Why Instance Design: Difference between revisions
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(Created page with "<h1>Why does JOGL use Instances of GLContext / GL* instead of exposing a Static API?</h1> The scope of this wiki page is essentially to explain why JOGL uses a instance-desig...") |
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The scope of this wiki page is essentially to explain why JOGL uses a instance-design instead of a static one, used by other libraries (such as Lwjgl). | The scope of this wiki page is essentially to explain why JOGL uses a instance-design instead of a static one, used by other libraries (such as Lwjgl). | ||
The content has been taken from [http://forum.jogamp.org/Why-does-JOGL-use-Instances-of-GLContext-GL-instead-of-exposing-a-Static-API-td4034144.html this thread]. | The content has been taken from [http://forum.jogamp.org/Why-does-JOGL-use-Instances-of-GLContext-GL-instead-of-exposing-a-Static-API-td4034144.html this thread]. | ||
<h1>Why does JOGL use Instances of GLContext / GL* instead of exposing a Static API?</h1> |
Revision as of 11:51, 28 January 2016
The scope of this wiki page is essentially to explain why JOGL uses a instance-design instead of a static one, used by other libraries (such as Lwjgl).
The content has been taken from this thread.