#jogamp @ irc.freenode.net - 20130120 05:17:27 (UTC)


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20130120 05:17:33 * CatOut (~jogamp@anon) has joined #jogamp
20130120 05:17:33 * Topic is 'http://jogamp.org | Hacking 3D Graphics, Multimedia and Processing across Devices'
20130120 05:17:33 * Set by rmk0 on 20130116 23:58:04
20130120 10:33:07 * DemoscenePassiv (~Lutsche@anon) has joined #jogamp
20130120 14:08:15 <sgothel> Fixed Android RGB* and HiSilicon/Vivante/Immersion.16 EGLConfig selection http://jogamp.org/git/?p=jogl.git;a=commit;h=85d70b7d38885fa8ba6374aa790d5a296acc8ec1
20130120 21:43:28 * xranby (~familjen@anon) has joined #jogamp
20130120 21:47:10 <xranby> sgothel: memtest did discover this: https://twitter.com/xranby/status/293096274784305153/photo/1
20130120 21:47:35 <xranby> sgothel: when the memory system on this machine runs > 128Mb copys then they fail
20130120 21:48:54 <xranby> by reducing the amount of memory on this machine to 1gb instead of 3gb made the testcase pass
20130120 21:49:57 <xranby> i have also tried to replace the memory modules with a different brand .. but they also failed in memtest for > 128Mb copys
20130120 21:55:16 <xranby> hmm.. w8 i did the wrong conclusion of the errors observed from the memtest.
20130120 21:55:50 <xranby> lets see test 7 that is failing is: 7 [Block move, 64 moves] This test stresses memory by using block move (movsl) instructions and is based on Robert Redelmeier's burnBX test
20130120 21:57:10 <xranby> hmm. again.. on my screenshot 7 is a random number test
20130120 21:57:13 <xranby> https://bugs.launchpad.net/ubuntu/+source/memtest86+/+bug/1071209
20130120 21:58:47 <xranby> hmm ^ might indicate that i need to find a diferent compile of memtest
20130120 21:59:51 <xranby> memtest86+ (4.20-1.1ubuntu3) raring; urgency=low   * Fix test#7 false positives due to compiler issues. (LP: #1071209)
20130120 22:02:35 <xranby> i will try this version now http://www.memtest86.com/#display
20130120 22:51:02 * gouessej (52794ea7@anon) has joined #jogamp
20130120 22:51:47 <gouessej> hi
20130120 22:53:31 <gouessej> Ardor3D build is based on Maven. The current version of JOGL will have to be updated to avoid breaking it.
20130120 22:53:37 <gouessej> good night
20130120 22:53:40 * gouessej (52794ea7@anon) has left #jogamp
20130120 23:47:53 <xranby> still crashing with 1gb of ram using a different RAM chips
20130120 23:48:27 <xranby> but much harder to reproduce with less ram
20130120 23:49:04 <xranby> using 1gb i only see the crash in 1 of 10 runs
20130120 23:49:19 <xranby> when i used 3gb on this machine i saw the crash every run
20130121 00:07:41 * xranby (~familjen@anon) Quit (Quit: Leaving.)
20130121 00:55:37 * DemoscenePassiv (~Lutsche@anon) Quit (Ping timeout: 252 seconds)
20130121 04:38:58 * Traksewt (~Traksewt@anon) has joined #jogamp
20130121 04:39:13 <Traksewt> Hello all.
20130121 05:05:41 -CatOut- Continue @ http://jogamp.org/log/irc/jogamp_20130121050541.html