SW Tracking Report Feature Objectives Overview: Difference between revisions
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including user interaction. | including user interaction. | ||
This would allow an application to utilize one viewport or window, | |||
exposing the scene including the UI w/o the need for any external toolkit. | exposing the scene including the UI w/o the need for any external toolkit. | ||
Revision as of 23:21, 2 February 2023
Also see Completed Features Objectives ...
High DPI
- Parent Main Node
- Dependency Tree
ID | Version | Product | Component | Priority | Severity | Status | Summary |
---|---|---|---|---|---|---|---|
1373 | 2.5.0 | General | generic | P4 | major | VERIFIED | Support High-DPI across Platforms and Modules |
1 Total; 0 Open (0%); 0 Resolved (0%); 1 Verified (100%);
- Children blocking Parent
ID | Version | Product | Component | Priority | Severity | Status | Summary |
---|---|---|---|---|---|---|---|
741 | 2 | Jogl | macosx | --- | normal | RESOLVED | Enable Hi-Dpi Mode on OSX (Retina) |
1120 | 2.3.0 | Jogl | core | --- | enhancement | RESOLVED | Refine HiDPI Support |
1130 | 2.3.0 | Newt | awt | --- | enhancement | RESOLVED | Add Mapping from AWT Component -> NEWT [Screen, MonitorDevice] |
1322 | 2.5.0 | Jogl | macosx | P4 | normal | RESOLVED | JOGL sets pixel scale to 2 for GLJPanel not on Retina display |
1351 | 2.4.0 | Newt | macosx | P4 | normal | RESOLVED | NEWT: Custom pointer pixels doubled on High-DPI Retina Display on OS X only |
1358 | 2.4.0 | Jogl | swt | P4 | normal | VERIFIED | Incorrect OpenGL surface size on SWT GLCanvas and NewtCanvasSWT w/ High-DPI scaling |
1374 | 2.5.0 | Jogl | awt | P4 | major | RESOLVED | Support High-DPI for JRE>8 AWT on Windows, MacOSX and Linux |
1421 | 2.4.0 | Newt | swt | P4 | normal | VERIFIED | Incorrect OpenGL window position on NewtCanvasSWT on MacOS |
1422 | 2.4.1 | Newt | swt | P4 | normal | VERIFIED | NEWT: Handle SWT's DPI Scaling on non native dpi scaling platforms (Linux, Windows, ..) |
9 Total; 0 Open (0%); 6 Resolved (66.67%); 3 Verified (33.33%);
Graph
Graph UI
Graph UI is meant to be an immersive UI within the 3D scene including text and UI objects, including user interaction.
This would allow an application to utilize one viewport or window, exposing the scene including the UI w/o the need for any external toolkit.
Think of an integrated QT or OpenJFX in your 2D/3D application.
Early videos from 2012 are available around the 2:45 minute mark of this video and here at the 16s mark.
- Parent Main Node
- Dependency Tree
- All GraphUI
ID | Version | Product | Component | Priority | Severity | Status | Summary |
---|---|---|---|---|---|---|---|
803 | 2.5.0 | GraphUI | Core | --- | enhancement | RESOLVED | Establish Graph-UI Core .. |
1 Total; 0 Open (0%); 1 Resolved (100%); 0 Verified (0%);
- Children blocking Parent
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
- All of Product graphui
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
Jogl / Graph
Dependency Tree Graph Font Issues
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
OpenJFX
Bug report 607 describes different ways to either
- enhance external rendering via JOGL into an OpenJFX UI elements, or
- to replace OpenJFX's Glass w/ NEWT and Prism's OpenGL coding with JOGL
NEWT
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
Vulkan
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
Source Certification Contract (SCC)
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);
Misc
No results.
0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);