JOCL FAQ: Difference between revisions

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StreamComputing maintains a list of SoC GPU's supporting OpenCL.
StreamComputing maintains a list of SoC GPU's supporting OpenCL.
http://streamcomputing.eu/knowledge/sdks/
http://streamcomputing.eu/knowledge/sdks/
=== Android ===
=== Android ===
JogAmp provide OpenCL bindings using the JOCL .apk files on Android.
JogAmp provide OpenCL bindings using the JOCL .apk files on Android.




The first generation Android OpenCL devices uses non standards OpenCL library names
The first generation Android OpenCL devices
the Kindle Fire HD, Nexus 10 tablet and Nexus 4 phone
uses non standards OpenCL library names


https://jogamp.org/bugzilla/show_bug.cgi?id=773
https://jogamp.org/bugzilla/show_bug.cgi?id=773

Revision as of 12:59, 4 July 2013

What OpenCL platforms / Operating Systems / JDKs are supported?

OpenCL Platforms:

  • all of them. We are testing every build (in fact every commit) on AMD, Nvidia and Intel SDKs.
  • If you are running on a different platform or would like to provide a build server, please let us know.

Operating Systems:

  • Linux 32/64, Mac OS and Windows 32/64
  • Building JOCL on other systems is easy provided that a OpenCL implementation for that system.

(e.g. OpenSolaris doesn't have OpenCL drivers yet)

Java Runtime Environments:

  • We are testing on Oracle JDK and OpenJDK
  • Java 5+ is required to run JOCL.

OpenCL on Mobile ARM SoC

StreamComputing maintains a list of SoC GPU's supporting OpenCL. http://streamcomputing.eu/knowledge/sdks/

Android

JogAmp provide OpenCL bindings using the JOCL .apk files on Android.


The first generation Android OpenCL devices the Kindle Fire HD, Nexus 10 tablet and Nexus 4 phone uses non standards OpenCL library names

https://jogamp.org/bugzilla/show_bug.cgi?id=773

If you have one of these new devices and want to help improve JOCL to dynamically link to these non standard library names please get in touch with the JogAmp community.

GNU/Linux

JogAmp provide OpenCL bindings using the JOCL jar for use on ARM GNU/Linux systems, we support both the soft-float and hard-float ABI.


OpenCL drivers are provided from Freescale for its many i.MX6 Vivante GPU based boards.

http://streamcomputing.eu/knowledge/sdks/vivante-gpu/

https://community.freescale.com/docs/DOC-94464

How do I get the Source Code?

The project repository is located on github.

You can create a local copy/branch of the git repository, either anonymous:

or via SSH and your user credential, so you can easily push back your changes to the github server:

  • git clone git@github.com:username/gluegen.git gluegen
  • git clone git@github.com:username/jocl.git jocl
  • git clone git@github.com:username/jocl-demos.git jocl-demos
  • git clone git@github.com:username/jogl.git jogl

What are the Build Dependencies?

JOCL depends on GlueGen and JOGL

JDK6 and ANT 1.8 or later. JUnit tests require OpenCL capable hardware and OpenCL drivers.

I have all the Sourcecode, how do I build it?

Please refer to this HowTo

What files do I need at Runtime?

JOCL consists of two files:

  • jocl.jar
  • and one system dependent native library (e.g libjocl.so or jocl.dll or ..).

additionally you will have to provide

  • gluegen-rt.jar
  • and the corresponding native library (e.g libgluegen-rt.so or gluegen.dll or ...)

optionally you might want to add JOGL if you want to do OpenGL - OpenCL interoperability

How do I Get Started?

How can I test if OpenCL is properly set up on my system?

  • run CLInfo via webstart for basic OpenCL diagnostic readouts
  • or invoke:
 java -jar jocl.jar:gluegen-rt.jar -Djava.library.path="path/to/jocl/libs:path/to/gluegen-rt/libs" com.jogamp.opencl.util.CLInfo
note1: replace ':' with ';' on windows
note2: extract gluegen-rt-natives-xxx.jar and jocl-natives-xxx.jar. It won't work if you place the jars in the library path!

Is it possible to run JOCL based app without JOGL?

Yes. JOCL is independent from JOGL and can be used without JOGL in the classpath. In fact you have to explicitly create a shared context from a existing JOGL context if you want to interoperate with OpenGL.

// creates a pure OpenCL context
CLContext context = CLContext.create();
// creates a shared context. This context can be used to share memory with JOGL's OpenGL context
CLGLContext context = CLGLContext.create(glContext);

Can I allocate a CLBuffer without allocating a java.nio.Buffer?

yes, just use the right context.createBuffer() method.

discussion: http://forum.jogamp.org/Allocate-memory-object-on-device-only-tp2465039p2465039.html

How do I do image processing with JOCL?

For a simple example take a look at the gamma correction demo from the jocl-demos repository.

Is jocl.org the same as JOCL?

no its not. Both are independent projects and do not share the same codebase.