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== Justin's Getting Started with JOGL 2 Tutorials ==
= JogAmp's Static =
* [https://sites.google.com/site/justinscsstuff/jogl-tutorials index]
* [{{SERVER}}/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html OpenGL Evolution & JOGL]
*API Doc [ [{{SERVER}}/deployment/jogamp-next/javadoc/jogl/javadoc/ Public], Specs [ [{{SERVER}}/deployment/jogamp-next/javadoc/jogl/javadoc_nativewindow_spec/ Nativewindow], [{{SERVER}}/deployment/jogamp-next/javadoc/jogl/javadoc_jogl_spec/ JOGL] ] ]
* [{{SERVER}}/jogl/doc/HowToBuild.html How to Build JOGL]
* [{{SERVER}}/jogl/doc/userguide/ Userguide]
* [{{SERVER}}/jogl/doc/deployment/JOGL-DEPLOYMENT.html Deployment]
* [{{SERVER}}/deployment/jogamp-current/jogl-test-applets.html JOGL Test Applets]
** [{{SERVER}}/deployment/jogamp-current/jogl-applet-runner-newt-gears-normal.html using Object/Embed tags]
** [{{SERVER}}/deployment/jogamp-current/jogl-demos/applet-gears.html using the Applet Tag]
* [{{SERVER}}/jogl/doc/NEWT-Overview.html NEWT - High Performance Native Windowing Toolkit]
* [{{SERVER}}/git/?p=jogl-demos.git;a=blob;f=src/demos/es2/RawGL2ES2demo.java;hb=HEAD OpenGL GL2ES2 GLSL Standalone Example by Xerxes Rånby]
* [https://jogamp.org/wiki/index.php/Rudimentary_standalone_example_using_the_fixed_pipeline_by_Julien_Gouesse Rudimentary standalone example using the fixed pipeline by Julien Gouesse]
* [https://gist.github.com/xranby/ccbcfcaef341f5bd1ba8 Rudimentary standalone example using the fixed pipeline with OpenGL ES 1 by Xerxes Rånby]
 
= JogAmp's Wiki =
* [[Downloading and installing JOGL|Downloading and installing JOGL]]
** [[Jogamp_Versioning_and_Releases|Versioning And Release Information]]
* [[Setting up a JogAmp project in your favorite IDE|Setting up a JogAmp project in your favorite IDE]]
* Deployment
** [[JogAmp JAR File Handling|JAR File Handling]]
** [[Using JOGL in a Java applet|Using JOGL in a Java Applet]]
** [[Using JOGL in Java Web Start|Using JOGL in Java Web Start]]
** [[Foreign Packaging|Foreign Packaging]]
* JOGL
** [[How to write cross GLProfile compatible shader using JOGL]]
** [[How to use the Debug and Trace GL Pipeline and Debug GL Context]]
** [[Using JOGL in AWT SWT and Swing|Using JOGL in AWT, SWT, and Swing]]
** [[How to use X11 displays]]
* [[Jogl_FAQ|FAQ]]
 
= Hello Triangle and Texture =
[https://github.com/elect86/helloTriangle Sample] that features GL4, pure newt, glWindow options, animator, indexed drawing, dynamic attribute and frag data binding, interleaved data, vao, vbo (with normalization on one attribute), ibo (with shorts), uniform, glsl program (with specific suffix) and matrix jogl util, gl error check, key listener and right way to dispose.
 
There is also a gl3 version and a Texture sample.
 
All the samples are written in Java and [https://en.wikipedia.org/wiki/Kotlin_(programming_language) Kotlin].
 
[https://github.com/jvm-graphics-labs/hello-triangle/blob/master/src/main/java/gl4/HelloTriangleSimple.java This example in pure Java] is less difficult to use for newcomers but it requires [https://github.com/jvm-graphics-labs/hello-triangle/blob/master/src/main/java/framework/Semantic.java Semantic.java].
 
= Common Mistakes =
I suggest you to take a read to these two pages for a quick overview over the most common problems, it is a very useful reading, legacy sections are carefully signaled.
 
[https://www.opengl.org/wiki/Common_Mistakes OpenGL]
[https://www.opengl.org/wiki/GLSL_:_common_mistakes GLSL]
 
Another common mistake that may happen if you port code from C/C++ to Java is this one:
 
<code>
Caused by: com.jogamp.opengl.GLException: unpack pixel_buffer_object must be bound to call this method
at jogamp.opengl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:40621)
at jogamp.opengl.gl4.GL4bcImpl.checkUnpackPBOBound(GL4bcImpl.java:40707)
at jogamp.opengl.gl4.GL4bcImpl.glTexImage2D(GL4bcImpl.java:5535)
at tests.gl320.Gl_320_fbo_blit.initTexture(Gl_320_fbo_blit.java:199)
</code>
 
This happens because in C/C++, when you just want to allocate the space for a texture using, for example, ''glTexImage2D'', you should not pass 0 as the last argument, but ''null''.
 
 
N.B: The use of color picking is '''NOT''' recommended on any hardware whose palette is partially emulated.
 
= Java OpenGL Samples Pack =
 
The [https://github.com/elect86/jogl-samples Java OpenGL Samples Pack] (called unsurprisingly jogl-samples) is a port of the [http://www.g-truc.net/project-0026.html OpenGL Samples Pack], a collection of OpenGL samples based on the OpenGL "core profile" specifications.
 
The project aims to promote the new OpenGL features making easier version transitions for OpenGL programmers with a complementary documentation for the OpenGL specification. Despite the fact that the OpenGL Samples Pack provides as simple (and dumb) as possible samples, it's not a tutorial for beginner but a project for programmers already familiar with OpenGL. The OpenGL Samples Pack is also a good OpenGL drivers feature test.
 
These samples illustrate mostly of the OpenGL features from ES 2.0 up to the last GL extenstions, same of them usually also called AZDO (Almost Zero Driver Overhead).
 
= Wade's JOGL tutorials =
* [http://wadeawalker.wordpress.com/2010/10/09/tutorial-a-cross-platform-workbench-program-using-java-opengl-and-eclipse/ Cross-platform workbench program using Eclipse and JOGL]
* [http://wadeawalker.wordpress.com/2010/10/17/tutorial-faster-rendering-with-vertex-buffer-objects/ Faster rendering with vertex buffer objects]
* [http://wadeawalker.wordpress.com/2010/10/24/tutorial-creating-native-binary-executables-for-multi-platform-java-apps-with-opengl-and-eclipse-rcp/ Creating native binary executables for multi-platform Java apps with OpenGL and Eclipse RCP]
* [http://wadeawalker.wordpress.com/2010/12/06/tutorial-displaying-java-opengl-in-an-eclipse-editor-with-a-menu-bar-and-a-runpause-button/ Displaying Java OpenGL in an Eclipse RCP editor with a menu bar and a run/pause button]
 
= Rami's JOGL tutorials =
* [http://ramisantina.com/blog/?p=8 Rami's Guide how to setup a JOGL Eclipse project]
 
= [https://sites.google.com/site/justinscsstuff/jogl-tutorials Justin's Getting Started with JOGL 2 Tutorials] =
* [https://sites.google.com/site/justinscsstuff/jogl-tutorial-1 JOGL Tutorial 1 - Environment Setup]
* [https://sites.google.com/site/justinscsstuff/jogl-tutorial-1 JOGL Tutorial 1 - Environment Setup]
* [https://sites.google.com/site/justinscsstuff/jogl-tutorial-2 JOGL Tutorial 2 - Creating a Window]
* [https://sites.google.com/site/justinscsstuff/jogl-tutorial-2 JOGL Tutorial 2 - Creating a Window]
* [https://sites.google.com/site/justinscsstuff/jogl-tutorial-3 JOGL Tutorial 3 - Creating a Render Loop]
* [https://sites.google.com/site/justinscsstuff/jogl-tutorial-3 JOGL Tutorial 3 - Creating a Render Loop]


== LeoLoL.com Tutorials ==
= [http://ecs.csus.edu/~gordonvs/textbook.html Gordon] and Clevenger textbook =
* [http://leolol.com/tutorials/graphics_tutorials.html index]
 
Shader-based modern OpenGL 3D graphics programming textbook entirely in JOGL. Also works as a JOGL primer. "Computer Graphics Programming in OpenGL with Java" by V. Scott Gordon and John L. Clevenger, published by [http://www.merclearning.com/titles/Computer_Graphics_Programming.html Mercury], available at [https://www.amazon.com/Computer-Graphics-Programming-OpenGL-Java/dp/1683920279/ Amazon].
 
= Elect86's modern OpenGL examples =
 
* [https://github.com/elect86/modern-jogl-examples Source code on Github]
 
= Nils Hoffmann's Netbeans Platform examples =
* [https://github.com/nilshoffmann/netbeans-jogl2 Source code on Github]
 
= Courses =
* [http://www3.ntu.edu.sg/home/ehchua/programming/opengl/JOGL2.0.html Yet Another Tutorial on JOGL 2.0 - Including Nehe JOGL Port (Chua Hock-Chuan's notes at Nanyang Tech. University)]
* [http://www.informatik.uni-oldenburg.de/~trigger/opengl_course.html Johannes's Courses at University of Oldenburg (German)]
* [http://www.manuel-carcenac.com/courses/index.html Manuel's Courses at European University of Lefke]
** [http://www.manuel-carcenac.com/courses/Graphics_in_Java/index.htm Graphics in Java incl. 3D/JOGL]
** [http://www.manuel-carcenac.com/courses/Advanced_Graphics_in_Java_and_JOGL/index.htm Advanced 3D Graphics in Java and Java OpenGL (JOGL 2)]
 
= [http://leolol.com/tutorials/graphics_tutorials.html LeoLoL.com Tutorials] (Currently unreachable) =
* [http://leolol.com/tutorials/graphics/lesson01.html Lesson 1 - Setting up a JOGL Template]
* [http://leolol.com/tutorials/graphics/lesson01.html Lesson 1 - Setting up a JOGL Template]
* [http://leolol.com/tutorials/graphics/lesson02.html Lesson 2 - Drawing basic 2D shapes]
* [http://leolol.com/tutorials/graphics/lesson02.html Lesson 2 - Drawing basic 2D shapes]
Line 12: Line 105:
* [http://leolol.com/tutorials/graphics/lesson04.html Lesson 4 - 3D Shapes and Rotation]
* [http://leolol.com/tutorials/graphics/lesson04.html Lesson 4 - 3D Shapes and Rotation]


== Misc Tutorials ==
= JOGL 1 tutorials =
* [http://wadeawalker.wordpress.com/2010/10/17/tutorial-faster-rendering-with-vertex-buffer-objects/ Wade's Faster rendering with vertex buffer objects]
* [http://www.felixgers.de/teaching/jogl/ Felix's OpenGL and JOGL]
 
== RCP Tutorials ==
* [http://wadeawalker.wordpress.com/2010/10/09/tutorial-a-cross-platform-workbench-program-using-java-opengl-and-eclipse/ Wade's Cross Platform Workbench Program using Eclipse and JOGL]
* [http://wadeawalker.wordpress.com/2010/10/24/tutorial-creating-native-binary-executables-for-multi-platform-java-apps-with-opengl-and-eclipse-rcp/ Wade's Creating native binary executables for multi-platform Java apps with OpenGL and Eclipse RCP]
 
== Setting up JOGL ==
* [http://ramisantina.blogspot.com/2010/08/creating-jogl-eclipse-project.html Rami Santina's Guide how to setup a JOGL Eclipse project]


== [http://www.sjonesart.com/gl.php Ste3e's JOGL tutorials] ==
* [https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9hhZie2D-fENGE3ZmZkOGItZGYzZC00ZDgzLTg0NTAtMTk1MTAwMzYxYzNk&hl=en Keys and Mouse]
* [https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9hhZie2D-fEYTFiMmFiYzQtMDA0MC00ZWI0LWI1NjItODE3ZjM2OGUxOWEw&hl=en First-Person Shooter]
* [https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9hhZie2D-fEZGI2NTZhZTMtYWYwNS00NTljLWFiNGQtM2UyNTYyNjAzNDYy&hl=en Vertex Buffer Objects]
* [https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9hhZie2D-fENWFhODk0M2UtZDY0Ni00YWM5LWIxZGUtMzM0YzMxMmRlODgx&hl=en Shader Setup]
* [https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9hhZie2D-fEMzNjNDBmMjUtNGQzNS00ODY0LWJkYmUtNDM5Y2I5ODc0Y2Nj&hl=en Texture Using Shaders]


(The old (not quite up2date) JOGL Userguide is currently available [http://jogamp.org/jogl/doc/userguide/ here])
(The old (not quite up-to-date) JOGL Userguide is currently available [http://jogamp.org/jogl/doc/userguide/ here])

Latest revision as of 22:48, 8 November 2022

JogAmp's Static

JogAmp's Wiki

Hello Triangle and Texture

Sample that features GL4, pure newt, glWindow options, animator, indexed drawing, dynamic attribute and frag data binding, interleaved data, vao, vbo (with normalization on one attribute), ibo (with shorts), uniform, glsl program (with specific suffix) and matrix jogl util, gl error check, key listener and right way to dispose.

There is also a gl3 version and a Texture sample.

All the samples are written in Java and Kotlin.

This example in pure Java is less difficult to use for newcomers but it requires Semantic.java.

Common Mistakes

I suggest you to take a read to these two pages for a quick overview over the most common problems, it is a very useful reading, legacy sections are carefully signaled.

OpenGL GLSL

Another common mistake that may happen if you port code from C/C++ to Java is this one:

Caused by: com.jogamp.opengl.GLException: unpack pixel_buffer_object must be bound to call this method at jogamp.opengl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:40621) at jogamp.opengl.gl4.GL4bcImpl.checkUnpackPBOBound(GL4bcImpl.java:40707) at jogamp.opengl.gl4.GL4bcImpl.glTexImage2D(GL4bcImpl.java:5535) at tests.gl320.Gl_320_fbo_blit.initTexture(Gl_320_fbo_blit.java:199)

This happens because in C/C++, when you just want to allocate the space for a texture using, for example, glTexImage2D, you should not pass 0 as the last argument, but null.


N.B: The use of color picking is NOT recommended on any hardware whose palette is partially emulated.

Java OpenGL Samples Pack

The Java OpenGL Samples Pack (called unsurprisingly jogl-samples) is a port of the OpenGL Samples Pack, a collection of OpenGL samples based on the OpenGL "core profile" specifications.

The project aims to promote the new OpenGL features making easier version transitions for OpenGL programmers with a complementary documentation for the OpenGL specification. Despite the fact that the OpenGL Samples Pack provides as simple (and dumb) as possible samples, it's not a tutorial for beginner but a project for programmers already familiar with OpenGL. The OpenGL Samples Pack is also a good OpenGL drivers feature test.

These samples illustrate mostly of the OpenGL features from ES 2.0 up to the last GL extenstions, same of them usually also called AZDO (Almost Zero Driver Overhead).

Wade's JOGL tutorials

Rami's JOGL tutorials

Justin's Getting Started with JOGL 2 Tutorials

Gordon and Clevenger textbook

Shader-based modern OpenGL 3D graphics programming textbook entirely in JOGL. Also works as a JOGL primer. "Computer Graphics Programming in OpenGL with Java" by V. Scott Gordon and John L. Clevenger, published by Mercury, available at Amazon.

Elect86's modern OpenGL examples

Nils Hoffmann's Netbeans Platform examples

Courses

LeoLoL.com Tutorials (Currently unreachable)

JOGL 1 tutorials

Ste3e's JOGL tutorials

(The old (not quite up-to-date) JOGL Userguide is currently available here)