| getBoundBuffer(int target) | com.jogamp.opengl.GLBase | |
| getBoundFramebuffer(int target) | com.jogamp.opengl.GLBase | |
| getBufferStorage(int bufferName) | com.jogamp.opengl.GLBase | |
| getContext() | com.jogamp.opengl.GLBase | |
| getDefaultDrawBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultDrawFramebuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadFramebuffer() | com.jogamp.opengl.GLBase | |
| getDownstreamGL() | com.jogamp.opengl.GLBase | |
| getExtension(String extensionName) | com.jogamp.opengl.GLBase | |
| getGL() | com.jogamp.opengl.GLBase | |
| getGL2() | com.jogamp.opengl.GLBase | |
| getGL2ES1() | com.jogamp.opengl.GLBase | |
| getGL2ES2() | com.jogamp.opengl.GLBase | |
| getGL2ES3() | com.jogamp.opengl.GLBase | |
| getGL2GL3() | com.jogamp.opengl.GLBase | |
| getGL3() | com.jogamp.opengl.GLBase | |
| getGL3bc() | com.jogamp.opengl.GLBase | |
| getGL3ES3() | com.jogamp.opengl.GLBase | |
| getGL4() | com.jogamp.opengl.GLBase | |
| getGL4bc() | com.jogamp.opengl.GLBase | |
| getGL4ES3() | com.jogamp.opengl.GLBase | |
| getGLES1() | com.jogamp.opengl.GLBase | |
| getGLES2() | com.jogamp.opengl.GLBase | |
| getGLES3() | com.jogamp.opengl.GLBase | |
| getGLProfile() | com.jogamp.opengl.GLBase | |
| getMaxRenderbufferSamples() | com.jogamp.opengl.GLBase | |
| getPlatformGLExtensions() | com.jogamp.opengl.GLBase | |
| getRootGL() | com.jogamp.opengl.GLBase | |
| getSwapInterval() | com.jogamp.opengl.GLBase | |
| GL_2_BYTES | com.jogamp.opengl.GL2 | static |
| GL_2D | com.jogamp.opengl.GL2 | static |
| GL_3_BYTES | com.jogamp.opengl.GL2 | static |
| GL_3D | com.jogamp.opengl.GL2 | static |
| GL_3D_COLOR | com.jogamp.opengl.GL2 | static |
| GL_3D_COLOR_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_422_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_REV_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_REV_EXT | com.jogamp.opengl.GL2 | static |
| GL_4_BYTES | com.jogamp.opengl.GL2 | static |
| GL_4D_COLOR_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_ABGR_EXT | com.jogamp.opengl.GL2 | static |
| GL_ACCUM | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_ALPHA_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_BLUE_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_BUFFER_BIT | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_CLEAR_VALUE | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_GREEN_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_RED_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACTIVE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_ATTRIBUTES | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_STENCIL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_ACTIVE_SUBROUTINE_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORMS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_TEXTURE | com.jogamp.opengl.GL | static |
| GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_VERTEX_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_ADD | com.jogamp.opengl.GL2ES1 | static |
| GL_ADD_SIGNED | com.jogamp.opengl.GL2ES1 | static |
| GL_ALIASED_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_ALIASED_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_ALL_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_ALL_BARRIER_BITS | com.jogamp.opengl.GL2ES3 | static |
| GL_ALL_CLIENT_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_ALL_PIXELS_AMD | com.jogamp.opengl.GL2 | static |
| GL_ALL_SHADER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_ALPHA | com.jogamp.opengl.GL | static |
| GL_ALPHA12 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_ALPHA16I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_ALPHA32I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA32UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA4 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_ALPHA8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_BITS | com.jogamp.opengl.GL | static |
| GL_ALPHA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_REF_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TEST | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_FUNC | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_REF | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_ALREADY_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_ALWAYS | com.jogamp.opengl.GL | static |
| GL_AMBIENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AMBIENT_AND_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AND | com.jogamp.opengl.GL | static |
| GL_AND_INVERTED | com.jogamp.opengl.GL | static |
| GL_AND_REVERSE | com.jogamp.opengl.GL | static |
| GL_ANY_SAMPLES_PASSED | com.jogamp.opengl.GL2ES2 | static |
| GL_ANY_SAMPLES_PASSED_CONSERVATIVE | com.jogamp.opengl.GL2ES2 | static |
| GL_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ARRAY_ELEMENT_LOCK_COUNT_EXT | com.jogamp.opengl.GL2 | static |
| GL_ARRAY_ELEMENT_LOCK_FIRST_EXT | com.jogamp.opengl.GL2 | static |
| GL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL4 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_ATTACHED_MEMORY_OBJECT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATTACHED_MEMORY_OFFSET_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATTACHED_SHADERS | com.jogamp.opengl.GL2ES2 | static |
| GL_ATTENUATION_EXT | com.jogamp.opengl.GL2 | static |
| GL_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_ATTRIBUTE_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_AUTO_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_AUTO_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_AUX0 | com.jogamp.opengl.GL2 | static |
| GL_AUX1 | com.jogamp.opengl.GL2 | static |
| GL_AUX2 | com.jogamp.opengl.GL2 | static |
| GL_AUX3 | com.jogamp.opengl.GL2 | static |
| GL_AUX_BUFFERS | com.jogamp.opengl.GL2 | static |
| GL_AUX_DEPTH_STENCIL_APPLE | com.jogamp.opengl.GL2 | static |
| GL_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_BACK | com.jogamp.opengl.GL | static |
| GL_BACK_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_BACK_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_BGR | com.jogamp.opengl.GL | static |
| GL_BGR_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BGRA | com.jogamp.opengl.GL | static |
| GL_BGRA8 | com.jogamp.opengl.GL | static |
| GL_BGRA_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BITMAP | com.jogamp.opengl.GL2 | static |
| GL_BITMAP_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_BLACKHOLE_RENDER_INTEL | com.jogamp.opengl.GL3ES3 | static |
| GL_BLEND | com.jogamp.opengl.GL | static |
| GL_BLEND_ADVANCED_COHERENT_KHR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_BLEND_DST | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_RGB | com.jogamp.opengl.GL | static |
| GL_BLOCK_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_BLUE | com.jogamp.opengl.GL2ES3 | static |
| GL_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_BLUE_BITS | com.jogamp.opengl.GL | static |
| GL_BLUE_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_BOOL | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_BUFFER | com.jogamp.opengl.GL2ES2 | static |
| GL_BUFFER_ACCESS | com.jogamp.opengl.GL | static |
| GL_BUFFER_ACCESS_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_DATA_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_FLUSHING_UNMAP | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_BUFFER_IMMUTABLE_STORAGE | com.jogamp.opengl.GL4 | static |
| GL_BUFFER_MAP_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_POINTER | com.jogamp.opengl.GL | static |
| GL_BUFFER_MAPPED | com.jogamp.opengl.GL | static |
| GL_BUFFER_OBJECT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_SERIALIZED_MODIFY | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_BUFFER_STORAGE_FLAGS | com.jogamp.opengl.GL4 | static |
| GL_BUFFER_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_USAGE | com.jogamp.opengl.GL | static |
| GL_BUFFER_VARIABLE | com.jogamp.opengl.GL3ES3 | static |
| GL_BYTE | com.jogamp.opengl.GL | static |
| GL_C3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_C4F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_C4UB_V2F | com.jogamp.opengl.GL2 | static |
| GL_C4UB_V3F | com.jogamp.opengl.GL2 | static |
| GL_CAVEAT_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_CCW | com.jogamp.opengl.GL | static |
| GL_CLAMP | com.jogamp.opengl.GL2 | static |
| GL_CLAMP_FRAGMENT_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CLAMP_READ_COLOR | com.jogamp.opengl.GL2GL3 | static |
| GL_CLAMP_TO_BORDER | com.jogamp.opengl.GL2ES2 | static |
| GL_CLAMP_TO_EDGE | com.jogamp.opengl.GL | static |
| GL_CLAMP_VERTEX_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CLEAR | com.jogamp.opengl.GL | static |
| GL_CLEAR_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_CLEAR_TEXTURE | com.jogamp.opengl.GL4 | static |
| GL_CLIENT_ACTIVE_TEXTURE | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIENT_ALL_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL4 | static |
| GL_CLIENT_PIXEL_STORE_BIT | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_STORAGE_BIT | com.jogamp.opengl.GL4 | static |
| GL_CLIENT_VERTEX_ARRAY_BIT | com.jogamp.opengl.GL2 | static |
| GL_CLIP_DEPTH_MODE | com.jogamp.opengl.GL4 | static |
| GL_CLIP_DISTANCE0 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE1 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE2 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE3 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE4 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE5 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE6 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE7 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_ORIGIN | com.jogamp.opengl.GL4 | static |
| GL_CLIP_PLANE0 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE1 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE2 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE3 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE4 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE5 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_VOLUME_CLIPPING_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_CLIPPING_INPUT_PRIMITIVES | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIPPING_OUTPUT_PRIMITIVES | com.jogamp.opengl.GL2GL3 | static |
| GL_CMYK_EXT | com.jogamp.opengl.GL2 | static |
| GL_CMYKA_EXT | com.jogamp.opengl.GL2 | static |
| GL_COEFF | com.jogamp.opengl.GL2 | static |
| GL_COLOR | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ATTACHMENT0 | com.jogamp.opengl.GL | static |
| GL_COLOR_ATTACHMENT1 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT10 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT11 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT12 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT13 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT14 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT15 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT16 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT17 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT18 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT19 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT20 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT21 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT22 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT23 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT24 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT25 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT26 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT27 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT28 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT29 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT30 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT31 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT5 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT6 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT7 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT8 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT9 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI | com.jogamp.opengl.GL2 | static |
| GL_COLOR_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_COLOR_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ENCODING | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_FLOAT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_INDEX | com.jogamp.opengl.GL2 | static |
| GL_COLOR_INDEXES | com.jogamp.opengl.GL2 | static |
| GL_COLOR_LOGIC_OP | com.jogamp.opengl.GL | static |
| GL_COLOR_MATERIAL | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_COLOR_MATERIAL_FACE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATERIAL_PARAMETER | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATRIX_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_COLOR_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_SUM | com.jogamp.opengl.GL2 | static |
| GL_COLOR_SUM_ARB | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_ALPHA_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_BLUE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_GREEN_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_INTENSITY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_RED_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_COLOR_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_COLORBURN | com.jogamp.opengl.GL2ES2 | static |
| GL_COLORDODGE | com.jogamp.opengl.GL2ES2 | static |
| GL_COMBINE | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_COMMAND_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPARE_R_TO_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_COMPARE_REF_DEPTH_TO_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_COMPARE_REF_TO_TEXTURE | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_COMPILE | com.jogamp.opengl.GL2 | static |
| GL_COMPILE_AND_EXECUTE | com.jogamp.opengl.GL2 | static |
| GL_COMPILE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPLETION_STATUS_ARB | com.jogamp.opengl.GL4 | static |
| GL_COMPLETION_STATUS_KHR | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_INTENSITY | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_LATC1_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGBA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_BPTC_UNORM | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SIGNED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SIGNED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SLUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SLUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SRGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_S3TC_DXT1 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_COMPUTE_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_COMPUTE_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_COMPUTE_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_CONDITION_SATISFIED | com.jogamp.opengl.GL3ES3 | static |
| GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_DILATE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_MODE_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTERIZATION_INTEL | com.jogamp.opengl.GL3ES3 | static |
| GL_CONSERVATIVE_RASTERIZATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_CONST_EYE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSTANT | com.jogamp.opengl.GL2ES1 | static |
| GL_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSTANT_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_CONSTANT_BORDER | com.jogamp.opengl.GL2 | static |
| GL_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_COMPATIBILITY_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_CORE_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_FLAG_DEBUG_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_NO_ERROR_BIT | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_LOST | com.jogamp.opengl.GL3ES3 | static |
| GL_CONTEXT_PROFILE_MASK | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_RELEASE_BEHAVIOR | com.jogamp.opengl.GL4 | static |
| GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH | com.jogamp.opengl.GL4 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTINUOUS_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_CONVOLUTION_1D | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_2D | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_BORDER_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_BORDER_MODE | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FILTER_BIAS | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FILTER_SCALE | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_HEIGHT | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_COORD_REPLACE | com.jogamp.opengl.GL2ES1 | static |
| GL_COPY | com.jogamp.opengl.GL | static |
| GL_COPY_INVERTED | com.jogamp.opengl.GL | static |
| GL_COPY_PIXEL_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_COPY_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_READ_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COVERAGE_MODULATION_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COVERAGE_MODULATION_TABLE_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COVERAGE_MODULATION_TABLE_SIZE_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_CUBIC_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_FACE | com.jogamp.opengl.GL | static |
| GL_CULL_FACE_MODE | com.jogamp.opengl.GL | static |
| GL_CULL_FRAGMENT_NV | com.jogamp.opengl.GL2 | static |
| GL_CULL_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_EYE_POSITION_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_OBJECT_POSITION_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_BIT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_FOG_COORD | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_FOG_COORDINATE | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_INDEX | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_INDEX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_OCCLUSION_QUERY_ID_NV | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_PALETTE_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_RASTER_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_DISTANCE | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_INDEX | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_POSITION | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_POSITION_VALID | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_SECONDARY_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_TEXTURE_COORDS | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_SECONDARY_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_TEXTURE_COORDS | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_VERTEX_ATTRIB | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_VERTEX_ATTRIB_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_VERTEX_WEIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_WEIGHT_ARB | com.jogamp.opengl.GL2 | static |
| GL_CW | com.jogamp.opengl.GL | static |
| GL_D3D12_FENCE_VALUE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_DARKEN | com.jogamp.opengl.GL2ES2 | static |
| GL_DATA_BUFFER_AMD | com.jogamp.opengl.GL2 | static |
| GL_DEBUG_CALLBACK_FUNCTION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CALLBACK_USER_PARAM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CATEGORY_API_ERROR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_APPLICATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_DEPRECATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_OTHER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_PERFORMANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT_SYNCHRONOUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_LOW | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_LOW_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_MEDIUM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_MEDIUM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_NOTIFICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_API | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_APPLICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_THIRD_PARTY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_WINDOW_SYSTEM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_ERROR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_MARKER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PERFORMANCE | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_POP_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PORTABILITY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PUSH_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DECAL | com.jogamp.opengl.GL2ES1 | static |
| GL_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_DECR | com.jogamp.opengl.GL | static |
| GL_DECR_WRAP | com.jogamp.opengl.GL | static |
| GL_DEDICATED_MEMORY_OBJECT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_DELETE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPENDENT_AR_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_GB_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_HILO_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_RGB_TEXTURE_3D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH24_STENCIL8 | com.jogamp.opengl.GL | static |
| GL_DEPTH32F_STENCIL8 | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_DEPTH_BIAS | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BITS | com.jogamp.opengl.GL | static |
| GL_DEPTH_BOUNDS_EXT | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BOUNDS_TEST_EXT | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_DEPTH_CLAMP | com.jogamp.opengl.GL3 | static |
| GL_DEPTH_CLAMP_FAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NEAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPTH_COMPONENT16 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT24 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32F | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_FUNC | com.jogamp.opengl.GL | static |
| GL_DEPTH_RANGE | com.jogamp.opengl.GL | static |
| GL_DEPTH_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_SCALE | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_STENCIL | com.jogamp.opengl.GL | static |
| GL_DEPTH_STENCIL_ATTACHMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TEXTURE_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TO_BGRA_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_STENCIL_TO_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_TEST | com.jogamp.opengl.GL | static |
| GL_DEPTH_TEXTURE_MODE | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_DETACHED_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_DETACHED_MEMORY_INCARNATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_DETACHED_TEXTURES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_DEVICE_LUID_EXT | com.jogamp.opengl.GL4bc | static |
| GL_DEVICE_NODE_MASK_EXT | com.jogamp.opengl.GL4bc | static |
| GL_DEVICE_UUID_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_DIFFERENCE | com.jogamp.opengl.GL2ES2 | static |
| GL_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_DISCRETE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DISPATCH_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPATCH_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPLAY_LIST | com.jogamp.opengl.GL2 | static |
| GL_DITHER | com.jogamp.opengl.GL | static |
| GL_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_DONT_CARE | com.jogamp.opengl.GL | static |
| GL_DOT3_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT3_RGBA | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_DEPTH_REPLACE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_PASS_THROUGH_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_1D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_3D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOUBLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DOUBLE_MAT2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLEBUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_ARRAYS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ARRAYS_STRIP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_BUFFER0 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER0_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER1 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER11 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER11_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER12 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER12_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER13 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER13_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER14 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER14_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER15 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER15_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER1_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER2 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER2_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER3 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER3_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER4 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER4_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER5 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER5_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER6 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER6_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER7 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER7_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER8 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER8_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER9 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER9_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_STRIP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_DRAW_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_DRAW_INDIRECT_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_PIXEL_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_DRIVER_UUID_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_DS_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_DS_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_MAG8_INTENSITY8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_MAG8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_INTENSITY_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_VIB_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_NV | com.jogamp.opengl.GL2 | static |
| GL_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_DT_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_DT_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_DYNAMIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_DYNAMIC_DRAW | com.jogamp.opengl.GL | static |
| GL_DYNAMIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_DYNAMIC_STORAGE_BIT | com.jogamp.opengl.GL4 | static |
| GL_EDGE_FLAG | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_EFFECTIVE_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_ELEMENT_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ELEMENT_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EMBOSS_CONSTANT_NV | com.jogamp.opengl.GL2 | static |
| GL_EMBOSS_LIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_EMBOSS_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_EMISSION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_ENABLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_EQUAL | com.jogamp.opengl.GL | static |
| GL_EQUIV | com.jogamp.opengl.GL | static |
| GL_EVAL_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_BIT | com.jogamp.opengl.GL2 | static |
| GL_EVAL_FRACTIONAL_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_TRIANGULAR_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB0_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB10_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB11_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB12_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB13_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB14_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB15_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB1_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB2_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB3_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB4_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB5_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB6_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB7_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB8_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB9_NV | com.jogamp.opengl.GL2 | static |
| GL_EXCLUSION | com.jogamp.opengl.GL2ES2 | static |
| GL_EXCLUSIVE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_EXP | com.jogamp.opengl.GL2ES1 | static |
| GL_EXP2 | com.jogamp.opengl.GL2ES1 | static |
| GL_EXTENSIONS | com.jogamp.opengl.GL | static |
| GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_EYE_LINEAR | com.jogamp.opengl.GL2 | static |
| GL_EYE_PLANE | com.jogamp.opengl.GL2 | static |
| GL_EYE_PLANE_ABSOLUTE_NV | com.jogamp.opengl.GL2 | static |
| GL_EYE_RADIAL_NV | com.jogamp.opengl.GL2 | static |
| GL_FACTOR_MAX_AMD | com.jogamp.opengl.GL2ES3 | static |
| GL_FACTOR_MIN_AMD | com.jogamp.opengl.GL2ES3 | static |
| GL_FAILURE_NV | com.jogamp.opengl.GL2 | static |
| GL_FALSE | com.jogamp.opengl.GL | static |
| GL_FASTEST | com.jogamp.opengl.GL | static |
| GL_FEEDBACK | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FIELD_LOWER_NV | com.jogamp.opengl.GL2 | static |
| GL_FIELD_UPPER_NV | com.jogamp.opengl.GL2 | static |
| GL_FILL | com.jogamp.opengl.GL2GL3 | static |
| GL_FILL_RECTANGLE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FILTER | com.jogamp.opengl.GL2GL3 | static |
| GL_FIRST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_FIRST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FIXED | com.jogamp.opengl.GL | static |
| GL_FIXED_ONLY | com.jogamp.opengl.GL2GL3 | static |
| GL_FLAT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_FLOAT | com.jogamp.opengl.GL | static |
| GL_FLOAT16_MAT2_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT2x3_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT2x4_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT3_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT3x2_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT3x4_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT4_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT4x2_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT4x3_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT16_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT16_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT16_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_CLEAR_COLOR_VALUE_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT2_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT2x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT2x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT3_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT3x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT4_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT4x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_R16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_R32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_R_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_FOG | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_BIT | com.jogamp.opengl.GL2 | static |
| GL_FOG_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_COORD | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_SRC | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_SOURCE | com.jogamp.opengl.GL2 | static |
| GL_FOG_DENSITY | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_DISTANCE_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_FOG_END | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_INDEX | com.jogamp.opengl.GL2 | static |
| GL_FOG_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_START | com.jogamp.opengl.GL2ES1 | static |
| GL_FORCE_BLUE_TO_ONE_NV | com.jogamp.opengl.GL2 | static |
| GL_FORMAT_SUBSAMPLE_244_244_OML | com.jogamp.opengl.GL2 | static |
| GL_FORMAT_SUBSAMPLE_24_24_OML | com.jogamp.opengl.GL2 | static |
| GL_FRACTIONAL_EVEN | com.jogamp.opengl.GL3ES3 | static |
| GL_FRACTIONAL_ODD | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_COLOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_COVERAGE_COLOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAGMENT_COVERAGE_TO_COLOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAGMENT_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_MATERIAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_NORMAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_ARB | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAGMENT_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_FRAGMENT_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_FRAGMENT_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_BLEND | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_COMPLETE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_DEFAULT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_FORMATS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB | com.jogamp.opengl.GL4 | static |
| GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAMEBUFFER_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_RENDERABLE_LAYERED | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB | com.jogamp.opengl.GL4 | static |
| GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAMEBUFFER_SRGB | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_SRGB_CAPABLE | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_UNDEFINED | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_UNSUPPORTED | com.jogamp.opengl.GL | static |
| GL_FRONT | com.jogamp.opengl.GL | static |
| GL_FRONT_AND_BACK | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_FRONT_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_FRONT_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_FULL_RANGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_FULL_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_FUNC_ADD | com.jogamp.opengl.GL | static |
| GL_FUNC_REVERSE_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_FUNC_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_GENERATE_MIPMAP | com.jogamp.opengl.GL2ES1 | static |
| GL_GENERATE_MIPMAP_HINT | com.jogamp.opengl.GL | static |
| GL_GEOMETRY_INPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_INPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_INPUT_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_OUTPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_GEOMETRY_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_GEOMETRY_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_VERTICES_OUT | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_VERTICES_OUT_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_VERTICES_OUT_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEQUAL | com.jogamp.opengl.GL | static |
| GL_GET_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_GET_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_DISJOINT | com.jogamp.opengl.GL2ES2 | static |
| GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX | com.jogamp.opengl.GL2 | static |
| GL_GREATER | com.jogamp.opengl.GL | static |
| GL_GREEN | com.jogamp.opengl.GL2ES3 | static |
| GL_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_GREEN_BITS | com.jogamp.opengl.GL | static |
| GL_GREEN_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_GUILTY_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_HALF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_HALF_FLOAT | com.jogamp.opengl.GL | static |
| GL_HANDLE_TYPE_D3D11_IMAGE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D12_FENCE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D12_RESOURCE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_OPAQUE_FD_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_HANDLE_TYPE_OPAQUE_WIN32_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HARDLIGHT | com.jogamp.opengl.GL2ES2 | static |
| GL_HI_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_HI_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_HIGH_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_HIGH_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_HILO16_NV | com.jogamp.opengl.GL2 | static |
| GL_HILO8_NV | com.jogamp.opengl.GL2 | static |
| GL_HILO_NV | com.jogamp.opengl.GL2 | static |
| GL_HINT_BIT | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_ALPHA_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_BLUE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_GREEN_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_RED_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_SINK | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_HSL_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_HUE | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_LUMINOSITY | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_SATURATION | com.jogamp.opengl.GL2ES2 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_ACCESS | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYERED | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_NAME | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CLASS_10_10_10_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_11_11_10 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_PIXEL_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_PIXEL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_TEXEL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT | com.jogamp.opengl.GL | static |
| GL_IMPLEMENTATION_COLOR_READ_TYPE | com.jogamp.opengl.GL | static |
| GL_INCLUSIVE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_INCR | com.jogamp.opengl.GL | static |
| GL_INCR_WRAP | com.jogamp.opengl.GL | static |
| GL_INDEX | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_BITS | com.jogamp.opengl.GL2 | static |
| GL_INDEX_CLEAR_VALUE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_LOGIC_OP | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_PARAMETER_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MODE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_OFFSET | com.jogamp.opengl.GL2 | static |
| GL_INDEX_SHIFT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_FUNC_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_REF_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_WRITEMASK | com.jogamp.opengl.GL2 | static |
| GL_INFO_LOG_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_INNOCENT_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_INT16_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT16_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT16_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT16_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_VEC2_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_VEC3_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_VEC4_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_2_10_10_10_REV | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY12 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16F | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32F | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY4 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTERLACE_OML | com.jogamp.opengl.GL2 | static |
| GL_INTERLACE_READ_OML | com.jogamp.opengl.GL2 | static |
| GL_INTERLEAVED_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_INTERNALFORMAT_ALPHA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_ALPHA_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_PREFERRED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SHARED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SUPPORTED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERPOLATE | com.jogamp.opengl.GL2ES1 | static |
| GL_INVALID_ENUM | com.jogamp.opengl.GL | static |
| GL_INVALID_FRAMEBUFFER_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_INVALID_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_VALUE | com.jogamp.opengl.GL | static |
| GL_INVARIANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVARIANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVARIANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVERT | com.jogamp.opengl.GL | static |
| GL_INVERTED_SCREEN_W_REND | com.jogamp.opengl.GL2 | static |
| GL_IS_PER_PATCH | com.jogamp.opengl.GL3ES3 | static |
| GL_IS_ROW_MAJOR | com.jogamp.opengl.GL3ES3 | static |
| GL_ISOLINES | com.jogamp.opengl.GL3ES3 | static |
| GL_IUI_N3F_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_N3F_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_KEEP | com.jogamp.opengl.GL | static |
| GL_LAST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VIDEO_CAPTURE_STATUS_NV | com.jogamp.opengl.GL2 | static |
| GL_LAYER_PROVOKING_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_LAYOUT_COLOR_ATTACHMENT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEFAULT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_GENERAL_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_LINEAR_CPU_CACHED_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_LINEAR_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_SHADER_READ_ONLY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_TRANSFER_DST_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_TRANSFER_SRC_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LEQUAL | com.jogamp.opengl.GL | static |
| GL_LESS | com.jogamp.opengl.GL | static |
| GL_LGPU_SEPARATE_STORAGE_BIT_NVX | com.jogamp.opengl.GL2 | static |
| GL_LIGHT0 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT1 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT2 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT3 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT4 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT5 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT6 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT7 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT_MODEL_AMBIENT | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHT_MODEL_COLOR_CONTROL | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_LOCAL_VIEWER | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_TWO_SIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHTEN | com.jogamp.opengl.GL2ES2 | static |
| GL_LIGHTING | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHTING_BIT | com.jogamp.opengl.GL2 | static |
| GL_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_BIT | com.jogamp.opengl.GL2 | static |
| GL_LINE_LOOP | com.jogamp.opengl.GL | static |
| GL_LINE_RESET_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_LINE_SMOOTH | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH_HINT | com.jogamp.opengl.GL | static |
| GL_LINE_STIPPLE | com.jogamp.opengl.GL2 | static |
| GL_LINE_STIPPLE_PATTERN | com.jogamp.opengl.GL2 | static |
| GL_LINE_STIPPLE_REPEAT | com.jogamp.opengl.GL2 | static |
| GL_LINE_STRIP | com.jogamp.opengl.GL | static |
| GL_LINE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINE_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_LINE_WIDTH | com.jogamp.opengl.GL | static |
| GL_LINE_WIDTH_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_WIDTH_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LINEAR_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_LINEAR_TILING_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINES | com.jogamp.opengl.GL | static |
| GL_LINES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINK_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_LIST_BASE | com.jogamp.opengl.GL2 | static |
| GL_LIST_BIT | com.jogamp.opengl.GL2 | static |
| GL_LIST_INDEX | com.jogamp.opengl.GL2 | static |
| GL_LIST_MODE | com.jogamp.opengl.GL2 | static |
| GL_LO_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_LO_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_LOAD | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCATION | com.jogamp.opengl.GL3ES3 | static |
| GL_LOCATION_COMPONENT | com.jogamp.opengl.GL4 | static |
| GL_LOCATION_INDEX | com.jogamp.opengl.GL4 | static |
| GL_LOGIC_OP | com.jogamp.opengl.GL2 | static |
| GL_LOGIC_OP_MODE | com.jogamp.opengl.GL | static |
| GL_LOSE_CONTEXT_ON_RESET | com.jogamp.opengl.GL | static |
| GL_LOW_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOW_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOWER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LUID_SIZE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_LUMINANCE | com.jogamp.opengl.GL | static |
| GL_LUMINANCE12 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE12_ALPHA12 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE12_ALPHA4 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_ALPHA16 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_ALPHA16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE16I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE32I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE32UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE4 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE4_ALPHA4 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE6_ALPHA2 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA16UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA32I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA32UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA8I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA8UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_SNORM | com.jogamp.opengl.GL2 | static |
| GL_MAGNITUDE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAGNITUDE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_MAJOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MANUAL_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MAP1_COLOR_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_GRID_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_MAP1_GRID_SEGMENTS | com.jogamp.opengl.GL2 | static |
| GL_MAP1_INDEX | com.jogamp.opengl.GL2 | static |
| GL_MAP1_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_1 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_2 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_VERTEX_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_VERTEX_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_COLOR_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_GRID_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_MAP2_GRID_SEGMENTS | com.jogamp.opengl.GL2 | static |
| GL_MAP2_INDEX | com.jogamp.opengl.GL2 | static |
| GL_MAP2_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_1 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_2 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_VERTEX_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_VERTEX_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP_ATTRIB_U_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_ATTRIB_V_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_COHERENT_BIT | com.jogamp.opengl.GL4 | static |
| GL_MAP_COLOR | com.jogamp.opengl.GL2 | static |
| GL_MAP_FLUSH_EXPLICIT_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_RANGE_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_PERSISTENT_BIT | com.jogamp.opengl.GL4 | static |
| GL_MAP_READ_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_STENCIL | com.jogamp.opengl.GL2 | static |
| GL_MAP_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_UNSYNCHRONIZED_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_WRITE_BIT | com.jogamp.opengl.GL | static |
| GL_MATRIX0_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX10_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX11_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX12_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX13_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX14_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX15_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX16_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX17_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX18_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX19_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX1_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX20_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX21_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX22_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX23_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX24_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX25_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX26_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX27_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX28_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX29_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX2_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX30_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX31_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX3_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX4_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX5_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX6_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX7_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX8_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX9_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_MODE | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MATRIX_PALETTE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_3D_TEXTURE_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_BINDABLE_UNIFORM_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_CLIENT_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_CLIP_DISTANCES | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_CLIP_PLANES | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_COARSE_FRAGMENT_SAMPLES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_COLOR_ATTACHMENTS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COLOR_MATRIX_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_COLOR_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_DIMENSIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_WORK_GROUP_COUNT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_CONVOLUTION_HEIGHT | com.jogamp.opengl.GL2 | static |
| GL_MAX_CONVOLUTION_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_CULL_DISTANCES | com.jogamp.opengl.GL4 | static |
| GL_MAX_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEPTH_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DETACHED_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_DETACHED_TEXTURES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_DRAW_BUFFERS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DRAW_BUFFERS_ATI | com.jogamp.opengl.GL2 | static |
| GL_MAX_DRAW_MESH_TASKS_COUNT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | com.jogamp.opengl.GL3 | static |
| GL_MAX_ELEMENT_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_VERTICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_EVAL_ORDER | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_FRAMEBUFFER_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_GEOMETRY_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL3 | static |
| GL_MAX_IMAGE_UNITS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_INTEGER_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LABEL_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LAYERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_LGPU_GPUS_NVX | com.jogamp.opengl.GL2 | static |
| GL_MAX_LIGHTS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_LIST_NESTING | com.jogamp.opengl.GL2 | static |
| GL_MAX_MAP_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_ATOMIC_COUNTERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_IMAGE_UNIFORMS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_OUTPUT_PRIMITIVES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_OUTPUT_VERTICES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_UNIFORM_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_VIEWS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_NAME_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_NUM_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL4 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_PALETTE_MATRICES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PIXEL_MAP_TABLE | com.jogamp.opengl.GL2 | static |
| GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ENV_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_GENERIC_RESULTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_MATRICES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_OUTPUT_VERTICES_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PATCH_ATTRIBS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_RESULT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_SUBROUTINE_NUM_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_RATIONAL_EVAL_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_RENDERBUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_SAMPLE_MASK_WORDS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_SAMPLE_MASK_WORDS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SAMPLES | com.jogamp.opengl.GL | static |
| GL_MAX_SERVER_WAIT_TIMEOUT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SHADER_COMPILER_THREADS_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_SHADER_COMPILER_THREADS_KHR | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SHADER_STORAGE_BLOCK_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHININESS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPOT_EXPONENT_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_MAX_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_ATOMIC_COUNTERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_IMAGE_UNIFORMS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_OUTPUT_COUNT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_UNIFORM_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_GEN_LEVEL | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_PATCH_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_COORDS | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_COORDS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY | com.jogamp.opengl.GL4 | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TEXTURE_UNITS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BLOCK_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VARYING_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VARYING_FLOATS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VARYING_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATTRIB_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIBS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_STREAMS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWPORT_DIMS | com.jogamp.opengl.GL | static |
| GL_MAX_VIEWPORTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWS_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_WINDOW_RECTANGLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_MEDIUM_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_MEDIUM_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_MEMORY_ATTACHABLE_ALIGNMENT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MEMORY_ATTACHABLE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MEMORY_ATTACHABLE_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_OUTPUT_TYPE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_PRIMITIVES_OUT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SHADER_BIT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SUBROUTINE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SUBROUTINE_UNIFORM_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_VERTICES_OUT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MIN | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_LOD_WARNING_AMD | com.jogamp.opengl.GL2 | static |
| GL_MIN_MAP_BUFFER_ALIGNMENT | com.jogamp.opengl.GL2GL3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_SAMPLE_SHADING_VALUE | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_SPARSE_LEVEL_AMD | com.jogamp.opengl.GL2 | static |
| GL_MINMAX | com.jogamp.opengl.GL2 | static |
| GL_MINMAX_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_MINMAX_SINK | com.jogamp.opengl.GL2 | static |
| GL_MINOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MIRROR_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRROR_CLAMP_TO_BORDER_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRROR_CLAMP_TO_EDGE | com.jogamp.opengl.GL4 | static |
| GL_MIRROR_CLAMP_TO_EDGE_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_MIRRORED_REPEAT | com.jogamp.opengl.GL | static |
| GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MODELVIEW | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW0_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW10_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW11_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW12_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW13_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW14_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW15_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW16_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW17_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW18_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW19_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW20_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW21_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW22_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW23_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW24_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW25_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW26_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW27_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW28_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW29_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW2_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW30_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW31_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW3_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW4_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW5_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW6_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW7_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW8_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW9_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MODULATE | com.jogamp.opengl.GL2ES1 | static |
| GL_MULT | com.jogamp.opengl.GL2 | static |
| GL_MULTICAST_GPUS_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTIPLY | com.jogamp.opengl.GL2ES2 | static |
| GL_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_MULTISAMPLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_COVERAGE_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_FILTER_HINT_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_LINE_WIDTH_RANGE | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_MVP_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_NAME_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_NAMED_STRING_LENGTH_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAMED_STRING_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAND | com.jogamp.opengl.GL | static |
| GL_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEGATIVE_ONE_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_ONE_TO_ONE | com.jogamp.opengl.GL4 | static |
| GL_NEGATIVE_W_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_X_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_Y_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_Z_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEVER | com.jogamp.opengl.GL | static |
| GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV | com.jogamp.opengl.GL2 | static |
| GL_NICEST | com.jogamp.opengl.GL | static |
| GL_NO_ERROR | com.jogamp.opengl.GL | static |
| GL_NO_RESET_NOTIFICATION | com.jogamp.opengl.GL | static |
| GL_NONE | com.jogamp.opengl.GL | static |
| GL_NOOP | com.jogamp.opengl.GL | static |
| GL_NOP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_NOR | com.jogamp.opengl.GL | static |
| GL_NORMAL_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_NORMAL_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_MAP | com.jogamp.opengl.GL2 | static |
| GL_NORMALIZE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_NORMALIZED_RANGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_NOTEQUAL | com.jogamp.opengl.GL | static |
| GL_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_NUM_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_NUM_DEVICE_UUIDS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_EXTENSIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SAMPLE_COUNTS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SHADING_LANGUAGE_VERSIONS | com.jogamp.opengl.GL4 | static |
| GL_NUM_SPARSE_LEVELS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_SPIR_V_EXTENSIONS | com.jogamp.opengl.GL4 | static |
| GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_TILING_TYPES_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_VIDEO_CAPTURE_STREAMS_NV | com.jogamp.opengl.GL2 | static |
| GL_NUM_VIRTUAL_PAGE_SIZES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_WINDOW_RECTANGLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_ACTIVE_UNIFORMS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_ATTACHED_OBJECTS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_COMPILE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_DELETE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_INFO_LOG_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_LINEAR | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_LINK_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_PLANE | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_SHADER_SOURCE_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_SUBTYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_OBJECT_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_VALIDATE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OCCLUSION_QUERY_EVENT_MASK_AMD | com.jogamp.opengl.GL2 | static |
| GL_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_ONE | com.jogamp.opengl.GL | static |
| GL_ONE_EXT | com.jogamp.opengl.GL2 | static |
| GL_ONE_MINUS_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC1_ALPHA | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_OP_ADD_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_CROSS_PRODUCT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_DOT3_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_DOT4_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_EXP_BASE_2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_FLOOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_FRAC_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_INDEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_LOG_BASE_2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MADD_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MAX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MIN_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MOV_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MUL_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MULTIPLY_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_NEGATE_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_POWER_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_RECIP_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_RECIP_SQRT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_ROUND_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SET_GE_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SET_LT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SUB_EXT | com.jogamp.opengl.GL2 | static |
| GL_OPERAND0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND0_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPTIMAL_TILING_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_OR | com.jogamp.opengl.GL | static |
| GL_OR_INVERTED | com.jogamp.opengl.GL | static |
| GL_OR_REVERSE | com.jogamp.opengl.GL | static |
| GL_ORDER | com.jogamp.opengl.GL2 | static |
| GL_OUT_OF_MEMORY | com.jogamp.opengl.GL | static |
| GL_OUTPUT_COLOR0_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_COLOR1_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_FOG_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD0_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD10_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD11_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD12_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD13_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD14_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD15_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD16_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD17_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD18_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD19_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD1_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD20_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD21_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD22_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD23_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD24_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD25_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD26_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD27_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD28_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD29_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD30_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD31_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD3_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD4_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD5_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD6_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD7_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD8_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD9_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OVERLAY | com.jogamp.opengl.GL2ES2 | static |
| GL_PACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_PACK_CMYK_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_PACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_RESAMPLE_OML | com.jogamp.opengl.GL2 | static |
| GL_PACK_ROW_BYTES_APPLE | com.jogamp.opengl.GL2 | static |
| GL_PACK_ROW_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_IMAGES | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_ROWS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_PARAMETER_BUFFER | com.jogamp.opengl.GL4 | static |
| GL_PARAMETER_BUFFER_BINDING | com.jogamp.opengl.GL4 | static |
| GL_PARTIAL_SUCCESS_NV | com.jogamp.opengl.GL2 | static |
| GL_PASS_THROUGH_NV | com.jogamp.opengl.GL2 | static |
| GL_PASS_THROUGH_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_PATCH_DEFAULT_INNER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_DEFAULT_OUTER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_PATCHES | com.jogamp.opengl.GL3ES3 | static |
| GL_PER_GPU_STORAGE_BIT_NV | com.jogamp.opengl.GL2 | static |
| GL_PER_GPU_STORAGE_NV | com.jogamp.opengl.GL2 | static |
| GL_PERFORMANCE_MONITOR_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_EVENT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_RAW_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_DONOT_FLUSH_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_FLUSH_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_GLOBAL_CONTEXT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_SINGLE_CONTEXT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_WAIT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERSPECTIVE_CORRECTION_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_PERTURB_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_COUNT_AVAILABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_COUNT_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_COUNTER_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_CUBIC_WEIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAG_FILTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_A_TO_A | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_A_TO_A_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_B_TO_B | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_B_TO_B_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_G_TO_G | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_G_TO_G_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_A | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_A_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_B | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_B_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_G | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_G_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_I | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_I_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_R | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_R_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_R_TO_R | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_R_TO_R_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_S_TO_S | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_S_TO_S_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MIN_FILTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MODE_BIT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_PACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_PACK_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_UNPACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_UNPACK_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD | com.jogamp.opengl.GL2 | static |
| GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI | com.jogamp.opengl.GL2 | static |
| GL_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_BIT | com.jogamp.opengl.GL2 | static |
| GL_POINT_DISTANCE_ATTENUATION | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_FADE_THRESHOLD_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SIZE_MAX | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_MIN | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SMOOTH | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SMOOTH_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE_COORD_ORIGIN | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_POINTS | com.jogamp.opengl.GL | static |
| GL_POLYGON | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_BIT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_MODE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_CLAMP | com.jogamp.opengl.GL4 | static |
| GL_POLYGON_OFFSET_CLAMP_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_OFFSET_FACTOR | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_FILL | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_UNITS | com.jogamp.opengl.GL | static |
| GL_POLYGON_SMOOTH | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_SMOOTH_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_STIPPLE | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_STIPPLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_POSITION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_POST_COLOR_MATRIX_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_ALPHA_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_ALPHA_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_PREVIOUS | com.jogamp.opengl.GL2ES1 | static |
| GL_PREVIOUS_TEXTURE_INPUT_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMARY_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_PRIMITIVE_BOUNDING_BOX | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_FIXED_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_INDEX_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMITIVE_RESTART_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMITIVES_GENERATED | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVES_SUBMITTED | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ATTRIB_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_RETRIEVABLE_HINT | com.jogamp.opengl.GL2ES3 | static |
| GL_PROGRAM_BINDING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ERROR_POSITION_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ERROR_STRING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_FORMAT_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_FORMAT_ASCII_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_INPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_MATRIX_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM_MATRIX_STACK_DEPTH_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_OBJECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_OUTPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_PIPELINE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_PIPELINE_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_RESULT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_SEPARABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_STRING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB | com.jogamp.opengl.GL4 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB | com.jogamp.opengl.GL4 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_PROJECTION | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_PROTECTED_MEMORY_OBJECT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_PROVOKING_VERTEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PROVOKING_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROXY_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_HISTOGRAM | com.jogamp.opengl.GL2 | static |
| GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_POST_CONVOLUTION_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_3D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_PURGEABLE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_PURGED_CONTEXT_RESET_NV | com.jogamp.opengl.GL2 | static |
| GL_Q | com.jogamp.opengl.GL2 | static |
| GL_QUAD_STRIP | com.jogamp.opengl.GL2 | static |
| GL_QUADRATIC_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_QUADS | com.jogamp.opengl.GL2ES3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | com.jogamp.opengl.GL2GL3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2 | static |
| GL_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_ALL_EVENT_BITS_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BUFFER | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BUFFER_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BUFFER_BINDING | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BUFFER_BINDING_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BY_REGION_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_BY_REGION_NO_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BY_REGION_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_BY_REGION_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_QUERY_COUNTER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_NO_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_QUERY_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_BUFFEROBJECT_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_SYS_RESERVED_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_TEXTURE_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESULT | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_AVAILABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_NO_WAIT | com.jogamp.opengl.GL4 | static |
| GL_QUERY_RESULT_NO_WAIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_TARGET | com.jogamp.opengl.GL4 | static |
| GL_QUERY_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_R | com.jogamp.opengl.GL2 | static |
| GL_R11F_G11F_B10F | com.jogamp.opengl.GL2ES3 | static |
| GL_R16 | com.jogamp.opengl.GL2GL3 | static |
| GL_R16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_R16F | com.jogamp.opengl.GL | static |
| GL_R16I | com.jogamp.opengl.GL2ES3 | static |
| GL_R16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R32F | com.jogamp.opengl.GL | static |
| GL_R32I | com.jogamp.opengl.GL2ES3 | static |
| GL_R32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R3_G3_B2 | com.jogamp.opengl.GL2GL3 | static |
| GL_R8 | com.jogamp.opengl.GL | static |
| GL_R8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_R8I | com.jogamp.opengl.GL2ES3 | static |
| GL_R8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_RASTER_MULTISAMPLE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_RASTERIZER_DISCARD | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_READ_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_READ_ONLY | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_PIXEL_DATA_RANGE_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXEL_DATA_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXEL_DATA_RANGE_POINTER_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXELS | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_WRITE | com.jogamp.opengl.GL2ES3 | static |
| GL_RED | com.jogamp.opengl.GL2ES2 | static |
| GL_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_RED_BITS | com.jogamp.opengl.GL | static |
| GL_RED_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_RED_SNORM | com.jogamp.opengl.GL2 | static |
| GL_REDUCE | com.jogamp.opengl.GL2 | static |
| GL_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_REFERENCED_BY_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFLECTION_MAP | com.jogamp.opengl.GL2 | static |
| GL_RELEASED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RENDER | com.jogamp.opengl.GL2 | static |
| GL_RENDER_GPU_MASK_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDER_MODE | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_ALPHA_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BLUE_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_DEPTH_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_GREEN_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_HEIGHT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_INTERNAL_FORMAT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_RED_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_SAMPLES | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STENCIL_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STORAGE_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_RENDERBUFFER_WIDTH | com.jogamp.opengl.GL | static |
| GL_RENDERER | com.jogamp.opengl.GL | static |
| GL_REPEAT | com.jogamp.opengl.GL | static |
| GL_REPLACE | com.jogamp.opengl.GL | static |
| GL_REPLACE_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_REPLICATE_BORDER | com.jogamp.opengl.GL2 | static |
| GL_REPRESENTATIVE_FRAGMENT_TEST_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_RESAMPLE_AVERAGE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_DECIMATE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_REPLICATE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_ZERO_FILL_OML | com.jogamp.opengl.GL2 | static |
| GL_RESCALE_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_RESET_NOTIFICATION_STRATEGY | com.jogamp.opengl.GL | static |
| GL_RETAINED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RETURN | com.jogamp.opengl.GL2 | static |
| GL_RG | com.jogamp.opengl.GL2ES2 | static |
| GL_RG16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16F | com.jogamp.opengl.GL | static |
| GL_RG16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32F | com.jogamp.opengl.GL | static |
| GL_RG32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8 | com.jogamp.opengl.GL | static |
| GL_RG8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGB | com.jogamp.opengl.GL | static |
| GL_RGB10 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16F | com.jogamp.opengl.GL | static |
| GL_RGB16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32F | com.jogamp.opengl.GL | static |
| GL_RGB32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB4 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB4_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGB5 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB565 | com.jogamp.opengl.GL | static |
| GL_RGB5_A1 | com.jogamp.opengl.GL | static |
| GL_RGB8 | com.jogamp.opengl.GL | static |
| GL_RGB8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB9_E5 | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGB_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGB_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_RGB_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGBA | com.jogamp.opengl.GL | static |
| GL_RGBA12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16F | com.jogamp.opengl.GL | static |
| GL_RGBA16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA2 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA32F | com.jogamp.opengl.GL | static |
| GL_RGBA32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA4 | com.jogamp.opengl.GL | static |
| GL_RGBA4_DXT5_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA4_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA8 | com.jogamp.opengl.GL | static |
| GL_RGBA8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_DXT5_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_INTEGER_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA_SIGNED_COMPONENTS | com.jogamp.opengl.GL2 | static |
| GL_RGBA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV | com.jogamp.opengl.GL2 | static |
| GL_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_S | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_ALPHA_TO_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_ALPHA_TO_ONE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_BUFFERS | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_INVERT | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_VALUE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_LOCATION_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_MASK_VALUE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_VALUE_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_POSITION | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_POSITION_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_SHADING | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARRAY_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_RECT_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_SHADOW | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_3D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_CUBE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_CUBE_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLES | com.jogamp.opengl.GL | static |
| GL_SAMPLES_PASSED | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALAR_EXT | com.jogamp.opengl.GL2 | static |
| GL_SCALED_RESOLVE_FASTEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALED_RESOLVE_NICEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCISSOR_BIT | com.jogamp.opengl.GL2 | static |
| GL_SCISSOR_BOX | com.jogamp.opengl.GL | static |
| GL_SCISSOR_BOX_EXCLUSIVE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SCISSOR_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_SCISSOR_TEST | com.jogamp.opengl.GL | static |
| GL_SCISSOR_TEST_EXCLUSIVE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SCREEN | com.jogamp.opengl.GL2ES2 | static |
| GL_SCREEN_COORDINATES_REND | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_SELECT | com.jogamp.opengl.GL2 | static |
| GL_SELECTION_BUFFER_POINTER | com.jogamp.opengl.GL2 | static |
| GL_SELECTION_BUFFER_SIZE | com.jogamp.opengl.GL2 | static |
| GL_SEMAPHORE_TYPE_BINARY_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SEMAPHORE_TYPE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SEMAPHORE_TYPE_TIMELINE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SEPARABLE_2D | com.jogamp.opengl.GL2 | static |
| GL_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_SEPARATE_SPECULAR_COLOR | com.jogamp.opengl.GL2 | static |
| GL_SET | com.jogamp.opengl.GL | static |
| GL_SET_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADE_MODEL | com.jogamp.opengl.GL2ES1 | static |
| GL_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_DMP | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_FORMAT_SPIR_V | com.jogamp.opengl.GL3 | static |
| GL_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_CONSISTENT_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_SHADER_IMAGE_ATOMIC | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_LOAD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_STORE | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_INCLUDE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SHADER_OBJECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_SHADER_OPERATION_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_SOURCE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_STORAGE_BARRIER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_START | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION_ARB | com.jogamp.opengl.GL2 | static |
| GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_BINDING_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_NO_INVOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADOW_ATTENUATION_EXT | com.jogamp.opengl.GL2 | static |
| GL_SHARED_TEXTURE_PALETTE_EXT | com.jogamp.opengl.GL2 | static |
| GL_SHININESS | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SHORT | com.jogamp.opengl.GL | static |
| GL_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_SIGNED_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO16_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_INTENSITY8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_INTENSITY_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE8_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_NORMALIZED | com.jogamp.opengl.GL2ES3 | static |
| GL_SIGNED_RGB8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB_UNSIGNED_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGBA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SINGLE_COLOR | com.jogamp.opengl.GL2 | static |
| GL_SKIP_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SLUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE8 | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE8_ALPHA8 | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SM_COUNT_NV | com.jogamp.opengl.GL2 | static |
| GL_SMOOTH | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SMOOTH_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_SMOOTH_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_SOFTLIGHT | com.jogamp.opengl.GL2ES2 | static |
| GL_SOURCE0_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE0_RGB | com.jogamp.opengl.GL2 | static |
| GL_SOURCE1_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE1_RGB | com.jogamp.opengl.GL2 | static |
| GL_SOURCE2_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE2_RGB | com.jogamp.opengl.GL2 | static |
| GL_SPARSE_BUFFER_PAGE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_STORAGE_BIT_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPECULAR | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPHERE_MAP | com.jogamp.opengl.GL2 | static |
| GL_SPIR_V_BINARY | com.jogamp.opengl.GL3 | static |
| GL_SPIR_V_EXTENSIONS | com.jogamp.opengl.GL4 | static |
| GL_SPOT_CUTOFF | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_DIRECTION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_EXPONENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SR8_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC0_RGB | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_SRC1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_SRC1_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_SRC1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRC_ALPHA_SATURATE | com.jogamp.opengl.GL | static |
| GL_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_SRG8_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB | com.jogamp.opengl.GL | static |
| GL_SRGB8 | com.jogamp.opengl.GL2ES3 | static |
| GL_SRGB8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_SRGB_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRGB_DECODE | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_READ | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_WRITE | com.jogamp.opengl.GL2GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES2 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES2 | static |
| GL_STATIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STATIC_DRAW | com.jogamp.opengl.GL | static |
| GL_STATIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_STENCIL_BACK_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_PASS_DEPTH_PASS | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_REF | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_VALUE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_WRITEMASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BITS | com.jogamp.opengl.GL | static |
| GL_STENCIL_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_STENCIL_CLEAR_TAG_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_STENCIL_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_FUNC | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_INDEX1 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX16 | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_INDEX4 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX8 | com.jogamp.opengl.GL | static |
| GL_STENCIL_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_PASS_DEPTH_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_PASS_DEPTH_PASS | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_TAG_BITS_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_TEST | com.jogamp.opengl.GL | static |
| GL_STENCIL_TEST_TWO_SIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_VALUE_MASK | com.jogamp.opengl.GL | static |
| GL_STENCIL_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_STEREO | com.jogamp.opengl.GL2GL3 | static |
| GL_STORAGE_CACHED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_CLIENT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_PRIVATE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_SHARED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STREAM_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STREAM_DRAW | com.jogamp.opengl.GL2ES2 | static |
| GL_STREAM_RASTERIZATION_AMD | com.jogamp.opengl.GL2 | static |
| GL_STREAM_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_BASIC_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SUBGROUP_FEATURE_QUAD_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_VOTE_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_QUAD_ALL_STAGES_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_SIZE_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_SUPPORTED_FEATURES_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_SUPPORTED_STAGES_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBPIXEL_BITS | com.jogamp.opengl.GL | static |
| GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SUBSAMPLE_DISTANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SUBTRACT | com.jogamp.opengl.GL2ES1 | static |
| GL_SUCCESS_NV | com.jogamp.opengl.GL2 | static |
| GL_SUPPORTED_MULTISAMPLE_MODES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SURFACE_MAPPED_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_REGISTERED_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_STATE_NV | com.jogamp.opengl.GL2 | static |
| GL_SYNC_CL_EVENT_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CL_EVENT_COMPLETE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CONDITION | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FENCE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLAGS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLUSH_COMMANDS_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_GPU_COMMANDS_COMPLETE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_STATUS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_X11_FENCE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_T | com.jogamp.opengl.GL2 | static |
| GL_T2F_C3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_C4F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_C4UB_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_N3F_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_N3F_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T4F_C4F_N3F_V4F | com.jogamp.opengl.GL2 | static |
| GL_T4F_V4F | com.jogamp.opengl.GL2 | static |
| GL_TABLE_TOO_LARGE | com.jogamp.opengl.GL2 | static |
| GL_TASK_SHADER_BIT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_SUBROUTINE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_SUBROUTINE_UNIFORM_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TERMINATE_SEQUENCE_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_CONTROL_SHADER_PATCHES | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_CONTROL_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_TESS_CONTROL_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_TESS_CONTROL_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_EVALUATION_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_EVALUATION_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_TESS_EVALUATION_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_TESS_EVALUATION_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_GEN_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_POINT_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_SPACING | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_VERTEX_ORDER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESSELLATION_FACTOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TESSELLATION_MODE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE | com.jogamp.opengl.GL | static |
| GL_TEXTURE0 | com.jogamp.opengl.GL | static |
| GL_TEXTURE1 | com.jogamp.opengl.GL | static |
| GL_TEXTURE10 | com.jogamp.opengl.GL | static |
| GL_TEXTURE11 | com.jogamp.opengl.GL | static |
| GL_TEXTURE12 | com.jogamp.opengl.GL | static |
| GL_TEXTURE13 | com.jogamp.opengl.GL | static |
| GL_TEXTURE14 | com.jogamp.opengl.GL | static |
| GL_TEXTURE15 | com.jogamp.opengl.GL | static |
| GL_TEXTURE16 | com.jogamp.opengl.GL | static |
| GL_TEXTURE17 | com.jogamp.opengl.GL | static |
| GL_TEXTURE18 | com.jogamp.opengl.GL | static |
| GL_TEXTURE19 | com.jogamp.opengl.GL | static |
| GL_TEXTURE2 | com.jogamp.opengl.GL | static |
| GL_TEXTURE20 | com.jogamp.opengl.GL | static |
| GL_TEXTURE21 | com.jogamp.opengl.GL | static |
| GL_TEXTURE22 | com.jogamp.opengl.GL | static |
| GL_TEXTURE23 | com.jogamp.opengl.GL | static |
| GL_TEXTURE24 | com.jogamp.opengl.GL | static |
| GL_TEXTURE25 | com.jogamp.opengl.GL | static |
| GL_TEXTURE26 | com.jogamp.opengl.GL | static |
| GL_TEXTURE27 | com.jogamp.opengl.GL | static |
| GL_TEXTURE28 | com.jogamp.opengl.GL | static |
| GL_TEXTURE29 | com.jogamp.opengl.GL | static |
| GL_TEXTURE3 | com.jogamp.opengl.GL | static |
| GL_TEXTURE30 | com.jogamp.opengl.GL | static |
| GL_TEXTURE31 | com.jogamp.opengl.GL | static |
| GL_TEXTURE4 | com.jogamp.opengl.GL | static |
| GL_TEXTURE5 | com.jogamp.opengl.GL | static |
| GL_TEXTURE6 | com.jogamp.opengl.GL | static |
| GL_TEXTURE7 | com.jogamp.opengl.GL | static |
| GL_TEXTURE8 | com.jogamp.opengl.GL | static |
| GL_TEXTURE9 | com.jogamp.opengl.GL | static |
| GL_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_ALPHA_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_APPLICATION_MODE_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BASE_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BINDING_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BIT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BLUE_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BORDER | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BORDER_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BORDER_VALUES_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BUFFER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPARE_FAIL_VALUE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COMPARE_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPARE_MODE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPONENTS | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COMPRESSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_IMAGE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSION_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CONSTANT_DATA_SUNX | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COORD_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_TEXTURE_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_SEAMLESS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DS_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_DT_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_ENV | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_FETCH_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_FILTER_CONTROL | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_FLOAT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GATHER | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GATHER_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GEN_MODE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_Q | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_R | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_S | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_T | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_GREEN_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HI_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMMUTABLE_FORMAT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_IMMUTABLE_LEVELS | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_INTENSITY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_INTENSITY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_INTERNAL_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_LIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LO_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LUMINANCE_TYPE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MAG_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAG_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATERIAL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATERIAL_PARAMETER_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_TEXTURE_MAX_ANISOTROPY | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAX_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MAX_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MEMORY_LAYOUT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MIN_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MIN_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_NORMAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_PRIORITY | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RANGE_LENGTH_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RANGE_POINTER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_RED_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_REDUCTION_MODE_ARB | com.jogamp.opengl.GL3 | static |
| GL_TEXTURE_REDUCTION_MODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RESIDENT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_SHADER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SHARED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SPARSE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SRGB_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_STORAGE_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_STORAGE_SPARSE_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_A | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_A_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_B | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_B_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_G | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_G_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_R | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_R_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SWIZZLE_RGBA_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_TARGET | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_TILING_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_UNSIGNED_REMAP_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_VIEW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_VIEW_MIN_LAYER | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_VIEW_MIN_LEVEL | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_VIEW_NUM_LAYERS | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_VIEW_NUM_LEVELS | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_WRAP_R | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_WRAP_S | com.jogamp.opengl.GL | static |
| GL_TEXTURE_WRAP_T | com.jogamp.opengl.GL | static |
| GL_TILING_TYPES_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TIME_ELAPSED | com.jogamp.opengl.GL2ES2 | static |
| GL_TIME_ELAPSED_EXT | com.jogamp.opengl.GL2 | static |
| GL_TIMELINE_SEMAPHORE_VALUE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TIMEOUT_EXPIRED | com.jogamp.opengl.GL3ES3 | static |
| GL_TIMEOUT_IGNORED | com.jogamp.opengl.GL2ES3 | static |
| GL_TIMESTAMP | com.jogamp.opengl.GL2ES2 | static |
| GL_TOP_LEVEL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TOP_LEVEL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_BIT | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_ACTIVE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_INDEX | com.jogamp.opengl.GL4 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE | com.jogamp.opengl.GL4 | static |
| GL_TRANSFORM_FEEDBACK_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_OVERFLOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_PAUSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_COLOR_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_CURRENT_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_MODELVIEW_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_PROGRAM_MATRIX_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSPOSE_PROJECTION_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_TEXTURE_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRIANGLE_FAN | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRIANGLES | com.jogamp.opengl.GL | static |
| GL_TRIANGLES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRUE | com.jogamp.opengl.GL | static |
| GL_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_UNDEFINED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNDEFINED_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_ARRAY_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_DATA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL4 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_UNIFIED_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_IS_ROW_MAJOR | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_MATRIX_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNKNOWN_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_UNPACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_UNPACK_CLIENT_STORAGE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_CMYK_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_CONSTANT_DATA_SUNX | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_RESAMPLE_OML | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_ROW_BYTES_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_ROW_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_IMAGES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_ROWS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_BYTE | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_BYTE_2_3_3_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_BYTE_3_3_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT16_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT16_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT16_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT16_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_VEC2_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_VEC3_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_VEC4_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_10F_11F_11F_REV | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_24_8 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_2_10_10_10_REV | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_5_9_9_9_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_8_8_8_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_8_8_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_S8_S8_REV_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_ATOMIC_COUNTER | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_S8_S8_8_8_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_VEC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC3 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC4 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_SHORT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_5_5_1 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_8_8_APPLE | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_8_8_REV_APPLE | com.jogamp.opengl.GL2GL3 | static |
| GL_UPLOAD_GPU_MASK_NVX | com.jogamp.opengl.GL2 | static |
| GL_UPPER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_UUID_SIZE_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_V2F | com.jogamp.opengl.GL2 | static |
| GL_V3F | com.jogamp.opengl.GL2 | static |
| GL_VALIDATE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_VARIANT_ARRAY_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_POINTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_STRIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VBO_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_VECTOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_VENDOR | com.jogamp.opengl.GL | static |
| GL_VERSION | com.jogamp.opengl.GL | static |
| GL_VERTEX_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_VERTEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_RANGE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_RANGE_POINTER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_STORAGE_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_LONG | com.jogamp.opengl.GL4 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_ATTRIB_MAP1_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_DIVISOR | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BLEND_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ELEMENT_SWIZZLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ID_SWIZZLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_TWO_SIDE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_TWO_SIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_OPTIMIZED_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_VERTEX_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_VERTEX_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_WEIGHT_ARRAY_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHTING_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTICES_SUBMITTED | com.jogamp.opengl.GL2GL3 | static |
| GL_VIBRANCE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_VIBRANCE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_PITCH_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FRAME_WIDTH_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MAX_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MIN_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_VIEW_CLASS_128_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_16_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_24_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_32_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_48_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_64_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_8_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_96_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x10_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x6_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x8_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_12x10_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_12x12_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_4x4_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_5x4_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_5x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_6x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_6x6_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_8x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_8x6_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_8x8_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_FLOAT | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_UNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_EAC_R11 | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_EAC_RG11 | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ETC2_EAC_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ETC2_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ETC2_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC1_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC2_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT3_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEWPORT | com.jogamp.opengl.GL | static |
| GL_VIEWPORT_BIT | com.jogamp.opengl.GL2 | static |
| GL_VIEWPORT_BOUNDS_RANGE | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_VIEWPORT_INDEX_PROVOKING_VERTEX | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_POSITION_W_SCALE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SUBPIXEL_BITS | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_W_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_X_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_Y_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_Z_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIRTUAL_PAGE_SIZE_INDEX_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_X_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_X_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VOLATILE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_W_EXT | com.jogamp.opengl.GL2 | static |
| GL_WAIT_FAILED | com.jogamp.opengl.GL3ES3 | static |
| GL_WARP_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_WARPS_PER_SM_NV | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_SUM_UNITY_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHTED_AVERAGE_ARB | com.jogamp.opengl.GL3 | static |
| GL_WEIGHTED_AVERAGE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_WINDOW_RECTANGLE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_WINDOW_RECTANGLE_MODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_WRITE_DISCARD_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_ONLY | com.jogamp.opengl.GL | static |
| GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_PIXEL_DATA_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV | com.jogamp.opengl.GL2 | static |
| GL_X_EXT | com.jogamp.opengl.GL2 | static |
| GL_XOR | com.jogamp.opengl.GL | static |
| GL_Y_EXT | com.jogamp.opengl.GL2 | static |
| GL_YCBAYCR8A_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_YCBCR_422_APPLE | com.jogamp.opengl.GL2 | static |
| GL_YCBYCR8_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4CR12_444_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z_EXT | com.jogamp.opengl.GL2 | static |
| GL_ZERO | com.jogamp.opengl.GL | static |
| GL_ZERO_EXT | com.jogamp.opengl.GL2 | static |
| GL_ZERO_TO_ONE | com.jogamp.opengl.GL4 | static |
| GL_ZOOM_X | com.jogamp.opengl.GL2 | static |
| GL_ZOOM_Y | com.jogamp.opengl.GL2 | static |
| glAccum(int op, float value) | com.jogamp.opengl.GL2 | |
| glAcquireKeyedMutexWin32EXT(int memory, long key, int timeout) | com.jogamp.opengl.GL2 | |
| glActiveShaderProgram(int pipeline, int program) | com.jogamp.opengl.GL2ES2 | |
| glActiveStencilFaceEXT(int face) | com.jogamp.opengl.GL2 | |
| glActiveTexture(int texture) | com.jogamp.opengl.GL | |
| glAlphaFunc(int func, float ref) | com.jogamp.opengl.GL2ES1 | |
| glAlphaToCoverageDitherControlNV(int mode) | com.jogamp.opengl.GL2 | |
| glApplyFramebufferAttachmentCMAAINTEL() | com.jogamp.opengl.GL2ES2 | |
| glApplyTextureEXT(int mode) | com.jogamp.opengl.GL2 | |
| glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences) | com.jogamp.opengl.GL2 | |
| glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset) | com.jogamp.opengl.GL2 | |
| glArrayElement(int i) | com.jogamp.opengl.GL2 | |
| glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, IntBuffer waitSemaphoreArray, LongBuffer fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, IntBuffer signalSemaphoreArray, LongBuffer signalValueArray) | com.jogamp.opengl.GL2 | |
| glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, int[] waitSemaphoreArray, int waitSemaphoreArray_offset, long[] fenceValueArray, int fenceValueArray_offset, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, int[] signalSemaphoreArray, int signalSemaphoreArray_offset, long[] signalValueArray, int signalValueArray_offset) | com.jogamp.opengl.GL2 | |
| glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, IntBuffer waitSemaphoreArray, LongBuffer waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, IntBuffer signalSemaphoreArray, LongBuffer signalValueArray) | com.jogamp.opengl.GL2 | |
| glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, int[] waitSemaphoreArray, int waitSemaphoreArray_offset, long[] waitValueArray, int waitValueArray_offset, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, int[] signalSemaphoreArray, int signalSemaphoreArray_offset, long[] signalValueArray, int signalValueArray_offset) | com.jogamp.opengl.GL2 | |
| glAttachObjectARB(long containerObj, long obj) | com.jogamp.opengl.GL2 | |
| glAttachShader(int program, int shader) | com.jogamp.opengl.GL2ES2 | |
| glBegin(int mode) | com.jogamp.opengl.GL2 | |
| glBeginConditionalRender(int id, int mode) | com.jogamp.opengl.GL2ES3 | |
| glBeginConditionalRenderNVX(int id) | com.jogamp.opengl.GL2 | |
| glBeginOcclusionQueryNV(int id) | com.jogamp.opengl.GL2 | |
| glBeginPerfQueryINTEL(int queryHandle) | com.jogamp.opengl.GL2 | |
| glBeginQuery(int target, int id) | com.jogamp.opengl.GL2ES2 | |
| glBeginQueryIndexed(int target, int index, int id) | com.jogamp.opengl.GL2GL3 | |
| glBeginTransformFeedback(int primitiveMode) | com.jogamp.opengl.GL2ES3 | |
| glBeginVertexShaderEXT() | com.jogamp.opengl.GL2 | |
| glBeginVideoCaptureNV(int video_capture_slot) | com.jogamp.opengl.GL2 | |
| glBindAttribLocation(int program, int index, String name) | com.jogamp.opengl.GL2ES2 | |
| glBindBuffer(int target, int buffer) | com.jogamp.opengl.GL | |
| glBindBufferBase(int target, int index, int buffer) | com.jogamp.opengl.GL2ES3 | |
| glBindBufferRange(int target, int index, int buffer, long offset, long size) | com.jogamp.opengl.GL2ES3 | |
| glBindBuffersBase(int target, int first, int count, IntBuffer buffers) | com.jogamp.opengl.GL4 | |
| glBindBuffersBase(int target, int first, int count, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL4 | |
| glBindBuffersRange(int target, int first, int count, IntBuffer buffers, PointerBuffer offsets, PointerBuffer sizes) | com.jogamp.opengl.GL4 | |
| glBindBuffersRange(int target, int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, PointerBuffer sizes) | com.jogamp.opengl.GL4 | |
| glBindFragDataLocation(int program, int color, String name) | com.jogamp.opengl.GL2GL3 | |
| glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name) | com.jogamp.opengl.GL3 | |
| glBindFramebuffer(int target, int framebuffer) | com.jogamp.opengl.GL | |
| glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) | com.jogamp.opengl.GL2ES3 | |
| glBindImageTextures(int first, int count, IntBuffer textures) | com.jogamp.opengl.GL4 | |
| glBindImageTextures(int first, int count, int[] textures, int textures_offset) | com.jogamp.opengl.GL4 | |
| glBindLightParameterEXT(int light, int value) | com.jogamp.opengl.GL2 | |
| glBindMaterialParameterEXT(int face, int value) | com.jogamp.opengl.GL2 | |
| glBindMultiTextureEXT(int texunit, int target, int texture) | com.jogamp.opengl.GL2GL3 | |
| glBindParameterEXT(int value) | com.jogamp.opengl.GL2 | |
| glBindProgramARB(int target, int program) | com.jogamp.opengl.GL2 | |
| glBindProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glBindRenderbuffer(int target, int renderbuffer) | com.jogamp.opengl.GL | |
| glBindSampler(int unit, int sampler) | com.jogamp.opengl.GL3ES3 | |
| glBindSamplers(int first, int count, IntBuffer samplers) | com.jogamp.opengl.GL4 | |
| glBindSamplers(int first, int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL4 | |
| glBindShadingRateImageNV(int texture) | com.jogamp.opengl.GL4ES3 | |
| glBindTexGenParameterEXT(int unit, int coord, int value) | com.jogamp.opengl.GL2 | |
| glBindTexture(int target, int texture) | com.jogamp.opengl.GL | |
| glBindTextures(int first, int count, IntBuffer textures) | com.jogamp.opengl.GL4 | |
| glBindTextures(int first, int count, int[] textures, int textures_offset) | com.jogamp.opengl.GL4 | |
| glBindTextureUnit(int unit, int texture) | com.jogamp.opengl.GL4 | |
| glBindTextureUnitParameterEXT(int unit, int value) | com.jogamp.opengl.GL2 | |
| glBindTransformFeedback(int target, int id) | com.jogamp.opengl.GL2ES3 | |
| glBindTransformFeedbackNV(int target, int id) | com.jogamp.opengl.GL2 | |
| glBindVertexArray(int array) | com.jogamp.opengl.GL2ES3 | |
| glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) | com.jogamp.opengl.GL3ES3 | |
| glBindVertexBuffers(int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides) | com.jogamp.opengl.GL4 | |
| glBindVertexBuffers(int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, int[] strides, int strides_offset) | com.jogamp.opengl.GL4 | |
| glBindVertexShaderEXT(int id) | com.jogamp.opengl.GL2 | |
| glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, int frame_region, long offset) | com.jogamp.opengl.GL2 | |
| glBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, int frame_region, int target, int texture) | com.jogamp.opengl.GL2 | |
| glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) | com.jogamp.opengl.GL2 | |
| glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset) | com.jogamp.opengl.GL2 | |
| glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset) | com.jogamp.opengl.GL2 | |
| glBlendBarrier() | com.jogamp.opengl.GL2ES2 | |
| glBlendColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL2ES2 | |
| glBlendEquation(int mode) | com.jogamp.opengl.GL | |
| glBlendEquationi(int buf, int mode) | com.jogamp.opengl.GL2ES3 | |
| glBlendEquationIndexedAMD(int buf, int mode) | com.jogamp.opengl.GL2 | |
| glBlendEquationSeparate(int modeRGB, int modeAlpha) | com.jogamp.opengl.GL | |
| glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) | com.jogamp.opengl.GL2ES3 | |
| glBlendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha) | com.jogamp.opengl.GL2 | |
| glBlendFunc(int sfactor, int dfactor) | com.jogamp.opengl.GL | |
| glBlendFunci(int buf, int src, int dst) | com.jogamp.opengl.GL2ES3 | |
| glBlendFuncIndexedAMD(int buf, int src, int dst) | com.jogamp.opengl.GL2 | |
| glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) | com.jogamp.opengl.GL | |
| glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | com.jogamp.opengl.GL2ES3 | |
| glBlendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | com.jogamp.opengl.GL2 | |
| glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | com.jogamp.opengl.GL2ES3 | |
| glBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) | com.jogamp.opengl.GL2 | |
| glBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | com.jogamp.opengl.GL2 | |
| glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | com.jogamp.opengl.GL4 | |
| glBufferAddressRangeNV(int pname, int index, long address, long length) | com.jogamp.opengl.GL2GL3 | |
| glBufferAttachMemoryNV(int target, int memory, long offset) | com.jogamp.opengl.GL4ES3 | |
| glBufferData(int target, long size, Buffer data, int usage) | com.jogamp.opengl.GL | |
| glBufferPageCommitmentARB(int target, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glBufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, boolean commit) | com.jogamp.opengl.GL4ES3 | |
| glBufferParameteri(int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glBufferStorage(int target, long size, Buffer data, int flags) | com.jogamp.opengl.GL4 | |
| glBufferStorageExternalEXT(int target, long offset, long size, Buffer clientBuffer, int flags) | com.jogamp.opengl.GL2 | |
| glBufferStorageMemEXT(int target, long size, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL | |
| glCallCommandListNV(int list) | com.jogamp.opengl.GL2 | |
| glCallList(int list) | com.jogamp.opengl.GL2 | |
| glCallLists(int n, int type, Buffer lists) | com.jogamp.opengl.GL2 | |
| glCheckFramebufferStatus(int target) | com.jogamp.opengl.GL | |
| glCheckNamedFramebufferStatus(int framebuffer, int target) | com.jogamp.opengl.GL4 | |
| glCheckNamedFramebufferStatusEXT(int framebuffer, int target) | com.jogamp.opengl.GL2GL3 | |
| glClampColor(int target, int clamp) | com.jogamp.opengl.GL2GL3 | |
| glClear(int mask) | com.jogamp.opengl.GL | |
| glClearAccum(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL2 | |
| glClearBufferData(int target, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL | |
| glClearColorIi(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| glClearColorIui(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glClearDepth(double depth) | com.jogamp.opengl.GLBase | |
| com::jogamp::opengl::GL2GL3.glClearDepth(double depth) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glClearDepthf(float d) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2GL3.glClearDepthf(float depth) | com.jogamp.opengl.GL2ES2 | |
| glClearIndex(float c) | com.jogamp.opengl.GL2 | |
| glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, float[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glClearStencil(int s) | com.jogamp.opengl.GL | |
| glClearTexImage(int texture, int level, int format, int type, Buffer data) | com.jogamp.opengl.GL4 | |
| glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) | com.jogamp.opengl.GL4 | |
| glClientActiveTexture(int texture) | com.jogamp.opengl.GL2ES1 | |
| glClientAttribDefaultEXT(int mask) | com.jogamp.opengl.GL2GL3 | |
| glClientWaitSemaphoreui64NVX(int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray) | com.jogamp.opengl.GL2 | |
| glClientWaitSemaphoreui64NVX(int fenceObjectCount, int[] semaphoreArray, int semaphoreArray_offset, long[] fenceValueArray, int fenceValueArray_offset) | com.jogamp.opengl.GL2 | |
| glClientWaitSync(long sync, int flags, long timeout) | com.jogamp.opengl.GL3ES3 | |
| glClipControl(int origin, int depth) | com.jogamp.opengl.GL4 | |
| glClipPlane(int plane, DoubleBuffer equation) | com.jogamp.opengl.GL2 | |
| glClipPlane(int plane, double[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glClipPlanef(int plane, FloatBuffer equation) | com.jogamp.opengl.GL2 | |
| glClipPlanef(int plane, float[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glColor3b(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glColor3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3d(double red, double green, double blue) | com.jogamp.opengl.GL2 | |
| glColor3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3f(float red, float green, float blue) | com.jogamp.opengl.GL2 | |
| glColor3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3h(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glColor3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3i(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glColor3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3s(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glColor3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3ub(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glColor3ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3ubv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3ui(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glColor3uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3uiv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor3us(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glColor3usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3usv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4b(byte red, byte green, byte blue, byte alpha) | com.jogamp.opengl.GL2 | |
| glColor4bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4d(double red, double green, double blue, double alpha) | com.jogamp.opengl.GL2 | |
| glColor4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::fixedfunc::GLPointerFunc.glColor4f(float red, float green, float blue, float alpha) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| com::jogamp::opengl::fixedfunc::GLLightingFunc.glColor4f(float red, float green, float blue, float alpha) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glColor4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4h(short red, short green, short blue, short alpha) | com.jogamp.opengl.GL2 | |
| glColor4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4i(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| glColor4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4s(short red, short green, short blue, short alpha) | com.jogamp.opengl.GL2 | |
| glColor4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4ub(byte red, byte green, byte blue, byte alpha) | com.jogamp.opengl.GL2ES1 | |
| glColor4ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4ubv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4ui(int red, int green, int blue, int alpha) | com.jogamp.opengl.GL2 | |
| glColor4uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4uiv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColor4us(short red, short green, short blue, short alpha) | com.jogamp.opengl.GL2 | |
| glColor4usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4usv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glColorFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glColorMask(boolean red, boolean green, boolean blue, boolean alpha) | com.jogamp.opengl.GL | |
| glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) | com.jogamp.opengl.GL2ES3 | |
| glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a) | com.jogamp.opengl.GL2 | |
| glColorMaterial(int face, int mode) | com.jogamp.opengl.GL2 | |
| glColorP3ui(int type, int color) | com.jogamp.opengl.GL3bc | |
| glColorP3uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glColorP3uiv(int type, int[] color, int color_offset) | com.jogamp.opengl.GL3bc | |
| glColorP4ui(int type, int color) | com.jogamp.opengl.GL3bc | |
| glColorP4uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glColorP4uiv(int type, int[] color, int color_offset) | com.jogamp.opengl.GL3bc | |
| glColorPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorSubTable(int target, int start, int count, int format, int type, Buffer data) | com.jogamp.opengl.GL2 | |
| glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset) | com.jogamp.opengl.GL2 | |
| glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) | com.jogamp.opengl.GL2 | |
| glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset) | com.jogamp.opengl.GL2 | |
| glColorTableParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glColorTableParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glColorTableParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glColorTableParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCommandListSegmentsNV(int list, int segments) | com.jogamp.opengl.GL2 | |
| glCompileCommandListNV(int list) | com.jogamp.opengl.GL2 | |
| glCompileShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glCompileShaderARB(long shaderObj) | com.jogamp.opengl.GL2 | |
| glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length) | com.jogamp.opengl.GL3 | |
| glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset) | com.jogamp.opengl.GL3 | |
| glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL4 | |
| glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL4 | |
| glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL4 | |
| glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glConservativeRasterParameterfNV(int pname, float value) | com.jogamp.opengl.GL2 | |
| glConservativeRasterParameteriNV(int pname, int param) | com.jogamp.opengl.GL2ES2 | |
| glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long image_buffer_offset) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterf(int target, int pname, float params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteri(int target, int pname, int params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL2ES3 | |
| glCopyColorSubTable(int target, int start, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyColorTable(int target, int internalformat, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) | com.jogamp.opengl.GL2 | |
| glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) | com.jogamp.opengl.GL2 | |
| glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) | com.jogamp.opengl.GL2ES2 | |
| glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) | com.jogamp.opengl.GL2 | |
| glCopyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2GL3 | |
| glCopyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glCopyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL4 | |
| glCopyPixels(int x, int y, int width, int height, int type) | com.jogamp.opengl.GL2 | |
| glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL | |
| glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2GL3 | |
| glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES2 | |
| glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL4 | |
| glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2GL3 | |
| glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL4 | |
| glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL4 | |
| glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glCoverageModulationNV(int components) | com.jogamp.opengl.GL2GL3 | |
| glCoverageModulationTableNV(int n, FloatBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glCoverageModulationTableNV(int n, float[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glCreateBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL4 | |
| glCreateBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL4 | |
| glCreateCommandListsNV(int n, IntBuffer lists) | com.jogamp.opengl.GL2 | |
| glCreateCommandListsNV(int n, int[] lists, int lists_offset) | com.jogamp.opengl.GL2 | |
| glCreateFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL4 | |
| glCreateFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL4 | |
| glCreateMemoryObjectsEXT(int n, IntBuffer memoryObjects) | com.jogamp.opengl.GL2ES3 | |
| glCreateMemoryObjectsEXT(int n, int[] memoryObjects, int memoryObjects_offset) | com.jogamp.opengl.GL2ES3 | |
| glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle) | com.jogamp.opengl.GL2 | |
| glCreatePerfQueryINTEL(int queryId, int[] queryHandle, int queryHandle_offset) | com.jogamp.opengl.GL2 | |
| glCreateProgram() | com.jogamp.opengl.GL2ES2 | |
| glCreateProgramObjectARB() | com.jogamp.opengl.GL2 | |
| glCreateProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL4 | |
| glCreateProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL4 | |
| glCreateProgressFenceNVX() | com.jogamp.opengl.GL2 | |
| glCreateQueries(int target, int n, IntBuffer ids) | com.jogamp.opengl.GL4 | |
| glCreateQueries(int target, int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL4 | |
| glCreateRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL4 | |
| glCreateRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL4 | |
| glCreateSamplers(int n, IntBuffer samplers) | com.jogamp.opengl.GL4 | |
| glCreateSamplers(int n, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL4 | |
| glCreateSemaphoresNV(int n, IntBuffer semaphores) | com.jogamp.opengl.GL4ES3 | |
| glCreateSemaphoresNV(int n, int[] semaphores, int semaphores_offset) | com.jogamp.opengl.GL4ES3 | |
| glCreateShader(int type) | com.jogamp.opengl.GL2ES2 | |
| glCreateShaderObjectARB(int shaderType) | com.jogamp.opengl.GL2 | |
| glCreateShaderProgramv(int type, int count, String[] strings) | com.jogamp.opengl.GL2ES2 | |
| glCreateStatesNV(int n, IntBuffer states) | com.jogamp.opengl.GL2 | |
| glCreateStatesNV(int n, int[] states, int states_offset) | com.jogamp.opengl.GL2 | |
| glCreateSyncFromCLeventARB(long context, long event, int flags) | com.jogamp.opengl.GL3 | |
| glCreateTextures(int target, int n, IntBuffer textures) | com.jogamp.opengl.GL4 | |
| glCreateTextures(int target, int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL4 | |
| glCreateTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL4 | |
| glCreateTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL4 | |
| glCreateVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL4 | |
| glCreateVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL4 | |
| glCullFace(int mode) | com.jogamp.opengl.GL | |
| glCullParameterdvEXT(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glCullParameterdvEXT(int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCullParameterfvEXT(int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glCullParameterfvEXT(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glCurrentPaletteMatrixARB(int index) | com.jogamp.opengl.GL2 | |
| glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf) | com.jogamp.opengl.GL2GL3 | |
| glDeleteBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glDeleteBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glDeleteCommandListsNV(int n, IntBuffer lists) | com.jogamp.opengl.GL2 | |
| glDeleteCommandListsNV(int n, int[] lists, int lists_offset) | com.jogamp.opengl.GL2 | |
| glDeleteFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteLists(int list, int range) | com.jogamp.opengl.GL2 | |
| glDeleteMemoryObjectsEXT(int n, IntBuffer memoryObjects) | com.jogamp.opengl.GL2ES3 | |
| glDeleteMemoryObjectsEXT(int n, int[] memoryObjects, int memoryObjects_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glDeleteNamesAMD(int identifier, int num, IntBuffer names) | com.jogamp.opengl.GL2 | |
| glDeleteNamesAMD(int identifier, int num, int[] names, int names_offset) | com.jogamp.opengl.GL2 | |
| glDeleteObjectARB(long obj) | com.jogamp.opengl.GL2 | |
| glDeleteOcclusionQueriesNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glDeletePerfQueryINTEL(int queryHandle) | com.jogamp.opengl.GL2 | |
| glDeleteProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramsARB(int n, IntBuffer programs) | com.jogamp.opengl.GL2 | |
| glDeleteProgramsARB(int n, int[] programs, int programs_offset) | com.jogamp.opengl.GL2 | |
| glDeleteQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glDeleteQueries(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES2 | |
| glDeleteQueryResourceTagNV(int n, IntBuffer tagIds) | com.jogamp.opengl.GL2 | |
| glDeleteQueryResourceTagNV(int n, int[] tagIds, int tagIds_offset) | com.jogamp.opengl.GL2 | |
| glDeleteRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glDeleteSamplers(int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL3ES3 | |
| glDeleteSemaphoresEXT(int n, IntBuffer semaphores) | com.jogamp.opengl.GL2ES3 | |
| glDeleteSemaphoresEXT(int n, int[] semaphores, int semaphores_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glDeleteStatesNV(int n, IntBuffer states) | com.jogamp.opengl.GL2 | |
| glDeleteStatesNV(int n, int[] states, int states_offset) | com.jogamp.opengl.GL2 | |
| glDeleteSync(long sync) | com.jogamp.opengl.GL3ES3 | |
| glDeleteTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glDeleteTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glDeleteTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteTransformFeedbacksNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glDeleteTransformFeedbacksNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glDeleteVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexShaderEXT(int id) | com.jogamp.opengl.GL2 | |
| glDepthBoundsEXT(double zmin, double zmax) | com.jogamp.opengl.GL2 | |
| glDepthFunc(int func) | com.jogamp.opengl.GL | |
| glDepthMask(boolean flag) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glDepthRange(double zNear, double zFar) | com.jogamp.opengl.GLBase | |
| com::jogamp::opengl::GL2GL3.glDepthRange(double zNear, double zFar) | com.jogamp.opengl.GL2ES2 | |
| glDepthRangeArraydv(int first, int count, DoubleBuffer v) | com.jogamp.opengl.GL3 | |
| glDepthRangeArraydv(int first, int count, double[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glDepthRangeArrayv(int first, int count, DoubleBuffer v) | com.jogamp.opengl.GL3 | |
| glDepthRangeArrayv(int first, int count, double[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glDepthRangef(float n, float f) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL2GL3.glDepthRangef(float zNear, float zFar) | com.jogamp.opengl.GL2ES2 | |
| glDepthRangeIndexed(int index, double n, double f) | com.jogamp.opengl.GL3 | |
| glDepthRangeIndexedd(int index, double n, double f) | com.jogamp.opengl.GL3 | |
| glDetachObjectARB(long containerObj, long attachedObj) | com.jogamp.opengl.GL2 | |
| glDetachShader(int program, int shader) | com.jogamp.opengl.GL2ES2 | |
| glDisable(int cap) | com.jogamp.opengl.GL | |
| glDisableClientState(int arrayName) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glDisableClientStateiEXT(int array, int index) | com.jogamp.opengl.GL2GL3 | |
| glDisableClientStateIndexedEXT(int array, int index) | com.jogamp.opengl.GL2GL3 | |
| glDisablei(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glDisableIndexed(int target, int index) | com.jogamp.opengl.GL2GL3 | |
| glDisableVariantClientStateEXT(int id) | com.jogamp.opengl.GL2 | |
| glDisableVertexArrayAttrib(int vaobj, int index) | com.jogamp.opengl.GL4 | |
| glDisableVertexArrayAttribEXT(int vaobj, int index) | com.jogamp.opengl.GL2GL3 | |
| glDisableVertexArrayEXT(int vaobj, int array) | com.jogamp.opengl.GL2GL3 | |
| glDisableVertexAttribAPPLE(int index, int pname) | com.jogamp.opengl.GL2 | |
| glDisableVertexAttribArray(int index) | com.jogamp.opengl.GL2ES2 | |
| glDisableVertexAttribArrayARB(int index) | com.jogamp.opengl.GL2 | |
| glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) | com.jogamp.opengl.GL3ES3 | |
| glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) | com.jogamp.opengl.GL4 | |
| glDispatchComputeIndirect(long indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArrays(int mode, int first, int count) | com.jogamp.opengl.GL | |
| glDrawArraysIndirect(int mode, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysIndirect(int mode, long indirect_buffer_offset) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysInstanced(int mode, int first, int count, int instancecount) | com.jogamp.opengl.GL2ES3 | |
| glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffer(int mode) | com.jogamp.opengl.GL2GL3 | |
| glDrawBuffers(int n, IntBuffer bufs) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffers(int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffersATI(int n, IntBuffer bufs) | com.jogamp.opengl.GL2 | |
| glDrawBuffersATI(int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2 | |
| glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsAddressNV(int primitiveMode, long[] indirects, int indirects_offset, int[] sizes, int sizes_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesAddressNV(long[] indirects, int indirects_offset, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawElements(int mode, int count, int type, Buffer indices) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL.glDrawElements(int mode, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL | |
| glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3bc | |
| com::jogamp::opengl::GL3.glDrawElementsBaseVertex(int mode, int count, int type, long indices_buffer_offset, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsIndirect(int mode, int type, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsIndirect(int mode, int type, long indirect_buffer_offset) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount) | com.jogamp.opengl.GL2ES3 | |
| glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) | com.jogamp.opengl.GL4bc | |
| com::jogamp::opengl::GL3bc.glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) | com.jogamp.opengl.GL3bc | |
| com::jogamp::opengl::GL3.glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) | com.jogamp.opengl.GL4bc | |
| com::jogamp::opengl::GL3bc.glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawMeshTasksIndirectNV(long indirect) | com.jogamp.opengl.GL4ES3 | |
| glDrawMeshTasksNV(int first, int count) | com.jogamp.opengl.GL4ES3 | |
| glDrawPixels(int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2 | |
| glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL2ES3 | |
| glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3bc | |
| com::jogamp::opengl::GL3.glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices_buffer_offset, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) | com.jogamp.opengl.GL2 | |
| glDrawTransformFeedback(int mode, int id) | com.jogamp.opengl.GL2GL3 | |
| glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) | com.jogamp.opengl.GL3 | |
| glDrawTransformFeedbackNV(int mode, int id) | com.jogamp.opengl.GL2 | |
| glDrawTransformFeedbackStream(int mode, int id, int stream) | com.jogamp.opengl.GL2GL3 | |
| glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) | com.jogamp.opengl.GL3 | |
| glDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) | com.jogamp.opengl.GL4ES3 | |
| glEdgeFlag(boolean flag) | com.jogamp.opengl.GL2 | |
| glEdgeFlagFormatNV(int stride) | com.jogamp.opengl.GL2GL3 | |
| glEdgeFlagPointer(int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| glEdgeFlagPointer(int stride, long ptr_buffer_offset) | com.jogamp.opengl.GL2 | |
| glEdgeFlagv(ByteBuffer flag) | com.jogamp.opengl.GL2 | |
| glEdgeFlagv(byte[] flag, int flag_offset) | com.jogamp.opengl.GL2 | |
| glEnable(int cap) | com.jogamp.opengl.GL | |
| glEnableClientState(int arrayName) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glEnableClientStateiEXT(int array, int index) | com.jogamp.opengl.GL2GL3 | |
| glEnableClientStateIndexedEXT(int array, int index) | com.jogamp.opengl.GL2GL3 | |
| glEnablei(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glEnableIndexed(int target, int index) | com.jogamp.opengl.GL2GL3 | |
| glEnableVariantClientStateEXT(int id) | com.jogamp.opengl.GL2 | |
| glEnableVertexArrayAttrib(int vaobj, int index) | com.jogamp.opengl.GL4 | |
| glEnableVertexArrayAttribEXT(int vaobj, int index) | com.jogamp.opengl.GL2GL3 | |
| glEnableVertexArrayEXT(int vaobj, int array) | com.jogamp.opengl.GL2GL3 | |
| glEnableVertexAttribAPPLE(int index, int pname) | com.jogamp.opengl.GL2 | |
| glEnableVertexAttribArray(int index) | com.jogamp.opengl.GL2ES2 | |
| glEnableVertexAttribArrayARB(int index) | com.jogamp.opengl.GL2 | |
| glEnd() | com.jogamp.opengl.GL2 | |
| glEndConditionalRender() | com.jogamp.opengl.GL2ES3 | |
| glEndConditionalRenderNVX() | com.jogamp.opengl.GL2 | |
| glEndList() | com.jogamp.opengl.GL2 | |
| glEndOcclusionQueryNV() | com.jogamp.opengl.GL2 | |
| glEndPerfQueryINTEL(int queryHandle) | com.jogamp.opengl.GL2 | |
| glEndQuery(int target) | com.jogamp.opengl.GL2ES2 | |
| glEndQueryIndexed(int target, int index) | com.jogamp.opengl.GL2GL3 | |
| glEndTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glEndVertexShaderEXT() | com.jogamp.opengl.GL2 | |
| glEndVideoCaptureNV(int video_capture_slot) | com.jogamp.opengl.GL2 | |
| glEvalCoord1d(double u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1dv(DoubleBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1dv(double[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalCoord1f(float u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1fv(FloatBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1fv(float[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalCoord2d(double u, double v) | com.jogamp.opengl.GL2 | |
| glEvalCoord2dv(DoubleBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord2dv(double[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalCoord2f(float u, float v) | com.jogamp.opengl.GL2 | |
| glEvalCoord2fv(FloatBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord2fv(float[] u, int u_offset) | com.jogamp.opengl.GL2 | |
| glEvalMapsNV(int target, int mode) | com.jogamp.opengl.GL2 | |
| glEvalMesh1(int mode, int i1, int i2) | com.jogamp.opengl.GL2 | |
| glEvalMesh2(int mode, int i1, int i2, int j1, int j2) | com.jogamp.opengl.GL2 | |
| glEvalPoint1(int i) | com.jogamp.opengl.GL2 | |
| glEvalPoint2(int i, int j) | com.jogamp.opengl.GL2 | |
| glEvaluateDepthValuesARB() | com.jogamp.opengl.GL4 | |
| glExtractComponentEXT(int res, int src, int num) | com.jogamp.opengl.GL2 | |
| glFeedbackBuffer(int size, int type, FloatBuffer buffer) | com.jogamp.opengl.GL2 | |
| glFenceSync(int condition, int flags) | com.jogamp.opengl.GL3ES3 | |
| glFinish() | com.jogamp.opengl.GL | |
| glFinishTextureSUNX() | com.jogamp.opengl.GL2 | |
| glFlush() | com.jogamp.opengl.GL | |
| glFlushMappedBufferRange(int target, long offset, long length) | com.jogamp.opengl.GL | |
| glFlushMappedNamedBufferRange(int buffer, long offset, long length) | com.jogamp.opengl.GL4 | |
| glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length) | com.jogamp.opengl.GL2GL3 | |
| glFlushPixelDataRangeNV(int target) | com.jogamp.opengl.GL2 | |
| glFlushVertexArrayRangeAPPLE(int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glFogCoordd(double coord) | com.jogamp.opengl.GL2 | |
| glFogCoorddv(DoubleBuffer coord) | com.jogamp.opengl.GL2 | |
| glFogCoorddv(double[] coord, int coord_offset) | com.jogamp.opengl.GL2 | |
| glFogCoordf(float coord) | com.jogamp.opengl.GL2 | |
| glFogCoordFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glFogCoordfv(FloatBuffer coord) | com.jogamp.opengl.GL2 | |
| glFogCoordfv(float[] coord, int coord_offset) | com.jogamp.opengl.GL2 | |
| glFogCoordh(short fog) | com.jogamp.opengl.GL2 | |
| glFogCoordhv(ShortBuffer fog) | com.jogamp.opengl.GL2 | |
| glFogCoordhv(short[] fog, int fog_offset) | com.jogamp.opengl.GL2 | |
| glFogCoordPointer(int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glFogCoordPointer(int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glFogf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glFogfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glFogfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glFogi(int pname, int param) | com.jogamp.opengl.GL2 | |
| glFogiv(int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glFogiv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glFragmentCoverageColorNV(int color) | com.jogamp.opengl.GL4ES3 | |
| glFramebufferDrawBufferEXT(int framebuffer, int mode) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferDrawBuffersEXT(int framebuffer, int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferFetchBarrierEXT() | com.jogamp.opengl.GL2GL3 | |
| glFramebufferParameteri(int target, int pname, int param) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferReadBufferEXT(int framebuffer, int mode) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL | |
| glFramebufferSampleLocationsfvARB(int target, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4 | |
| glFramebufferSampleLocationsfvARB(int target, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL4 | |
| glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4ES3 | |
| glFramebufferSampleLocationsfvNV(int target, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL4ES3 | |
| glFramebufferSamplePositionsfvAMD(int target, int numsamples, int pixelindex, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glFramebufferSamplePositionsfvAMD(int target, int numsamples, int pixelindex, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glFramebufferTexture(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL3ES3 | |
| glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL | |
| glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) | com.jogamp.opengl.GL2ES2 | |
| glFramebufferTextureARB(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureEXT(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL2 | |
| glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) | com.jogamp.opengl.GL2GL3 | |
| glFrameTerminatorGREMEDY() | com.jogamp.opengl.GL2 | |
| glFrontFace(int mode) | com.jogamp.opengl.GL | |
| glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2ES1 | |
| glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGenBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glGenBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glGenerateMipmap(int target) | com.jogamp.opengl.GL | |
| glGenerateMultiTexMipmapEXT(int texunit, int target) | com.jogamp.opengl.GL2GL3 | |
| glGenerateTextureMipmap(int texture) | com.jogamp.opengl.GL4 | |
| glGenerateTextureMipmapEXT(int texture, int target) | com.jogamp.opengl.GL2GL3 | |
| glGenFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glGenLists(int range) | com.jogamp.opengl.GL2 | |
| glGenNamesAMD(int identifier, int num, IntBuffer names) | com.jogamp.opengl.GL2 | |
| glGenNamesAMD(int identifier, int num, int[] names, int names_offset) | com.jogamp.opengl.GL2 | |
| glGenOcclusionQueriesNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glGenProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL2ES2 | |
| glGenProgramsARB(int n, IntBuffer programs) | com.jogamp.opengl.GL2 | |
| glGenProgramsARB(int n, int[] programs, int programs_offset) | com.jogamp.opengl.GL2 | |
| glGenQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glGenQueries(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES2 | |
| glGenQueryResourceTagNV(int n, IntBuffer tagIds) | com.jogamp.opengl.GL2 | |
| glGenQueryResourceTagNV(int n, int[] tagIds, int tagIds_offset) | com.jogamp.opengl.GL2 | |
| glGenRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glGenSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glGenSamplers(int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL3ES3 | |
| glGenSemaphoresEXT(int n, IntBuffer semaphores) | com.jogamp.opengl.GL2ES3 | |
| glGenSemaphoresEXT(int n, int[] semaphores, int semaphores_offset) | com.jogamp.opengl.GL2ES3 | |
| glGenSymbolsEXT(int datatype, int storagetype, int range, int components) | com.jogamp.opengl.GL2 | |
| glGenTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glGenTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glGenTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glGenTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES3 | |
| glGenTransformFeedbacksNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glGenTransformFeedbacksNV(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2 | |
| glGenVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexShadersEXT(int range) | com.jogamp.opengl.GL2 | |
| glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveSubroutineName(int program, int shadertype, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineName(int program, int shadertype, int index, int bufSize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2 | |
| glGetActiveUniformARB(long programObj, int index, int maxLength, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2 | |
| glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj) | com.jogamp.opengl.GL2 | |
| glGetAttachedObjectsARB(long containerObj, int maxCount, int[] count, int count_offset, long[] obj, int obj_offset) | com.jogamp.opengl.GL2 | |
| glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) | com.jogamp.opengl.GL2ES2 | |
| glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] shaders, int shaders_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetAttribLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetBooleani_v(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleani_v(int target, int index, byte[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleanIndexedv(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetBooleanv(int pname, ByteBuffer data) | com.jogamp.opengl.GL | |
| glGetBooleanv(int pname, byte[] data, int data_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameteri64v(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteri64v(int target, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetBufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameterui64vNV(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetClipPlane(int plane, DoubleBuffer equation) | com.jogamp.opengl.GL2 | |
| glGetClipPlane(int plane, double[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glGetClipPlanef(int plane, FloatBuffer equation) | com.jogamp.opengl.GL2 | |
| glGetClipPlanef(int plane, float[] equation, int equation_offset) | com.jogamp.opengl.GL2 | |
| glGetColorTable(int target, int format, int type, Buffer table) | com.jogamp.opengl.GL2 | |
| glGetColorTable(int target, int format, int type, long table_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetCommandHeaderNV(int tokenID, int size) | com.jogamp.opengl.GL2 | |
| glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTexImage(int target, int level, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTexImage(int target, int level, long img_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetConvolutionFilter(int target, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glGetConvolutionFilter(int target, int format, int type, long image_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetCoverageModulationTableNV(int bufSize, FloatBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glGetCoverageModulationTableNV(int bufSize, float[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLog(int count, int bufSize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLogAMD(int count, int bufSize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message) | com.jogamp.opengl.GL2GL3 | |
| glGetDebugMessageLogAMD(int count, int bufSize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublei_v(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL3 | |
| glGetDoublei_v(int target, int index, double[] data, int data_offset) | com.jogamp.opengl.GL3 | |
| glGetDoublei_vEXT(int pname, int index, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublei_vEXT(int pname, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetDoubleIndexedvEXT(int target, int index, double[] data, int data_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublev(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublev(int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetError() | com.jogamp.opengl.GL | |
| glGetFirstPerfQueryIdINTEL(IntBuffer queryId) | com.jogamp.opengl.GL2 | |
| glGetFirstPerfQueryIdINTEL(int[] queryId, int queryId_offset) | com.jogamp.opengl.GL2 | |
| glGetFloati_v(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL3 | |
| glGetFloati_v(int target, int index, float[] data, int data_offset) | com.jogamp.opengl.GL3 | |
| glGetFloati_vEXT(int pname, int index, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetFloati_vEXT(int pname, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetFloatIndexedvEXT(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetFloatIndexedvEXT(int target, int index, float[] data, int data_offset) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL.glGetFloatv(int pname, FloatBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetFloatv(int pname, float[] data, int data_offset) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetFragDataIndex(int program, String name) | com.jogamp.opengl.GL3 | |
| glGetFragDataLocation(int program, String name) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetFramebufferParameterfvAMD(int target, int pname, int numsamples, int pixelindex, int size, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetFramebufferParameterfvAMD(int target, int pname, int numsamples, int pixelindex, int size, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetFramebufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetGraphicsResetStatus() | com.jogamp.opengl.GL | |
| glGetHandleARB(int pname) | com.jogamp.opengl.GL2 | |
| glGetHistogram(int target, boolean reset, int format, int type, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetImageHandleARB(int texture, int level, boolean layered, int layer, int format) | com.jogamp.opengl.GL4 | |
| glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2 | |
| glGetInfoLogARB(long obj, int maxLength, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2 | |
| glGetInteger64i_v(int target, int index, LongBuffer data) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64i_v(int target, int index, long[] data, int data_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64v(int pname, LongBuffer data) | com.jogamp.opengl.GL2ES2 | |
| glGetInteger64v(int pname, long[] data, int data_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetIntegeri_v(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegeri_v(int target, int index, int[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegerIndexedv(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerIndexedv(int target, int index, int[] data, int data_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64i_vNV(int value, int index, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int value, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int value, long[] result, int result_offset) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL.glGetIntegerv(int pname, IntBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL.glGetIntegerv(int pname, int[] data, int data_offset) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, IntBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, int[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetInternalformati64v(int target, int internalformat, int pname, int count, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformati64v(int target, int internalformat, int pname, int count, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformativ(int target, int internalformat, int pname, int count, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetInternalformativ(int target, int internalformat, int pname, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantBooleanvEXT(int id, int value, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetInvariantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantFloatvEXT(int id, int value, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetInvariantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantIntegervEXT(int id, int value, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetLightfv(int light, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetLightfv(int light, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetLightiv(int light, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetLightiv(int light, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantBooleanvEXT(int id, int value, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantFloatvEXT(int id, int value, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantIntegervEXT(int id, int value, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterfvNV(int target, int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterivNV(int target, int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points) | com.jogamp.opengl.GL2 | |
| glGetMapdv(int target, int query, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapdv(int target, int query, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetMapfv(int target, int query, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapfv(int target, int query, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetMapiv(int target, int query, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapiv(int target, int query, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetMapParameterfvNV(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMapParameterivNV(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapParameterivNV(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMaterialfv(int face, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialfv(int face, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialiv(int face, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMaterialiv(int face, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, IntBuffer params) | com.jogamp.opengl.GL4ES3 | |
| glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, int[] params, int params_offset) | com.jogamp.opengl.GL4ES3 | |
| glGetMemoryObjectParameterivEXT(int memoryObject, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetMemoryObjectParameterivEXT(int memoryObject, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetMinmax(int target, boolean reset, int format, int type, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetMultisamplefv(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2ES2 | |
| glGetMultisamplefv(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetMultisamplefvNV(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2 | |
| glGetMultisamplefvNV(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2 | |
| glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferParameteri64v(int buffer, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferParameteriv(int buffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameterivEXT(int buffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedFramebufferParameterfvAMD(int framebuffer, int pname, int numsamples, int pixelindex, int size, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferParameterfvAMD(int framebuffer, int pname, int numsamples, int pixelindex, int size, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramivEXT(int program, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string) | com.jogamp.opengl.GL3 | |
| glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetnColorTable(int target, int format, int type, int bufSize, Buffer table) | com.jogamp.opengl.GL2 | |
| glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image) | com.jogamp.opengl.GL2 | |
| glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId) | com.jogamp.opengl.GL2 | |
| glGetNextPerfQueryIdINTEL(int queryId, int[] nextQueryId, int nextQueryId_offset) | com.jogamp.opengl.GL2 | |
| glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapdv(int target, int query, int bufSize, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetnMapfv(int target, int query, int bufSize, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapfv(int target, int query, int bufSize, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetnMapiv(int target, int query, int bufSize, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapiv(int target, int query, int bufSize, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapfv(int map, int bufSize, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapfv(int map, int bufSize, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapuiv(int map, int bufSize, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapuiv(int map, int bufSize, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapusv(int map, int bufSize, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapusv(int map, int bufSize, short[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetnPolygonStipple(int bufSize, ByteBuffer pattern) | com.jogamp.opengl.GL2 | |
| glGetnPolygonStipple(int bufSize, byte[] pattern, int pattern_offset) | com.jogamp.opengl.GL2 | |
| glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span) | com.jogamp.opengl.GL2 | |
| glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformi64vARB(int program, int location, int bufSize, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetnUniformi64vARB(int program, int location, int bufSize, long[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformui64vARB(int program, int location, int bufSize, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetnUniformui64vARB(int program, int location, int bufSize, long[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectLabel(int identifier, int name, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterfvARB(long obj, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivAPPLE(int objectType, int name, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivARB(long obj, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivARB(long obj, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetOcclusionQueryivNV(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryivNV(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue) | com.jogamp.opengl.GL2 | |
| glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, byte[] counterName, int counterName_offset, int counterDescLength, byte[] counterDesc, int counterDesc_offset, int[] counterOffset, int counterOffset_offset, int[] counterDataSize, int counterDataSize_offset, int[] counterTypeEnum, int counterTypeEnum_offset, int[] counterDataTypeEnum, int counterDataTypeEnum_offset, long[] rawCounterMaxValue, int rawCounterMaxValue_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, int[] bytesWritten, int bytesWritten_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryIdByNameINTEL(byte[] queryName, int queryName_offset, int[] queryId, int queryId_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, byte[] queryName, int queryName_offset, int[] dataSize, int dataSize_offset, int[] noCounters, int noCounters_offset, int[] noInstances, int noInstances_offset, int[] capsMask, int capsMask_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int map, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int map, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int map, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int map, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int map, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int map, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int map, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int map, short[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int map, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetPointeri_vEXT(int pname, int index, PointerBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetPolygonStipple(ByteBuffer mask) | com.jogamp.opengl.GL2 | |
| glGetPolygonStipple(byte[] mask, int mask_offset) | com.jogamp.opengl.GL2 | |
| glGetPolygonStipple(long mask_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterdvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterfvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramiv(int program, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramiv(int program, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramivARB(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramivARB(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterdvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterfvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceIndex(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int props_offset, int bufSize, int[] length, int length_offset, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocationIndex(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL4 | |
| glGetProgramResourceLocationIndex(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL4 | |
| glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glGetProgramStringARB(int target, int pname, Buffer string) | com.jogamp.opengl.GL2 | |
| glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param) | com.jogamp.opengl.GL2 | |
| glGetProgramSubroutineParameteruivNV(int target, int index, int[] param, int param_offset) | com.jogamp.opengl.GL2 | |
| glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset) | com.jogamp.opengl.GL4 | |
| glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset) | com.jogamp.opengl.GL4 | |
| glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset) | com.jogamp.opengl.GL4 | |
| glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset) | com.jogamp.opengl.GL4 | |
| glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectiv(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectuiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params) | com.jogamp.opengl.GL4ES3 | |
| glGetSemaphoreParameterivNV(int semaphore, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4ES3 | |
| glGetSemaphoreParameterui64vEXT(int semaphore, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetSemaphoreParameterui64vEXT(int semaphore, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) | com.jogamp.opengl.GL2 | |
| glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset) | com.jogamp.opengl.GL2 | |
| glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderInfoLog(int shader, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int shader, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int shader, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int shader, int bufSize, int[] length, int length_offset, byte[] source, int source_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2 | |
| glGetShaderSourceARB(long obj, int maxLength, int[] length, int length_offset, byte[] source, int source_offset) | com.jogamp.opengl.GL2 | |
| glGetShadingRateImagePaletteNV(int viewport, int entry, IntBuffer rate) | com.jogamp.opengl.GL4ES3 | |
| glGetShadingRateImagePaletteNV(int viewport, int entry, int[] rate, int rate_offset) | com.jogamp.opengl.GL4ES3 | |
| glGetShadingRateSampleLocationivNV(int rate, int samples, int index, IntBuffer location) | com.jogamp.opengl.GL4ES3 | |
| glGetShadingRateSampleLocationivNV(int rate, int samples, int index, int[] location, int location_offset) | com.jogamp.opengl.GL4ES3 | |
| glGetStageIndexNV(int shadertype) | com.jogamp.opengl.GL2 | |
| glGetString(int name) | com.jogamp.opengl.GL | |
| glGetStringi(int name, int index) | com.jogamp.opengl.GL2ES3 | |
| glGetSubroutineIndex(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSubroutineUniformLocation(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL3ES3 | |
| glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetTexEnvfv(int tenv, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnvfv(int tenv, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int tenv, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int tenv, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glGetTexGendv(int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGendv(int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTexGenfv(int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGenfv(int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTexGeniv(int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGeniv(int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetTexImage(int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTextureHandleARB(int texture) | com.jogamp.opengl.GL4 | |
| glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureLevelParameterfv(int texture, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureLevelParameteriv(int texture, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterfv(int texture, int pname, FloatBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterfv(int texture, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterIiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterIiv(int texture, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterIuiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterIuiv(int texture, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameteriv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameteriv(int texture, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureSamplerHandleARB(int texture, int sampler) | com.jogamp.opengl.GL4 | |
| glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbacki64_v(int xfb, int pname, int index, long[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbacki_v(int xfb, int pname, int index, int[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbackiv(int xfb, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES3 | |
| glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBlockIndex(int program, String uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBufferSizeEXT(int program, int location) | com.jogamp.opengl.GL2 | |
| glGetUniformdv(int program, int location, DoubleBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformdv(int program, int location, double[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetUniformfv(int program, int location, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformfv(int program, int location, float[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformfvARB(long programObj, int location, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformfvARB(long programObj, int location, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetUniformi64vARB(int program, int location, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetUniformi64vARB(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetUniformi64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetUniformi64vNV(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformiv(int program, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformivARB(long programObj, int location, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformivARB(long programObj, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetUniformLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformLocationARB(long programObj, String name) | com.jogamp.opengl.GL2 | |
| glGetUniformOffsetEXT(int program, int location) | com.jogamp.opengl.GL2 | |
| glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetUniformui64vARB(int program, int location, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetUniformui64vARB(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetUniformui64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformui64vNV(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformuiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformuiv(int program, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUnsignedBytei_vEXT(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetUnsignedBytei_vEXT(int target, int index, byte[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUnsignedBytevEXT(int pname, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetUnsignedBytevEXT(int pname, byte[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVariantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantBooleanvEXT(int id, int value, byte[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetVariantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantFloatvEXT(int id, int value, float[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetVariantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantIntegervEXT(int id, int value, int[] data, int data_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, long[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayIndexediv(int vaobj, int index, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayIntegervEXT(int vaobj, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayiv(int vaobj, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayiv(int vaobj, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdv(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribfv(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribfv(int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribfvARB(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribfvARB(int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribIiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribivARB(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribivARB(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLi64vNV(int index, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLui64vARB(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetVertexAttribLui64vARB(int index, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLui64vNV(int index, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureivNV(int video_capture_slot, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glGetVkProcAddrNV(ByteBuffer name) | com.jogamp.opengl.GL4ES3 | |
| glGetVkProcAddrNV(byte[] name, int name_offset) | com.jogamp.opengl.GL4ES3 | |
| glHint(int target, int mode) | com.jogamp.opengl.GL | |
| glHistogram(int target, int width, int internalformat, boolean sink) | com.jogamp.opengl.GL2 | |
| glImportMemoryFdEXT(int memory, long size, int handleType, int fd) | com.jogamp.opengl.GL2ES3 | |
| glImportMemoryWin32HandleEXT(int memory, long size, int handleType, Buffer handle) | com.jogamp.opengl.GL4bc | |
| glImportMemoryWin32NameEXT(int memory, long size, int handleType, Buffer name) | com.jogamp.opengl.GL4bc | |
| glImportSemaphoreFdEXT(int semaphore, int handleType, int fd) | com.jogamp.opengl.GL2ES3 | |
| glImportSemaphoreWin32HandleEXT(int semaphore, int handleType, Buffer handle) | com.jogamp.opengl.GL4bc | |
| glImportSemaphoreWin32NameEXT(int semaphore, int handleType, Buffer name) | com.jogamp.opengl.GL4bc | |
| glImportSyncEXT(int external_sync_type, long external_sync, int flags) | com.jogamp.opengl.GL2GL3 | |
| glIndexd(double c) | com.jogamp.opengl.GL2 | |
| glIndexdv(DoubleBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexdv(double[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexf(float c) | com.jogamp.opengl.GL2 | |
| glIndexFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glIndexFuncEXT(int func, float ref) | com.jogamp.opengl.GL2 | |
| glIndexfv(FloatBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexfv(float[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexi(int c) | com.jogamp.opengl.GL2 | |
| glIndexiv(IntBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexiv(int[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexMask(int mask) | com.jogamp.opengl.GL2 | |
| glIndexMaterialEXT(int face, int mode) | com.jogamp.opengl.GL2 | |
| glIndexPointer(int type, int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| glIndexs(short c) | com.jogamp.opengl.GL2 | |
| glIndexsv(ShortBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexsv(short[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glIndexub(byte c) | com.jogamp.opengl.GL2 | |
| glIndexubv(ByteBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexubv(byte[] c, int c_offset) | com.jogamp.opengl.GL2 | |
| glInitNames() | com.jogamp.opengl.GL2 | |
| glInsertComponentEXT(int res, int src, int num) | com.jogamp.opengl.GL2 | |
| glInterleavedArrays(int format, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glInterleavedArrays(int format, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glInvalidateBufferData(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateBufferSubData(int buffer, long offset, long length) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments) | com.jogamp.opengl.GL4 | |
| glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, int[] attachments, int attachments_offset) | com.jogamp.opengl.GL4 | |
| glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) | com.jogamp.opengl.GL4 | |
| glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height) | com.jogamp.opengl.GL4 | |
| glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateTexImage(int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) | com.jogamp.opengl.GL2GL3 | |
| glIsBuffer(int buffer) | com.jogamp.opengl.GL | |
| glIsBufferResidentNV(int target) | com.jogamp.opengl.GL2GL3 | |
| glIsCommandListNV(int list) | com.jogamp.opengl.GL2 | |
| glIsEnabled(int cap) | com.jogamp.opengl.GL | |
| glIsEnabledi(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glIsEnabledIndexed(int target, int index) | com.jogamp.opengl.GL2GL3 | |
| glIsFramebuffer(int framebuffer) | com.jogamp.opengl.GL | |
| glIsImageHandleResidentARB(long handle) | com.jogamp.opengl.GL4 | |
| glIsList(int list) | com.jogamp.opengl.GL2 | |
| glIsMemoryObjectEXT(int memoryObject) | com.jogamp.opengl.GL2ES3 | |
| glIsNameAMD(int identifier, int name) | com.jogamp.opengl.GL2 | |
| glIsNamedBufferResidentNV(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glIsNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glIsOcclusionQueryNV(int id) | com.jogamp.opengl.GL2 | |
| glIsProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glIsProgramARB(int program) | com.jogamp.opengl.GL2 | |
| glIsProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glIsQuery(int id) | com.jogamp.opengl.GL2ES2 | |
| glIsRenderbuffer(int renderbuffer) | com.jogamp.opengl.GL | |
| glIsSampler(int sampler) | com.jogamp.opengl.GL3ES3 | |
| glIsSemaphoreEXT(int semaphore) | com.jogamp.opengl.GL2ES3 | |
| glIsShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glIsStateNV(int state) | com.jogamp.opengl.GL2 | |
| glIsSync(long sync) | com.jogamp.opengl.GL3ES3 | |
| glIsTexture(int texture) | com.jogamp.opengl.GL | |
| glIsTextureHandleResidentARB(long handle) | com.jogamp.opengl.GL4 | |
| glIsTransformFeedback(int id) | com.jogamp.opengl.GL2ES3 | |
| glIsTransformFeedbackNV(int id) | com.jogamp.opengl.GL2 | |
| glIsVariantEnabledEXT(int id, int cap) | com.jogamp.opengl.GL2 | |
| glIsVertexArray(int array) | com.jogamp.opengl.GL2ES3 | |
| glIsVertexAttribEnabledAPPLE(int index, int pname) | com.jogamp.opengl.GL2 | |
| glLGPUCopyImageSubDataNVX(int sourceGpu, int destinationGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) | com.jogamp.opengl.GL2 | |
| glLGPUInterlockNVX() | com.jogamp.opengl.GL2 | |
| glLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2 | |
| glLightf(int light, int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glLightfv(int light, int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glLightfv(int light, int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glLighti(int light, int pname, int param) | com.jogamp.opengl.GL2 | |
| glLightiv(int light, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glLightiv(int light, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glLightModelf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glLightModelfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glLightModelfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glLightModeli(int pname, int param) | com.jogamp.opengl.GL2 | |
| glLightModeliv(int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glLightModeliv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glLineStipple(int factor, short pattern) | com.jogamp.opengl.GL2 | |
| glLineWidth(float width) | com.jogamp.opengl.GL | |
| glLinkProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glLinkProgramARB(long programObj) | com.jogamp.opengl.GL2 | |
| glListBase(int base) | com.jogamp.opengl.GL2 | |
| glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glLoadIdentity() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glLoadMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadMatrixf(float[] m, int m_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glLoadName(int name) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixf(FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixf(float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glLockArraysEXT(int first, int count) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glLogicOp(int opcode) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glLogicOp(int opcode) | com.jogamp.opengl.GL2GL3 | |
| glMakeBufferNonResidentNV(int target) | com.jogamp.opengl.GL2GL3 | |
| glMakeBufferResidentNV(int target, int access) | com.jogamp.opengl.GL2GL3 | |
| glMakeImageHandleNonResidentARB(long handle) | com.jogamp.opengl.GL4 | |
| glMakeImageHandleResidentARB(long handle, int access) | com.jogamp.opengl.GL4 | |
| glMakeNamedBufferNonResidentNV(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glMakeNamedBufferResidentNV(int buffer, int access) | com.jogamp.opengl.GL2GL3 | |
| glMakeTextureHandleNonResidentARB(long handle) | com.jogamp.opengl.GL4 | |
| glMakeTextureHandleResidentARB(long handle) | com.jogamp.opengl.GL4 | |
| glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapBuffer(int target, int access) | com.jogamp.opengl.GL | |
| glMapBufferRange(int target, long offset, long length, int access) | com.jogamp.opengl.GL | |
| glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points) | com.jogamp.opengl.GL2 | |
| glMapGrid1d(int un, double u1, double u2) | com.jogamp.opengl.GL2 | |
| glMapGrid1f(int un, float u1, float u2) | com.jogamp.opengl.GL2 | |
| glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) | com.jogamp.opengl.GL2 | |
| glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) | com.jogamp.opengl.GL2 | |
| glMapNamedBuffer(int buffer, int access) | com.jogamp.opengl.GL4 | |
| glMapNamedBufferEXT(int buffer, int access) | com.jogamp.opengl.GL2GL3 | |
| glMapNamedBufferRange(int buffer, long offset, long length, int access) | com.jogamp.opengl.GL4 | |
| glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access) | com.jogamp.opengl.GL2GL3 | |
| glMapParameterfvNV(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glMapParameterfvNV(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMapParameterivNV(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMapParameterivNV(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout) | com.jogamp.opengl.GL2 | |
| glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int stride_offset, int[] layout, int layout_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset) | com.jogamp.opengl.GL2 | |
| glMaterialf(int face, int pname, float param) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMaterialfv(int face, int pname, java.nio.FloatBuffer params) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMaterialfv(int face, int pname, float[] params, int params_offset) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glMateriali(int face, int pname, int param) | com.jogamp.opengl.GL2 | |
| glMaterialiv(int face, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMaterialiv(int face, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2GL3 | |
| glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glMatrixIndexubvARB(int size, ByteBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexubvARB(int size, byte[] indices, int indices_offset) | com.jogamp.opengl.GL2 | |
| glMatrixIndexuivARB(int size, IntBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexuivARB(int size, int[] indices, int indices_offset) | com.jogamp.opengl.GL2 | |
| glMatrixIndexusvARB(int size, ShortBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexusvARB(int size, short[] indices, int indices_offset) | com.jogamp.opengl.GL2 | |
| glMatrixLoaddEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoaddEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadfEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadfEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadIdentityEXT(int mode) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadTransposedEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadTransposedEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadTransposefEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadTransposefEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMode(int mode) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMatrixMultdEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultdEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultfEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultfEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultTransposedEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultTransposedEXT(int mode, double[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultTransposefEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultTransposefEXT(int mode, float[] m, int m_offset) | com.jogamp.opengl.GL2GL3 | |
| glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) | com.jogamp.opengl.GL2GL3 | |
| glMatrixPopEXT(int mode) | com.jogamp.opengl.GL2GL3 | |
| glMatrixPushEXT(int mode) | com.jogamp.opengl.GL2GL3 | |
| glMatrixRotatedEXT(int mode, double angle, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glMatrixRotatefEXT(int mode, float angle, float x, float y, float z) | com.jogamp.opengl.GL2GL3 | |
| glMatrixScaledEXT(int mode, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glMatrixScalefEXT(int mode, float x, float y, float z) | com.jogamp.opengl.GL2GL3 | |
| glMatrixTranslatedEXT(int mode, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glMatrixTranslatefEXT(int mode, float x, float y, float z) | com.jogamp.opengl.GL2GL3 | |
| glMaxShaderCompilerThreadsARB(int count) | com.jogamp.opengl.GL4 | |
| glMaxShaderCompilerThreadsKHR(int count) | com.jogamp.opengl.GL2GL3 | |
| glMemoryBarrier(int barriers) | com.jogamp.opengl.GL2ES3 | |
| glMemoryBarrierByRegion(int barriers) | com.jogamp.opengl.GL3ES3 | |
| glMemoryObjectParameterivEXT(int memoryObject, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glMemoryObjectParameterivEXT(int memoryObject, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glMinmax(int target, int internalformat, boolean sink) | com.jogamp.opengl.GL2 | |
| glMinSampleShading(float value) | com.jogamp.opengl.GL2ES3 | |
| glMulticastBarrierNV() | com.jogamp.opengl.GL2 | |
| glMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | com.jogamp.opengl.GL2 | |
| glMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2 | |
| glMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL2 | |
| glMulticastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) | com.jogamp.opengl.GL2 | |
| glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjecti64vNV(int gpu, int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjecti64vNV(int gpu, int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectivNV(int gpu, int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectivNV(int gpu, int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectui64vNV(int gpu, int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectui64vNV(int gpu, int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectuivNV(int gpu, int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectuivNV(int gpu, int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glMulticastScissorArrayvNVX(int gpu, int first, int count, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMulticastScissorArrayvNVX(int gpu, int first, int count, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMulticastViewportArrayvNVX(int gpu, int first, int count, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMulticastViewportArrayvNVX(int gpu, int first, int count, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) | com.jogamp.opengl.GL2 | |
| glMulticastWaitSyncNV(int signalGpu, int waitGpuMask) | com.jogamp.opengl.GL2 | |
| glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawArraysIndirect(int mode, long indirect_buffer_offset, int drawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex) | com.jogamp.opengl.GL3 | |
| glMultiDrawElementsIndirect(int mode, int type, long indirect_buffer_offset, int drawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) | com.jogamp.opengl.GL4ES3 | |
| glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) | com.jogamp.opengl.GL4ES3 | |
| glMultiTexBufferEXT(int texunit, int target, int internalformat, int buffer) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexCoord1bOES(int texture, byte s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1d(int target, double s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1f(int target, float s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1h(int target, short s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1i(int target, int s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1s(int target, short s) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bOES(int texture, byte s, byte t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2d(int target, double s, double t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2f(int target, float s, float t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2h(int target, short s, short t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2i(int target, int s, int t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2s(int target, short s, short t) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bOES(int texture, byte s, byte t, byte r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3d(int target, double s, double t, double r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3f(int target, float s, float t, float r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3h(int target, short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3i(int target, int s, int t, int r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3s(int target, short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bOES(int texture, byte s, byte t, byte r, byte q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bvOES(int texture, byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4d(int target, double s, double t, double r, double q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4dv(int target, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4f(int target, float s, float t, float r, float q) | com.jogamp.opengl.GL2ES1 | |
| glMultiTexCoord4fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4fv(int target, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4h(int target, short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4hv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4i(int target, int s, int t, int r, int q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4iv(int target, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4s(int target, short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4sv(int target, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glMultiTexCoordP1ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4ui(int texture, int type, int coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnvfEXT(int texunit, int target, int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnviEXT(int texunit, int target, int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGendEXT(int texunit, int coord, int pname, double param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGenfEXT(int texunit, int coord, int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGeniEXT(int texunit, int coord, int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterfEXT(int texunit, int target, int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameteriEXT(int texunit, int target, int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexRenderbufferEXT(int texunit, int target, int renderbuffer) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMultMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMultMatrixf(java.nio.FloatBuffer m) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMultMatrixf(float[] m, int m_offset) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glMultTransposeMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixd(double[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixf(FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixf(float[] m, int m_offset) | com.jogamp.opengl.GL2 | |
| glNamedBufferAttachMemoryNV(int buffer, int memory, long offset) | com.jogamp.opengl.GL4ES3 | |
| glNamedBufferData(int buffer, long size, Buffer data, int usage) | com.jogamp.opengl.GL4 | |
| glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit) | com.jogamp.opengl.GL4ES3 | |
| glNamedBufferStorage(int buffer, long size, Buffer data, int flags) | com.jogamp.opengl.GL4 | |
| glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferStorageExternalEXT(int buffer, long offset, long size, Buffer clientBuffer, int flags) | com.jogamp.opengl.GL2 | |
| glNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glNamedBufferSubData(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL4 | |
| glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferDrawBuffer(int framebuffer, int buf) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferDrawBuffers(int framebuffer, int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferParameteri(int framebuffer, int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferReadBuffer(int framebuffer, int src) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4ES3 | |
| glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, float[] v, int v_offset) | com.jogamp.opengl.GL4ES3 | |
| glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL2GL3 | |
| glNamedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4dvEXT(int program, int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4fvEXT(int program, int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string) | com.jogamp.opengl.GL2GL3 | |
| glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) | com.jogamp.opengl.GL4 | |
| glNamedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL4 | |
| glNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glNamedStringARB(int type, int namelen, String name, int stringlen, String string) | com.jogamp.opengl.GL3 | |
| glNewList(int list, int mode) | com.jogamp.opengl.GL2 | |
| glNormal3b(byte nx, byte ny, byte nz) | com.jogamp.opengl.GL2 | |
| glNormal3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3d(double nx, double ny, double nz) | com.jogamp.opengl.GL2 | |
| glNormal3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3f(float nx, float ny, float nz) | com.jogamp.opengl.GL2ES1 | |
| glNormal3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3h(short nx, short ny, short nz) | com.jogamp.opengl.GL2 | |
| glNormal3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3i(int nx, int ny, int nz) | com.jogamp.opengl.GL2 | |
| glNormal3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormal3s(short nx, short ny, short nz) | com.jogamp.opengl.GL2 | |
| glNormal3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glNormalFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glNormalP3ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glNormalP3uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glNormalP3uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glNormalPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glNormalPointer(int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glNormalPointer(int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glObjectLabel(int identifier, int name, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectLabel(int identifier, int name, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glObjectPurgeableAPPLE(int objectType, int name, int option) | com.jogamp.opengl.GL2 | |
| glObjectUnpurgeableAPPLE(int objectType, int name, int option) | com.jogamp.opengl.GL2 | |
| glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) | com.jogamp.opengl.GL2ES1 | |
| glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPassThrough(float token) | com.jogamp.opengl.GL2 | |
| glPatchParameterfv(int pname, FloatBuffer values) | com.jogamp.opengl.GL3 | |
| glPatchParameterfv(int pname, float[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glPatchParameteri(int pname, int value) | com.jogamp.opengl.GL3ES3 | |
| glPauseTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glPauseTransformFeedbackNV() | com.jogamp.opengl.GL2 | |
| glPixelDataRangeNV(int target, int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int map, int mapsize, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int map, int mapsize, float[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int map, int mapsize, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int map, int mapsize, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int map, int mapsize, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int map, int mapsize, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int map, int mapsize, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int map, int mapsize, short[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int map, int mapsize, long values_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPixelStoref(int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glPixelStorei(int pname, int param) | com.jogamp.opengl.GL | |
| glPixelTransferf(int pname, float param) | com.jogamp.opengl.GL2 | |
| glPixelTransferi(int pname, int param) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterfEXT(int target, int pname, float param) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameteriEXT(int target, int pname, int param) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterivEXT(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glPixelZoom(float xfactor, float yfactor) | com.jogamp.opengl.GL2 | |
| glPNTrianglesfATI(int pname, float param) | com.jogamp.opengl.GL2 | |
| glPNTrianglesiATI(int pname, int param) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointParameterf(int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glPointParameterf(int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointParameterfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL2GL3.glPointParameterfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteri(int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteriv(int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteriv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.glPointSize(float size) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL2GL3.glPointSize(float size) | com.jogamp.opengl.GL2GL3 | |
| glPolygonMode(int face, int mode) | com.jogamp.opengl.GL2GL3 | |
| glPolygonOffset(float factor, float units) | com.jogamp.opengl.GL | |
| glPolygonOffsetClamp(float factor, float units, float clamp) | com.jogamp.opengl.GL4 | |
| glPolygonOffsetClampEXT(float factor, float units, float clamp) | com.jogamp.opengl.GL2GL3 | |
| glPolygonStipple(ByteBuffer mask) | com.jogamp.opengl.GL2 | |
| glPolygonStipple(byte[] mask, int mask_offset) | com.jogamp.opengl.GL2 | |
| glPolygonStipple(long mask_buffer_offset) | com.jogamp.opengl.GL2 | |
| glPopAttrib() | com.jogamp.opengl.GL2 | |
| glPopClientAttrib() | com.jogamp.opengl.GL2 | |
| glPopDebugGroup() | com.jogamp.opengl.GL2ES2 | |
| glPopMatrix() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPopName() | com.jogamp.opengl.GL2 | |
| glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) | com.jogamp.opengl.GL3ES3 | |
| glPrimitiveRestartIndex(int index) | com.jogamp.opengl.GL2GL3 | |
| glPrimitiveRestartIndexNV(int index) | com.jogamp.opengl.GL2 | |
| glPrimitiveRestartNV() | com.jogamp.opengl.GL2 | |
| glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) | com.jogamp.opengl.GL2 | |
| glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset) | com.jogamp.opengl.GL2 | |
| glProgramBinary(int program, int binaryFormat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameters4fvEXT(int target, int index, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fvARB(int target, int index, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameters4fvEXT(int target, int index, int count, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramParameteri(int program, int pname, int value) | com.jogamp.opengl.GL2ES2 | |
| glProgramParameteriARB(int program, int pname, int value) | com.jogamp.opengl.GL3 | |
| glProgramStringARB(int target, int format, int len, String string) | com.jogamp.opengl.GL2 | |
| glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramSubroutineParametersuivNV(int target, int count, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glProgramUniform1d(int program, int location, double v0) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dEXT(int program, int location, double x) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1f(int program, int location, float v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1i(int program, int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1i64ARB(int program, int location, long x) | com.jogamp.opengl.GL4 | |
| glProgramUniform1i64NV(int program, int location, long x) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform1i64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1ui(int program, int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1ui64ARB(int program, int location, long x) | com.jogamp.opengl.GL4 | |
| glProgramUniform1ui64NV(int program, int location, long x) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform1ui64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2d(int program, int location, double v0, double v1) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dEXT(int program, int location, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2f(int program, int location, float v0, float v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2i(int program, int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2i64ARB(int program, int location, long x, long y) | com.jogamp.opengl.GL4 | |
| glProgramUniform2i64NV(int program, int location, long x, long y) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform2i64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2ui(int program, int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2ui64ARB(int program, int location, long x, long y) | com.jogamp.opengl.GL4 | |
| glProgramUniform2ui64NV(int program, int location, long x, long y) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform2ui64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3d(int program, int location, double v0, double v1, double v2) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dEXT(int program, int location, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3f(int program, int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3i(int program, int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3i64ARB(int program, int location, long x, long y, long z) | com.jogamp.opengl.GL4 | |
| glProgramUniform3i64NV(int program, int location, long x, long y, long z) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform3i64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3ui(int program, int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3ui64ARB(int program, int location, long x, long y, long z) | com.jogamp.opengl.GL4 | |
| glProgramUniform3ui64NV(int program, int location, long x, long y, long z) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform3ui64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dvEXT(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w) | com.jogamp.opengl.GL4 | |
| glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform4i64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4i64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w) | com.jogamp.opengl.GL4 | |
| glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform4ui64vARB(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4ui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformHandleui64ARB(int program, int location, long value) | com.jogamp.opengl.GL4 | |
| glProgramUniformHandleui64vARB(int program, int location, int count, LongBuffer values) | com.jogamp.opengl.GL4 | |
| glProgramUniformHandleui64vARB(int program, int location, int count, long[] values, int values_offset) | com.jogamp.opengl.GL4 | |
| glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformui64NV(int program, int location, long value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramVertexLimitNV(int target, int limit) | com.jogamp.opengl.GL2 | |
| glProvokingVertex(int mode) | com.jogamp.opengl.GL2GL3 | |
| glProvokingVertexEXT(int mode) | com.jogamp.opengl.GL2 | |
| glPushAttrib(int mask) | com.jogamp.opengl.GL2 | |
| glPushClientAttrib(int mask) | com.jogamp.opengl.GL2 | |
| glPushClientAttribDefaultEXT(int mask) | com.jogamp.opengl.GL2GL3 | |
| glPushDebugGroup(int source, int id, int length, ByteBuffer message) | com.jogamp.opengl.GL2ES2 | |
| glPushDebugGroup(int source, int id, int length, byte[] message, int message_offset) | com.jogamp.opengl.GL2ES2 | |
| glPushMatrix() | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glPushName(int name) | com.jogamp.opengl.GL2 | |
| glQueryCounter(int id, int target) | com.jogamp.opengl.GL2ES2 | |
| glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) | com.jogamp.opengl.GL2 | |
| glQueryMatrixxOES(int[] mantissa, int mantissa_offset, int[] exponent, int exponent_offset) | com.jogamp.opengl.GL2 | |
| glQueryObjectParameteruiAMD(int target, int id, int pname, int param) | com.jogamp.opengl.GL2 | |
| glQueryResourceNV(int queryType, int tagId, int count, IntBuffer buffer) | com.jogamp.opengl.GL2 | |
| glQueryResourceNV(int queryType, int tagId, int count, int[] buffer, int buffer_offset) | com.jogamp.opengl.GL2 | |
| glQueryResourceTagNV(int tagId, ByteBuffer tagString) | com.jogamp.opengl.GL2 | |
| glQueryResourceTagNV(int tagId, byte[] tagString, int tagString_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2d(double x, double y) | com.jogamp.opengl.GL2 | |
| glRasterPos2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2f(float x, float y) | com.jogamp.opengl.GL2 | |
| glRasterPos2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2i(int x, int y) | com.jogamp.opengl.GL2 | |
| glRasterPos2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos2s(short x, short y) | com.jogamp.opengl.GL2 | |
| glRasterPos2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3d(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glRasterPos3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3f(float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glRasterPos3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3i(int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glRasterPos3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos3s(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glRasterPos3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4d(double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glRasterPos4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4f(float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glRasterPos4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4i(int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glRasterPos4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterPos4s(short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glRasterPos4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glRasterSamplesEXT(int samples, boolean fixedsamplelocations) | com.jogamp.opengl.GL2GL3 | |
| glReadBuffer(int mode) | com.jogamp.opengl.GL2ES3 | |
| glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glRectd(double x1, double y1, double x2, double y2) | com.jogamp.opengl.GL2 | |
| glRectdv(DoubleBuffer v1, DoubleBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glRectf(float x1, float y1, float x2, float y2) | com.jogamp.opengl.GL2 | |
| glRectfv(FloatBuffer v1, FloatBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glRecti(int x1, int y1, int x2, int y2) | com.jogamp.opengl.GL2 | |
| glRectiv(IntBuffer v1, IntBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glRects(short x1, short y1, short x2, short y2) | com.jogamp.opengl.GL2 | |
| glRectsv(ShortBuffer v1, ShortBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset) | com.jogamp.opengl.GL2 | |
| glReleaseKeyedMutexWin32EXT(int memory, long key) | com.jogamp.opengl.GL2 | |
| glReleaseShaderCompiler() | com.jogamp.opengl.GL2ES2 | |
| glRenderbufferStorage(int target, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRenderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) | com.jogamp.opengl.GL2GL3 | |
| glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) | com.jogamp.opengl.GL2 | |
| glRenderGpuMaskNV(int mask) | com.jogamp.opengl.GL2 | |
| glRenderMode(int mode) | com.jogamp.opengl.GL2 | |
| glResetHistogram(int target) | com.jogamp.opengl.GL2 | |
| glResetMemoryObjectParameterNV(int memory, int pname) | com.jogamp.opengl.GL4ES3 | |
| glResetMinmax(int target) | com.jogamp.opengl.GL2 | |
| glResolveDepthValuesNV() | com.jogamp.opengl.GL4ES3 | |
| glResumeTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glResumeTransformFeedbackNV() | com.jogamp.opengl.GL2 | |
| glRotated(double angle, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glRotatef(float angle, float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glSampleCoverage(float value, boolean invert) | com.jogamp.opengl.GL | |
| glSampleMaski(int index, int mask) | com.jogamp.opengl.GL2ES2 | |
| glSampleMaskIndexedNV(int index, int mask) | com.jogamp.opengl.GL2 | |
| glSamplerParameterf(int sampler, int pname, float param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterfv(int sampler, int pname, FloatBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteri(int sampler, int pname, int param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterIiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameteriv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL3ES3 | |
| glScaled(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glScalef(float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glScissor(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glScissorArrayv(int first, int count, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorArrayv(int first, int count, int[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glScissorExclusiveArrayvNV(int first, int count, IntBuffer v) | com.jogamp.opengl.GL4ES3 | |
| glScissorExclusiveArrayvNV(int first, int count, int[] v, int v_offset) | com.jogamp.opengl.GL4ES3 | |
| glScissorExclusiveNV(int x, int y, int width, int height) | com.jogamp.opengl.GL4ES3 | |
| glScissorIndexed(int index, int left, int bottom, int width, int height) | com.jogamp.opengl.GL3 | |
| glScissorIndexedv(int index, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorIndexedv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glSecondaryColor3b(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3bv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3d(double red, double green, double blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3f(float red, float green, float blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3h(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3i(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3s(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ub(byte red, byte green, byte blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ubv(byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ui(int red, int green, int blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3uiv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3us(short red, short green, short blue) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3usv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glSecondaryColorFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glSecondaryColorP3ui(int type, int color) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorP3uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorP3uiv(int type, int[] color, int color_offset) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glSelectBuffer(int size, IntBuffer buffer) | com.jogamp.opengl.GL2 | |
| glSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params) | com.jogamp.opengl.GL4ES3 | |
| glSemaphoreParameterivNV(int semaphore, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4ES3 | |
| glSemaphoreParameterui64vEXT(int semaphore, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glSemaphoreParameterui64vEXT(int semaphore, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) | com.jogamp.opengl.GL2 | |
| glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset) | com.jogamp.opengl.GL2 | |
| glSetInvariantEXT(int id, int type, Buffer addr) | com.jogamp.opengl.GL2 | |
| glSetLocalConstantEXT(int id, int type, Buffer addr) | com.jogamp.opengl.GL2 | |
| glSetMultisamplefvAMD(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2GL3 | |
| glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2GL3 | |
| glShadeModel(int mode) | com.jogamp.opengl.fixedfunc.GLLightingFunc | |
| glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderOp1EXT(int op, int res, int arg1) | com.jogamp.opengl.GL2 | |
| glShaderOp2EXT(int op, int res, int arg1, int arg2) | com.jogamp.opengl.GL2 | |
| glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3) | com.jogamp.opengl.GL2 | |
| glShaderSource(int shader, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2ES2 | |
| glShaderSource(int shader, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2ES2 | |
| glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2 | |
| glShaderSourceARB(long shaderObj, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2 | |
| glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) | com.jogamp.opengl.GL4 | |
| glShadingRateImageBarrierNV(boolean synchronize) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateImagePaletteNV(int viewport, int first, int count, IntBuffer rates) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateImagePaletteNV(int viewport, int first, int count, int[] rates, int rates_offset) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateSampleOrderCustomNV(int rate, int samples, IntBuffer locations) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateSampleOrderCustomNV(int rate, int samples, int[] locations, int locations_offset) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateSampleOrderNV(int order) | com.jogamp.opengl.GL4ES3 | |
| glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, IntBuffer buffers, int numTextureBarriers, IntBuffer textures, IntBuffer dstLayouts) | com.jogamp.opengl.GL2ES3 | |
| glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, int[] buffers, int buffers_offset, int numTextureBarriers, int[] textures, int textures_offset, int[] dstLayouts, int dstLayouts_offset) | com.jogamp.opengl.GL2ES3 | |
| glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray) | com.jogamp.opengl.GL2 | |
| glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, int[] semaphoreArray, int semaphoreArray_offset, long[] fenceValueArray, int fenceValueArray_offset) | com.jogamp.opengl.GL2 | |
| glSignalVkFenceNV(long vkFence) | com.jogamp.opengl.GL4ES3 | |
| glSignalVkSemaphoreNV(long vkSemaphore) | com.jogamp.opengl.GL4ES3 | |
| glSpecializeShader(int shader, ByteBuffer pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue) | com.jogamp.opengl.GL3 | |
| glSpecializeShader(int shader, byte[] pEntryPoint, int pEntryPoint_offset, int numSpecializationConstants, int[] pConstantIndex, int pConstantIndex_offset, int[] pConstantValue, int pConstantValue_offset) | com.jogamp.opengl.GL3 | |
| glStateCaptureNV(int state, int mode) | com.jogamp.opengl.GL2 | |
| glStencilClearTagEXT(int stencilTagBits, int stencilClearTag) | com.jogamp.opengl.GL2 | |
| glStencilFunc(int func, int ref, int mask) | com.jogamp.opengl.GL | |
| glStencilFuncSeparate(int face, int func, int ref, int mask) | com.jogamp.opengl.GL2ES2 | |
| glStencilMask(int mask) | com.jogamp.opengl.GL | |
| glStencilMaskSeparate(int face, int mask) | com.jogamp.opengl.GL2ES2 | |
| glStencilOp(int fail, int zfail, int zpass) | com.jogamp.opengl.GL | |
| glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) | com.jogamp.opengl.GL2ES2 | |
| glStencilOpValueAMD(int face, int value) | com.jogamp.opengl.GL2GL3 | |
| glStringMarkerGREMEDY(int len, Buffer string) | com.jogamp.opengl.GL2 | |
| glSubpixelPrecisionBiasNV(int xbits, int ybits) | com.jogamp.opengl.GL4ES3 | |
| glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW) | com.jogamp.opengl.GL2 | |
| glSyncTextureINTEL(int texture) | com.jogamp.opengl.GL2 | |
| glTessellationFactorAMD(float factor) | com.jogamp.opengl.GL2GL3 | |
| glTessellationModeAMD(int mode) | com.jogamp.opengl.GL2GL3 | |
| glTexAttachMemoryNV(int target, int memory, long offset) | com.jogamp.opengl.GL4ES3 | |
| glTexBuffer(int target, int internalformat, int buffer) | com.jogamp.opengl.GL2ES3 | |
| glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) | com.jogamp.opengl.GL3ES3 | |
| glTexCoord1bOES(byte s) | com.jogamp.opengl.GL2 | |
| glTexCoord1bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord1bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1d(double s) | com.jogamp.opengl.GL2 | |
| glTexCoord1dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1f(float s) | com.jogamp.opengl.GL2 | |
| glTexCoord1fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1h(short s) | com.jogamp.opengl.GL2 | |
| glTexCoord1hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1i(int s) | com.jogamp.opengl.GL2 | |
| glTexCoord1iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord1s(short s) | com.jogamp.opengl.GL2 | |
| glTexCoord1sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2bOES(byte s, byte t) | com.jogamp.opengl.GL2 | |
| glTexCoord2bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord2bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2d(double s, double t) | com.jogamp.opengl.GL2 | |
| glTexCoord2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2f(float s, float t) | com.jogamp.opengl.GL2 | |
| glTexCoord2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2h(short s, short t) | com.jogamp.opengl.GL2 | |
| glTexCoord2hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2i(int s, int t) | com.jogamp.opengl.GL2 | |
| glTexCoord2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord2s(short s, short t) | com.jogamp.opengl.GL2 | |
| glTexCoord2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3bOES(byte s, byte t, byte r) | com.jogamp.opengl.GL2 | |
| glTexCoord3bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord3bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3d(double s, double t, double r) | com.jogamp.opengl.GL2 | |
| glTexCoord3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3f(float s, float t, float r) | com.jogamp.opengl.GL2 | |
| glTexCoord3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3h(short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glTexCoord3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3i(int s, int t, int r) | com.jogamp.opengl.GL2 | |
| glTexCoord3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord3s(short s, short t, short r) | com.jogamp.opengl.GL2 | |
| glTexCoord3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4bOES(byte s, byte t, byte r, byte q) | com.jogamp.opengl.GL2 | |
| glTexCoord4bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord4bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4d(double s, double t, double r, double q) | com.jogamp.opengl.GL2 | |
| glTexCoord4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4f(float s, float t, float r, float q) | com.jogamp.opengl.GL2 | |
| glTexCoord4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4h(short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glTexCoord4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4i(int s, int t, int r, int q) | com.jogamp.opengl.GL2 | |
| glTexCoord4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoord4s(short s, short t, short r, short q) | com.jogamp.opengl.GL2 | |
| glTexCoord4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glTexCoordFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glTexCoordP1ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP1uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP1uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4ui(int type, int coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4uiv(int type, int[] coords, int coords_offset) | com.jogamp.opengl.GL3bc | |
| glTexCoordPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexEnvf(int target, int pname, float param) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvi(int target, int pname, int param) | com.jogamp.opengl.GL2ES1 | |
| glTexEnviv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnviv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES1 | |
| glTexGend(int coord, int pname, double param) | com.jogamp.opengl.GL2 | |
| glTexGendv(int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGendv(int coord, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTexGenf(int coord, int pname, float param) | com.jogamp.opengl.GL2 | |
| glTexGenfv(int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGenfv(int coord, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTexGeni(int coord, int pname, int param) | com.jogamp.opengl.GL2 | |
| glTexGeniv(int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGeniv(int coord, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES2 | |
| glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glTexPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) | com.jogamp.opengl.GL4ES3 | |
| glTexParameterf(int target, int pname, float param) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexParameteri(int target, int pname, int param) | com.jogamp.opengl.GL | |
| glTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexRenderbufferNV(int target, int renderbuffer) | com.jogamp.opengl.GL2 | |
| glTexStorage1D(int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTexStorage2D(int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES3 | |
| glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES3 | |
| glTexStorageMem1DEXT(int target, int levels, int internalFormat, int width, int memory, long offset) | com.jogamp.opengl.GL4bc | |
| glTexStorageMem2DEXT(int target, int levels, int internalFormat, int width, int height, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTexStorageMem2DMultisampleEXT(int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTexStorageMem3DEXT(int target, int levels, int internalFormat, int width, int height, int depth, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTexStorageMem3DMultisampleEXT(int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTexStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) | com.jogamp.opengl.GL2 | |
| glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glTextureAttachMemoryNV(int texture, int memory, long offset) | com.jogamp.opengl.GL4ES3 | |
| glTextureBarrier() | com.jogamp.opengl.GL4 | |
| glTextureBarrierNV() | com.jogamp.opengl.GL3ES3 | |
| glTextureBuffer(int texture, int internalformat, int buffer) | com.jogamp.opengl.GL4 | |
| glTextureBufferEXT(int texture, int target, int internalformat, int buffer) | com.jogamp.opengl.GL2GL3 | |
| glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size) | com.jogamp.opengl.GL4 | |
| glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureLightEXT(int pname) | com.jogamp.opengl.GL2 | |
| glTextureMaterialEXT(int face, int mode) | com.jogamp.opengl.GL2 | |
| glTextureNormalEXT(int mode) | com.jogamp.opengl.GL2 | |
| glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit) | com.jogamp.opengl.GL4ES3 | |
| glTextureParameterf(int texture, int pname, float param) | com.jogamp.opengl.GL4 | |
| glTextureParameterfEXT(int texture, int target, int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterfv(int texture, int pname, FloatBuffer param) | com.jogamp.opengl.GL4 | |
| glTextureParameterfv(int texture, int pname, float[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameteri(int texture, int pname, int param) | com.jogamp.opengl.GL4 | |
| glTextureParameteriEXT(int texture, int target, int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterIiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glTextureParameterIiv(int texture, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterIuiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glTextureParameterIuiv(int texture, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL4 | |
| glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameteriv(int texture, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glTextureParameteriv(int texture, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL4 | |
| glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureRangeAPPLE(int target, int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glTextureRenderbufferEXT(int texture, int target, int renderbuffer) | com.jogamp.opengl.GL2GL3 | |
| glTextureStorage1D(int texture, int levels, int internalformat, int width) | com.jogamp.opengl.GL4 | |
| glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL4 | |
| glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL4 | |
| glTextureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL4 | |
| glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL4 | |
| glTextureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureStorageMem1DEXT(int texture, int levels, int internalFormat, int width, int memory, long offset) | com.jogamp.opengl.GL4bc | |
| glTextureStorageMem2DEXT(int texture, int levels, int internalFormat, int width, int height, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTextureStorageMem2DMultisampleEXT(int texture, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTextureStorageMem3DEXT(int texture, int levels, int internalFormat, int width, int height, int depth, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTextureStorageMem3DMultisampleEXT(int texture, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset) | com.jogamp.opengl.GL2ES3 | |
| glTextureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) | com.jogamp.opengl.GL2 | |
| glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL4 | |
| glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL4 | |
| glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL4 | |
| glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) | com.jogamp.opengl.GL4 | |
| glTransformFeedbackBufferBase(int xfb, int index, int buffer) | com.jogamp.opengl.GL4 | |
| glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) | com.jogamp.opengl.GL4 | |
| glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode) | com.jogamp.opengl.GL2ES3 | |
| glTranslated(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glTranslatef(float x, float y, float z) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glUniform(GLUniformData data) | com.jogamp.opengl.GL2ES2 | |
| glUniform1d(int location, double x) | com.jogamp.opengl.GL3 | |
| glUniform1dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform1dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform1f(int location, float v0) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fARB(int location, float v0) | com.jogamp.opengl.GL2 | |
| glUniform1fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform1i(int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glUniform1i64ARB(int location, long x) | com.jogamp.opengl.GL4 | |
| glUniform1i64NV(int location, long x) | com.jogamp.opengl.GL3ES3 | |
| glUniform1i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform1i64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform1i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform1i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform1iARB(int location, int v0) | com.jogamp.opengl.GL2 | |
| glUniform1iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform1ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform1ui(int location, int v0) | com.jogamp.opengl.GL2ES3 | |
| glUniform1ui64ARB(int location, long x) | com.jogamp.opengl.GL4 | |
| glUniform1ui64NV(int location, long x) | com.jogamp.opengl.GL3ES3 | |
| glUniform1ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform1ui64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform1ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform1ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform1uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform1uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform2d(int location, double x, double y) | com.jogamp.opengl.GL3 | |
| glUniform2dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform2dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform2f(int location, float v0, float v1) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fARB(int location, float v0, float v1) | com.jogamp.opengl.GL2 | |
| glUniform2fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform2i(int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glUniform2i64ARB(int location, long x, long y) | com.jogamp.opengl.GL4 | |
| glUniform2i64NV(int location, long x, long y) | com.jogamp.opengl.GL3ES3 | |
| glUniform2i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform2i64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform2i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform2i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform2iARB(int location, int v0, int v1) | com.jogamp.opengl.GL2 | |
| glUniform2iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform2ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform2ui(int location, int v0, int v1) | com.jogamp.opengl.GL2ES3 | |
| glUniform2ui64ARB(int location, long x, long y) | com.jogamp.opengl.GL4 | |
| glUniform2ui64NV(int location, long x, long y) | com.jogamp.opengl.GL3ES3 | |
| glUniform2ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform2ui64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform2ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform2ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform2uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform2uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform3d(int location, double x, double y, double z) | com.jogamp.opengl.GL3 | |
| glUniform3dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform3dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform3f(int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fARB(int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2 | |
| glUniform3fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform3i(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glUniform3i64ARB(int location, long x, long y, long z) | com.jogamp.opengl.GL4 | |
| glUniform3i64NV(int location, long x, long y, long z) | com.jogamp.opengl.GL3ES3 | |
| glUniform3i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform3i64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform3i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform3i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform3iARB(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2 | |
| glUniform3iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform3ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform3ui(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES3 | |
| glUniform3ui64ARB(int location, long x, long y, long z) | com.jogamp.opengl.GL4 | |
| glUniform3ui64NV(int location, long x, long y, long z) | com.jogamp.opengl.GL3ES3 | |
| glUniform3ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform3ui64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform3ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform3ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform3uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform3uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform4d(int location, double x, double y, double z, double w) | com.jogamp.opengl.GL3 | |
| glUniform4dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform4dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform4f(int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fARB(int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2 | |
| glUniform4fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4fvARB(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform4i(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glUniform4i64ARB(int location, long x, long y, long z, long w) | com.jogamp.opengl.GL4 | |
| glUniform4i64NV(int location, long x, long y, long z, long w) | com.jogamp.opengl.GL3ES3 | |
| glUniform4i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform4i64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform4i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform4i64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform4iARB(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2 | |
| glUniform4iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform4ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4ivARB(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniform4ui(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES3 | |
| glUniform4ui64ARB(int location, long x, long y, long z, long w) | com.jogamp.opengl.GL4 | |
| glUniform4ui64NV(int location, long x, long y, long z, long w) | com.jogamp.opengl.GL3ES3 | |
| glUniform4ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform4ui64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniform4ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform4ui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL3ES3 | |
| glUniform4uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform4uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) | com.jogamp.opengl.GL2ES3 | |
| glUniformBufferEXT(int program, int location, int buffer) | com.jogamp.opengl.GL2 | |
| glUniformHandleui64ARB(int location, long value) | com.jogamp.opengl.GL4 | |
| glUniformHandleui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniformHandleui64vARB(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL4 | |
| glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2 | |
| glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) | com.jogamp.opengl.GL3 | |
| glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset) | com.jogamp.opengl.GL3 | |
| glUniformui64NV(int location, long value) | com.jogamp.opengl.GL2GL3 | |
| glUniformui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glUniformui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glUnlockArraysEXT() | com.jogamp.opengl.GL2 | |
| glUnmapBuffer(int target) | com.jogamp.opengl.GL | |
| glUnmapNamedBuffer(int buffer) | com.jogamp.opengl.GL4 | |
| glUnmapNamedBufferEXT(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glUnmapTexture2DINTEL(int texture, int level) | com.jogamp.opengl.GL2 | |
| glUploadGpuMaskNVX(int mask) | com.jogamp.opengl.GL2 | |
| glUseProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glUseProgramObjectARB(long programObj) | com.jogamp.opengl.GL2 | |
| glUseProgramStages(int pipeline, int stages, int program) | com.jogamp.opengl.GL2ES2 | |
| glValidateProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glValidateProgramARB(long programObj) | com.jogamp.opengl.GL2 | |
| glValidateProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glVariantbvEXT(int id, ByteBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantbvEXT(int id, byte[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantdvEXT(int id, DoubleBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantdvEXT(int id, double[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantfvEXT(int id, FloatBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantfvEXT(int id, float[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantivEXT(int id, IntBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantivEXT(int id, int[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantPointerEXT(int id, int type, int stride, Buffer addr) | com.jogamp.opengl.GL2 | |
| glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset) | com.jogamp.opengl.GL2 | |
| glVariantsvEXT(int id, ShortBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantsvEXT(int id, short[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantubvEXT(int id, ByteBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantubvEXT(int id, byte[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantuivEXT(int id, IntBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantuivEXT(int id, int[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVariantusvEXT(int id, ShortBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantusvEXT(int id, short[] addr, int addr_offset) | com.jogamp.opengl.GL2 | |
| glVDPAUFiniNV() | com.jogamp.opengl.GL2 | |
| glVDPAUGetSurfaceivNV(long surface, int pname, int count, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glVDPAUGetSurfaceivNV(long surface, int pname, int count, int[] length, int length_offset, int[] values, int values_offset) | com.jogamp.opengl.GL2 | |
| glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress) | com.jogamp.opengl.GL2 | |
| glVDPAUIsSurfaceNV(long surface) | com.jogamp.opengl.GL2 | |
| glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceWithPictureStructureNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames, boolean isFrameStructure) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceWithPictureStructureNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset, boolean isFrameStructure) | com.jogamp.opengl.GL2 | |
| glVDPAUSurfaceAccessNV(long surface, int access) | com.jogamp.opengl.GL2 | |
| glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces) | com.jogamp.opengl.GL2 | |
| glVDPAUUnregisterSurfaceNV(long surface) | com.jogamp.opengl.GL2 | |
| glVertex2bOES(byte x, byte y) | com.jogamp.opengl.GL2 | |
| glVertex2bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex2bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glVertex2d(double x, double y) | com.jogamp.opengl.GL2 | |
| glVertex2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2f(float x, float y) | com.jogamp.opengl.GL2 | |
| glVertex2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2h(short x, short y) | com.jogamp.opengl.GL2 | |
| glVertex2hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2i(int x, int y) | com.jogamp.opengl.GL2 | |
| glVertex2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex2s(short x, short y) | com.jogamp.opengl.GL2 | |
| glVertex2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3bOES(byte x, byte y, byte z) | com.jogamp.opengl.GL2 | |
| glVertex3bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex3bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glVertex3d(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glVertex3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3f(float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glVertex3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3h(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertex3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3i(int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glVertex3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex3s(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertex3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4bOES(byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2 | |
| glVertex4bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex4bvOES(byte[] coords, int coords_offset) | com.jogamp.opengl.GL2 | |
| glVertex4d(double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glVertex4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4f(float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glVertex4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4h(short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertex4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4hv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4i(int x, int y, int z, int w) | com.jogamp.opengl.GL2 | |
| glVertex4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertex4s(short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertex4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) | com.jogamp.opengl.GL4 | |
| glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) | com.jogamp.opengl.GL4 | |
| glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL4 | |
| glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL4 | |
| glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) | com.jogamp.opengl.GL4 | |
| glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayElementBuffer(int vaobj, int buffer) | com.jogamp.opengl.GL4 | |
| glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayParameteriAPPLE(int pname, int param) | com.jogamp.opengl.GL2 | |
| glVertexArrayRangeAPPLE(int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, boolean normalized, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) | com.jogamp.opengl.GL2GL3 | |
| glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) | com.jogamp.opengl.GL4 | |
| glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides) | com.jogamp.opengl.GL4 | |
| glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, int[] strides, int strides_offset) | com.jogamp.opengl.GL4 | |
| glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1d(int index, double x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dARB(int index, double x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1f(int index, float x) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fARB(int index, float x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1h(int index, short x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1s(int index, short x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1sARB(int index, short x) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2d(int index, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dARB(int index, double x, double y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2f(int index, float x, float y) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fARB(int index, float x, float y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2h(int index, short x, short y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2s(int index, short x, short y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2sARB(int index, short x, short y) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3d(int index, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dARB(int index, double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3f(int index, float x, float y, float z) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fARB(int index, float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3h(int index, short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3s(int index, short x, short y, short z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3sARB(int index, short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4bvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4d(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dARB(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4dvARB(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4f(int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fARB(int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4fvARB(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4h(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4hv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nbv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nbv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NbvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NbvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Niv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Niv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nsv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nsv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NsvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NsvARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NubvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NubvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nuiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nuiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NuivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NuivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nusv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nusv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NusvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4NusvARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4s(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4sARB(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4svARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ubvARB(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4uivARB(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4usvARB(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribBinding(int attribindex, int bindingindex) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribDivisor(int index, int divisor) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1i(int index, int x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1ui(int index, int x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2i(int index, int x, int y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2ui(int index, int x, int y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3i(int index, int x, int y, int z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3ui(int index, int x, int y, int z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4i(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ui(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4usv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribIFormatNV(int index, int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribL1d(int index, double x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1i64NV(int index, long x) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64ARB(int index, long x) | com.jogamp.opengl.GL4 | |
| glVertexAttribL1ui64NV(int index, long x) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64vARB(int index, LongBuffer v) | com.jogamp.opengl.GL4 | |
| glVertexAttribL1ui64vARB(int index, long[] v, int v_offset) | com.jogamp.opengl.GL4 | |
| glVertexAttribL1ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2d(int index, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2i64NV(int index, long x, long y) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64NV(int index, long x, long y) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3d(int index, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3i64NV(int index, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64NV(int index, long x, long y, long z) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4d(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4i64NV(int index, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4i64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64NV(int index, long x, long y, long z, long w) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64vNV(int index, long[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL4 | |
| glVertexAttribLFormatNV(int index, int size, int type, int stride) | com.jogamp.opengl.GL2 | |
| glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL4bc | |
| com::jogamp::opengl::GL3bc.glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribP1ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribParameteriAMD(int index, int pname, int param) | com.jogamp.opengl.GL2 | |
| glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribPointer(GLArrayData array) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs1hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs1hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs2hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs2hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs3hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs3hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexAttribs4hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs4hv(int index, int n, short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glVertexBindingDivisor(int bindingindex, int divisor) | com.jogamp.opengl.GL3ES3 | |
| glVertexBlendARB(int count) | com.jogamp.opengl.GL2 | |
| glVertexFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexP2ui(int type, int value) | com.jogamp.opengl.GL3bc | |
| glVertexP2uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP2uiv(int type, int[] value, int value_offset) | com.jogamp.opengl.GL3bc | |
| glVertexP3ui(int type, int value) | com.jogamp.opengl.GL3bc | |
| glVertexP3uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP3uiv(int type, int[] value, int value_offset) | com.jogamp.opengl.GL3bc | |
| glVertexP4ui(int type, int value) | com.jogamp.opengl.GL3bc | |
| glVertexP4uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP4uiv(int type, int[] value, int value_offset) | com.jogamp.opengl.GL3bc | |
| glVertexPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexWeightfEXT(float weight) | com.jogamp.opengl.GL2 | |
| glVertexWeightfvEXT(FloatBuffer weight) | com.jogamp.opengl.GL2 | |
| glVertexWeightfvEXT(float[] weight, int weight_offset) | com.jogamp.opengl.GL2 | |
| glVertexWeighth(short weight) | com.jogamp.opengl.GL2 | |
| glVertexWeighthv(ShortBuffer weight) | com.jogamp.opengl.GL2 | |
| glVertexWeighthv(short[] weight, int weight_offset) | com.jogamp.opengl.GL2 | |
| glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time) | com.jogamp.opengl.GL2 | |
| glVideoCaptureNV(int video_capture_slot, int[] sequence_num, int sequence_num_offset, long[] capture_time, int capture_time_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2 | |
| glViewport(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glViewportArrayv(int first, int count, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportArrayv(int first, int count, float[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glViewportIndexedf(int index, float x, float y, float w, float h) | com.jogamp.opengl.GL3 | |
| glViewportIndexedfv(int index, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportIndexedfv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff) | com.jogamp.opengl.GL4ES3 | |
| glViewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) | com.jogamp.opengl.GL4ES3 | |
| glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, IntBuffer buffers, int numTextureBarriers, IntBuffer textures, IntBuffer srcLayouts) | com.jogamp.opengl.GL2ES3 | |
| glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, int[] buffers, int buffers_offset, int numTextureBarriers, int[] textures, int textures_offset, int[] srcLayouts, int srcLayouts_offset) | com.jogamp.opengl.GL2ES3 | |
| glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray) | com.jogamp.opengl.GL2 | |
| glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, int[] semaphoreArray, int semaphoreArray_offset, long[] fenceValueArray, int fenceValueArray_offset) | com.jogamp.opengl.GL2 | |
| glWaitSync(long sync, int flags, long timeout) | com.jogamp.opengl.GL3ES3 | |
| glWaitVkSemaphoreNV(long vkSemaphore) | com.jogamp.opengl.GL4ES3 | |
| glWeightbvARB(int size, ByteBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightbvARB(int size, byte[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightdvARB(int size, DoubleBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightdvARB(int size, double[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightfvARB(int size, FloatBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightfvARB(int size, float[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightivARB(int size, IntBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightivARB(int size, int[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightPointerARB(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2 | |
| glWeightsvARB(int size, ShortBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightsvARB(int size, short[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightubvARB(int size, ByteBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightubvARB(int size, byte[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightuivARB(int size, IntBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightuivARB(int size, int[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWeightusvARB(int size, ShortBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightusvARB(int size, short[] weights, int weights_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2d(double x, double y) | com.jogamp.opengl.GL2 | |
| glWindowPos2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2f(float x, float y) | com.jogamp.opengl.GL2 | |
| glWindowPos2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2i(int x, int y) | com.jogamp.opengl.GL2 | |
| glWindowPos2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos2s(short x, short y) | com.jogamp.opengl.GL2 | |
| glWindowPos2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3d(double x, double y, double z) | com.jogamp.opengl.GL2 | |
| glWindowPos3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3dv(double[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3f(float x, float y, float z) | com.jogamp.opengl.GL2 | |
| glWindowPos3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3fv(float[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3i(int x, int y, int z) | com.jogamp.opengl.GL2 | |
| glWindowPos3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3iv(int[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowPos3s(short x, short y, short z) | com.jogamp.opengl.GL2 | |
| glWindowPos3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3sv(short[] v, int v_offset) | com.jogamp.opengl.GL2 | |
| glWindowRectanglesEXT(int mode, int count, IntBuffer box) | com.jogamp.opengl.GL2GL3 | |
| glWindowRectanglesEXT(int mode, int count, int[] box, int box_offset) | com.jogamp.opengl.GL2GL3 | |
| glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW) | com.jogamp.opengl.GL2 | |
| hasBasicFBOSupport() | com.jogamp.opengl.GLBase | |
| hasFullFBOSupport() | com.jogamp.opengl.GLBase | |
| hasGLSL() | com.jogamp.opengl.GLBase | |
| isExtensionAvailable(String glExtensionName) | com.jogamp.opengl.GLBase | |
| isFunctionAvailable(String glFunctionName) | com.jogamp.opengl.GLBase | |
| isGL() | com.jogamp.opengl.GLBase | |
| isGL2() | com.jogamp.opengl.GLBase | |
| isGL2ES1() | com.jogamp.opengl.GLBase | |
| isGL2ES2() | com.jogamp.opengl.GLBase | |
| isGL2ES3() | com.jogamp.opengl.GLBase | |
| isGL2GL3() | com.jogamp.opengl.GLBase | |
| isGL3() | com.jogamp.opengl.GLBase | |
| isGL3bc() | com.jogamp.opengl.GLBase | |
| isGL3core() | com.jogamp.opengl.GLBase | |
| isGL3ES3() | com.jogamp.opengl.GLBase | |
| isGL4() | com.jogamp.opengl.GLBase | |
| isGL4bc() | com.jogamp.opengl.GLBase | |
| isGL4core() | com.jogamp.opengl.GLBase | |
| isGL4ES3() | com.jogamp.opengl.GLBase | |
| isGLcore() | com.jogamp.opengl.GLBase | |
| isGLES() | com.jogamp.opengl.GLBase | |
| isGLES1() | com.jogamp.opengl.GLBase | |
| isGLES2() | com.jogamp.opengl.GLBase | |
| isGLES2Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3() | com.jogamp.opengl.GLBase | |
| isGLES31Compatible() | com.jogamp.opengl.GLBase | |
| isGLES32Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3Compatible() | com.jogamp.opengl.GLBase | |
| isNPOTTextureAvailable() | com.jogamp.opengl.GLBase | |
| isPBOPackBound() | com.jogamp.opengl.GL2ES3 | |
| isPBOUnpackBound() | com.jogamp.opengl.GL2ES3 | |
| isTextureFormatBGRA8888Available() | com.jogamp.opengl.GLBase | |
| isVBOArrayBound() | com.jogamp.opengl.GLBase | |
| isVBOElementArrayBound() | com.jogamp.opengl.GLBase | |
| mapBuffer(int target, int access) | com.jogamp.opengl.GLBase | |
| mapBufferRange(final int target, final long offset, final long length, final int access) | com.jogamp.opengl.GLBase | |
| mapNamedBuffer(int bufferName, int access) | com.jogamp.opengl.GL4 | |
| mapNamedBufferEXT(int bufferName, int access) | com.jogamp.opengl.GL2 | |
| mapNamedBufferRange(final int bufferName, final long offset, final long length, final int access) | com.jogamp.opengl.GL4 | |
| mapNamedBufferRangeEXT(final int bufferName, final long offset, final long length, final int access) | com.jogamp.opengl.GL2 | |
| setSwapInterval(int interval) | com.jogamp.opengl.GLBase | |