4package com.jogamp.opengl;
7import com.jogamp.opengl.*;
8import com.jogamp.opengl.fixedfunc.*;
10import java.io.PrintStream;
11import com.jogamp.gluegen.runtime.*;
12import com.jogamp.common.os.*;
13import com.jogamp.common.nio.*;
15import com.jogamp.common.util.*;
18import java.util.HashMap;
19import java.nio.charset.Charset;
20import java.nio.charset.StandardCharsets;
279 public void glDrawVkImageNV(
long vkImage,
int sampler,
float x0,
float y0,
float x1,
float y1,
float z,
float s0,
float t0,
float s1,
float t1);
326 public void glTexPageCommitmentMemNV(
int target,
int layer,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int memory,
long offset,
boolean commit);
332 public void glTexturePageCommitmentMemNV(
int texture,
int layer,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int memory,
long offset,
boolean commit);
static final int GL_MESH_SUBROUTINE_NV
GL_NV_mesh_shader Define "GL_MESH_SUBROUTINE_NV" with expression '0x957C', CType: int
void glSignalVkFenceNV(long vkFence)
Entry point to C language function: void {@native glSignalVkFenceNV}(GLuint64 vkFence) Part of GL_...
static final int GL_CONSERVATIVE_RASTERIZATION_NV
GL_NV_conservative_raster Define "GL_CONSERVATIVE_RASTERIZATION_NV" with expression '0x9346',...
static final int GL_MAX_MESH_ATOMIC_COUNTERS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_ATOMIC_COUNTERS_NV" with expression '0x8E65',...
static final int GL_REFERENCED_BY_TASK_SHADER_NV
GL_NV_mesh_shader Define "GL_REFERENCED_BY_TASK_SHADER_NV" with expression '0x95A1',...
static final int GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV" with expression '0x9...
void glDrawMeshTasksNV(int first, int count)
Entry point to C language function: void {@native glDrawMeshTasksNV}(GLuint first,...
static final int GL_VIEWPORT_SWIZZLE_X_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_X_NV" with expression '0x9358',...
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
GL_NV_mesh_shader Define "GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV" with expression '0x959D',...
void glShadingRateSampleOrderNV(int order)
Entry point to C language function: void {@native glShadingRateSampleOrderNV}(GLenum order) Part o...
static final int GL_VIEWPORT_POSITION_W_SCALE_NV
GL_NV_clip_space_w_scaling Define "GL_VIEWPORT_POSITION_W_SCALE_NV" with expression '0x937C',...
static final int GL_FRAGMENT_COVERAGE_TO_COLOR_NV
GL_NV_fragment_coverage_to_color Define "GL_FRAGMENT_COVERAGE_TO_COLOR_NV" with expression '0x92DD',...
static final int GL_TIMELINE_SEMAPHORE_VALUE_NV
GL_NV_timeline_semaphore Define "GL_TIMELINE_SEMAPHORE_VALUE_NV" with expression '0x9595',...
void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset)
Entry point to C language function: void {@native glNamedBufferAttachMemoryNV}(GLuint buffer,...
static final int GL_MAX_MESH_WORK_GROUP_SIZE_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_WORK_GROUP_SIZE_NV" with expression '0x953B',...
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV
GL_NV_mesh_shader Define "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV" with expression '0x9...
static final int GL_MAX_DRAW_MESH_TASKS_COUNT_NV
GL_NV_mesh_shader Define "GL_MAX_DRAW_MESH_TASKS_COUNT_NV" with expression '0x953D',...
static final int GL_MAX_COARSE_FRAGMENT_SAMPLES_NV
GL_NV_shading_rate_image Define "GL_MAX_COARSE_FRAGMENT_SAMPLES_NV" with expression '0x955F',...
static final int GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV" with expression '0x9565',...
static final int GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV
GL_NV_mesh_shader Define "GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV" with expression '0x92DF',...
static final int GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
GL_NV_mesh_shader Define "GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV" with expression '0x9543',...
static final int GL_REFERENCED_BY_MESH_SHADER_NV
GL_NV_mesh_shader Define "GL_REFERENCED_BY_MESH_SHADER_NV" with expression '0x95A0',...
void glGetSemaphoreParameterivNV(int semaphore, int pname, int[] params, int params_offset)
Entry point to C language function: void {@native glGetSemaphoreParameterivNV}(GLuint semaphore,...
static final int GL_VIEWPORT_SWIZZLE_Y_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_Y_NV" with expression '0x9359',...
static final int GL_VIEWPORT_SWIZZLE_W_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_W_NV" with expression '0x935B',...
static final int GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV" with expression '0x9354',...
static final int GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV
GL_NV_shader_subgroup_partitioned Define "GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV" with expression '0x...
static final int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
GL_NV_sample_locations Define "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV" with expression '0x93...
static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
GL_NV_sample_locations Define "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV" with expression '0x9340...
static final int GL_MESH_SHADER_NV
GL_NV_mesh_shader Define "GL_MESH_SHADER_NV" with expression '0x9559', CType: int
void glShadingRateImagePaletteNV(int viewport, int first, int count, IntBuffer rates)
Entry point to C language function: void {@native glShadingRateImagePaletteNV}(GLuint viewport,...
static final int GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV" with expression '0x956F...
void glTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit)
Entry point to C language function: void {@native glTexturePageCommitmentMemNV}(GLuint texture,...
void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, IntBuffer params)
Entry point to C language function: void {@native glGetMemoryObjectDetachedResourcesuivNV}(GLuint me...
static final int GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV" with expression '0x8E6E',...
void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, float[] v, int v_offset)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint fram...
static final int GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV" with expression '0x9...
static final int GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV" with expression '0x95A3',...
static final int GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV" with expression '0x8E6C',...
static final int GL_TASK_WORK_GROUP_SIZE_NV
GL_NV_mesh_shader Define "GL_TASK_WORK_GROUP_SIZE_NV" with expression '0x953F', CType: int
static final int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
GL_NV_sample_locations Define "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV" with expression '0x933D',...
static final int GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV" with expression '0x8E69',...
static final int GL_MAX_TASK_ATOMIC_COUNTERS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_ATOMIC_COUNTERS_NV" with expression '0x8E6D',...
static final int GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV
GL_NV_primitive_shading_rate Define "GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV" with expression '0x95B2'...
static final int GL_SCISSOR_BOX_EXCLUSIVE_NV
GL_NV_scissor_exclusive Define "GL_SCISSOR_BOX_EXCLUSIVE_NV" with expression '0x9556',...
static final int GL_ATTACHED_MEMORY_OFFSET_NV
GL_NV_memory_attachment Define "GL_ATTACHED_MEMORY_OFFSET_NV" with expression '0x95A5',...
static final int GL_MAX_MESH_OUTPUT_PRIMITIVES_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_OUTPUT_PRIMITIVES_NV" with expression '0x9539',...
static final int GL_MAX_DETACHED_TEXTURES_NV
GL_NV_memory_attachment Define "GL_MAX_DETACHED_TEXTURES_NV" with expression '0x95AC',...
static final int GL_ATTACHED_MEMORY_OBJECT_NV
GL_NV_memory_attachment Define "GL_ATTACHED_MEMORY_OBJECT_NV" with expression '0x95A4',...
static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV
GL_NV_mesh_shader Define "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV" with expression '0x9...
void glNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit)
Entry point to C language function: void {@native glNamedBufferPageCommitmentMemNV}(GLuint buffer,...
static final int GL_SCISSOR_TEST_EXCLUSIVE_NV
GL_NV_scissor_exclusive Define "GL_SCISSOR_TEST_EXCLUSIVE_NV" with expression '0x9555',...
static final int GL_FRAGMENT_COVERAGE_COLOR_NV
GL_NV_fragment_coverage_to_color Define "GL_FRAGMENT_COVERAGE_COLOR_NV" with expression '0x92DE',...
static final int GL_MESH_WORK_GROUP_SIZE_NV
GL_NV_mesh_shader Define "GL_MESH_WORK_GROUP_SIZE_NV" with expression '0x953E', CType: int
void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, int[] params, int params_offset)
Entry point to C language function: void {@native glGetMemoryObjectDetachedResourcesuivNV}(GLuint me...
static final int GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
GL_NV_conservative_raster Define "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV" with expression '0x9347',...
static final int GL_SEMAPHORE_TYPE_NV
GL_NV_timeline_semaphore Define "GL_SEMAPHORE_TYPE_NV" with expression '0x95B3', CType: int
static final int GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV" with expression '0x9...
static final int GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV" with expression '0x9351',...
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV
GL_NV_mesh_shader Define "GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV" with expression '0x959C',...
static final int GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV" with expression '0x8E66',...
void glSubpixelPrecisionBiasNV(int xbits, int ybits)
Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits,...
static final int GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV" with expression '0x955E',...
static final int GL_MAX_TASK_IMAGE_UNIFORMS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_IMAGE_UNIFORMS_NV" with expression '0x8E6A',...
static final int GL_MAX_TASK_WORK_GROUP_SIZE_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_WORK_GROUP_SIZE_NV" with expression '0x953C',...
void glSemaphoreParameterivNV(int semaphore, int pname, int[] params, int params_offset)
Entry point to C language function: void {@native glSemaphoreParameterivNV}(GLuint semaphore,...
void glShadingRateSampleOrderCustomNV(int rate, int samples, int[] locations, int locations_offset)
Entry point to C language function: void {@native glShadingRateSampleOrderCustomNV}(GLenum rate,...
static final int GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV" with expression '0x9356',...
void glMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride)
Entry point to C language function: void {@native glMultiDrawMeshTasksIndirectCountNV}(GLintptr indi...
static final int GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV" with expression '0x9357',...
static final int GL_MAX_MESH_VIEWS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_VIEWS_NV" with expression '0x9557', CType: int
void glShadingRateImagePaletteNV(int viewport, int first, int count, int[] rates, int rates_offset)
Entry point to C language function: void {@native glShadingRateImagePaletteNV}(GLuint viewport,...
void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint fram...
static final int GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV" with expression '0x8E61',...
static final int GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV" with expression '0x9350',...
static final int GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV" with expression '0x956D'...
static final int GL_MESH_VERTICES_OUT_NV
GL_NV_mesh_shader Define "GL_MESH_VERTICES_OUT_NV" with expression '0x9579', CType: int
void glFramebufferSampleLocationsfvNV(int target, int start, int count, float[] v, int v_offset)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target,...
void glShadingRateImageBarrierNV(boolean synchronize)
Entry point to C language function: void {@native glShadingRateImageBarrierNV}(GLboolean synchronize...
static final int GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV" with expression '0x9352',...
void glScissorExclusiveArrayvNV(int first, int count, IntBuffer v)
Entry point to C language function: void {@native glScissorExclusiveArrayvNV}(GLuint first,...
static final int GL_TASK_SHADER_NV
GL_NV_mesh_shader Define "GL_TASK_SHADER_NV" with expression '0x955A', CType: int
static final int GL_SEMAPHORE_TYPE_BINARY_NV
GL_NV_timeline_semaphore Define "GL_SEMAPHORE_TYPE_BINARY_NV" with expression '0x95B4',...
static final int GL_TASK_SUBROUTINE_NV
GL_NV_mesh_shader Define "GL_TASK_SUBROUTINE_NV" with expression '0x957D', CType: int
static final int GL_MEMORY_ATTACHABLE_SIZE_NV
GL_NV_memory_attachment Define "GL_MEMORY_ATTACHABLE_SIZE_NV" with expression '0x95A7',...
static final int GL_MAX_DETACHED_BUFFERS_NV
GL_NV_memory_attachment Define "GL_MAX_DETACHED_BUFFERS_NV" with expression '0x95AD',...
static final int GL_VIEWPORT_SWIZZLE_Z_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_Z_NV" with expression '0x935A',...
static final int GL_MAX_MESH_IMAGE_UNIFORMS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_IMAGE_UNIFORMS_NV" with expression '0x8E62',...
long glGetVkProcAddrNV(byte[] name, int name_offset)
Entry point to C language function: GLVULKANPROCNV {@native glGetVkProcAddrNV}(const GLchar * name) ...
static final int GL_REPRESENTATIVE_FRAGMENT_TEST_NV
GL_NV_representative_fragment_test Define "GL_REPRESENTATIVE_FRAGMENT_TEST_NV" with expression '0x937...
void glWaitVkSemaphoreNV(long vkSemaphore)
Entry point to C language function: void {@native glWaitVkSemaphoreNV}(GLuint64 vkSemaphore) Part ...
void glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff)
Entry point to C language function: void {@native glViewportPositionWScaleNV}(GLuint index,...
void glCreateSemaphoresNV(int n, int[] semaphores, int semaphores_offset)
Entry point to C language function: void {@native glCreateSemaphoresNV}(GLsizei n,...
void glScissorExclusiveArrayvNV(int first, int count, int[] v, int v_offset)
Entry point to C language function: void {@native glScissorExclusiveArrayvNV}(GLuint first,...
void glBindShadingRateImageNV(int texture)
Entry point to C language function: void {@native glBindShadingRateImageNV}(GLuint texture) Part o...
void glCreateSemaphoresNV(int n, IntBuffer semaphores)
Entry point to C language function: void {@native glCreateSemaphoresNV}(GLsizei n,...
static final int GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV" with expression '0x955C',...
static final int GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV" with expression '0x95AF...
void glDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1)
Entry point to C language function: void {@native glDrawVkImageNV}(GLuint64 vkImage,...
static final int GL_TASK_SUBROUTINE_UNIFORM_NV
GL_NV_mesh_shader Define "GL_TASK_SUBROUTINE_UNIFORM_NV" with expression '0x957F',...
static final int GL_DETACHED_TEXTURES_NV
GL_NV_memory_attachment Define "GL_DETACHED_TEXTURES_NV" with expression '0x95AA',...
static final int GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV" with expression '0x9536',...
static final int GL_MESH_OUTPUT_TYPE_NV
GL_NV_mesh_shader Define "GL_MESH_OUTPUT_TYPE_NV" with expression '0x957B', CType: int
static final int GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV" with expression '0x95A2',...
static final int GL_SEMAPHORE_TYPE_TIMELINE_NV
GL_NV_timeline_semaphore Define "GL_SEMAPHORE_TYPE_TIMELINE_NV" with expression '0x95B5',...
void glSignalVkSemaphoreNV(long vkSemaphore)
Entry point to C language function: void {@native glSignalVkSemaphoreNV}(GLuint64 vkSemaphore) Par...
static final int GL_SHADING_RATE_IMAGE_BINDING_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_IMAGE_BINDING_NV" with expression '0x955B',...
void glFragmentCoverageColorNV(int color)
Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color) Part of...
static final int GL_MESH_SUBROUTINE_UNIFORM_NV
GL_NV_mesh_shader Define "GL_MESH_SUBROUTINE_UNIFORM_NV" with expression '0x957E',...
void glResolveDepthValuesNV()
Entry point to C language function: void {@native glResolveDepthValuesNV}() Part of GL_NV_sample_l...
static final int GL_TASK_SHADER_BIT_NV
GL_NV_mesh_shader Define "GL_TASK_SHADER_BIT_NV" with expression '0x00000080', CType: int
static final int GL_MAX_MESH_OUTPUT_VERTICES_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_OUTPUT_VERTICES_NV" with expression '0x9538',...
static final int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
GL_NV_sample_locations Define "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV" with expression '0x933F',...
static final int GL_DETACHED_BUFFERS_NV
GL_NV_memory_attachment Define "GL_DETACHED_BUFFERS_NV" with expression '0x95AB', CType: int
void glBufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, boolean commit)
Entry point to C language function: void {@native glBufferPageCommitmentMemNV}(GLenum target,...
static final int GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV
GL_NV_mesh_shader Define "GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV" with expression '0x8E6F',...
static final int GL_SAMPLE_LOCATION_NV
GL_NV_sample_locations Define "GL_SAMPLE_LOCATION_NV" with expression '0x8E50', CType: int
static final int GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV
GL_NV_primitive_shading_rate Define "GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV" with expression '0x95B1'...
void glViewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew)
Entry point to C language function: void {@native glViewportSwizzleNV}(GLuint index,...
static final int GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV" with expression '0x8E64',...
long glGetVkProcAddrNV(ByteBuffer name)
Entry point to C language function: GLVULKANPROCNV {@native glGetVkProcAddrNV}(const GLchar * name) ...
void glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride)
Entry point to C language function: void {@native glMultiDrawMeshTasksIndirectNV}(GLintptr indirect,...
static final int GL_FILL_RECTANGLE_NV
GL_NV_fill_rectangle Define "GL_FILL_RECTANGLE_NV" with expression '0x933C', CType: int
void glResetMemoryObjectParameterNV(int memory, int pname)
Entry point to C language function: void {@native glResetMemoryObjectParameterNV}(GLuint memory,...
static final int GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV" with expression '0x9353',...
static final int GL_MAX_TASK_UNIFORM_BLOCKS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_UNIFORM_BLOCKS_NV" with expression '0x8E68',...
static final int GL_MAX_TASK_OUTPUT_COUNT_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_OUTPUT_COUNT_NV" with expression '0x953A', CType: int
void glSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params)
Entry point to C language function: void {@native glSemaphoreParameterivNV}(GLuint semaphore,...
static final int GL_MESH_PRIMITIVES_OUT_NV
GL_NV_mesh_shader Define "GL_MESH_PRIMITIVES_OUT_NV" with expression '0x957A', CType: int
static final int GL_MAX_MESH_UNIFORM_BLOCKS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_UNIFORM_BLOCKS_NV" with expression '0x8E60',...
void glTexAttachMemoryNV(int target, int memory, long offset)
Entry point to C language function: void {@native glTexAttachMemoryNV}(GLenum target,...
static final int GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV" with expression '0x956E'...
void glDrawMeshTasksIndirectNV(long indirect)
Entry point to C language function: void {@native glDrawMeshTasksIndirectNV}(GLintptr indirect) Pa...
static final int GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV
GL_NV_viewport_swizzle Define "GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV" with expression '0x9355',...
static final int GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV" with expression '0x955D',...
static final int GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV" with expression '0x9...
void glGetShadingRateImagePaletteNV(int viewport, int entry, int[] rate, int rate_offset)
Entry point to C language function: void {@native glGetShadingRateImagePaletteNV}(GLuint viewport,...
static final int GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV" with expression '0x95B...
static final int GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV" with expression '0x9...
void glTextureAttachMemoryNV(int texture, int memory, long offset)
Entry point to C language function: void {@native glTextureAttachMemoryNV}(GLuint texture,...
void glGetShadingRateSampleLocationivNV(int rate, int samples, int index, IntBuffer location)
Entry point to C language function: void {@native glGetShadingRateSampleLocationivNV}(GLenum rate,...
static final int GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV" with expression '0x95AE',...
static final int GL_SHADING_RATE_IMAGE_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_IMAGE_NV" with expression '0x9563',...
static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
GL_NV_sample_locations Define "GL_PROGRAMMABLE_SAMPLE_LOCATION_NV" with expression '0x9341',...
void glGetSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSemaphoreParameterivNV}(GLuint semaphore,...
static final int GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
GL_NV_conservative_raster Define "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV" with expression '0x9349',...
static final int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
GL_NV_sample_locations Define "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV" with expression '0x933E',...
static final int GL_SHADING_RATE_NO_INVOCATIONS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_NO_INVOCATIONS_NV" with expression '0x9564',...
static final int GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV
GL_NV_timeline_semaphore Define "GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV" with expression '0x95...
static final int GL_MAX_TASK_UNIFORM_COMPONENTS_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_UNIFORM_COMPONENTS_NV" with expression '0x8E6B',...
static final int GL_MEMORY_ATTACHABLE_ALIGNMENT_NV
GL_NV_memory_attachment Define "GL_MEMORY_ATTACHABLE_ALIGNMENT_NV" with expression '0x95A6',...
static final int GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV" with expression '0x956C'...
static final int GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV
GL_NV_mesh_shader Define "GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV" with expression '0x9537',...
static final int GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV
GL_NV_clip_space_w_scaling Define "GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV" with expression '0x937D',...
static final int GL_MEMORY_ATTACHABLE_NV
GL_NV_memory_attachment Define "GL_MEMORY_ATTACHABLE_NV" with expression '0x95A8',...
void glScissorExclusiveNV(int x, int y, int width, int height)
Entry point to C language function: void {@native glScissorExclusiveNV}(GLint x, GLint y,...
void glGetShadingRateImagePaletteNV(int viewport, int entry, IntBuffer rate)
Entry point to C language function: void {@native glGetShadingRateImagePaletteNV}(GLuint viewport,...
void glShadingRateSampleOrderCustomNV(int rate, int samples, IntBuffer locations)
Entry point to C language function: void {@native glShadingRateSampleOrderCustomNV}(GLenum rate,...
static final int GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV
GL_NV_clip_space_w_scaling Define "GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV" with expression '0x937E',...
static final int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
GL_NV_sample_locations Define "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV" with expression '0x9343'...
static final int GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
GL_NV_conservative_raster Define "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV" with expression '0x9348',...
static final int GL_DETACHED_MEMORY_INCARNATION_NV
GL_NV_memory_attachment Define "GL_DETACHED_MEMORY_INCARNATION_NV" with expression '0x95A9',...
static final int GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV
GL_NV_shading_rate_image Define "GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV" with expression '0x9...
static final int GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV
GL_NV_mesh_shader Define "GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV" with expression '0x8E67',...
void glTexPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit)
Entry point to C language function: void {@native glTexPageCommitmentMemNV}(GLenum target,...
static final int GL_MAX_MESH_UNIFORM_COMPONENTS_NV
GL_NV_mesh_shader Define "GL_MAX_MESH_UNIFORM_COMPONENTS_NV" with expression '0x8E63',...
void glGetShadingRateSampleLocationivNV(int rate, int samples, int index, int[] location, int location_offset)
Entry point to C language function: void {@native glGetShadingRateSampleLocationivNV}(GLenum rate,...
void glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target,...
static final int GL_MESH_SHADER_BIT_NV
GL_NV_mesh_shader Define "GL_MESH_SHADER_BIT_NV" with expression '0x00000040', CType: int
void glBufferAttachMemoryNV(int target, int memory, long offset)
Entry point to C language function: void {@native glBufferAttachMemoryNV}(GLenum target,...