JOGL v2.6.0-rc-20250822
JOGL, High-Performance Graphics Binding for Java™ (public API).
DebugGL4bc.java
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1package com.jogamp.opengl;
2
3import java.io.*;
4import com.jogamp.opengl.*;
5import com.jogamp.gluegen.runtime.*;
6import java.nio.*;
7import com.jogamp.opengl.GL4;
8import com.jogamp.opengl.GL4bc;
9import com.jogamp.opengl.GL3bc;
10
11/**
12 * <p>
13 * Composable pipeline which wraps an underlying {@link GL} implementation,
14 * providing error checking after each OpenGL method call. If an error occurs,
15 * causes a {@link GLException} to be thrown at exactly the point of failure.
16 * </p>
17 * <p>
18 * Sample code which installs this pipeline:
19 * <pre>
20 * gl = drawable.setGL(new DebugGL(drawable.getGL()));
21 * </pre>
22 * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}
23 * </p>
24 */
25public class DebugGL4bc implements com.jogamp.opengl.GL4bc{
26 public static final boolean DEBUG = jogamp.opengl.Debug.debug("DebugGL4bc");
27 public DebugGL4bc(GL4bc downstreamGL4bc)
28 {
29 if (downstreamGL4bc == null) {
30 throw new IllegalArgumentException("null downstreamGL4bc");
31 }
32 this.downstreamGL4bc = downstreamGL4bc;
33 // Fetch GLContext object for better error checking (if possible)
34 _context = downstreamGL4bc.getContext();
35 }
36
37 @Override
38 public final GL getDownstreamGL() throws GLException {
39 return downstreamGL4bc;
40 }
41 @Override
42 public int getBoundBuffer(int arg0)
43 {
44 return downstreamGL4bc.getBoundBuffer(arg0);
45 }
46 @Override
47 public int getBoundFramebuffer(int arg0)
48 {
49 return downstreamGL4bc.getBoundFramebuffer(arg0);
50 }
51 @Override
53 {
54 return downstreamGL4bc.getBufferStorage(arg0);
55 }
56 @Override
58 {
59 return downstreamGL4bc.getContext();
60 }
61 @Override
63 {
64 return downstreamGL4bc.getDefaultDrawBuffer();
65 }
66 @Override
68 {
69 return downstreamGL4bc.getDefaultDrawFramebuffer();
70 }
71 @Override
73 {
74 return downstreamGL4bc.getDefaultReadBuffer();
75 }
76 @Override
78 {
79 return downstreamGL4bc.getDefaultReadFramebuffer();
80 }
81 @Override
82 public java.lang.Object getExtension(java.lang.String arg0)
83 {
84 return downstreamGL4bc.getExtension(arg0);
85 }
86 @Override
88 {
89 return this;
90 }
91 @Override
93 {
94 if( isGL2() ) { return this; }
95 throw new GLException("Not a GL2 implementation");
96 }
97 @Override
99 {
100 if( isGL2ES1() ) { return this; }
101 throw new GLException("Not a GL2ES1 implementation");
102 }
103 @Override
105 {
106 if( isGL2ES2() ) { return this; }
107 throw new GLException("Not a GL2ES2 implementation");
108 }
109 @Override
111 {
112 if( isGL2ES3() ) { return this; }
113 throw new GLException("Not a GL2ES3 implementation");
114 }
115 @Override
117 {
118 if( isGL2GL3() ) { return this; }
119 throw new GLException("Not a GL2GL3 implementation");
120 }
121 @Override
123 {
124 if( isGL3() ) { return this; }
125 throw new GLException("Not a GL3 implementation");
126 }
127 @Override
129 {
130 if( isGL3ES3() ) { return this; }
131 throw new GLException("Not a GL3ES3 implementation");
132 }
133 @Override
135 {
136 if( isGL3bc() ) { return this; }
137 throw new GLException("Not a GL3bc implementation");
138 }
139 @Override
141 {
142 if( isGL4() ) { return this; }
143 throw new GLException("Not a GL4 implementation");
144 }
145 @Override
147 {
148 if( isGL4ES3() ) { return this; }
149 throw new GLException("Not a GL4ES3 implementation");
150 }
151 @Override
153 {
154 if( isGL4bc() ) { return this; }
155 throw new GLException("Not a GL4bc implementation");
156 }
157 @Override
159 {
160 throw new GLException("Not a GLES1 implementation");
161 }
162 @Override
164 {
165 throw new GLException("Not a GLES2 implementation");
166 }
167 @Override
169 {
170 throw new GLException("Not a GLES3 implementation");
171 }
172 @Override
174 {
175 return downstreamGL4bc.getGLProfile();
176 }
177 @Override
179 {
180 return downstreamGL4bc.getMaxRenderbufferSamples();
181 }
182 @Override
183 public java.lang.Object getPlatformGLExtensions()
184 {
185 return downstreamGL4bc.getPlatformGLExtensions();
186 }
187 @Override
189 {
190 return downstreamGL4bc.getRootGL();
191 }
192 @Override
193 public int getSwapInterval()
194 {
195 return downstreamGL4bc.getSwapInterval();
196 }
197 @Override
198 public void glAccum(int arg0,float arg1)
199 {
200 checkContext();
201 downstreamGL4bc.glAccum(arg0,arg1);
202 final int err = checkGLError();
203 if (err != GL_NO_ERROR) {
204 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
205 "glAccum", arg0, arg1);
206 }
207 }
208 @Override
209 public boolean glAcquireKeyedMutexWin32EXT(int arg0,long arg1,int arg2)
210 {
211 checkContext();
212 boolean _res = downstreamGL4bc.glAcquireKeyedMutexWin32EXT(arg0,arg1,arg2);
213 final int err = checkGLError();
214 if (err != GL_NO_ERROR) {
215 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X)",
216 "glAcquireKeyedMutexWin32EXT", arg0, arg1, arg2);
217 }
218 return _res;
219 }
220 @Override
221 public void glActiveShaderProgram(int arg0,int arg1)
222 {
223 checkContext();
224 downstreamGL4bc.glActiveShaderProgram(arg0,arg1);
225 final int err = checkGLError();
226 if (err != GL_NO_ERROR) {
227 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
228 "glActiveShaderProgram", arg0, arg1);
229 }
230 }
231 @Override
232 public void glActiveStencilFaceEXT(int arg0)
233 {
234 checkContext();
235 downstreamGL4bc.glActiveStencilFaceEXT(arg0);
236 final int err = checkGLError();
237 if (err != GL_NO_ERROR) {
238 writeGLError(err, "%s(<int> 0x%X)",
239 "glActiveStencilFaceEXT", arg0);
240 }
241 }
242 @Override
243 public void glActiveTexture(int arg0)
244 {
245 checkContext();
246 downstreamGL4bc.glActiveTexture(arg0);
247 final int err = checkGLError();
248 if (err != GL_NO_ERROR) {
249 writeGLError(err, "%s(<int> 0x%X)",
250 "glActiveTexture", arg0);
251 }
252 }
253 @Override
254 public void glAlphaFunc(int arg0,float arg1)
255 {
256 checkContext();
257 downstreamGL4bc.glAlphaFunc(arg0,arg1);
258 final int err = checkGLError();
259 if (err != GL_NO_ERROR) {
260 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
261 "glAlphaFunc", arg0, arg1);
262 }
263 }
264 @Override
266 {
267 checkContext();
268 downstreamGL4bc.glAlphaToCoverageDitherControlNV(arg0);
269 final int err = checkGLError();
270 if (err != GL_NO_ERROR) {
271 writeGLError(err, "%s(<int> 0x%X)",
272 "glAlphaToCoverageDitherControlNV", arg0);
273 }
274 }
275 @Override
277 {
278 checkContext();
280 final int err = checkGLError();
281 if (err != GL_NO_ERROR) {
282 writeGLError(err, "%s()",
283 "glApplyFramebufferAttachmentCMAAINTEL");
284 }
285 }
286 @Override
287 public void glApplyTextureEXT(int arg0)
288 {
289 checkContext();
290 downstreamGL4bc.glApplyTextureEXT(arg0);
291 final int err = checkGLError();
292 if (err != GL_NO_ERROR) {
293 writeGLError(err, "%s(<int> 0x%X)",
294 "glApplyTextureEXT", arg0);
295 }
296 }
297 @Override
298 public boolean glAreTexturesResident(int arg0,int[] arg1,int arg2,byte[] arg3,int arg4)
299 {
300 checkContext();
301 boolean _res = downstreamGL4bc.glAreTexturesResident(arg0,arg1,arg2,arg3,arg4);
302 final int err = checkGLError();
303 if (err != GL_NO_ERROR) {
304 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
305 "glAreTexturesResident", arg0, arg2, arg4);
306 }
307 return _res;
308 }
309 @Override
310 public boolean glAreTexturesResident(int arg0,java.nio.IntBuffer arg1,java.nio.ByteBuffer arg2)
311 {
312 checkContext();
313 boolean _res = downstreamGL4bc.glAreTexturesResident(arg0,arg1,arg2);
314 final int err = checkGLError();
315 if (err != GL_NO_ERROR) {
316 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
317 "glAreTexturesResident", arg0, arg1, arg2);
318 }
319 return _res;
320 }
321 @Override
322 public void glArrayElement(int arg0)
323 {
324 checkContext();
325 downstreamGL4bc.glArrayElement(arg0);
326 final int err = checkGLError();
327 if (err != GL_NO_ERROR) {
328 writeGLError(err, "%s(<int> 0x%X)",
329 "glArrayElement", arg0);
330 }
331 }
332 @Override
333 public int glAsyncCopyBufferSubDataNVX(int arg0,int[] arg1,int arg2,long[] arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9,long arg10,long arg11,int arg12,int[] arg13,int arg14,long[] arg15,int arg16)
334 {
335 checkContext();
336 int _res = downstreamGL4bc.glAsyncCopyBufferSubDataNVX(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16);
337 final int err = checkGLError();
338 if (err != GL_NO_ERROR) {
339 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
340 "glAsyncCopyBufferSubDataNVX", arg0, arg2, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg14, arg16);
341 }
342 return _res;
343 }
344 @Override
345 public int glAsyncCopyBufferSubDataNVX(int arg0,java.nio.IntBuffer arg1,java.nio.LongBuffer arg2,int arg3,int arg4,int arg5,int arg6,long arg7,long arg8,long arg9,int arg10,java.nio.IntBuffer arg11,java.nio.LongBuffer arg12)
346 {
347 checkContext();
348 int _res = downstreamGL4bc.glAsyncCopyBufferSubDataNVX(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12);
349 final int err = checkGLError();
350 if (err != GL_NO_ERROR) {
351 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
352 "glAsyncCopyBufferSubDataNVX", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12);
353 }
354 return _res;
355 }
356 @Override
357 public int glAsyncCopyImageSubDataNVX(int arg0,int[] arg1,int arg2,long[] arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14,int arg15,int arg16,int arg17,int arg18,int arg19,int arg20,int arg21,int arg22,int[] arg23,int arg24,long[] arg25,int arg26)
358 {
359 checkContext();
360 int _res = downstreamGL4bc.glAsyncCopyImageSubDataNVX(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16,arg17,arg18,arg19,arg20,arg21,arg22,arg23,arg24,arg25,arg26);
361 final int err = checkGLError();
362 if (err != GL_NO_ERROR) {
363 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
364 "glAsyncCopyImageSubDataNVX", arg0, arg2, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19, arg20, arg21, arg22, arg24, arg26);
365 }
366 return _res;
367 }
368 @Override
369 public int glAsyncCopyImageSubDataNVX(int arg0,java.nio.IntBuffer arg1,java.nio.LongBuffer arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14,int arg15,int arg16,int arg17,int arg18,int arg19,int arg20,java.nio.IntBuffer arg21,java.nio.LongBuffer arg22)
370 {
371 checkContext();
372 int _res = downstreamGL4bc.glAsyncCopyImageSubDataNVX(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16,arg17,arg18,arg19,arg20,arg21,arg22);
373 final int err = checkGLError();
374 if (err != GL_NO_ERROR) {
375 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
376 "glAsyncCopyImageSubDataNVX", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19, arg20, arg21, arg22);
377 }
378 return _res;
379 }
380 @Override
381 public void glAttachObjectARB(long arg0,long arg1)
382 {
383 checkContext();
384 downstreamGL4bc.glAttachObjectARB(arg0,arg1);
385 final int err = checkGLError();
386 if (err != GL_NO_ERROR) {
387 writeGLError(err, "%s(<long> %s, <long> %s)",
388 "glAttachObjectARB", arg0, arg1);
389 }
390 }
391 @Override
392 public void glAttachShader(int arg0,int arg1)
393 {
394 checkContext();
395 downstreamGL4bc.glAttachShader(arg0,arg1);
396 final int err = checkGLError();
397 if (err != GL_NO_ERROR) {
398 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
399 "glAttachShader", arg0, arg1);
400 }
401 }
402 @Override
403 public void glBegin(int arg0)
404 {
405 checkContext();
406 downstreamGL4bc.glBegin(arg0);
407 insideBeginEndPair = true;
408 // NOTE: can't check glGetError(); it's not allowed inside glBegin/glEnd pair
409 }
410 @Override
411 public void glBeginConditionalRender(int arg0,int arg1)
412 {
413 checkContext();
414 downstreamGL4bc.glBeginConditionalRender(arg0,arg1);
415 final int err = checkGLError();
416 if (err != GL_NO_ERROR) {
417 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
418 "glBeginConditionalRender", arg0, arg1);
419 }
420 }
421 @Override
422 public void glBeginConditionalRenderNVX(int arg0)
423 {
424 checkContext();
425 downstreamGL4bc.glBeginConditionalRenderNVX(arg0);
426 final int err = checkGLError();
427 if (err != GL_NO_ERROR) {
428 writeGLError(err, "%s(<int> 0x%X)",
429 "glBeginConditionalRenderNVX", arg0);
430 }
431 }
432 @Override
433 public void glBeginOcclusionQueryNV(int arg0)
434 {
435 checkContext();
436 downstreamGL4bc.glBeginOcclusionQueryNV(arg0);
437 final int err = checkGLError();
438 if (err != GL_NO_ERROR) {
439 writeGLError(err, "%s(<int> 0x%X)",
440 "glBeginOcclusionQueryNV", arg0);
441 }
442 }
443 @Override
444 public void glBeginPerfQueryINTEL(int arg0)
445 {
446 checkContext();
447 downstreamGL4bc.glBeginPerfQueryINTEL(arg0);
448 final int err = checkGLError();
449 if (err != GL_NO_ERROR) {
450 writeGLError(err, "%s(<int> 0x%X)",
451 "glBeginPerfQueryINTEL", arg0);
452 }
453 }
454 @Override
455 public void glBeginQuery(int arg0,int arg1)
456 {
457 checkContext();
458 downstreamGL4bc.glBeginQuery(arg0,arg1);
459 final int err = checkGLError();
460 if (err != GL_NO_ERROR) {
461 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
462 "glBeginQuery", arg0, arg1);
463 }
464 }
465 @Override
466 public void glBeginQueryIndexed(int arg0,int arg1,int arg2)
467 {
468 checkContext();
469 downstreamGL4bc.glBeginQueryIndexed(arg0,arg1,arg2);
470 final int err = checkGLError();
471 if (err != GL_NO_ERROR) {
472 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
473 "glBeginQueryIndexed", arg0, arg1, arg2);
474 }
475 }
476 @Override
477 public void glBeginTransformFeedback(int arg0)
478 {
479 checkContext();
480 downstreamGL4bc.glBeginTransformFeedback(arg0);
481 final int err = checkGLError();
482 if (err != GL_NO_ERROR) {
483 writeGLError(err, "%s(<int> 0x%X)",
484 "glBeginTransformFeedback", arg0);
485 }
486 }
487 @Override
489 {
490 checkContext();
491 downstreamGL4bc.glBeginVertexShaderEXT();
492 final int err = checkGLError();
493 if (err != GL_NO_ERROR) {
494 writeGLError(err, "%s()",
495 "glBeginVertexShaderEXT");
496 }
497 }
498 @Override
499 public void glBeginVideoCaptureNV(int arg0)
500 {
501 checkContext();
502 downstreamGL4bc.glBeginVideoCaptureNV(arg0);
503 final int err = checkGLError();
504 if (err != GL_NO_ERROR) {
505 writeGLError(err, "%s(<int> 0x%X)",
506 "glBeginVideoCaptureNV", arg0);
507 }
508 }
509 @Override
510 public void glBindAttribLocation(int arg0,int arg1,java.lang.String arg2)
511 {
512 checkContext();
513 downstreamGL4bc.glBindAttribLocation(arg0,arg1,arg2);
514 final int err = checkGLError();
515 if (err != GL_NO_ERROR) {
516 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
517 "glBindAttribLocation", arg0, arg1, arg2);
518 }
519 }
520 @Override
521 public void glBindBuffer(int arg0,int arg1)
522 {
523 checkContext();
524 downstreamGL4bc.glBindBuffer(arg0,arg1);
525 final int err = checkGLError();
526 if (err != GL_NO_ERROR) {
527 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
528 "glBindBuffer", arg0, arg1);
529 }
530 }
531 @Override
532 public void glBindBufferBase(int arg0,int arg1,int arg2)
533 {
534 checkContext();
535 downstreamGL4bc.glBindBufferBase(arg0,arg1,arg2);
536 final int err = checkGLError();
537 if (err != GL_NO_ERROR) {
538 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
539 "glBindBufferBase", arg0, arg1, arg2);
540 }
541 }
542 @Override
543 public void glBindBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
544 {
545 checkContext();
546 downstreamGL4bc.glBindBufferRange(arg0,arg1,arg2,arg3,arg4);
547 final int err = checkGLError();
548 if (err != GL_NO_ERROR) {
549 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
550 "glBindBufferRange", arg0, arg1, arg2, arg3, arg4);
551 }
552 }
553 @Override
554 public void glBindBuffersBase(int arg0,int arg1,int arg2,int[] arg3,int arg4)
555 {
556 checkContext();
557 downstreamGL4bc.glBindBuffersBase(arg0,arg1,arg2,arg3,arg4);
558 final int err = checkGLError();
559 if (err != GL_NO_ERROR) {
560 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
561 "glBindBuffersBase", arg0, arg1, arg2, arg4);
562 }
563 }
564 @Override
565 public void glBindBuffersBase(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
566 {
567 checkContext();
568 downstreamGL4bc.glBindBuffersBase(arg0,arg1,arg2,arg3);
569 final int err = checkGLError();
570 if (err != GL_NO_ERROR) {
571 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
572 "glBindBuffersBase", arg0, arg1, arg2, arg3);
573 }
574 }
575 @Override
576 public void glBindBuffersRange(int arg0,int arg1,int arg2,int[] arg3,int arg4,com.jogamp.common.nio.PointerBuffer arg5,com.jogamp.common.nio.PointerBuffer arg6)
577 {
578 checkContext();
579 downstreamGL4bc.glBindBuffersRange(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
580 final int err = checkGLError();
581 if (err != GL_NO_ERROR) {
582 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s)",
583 "glBindBuffersRange", arg0, arg1, arg2, arg4, arg5, arg6);
584 }
585 }
586 @Override
587 public void glBindBuffersRange(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,com.jogamp.common.nio.PointerBuffer arg4,com.jogamp.common.nio.PointerBuffer arg5)
588 {
589 checkContext();
590 downstreamGL4bc.glBindBuffersRange(arg0,arg1,arg2,arg3,arg4,arg5);
591 final int err = checkGLError();
592 if (err != GL_NO_ERROR) {
593 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s)",
594 "glBindBuffersRange", arg0, arg1, arg2, arg3, arg4, arg5);
595 }
596 }
597 @Override
598 public void glBindFragDataLocation(int arg0,int arg1,java.lang.String arg2)
599 {
600 checkContext();
601 downstreamGL4bc.glBindFragDataLocation(arg0,arg1,arg2);
602 final int err = checkGLError();
603 if (err != GL_NO_ERROR) {
604 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
605 "glBindFragDataLocation", arg0, arg1, arg2);
606 }
607 }
608 @Override
609 public void glBindFragDataLocationIndexed(int arg0,int arg1,int arg2,java.lang.String arg3)
610 {
611 checkContext();
612 downstreamGL4bc.glBindFragDataLocationIndexed(arg0,arg1,arg2,arg3);
613 final int err = checkGLError();
614 if (err != GL_NO_ERROR) {
615 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
616 "glBindFragDataLocationIndexed", arg0, arg1, arg2, arg3);
617 }
618 }
619 @Override
620 public void glBindFramebuffer(int arg0,int arg1)
621 {
622 checkContext();
623 downstreamGL4bc.glBindFramebuffer(arg0,arg1);
624 final int err = checkGLError();
625 if (err != GL_NO_ERROR) {
626 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
627 "glBindFramebuffer", arg0, arg1);
628 }
629 }
630 @Override
631 public void glBindImageTexture(int arg0,int arg1,int arg2,boolean arg3,int arg4,int arg5,int arg6)
632 {
633 checkContext();
634 downstreamGL4bc.glBindImageTexture(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
635 final int err = checkGLError();
636 if (err != GL_NO_ERROR) {
637 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
638 "glBindImageTexture", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
639 }
640 }
641 @Override
642 public void glBindImageTextures(int arg0,int arg1,int[] arg2,int arg3)
643 {
644 checkContext();
645 downstreamGL4bc.glBindImageTextures(arg0,arg1,arg2,arg3);
646 final int err = checkGLError();
647 if (err != GL_NO_ERROR) {
648 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
649 "glBindImageTextures", arg0, arg1, arg3);
650 }
651 }
652 @Override
653 public void glBindImageTextures(int arg0,int arg1,java.nio.IntBuffer arg2)
654 {
655 checkContext();
656 downstreamGL4bc.glBindImageTextures(arg0,arg1,arg2);
657 final int err = checkGLError();
658 if (err != GL_NO_ERROR) {
659 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
660 "glBindImageTextures", arg0, arg1, arg2);
661 }
662 }
663 @Override
664 public int glBindLightParameterEXT(int arg0,int arg1)
665 {
666 checkContext();
667 int _res = downstreamGL4bc.glBindLightParameterEXT(arg0,arg1);
668 final int err = checkGLError();
669 if (err != GL_NO_ERROR) {
670 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
671 "glBindLightParameterEXT", arg0, arg1);
672 }
673 return _res;
674 }
675 @Override
676 public int glBindMaterialParameterEXT(int arg0,int arg1)
677 {
678 checkContext();
679 int _res = downstreamGL4bc.glBindMaterialParameterEXT(arg0,arg1);
680 final int err = checkGLError();
681 if (err != GL_NO_ERROR) {
682 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
683 "glBindMaterialParameterEXT", arg0, arg1);
684 }
685 return _res;
686 }
687 @Override
688 public void glBindMultiTextureEXT(int arg0,int arg1,int arg2)
689 {
690 checkContext();
691 downstreamGL4bc.glBindMultiTextureEXT(arg0,arg1,arg2);
692 final int err = checkGLError();
693 if (err != GL_NO_ERROR) {
694 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
695 "glBindMultiTextureEXT", arg0, arg1, arg2);
696 }
697 }
698 @Override
699 public int glBindParameterEXT(int arg0)
700 {
701 checkContext();
702 int _res = downstreamGL4bc.glBindParameterEXT(arg0);
703 final int err = checkGLError();
704 if (err != GL_NO_ERROR) {
705 writeGLError(err, "%s(<int> 0x%X)",
706 "glBindParameterEXT", arg0);
707 }
708 return _res;
709 }
710 @Override
711 public void glBindProgramARB(int arg0,int arg1)
712 {
713 checkContext();
714 downstreamGL4bc.glBindProgramARB(arg0,arg1);
715 final int err = checkGLError();
716 if (err != GL_NO_ERROR) {
717 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
718 "glBindProgramARB", arg0, arg1);
719 }
720 }
721 @Override
722 public void glBindProgramPipeline(int arg0)
723 {
724 checkContext();
725 downstreamGL4bc.glBindProgramPipeline(arg0);
726 final int err = checkGLError();
727 if (err != GL_NO_ERROR) {
728 writeGLError(err, "%s(<int> 0x%X)",
729 "glBindProgramPipeline", arg0);
730 }
731 }
732 @Override
733 public void glBindRenderbuffer(int arg0,int arg1)
734 {
735 checkContext();
736 downstreamGL4bc.glBindRenderbuffer(arg0,arg1);
737 final int err = checkGLError();
738 if (err != GL_NO_ERROR) {
739 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
740 "glBindRenderbuffer", arg0, arg1);
741 }
742 }
743 @Override
744 public void glBindSampler(int arg0,int arg1)
745 {
746 checkContext();
747 downstreamGL4bc.glBindSampler(arg0,arg1);
748 final int err = checkGLError();
749 if (err != GL_NO_ERROR) {
750 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
751 "glBindSampler", arg0, arg1);
752 }
753 }
754 @Override
755 public void glBindSamplers(int arg0,int arg1,java.nio.IntBuffer arg2)
756 {
757 checkContext();
758 downstreamGL4bc.glBindSamplers(arg0,arg1,arg2);
759 final int err = checkGLError();
760 if (err != GL_NO_ERROR) {
761 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
762 "glBindSamplers", arg0, arg1, arg2);
763 }
764 }
765 @Override
766 public void glBindSamplers(int arg0,int arg1,int[] arg2,int arg3)
767 {
768 checkContext();
769 downstreamGL4bc.glBindSamplers(arg0,arg1,arg2,arg3);
770 final int err = checkGLError();
771 if (err != GL_NO_ERROR) {
772 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
773 "glBindSamplers", arg0, arg1, arg3);
774 }
775 }
776 @Override
777 public void glBindShadingRateImageNV(int arg0)
778 {
779 checkContext();
780 downstreamGL4bc.glBindShadingRateImageNV(arg0);
781 final int err = checkGLError();
782 if (err != GL_NO_ERROR) {
783 writeGLError(err, "%s(<int> 0x%X)",
784 "glBindShadingRateImageNV", arg0);
785 }
786 }
787 @Override
788 public int glBindTexGenParameterEXT(int arg0,int arg1,int arg2)
789 {
790 checkContext();
791 int _res = downstreamGL4bc.glBindTexGenParameterEXT(arg0,arg1,arg2);
792 final int err = checkGLError();
793 if (err != GL_NO_ERROR) {
794 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
795 "glBindTexGenParameterEXT", arg0, arg1, arg2);
796 }
797 return _res;
798 }
799 @Override
800 public void glBindTexture(int arg0,int arg1)
801 {
802 checkContext();
803 downstreamGL4bc.glBindTexture(arg0,arg1);
804 final int err = checkGLError();
805 if (err != GL_NO_ERROR) {
806 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
807 "glBindTexture", arg0, arg1);
808 }
809 }
810 @Override
811 public void glBindTextureUnit(int arg0,int arg1)
812 {
813 checkContext();
814 downstreamGL4bc.glBindTextureUnit(arg0,arg1);
815 final int err = checkGLError();
816 if (err != GL_NO_ERROR) {
817 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
818 "glBindTextureUnit", arg0, arg1);
819 }
820 }
821 @Override
822 public int glBindTextureUnitParameterEXT(int arg0,int arg1)
823 {
824 checkContext();
825 int _res = downstreamGL4bc.glBindTextureUnitParameterEXT(arg0,arg1);
826 final int err = checkGLError();
827 if (err != GL_NO_ERROR) {
828 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
829 "glBindTextureUnitParameterEXT", arg0, arg1);
830 }
831 return _res;
832 }
833 @Override
834 public void glBindTextures(int arg0,int arg1,java.nio.IntBuffer arg2)
835 {
836 checkContext();
837 downstreamGL4bc.glBindTextures(arg0,arg1,arg2);
838 final int err = checkGLError();
839 if (err != GL_NO_ERROR) {
840 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
841 "glBindTextures", arg0, arg1, arg2);
842 }
843 }
844 @Override
845 public void glBindTextures(int arg0,int arg1,int[] arg2,int arg3)
846 {
847 checkContext();
848 downstreamGL4bc.glBindTextures(arg0,arg1,arg2,arg3);
849 final int err = checkGLError();
850 if (err != GL_NO_ERROR) {
851 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
852 "glBindTextures", arg0, arg1, arg3);
853 }
854 }
855 @Override
856 public void glBindTransformFeedback(int arg0,int arg1)
857 {
858 checkContext();
859 downstreamGL4bc.glBindTransformFeedback(arg0,arg1);
860 final int err = checkGLError();
861 if (err != GL_NO_ERROR) {
862 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
863 "glBindTransformFeedback", arg0, arg1);
864 }
865 }
866 @Override
867 public void glBindTransformFeedbackNV(int arg0,int arg1)
868 {
869 checkContext();
870 downstreamGL4bc.glBindTransformFeedbackNV(arg0,arg1);
871 final int err = checkGLError();
872 if (err != GL_NO_ERROR) {
873 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
874 "glBindTransformFeedbackNV", arg0, arg1);
875 }
876 }
877 @Override
878 public void glBindVertexArray(int arg0)
879 {
880 checkContext();
881 downstreamGL4bc.glBindVertexArray(arg0);
882 final int err = checkGLError();
883 if (err != GL_NO_ERROR) {
884 writeGLError(err, "%s(<int> 0x%X)",
885 "glBindVertexArray", arg0);
886 }
887 }
888 @Override
889 public void glBindVertexBuffer(int arg0,int arg1,long arg2,int arg3)
890 {
891 checkContext();
892 downstreamGL4bc.glBindVertexBuffer(arg0,arg1,arg2,arg3);
893 final int err = checkGLError();
894 if (err != GL_NO_ERROR) {
895 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
896 "glBindVertexBuffer", arg0, arg1, arg2, arg3);
897 }
898 }
899 @Override
900 public void glBindVertexBuffers(int arg0,int arg1,int[] arg2,int arg3,com.jogamp.common.nio.PointerBuffer arg4,int[] arg5,int arg6)
901 {
902 checkContext();
903 downstreamGL4bc.glBindVertexBuffers(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
904 final int err = checkGLError();
905 if (err != GL_NO_ERROR) {
906 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X)",
907 "glBindVertexBuffers", arg0, arg1, arg3, arg4, arg6);
908 }
909 }
910 @Override
911 public void glBindVertexBuffers(int arg0,int arg1,java.nio.IntBuffer arg2,com.jogamp.common.nio.PointerBuffer arg3,java.nio.IntBuffer arg4)
912 {
913 checkContext();
914 downstreamGL4bc.glBindVertexBuffers(arg0,arg1,arg2,arg3,arg4);
915 final int err = checkGLError();
916 if (err != GL_NO_ERROR) {
917 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s)",
918 "glBindVertexBuffers", arg0, arg1, arg2, arg3, arg4);
919 }
920 }
921 @Override
922 public void glBindVertexShaderEXT(int arg0)
923 {
924 checkContext();
925 downstreamGL4bc.glBindVertexShaderEXT(arg0);
926 final int err = checkGLError();
927 if (err != GL_NO_ERROR) {
928 writeGLError(err, "%s(<int> 0x%X)",
929 "glBindVertexShaderEXT", arg0);
930 }
931 }
932 @Override
933 public void glBindVideoCaptureStreamBufferNV(int arg0,int arg1,int arg2,long arg3)
934 {
935 checkContext();
936 downstreamGL4bc.glBindVideoCaptureStreamBufferNV(arg0,arg1,arg2,arg3);
937 final int err = checkGLError();
938 if (err != GL_NO_ERROR) {
939 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
940 "glBindVideoCaptureStreamBufferNV", arg0, arg1, arg2, arg3);
941 }
942 }
943 @Override
944 public void glBindVideoCaptureStreamTextureNV(int arg0,int arg1,int arg2,int arg3,int arg4)
945 {
946 checkContext();
947 downstreamGL4bc.glBindVideoCaptureStreamTextureNV(arg0,arg1,arg2,arg3,arg4);
948 final int err = checkGLError();
949 if (err != GL_NO_ERROR) {
950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
951 "glBindVideoCaptureStreamTextureNV", arg0, arg1, arg2, arg3, arg4);
952 }
953 }
954 @Override
955 public void glBitmap(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,byte[] arg6,int arg7)
956 {
957 checkContext();
958 downstreamGL4bc.glBitmap(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
959 final int err = checkGLError();
960 if (err != GL_NO_ERROR) {
961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <[B>, <int> 0x%X)",
962 "glBitmap", arg0, arg1, arg2, arg3, arg4, arg5, arg7);
963 }
964 }
965 @Override
966 public void glBitmap(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,java.nio.ByteBuffer arg6)
967 {
968 checkContext();
969 downstreamGL4bc.glBitmap(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
970 final int err = checkGLError();
971 if (err != GL_NO_ERROR) {
972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <java.nio.ByteBuffer> %s)",
973 "glBitmap", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
974 }
975 }
976 @Override
977 public void glBitmap(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,long arg6)
978 {
979 checkContext();
980 downstreamGL4bc.glBitmap(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
981 final int err = checkGLError();
982 if (err != GL_NO_ERROR) {
983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <long> %s)",
984 "glBitmap", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
985 }
986 }
987 @Override
988 public void glBlendBarrier()
989 {
990 checkContext();
991 downstreamGL4bc.glBlendBarrier();
992 final int err = checkGLError();
993 if (err != GL_NO_ERROR) {
994 writeGLError(err, "%s()",
995 "glBlendBarrier");
996 }
997 }
998 @Override
999 public void glBlendColor(float arg0,float arg1,float arg2,float arg3)
1000 {
1001 checkContext();
1002 downstreamGL4bc.glBlendColor(arg0,arg1,arg2,arg3);
1003 final int err = checkGLError();
1004 if (err != GL_NO_ERROR) {
1005 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
1006 "glBlendColor", arg0, arg1, arg2, arg3);
1007 }
1008 }
1009 @Override
1010 public void glBlendEquation(int arg0)
1011 {
1012 checkContext();
1013 downstreamGL4bc.glBlendEquation(arg0);
1014 final int err = checkGLError();
1015 if (err != GL_NO_ERROR) {
1016 writeGLError(err, "%s(<int> 0x%X)",
1017 "glBlendEquation", arg0);
1018 }
1019 }
1020 @Override
1021 public void glBlendEquationIndexedAMD(int arg0,int arg1)
1022 {
1023 checkContext();
1024 downstreamGL4bc.glBlendEquationIndexedAMD(arg0,arg1);
1025 final int err = checkGLError();
1026 if (err != GL_NO_ERROR) {
1027 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1028 "glBlendEquationIndexedAMD", arg0, arg1);
1029 }
1030 }
1031 @Override
1032 public void glBlendEquationSeparate(int arg0,int arg1)
1033 {
1034 checkContext();
1035 downstreamGL4bc.glBlendEquationSeparate(arg0,arg1);
1036 final int err = checkGLError();
1037 if (err != GL_NO_ERROR) {
1038 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1039 "glBlendEquationSeparate", arg0, arg1);
1040 }
1041 }
1042 @Override
1043 public void glBlendEquationSeparateIndexedAMD(int arg0,int arg1,int arg2)
1044 {
1045 checkContext();
1046 downstreamGL4bc.glBlendEquationSeparateIndexedAMD(arg0,arg1,arg2);
1047 final int err = checkGLError();
1048 if (err != GL_NO_ERROR) {
1049 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1050 "glBlendEquationSeparateIndexedAMD", arg0, arg1, arg2);
1051 }
1052 }
1053 @Override
1054 public void glBlendEquationSeparatei(int arg0,int arg1,int arg2)
1055 {
1056 checkContext();
1057 downstreamGL4bc.glBlendEquationSeparatei(arg0,arg1,arg2);
1058 final int err = checkGLError();
1059 if (err != GL_NO_ERROR) {
1060 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1061 "glBlendEquationSeparatei", arg0, arg1, arg2);
1062 }
1063 }
1064 @Override
1065 public void glBlendEquationi(int arg0,int arg1)
1066 {
1067 checkContext();
1068 downstreamGL4bc.glBlendEquationi(arg0,arg1);
1069 final int err = checkGLError();
1070 if (err != GL_NO_ERROR) {
1071 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1072 "glBlendEquationi", arg0, arg1);
1073 }
1074 }
1075 @Override
1076 public void glBlendFunc(int arg0,int arg1)
1077 {
1078 checkContext();
1079 downstreamGL4bc.glBlendFunc(arg0,arg1);
1080 final int err = checkGLError();
1081 if (err != GL_NO_ERROR) {
1082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1083 "glBlendFunc", arg0, arg1);
1084 }
1085 }
1086 @Override
1087 public void glBlendFuncIndexedAMD(int arg0,int arg1,int arg2)
1088 {
1089 checkContext();
1090 downstreamGL4bc.glBlendFuncIndexedAMD(arg0,arg1,arg2);
1091 final int err = checkGLError();
1092 if (err != GL_NO_ERROR) {
1093 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1094 "glBlendFuncIndexedAMD", arg0, arg1, arg2);
1095 }
1096 }
1097 @Override
1098 public void glBlendFuncSeparate(int arg0,int arg1,int arg2,int arg3)
1099 {
1100 checkContext();
1101 downstreamGL4bc.glBlendFuncSeparate(arg0,arg1,arg2,arg3);
1102 final int err = checkGLError();
1103 if (err != GL_NO_ERROR) {
1104 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1105 "glBlendFuncSeparate", arg0, arg1, arg2, arg3);
1106 }
1107 }
1108 @Override
1109 public void glBlendFuncSeparateIndexedAMD(int arg0,int arg1,int arg2,int arg3,int arg4)
1110 {
1111 checkContext();
1112 downstreamGL4bc.glBlendFuncSeparateIndexedAMD(arg0,arg1,arg2,arg3,arg4);
1113 final int err = checkGLError();
1114 if (err != GL_NO_ERROR) {
1115 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1116 "glBlendFuncSeparateIndexedAMD", arg0, arg1, arg2, arg3, arg4);
1117 }
1118 }
1119 @Override
1120 public void glBlendFuncSeparatei(int arg0,int arg1,int arg2,int arg3,int arg4)
1121 {
1122 checkContext();
1123 downstreamGL4bc.glBlendFuncSeparatei(arg0,arg1,arg2,arg3,arg4);
1124 final int err = checkGLError();
1125 if (err != GL_NO_ERROR) {
1126 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1127 "glBlendFuncSeparatei", arg0, arg1, arg2, arg3, arg4);
1128 }
1129 }
1130 @Override
1131 public void glBlendFunci(int arg0,int arg1,int arg2)
1132 {
1133 checkContext();
1134 downstreamGL4bc.glBlendFunci(arg0,arg1,arg2);
1135 final int err = checkGLError();
1136 if (err != GL_NO_ERROR) {
1137 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1138 "glBlendFunci", arg0, arg1, arg2);
1139 }
1140 }
1141 @Override
1142 public void glBlitFramebuffer(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
1143 {
1144 checkContext();
1145 downstreamGL4bc.glBlitFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
1146 final int err = checkGLError();
1147 if (err != GL_NO_ERROR) {
1148 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1149 "glBlitFramebuffer", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
1150 }
1151 }
1152 @Override
1153 public void glBlitFramebufferLayerEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11)
1154 {
1155 checkContext();
1156 downstreamGL4bc.glBlitFramebufferLayerEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
1157 final int err = checkGLError();
1158 if (err != GL_NO_ERROR) {
1159 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1160 "glBlitFramebufferLayerEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
1161 }
1162 }
1163 @Override
1164 public void glBlitFramebufferLayersEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
1165 {
1166 checkContext();
1167 downstreamGL4bc.glBlitFramebufferLayersEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
1168 final int err = checkGLError();
1169 if (err != GL_NO_ERROR) {
1170 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1171 "glBlitFramebufferLayersEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
1172 }
1173 }
1174 @Override
1175 public void glBlitNamedFramebuffer(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11)
1176 {
1177 checkContext();
1178 downstreamGL4bc.glBlitNamedFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
1179 final int err = checkGLError();
1180 if (err != GL_NO_ERROR) {
1181 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1182 "glBlitNamedFramebuffer", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
1183 }
1184 }
1185 @Override
1186 public void glBufferAddressRangeNV(int arg0,int arg1,long arg2,long arg3)
1187 {
1188 checkContext();
1189 downstreamGL4bc.glBufferAddressRangeNV(arg0,arg1,arg2,arg3);
1190 final int err = checkGLError();
1191 if (err != GL_NO_ERROR) {
1192 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
1193 "glBufferAddressRangeNV", arg0, arg1, arg2, arg3);
1194 }
1195 }
1196 @Override
1197 public void glBufferAttachMemoryNV(int arg0,int arg1,long arg2)
1198 {
1199 checkContext();
1200 downstreamGL4bc.glBufferAttachMemoryNV(arg0,arg1,arg2);
1201 final int err = checkGLError();
1202 if (err != GL_NO_ERROR) {
1203 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
1204 "glBufferAttachMemoryNV", arg0, arg1, arg2);
1205 }
1206 }
1207 @Override
1208 public void glBufferData(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
1209 {
1210 checkContext();
1211 downstreamGL4bc.glBufferData(arg0,arg1,arg2,arg3);
1212 final int err = checkGLError();
1213 if (err != GL_NO_ERROR) {
1214 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
1215 "glBufferData", arg0, arg1, arg2, arg3);
1216 }
1217 }
1218 @Override
1219 public void glBufferPageCommitmentARB(int arg0,long arg1,long arg2,boolean arg3)
1220 {
1221 checkContext();
1222 downstreamGL4bc.glBufferPageCommitmentARB(arg0,arg1,arg2,arg3);
1223 final int err = checkGLError();
1224 if (err != GL_NO_ERROR) {
1225 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <boolean> %s)",
1226 "glBufferPageCommitmentARB", arg0, arg1, arg2, arg3);
1227 }
1228 }
1229 @Override
1230 public void glBufferPageCommitmentMemNV(int arg0,long arg1,long arg2,int arg3,long arg4,boolean arg5)
1231 {
1232 checkContext();
1233 downstreamGL4bc.glBufferPageCommitmentMemNV(arg0,arg1,arg2,arg3,arg4,arg5);
1234 final int err = checkGLError();
1235 if (err != GL_NO_ERROR) {
1236 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <long> %s, <boolean> %s)",
1237 "glBufferPageCommitmentMemNV", arg0, arg1, arg2, arg3, arg4, arg5);
1238 }
1239 }
1240 @Override
1241 public void glBufferParameteri(int arg0,int arg1,int arg2)
1242 {
1243 checkContext();
1244 downstreamGL4bc.glBufferParameteri(arg0,arg1,arg2);
1245 final int err = checkGLError();
1246 if (err != GL_NO_ERROR) {
1247 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1248 "glBufferParameteri", arg0, arg1, arg2);
1249 }
1250 }
1251 @Override
1252 public void glBufferStorage(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
1253 {
1254 checkContext();
1255 downstreamGL4bc.glBufferStorage(arg0,arg1,arg2,arg3);
1256 final int err = checkGLError();
1257 if (err != GL_NO_ERROR) {
1258 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
1259 "glBufferStorage", arg0, arg1, arg2, arg3);
1260 }
1261 }
1262 @Override
1263 public void glBufferStorageExternalEXT(int arg0,long arg1,long arg2,java.nio.Buffer arg3,int arg4)
1264 {
1265 checkContext();
1266 downstreamGL4bc.glBufferStorageExternalEXT(arg0,arg1,arg2,arg3,arg4);
1267 final int err = checkGLError();
1268 if (err != GL_NO_ERROR) {
1269 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
1270 "glBufferStorageExternalEXT", arg0, arg1, arg2, arg3, arg4);
1271 }
1272 }
1273 @Override
1274 public void glBufferStorageMemEXT(int arg0,long arg1,int arg2,long arg3)
1275 {
1276 checkContext();
1277 downstreamGL4bc.glBufferStorageMemEXT(arg0,arg1,arg2,arg3);
1278 final int err = checkGLError();
1279 if (err != GL_NO_ERROR) {
1280 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <long> %s)",
1281 "glBufferStorageMemEXT", arg0, arg1, arg2, arg3);
1282 }
1283 }
1284 @Override
1285 public void glBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
1286 {
1287 checkContext();
1288 downstreamGL4bc.glBufferSubData(arg0,arg1,arg2,arg3);
1289 final int err = checkGLError();
1290 if (err != GL_NO_ERROR) {
1291 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
1292 "glBufferSubData", arg0, arg1, arg2, arg3);
1293 }
1294 }
1295 @Override
1296 public void glCallCommandListNV(int arg0)
1297 {
1298 checkContext();
1299 downstreamGL4bc.glCallCommandListNV(arg0);
1300 final int err = checkGLError();
1301 if (err != GL_NO_ERROR) {
1302 writeGLError(err, "%s(<int> 0x%X)",
1303 "glCallCommandListNV", arg0);
1304 }
1305 }
1306 @Override
1307 public void glCallList(int arg0)
1308 {
1309 checkContext();
1310 downstreamGL4bc.glCallList(arg0);
1311 final int err = checkGLError();
1312 if (err != GL_NO_ERROR) {
1313 writeGLError(err, "%s(<int> 0x%X)",
1314 "glCallList", arg0);
1315 }
1316 }
1317 @Override
1318 public void glCallLists(int arg0,int arg1,java.nio.Buffer arg2)
1319 {
1320 checkContext();
1321 downstreamGL4bc.glCallLists(arg0,arg1,arg2);
1322 final int err = checkGLError();
1323 if (err != GL_NO_ERROR) {
1324 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1325 "glCallLists", arg0, arg1, arg2);
1326 }
1327 }
1328 @Override
1329 public int glCheckFramebufferStatus(int arg0)
1330 {
1331 checkContext();
1332 int _res = downstreamGL4bc.glCheckFramebufferStatus(arg0);
1333 final int err = checkGLError();
1334 if (err != GL_NO_ERROR) {
1335 writeGLError(err, "%s(<int> 0x%X)",
1336 "glCheckFramebufferStatus", arg0);
1337 }
1338 return _res;
1339 }
1340 @Override
1341 public int glCheckNamedFramebufferStatus(int arg0,int arg1)
1342 {
1343 checkContext();
1344 int _res = downstreamGL4bc.glCheckNamedFramebufferStatus(arg0,arg1);
1345 final int err = checkGLError();
1346 if (err != GL_NO_ERROR) {
1347 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1348 "glCheckNamedFramebufferStatus", arg0, arg1);
1349 }
1350 return _res;
1351 }
1352 @Override
1353 public int glCheckNamedFramebufferStatusEXT(int arg0,int arg1)
1354 {
1355 checkContext();
1356 int _res = downstreamGL4bc.glCheckNamedFramebufferStatusEXT(arg0,arg1);
1357 final int err = checkGLError();
1358 if (err != GL_NO_ERROR) {
1359 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1360 "glCheckNamedFramebufferStatusEXT", arg0, arg1);
1361 }
1362 return _res;
1363 }
1364 @Override
1365 public void glClampColor(int arg0,int arg1)
1366 {
1367 checkContext();
1368 downstreamGL4bc.glClampColor(arg0,arg1);
1369 final int err = checkGLError();
1370 if (err != GL_NO_ERROR) {
1371 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1372 "glClampColor", arg0, arg1);
1373 }
1374 }
1375 @Override
1376 public void glClear(int arg0)
1377 {
1378 checkContext();
1379 downstreamGL4bc.glClear(arg0);
1380 final int err = checkGLError();
1381 if (err != GL_NO_ERROR) {
1382 writeGLError(err, "%s(<int> 0x%X)",
1383 "glClear", arg0);
1384 }
1385 }
1386 @Override
1387 public void glClearAccum(float arg0,float arg1,float arg2,float arg3)
1388 {
1389 checkContext();
1390 downstreamGL4bc.glClearAccum(arg0,arg1,arg2,arg3);
1391 final int err = checkGLError();
1392 if (err != GL_NO_ERROR) {
1393 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
1394 "glClearAccum", arg0, arg1, arg2, arg3);
1395 }
1396 }
1397 @Override
1398 public void glClearBufferData(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
1399 {
1400 checkContext();
1401 downstreamGL4bc.glClearBufferData(arg0,arg1,arg2,arg3,arg4);
1402 final int err = checkGLError();
1403 if (err != GL_NO_ERROR) {
1404 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1405 "glClearBufferData", arg0, arg1, arg2, arg3, arg4);
1406 }
1407 }
1408 @Override
1409 public void glClearBufferSubData(int arg0,int arg1,long arg2,long arg3,int arg4,int arg5,java.nio.Buffer arg6)
1410 {
1411 checkContext();
1412 downstreamGL4bc.glClearBufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
1413 final int err = checkGLError();
1414 if (err != GL_NO_ERROR) {
1415 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1416 "glClearBufferSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1417 }
1418 }
1419 @Override
1420 public void glClearBufferfi(int arg0,int arg1,float arg2,int arg3)
1421 {
1422 checkContext();
1423 downstreamGL4bc.glClearBufferfi(arg0,arg1,arg2,arg3);
1424 final int err = checkGLError();
1425 if (err != GL_NO_ERROR) {
1426 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <int> 0x%X)",
1427 "glClearBufferfi", arg0, arg1, arg2, arg3);
1428 }
1429 }
1430 @Override
1431 public void glClearBufferfv(int arg0,int arg1,float[] arg2,int arg3)
1432 {
1433 checkContext();
1434 downstreamGL4bc.glClearBufferfv(arg0,arg1,arg2,arg3);
1435 final int err = checkGLError();
1436 if (err != GL_NO_ERROR) {
1437 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
1438 "glClearBufferfv", arg0, arg1, arg3);
1439 }
1440 }
1441 @Override
1442 public void glClearBufferfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
1443 {
1444 checkContext();
1445 downstreamGL4bc.glClearBufferfv(arg0,arg1,arg2);
1446 final int err = checkGLError();
1447 if (err != GL_NO_ERROR) {
1448 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
1449 "glClearBufferfv", arg0, arg1, arg2);
1450 }
1451 }
1452 @Override
1453 public void glClearBufferiv(int arg0,int arg1,java.nio.IntBuffer arg2)
1454 {
1455 checkContext();
1456 downstreamGL4bc.glClearBufferiv(arg0,arg1,arg2);
1457 final int err = checkGLError();
1458 if (err != GL_NO_ERROR) {
1459 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1460 "glClearBufferiv", arg0, arg1, arg2);
1461 }
1462 }
1463 @Override
1464 public void glClearBufferiv(int arg0,int arg1,int[] arg2,int arg3)
1465 {
1466 checkContext();
1467 downstreamGL4bc.glClearBufferiv(arg0,arg1,arg2,arg3);
1468 final int err = checkGLError();
1469 if (err != GL_NO_ERROR) {
1470 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1471 "glClearBufferiv", arg0, arg1, arg3);
1472 }
1473 }
1474 @Override
1475 public void glClearBufferuiv(int arg0,int arg1,int[] arg2,int arg3)
1476 {
1477 checkContext();
1478 downstreamGL4bc.glClearBufferuiv(arg0,arg1,arg2,arg3);
1479 final int err = checkGLError();
1480 if (err != GL_NO_ERROR) {
1481 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1482 "glClearBufferuiv", arg0, arg1, arg3);
1483 }
1484 }
1485 @Override
1486 public void glClearBufferuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
1487 {
1488 checkContext();
1489 downstreamGL4bc.glClearBufferuiv(arg0,arg1,arg2);
1490 final int err = checkGLError();
1491 if (err != GL_NO_ERROR) {
1492 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1493 "glClearBufferuiv", arg0, arg1, arg2);
1494 }
1495 }
1496 @Override
1497 public void glClearColor(float arg0,float arg1,float arg2,float arg3)
1498 {
1499 checkContext();
1500 downstreamGL4bc.glClearColor(arg0,arg1,arg2,arg3);
1501 final int err = checkGLError();
1502 if (err != GL_NO_ERROR) {
1503 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
1504 "glClearColor", arg0, arg1, arg2, arg3);
1505 }
1506 }
1507 @Override
1508 public void glClearColorIi(int arg0,int arg1,int arg2,int arg3)
1509 {
1510 checkContext();
1511 downstreamGL4bc.glClearColorIi(arg0,arg1,arg2,arg3);
1512 final int err = checkGLError();
1513 if (err != GL_NO_ERROR) {
1514 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1515 "glClearColorIi", arg0, arg1, arg2, arg3);
1516 }
1517 }
1518 @Override
1519 public void glClearColorIui(int arg0,int arg1,int arg2,int arg3)
1520 {
1521 checkContext();
1522 downstreamGL4bc.glClearColorIui(arg0,arg1,arg2,arg3);
1523 final int err = checkGLError();
1524 if (err != GL_NO_ERROR) {
1525 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1526 "glClearColorIui", arg0, arg1, arg2, arg3);
1527 }
1528 }
1529 @Override
1530 public void glClearDepth(double arg0)
1531 {
1532 checkContext();
1533 downstreamGL4bc.glClearDepth(arg0);
1534 final int err = checkGLError();
1535 if (err != GL_NO_ERROR) {
1536 writeGLError(err, "%s(<double> %s)",
1537 "glClearDepth", arg0);
1538 }
1539 }
1540 @Override
1541 public void glClearDepthf(float arg0)
1542 {
1543 checkContext();
1544 downstreamGL4bc.glClearDepthf(arg0);
1545 final int err = checkGLError();
1546 if (err != GL_NO_ERROR) {
1547 writeGLError(err, "%s(<float> %s)",
1548 "glClearDepthf", arg0);
1549 }
1550 }
1551 @Override
1552 public void glClearIndex(float arg0)
1553 {
1554 checkContext();
1555 downstreamGL4bc.glClearIndex(arg0);
1556 final int err = checkGLError();
1557 if (err != GL_NO_ERROR) {
1558 writeGLError(err, "%s(<float> %s)",
1559 "glClearIndex", arg0);
1560 }
1561 }
1562 @Override
1563 public void glClearNamedBufferData(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
1564 {
1565 checkContext();
1566 downstreamGL4bc.glClearNamedBufferData(arg0,arg1,arg2,arg3,arg4);
1567 final int err = checkGLError();
1568 if (err != GL_NO_ERROR) {
1569 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1570 "glClearNamedBufferData", arg0, arg1, arg2, arg3, arg4);
1571 }
1572 }
1573 @Override
1574 public void glClearNamedBufferSubData(int arg0,int arg1,long arg2,long arg3,int arg4,int arg5,java.nio.Buffer arg6)
1575 {
1576 checkContext();
1577 downstreamGL4bc.glClearNamedBufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
1578 final int err = checkGLError();
1579 if (err != GL_NO_ERROR) {
1580 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1581 "glClearNamedBufferSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1582 }
1583 }
1584 @Override
1585 public void glClearNamedFramebufferfi(int arg0,int arg1,int arg2,float arg3,int arg4)
1586 {
1587 checkContext();
1588 downstreamGL4bc.glClearNamedFramebufferfi(arg0,arg1,arg2,arg3,arg4);
1589 final int err = checkGLError();
1590 if (err != GL_NO_ERROR) {
1591 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s, <int> 0x%X)",
1592 "glClearNamedFramebufferfi", arg0, arg1, arg2, arg3, arg4);
1593 }
1594 }
1595 @Override
1596 public void glClearNamedFramebufferfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
1597 {
1598 checkContext();
1599 downstreamGL4bc.glClearNamedFramebufferfv(arg0,arg1,arg2,arg3,arg4);
1600 final int err = checkGLError();
1601 if (err != GL_NO_ERROR) {
1602 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
1603 "glClearNamedFramebufferfv", arg0, arg1, arg2, arg4);
1604 }
1605 }
1606 @Override
1607 public void glClearNamedFramebufferfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
1608 {
1609 checkContext();
1610 downstreamGL4bc.glClearNamedFramebufferfv(arg0,arg1,arg2,arg3);
1611 final int err = checkGLError();
1612 if (err != GL_NO_ERROR) {
1613 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
1614 "glClearNamedFramebufferfv", arg0, arg1, arg2, arg3);
1615 }
1616 }
1617 @Override
1618 public void glClearNamedFramebufferiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
1619 {
1620 checkContext();
1621 downstreamGL4bc.glClearNamedFramebufferiv(arg0,arg1,arg2,arg3,arg4);
1622 final int err = checkGLError();
1623 if (err != GL_NO_ERROR) {
1624 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1625 "glClearNamedFramebufferiv", arg0, arg1, arg2, arg4);
1626 }
1627 }
1628 @Override
1629 public void glClearNamedFramebufferiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
1630 {
1631 checkContext();
1632 downstreamGL4bc.glClearNamedFramebufferiv(arg0,arg1,arg2,arg3);
1633 final int err = checkGLError();
1634 if (err != GL_NO_ERROR) {
1635 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1636 "glClearNamedFramebufferiv", arg0, arg1, arg2, arg3);
1637 }
1638 }
1639 @Override
1640 public void glClearNamedFramebufferuiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
1641 {
1642 checkContext();
1643 downstreamGL4bc.glClearNamedFramebufferuiv(arg0,arg1,arg2,arg3,arg4);
1644 final int err = checkGLError();
1645 if (err != GL_NO_ERROR) {
1646 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1647 "glClearNamedFramebufferuiv", arg0, arg1, arg2, arg4);
1648 }
1649 }
1650 @Override
1651 public void glClearNamedFramebufferuiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
1652 {
1653 checkContext();
1654 downstreamGL4bc.glClearNamedFramebufferuiv(arg0,arg1,arg2,arg3);
1655 final int err = checkGLError();
1656 if (err != GL_NO_ERROR) {
1657 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1658 "glClearNamedFramebufferuiv", arg0, arg1, arg2, arg3);
1659 }
1660 }
1661 @Override
1662 public void glClearStencil(int arg0)
1663 {
1664 checkContext();
1665 downstreamGL4bc.glClearStencil(arg0);
1666 final int err = checkGLError();
1667 if (err != GL_NO_ERROR) {
1668 writeGLError(err, "%s(<int> 0x%X)",
1669 "glClearStencil", arg0);
1670 }
1671 }
1672 @Override
1673 public void glClearTexImage(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
1674 {
1675 checkContext();
1676 downstreamGL4bc.glClearTexImage(arg0,arg1,arg2,arg3,arg4);
1677 final int err = checkGLError();
1678 if (err != GL_NO_ERROR) {
1679 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1680 "glClearTexImage", arg0, arg1, arg2, arg3, arg4);
1681 }
1682 }
1683 @Override
1684 public void glClearTexSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
1685 {
1686 checkContext();
1687 downstreamGL4bc.glClearTexSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
1688 final int err = checkGLError();
1689 if (err != GL_NO_ERROR) {
1690 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1691 "glClearTexSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
1692 }
1693 }
1694 @Override
1695 public void glClientActiveTexture(int arg0)
1696 {
1697 checkContext();
1698 downstreamGL4bc.glClientActiveTexture(arg0);
1699 final int err = checkGLError();
1700 if (err != GL_NO_ERROR) {
1701 writeGLError(err, "%s(<int> 0x%X)",
1702 "glClientActiveTexture", arg0);
1703 }
1704 }
1705 @Override
1706 public void glClientAttribDefaultEXT(int arg0)
1707 {
1708 checkContext();
1709 downstreamGL4bc.glClientAttribDefaultEXT(arg0);
1710 final int err = checkGLError();
1711 if (err != GL_NO_ERROR) {
1712 writeGLError(err, "%s(<int> 0x%X)",
1713 "glClientAttribDefaultEXT", arg0);
1714 }
1715 }
1716 @Override
1717 public void glClientWaitSemaphoreui64NVX(int arg0,int[] arg1,int arg2,long[] arg3,int arg4)
1718 {
1719 checkContext();
1720 downstreamGL4bc.glClientWaitSemaphoreui64NVX(arg0,arg1,arg2,arg3,arg4);
1721 final int err = checkGLError();
1722 if (err != GL_NO_ERROR) {
1723 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
1724 "glClientWaitSemaphoreui64NVX", arg0, arg2, arg4);
1725 }
1726 }
1727 @Override
1728 public void glClientWaitSemaphoreui64NVX(int arg0,java.nio.IntBuffer arg1,java.nio.LongBuffer arg2)
1729 {
1730 checkContext();
1731 downstreamGL4bc.glClientWaitSemaphoreui64NVX(arg0,arg1,arg2);
1732 final int err = checkGLError();
1733 if (err != GL_NO_ERROR) {
1734 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
1735 "glClientWaitSemaphoreui64NVX", arg0, arg1, arg2);
1736 }
1737 }
1738 @Override
1739 public int glClientWaitSync(long arg0,int arg1,long arg2)
1740 {
1741 checkContext();
1742 int _res = downstreamGL4bc.glClientWaitSync(arg0,arg1,arg2);
1743 final int err = checkGLError();
1744 if (err != GL_NO_ERROR) {
1745 writeGLError(err, "%s(<long> %s, <int> 0x%X, <long> %s)",
1746 "glClientWaitSync", arg0, arg1, arg2);
1747 }
1748 return _res;
1749 }
1750 @Override
1751 public void glClipControl(int arg0,int arg1)
1752 {
1753 checkContext();
1754 downstreamGL4bc.glClipControl(arg0,arg1);
1755 final int err = checkGLError();
1756 if (err != GL_NO_ERROR) {
1757 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1758 "glClipControl", arg0, arg1);
1759 }
1760 }
1761 @Override
1762 public void glClipPlane(int arg0,double[] arg1,int arg2)
1763 {
1764 checkContext();
1765 downstreamGL4bc.glClipPlane(arg0,arg1,arg2);
1766 final int err = checkGLError();
1767 if (err != GL_NO_ERROR) {
1768 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
1769 "glClipPlane", arg0, arg2);
1770 }
1771 }
1772 @Override
1773 public void glClipPlane(int arg0,java.nio.DoubleBuffer arg1)
1774 {
1775 checkContext();
1776 downstreamGL4bc.glClipPlane(arg0,arg1);
1777 final int err = checkGLError();
1778 if (err != GL_NO_ERROR) {
1779 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
1780 "glClipPlane", arg0, arg1);
1781 }
1782 }
1783 @Override
1784 public void glClipPlanef(int arg0,float[] arg1,int arg2)
1785 {
1786 checkContext();
1787 downstreamGL4bc.glClipPlanef(arg0,arg1,arg2);
1788 final int err = checkGLError();
1789 if (err != GL_NO_ERROR) {
1790 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
1791 "glClipPlanef", arg0, arg2);
1792 }
1793 }
1794 @Override
1795 public void glClipPlanef(int arg0,java.nio.FloatBuffer arg1)
1796 {
1797 checkContext();
1798 downstreamGL4bc.glClipPlanef(arg0,arg1);
1799 final int err = checkGLError();
1800 if (err != GL_NO_ERROR) {
1801 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
1802 "glClipPlanef", arg0, arg1);
1803 }
1804 }
1805 @Override
1806 public void glColor3b(byte arg0,byte arg1,byte arg2)
1807 {
1808 checkContext();
1809 downstreamGL4bc.glColor3b(arg0,arg1,arg2);
1810 final int err = checkGLError();
1811 if (err != GL_NO_ERROR) {
1812 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
1813 "glColor3b", arg0, arg1, arg2);
1814 }
1815 }
1816 @Override
1817 public void glColor3bv(byte[] arg0,int arg1)
1818 {
1819 checkContext();
1820 downstreamGL4bc.glColor3bv(arg0,arg1);
1821 final int err = checkGLError();
1822 if (err != GL_NO_ERROR) {
1823 writeGLError(err, "%s(<[B>, <int> 0x%X)",
1824 "glColor3bv", arg1);
1825 }
1826 }
1827 @Override
1828 public void glColor3bv(java.nio.ByteBuffer arg0)
1829 {
1830 checkContext();
1831 downstreamGL4bc.glColor3bv(arg0);
1832 final int err = checkGLError();
1833 if (err != GL_NO_ERROR) {
1834 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
1835 "glColor3bv", arg0);
1836 }
1837 }
1838 @Override
1839 public void glColor3d(double arg0,double arg1,double arg2)
1840 {
1841 checkContext();
1842 downstreamGL4bc.glColor3d(arg0,arg1,arg2);
1843 final int err = checkGLError();
1844 if (err != GL_NO_ERROR) {
1845 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
1846 "glColor3d", arg0, arg1, arg2);
1847 }
1848 }
1849 @Override
1850 public void glColor3dv(java.nio.DoubleBuffer arg0)
1851 {
1852 checkContext();
1853 downstreamGL4bc.glColor3dv(arg0);
1854 final int err = checkGLError();
1855 if (err != GL_NO_ERROR) {
1856 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
1857 "glColor3dv", arg0);
1858 }
1859 }
1860 @Override
1861 public void glColor3dv(double[] arg0,int arg1)
1862 {
1863 checkContext();
1864 downstreamGL4bc.glColor3dv(arg0,arg1);
1865 final int err = checkGLError();
1866 if (err != GL_NO_ERROR) {
1867 writeGLError(err, "%s(<[D>, <int> 0x%X)",
1868 "glColor3dv", arg1);
1869 }
1870 }
1871 @Override
1872 public void glColor3f(float arg0,float arg1,float arg2)
1873 {
1874 checkContext();
1875 downstreamGL4bc.glColor3f(arg0,arg1,arg2);
1876 final int err = checkGLError();
1877 if (err != GL_NO_ERROR) {
1878 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
1879 "glColor3f", arg0, arg1, arg2);
1880 }
1881 }
1882 @Override
1883 public void glColor3fv(float[] arg0,int arg1)
1884 {
1885 checkContext();
1886 downstreamGL4bc.glColor3fv(arg0,arg1);
1887 final int err = checkGLError();
1888 if (err != GL_NO_ERROR) {
1889 writeGLError(err, "%s(<[F>, <int> 0x%X)",
1890 "glColor3fv", arg1);
1891 }
1892 }
1893 @Override
1894 public void glColor3fv(java.nio.FloatBuffer arg0)
1895 {
1896 checkContext();
1897 downstreamGL4bc.glColor3fv(arg0);
1898 final int err = checkGLError();
1899 if (err != GL_NO_ERROR) {
1900 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
1901 "glColor3fv", arg0);
1902 }
1903 }
1904 @Override
1905 public void glColor3h(short arg0,short arg1,short arg2)
1906 {
1907 checkContext();
1908 downstreamGL4bc.glColor3h(arg0,arg1,arg2);
1909 final int err = checkGLError();
1910 if (err != GL_NO_ERROR) {
1911 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
1912 "glColor3h", arg0, arg1, arg2);
1913 }
1914 }
1915 @Override
1916 public void glColor3hv(short[] arg0,int arg1)
1917 {
1918 checkContext();
1919 downstreamGL4bc.glColor3hv(arg0,arg1);
1920 final int err = checkGLError();
1921 if (err != GL_NO_ERROR) {
1922 writeGLError(err, "%s(<[S>, <int> 0x%X)",
1923 "glColor3hv", arg1);
1924 }
1925 }
1926 @Override
1927 public void glColor3hv(java.nio.ShortBuffer arg0)
1928 {
1929 checkContext();
1930 downstreamGL4bc.glColor3hv(arg0);
1931 final int err = checkGLError();
1932 if (err != GL_NO_ERROR) {
1933 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
1934 "glColor3hv", arg0);
1935 }
1936 }
1937 @Override
1938 public void glColor3i(int arg0,int arg1,int arg2)
1939 {
1940 checkContext();
1941 downstreamGL4bc.glColor3i(arg0,arg1,arg2);
1942 final int err = checkGLError();
1943 if (err != GL_NO_ERROR) {
1944 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1945 "glColor3i", arg0, arg1, arg2);
1946 }
1947 }
1948 @Override
1949 public void glColor3iv(java.nio.IntBuffer arg0)
1950 {
1951 checkContext();
1952 downstreamGL4bc.glColor3iv(arg0);
1953 final int err = checkGLError();
1954 if (err != GL_NO_ERROR) {
1955 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
1956 "glColor3iv", arg0);
1957 }
1958 }
1959 @Override
1960 public void glColor3iv(int[] arg0,int arg1)
1961 {
1962 checkContext();
1963 downstreamGL4bc.glColor3iv(arg0,arg1);
1964 final int err = checkGLError();
1965 if (err != GL_NO_ERROR) {
1966 writeGLError(err, "%s(<[I>, <int> 0x%X)",
1967 "glColor3iv", arg1);
1968 }
1969 }
1970 @Override
1971 public void glColor3s(short arg0,short arg1,short arg2)
1972 {
1973 checkContext();
1974 downstreamGL4bc.glColor3s(arg0,arg1,arg2);
1975 final int err = checkGLError();
1976 if (err != GL_NO_ERROR) {
1977 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
1978 "glColor3s", arg0, arg1, arg2);
1979 }
1980 }
1981 @Override
1982 public void glColor3sv(short[] arg0,int arg1)
1983 {
1984 checkContext();
1985 downstreamGL4bc.glColor3sv(arg0,arg1);
1986 final int err = checkGLError();
1987 if (err != GL_NO_ERROR) {
1988 writeGLError(err, "%s(<[S>, <int> 0x%X)",
1989 "glColor3sv", arg1);
1990 }
1991 }
1992 @Override
1993 public void glColor3sv(java.nio.ShortBuffer arg0)
1994 {
1995 checkContext();
1996 downstreamGL4bc.glColor3sv(arg0);
1997 final int err = checkGLError();
1998 if (err != GL_NO_ERROR) {
1999 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2000 "glColor3sv", arg0);
2001 }
2002 }
2003 @Override
2004 public void glColor3ub(byte arg0,byte arg1,byte arg2)
2005 {
2006 checkContext();
2007 downstreamGL4bc.glColor3ub(arg0,arg1,arg2);
2008 final int err = checkGLError();
2009 if (err != GL_NO_ERROR) {
2010 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
2011 "glColor3ub", arg0, arg1, arg2);
2012 }
2013 }
2014 @Override
2015 public void glColor3ubv(java.nio.ByteBuffer arg0)
2016 {
2017 checkContext();
2018 downstreamGL4bc.glColor3ubv(arg0);
2019 final int err = checkGLError();
2020 if (err != GL_NO_ERROR) {
2021 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
2022 "glColor3ubv", arg0);
2023 }
2024 }
2025 @Override
2026 public void glColor3ubv(byte[] arg0,int arg1)
2027 {
2028 checkContext();
2029 downstreamGL4bc.glColor3ubv(arg0,arg1);
2030 final int err = checkGLError();
2031 if (err != GL_NO_ERROR) {
2032 writeGLError(err, "%s(<[B>, <int> 0x%X)",
2033 "glColor3ubv", arg1);
2034 }
2035 }
2036 @Override
2037 public void glColor3ui(int arg0,int arg1,int arg2)
2038 {
2039 checkContext();
2040 downstreamGL4bc.glColor3ui(arg0,arg1,arg2);
2041 final int err = checkGLError();
2042 if (err != GL_NO_ERROR) {
2043 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
2044 "glColor3ui", arg0, arg1, arg2);
2045 }
2046 }
2047 @Override
2048 public void glColor3uiv(int[] arg0,int arg1)
2049 {
2050 checkContext();
2051 downstreamGL4bc.glColor3uiv(arg0,arg1);
2052 final int err = checkGLError();
2053 if (err != GL_NO_ERROR) {
2054 writeGLError(err, "%s(<[I>, <int> 0x%X)",
2055 "glColor3uiv", arg1);
2056 }
2057 }
2058 @Override
2059 public void glColor3uiv(java.nio.IntBuffer arg0)
2060 {
2061 checkContext();
2062 downstreamGL4bc.glColor3uiv(arg0);
2063 final int err = checkGLError();
2064 if (err != GL_NO_ERROR) {
2065 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
2066 "glColor3uiv", arg0);
2067 }
2068 }
2069 @Override
2070 public void glColor3us(short arg0,short arg1,short arg2)
2071 {
2072 checkContext();
2073 downstreamGL4bc.glColor3us(arg0,arg1,arg2);
2074 final int err = checkGLError();
2075 if (err != GL_NO_ERROR) {
2076 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
2077 "glColor3us", arg0, arg1, arg2);
2078 }
2079 }
2080 @Override
2081 public void glColor3usv(short[] arg0,int arg1)
2082 {
2083 checkContext();
2084 downstreamGL4bc.glColor3usv(arg0,arg1);
2085 final int err = checkGLError();
2086 if (err != GL_NO_ERROR) {
2087 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2088 "glColor3usv", arg1);
2089 }
2090 }
2091 @Override
2092 public void glColor3usv(java.nio.ShortBuffer arg0)
2093 {
2094 checkContext();
2095 downstreamGL4bc.glColor3usv(arg0);
2096 final int err = checkGLError();
2097 if (err != GL_NO_ERROR) {
2098 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2099 "glColor3usv", arg0);
2100 }
2101 }
2102 @Override
2103 public void glColor4b(byte arg0,byte arg1,byte arg2,byte arg3)
2104 {
2105 checkContext();
2106 downstreamGL4bc.glColor4b(arg0,arg1,arg2,arg3);
2107 final int err = checkGLError();
2108 if (err != GL_NO_ERROR) {
2109 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
2110 "glColor4b", arg0, arg1, arg2, arg3);
2111 }
2112 }
2113 @Override
2114 public void glColor4bv(byte[] arg0,int arg1)
2115 {
2116 checkContext();
2117 downstreamGL4bc.glColor4bv(arg0,arg1);
2118 final int err = checkGLError();
2119 if (err != GL_NO_ERROR) {
2120 writeGLError(err, "%s(<[B>, <int> 0x%X)",
2121 "glColor4bv", arg1);
2122 }
2123 }
2124 @Override
2125 public void glColor4bv(java.nio.ByteBuffer arg0)
2126 {
2127 checkContext();
2128 downstreamGL4bc.glColor4bv(arg0);
2129 final int err = checkGLError();
2130 if (err != GL_NO_ERROR) {
2131 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
2132 "glColor4bv", arg0);
2133 }
2134 }
2135 @Override
2136 public void glColor4d(double arg0,double arg1,double arg2,double arg3)
2137 {
2138 checkContext();
2139 downstreamGL4bc.glColor4d(arg0,arg1,arg2,arg3);
2140 final int err = checkGLError();
2141 if (err != GL_NO_ERROR) {
2142 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
2143 "glColor4d", arg0, arg1, arg2, arg3);
2144 }
2145 }
2146 @Override
2147 public void glColor4dv(java.nio.DoubleBuffer arg0)
2148 {
2149 checkContext();
2150 downstreamGL4bc.glColor4dv(arg0);
2151 final int err = checkGLError();
2152 if (err != GL_NO_ERROR) {
2153 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
2154 "glColor4dv", arg0);
2155 }
2156 }
2157 @Override
2158 public void glColor4dv(double[] arg0,int arg1)
2159 {
2160 checkContext();
2161 downstreamGL4bc.glColor4dv(arg0,arg1);
2162 final int err = checkGLError();
2163 if (err != GL_NO_ERROR) {
2164 writeGLError(err, "%s(<[D>, <int> 0x%X)",
2165 "glColor4dv", arg1);
2166 }
2167 }
2168 @Override
2169 public void glColor4f(float arg0,float arg1,float arg2,float arg3)
2170 {
2171 checkContext();
2172 downstreamGL4bc.glColor4f(arg0,arg1,arg2,arg3);
2173 final int err = checkGLError();
2174 if (err != GL_NO_ERROR) {
2175 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
2176 "glColor4f", arg0, arg1, arg2, arg3);
2177 }
2178 }
2179 @Override
2180 public void glColor4fv(java.nio.FloatBuffer arg0)
2181 {
2182 checkContext();
2183 downstreamGL4bc.glColor4fv(arg0);
2184 final int err = checkGLError();
2185 if (err != GL_NO_ERROR) {
2186 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
2187 "glColor4fv", arg0);
2188 }
2189 }
2190 @Override
2191 public void glColor4fv(float[] arg0,int arg1)
2192 {
2193 checkContext();
2194 downstreamGL4bc.glColor4fv(arg0,arg1);
2195 final int err = checkGLError();
2196 if (err != GL_NO_ERROR) {
2197 writeGLError(err, "%s(<[F>, <int> 0x%X)",
2198 "glColor4fv", arg1);
2199 }
2200 }
2201 @Override
2202 public void glColor4h(short arg0,short arg1,short arg2,short arg3)
2203 {
2204 checkContext();
2205 downstreamGL4bc.glColor4h(arg0,arg1,arg2,arg3);
2206 final int err = checkGLError();
2207 if (err != GL_NO_ERROR) {
2208 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
2209 "glColor4h", arg0, arg1, arg2, arg3);
2210 }
2211 }
2212 @Override
2213 public void glColor4hv(short[] arg0,int arg1)
2214 {
2215 checkContext();
2216 downstreamGL4bc.glColor4hv(arg0,arg1);
2217 final int err = checkGLError();
2218 if (err != GL_NO_ERROR) {
2219 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2220 "glColor4hv", arg1);
2221 }
2222 }
2223 @Override
2224 public void glColor4hv(java.nio.ShortBuffer arg0)
2225 {
2226 checkContext();
2227 downstreamGL4bc.glColor4hv(arg0);
2228 final int err = checkGLError();
2229 if (err != GL_NO_ERROR) {
2230 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2231 "glColor4hv", arg0);
2232 }
2233 }
2234 @Override
2235 public void glColor4i(int arg0,int arg1,int arg2,int arg3)
2236 {
2237 checkContext();
2238 downstreamGL4bc.glColor4i(arg0,arg1,arg2,arg3);
2239 final int err = checkGLError();
2240 if (err != GL_NO_ERROR) {
2241 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
2242 "glColor4i", arg0, arg1, arg2, arg3);
2243 }
2244 }
2245 @Override
2246 public void glColor4iv(int[] arg0,int arg1)
2247 {
2248 checkContext();
2249 downstreamGL4bc.glColor4iv(arg0,arg1);
2250 final int err = checkGLError();
2251 if (err != GL_NO_ERROR) {
2252 writeGLError(err, "%s(<[I>, <int> 0x%X)",
2253 "glColor4iv", arg1);
2254 }
2255 }
2256 @Override
2257 public void glColor4iv(java.nio.IntBuffer arg0)
2258 {
2259 checkContext();
2260 downstreamGL4bc.glColor4iv(arg0);
2261 final int err = checkGLError();
2262 if (err != GL_NO_ERROR) {
2263 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
2264 "glColor4iv", arg0);
2265 }
2266 }
2267 @Override
2268 public void glColor4s(short arg0,short arg1,short arg2,short arg3)
2269 {
2270 checkContext();
2271 downstreamGL4bc.glColor4s(arg0,arg1,arg2,arg3);
2272 final int err = checkGLError();
2273 if (err != GL_NO_ERROR) {
2274 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
2275 "glColor4s", arg0, arg1, arg2, arg3);
2276 }
2277 }
2278 @Override
2279 public void glColor4sv(short[] arg0,int arg1)
2280 {
2281 checkContext();
2282 downstreamGL4bc.glColor4sv(arg0,arg1);
2283 final int err = checkGLError();
2284 if (err != GL_NO_ERROR) {
2285 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2286 "glColor4sv", arg1);
2287 }
2288 }
2289 @Override
2290 public void glColor4sv(java.nio.ShortBuffer arg0)
2291 {
2292 checkContext();
2293 downstreamGL4bc.glColor4sv(arg0);
2294 final int err = checkGLError();
2295 if (err != GL_NO_ERROR) {
2296 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2297 "glColor4sv", arg0);
2298 }
2299 }
2300 @Override
2301 public void glColor4ub(byte arg0,byte arg1,byte arg2,byte arg3)
2302 {
2303 checkContext();
2304 downstreamGL4bc.glColor4ub(arg0,arg1,arg2,arg3);
2305 final int err = checkGLError();
2306 if (err != GL_NO_ERROR) {
2307 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
2308 "glColor4ub", arg0, arg1, arg2, arg3);
2309 }
2310 }
2311 @Override
2312 public void glColor4ubv(byte[] arg0,int arg1)
2313 {
2314 checkContext();
2315 downstreamGL4bc.glColor4ubv(arg0,arg1);
2316 final int err = checkGLError();
2317 if (err != GL_NO_ERROR) {
2318 writeGLError(err, "%s(<[B>, <int> 0x%X)",
2319 "glColor4ubv", arg1);
2320 }
2321 }
2322 @Override
2323 public void glColor4ubv(java.nio.ByteBuffer arg0)
2324 {
2325 checkContext();
2326 downstreamGL4bc.glColor4ubv(arg0);
2327 final int err = checkGLError();
2328 if (err != GL_NO_ERROR) {
2329 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
2330 "glColor4ubv", arg0);
2331 }
2332 }
2333 @Override
2334 public void glColor4ui(int arg0,int arg1,int arg2,int arg3)
2335 {
2336 checkContext();
2337 downstreamGL4bc.glColor4ui(arg0,arg1,arg2,arg3);
2338 final int err = checkGLError();
2339 if (err != GL_NO_ERROR) {
2340 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
2341 "glColor4ui", arg0, arg1, arg2, arg3);
2342 }
2343 }
2344 @Override
2345 public void glColor4uiv(java.nio.IntBuffer arg0)
2346 {
2347 checkContext();
2348 downstreamGL4bc.glColor4uiv(arg0);
2349 final int err = checkGLError();
2350 if (err != GL_NO_ERROR) {
2351 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
2352 "glColor4uiv", arg0);
2353 }
2354 }
2355 @Override
2356 public void glColor4uiv(int[] arg0,int arg1)
2357 {
2358 checkContext();
2359 downstreamGL4bc.glColor4uiv(arg0,arg1);
2360 final int err = checkGLError();
2361 if (err != GL_NO_ERROR) {
2362 writeGLError(err, "%s(<[I>, <int> 0x%X)",
2363 "glColor4uiv", arg1);
2364 }
2365 }
2366 @Override
2367 public void glColor4us(short arg0,short arg1,short arg2,short arg3)
2368 {
2369 checkContext();
2370 downstreamGL4bc.glColor4us(arg0,arg1,arg2,arg3);
2371 final int err = checkGLError();
2372 if (err != GL_NO_ERROR) {
2373 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
2374 "glColor4us", arg0, arg1, arg2, arg3);
2375 }
2376 }
2377 @Override
2378 public void glColor4usv(java.nio.ShortBuffer arg0)
2379 {
2380 checkContext();
2381 downstreamGL4bc.glColor4usv(arg0);
2382 final int err = checkGLError();
2383 if (err != GL_NO_ERROR) {
2384 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2385 "glColor4usv", arg0);
2386 }
2387 }
2388 @Override
2389 public void glColor4usv(short[] arg0,int arg1)
2390 {
2391 checkContext();
2392 downstreamGL4bc.glColor4usv(arg0,arg1);
2393 final int err = checkGLError();
2394 if (err != GL_NO_ERROR) {
2395 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2396 "glColor4usv", arg1);
2397 }
2398 }
2399 @Override
2400 public void glColorFormatNV(int arg0,int arg1,int arg2)
2401 {
2402 checkContext();
2403 downstreamGL4bc.glColorFormatNV(arg0,arg1,arg2);
2404 final int err = checkGLError();
2405 if (err != GL_NO_ERROR) {
2406 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
2407 "glColorFormatNV", arg0, arg1, arg2);
2408 }
2409 }
2410 @Override
2411 public void glColorMask(boolean arg0,boolean arg1,boolean arg2,boolean arg3)
2412 {
2413 checkContext();
2414 downstreamGL4bc.glColorMask(arg0,arg1,arg2,arg3);
2415 final int err = checkGLError();
2416 if (err != GL_NO_ERROR) {
2417 writeGLError(err, "%s(<boolean> %s, <boolean> %s, <boolean> %s, <boolean> %s)",
2418 "glColorMask", arg0, arg1, arg2, arg3);
2419 }
2420 }
2421 @Override
2422 public void glColorMaskIndexed(int arg0,boolean arg1,boolean arg2,boolean arg3,boolean arg4)
2423 {
2424 checkContext();
2425 downstreamGL4bc.glColorMaskIndexed(arg0,arg1,arg2,arg3,arg4);
2426 final int err = checkGLError();
2427 if (err != GL_NO_ERROR) {
2428 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <boolean> %s, <boolean> %s, <boolean> %s)",
2429 "glColorMaskIndexed", arg0, arg1, arg2, arg3, arg4);
2430 }
2431 }
2432 @Override
2433 public void glColorMaski(int arg0,boolean arg1,boolean arg2,boolean arg3,boolean arg4)
2434 {
2435 checkContext();
2436 downstreamGL4bc.glColorMaski(arg0,arg1,arg2,arg3,arg4);
2437 final int err = checkGLError();
2438 if (err != GL_NO_ERROR) {
2439 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <boolean> %s, <boolean> %s, <boolean> %s)",
2440 "glColorMaski", arg0, arg1, arg2, arg3, arg4);
2441 }
2442 }
2443 @Override
2444 public void glColorMaterial(int arg0,int arg1)
2445 {
2446 checkContext();
2447 downstreamGL4bc.glColorMaterial(arg0,arg1);
2448 final int err = checkGLError();
2449 if (err != GL_NO_ERROR) {
2450 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2451 "glColorMaterial", arg0, arg1);
2452 }
2453 }
2454 @Override
2455 public void glColorP3ui(int arg0,int arg1)
2456 {
2457 checkContext();
2458 downstreamGL4bc.glColorP3ui(arg0,arg1);
2459 final int err = checkGLError();
2460 if (err != GL_NO_ERROR) {
2461 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2462 "glColorP3ui", arg0, arg1);
2463 }
2464 }
2465 @Override
2466 public void glColorP3uiv(int arg0,java.nio.IntBuffer arg1)
2467 {
2468 checkContext();
2469 downstreamGL4bc.glColorP3uiv(arg0,arg1);
2470 final int err = checkGLError();
2471 if (err != GL_NO_ERROR) {
2472 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
2473 "glColorP3uiv", arg0, arg1);
2474 }
2475 }
2476 @Override
2477 public void glColorP3uiv(int arg0,int[] arg1,int arg2)
2478 {
2479 checkContext();
2480 downstreamGL4bc.glColorP3uiv(arg0,arg1,arg2);
2481 final int err = checkGLError();
2482 if (err != GL_NO_ERROR) {
2483 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
2484 "glColorP3uiv", arg0, arg2);
2485 }
2486 }
2487 @Override
2488 public void glColorP4ui(int arg0,int arg1)
2489 {
2490 checkContext();
2491 downstreamGL4bc.glColorP4ui(arg0,arg1);
2492 final int err = checkGLError();
2493 if (err != GL_NO_ERROR) {
2494 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2495 "glColorP4ui", arg0, arg1);
2496 }
2497 }
2498 @Override
2499 public void glColorP4uiv(int arg0,int[] arg1,int arg2)
2500 {
2501 checkContext();
2502 downstreamGL4bc.glColorP4uiv(arg0,arg1,arg2);
2503 final int err = checkGLError();
2504 if (err != GL_NO_ERROR) {
2505 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
2506 "glColorP4uiv", arg0, arg2);
2507 }
2508 }
2509 @Override
2510 public void glColorP4uiv(int arg0,java.nio.IntBuffer arg1)
2511 {
2512 checkContext();
2513 downstreamGL4bc.glColorP4uiv(arg0,arg1);
2514 final int err = checkGLError();
2515 if (err != GL_NO_ERROR) {
2516 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
2517 "glColorP4uiv", arg0, arg1);
2518 }
2519 }
2520 @Override
2521 public void glColorPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
2522 {
2523 checkContext();
2524 downstreamGL4bc.glColorPointer(arg0,arg1,arg2,arg3);
2525 final int err = checkGLError();
2526 if (err != GL_NO_ERROR) {
2527 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2528 "glColorPointer", arg0, arg1, arg2, arg3);
2529 }
2530 }
2531 @Override
2532 public void glColorPointer(com.jogamp.opengl.GLArrayData arg0)
2533 {
2534 checkContext();
2535 downstreamGL4bc.glColorPointer(arg0);
2536 final int err = checkGLError();
2537 if (err != GL_NO_ERROR) {
2538 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
2539 "glColorPointer", arg0);
2540 }
2541 }
2542 @Override
2543 public void glColorPointer(int arg0,int arg1,int arg2,long arg3)
2544 {
2545 checkContext();
2546 downstreamGL4bc.glColorPointer(arg0,arg1,arg2,arg3);
2547 final int err = checkGLError();
2548 if (err != GL_NO_ERROR) {
2549 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2550 "glColorPointer", arg0, arg1, arg2, arg3);
2551 }
2552 }
2553 @Override
2554 public void glColorSubTable(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
2555 {
2556 checkContext();
2557 downstreamGL4bc.glColorSubTable(arg0,arg1,arg2,arg3,arg4,arg5);
2558 final int err = checkGLError();
2559 if (err != GL_NO_ERROR) {
2560 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2561 "glColorSubTable", arg0, arg1, arg2, arg3, arg4, arg5);
2562 }
2563 }
2564 @Override
2565 public void glColorSubTable(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
2566 {
2567 checkContext();
2568 downstreamGL4bc.glColorSubTable(arg0,arg1,arg2,arg3,arg4,arg5);
2569 final int err = checkGLError();
2570 if (err != GL_NO_ERROR) {
2571 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2572 "glColorSubTable", arg0, arg1, arg2, arg3, arg4, arg5);
2573 }
2574 }
2575 @Override
2576 public void glColorTable(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
2577 {
2578 checkContext();
2579 downstreamGL4bc.glColorTable(arg0,arg1,arg2,arg3,arg4,arg5);
2580 final int err = checkGLError();
2581 if (err != GL_NO_ERROR) {
2582 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2583 "glColorTable", arg0, arg1, arg2, arg3, arg4, arg5);
2584 }
2585 }
2586 @Override
2587 public void glColorTable(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
2588 {
2589 checkContext();
2590 downstreamGL4bc.glColorTable(arg0,arg1,arg2,arg3,arg4,arg5);
2591 final int err = checkGLError();
2592 if (err != GL_NO_ERROR) {
2593 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2594 "glColorTable", arg0, arg1, arg2, arg3, arg4, arg5);
2595 }
2596 }
2597 @Override
2598 public void glColorTableParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
2599 {
2600 checkContext();
2601 downstreamGL4bc.glColorTableParameterfv(arg0,arg1,arg2);
2602 final int err = checkGLError();
2603 if (err != GL_NO_ERROR) {
2604 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
2605 "glColorTableParameterfv", arg0, arg1, arg2);
2606 }
2607 }
2608 @Override
2609 public void glColorTableParameterfv(int arg0,int arg1,float[] arg2,int arg3)
2610 {
2611 checkContext();
2612 downstreamGL4bc.glColorTableParameterfv(arg0,arg1,arg2,arg3);
2613 final int err = checkGLError();
2614 if (err != GL_NO_ERROR) {
2615 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
2616 "glColorTableParameterfv", arg0, arg1, arg3);
2617 }
2618 }
2619 @Override
2620 public void glColorTableParameteriv(int arg0,int arg1,int[] arg2,int arg3)
2621 {
2622 checkContext();
2623 downstreamGL4bc.glColorTableParameteriv(arg0,arg1,arg2,arg3);
2624 final int err = checkGLError();
2625 if (err != GL_NO_ERROR) {
2626 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
2627 "glColorTableParameteriv", arg0, arg1, arg3);
2628 }
2629 }
2630 @Override
2631 public void glColorTableParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
2632 {
2633 checkContext();
2634 downstreamGL4bc.glColorTableParameteriv(arg0,arg1,arg2);
2635 final int err = checkGLError();
2636 if (err != GL_NO_ERROR) {
2637 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
2638 "glColorTableParameteriv", arg0, arg1, arg2);
2639 }
2640 }
2641 @Override
2642 public void glCommandListSegmentsNV(int arg0,int arg1)
2643 {
2644 checkContext();
2645 downstreamGL4bc.glCommandListSegmentsNV(arg0,arg1);
2646 final int err = checkGLError();
2647 if (err != GL_NO_ERROR) {
2648 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2649 "glCommandListSegmentsNV", arg0, arg1);
2650 }
2651 }
2652 @Override
2653 public void glCompileCommandListNV(int arg0)
2654 {
2655 checkContext();
2656 downstreamGL4bc.glCompileCommandListNV(arg0);
2657 final int err = checkGLError();
2658 if (err != GL_NO_ERROR) {
2659 writeGLError(err, "%s(<int> 0x%X)",
2660 "glCompileCommandListNV", arg0);
2661 }
2662 }
2663 @Override
2664 public void glCompileShader(int arg0)
2665 {
2666 checkContext();
2667 downstreamGL4bc.glCompileShader(arg0);
2668 final int err = checkGLError();
2669 if (err != GL_NO_ERROR) {
2670 writeGLError(err, "%s(<int> 0x%X)",
2671 "glCompileShader", arg0);
2672 }
2673 }
2674 @Override
2675 public void glCompileShaderARB(long arg0)
2676 {
2677 checkContext();
2678 downstreamGL4bc.glCompileShaderARB(arg0);
2679 final int err = checkGLError();
2680 if (err != GL_NO_ERROR) {
2681 writeGLError(err, "%s(<long> %s)",
2682 "glCompileShaderARB", arg0);
2683 }
2684 }
2685 @Override
2686 public void glCompileShaderIncludeARB(int arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
2687 {
2688 checkContext();
2689 downstreamGL4bc.glCompileShaderIncludeARB(arg0,arg1,arg2,arg3,arg4);
2690 final int err = checkGLError();
2691 if (err != GL_NO_ERROR) {
2692 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
2693 "glCompileShaderIncludeARB", arg0, arg1, arg4);
2694 }
2695 }
2696 @Override
2697 public void glCompileShaderIncludeARB(int arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
2698 {
2699 checkContext();
2700 downstreamGL4bc.glCompileShaderIncludeARB(arg0,arg1,arg2,arg3);
2701 final int err = checkGLError();
2702 if (err != GL_NO_ERROR) {
2703 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
2704 "glCompileShaderIncludeARB", arg0, arg1, arg3);
2705 }
2706 }
2707 @Override
2708 public void glCompressedMultiTexImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2709 {
2710 checkContext();
2711 downstreamGL4bc.glCompressedMultiTexImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2712 final int err = checkGLError();
2713 if (err != GL_NO_ERROR) {
2714 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2715 "glCompressedMultiTexImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2716 }
2717 }
2718 @Override
2719 public void glCompressedMultiTexImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2720 {
2721 checkContext();
2722 downstreamGL4bc.glCompressedMultiTexImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2723 final int err = checkGLError();
2724 if (err != GL_NO_ERROR) {
2725 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2726 "glCompressedMultiTexImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2727 }
2728 }
2729 @Override
2730 public void glCompressedMultiTexImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2731 {
2732 checkContext();
2733 downstreamGL4bc.glCompressedMultiTexImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2734 final int err = checkGLError();
2735 if (err != GL_NO_ERROR) {
2736 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2737 "glCompressedMultiTexImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2738 }
2739 }
2740 @Override
2741 public void glCompressedMultiTexSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2742 {
2743 checkContext();
2744 downstreamGL4bc.glCompressedMultiTexSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2745 final int err = checkGLError();
2746 if (err != GL_NO_ERROR) {
2747 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2748 "glCompressedMultiTexSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2749 }
2750 }
2751 @Override
2752 public void glCompressedMultiTexSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2753 {
2754 checkContext();
2755 downstreamGL4bc.glCompressedMultiTexSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2756 final int err = checkGLError();
2757 if (err != GL_NO_ERROR) {
2758 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2759 "glCompressedMultiTexSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2760 }
2761 }
2762 @Override
2763 public void glCompressedMultiTexSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
2764 {
2765 checkContext();
2766 downstreamGL4bc.glCompressedMultiTexSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
2767 final int err = checkGLError();
2768 if (err != GL_NO_ERROR) {
2769 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2770 "glCompressedMultiTexSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
2771 }
2772 }
2773 @Override
2774 public void glCompressedTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2775 {
2776 checkContext();
2777 downstreamGL4bc.glCompressedTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2778 final int err = checkGLError();
2779 if (err != GL_NO_ERROR) {
2780 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2781 "glCompressedTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2782 }
2783 }
2784 @Override
2785 public void glCompressedTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
2786 {
2787 checkContext();
2788 downstreamGL4bc.glCompressedTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2789 final int err = checkGLError();
2790 if (err != GL_NO_ERROR) {
2791 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2792 "glCompressedTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2793 }
2794 }
2795 @Override
2796 public void glCompressedTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
2797 {
2798 checkContext();
2799 downstreamGL4bc.glCompressedTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2800 final int err = checkGLError();
2801 if (err != GL_NO_ERROR) {
2802 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2803 "glCompressedTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2804 }
2805 }
2806 @Override
2807 public void glCompressedTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2808 {
2809 checkContext();
2810 downstreamGL4bc.glCompressedTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2811 final int err = checkGLError();
2812 if (err != GL_NO_ERROR) {
2813 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2814 "glCompressedTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2815 }
2816 }
2817 @Override
2818 public void glCompressedTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2819 {
2820 checkContext();
2821 downstreamGL4bc.glCompressedTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2822 final int err = checkGLError();
2823 if (err != GL_NO_ERROR) {
2824 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2825 "glCompressedTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2826 }
2827 }
2828 @Override
2829 public void glCompressedTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
2830 {
2831 checkContext();
2832 downstreamGL4bc.glCompressedTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2833 final int err = checkGLError();
2834 if (err != GL_NO_ERROR) {
2835 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2836 "glCompressedTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2837 }
2838 }
2839 @Override
2840 public void glCompressedTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2841 {
2842 checkContext();
2843 downstreamGL4bc.glCompressedTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2844 final int err = checkGLError();
2845 if (err != GL_NO_ERROR) {
2846 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2847 "glCompressedTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2848 }
2849 }
2850 @Override
2851 public void glCompressedTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
2852 {
2853 checkContext();
2854 downstreamGL4bc.glCompressedTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2855 final int err = checkGLError();
2856 if (err != GL_NO_ERROR) {
2857 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2858 "glCompressedTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2859 }
2860 }
2861 @Override
2862 public void glCompressedTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2863 {
2864 checkContext();
2865 downstreamGL4bc.glCompressedTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2866 final int err = checkGLError();
2867 if (err != GL_NO_ERROR) {
2868 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2869 "glCompressedTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2870 }
2871 }
2872 @Override
2873 public void glCompressedTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
2874 {
2875 checkContext();
2876 downstreamGL4bc.glCompressedTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2877 final int err = checkGLError();
2878 if (err != GL_NO_ERROR) {
2879 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2880 "glCompressedTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2881 }
2882 }
2883 @Override
2884 public void glCompressedTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
2885 {
2886 checkContext();
2887 downstreamGL4bc.glCompressedTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
2888 final int err = checkGLError();
2889 if (err != GL_NO_ERROR) {
2890 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2891 "glCompressedTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
2892 }
2893 }
2894 @Override
2895 public void glCompressedTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
2896 {
2897 checkContext();
2898 downstreamGL4bc.glCompressedTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
2899 final int err = checkGLError();
2900 if (err != GL_NO_ERROR) {
2901 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2902 "glCompressedTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
2903 }
2904 }
2905 @Override
2906 public void glCompressedTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2907 {
2908 checkContext();
2909 downstreamGL4bc.glCompressedTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2910 final int err = checkGLError();
2911 if (err != GL_NO_ERROR) {
2912 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2913 "glCompressedTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2914 }
2915 }
2916 @Override
2917 public void glCompressedTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2918 {
2919 checkContext();
2920 downstreamGL4bc.glCompressedTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2921 final int err = checkGLError();
2922 if (err != GL_NO_ERROR) {
2923 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2924 "glCompressedTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2925 }
2926 }
2927 @Override
2928 public void glCompressedTextureImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2929 {
2930 checkContext();
2931 downstreamGL4bc.glCompressedTextureImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2932 final int err = checkGLError();
2933 if (err != GL_NO_ERROR) {
2934 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2935 "glCompressedTextureImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2936 }
2937 }
2938 @Override
2939 public void glCompressedTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2940 {
2941 checkContext();
2942 downstreamGL4bc.glCompressedTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2943 final int err = checkGLError();
2944 if (err != GL_NO_ERROR) {
2945 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2946 "glCompressedTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2947 }
2948 }
2949 @Override
2950 public void glCompressedTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2951 {
2952 checkContext();
2953 downstreamGL4bc.glCompressedTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2954 final int err = checkGLError();
2955 if (err != GL_NO_ERROR) {
2956 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2957 "glCompressedTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2958 }
2959 }
2960 @Override
2961 public void glCompressedTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2962 {
2963 checkContext();
2964 downstreamGL4bc.glCompressedTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2965 final int err = checkGLError();
2966 if (err != GL_NO_ERROR) {
2967 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2968 "glCompressedTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2969 }
2970 }
2971 @Override
2972 public void glCompressedTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2973 {
2974 checkContext();
2975 downstreamGL4bc.glCompressedTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2976 final int err = checkGLError();
2977 if (err != GL_NO_ERROR) {
2978 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2979 "glCompressedTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2980 }
2981 }
2982 @Override
2983 public void glCompressedTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
2984 {
2985 checkContext();
2986 downstreamGL4bc.glCompressedTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
2987 final int err = checkGLError();
2988 if (err != GL_NO_ERROR) {
2989 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2990 "glCompressedTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
2991 }
2992 }
2993 @Override
2994 public void glCompressedTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
2995 {
2996 checkContext();
2997 downstreamGL4bc.glCompressedTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
2998 final int err = checkGLError();
2999 if (err != GL_NO_ERROR) {
3000 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
3001 "glCompressedTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
3002 }
3003 }
3004 @Override
3005 public void glConservativeRasterParameterfNV(int arg0,float arg1)
3006 {
3007 checkContext();
3008 downstreamGL4bc.glConservativeRasterParameterfNV(arg0,arg1);
3009 final int err = checkGLError();
3010 if (err != GL_NO_ERROR) {
3011 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
3012 "glConservativeRasterParameterfNV", arg0, arg1);
3013 }
3014 }
3015 @Override
3016 public void glConservativeRasterParameteriNV(int arg0,int arg1)
3017 {
3018 checkContext();
3019 downstreamGL4bc.glConservativeRasterParameteriNV(arg0,arg1);
3020 final int err = checkGLError();
3021 if (err != GL_NO_ERROR) {
3022 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
3023 "glConservativeRasterParameteriNV", arg0, arg1);
3024 }
3025 }
3026 @Override
3027 public void glConvolutionFilter1D(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
3028 {
3029 checkContext();
3030 downstreamGL4bc.glConvolutionFilter1D(arg0,arg1,arg2,arg3,arg4,arg5);
3031 final int err = checkGLError();
3032 if (err != GL_NO_ERROR) {
3033 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
3034 "glConvolutionFilter1D", arg0, arg1, arg2, arg3, arg4, arg5);
3035 }
3036 }
3037 @Override
3038 public void glConvolutionFilter1D(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
3039 {
3040 checkContext();
3041 downstreamGL4bc.glConvolutionFilter1D(arg0,arg1,arg2,arg3,arg4,arg5);
3042 final int err = checkGLError();
3043 if (err != GL_NO_ERROR) {
3044 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
3045 "glConvolutionFilter1D", arg0, arg1, arg2, arg3, arg4, arg5);
3046 }
3047 }
3048 @Override
3049 public void glConvolutionFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
3050 {
3051 checkContext();
3052 downstreamGL4bc.glConvolutionFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3053 final int err = checkGLError();
3054 if (err != GL_NO_ERROR) {
3055 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
3056 "glConvolutionFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3057 }
3058 }
3059 @Override
3060 public void glConvolutionFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
3061 {
3062 checkContext();
3063 downstreamGL4bc.glConvolutionFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3064 final int err = checkGLError();
3065 if (err != GL_NO_ERROR) {
3066 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
3067 "glConvolutionFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3068 }
3069 }
3070 @Override
3071 public void glConvolutionParameterf(int arg0,int arg1,float arg2)
3072 {
3073 checkContext();
3074 downstreamGL4bc.glConvolutionParameterf(arg0,arg1,arg2);
3075 final int err = checkGLError();
3076 if (err != GL_NO_ERROR) {
3077 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
3078 "glConvolutionParameterf", arg0, arg1, arg2);
3079 }
3080 }
3081 @Override
3082 public void glConvolutionParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
3083 {
3084 checkContext();
3085 downstreamGL4bc.glConvolutionParameterfv(arg0,arg1,arg2);
3086 final int err = checkGLError();
3087 if (err != GL_NO_ERROR) {
3088 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
3089 "glConvolutionParameterfv", arg0, arg1, arg2);
3090 }
3091 }
3092 @Override
3093 public void glConvolutionParameterfv(int arg0,int arg1,float[] arg2,int arg3)
3094 {
3095 checkContext();
3096 downstreamGL4bc.glConvolutionParameterfv(arg0,arg1,arg2,arg3);
3097 final int err = checkGLError();
3098 if (err != GL_NO_ERROR) {
3099 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
3100 "glConvolutionParameterfv", arg0, arg1, arg3);
3101 }
3102 }
3103 @Override
3104 public void glConvolutionParameteri(int arg0,int arg1,int arg2)
3105 {
3106 checkContext();
3107 downstreamGL4bc.glConvolutionParameteri(arg0,arg1,arg2);
3108 final int err = checkGLError();
3109 if (err != GL_NO_ERROR) {
3110 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
3111 "glConvolutionParameteri", arg0, arg1, arg2);
3112 }
3113 }
3114 @Override
3115 public void glConvolutionParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
3116 {
3117 checkContext();
3118 downstreamGL4bc.glConvolutionParameteriv(arg0,arg1,arg2);
3119 final int err = checkGLError();
3120 if (err != GL_NO_ERROR) {
3121 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
3122 "glConvolutionParameteriv", arg0, arg1, arg2);
3123 }
3124 }
3125 @Override
3126 public void glConvolutionParameteriv(int arg0,int arg1,int[] arg2,int arg3)
3127 {
3128 checkContext();
3129 downstreamGL4bc.glConvolutionParameteriv(arg0,arg1,arg2,arg3);
3130 final int err = checkGLError();
3131 if (err != GL_NO_ERROR) {
3132 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
3133 "glConvolutionParameteriv", arg0, arg1, arg3);
3134 }
3135 }
3136 @Override
3137 public void glCopyBufferSubData(int arg0,int arg1,long arg2,long arg3,long arg4)
3138 {
3139 checkContext();
3140 downstreamGL4bc.glCopyBufferSubData(arg0,arg1,arg2,arg3,arg4);
3141 final int err = checkGLError();
3142 if (err != GL_NO_ERROR) {
3143 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
3144 "glCopyBufferSubData", arg0, arg1, arg2, arg3, arg4);
3145 }
3146 }
3147 @Override
3148 public void glCopyColorSubTable(int arg0,int arg1,int arg2,int arg3,int arg4)
3149 {
3150 checkContext();
3151 downstreamGL4bc.glCopyColorSubTable(arg0,arg1,arg2,arg3,arg4);
3152 final int err = checkGLError();
3153 if (err != GL_NO_ERROR) {
3154 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3155 "glCopyColorSubTable", arg0, arg1, arg2, arg3, arg4);
3156 }
3157 }
3158 @Override
3159 public void glCopyColorTable(int arg0,int arg1,int arg2,int arg3,int arg4)
3160 {
3161 checkContext();
3162 downstreamGL4bc.glCopyColorTable(arg0,arg1,arg2,arg3,arg4);
3163 final int err = checkGLError();
3164 if (err != GL_NO_ERROR) {
3165 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3166 "glCopyColorTable", arg0, arg1, arg2, arg3, arg4);
3167 }
3168 }
3169 @Override
3170 public void glCopyConvolutionFilter1D(int arg0,int arg1,int arg2,int arg3,int arg4)
3171 {
3172 checkContext();
3173 downstreamGL4bc.glCopyConvolutionFilter1D(arg0,arg1,arg2,arg3,arg4);
3174 final int err = checkGLError();
3175 if (err != GL_NO_ERROR) {
3176 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3177 "glCopyConvolutionFilter1D", arg0, arg1, arg2, arg3, arg4);
3178 }
3179 }
3180 @Override
3181 public void glCopyConvolutionFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
3182 {
3183 checkContext();
3184 downstreamGL4bc.glCopyConvolutionFilter2D(arg0,arg1,arg2,arg3,arg4,arg5);
3185 final int err = checkGLError();
3186 if (err != GL_NO_ERROR) {
3187 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3188 "glCopyConvolutionFilter2D", arg0, arg1, arg2, arg3, arg4, arg5);
3189 }
3190 }
3191 @Override
3192 public void glCopyImageSubData(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14)
3193 {
3194 checkContext();
3195 downstreamGL4bc.glCopyImageSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14);
3196 final int err = checkGLError();
3197 if (err != GL_NO_ERROR) {
3198 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3199 "glCopyImageSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
3200 }
3201 }
3202 @Override
3203 public void glCopyImageSubDataNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14)
3204 {
3205 checkContext();
3206 downstreamGL4bc.glCopyImageSubDataNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14);
3207 final int err = checkGLError();
3208 if (err != GL_NO_ERROR) {
3209 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3210 "glCopyImageSubDataNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
3211 }
3212 }
3213 @Override
3214 public void glCopyMultiTexImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3215 {
3216 checkContext();
3217 downstreamGL4bc.glCopyMultiTexImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3218 final int err = checkGLError();
3219 if (err != GL_NO_ERROR) {
3220 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3221 "glCopyMultiTexImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3222 }
3223 }
3224 @Override
3225 public void glCopyMultiTexImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3226 {
3227 checkContext();
3228 downstreamGL4bc.glCopyMultiTexImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3229 final int err = checkGLError();
3230 if (err != GL_NO_ERROR) {
3231 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3232 "glCopyMultiTexImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3233 }
3234 }
3235 @Override
3236 public void glCopyMultiTexSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
3237 {
3238 checkContext();
3239 downstreamGL4bc.glCopyMultiTexSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3240 final int err = checkGLError();
3241 if (err != GL_NO_ERROR) {
3242 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3243 "glCopyMultiTexSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3244 }
3245 }
3246 @Override
3247 public void glCopyMultiTexSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3248 {
3249 checkContext();
3250 downstreamGL4bc.glCopyMultiTexSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3251 final int err = checkGLError();
3252 if (err != GL_NO_ERROR) {
3253 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3254 "glCopyMultiTexSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3255 }
3256 }
3257 @Override
3258 public void glCopyMultiTexSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
3259 {
3260 checkContext();
3261 downstreamGL4bc.glCopyMultiTexSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
3262 final int err = checkGLError();
3263 if (err != GL_NO_ERROR) {
3264 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3265 "glCopyMultiTexSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
3266 }
3267 }
3268 @Override
3269 public void glCopyNamedBufferSubData(int arg0,int arg1,long arg2,long arg3,long arg4)
3270 {
3271 checkContext();
3272 downstreamGL4bc.glCopyNamedBufferSubData(arg0,arg1,arg2,arg3,arg4);
3273 final int err = checkGLError();
3274 if (err != GL_NO_ERROR) {
3275 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
3276 "glCopyNamedBufferSubData", arg0, arg1, arg2, arg3, arg4);
3277 }
3278 }
3279 @Override
3280 public void glCopyPixels(int arg0,int arg1,int arg2,int arg3,int arg4)
3281 {
3282 checkContext();
3283 downstreamGL4bc.glCopyPixels(arg0,arg1,arg2,arg3,arg4);
3284 final int err = checkGLError();
3285 if (err != GL_NO_ERROR) {
3286 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3287 "glCopyPixels", arg0, arg1, arg2, arg3, arg4);
3288 }
3289 }
3290 @Override
3291 public void glCopyTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
3292 {
3293 checkContext();
3294 downstreamGL4bc.glCopyTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3295 final int err = checkGLError();
3296 if (err != GL_NO_ERROR) {
3297 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3298 "glCopyTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3299 }
3300 }
3301 @Override
3302 public void glCopyTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3303 {
3304 checkContext();
3305 downstreamGL4bc.glCopyTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3306 final int err = checkGLError();
3307 if (err != GL_NO_ERROR) {
3308 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3309 "glCopyTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3310 }
3311 }
3312 @Override
3313 public void glCopyTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
3314 {
3315 checkContext();
3316 downstreamGL4bc.glCopyTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5);
3317 final int err = checkGLError();
3318 if (err != GL_NO_ERROR) {
3319 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3320 "glCopyTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5);
3321 }
3322 }
3323 @Override
3324 public void glCopyTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3325 {
3326 checkContext();
3327 downstreamGL4bc.glCopyTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3328 final int err = checkGLError();
3329 if (err != GL_NO_ERROR) {
3330 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3331 "glCopyTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3332 }
3333 }
3334 @Override
3335 public void glCopyTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3336 {
3337 checkContext();
3338 downstreamGL4bc.glCopyTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3339 final int err = checkGLError();
3340 if (err != GL_NO_ERROR) {
3341 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3342 "glCopyTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3343 }
3344 }
3345 @Override
3346 public void glCopyTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3347 {
3348 checkContext();
3349 downstreamGL4bc.glCopyTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3350 final int err = checkGLError();
3351 if (err != GL_NO_ERROR) {
3352 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3353 "glCopyTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3354 }
3355 }
3356 @Override
3357 public void glCopyTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3358 {
3359 checkContext();
3360 downstreamGL4bc.glCopyTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3361 final int err = checkGLError();
3362 if (err != GL_NO_ERROR) {
3363 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3364 "glCopyTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3365 }
3366 }
3367 @Override
3368 public void glCopyTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
3369 {
3370 checkContext();
3371 downstreamGL4bc.glCopyTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5);
3372 final int err = checkGLError();
3373 if (err != GL_NO_ERROR) {
3374 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3375 "glCopyTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5);
3376 }
3377 }
3378 @Override
3379 public void glCopyTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
3380 {
3381 checkContext();
3382 downstreamGL4bc.glCopyTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3383 final int err = checkGLError();
3384 if (err != GL_NO_ERROR) {
3385 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3386 "glCopyTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3387 }
3388 }
3389 @Override
3390 public void glCopyTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3391 {
3392 checkContext();
3393 downstreamGL4bc.glCopyTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3394 final int err = checkGLError();
3395 if (err != GL_NO_ERROR) {
3396 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3397 "glCopyTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3398 }
3399 }
3400 @Override
3401 public void glCopyTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3402 {
3403 checkContext();
3404 downstreamGL4bc.glCopyTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3405 final int err = checkGLError();
3406 if (err != GL_NO_ERROR) {
3407 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3408 "glCopyTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3409 }
3410 }
3411 @Override
3412 public void glCopyTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3413 {
3414 checkContext();
3415 downstreamGL4bc.glCopyTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3416 final int err = checkGLError();
3417 if (err != GL_NO_ERROR) {
3418 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3419 "glCopyTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3420 }
3421 }
3422 @Override
3423 public void glCopyTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
3424 {
3425 checkContext();
3426 downstreamGL4bc.glCopyTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
3427 final int err = checkGLError();
3428 if (err != GL_NO_ERROR) {
3429 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3430 "glCopyTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
3431 }
3432 }
3433 @Override
3434 public void glCoverageModulationNV(int arg0)
3435 {
3436 checkContext();
3437 downstreamGL4bc.glCoverageModulationNV(arg0);
3438 final int err = checkGLError();
3439 if (err != GL_NO_ERROR) {
3440 writeGLError(err, "%s(<int> 0x%X)",
3441 "glCoverageModulationNV", arg0);
3442 }
3443 }
3444 @Override
3445 public void glCoverageModulationTableNV(int arg0,java.nio.FloatBuffer arg1)
3446 {
3447 checkContext();
3448 downstreamGL4bc.glCoverageModulationTableNV(arg0,arg1);
3449 final int err = checkGLError();
3450 if (err != GL_NO_ERROR) {
3451 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
3452 "glCoverageModulationTableNV", arg0, arg1);
3453 }
3454 }
3455 @Override
3456 public void glCoverageModulationTableNV(int arg0,float[] arg1,int arg2)
3457 {
3458 checkContext();
3459 downstreamGL4bc.glCoverageModulationTableNV(arg0,arg1,arg2);
3460 final int err = checkGLError();
3461 if (err != GL_NO_ERROR) {
3462 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
3463 "glCoverageModulationTableNV", arg0, arg2);
3464 }
3465 }
3466 @Override
3467 public void glCreateBuffers(int arg0,int[] arg1,int arg2)
3468 {
3469 checkContext();
3470 downstreamGL4bc.glCreateBuffers(arg0,arg1,arg2);
3471 final int err = checkGLError();
3472 if (err != GL_NO_ERROR) {
3473 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3474 "glCreateBuffers", arg0, arg2);
3475 }
3476 }
3477 @Override
3478 public void glCreateBuffers(int arg0,java.nio.IntBuffer arg1)
3479 {
3480 checkContext();
3481 downstreamGL4bc.glCreateBuffers(arg0,arg1);
3482 final int err = checkGLError();
3483 if (err != GL_NO_ERROR) {
3484 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3485 "glCreateBuffers", arg0, arg1);
3486 }
3487 }
3488 @Override
3489 public void glCreateCommandListsNV(int arg0,java.nio.IntBuffer arg1)
3490 {
3491 checkContext();
3492 downstreamGL4bc.glCreateCommandListsNV(arg0,arg1);
3493 final int err = checkGLError();
3494 if (err != GL_NO_ERROR) {
3495 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3496 "glCreateCommandListsNV", arg0, arg1);
3497 }
3498 }
3499 @Override
3500 public void glCreateCommandListsNV(int arg0,int[] arg1,int arg2)
3501 {
3502 checkContext();
3503 downstreamGL4bc.glCreateCommandListsNV(arg0,arg1,arg2);
3504 final int err = checkGLError();
3505 if (err != GL_NO_ERROR) {
3506 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3507 "glCreateCommandListsNV", arg0, arg2);
3508 }
3509 }
3510 @Override
3511 public void glCreateFramebuffers(int arg0,java.nio.IntBuffer arg1)
3512 {
3513 checkContext();
3514 downstreamGL4bc.glCreateFramebuffers(arg0,arg1);
3515 final int err = checkGLError();
3516 if (err != GL_NO_ERROR) {
3517 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3518 "glCreateFramebuffers", arg0, arg1);
3519 }
3520 }
3521 @Override
3522 public void glCreateFramebuffers(int arg0,int[] arg1,int arg2)
3523 {
3524 checkContext();
3525 downstreamGL4bc.glCreateFramebuffers(arg0,arg1,arg2);
3526 final int err = checkGLError();
3527 if (err != GL_NO_ERROR) {
3528 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3529 "glCreateFramebuffers", arg0, arg2);
3530 }
3531 }
3532 @Override
3533 public void glCreateMemoryObjectsEXT(int arg0,int[] arg1,int arg2)
3534 {
3535 checkContext();
3536 downstreamGL4bc.glCreateMemoryObjectsEXT(arg0,arg1,arg2);
3537 final int err = checkGLError();
3538 if (err != GL_NO_ERROR) {
3539 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3540 "glCreateMemoryObjectsEXT", arg0, arg2);
3541 }
3542 }
3543 @Override
3544 public void glCreateMemoryObjectsEXT(int arg0,java.nio.IntBuffer arg1)
3545 {
3546 checkContext();
3547 downstreamGL4bc.glCreateMemoryObjectsEXT(arg0,arg1);
3548 final int err = checkGLError();
3549 if (err != GL_NO_ERROR) {
3550 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3551 "glCreateMemoryObjectsEXT", arg0, arg1);
3552 }
3553 }
3554 @Override
3555 public void glCreatePerfQueryINTEL(int arg0,int[] arg1,int arg2)
3556 {
3557 checkContext();
3558 downstreamGL4bc.glCreatePerfQueryINTEL(arg0,arg1,arg2);
3559 final int err = checkGLError();
3560 if (err != GL_NO_ERROR) {
3561 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3562 "glCreatePerfQueryINTEL", arg0, arg2);
3563 }
3564 }
3565 @Override
3566 public void glCreatePerfQueryINTEL(int arg0,java.nio.IntBuffer arg1)
3567 {
3568 checkContext();
3569 downstreamGL4bc.glCreatePerfQueryINTEL(arg0,arg1);
3570 final int err = checkGLError();
3571 if (err != GL_NO_ERROR) {
3572 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3573 "glCreatePerfQueryINTEL", arg0, arg1);
3574 }
3575 }
3576 @Override
3577 public int glCreateProgram()
3578 {
3579 checkContext();
3580 int _res = downstreamGL4bc.glCreateProgram();
3581 final int err = checkGLError();
3582 if (err != GL_NO_ERROR) {
3583 writeGLError(err, "%s()",
3584 "glCreateProgram");
3585 }
3586 return _res;
3587 }
3588 @Override
3590 {
3591 checkContext();
3592 long _res = downstreamGL4bc.glCreateProgramObjectARB();
3593 final int err = checkGLError();
3594 if (err != GL_NO_ERROR) {
3595 writeGLError(err, "%s()",
3596 "glCreateProgramObjectARB");
3597 }
3598 return _res;
3599 }
3600 @Override
3601 public void glCreateProgramPipelines(int arg0,int[] arg1,int arg2)
3602 {
3603 checkContext();
3604 downstreamGL4bc.glCreateProgramPipelines(arg0,arg1,arg2);
3605 final int err = checkGLError();
3606 if (err != GL_NO_ERROR) {
3607 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3608 "glCreateProgramPipelines", arg0, arg2);
3609 }
3610 }
3611 @Override
3612 public void glCreateProgramPipelines(int arg0,java.nio.IntBuffer arg1)
3613 {
3614 checkContext();
3615 downstreamGL4bc.glCreateProgramPipelines(arg0,arg1);
3616 final int err = checkGLError();
3617 if (err != GL_NO_ERROR) {
3618 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3619 "glCreateProgramPipelines", arg0, arg1);
3620 }
3621 }
3622 @Override
3624 {
3625 checkContext();
3626 int _res = downstreamGL4bc.glCreateProgressFenceNVX();
3627 final int err = checkGLError();
3628 if (err != GL_NO_ERROR) {
3629 writeGLError(err, "%s()",
3630 "glCreateProgressFenceNVX");
3631 }
3632 return _res;
3633 }
3634 @Override
3635 public void glCreateQueries(int arg0,int arg1,java.nio.IntBuffer arg2)
3636 {
3637 checkContext();
3638 downstreamGL4bc.glCreateQueries(arg0,arg1,arg2);
3639 final int err = checkGLError();
3640 if (err != GL_NO_ERROR) {
3641 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
3642 "glCreateQueries", arg0, arg1, arg2);
3643 }
3644 }
3645 @Override
3646 public void glCreateQueries(int arg0,int arg1,int[] arg2,int arg3)
3647 {
3648 checkContext();
3649 downstreamGL4bc.glCreateQueries(arg0,arg1,arg2,arg3);
3650 final int err = checkGLError();
3651 if (err != GL_NO_ERROR) {
3652 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
3653 "glCreateQueries", arg0, arg1, arg3);
3654 }
3655 }
3656 @Override
3657 public void glCreateRenderbuffers(int arg0,int[] arg1,int arg2)
3658 {
3659 checkContext();
3660 downstreamGL4bc.glCreateRenderbuffers(arg0,arg1,arg2);
3661 final int err = checkGLError();
3662 if (err != GL_NO_ERROR) {
3663 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3664 "glCreateRenderbuffers", arg0, arg2);
3665 }
3666 }
3667 @Override
3668 public void glCreateRenderbuffers(int arg0,java.nio.IntBuffer arg1)
3669 {
3670 checkContext();
3671 downstreamGL4bc.glCreateRenderbuffers(arg0,arg1);
3672 final int err = checkGLError();
3673 if (err != GL_NO_ERROR) {
3674 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3675 "glCreateRenderbuffers", arg0, arg1);
3676 }
3677 }
3678 @Override
3679 public void glCreateSamplers(int arg0,int[] arg1,int arg2)
3680 {
3681 checkContext();
3682 downstreamGL4bc.glCreateSamplers(arg0,arg1,arg2);
3683 final int err = checkGLError();
3684 if (err != GL_NO_ERROR) {
3685 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3686 "glCreateSamplers", arg0, arg2);
3687 }
3688 }
3689 @Override
3690 public void glCreateSamplers(int arg0,java.nio.IntBuffer arg1)
3691 {
3692 checkContext();
3693 downstreamGL4bc.glCreateSamplers(arg0,arg1);
3694 final int err = checkGLError();
3695 if (err != GL_NO_ERROR) {
3696 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3697 "glCreateSamplers", arg0, arg1);
3698 }
3699 }
3700 @Override
3701 public void glCreateSemaphoresNV(int arg0,java.nio.IntBuffer arg1)
3702 {
3703 checkContext();
3704 downstreamGL4bc.glCreateSemaphoresNV(arg0,arg1);
3705 final int err = checkGLError();
3706 if (err != GL_NO_ERROR) {
3707 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3708 "glCreateSemaphoresNV", arg0, arg1);
3709 }
3710 }
3711 @Override
3712 public void glCreateSemaphoresNV(int arg0,int[] arg1,int arg2)
3713 {
3714 checkContext();
3715 downstreamGL4bc.glCreateSemaphoresNV(arg0,arg1,arg2);
3716 final int err = checkGLError();
3717 if (err != GL_NO_ERROR) {
3718 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3719 "glCreateSemaphoresNV", arg0, arg2);
3720 }
3721 }
3722 @Override
3723 public int glCreateShader(int arg0)
3724 {
3725 checkContext();
3726 int _res = downstreamGL4bc.glCreateShader(arg0);
3727 final int err = checkGLError();
3728 if (err != GL_NO_ERROR) {
3729 writeGLError(err, "%s(<int> 0x%X)",
3730 "glCreateShader", arg0);
3731 }
3732 return _res;
3733 }
3734 @Override
3735 public long glCreateShaderObjectARB(int arg0)
3736 {
3737 checkContext();
3738 long _res = downstreamGL4bc.glCreateShaderObjectARB(arg0);
3739 final int err = checkGLError();
3740 if (err != GL_NO_ERROR) {
3741 writeGLError(err, "%s(<int> 0x%X)",
3742 "glCreateShaderObjectARB", arg0);
3743 }
3744 return _res;
3745 }
3746 @Override
3747 public int glCreateShaderProgramv(int arg0,int arg1,java.lang.String[] arg2)
3748 {
3749 checkContext();
3750 int _res = downstreamGL4bc.glCreateShaderProgramv(arg0,arg1,arg2);
3751 final int err = checkGLError();
3752 if (err != GL_NO_ERROR) {
3753 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>)",
3754 "glCreateShaderProgramv", arg0, arg1);
3755 }
3756 return _res;
3757 }
3758 @Override
3759 public void glCreateStatesNV(int arg0,java.nio.IntBuffer arg1)
3760 {
3761 checkContext();
3762 downstreamGL4bc.glCreateStatesNV(arg0,arg1);
3763 final int err = checkGLError();
3764 if (err != GL_NO_ERROR) {
3765 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3766 "glCreateStatesNV", arg0, arg1);
3767 }
3768 }
3769 @Override
3770 public void glCreateStatesNV(int arg0,int[] arg1,int arg2)
3771 {
3772 checkContext();
3773 downstreamGL4bc.glCreateStatesNV(arg0,arg1,arg2);
3774 final int err = checkGLError();
3775 if (err != GL_NO_ERROR) {
3776 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3777 "glCreateStatesNV", arg0, arg2);
3778 }
3779 }
3780 @Override
3781 public long glCreateSyncFromCLeventARB(long arg0,long arg1,int arg2)
3782 {
3783 checkContext();
3784 long _res = downstreamGL4bc.glCreateSyncFromCLeventARB(arg0,arg1,arg2);
3785 final int err = checkGLError();
3786 if (err != GL_NO_ERROR) {
3787 writeGLError(err, "%s(<long> %s, <long> %s, <int> 0x%X)",
3788 "glCreateSyncFromCLeventARB", arg0, arg1, arg2);
3789 }
3790 return _res;
3791 }
3792 @Override
3793 public void glCreateTextures(int arg0,int arg1,java.nio.IntBuffer arg2)
3794 {
3795 checkContext();
3796 downstreamGL4bc.glCreateTextures(arg0,arg1,arg2);
3797 final int err = checkGLError();
3798 if (err != GL_NO_ERROR) {
3799 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
3800 "glCreateTextures", arg0, arg1, arg2);
3801 }
3802 }
3803 @Override
3804 public void glCreateTextures(int arg0,int arg1,int[] arg2,int arg3)
3805 {
3806 checkContext();
3807 downstreamGL4bc.glCreateTextures(arg0,arg1,arg2,arg3);
3808 final int err = checkGLError();
3809 if (err != GL_NO_ERROR) {
3810 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
3811 "glCreateTextures", arg0, arg1, arg3);
3812 }
3813 }
3814 @Override
3815 public void glCreateTransformFeedbacks(int arg0,int[] arg1,int arg2)
3816 {
3817 checkContext();
3818 downstreamGL4bc.glCreateTransformFeedbacks(arg0,arg1,arg2);
3819 final int err = checkGLError();
3820 if (err != GL_NO_ERROR) {
3821 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3822 "glCreateTransformFeedbacks", arg0, arg2);
3823 }
3824 }
3825 @Override
3826 public void glCreateTransformFeedbacks(int arg0,java.nio.IntBuffer arg1)
3827 {
3828 checkContext();
3829 downstreamGL4bc.glCreateTransformFeedbacks(arg0,arg1);
3830 final int err = checkGLError();
3831 if (err != GL_NO_ERROR) {
3832 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3833 "glCreateTransformFeedbacks", arg0, arg1);
3834 }
3835 }
3836 @Override
3837 public void glCreateVertexArrays(int arg0,java.nio.IntBuffer arg1)
3838 {
3839 checkContext();
3840 downstreamGL4bc.glCreateVertexArrays(arg0,arg1);
3841 final int err = checkGLError();
3842 if (err != GL_NO_ERROR) {
3843 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3844 "glCreateVertexArrays", arg0, arg1);
3845 }
3846 }
3847 @Override
3848 public void glCreateVertexArrays(int arg0,int[] arg1,int arg2)
3849 {
3850 checkContext();
3851 downstreamGL4bc.glCreateVertexArrays(arg0,arg1,arg2);
3852 final int err = checkGLError();
3853 if (err != GL_NO_ERROR) {
3854 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3855 "glCreateVertexArrays", arg0, arg2);
3856 }
3857 }
3858 @Override
3859 public void glCullFace(int arg0)
3860 {
3861 checkContext();
3862 downstreamGL4bc.glCullFace(arg0);
3863 final int err = checkGLError();
3864 if (err != GL_NO_ERROR) {
3865 writeGLError(err, "%s(<int> 0x%X)",
3866 "glCullFace", arg0);
3867 }
3868 }
3869 @Override
3870 public void glCullParameterdvEXT(int arg0,java.nio.DoubleBuffer arg1)
3871 {
3872 checkContext();
3873 downstreamGL4bc.glCullParameterdvEXT(arg0,arg1);
3874 final int err = checkGLError();
3875 if (err != GL_NO_ERROR) {
3876 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
3877 "glCullParameterdvEXT", arg0, arg1);
3878 }
3879 }
3880 @Override
3881 public void glCullParameterdvEXT(int arg0,double[] arg1,int arg2)
3882 {
3883 checkContext();
3884 downstreamGL4bc.glCullParameterdvEXT(arg0,arg1,arg2);
3885 final int err = checkGLError();
3886 if (err != GL_NO_ERROR) {
3887 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
3888 "glCullParameterdvEXT", arg0, arg2);
3889 }
3890 }
3891 @Override
3892 public void glCullParameterfvEXT(int arg0,float[] arg1,int arg2)
3893 {
3894 checkContext();
3895 downstreamGL4bc.glCullParameterfvEXT(arg0,arg1,arg2);
3896 final int err = checkGLError();
3897 if (err != GL_NO_ERROR) {
3898 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
3899 "glCullParameterfvEXT", arg0, arg2);
3900 }
3901 }
3902 @Override
3903 public void glCullParameterfvEXT(int arg0,java.nio.FloatBuffer arg1)
3904 {
3905 checkContext();
3906 downstreamGL4bc.glCullParameterfvEXT(arg0,arg1);
3907 final int err = checkGLError();
3908 if (err != GL_NO_ERROR) {
3909 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
3910 "glCullParameterfvEXT", arg0, arg1);
3911 }
3912 }
3913 @Override
3914 public void glCurrentPaletteMatrixARB(int arg0)
3915 {
3916 checkContext();
3917 downstreamGL4bc.glCurrentPaletteMatrixARB(arg0);
3918 final int err = checkGLError();
3919 if (err != GL_NO_ERROR) {
3920 writeGLError(err, "%s(<int> 0x%X)",
3921 "glCurrentPaletteMatrixARB", arg0);
3922 }
3923 }
3924 @Override
3925 public void glDebugMessageControl(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,boolean arg5)
3926 {
3927 checkContext();
3928 downstreamGL4bc.glDebugMessageControl(arg0,arg1,arg2,arg3,arg4,arg5);
3929 final int err = checkGLError();
3930 if (err != GL_NO_ERROR) {
3931 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <boolean> %s)",
3932 "glDebugMessageControl", arg0, arg1, arg2, arg3, arg4, arg5);
3933 }
3934 }
3935 @Override
3936 public void glDebugMessageControl(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,boolean arg6)
3937 {
3938 checkContext();
3939 downstreamGL4bc.glDebugMessageControl(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3940 final int err = checkGLError();
3941 if (err != GL_NO_ERROR) {
3942 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <boolean> %s)",
3943 "glDebugMessageControl", arg0, arg1, arg2, arg3, arg5, arg6);
3944 }
3945 }
3946 @Override
3947 public void glDebugMessageEnableAMD(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,boolean arg4)
3948 {
3949 checkContext();
3950 downstreamGL4bc.glDebugMessageEnableAMD(arg0,arg1,arg2,arg3,arg4);
3951 final int err = checkGLError();
3952 if (err != GL_NO_ERROR) {
3953 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <boolean> %s)",
3954 "glDebugMessageEnableAMD", arg0, arg1, arg2, arg3, arg4);
3955 }
3956 }
3957 @Override
3958 public void glDebugMessageEnableAMD(int arg0,int arg1,int arg2,int[] arg3,int arg4,boolean arg5)
3959 {
3960 checkContext();
3961 downstreamGL4bc.glDebugMessageEnableAMD(arg0,arg1,arg2,arg3,arg4,arg5);
3962 final int err = checkGLError();
3963 if (err != GL_NO_ERROR) {
3964 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <boolean> %s)",
3965 "glDebugMessageEnableAMD", arg0, arg1, arg2, arg4, arg5);
3966 }
3967 }
3968 @Override
3969 public void glDebugMessageInsert(int arg0,int arg1,int arg2,int arg3,int arg4,java.lang.String arg5)
3970 {
3971 checkContext();
3972 downstreamGL4bc.glDebugMessageInsert(arg0,arg1,arg2,arg3,arg4,arg5);
3973 final int err = checkGLError();
3974 if (err != GL_NO_ERROR) {
3975 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
3976 "glDebugMessageInsert", arg0, arg1, arg2, arg3, arg4, arg5);
3977 }
3978 }
3979 @Override
3980 public void glDebugMessageInsertAMD(int arg0,int arg1,int arg2,int arg3,java.lang.String arg4)
3981 {
3982 checkContext();
3983 downstreamGL4bc.glDebugMessageInsertAMD(arg0,arg1,arg2,arg3,arg4);
3984 final int err = checkGLError();
3985 if (err != GL_NO_ERROR) {
3986 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
3987 "glDebugMessageInsertAMD", arg0, arg1, arg2, arg3, arg4);
3988 }
3989 }
3990 @Override
3991 public void glDeleteBuffers(int arg0,int[] arg1,int arg2)
3992 {
3993 checkContext();
3994 downstreamGL4bc.glDeleteBuffers(arg0,arg1,arg2);
3995 final int err = checkGLError();
3996 if (err != GL_NO_ERROR) {
3997 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3998 "glDeleteBuffers", arg0, arg2);
3999 }
4000 }
4001 @Override
4002 public void glDeleteBuffers(int arg0,java.nio.IntBuffer arg1)
4003 {
4004 checkContext();
4005 downstreamGL4bc.glDeleteBuffers(arg0,arg1);
4006 final int err = checkGLError();
4007 if (err != GL_NO_ERROR) {
4008 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4009 "glDeleteBuffers", arg0, arg1);
4010 }
4011 }
4012 @Override
4013 public void glDeleteCommandListsNV(int arg0,java.nio.IntBuffer arg1)
4014 {
4015 checkContext();
4016 downstreamGL4bc.glDeleteCommandListsNV(arg0,arg1);
4017 final int err = checkGLError();
4018 if (err != GL_NO_ERROR) {
4019 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4020 "glDeleteCommandListsNV", arg0, arg1);
4021 }
4022 }
4023 @Override
4024 public void glDeleteCommandListsNV(int arg0,int[] arg1,int arg2)
4025 {
4026 checkContext();
4027 downstreamGL4bc.glDeleteCommandListsNV(arg0,arg1,arg2);
4028 final int err = checkGLError();
4029 if (err != GL_NO_ERROR) {
4030 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4031 "glDeleteCommandListsNV", arg0, arg2);
4032 }
4033 }
4034 @Override
4035 public void glDeleteFramebuffers(int arg0,java.nio.IntBuffer arg1)
4036 {
4037 checkContext();
4038 downstreamGL4bc.glDeleteFramebuffers(arg0,arg1);
4039 final int err = checkGLError();
4040 if (err != GL_NO_ERROR) {
4041 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4042 "glDeleteFramebuffers", arg0, arg1);
4043 }
4044 }
4045 @Override
4046 public void glDeleteFramebuffers(int arg0,int[] arg1,int arg2)
4047 {
4048 checkContext();
4049 downstreamGL4bc.glDeleteFramebuffers(arg0,arg1,arg2);
4050 final int err = checkGLError();
4051 if (err != GL_NO_ERROR) {
4052 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4053 "glDeleteFramebuffers", arg0, arg2);
4054 }
4055 }
4056 @Override
4057 public void glDeleteLists(int arg0,int arg1)
4058 {
4059 checkContext();
4060 downstreamGL4bc.glDeleteLists(arg0,arg1);
4061 final int err = checkGLError();
4062 if (err != GL_NO_ERROR) {
4063 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4064 "glDeleteLists", arg0, arg1);
4065 }
4066 }
4067 @Override
4068 public void glDeleteMemoryObjectsEXT(int arg0,java.nio.IntBuffer arg1)
4069 {
4070 checkContext();
4071 downstreamGL4bc.glDeleteMemoryObjectsEXT(arg0,arg1);
4072 final int err = checkGLError();
4073 if (err != GL_NO_ERROR) {
4074 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4075 "glDeleteMemoryObjectsEXT", arg0, arg1);
4076 }
4077 }
4078 @Override
4079 public void glDeleteMemoryObjectsEXT(int arg0,int[] arg1,int arg2)
4080 {
4081 checkContext();
4082 downstreamGL4bc.glDeleteMemoryObjectsEXT(arg0,arg1,arg2);
4083 final int err = checkGLError();
4084 if (err != GL_NO_ERROR) {
4085 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4086 "glDeleteMemoryObjectsEXT", arg0, arg2);
4087 }
4088 }
4089 @Override
4090 public void glDeleteNamedStringARB(int arg0,java.lang.String arg1)
4091 {
4092 checkContext();
4093 downstreamGL4bc.glDeleteNamedStringARB(arg0,arg1);
4094 final int err = checkGLError();
4095 if (err != GL_NO_ERROR) {
4096 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
4097 "glDeleteNamedStringARB", arg0, arg1);
4098 }
4099 }
4100 @Override
4101 public void glDeleteNamesAMD(int arg0,int arg1,java.nio.IntBuffer arg2)
4102 {
4103 checkContext();
4104 downstreamGL4bc.glDeleteNamesAMD(arg0,arg1,arg2);
4105 final int err = checkGLError();
4106 if (err != GL_NO_ERROR) {
4107 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
4108 "glDeleteNamesAMD", arg0, arg1, arg2);
4109 }
4110 }
4111 @Override
4112 public void glDeleteNamesAMD(int arg0,int arg1,int[] arg2,int arg3)
4113 {
4114 checkContext();
4115 downstreamGL4bc.glDeleteNamesAMD(arg0,arg1,arg2,arg3);
4116 final int err = checkGLError();
4117 if (err != GL_NO_ERROR) {
4118 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
4119 "glDeleteNamesAMD", arg0, arg1, arg3);
4120 }
4121 }
4122 @Override
4123 public void glDeleteObjectARB(long arg0)
4124 {
4125 checkContext();
4126 downstreamGL4bc.glDeleteObjectARB(arg0);
4127 final int err = checkGLError();
4128 if (err != GL_NO_ERROR) {
4129 writeGLError(err, "%s(<long> %s)",
4130 "glDeleteObjectARB", arg0);
4131 }
4132 }
4133 @Override
4134 public void glDeleteOcclusionQueriesNV(int arg0,int[] arg1,int arg2)
4135 {
4136 checkContext();
4137 downstreamGL4bc.glDeleteOcclusionQueriesNV(arg0,arg1,arg2);
4138 final int err = checkGLError();
4139 if (err != GL_NO_ERROR) {
4140 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4141 "glDeleteOcclusionQueriesNV", arg0, arg2);
4142 }
4143 }
4144 @Override
4145 public void glDeleteOcclusionQueriesNV(int arg0,java.nio.IntBuffer arg1)
4146 {
4147 checkContext();
4148 downstreamGL4bc.glDeleteOcclusionQueriesNV(arg0,arg1);
4149 final int err = checkGLError();
4150 if (err != GL_NO_ERROR) {
4151 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4152 "glDeleteOcclusionQueriesNV", arg0, arg1);
4153 }
4154 }
4155 @Override
4156 public void glDeletePerfQueryINTEL(int arg0)
4157 {
4158 checkContext();
4159 downstreamGL4bc.glDeletePerfQueryINTEL(arg0);
4160 final int err = checkGLError();
4161 if (err != GL_NO_ERROR) {
4162 writeGLError(err, "%s(<int> 0x%X)",
4163 "glDeletePerfQueryINTEL", arg0);
4164 }
4165 }
4166 @Override
4167 public void glDeleteProgram(int arg0)
4168 {
4169 checkContext();
4170 downstreamGL4bc.glDeleteProgram(arg0);
4171 final int err = checkGLError();
4172 if (err != GL_NO_ERROR) {
4173 writeGLError(err, "%s(<int> 0x%X)",
4174 "glDeleteProgram", arg0);
4175 }
4176 }
4177 @Override
4178 public void glDeleteProgramPipelines(int arg0,java.nio.IntBuffer arg1)
4179 {
4180 checkContext();
4181 downstreamGL4bc.glDeleteProgramPipelines(arg0,arg1);
4182 final int err = checkGLError();
4183 if (err != GL_NO_ERROR) {
4184 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4185 "glDeleteProgramPipelines", arg0, arg1);
4186 }
4187 }
4188 @Override
4189 public void glDeleteProgramPipelines(int arg0,int[] arg1,int arg2)
4190 {
4191 checkContext();
4192 downstreamGL4bc.glDeleteProgramPipelines(arg0,arg1,arg2);
4193 final int err = checkGLError();
4194 if (err != GL_NO_ERROR) {
4195 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4196 "glDeleteProgramPipelines", arg0, arg2);
4197 }
4198 }
4199 @Override
4200 public void glDeleteProgramsARB(int arg0,int[] arg1,int arg2)
4201 {
4202 checkContext();
4203 downstreamGL4bc.glDeleteProgramsARB(arg0,arg1,arg2);
4204 final int err = checkGLError();
4205 if (err != GL_NO_ERROR) {
4206 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4207 "glDeleteProgramsARB", arg0, arg2);
4208 }
4209 }
4210 @Override
4211 public void glDeleteProgramsARB(int arg0,java.nio.IntBuffer arg1)
4212 {
4213 checkContext();
4214 downstreamGL4bc.glDeleteProgramsARB(arg0,arg1);
4215 final int err = checkGLError();
4216 if (err != GL_NO_ERROR) {
4217 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4218 "glDeleteProgramsARB", arg0, arg1);
4219 }
4220 }
4221 @Override
4222 public void glDeleteQueries(int arg0,java.nio.IntBuffer arg1)
4223 {
4224 checkContext();
4225 downstreamGL4bc.glDeleteQueries(arg0,arg1);
4226 final int err = checkGLError();
4227 if (err != GL_NO_ERROR) {
4228 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4229 "glDeleteQueries", arg0, arg1);
4230 }
4231 }
4232 @Override
4233 public void glDeleteQueries(int arg0,int[] arg1,int arg2)
4234 {
4235 checkContext();
4236 downstreamGL4bc.glDeleteQueries(arg0,arg1,arg2);
4237 final int err = checkGLError();
4238 if (err != GL_NO_ERROR) {
4239 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4240 "glDeleteQueries", arg0, arg2);
4241 }
4242 }
4243 @Override
4244 public void glDeleteQueryResourceTagNV(int arg0,java.nio.IntBuffer arg1)
4245 {
4246 checkContext();
4247 downstreamGL4bc.glDeleteQueryResourceTagNV(arg0,arg1);
4248 final int err = checkGLError();
4249 if (err != GL_NO_ERROR) {
4250 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4251 "glDeleteQueryResourceTagNV", arg0, arg1);
4252 }
4253 }
4254 @Override
4255 public void glDeleteQueryResourceTagNV(int arg0,int[] arg1,int arg2)
4256 {
4257 checkContext();
4258 downstreamGL4bc.glDeleteQueryResourceTagNV(arg0,arg1,arg2);
4259 final int err = checkGLError();
4260 if (err != GL_NO_ERROR) {
4261 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4262 "glDeleteQueryResourceTagNV", arg0, arg2);
4263 }
4264 }
4265 @Override
4266 public void glDeleteRenderbuffers(int arg0,java.nio.IntBuffer arg1)
4267 {
4268 checkContext();
4269 downstreamGL4bc.glDeleteRenderbuffers(arg0,arg1);
4270 final int err = checkGLError();
4271 if (err != GL_NO_ERROR) {
4272 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4273 "glDeleteRenderbuffers", arg0, arg1);
4274 }
4275 }
4276 @Override
4277 public void glDeleteRenderbuffers(int arg0,int[] arg1,int arg2)
4278 {
4279 checkContext();
4280 downstreamGL4bc.glDeleteRenderbuffers(arg0,arg1,arg2);
4281 final int err = checkGLError();
4282 if (err != GL_NO_ERROR) {
4283 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4284 "glDeleteRenderbuffers", arg0, arg2);
4285 }
4286 }
4287 @Override
4288 public void glDeleteSamplers(int arg0,int[] arg1,int arg2)
4289 {
4290 checkContext();
4291 downstreamGL4bc.glDeleteSamplers(arg0,arg1,arg2);
4292 final int err = checkGLError();
4293 if (err != GL_NO_ERROR) {
4294 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4295 "glDeleteSamplers", arg0, arg2);
4296 }
4297 }
4298 @Override
4299 public void glDeleteSamplers(int arg0,java.nio.IntBuffer arg1)
4300 {
4301 checkContext();
4302 downstreamGL4bc.glDeleteSamplers(arg0,arg1);
4303 final int err = checkGLError();
4304 if (err != GL_NO_ERROR) {
4305 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4306 "glDeleteSamplers", arg0, arg1);
4307 }
4308 }
4309 @Override
4310 public void glDeleteSemaphoresEXT(int arg0,java.nio.IntBuffer arg1)
4311 {
4312 checkContext();
4313 downstreamGL4bc.glDeleteSemaphoresEXT(arg0,arg1);
4314 final int err = checkGLError();
4315 if (err != GL_NO_ERROR) {
4316 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4317 "glDeleteSemaphoresEXT", arg0, arg1);
4318 }
4319 }
4320 @Override
4321 public void glDeleteSemaphoresEXT(int arg0,int[] arg1,int arg2)
4322 {
4323 checkContext();
4324 downstreamGL4bc.glDeleteSemaphoresEXT(arg0,arg1,arg2);
4325 final int err = checkGLError();
4326 if (err != GL_NO_ERROR) {
4327 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4328 "glDeleteSemaphoresEXT", arg0, arg2);
4329 }
4330 }
4331 @Override
4332 public void glDeleteShader(int arg0)
4333 {
4334 checkContext();
4335 downstreamGL4bc.glDeleteShader(arg0);
4336 final int err = checkGLError();
4337 if (err != GL_NO_ERROR) {
4338 writeGLError(err, "%s(<int> 0x%X)",
4339 "glDeleteShader", arg0);
4340 }
4341 }
4342 @Override
4343 public void glDeleteStatesNV(int arg0,java.nio.IntBuffer arg1)
4344 {
4345 checkContext();
4346 downstreamGL4bc.glDeleteStatesNV(arg0,arg1);
4347 final int err = checkGLError();
4348 if (err != GL_NO_ERROR) {
4349 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4350 "glDeleteStatesNV", arg0, arg1);
4351 }
4352 }
4353 @Override
4354 public void glDeleteStatesNV(int arg0,int[] arg1,int arg2)
4355 {
4356 checkContext();
4357 downstreamGL4bc.glDeleteStatesNV(arg0,arg1,arg2);
4358 final int err = checkGLError();
4359 if (err != GL_NO_ERROR) {
4360 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4361 "glDeleteStatesNV", arg0, arg2);
4362 }
4363 }
4364 @Override
4365 public void glDeleteSync(long arg0)
4366 {
4367 checkContext();
4368 downstreamGL4bc.glDeleteSync(arg0);
4369 final int err = checkGLError();
4370 if (err != GL_NO_ERROR) {
4371 writeGLError(err, "%s(<long> %s)",
4372 "glDeleteSync", arg0);
4373 }
4374 }
4375 @Override
4376 public void glDeleteTextures(int arg0,java.nio.IntBuffer arg1)
4377 {
4378 checkContext();
4379 downstreamGL4bc.glDeleteTextures(arg0,arg1);
4380 final int err = checkGLError();
4381 if (err != GL_NO_ERROR) {
4382 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4383 "glDeleteTextures", arg0, arg1);
4384 }
4385 }
4386 @Override
4387 public void glDeleteTextures(int arg0,int[] arg1,int arg2)
4388 {
4389 checkContext();
4390 downstreamGL4bc.glDeleteTextures(arg0,arg1,arg2);
4391 final int err = checkGLError();
4392 if (err != GL_NO_ERROR) {
4393 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4394 "glDeleteTextures", arg0, arg2);
4395 }
4396 }
4397 @Override
4398 public void glDeleteTransformFeedbacks(int arg0,int[] arg1,int arg2)
4399 {
4400 checkContext();
4401 downstreamGL4bc.glDeleteTransformFeedbacks(arg0,arg1,arg2);
4402 final int err = checkGLError();
4403 if (err != GL_NO_ERROR) {
4404 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4405 "glDeleteTransformFeedbacks", arg0, arg2);
4406 }
4407 }
4408 @Override
4409 public void glDeleteTransformFeedbacks(int arg0,java.nio.IntBuffer arg1)
4410 {
4411 checkContext();
4412 downstreamGL4bc.glDeleteTransformFeedbacks(arg0,arg1);
4413 final int err = checkGLError();
4414 if (err != GL_NO_ERROR) {
4415 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4416 "glDeleteTransformFeedbacks", arg0, arg1);
4417 }
4418 }
4419 @Override
4420 public void glDeleteTransformFeedbacksNV(int arg0,int[] arg1,int arg2)
4421 {
4422 checkContext();
4423 downstreamGL4bc.glDeleteTransformFeedbacksNV(arg0,arg1,arg2);
4424 final int err = checkGLError();
4425 if (err != GL_NO_ERROR) {
4426 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4427 "glDeleteTransformFeedbacksNV", arg0, arg2);
4428 }
4429 }
4430 @Override
4431 public void glDeleteTransformFeedbacksNV(int arg0,java.nio.IntBuffer arg1)
4432 {
4433 checkContext();
4434 downstreamGL4bc.glDeleteTransformFeedbacksNV(arg0,arg1);
4435 final int err = checkGLError();
4436 if (err != GL_NO_ERROR) {
4437 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4438 "glDeleteTransformFeedbacksNV", arg0, arg1);
4439 }
4440 }
4441 @Override
4442 public void glDeleteVertexArrays(int arg0,java.nio.IntBuffer arg1)
4443 {
4444 checkContext();
4445 downstreamGL4bc.glDeleteVertexArrays(arg0,arg1);
4446 final int err = checkGLError();
4447 if (err != GL_NO_ERROR) {
4448 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4449 "glDeleteVertexArrays", arg0, arg1);
4450 }
4451 }
4452 @Override
4453 public void glDeleteVertexArrays(int arg0,int[] arg1,int arg2)
4454 {
4455 checkContext();
4456 downstreamGL4bc.glDeleteVertexArrays(arg0,arg1,arg2);
4457 final int err = checkGLError();
4458 if (err != GL_NO_ERROR) {
4459 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4460 "glDeleteVertexArrays", arg0, arg2);
4461 }
4462 }
4463 @Override
4464 public void glDeleteVertexShaderEXT(int arg0)
4465 {
4466 checkContext();
4467 downstreamGL4bc.glDeleteVertexShaderEXT(arg0);
4468 final int err = checkGLError();
4469 if (err != GL_NO_ERROR) {
4470 writeGLError(err, "%s(<int> 0x%X)",
4471 "glDeleteVertexShaderEXT", arg0);
4472 }
4473 }
4474 @Override
4475 public void glDepthBoundsEXT(double arg0,double arg1)
4476 {
4477 checkContext();
4478 downstreamGL4bc.glDepthBoundsEXT(arg0,arg1);
4479 final int err = checkGLError();
4480 if (err != GL_NO_ERROR) {
4481 writeGLError(err, "%s(<double> %s, <double> %s)",
4482 "glDepthBoundsEXT", arg0, arg1);
4483 }
4484 }
4485 @Override
4486 public void glDepthFunc(int arg0)
4487 {
4488 checkContext();
4489 downstreamGL4bc.glDepthFunc(arg0);
4490 final int err = checkGLError();
4491 if (err != GL_NO_ERROR) {
4492 writeGLError(err, "%s(<int> 0x%X)",
4493 "glDepthFunc", arg0);
4494 }
4495 }
4496 @Override
4497 public void glDepthMask(boolean arg0)
4498 {
4499 checkContext();
4500 downstreamGL4bc.glDepthMask(arg0);
4501 final int err = checkGLError();
4502 if (err != GL_NO_ERROR) {
4503 writeGLError(err, "%s(<boolean> %s)",
4504 "glDepthMask", arg0);
4505 }
4506 }
4507 @Override
4508 public void glDepthRange(double arg0,double arg1)
4509 {
4510 checkContext();
4511 downstreamGL4bc.glDepthRange(arg0,arg1);
4512 final int err = checkGLError();
4513 if (err != GL_NO_ERROR) {
4514 writeGLError(err, "%s(<double> %s, <double> %s)",
4515 "glDepthRange", arg0, arg1);
4516 }
4517 }
4518 @Override
4519 public void glDepthRangeArraydv(int arg0,int arg1,double[] arg2,int arg3)
4520 {
4521 checkContext();
4522 downstreamGL4bc.glDepthRangeArraydv(arg0,arg1,arg2,arg3);
4523 final int err = checkGLError();
4524 if (err != GL_NO_ERROR) {
4525 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
4526 "glDepthRangeArraydv", arg0, arg1, arg3);
4527 }
4528 }
4529 @Override
4530 public void glDepthRangeArraydv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
4531 {
4532 checkContext();
4533 downstreamGL4bc.glDepthRangeArraydv(arg0,arg1,arg2);
4534 final int err = checkGLError();
4535 if (err != GL_NO_ERROR) {
4536 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
4537 "glDepthRangeArraydv", arg0, arg1, arg2);
4538 }
4539 }
4540 @Override
4541 public void glDepthRangeArrayv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
4542 {
4543 checkContext();
4544 downstreamGL4bc.glDepthRangeArrayv(arg0,arg1,arg2);
4545 final int err = checkGLError();
4546 if (err != GL_NO_ERROR) {
4547 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
4548 "glDepthRangeArrayv", arg0, arg1, arg2);
4549 }
4550 }
4551 @Override
4552 public void glDepthRangeArrayv(int arg0,int arg1,double[] arg2,int arg3)
4553 {
4554 checkContext();
4555 downstreamGL4bc.glDepthRangeArrayv(arg0,arg1,arg2,arg3);
4556 final int err = checkGLError();
4557 if (err != GL_NO_ERROR) {
4558 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
4559 "glDepthRangeArrayv", arg0, arg1, arg3);
4560 }
4561 }
4562 @Override
4563 public void glDepthRangeIndexed(int arg0,double arg1,double arg2)
4564 {
4565 checkContext();
4566 downstreamGL4bc.glDepthRangeIndexed(arg0,arg1,arg2);
4567 final int err = checkGLError();
4568 if (err != GL_NO_ERROR) {
4569 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
4570 "glDepthRangeIndexed", arg0, arg1, arg2);
4571 }
4572 }
4573 @Override
4574 public void glDepthRangeIndexedd(int arg0,double arg1,double arg2)
4575 {
4576 checkContext();
4577 downstreamGL4bc.glDepthRangeIndexedd(arg0,arg1,arg2);
4578 final int err = checkGLError();
4579 if (err != GL_NO_ERROR) {
4580 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
4581 "glDepthRangeIndexedd", arg0, arg1, arg2);
4582 }
4583 }
4584 @Override
4585 public void glDepthRangef(float arg0,float arg1)
4586 {
4587 checkContext();
4588 downstreamGL4bc.glDepthRangef(arg0,arg1);
4589 final int err = checkGLError();
4590 if (err != GL_NO_ERROR) {
4591 writeGLError(err, "%s(<float> %s, <float> %s)",
4592 "glDepthRangef", arg0, arg1);
4593 }
4594 }
4595 @Override
4596 public void glDetachObjectARB(long arg0,long arg1)
4597 {
4598 checkContext();
4599 downstreamGL4bc.glDetachObjectARB(arg0,arg1);
4600 final int err = checkGLError();
4601 if (err != GL_NO_ERROR) {
4602 writeGLError(err, "%s(<long> %s, <long> %s)",
4603 "glDetachObjectARB", arg0, arg1);
4604 }
4605 }
4606 @Override
4607 public void glDetachShader(int arg0,int arg1)
4608 {
4609 checkContext();
4610 downstreamGL4bc.glDetachShader(arg0,arg1);
4611 final int err = checkGLError();
4612 if (err != GL_NO_ERROR) {
4613 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4614 "glDetachShader", arg0, arg1);
4615 }
4616 }
4617 @Override
4618 public void glDisable(int arg0)
4619 {
4620 checkContext();
4621 downstreamGL4bc.glDisable(arg0);
4622 final int err = checkGLError();
4623 if (err != GL_NO_ERROR) {
4624 writeGLError(err, "%s(<int> 0x%X)",
4625 "glDisable", arg0);
4626 }
4627 }
4628 @Override
4629 public void glDisableClientState(int arg0)
4630 {
4631 checkContext();
4632 downstreamGL4bc.glDisableClientState(arg0);
4633 final int err = checkGLError();
4634 if (err != GL_NO_ERROR) {
4635 writeGLError(err, "%s(<int> 0x%X)",
4636 "glDisableClientState", arg0);
4637 }
4638 }
4639 @Override
4640 public void glDisableClientStateIndexedEXT(int arg0,int arg1)
4641 {
4642 checkContext();
4643 downstreamGL4bc.glDisableClientStateIndexedEXT(arg0,arg1);
4644 final int err = checkGLError();
4645 if (err != GL_NO_ERROR) {
4646 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4647 "glDisableClientStateIndexedEXT", arg0, arg1);
4648 }
4649 }
4650 @Override
4651 public void glDisableClientStateiEXT(int arg0,int arg1)
4652 {
4653 checkContext();
4654 downstreamGL4bc.glDisableClientStateiEXT(arg0,arg1);
4655 final int err = checkGLError();
4656 if (err != GL_NO_ERROR) {
4657 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4658 "glDisableClientStateiEXT", arg0, arg1);
4659 }
4660 }
4661 @Override
4662 public void glDisableIndexed(int arg0,int arg1)
4663 {
4664 checkContext();
4665 downstreamGL4bc.glDisableIndexed(arg0,arg1);
4666 final int err = checkGLError();
4667 if (err != GL_NO_ERROR) {
4668 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4669 "glDisableIndexed", arg0, arg1);
4670 }
4671 }
4672 @Override
4674 {
4675 checkContext();
4676 downstreamGL4bc.glDisableVariantClientStateEXT(arg0);
4677 final int err = checkGLError();
4678 if (err != GL_NO_ERROR) {
4679 writeGLError(err, "%s(<int> 0x%X)",
4680 "glDisableVariantClientStateEXT", arg0);
4681 }
4682 }
4683 @Override
4684 public void glDisableVertexArrayAttrib(int arg0,int arg1)
4685 {
4686 checkContext();
4687 downstreamGL4bc.glDisableVertexArrayAttrib(arg0,arg1);
4688 final int err = checkGLError();
4689 if (err != GL_NO_ERROR) {
4690 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4691 "glDisableVertexArrayAttrib", arg0, arg1);
4692 }
4693 }
4694 @Override
4695 public void glDisableVertexArrayAttribEXT(int arg0,int arg1)
4696 {
4697 checkContext();
4698 downstreamGL4bc.glDisableVertexArrayAttribEXT(arg0,arg1);
4699 final int err = checkGLError();
4700 if (err != GL_NO_ERROR) {
4701 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4702 "glDisableVertexArrayAttribEXT", arg0, arg1);
4703 }
4704 }
4705 @Override
4706 public void glDisableVertexArrayEXT(int arg0,int arg1)
4707 {
4708 checkContext();
4709 downstreamGL4bc.glDisableVertexArrayEXT(arg0,arg1);
4710 final int err = checkGLError();
4711 if (err != GL_NO_ERROR) {
4712 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4713 "glDisableVertexArrayEXT", arg0, arg1);
4714 }
4715 }
4716 @Override
4717 public void glDisableVertexAttribAPPLE(int arg0,int arg1)
4718 {
4719 checkContext();
4720 downstreamGL4bc.glDisableVertexAttribAPPLE(arg0,arg1);
4721 final int err = checkGLError();
4722 if (err != GL_NO_ERROR) {
4723 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4724 "glDisableVertexAttribAPPLE", arg0, arg1);
4725 }
4726 }
4727 @Override
4728 public void glDisableVertexAttribArray(int arg0)
4729 {
4730 checkContext();
4731 downstreamGL4bc.glDisableVertexAttribArray(arg0);
4732 final int err = checkGLError();
4733 if (err != GL_NO_ERROR) {
4734 writeGLError(err, "%s(<int> 0x%X)",
4735 "glDisableVertexAttribArray", arg0);
4736 }
4737 }
4738 @Override
4739 public void glDisableVertexAttribArrayARB(int arg0)
4740 {
4741 checkContext();
4742 downstreamGL4bc.glDisableVertexAttribArrayARB(arg0);
4743 final int err = checkGLError();
4744 if (err != GL_NO_ERROR) {
4745 writeGLError(err, "%s(<int> 0x%X)",
4746 "glDisableVertexAttribArrayARB", arg0);
4747 }
4748 }
4749 @Override
4750 public void glDisablei(int arg0,int arg1)
4751 {
4752 checkContext();
4753 downstreamGL4bc.glDisablei(arg0,arg1);
4754 final int err = checkGLError();
4755 if (err != GL_NO_ERROR) {
4756 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4757 "glDisablei", arg0, arg1);
4758 }
4759 }
4760 @Override
4761 public void glDispatchCompute(int arg0,int arg1,int arg2)
4762 {
4763 checkContext();
4764 downstreamGL4bc.glDispatchCompute(arg0,arg1,arg2);
4765 final int err = checkGLError();
4766 if (err != GL_NO_ERROR) {
4767 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
4768 "glDispatchCompute", arg0, arg1, arg2);
4769 }
4770 }
4771 @Override
4772 public void glDispatchComputeGroupSizeARB(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
4773 {
4774 checkContext();
4775 downstreamGL4bc.glDispatchComputeGroupSizeARB(arg0,arg1,arg2,arg3,arg4,arg5);
4776 final int err = checkGLError();
4777 if (err != GL_NO_ERROR) {
4778 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4779 "glDispatchComputeGroupSizeARB", arg0, arg1, arg2, arg3, arg4, arg5);
4780 }
4781 }
4782 @Override
4783 public void glDispatchComputeIndirect(long arg0)
4784 {
4785 checkContext();
4786 downstreamGL4bc.glDispatchComputeIndirect(arg0);
4787 final int err = checkGLError();
4788 if (err != GL_NO_ERROR) {
4789 writeGLError(err, "%s(<long> %s)",
4790 "glDispatchComputeIndirect", arg0);
4791 }
4792 }
4793 @Override
4794 public void glDrawArrays(int arg0,int arg1,int arg2)
4795 {
4796 checkContext();
4797 downstreamGL4bc.glDrawArrays(arg0,arg1,arg2);
4798 final int err = checkGLError();
4799 if (err != GL_NO_ERROR) {
4800 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
4801 "glDrawArrays", arg0, arg1, arg2);
4802 }
4803 }
4804 @Override
4805 public void glDrawArraysIndirect(int arg0,java.nio.Buffer arg1)
4806 {
4807 checkContext();
4808 downstreamGL4bc.glDrawArraysIndirect(arg0,arg1);
4809 final int err = checkGLError();
4810 if (err != GL_NO_ERROR) {
4811 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
4812 "glDrawArraysIndirect", arg0, arg1);
4813 }
4814 }
4815 @Override
4816 public void glDrawArraysIndirect(int arg0,long arg1)
4817 {
4818 checkContext();
4819 downstreamGL4bc.glDrawArraysIndirect(arg0,arg1);
4820 final int err = checkGLError();
4821 if (err != GL_NO_ERROR) {
4822 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
4823 "glDrawArraysIndirect", arg0, arg1);
4824 }
4825 }
4826 @Override
4827 public void glDrawArraysInstanced(int arg0,int arg1,int arg2,int arg3)
4828 {
4829 checkContext();
4830 downstreamGL4bc.glDrawArraysInstanced(arg0,arg1,arg2,arg3);
4831 final int err = checkGLError();
4832 if (err != GL_NO_ERROR) {
4833 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4834 "glDrawArraysInstanced", arg0, arg1, arg2, arg3);
4835 }
4836 }
4837 @Override
4838 public void glDrawArraysInstancedBaseInstance(int arg0,int arg1,int arg2,int arg3,int arg4)
4839 {
4840 checkContext();
4841 downstreamGL4bc.glDrawArraysInstancedBaseInstance(arg0,arg1,arg2,arg3,arg4);
4842 final int err = checkGLError();
4843 if (err != GL_NO_ERROR) {
4844 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4845 "glDrawArraysInstancedBaseInstance", arg0, arg1, arg2, arg3, arg4);
4846 }
4847 }
4848 @Override
4849 public void glDrawBuffer(int arg0)
4850 {
4851 checkContext();
4852 downstreamGL4bc.glDrawBuffer(arg0);
4853 final int err = checkGLError();
4854 if (err != GL_NO_ERROR) {
4855 writeGLError(err, "%s(<int> 0x%X)",
4856 "glDrawBuffer", arg0);
4857 }
4858 }
4859 @Override
4860 public void glDrawBuffers(int arg0,int[] arg1,int arg2)
4861 {
4862 checkContext();
4863 downstreamGL4bc.glDrawBuffers(arg0,arg1,arg2);
4864 final int err = checkGLError();
4865 if (err != GL_NO_ERROR) {
4866 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4867 "glDrawBuffers", arg0, arg2);
4868 }
4869 }
4870 @Override
4871 public void glDrawBuffers(int arg0,java.nio.IntBuffer arg1)
4872 {
4873 checkContext();
4874 downstreamGL4bc.glDrawBuffers(arg0,arg1);
4875 final int err = checkGLError();
4876 if (err != GL_NO_ERROR) {
4877 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4878 "glDrawBuffers", arg0, arg1);
4879 }
4880 }
4881 @Override
4882 public void glDrawBuffersATI(int arg0,java.nio.IntBuffer arg1)
4883 {
4884 checkContext();
4885 downstreamGL4bc.glDrawBuffersATI(arg0,arg1);
4886 final int err = checkGLError();
4887 if (err != GL_NO_ERROR) {
4888 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4889 "glDrawBuffersATI", arg0, arg1);
4890 }
4891 }
4892 @Override
4893 public void glDrawBuffersATI(int arg0,int[] arg1,int arg2)
4894 {
4895 checkContext();
4896 downstreamGL4bc.glDrawBuffersATI(arg0,arg1,arg2);
4897 final int err = checkGLError();
4898 if (err != GL_NO_ERROR) {
4899 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4900 "glDrawBuffersATI", arg0, arg2);
4901 }
4902 }
4903 @Override
4904 public void glDrawCommandsAddressNV(int arg0,long[] arg1,int arg2,int[] arg3,int arg4,int arg5)
4905 {
4906 checkContext();
4907 downstreamGL4bc.glDrawCommandsAddressNV(arg0,arg1,arg2,arg3,arg4,arg5);
4908 final int err = checkGLError();
4909 if (err != GL_NO_ERROR) {
4910 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
4911 "glDrawCommandsAddressNV", arg0, arg2, arg4, arg5);
4912 }
4913 }
4914 @Override
4915 public void glDrawCommandsAddressNV(int arg0,java.nio.LongBuffer arg1,java.nio.IntBuffer arg2,int arg3)
4916 {
4917 checkContext();
4918 downstreamGL4bc.glDrawCommandsAddressNV(arg0,arg1,arg2,arg3);
4919 final int err = checkGLError();
4920 if (err != GL_NO_ERROR) {
4921 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4922 "glDrawCommandsAddressNV", arg0, arg1, arg2, arg3);
4923 }
4924 }
4925 @Override
4926 public void glDrawCommandsNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,java.nio.IntBuffer arg3,int arg4)
4927 {
4928 checkContext();
4929 downstreamGL4bc.glDrawCommandsNV(arg0,arg1,arg2,arg3,arg4);
4930 final int err = checkGLError();
4931 if (err != GL_NO_ERROR) {
4932 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4933 "glDrawCommandsNV", arg0, arg1, arg2, arg3, arg4);
4934 }
4935 }
4936 @Override
4937 public void glDrawCommandsNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,int[] arg3,int arg4,int arg5)
4938 {
4939 checkContext();
4940 downstreamGL4bc.glDrawCommandsNV(arg0,arg1,arg2,arg3,arg4,arg5);
4941 final int err = checkGLError();
4942 if (err != GL_NO_ERROR) {
4943 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X, <int> 0x%X)",
4944 "glDrawCommandsNV", arg0, arg1, arg2, arg4, arg5);
4945 }
4946 }
4947 @Override
4948 public void glDrawCommandsStatesAddressNV(java.nio.LongBuffer arg0,java.nio.IntBuffer arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,int arg4)
4949 {
4950 checkContext();
4951 downstreamGL4bc.glDrawCommandsStatesAddressNV(arg0,arg1,arg2,arg3,arg4);
4952 final int err = checkGLError();
4953 if (err != GL_NO_ERROR) {
4954 writeGLError(err, "%s(<java.nio.LongBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4955 "glDrawCommandsStatesAddressNV", arg0, arg1, arg2, arg3, arg4);
4956 }
4957 }
4958 @Override
4959 public void glDrawCommandsStatesAddressNV(long[] arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int arg8)
4960 {
4961 checkContext();
4962 downstreamGL4bc.glDrawCommandsStatesAddressNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
4963 final int err = checkGLError();
4964 if (err != GL_NO_ERROR) {
4965 writeGLError(err, "%s(<[J>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
4966 "glDrawCommandsStatesAddressNV", arg1, arg3, arg5, arg7, arg8);
4967 }
4968 }
4969 @Override
4970 public void glDrawCommandsStatesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int arg8)
4971 {
4972 checkContext();
4973 downstreamGL4bc.glDrawCommandsStatesNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
4974 final int err = checkGLError();
4975 if (err != GL_NO_ERROR) {
4976 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
4977 "glDrawCommandsStatesNV", arg0, arg1, arg3, arg5, arg7, arg8);
4978 }
4979 }
4980 @Override
4981 public void glDrawCommandsStatesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,int arg5)
4982 {
4983 checkContext();
4984 downstreamGL4bc.glDrawCommandsStatesNV(arg0,arg1,arg2,arg3,arg4,arg5);
4985 final int err = checkGLError();
4986 if (err != GL_NO_ERROR) {
4987 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4988 "glDrawCommandsStatesNV", arg0, arg1, arg2, arg3, arg4, arg5);
4989 }
4990 }
4991 @Override
4992 public void glDrawElements(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
4993 {
4994 checkContext();
4995 downstreamGL4bc.glDrawElements(arg0,arg1,arg2,arg3);
4996 final int err = checkGLError();
4997 if (err != GL_NO_ERROR) {
4998 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
4999 "glDrawElements", arg0, arg1, arg2, arg3);
5000 }
5001 }
5002 @Override
5003 public void glDrawElements(int arg0,int arg1,int arg2,long arg3)
5004 {
5005 checkContext();
5006 downstreamGL4bc.glDrawElements(arg0,arg1,arg2,arg3);
5007 final int err = checkGLError();
5008 if (err != GL_NO_ERROR) {
5009 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
5010 "glDrawElements", arg0, arg1, arg2, arg3);
5011 }
5012 }
5013 @Override
5014 public void glDrawElementsBaseVertex(int arg0,int arg1,int arg2,long arg3,int arg4)
5015 {
5016 checkContext();
5017 downstreamGL4bc.glDrawElementsBaseVertex(arg0,arg1,arg2,arg3,arg4);
5018 final int err = checkGLError();
5019 if (err != GL_NO_ERROR) {
5020 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
5021 "glDrawElementsBaseVertex", arg0, arg1, arg2, arg3, arg4);
5022 }
5023 }
5024 @Override
5025 public void glDrawElementsBaseVertex(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4)
5026 {
5027 checkContext();
5028 downstreamGL4bc.glDrawElementsBaseVertex(arg0,arg1,arg2,arg3,arg4);
5029 final int err = checkGLError();
5030 if (err != GL_NO_ERROR) {
5031 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
5032 "glDrawElementsBaseVertex", arg0, arg1, arg2, arg3, arg4);
5033 }
5034 }
5035 @Override
5036 public void glDrawElementsIndirect(int arg0,int arg1,java.nio.Buffer arg2)
5037 {
5038 checkContext();
5039 downstreamGL4bc.glDrawElementsIndirect(arg0,arg1,arg2);
5040 final int err = checkGLError();
5041 if (err != GL_NO_ERROR) {
5042 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
5043 "glDrawElementsIndirect", arg0, arg1, arg2);
5044 }
5045 }
5046 @Override
5047 public void glDrawElementsIndirect(int arg0,int arg1,long arg2)
5048 {
5049 checkContext();
5050 downstreamGL4bc.glDrawElementsIndirect(arg0,arg1,arg2);
5051 final int err = checkGLError();
5052 if (err != GL_NO_ERROR) {
5053 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
5054 "glDrawElementsIndirect", arg0, arg1, arg2);
5055 }
5056 }
5057 @Override
5058 public void glDrawElementsInstanced(int arg0,int arg1,int arg2,long arg3,int arg4)
5059 {
5060 checkContext();
5061 downstreamGL4bc.glDrawElementsInstanced(arg0,arg1,arg2,arg3,arg4);
5062 final int err = checkGLError();
5063 if (err != GL_NO_ERROR) {
5064 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
5065 "glDrawElementsInstanced", arg0, arg1, arg2, arg3, arg4);
5066 }
5067 }
5068 @Override
5069 public void glDrawElementsInstanced(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4)
5070 {
5071 checkContext();
5072 downstreamGL4bc.glDrawElementsInstanced(arg0,arg1,arg2,arg3,arg4);
5073 final int err = checkGLError();
5074 if (err != GL_NO_ERROR) {
5075 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
5076 "glDrawElementsInstanced", arg0, arg1, arg2, arg3, arg4);
5077 }
5078 }
5079 @Override
5080 public void glDrawElementsInstancedBaseInstance(int arg0,int arg1,int arg2,long arg3,int arg4,int arg5)
5081 {
5082 checkContext();
5083 downstreamGL4bc.glDrawElementsInstancedBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5);
5084 final int err = checkGLError();
5085 if (err != GL_NO_ERROR) {
5086 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
5087 "glDrawElementsInstancedBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5);
5088 }
5089 }
5090 @Override
5091 public void glDrawElementsInstancedBaseInstance(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4,int arg5)
5092 {
5093 checkContext();
5094 downstreamGL4bc.glDrawElementsInstancedBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5);
5095 final int err = checkGLError();
5096 if (err != GL_NO_ERROR) {
5097 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
5098 "glDrawElementsInstancedBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5);
5099 }
5100 }
5101 @Override
5102 public void glDrawElementsInstancedBaseVertex(int arg0,int arg1,int arg2,long arg3,int arg4,int arg5)
5103 {
5104 checkContext();
5105 downstreamGL4bc.glDrawElementsInstancedBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5);
5106 final int err = checkGLError();
5107 if (err != GL_NO_ERROR) {
5108 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
5109 "glDrawElementsInstancedBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5);
5110 }
5111 }
5112 @Override
5113 public void glDrawElementsInstancedBaseVertex(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4,int arg5)
5114 {
5115 checkContext();
5116 downstreamGL4bc.glDrawElementsInstancedBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5);
5117 final int err = checkGLError();
5118 if (err != GL_NO_ERROR) {
5119 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
5120 "glDrawElementsInstancedBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5);
5121 }
5122 }
5123 @Override
5124 public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4,int arg5,int arg6)
5125 {
5126 checkContext();
5127 downstreamGL4bc.glDrawElementsInstancedBaseVertexBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
5128 final int err = checkGLError();
5129 if (err != GL_NO_ERROR) {
5130 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5131 "glDrawElementsInstancedBaseVertexBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
5132 }
5133 }
5134 @Override
5135 public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,int arg1,int arg2,long arg3,int arg4,int arg5,int arg6)
5136 {
5137 checkContext();
5138 downstreamGL4bc.glDrawElementsInstancedBaseVertexBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
5139 final int err = checkGLError();
5140 if (err != GL_NO_ERROR) {
5141 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5142 "glDrawElementsInstancedBaseVertexBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
5143 }
5144 }
5145 @Override
5146 public void glDrawMeshTasksIndirectNV(long arg0)
5147 {
5148 checkContext();
5149 downstreamGL4bc.glDrawMeshTasksIndirectNV(arg0);
5150 final int err = checkGLError();
5151 if (err != GL_NO_ERROR) {
5152 writeGLError(err, "%s(<long> %s)",
5153 "glDrawMeshTasksIndirectNV", arg0);
5154 }
5155 }
5156 @Override
5157 public void glDrawMeshTasksNV(int arg0,int arg1)
5158 {
5159 checkContext();
5160 downstreamGL4bc.glDrawMeshTasksNV(arg0,arg1);
5161 final int err = checkGLError();
5162 if (err != GL_NO_ERROR) {
5163 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5164 "glDrawMeshTasksNV", arg0, arg1);
5165 }
5166 }
5167 @Override
5168 public void glDrawPixels(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
5169 {
5170 checkContext();
5171 downstreamGL4bc.glDrawPixels(arg0,arg1,arg2,arg3,arg4);
5172 final int err = checkGLError();
5173 if (err != GL_NO_ERROR) {
5174 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
5175 "glDrawPixels", arg0, arg1, arg2, arg3, arg4);
5176 }
5177 }
5178 @Override
5179 public void glDrawPixels(int arg0,int arg1,int arg2,int arg3,long arg4)
5180 {
5181 checkContext();
5182 downstreamGL4bc.glDrawPixels(arg0,arg1,arg2,arg3,arg4);
5183 final int err = checkGLError();
5184 if (err != GL_NO_ERROR) {
5185 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
5186 "glDrawPixels", arg0, arg1, arg2, arg3, arg4);
5187 }
5188 }
5189 @Override
5190 public void glDrawRangeElements(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
5191 {
5192 checkContext();
5193 downstreamGL4bc.glDrawRangeElements(arg0,arg1,arg2,arg3,arg4,arg5);
5194 final int err = checkGLError();
5195 if (err != GL_NO_ERROR) {
5196 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
5197 "glDrawRangeElements", arg0, arg1, arg2, arg3, arg4, arg5);
5198 }
5199 }
5200 @Override
5201 public void glDrawRangeElements(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
5202 {
5203 checkContext();
5204 downstreamGL4bc.glDrawRangeElements(arg0,arg1,arg2,arg3,arg4,arg5);
5205 final int err = checkGLError();
5206 if (err != GL_NO_ERROR) {
5207 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
5208 "glDrawRangeElements", arg0, arg1, arg2, arg3, arg4, arg5);
5209 }
5210 }
5211 @Override
5212 public void glDrawRangeElementsBaseVertex(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5,int arg6)
5213 {
5214 checkContext();
5215 downstreamGL4bc.glDrawRangeElementsBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
5216 final int err = checkGLError();
5217 if (err != GL_NO_ERROR) {
5218 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
5219 "glDrawRangeElementsBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
5220 }
5221 }
5222 @Override
5223 public void glDrawRangeElementsBaseVertex(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5,int arg6)
5224 {
5225 checkContext();
5226 downstreamGL4bc.glDrawRangeElementsBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
5227 final int err = checkGLError();
5228 if (err != GL_NO_ERROR) {
5229 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
5230 "glDrawRangeElementsBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
5231 }
5232 }
5233 @Override
5234 public void glDrawTextureNV(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,float arg6,float arg7,float arg8,float arg9,float arg10)
5235 {
5236 checkContext();
5237 downstreamGL4bc.glDrawTextureNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
5238 final int err = checkGLError();
5239 if (err != GL_NO_ERROR) {
5240 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
5241 "glDrawTextureNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
5242 }
5243 }
5244 @Override
5245 public void glDrawTransformFeedback(int arg0,int arg1)
5246 {
5247 checkContext();
5248 downstreamGL4bc.glDrawTransformFeedback(arg0,arg1);
5249 final int err = checkGLError();
5250 if (err != GL_NO_ERROR) {
5251 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5252 "glDrawTransformFeedback", arg0, arg1);
5253 }
5254 }
5255 @Override
5256 public void glDrawTransformFeedbackInstanced(int arg0,int arg1,int arg2)
5257 {
5258 checkContext();
5259 downstreamGL4bc.glDrawTransformFeedbackInstanced(arg0,arg1,arg2);
5260 final int err = checkGLError();
5261 if (err != GL_NO_ERROR) {
5262 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5263 "glDrawTransformFeedbackInstanced", arg0, arg1, arg2);
5264 }
5265 }
5266 @Override
5267 public void glDrawTransformFeedbackNV(int arg0,int arg1)
5268 {
5269 checkContext();
5270 downstreamGL4bc.glDrawTransformFeedbackNV(arg0,arg1);
5271 final int err = checkGLError();
5272 if (err != GL_NO_ERROR) {
5273 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5274 "glDrawTransformFeedbackNV", arg0, arg1);
5275 }
5276 }
5277 @Override
5278 public void glDrawTransformFeedbackStream(int arg0,int arg1,int arg2)
5279 {
5280 checkContext();
5281 downstreamGL4bc.glDrawTransformFeedbackStream(arg0,arg1,arg2);
5282 final int err = checkGLError();
5283 if (err != GL_NO_ERROR) {
5284 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5285 "glDrawTransformFeedbackStream", arg0, arg1, arg2);
5286 }
5287 }
5288 @Override
5289 public void glDrawTransformFeedbackStreamInstanced(int arg0,int arg1,int arg2,int arg3)
5290 {
5291 checkContext();
5292 downstreamGL4bc.glDrawTransformFeedbackStreamInstanced(arg0,arg1,arg2,arg3);
5293 final int err = checkGLError();
5294 if (err != GL_NO_ERROR) {
5295 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5296 "glDrawTransformFeedbackStreamInstanced", arg0, arg1, arg2, arg3);
5297 }
5298 }
5299 @Override
5300 public void glDrawVkImageNV(long arg0,int arg1,float arg2,float arg3,float arg4,float arg5,float arg6,float arg7,float arg8,float arg9,float arg10)
5301 {
5302 checkContext();
5303 downstreamGL4bc.glDrawVkImageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
5304 final int err = checkGLError();
5305 if (err != GL_NO_ERROR) {
5306 writeGLError(err, "%s(<long> %s, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
5307 "glDrawVkImageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
5308 }
5309 }
5310 @Override
5311 public void glEdgeFlag(boolean arg0)
5312 {
5313 checkContext();
5314 downstreamGL4bc.glEdgeFlag(arg0);
5315 final int err = checkGLError();
5316 if (err != GL_NO_ERROR) {
5317 writeGLError(err, "%s(<boolean> %s)",
5318 "glEdgeFlag", arg0);
5319 }
5320 }
5321 @Override
5322 public void glEdgeFlagFormatNV(int arg0)
5323 {
5324 checkContext();
5325 downstreamGL4bc.glEdgeFlagFormatNV(arg0);
5326 final int err = checkGLError();
5327 if (err != GL_NO_ERROR) {
5328 writeGLError(err, "%s(<int> 0x%X)",
5329 "glEdgeFlagFormatNV", arg0);
5330 }
5331 }
5332 @Override
5333 public void glEdgeFlagPointer(int arg0,java.nio.Buffer arg1)
5334 {
5335 checkContext();
5336 downstreamGL4bc.glEdgeFlagPointer(arg0,arg1);
5337 final int err = checkGLError();
5338 if (err != GL_NO_ERROR) {
5339 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
5340 "glEdgeFlagPointer", arg0, arg1);
5341 }
5342 }
5343 @Override
5344 public void glEdgeFlagPointer(int arg0,long arg1)
5345 {
5346 checkContext();
5347 downstreamGL4bc.glEdgeFlagPointer(arg0,arg1);
5348 final int err = checkGLError();
5349 if (err != GL_NO_ERROR) {
5350 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
5351 "glEdgeFlagPointer", arg0, arg1);
5352 }
5353 }
5354 @Override
5355 public void glEdgeFlagv(byte[] arg0,int arg1)
5356 {
5357 checkContext();
5358 downstreamGL4bc.glEdgeFlagv(arg0,arg1);
5359 final int err = checkGLError();
5360 if (err != GL_NO_ERROR) {
5361 writeGLError(err, "%s(<[B>, <int> 0x%X)",
5362 "glEdgeFlagv", arg1);
5363 }
5364 }
5365 @Override
5366 public void glEdgeFlagv(java.nio.ByteBuffer arg0)
5367 {
5368 checkContext();
5369 downstreamGL4bc.glEdgeFlagv(arg0);
5370 final int err = checkGLError();
5371 if (err != GL_NO_ERROR) {
5372 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
5373 "glEdgeFlagv", arg0);
5374 }
5375 }
5376 @Override
5377 public void glEnable(int arg0)
5378 {
5379 checkContext();
5380 downstreamGL4bc.glEnable(arg0);
5381 final int err = checkGLError();
5382 if (err != GL_NO_ERROR) {
5383 writeGLError(err, "%s(<int> 0x%X)",
5384 "glEnable", arg0);
5385 }
5386 }
5387 @Override
5388 public void glEnableClientState(int arg0)
5389 {
5390 checkContext();
5391 downstreamGL4bc.glEnableClientState(arg0);
5392 final int err = checkGLError();
5393 if (err != GL_NO_ERROR) {
5394 writeGLError(err, "%s(<int> 0x%X)",
5395 "glEnableClientState", arg0);
5396 }
5397 }
5398 @Override
5399 public void glEnableClientStateIndexedEXT(int arg0,int arg1)
5400 {
5401 checkContext();
5402 downstreamGL4bc.glEnableClientStateIndexedEXT(arg0,arg1);
5403 final int err = checkGLError();
5404 if (err != GL_NO_ERROR) {
5405 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5406 "glEnableClientStateIndexedEXT", arg0, arg1);
5407 }
5408 }
5409 @Override
5410 public void glEnableClientStateiEXT(int arg0,int arg1)
5411 {
5412 checkContext();
5413 downstreamGL4bc.glEnableClientStateiEXT(arg0,arg1);
5414 final int err = checkGLError();
5415 if (err != GL_NO_ERROR) {
5416 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5417 "glEnableClientStateiEXT", arg0, arg1);
5418 }
5419 }
5420 @Override
5421 public void glEnableIndexed(int arg0,int arg1)
5422 {
5423 checkContext();
5424 downstreamGL4bc.glEnableIndexed(arg0,arg1);
5425 final int err = checkGLError();
5426 if (err != GL_NO_ERROR) {
5427 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5428 "glEnableIndexed", arg0, arg1);
5429 }
5430 }
5431 @Override
5432 public void glEnableVariantClientStateEXT(int arg0)
5433 {
5434 checkContext();
5435 downstreamGL4bc.glEnableVariantClientStateEXT(arg0);
5436 final int err = checkGLError();
5437 if (err != GL_NO_ERROR) {
5438 writeGLError(err, "%s(<int> 0x%X)",
5439 "glEnableVariantClientStateEXT", arg0);
5440 }
5441 }
5442 @Override
5443 public void glEnableVertexArrayAttrib(int arg0,int arg1)
5444 {
5445 checkContext();
5446 downstreamGL4bc.glEnableVertexArrayAttrib(arg0,arg1);
5447 final int err = checkGLError();
5448 if (err != GL_NO_ERROR) {
5449 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5450 "glEnableVertexArrayAttrib", arg0, arg1);
5451 }
5452 }
5453 @Override
5454 public void glEnableVertexArrayAttribEXT(int arg0,int arg1)
5455 {
5456 checkContext();
5457 downstreamGL4bc.glEnableVertexArrayAttribEXT(arg0,arg1);
5458 final int err = checkGLError();
5459 if (err != GL_NO_ERROR) {
5460 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5461 "glEnableVertexArrayAttribEXT", arg0, arg1);
5462 }
5463 }
5464 @Override
5465 public void glEnableVertexArrayEXT(int arg0,int arg1)
5466 {
5467 checkContext();
5468 downstreamGL4bc.glEnableVertexArrayEXT(arg0,arg1);
5469 final int err = checkGLError();
5470 if (err != GL_NO_ERROR) {
5471 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5472 "glEnableVertexArrayEXT", arg0, arg1);
5473 }
5474 }
5475 @Override
5476 public void glEnableVertexAttribAPPLE(int arg0,int arg1)
5477 {
5478 checkContext();
5479 downstreamGL4bc.glEnableVertexAttribAPPLE(arg0,arg1);
5480 final int err = checkGLError();
5481 if (err != GL_NO_ERROR) {
5482 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5483 "glEnableVertexAttribAPPLE", arg0, arg1);
5484 }
5485 }
5486 @Override
5487 public void glEnableVertexAttribArray(int arg0)
5488 {
5489 checkContext();
5490 downstreamGL4bc.glEnableVertexAttribArray(arg0);
5491 final int err = checkGLError();
5492 if (err != GL_NO_ERROR) {
5493 writeGLError(err, "%s(<int> 0x%X)",
5494 "glEnableVertexAttribArray", arg0);
5495 }
5496 }
5497 @Override
5498 public void glEnableVertexAttribArrayARB(int arg0)
5499 {
5500 checkContext();
5501 downstreamGL4bc.glEnableVertexAttribArrayARB(arg0);
5502 final int err = checkGLError();
5503 if (err != GL_NO_ERROR) {
5504 writeGLError(err, "%s(<int> 0x%X)",
5505 "glEnableVertexAttribArrayARB", arg0);
5506 }
5507 }
5508 @Override
5509 public void glEnablei(int arg0,int arg1)
5510 {
5511 checkContext();
5512 downstreamGL4bc.glEnablei(arg0,arg1);
5513 final int err = checkGLError();
5514 if (err != GL_NO_ERROR) {
5515 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5516 "glEnablei", arg0, arg1);
5517 }
5518 }
5519 @Override
5520 public void glEnd()
5521 {
5522 checkContext();
5523 downstreamGL4bc.glEnd();
5524 insideBeginEndPair = false;
5525 final int err = checkGLError();
5526 if (err != GL_NO_ERROR) {
5527 writeGLError(err, "%s()",
5528 "glEnd");
5529 }
5530 }
5531 @Override
5533 {
5534 checkContext();
5535 downstreamGL4bc.glEndConditionalRender();
5536 final int err = checkGLError();
5537 if (err != GL_NO_ERROR) {
5538 writeGLError(err, "%s()",
5539 "glEndConditionalRender");
5540 }
5541 }
5542 @Override
5544 {
5545 checkContext();
5546 downstreamGL4bc.glEndConditionalRenderNVX();
5547 final int err = checkGLError();
5548 if (err != GL_NO_ERROR) {
5549 writeGLError(err, "%s()",
5550 "glEndConditionalRenderNVX");
5551 }
5552 }
5553 @Override
5554 public void glEndList()
5555 {
5556 checkContext();
5557 downstreamGL4bc.glEndList();
5558 final int err = checkGLError();
5559 if (err != GL_NO_ERROR) {
5560 writeGLError(err, "%s()",
5561 "glEndList");
5562 }
5563 }
5564 @Override
5566 {
5567 checkContext();
5568 downstreamGL4bc.glEndOcclusionQueryNV();
5569 final int err = checkGLError();
5570 if (err != GL_NO_ERROR) {
5571 writeGLError(err, "%s()",
5572 "glEndOcclusionQueryNV");
5573 }
5574 }
5575 @Override
5576 public void glEndPerfQueryINTEL(int arg0)
5577 {
5578 checkContext();
5579 downstreamGL4bc.glEndPerfQueryINTEL(arg0);
5580 final int err = checkGLError();
5581 if (err != GL_NO_ERROR) {
5582 writeGLError(err, "%s(<int> 0x%X)",
5583 "glEndPerfQueryINTEL", arg0);
5584 }
5585 }
5586 @Override
5587 public void glEndQuery(int arg0)
5588 {
5589 checkContext();
5590 downstreamGL4bc.glEndQuery(arg0);
5591 final int err = checkGLError();
5592 if (err != GL_NO_ERROR) {
5593 writeGLError(err, "%s(<int> 0x%X)",
5594 "glEndQuery", arg0);
5595 }
5596 }
5597 @Override
5598 public void glEndQueryIndexed(int arg0,int arg1)
5599 {
5600 checkContext();
5601 downstreamGL4bc.glEndQueryIndexed(arg0,arg1);
5602 final int err = checkGLError();
5603 if (err != GL_NO_ERROR) {
5604 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5605 "glEndQueryIndexed", arg0, arg1);
5606 }
5607 }
5608 @Override
5610 {
5611 checkContext();
5612 downstreamGL4bc.glEndTransformFeedback();
5613 final int err = checkGLError();
5614 if (err != GL_NO_ERROR) {
5615 writeGLError(err, "%s()",
5616 "glEndTransformFeedback");
5617 }
5618 }
5619 @Override
5621 {
5622 checkContext();
5623 downstreamGL4bc.glEndVertexShaderEXT();
5624 final int err = checkGLError();
5625 if (err != GL_NO_ERROR) {
5626 writeGLError(err, "%s()",
5627 "glEndVertexShaderEXT");
5628 }
5629 }
5630 @Override
5631 public void glEndVideoCaptureNV(int arg0)
5632 {
5633 checkContext();
5634 downstreamGL4bc.glEndVideoCaptureNV(arg0);
5635 final int err = checkGLError();
5636 if (err != GL_NO_ERROR) {
5637 writeGLError(err, "%s(<int> 0x%X)",
5638 "glEndVideoCaptureNV", arg0);
5639 }
5640 }
5641 @Override
5642 public void glEvalCoord1d(double arg0)
5643 {
5644 checkContext();
5645 downstreamGL4bc.glEvalCoord1d(arg0);
5646 final int err = checkGLError();
5647 if (err != GL_NO_ERROR) {
5648 writeGLError(err, "%s(<double> %s)",
5649 "glEvalCoord1d", arg0);
5650 }
5651 }
5652 @Override
5653 public void glEvalCoord1dv(double[] arg0,int arg1)
5654 {
5655 checkContext();
5656 downstreamGL4bc.glEvalCoord1dv(arg0,arg1);
5657 final int err = checkGLError();
5658 if (err != GL_NO_ERROR) {
5659 writeGLError(err, "%s(<[D>, <int> 0x%X)",
5660 "glEvalCoord1dv", arg1);
5661 }
5662 }
5663 @Override
5664 public void glEvalCoord1dv(java.nio.DoubleBuffer arg0)
5665 {
5666 checkContext();
5667 downstreamGL4bc.glEvalCoord1dv(arg0);
5668 final int err = checkGLError();
5669 if (err != GL_NO_ERROR) {
5670 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
5671 "glEvalCoord1dv", arg0);
5672 }
5673 }
5674 @Override
5675 public void glEvalCoord1f(float arg0)
5676 {
5677 checkContext();
5678 downstreamGL4bc.glEvalCoord1f(arg0);
5679 final int err = checkGLError();
5680 if (err != GL_NO_ERROR) {
5681 writeGLError(err, "%s(<float> %s)",
5682 "glEvalCoord1f", arg0);
5683 }
5684 }
5685 @Override
5686 public void glEvalCoord1fv(java.nio.FloatBuffer arg0)
5687 {
5688 checkContext();
5689 downstreamGL4bc.glEvalCoord1fv(arg0);
5690 final int err = checkGLError();
5691 if (err != GL_NO_ERROR) {
5692 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
5693 "glEvalCoord1fv", arg0);
5694 }
5695 }
5696 @Override
5697 public void glEvalCoord1fv(float[] arg0,int arg1)
5698 {
5699 checkContext();
5700 downstreamGL4bc.glEvalCoord1fv(arg0,arg1);
5701 final int err = checkGLError();
5702 if (err != GL_NO_ERROR) {
5703 writeGLError(err, "%s(<[F>, <int> 0x%X)",
5704 "glEvalCoord1fv", arg1);
5705 }
5706 }
5707 @Override
5708 public void glEvalCoord2d(double arg0,double arg1)
5709 {
5710 checkContext();
5711 downstreamGL4bc.glEvalCoord2d(arg0,arg1);
5712 final int err = checkGLError();
5713 if (err != GL_NO_ERROR) {
5714 writeGLError(err, "%s(<double> %s, <double> %s)",
5715 "glEvalCoord2d", arg0, arg1);
5716 }
5717 }
5718 @Override
5719 public void glEvalCoord2dv(double[] arg0,int arg1)
5720 {
5721 checkContext();
5722 downstreamGL4bc.glEvalCoord2dv(arg0,arg1);
5723 final int err = checkGLError();
5724 if (err != GL_NO_ERROR) {
5725 writeGLError(err, "%s(<[D>, <int> 0x%X)",
5726 "glEvalCoord2dv", arg1);
5727 }
5728 }
5729 @Override
5730 public void glEvalCoord2dv(java.nio.DoubleBuffer arg0)
5731 {
5732 checkContext();
5733 downstreamGL4bc.glEvalCoord2dv(arg0);
5734 final int err = checkGLError();
5735 if (err != GL_NO_ERROR) {
5736 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
5737 "glEvalCoord2dv", arg0);
5738 }
5739 }
5740 @Override
5741 public void glEvalCoord2f(float arg0,float arg1)
5742 {
5743 checkContext();
5744 downstreamGL4bc.glEvalCoord2f(arg0,arg1);
5745 final int err = checkGLError();
5746 if (err != GL_NO_ERROR) {
5747 writeGLError(err, "%s(<float> %s, <float> %s)",
5748 "glEvalCoord2f", arg0, arg1);
5749 }
5750 }
5751 @Override
5752 public void glEvalCoord2fv(java.nio.FloatBuffer arg0)
5753 {
5754 checkContext();
5755 downstreamGL4bc.glEvalCoord2fv(arg0);
5756 final int err = checkGLError();
5757 if (err != GL_NO_ERROR) {
5758 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
5759 "glEvalCoord2fv", arg0);
5760 }
5761 }
5762 @Override
5763 public void glEvalCoord2fv(float[] arg0,int arg1)
5764 {
5765 checkContext();
5766 downstreamGL4bc.glEvalCoord2fv(arg0,arg1);
5767 final int err = checkGLError();
5768 if (err != GL_NO_ERROR) {
5769 writeGLError(err, "%s(<[F>, <int> 0x%X)",
5770 "glEvalCoord2fv", arg1);
5771 }
5772 }
5773 @Override
5774 public void glEvalMapsNV(int arg0,int arg1)
5775 {
5776 checkContext();
5777 downstreamGL4bc.glEvalMapsNV(arg0,arg1);
5778 final int err = checkGLError();
5779 if (err != GL_NO_ERROR) {
5780 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5781 "glEvalMapsNV", arg0, arg1);
5782 }
5783 }
5784 @Override
5785 public void glEvalMesh1(int arg0,int arg1,int arg2)
5786 {
5787 checkContext();
5788 downstreamGL4bc.glEvalMesh1(arg0,arg1,arg2);
5789 final int err = checkGLError();
5790 if (err != GL_NO_ERROR) {
5791 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5792 "glEvalMesh1", arg0, arg1, arg2);
5793 }
5794 }
5795 @Override
5796 public void glEvalMesh2(int arg0,int arg1,int arg2,int arg3,int arg4)
5797 {
5798 checkContext();
5799 downstreamGL4bc.glEvalMesh2(arg0,arg1,arg2,arg3,arg4);
5800 final int err = checkGLError();
5801 if (err != GL_NO_ERROR) {
5802 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5803 "glEvalMesh2", arg0, arg1, arg2, arg3, arg4);
5804 }
5805 }
5806 @Override
5807 public void glEvalPoint1(int arg0)
5808 {
5809 checkContext();
5810 downstreamGL4bc.glEvalPoint1(arg0);
5811 final int err = checkGLError();
5812 if (err != GL_NO_ERROR) {
5813 writeGLError(err, "%s(<int> 0x%X)",
5814 "glEvalPoint1", arg0);
5815 }
5816 }
5817 @Override
5818 public void glEvalPoint2(int arg0,int arg1)
5819 {
5820 checkContext();
5821 downstreamGL4bc.glEvalPoint2(arg0,arg1);
5822 final int err = checkGLError();
5823 if (err != GL_NO_ERROR) {
5824 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5825 "glEvalPoint2", arg0, arg1);
5826 }
5827 }
5828 @Override
5830 {
5831 checkContext();
5832 downstreamGL4bc.glEvaluateDepthValuesARB();
5833 final int err = checkGLError();
5834 if (err != GL_NO_ERROR) {
5835 writeGLError(err, "%s()",
5836 "glEvaluateDepthValuesARB");
5837 }
5838 }
5839 @Override
5840 public void glExtractComponentEXT(int arg0,int arg1,int arg2)
5841 {
5842 checkContext();
5843 downstreamGL4bc.glExtractComponentEXT(arg0,arg1,arg2);
5844 final int err = checkGLError();
5845 if (err != GL_NO_ERROR) {
5846 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5847 "glExtractComponentEXT", arg0, arg1, arg2);
5848 }
5849 }
5850 @Override
5851 public void glFeedbackBuffer(int arg0,int arg1,java.nio.FloatBuffer arg2)
5852 {
5853 checkContext();
5854 downstreamGL4bc.glFeedbackBuffer(arg0,arg1,arg2);
5855 final int err = checkGLError();
5856 if (err != GL_NO_ERROR) {
5857 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
5858 "glFeedbackBuffer", arg0, arg1, arg2);
5859 }
5860 }
5861 @Override
5862 public long glFenceSync(int arg0,int arg1)
5863 {
5864 checkContext();
5865 long _res = downstreamGL4bc.glFenceSync(arg0,arg1);
5866 final int err = checkGLError();
5867 if (err != GL_NO_ERROR) {
5868 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5869 "glFenceSync", arg0, arg1);
5870 }
5871 return _res;
5872 }
5873 @Override
5874 public void glFinish()
5875 {
5876 checkContext();
5877 downstreamGL4bc.glFinish();
5878 final int err = checkGLError();
5879 if (err != GL_NO_ERROR) {
5880 writeGLError(err, "%s()",
5881 "glFinish");
5882 }
5883 }
5884 @Override
5886 {
5887 checkContext();
5888 downstreamGL4bc.glFinishTextureSUNX();
5889 final int err = checkGLError();
5890 if (err != GL_NO_ERROR) {
5891 writeGLError(err, "%s()",
5892 "glFinishTextureSUNX");
5893 }
5894 }
5895 @Override
5896 public void glFlush()
5897 {
5898 checkContext();
5899 downstreamGL4bc.glFlush();
5900 final int err = checkGLError();
5901 if (err != GL_NO_ERROR) {
5902 writeGLError(err, "%s()",
5903 "glFlush");
5904 }
5905 }
5906 @Override
5907 public void glFlushMappedBufferRange(int arg0,long arg1,long arg2)
5908 {
5909 checkContext();
5910 downstreamGL4bc.glFlushMappedBufferRange(arg0,arg1,arg2);
5911 final int err = checkGLError();
5912 if (err != GL_NO_ERROR) {
5913 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
5914 "glFlushMappedBufferRange", arg0, arg1, arg2);
5915 }
5916 }
5917 @Override
5918 public void glFlushMappedNamedBufferRange(int arg0,long arg1,long arg2)
5919 {
5920 checkContext();
5921 downstreamGL4bc.glFlushMappedNamedBufferRange(arg0,arg1,arg2);
5922 final int err = checkGLError();
5923 if (err != GL_NO_ERROR) {
5924 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
5925 "glFlushMappedNamedBufferRange", arg0, arg1, arg2);
5926 }
5927 }
5928 @Override
5929 public void glFlushMappedNamedBufferRangeEXT(int arg0,long arg1,long arg2)
5930 {
5931 checkContext();
5932 downstreamGL4bc.glFlushMappedNamedBufferRangeEXT(arg0,arg1,arg2);
5933 final int err = checkGLError();
5934 if (err != GL_NO_ERROR) {
5935 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
5936 "glFlushMappedNamedBufferRangeEXT", arg0, arg1, arg2);
5937 }
5938 }
5939 @Override
5940 public void glFlushPixelDataRangeNV(int arg0)
5941 {
5942 checkContext();
5943 downstreamGL4bc.glFlushPixelDataRangeNV(arg0);
5944 final int err = checkGLError();
5945 if (err != GL_NO_ERROR) {
5946 writeGLError(err, "%s(<int> 0x%X)",
5947 "glFlushPixelDataRangeNV", arg0);
5948 }
5949 }
5950 @Override
5951 public void glFlushVertexArrayRangeAPPLE(int arg0,java.nio.Buffer arg1)
5952 {
5953 checkContext();
5954 downstreamGL4bc.glFlushVertexArrayRangeAPPLE(arg0,arg1);
5955 final int err = checkGLError();
5956 if (err != GL_NO_ERROR) {
5957 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
5958 "glFlushVertexArrayRangeAPPLE", arg0, arg1);
5959 }
5960 }
5961 @Override
5962 public void glFogCoordFormatNV(int arg0,int arg1)
5963 {
5964 checkContext();
5965 downstreamGL4bc.glFogCoordFormatNV(arg0,arg1);
5966 final int err = checkGLError();
5967 if (err != GL_NO_ERROR) {
5968 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5969 "glFogCoordFormatNV", arg0, arg1);
5970 }
5971 }
5972 @Override
5973 public void glFogCoordPointer(int arg0,int arg1,java.nio.Buffer arg2)
5974 {
5975 checkContext();
5976 downstreamGL4bc.glFogCoordPointer(arg0,arg1,arg2);
5977 final int err = checkGLError();
5978 if (err != GL_NO_ERROR) {
5979 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
5980 "glFogCoordPointer", arg0, arg1, arg2);
5981 }
5982 }
5983 @Override
5984 public void glFogCoordPointer(int arg0,int arg1,long arg2)
5985 {
5986 checkContext();
5987 downstreamGL4bc.glFogCoordPointer(arg0,arg1,arg2);
5988 final int err = checkGLError();
5989 if (err != GL_NO_ERROR) {
5990 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
5991 "glFogCoordPointer", arg0, arg1, arg2);
5992 }
5993 }
5994 @Override
5995 public void glFogCoordd(double arg0)
5996 {
5997 checkContext();
5998 downstreamGL4bc.glFogCoordd(arg0);
5999 final int err = checkGLError();
6000 if (err != GL_NO_ERROR) {
6001 writeGLError(err, "%s(<double> %s)",
6002 "glFogCoordd", arg0);
6003 }
6004 }
6005 @Override
6006 public void glFogCoorddv(double[] arg0,int arg1)
6007 {
6008 checkContext();
6009 downstreamGL4bc.glFogCoorddv(arg0,arg1);
6010 final int err = checkGLError();
6011 if (err != GL_NO_ERROR) {
6012 writeGLError(err, "%s(<[D>, <int> 0x%X)",
6013 "glFogCoorddv", arg1);
6014 }
6015 }
6016 @Override
6017 public void glFogCoorddv(java.nio.DoubleBuffer arg0)
6018 {
6019 checkContext();
6020 downstreamGL4bc.glFogCoorddv(arg0);
6021 final int err = checkGLError();
6022 if (err != GL_NO_ERROR) {
6023 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
6024 "glFogCoorddv", arg0);
6025 }
6026 }
6027 @Override
6028 public void glFogCoordf(float arg0)
6029 {
6030 checkContext();
6031 downstreamGL4bc.glFogCoordf(arg0);
6032 final int err = checkGLError();
6033 if (err != GL_NO_ERROR) {
6034 writeGLError(err, "%s(<float> %s)",
6035 "glFogCoordf", arg0);
6036 }
6037 }
6038 @Override
6039 public void glFogCoordfv(float[] arg0,int arg1)
6040 {
6041 checkContext();
6042 downstreamGL4bc.glFogCoordfv(arg0,arg1);
6043 final int err = checkGLError();
6044 if (err != GL_NO_ERROR) {
6045 writeGLError(err, "%s(<[F>, <int> 0x%X)",
6046 "glFogCoordfv", arg1);
6047 }
6048 }
6049 @Override
6050 public void glFogCoordfv(java.nio.FloatBuffer arg0)
6051 {
6052 checkContext();
6053 downstreamGL4bc.glFogCoordfv(arg0);
6054 final int err = checkGLError();
6055 if (err != GL_NO_ERROR) {
6056 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
6057 "glFogCoordfv", arg0);
6058 }
6059 }
6060 @Override
6061 public void glFogCoordh(short arg0)
6062 {
6063 checkContext();
6064 downstreamGL4bc.glFogCoordh(arg0);
6065 final int err = checkGLError();
6066 if (err != GL_NO_ERROR) {
6067 writeGLError(err, "%s(<short> %s)",
6068 "glFogCoordh", arg0);
6069 }
6070 }
6071 @Override
6072 public void glFogCoordhv(java.nio.ShortBuffer arg0)
6073 {
6074 checkContext();
6075 downstreamGL4bc.glFogCoordhv(arg0);
6076 final int err = checkGLError();
6077 if (err != GL_NO_ERROR) {
6078 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
6079 "glFogCoordhv", arg0);
6080 }
6081 }
6082 @Override
6083 public void glFogCoordhv(short[] arg0,int arg1)
6084 {
6085 checkContext();
6086 downstreamGL4bc.glFogCoordhv(arg0,arg1);
6087 final int err = checkGLError();
6088 if (err != GL_NO_ERROR) {
6089 writeGLError(err, "%s(<[S>, <int> 0x%X)",
6090 "glFogCoordhv", arg1);
6091 }
6092 }
6093 @Override
6094 public void glFogf(int arg0,float arg1)
6095 {
6096 checkContext();
6097 downstreamGL4bc.glFogf(arg0,arg1);
6098 final int err = checkGLError();
6099 if (err != GL_NO_ERROR) {
6100 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
6101 "glFogf", arg0, arg1);
6102 }
6103 }
6104 @Override
6105 public void glFogfv(int arg0,float[] arg1,int arg2)
6106 {
6107 checkContext();
6108 downstreamGL4bc.glFogfv(arg0,arg1,arg2);
6109 final int err = checkGLError();
6110 if (err != GL_NO_ERROR) {
6111 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
6112 "glFogfv", arg0, arg2);
6113 }
6114 }
6115 @Override
6116 public void glFogfv(int arg0,java.nio.FloatBuffer arg1)
6117 {
6118 checkContext();
6119 downstreamGL4bc.glFogfv(arg0,arg1);
6120 final int err = checkGLError();
6121 if (err != GL_NO_ERROR) {
6122 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
6123 "glFogfv", arg0, arg1);
6124 }
6125 }
6126 @Override
6127 public void glFogi(int arg0,int arg1)
6128 {
6129 checkContext();
6130 downstreamGL4bc.glFogi(arg0,arg1);
6131 final int err = checkGLError();
6132 if (err != GL_NO_ERROR) {
6133 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6134 "glFogi", arg0, arg1);
6135 }
6136 }
6137 @Override
6138 public void glFogiv(int arg0,java.nio.IntBuffer arg1)
6139 {
6140 checkContext();
6141 downstreamGL4bc.glFogiv(arg0,arg1);
6142 final int err = checkGLError();
6143 if (err != GL_NO_ERROR) {
6144 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6145 "glFogiv", arg0, arg1);
6146 }
6147 }
6148 @Override
6149 public void glFogiv(int arg0,int[] arg1,int arg2)
6150 {
6151 checkContext();
6152 downstreamGL4bc.glFogiv(arg0,arg1,arg2);
6153 final int err = checkGLError();
6154 if (err != GL_NO_ERROR) {
6155 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6156 "glFogiv", arg0, arg2);
6157 }
6158 }
6159 @Override
6160 public void glFragmentCoverageColorNV(int arg0)
6161 {
6162 checkContext();
6163 downstreamGL4bc.glFragmentCoverageColorNV(arg0);
6164 final int err = checkGLError();
6165 if (err != GL_NO_ERROR) {
6166 writeGLError(err, "%s(<int> 0x%X)",
6167 "glFragmentCoverageColorNV", arg0);
6168 }
6169 }
6170 @Override
6172 {
6173 checkContext();
6174 downstreamGL4bc.glFrameTerminatorGREMEDY();
6175 final int err = checkGLError();
6176 if (err != GL_NO_ERROR) {
6177 writeGLError(err, "%s()",
6178 "glFrameTerminatorGREMEDY");
6179 }
6180 }
6181 @Override
6182 public void glFramebufferDrawBufferEXT(int arg0,int arg1)
6183 {
6184 checkContext();
6185 downstreamGL4bc.glFramebufferDrawBufferEXT(arg0,arg1);
6186 final int err = checkGLError();
6187 if (err != GL_NO_ERROR) {
6188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6189 "glFramebufferDrawBufferEXT", arg0, arg1);
6190 }
6191 }
6192 @Override
6193 public void glFramebufferDrawBuffersEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
6194 {
6195 checkContext();
6196 downstreamGL4bc.glFramebufferDrawBuffersEXT(arg0,arg1,arg2);
6197 final int err = checkGLError();
6198 if (err != GL_NO_ERROR) {
6199 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6200 "glFramebufferDrawBuffersEXT", arg0, arg1, arg2);
6201 }
6202 }
6203 @Override
6204 public void glFramebufferDrawBuffersEXT(int arg0,int arg1,int[] arg2,int arg3)
6205 {
6206 checkContext();
6207 downstreamGL4bc.glFramebufferDrawBuffersEXT(arg0,arg1,arg2,arg3);
6208 final int err = checkGLError();
6209 if (err != GL_NO_ERROR) {
6210 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6211 "glFramebufferDrawBuffersEXT", arg0, arg1, arg3);
6212 }
6213 }
6214 @Override
6216 {
6217 checkContext();
6218 downstreamGL4bc.glFramebufferFetchBarrierEXT();
6219 final int err = checkGLError();
6220 if (err != GL_NO_ERROR) {
6221 writeGLError(err, "%s()",
6222 "glFramebufferFetchBarrierEXT");
6223 }
6224 }
6225 @Override
6226 public void glFramebufferParameteri(int arg0,int arg1,int arg2)
6227 {
6228 checkContext();
6229 downstreamGL4bc.glFramebufferParameteri(arg0,arg1,arg2);
6230 final int err = checkGLError();
6231 if (err != GL_NO_ERROR) {
6232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
6233 "glFramebufferParameteri", arg0, arg1, arg2);
6234 }
6235 }
6236 @Override
6237 public void glFramebufferReadBufferEXT(int arg0,int arg1)
6238 {
6239 checkContext();
6240 downstreamGL4bc.glFramebufferReadBufferEXT(arg0,arg1);
6241 final int err = checkGLError();
6242 if (err != GL_NO_ERROR) {
6243 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6244 "glFramebufferReadBufferEXT", arg0, arg1);
6245 }
6246 }
6247 @Override
6248 public void glFramebufferRenderbuffer(int arg0,int arg1,int arg2,int arg3)
6249 {
6250 checkContext();
6251 downstreamGL4bc.glFramebufferRenderbuffer(arg0,arg1,arg2,arg3);
6252 final int err = checkGLError();
6253 if (err != GL_NO_ERROR) {
6254 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6255 "glFramebufferRenderbuffer", arg0, arg1, arg2, arg3);
6256 }
6257 }
6258 @Override
6259 public void glFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
6260 {
6261 checkContext();
6262 downstreamGL4bc.glFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3);
6263 final int err = checkGLError();
6264 if (err != GL_NO_ERROR) {
6265 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
6266 "glFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg3);
6267 }
6268 }
6269 @Override
6270 public void glFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,float[] arg3,int arg4)
6271 {
6272 checkContext();
6273 downstreamGL4bc.glFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3,arg4);
6274 final int err = checkGLError();
6275 if (err != GL_NO_ERROR) {
6276 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
6277 "glFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg4);
6278 }
6279 }
6280 @Override
6281 public void glFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
6282 {
6283 checkContext();
6284 downstreamGL4bc.glFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3,arg4);
6285 final int err = checkGLError();
6286 if (err != GL_NO_ERROR) {
6287 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
6288 "glFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg4);
6289 }
6290 }
6291 @Override
6292 public void glFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
6293 {
6294 checkContext();
6295 downstreamGL4bc.glFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3);
6296 final int err = checkGLError();
6297 if (err != GL_NO_ERROR) {
6298 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
6299 "glFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg3);
6300 }
6301 }
6302 @Override
6303 public void glFramebufferSamplePositionsfvAMD(int arg0,int arg1,int arg2,float[] arg3,int arg4)
6304 {
6305 checkContext();
6306 downstreamGL4bc.glFramebufferSamplePositionsfvAMD(arg0,arg1,arg2,arg3,arg4);
6307 final int err = checkGLError();
6308 if (err != GL_NO_ERROR) {
6309 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
6310 "glFramebufferSamplePositionsfvAMD", arg0, arg1, arg2, arg4);
6311 }
6312 }
6313 @Override
6314 public void glFramebufferSamplePositionsfvAMD(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
6315 {
6316 checkContext();
6317 downstreamGL4bc.glFramebufferSamplePositionsfvAMD(arg0,arg1,arg2,arg3);
6318 final int err = checkGLError();
6319 if (err != GL_NO_ERROR) {
6320 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
6321 "glFramebufferSamplePositionsfvAMD", arg0, arg1, arg2, arg3);
6322 }
6323 }
6324 @Override
6325 public void glFramebufferTexture(int arg0,int arg1,int arg2,int arg3)
6326 {
6327 checkContext();
6328 downstreamGL4bc.glFramebufferTexture(arg0,arg1,arg2,arg3);
6329 final int err = checkGLError();
6330 if (err != GL_NO_ERROR) {
6331 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6332 "glFramebufferTexture", arg0, arg1, arg2, arg3);
6333 }
6334 }
6335 @Override
6336 public void glFramebufferTexture1D(int arg0,int arg1,int arg2,int arg3,int arg4)
6337 {
6338 checkContext();
6339 downstreamGL4bc.glFramebufferTexture1D(arg0,arg1,arg2,arg3,arg4);
6340 final int err = checkGLError();
6341 if (err != GL_NO_ERROR) {
6342 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6343 "glFramebufferTexture1D", arg0, arg1, arg2, arg3, arg4);
6344 }
6345 }
6346 @Override
6347 public void glFramebufferTexture2D(int arg0,int arg1,int arg2,int arg3,int arg4)
6348 {
6349 checkContext();
6350 downstreamGL4bc.glFramebufferTexture2D(arg0,arg1,arg2,arg3,arg4);
6351 final int err = checkGLError();
6352 if (err != GL_NO_ERROR) {
6353 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6354 "glFramebufferTexture2D", arg0, arg1, arg2, arg3, arg4);
6355 }
6356 }
6357 @Override
6358 public void glFramebufferTexture3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
6359 {
6360 checkContext();
6361 downstreamGL4bc.glFramebufferTexture3D(arg0,arg1,arg2,arg3,arg4,arg5);
6362 final int err = checkGLError();
6363 if (err != GL_NO_ERROR) {
6364 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6365 "glFramebufferTexture3D", arg0, arg1, arg2, arg3, arg4, arg5);
6366 }
6367 }
6368 @Override
6369 public void glFramebufferTextureARB(int arg0,int arg1,int arg2,int arg3)
6370 {
6371 checkContext();
6372 downstreamGL4bc.glFramebufferTextureARB(arg0,arg1,arg2,arg3);
6373 final int err = checkGLError();
6374 if (err != GL_NO_ERROR) {
6375 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6376 "glFramebufferTextureARB", arg0, arg1, arg2, arg3);
6377 }
6378 }
6379 @Override
6380 public void glFramebufferTextureEXT(int arg0,int arg1,int arg2,int arg3)
6381 {
6382 checkContext();
6383 downstreamGL4bc.glFramebufferTextureEXT(arg0,arg1,arg2,arg3);
6384 final int err = checkGLError();
6385 if (err != GL_NO_ERROR) {
6386 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6387 "glFramebufferTextureEXT", arg0, arg1, arg2, arg3);
6388 }
6389 }
6390 @Override
6391 public void glFramebufferTextureFaceARB(int arg0,int arg1,int arg2,int arg3,int arg4)
6392 {
6393 checkContext();
6394 downstreamGL4bc.glFramebufferTextureFaceARB(arg0,arg1,arg2,arg3,arg4);
6395 final int err = checkGLError();
6396 if (err != GL_NO_ERROR) {
6397 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6398 "glFramebufferTextureFaceARB", arg0, arg1, arg2, arg3, arg4);
6399 }
6400 }
6401 @Override
6402 public void glFramebufferTextureFaceEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
6403 {
6404 checkContext();
6405 downstreamGL4bc.glFramebufferTextureFaceEXT(arg0,arg1,arg2,arg3,arg4);
6406 final int err = checkGLError();
6407 if (err != GL_NO_ERROR) {
6408 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6409 "glFramebufferTextureFaceEXT", arg0, arg1, arg2, arg3, arg4);
6410 }
6411 }
6412 @Override
6413 public void glFramebufferTextureLayer(int arg0,int arg1,int arg2,int arg3,int arg4)
6414 {
6415 checkContext();
6416 downstreamGL4bc.glFramebufferTextureLayer(arg0,arg1,arg2,arg3,arg4);
6417 final int err = checkGLError();
6418 if (err != GL_NO_ERROR) {
6419 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6420 "glFramebufferTextureLayer", arg0, arg1, arg2, arg3, arg4);
6421 }
6422 }
6423 @Override
6424 public void glFramebufferTextureLayerARB(int arg0,int arg1,int arg2,int arg3,int arg4)
6425 {
6426 checkContext();
6427 downstreamGL4bc.glFramebufferTextureLayerARB(arg0,arg1,arg2,arg3,arg4);
6428 final int err = checkGLError();
6429 if (err != GL_NO_ERROR) {
6430 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6431 "glFramebufferTextureLayerARB", arg0, arg1, arg2, arg3, arg4);
6432 }
6433 }
6434 @Override
6435 public void glFramebufferTextureMultiviewOVR(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
6436 {
6437 checkContext();
6438 downstreamGL4bc.glFramebufferTextureMultiviewOVR(arg0,arg1,arg2,arg3,arg4,arg5);
6439 final int err = checkGLError();
6440 if (err != GL_NO_ERROR) {
6441 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6442 "glFramebufferTextureMultiviewOVR", arg0, arg1, arg2, arg3, arg4, arg5);
6443 }
6444 }
6445 @Override
6446 public void glFrontFace(int arg0)
6447 {
6448 checkContext();
6449 downstreamGL4bc.glFrontFace(arg0);
6450 final int err = checkGLError();
6451 if (err != GL_NO_ERROR) {
6452 writeGLError(err, "%s(<int> 0x%X)",
6453 "glFrontFace", arg0);
6454 }
6455 }
6456 @Override
6457 public void glFrustum(double arg0,double arg1,double arg2,double arg3,double arg4,double arg5)
6458 {
6459 checkContext();
6460 downstreamGL4bc.glFrustum(arg0,arg1,arg2,arg3,arg4,arg5);
6461 final int err = checkGLError();
6462 if (err != GL_NO_ERROR) {
6463 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
6464 "glFrustum", arg0, arg1, arg2, arg3, arg4, arg5);
6465 }
6466 }
6467 @Override
6468 public void glFrustumf(float arg0,float arg1,float arg2,float arg3,float arg4,float arg5)
6469 {
6470 checkContext();
6471 downstreamGL4bc.glFrustumf(arg0,arg1,arg2,arg3,arg4,arg5);
6472 final int err = checkGLError();
6473 if (err != GL_NO_ERROR) {
6474 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
6475 "glFrustumf", arg0, arg1, arg2, arg3, arg4, arg5);
6476 }
6477 }
6478 @Override
6479 public void glGenBuffers(int arg0,java.nio.IntBuffer arg1)
6480 {
6481 checkContext();
6482 downstreamGL4bc.glGenBuffers(arg0,arg1);
6483 final int err = checkGLError();
6484 if (err != GL_NO_ERROR) {
6485 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6486 "glGenBuffers", arg0, arg1);
6487 }
6488 }
6489 @Override
6490 public void glGenBuffers(int arg0,int[] arg1,int arg2)
6491 {
6492 checkContext();
6493 downstreamGL4bc.glGenBuffers(arg0,arg1,arg2);
6494 final int err = checkGLError();
6495 if (err != GL_NO_ERROR) {
6496 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6497 "glGenBuffers", arg0, arg2);
6498 }
6499 }
6500 @Override
6501 public void glGenFramebuffers(int arg0,java.nio.IntBuffer arg1)
6502 {
6503 checkContext();
6504 downstreamGL4bc.glGenFramebuffers(arg0,arg1);
6505 final int err = checkGLError();
6506 if (err != GL_NO_ERROR) {
6507 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6508 "glGenFramebuffers", arg0, arg1);
6509 }
6510 }
6511 @Override
6512 public void glGenFramebuffers(int arg0,int[] arg1,int arg2)
6513 {
6514 checkContext();
6515 downstreamGL4bc.glGenFramebuffers(arg0,arg1,arg2);
6516 final int err = checkGLError();
6517 if (err != GL_NO_ERROR) {
6518 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6519 "glGenFramebuffers", arg0, arg2);
6520 }
6521 }
6522 @Override
6523 public int glGenLists(int arg0)
6524 {
6525 checkContext();
6526 int _res = downstreamGL4bc.glGenLists(arg0);
6527 final int err = checkGLError();
6528 if (err != GL_NO_ERROR) {
6529 writeGLError(err, "%s(<int> 0x%X)",
6530 "glGenLists", arg0);
6531 }
6532 return _res;
6533 }
6534 @Override
6535 public void glGenNamesAMD(int arg0,int arg1,java.nio.IntBuffer arg2)
6536 {
6537 checkContext();
6538 downstreamGL4bc.glGenNamesAMD(arg0,arg1,arg2);
6539 final int err = checkGLError();
6540 if (err != GL_NO_ERROR) {
6541 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6542 "glGenNamesAMD", arg0, arg1, arg2);
6543 }
6544 }
6545 @Override
6546 public void glGenNamesAMD(int arg0,int arg1,int[] arg2,int arg3)
6547 {
6548 checkContext();
6549 downstreamGL4bc.glGenNamesAMD(arg0,arg1,arg2,arg3);
6550 final int err = checkGLError();
6551 if (err != GL_NO_ERROR) {
6552 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6553 "glGenNamesAMD", arg0, arg1, arg3);
6554 }
6555 }
6556 @Override
6557 public void glGenOcclusionQueriesNV(int arg0,int[] arg1,int arg2)
6558 {
6559 checkContext();
6560 downstreamGL4bc.glGenOcclusionQueriesNV(arg0,arg1,arg2);
6561 final int err = checkGLError();
6562 if (err != GL_NO_ERROR) {
6563 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6564 "glGenOcclusionQueriesNV", arg0, arg2);
6565 }
6566 }
6567 @Override
6568 public void glGenOcclusionQueriesNV(int arg0,java.nio.IntBuffer arg1)
6569 {
6570 checkContext();
6571 downstreamGL4bc.glGenOcclusionQueriesNV(arg0,arg1);
6572 final int err = checkGLError();
6573 if (err != GL_NO_ERROR) {
6574 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6575 "glGenOcclusionQueriesNV", arg0, arg1);
6576 }
6577 }
6578 @Override
6579 public void glGenProgramPipelines(int arg0,int[] arg1,int arg2)
6580 {
6581 checkContext();
6582 downstreamGL4bc.glGenProgramPipelines(arg0,arg1,arg2);
6583 final int err = checkGLError();
6584 if (err != GL_NO_ERROR) {
6585 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6586 "glGenProgramPipelines", arg0, arg2);
6587 }
6588 }
6589 @Override
6590 public void glGenProgramPipelines(int arg0,java.nio.IntBuffer arg1)
6591 {
6592 checkContext();
6593 downstreamGL4bc.glGenProgramPipelines(arg0,arg1);
6594 final int err = checkGLError();
6595 if (err != GL_NO_ERROR) {
6596 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6597 "glGenProgramPipelines", arg0, arg1);
6598 }
6599 }
6600 @Override
6601 public void glGenProgramsARB(int arg0,java.nio.IntBuffer arg1)
6602 {
6603 checkContext();
6604 downstreamGL4bc.glGenProgramsARB(arg0,arg1);
6605 final int err = checkGLError();
6606 if (err != GL_NO_ERROR) {
6607 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6608 "glGenProgramsARB", arg0, arg1);
6609 }
6610 }
6611 @Override
6612 public void glGenProgramsARB(int arg0,int[] arg1,int arg2)
6613 {
6614 checkContext();
6615 downstreamGL4bc.glGenProgramsARB(arg0,arg1,arg2);
6616 final int err = checkGLError();
6617 if (err != GL_NO_ERROR) {
6618 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6619 "glGenProgramsARB", arg0, arg2);
6620 }
6621 }
6622 @Override
6623 public void glGenQueries(int arg0,java.nio.IntBuffer arg1)
6624 {
6625 checkContext();
6626 downstreamGL4bc.glGenQueries(arg0,arg1);
6627 final int err = checkGLError();
6628 if (err != GL_NO_ERROR) {
6629 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6630 "glGenQueries", arg0, arg1);
6631 }
6632 }
6633 @Override
6634 public void glGenQueries(int arg0,int[] arg1,int arg2)
6635 {
6636 checkContext();
6637 downstreamGL4bc.glGenQueries(arg0,arg1,arg2);
6638 final int err = checkGLError();
6639 if (err != GL_NO_ERROR) {
6640 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6641 "glGenQueries", arg0, arg2);
6642 }
6643 }
6644 @Override
6645 public void glGenQueryResourceTagNV(int arg0,int[] arg1,int arg2)
6646 {
6647 checkContext();
6648 downstreamGL4bc.glGenQueryResourceTagNV(arg0,arg1,arg2);
6649 final int err = checkGLError();
6650 if (err != GL_NO_ERROR) {
6651 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6652 "glGenQueryResourceTagNV", arg0, arg2);
6653 }
6654 }
6655 @Override
6656 public void glGenQueryResourceTagNV(int arg0,java.nio.IntBuffer arg1)
6657 {
6658 checkContext();
6659 downstreamGL4bc.glGenQueryResourceTagNV(arg0,arg1);
6660 final int err = checkGLError();
6661 if (err != GL_NO_ERROR) {
6662 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6663 "glGenQueryResourceTagNV", arg0, arg1);
6664 }
6665 }
6666 @Override
6667 public void glGenRenderbuffers(int arg0,int[] arg1,int arg2)
6668 {
6669 checkContext();
6670 downstreamGL4bc.glGenRenderbuffers(arg0,arg1,arg2);
6671 final int err = checkGLError();
6672 if (err != GL_NO_ERROR) {
6673 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6674 "glGenRenderbuffers", arg0, arg2);
6675 }
6676 }
6677 @Override
6678 public void glGenRenderbuffers(int arg0,java.nio.IntBuffer arg1)
6679 {
6680 checkContext();
6681 downstreamGL4bc.glGenRenderbuffers(arg0,arg1);
6682 final int err = checkGLError();
6683 if (err != GL_NO_ERROR) {
6684 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6685 "glGenRenderbuffers", arg0, arg1);
6686 }
6687 }
6688 @Override
6689 public void glGenSamplers(int arg0,int[] arg1,int arg2)
6690 {
6691 checkContext();
6692 downstreamGL4bc.glGenSamplers(arg0,arg1,arg2);
6693 final int err = checkGLError();
6694 if (err != GL_NO_ERROR) {
6695 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6696 "glGenSamplers", arg0, arg2);
6697 }
6698 }
6699 @Override
6700 public void glGenSamplers(int arg0,java.nio.IntBuffer arg1)
6701 {
6702 checkContext();
6703 downstreamGL4bc.glGenSamplers(arg0,arg1);
6704 final int err = checkGLError();
6705 if (err != GL_NO_ERROR) {
6706 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6707 "glGenSamplers", arg0, arg1);
6708 }
6709 }
6710 @Override
6711 public void glGenSemaphoresEXT(int arg0,java.nio.IntBuffer arg1)
6712 {
6713 checkContext();
6714 downstreamGL4bc.glGenSemaphoresEXT(arg0,arg1);
6715 final int err = checkGLError();
6716 if (err != GL_NO_ERROR) {
6717 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6718 "glGenSemaphoresEXT", arg0, arg1);
6719 }
6720 }
6721 @Override
6722 public void glGenSemaphoresEXT(int arg0,int[] arg1,int arg2)
6723 {
6724 checkContext();
6725 downstreamGL4bc.glGenSemaphoresEXT(arg0,arg1,arg2);
6726 final int err = checkGLError();
6727 if (err != GL_NO_ERROR) {
6728 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6729 "glGenSemaphoresEXT", arg0, arg2);
6730 }
6731 }
6732 @Override
6733 public int glGenSymbolsEXT(int arg0,int arg1,int arg2,int arg3)
6734 {
6735 checkContext();
6736 int _res = downstreamGL4bc.glGenSymbolsEXT(arg0,arg1,arg2,arg3);
6737 final int err = checkGLError();
6738 if (err != GL_NO_ERROR) {
6739 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6740 "glGenSymbolsEXT", arg0, arg1, arg2, arg3);
6741 }
6742 return _res;
6743 }
6744 @Override
6745 public void glGenTextures(int arg0,java.nio.IntBuffer arg1)
6746 {
6747 checkContext();
6748 downstreamGL4bc.glGenTextures(arg0,arg1);
6749 final int err = checkGLError();
6750 if (err != GL_NO_ERROR) {
6751 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6752 "glGenTextures", arg0, arg1);
6753 }
6754 }
6755 @Override
6756 public void glGenTextures(int arg0,int[] arg1,int arg2)
6757 {
6758 checkContext();
6759 downstreamGL4bc.glGenTextures(arg0,arg1,arg2);
6760 final int err = checkGLError();
6761 if (err != GL_NO_ERROR) {
6762 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6763 "glGenTextures", arg0, arg2);
6764 }
6765 }
6766 @Override
6767 public void glGenTransformFeedbacks(int arg0,java.nio.IntBuffer arg1)
6768 {
6769 checkContext();
6770 downstreamGL4bc.glGenTransformFeedbacks(arg0,arg1);
6771 final int err = checkGLError();
6772 if (err != GL_NO_ERROR) {
6773 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6774 "glGenTransformFeedbacks", arg0, arg1);
6775 }
6776 }
6777 @Override
6778 public void glGenTransformFeedbacks(int arg0,int[] arg1,int arg2)
6779 {
6780 checkContext();
6781 downstreamGL4bc.glGenTransformFeedbacks(arg0,arg1,arg2);
6782 final int err = checkGLError();
6783 if (err != GL_NO_ERROR) {
6784 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6785 "glGenTransformFeedbacks", arg0, arg2);
6786 }
6787 }
6788 @Override
6789 public void glGenTransformFeedbacksNV(int arg0,int[] arg1,int arg2)
6790 {
6791 checkContext();
6792 downstreamGL4bc.glGenTransformFeedbacksNV(arg0,arg1,arg2);
6793 final int err = checkGLError();
6794 if (err != GL_NO_ERROR) {
6795 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6796 "glGenTransformFeedbacksNV", arg0, arg2);
6797 }
6798 }
6799 @Override
6800 public void glGenTransformFeedbacksNV(int arg0,java.nio.IntBuffer arg1)
6801 {
6802 checkContext();
6803 downstreamGL4bc.glGenTransformFeedbacksNV(arg0,arg1);
6804 final int err = checkGLError();
6805 if (err != GL_NO_ERROR) {
6806 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6807 "glGenTransformFeedbacksNV", arg0, arg1);
6808 }
6809 }
6810 @Override
6811 public void glGenVertexArrays(int arg0,java.nio.IntBuffer arg1)
6812 {
6813 checkContext();
6814 downstreamGL4bc.glGenVertexArrays(arg0,arg1);
6815 final int err = checkGLError();
6816 if (err != GL_NO_ERROR) {
6817 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6818 "glGenVertexArrays", arg0, arg1);
6819 }
6820 }
6821 @Override
6822 public void glGenVertexArrays(int arg0,int[] arg1,int arg2)
6823 {
6824 checkContext();
6825 downstreamGL4bc.glGenVertexArrays(arg0,arg1,arg2);
6826 final int err = checkGLError();
6827 if (err != GL_NO_ERROR) {
6828 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6829 "glGenVertexArrays", arg0, arg2);
6830 }
6831 }
6832 @Override
6833 public int glGenVertexShadersEXT(int arg0)
6834 {
6835 checkContext();
6836 int _res = downstreamGL4bc.glGenVertexShadersEXT(arg0);
6837 final int err = checkGLError();
6838 if (err != GL_NO_ERROR) {
6839 writeGLError(err, "%s(<int> 0x%X)",
6840 "glGenVertexShadersEXT", arg0);
6841 }
6842 return _res;
6843 }
6844 @Override
6845 public void glGenerateMipmap(int arg0)
6846 {
6847 checkContext();
6848 downstreamGL4bc.glGenerateMipmap(arg0);
6849 final int err = checkGLError();
6850 if (err != GL_NO_ERROR) {
6851 writeGLError(err, "%s(<int> 0x%X)",
6852 "glGenerateMipmap", arg0);
6853 }
6854 }
6855 @Override
6856 public void glGenerateMultiTexMipmapEXT(int arg0,int arg1)
6857 {
6858 checkContext();
6859 downstreamGL4bc.glGenerateMultiTexMipmapEXT(arg0,arg1);
6860 final int err = checkGLError();
6861 if (err != GL_NO_ERROR) {
6862 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6863 "glGenerateMultiTexMipmapEXT", arg0, arg1);
6864 }
6865 }
6866 @Override
6867 public void glGenerateTextureMipmap(int arg0)
6868 {
6869 checkContext();
6870 downstreamGL4bc.glGenerateTextureMipmap(arg0);
6871 final int err = checkGLError();
6872 if (err != GL_NO_ERROR) {
6873 writeGLError(err, "%s(<int> 0x%X)",
6874 "glGenerateTextureMipmap", arg0);
6875 }
6876 }
6877 @Override
6878 public void glGenerateTextureMipmapEXT(int arg0,int arg1)
6879 {
6880 checkContext();
6881 downstreamGL4bc.glGenerateTextureMipmapEXT(arg0,arg1);
6882 final int err = checkGLError();
6883 if (err != GL_NO_ERROR) {
6884 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6885 "glGenerateTextureMipmapEXT", arg0, arg1);
6886 }
6887 }
6888 @Override
6889 public void glGetActiveAtomicCounterBufferiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
6890 {
6891 checkContext();
6892 downstreamGL4bc.glGetActiveAtomicCounterBufferiv(arg0,arg1,arg2,arg3);
6893 final int err = checkGLError();
6894 if (err != GL_NO_ERROR) {
6895 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6896 "glGetActiveAtomicCounterBufferiv", arg0, arg1, arg2, arg3);
6897 }
6898 }
6899 @Override
6900 public void glGetActiveAtomicCounterBufferiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
6901 {
6902 checkContext();
6903 downstreamGL4bc.glGetActiveAtomicCounterBufferiv(arg0,arg1,arg2,arg3,arg4);
6904 final int err = checkGLError();
6905 if (err != GL_NO_ERROR) {
6906 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6907 "glGetActiveAtomicCounterBufferiv", arg0, arg1, arg2, arg4);
6908 }
6909 }
6910 @Override
6911 public void glGetActiveAttrib(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
6912 {
6913 checkContext();
6914 downstreamGL4bc.glGetActiveAttrib(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
6915 final int err = checkGLError();
6916 if (err != GL_NO_ERROR) {
6917 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6918 "glGetActiveAttrib", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
6919 }
6920 }
6921 @Override
6922 public void glGetActiveAttrib(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
6923 {
6924 checkContext();
6925 downstreamGL4bc.glGetActiveAttrib(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6926 final int err = checkGLError();
6927 if (err != GL_NO_ERROR) {
6928 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6929 "glGetActiveAttrib", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
6930 }
6931 }
6932 @Override
6933 public void glGetActiveSubroutineName(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,java.nio.ByteBuffer arg5)
6934 {
6935 checkContext();
6936 downstreamGL4bc.glGetActiveSubroutineName(arg0,arg1,arg2,arg3,arg4,arg5);
6937 final int err = checkGLError();
6938 if (err != GL_NO_ERROR) {
6939 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6940 "glGetActiveSubroutineName", arg0, arg1, arg2, arg3, arg4, arg5);
6941 }
6942 }
6943 @Override
6944 public void glGetActiveSubroutineName(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,byte[] arg6,int arg7)
6945 {
6946 checkContext();
6947 downstreamGL4bc.glGetActiveSubroutineName(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
6948 final int err = checkGLError();
6949 if (err != GL_NO_ERROR) {
6950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6951 "glGetActiveSubroutineName", arg0, arg1, arg2, arg3, arg5, arg7);
6952 }
6953 }
6954 @Override
6955 public void glGetActiveSubroutineUniformName(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,java.nio.ByteBuffer arg5)
6956 {
6957 checkContext();
6958 downstreamGL4bc.glGetActiveSubroutineUniformName(arg0,arg1,arg2,arg3,arg4,arg5);
6959 final int err = checkGLError();
6960 if (err != GL_NO_ERROR) {
6961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6962 "glGetActiveSubroutineUniformName", arg0, arg1, arg2, arg3, arg4, arg5);
6963 }
6964 }
6965 @Override
6966 public void glGetActiveSubroutineUniformName(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,byte[] arg6,int arg7)
6967 {
6968 checkContext();
6969 downstreamGL4bc.glGetActiveSubroutineUniformName(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
6970 final int err = checkGLError();
6971 if (err != GL_NO_ERROR) {
6972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6973 "glGetActiveSubroutineUniformName", arg0, arg1, arg2, arg3, arg5, arg7);
6974 }
6975 }
6976 @Override
6977 public void glGetActiveSubroutineUniformiv(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
6978 {
6979 checkContext();
6980 downstreamGL4bc.glGetActiveSubroutineUniformiv(arg0,arg1,arg2,arg3,arg4,arg5);
6981 final int err = checkGLError();
6982 if (err != GL_NO_ERROR) {
6983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6984 "glGetActiveSubroutineUniformiv", arg0, arg1, arg2, arg3, arg5);
6985 }
6986 }
6987 @Override
6988 public void glGetActiveSubroutineUniformiv(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
6989 {
6990 checkContext();
6991 downstreamGL4bc.glGetActiveSubroutineUniformiv(arg0,arg1,arg2,arg3,arg4);
6992 final int err = checkGLError();
6993 if (err != GL_NO_ERROR) {
6994 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6995 "glGetActiveSubroutineUniformiv", arg0, arg1, arg2, arg3, arg4);
6996 }
6997 }
6998 @Override
6999 public void glGetActiveUniform(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
7000 {
7001 checkContext();
7002 downstreamGL4bc.glGetActiveUniform(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7003 final int err = checkGLError();
7004 if (err != GL_NO_ERROR) {
7005 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7006 "glGetActiveUniform", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
7007 }
7008 }
7009 @Override
7010 public void glGetActiveUniform(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
7011 {
7012 checkContext();
7013 downstreamGL4bc.glGetActiveUniform(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
7014 final int err = checkGLError();
7015 if (err != GL_NO_ERROR) {
7016 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7017 "glGetActiveUniform", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
7018 }
7019 }
7020 @Override
7021 public void glGetActiveUniformARB(long arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
7022 {
7023 checkContext();
7024 downstreamGL4bc.glGetActiveUniformARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
7025 final int err = checkGLError();
7026 if (err != GL_NO_ERROR) {
7027 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7028 "glGetActiveUniformARB", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
7029 }
7030 }
7031 @Override
7032 public void glGetActiveUniformARB(long arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
7033 {
7034 checkContext();
7035 downstreamGL4bc.glGetActiveUniformARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7036 final int err = checkGLError();
7037 if (err != GL_NO_ERROR) {
7038 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7039 "glGetActiveUniformARB", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
7040 }
7041 }
7042 @Override
7043 public void glGetActiveUniformBlockName(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
7044 {
7045 checkContext();
7046 downstreamGL4bc.glGetActiveUniformBlockName(arg0,arg1,arg2,arg3,arg4);
7047 final int err = checkGLError();
7048 if (err != GL_NO_ERROR) {
7049 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7050 "glGetActiveUniformBlockName", arg0, arg1, arg2, arg3, arg4);
7051 }
7052 }
7053 @Override
7054 public void glGetActiveUniformBlockName(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
7055 {
7056 checkContext();
7057 downstreamGL4bc.glGetActiveUniformBlockName(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7058 final int err = checkGLError();
7059 if (err != GL_NO_ERROR) {
7060 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7061 "glGetActiveUniformBlockName", arg0, arg1, arg2, arg4, arg6);
7062 }
7063 }
7064 @Override
7065 public void glGetActiveUniformBlockiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
7066 {
7067 checkContext();
7068 downstreamGL4bc.glGetActiveUniformBlockiv(arg0,arg1,arg2,arg3);
7069 final int err = checkGLError();
7070 if (err != GL_NO_ERROR) {
7071 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7072 "glGetActiveUniformBlockiv", arg0, arg1, arg2, arg3);
7073 }
7074 }
7075 @Override
7076 public void glGetActiveUniformBlockiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
7077 {
7078 checkContext();
7079 downstreamGL4bc.glGetActiveUniformBlockiv(arg0,arg1,arg2,arg3,arg4);
7080 final int err = checkGLError();
7081 if (err != GL_NO_ERROR) {
7082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7083 "glGetActiveUniformBlockiv", arg0, arg1, arg2, arg4);
7084 }
7085 }
7086 @Override
7087 public void glGetActiveUniformName(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
7088 {
7089 checkContext();
7090 downstreamGL4bc.glGetActiveUniformName(arg0,arg1,arg2,arg3,arg4);
7091 final int err = checkGLError();
7092 if (err != GL_NO_ERROR) {
7093 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7094 "glGetActiveUniformName", arg0, arg1, arg2, arg3, arg4);
7095 }
7096 }
7097 @Override
7098 public void glGetActiveUniformName(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
7099 {
7100 checkContext();
7101 downstreamGL4bc.glGetActiveUniformName(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7102 final int err = checkGLError();
7103 if (err != GL_NO_ERROR) {
7104 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7105 "glGetActiveUniformName", arg0, arg1, arg2, arg4, arg6);
7106 }
7107 }
7108 @Override
7109 public void glGetActiveUniformsiv(int arg0,int arg1,int[] arg2,int arg3,int arg4,int[] arg5,int arg6)
7110 {
7111 checkContext();
7112 downstreamGL4bc.glGetActiveUniformsiv(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7113 final int err = checkGLError();
7114 if (err != GL_NO_ERROR) {
7115 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7116 "glGetActiveUniformsiv", arg0, arg1, arg3, arg4, arg6);
7117 }
7118 }
7119 @Override
7120 public void glGetActiveUniformsiv(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,java.nio.IntBuffer arg4)
7121 {
7122 checkContext();
7123 downstreamGL4bc.glGetActiveUniformsiv(arg0,arg1,arg2,arg3,arg4);
7124 final int err = checkGLError();
7125 if (err != GL_NO_ERROR) {
7126 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
7127 "glGetActiveUniformsiv", arg0, arg1, arg2, arg3, arg4);
7128 }
7129 }
7130 @Override
7131 public void glGetAttachedObjectsARB(long arg0,int arg1,java.nio.IntBuffer arg2,java.nio.LongBuffer arg3)
7132 {
7133 checkContext();
7134 downstreamGL4bc.glGetAttachedObjectsARB(arg0,arg1,arg2,arg3);
7135 final int err = checkGLError();
7136 if (err != GL_NO_ERROR) {
7137 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
7138 "glGetAttachedObjectsARB", arg0, arg1, arg2, arg3);
7139 }
7140 }
7141 @Override
7142 public void glGetAttachedObjectsARB(long arg0,int arg1,int[] arg2,int arg3,long[] arg4,int arg5)
7143 {
7144 checkContext();
7145 downstreamGL4bc.glGetAttachedObjectsARB(arg0,arg1,arg2,arg3,arg4,arg5);
7146 final int err = checkGLError();
7147 if (err != GL_NO_ERROR) {
7148 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
7149 "glGetAttachedObjectsARB", arg0, arg1, arg3, arg5);
7150 }
7151 }
7152 @Override
7153 public void glGetAttachedShaders(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5)
7154 {
7155 checkContext();
7156 downstreamGL4bc.glGetAttachedShaders(arg0,arg1,arg2,arg3,arg4,arg5);
7157 final int err = checkGLError();
7158 if (err != GL_NO_ERROR) {
7159 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
7160 "glGetAttachedShaders", arg0, arg1, arg3, arg5);
7161 }
7162 }
7163 @Override
7164 public void glGetAttachedShaders(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3)
7165 {
7166 checkContext();
7167 downstreamGL4bc.glGetAttachedShaders(arg0,arg1,arg2,arg3);
7168 final int err = checkGLError();
7169 if (err != GL_NO_ERROR) {
7170 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
7171 "glGetAttachedShaders", arg0, arg1, arg2, arg3);
7172 }
7173 }
7174 @Override
7175 public int glGetAttribLocation(int arg0,java.lang.String arg1)
7176 {
7177 checkContext();
7178 int _res = downstreamGL4bc.glGetAttribLocation(arg0,arg1);
7179 final int err = checkGLError();
7180 if (err != GL_NO_ERROR) {
7181 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
7182 "glGetAttribLocation", arg0, arg1);
7183 }
7184 return _res;
7185 }
7186 @Override
7187 public void glGetBooleanIndexedv(int arg0,int arg1,java.nio.ByteBuffer arg2)
7188 {
7189 checkContext();
7190 downstreamGL4bc.glGetBooleanIndexedv(arg0,arg1,arg2);
7191 final int err = checkGLError();
7192 if (err != GL_NO_ERROR) {
7193 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
7194 "glGetBooleanIndexedv", arg0, arg1, arg2);
7195 }
7196 }
7197 @Override
7198 public void glGetBooleanIndexedv(int arg0,int arg1,byte[] arg2,int arg3)
7199 {
7200 checkContext();
7201 downstreamGL4bc.glGetBooleanIndexedv(arg0,arg1,arg2,arg3);
7202 final int err = checkGLError();
7203 if (err != GL_NO_ERROR) {
7204 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
7205 "glGetBooleanIndexedv", arg0, arg1, arg3);
7206 }
7207 }
7208 @Override
7209 public void glGetBooleani_v(int arg0,int arg1,java.nio.ByteBuffer arg2)
7210 {
7211 checkContext();
7212 downstreamGL4bc.glGetBooleani_v(arg0,arg1,arg2);
7213 final int err = checkGLError();
7214 if (err != GL_NO_ERROR) {
7215 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
7216 "glGetBooleani_v", arg0, arg1, arg2);
7217 }
7218 }
7219 @Override
7220 public void glGetBooleani_v(int arg0,int arg1,byte[] arg2,int arg3)
7221 {
7222 checkContext();
7223 downstreamGL4bc.glGetBooleani_v(arg0,arg1,arg2,arg3);
7224 final int err = checkGLError();
7225 if (err != GL_NO_ERROR) {
7226 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
7227 "glGetBooleani_v", arg0, arg1, arg3);
7228 }
7229 }
7230 @Override
7231 public void glGetBooleanv(int arg0,java.nio.ByteBuffer arg1)
7232 {
7233 checkContext();
7234 downstreamGL4bc.glGetBooleanv(arg0,arg1);
7235 final int err = checkGLError();
7236 if (err != GL_NO_ERROR) {
7237 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
7238 "glGetBooleanv", arg0, arg1);
7239 }
7240 }
7241 @Override
7242 public void glGetBooleanv(int arg0,byte[] arg1,int arg2)
7243 {
7244 checkContext();
7245 downstreamGL4bc.glGetBooleanv(arg0,arg1,arg2);
7246 final int err = checkGLError();
7247 if (err != GL_NO_ERROR) {
7248 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
7249 "glGetBooleanv", arg0, arg2);
7250 }
7251 }
7252 @Override
7253 public void glGetBufferParameteri64v(int arg0,int arg1,long[] arg2,int arg3)
7254 {
7255 checkContext();
7256 downstreamGL4bc.glGetBufferParameteri64v(arg0,arg1,arg2,arg3);
7257 final int err = checkGLError();
7258 if (err != GL_NO_ERROR) {
7259 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
7260 "glGetBufferParameteri64v", arg0, arg1, arg3);
7261 }
7262 }
7263 @Override
7264 public void glGetBufferParameteri64v(int arg0,int arg1,java.nio.LongBuffer arg2)
7265 {
7266 checkContext();
7267 downstreamGL4bc.glGetBufferParameteri64v(arg0,arg1,arg2);
7268 final int err = checkGLError();
7269 if (err != GL_NO_ERROR) {
7270 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
7271 "glGetBufferParameteri64v", arg0, arg1, arg2);
7272 }
7273 }
7274 @Override
7275 public void glGetBufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7276 {
7277 checkContext();
7278 downstreamGL4bc.glGetBufferParameteriv(arg0,arg1,arg2);
7279 final int err = checkGLError();
7280 if (err != GL_NO_ERROR) {
7281 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7282 "glGetBufferParameteriv", arg0, arg1, arg2);
7283 }
7284 }
7285 @Override
7286 public void glGetBufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7287 {
7288 checkContext();
7289 downstreamGL4bc.glGetBufferParameteriv(arg0,arg1,arg2,arg3);
7290 final int err = checkGLError();
7291 if (err != GL_NO_ERROR) {
7292 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7293 "glGetBufferParameteriv", arg0, arg1, arg3);
7294 }
7295 }
7296 @Override
7297 public void glGetBufferParameterui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
7298 {
7299 checkContext();
7300 downstreamGL4bc.glGetBufferParameterui64vNV(arg0,arg1,arg2);
7301 final int err = checkGLError();
7302 if (err != GL_NO_ERROR) {
7303 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
7304 "glGetBufferParameterui64vNV", arg0, arg1, arg2);
7305 }
7306 }
7307 @Override
7308 public void glGetBufferParameterui64vNV(int arg0,int arg1,long[] arg2,int arg3)
7309 {
7310 checkContext();
7311 downstreamGL4bc.glGetBufferParameterui64vNV(arg0,arg1,arg2,arg3);
7312 final int err = checkGLError();
7313 if (err != GL_NO_ERROR) {
7314 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
7315 "glGetBufferParameterui64vNV", arg0, arg1, arg3);
7316 }
7317 }
7318 @Override
7319 public void glGetBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
7320 {
7321 checkContext();
7322 downstreamGL4bc.glGetBufferSubData(arg0,arg1,arg2,arg3);
7323 final int err = checkGLError();
7324 if (err != GL_NO_ERROR) {
7325 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
7326 "glGetBufferSubData", arg0, arg1, arg2, arg3);
7327 }
7328 }
7329 @Override
7330 public void glGetClipPlane(int arg0,double[] arg1,int arg2)
7331 {
7332 checkContext();
7333 downstreamGL4bc.glGetClipPlane(arg0,arg1,arg2);
7334 final int err = checkGLError();
7335 if (err != GL_NO_ERROR) {
7336 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
7337 "glGetClipPlane", arg0, arg2);
7338 }
7339 }
7340 @Override
7341 public void glGetClipPlane(int arg0,java.nio.DoubleBuffer arg1)
7342 {
7343 checkContext();
7344 downstreamGL4bc.glGetClipPlane(arg0,arg1);
7345 final int err = checkGLError();
7346 if (err != GL_NO_ERROR) {
7347 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
7348 "glGetClipPlane", arg0, arg1);
7349 }
7350 }
7351 @Override
7352 public void glGetClipPlanef(int arg0,float[] arg1,int arg2)
7353 {
7354 checkContext();
7355 downstreamGL4bc.glGetClipPlanef(arg0,arg1,arg2);
7356 final int err = checkGLError();
7357 if (err != GL_NO_ERROR) {
7358 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
7359 "glGetClipPlanef", arg0, arg2);
7360 }
7361 }
7362 @Override
7363 public void glGetClipPlanef(int arg0,java.nio.FloatBuffer arg1)
7364 {
7365 checkContext();
7366 downstreamGL4bc.glGetClipPlanef(arg0,arg1);
7367 final int err = checkGLError();
7368 if (err != GL_NO_ERROR) {
7369 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
7370 "glGetClipPlanef", arg0, arg1);
7371 }
7372 }
7373 @Override
7374 public void glGetColorTable(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7375 {
7376 checkContext();
7377 downstreamGL4bc.glGetColorTable(arg0,arg1,arg2,arg3);
7378 final int err = checkGLError();
7379 if (err != GL_NO_ERROR) {
7380 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7381 "glGetColorTable", arg0, arg1, arg2, arg3);
7382 }
7383 }
7384 @Override
7385 public void glGetColorTable(int arg0,int arg1,int arg2,long arg3)
7386 {
7387 checkContext();
7388 downstreamGL4bc.glGetColorTable(arg0,arg1,arg2,arg3);
7389 final int err = checkGLError();
7390 if (err != GL_NO_ERROR) {
7391 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
7392 "glGetColorTable", arg0, arg1, arg2, arg3);
7393 }
7394 }
7395 @Override
7396 public void glGetColorTableParameterfv(int arg0,int arg1,float[] arg2,int arg3)
7397 {
7398 checkContext();
7399 downstreamGL4bc.glGetColorTableParameterfv(arg0,arg1,arg2,arg3);
7400 final int err = checkGLError();
7401 if (err != GL_NO_ERROR) {
7402 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7403 "glGetColorTableParameterfv", arg0, arg1, arg3);
7404 }
7405 }
7406 @Override
7407 public void glGetColorTableParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
7408 {
7409 checkContext();
7410 downstreamGL4bc.glGetColorTableParameterfv(arg0,arg1,arg2);
7411 final int err = checkGLError();
7412 if (err != GL_NO_ERROR) {
7413 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7414 "glGetColorTableParameterfv", arg0, arg1, arg2);
7415 }
7416 }
7417 @Override
7418 public void glGetColorTableParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7419 {
7420 checkContext();
7421 downstreamGL4bc.glGetColorTableParameteriv(arg0,arg1,arg2,arg3);
7422 final int err = checkGLError();
7423 if (err != GL_NO_ERROR) {
7424 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7425 "glGetColorTableParameteriv", arg0, arg1, arg3);
7426 }
7427 }
7428 @Override
7429 public void glGetColorTableParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7430 {
7431 checkContext();
7432 downstreamGL4bc.glGetColorTableParameteriv(arg0,arg1,arg2);
7433 final int err = checkGLError();
7434 if (err != GL_NO_ERROR) {
7435 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7436 "glGetColorTableParameteriv", arg0, arg1, arg2);
7437 }
7438 }
7439 @Override
7440 public int glGetCommandHeaderNV(int arg0,int arg1)
7441 {
7442 checkContext();
7443 int _res = downstreamGL4bc.glGetCommandHeaderNV(arg0,arg1);
7444 final int err = checkGLError();
7445 if (err != GL_NO_ERROR) {
7446 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
7447 "glGetCommandHeaderNV", arg0, arg1);
7448 }
7449 return _res;
7450 }
7451 @Override
7452 public void glGetCompressedMultiTexImageEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7453 {
7454 checkContext();
7455 downstreamGL4bc.glGetCompressedMultiTexImageEXT(arg0,arg1,arg2,arg3);
7456 final int err = checkGLError();
7457 if (err != GL_NO_ERROR) {
7458 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7459 "glGetCompressedMultiTexImageEXT", arg0, arg1, arg2, arg3);
7460 }
7461 }
7462 @Override
7463 public void glGetCompressedTexImage(int arg0,int arg1,long arg2)
7464 {
7465 checkContext();
7466 downstreamGL4bc.glGetCompressedTexImage(arg0,arg1,arg2);
7467 final int err = checkGLError();
7468 if (err != GL_NO_ERROR) {
7469 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
7470 "glGetCompressedTexImage", arg0, arg1, arg2);
7471 }
7472 }
7473 @Override
7474 public void glGetCompressedTexImage(int arg0,int arg1,java.nio.Buffer arg2)
7475 {
7476 checkContext();
7477 downstreamGL4bc.glGetCompressedTexImage(arg0,arg1,arg2);
7478 final int err = checkGLError();
7479 if (err != GL_NO_ERROR) {
7480 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7481 "glGetCompressedTexImage", arg0, arg1, arg2);
7482 }
7483 }
7484 @Override
7485 public void glGetCompressedTextureImage(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7486 {
7487 checkContext();
7488 downstreamGL4bc.glGetCompressedTextureImage(arg0,arg1,arg2,arg3);
7489 final int err = checkGLError();
7490 if (err != GL_NO_ERROR) {
7491 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7492 "glGetCompressedTextureImage", arg0, arg1, arg2, arg3);
7493 }
7494 }
7495 @Override
7496 public void glGetCompressedTextureImageEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7497 {
7498 checkContext();
7499 downstreamGL4bc.glGetCompressedTextureImageEXT(arg0,arg1,arg2,arg3);
7500 final int err = checkGLError();
7501 if (err != GL_NO_ERROR) {
7502 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7503 "glGetCompressedTextureImageEXT", arg0, arg1, arg2, arg3);
7504 }
7505 }
7506 @Override
7507 public void glGetCompressedTextureSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
7508 {
7509 checkContext();
7510 downstreamGL4bc.glGetCompressedTextureSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
7511 final int err = checkGLError();
7512 if (err != GL_NO_ERROR) {
7513 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7514 "glGetCompressedTextureSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
7515 }
7516 }
7517 @Override
7518 public void glGetConvolutionFilter(int arg0,int arg1,int arg2,long arg3)
7519 {
7520 checkContext();
7521 downstreamGL4bc.glGetConvolutionFilter(arg0,arg1,arg2,arg3);
7522 final int err = checkGLError();
7523 if (err != GL_NO_ERROR) {
7524 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
7525 "glGetConvolutionFilter", arg0, arg1, arg2, arg3);
7526 }
7527 }
7528 @Override
7529 public void glGetConvolutionFilter(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7530 {
7531 checkContext();
7532 downstreamGL4bc.glGetConvolutionFilter(arg0,arg1,arg2,arg3);
7533 final int err = checkGLError();
7534 if (err != GL_NO_ERROR) {
7535 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7536 "glGetConvolutionFilter", arg0, arg1, arg2, arg3);
7537 }
7538 }
7539 @Override
7540 public void glGetConvolutionParameterfv(int arg0,int arg1,float[] arg2,int arg3)
7541 {
7542 checkContext();
7543 downstreamGL4bc.glGetConvolutionParameterfv(arg0,arg1,arg2,arg3);
7544 final int err = checkGLError();
7545 if (err != GL_NO_ERROR) {
7546 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7547 "glGetConvolutionParameterfv", arg0, arg1, arg3);
7548 }
7549 }
7550 @Override
7551 public void glGetConvolutionParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
7552 {
7553 checkContext();
7554 downstreamGL4bc.glGetConvolutionParameterfv(arg0,arg1,arg2);
7555 final int err = checkGLError();
7556 if (err != GL_NO_ERROR) {
7557 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7558 "glGetConvolutionParameterfv", arg0, arg1, arg2);
7559 }
7560 }
7561 @Override
7562 public void glGetConvolutionParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7563 {
7564 checkContext();
7565 downstreamGL4bc.glGetConvolutionParameteriv(arg0,arg1,arg2,arg3);
7566 final int err = checkGLError();
7567 if (err != GL_NO_ERROR) {
7568 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7569 "glGetConvolutionParameteriv", arg0, arg1, arg3);
7570 }
7571 }
7572 @Override
7573 public void glGetConvolutionParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7574 {
7575 checkContext();
7576 downstreamGL4bc.glGetConvolutionParameteriv(arg0,arg1,arg2);
7577 final int err = checkGLError();
7578 if (err != GL_NO_ERROR) {
7579 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7580 "glGetConvolutionParameteriv", arg0, arg1, arg2);
7581 }
7582 }
7583 @Override
7584 public void glGetCoverageModulationTableNV(int arg0,float[] arg1,int arg2)
7585 {
7586 checkContext();
7587 downstreamGL4bc.glGetCoverageModulationTableNV(arg0,arg1,arg2);
7588 final int err = checkGLError();
7589 if (err != GL_NO_ERROR) {
7590 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
7591 "glGetCoverageModulationTableNV", arg0, arg2);
7592 }
7593 }
7594 @Override
7595 public void glGetCoverageModulationTableNV(int arg0,java.nio.FloatBuffer arg1)
7596 {
7597 checkContext();
7598 downstreamGL4bc.glGetCoverageModulationTableNV(arg0,arg1);
7599 final int err = checkGLError();
7600 if (err != GL_NO_ERROR) {
7601 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
7602 "glGetCoverageModulationTableNV", arg0, arg1);
7603 }
7604 }
7605 @Override
7606 public int glGetDebugMessageLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.IntBuffer arg6,java.nio.ByteBuffer arg7)
7607 {
7608 checkContext();
7609 int _res = downstreamGL4bc.glGetDebugMessageLog(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
7610 final int err = checkGLError();
7611 if (err != GL_NO_ERROR) {
7612 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7613 "glGetDebugMessageLog", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
7614 }
7615 return _res;
7616 }
7617 @Override
7618 public int glGetDebugMessageLog(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int[] arg8,int arg9,int[] arg10,int arg11,byte[] arg12,int arg13)
7619 {
7620 checkContext();
7621 int _res = downstreamGL4bc.glGetDebugMessageLog(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13);
7622 final int err = checkGLError();
7623 if (err != GL_NO_ERROR) {
7624 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7625 "glGetDebugMessageLog", arg0, arg1, arg3, arg5, arg7, arg9, arg11, arg13);
7626 }
7627 return _res;
7628 }
7629 @Override
7630 public int glGetDebugMessageLogAMD(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int[] arg8,int arg9,byte[] arg10,int arg11)
7631 {
7632 checkContext();
7633 int _res = downstreamGL4bc.glGetDebugMessageLogAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
7634 final int err = checkGLError();
7635 if (err != GL_NO_ERROR) {
7636 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7637 "glGetDebugMessageLogAMD", arg0, arg1, arg3, arg5, arg7, arg9, arg11);
7638 }
7639 return _res;
7640 }
7641 @Override
7642 public int glGetDebugMessageLogAMD(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
7643 {
7644 checkContext();
7645 int _res = downstreamGL4bc.glGetDebugMessageLogAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7646 final int err = checkGLError();
7647 if (err != GL_NO_ERROR) {
7648 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7649 "glGetDebugMessageLogAMD", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
7650 }
7651 return _res;
7652 }
7653 @Override
7654 public void glGetDoubleIndexedvEXT(int arg0,int arg1,java.nio.DoubleBuffer arg2)
7655 {
7656 checkContext();
7657 downstreamGL4bc.glGetDoubleIndexedvEXT(arg0,arg1,arg2);
7658 final int err = checkGLError();
7659 if (err != GL_NO_ERROR) {
7660 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
7661 "glGetDoubleIndexedvEXT", arg0, arg1, arg2);
7662 }
7663 }
7664 @Override
7665 public void glGetDoubleIndexedvEXT(int arg0,int arg1,double[] arg2,int arg3)
7666 {
7667 checkContext();
7668 downstreamGL4bc.glGetDoubleIndexedvEXT(arg0,arg1,arg2,arg3);
7669 final int err = checkGLError();
7670 if (err != GL_NO_ERROR) {
7671 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
7672 "glGetDoubleIndexedvEXT", arg0, arg1, arg3);
7673 }
7674 }
7675 @Override
7676 public void glGetDoublei_v(int arg0,int arg1,double[] arg2,int arg3)
7677 {
7678 checkContext();
7679 downstreamGL4bc.glGetDoublei_v(arg0,arg1,arg2,arg3);
7680 final int err = checkGLError();
7681 if (err != GL_NO_ERROR) {
7682 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
7683 "glGetDoublei_v", arg0, arg1, arg3);
7684 }
7685 }
7686 @Override
7687 public void glGetDoublei_v(int arg0,int arg1,java.nio.DoubleBuffer arg2)
7688 {
7689 checkContext();
7690 downstreamGL4bc.glGetDoublei_v(arg0,arg1,arg2);
7691 final int err = checkGLError();
7692 if (err != GL_NO_ERROR) {
7693 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
7694 "glGetDoublei_v", arg0, arg1, arg2);
7695 }
7696 }
7697 @Override
7698 public void glGetDoublei_vEXT(int arg0,int arg1,double[] arg2,int arg3)
7699 {
7700 checkContext();
7701 downstreamGL4bc.glGetDoublei_vEXT(arg0,arg1,arg2,arg3);
7702 final int err = checkGLError();
7703 if (err != GL_NO_ERROR) {
7704 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
7705 "glGetDoublei_vEXT", arg0, arg1, arg3);
7706 }
7707 }
7708 @Override
7709 public void glGetDoublei_vEXT(int arg0,int arg1,java.nio.DoubleBuffer arg2)
7710 {
7711 checkContext();
7712 downstreamGL4bc.glGetDoublei_vEXT(arg0,arg1,arg2);
7713 final int err = checkGLError();
7714 if (err != GL_NO_ERROR) {
7715 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
7716 "glGetDoublei_vEXT", arg0, arg1, arg2);
7717 }
7718 }
7719 @Override
7720 public void glGetDoublev(int arg0,double[] arg1,int arg2)
7721 {
7722 checkContext();
7723 downstreamGL4bc.glGetDoublev(arg0,arg1,arg2);
7724 final int err = checkGLError();
7725 if (err != GL_NO_ERROR) {
7726 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
7727 "glGetDoublev", arg0, arg2);
7728 }
7729 }
7730 @Override
7731 public void glGetDoublev(int arg0,java.nio.DoubleBuffer arg1)
7732 {
7733 checkContext();
7734 downstreamGL4bc.glGetDoublev(arg0,arg1);
7735 final int err = checkGLError();
7736 if (err != GL_NO_ERROR) {
7737 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
7738 "glGetDoublev", arg0, arg1);
7739 }
7740 }
7741 @Override
7742 public int glGetError()
7743 {
7744 checkContext();
7745 int _res = downstreamGL4bc.glGetError();
7746 final int err = checkGLError();
7747 if (err != GL_NO_ERROR) {
7748 writeGLError(err, "%s()",
7749 "glGetError");
7750 }
7751 return _res;
7752 }
7753 @Override
7754 public void glGetFirstPerfQueryIdINTEL(java.nio.IntBuffer arg0)
7755 {
7756 checkContext();
7757 downstreamGL4bc.glGetFirstPerfQueryIdINTEL(arg0);
7758 final int err = checkGLError();
7759 if (err != GL_NO_ERROR) {
7760 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
7761 "glGetFirstPerfQueryIdINTEL", arg0);
7762 }
7763 }
7764 @Override
7765 public void glGetFirstPerfQueryIdINTEL(int[] arg0,int arg1)
7766 {
7767 checkContext();
7768 downstreamGL4bc.glGetFirstPerfQueryIdINTEL(arg0,arg1);
7769 final int err = checkGLError();
7770 if (err != GL_NO_ERROR) {
7771 writeGLError(err, "%s(<[I>, <int> 0x%X)",
7772 "glGetFirstPerfQueryIdINTEL", arg1);
7773 }
7774 }
7775 @Override
7776 public void glGetFloatIndexedvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
7777 {
7778 checkContext();
7779 downstreamGL4bc.glGetFloatIndexedvEXT(arg0,arg1,arg2);
7780 final int err = checkGLError();
7781 if (err != GL_NO_ERROR) {
7782 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7783 "glGetFloatIndexedvEXT", arg0, arg1, arg2);
7784 }
7785 }
7786 @Override
7787 public void glGetFloatIndexedvEXT(int arg0,int arg1,float[] arg2,int arg3)
7788 {
7789 checkContext();
7790 downstreamGL4bc.glGetFloatIndexedvEXT(arg0,arg1,arg2,arg3);
7791 final int err = checkGLError();
7792 if (err != GL_NO_ERROR) {
7793 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7794 "glGetFloatIndexedvEXT", arg0, arg1, arg3);
7795 }
7796 }
7797 @Override
7798 public void glGetFloati_v(int arg0,int arg1,java.nio.FloatBuffer arg2)
7799 {
7800 checkContext();
7801 downstreamGL4bc.glGetFloati_v(arg0,arg1,arg2);
7802 final int err = checkGLError();
7803 if (err != GL_NO_ERROR) {
7804 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7805 "glGetFloati_v", arg0, arg1, arg2);
7806 }
7807 }
7808 @Override
7809 public void glGetFloati_v(int arg0,int arg1,float[] arg2,int arg3)
7810 {
7811 checkContext();
7812 downstreamGL4bc.glGetFloati_v(arg0,arg1,arg2,arg3);
7813 final int err = checkGLError();
7814 if (err != GL_NO_ERROR) {
7815 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7816 "glGetFloati_v", arg0, arg1, arg3);
7817 }
7818 }
7819 @Override
7820 public void glGetFloati_vEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
7821 {
7822 checkContext();
7823 downstreamGL4bc.glGetFloati_vEXT(arg0,arg1,arg2);
7824 final int err = checkGLError();
7825 if (err != GL_NO_ERROR) {
7826 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7827 "glGetFloati_vEXT", arg0, arg1, arg2);
7828 }
7829 }
7830 @Override
7831 public void glGetFloati_vEXT(int arg0,int arg1,float[] arg2,int arg3)
7832 {
7833 checkContext();
7834 downstreamGL4bc.glGetFloati_vEXT(arg0,arg1,arg2,arg3);
7835 final int err = checkGLError();
7836 if (err != GL_NO_ERROR) {
7837 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7838 "glGetFloati_vEXT", arg0, arg1, arg3);
7839 }
7840 }
7841 @Override
7842 public void glGetFloatv(int arg0,float[] arg1,int arg2)
7843 {
7844 checkContext();
7845 downstreamGL4bc.glGetFloatv(arg0,arg1,arg2);
7846 final int err = checkGLError();
7847 if (err != GL_NO_ERROR) {
7848 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
7849 "glGetFloatv", arg0, arg2);
7850 }
7851 }
7852 @Override
7853 public void glGetFloatv(int arg0,java.nio.FloatBuffer arg1)
7854 {
7855 checkContext();
7856 downstreamGL4bc.glGetFloatv(arg0,arg1);
7857 final int err = checkGLError();
7858 if (err != GL_NO_ERROR) {
7859 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
7860 "glGetFloatv", arg0, arg1);
7861 }
7862 }
7863 @Override
7864 public int glGetFragDataIndex(int arg0,java.lang.String arg1)
7865 {
7866 checkContext();
7867 int _res = downstreamGL4bc.glGetFragDataIndex(arg0,arg1);
7868 final int err = checkGLError();
7869 if (err != GL_NO_ERROR) {
7870 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
7871 "glGetFragDataIndex", arg0, arg1);
7872 }
7873 return _res;
7874 }
7875 @Override
7876 public int glGetFragDataLocation(int arg0,java.lang.String arg1)
7877 {
7878 checkContext();
7879 int _res = downstreamGL4bc.glGetFragDataLocation(arg0,arg1);
7880 final int err = checkGLError();
7881 if (err != GL_NO_ERROR) {
7882 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
7883 "glGetFragDataLocation", arg0, arg1);
7884 }
7885 return _res;
7886 }
7887 @Override
7888 public void glGetFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
7889 {
7890 checkContext();
7891 downstreamGL4bc.glGetFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3,arg4);
7892 final int err = checkGLError();
7893 if (err != GL_NO_ERROR) {
7894 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7895 "glGetFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg4);
7896 }
7897 }
7898 @Override
7899 public void glGetFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
7900 {
7901 checkContext();
7902 downstreamGL4bc.glGetFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3);
7903 final int err = checkGLError();
7904 if (err != GL_NO_ERROR) {
7905 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7906 "glGetFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg3);
7907 }
7908 }
7909 @Override
7910 public void glGetFramebufferParameterfvAMD(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.FloatBuffer arg5)
7911 {
7912 checkContext();
7913 downstreamGL4bc.glGetFramebufferParameterfvAMD(arg0,arg1,arg2,arg3,arg4,arg5);
7914 final int err = checkGLError();
7915 if (err != GL_NO_ERROR) {
7916 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7917 "glGetFramebufferParameterfvAMD", arg0, arg1, arg2, arg3, arg4, arg5);
7918 }
7919 }
7920 @Override
7921 public void glGetFramebufferParameterfvAMD(int arg0,int arg1,int arg2,int arg3,int arg4,float[] arg5,int arg6)
7922 {
7923 checkContext();
7924 downstreamGL4bc.glGetFramebufferParameterfvAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7925 final int err = checkGLError();
7926 if (err != GL_NO_ERROR) {
7927 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7928 "glGetFramebufferParameterfvAMD", arg0, arg1, arg2, arg3, arg4, arg6);
7929 }
7930 }
7931 @Override
7932 public void glGetFramebufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7933 {
7934 checkContext();
7935 downstreamGL4bc.glGetFramebufferParameteriv(arg0,arg1,arg2,arg3);
7936 final int err = checkGLError();
7937 if (err != GL_NO_ERROR) {
7938 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7939 "glGetFramebufferParameteriv", arg0, arg1, arg3);
7940 }
7941 }
7942 @Override
7943 public void glGetFramebufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7944 {
7945 checkContext();
7946 downstreamGL4bc.glGetFramebufferParameteriv(arg0,arg1,arg2);
7947 final int err = checkGLError();
7948 if (err != GL_NO_ERROR) {
7949 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7950 "glGetFramebufferParameteriv", arg0, arg1, arg2);
7951 }
7952 }
7953 @Override
7954 public void glGetFramebufferParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
7955 {
7956 checkContext();
7957 downstreamGL4bc.glGetFramebufferParameterivEXT(arg0,arg1,arg2);
7958 final int err = checkGLError();
7959 if (err != GL_NO_ERROR) {
7960 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7961 "glGetFramebufferParameterivEXT", arg0, arg1, arg2);
7962 }
7963 }
7964 @Override
7965 public void glGetFramebufferParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
7966 {
7967 checkContext();
7968 downstreamGL4bc.glGetFramebufferParameterivEXT(arg0,arg1,arg2,arg3);
7969 final int err = checkGLError();
7970 if (err != GL_NO_ERROR) {
7971 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7972 "glGetFramebufferParameterivEXT", arg0, arg1, arg3);
7973 }
7974 }
7975 @Override
7977 {
7978 checkContext();
7979 int _res = downstreamGL4bc.glGetGraphicsResetStatus();
7980 final int err = checkGLError();
7981 if (err != GL_NO_ERROR) {
7982 writeGLError(err, "%s()",
7983 "glGetGraphicsResetStatus");
7984 }
7985 return _res;
7986 }
7987 @Override
7988 public long glGetHandleARB(int arg0)
7989 {
7990 checkContext();
7991 long _res = downstreamGL4bc.glGetHandleARB(arg0);
7992 final int err = checkGLError();
7993 if (err != GL_NO_ERROR) {
7994 writeGLError(err, "%s(<int> 0x%X)",
7995 "glGetHandleARB", arg0);
7996 }
7997 return _res;
7998 }
7999 @Override
8000 public void glGetHistogram(int arg0,boolean arg1,int arg2,int arg3,long arg4)
8001 {
8002 checkContext();
8003 downstreamGL4bc.glGetHistogram(arg0,arg1,arg2,arg3,arg4);
8004 final int err = checkGLError();
8005 if (err != GL_NO_ERROR) {
8006 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <long> %s)",
8007 "glGetHistogram", arg0, arg1, arg2, arg3, arg4);
8008 }
8009 }
8010 @Override
8011 public void glGetHistogram(int arg0,boolean arg1,int arg2,int arg3,java.nio.Buffer arg4)
8012 {
8013 checkContext();
8014 downstreamGL4bc.glGetHistogram(arg0,arg1,arg2,arg3,arg4);
8015 final int err = checkGLError();
8016 if (err != GL_NO_ERROR) {
8017 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
8018 "glGetHistogram", arg0, arg1, arg2, arg3, arg4);
8019 }
8020 }
8021 @Override
8022 public void glGetHistogramParameterfv(int arg0,int arg1,float[] arg2,int arg3)
8023 {
8024 checkContext();
8025 downstreamGL4bc.glGetHistogramParameterfv(arg0,arg1,arg2,arg3);
8026 final int err = checkGLError();
8027 if (err != GL_NO_ERROR) {
8028 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8029 "glGetHistogramParameterfv", arg0, arg1, arg3);
8030 }
8031 }
8032 @Override
8033 public void glGetHistogramParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8034 {
8035 checkContext();
8036 downstreamGL4bc.glGetHistogramParameterfv(arg0,arg1,arg2);
8037 final int err = checkGLError();
8038 if (err != GL_NO_ERROR) {
8039 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8040 "glGetHistogramParameterfv", arg0, arg1, arg2);
8041 }
8042 }
8043 @Override
8044 public void glGetHistogramParameteriv(int arg0,int arg1,int[] arg2,int arg3)
8045 {
8046 checkContext();
8047 downstreamGL4bc.glGetHistogramParameteriv(arg0,arg1,arg2,arg3);
8048 final int err = checkGLError();
8049 if (err != GL_NO_ERROR) {
8050 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8051 "glGetHistogramParameteriv", arg0, arg1, arg3);
8052 }
8053 }
8054 @Override
8055 public void glGetHistogramParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
8056 {
8057 checkContext();
8058 downstreamGL4bc.glGetHistogramParameteriv(arg0,arg1,arg2);
8059 final int err = checkGLError();
8060 if (err != GL_NO_ERROR) {
8061 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8062 "glGetHistogramParameteriv", arg0, arg1, arg2);
8063 }
8064 }
8065 @Override
8066 public long glGetImageHandleARB(int arg0,int arg1,boolean arg2,int arg3,int arg4)
8067 {
8068 checkContext();
8069 long _res = downstreamGL4bc.glGetImageHandleARB(arg0,arg1,arg2,arg3,arg4);
8070 final int err = checkGLError();
8071 if (err != GL_NO_ERROR) {
8072 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X)",
8073 "glGetImageHandleARB", arg0, arg1, arg2, arg3, arg4);
8074 }
8075 return _res;
8076 }
8077 @Override
8078 public void glGetInfoLogARB(long arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
8079 {
8080 checkContext();
8081 downstreamGL4bc.glGetInfoLogARB(arg0,arg1,arg2,arg3,arg4,arg5);
8082 final int err = checkGLError();
8083 if (err != GL_NO_ERROR) {
8084 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
8085 "glGetInfoLogARB", arg0, arg1, arg3, arg5);
8086 }
8087 }
8088 @Override
8089 public void glGetInfoLogARB(long arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
8090 {
8091 checkContext();
8092 downstreamGL4bc.glGetInfoLogARB(arg0,arg1,arg2,arg3);
8093 final int err = checkGLError();
8094 if (err != GL_NO_ERROR) {
8095 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
8096 "glGetInfoLogARB", arg0, arg1, arg2, arg3);
8097 }
8098 }
8099 @Override
8100 public void glGetInteger64i_v(int arg0,int arg1,java.nio.LongBuffer arg2)
8101 {
8102 checkContext();
8103 downstreamGL4bc.glGetInteger64i_v(arg0,arg1,arg2);
8104 final int err = checkGLError();
8105 if (err != GL_NO_ERROR) {
8106 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
8107 "glGetInteger64i_v", arg0, arg1, arg2);
8108 }
8109 }
8110 @Override
8111 public void glGetInteger64i_v(int arg0,int arg1,long[] arg2,int arg3)
8112 {
8113 checkContext();
8114 downstreamGL4bc.glGetInteger64i_v(arg0,arg1,arg2,arg3);
8115 final int err = checkGLError();
8116 if (err != GL_NO_ERROR) {
8117 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
8118 "glGetInteger64i_v", arg0, arg1, arg3);
8119 }
8120 }
8121 @Override
8122 public void glGetInteger64v(int arg0,java.nio.LongBuffer arg1)
8123 {
8124 checkContext();
8125 downstreamGL4bc.glGetInteger64v(arg0,arg1);
8126 final int err = checkGLError();
8127 if (err != GL_NO_ERROR) {
8128 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
8129 "glGetInteger64v", arg0, arg1);
8130 }
8131 }
8132 @Override
8133 public void glGetInteger64v(int arg0,long[] arg1,int arg2)
8134 {
8135 checkContext();
8136 downstreamGL4bc.glGetInteger64v(arg0,arg1,arg2);
8137 final int err = checkGLError();
8138 if (err != GL_NO_ERROR) {
8139 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
8140 "glGetInteger64v", arg0, arg2);
8141 }
8142 }
8143 @Override
8144 public void glGetIntegerIndexedv(int arg0,int arg1,java.nio.IntBuffer arg2)
8145 {
8146 checkContext();
8147 downstreamGL4bc.glGetIntegerIndexedv(arg0,arg1,arg2);
8148 final int err = checkGLError();
8149 if (err != GL_NO_ERROR) {
8150 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8151 "glGetIntegerIndexedv", arg0, arg1, arg2);
8152 }
8153 }
8154 @Override
8155 public void glGetIntegerIndexedv(int arg0,int arg1,int[] arg2,int arg3)
8156 {
8157 checkContext();
8158 downstreamGL4bc.glGetIntegerIndexedv(arg0,arg1,arg2,arg3);
8159 final int err = checkGLError();
8160 if (err != GL_NO_ERROR) {
8161 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8162 "glGetIntegerIndexedv", arg0, arg1, arg3);
8163 }
8164 }
8165 @Override
8166 public void glGetIntegeri_v(int arg0,int arg1,java.nio.IntBuffer arg2)
8167 {
8168 checkContext();
8169 downstreamGL4bc.glGetIntegeri_v(arg0,arg1,arg2);
8170 final int err = checkGLError();
8171 if (err != GL_NO_ERROR) {
8172 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8173 "glGetIntegeri_v", arg0, arg1, arg2);
8174 }
8175 }
8176 @Override
8177 public void glGetIntegeri_v(int arg0,int arg1,int[] arg2,int arg3)
8178 {
8179 checkContext();
8180 downstreamGL4bc.glGetIntegeri_v(arg0,arg1,arg2,arg3);
8181 final int err = checkGLError();
8182 if (err != GL_NO_ERROR) {
8183 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8184 "glGetIntegeri_v", arg0, arg1, arg3);
8185 }
8186 }
8187 @Override
8188 public void glGetIntegerui64i_vNV(int arg0,int arg1,long[] arg2,int arg3)
8189 {
8190 checkContext();
8191 downstreamGL4bc.glGetIntegerui64i_vNV(arg0,arg1,arg2,arg3);
8192 final int err = checkGLError();
8193 if (err != GL_NO_ERROR) {
8194 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
8195 "glGetIntegerui64i_vNV", arg0, arg1, arg3);
8196 }
8197 }
8198 @Override
8199 public void glGetIntegerui64i_vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
8200 {
8201 checkContext();
8202 downstreamGL4bc.glGetIntegerui64i_vNV(arg0,arg1,arg2);
8203 final int err = checkGLError();
8204 if (err != GL_NO_ERROR) {
8205 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
8206 "glGetIntegerui64i_vNV", arg0, arg1, arg2);
8207 }
8208 }
8209 @Override
8210 public void glGetIntegerui64vNV(int arg0,long[] arg1,int arg2)
8211 {
8212 checkContext();
8213 downstreamGL4bc.glGetIntegerui64vNV(arg0,arg1,arg2);
8214 final int err = checkGLError();
8215 if (err != GL_NO_ERROR) {
8216 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
8217 "glGetIntegerui64vNV", arg0, arg2);
8218 }
8219 }
8220 @Override
8221 public void glGetIntegerui64vNV(int arg0,java.nio.LongBuffer arg1)
8222 {
8223 checkContext();
8224 downstreamGL4bc.glGetIntegerui64vNV(arg0,arg1);
8225 final int err = checkGLError();
8226 if (err != GL_NO_ERROR) {
8227 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
8228 "glGetIntegerui64vNV", arg0, arg1);
8229 }
8230 }
8231 @Override
8232 public void glGetIntegerv(int arg0,java.nio.IntBuffer arg1)
8233 {
8234 checkContext();
8235 downstreamGL4bc.glGetIntegerv(arg0,arg1);
8236 final int err = checkGLError();
8237 if (err != GL_NO_ERROR) {
8238 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
8239 "glGetIntegerv", arg0, arg1);
8240 }
8241 }
8242 @Override
8243 public void glGetIntegerv(int arg0,int[] arg1,int arg2)
8244 {
8245 checkContext();
8246 downstreamGL4bc.glGetIntegerv(arg0,arg1,arg2);
8247 final int err = checkGLError();
8248 if (err != GL_NO_ERROR) {
8249 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
8250 "glGetIntegerv", arg0, arg2);
8251 }
8252 }
8253 @Override
8254 public void glGetInternalformati64v(int arg0,int arg1,int arg2,int arg3,java.nio.LongBuffer arg4)
8255 {
8256 checkContext();
8257 downstreamGL4bc.glGetInternalformati64v(arg0,arg1,arg2,arg3,arg4);
8258 final int err = checkGLError();
8259 if (err != GL_NO_ERROR) {
8260 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
8261 "glGetInternalformati64v", arg0, arg1, arg2, arg3, arg4);
8262 }
8263 }
8264 @Override
8265 public void glGetInternalformati64v(int arg0,int arg1,int arg2,int arg3,long[] arg4,int arg5)
8266 {
8267 checkContext();
8268 downstreamGL4bc.glGetInternalformati64v(arg0,arg1,arg2,arg3,arg4,arg5);
8269 final int err = checkGLError();
8270 if (err != GL_NO_ERROR) {
8271 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
8272 "glGetInternalformati64v", arg0, arg1, arg2, arg3, arg5);
8273 }
8274 }
8275 @Override
8276 public void glGetInternalformativ(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
8277 {
8278 checkContext();
8279 downstreamGL4bc.glGetInternalformativ(arg0,arg1,arg2,arg3,arg4);
8280 final int err = checkGLError();
8281 if (err != GL_NO_ERROR) {
8282 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8283 "glGetInternalformativ", arg0, arg1, arg2, arg3, arg4);
8284 }
8285 }
8286 @Override
8287 public void glGetInternalformativ(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
8288 {
8289 checkContext();
8290 downstreamGL4bc.glGetInternalformativ(arg0,arg1,arg2,arg3,arg4,arg5);
8291 final int err = checkGLError();
8292 if (err != GL_NO_ERROR) {
8293 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8294 "glGetInternalformativ", arg0, arg1, arg2, arg3, arg5);
8295 }
8296 }
8297 @Override
8298 public void glGetInvariantBooleanvEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
8299 {
8300 checkContext();
8301 downstreamGL4bc.glGetInvariantBooleanvEXT(arg0,arg1,arg2);
8302 final int err = checkGLError();
8303 if (err != GL_NO_ERROR) {
8304 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
8305 "glGetInvariantBooleanvEXT", arg0, arg1, arg2);
8306 }
8307 }
8308 @Override
8309 public void glGetInvariantBooleanvEXT(int arg0,int arg1,byte[] arg2,int arg3)
8310 {
8311 checkContext();
8312 downstreamGL4bc.glGetInvariantBooleanvEXT(arg0,arg1,arg2,arg3);
8313 final int err = checkGLError();
8314 if (err != GL_NO_ERROR) {
8315 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
8316 "glGetInvariantBooleanvEXT", arg0, arg1, arg3);
8317 }
8318 }
8319 @Override
8320 public void glGetInvariantFloatvEXT(int arg0,int arg1,float[] arg2,int arg3)
8321 {
8322 checkContext();
8323 downstreamGL4bc.glGetInvariantFloatvEXT(arg0,arg1,arg2,arg3);
8324 final int err = checkGLError();
8325 if (err != GL_NO_ERROR) {
8326 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8327 "glGetInvariantFloatvEXT", arg0, arg1, arg3);
8328 }
8329 }
8330 @Override
8331 public void glGetInvariantFloatvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
8332 {
8333 checkContext();
8334 downstreamGL4bc.glGetInvariantFloatvEXT(arg0,arg1,arg2);
8335 final int err = checkGLError();
8336 if (err != GL_NO_ERROR) {
8337 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8338 "glGetInvariantFloatvEXT", arg0, arg1, arg2);
8339 }
8340 }
8341 @Override
8342 public void glGetInvariantIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
8343 {
8344 checkContext();
8345 downstreamGL4bc.glGetInvariantIntegervEXT(arg0,arg1,arg2,arg3);
8346 final int err = checkGLError();
8347 if (err != GL_NO_ERROR) {
8348 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8349 "glGetInvariantIntegervEXT", arg0, arg1, arg3);
8350 }
8351 }
8352 @Override
8353 public void glGetInvariantIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
8354 {
8355 checkContext();
8356 downstreamGL4bc.glGetInvariantIntegervEXT(arg0,arg1,arg2);
8357 final int err = checkGLError();
8358 if (err != GL_NO_ERROR) {
8359 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8360 "glGetInvariantIntegervEXT", arg0, arg1, arg2);
8361 }
8362 }
8363 @Override
8364 public void glGetLightfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8365 {
8366 checkContext();
8367 downstreamGL4bc.glGetLightfv(arg0,arg1,arg2);
8368 final int err = checkGLError();
8369 if (err != GL_NO_ERROR) {
8370 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8371 "glGetLightfv", arg0, arg1, arg2);
8372 }
8373 }
8374 @Override
8375 public void glGetLightfv(int arg0,int arg1,float[] arg2,int arg3)
8376 {
8377 checkContext();
8378 downstreamGL4bc.glGetLightfv(arg0,arg1,arg2,arg3);
8379 final int err = checkGLError();
8380 if (err != GL_NO_ERROR) {
8381 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8382 "glGetLightfv", arg0, arg1, arg3);
8383 }
8384 }
8385 @Override
8386 public void glGetLightiv(int arg0,int arg1,int[] arg2,int arg3)
8387 {
8388 checkContext();
8389 downstreamGL4bc.glGetLightiv(arg0,arg1,arg2,arg3);
8390 final int err = checkGLError();
8391 if (err != GL_NO_ERROR) {
8392 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8393 "glGetLightiv", arg0, arg1, arg3);
8394 }
8395 }
8396 @Override
8397 public void glGetLightiv(int arg0,int arg1,java.nio.IntBuffer arg2)
8398 {
8399 checkContext();
8400 downstreamGL4bc.glGetLightiv(arg0,arg1,arg2);
8401 final int err = checkGLError();
8402 if (err != GL_NO_ERROR) {
8403 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8404 "glGetLightiv", arg0, arg1, arg2);
8405 }
8406 }
8407 @Override
8408 public void glGetLocalConstantBooleanvEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
8409 {
8410 checkContext();
8411 downstreamGL4bc.glGetLocalConstantBooleanvEXT(arg0,arg1,arg2);
8412 final int err = checkGLError();
8413 if (err != GL_NO_ERROR) {
8414 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
8415 "glGetLocalConstantBooleanvEXT", arg0, arg1, arg2);
8416 }
8417 }
8418 @Override
8419 public void glGetLocalConstantBooleanvEXT(int arg0,int arg1,byte[] arg2,int arg3)
8420 {
8421 checkContext();
8422 downstreamGL4bc.glGetLocalConstantBooleanvEXT(arg0,arg1,arg2,arg3);
8423 final int err = checkGLError();
8424 if (err != GL_NO_ERROR) {
8425 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
8426 "glGetLocalConstantBooleanvEXT", arg0, arg1, arg3);
8427 }
8428 }
8429 @Override
8430 public void glGetLocalConstantFloatvEXT(int arg0,int arg1,float[] arg2,int arg3)
8431 {
8432 checkContext();
8433 downstreamGL4bc.glGetLocalConstantFloatvEXT(arg0,arg1,arg2,arg3);
8434 final int err = checkGLError();
8435 if (err != GL_NO_ERROR) {
8436 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8437 "glGetLocalConstantFloatvEXT", arg0, arg1, arg3);
8438 }
8439 }
8440 @Override
8441 public void glGetLocalConstantFloatvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
8442 {
8443 checkContext();
8444 downstreamGL4bc.glGetLocalConstantFloatvEXT(arg0,arg1,arg2);
8445 final int err = checkGLError();
8446 if (err != GL_NO_ERROR) {
8447 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8448 "glGetLocalConstantFloatvEXT", arg0, arg1, arg2);
8449 }
8450 }
8451 @Override
8452 public void glGetLocalConstantIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
8453 {
8454 checkContext();
8455 downstreamGL4bc.glGetLocalConstantIntegervEXT(arg0,arg1,arg2,arg3);
8456 final int err = checkGLError();
8457 if (err != GL_NO_ERROR) {
8458 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8459 "glGetLocalConstantIntegervEXT", arg0, arg1, arg3);
8460 }
8461 }
8462 @Override
8463 public void glGetLocalConstantIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
8464 {
8465 checkContext();
8466 downstreamGL4bc.glGetLocalConstantIntegervEXT(arg0,arg1,arg2);
8467 final int err = checkGLError();
8468 if (err != GL_NO_ERROR) {
8469 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8470 "glGetLocalConstantIntegervEXT", arg0, arg1, arg2);
8471 }
8472 }
8473 @Override
8474 public void glGetMapAttribParameterfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8475 {
8476 checkContext();
8477 downstreamGL4bc.glGetMapAttribParameterfvNV(arg0,arg1,arg2,arg3,arg4);
8478 final int err = checkGLError();
8479 if (err != GL_NO_ERROR) {
8480 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8481 "glGetMapAttribParameterfvNV", arg0, arg1, arg2, arg4);
8482 }
8483 }
8484 @Override
8485 public void glGetMapAttribParameterfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8486 {
8487 checkContext();
8488 downstreamGL4bc.glGetMapAttribParameterfvNV(arg0,arg1,arg2,arg3);
8489 final int err = checkGLError();
8490 if (err != GL_NO_ERROR) {
8491 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8492 "glGetMapAttribParameterfvNV", arg0, arg1, arg2, arg3);
8493 }
8494 }
8495 @Override
8496 public void glGetMapAttribParameterivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8497 {
8498 checkContext();
8499 downstreamGL4bc.glGetMapAttribParameterivNV(arg0,arg1,arg2,arg3,arg4);
8500 final int err = checkGLError();
8501 if (err != GL_NO_ERROR) {
8502 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8503 "glGetMapAttribParameterivNV", arg0, arg1, arg2, arg4);
8504 }
8505 }
8506 @Override
8507 public void glGetMapAttribParameterivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8508 {
8509 checkContext();
8510 downstreamGL4bc.glGetMapAttribParameterivNV(arg0,arg1,arg2,arg3);
8511 final int err = checkGLError();
8512 if (err != GL_NO_ERROR) {
8513 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8514 "glGetMapAttribParameterivNV", arg0, arg1, arg2, arg3);
8515 }
8516 }
8517 @Override
8518 public void glGetMapControlPointsNV(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5,java.nio.Buffer arg6)
8519 {
8520 checkContext();
8521 downstreamGL4bc.glGetMapControlPointsNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
8522 final int err = checkGLError();
8523 if (err != GL_NO_ERROR) {
8524 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.Buffer> %s)",
8525 "glGetMapControlPointsNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
8526 }
8527 }
8528 @Override
8529 public void glGetMapParameterfvNV(int arg0,int arg1,java.nio.FloatBuffer arg2)
8530 {
8531 checkContext();
8532 downstreamGL4bc.glGetMapParameterfvNV(arg0,arg1,arg2);
8533 final int err = checkGLError();
8534 if (err != GL_NO_ERROR) {
8535 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8536 "glGetMapParameterfvNV", arg0, arg1, arg2);
8537 }
8538 }
8539 @Override
8540 public void glGetMapParameterfvNV(int arg0,int arg1,float[] arg2,int arg3)
8541 {
8542 checkContext();
8543 downstreamGL4bc.glGetMapParameterfvNV(arg0,arg1,arg2,arg3);
8544 final int err = checkGLError();
8545 if (err != GL_NO_ERROR) {
8546 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8547 "glGetMapParameterfvNV", arg0, arg1, arg3);
8548 }
8549 }
8550 @Override
8551 public void glGetMapParameterivNV(int arg0,int arg1,int[] arg2,int arg3)
8552 {
8553 checkContext();
8554 downstreamGL4bc.glGetMapParameterivNV(arg0,arg1,arg2,arg3);
8555 final int err = checkGLError();
8556 if (err != GL_NO_ERROR) {
8557 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8558 "glGetMapParameterivNV", arg0, arg1, arg3);
8559 }
8560 }
8561 @Override
8562 public void glGetMapParameterivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
8563 {
8564 checkContext();
8565 downstreamGL4bc.glGetMapParameterivNV(arg0,arg1,arg2);
8566 final int err = checkGLError();
8567 if (err != GL_NO_ERROR) {
8568 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8569 "glGetMapParameterivNV", arg0, arg1, arg2);
8570 }
8571 }
8572 @Override
8573 public void glGetMapdv(int arg0,int arg1,double[] arg2,int arg3)
8574 {
8575 checkContext();
8576 downstreamGL4bc.glGetMapdv(arg0,arg1,arg2,arg3);
8577 final int err = checkGLError();
8578 if (err != GL_NO_ERROR) {
8579 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
8580 "glGetMapdv", arg0, arg1, arg3);
8581 }
8582 }
8583 @Override
8584 public void glGetMapdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
8585 {
8586 checkContext();
8587 downstreamGL4bc.glGetMapdv(arg0,arg1,arg2);
8588 final int err = checkGLError();
8589 if (err != GL_NO_ERROR) {
8590 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
8591 "glGetMapdv", arg0, arg1, arg2);
8592 }
8593 }
8594 @Override
8595 public void glGetMapfv(int arg0,int arg1,float[] arg2,int arg3)
8596 {
8597 checkContext();
8598 downstreamGL4bc.glGetMapfv(arg0,arg1,arg2,arg3);
8599 final int err = checkGLError();
8600 if (err != GL_NO_ERROR) {
8601 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8602 "glGetMapfv", arg0, arg1, arg3);
8603 }
8604 }
8605 @Override
8606 public void glGetMapfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8607 {
8608 checkContext();
8609 downstreamGL4bc.glGetMapfv(arg0,arg1,arg2);
8610 final int err = checkGLError();
8611 if (err != GL_NO_ERROR) {
8612 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8613 "glGetMapfv", arg0, arg1, arg2);
8614 }
8615 }
8616 @Override
8617 public void glGetMapiv(int arg0,int arg1,int[] arg2,int arg3)
8618 {
8619 checkContext();
8620 downstreamGL4bc.glGetMapiv(arg0,arg1,arg2,arg3);
8621 final int err = checkGLError();
8622 if (err != GL_NO_ERROR) {
8623 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8624 "glGetMapiv", arg0, arg1, arg3);
8625 }
8626 }
8627 @Override
8628 public void glGetMapiv(int arg0,int arg1,java.nio.IntBuffer arg2)
8629 {
8630 checkContext();
8631 downstreamGL4bc.glGetMapiv(arg0,arg1,arg2);
8632 final int err = checkGLError();
8633 if (err != GL_NO_ERROR) {
8634 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8635 "glGetMapiv", arg0, arg1, arg2);
8636 }
8637 }
8638 @Override
8639 public void glGetMaterialfv(int arg0,int arg1,float[] arg2,int arg3)
8640 {
8641 checkContext();
8642 downstreamGL4bc.glGetMaterialfv(arg0,arg1,arg2,arg3);
8643 final int err = checkGLError();
8644 if (err != GL_NO_ERROR) {
8645 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8646 "glGetMaterialfv", arg0, arg1, arg3);
8647 }
8648 }
8649 @Override
8650 public void glGetMaterialfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8651 {
8652 checkContext();
8653 downstreamGL4bc.glGetMaterialfv(arg0,arg1,arg2);
8654 final int err = checkGLError();
8655 if (err != GL_NO_ERROR) {
8656 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8657 "glGetMaterialfv", arg0, arg1, arg2);
8658 }
8659 }
8660 @Override
8661 public void glGetMaterialiv(int arg0,int arg1,int[] arg2,int arg3)
8662 {
8663 checkContext();
8664 downstreamGL4bc.glGetMaterialiv(arg0,arg1,arg2,arg3);
8665 final int err = checkGLError();
8666 if (err != GL_NO_ERROR) {
8667 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8668 "glGetMaterialiv", arg0, arg1, arg3);
8669 }
8670 }
8671 @Override
8672 public void glGetMaterialiv(int arg0,int arg1,java.nio.IntBuffer arg2)
8673 {
8674 checkContext();
8675 downstreamGL4bc.glGetMaterialiv(arg0,arg1,arg2);
8676 final int err = checkGLError();
8677 if (err != GL_NO_ERROR) {
8678 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8679 "glGetMaterialiv", arg0, arg1, arg2);
8680 }
8681 }
8682 @Override
8683 public void glGetMemoryObjectDetachedResourcesuivNV(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
8684 {
8685 checkContext();
8686 downstreamGL4bc.glGetMemoryObjectDetachedResourcesuivNV(arg0,arg1,arg2,arg3,arg4);
8687 final int err = checkGLError();
8688 if (err != GL_NO_ERROR) {
8689 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8690 "glGetMemoryObjectDetachedResourcesuivNV", arg0, arg1, arg2, arg3, arg4);
8691 }
8692 }
8693 @Override
8694 public void glGetMemoryObjectDetachedResourcesuivNV(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
8695 {
8696 checkContext();
8697 downstreamGL4bc.glGetMemoryObjectDetachedResourcesuivNV(arg0,arg1,arg2,arg3,arg4,arg5);
8698 final int err = checkGLError();
8699 if (err != GL_NO_ERROR) {
8700 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8701 "glGetMemoryObjectDetachedResourcesuivNV", arg0, arg1, arg2, arg3, arg5);
8702 }
8703 }
8704 @Override
8705 public void glGetMemoryObjectParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
8706 {
8707 checkContext();
8708 downstreamGL4bc.glGetMemoryObjectParameterivEXT(arg0,arg1,arg2,arg3);
8709 final int err = checkGLError();
8710 if (err != GL_NO_ERROR) {
8711 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8712 "glGetMemoryObjectParameterivEXT", arg0, arg1, arg3);
8713 }
8714 }
8715 @Override
8716 public void glGetMemoryObjectParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
8717 {
8718 checkContext();
8719 downstreamGL4bc.glGetMemoryObjectParameterivEXT(arg0,arg1,arg2);
8720 final int err = checkGLError();
8721 if (err != GL_NO_ERROR) {
8722 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8723 "glGetMemoryObjectParameterivEXT", arg0, arg1, arg2);
8724 }
8725 }
8726 @Override
8727 public void glGetMinmax(int arg0,boolean arg1,int arg2,int arg3,java.nio.Buffer arg4)
8728 {
8729 checkContext();
8730 downstreamGL4bc.glGetMinmax(arg0,arg1,arg2,arg3,arg4);
8731 final int err = checkGLError();
8732 if (err != GL_NO_ERROR) {
8733 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
8734 "glGetMinmax", arg0, arg1, arg2, arg3, arg4);
8735 }
8736 }
8737 @Override
8738 public void glGetMinmax(int arg0,boolean arg1,int arg2,int arg3,long arg4)
8739 {
8740 checkContext();
8741 downstreamGL4bc.glGetMinmax(arg0,arg1,arg2,arg3,arg4);
8742 final int err = checkGLError();
8743 if (err != GL_NO_ERROR) {
8744 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <long> %s)",
8745 "glGetMinmax", arg0, arg1, arg2, arg3, arg4);
8746 }
8747 }
8748 @Override
8749 public void glGetMinmaxParameterfv(int arg0,int arg1,float[] arg2,int arg3)
8750 {
8751 checkContext();
8752 downstreamGL4bc.glGetMinmaxParameterfv(arg0,arg1,arg2,arg3);
8753 final int err = checkGLError();
8754 if (err != GL_NO_ERROR) {
8755 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8756 "glGetMinmaxParameterfv", arg0, arg1, arg3);
8757 }
8758 }
8759 @Override
8760 public void glGetMinmaxParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8761 {
8762 checkContext();
8763 downstreamGL4bc.glGetMinmaxParameterfv(arg0,arg1,arg2);
8764 final int err = checkGLError();
8765 if (err != GL_NO_ERROR) {
8766 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8767 "glGetMinmaxParameterfv", arg0, arg1, arg2);
8768 }
8769 }
8770 @Override
8771 public void glGetMinmaxParameteriv(int arg0,int arg1,int[] arg2,int arg3)
8772 {
8773 checkContext();
8774 downstreamGL4bc.glGetMinmaxParameteriv(arg0,arg1,arg2,arg3);
8775 final int err = checkGLError();
8776 if (err != GL_NO_ERROR) {
8777 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8778 "glGetMinmaxParameteriv", arg0, arg1, arg3);
8779 }
8780 }
8781 @Override
8782 public void glGetMinmaxParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
8783 {
8784 checkContext();
8785 downstreamGL4bc.glGetMinmaxParameteriv(arg0,arg1,arg2);
8786 final int err = checkGLError();
8787 if (err != GL_NO_ERROR) {
8788 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8789 "glGetMinmaxParameteriv", arg0, arg1, arg2);
8790 }
8791 }
8792 @Override
8793 public void glGetMultiTexEnvfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8794 {
8795 checkContext();
8796 downstreamGL4bc.glGetMultiTexEnvfvEXT(arg0,arg1,arg2,arg3,arg4);
8797 final int err = checkGLError();
8798 if (err != GL_NO_ERROR) {
8799 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8800 "glGetMultiTexEnvfvEXT", arg0, arg1, arg2, arg4);
8801 }
8802 }
8803 @Override
8804 public void glGetMultiTexEnvfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8805 {
8806 checkContext();
8807 downstreamGL4bc.glGetMultiTexEnvfvEXT(arg0,arg1,arg2,arg3);
8808 final int err = checkGLError();
8809 if (err != GL_NO_ERROR) {
8810 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8811 "glGetMultiTexEnvfvEXT", arg0, arg1, arg2, arg3);
8812 }
8813 }
8814 @Override
8815 public void glGetMultiTexEnvivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8816 {
8817 checkContext();
8818 downstreamGL4bc.glGetMultiTexEnvivEXT(arg0,arg1,arg2,arg3);
8819 final int err = checkGLError();
8820 if (err != GL_NO_ERROR) {
8821 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8822 "glGetMultiTexEnvivEXT", arg0, arg1, arg2, arg3);
8823 }
8824 }
8825 @Override
8826 public void glGetMultiTexEnvivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8827 {
8828 checkContext();
8829 downstreamGL4bc.glGetMultiTexEnvivEXT(arg0,arg1,arg2,arg3,arg4);
8830 final int err = checkGLError();
8831 if (err != GL_NO_ERROR) {
8832 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8833 "glGetMultiTexEnvivEXT", arg0, arg1, arg2, arg4);
8834 }
8835 }
8836 @Override
8837 public void glGetMultiTexGendvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
8838 {
8839 checkContext();
8840 downstreamGL4bc.glGetMultiTexGendvEXT(arg0,arg1,arg2,arg3,arg4);
8841 final int err = checkGLError();
8842 if (err != GL_NO_ERROR) {
8843 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
8844 "glGetMultiTexGendvEXT", arg0, arg1, arg2, arg4);
8845 }
8846 }
8847 @Override
8848 public void glGetMultiTexGendvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
8849 {
8850 checkContext();
8851 downstreamGL4bc.glGetMultiTexGendvEXT(arg0,arg1,arg2,arg3);
8852 final int err = checkGLError();
8853 if (err != GL_NO_ERROR) {
8854 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
8855 "glGetMultiTexGendvEXT", arg0, arg1, arg2, arg3);
8856 }
8857 }
8858 @Override
8859 public void glGetMultiTexGenfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8860 {
8861 checkContext();
8862 downstreamGL4bc.glGetMultiTexGenfvEXT(arg0,arg1,arg2,arg3);
8863 final int err = checkGLError();
8864 if (err != GL_NO_ERROR) {
8865 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8866 "glGetMultiTexGenfvEXT", arg0, arg1, arg2, arg3);
8867 }
8868 }
8869 @Override
8870 public void glGetMultiTexGenfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8871 {
8872 checkContext();
8873 downstreamGL4bc.glGetMultiTexGenfvEXT(arg0,arg1,arg2,arg3,arg4);
8874 final int err = checkGLError();
8875 if (err != GL_NO_ERROR) {
8876 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8877 "glGetMultiTexGenfvEXT", arg0, arg1, arg2, arg4);
8878 }
8879 }
8880 @Override
8881 public void glGetMultiTexGenivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8882 {
8883 checkContext();
8884 downstreamGL4bc.glGetMultiTexGenivEXT(arg0,arg1,arg2,arg3);
8885 final int err = checkGLError();
8886 if (err != GL_NO_ERROR) {
8887 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8888 "glGetMultiTexGenivEXT", arg0, arg1, arg2, arg3);
8889 }
8890 }
8891 @Override
8892 public void glGetMultiTexGenivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8893 {
8894 checkContext();
8895 downstreamGL4bc.glGetMultiTexGenivEXT(arg0,arg1,arg2,arg3,arg4);
8896 final int err = checkGLError();
8897 if (err != GL_NO_ERROR) {
8898 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8899 "glGetMultiTexGenivEXT", arg0, arg1, arg2, arg4);
8900 }
8901 }
8902 @Override
8903 public void glGetMultiTexImageEXT(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
8904 {
8905 checkContext();
8906 downstreamGL4bc.glGetMultiTexImageEXT(arg0,arg1,arg2,arg3,arg4,arg5);
8907 final int err = checkGLError();
8908 if (err != GL_NO_ERROR) {
8909 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
8910 "glGetMultiTexImageEXT", arg0, arg1, arg2, arg3, arg4, arg5);
8911 }
8912 }
8913 @Override
8914 public void glGetMultiTexLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
8915 {
8916 checkContext();
8917 downstreamGL4bc.glGetMultiTexLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
8918 final int err = checkGLError();
8919 if (err != GL_NO_ERROR) {
8920 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8921 "glGetMultiTexLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg5);
8922 }
8923 }
8924 @Override
8925 public void glGetMultiTexLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
8926 {
8927 checkContext();
8928 downstreamGL4bc.glGetMultiTexLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
8929 final int err = checkGLError();
8930 if (err != GL_NO_ERROR) {
8931 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8932 "glGetMultiTexLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg4);
8933 }
8934 }
8935 @Override
8936 public void glGetMultiTexLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
8937 {
8938 checkContext();
8939 downstreamGL4bc.glGetMultiTexLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
8940 final int err = checkGLError();
8941 if (err != GL_NO_ERROR) {
8942 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8943 "glGetMultiTexLevelParameterivEXT", arg0, arg1, arg2, arg3, arg5);
8944 }
8945 }
8946 @Override
8947 public void glGetMultiTexLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
8948 {
8949 checkContext();
8950 downstreamGL4bc.glGetMultiTexLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4);
8951 final int err = checkGLError();
8952 if (err != GL_NO_ERROR) {
8953 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8954 "glGetMultiTexLevelParameterivEXT", arg0, arg1, arg2, arg3, arg4);
8955 }
8956 }
8957 @Override
8958 public void glGetMultiTexParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8959 {
8960 checkContext();
8961 downstreamGL4bc.glGetMultiTexParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
8962 final int err = checkGLError();
8963 if (err != GL_NO_ERROR) {
8964 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8965 "glGetMultiTexParameterIivEXT", arg0, arg1, arg2, arg4);
8966 }
8967 }
8968 @Override
8969 public void glGetMultiTexParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8970 {
8971 checkContext();
8972 downstreamGL4bc.glGetMultiTexParameterIivEXT(arg0,arg1,arg2,arg3);
8973 final int err = checkGLError();
8974 if (err != GL_NO_ERROR) {
8975 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8976 "glGetMultiTexParameterIivEXT", arg0, arg1, arg2, arg3);
8977 }
8978 }
8979 @Override
8980 public void glGetMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8981 {
8982 checkContext();
8983 downstreamGL4bc.glGetMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3);
8984 final int err = checkGLError();
8985 if (err != GL_NO_ERROR) {
8986 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8987 "glGetMultiTexParameterIuivEXT", arg0, arg1, arg2, arg3);
8988 }
8989 }
8990 @Override
8991 public void glGetMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8992 {
8993 checkContext();
8994 downstreamGL4bc.glGetMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
8995 final int err = checkGLError();
8996 if (err != GL_NO_ERROR) {
8997 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8998 "glGetMultiTexParameterIuivEXT", arg0, arg1, arg2, arg4);
8999 }
9000 }
9001 @Override
9002 public void glGetMultiTexParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
9003 {
9004 checkContext();
9005 downstreamGL4bc.glGetMultiTexParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
9006 final int err = checkGLError();
9007 if (err != GL_NO_ERROR) {
9008 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9009 "glGetMultiTexParameterfvEXT", arg0, arg1, arg2, arg4);
9010 }
9011 }
9012 @Override
9013 public void glGetMultiTexParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
9014 {
9015 checkContext();
9016 downstreamGL4bc.glGetMultiTexParameterfvEXT(arg0,arg1,arg2,arg3);
9017 final int err = checkGLError();
9018 if (err != GL_NO_ERROR) {
9019 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9020 "glGetMultiTexParameterfvEXT", arg0, arg1, arg2, arg3);
9021 }
9022 }
9023 @Override
9024 public void glGetMultiTexParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9025 {
9026 checkContext();
9027 downstreamGL4bc.glGetMultiTexParameterivEXT(arg0,arg1,arg2,arg3);
9028 final int err = checkGLError();
9029 if (err != GL_NO_ERROR) {
9030 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9031 "glGetMultiTexParameterivEXT", arg0, arg1, arg2, arg3);
9032 }
9033 }
9034 @Override
9035 public void glGetMultiTexParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9036 {
9037 checkContext();
9038 downstreamGL4bc.glGetMultiTexParameterivEXT(arg0,arg1,arg2,arg3,arg4);
9039 final int err = checkGLError();
9040 if (err != GL_NO_ERROR) {
9041 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9042 "glGetMultiTexParameterivEXT", arg0, arg1, arg2, arg4);
9043 }
9044 }
9045 @Override
9046 public void glGetMultisamplefv(int arg0,int arg1,float[] arg2,int arg3)
9047 {
9048 checkContext();
9049 downstreamGL4bc.glGetMultisamplefv(arg0,arg1,arg2,arg3);
9050 final int err = checkGLError();
9051 if (err != GL_NO_ERROR) {
9052 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9053 "glGetMultisamplefv", arg0, arg1, arg3);
9054 }
9055 }
9056 @Override
9057 public void glGetMultisamplefv(int arg0,int arg1,java.nio.FloatBuffer arg2)
9058 {
9059 checkContext();
9060 downstreamGL4bc.glGetMultisamplefv(arg0,arg1,arg2);
9061 final int err = checkGLError();
9062 if (err != GL_NO_ERROR) {
9063 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9064 "glGetMultisamplefv", arg0, arg1, arg2);
9065 }
9066 }
9067 @Override
9068 public void glGetMultisamplefvNV(int arg0,int arg1,java.nio.FloatBuffer arg2)
9069 {
9070 checkContext();
9071 downstreamGL4bc.glGetMultisamplefvNV(arg0,arg1,arg2);
9072 final int err = checkGLError();
9073 if (err != GL_NO_ERROR) {
9074 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9075 "glGetMultisamplefvNV", arg0, arg1, arg2);
9076 }
9077 }
9078 @Override
9079 public void glGetMultisamplefvNV(int arg0,int arg1,float[] arg2,int arg3)
9080 {
9081 checkContext();
9082 downstreamGL4bc.glGetMultisamplefvNV(arg0,arg1,arg2,arg3);
9083 final int err = checkGLError();
9084 if (err != GL_NO_ERROR) {
9085 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9086 "glGetMultisamplefvNV", arg0, arg1, arg3);
9087 }
9088 }
9089 @Override
9090 public void glGetNamedBufferParameteri64v(int arg0,int arg1,long[] arg2,int arg3)
9091 {
9092 checkContext();
9093 downstreamGL4bc.glGetNamedBufferParameteri64v(arg0,arg1,arg2,arg3);
9094 final int err = checkGLError();
9095 if (err != GL_NO_ERROR) {
9096 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
9097 "glGetNamedBufferParameteri64v", arg0, arg1, arg3);
9098 }
9099 }
9100 @Override
9101 public void glGetNamedBufferParameteri64v(int arg0,int arg1,java.nio.LongBuffer arg2)
9102 {
9103 checkContext();
9104 downstreamGL4bc.glGetNamedBufferParameteri64v(arg0,arg1,arg2);
9105 final int err = checkGLError();
9106 if (err != GL_NO_ERROR) {
9107 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
9108 "glGetNamedBufferParameteri64v", arg0, arg1, arg2);
9109 }
9110 }
9111 @Override
9112 public void glGetNamedBufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
9113 {
9114 checkContext();
9115 downstreamGL4bc.glGetNamedBufferParameteriv(arg0,arg1,arg2,arg3);
9116 final int err = checkGLError();
9117 if (err != GL_NO_ERROR) {
9118 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9119 "glGetNamedBufferParameteriv", arg0, arg1, arg3);
9120 }
9121 }
9122 @Override
9123 public void glGetNamedBufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
9124 {
9125 checkContext();
9126 downstreamGL4bc.glGetNamedBufferParameteriv(arg0,arg1,arg2);
9127 final int err = checkGLError();
9128 if (err != GL_NO_ERROR) {
9129 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9130 "glGetNamedBufferParameteriv", arg0, arg1, arg2);
9131 }
9132 }
9133 @Override
9134 public void glGetNamedBufferParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
9135 {
9136 checkContext();
9137 downstreamGL4bc.glGetNamedBufferParameterivEXT(arg0,arg1,arg2);
9138 final int err = checkGLError();
9139 if (err != GL_NO_ERROR) {
9140 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9141 "glGetNamedBufferParameterivEXT", arg0, arg1, arg2);
9142 }
9143 }
9144 @Override
9145 public void glGetNamedBufferParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
9146 {
9147 checkContext();
9148 downstreamGL4bc.glGetNamedBufferParameterivEXT(arg0,arg1,arg2,arg3);
9149 final int err = checkGLError();
9150 if (err != GL_NO_ERROR) {
9151 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9152 "glGetNamedBufferParameterivEXT", arg0, arg1, arg3);
9153 }
9154 }
9155 @Override
9156 public void glGetNamedBufferParameterui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
9157 {
9158 checkContext();
9159 downstreamGL4bc.glGetNamedBufferParameterui64vNV(arg0,arg1,arg2);
9160 final int err = checkGLError();
9161 if (err != GL_NO_ERROR) {
9162 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
9163 "glGetNamedBufferParameterui64vNV", arg0, arg1, arg2);
9164 }
9165 }
9166 @Override
9167 public void glGetNamedBufferParameterui64vNV(int arg0,int arg1,long[] arg2,int arg3)
9168 {
9169 checkContext();
9170 downstreamGL4bc.glGetNamedBufferParameterui64vNV(arg0,arg1,arg2,arg3);
9171 final int err = checkGLError();
9172 if (err != GL_NO_ERROR) {
9173 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
9174 "glGetNamedBufferParameterui64vNV", arg0, arg1, arg3);
9175 }
9176 }
9177 @Override
9178 public void glGetNamedBufferPointerv(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2)
9179 {
9180 checkContext();
9181 downstreamGL4bc.glGetNamedBufferPointerv(arg0,arg1,arg2);
9182 final int err = checkGLError();
9183 if (err != GL_NO_ERROR) {
9184 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
9185 "glGetNamedBufferPointerv", arg0, arg1, arg2);
9186 }
9187 }
9188 @Override
9189 public void glGetNamedBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
9190 {
9191 checkContext();
9192 downstreamGL4bc.glGetNamedBufferSubData(arg0,arg1,arg2,arg3);
9193 final int err = checkGLError();
9194 if (err != GL_NO_ERROR) {
9195 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
9196 "glGetNamedBufferSubData", arg0, arg1, arg2, arg3);
9197 }
9198 }
9199 @Override
9200 public void glGetNamedBufferSubDataEXT(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
9201 {
9202 checkContext();
9203 downstreamGL4bc.glGetNamedBufferSubDataEXT(arg0,arg1,arg2,arg3);
9204 final int err = checkGLError();
9205 if (err != GL_NO_ERROR) {
9206 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
9207 "glGetNamedBufferSubDataEXT", arg0, arg1, arg2, arg3);
9208 }
9209 }
9210 @Override
9211 public void glGetNamedFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9212 {
9213 checkContext();
9214 downstreamGL4bc.glGetNamedFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3,arg4);
9215 final int err = checkGLError();
9216 if (err != GL_NO_ERROR) {
9217 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9218 "glGetNamedFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg4);
9219 }
9220 }
9221 @Override
9222 public void glGetNamedFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9223 {
9224 checkContext();
9225 downstreamGL4bc.glGetNamedFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3);
9226 final int err = checkGLError();
9227 if (err != GL_NO_ERROR) {
9228 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9229 "glGetNamedFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg3);
9230 }
9231 }
9232 @Override
9233 public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9234 {
9235 checkContext();
9236 downstreamGL4bc.glGetNamedFramebufferAttachmentParameterivEXT(arg0,arg1,arg2,arg3,arg4);
9237 final int err = checkGLError();
9238 if (err != GL_NO_ERROR) {
9239 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9240 "glGetNamedFramebufferAttachmentParameterivEXT", arg0, arg1, arg2, arg4);
9241 }
9242 }
9243 @Override
9244 public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9245 {
9246 checkContext();
9247 downstreamGL4bc.glGetNamedFramebufferAttachmentParameterivEXT(arg0,arg1,arg2,arg3);
9248 final int err = checkGLError();
9249 if (err != GL_NO_ERROR) {
9250 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9251 "glGetNamedFramebufferAttachmentParameterivEXT", arg0, arg1, arg2, arg3);
9252 }
9253 }
9254 @Override
9255 public void glGetNamedFramebufferParameterfvAMD(int arg0,int arg1,int arg2,int arg3,int arg4,float[] arg5,int arg6)
9256 {
9257 checkContext();
9258 downstreamGL4bc.glGetNamedFramebufferParameterfvAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9259 final int err = checkGLError();
9260 if (err != GL_NO_ERROR) {
9261 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9262 "glGetNamedFramebufferParameterfvAMD", arg0, arg1, arg2, arg3, arg4, arg6);
9263 }
9264 }
9265 @Override
9266 public void glGetNamedFramebufferParameterfvAMD(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.FloatBuffer arg5)
9267 {
9268 checkContext();
9269 downstreamGL4bc.glGetNamedFramebufferParameterfvAMD(arg0,arg1,arg2,arg3,arg4,arg5);
9270 final int err = checkGLError();
9271 if (err != GL_NO_ERROR) {
9272 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9273 "glGetNamedFramebufferParameterfvAMD", arg0, arg1, arg2, arg3, arg4, arg5);
9274 }
9275 }
9276 @Override
9277 public void glGetNamedFramebufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
9278 {
9279 checkContext();
9280 downstreamGL4bc.glGetNamedFramebufferParameteriv(arg0,arg1,arg2);
9281 final int err = checkGLError();
9282 if (err != GL_NO_ERROR) {
9283 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9284 "glGetNamedFramebufferParameteriv", arg0, arg1, arg2);
9285 }
9286 }
9287 @Override
9288 public void glGetNamedFramebufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
9289 {
9290 checkContext();
9291 downstreamGL4bc.glGetNamedFramebufferParameteriv(arg0,arg1,arg2,arg3);
9292 final int err = checkGLError();
9293 if (err != GL_NO_ERROR) {
9294 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9295 "glGetNamedFramebufferParameteriv", arg0, arg1, arg3);
9296 }
9297 }
9298 @Override
9299 public void glGetNamedProgramLocalParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9300 {
9301 checkContext();
9302 downstreamGL4bc.glGetNamedProgramLocalParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
9303 final int err = checkGLError();
9304 if (err != GL_NO_ERROR) {
9305 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9306 "glGetNamedProgramLocalParameterIivEXT", arg0, arg1, arg2, arg4);
9307 }
9308 }
9309 @Override
9310 public void glGetNamedProgramLocalParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9311 {
9312 checkContext();
9313 downstreamGL4bc.glGetNamedProgramLocalParameterIivEXT(arg0,arg1,arg2,arg3);
9314 final int err = checkGLError();
9315 if (err != GL_NO_ERROR) {
9316 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9317 "glGetNamedProgramLocalParameterIivEXT", arg0, arg1, arg2, arg3);
9318 }
9319 }
9320 @Override
9321 public void glGetNamedProgramLocalParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9322 {
9323 checkContext();
9324 downstreamGL4bc.glGetNamedProgramLocalParameterIuivEXT(arg0,arg1,arg2,arg3);
9325 final int err = checkGLError();
9326 if (err != GL_NO_ERROR) {
9327 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9328 "glGetNamedProgramLocalParameterIuivEXT", arg0, arg1, arg2, arg3);
9329 }
9330 }
9331 @Override
9332 public void glGetNamedProgramLocalParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9333 {
9334 checkContext();
9335 downstreamGL4bc.glGetNamedProgramLocalParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
9336 final int err = checkGLError();
9337 if (err != GL_NO_ERROR) {
9338 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9339 "glGetNamedProgramLocalParameterIuivEXT", arg0, arg1, arg2, arg4);
9340 }
9341 }
9342 @Override
9343 public void glGetNamedProgramLocalParameterdvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
9344 {
9345 checkContext();
9346 downstreamGL4bc.glGetNamedProgramLocalParameterdvEXT(arg0,arg1,arg2,arg3);
9347 final int err = checkGLError();
9348 if (err != GL_NO_ERROR) {
9349 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
9350 "glGetNamedProgramLocalParameterdvEXT", arg0, arg1, arg2, arg3);
9351 }
9352 }
9353 @Override
9354 public void glGetNamedProgramLocalParameterdvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
9355 {
9356 checkContext();
9357 downstreamGL4bc.glGetNamedProgramLocalParameterdvEXT(arg0,arg1,arg2,arg3,arg4);
9358 final int err = checkGLError();
9359 if (err != GL_NO_ERROR) {
9360 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
9361 "glGetNamedProgramLocalParameterdvEXT", arg0, arg1, arg2, arg4);
9362 }
9363 }
9364 @Override
9365 public void glGetNamedProgramLocalParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
9366 {
9367 checkContext();
9368 downstreamGL4bc.glGetNamedProgramLocalParameterfvEXT(arg0,arg1,arg2,arg3);
9369 final int err = checkGLError();
9370 if (err != GL_NO_ERROR) {
9371 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9372 "glGetNamedProgramLocalParameterfvEXT", arg0, arg1, arg2, arg3);
9373 }
9374 }
9375 @Override
9376 public void glGetNamedProgramLocalParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
9377 {
9378 checkContext();
9379 downstreamGL4bc.glGetNamedProgramLocalParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
9380 final int err = checkGLError();
9381 if (err != GL_NO_ERROR) {
9382 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9383 "glGetNamedProgramLocalParameterfvEXT", arg0, arg1, arg2, arg4);
9384 }
9385 }
9386 @Override
9387 public void glGetNamedProgramStringEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
9388 {
9389 checkContext();
9390 downstreamGL4bc.glGetNamedProgramStringEXT(arg0,arg1,arg2,arg3);
9391 final int err = checkGLError();
9392 if (err != GL_NO_ERROR) {
9393 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
9394 "glGetNamedProgramStringEXT", arg0, arg1, arg2, arg3);
9395 }
9396 }
9397 @Override
9398 public void glGetNamedProgramivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9399 {
9400 checkContext();
9401 downstreamGL4bc.glGetNamedProgramivEXT(arg0,arg1,arg2,arg3);
9402 final int err = checkGLError();
9403 if (err != GL_NO_ERROR) {
9404 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9405 "glGetNamedProgramivEXT", arg0, arg1, arg2, arg3);
9406 }
9407 }
9408 @Override
9409 public void glGetNamedProgramivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9410 {
9411 checkContext();
9412 downstreamGL4bc.glGetNamedProgramivEXT(arg0,arg1,arg2,arg3,arg4);
9413 final int err = checkGLError();
9414 if (err != GL_NO_ERROR) {
9415 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9416 "glGetNamedProgramivEXT", arg0, arg1, arg2, arg4);
9417 }
9418 }
9419 @Override
9420 public void glGetNamedRenderbufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
9421 {
9422 checkContext();
9423 downstreamGL4bc.glGetNamedRenderbufferParameteriv(arg0,arg1,arg2);
9424 final int err = checkGLError();
9425 if (err != GL_NO_ERROR) {
9426 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9427 "glGetNamedRenderbufferParameteriv", arg0, arg1, arg2);
9428 }
9429 }
9430 @Override
9431 public void glGetNamedRenderbufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
9432 {
9433 checkContext();
9434 downstreamGL4bc.glGetNamedRenderbufferParameteriv(arg0,arg1,arg2,arg3);
9435 final int err = checkGLError();
9436 if (err != GL_NO_ERROR) {
9437 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9438 "glGetNamedRenderbufferParameteriv", arg0, arg1, arg3);
9439 }
9440 }
9441 @Override
9442 public void glGetNamedRenderbufferParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
9443 {
9444 checkContext();
9445 downstreamGL4bc.glGetNamedRenderbufferParameterivEXT(arg0,arg1,arg2,arg3);
9446 final int err = checkGLError();
9447 if (err != GL_NO_ERROR) {
9448 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9449 "glGetNamedRenderbufferParameterivEXT", arg0, arg1, arg3);
9450 }
9451 }
9452 @Override
9453 public void glGetNamedRenderbufferParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
9454 {
9455 checkContext();
9456 downstreamGL4bc.glGetNamedRenderbufferParameterivEXT(arg0,arg1,arg2);
9457 final int err = checkGLError();
9458 if (err != GL_NO_ERROR) {
9459 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9460 "glGetNamedRenderbufferParameterivEXT", arg0, arg1, arg2);
9461 }
9462 }
9463 @Override
9464 public void glGetNamedStringARB(int arg0,java.lang.String arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
9465 {
9466 checkContext();
9467 downstreamGL4bc.glGetNamedStringARB(arg0,arg1,arg2,arg3,arg4);
9468 final int err = checkGLError();
9469 if (err != GL_NO_ERROR) {
9470 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9471 "glGetNamedStringARB", arg0, arg1, arg2, arg3, arg4);
9472 }
9473 }
9474 @Override
9475 public void glGetNamedStringARB(int arg0,java.lang.String arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
9476 {
9477 checkContext();
9478 downstreamGL4bc.glGetNamedStringARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9479 final int err = checkGLError();
9480 if (err != GL_NO_ERROR) {
9481 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9482 "glGetNamedStringARB", arg0, arg1, arg2, arg4, arg6);
9483 }
9484 }
9485 @Override
9486 public void glGetNamedStringivARB(int arg0,java.lang.String arg1,int arg2,java.nio.IntBuffer arg3)
9487 {
9488 checkContext();
9489 downstreamGL4bc.glGetNamedStringivARB(arg0,arg1,arg2,arg3);
9490 final int err = checkGLError();
9491 if (err != GL_NO_ERROR) {
9492 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
9493 "glGetNamedStringivARB", arg0, arg1, arg2, arg3);
9494 }
9495 }
9496 @Override
9497 public void glGetNamedStringivARB(int arg0,java.lang.String arg1,int arg2,int[] arg3,int arg4)
9498 {
9499 checkContext();
9500 downstreamGL4bc.glGetNamedStringivARB(arg0,arg1,arg2,arg3,arg4);
9501 final int err = checkGLError();
9502 if (err != GL_NO_ERROR) {
9503 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <[I>, <int> 0x%X)",
9504 "glGetNamedStringivARB", arg0, arg1, arg2, arg4);
9505 }
9506 }
9507 @Override
9508 public void glGetNextPerfQueryIdINTEL(int arg0,int[] arg1,int arg2)
9509 {
9510 checkContext();
9511 downstreamGL4bc.glGetNextPerfQueryIdINTEL(arg0,arg1,arg2);
9512 final int err = checkGLError();
9513 if (err != GL_NO_ERROR) {
9514 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
9515 "glGetNextPerfQueryIdINTEL", arg0, arg2);
9516 }
9517 }
9518 @Override
9519 public void glGetNextPerfQueryIdINTEL(int arg0,java.nio.IntBuffer arg1)
9520 {
9521 checkContext();
9522 downstreamGL4bc.glGetNextPerfQueryIdINTEL(arg0,arg1);
9523 final int err = checkGLError();
9524 if (err != GL_NO_ERROR) {
9525 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
9526 "glGetNextPerfQueryIdINTEL", arg0, arg1);
9527 }
9528 }
9529 @Override
9530 public void glGetObjectLabel(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
9531 {
9532 checkContext();
9533 downstreamGL4bc.glGetObjectLabel(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9534 final int err = checkGLError();
9535 if (err != GL_NO_ERROR) {
9536 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9537 "glGetObjectLabel", arg0, arg1, arg2, arg4, arg6);
9538 }
9539 }
9540 @Override
9541 public void glGetObjectLabel(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
9542 {
9543 checkContext();
9544 downstreamGL4bc.glGetObjectLabel(arg0,arg1,arg2,arg3,arg4);
9545 final int err = checkGLError();
9546 if (err != GL_NO_ERROR) {
9547 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9548 "glGetObjectLabel", arg0, arg1, arg2, arg3, arg4);
9549 }
9550 }
9551 @Override
9552 public void glGetObjectParameterfvARB(long arg0,int arg1,float[] arg2,int arg3)
9553 {
9554 checkContext();
9555 downstreamGL4bc.glGetObjectParameterfvARB(arg0,arg1,arg2,arg3);
9556 final int err = checkGLError();
9557 if (err != GL_NO_ERROR) {
9558 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[F>, <int> 0x%X)",
9559 "glGetObjectParameterfvARB", arg0, arg1, arg3);
9560 }
9561 }
9562 @Override
9563 public void glGetObjectParameterfvARB(long arg0,int arg1,java.nio.FloatBuffer arg2)
9564 {
9565 checkContext();
9566 downstreamGL4bc.glGetObjectParameterfvARB(arg0,arg1,arg2);
9567 final int err = checkGLError();
9568 if (err != GL_NO_ERROR) {
9569 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9570 "glGetObjectParameterfvARB", arg0, arg1, arg2);
9571 }
9572 }
9573 @Override
9574 public void glGetObjectParameterivAPPLE(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9575 {
9576 checkContext();
9577 downstreamGL4bc.glGetObjectParameterivAPPLE(arg0,arg1,arg2,arg3);
9578 final int err = checkGLError();
9579 if (err != GL_NO_ERROR) {
9580 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9581 "glGetObjectParameterivAPPLE", arg0, arg1, arg2, arg3);
9582 }
9583 }
9584 @Override
9585 public void glGetObjectParameterivAPPLE(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9586 {
9587 checkContext();
9588 downstreamGL4bc.glGetObjectParameterivAPPLE(arg0,arg1,arg2,arg3,arg4);
9589 final int err = checkGLError();
9590 if (err != GL_NO_ERROR) {
9591 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9592 "glGetObjectParameterivAPPLE", arg0, arg1, arg2, arg4);
9593 }
9594 }
9595 @Override
9596 public void glGetObjectParameterivARB(long arg0,int arg1,int[] arg2,int arg3)
9597 {
9598 checkContext();
9599 downstreamGL4bc.glGetObjectParameterivARB(arg0,arg1,arg2,arg3);
9600 final int err = checkGLError();
9601 if (err != GL_NO_ERROR) {
9602 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X)",
9603 "glGetObjectParameterivARB", arg0, arg1, arg3);
9604 }
9605 }
9606 @Override
9607 public void glGetObjectParameterivARB(long arg0,int arg1,java.nio.IntBuffer arg2)
9608 {
9609 checkContext();
9610 downstreamGL4bc.glGetObjectParameterivARB(arg0,arg1,arg2);
9611 final int err = checkGLError();
9612 if (err != GL_NO_ERROR) {
9613 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
9614 "glGetObjectParameterivARB", arg0, arg1, arg2);
9615 }
9616 }
9617 @Override
9618 public void glGetObjectPtrLabel(java.nio.Buffer arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
9619 {
9620 checkContext();
9621 downstreamGL4bc.glGetObjectPtrLabel(arg0,arg1,arg2,arg3);
9622 final int err = checkGLError();
9623 if (err != GL_NO_ERROR) {
9624 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9625 "glGetObjectPtrLabel", arg0, arg1, arg2, arg3);
9626 }
9627 }
9628 @Override
9629 public void glGetObjectPtrLabel(java.nio.Buffer arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
9630 {
9631 checkContext();
9632 downstreamGL4bc.glGetObjectPtrLabel(arg0,arg1,arg2,arg3,arg4,arg5);
9633 final int err = checkGLError();
9634 if (err != GL_NO_ERROR) {
9635 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9636 "glGetObjectPtrLabel", arg0, arg1, arg3, arg5);
9637 }
9638 }
9639 @Override
9640 public void glGetOcclusionQueryivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9641 {
9642 checkContext();
9643 downstreamGL4bc.glGetOcclusionQueryivNV(arg0,arg1,arg2);
9644 final int err = checkGLError();
9645 if (err != GL_NO_ERROR) {
9646 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9647 "glGetOcclusionQueryivNV", arg0, arg1, arg2);
9648 }
9649 }
9650 @Override
9651 public void glGetOcclusionQueryivNV(int arg0,int arg1,int[] arg2,int arg3)
9652 {
9653 checkContext();
9654 downstreamGL4bc.glGetOcclusionQueryivNV(arg0,arg1,arg2,arg3);
9655 final int err = checkGLError();
9656 if (err != GL_NO_ERROR) {
9657 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9658 "glGetOcclusionQueryivNV", arg0, arg1, arg3);
9659 }
9660 }
9661 @Override
9662 public void glGetOcclusionQueryuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9663 {
9664 checkContext();
9665 downstreamGL4bc.glGetOcclusionQueryuivNV(arg0,arg1,arg2);
9666 final int err = checkGLError();
9667 if (err != GL_NO_ERROR) {
9668 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9669 "glGetOcclusionQueryuivNV", arg0, arg1, arg2);
9670 }
9671 }
9672 @Override
9673 public void glGetOcclusionQueryuivNV(int arg0,int arg1,int[] arg2,int arg3)
9674 {
9675 checkContext();
9676 downstreamGL4bc.glGetOcclusionQueryuivNV(arg0,arg1,arg2,arg3);
9677 final int err = checkGLError();
9678 if (err != GL_NO_ERROR) {
9679 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9680 "glGetOcclusionQueryuivNV", arg0, arg1, arg3);
9681 }
9682 }
9683 @Override
9684 public void glGetPerfCounterInfoINTEL(int arg0,int arg1,int arg2,java.nio.ByteBuffer arg3,int arg4,java.nio.ByteBuffer arg5,java.nio.IntBuffer arg6,java.nio.IntBuffer arg7,java.nio.IntBuffer arg8,java.nio.IntBuffer arg9,java.nio.LongBuffer arg10)
9685 {
9686 checkContext();
9687 downstreamGL4bc.glGetPerfCounterInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
9688 final int err = checkGLError();
9689 if (err != GL_NO_ERROR) {
9690 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s, <int> 0x%X, <java.nio.ByteBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
9691 "glGetPerfCounterInfoINTEL", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
9692 }
9693 }
9694 @Override
9695 public void glGetPerfCounterInfoINTEL(int arg0,int arg1,int arg2,byte[] arg3,int arg4,int arg5,byte[] arg6,int arg7,int[] arg8,int arg9,int[] arg10,int arg11,int[] arg12,int arg13,int[] arg14,int arg15,long[] arg16,int arg17)
9696 {
9697 checkContext();
9698 downstreamGL4bc.glGetPerfCounterInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16,arg17);
9699 final int err = checkGLError();
9700 if (err != GL_NO_ERROR) {
9701 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
9702 "glGetPerfCounterInfoINTEL", arg0, arg1, arg2, arg4, arg5, arg7, arg9, arg11, arg13, arg15, arg17);
9703 }
9704 }
9705 @Override
9706 public void glGetPerfQueryDataINTEL(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int[] arg4,int arg5)
9707 {
9708 checkContext();
9709 downstreamGL4bc.glGetPerfQueryDataINTEL(arg0,arg1,arg2,arg3,arg4,arg5);
9710 final int err = checkGLError();
9711 if (err != GL_NO_ERROR) {
9712 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <[I>, <int> 0x%X)",
9713 "glGetPerfQueryDataINTEL", arg0, arg1, arg2, arg3, arg5);
9714 }
9715 }
9716 @Override
9717 public void glGetPerfQueryDataINTEL(int arg0,int arg1,int arg2,java.nio.Buffer arg3,java.nio.IntBuffer arg4)
9718 {
9719 checkContext();
9720 downstreamGL4bc.glGetPerfQueryDataINTEL(arg0,arg1,arg2,arg3,arg4);
9721 final int err = checkGLError();
9722 if (err != GL_NO_ERROR) {
9723 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.IntBuffer> %s)",
9724 "glGetPerfQueryDataINTEL", arg0, arg1, arg2, arg3, arg4);
9725 }
9726 }
9727 @Override
9728 public void glGetPerfQueryIdByNameINTEL(java.nio.ByteBuffer arg0,java.nio.IntBuffer arg1)
9729 {
9730 checkContext();
9731 downstreamGL4bc.glGetPerfQueryIdByNameINTEL(arg0,arg1);
9732 final int err = checkGLError();
9733 if (err != GL_NO_ERROR) {
9734 writeGLError(err, "%s(<java.nio.ByteBuffer> %s, <java.nio.IntBuffer> %s)",
9735 "glGetPerfQueryIdByNameINTEL", arg0, arg1);
9736 }
9737 }
9738 @Override
9739 public void glGetPerfQueryIdByNameINTEL(byte[] arg0,int arg1,int[] arg2,int arg3)
9740 {
9741 checkContext();
9742 downstreamGL4bc.glGetPerfQueryIdByNameINTEL(arg0,arg1,arg2,arg3);
9743 final int err = checkGLError();
9744 if (err != GL_NO_ERROR) {
9745 writeGLError(err, "%s(<[B>, <int> 0x%X, <[I>, <int> 0x%X)",
9746 "glGetPerfQueryIdByNameINTEL", arg1, arg3);
9747 }
9748 }
9749 @Override
9750 public void glGetPerfQueryInfoINTEL(int arg0,int arg1,java.nio.ByteBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.IntBuffer arg6)
9751 {
9752 checkContext();
9753 downstreamGL4bc.glGetPerfQueryInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9754 final int err = checkGLError();
9755 if (err != GL_NO_ERROR) {
9756 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
9757 "glGetPerfQueryInfoINTEL", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
9758 }
9759 }
9760 @Override
9761 public void glGetPerfQueryInfoINTEL(int arg0,int arg1,byte[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int[] arg8,int arg9,int[] arg10,int arg11)
9762 {
9763 checkContext();
9764 downstreamGL4bc.glGetPerfQueryInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
9765 final int err = checkGLError();
9766 if (err != GL_NO_ERROR) {
9767 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
9768 "glGetPerfQueryInfoINTEL", arg0, arg1, arg3, arg5, arg7, arg9, arg11);
9769 }
9770 }
9771 @Override
9772 public void glGetPixelMapfv(int arg0,java.nio.FloatBuffer arg1)
9773 {
9774 checkContext();
9775 downstreamGL4bc.glGetPixelMapfv(arg0,arg1);
9776 final int err = checkGLError();
9777 if (err != GL_NO_ERROR) {
9778 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
9779 "glGetPixelMapfv", arg0, arg1);
9780 }
9781 }
9782 @Override
9783 public void glGetPixelMapfv(int arg0,float[] arg1,int arg2)
9784 {
9785 checkContext();
9786 downstreamGL4bc.glGetPixelMapfv(arg0,arg1,arg2);
9787 final int err = checkGLError();
9788 if (err != GL_NO_ERROR) {
9789 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
9790 "glGetPixelMapfv", arg0, arg2);
9791 }
9792 }
9793 @Override
9794 public void glGetPixelMapfv(int arg0,long arg1)
9795 {
9796 checkContext();
9797 downstreamGL4bc.glGetPixelMapfv(arg0,arg1);
9798 final int err = checkGLError();
9799 if (err != GL_NO_ERROR) {
9800 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
9801 "glGetPixelMapfv", arg0, arg1);
9802 }
9803 }
9804 @Override
9805 public void glGetPixelMapuiv(int arg0,java.nio.IntBuffer arg1)
9806 {
9807 checkContext();
9808 downstreamGL4bc.glGetPixelMapuiv(arg0,arg1);
9809 final int err = checkGLError();
9810 if (err != GL_NO_ERROR) {
9811 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
9812 "glGetPixelMapuiv", arg0, arg1);
9813 }
9814 }
9815 @Override
9816 public void glGetPixelMapuiv(int arg0,int[] arg1,int arg2)
9817 {
9818 checkContext();
9819 downstreamGL4bc.glGetPixelMapuiv(arg0,arg1,arg2);
9820 final int err = checkGLError();
9821 if (err != GL_NO_ERROR) {
9822 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
9823 "glGetPixelMapuiv", arg0, arg2);
9824 }
9825 }
9826 @Override
9827 public void glGetPixelMapuiv(int arg0,long arg1)
9828 {
9829 checkContext();
9830 downstreamGL4bc.glGetPixelMapuiv(arg0,arg1);
9831 final int err = checkGLError();
9832 if (err != GL_NO_ERROR) {
9833 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
9834 "glGetPixelMapuiv", arg0, arg1);
9835 }
9836 }
9837 @Override
9838 public void glGetPixelMapusv(int arg0,short[] arg1,int arg2)
9839 {
9840 checkContext();
9841 downstreamGL4bc.glGetPixelMapusv(arg0,arg1,arg2);
9842 final int err = checkGLError();
9843 if (err != GL_NO_ERROR) {
9844 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
9845 "glGetPixelMapusv", arg0, arg2);
9846 }
9847 }
9848 @Override
9849 public void glGetPixelMapusv(int arg0,java.nio.ShortBuffer arg1)
9850 {
9851 checkContext();
9852 downstreamGL4bc.glGetPixelMapusv(arg0,arg1);
9853 final int err = checkGLError();
9854 if (err != GL_NO_ERROR) {
9855 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
9856 "glGetPixelMapusv", arg0, arg1);
9857 }
9858 }
9859 @Override
9860 public void glGetPixelMapusv(int arg0,long arg1)
9861 {
9862 checkContext();
9863 downstreamGL4bc.glGetPixelMapusv(arg0,arg1);
9864 final int err = checkGLError();
9865 if (err != GL_NO_ERROR) {
9866 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
9867 "glGetPixelMapusv", arg0, arg1);
9868 }
9869 }
9870 @Override
9871 public void glGetPixelTransformParameterfvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
9872 {
9873 checkContext();
9874 downstreamGL4bc.glGetPixelTransformParameterfvEXT(arg0,arg1,arg2);
9875 final int err = checkGLError();
9876 if (err != GL_NO_ERROR) {
9877 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9878 "glGetPixelTransformParameterfvEXT", arg0, arg1, arg2);
9879 }
9880 }
9881 @Override
9882 public void glGetPixelTransformParameterfvEXT(int arg0,int arg1,float[] arg2,int arg3)
9883 {
9884 checkContext();
9885 downstreamGL4bc.glGetPixelTransformParameterfvEXT(arg0,arg1,arg2,arg3);
9886 final int err = checkGLError();
9887 if (err != GL_NO_ERROR) {
9888 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9889 "glGetPixelTransformParameterfvEXT", arg0, arg1, arg3);
9890 }
9891 }
9892 @Override
9893 public void glGetPixelTransformParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
9894 {
9895 checkContext();
9896 downstreamGL4bc.glGetPixelTransformParameterivEXT(arg0,arg1,arg2,arg3);
9897 final int err = checkGLError();
9898 if (err != GL_NO_ERROR) {
9899 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9900 "glGetPixelTransformParameterivEXT", arg0, arg1, arg3);
9901 }
9902 }
9903 @Override
9904 public void glGetPixelTransformParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
9905 {
9906 checkContext();
9907 downstreamGL4bc.glGetPixelTransformParameterivEXT(arg0,arg1,arg2);
9908 final int err = checkGLError();
9909 if (err != GL_NO_ERROR) {
9910 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9911 "glGetPixelTransformParameterivEXT", arg0, arg1, arg2);
9912 }
9913 }
9914 @Override
9915 public void glGetPointeri_vEXT(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2)
9916 {
9917 checkContext();
9918 downstreamGL4bc.glGetPointeri_vEXT(arg0,arg1,arg2);
9919 final int err = checkGLError();
9920 if (err != GL_NO_ERROR) {
9921 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
9922 "glGetPointeri_vEXT", arg0, arg1, arg2);
9923 }
9924 }
9925 @Override
9926 public void glGetPolygonStipple(long arg0)
9927 {
9928 checkContext();
9929 downstreamGL4bc.glGetPolygonStipple(arg0);
9930 final int err = checkGLError();
9931 if (err != GL_NO_ERROR) {
9932 writeGLError(err, "%s(<long> %s)",
9933 "glGetPolygonStipple", arg0);
9934 }
9935 }
9936 @Override
9937 public void glGetPolygonStipple(java.nio.ByteBuffer arg0)
9938 {
9939 checkContext();
9940 downstreamGL4bc.glGetPolygonStipple(arg0);
9941 final int err = checkGLError();
9942 if (err != GL_NO_ERROR) {
9943 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
9944 "glGetPolygonStipple", arg0);
9945 }
9946 }
9947 @Override
9948 public void glGetPolygonStipple(byte[] arg0,int arg1)
9949 {
9950 checkContext();
9951 downstreamGL4bc.glGetPolygonStipple(arg0,arg1);
9952 final int err = checkGLError();
9953 if (err != GL_NO_ERROR) {
9954 writeGLError(err, "%s(<[B>, <int> 0x%X)",
9955 "glGetPolygonStipple", arg1);
9956 }
9957 }
9958 @Override
9959 public void glGetProgramBinary(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.Buffer arg4)
9960 {
9961 checkContext();
9962 downstreamGL4bc.glGetProgramBinary(arg0,arg1,arg2,arg3,arg4);
9963 final int err = checkGLError();
9964 if (err != GL_NO_ERROR) {
9965 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.Buffer> %s)",
9966 "glGetProgramBinary", arg0, arg1, arg2, arg3, arg4);
9967 }
9968 }
9969 @Override
9970 public void glGetProgramBinary(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,java.nio.Buffer arg6)
9971 {
9972 checkContext();
9973 downstreamGL4bc.glGetProgramBinary(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9974 final int err = checkGLError();
9975 if (err != GL_NO_ERROR) {
9976 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <java.nio.Buffer> %s)",
9977 "glGetProgramBinary", arg0, arg1, arg3, arg5, arg6);
9978 }
9979 }
9980 @Override
9981 public void glGetProgramEnvParameterIivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9982 {
9983 checkContext();
9984 downstreamGL4bc.glGetProgramEnvParameterIivNV(arg0,arg1,arg2);
9985 final int err = checkGLError();
9986 if (err != GL_NO_ERROR) {
9987 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9988 "glGetProgramEnvParameterIivNV", arg0, arg1, arg2);
9989 }
9990 }
9991 @Override
9992 public void glGetProgramEnvParameterIivNV(int arg0,int arg1,int[] arg2,int arg3)
9993 {
9994 checkContext();
9995 downstreamGL4bc.glGetProgramEnvParameterIivNV(arg0,arg1,arg2,arg3);
9996 final int err = checkGLError();
9997 if (err != GL_NO_ERROR) {
9998 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9999 "glGetProgramEnvParameterIivNV", arg0, arg1, arg3);
10000 }
10001 }
10002 @Override
10003 public void glGetProgramEnvParameterIuivNV(int arg0,int arg1,int[] arg2,int arg3)
10004 {
10005 checkContext();
10006 downstreamGL4bc.glGetProgramEnvParameterIuivNV(arg0,arg1,arg2,arg3);
10007 final int err = checkGLError();
10008 if (err != GL_NO_ERROR) {
10009 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10010 "glGetProgramEnvParameterIuivNV", arg0, arg1, arg3);
10011 }
10012 }
10013 @Override
10014 public void glGetProgramEnvParameterIuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10015 {
10016 checkContext();
10017 downstreamGL4bc.glGetProgramEnvParameterIuivNV(arg0,arg1,arg2);
10018 final int err = checkGLError();
10019 if (err != GL_NO_ERROR) {
10020 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10021 "glGetProgramEnvParameterIuivNV", arg0, arg1, arg2);
10022 }
10023 }
10024 @Override
10025 public void glGetProgramEnvParameterdvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
10026 {
10027 checkContext();
10028 downstreamGL4bc.glGetProgramEnvParameterdvARB(arg0,arg1,arg2);
10029 final int err = checkGLError();
10030 if (err != GL_NO_ERROR) {
10031 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
10032 "glGetProgramEnvParameterdvARB", arg0, arg1, arg2);
10033 }
10034 }
10035 @Override
10036 public void glGetProgramEnvParameterdvARB(int arg0,int arg1,double[] arg2,int arg3)
10037 {
10038 checkContext();
10039 downstreamGL4bc.glGetProgramEnvParameterdvARB(arg0,arg1,arg2,arg3);
10040 final int err = checkGLError();
10041 if (err != GL_NO_ERROR) {
10042 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
10043 "glGetProgramEnvParameterdvARB", arg0, arg1, arg3);
10044 }
10045 }
10046 @Override
10047 public void glGetProgramEnvParameterfvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
10048 {
10049 checkContext();
10050 downstreamGL4bc.glGetProgramEnvParameterfvARB(arg0,arg1,arg2);
10051 final int err = checkGLError();
10052 if (err != GL_NO_ERROR) {
10053 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10054 "glGetProgramEnvParameterfvARB", arg0, arg1, arg2);
10055 }
10056 }
10057 @Override
10058 public void glGetProgramEnvParameterfvARB(int arg0,int arg1,float[] arg2,int arg3)
10059 {
10060 checkContext();
10061 downstreamGL4bc.glGetProgramEnvParameterfvARB(arg0,arg1,arg2,arg3);
10062 final int err = checkGLError();
10063 if (err != GL_NO_ERROR) {
10064 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10065 "glGetProgramEnvParameterfvARB", arg0, arg1, arg3);
10066 }
10067 }
10068 @Override
10069 public void glGetProgramInfoLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10070 {
10071 checkContext();
10072 downstreamGL4bc.glGetProgramInfoLog(arg0,arg1,arg2,arg3);
10073 final int err = checkGLError();
10074 if (err != GL_NO_ERROR) {
10075 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10076 "glGetProgramInfoLog", arg0, arg1, arg2, arg3);
10077 }
10078 }
10079 @Override
10080 public void glGetProgramInfoLog(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10081 {
10082 checkContext();
10083 downstreamGL4bc.glGetProgramInfoLog(arg0,arg1,arg2,arg3,arg4,arg5);
10084 final int err = checkGLError();
10085 if (err != GL_NO_ERROR) {
10086 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10087 "glGetProgramInfoLog", arg0, arg1, arg3, arg5);
10088 }
10089 }
10090 @Override
10091 public void glGetProgramInterfaceiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10092 {
10093 checkContext();
10094 downstreamGL4bc.glGetProgramInterfaceiv(arg0,arg1,arg2,arg3,arg4);
10095 final int err = checkGLError();
10096 if (err != GL_NO_ERROR) {
10097 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10098 "glGetProgramInterfaceiv", arg0, arg1, arg2, arg4);
10099 }
10100 }
10101 @Override
10102 public void glGetProgramInterfaceiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
10103 {
10104 checkContext();
10105 downstreamGL4bc.glGetProgramInterfaceiv(arg0,arg1,arg2,arg3);
10106 final int err = checkGLError();
10107 if (err != GL_NO_ERROR) {
10108 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10109 "glGetProgramInterfaceiv", arg0, arg1, arg2, arg3);
10110 }
10111 }
10112 @Override
10113 public void glGetProgramLocalParameterIivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10114 {
10115 checkContext();
10116 downstreamGL4bc.glGetProgramLocalParameterIivNV(arg0,arg1,arg2);
10117 final int err = checkGLError();
10118 if (err != GL_NO_ERROR) {
10119 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10120 "glGetProgramLocalParameterIivNV", arg0, arg1, arg2);
10121 }
10122 }
10123 @Override
10124 public void glGetProgramLocalParameterIivNV(int arg0,int arg1,int[] arg2,int arg3)
10125 {
10126 checkContext();
10127 downstreamGL4bc.glGetProgramLocalParameterIivNV(arg0,arg1,arg2,arg3);
10128 final int err = checkGLError();
10129 if (err != GL_NO_ERROR) {
10130 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10131 "glGetProgramLocalParameterIivNV", arg0, arg1, arg3);
10132 }
10133 }
10134 @Override
10135 public void glGetProgramLocalParameterIuivNV(int arg0,int arg1,int[] arg2,int arg3)
10136 {
10137 checkContext();
10138 downstreamGL4bc.glGetProgramLocalParameterIuivNV(arg0,arg1,arg2,arg3);
10139 final int err = checkGLError();
10140 if (err != GL_NO_ERROR) {
10141 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10142 "glGetProgramLocalParameterIuivNV", arg0, arg1, arg3);
10143 }
10144 }
10145 @Override
10146 public void glGetProgramLocalParameterIuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10147 {
10148 checkContext();
10149 downstreamGL4bc.glGetProgramLocalParameterIuivNV(arg0,arg1,arg2);
10150 final int err = checkGLError();
10151 if (err != GL_NO_ERROR) {
10152 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10153 "glGetProgramLocalParameterIuivNV", arg0, arg1, arg2);
10154 }
10155 }
10156 @Override
10157 public void glGetProgramLocalParameterdvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
10158 {
10159 checkContext();
10160 downstreamGL4bc.glGetProgramLocalParameterdvARB(arg0,arg1,arg2);
10161 final int err = checkGLError();
10162 if (err != GL_NO_ERROR) {
10163 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
10164 "glGetProgramLocalParameterdvARB", arg0, arg1, arg2);
10165 }
10166 }
10167 @Override
10168 public void glGetProgramLocalParameterdvARB(int arg0,int arg1,double[] arg2,int arg3)
10169 {
10170 checkContext();
10171 downstreamGL4bc.glGetProgramLocalParameterdvARB(arg0,arg1,arg2,arg3);
10172 final int err = checkGLError();
10173 if (err != GL_NO_ERROR) {
10174 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
10175 "glGetProgramLocalParameterdvARB", arg0, arg1, arg3);
10176 }
10177 }
10178 @Override
10179 public void glGetProgramLocalParameterfvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
10180 {
10181 checkContext();
10182 downstreamGL4bc.glGetProgramLocalParameterfvARB(arg0,arg1,arg2);
10183 final int err = checkGLError();
10184 if (err != GL_NO_ERROR) {
10185 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10186 "glGetProgramLocalParameterfvARB", arg0, arg1, arg2);
10187 }
10188 }
10189 @Override
10190 public void glGetProgramLocalParameterfvARB(int arg0,int arg1,float[] arg2,int arg3)
10191 {
10192 checkContext();
10193 downstreamGL4bc.glGetProgramLocalParameterfvARB(arg0,arg1,arg2,arg3);
10194 final int err = checkGLError();
10195 if (err != GL_NO_ERROR) {
10196 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10197 "glGetProgramLocalParameterfvARB", arg0, arg1, arg3);
10198 }
10199 }
10200 @Override
10201 public void glGetProgramPipelineInfoLog(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10202 {
10203 checkContext();
10204 downstreamGL4bc.glGetProgramPipelineInfoLog(arg0,arg1,arg2,arg3,arg4,arg5);
10205 final int err = checkGLError();
10206 if (err != GL_NO_ERROR) {
10207 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10208 "glGetProgramPipelineInfoLog", arg0, arg1, arg3, arg5);
10209 }
10210 }
10211 @Override
10212 public void glGetProgramPipelineInfoLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10213 {
10214 checkContext();
10215 downstreamGL4bc.glGetProgramPipelineInfoLog(arg0,arg1,arg2,arg3);
10216 final int err = checkGLError();
10217 if (err != GL_NO_ERROR) {
10218 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10219 "glGetProgramPipelineInfoLog", arg0, arg1, arg2, arg3);
10220 }
10221 }
10222 @Override
10223 public void glGetProgramPipelineiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10224 {
10225 checkContext();
10226 downstreamGL4bc.glGetProgramPipelineiv(arg0,arg1,arg2);
10227 final int err = checkGLError();
10228 if (err != GL_NO_ERROR) {
10229 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10230 "glGetProgramPipelineiv", arg0, arg1, arg2);
10231 }
10232 }
10233 @Override
10234 public void glGetProgramPipelineiv(int arg0,int arg1,int[] arg2,int arg3)
10235 {
10236 checkContext();
10237 downstreamGL4bc.glGetProgramPipelineiv(arg0,arg1,arg2,arg3);
10238 final int err = checkGLError();
10239 if (err != GL_NO_ERROR) {
10240 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10241 "glGetProgramPipelineiv", arg0, arg1, arg3);
10242 }
10243 }
10244 @Override
10245 public int glGetProgramResourceIndex(int arg0,int arg1,java.nio.ByteBuffer arg2)
10246 {
10247 checkContext();
10248 int _res = downstreamGL4bc.glGetProgramResourceIndex(arg0,arg1,arg2);
10249 final int err = checkGLError();
10250 if (err != GL_NO_ERROR) {
10251 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
10252 "glGetProgramResourceIndex", arg0, arg1, arg2);
10253 }
10254 return _res;
10255 }
10256 @Override
10257 public int glGetProgramResourceIndex(int arg0,int arg1,byte[] arg2,int arg3)
10258 {
10259 checkContext();
10260 int _res = downstreamGL4bc.glGetProgramResourceIndex(arg0,arg1,arg2,arg3);
10261 final int err = checkGLError();
10262 if (err != GL_NO_ERROR) {
10263 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
10264 "glGetProgramResourceIndex", arg0, arg1, arg3);
10265 }
10266 return _res;
10267 }
10268 @Override
10269 public int glGetProgramResourceLocation(int arg0,int arg1,byte[] arg2,int arg3)
10270 {
10271 checkContext();
10272 int _res = downstreamGL4bc.glGetProgramResourceLocation(arg0,arg1,arg2,arg3);
10273 final int err = checkGLError();
10274 if (err != GL_NO_ERROR) {
10275 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
10276 "glGetProgramResourceLocation", arg0, arg1, arg3);
10277 }
10278 return _res;
10279 }
10280 @Override
10281 public int glGetProgramResourceLocation(int arg0,int arg1,java.nio.ByteBuffer arg2)
10282 {
10283 checkContext();
10284 int _res = downstreamGL4bc.glGetProgramResourceLocation(arg0,arg1,arg2);
10285 final int err = checkGLError();
10286 if (err != GL_NO_ERROR) {
10287 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
10288 "glGetProgramResourceLocation", arg0, arg1, arg2);
10289 }
10290 return _res;
10291 }
10292 @Override
10293 public int glGetProgramResourceLocationIndex(int arg0,int arg1,byte[] arg2,int arg3)
10294 {
10295 checkContext();
10296 int _res = downstreamGL4bc.glGetProgramResourceLocationIndex(arg0,arg1,arg2,arg3);
10297 final int err = checkGLError();
10298 if (err != GL_NO_ERROR) {
10299 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
10300 "glGetProgramResourceLocationIndex", arg0, arg1, arg3);
10301 }
10302 return _res;
10303 }
10304 @Override
10305 public int glGetProgramResourceLocationIndex(int arg0,int arg1,java.nio.ByteBuffer arg2)
10306 {
10307 checkContext();
10308 int _res = downstreamGL4bc.glGetProgramResourceLocationIndex(arg0,arg1,arg2);
10309 final int err = checkGLError();
10310 if (err != GL_NO_ERROR) {
10311 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
10312 "glGetProgramResourceLocationIndex", arg0, arg1, arg2);
10313 }
10314 return _res;
10315 }
10316 @Override
10317 public void glGetProgramResourceName(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,java.nio.ByteBuffer arg5)
10318 {
10319 checkContext();
10320 downstreamGL4bc.glGetProgramResourceName(arg0,arg1,arg2,arg3,arg4,arg5);
10321 final int err = checkGLError();
10322 if (err != GL_NO_ERROR) {
10323 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10324 "glGetProgramResourceName", arg0, arg1, arg2, arg3, arg4, arg5);
10325 }
10326 }
10327 @Override
10328 public void glGetProgramResourceName(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,byte[] arg6,int arg7)
10329 {
10330 checkContext();
10331 downstreamGL4bc.glGetProgramResourceName(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
10332 final int err = checkGLError();
10333 if (err != GL_NO_ERROR) {
10334 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10335 "glGetProgramResourceName", arg0, arg1, arg2, arg3, arg5, arg7);
10336 }
10337 }
10338 @Override
10339 public void glGetProgramResourceiv(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,int arg5,java.nio.IntBuffer arg6,java.nio.IntBuffer arg7)
10340 {
10341 checkContext();
10342 downstreamGL4bc.glGetProgramResourceiv(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
10343 final int err = checkGLError();
10344 if (err != GL_NO_ERROR) {
10345 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
10346 "glGetProgramResourceiv", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
10347 }
10348 }
10349 @Override
10350 public void glGetProgramResourceiv(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,int arg6,int[] arg7,int arg8,int[] arg9,int arg10)
10351 {
10352 checkContext();
10353 downstreamGL4bc.glGetProgramResourceiv(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
10354 final int err = checkGLError();
10355 if (err != GL_NO_ERROR) {
10356 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
10357 "glGetProgramResourceiv", arg0, arg1, arg2, arg3, arg5, arg6, arg8, arg10);
10358 }
10359 }
10360 @Override
10361 public void glGetProgramStageiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
10362 {
10363 checkContext();
10364 downstreamGL4bc.glGetProgramStageiv(arg0,arg1,arg2,arg3);
10365 final int err = checkGLError();
10366 if (err != GL_NO_ERROR) {
10367 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10368 "glGetProgramStageiv", arg0, arg1, arg2, arg3);
10369 }
10370 }
10371 @Override
10372 public void glGetProgramStageiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10373 {
10374 checkContext();
10375 downstreamGL4bc.glGetProgramStageiv(arg0,arg1,arg2,arg3,arg4);
10376 final int err = checkGLError();
10377 if (err != GL_NO_ERROR) {
10378 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10379 "glGetProgramStageiv", arg0, arg1, arg2, arg4);
10380 }
10381 }
10382 @Override
10383 public void glGetProgramStringARB(int arg0,int arg1,java.nio.Buffer arg2)
10384 {
10385 checkContext();
10386 downstreamGL4bc.glGetProgramStringARB(arg0,arg1,arg2);
10387 final int err = checkGLError();
10388 if (err != GL_NO_ERROR) {
10389 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
10390 "glGetProgramStringARB", arg0, arg1, arg2);
10391 }
10392 }
10393 @Override
10394 public void glGetProgramSubroutineParameteruivNV(int arg0,int arg1,int[] arg2,int arg3)
10395 {
10396 checkContext();
10397 downstreamGL4bc.glGetProgramSubroutineParameteruivNV(arg0,arg1,arg2,arg3);
10398 final int err = checkGLError();
10399 if (err != GL_NO_ERROR) {
10400 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10401 "glGetProgramSubroutineParameteruivNV", arg0, arg1, arg3);
10402 }
10403 }
10404 @Override
10405 public void glGetProgramSubroutineParameteruivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10406 {
10407 checkContext();
10408 downstreamGL4bc.glGetProgramSubroutineParameteruivNV(arg0,arg1,arg2);
10409 final int err = checkGLError();
10410 if (err != GL_NO_ERROR) {
10411 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10412 "glGetProgramSubroutineParameteruivNV", arg0, arg1, arg2);
10413 }
10414 }
10415 @Override
10416 public void glGetProgramiv(int arg0,int arg1,int[] arg2,int arg3)
10417 {
10418 checkContext();
10419 downstreamGL4bc.glGetProgramiv(arg0,arg1,arg2,arg3);
10420 final int err = checkGLError();
10421 if (err != GL_NO_ERROR) {
10422 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10423 "glGetProgramiv", arg0, arg1, arg3);
10424 }
10425 }
10426 @Override
10427 public void glGetProgramiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10428 {
10429 checkContext();
10430 downstreamGL4bc.glGetProgramiv(arg0,arg1,arg2);
10431 final int err = checkGLError();
10432 if (err != GL_NO_ERROR) {
10433 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10434 "glGetProgramiv", arg0, arg1, arg2);
10435 }
10436 }
10437 @Override
10438 public void glGetProgramivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
10439 {
10440 checkContext();
10441 downstreamGL4bc.glGetProgramivARB(arg0,arg1,arg2);
10442 final int err = checkGLError();
10443 if (err != GL_NO_ERROR) {
10444 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10445 "glGetProgramivARB", arg0, arg1, arg2);
10446 }
10447 }
10448 @Override
10449 public void glGetProgramivARB(int arg0,int arg1,int[] arg2,int arg3)
10450 {
10451 checkContext();
10452 downstreamGL4bc.glGetProgramivARB(arg0,arg1,arg2,arg3);
10453 final int err = checkGLError();
10454 if (err != GL_NO_ERROR) {
10455 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10456 "glGetProgramivARB", arg0, arg1, arg3);
10457 }
10458 }
10459 @Override
10460 public void glGetQueryBufferObjecti64v(int arg0,int arg1,int arg2,long arg3)
10461 {
10462 checkContext();
10463 downstreamGL4bc.glGetQueryBufferObjecti64v(arg0,arg1,arg2,arg3);
10464 final int err = checkGLError();
10465 if (err != GL_NO_ERROR) {
10466 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10467 "glGetQueryBufferObjecti64v", arg0, arg1, arg2, arg3);
10468 }
10469 }
10470 @Override
10471 public void glGetQueryBufferObjectiv(int arg0,int arg1,int arg2,long arg3)
10472 {
10473 checkContext();
10474 downstreamGL4bc.glGetQueryBufferObjectiv(arg0,arg1,arg2,arg3);
10475 final int err = checkGLError();
10476 if (err != GL_NO_ERROR) {
10477 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10478 "glGetQueryBufferObjectiv", arg0, arg1, arg2, arg3);
10479 }
10480 }
10481 @Override
10482 public void glGetQueryBufferObjectui64v(int arg0,int arg1,int arg2,long arg3)
10483 {
10484 checkContext();
10485 downstreamGL4bc.glGetQueryBufferObjectui64v(arg0,arg1,arg2,arg3);
10486 final int err = checkGLError();
10487 if (err != GL_NO_ERROR) {
10488 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10489 "glGetQueryBufferObjectui64v", arg0, arg1, arg2, arg3);
10490 }
10491 }
10492 @Override
10493 public void glGetQueryBufferObjectuiv(int arg0,int arg1,int arg2,long arg3)
10494 {
10495 checkContext();
10496 downstreamGL4bc.glGetQueryBufferObjectuiv(arg0,arg1,arg2,arg3);
10497 final int err = checkGLError();
10498 if (err != GL_NO_ERROR) {
10499 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10500 "glGetQueryBufferObjectuiv", arg0, arg1, arg2, arg3);
10501 }
10502 }
10503 @Override
10504 public void glGetQueryIndexediv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10505 {
10506 checkContext();
10507 downstreamGL4bc.glGetQueryIndexediv(arg0,arg1,arg2,arg3,arg4);
10508 final int err = checkGLError();
10509 if (err != GL_NO_ERROR) {
10510 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10511 "glGetQueryIndexediv", arg0, arg1, arg2, arg4);
10512 }
10513 }
10514 @Override
10515 public void glGetQueryIndexediv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
10516 {
10517 checkContext();
10518 downstreamGL4bc.glGetQueryIndexediv(arg0,arg1,arg2,arg3);
10519 final int err = checkGLError();
10520 if (err != GL_NO_ERROR) {
10521 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10522 "glGetQueryIndexediv", arg0, arg1, arg2, arg3);
10523 }
10524 }
10525 @Override
10526 public void glGetQueryObjecti64v(int arg0,int arg1,long[] arg2,int arg3)
10527 {
10528 checkContext();
10529 downstreamGL4bc.glGetQueryObjecti64v(arg0,arg1,arg2,arg3);
10530 final int err = checkGLError();
10531 if (err != GL_NO_ERROR) {
10532 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10533 "glGetQueryObjecti64v", arg0, arg1, arg3);
10534 }
10535 }
10536 @Override
10537 public void glGetQueryObjecti64v(int arg0,int arg1,java.nio.LongBuffer arg2)
10538 {
10539 checkContext();
10540 downstreamGL4bc.glGetQueryObjecti64v(arg0,arg1,arg2);
10541 final int err = checkGLError();
10542 if (err != GL_NO_ERROR) {
10543 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10544 "glGetQueryObjecti64v", arg0, arg1, arg2);
10545 }
10546 }
10547 @Override
10548 public void glGetQueryObjecti64vEXT(int arg0,int arg1,java.nio.LongBuffer arg2)
10549 {
10550 checkContext();
10551 downstreamGL4bc.glGetQueryObjecti64vEXT(arg0,arg1,arg2);
10552 final int err = checkGLError();
10553 if (err != GL_NO_ERROR) {
10554 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10555 "glGetQueryObjecti64vEXT", arg0, arg1, arg2);
10556 }
10557 }
10558 @Override
10559 public void glGetQueryObjecti64vEXT(int arg0,int arg1,long[] arg2,int arg3)
10560 {
10561 checkContext();
10562 downstreamGL4bc.glGetQueryObjecti64vEXT(arg0,arg1,arg2,arg3);
10563 final int err = checkGLError();
10564 if (err != GL_NO_ERROR) {
10565 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10566 "glGetQueryObjecti64vEXT", arg0, arg1, arg3);
10567 }
10568 }
10569 @Override
10570 public void glGetQueryObjectiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10571 {
10572 checkContext();
10573 downstreamGL4bc.glGetQueryObjectiv(arg0,arg1,arg2);
10574 final int err = checkGLError();
10575 if (err != GL_NO_ERROR) {
10576 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10577 "glGetQueryObjectiv", arg0, arg1, arg2);
10578 }
10579 }
10580 @Override
10581 public void glGetQueryObjectiv(int arg0,int arg1,int[] arg2,int arg3)
10582 {
10583 checkContext();
10584 downstreamGL4bc.glGetQueryObjectiv(arg0,arg1,arg2,arg3);
10585 final int err = checkGLError();
10586 if (err != GL_NO_ERROR) {
10587 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10588 "glGetQueryObjectiv", arg0, arg1, arg3);
10589 }
10590 }
10591 @Override
10592 public void glGetQueryObjectui64v(int arg0,int arg1,long[] arg2,int arg3)
10593 {
10594 checkContext();
10595 downstreamGL4bc.glGetQueryObjectui64v(arg0,arg1,arg2,arg3);
10596 final int err = checkGLError();
10597 if (err != GL_NO_ERROR) {
10598 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10599 "glGetQueryObjectui64v", arg0, arg1, arg3);
10600 }
10601 }
10602 @Override
10603 public void glGetQueryObjectui64v(int arg0,int arg1,java.nio.LongBuffer arg2)
10604 {
10605 checkContext();
10606 downstreamGL4bc.glGetQueryObjectui64v(arg0,arg1,arg2);
10607 final int err = checkGLError();
10608 if (err != GL_NO_ERROR) {
10609 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10610 "glGetQueryObjectui64v", arg0, arg1, arg2);
10611 }
10612 }
10613 @Override
10614 public void glGetQueryObjectui64vEXT(int arg0,int arg1,java.nio.LongBuffer arg2)
10615 {
10616 checkContext();
10617 downstreamGL4bc.glGetQueryObjectui64vEXT(arg0,arg1,arg2);
10618 final int err = checkGLError();
10619 if (err != GL_NO_ERROR) {
10620 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10621 "glGetQueryObjectui64vEXT", arg0, arg1, arg2);
10622 }
10623 }
10624 @Override
10625 public void glGetQueryObjectui64vEXT(int arg0,int arg1,long[] arg2,int arg3)
10626 {
10627 checkContext();
10628 downstreamGL4bc.glGetQueryObjectui64vEXT(arg0,arg1,arg2,arg3);
10629 final int err = checkGLError();
10630 if (err != GL_NO_ERROR) {
10631 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10632 "glGetQueryObjectui64vEXT", arg0, arg1, arg3);
10633 }
10634 }
10635 @Override
10636 public void glGetQueryObjectuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10637 {
10638 checkContext();
10639 downstreamGL4bc.glGetQueryObjectuiv(arg0,arg1,arg2);
10640 final int err = checkGLError();
10641 if (err != GL_NO_ERROR) {
10642 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10643 "glGetQueryObjectuiv", arg0, arg1, arg2);
10644 }
10645 }
10646 @Override
10647 public void glGetQueryObjectuiv(int arg0,int arg1,int[] arg2,int arg3)
10648 {
10649 checkContext();
10650 downstreamGL4bc.glGetQueryObjectuiv(arg0,arg1,arg2,arg3);
10651 final int err = checkGLError();
10652 if (err != GL_NO_ERROR) {
10653 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10654 "glGetQueryObjectuiv", arg0, arg1, arg3);
10655 }
10656 }
10657 @Override
10658 public void glGetQueryiv(int arg0,int arg1,int[] arg2,int arg3)
10659 {
10660 checkContext();
10661 downstreamGL4bc.glGetQueryiv(arg0,arg1,arg2,arg3);
10662 final int err = checkGLError();
10663 if (err != GL_NO_ERROR) {
10664 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10665 "glGetQueryiv", arg0, arg1, arg3);
10666 }
10667 }
10668 @Override
10669 public void glGetQueryiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10670 {
10671 checkContext();
10672 downstreamGL4bc.glGetQueryiv(arg0,arg1,arg2);
10673 final int err = checkGLError();
10674 if (err != GL_NO_ERROR) {
10675 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10676 "glGetQueryiv", arg0, arg1, arg2);
10677 }
10678 }
10679 @Override
10680 public void glGetRenderbufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
10681 {
10682 checkContext();
10683 downstreamGL4bc.glGetRenderbufferParameteriv(arg0,arg1,arg2,arg3);
10684 final int err = checkGLError();
10685 if (err != GL_NO_ERROR) {
10686 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10687 "glGetRenderbufferParameteriv", arg0, arg1, arg3);
10688 }
10689 }
10690 @Override
10691 public void glGetRenderbufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
10692 {
10693 checkContext();
10694 downstreamGL4bc.glGetRenderbufferParameteriv(arg0,arg1,arg2);
10695 final int err = checkGLError();
10696 if (err != GL_NO_ERROR) {
10697 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10698 "glGetRenderbufferParameteriv", arg0, arg1, arg2);
10699 }
10700 }
10701 @Override
10702 public void glGetSamplerParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
10703 {
10704 checkContext();
10705 downstreamGL4bc.glGetSamplerParameterIiv(arg0,arg1,arg2,arg3);
10706 final int err = checkGLError();
10707 if (err != GL_NO_ERROR) {
10708 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10709 "glGetSamplerParameterIiv", arg0, arg1, arg3);
10710 }
10711 }
10712 @Override
10713 public void glGetSamplerParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10714 {
10715 checkContext();
10716 downstreamGL4bc.glGetSamplerParameterIiv(arg0,arg1,arg2);
10717 final int err = checkGLError();
10718 if (err != GL_NO_ERROR) {
10719 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10720 "glGetSamplerParameterIiv", arg0, arg1, arg2);
10721 }
10722 }
10723 @Override
10724 public void glGetSamplerParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10725 {
10726 checkContext();
10727 downstreamGL4bc.glGetSamplerParameterIuiv(arg0,arg1,arg2);
10728 final int err = checkGLError();
10729 if (err != GL_NO_ERROR) {
10730 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10731 "glGetSamplerParameterIuiv", arg0, arg1, arg2);
10732 }
10733 }
10734 @Override
10735 public void glGetSamplerParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
10736 {
10737 checkContext();
10738 downstreamGL4bc.glGetSamplerParameterIuiv(arg0,arg1,arg2,arg3);
10739 final int err = checkGLError();
10740 if (err != GL_NO_ERROR) {
10741 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10742 "glGetSamplerParameterIuiv", arg0, arg1, arg3);
10743 }
10744 }
10745 @Override
10746 public void glGetSamplerParameterfv(int arg0,int arg1,float[] arg2,int arg3)
10747 {
10748 checkContext();
10749 downstreamGL4bc.glGetSamplerParameterfv(arg0,arg1,arg2,arg3);
10750 final int err = checkGLError();
10751 if (err != GL_NO_ERROR) {
10752 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10753 "glGetSamplerParameterfv", arg0, arg1, arg3);
10754 }
10755 }
10756 @Override
10757 public void glGetSamplerParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
10758 {
10759 checkContext();
10760 downstreamGL4bc.glGetSamplerParameterfv(arg0,arg1,arg2);
10761 final int err = checkGLError();
10762 if (err != GL_NO_ERROR) {
10763 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10764 "glGetSamplerParameterfv", arg0, arg1, arg2);
10765 }
10766 }
10767 @Override
10768 public void glGetSamplerParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
10769 {
10770 checkContext();
10771 downstreamGL4bc.glGetSamplerParameteriv(arg0,arg1,arg2);
10772 final int err = checkGLError();
10773 if (err != GL_NO_ERROR) {
10774 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10775 "glGetSamplerParameteriv", arg0, arg1, arg2);
10776 }
10777 }
10778 @Override
10779 public void glGetSamplerParameteriv(int arg0,int arg1,int[] arg2,int arg3)
10780 {
10781 checkContext();
10782 downstreamGL4bc.glGetSamplerParameteriv(arg0,arg1,arg2,arg3);
10783 final int err = checkGLError();
10784 if (err != GL_NO_ERROR) {
10785 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10786 "glGetSamplerParameteriv", arg0, arg1, arg3);
10787 }
10788 }
10789 @Override
10790 public void glGetSemaphoreParameterivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10791 {
10792 checkContext();
10793 downstreamGL4bc.glGetSemaphoreParameterivNV(arg0,arg1,arg2);
10794 final int err = checkGLError();
10795 if (err != GL_NO_ERROR) {
10796 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10797 "glGetSemaphoreParameterivNV", arg0, arg1, arg2);
10798 }
10799 }
10800 @Override
10801 public void glGetSemaphoreParameterivNV(int arg0,int arg1,int[] arg2,int arg3)
10802 {
10803 checkContext();
10804 downstreamGL4bc.glGetSemaphoreParameterivNV(arg0,arg1,arg2,arg3);
10805 final int err = checkGLError();
10806 if (err != GL_NO_ERROR) {
10807 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10808 "glGetSemaphoreParameterivNV", arg0, arg1, arg3);
10809 }
10810 }
10811 @Override
10812 public void glGetSemaphoreParameterui64vEXT(int arg0,int arg1,long[] arg2,int arg3)
10813 {
10814 checkContext();
10815 downstreamGL4bc.glGetSemaphoreParameterui64vEXT(arg0,arg1,arg2,arg3);
10816 final int err = checkGLError();
10817 if (err != GL_NO_ERROR) {
10818 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10819 "glGetSemaphoreParameterui64vEXT", arg0, arg1, arg3);
10820 }
10821 }
10822 @Override
10823 public void glGetSemaphoreParameterui64vEXT(int arg0,int arg1,java.nio.LongBuffer arg2)
10824 {
10825 checkContext();
10826 downstreamGL4bc.glGetSemaphoreParameterui64vEXT(arg0,arg1,arg2);
10827 final int err = checkGLError();
10828 if (err != GL_NO_ERROR) {
10829 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10830 "glGetSemaphoreParameterui64vEXT", arg0, arg1, arg2);
10831 }
10832 }
10833 @Override
10834 public void glGetSeparableFilter(int arg0,int arg1,int arg2,java.nio.Buffer arg3,java.nio.Buffer arg4,java.nio.Buffer arg5)
10835 {
10836 checkContext();
10837 downstreamGL4bc.glGetSeparableFilter(arg0,arg1,arg2,arg3,arg4,arg5);
10838 final int err = checkGLError();
10839 if (err != GL_NO_ERROR) {
10840 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.Buffer> %s, <java.nio.Buffer> %s)",
10841 "glGetSeparableFilter", arg0, arg1, arg2, arg3, arg4, arg5);
10842 }
10843 }
10844 @Override
10845 public void glGetSeparableFilter(int arg0,int arg1,int arg2,long arg3,long arg4,long arg5)
10846 {
10847 checkContext();
10848 downstreamGL4bc.glGetSeparableFilter(arg0,arg1,arg2,arg3,arg4,arg5);
10849 final int err = checkGLError();
10850 if (err != GL_NO_ERROR) {
10851 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
10852 "glGetSeparableFilter", arg0, arg1, arg2, arg3, arg4, arg5);
10853 }
10854 }
10855 @Override
10856 public void glGetShaderInfoLog(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10857 {
10858 checkContext();
10859 downstreamGL4bc.glGetShaderInfoLog(arg0,arg1,arg2,arg3,arg4,arg5);
10860 final int err = checkGLError();
10861 if (err != GL_NO_ERROR) {
10862 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10863 "glGetShaderInfoLog", arg0, arg1, arg3, arg5);
10864 }
10865 }
10866 @Override
10867 public void glGetShaderInfoLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10868 {
10869 checkContext();
10870 downstreamGL4bc.glGetShaderInfoLog(arg0,arg1,arg2,arg3);
10871 final int err = checkGLError();
10872 if (err != GL_NO_ERROR) {
10873 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10874 "glGetShaderInfoLog", arg0, arg1, arg2, arg3);
10875 }
10876 }
10877 @Override
10878 public void glGetShaderPrecisionFormat(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3)
10879 {
10880 checkContext();
10881 downstreamGL4bc.glGetShaderPrecisionFormat(arg0,arg1,arg2,arg3);
10882 final int err = checkGLError();
10883 if (err != GL_NO_ERROR) {
10884 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
10885 "glGetShaderPrecisionFormat", arg0, arg1, arg2, arg3);
10886 }
10887 }
10888 @Override
10889 public void glGetShaderPrecisionFormat(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5)
10890 {
10891 checkContext();
10892 downstreamGL4bc.glGetShaderPrecisionFormat(arg0,arg1,arg2,arg3,arg4,arg5);
10893 final int err = checkGLError();
10894 if (err != GL_NO_ERROR) {
10895 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
10896 "glGetShaderPrecisionFormat", arg0, arg1, arg3, arg5);
10897 }
10898 }
10899 @Override
10900 public void glGetShaderSource(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10901 {
10902 checkContext();
10903 downstreamGL4bc.glGetShaderSource(arg0,arg1,arg2,arg3);
10904 final int err = checkGLError();
10905 if (err != GL_NO_ERROR) {
10906 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10907 "glGetShaderSource", arg0, arg1, arg2, arg3);
10908 }
10909 }
10910 @Override
10911 public void glGetShaderSource(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10912 {
10913 checkContext();
10914 downstreamGL4bc.glGetShaderSource(arg0,arg1,arg2,arg3,arg4,arg5);
10915 final int err = checkGLError();
10916 if (err != GL_NO_ERROR) {
10917 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10918 "glGetShaderSource", arg0, arg1, arg3, arg5);
10919 }
10920 }
10921 @Override
10922 public void glGetShaderSourceARB(long arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10923 {
10924 checkContext();
10925 downstreamGL4bc.glGetShaderSourceARB(arg0,arg1,arg2,arg3,arg4,arg5);
10926 final int err = checkGLError();
10927 if (err != GL_NO_ERROR) {
10928 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10929 "glGetShaderSourceARB", arg0, arg1, arg3, arg5);
10930 }
10931 }
10932 @Override
10933 public void glGetShaderSourceARB(long arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10934 {
10935 checkContext();
10936 downstreamGL4bc.glGetShaderSourceARB(arg0,arg1,arg2,arg3);
10937 final int err = checkGLError();
10938 if (err != GL_NO_ERROR) {
10939 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10940 "glGetShaderSourceARB", arg0, arg1, arg2, arg3);
10941 }
10942 }
10943 @Override
10944 public void glGetShaderiv(int arg0,int arg1,int[] arg2,int arg3)
10945 {
10946 checkContext();
10947 downstreamGL4bc.glGetShaderiv(arg0,arg1,arg2,arg3);
10948 final int err = checkGLError();
10949 if (err != GL_NO_ERROR) {
10950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10951 "glGetShaderiv", arg0, arg1, arg3);
10952 }
10953 }
10954 @Override
10955 public void glGetShaderiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10956 {
10957 checkContext();
10958 downstreamGL4bc.glGetShaderiv(arg0,arg1,arg2);
10959 final int err = checkGLError();
10960 if (err != GL_NO_ERROR) {
10961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10962 "glGetShaderiv", arg0, arg1, arg2);
10963 }
10964 }
10965 @Override
10966 public void glGetShadingRateImagePaletteNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10967 {
10968 checkContext();
10969 downstreamGL4bc.glGetShadingRateImagePaletteNV(arg0,arg1,arg2);
10970 final int err = checkGLError();
10971 if (err != GL_NO_ERROR) {
10972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10973 "glGetShadingRateImagePaletteNV", arg0, arg1, arg2);
10974 }
10975 }
10976 @Override
10977 public void glGetShadingRateImagePaletteNV(int arg0,int arg1,int[] arg2,int arg3)
10978 {
10979 checkContext();
10980 downstreamGL4bc.glGetShadingRateImagePaletteNV(arg0,arg1,arg2,arg3);
10981 final int err = checkGLError();
10982 if (err != GL_NO_ERROR) {
10983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10984 "glGetShadingRateImagePaletteNV", arg0, arg1, arg3);
10985 }
10986 }
10987 @Override
10988 public void glGetShadingRateSampleLocationivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10989 {
10990 checkContext();
10991 downstreamGL4bc.glGetShadingRateSampleLocationivNV(arg0,arg1,arg2,arg3,arg4);
10992 final int err = checkGLError();
10993 if (err != GL_NO_ERROR) {
10994 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10995 "glGetShadingRateSampleLocationivNV", arg0, arg1, arg2, arg4);
10996 }
10997 }
10998 @Override
10999 public void glGetShadingRateSampleLocationivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11000 {
11001 checkContext();
11002 downstreamGL4bc.glGetShadingRateSampleLocationivNV(arg0,arg1,arg2,arg3);
11003 final int err = checkGLError();
11004 if (err != GL_NO_ERROR) {
11005 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11006 "glGetShadingRateSampleLocationivNV", arg0, arg1, arg2, arg3);
11007 }
11008 }
11009 @Override
11010 public short glGetStageIndexNV(int arg0)
11011 {
11012 checkContext();
11013 short _res = downstreamGL4bc.glGetStageIndexNV(arg0);
11014 final int err = checkGLError();
11015 if (err != GL_NO_ERROR) {
11016 writeGLError(err, "%s(<int> 0x%X)",
11017 "glGetStageIndexNV", arg0);
11018 }
11019 return _res;
11020 }
11021 @Override
11022 public java.lang.String glGetString(int arg0)
11023 {
11024 checkContext();
11025 java.lang.String _res = downstreamGL4bc.glGetString(arg0);
11026 final int err = checkGLError();
11027 if (err != GL_NO_ERROR) {
11028 writeGLError(err, "%s(<int> 0x%X)",
11029 "glGetString", arg0);
11030 }
11031 return _res;
11032 }
11033 @Override
11034 public java.lang.String glGetStringi(int arg0,int arg1)
11035 {
11036 checkContext();
11037 java.lang.String _res = downstreamGL4bc.glGetStringi(arg0,arg1);
11038 final int err = checkGLError();
11039 if (err != GL_NO_ERROR) {
11040 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11041 "glGetStringi", arg0, arg1);
11042 }
11043 return _res;
11044 }
11045 @Override
11046 public int glGetSubroutineIndex(int arg0,int arg1,java.lang.String arg2)
11047 {
11048 checkContext();
11049 int _res = downstreamGL4bc.glGetSubroutineIndex(arg0,arg1,arg2);
11050 final int err = checkGLError();
11051 if (err != GL_NO_ERROR) {
11052 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
11053 "glGetSubroutineIndex", arg0, arg1, arg2);
11054 }
11055 return _res;
11056 }
11057 @Override
11058 public int glGetSubroutineUniformLocation(int arg0,int arg1,java.lang.String arg2)
11059 {
11060 checkContext();
11061 int _res = downstreamGL4bc.glGetSubroutineUniformLocation(arg0,arg1,arg2);
11062 final int err = checkGLError();
11063 if (err != GL_NO_ERROR) {
11064 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
11065 "glGetSubroutineUniformLocation", arg0, arg1, arg2);
11066 }
11067 return _res;
11068 }
11069 @Override
11070 public void glGetSynciv(long arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
11071 {
11072 checkContext();
11073 downstreamGL4bc.glGetSynciv(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
11074 final int err = checkGLError();
11075 if (err != GL_NO_ERROR) {
11076 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
11077 "glGetSynciv", arg0, arg1, arg2, arg4, arg6);
11078 }
11079 }
11080 @Override
11081 public void glGetSynciv(long arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
11082 {
11083 checkContext();
11084 downstreamGL4bc.glGetSynciv(arg0,arg1,arg2,arg3,arg4);
11085 final int err = checkGLError();
11086 if (err != GL_NO_ERROR) {
11087 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
11088 "glGetSynciv", arg0, arg1, arg2, arg3, arg4);
11089 }
11090 }
11091 @Override
11092 public void glGetTexEnvfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11093 {
11094 checkContext();
11095 downstreamGL4bc.glGetTexEnvfv(arg0,arg1,arg2);
11096 final int err = checkGLError();
11097 if (err != GL_NO_ERROR) {
11098 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11099 "glGetTexEnvfv", arg0, arg1, arg2);
11100 }
11101 }
11102 @Override
11103 public void glGetTexEnvfv(int arg0,int arg1,float[] arg2,int arg3)
11104 {
11105 checkContext();
11106 downstreamGL4bc.glGetTexEnvfv(arg0,arg1,arg2,arg3);
11107 final int err = checkGLError();
11108 if (err != GL_NO_ERROR) {
11109 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11110 "glGetTexEnvfv", arg0, arg1, arg3);
11111 }
11112 }
11113 @Override
11114 public void glGetTexEnviv(int arg0,int arg1,int[] arg2,int arg3)
11115 {
11116 checkContext();
11117 downstreamGL4bc.glGetTexEnviv(arg0,arg1,arg2,arg3);
11118 final int err = checkGLError();
11119 if (err != GL_NO_ERROR) {
11120 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11121 "glGetTexEnviv", arg0, arg1, arg3);
11122 }
11123 }
11124 @Override
11125 public void glGetTexEnviv(int arg0,int arg1,java.nio.IntBuffer arg2)
11126 {
11127 checkContext();
11128 downstreamGL4bc.glGetTexEnviv(arg0,arg1,arg2);
11129 final int err = checkGLError();
11130 if (err != GL_NO_ERROR) {
11131 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11132 "glGetTexEnviv", arg0, arg1, arg2);
11133 }
11134 }
11135 @Override
11136 public void glGetTexGendv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
11137 {
11138 checkContext();
11139 downstreamGL4bc.glGetTexGendv(arg0,arg1,arg2);
11140 final int err = checkGLError();
11141 if (err != GL_NO_ERROR) {
11142 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
11143 "glGetTexGendv", arg0, arg1, arg2);
11144 }
11145 }
11146 @Override
11147 public void glGetTexGendv(int arg0,int arg1,double[] arg2,int arg3)
11148 {
11149 checkContext();
11150 downstreamGL4bc.glGetTexGendv(arg0,arg1,arg2,arg3);
11151 final int err = checkGLError();
11152 if (err != GL_NO_ERROR) {
11153 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
11154 "glGetTexGendv", arg0, arg1, arg3);
11155 }
11156 }
11157 @Override
11158 public void glGetTexGenfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11159 {
11160 checkContext();
11161 downstreamGL4bc.glGetTexGenfv(arg0,arg1,arg2);
11162 final int err = checkGLError();
11163 if (err != GL_NO_ERROR) {
11164 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11165 "glGetTexGenfv", arg0, arg1, arg2);
11166 }
11167 }
11168 @Override
11169 public void glGetTexGenfv(int arg0,int arg1,float[] arg2,int arg3)
11170 {
11171 checkContext();
11172 downstreamGL4bc.glGetTexGenfv(arg0,arg1,arg2,arg3);
11173 final int err = checkGLError();
11174 if (err != GL_NO_ERROR) {
11175 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11176 "glGetTexGenfv", arg0, arg1, arg3);
11177 }
11178 }
11179 @Override
11180 public void glGetTexGeniv(int arg0,int arg1,int[] arg2,int arg3)
11181 {
11182 checkContext();
11183 downstreamGL4bc.glGetTexGeniv(arg0,arg1,arg2,arg3);
11184 final int err = checkGLError();
11185 if (err != GL_NO_ERROR) {
11186 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11187 "glGetTexGeniv", arg0, arg1, arg3);
11188 }
11189 }
11190 @Override
11191 public void glGetTexGeniv(int arg0,int arg1,java.nio.IntBuffer arg2)
11192 {
11193 checkContext();
11194 downstreamGL4bc.glGetTexGeniv(arg0,arg1,arg2);
11195 final int err = checkGLError();
11196 if (err != GL_NO_ERROR) {
11197 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11198 "glGetTexGeniv", arg0, arg1, arg2);
11199 }
11200 }
11201 @Override
11202 public void glGetTexImage(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
11203 {
11204 checkContext();
11205 downstreamGL4bc.glGetTexImage(arg0,arg1,arg2,arg3,arg4);
11206 final int err = checkGLError();
11207 if (err != GL_NO_ERROR) {
11208 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
11209 "glGetTexImage", arg0, arg1, arg2, arg3, arg4);
11210 }
11211 }
11212 @Override
11213 public void glGetTexImage(int arg0,int arg1,int arg2,int arg3,long arg4)
11214 {
11215 checkContext();
11216 downstreamGL4bc.glGetTexImage(arg0,arg1,arg2,arg3,arg4);
11217 final int err = checkGLError();
11218 if (err != GL_NO_ERROR) {
11219 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
11220 "glGetTexImage", arg0, arg1, arg2, arg3, arg4);
11221 }
11222 }
11223 @Override
11224 public void glGetTexLevelParameterfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
11225 {
11226 checkContext();
11227 downstreamGL4bc.glGetTexLevelParameterfv(arg0,arg1,arg2,arg3,arg4);
11228 final int err = checkGLError();
11229 if (err != GL_NO_ERROR) {
11230 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11231 "glGetTexLevelParameterfv", arg0, arg1, arg2, arg4);
11232 }
11233 }
11234 @Override
11235 public void glGetTexLevelParameterfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
11236 {
11237 checkContext();
11238 downstreamGL4bc.glGetTexLevelParameterfv(arg0,arg1,arg2,arg3);
11239 final int err = checkGLError();
11240 if (err != GL_NO_ERROR) {
11241 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11242 "glGetTexLevelParameterfv", arg0, arg1, arg2, arg3);
11243 }
11244 }
11245 @Override
11246 public void glGetTexLevelParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11247 {
11248 checkContext();
11249 downstreamGL4bc.glGetTexLevelParameteriv(arg0,arg1,arg2,arg3,arg4);
11250 final int err = checkGLError();
11251 if (err != GL_NO_ERROR) {
11252 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11253 "glGetTexLevelParameteriv", arg0, arg1, arg2, arg4);
11254 }
11255 }
11256 @Override
11257 public void glGetTexLevelParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11258 {
11259 checkContext();
11260 downstreamGL4bc.glGetTexLevelParameteriv(arg0,arg1,arg2,arg3);
11261 final int err = checkGLError();
11262 if (err != GL_NO_ERROR) {
11263 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11264 "glGetTexLevelParameteriv", arg0, arg1, arg2, arg3);
11265 }
11266 }
11267 @Override
11268 public void glGetTexParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
11269 {
11270 checkContext();
11271 downstreamGL4bc.glGetTexParameterIiv(arg0,arg1,arg2,arg3);
11272 final int err = checkGLError();
11273 if (err != GL_NO_ERROR) {
11274 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11275 "glGetTexParameterIiv", arg0, arg1, arg3);
11276 }
11277 }
11278 @Override
11279 public void glGetTexParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11280 {
11281 checkContext();
11282 downstreamGL4bc.glGetTexParameterIiv(arg0,arg1,arg2);
11283 final int err = checkGLError();
11284 if (err != GL_NO_ERROR) {
11285 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11286 "glGetTexParameterIiv", arg0, arg1, arg2);
11287 }
11288 }
11289 @Override
11290 public void glGetTexParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11291 {
11292 checkContext();
11293 downstreamGL4bc.glGetTexParameterIuiv(arg0,arg1,arg2);
11294 final int err = checkGLError();
11295 if (err != GL_NO_ERROR) {
11296 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11297 "glGetTexParameterIuiv", arg0, arg1, arg2);
11298 }
11299 }
11300 @Override
11301 public void glGetTexParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
11302 {
11303 checkContext();
11304 downstreamGL4bc.glGetTexParameterIuiv(arg0,arg1,arg2,arg3);
11305 final int err = checkGLError();
11306 if (err != GL_NO_ERROR) {
11307 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11308 "glGetTexParameterIuiv", arg0, arg1, arg3);
11309 }
11310 }
11311 @Override
11312 public void glGetTexParameterfv(int arg0,int arg1,float[] arg2,int arg3)
11313 {
11314 checkContext();
11315 downstreamGL4bc.glGetTexParameterfv(arg0,arg1,arg2,arg3);
11316 final int err = checkGLError();
11317 if (err != GL_NO_ERROR) {
11318 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11319 "glGetTexParameterfv", arg0, arg1, arg3);
11320 }
11321 }
11322 @Override
11323 public void glGetTexParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11324 {
11325 checkContext();
11326 downstreamGL4bc.glGetTexParameterfv(arg0,arg1,arg2);
11327 final int err = checkGLError();
11328 if (err != GL_NO_ERROR) {
11329 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11330 "glGetTexParameterfv", arg0, arg1, arg2);
11331 }
11332 }
11333 @Override
11334 public void glGetTexParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
11335 {
11336 checkContext();
11337 downstreamGL4bc.glGetTexParameteriv(arg0,arg1,arg2);
11338 final int err = checkGLError();
11339 if (err != GL_NO_ERROR) {
11340 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11341 "glGetTexParameteriv", arg0, arg1, arg2);
11342 }
11343 }
11344 @Override
11345 public void glGetTexParameteriv(int arg0,int arg1,int[] arg2,int arg3)
11346 {
11347 checkContext();
11348 downstreamGL4bc.glGetTexParameteriv(arg0,arg1,arg2,arg3);
11349 final int err = checkGLError();
11350 if (err != GL_NO_ERROR) {
11351 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11352 "glGetTexParameteriv", arg0, arg1, arg3);
11353 }
11354 }
11355 @Override
11356 public long glGetTextureHandleARB(int arg0)
11357 {
11358 checkContext();
11359 long _res = downstreamGL4bc.glGetTextureHandleARB(arg0);
11360 final int err = checkGLError();
11361 if (err != GL_NO_ERROR) {
11362 writeGLError(err, "%s(<int> 0x%X)",
11363 "glGetTextureHandleARB", arg0);
11364 }
11365 return _res;
11366 }
11367 @Override
11368 public void glGetTextureImage(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
11369 {
11370 checkContext();
11371 downstreamGL4bc.glGetTextureImage(arg0,arg1,arg2,arg3,arg4,arg5);
11372 final int err = checkGLError();
11373 if (err != GL_NO_ERROR) {
11374 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
11375 "glGetTextureImage", arg0, arg1, arg2, arg3, arg4, arg5);
11376 }
11377 }
11378 @Override
11379 public void glGetTextureImageEXT(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
11380 {
11381 checkContext();
11382 downstreamGL4bc.glGetTextureImageEXT(arg0,arg1,arg2,arg3,arg4,arg5);
11383 final int err = checkGLError();
11384 if (err != GL_NO_ERROR) {
11385 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
11386 "glGetTextureImageEXT", arg0, arg1, arg2, arg3, arg4, arg5);
11387 }
11388 }
11389 @Override
11390 public void glGetTextureLevelParameterfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
11391 {
11392 checkContext();
11393 downstreamGL4bc.glGetTextureLevelParameterfv(arg0,arg1,arg2,arg3,arg4);
11394 final int err = checkGLError();
11395 if (err != GL_NO_ERROR) {
11396 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11397 "glGetTextureLevelParameterfv", arg0, arg1, arg2, arg4);
11398 }
11399 }
11400 @Override
11401 public void glGetTextureLevelParameterfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
11402 {
11403 checkContext();
11404 downstreamGL4bc.glGetTextureLevelParameterfv(arg0,arg1,arg2,arg3);
11405 final int err = checkGLError();
11406 if (err != GL_NO_ERROR) {
11407 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11408 "glGetTextureLevelParameterfv", arg0, arg1, arg2, arg3);
11409 }
11410 }
11411 @Override
11412 public void glGetTextureLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
11413 {
11414 checkContext();
11415 downstreamGL4bc.glGetTextureLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
11416 final int err = checkGLError();
11417 if (err != GL_NO_ERROR) {
11418 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11419 "glGetTextureLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg4);
11420 }
11421 }
11422 @Override
11423 public void glGetTextureLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
11424 {
11425 checkContext();
11426 downstreamGL4bc.glGetTextureLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
11427 final int err = checkGLError();
11428 if (err != GL_NO_ERROR) {
11429 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11430 "glGetTextureLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg5);
11431 }
11432 }
11433 @Override
11434 public void glGetTextureLevelParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11435 {
11436 checkContext();
11437 downstreamGL4bc.glGetTextureLevelParameteriv(arg0,arg1,arg2,arg3,arg4);
11438 final int err = checkGLError();
11439 if (err != GL_NO_ERROR) {
11440 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11441 "glGetTextureLevelParameteriv", arg0, arg1, arg2, arg4);
11442 }
11443 }
11444 @Override
11445 public void glGetTextureLevelParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11446 {
11447 checkContext();
11448 downstreamGL4bc.glGetTextureLevelParameteriv(arg0,arg1,arg2,arg3);
11449 final int err = checkGLError();
11450 if (err != GL_NO_ERROR) {
11451 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11452 "glGetTextureLevelParameteriv", arg0, arg1, arg2, arg3);
11453 }
11454 }
11455 @Override
11456 public void glGetTextureLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
11457 {
11458 checkContext();
11459 downstreamGL4bc.glGetTextureLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
11460 final int err = checkGLError();
11461 if (err != GL_NO_ERROR) {
11462 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11463 "glGetTextureLevelParameterivEXT", arg0, arg1, arg2, arg3, arg5);
11464 }
11465 }
11466 @Override
11467 public void glGetTextureLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
11468 {
11469 checkContext();
11470 downstreamGL4bc.glGetTextureLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4);
11471 final int err = checkGLError();
11472 if (err != GL_NO_ERROR) {
11473 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11474 "glGetTextureLevelParameterivEXT", arg0, arg1, arg2, arg3, arg4);
11475 }
11476 }
11477 @Override
11478 public void glGetTextureParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
11479 {
11480 checkContext();
11481 downstreamGL4bc.glGetTextureParameterIiv(arg0,arg1,arg2,arg3);
11482 final int err = checkGLError();
11483 if (err != GL_NO_ERROR) {
11484 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11485 "glGetTextureParameterIiv", arg0, arg1, arg3);
11486 }
11487 }
11488 @Override
11489 public void glGetTextureParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11490 {
11491 checkContext();
11492 downstreamGL4bc.glGetTextureParameterIiv(arg0,arg1,arg2);
11493 final int err = checkGLError();
11494 if (err != GL_NO_ERROR) {
11495 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11496 "glGetTextureParameterIiv", arg0, arg1, arg2);
11497 }
11498 }
11499 @Override
11500 public void glGetTextureParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11501 {
11502 checkContext();
11503 downstreamGL4bc.glGetTextureParameterIivEXT(arg0,arg1,arg2,arg3);
11504 final int err = checkGLError();
11505 if (err != GL_NO_ERROR) {
11506 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11507 "glGetTextureParameterIivEXT", arg0, arg1, arg2, arg3);
11508 }
11509 }
11510 @Override
11511 public void glGetTextureParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11512 {
11513 checkContext();
11514 downstreamGL4bc.glGetTextureParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
11515 final int err = checkGLError();
11516 if (err != GL_NO_ERROR) {
11517 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11518 "glGetTextureParameterIivEXT", arg0, arg1, arg2, arg4);
11519 }
11520 }
11521 @Override
11522 public void glGetTextureParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11523 {
11524 checkContext();
11525 downstreamGL4bc.glGetTextureParameterIuiv(arg0,arg1,arg2);
11526 final int err = checkGLError();
11527 if (err != GL_NO_ERROR) {
11528 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11529 "glGetTextureParameterIuiv", arg0, arg1, arg2);
11530 }
11531 }
11532 @Override
11533 public void glGetTextureParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
11534 {
11535 checkContext();
11536 downstreamGL4bc.glGetTextureParameterIuiv(arg0,arg1,arg2,arg3);
11537 final int err = checkGLError();
11538 if (err != GL_NO_ERROR) {
11539 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11540 "glGetTextureParameterIuiv", arg0, arg1, arg3);
11541 }
11542 }
11543 @Override
11544 public void glGetTextureParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11545 {
11546 checkContext();
11547 downstreamGL4bc.glGetTextureParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
11548 final int err = checkGLError();
11549 if (err != GL_NO_ERROR) {
11550 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11551 "glGetTextureParameterIuivEXT", arg0, arg1, arg2, arg4);
11552 }
11553 }
11554 @Override
11555 public void glGetTextureParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11556 {
11557 checkContext();
11558 downstreamGL4bc.glGetTextureParameterIuivEXT(arg0,arg1,arg2,arg3);
11559 final int err = checkGLError();
11560 if (err != GL_NO_ERROR) {
11561 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11562 "glGetTextureParameterIuivEXT", arg0, arg1, arg2, arg3);
11563 }
11564 }
11565 @Override
11566 public void glGetTextureParameterfv(int arg0,int arg1,float[] arg2,int arg3)
11567 {
11568 checkContext();
11569 downstreamGL4bc.glGetTextureParameterfv(arg0,arg1,arg2,arg3);
11570 final int err = checkGLError();
11571 if (err != GL_NO_ERROR) {
11572 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11573 "glGetTextureParameterfv", arg0, arg1, arg3);
11574 }
11575 }
11576 @Override
11577 public void glGetTextureParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11578 {
11579 checkContext();
11580 downstreamGL4bc.glGetTextureParameterfv(arg0,arg1,arg2);
11581 final int err = checkGLError();
11582 if (err != GL_NO_ERROR) {
11583 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11584 "glGetTextureParameterfv", arg0, arg1, arg2);
11585 }
11586 }
11587 @Override
11588 public void glGetTextureParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
11589 {
11590 checkContext();
11591 downstreamGL4bc.glGetTextureParameterfvEXT(arg0,arg1,arg2,arg3);
11592 final int err = checkGLError();
11593 if (err != GL_NO_ERROR) {
11594 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11595 "glGetTextureParameterfvEXT", arg0, arg1, arg2, arg3);
11596 }
11597 }
11598 @Override
11599 public void glGetTextureParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
11600 {
11601 checkContext();
11602 downstreamGL4bc.glGetTextureParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
11603 final int err = checkGLError();
11604 if (err != GL_NO_ERROR) {
11605 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11606 "glGetTextureParameterfvEXT", arg0, arg1, arg2, arg4);
11607 }
11608 }
11609 @Override
11610 public void glGetTextureParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
11611 {
11612 checkContext();
11613 downstreamGL4bc.glGetTextureParameteriv(arg0,arg1,arg2);
11614 final int err = checkGLError();
11615 if (err != GL_NO_ERROR) {
11616 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11617 "glGetTextureParameteriv", arg0, arg1, arg2);
11618 }
11619 }
11620 @Override
11621 public void glGetTextureParameteriv(int arg0,int arg1,int[] arg2,int arg3)
11622 {
11623 checkContext();
11624 downstreamGL4bc.glGetTextureParameteriv(arg0,arg1,arg2,arg3);
11625 final int err = checkGLError();
11626 if (err != GL_NO_ERROR) {
11627 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11628 "glGetTextureParameteriv", arg0, arg1, arg3);
11629 }
11630 }
11631 @Override
11632 public void glGetTextureParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11633 {
11634 checkContext();
11635 downstreamGL4bc.glGetTextureParameterivEXT(arg0,arg1,arg2,arg3);
11636 final int err = checkGLError();
11637 if (err != GL_NO_ERROR) {
11638 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11639 "glGetTextureParameterivEXT", arg0, arg1, arg2, arg3);
11640 }
11641 }
11642 @Override
11643 public void glGetTextureParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11644 {
11645 checkContext();
11646 downstreamGL4bc.glGetTextureParameterivEXT(arg0,arg1,arg2,arg3,arg4);
11647 final int err = checkGLError();
11648 if (err != GL_NO_ERROR) {
11649 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11650 "glGetTextureParameterivEXT", arg0, arg1, arg2, arg4);
11651 }
11652 }
11653 @Override
11654 public long glGetTextureSamplerHandleARB(int arg0,int arg1)
11655 {
11656 checkContext();
11657 long _res = downstreamGL4bc.glGetTextureSamplerHandleARB(arg0,arg1);
11658 final int err = checkGLError();
11659 if (err != GL_NO_ERROR) {
11660 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11661 "glGetTextureSamplerHandleARB", arg0, arg1);
11662 }
11663 return _res;
11664 }
11665 @Override
11666 public void glGetTextureSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
11667 {
11668 checkContext();
11669 downstreamGL4bc.glGetTextureSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
11670 final int err = checkGLError();
11671 if (err != GL_NO_ERROR) {
11672 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
11673 "glGetTextureSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
11674 }
11675 }
11676 @Override
11677 public void glGetTransformFeedbackVarying(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
11678 {
11679 checkContext();
11680 downstreamGL4bc.glGetTransformFeedbackVarying(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
11681 final int err = checkGLError();
11682 if (err != GL_NO_ERROR) {
11683 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
11684 "glGetTransformFeedbackVarying", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
11685 }
11686 }
11687 @Override
11688 public void glGetTransformFeedbackVarying(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
11689 {
11690 checkContext();
11691 downstreamGL4bc.glGetTransformFeedbackVarying(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
11692 final int err = checkGLError();
11693 if (err != GL_NO_ERROR) {
11694 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
11695 "glGetTransformFeedbackVarying", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
11696 }
11697 }
11698 @Override
11699 public void glGetTransformFeedbacki64_v(int arg0,int arg1,int arg2,long[] arg3,int arg4)
11700 {
11701 checkContext();
11702 downstreamGL4bc.glGetTransformFeedbacki64_v(arg0,arg1,arg2,arg3,arg4);
11703 final int err = checkGLError();
11704 if (err != GL_NO_ERROR) {
11705 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11706 "glGetTransformFeedbacki64_v", arg0, arg1, arg2, arg4);
11707 }
11708 }
11709 @Override
11710 public void glGetTransformFeedbacki64_v(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
11711 {
11712 checkContext();
11713 downstreamGL4bc.glGetTransformFeedbacki64_v(arg0,arg1,arg2,arg3);
11714 final int err = checkGLError();
11715 if (err != GL_NO_ERROR) {
11716 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11717 "glGetTransformFeedbacki64_v", arg0, arg1, arg2, arg3);
11718 }
11719 }
11720 @Override
11721 public void glGetTransformFeedbacki_v(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11722 {
11723 checkContext();
11724 downstreamGL4bc.glGetTransformFeedbacki_v(arg0,arg1,arg2,arg3,arg4);
11725 final int err = checkGLError();
11726 if (err != GL_NO_ERROR) {
11727 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11728 "glGetTransformFeedbacki_v", arg0, arg1, arg2, arg4);
11729 }
11730 }
11731 @Override
11732 public void glGetTransformFeedbacki_v(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11733 {
11734 checkContext();
11735 downstreamGL4bc.glGetTransformFeedbacki_v(arg0,arg1,arg2,arg3);
11736 final int err = checkGLError();
11737 if (err != GL_NO_ERROR) {
11738 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11739 "glGetTransformFeedbacki_v", arg0, arg1, arg2, arg3);
11740 }
11741 }
11742 @Override
11743 public void glGetTransformFeedbackiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11744 {
11745 checkContext();
11746 downstreamGL4bc.glGetTransformFeedbackiv(arg0,arg1,arg2);
11747 final int err = checkGLError();
11748 if (err != GL_NO_ERROR) {
11749 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11750 "glGetTransformFeedbackiv", arg0, arg1, arg2);
11751 }
11752 }
11753 @Override
11754 public void glGetTransformFeedbackiv(int arg0,int arg1,int[] arg2,int arg3)
11755 {
11756 checkContext();
11757 downstreamGL4bc.glGetTransformFeedbackiv(arg0,arg1,arg2,arg3);
11758 final int err = checkGLError();
11759 if (err != GL_NO_ERROR) {
11760 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11761 "glGetTransformFeedbackiv", arg0, arg1, arg3);
11762 }
11763 }
11764 @Override
11765 public int glGetUniformBlockIndex(int arg0,java.lang.String arg1)
11766 {
11767 checkContext();
11768 int _res = downstreamGL4bc.glGetUniformBlockIndex(arg0,arg1);
11769 final int err = checkGLError();
11770 if (err != GL_NO_ERROR) {
11771 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
11772 "glGetUniformBlockIndex", arg0, arg1);
11773 }
11774 return _res;
11775 }
11776 @Override
11777 public int glGetUniformBufferSizeEXT(int arg0,int arg1)
11778 {
11779 checkContext();
11780 int _res = downstreamGL4bc.glGetUniformBufferSizeEXT(arg0,arg1);
11781 final int err = checkGLError();
11782 if (err != GL_NO_ERROR) {
11783 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11784 "glGetUniformBufferSizeEXT", arg0, arg1);
11785 }
11786 return _res;
11787 }
11788 @Override
11789 public void glGetUniformIndices(int arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
11790 {
11791 checkContext();
11792 downstreamGL4bc.glGetUniformIndices(arg0,arg1,arg2,arg3,arg4);
11793 final int err = checkGLError();
11794 if (err != GL_NO_ERROR) {
11795 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
11796 "glGetUniformIndices", arg0, arg1, arg4);
11797 }
11798 }
11799 @Override
11800 public void glGetUniformIndices(int arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
11801 {
11802 checkContext();
11803 downstreamGL4bc.glGetUniformIndices(arg0,arg1,arg2,arg3);
11804 final int err = checkGLError();
11805 if (err != GL_NO_ERROR) {
11806 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
11807 "glGetUniformIndices", arg0, arg1, arg3);
11808 }
11809 }
11810 @Override
11811 public int glGetUniformLocation(int arg0,java.lang.String arg1)
11812 {
11813 checkContext();
11814 int _res = downstreamGL4bc.glGetUniformLocation(arg0,arg1);
11815 final int err = checkGLError();
11816 if (err != GL_NO_ERROR) {
11817 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
11818 "glGetUniformLocation", arg0, arg1);
11819 }
11820 return _res;
11821 }
11822 @Override
11823 public int glGetUniformLocationARB(long arg0,java.lang.String arg1)
11824 {
11825 checkContext();
11826 int _res = downstreamGL4bc.glGetUniformLocationARB(arg0,arg1);
11827 final int err = checkGLError();
11828 if (err != GL_NO_ERROR) {
11829 writeGLError(err, "%s(<long> %s, <java.lang.String> %s)",
11830 "glGetUniformLocationARB", arg0, arg1);
11831 }
11832 return _res;
11833 }
11834 @Override
11835 public long glGetUniformOffsetEXT(int arg0,int arg1)
11836 {
11837 checkContext();
11838 long _res = downstreamGL4bc.glGetUniformOffsetEXT(arg0,arg1);
11839 final int err = checkGLError();
11840 if (err != GL_NO_ERROR) {
11841 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11842 "glGetUniformOffsetEXT", arg0, arg1);
11843 }
11844 return _res;
11845 }
11846 @Override
11847 public void glGetUniformSubroutineuiv(int arg0,int arg1,int[] arg2,int arg3)
11848 {
11849 checkContext();
11850 downstreamGL4bc.glGetUniformSubroutineuiv(arg0,arg1,arg2,arg3);
11851 final int err = checkGLError();
11852 if (err != GL_NO_ERROR) {
11853 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11854 "glGetUniformSubroutineuiv", arg0, arg1, arg3);
11855 }
11856 }
11857 @Override
11858 public void glGetUniformSubroutineuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11859 {
11860 checkContext();
11861 downstreamGL4bc.glGetUniformSubroutineuiv(arg0,arg1,arg2);
11862 final int err = checkGLError();
11863 if (err != GL_NO_ERROR) {
11864 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11865 "glGetUniformSubroutineuiv", arg0, arg1, arg2);
11866 }
11867 }
11868 @Override
11869 public void glGetUniformdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
11870 {
11871 checkContext();
11872 downstreamGL4bc.glGetUniformdv(arg0,arg1,arg2);
11873 final int err = checkGLError();
11874 if (err != GL_NO_ERROR) {
11875 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
11876 "glGetUniformdv", arg0, arg1, arg2);
11877 }
11878 }
11879 @Override
11880 public void glGetUniformdv(int arg0,int arg1,double[] arg2,int arg3)
11881 {
11882 checkContext();
11883 downstreamGL4bc.glGetUniformdv(arg0,arg1,arg2,arg3);
11884 final int err = checkGLError();
11885 if (err != GL_NO_ERROR) {
11886 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
11887 "glGetUniformdv", arg0, arg1, arg3);
11888 }
11889 }
11890 @Override
11891 public void glGetUniformfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11892 {
11893 checkContext();
11894 downstreamGL4bc.glGetUniformfv(arg0,arg1,arg2);
11895 final int err = checkGLError();
11896 if (err != GL_NO_ERROR) {
11897 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11898 "glGetUniformfv", arg0, arg1, arg2);
11899 }
11900 }
11901 @Override
11902 public void glGetUniformfv(int arg0,int arg1,float[] arg2,int arg3)
11903 {
11904 checkContext();
11905 downstreamGL4bc.glGetUniformfv(arg0,arg1,arg2,arg3);
11906 final int err = checkGLError();
11907 if (err != GL_NO_ERROR) {
11908 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11909 "glGetUniformfv", arg0, arg1, arg3);
11910 }
11911 }
11912 @Override
11913 public void glGetUniformfvARB(long arg0,int arg1,float[] arg2,int arg3)
11914 {
11915 checkContext();
11916 downstreamGL4bc.glGetUniformfvARB(arg0,arg1,arg2,arg3);
11917 final int err = checkGLError();
11918 if (err != GL_NO_ERROR) {
11919 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[F>, <int> 0x%X)",
11920 "glGetUniformfvARB", arg0, arg1, arg3);
11921 }
11922 }
11923 @Override
11924 public void glGetUniformfvARB(long arg0,int arg1,java.nio.FloatBuffer arg2)
11925 {
11926 checkContext();
11927 downstreamGL4bc.glGetUniformfvARB(arg0,arg1,arg2);
11928 final int err = checkGLError();
11929 if (err != GL_NO_ERROR) {
11930 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11931 "glGetUniformfvARB", arg0, arg1, arg2);
11932 }
11933 }
11934 @Override
11935 public void glGetUniformi64vARB(int arg0,int arg1,long[] arg2,int arg3)
11936 {
11937 checkContext();
11938 downstreamGL4bc.glGetUniformi64vARB(arg0,arg1,arg2,arg3);
11939 final int err = checkGLError();
11940 if (err != GL_NO_ERROR) {
11941 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11942 "glGetUniformi64vARB", arg0, arg1, arg3);
11943 }
11944 }
11945 @Override
11946 public void glGetUniformi64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
11947 {
11948 checkContext();
11949 downstreamGL4bc.glGetUniformi64vARB(arg0,arg1,arg2);
11950 final int err = checkGLError();
11951 if (err != GL_NO_ERROR) {
11952 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11953 "glGetUniformi64vARB", arg0, arg1, arg2);
11954 }
11955 }
11956 @Override
11957 public void glGetUniformi64vNV(int arg0,int arg1,long[] arg2,int arg3)
11958 {
11959 checkContext();
11960 downstreamGL4bc.glGetUniformi64vNV(arg0,arg1,arg2,arg3);
11961 final int err = checkGLError();
11962 if (err != GL_NO_ERROR) {
11963 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11964 "glGetUniformi64vNV", arg0, arg1, arg3);
11965 }
11966 }
11967 @Override
11968 public void glGetUniformi64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
11969 {
11970 checkContext();
11971 downstreamGL4bc.glGetUniformi64vNV(arg0,arg1,arg2);
11972 final int err = checkGLError();
11973 if (err != GL_NO_ERROR) {
11974 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11975 "glGetUniformi64vNV", arg0, arg1, arg2);
11976 }
11977 }
11978 @Override
11979 public void glGetUniformiv(int arg0,int arg1,int[] arg2,int arg3)
11980 {
11981 checkContext();
11982 downstreamGL4bc.glGetUniformiv(arg0,arg1,arg2,arg3);
11983 final int err = checkGLError();
11984 if (err != GL_NO_ERROR) {
11985 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11986 "glGetUniformiv", arg0, arg1, arg3);
11987 }
11988 }
11989 @Override
11990 public void glGetUniformiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11991 {
11992 checkContext();
11993 downstreamGL4bc.glGetUniformiv(arg0,arg1,arg2);
11994 final int err = checkGLError();
11995 if (err != GL_NO_ERROR) {
11996 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11997 "glGetUniformiv", arg0, arg1, arg2);
11998 }
11999 }
12000 @Override
12001 public void glGetUniformivARB(long arg0,int arg1,int[] arg2,int arg3)
12002 {
12003 checkContext();
12004 downstreamGL4bc.glGetUniformivARB(arg0,arg1,arg2,arg3);
12005 final int err = checkGLError();
12006 if (err != GL_NO_ERROR) {
12007 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X)",
12008 "glGetUniformivARB", arg0, arg1, arg3);
12009 }
12010 }
12011 @Override
12012 public void glGetUniformivARB(long arg0,int arg1,java.nio.IntBuffer arg2)
12013 {
12014 checkContext();
12015 downstreamGL4bc.glGetUniformivARB(arg0,arg1,arg2);
12016 final int err = checkGLError();
12017 if (err != GL_NO_ERROR) {
12018 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
12019 "glGetUniformivARB", arg0, arg1, arg2);
12020 }
12021 }
12022 @Override
12023 public void glGetUniformui64vARB(int arg0,int arg1,long[] arg2,int arg3)
12024 {
12025 checkContext();
12026 downstreamGL4bc.glGetUniformui64vARB(arg0,arg1,arg2,arg3);
12027 final int err = checkGLError();
12028 if (err != GL_NO_ERROR) {
12029 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12030 "glGetUniformui64vARB", arg0, arg1, arg3);
12031 }
12032 }
12033 @Override
12034 public void glGetUniformui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
12035 {
12036 checkContext();
12037 downstreamGL4bc.glGetUniformui64vARB(arg0,arg1,arg2);
12038 final int err = checkGLError();
12039 if (err != GL_NO_ERROR) {
12040 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12041 "glGetUniformui64vARB", arg0, arg1, arg2);
12042 }
12043 }
12044 @Override
12045 public void glGetUniformui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
12046 {
12047 checkContext();
12048 downstreamGL4bc.glGetUniformui64vNV(arg0,arg1,arg2);
12049 final int err = checkGLError();
12050 if (err != GL_NO_ERROR) {
12051 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12052 "glGetUniformui64vNV", arg0, arg1, arg2);
12053 }
12054 }
12055 @Override
12056 public void glGetUniformui64vNV(int arg0,int arg1,long[] arg2,int arg3)
12057 {
12058 checkContext();
12059 downstreamGL4bc.glGetUniformui64vNV(arg0,arg1,arg2,arg3);
12060 final int err = checkGLError();
12061 if (err != GL_NO_ERROR) {
12062 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12063 "glGetUniformui64vNV", arg0, arg1, arg3);
12064 }
12065 }
12066 @Override
12067 public void glGetUniformuiv(int arg0,int arg1,int[] arg2,int arg3)
12068 {
12069 checkContext();
12070 downstreamGL4bc.glGetUniformuiv(arg0,arg1,arg2,arg3);
12071 final int err = checkGLError();
12072 if (err != GL_NO_ERROR) {
12073 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12074 "glGetUniformuiv", arg0, arg1, arg3);
12075 }
12076 }
12077 @Override
12078 public void glGetUniformuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12079 {
12080 checkContext();
12081 downstreamGL4bc.glGetUniformuiv(arg0,arg1,arg2);
12082 final int err = checkGLError();
12083 if (err != GL_NO_ERROR) {
12084 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12085 "glGetUniformuiv", arg0, arg1, arg2);
12086 }
12087 }
12088 @Override
12089 public void glGetUnsignedBytei_vEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
12090 {
12091 checkContext();
12092 downstreamGL4bc.glGetUnsignedBytei_vEXT(arg0,arg1,arg2);
12093 final int err = checkGLError();
12094 if (err != GL_NO_ERROR) {
12095 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
12096 "glGetUnsignedBytei_vEXT", arg0, arg1, arg2);
12097 }
12098 }
12099 @Override
12100 public void glGetUnsignedBytei_vEXT(int arg0,int arg1,byte[] arg2,int arg3)
12101 {
12102 checkContext();
12103 downstreamGL4bc.glGetUnsignedBytei_vEXT(arg0,arg1,arg2,arg3);
12104 final int err = checkGLError();
12105 if (err != GL_NO_ERROR) {
12106 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
12107 "glGetUnsignedBytei_vEXT", arg0, arg1, arg3);
12108 }
12109 }
12110 @Override
12111 public void glGetUnsignedBytevEXT(int arg0,java.nio.ByteBuffer arg1)
12112 {
12113 checkContext();
12114 downstreamGL4bc.glGetUnsignedBytevEXT(arg0,arg1);
12115 final int err = checkGLError();
12116 if (err != GL_NO_ERROR) {
12117 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
12118 "glGetUnsignedBytevEXT", arg0, arg1);
12119 }
12120 }
12121 @Override
12122 public void glGetUnsignedBytevEXT(int arg0,byte[] arg1,int arg2)
12123 {
12124 checkContext();
12125 downstreamGL4bc.glGetUnsignedBytevEXT(arg0,arg1,arg2);
12126 final int err = checkGLError();
12127 if (err != GL_NO_ERROR) {
12128 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
12129 "glGetUnsignedBytevEXT", arg0, arg2);
12130 }
12131 }
12132 @Override
12133 public void glGetVariantBooleanvEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
12134 {
12135 checkContext();
12136 downstreamGL4bc.glGetVariantBooleanvEXT(arg0,arg1,arg2);
12137 final int err = checkGLError();
12138 if (err != GL_NO_ERROR) {
12139 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
12140 "glGetVariantBooleanvEXT", arg0, arg1, arg2);
12141 }
12142 }
12143 @Override
12144 public void glGetVariantBooleanvEXT(int arg0,int arg1,byte[] arg2,int arg3)
12145 {
12146 checkContext();
12147 downstreamGL4bc.glGetVariantBooleanvEXT(arg0,arg1,arg2,arg3);
12148 final int err = checkGLError();
12149 if (err != GL_NO_ERROR) {
12150 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
12151 "glGetVariantBooleanvEXT", arg0, arg1, arg3);
12152 }
12153 }
12154 @Override
12155 public void glGetVariantFloatvEXT(int arg0,int arg1,float[] arg2,int arg3)
12156 {
12157 checkContext();
12158 downstreamGL4bc.glGetVariantFloatvEXT(arg0,arg1,arg2,arg3);
12159 final int err = checkGLError();
12160 if (err != GL_NO_ERROR) {
12161 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12162 "glGetVariantFloatvEXT", arg0, arg1, arg3);
12163 }
12164 }
12165 @Override
12166 public void glGetVariantFloatvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
12167 {
12168 checkContext();
12169 downstreamGL4bc.glGetVariantFloatvEXT(arg0,arg1,arg2);
12170 final int err = checkGLError();
12171 if (err != GL_NO_ERROR) {
12172 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12173 "glGetVariantFloatvEXT", arg0, arg1, arg2);
12174 }
12175 }
12176 @Override
12177 public void glGetVariantIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
12178 {
12179 checkContext();
12180 downstreamGL4bc.glGetVariantIntegervEXT(arg0,arg1,arg2,arg3);
12181 final int err = checkGLError();
12182 if (err != GL_NO_ERROR) {
12183 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12184 "glGetVariantIntegervEXT", arg0, arg1, arg3);
12185 }
12186 }
12187 @Override
12188 public void glGetVariantIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
12189 {
12190 checkContext();
12191 downstreamGL4bc.glGetVariantIntegervEXT(arg0,arg1,arg2);
12192 final int err = checkGLError();
12193 if (err != GL_NO_ERROR) {
12194 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12195 "glGetVariantIntegervEXT", arg0, arg1, arg2);
12196 }
12197 }
12198 @Override
12199 public void glGetVertexArrayIndexed64iv(int arg0,int arg1,int arg2,long[] arg3,int arg4)
12200 {
12201 checkContext();
12202 downstreamGL4bc.glGetVertexArrayIndexed64iv(arg0,arg1,arg2,arg3,arg4);
12203 final int err = checkGLError();
12204 if (err != GL_NO_ERROR) {
12205 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12206 "glGetVertexArrayIndexed64iv", arg0, arg1, arg2, arg4);
12207 }
12208 }
12209 @Override
12210 public void glGetVertexArrayIndexed64iv(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
12211 {
12212 checkContext();
12213 downstreamGL4bc.glGetVertexArrayIndexed64iv(arg0,arg1,arg2,arg3);
12214 final int err = checkGLError();
12215 if (err != GL_NO_ERROR) {
12216 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12217 "glGetVertexArrayIndexed64iv", arg0, arg1, arg2, arg3);
12218 }
12219 }
12220 @Override
12221 public void glGetVertexArrayIndexediv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12222 {
12223 checkContext();
12224 downstreamGL4bc.glGetVertexArrayIndexediv(arg0,arg1,arg2,arg3,arg4);
12225 final int err = checkGLError();
12226 if (err != GL_NO_ERROR) {
12227 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12228 "glGetVertexArrayIndexediv", arg0, arg1, arg2, arg4);
12229 }
12230 }
12231 @Override
12232 public void glGetVertexArrayIndexediv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12233 {
12234 checkContext();
12235 downstreamGL4bc.glGetVertexArrayIndexediv(arg0,arg1,arg2,arg3);
12236 final int err = checkGLError();
12237 if (err != GL_NO_ERROR) {
12238 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12239 "glGetVertexArrayIndexediv", arg0, arg1, arg2, arg3);
12240 }
12241 }
12242 @Override
12243 public void glGetVertexArrayIntegeri_vEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12244 {
12245 checkContext();
12246 downstreamGL4bc.glGetVertexArrayIntegeri_vEXT(arg0,arg1,arg2,arg3);
12247 final int err = checkGLError();
12248 if (err != GL_NO_ERROR) {
12249 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12250 "glGetVertexArrayIntegeri_vEXT", arg0, arg1, arg2, arg3);
12251 }
12252 }
12253 @Override
12254 public void glGetVertexArrayIntegeri_vEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12255 {
12256 checkContext();
12257 downstreamGL4bc.glGetVertexArrayIntegeri_vEXT(arg0,arg1,arg2,arg3,arg4);
12258 final int err = checkGLError();
12259 if (err != GL_NO_ERROR) {
12260 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12261 "glGetVertexArrayIntegeri_vEXT", arg0, arg1, arg2, arg4);
12262 }
12263 }
12264 @Override
12265 public void glGetVertexArrayIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
12266 {
12267 checkContext();
12268 downstreamGL4bc.glGetVertexArrayIntegervEXT(arg0,arg1,arg2);
12269 final int err = checkGLError();
12270 if (err != GL_NO_ERROR) {
12271 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12272 "glGetVertexArrayIntegervEXT", arg0, arg1, arg2);
12273 }
12274 }
12275 @Override
12276 public void glGetVertexArrayIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
12277 {
12278 checkContext();
12279 downstreamGL4bc.glGetVertexArrayIntegervEXT(arg0,arg1,arg2,arg3);
12280 final int err = checkGLError();
12281 if (err != GL_NO_ERROR) {
12282 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12283 "glGetVertexArrayIntegervEXT", arg0, arg1, arg3);
12284 }
12285 }
12286 @Override
12287 public void glGetVertexArrayPointeri_vEXT(int arg0,int arg1,int arg2,com.jogamp.common.nio.PointerBuffer arg3)
12288 {
12289 checkContext();
12290 downstreamGL4bc.glGetVertexArrayPointeri_vEXT(arg0,arg1,arg2,arg3);
12291 final int err = checkGLError();
12292 if (err != GL_NO_ERROR) {
12293 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
12294 "glGetVertexArrayPointeri_vEXT", arg0, arg1, arg2, arg3);
12295 }
12296 }
12297 @Override
12298 public void glGetVertexArrayPointervEXT(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2)
12299 {
12300 checkContext();
12301 downstreamGL4bc.glGetVertexArrayPointervEXT(arg0,arg1,arg2);
12302 final int err = checkGLError();
12303 if (err != GL_NO_ERROR) {
12304 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
12305 "glGetVertexArrayPointervEXT", arg0, arg1, arg2);
12306 }
12307 }
12308 @Override
12309 public void glGetVertexArrayiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12310 {
12311 checkContext();
12312 downstreamGL4bc.glGetVertexArrayiv(arg0,arg1,arg2);
12313 final int err = checkGLError();
12314 if (err != GL_NO_ERROR) {
12315 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12316 "glGetVertexArrayiv", arg0, arg1, arg2);
12317 }
12318 }
12319 @Override
12320 public void glGetVertexArrayiv(int arg0,int arg1,int[] arg2,int arg3)
12321 {
12322 checkContext();
12323 downstreamGL4bc.glGetVertexArrayiv(arg0,arg1,arg2,arg3);
12324 final int err = checkGLError();
12325 if (err != GL_NO_ERROR) {
12326 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12327 "glGetVertexArrayiv", arg0, arg1, arg3);
12328 }
12329 }
12330 @Override
12331 public void glGetVertexAttribIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12332 {
12333 checkContext();
12334 downstreamGL4bc.glGetVertexAttribIiv(arg0,arg1,arg2);
12335 final int err = checkGLError();
12336 if (err != GL_NO_ERROR) {
12337 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12338 "glGetVertexAttribIiv", arg0, arg1, arg2);
12339 }
12340 }
12341 @Override
12342 public void glGetVertexAttribIiv(int arg0,int arg1,int[] arg2,int arg3)
12343 {
12344 checkContext();
12345 downstreamGL4bc.glGetVertexAttribIiv(arg0,arg1,arg2,arg3);
12346 final int err = checkGLError();
12347 if (err != GL_NO_ERROR) {
12348 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12349 "glGetVertexAttribIiv", arg0, arg1, arg3);
12350 }
12351 }
12352 @Override
12353 public void glGetVertexAttribIuiv(int arg0,int arg1,int[] arg2,int arg3)
12354 {
12355 checkContext();
12356 downstreamGL4bc.glGetVertexAttribIuiv(arg0,arg1,arg2,arg3);
12357 final int err = checkGLError();
12358 if (err != GL_NO_ERROR) {
12359 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12360 "glGetVertexAttribIuiv", arg0, arg1, arg3);
12361 }
12362 }
12363 @Override
12364 public void glGetVertexAttribIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12365 {
12366 checkContext();
12367 downstreamGL4bc.glGetVertexAttribIuiv(arg0,arg1,arg2);
12368 final int err = checkGLError();
12369 if (err != GL_NO_ERROR) {
12370 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12371 "glGetVertexAttribIuiv", arg0, arg1, arg2);
12372 }
12373 }
12374 @Override
12375 public void glGetVertexAttribLdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
12376 {
12377 checkContext();
12378 downstreamGL4bc.glGetVertexAttribLdv(arg0,arg1,arg2);
12379 final int err = checkGLError();
12380 if (err != GL_NO_ERROR) {
12381 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12382 "glGetVertexAttribLdv", arg0, arg1, arg2);
12383 }
12384 }
12385 @Override
12386 public void glGetVertexAttribLdv(int arg0,int arg1,double[] arg2,int arg3)
12387 {
12388 checkContext();
12389 downstreamGL4bc.glGetVertexAttribLdv(arg0,arg1,arg2,arg3);
12390 final int err = checkGLError();
12391 if (err != GL_NO_ERROR) {
12392 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12393 "glGetVertexAttribLdv", arg0, arg1, arg3);
12394 }
12395 }
12396 @Override
12397 public void glGetVertexAttribLi64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
12398 {
12399 checkContext();
12400 downstreamGL4bc.glGetVertexAttribLi64vNV(arg0,arg1,arg2);
12401 final int err = checkGLError();
12402 if (err != GL_NO_ERROR) {
12403 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12404 "glGetVertexAttribLi64vNV", arg0, arg1, arg2);
12405 }
12406 }
12407 @Override
12408 public void glGetVertexAttribLi64vNV(int arg0,int arg1,long[] arg2,int arg3)
12409 {
12410 checkContext();
12411 downstreamGL4bc.glGetVertexAttribLi64vNV(arg0,arg1,arg2,arg3);
12412 final int err = checkGLError();
12413 if (err != GL_NO_ERROR) {
12414 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12415 "glGetVertexAttribLi64vNV", arg0, arg1, arg3);
12416 }
12417 }
12418 @Override
12419 public void glGetVertexAttribLui64vARB(int arg0,int arg1,long[] arg2,int arg3)
12420 {
12421 checkContext();
12422 downstreamGL4bc.glGetVertexAttribLui64vARB(arg0,arg1,arg2,arg3);
12423 final int err = checkGLError();
12424 if (err != GL_NO_ERROR) {
12425 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12426 "glGetVertexAttribLui64vARB", arg0, arg1, arg3);
12427 }
12428 }
12429 @Override
12430 public void glGetVertexAttribLui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
12431 {
12432 checkContext();
12433 downstreamGL4bc.glGetVertexAttribLui64vARB(arg0,arg1,arg2);
12434 final int err = checkGLError();
12435 if (err != GL_NO_ERROR) {
12436 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12437 "glGetVertexAttribLui64vARB", arg0, arg1, arg2);
12438 }
12439 }
12440 @Override
12441 public void glGetVertexAttribLui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
12442 {
12443 checkContext();
12444 downstreamGL4bc.glGetVertexAttribLui64vNV(arg0,arg1,arg2);
12445 final int err = checkGLError();
12446 if (err != GL_NO_ERROR) {
12447 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12448 "glGetVertexAttribLui64vNV", arg0, arg1, arg2);
12449 }
12450 }
12451 @Override
12452 public void glGetVertexAttribLui64vNV(int arg0,int arg1,long[] arg2,int arg3)
12453 {
12454 checkContext();
12455 downstreamGL4bc.glGetVertexAttribLui64vNV(arg0,arg1,arg2,arg3);
12456 final int err = checkGLError();
12457 if (err != GL_NO_ERROR) {
12458 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12459 "glGetVertexAttribLui64vNV", arg0, arg1, arg3);
12460 }
12461 }
12462 @Override
12463 public void glGetVertexAttribdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
12464 {
12465 checkContext();
12466 downstreamGL4bc.glGetVertexAttribdv(arg0,arg1,arg2);
12467 final int err = checkGLError();
12468 if (err != GL_NO_ERROR) {
12469 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12470 "glGetVertexAttribdv", arg0, arg1, arg2);
12471 }
12472 }
12473 @Override
12474 public void glGetVertexAttribdv(int arg0,int arg1,double[] arg2,int arg3)
12475 {
12476 checkContext();
12477 downstreamGL4bc.glGetVertexAttribdv(arg0,arg1,arg2,arg3);
12478 final int err = checkGLError();
12479 if (err != GL_NO_ERROR) {
12480 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12481 "glGetVertexAttribdv", arg0, arg1, arg3);
12482 }
12483 }
12484 @Override
12485 public void glGetVertexAttribdvARB(int arg0,int arg1,double[] arg2,int arg3)
12486 {
12487 checkContext();
12488 downstreamGL4bc.glGetVertexAttribdvARB(arg0,arg1,arg2,arg3);
12489 final int err = checkGLError();
12490 if (err != GL_NO_ERROR) {
12491 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12492 "glGetVertexAttribdvARB", arg0, arg1, arg3);
12493 }
12494 }
12495 @Override
12496 public void glGetVertexAttribdvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
12497 {
12498 checkContext();
12499 downstreamGL4bc.glGetVertexAttribdvARB(arg0,arg1,arg2);
12500 final int err = checkGLError();
12501 if (err != GL_NO_ERROR) {
12502 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12503 "glGetVertexAttribdvARB", arg0, arg1, arg2);
12504 }
12505 }
12506 @Override
12507 public void glGetVertexAttribfv(int arg0,int arg1,float[] arg2,int arg3)
12508 {
12509 checkContext();
12510 downstreamGL4bc.glGetVertexAttribfv(arg0,arg1,arg2,arg3);
12511 final int err = checkGLError();
12512 if (err != GL_NO_ERROR) {
12513 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12514 "glGetVertexAttribfv", arg0, arg1, arg3);
12515 }
12516 }
12517 @Override
12518 public void glGetVertexAttribfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
12519 {
12520 checkContext();
12521 downstreamGL4bc.glGetVertexAttribfv(arg0,arg1,arg2);
12522 final int err = checkGLError();
12523 if (err != GL_NO_ERROR) {
12524 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12525 "glGetVertexAttribfv", arg0, arg1, arg2);
12526 }
12527 }
12528 @Override
12529 public void glGetVertexAttribfvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
12530 {
12531 checkContext();
12532 downstreamGL4bc.glGetVertexAttribfvARB(arg0,arg1,arg2);
12533 final int err = checkGLError();
12534 if (err != GL_NO_ERROR) {
12535 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12536 "glGetVertexAttribfvARB", arg0, arg1, arg2);
12537 }
12538 }
12539 @Override
12540 public void glGetVertexAttribfvARB(int arg0,int arg1,float[] arg2,int arg3)
12541 {
12542 checkContext();
12543 downstreamGL4bc.glGetVertexAttribfvARB(arg0,arg1,arg2,arg3);
12544 final int err = checkGLError();
12545 if (err != GL_NO_ERROR) {
12546 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12547 "glGetVertexAttribfvARB", arg0, arg1, arg3);
12548 }
12549 }
12550 @Override
12551 public void glGetVertexAttribiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12552 {
12553 checkContext();
12554 downstreamGL4bc.glGetVertexAttribiv(arg0,arg1,arg2);
12555 final int err = checkGLError();
12556 if (err != GL_NO_ERROR) {
12557 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12558 "glGetVertexAttribiv", arg0, arg1, arg2);
12559 }
12560 }
12561 @Override
12562 public void glGetVertexAttribiv(int arg0,int arg1,int[] arg2,int arg3)
12563 {
12564 checkContext();
12565 downstreamGL4bc.glGetVertexAttribiv(arg0,arg1,arg2,arg3);
12566 final int err = checkGLError();
12567 if (err != GL_NO_ERROR) {
12568 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12569 "glGetVertexAttribiv", arg0, arg1, arg3);
12570 }
12571 }
12572 @Override
12573 public void glGetVertexAttribivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
12574 {
12575 checkContext();
12576 downstreamGL4bc.glGetVertexAttribivARB(arg0,arg1,arg2);
12577 final int err = checkGLError();
12578 if (err != GL_NO_ERROR) {
12579 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12580 "glGetVertexAttribivARB", arg0, arg1, arg2);
12581 }
12582 }
12583 @Override
12584 public void glGetVertexAttribivARB(int arg0,int arg1,int[] arg2,int arg3)
12585 {
12586 checkContext();
12587 downstreamGL4bc.glGetVertexAttribivARB(arg0,arg1,arg2,arg3);
12588 final int err = checkGLError();
12589 if (err != GL_NO_ERROR) {
12590 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12591 "glGetVertexAttribivARB", arg0, arg1, arg3);
12592 }
12593 }
12594 @Override
12595 public void glGetVideoCaptureStreamdvNV(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
12596 {
12597 checkContext();
12598 downstreamGL4bc.glGetVideoCaptureStreamdvNV(arg0,arg1,arg2,arg3);
12599 final int err = checkGLError();
12600 if (err != GL_NO_ERROR) {
12601 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12602 "glGetVideoCaptureStreamdvNV", arg0, arg1, arg2, arg3);
12603 }
12604 }
12605 @Override
12606 public void glGetVideoCaptureStreamdvNV(int arg0,int arg1,int arg2,double[] arg3,int arg4)
12607 {
12608 checkContext();
12609 downstreamGL4bc.glGetVideoCaptureStreamdvNV(arg0,arg1,arg2,arg3,arg4);
12610 final int err = checkGLError();
12611 if (err != GL_NO_ERROR) {
12612 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12613 "glGetVideoCaptureStreamdvNV", arg0, arg1, arg2, arg4);
12614 }
12615 }
12616 @Override
12617 public void glGetVideoCaptureStreamfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
12618 {
12619 checkContext();
12620 downstreamGL4bc.glGetVideoCaptureStreamfvNV(arg0,arg1,arg2,arg3,arg4);
12621 final int err = checkGLError();
12622 if (err != GL_NO_ERROR) {
12623 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12624 "glGetVideoCaptureStreamfvNV", arg0, arg1, arg2, arg4);
12625 }
12626 }
12627 @Override
12628 public void glGetVideoCaptureStreamfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
12629 {
12630 checkContext();
12631 downstreamGL4bc.glGetVideoCaptureStreamfvNV(arg0,arg1,arg2,arg3);
12632 final int err = checkGLError();
12633 if (err != GL_NO_ERROR) {
12634 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12635 "glGetVideoCaptureStreamfvNV", arg0, arg1, arg2, arg3);
12636 }
12637 }
12638 @Override
12639 public void glGetVideoCaptureStreamivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12640 {
12641 checkContext();
12642 downstreamGL4bc.glGetVideoCaptureStreamivNV(arg0,arg1,arg2,arg3,arg4);
12643 final int err = checkGLError();
12644 if (err != GL_NO_ERROR) {
12645 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12646 "glGetVideoCaptureStreamivNV", arg0, arg1, arg2, arg4);
12647 }
12648 }
12649 @Override
12650 public void glGetVideoCaptureStreamivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12651 {
12652 checkContext();
12653 downstreamGL4bc.glGetVideoCaptureStreamivNV(arg0,arg1,arg2,arg3);
12654 final int err = checkGLError();
12655 if (err != GL_NO_ERROR) {
12656 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12657 "glGetVideoCaptureStreamivNV", arg0, arg1, arg2, arg3);
12658 }
12659 }
12660 @Override
12661 public void glGetVideoCaptureivNV(int arg0,int arg1,int[] arg2,int arg3)
12662 {
12663 checkContext();
12664 downstreamGL4bc.glGetVideoCaptureivNV(arg0,arg1,arg2,arg3);
12665 final int err = checkGLError();
12666 if (err != GL_NO_ERROR) {
12667 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12668 "glGetVideoCaptureivNV", arg0, arg1, arg3);
12669 }
12670 }
12671 @Override
12672 public void glGetVideoCaptureivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
12673 {
12674 checkContext();
12675 downstreamGL4bc.glGetVideoCaptureivNV(arg0,arg1,arg2);
12676 final int err = checkGLError();
12677 if (err != GL_NO_ERROR) {
12678 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12679 "glGetVideoCaptureivNV", arg0, arg1, arg2);
12680 }
12681 }
12682 @Override
12683 public long glGetVkProcAddrNV(byte[] arg0,int arg1)
12684 {
12685 checkContext();
12686 long _res = downstreamGL4bc.glGetVkProcAddrNV(arg0,arg1);
12687 final int err = checkGLError();
12688 if (err != GL_NO_ERROR) {
12689 writeGLError(err, "%s(<[B>, <int> 0x%X)",
12690 "glGetVkProcAddrNV", arg1);
12691 }
12692 return _res;
12693 }
12694 @Override
12695 public long glGetVkProcAddrNV(java.nio.ByteBuffer arg0)
12696 {
12697 checkContext();
12698 long _res = downstreamGL4bc.glGetVkProcAddrNV(arg0);
12699 final int err = checkGLError();
12700 if (err != GL_NO_ERROR) {
12701 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
12702 "glGetVkProcAddrNV", arg0);
12703 }
12704 return _res;
12705 }
12706 @Override
12707 public void glGetnColorTable(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
12708 {
12709 checkContext();
12710 downstreamGL4bc.glGetnColorTable(arg0,arg1,arg2,arg3,arg4);
12711 final int err = checkGLError();
12712 if (err != GL_NO_ERROR) {
12713 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12714 "glGetnColorTable", arg0, arg1, arg2, arg3, arg4);
12715 }
12716 }
12717 @Override
12718 public void glGetnCompressedTexImage(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
12719 {
12720 checkContext();
12721 downstreamGL4bc.glGetnCompressedTexImage(arg0,arg1,arg2,arg3);
12722 final int err = checkGLError();
12723 if (err != GL_NO_ERROR) {
12724 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12725 "glGetnCompressedTexImage", arg0, arg1, arg2, arg3);
12726 }
12727 }
12728 @Override
12729 public void glGetnConvolutionFilter(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
12730 {
12731 checkContext();
12732 downstreamGL4bc.glGetnConvolutionFilter(arg0,arg1,arg2,arg3,arg4);
12733 final int err = checkGLError();
12734 if (err != GL_NO_ERROR) {
12735 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12736 "glGetnConvolutionFilter", arg0, arg1, arg2, arg3, arg4);
12737 }
12738 }
12739 @Override
12740 public void glGetnHistogram(int arg0,boolean arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
12741 {
12742 checkContext();
12743 downstreamGL4bc.glGetnHistogram(arg0,arg1,arg2,arg3,arg4,arg5);
12744 final int err = checkGLError();
12745 if (err != GL_NO_ERROR) {
12746 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12747 "glGetnHistogram", arg0, arg1, arg2, arg3, arg4, arg5);
12748 }
12749 }
12750 @Override
12751 public void glGetnMapdv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
12752 {
12753 checkContext();
12754 downstreamGL4bc.glGetnMapdv(arg0,arg1,arg2,arg3,arg4);
12755 final int err = checkGLError();
12756 if (err != GL_NO_ERROR) {
12757 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12758 "glGetnMapdv", arg0, arg1, arg2, arg4);
12759 }
12760 }
12761 @Override
12762 public void glGetnMapdv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
12763 {
12764 checkContext();
12765 downstreamGL4bc.glGetnMapdv(arg0,arg1,arg2,arg3);
12766 final int err = checkGLError();
12767 if (err != GL_NO_ERROR) {
12768 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12769 "glGetnMapdv", arg0, arg1, arg2, arg3);
12770 }
12771 }
12772 @Override
12773 public void glGetnMapfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
12774 {
12775 checkContext();
12776 downstreamGL4bc.glGetnMapfv(arg0,arg1,arg2,arg3,arg4);
12777 final int err = checkGLError();
12778 if (err != GL_NO_ERROR) {
12779 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12780 "glGetnMapfv", arg0, arg1, arg2, arg4);
12781 }
12782 }
12783 @Override
12784 public void glGetnMapfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
12785 {
12786 checkContext();
12787 downstreamGL4bc.glGetnMapfv(arg0,arg1,arg2,arg3);
12788 final int err = checkGLError();
12789 if (err != GL_NO_ERROR) {
12790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12791 "glGetnMapfv", arg0, arg1, arg2, arg3);
12792 }
12793 }
12794 @Override
12795 public void glGetnMapiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12796 {
12797 checkContext();
12798 downstreamGL4bc.glGetnMapiv(arg0,arg1,arg2,arg3);
12799 final int err = checkGLError();
12800 if (err != GL_NO_ERROR) {
12801 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12802 "glGetnMapiv", arg0, arg1, arg2, arg3);
12803 }
12804 }
12805 @Override
12806 public void glGetnMapiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12807 {
12808 checkContext();
12809 downstreamGL4bc.glGetnMapiv(arg0,arg1,arg2,arg3,arg4);
12810 final int err = checkGLError();
12811 if (err != GL_NO_ERROR) {
12812 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12813 "glGetnMapiv", arg0, arg1, arg2, arg4);
12814 }
12815 }
12816 @Override
12817 public void glGetnMinmax(int arg0,boolean arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
12818 {
12819 checkContext();
12820 downstreamGL4bc.glGetnMinmax(arg0,arg1,arg2,arg3,arg4,arg5);
12821 final int err = checkGLError();
12822 if (err != GL_NO_ERROR) {
12823 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12824 "glGetnMinmax", arg0, arg1, arg2, arg3, arg4, arg5);
12825 }
12826 }
12827 @Override
12828 public void glGetnPixelMapfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
12829 {
12830 checkContext();
12831 downstreamGL4bc.glGetnPixelMapfv(arg0,arg1,arg2);
12832 final int err = checkGLError();
12833 if (err != GL_NO_ERROR) {
12834 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12835 "glGetnPixelMapfv", arg0, arg1, arg2);
12836 }
12837 }
12838 @Override
12839 public void glGetnPixelMapfv(int arg0,int arg1,float[] arg2,int arg3)
12840 {
12841 checkContext();
12842 downstreamGL4bc.glGetnPixelMapfv(arg0,arg1,arg2,arg3);
12843 final int err = checkGLError();
12844 if (err != GL_NO_ERROR) {
12845 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12846 "glGetnPixelMapfv", arg0, arg1, arg3);
12847 }
12848 }
12849 @Override
12850 public void glGetnPixelMapuiv(int arg0,int arg1,int[] arg2,int arg3)
12851 {
12852 checkContext();
12853 downstreamGL4bc.glGetnPixelMapuiv(arg0,arg1,arg2,arg3);
12854 final int err = checkGLError();
12855 if (err != GL_NO_ERROR) {
12856 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12857 "glGetnPixelMapuiv", arg0, arg1, arg3);
12858 }
12859 }
12860 @Override
12861 public void glGetnPixelMapuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12862 {
12863 checkContext();
12864 downstreamGL4bc.glGetnPixelMapuiv(arg0,arg1,arg2);
12865 final int err = checkGLError();
12866 if (err != GL_NO_ERROR) {
12867 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12868 "glGetnPixelMapuiv", arg0, arg1, arg2);
12869 }
12870 }
12871 @Override
12872 public void glGetnPixelMapusv(int arg0,int arg1,short[] arg2,int arg3)
12873 {
12874 checkContext();
12875 downstreamGL4bc.glGetnPixelMapusv(arg0,arg1,arg2,arg3);
12876 final int err = checkGLError();
12877 if (err != GL_NO_ERROR) {
12878 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
12879 "glGetnPixelMapusv", arg0, arg1, arg3);
12880 }
12881 }
12882 @Override
12883 public void glGetnPixelMapusv(int arg0,int arg1,java.nio.ShortBuffer arg2)
12884 {
12885 checkContext();
12886 downstreamGL4bc.glGetnPixelMapusv(arg0,arg1,arg2);
12887 final int err = checkGLError();
12888 if (err != GL_NO_ERROR) {
12889 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
12890 "glGetnPixelMapusv", arg0, arg1, arg2);
12891 }
12892 }
12893 @Override
12894 public void glGetnPolygonStipple(int arg0,byte[] arg1,int arg2)
12895 {
12896 checkContext();
12897 downstreamGL4bc.glGetnPolygonStipple(arg0,arg1,arg2);
12898 final int err = checkGLError();
12899 if (err != GL_NO_ERROR) {
12900 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
12901 "glGetnPolygonStipple", arg0, arg2);
12902 }
12903 }
12904 @Override
12905 public void glGetnPolygonStipple(int arg0,java.nio.ByteBuffer arg1)
12906 {
12907 checkContext();
12908 downstreamGL4bc.glGetnPolygonStipple(arg0,arg1);
12909 final int err = checkGLError();
12910 if (err != GL_NO_ERROR) {
12911 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
12912 "glGetnPolygonStipple", arg0, arg1);
12913 }
12914 }
12915 @Override
12916 public void glGetnSeparableFilter(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4,int arg5,java.nio.Buffer arg6,java.nio.Buffer arg7)
12917 {
12918 checkContext();
12919 downstreamGL4bc.glGetnSeparableFilter(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
12920 final int err = checkGLError();
12921 if (err != GL_NO_ERROR) {
12922 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.Buffer> %s)",
12923 "glGetnSeparableFilter", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
12924 }
12925 }
12926 @Override
12927 public void glGetnTexImage(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
12928 {
12929 checkContext();
12930 downstreamGL4bc.glGetnTexImage(arg0,arg1,arg2,arg3,arg4,arg5);
12931 final int err = checkGLError();
12932 if (err != GL_NO_ERROR) {
12933 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12934 "glGetnTexImage", arg0, arg1, arg2, arg3, arg4, arg5);
12935 }
12936 }
12937 @Override
12938 public void glGetnUniformdv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
12939 {
12940 checkContext();
12941 downstreamGL4bc.glGetnUniformdv(arg0,arg1,arg2,arg3);
12942 final int err = checkGLError();
12943 if (err != GL_NO_ERROR) {
12944 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12945 "glGetnUniformdv", arg0, arg1, arg2, arg3);
12946 }
12947 }
12948 @Override
12949 public void glGetnUniformdv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
12950 {
12951 checkContext();
12952 downstreamGL4bc.glGetnUniformdv(arg0,arg1,arg2,arg3,arg4);
12953 final int err = checkGLError();
12954 if (err != GL_NO_ERROR) {
12955 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12956 "glGetnUniformdv", arg0, arg1, arg2, arg4);
12957 }
12958 }
12959 @Override
12960 public void glGetnUniformfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
12961 {
12962 checkContext();
12963 downstreamGL4bc.glGetnUniformfv(arg0,arg1,arg2,arg3,arg4);
12964 final int err = checkGLError();
12965 if (err != GL_NO_ERROR) {
12966 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12967 "glGetnUniformfv", arg0, arg1, arg2, arg4);
12968 }
12969 }
12970 @Override
12971 public void glGetnUniformfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
12972 {
12973 checkContext();
12974 downstreamGL4bc.glGetnUniformfv(arg0,arg1,arg2,arg3);
12975 final int err = checkGLError();
12976 if (err != GL_NO_ERROR) {
12977 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12978 "glGetnUniformfv", arg0, arg1, arg2, arg3);
12979 }
12980 }
12981 @Override
12982 public void glGetnUniformi64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
12983 {
12984 checkContext();
12985 downstreamGL4bc.glGetnUniformi64vARB(arg0,arg1,arg2,arg3,arg4);
12986 final int err = checkGLError();
12987 if (err != GL_NO_ERROR) {
12988 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12989 "glGetnUniformi64vARB", arg0, arg1, arg2, arg4);
12990 }
12991 }
12992 @Override
12993 public void glGetnUniformi64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
12994 {
12995 checkContext();
12996 downstreamGL4bc.glGetnUniformi64vARB(arg0,arg1,arg2,arg3);
12997 final int err = checkGLError();
12998 if (err != GL_NO_ERROR) {
12999 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
13000 "glGetnUniformi64vARB", arg0, arg1, arg2, arg3);
13001 }
13002 }
13003 @Override
13004 public void glGetnUniformiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
13005 {
13006 checkContext();
13007 downstreamGL4bc.glGetnUniformiv(arg0,arg1,arg2,arg3);
13008 final int err = checkGLError();
13009 if (err != GL_NO_ERROR) {
13010 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
13011 "glGetnUniformiv", arg0, arg1, arg2, arg3);
13012 }
13013 }
13014 @Override
13015 public void glGetnUniformiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
13016 {
13017 checkContext();
13018 downstreamGL4bc.glGetnUniformiv(arg0,arg1,arg2,arg3,arg4);
13019 final int err = checkGLError();
13020 if (err != GL_NO_ERROR) {
13021 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
13022 "glGetnUniformiv", arg0, arg1, arg2, arg4);
13023 }
13024 }
13025 @Override
13026 public void glGetnUniformui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
13027 {
13028 checkContext();
13029 downstreamGL4bc.glGetnUniformui64vARB(arg0,arg1,arg2,arg3);
13030 final int err = checkGLError();
13031 if (err != GL_NO_ERROR) {
13032 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
13033 "glGetnUniformui64vARB", arg0, arg1, arg2, arg3);
13034 }
13035 }
13036 @Override
13037 public void glGetnUniformui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
13038 {
13039 checkContext();
13040 downstreamGL4bc.glGetnUniformui64vARB(arg0,arg1,arg2,arg3,arg4);
13041 final int err = checkGLError();
13042 if (err != GL_NO_ERROR) {
13043 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
13044 "glGetnUniformui64vARB", arg0, arg1, arg2, arg4);
13045 }
13046 }
13047 @Override
13048 public void glGetnUniformuiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
13049 {
13050 checkContext();
13051 downstreamGL4bc.glGetnUniformuiv(arg0,arg1,arg2,arg3,arg4);
13052 final int err = checkGLError();
13053 if (err != GL_NO_ERROR) {
13054 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
13055 "glGetnUniformuiv", arg0, arg1, arg2, arg4);
13056 }
13057 }
13058 @Override
13059 public void glGetnUniformuiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
13060 {
13061 checkContext();
13062 downstreamGL4bc.glGetnUniformuiv(arg0,arg1,arg2,arg3);
13063 final int err = checkGLError();
13064 if (err != GL_NO_ERROR) {
13065 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
13066 "glGetnUniformuiv", arg0, arg1, arg2, arg3);
13067 }
13068 }
13069 @Override
13070 public void glHint(int arg0,int arg1)
13071 {
13072 checkContext();
13073 downstreamGL4bc.glHint(arg0,arg1);
13074 final int err = checkGLError();
13075 if (err != GL_NO_ERROR) {
13076 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13077 "glHint", arg0, arg1);
13078 }
13079 }
13080 @Override
13081 public void glHistogram(int arg0,int arg1,int arg2,boolean arg3)
13082 {
13083 checkContext();
13084 downstreamGL4bc.glHistogram(arg0,arg1,arg2,arg3);
13085 final int err = checkGLError();
13086 if (err != GL_NO_ERROR) {
13087 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
13088 "glHistogram", arg0, arg1, arg2, arg3);
13089 }
13090 }
13091 @Override
13092 public void glImportMemoryFdEXT(int arg0,long arg1,int arg2,int arg3)
13093 {
13094 checkContext();
13095 downstreamGL4bc.glImportMemoryFdEXT(arg0,arg1,arg2,arg3);
13096 final int err = checkGLError();
13097 if (err != GL_NO_ERROR) {
13098 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
13099 "glImportMemoryFdEXT", arg0, arg1, arg2, arg3);
13100 }
13101 }
13102 @Override
13103 public void glImportMemoryWin32HandleEXT(int arg0,long arg1,int arg2,java.nio.Buffer arg3)
13104 {
13105 checkContext();
13106 downstreamGL4bc.glImportMemoryWin32HandleEXT(arg0,arg1,arg2,arg3);
13107 final int err = checkGLError();
13108 if (err != GL_NO_ERROR) {
13109 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <java.nio.Buffer> %s)",
13110 "glImportMemoryWin32HandleEXT", arg0, arg1, arg2, arg3);
13111 }
13112 }
13113 @Override
13114 public void glImportMemoryWin32NameEXT(int arg0,long arg1,int arg2,java.nio.Buffer arg3)
13115 {
13116 checkContext();
13117 downstreamGL4bc.glImportMemoryWin32NameEXT(arg0,arg1,arg2,arg3);
13118 final int err = checkGLError();
13119 if (err != GL_NO_ERROR) {
13120 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <java.nio.Buffer> %s)",
13121 "glImportMemoryWin32NameEXT", arg0, arg1, arg2, arg3);
13122 }
13123 }
13124 @Override
13125 public void glImportSemaphoreFdEXT(int arg0,int arg1,int arg2)
13126 {
13127 checkContext();
13128 downstreamGL4bc.glImportSemaphoreFdEXT(arg0,arg1,arg2);
13129 final int err = checkGLError();
13130 if (err != GL_NO_ERROR) {
13131 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
13132 "glImportSemaphoreFdEXT", arg0, arg1, arg2);
13133 }
13134 }
13135 @Override
13136 public void glImportSemaphoreWin32HandleEXT(int arg0,int arg1,java.nio.Buffer arg2)
13137 {
13138 checkContext();
13139 downstreamGL4bc.glImportSemaphoreWin32HandleEXT(arg0,arg1,arg2);
13140 final int err = checkGLError();
13141 if (err != GL_NO_ERROR) {
13142 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
13143 "glImportSemaphoreWin32HandleEXT", arg0, arg1, arg2);
13144 }
13145 }
13146 @Override
13147 public void glImportSemaphoreWin32NameEXT(int arg0,int arg1,java.nio.Buffer arg2)
13148 {
13149 checkContext();
13150 downstreamGL4bc.glImportSemaphoreWin32NameEXT(arg0,arg1,arg2);
13151 final int err = checkGLError();
13152 if (err != GL_NO_ERROR) {
13153 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
13154 "glImportSemaphoreWin32NameEXT", arg0, arg1, arg2);
13155 }
13156 }
13157 @Override
13158 public long glImportSyncEXT(int arg0,long arg1,int arg2)
13159 {
13160 checkContext();
13161 long _res = downstreamGL4bc.glImportSyncEXT(arg0,arg1,arg2);
13162 final int err = checkGLError();
13163 if (err != GL_NO_ERROR) {
13164 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X)",
13165 "glImportSyncEXT", arg0, arg1, arg2);
13166 }
13167 return _res;
13168 }
13169 @Override
13170 public void glIndexFormatNV(int arg0,int arg1)
13171 {
13172 checkContext();
13173 downstreamGL4bc.glIndexFormatNV(arg0,arg1);
13174 final int err = checkGLError();
13175 if (err != GL_NO_ERROR) {
13176 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13177 "glIndexFormatNV", arg0, arg1);
13178 }
13179 }
13180 @Override
13181 public void glIndexFuncEXT(int arg0,float arg1)
13182 {
13183 checkContext();
13184 downstreamGL4bc.glIndexFuncEXT(arg0,arg1);
13185 final int err = checkGLError();
13186 if (err != GL_NO_ERROR) {
13187 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
13188 "glIndexFuncEXT", arg0, arg1);
13189 }
13190 }
13191 @Override
13192 public void glIndexMask(int arg0)
13193 {
13194 checkContext();
13195 downstreamGL4bc.glIndexMask(arg0);
13196 final int err = checkGLError();
13197 if (err != GL_NO_ERROR) {
13198 writeGLError(err, "%s(<int> 0x%X)",
13199 "glIndexMask", arg0);
13200 }
13201 }
13202 @Override
13203 public void glIndexMaterialEXT(int arg0,int arg1)
13204 {
13205 checkContext();
13206 downstreamGL4bc.glIndexMaterialEXT(arg0,arg1);
13207 final int err = checkGLError();
13208 if (err != GL_NO_ERROR) {
13209 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13210 "glIndexMaterialEXT", arg0, arg1);
13211 }
13212 }
13213 @Override
13214 public void glIndexPointer(int arg0,int arg1,java.nio.Buffer arg2)
13215 {
13216 checkContext();
13217 downstreamGL4bc.glIndexPointer(arg0,arg1,arg2);
13218 final int err = checkGLError();
13219 if (err != GL_NO_ERROR) {
13220 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
13221 "glIndexPointer", arg0, arg1, arg2);
13222 }
13223 }
13224 @Override
13225 public void glIndexd(double arg0)
13226 {
13227 checkContext();
13228 downstreamGL4bc.glIndexd(arg0);
13229 final int err = checkGLError();
13230 if (err != GL_NO_ERROR) {
13231 writeGLError(err, "%s(<double> %s)",
13232 "glIndexd", arg0);
13233 }
13234 }
13235 @Override
13236 public void glIndexdv(java.nio.DoubleBuffer arg0)
13237 {
13238 checkContext();
13239 downstreamGL4bc.glIndexdv(arg0);
13240 final int err = checkGLError();
13241 if (err != GL_NO_ERROR) {
13242 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
13243 "glIndexdv", arg0);
13244 }
13245 }
13246 @Override
13247 public void glIndexdv(double[] arg0,int arg1)
13248 {
13249 checkContext();
13250 downstreamGL4bc.glIndexdv(arg0,arg1);
13251 final int err = checkGLError();
13252 if (err != GL_NO_ERROR) {
13253 writeGLError(err, "%s(<[D>, <int> 0x%X)",
13254 "glIndexdv", arg1);
13255 }
13256 }
13257 @Override
13258 public void glIndexf(float arg0)
13259 {
13260 checkContext();
13261 downstreamGL4bc.glIndexf(arg0);
13262 final int err = checkGLError();
13263 if (err != GL_NO_ERROR) {
13264 writeGLError(err, "%s(<float> %s)",
13265 "glIndexf", arg0);
13266 }
13267 }
13268 @Override
13269 public void glIndexfv(java.nio.FloatBuffer arg0)
13270 {
13271 checkContext();
13272 downstreamGL4bc.glIndexfv(arg0);
13273 final int err = checkGLError();
13274 if (err != GL_NO_ERROR) {
13275 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
13276 "glIndexfv", arg0);
13277 }
13278 }
13279 @Override
13280 public void glIndexfv(float[] arg0,int arg1)
13281 {
13282 checkContext();
13283 downstreamGL4bc.glIndexfv(arg0,arg1);
13284 final int err = checkGLError();
13285 if (err != GL_NO_ERROR) {
13286 writeGLError(err, "%s(<[F>, <int> 0x%X)",
13287 "glIndexfv", arg1);
13288 }
13289 }
13290 @Override
13291 public void glIndexi(int arg0)
13292 {
13293 checkContext();
13294 downstreamGL4bc.glIndexi(arg0);
13295 final int err = checkGLError();
13296 if (err != GL_NO_ERROR) {
13297 writeGLError(err, "%s(<int> 0x%X)",
13298 "glIndexi", arg0);
13299 }
13300 }
13301 @Override
13302 public void glIndexiv(int[] arg0,int arg1)
13303 {
13304 checkContext();
13305 downstreamGL4bc.glIndexiv(arg0,arg1);
13306 final int err = checkGLError();
13307 if (err != GL_NO_ERROR) {
13308 writeGLError(err, "%s(<[I>, <int> 0x%X)",
13309 "glIndexiv", arg1);
13310 }
13311 }
13312 @Override
13313 public void glIndexiv(java.nio.IntBuffer arg0)
13314 {
13315 checkContext();
13316 downstreamGL4bc.glIndexiv(arg0);
13317 final int err = checkGLError();
13318 if (err != GL_NO_ERROR) {
13319 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
13320 "glIndexiv", arg0);
13321 }
13322 }
13323 @Override
13324 public void glIndexs(short arg0)
13325 {
13326 checkContext();
13327 downstreamGL4bc.glIndexs(arg0);
13328 final int err = checkGLError();
13329 if (err != GL_NO_ERROR) {
13330 writeGLError(err, "%s(<short> %s)",
13331 "glIndexs", arg0);
13332 }
13333 }
13334 @Override
13335 public void glIndexsv(short[] arg0,int arg1)
13336 {
13337 checkContext();
13338 downstreamGL4bc.glIndexsv(arg0,arg1);
13339 final int err = checkGLError();
13340 if (err != GL_NO_ERROR) {
13341 writeGLError(err, "%s(<[S>, <int> 0x%X)",
13342 "glIndexsv", arg1);
13343 }
13344 }
13345 @Override
13346 public void glIndexsv(java.nio.ShortBuffer arg0)
13347 {
13348 checkContext();
13349 downstreamGL4bc.glIndexsv(arg0);
13350 final int err = checkGLError();
13351 if (err != GL_NO_ERROR) {
13352 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
13353 "glIndexsv", arg0);
13354 }
13355 }
13356 @Override
13357 public void glIndexub(byte arg0)
13358 {
13359 checkContext();
13360 downstreamGL4bc.glIndexub(arg0);
13361 final int err = checkGLError();
13362 if (err != GL_NO_ERROR) {
13363 writeGLError(err, "%s(<byte> %s)",
13364 "glIndexub", arg0);
13365 }
13366 }
13367 @Override
13368 public void glIndexubv(byte[] arg0,int arg1)
13369 {
13370 checkContext();
13371 downstreamGL4bc.glIndexubv(arg0,arg1);
13372 final int err = checkGLError();
13373 if (err != GL_NO_ERROR) {
13374 writeGLError(err, "%s(<[B>, <int> 0x%X)",
13375 "glIndexubv", arg1);
13376 }
13377 }
13378 @Override
13379 public void glIndexubv(java.nio.ByteBuffer arg0)
13380 {
13381 checkContext();
13382 downstreamGL4bc.glIndexubv(arg0);
13383 final int err = checkGLError();
13384 if (err != GL_NO_ERROR) {
13385 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
13386 "glIndexubv", arg0);
13387 }
13388 }
13389 @Override
13390 public void glInitNames()
13391 {
13392 checkContext();
13393 downstreamGL4bc.glInitNames();
13394 final int err = checkGLError();
13395 if (err != GL_NO_ERROR) {
13396 writeGLError(err, "%s()",
13397 "glInitNames");
13398 }
13399 }
13400 @Override
13401 public void glInsertComponentEXT(int arg0,int arg1,int arg2)
13402 {
13403 checkContext();
13404 downstreamGL4bc.glInsertComponentEXT(arg0,arg1,arg2);
13405 final int err = checkGLError();
13406 if (err != GL_NO_ERROR) {
13407 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
13408 "glInsertComponentEXT", arg0, arg1, arg2);
13409 }
13410 }
13411 @Override
13412 public void glInterleavedArrays(int arg0,int arg1,long arg2)
13413 {
13414 checkContext();
13415 downstreamGL4bc.glInterleavedArrays(arg0,arg1,arg2);
13416 final int err = checkGLError();
13417 if (err != GL_NO_ERROR) {
13418 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
13419 "glInterleavedArrays", arg0, arg1, arg2);
13420 }
13421 }
13422 @Override
13423 public void glInterleavedArrays(int arg0,int arg1,java.nio.Buffer arg2)
13424 {
13425 checkContext();
13426 downstreamGL4bc.glInterleavedArrays(arg0,arg1,arg2);
13427 final int err = checkGLError();
13428 if (err != GL_NO_ERROR) {
13429 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
13430 "glInterleavedArrays", arg0, arg1, arg2);
13431 }
13432 }
13433 @Override
13434 public void glInvalidateBufferData(int arg0)
13435 {
13436 checkContext();
13437 downstreamGL4bc.glInvalidateBufferData(arg0);
13438 final int err = checkGLError();
13439 if (err != GL_NO_ERROR) {
13440 writeGLError(err, "%s(<int> 0x%X)",
13441 "glInvalidateBufferData", arg0);
13442 }
13443 }
13444 @Override
13445 public void glInvalidateBufferSubData(int arg0,long arg1,long arg2)
13446 {
13447 checkContext();
13448 downstreamGL4bc.glInvalidateBufferSubData(arg0,arg1,arg2);
13449 final int err = checkGLError();
13450 if (err != GL_NO_ERROR) {
13451 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
13452 "glInvalidateBufferSubData", arg0, arg1, arg2);
13453 }
13454 }
13455 @Override
13456 public void glInvalidateFramebuffer(int arg0,int arg1,int[] arg2,int arg3)
13457 {
13458 checkContext();
13459 downstreamGL4bc.glInvalidateFramebuffer(arg0,arg1,arg2,arg3);
13460 final int err = checkGLError();
13461 if (err != GL_NO_ERROR) {
13462 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
13463 "glInvalidateFramebuffer", arg0, arg1, arg3);
13464 }
13465 }
13466 @Override
13467 public void glInvalidateFramebuffer(int arg0,int arg1,java.nio.IntBuffer arg2)
13468 {
13469 checkContext();
13470 downstreamGL4bc.glInvalidateFramebuffer(arg0,arg1,arg2);
13471 final int err = checkGLError();
13472 if (err != GL_NO_ERROR) {
13473 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
13474 "glInvalidateFramebuffer", arg0, arg1, arg2);
13475 }
13476 }
13477 @Override
13478 public void glInvalidateNamedFramebufferData(int arg0,int arg1,int[] arg2,int arg3)
13479 {
13480 checkContext();
13481 downstreamGL4bc.glInvalidateNamedFramebufferData(arg0,arg1,arg2,arg3);
13482 final int err = checkGLError();
13483 if (err != GL_NO_ERROR) {
13484 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
13485 "glInvalidateNamedFramebufferData", arg0, arg1, arg3);
13486 }
13487 }
13488 @Override
13489 public void glInvalidateNamedFramebufferData(int arg0,int arg1,java.nio.IntBuffer arg2)
13490 {
13491 checkContext();
13492 downstreamGL4bc.glInvalidateNamedFramebufferData(arg0,arg1,arg2);
13493 final int err = checkGLError();
13494 if (err != GL_NO_ERROR) {
13495 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
13496 "glInvalidateNamedFramebufferData", arg0, arg1, arg2);
13497 }
13498 }
13499 @Override
13500 public void glInvalidateNamedFramebufferSubData(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,int arg4,int arg5,int arg6)
13501 {
13502 checkContext();
13503 downstreamGL4bc.glInvalidateNamedFramebufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
13504 final int err = checkGLError();
13505 if (err != GL_NO_ERROR) {
13506 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13507 "glInvalidateNamedFramebufferSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
13508 }
13509 }
13510 @Override
13511 public void glInvalidateNamedFramebufferSubData(int arg0,int arg1,int[] arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
13512 {
13513 checkContext();
13514 downstreamGL4bc.glInvalidateNamedFramebufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
13515 final int err = checkGLError();
13516 if (err != GL_NO_ERROR) {
13517 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13518 "glInvalidateNamedFramebufferSubData", arg0, arg1, arg3, arg4, arg5, arg6, arg7);
13519 }
13520 }
13521 @Override
13522 public void glInvalidateSubFramebuffer(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,int arg4,int arg5,int arg6)
13523 {
13524 checkContext();
13525 downstreamGL4bc.glInvalidateSubFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
13526 final int err = checkGLError();
13527 if (err != GL_NO_ERROR) {
13528 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13529 "glInvalidateSubFramebuffer", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
13530 }
13531 }
13532 @Override
13533 public void glInvalidateSubFramebuffer(int arg0,int arg1,int[] arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
13534 {
13535 checkContext();
13536 downstreamGL4bc.glInvalidateSubFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
13537 final int err = checkGLError();
13538 if (err != GL_NO_ERROR) {
13539 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13540 "glInvalidateSubFramebuffer", arg0, arg1, arg3, arg4, arg5, arg6, arg7);
13541 }
13542 }
13543 @Override
13544 public void glInvalidateTexImage(int arg0,int arg1)
13545 {
13546 checkContext();
13547 downstreamGL4bc.glInvalidateTexImage(arg0,arg1);
13548 final int err = checkGLError();
13549 if (err != GL_NO_ERROR) {
13550 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13551 "glInvalidateTexImage", arg0, arg1);
13552 }
13553 }
13554 @Override
13555 public void glInvalidateTexSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
13556 {
13557 checkContext();
13558 downstreamGL4bc.glInvalidateTexSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
13559 final int err = checkGLError();
13560 if (err != GL_NO_ERROR) {
13561 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13562 "glInvalidateTexSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
13563 }
13564 }
13565 @Override
13566 public boolean glIsBuffer(int arg0)
13567 {
13568 checkContext();
13569 boolean _res = downstreamGL4bc.glIsBuffer(arg0);
13570 final int err = checkGLError();
13571 if (err != GL_NO_ERROR) {
13572 writeGLError(err, "%s(<int> 0x%X)",
13573 "glIsBuffer", arg0);
13574 }
13575 return _res;
13576 }
13577 @Override
13578 public boolean glIsBufferResidentNV(int arg0)
13579 {
13580 checkContext();
13581 boolean _res = downstreamGL4bc.glIsBufferResidentNV(arg0);
13582 final int err = checkGLError();
13583 if (err != GL_NO_ERROR) {
13584 writeGLError(err, "%s(<int> 0x%X)",
13585 "glIsBufferResidentNV", arg0);
13586 }
13587 return _res;
13588 }
13589 @Override
13590 public boolean glIsCommandListNV(int arg0)
13591 {
13592 checkContext();
13593 boolean _res = downstreamGL4bc.glIsCommandListNV(arg0);
13594 final int err = checkGLError();
13595 if (err != GL_NO_ERROR) {
13596 writeGLError(err, "%s(<int> 0x%X)",
13597 "glIsCommandListNV", arg0);
13598 }
13599 return _res;
13600 }
13601 @Override
13602 public boolean glIsEnabled(int arg0)
13603 {
13604 checkContext();
13605 boolean _res = downstreamGL4bc.glIsEnabled(arg0);
13606 final int err = checkGLError();
13607 if (err != GL_NO_ERROR) {
13608 writeGLError(err, "%s(<int> 0x%X)",
13609 "glIsEnabled", arg0);
13610 }
13611 return _res;
13612 }
13613 @Override
13614 public boolean glIsEnabledIndexed(int arg0,int arg1)
13615 {
13616 checkContext();
13617 boolean _res = downstreamGL4bc.glIsEnabledIndexed(arg0,arg1);
13618 final int err = checkGLError();
13619 if (err != GL_NO_ERROR) {
13620 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13621 "glIsEnabledIndexed", arg0, arg1);
13622 }
13623 return _res;
13624 }
13625 @Override
13626 public boolean glIsEnabledi(int arg0,int arg1)
13627 {
13628 checkContext();
13629 boolean _res = downstreamGL4bc.glIsEnabledi(arg0,arg1);
13630 final int err = checkGLError();
13631 if (err != GL_NO_ERROR) {
13632 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13633 "glIsEnabledi", arg0, arg1);
13634 }
13635 return _res;
13636 }
13637 @Override
13638 public boolean glIsFramebuffer(int arg0)
13639 {
13640 checkContext();
13641 boolean _res = downstreamGL4bc.glIsFramebuffer(arg0);
13642 final int err = checkGLError();
13643 if (err != GL_NO_ERROR) {
13644 writeGLError(err, "%s(<int> 0x%X)",
13645 "glIsFramebuffer", arg0);
13646 }
13647 return _res;
13648 }
13649 @Override
13650 public boolean glIsImageHandleResidentARB(long arg0)
13651 {
13652 checkContext();
13653 boolean _res = downstreamGL4bc.glIsImageHandleResidentARB(arg0);
13654 final int err = checkGLError();
13655 if (err != GL_NO_ERROR) {
13656 writeGLError(err, "%s(<long> %s)",
13657 "glIsImageHandleResidentARB", arg0);
13658 }
13659 return _res;
13660 }
13661 @Override
13662 public boolean glIsList(int arg0)
13663 {
13664 checkContext();
13665 boolean _res = downstreamGL4bc.glIsList(arg0);
13666 final int err = checkGLError();
13667 if (err != GL_NO_ERROR) {
13668 writeGLError(err, "%s(<int> 0x%X)",
13669 "glIsList", arg0);
13670 }
13671 return _res;
13672 }
13673 @Override
13674 public boolean glIsMemoryObjectEXT(int arg0)
13675 {
13676 checkContext();
13677 boolean _res = downstreamGL4bc.glIsMemoryObjectEXT(arg0);
13678 final int err = checkGLError();
13679 if (err != GL_NO_ERROR) {
13680 writeGLError(err, "%s(<int> 0x%X)",
13681 "glIsMemoryObjectEXT", arg0);
13682 }
13683 return _res;
13684 }
13685 @Override
13686 public boolean glIsNameAMD(int arg0,int arg1)
13687 {
13688 checkContext();
13689 boolean _res = downstreamGL4bc.glIsNameAMD(arg0,arg1);
13690 final int err = checkGLError();
13691 if (err != GL_NO_ERROR) {
13692 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13693 "glIsNameAMD", arg0, arg1);
13694 }
13695 return _res;
13696 }
13697 @Override
13698 public boolean glIsNamedBufferResidentNV(int arg0)
13699 {
13700 checkContext();
13701 boolean _res = downstreamGL4bc.glIsNamedBufferResidentNV(arg0);
13702 final int err = checkGLError();
13703 if (err != GL_NO_ERROR) {
13704 writeGLError(err, "%s(<int> 0x%X)",
13705 "glIsNamedBufferResidentNV", arg0);
13706 }
13707 return _res;
13708 }
13709 @Override
13710 public boolean glIsNamedStringARB(int arg0,java.lang.String arg1)
13711 {
13712 checkContext();
13713 boolean _res = downstreamGL4bc.glIsNamedStringARB(arg0,arg1);
13714 final int err = checkGLError();
13715 if (err != GL_NO_ERROR) {
13716 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
13717 "glIsNamedStringARB", arg0, arg1);
13718 }
13719 return _res;
13720 }
13721 @Override
13722 public boolean glIsOcclusionQueryNV(int arg0)
13723 {
13724 checkContext();
13725 boolean _res = downstreamGL4bc.glIsOcclusionQueryNV(arg0);
13726 final int err = checkGLError();
13727 if (err != GL_NO_ERROR) {
13728 writeGLError(err, "%s(<int> 0x%X)",
13729 "glIsOcclusionQueryNV", arg0);
13730 }
13731 return _res;
13732 }
13733 @Override
13734 public boolean glIsProgram(int arg0)
13735 {
13736 checkContext();
13737 boolean _res = downstreamGL4bc.glIsProgram(arg0);
13738 final int err = checkGLError();
13739 if (err != GL_NO_ERROR) {
13740 writeGLError(err, "%s(<int> 0x%X)",
13741 "glIsProgram", arg0);
13742 }
13743 return _res;
13744 }
13745 @Override
13746 public boolean glIsProgramARB(int arg0)
13747 {
13748 checkContext();
13749 boolean _res = downstreamGL4bc.glIsProgramARB(arg0);
13750 final int err = checkGLError();
13751 if (err != GL_NO_ERROR) {
13752 writeGLError(err, "%s(<int> 0x%X)",
13753 "glIsProgramARB", arg0);
13754 }
13755 return _res;
13756 }
13757 @Override
13758 public boolean glIsProgramPipeline(int arg0)
13759 {
13760 checkContext();
13761 boolean _res = downstreamGL4bc.glIsProgramPipeline(arg0);
13762 final int err = checkGLError();
13763 if (err != GL_NO_ERROR) {
13764 writeGLError(err, "%s(<int> 0x%X)",
13765 "glIsProgramPipeline", arg0);
13766 }
13767 return _res;
13768 }
13769 @Override
13770 public boolean glIsQuery(int arg0)
13771 {
13772 checkContext();
13773 boolean _res = downstreamGL4bc.glIsQuery(arg0);
13774 final int err = checkGLError();
13775 if (err != GL_NO_ERROR) {
13776 writeGLError(err, "%s(<int> 0x%X)",
13777 "glIsQuery", arg0);
13778 }
13779 return _res;
13780 }
13781 @Override
13782 public boolean glIsRenderbuffer(int arg0)
13783 {
13784 checkContext();
13785 boolean _res = downstreamGL4bc.glIsRenderbuffer(arg0);
13786 final int err = checkGLError();
13787 if (err != GL_NO_ERROR) {
13788 writeGLError(err, "%s(<int> 0x%X)",
13789 "glIsRenderbuffer", arg0);
13790 }
13791 return _res;
13792 }
13793 @Override
13794 public boolean glIsSampler(int arg0)
13795 {
13796 checkContext();
13797 boolean _res = downstreamGL4bc.glIsSampler(arg0);
13798 final int err = checkGLError();
13799 if (err != GL_NO_ERROR) {
13800 writeGLError(err, "%s(<int> 0x%X)",
13801 "glIsSampler", arg0);
13802 }
13803 return _res;
13804 }
13805 @Override
13806 public boolean glIsSemaphoreEXT(int arg0)
13807 {
13808 checkContext();
13809 boolean _res = downstreamGL4bc.glIsSemaphoreEXT(arg0);
13810 final int err = checkGLError();
13811 if (err != GL_NO_ERROR) {
13812 writeGLError(err, "%s(<int> 0x%X)",
13813 "glIsSemaphoreEXT", arg0);
13814 }
13815 return _res;
13816 }
13817 @Override
13818 public boolean glIsShader(int arg0)
13819 {
13820 checkContext();
13821 boolean _res = downstreamGL4bc.glIsShader(arg0);
13822 final int err = checkGLError();
13823 if (err != GL_NO_ERROR) {
13824 writeGLError(err, "%s(<int> 0x%X)",
13825 "glIsShader", arg0);
13826 }
13827 return _res;
13828 }
13829 @Override
13830 public boolean glIsStateNV(int arg0)
13831 {
13832 checkContext();
13833 boolean _res = downstreamGL4bc.glIsStateNV(arg0);
13834 final int err = checkGLError();
13835 if (err != GL_NO_ERROR) {
13836 writeGLError(err, "%s(<int> 0x%X)",
13837 "glIsStateNV", arg0);
13838 }
13839 return _res;
13840 }
13841 @Override
13842 public boolean glIsSync(long arg0)
13843 {
13844 checkContext();
13845 boolean _res = downstreamGL4bc.glIsSync(arg0);
13846 final int err = checkGLError();
13847 if (err != GL_NO_ERROR) {
13848 writeGLError(err, "%s(<long> %s)",
13849 "glIsSync", arg0);
13850 }
13851 return _res;
13852 }
13853 @Override
13854 public boolean glIsTexture(int arg0)
13855 {
13856 checkContext();
13857 boolean _res = downstreamGL4bc.glIsTexture(arg0);
13858 final int err = checkGLError();
13859 if (err != GL_NO_ERROR) {
13860 writeGLError(err, "%s(<int> 0x%X)",
13861 "glIsTexture", arg0);
13862 }
13863 return _res;
13864 }
13865 @Override
13866 public boolean glIsTextureHandleResidentARB(long arg0)
13867 {
13868 checkContext();
13869 boolean _res = downstreamGL4bc.glIsTextureHandleResidentARB(arg0);
13870 final int err = checkGLError();
13871 if (err != GL_NO_ERROR) {
13872 writeGLError(err, "%s(<long> %s)",
13873 "glIsTextureHandleResidentARB", arg0);
13874 }
13875 return _res;
13876 }
13877 @Override
13878 public boolean glIsTransformFeedback(int arg0)
13879 {
13880 checkContext();
13881 boolean _res = downstreamGL4bc.glIsTransformFeedback(arg0);
13882 final int err = checkGLError();
13883 if (err != GL_NO_ERROR) {
13884 writeGLError(err, "%s(<int> 0x%X)",
13885 "glIsTransformFeedback", arg0);
13886 }
13887 return _res;
13888 }
13889 @Override
13890 public boolean glIsTransformFeedbackNV(int arg0)
13891 {
13892 checkContext();
13893 boolean _res = downstreamGL4bc.glIsTransformFeedbackNV(arg0);
13894 final int err = checkGLError();
13895 if (err != GL_NO_ERROR) {
13896 writeGLError(err, "%s(<int> 0x%X)",
13897 "glIsTransformFeedbackNV", arg0);
13898 }
13899 return _res;
13900 }
13901 @Override
13902 public boolean glIsVariantEnabledEXT(int arg0,int arg1)
13903 {
13904 checkContext();
13905 boolean _res = downstreamGL4bc.glIsVariantEnabledEXT(arg0,arg1);
13906 final int err = checkGLError();
13907 if (err != GL_NO_ERROR) {
13908 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13909 "glIsVariantEnabledEXT", arg0, arg1);
13910 }
13911 return _res;
13912 }
13913 @Override
13914 public boolean glIsVertexArray(int arg0)
13915 {
13916 checkContext();
13917 boolean _res = downstreamGL4bc.glIsVertexArray(arg0);
13918 final int err = checkGLError();
13919 if (err != GL_NO_ERROR) {
13920 writeGLError(err, "%s(<int> 0x%X)",
13921 "glIsVertexArray", arg0);
13922 }
13923 return _res;
13924 }
13925 @Override
13926 public boolean glIsVertexAttribEnabledAPPLE(int arg0,int arg1)
13927 {
13928 checkContext();
13929 boolean _res = downstreamGL4bc.glIsVertexAttribEnabledAPPLE(arg0,arg1);
13930 final int err = checkGLError();
13931 if (err != GL_NO_ERROR) {
13932 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13933 "glIsVertexAttribEnabledAPPLE", arg0, arg1);
13934 }
13935 return _res;
13936 }
13937 @Override
13938 public void glLGPUCopyImageSubDataNVX(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14,int arg15,int arg16)
13939 {
13940 checkContext();
13941 downstreamGL4bc.glLGPUCopyImageSubDataNVX(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16);
13942 final int err = checkGLError();
13943 if (err != GL_NO_ERROR) {
13944 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13945 "glLGPUCopyImageSubDataNVX", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16);
13946 }
13947 }
13948 @Override
13950 {
13951 checkContext();
13952 downstreamGL4bc.glLGPUInterlockNVX();
13953 final int err = checkGLError();
13954 if (err != GL_NO_ERROR) {
13955 writeGLError(err, "%s()",
13956 "glLGPUInterlockNVX");
13957 }
13958 }
13959 @Override
13960 public void glLGPUNamedBufferSubDataNVX(int arg0,int arg1,long arg2,long arg3,java.nio.Buffer arg4)
13961 {
13962 checkContext();
13963 downstreamGL4bc.glLGPUNamedBufferSubDataNVX(arg0,arg1,arg2,arg3,arg4);
13964 final int err = checkGLError();
13965 if (err != GL_NO_ERROR) {
13966 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
13967 "glLGPUNamedBufferSubDataNVX", arg0, arg1, arg2, arg3, arg4);
13968 }
13969 }
13970 @Override
13971 public void glLightModelf(int arg0,float arg1)
13972 {
13973 checkContext();
13974 downstreamGL4bc.glLightModelf(arg0,arg1);
13975 final int err = checkGLError();
13976 if (err != GL_NO_ERROR) {
13977 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
13978 "glLightModelf", arg0, arg1);
13979 }
13980 }
13981 @Override
13982 public void glLightModelfv(int arg0,float[] arg1,int arg2)
13983 {
13984 checkContext();
13985 downstreamGL4bc.glLightModelfv(arg0,arg1,arg2);
13986 final int err = checkGLError();
13987 if (err != GL_NO_ERROR) {
13988 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
13989 "glLightModelfv", arg0, arg2);
13990 }
13991 }
13992 @Override
13993 public void glLightModelfv(int arg0,java.nio.FloatBuffer arg1)
13994 {
13995 checkContext();
13996 downstreamGL4bc.glLightModelfv(arg0,arg1);
13997 final int err = checkGLError();
13998 if (err != GL_NO_ERROR) {
13999 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
14000 "glLightModelfv", arg0, arg1);
14001 }
14002 }
14003 @Override
14004 public void glLightModeli(int arg0,int arg1)
14005 {
14006 checkContext();
14007 downstreamGL4bc.glLightModeli(arg0,arg1);
14008 final int err = checkGLError();
14009 if (err != GL_NO_ERROR) {
14010 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14011 "glLightModeli", arg0, arg1);
14012 }
14013 }
14014 @Override
14015 public void glLightModeliv(int arg0,int[] arg1,int arg2)
14016 {
14017 checkContext();
14018 downstreamGL4bc.glLightModeliv(arg0,arg1,arg2);
14019 final int err = checkGLError();
14020 if (err != GL_NO_ERROR) {
14021 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
14022 "glLightModeliv", arg0, arg2);
14023 }
14024 }
14025 @Override
14026 public void glLightModeliv(int arg0,java.nio.IntBuffer arg1)
14027 {
14028 checkContext();
14029 downstreamGL4bc.glLightModeliv(arg0,arg1);
14030 final int err = checkGLError();
14031 if (err != GL_NO_ERROR) {
14032 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
14033 "glLightModeliv", arg0, arg1);
14034 }
14035 }
14036 @Override
14037 public void glLightf(int arg0,int arg1,float arg2)
14038 {
14039 checkContext();
14040 downstreamGL4bc.glLightf(arg0,arg1,arg2);
14041 final int err = checkGLError();
14042 if (err != GL_NO_ERROR) {
14043 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
14044 "glLightf", arg0, arg1, arg2);
14045 }
14046 }
14047 @Override
14048 public void glLightfv(int arg0,int arg1,float[] arg2,int arg3)
14049 {
14050 checkContext();
14051 downstreamGL4bc.glLightfv(arg0,arg1,arg2,arg3);
14052 final int err = checkGLError();
14053 if (err != GL_NO_ERROR) {
14054 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14055 "glLightfv", arg0, arg1, arg3);
14056 }
14057 }
14058 @Override
14059 public void glLightfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
14060 {
14061 checkContext();
14062 downstreamGL4bc.glLightfv(arg0,arg1,arg2);
14063 final int err = checkGLError();
14064 if (err != GL_NO_ERROR) {
14065 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14066 "glLightfv", arg0, arg1, arg2);
14067 }
14068 }
14069 @Override
14070 public void glLighti(int arg0,int arg1,int arg2)
14071 {
14072 checkContext();
14073 downstreamGL4bc.glLighti(arg0,arg1,arg2);
14074 final int err = checkGLError();
14075 if (err != GL_NO_ERROR) {
14076 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
14077 "glLighti", arg0, arg1, arg2);
14078 }
14079 }
14080 @Override
14081 public void glLightiv(int arg0,int arg1,int[] arg2,int arg3)
14082 {
14083 checkContext();
14084 downstreamGL4bc.glLightiv(arg0,arg1,arg2,arg3);
14085 final int err = checkGLError();
14086 if (err != GL_NO_ERROR) {
14087 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
14088 "glLightiv", arg0, arg1, arg3);
14089 }
14090 }
14091 @Override
14092 public void glLightiv(int arg0,int arg1,java.nio.IntBuffer arg2)
14093 {
14094 checkContext();
14095 downstreamGL4bc.glLightiv(arg0,arg1,arg2);
14096 final int err = checkGLError();
14097 if (err != GL_NO_ERROR) {
14098 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
14099 "glLightiv", arg0, arg1, arg2);
14100 }
14101 }
14102 @Override
14103 public void glLineStipple(int arg0,short arg1)
14104 {
14105 checkContext();
14106 downstreamGL4bc.glLineStipple(arg0,arg1);
14107 final int err = checkGLError();
14108 if (err != GL_NO_ERROR) {
14109 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
14110 "glLineStipple", arg0, arg1);
14111 }
14112 }
14113 @Override
14114 public void glLineWidth(float arg0)
14115 {
14116 checkContext();
14117 downstreamGL4bc.glLineWidth(arg0);
14118 final int err = checkGLError();
14119 if (err != GL_NO_ERROR) {
14120 writeGLError(err, "%s(<float> %s)",
14121 "glLineWidth", arg0);
14122 }
14123 }
14124 @Override
14125 public void glLinkProgram(int arg0)
14126 {
14127 checkContext();
14128 downstreamGL4bc.glLinkProgram(arg0);
14129 final int err = checkGLError();
14130 if (err != GL_NO_ERROR) {
14131 writeGLError(err, "%s(<int> 0x%X)",
14132 "glLinkProgram", arg0);
14133 }
14134 }
14135 @Override
14136 public void glLinkProgramARB(long arg0)
14137 {
14138 checkContext();
14139 downstreamGL4bc.glLinkProgramARB(arg0);
14140 final int err = checkGLError();
14141 if (err != GL_NO_ERROR) {
14142 writeGLError(err, "%s(<long> %s)",
14143 "glLinkProgramARB", arg0);
14144 }
14145 }
14146 @Override
14147 public void glListBase(int arg0)
14148 {
14149 checkContext();
14150 downstreamGL4bc.glListBase(arg0);
14151 final int err = checkGLError();
14152 if (err != GL_NO_ERROR) {
14153 writeGLError(err, "%s(<int> 0x%X)",
14154 "glListBase", arg0);
14155 }
14156 }
14157 @Override
14158 public void glListDrawCommandsStatesClientNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,int arg6)
14159 {
14160 checkContext();
14161 downstreamGL4bc.glListDrawCommandsStatesClientNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14162 final int err = checkGLError();
14163 if (err != GL_NO_ERROR) {
14164 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
14165 "glListDrawCommandsStatesClientNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14166 }
14167 }
14168 @Override
14169 public void glListDrawCommandsStatesClientNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,int arg9)
14170 {
14171 checkContext();
14172 downstreamGL4bc.glListDrawCommandsStatesClientNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
14173 final int err = checkGLError();
14174 if (err != GL_NO_ERROR) {
14175 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
14176 "glListDrawCommandsStatesClientNV", arg0, arg1, arg2, arg4, arg6, arg8, arg9);
14177 }
14178 }
14179 @Override
14180 public void glLoadIdentity()
14181 {
14182 checkContext();
14183 downstreamGL4bc.glLoadIdentity();
14184 final int err = checkGLError();
14185 if (err != GL_NO_ERROR) {
14186 writeGLError(err, "%s()",
14187 "glLoadIdentity");
14188 }
14189 }
14190 @Override
14191 public void glLoadMatrixd(double[] arg0,int arg1)
14192 {
14193 checkContext();
14194 downstreamGL4bc.glLoadMatrixd(arg0,arg1);
14195 final int err = checkGLError();
14196 if (err != GL_NO_ERROR) {
14197 writeGLError(err, "%s(<[D>, <int> 0x%X)",
14198 "glLoadMatrixd", arg1);
14199 }
14200 }
14201 @Override
14202 public void glLoadMatrixd(java.nio.DoubleBuffer arg0)
14203 {
14204 checkContext();
14205 downstreamGL4bc.glLoadMatrixd(arg0);
14206 final int err = checkGLError();
14207 if (err != GL_NO_ERROR) {
14208 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
14209 "glLoadMatrixd", arg0);
14210 }
14211 }
14212 @Override
14213 public void glLoadMatrixf(float[] arg0,int arg1)
14214 {
14215 checkContext();
14216 downstreamGL4bc.glLoadMatrixf(arg0,arg1);
14217 final int err = checkGLError();
14218 if (err != GL_NO_ERROR) {
14219 writeGLError(err, "%s(<[F>, <int> 0x%X)",
14220 "glLoadMatrixf", arg1);
14221 }
14222 }
14223 @Override
14224 public void glLoadMatrixf(java.nio.FloatBuffer arg0)
14225 {
14226 checkContext();
14227 downstreamGL4bc.glLoadMatrixf(arg0);
14228 final int err = checkGLError();
14229 if (err != GL_NO_ERROR) {
14230 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
14231 "glLoadMatrixf", arg0);
14232 }
14233 }
14234 @Override
14235 public void glLoadName(int arg0)
14236 {
14237 checkContext();
14238 downstreamGL4bc.glLoadName(arg0);
14239 final int err = checkGLError();
14240 if (err != GL_NO_ERROR) {
14241 writeGLError(err, "%s(<int> 0x%X)",
14242 "glLoadName", arg0);
14243 }
14244 }
14245 @Override
14246 public void glLoadTransposeMatrixd(double[] arg0,int arg1)
14247 {
14248 checkContext();
14249 downstreamGL4bc.glLoadTransposeMatrixd(arg0,arg1);
14250 final int err = checkGLError();
14251 if (err != GL_NO_ERROR) {
14252 writeGLError(err, "%s(<[D>, <int> 0x%X)",
14253 "glLoadTransposeMatrixd", arg1);
14254 }
14255 }
14256 @Override
14257 public void glLoadTransposeMatrixd(java.nio.DoubleBuffer arg0)
14258 {
14259 checkContext();
14260 downstreamGL4bc.glLoadTransposeMatrixd(arg0);
14261 final int err = checkGLError();
14262 if (err != GL_NO_ERROR) {
14263 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
14264 "glLoadTransposeMatrixd", arg0);
14265 }
14266 }
14267 @Override
14268 public void glLoadTransposeMatrixf(float[] arg0,int arg1)
14269 {
14270 checkContext();
14271 downstreamGL4bc.glLoadTransposeMatrixf(arg0,arg1);
14272 final int err = checkGLError();
14273 if (err != GL_NO_ERROR) {
14274 writeGLError(err, "%s(<[F>, <int> 0x%X)",
14275 "glLoadTransposeMatrixf", arg1);
14276 }
14277 }
14278 @Override
14279 public void glLoadTransposeMatrixf(java.nio.FloatBuffer arg0)
14280 {
14281 checkContext();
14282 downstreamGL4bc.glLoadTransposeMatrixf(arg0);
14283 final int err = checkGLError();
14284 if (err != GL_NO_ERROR) {
14285 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
14286 "glLoadTransposeMatrixf", arg0);
14287 }
14288 }
14289 @Override
14290 public void glLockArraysEXT(int arg0,int arg1)
14291 {
14292 checkContext();
14293 downstreamGL4bc.glLockArraysEXT(arg0,arg1);
14294 final int err = checkGLError();
14295 if (err != GL_NO_ERROR) {
14296 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14297 "glLockArraysEXT", arg0, arg1);
14298 }
14299 }
14300 @Override
14301 public void glLogicOp(int arg0)
14302 {
14303 checkContext();
14304 downstreamGL4bc.glLogicOp(arg0);
14305 final int err = checkGLError();
14306 if (err != GL_NO_ERROR) {
14307 writeGLError(err, "%s(<int> 0x%X)",
14308 "glLogicOp", arg0);
14309 }
14310 }
14311 @Override
14312 public void glMakeBufferNonResidentNV(int arg0)
14313 {
14314 checkContext();
14315 downstreamGL4bc.glMakeBufferNonResidentNV(arg0);
14316 final int err = checkGLError();
14317 if (err != GL_NO_ERROR) {
14318 writeGLError(err, "%s(<int> 0x%X)",
14319 "glMakeBufferNonResidentNV", arg0);
14320 }
14321 }
14322 @Override
14323 public void glMakeBufferResidentNV(int arg0,int arg1)
14324 {
14325 checkContext();
14326 downstreamGL4bc.glMakeBufferResidentNV(arg0,arg1);
14327 final int err = checkGLError();
14328 if (err != GL_NO_ERROR) {
14329 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14330 "glMakeBufferResidentNV", arg0, arg1);
14331 }
14332 }
14333 @Override
14334 public void glMakeImageHandleNonResidentARB(long arg0)
14335 {
14336 checkContext();
14337 downstreamGL4bc.glMakeImageHandleNonResidentARB(arg0);
14338 final int err = checkGLError();
14339 if (err != GL_NO_ERROR) {
14340 writeGLError(err, "%s(<long> %s)",
14341 "glMakeImageHandleNonResidentARB", arg0);
14342 }
14343 }
14344 @Override
14345 public void glMakeImageHandleResidentARB(long arg0,int arg1)
14346 {
14347 checkContext();
14348 downstreamGL4bc.glMakeImageHandleResidentARB(arg0,arg1);
14349 final int err = checkGLError();
14350 if (err != GL_NO_ERROR) {
14351 writeGLError(err, "%s(<long> %s, <int> 0x%X)",
14352 "glMakeImageHandleResidentARB", arg0, arg1);
14353 }
14354 }
14355 @Override
14357 {
14358 checkContext();
14359 downstreamGL4bc.glMakeNamedBufferNonResidentNV(arg0);
14360 final int err = checkGLError();
14361 if (err != GL_NO_ERROR) {
14362 writeGLError(err, "%s(<int> 0x%X)",
14363 "glMakeNamedBufferNonResidentNV", arg0);
14364 }
14365 }
14366 @Override
14367 public void glMakeNamedBufferResidentNV(int arg0,int arg1)
14368 {
14369 checkContext();
14370 downstreamGL4bc.glMakeNamedBufferResidentNV(arg0,arg1);
14371 final int err = checkGLError();
14372 if (err != GL_NO_ERROR) {
14373 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14374 "glMakeNamedBufferResidentNV", arg0, arg1);
14375 }
14376 }
14377 @Override
14379 {
14380 checkContext();
14381 downstreamGL4bc.glMakeTextureHandleNonResidentARB(arg0);
14382 final int err = checkGLError();
14383 if (err != GL_NO_ERROR) {
14384 writeGLError(err, "%s(<long> %s)",
14385 "glMakeTextureHandleNonResidentARB", arg0);
14386 }
14387 }
14388 @Override
14389 public void glMakeTextureHandleResidentARB(long arg0)
14390 {
14391 checkContext();
14392 downstreamGL4bc.glMakeTextureHandleResidentARB(arg0);
14393 final int err = checkGLError();
14394 if (err != GL_NO_ERROR) {
14395 writeGLError(err, "%s(<long> %s)",
14396 "glMakeTextureHandleResidentARB", arg0);
14397 }
14398 }
14399 @Override
14400 public void glMap1d(int arg0,double arg1,double arg2,int arg3,int arg4,java.nio.DoubleBuffer arg5)
14401 {
14402 checkContext();
14403 downstreamGL4bc.glMap1d(arg0,arg1,arg2,arg3,arg4,arg5);
14404 final int err = checkGLError();
14405 if (err != GL_NO_ERROR) {
14406 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
14407 "glMap1d", arg0, arg1, arg2, arg3, arg4, arg5);
14408 }
14409 }
14410 @Override
14411 public void glMap1d(int arg0,double arg1,double arg2,int arg3,int arg4,double[] arg5,int arg6)
14412 {
14413 checkContext();
14414 downstreamGL4bc.glMap1d(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14415 final int err = checkGLError();
14416 if (err != GL_NO_ERROR) {
14417 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
14418 "glMap1d", arg0, arg1, arg2, arg3, arg4, arg6);
14419 }
14420 }
14421 @Override
14422 public void glMap1f(int arg0,float arg1,float arg2,int arg3,int arg4,java.nio.FloatBuffer arg5)
14423 {
14424 checkContext();
14425 downstreamGL4bc.glMap1f(arg0,arg1,arg2,arg3,arg4,arg5);
14426 final int err = checkGLError();
14427 if (err != GL_NO_ERROR) {
14428 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14429 "glMap1f", arg0, arg1, arg2, arg3, arg4, arg5);
14430 }
14431 }
14432 @Override
14433 public void glMap1f(int arg0,float arg1,float arg2,int arg3,int arg4,float[] arg5,int arg6)
14434 {
14435 checkContext();
14436 downstreamGL4bc.glMap1f(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14437 final int err = checkGLError();
14438 if (err != GL_NO_ERROR) {
14439 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14440 "glMap1f", arg0, arg1, arg2, arg3, arg4, arg6);
14441 }
14442 }
14443 @Override
14444 public void glMap2d(int arg0,double arg1,double arg2,int arg3,int arg4,double arg5,double arg6,int arg7,int arg8,java.nio.DoubleBuffer arg9)
14445 {
14446 checkContext();
14447 downstreamGL4bc.glMap2d(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
14448 final int err = checkGLError();
14449 if (err != GL_NO_ERROR) {
14450 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
14451 "glMap2d", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
14452 }
14453 }
14454 @Override
14455 public void glMap2d(int arg0,double arg1,double arg2,int arg3,int arg4,double arg5,double arg6,int arg7,int arg8,double[] arg9,int arg10)
14456 {
14457 checkContext();
14458 downstreamGL4bc.glMap2d(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
14459 final int err = checkGLError();
14460 if (err != GL_NO_ERROR) {
14461 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
14462 "glMap2d", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg10);
14463 }
14464 }
14465 @Override
14466 public void glMap2f(int arg0,float arg1,float arg2,int arg3,int arg4,float arg5,float arg6,int arg7,int arg8,java.nio.FloatBuffer arg9)
14467 {
14468 checkContext();
14469 downstreamGL4bc.glMap2f(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
14470 final int err = checkGLError();
14471 if (err != GL_NO_ERROR) {
14472 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14473 "glMap2f", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
14474 }
14475 }
14476 @Override
14477 public void glMap2f(int arg0,float arg1,float arg2,int arg3,int arg4,float arg5,float arg6,int arg7,int arg8,float[] arg9,int arg10)
14478 {
14479 checkContext();
14480 downstreamGL4bc.glMap2f(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
14481 final int err = checkGLError();
14482 if (err != GL_NO_ERROR) {
14483 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14484 "glMap2f", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg10);
14485 }
14486 }
14487 @Override
14488 public java.nio.ByteBuffer glMapBuffer(int arg0,int arg1)
14489 {
14490 checkContext();
14491 java.nio.ByteBuffer _res = downstreamGL4bc.glMapBuffer(arg0,arg1);
14492 final int err = checkGLError();
14493 if (err != GL_NO_ERROR) {
14494 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14495 "glMapBuffer", arg0, arg1);
14496 }
14497 return _res;
14498 }
14499 @Override
14500 public java.nio.ByteBuffer glMapBufferRange(int arg0,long arg1,long arg2,int arg3)
14501 {
14502 checkContext();
14503 java.nio.ByteBuffer _res = downstreamGL4bc.glMapBufferRange(arg0,arg1,arg2,arg3);
14504 final int err = checkGLError();
14505 if (err != GL_NO_ERROR) {
14506 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
14507 "glMapBufferRange", arg0, arg1, arg2, arg3);
14508 }
14509 return _res;
14510 }
14511 @Override
14512 public void glMapControlPointsNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7,java.nio.Buffer arg8)
14513 {
14514 checkContext();
14515 downstreamGL4bc.glMapControlPointsNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
14516 final int err = checkGLError();
14517 if (err != GL_NO_ERROR) {
14518 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.Buffer> %s)",
14519 "glMapControlPointsNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
14520 }
14521 }
14522 @Override
14523 public void glMapGrid1d(int arg0,double arg1,double arg2)
14524 {
14525 checkContext();
14526 downstreamGL4bc.glMapGrid1d(arg0,arg1,arg2);
14527 final int err = checkGLError();
14528 if (err != GL_NO_ERROR) {
14529 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
14530 "glMapGrid1d", arg0, arg1, arg2);
14531 }
14532 }
14533 @Override
14534 public void glMapGrid1f(int arg0,float arg1,float arg2)
14535 {
14536 checkContext();
14537 downstreamGL4bc.glMapGrid1f(arg0,arg1,arg2);
14538 final int err = checkGLError();
14539 if (err != GL_NO_ERROR) {
14540 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
14541 "glMapGrid1f", arg0, arg1, arg2);
14542 }
14543 }
14544 @Override
14545 public void glMapGrid2d(int arg0,double arg1,double arg2,int arg3,double arg4,double arg5)
14546 {
14547 checkContext();
14548 downstreamGL4bc.glMapGrid2d(arg0,arg1,arg2,arg3,arg4,arg5);
14549 final int err = checkGLError();
14550 if (err != GL_NO_ERROR) {
14551 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <double> %s, <double> %s)",
14552 "glMapGrid2d", arg0, arg1, arg2, arg3, arg4, arg5);
14553 }
14554 }
14555 @Override
14556 public void glMapGrid2f(int arg0,float arg1,float arg2,int arg3,float arg4,float arg5)
14557 {
14558 checkContext();
14559 downstreamGL4bc.glMapGrid2f(arg0,arg1,arg2,arg3,arg4,arg5);
14560 final int err = checkGLError();
14561 if (err != GL_NO_ERROR) {
14562 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <float> %s, <float> %s)",
14563 "glMapGrid2f", arg0, arg1, arg2, arg3, arg4, arg5);
14564 }
14565 }
14566 @Override
14567 public java.nio.ByteBuffer glMapNamedBuffer(int arg0,int arg1)
14568 {
14569 checkContext();
14570 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBuffer(arg0,arg1);
14571 final int err = checkGLError();
14572 if (err != GL_NO_ERROR) {
14573 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14574 "glMapNamedBuffer", arg0, arg1);
14575 }
14576 return _res;
14577 }
14578 @Override
14579 public java.nio.ByteBuffer glMapNamedBufferEXT(int arg0,int arg1)
14580 {
14581 checkContext();
14582 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBufferEXT(arg0,arg1);
14583 final int err = checkGLError();
14584 if (err != GL_NO_ERROR) {
14585 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14586 "glMapNamedBufferEXT", arg0, arg1);
14587 }
14588 return _res;
14589 }
14590 @Override
14591 public java.nio.ByteBuffer glMapNamedBufferRange(int arg0,long arg1,long arg2,int arg3)
14592 {
14593 checkContext();
14594 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBufferRange(arg0,arg1,arg2,arg3);
14595 final int err = checkGLError();
14596 if (err != GL_NO_ERROR) {
14597 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
14598 "glMapNamedBufferRange", arg0, arg1, arg2, arg3);
14599 }
14600 return _res;
14601 }
14602 @Override
14603 public java.nio.ByteBuffer glMapNamedBufferRangeEXT(int arg0,long arg1,long arg2,int arg3)
14604 {
14605 checkContext();
14606 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBufferRangeEXT(arg0,arg1,arg2,arg3);
14607 final int err = checkGLError();
14608 if (err != GL_NO_ERROR) {
14609 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
14610 "glMapNamedBufferRangeEXT", arg0, arg1, arg2, arg3);
14611 }
14612 return _res;
14613 }
14614 @Override
14615 public void glMapParameterfvNV(int arg0,int arg1,java.nio.FloatBuffer arg2)
14616 {
14617 checkContext();
14618 downstreamGL4bc.glMapParameterfvNV(arg0,arg1,arg2);
14619 final int err = checkGLError();
14620 if (err != GL_NO_ERROR) {
14621 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14622 "glMapParameterfvNV", arg0, arg1, arg2);
14623 }
14624 }
14625 @Override
14626 public void glMapParameterfvNV(int arg0,int arg1,float[] arg2,int arg3)
14627 {
14628 checkContext();
14629 downstreamGL4bc.glMapParameterfvNV(arg0,arg1,arg2,arg3);
14630 final int err = checkGLError();
14631 if (err != GL_NO_ERROR) {
14632 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14633 "glMapParameterfvNV", arg0, arg1, arg3);
14634 }
14635 }
14636 @Override
14637 public void glMapParameterivNV(int arg0,int arg1,int[] arg2,int arg3)
14638 {
14639 checkContext();
14640 downstreamGL4bc.glMapParameterivNV(arg0,arg1,arg2,arg3);
14641 final int err = checkGLError();
14642 if (err != GL_NO_ERROR) {
14643 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
14644 "glMapParameterivNV", arg0, arg1, arg3);
14645 }
14646 }
14647 @Override
14648 public void glMapParameterivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
14649 {
14650 checkContext();
14651 downstreamGL4bc.glMapParameterivNV(arg0,arg1,arg2);
14652 final int err = checkGLError();
14653 if (err != GL_NO_ERROR) {
14654 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
14655 "glMapParameterivNV", arg0, arg1, arg2);
14656 }
14657 }
14658 @Override
14659 public java.nio.ByteBuffer glMapTexture2DINTEL(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
14660 {
14661 checkContext();
14662 java.nio.ByteBuffer _res = downstreamGL4bc.glMapTexture2DINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14663 final int err = checkGLError();
14664 if (err != GL_NO_ERROR) {
14665 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
14666 "glMapTexture2DINTEL", arg0, arg1, arg2, arg4, arg6);
14667 }
14668 return _res;
14669 }
14670 @Override
14671 public java.nio.ByteBuffer glMapTexture2DINTEL(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
14672 {
14673 checkContext();
14674 java.nio.ByteBuffer _res = downstreamGL4bc.glMapTexture2DINTEL(arg0,arg1,arg2,arg3,arg4);
14675 final int err = checkGLError();
14676 if (err != GL_NO_ERROR) {
14677 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
14678 "glMapTexture2DINTEL", arg0, arg1, arg2, arg3, arg4);
14679 }
14680 return _res;
14681 }
14682 @Override
14683 public void glMapVertexAttrib1dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,double[] arg6,int arg7)
14684 {
14685 checkContext();
14686 downstreamGL4bc.glMapVertexAttrib1dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
14687 final int err = checkGLError();
14688 if (err != GL_NO_ERROR) {
14689 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
14690 "glMapVertexAttrib1dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg7);
14691 }
14692 }
14693 @Override
14694 public void glMapVertexAttrib1dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,java.nio.DoubleBuffer arg6)
14695 {
14696 checkContext();
14697 downstreamGL4bc.glMapVertexAttrib1dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14698 final int err = checkGLError();
14699 if (err != GL_NO_ERROR) {
14700 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
14701 "glMapVertexAttrib1dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14702 }
14703 }
14704 @Override
14705 public void glMapVertexAttrib1fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,java.nio.FloatBuffer arg6)
14706 {
14707 checkContext();
14708 downstreamGL4bc.glMapVertexAttrib1fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14709 final int err = checkGLError();
14710 if (err != GL_NO_ERROR) {
14711 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14712 "glMapVertexAttrib1fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14713 }
14714 }
14715 @Override
14716 public void glMapVertexAttrib1fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,float[] arg6,int arg7)
14717 {
14718 checkContext();
14719 downstreamGL4bc.glMapVertexAttrib1fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
14720 final int err = checkGLError();
14721 if (err != GL_NO_ERROR) {
14722 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14723 "glMapVertexAttrib1fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg7);
14724 }
14725 }
14726 @Override
14727 public void glMapVertexAttrib2dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,double arg6,double arg7,int arg8,int arg9,java.nio.DoubleBuffer arg10)
14728 {
14729 checkContext();
14730 downstreamGL4bc.glMapVertexAttrib2dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
14731 final int err = checkGLError();
14732 if (err != GL_NO_ERROR) {
14733 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
14734 "glMapVertexAttrib2dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
14735 }
14736 }
14737 @Override
14738 public void glMapVertexAttrib2dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,double arg6,double arg7,int arg8,int arg9,double[] arg10,int arg11)
14739 {
14740 checkContext();
14741 downstreamGL4bc.glMapVertexAttrib2dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
14742 final int err = checkGLError();
14743 if (err != GL_NO_ERROR) {
14744 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
14745 "glMapVertexAttrib2dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg11);
14746 }
14747 }
14748 @Override
14749 public void glMapVertexAttrib2fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,float arg6,float arg7,int arg8,int arg9,java.nio.FloatBuffer arg10)
14750 {
14751 checkContext();
14752 downstreamGL4bc.glMapVertexAttrib2fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
14753 final int err = checkGLError();
14754 if (err != GL_NO_ERROR) {
14755 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14756 "glMapVertexAttrib2fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
14757 }
14758 }
14759 @Override
14760 public void glMapVertexAttrib2fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,float arg6,float arg7,int arg8,int arg9,float[] arg10,int arg11)
14761 {
14762 checkContext();
14763 downstreamGL4bc.glMapVertexAttrib2fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
14764 final int err = checkGLError();
14765 if (err != GL_NO_ERROR) {
14766 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14767 "glMapVertexAttrib2fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg11);
14768 }
14769 }
14770 @Override
14771 public void glMaterialf(int arg0,int arg1,float arg2)
14772 {
14773 checkContext();
14774 downstreamGL4bc.glMaterialf(arg0,arg1,arg2);
14775 final int err = checkGLError();
14776 if (err != GL_NO_ERROR) {
14777 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
14778 "glMaterialf", arg0, arg1, arg2);
14779 }
14780 }
14781 @Override
14782 public void glMaterialfv(int arg0,int arg1,float[] arg2,int arg3)
14783 {
14784 checkContext();
14785 downstreamGL4bc.glMaterialfv(arg0,arg1,arg2,arg3);
14786 final int err = checkGLError();
14787 if (err != GL_NO_ERROR) {
14788 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14789 "glMaterialfv", arg0, arg1, arg3);
14790 }
14791 }
14792 @Override
14793 public void glMaterialfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
14794 {
14795 checkContext();
14796 downstreamGL4bc.glMaterialfv(arg0,arg1,arg2);
14797 final int err = checkGLError();
14798 if (err != GL_NO_ERROR) {
14799 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14800 "glMaterialfv", arg0, arg1, arg2);
14801 }
14802 }
14803 @Override
14804 public void glMateriali(int arg0,int arg1,int arg2)
14805 {
14806 checkContext();
14807 downstreamGL4bc.glMateriali(arg0,arg1,arg2);
14808 final int err = checkGLError();
14809 if (err != GL_NO_ERROR) {
14810 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
14811 "glMateriali", arg0, arg1, arg2);
14812 }
14813 }
14814 @Override
14815 public void glMaterialiv(int arg0,int arg1,int[] arg2,int arg3)
14816 {
14817 checkContext();
14818 downstreamGL4bc.glMaterialiv(arg0,arg1,arg2,arg3);
14819 final int err = checkGLError();
14820 if (err != GL_NO_ERROR) {
14821 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
14822 "glMaterialiv", arg0, arg1, arg3);
14823 }
14824 }
14825 @Override
14826 public void glMaterialiv(int arg0,int arg1,java.nio.IntBuffer arg2)
14827 {
14828 checkContext();
14829 downstreamGL4bc.glMaterialiv(arg0,arg1,arg2);
14830 final int err = checkGLError();
14831 if (err != GL_NO_ERROR) {
14832 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
14833 "glMaterialiv", arg0, arg1, arg2);
14834 }
14835 }
14836 @Override
14837 public void glMatrixFrustumEXT(int arg0,double arg1,double arg2,double arg3,double arg4,double arg5,double arg6)
14838 {
14839 checkContext();
14840 downstreamGL4bc.glMatrixFrustumEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14841 final int err = checkGLError();
14842 if (err != GL_NO_ERROR) {
14843 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
14844 "glMatrixFrustumEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14845 }
14846 }
14847 @Override
14848 public void glMatrixIndexPointerARB(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
14849 {
14850 checkContext();
14851 downstreamGL4bc.glMatrixIndexPointerARB(arg0,arg1,arg2,arg3);
14852 final int err = checkGLError();
14853 if (err != GL_NO_ERROR) {
14854 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
14855 "glMatrixIndexPointerARB", arg0, arg1, arg2, arg3);
14856 }
14857 }
14858 @Override
14859 public void glMatrixIndexPointerARB(int arg0,int arg1,int arg2,long arg3)
14860 {
14861 checkContext();
14862 downstreamGL4bc.glMatrixIndexPointerARB(arg0,arg1,arg2,arg3);
14863 final int err = checkGLError();
14864 if (err != GL_NO_ERROR) {
14865 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
14866 "glMatrixIndexPointerARB", arg0, arg1, arg2, arg3);
14867 }
14868 }
14869 @Override
14870 public void glMatrixIndexubvARB(int arg0,java.nio.ByteBuffer arg1)
14871 {
14872 checkContext();
14873 downstreamGL4bc.glMatrixIndexubvARB(arg0,arg1);
14874 final int err = checkGLError();
14875 if (err != GL_NO_ERROR) {
14876 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
14877 "glMatrixIndexubvARB", arg0, arg1);
14878 }
14879 }
14880 @Override
14881 public void glMatrixIndexubvARB(int arg0,byte[] arg1,int arg2)
14882 {
14883 checkContext();
14884 downstreamGL4bc.glMatrixIndexubvARB(arg0,arg1,arg2);
14885 final int err = checkGLError();
14886 if (err != GL_NO_ERROR) {
14887 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
14888 "glMatrixIndexubvARB", arg0, arg2);
14889 }
14890 }
14891 @Override
14892 public void glMatrixIndexuivARB(int arg0,java.nio.IntBuffer arg1)
14893 {
14894 checkContext();
14895 downstreamGL4bc.glMatrixIndexuivARB(arg0,arg1);
14896 final int err = checkGLError();
14897 if (err != GL_NO_ERROR) {
14898 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
14899 "glMatrixIndexuivARB", arg0, arg1);
14900 }
14901 }
14902 @Override
14903 public void glMatrixIndexuivARB(int arg0,int[] arg1,int arg2)
14904 {
14905 checkContext();
14906 downstreamGL4bc.glMatrixIndexuivARB(arg0,arg1,arg2);
14907 final int err = checkGLError();
14908 if (err != GL_NO_ERROR) {
14909 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
14910 "glMatrixIndexuivARB", arg0, arg2);
14911 }
14912 }
14913 @Override
14914 public void glMatrixIndexusvARB(int arg0,short[] arg1,int arg2)
14915 {
14916 checkContext();
14917 downstreamGL4bc.glMatrixIndexusvARB(arg0,arg1,arg2);
14918 final int err = checkGLError();
14919 if (err != GL_NO_ERROR) {
14920 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
14921 "glMatrixIndexusvARB", arg0, arg2);
14922 }
14923 }
14924 @Override
14925 public void glMatrixIndexusvARB(int arg0,java.nio.ShortBuffer arg1)
14926 {
14927 checkContext();
14928 downstreamGL4bc.glMatrixIndexusvARB(arg0,arg1);
14929 final int err = checkGLError();
14930 if (err != GL_NO_ERROR) {
14931 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
14932 "glMatrixIndexusvARB", arg0, arg1);
14933 }
14934 }
14935 @Override
14936 public void glMatrixLoadIdentityEXT(int arg0)
14937 {
14938 checkContext();
14939 downstreamGL4bc.glMatrixLoadIdentityEXT(arg0);
14940 final int err = checkGLError();
14941 if (err != GL_NO_ERROR) {
14942 writeGLError(err, "%s(<int> 0x%X)",
14943 "glMatrixLoadIdentityEXT", arg0);
14944 }
14945 }
14946 @Override
14947 public void glMatrixLoadTransposedEXT(int arg0,double[] arg1,int arg2)
14948 {
14949 checkContext();
14950 downstreamGL4bc.glMatrixLoadTransposedEXT(arg0,arg1,arg2);
14951 final int err = checkGLError();
14952 if (err != GL_NO_ERROR) {
14953 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
14954 "glMatrixLoadTransposedEXT", arg0, arg2);
14955 }
14956 }
14957 @Override
14958 public void glMatrixLoadTransposedEXT(int arg0,java.nio.DoubleBuffer arg1)
14959 {
14960 checkContext();
14961 downstreamGL4bc.glMatrixLoadTransposedEXT(arg0,arg1);
14962 final int err = checkGLError();
14963 if (err != GL_NO_ERROR) {
14964 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
14965 "glMatrixLoadTransposedEXT", arg0, arg1);
14966 }
14967 }
14968 @Override
14969 public void glMatrixLoadTransposefEXT(int arg0,java.nio.FloatBuffer arg1)
14970 {
14971 checkContext();
14972 downstreamGL4bc.glMatrixLoadTransposefEXT(arg0,arg1);
14973 final int err = checkGLError();
14974 if (err != GL_NO_ERROR) {
14975 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
14976 "glMatrixLoadTransposefEXT", arg0, arg1);
14977 }
14978 }
14979 @Override
14980 public void glMatrixLoadTransposefEXT(int arg0,float[] arg1,int arg2)
14981 {
14982 checkContext();
14983 downstreamGL4bc.glMatrixLoadTransposefEXT(arg0,arg1,arg2);
14984 final int err = checkGLError();
14985 if (err != GL_NO_ERROR) {
14986 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
14987 "glMatrixLoadTransposefEXT", arg0, arg2);
14988 }
14989 }
14990 @Override
14991 public void glMatrixLoaddEXT(int arg0,java.nio.DoubleBuffer arg1)
14992 {
14993 checkContext();
14994 downstreamGL4bc.glMatrixLoaddEXT(arg0,arg1);
14995 final int err = checkGLError();
14996 if (err != GL_NO_ERROR) {
14997 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
14998 "glMatrixLoaddEXT", arg0, arg1);
14999 }
15000 }
15001 @Override
15002 public void glMatrixLoaddEXT(int arg0,double[] arg1,int arg2)
15003 {
15004 checkContext();
15005 downstreamGL4bc.glMatrixLoaddEXT(arg0,arg1,arg2);
15006 final int err = checkGLError();
15007 if (err != GL_NO_ERROR) {
15008 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15009 "glMatrixLoaddEXT", arg0, arg2);
15010 }
15011 }
15012 @Override
15013 public void glMatrixLoadfEXT(int arg0,float[] arg1,int arg2)
15014 {
15015 checkContext();
15016 downstreamGL4bc.glMatrixLoadfEXT(arg0,arg1,arg2);
15017 final int err = checkGLError();
15018 if (err != GL_NO_ERROR) {
15019 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15020 "glMatrixLoadfEXT", arg0, arg2);
15021 }
15022 }
15023 @Override
15024 public void glMatrixLoadfEXT(int arg0,java.nio.FloatBuffer arg1)
15025 {
15026 checkContext();
15027 downstreamGL4bc.glMatrixLoadfEXT(arg0,arg1);
15028 final int err = checkGLError();
15029 if (err != GL_NO_ERROR) {
15030 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15031 "glMatrixLoadfEXT", arg0, arg1);
15032 }
15033 }
15034 @Override
15035 public void glMatrixMode(int arg0)
15036 {
15037 checkContext();
15038 downstreamGL4bc.glMatrixMode(arg0);
15039 final int err = checkGLError();
15040 if (err != GL_NO_ERROR) {
15041 writeGLError(err, "%s(<int> 0x%X)",
15042 "glMatrixMode", arg0);
15043 }
15044 }
15045 @Override
15046 public void glMatrixMultTransposedEXT(int arg0,double[] arg1,int arg2)
15047 {
15048 checkContext();
15049 downstreamGL4bc.glMatrixMultTransposedEXT(arg0,arg1,arg2);
15050 final int err = checkGLError();
15051 if (err != GL_NO_ERROR) {
15052 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15053 "glMatrixMultTransposedEXT", arg0, arg2);
15054 }
15055 }
15056 @Override
15057 public void glMatrixMultTransposedEXT(int arg0,java.nio.DoubleBuffer arg1)
15058 {
15059 checkContext();
15060 downstreamGL4bc.glMatrixMultTransposedEXT(arg0,arg1);
15061 final int err = checkGLError();
15062 if (err != GL_NO_ERROR) {
15063 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15064 "glMatrixMultTransposedEXT", arg0, arg1);
15065 }
15066 }
15067 @Override
15068 public void glMatrixMultTransposefEXT(int arg0,java.nio.FloatBuffer arg1)
15069 {
15070 checkContext();
15071 downstreamGL4bc.glMatrixMultTransposefEXT(arg0,arg1);
15072 final int err = checkGLError();
15073 if (err != GL_NO_ERROR) {
15074 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15075 "glMatrixMultTransposefEXT", arg0, arg1);
15076 }
15077 }
15078 @Override
15079 public void glMatrixMultTransposefEXT(int arg0,float[] arg1,int arg2)
15080 {
15081 checkContext();
15082 downstreamGL4bc.glMatrixMultTransposefEXT(arg0,arg1,arg2);
15083 final int err = checkGLError();
15084 if (err != GL_NO_ERROR) {
15085 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15086 "glMatrixMultTransposefEXT", arg0, arg2);
15087 }
15088 }
15089 @Override
15090 public void glMatrixMultdEXT(int arg0,java.nio.DoubleBuffer arg1)
15091 {
15092 checkContext();
15093 downstreamGL4bc.glMatrixMultdEXT(arg0,arg1);
15094 final int err = checkGLError();
15095 if (err != GL_NO_ERROR) {
15096 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15097 "glMatrixMultdEXT", arg0, arg1);
15098 }
15099 }
15100 @Override
15101 public void glMatrixMultdEXT(int arg0,double[] arg1,int arg2)
15102 {
15103 checkContext();
15104 downstreamGL4bc.glMatrixMultdEXT(arg0,arg1,arg2);
15105 final int err = checkGLError();
15106 if (err != GL_NO_ERROR) {
15107 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15108 "glMatrixMultdEXT", arg0, arg2);
15109 }
15110 }
15111 @Override
15112 public void glMatrixMultfEXT(int arg0,float[] arg1,int arg2)
15113 {
15114 checkContext();
15115 downstreamGL4bc.glMatrixMultfEXT(arg0,arg1,arg2);
15116 final int err = checkGLError();
15117 if (err != GL_NO_ERROR) {
15118 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15119 "glMatrixMultfEXT", arg0, arg2);
15120 }
15121 }
15122 @Override
15123 public void glMatrixMultfEXT(int arg0,java.nio.FloatBuffer arg1)
15124 {
15125 checkContext();
15126 downstreamGL4bc.glMatrixMultfEXT(arg0,arg1);
15127 final int err = checkGLError();
15128 if (err != GL_NO_ERROR) {
15129 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15130 "glMatrixMultfEXT", arg0, arg1);
15131 }
15132 }
15133 @Override
15134 public void glMatrixOrthoEXT(int arg0,double arg1,double arg2,double arg3,double arg4,double arg5,double arg6)
15135 {
15136 checkContext();
15137 downstreamGL4bc.glMatrixOrthoEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
15138 final int err = checkGLError();
15139 if (err != GL_NO_ERROR) {
15140 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
15141 "glMatrixOrthoEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
15142 }
15143 }
15144 @Override
15145 public void glMatrixPopEXT(int arg0)
15146 {
15147 checkContext();
15148 downstreamGL4bc.glMatrixPopEXT(arg0);
15149 final int err = checkGLError();
15150 if (err != GL_NO_ERROR) {
15151 writeGLError(err, "%s(<int> 0x%X)",
15152 "glMatrixPopEXT", arg0);
15153 }
15154 }
15155 @Override
15156 public void glMatrixPushEXT(int arg0)
15157 {
15158 checkContext();
15159 downstreamGL4bc.glMatrixPushEXT(arg0);
15160 final int err = checkGLError();
15161 if (err != GL_NO_ERROR) {
15162 writeGLError(err, "%s(<int> 0x%X)",
15163 "glMatrixPushEXT", arg0);
15164 }
15165 }
15166 @Override
15167 public void glMatrixRotatedEXT(int arg0,double arg1,double arg2,double arg3,double arg4)
15168 {
15169 checkContext();
15170 downstreamGL4bc.glMatrixRotatedEXT(arg0,arg1,arg2,arg3,arg4);
15171 final int err = checkGLError();
15172 if (err != GL_NO_ERROR) {
15173 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
15174 "glMatrixRotatedEXT", arg0, arg1, arg2, arg3, arg4);
15175 }
15176 }
15177 @Override
15178 public void glMatrixRotatefEXT(int arg0,float arg1,float arg2,float arg3,float arg4)
15179 {
15180 checkContext();
15181 downstreamGL4bc.glMatrixRotatefEXT(arg0,arg1,arg2,arg3,arg4);
15182 final int err = checkGLError();
15183 if (err != GL_NO_ERROR) {
15184 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
15185 "glMatrixRotatefEXT", arg0, arg1, arg2, arg3, arg4);
15186 }
15187 }
15188 @Override
15189 public void glMatrixScaledEXT(int arg0,double arg1,double arg2,double arg3)
15190 {
15191 checkContext();
15192 downstreamGL4bc.glMatrixScaledEXT(arg0,arg1,arg2,arg3);
15193 final int err = checkGLError();
15194 if (err != GL_NO_ERROR) {
15195 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
15196 "glMatrixScaledEXT", arg0, arg1, arg2, arg3);
15197 }
15198 }
15199 @Override
15200 public void glMatrixScalefEXT(int arg0,float arg1,float arg2,float arg3)
15201 {
15202 checkContext();
15203 downstreamGL4bc.glMatrixScalefEXT(arg0,arg1,arg2,arg3);
15204 final int err = checkGLError();
15205 if (err != GL_NO_ERROR) {
15206 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
15207 "glMatrixScalefEXT", arg0, arg1, arg2, arg3);
15208 }
15209 }
15210 @Override
15211 public void glMatrixTranslatedEXT(int arg0,double arg1,double arg2,double arg3)
15212 {
15213 checkContext();
15214 downstreamGL4bc.glMatrixTranslatedEXT(arg0,arg1,arg2,arg3);
15215 final int err = checkGLError();
15216 if (err != GL_NO_ERROR) {
15217 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
15218 "glMatrixTranslatedEXT", arg0, arg1, arg2, arg3);
15219 }
15220 }
15221 @Override
15222 public void glMatrixTranslatefEXT(int arg0,float arg1,float arg2,float arg3)
15223 {
15224 checkContext();
15225 downstreamGL4bc.glMatrixTranslatefEXT(arg0,arg1,arg2,arg3);
15226 final int err = checkGLError();
15227 if (err != GL_NO_ERROR) {
15228 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
15229 "glMatrixTranslatefEXT", arg0, arg1, arg2, arg3);
15230 }
15231 }
15232 @Override
15233 public void glMaxShaderCompilerThreadsARB(int arg0)
15234 {
15235 checkContext();
15236 downstreamGL4bc.glMaxShaderCompilerThreadsARB(arg0);
15237 final int err = checkGLError();
15238 if (err != GL_NO_ERROR) {
15239 writeGLError(err, "%s(<int> 0x%X)",
15240 "glMaxShaderCompilerThreadsARB", arg0);
15241 }
15242 }
15243 @Override
15244 public void glMaxShaderCompilerThreadsKHR(int arg0)
15245 {
15246 checkContext();
15247 downstreamGL4bc.glMaxShaderCompilerThreadsKHR(arg0);
15248 final int err = checkGLError();
15249 if (err != GL_NO_ERROR) {
15250 writeGLError(err, "%s(<int> 0x%X)",
15251 "glMaxShaderCompilerThreadsKHR", arg0);
15252 }
15253 }
15254 @Override
15255 public void glMemoryBarrier(int arg0)
15256 {
15257 checkContext();
15258 downstreamGL4bc.glMemoryBarrier(arg0);
15259 final int err = checkGLError();
15260 if (err != GL_NO_ERROR) {
15261 writeGLError(err, "%s(<int> 0x%X)",
15262 "glMemoryBarrier", arg0);
15263 }
15264 }
15265 @Override
15266 public void glMemoryBarrierByRegion(int arg0)
15267 {
15268 checkContext();
15269 downstreamGL4bc.glMemoryBarrierByRegion(arg0);
15270 final int err = checkGLError();
15271 if (err != GL_NO_ERROR) {
15272 writeGLError(err, "%s(<int> 0x%X)",
15273 "glMemoryBarrierByRegion", arg0);
15274 }
15275 }
15276 @Override
15277 public void glMemoryObjectParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
15278 {
15279 checkContext();
15280 downstreamGL4bc.glMemoryObjectParameterivEXT(arg0,arg1,arg2,arg3);
15281 final int err = checkGLError();
15282 if (err != GL_NO_ERROR) {
15283 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
15284 "glMemoryObjectParameterivEXT", arg0, arg1, arg3);
15285 }
15286 }
15287 @Override
15288 public void glMemoryObjectParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
15289 {
15290 checkContext();
15291 downstreamGL4bc.glMemoryObjectParameterivEXT(arg0,arg1,arg2);
15292 final int err = checkGLError();
15293 if (err != GL_NO_ERROR) {
15294 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
15295 "glMemoryObjectParameterivEXT", arg0, arg1, arg2);
15296 }
15297 }
15298 @Override
15299 public void glMinSampleShading(float arg0)
15300 {
15301 checkContext();
15302 downstreamGL4bc.glMinSampleShading(arg0);
15303 final int err = checkGLError();
15304 if (err != GL_NO_ERROR) {
15305 writeGLError(err, "%s(<float> %s)",
15306 "glMinSampleShading", arg0);
15307 }
15308 }
15309 @Override
15310 public void glMinmax(int arg0,int arg1,boolean arg2)
15311 {
15312 checkContext();
15313 downstreamGL4bc.glMinmax(arg0,arg1,arg2);
15314 final int err = checkGLError();
15315 if (err != GL_NO_ERROR) {
15316 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s)",
15317 "glMinmax", arg0, arg1, arg2);
15318 }
15319 }
15320 @Override
15321 public void glMultMatrixd(double[] arg0,int arg1)
15322 {
15323 checkContext();
15324 downstreamGL4bc.glMultMatrixd(arg0,arg1);
15325 final int err = checkGLError();
15326 if (err != GL_NO_ERROR) {
15327 writeGLError(err, "%s(<[D>, <int> 0x%X)",
15328 "glMultMatrixd", arg1);
15329 }
15330 }
15331 @Override
15332 public void glMultMatrixd(java.nio.DoubleBuffer arg0)
15333 {
15334 checkContext();
15335 downstreamGL4bc.glMultMatrixd(arg0);
15336 final int err = checkGLError();
15337 if (err != GL_NO_ERROR) {
15338 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
15339 "glMultMatrixd", arg0);
15340 }
15341 }
15342 @Override
15343 public void glMultMatrixf(java.nio.FloatBuffer arg0)
15344 {
15345 checkContext();
15346 downstreamGL4bc.glMultMatrixf(arg0);
15347 final int err = checkGLError();
15348 if (err != GL_NO_ERROR) {
15349 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
15350 "glMultMatrixf", arg0);
15351 }
15352 }
15353 @Override
15354 public void glMultMatrixf(float[] arg0,int arg1)
15355 {
15356 checkContext();
15357 downstreamGL4bc.glMultMatrixf(arg0,arg1);
15358 final int err = checkGLError();
15359 if (err != GL_NO_ERROR) {
15360 writeGLError(err, "%s(<[F>, <int> 0x%X)",
15361 "glMultMatrixf", arg1);
15362 }
15363 }
15364 @Override
15365 public void glMultTransposeMatrixd(java.nio.DoubleBuffer arg0)
15366 {
15367 checkContext();
15368 downstreamGL4bc.glMultTransposeMatrixd(arg0);
15369 final int err = checkGLError();
15370 if (err != GL_NO_ERROR) {
15371 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
15372 "glMultTransposeMatrixd", arg0);
15373 }
15374 }
15375 @Override
15376 public void glMultTransposeMatrixd(double[] arg0,int arg1)
15377 {
15378 checkContext();
15379 downstreamGL4bc.glMultTransposeMatrixd(arg0,arg1);
15380 final int err = checkGLError();
15381 if (err != GL_NO_ERROR) {
15382 writeGLError(err, "%s(<[D>, <int> 0x%X)",
15383 "glMultTransposeMatrixd", arg1);
15384 }
15385 }
15386 @Override
15387 public void glMultTransposeMatrixf(java.nio.FloatBuffer arg0)
15388 {
15389 checkContext();
15390 downstreamGL4bc.glMultTransposeMatrixf(arg0);
15391 final int err = checkGLError();
15392 if (err != GL_NO_ERROR) {
15393 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
15394 "glMultTransposeMatrixf", arg0);
15395 }
15396 }
15397 @Override
15398 public void glMultTransposeMatrixf(float[] arg0,int arg1)
15399 {
15400 checkContext();
15401 downstreamGL4bc.glMultTransposeMatrixf(arg0,arg1);
15402 final int err = checkGLError();
15403 if (err != GL_NO_ERROR) {
15404 writeGLError(err, "%s(<[F>, <int> 0x%X)",
15405 "glMultTransposeMatrixf", arg1);
15406 }
15407 }
15408 @Override
15409 public void glMultiDrawArrays(int arg0,java.nio.IntBuffer arg1,java.nio.IntBuffer arg2,int arg3)
15410 {
15411 checkContext();
15412 downstreamGL4bc.glMultiDrawArrays(arg0,arg1,arg2,arg3);
15413 final int err = checkGLError();
15414 if (err != GL_NO_ERROR) {
15415 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
15416 "glMultiDrawArrays", arg0, arg1, arg2, arg3);
15417 }
15418 }
15419 @Override
15420 public void glMultiDrawArrays(int arg0,int[] arg1,int arg2,int[] arg3,int arg4,int arg5)
15421 {
15422 checkContext();
15423 downstreamGL4bc.glMultiDrawArrays(arg0,arg1,arg2,arg3,arg4,arg5);
15424 final int err = checkGLError();
15425 if (err != GL_NO_ERROR) {
15426 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
15427 "glMultiDrawArrays", arg0, arg2, arg4, arg5);
15428 }
15429 }
15430 @Override
15431 public void glMultiDrawArraysIndirect(int arg0,long arg1,int arg2,int arg3)
15432 {
15433 checkContext();
15434 downstreamGL4bc.glMultiDrawArraysIndirect(arg0,arg1,arg2,arg3);
15435 final int err = checkGLError();
15436 if (err != GL_NO_ERROR) {
15437 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
15438 "glMultiDrawArraysIndirect", arg0, arg1, arg2, arg3);
15439 }
15440 }
15441 @Override
15442 public void glMultiDrawArraysIndirect(int arg0,java.nio.Buffer arg1,int arg2,int arg3)
15443 {
15444 checkContext();
15445 downstreamGL4bc.glMultiDrawArraysIndirect(arg0,arg1,arg2,arg3);
15446 final int err = checkGLError();
15447 if (err != GL_NO_ERROR) {
15448 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
15449 "glMultiDrawArraysIndirect", arg0, arg1, arg2, arg3);
15450 }
15451 }
15452 @Override
15453 public void glMultiDrawArraysIndirectAMD(int arg0,java.nio.Buffer arg1,int arg2,int arg3)
15454 {
15455 checkContext();
15456 downstreamGL4bc.glMultiDrawArraysIndirectAMD(arg0,arg1,arg2,arg3);
15457 final int err = checkGLError();
15458 if (err != GL_NO_ERROR) {
15459 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
15460 "glMultiDrawArraysIndirectAMD", arg0, arg1, arg2, arg3);
15461 }
15462 }
15463 @Override
15464 public void glMultiDrawArraysIndirectBindlessCountNV(int arg0,java.nio.Buffer arg1,int arg2,int arg3,int arg4,int arg5)
15465 {
15466 checkContext();
15467 downstreamGL4bc.glMultiDrawArraysIndirectBindlessCountNV(arg0,arg1,arg2,arg3,arg4,arg5);
15468 final int err = checkGLError();
15469 if (err != GL_NO_ERROR) {
15470 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15471 "glMultiDrawArraysIndirectBindlessCountNV", arg0, arg1, arg2, arg3, arg4, arg5);
15472 }
15473 }
15474 @Override
15475 public void glMultiDrawArraysIndirectBindlessNV(int arg0,java.nio.Buffer arg1,int arg2,int arg3,int arg4)
15476 {
15477 checkContext();
15478 downstreamGL4bc.glMultiDrawArraysIndirectBindlessNV(arg0,arg1,arg2,arg3,arg4);
15479 final int err = checkGLError();
15480 if (err != GL_NO_ERROR) {
15481 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15482 "glMultiDrawArraysIndirectBindlessNV", arg0, arg1, arg2, arg3, arg4);
15483 }
15484 }
15485 @Override
15486 public void glMultiDrawArraysIndirectCount(int arg0,java.nio.Buffer arg1,long arg2,int arg3,int arg4)
15487 {
15488 checkContext();
15489 downstreamGL4bc.glMultiDrawArraysIndirectCount(arg0,arg1,arg2,arg3,arg4);
15490 final int err = checkGLError();
15491 if (err != GL_NO_ERROR) {
15492 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <long> %s, <int> 0x%X, <int> 0x%X)",
15493 "glMultiDrawArraysIndirectCount", arg0, arg1, arg2, arg3, arg4);
15494 }
15495 }
15496 @Override
15497 public void glMultiDrawElements(int arg0,java.nio.IntBuffer arg1,int arg2,com.jogamp.common.nio.PointerBuffer arg3,int arg4)
15498 {
15499 checkContext();
15500 downstreamGL4bc.glMultiDrawElements(arg0,arg1,arg2,arg3,arg4);
15501 final int err = checkGLError();
15502 if (err != GL_NO_ERROR) {
15503 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <int> 0x%X)",
15504 "glMultiDrawElements", arg0, arg1, arg2, arg3, arg4);
15505 }
15506 }
15507 @Override
15508 public void glMultiDrawElementsBaseVertex(int arg0,java.nio.IntBuffer arg1,int arg2,com.jogamp.common.nio.PointerBuffer arg3,int arg4,java.nio.IntBuffer arg5)
15509 {
15510 checkContext();
15511 downstreamGL4bc.glMultiDrawElementsBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5);
15512 final int err = checkGLError();
15513 if (err != GL_NO_ERROR) {
15514 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
15515 "glMultiDrawElementsBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5);
15516 }
15517 }
15518 @Override
15519 public void glMultiDrawElementsIndirect(int arg0,int arg1,long arg2,int arg3,int arg4)
15520 {
15521 checkContext();
15522 downstreamGL4bc.glMultiDrawElementsIndirect(arg0,arg1,arg2,arg3,arg4);
15523 final int err = checkGLError();
15524 if (err != GL_NO_ERROR) {
15525 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
15526 "glMultiDrawElementsIndirect", arg0, arg1, arg2, arg3, arg4);
15527 }
15528 }
15529 @Override
15530 public void glMultiDrawElementsIndirectAMD(int arg0,int arg1,java.nio.Buffer arg2,int arg3,int arg4)
15531 {
15532 checkContext();
15533 downstreamGL4bc.glMultiDrawElementsIndirectAMD(arg0,arg1,arg2,arg3,arg4);
15534 final int err = checkGLError();
15535 if (err != GL_NO_ERROR) {
15536 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
15537 "glMultiDrawElementsIndirectAMD", arg0, arg1, arg2, arg3, arg4);
15538 }
15539 }
15540 @Override
15541 public void glMultiDrawElementsIndirectBindlessCountNV(int arg0,int arg1,java.nio.Buffer arg2,int arg3,int arg4,int arg5,int arg6)
15542 {
15543 checkContext();
15544 downstreamGL4bc.glMultiDrawElementsIndirectBindlessCountNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
15545 final int err = checkGLError();
15546 if (err != GL_NO_ERROR) {
15547 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15548 "glMultiDrawElementsIndirectBindlessCountNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
15549 }
15550 }
15551 @Override
15552 public void glMultiDrawElementsIndirectBindlessNV(int arg0,int arg1,java.nio.Buffer arg2,int arg3,int arg4,int arg5)
15553 {
15554 checkContext();
15555 downstreamGL4bc.glMultiDrawElementsIndirectBindlessNV(arg0,arg1,arg2,arg3,arg4,arg5);
15556 final int err = checkGLError();
15557 if (err != GL_NO_ERROR) {
15558 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15559 "glMultiDrawElementsIndirectBindlessNV", arg0, arg1, arg2, arg3, arg4, arg5);
15560 }
15561 }
15562 @Override
15563 public void glMultiDrawElementsIndirectCount(int arg0,int arg1,java.nio.Buffer arg2,long arg3,int arg4,int arg5)
15564 {
15565 checkContext();
15566 downstreamGL4bc.glMultiDrawElementsIndirectCount(arg0,arg1,arg2,arg3,arg4,arg5);
15567 final int err = checkGLError();
15568 if (err != GL_NO_ERROR) {
15569 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <long> %s, <int> 0x%X, <int> 0x%X)",
15570 "glMultiDrawElementsIndirectCount", arg0, arg1, arg2, arg3, arg4, arg5);
15571 }
15572 }
15573 @Override
15574 public void glMultiDrawMeshTasksIndirectCountNV(long arg0,long arg1,int arg2,int arg3)
15575 {
15576 checkContext();
15577 downstreamGL4bc.glMultiDrawMeshTasksIndirectCountNV(arg0,arg1,arg2,arg3);
15578 final int err = checkGLError();
15579 if (err != GL_NO_ERROR) {
15580 writeGLError(err, "%s(<long> %s, <long> %s, <int> 0x%X, <int> 0x%X)",
15581 "glMultiDrawMeshTasksIndirectCountNV", arg0, arg1, arg2, arg3);
15582 }
15583 }
15584 @Override
15585 public void glMultiDrawMeshTasksIndirectNV(long arg0,int arg1,int arg2)
15586 {
15587 checkContext();
15588 downstreamGL4bc.glMultiDrawMeshTasksIndirectNV(arg0,arg1,arg2);
15589 final int err = checkGLError();
15590 if (err != GL_NO_ERROR) {
15591 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X)",
15592 "glMultiDrawMeshTasksIndirectNV", arg0, arg1, arg2);
15593 }
15594 }
15595 @Override
15596 public void glMultiTexBufferEXT(int arg0,int arg1,int arg2,int arg3)
15597 {
15598 checkContext();
15599 downstreamGL4bc.glMultiTexBufferEXT(arg0,arg1,arg2,arg3);
15600 final int err = checkGLError();
15601 if (err != GL_NO_ERROR) {
15602 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15603 "glMultiTexBufferEXT", arg0, arg1, arg2, arg3);
15604 }
15605 }
15606 @Override
15607 public void glMultiTexCoord1bOES(int arg0,byte arg1)
15608 {
15609 checkContext();
15610 downstreamGL4bc.glMultiTexCoord1bOES(arg0,arg1);
15611 final int err = checkGLError();
15612 if (err != GL_NO_ERROR) {
15613 writeGLError(err, "%s(<int> 0x%X, <byte> %s)",
15614 "glMultiTexCoord1bOES", arg0, arg1);
15615 }
15616 }
15617 @Override
15618 public void glMultiTexCoord1bvOES(int arg0,byte[] arg1,int arg2)
15619 {
15620 checkContext();
15621 downstreamGL4bc.glMultiTexCoord1bvOES(arg0,arg1,arg2);
15622 final int err = checkGLError();
15623 if (err != GL_NO_ERROR) {
15624 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
15625 "glMultiTexCoord1bvOES", arg0, arg2);
15626 }
15627 }
15628 @Override
15629 public void glMultiTexCoord1bvOES(int arg0,java.nio.ByteBuffer arg1)
15630 {
15631 checkContext();
15632 downstreamGL4bc.glMultiTexCoord1bvOES(arg0,arg1);
15633 final int err = checkGLError();
15634 if (err != GL_NO_ERROR) {
15635 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
15636 "glMultiTexCoord1bvOES", arg0, arg1);
15637 }
15638 }
15639 @Override
15640 public void glMultiTexCoord1d(int arg0,double arg1)
15641 {
15642 checkContext();
15643 downstreamGL4bc.glMultiTexCoord1d(arg0,arg1);
15644 final int err = checkGLError();
15645 if (err != GL_NO_ERROR) {
15646 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
15647 "glMultiTexCoord1d", arg0, arg1);
15648 }
15649 }
15650 @Override
15651 public void glMultiTexCoord1dv(int arg0,java.nio.DoubleBuffer arg1)
15652 {
15653 checkContext();
15654 downstreamGL4bc.glMultiTexCoord1dv(arg0,arg1);
15655 final int err = checkGLError();
15656 if (err != GL_NO_ERROR) {
15657 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15658 "glMultiTexCoord1dv", arg0, arg1);
15659 }
15660 }
15661 @Override
15662 public void glMultiTexCoord1dv(int arg0,double[] arg1,int arg2)
15663 {
15664 checkContext();
15665 downstreamGL4bc.glMultiTexCoord1dv(arg0,arg1,arg2);
15666 final int err = checkGLError();
15667 if (err != GL_NO_ERROR) {
15668 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15669 "glMultiTexCoord1dv", arg0, arg2);
15670 }
15671 }
15672 @Override
15673 public void glMultiTexCoord1f(int arg0,float arg1)
15674 {
15675 checkContext();
15676 downstreamGL4bc.glMultiTexCoord1f(arg0,arg1);
15677 final int err = checkGLError();
15678 if (err != GL_NO_ERROR) {
15679 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
15680 "glMultiTexCoord1f", arg0, arg1);
15681 }
15682 }
15683 @Override
15684 public void glMultiTexCoord1fv(int arg0,java.nio.FloatBuffer arg1)
15685 {
15686 checkContext();
15687 downstreamGL4bc.glMultiTexCoord1fv(arg0,arg1);
15688 final int err = checkGLError();
15689 if (err != GL_NO_ERROR) {
15690 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15691 "glMultiTexCoord1fv", arg0, arg1);
15692 }
15693 }
15694 @Override
15695 public void glMultiTexCoord1fv(int arg0,float[] arg1,int arg2)
15696 {
15697 checkContext();
15698 downstreamGL4bc.glMultiTexCoord1fv(arg0,arg1,arg2);
15699 final int err = checkGLError();
15700 if (err != GL_NO_ERROR) {
15701 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15702 "glMultiTexCoord1fv", arg0, arg2);
15703 }
15704 }
15705 @Override
15706 public void glMultiTexCoord1h(int arg0,short arg1)
15707 {
15708 checkContext();
15709 downstreamGL4bc.glMultiTexCoord1h(arg0,arg1);
15710 final int err = checkGLError();
15711 if (err != GL_NO_ERROR) {
15712 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
15713 "glMultiTexCoord1h", arg0, arg1);
15714 }
15715 }
15716 @Override
15717 public void glMultiTexCoord1hv(int arg0,short[] arg1,int arg2)
15718 {
15719 checkContext();
15720 downstreamGL4bc.glMultiTexCoord1hv(arg0,arg1,arg2);
15721 final int err = checkGLError();
15722 if (err != GL_NO_ERROR) {
15723 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15724 "glMultiTexCoord1hv", arg0, arg2);
15725 }
15726 }
15727 @Override
15728 public void glMultiTexCoord1hv(int arg0,java.nio.ShortBuffer arg1)
15729 {
15730 checkContext();
15731 downstreamGL4bc.glMultiTexCoord1hv(arg0,arg1);
15732 final int err = checkGLError();
15733 if (err != GL_NO_ERROR) {
15734 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15735 "glMultiTexCoord1hv", arg0, arg1);
15736 }
15737 }
15738 @Override
15739 public void glMultiTexCoord1i(int arg0,int arg1)
15740 {
15741 checkContext();
15742 downstreamGL4bc.glMultiTexCoord1i(arg0,arg1);
15743 final int err = checkGLError();
15744 if (err != GL_NO_ERROR) {
15745 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
15746 "glMultiTexCoord1i", arg0, arg1);
15747 }
15748 }
15749 @Override
15750 public void glMultiTexCoord1iv(int arg0,int[] arg1,int arg2)
15751 {
15752 checkContext();
15753 downstreamGL4bc.glMultiTexCoord1iv(arg0,arg1,arg2);
15754 final int err = checkGLError();
15755 if (err != GL_NO_ERROR) {
15756 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
15757 "glMultiTexCoord1iv", arg0, arg2);
15758 }
15759 }
15760 @Override
15761 public void glMultiTexCoord1iv(int arg0,java.nio.IntBuffer arg1)
15762 {
15763 checkContext();
15764 downstreamGL4bc.glMultiTexCoord1iv(arg0,arg1);
15765 final int err = checkGLError();
15766 if (err != GL_NO_ERROR) {
15767 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
15768 "glMultiTexCoord1iv", arg0, arg1);
15769 }
15770 }
15771 @Override
15772 public void glMultiTexCoord1s(int arg0,short arg1)
15773 {
15774 checkContext();
15775 downstreamGL4bc.glMultiTexCoord1s(arg0,arg1);
15776 final int err = checkGLError();
15777 if (err != GL_NO_ERROR) {
15778 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
15779 "glMultiTexCoord1s", arg0, arg1);
15780 }
15781 }
15782 @Override
15783 public void glMultiTexCoord1sv(int arg0,short[] arg1,int arg2)
15784 {
15785 checkContext();
15786 downstreamGL4bc.glMultiTexCoord1sv(arg0,arg1,arg2);
15787 final int err = checkGLError();
15788 if (err != GL_NO_ERROR) {
15789 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15790 "glMultiTexCoord1sv", arg0, arg2);
15791 }
15792 }
15793 @Override
15794 public void glMultiTexCoord1sv(int arg0,java.nio.ShortBuffer arg1)
15795 {
15796 checkContext();
15797 downstreamGL4bc.glMultiTexCoord1sv(arg0,arg1);
15798 final int err = checkGLError();
15799 if (err != GL_NO_ERROR) {
15800 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15801 "glMultiTexCoord1sv", arg0, arg1);
15802 }
15803 }
15804 @Override
15805 public void glMultiTexCoord2bOES(int arg0,byte arg1,byte arg2)
15806 {
15807 checkContext();
15808 downstreamGL4bc.glMultiTexCoord2bOES(arg0,arg1,arg2);
15809 final int err = checkGLError();
15810 if (err != GL_NO_ERROR) {
15811 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s)",
15812 "glMultiTexCoord2bOES", arg0, arg1, arg2);
15813 }
15814 }
15815 @Override
15816 public void glMultiTexCoord2bvOES(int arg0,byte[] arg1,int arg2)
15817 {
15818 checkContext();
15819 downstreamGL4bc.glMultiTexCoord2bvOES(arg0,arg1,arg2);
15820 final int err = checkGLError();
15821 if (err != GL_NO_ERROR) {
15822 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
15823 "glMultiTexCoord2bvOES", arg0, arg2);
15824 }
15825 }
15826 @Override
15827 public void glMultiTexCoord2bvOES(int arg0,java.nio.ByteBuffer arg1)
15828 {
15829 checkContext();
15830 downstreamGL4bc.glMultiTexCoord2bvOES(arg0,arg1);
15831 final int err = checkGLError();
15832 if (err != GL_NO_ERROR) {
15833 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
15834 "glMultiTexCoord2bvOES", arg0, arg1);
15835 }
15836 }
15837 @Override
15838 public void glMultiTexCoord2d(int arg0,double arg1,double arg2)
15839 {
15840 checkContext();
15841 downstreamGL4bc.glMultiTexCoord2d(arg0,arg1,arg2);
15842 final int err = checkGLError();
15843 if (err != GL_NO_ERROR) {
15844 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
15845 "glMultiTexCoord2d", arg0, arg1, arg2);
15846 }
15847 }
15848 @Override
15849 public void glMultiTexCoord2dv(int arg0,java.nio.DoubleBuffer arg1)
15850 {
15851 checkContext();
15852 downstreamGL4bc.glMultiTexCoord2dv(arg0,arg1);
15853 final int err = checkGLError();
15854 if (err != GL_NO_ERROR) {
15855 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15856 "glMultiTexCoord2dv", arg0, arg1);
15857 }
15858 }
15859 @Override
15860 public void glMultiTexCoord2dv(int arg0,double[] arg1,int arg2)
15861 {
15862 checkContext();
15863 downstreamGL4bc.glMultiTexCoord2dv(arg0,arg1,arg2);
15864 final int err = checkGLError();
15865 if (err != GL_NO_ERROR) {
15866 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15867 "glMultiTexCoord2dv", arg0, arg2);
15868 }
15869 }
15870 @Override
15871 public void glMultiTexCoord2f(int arg0,float arg1,float arg2)
15872 {
15873 checkContext();
15874 downstreamGL4bc.glMultiTexCoord2f(arg0,arg1,arg2);
15875 final int err = checkGLError();
15876 if (err != GL_NO_ERROR) {
15877 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
15878 "glMultiTexCoord2f", arg0, arg1, arg2);
15879 }
15880 }
15881 @Override
15882 public void glMultiTexCoord2fv(int arg0,java.nio.FloatBuffer arg1)
15883 {
15884 checkContext();
15885 downstreamGL4bc.glMultiTexCoord2fv(arg0,arg1);
15886 final int err = checkGLError();
15887 if (err != GL_NO_ERROR) {
15888 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15889 "glMultiTexCoord2fv", arg0, arg1);
15890 }
15891 }
15892 @Override
15893 public void glMultiTexCoord2fv(int arg0,float[] arg1,int arg2)
15894 {
15895 checkContext();
15896 downstreamGL4bc.glMultiTexCoord2fv(arg0,arg1,arg2);
15897 final int err = checkGLError();
15898 if (err != GL_NO_ERROR) {
15899 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15900 "glMultiTexCoord2fv", arg0, arg2);
15901 }
15902 }
15903 @Override
15904 public void glMultiTexCoord2h(int arg0,short arg1,short arg2)
15905 {
15906 checkContext();
15907 downstreamGL4bc.glMultiTexCoord2h(arg0,arg1,arg2);
15908 final int err = checkGLError();
15909 if (err != GL_NO_ERROR) {
15910 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
15911 "glMultiTexCoord2h", arg0, arg1, arg2);
15912 }
15913 }
15914 @Override
15915 public void glMultiTexCoord2hv(int arg0,short[] arg1,int arg2)
15916 {
15917 checkContext();
15918 downstreamGL4bc.glMultiTexCoord2hv(arg0,arg1,arg2);
15919 final int err = checkGLError();
15920 if (err != GL_NO_ERROR) {
15921 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15922 "glMultiTexCoord2hv", arg0, arg2);
15923 }
15924 }
15925 @Override
15926 public void glMultiTexCoord2hv(int arg0,java.nio.ShortBuffer arg1)
15927 {
15928 checkContext();
15929 downstreamGL4bc.glMultiTexCoord2hv(arg0,arg1);
15930 final int err = checkGLError();
15931 if (err != GL_NO_ERROR) {
15932 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15933 "glMultiTexCoord2hv", arg0, arg1);
15934 }
15935 }
15936 @Override
15937 public void glMultiTexCoord2i(int arg0,int arg1,int arg2)
15938 {
15939 checkContext();
15940 downstreamGL4bc.glMultiTexCoord2i(arg0,arg1,arg2);
15941 final int err = checkGLError();
15942 if (err != GL_NO_ERROR) {
15943 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
15944 "glMultiTexCoord2i", arg0, arg1, arg2);
15945 }
15946 }
15947 @Override
15948 public void glMultiTexCoord2iv(int arg0,java.nio.IntBuffer arg1)
15949 {
15950 checkContext();
15951 downstreamGL4bc.glMultiTexCoord2iv(arg0,arg1);
15952 final int err = checkGLError();
15953 if (err != GL_NO_ERROR) {
15954 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
15955 "glMultiTexCoord2iv", arg0, arg1);
15956 }
15957 }
15958 @Override
15959 public void glMultiTexCoord2iv(int arg0,int[] arg1,int arg2)
15960 {
15961 checkContext();
15962 downstreamGL4bc.glMultiTexCoord2iv(arg0,arg1,arg2);
15963 final int err = checkGLError();
15964 if (err != GL_NO_ERROR) {
15965 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
15966 "glMultiTexCoord2iv", arg0, arg2);
15967 }
15968 }
15969 @Override
15970 public void glMultiTexCoord2s(int arg0,short arg1,short arg2)
15971 {
15972 checkContext();
15973 downstreamGL4bc.glMultiTexCoord2s(arg0,arg1,arg2);
15974 final int err = checkGLError();
15975 if (err != GL_NO_ERROR) {
15976 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
15977 "glMultiTexCoord2s", arg0, arg1, arg2);
15978 }
15979 }
15980 @Override
15981 public void glMultiTexCoord2sv(int arg0,java.nio.ShortBuffer arg1)
15982 {
15983 checkContext();
15984 downstreamGL4bc.glMultiTexCoord2sv(arg0,arg1);
15985 final int err = checkGLError();
15986 if (err != GL_NO_ERROR) {
15987 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15988 "glMultiTexCoord2sv", arg0, arg1);
15989 }
15990 }
15991 @Override
15992 public void glMultiTexCoord2sv(int arg0,short[] arg1,int arg2)
15993 {
15994 checkContext();
15995 downstreamGL4bc.glMultiTexCoord2sv(arg0,arg1,arg2);
15996 final int err = checkGLError();
15997 if (err != GL_NO_ERROR) {
15998 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15999 "glMultiTexCoord2sv", arg0, arg2);
16000 }
16001 }
16002 @Override
16003 public void glMultiTexCoord3bOES(int arg0,byte arg1,byte arg2,byte arg3)
16004 {
16005 checkContext();
16006 downstreamGL4bc.glMultiTexCoord3bOES(arg0,arg1,arg2,arg3);
16007 final int err = checkGLError();
16008 if (err != GL_NO_ERROR) {
16009 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s)",
16010 "glMultiTexCoord3bOES", arg0, arg1, arg2, arg3);
16011 }
16012 }
16013 @Override
16014 public void glMultiTexCoord3bvOES(int arg0,java.nio.ByteBuffer arg1)
16015 {
16016 checkContext();
16017 downstreamGL4bc.glMultiTexCoord3bvOES(arg0,arg1);
16018 final int err = checkGLError();
16019 if (err != GL_NO_ERROR) {
16020 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
16021 "glMultiTexCoord3bvOES", arg0, arg1);
16022 }
16023 }
16024 @Override
16025 public void glMultiTexCoord3bvOES(int arg0,byte[] arg1,int arg2)
16026 {
16027 checkContext();
16028 downstreamGL4bc.glMultiTexCoord3bvOES(arg0,arg1,arg2);
16029 final int err = checkGLError();
16030 if (err != GL_NO_ERROR) {
16031 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
16032 "glMultiTexCoord3bvOES", arg0, arg2);
16033 }
16034 }
16035 @Override
16036 public void glMultiTexCoord3d(int arg0,double arg1,double arg2,double arg3)
16037 {
16038 checkContext();
16039 downstreamGL4bc.glMultiTexCoord3d(arg0,arg1,arg2,arg3);
16040 final int err = checkGLError();
16041 if (err != GL_NO_ERROR) {
16042 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
16043 "glMultiTexCoord3d", arg0, arg1, arg2, arg3);
16044 }
16045 }
16046 @Override
16047 public void glMultiTexCoord3dv(int arg0,double[] arg1,int arg2)
16048 {
16049 checkContext();
16050 downstreamGL4bc.glMultiTexCoord3dv(arg0,arg1,arg2);
16051 final int err = checkGLError();
16052 if (err != GL_NO_ERROR) {
16053 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
16054 "glMultiTexCoord3dv", arg0, arg2);
16055 }
16056 }
16057 @Override
16058 public void glMultiTexCoord3dv(int arg0,java.nio.DoubleBuffer arg1)
16059 {
16060 checkContext();
16061 downstreamGL4bc.glMultiTexCoord3dv(arg0,arg1);
16062 final int err = checkGLError();
16063 if (err != GL_NO_ERROR) {
16064 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
16065 "glMultiTexCoord3dv", arg0, arg1);
16066 }
16067 }
16068 @Override
16069 public void glMultiTexCoord3f(int arg0,float arg1,float arg2,float arg3)
16070 {
16071 checkContext();
16072 downstreamGL4bc.glMultiTexCoord3f(arg0,arg1,arg2,arg3);
16073 final int err = checkGLError();
16074 if (err != GL_NO_ERROR) {
16075 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
16076 "glMultiTexCoord3f", arg0, arg1, arg2, arg3);
16077 }
16078 }
16079 @Override
16080 public void glMultiTexCoord3fv(int arg0,java.nio.FloatBuffer arg1)
16081 {
16082 checkContext();
16083 downstreamGL4bc.glMultiTexCoord3fv(arg0,arg1);
16084 final int err = checkGLError();
16085 if (err != GL_NO_ERROR) {
16086 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
16087 "glMultiTexCoord3fv", arg0, arg1);
16088 }
16089 }
16090 @Override
16091 public void glMultiTexCoord3fv(int arg0,float[] arg1,int arg2)
16092 {
16093 checkContext();
16094 downstreamGL4bc.glMultiTexCoord3fv(arg0,arg1,arg2);
16095 final int err = checkGLError();
16096 if (err != GL_NO_ERROR) {
16097 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
16098 "glMultiTexCoord3fv", arg0, arg2);
16099 }
16100 }
16101 @Override
16102 public void glMultiTexCoord3h(int arg0,short arg1,short arg2,short arg3)
16103 {
16104 checkContext();
16105 downstreamGL4bc.glMultiTexCoord3h(arg0,arg1,arg2,arg3);
16106 final int err = checkGLError();
16107 if (err != GL_NO_ERROR) {
16108 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
16109 "glMultiTexCoord3h", arg0, arg1, arg2, arg3);
16110 }
16111 }
16112 @Override
16113 public void glMultiTexCoord3hv(int arg0,java.nio.ShortBuffer arg1)
16114 {
16115 checkContext();
16116 downstreamGL4bc.glMultiTexCoord3hv(arg0,arg1);
16117 final int err = checkGLError();
16118 if (err != GL_NO_ERROR) {
16119 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
16120 "glMultiTexCoord3hv", arg0, arg1);
16121 }
16122 }
16123 @Override
16124 public void glMultiTexCoord3hv(int arg0,short[] arg1,int arg2)
16125 {
16126 checkContext();
16127 downstreamGL4bc.glMultiTexCoord3hv(arg0,arg1,arg2);
16128 final int err = checkGLError();
16129 if (err != GL_NO_ERROR) {
16130 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
16131 "glMultiTexCoord3hv", arg0, arg2);
16132 }
16133 }
16134 @Override
16135 public void glMultiTexCoord3i(int arg0,int arg1,int arg2,int arg3)
16136 {
16137 checkContext();
16138 downstreamGL4bc.glMultiTexCoord3i(arg0,arg1,arg2,arg3);
16139 final int err = checkGLError();
16140 if (err != GL_NO_ERROR) {
16141 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16142 "glMultiTexCoord3i", arg0, arg1, arg2, arg3);
16143 }
16144 }
16145 @Override
16146 public void glMultiTexCoord3iv(int arg0,int[] arg1,int arg2)
16147 {
16148 checkContext();
16149 downstreamGL4bc.glMultiTexCoord3iv(arg0,arg1,arg2);
16150 final int err = checkGLError();
16151 if (err != GL_NO_ERROR) {
16152 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
16153 "glMultiTexCoord3iv", arg0, arg2);
16154 }
16155 }
16156 @Override
16157 public void glMultiTexCoord3iv(int arg0,java.nio.IntBuffer arg1)
16158 {
16159 checkContext();
16160 downstreamGL4bc.glMultiTexCoord3iv(arg0,arg1);
16161 final int err = checkGLError();
16162 if (err != GL_NO_ERROR) {
16163 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
16164 "glMultiTexCoord3iv", arg0, arg1);
16165 }
16166 }
16167 @Override
16168 public void glMultiTexCoord3s(int arg0,short arg1,short arg2,short arg3)
16169 {
16170 checkContext();
16171 downstreamGL4bc.glMultiTexCoord3s(arg0,arg1,arg2,arg3);
16172 final int err = checkGLError();
16173 if (err != GL_NO_ERROR) {
16174 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
16175 "glMultiTexCoord3s", arg0, arg1, arg2, arg3);
16176 }
16177 }
16178 @Override
16179 public void glMultiTexCoord3sv(int arg0,java.nio.ShortBuffer arg1)
16180 {
16181 checkContext();
16182 downstreamGL4bc.glMultiTexCoord3sv(arg0,arg1);
16183 final int err = checkGLError();
16184 if (err != GL_NO_ERROR) {
16185 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
16186 "glMultiTexCoord3sv", arg0, arg1);
16187 }
16188 }
16189 @Override
16190 public void glMultiTexCoord3sv(int arg0,short[] arg1,int arg2)
16191 {
16192 checkContext();
16193 downstreamGL4bc.glMultiTexCoord3sv(arg0,arg1,arg2);
16194 final int err = checkGLError();
16195 if (err != GL_NO_ERROR) {
16196 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
16197 "glMultiTexCoord3sv", arg0, arg2);
16198 }
16199 }
16200 @Override
16201 public void glMultiTexCoord4bOES(int arg0,byte arg1,byte arg2,byte arg3,byte arg4)
16202 {
16203 checkContext();
16204 downstreamGL4bc.glMultiTexCoord4bOES(arg0,arg1,arg2,arg3,arg4);
16205 final int err = checkGLError();
16206 if (err != GL_NO_ERROR) {
16207 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s, <byte> %s)",
16208 "glMultiTexCoord4bOES", arg0, arg1, arg2, arg3, arg4);
16209 }
16210 }
16211 @Override
16212 public void glMultiTexCoord4bvOES(int arg0,java.nio.ByteBuffer arg1)
16213 {
16214 checkContext();
16215 downstreamGL4bc.glMultiTexCoord4bvOES(arg0,arg1);
16216 final int err = checkGLError();
16217 if (err != GL_NO_ERROR) {
16218 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
16219 "glMultiTexCoord4bvOES", arg0, arg1);
16220 }
16221 }
16222 @Override
16223 public void glMultiTexCoord4bvOES(int arg0,byte[] arg1,int arg2)
16224 {
16225 checkContext();
16226 downstreamGL4bc.glMultiTexCoord4bvOES(arg0,arg1,arg2);
16227 final int err = checkGLError();
16228 if (err != GL_NO_ERROR) {
16229 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
16230 "glMultiTexCoord4bvOES", arg0, arg2);
16231 }
16232 }
16233 @Override
16234 public void glMultiTexCoord4d(int arg0,double arg1,double arg2,double arg3,double arg4)
16235 {
16236 checkContext();
16237 downstreamGL4bc.glMultiTexCoord4d(arg0,arg1,arg2,arg3,arg4);
16238 final int err = checkGLError();
16239 if (err != GL_NO_ERROR) {
16240 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
16241 "glMultiTexCoord4d", arg0, arg1, arg2, arg3, arg4);
16242 }
16243 }
16244 @Override
16245 public void glMultiTexCoord4dv(int arg0,double[] arg1,int arg2)
16246 {
16247 checkContext();
16248 downstreamGL4bc.glMultiTexCoord4dv(arg0,arg1,arg2);
16249 final int err = checkGLError();
16250 if (err != GL_NO_ERROR) {
16251 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
16252 "glMultiTexCoord4dv", arg0, arg2);
16253 }
16254 }
16255 @Override
16256 public void glMultiTexCoord4dv(int arg0,java.nio.DoubleBuffer arg1)
16257 {
16258 checkContext();
16259 downstreamGL4bc.glMultiTexCoord4dv(arg0,arg1);
16260 final int err = checkGLError();
16261 if (err != GL_NO_ERROR) {
16262 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
16263 "glMultiTexCoord4dv", arg0, arg1);
16264 }
16265 }
16266 @Override
16267 public void glMultiTexCoord4f(int arg0,float arg1,float arg2,float arg3,float arg4)
16268 {
16269 checkContext();
16270 downstreamGL4bc.glMultiTexCoord4f(arg0,arg1,arg2,arg3,arg4);
16271 final int err = checkGLError();
16272 if (err != GL_NO_ERROR) {
16273 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
16274 "glMultiTexCoord4f", arg0, arg1, arg2, arg3, arg4);
16275 }
16276 }
16277 @Override
16278 public void glMultiTexCoord4fv(int arg0,java.nio.FloatBuffer arg1)
16279 {
16280 checkContext();
16281 downstreamGL4bc.glMultiTexCoord4fv(arg0,arg1);
16282 final int err = checkGLError();
16283 if (err != GL_NO_ERROR) {
16284 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
16285 "glMultiTexCoord4fv", arg0, arg1);
16286 }
16287 }
16288 @Override
16289 public void glMultiTexCoord4fv(int arg0,float[] arg1,int arg2)
16290 {
16291 checkContext();
16292 downstreamGL4bc.glMultiTexCoord4fv(arg0,arg1,arg2);
16293 final int err = checkGLError();
16294 if (err != GL_NO_ERROR) {
16295 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
16296 "glMultiTexCoord4fv", arg0, arg2);
16297 }
16298 }
16299 @Override
16300 public void glMultiTexCoord4h(int arg0,short arg1,short arg2,short arg3,short arg4)
16301 {
16302 checkContext();
16303 downstreamGL4bc.glMultiTexCoord4h(arg0,arg1,arg2,arg3,arg4);
16304 final int err = checkGLError();
16305 if (err != GL_NO_ERROR) {
16306 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
16307 "glMultiTexCoord4h", arg0, arg1, arg2, arg3, arg4);
16308 }
16309 }
16310 @Override
16311 public void glMultiTexCoord4hv(int arg0,java.nio.ShortBuffer arg1)
16312 {
16313 checkContext();
16314 downstreamGL4bc.glMultiTexCoord4hv(arg0,arg1);
16315 final int err = checkGLError();
16316 if (err != GL_NO_ERROR) {
16317 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
16318 "glMultiTexCoord4hv", arg0, arg1);
16319 }
16320 }
16321 @Override
16322 public void glMultiTexCoord4hv(int arg0,short[] arg1,int arg2)
16323 {
16324 checkContext();
16325 downstreamGL4bc.glMultiTexCoord4hv(arg0,arg1,arg2);
16326 final int err = checkGLError();
16327 if (err != GL_NO_ERROR) {
16328 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
16329 "glMultiTexCoord4hv", arg0, arg2);
16330 }
16331 }
16332 @Override
16333 public void glMultiTexCoord4i(int arg0,int arg1,int arg2,int arg3,int arg4)
16334 {
16335 checkContext();
16336 downstreamGL4bc.glMultiTexCoord4i(arg0,arg1,arg2,arg3,arg4);
16337 final int err = checkGLError();
16338 if (err != GL_NO_ERROR) {
16339 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16340 "glMultiTexCoord4i", arg0, arg1, arg2, arg3, arg4);
16341 }
16342 }
16343 @Override
16344 public void glMultiTexCoord4iv(int arg0,java.nio.IntBuffer arg1)
16345 {
16346 checkContext();
16347 downstreamGL4bc.glMultiTexCoord4iv(arg0,arg1);
16348 final int err = checkGLError();
16349 if (err != GL_NO_ERROR) {
16350 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
16351 "glMultiTexCoord4iv", arg0, arg1);
16352 }
16353 }
16354 @Override
16355 public void glMultiTexCoord4iv(int arg0,int[] arg1,int arg2)
16356 {
16357 checkContext();
16358 downstreamGL4bc.glMultiTexCoord4iv(arg0,arg1,arg2);
16359 final int err = checkGLError();
16360 if (err != GL_NO_ERROR) {
16361 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
16362 "glMultiTexCoord4iv", arg0, arg2);
16363 }
16364 }
16365 @Override
16366 public void glMultiTexCoord4s(int arg0,short arg1,short arg2,short arg3,short arg4)
16367 {
16368 checkContext();
16369 downstreamGL4bc.glMultiTexCoord4s(arg0,arg1,arg2,arg3,arg4);
16370 final int err = checkGLError();
16371 if (err != GL_NO_ERROR) {
16372 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
16373 "glMultiTexCoord4s", arg0, arg1, arg2, arg3, arg4);
16374 }
16375 }
16376 @Override
16377 public void glMultiTexCoord4sv(int arg0,java.nio.ShortBuffer arg1)
16378 {
16379 checkContext();
16380 downstreamGL4bc.glMultiTexCoord4sv(arg0,arg1);
16381 final int err = checkGLError();
16382 if (err != GL_NO_ERROR) {
16383 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
16384 "glMultiTexCoord4sv", arg0, arg1);
16385 }
16386 }
16387 @Override
16388 public void glMultiTexCoord4sv(int arg0,short[] arg1,int arg2)
16389 {
16390 checkContext();
16391 downstreamGL4bc.glMultiTexCoord4sv(arg0,arg1,arg2);
16392 final int err = checkGLError();
16393 if (err != GL_NO_ERROR) {
16394 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
16395 "glMultiTexCoord4sv", arg0, arg2);
16396 }
16397 }
16398 @Override
16399 public void glMultiTexCoordP1ui(int arg0,int arg1,int arg2)
16400 {
16401 checkContext();
16402 downstreamGL4bc.glMultiTexCoordP1ui(arg0,arg1,arg2);
16403 final int err = checkGLError();
16404 if (err != GL_NO_ERROR) {
16405 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16406 "glMultiTexCoordP1ui", arg0, arg1, arg2);
16407 }
16408 }
16409 @Override
16410 public void glMultiTexCoordP1uiv(int arg0,int arg1,int[] arg2,int arg3)
16411 {
16412 checkContext();
16413 downstreamGL4bc.glMultiTexCoordP1uiv(arg0,arg1,arg2,arg3);
16414 final int err = checkGLError();
16415 if (err != GL_NO_ERROR) {
16416 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16417 "glMultiTexCoordP1uiv", arg0, arg1, arg3);
16418 }
16419 }
16420 @Override
16421 public void glMultiTexCoordP1uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
16422 {
16423 checkContext();
16424 downstreamGL4bc.glMultiTexCoordP1uiv(arg0,arg1,arg2);
16425 final int err = checkGLError();
16426 if (err != GL_NO_ERROR) {
16427 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16428 "glMultiTexCoordP1uiv", arg0, arg1, arg2);
16429 }
16430 }
16431 @Override
16432 public void glMultiTexCoordP2ui(int arg0,int arg1,int arg2)
16433 {
16434 checkContext();
16435 downstreamGL4bc.glMultiTexCoordP2ui(arg0,arg1,arg2);
16436 final int err = checkGLError();
16437 if (err != GL_NO_ERROR) {
16438 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16439 "glMultiTexCoordP2ui", arg0, arg1, arg2);
16440 }
16441 }
16442 @Override
16443 public void glMultiTexCoordP2uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
16444 {
16445 checkContext();
16446 downstreamGL4bc.glMultiTexCoordP2uiv(arg0,arg1,arg2);
16447 final int err = checkGLError();
16448 if (err != GL_NO_ERROR) {
16449 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16450 "glMultiTexCoordP2uiv", arg0, arg1, arg2);
16451 }
16452 }
16453 @Override
16454 public void glMultiTexCoordP2uiv(int arg0,int arg1,int[] arg2,int arg3)
16455 {
16456 checkContext();
16457 downstreamGL4bc.glMultiTexCoordP2uiv(arg0,arg1,arg2,arg3);
16458 final int err = checkGLError();
16459 if (err != GL_NO_ERROR) {
16460 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16461 "glMultiTexCoordP2uiv", arg0, arg1, arg3);
16462 }
16463 }
16464 @Override
16465 public void glMultiTexCoordP3ui(int arg0,int arg1,int arg2)
16466 {
16467 checkContext();
16468 downstreamGL4bc.glMultiTexCoordP3ui(arg0,arg1,arg2);
16469 final int err = checkGLError();
16470 if (err != GL_NO_ERROR) {
16471 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16472 "glMultiTexCoordP3ui", arg0, arg1, arg2);
16473 }
16474 }
16475 @Override
16476 public void glMultiTexCoordP3uiv(int arg0,int arg1,int[] arg2,int arg3)
16477 {
16478 checkContext();
16479 downstreamGL4bc.glMultiTexCoordP3uiv(arg0,arg1,arg2,arg3);
16480 final int err = checkGLError();
16481 if (err != GL_NO_ERROR) {
16482 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16483 "glMultiTexCoordP3uiv", arg0, arg1, arg3);
16484 }
16485 }
16486 @Override
16487 public void glMultiTexCoordP3uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
16488 {
16489 checkContext();
16490 downstreamGL4bc.glMultiTexCoordP3uiv(arg0,arg1,arg2);
16491 final int err = checkGLError();
16492 if (err != GL_NO_ERROR) {
16493 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16494 "glMultiTexCoordP3uiv", arg0, arg1, arg2);
16495 }
16496 }
16497 @Override
16498 public void glMultiTexCoordP4ui(int arg0,int arg1,int arg2)
16499 {
16500 checkContext();
16501 downstreamGL4bc.glMultiTexCoordP4ui(arg0,arg1,arg2);
16502 final int err = checkGLError();
16503 if (err != GL_NO_ERROR) {
16504 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16505 "glMultiTexCoordP4ui", arg0, arg1, arg2);
16506 }
16507 }
16508 @Override
16509 public void glMultiTexCoordP4uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
16510 {
16511 checkContext();
16512 downstreamGL4bc.glMultiTexCoordP4uiv(arg0,arg1,arg2);
16513 final int err = checkGLError();
16514 if (err != GL_NO_ERROR) {
16515 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16516 "glMultiTexCoordP4uiv", arg0, arg1, arg2);
16517 }
16518 }
16519 @Override
16520 public void glMultiTexCoordP4uiv(int arg0,int arg1,int[] arg2,int arg3)
16521 {
16522 checkContext();
16523 downstreamGL4bc.glMultiTexCoordP4uiv(arg0,arg1,arg2,arg3);
16524 final int err = checkGLError();
16525 if (err != GL_NO_ERROR) {
16526 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16527 "glMultiTexCoordP4uiv", arg0, arg1, arg3);
16528 }
16529 }
16530 @Override
16531 public void glMultiTexCoordPointerEXT(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
16532 {
16533 checkContext();
16534 downstreamGL4bc.glMultiTexCoordPointerEXT(arg0,arg1,arg2,arg3,arg4);
16535 final int err = checkGLError();
16536 if (err != GL_NO_ERROR) {
16537 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16538 "glMultiTexCoordPointerEXT", arg0, arg1, arg2, arg3, arg4);
16539 }
16540 }
16541 @Override
16542 public void glMultiTexEnvfEXT(int arg0,int arg1,int arg2,float arg3)
16543 {
16544 checkContext();
16545 downstreamGL4bc.glMultiTexEnvfEXT(arg0,arg1,arg2,arg3);
16546 final int err = checkGLError();
16547 if (err != GL_NO_ERROR) {
16548 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
16549 "glMultiTexEnvfEXT", arg0, arg1, arg2, arg3);
16550 }
16551 }
16552 @Override
16553 public void glMultiTexEnvfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16554 {
16555 checkContext();
16556 downstreamGL4bc.glMultiTexEnvfvEXT(arg0,arg1,arg2,arg3,arg4);
16557 final int err = checkGLError();
16558 if (err != GL_NO_ERROR) {
16559 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16560 "glMultiTexEnvfvEXT", arg0, arg1, arg2, arg4);
16561 }
16562 }
16563 @Override
16564 public void glMultiTexEnvfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16565 {
16566 checkContext();
16567 downstreamGL4bc.glMultiTexEnvfvEXT(arg0,arg1,arg2,arg3);
16568 final int err = checkGLError();
16569 if (err != GL_NO_ERROR) {
16570 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16571 "glMultiTexEnvfvEXT", arg0, arg1, arg2, arg3);
16572 }
16573 }
16574 @Override
16575 public void glMultiTexEnviEXT(int arg0,int arg1,int arg2,int arg3)
16576 {
16577 checkContext();
16578 downstreamGL4bc.glMultiTexEnviEXT(arg0,arg1,arg2,arg3);
16579 final int err = checkGLError();
16580 if (err != GL_NO_ERROR) {
16581 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16582 "glMultiTexEnviEXT", arg0, arg1, arg2, arg3);
16583 }
16584 }
16585 @Override
16586 public void glMultiTexEnvivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16587 {
16588 checkContext();
16589 downstreamGL4bc.glMultiTexEnvivEXT(arg0,arg1,arg2,arg3);
16590 final int err = checkGLError();
16591 if (err != GL_NO_ERROR) {
16592 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16593 "glMultiTexEnvivEXT", arg0, arg1, arg2, arg3);
16594 }
16595 }
16596 @Override
16597 public void glMultiTexEnvivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16598 {
16599 checkContext();
16600 downstreamGL4bc.glMultiTexEnvivEXT(arg0,arg1,arg2,arg3,arg4);
16601 final int err = checkGLError();
16602 if (err != GL_NO_ERROR) {
16603 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16604 "glMultiTexEnvivEXT", arg0, arg1, arg2, arg4);
16605 }
16606 }
16607 @Override
16608 public void glMultiTexGendEXT(int arg0,int arg1,int arg2,double arg3)
16609 {
16610 checkContext();
16611 downstreamGL4bc.glMultiTexGendEXT(arg0,arg1,arg2,arg3);
16612 final int err = checkGLError();
16613 if (err != GL_NO_ERROR) {
16614 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <double> %s)",
16615 "glMultiTexGendEXT", arg0, arg1, arg2, arg3);
16616 }
16617 }
16618 @Override
16619 public void glMultiTexGendvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
16620 {
16621 checkContext();
16622 downstreamGL4bc.glMultiTexGendvEXT(arg0,arg1,arg2,arg3,arg4);
16623 final int err = checkGLError();
16624 if (err != GL_NO_ERROR) {
16625 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
16626 "glMultiTexGendvEXT", arg0, arg1, arg2, arg4);
16627 }
16628 }
16629 @Override
16630 public void glMultiTexGendvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
16631 {
16632 checkContext();
16633 downstreamGL4bc.glMultiTexGendvEXT(arg0,arg1,arg2,arg3);
16634 final int err = checkGLError();
16635 if (err != GL_NO_ERROR) {
16636 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
16637 "glMultiTexGendvEXT", arg0, arg1, arg2, arg3);
16638 }
16639 }
16640 @Override
16641 public void glMultiTexGenfEXT(int arg0,int arg1,int arg2,float arg3)
16642 {
16643 checkContext();
16644 downstreamGL4bc.glMultiTexGenfEXT(arg0,arg1,arg2,arg3);
16645 final int err = checkGLError();
16646 if (err != GL_NO_ERROR) {
16647 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
16648 "glMultiTexGenfEXT", arg0, arg1, arg2, arg3);
16649 }
16650 }
16651 @Override
16652 public void glMultiTexGenfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16653 {
16654 checkContext();
16655 downstreamGL4bc.glMultiTexGenfvEXT(arg0,arg1,arg2,arg3,arg4);
16656 final int err = checkGLError();
16657 if (err != GL_NO_ERROR) {
16658 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16659 "glMultiTexGenfvEXT", arg0, arg1, arg2, arg4);
16660 }
16661 }
16662 @Override
16663 public void glMultiTexGenfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16664 {
16665 checkContext();
16666 downstreamGL4bc.glMultiTexGenfvEXT(arg0,arg1,arg2,arg3);
16667 final int err = checkGLError();
16668 if (err != GL_NO_ERROR) {
16669 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16670 "glMultiTexGenfvEXT", arg0, arg1, arg2, arg3);
16671 }
16672 }
16673 @Override
16674 public void glMultiTexGeniEXT(int arg0,int arg1,int arg2,int arg3)
16675 {
16676 checkContext();
16677 downstreamGL4bc.glMultiTexGeniEXT(arg0,arg1,arg2,arg3);
16678 final int err = checkGLError();
16679 if (err != GL_NO_ERROR) {
16680 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16681 "glMultiTexGeniEXT", arg0, arg1, arg2, arg3);
16682 }
16683 }
16684 @Override
16685 public void glMultiTexGenivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16686 {
16687 checkContext();
16688 downstreamGL4bc.glMultiTexGenivEXT(arg0,arg1,arg2,arg3);
16689 final int err = checkGLError();
16690 if (err != GL_NO_ERROR) {
16691 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16692 "glMultiTexGenivEXT", arg0, arg1, arg2, arg3);
16693 }
16694 }
16695 @Override
16696 public void glMultiTexGenivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16697 {
16698 checkContext();
16699 downstreamGL4bc.glMultiTexGenivEXT(arg0,arg1,arg2,arg3,arg4);
16700 final int err = checkGLError();
16701 if (err != GL_NO_ERROR) {
16702 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16703 "glMultiTexGenivEXT", arg0, arg1, arg2, arg4);
16704 }
16705 }
16706 @Override
16707 public void glMultiTexImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
16708 {
16709 checkContext();
16710 downstreamGL4bc.glMultiTexImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
16711 final int err = checkGLError();
16712 if (err != GL_NO_ERROR) {
16713 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16714 "glMultiTexImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
16715 }
16716 }
16717 @Override
16718 public void glMultiTexImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
16719 {
16720 checkContext();
16721 downstreamGL4bc.glMultiTexImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
16722 final int err = checkGLError();
16723 if (err != GL_NO_ERROR) {
16724 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16725 "glMultiTexImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
16726 }
16727 }
16728 @Override
16729 public void glMultiTexImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
16730 {
16731 checkContext();
16732 downstreamGL4bc.glMultiTexImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
16733 final int err = checkGLError();
16734 if (err != GL_NO_ERROR) {
16735 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16736 "glMultiTexImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
16737 }
16738 }
16739 @Override
16740 public void glMultiTexParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16741 {
16742 checkContext();
16743 downstreamGL4bc.glMultiTexParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
16744 final int err = checkGLError();
16745 if (err != GL_NO_ERROR) {
16746 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16747 "glMultiTexParameterIivEXT", arg0, arg1, arg2, arg4);
16748 }
16749 }
16750 @Override
16751 public void glMultiTexParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16752 {
16753 checkContext();
16754 downstreamGL4bc.glMultiTexParameterIivEXT(arg0,arg1,arg2,arg3);
16755 final int err = checkGLError();
16756 if (err != GL_NO_ERROR) {
16757 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16758 "glMultiTexParameterIivEXT", arg0, arg1, arg2, arg3);
16759 }
16760 }
16761 @Override
16762 public void glMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16763 {
16764 checkContext();
16765 downstreamGL4bc.glMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
16766 final int err = checkGLError();
16767 if (err != GL_NO_ERROR) {
16768 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16769 "glMultiTexParameterIuivEXT", arg0, arg1, arg2, arg4);
16770 }
16771 }
16772 @Override
16773 public void glMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16774 {
16775 checkContext();
16776 downstreamGL4bc.glMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3);
16777 final int err = checkGLError();
16778 if (err != GL_NO_ERROR) {
16779 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16780 "glMultiTexParameterIuivEXT", arg0, arg1, arg2, arg3);
16781 }
16782 }
16783 @Override
16784 public void glMultiTexParameterfEXT(int arg0,int arg1,int arg2,float arg3)
16785 {
16786 checkContext();
16787 downstreamGL4bc.glMultiTexParameterfEXT(arg0,arg1,arg2,arg3);
16788 final int err = checkGLError();
16789 if (err != GL_NO_ERROR) {
16790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
16791 "glMultiTexParameterfEXT", arg0, arg1, arg2, arg3);
16792 }
16793 }
16794 @Override
16795 public void glMultiTexParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16796 {
16797 checkContext();
16798 downstreamGL4bc.glMultiTexParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
16799 final int err = checkGLError();
16800 if (err != GL_NO_ERROR) {
16801 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16802 "glMultiTexParameterfvEXT", arg0, arg1, arg2, arg4);
16803 }
16804 }
16805 @Override
16806 public void glMultiTexParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16807 {
16808 checkContext();
16809 downstreamGL4bc.glMultiTexParameterfvEXT(arg0,arg1,arg2,arg3);
16810 final int err = checkGLError();
16811 if (err != GL_NO_ERROR) {
16812 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16813 "glMultiTexParameterfvEXT", arg0, arg1, arg2, arg3);
16814 }
16815 }
16816 @Override
16817 public void glMultiTexParameteriEXT(int arg0,int arg1,int arg2,int arg3)
16818 {
16819 checkContext();
16820 downstreamGL4bc.glMultiTexParameteriEXT(arg0,arg1,arg2,arg3);
16821 final int err = checkGLError();
16822 if (err != GL_NO_ERROR) {
16823 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16824 "glMultiTexParameteriEXT", arg0, arg1, arg2, arg3);
16825 }
16826 }
16827 @Override
16828 public void glMultiTexParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16829 {
16830 checkContext();
16831 downstreamGL4bc.glMultiTexParameterivEXT(arg0,arg1,arg2,arg3);
16832 final int err = checkGLError();
16833 if (err != GL_NO_ERROR) {
16834 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16835 "glMultiTexParameterivEXT", arg0, arg1, arg2, arg3);
16836 }
16837 }
16838 @Override
16839 public void glMultiTexParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16840 {
16841 checkContext();
16842 downstreamGL4bc.glMultiTexParameterivEXT(arg0,arg1,arg2,arg3,arg4);
16843 final int err = checkGLError();
16844 if (err != GL_NO_ERROR) {
16845 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16846 "glMultiTexParameterivEXT", arg0, arg1, arg2, arg4);
16847 }
16848 }
16849 @Override
16850 public void glMultiTexRenderbufferEXT(int arg0,int arg1,int arg2)
16851 {
16852 checkContext();
16853 downstreamGL4bc.glMultiTexRenderbufferEXT(arg0,arg1,arg2);
16854 final int err = checkGLError();
16855 if (err != GL_NO_ERROR) {
16856 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16857 "glMultiTexRenderbufferEXT", arg0, arg1, arg2);
16858 }
16859 }
16860 @Override
16861 public void glMultiTexSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
16862 {
16863 checkContext();
16864 downstreamGL4bc.glMultiTexSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
16865 final int err = checkGLError();
16866 if (err != GL_NO_ERROR) {
16867 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16868 "glMultiTexSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
16869 }
16870 }
16871 @Override
16872 public void glMultiTexSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
16873 {
16874 checkContext();
16875 downstreamGL4bc.glMultiTexSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
16876 final int err = checkGLError();
16877 if (err != GL_NO_ERROR) {
16878 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16879 "glMultiTexSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
16880 }
16881 }
16882 @Override
16883 public void glMultiTexSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
16884 {
16885 checkContext();
16886 downstreamGL4bc.glMultiTexSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
16887 final int err = checkGLError();
16888 if (err != GL_NO_ERROR) {
16889 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16890 "glMultiTexSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
16891 }
16892 }
16893 @Override
16895 {
16896 checkContext();
16897 downstreamGL4bc.glMulticastBarrierNV();
16898 final int err = checkGLError();
16899 if (err != GL_NO_ERROR) {
16900 writeGLError(err, "%s()",
16901 "glMulticastBarrierNV");
16902 }
16903 }
16904 @Override
16905 public void glMulticastBlitFramebufferNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11)
16906 {
16907 checkContext();
16908 downstreamGL4bc.glMulticastBlitFramebufferNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
16909 final int err = checkGLError();
16910 if (err != GL_NO_ERROR) {
16911 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16912 "glMulticastBlitFramebufferNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
16913 }
16914 }
16915 @Override
16916 public void glMulticastBufferSubDataNV(int arg0,int arg1,long arg2,long arg3,java.nio.Buffer arg4)
16917 {
16918 checkContext();
16919 downstreamGL4bc.glMulticastBufferSubDataNV(arg0,arg1,arg2,arg3,arg4);
16920 final int err = checkGLError();
16921 if (err != GL_NO_ERROR) {
16922 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
16923 "glMulticastBufferSubDataNV", arg0, arg1, arg2, arg3, arg4);
16924 }
16925 }
16926 @Override
16927 public void glMulticastCopyBufferSubDataNV(int arg0,int arg1,int arg2,int arg3,long arg4,long arg5,long arg6)
16928 {
16929 checkContext();
16930 downstreamGL4bc.glMulticastCopyBufferSubDataNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
16931 final int err = checkGLError();
16932 if (err != GL_NO_ERROR) {
16933 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
16934 "glMulticastCopyBufferSubDataNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
16935 }
16936 }
16937 @Override
16938 public void glMulticastCopyImageSubDataNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14,int arg15,int arg16)
16939 {
16940 checkContext();
16941 downstreamGL4bc.glMulticastCopyImageSubDataNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16);
16942 final int err = checkGLError();
16943 if (err != GL_NO_ERROR) {
16944 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16945 "glMulticastCopyImageSubDataNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16);
16946 }
16947 }
16948 @Override
16949 public void glMulticastFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
16950 {
16951 checkContext();
16952 downstreamGL4bc.glMulticastFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3,arg4,arg5);
16953 final int err = checkGLError();
16954 if (err != GL_NO_ERROR) {
16955 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16956 "glMulticastFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg3, arg5);
16957 }
16958 }
16959 @Override
16960 public void glMulticastFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
16961 {
16962 checkContext();
16963 downstreamGL4bc.glMulticastFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3,arg4);
16964 final int err = checkGLError();
16965 if (err != GL_NO_ERROR) {
16966 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16967 "glMulticastFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg3, arg4);
16968 }
16969 }
16970 @Override
16971 public void glMulticastGetQueryObjecti64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
16972 {
16973 checkContext();
16974 downstreamGL4bc.glMulticastGetQueryObjecti64vNV(arg0,arg1,arg2,arg3,arg4);
16975 final int err = checkGLError();
16976 if (err != GL_NO_ERROR) {
16977 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
16978 "glMulticastGetQueryObjecti64vNV", arg0, arg1, arg2, arg4);
16979 }
16980 }
16981 @Override
16982 public void glMulticastGetQueryObjecti64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
16983 {
16984 checkContext();
16985 downstreamGL4bc.glMulticastGetQueryObjecti64vNV(arg0,arg1,arg2,arg3);
16986 final int err = checkGLError();
16987 if (err != GL_NO_ERROR) {
16988 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
16989 "glMulticastGetQueryObjecti64vNV", arg0, arg1, arg2, arg3);
16990 }
16991 }
16992 @Override
16993 public void glMulticastGetQueryObjectivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16994 {
16995 checkContext();
16996 downstreamGL4bc.glMulticastGetQueryObjectivNV(arg0,arg1,arg2,arg3);
16997 final int err = checkGLError();
16998 if (err != GL_NO_ERROR) {
16999 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17000 "glMulticastGetQueryObjectivNV", arg0, arg1, arg2, arg3);
17001 }
17002 }
17003 @Override
17004 public void glMulticastGetQueryObjectivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
17005 {
17006 checkContext();
17007 downstreamGL4bc.glMulticastGetQueryObjectivNV(arg0,arg1,arg2,arg3,arg4);
17008 final int err = checkGLError();
17009 if (err != GL_NO_ERROR) {
17010 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17011 "glMulticastGetQueryObjectivNV", arg0, arg1, arg2, arg4);
17012 }
17013 }
17014 @Override
17015 public void glMulticastGetQueryObjectui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
17016 {
17017 checkContext();
17018 downstreamGL4bc.glMulticastGetQueryObjectui64vNV(arg0,arg1,arg2,arg3);
17019 final int err = checkGLError();
17020 if (err != GL_NO_ERROR) {
17021 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
17022 "glMulticastGetQueryObjectui64vNV", arg0, arg1, arg2, arg3);
17023 }
17024 }
17025 @Override
17026 public void glMulticastGetQueryObjectui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
17027 {
17028 checkContext();
17029 downstreamGL4bc.glMulticastGetQueryObjectui64vNV(arg0,arg1,arg2,arg3,arg4);
17030 final int err = checkGLError();
17031 if (err != GL_NO_ERROR) {
17032 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
17033 "glMulticastGetQueryObjectui64vNV", arg0, arg1, arg2, arg4);
17034 }
17035 }
17036 @Override
17037 public void glMulticastGetQueryObjectuivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
17038 {
17039 checkContext();
17040 downstreamGL4bc.glMulticastGetQueryObjectuivNV(arg0,arg1,arg2,arg3);
17041 final int err = checkGLError();
17042 if (err != GL_NO_ERROR) {
17043 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17044 "glMulticastGetQueryObjectuivNV", arg0, arg1, arg2, arg3);
17045 }
17046 }
17047 @Override
17048 public void glMulticastGetQueryObjectuivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
17049 {
17050 checkContext();
17051 downstreamGL4bc.glMulticastGetQueryObjectuivNV(arg0,arg1,arg2,arg3,arg4);
17052 final int err = checkGLError();
17053 if (err != GL_NO_ERROR) {
17054 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17055 "glMulticastGetQueryObjectuivNV", arg0, arg1, arg2, arg4);
17056 }
17057 }
17058 @Override
17059 public void glMulticastScissorArrayvNVX(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
17060 {
17061 checkContext();
17062 downstreamGL4bc.glMulticastScissorArrayvNVX(arg0,arg1,arg2,arg3);
17063 final int err = checkGLError();
17064 if (err != GL_NO_ERROR) {
17065 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17066 "glMulticastScissorArrayvNVX", arg0, arg1, arg2, arg3);
17067 }
17068 }
17069 @Override
17070 public void glMulticastScissorArrayvNVX(int arg0,int arg1,int arg2,int[] arg3,int arg4)
17071 {
17072 checkContext();
17073 downstreamGL4bc.glMulticastScissorArrayvNVX(arg0,arg1,arg2,arg3,arg4);
17074 final int err = checkGLError();
17075 if (err != GL_NO_ERROR) {
17076 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17077 "glMulticastScissorArrayvNVX", arg0, arg1, arg2, arg4);
17078 }
17079 }
17080 @Override
17081 public void glMulticastViewportArrayvNVX(int arg0,int arg1,int arg2,float[] arg3,int arg4)
17082 {
17083 checkContext();
17084 downstreamGL4bc.glMulticastViewportArrayvNVX(arg0,arg1,arg2,arg3,arg4);
17085 final int err = checkGLError();
17086 if (err != GL_NO_ERROR) {
17087 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17088 "glMulticastViewportArrayvNVX", arg0, arg1, arg2, arg4);
17089 }
17090 }
17091 @Override
17092 public void glMulticastViewportArrayvNVX(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
17093 {
17094 checkContext();
17095 downstreamGL4bc.glMulticastViewportArrayvNVX(arg0,arg1,arg2,arg3);
17096 final int err = checkGLError();
17097 if (err != GL_NO_ERROR) {
17098 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17099 "glMulticastViewportArrayvNVX", arg0, arg1, arg2, arg3);
17100 }
17101 }
17102 @Override
17103 public void glMulticastViewportPositionWScaleNVX(int arg0,int arg1,float arg2,float arg3)
17104 {
17105 checkContext();
17106 downstreamGL4bc.glMulticastViewportPositionWScaleNVX(arg0,arg1,arg2,arg3);
17107 final int err = checkGLError();
17108 if (err != GL_NO_ERROR) {
17109 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s)",
17110 "glMulticastViewportPositionWScaleNVX", arg0, arg1, arg2, arg3);
17111 }
17112 }
17113 @Override
17114 public void glMulticastWaitSyncNV(int arg0,int arg1)
17115 {
17116 checkContext();
17117 downstreamGL4bc.glMulticastWaitSyncNV(arg0,arg1);
17118 final int err = checkGLError();
17119 if (err != GL_NO_ERROR) {
17120 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17121 "glMulticastWaitSyncNV", arg0, arg1);
17122 }
17123 }
17124 @Override
17125 public void glNamedBufferAttachMemoryNV(int arg0,int arg1,long arg2)
17126 {
17127 checkContext();
17128 downstreamGL4bc.glNamedBufferAttachMemoryNV(arg0,arg1,arg2);
17129 final int err = checkGLError();
17130 if (err != GL_NO_ERROR) {
17131 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
17132 "glNamedBufferAttachMemoryNV", arg0, arg1, arg2);
17133 }
17134 }
17135 @Override
17136 public void glNamedBufferData(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
17137 {
17138 checkContext();
17139 downstreamGL4bc.glNamedBufferData(arg0,arg1,arg2,arg3);
17140 final int err = checkGLError();
17141 if (err != GL_NO_ERROR) {
17142 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
17143 "glNamedBufferData", arg0, arg1, arg2, arg3);
17144 }
17145 }
17146 @Override
17147 public void glNamedBufferDataEXT(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
17148 {
17149 checkContext();
17150 downstreamGL4bc.glNamedBufferDataEXT(arg0,arg1,arg2,arg3);
17151 final int err = checkGLError();
17152 if (err != GL_NO_ERROR) {
17153 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
17154 "glNamedBufferDataEXT", arg0, arg1, arg2, arg3);
17155 }
17156 }
17157 @Override
17158 public void glNamedBufferPageCommitmentARB(int arg0,long arg1,long arg2,boolean arg3)
17159 {
17160 checkContext();
17161 downstreamGL4bc.glNamedBufferPageCommitmentARB(arg0,arg1,arg2,arg3);
17162 final int err = checkGLError();
17163 if (err != GL_NO_ERROR) {
17164 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <boolean> %s)",
17165 "glNamedBufferPageCommitmentARB", arg0, arg1, arg2, arg3);
17166 }
17167 }
17168 @Override
17169 public void glNamedBufferPageCommitmentEXT(int arg0,long arg1,long arg2,boolean arg3)
17170 {
17171 checkContext();
17172 downstreamGL4bc.glNamedBufferPageCommitmentEXT(arg0,arg1,arg2,arg3);
17173 final int err = checkGLError();
17174 if (err != GL_NO_ERROR) {
17175 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <boolean> %s)",
17176 "glNamedBufferPageCommitmentEXT", arg0, arg1, arg2, arg3);
17177 }
17178 }
17179 @Override
17180 public void glNamedBufferPageCommitmentMemNV(int arg0,long arg1,long arg2,int arg3,long arg4,boolean arg5)
17181 {
17182 checkContext();
17183 downstreamGL4bc.glNamedBufferPageCommitmentMemNV(arg0,arg1,arg2,arg3,arg4,arg5);
17184 final int err = checkGLError();
17185 if (err != GL_NO_ERROR) {
17186 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <long> %s, <boolean> %s)",
17187 "glNamedBufferPageCommitmentMemNV", arg0, arg1, arg2, arg3, arg4, arg5);
17188 }
17189 }
17190 @Override
17191 public void glNamedBufferStorage(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
17192 {
17193 checkContext();
17194 downstreamGL4bc.glNamedBufferStorage(arg0,arg1,arg2,arg3);
17195 final int err = checkGLError();
17196 if (err != GL_NO_ERROR) {
17197 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
17198 "glNamedBufferStorage", arg0, arg1, arg2, arg3);
17199 }
17200 }
17201 @Override
17202 public void glNamedBufferStorageEXT(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
17203 {
17204 checkContext();
17205 downstreamGL4bc.glNamedBufferStorageEXT(arg0,arg1,arg2,arg3);
17206 final int err = checkGLError();
17207 if (err != GL_NO_ERROR) {
17208 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
17209 "glNamedBufferStorageEXT", arg0, arg1, arg2, arg3);
17210 }
17211 }
17212 @Override
17213 public void glNamedBufferStorageExternalEXT(int arg0,long arg1,long arg2,java.nio.Buffer arg3,int arg4)
17214 {
17215 checkContext();
17216 downstreamGL4bc.glNamedBufferStorageExternalEXT(arg0,arg1,arg2,arg3,arg4);
17217 final int err = checkGLError();
17218 if (err != GL_NO_ERROR) {
17219 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
17220 "glNamedBufferStorageExternalEXT", arg0, arg1, arg2, arg3, arg4);
17221 }
17222 }
17223 @Override
17224 public void glNamedBufferStorageMemEXT(int arg0,long arg1,int arg2,long arg3)
17225 {
17226 checkContext();
17227 downstreamGL4bc.glNamedBufferStorageMemEXT(arg0,arg1,arg2,arg3);
17228 final int err = checkGLError();
17229 if (err != GL_NO_ERROR) {
17230 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <long> %s)",
17231 "glNamedBufferStorageMemEXT", arg0, arg1, arg2, arg3);
17232 }
17233 }
17234 @Override
17235 public void glNamedBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
17236 {
17237 checkContext();
17238 downstreamGL4bc.glNamedBufferSubData(arg0,arg1,arg2,arg3);
17239 final int err = checkGLError();
17240 if (err != GL_NO_ERROR) {
17241 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
17242 "glNamedBufferSubData", arg0, arg1, arg2, arg3);
17243 }
17244 }
17245 @Override
17246 public void glNamedBufferSubDataEXT(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
17247 {
17248 checkContext();
17249 downstreamGL4bc.glNamedBufferSubDataEXT(arg0,arg1,arg2,arg3);
17250 final int err = checkGLError();
17251 if (err != GL_NO_ERROR) {
17252 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
17253 "glNamedBufferSubDataEXT", arg0, arg1, arg2, arg3);
17254 }
17255 }
17256 @Override
17257 public void glNamedCopyBufferSubDataEXT(int arg0,int arg1,long arg2,long arg3,long arg4)
17258 {
17259 checkContext();
17260 downstreamGL4bc.glNamedCopyBufferSubDataEXT(arg0,arg1,arg2,arg3,arg4);
17261 final int err = checkGLError();
17262 if (err != GL_NO_ERROR) {
17263 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
17264 "glNamedCopyBufferSubDataEXT", arg0, arg1, arg2, arg3, arg4);
17265 }
17266 }
17267 @Override
17268 public void glNamedFramebufferDrawBuffer(int arg0,int arg1)
17269 {
17270 checkContext();
17271 downstreamGL4bc.glNamedFramebufferDrawBuffer(arg0,arg1);
17272 final int err = checkGLError();
17273 if (err != GL_NO_ERROR) {
17274 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17275 "glNamedFramebufferDrawBuffer", arg0, arg1);
17276 }
17277 }
17278 @Override
17279 public void glNamedFramebufferDrawBuffers(int arg0,int arg1,int[] arg2,int arg3)
17280 {
17281 checkContext();
17282 downstreamGL4bc.glNamedFramebufferDrawBuffers(arg0,arg1,arg2,arg3);
17283 final int err = checkGLError();
17284 if (err != GL_NO_ERROR) {
17285 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17286 "glNamedFramebufferDrawBuffers", arg0, arg1, arg3);
17287 }
17288 }
17289 @Override
17290 public void glNamedFramebufferDrawBuffers(int arg0,int arg1,java.nio.IntBuffer arg2)
17291 {
17292 checkContext();
17293 downstreamGL4bc.glNamedFramebufferDrawBuffers(arg0,arg1,arg2);
17294 final int err = checkGLError();
17295 if (err != GL_NO_ERROR) {
17296 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17297 "glNamedFramebufferDrawBuffers", arg0, arg1, arg2);
17298 }
17299 }
17300 @Override
17301 public void glNamedFramebufferParameteri(int arg0,int arg1,int arg2)
17302 {
17303 checkContext();
17304 downstreamGL4bc.glNamedFramebufferParameteri(arg0,arg1,arg2);
17305 final int err = checkGLError();
17306 if (err != GL_NO_ERROR) {
17307 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
17308 "glNamedFramebufferParameteri", arg0, arg1, arg2);
17309 }
17310 }
17311 @Override
17312 public void glNamedFramebufferReadBuffer(int arg0,int arg1)
17313 {
17314 checkContext();
17315 downstreamGL4bc.glNamedFramebufferReadBuffer(arg0,arg1);
17316 final int err = checkGLError();
17317 if (err != GL_NO_ERROR) {
17318 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17319 "glNamedFramebufferReadBuffer", arg0, arg1);
17320 }
17321 }
17322 @Override
17323 public void glNamedFramebufferRenderbuffer(int arg0,int arg1,int arg2,int arg3)
17324 {
17325 checkContext();
17326 downstreamGL4bc.glNamedFramebufferRenderbuffer(arg0,arg1,arg2,arg3);
17327 final int err = checkGLError();
17328 if (err != GL_NO_ERROR) {
17329 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17330 "glNamedFramebufferRenderbuffer", arg0, arg1, arg2, arg3);
17331 }
17332 }
17333 @Override
17334 public void glNamedFramebufferRenderbufferEXT(int arg0,int arg1,int arg2,int arg3)
17335 {
17336 checkContext();
17337 downstreamGL4bc.glNamedFramebufferRenderbufferEXT(arg0,arg1,arg2,arg3);
17338 final int err = checkGLError();
17339 if (err != GL_NO_ERROR) {
17340 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17341 "glNamedFramebufferRenderbufferEXT", arg0, arg1, arg2, arg3);
17342 }
17343 }
17344 @Override
17345 public void glNamedFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,float[] arg3,int arg4)
17346 {
17347 checkContext();
17348 downstreamGL4bc.glNamedFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3,arg4);
17349 final int err = checkGLError();
17350 if (err != GL_NO_ERROR) {
17351 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17352 "glNamedFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg4);
17353 }
17354 }
17355 @Override
17356 public void glNamedFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
17357 {
17358 checkContext();
17359 downstreamGL4bc.glNamedFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3);
17360 final int err = checkGLError();
17361 if (err != GL_NO_ERROR) {
17362 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17363 "glNamedFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg3);
17364 }
17365 }
17366 @Override
17367 public void glNamedFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
17368 {
17369 checkContext();
17370 downstreamGL4bc.glNamedFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3,arg4);
17371 final int err = checkGLError();
17372 if (err != GL_NO_ERROR) {
17373 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17374 "glNamedFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg4);
17375 }
17376 }
17377 @Override
17378 public void glNamedFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
17379 {
17380 checkContext();
17381 downstreamGL4bc.glNamedFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3);
17382 final int err = checkGLError();
17383 if (err != GL_NO_ERROR) {
17384 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17385 "glNamedFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg3);
17386 }
17387 }
17388 @Override
17389 public void glNamedFramebufferSamplePositionsfvAMD(int arg0,int arg1,int arg2,float[] arg3,int arg4)
17390 {
17391 checkContext();
17392 downstreamGL4bc.glNamedFramebufferSamplePositionsfvAMD(arg0,arg1,arg2,arg3,arg4);
17393 final int err = checkGLError();
17394 if (err != GL_NO_ERROR) {
17395 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17396 "glNamedFramebufferSamplePositionsfvAMD", arg0, arg1, arg2, arg4);
17397 }
17398 }
17399 @Override
17400 public void glNamedFramebufferSamplePositionsfvAMD(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
17401 {
17402 checkContext();
17403 downstreamGL4bc.glNamedFramebufferSamplePositionsfvAMD(arg0,arg1,arg2,arg3);
17404 final int err = checkGLError();
17405 if (err != GL_NO_ERROR) {
17406 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17407 "glNamedFramebufferSamplePositionsfvAMD", arg0, arg1, arg2, arg3);
17408 }
17409 }
17410 @Override
17411 public void glNamedFramebufferTexture(int arg0,int arg1,int arg2,int arg3)
17412 {
17413 checkContext();
17414 downstreamGL4bc.glNamedFramebufferTexture(arg0,arg1,arg2,arg3);
17415 final int err = checkGLError();
17416 if (err != GL_NO_ERROR) {
17417 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17418 "glNamedFramebufferTexture", arg0, arg1, arg2, arg3);
17419 }
17420 }
17421 @Override
17422 public void glNamedFramebufferTexture1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
17423 {
17424 checkContext();
17425 downstreamGL4bc.glNamedFramebufferTexture1DEXT(arg0,arg1,arg2,arg3,arg4);
17426 final int err = checkGLError();
17427 if (err != GL_NO_ERROR) {
17428 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17429 "glNamedFramebufferTexture1DEXT", arg0, arg1, arg2, arg3, arg4);
17430 }
17431 }
17432 @Override
17433 public void glNamedFramebufferTexture2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
17434 {
17435 checkContext();
17436 downstreamGL4bc.glNamedFramebufferTexture2DEXT(arg0,arg1,arg2,arg3,arg4);
17437 final int err = checkGLError();
17438 if (err != GL_NO_ERROR) {
17439 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17440 "glNamedFramebufferTexture2DEXT", arg0, arg1, arg2, arg3, arg4);
17441 }
17442 }
17443 @Override
17444 public void glNamedFramebufferTexture3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
17445 {
17446 checkContext();
17447 downstreamGL4bc.glNamedFramebufferTexture3DEXT(arg0,arg1,arg2,arg3,arg4,arg5);
17448 final int err = checkGLError();
17449 if (err != GL_NO_ERROR) {
17450 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17451 "glNamedFramebufferTexture3DEXT", arg0, arg1, arg2, arg3, arg4, arg5);
17452 }
17453 }
17454 @Override
17455 public void glNamedFramebufferTextureEXT(int arg0,int arg1,int arg2,int arg3)
17456 {
17457 checkContext();
17458 downstreamGL4bc.glNamedFramebufferTextureEXT(arg0,arg1,arg2,arg3);
17459 final int err = checkGLError();
17460 if (err != GL_NO_ERROR) {
17461 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17462 "glNamedFramebufferTextureEXT", arg0, arg1, arg2, arg3);
17463 }
17464 }
17465 @Override
17466 public void glNamedFramebufferTextureFaceEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
17467 {
17468 checkContext();
17469 downstreamGL4bc.glNamedFramebufferTextureFaceEXT(arg0,arg1,arg2,arg3,arg4);
17470 final int err = checkGLError();
17471 if (err != GL_NO_ERROR) {
17472 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17473 "glNamedFramebufferTextureFaceEXT", arg0, arg1, arg2, arg3, arg4);
17474 }
17475 }
17476 @Override
17477 public void glNamedFramebufferTextureLayer(int arg0,int arg1,int arg2,int arg3,int arg4)
17478 {
17479 checkContext();
17480 downstreamGL4bc.glNamedFramebufferTextureLayer(arg0,arg1,arg2,arg3,arg4);
17481 final int err = checkGLError();
17482 if (err != GL_NO_ERROR) {
17483 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17484 "glNamedFramebufferTextureLayer", arg0, arg1, arg2, arg3, arg4);
17485 }
17486 }
17487 @Override
17488 public void glNamedFramebufferTextureLayerEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
17489 {
17490 checkContext();
17491 downstreamGL4bc.glNamedFramebufferTextureLayerEXT(arg0,arg1,arg2,arg3,arg4);
17492 final int err = checkGLError();
17493 if (err != GL_NO_ERROR) {
17494 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17495 "glNamedFramebufferTextureLayerEXT", arg0, arg1, arg2, arg3, arg4);
17496 }
17497 }
17498 @Override
17499 public void glNamedFramebufferTextureMultiviewOVR(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
17500 {
17501 checkContext();
17502 downstreamGL4bc.glNamedFramebufferTextureMultiviewOVR(arg0,arg1,arg2,arg3,arg4,arg5);
17503 final int err = checkGLError();
17504 if (err != GL_NO_ERROR) {
17505 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17506 "glNamedFramebufferTextureMultiviewOVR", arg0, arg1, arg2, arg3, arg4, arg5);
17507 }
17508 }
17509 @Override
17510 public void glNamedProgramLocalParameter4dEXT(int arg0,int arg1,int arg2,double arg3,double arg4,double arg5,double arg6)
17511 {
17512 checkContext();
17513 downstreamGL4bc.glNamedProgramLocalParameter4dEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
17514 final int err = checkGLError();
17515 if (err != GL_NO_ERROR) {
17516 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
17517 "glNamedProgramLocalParameter4dEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
17518 }
17519 }
17520 @Override
17521 public void glNamedProgramLocalParameter4dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
17522 {
17523 checkContext();
17524 downstreamGL4bc.glNamedProgramLocalParameter4dvEXT(arg0,arg1,arg2,arg3);
17525 final int err = checkGLError();
17526 if (err != GL_NO_ERROR) {
17527 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
17528 "glNamedProgramLocalParameter4dvEXT", arg0, arg1, arg2, arg3);
17529 }
17530 }
17531 @Override
17532 public void glNamedProgramLocalParameter4dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
17533 {
17534 checkContext();
17535 downstreamGL4bc.glNamedProgramLocalParameter4dvEXT(arg0,arg1,arg2,arg3,arg4);
17536 final int err = checkGLError();
17537 if (err != GL_NO_ERROR) {
17538 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
17539 "glNamedProgramLocalParameter4dvEXT", arg0, arg1, arg2, arg4);
17540 }
17541 }
17542 @Override
17543 public void glNamedProgramLocalParameter4fEXT(int arg0,int arg1,int arg2,float arg3,float arg4,float arg5,float arg6)
17544 {
17545 checkContext();
17546 downstreamGL4bc.glNamedProgramLocalParameter4fEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
17547 final int err = checkGLError();
17548 if (err != GL_NO_ERROR) {
17549 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
17550 "glNamedProgramLocalParameter4fEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
17551 }
17552 }
17553 @Override
17554 public void glNamedProgramLocalParameter4fvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
17555 {
17556 checkContext();
17557 downstreamGL4bc.glNamedProgramLocalParameter4fvEXT(arg0,arg1,arg2,arg3,arg4);
17558 final int err = checkGLError();
17559 if (err != GL_NO_ERROR) {
17560 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17561 "glNamedProgramLocalParameter4fvEXT", arg0, arg1, arg2, arg4);
17562 }
17563 }
17564 @Override
17565 public void glNamedProgramLocalParameter4fvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
17566 {
17567 checkContext();
17568 downstreamGL4bc.glNamedProgramLocalParameter4fvEXT(arg0,arg1,arg2,arg3);
17569 final int err = checkGLError();
17570 if (err != GL_NO_ERROR) {
17571 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17572 "glNamedProgramLocalParameter4fvEXT", arg0, arg1, arg2, arg3);
17573 }
17574 }
17575 @Override
17576 public void glNamedProgramLocalParameterI4iEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
17577 {
17578 checkContext();
17579 downstreamGL4bc.glNamedProgramLocalParameterI4iEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
17580 final int err = checkGLError();
17581 if (err != GL_NO_ERROR) {
17582 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17583 "glNamedProgramLocalParameterI4iEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
17584 }
17585 }
17586 @Override
17587 public void glNamedProgramLocalParameterI4ivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
17588 {
17589 checkContext();
17590 downstreamGL4bc.glNamedProgramLocalParameterI4ivEXT(arg0,arg1,arg2,arg3,arg4);
17591 final int err = checkGLError();
17592 if (err != GL_NO_ERROR) {
17593 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17594 "glNamedProgramLocalParameterI4ivEXT", arg0, arg1, arg2, arg4);
17595 }
17596 }
17597 @Override
17598 public void glNamedProgramLocalParameterI4ivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
17599 {
17600 checkContext();
17601 downstreamGL4bc.glNamedProgramLocalParameterI4ivEXT(arg0,arg1,arg2,arg3);
17602 final int err = checkGLError();
17603 if (err != GL_NO_ERROR) {
17604 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17605 "glNamedProgramLocalParameterI4ivEXT", arg0, arg1, arg2, arg3);
17606 }
17607 }
17608 @Override
17609 public void glNamedProgramLocalParameterI4uiEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
17610 {
17611 checkContext();
17612 downstreamGL4bc.glNamedProgramLocalParameterI4uiEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
17613 final int err = checkGLError();
17614 if (err != GL_NO_ERROR) {
17615 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17616 "glNamedProgramLocalParameterI4uiEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
17617 }
17618 }
17619 @Override
17620 public void glNamedProgramLocalParameterI4uivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
17621 {
17622 checkContext();
17623 downstreamGL4bc.glNamedProgramLocalParameterI4uivEXT(arg0,arg1,arg2,arg3);
17624 final int err = checkGLError();
17625 if (err != GL_NO_ERROR) {
17626 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17627 "glNamedProgramLocalParameterI4uivEXT", arg0, arg1, arg2, arg3);
17628 }
17629 }
17630 @Override
17631 public void glNamedProgramLocalParameterI4uivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
17632 {
17633 checkContext();
17634 downstreamGL4bc.glNamedProgramLocalParameterI4uivEXT(arg0,arg1,arg2,arg3,arg4);
17635 final int err = checkGLError();
17636 if (err != GL_NO_ERROR) {
17637 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17638 "glNamedProgramLocalParameterI4uivEXT", arg0, arg1, arg2, arg4);
17639 }
17640 }
17641 @Override
17642 public void glNamedProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
17643 {
17644 checkContext();
17645 downstreamGL4bc.glNamedProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3,arg4);
17646 final int err = checkGLError();
17647 if (err != GL_NO_ERROR) {
17648 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17649 "glNamedProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg3, arg4);
17650 }
17651 }
17652 @Override
17653 public void glNamedProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
17654 {
17655 checkContext();
17656 downstreamGL4bc.glNamedProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
17657 final int err = checkGLError();
17658 if (err != GL_NO_ERROR) {
17659 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17660 "glNamedProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg3, arg5);
17661 }
17662 }
17663 @Override
17664 public void glNamedProgramLocalParametersI4ivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
17665 {
17666 checkContext();
17667 downstreamGL4bc.glNamedProgramLocalParametersI4ivEXT(arg0,arg1,arg2,arg3,arg4);
17668 final int err = checkGLError();
17669 if (err != GL_NO_ERROR) {
17670 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17671 "glNamedProgramLocalParametersI4ivEXT", arg0, arg1, arg2, arg3, arg4);
17672 }
17673 }
17674 @Override
17675 public void glNamedProgramLocalParametersI4ivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
17676 {
17677 checkContext();
17678 downstreamGL4bc.glNamedProgramLocalParametersI4ivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
17679 final int err = checkGLError();
17680 if (err != GL_NO_ERROR) {
17681 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17682 "glNamedProgramLocalParametersI4ivEXT", arg0, arg1, arg2, arg3, arg5);
17683 }
17684 }
17685 @Override
17686 public void glNamedProgramLocalParametersI4uivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
17687 {
17688 checkContext();
17689 downstreamGL4bc.glNamedProgramLocalParametersI4uivEXT(arg0,arg1,arg2,arg3,arg4);
17690 final int err = checkGLError();
17691 if (err != GL_NO_ERROR) {
17692 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17693 "glNamedProgramLocalParametersI4uivEXT", arg0, arg1, arg2, arg3, arg4);
17694 }
17695 }
17696 @Override
17697 public void glNamedProgramLocalParametersI4uivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
17698 {
17699 checkContext();
17700 downstreamGL4bc.glNamedProgramLocalParametersI4uivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
17701 final int err = checkGLError();
17702 if (err != GL_NO_ERROR) {
17703 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17704 "glNamedProgramLocalParametersI4uivEXT", arg0, arg1, arg2, arg3, arg5);
17705 }
17706 }
17707 @Override
17708 public void glNamedProgramStringEXT(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
17709 {
17710 checkContext();
17711 downstreamGL4bc.glNamedProgramStringEXT(arg0,arg1,arg2,arg3,arg4);
17712 final int err = checkGLError();
17713 if (err != GL_NO_ERROR) {
17714 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
17715 "glNamedProgramStringEXT", arg0, arg1, arg2, arg3, arg4);
17716 }
17717 }
17718 @Override
17719 public void glNamedRenderbufferStorage(int arg0,int arg1,int arg2,int arg3)
17720 {
17721 checkContext();
17722 downstreamGL4bc.glNamedRenderbufferStorage(arg0,arg1,arg2,arg3);
17723 final int err = checkGLError();
17724 if (err != GL_NO_ERROR) {
17725 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17726 "glNamedRenderbufferStorage", arg0, arg1, arg2, arg3);
17727 }
17728 }
17729 @Override
17730 public void glNamedRenderbufferStorageEXT(int arg0,int arg1,int arg2,int arg3)
17731 {
17732 checkContext();
17733 downstreamGL4bc.glNamedRenderbufferStorageEXT(arg0,arg1,arg2,arg3);
17734 final int err = checkGLError();
17735 if (err != GL_NO_ERROR) {
17736 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17737 "glNamedRenderbufferStorageEXT", arg0, arg1, arg2, arg3);
17738 }
17739 }
17740 @Override
17741 public void glNamedRenderbufferStorageMultisample(int arg0,int arg1,int arg2,int arg3,int arg4)
17742 {
17743 checkContext();
17744 downstreamGL4bc.glNamedRenderbufferStorageMultisample(arg0,arg1,arg2,arg3,arg4);
17745 final int err = checkGLError();
17746 if (err != GL_NO_ERROR) {
17747 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17748 "glNamedRenderbufferStorageMultisample", arg0, arg1, arg2, arg3, arg4);
17749 }
17750 }
17751 @Override
17752 public void glNamedRenderbufferStorageMultisampleAdvancedAMD(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
17753 {
17754 checkContext();
17755 downstreamGL4bc.glNamedRenderbufferStorageMultisampleAdvancedAMD(arg0,arg1,arg2,arg3,arg4,arg5);
17756 final int err = checkGLError();
17757 if (err != GL_NO_ERROR) {
17758 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17759 "glNamedRenderbufferStorageMultisampleAdvancedAMD", arg0, arg1, arg2, arg3, arg4, arg5);
17760 }
17761 }
17762 @Override
17763 public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
17764 {
17765 checkContext();
17766 downstreamGL4bc.glNamedRenderbufferStorageMultisampleCoverageEXT(arg0,arg1,arg2,arg3,arg4,arg5);
17767 final int err = checkGLError();
17768 if (err != GL_NO_ERROR) {
17769 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17770 "glNamedRenderbufferStorageMultisampleCoverageEXT", arg0, arg1, arg2, arg3, arg4, arg5);
17771 }
17772 }
17773 @Override
17774 public void glNamedRenderbufferStorageMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
17775 {
17776 checkContext();
17777 downstreamGL4bc.glNamedRenderbufferStorageMultisampleEXT(arg0,arg1,arg2,arg3,arg4);
17778 final int err = checkGLError();
17779 if (err != GL_NO_ERROR) {
17780 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17781 "glNamedRenderbufferStorageMultisampleEXT", arg0, arg1, arg2, arg3, arg4);
17782 }
17783 }
17784 @Override
17785 public void glNamedStringARB(int arg0,int arg1,java.lang.String arg2,int arg3,java.lang.String arg4)
17786 {
17787 checkContext();
17788 downstreamGL4bc.glNamedStringARB(arg0,arg1,arg2,arg3,arg4);
17789 final int err = checkGLError();
17790 if (err != GL_NO_ERROR) {
17791 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s, <int> 0x%X, <java.lang.String> %s)",
17792 "glNamedStringARB", arg0, arg1, arg2, arg3, arg4);
17793 }
17794 }
17795 @Override
17796 public void glNewList(int arg0,int arg1)
17797 {
17798 checkContext();
17799 downstreamGL4bc.glNewList(arg0,arg1);
17800 final int err = checkGLError();
17801 if (err != GL_NO_ERROR) {
17802 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17803 "glNewList", arg0, arg1);
17804 }
17805 }
17806 @Override
17807 public void glNormal3b(byte arg0,byte arg1,byte arg2)
17808 {
17809 checkContext();
17810 downstreamGL4bc.glNormal3b(arg0,arg1,arg2);
17811 final int err = checkGLError();
17812 if (err != GL_NO_ERROR) {
17813 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
17814 "glNormal3b", arg0, arg1, arg2);
17815 }
17816 }
17817 @Override
17818 public void glNormal3bv(java.nio.ByteBuffer arg0)
17819 {
17820 checkContext();
17821 downstreamGL4bc.glNormal3bv(arg0);
17822 final int err = checkGLError();
17823 if (err != GL_NO_ERROR) {
17824 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
17825 "glNormal3bv", arg0);
17826 }
17827 }
17828 @Override
17829 public void glNormal3bv(byte[] arg0,int arg1)
17830 {
17831 checkContext();
17832 downstreamGL4bc.glNormal3bv(arg0,arg1);
17833 final int err = checkGLError();
17834 if (err != GL_NO_ERROR) {
17835 writeGLError(err, "%s(<[B>, <int> 0x%X)",
17836 "glNormal3bv", arg1);
17837 }
17838 }
17839 @Override
17840 public void glNormal3d(double arg0,double arg1,double arg2)
17841 {
17842 checkContext();
17843 downstreamGL4bc.glNormal3d(arg0,arg1,arg2);
17844 final int err = checkGLError();
17845 if (err != GL_NO_ERROR) {
17846 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
17847 "glNormal3d", arg0, arg1, arg2);
17848 }
17849 }
17850 @Override
17851 public void glNormal3dv(java.nio.DoubleBuffer arg0)
17852 {
17853 checkContext();
17854 downstreamGL4bc.glNormal3dv(arg0);
17855 final int err = checkGLError();
17856 if (err != GL_NO_ERROR) {
17857 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
17858 "glNormal3dv", arg0);
17859 }
17860 }
17861 @Override
17862 public void glNormal3dv(double[] arg0,int arg1)
17863 {
17864 checkContext();
17865 downstreamGL4bc.glNormal3dv(arg0,arg1);
17866 final int err = checkGLError();
17867 if (err != GL_NO_ERROR) {
17868 writeGLError(err, "%s(<[D>, <int> 0x%X)",
17869 "glNormal3dv", arg1);
17870 }
17871 }
17872 @Override
17873 public void glNormal3f(float arg0,float arg1,float arg2)
17874 {
17875 checkContext();
17876 downstreamGL4bc.glNormal3f(arg0,arg1,arg2);
17877 final int err = checkGLError();
17878 if (err != GL_NO_ERROR) {
17879 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
17880 "glNormal3f", arg0, arg1, arg2);
17881 }
17882 }
17883 @Override
17884 public void glNormal3fv(float[] arg0,int arg1)
17885 {
17886 checkContext();
17887 downstreamGL4bc.glNormal3fv(arg0,arg1);
17888 final int err = checkGLError();
17889 if (err != GL_NO_ERROR) {
17890 writeGLError(err, "%s(<[F>, <int> 0x%X)",
17891 "glNormal3fv", arg1);
17892 }
17893 }
17894 @Override
17895 public void glNormal3fv(java.nio.FloatBuffer arg0)
17896 {
17897 checkContext();
17898 downstreamGL4bc.glNormal3fv(arg0);
17899 final int err = checkGLError();
17900 if (err != GL_NO_ERROR) {
17901 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
17902 "glNormal3fv", arg0);
17903 }
17904 }
17905 @Override
17906 public void glNormal3h(short arg0,short arg1,short arg2)
17907 {
17908 checkContext();
17909 downstreamGL4bc.glNormal3h(arg0,arg1,arg2);
17910 final int err = checkGLError();
17911 if (err != GL_NO_ERROR) {
17912 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
17913 "glNormal3h", arg0, arg1, arg2);
17914 }
17915 }
17916 @Override
17917 public void glNormal3hv(short[] arg0,int arg1)
17918 {
17919 checkContext();
17920 downstreamGL4bc.glNormal3hv(arg0,arg1);
17921 final int err = checkGLError();
17922 if (err != GL_NO_ERROR) {
17923 writeGLError(err, "%s(<[S>, <int> 0x%X)",
17924 "glNormal3hv", arg1);
17925 }
17926 }
17927 @Override
17928 public void glNormal3hv(java.nio.ShortBuffer arg0)
17929 {
17930 checkContext();
17931 downstreamGL4bc.glNormal3hv(arg0);
17932 final int err = checkGLError();
17933 if (err != GL_NO_ERROR) {
17934 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
17935 "glNormal3hv", arg0);
17936 }
17937 }
17938 @Override
17939 public void glNormal3i(int arg0,int arg1,int arg2)
17940 {
17941 checkContext();
17942 downstreamGL4bc.glNormal3i(arg0,arg1,arg2);
17943 final int err = checkGLError();
17944 if (err != GL_NO_ERROR) {
17945 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
17946 "glNormal3i", arg0, arg1, arg2);
17947 }
17948 }
17949 @Override
17950 public void glNormal3iv(int[] arg0,int arg1)
17951 {
17952 checkContext();
17953 downstreamGL4bc.glNormal3iv(arg0,arg1);
17954 final int err = checkGLError();
17955 if (err != GL_NO_ERROR) {
17956 writeGLError(err, "%s(<[I>, <int> 0x%X)",
17957 "glNormal3iv", arg1);
17958 }
17959 }
17960 @Override
17961 public void glNormal3iv(java.nio.IntBuffer arg0)
17962 {
17963 checkContext();
17964 downstreamGL4bc.glNormal3iv(arg0);
17965 final int err = checkGLError();
17966 if (err != GL_NO_ERROR) {
17967 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
17968 "glNormal3iv", arg0);
17969 }
17970 }
17971 @Override
17972 public void glNormal3s(short arg0,short arg1,short arg2)
17973 {
17974 checkContext();
17975 downstreamGL4bc.glNormal3s(arg0,arg1,arg2);
17976 final int err = checkGLError();
17977 if (err != GL_NO_ERROR) {
17978 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
17979 "glNormal3s", arg0, arg1, arg2);
17980 }
17981 }
17982 @Override
17983 public void glNormal3sv(java.nio.ShortBuffer arg0)
17984 {
17985 checkContext();
17986 downstreamGL4bc.glNormal3sv(arg0);
17987 final int err = checkGLError();
17988 if (err != GL_NO_ERROR) {
17989 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
17990 "glNormal3sv", arg0);
17991 }
17992 }
17993 @Override
17994 public void glNormal3sv(short[] arg0,int arg1)
17995 {
17996 checkContext();
17997 downstreamGL4bc.glNormal3sv(arg0,arg1);
17998 final int err = checkGLError();
17999 if (err != GL_NO_ERROR) {
18000 writeGLError(err, "%s(<[S>, <int> 0x%X)",
18001 "glNormal3sv", arg1);
18002 }
18003 }
18004 @Override
18005 public void glNormalFormatNV(int arg0,int arg1)
18006 {
18007 checkContext();
18008 downstreamGL4bc.glNormalFormatNV(arg0,arg1);
18009 final int err = checkGLError();
18010 if (err != GL_NO_ERROR) {
18011 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18012 "glNormalFormatNV", arg0, arg1);
18013 }
18014 }
18015 @Override
18016 public void glNormalP3ui(int arg0,int arg1)
18017 {
18018 checkContext();
18019 downstreamGL4bc.glNormalP3ui(arg0,arg1);
18020 final int err = checkGLError();
18021 if (err != GL_NO_ERROR) {
18022 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18023 "glNormalP3ui", arg0, arg1);
18024 }
18025 }
18026 @Override
18027 public void glNormalP3uiv(int arg0,java.nio.IntBuffer arg1)
18028 {
18029 checkContext();
18030 downstreamGL4bc.glNormalP3uiv(arg0,arg1);
18031 final int err = checkGLError();
18032 if (err != GL_NO_ERROR) {
18033 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
18034 "glNormalP3uiv", arg0, arg1);
18035 }
18036 }
18037 @Override
18038 public void glNormalP3uiv(int arg0,int[] arg1,int arg2)
18039 {
18040 checkContext();
18041 downstreamGL4bc.glNormalP3uiv(arg0,arg1,arg2);
18042 final int err = checkGLError();
18043 if (err != GL_NO_ERROR) {
18044 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
18045 "glNormalP3uiv", arg0, arg2);
18046 }
18047 }
18048 @Override
18049 public void glNormalPointer(int arg0,int arg1,java.nio.Buffer arg2)
18050 {
18051 checkContext();
18052 downstreamGL4bc.glNormalPointer(arg0,arg1,arg2);
18053 final int err = checkGLError();
18054 if (err != GL_NO_ERROR) {
18055 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
18056 "glNormalPointer", arg0, arg1, arg2);
18057 }
18058 }
18059 @Override
18060 public void glNormalPointer(com.jogamp.opengl.GLArrayData arg0)
18061 {
18062 checkContext();
18063 downstreamGL4bc.glNormalPointer(arg0);
18064 final int err = checkGLError();
18065 if (err != GL_NO_ERROR) {
18066 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
18067 "glNormalPointer", arg0);
18068 }
18069 }
18070 @Override
18071 public void glNormalPointer(int arg0,int arg1,long arg2)
18072 {
18073 checkContext();
18074 downstreamGL4bc.glNormalPointer(arg0,arg1,arg2);
18075 final int err = checkGLError();
18076 if (err != GL_NO_ERROR) {
18077 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18078 "glNormalPointer", arg0, arg1, arg2);
18079 }
18080 }
18081 @Override
18082 public void glObjectLabel(int arg0,int arg1,int arg2,byte[] arg3,int arg4)
18083 {
18084 checkContext();
18085 downstreamGL4bc.glObjectLabel(arg0,arg1,arg2,arg3,arg4);
18086 final int err = checkGLError();
18087 if (err != GL_NO_ERROR) {
18088 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
18089 "glObjectLabel", arg0, arg1, arg2, arg4);
18090 }
18091 }
18092 @Override
18093 public void glObjectLabel(int arg0,int arg1,int arg2,java.nio.ByteBuffer arg3)
18094 {
18095 checkContext();
18096 downstreamGL4bc.glObjectLabel(arg0,arg1,arg2,arg3);
18097 final int err = checkGLError();
18098 if (err != GL_NO_ERROR) {
18099 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
18100 "glObjectLabel", arg0, arg1, arg2, arg3);
18101 }
18102 }
18103 @Override
18104 public void glObjectPtrLabel(java.nio.Buffer arg0,int arg1,byte[] arg2,int arg3)
18105 {
18106 checkContext();
18107 downstreamGL4bc.glObjectPtrLabel(arg0,arg1,arg2,arg3);
18108 final int err = checkGLError();
18109 if (err != GL_NO_ERROR) {
18110 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <[B>, <int> 0x%X)",
18111 "glObjectPtrLabel", arg0, arg1, arg3);
18112 }
18113 }
18114 @Override
18115 public void glObjectPtrLabel(java.nio.Buffer arg0,int arg1,java.nio.ByteBuffer arg2)
18116 {
18117 checkContext();
18118 downstreamGL4bc.glObjectPtrLabel(arg0,arg1,arg2);
18119 final int err = checkGLError();
18120 if (err != GL_NO_ERROR) {
18121 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <java.nio.ByteBuffer> %s)",
18122 "glObjectPtrLabel", arg0, arg1, arg2);
18123 }
18124 }
18125 @Override
18126 public int glObjectPurgeableAPPLE(int arg0,int arg1,int arg2)
18127 {
18128 checkContext();
18129 int _res = downstreamGL4bc.glObjectPurgeableAPPLE(arg0,arg1,arg2);
18130 final int err = checkGLError();
18131 if (err != GL_NO_ERROR) {
18132 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18133 "glObjectPurgeableAPPLE", arg0, arg1, arg2);
18134 }
18135 return _res;
18136 }
18137 @Override
18138 public int glObjectUnpurgeableAPPLE(int arg0,int arg1,int arg2)
18139 {
18140 checkContext();
18141 int _res = downstreamGL4bc.glObjectUnpurgeableAPPLE(arg0,arg1,arg2);
18142 final int err = checkGLError();
18143 if (err != GL_NO_ERROR) {
18144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18145 "glObjectUnpurgeableAPPLE", arg0, arg1, arg2);
18146 }
18147 return _res;
18148 }
18149 @Override
18150 public void glOrtho(double arg0,double arg1,double arg2,double arg3,double arg4,double arg5)
18151 {
18152 checkContext();
18153 downstreamGL4bc.glOrtho(arg0,arg1,arg2,arg3,arg4,arg5);
18154 final int err = checkGLError();
18155 if (err != GL_NO_ERROR) {
18156 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
18157 "glOrtho", arg0, arg1, arg2, arg3, arg4, arg5);
18158 }
18159 }
18160 @Override
18161 public void glOrthof(float arg0,float arg1,float arg2,float arg3,float arg4,float arg5)
18162 {
18163 checkContext();
18164 downstreamGL4bc.glOrthof(arg0,arg1,arg2,arg3,arg4,arg5);
18165 final int err = checkGLError();
18166 if (err != GL_NO_ERROR) {
18167 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
18168 "glOrthof", arg0, arg1, arg2, arg3, arg4, arg5);
18169 }
18170 }
18171 @Override
18172 public void glPNTrianglesfATI(int arg0,float arg1)
18173 {
18174 checkContext();
18175 downstreamGL4bc.glPNTrianglesfATI(arg0,arg1);
18176 final int err = checkGLError();
18177 if (err != GL_NO_ERROR) {
18178 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
18179 "glPNTrianglesfATI", arg0, arg1);
18180 }
18181 }
18182 @Override
18183 public void glPNTrianglesiATI(int arg0,int arg1)
18184 {
18185 checkContext();
18186 downstreamGL4bc.glPNTrianglesiATI(arg0,arg1);
18187 final int err = checkGLError();
18188 if (err != GL_NO_ERROR) {
18189 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18190 "glPNTrianglesiATI", arg0, arg1);
18191 }
18192 }
18193 @Override
18194 public void glPassThrough(float arg0)
18195 {
18196 checkContext();
18197 downstreamGL4bc.glPassThrough(arg0);
18198 final int err = checkGLError();
18199 if (err != GL_NO_ERROR) {
18200 writeGLError(err, "%s(<float> %s)",
18201 "glPassThrough", arg0);
18202 }
18203 }
18204 @Override
18205 public void glPatchParameterfv(int arg0,java.nio.FloatBuffer arg1)
18206 {
18207 checkContext();
18208 downstreamGL4bc.glPatchParameterfv(arg0,arg1);
18209 final int err = checkGLError();
18210 if (err != GL_NO_ERROR) {
18211 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
18212 "glPatchParameterfv", arg0, arg1);
18213 }
18214 }
18215 @Override
18216 public void glPatchParameterfv(int arg0,float[] arg1,int arg2)
18217 {
18218 checkContext();
18219 downstreamGL4bc.glPatchParameterfv(arg0,arg1,arg2);
18220 final int err = checkGLError();
18221 if (err != GL_NO_ERROR) {
18222 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
18223 "glPatchParameterfv", arg0, arg2);
18224 }
18225 }
18226 @Override
18227 public void glPatchParameteri(int arg0,int arg1)
18228 {
18229 checkContext();
18230 downstreamGL4bc.glPatchParameteri(arg0,arg1);
18231 final int err = checkGLError();
18232 if (err != GL_NO_ERROR) {
18233 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18234 "glPatchParameteri", arg0, arg1);
18235 }
18236 }
18237 @Override
18239 {
18240 checkContext();
18241 downstreamGL4bc.glPauseTransformFeedback();
18242 final int err = checkGLError();
18243 if (err != GL_NO_ERROR) {
18244 writeGLError(err, "%s()",
18245 "glPauseTransformFeedback");
18246 }
18247 }
18248 @Override
18250 {
18251 checkContext();
18252 downstreamGL4bc.glPauseTransformFeedbackNV();
18253 final int err = checkGLError();
18254 if (err != GL_NO_ERROR) {
18255 writeGLError(err, "%s()",
18256 "glPauseTransformFeedbackNV");
18257 }
18258 }
18259 @Override
18260 public void glPixelDataRangeNV(int arg0,int arg1,java.nio.Buffer arg2)
18261 {
18262 checkContext();
18263 downstreamGL4bc.glPixelDataRangeNV(arg0,arg1,arg2);
18264 final int err = checkGLError();
18265 if (err != GL_NO_ERROR) {
18266 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
18267 "glPixelDataRangeNV", arg0, arg1, arg2);
18268 }
18269 }
18270 @Override
18271 public void glPixelMapfv(int arg0,int arg1,long arg2)
18272 {
18273 checkContext();
18274 downstreamGL4bc.glPixelMapfv(arg0,arg1,arg2);
18275 final int err = checkGLError();
18276 if (err != GL_NO_ERROR) {
18277 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18278 "glPixelMapfv", arg0, arg1, arg2);
18279 }
18280 }
18281 @Override
18282 public void glPixelMapfv(int arg0,int arg1,float[] arg2,int arg3)
18283 {
18284 checkContext();
18285 downstreamGL4bc.glPixelMapfv(arg0,arg1,arg2,arg3);
18286 final int err = checkGLError();
18287 if (err != GL_NO_ERROR) {
18288 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18289 "glPixelMapfv", arg0, arg1, arg3);
18290 }
18291 }
18292 @Override
18293 public void glPixelMapfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
18294 {
18295 checkContext();
18296 downstreamGL4bc.glPixelMapfv(arg0,arg1,arg2);
18297 final int err = checkGLError();
18298 if (err != GL_NO_ERROR) {
18299 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18300 "glPixelMapfv", arg0, arg1, arg2);
18301 }
18302 }
18303 @Override
18304 public void glPixelMapuiv(int arg0,int arg1,int[] arg2,int arg3)
18305 {
18306 checkContext();
18307 downstreamGL4bc.glPixelMapuiv(arg0,arg1,arg2,arg3);
18308 final int err = checkGLError();
18309 if (err != GL_NO_ERROR) {
18310 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18311 "glPixelMapuiv", arg0, arg1, arg3);
18312 }
18313 }
18314 @Override
18315 public void glPixelMapuiv(int arg0,int arg1,long arg2)
18316 {
18317 checkContext();
18318 downstreamGL4bc.glPixelMapuiv(arg0,arg1,arg2);
18319 final int err = checkGLError();
18320 if (err != GL_NO_ERROR) {
18321 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18322 "glPixelMapuiv", arg0, arg1, arg2);
18323 }
18324 }
18325 @Override
18326 public void glPixelMapuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
18327 {
18328 checkContext();
18329 downstreamGL4bc.glPixelMapuiv(arg0,arg1,arg2);
18330 final int err = checkGLError();
18331 if (err != GL_NO_ERROR) {
18332 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18333 "glPixelMapuiv", arg0, arg1, arg2);
18334 }
18335 }
18336 @Override
18337 public void glPixelMapusv(int arg0,int arg1,short[] arg2,int arg3)
18338 {
18339 checkContext();
18340 downstreamGL4bc.glPixelMapusv(arg0,arg1,arg2,arg3);
18341 final int err = checkGLError();
18342 if (err != GL_NO_ERROR) {
18343 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
18344 "glPixelMapusv", arg0, arg1, arg3);
18345 }
18346 }
18347 @Override
18348 public void glPixelMapusv(int arg0,int arg1,long arg2)
18349 {
18350 checkContext();
18351 downstreamGL4bc.glPixelMapusv(arg0,arg1,arg2);
18352 final int err = checkGLError();
18353 if (err != GL_NO_ERROR) {
18354 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18355 "glPixelMapusv", arg0, arg1, arg2);
18356 }
18357 }
18358 @Override
18359 public void glPixelMapusv(int arg0,int arg1,java.nio.ShortBuffer arg2)
18360 {
18361 checkContext();
18362 downstreamGL4bc.glPixelMapusv(arg0,arg1,arg2);
18363 final int err = checkGLError();
18364 if (err != GL_NO_ERROR) {
18365 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
18366 "glPixelMapusv", arg0, arg1, arg2);
18367 }
18368 }
18369 @Override
18370 public void glPixelStoref(int arg0,float arg1)
18371 {
18372 checkContext();
18373 downstreamGL4bc.glPixelStoref(arg0,arg1);
18374 final int err = checkGLError();
18375 if (err != GL_NO_ERROR) {
18376 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
18377 "glPixelStoref", arg0, arg1);
18378 }
18379 }
18380 @Override
18381 public void glPixelStorei(int arg0,int arg1)
18382 {
18383 checkContext();
18384 downstreamGL4bc.glPixelStorei(arg0,arg1);
18385 final int err = checkGLError();
18386 if (err != GL_NO_ERROR) {
18387 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18388 "glPixelStorei", arg0, arg1);
18389 }
18390 }
18391 @Override
18392 public void glPixelTransferf(int arg0,float arg1)
18393 {
18394 checkContext();
18395 downstreamGL4bc.glPixelTransferf(arg0,arg1);
18396 final int err = checkGLError();
18397 if (err != GL_NO_ERROR) {
18398 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
18399 "glPixelTransferf", arg0, arg1);
18400 }
18401 }
18402 @Override
18403 public void glPixelTransferi(int arg0,int arg1)
18404 {
18405 checkContext();
18406 downstreamGL4bc.glPixelTransferi(arg0,arg1);
18407 final int err = checkGLError();
18408 if (err != GL_NO_ERROR) {
18409 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18410 "glPixelTransferi", arg0, arg1);
18411 }
18412 }
18413 @Override
18414 public void glPixelTransformParameterfEXT(int arg0,int arg1,float arg2)
18415 {
18416 checkContext();
18417 downstreamGL4bc.glPixelTransformParameterfEXT(arg0,arg1,arg2);
18418 final int err = checkGLError();
18419 if (err != GL_NO_ERROR) {
18420 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
18421 "glPixelTransformParameterfEXT", arg0, arg1, arg2);
18422 }
18423 }
18424 @Override
18425 public void glPixelTransformParameterfvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
18426 {
18427 checkContext();
18428 downstreamGL4bc.glPixelTransformParameterfvEXT(arg0,arg1,arg2);
18429 final int err = checkGLError();
18430 if (err != GL_NO_ERROR) {
18431 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18432 "glPixelTransformParameterfvEXT", arg0, arg1, arg2);
18433 }
18434 }
18435 @Override
18436 public void glPixelTransformParameterfvEXT(int arg0,int arg1,float[] arg2,int arg3)
18437 {
18438 checkContext();
18439 downstreamGL4bc.glPixelTransformParameterfvEXT(arg0,arg1,arg2,arg3);
18440 final int err = checkGLError();
18441 if (err != GL_NO_ERROR) {
18442 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18443 "glPixelTransformParameterfvEXT", arg0, arg1, arg3);
18444 }
18445 }
18446 @Override
18447 public void glPixelTransformParameteriEXT(int arg0,int arg1,int arg2)
18448 {
18449 checkContext();
18450 downstreamGL4bc.glPixelTransformParameteriEXT(arg0,arg1,arg2);
18451 final int err = checkGLError();
18452 if (err != GL_NO_ERROR) {
18453 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18454 "glPixelTransformParameteriEXT", arg0, arg1, arg2);
18455 }
18456 }
18457 @Override
18458 public void glPixelTransformParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
18459 {
18460 checkContext();
18461 downstreamGL4bc.glPixelTransformParameterivEXT(arg0,arg1,arg2,arg3);
18462 final int err = checkGLError();
18463 if (err != GL_NO_ERROR) {
18464 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18465 "glPixelTransformParameterivEXT", arg0, arg1, arg3);
18466 }
18467 }
18468 @Override
18469 public void glPixelTransformParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
18470 {
18471 checkContext();
18472 downstreamGL4bc.glPixelTransformParameterivEXT(arg0,arg1,arg2);
18473 final int err = checkGLError();
18474 if (err != GL_NO_ERROR) {
18475 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18476 "glPixelTransformParameterivEXT", arg0, arg1, arg2);
18477 }
18478 }
18479 @Override
18480 public void glPixelZoom(float arg0,float arg1)
18481 {
18482 checkContext();
18483 downstreamGL4bc.glPixelZoom(arg0,arg1);
18484 final int err = checkGLError();
18485 if (err != GL_NO_ERROR) {
18486 writeGLError(err, "%s(<float> %s, <float> %s)",
18487 "glPixelZoom", arg0, arg1);
18488 }
18489 }
18490 @Override
18491 public void glPointParameterf(int arg0,float arg1)
18492 {
18493 checkContext();
18494 downstreamGL4bc.glPointParameterf(arg0,arg1);
18495 final int err = checkGLError();
18496 if (err != GL_NO_ERROR) {
18497 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
18498 "glPointParameterf", arg0, arg1);
18499 }
18500 }
18501 @Override
18502 public void glPointParameterfv(int arg0,float[] arg1,int arg2)
18503 {
18504 checkContext();
18505 downstreamGL4bc.glPointParameterfv(arg0,arg1,arg2);
18506 final int err = checkGLError();
18507 if (err != GL_NO_ERROR) {
18508 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
18509 "glPointParameterfv", arg0, arg2);
18510 }
18511 }
18512 @Override
18513 public void glPointParameterfv(int arg0,java.nio.FloatBuffer arg1)
18514 {
18515 checkContext();
18516 downstreamGL4bc.glPointParameterfv(arg0,arg1);
18517 final int err = checkGLError();
18518 if (err != GL_NO_ERROR) {
18519 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
18520 "glPointParameterfv", arg0, arg1);
18521 }
18522 }
18523 @Override
18524 public void glPointParameteri(int arg0,int arg1)
18525 {
18526 checkContext();
18527 downstreamGL4bc.glPointParameteri(arg0,arg1);
18528 final int err = checkGLError();
18529 if (err != GL_NO_ERROR) {
18530 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18531 "glPointParameteri", arg0, arg1);
18532 }
18533 }
18534 @Override
18535 public void glPointParameteriv(int arg0,java.nio.IntBuffer arg1)
18536 {
18537 checkContext();
18538 downstreamGL4bc.glPointParameteriv(arg0,arg1);
18539 final int err = checkGLError();
18540 if (err != GL_NO_ERROR) {
18541 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
18542 "glPointParameteriv", arg0, arg1);
18543 }
18544 }
18545 @Override
18546 public void glPointParameteriv(int arg0,int[] arg1,int arg2)
18547 {
18548 checkContext();
18549 downstreamGL4bc.glPointParameteriv(arg0,arg1,arg2);
18550 final int err = checkGLError();
18551 if (err != GL_NO_ERROR) {
18552 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
18553 "glPointParameteriv", arg0, arg2);
18554 }
18555 }
18556 @Override
18557 public void glPointSize(float arg0)
18558 {
18559 checkContext();
18560 downstreamGL4bc.glPointSize(arg0);
18561 final int err = checkGLError();
18562 if (err != GL_NO_ERROR) {
18563 writeGLError(err, "%s(<float> %s)",
18564 "glPointSize", arg0);
18565 }
18566 }
18567 @Override
18568 public void glPolygonMode(int arg0,int arg1)
18569 {
18570 checkContext();
18571 downstreamGL4bc.glPolygonMode(arg0,arg1);
18572 final int err = checkGLError();
18573 if (err != GL_NO_ERROR) {
18574 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
18575 "glPolygonMode", arg0, arg1);
18576 }
18577 }
18578 @Override
18579 public void glPolygonOffset(float arg0,float arg1)
18580 {
18581 checkContext();
18582 downstreamGL4bc.glPolygonOffset(arg0,arg1);
18583 final int err = checkGLError();
18584 if (err != GL_NO_ERROR) {
18585 writeGLError(err, "%s(<float> %s, <float> %s)",
18586 "glPolygonOffset", arg0, arg1);
18587 }
18588 }
18589 @Override
18590 public void glPolygonOffsetClamp(float arg0,float arg1,float arg2)
18591 {
18592 checkContext();
18593 downstreamGL4bc.glPolygonOffsetClamp(arg0,arg1,arg2);
18594 final int err = checkGLError();
18595 if (err != GL_NO_ERROR) {
18596 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
18597 "glPolygonOffsetClamp", arg0, arg1, arg2);
18598 }
18599 }
18600 @Override
18601 public void glPolygonOffsetClampEXT(float arg0,float arg1,float arg2)
18602 {
18603 checkContext();
18604 downstreamGL4bc.glPolygonOffsetClampEXT(arg0,arg1,arg2);
18605 final int err = checkGLError();
18606 if (err != GL_NO_ERROR) {
18607 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
18608 "glPolygonOffsetClampEXT", arg0, arg1, arg2);
18609 }
18610 }
18611 @Override
18612 public void glPolygonStipple(long arg0)
18613 {
18614 checkContext();
18615 downstreamGL4bc.glPolygonStipple(arg0);
18616 final int err = checkGLError();
18617 if (err != GL_NO_ERROR) {
18618 writeGLError(err, "%s(<long> %s)",
18619 "glPolygonStipple", arg0);
18620 }
18621 }
18622 @Override
18623 public void glPolygonStipple(java.nio.ByteBuffer arg0)
18624 {
18625 checkContext();
18626 downstreamGL4bc.glPolygonStipple(arg0);
18627 final int err = checkGLError();
18628 if (err != GL_NO_ERROR) {
18629 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
18630 "glPolygonStipple", arg0);
18631 }
18632 }
18633 @Override
18634 public void glPolygonStipple(byte[] arg0,int arg1)
18635 {
18636 checkContext();
18637 downstreamGL4bc.glPolygonStipple(arg0,arg1);
18638 final int err = checkGLError();
18639 if (err != GL_NO_ERROR) {
18640 writeGLError(err, "%s(<[B>, <int> 0x%X)",
18641 "glPolygonStipple", arg1);
18642 }
18643 }
18644 @Override
18645 public void glPopAttrib()
18646 {
18647 checkContext();
18648 downstreamGL4bc.glPopAttrib();
18649 final int err = checkGLError();
18650 if (err != GL_NO_ERROR) {
18651 writeGLError(err, "%s()",
18652 "glPopAttrib");
18653 }
18654 }
18655 @Override
18656 public void glPopClientAttrib()
18657 {
18658 checkContext();
18659 downstreamGL4bc.glPopClientAttrib();
18660 final int err = checkGLError();
18661 if (err != GL_NO_ERROR) {
18662 writeGLError(err, "%s()",
18663 "glPopClientAttrib");
18664 }
18665 }
18666 @Override
18667 public void glPopDebugGroup()
18668 {
18669 checkContext();
18670 downstreamGL4bc.glPopDebugGroup();
18671 final int err = checkGLError();
18672 if (err != GL_NO_ERROR) {
18673 writeGLError(err, "%s()",
18674 "glPopDebugGroup");
18675 }
18676 }
18677 @Override
18678 public void glPopMatrix()
18679 {
18680 checkContext();
18681 downstreamGL4bc.glPopMatrix();
18682 final int err = checkGLError();
18683 if (err != GL_NO_ERROR) {
18684 writeGLError(err, "%s()",
18685 "glPopMatrix");
18686 }
18687 }
18688 @Override
18689 public void glPopName()
18690 {
18691 checkContext();
18692 downstreamGL4bc.glPopName();
18693 final int err = checkGLError();
18694 if (err != GL_NO_ERROR) {
18695 writeGLError(err, "%s()",
18696 "glPopName");
18697 }
18698 }
18699 @Override
18700 public void glPrimitiveBoundingBox(float arg0,float arg1,float arg2,float arg3,float arg4,float arg5,float arg6,float arg7)
18701 {
18702 checkContext();
18703 downstreamGL4bc.glPrimitiveBoundingBox(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
18704 final int err = checkGLError();
18705 if (err != GL_NO_ERROR) {
18706 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
18707 "glPrimitiveBoundingBox", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
18708 }
18709 }
18710 @Override
18711 public void glPrimitiveRestartIndex(int arg0)
18712 {
18713 checkContext();
18714 downstreamGL4bc.glPrimitiveRestartIndex(arg0);
18715 final int err = checkGLError();
18716 if (err != GL_NO_ERROR) {
18717 writeGLError(err, "%s(<int> 0x%X)",
18718 "glPrimitiveRestartIndex", arg0);
18719 }
18720 }
18721 @Override
18722 public void glPrimitiveRestartIndexNV(int arg0)
18723 {
18724 checkContext();
18725 downstreamGL4bc.glPrimitiveRestartIndexNV(arg0);
18726 final int err = checkGLError();
18727 if (err != GL_NO_ERROR) {
18728 writeGLError(err, "%s(<int> 0x%X)",
18729 "glPrimitiveRestartIndexNV", arg0);
18730 }
18731 }
18732 @Override
18734 {
18735 checkContext();
18736 downstreamGL4bc.glPrimitiveRestartNV();
18737 final int err = checkGLError();
18738 if (err != GL_NO_ERROR) {
18739 writeGLError(err, "%s()",
18740 "glPrimitiveRestartNV");
18741 }
18742 }
18743 @Override
18744 public void glPrioritizeTextures(int arg0,int[] arg1,int arg2,float[] arg3,int arg4)
18745 {
18746 checkContext();
18747 downstreamGL4bc.glPrioritizeTextures(arg0,arg1,arg2,arg3,arg4);
18748 final int err = checkGLError();
18749 if (err != GL_NO_ERROR) {
18750 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[F>, <int> 0x%X)",
18751 "glPrioritizeTextures", arg0, arg2, arg4);
18752 }
18753 }
18754 @Override
18755 public void glPrioritizeTextures(int arg0,java.nio.IntBuffer arg1,java.nio.FloatBuffer arg2)
18756 {
18757 checkContext();
18758 downstreamGL4bc.glPrioritizeTextures(arg0,arg1,arg2);
18759 final int err = checkGLError();
18760 if (err != GL_NO_ERROR) {
18761 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.FloatBuffer> %s)",
18762 "glPrioritizeTextures", arg0, arg1, arg2);
18763 }
18764 }
18765 @Override
18766 public void glProgramBinary(int arg0,int arg1,java.nio.Buffer arg2,int arg3)
18767 {
18768 checkContext();
18769 downstreamGL4bc.glProgramBinary(arg0,arg1,arg2,arg3);
18770 final int err = checkGLError();
18771 if (err != GL_NO_ERROR) {
18772 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
18773 "glProgramBinary", arg0, arg1, arg2, arg3);
18774 }
18775 }
18776 @Override
18777 public void glProgramBufferParametersIivNV(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
18778 {
18779 checkContext();
18780 downstreamGL4bc.glProgramBufferParametersIivNV(arg0,arg1,arg2,arg3,arg4);
18781 final int err = checkGLError();
18782 if (err != GL_NO_ERROR) {
18783 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18784 "glProgramBufferParametersIivNV", arg0, arg1, arg2, arg3, arg4);
18785 }
18786 }
18787 @Override
18788 public void glProgramBufferParametersIivNV(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
18789 {
18790 checkContext();
18791 downstreamGL4bc.glProgramBufferParametersIivNV(arg0,arg1,arg2,arg3,arg4,arg5);
18792 final int err = checkGLError();
18793 if (err != GL_NO_ERROR) {
18794 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18795 "glProgramBufferParametersIivNV", arg0, arg1, arg2, arg3, arg5);
18796 }
18797 }
18798 @Override
18799 public void glProgramBufferParametersIuivNV(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
18800 {
18801 checkContext();
18802 downstreamGL4bc.glProgramBufferParametersIuivNV(arg0,arg1,arg2,arg3,arg4,arg5);
18803 final int err = checkGLError();
18804 if (err != GL_NO_ERROR) {
18805 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18806 "glProgramBufferParametersIuivNV", arg0, arg1, arg2, arg3, arg5);
18807 }
18808 }
18809 @Override
18810 public void glProgramBufferParametersIuivNV(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
18811 {
18812 checkContext();
18813 downstreamGL4bc.glProgramBufferParametersIuivNV(arg0,arg1,arg2,arg3,arg4);
18814 final int err = checkGLError();
18815 if (err != GL_NO_ERROR) {
18816 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18817 "glProgramBufferParametersIuivNV", arg0, arg1, arg2, arg3, arg4);
18818 }
18819 }
18820 @Override
18821 public void glProgramBufferParametersfvNV(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
18822 {
18823 checkContext();
18824 downstreamGL4bc.glProgramBufferParametersfvNV(arg0,arg1,arg2,arg3,arg4,arg5);
18825 final int err = checkGLError();
18826 if (err != GL_NO_ERROR) {
18827 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18828 "glProgramBufferParametersfvNV", arg0, arg1, arg2, arg3, arg5);
18829 }
18830 }
18831 @Override
18832 public void glProgramBufferParametersfvNV(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
18833 {
18834 checkContext();
18835 downstreamGL4bc.glProgramBufferParametersfvNV(arg0,arg1,arg2,arg3,arg4);
18836 final int err = checkGLError();
18837 if (err != GL_NO_ERROR) {
18838 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18839 "glProgramBufferParametersfvNV", arg0, arg1, arg2, arg3, arg4);
18840 }
18841 }
18842 @Override
18843 public void glProgramEnvParameter4dARB(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
18844 {
18845 checkContext();
18846 downstreamGL4bc.glProgramEnvParameter4dARB(arg0,arg1,arg2,arg3,arg4,arg5);
18847 final int err = checkGLError();
18848 if (err != GL_NO_ERROR) {
18849 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
18850 "glProgramEnvParameter4dARB", arg0, arg1, arg2, arg3, arg4, arg5);
18851 }
18852 }
18853 @Override
18854 public void glProgramEnvParameter4dvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
18855 {
18856 checkContext();
18857 downstreamGL4bc.glProgramEnvParameter4dvARB(arg0,arg1,arg2);
18858 final int err = checkGLError();
18859 if (err != GL_NO_ERROR) {
18860 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18861 "glProgramEnvParameter4dvARB", arg0, arg1, arg2);
18862 }
18863 }
18864 @Override
18865 public void glProgramEnvParameter4dvARB(int arg0,int arg1,double[] arg2,int arg3)
18866 {
18867 checkContext();
18868 downstreamGL4bc.glProgramEnvParameter4dvARB(arg0,arg1,arg2,arg3);
18869 final int err = checkGLError();
18870 if (err != GL_NO_ERROR) {
18871 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18872 "glProgramEnvParameter4dvARB", arg0, arg1, arg3);
18873 }
18874 }
18875 @Override
18876 public void glProgramEnvParameter4fARB(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5)
18877 {
18878 checkContext();
18879 downstreamGL4bc.glProgramEnvParameter4fARB(arg0,arg1,arg2,arg3,arg4,arg5);
18880 final int err = checkGLError();
18881 if (err != GL_NO_ERROR) {
18882 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
18883 "glProgramEnvParameter4fARB", arg0, arg1, arg2, arg3, arg4, arg5);
18884 }
18885 }
18886 @Override
18887 public void glProgramEnvParameter4fvARB(int arg0,int arg1,float[] arg2,int arg3)
18888 {
18889 checkContext();
18890 downstreamGL4bc.glProgramEnvParameter4fvARB(arg0,arg1,arg2,arg3);
18891 final int err = checkGLError();
18892 if (err != GL_NO_ERROR) {
18893 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18894 "glProgramEnvParameter4fvARB", arg0, arg1, arg3);
18895 }
18896 }
18897 @Override
18898 public void glProgramEnvParameter4fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
18899 {
18900 checkContext();
18901 downstreamGL4bc.glProgramEnvParameter4fvARB(arg0,arg1,arg2);
18902 final int err = checkGLError();
18903 if (err != GL_NO_ERROR) {
18904 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18905 "glProgramEnvParameter4fvARB", arg0, arg1, arg2);
18906 }
18907 }
18908 @Override
18909 public void glProgramEnvParameterI4iNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
18910 {
18911 checkContext();
18912 downstreamGL4bc.glProgramEnvParameterI4iNV(arg0,arg1,arg2,arg3,arg4,arg5);
18913 final int err = checkGLError();
18914 if (err != GL_NO_ERROR) {
18915 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
18916 "glProgramEnvParameterI4iNV", arg0, arg1, arg2, arg3, arg4, arg5);
18917 }
18918 }
18919 @Override
18920 public void glProgramEnvParameterI4ivNV(int arg0,int arg1,int[] arg2,int arg3)
18921 {
18922 checkContext();
18923 downstreamGL4bc.glProgramEnvParameterI4ivNV(arg0,arg1,arg2,arg3);
18924 final int err = checkGLError();
18925 if (err != GL_NO_ERROR) {
18926 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18927 "glProgramEnvParameterI4ivNV", arg0, arg1, arg3);
18928 }
18929 }
18930 @Override
18931 public void glProgramEnvParameterI4ivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
18932 {
18933 checkContext();
18934 downstreamGL4bc.glProgramEnvParameterI4ivNV(arg0,arg1,arg2);
18935 final int err = checkGLError();
18936 if (err != GL_NO_ERROR) {
18937 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18938 "glProgramEnvParameterI4ivNV", arg0, arg1, arg2);
18939 }
18940 }
18941 @Override
18942 public void glProgramEnvParameterI4uiNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
18943 {
18944 checkContext();
18945 downstreamGL4bc.glProgramEnvParameterI4uiNV(arg0,arg1,arg2,arg3,arg4,arg5);
18946 final int err = checkGLError();
18947 if (err != GL_NO_ERROR) {
18948 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
18949 "glProgramEnvParameterI4uiNV", arg0, arg1, arg2, arg3, arg4, arg5);
18950 }
18951 }
18952 @Override
18953 public void glProgramEnvParameterI4uivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
18954 {
18955 checkContext();
18956 downstreamGL4bc.glProgramEnvParameterI4uivNV(arg0,arg1,arg2);
18957 final int err = checkGLError();
18958 if (err != GL_NO_ERROR) {
18959 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18960 "glProgramEnvParameterI4uivNV", arg0, arg1, arg2);
18961 }
18962 }
18963 @Override
18964 public void glProgramEnvParameterI4uivNV(int arg0,int arg1,int[] arg2,int arg3)
18965 {
18966 checkContext();
18967 downstreamGL4bc.glProgramEnvParameterI4uivNV(arg0,arg1,arg2,arg3);
18968 final int err = checkGLError();
18969 if (err != GL_NO_ERROR) {
18970 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18971 "glProgramEnvParameterI4uivNV", arg0, arg1, arg3);
18972 }
18973 }
18974 @Override
18975 public void glProgramEnvParameters4fvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
18976 {
18977 checkContext();
18978 downstreamGL4bc.glProgramEnvParameters4fvEXT(arg0,arg1,arg2,arg3);
18979 final int err = checkGLError();
18980 if (err != GL_NO_ERROR) {
18981 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18982 "glProgramEnvParameters4fvEXT", arg0, arg1, arg2, arg3);
18983 }
18984 }
18985 @Override
18986 public void glProgramEnvParameters4fvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
18987 {
18988 checkContext();
18989 downstreamGL4bc.glProgramEnvParameters4fvEXT(arg0,arg1,arg2,arg3,arg4);
18990 final int err = checkGLError();
18991 if (err != GL_NO_ERROR) {
18992 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18993 "glProgramEnvParameters4fvEXT", arg0, arg1, arg2, arg4);
18994 }
18995 }
18996 @Override
18997 public void glProgramEnvParametersI4ivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18998 {
18999 checkContext();
19000 downstreamGL4bc.glProgramEnvParametersI4ivNV(arg0,arg1,arg2,arg3,arg4);
19001 final int err = checkGLError();
19002 if (err != GL_NO_ERROR) {
19003 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19004 "glProgramEnvParametersI4ivNV", arg0, arg1, arg2, arg4);
19005 }
19006 }
19007 @Override
19008 public void glProgramEnvParametersI4ivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19009 {
19010 checkContext();
19011 downstreamGL4bc.glProgramEnvParametersI4ivNV(arg0,arg1,arg2,arg3);
19012 final int err = checkGLError();
19013 if (err != GL_NO_ERROR) {
19014 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19015 "glProgramEnvParametersI4ivNV", arg0, arg1, arg2, arg3);
19016 }
19017 }
19018 @Override
19019 public void glProgramEnvParametersI4uivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19020 {
19021 checkContext();
19022 downstreamGL4bc.glProgramEnvParametersI4uivNV(arg0,arg1,arg2,arg3,arg4);
19023 final int err = checkGLError();
19024 if (err != GL_NO_ERROR) {
19025 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19026 "glProgramEnvParametersI4uivNV", arg0, arg1, arg2, arg4);
19027 }
19028 }
19029 @Override
19030 public void glProgramEnvParametersI4uivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19031 {
19032 checkContext();
19033 downstreamGL4bc.glProgramEnvParametersI4uivNV(arg0,arg1,arg2,arg3);
19034 final int err = checkGLError();
19035 if (err != GL_NO_ERROR) {
19036 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19037 "glProgramEnvParametersI4uivNV", arg0, arg1, arg2, arg3);
19038 }
19039 }
19040 @Override
19041 public void glProgramLocalParameter4dARB(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
19042 {
19043 checkContext();
19044 downstreamGL4bc.glProgramLocalParameter4dARB(arg0,arg1,arg2,arg3,arg4,arg5);
19045 final int err = checkGLError();
19046 if (err != GL_NO_ERROR) {
19047 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
19048 "glProgramLocalParameter4dARB", arg0, arg1, arg2, arg3, arg4, arg5);
19049 }
19050 }
19051 @Override
19052 public void glProgramLocalParameter4dvARB(int arg0,int arg1,double[] arg2,int arg3)
19053 {
19054 checkContext();
19055 downstreamGL4bc.glProgramLocalParameter4dvARB(arg0,arg1,arg2,arg3);
19056 final int err = checkGLError();
19057 if (err != GL_NO_ERROR) {
19058 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19059 "glProgramLocalParameter4dvARB", arg0, arg1, arg3);
19060 }
19061 }
19062 @Override
19063 public void glProgramLocalParameter4dvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
19064 {
19065 checkContext();
19066 downstreamGL4bc.glProgramLocalParameter4dvARB(arg0,arg1,arg2);
19067 final int err = checkGLError();
19068 if (err != GL_NO_ERROR) {
19069 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19070 "glProgramLocalParameter4dvARB", arg0, arg1, arg2);
19071 }
19072 }
19073 @Override
19074 public void glProgramLocalParameter4fARB(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5)
19075 {
19076 checkContext();
19077 downstreamGL4bc.glProgramLocalParameter4fARB(arg0,arg1,arg2,arg3,arg4,arg5);
19078 final int err = checkGLError();
19079 if (err != GL_NO_ERROR) {
19080 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
19081 "glProgramLocalParameter4fARB", arg0, arg1, arg2, arg3, arg4, arg5);
19082 }
19083 }
19084 @Override
19085 public void glProgramLocalParameter4fvARB(int arg0,int arg1,float[] arg2,int arg3)
19086 {
19087 checkContext();
19088 downstreamGL4bc.glProgramLocalParameter4fvARB(arg0,arg1,arg2,arg3);
19089 final int err = checkGLError();
19090 if (err != GL_NO_ERROR) {
19091 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19092 "glProgramLocalParameter4fvARB", arg0, arg1, arg3);
19093 }
19094 }
19095 @Override
19096 public void glProgramLocalParameter4fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
19097 {
19098 checkContext();
19099 downstreamGL4bc.glProgramLocalParameter4fvARB(arg0,arg1,arg2);
19100 final int err = checkGLError();
19101 if (err != GL_NO_ERROR) {
19102 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19103 "glProgramLocalParameter4fvARB", arg0, arg1, arg2);
19104 }
19105 }
19106 @Override
19107 public void glProgramLocalParameterI4iNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
19108 {
19109 checkContext();
19110 downstreamGL4bc.glProgramLocalParameterI4iNV(arg0,arg1,arg2,arg3,arg4,arg5);
19111 final int err = checkGLError();
19112 if (err != GL_NO_ERROR) {
19113 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19114 "glProgramLocalParameterI4iNV", arg0, arg1, arg2, arg3, arg4, arg5);
19115 }
19116 }
19117 @Override
19118 public void glProgramLocalParameterI4ivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
19119 {
19120 checkContext();
19121 downstreamGL4bc.glProgramLocalParameterI4ivNV(arg0,arg1,arg2);
19122 final int err = checkGLError();
19123 if (err != GL_NO_ERROR) {
19124 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19125 "glProgramLocalParameterI4ivNV", arg0, arg1, arg2);
19126 }
19127 }
19128 @Override
19129 public void glProgramLocalParameterI4ivNV(int arg0,int arg1,int[] arg2,int arg3)
19130 {
19131 checkContext();
19132 downstreamGL4bc.glProgramLocalParameterI4ivNV(arg0,arg1,arg2,arg3);
19133 final int err = checkGLError();
19134 if (err != GL_NO_ERROR) {
19135 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19136 "glProgramLocalParameterI4ivNV", arg0, arg1, arg3);
19137 }
19138 }
19139 @Override
19140 public void glProgramLocalParameterI4uiNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
19141 {
19142 checkContext();
19143 downstreamGL4bc.glProgramLocalParameterI4uiNV(arg0,arg1,arg2,arg3,arg4,arg5);
19144 final int err = checkGLError();
19145 if (err != GL_NO_ERROR) {
19146 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19147 "glProgramLocalParameterI4uiNV", arg0, arg1, arg2, arg3, arg4, arg5);
19148 }
19149 }
19150 @Override
19151 public void glProgramLocalParameterI4uivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
19152 {
19153 checkContext();
19154 downstreamGL4bc.glProgramLocalParameterI4uivNV(arg0,arg1,arg2);
19155 final int err = checkGLError();
19156 if (err != GL_NO_ERROR) {
19157 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19158 "glProgramLocalParameterI4uivNV", arg0, arg1, arg2);
19159 }
19160 }
19161 @Override
19162 public void glProgramLocalParameterI4uivNV(int arg0,int arg1,int[] arg2,int arg3)
19163 {
19164 checkContext();
19165 downstreamGL4bc.glProgramLocalParameterI4uivNV(arg0,arg1,arg2,arg3);
19166 final int err = checkGLError();
19167 if (err != GL_NO_ERROR) {
19168 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19169 "glProgramLocalParameterI4uivNV", arg0, arg1, arg3);
19170 }
19171 }
19172 @Override
19173 public void glProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
19174 {
19175 checkContext();
19176 downstreamGL4bc.glProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3);
19177 final int err = checkGLError();
19178 if (err != GL_NO_ERROR) {
19179 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19180 "glProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg3);
19181 }
19182 }
19183 @Override
19184 public void glProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
19185 {
19186 checkContext();
19187 downstreamGL4bc.glProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3,arg4);
19188 final int err = checkGLError();
19189 if (err != GL_NO_ERROR) {
19190 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19191 "glProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg4);
19192 }
19193 }
19194 @Override
19195 public void glProgramLocalParametersI4ivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19196 {
19197 checkContext();
19198 downstreamGL4bc.glProgramLocalParametersI4ivNV(arg0,arg1,arg2,arg3);
19199 final int err = checkGLError();
19200 if (err != GL_NO_ERROR) {
19201 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19202 "glProgramLocalParametersI4ivNV", arg0, arg1, arg2, arg3);
19203 }
19204 }
19205 @Override
19206 public void glProgramLocalParametersI4ivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19207 {
19208 checkContext();
19209 downstreamGL4bc.glProgramLocalParametersI4ivNV(arg0,arg1,arg2,arg3,arg4);
19210 final int err = checkGLError();
19211 if (err != GL_NO_ERROR) {
19212 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19213 "glProgramLocalParametersI4ivNV", arg0, arg1, arg2, arg4);
19214 }
19215 }
19216 @Override
19217 public void glProgramLocalParametersI4uivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19218 {
19219 checkContext();
19220 downstreamGL4bc.glProgramLocalParametersI4uivNV(arg0,arg1,arg2,arg3);
19221 final int err = checkGLError();
19222 if (err != GL_NO_ERROR) {
19223 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19224 "glProgramLocalParametersI4uivNV", arg0, arg1, arg2, arg3);
19225 }
19226 }
19227 @Override
19228 public void glProgramLocalParametersI4uivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19229 {
19230 checkContext();
19231 downstreamGL4bc.glProgramLocalParametersI4uivNV(arg0,arg1,arg2,arg3,arg4);
19232 final int err = checkGLError();
19233 if (err != GL_NO_ERROR) {
19234 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19235 "glProgramLocalParametersI4uivNV", arg0, arg1, arg2, arg4);
19236 }
19237 }
19238 @Override
19239 public void glProgramParameteri(int arg0,int arg1,int arg2)
19240 {
19241 checkContext();
19242 downstreamGL4bc.glProgramParameteri(arg0,arg1,arg2);
19243 final int err = checkGLError();
19244 if (err != GL_NO_ERROR) {
19245 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
19246 "glProgramParameteri", arg0, arg1, arg2);
19247 }
19248 }
19249 @Override
19250 public void glProgramParameteriARB(int arg0,int arg1,int arg2)
19251 {
19252 checkContext();
19253 downstreamGL4bc.glProgramParameteriARB(arg0,arg1,arg2);
19254 final int err = checkGLError();
19255 if (err != GL_NO_ERROR) {
19256 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
19257 "glProgramParameteriARB", arg0, arg1, arg2);
19258 }
19259 }
19260 @Override
19261 public void glProgramStringARB(int arg0,int arg1,int arg2,java.lang.String arg3)
19262 {
19263 checkContext();
19264 downstreamGL4bc.glProgramStringARB(arg0,arg1,arg2,arg3);
19265 final int err = checkGLError();
19266 if (err != GL_NO_ERROR) {
19267 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
19268 "glProgramStringARB", arg0, arg1, arg2, arg3);
19269 }
19270 }
19271 @Override
19272 public void glProgramSubroutineParametersuivNV(int arg0,int arg1,int[] arg2,int arg3)
19273 {
19274 checkContext();
19275 downstreamGL4bc.glProgramSubroutineParametersuivNV(arg0,arg1,arg2,arg3);
19276 final int err = checkGLError();
19277 if (err != GL_NO_ERROR) {
19278 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19279 "glProgramSubroutineParametersuivNV", arg0, arg1, arg3);
19280 }
19281 }
19282 @Override
19283 public void glProgramSubroutineParametersuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
19284 {
19285 checkContext();
19286 downstreamGL4bc.glProgramSubroutineParametersuivNV(arg0,arg1,arg2);
19287 final int err = checkGLError();
19288 if (err != GL_NO_ERROR) {
19289 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19290 "glProgramSubroutineParametersuivNV", arg0, arg1, arg2);
19291 }
19292 }
19293 @Override
19294 public void glProgramUniform1d(int arg0,int arg1,double arg2)
19295 {
19296 checkContext();
19297 downstreamGL4bc.glProgramUniform1d(arg0,arg1,arg2);
19298 final int err = checkGLError();
19299 if (err != GL_NO_ERROR) {
19300 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s)",
19301 "glProgramUniform1d", arg0, arg1, arg2);
19302 }
19303 }
19304 @Override
19305 public void glProgramUniform1dEXT(int arg0,int arg1,double arg2)
19306 {
19307 checkContext();
19308 downstreamGL4bc.glProgramUniform1dEXT(arg0,arg1,arg2);
19309 final int err = checkGLError();
19310 if (err != GL_NO_ERROR) {
19311 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s)",
19312 "glProgramUniform1dEXT", arg0, arg1, arg2);
19313 }
19314 }
19315 @Override
19316 public void glProgramUniform1dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19317 {
19318 checkContext();
19319 downstreamGL4bc.glProgramUniform1dv(arg0,arg1,arg2,arg3);
19320 final int err = checkGLError();
19321 if (err != GL_NO_ERROR) {
19322 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19323 "glProgramUniform1dv", arg0, arg1, arg2, arg3);
19324 }
19325 }
19326 @Override
19327 public void glProgramUniform1dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19328 {
19329 checkContext();
19330 downstreamGL4bc.glProgramUniform1dv(arg0,arg1,arg2,arg3,arg4);
19331 final int err = checkGLError();
19332 if (err != GL_NO_ERROR) {
19333 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19334 "glProgramUniform1dv", arg0, arg1, arg2, arg4);
19335 }
19336 }
19337 @Override
19338 public void glProgramUniform1dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19339 {
19340 checkContext();
19341 downstreamGL4bc.glProgramUniform1dvEXT(arg0,arg1,arg2,arg3);
19342 final int err = checkGLError();
19343 if (err != GL_NO_ERROR) {
19344 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19345 "glProgramUniform1dvEXT", arg0, arg1, arg2, arg3);
19346 }
19347 }
19348 @Override
19349 public void glProgramUniform1dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19350 {
19351 checkContext();
19352 downstreamGL4bc.glProgramUniform1dvEXT(arg0,arg1,arg2,arg3,arg4);
19353 final int err = checkGLError();
19354 if (err != GL_NO_ERROR) {
19355 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19356 "glProgramUniform1dvEXT", arg0, arg1, arg2, arg4);
19357 }
19358 }
19359 @Override
19360 public void glProgramUniform1f(int arg0,int arg1,float arg2)
19361 {
19362 checkContext();
19363 downstreamGL4bc.glProgramUniform1f(arg0,arg1,arg2);
19364 final int err = checkGLError();
19365 if (err != GL_NO_ERROR) {
19366 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
19367 "glProgramUniform1f", arg0, arg1, arg2);
19368 }
19369 }
19370 @Override
19371 public void glProgramUniform1fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
19372 {
19373 checkContext();
19374 downstreamGL4bc.glProgramUniform1fv(arg0,arg1,arg2,arg3);
19375 final int err = checkGLError();
19376 if (err != GL_NO_ERROR) {
19377 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19378 "glProgramUniform1fv", arg0, arg1, arg2, arg3);
19379 }
19380 }
19381 @Override
19382 public void glProgramUniform1fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
19383 {
19384 checkContext();
19385 downstreamGL4bc.glProgramUniform1fv(arg0,arg1,arg2,arg3,arg4);
19386 final int err = checkGLError();
19387 if (err != GL_NO_ERROR) {
19388 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19389 "glProgramUniform1fv", arg0, arg1, arg2, arg4);
19390 }
19391 }
19392 @Override
19393 public void glProgramUniform1i(int arg0,int arg1,int arg2)
19394 {
19395 checkContext();
19396 downstreamGL4bc.glProgramUniform1i(arg0,arg1,arg2);
19397 final int err = checkGLError();
19398 if (err != GL_NO_ERROR) {
19399 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
19400 "glProgramUniform1i", arg0, arg1, arg2);
19401 }
19402 }
19403 @Override
19404 public void glProgramUniform1i64ARB(int arg0,int arg1,long arg2)
19405 {
19406 checkContext();
19407 downstreamGL4bc.glProgramUniform1i64ARB(arg0,arg1,arg2);
19408 final int err = checkGLError();
19409 if (err != GL_NO_ERROR) {
19410 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
19411 "glProgramUniform1i64ARB", arg0, arg1, arg2);
19412 }
19413 }
19414 @Override
19415 public void glProgramUniform1i64NV(int arg0,int arg1,long arg2)
19416 {
19417 checkContext();
19418 downstreamGL4bc.glProgramUniform1i64NV(arg0,arg1,arg2);
19419 final int err = checkGLError();
19420 if (err != GL_NO_ERROR) {
19421 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
19422 "glProgramUniform1i64NV", arg0, arg1, arg2);
19423 }
19424 }
19425 @Override
19426 public void glProgramUniform1i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19427 {
19428 checkContext();
19429 downstreamGL4bc.glProgramUniform1i64vARB(arg0,arg1,arg2,arg3);
19430 final int err = checkGLError();
19431 if (err != GL_NO_ERROR) {
19432 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19433 "glProgramUniform1i64vARB", arg0, arg1, arg2, arg3);
19434 }
19435 }
19436 @Override
19437 public void glProgramUniform1i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19438 {
19439 checkContext();
19440 downstreamGL4bc.glProgramUniform1i64vARB(arg0,arg1,arg2,arg3,arg4);
19441 final int err = checkGLError();
19442 if (err != GL_NO_ERROR) {
19443 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19444 "glProgramUniform1i64vARB", arg0, arg1, arg2, arg4);
19445 }
19446 }
19447 @Override
19448 public void glProgramUniform1i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19449 {
19450 checkContext();
19451 downstreamGL4bc.glProgramUniform1i64vNV(arg0,arg1,arg2,arg3);
19452 final int err = checkGLError();
19453 if (err != GL_NO_ERROR) {
19454 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19455 "glProgramUniform1i64vNV", arg0, arg1, arg2, arg3);
19456 }
19457 }
19458 @Override
19459 public void glProgramUniform1i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19460 {
19461 checkContext();
19462 downstreamGL4bc.glProgramUniform1i64vNV(arg0,arg1,arg2,arg3,arg4);
19463 final int err = checkGLError();
19464 if (err != GL_NO_ERROR) {
19465 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19466 "glProgramUniform1i64vNV", arg0, arg1, arg2, arg4);
19467 }
19468 }
19469 @Override
19470 public void glProgramUniform1iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19471 {
19472 checkContext();
19473 downstreamGL4bc.glProgramUniform1iv(arg0,arg1,arg2,arg3);
19474 final int err = checkGLError();
19475 if (err != GL_NO_ERROR) {
19476 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19477 "glProgramUniform1iv", arg0, arg1, arg2, arg3);
19478 }
19479 }
19480 @Override
19481 public void glProgramUniform1iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19482 {
19483 checkContext();
19484 downstreamGL4bc.glProgramUniform1iv(arg0,arg1,arg2,arg3,arg4);
19485 final int err = checkGLError();
19486 if (err != GL_NO_ERROR) {
19487 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19488 "glProgramUniform1iv", arg0, arg1, arg2, arg4);
19489 }
19490 }
19491 @Override
19492 public void glProgramUniform1ui(int arg0,int arg1,int arg2)
19493 {
19494 checkContext();
19495 downstreamGL4bc.glProgramUniform1ui(arg0,arg1,arg2);
19496 final int err = checkGLError();
19497 if (err != GL_NO_ERROR) {
19498 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
19499 "glProgramUniform1ui", arg0, arg1, arg2);
19500 }
19501 }
19502 @Override
19503 public void glProgramUniform1ui64ARB(int arg0,int arg1,long arg2)
19504 {
19505 checkContext();
19506 downstreamGL4bc.glProgramUniform1ui64ARB(arg0,arg1,arg2);
19507 final int err = checkGLError();
19508 if (err != GL_NO_ERROR) {
19509 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
19510 "glProgramUniform1ui64ARB", arg0, arg1, arg2);
19511 }
19512 }
19513 @Override
19514 public void glProgramUniform1ui64NV(int arg0,int arg1,long arg2)
19515 {
19516 checkContext();
19517 downstreamGL4bc.glProgramUniform1ui64NV(arg0,arg1,arg2);
19518 final int err = checkGLError();
19519 if (err != GL_NO_ERROR) {
19520 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
19521 "glProgramUniform1ui64NV", arg0, arg1, arg2);
19522 }
19523 }
19524 @Override
19525 public void glProgramUniform1ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19526 {
19527 checkContext();
19528 downstreamGL4bc.glProgramUniform1ui64vARB(arg0,arg1,arg2,arg3,arg4);
19529 final int err = checkGLError();
19530 if (err != GL_NO_ERROR) {
19531 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19532 "glProgramUniform1ui64vARB", arg0, arg1, arg2, arg4);
19533 }
19534 }
19535 @Override
19536 public void glProgramUniform1ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19537 {
19538 checkContext();
19539 downstreamGL4bc.glProgramUniform1ui64vARB(arg0,arg1,arg2,arg3);
19540 final int err = checkGLError();
19541 if (err != GL_NO_ERROR) {
19542 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19543 "glProgramUniform1ui64vARB", arg0, arg1, arg2, arg3);
19544 }
19545 }
19546 @Override
19547 public void glProgramUniform1ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19548 {
19549 checkContext();
19550 downstreamGL4bc.glProgramUniform1ui64vNV(arg0,arg1,arg2,arg3,arg4);
19551 final int err = checkGLError();
19552 if (err != GL_NO_ERROR) {
19553 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19554 "glProgramUniform1ui64vNV", arg0, arg1, arg2, arg4);
19555 }
19556 }
19557 @Override
19558 public void glProgramUniform1ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19559 {
19560 checkContext();
19561 downstreamGL4bc.glProgramUniform1ui64vNV(arg0,arg1,arg2,arg3);
19562 final int err = checkGLError();
19563 if (err != GL_NO_ERROR) {
19564 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19565 "glProgramUniform1ui64vNV", arg0, arg1, arg2, arg3);
19566 }
19567 }
19568 @Override
19569 public void glProgramUniform1uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19570 {
19571 checkContext();
19572 downstreamGL4bc.glProgramUniform1uiv(arg0,arg1,arg2,arg3);
19573 final int err = checkGLError();
19574 if (err != GL_NO_ERROR) {
19575 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19576 "glProgramUniform1uiv", arg0, arg1, arg2, arg3);
19577 }
19578 }
19579 @Override
19580 public void glProgramUniform1uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19581 {
19582 checkContext();
19583 downstreamGL4bc.glProgramUniform1uiv(arg0,arg1,arg2,arg3,arg4);
19584 final int err = checkGLError();
19585 if (err != GL_NO_ERROR) {
19586 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19587 "glProgramUniform1uiv", arg0, arg1, arg2, arg4);
19588 }
19589 }
19590 @Override
19591 public void glProgramUniform2d(int arg0,int arg1,double arg2,double arg3)
19592 {
19593 checkContext();
19594 downstreamGL4bc.glProgramUniform2d(arg0,arg1,arg2,arg3);
19595 final int err = checkGLError();
19596 if (err != GL_NO_ERROR) {
19597 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s)",
19598 "glProgramUniform2d", arg0, arg1, arg2, arg3);
19599 }
19600 }
19601 @Override
19602 public void glProgramUniform2dEXT(int arg0,int arg1,double arg2,double arg3)
19603 {
19604 checkContext();
19605 downstreamGL4bc.glProgramUniform2dEXT(arg0,arg1,arg2,arg3);
19606 final int err = checkGLError();
19607 if (err != GL_NO_ERROR) {
19608 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s)",
19609 "glProgramUniform2dEXT", arg0, arg1, arg2, arg3);
19610 }
19611 }
19612 @Override
19613 public void glProgramUniform2dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19614 {
19615 checkContext();
19616 downstreamGL4bc.glProgramUniform2dv(arg0,arg1,arg2,arg3,arg4);
19617 final int err = checkGLError();
19618 if (err != GL_NO_ERROR) {
19619 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19620 "glProgramUniform2dv", arg0, arg1, arg2, arg4);
19621 }
19622 }
19623 @Override
19624 public void glProgramUniform2dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19625 {
19626 checkContext();
19627 downstreamGL4bc.glProgramUniform2dv(arg0,arg1,arg2,arg3);
19628 final int err = checkGLError();
19629 if (err != GL_NO_ERROR) {
19630 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19631 "glProgramUniform2dv", arg0, arg1, arg2, arg3);
19632 }
19633 }
19634 @Override
19635 public void glProgramUniform2dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19636 {
19637 checkContext();
19638 downstreamGL4bc.glProgramUniform2dvEXT(arg0,arg1,arg2,arg3,arg4);
19639 final int err = checkGLError();
19640 if (err != GL_NO_ERROR) {
19641 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19642 "glProgramUniform2dvEXT", arg0, arg1, arg2, arg4);
19643 }
19644 }
19645 @Override
19646 public void glProgramUniform2dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19647 {
19648 checkContext();
19649 downstreamGL4bc.glProgramUniform2dvEXT(arg0,arg1,arg2,arg3);
19650 final int err = checkGLError();
19651 if (err != GL_NO_ERROR) {
19652 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19653 "glProgramUniform2dvEXT", arg0, arg1, arg2, arg3);
19654 }
19655 }
19656 @Override
19657 public void glProgramUniform2f(int arg0,int arg1,float arg2,float arg3)
19658 {
19659 checkContext();
19660 downstreamGL4bc.glProgramUniform2f(arg0,arg1,arg2,arg3);
19661 final int err = checkGLError();
19662 if (err != GL_NO_ERROR) {
19663 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s)",
19664 "glProgramUniform2f", arg0, arg1, arg2, arg3);
19665 }
19666 }
19667 @Override
19668 public void glProgramUniform2fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
19669 {
19670 checkContext();
19671 downstreamGL4bc.glProgramUniform2fv(arg0,arg1,arg2,arg3);
19672 final int err = checkGLError();
19673 if (err != GL_NO_ERROR) {
19674 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19675 "glProgramUniform2fv", arg0, arg1, arg2, arg3);
19676 }
19677 }
19678 @Override
19679 public void glProgramUniform2fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
19680 {
19681 checkContext();
19682 downstreamGL4bc.glProgramUniform2fv(arg0,arg1,arg2,arg3,arg4);
19683 final int err = checkGLError();
19684 if (err != GL_NO_ERROR) {
19685 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19686 "glProgramUniform2fv", arg0, arg1, arg2, arg4);
19687 }
19688 }
19689 @Override
19690 public void glProgramUniform2i(int arg0,int arg1,int arg2,int arg3)
19691 {
19692 checkContext();
19693 downstreamGL4bc.glProgramUniform2i(arg0,arg1,arg2,arg3);
19694 final int err = checkGLError();
19695 if (err != GL_NO_ERROR) {
19696 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19697 "glProgramUniform2i", arg0, arg1, arg2, arg3);
19698 }
19699 }
19700 @Override
19701 public void glProgramUniform2i64ARB(int arg0,int arg1,long arg2,long arg3)
19702 {
19703 checkContext();
19704 downstreamGL4bc.glProgramUniform2i64ARB(arg0,arg1,arg2,arg3);
19705 final int err = checkGLError();
19706 if (err != GL_NO_ERROR) {
19707 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
19708 "glProgramUniform2i64ARB", arg0, arg1, arg2, arg3);
19709 }
19710 }
19711 @Override
19712 public void glProgramUniform2i64NV(int arg0,int arg1,long arg2,long arg3)
19713 {
19714 checkContext();
19715 downstreamGL4bc.glProgramUniform2i64NV(arg0,arg1,arg2,arg3);
19716 final int err = checkGLError();
19717 if (err != GL_NO_ERROR) {
19718 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
19719 "glProgramUniform2i64NV", arg0, arg1, arg2, arg3);
19720 }
19721 }
19722 @Override
19723 public void glProgramUniform2i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19724 {
19725 checkContext();
19726 downstreamGL4bc.glProgramUniform2i64vARB(arg0,arg1,arg2,arg3,arg4);
19727 final int err = checkGLError();
19728 if (err != GL_NO_ERROR) {
19729 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19730 "glProgramUniform2i64vARB", arg0, arg1, arg2, arg4);
19731 }
19732 }
19733 @Override
19734 public void glProgramUniform2i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19735 {
19736 checkContext();
19737 downstreamGL4bc.glProgramUniform2i64vARB(arg0,arg1,arg2,arg3);
19738 final int err = checkGLError();
19739 if (err != GL_NO_ERROR) {
19740 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19741 "glProgramUniform2i64vARB", arg0, arg1, arg2, arg3);
19742 }
19743 }
19744 @Override
19745 public void glProgramUniform2i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19746 {
19747 checkContext();
19748 downstreamGL4bc.glProgramUniform2i64vNV(arg0,arg1,arg2,arg3);
19749 final int err = checkGLError();
19750 if (err != GL_NO_ERROR) {
19751 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19752 "glProgramUniform2i64vNV", arg0, arg1, arg2, arg3);
19753 }
19754 }
19755 @Override
19756 public void glProgramUniform2i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19757 {
19758 checkContext();
19759 downstreamGL4bc.glProgramUniform2i64vNV(arg0,arg1,arg2,arg3,arg4);
19760 final int err = checkGLError();
19761 if (err != GL_NO_ERROR) {
19762 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19763 "glProgramUniform2i64vNV", arg0, arg1, arg2, arg4);
19764 }
19765 }
19766 @Override
19767 public void glProgramUniform2iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19768 {
19769 checkContext();
19770 downstreamGL4bc.glProgramUniform2iv(arg0,arg1,arg2,arg3,arg4);
19771 final int err = checkGLError();
19772 if (err != GL_NO_ERROR) {
19773 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19774 "glProgramUniform2iv", arg0, arg1, arg2, arg4);
19775 }
19776 }
19777 @Override
19778 public void glProgramUniform2iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19779 {
19780 checkContext();
19781 downstreamGL4bc.glProgramUniform2iv(arg0,arg1,arg2,arg3);
19782 final int err = checkGLError();
19783 if (err != GL_NO_ERROR) {
19784 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19785 "glProgramUniform2iv", arg0, arg1, arg2, arg3);
19786 }
19787 }
19788 @Override
19789 public void glProgramUniform2ui(int arg0,int arg1,int arg2,int arg3)
19790 {
19791 checkContext();
19792 downstreamGL4bc.glProgramUniform2ui(arg0,arg1,arg2,arg3);
19793 final int err = checkGLError();
19794 if (err != GL_NO_ERROR) {
19795 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19796 "glProgramUniform2ui", arg0, arg1, arg2, arg3);
19797 }
19798 }
19799 @Override
19800 public void glProgramUniform2ui64ARB(int arg0,int arg1,long arg2,long arg3)
19801 {
19802 checkContext();
19803 downstreamGL4bc.glProgramUniform2ui64ARB(arg0,arg1,arg2,arg3);
19804 final int err = checkGLError();
19805 if (err != GL_NO_ERROR) {
19806 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
19807 "glProgramUniform2ui64ARB", arg0, arg1, arg2, arg3);
19808 }
19809 }
19810 @Override
19811 public void glProgramUniform2ui64NV(int arg0,int arg1,long arg2,long arg3)
19812 {
19813 checkContext();
19814 downstreamGL4bc.glProgramUniform2ui64NV(arg0,arg1,arg2,arg3);
19815 final int err = checkGLError();
19816 if (err != GL_NO_ERROR) {
19817 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
19818 "glProgramUniform2ui64NV", arg0, arg1, arg2, arg3);
19819 }
19820 }
19821 @Override
19822 public void glProgramUniform2ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19823 {
19824 checkContext();
19825 downstreamGL4bc.glProgramUniform2ui64vARB(arg0,arg1,arg2,arg3,arg4);
19826 final int err = checkGLError();
19827 if (err != GL_NO_ERROR) {
19828 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19829 "glProgramUniform2ui64vARB", arg0, arg1, arg2, arg4);
19830 }
19831 }
19832 @Override
19833 public void glProgramUniform2ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19834 {
19835 checkContext();
19836 downstreamGL4bc.glProgramUniform2ui64vARB(arg0,arg1,arg2,arg3);
19837 final int err = checkGLError();
19838 if (err != GL_NO_ERROR) {
19839 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19840 "glProgramUniform2ui64vARB", arg0, arg1, arg2, arg3);
19841 }
19842 }
19843 @Override
19844 public void glProgramUniform2ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19845 {
19846 checkContext();
19847 downstreamGL4bc.glProgramUniform2ui64vNV(arg0,arg1,arg2,arg3);
19848 final int err = checkGLError();
19849 if (err != GL_NO_ERROR) {
19850 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19851 "glProgramUniform2ui64vNV", arg0, arg1, arg2, arg3);
19852 }
19853 }
19854 @Override
19855 public void glProgramUniform2ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19856 {
19857 checkContext();
19858 downstreamGL4bc.glProgramUniform2ui64vNV(arg0,arg1,arg2,arg3,arg4);
19859 final int err = checkGLError();
19860 if (err != GL_NO_ERROR) {
19861 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19862 "glProgramUniform2ui64vNV", arg0, arg1, arg2, arg4);
19863 }
19864 }
19865 @Override
19866 public void glProgramUniform2uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19867 {
19868 checkContext();
19869 downstreamGL4bc.glProgramUniform2uiv(arg0,arg1,arg2,arg3,arg4);
19870 final int err = checkGLError();
19871 if (err != GL_NO_ERROR) {
19872 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19873 "glProgramUniform2uiv", arg0, arg1, arg2, arg4);
19874 }
19875 }
19876 @Override
19877 public void glProgramUniform2uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19878 {
19879 checkContext();
19880 downstreamGL4bc.glProgramUniform2uiv(arg0,arg1,arg2,arg3);
19881 final int err = checkGLError();
19882 if (err != GL_NO_ERROR) {
19883 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19884 "glProgramUniform2uiv", arg0, arg1, arg2, arg3);
19885 }
19886 }
19887 @Override
19888 public void glProgramUniform3d(int arg0,int arg1,double arg2,double arg3,double arg4)
19889 {
19890 checkContext();
19891 downstreamGL4bc.glProgramUniform3d(arg0,arg1,arg2,arg3,arg4);
19892 final int err = checkGLError();
19893 if (err != GL_NO_ERROR) {
19894 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s)",
19895 "glProgramUniform3d", arg0, arg1, arg2, arg3, arg4);
19896 }
19897 }
19898 @Override
19899 public void glProgramUniform3dEXT(int arg0,int arg1,double arg2,double arg3,double arg4)
19900 {
19901 checkContext();
19902 downstreamGL4bc.glProgramUniform3dEXT(arg0,arg1,arg2,arg3,arg4);
19903 final int err = checkGLError();
19904 if (err != GL_NO_ERROR) {
19905 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s)",
19906 "glProgramUniform3dEXT", arg0, arg1, arg2, arg3, arg4);
19907 }
19908 }
19909 @Override
19910 public void glProgramUniform3dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19911 {
19912 checkContext();
19913 downstreamGL4bc.glProgramUniform3dv(arg0,arg1,arg2,arg3,arg4);
19914 final int err = checkGLError();
19915 if (err != GL_NO_ERROR) {
19916 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19917 "glProgramUniform3dv", arg0, arg1, arg2, arg4);
19918 }
19919 }
19920 @Override
19921 public void glProgramUniform3dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19922 {
19923 checkContext();
19924 downstreamGL4bc.glProgramUniform3dv(arg0,arg1,arg2,arg3);
19925 final int err = checkGLError();
19926 if (err != GL_NO_ERROR) {
19927 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19928 "glProgramUniform3dv", arg0, arg1, arg2, arg3);
19929 }
19930 }
19931 @Override
19932 public void glProgramUniform3dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19933 {
19934 checkContext();
19935 downstreamGL4bc.glProgramUniform3dvEXT(arg0,arg1,arg2,arg3,arg4);
19936 final int err = checkGLError();
19937 if (err != GL_NO_ERROR) {
19938 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19939 "glProgramUniform3dvEXT", arg0, arg1, arg2, arg4);
19940 }
19941 }
19942 @Override
19943 public void glProgramUniform3dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19944 {
19945 checkContext();
19946 downstreamGL4bc.glProgramUniform3dvEXT(arg0,arg1,arg2,arg3);
19947 final int err = checkGLError();
19948 if (err != GL_NO_ERROR) {
19949 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19950 "glProgramUniform3dvEXT", arg0, arg1, arg2, arg3);
19951 }
19952 }
19953 @Override
19954 public void glProgramUniform3f(int arg0,int arg1,float arg2,float arg3,float arg4)
19955 {
19956 checkContext();
19957 downstreamGL4bc.glProgramUniform3f(arg0,arg1,arg2,arg3,arg4);
19958 final int err = checkGLError();
19959 if (err != GL_NO_ERROR) {
19960 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s)",
19961 "glProgramUniform3f", arg0, arg1, arg2, arg3, arg4);
19962 }
19963 }
19964 @Override
19965 public void glProgramUniform3fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
19966 {
19967 checkContext();
19968 downstreamGL4bc.glProgramUniform3fv(arg0,arg1,arg2,arg3);
19969 final int err = checkGLError();
19970 if (err != GL_NO_ERROR) {
19971 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19972 "glProgramUniform3fv", arg0, arg1, arg2, arg3);
19973 }
19974 }
19975 @Override
19976 public void glProgramUniform3fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
19977 {
19978 checkContext();
19979 downstreamGL4bc.glProgramUniform3fv(arg0,arg1,arg2,arg3,arg4);
19980 final int err = checkGLError();
19981 if (err != GL_NO_ERROR) {
19982 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19983 "glProgramUniform3fv", arg0, arg1, arg2, arg4);
19984 }
19985 }
19986 @Override
19987 public void glProgramUniform3i(int arg0,int arg1,int arg2,int arg3,int arg4)
19988 {
19989 checkContext();
19990 downstreamGL4bc.glProgramUniform3i(arg0,arg1,arg2,arg3,arg4);
19991 final int err = checkGLError();
19992 if (err != GL_NO_ERROR) {
19993 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19994 "glProgramUniform3i", arg0, arg1, arg2, arg3, arg4);
19995 }
19996 }
19997 @Override
19998 public void glProgramUniform3i64ARB(int arg0,int arg1,long arg2,long arg3,long arg4)
19999 {
20000 checkContext();
20001 downstreamGL4bc.glProgramUniform3i64ARB(arg0,arg1,arg2,arg3,arg4);
20002 final int err = checkGLError();
20003 if (err != GL_NO_ERROR) {
20004 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
20005 "glProgramUniform3i64ARB", arg0, arg1, arg2, arg3, arg4);
20006 }
20007 }
20008 @Override
20009 public void glProgramUniform3i64NV(int arg0,int arg1,long arg2,long arg3,long arg4)
20010 {
20011 checkContext();
20012 downstreamGL4bc.glProgramUniform3i64NV(arg0,arg1,arg2,arg3,arg4);
20013 final int err = checkGLError();
20014 if (err != GL_NO_ERROR) {
20015 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
20016 "glProgramUniform3i64NV", arg0, arg1, arg2, arg3, arg4);
20017 }
20018 }
20019 @Override
20020 public void glProgramUniform3i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20021 {
20022 checkContext();
20023 downstreamGL4bc.glProgramUniform3i64vARB(arg0,arg1,arg2,arg3,arg4);
20024 final int err = checkGLError();
20025 if (err != GL_NO_ERROR) {
20026 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20027 "glProgramUniform3i64vARB", arg0, arg1, arg2, arg4);
20028 }
20029 }
20030 @Override
20031 public void glProgramUniform3i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20032 {
20033 checkContext();
20034 downstreamGL4bc.glProgramUniform3i64vARB(arg0,arg1,arg2,arg3);
20035 final int err = checkGLError();
20036 if (err != GL_NO_ERROR) {
20037 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20038 "glProgramUniform3i64vARB", arg0, arg1, arg2, arg3);
20039 }
20040 }
20041 @Override
20042 public void glProgramUniform3i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20043 {
20044 checkContext();
20045 downstreamGL4bc.glProgramUniform3i64vNV(arg0,arg1,arg2,arg3,arg4);
20046 final int err = checkGLError();
20047 if (err != GL_NO_ERROR) {
20048 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20049 "glProgramUniform3i64vNV", arg0, arg1, arg2, arg4);
20050 }
20051 }
20052 @Override
20053 public void glProgramUniform3i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20054 {
20055 checkContext();
20056 downstreamGL4bc.glProgramUniform3i64vNV(arg0,arg1,arg2,arg3);
20057 final int err = checkGLError();
20058 if (err != GL_NO_ERROR) {
20059 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20060 "glProgramUniform3i64vNV", arg0, arg1, arg2, arg3);
20061 }
20062 }
20063 @Override
20064 public void glProgramUniform3iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
20065 {
20066 checkContext();
20067 downstreamGL4bc.glProgramUniform3iv(arg0,arg1,arg2,arg3);
20068 final int err = checkGLError();
20069 if (err != GL_NO_ERROR) {
20070 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
20071 "glProgramUniform3iv", arg0, arg1, arg2, arg3);
20072 }
20073 }
20074 @Override
20075 public void glProgramUniform3iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
20076 {
20077 checkContext();
20078 downstreamGL4bc.glProgramUniform3iv(arg0,arg1,arg2,arg3,arg4);
20079 final int err = checkGLError();
20080 if (err != GL_NO_ERROR) {
20081 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
20082 "glProgramUniform3iv", arg0, arg1, arg2, arg4);
20083 }
20084 }
20085 @Override
20086 public void glProgramUniform3ui(int arg0,int arg1,int arg2,int arg3,int arg4)
20087 {
20088 checkContext();
20089 downstreamGL4bc.glProgramUniform3ui(arg0,arg1,arg2,arg3,arg4);
20090 final int err = checkGLError();
20091 if (err != GL_NO_ERROR) {
20092 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20093 "glProgramUniform3ui", arg0, arg1, arg2, arg3, arg4);
20094 }
20095 }
20096 @Override
20097 public void glProgramUniform3ui64ARB(int arg0,int arg1,long arg2,long arg3,long arg4)
20098 {
20099 checkContext();
20100 downstreamGL4bc.glProgramUniform3ui64ARB(arg0,arg1,arg2,arg3,arg4);
20101 final int err = checkGLError();
20102 if (err != GL_NO_ERROR) {
20103 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
20104 "glProgramUniform3ui64ARB", arg0, arg1, arg2, arg3, arg4);
20105 }
20106 }
20107 @Override
20108 public void glProgramUniform3ui64NV(int arg0,int arg1,long arg2,long arg3,long arg4)
20109 {
20110 checkContext();
20111 downstreamGL4bc.glProgramUniform3ui64NV(arg0,arg1,arg2,arg3,arg4);
20112 final int err = checkGLError();
20113 if (err != GL_NO_ERROR) {
20114 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
20115 "glProgramUniform3ui64NV", arg0, arg1, arg2, arg3, arg4);
20116 }
20117 }
20118 @Override
20119 public void glProgramUniform3ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20120 {
20121 checkContext();
20122 downstreamGL4bc.glProgramUniform3ui64vARB(arg0,arg1,arg2,arg3);
20123 final int err = checkGLError();
20124 if (err != GL_NO_ERROR) {
20125 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20126 "glProgramUniform3ui64vARB", arg0, arg1, arg2, arg3);
20127 }
20128 }
20129 @Override
20130 public void glProgramUniform3ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20131 {
20132 checkContext();
20133 downstreamGL4bc.glProgramUniform3ui64vARB(arg0,arg1,arg2,arg3,arg4);
20134 final int err = checkGLError();
20135 if (err != GL_NO_ERROR) {
20136 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20137 "glProgramUniform3ui64vARB", arg0, arg1, arg2, arg4);
20138 }
20139 }
20140 @Override
20141 public void glProgramUniform3ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20142 {
20143 checkContext();
20144 downstreamGL4bc.glProgramUniform3ui64vNV(arg0,arg1,arg2,arg3,arg4);
20145 final int err = checkGLError();
20146 if (err != GL_NO_ERROR) {
20147 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20148 "glProgramUniform3ui64vNV", arg0, arg1, arg2, arg4);
20149 }
20150 }
20151 @Override
20152 public void glProgramUniform3ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20153 {
20154 checkContext();
20155 downstreamGL4bc.glProgramUniform3ui64vNV(arg0,arg1,arg2,arg3);
20156 final int err = checkGLError();
20157 if (err != GL_NO_ERROR) {
20158 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20159 "glProgramUniform3ui64vNV", arg0, arg1, arg2, arg3);
20160 }
20161 }
20162 @Override
20163 public void glProgramUniform3uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
20164 {
20165 checkContext();
20166 downstreamGL4bc.glProgramUniform3uiv(arg0,arg1,arg2,arg3);
20167 final int err = checkGLError();
20168 if (err != GL_NO_ERROR) {
20169 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
20170 "glProgramUniform3uiv", arg0, arg1, arg2, arg3);
20171 }
20172 }
20173 @Override
20174 public void glProgramUniform3uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
20175 {
20176 checkContext();
20177 downstreamGL4bc.glProgramUniform3uiv(arg0,arg1,arg2,arg3,arg4);
20178 final int err = checkGLError();
20179 if (err != GL_NO_ERROR) {
20180 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
20181 "glProgramUniform3uiv", arg0, arg1, arg2, arg4);
20182 }
20183 }
20184 @Override
20185 public void glProgramUniform4d(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
20186 {
20187 checkContext();
20188 downstreamGL4bc.glProgramUniform4d(arg0,arg1,arg2,arg3,arg4,arg5);
20189 final int err = checkGLError();
20190 if (err != GL_NO_ERROR) {
20191 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
20192 "glProgramUniform4d", arg0, arg1, arg2, arg3, arg4, arg5);
20193 }
20194 }
20195 @Override
20196 public void glProgramUniform4dEXT(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
20197 {
20198 checkContext();
20199 downstreamGL4bc.glProgramUniform4dEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20200 final int err = checkGLError();
20201 if (err != GL_NO_ERROR) {
20202 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
20203 "glProgramUniform4dEXT", arg0, arg1, arg2, arg3, arg4, arg5);
20204 }
20205 }
20206 @Override
20207 public void glProgramUniform4dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
20208 {
20209 checkContext();
20210 downstreamGL4bc.glProgramUniform4dv(arg0,arg1,arg2,arg3);
20211 final int err = checkGLError();
20212 if (err != GL_NO_ERROR) {
20213 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
20214 "glProgramUniform4dv", arg0, arg1, arg2, arg3);
20215 }
20216 }
20217 @Override
20218 public void glProgramUniform4dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
20219 {
20220 checkContext();
20221 downstreamGL4bc.glProgramUniform4dv(arg0,arg1,arg2,arg3,arg4);
20222 final int err = checkGLError();
20223 if (err != GL_NO_ERROR) {
20224 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
20225 "glProgramUniform4dv", arg0, arg1, arg2, arg4);
20226 }
20227 }
20228 @Override
20229 public void glProgramUniform4dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
20230 {
20231 checkContext();
20232 downstreamGL4bc.glProgramUniform4dvEXT(arg0,arg1,arg2,arg3);
20233 final int err = checkGLError();
20234 if (err != GL_NO_ERROR) {
20235 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
20236 "glProgramUniform4dvEXT", arg0, arg1, arg2, arg3);
20237 }
20238 }
20239 @Override
20240 public void glProgramUniform4dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
20241 {
20242 checkContext();
20243 downstreamGL4bc.glProgramUniform4dvEXT(arg0,arg1,arg2,arg3,arg4);
20244 final int err = checkGLError();
20245 if (err != GL_NO_ERROR) {
20246 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
20247 "glProgramUniform4dvEXT", arg0, arg1, arg2, arg4);
20248 }
20249 }
20250 @Override
20251 public void glProgramUniform4f(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5)
20252 {
20253 checkContext();
20254 downstreamGL4bc.glProgramUniform4f(arg0,arg1,arg2,arg3,arg4,arg5);
20255 final int err = checkGLError();
20256 if (err != GL_NO_ERROR) {
20257 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
20258 "glProgramUniform4f", arg0, arg1, arg2, arg3, arg4, arg5);
20259 }
20260 }
20261 @Override
20262 public void glProgramUniform4fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
20263 {
20264 checkContext();
20265 downstreamGL4bc.glProgramUniform4fv(arg0,arg1,arg2,arg3);
20266 final int err = checkGLError();
20267 if (err != GL_NO_ERROR) {
20268 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
20269 "glProgramUniform4fv", arg0, arg1, arg2, arg3);
20270 }
20271 }
20272 @Override
20273 public void glProgramUniform4fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
20274 {
20275 checkContext();
20276 downstreamGL4bc.glProgramUniform4fv(arg0,arg1,arg2,arg3,arg4);
20277 final int err = checkGLError();
20278 if (err != GL_NO_ERROR) {
20279 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
20280 "glProgramUniform4fv", arg0, arg1, arg2, arg4);
20281 }
20282 }
20283 @Override
20284 public void glProgramUniform4i(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
20285 {
20286 checkContext();
20287 downstreamGL4bc.glProgramUniform4i(arg0,arg1,arg2,arg3,arg4,arg5);
20288 final int err = checkGLError();
20289 if (err != GL_NO_ERROR) {
20290 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20291 "glProgramUniform4i", arg0, arg1, arg2, arg3, arg4, arg5);
20292 }
20293 }
20294 @Override
20295 public void glProgramUniform4i64ARB(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
20296 {
20297 checkContext();
20298 downstreamGL4bc.glProgramUniform4i64ARB(arg0,arg1,arg2,arg3,arg4,arg5);
20299 final int err = checkGLError();
20300 if (err != GL_NO_ERROR) {
20301 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
20302 "glProgramUniform4i64ARB", arg0, arg1, arg2, arg3, arg4, arg5);
20303 }
20304 }
20305 @Override
20306 public void glProgramUniform4i64NV(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
20307 {
20308 checkContext();
20309 downstreamGL4bc.glProgramUniform4i64NV(arg0,arg1,arg2,arg3,arg4,arg5);
20310 final int err = checkGLError();
20311 if (err != GL_NO_ERROR) {
20312 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
20313 "glProgramUniform4i64NV", arg0, arg1, arg2, arg3, arg4, arg5);
20314 }
20315 }
20316 @Override
20317 public void glProgramUniform4i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20318 {
20319 checkContext();
20320 downstreamGL4bc.glProgramUniform4i64vARB(arg0,arg1,arg2,arg3);
20321 final int err = checkGLError();
20322 if (err != GL_NO_ERROR) {
20323 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20324 "glProgramUniform4i64vARB", arg0, arg1, arg2, arg3);
20325 }
20326 }
20327 @Override
20328 public void glProgramUniform4i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20329 {
20330 checkContext();
20331 downstreamGL4bc.glProgramUniform4i64vARB(arg0,arg1,arg2,arg3,arg4);
20332 final int err = checkGLError();
20333 if (err != GL_NO_ERROR) {
20334 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20335 "glProgramUniform4i64vARB", arg0, arg1, arg2, arg4);
20336 }
20337 }
20338 @Override
20339 public void glProgramUniform4i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20340 {
20341 checkContext();
20342 downstreamGL4bc.glProgramUniform4i64vNV(arg0,arg1,arg2,arg3);
20343 final int err = checkGLError();
20344 if (err != GL_NO_ERROR) {
20345 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20346 "glProgramUniform4i64vNV", arg0, arg1, arg2, arg3);
20347 }
20348 }
20349 @Override
20350 public void glProgramUniform4i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20351 {
20352 checkContext();
20353 downstreamGL4bc.glProgramUniform4i64vNV(arg0,arg1,arg2,arg3,arg4);
20354 final int err = checkGLError();
20355 if (err != GL_NO_ERROR) {
20356 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20357 "glProgramUniform4i64vNV", arg0, arg1, arg2, arg4);
20358 }
20359 }
20360 @Override
20361 public void glProgramUniform4iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
20362 {
20363 checkContext();
20364 downstreamGL4bc.glProgramUniform4iv(arg0,arg1,arg2,arg3,arg4);
20365 final int err = checkGLError();
20366 if (err != GL_NO_ERROR) {
20367 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
20368 "glProgramUniform4iv", arg0, arg1, arg2, arg4);
20369 }
20370 }
20371 @Override
20372 public void glProgramUniform4iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
20373 {
20374 checkContext();
20375 downstreamGL4bc.glProgramUniform4iv(arg0,arg1,arg2,arg3);
20376 final int err = checkGLError();
20377 if (err != GL_NO_ERROR) {
20378 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
20379 "glProgramUniform4iv", arg0, arg1, arg2, arg3);
20380 }
20381 }
20382 @Override
20383 public void glProgramUniform4ui(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
20384 {
20385 checkContext();
20386 downstreamGL4bc.glProgramUniform4ui(arg0,arg1,arg2,arg3,arg4,arg5);
20387 final int err = checkGLError();
20388 if (err != GL_NO_ERROR) {
20389 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20390 "glProgramUniform4ui", arg0, arg1, arg2, arg3, arg4, arg5);
20391 }
20392 }
20393 @Override
20394 public void glProgramUniform4ui64ARB(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
20395 {
20396 checkContext();
20397 downstreamGL4bc.glProgramUniform4ui64ARB(arg0,arg1,arg2,arg3,arg4,arg5);
20398 final int err = checkGLError();
20399 if (err != GL_NO_ERROR) {
20400 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
20401 "glProgramUniform4ui64ARB", arg0, arg1, arg2, arg3, arg4, arg5);
20402 }
20403 }
20404 @Override
20405 public void glProgramUniform4ui64NV(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
20406 {
20407 checkContext();
20408 downstreamGL4bc.glProgramUniform4ui64NV(arg0,arg1,arg2,arg3,arg4,arg5);
20409 final int err = checkGLError();
20410 if (err != GL_NO_ERROR) {
20411 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
20412 "glProgramUniform4ui64NV", arg0, arg1, arg2, arg3, arg4, arg5);
20413 }
20414 }
20415 @Override
20416 public void glProgramUniform4ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20417 {
20418 checkContext();
20419 downstreamGL4bc.glProgramUniform4ui64vARB(arg0,arg1,arg2,arg3);
20420 final int err = checkGLError();
20421 if (err != GL_NO_ERROR) {
20422 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20423 "glProgramUniform4ui64vARB", arg0, arg1, arg2, arg3);
20424 }
20425 }
20426 @Override
20427 public void glProgramUniform4ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20428 {
20429 checkContext();
20430 downstreamGL4bc.glProgramUniform4ui64vARB(arg0,arg1,arg2,arg3,arg4);
20431 final int err = checkGLError();
20432 if (err != GL_NO_ERROR) {
20433 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20434 "glProgramUniform4ui64vARB", arg0, arg1, arg2, arg4);
20435 }
20436 }
20437 @Override
20438 public void glProgramUniform4ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20439 {
20440 checkContext();
20441 downstreamGL4bc.glProgramUniform4ui64vNV(arg0,arg1,arg2,arg3,arg4);
20442 final int err = checkGLError();
20443 if (err != GL_NO_ERROR) {
20444 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20445 "glProgramUniform4ui64vNV", arg0, arg1, arg2, arg4);
20446 }
20447 }
20448 @Override
20449 public void glProgramUniform4ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20450 {
20451 checkContext();
20452 downstreamGL4bc.glProgramUniform4ui64vNV(arg0,arg1,arg2,arg3);
20453 final int err = checkGLError();
20454 if (err != GL_NO_ERROR) {
20455 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20456 "glProgramUniform4ui64vNV", arg0, arg1, arg2, arg3);
20457 }
20458 }
20459 @Override
20460 public void glProgramUniform4uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
20461 {
20462 checkContext();
20463 downstreamGL4bc.glProgramUniform4uiv(arg0,arg1,arg2,arg3);
20464 final int err = checkGLError();
20465 if (err != GL_NO_ERROR) {
20466 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
20467 "glProgramUniform4uiv", arg0, arg1, arg2, arg3);
20468 }
20469 }
20470 @Override
20471 public void glProgramUniform4uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
20472 {
20473 checkContext();
20474 downstreamGL4bc.glProgramUniform4uiv(arg0,arg1,arg2,arg3,arg4);
20475 final int err = checkGLError();
20476 if (err != GL_NO_ERROR) {
20477 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
20478 "glProgramUniform4uiv", arg0, arg1, arg2, arg4);
20479 }
20480 }
20481 @Override
20482 public void glProgramUniformHandleui64ARB(int arg0,int arg1,long arg2)
20483 {
20484 checkContext();
20485 downstreamGL4bc.glProgramUniformHandleui64ARB(arg0,arg1,arg2);
20486 final int err = checkGLError();
20487 if (err != GL_NO_ERROR) {
20488 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
20489 "glProgramUniformHandleui64ARB", arg0, arg1, arg2);
20490 }
20491 }
20492 @Override
20493 public void glProgramUniformHandleui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20494 {
20495 checkContext();
20496 downstreamGL4bc.glProgramUniformHandleui64vARB(arg0,arg1,arg2,arg3,arg4);
20497 final int err = checkGLError();
20498 if (err != GL_NO_ERROR) {
20499 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20500 "glProgramUniformHandleui64vARB", arg0, arg1, arg2, arg4);
20501 }
20502 }
20503 @Override
20504 public void glProgramUniformHandleui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20505 {
20506 checkContext();
20507 downstreamGL4bc.glProgramUniformHandleui64vARB(arg0,arg1,arg2,arg3);
20508 final int err = checkGLError();
20509 if (err != GL_NO_ERROR) {
20510 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20511 "glProgramUniformHandleui64vARB", arg0, arg1, arg2, arg3);
20512 }
20513 }
20514 @Override
20515 public void glProgramUniformMatrix2dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20516 {
20517 checkContext();
20518 downstreamGL4bc.glProgramUniformMatrix2dv(arg0,arg1,arg2,arg3,arg4);
20519 final int err = checkGLError();
20520 if (err != GL_NO_ERROR) {
20521 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20522 "glProgramUniformMatrix2dv", arg0, arg1, arg2, arg3, arg4);
20523 }
20524 }
20525 @Override
20526 public void glProgramUniformMatrix2dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20527 {
20528 checkContext();
20529 downstreamGL4bc.glProgramUniformMatrix2dv(arg0,arg1,arg2,arg3,arg4,arg5);
20530 final int err = checkGLError();
20531 if (err != GL_NO_ERROR) {
20532 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20533 "glProgramUniformMatrix2dv", arg0, arg1, arg2, arg3, arg5);
20534 }
20535 }
20536 @Override
20537 public void glProgramUniformMatrix2dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20538 {
20539 checkContext();
20540 downstreamGL4bc.glProgramUniformMatrix2dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20541 final int err = checkGLError();
20542 if (err != GL_NO_ERROR) {
20543 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20544 "glProgramUniformMatrix2dvEXT", arg0, arg1, arg2, arg3, arg5);
20545 }
20546 }
20547 @Override
20548 public void glProgramUniformMatrix2dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20549 {
20550 checkContext();
20551 downstreamGL4bc.glProgramUniformMatrix2dvEXT(arg0,arg1,arg2,arg3,arg4);
20552 final int err = checkGLError();
20553 if (err != GL_NO_ERROR) {
20554 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20555 "glProgramUniformMatrix2dvEXT", arg0, arg1, arg2, arg3, arg4);
20556 }
20557 }
20558 @Override
20559 public void glProgramUniformMatrix2fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20560 {
20561 checkContext();
20562 downstreamGL4bc.glProgramUniformMatrix2fv(arg0,arg1,arg2,arg3,arg4,arg5);
20563 final int err = checkGLError();
20564 if (err != GL_NO_ERROR) {
20565 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20566 "glProgramUniformMatrix2fv", arg0, arg1, arg2, arg3, arg5);
20567 }
20568 }
20569 @Override
20570 public void glProgramUniformMatrix2fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20571 {
20572 checkContext();
20573 downstreamGL4bc.glProgramUniformMatrix2fv(arg0,arg1,arg2,arg3,arg4);
20574 final int err = checkGLError();
20575 if (err != GL_NO_ERROR) {
20576 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20577 "glProgramUniformMatrix2fv", arg0, arg1, arg2, arg3, arg4);
20578 }
20579 }
20580 @Override
20581 public void glProgramUniformMatrix2x3dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20582 {
20583 checkContext();
20584 downstreamGL4bc.glProgramUniformMatrix2x3dv(arg0,arg1,arg2,arg3,arg4,arg5);
20585 final int err = checkGLError();
20586 if (err != GL_NO_ERROR) {
20587 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20588 "glProgramUniformMatrix2x3dv", arg0, arg1, arg2, arg3, arg5);
20589 }
20590 }
20591 @Override
20592 public void glProgramUniformMatrix2x3dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20593 {
20594 checkContext();
20595 downstreamGL4bc.glProgramUniformMatrix2x3dv(arg0,arg1,arg2,arg3,arg4);
20596 final int err = checkGLError();
20597 if (err != GL_NO_ERROR) {
20598 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20599 "glProgramUniformMatrix2x3dv", arg0, arg1, arg2, arg3, arg4);
20600 }
20601 }
20602 @Override
20603 public void glProgramUniformMatrix2x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20604 {
20605 checkContext();
20606 downstreamGL4bc.glProgramUniformMatrix2x3dvEXT(arg0,arg1,arg2,arg3,arg4);
20607 final int err = checkGLError();
20608 if (err != GL_NO_ERROR) {
20609 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20610 "glProgramUniformMatrix2x3dvEXT", arg0, arg1, arg2, arg3, arg4);
20611 }
20612 }
20613 @Override
20614 public void glProgramUniformMatrix2x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20615 {
20616 checkContext();
20617 downstreamGL4bc.glProgramUniformMatrix2x3dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20618 final int err = checkGLError();
20619 if (err != GL_NO_ERROR) {
20620 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20621 "glProgramUniformMatrix2x3dvEXT", arg0, arg1, arg2, arg3, arg5);
20622 }
20623 }
20624 @Override
20625 public void glProgramUniformMatrix2x3fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20626 {
20627 checkContext();
20628 downstreamGL4bc.glProgramUniformMatrix2x3fv(arg0,arg1,arg2,arg3,arg4,arg5);
20629 final int err = checkGLError();
20630 if (err != GL_NO_ERROR) {
20631 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20632 "glProgramUniformMatrix2x3fv", arg0, arg1, arg2, arg3, arg5);
20633 }
20634 }
20635 @Override
20636 public void glProgramUniformMatrix2x3fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20637 {
20638 checkContext();
20639 downstreamGL4bc.glProgramUniformMatrix2x3fv(arg0,arg1,arg2,arg3,arg4);
20640 final int err = checkGLError();
20641 if (err != GL_NO_ERROR) {
20642 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20643 "glProgramUniformMatrix2x3fv", arg0, arg1, arg2, arg3, arg4);
20644 }
20645 }
20646 @Override
20647 public void glProgramUniformMatrix2x4dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20648 {
20649 checkContext();
20650 downstreamGL4bc.glProgramUniformMatrix2x4dv(arg0,arg1,arg2,arg3,arg4);
20651 final int err = checkGLError();
20652 if (err != GL_NO_ERROR) {
20653 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20654 "glProgramUniformMatrix2x4dv", arg0, arg1, arg2, arg3, arg4);
20655 }
20656 }
20657 @Override
20658 public void glProgramUniformMatrix2x4dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20659 {
20660 checkContext();
20661 downstreamGL4bc.glProgramUniformMatrix2x4dv(arg0,arg1,arg2,arg3,arg4,arg5);
20662 final int err = checkGLError();
20663 if (err != GL_NO_ERROR) {
20664 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20665 "glProgramUniformMatrix2x4dv", arg0, arg1, arg2, arg3, arg5);
20666 }
20667 }
20668 @Override
20669 public void glProgramUniformMatrix2x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20670 {
20671 checkContext();
20672 downstreamGL4bc.glProgramUniformMatrix2x4dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20673 final int err = checkGLError();
20674 if (err != GL_NO_ERROR) {
20675 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20676 "glProgramUniformMatrix2x4dvEXT", arg0, arg1, arg2, arg3, arg5);
20677 }
20678 }
20679 @Override
20680 public void glProgramUniformMatrix2x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20681 {
20682 checkContext();
20683 downstreamGL4bc.glProgramUniformMatrix2x4dvEXT(arg0,arg1,arg2,arg3,arg4);
20684 final int err = checkGLError();
20685 if (err != GL_NO_ERROR) {
20686 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20687 "glProgramUniformMatrix2x4dvEXT", arg0, arg1, arg2, arg3, arg4);
20688 }
20689 }
20690 @Override
20691 public void glProgramUniformMatrix2x4fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20692 {
20693 checkContext();
20694 downstreamGL4bc.glProgramUniformMatrix2x4fv(arg0,arg1,arg2,arg3,arg4,arg5);
20695 final int err = checkGLError();
20696 if (err != GL_NO_ERROR) {
20697 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20698 "glProgramUniformMatrix2x4fv", arg0, arg1, arg2, arg3, arg5);
20699 }
20700 }
20701 @Override
20702 public void glProgramUniformMatrix2x4fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20703 {
20704 checkContext();
20705 downstreamGL4bc.glProgramUniformMatrix2x4fv(arg0,arg1,arg2,arg3,arg4);
20706 final int err = checkGLError();
20707 if (err != GL_NO_ERROR) {
20708 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20709 "glProgramUniformMatrix2x4fv", arg0, arg1, arg2, arg3, arg4);
20710 }
20711 }
20712 @Override
20713 public void glProgramUniformMatrix3dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20714 {
20715 checkContext();
20716 downstreamGL4bc.glProgramUniformMatrix3dv(arg0,arg1,arg2,arg3,arg4);
20717 final int err = checkGLError();
20718 if (err != GL_NO_ERROR) {
20719 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20720 "glProgramUniformMatrix3dv", arg0, arg1, arg2, arg3, arg4);
20721 }
20722 }
20723 @Override
20724 public void glProgramUniformMatrix3dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20725 {
20726 checkContext();
20727 downstreamGL4bc.glProgramUniformMatrix3dv(arg0,arg1,arg2,arg3,arg4,arg5);
20728 final int err = checkGLError();
20729 if (err != GL_NO_ERROR) {
20730 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20731 "glProgramUniformMatrix3dv", arg0, arg1, arg2, arg3, arg5);
20732 }
20733 }
20734 @Override
20735 public void glProgramUniformMatrix3dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20736 {
20737 checkContext();
20738 downstreamGL4bc.glProgramUniformMatrix3dvEXT(arg0,arg1,arg2,arg3,arg4);
20739 final int err = checkGLError();
20740 if (err != GL_NO_ERROR) {
20741 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20742 "glProgramUniformMatrix3dvEXT", arg0, arg1, arg2, arg3, arg4);
20743 }
20744 }
20745 @Override
20746 public void glProgramUniformMatrix3dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20747 {
20748 checkContext();
20749 downstreamGL4bc.glProgramUniformMatrix3dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20750 final int err = checkGLError();
20751 if (err != GL_NO_ERROR) {
20752 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20753 "glProgramUniformMatrix3dvEXT", arg0, arg1, arg2, arg3, arg5);
20754 }
20755 }
20756 @Override
20757 public void glProgramUniformMatrix3fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20758 {
20759 checkContext();
20760 downstreamGL4bc.glProgramUniformMatrix3fv(arg0,arg1,arg2,arg3,arg4,arg5);
20761 final int err = checkGLError();
20762 if (err != GL_NO_ERROR) {
20763 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20764 "glProgramUniformMatrix3fv", arg0, arg1, arg2, arg3, arg5);
20765 }
20766 }
20767 @Override
20768 public void glProgramUniformMatrix3fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20769 {
20770 checkContext();
20771 downstreamGL4bc.glProgramUniformMatrix3fv(arg0,arg1,arg2,arg3,arg4);
20772 final int err = checkGLError();
20773 if (err != GL_NO_ERROR) {
20774 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20775 "glProgramUniformMatrix3fv", arg0, arg1, arg2, arg3, arg4);
20776 }
20777 }
20778 @Override
20779 public void glProgramUniformMatrix3x2dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20780 {
20781 checkContext();
20782 downstreamGL4bc.glProgramUniformMatrix3x2dv(arg0,arg1,arg2,arg3,arg4);
20783 final int err = checkGLError();
20784 if (err != GL_NO_ERROR) {
20785 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20786 "glProgramUniformMatrix3x2dv", arg0, arg1, arg2, arg3, arg4);
20787 }
20788 }
20789 @Override
20790 public void glProgramUniformMatrix3x2dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20791 {
20792 checkContext();
20793 downstreamGL4bc.glProgramUniformMatrix3x2dv(arg0,arg1,arg2,arg3,arg4,arg5);
20794 final int err = checkGLError();
20795 if (err != GL_NO_ERROR) {
20796 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20797 "glProgramUniformMatrix3x2dv", arg0, arg1, arg2, arg3, arg5);
20798 }
20799 }
20800 @Override
20801 public void glProgramUniformMatrix3x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20802 {
20803 checkContext();
20804 downstreamGL4bc.glProgramUniformMatrix3x2dvEXT(arg0,arg1,arg2,arg3,arg4);
20805 final int err = checkGLError();
20806 if (err != GL_NO_ERROR) {
20807 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20808 "glProgramUniformMatrix3x2dvEXT", arg0, arg1, arg2, arg3, arg4);
20809 }
20810 }
20811 @Override
20812 public void glProgramUniformMatrix3x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20813 {
20814 checkContext();
20815 downstreamGL4bc.glProgramUniformMatrix3x2dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20816 final int err = checkGLError();
20817 if (err != GL_NO_ERROR) {
20818 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20819 "glProgramUniformMatrix3x2dvEXT", arg0, arg1, arg2, arg3, arg5);
20820 }
20821 }
20822 @Override
20823 public void glProgramUniformMatrix3x2fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20824 {
20825 checkContext();
20826 downstreamGL4bc.glProgramUniformMatrix3x2fv(arg0,arg1,arg2,arg3,arg4,arg5);
20827 final int err = checkGLError();
20828 if (err != GL_NO_ERROR) {
20829 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20830 "glProgramUniformMatrix3x2fv", arg0, arg1, arg2, arg3, arg5);
20831 }
20832 }
20833 @Override
20834 public void glProgramUniformMatrix3x2fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20835 {
20836 checkContext();
20837 downstreamGL4bc.glProgramUniformMatrix3x2fv(arg0,arg1,arg2,arg3,arg4);
20838 final int err = checkGLError();
20839 if (err != GL_NO_ERROR) {
20840 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20841 "glProgramUniformMatrix3x2fv", arg0, arg1, arg2, arg3, arg4);
20842 }
20843 }
20844 @Override
20845 public void glProgramUniformMatrix3x4dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20846 {
20847 checkContext();
20848 downstreamGL4bc.glProgramUniformMatrix3x4dv(arg0,arg1,arg2,arg3,arg4,arg5);
20849 final int err = checkGLError();
20850 if (err != GL_NO_ERROR) {
20851 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20852 "glProgramUniformMatrix3x4dv", arg0, arg1, arg2, arg3, arg5);
20853 }
20854 }
20855 @Override
20856 public void glProgramUniformMatrix3x4dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20857 {
20858 checkContext();
20859 downstreamGL4bc.glProgramUniformMatrix3x4dv(arg0,arg1,arg2,arg3,arg4);
20860 final int err = checkGLError();
20861 if (err != GL_NO_ERROR) {
20862 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20863 "glProgramUniformMatrix3x4dv", arg0, arg1, arg2, arg3, arg4);
20864 }
20865 }
20866 @Override
20867 public void glProgramUniformMatrix3x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20868 {
20869 checkContext();
20870 downstreamGL4bc.glProgramUniformMatrix3x4dvEXT(arg0,arg1,arg2,arg3,arg4);
20871 final int err = checkGLError();
20872 if (err != GL_NO_ERROR) {
20873 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20874 "glProgramUniformMatrix3x4dvEXT", arg0, arg1, arg2, arg3, arg4);
20875 }
20876 }
20877 @Override
20878 public void glProgramUniformMatrix3x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20879 {
20880 checkContext();
20881 downstreamGL4bc.glProgramUniformMatrix3x4dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20882 final int err = checkGLError();
20883 if (err != GL_NO_ERROR) {
20884 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20885 "glProgramUniformMatrix3x4dvEXT", arg0, arg1, arg2, arg3, arg5);
20886 }
20887 }
20888 @Override
20889 public void glProgramUniformMatrix3x4fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20890 {
20891 checkContext();
20892 downstreamGL4bc.glProgramUniformMatrix3x4fv(arg0,arg1,arg2,arg3,arg4,arg5);
20893 final int err = checkGLError();
20894 if (err != GL_NO_ERROR) {
20895 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20896 "glProgramUniformMatrix3x4fv", arg0, arg1, arg2, arg3, arg5);
20897 }
20898 }
20899 @Override
20900 public void glProgramUniformMatrix3x4fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20901 {
20902 checkContext();
20903 downstreamGL4bc.glProgramUniformMatrix3x4fv(arg0,arg1,arg2,arg3,arg4);
20904 final int err = checkGLError();
20905 if (err != GL_NO_ERROR) {
20906 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20907 "glProgramUniformMatrix3x4fv", arg0, arg1, arg2, arg3, arg4);
20908 }
20909 }
20910 @Override
20911 public void glProgramUniformMatrix4dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20912 {
20913 checkContext();
20914 downstreamGL4bc.glProgramUniformMatrix4dv(arg0,arg1,arg2,arg3,arg4,arg5);
20915 final int err = checkGLError();
20916 if (err != GL_NO_ERROR) {
20917 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20918 "glProgramUniformMatrix4dv", arg0, arg1, arg2, arg3, arg5);
20919 }
20920 }
20921 @Override
20922 public void glProgramUniformMatrix4dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20923 {
20924 checkContext();
20925 downstreamGL4bc.glProgramUniformMatrix4dv(arg0,arg1,arg2,arg3,arg4);
20926 final int err = checkGLError();
20927 if (err != GL_NO_ERROR) {
20928 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20929 "glProgramUniformMatrix4dv", arg0, arg1, arg2, arg3, arg4);
20930 }
20931 }
20932 @Override
20933 public void glProgramUniformMatrix4dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20934 {
20935 checkContext();
20936 downstreamGL4bc.glProgramUniformMatrix4dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20937 final int err = checkGLError();
20938 if (err != GL_NO_ERROR) {
20939 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20940 "glProgramUniformMatrix4dvEXT", arg0, arg1, arg2, arg3, arg5);
20941 }
20942 }
20943 @Override
20944 public void glProgramUniformMatrix4dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20945 {
20946 checkContext();
20947 downstreamGL4bc.glProgramUniformMatrix4dvEXT(arg0,arg1,arg2,arg3,arg4);
20948 final int err = checkGLError();
20949 if (err != GL_NO_ERROR) {
20950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20951 "glProgramUniformMatrix4dvEXT", arg0, arg1, arg2, arg3, arg4);
20952 }
20953 }
20954 @Override
20955 public void glProgramUniformMatrix4fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20956 {
20957 checkContext();
20958 downstreamGL4bc.glProgramUniformMatrix4fv(arg0,arg1,arg2,arg3,arg4,arg5);
20959 final int err = checkGLError();
20960 if (err != GL_NO_ERROR) {
20961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20962 "glProgramUniformMatrix4fv", arg0, arg1, arg2, arg3, arg5);
20963 }
20964 }
20965 @Override
20966 public void glProgramUniformMatrix4fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20967 {
20968 checkContext();
20969 downstreamGL4bc.glProgramUniformMatrix4fv(arg0,arg1,arg2,arg3,arg4);
20970 final int err = checkGLError();
20971 if (err != GL_NO_ERROR) {
20972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20973 "glProgramUniformMatrix4fv", arg0, arg1, arg2, arg3, arg4);
20974 }
20975 }
20976 @Override
20977 public void glProgramUniformMatrix4x2dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20978 {
20979 checkContext();
20980 downstreamGL4bc.glProgramUniformMatrix4x2dv(arg0,arg1,arg2,arg3,arg4,arg5);
20981 final int err = checkGLError();
20982 if (err != GL_NO_ERROR) {
20983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20984 "glProgramUniformMatrix4x2dv", arg0, arg1, arg2, arg3, arg5);
20985 }
20986 }
20987 @Override
20988 public void glProgramUniformMatrix4x2dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20989 {
20990 checkContext();
20991 downstreamGL4bc.glProgramUniformMatrix4x2dv(arg0,arg1,arg2,arg3,arg4);
20992 final int err = checkGLError();
20993 if (err != GL_NO_ERROR) {
20994 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20995 "glProgramUniformMatrix4x2dv", arg0, arg1, arg2, arg3, arg4);
20996 }
20997 }
20998 @Override
20999 public void glProgramUniformMatrix4x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
21000 {
21001 checkContext();
21002 downstreamGL4bc.glProgramUniformMatrix4x2dvEXT(arg0,arg1,arg2,arg3,arg4);
21003 final int err = checkGLError();
21004 if (err != GL_NO_ERROR) {
21005 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
21006 "glProgramUniformMatrix4x2dvEXT", arg0, arg1, arg2, arg3, arg4);
21007 }
21008 }
21009 @Override
21010 public void glProgramUniformMatrix4x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
21011 {
21012 checkContext();
21013 downstreamGL4bc.glProgramUniformMatrix4x2dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
21014 final int err = checkGLError();
21015 if (err != GL_NO_ERROR) {
21016 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
21017 "glProgramUniformMatrix4x2dvEXT", arg0, arg1, arg2, arg3, arg5);
21018 }
21019 }
21020 @Override
21021 public void glProgramUniformMatrix4x2fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
21022 {
21023 checkContext();
21024 downstreamGL4bc.glProgramUniformMatrix4x2fv(arg0,arg1,arg2,arg3,arg4,arg5);
21025 final int err = checkGLError();
21026 if (err != GL_NO_ERROR) {
21027 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
21028 "glProgramUniformMatrix4x2fv", arg0, arg1, arg2, arg3, arg5);
21029 }
21030 }
21031 @Override
21032 public void glProgramUniformMatrix4x2fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
21033 {
21034 checkContext();
21035 downstreamGL4bc.glProgramUniformMatrix4x2fv(arg0,arg1,arg2,arg3,arg4);
21036 final int err = checkGLError();
21037 if (err != GL_NO_ERROR) {
21038 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
21039 "glProgramUniformMatrix4x2fv", arg0, arg1, arg2, arg3, arg4);
21040 }
21041 }
21042 @Override
21043 public void glProgramUniformMatrix4x3dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
21044 {
21045 checkContext();
21046 downstreamGL4bc.glProgramUniformMatrix4x3dv(arg0,arg1,arg2,arg3,arg4,arg5);
21047 final int err = checkGLError();
21048 if (err != GL_NO_ERROR) {
21049 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
21050 "glProgramUniformMatrix4x3dv", arg0, arg1, arg2, arg3, arg5);
21051 }
21052 }
21053 @Override
21054 public void glProgramUniformMatrix4x3dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
21055 {
21056 checkContext();
21057 downstreamGL4bc.glProgramUniformMatrix4x3dv(arg0,arg1,arg2,arg3,arg4);
21058 final int err = checkGLError();
21059 if (err != GL_NO_ERROR) {
21060 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
21061 "glProgramUniformMatrix4x3dv", arg0, arg1, arg2, arg3, arg4);
21062 }
21063 }
21064 @Override
21065 public void glProgramUniformMatrix4x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
21066 {
21067 checkContext();
21068 downstreamGL4bc.glProgramUniformMatrix4x3dvEXT(arg0,arg1,arg2,arg3,arg4);
21069 final int err = checkGLError();
21070 if (err != GL_NO_ERROR) {
21071 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
21072 "glProgramUniformMatrix4x3dvEXT", arg0, arg1, arg2, arg3, arg4);
21073 }
21074 }
21075 @Override
21076 public void glProgramUniformMatrix4x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
21077 {
21078 checkContext();
21079 downstreamGL4bc.glProgramUniformMatrix4x3dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
21080 final int err = checkGLError();
21081 if (err != GL_NO_ERROR) {
21082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
21083 "glProgramUniformMatrix4x3dvEXT", arg0, arg1, arg2, arg3, arg5);
21084 }
21085 }
21086 @Override
21087 public void glProgramUniformMatrix4x3fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
21088 {
21089 checkContext();
21090 downstreamGL4bc.glProgramUniformMatrix4x3fv(arg0,arg1,arg2,arg3,arg4);
21091 final int err = checkGLError();
21092 if (err != GL_NO_ERROR) {
21093 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
21094 "glProgramUniformMatrix4x3fv", arg0, arg1, arg2, arg3, arg4);
21095 }
21096 }
21097 @Override
21098 public void glProgramUniformMatrix4x3fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
21099 {
21100 checkContext();
21101 downstreamGL4bc.glProgramUniformMatrix4x3fv(arg0,arg1,arg2,arg3,arg4,arg5);
21102 final int err = checkGLError();
21103 if (err != GL_NO_ERROR) {
21104 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
21105 "glProgramUniformMatrix4x3fv", arg0, arg1, arg2, arg3, arg5);
21106 }
21107 }
21108 @Override
21109 public void glProgramUniformui64NV(int arg0,int arg1,long arg2)
21110 {
21111 checkContext();
21112 downstreamGL4bc.glProgramUniformui64NV(arg0,arg1,arg2);
21113 final int err = checkGLError();
21114 if (err != GL_NO_ERROR) {
21115 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
21116 "glProgramUniformui64NV", arg0, arg1, arg2);
21117 }
21118 }
21119 @Override
21120 public void glProgramUniformui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
21121 {
21122 checkContext();
21123 downstreamGL4bc.glProgramUniformui64vNV(arg0,arg1,arg2,arg3,arg4);
21124 final int err = checkGLError();
21125 if (err != GL_NO_ERROR) {
21126 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
21127 "glProgramUniformui64vNV", arg0, arg1, arg2, arg4);
21128 }
21129 }
21130 @Override
21131 public void glProgramUniformui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
21132 {
21133 checkContext();
21134 downstreamGL4bc.glProgramUniformui64vNV(arg0,arg1,arg2,arg3);
21135 final int err = checkGLError();
21136 if (err != GL_NO_ERROR) {
21137 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
21138 "glProgramUniformui64vNV", arg0, arg1, arg2, arg3);
21139 }
21140 }
21141 @Override
21142 public void glProgramVertexLimitNV(int arg0,int arg1)
21143 {
21144 checkContext();
21145 downstreamGL4bc.glProgramVertexLimitNV(arg0,arg1);
21146 final int err = checkGLError();
21147 if (err != GL_NO_ERROR) {
21148 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21149 "glProgramVertexLimitNV", arg0, arg1);
21150 }
21151 }
21152 @Override
21153 public void glProvokingVertex(int arg0)
21154 {
21155 checkContext();
21156 downstreamGL4bc.glProvokingVertex(arg0);
21157 final int err = checkGLError();
21158 if (err != GL_NO_ERROR) {
21159 writeGLError(err, "%s(<int> 0x%X)",
21160 "glProvokingVertex", arg0);
21161 }
21162 }
21163 @Override
21164 public void glProvokingVertexEXT(int arg0)
21165 {
21166 checkContext();
21167 downstreamGL4bc.glProvokingVertexEXT(arg0);
21168 final int err = checkGLError();
21169 if (err != GL_NO_ERROR) {
21170 writeGLError(err, "%s(<int> 0x%X)",
21171 "glProvokingVertexEXT", arg0);
21172 }
21173 }
21174 @Override
21175 public void glPushAttrib(int arg0)
21176 {
21177 checkContext();
21178 downstreamGL4bc.glPushAttrib(arg0);
21179 final int err = checkGLError();
21180 if (err != GL_NO_ERROR) {
21181 writeGLError(err, "%s(<int> 0x%X)",
21182 "glPushAttrib", arg0);
21183 }
21184 }
21185 @Override
21186 public void glPushClientAttrib(int arg0)
21187 {
21188 checkContext();
21189 downstreamGL4bc.glPushClientAttrib(arg0);
21190 final int err = checkGLError();
21191 if (err != GL_NO_ERROR) {
21192 writeGLError(err, "%s(<int> 0x%X)",
21193 "glPushClientAttrib", arg0);
21194 }
21195 }
21196 @Override
21197 public void glPushClientAttribDefaultEXT(int arg0)
21198 {
21199 checkContext();
21200 downstreamGL4bc.glPushClientAttribDefaultEXT(arg0);
21201 final int err = checkGLError();
21202 if (err != GL_NO_ERROR) {
21203 writeGLError(err, "%s(<int> 0x%X)",
21204 "glPushClientAttribDefaultEXT", arg0);
21205 }
21206 }
21207 @Override
21208 public void glPushDebugGroup(int arg0,int arg1,int arg2,java.nio.ByteBuffer arg3)
21209 {
21210 checkContext();
21211 downstreamGL4bc.glPushDebugGroup(arg0,arg1,arg2,arg3);
21212 final int err = checkGLError();
21213 if (err != GL_NO_ERROR) {
21214 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
21215 "glPushDebugGroup", arg0, arg1, arg2, arg3);
21216 }
21217 }
21218 @Override
21219 public void glPushDebugGroup(int arg0,int arg1,int arg2,byte[] arg3,int arg4)
21220 {
21221 checkContext();
21222 downstreamGL4bc.glPushDebugGroup(arg0,arg1,arg2,arg3,arg4);
21223 final int err = checkGLError();
21224 if (err != GL_NO_ERROR) {
21225 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
21226 "glPushDebugGroup", arg0, arg1, arg2, arg4);
21227 }
21228 }
21229 @Override
21230 public void glPushMatrix()
21231 {
21232 checkContext();
21233 downstreamGL4bc.glPushMatrix();
21234 final int err = checkGLError();
21235 if (err != GL_NO_ERROR) {
21236 writeGLError(err, "%s()",
21237 "glPushMatrix");
21238 }
21239 }
21240 @Override
21241 public void glPushName(int arg0)
21242 {
21243 checkContext();
21244 downstreamGL4bc.glPushName(arg0);
21245 final int err = checkGLError();
21246 if (err != GL_NO_ERROR) {
21247 writeGLError(err, "%s(<int> 0x%X)",
21248 "glPushName", arg0);
21249 }
21250 }
21251 @Override
21252 public void glQueryCounter(int arg0,int arg1)
21253 {
21254 checkContext();
21255 downstreamGL4bc.glQueryCounter(arg0,arg1);
21256 final int err = checkGLError();
21257 if (err != GL_NO_ERROR) {
21258 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21259 "glQueryCounter", arg0, arg1);
21260 }
21261 }
21262 @Override
21263 public int glQueryMatrixxOES(int[] arg0,int arg1,int[] arg2,int arg3)
21264 {
21265 checkContext();
21266 int _res = downstreamGL4bc.glQueryMatrixxOES(arg0,arg1,arg2,arg3);
21267 final int err = checkGLError();
21268 if (err != GL_NO_ERROR) {
21269 writeGLError(err, "%s(<[I>, <int> 0x%X, <[I>, <int> 0x%X)",
21270 "glQueryMatrixxOES", arg1, arg3);
21271 }
21272 return _res;
21273 }
21274 @Override
21275 public int glQueryMatrixxOES(java.nio.IntBuffer arg0,java.nio.IntBuffer arg1)
21276 {
21277 checkContext();
21278 int _res = downstreamGL4bc.glQueryMatrixxOES(arg0,arg1);
21279 final int err = checkGLError();
21280 if (err != GL_NO_ERROR) {
21281 writeGLError(err, "%s(<java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
21282 "glQueryMatrixxOES", arg0, arg1);
21283 }
21284 return _res;
21285 }
21286 @Override
21287 public void glQueryObjectParameteruiAMD(int arg0,int arg1,int arg2,int arg3)
21288 {
21289 checkContext();
21290 downstreamGL4bc.glQueryObjectParameteruiAMD(arg0,arg1,arg2,arg3);
21291 final int err = checkGLError();
21292 if (err != GL_NO_ERROR) {
21293 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21294 "glQueryObjectParameteruiAMD", arg0, arg1, arg2, arg3);
21295 }
21296 }
21297 @Override
21298 public int glQueryResourceNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
21299 {
21300 checkContext();
21301 int _res = downstreamGL4bc.glQueryResourceNV(arg0,arg1,arg2,arg3);
21302 final int err = checkGLError();
21303 if (err != GL_NO_ERROR) {
21304 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
21305 "glQueryResourceNV", arg0, arg1, arg2, arg3);
21306 }
21307 return _res;
21308 }
21309 @Override
21310 public int glQueryResourceNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
21311 {
21312 checkContext();
21313 int _res = downstreamGL4bc.glQueryResourceNV(arg0,arg1,arg2,arg3,arg4);
21314 final int err = checkGLError();
21315 if (err != GL_NO_ERROR) {
21316 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
21317 "glQueryResourceNV", arg0, arg1, arg2, arg4);
21318 }
21319 return _res;
21320 }
21321 @Override
21322 public void glQueryResourceTagNV(int arg0,java.nio.ByteBuffer arg1)
21323 {
21324 checkContext();
21325 downstreamGL4bc.glQueryResourceTagNV(arg0,arg1);
21326 final int err = checkGLError();
21327 if (err != GL_NO_ERROR) {
21328 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
21329 "glQueryResourceTagNV", arg0, arg1);
21330 }
21331 }
21332 @Override
21333 public void glQueryResourceTagNV(int arg0,byte[] arg1,int arg2)
21334 {
21335 checkContext();
21336 downstreamGL4bc.glQueryResourceTagNV(arg0,arg1,arg2);
21337 final int err = checkGLError();
21338 if (err != GL_NO_ERROR) {
21339 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
21340 "glQueryResourceTagNV", arg0, arg2);
21341 }
21342 }
21343 @Override
21344 public void glRasterPos2d(double arg0,double arg1)
21345 {
21346 checkContext();
21347 downstreamGL4bc.glRasterPos2d(arg0,arg1);
21348 final int err = checkGLError();
21349 if (err != GL_NO_ERROR) {
21350 writeGLError(err, "%s(<double> %s, <double> %s)",
21351 "glRasterPos2d", arg0, arg1);
21352 }
21353 }
21354 @Override
21355 public void glRasterPos2dv(double[] arg0,int arg1)
21356 {
21357 checkContext();
21358 downstreamGL4bc.glRasterPos2dv(arg0,arg1);
21359 final int err = checkGLError();
21360 if (err != GL_NO_ERROR) {
21361 writeGLError(err, "%s(<[D>, <int> 0x%X)",
21362 "glRasterPos2dv", arg1);
21363 }
21364 }
21365 @Override
21366 public void glRasterPos2dv(java.nio.DoubleBuffer arg0)
21367 {
21368 checkContext();
21369 downstreamGL4bc.glRasterPos2dv(arg0);
21370 final int err = checkGLError();
21371 if (err != GL_NO_ERROR) {
21372 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
21373 "glRasterPos2dv", arg0);
21374 }
21375 }
21376 @Override
21377 public void glRasterPos2f(float arg0,float arg1)
21378 {
21379 checkContext();
21380 downstreamGL4bc.glRasterPos2f(arg0,arg1);
21381 final int err = checkGLError();
21382 if (err != GL_NO_ERROR) {
21383 writeGLError(err, "%s(<float> %s, <float> %s)",
21384 "glRasterPos2f", arg0, arg1);
21385 }
21386 }
21387 @Override
21388 public void glRasterPos2fv(java.nio.FloatBuffer arg0)
21389 {
21390 checkContext();
21391 downstreamGL4bc.glRasterPos2fv(arg0);
21392 final int err = checkGLError();
21393 if (err != GL_NO_ERROR) {
21394 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
21395 "glRasterPos2fv", arg0);
21396 }
21397 }
21398 @Override
21399 public void glRasterPos2fv(float[] arg0,int arg1)
21400 {
21401 checkContext();
21402 downstreamGL4bc.glRasterPos2fv(arg0,arg1);
21403 final int err = checkGLError();
21404 if (err != GL_NO_ERROR) {
21405 writeGLError(err, "%s(<[F>, <int> 0x%X)",
21406 "glRasterPos2fv", arg1);
21407 }
21408 }
21409 @Override
21410 public void glRasterPos2i(int arg0,int arg1)
21411 {
21412 checkContext();
21413 downstreamGL4bc.glRasterPos2i(arg0,arg1);
21414 final int err = checkGLError();
21415 if (err != GL_NO_ERROR) {
21416 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21417 "glRasterPos2i", arg0, arg1);
21418 }
21419 }
21420 @Override
21421 public void glRasterPos2iv(int[] arg0,int arg1)
21422 {
21423 checkContext();
21424 downstreamGL4bc.glRasterPos2iv(arg0,arg1);
21425 final int err = checkGLError();
21426 if (err != GL_NO_ERROR) {
21427 writeGLError(err, "%s(<[I>, <int> 0x%X)",
21428 "glRasterPos2iv", arg1);
21429 }
21430 }
21431 @Override
21432 public void glRasterPos2iv(java.nio.IntBuffer arg0)
21433 {
21434 checkContext();
21435 downstreamGL4bc.glRasterPos2iv(arg0);
21436 final int err = checkGLError();
21437 if (err != GL_NO_ERROR) {
21438 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
21439 "glRasterPos2iv", arg0);
21440 }
21441 }
21442 @Override
21443 public void glRasterPos2s(short arg0,short arg1)
21444 {
21445 checkContext();
21446 downstreamGL4bc.glRasterPos2s(arg0,arg1);
21447 final int err = checkGLError();
21448 if (err != GL_NO_ERROR) {
21449 writeGLError(err, "%s(<short> %s, <short> %s)",
21450 "glRasterPos2s", arg0, arg1);
21451 }
21452 }
21453 @Override
21454 public void glRasterPos2sv(short[] arg0,int arg1)
21455 {
21456 checkContext();
21457 downstreamGL4bc.glRasterPos2sv(arg0,arg1);
21458 final int err = checkGLError();
21459 if (err != GL_NO_ERROR) {
21460 writeGLError(err, "%s(<[S>, <int> 0x%X)",
21461 "glRasterPos2sv", arg1);
21462 }
21463 }
21464 @Override
21465 public void glRasterPos2sv(java.nio.ShortBuffer arg0)
21466 {
21467 checkContext();
21468 downstreamGL4bc.glRasterPos2sv(arg0);
21469 final int err = checkGLError();
21470 if (err != GL_NO_ERROR) {
21471 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
21472 "glRasterPos2sv", arg0);
21473 }
21474 }
21475 @Override
21476 public void glRasterPos3d(double arg0,double arg1,double arg2)
21477 {
21478 checkContext();
21479 downstreamGL4bc.glRasterPos3d(arg0,arg1,arg2);
21480 final int err = checkGLError();
21481 if (err != GL_NO_ERROR) {
21482 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
21483 "glRasterPos3d", arg0, arg1, arg2);
21484 }
21485 }
21486 @Override
21487 public void glRasterPos3dv(java.nio.DoubleBuffer arg0)
21488 {
21489 checkContext();
21490 downstreamGL4bc.glRasterPos3dv(arg0);
21491 final int err = checkGLError();
21492 if (err != GL_NO_ERROR) {
21493 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
21494 "glRasterPos3dv", arg0);
21495 }
21496 }
21497 @Override
21498 public void glRasterPos3dv(double[] arg0,int arg1)
21499 {
21500 checkContext();
21501 downstreamGL4bc.glRasterPos3dv(arg0,arg1);
21502 final int err = checkGLError();
21503 if (err != GL_NO_ERROR) {
21504 writeGLError(err, "%s(<[D>, <int> 0x%X)",
21505 "glRasterPos3dv", arg1);
21506 }
21507 }
21508 @Override
21509 public void glRasterPos3f(float arg0,float arg1,float arg2)
21510 {
21511 checkContext();
21512 downstreamGL4bc.glRasterPos3f(arg0,arg1,arg2);
21513 final int err = checkGLError();
21514 if (err != GL_NO_ERROR) {
21515 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
21516 "glRasterPos3f", arg0, arg1, arg2);
21517 }
21518 }
21519 @Override
21520 public void glRasterPos3fv(float[] arg0,int arg1)
21521 {
21522 checkContext();
21523 downstreamGL4bc.glRasterPos3fv(arg0,arg1);
21524 final int err = checkGLError();
21525 if (err != GL_NO_ERROR) {
21526 writeGLError(err, "%s(<[F>, <int> 0x%X)",
21527 "glRasterPos3fv", arg1);
21528 }
21529 }
21530 @Override
21531 public void glRasterPos3fv(java.nio.FloatBuffer arg0)
21532 {
21533 checkContext();
21534 downstreamGL4bc.glRasterPos3fv(arg0);
21535 final int err = checkGLError();
21536 if (err != GL_NO_ERROR) {
21537 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
21538 "glRasterPos3fv", arg0);
21539 }
21540 }
21541 @Override
21542 public void glRasterPos3i(int arg0,int arg1,int arg2)
21543 {
21544 checkContext();
21545 downstreamGL4bc.glRasterPos3i(arg0,arg1,arg2);
21546 final int err = checkGLError();
21547 if (err != GL_NO_ERROR) {
21548 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21549 "glRasterPos3i", arg0, arg1, arg2);
21550 }
21551 }
21552 @Override
21553 public void glRasterPos3iv(java.nio.IntBuffer arg0)
21554 {
21555 checkContext();
21556 downstreamGL4bc.glRasterPos3iv(arg0);
21557 final int err = checkGLError();
21558 if (err != GL_NO_ERROR) {
21559 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
21560 "glRasterPos3iv", arg0);
21561 }
21562 }
21563 @Override
21564 public void glRasterPos3iv(int[] arg0,int arg1)
21565 {
21566 checkContext();
21567 downstreamGL4bc.glRasterPos3iv(arg0,arg1);
21568 final int err = checkGLError();
21569 if (err != GL_NO_ERROR) {
21570 writeGLError(err, "%s(<[I>, <int> 0x%X)",
21571 "glRasterPos3iv", arg1);
21572 }
21573 }
21574 @Override
21575 public void glRasterPos3s(short arg0,short arg1,short arg2)
21576 {
21577 checkContext();
21578 downstreamGL4bc.glRasterPos3s(arg0,arg1,arg2);
21579 final int err = checkGLError();
21580 if (err != GL_NO_ERROR) {
21581 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
21582 "glRasterPos3s", arg0, arg1, arg2);
21583 }
21584 }
21585 @Override
21586 public void glRasterPos3sv(short[] arg0,int arg1)
21587 {
21588 checkContext();
21589 downstreamGL4bc.glRasterPos3sv(arg0,arg1);
21590 final int err = checkGLError();
21591 if (err != GL_NO_ERROR) {
21592 writeGLError(err, "%s(<[S>, <int> 0x%X)",
21593 "glRasterPos3sv", arg1);
21594 }
21595 }
21596 @Override
21597 public void glRasterPos3sv(java.nio.ShortBuffer arg0)
21598 {
21599 checkContext();
21600 downstreamGL4bc.glRasterPos3sv(arg0);
21601 final int err = checkGLError();
21602 if (err != GL_NO_ERROR) {
21603 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
21604 "glRasterPos3sv", arg0);
21605 }
21606 }
21607 @Override
21608 public void glRasterPos4d(double arg0,double arg1,double arg2,double arg3)
21609 {
21610 checkContext();
21611 downstreamGL4bc.glRasterPos4d(arg0,arg1,arg2,arg3);
21612 final int err = checkGLError();
21613 if (err != GL_NO_ERROR) {
21614 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
21615 "glRasterPos4d", arg0, arg1, arg2, arg3);
21616 }
21617 }
21618 @Override
21619 public void glRasterPos4dv(java.nio.DoubleBuffer arg0)
21620 {
21621 checkContext();
21622 downstreamGL4bc.glRasterPos4dv(arg0);
21623 final int err = checkGLError();
21624 if (err != GL_NO_ERROR) {
21625 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
21626 "glRasterPos4dv", arg0);
21627 }
21628 }
21629 @Override
21630 public void glRasterPos4dv(double[] arg0,int arg1)
21631 {
21632 checkContext();
21633 downstreamGL4bc.glRasterPos4dv(arg0,arg1);
21634 final int err = checkGLError();
21635 if (err != GL_NO_ERROR) {
21636 writeGLError(err, "%s(<[D>, <int> 0x%X)",
21637 "glRasterPos4dv", arg1);
21638 }
21639 }
21640 @Override
21641 public void glRasterPos4f(float arg0,float arg1,float arg2,float arg3)
21642 {
21643 checkContext();
21644 downstreamGL4bc.glRasterPos4f(arg0,arg1,arg2,arg3);
21645 final int err = checkGLError();
21646 if (err != GL_NO_ERROR) {
21647 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
21648 "glRasterPos4f", arg0, arg1, arg2, arg3);
21649 }
21650 }
21651 @Override
21652 public void glRasterPos4fv(float[] arg0,int arg1)
21653 {
21654 checkContext();
21655 downstreamGL4bc.glRasterPos4fv(arg0,arg1);
21656 final int err = checkGLError();
21657 if (err != GL_NO_ERROR) {
21658 writeGLError(err, "%s(<[F>, <int> 0x%X)",
21659 "glRasterPos4fv", arg1);
21660 }
21661 }
21662 @Override
21663 public void glRasterPos4fv(java.nio.FloatBuffer arg0)
21664 {
21665 checkContext();
21666 downstreamGL4bc.glRasterPos4fv(arg0);
21667 final int err = checkGLError();
21668 if (err != GL_NO_ERROR) {
21669 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
21670 "glRasterPos4fv", arg0);
21671 }
21672 }
21673 @Override
21674 public void glRasterPos4i(int arg0,int arg1,int arg2,int arg3)
21675 {
21676 checkContext();
21677 downstreamGL4bc.glRasterPos4i(arg0,arg1,arg2,arg3);
21678 final int err = checkGLError();
21679 if (err != GL_NO_ERROR) {
21680 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21681 "glRasterPos4i", arg0, arg1, arg2, arg3);
21682 }
21683 }
21684 @Override
21685 public void glRasterPos4iv(int[] arg0,int arg1)
21686 {
21687 checkContext();
21688 downstreamGL4bc.glRasterPos4iv(arg0,arg1);
21689 final int err = checkGLError();
21690 if (err != GL_NO_ERROR) {
21691 writeGLError(err, "%s(<[I>, <int> 0x%X)",
21692 "glRasterPos4iv", arg1);
21693 }
21694 }
21695 @Override
21696 public void glRasterPos4iv(java.nio.IntBuffer arg0)
21697 {
21698 checkContext();
21699 downstreamGL4bc.glRasterPos4iv(arg0);
21700 final int err = checkGLError();
21701 if (err != GL_NO_ERROR) {
21702 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
21703 "glRasterPos4iv", arg0);
21704 }
21705 }
21706 @Override
21707 public void glRasterPos4s(short arg0,short arg1,short arg2,short arg3)
21708 {
21709 checkContext();
21710 downstreamGL4bc.glRasterPos4s(arg0,arg1,arg2,arg3);
21711 final int err = checkGLError();
21712 if (err != GL_NO_ERROR) {
21713 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
21714 "glRasterPos4s", arg0, arg1, arg2, arg3);
21715 }
21716 }
21717 @Override
21718 public void glRasterPos4sv(java.nio.ShortBuffer arg0)
21719 {
21720 checkContext();
21721 downstreamGL4bc.glRasterPos4sv(arg0);
21722 final int err = checkGLError();
21723 if (err != GL_NO_ERROR) {
21724 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
21725 "glRasterPos4sv", arg0);
21726 }
21727 }
21728 @Override
21729 public void glRasterPos4sv(short[] arg0,int arg1)
21730 {
21731 checkContext();
21732 downstreamGL4bc.glRasterPos4sv(arg0,arg1);
21733 final int err = checkGLError();
21734 if (err != GL_NO_ERROR) {
21735 writeGLError(err, "%s(<[S>, <int> 0x%X)",
21736 "glRasterPos4sv", arg1);
21737 }
21738 }
21739 @Override
21740 public void glRasterSamplesEXT(int arg0,boolean arg1)
21741 {
21742 checkContext();
21743 downstreamGL4bc.glRasterSamplesEXT(arg0,arg1);
21744 final int err = checkGLError();
21745 if (err != GL_NO_ERROR) {
21746 writeGLError(err, "%s(<int> 0x%X, <boolean> %s)",
21747 "glRasterSamplesEXT", arg0, arg1);
21748 }
21749 }
21750 @Override
21751 public void glReadBuffer(int arg0)
21752 {
21753 checkContext();
21754 downstreamGL4bc.glReadBuffer(arg0);
21755 final int err = checkGLError();
21756 if (err != GL_NO_ERROR) {
21757 writeGLError(err, "%s(<int> 0x%X)",
21758 "glReadBuffer", arg0);
21759 }
21760 }
21761 @Override
21762 public void glReadPixels(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
21763 {
21764 checkContext();
21765 downstreamGL4bc.glReadPixels(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
21766 final int err = checkGLError();
21767 if (err != GL_NO_ERROR) {
21768 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
21769 "glReadPixels", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
21770 }
21771 }
21772 @Override
21773 public void glReadPixels(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
21774 {
21775 checkContext();
21776 downstreamGL4bc.glReadPixels(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
21777 final int err = checkGLError();
21778 if (err != GL_NO_ERROR) {
21779 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
21780 "glReadPixels", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
21781 }
21782 }
21783 @Override
21784 public void glReadnPixels(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
21785 {
21786 checkContext();
21787 downstreamGL4bc.glReadnPixels(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
21788 final int err = checkGLError();
21789 if (err != GL_NO_ERROR) {
21790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
21791 "glReadnPixels", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
21792 }
21793 }
21794 @Override
21795 public void glRectd(double arg0,double arg1,double arg2,double arg3)
21796 {
21797 checkContext();
21798 downstreamGL4bc.glRectd(arg0,arg1,arg2,arg3);
21799 final int err = checkGLError();
21800 if (err != GL_NO_ERROR) {
21801 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
21802 "glRectd", arg0, arg1, arg2, arg3);
21803 }
21804 }
21805 @Override
21806 public void glRectdv(double[] arg0,int arg1,double[] arg2,int arg3)
21807 {
21808 checkContext();
21809 downstreamGL4bc.glRectdv(arg0,arg1,arg2,arg3);
21810 final int err = checkGLError();
21811 if (err != GL_NO_ERROR) {
21812 writeGLError(err, "%s(<[D>, <int> 0x%X, <[D>, <int> 0x%X)",
21813 "glRectdv", arg1, arg3);
21814 }
21815 }
21816 @Override
21817 public void glRectdv(java.nio.DoubleBuffer arg0,java.nio.DoubleBuffer arg1)
21818 {
21819 checkContext();
21820 downstreamGL4bc.glRectdv(arg0,arg1);
21821 final int err = checkGLError();
21822 if (err != GL_NO_ERROR) {
21823 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s, <java.nio.DoubleBuffer> %s)",
21824 "glRectdv", arg0, arg1);
21825 }
21826 }
21827 @Override
21828 public void glRectf(float arg0,float arg1,float arg2,float arg3)
21829 {
21830 checkContext();
21831 downstreamGL4bc.glRectf(arg0,arg1,arg2,arg3);
21832 final int err = checkGLError();
21833 if (err != GL_NO_ERROR) {
21834 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
21835 "glRectf", arg0, arg1, arg2, arg3);
21836 }
21837 }
21838 @Override
21839 public void glRectfv(float[] arg0,int arg1,float[] arg2,int arg3)
21840 {
21841 checkContext();
21842 downstreamGL4bc.glRectfv(arg0,arg1,arg2,arg3);
21843 final int err = checkGLError();
21844 if (err != GL_NO_ERROR) {
21845 writeGLError(err, "%s(<[F>, <int> 0x%X, <[F>, <int> 0x%X)",
21846 "glRectfv", arg1, arg3);
21847 }
21848 }
21849 @Override
21850 public void glRectfv(java.nio.FloatBuffer arg0,java.nio.FloatBuffer arg1)
21851 {
21852 checkContext();
21853 downstreamGL4bc.glRectfv(arg0,arg1);
21854 final int err = checkGLError();
21855 if (err != GL_NO_ERROR) {
21856 writeGLError(err, "%s(<java.nio.FloatBuffer> %s, <java.nio.FloatBuffer> %s)",
21857 "glRectfv", arg0, arg1);
21858 }
21859 }
21860 @Override
21861 public void glRecti(int arg0,int arg1,int arg2,int arg3)
21862 {
21863 checkContext();
21864 downstreamGL4bc.glRecti(arg0,arg1,arg2,arg3);
21865 final int err = checkGLError();
21866 if (err != GL_NO_ERROR) {
21867 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21868 "glRecti", arg0, arg1, arg2, arg3);
21869 }
21870 }
21871 @Override
21872 public void glRectiv(int[] arg0,int arg1,int[] arg2,int arg3)
21873 {
21874 checkContext();
21875 downstreamGL4bc.glRectiv(arg0,arg1,arg2,arg3);
21876 final int err = checkGLError();
21877 if (err != GL_NO_ERROR) {
21878 writeGLError(err, "%s(<[I>, <int> 0x%X, <[I>, <int> 0x%X)",
21879 "glRectiv", arg1, arg3);
21880 }
21881 }
21882 @Override
21883 public void glRectiv(java.nio.IntBuffer arg0,java.nio.IntBuffer arg1)
21884 {
21885 checkContext();
21886 downstreamGL4bc.glRectiv(arg0,arg1);
21887 final int err = checkGLError();
21888 if (err != GL_NO_ERROR) {
21889 writeGLError(err, "%s(<java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
21890 "glRectiv", arg0, arg1);
21891 }
21892 }
21893 @Override
21894 public void glRects(short arg0,short arg1,short arg2,short arg3)
21895 {
21896 checkContext();
21897 downstreamGL4bc.glRects(arg0,arg1,arg2,arg3);
21898 final int err = checkGLError();
21899 if (err != GL_NO_ERROR) {
21900 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
21901 "glRects", arg0, arg1, arg2, arg3);
21902 }
21903 }
21904 @Override
21905 public void glRectsv(short[] arg0,int arg1,short[] arg2,int arg3)
21906 {
21907 checkContext();
21908 downstreamGL4bc.glRectsv(arg0,arg1,arg2,arg3);
21909 final int err = checkGLError();
21910 if (err != GL_NO_ERROR) {
21911 writeGLError(err, "%s(<[S>, <int> 0x%X, <[S>, <int> 0x%X)",
21912 "glRectsv", arg1, arg3);
21913 }
21914 }
21915 @Override
21916 public void glRectsv(java.nio.ShortBuffer arg0,java.nio.ShortBuffer arg1)
21917 {
21918 checkContext();
21919 downstreamGL4bc.glRectsv(arg0,arg1);
21920 final int err = checkGLError();
21921 if (err != GL_NO_ERROR) {
21922 writeGLError(err, "%s(<java.nio.ShortBuffer> %s, <java.nio.ShortBuffer> %s)",
21923 "glRectsv", arg0, arg1);
21924 }
21925 }
21926 @Override
21927 public boolean glReleaseKeyedMutexWin32EXT(int arg0,long arg1)
21928 {
21929 checkContext();
21930 boolean _res = downstreamGL4bc.glReleaseKeyedMutexWin32EXT(arg0,arg1);
21931 final int err = checkGLError();
21932 if (err != GL_NO_ERROR) {
21933 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
21934 "glReleaseKeyedMutexWin32EXT", arg0, arg1);
21935 }
21936 return _res;
21937 }
21938 @Override
21940 {
21941 checkContext();
21942 downstreamGL4bc.glReleaseShaderCompiler();
21943 final int err = checkGLError();
21944 if (err != GL_NO_ERROR) {
21945 writeGLError(err, "%s()",
21946 "glReleaseShaderCompiler");
21947 }
21948 }
21949 @Override
21950 public void glRenderGpuMaskNV(int arg0)
21951 {
21952 checkContext();
21953 downstreamGL4bc.glRenderGpuMaskNV(arg0);
21954 final int err = checkGLError();
21955 if (err != GL_NO_ERROR) {
21956 writeGLError(err, "%s(<int> 0x%X)",
21957 "glRenderGpuMaskNV", arg0);
21958 }
21959 }
21960 @Override
21961 public int glRenderMode(int arg0)
21962 {
21963 checkContext();
21964 int _res = downstreamGL4bc.glRenderMode(arg0);
21965 final int err = checkGLError();
21966 if (err != GL_NO_ERROR) {
21967 writeGLError(err, "%s(<int> 0x%X)",
21968 "glRenderMode", arg0);
21969 }
21970 return _res;
21971 }
21972 @Override
21973 public void glRenderbufferStorage(int arg0,int arg1,int arg2,int arg3)
21974 {
21975 checkContext();
21976 downstreamGL4bc.glRenderbufferStorage(arg0,arg1,arg2,arg3);
21977 final int err = checkGLError();
21978 if (err != GL_NO_ERROR) {
21979 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21980 "glRenderbufferStorage", arg0, arg1, arg2, arg3);
21981 }
21982 }
21983 @Override
21984 public void glRenderbufferStorageMultisample(int arg0,int arg1,int arg2,int arg3,int arg4)
21985 {
21986 checkContext();
21987 downstreamGL4bc.glRenderbufferStorageMultisample(arg0,arg1,arg2,arg3,arg4);
21988 final int err = checkGLError();
21989 if (err != GL_NO_ERROR) {
21990 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21991 "glRenderbufferStorageMultisample", arg0, arg1, arg2, arg3, arg4);
21992 }
21993 }
21994 @Override
21995 public void glRenderbufferStorageMultisampleAdvancedAMD(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
21996 {
21997 checkContext();
21998 downstreamGL4bc.glRenderbufferStorageMultisampleAdvancedAMD(arg0,arg1,arg2,arg3,arg4,arg5);
21999 final int err = checkGLError();
22000 if (err != GL_NO_ERROR) {
22001 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22002 "glRenderbufferStorageMultisampleAdvancedAMD", arg0, arg1, arg2, arg3, arg4, arg5);
22003 }
22004 }
22005 @Override
22006 public void glRenderbufferStorageMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
22007 {
22008 checkContext();
22009 downstreamGL4bc.glRenderbufferStorageMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5);
22010 final int err = checkGLError();
22011 if (err != GL_NO_ERROR) {
22012 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22013 "glRenderbufferStorageMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5);
22014 }
22015 }
22016 @Override
22017 public void glResetHistogram(int arg0)
22018 {
22019 checkContext();
22020 downstreamGL4bc.glResetHistogram(arg0);
22021 final int err = checkGLError();
22022 if (err != GL_NO_ERROR) {
22023 writeGLError(err, "%s(<int> 0x%X)",
22024 "glResetHistogram", arg0);
22025 }
22026 }
22027 @Override
22028 public void glResetMemoryObjectParameterNV(int arg0,int arg1)
22029 {
22030 checkContext();
22031 downstreamGL4bc.glResetMemoryObjectParameterNV(arg0,arg1);
22032 final int err = checkGLError();
22033 if (err != GL_NO_ERROR) {
22034 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22035 "glResetMemoryObjectParameterNV", arg0, arg1);
22036 }
22037 }
22038 @Override
22039 public void glResetMinmax(int arg0)
22040 {
22041 checkContext();
22042 downstreamGL4bc.glResetMinmax(arg0);
22043 final int err = checkGLError();
22044 if (err != GL_NO_ERROR) {
22045 writeGLError(err, "%s(<int> 0x%X)",
22046 "glResetMinmax", arg0);
22047 }
22048 }
22049 @Override
22051 {
22052 checkContext();
22053 downstreamGL4bc.glResolveDepthValuesNV();
22054 final int err = checkGLError();
22055 if (err != GL_NO_ERROR) {
22056 writeGLError(err, "%s()",
22057 "glResolveDepthValuesNV");
22058 }
22059 }
22060 @Override
22062 {
22063 checkContext();
22064 downstreamGL4bc.glResumeTransformFeedback();
22065 final int err = checkGLError();
22066 if (err != GL_NO_ERROR) {
22067 writeGLError(err, "%s()",
22068 "glResumeTransformFeedback");
22069 }
22070 }
22071 @Override
22073 {
22074 checkContext();
22075 downstreamGL4bc.glResumeTransformFeedbackNV();
22076 final int err = checkGLError();
22077 if (err != GL_NO_ERROR) {
22078 writeGLError(err, "%s()",
22079 "glResumeTransformFeedbackNV");
22080 }
22081 }
22082 @Override
22083 public void glRotated(double arg0,double arg1,double arg2,double arg3)
22084 {
22085 checkContext();
22086 downstreamGL4bc.glRotated(arg0,arg1,arg2,arg3);
22087 final int err = checkGLError();
22088 if (err != GL_NO_ERROR) {
22089 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
22090 "glRotated", arg0, arg1, arg2, arg3);
22091 }
22092 }
22093 @Override
22094 public void glRotatef(float arg0,float arg1,float arg2,float arg3)
22095 {
22096 checkContext();
22097 downstreamGL4bc.glRotatef(arg0,arg1,arg2,arg3);
22098 final int err = checkGLError();
22099 if (err != GL_NO_ERROR) {
22100 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
22101 "glRotatef", arg0, arg1, arg2, arg3);
22102 }
22103 }
22104 @Override
22105 public void glSampleCoverage(float arg0,boolean arg1)
22106 {
22107 checkContext();
22108 downstreamGL4bc.glSampleCoverage(arg0,arg1);
22109 final int err = checkGLError();
22110 if (err != GL_NO_ERROR) {
22111 writeGLError(err, "%s(<float> %s, <boolean> %s)",
22112 "glSampleCoverage", arg0, arg1);
22113 }
22114 }
22115 @Override
22116 public void glSampleMaskIndexedNV(int arg0,int arg1)
22117 {
22118 checkContext();
22119 downstreamGL4bc.glSampleMaskIndexedNV(arg0,arg1);
22120 final int err = checkGLError();
22121 if (err != GL_NO_ERROR) {
22122 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22123 "glSampleMaskIndexedNV", arg0, arg1);
22124 }
22125 }
22126 @Override
22127 public void glSampleMaski(int arg0,int arg1)
22128 {
22129 checkContext();
22130 downstreamGL4bc.glSampleMaski(arg0,arg1);
22131 final int err = checkGLError();
22132 if (err != GL_NO_ERROR) {
22133 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22134 "glSampleMaski", arg0, arg1);
22135 }
22136 }
22137 @Override
22138 public void glSamplerParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
22139 {
22140 checkContext();
22141 downstreamGL4bc.glSamplerParameterIiv(arg0,arg1,arg2,arg3);
22142 final int err = checkGLError();
22143 if (err != GL_NO_ERROR) {
22144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22145 "glSamplerParameterIiv", arg0, arg1, arg3);
22146 }
22147 }
22148 @Override
22149 public void glSamplerParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
22150 {
22151 checkContext();
22152 downstreamGL4bc.glSamplerParameterIiv(arg0,arg1,arg2);
22153 final int err = checkGLError();
22154 if (err != GL_NO_ERROR) {
22155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
22156 "glSamplerParameterIiv", arg0, arg1, arg2);
22157 }
22158 }
22159 @Override
22160 public void glSamplerParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
22161 {
22162 checkContext();
22163 downstreamGL4bc.glSamplerParameterIuiv(arg0,arg1,arg2);
22164 final int err = checkGLError();
22165 if (err != GL_NO_ERROR) {
22166 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
22167 "glSamplerParameterIuiv", arg0, arg1, arg2);
22168 }
22169 }
22170 @Override
22171 public void glSamplerParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
22172 {
22173 checkContext();
22174 downstreamGL4bc.glSamplerParameterIuiv(arg0,arg1,arg2,arg3);
22175 final int err = checkGLError();
22176 if (err != GL_NO_ERROR) {
22177 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22178 "glSamplerParameterIuiv", arg0, arg1, arg3);
22179 }
22180 }
22181 @Override
22182 public void glSamplerParameterf(int arg0,int arg1,float arg2)
22183 {
22184 checkContext();
22185 downstreamGL4bc.glSamplerParameterf(arg0,arg1,arg2);
22186 final int err = checkGLError();
22187 if (err != GL_NO_ERROR) {
22188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
22189 "glSamplerParameterf", arg0, arg1, arg2);
22190 }
22191 }
22192 @Override
22193 public void glSamplerParameterfv(int arg0,int arg1,float[] arg2,int arg3)
22194 {
22195 checkContext();
22196 downstreamGL4bc.glSamplerParameterfv(arg0,arg1,arg2,arg3);
22197 final int err = checkGLError();
22198 if (err != GL_NO_ERROR) {
22199 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
22200 "glSamplerParameterfv", arg0, arg1, arg3);
22201 }
22202 }
22203 @Override
22204 public void glSamplerParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
22205 {
22206 checkContext();
22207 downstreamGL4bc.glSamplerParameterfv(arg0,arg1,arg2);
22208 final int err = checkGLError();
22209 if (err != GL_NO_ERROR) {
22210 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
22211 "glSamplerParameterfv", arg0, arg1, arg2);
22212 }
22213 }
22214 @Override
22215 public void glSamplerParameteri(int arg0,int arg1,int arg2)
22216 {
22217 checkContext();
22218 downstreamGL4bc.glSamplerParameteri(arg0,arg1,arg2);
22219 final int err = checkGLError();
22220 if (err != GL_NO_ERROR) {
22221 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22222 "glSamplerParameteri", arg0, arg1, arg2);
22223 }
22224 }
22225 @Override
22226 public void glSamplerParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
22227 {
22228 checkContext();
22229 downstreamGL4bc.glSamplerParameteriv(arg0,arg1,arg2);
22230 final int err = checkGLError();
22231 if (err != GL_NO_ERROR) {
22232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
22233 "glSamplerParameteriv", arg0, arg1, arg2);
22234 }
22235 }
22236 @Override
22237 public void glSamplerParameteriv(int arg0,int arg1,int[] arg2,int arg3)
22238 {
22239 checkContext();
22240 downstreamGL4bc.glSamplerParameteriv(arg0,arg1,arg2,arg3);
22241 final int err = checkGLError();
22242 if (err != GL_NO_ERROR) {
22243 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22244 "glSamplerParameteriv", arg0, arg1, arg3);
22245 }
22246 }
22247 @Override
22248 public void glScaled(double arg0,double arg1,double arg2)
22249 {
22250 checkContext();
22251 downstreamGL4bc.glScaled(arg0,arg1,arg2);
22252 final int err = checkGLError();
22253 if (err != GL_NO_ERROR) {
22254 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
22255 "glScaled", arg0, arg1, arg2);
22256 }
22257 }
22258 @Override
22259 public void glScalef(float arg0,float arg1,float arg2)
22260 {
22261 checkContext();
22262 downstreamGL4bc.glScalef(arg0,arg1,arg2);
22263 final int err = checkGLError();
22264 if (err != GL_NO_ERROR) {
22265 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
22266 "glScalef", arg0, arg1, arg2);
22267 }
22268 }
22269 @Override
22270 public void glScissor(int arg0,int arg1,int arg2,int arg3)
22271 {
22272 checkContext();
22273 downstreamGL4bc.glScissor(arg0,arg1,arg2,arg3);
22274 final int err = checkGLError();
22275 if (err != GL_NO_ERROR) {
22276 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22277 "glScissor", arg0, arg1, arg2, arg3);
22278 }
22279 }
22280 @Override
22281 public void glScissorArrayv(int arg0,int arg1,java.nio.IntBuffer arg2)
22282 {
22283 checkContext();
22284 downstreamGL4bc.glScissorArrayv(arg0,arg1,arg2);
22285 final int err = checkGLError();
22286 if (err != GL_NO_ERROR) {
22287 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
22288 "glScissorArrayv", arg0, arg1, arg2);
22289 }
22290 }
22291 @Override
22292 public void glScissorArrayv(int arg0,int arg1,int[] arg2,int arg3)
22293 {
22294 checkContext();
22295 downstreamGL4bc.glScissorArrayv(arg0,arg1,arg2,arg3);
22296 final int err = checkGLError();
22297 if (err != GL_NO_ERROR) {
22298 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22299 "glScissorArrayv", arg0, arg1, arg3);
22300 }
22301 }
22302 @Override
22303 public void glScissorExclusiveArrayvNV(int arg0,int arg1,int[] arg2,int arg3)
22304 {
22305 checkContext();
22306 downstreamGL4bc.glScissorExclusiveArrayvNV(arg0,arg1,arg2,arg3);
22307 final int err = checkGLError();
22308 if (err != GL_NO_ERROR) {
22309 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22310 "glScissorExclusiveArrayvNV", arg0, arg1, arg3);
22311 }
22312 }
22313 @Override
22314 public void glScissorExclusiveArrayvNV(int arg0,int arg1,java.nio.IntBuffer arg2)
22315 {
22316 checkContext();
22317 downstreamGL4bc.glScissorExclusiveArrayvNV(arg0,arg1,arg2);
22318 final int err = checkGLError();
22319 if (err != GL_NO_ERROR) {
22320 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
22321 "glScissorExclusiveArrayvNV", arg0, arg1, arg2);
22322 }
22323 }
22324 @Override
22325 public void glScissorExclusiveNV(int arg0,int arg1,int arg2,int arg3)
22326 {
22327 checkContext();
22328 downstreamGL4bc.glScissorExclusiveNV(arg0,arg1,arg2,arg3);
22329 final int err = checkGLError();
22330 if (err != GL_NO_ERROR) {
22331 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22332 "glScissorExclusiveNV", arg0, arg1, arg2, arg3);
22333 }
22334 }
22335 @Override
22336 public void glScissorIndexed(int arg0,int arg1,int arg2,int arg3,int arg4)
22337 {
22338 checkContext();
22339 downstreamGL4bc.glScissorIndexed(arg0,arg1,arg2,arg3,arg4);
22340 final int err = checkGLError();
22341 if (err != GL_NO_ERROR) {
22342 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22343 "glScissorIndexed", arg0, arg1, arg2, arg3, arg4);
22344 }
22345 }
22346 @Override
22347 public void glScissorIndexedv(int arg0,int[] arg1,int arg2)
22348 {
22349 checkContext();
22350 downstreamGL4bc.glScissorIndexedv(arg0,arg1,arg2);
22351 final int err = checkGLError();
22352 if (err != GL_NO_ERROR) {
22353 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
22354 "glScissorIndexedv", arg0, arg2);
22355 }
22356 }
22357 @Override
22358 public void glScissorIndexedv(int arg0,java.nio.IntBuffer arg1)
22359 {
22360 checkContext();
22361 downstreamGL4bc.glScissorIndexedv(arg0,arg1);
22362 final int err = checkGLError();
22363 if (err != GL_NO_ERROR) {
22364 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22365 "glScissorIndexedv", arg0, arg1);
22366 }
22367 }
22368 @Override
22369 public void glSecondaryColor3b(byte arg0,byte arg1,byte arg2)
22370 {
22371 checkContext();
22372 downstreamGL4bc.glSecondaryColor3b(arg0,arg1,arg2);
22373 final int err = checkGLError();
22374 if (err != GL_NO_ERROR) {
22375 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
22376 "glSecondaryColor3b", arg0, arg1, arg2);
22377 }
22378 }
22379 @Override
22380 public void glSecondaryColor3bv(byte[] arg0,int arg1)
22381 {
22382 checkContext();
22383 downstreamGL4bc.glSecondaryColor3bv(arg0,arg1);
22384 final int err = checkGLError();
22385 if (err != GL_NO_ERROR) {
22386 writeGLError(err, "%s(<[B>, <int> 0x%X)",
22387 "glSecondaryColor3bv", arg1);
22388 }
22389 }
22390 @Override
22391 public void glSecondaryColor3bv(java.nio.ByteBuffer arg0)
22392 {
22393 checkContext();
22394 downstreamGL4bc.glSecondaryColor3bv(arg0);
22395 final int err = checkGLError();
22396 if (err != GL_NO_ERROR) {
22397 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
22398 "glSecondaryColor3bv", arg0);
22399 }
22400 }
22401 @Override
22402 public void glSecondaryColor3d(double arg0,double arg1,double arg2)
22403 {
22404 checkContext();
22405 downstreamGL4bc.glSecondaryColor3d(arg0,arg1,arg2);
22406 final int err = checkGLError();
22407 if (err != GL_NO_ERROR) {
22408 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
22409 "glSecondaryColor3d", arg0, arg1, arg2);
22410 }
22411 }
22412 @Override
22413 public void glSecondaryColor3dv(java.nio.DoubleBuffer arg0)
22414 {
22415 checkContext();
22416 downstreamGL4bc.glSecondaryColor3dv(arg0);
22417 final int err = checkGLError();
22418 if (err != GL_NO_ERROR) {
22419 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
22420 "glSecondaryColor3dv", arg0);
22421 }
22422 }
22423 @Override
22424 public void glSecondaryColor3dv(double[] arg0,int arg1)
22425 {
22426 checkContext();
22427 downstreamGL4bc.glSecondaryColor3dv(arg0,arg1);
22428 final int err = checkGLError();
22429 if (err != GL_NO_ERROR) {
22430 writeGLError(err, "%s(<[D>, <int> 0x%X)",
22431 "glSecondaryColor3dv", arg1);
22432 }
22433 }
22434 @Override
22435 public void glSecondaryColor3f(float arg0,float arg1,float arg2)
22436 {
22437 checkContext();
22438 downstreamGL4bc.glSecondaryColor3f(arg0,arg1,arg2);
22439 final int err = checkGLError();
22440 if (err != GL_NO_ERROR) {
22441 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
22442 "glSecondaryColor3f", arg0, arg1, arg2);
22443 }
22444 }
22445 @Override
22446 public void glSecondaryColor3fv(float[] arg0,int arg1)
22447 {
22448 checkContext();
22449 downstreamGL4bc.glSecondaryColor3fv(arg0,arg1);
22450 final int err = checkGLError();
22451 if (err != GL_NO_ERROR) {
22452 writeGLError(err, "%s(<[F>, <int> 0x%X)",
22453 "glSecondaryColor3fv", arg1);
22454 }
22455 }
22456 @Override
22457 public void glSecondaryColor3fv(java.nio.FloatBuffer arg0)
22458 {
22459 checkContext();
22460 downstreamGL4bc.glSecondaryColor3fv(arg0);
22461 final int err = checkGLError();
22462 if (err != GL_NO_ERROR) {
22463 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
22464 "glSecondaryColor3fv", arg0);
22465 }
22466 }
22467 @Override
22468 public void glSecondaryColor3h(short arg0,short arg1,short arg2)
22469 {
22470 checkContext();
22471 downstreamGL4bc.glSecondaryColor3h(arg0,arg1,arg2);
22472 final int err = checkGLError();
22473 if (err != GL_NO_ERROR) {
22474 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
22475 "glSecondaryColor3h", arg0, arg1, arg2);
22476 }
22477 }
22478 @Override
22479 public void glSecondaryColor3hv(short[] arg0,int arg1)
22480 {
22481 checkContext();
22482 downstreamGL4bc.glSecondaryColor3hv(arg0,arg1);
22483 final int err = checkGLError();
22484 if (err != GL_NO_ERROR) {
22485 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22486 "glSecondaryColor3hv", arg1);
22487 }
22488 }
22489 @Override
22490 public void glSecondaryColor3hv(java.nio.ShortBuffer arg0)
22491 {
22492 checkContext();
22493 downstreamGL4bc.glSecondaryColor3hv(arg0);
22494 final int err = checkGLError();
22495 if (err != GL_NO_ERROR) {
22496 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22497 "glSecondaryColor3hv", arg0);
22498 }
22499 }
22500 @Override
22501 public void glSecondaryColor3i(int arg0,int arg1,int arg2)
22502 {
22503 checkContext();
22504 downstreamGL4bc.glSecondaryColor3i(arg0,arg1,arg2);
22505 final int err = checkGLError();
22506 if (err != GL_NO_ERROR) {
22507 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22508 "glSecondaryColor3i", arg0, arg1, arg2);
22509 }
22510 }
22511 @Override
22512 public void glSecondaryColor3iv(java.nio.IntBuffer arg0)
22513 {
22514 checkContext();
22515 downstreamGL4bc.glSecondaryColor3iv(arg0);
22516 final int err = checkGLError();
22517 if (err != GL_NO_ERROR) {
22518 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
22519 "glSecondaryColor3iv", arg0);
22520 }
22521 }
22522 @Override
22523 public void glSecondaryColor3iv(int[] arg0,int arg1)
22524 {
22525 checkContext();
22526 downstreamGL4bc.glSecondaryColor3iv(arg0,arg1);
22527 final int err = checkGLError();
22528 if (err != GL_NO_ERROR) {
22529 writeGLError(err, "%s(<[I>, <int> 0x%X)",
22530 "glSecondaryColor3iv", arg1);
22531 }
22532 }
22533 @Override
22534 public void glSecondaryColor3s(short arg0,short arg1,short arg2)
22535 {
22536 checkContext();
22537 downstreamGL4bc.glSecondaryColor3s(arg0,arg1,arg2);
22538 final int err = checkGLError();
22539 if (err != GL_NO_ERROR) {
22540 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
22541 "glSecondaryColor3s", arg0, arg1, arg2);
22542 }
22543 }
22544 @Override
22545 public void glSecondaryColor3sv(short[] arg0,int arg1)
22546 {
22547 checkContext();
22548 downstreamGL4bc.glSecondaryColor3sv(arg0,arg1);
22549 final int err = checkGLError();
22550 if (err != GL_NO_ERROR) {
22551 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22552 "glSecondaryColor3sv", arg1);
22553 }
22554 }
22555 @Override
22556 public void glSecondaryColor3sv(java.nio.ShortBuffer arg0)
22557 {
22558 checkContext();
22559 downstreamGL4bc.glSecondaryColor3sv(arg0);
22560 final int err = checkGLError();
22561 if (err != GL_NO_ERROR) {
22562 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22563 "glSecondaryColor3sv", arg0);
22564 }
22565 }
22566 @Override
22567 public void glSecondaryColor3ub(byte arg0,byte arg1,byte arg2)
22568 {
22569 checkContext();
22570 downstreamGL4bc.glSecondaryColor3ub(arg0,arg1,arg2);
22571 final int err = checkGLError();
22572 if (err != GL_NO_ERROR) {
22573 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
22574 "glSecondaryColor3ub", arg0, arg1, arg2);
22575 }
22576 }
22577 @Override
22578 public void glSecondaryColor3ubv(byte[] arg0,int arg1)
22579 {
22580 checkContext();
22581 downstreamGL4bc.glSecondaryColor3ubv(arg0,arg1);
22582 final int err = checkGLError();
22583 if (err != GL_NO_ERROR) {
22584 writeGLError(err, "%s(<[B>, <int> 0x%X)",
22585 "glSecondaryColor3ubv", arg1);
22586 }
22587 }
22588 @Override
22589 public void glSecondaryColor3ubv(java.nio.ByteBuffer arg0)
22590 {
22591 checkContext();
22592 downstreamGL4bc.glSecondaryColor3ubv(arg0);
22593 final int err = checkGLError();
22594 if (err != GL_NO_ERROR) {
22595 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
22596 "glSecondaryColor3ubv", arg0);
22597 }
22598 }
22599 @Override
22600 public void glSecondaryColor3ui(int arg0,int arg1,int arg2)
22601 {
22602 checkContext();
22603 downstreamGL4bc.glSecondaryColor3ui(arg0,arg1,arg2);
22604 final int err = checkGLError();
22605 if (err != GL_NO_ERROR) {
22606 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22607 "glSecondaryColor3ui", arg0, arg1, arg2);
22608 }
22609 }
22610 @Override
22611 public void glSecondaryColor3uiv(int[] arg0,int arg1)
22612 {
22613 checkContext();
22614 downstreamGL4bc.glSecondaryColor3uiv(arg0,arg1);
22615 final int err = checkGLError();
22616 if (err != GL_NO_ERROR) {
22617 writeGLError(err, "%s(<[I>, <int> 0x%X)",
22618 "glSecondaryColor3uiv", arg1);
22619 }
22620 }
22621 @Override
22622 public void glSecondaryColor3uiv(java.nio.IntBuffer arg0)
22623 {
22624 checkContext();
22625 downstreamGL4bc.glSecondaryColor3uiv(arg0);
22626 final int err = checkGLError();
22627 if (err != GL_NO_ERROR) {
22628 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
22629 "glSecondaryColor3uiv", arg0);
22630 }
22631 }
22632 @Override
22633 public void glSecondaryColor3us(short arg0,short arg1,short arg2)
22634 {
22635 checkContext();
22636 downstreamGL4bc.glSecondaryColor3us(arg0,arg1,arg2);
22637 final int err = checkGLError();
22638 if (err != GL_NO_ERROR) {
22639 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
22640 "glSecondaryColor3us", arg0, arg1, arg2);
22641 }
22642 }
22643 @Override
22644 public void glSecondaryColor3usv(short[] arg0,int arg1)
22645 {
22646 checkContext();
22647 downstreamGL4bc.glSecondaryColor3usv(arg0,arg1);
22648 final int err = checkGLError();
22649 if (err != GL_NO_ERROR) {
22650 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22651 "glSecondaryColor3usv", arg1);
22652 }
22653 }
22654 @Override
22655 public void glSecondaryColor3usv(java.nio.ShortBuffer arg0)
22656 {
22657 checkContext();
22658 downstreamGL4bc.glSecondaryColor3usv(arg0);
22659 final int err = checkGLError();
22660 if (err != GL_NO_ERROR) {
22661 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22662 "glSecondaryColor3usv", arg0);
22663 }
22664 }
22665 @Override
22666 public void glSecondaryColorFormatNV(int arg0,int arg1,int arg2)
22667 {
22668 checkContext();
22669 downstreamGL4bc.glSecondaryColorFormatNV(arg0,arg1,arg2);
22670 final int err = checkGLError();
22671 if (err != GL_NO_ERROR) {
22672 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22673 "glSecondaryColorFormatNV", arg0, arg1, arg2);
22674 }
22675 }
22676 @Override
22677 public void glSecondaryColorP3ui(int arg0,int arg1)
22678 {
22679 checkContext();
22680 downstreamGL4bc.glSecondaryColorP3ui(arg0,arg1);
22681 final int err = checkGLError();
22682 if (err != GL_NO_ERROR) {
22683 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22684 "glSecondaryColorP3ui", arg0, arg1);
22685 }
22686 }
22687 @Override
22688 public void glSecondaryColorP3uiv(int arg0,java.nio.IntBuffer arg1)
22689 {
22690 checkContext();
22691 downstreamGL4bc.glSecondaryColorP3uiv(arg0,arg1);
22692 final int err = checkGLError();
22693 if (err != GL_NO_ERROR) {
22694 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22695 "glSecondaryColorP3uiv", arg0, arg1);
22696 }
22697 }
22698 @Override
22699 public void glSecondaryColorP3uiv(int arg0,int[] arg1,int arg2)
22700 {
22701 checkContext();
22702 downstreamGL4bc.glSecondaryColorP3uiv(arg0,arg1,arg2);
22703 final int err = checkGLError();
22704 if (err != GL_NO_ERROR) {
22705 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
22706 "glSecondaryColorP3uiv", arg0, arg2);
22707 }
22708 }
22709 @Override
22710 public void glSecondaryColorPointer(int arg0,int arg1,int arg2,long arg3)
22711 {
22712 checkContext();
22713 downstreamGL4bc.glSecondaryColorPointer(arg0,arg1,arg2,arg3);
22714 final int err = checkGLError();
22715 if (err != GL_NO_ERROR) {
22716 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
22717 "glSecondaryColorPointer", arg0, arg1, arg2, arg3);
22718 }
22719 }
22720 @Override
22721 public void glSecondaryColorPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
22722 {
22723 checkContext();
22724 downstreamGL4bc.glSecondaryColorPointer(arg0,arg1,arg2,arg3);
22725 final int err = checkGLError();
22726 if (err != GL_NO_ERROR) {
22727 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
22728 "glSecondaryColorPointer", arg0, arg1, arg2, arg3);
22729 }
22730 }
22731 @Override
22732 public void glSelectBuffer(int arg0,java.nio.IntBuffer arg1)
22733 {
22734 checkContext();
22735 downstreamGL4bc.glSelectBuffer(arg0,arg1);
22736 final int err = checkGLError();
22737 if (err != GL_NO_ERROR) {
22738 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22739 "glSelectBuffer", arg0, arg1);
22740 }
22741 }
22742 @Override
22743 public void glSemaphoreParameterivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
22744 {
22745 checkContext();
22746 downstreamGL4bc.glSemaphoreParameterivNV(arg0,arg1,arg2);
22747 final int err = checkGLError();
22748 if (err != GL_NO_ERROR) {
22749 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
22750 "glSemaphoreParameterivNV", arg0, arg1, arg2);
22751 }
22752 }
22753 @Override
22754 public void glSemaphoreParameterivNV(int arg0,int arg1,int[] arg2,int arg3)
22755 {
22756 checkContext();
22757 downstreamGL4bc.glSemaphoreParameterivNV(arg0,arg1,arg2,arg3);
22758 final int err = checkGLError();
22759 if (err != GL_NO_ERROR) {
22760 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22761 "glSemaphoreParameterivNV", arg0, arg1, arg3);
22762 }
22763 }
22764 @Override
22765 public void glSemaphoreParameterui64vEXT(int arg0,int arg1,long[] arg2,int arg3)
22766 {
22767 checkContext();
22768 downstreamGL4bc.glSemaphoreParameterui64vEXT(arg0,arg1,arg2,arg3);
22769 final int err = checkGLError();
22770 if (err != GL_NO_ERROR) {
22771 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
22772 "glSemaphoreParameterui64vEXT", arg0, arg1, arg3);
22773 }
22774 }
22775 @Override
22776 public void glSemaphoreParameterui64vEXT(int arg0,int arg1,java.nio.LongBuffer arg2)
22777 {
22778 checkContext();
22779 downstreamGL4bc.glSemaphoreParameterui64vEXT(arg0,arg1,arg2);
22780 final int err = checkGLError();
22781 if (err != GL_NO_ERROR) {
22782 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
22783 "glSemaphoreParameterui64vEXT", arg0, arg1, arg2);
22784 }
22785 }
22786 @Override
22787 public void glSeparableFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6,long arg7)
22788 {
22789 checkContext();
22790 downstreamGL4bc.glSeparableFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
22791 final int err = checkGLError();
22792 if (err != GL_NO_ERROR) {
22793 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
22794 "glSeparableFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
22795 }
22796 }
22797 @Override
22798 public void glSeparableFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6,java.nio.Buffer arg7)
22799 {
22800 checkContext();
22801 downstreamGL4bc.glSeparableFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
22802 final int err = checkGLError();
22803 if (err != GL_NO_ERROR) {
22804 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.Buffer> %s)",
22805 "glSeparableFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
22806 }
22807 }
22808 @Override
22809 public void glSetInvariantEXT(int arg0,int arg1,java.nio.Buffer arg2)
22810 {
22811 checkContext();
22812 downstreamGL4bc.glSetInvariantEXT(arg0,arg1,arg2);
22813 final int err = checkGLError();
22814 if (err != GL_NO_ERROR) {
22815 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
22816 "glSetInvariantEXT", arg0, arg1, arg2);
22817 }
22818 }
22819 @Override
22820 public void glSetLocalConstantEXT(int arg0,int arg1,java.nio.Buffer arg2)
22821 {
22822 checkContext();
22823 downstreamGL4bc.glSetLocalConstantEXT(arg0,arg1,arg2);
22824 final int err = checkGLError();
22825 if (err != GL_NO_ERROR) {
22826 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
22827 "glSetLocalConstantEXT", arg0, arg1, arg2);
22828 }
22829 }
22830 @Override
22831 public void glSetMultisamplefvAMD(int arg0,int arg1,float[] arg2,int arg3)
22832 {
22833 checkContext();
22834 downstreamGL4bc.glSetMultisamplefvAMD(arg0,arg1,arg2,arg3);
22835 final int err = checkGLError();
22836 if (err != GL_NO_ERROR) {
22837 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
22838 "glSetMultisamplefvAMD", arg0, arg1, arg3);
22839 }
22840 }
22841 @Override
22842 public void glSetMultisamplefvAMD(int arg0,int arg1,java.nio.FloatBuffer arg2)
22843 {
22844 checkContext();
22845 downstreamGL4bc.glSetMultisamplefvAMD(arg0,arg1,arg2);
22846 final int err = checkGLError();
22847 if (err != GL_NO_ERROR) {
22848 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
22849 "glSetMultisamplefvAMD", arg0, arg1, arg2);
22850 }
22851 }
22852 @Override
22853 public void glShadeModel(int arg0)
22854 {
22855 checkContext();
22856 downstreamGL4bc.glShadeModel(arg0);
22857 final int err = checkGLError();
22858 if (err != GL_NO_ERROR) {
22859 writeGLError(err, "%s(<int> 0x%X)",
22860 "glShadeModel", arg0);
22861 }
22862 }
22863 @Override
22864 public void glShaderBinary(int arg0,int[] arg1,int arg2,int arg3,java.nio.Buffer arg4,int arg5)
22865 {
22866 checkContext();
22867 downstreamGL4bc.glShaderBinary(arg0,arg1,arg2,arg3,arg4,arg5);
22868 final int err = checkGLError();
22869 if (err != GL_NO_ERROR) {
22870 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
22871 "glShaderBinary", arg0, arg2, arg3, arg4, arg5);
22872 }
22873 }
22874 @Override
22875 public void glShaderBinary(int arg0,java.nio.IntBuffer arg1,int arg2,java.nio.Buffer arg3,int arg4)
22876 {
22877 checkContext();
22878 downstreamGL4bc.glShaderBinary(arg0,arg1,arg2,arg3,arg4);
22879 final int err = checkGLError();
22880 if (err != GL_NO_ERROR) {
22881 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
22882 "glShaderBinary", arg0, arg1, arg2, arg3, arg4);
22883 }
22884 }
22885 @Override
22886 public void glShaderOp1EXT(int arg0,int arg1,int arg2)
22887 {
22888 checkContext();
22889 downstreamGL4bc.glShaderOp1EXT(arg0,arg1,arg2);
22890 final int err = checkGLError();
22891 if (err != GL_NO_ERROR) {
22892 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22893 "glShaderOp1EXT", arg0, arg1, arg2);
22894 }
22895 }
22896 @Override
22897 public void glShaderOp2EXT(int arg0,int arg1,int arg2,int arg3)
22898 {
22899 checkContext();
22900 downstreamGL4bc.glShaderOp2EXT(arg0,arg1,arg2,arg3);
22901 final int err = checkGLError();
22902 if (err != GL_NO_ERROR) {
22903 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22904 "glShaderOp2EXT", arg0, arg1, arg2, arg3);
22905 }
22906 }
22907 @Override
22908 public void glShaderOp3EXT(int arg0,int arg1,int arg2,int arg3,int arg4)
22909 {
22910 checkContext();
22911 downstreamGL4bc.glShaderOp3EXT(arg0,arg1,arg2,arg3,arg4);
22912 final int err = checkGLError();
22913 if (err != GL_NO_ERROR) {
22914 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22915 "glShaderOp3EXT", arg0, arg1, arg2, arg3, arg4);
22916 }
22917 }
22918 @Override
22919 public void glShaderSource(int arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
22920 {
22921 checkContext();
22922 downstreamGL4bc.glShaderSource(arg0,arg1,arg2,arg3);
22923 final int err = checkGLError();
22924 if (err != GL_NO_ERROR) {
22925 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
22926 "glShaderSource", arg0, arg1, arg3);
22927 }
22928 }
22929 @Override
22930 public void glShaderSource(int arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
22931 {
22932 checkContext();
22933 downstreamGL4bc.glShaderSource(arg0,arg1,arg2,arg3,arg4);
22934 final int err = checkGLError();
22935 if (err != GL_NO_ERROR) {
22936 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
22937 "glShaderSource", arg0, arg1, arg4);
22938 }
22939 }
22940 @Override
22941 public void glShaderSourceARB(long arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
22942 {
22943 checkContext();
22944 downstreamGL4bc.glShaderSourceARB(arg0,arg1,arg2,arg3);
22945 final int err = checkGLError();
22946 if (err != GL_NO_ERROR) {
22947 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
22948 "glShaderSourceARB", arg0, arg1, arg3);
22949 }
22950 }
22951 @Override
22952 public void glShaderSourceARB(long arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
22953 {
22954 checkContext();
22955 downstreamGL4bc.glShaderSourceARB(arg0,arg1,arg2,arg3,arg4);
22956 final int err = checkGLError();
22957 if (err != GL_NO_ERROR) {
22958 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
22959 "glShaderSourceARB", arg0, arg1, arg4);
22960 }
22961 }
22962 @Override
22963 public void glShaderStorageBlockBinding(int arg0,int arg1,int arg2)
22964 {
22965 checkContext();
22966 downstreamGL4bc.glShaderStorageBlockBinding(arg0,arg1,arg2);
22967 final int err = checkGLError();
22968 if (err != GL_NO_ERROR) {
22969 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22970 "glShaderStorageBlockBinding", arg0, arg1, arg2);
22971 }
22972 }
22973 @Override
22974 public void glShadingRateImageBarrierNV(boolean arg0)
22975 {
22976 checkContext();
22977 downstreamGL4bc.glShadingRateImageBarrierNV(arg0);
22978 final int err = checkGLError();
22979 if (err != GL_NO_ERROR) {
22980 writeGLError(err, "%s(<boolean> %s)",
22981 "glShadingRateImageBarrierNV", arg0);
22982 }
22983 }
22984 @Override
22985 public void glShadingRateImagePaletteNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
22986 {
22987 checkContext();
22988 downstreamGL4bc.glShadingRateImagePaletteNV(arg0,arg1,arg2,arg3,arg4);
22989 final int err = checkGLError();
22990 if (err != GL_NO_ERROR) {
22991 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
22992 "glShadingRateImagePaletteNV", arg0, arg1, arg2, arg4);
22993 }
22994 }
22995 @Override
22996 public void glShadingRateImagePaletteNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
22997 {
22998 checkContext();
22999 downstreamGL4bc.glShadingRateImagePaletteNV(arg0,arg1,arg2,arg3);
23000 final int err = checkGLError();
23001 if (err != GL_NO_ERROR) {
23002 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23003 "glShadingRateImagePaletteNV", arg0, arg1, arg2, arg3);
23004 }
23005 }
23006 @Override
23007 public void glShadingRateSampleOrderCustomNV(int arg0,int arg1,java.nio.IntBuffer arg2)
23008 {
23009 checkContext();
23010 downstreamGL4bc.glShadingRateSampleOrderCustomNV(arg0,arg1,arg2);
23011 final int err = checkGLError();
23012 if (err != GL_NO_ERROR) {
23013 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23014 "glShadingRateSampleOrderCustomNV", arg0, arg1, arg2);
23015 }
23016 }
23017 @Override
23018 public void glShadingRateSampleOrderCustomNV(int arg0,int arg1,int[] arg2,int arg3)
23019 {
23020 checkContext();
23021 downstreamGL4bc.glShadingRateSampleOrderCustomNV(arg0,arg1,arg2,arg3);
23022 final int err = checkGLError();
23023 if (err != GL_NO_ERROR) {
23024 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23025 "glShadingRateSampleOrderCustomNV", arg0, arg1, arg3);
23026 }
23027 }
23028 @Override
23029 public void glShadingRateSampleOrderNV(int arg0)
23030 {
23031 checkContext();
23032 downstreamGL4bc.glShadingRateSampleOrderNV(arg0);
23033 final int err = checkGLError();
23034 if (err != GL_NO_ERROR) {
23035 writeGLError(err, "%s(<int> 0x%X)",
23036 "glShadingRateSampleOrderNV", arg0);
23037 }
23038 }
23039 @Override
23040 public void glSignalSemaphoreEXT(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5)
23041 {
23042 checkContext();
23043 downstreamGL4bc.glSignalSemaphoreEXT(arg0,arg1,arg2,arg3,arg4,arg5);
23044 final int err = checkGLError();
23045 if (err != GL_NO_ERROR) {
23046 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
23047 "glSignalSemaphoreEXT", arg0, arg1, arg2, arg3, arg4, arg5);
23048 }
23049 }
23050 @Override
23051 public void glSignalSemaphoreEXT(int arg0,int arg1,int[] arg2,int arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8)
23052 {
23053 checkContext();
23054 downstreamGL4bc.glSignalSemaphoreEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23055 final int err = checkGLError();
23056 if (err != GL_NO_ERROR) {
23057 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
23058 "glSignalSemaphoreEXT", arg0, arg1, arg3, arg4, arg6, arg8);
23059 }
23060 }
23061 @Override
23062 public void glSignalSemaphoreui64NVX(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.LongBuffer arg3)
23063 {
23064 checkContext();
23065 downstreamGL4bc.glSignalSemaphoreui64NVX(arg0,arg1,arg2,arg3);
23066 final int err = checkGLError();
23067 if (err != GL_NO_ERROR) {
23068 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
23069 "glSignalSemaphoreui64NVX", arg0, arg1, arg2, arg3);
23070 }
23071 }
23072 @Override
23073 public void glSignalSemaphoreui64NVX(int arg0,int arg1,int[] arg2,int arg3,long[] arg4,int arg5)
23074 {
23075 checkContext();
23076 downstreamGL4bc.glSignalSemaphoreui64NVX(arg0,arg1,arg2,arg3,arg4,arg5);
23077 final int err = checkGLError();
23078 if (err != GL_NO_ERROR) {
23079 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
23080 "glSignalSemaphoreui64NVX", arg0, arg1, arg3, arg5);
23081 }
23082 }
23083 @Override
23084 public void glSignalVkFenceNV(long arg0)
23085 {
23086 checkContext();
23087 downstreamGL4bc.glSignalVkFenceNV(arg0);
23088 final int err = checkGLError();
23089 if (err != GL_NO_ERROR) {
23090 writeGLError(err, "%s(<long> %s)",
23091 "glSignalVkFenceNV", arg0);
23092 }
23093 }
23094 @Override
23095 public void glSignalVkSemaphoreNV(long arg0)
23096 {
23097 checkContext();
23098 downstreamGL4bc.glSignalVkSemaphoreNV(arg0);
23099 final int err = checkGLError();
23100 if (err != GL_NO_ERROR) {
23101 writeGLError(err, "%s(<long> %s)",
23102 "glSignalVkSemaphoreNV", arg0);
23103 }
23104 }
23105 @Override
23106 public void glSpecializeShader(int arg0,byte[] arg1,int arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7)
23107 {
23108 checkContext();
23109 downstreamGL4bc.glSpecializeShader(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
23110 final int err = checkGLError();
23111 if (err != GL_NO_ERROR) {
23112 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
23113 "glSpecializeShader", arg0, arg2, arg3, arg5, arg7);
23114 }
23115 }
23116 @Override
23117 public void glSpecializeShader(int arg0,java.nio.ByteBuffer arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
23118 {
23119 checkContext();
23120 downstreamGL4bc.glSpecializeShader(arg0,arg1,arg2,arg3,arg4);
23121 final int err = checkGLError();
23122 if (err != GL_NO_ERROR) {
23123 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
23124 "glSpecializeShader", arg0, arg1, arg2, arg3, arg4);
23125 }
23126 }
23127 @Override
23128 public void glStateCaptureNV(int arg0,int arg1)
23129 {
23130 checkContext();
23131 downstreamGL4bc.glStateCaptureNV(arg0,arg1);
23132 final int err = checkGLError();
23133 if (err != GL_NO_ERROR) {
23134 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23135 "glStateCaptureNV", arg0, arg1);
23136 }
23137 }
23138 @Override
23139 public void glStencilClearTagEXT(int arg0,int arg1)
23140 {
23141 checkContext();
23142 downstreamGL4bc.glStencilClearTagEXT(arg0,arg1);
23143 final int err = checkGLError();
23144 if (err != GL_NO_ERROR) {
23145 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23146 "glStencilClearTagEXT", arg0, arg1);
23147 }
23148 }
23149 @Override
23150 public void glStencilFunc(int arg0,int arg1,int arg2)
23151 {
23152 checkContext();
23153 downstreamGL4bc.glStencilFunc(arg0,arg1,arg2);
23154 final int err = checkGLError();
23155 if (err != GL_NO_ERROR) {
23156 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23157 "glStencilFunc", arg0, arg1, arg2);
23158 }
23159 }
23160 @Override
23161 public void glStencilFuncSeparate(int arg0,int arg1,int arg2,int arg3)
23162 {
23163 checkContext();
23164 downstreamGL4bc.glStencilFuncSeparate(arg0,arg1,arg2,arg3);
23165 final int err = checkGLError();
23166 if (err != GL_NO_ERROR) {
23167 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23168 "glStencilFuncSeparate", arg0, arg1, arg2, arg3);
23169 }
23170 }
23171 @Override
23172 public void glStencilMask(int arg0)
23173 {
23174 checkContext();
23175 downstreamGL4bc.glStencilMask(arg0);
23176 final int err = checkGLError();
23177 if (err != GL_NO_ERROR) {
23178 writeGLError(err, "%s(<int> 0x%X)",
23179 "glStencilMask", arg0);
23180 }
23181 }
23182 @Override
23183 public void glStencilMaskSeparate(int arg0,int arg1)
23184 {
23185 checkContext();
23186 downstreamGL4bc.glStencilMaskSeparate(arg0,arg1);
23187 final int err = checkGLError();
23188 if (err != GL_NO_ERROR) {
23189 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23190 "glStencilMaskSeparate", arg0, arg1);
23191 }
23192 }
23193 @Override
23194 public void glStencilOp(int arg0,int arg1,int arg2)
23195 {
23196 checkContext();
23197 downstreamGL4bc.glStencilOp(arg0,arg1,arg2);
23198 final int err = checkGLError();
23199 if (err != GL_NO_ERROR) {
23200 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23201 "glStencilOp", arg0, arg1, arg2);
23202 }
23203 }
23204 @Override
23205 public void glStencilOpSeparate(int arg0,int arg1,int arg2,int arg3)
23206 {
23207 checkContext();
23208 downstreamGL4bc.glStencilOpSeparate(arg0,arg1,arg2,arg3);
23209 final int err = checkGLError();
23210 if (err != GL_NO_ERROR) {
23211 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23212 "glStencilOpSeparate", arg0, arg1, arg2, arg3);
23213 }
23214 }
23215 @Override
23216 public void glStencilOpValueAMD(int arg0,int arg1)
23217 {
23218 checkContext();
23219 downstreamGL4bc.glStencilOpValueAMD(arg0,arg1);
23220 final int err = checkGLError();
23221 if (err != GL_NO_ERROR) {
23222 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23223 "glStencilOpValueAMD", arg0, arg1);
23224 }
23225 }
23226 @Override
23227 public void glStringMarkerGREMEDY(int arg0,java.nio.Buffer arg1)
23228 {
23229 checkContext();
23230 downstreamGL4bc.glStringMarkerGREMEDY(arg0,arg1);
23231 final int err = checkGLError();
23232 if (err != GL_NO_ERROR) {
23233 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
23234 "glStringMarkerGREMEDY", arg0, arg1);
23235 }
23236 }
23237 @Override
23238 public void glSubpixelPrecisionBiasNV(int arg0,int arg1)
23239 {
23240 checkContext();
23241 downstreamGL4bc.glSubpixelPrecisionBiasNV(arg0,arg1);
23242 final int err = checkGLError();
23243 if (err != GL_NO_ERROR) {
23244 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23245 "glSubpixelPrecisionBiasNV", arg0, arg1);
23246 }
23247 }
23248 @Override
23249 public void glSwizzleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
23250 {
23251 checkContext();
23252 downstreamGL4bc.glSwizzleEXT(arg0,arg1,arg2,arg3,arg4,arg5);
23253 final int err = checkGLError();
23254 if (err != GL_NO_ERROR) {
23255 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23256 "glSwizzleEXT", arg0, arg1, arg2, arg3, arg4, arg5);
23257 }
23258 }
23259 @Override
23260 public void glSyncTextureINTEL(int arg0)
23261 {
23262 checkContext();
23263 downstreamGL4bc.glSyncTextureINTEL(arg0);
23264 final int err = checkGLError();
23265 if (err != GL_NO_ERROR) {
23266 writeGLError(err, "%s(<int> 0x%X)",
23267 "glSyncTextureINTEL", arg0);
23268 }
23269 }
23270 @Override
23271 public void glTessellationFactorAMD(float arg0)
23272 {
23273 checkContext();
23274 downstreamGL4bc.glTessellationFactorAMD(arg0);
23275 final int err = checkGLError();
23276 if (err != GL_NO_ERROR) {
23277 writeGLError(err, "%s(<float> %s)",
23278 "glTessellationFactorAMD", arg0);
23279 }
23280 }
23281 @Override
23282 public void glTessellationModeAMD(int arg0)
23283 {
23284 checkContext();
23285 downstreamGL4bc.glTessellationModeAMD(arg0);
23286 final int err = checkGLError();
23287 if (err != GL_NO_ERROR) {
23288 writeGLError(err, "%s(<int> 0x%X)",
23289 "glTessellationModeAMD", arg0);
23290 }
23291 }
23292 @Override
23293 public void glTexAttachMemoryNV(int arg0,int arg1,long arg2)
23294 {
23295 checkContext();
23296 downstreamGL4bc.glTexAttachMemoryNV(arg0,arg1,arg2);
23297 final int err = checkGLError();
23298 if (err != GL_NO_ERROR) {
23299 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
23300 "glTexAttachMemoryNV", arg0, arg1, arg2);
23301 }
23302 }
23303 @Override
23304 public void glTexBuffer(int arg0,int arg1,int arg2)
23305 {
23306 checkContext();
23307 downstreamGL4bc.glTexBuffer(arg0,arg1,arg2);
23308 final int err = checkGLError();
23309 if (err != GL_NO_ERROR) {
23310 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23311 "glTexBuffer", arg0, arg1, arg2);
23312 }
23313 }
23314 @Override
23315 public void glTexBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
23316 {
23317 checkContext();
23318 downstreamGL4bc.glTexBufferRange(arg0,arg1,arg2,arg3,arg4);
23319 final int err = checkGLError();
23320 if (err != GL_NO_ERROR) {
23321 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
23322 "glTexBufferRange", arg0, arg1, arg2, arg3, arg4);
23323 }
23324 }
23325 @Override
23326 public void glTexCoord1bOES(byte arg0)
23327 {
23328 checkContext();
23329 downstreamGL4bc.glTexCoord1bOES(arg0);
23330 final int err = checkGLError();
23331 if (err != GL_NO_ERROR) {
23332 writeGLError(err, "%s(<byte> %s)",
23333 "glTexCoord1bOES", arg0);
23334 }
23335 }
23336 @Override
23337 public void glTexCoord1bvOES(byte[] arg0,int arg1)
23338 {
23339 checkContext();
23340 downstreamGL4bc.glTexCoord1bvOES(arg0,arg1);
23341 final int err = checkGLError();
23342 if (err != GL_NO_ERROR) {
23343 writeGLError(err, "%s(<[B>, <int> 0x%X)",
23344 "glTexCoord1bvOES", arg1);
23345 }
23346 }
23347 @Override
23348 public void glTexCoord1bvOES(java.nio.ByteBuffer arg0)
23349 {
23350 checkContext();
23351 downstreamGL4bc.glTexCoord1bvOES(arg0);
23352 final int err = checkGLError();
23353 if (err != GL_NO_ERROR) {
23354 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
23355 "glTexCoord1bvOES", arg0);
23356 }
23357 }
23358 @Override
23359 public void glTexCoord1d(double arg0)
23360 {
23361 checkContext();
23362 downstreamGL4bc.glTexCoord1d(arg0);
23363 final int err = checkGLError();
23364 if (err != GL_NO_ERROR) {
23365 writeGLError(err, "%s(<double> %s)",
23366 "glTexCoord1d", arg0);
23367 }
23368 }
23369 @Override
23370 public void glTexCoord1dv(double[] arg0,int arg1)
23371 {
23372 checkContext();
23373 downstreamGL4bc.glTexCoord1dv(arg0,arg1);
23374 final int err = checkGLError();
23375 if (err != GL_NO_ERROR) {
23376 writeGLError(err, "%s(<[D>, <int> 0x%X)",
23377 "glTexCoord1dv", arg1);
23378 }
23379 }
23380 @Override
23381 public void glTexCoord1dv(java.nio.DoubleBuffer arg0)
23382 {
23383 checkContext();
23384 downstreamGL4bc.glTexCoord1dv(arg0);
23385 final int err = checkGLError();
23386 if (err != GL_NO_ERROR) {
23387 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
23388 "glTexCoord1dv", arg0);
23389 }
23390 }
23391 @Override
23392 public void glTexCoord1f(float arg0)
23393 {
23394 checkContext();
23395 downstreamGL4bc.glTexCoord1f(arg0);
23396 final int err = checkGLError();
23397 if (err != GL_NO_ERROR) {
23398 writeGLError(err, "%s(<float> %s)",
23399 "glTexCoord1f", arg0);
23400 }
23401 }
23402 @Override
23403 public void glTexCoord1fv(java.nio.FloatBuffer arg0)
23404 {
23405 checkContext();
23406 downstreamGL4bc.glTexCoord1fv(arg0);
23407 final int err = checkGLError();
23408 if (err != GL_NO_ERROR) {
23409 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
23410 "glTexCoord1fv", arg0);
23411 }
23412 }
23413 @Override
23414 public void glTexCoord1fv(float[] arg0,int arg1)
23415 {
23416 checkContext();
23417 downstreamGL4bc.glTexCoord1fv(arg0,arg1);
23418 final int err = checkGLError();
23419 if (err != GL_NO_ERROR) {
23420 writeGLError(err, "%s(<[F>, <int> 0x%X)",
23421 "glTexCoord1fv", arg1);
23422 }
23423 }
23424 @Override
23425 public void glTexCoord1h(short arg0)
23426 {
23427 checkContext();
23428 downstreamGL4bc.glTexCoord1h(arg0);
23429 final int err = checkGLError();
23430 if (err != GL_NO_ERROR) {
23431 writeGLError(err, "%s(<short> %s)",
23432 "glTexCoord1h", arg0);
23433 }
23434 }
23435 @Override
23436 public void glTexCoord1hv(java.nio.ShortBuffer arg0)
23437 {
23438 checkContext();
23439 downstreamGL4bc.glTexCoord1hv(arg0);
23440 final int err = checkGLError();
23441 if (err != GL_NO_ERROR) {
23442 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
23443 "glTexCoord1hv", arg0);
23444 }
23445 }
23446 @Override
23447 public void glTexCoord1hv(short[] arg0,int arg1)
23448 {
23449 checkContext();
23450 downstreamGL4bc.glTexCoord1hv(arg0,arg1);
23451 final int err = checkGLError();
23452 if (err != GL_NO_ERROR) {
23453 writeGLError(err, "%s(<[S>, <int> 0x%X)",
23454 "glTexCoord1hv", arg1);
23455 }
23456 }
23457 @Override
23458 public void glTexCoord1i(int arg0)
23459 {
23460 checkContext();
23461 downstreamGL4bc.glTexCoord1i(arg0);
23462 final int err = checkGLError();
23463 if (err != GL_NO_ERROR) {
23464 writeGLError(err, "%s(<int> 0x%X)",
23465 "glTexCoord1i", arg0);
23466 }
23467 }
23468 @Override
23469 public void glTexCoord1iv(java.nio.IntBuffer arg0)
23470 {
23471 checkContext();
23472 downstreamGL4bc.glTexCoord1iv(arg0);
23473 final int err = checkGLError();
23474 if (err != GL_NO_ERROR) {
23475 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
23476 "glTexCoord1iv", arg0);
23477 }
23478 }
23479 @Override
23480 public void glTexCoord1iv(int[] arg0,int arg1)
23481 {
23482 checkContext();
23483 downstreamGL4bc.glTexCoord1iv(arg0,arg1);
23484 final int err = checkGLError();
23485 if (err != GL_NO_ERROR) {
23486 writeGLError(err, "%s(<[I>, <int> 0x%X)",
23487 "glTexCoord1iv", arg1);
23488 }
23489 }
23490 @Override
23491 public void glTexCoord1s(short arg0)
23492 {
23493 checkContext();
23494 downstreamGL4bc.glTexCoord1s(arg0);
23495 final int err = checkGLError();
23496 if (err != GL_NO_ERROR) {
23497 writeGLError(err, "%s(<short> %s)",
23498 "glTexCoord1s", arg0);
23499 }
23500 }
23501 @Override
23502 public void glTexCoord1sv(java.nio.ShortBuffer arg0)
23503 {
23504 checkContext();
23505 downstreamGL4bc.glTexCoord1sv(arg0);
23506 final int err = checkGLError();
23507 if (err != GL_NO_ERROR) {
23508 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
23509 "glTexCoord1sv", arg0);
23510 }
23511 }
23512 @Override
23513 public void glTexCoord1sv(short[] arg0,int arg1)
23514 {
23515 checkContext();
23516 downstreamGL4bc.glTexCoord1sv(arg0,arg1);
23517 final int err = checkGLError();
23518 if (err != GL_NO_ERROR) {
23519 writeGLError(err, "%s(<[S>, <int> 0x%X)",
23520 "glTexCoord1sv", arg1);
23521 }
23522 }
23523 @Override
23524 public void glTexCoord2bOES(byte arg0,byte arg1)
23525 {
23526 checkContext();
23527 downstreamGL4bc.glTexCoord2bOES(arg0,arg1);
23528 final int err = checkGLError();
23529 if (err != GL_NO_ERROR) {
23530 writeGLError(err, "%s(<byte> %s, <byte> %s)",
23531 "glTexCoord2bOES", arg0, arg1);
23532 }
23533 }
23534 @Override
23535 public void glTexCoord2bvOES(java.nio.ByteBuffer arg0)
23536 {
23537 checkContext();
23538 downstreamGL4bc.glTexCoord2bvOES(arg0);
23539 final int err = checkGLError();
23540 if (err != GL_NO_ERROR) {
23541 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
23542 "glTexCoord2bvOES", arg0);
23543 }
23544 }
23545 @Override
23546 public void glTexCoord2bvOES(byte[] arg0,int arg1)
23547 {
23548 checkContext();
23549 downstreamGL4bc.glTexCoord2bvOES(arg0,arg1);
23550 final int err = checkGLError();
23551 if (err != GL_NO_ERROR) {
23552 writeGLError(err, "%s(<[B>, <int> 0x%X)",
23553 "glTexCoord2bvOES", arg1);
23554 }
23555 }
23556 @Override
23557 public void glTexCoord2d(double arg0,double arg1)
23558 {
23559 checkContext();
23560 downstreamGL4bc.glTexCoord2d(arg0,arg1);
23561 final int err = checkGLError();
23562 if (err != GL_NO_ERROR) {
23563 writeGLError(err, "%s(<double> %s, <double> %s)",
23564 "glTexCoord2d", arg0, arg1);
23565 }
23566 }
23567 @Override
23568 public void glTexCoord2dv(double[] arg0,int arg1)
23569 {
23570 checkContext();
23571 downstreamGL4bc.glTexCoord2dv(arg0,arg1);
23572 final int err = checkGLError();
23573 if (err != GL_NO_ERROR) {
23574 writeGLError(err, "%s(<[D>, <int> 0x%X)",
23575 "glTexCoord2dv", arg1);
23576 }
23577 }
23578 @Override
23579 public void glTexCoord2dv(java.nio.DoubleBuffer arg0)
23580 {
23581 checkContext();
23582 downstreamGL4bc.glTexCoord2dv(arg0);
23583 final int err = checkGLError();
23584 if (err != GL_NO_ERROR) {
23585 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
23586 "glTexCoord2dv", arg0);
23587 }
23588 }
23589 @Override
23590 public void glTexCoord2f(float arg0,float arg1)
23591 {
23592 checkContext();
23593 downstreamGL4bc.glTexCoord2f(arg0,arg1);
23594 final int err = checkGLError();
23595 if (err != GL_NO_ERROR) {
23596 writeGLError(err, "%s(<float> %s, <float> %s)",
23597 "glTexCoord2f", arg0, arg1);
23598 }
23599 }
23600 @Override
23601 public void glTexCoord2fv(java.nio.FloatBuffer arg0)
23602 {
23603 checkContext();
23604 downstreamGL4bc.glTexCoord2fv(arg0);
23605 final int err = checkGLError();
23606 if (err != GL_NO_ERROR) {
23607 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
23608 "glTexCoord2fv", arg0);
23609 }
23610 }
23611 @Override
23612 public void glTexCoord2fv(float[] arg0,int arg1)
23613 {
23614 checkContext();
23615 downstreamGL4bc.glTexCoord2fv(arg0,arg1);
23616 final int err = checkGLError();
23617 if (err != GL_NO_ERROR) {
23618 writeGLError(err, "%s(<[F>, <int> 0x%X)",
23619 "glTexCoord2fv", arg1);
23620 }
23621 }
23622 @Override
23623 public void glTexCoord2h(short arg0,short arg1)
23624 {
23625 checkContext();
23626 downstreamGL4bc.glTexCoord2h(arg0,arg1);
23627 final int err = checkGLError();
23628 if (err != GL_NO_ERROR) {
23629 writeGLError(err, "%s(<short> %s, <short> %s)",
23630 "glTexCoord2h", arg0, arg1);
23631 }
23632 }
23633 @Override
23634 public void glTexCoord2hv(java.nio.ShortBuffer arg0)
23635 {
23636 checkContext();
23637 downstreamGL4bc.glTexCoord2hv(arg0);
23638 final int err = checkGLError();
23639 if (err != GL_NO_ERROR) {
23640 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
23641 "glTexCoord2hv", arg0);
23642 }
23643 }
23644 @Override
23645 public void glTexCoord2hv(short[] arg0,int arg1)
23646 {
23647 checkContext();
23648 downstreamGL4bc.glTexCoord2hv(arg0,arg1);
23649 final int err = checkGLError();
23650 if (err != GL_NO_ERROR) {
23651 writeGLError(err, "%s(<[S>, <int> 0x%X)",
23652 "glTexCoord2hv", arg1);
23653 }
23654 }
23655 @Override
23656 public void glTexCoord2i(int arg0,int arg1)
23657 {
23658 checkContext();
23659 downstreamGL4bc.glTexCoord2i(arg0,arg1);
23660 final int err = checkGLError();
23661 if (err != GL_NO_ERROR) {
23662 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23663 "glTexCoord2i", arg0, arg1);
23664 }
23665 }
23666 @Override
23667 public void glTexCoord2iv(int[] arg0,int arg1)
23668 {
23669 checkContext();
23670 downstreamGL4bc.glTexCoord2iv(arg0,arg1);
23671 final int err = checkGLError();
23672 if (err != GL_NO_ERROR) {
23673 writeGLError(err, "%s(<[I>, <int> 0x%X)",
23674 "glTexCoord2iv", arg1);
23675 }
23676 }
23677 @Override
23678 public void glTexCoord2iv(java.nio.IntBuffer arg0)
23679 {
23680 checkContext();
23681 downstreamGL4bc.glTexCoord2iv(arg0);
23682 final int err = checkGLError();
23683 if (err != GL_NO_ERROR) {
23684 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
23685 "glTexCoord2iv", arg0);
23686 }
23687 }
23688 @Override
23689 public void glTexCoord2s(short arg0,short arg1)
23690 {
23691 checkContext();
23692 downstreamGL4bc.glTexCoord2s(arg0,arg1);
23693 final int err = checkGLError();
23694 if (err != GL_NO_ERROR) {
23695 writeGLError(err, "%s(<short> %s, <short> %s)",
23696 "glTexCoord2s", arg0, arg1);
23697 }
23698 }
23699 @Override
23700 public void glTexCoord2sv(java.nio.ShortBuffer arg0)
23701 {
23702 checkContext();
23703 downstreamGL4bc.glTexCoord2sv(arg0);
23704 final int err = checkGLError();
23705 if (err != GL_NO_ERROR) {
23706 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
23707 "glTexCoord2sv", arg0);
23708 }
23709 }
23710 @Override
23711 public void glTexCoord2sv(short[] arg0,int arg1)
23712 {
23713 checkContext();
23714 downstreamGL4bc.glTexCoord2sv(arg0,arg1);
23715 final int err = checkGLError();
23716 if (err != GL_NO_ERROR) {
23717 writeGLError(err, "%s(<[S>, <int> 0x%X)",
23718 "glTexCoord2sv", arg1);
23719 }
23720 }
23721 @Override
23722 public void glTexCoord3bOES(byte arg0,byte arg1,byte arg2)
23723 {
23724 checkContext();
23725 downstreamGL4bc.glTexCoord3bOES(arg0,arg1,arg2);
23726 final int err = checkGLError();
23727 if (err != GL_NO_ERROR) {
23728 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
23729 "glTexCoord3bOES", arg0, arg1, arg2);
23730 }
23731 }
23732 @Override
23733 public void glTexCoord3bvOES(java.nio.ByteBuffer arg0)
23734 {
23735 checkContext();
23736 downstreamGL4bc.glTexCoord3bvOES(arg0);
23737 final int err = checkGLError();
23738 if (err != GL_NO_ERROR) {
23739 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
23740 "glTexCoord3bvOES", arg0);
23741 }
23742 }
23743 @Override
23744 public void glTexCoord3bvOES(byte[] arg0,int arg1)
23745 {
23746 checkContext();
23747 downstreamGL4bc.glTexCoord3bvOES(arg0,arg1);
23748 final int err = checkGLError();
23749 if (err != GL_NO_ERROR) {
23750 writeGLError(err, "%s(<[B>, <int> 0x%X)",
23751 "glTexCoord3bvOES", arg1);
23752 }
23753 }
23754 @Override
23755 public void glTexCoord3d(double arg0,double arg1,double arg2)
23756 {
23757 checkContext();
23758 downstreamGL4bc.glTexCoord3d(arg0,arg1,arg2);
23759 final int err = checkGLError();
23760 if (err != GL_NO_ERROR) {
23761 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
23762 "glTexCoord3d", arg0, arg1, arg2);
23763 }
23764 }
23765 @Override
23766 public void glTexCoord3dv(java.nio.DoubleBuffer arg0)
23767 {
23768 checkContext();
23769 downstreamGL4bc.glTexCoord3dv(arg0);
23770 final int err = checkGLError();
23771 if (err != GL_NO_ERROR) {
23772 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
23773 "glTexCoord3dv", arg0);
23774 }
23775 }
23776 @Override
23777 public void glTexCoord3dv(double[] arg0,int arg1)
23778 {
23779 checkContext();
23780 downstreamGL4bc.glTexCoord3dv(arg0,arg1);
23781 final int err = checkGLError();
23782 if (err != GL_NO_ERROR) {
23783 writeGLError(err, "%s(<[D>, <int> 0x%X)",
23784 "glTexCoord3dv", arg1);
23785 }
23786 }
23787 @Override
23788 public void glTexCoord3f(float arg0,float arg1,float arg2)
23789 {
23790 checkContext();
23791 downstreamGL4bc.glTexCoord3f(arg0,arg1,arg2);
23792 final int err = checkGLError();
23793 if (err != GL_NO_ERROR) {
23794 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
23795 "glTexCoord3f", arg0, arg1, arg2);
23796 }
23797 }
23798 @Override
23799 public void glTexCoord3fv(java.nio.FloatBuffer arg0)
23800 {
23801 checkContext();
23802 downstreamGL4bc.glTexCoord3fv(arg0);
23803 final int err = checkGLError();
23804 if (err != GL_NO_ERROR) {
23805 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
23806 "glTexCoord3fv", arg0);
23807 }
23808 }
23809 @Override
23810 public void glTexCoord3fv(float[] arg0,int arg1)
23811 {
23812 checkContext();
23813 downstreamGL4bc.glTexCoord3fv(arg0,arg1);
23814 final int err = checkGLError();
23815 if (err != GL_NO_ERROR) {
23816 writeGLError(err, "%s(<[F>, <int> 0x%X)",
23817 "glTexCoord3fv", arg1);
23818 }
23819 }
23820 @Override
23821 public void glTexCoord3h(short arg0,short arg1,short arg2)
23822 {
23823 checkContext();
23824 downstreamGL4bc.glTexCoord3h(arg0,arg1,arg2);
23825 final int err = checkGLError();
23826 if (err != GL_NO_ERROR) {
23827 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
23828 "glTexCoord3h", arg0, arg1, arg2);
23829 }
23830 }
23831 @Override
23832 public void glTexCoord3hv(short[] arg0,int arg1)
23833 {
23834 checkContext();
23835 downstreamGL4bc.glTexCoord3hv(arg0,arg1);
23836 final int err = checkGLError();
23837 if (err != GL_NO_ERROR) {
23838 writeGLError(err, "%s(<[S>, <int> 0x%X)",
23839 "glTexCoord3hv", arg1);
23840 }
23841 }
23842 @Override
23843 public void glTexCoord3hv(java.nio.ShortBuffer arg0)
23844 {
23845 checkContext();
23846 downstreamGL4bc.glTexCoord3hv(arg0);
23847 final int err = checkGLError();
23848 if (err != GL_NO_ERROR) {
23849 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
23850 "glTexCoord3hv", arg0);
23851 }
23852 }
23853 @Override
23854 public void glTexCoord3i(int arg0,int arg1,int arg2)
23855 {
23856 checkContext();
23857 downstreamGL4bc.glTexCoord3i(arg0,arg1,arg2);
23858 final int err = checkGLError();
23859 if (err != GL_NO_ERROR) {
23860 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23861 "glTexCoord3i", arg0, arg1, arg2);
23862 }
23863 }
23864 @Override
23865 public void glTexCoord3iv(java.nio.IntBuffer arg0)
23866 {
23867 checkContext();
23868 downstreamGL4bc.glTexCoord3iv(arg0);
23869 final int err = checkGLError();
23870 if (err != GL_NO_ERROR) {
23871 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
23872 "glTexCoord3iv", arg0);
23873 }
23874 }
23875 @Override
23876 public void glTexCoord3iv(int[] arg0,int arg1)
23877 {
23878 checkContext();
23879 downstreamGL4bc.glTexCoord3iv(arg0,arg1);
23880 final int err = checkGLError();
23881 if (err != GL_NO_ERROR) {
23882 writeGLError(err, "%s(<[I>, <int> 0x%X)",
23883 "glTexCoord3iv", arg1);
23884 }
23885 }
23886 @Override
23887 public void glTexCoord3s(short arg0,short arg1,short arg2)
23888 {
23889 checkContext();
23890 downstreamGL4bc.glTexCoord3s(arg0,arg1,arg2);
23891 final int err = checkGLError();
23892 if (err != GL_NO_ERROR) {
23893 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
23894 "glTexCoord3s", arg0, arg1, arg2);
23895 }
23896 }
23897 @Override
23898 public void glTexCoord3sv(short[] arg0,int arg1)
23899 {
23900 checkContext();
23901 downstreamGL4bc.glTexCoord3sv(arg0,arg1);
23902 final int err = checkGLError();
23903 if (err != GL_NO_ERROR) {
23904 writeGLError(err, "%s(<[S>, <int> 0x%X)",
23905 "glTexCoord3sv", arg1);
23906 }
23907 }
23908 @Override
23909 public void glTexCoord3sv(java.nio.ShortBuffer arg0)
23910 {
23911 checkContext();
23912 downstreamGL4bc.glTexCoord3sv(arg0);
23913 final int err = checkGLError();
23914 if (err != GL_NO_ERROR) {
23915 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
23916 "glTexCoord3sv", arg0);
23917 }
23918 }
23919 @Override
23920 public void glTexCoord4bOES(byte arg0,byte arg1,byte arg2,byte arg3)
23921 {
23922 checkContext();
23923 downstreamGL4bc.glTexCoord4bOES(arg0,arg1,arg2,arg3);
23924 final int err = checkGLError();
23925 if (err != GL_NO_ERROR) {
23926 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
23927 "glTexCoord4bOES", arg0, arg1, arg2, arg3);
23928 }
23929 }
23930 @Override
23931 public void glTexCoord4bvOES(java.nio.ByteBuffer arg0)
23932 {
23933 checkContext();
23934 downstreamGL4bc.glTexCoord4bvOES(arg0);
23935 final int err = checkGLError();
23936 if (err != GL_NO_ERROR) {
23937 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
23938 "glTexCoord4bvOES", arg0);
23939 }
23940 }
23941 @Override
23942 public void glTexCoord4bvOES(byte[] arg0,int arg1)
23943 {
23944 checkContext();
23945 downstreamGL4bc.glTexCoord4bvOES(arg0,arg1);
23946 final int err = checkGLError();
23947 if (err != GL_NO_ERROR) {
23948 writeGLError(err, "%s(<[B>, <int> 0x%X)",
23949 "glTexCoord4bvOES", arg1);
23950 }
23951 }
23952 @Override
23953 public void glTexCoord4d(double arg0,double arg1,double arg2,double arg3)
23954 {
23955 checkContext();
23956 downstreamGL4bc.glTexCoord4d(arg0,arg1,arg2,arg3);
23957 final int err = checkGLError();
23958 if (err != GL_NO_ERROR) {
23959 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
23960 "glTexCoord4d", arg0, arg1, arg2, arg3);
23961 }
23962 }
23963 @Override
23964 public void glTexCoord4dv(java.nio.DoubleBuffer arg0)
23965 {
23966 checkContext();
23967 downstreamGL4bc.glTexCoord4dv(arg0);
23968 final int err = checkGLError();
23969 if (err != GL_NO_ERROR) {
23970 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
23971 "glTexCoord4dv", arg0);
23972 }
23973 }
23974 @Override
23975 public void glTexCoord4dv(double[] arg0,int arg1)
23976 {
23977 checkContext();
23978 downstreamGL4bc.glTexCoord4dv(arg0,arg1);
23979 final int err = checkGLError();
23980 if (err != GL_NO_ERROR) {
23981 writeGLError(err, "%s(<[D>, <int> 0x%X)",
23982 "glTexCoord4dv", arg1);
23983 }
23984 }
23985 @Override
23986 public void glTexCoord4f(float arg0,float arg1,float arg2,float arg3)
23987 {
23988 checkContext();
23989 downstreamGL4bc.glTexCoord4f(arg0,arg1,arg2,arg3);
23990 final int err = checkGLError();
23991 if (err != GL_NO_ERROR) {
23992 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
23993 "glTexCoord4f", arg0, arg1, arg2, arg3);
23994 }
23995 }
23996 @Override
23997 public void glTexCoord4fv(java.nio.FloatBuffer arg0)
23998 {
23999 checkContext();
24000 downstreamGL4bc.glTexCoord4fv(arg0);
24001 final int err = checkGLError();
24002 if (err != GL_NO_ERROR) {
24003 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
24004 "glTexCoord4fv", arg0);
24005 }
24006 }
24007 @Override
24008 public void glTexCoord4fv(float[] arg0,int arg1)
24009 {
24010 checkContext();
24011 downstreamGL4bc.glTexCoord4fv(arg0,arg1);
24012 final int err = checkGLError();
24013 if (err != GL_NO_ERROR) {
24014 writeGLError(err, "%s(<[F>, <int> 0x%X)",
24015 "glTexCoord4fv", arg1);
24016 }
24017 }
24018 @Override
24019 public void glTexCoord4h(short arg0,short arg1,short arg2,short arg3)
24020 {
24021 checkContext();
24022 downstreamGL4bc.glTexCoord4h(arg0,arg1,arg2,arg3);
24023 final int err = checkGLError();
24024 if (err != GL_NO_ERROR) {
24025 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
24026 "glTexCoord4h", arg0, arg1, arg2, arg3);
24027 }
24028 }
24029 @Override
24030 public void glTexCoord4hv(short[] arg0,int arg1)
24031 {
24032 checkContext();
24033 downstreamGL4bc.glTexCoord4hv(arg0,arg1);
24034 final int err = checkGLError();
24035 if (err != GL_NO_ERROR) {
24036 writeGLError(err, "%s(<[S>, <int> 0x%X)",
24037 "glTexCoord4hv", arg1);
24038 }
24039 }
24040 @Override
24041 public void glTexCoord4hv(java.nio.ShortBuffer arg0)
24042 {
24043 checkContext();
24044 downstreamGL4bc.glTexCoord4hv(arg0);
24045 final int err = checkGLError();
24046 if (err != GL_NO_ERROR) {
24047 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
24048 "glTexCoord4hv", arg0);
24049 }
24050 }
24051 @Override
24052 public void glTexCoord4i(int arg0,int arg1,int arg2,int arg3)
24053 {
24054 checkContext();
24055 downstreamGL4bc.glTexCoord4i(arg0,arg1,arg2,arg3);
24056 final int err = checkGLError();
24057 if (err != GL_NO_ERROR) {
24058 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24059 "glTexCoord4i", arg0, arg1, arg2, arg3);
24060 }
24061 }
24062 @Override
24063 public void glTexCoord4iv(int[] arg0,int arg1)
24064 {
24065 checkContext();
24066 downstreamGL4bc.glTexCoord4iv(arg0,arg1);
24067 final int err = checkGLError();
24068 if (err != GL_NO_ERROR) {
24069 writeGLError(err, "%s(<[I>, <int> 0x%X)",
24070 "glTexCoord4iv", arg1);
24071 }
24072 }
24073 @Override
24074 public void glTexCoord4iv(java.nio.IntBuffer arg0)
24075 {
24076 checkContext();
24077 downstreamGL4bc.glTexCoord4iv(arg0);
24078 final int err = checkGLError();
24079 if (err != GL_NO_ERROR) {
24080 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
24081 "glTexCoord4iv", arg0);
24082 }
24083 }
24084 @Override
24085 public void glTexCoord4s(short arg0,short arg1,short arg2,short arg3)
24086 {
24087 checkContext();
24088 downstreamGL4bc.glTexCoord4s(arg0,arg1,arg2,arg3);
24089 final int err = checkGLError();
24090 if (err != GL_NO_ERROR) {
24091 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
24092 "glTexCoord4s", arg0, arg1, arg2, arg3);
24093 }
24094 }
24095 @Override
24096 public void glTexCoord4sv(short[] arg0,int arg1)
24097 {
24098 checkContext();
24099 downstreamGL4bc.glTexCoord4sv(arg0,arg1);
24100 final int err = checkGLError();
24101 if (err != GL_NO_ERROR) {
24102 writeGLError(err, "%s(<[S>, <int> 0x%X)",
24103 "glTexCoord4sv", arg1);
24104 }
24105 }
24106 @Override
24107 public void glTexCoord4sv(java.nio.ShortBuffer arg0)
24108 {
24109 checkContext();
24110 downstreamGL4bc.glTexCoord4sv(arg0);
24111 final int err = checkGLError();
24112 if (err != GL_NO_ERROR) {
24113 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
24114 "glTexCoord4sv", arg0);
24115 }
24116 }
24117 @Override
24118 public void glTexCoordFormatNV(int arg0,int arg1,int arg2)
24119 {
24120 checkContext();
24121 downstreamGL4bc.glTexCoordFormatNV(arg0,arg1,arg2);
24122 final int err = checkGLError();
24123 if (err != GL_NO_ERROR) {
24124 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24125 "glTexCoordFormatNV", arg0, arg1, arg2);
24126 }
24127 }
24128 @Override
24129 public void glTexCoordP1ui(int arg0,int arg1)
24130 {
24131 checkContext();
24132 downstreamGL4bc.glTexCoordP1ui(arg0,arg1);
24133 final int err = checkGLError();
24134 if (err != GL_NO_ERROR) {
24135 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24136 "glTexCoordP1ui", arg0, arg1);
24137 }
24138 }
24139 @Override
24140 public void glTexCoordP1uiv(int arg0,int[] arg1,int arg2)
24141 {
24142 checkContext();
24143 downstreamGL4bc.glTexCoordP1uiv(arg0,arg1,arg2);
24144 final int err = checkGLError();
24145 if (err != GL_NO_ERROR) {
24146 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
24147 "glTexCoordP1uiv", arg0, arg2);
24148 }
24149 }
24150 @Override
24151 public void glTexCoordP1uiv(int arg0,java.nio.IntBuffer arg1)
24152 {
24153 checkContext();
24154 downstreamGL4bc.glTexCoordP1uiv(arg0,arg1);
24155 final int err = checkGLError();
24156 if (err != GL_NO_ERROR) {
24157 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
24158 "glTexCoordP1uiv", arg0, arg1);
24159 }
24160 }
24161 @Override
24162 public void glTexCoordP2ui(int arg0,int arg1)
24163 {
24164 checkContext();
24165 downstreamGL4bc.glTexCoordP2ui(arg0,arg1);
24166 final int err = checkGLError();
24167 if (err != GL_NO_ERROR) {
24168 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24169 "glTexCoordP2ui", arg0, arg1);
24170 }
24171 }
24172 @Override
24173 public void glTexCoordP2uiv(int arg0,int[] arg1,int arg2)
24174 {
24175 checkContext();
24176 downstreamGL4bc.glTexCoordP2uiv(arg0,arg1,arg2);
24177 final int err = checkGLError();
24178 if (err != GL_NO_ERROR) {
24179 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
24180 "glTexCoordP2uiv", arg0, arg2);
24181 }
24182 }
24183 @Override
24184 public void glTexCoordP2uiv(int arg0,java.nio.IntBuffer arg1)
24185 {
24186 checkContext();
24187 downstreamGL4bc.glTexCoordP2uiv(arg0,arg1);
24188 final int err = checkGLError();
24189 if (err != GL_NO_ERROR) {
24190 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
24191 "glTexCoordP2uiv", arg0, arg1);
24192 }
24193 }
24194 @Override
24195 public void glTexCoordP3ui(int arg0,int arg1)
24196 {
24197 checkContext();
24198 downstreamGL4bc.glTexCoordP3ui(arg0,arg1);
24199 final int err = checkGLError();
24200 if (err != GL_NO_ERROR) {
24201 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24202 "glTexCoordP3ui", arg0, arg1);
24203 }
24204 }
24205 @Override
24206 public void glTexCoordP3uiv(int arg0,java.nio.IntBuffer arg1)
24207 {
24208 checkContext();
24209 downstreamGL4bc.glTexCoordP3uiv(arg0,arg1);
24210 final int err = checkGLError();
24211 if (err != GL_NO_ERROR) {
24212 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
24213 "glTexCoordP3uiv", arg0, arg1);
24214 }
24215 }
24216 @Override
24217 public void glTexCoordP3uiv(int arg0,int[] arg1,int arg2)
24218 {
24219 checkContext();
24220 downstreamGL4bc.glTexCoordP3uiv(arg0,arg1,arg2);
24221 final int err = checkGLError();
24222 if (err != GL_NO_ERROR) {
24223 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
24224 "glTexCoordP3uiv", arg0, arg2);
24225 }
24226 }
24227 @Override
24228 public void glTexCoordP4ui(int arg0,int arg1)
24229 {
24230 checkContext();
24231 downstreamGL4bc.glTexCoordP4ui(arg0,arg1);
24232 final int err = checkGLError();
24233 if (err != GL_NO_ERROR) {
24234 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24235 "glTexCoordP4ui", arg0, arg1);
24236 }
24237 }
24238 @Override
24239 public void glTexCoordP4uiv(int arg0,int[] arg1,int arg2)
24240 {
24241 checkContext();
24242 downstreamGL4bc.glTexCoordP4uiv(arg0,arg1,arg2);
24243 final int err = checkGLError();
24244 if (err != GL_NO_ERROR) {
24245 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
24246 "glTexCoordP4uiv", arg0, arg2);
24247 }
24248 }
24249 @Override
24250 public void glTexCoordP4uiv(int arg0,java.nio.IntBuffer arg1)
24251 {
24252 checkContext();
24253 downstreamGL4bc.glTexCoordP4uiv(arg0,arg1);
24254 final int err = checkGLError();
24255 if (err != GL_NO_ERROR) {
24256 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
24257 "glTexCoordP4uiv", arg0, arg1);
24258 }
24259 }
24260 @Override
24261 public void glTexCoordPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
24262 {
24263 checkContext();
24264 downstreamGL4bc.glTexCoordPointer(arg0,arg1,arg2,arg3);
24265 final int err = checkGLError();
24266 if (err != GL_NO_ERROR) {
24267 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24268 "glTexCoordPointer", arg0, arg1, arg2, arg3);
24269 }
24270 }
24271 @Override
24272 public void glTexCoordPointer(com.jogamp.opengl.GLArrayData arg0)
24273 {
24274 checkContext();
24275 downstreamGL4bc.glTexCoordPointer(arg0);
24276 final int err = checkGLError();
24277 if (err != GL_NO_ERROR) {
24278 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
24279 "glTexCoordPointer", arg0);
24280 }
24281 }
24282 @Override
24283 public void glTexCoordPointer(int arg0,int arg1,int arg2,long arg3)
24284 {
24285 checkContext();
24286 downstreamGL4bc.glTexCoordPointer(arg0,arg1,arg2,arg3);
24287 final int err = checkGLError();
24288 if (err != GL_NO_ERROR) {
24289 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24290 "glTexCoordPointer", arg0, arg1, arg2, arg3);
24291 }
24292 }
24293 @Override
24294 public void glTexEnvf(int arg0,int arg1,float arg2)
24295 {
24296 checkContext();
24297 downstreamGL4bc.glTexEnvf(arg0,arg1,arg2);
24298 final int err = checkGLError();
24299 if (err != GL_NO_ERROR) {
24300 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
24301 "glTexEnvf", arg0, arg1, arg2);
24302 }
24303 }
24304 @Override
24305 public void glTexEnvfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
24306 {
24307 checkContext();
24308 downstreamGL4bc.glTexEnvfv(arg0,arg1,arg2);
24309 final int err = checkGLError();
24310 if (err != GL_NO_ERROR) {
24311 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24312 "glTexEnvfv", arg0, arg1, arg2);
24313 }
24314 }
24315 @Override
24316 public void glTexEnvfv(int arg0,int arg1,float[] arg2,int arg3)
24317 {
24318 checkContext();
24319 downstreamGL4bc.glTexEnvfv(arg0,arg1,arg2,arg3);
24320 final int err = checkGLError();
24321 if (err != GL_NO_ERROR) {
24322 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24323 "glTexEnvfv", arg0, arg1, arg3);
24324 }
24325 }
24326 @Override
24327 public void glTexEnvi(int arg0,int arg1,int arg2)
24328 {
24329 checkContext();
24330 downstreamGL4bc.glTexEnvi(arg0,arg1,arg2);
24331 final int err = checkGLError();
24332 if (err != GL_NO_ERROR) {
24333 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24334 "glTexEnvi", arg0, arg1, arg2);
24335 }
24336 }
24337 @Override
24338 public void glTexEnviv(int arg0,int arg1,int[] arg2,int arg3)
24339 {
24340 checkContext();
24341 downstreamGL4bc.glTexEnviv(arg0,arg1,arg2,arg3);
24342 final int err = checkGLError();
24343 if (err != GL_NO_ERROR) {
24344 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24345 "glTexEnviv", arg0, arg1, arg3);
24346 }
24347 }
24348 @Override
24349 public void glTexEnviv(int arg0,int arg1,java.nio.IntBuffer arg2)
24350 {
24351 checkContext();
24352 downstreamGL4bc.glTexEnviv(arg0,arg1,arg2);
24353 final int err = checkGLError();
24354 if (err != GL_NO_ERROR) {
24355 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24356 "glTexEnviv", arg0, arg1, arg2);
24357 }
24358 }
24359 @Override
24360 public void glTexGend(int arg0,int arg1,double arg2)
24361 {
24362 checkContext();
24363 downstreamGL4bc.glTexGend(arg0,arg1,arg2);
24364 final int err = checkGLError();
24365 if (err != GL_NO_ERROR) {
24366 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s)",
24367 "glTexGend", arg0, arg1, arg2);
24368 }
24369 }
24370 @Override
24371 public void glTexGendv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
24372 {
24373 checkContext();
24374 downstreamGL4bc.glTexGendv(arg0,arg1,arg2);
24375 final int err = checkGLError();
24376 if (err != GL_NO_ERROR) {
24377 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
24378 "glTexGendv", arg0, arg1, arg2);
24379 }
24380 }
24381 @Override
24382 public void glTexGendv(int arg0,int arg1,double[] arg2,int arg3)
24383 {
24384 checkContext();
24385 downstreamGL4bc.glTexGendv(arg0,arg1,arg2,arg3);
24386 final int err = checkGLError();
24387 if (err != GL_NO_ERROR) {
24388 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
24389 "glTexGendv", arg0, arg1, arg3);
24390 }
24391 }
24392 @Override
24393 public void glTexGenf(int arg0,int arg1,float arg2)
24394 {
24395 checkContext();
24396 downstreamGL4bc.glTexGenf(arg0,arg1,arg2);
24397 final int err = checkGLError();
24398 if (err != GL_NO_ERROR) {
24399 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
24400 "glTexGenf", arg0, arg1, arg2);
24401 }
24402 }
24403 @Override
24404 public void glTexGenfv(int arg0,int arg1,float[] arg2,int arg3)
24405 {
24406 checkContext();
24407 downstreamGL4bc.glTexGenfv(arg0,arg1,arg2,arg3);
24408 final int err = checkGLError();
24409 if (err != GL_NO_ERROR) {
24410 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24411 "glTexGenfv", arg0, arg1, arg3);
24412 }
24413 }
24414 @Override
24415 public void glTexGenfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
24416 {
24417 checkContext();
24418 downstreamGL4bc.glTexGenfv(arg0,arg1,arg2);
24419 final int err = checkGLError();
24420 if (err != GL_NO_ERROR) {
24421 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24422 "glTexGenfv", arg0, arg1, arg2);
24423 }
24424 }
24425 @Override
24426 public void glTexGeni(int arg0,int arg1,int arg2)
24427 {
24428 checkContext();
24429 downstreamGL4bc.glTexGeni(arg0,arg1,arg2);
24430 final int err = checkGLError();
24431 if (err != GL_NO_ERROR) {
24432 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24433 "glTexGeni", arg0, arg1, arg2);
24434 }
24435 }
24436 @Override
24437 public void glTexGeniv(int arg0,int arg1,int[] arg2,int arg3)
24438 {
24439 checkContext();
24440 downstreamGL4bc.glTexGeniv(arg0,arg1,arg2,arg3);
24441 final int err = checkGLError();
24442 if (err != GL_NO_ERROR) {
24443 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24444 "glTexGeniv", arg0, arg1, arg3);
24445 }
24446 }
24447 @Override
24448 public void glTexGeniv(int arg0,int arg1,java.nio.IntBuffer arg2)
24449 {
24450 checkContext();
24451 downstreamGL4bc.glTexGeniv(arg0,arg1,arg2);
24452 final int err = checkGLError();
24453 if (err != GL_NO_ERROR) {
24454 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24455 "glTexGeniv", arg0, arg1, arg2);
24456 }
24457 }
24458 @Override
24459 public void glTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
24460 {
24461 checkContext();
24462 downstreamGL4bc.glTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24463 final int err = checkGLError();
24464 if (err != GL_NO_ERROR) {
24465 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24466 "glTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24467 }
24468 }
24469 @Override
24470 public void glTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
24471 {
24472 checkContext();
24473 downstreamGL4bc.glTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24474 final int err = checkGLError();
24475 if (err != GL_NO_ERROR) {
24476 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24477 "glTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24478 }
24479 }
24480 @Override
24481 public void glTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
24482 {
24483 checkContext();
24484 downstreamGL4bc.glTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24485 final int err = checkGLError();
24486 if (err != GL_NO_ERROR) {
24487 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24488 "glTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24489 }
24490 }
24491 @Override
24492 public void glTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
24493 {
24494 checkContext();
24495 downstreamGL4bc.glTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24496 final int err = checkGLError();
24497 if (err != GL_NO_ERROR) {
24498 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24499 "glTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24500 }
24501 }
24502 @Override
24503 public void glTexImage2DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5)
24504 {
24505 checkContext();
24506 downstreamGL4bc.glTexImage2DMultisample(arg0,arg1,arg2,arg3,arg4,arg5);
24507 final int err = checkGLError();
24508 if (err != GL_NO_ERROR) {
24509 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24510 "glTexImage2DMultisample", arg0, arg1, arg2, arg3, arg4, arg5);
24511 }
24512 }
24513 @Override
24514 public void glTexImage2DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
24515 {
24516 checkContext();
24517 downstreamGL4bc.glTexImage2DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24518 final int err = checkGLError();
24519 if (err != GL_NO_ERROR) {
24520 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24521 "glTexImage2DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24522 }
24523 }
24524 @Override
24525 public void glTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9)
24526 {
24527 checkContext();
24528 downstreamGL4bc.glTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
24529 final int err = checkGLError();
24530 if (err != GL_NO_ERROR) {
24531 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24532 "glTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
24533 }
24534 }
24535 @Override
24536 public void glTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
24537 {
24538 checkContext();
24539 downstreamGL4bc.glTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
24540 final int err = checkGLError();
24541 if (err != GL_NO_ERROR) {
24542 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24543 "glTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
24544 }
24545 }
24546 @Override
24547 public void glTexImage3DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
24548 {
24549 checkContext();
24550 downstreamGL4bc.glTexImage3DMultisample(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24551 final int err = checkGLError();
24552 if (err != GL_NO_ERROR) {
24553 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24554 "glTexImage3DMultisample", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24555 }
24556 }
24557 @Override
24558 public void glTexImage3DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
24559 {
24560 checkContext();
24561 downstreamGL4bc.glTexImage3DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24562 final int err = checkGLError();
24563 if (err != GL_NO_ERROR) {
24564 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24565 "glTexImage3DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24566 }
24567 }
24568 @Override
24569 public void glTexPageCommitmentARB(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,boolean arg8)
24570 {
24571 checkContext();
24572 downstreamGL4bc.glTexPageCommitmentARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24573 final int err = checkGLError();
24574 if (err != GL_NO_ERROR) {
24575 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24576 "glTexPageCommitmentARB", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24577 }
24578 }
24579 @Override
24580 public void glTexPageCommitmentMemNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10,boolean arg11)
24581 {
24582 checkContext();
24583 downstreamGL4bc.glTexPageCommitmentMemNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
24584 final int err = checkGLError();
24585 if (err != GL_NO_ERROR) {
24586 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <boolean> %s)",
24587 "glTexPageCommitmentMemNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
24588 }
24589 }
24590 @Override
24591 public void glTexParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
24592 {
24593 checkContext();
24594 downstreamGL4bc.glTexParameterIiv(arg0,arg1,arg2);
24595 final int err = checkGLError();
24596 if (err != GL_NO_ERROR) {
24597 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24598 "glTexParameterIiv", arg0, arg1, arg2);
24599 }
24600 }
24601 @Override
24602 public void glTexParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
24603 {
24604 checkContext();
24605 downstreamGL4bc.glTexParameterIiv(arg0,arg1,arg2,arg3);
24606 final int err = checkGLError();
24607 if (err != GL_NO_ERROR) {
24608 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24609 "glTexParameterIiv", arg0, arg1, arg3);
24610 }
24611 }
24612 @Override
24613 public void glTexParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
24614 {
24615 checkContext();
24616 downstreamGL4bc.glTexParameterIuiv(arg0,arg1,arg2);
24617 final int err = checkGLError();
24618 if (err != GL_NO_ERROR) {
24619 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24620 "glTexParameterIuiv", arg0, arg1, arg2);
24621 }
24622 }
24623 @Override
24624 public void glTexParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
24625 {
24626 checkContext();
24627 downstreamGL4bc.glTexParameterIuiv(arg0,arg1,arg2,arg3);
24628 final int err = checkGLError();
24629 if (err != GL_NO_ERROR) {
24630 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24631 "glTexParameterIuiv", arg0, arg1, arg3);
24632 }
24633 }
24634 @Override
24635 public void glTexParameterf(int arg0,int arg1,float arg2)
24636 {
24637 checkContext();
24638 downstreamGL4bc.glTexParameterf(arg0,arg1,arg2);
24639 final int err = checkGLError();
24640 if (err != GL_NO_ERROR) {
24641 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
24642 "glTexParameterf", arg0, arg1, arg2);
24643 }
24644 }
24645 @Override
24646 public void glTexParameterfv(int arg0,int arg1,float[] arg2,int arg3)
24647 {
24648 checkContext();
24649 downstreamGL4bc.glTexParameterfv(arg0,arg1,arg2,arg3);
24650 final int err = checkGLError();
24651 if (err != GL_NO_ERROR) {
24652 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24653 "glTexParameterfv", arg0, arg1, arg3);
24654 }
24655 }
24656 @Override
24657 public void glTexParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
24658 {
24659 checkContext();
24660 downstreamGL4bc.glTexParameterfv(arg0,arg1,arg2);
24661 final int err = checkGLError();
24662 if (err != GL_NO_ERROR) {
24663 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24664 "glTexParameterfv", arg0, arg1, arg2);
24665 }
24666 }
24667 @Override
24668 public void glTexParameteri(int arg0,int arg1,int arg2)
24669 {
24670 checkContext();
24671 downstreamGL4bc.glTexParameteri(arg0,arg1,arg2);
24672 final int err = checkGLError();
24673 if (err != GL_NO_ERROR) {
24674 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24675 "glTexParameteri", arg0, arg1, arg2);
24676 }
24677 }
24678 @Override
24679 public void glTexParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
24680 {
24681 checkContext();
24682 downstreamGL4bc.glTexParameteriv(arg0,arg1,arg2);
24683 final int err = checkGLError();
24684 if (err != GL_NO_ERROR) {
24685 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24686 "glTexParameteriv", arg0, arg1, arg2);
24687 }
24688 }
24689 @Override
24690 public void glTexParameteriv(int arg0,int arg1,int[] arg2,int arg3)
24691 {
24692 checkContext();
24693 downstreamGL4bc.glTexParameteriv(arg0,arg1,arg2,arg3);
24694 final int err = checkGLError();
24695 if (err != GL_NO_ERROR) {
24696 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24697 "glTexParameteriv", arg0, arg1, arg3);
24698 }
24699 }
24700 @Override
24701 public void glTexRenderbufferNV(int arg0,int arg1)
24702 {
24703 checkContext();
24704 downstreamGL4bc.glTexRenderbufferNV(arg0,arg1);
24705 final int err = checkGLError();
24706 if (err != GL_NO_ERROR) {
24707 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24708 "glTexRenderbufferNV", arg0, arg1);
24709 }
24710 }
24711 @Override
24712 public void glTexStorage1D(int arg0,int arg1,int arg2,int arg3)
24713 {
24714 checkContext();
24715 downstreamGL4bc.glTexStorage1D(arg0,arg1,arg2,arg3);
24716 final int err = checkGLError();
24717 if (err != GL_NO_ERROR) {
24718 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24719 "glTexStorage1D", arg0, arg1, arg2, arg3);
24720 }
24721 }
24722 @Override
24723 public void glTexStorage2D(int arg0,int arg1,int arg2,int arg3,int arg4)
24724 {
24725 checkContext();
24726 downstreamGL4bc.glTexStorage2D(arg0,arg1,arg2,arg3,arg4);
24727 final int err = checkGLError();
24728 if (err != GL_NO_ERROR) {
24729 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24730 "glTexStorage2D", arg0, arg1, arg2, arg3, arg4);
24731 }
24732 }
24733 @Override
24734 public void glTexStorage2DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5)
24735 {
24736 checkContext();
24737 downstreamGL4bc.glTexStorage2DMultisample(arg0,arg1,arg2,arg3,arg4,arg5);
24738 final int err = checkGLError();
24739 if (err != GL_NO_ERROR) {
24740 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24741 "glTexStorage2DMultisample", arg0, arg1, arg2, arg3, arg4, arg5);
24742 }
24743 }
24744 @Override
24745 public void glTexStorage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
24746 {
24747 checkContext();
24748 downstreamGL4bc.glTexStorage3D(arg0,arg1,arg2,arg3,arg4,arg5);
24749 final int err = checkGLError();
24750 if (err != GL_NO_ERROR) {
24751 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24752 "glTexStorage3D", arg0, arg1, arg2, arg3, arg4, arg5);
24753 }
24754 }
24755 @Override
24756 public void glTexStorage3DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
24757 {
24758 checkContext();
24759 downstreamGL4bc.glTexStorage3DMultisample(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24760 final int err = checkGLError();
24761 if (err != GL_NO_ERROR) {
24762 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24763 "glTexStorage3DMultisample", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24764 }
24765 }
24766 @Override
24767 public void glTexStorageMem1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
24768 {
24769 checkContext();
24770 downstreamGL4bc.glTexStorageMem1DEXT(arg0,arg1,arg2,arg3,arg4,arg5);
24771 final int err = checkGLError();
24772 if (err != GL_NO_ERROR) {
24773 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24774 "glTexStorageMem1DEXT", arg0, arg1, arg2, arg3, arg4, arg5);
24775 }
24776 }
24777 @Override
24778 public void glTexStorageMem2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
24779 {
24780 checkContext();
24781 downstreamGL4bc.glTexStorageMem2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24782 final int err = checkGLError();
24783 if (err != GL_NO_ERROR) {
24784 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24785 "glTexStorageMem2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24786 }
24787 }
24788 @Override
24789 public void glTexStorageMem2DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5,int arg6,long arg7)
24790 {
24791 checkContext();
24792 downstreamGL4bc.glTexStorageMem2DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24793 final int err = checkGLError();
24794 if (err != GL_NO_ERROR) {
24795 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
24796 "glTexStorageMem2DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24797 }
24798 }
24799 @Override
24800 public void glTexStorageMem3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
24801 {
24802 checkContext();
24803 downstreamGL4bc.glTexStorageMem3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24804 final int err = checkGLError();
24805 if (err != GL_NO_ERROR) {
24806 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24807 "glTexStorageMem3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24808 }
24809 }
24810 @Override
24811 public void glTexStorageMem3DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6,int arg7,long arg8)
24812 {
24813 checkContext();
24814 downstreamGL4bc.glTexStorageMem3DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24815 final int err = checkGLError();
24816 if (err != GL_NO_ERROR) {
24817 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
24818 "glTexStorageMem3DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24819 }
24820 }
24821 @Override
24822 public void glTexStorageSparseAMD(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
24823 {
24824 checkContext();
24825 downstreamGL4bc.glTexStorageSparseAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24826 final int err = checkGLError();
24827 if (err != GL_NO_ERROR) {
24828 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24829 "glTexStorageSparseAMD", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24830 }
24831 }
24832 @Override
24833 public void glTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
24834 {
24835 checkContext();
24836 downstreamGL4bc.glTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24837 final int err = checkGLError();
24838 if (err != GL_NO_ERROR) {
24839 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24840 "glTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24841 }
24842 }
24843 @Override
24844 public void glTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
24845 {
24846 checkContext();
24847 downstreamGL4bc.glTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24848 final int err = checkGLError();
24849 if (err != GL_NO_ERROR) {
24850 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24851 "glTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24852 }
24853 }
24854 @Override
24855 public void glTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
24856 {
24857 checkContext();
24858 downstreamGL4bc.glTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24859 final int err = checkGLError();
24860 if (err != GL_NO_ERROR) {
24861 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24862 "glTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24863 }
24864 }
24865 @Override
24866 public void glTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
24867 {
24868 checkContext();
24869 downstreamGL4bc.glTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24870 final int err = checkGLError();
24871 if (err != GL_NO_ERROR) {
24872 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24873 "glTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24874 }
24875 }
24876 @Override
24877 public void glTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
24878 {
24879 checkContext();
24880 downstreamGL4bc.glTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
24881 final int err = checkGLError();
24882 if (err != GL_NO_ERROR) {
24883 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24884 "glTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
24885 }
24886 }
24887 @Override
24888 public void glTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
24889 {
24890 checkContext();
24891 downstreamGL4bc.glTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
24892 final int err = checkGLError();
24893 if (err != GL_NO_ERROR) {
24894 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24895 "glTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
24896 }
24897 }
24898 @Override
24899 public void glTextureAttachMemoryNV(int arg0,int arg1,long arg2)
24900 {
24901 checkContext();
24902 downstreamGL4bc.glTextureAttachMemoryNV(arg0,arg1,arg2);
24903 final int err = checkGLError();
24904 if (err != GL_NO_ERROR) {
24905 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
24906 "glTextureAttachMemoryNV", arg0, arg1, arg2);
24907 }
24908 }
24909 @Override
24910 public void glTextureBarrier()
24911 {
24912 checkContext();
24913 downstreamGL4bc.glTextureBarrier();
24914 final int err = checkGLError();
24915 if (err != GL_NO_ERROR) {
24916 writeGLError(err, "%s()",
24917 "glTextureBarrier");
24918 }
24919 }
24920 @Override
24922 {
24923 checkContext();
24924 downstreamGL4bc.glTextureBarrierNV();
24925 final int err = checkGLError();
24926 if (err != GL_NO_ERROR) {
24927 writeGLError(err, "%s()",
24928 "glTextureBarrierNV");
24929 }
24930 }
24931 @Override
24932 public void glTextureBuffer(int arg0,int arg1,int arg2)
24933 {
24934 checkContext();
24935 downstreamGL4bc.glTextureBuffer(arg0,arg1,arg2);
24936 final int err = checkGLError();
24937 if (err != GL_NO_ERROR) {
24938 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24939 "glTextureBuffer", arg0, arg1, arg2);
24940 }
24941 }
24942 @Override
24943 public void glTextureBufferEXT(int arg0,int arg1,int arg2,int arg3)
24944 {
24945 checkContext();
24946 downstreamGL4bc.glTextureBufferEXT(arg0,arg1,arg2,arg3);
24947 final int err = checkGLError();
24948 if (err != GL_NO_ERROR) {
24949 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24950 "glTextureBufferEXT", arg0, arg1, arg2, arg3);
24951 }
24952 }
24953 @Override
24954 public void glTextureBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
24955 {
24956 checkContext();
24957 downstreamGL4bc.glTextureBufferRange(arg0,arg1,arg2,arg3,arg4);
24958 final int err = checkGLError();
24959 if (err != GL_NO_ERROR) {
24960 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
24961 "glTextureBufferRange", arg0, arg1, arg2, arg3, arg4);
24962 }
24963 }
24964 @Override
24965 public void glTextureBufferRangeEXT(int arg0,int arg1,int arg2,int arg3,long arg4,long arg5)
24966 {
24967 checkContext();
24968 downstreamGL4bc.glTextureBufferRangeEXT(arg0,arg1,arg2,arg3,arg4,arg5);
24969 final int err = checkGLError();
24970 if (err != GL_NO_ERROR) {
24971 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
24972 "glTextureBufferRangeEXT", arg0, arg1, arg2, arg3, arg4, arg5);
24973 }
24974 }
24975 @Override
24976 public void glTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
24977 {
24978 checkContext();
24979 downstreamGL4bc.glTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24980 final int err = checkGLError();
24981 if (err != GL_NO_ERROR) {
24982 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24983 "glTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24984 }
24985 }
24986 @Override
24987 public void glTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
24988 {
24989 checkContext();
24990 downstreamGL4bc.glTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24991 final int err = checkGLError();
24992 if (err != GL_NO_ERROR) {
24993 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24994 "glTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24995 }
24996 }
24997 @Override
24998 public void glTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9)
24999 {
25000 checkContext();
25001 downstreamGL4bc.glTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
25002 final int err = checkGLError();
25003 if (err != GL_NO_ERROR) {
25004 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25005 "glTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
25006 }
25007 }
25008 @Override
25009 public void glTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
25010 {
25011 checkContext();
25012 downstreamGL4bc.glTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
25013 final int err = checkGLError();
25014 if (err != GL_NO_ERROR) {
25015 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25016 "glTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
25017 }
25018 }
25019 @Override
25020 public void glTextureImage2DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
25021 {
25022 checkContext();
25023 downstreamGL4bc.glTextureImage2DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25024 final int err = checkGLError();
25025 if (err != GL_NO_ERROR) {
25026 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25027 "glTextureImage2DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25028 }
25029 }
25030 @Override
25031 public void glTextureImage2DMultisampleNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
25032 {
25033 checkContext();
25034 downstreamGL4bc.glTextureImage2DMultisampleNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25035 final int err = checkGLError();
25036 if (err != GL_NO_ERROR) {
25037 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25038 "glTextureImage2DMultisampleNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25039 }
25040 }
25041 @Override
25042 public void glTextureImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
25043 {
25044 checkContext();
25045 downstreamGL4bc.glTextureImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
25046 final int err = checkGLError();
25047 if (err != GL_NO_ERROR) {
25048 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25049 "glTextureImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
25050 }
25051 }
25052 @Override
25053 public void glTextureImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
25054 {
25055 checkContext();
25056 downstreamGL4bc.glTextureImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
25057 final int err = checkGLError();
25058 if (err != GL_NO_ERROR) {
25059 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25060 "glTextureImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
25061 }
25062 }
25063 @Override
25064 public void glTextureImage3DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,boolean arg8)
25065 {
25066 checkContext();
25067 downstreamGL4bc.glTextureImage3DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
25068 final int err = checkGLError();
25069 if (err != GL_NO_ERROR) {
25070 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25071 "glTextureImage3DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
25072 }
25073 }
25074 @Override
25075 public void glTextureImage3DMultisampleNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
25076 {
25077 checkContext();
25078 downstreamGL4bc.glTextureImage3DMultisampleNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25079 final int err = checkGLError();
25080 if (err != GL_NO_ERROR) {
25081 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25082 "glTextureImage3DMultisampleNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25083 }
25084 }
25085 @Override
25086 public void glTextureLightEXT(int arg0)
25087 {
25088 checkContext();
25089 downstreamGL4bc.glTextureLightEXT(arg0);
25090 final int err = checkGLError();
25091 if (err != GL_NO_ERROR) {
25092 writeGLError(err, "%s(<int> 0x%X)",
25093 "glTextureLightEXT", arg0);
25094 }
25095 }
25096 @Override
25097 public void glTextureMaterialEXT(int arg0,int arg1)
25098 {
25099 checkContext();
25100 downstreamGL4bc.glTextureMaterialEXT(arg0,arg1);
25101 final int err = checkGLError();
25102 if (err != GL_NO_ERROR) {
25103 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
25104 "glTextureMaterialEXT", arg0, arg1);
25105 }
25106 }
25107 @Override
25108 public void glTextureNormalEXT(int arg0)
25109 {
25110 checkContext();
25111 downstreamGL4bc.glTextureNormalEXT(arg0);
25112 final int err = checkGLError();
25113 if (err != GL_NO_ERROR) {
25114 writeGLError(err, "%s(<int> 0x%X)",
25115 "glTextureNormalEXT", arg0);
25116 }
25117 }
25118 @Override
25119 public void glTexturePageCommitmentEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,boolean arg8)
25120 {
25121 checkContext();
25122 downstreamGL4bc.glTexturePageCommitmentEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
25123 final int err = checkGLError();
25124 if (err != GL_NO_ERROR) {
25125 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25126 "glTexturePageCommitmentEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
25127 }
25128 }
25129 @Override
25130 public void glTexturePageCommitmentMemNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10,boolean arg11)
25131 {
25132 checkContext();
25133 downstreamGL4bc.glTexturePageCommitmentMemNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
25134 final int err = checkGLError();
25135 if (err != GL_NO_ERROR) {
25136 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <boolean> %s)",
25137 "glTexturePageCommitmentMemNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
25138 }
25139 }
25140 @Override
25141 public void glTextureParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
25142 {
25143 checkContext();
25144 downstreamGL4bc.glTextureParameterIiv(arg0,arg1,arg2,arg3);
25145 final int err = checkGLError();
25146 if (err != GL_NO_ERROR) {
25147 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25148 "glTextureParameterIiv", arg0, arg1, arg3);
25149 }
25150 }
25151 @Override
25152 public void glTextureParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
25153 {
25154 checkContext();
25155 downstreamGL4bc.glTextureParameterIiv(arg0,arg1,arg2);
25156 final int err = checkGLError();
25157 if (err != GL_NO_ERROR) {
25158 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25159 "glTextureParameterIiv", arg0, arg1, arg2);
25160 }
25161 }
25162 @Override
25163 public void glTextureParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
25164 {
25165 checkContext();
25166 downstreamGL4bc.glTextureParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
25167 final int err = checkGLError();
25168 if (err != GL_NO_ERROR) {
25169 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25170 "glTextureParameterIivEXT", arg0, arg1, arg2, arg4);
25171 }
25172 }
25173 @Override
25174 public void glTextureParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
25175 {
25176 checkContext();
25177 downstreamGL4bc.glTextureParameterIivEXT(arg0,arg1,arg2,arg3);
25178 final int err = checkGLError();
25179 if (err != GL_NO_ERROR) {
25180 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25181 "glTextureParameterIivEXT", arg0, arg1, arg2, arg3);
25182 }
25183 }
25184 @Override
25185 public void glTextureParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
25186 {
25187 checkContext();
25188 downstreamGL4bc.glTextureParameterIuiv(arg0,arg1,arg2,arg3);
25189 final int err = checkGLError();
25190 if (err != GL_NO_ERROR) {
25191 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25192 "glTextureParameterIuiv", arg0, arg1, arg3);
25193 }
25194 }
25195 @Override
25196 public void glTextureParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
25197 {
25198 checkContext();
25199 downstreamGL4bc.glTextureParameterIuiv(arg0,arg1,arg2);
25200 final int err = checkGLError();
25201 if (err != GL_NO_ERROR) {
25202 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25203 "glTextureParameterIuiv", arg0, arg1, arg2);
25204 }
25205 }
25206 @Override
25207 public void glTextureParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
25208 {
25209 checkContext();
25210 downstreamGL4bc.glTextureParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
25211 final int err = checkGLError();
25212 if (err != GL_NO_ERROR) {
25213 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25214 "glTextureParameterIuivEXT", arg0, arg1, arg2, arg4);
25215 }
25216 }
25217 @Override
25218 public void glTextureParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
25219 {
25220 checkContext();
25221 downstreamGL4bc.glTextureParameterIuivEXT(arg0,arg1,arg2,arg3);
25222 final int err = checkGLError();
25223 if (err != GL_NO_ERROR) {
25224 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25225 "glTextureParameterIuivEXT", arg0, arg1, arg2, arg3);
25226 }
25227 }
25228 @Override
25229 public void glTextureParameterf(int arg0,int arg1,float arg2)
25230 {
25231 checkContext();
25232 downstreamGL4bc.glTextureParameterf(arg0,arg1,arg2);
25233 final int err = checkGLError();
25234 if (err != GL_NO_ERROR) {
25235 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
25236 "glTextureParameterf", arg0, arg1, arg2);
25237 }
25238 }
25239 @Override
25240 public void glTextureParameterfEXT(int arg0,int arg1,int arg2,float arg3)
25241 {
25242 checkContext();
25243 downstreamGL4bc.glTextureParameterfEXT(arg0,arg1,arg2,arg3);
25244 final int err = checkGLError();
25245 if (err != GL_NO_ERROR) {
25246 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
25247 "glTextureParameterfEXT", arg0, arg1, arg2, arg3);
25248 }
25249 }
25250 @Override
25251 public void glTextureParameterfv(int arg0,int arg1,float[] arg2,int arg3)
25252 {
25253 checkContext();
25254 downstreamGL4bc.glTextureParameterfv(arg0,arg1,arg2,arg3);
25255 final int err = checkGLError();
25256 if (err != GL_NO_ERROR) {
25257 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25258 "glTextureParameterfv", arg0, arg1, arg3);
25259 }
25260 }
25261 @Override
25262 public void glTextureParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
25263 {
25264 checkContext();
25265 downstreamGL4bc.glTextureParameterfv(arg0,arg1,arg2);
25266 final int err = checkGLError();
25267 if (err != GL_NO_ERROR) {
25268 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25269 "glTextureParameterfv", arg0, arg1, arg2);
25270 }
25271 }
25272 @Override
25273 public void glTextureParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
25274 {
25275 checkContext();
25276 downstreamGL4bc.glTextureParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
25277 final int err = checkGLError();
25278 if (err != GL_NO_ERROR) {
25279 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25280 "glTextureParameterfvEXT", arg0, arg1, arg2, arg4);
25281 }
25282 }
25283 @Override
25284 public void glTextureParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
25285 {
25286 checkContext();
25287 downstreamGL4bc.glTextureParameterfvEXT(arg0,arg1,arg2,arg3);
25288 final int err = checkGLError();
25289 if (err != GL_NO_ERROR) {
25290 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25291 "glTextureParameterfvEXT", arg0, arg1, arg2, arg3);
25292 }
25293 }
25294 @Override
25295 public void glTextureParameteri(int arg0,int arg1,int arg2)
25296 {
25297 checkContext();
25298 downstreamGL4bc.glTextureParameteri(arg0,arg1,arg2);
25299 final int err = checkGLError();
25300 if (err != GL_NO_ERROR) {
25301 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
25302 "glTextureParameteri", arg0, arg1, arg2);
25303 }
25304 }
25305 @Override
25306 public void glTextureParameteriEXT(int arg0,int arg1,int arg2,int arg3)
25307 {
25308 checkContext();
25309 downstreamGL4bc.glTextureParameteriEXT(arg0,arg1,arg2,arg3);
25310 final int err = checkGLError();
25311 if (err != GL_NO_ERROR) {
25312 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25313 "glTextureParameteriEXT", arg0, arg1, arg2, arg3);
25314 }
25315 }
25316 @Override
25317 public void glTextureParameteriv(int arg0,int arg1,int[] arg2,int arg3)
25318 {
25319 checkContext();
25320 downstreamGL4bc.glTextureParameteriv(arg0,arg1,arg2,arg3);
25321 final int err = checkGLError();
25322 if (err != GL_NO_ERROR) {
25323 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25324 "glTextureParameteriv", arg0, arg1, arg3);
25325 }
25326 }
25327 @Override
25328 public void glTextureParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
25329 {
25330 checkContext();
25331 downstreamGL4bc.glTextureParameteriv(arg0,arg1,arg2);
25332 final int err = checkGLError();
25333 if (err != GL_NO_ERROR) {
25334 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25335 "glTextureParameteriv", arg0, arg1, arg2);
25336 }
25337 }
25338 @Override
25339 public void glTextureParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
25340 {
25341 checkContext();
25342 downstreamGL4bc.glTextureParameterivEXT(arg0,arg1,arg2,arg3);
25343 final int err = checkGLError();
25344 if (err != GL_NO_ERROR) {
25345 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25346 "glTextureParameterivEXT", arg0, arg1, arg2, arg3);
25347 }
25348 }
25349 @Override
25350 public void glTextureParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
25351 {
25352 checkContext();
25353 downstreamGL4bc.glTextureParameterivEXT(arg0,arg1,arg2,arg3,arg4);
25354 final int err = checkGLError();
25355 if (err != GL_NO_ERROR) {
25356 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25357 "glTextureParameterivEXT", arg0, arg1, arg2, arg4);
25358 }
25359 }
25360 @Override
25361 public void glTextureRangeAPPLE(int arg0,int arg1,java.nio.Buffer arg2)
25362 {
25363 checkContext();
25364 downstreamGL4bc.glTextureRangeAPPLE(arg0,arg1,arg2);
25365 final int err = checkGLError();
25366 if (err != GL_NO_ERROR) {
25367 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25368 "glTextureRangeAPPLE", arg0, arg1, arg2);
25369 }
25370 }
25371 @Override
25372 public void glTextureRenderbufferEXT(int arg0,int arg1,int arg2)
25373 {
25374 checkContext();
25375 downstreamGL4bc.glTextureRenderbufferEXT(arg0,arg1,arg2);
25376 final int err = checkGLError();
25377 if (err != GL_NO_ERROR) {
25378 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
25379 "glTextureRenderbufferEXT", arg0, arg1, arg2);
25380 }
25381 }
25382 @Override
25383 public void glTextureStorage1D(int arg0,int arg1,int arg2,int arg3)
25384 {
25385 checkContext();
25386 downstreamGL4bc.glTextureStorage1D(arg0,arg1,arg2,arg3);
25387 final int err = checkGLError();
25388 if (err != GL_NO_ERROR) {
25389 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25390 "glTextureStorage1D", arg0, arg1, arg2, arg3);
25391 }
25392 }
25393 @Override
25394 public void glTextureStorage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
25395 {
25396 checkContext();
25397 downstreamGL4bc.glTextureStorage1DEXT(arg0,arg1,arg2,arg3,arg4);
25398 final int err = checkGLError();
25399 if (err != GL_NO_ERROR) {
25400 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25401 "glTextureStorage1DEXT", arg0, arg1, arg2, arg3, arg4);
25402 }
25403 }
25404 @Override
25405 public void glTextureStorage2D(int arg0,int arg1,int arg2,int arg3,int arg4)
25406 {
25407 checkContext();
25408 downstreamGL4bc.glTextureStorage2D(arg0,arg1,arg2,arg3,arg4);
25409 final int err = checkGLError();
25410 if (err != GL_NO_ERROR) {
25411 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25412 "glTextureStorage2D", arg0, arg1, arg2, arg3, arg4);
25413 }
25414 }
25415 @Override
25416 public void glTextureStorage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
25417 {
25418 checkContext();
25419 downstreamGL4bc.glTextureStorage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5);
25420 final int err = checkGLError();
25421 if (err != GL_NO_ERROR) {
25422 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25423 "glTextureStorage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5);
25424 }
25425 }
25426 @Override
25427 public void glTextureStorage2DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5)
25428 {
25429 checkContext();
25430 downstreamGL4bc.glTextureStorage2DMultisample(arg0,arg1,arg2,arg3,arg4,arg5);
25431 final int err = checkGLError();
25432 if (err != GL_NO_ERROR) {
25433 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25434 "glTextureStorage2DMultisample", arg0, arg1, arg2, arg3, arg4, arg5);
25435 }
25436 }
25437 @Override
25438 public void glTextureStorage2DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
25439 {
25440 checkContext();
25441 downstreamGL4bc.glTextureStorage2DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25442 final int err = checkGLError();
25443 if (err != GL_NO_ERROR) {
25444 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25445 "glTextureStorage2DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25446 }
25447 }
25448 @Override
25449 public void glTextureStorage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
25450 {
25451 checkContext();
25452 downstreamGL4bc.glTextureStorage3D(arg0,arg1,arg2,arg3,arg4,arg5);
25453 final int err = checkGLError();
25454 if (err != GL_NO_ERROR) {
25455 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25456 "glTextureStorage3D", arg0, arg1, arg2, arg3, arg4, arg5);
25457 }
25458 }
25459 @Override
25460 public void glTextureStorage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
25461 {
25462 checkContext();
25463 downstreamGL4bc.glTextureStorage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25464 final int err = checkGLError();
25465 if (err != GL_NO_ERROR) {
25466 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25467 "glTextureStorage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25468 }
25469 }
25470 @Override
25471 public void glTextureStorage3DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
25472 {
25473 checkContext();
25474 downstreamGL4bc.glTextureStorage3DMultisample(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25475 final int err = checkGLError();
25476 if (err != GL_NO_ERROR) {
25477 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25478 "glTextureStorage3DMultisample", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25479 }
25480 }
25481 @Override
25482 public void glTextureStorage3DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
25483 {
25484 checkContext();
25485 downstreamGL4bc.glTextureStorage3DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25486 final int err = checkGLError();
25487 if (err != GL_NO_ERROR) {
25488 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
25489 "glTextureStorage3DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25490 }
25491 }
25492 @Override
25493 public void glTextureStorageMem1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
25494 {
25495 checkContext();
25496 downstreamGL4bc.glTextureStorageMem1DEXT(arg0,arg1,arg2,arg3,arg4,arg5);
25497 final int err = checkGLError();
25498 if (err != GL_NO_ERROR) {
25499 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25500 "glTextureStorageMem1DEXT", arg0, arg1, arg2, arg3, arg4, arg5);
25501 }
25502 }
25503 @Override
25504 public void glTextureStorageMem2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
25505 {
25506 checkContext();
25507 downstreamGL4bc.glTextureStorageMem2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25508 final int err = checkGLError();
25509 if (err != GL_NO_ERROR) {
25510 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25511 "glTextureStorageMem2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25512 }
25513 }
25514 @Override
25515 public void glTextureStorageMem2DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5,int arg6,long arg7)
25516 {
25517 checkContext();
25518 downstreamGL4bc.glTextureStorageMem2DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25519 final int err = checkGLError();
25520 if (err != GL_NO_ERROR) {
25521 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
25522 "glTextureStorageMem2DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25523 }
25524 }
25525 @Override
25526 public void glTextureStorageMem3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
25527 {
25528 checkContext();
25529 downstreamGL4bc.glTextureStorageMem3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25530 final int err = checkGLError();
25531 if (err != GL_NO_ERROR) {
25532 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25533 "glTextureStorageMem3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25534 }
25535 }
25536 @Override
25537 public void glTextureStorageMem3DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6,int arg7,long arg8)
25538 {
25539 checkContext();
25540 downstreamGL4bc.glTextureStorageMem3DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
25541 final int err = checkGLError();
25542 if (err != GL_NO_ERROR) {
25543 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
25544 "glTextureStorageMem3DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
25545 }
25546 }
25547 @Override
25548 public void glTextureStorageSparseAMD(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
25549 {
25550 checkContext();
25551 downstreamGL4bc.glTextureStorageSparseAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25552 final int err = checkGLError();
25553 if (err != GL_NO_ERROR) {
25554 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25555 "glTextureStorageSparseAMD", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25556 }
25557 }
25558 @Override
25559 public void glTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
25560 {
25561 checkContext();
25562 downstreamGL4bc.glTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25563 final int err = checkGLError();
25564 if (err != GL_NO_ERROR) {
25565 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25566 "glTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25567 }
25568 }
25569 @Override
25570 public void glTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
25571 {
25572 checkContext();
25573 downstreamGL4bc.glTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
25574 final int err = checkGLError();
25575 if (err != GL_NO_ERROR) {
25576 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25577 "glTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
25578 }
25579 }
25580 @Override
25581 public void glTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
25582 {
25583 checkContext();
25584 downstreamGL4bc.glTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25585 final int err = checkGLError();
25586 if (err != GL_NO_ERROR) {
25587 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25588 "glTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25589 }
25590 }
25591 @Override
25592 public void glTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
25593 {
25594 checkContext();
25595 downstreamGL4bc.glTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25596 final int err = checkGLError();
25597 if (err != GL_NO_ERROR) {
25598 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25599 "glTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25600 }
25601 }
25602 @Override
25603 public void glTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
25604 {
25605 checkContext();
25606 downstreamGL4bc.glTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
25607 final int err = checkGLError();
25608 if (err != GL_NO_ERROR) {
25609 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25610 "glTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
25611 }
25612 }
25613 @Override
25614 public void glTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
25615 {
25616 checkContext();
25617 downstreamGL4bc.glTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
25618 final int err = checkGLError();
25619 if (err != GL_NO_ERROR) {
25620 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25621 "glTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
25622 }
25623 }
25624 @Override
25625 public void glTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9)
25626 {
25627 checkContext();
25628 downstreamGL4bc.glTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
25629 final int err = checkGLError();
25630 if (err != GL_NO_ERROR) {
25631 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25632 "glTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
25633 }
25634 }
25635 @Override
25636 public void glTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
25637 {
25638 checkContext();
25639 downstreamGL4bc.glTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
25640 final int err = checkGLError();
25641 if (err != GL_NO_ERROR) {
25642 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25643 "glTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
25644 }
25645 }
25646 @Override
25647 public void glTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
25648 {
25649 checkContext();
25650 downstreamGL4bc.glTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
25651 final int err = checkGLError();
25652 if (err != GL_NO_ERROR) {
25653 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25654 "glTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
25655 }
25656 }
25657 @Override
25658 public void glTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
25659 {
25660 checkContext();
25661 downstreamGL4bc.glTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
25662 final int err = checkGLError();
25663 if (err != GL_NO_ERROR) {
25664 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25665 "glTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
25666 }
25667 }
25668 @Override
25669 public void glTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,long arg11)
25670 {
25671 checkContext();
25672 downstreamGL4bc.glTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
25673 final int err = checkGLError();
25674 if (err != GL_NO_ERROR) {
25675 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
25676 "glTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
25677 }
25678 }
25679 @Override
25680 public void glTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
25681 {
25682 checkContext();
25683 downstreamGL4bc.glTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
25684 final int err = checkGLError();
25685 if (err != GL_NO_ERROR) {
25686 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
25687 "glTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
25688 }
25689 }
25690 @Override
25691 public void glTextureView(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
25692 {
25693 checkContext();
25694 downstreamGL4bc.glTextureView(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
25695 final int err = checkGLError();
25696 if (err != GL_NO_ERROR) {
25697 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25698 "glTextureView", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
25699 }
25700 }
25701 @Override
25702 public void glTransformFeedbackBufferBase(int arg0,int arg1,int arg2)
25703 {
25704 checkContext();
25705 downstreamGL4bc.glTransformFeedbackBufferBase(arg0,arg1,arg2);
25706 final int err = checkGLError();
25707 if (err != GL_NO_ERROR) {
25708 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
25709 "glTransformFeedbackBufferBase", arg0, arg1, arg2);
25710 }
25711 }
25712 @Override
25713 public void glTransformFeedbackBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
25714 {
25715 checkContext();
25716 downstreamGL4bc.glTransformFeedbackBufferRange(arg0,arg1,arg2,arg3,arg4);
25717 final int err = checkGLError();
25718 if (err != GL_NO_ERROR) {
25719 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
25720 "glTransformFeedbackBufferRange", arg0, arg1, arg2, arg3, arg4);
25721 }
25722 }
25723 @Override
25724 public void glTransformFeedbackVaryings(int arg0,int arg1,java.lang.String[] arg2,int arg3)
25725 {
25726 checkContext();
25727 downstreamGL4bc.glTransformFeedbackVaryings(arg0,arg1,arg2,arg3);
25728 final int err = checkGLError();
25729 if (err != GL_NO_ERROR) {
25730 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <int> 0x%X)",
25731 "glTransformFeedbackVaryings", arg0, arg1, arg3);
25732 }
25733 }
25734 @Override
25735 public void glTranslated(double arg0,double arg1,double arg2)
25736 {
25737 checkContext();
25738 downstreamGL4bc.glTranslated(arg0,arg1,arg2);
25739 final int err = checkGLError();
25740 if (err != GL_NO_ERROR) {
25741 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
25742 "glTranslated", arg0, arg1, arg2);
25743 }
25744 }
25745 @Override
25746 public void glTranslatef(float arg0,float arg1,float arg2)
25747 {
25748 checkContext();
25749 downstreamGL4bc.glTranslatef(arg0,arg1,arg2);
25750 final int err = checkGLError();
25751 if (err != GL_NO_ERROR) {
25752 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
25753 "glTranslatef", arg0, arg1, arg2);
25754 }
25755 }
25756 @Override
25757 public void glUniform(com.jogamp.opengl.GLUniformData arg0)
25758 {
25759 checkContext();
25760 downstreamGL4bc.glUniform(arg0);
25761 final int err = checkGLError();
25762 if (err != GL_NO_ERROR) {
25763 writeGLError(err, "%s(<com.jogamp.opengl.GLUniformData> %s)",
25764 "glUniform", arg0);
25765 }
25766 }
25767 @Override
25768 public void glUniform1d(int arg0,double arg1)
25769 {
25770 checkContext();
25771 downstreamGL4bc.glUniform1d(arg0,arg1);
25772 final int err = checkGLError();
25773 if (err != GL_NO_ERROR) {
25774 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
25775 "glUniform1d", arg0, arg1);
25776 }
25777 }
25778 @Override
25779 public void glUniform1dv(int arg0,int arg1,double[] arg2,int arg3)
25780 {
25781 checkContext();
25782 downstreamGL4bc.glUniform1dv(arg0,arg1,arg2,arg3);
25783 final int err = checkGLError();
25784 if (err != GL_NO_ERROR) {
25785 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
25786 "glUniform1dv", arg0, arg1, arg3);
25787 }
25788 }
25789 @Override
25790 public void glUniform1dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
25791 {
25792 checkContext();
25793 downstreamGL4bc.glUniform1dv(arg0,arg1,arg2);
25794 final int err = checkGLError();
25795 if (err != GL_NO_ERROR) {
25796 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
25797 "glUniform1dv", arg0, arg1, arg2);
25798 }
25799 }
25800 @Override
25801 public void glUniform1f(int arg0,float arg1)
25802 {
25803 checkContext();
25804 downstreamGL4bc.glUniform1f(arg0,arg1);
25805 final int err = checkGLError();
25806 if (err != GL_NO_ERROR) {
25807 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
25808 "glUniform1f", arg0, arg1);
25809 }
25810 }
25811 @Override
25812 public void glUniform1fARB(int arg0,float arg1)
25813 {
25814 checkContext();
25815 downstreamGL4bc.glUniform1fARB(arg0,arg1);
25816 final int err = checkGLError();
25817 if (err != GL_NO_ERROR) {
25818 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
25819 "glUniform1fARB", arg0, arg1);
25820 }
25821 }
25822 @Override
25823 public void glUniform1fv(int arg0,int arg1,float[] arg2,int arg3)
25824 {
25825 checkContext();
25826 downstreamGL4bc.glUniform1fv(arg0,arg1,arg2,arg3);
25827 final int err = checkGLError();
25828 if (err != GL_NO_ERROR) {
25829 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25830 "glUniform1fv", arg0, arg1, arg3);
25831 }
25832 }
25833 @Override
25834 public void glUniform1fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
25835 {
25836 checkContext();
25837 downstreamGL4bc.glUniform1fv(arg0,arg1,arg2);
25838 final int err = checkGLError();
25839 if (err != GL_NO_ERROR) {
25840 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25841 "glUniform1fv", arg0, arg1, arg2);
25842 }
25843 }
25844 @Override
25845 public void glUniform1fvARB(int arg0,int arg1,float[] arg2,int arg3)
25846 {
25847 checkContext();
25848 downstreamGL4bc.glUniform1fvARB(arg0,arg1,arg2,arg3);
25849 final int err = checkGLError();
25850 if (err != GL_NO_ERROR) {
25851 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25852 "glUniform1fvARB", arg0, arg1, arg3);
25853 }
25854 }
25855 @Override
25856 public void glUniform1fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
25857 {
25858 checkContext();
25859 downstreamGL4bc.glUniform1fvARB(arg0,arg1,arg2);
25860 final int err = checkGLError();
25861 if (err != GL_NO_ERROR) {
25862 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25863 "glUniform1fvARB", arg0, arg1, arg2);
25864 }
25865 }
25866 @Override
25867 public void glUniform1i(int arg0,int arg1)
25868 {
25869 checkContext();
25870 downstreamGL4bc.glUniform1i(arg0,arg1);
25871 final int err = checkGLError();
25872 if (err != GL_NO_ERROR) {
25873 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
25874 "glUniform1i", arg0, arg1);
25875 }
25876 }
25877 @Override
25878 public void glUniform1i64ARB(int arg0,long arg1)
25879 {
25880 checkContext();
25881 downstreamGL4bc.glUniform1i64ARB(arg0,arg1);
25882 final int err = checkGLError();
25883 if (err != GL_NO_ERROR) {
25884 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
25885 "glUniform1i64ARB", arg0, arg1);
25886 }
25887 }
25888 @Override
25889 public void glUniform1i64NV(int arg0,long arg1)
25890 {
25891 checkContext();
25892 downstreamGL4bc.glUniform1i64NV(arg0,arg1);
25893 final int err = checkGLError();
25894 if (err != GL_NO_ERROR) {
25895 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
25896 "glUniform1i64NV", arg0, arg1);
25897 }
25898 }
25899 @Override
25900 public void glUniform1i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
25901 {
25902 checkContext();
25903 downstreamGL4bc.glUniform1i64vARB(arg0,arg1,arg2);
25904 final int err = checkGLError();
25905 if (err != GL_NO_ERROR) {
25906 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25907 "glUniform1i64vARB", arg0, arg1, arg2);
25908 }
25909 }
25910 @Override
25911 public void glUniform1i64vARB(int arg0,int arg1,long[] arg2,int arg3)
25912 {
25913 checkContext();
25914 downstreamGL4bc.glUniform1i64vARB(arg0,arg1,arg2,arg3);
25915 final int err = checkGLError();
25916 if (err != GL_NO_ERROR) {
25917 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25918 "glUniform1i64vARB", arg0, arg1, arg3);
25919 }
25920 }
25921 @Override
25922 public void glUniform1i64vNV(int arg0,int arg1,long[] arg2,int arg3)
25923 {
25924 checkContext();
25925 downstreamGL4bc.glUniform1i64vNV(arg0,arg1,arg2,arg3);
25926 final int err = checkGLError();
25927 if (err != GL_NO_ERROR) {
25928 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25929 "glUniform1i64vNV", arg0, arg1, arg3);
25930 }
25931 }
25932 @Override
25933 public void glUniform1i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
25934 {
25935 checkContext();
25936 downstreamGL4bc.glUniform1i64vNV(arg0,arg1,arg2);
25937 final int err = checkGLError();
25938 if (err != GL_NO_ERROR) {
25939 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25940 "glUniform1i64vNV", arg0, arg1, arg2);
25941 }
25942 }
25943 @Override
25944 public void glUniform1iARB(int arg0,int arg1)
25945 {
25946 checkContext();
25947 downstreamGL4bc.glUniform1iARB(arg0,arg1);
25948 final int err = checkGLError();
25949 if (err != GL_NO_ERROR) {
25950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
25951 "glUniform1iARB", arg0, arg1);
25952 }
25953 }
25954 @Override
25955 public void glUniform1iv(int arg0,int arg1,int[] arg2,int arg3)
25956 {
25957 checkContext();
25958 downstreamGL4bc.glUniform1iv(arg0,arg1,arg2,arg3);
25959 final int err = checkGLError();
25960 if (err != GL_NO_ERROR) {
25961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25962 "glUniform1iv", arg0, arg1, arg3);
25963 }
25964 }
25965 @Override
25966 public void glUniform1iv(int arg0,int arg1,java.nio.IntBuffer arg2)
25967 {
25968 checkContext();
25969 downstreamGL4bc.glUniform1iv(arg0,arg1,arg2);
25970 final int err = checkGLError();
25971 if (err != GL_NO_ERROR) {
25972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25973 "glUniform1iv", arg0, arg1, arg2);
25974 }
25975 }
25976 @Override
25977 public void glUniform1ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
25978 {
25979 checkContext();
25980 downstreamGL4bc.glUniform1ivARB(arg0,arg1,arg2);
25981 final int err = checkGLError();
25982 if (err != GL_NO_ERROR) {
25983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25984 "glUniform1ivARB", arg0, arg1, arg2);
25985 }
25986 }
25987 @Override
25988 public void glUniform1ivARB(int arg0,int arg1,int[] arg2,int arg3)
25989 {
25990 checkContext();
25991 downstreamGL4bc.glUniform1ivARB(arg0,arg1,arg2,arg3);
25992 final int err = checkGLError();
25993 if (err != GL_NO_ERROR) {
25994 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25995 "glUniform1ivARB", arg0, arg1, arg3);
25996 }
25997 }
25998 @Override
25999 public void glUniform1ui(int arg0,int arg1)
26000 {
26001 checkContext();
26002 downstreamGL4bc.glUniform1ui(arg0,arg1);
26003 final int err = checkGLError();
26004 if (err != GL_NO_ERROR) {
26005 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
26006 "glUniform1ui", arg0, arg1);
26007 }
26008 }
26009 @Override
26010 public void glUniform1ui64ARB(int arg0,long arg1)
26011 {
26012 checkContext();
26013 downstreamGL4bc.glUniform1ui64ARB(arg0,arg1);
26014 final int err = checkGLError();
26015 if (err != GL_NO_ERROR) {
26016 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
26017 "glUniform1ui64ARB", arg0, arg1);
26018 }
26019 }
26020 @Override
26021 public void glUniform1ui64NV(int arg0,long arg1)
26022 {
26023 checkContext();
26024 downstreamGL4bc.glUniform1ui64NV(arg0,arg1);
26025 final int err = checkGLError();
26026 if (err != GL_NO_ERROR) {
26027 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
26028 "glUniform1ui64NV", arg0, arg1);
26029 }
26030 }
26031 @Override
26032 public void glUniform1ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
26033 {
26034 checkContext();
26035 downstreamGL4bc.glUniform1ui64vARB(arg0,arg1,arg2,arg3);
26036 final int err = checkGLError();
26037 if (err != GL_NO_ERROR) {
26038 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26039 "glUniform1ui64vARB", arg0, arg1, arg3);
26040 }
26041 }
26042 @Override
26043 public void glUniform1ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
26044 {
26045 checkContext();
26046 downstreamGL4bc.glUniform1ui64vARB(arg0,arg1,arg2);
26047 final int err = checkGLError();
26048 if (err != GL_NO_ERROR) {
26049 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26050 "glUniform1ui64vARB", arg0, arg1, arg2);
26051 }
26052 }
26053 @Override
26054 public void glUniform1ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26055 {
26056 checkContext();
26057 downstreamGL4bc.glUniform1ui64vNV(arg0,arg1,arg2);
26058 final int err = checkGLError();
26059 if (err != GL_NO_ERROR) {
26060 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26061 "glUniform1ui64vNV", arg0, arg1, arg2);
26062 }
26063 }
26064 @Override
26065 public void glUniform1ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
26066 {
26067 checkContext();
26068 downstreamGL4bc.glUniform1ui64vNV(arg0,arg1,arg2,arg3);
26069 final int err = checkGLError();
26070 if (err != GL_NO_ERROR) {
26071 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26072 "glUniform1ui64vNV", arg0, arg1, arg3);
26073 }
26074 }
26075 @Override
26076 public void glUniform1uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
26077 {
26078 checkContext();
26079 downstreamGL4bc.glUniform1uiv(arg0,arg1,arg2);
26080 final int err = checkGLError();
26081 if (err != GL_NO_ERROR) {
26082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26083 "glUniform1uiv", arg0, arg1, arg2);
26084 }
26085 }
26086 @Override
26087 public void glUniform1uiv(int arg0,int arg1,int[] arg2,int arg3)
26088 {
26089 checkContext();
26090 downstreamGL4bc.glUniform1uiv(arg0,arg1,arg2,arg3);
26091 final int err = checkGLError();
26092 if (err != GL_NO_ERROR) {
26093 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26094 "glUniform1uiv", arg0, arg1, arg3);
26095 }
26096 }
26097 @Override
26098 public void glUniform2d(int arg0,double arg1,double arg2)
26099 {
26100 checkContext();
26101 downstreamGL4bc.glUniform2d(arg0,arg1,arg2);
26102 final int err = checkGLError();
26103 if (err != GL_NO_ERROR) {
26104 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
26105 "glUniform2d", arg0, arg1, arg2);
26106 }
26107 }
26108 @Override
26109 public void glUniform2dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
26110 {
26111 checkContext();
26112 downstreamGL4bc.glUniform2dv(arg0,arg1,arg2);
26113 final int err = checkGLError();
26114 if (err != GL_NO_ERROR) {
26115 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
26116 "glUniform2dv", arg0, arg1, arg2);
26117 }
26118 }
26119 @Override
26120 public void glUniform2dv(int arg0,int arg1,double[] arg2,int arg3)
26121 {
26122 checkContext();
26123 downstreamGL4bc.glUniform2dv(arg0,arg1,arg2,arg3);
26124 final int err = checkGLError();
26125 if (err != GL_NO_ERROR) {
26126 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
26127 "glUniform2dv", arg0, arg1, arg3);
26128 }
26129 }
26130 @Override
26131 public void glUniform2f(int arg0,float arg1,float arg2)
26132 {
26133 checkContext();
26134 downstreamGL4bc.glUniform2f(arg0,arg1,arg2);
26135 final int err = checkGLError();
26136 if (err != GL_NO_ERROR) {
26137 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
26138 "glUniform2f", arg0, arg1, arg2);
26139 }
26140 }
26141 @Override
26142 public void glUniform2fARB(int arg0,float arg1,float arg2)
26143 {
26144 checkContext();
26145 downstreamGL4bc.glUniform2fARB(arg0,arg1,arg2);
26146 final int err = checkGLError();
26147 if (err != GL_NO_ERROR) {
26148 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
26149 "glUniform2fARB", arg0, arg1, arg2);
26150 }
26151 }
26152 @Override
26153 public void glUniform2fv(int arg0,int arg1,float[] arg2,int arg3)
26154 {
26155 checkContext();
26156 downstreamGL4bc.glUniform2fv(arg0,arg1,arg2,arg3);
26157 final int err = checkGLError();
26158 if (err != GL_NO_ERROR) {
26159 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
26160 "glUniform2fv", arg0, arg1, arg3);
26161 }
26162 }
26163 @Override
26164 public void glUniform2fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
26165 {
26166 checkContext();
26167 downstreamGL4bc.glUniform2fv(arg0,arg1,arg2);
26168 final int err = checkGLError();
26169 if (err != GL_NO_ERROR) {
26170 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
26171 "glUniform2fv", arg0, arg1, arg2);
26172 }
26173 }
26174 @Override
26175 public void glUniform2fvARB(int arg0,int arg1,float[] arg2,int arg3)
26176 {
26177 checkContext();
26178 downstreamGL4bc.glUniform2fvARB(arg0,arg1,arg2,arg3);
26179 final int err = checkGLError();
26180 if (err != GL_NO_ERROR) {
26181 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
26182 "glUniform2fvARB", arg0, arg1, arg3);
26183 }
26184 }
26185 @Override
26186 public void glUniform2fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
26187 {
26188 checkContext();
26189 downstreamGL4bc.glUniform2fvARB(arg0,arg1,arg2);
26190 final int err = checkGLError();
26191 if (err != GL_NO_ERROR) {
26192 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
26193 "glUniform2fvARB", arg0, arg1, arg2);
26194 }
26195 }
26196 @Override
26197 public void glUniform2i(int arg0,int arg1,int arg2)
26198 {
26199 checkContext();
26200 downstreamGL4bc.glUniform2i(arg0,arg1,arg2);
26201 final int err = checkGLError();
26202 if (err != GL_NO_ERROR) {
26203 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
26204 "glUniform2i", arg0, arg1, arg2);
26205 }
26206 }
26207 @Override
26208 public void glUniform2i64ARB(int arg0,long arg1,long arg2)
26209 {
26210 checkContext();
26211 downstreamGL4bc.glUniform2i64ARB(arg0,arg1,arg2);
26212 final int err = checkGLError();
26213 if (err != GL_NO_ERROR) {
26214 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
26215 "glUniform2i64ARB", arg0, arg1, arg2);
26216 }
26217 }
26218 @Override
26219 public void glUniform2i64NV(int arg0,long arg1,long arg2)
26220 {
26221 checkContext();
26222 downstreamGL4bc.glUniform2i64NV(arg0,arg1,arg2);
26223 final int err = checkGLError();
26224 if (err != GL_NO_ERROR) {
26225 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
26226 "glUniform2i64NV", arg0, arg1, arg2);
26227 }
26228 }
26229 @Override
26230 public void glUniform2i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
26231 {
26232 checkContext();
26233 downstreamGL4bc.glUniform2i64vARB(arg0,arg1,arg2);
26234 final int err = checkGLError();
26235 if (err != GL_NO_ERROR) {
26236 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26237 "glUniform2i64vARB", arg0, arg1, arg2);
26238 }
26239 }
26240 @Override
26241 public void glUniform2i64vARB(int arg0,int arg1,long[] arg2,int arg3)
26242 {
26243 checkContext();
26244 downstreamGL4bc.glUniform2i64vARB(arg0,arg1,arg2,arg3);
26245 final int err = checkGLError();
26246 if (err != GL_NO_ERROR) {
26247 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26248 "glUniform2i64vARB", arg0, arg1, arg3);
26249 }
26250 }
26251 @Override
26252 public void glUniform2i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26253 {
26254 checkContext();
26255 downstreamGL4bc.glUniform2i64vNV(arg0,arg1,arg2);
26256 final int err = checkGLError();
26257 if (err != GL_NO_ERROR) {
26258 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26259 "glUniform2i64vNV", arg0, arg1, arg2);
26260 }
26261 }
26262 @Override
26263 public void glUniform2i64vNV(int arg0,int arg1,long[] arg2,int arg3)
26264 {
26265 checkContext();
26266 downstreamGL4bc.glUniform2i64vNV(arg0,arg1,arg2,arg3);
26267 final int err = checkGLError();
26268 if (err != GL_NO_ERROR) {
26269 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26270 "glUniform2i64vNV", arg0, arg1, arg3);
26271 }
26272 }
26273 @Override
26274 public void glUniform2iARB(int arg0,int arg1,int arg2)
26275 {
26276 checkContext();
26277 downstreamGL4bc.glUniform2iARB(arg0,arg1,arg2);
26278 final int err = checkGLError();
26279 if (err != GL_NO_ERROR) {
26280 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
26281 "glUniform2iARB", arg0, arg1, arg2);
26282 }
26283 }
26284 @Override
26285 public void glUniform2iv(int arg0,int arg1,java.nio.IntBuffer arg2)
26286 {
26287 checkContext();
26288 downstreamGL4bc.glUniform2iv(arg0,arg1,arg2);
26289 final int err = checkGLError();
26290 if (err != GL_NO_ERROR) {
26291 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26292 "glUniform2iv", arg0, arg1, arg2);
26293 }
26294 }
26295 @Override
26296 public void glUniform2iv(int arg0,int arg1,int[] arg2,int arg3)
26297 {
26298 checkContext();
26299 downstreamGL4bc.glUniform2iv(arg0,arg1,arg2,arg3);
26300 final int err = checkGLError();
26301 if (err != GL_NO_ERROR) {
26302 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26303 "glUniform2iv", arg0, arg1, arg3);
26304 }
26305 }
26306 @Override
26307 public void glUniform2ivARB(int arg0,int arg1,int[] arg2,int arg3)
26308 {
26309 checkContext();
26310 downstreamGL4bc.glUniform2ivARB(arg0,arg1,arg2,arg3);
26311 final int err = checkGLError();
26312 if (err != GL_NO_ERROR) {
26313 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26314 "glUniform2ivARB", arg0, arg1, arg3);
26315 }
26316 }
26317 @Override
26318 public void glUniform2ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
26319 {
26320 checkContext();
26321 downstreamGL4bc.glUniform2ivARB(arg0,arg1,arg2);
26322 final int err = checkGLError();
26323 if (err != GL_NO_ERROR) {
26324 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26325 "glUniform2ivARB", arg0, arg1, arg2);
26326 }
26327 }
26328 @Override
26329 public void glUniform2ui(int arg0,int arg1,int arg2)
26330 {
26331 checkContext();
26332 downstreamGL4bc.glUniform2ui(arg0,arg1,arg2);
26333 final int err = checkGLError();
26334 if (err != GL_NO_ERROR) {
26335 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
26336 "glUniform2ui", arg0, arg1, arg2);
26337 }
26338 }
26339 @Override
26340 public void glUniform2ui64ARB(int arg0,long arg1,long arg2)
26341 {
26342 checkContext();
26343 downstreamGL4bc.glUniform2ui64ARB(arg0,arg1,arg2);
26344 final int err = checkGLError();
26345 if (err != GL_NO_ERROR) {
26346 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
26347 "glUniform2ui64ARB", arg0, arg1, arg2);
26348 }
26349 }
26350 @Override
26351 public void glUniform2ui64NV(int arg0,long arg1,long arg2)
26352 {
26353 checkContext();
26354 downstreamGL4bc.glUniform2ui64NV(arg0,arg1,arg2);
26355 final int err = checkGLError();
26356 if (err != GL_NO_ERROR) {
26357 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
26358 "glUniform2ui64NV", arg0, arg1, arg2);
26359 }
26360 }
26361 @Override
26362 public void glUniform2ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
26363 {
26364 checkContext();
26365 downstreamGL4bc.glUniform2ui64vARB(arg0,arg1,arg2);
26366 final int err = checkGLError();
26367 if (err != GL_NO_ERROR) {
26368 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26369 "glUniform2ui64vARB", arg0, arg1, arg2);
26370 }
26371 }
26372 @Override
26373 public void glUniform2ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
26374 {
26375 checkContext();
26376 downstreamGL4bc.glUniform2ui64vARB(arg0,arg1,arg2,arg3);
26377 final int err = checkGLError();
26378 if (err != GL_NO_ERROR) {
26379 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26380 "glUniform2ui64vARB", arg0, arg1, arg3);
26381 }
26382 }
26383 @Override
26384 public void glUniform2ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
26385 {
26386 checkContext();
26387 downstreamGL4bc.glUniform2ui64vNV(arg0,arg1,arg2,arg3);
26388 final int err = checkGLError();
26389 if (err != GL_NO_ERROR) {
26390 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26391 "glUniform2ui64vNV", arg0, arg1, arg3);
26392 }
26393 }
26394 @Override
26395 public void glUniform2ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26396 {
26397 checkContext();
26398 downstreamGL4bc.glUniform2ui64vNV(arg0,arg1,arg2);
26399 final int err = checkGLError();
26400 if (err != GL_NO_ERROR) {
26401 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26402 "glUniform2ui64vNV", arg0, arg1, arg2);
26403 }
26404 }
26405 @Override
26406 public void glUniform2uiv(int arg0,int arg1,int[] arg2,int arg3)
26407 {
26408 checkContext();
26409 downstreamGL4bc.glUniform2uiv(arg0,arg1,arg2,arg3);
26410 final int err = checkGLError();
26411 if (err != GL_NO_ERROR) {
26412 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26413 "glUniform2uiv", arg0, arg1, arg3);
26414 }
26415 }
26416 @Override
26417 public void glUniform2uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
26418 {
26419 checkContext();
26420 downstreamGL4bc.glUniform2uiv(arg0,arg1,arg2);
26421 final int err = checkGLError();
26422 if (err != GL_NO_ERROR) {
26423 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26424 "glUniform2uiv", arg0, arg1, arg2);
26425 }
26426 }
26427 @Override
26428 public void glUniform3d(int arg0,double arg1,double arg2,double arg3)
26429 {
26430 checkContext();
26431 downstreamGL4bc.glUniform3d(arg0,arg1,arg2,arg3);
26432 final int err = checkGLError();
26433 if (err != GL_NO_ERROR) {
26434 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
26435 "glUniform3d", arg0, arg1, arg2, arg3);
26436 }
26437 }
26438 @Override
26439 public void glUniform3dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
26440 {
26441 checkContext();
26442 downstreamGL4bc.glUniform3dv(arg0,arg1,arg2);
26443 final int err = checkGLError();
26444 if (err != GL_NO_ERROR) {
26445 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
26446 "glUniform3dv", arg0, arg1, arg2);
26447 }
26448 }
26449 @Override
26450 public void glUniform3dv(int arg0,int arg1,double[] arg2,int arg3)
26451 {
26452 checkContext();
26453 downstreamGL4bc.glUniform3dv(arg0,arg1,arg2,arg3);
26454 final int err = checkGLError();
26455 if (err != GL_NO_ERROR) {
26456 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
26457 "glUniform3dv", arg0, arg1, arg3);
26458 }
26459 }
26460 @Override
26461 public void glUniform3f(int arg0,float arg1,float arg2,float arg3)
26462 {
26463 checkContext();
26464 downstreamGL4bc.glUniform3f(arg0,arg1,arg2,arg3);
26465 final int err = checkGLError();
26466 if (err != GL_NO_ERROR) {
26467 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
26468 "glUniform3f", arg0, arg1, arg2, arg3);
26469 }
26470 }
26471 @Override
26472 public void glUniform3fARB(int arg0,float arg1,float arg2,float arg3)
26473 {
26474 checkContext();
26475 downstreamGL4bc.glUniform3fARB(arg0,arg1,arg2,arg3);
26476 final int err = checkGLError();
26477 if (err != GL_NO_ERROR) {
26478 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
26479 "glUniform3fARB", arg0, arg1, arg2, arg3);
26480 }
26481 }
26482 @Override
26483 public void glUniform3fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
26484 {
26485 checkContext();
26486 downstreamGL4bc.glUniform3fv(arg0,arg1,arg2);
26487 final int err = checkGLError();
26488 if (err != GL_NO_ERROR) {
26489 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
26490 "glUniform3fv", arg0, arg1, arg2);
26491 }
26492 }
26493 @Override
26494 public void glUniform3fv(int arg0,int arg1,float[] arg2,int arg3)
26495 {
26496 checkContext();
26497 downstreamGL4bc.glUniform3fv(arg0,arg1,arg2,arg3);
26498 final int err = checkGLError();
26499 if (err != GL_NO_ERROR) {
26500 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
26501 "glUniform3fv", arg0, arg1, arg3);
26502 }
26503 }
26504 @Override
26505 public void glUniform3fvARB(int arg0,int arg1,float[] arg2,int arg3)
26506 {
26507 checkContext();
26508 downstreamGL4bc.glUniform3fvARB(arg0,arg1,arg2,arg3);
26509 final int err = checkGLError();
26510 if (err != GL_NO_ERROR) {
26511 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
26512 "glUniform3fvARB", arg0, arg1, arg3);
26513 }
26514 }
26515 @Override
26516 public void glUniform3fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
26517 {
26518 checkContext();
26519 downstreamGL4bc.glUniform3fvARB(arg0,arg1,arg2);
26520 final int err = checkGLError();
26521 if (err != GL_NO_ERROR) {
26522 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
26523 "glUniform3fvARB", arg0, arg1, arg2);
26524 }
26525 }
26526 @Override
26527 public void glUniform3i(int arg0,int arg1,int arg2,int arg3)
26528 {
26529 checkContext();
26530 downstreamGL4bc.glUniform3i(arg0,arg1,arg2,arg3);
26531 final int err = checkGLError();
26532 if (err != GL_NO_ERROR) {
26533 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
26534 "glUniform3i", arg0, arg1, arg2, arg3);
26535 }
26536 }
26537 @Override
26538 public void glUniform3i64ARB(int arg0,long arg1,long arg2,long arg3)
26539 {
26540 checkContext();
26541 downstreamGL4bc.glUniform3i64ARB(arg0,arg1,arg2,arg3);
26542 final int err = checkGLError();
26543 if (err != GL_NO_ERROR) {
26544 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
26545 "glUniform3i64ARB", arg0, arg1, arg2, arg3);
26546 }
26547 }
26548 @Override
26549 public void glUniform3i64NV(int arg0,long arg1,long arg2,long arg3)
26550 {
26551 checkContext();
26552 downstreamGL4bc.glUniform3i64NV(arg0,arg1,arg2,arg3);
26553 final int err = checkGLError();
26554 if (err != GL_NO_ERROR) {
26555 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
26556 "glUniform3i64NV", arg0, arg1, arg2, arg3);
26557 }
26558 }
26559 @Override
26560 public void glUniform3i64vARB(int arg0,int arg1,long[] arg2,int arg3)
26561 {
26562 checkContext();
26563 downstreamGL4bc.glUniform3i64vARB(arg0,arg1,arg2,arg3);
26564 final int err = checkGLError();
26565 if (err != GL_NO_ERROR) {
26566 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26567 "glUniform3i64vARB", arg0, arg1, arg3);
26568 }
26569 }
26570 @Override
26571 public void glUniform3i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
26572 {
26573 checkContext();
26574 downstreamGL4bc.glUniform3i64vARB(arg0,arg1,arg2);
26575 final int err = checkGLError();
26576 if (err != GL_NO_ERROR) {
26577 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26578 "glUniform3i64vARB", arg0, arg1, arg2);
26579 }
26580 }
26581 @Override
26582 public void glUniform3i64vNV(int arg0,int arg1,long[] arg2,int arg3)
26583 {
26584 checkContext();
26585 downstreamGL4bc.glUniform3i64vNV(arg0,arg1,arg2,arg3);
26586 final int err = checkGLError();
26587 if (err != GL_NO_ERROR) {
26588 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26589 "glUniform3i64vNV", arg0, arg1, arg3);
26590 }
26591 }
26592 @Override
26593 public void glUniform3i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26594 {
26595 checkContext();
26596 downstreamGL4bc.glUniform3i64vNV(arg0,arg1,arg2);
26597 final int err = checkGLError();
26598 if (err != GL_NO_ERROR) {
26599 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26600 "glUniform3i64vNV", arg0, arg1, arg2);
26601 }
26602 }
26603 @Override
26604 public void glUniform3iARB(int arg0,int arg1,int arg2,int arg3)
26605 {
26606 checkContext();
26607 downstreamGL4bc.glUniform3iARB(arg0,arg1,arg2,arg3);
26608 final int err = checkGLError();
26609 if (err != GL_NO_ERROR) {
26610 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
26611 "glUniform3iARB", arg0, arg1, arg2, arg3);
26612 }
26613 }
26614 @Override
26615 public void glUniform3iv(int arg0,int arg1,int[] arg2,int arg3)
26616 {
26617 checkContext();
26618 downstreamGL4bc.glUniform3iv(arg0,arg1,arg2,arg3);
26619 final int err = checkGLError();
26620 if (err != GL_NO_ERROR) {
26621 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26622 "glUniform3iv", arg0, arg1, arg3);
26623 }
26624 }
26625 @Override
26626 public void glUniform3iv(int arg0,int arg1,java.nio.IntBuffer arg2)
26627 {
26628 checkContext();
26629 downstreamGL4bc.glUniform3iv(arg0,arg1,arg2);
26630 final int err = checkGLError();
26631 if (err != GL_NO_ERROR) {
26632 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26633 "glUniform3iv", arg0, arg1, arg2);
26634 }
26635 }
26636 @Override
26637 public void glUniform3ivARB(int arg0,int arg1,int[] arg2,int arg3)
26638 {
26639 checkContext();
26640 downstreamGL4bc.glUniform3ivARB(arg0,arg1,arg2,arg3);
26641 final int err = checkGLError();
26642 if (err != GL_NO_ERROR) {
26643 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26644 "glUniform3ivARB", arg0, arg1, arg3);
26645 }
26646 }
26647 @Override
26648 public void glUniform3ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
26649 {
26650 checkContext();
26651 downstreamGL4bc.glUniform3ivARB(arg0,arg1,arg2);
26652 final int err = checkGLError();
26653 if (err != GL_NO_ERROR) {
26654 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26655 "glUniform3ivARB", arg0, arg1, arg2);
26656 }
26657 }
26658 @Override
26659 public void glUniform3ui(int arg0,int arg1,int arg2,int arg3)
26660 {
26661 checkContext();
26662 downstreamGL4bc.glUniform3ui(arg0,arg1,arg2,arg3);
26663 final int err = checkGLError();
26664 if (err != GL_NO_ERROR) {
26665 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
26666 "glUniform3ui", arg0, arg1, arg2, arg3);
26667 }
26668 }
26669 @Override
26670 public void glUniform3ui64ARB(int arg0,long arg1,long arg2,long arg3)
26671 {
26672 checkContext();
26673 downstreamGL4bc.glUniform3ui64ARB(arg0,arg1,arg2,arg3);
26674 final int err = checkGLError();
26675 if (err != GL_NO_ERROR) {
26676 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
26677 "glUniform3ui64ARB", arg0, arg1, arg2, arg3);
26678 }
26679 }
26680 @Override
26681 public void glUniform3ui64NV(int arg0,long arg1,long arg2,long arg3)
26682 {
26683 checkContext();
26684 downstreamGL4bc.glUniform3ui64NV(arg0,arg1,arg2,arg3);
26685 final int err = checkGLError();
26686 if (err != GL_NO_ERROR) {
26687 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
26688 "glUniform3ui64NV", arg0, arg1, arg2, arg3);
26689 }
26690 }
26691 @Override
26692 public void glUniform3ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
26693 {
26694 checkContext();
26695 downstreamGL4bc.glUniform3ui64vARB(arg0,arg1,arg2,arg3);
26696 final int err = checkGLError();
26697 if (err != GL_NO_ERROR) {
26698 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26699 "glUniform3ui64vARB", arg0, arg1, arg3);
26700 }
26701 }
26702 @Override
26703 public void glUniform3ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
26704 {
26705 checkContext();
26706 downstreamGL4bc.glUniform3ui64vARB(arg0,arg1,arg2);
26707 final int err = checkGLError();
26708 if (err != GL_NO_ERROR) {
26709 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26710 "glUniform3ui64vARB", arg0, arg1, arg2);
26711 }
26712 }
26713 @Override
26714 public void glUniform3ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
26715 {
26716 checkContext();
26717 downstreamGL4bc.glUniform3ui64vNV(arg0,arg1,arg2,arg3);
26718 final int err = checkGLError();
26719 if (err != GL_NO_ERROR) {
26720 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26721 "glUniform3ui64vNV", arg0, arg1, arg3);
26722 }
26723 }
26724 @Override
26725 public void glUniform3ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26726 {
26727 checkContext();
26728 downstreamGL4bc.glUniform3ui64vNV(arg0,arg1,arg2);
26729 final int err = checkGLError();
26730 if (err != GL_NO_ERROR) {
26731 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26732 "glUniform3ui64vNV", arg0, arg1, arg2);
26733 }
26734 }
26735 @Override
26736 public void glUniform3uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
26737 {
26738 checkContext();
26739 downstreamGL4bc.glUniform3uiv(arg0,arg1,arg2);
26740 final int err = checkGLError();
26741 if (err != GL_NO_ERROR) {
26742 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26743 "glUniform3uiv", arg0, arg1, arg2);
26744 }
26745 }
26746 @Override
26747 public void glUniform3uiv(int arg0,int arg1,int[] arg2,int arg3)
26748 {
26749 checkContext();
26750 downstreamGL4bc.glUniform3uiv(arg0,arg1,arg2,arg3);
26751 final int err = checkGLError();
26752 if (err != GL_NO_ERROR) {
26753 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26754 "glUniform3uiv", arg0, arg1, arg3);
26755 }
26756 }
26757 @Override
26758 public void glUniform4d(int arg0,double arg1,double arg2,double arg3,double arg4)
26759 {
26760 checkContext();
26761 downstreamGL4bc.glUniform4d(arg0,arg1,arg2,arg3,arg4);
26762 final int err = checkGLError();
26763 if (err != GL_NO_ERROR) {
26764 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
26765 "glUniform4d", arg0, arg1, arg2, arg3, arg4);
26766 }
26767 }
26768 @Override
26769 public void glUniform4dv(int arg0,int arg1,double[] arg2,int arg3)
26770 {
26771 checkContext();
26772 downstreamGL4bc.glUniform4dv(arg0,arg1,arg2,arg3);
26773 final int err = checkGLError();
26774 if (err != GL_NO_ERROR) {
26775 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
26776 "glUniform4dv", arg0, arg1, arg3);
26777 }
26778 }
26779 @Override
26780 public void glUniform4dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
26781 {
26782 checkContext();
26783 downstreamGL4bc.glUniform4dv(arg0,arg1,arg2);
26784 final int err = checkGLError();
26785 if (err != GL_NO_ERROR) {
26786 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
26787 "glUniform4dv", arg0, arg1, arg2);
26788 }
26789 }
26790 @Override
26791 public void glUniform4f(int arg0,float arg1,float arg2,float arg3,float arg4)
26792 {
26793 checkContext();
26794 downstreamGL4bc.glUniform4f(arg0,arg1,arg2,arg3,arg4);
26795 final int err = checkGLError();
26796 if (err != GL_NO_ERROR) {
26797 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
26798 "glUniform4f", arg0, arg1, arg2, arg3, arg4);
26799 }
26800 }
26801 @Override
26802 public void glUniform4fARB(int arg0,float arg1,float arg2,float arg3,float arg4)
26803 {
26804 checkContext();
26805 downstreamGL4bc.glUniform4fARB(arg0,arg1,arg2,arg3,arg4);
26806 final int err = checkGLError();
26807 if (err != GL_NO_ERROR) {
26808 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
26809 "glUniform4fARB", arg0, arg1, arg2, arg3, arg4);
26810 }
26811 }
26812 @Override
26813 public void glUniform4fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
26814 {
26815 checkContext();
26816 downstreamGL4bc.glUniform4fv(arg0,arg1,arg2);
26817 final int err = checkGLError();
26818 if (err != GL_NO_ERROR) {
26819 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
26820 "glUniform4fv", arg0, arg1, arg2);
26821 }
26822 }
26823 @Override
26824 public void glUniform4fv(int arg0,int arg1,float[] arg2,int arg3)
26825 {
26826 checkContext();
26827 downstreamGL4bc.glUniform4fv(arg0,arg1,arg2,arg3);
26828 final int err = checkGLError();
26829 if (err != GL_NO_ERROR) {
26830 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
26831 "glUniform4fv", arg0, arg1, arg3);
26832 }
26833 }
26834 @Override
26835 public void glUniform4fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
26836 {
26837 checkContext();
26838 downstreamGL4bc.glUniform4fvARB(arg0,arg1,arg2);
26839 final int err = checkGLError();
26840 if (err != GL_NO_ERROR) {
26841 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
26842 "glUniform4fvARB", arg0, arg1, arg2);
26843 }
26844 }
26845 @Override
26846 public void glUniform4fvARB(int arg0,int arg1,float[] arg2,int arg3)
26847 {
26848 checkContext();
26849 downstreamGL4bc.glUniform4fvARB(arg0,arg1,arg2,arg3);
26850 final int err = checkGLError();
26851 if (err != GL_NO_ERROR) {
26852 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
26853 "glUniform4fvARB", arg0, arg1, arg3);
26854 }
26855 }
26856 @Override
26857 public void glUniform4i(int arg0,int arg1,int arg2,int arg3,int arg4)
26858 {
26859 checkContext();
26860 downstreamGL4bc.glUniform4i(arg0,arg1,arg2,arg3,arg4);
26861 final int err = checkGLError();
26862 if (err != GL_NO_ERROR) {
26863 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
26864 "glUniform4i", arg0, arg1, arg2, arg3, arg4);
26865 }
26866 }
26867 @Override
26868 public void glUniform4i64ARB(int arg0,long arg1,long arg2,long arg3,long arg4)
26869 {
26870 checkContext();
26871 downstreamGL4bc.glUniform4i64ARB(arg0,arg1,arg2,arg3,arg4);
26872 final int err = checkGLError();
26873 if (err != GL_NO_ERROR) {
26874 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
26875 "glUniform4i64ARB", arg0, arg1, arg2, arg3, arg4);
26876 }
26877 }
26878 @Override
26879 public void glUniform4i64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
26880 {
26881 checkContext();
26882 downstreamGL4bc.glUniform4i64NV(arg0,arg1,arg2,arg3,arg4);
26883 final int err = checkGLError();
26884 if (err != GL_NO_ERROR) {
26885 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
26886 "glUniform4i64NV", arg0, arg1, arg2, arg3, arg4);
26887 }
26888 }
26889 @Override
26890 public void glUniform4i64vARB(int arg0,int arg1,long[] arg2,int arg3)
26891 {
26892 checkContext();
26893 downstreamGL4bc.glUniform4i64vARB(arg0,arg1,arg2,arg3);
26894 final int err = checkGLError();
26895 if (err != GL_NO_ERROR) {
26896 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26897 "glUniform4i64vARB", arg0, arg1, arg3);
26898 }
26899 }
26900 @Override
26901 public void glUniform4i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
26902 {
26903 checkContext();
26904 downstreamGL4bc.glUniform4i64vARB(arg0,arg1,arg2);
26905 final int err = checkGLError();
26906 if (err != GL_NO_ERROR) {
26907 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26908 "glUniform4i64vARB", arg0, arg1, arg2);
26909 }
26910 }
26911 @Override
26912 public void glUniform4i64vNV(int arg0,int arg1,long[] arg2,int arg3)
26913 {
26914 checkContext();
26915 downstreamGL4bc.glUniform4i64vNV(arg0,arg1,arg2,arg3);
26916 final int err = checkGLError();
26917 if (err != GL_NO_ERROR) {
26918 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26919 "glUniform4i64vNV", arg0, arg1, arg3);
26920 }
26921 }
26922 @Override
26923 public void glUniform4i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26924 {
26925 checkContext();
26926 downstreamGL4bc.glUniform4i64vNV(arg0,arg1,arg2);
26927 final int err = checkGLError();
26928 if (err != GL_NO_ERROR) {
26929 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26930 "glUniform4i64vNV", arg0, arg1, arg2);
26931 }
26932 }
26933 @Override
26934 public void glUniform4iARB(int arg0,int arg1,int arg2,int arg3,int arg4)
26935 {
26936 checkContext();
26937 downstreamGL4bc.glUniform4iARB(arg0,arg1,arg2,arg3,arg4);
26938 final int err = checkGLError();
26939 if (err != GL_NO_ERROR) {
26940 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
26941 "glUniform4iARB", arg0, arg1, arg2, arg3, arg4);
26942 }
26943 }
26944 @Override
26945 public void glUniform4iv(int arg0,int arg1,java.nio.IntBuffer arg2)
26946 {
26947 checkContext();
26948 downstreamGL4bc.glUniform4iv(arg0,arg1,arg2);
26949 final int err = checkGLError();
26950 if (err != GL_NO_ERROR) {
26951 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26952 "glUniform4iv", arg0, arg1, arg2);
26953 }
26954 }
26955 @Override
26956 public void glUniform4iv(int arg0,int arg1,int[] arg2,int arg3)
26957 {
26958 checkContext();
26959 downstreamGL4bc.glUniform4iv(arg0,arg1,arg2,arg3);
26960 final int err = checkGLError();
26961 if (err != GL_NO_ERROR) {
26962 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26963 "glUniform4iv", arg0, arg1, arg3);
26964 }
26965 }
26966 @Override
26967 public void glUniform4ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
26968 {
26969 checkContext();
26970 downstreamGL4bc.glUniform4ivARB(arg0,arg1,arg2);
26971 final int err = checkGLError();
26972 if (err != GL_NO_ERROR) {
26973 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26974 "glUniform4ivARB", arg0, arg1, arg2);
26975 }
26976 }
26977 @Override
26978 public void glUniform4ivARB(int arg0,int arg1,int[] arg2,int arg3)
26979 {
26980 checkContext();
26981 downstreamGL4bc.glUniform4ivARB(arg0,arg1,arg2,arg3);
26982 final int err = checkGLError();
26983 if (err != GL_NO_ERROR) {
26984 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26985 "glUniform4ivARB", arg0, arg1, arg3);
26986 }
26987 }
26988 @Override
26989 public void glUniform4ui(int arg0,int arg1,int arg2,int arg3,int arg4)
26990 {
26991 checkContext();
26992 downstreamGL4bc.glUniform4ui(arg0,arg1,arg2,arg3,arg4);
26993 final int err = checkGLError();
26994 if (err != GL_NO_ERROR) {
26995 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
26996 "glUniform4ui", arg0, arg1, arg2, arg3, arg4);
26997 }
26998 }
26999 @Override
27000 public void glUniform4ui64ARB(int arg0,long arg1,long arg2,long arg3,long arg4)
27001 {
27002 checkContext();
27003 downstreamGL4bc.glUniform4ui64ARB(arg0,arg1,arg2,arg3,arg4);
27004 final int err = checkGLError();
27005 if (err != GL_NO_ERROR) {
27006 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
27007 "glUniform4ui64ARB", arg0, arg1, arg2, arg3, arg4);
27008 }
27009 }
27010 @Override
27011 public void glUniform4ui64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
27012 {
27013 checkContext();
27014 downstreamGL4bc.glUniform4ui64NV(arg0,arg1,arg2,arg3,arg4);
27015 final int err = checkGLError();
27016 if (err != GL_NO_ERROR) {
27017 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
27018 "glUniform4ui64NV", arg0, arg1, arg2, arg3, arg4);
27019 }
27020 }
27021 @Override
27022 public void glUniform4ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
27023 {
27024 checkContext();
27025 downstreamGL4bc.glUniform4ui64vARB(arg0,arg1,arg2,arg3);
27026 final int err = checkGLError();
27027 if (err != GL_NO_ERROR) {
27028 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
27029 "glUniform4ui64vARB", arg0, arg1, arg3);
27030 }
27031 }
27032 @Override
27033 public void glUniform4ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
27034 {
27035 checkContext();
27036 downstreamGL4bc.glUniform4ui64vARB(arg0,arg1,arg2);
27037 final int err = checkGLError();
27038 if (err != GL_NO_ERROR) {
27039 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
27040 "glUniform4ui64vARB", arg0, arg1, arg2);
27041 }
27042 }
27043 @Override
27044 public void glUniform4ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
27045 {
27046 checkContext();
27047 downstreamGL4bc.glUniform4ui64vNV(arg0,arg1,arg2);
27048 final int err = checkGLError();
27049 if (err != GL_NO_ERROR) {
27050 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
27051 "glUniform4ui64vNV", arg0, arg1, arg2);
27052 }
27053 }
27054 @Override
27055 public void glUniform4ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
27056 {
27057 checkContext();
27058 downstreamGL4bc.glUniform4ui64vNV(arg0,arg1,arg2,arg3);
27059 final int err = checkGLError();
27060 if (err != GL_NO_ERROR) {
27061 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
27062 "glUniform4ui64vNV", arg0, arg1, arg3);
27063 }
27064 }
27065 @Override
27066 public void glUniform4uiv(int arg0,int arg1,int[] arg2,int arg3)
27067 {
27068 checkContext();
27069 downstreamGL4bc.glUniform4uiv(arg0,arg1,arg2,arg3);
27070 final int err = checkGLError();
27071 if (err != GL_NO_ERROR) {
27072 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
27073 "glUniform4uiv", arg0, arg1, arg3);
27074 }
27075 }
27076 @Override
27077 public void glUniform4uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
27078 {
27079 checkContext();
27080 downstreamGL4bc.glUniform4uiv(arg0,arg1,arg2);
27081 final int err = checkGLError();
27082 if (err != GL_NO_ERROR) {
27083 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
27084 "glUniform4uiv", arg0, arg1, arg2);
27085 }
27086 }
27087 @Override
27088 public void glUniformBlockBinding(int arg0,int arg1,int arg2)
27089 {
27090 checkContext();
27091 downstreamGL4bc.glUniformBlockBinding(arg0,arg1,arg2);
27092 final int err = checkGLError();
27093 if (err != GL_NO_ERROR) {
27094 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27095 "glUniformBlockBinding", arg0, arg1, arg2);
27096 }
27097 }
27098 @Override
27099 public void glUniformBufferEXT(int arg0,int arg1,int arg2)
27100 {
27101 checkContext();
27102 downstreamGL4bc.glUniformBufferEXT(arg0,arg1,arg2);
27103 final int err = checkGLError();
27104 if (err != GL_NO_ERROR) {
27105 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27106 "glUniformBufferEXT", arg0, arg1, arg2);
27107 }
27108 }
27109 @Override
27110 public void glUniformHandleui64ARB(int arg0,long arg1)
27111 {
27112 checkContext();
27113 downstreamGL4bc.glUniformHandleui64ARB(arg0,arg1);
27114 final int err = checkGLError();
27115 if (err != GL_NO_ERROR) {
27116 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
27117 "glUniformHandleui64ARB", arg0, arg1);
27118 }
27119 }
27120 @Override
27121 public void glUniformHandleui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
27122 {
27123 checkContext();
27124 downstreamGL4bc.glUniformHandleui64vARB(arg0,arg1,arg2);
27125 final int err = checkGLError();
27126 if (err != GL_NO_ERROR) {
27127 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
27128 "glUniformHandleui64vARB", arg0, arg1, arg2);
27129 }
27130 }
27131 @Override
27132 public void glUniformHandleui64vARB(int arg0,int arg1,long[] arg2,int arg3)
27133 {
27134 checkContext();
27135 downstreamGL4bc.glUniformHandleui64vARB(arg0,arg1,arg2,arg3);
27136 final int err = checkGLError();
27137 if (err != GL_NO_ERROR) {
27138 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
27139 "glUniformHandleui64vARB", arg0, arg1, arg3);
27140 }
27141 }
27142 @Override
27143 public void glUniformMatrix2dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27144 {
27145 checkContext();
27146 downstreamGL4bc.glUniformMatrix2dv(arg0,arg1,arg2,arg3,arg4);
27147 final int err = checkGLError();
27148 if (err != GL_NO_ERROR) {
27149 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27150 "glUniformMatrix2dv", arg0, arg1, arg2, arg4);
27151 }
27152 }
27153 @Override
27154 public void glUniformMatrix2dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27155 {
27156 checkContext();
27157 downstreamGL4bc.glUniformMatrix2dv(arg0,arg1,arg2,arg3);
27158 final int err = checkGLError();
27159 if (err != GL_NO_ERROR) {
27160 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27161 "glUniformMatrix2dv", arg0, arg1, arg2, arg3);
27162 }
27163 }
27164 @Override
27165 public void glUniformMatrix2fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27166 {
27167 checkContext();
27168 downstreamGL4bc.glUniformMatrix2fv(arg0,arg1,arg2,arg3);
27169 final int err = checkGLError();
27170 if (err != GL_NO_ERROR) {
27171 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27172 "glUniformMatrix2fv", arg0, arg1, arg2, arg3);
27173 }
27174 }
27175 @Override
27176 public void glUniformMatrix2fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27177 {
27178 checkContext();
27179 downstreamGL4bc.glUniformMatrix2fv(arg0,arg1,arg2,arg3,arg4);
27180 final int err = checkGLError();
27181 if (err != GL_NO_ERROR) {
27182 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27183 "glUniformMatrix2fv", arg0, arg1, arg2, arg4);
27184 }
27185 }
27186 @Override
27187 public void glUniformMatrix2fvARB(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27188 {
27189 checkContext();
27190 downstreamGL4bc.glUniformMatrix2fvARB(arg0,arg1,arg2,arg3);
27191 final int err = checkGLError();
27192 if (err != GL_NO_ERROR) {
27193 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27194 "glUniformMatrix2fvARB", arg0, arg1, arg2, arg3);
27195 }
27196 }
27197 @Override
27198 public void glUniformMatrix2fvARB(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27199 {
27200 checkContext();
27201 downstreamGL4bc.glUniformMatrix2fvARB(arg0,arg1,arg2,arg3,arg4);
27202 final int err = checkGLError();
27203 if (err != GL_NO_ERROR) {
27204 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27205 "glUniformMatrix2fvARB", arg0, arg1, arg2, arg4);
27206 }
27207 }
27208 @Override
27209 public void glUniformMatrix2x3dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27210 {
27211 checkContext();
27212 downstreamGL4bc.glUniformMatrix2x3dv(arg0,arg1,arg2,arg3);
27213 final int err = checkGLError();
27214 if (err != GL_NO_ERROR) {
27215 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27216 "glUniformMatrix2x3dv", arg0, arg1, arg2, arg3);
27217 }
27218 }
27219 @Override
27220 public void glUniformMatrix2x3dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27221 {
27222 checkContext();
27223 downstreamGL4bc.glUniformMatrix2x3dv(arg0,arg1,arg2,arg3,arg4);
27224 final int err = checkGLError();
27225 if (err != GL_NO_ERROR) {
27226 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27227 "glUniformMatrix2x3dv", arg0, arg1, arg2, arg4);
27228 }
27229 }
27230 @Override
27231 public void glUniformMatrix2x3fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27232 {
27233 checkContext();
27234 downstreamGL4bc.glUniformMatrix2x3fv(arg0,arg1,arg2,arg3);
27235 final int err = checkGLError();
27236 if (err != GL_NO_ERROR) {
27237 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27238 "glUniformMatrix2x3fv", arg0, arg1, arg2, arg3);
27239 }
27240 }
27241 @Override
27242 public void glUniformMatrix2x3fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27243 {
27244 checkContext();
27245 downstreamGL4bc.glUniformMatrix2x3fv(arg0,arg1,arg2,arg3,arg4);
27246 final int err = checkGLError();
27247 if (err != GL_NO_ERROR) {
27248 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27249 "glUniformMatrix2x3fv", arg0, arg1, arg2, arg4);
27250 }
27251 }
27252 @Override
27253 public void glUniformMatrix2x4dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27254 {
27255 checkContext();
27256 downstreamGL4bc.glUniformMatrix2x4dv(arg0,arg1,arg2,arg3);
27257 final int err = checkGLError();
27258 if (err != GL_NO_ERROR) {
27259 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27260 "glUniformMatrix2x4dv", arg0, arg1, arg2, arg3);
27261 }
27262 }
27263 @Override
27264 public void glUniformMatrix2x4dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27265 {
27266 checkContext();
27267 downstreamGL4bc.glUniformMatrix2x4dv(arg0,arg1,arg2,arg3,arg4);
27268 final int err = checkGLError();
27269 if (err != GL_NO_ERROR) {
27270 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27271 "glUniformMatrix2x4dv", arg0, arg1, arg2, arg4);
27272 }
27273 }
27274 @Override
27275 public void glUniformMatrix2x4fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27276 {
27277 checkContext();
27278 downstreamGL4bc.glUniformMatrix2x4fv(arg0,arg1,arg2,arg3);
27279 final int err = checkGLError();
27280 if (err != GL_NO_ERROR) {
27281 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27282 "glUniformMatrix2x4fv", arg0, arg1, arg2, arg3);
27283 }
27284 }
27285 @Override
27286 public void glUniformMatrix2x4fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27287 {
27288 checkContext();
27289 downstreamGL4bc.glUniformMatrix2x4fv(arg0,arg1,arg2,arg3,arg4);
27290 final int err = checkGLError();
27291 if (err != GL_NO_ERROR) {
27292 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27293 "glUniformMatrix2x4fv", arg0, arg1, arg2, arg4);
27294 }
27295 }
27296 @Override
27297 public void glUniformMatrix3dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27298 {
27299 checkContext();
27300 downstreamGL4bc.glUniformMatrix3dv(arg0,arg1,arg2,arg3);
27301 final int err = checkGLError();
27302 if (err != GL_NO_ERROR) {
27303 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27304 "glUniformMatrix3dv", arg0, arg1, arg2, arg3);
27305 }
27306 }
27307 @Override
27308 public void glUniformMatrix3dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27309 {
27310 checkContext();
27311 downstreamGL4bc.glUniformMatrix3dv(arg0,arg1,arg2,arg3,arg4);
27312 final int err = checkGLError();
27313 if (err != GL_NO_ERROR) {
27314 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27315 "glUniformMatrix3dv", arg0, arg1, arg2, arg4);
27316 }
27317 }
27318 @Override
27319 public void glUniformMatrix3fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27320 {
27321 checkContext();
27322 downstreamGL4bc.glUniformMatrix3fv(arg0,arg1,arg2,arg3);
27323 final int err = checkGLError();
27324 if (err != GL_NO_ERROR) {
27325 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27326 "glUniformMatrix3fv", arg0, arg1, arg2, arg3);
27327 }
27328 }
27329 @Override
27330 public void glUniformMatrix3fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27331 {
27332 checkContext();
27333 downstreamGL4bc.glUniformMatrix3fv(arg0,arg1,arg2,arg3,arg4);
27334 final int err = checkGLError();
27335 if (err != GL_NO_ERROR) {
27336 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27337 "glUniformMatrix3fv", arg0, arg1, arg2, arg4);
27338 }
27339 }
27340 @Override
27341 public void glUniformMatrix3fvARB(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27342 {
27343 checkContext();
27344 downstreamGL4bc.glUniformMatrix3fvARB(arg0,arg1,arg2,arg3);
27345 final int err = checkGLError();
27346 if (err != GL_NO_ERROR) {
27347 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27348 "glUniformMatrix3fvARB", arg0, arg1, arg2, arg3);
27349 }
27350 }
27351 @Override
27352 public void glUniformMatrix3fvARB(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27353 {
27354 checkContext();
27355 downstreamGL4bc.glUniformMatrix3fvARB(arg0,arg1,arg2,arg3,arg4);
27356 final int err = checkGLError();
27357 if (err != GL_NO_ERROR) {
27358 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27359 "glUniformMatrix3fvARB", arg0, arg1, arg2, arg4);
27360 }
27361 }
27362 @Override
27363 public void glUniformMatrix3x2dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27364 {
27365 checkContext();
27366 downstreamGL4bc.glUniformMatrix3x2dv(arg0,arg1,arg2,arg3);
27367 final int err = checkGLError();
27368 if (err != GL_NO_ERROR) {
27369 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27370 "glUniformMatrix3x2dv", arg0, arg1, arg2, arg3);
27371 }
27372 }
27373 @Override
27374 public void glUniformMatrix3x2dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27375 {
27376 checkContext();
27377 downstreamGL4bc.glUniformMatrix3x2dv(arg0,arg1,arg2,arg3,arg4);
27378 final int err = checkGLError();
27379 if (err != GL_NO_ERROR) {
27380 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27381 "glUniformMatrix3x2dv", arg0, arg1, arg2, arg4);
27382 }
27383 }
27384 @Override
27385 public void glUniformMatrix3x2fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27386 {
27387 checkContext();
27388 downstreamGL4bc.glUniformMatrix3x2fv(arg0,arg1,arg2,arg3);
27389 final int err = checkGLError();
27390 if (err != GL_NO_ERROR) {
27391 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27392 "glUniformMatrix3x2fv", arg0, arg1, arg2, arg3);
27393 }
27394 }
27395 @Override
27396 public void glUniformMatrix3x2fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27397 {
27398 checkContext();
27399 downstreamGL4bc.glUniformMatrix3x2fv(arg0,arg1,arg2,arg3,arg4);
27400 final int err = checkGLError();
27401 if (err != GL_NO_ERROR) {
27402 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27403 "glUniformMatrix3x2fv", arg0, arg1, arg2, arg4);
27404 }
27405 }
27406 @Override
27407 public void glUniformMatrix3x4dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27408 {
27409 checkContext();
27410 downstreamGL4bc.glUniformMatrix3x4dv(arg0,arg1,arg2,arg3,arg4);
27411 final int err = checkGLError();
27412 if (err != GL_NO_ERROR) {
27413 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27414 "glUniformMatrix3x4dv", arg0, arg1, arg2, arg4);
27415 }
27416 }
27417 @Override
27418 public void glUniformMatrix3x4dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27419 {
27420 checkContext();
27421 downstreamGL4bc.glUniformMatrix3x4dv(arg0,arg1,arg2,arg3);
27422 final int err = checkGLError();
27423 if (err != GL_NO_ERROR) {
27424 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27425 "glUniformMatrix3x4dv", arg0, arg1, arg2, arg3);
27426 }
27427 }
27428 @Override
27429 public void glUniformMatrix3x4fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27430 {
27431 checkContext();
27432 downstreamGL4bc.glUniformMatrix3x4fv(arg0,arg1,arg2,arg3,arg4);
27433 final int err = checkGLError();
27434 if (err != GL_NO_ERROR) {
27435 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27436 "glUniformMatrix3x4fv", arg0, arg1, arg2, arg4);
27437 }
27438 }
27439 @Override
27440 public void glUniformMatrix3x4fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27441 {
27442 checkContext();
27443 downstreamGL4bc.glUniformMatrix3x4fv(arg0,arg1,arg2,arg3);
27444 final int err = checkGLError();
27445 if (err != GL_NO_ERROR) {
27446 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27447 "glUniformMatrix3x4fv", arg0, arg1, arg2, arg3);
27448 }
27449 }
27450 @Override
27451 public void glUniformMatrix4dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27452 {
27453 checkContext();
27454 downstreamGL4bc.glUniformMatrix4dv(arg0,arg1,arg2,arg3);
27455 final int err = checkGLError();
27456 if (err != GL_NO_ERROR) {
27457 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27458 "glUniformMatrix4dv", arg0, arg1, arg2, arg3);
27459 }
27460 }
27461 @Override
27462 public void glUniformMatrix4dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27463 {
27464 checkContext();
27465 downstreamGL4bc.glUniformMatrix4dv(arg0,arg1,arg2,arg3,arg4);
27466 final int err = checkGLError();
27467 if (err != GL_NO_ERROR) {
27468 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27469 "glUniformMatrix4dv", arg0, arg1, arg2, arg4);
27470 }
27471 }
27472 @Override
27473 public void glUniformMatrix4fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27474 {
27475 checkContext();
27476 downstreamGL4bc.glUniformMatrix4fv(arg0,arg1,arg2,arg3);
27477 final int err = checkGLError();
27478 if (err != GL_NO_ERROR) {
27479 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27480 "glUniformMatrix4fv", arg0, arg1, arg2, arg3);
27481 }
27482 }
27483 @Override
27484 public void glUniformMatrix4fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27485 {
27486 checkContext();
27487 downstreamGL4bc.glUniformMatrix4fv(arg0,arg1,arg2,arg3,arg4);
27488 final int err = checkGLError();
27489 if (err != GL_NO_ERROR) {
27490 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27491 "glUniformMatrix4fv", arg0, arg1, arg2, arg4);
27492 }
27493 }
27494 @Override
27495 public void glUniformMatrix4fvARB(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27496 {
27497 checkContext();
27498 downstreamGL4bc.glUniformMatrix4fvARB(arg0,arg1,arg2,arg3,arg4);
27499 final int err = checkGLError();
27500 if (err != GL_NO_ERROR) {
27501 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27502 "glUniformMatrix4fvARB", arg0, arg1, arg2, arg4);
27503 }
27504 }
27505 @Override
27506 public void glUniformMatrix4fvARB(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27507 {
27508 checkContext();
27509 downstreamGL4bc.glUniformMatrix4fvARB(arg0,arg1,arg2,arg3);
27510 final int err = checkGLError();
27511 if (err != GL_NO_ERROR) {
27512 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27513 "glUniformMatrix4fvARB", arg0, arg1, arg2, arg3);
27514 }
27515 }
27516 @Override
27517 public void glUniformMatrix4x2dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27518 {
27519 checkContext();
27520 downstreamGL4bc.glUniformMatrix4x2dv(arg0,arg1,arg2,arg3,arg4);
27521 final int err = checkGLError();
27522 if (err != GL_NO_ERROR) {
27523 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27524 "glUniformMatrix4x2dv", arg0, arg1, arg2, arg4);
27525 }
27526 }
27527 @Override
27528 public void glUniformMatrix4x2dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27529 {
27530 checkContext();
27531 downstreamGL4bc.glUniformMatrix4x2dv(arg0,arg1,arg2,arg3);
27532 final int err = checkGLError();
27533 if (err != GL_NO_ERROR) {
27534 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27535 "glUniformMatrix4x2dv", arg0, arg1, arg2, arg3);
27536 }
27537 }
27538 @Override
27539 public void glUniformMatrix4x2fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27540 {
27541 checkContext();
27542 downstreamGL4bc.glUniformMatrix4x2fv(arg0,arg1,arg2,arg3);
27543 final int err = checkGLError();
27544 if (err != GL_NO_ERROR) {
27545 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27546 "glUniformMatrix4x2fv", arg0, arg1, arg2, arg3);
27547 }
27548 }
27549 @Override
27550 public void glUniformMatrix4x2fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27551 {
27552 checkContext();
27553 downstreamGL4bc.glUniformMatrix4x2fv(arg0,arg1,arg2,arg3,arg4);
27554 final int err = checkGLError();
27555 if (err != GL_NO_ERROR) {
27556 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27557 "glUniformMatrix4x2fv", arg0, arg1, arg2, arg4);
27558 }
27559 }
27560 @Override
27561 public void glUniformMatrix4x3dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
27562 {
27563 checkContext();
27564 downstreamGL4bc.glUniformMatrix4x3dv(arg0,arg1,arg2,arg3,arg4);
27565 final int err = checkGLError();
27566 if (err != GL_NO_ERROR) {
27567 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
27568 "glUniformMatrix4x3dv", arg0, arg1, arg2, arg4);
27569 }
27570 }
27571 @Override
27572 public void glUniformMatrix4x3dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
27573 {
27574 checkContext();
27575 downstreamGL4bc.glUniformMatrix4x3dv(arg0,arg1,arg2,arg3);
27576 final int err = checkGLError();
27577 if (err != GL_NO_ERROR) {
27578 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
27579 "glUniformMatrix4x3dv", arg0, arg1, arg2, arg3);
27580 }
27581 }
27582 @Override
27583 public void glUniformMatrix4x3fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
27584 {
27585 checkContext();
27586 downstreamGL4bc.glUniformMatrix4x3fv(arg0,arg1,arg2,arg3);
27587 final int err = checkGLError();
27588 if (err != GL_NO_ERROR) {
27589 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
27590 "glUniformMatrix4x3fv", arg0, arg1, arg2, arg3);
27591 }
27592 }
27593 @Override
27594 public void glUniformMatrix4x3fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
27595 {
27596 checkContext();
27597 downstreamGL4bc.glUniformMatrix4x3fv(arg0,arg1,arg2,arg3,arg4);
27598 final int err = checkGLError();
27599 if (err != GL_NO_ERROR) {
27600 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
27601 "glUniformMatrix4x3fv", arg0, arg1, arg2, arg4);
27602 }
27603 }
27604 @Override
27605 public void glUniformSubroutinesuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
27606 {
27607 checkContext();
27608 downstreamGL4bc.glUniformSubroutinesuiv(arg0,arg1,arg2);
27609 final int err = checkGLError();
27610 if (err != GL_NO_ERROR) {
27611 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
27612 "glUniformSubroutinesuiv", arg0, arg1, arg2);
27613 }
27614 }
27615 @Override
27616 public void glUniformSubroutinesuiv(int arg0,int arg1,int[] arg2,int arg3)
27617 {
27618 checkContext();
27619 downstreamGL4bc.glUniformSubroutinesuiv(arg0,arg1,arg2,arg3);
27620 final int err = checkGLError();
27621 if (err != GL_NO_ERROR) {
27622 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
27623 "glUniformSubroutinesuiv", arg0, arg1, arg3);
27624 }
27625 }
27626 @Override
27627 public void glUniformui64NV(int arg0,long arg1)
27628 {
27629 checkContext();
27630 downstreamGL4bc.glUniformui64NV(arg0,arg1);
27631 final int err = checkGLError();
27632 if (err != GL_NO_ERROR) {
27633 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
27634 "glUniformui64NV", arg0, arg1);
27635 }
27636 }
27637 @Override
27638 public void glUniformui64vNV(int arg0,int arg1,long[] arg2,int arg3)
27639 {
27640 checkContext();
27641 downstreamGL4bc.glUniformui64vNV(arg0,arg1,arg2,arg3);
27642 final int err = checkGLError();
27643 if (err != GL_NO_ERROR) {
27644 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
27645 "glUniformui64vNV", arg0, arg1, arg3);
27646 }
27647 }
27648 @Override
27649 public void glUniformui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
27650 {
27651 checkContext();
27652 downstreamGL4bc.glUniformui64vNV(arg0,arg1,arg2);
27653 final int err = checkGLError();
27654 if (err != GL_NO_ERROR) {
27655 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
27656 "glUniformui64vNV", arg0, arg1, arg2);
27657 }
27658 }
27659 @Override
27660 public void glUnlockArraysEXT()
27661 {
27662 checkContext();
27663 downstreamGL4bc.glUnlockArraysEXT();
27664 final int err = checkGLError();
27665 if (err != GL_NO_ERROR) {
27666 writeGLError(err, "%s()",
27667 "glUnlockArraysEXT");
27668 }
27669 }
27670 @Override
27671 public boolean glUnmapBuffer(int arg0)
27672 {
27673 checkContext();
27674 boolean _res = downstreamGL4bc.glUnmapBuffer(arg0);
27675 final int err = checkGLError();
27676 if (err != GL_NO_ERROR) {
27677 writeGLError(err, "%s(<int> 0x%X)",
27678 "glUnmapBuffer", arg0);
27679 }
27680 return _res;
27681 }
27682 @Override
27683 public boolean glUnmapNamedBuffer(int arg0)
27684 {
27685 checkContext();
27686 boolean _res = downstreamGL4bc.glUnmapNamedBuffer(arg0);
27687 final int err = checkGLError();
27688 if (err != GL_NO_ERROR) {
27689 writeGLError(err, "%s(<int> 0x%X)",
27690 "glUnmapNamedBuffer", arg0);
27691 }
27692 return _res;
27693 }
27694 @Override
27695 public boolean glUnmapNamedBufferEXT(int arg0)
27696 {
27697 checkContext();
27698 boolean _res = downstreamGL4bc.glUnmapNamedBufferEXT(arg0);
27699 final int err = checkGLError();
27700 if (err != GL_NO_ERROR) {
27701 writeGLError(err, "%s(<int> 0x%X)",
27702 "glUnmapNamedBufferEXT", arg0);
27703 }
27704 return _res;
27705 }
27706 @Override
27707 public void glUnmapTexture2DINTEL(int arg0,int arg1)
27708 {
27709 checkContext();
27710 downstreamGL4bc.glUnmapTexture2DINTEL(arg0,arg1);
27711 final int err = checkGLError();
27712 if (err != GL_NO_ERROR) {
27713 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
27714 "glUnmapTexture2DINTEL", arg0, arg1);
27715 }
27716 }
27717 @Override
27718 public void glUploadGpuMaskNVX(int arg0)
27719 {
27720 checkContext();
27721 downstreamGL4bc.glUploadGpuMaskNVX(arg0);
27722 final int err = checkGLError();
27723 if (err != GL_NO_ERROR) {
27724 writeGLError(err, "%s(<int> 0x%X)",
27725 "glUploadGpuMaskNVX", arg0);
27726 }
27727 }
27728 @Override
27729 public void glUseProgram(int arg0)
27730 {
27731 checkContext();
27732 downstreamGL4bc.glUseProgram(arg0);
27733 final int err = checkGLError();
27734 if (err != GL_NO_ERROR) {
27735 writeGLError(err, "%s(<int> 0x%X)",
27736 "glUseProgram", arg0);
27737 }
27738 }
27739 @Override
27740 public void glUseProgramObjectARB(long arg0)
27741 {
27742 checkContext();
27743 downstreamGL4bc.glUseProgramObjectARB(arg0);
27744 final int err = checkGLError();
27745 if (err != GL_NO_ERROR) {
27746 writeGLError(err, "%s(<long> %s)",
27747 "glUseProgramObjectARB", arg0);
27748 }
27749 }
27750 @Override
27751 public void glUseProgramStages(int arg0,int arg1,int arg2)
27752 {
27753 checkContext();
27754 downstreamGL4bc.glUseProgramStages(arg0,arg1,arg2);
27755 final int err = checkGLError();
27756 if (err != GL_NO_ERROR) {
27757 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27758 "glUseProgramStages", arg0, arg1, arg2);
27759 }
27760 }
27761 @Override
27762 public void glVDPAUFiniNV()
27763 {
27764 checkContext();
27765 downstreamGL4bc.glVDPAUFiniNV();
27766 final int err = checkGLError();
27767 if (err != GL_NO_ERROR) {
27768 writeGLError(err, "%s()",
27769 "glVDPAUFiniNV");
27770 }
27771 }
27772 @Override
27773 public void glVDPAUGetSurfaceivNV(long arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
27774 {
27775 checkContext();
27776 downstreamGL4bc.glVDPAUGetSurfaceivNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
27777 final int err = checkGLError();
27778 if (err != GL_NO_ERROR) {
27779 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
27780 "glVDPAUGetSurfaceivNV", arg0, arg1, arg2, arg4, arg6);
27781 }
27782 }
27783 @Override
27784 public void glVDPAUGetSurfaceivNV(long arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
27785 {
27786 checkContext();
27787 downstreamGL4bc.glVDPAUGetSurfaceivNV(arg0,arg1,arg2,arg3,arg4);
27788 final int err = checkGLError();
27789 if (err != GL_NO_ERROR) {
27790 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
27791 "glVDPAUGetSurfaceivNV", arg0, arg1, arg2, arg3, arg4);
27792 }
27793 }
27794 @Override
27795 public void glVDPAUInitNV(java.nio.Buffer arg0,java.nio.Buffer arg1)
27796 {
27797 checkContext();
27798 downstreamGL4bc.glVDPAUInitNV(arg0,arg1);
27799 final int err = checkGLError();
27800 if (err != GL_NO_ERROR) {
27801 writeGLError(err, "%s(<java.nio.Buffer> %s, <java.nio.Buffer> %s)",
27802 "glVDPAUInitNV", arg0, arg1);
27803 }
27804 }
27805 @Override
27806 public boolean glVDPAUIsSurfaceNV(long arg0)
27807 {
27808 checkContext();
27809 boolean _res = downstreamGL4bc.glVDPAUIsSurfaceNV(arg0);
27810 final int err = checkGLError();
27811 if (err != GL_NO_ERROR) {
27812 writeGLError(err, "%s(<long> %s)",
27813 "glVDPAUIsSurfaceNV", arg0);
27814 }
27815 return _res;
27816 }
27817 @Override
27818 public void glVDPAUMapSurfacesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1)
27819 {
27820 checkContext();
27821 downstreamGL4bc.glVDPAUMapSurfacesNV(arg0,arg1);
27822 final int err = checkGLError();
27823 if (err != GL_NO_ERROR) {
27824 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
27825 "glVDPAUMapSurfacesNV", arg0, arg1);
27826 }
27827 }
27828 @Override
27829 public long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,int[] arg3,int arg4)
27830 {
27831 checkContext();
27832 long _res = downstreamGL4bc.glVDPAURegisterOutputSurfaceNV(arg0,arg1,arg2,arg3,arg4);
27833 final int err = checkGLError();
27834 if (err != GL_NO_ERROR) {
27835 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
27836 "glVDPAURegisterOutputSurfaceNV", arg0, arg1, arg2, arg4);
27837 }
27838 return _res;
27839 }
27840 @Override
27841 public long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
27842 {
27843 checkContext();
27844 long _res = downstreamGL4bc.glVDPAURegisterOutputSurfaceNV(arg0,arg1,arg2,arg3);
27845 final int err = checkGLError();
27846 if (err != GL_NO_ERROR) {
27847 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
27848 "glVDPAURegisterOutputSurfaceNV", arg0, arg1, arg2, arg3);
27849 }
27850 return _res;
27851 }
27852 @Override
27853 public long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,int[] arg3,int arg4)
27854 {
27855 checkContext();
27856 long _res = downstreamGL4bc.glVDPAURegisterVideoSurfaceNV(arg0,arg1,arg2,arg3,arg4);
27857 final int err = checkGLError();
27858 if (err != GL_NO_ERROR) {
27859 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
27860 "glVDPAURegisterVideoSurfaceNV", arg0, arg1, arg2, arg4);
27861 }
27862 return _res;
27863 }
27864 @Override
27865 public long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
27866 {
27867 checkContext();
27868 long _res = downstreamGL4bc.glVDPAURegisterVideoSurfaceNV(arg0,arg1,arg2,arg3);
27869 final int err = checkGLError();
27870 if (err != GL_NO_ERROR) {
27871 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
27872 "glVDPAURegisterVideoSurfaceNV", arg0, arg1, arg2, arg3);
27873 }
27874 return _res;
27875 }
27876 @Override
27877 public long glVDPAURegisterVideoSurfaceWithPictureStructureNV(java.nio.Buffer arg0,int arg1,int arg2,int[] arg3,int arg4,boolean arg5)
27878 {
27879 checkContext();
27880 long _res = downstreamGL4bc.glVDPAURegisterVideoSurfaceWithPictureStructureNV(arg0,arg1,arg2,arg3,arg4,arg5);
27881 final int err = checkGLError();
27882 if (err != GL_NO_ERROR) {
27883 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <boolean> %s)",
27884 "glVDPAURegisterVideoSurfaceWithPictureStructureNV", arg0, arg1, arg2, arg4, arg5);
27885 }
27886 return _res;
27887 }
27888 @Override
27889 public long glVDPAURegisterVideoSurfaceWithPictureStructureNV(java.nio.Buffer arg0,int arg1,int arg2,java.nio.IntBuffer arg3,boolean arg4)
27890 {
27891 checkContext();
27892 long _res = downstreamGL4bc.glVDPAURegisterVideoSurfaceWithPictureStructureNV(arg0,arg1,arg2,arg3,arg4);
27893 final int err = checkGLError();
27894 if (err != GL_NO_ERROR) {
27895 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <boolean> %s)",
27896 "glVDPAURegisterVideoSurfaceWithPictureStructureNV", arg0, arg1, arg2, arg3, arg4);
27897 }
27898 return _res;
27899 }
27900 @Override
27901 public void glVDPAUSurfaceAccessNV(long arg0,int arg1)
27902 {
27903 checkContext();
27904 downstreamGL4bc.glVDPAUSurfaceAccessNV(arg0,arg1);
27905 final int err = checkGLError();
27906 if (err != GL_NO_ERROR) {
27907 writeGLError(err, "%s(<long> %s, <int> 0x%X)",
27908 "glVDPAUSurfaceAccessNV", arg0, arg1);
27909 }
27910 }
27911 @Override
27912 public void glVDPAUUnmapSurfacesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1)
27913 {
27914 checkContext();
27915 downstreamGL4bc.glVDPAUUnmapSurfacesNV(arg0,arg1);
27916 final int err = checkGLError();
27917 if (err != GL_NO_ERROR) {
27918 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
27919 "glVDPAUUnmapSurfacesNV", arg0, arg1);
27920 }
27921 }
27922 @Override
27923 public void glVDPAUUnregisterSurfaceNV(long arg0)
27924 {
27925 checkContext();
27926 downstreamGL4bc.glVDPAUUnregisterSurfaceNV(arg0);
27927 final int err = checkGLError();
27928 if (err != GL_NO_ERROR) {
27929 writeGLError(err, "%s(<long> %s)",
27930 "glVDPAUUnregisterSurfaceNV", arg0);
27931 }
27932 }
27933 @Override
27934 public void glValidateProgram(int arg0)
27935 {
27936 checkContext();
27937 downstreamGL4bc.glValidateProgram(arg0);
27938 final int err = checkGLError();
27939 if (err != GL_NO_ERROR) {
27940 writeGLError(err, "%s(<int> 0x%X)",
27941 "glValidateProgram", arg0);
27942 }
27943 }
27944 @Override
27945 public void glValidateProgramARB(long arg0)
27946 {
27947 checkContext();
27948 downstreamGL4bc.glValidateProgramARB(arg0);
27949 final int err = checkGLError();
27950 if (err != GL_NO_ERROR) {
27951 writeGLError(err, "%s(<long> %s)",
27952 "glValidateProgramARB", arg0);
27953 }
27954 }
27955 @Override
27956 public void glValidateProgramPipeline(int arg0)
27957 {
27958 checkContext();
27959 downstreamGL4bc.glValidateProgramPipeline(arg0);
27960 final int err = checkGLError();
27961 if (err != GL_NO_ERROR) {
27962 writeGLError(err, "%s(<int> 0x%X)",
27963 "glValidateProgramPipeline", arg0);
27964 }
27965 }
27966 @Override
27967 public void glVariantPointerEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
27968 {
27969 checkContext();
27970 downstreamGL4bc.glVariantPointerEXT(arg0,arg1,arg2,arg3);
27971 final int err = checkGLError();
27972 if (err != GL_NO_ERROR) {
27973 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
27974 "glVariantPointerEXT", arg0, arg1, arg2, arg3);
27975 }
27976 }
27977 @Override
27978 public void glVariantPointerEXT(int arg0,int arg1,int arg2,long arg3)
27979 {
27980 checkContext();
27981 downstreamGL4bc.glVariantPointerEXT(arg0,arg1,arg2,arg3);
27982 final int err = checkGLError();
27983 if (err != GL_NO_ERROR) {
27984 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27985 "glVariantPointerEXT", arg0, arg1, arg2, arg3);
27986 }
27987 }
27988 @Override
27989 public void glVariantbvEXT(int arg0,java.nio.ByteBuffer arg1)
27990 {
27991 checkContext();
27992 downstreamGL4bc.glVariantbvEXT(arg0,arg1);
27993 final int err = checkGLError();
27994 if (err != GL_NO_ERROR) {
27995 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
27996 "glVariantbvEXT", arg0, arg1);
27997 }
27998 }
27999 @Override
28000 public void glVariantbvEXT(int arg0,byte[] arg1,int arg2)
28001 {
28002 checkContext();
28003 downstreamGL4bc.glVariantbvEXT(arg0,arg1,arg2);
28004 final int err = checkGLError();
28005 if (err != GL_NO_ERROR) {
28006 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28007 "glVariantbvEXT", arg0, arg2);
28008 }
28009 }
28010 @Override
28011 public void glVariantdvEXT(int arg0,double[] arg1,int arg2)
28012 {
28013 checkContext();
28014 downstreamGL4bc.glVariantdvEXT(arg0,arg1,arg2);
28015 final int err = checkGLError();
28016 if (err != GL_NO_ERROR) {
28017 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
28018 "glVariantdvEXT", arg0, arg2);
28019 }
28020 }
28021 @Override
28022 public void glVariantdvEXT(int arg0,java.nio.DoubleBuffer arg1)
28023 {
28024 checkContext();
28025 downstreamGL4bc.glVariantdvEXT(arg0,arg1);
28026 final int err = checkGLError();
28027 if (err != GL_NO_ERROR) {
28028 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
28029 "glVariantdvEXT", arg0, arg1);
28030 }
28031 }
28032 @Override
28033 public void glVariantfvEXT(int arg0,float[] arg1,int arg2)
28034 {
28035 checkContext();
28036 downstreamGL4bc.glVariantfvEXT(arg0,arg1,arg2);
28037 final int err = checkGLError();
28038 if (err != GL_NO_ERROR) {
28039 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
28040 "glVariantfvEXT", arg0, arg2);
28041 }
28042 }
28043 @Override
28044 public void glVariantfvEXT(int arg0,java.nio.FloatBuffer arg1)
28045 {
28046 checkContext();
28047 downstreamGL4bc.glVariantfvEXT(arg0,arg1);
28048 final int err = checkGLError();
28049 if (err != GL_NO_ERROR) {
28050 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
28051 "glVariantfvEXT", arg0, arg1);
28052 }
28053 }
28054 @Override
28055 public void glVariantivEXT(int arg0,java.nio.IntBuffer arg1)
28056 {
28057 checkContext();
28058 downstreamGL4bc.glVariantivEXT(arg0,arg1);
28059 final int err = checkGLError();
28060 if (err != GL_NO_ERROR) {
28061 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28062 "glVariantivEXT", arg0, arg1);
28063 }
28064 }
28065 @Override
28066 public void glVariantivEXT(int arg0,int[] arg1,int arg2)
28067 {
28068 checkContext();
28069 downstreamGL4bc.glVariantivEXT(arg0,arg1,arg2);
28070 final int err = checkGLError();
28071 if (err != GL_NO_ERROR) {
28072 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28073 "glVariantivEXT", arg0, arg2);
28074 }
28075 }
28076 @Override
28077 public void glVariantsvEXT(int arg0,java.nio.ShortBuffer arg1)
28078 {
28079 checkContext();
28080 downstreamGL4bc.glVariantsvEXT(arg0,arg1);
28081 final int err = checkGLError();
28082 if (err != GL_NO_ERROR) {
28083 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28084 "glVariantsvEXT", arg0, arg1);
28085 }
28086 }
28087 @Override
28088 public void glVariantsvEXT(int arg0,short[] arg1,int arg2)
28089 {
28090 checkContext();
28091 downstreamGL4bc.glVariantsvEXT(arg0,arg1,arg2);
28092 final int err = checkGLError();
28093 if (err != GL_NO_ERROR) {
28094 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28095 "glVariantsvEXT", arg0, arg2);
28096 }
28097 }
28098 @Override
28099 public void glVariantubvEXT(int arg0,java.nio.ByteBuffer arg1)
28100 {
28101 checkContext();
28102 downstreamGL4bc.glVariantubvEXT(arg0,arg1);
28103 final int err = checkGLError();
28104 if (err != GL_NO_ERROR) {
28105 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28106 "glVariantubvEXT", arg0, arg1);
28107 }
28108 }
28109 @Override
28110 public void glVariantubvEXT(int arg0,byte[] arg1,int arg2)
28111 {
28112 checkContext();
28113 downstreamGL4bc.glVariantubvEXT(arg0,arg1,arg2);
28114 final int err = checkGLError();
28115 if (err != GL_NO_ERROR) {
28116 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28117 "glVariantubvEXT", arg0, arg2);
28118 }
28119 }
28120 @Override
28121 public void glVariantuivEXT(int arg0,int[] arg1,int arg2)
28122 {
28123 checkContext();
28124 downstreamGL4bc.glVariantuivEXT(arg0,arg1,arg2);
28125 final int err = checkGLError();
28126 if (err != GL_NO_ERROR) {
28127 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28128 "glVariantuivEXT", arg0, arg2);
28129 }
28130 }
28131 @Override
28132 public void glVariantuivEXT(int arg0,java.nio.IntBuffer arg1)
28133 {
28134 checkContext();
28135 downstreamGL4bc.glVariantuivEXT(arg0,arg1);
28136 final int err = checkGLError();
28137 if (err != GL_NO_ERROR) {
28138 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28139 "glVariantuivEXT", arg0, arg1);
28140 }
28141 }
28142 @Override
28143 public void glVariantusvEXT(int arg0,short[] arg1,int arg2)
28144 {
28145 checkContext();
28146 downstreamGL4bc.glVariantusvEXT(arg0,arg1,arg2);
28147 final int err = checkGLError();
28148 if (err != GL_NO_ERROR) {
28149 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28150 "glVariantusvEXT", arg0, arg2);
28151 }
28152 }
28153 @Override
28154 public void glVariantusvEXT(int arg0,java.nio.ShortBuffer arg1)
28155 {
28156 checkContext();
28157 downstreamGL4bc.glVariantusvEXT(arg0,arg1);
28158 final int err = checkGLError();
28159 if (err != GL_NO_ERROR) {
28160 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28161 "glVariantusvEXT", arg0, arg1);
28162 }
28163 }
28164 @Override
28165 public void glVertex2bOES(byte arg0,byte arg1)
28166 {
28167 checkContext();
28168 downstreamGL4bc.glVertex2bOES(arg0,arg1);
28169 final int err = checkGLError();
28170 if (err != GL_NO_ERROR) {
28171 writeGLError(err, "%s(<byte> %s, <byte> %s)",
28172 "glVertex2bOES", arg0, arg1);
28173 }
28174 }
28175 @Override
28176 public void glVertex2bvOES(java.nio.ByteBuffer arg0)
28177 {
28178 checkContext();
28179 downstreamGL4bc.glVertex2bvOES(arg0);
28180 final int err = checkGLError();
28181 if (err != GL_NO_ERROR) {
28182 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
28183 "glVertex2bvOES", arg0);
28184 }
28185 }
28186 @Override
28187 public void glVertex2bvOES(byte[] arg0,int arg1)
28188 {
28189 checkContext();
28190 downstreamGL4bc.glVertex2bvOES(arg0,arg1);
28191 final int err = checkGLError();
28192 if (err != GL_NO_ERROR) {
28193 writeGLError(err, "%s(<[B>, <int> 0x%X)",
28194 "glVertex2bvOES", arg1);
28195 }
28196 }
28197 @Override
28198 public void glVertex2d(double arg0,double arg1)
28199 {
28200 checkContext();
28201 downstreamGL4bc.glVertex2d(arg0,arg1);
28202 final int err = checkGLError();
28203 if (err != GL_NO_ERROR) {
28204 writeGLError(err, "%s(<double> %s, <double> %s)",
28205 "glVertex2d", arg0, arg1);
28206 }
28207 }
28208 @Override
28209 public void glVertex2dv(double[] arg0,int arg1)
28210 {
28211 checkContext();
28212 downstreamGL4bc.glVertex2dv(arg0,arg1);
28213 final int err = checkGLError();
28214 if (err != GL_NO_ERROR) {
28215 writeGLError(err, "%s(<[D>, <int> 0x%X)",
28216 "glVertex2dv", arg1);
28217 }
28218 }
28219 @Override
28220 public void glVertex2dv(java.nio.DoubleBuffer arg0)
28221 {
28222 checkContext();
28223 downstreamGL4bc.glVertex2dv(arg0);
28224 final int err = checkGLError();
28225 if (err != GL_NO_ERROR) {
28226 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
28227 "glVertex2dv", arg0);
28228 }
28229 }
28230 @Override
28231 public void glVertex2f(float arg0,float arg1)
28232 {
28233 checkContext();
28234 downstreamGL4bc.glVertex2f(arg0,arg1);
28235 final int err = checkGLError();
28236 if (err != GL_NO_ERROR) {
28237 writeGLError(err, "%s(<float> %s, <float> %s)",
28238 "glVertex2f", arg0, arg1);
28239 }
28240 }
28241 @Override
28242 public void glVertex2fv(float[] arg0,int arg1)
28243 {
28244 checkContext();
28245 downstreamGL4bc.glVertex2fv(arg0,arg1);
28246 final int err = checkGLError();
28247 if (err != GL_NO_ERROR) {
28248 writeGLError(err, "%s(<[F>, <int> 0x%X)",
28249 "glVertex2fv", arg1);
28250 }
28251 }
28252 @Override
28253 public void glVertex2fv(java.nio.FloatBuffer arg0)
28254 {
28255 checkContext();
28256 downstreamGL4bc.glVertex2fv(arg0);
28257 final int err = checkGLError();
28258 if (err != GL_NO_ERROR) {
28259 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
28260 "glVertex2fv", arg0);
28261 }
28262 }
28263 @Override
28264 public void glVertex2h(short arg0,short arg1)
28265 {
28266 checkContext();
28267 downstreamGL4bc.glVertex2h(arg0,arg1);
28268 final int err = checkGLError();
28269 if (err != GL_NO_ERROR) {
28270 writeGLError(err, "%s(<short> %s, <short> %s)",
28271 "glVertex2h", arg0, arg1);
28272 }
28273 }
28274 @Override
28275 public void glVertex2hv(java.nio.ShortBuffer arg0)
28276 {
28277 checkContext();
28278 downstreamGL4bc.glVertex2hv(arg0);
28279 final int err = checkGLError();
28280 if (err != GL_NO_ERROR) {
28281 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
28282 "glVertex2hv", arg0);
28283 }
28284 }
28285 @Override
28286 public void glVertex2hv(short[] arg0,int arg1)
28287 {
28288 checkContext();
28289 downstreamGL4bc.glVertex2hv(arg0,arg1);
28290 final int err = checkGLError();
28291 if (err != GL_NO_ERROR) {
28292 writeGLError(err, "%s(<[S>, <int> 0x%X)",
28293 "glVertex2hv", arg1);
28294 }
28295 }
28296 @Override
28297 public void glVertex2i(int arg0,int arg1)
28298 {
28299 checkContext();
28300 downstreamGL4bc.glVertex2i(arg0,arg1);
28301 final int err = checkGLError();
28302 if (err != GL_NO_ERROR) {
28303 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
28304 "glVertex2i", arg0, arg1);
28305 }
28306 }
28307 @Override
28308 public void glVertex2iv(java.nio.IntBuffer arg0)
28309 {
28310 checkContext();
28311 downstreamGL4bc.glVertex2iv(arg0);
28312 final int err = checkGLError();
28313 if (err != GL_NO_ERROR) {
28314 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
28315 "glVertex2iv", arg0);
28316 }
28317 }
28318 @Override
28319 public void glVertex2iv(int[] arg0,int arg1)
28320 {
28321 checkContext();
28322 downstreamGL4bc.glVertex2iv(arg0,arg1);
28323 final int err = checkGLError();
28324 if (err != GL_NO_ERROR) {
28325 writeGLError(err, "%s(<[I>, <int> 0x%X)",
28326 "glVertex2iv", arg1);
28327 }
28328 }
28329 @Override
28330 public void glVertex2s(short arg0,short arg1)
28331 {
28332 checkContext();
28333 downstreamGL4bc.glVertex2s(arg0,arg1);
28334 final int err = checkGLError();
28335 if (err != GL_NO_ERROR) {
28336 writeGLError(err, "%s(<short> %s, <short> %s)",
28337 "glVertex2s", arg0, arg1);
28338 }
28339 }
28340 @Override
28341 public void glVertex2sv(java.nio.ShortBuffer arg0)
28342 {
28343 checkContext();
28344 downstreamGL4bc.glVertex2sv(arg0);
28345 final int err = checkGLError();
28346 if (err != GL_NO_ERROR) {
28347 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
28348 "glVertex2sv", arg0);
28349 }
28350 }
28351 @Override
28352 public void glVertex2sv(short[] arg0,int arg1)
28353 {
28354 checkContext();
28355 downstreamGL4bc.glVertex2sv(arg0,arg1);
28356 final int err = checkGLError();
28357 if (err != GL_NO_ERROR) {
28358 writeGLError(err, "%s(<[S>, <int> 0x%X)",
28359 "glVertex2sv", arg1);
28360 }
28361 }
28362 @Override
28363 public void glVertex3bOES(byte arg0,byte arg1,byte arg2)
28364 {
28365 checkContext();
28366 downstreamGL4bc.glVertex3bOES(arg0,arg1,arg2);
28367 final int err = checkGLError();
28368 if (err != GL_NO_ERROR) {
28369 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
28370 "glVertex3bOES", arg0, arg1, arg2);
28371 }
28372 }
28373 @Override
28374 public void glVertex3bvOES(byte[] arg0,int arg1)
28375 {
28376 checkContext();
28377 downstreamGL4bc.glVertex3bvOES(arg0,arg1);
28378 final int err = checkGLError();
28379 if (err != GL_NO_ERROR) {
28380 writeGLError(err, "%s(<[B>, <int> 0x%X)",
28381 "glVertex3bvOES", arg1);
28382 }
28383 }
28384 @Override
28385 public void glVertex3bvOES(java.nio.ByteBuffer arg0)
28386 {
28387 checkContext();
28388 downstreamGL4bc.glVertex3bvOES(arg0);
28389 final int err = checkGLError();
28390 if (err != GL_NO_ERROR) {
28391 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
28392 "glVertex3bvOES", arg0);
28393 }
28394 }
28395 @Override
28396 public void glVertex3d(double arg0,double arg1,double arg2)
28397 {
28398 checkContext();
28399 downstreamGL4bc.glVertex3d(arg0,arg1,arg2);
28400 final int err = checkGLError();
28401 if (err != GL_NO_ERROR) {
28402 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
28403 "glVertex3d", arg0, arg1, arg2);
28404 }
28405 }
28406 @Override
28407 public void glVertex3dv(double[] arg0,int arg1)
28408 {
28409 checkContext();
28410 downstreamGL4bc.glVertex3dv(arg0,arg1);
28411 final int err = checkGLError();
28412 if (err != GL_NO_ERROR) {
28413 writeGLError(err, "%s(<[D>, <int> 0x%X)",
28414 "glVertex3dv", arg1);
28415 }
28416 }
28417 @Override
28418 public void glVertex3dv(java.nio.DoubleBuffer arg0)
28419 {
28420 checkContext();
28421 downstreamGL4bc.glVertex3dv(arg0);
28422 final int err = checkGLError();
28423 if (err != GL_NO_ERROR) {
28424 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
28425 "glVertex3dv", arg0);
28426 }
28427 }
28428 @Override
28429 public void glVertex3f(float arg0,float arg1,float arg2)
28430 {
28431 checkContext();
28432 downstreamGL4bc.glVertex3f(arg0,arg1,arg2);
28433 final int err = checkGLError();
28434 if (err != GL_NO_ERROR) {
28435 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
28436 "glVertex3f", arg0, arg1, arg2);
28437 }
28438 }
28439 @Override
28440 public void glVertex3fv(float[] arg0,int arg1)
28441 {
28442 checkContext();
28443 downstreamGL4bc.glVertex3fv(arg0,arg1);
28444 final int err = checkGLError();
28445 if (err != GL_NO_ERROR) {
28446 writeGLError(err, "%s(<[F>, <int> 0x%X)",
28447 "glVertex3fv", arg1);
28448 }
28449 }
28450 @Override
28451 public void glVertex3fv(java.nio.FloatBuffer arg0)
28452 {
28453 checkContext();
28454 downstreamGL4bc.glVertex3fv(arg0);
28455 final int err = checkGLError();
28456 if (err != GL_NO_ERROR) {
28457 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
28458 "glVertex3fv", arg0);
28459 }
28460 }
28461 @Override
28462 public void glVertex3h(short arg0,short arg1,short arg2)
28463 {
28464 checkContext();
28465 downstreamGL4bc.glVertex3h(arg0,arg1,arg2);
28466 final int err = checkGLError();
28467 if (err != GL_NO_ERROR) {
28468 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
28469 "glVertex3h", arg0, arg1, arg2);
28470 }
28471 }
28472 @Override
28473 public void glVertex3hv(java.nio.ShortBuffer arg0)
28474 {
28475 checkContext();
28476 downstreamGL4bc.glVertex3hv(arg0);
28477 final int err = checkGLError();
28478 if (err != GL_NO_ERROR) {
28479 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
28480 "glVertex3hv", arg0);
28481 }
28482 }
28483 @Override
28484 public void glVertex3hv(short[] arg0,int arg1)
28485 {
28486 checkContext();
28487 downstreamGL4bc.glVertex3hv(arg0,arg1);
28488 final int err = checkGLError();
28489 if (err != GL_NO_ERROR) {
28490 writeGLError(err, "%s(<[S>, <int> 0x%X)",
28491 "glVertex3hv", arg1);
28492 }
28493 }
28494 @Override
28495 public void glVertex3i(int arg0,int arg1,int arg2)
28496 {
28497 checkContext();
28498 downstreamGL4bc.glVertex3i(arg0,arg1,arg2);
28499 final int err = checkGLError();
28500 if (err != GL_NO_ERROR) {
28501 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
28502 "glVertex3i", arg0, arg1, arg2);
28503 }
28504 }
28505 @Override
28506 public void glVertex3iv(int[] arg0,int arg1)
28507 {
28508 checkContext();
28509 downstreamGL4bc.glVertex3iv(arg0,arg1);
28510 final int err = checkGLError();
28511 if (err != GL_NO_ERROR) {
28512 writeGLError(err, "%s(<[I>, <int> 0x%X)",
28513 "glVertex3iv", arg1);
28514 }
28515 }
28516 @Override
28517 public void glVertex3iv(java.nio.IntBuffer arg0)
28518 {
28519 checkContext();
28520 downstreamGL4bc.glVertex3iv(arg0);
28521 final int err = checkGLError();
28522 if (err != GL_NO_ERROR) {
28523 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
28524 "glVertex3iv", arg0);
28525 }
28526 }
28527 @Override
28528 public void glVertex3s(short arg0,short arg1,short arg2)
28529 {
28530 checkContext();
28531 downstreamGL4bc.glVertex3s(arg0,arg1,arg2);
28532 final int err = checkGLError();
28533 if (err != GL_NO_ERROR) {
28534 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
28535 "glVertex3s", arg0, arg1, arg2);
28536 }
28537 }
28538 @Override
28539 public void glVertex3sv(java.nio.ShortBuffer arg0)
28540 {
28541 checkContext();
28542 downstreamGL4bc.glVertex3sv(arg0);
28543 final int err = checkGLError();
28544 if (err != GL_NO_ERROR) {
28545 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
28546 "glVertex3sv", arg0);
28547 }
28548 }
28549 @Override
28550 public void glVertex3sv(short[] arg0,int arg1)
28551 {
28552 checkContext();
28553 downstreamGL4bc.glVertex3sv(arg0,arg1);
28554 final int err = checkGLError();
28555 if (err != GL_NO_ERROR) {
28556 writeGLError(err, "%s(<[S>, <int> 0x%X)",
28557 "glVertex3sv", arg1);
28558 }
28559 }
28560 @Override
28561 public void glVertex4bOES(byte arg0,byte arg1,byte arg2,byte arg3)
28562 {
28563 checkContext();
28564 downstreamGL4bc.glVertex4bOES(arg0,arg1,arg2,arg3);
28565 final int err = checkGLError();
28566 if (err != GL_NO_ERROR) {
28567 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
28568 "glVertex4bOES", arg0, arg1, arg2, arg3);
28569 }
28570 }
28571 @Override
28572 public void glVertex4bvOES(byte[] arg0,int arg1)
28573 {
28574 checkContext();
28575 downstreamGL4bc.glVertex4bvOES(arg0,arg1);
28576 final int err = checkGLError();
28577 if (err != GL_NO_ERROR) {
28578 writeGLError(err, "%s(<[B>, <int> 0x%X)",
28579 "glVertex4bvOES", arg1);
28580 }
28581 }
28582 @Override
28583 public void glVertex4bvOES(java.nio.ByteBuffer arg0)
28584 {
28585 checkContext();
28586 downstreamGL4bc.glVertex4bvOES(arg0);
28587 final int err = checkGLError();
28588 if (err != GL_NO_ERROR) {
28589 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
28590 "glVertex4bvOES", arg0);
28591 }
28592 }
28593 @Override
28594 public void glVertex4d(double arg0,double arg1,double arg2,double arg3)
28595 {
28596 checkContext();
28597 downstreamGL4bc.glVertex4d(arg0,arg1,arg2,arg3);
28598 final int err = checkGLError();
28599 if (err != GL_NO_ERROR) {
28600 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
28601 "glVertex4d", arg0, arg1, arg2, arg3);
28602 }
28603 }
28604 @Override
28605 public void glVertex4dv(java.nio.DoubleBuffer arg0)
28606 {
28607 checkContext();
28608 downstreamGL4bc.glVertex4dv(arg0);
28609 final int err = checkGLError();
28610 if (err != GL_NO_ERROR) {
28611 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
28612 "glVertex4dv", arg0);
28613 }
28614 }
28615 @Override
28616 public void glVertex4dv(double[] arg0,int arg1)
28617 {
28618 checkContext();
28619 downstreamGL4bc.glVertex4dv(arg0,arg1);
28620 final int err = checkGLError();
28621 if (err != GL_NO_ERROR) {
28622 writeGLError(err, "%s(<[D>, <int> 0x%X)",
28623 "glVertex4dv", arg1);
28624 }
28625 }
28626 @Override
28627 public void glVertex4f(float arg0,float arg1,float arg2,float arg3)
28628 {
28629 checkContext();
28630 downstreamGL4bc.glVertex4f(arg0,arg1,arg2,arg3);
28631 final int err = checkGLError();
28632 if (err != GL_NO_ERROR) {
28633 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
28634 "glVertex4f", arg0, arg1, arg2, arg3);
28635 }
28636 }
28637 @Override
28638 public void glVertex4fv(float[] arg0,int arg1)
28639 {
28640 checkContext();
28641 downstreamGL4bc.glVertex4fv(arg0,arg1);
28642 final int err = checkGLError();
28643 if (err != GL_NO_ERROR) {
28644 writeGLError(err, "%s(<[F>, <int> 0x%X)",
28645 "glVertex4fv", arg1);
28646 }
28647 }
28648 @Override
28649 public void glVertex4fv(java.nio.FloatBuffer arg0)
28650 {
28651 checkContext();
28652 downstreamGL4bc.glVertex4fv(arg0);
28653 final int err = checkGLError();
28654 if (err != GL_NO_ERROR) {
28655 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
28656 "glVertex4fv", arg0);
28657 }
28658 }
28659 @Override
28660 public void glVertex4h(short arg0,short arg1,short arg2,short arg3)
28661 {
28662 checkContext();
28663 downstreamGL4bc.glVertex4h(arg0,arg1,arg2,arg3);
28664 final int err = checkGLError();
28665 if (err != GL_NO_ERROR) {
28666 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
28667 "glVertex4h", arg0, arg1, arg2, arg3);
28668 }
28669 }
28670 @Override
28671 public void glVertex4hv(short[] arg0,int arg1)
28672 {
28673 checkContext();
28674 downstreamGL4bc.glVertex4hv(arg0,arg1);
28675 final int err = checkGLError();
28676 if (err != GL_NO_ERROR) {
28677 writeGLError(err, "%s(<[S>, <int> 0x%X)",
28678 "glVertex4hv", arg1);
28679 }
28680 }
28681 @Override
28682 public void glVertex4hv(java.nio.ShortBuffer arg0)
28683 {
28684 checkContext();
28685 downstreamGL4bc.glVertex4hv(arg0);
28686 final int err = checkGLError();
28687 if (err != GL_NO_ERROR) {
28688 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
28689 "glVertex4hv", arg0);
28690 }
28691 }
28692 @Override
28693 public void glVertex4i(int arg0,int arg1,int arg2,int arg3)
28694 {
28695 checkContext();
28696 downstreamGL4bc.glVertex4i(arg0,arg1,arg2,arg3);
28697 final int err = checkGLError();
28698 if (err != GL_NO_ERROR) {
28699 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
28700 "glVertex4i", arg0, arg1, arg2, arg3);
28701 }
28702 }
28703 @Override
28704 public void glVertex4iv(java.nio.IntBuffer arg0)
28705 {
28706 checkContext();
28707 downstreamGL4bc.glVertex4iv(arg0);
28708 final int err = checkGLError();
28709 if (err != GL_NO_ERROR) {
28710 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
28711 "glVertex4iv", arg0);
28712 }
28713 }
28714 @Override
28715 public void glVertex4iv(int[] arg0,int arg1)
28716 {
28717 checkContext();
28718 downstreamGL4bc.glVertex4iv(arg0,arg1);
28719 final int err = checkGLError();
28720 if (err != GL_NO_ERROR) {
28721 writeGLError(err, "%s(<[I>, <int> 0x%X)",
28722 "glVertex4iv", arg1);
28723 }
28724 }
28725 @Override
28726 public void glVertex4s(short arg0,short arg1,short arg2,short arg3)
28727 {
28728 checkContext();
28729 downstreamGL4bc.glVertex4s(arg0,arg1,arg2,arg3);
28730 final int err = checkGLError();
28731 if (err != GL_NO_ERROR) {
28732 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
28733 "glVertex4s", arg0, arg1, arg2, arg3);
28734 }
28735 }
28736 @Override
28737 public void glVertex4sv(short[] arg0,int arg1)
28738 {
28739 checkContext();
28740 downstreamGL4bc.glVertex4sv(arg0,arg1);
28741 final int err = checkGLError();
28742 if (err != GL_NO_ERROR) {
28743 writeGLError(err, "%s(<[S>, <int> 0x%X)",
28744 "glVertex4sv", arg1);
28745 }
28746 }
28747 @Override
28748 public void glVertex4sv(java.nio.ShortBuffer arg0)
28749 {
28750 checkContext();
28751 downstreamGL4bc.glVertex4sv(arg0);
28752 final int err = checkGLError();
28753 if (err != GL_NO_ERROR) {
28754 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
28755 "glVertex4sv", arg0);
28756 }
28757 }
28758 @Override
28759 public void glVertexArrayAttribBinding(int arg0,int arg1,int arg2)
28760 {
28761 checkContext();
28762 downstreamGL4bc.glVertexArrayAttribBinding(arg0,arg1,arg2);
28763 final int err = checkGLError();
28764 if (err != GL_NO_ERROR) {
28765 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
28766 "glVertexArrayAttribBinding", arg0, arg1, arg2);
28767 }
28768 }
28769 @Override
28770 public void glVertexArrayAttribFormat(int arg0,int arg1,int arg2,int arg3,boolean arg4,int arg5)
28771 {
28772 checkContext();
28773 downstreamGL4bc.glVertexArrayAttribFormat(arg0,arg1,arg2,arg3,arg4,arg5);
28774 final int err = checkGLError();
28775 if (err != GL_NO_ERROR) {
28776 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
28777 "glVertexArrayAttribFormat", arg0, arg1, arg2, arg3, arg4, arg5);
28778 }
28779 }
28780 @Override
28781 public void glVertexArrayAttribIFormat(int arg0,int arg1,int arg2,int arg3,int arg4)
28782 {
28783 checkContext();
28784 downstreamGL4bc.glVertexArrayAttribIFormat(arg0,arg1,arg2,arg3,arg4);
28785 final int err = checkGLError();
28786 if (err != GL_NO_ERROR) {
28787 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
28788 "glVertexArrayAttribIFormat", arg0, arg1, arg2, arg3, arg4);
28789 }
28790 }
28791 @Override
28792 public void glVertexArrayAttribLFormat(int arg0,int arg1,int arg2,int arg3,int arg4)
28793 {
28794 checkContext();
28795 downstreamGL4bc.glVertexArrayAttribLFormat(arg0,arg1,arg2,arg3,arg4);
28796 final int err = checkGLError();
28797 if (err != GL_NO_ERROR) {
28798 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
28799 "glVertexArrayAttribLFormat", arg0, arg1, arg2, arg3, arg4);
28800 }
28801 }
28802 @Override
28803 public void glVertexArrayBindVertexBufferEXT(int arg0,int arg1,int arg2,long arg3,int arg4)
28804 {
28805 checkContext();
28806 downstreamGL4bc.glVertexArrayBindVertexBufferEXT(arg0,arg1,arg2,arg3,arg4);
28807 final int err = checkGLError();
28808 if (err != GL_NO_ERROR) {
28809 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
28810 "glVertexArrayBindVertexBufferEXT", arg0, arg1, arg2, arg3, arg4);
28811 }
28812 }
28813 @Override
28814 public void glVertexArrayBindingDivisor(int arg0,int arg1,int arg2)
28815 {
28816 checkContext();
28817 downstreamGL4bc.glVertexArrayBindingDivisor(arg0,arg1,arg2);
28818 final int err = checkGLError();
28819 if (err != GL_NO_ERROR) {
28820 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
28821 "glVertexArrayBindingDivisor", arg0, arg1, arg2);
28822 }
28823 }
28824 @Override
28825 public void glVertexArrayColorOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
28826 {
28827 checkContext();
28828 downstreamGL4bc.glVertexArrayColorOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
28829 final int err = checkGLError();
28830 if (err != GL_NO_ERROR) {
28831 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28832 "glVertexArrayColorOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
28833 }
28834 }
28835 @Override
28836 public void glVertexArrayEdgeFlagOffsetEXT(int arg0,int arg1,int arg2,long arg3)
28837 {
28838 checkContext();
28839 downstreamGL4bc.glVertexArrayEdgeFlagOffsetEXT(arg0,arg1,arg2,arg3);
28840 final int err = checkGLError();
28841 if (err != GL_NO_ERROR) {
28842 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28843 "glVertexArrayEdgeFlagOffsetEXT", arg0, arg1, arg2, arg3);
28844 }
28845 }
28846 @Override
28847 public void glVertexArrayElementBuffer(int arg0,int arg1)
28848 {
28849 checkContext();
28850 downstreamGL4bc.glVertexArrayElementBuffer(arg0,arg1);
28851 final int err = checkGLError();
28852 if (err != GL_NO_ERROR) {
28853 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
28854 "glVertexArrayElementBuffer", arg0, arg1);
28855 }
28856 }
28857 @Override
28858 public void glVertexArrayFogCoordOffsetEXT(int arg0,int arg1,int arg2,int arg3,long arg4)
28859 {
28860 checkContext();
28861 downstreamGL4bc.glVertexArrayFogCoordOffsetEXT(arg0,arg1,arg2,arg3,arg4);
28862 final int err = checkGLError();
28863 if (err != GL_NO_ERROR) {
28864 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28865 "glVertexArrayFogCoordOffsetEXT", arg0, arg1, arg2, arg3, arg4);
28866 }
28867 }
28868 @Override
28869 public void glVertexArrayIndexOffsetEXT(int arg0,int arg1,int arg2,int arg3,long arg4)
28870 {
28871 checkContext();
28872 downstreamGL4bc.glVertexArrayIndexOffsetEXT(arg0,arg1,arg2,arg3,arg4);
28873 final int err = checkGLError();
28874 if (err != GL_NO_ERROR) {
28875 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28876 "glVertexArrayIndexOffsetEXT", arg0, arg1, arg2, arg3, arg4);
28877 }
28878 }
28879 @Override
28880 public void glVertexArrayMultiTexCoordOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
28881 {
28882 checkContext();
28883 downstreamGL4bc.glVertexArrayMultiTexCoordOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
28884 final int err = checkGLError();
28885 if (err != GL_NO_ERROR) {
28886 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28887 "glVertexArrayMultiTexCoordOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
28888 }
28889 }
28890 @Override
28891 public void glVertexArrayNormalOffsetEXT(int arg0,int arg1,int arg2,int arg3,long arg4)
28892 {
28893 checkContext();
28894 downstreamGL4bc.glVertexArrayNormalOffsetEXT(arg0,arg1,arg2,arg3,arg4);
28895 final int err = checkGLError();
28896 if (err != GL_NO_ERROR) {
28897 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28898 "glVertexArrayNormalOffsetEXT", arg0, arg1, arg2, arg3, arg4);
28899 }
28900 }
28901 @Override
28902 public void glVertexArrayParameteriAPPLE(int arg0,int arg1)
28903 {
28904 checkContext();
28905 downstreamGL4bc.glVertexArrayParameteriAPPLE(arg0,arg1);
28906 final int err = checkGLError();
28907 if (err != GL_NO_ERROR) {
28908 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
28909 "glVertexArrayParameteriAPPLE", arg0, arg1);
28910 }
28911 }
28912 @Override
28913 public void glVertexArrayRangeAPPLE(int arg0,java.nio.Buffer arg1)
28914 {
28915 checkContext();
28916 downstreamGL4bc.glVertexArrayRangeAPPLE(arg0,arg1);
28917 final int err = checkGLError();
28918 if (err != GL_NO_ERROR) {
28919 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
28920 "glVertexArrayRangeAPPLE", arg0, arg1);
28921 }
28922 }
28923 @Override
28924 public void glVertexArraySecondaryColorOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
28925 {
28926 checkContext();
28927 downstreamGL4bc.glVertexArraySecondaryColorOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
28928 final int err = checkGLError();
28929 if (err != GL_NO_ERROR) {
28930 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28931 "glVertexArraySecondaryColorOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
28932 }
28933 }
28934 @Override
28935 public void glVertexArrayTexCoordOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
28936 {
28937 checkContext();
28938 downstreamGL4bc.glVertexArrayTexCoordOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
28939 final int err = checkGLError();
28940 if (err != GL_NO_ERROR) {
28941 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28942 "glVertexArrayTexCoordOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
28943 }
28944 }
28945 @Override
28946 public void glVertexArrayVertexAttribBindingEXT(int arg0,int arg1,int arg2)
28947 {
28948 checkContext();
28949 downstreamGL4bc.glVertexArrayVertexAttribBindingEXT(arg0,arg1,arg2);
28950 final int err = checkGLError();
28951 if (err != GL_NO_ERROR) {
28952 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
28953 "glVertexArrayVertexAttribBindingEXT", arg0, arg1, arg2);
28954 }
28955 }
28956 @Override
28957 public void glVertexArrayVertexAttribDivisorEXT(int arg0,int arg1,int arg2)
28958 {
28959 checkContext();
28960 downstreamGL4bc.glVertexArrayVertexAttribDivisorEXT(arg0,arg1,arg2);
28961 final int err = checkGLError();
28962 if (err != GL_NO_ERROR) {
28963 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
28964 "glVertexArrayVertexAttribDivisorEXT", arg0, arg1, arg2);
28965 }
28966 }
28967 @Override
28968 public void glVertexArrayVertexAttribFormatEXT(int arg0,int arg1,int arg2,int arg3,boolean arg4,int arg5)
28969 {
28970 checkContext();
28971 downstreamGL4bc.glVertexArrayVertexAttribFormatEXT(arg0,arg1,arg2,arg3,arg4,arg5);
28972 final int err = checkGLError();
28973 if (err != GL_NO_ERROR) {
28974 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
28975 "glVertexArrayVertexAttribFormatEXT", arg0, arg1, arg2, arg3, arg4, arg5);
28976 }
28977 }
28978 @Override
28979 public void glVertexArrayVertexAttribIFormatEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
28980 {
28981 checkContext();
28982 downstreamGL4bc.glVertexArrayVertexAttribIFormatEXT(arg0,arg1,arg2,arg3,arg4);
28983 final int err = checkGLError();
28984 if (err != GL_NO_ERROR) {
28985 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
28986 "glVertexArrayVertexAttribIFormatEXT", arg0, arg1, arg2, arg3, arg4);
28987 }
28988 }
28989 @Override
28990 public void glVertexArrayVertexAttribIOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
28991 {
28992 checkContext();
28993 downstreamGL4bc.glVertexArrayVertexAttribIOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
28994 final int err = checkGLError();
28995 if (err != GL_NO_ERROR) {
28996 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
28997 "glVertexArrayVertexAttribIOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
28998 }
28999 }
29000 @Override
29001 public void glVertexArrayVertexAttribLFormatEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
29002 {
29003 checkContext();
29004 downstreamGL4bc.glVertexArrayVertexAttribLFormatEXT(arg0,arg1,arg2,arg3,arg4);
29005 final int err = checkGLError();
29006 if (err != GL_NO_ERROR) {
29007 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29008 "glVertexArrayVertexAttribLFormatEXT", arg0, arg1, arg2, arg3, arg4);
29009 }
29010 }
29011 @Override
29012 public void glVertexArrayVertexAttribLOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
29013 {
29014 checkContext();
29015 downstreamGL4bc.glVertexArrayVertexAttribLOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
29016 final int err = checkGLError();
29017 if (err != GL_NO_ERROR) {
29018 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
29019 "glVertexArrayVertexAttribLOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
29020 }
29021 }
29022 @Override
29023 public void glVertexArrayVertexAttribOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5,int arg6,long arg7)
29024 {
29025 checkContext();
29026 downstreamGL4bc.glVertexArrayVertexAttribOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
29027 final int err = checkGLError();
29028 if (err != GL_NO_ERROR) {
29029 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
29030 "glVertexArrayVertexAttribOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
29031 }
29032 }
29033 @Override
29034 public void glVertexArrayVertexBindingDivisorEXT(int arg0,int arg1,int arg2)
29035 {
29036 checkContext();
29037 downstreamGL4bc.glVertexArrayVertexBindingDivisorEXT(arg0,arg1,arg2);
29038 final int err = checkGLError();
29039 if (err != GL_NO_ERROR) {
29040 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
29041 "glVertexArrayVertexBindingDivisorEXT", arg0, arg1, arg2);
29042 }
29043 }
29044 @Override
29045 public void glVertexArrayVertexBuffer(int arg0,int arg1,int arg2,long arg3,int arg4)
29046 {
29047 checkContext();
29048 downstreamGL4bc.glVertexArrayVertexBuffer(arg0,arg1,arg2,arg3,arg4);
29049 final int err = checkGLError();
29050 if (err != GL_NO_ERROR) {
29051 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
29052 "glVertexArrayVertexBuffer", arg0, arg1, arg2, arg3, arg4);
29053 }
29054 }
29055 @Override
29056 public void glVertexArrayVertexBuffers(int arg0,int arg1,int arg2,int[] arg3,int arg4,com.jogamp.common.nio.PointerBuffer arg5,int[] arg6,int arg7)
29057 {
29058 checkContext();
29059 downstreamGL4bc.glVertexArrayVertexBuffers(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
29060 final int err = checkGLError();
29061 if (err != GL_NO_ERROR) {
29062 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X)",
29063 "glVertexArrayVertexBuffers", arg0, arg1, arg2, arg4, arg5, arg7);
29064 }
29065 }
29066 @Override
29067 public void glVertexArrayVertexBuffers(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,com.jogamp.common.nio.PointerBuffer arg4,java.nio.IntBuffer arg5)
29068 {
29069 checkContext();
29070 downstreamGL4bc.glVertexArrayVertexBuffers(arg0,arg1,arg2,arg3,arg4,arg5);
29071 final int err = checkGLError();
29072 if (err != GL_NO_ERROR) {
29073 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s)",
29074 "glVertexArrayVertexBuffers", arg0, arg1, arg2, arg3, arg4, arg5);
29075 }
29076 }
29077 @Override
29078 public void glVertexArrayVertexOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
29079 {
29080 checkContext();
29081 downstreamGL4bc.glVertexArrayVertexOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
29082 final int err = checkGLError();
29083 if (err != GL_NO_ERROR) {
29084 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
29085 "glVertexArrayVertexOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
29086 }
29087 }
29088 @Override
29089 public void glVertexAttrib1d(int arg0,double arg1)
29090 {
29091 checkContext();
29092 downstreamGL4bc.glVertexAttrib1d(arg0,arg1);
29093 final int err = checkGLError();
29094 if (err != GL_NO_ERROR) {
29095 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
29096 "glVertexAttrib1d", arg0, arg1);
29097 }
29098 }
29099 @Override
29100 public void glVertexAttrib1dARB(int arg0,double arg1)
29101 {
29102 checkContext();
29103 downstreamGL4bc.glVertexAttrib1dARB(arg0,arg1);
29104 final int err = checkGLError();
29105 if (err != GL_NO_ERROR) {
29106 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
29107 "glVertexAttrib1dARB", arg0, arg1);
29108 }
29109 }
29110 @Override
29111 public void glVertexAttrib1dv(int arg0,double[] arg1,int arg2)
29112 {
29113 checkContext();
29114 downstreamGL4bc.glVertexAttrib1dv(arg0,arg1,arg2);
29115 final int err = checkGLError();
29116 if (err != GL_NO_ERROR) {
29117 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29118 "glVertexAttrib1dv", arg0, arg2);
29119 }
29120 }
29121 @Override
29122 public void glVertexAttrib1dv(int arg0,java.nio.DoubleBuffer arg1)
29123 {
29124 checkContext();
29125 downstreamGL4bc.glVertexAttrib1dv(arg0,arg1);
29126 final int err = checkGLError();
29127 if (err != GL_NO_ERROR) {
29128 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29129 "glVertexAttrib1dv", arg0, arg1);
29130 }
29131 }
29132 @Override
29133 public void glVertexAttrib1dvARB(int arg0,double[] arg1,int arg2)
29134 {
29135 checkContext();
29136 downstreamGL4bc.glVertexAttrib1dvARB(arg0,arg1,arg2);
29137 final int err = checkGLError();
29138 if (err != GL_NO_ERROR) {
29139 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29140 "glVertexAttrib1dvARB", arg0, arg2);
29141 }
29142 }
29143 @Override
29144 public void glVertexAttrib1dvARB(int arg0,java.nio.DoubleBuffer arg1)
29145 {
29146 checkContext();
29147 downstreamGL4bc.glVertexAttrib1dvARB(arg0,arg1);
29148 final int err = checkGLError();
29149 if (err != GL_NO_ERROR) {
29150 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29151 "glVertexAttrib1dvARB", arg0, arg1);
29152 }
29153 }
29154 @Override
29155 public void glVertexAttrib1f(int arg0,float arg1)
29156 {
29157 checkContext();
29158 downstreamGL4bc.glVertexAttrib1f(arg0,arg1);
29159 final int err = checkGLError();
29160 if (err != GL_NO_ERROR) {
29161 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
29162 "glVertexAttrib1f", arg0, arg1);
29163 }
29164 }
29165 @Override
29166 public void glVertexAttrib1fARB(int arg0,float arg1)
29167 {
29168 checkContext();
29169 downstreamGL4bc.glVertexAttrib1fARB(arg0,arg1);
29170 final int err = checkGLError();
29171 if (err != GL_NO_ERROR) {
29172 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
29173 "glVertexAttrib1fARB", arg0, arg1);
29174 }
29175 }
29176 @Override
29177 public void glVertexAttrib1fv(int arg0,java.nio.FloatBuffer arg1)
29178 {
29179 checkContext();
29180 downstreamGL4bc.glVertexAttrib1fv(arg0,arg1);
29181 final int err = checkGLError();
29182 if (err != GL_NO_ERROR) {
29183 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
29184 "glVertexAttrib1fv", arg0, arg1);
29185 }
29186 }
29187 @Override
29188 public void glVertexAttrib1fv(int arg0,float[] arg1,int arg2)
29189 {
29190 checkContext();
29191 downstreamGL4bc.glVertexAttrib1fv(arg0,arg1,arg2);
29192 final int err = checkGLError();
29193 if (err != GL_NO_ERROR) {
29194 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
29195 "glVertexAttrib1fv", arg0, arg2);
29196 }
29197 }
29198 @Override
29199 public void glVertexAttrib1fvARB(int arg0,float[] arg1,int arg2)
29200 {
29201 checkContext();
29202 downstreamGL4bc.glVertexAttrib1fvARB(arg0,arg1,arg2);
29203 final int err = checkGLError();
29204 if (err != GL_NO_ERROR) {
29205 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
29206 "glVertexAttrib1fvARB", arg0, arg2);
29207 }
29208 }
29209 @Override
29210 public void glVertexAttrib1fvARB(int arg0,java.nio.FloatBuffer arg1)
29211 {
29212 checkContext();
29213 downstreamGL4bc.glVertexAttrib1fvARB(arg0,arg1);
29214 final int err = checkGLError();
29215 if (err != GL_NO_ERROR) {
29216 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
29217 "glVertexAttrib1fvARB", arg0, arg1);
29218 }
29219 }
29220 @Override
29221 public void glVertexAttrib1h(int arg0,short arg1)
29222 {
29223 checkContext();
29224 downstreamGL4bc.glVertexAttrib1h(arg0,arg1);
29225 final int err = checkGLError();
29226 if (err != GL_NO_ERROR) {
29227 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
29228 "glVertexAttrib1h", arg0, arg1);
29229 }
29230 }
29231 @Override
29232 public void glVertexAttrib1hv(int arg0,java.nio.ShortBuffer arg1)
29233 {
29234 checkContext();
29235 downstreamGL4bc.glVertexAttrib1hv(arg0,arg1);
29236 final int err = checkGLError();
29237 if (err != GL_NO_ERROR) {
29238 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29239 "glVertexAttrib1hv", arg0, arg1);
29240 }
29241 }
29242 @Override
29243 public void glVertexAttrib1hv(int arg0,short[] arg1,int arg2)
29244 {
29245 checkContext();
29246 downstreamGL4bc.glVertexAttrib1hv(arg0,arg1,arg2);
29247 final int err = checkGLError();
29248 if (err != GL_NO_ERROR) {
29249 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29250 "glVertexAttrib1hv", arg0, arg2);
29251 }
29252 }
29253 @Override
29254 public void glVertexAttrib1s(int arg0,short arg1)
29255 {
29256 checkContext();
29257 downstreamGL4bc.glVertexAttrib1s(arg0,arg1);
29258 final int err = checkGLError();
29259 if (err != GL_NO_ERROR) {
29260 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
29261 "glVertexAttrib1s", arg0, arg1);
29262 }
29263 }
29264 @Override
29265 public void glVertexAttrib1sARB(int arg0,short arg1)
29266 {
29267 checkContext();
29268 downstreamGL4bc.glVertexAttrib1sARB(arg0,arg1);
29269 final int err = checkGLError();
29270 if (err != GL_NO_ERROR) {
29271 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
29272 "glVertexAttrib1sARB", arg0, arg1);
29273 }
29274 }
29275 @Override
29276 public void glVertexAttrib1sv(int arg0,java.nio.ShortBuffer arg1)
29277 {
29278 checkContext();
29279 downstreamGL4bc.glVertexAttrib1sv(arg0,arg1);
29280 final int err = checkGLError();
29281 if (err != GL_NO_ERROR) {
29282 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29283 "glVertexAttrib1sv", arg0, arg1);
29284 }
29285 }
29286 @Override
29287 public void glVertexAttrib1sv(int arg0,short[] arg1,int arg2)
29288 {
29289 checkContext();
29290 downstreamGL4bc.glVertexAttrib1sv(arg0,arg1,arg2);
29291 final int err = checkGLError();
29292 if (err != GL_NO_ERROR) {
29293 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29294 "glVertexAttrib1sv", arg0, arg2);
29295 }
29296 }
29297 @Override
29298 public void glVertexAttrib1svARB(int arg0,short[] arg1,int arg2)
29299 {
29300 checkContext();
29301 downstreamGL4bc.glVertexAttrib1svARB(arg0,arg1,arg2);
29302 final int err = checkGLError();
29303 if (err != GL_NO_ERROR) {
29304 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29305 "glVertexAttrib1svARB", arg0, arg2);
29306 }
29307 }
29308 @Override
29309 public void glVertexAttrib1svARB(int arg0,java.nio.ShortBuffer arg1)
29310 {
29311 checkContext();
29312 downstreamGL4bc.glVertexAttrib1svARB(arg0,arg1);
29313 final int err = checkGLError();
29314 if (err != GL_NO_ERROR) {
29315 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29316 "glVertexAttrib1svARB", arg0, arg1);
29317 }
29318 }
29319 @Override
29320 public void glVertexAttrib2d(int arg0,double arg1,double arg2)
29321 {
29322 checkContext();
29323 downstreamGL4bc.glVertexAttrib2d(arg0,arg1,arg2);
29324 final int err = checkGLError();
29325 if (err != GL_NO_ERROR) {
29326 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
29327 "glVertexAttrib2d", arg0, arg1, arg2);
29328 }
29329 }
29330 @Override
29331 public void glVertexAttrib2dARB(int arg0,double arg1,double arg2)
29332 {
29333 checkContext();
29334 downstreamGL4bc.glVertexAttrib2dARB(arg0,arg1,arg2);
29335 final int err = checkGLError();
29336 if (err != GL_NO_ERROR) {
29337 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
29338 "glVertexAttrib2dARB", arg0, arg1, arg2);
29339 }
29340 }
29341 @Override
29342 public void glVertexAttrib2dv(int arg0,java.nio.DoubleBuffer arg1)
29343 {
29344 checkContext();
29345 downstreamGL4bc.glVertexAttrib2dv(arg0,arg1);
29346 final int err = checkGLError();
29347 if (err != GL_NO_ERROR) {
29348 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29349 "glVertexAttrib2dv", arg0, arg1);
29350 }
29351 }
29352 @Override
29353 public void glVertexAttrib2dv(int arg0,double[] arg1,int arg2)
29354 {
29355 checkContext();
29356 downstreamGL4bc.glVertexAttrib2dv(arg0,arg1,arg2);
29357 final int err = checkGLError();
29358 if (err != GL_NO_ERROR) {
29359 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29360 "glVertexAttrib2dv", arg0, arg2);
29361 }
29362 }
29363 @Override
29364 public void glVertexAttrib2dvARB(int arg0,java.nio.DoubleBuffer arg1)
29365 {
29366 checkContext();
29367 downstreamGL4bc.glVertexAttrib2dvARB(arg0,arg1);
29368 final int err = checkGLError();
29369 if (err != GL_NO_ERROR) {
29370 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29371 "glVertexAttrib2dvARB", arg0, arg1);
29372 }
29373 }
29374 @Override
29375 public void glVertexAttrib2dvARB(int arg0,double[] arg1,int arg2)
29376 {
29377 checkContext();
29378 downstreamGL4bc.glVertexAttrib2dvARB(arg0,arg1,arg2);
29379 final int err = checkGLError();
29380 if (err != GL_NO_ERROR) {
29381 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29382 "glVertexAttrib2dvARB", arg0, arg2);
29383 }
29384 }
29385 @Override
29386 public void glVertexAttrib2f(int arg0,float arg1,float arg2)
29387 {
29388 checkContext();
29389 downstreamGL4bc.glVertexAttrib2f(arg0,arg1,arg2);
29390 final int err = checkGLError();
29391 if (err != GL_NO_ERROR) {
29392 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
29393 "glVertexAttrib2f", arg0, arg1, arg2);
29394 }
29395 }
29396 @Override
29397 public void glVertexAttrib2fARB(int arg0,float arg1,float arg2)
29398 {
29399 checkContext();
29400 downstreamGL4bc.glVertexAttrib2fARB(arg0,arg1,arg2);
29401 final int err = checkGLError();
29402 if (err != GL_NO_ERROR) {
29403 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
29404 "glVertexAttrib2fARB", arg0, arg1, arg2);
29405 }
29406 }
29407 @Override
29408 public void glVertexAttrib2fv(int arg0,java.nio.FloatBuffer arg1)
29409 {
29410 checkContext();
29411 downstreamGL4bc.glVertexAttrib2fv(arg0,arg1);
29412 final int err = checkGLError();
29413 if (err != GL_NO_ERROR) {
29414 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
29415 "glVertexAttrib2fv", arg0, arg1);
29416 }
29417 }
29418 @Override
29419 public void glVertexAttrib2fv(int arg0,float[] arg1,int arg2)
29420 {
29421 checkContext();
29422 downstreamGL4bc.glVertexAttrib2fv(arg0,arg1,arg2);
29423 final int err = checkGLError();
29424 if (err != GL_NO_ERROR) {
29425 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
29426 "glVertexAttrib2fv", arg0, arg2);
29427 }
29428 }
29429 @Override
29430 public void glVertexAttrib2fvARB(int arg0,java.nio.FloatBuffer arg1)
29431 {
29432 checkContext();
29433 downstreamGL4bc.glVertexAttrib2fvARB(arg0,arg1);
29434 final int err = checkGLError();
29435 if (err != GL_NO_ERROR) {
29436 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
29437 "glVertexAttrib2fvARB", arg0, arg1);
29438 }
29439 }
29440 @Override
29441 public void glVertexAttrib2fvARB(int arg0,float[] arg1,int arg2)
29442 {
29443 checkContext();
29444 downstreamGL4bc.glVertexAttrib2fvARB(arg0,arg1,arg2);
29445 final int err = checkGLError();
29446 if (err != GL_NO_ERROR) {
29447 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
29448 "glVertexAttrib2fvARB", arg0, arg2);
29449 }
29450 }
29451 @Override
29452 public void glVertexAttrib2h(int arg0,short arg1,short arg2)
29453 {
29454 checkContext();
29455 downstreamGL4bc.glVertexAttrib2h(arg0,arg1,arg2);
29456 final int err = checkGLError();
29457 if (err != GL_NO_ERROR) {
29458 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
29459 "glVertexAttrib2h", arg0, arg1, arg2);
29460 }
29461 }
29462 @Override
29463 public void glVertexAttrib2hv(int arg0,short[] arg1,int arg2)
29464 {
29465 checkContext();
29466 downstreamGL4bc.glVertexAttrib2hv(arg0,arg1,arg2);
29467 final int err = checkGLError();
29468 if (err != GL_NO_ERROR) {
29469 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29470 "glVertexAttrib2hv", arg0, arg2);
29471 }
29472 }
29473 @Override
29474 public void glVertexAttrib2hv(int arg0,java.nio.ShortBuffer arg1)
29475 {
29476 checkContext();
29477 downstreamGL4bc.glVertexAttrib2hv(arg0,arg1);
29478 final int err = checkGLError();
29479 if (err != GL_NO_ERROR) {
29480 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29481 "glVertexAttrib2hv", arg0, arg1);
29482 }
29483 }
29484 @Override
29485 public void glVertexAttrib2s(int arg0,short arg1,short arg2)
29486 {
29487 checkContext();
29488 downstreamGL4bc.glVertexAttrib2s(arg0,arg1,arg2);
29489 final int err = checkGLError();
29490 if (err != GL_NO_ERROR) {
29491 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
29492 "glVertexAttrib2s", arg0, arg1, arg2);
29493 }
29494 }
29495 @Override
29496 public void glVertexAttrib2sARB(int arg0,short arg1,short arg2)
29497 {
29498 checkContext();
29499 downstreamGL4bc.glVertexAttrib2sARB(arg0,arg1,arg2);
29500 final int err = checkGLError();
29501 if (err != GL_NO_ERROR) {
29502 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
29503 "glVertexAttrib2sARB", arg0, arg1, arg2);
29504 }
29505 }
29506 @Override
29507 public void glVertexAttrib2sv(int arg0,short[] arg1,int arg2)
29508 {
29509 checkContext();
29510 downstreamGL4bc.glVertexAttrib2sv(arg0,arg1,arg2);
29511 final int err = checkGLError();
29512 if (err != GL_NO_ERROR) {
29513 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29514 "glVertexAttrib2sv", arg0, arg2);
29515 }
29516 }
29517 @Override
29518 public void glVertexAttrib2sv(int arg0,java.nio.ShortBuffer arg1)
29519 {
29520 checkContext();
29521 downstreamGL4bc.glVertexAttrib2sv(arg0,arg1);
29522 final int err = checkGLError();
29523 if (err != GL_NO_ERROR) {
29524 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29525 "glVertexAttrib2sv", arg0, arg1);
29526 }
29527 }
29528 @Override
29529 public void glVertexAttrib2svARB(int arg0,short[] arg1,int arg2)
29530 {
29531 checkContext();
29532 downstreamGL4bc.glVertexAttrib2svARB(arg0,arg1,arg2);
29533 final int err = checkGLError();
29534 if (err != GL_NO_ERROR) {
29535 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29536 "glVertexAttrib2svARB", arg0, arg2);
29537 }
29538 }
29539 @Override
29540 public void glVertexAttrib2svARB(int arg0,java.nio.ShortBuffer arg1)
29541 {
29542 checkContext();
29543 downstreamGL4bc.glVertexAttrib2svARB(arg0,arg1);
29544 final int err = checkGLError();
29545 if (err != GL_NO_ERROR) {
29546 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29547 "glVertexAttrib2svARB", arg0, arg1);
29548 }
29549 }
29550 @Override
29551 public void glVertexAttrib3d(int arg0,double arg1,double arg2,double arg3)
29552 {
29553 checkContext();
29554 downstreamGL4bc.glVertexAttrib3d(arg0,arg1,arg2,arg3);
29555 final int err = checkGLError();
29556 if (err != GL_NO_ERROR) {
29557 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
29558 "glVertexAttrib3d", arg0, arg1, arg2, arg3);
29559 }
29560 }
29561 @Override
29562 public void glVertexAttrib3dARB(int arg0,double arg1,double arg2,double arg3)
29563 {
29564 checkContext();
29565 downstreamGL4bc.glVertexAttrib3dARB(arg0,arg1,arg2,arg3);
29566 final int err = checkGLError();
29567 if (err != GL_NO_ERROR) {
29568 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
29569 "glVertexAttrib3dARB", arg0, arg1, arg2, arg3);
29570 }
29571 }
29572 @Override
29573 public void glVertexAttrib3dv(int arg0,java.nio.DoubleBuffer arg1)
29574 {
29575 checkContext();
29576 downstreamGL4bc.glVertexAttrib3dv(arg0,arg1);
29577 final int err = checkGLError();
29578 if (err != GL_NO_ERROR) {
29579 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29580 "glVertexAttrib3dv", arg0, arg1);
29581 }
29582 }
29583 @Override
29584 public void glVertexAttrib3dv(int arg0,double[] arg1,int arg2)
29585 {
29586 checkContext();
29587 downstreamGL4bc.glVertexAttrib3dv(arg0,arg1,arg2);
29588 final int err = checkGLError();
29589 if (err != GL_NO_ERROR) {
29590 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29591 "glVertexAttrib3dv", arg0, arg2);
29592 }
29593 }
29594 @Override
29595 public void glVertexAttrib3dvARB(int arg0,double[] arg1,int arg2)
29596 {
29597 checkContext();
29598 downstreamGL4bc.glVertexAttrib3dvARB(arg0,arg1,arg2);
29599 final int err = checkGLError();
29600 if (err != GL_NO_ERROR) {
29601 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29602 "glVertexAttrib3dvARB", arg0, arg2);
29603 }
29604 }
29605 @Override
29606 public void glVertexAttrib3dvARB(int arg0,java.nio.DoubleBuffer arg1)
29607 {
29608 checkContext();
29609 downstreamGL4bc.glVertexAttrib3dvARB(arg0,arg1);
29610 final int err = checkGLError();
29611 if (err != GL_NO_ERROR) {
29612 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29613 "glVertexAttrib3dvARB", arg0, arg1);
29614 }
29615 }
29616 @Override
29617 public void glVertexAttrib3f(int arg0,float arg1,float arg2,float arg3)
29618 {
29619 checkContext();
29620 downstreamGL4bc.glVertexAttrib3f(arg0,arg1,arg2,arg3);
29621 final int err = checkGLError();
29622 if (err != GL_NO_ERROR) {
29623 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
29624 "glVertexAttrib3f", arg0, arg1, arg2, arg3);
29625 }
29626 }
29627 @Override
29628 public void glVertexAttrib3fARB(int arg0,float arg1,float arg2,float arg3)
29629 {
29630 checkContext();
29631 downstreamGL4bc.glVertexAttrib3fARB(arg0,arg1,arg2,arg3);
29632 final int err = checkGLError();
29633 if (err != GL_NO_ERROR) {
29634 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
29635 "glVertexAttrib3fARB", arg0, arg1, arg2, arg3);
29636 }
29637 }
29638 @Override
29639 public void glVertexAttrib3fv(int arg0,java.nio.FloatBuffer arg1)
29640 {
29641 checkContext();
29642 downstreamGL4bc.glVertexAttrib3fv(arg0,arg1);
29643 final int err = checkGLError();
29644 if (err != GL_NO_ERROR) {
29645 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
29646 "glVertexAttrib3fv", arg0, arg1);
29647 }
29648 }
29649 @Override
29650 public void glVertexAttrib3fv(int arg0,float[] arg1,int arg2)
29651 {
29652 checkContext();
29653 downstreamGL4bc.glVertexAttrib3fv(arg0,arg1,arg2);
29654 final int err = checkGLError();
29655 if (err != GL_NO_ERROR) {
29656 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
29657 "glVertexAttrib3fv", arg0, arg2);
29658 }
29659 }
29660 @Override
29661 public void glVertexAttrib3fvARB(int arg0,java.nio.FloatBuffer arg1)
29662 {
29663 checkContext();
29664 downstreamGL4bc.glVertexAttrib3fvARB(arg0,arg1);
29665 final int err = checkGLError();
29666 if (err != GL_NO_ERROR) {
29667 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
29668 "glVertexAttrib3fvARB", arg0, arg1);
29669 }
29670 }
29671 @Override
29672 public void glVertexAttrib3fvARB(int arg0,float[] arg1,int arg2)
29673 {
29674 checkContext();
29675 downstreamGL4bc.glVertexAttrib3fvARB(arg0,arg1,arg2);
29676 final int err = checkGLError();
29677 if (err != GL_NO_ERROR) {
29678 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
29679 "glVertexAttrib3fvARB", arg0, arg2);
29680 }
29681 }
29682 @Override
29683 public void glVertexAttrib3h(int arg0,short arg1,short arg2,short arg3)
29684 {
29685 checkContext();
29686 downstreamGL4bc.glVertexAttrib3h(arg0,arg1,arg2,arg3);
29687 final int err = checkGLError();
29688 if (err != GL_NO_ERROR) {
29689 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
29690 "glVertexAttrib3h", arg0, arg1, arg2, arg3);
29691 }
29692 }
29693 @Override
29694 public void glVertexAttrib3hv(int arg0,short[] arg1,int arg2)
29695 {
29696 checkContext();
29697 downstreamGL4bc.glVertexAttrib3hv(arg0,arg1,arg2);
29698 final int err = checkGLError();
29699 if (err != GL_NO_ERROR) {
29700 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29701 "glVertexAttrib3hv", arg0, arg2);
29702 }
29703 }
29704 @Override
29705 public void glVertexAttrib3hv(int arg0,java.nio.ShortBuffer arg1)
29706 {
29707 checkContext();
29708 downstreamGL4bc.glVertexAttrib3hv(arg0,arg1);
29709 final int err = checkGLError();
29710 if (err != GL_NO_ERROR) {
29711 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29712 "glVertexAttrib3hv", arg0, arg1);
29713 }
29714 }
29715 @Override
29716 public void glVertexAttrib3s(int arg0,short arg1,short arg2,short arg3)
29717 {
29718 checkContext();
29719 downstreamGL4bc.glVertexAttrib3s(arg0,arg1,arg2,arg3);
29720 final int err = checkGLError();
29721 if (err != GL_NO_ERROR) {
29722 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
29723 "glVertexAttrib3s", arg0, arg1, arg2, arg3);
29724 }
29725 }
29726 @Override
29727 public void glVertexAttrib3sARB(int arg0,short arg1,short arg2,short arg3)
29728 {
29729 checkContext();
29730 downstreamGL4bc.glVertexAttrib3sARB(arg0,arg1,arg2,arg3);
29731 final int err = checkGLError();
29732 if (err != GL_NO_ERROR) {
29733 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
29734 "glVertexAttrib3sARB", arg0, arg1, arg2, arg3);
29735 }
29736 }
29737 @Override
29738 public void glVertexAttrib3sv(int arg0,short[] arg1,int arg2)
29739 {
29740 checkContext();
29741 downstreamGL4bc.glVertexAttrib3sv(arg0,arg1,arg2);
29742 final int err = checkGLError();
29743 if (err != GL_NO_ERROR) {
29744 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29745 "glVertexAttrib3sv", arg0, arg2);
29746 }
29747 }
29748 @Override
29749 public void glVertexAttrib3sv(int arg0,java.nio.ShortBuffer arg1)
29750 {
29751 checkContext();
29752 downstreamGL4bc.glVertexAttrib3sv(arg0,arg1);
29753 final int err = checkGLError();
29754 if (err != GL_NO_ERROR) {
29755 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29756 "glVertexAttrib3sv", arg0, arg1);
29757 }
29758 }
29759 @Override
29760 public void glVertexAttrib3svARB(int arg0,java.nio.ShortBuffer arg1)
29761 {
29762 checkContext();
29763 downstreamGL4bc.glVertexAttrib3svARB(arg0,arg1);
29764 final int err = checkGLError();
29765 if (err != GL_NO_ERROR) {
29766 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29767 "glVertexAttrib3svARB", arg0, arg1);
29768 }
29769 }
29770 @Override
29771 public void glVertexAttrib3svARB(int arg0,short[] arg1,int arg2)
29772 {
29773 checkContext();
29774 downstreamGL4bc.glVertexAttrib3svARB(arg0,arg1,arg2);
29775 final int err = checkGLError();
29776 if (err != GL_NO_ERROR) {
29777 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29778 "glVertexAttrib3svARB", arg0, arg2);
29779 }
29780 }
29781 @Override
29782 public void glVertexAttrib4Nbv(int arg0,java.nio.ByteBuffer arg1)
29783 {
29784 checkContext();
29785 downstreamGL4bc.glVertexAttrib4Nbv(arg0,arg1);
29786 final int err = checkGLError();
29787 if (err != GL_NO_ERROR) {
29788 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29789 "glVertexAttrib4Nbv", arg0, arg1);
29790 }
29791 }
29792 @Override
29793 public void glVertexAttrib4Nbv(int arg0,byte[] arg1,int arg2)
29794 {
29795 checkContext();
29796 downstreamGL4bc.glVertexAttrib4Nbv(arg0,arg1,arg2);
29797 final int err = checkGLError();
29798 if (err != GL_NO_ERROR) {
29799 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29800 "glVertexAttrib4Nbv", arg0, arg2);
29801 }
29802 }
29803 @Override
29804 public void glVertexAttrib4NbvARB(int arg0,byte[] arg1,int arg2)
29805 {
29806 checkContext();
29807 downstreamGL4bc.glVertexAttrib4NbvARB(arg0,arg1,arg2);
29808 final int err = checkGLError();
29809 if (err != GL_NO_ERROR) {
29810 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29811 "glVertexAttrib4NbvARB", arg0, arg2);
29812 }
29813 }
29814 @Override
29815 public void glVertexAttrib4NbvARB(int arg0,java.nio.ByteBuffer arg1)
29816 {
29817 checkContext();
29818 downstreamGL4bc.glVertexAttrib4NbvARB(arg0,arg1);
29819 final int err = checkGLError();
29820 if (err != GL_NO_ERROR) {
29821 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29822 "glVertexAttrib4NbvARB", arg0, arg1);
29823 }
29824 }
29825 @Override
29826 public void glVertexAttrib4Niv(int arg0,java.nio.IntBuffer arg1)
29827 {
29828 checkContext();
29829 downstreamGL4bc.glVertexAttrib4Niv(arg0,arg1);
29830 final int err = checkGLError();
29831 if (err != GL_NO_ERROR) {
29832 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29833 "glVertexAttrib4Niv", arg0, arg1);
29834 }
29835 }
29836 @Override
29837 public void glVertexAttrib4Niv(int arg0,int[] arg1,int arg2)
29838 {
29839 checkContext();
29840 downstreamGL4bc.glVertexAttrib4Niv(arg0,arg1,arg2);
29841 final int err = checkGLError();
29842 if (err != GL_NO_ERROR) {
29843 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29844 "glVertexAttrib4Niv", arg0, arg2);
29845 }
29846 }
29847 @Override
29848 public void glVertexAttrib4NivARB(int arg0,int[] arg1,int arg2)
29849 {
29850 checkContext();
29851 downstreamGL4bc.glVertexAttrib4NivARB(arg0,arg1,arg2);
29852 final int err = checkGLError();
29853 if (err != GL_NO_ERROR) {
29854 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29855 "glVertexAttrib4NivARB", arg0, arg2);
29856 }
29857 }
29858 @Override
29859 public void glVertexAttrib4NivARB(int arg0,java.nio.IntBuffer arg1)
29860 {
29861 checkContext();
29862 downstreamGL4bc.glVertexAttrib4NivARB(arg0,arg1);
29863 final int err = checkGLError();
29864 if (err != GL_NO_ERROR) {
29865 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29866 "glVertexAttrib4NivARB", arg0, arg1);
29867 }
29868 }
29869 @Override
29870 public void glVertexAttrib4Nsv(int arg0,short[] arg1,int arg2)
29871 {
29872 checkContext();
29873 downstreamGL4bc.glVertexAttrib4Nsv(arg0,arg1,arg2);
29874 final int err = checkGLError();
29875 if (err != GL_NO_ERROR) {
29876 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29877 "glVertexAttrib4Nsv", arg0, arg2);
29878 }
29879 }
29880 @Override
29881 public void glVertexAttrib4Nsv(int arg0,java.nio.ShortBuffer arg1)
29882 {
29883 checkContext();
29884 downstreamGL4bc.glVertexAttrib4Nsv(arg0,arg1);
29885 final int err = checkGLError();
29886 if (err != GL_NO_ERROR) {
29887 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29888 "glVertexAttrib4Nsv", arg0, arg1);
29889 }
29890 }
29891 @Override
29892 public void glVertexAttrib4NsvARB(int arg0,java.nio.ShortBuffer arg1)
29893 {
29894 checkContext();
29895 downstreamGL4bc.glVertexAttrib4NsvARB(arg0,arg1);
29896 final int err = checkGLError();
29897 if (err != GL_NO_ERROR) {
29898 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29899 "glVertexAttrib4NsvARB", arg0, arg1);
29900 }
29901 }
29902 @Override
29903 public void glVertexAttrib4NsvARB(int arg0,short[] arg1,int arg2)
29904 {
29905 checkContext();
29906 downstreamGL4bc.glVertexAttrib4NsvARB(arg0,arg1,arg2);
29907 final int err = checkGLError();
29908 if (err != GL_NO_ERROR) {
29909 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29910 "glVertexAttrib4NsvARB", arg0, arg2);
29911 }
29912 }
29913 @Override
29914 public void glVertexAttrib4Nub(int arg0,byte arg1,byte arg2,byte arg3,byte arg4)
29915 {
29916 checkContext();
29917 downstreamGL4bc.glVertexAttrib4Nub(arg0,arg1,arg2,arg3,arg4);
29918 final int err = checkGLError();
29919 if (err != GL_NO_ERROR) {
29920 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s, <byte> %s)",
29921 "glVertexAttrib4Nub", arg0, arg1, arg2, arg3, arg4);
29922 }
29923 }
29924 @Override
29925 public void glVertexAttrib4NubARB(int arg0,byte arg1,byte arg2,byte arg3,byte arg4)
29926 {
29927 checkContext();
29928 downstreamGL4bc.glVertexAttrib4NubARB(arg0,arg1,arg2,arg3,arg4);
29929 final int err = checkGLError();
29930 if (err != GL_NO_ERROR) {
29931 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s, <byte> %s)",
29932 "glVertexAttrib4NubARB", arg0, arg1, arg2, arg3, arg4);
29933 }
29934 }
29935 @Override
29936 public void glVertexAttrib4Nubv(int arg0,java.nio.ByteBuffer arg1)
29937 {
29938 checkContext();
29939 downstreamGL4bc.glVertexAttrib4Nubv(arg0,arg1);
29940 final int err = checkGLError();
29941 if (err != GL_NO_ERROR) {
29942 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29943 "glVertexAttrib4Nubv", arg0, arg1);
29944 }
29945 }
29946 @Override
29947 public void glVertexAttrib4Nubv(int arg0,byte[] arg1,int arg2)
29948 {
29949 checkContext();
29950 downstreamGL4bc.glVertexAttrib4Nubv(arg0,arg1,arg2);
29951 final int err = checkGLError();
29952 if (err != GL_NO_ERROR) {
29953 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29954 "glVertexAttrib4Nubv", arg0, arg2);
29955 }
29956 }
29957 @Override
29958 public void glVertexAttrib4NubvARB(int arg0,byte[] arg1,int arg2)
29959 {
29960 checkContext();
29961 downstreamGL4bc.glVertexAttrib4NubvARB(arg0,arg1,arg2);
29962 final int err = checkGLError();
29963 if (err != GL_NO_ERROR) {
29964 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29965 "glVertexAttrib4NubvARB", arg0, arg2);
29966 }
29967 }
29968 @Override
29969 public void glVertexAttrib4NubvARB(int arg0,java.nio.ByteBuffer arg1)
29970 {
29971 checkContext();
29972 downstreamGL4bc.glVertexAttrib4NubvARB(arg0,arg1);
29973 final int err = checkGLError();
29974 if (err != GL_NO_ERROR) {
29975 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29976 "glVertexAttrib4NubvARB", arg0, arg1);
29977 }
29978 }
29979 @Override
29980 public void glVertexAttrib4Nuiv(int arg0,java.nio.IntBuffer arg1)
29981 {
29982 checkContext();
29983 downstreamGL4bc.glVertexAttrib4Nuiv(arg0,arg1);
29984 final int err = checkGLError();
29985 if (err != GL_NO_ERROR) {
29986 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29987 "glVertexAttrib4Nuiv", arg0, arg1);
29988 }
29989 }
29990 @Override
29991 public void glVertexAttrib4Nuiv(int arg0,int[] arg1,int arg2)
29992 {
29993 checkContext();
29994 downstreamGL4bc.glVertexAttrib4Nuiv(arg0,arg1,arg2);
29995 final int err = checkGLError();
29996 if (err != GL_NO_ERROR) {
29997 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29998 "glVertexAttrib4Nuiv", arg0, arg2);
29999 }
30000 }
30001 @Override
30002 public void glVertexAttrib4NuivARB(int arg0,java.nio.IntBuffer arg1)
30003 {
30004 checkContext();
30005 downstreamGL4bc.glVertexAttrib4NuivARB(arg0,arg1);
30006 final int err = checkGLError();
30007 if (err != GL_NO_ERROR) {
30008 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30009 "glVertexAttrib4NuivARB", arg0, arg1);
30010 }
30011 }
30012 @Override
30013 public void glVertexAttrib4NuivARB(int arg0,int[] arg1,int arg2)
30014 {
30015 checkContext();
30016 downstreamGL4bc.glVertexAttrib4NuivARB(arg0,arg1,arg2);
30017 final int err = checkGLError();
30018 if (err != GL_NO_ERROR) {
30019 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30020 "glVertexAttrib4NuivARB", arg0, arg2);
30021 }
30022 }
30023 @Override
30024 public void glVertexAttrib4Nusv(int arg0,java.nio.ShortBuffer arg1)
30025 {
30026 checkContext();
30027 downstreamGL4bc.glVertexAttrib4Nusv(arg0,arg1);
30028 final int err = checkGLError();
30029 if (err != GL_NO_ERROR) {
30030 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30031 "glVertexAttrib4Nusv", arg0, arg1);
30032 }
30033 }
30034 @Override
30035 public void glVertexAttrib4Nusv(int arg0,short[] arg1,int arg2)
30036 {
30037 checkContext();
30038 downstreamGL4bc.glVertexAttrib4Nusv(arg0,arg1,arg2);
30039 final int err = checkGLError();
30040 if (err != GL_NO_ERROR) {
30041 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30042 "glVertexAttrib4Nusv", arg0, arg2);
30043 }
30044 }
30045 @Override
30046 public void glVertexAttrib4NusvARB(int arg0,java.nio.ShortBuffer arg1)
30047 {
30048 checkContext();
30049 downstreamGL4bc.glVertexAttrib4NusvARB(arg0,arg1);
30050 final int err = checkGLError();
30051 if (err != GL_NO_ERROR) {
30052 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30053 "glVertexAttrib4NusvARB", arg0, arg1);
30054 }
30055 }
30056 @Override
30057 public void glVertexAttrib4NusvARB(int arg0,short[] arg1,int arg2)
30058 {
30059 checkContext();
30060 downstreamGL4bc.glVertexAttrib4NusvARB(arg0,arg1,arg2);
30061 final int err = checkGLError();
30062 if (err != GL_NO_ERROR) {
30063 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30064 "glVertexAttrib4NusvARB", arg0, arg2);
30065 }
30066 }
30067 @Override
30068 public void glVertexAttrib4bv(int arg0,java.nio.ByteBuffer arg1)
30069 {
30070 checkContext();
30071 downstreamGL4bc.glVertexAttrib4bv(arg0,arg1);
30072 final int err = checkGLError();
30073 if (err != GL_NO_ERROR) {
30074 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
30075 "glVertexAttrib4bv", arg0, arg1);
30076 }
30077 }
30078 @Override
30079 public void glVertexAttrib4bv(int arg0,byte[] arg1,int arg2)
30080 {
30081 checkContext();
30082 downstreamGL4bc.glVertexAttrib4bv(arg0,arg1,arg2);
30083 final int err = checkGLError();
30084 if (err != GL_NO_ERROR) {
30085 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
30086 "glVertexAttrib4bv", arg0, arg2);
30087 }
30088 }
30089 @Override
30090 public void glVertexAttrib4bvARB(int arg0,byte[] arg1,int arg2)
30091 {
30092 checkContext();
30093 downstreamGL4bc.glVertexAttrib4bvARB(arg0,arg1,arg2);
30094 final int err = checkGLError();
30095 if (err != GL_NO_ERROR) {
30096 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
30097 "glVertexAttrib4bvARB", arg0, arg2);
30098 }
30099 }
30100 @Override
30101 public void glVertexAttrib4bvARB(int arg0,java.nio.ByteBuffer arg1)
30102 {
30103 checkContext();
30104 downstreamGL4bc.glVertexAttrib4bvARB(arg0,arg1);
30105 final int err = checkGLError();
30106 if (err != GL_NO_ERROR) {
30107 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
30108 "glVertexAttrib4bvARB", arg0, arg1);
30109 }
30110 }
30111 @Override
30112 public void glVertexAttrib4d(int arg0,double arg1,double arg2,double arg3,double arg4)
30113 {
30114 checkContext();
30115 downstreamGL4bc.glVertexAttrib4d(arg0,arg1,arg2,arg3,arg4);
30116 final int err = checkGLError();
30117 if (err != GL_NO_ERROR) {
30118 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
30119 "glVertexAttrib4d", arg0, arg1, arg2, arg3, arg4);
30120 }
30121 }
30122 @Override
30123 public void glVertexAttrib4dARB(int arg0,double arg1,double arg2,double arg3,double arg4)
30124 {
30125 checkContext();
30126 downstreamGL4bc.glVertexAttrib4dARB(arg0,arg1,arg2,arg3,arg4);
30127 final int err = checkGLError();
30128 if (err != GL_NO_ERROR) {
30129 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
30130 "glVertexAttrib4dARB", arg0, arg1, arg2, arg3, arg4);
30131 }
30132 }
30133 @Override
30134 public void glVertexAttrib4dv(int arg0,java.nio.DoubleBuffer arg1)
30135 {
30136 checkContext();
30137 downstreamGL4bc.glVertexAttrib4dv(arg0,arg1);
30138 final int err = checkGLError();
30139 if (err != GL_NO_ERROR) {
30140 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
30141 "glVertexAttrib4dv", arg0, arg1);
30142 }
30143 }
30144 @Override
30145 public void glVertexAttrib4dv(int arg0,double[] arg1,int arg2)
30146 {
30147 checkContext();
30148 downstreamGL4bc.glVertexAttrib4dv(arg0,arg1,arg2);
30149 final int err = checkGLError();
30150 if (err != GL_NO_ERROR) {
30151 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
30152 "glVertexAttrib4dv", arg0, arg2);
30153 }
30154 }
30155 @Override
30156 public void glVertexAttrib4dvARB(int arg0,java.nio.DoubleBuffer arg1)
30157 {
30158 checkContext();
30159 downstreamGL4bc.glVertexAttrib4dvARB(arg0,arg1);
30160 final int err = checkGLError();
30161 if (err != GL_NO_ERROR) {
30162 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
30163 "glVertexAttrib4dvARB", arg0, arg1);
30164 }
30165 }
30166 @Override
30167 public void glVertexAttrib4dvARB(int arg0,double[] arg1,int arg2)
30168 {
30169 checkContext();
30170 downstreamGL4bc.glVertexAttrib4dvARB(arg0,arg1,arg2);
30171 final int err = checkGLError();
30172 if (err != GL_NO_ERROR) {
30173 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
30174 "glVertexAttrib4dvARB", arg0, arg2);
30175 }
30176 }
30177 @Override
30178 public void glVertexAttrib4f(int arg0,float arg1,float arg2,float arg3,float arg4)
30179 {
30180 checkContext();
30181 downstreamGL4bc.glVertexAttrib4f(arg0,arg1,arg2,arg3,arg4);
30182 final int err = checkGLError();
30183 if (err != GL_NO_ERROR) {
30184 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
30185 "glVertexAttrib4f", arg0, arg1, arg2, arg3, arg4);
30186 }
30187 }
30188 @Override
30189 public void glVertexAttrib4fARB(int arg0,float arg1,float arg2,float arg3,float arg4)
30190 {
30191 checkContext();
30192 downstreamGL4bc.glVertexAttrib4fARB(arg0,arg1,arg2,arg3,arg4);
30193 final int err = checkGLError();
30194 if (err != GL_NO_ERROR) {
30195 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
30196 "glVertexAttrib4fARB", arg0, arg1, arg2, arg3, arg4);
30197 }
30198 }
30199 @Override
30200 public void glVertexAttrib4fv(int arg0,java.nio.FloatBuffer arg1)
30201 {
30202 checkContext();
30203 downstreamGL4bc.glVertexAttrib4fv(arg0,arg1);
30204 final int err = checkGLError();
30205 if (err != GL_NO_ERROR) {
30206 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
30207 "glVertexAttrib4fv", arg0, arg1);
30208 }
30209 }
30210 @Override
30211 public void glVertexAttrib4fv(int arg0,float[] arg1,int arg2)
30212 {
30213 checkContext();
30214 downstreamGL4bc.glVertexAttrib4fv(arg0,arg1,arg2);
30215 final int err = checkGLError();
30216 if (err != GL_NO_ERROR) {
30217 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
30218 "glVertexAttrib4fv", arg0, arg2);
30219 }
30220 }
30221 @Override
30222 public void glVertexAttrib4fvARB(int arg0,java.nio.FloatBuffer arg1)
30223 {
30224 checkContext();
30225 downstreamGL4bc.glVertexAttrib4fvARB(arg0,arg1);
30226 final int err = checkGLError();
30227 if (err != GL_NO_ERROR) {
30228 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
30229 "glVertexAttrib4fvARB", arg0, arg1);
30230 }
30231 }
30232 @Override
30233 public void glVertexAttrib4fvARB(int arg0,float[] arg1,int arg2)
30234 {
30235 checkContext();
30236 downstreamGL4bc.glVertexAttrib4fvARB(arg0,arg1,arg2);
30237 final int err = checkGLError();
30238 if (err != GL_NO_ERROR) {
30239 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
30240 "glVertexAttrib4fvARB", arg0, arg2);
30241 }
30242 }
30243 @Override
30244 public void glVertexAttrib4h(int arg0,short arg1,short arg2,short arg3,short arg4)
30245 {
30246 checkContext();
30247 downstreamGL4bc.glVertexAttrib4h(arg0,arg1,arg2,arg3,arg4);
30248 final int err = checkGLError();
30249 if (err != GL_NO_ERROR) {
30250 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
30251 "glVertexAttrib4h", arg0, arg1, arg2, arg3, arg4);
30252 }
30253 }
30254 @Override
30255 public void glVertexAttrib4hv(int arg0,java.nio.ShortBuffer arg1)
30256 {
30257 checkContext();
30258 downstreamGL4bc.glVertexAttrib4hv(arg0,arg1);
30259 final int err = checkGLError();
30260 if (err != GL_NO_ERROR) {
30261 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30262 "glVertexAttrib4hv", arg0, arg1);
30263 }
30264 }
30265 @Override
30266 public void glVertexAttrib4hv(int arg0,short[] arg1,int arg2)
30267 {
30268 checkContext();
30269 downstreamGL4bc.glVertexAttrib4hv(arg0,arg1,arg2);
30270 final int err = checkGLError();
30271 if (err != GL_NO_ERROR) {
30272 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30273 "glVertexAttrib4hv", arg0, arg2);
30274 }
30275 }
30276 @Override
30277 public void glVertexAttrib4iv(int arg0,int[] arg1,int arg2)
30278 {
30279 checkContext();
30280 downstreamGL4bc.glVertexAttrib4iv(arg0,arg1,arg2);
30281 final int err = checkGLError();
30282 if (err != GL_NO_ERROR) {
30283 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30284 "glVertexAttrib4iv", arg0, arg2);
30285 }
30286 }
30287 @Override
30288 public void glVertexAttrib4iv(int arg0,java.nio.IntBuffer arg1)
30289 {
30290 checkContext();
30291 downstreamGL4bc.glVertexAttrib4iv(arg0,arg1);
30292 final int err = checkGLError();
30293 if (err != GL_NO_ERROR) {
30294 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30295 "glVertexAttrib4iv", arg0, arg1);
30296 }
30297 }
30298 @Override
30299 public void glVertexAttrib4ivARB(int arg0,java.nio.IntBuffer arg1)
30300 {
30301 checkContext();
30302 downstreamGL4bc.glVertexAttrib4ivARB(arg0,arg1);
30303 final int err = checkGLError();
30304 if (err != GL_NO_ERROR) {
30305 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30306 "glVertexAttrib4ivARB", arg0, arg1);
30307 }
30308 }
30309 @Override
30310 public void glVertexAttrib4ivARB(int arg0,int[] arg1,int arg2)
30311 {
30312 checkContext();
30313 downstreamGL4bc.glVertexAttrib4ivARB(arg0,arg1,arg2);
30314 final int err = checkGLError();
30315 if (err != GL_NO_ERROR) {
30316 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30317 "glVertexAttrib4ivARB", arg0, arg2);
30318 }
30319 }
30320 @Override
30321 public void glVertexAttrib4s(int arg0,short arg1,short arg2,short arg3,short arg4)
30322 {
30323 checkContext();
30324 downstreamGL4bc.glVertexAttrib4s(arg0,arg1,arg2,arg3,arg4);
30325 final int err = checkGLError();
30326 if (err != GL_NO_ERROR) {
30327 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
30328 "glVertexAttrib4s", arg0, arg1, arg2, arg3, arg4);
30329 }
30330 }
30331 @Override
30332 public void glVertexAttrib4sARB(int arg0,short arg1,short arg2,short arg3,short arg4)
30333 {
30334 checkContext();
30335 downstreamGL4bc.glVertexAttrib4sARB(arg0,arg1,arg2,arg3,arg4);
30336 final int err = checkGLError();
30337 if (err != GL_NO_ERROR) {
30338 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
30339 "glVertexAttrib4sARB", arg0, arg1, arg2, arg3, arg4);
30340 }
30341 }
30342 @Override
30343 public void glVertexAttrib4sv(int arg0,java.nio.ShortBuffer arg1)
30344 {
30345 checkContext();
30346 downstreamGL4bc.glVertexAttrib4sv(arg0,arg1);
30347 final int err = checkGLError();
30348 if (err != GL_NO_ERROR) {
30349 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30350 "glVertexAttrib4sv", arg0, arg1);
30351 }
30352 }
30353 @Override
30354 public void glVertexAttrib4sv(int arg0,short[] arg1,int arg2)
30355 {
30356 checkContext();
30357 downstreamGL4bc.glVertexAttrib4sv(arg0,arg1,arg2);
30358 final int err = checkGLError();
30359 if (err != GL_NO_ERROR) {
30360 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30361 "glVertexAttrib4sv", arg0, arg2);
30362 }
30363 }
30364 @Override
30365 public void glVertexAttrib4svARB(int arg0,short[] arg1,int arg2)
30366 {
30367 checkContext();
30368 downstreamGL4bc.glVertexAttrib4svARB(arg0,arg1,arg2);
30369 final int err = checkGLError();
30370 if (err != GL_NO_ERROR) {
30371 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30372 "glVertexAttrib4svARB", arg0, arg2);
30373 }
30374 }
30375 @Override
30376 public void glVertexAttrib4svARB(int arg0,java.nio.ShortBuffer arg1)
30377 {
30378 checkContext();
30379 downstreamGL4bc.glVertexAttrib4svARB(arg0,arg1);
30380 final int err = checkGLError();
30381 if (err != GL_NO_ERROR) {
30382 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30383 "glVertexAttrib4svARB", arg0, arg1);
30384 }
30385 }
30386 @Override
30387 public void glVertexAttrib4ubv(int arg0,java.nio.ByteBuffer arg1)
30388 {
30389 checkContext();
30390 downstreamGL4bc.glVertexAttrib4ubv(arg0,arg1);
30391 final int err = checkGLError();
30392 if (err != GL_NO_ERROR) {
30393 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
30394 "glVertexAttrib4ubv", arg0, arg1);
30395 }
30396 }
30397 @Override
30398 public void glVertexAttrib4ubv(int arg0,byte[] arg1,int arg2)
30399 {
30400 checkContext();
30401 downstreamGL4bc.glVertexAttrib4ubv(arg0,arg1,arg2);
30402 final int err = checkGLError();
30403 if (err != GL_NO_ERROR) {
30404 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
30405 "glVertexAttrib4ubv", arg0, arg2);
30406 }
30407 }
30408 @Override
30409 public void glVertexAttrib4ubvARB(int arg0,java.nio.ByteBuffer arg1)
30410 {
30411 checkContext();
30412 downstreamGL4bc.glVertexAttrib4ubvARB(arg0,arg1);
30413 final int err = checkGLError();
30414 if (err != GL_NO_ERROR) {
30415 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
30416 "glVertexAttrib4ubvARB", arg0, arg1);
30417 }
30418 }
30419 @Override
30420 public void glVertexAttrib4ubvARB(int arg0,byte[] arg1,int arg2)
30421 {
30422 checkContext();
30423 downstreamGL4bc.glVertexAttrib4ubvARB(arg0,arg1,arg2);
30424 final int err = checkGLError();
30425 if (err != GL_NO_ERROR) {
30426 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
30427 "glVertexAttrib4ubvARB", arg0, arg2);
30428 }
30429 }
30430 @Override
30431 public void glVertexAttrib4uiv(int arg0,int[] arg1,int arg2)
30432 {
30433 checkContext();
30434 downstreamGL4bc.glVertexAttrib4uiv(arg0,arg1,arg2);
30435 final int err = checkGLError();
30436 if (err != GL_NO_ERROR) {
30437 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30438 "glVertexAttrib4uiv", arg0, arg2);
30439 }
30440 }
30441 @Override
30442 public void glVertexAttrib4uiv(int arg0,java.nio.IntBuffer arg1)
30443 {
30444 checkContext();
30445 downstreamGL4bc.glVertexAttrib4uiv(arg0,arg1);
30446 final int err = checkGLError();
30447 if (err != GL_NO_ERROR) {
30448 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30449 "glVertexAttrib4uiv", arg0, arg1);
30450 }
30451 }
30452 @Override
30453 public void glVertexAttrib4uivARB(int arg0,java.nio.IntBuffer arg1)
30454 {
30455 checkContext();
30456 downstreamGL4bc.glVertexAttrib4uivARB(arg0,arg1);
30457 final int err = checkGLError();
30458 if (err != GL_NO_ERROR) {
30459 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30460 "glVertexAttrib4uivARB", arg0, arg1);
30461 }
30462 }
30463 @Override
30464 public void glVertexAttrib4uivARB(int arg0,int[] arg1,int arg2)
30465 {
30466 checkContext();
30467 downstreamGL4bc.glVertexAttrib4uivARB(arg0,arg1,arg2);
30468 final int err = checkGLError();
30469 if (err != GL_NO_ERROR) {
30470 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30471 "glVertexAttrib4uivARB", arg0, arg2);
30472 }
30473 }
30474 @Override
30475 public void glVertexAttrib4usv(int arg0,short[] arg1,int arg2)
30476 {
30477 checkContext();
30478 downstreamGL4bc.glVertexAttrib4usv(arg0,arg1,arg2);
30479 final int err = checkGLError();
30480 if (err != GL_NO_ERROR) {
30481 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30482 "glVertexAttrib4usv", arg0, arg2);
30483 }
30484 }
30485 @Override
30486 public void glVertexAttrib4usv(int arg0,java.nio.ShortBuffer arg1)
30487 {
30488 checkContext();
30489 downstreamGL4bc.glVertexAttrib4usv(arg0,arg1);
30490 final int err = checkGLError();
30491 if (err != GL_NO_ERROR) {
30492 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30493 "glVertexAttrib4usv", arg0, arg1);
30494 }
30495 }
30496 @Override
30497 public void glVertexAttrib4usvARB(int arg0,short[] arg1,int arg2)
30498 {
30499 checkContext();
30500 downstreamGL4bc.glVertexAttrib4usvARB(arg0,arg1,arg2);
30501 final int err = checkGLError();
30502 if (err != GL_NO_ERROR) {
30503 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30504 "glVertexAttrib4usvARB", arg0, arg2);
30505 }
30506 }
30507 @Override
30508 public void glVertexAttrib4usvARB(int arg0,java.nio.ShortBuffer arg1)
30509 {
30510 checkContext();
30511 downstreamGL4bc.glVertexAttrib4usvARB(arg0,arg1);
30512 final int err = checkGLError();
30513 if (err != GL_NO_ERROR) {
30514 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30515 "glVertexAttrib4usvARB", arg0, arg1);
30516 }
30517 }
30518 @Override
30519 public void glVertexAttribBinding(int arg0,int arg1)
30520 {
30521 checkContext();
30522 downstreamGL4bc.glVertexAttribBinding(arg0,arg1);
30523 final int err = checkGLError();
30524 if (err != GL_NO_ERROR) {
30525 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30526 "glVertexAttribBinding", arg0, arg1);
30527 }
30528 }
30529 @Override
30530 public void glVertexAttribDivisor(int arg0,int arg1)
30531 {
30532 checkContext();
30533 downstreamGL4bc.glVertexAttribDivisor(arg0,arg1);
30534 final int err = checkGLError();
30535 if (err != GL_NO_ERROR) {
30536 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30537 "glVertexAttribDivisor", arg0, arg1);
30538 }
30539 }
30540 @Override
30541 public void glVertexAttribFormat(int arg0,int arg1,int arg2,boolean arg3,int arg4)
30542 {
30543 checkContext();
30544 downstreamGL4bc.glVertexAttribFormat(arg0,arg1,arg2,arg3,arg4);
30545 final int err = checkGLError();
30546 if (err != GL_NO_ERROR) {
30547 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
30548 "glVertexAttribFormat", arg0, arg1, arg2, arg3, arg4);
30549 }
30550 }
30551 @Override
30552 public void glVertexAttribFormatNV(int arg0,int arg1,int arg2,boolean arg3,int arg4)
30553 {
30554 checkContext();
30555 downstreamGL4bc.glVertexAttribFormatNV(arg0,arg1,arg2,arg3,arg4);
30556 final int err = checkGLError();
30557 if (err != GL_NO_ERROR) {
30558 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
30559 "glVertexAttribFormatNV", arg0, arg1, arg2, arg3, arg4);
30560 }
30561 }
30562 @Override
30563 public void glVertexAttribI1i(int arg0,int arg1)
30564 {
30565 checkContext();
30566 downstreamGL4bc.glVertexAttribI1i(arg0,arg1);
30567 final int err = checkGLError();
30568 if (err != GL_NO_ERROR) {
30569 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30570 "glVertexAttribI1i", arg0, arg1);
30571 }
30572 }
30573 @Override
30574 public void glVertexAttribI1iv(int arg0,java.nio.IntBuffer arg1)
30575 {
30576 checkContext();
30577 downstreamGL4bc.glVertexAttribI1iv(arg0,arg1);
30578 final int err = checkGLError();
30579 if (err != GL_NO_ERROR) {
30580 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30581 "glVertexAttribI1iv", arg0, arg1);
30582 }
30583 }
30584 @Override
30585 public void glVertexAttribI1iv(int arg0,int[] arg1,int arg2)
30586 {
30587 checkContext();
30588 downstreamGL4bc.glVertexAttribI1iv(arg0,arg1,arg2);
30589 final int err = checkGLError();
30590 if (err != GL_NO_ERROR) {
30591 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30592 "glVertexAttribI1iv", arg0, arg2);
30593 }
30594 }
30595 @Override
30596 public void glVertexAttribI1ui(int arg0,int arg1)
30597 {
30598 checkContext();
30599 downstreamGL4bc.glVertexAttribI1ui(arg0,arg1);
30600 final int err = checkGLError();
30601 if (err != GL_NO_ERROR) {
30602 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30603 "glVertexAttribI1ui", arg0, arg1);
30604 }
30605 }
30606 @Override
30607 public void glVertexAttribI1uiv(int arg0,java.nio.IntBuffer arg1)
30608 {
30609 checkContext();
30610 downstreamGL4bc.glVertexAttribI1uiv(arg0,arg1);
30611 final int err = checkGLError();
30612 if (err != GL_NO_ERROR) {
30613 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30614 "glVertexAttribI1uiv", arg0, arg1);
30615 }
30616 }
30617 @Override
30618 public void glVertexAttribI1uiv(int arg0,int[] arg1,int arg2)
30619 {
30620 checkContext();
30621 downstreamGL4bc.glVertexAttribI1uiv(arg0,arg1,arg2);
30622 final int err = checkGLError();
30623 if (err != GL_NO_ERROR) {
30624 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30625 "glVertexAttribI1uiv", arg0, arg2);
30626 }
30627 }
30628 @Override
30629 public void glVertexAttribI2i(int arg0,int arg1,int arg2)
30630 {
30631 checkContext();
30632 downstreamGL4bc.glVertexAttribI2i(arg0,arg1,arg2);
30633 final int err = checkGLError();
30634 if (err != GL_NO_ERROR) {
30635 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
30636 "glVertexAttribI2i", arg0, arg1, arg2);
30637 }
30638 }
30639 @Override
30640 public void glVertexAttribI2iv(int arg0,int[] arg1,int arg2)
30641 {
30642 checkContext();
30643 downstreamGL4bc.glVertexAttribI2iv(arg0,arg1,arg2);
30644 final int err = checkGLError();
30645 if (err != GL_NO_ERROR) {
30646 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30647 "glVertexAttribI2iv", arg0, arg2);
30648 }
30649 }
30650 @Override
30651 public void glVertexAttribI2iv(int arg0,java.nio.IntBuffer arg1)
30652 {
30653 checkContext();
30654 downstreamGL4bc.glVertexAttribI2iv(arg0,arg1);
30655 final int err = checkGLError();
30656 if (err != GL_NO_ERROR) {
30657 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30658 "glVertexAttribI2iv", arg0, arg1);
30659 }
30660 }
30661 @Override
30662 public void glVertexAttribI2ui(int arg0,int arg1,int arg2)
30663 {
30664 checkContext();
30665 downstreamGL4bc.glVertexAttribI2ui(arg0,arg1,arg2);
30666 final int err = checkGLError();
30667 if (err != GL_NO_ERROR) {
30668 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
30669 "glVertexAttribI2ui", arg0, arg1, arg2);
30670 }
30671 }
30672 @Override
30673 public void glVertexAttribI2uiv(int arg0,int[] arg1,int arg2)
30674 {
30675 checkContext();
30676 downstreamGL4bc.glVertexAttribI2uiv(arg0,arg1,arg2);
30677 final int err = checkGLError();
30678 if (err != GL_NO_ERROR) {
30679 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30680 "glVertexAttribI2uiv", arg0, arg2);
30681 }
30682 }
30683 @Override
30684 public void glVertexAttribI2uiv(int arg0,java.nio.IntBuffer arg1)
30685 {
30686 checkContext();
30687 downstreamGL4bc.glVertexAttribI2uiv(arg0,arg1);
30688 final int err = checkGLError();
30689 if (err != GL_NO_ERROR) {
30690 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30691 "glVertexAttribI2uiv", arg0, arg1);
30692 }
30693 }
30694 @Override
30695 public void glVertexAttribI3i(int arg0,int arg1,int arg2,int arg3)
30696 {
30697 checkContext();
30698 downstreamGL4bc.glVertexAttribI3i(arg0,arg1,arg2,arg3);
30699 final int err = checkGLError();
30700 if (err != GL_NO_ERROR) {
30701 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30702 "glVertexAttribI3i", arg0, arg1, arg2, arg3);
30703 }
30704 }
30705 @Override
30706 public void glVertexAttribI3iv(int arg0,java.nio.IntBuffer arg1)
30707 {
30708 checkContext();
30709 downstreamGL4bc.glVertexAttribI3iv(arg0,arg1);
30710 final int err = checkGLError();
30711 if (err != GL_NO_ERROR) {
30712 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30713 "glVertexAttribI3iv", arg0, arg1);
30714 }
30715 }
30716 @Override
30717 public void glVertexAttribI3iv(int arg0,int[] arg1,int arg2)
30718 {
30719 checkContext();
30720 downstreamGL4bc.glVertexAttribI3iv(arg0,arg1,arg2);
30721 final int err = checkGLError();
30722 if (err != GL_NO_ERROR) {
30723 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30724 "glVertexAttribI3iv", arg0, arg2);
30725 }
30726 }
30727 @Override
30728 public void glVertexAttribI3ui(int arg0,int arg1,int arg2,int arg3)
30729 {
30730 checkContext();
30731 downstreamGL4bc.glVertexAttribI3ui(arg0,arg1,arg2,arg3);
30732 final int err = checkGLError();
30733 if (err != GL_NO_ERROR) {
30734 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30735 "glVertexAttribI3ui", arg0, arg1, arg2, arg3);
30736 }
30737 }
30738 @Override
30739 public void glVertexAttribI3uiv(int arg0,java.nio.IntBuffer arg1)
30740 {
30741 checkContext();
30742 downstreamGL4bc.glVertexAttribI3uiv(arg0,arg1);
30743 final int err = checkGLError();
30744 if (err != GL_NO_ERROR) {
30745 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30746 "glVertexAttribI3uiv", arg0, arg1);
30747 }
30748 }
30749 @Override
30750 public void glVertexAttribI3uiv(int arg0,int[] arg1,int arg2)
30751 {
30752 checkContext();
30753 downstreamGL4bc.glVertexAttribI3uiv(arg0,arg1,arg2);
30754 final int err = checkGLError();
30755 if (err != GL_NO_ERROR) {
30756 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30757 "glVertexAttribI3uiv", arg0, arg2);
30758 }
30759 }
30760 @Override
30761 public void glVertexAttribI4bv(int arg0,java.nio.ByteBuffer arg1)
30762 {
30763 checkContext();
30764 downstreamGL4bc.glVertexAttribI4bv(arg0,arg1);
30765 final int err = checkGLError();
30766 if (err != GL_NO_ERROR) {
30767 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
30768 "glVertexAttribI4bv", arg0, arg1);
30769 }
30770 }
30771 @Override
30772 public void glVertexAttribI4bv(int arg0,byte[] arg1,int arg2)
30773 {
30774 checkContext();
30775 downstreamGL4bc.glVertexAttribI4bv(arg0,arg1,arg2);
30776 final int err = checkGLError();
30777 if (err != GL_NO_ERROR) {
30778 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
30779 "glVertexAttribI4bv", arg0, arg2);
30780 }
30781 }
30782 @Override
30783 public void glVertexAttribI4i(int arg0,int arg1,int arg2,int arg3,int arg4)
30784 {
30785 checkContext();
30786 downstreamGL4bc.glVertexAttribI4i(arg0,arg1,arg2,arg3,arg4);
30787 final int err = checkGLError();
30788 if (err != GL_NO_ERROR) {
30789 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30790 "glVertexAttribI4i", arg0, arg1, arg2, arg3, arg4);
30791 }
30792 }
30793 @Override
30794 public void glVertexAttribI4iv(int arg0,int[] arg1,int arg2)
30795 {
30796 checkContext();
30797 downstreamGL4bc.glVertexAttribI4iv(arg0,arg1,arg2);
30798 final int err = checkGLError();
30799 if (err != GL_NO_ERROR) {
30800 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30801 "glVertexAttribI4iv", arg0, arg2);
30802 }
30803 }
30804 @Override
30805 public void glVertexAttribI4iv(int arg0,java.nio.IntBuffer arg1)
30806 {
30807 checkContext();
30808 downstreamGL4bc.glVertexAttribI4iv(arg0,arg1);
30809 final int err = checkGLError();
30810 if (err != GL_NO_ERROR) {
30811 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30812 "glVertexAttribI4iv", arg0, arg1);
30813 }
30814 }
30815 @Override
30816 public void glVertexAttribI4sv(int arg0,java.nio.ShortBuffer arg1)
30817 {
30818 checkContext();
30819 downstreamGL4bc.glVertexAttribI4sv(arg0,arg1);
30820 final int err = checkGLError();
30821 if (err != GL_NO_ERROR) {
30822 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30823 "glVertexAttribI4sv", arg0, arg1);
30824 }
30825 }
30826 @Override
30827 public void glVertexAttribI4sv(int arg0,short[] arg1,int arg2)
30828 {
30829 checkContext();
30830 downstreamGL4bc.glVertexAttribI4sv(arg0,arg1,arg2);
30831 final int err = checkGLError();
30832 if (err != GL_NO_ERROR) {
30833 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30834 "glVertexAttribI4sv", arg0, arg2);
30835 }
30836 }
30837 @Override
30838 public void glVertexAttribI4ubv(int arg0,byte[] arg1,int arg2)
30839 {
30840 checkContext();
30841 downstreamGL4bc.glVertexAttribI4ubv(arg0,arg1,arg2);
30842 final int err = checkGLError();
30843 if (err != GL_NO_ERROR) {
30844 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
30845 "glVertexAttribI4ubv", arg0, arg2);
30846 }
30847 }
30848 @Override
30849 public void glVertexAttribI4ubv(int arg0,java.nio.ByteBuffer arg1)
30850 {
30851 checkContext();
30852 downstreamGL4bc.glVertexAttribI4ubv(arg0,arg1);
30853 final int err = checkGLError();
30854 if (err != GL_NO_ERROR) {
30855 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
30856 "glVertexAttribI4ubv", arg0, arg1);
30857 }
30858 }
30859 @Override
30860 public void glVertexAttribI4ui(int arg0,int arg1,int arg2,int arg3,int arg4)
30861 {
30862 checkContext();
30863 downstreamGL4bc.glVertexAttribI4ui(arg0,arg1,arg2,arg3,arg4);
30864 final int err = checkGLError();
30865 if (err != GL_NO_ERROR) {
30866 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30867 "glVertexAttribI4ui", arg0, arg1, arg2, arg3, arg4);
30868 }
30869 }
30870 @Override
30871 public void glVertexAttribI4uiv(int arg0,java.nio.IntBuffer arg1)
30872 {
30873 checkContext();
30874 downstreamGL4bc.glVertexAttribI4uiv(arg0,arg1);
30875 final int err = checkGLError();
30876 if (err != GL_NO_ERROR) {
30877 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30878 "glVertexAttribI4uiv", arg0, arg1);
30879 }
30880 }
30881 @Override
30882 public void glVertexAttribI4uiv(int arg0,int[] arg1,int arg2)
30883 {
30884 checkContext();
30885 downstreamGL4bc.glVertexAttribI4uiv(arg0,arg1,arg2);
30886 final int err = checkGLError();
30887 if (err != GL_NO_ERROR) {
30888 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30889 "glVertexAttribI4uiv", arg0, arg2);
30890 }
30891 }
30892 @Override
30893 public void glVertexAttribI4usv(int arg0,short[] arg1,int arg2)
30894 {
30895 checkContext();
30896 downstreamGL4bc.glVertexAttribI4usv(arg0,arg1,arg2);
30897 final int err = checkGLError();
30898 if (err != GL_NO_ERROR) {
30899 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
30900 "glVertexAttribI4usv", arg0, arg2);
30901 }
30902 }
30903 @Override
30904 public void glVertexAttribI4usv(int arg0,java.nio.ShortBuffer arg1)
30905 {
30906 checkContext();
30907 downstreamGL4bc.glVertexAttribI4usv(arg0,arg1);
30908 final int err = checkGLError();
30909 if (err != GL_NO_ERROR) {
30910 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
30911 "glVertexAttribI4usv", arg0, arg1);
30912 }
30913 }
30914 @Override
30915 public void glVertexAttribIFormat(int arg0,int arg1,int arg2,int arg3)
30916 {
30917 checkContext();
30918 downstreamGL4bc.glVertexAttribIFormat(arg0,arg1,arg2,arg3);
30919 final int err = checkGLError();
30920 if (err != GL_NO_ERROR) {
30921 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30922 "glVertexAttribIFormat", arg0, arg1, arg2, arg3);
30923 }
30924 }
30925 @Override
30926 public void glVertexAttribIFormatNV(int arg0,int arg1,int arg2,int arg3)
30927 {
30928 checkContext();
30929 downstreamGL4bc.glVertexAttribIFormatNV(arg0,arg1,arg2,arg3);
30930 final int err = checkGLError();
30931 if (err != GL_NO_ERROR) {
30932 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30933 "glVertexAttribIFormatNV", arg0, arg1, arg2, arg3);
30934 }
30935 }
30936 @Override
30937 public void glVertexAttribIPointer(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
30938 {
30939 checkContext();
30940 downstreamGL4bc.glVertexAttribIPointer(arg0,arg1,arg2,arg3,arg4);
30941 final int err = checkGLError();
30942 if (err != GL_NO_ERROR) {
30943 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
30944 "glVertexAttribIPointer", arg0, arg1, arg2, arg3, arg4);
30945 }
30946 }
30947 @Override
30948 public void glVertexAttribIPointer(int arg0,int arg1,int arg2,int arg3,long arg4)
30949 {
30950 checkContext();
30951 downstreamGL4bc.glVertexAttribIPointer(arg0,arg1,arg2,arg3,arg4);
30952 final int err = checkGLError();
30953 if (err != GL_NO_ERROR) {
30954 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
30955 "glVertexAttribIPointer", arg0, arg1, arg2, arg3, arg4);
30956 }
30957 }
30958 @Override
30959 public void glVertexAttribL1d(int arg0,double arg1)
30960 {
30961 checkContext();
30962 downstreamGL4bc.glVertexAttribL1d(arg0,arg1);
30963 final int err = checkGLError();
30964 if (err != GL_NO_ERROR) {
30965 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
30966 "glVertexAttribL1d", arg0, arg1);
30967 }
30968 }
30969 @Override
30970 public void glVertexAttribL1dv(int arg0,double[] arg1,int arg2)
30971 {
30972 checkContext();
30973 downstreamGL4bc.glVertexAttribL1dv(arg0,arg1,arg2);
30974 final int err = checkGLError();
30975 if (err != GL_NO_ERROR) {
30976 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
30977 "glVertexAttribL1dv", arg0, arg2);
30978 }
30979 }
30980 @Override
30981 public void glVertexAttribL1dv(int arg0,java.nio.DoubleBuffer arg1)
30982 {
30983 checkContext();
30984 downstreamGL4bc.glVertexAttribL1dv(arg0,arg1);
30985 final int err = checkGLError();
30986 if (err != GL_NO_ERROR) {
30987 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
30988 "glVertexAttribL1dv", arg0, arg1);
30989 }
30990 }
30991 @Override
30992 public void glVertexAttribL1i64NV(int arg0,long arg1)
30993 {
30994 checkContext();
30995 downstreamGL4bc.glVertexAttribL1i64NV(arg0,arg1);
30996 final int err = checkGLError();
30997 if (err != GL_NO_ERROR) {
30998 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
30999 "glVertexAttribL1i64NV", arg0, arg1);
31000 }
31001 }
31002 @Override
31003 public void glVertexAttribL1i64vNV(int arg0,long[] arg1,int arg2)
31004 {
31005 checkContext();
31006 downstreamGL4bc.glVertexAttribL1i64vNV(arg0,arg1,arg2);
31007 final int err = checkGLError();
31008 if (err != GL_NO_ERROR) {
31009 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31010 "glVertexAttribL1i64vNV", arg0, arg2);
31011 }
31012 }
31013 @Override
31014 public void glVertexAttribL1i64vNV(int arg0,java.nio.LongBuffer arg1)
31015 {
31016 checkContext();
31017 downstreamGL4bc.glVertexAttribL1i64vNV(arg0,arg1);
31018 final int err = checkGLError();
31019 if (err != GL_NO_ERROR) {
31020 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31021 "glVertexAttribL1i64vNV", arg0, arg1);
31022 }
31023 }
31024 @Override
31025 public void glVertexAttribL1ui64ARB(int arg0,long arg1)
31026 {
31027 checkContext();
31028 downstreamGL4bc.glVertexAttribL1ui64ARB(arg0,arg1);
31029 final int err = checkGLError();
31030 if (err != GL_NO_ERROR) {
31031 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
31032 "glVertexAttribL1ui64ARB", arg0, arg1);
31033 }
31034 }
31035 @Override
31036 public void glVertexAttribL1ui64NV(int arg0,long arg1)
31037 {
31038 checkContext();
31039 downstreamGL4bc.glVertexAttribL1ui64NV(arg0,arg1);
31040 final int err = checkGLError();
31041 if (err != GL_NO_ERROR) {
31042 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
31043 "glVertexAttribL1ui64NV", arg0, arg1);
31044 }
31045 }
31046 @Override
31047 public void glVertexAttribL1ui64vARB(int arg0,long[] arg1,int arg2)
31048 {
31049 checkContext();
31050 downstreamGL4bc.glVertexAttribL1ui64vARB(arg0,arg1,arg2);
31051 final int err = checkGLError();
31052 if (err != GL_NO_ERROR) {
31053 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31054 "glVertexAttribL1ui64vARB", arg0, arg2);
31055 }
31056 }
31057 @Override
31058 public void glVertexAttribL1ui64vARB(int arg0,java.nio.LongBuffer arg1)
31059 {
31060 checkContext();
31061 downstreamGL4bc.glVertexAttribL1ui64vARB(arg0,arg1);
31062 final int err = checkGLError();
31063 if (err != GL_NO_ERROR) {
31064 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31065 "glVertexAttribL1ui64vARB", arg0, arg1);
31066 }
31067 }
31068 @Override
31069 public void glVertexAttribL1ui64vNV(int arg0,long[] arg1,int arg2)
31070 {
31071 checkContext();
31072 downstreamGL4bc.glVertexAttribL1ui64vNV(arg0,arg1,arg2);
31073 final int err = checkGLError();
31074 if (err != GL_NO_ERROR) {
31075 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31076 "glVertexAttribL1ui64vNV", arg0, arg2);
31077 }
31078 }
31079 @Override
31080 public void glVertexAttribL1ui64vNV(int arg0,java.nio.LongBuffer arg1)
31081 {
31082 checkContext();
31083 downstreamGL4bc.glVertexAttribL1ui64vNV(arg0,arg1);
31084 final int err = checkGLError();
31085 if (err != GL_NO_ERROR) {
31086 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31087 "glVertexAttribL1ui64vNV", arg0, arg1);
31088 }
31089 }
31090 @Override
31091 public void glVertexAttribL2d(int arg0,double arg1,double arg2)
31092 {
31093 checkContext();
31094 downstreamGL4bc.glVertexAttribL2d(arg0,arg1,arg2);
31095 final int err = checkGLError();
31096 if (err != GL_NO_ERROR) {
31097 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
31098 "glVertexAttribL2d", arg0, arg1, arg2);
31099 }
31100 }
31101 @Override
31102 public void glVertexAttribL2dv(int arg0,double[] arg1,int arg2)
31103 {
31104 checkContext();
31105 downstreamGL4bc.glVertexAttribL2dv(arg0,arg1,arg2);
31106 final int err = checkGLError();
31107 if (err != GL_NO_ERROR) {
31108 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
31109 "glVertexAttribL2dv", arg0, arg2);
31110 }
31111 }
31112 @Override
31113 public void glVertexAttribL2dv(int arg0,java.nio.DoubleBuffer arg1)
31114 {
31115 checkContext();
31116 downstreamGL4bc.glVertexAttribL2dv(arg0,arg1);
31117 final int err = checkGLError();
31118 if (err != GL_NO_ERROR) {
31119 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
31120 "glVertexAttribL2dv", arg0, arg1);
31121 }
31122 }
31123 @Override
31124 public void glVertexAttribL2i64NV(int arg0,long arg1,long arg2)
31125 {
31126 checkContext();
31127 downstreamGL4bc.glVertexAttribL2i64NV(arg0,arg1,arg2);
31128 final int err = checkGLError();
31129 if (err != GL_NO_ERROR) {
31130 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
31131 "glVertexAttribL2i64NV", arg0, arg1, arg2);
31132 }
31133 }
31134 @Override
31135 public void glVertexAttribL2i64vNV(int arg0,java.nio.LongBuffer arg1)
31136 {
31137 checkContext();
31138 downstreamGL4bc.glVertexAttribL2i64vNV(arg0,arg1);
31139 final int err = checkGLError();
31140 if (err != GL_NO_ERROR) {
31141 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31142 "glVertexAttribL2i64vNV", arg0, arg1);
31143 }
31144 }
31145 @Override
31146 public void glVertexAttribL2i64vNV(int arg0,long[] arg1,int arg2)
31147 {
31148 checkContext();
31149 downstreamGL4bc.glVertexAttribL2i64vNV(arg0,arg1,arg2);
31150 final int err = checkGLError();
31151 if (err != GL_NO_ERROR) {
31152 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31153 "glVertexAttribL2i64vNV", arg0, arg2);
31154 }
31155 }
31156 @Override
31157 public void glVertexAttribL2ui64NV(int arg0,long arg1,long arg2)
31158 {
31159 checkContext();
31160 downstreamGL4bc.glVertexAttribL2ui64NV(arg0,arg1,arg2);
31161 final int err = checkGLError();
31162 if (err != GL_NO_ERROR) {
31163 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
31164 "glVertexAttribL2ui64NV", arg0, arg1, arg2);
31165 }
31166 }
31167 @Override
31168 public void glVertexAttribL2ui64vNV(int arg0,long[] arg1,int arg2)
31169 {
31170 checkContext();
31171 downstreamGL4bc.glVertexAttribL2ui64vNV(arg0,arg1,arg2);
31172 final int err = checkGLError();
31173 if (err != GL_NO_ERROR) {
31174 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31175 "glVertexAttribL2ui64vNV", arg0, arg2);
31176 }
31177 }
31178 @Override
31179 public void glVertexAttribL2ui64vNV(int arg0,java.nio.LongBuffer arg1)
31180 {
31181 checkContext();
31182 downstreamGL4bc.glVertexAttribL2ui64vNV(arg0,arg1);
31183 final int err = checkGLError();
31184 if (err != GL_NO_ERROR) {
31185 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31186 "glVertexAttribL2ui64vNV", arg0, arg1);
31187 }
31188 }
31189 @Override
31190 public void glVertexAttribL3d(int arg0,double arg1,double arg2,double arg3)
31191 {
31192 checkContext();
31193 downstreamGL4bc.glVertexAttribL3d(arg0,arg1,arg2,arg3);
31194 final int err = checkGLError();
31195 if (err != GL_NO_ERROR) {
31196 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
31197 "glVertexAttribL3d", arg0, arg1, arg2, arg3);
31198 }
31199 }
31200 @Override
31201 public void glVertexAttribL3dv(int arg0,java.nio.DoubleBuffer arg1)
31202 {
31203 checkContext();
31204 downstreamGL4bc.glVertexAttribL3dv(arg0,arg1);
31205 final int err = checkGLError();
31206 if (err != GL_NO_ERROR) {
31207 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
31208 "glVertexAttribL3dv", arg0, arg1);
31209 }
31210 }
31211 @Override
31212 public void glVertexAttribL3dv(int arg0,double[] arg1,int arg2)
31213 {
31214 checkContext();
31215 downstreamGL4bc.glVertexAttribL3dv(arg0,arg1,arg2);
31216 final int err = checkGLError();
31217 if (err != GL_NO_ERROR) {
31218 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
31219 "glVertexAttribL3dv", arg0, arg2);
31220 }
31221 }
31222 @Override
31223 public void glVertexAttribL3i64NV(int arg0,long arg1,long arg2,long arg3)
31224 {
31225 checkContext();
31226 downstreamGL4bc.glVertexAttribL3i64NV(arg0,arg1,arg2,arg3);
31227 final int err = checkGLError();
31228 if (err != GL_NO_ERROR) {
31229 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
31230 "glVertexAttribL3i64NV", arg0, arg1, arg2, arg3);
31231 }
31232 }
31233 @Override
31234 public void glVertexAttribL3i64vNV(int arg0,java.nio.LongBuffer arg1)
31235 {
31236 checkContext();
31237 downstreamGL4bc.glVertexAttribL3i64vNV(arg0,arg1);
31238 final int err = checkGLError();
31239 if (err != GL_NO_ERROR) {
31240 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31241 "glVertexAttribL3i64vNV", arg0, arg1);
31242 }
31243 }
31244 @Override
31245 public void glVertexAttribL3i64vNV(int arg0,long[] arg1,int arg2)
31246 {
31247 checkContext();
31248 downstreamGL4bc.glVertexAttribL3i64vNV(arg0,arg1,arg2);
31249 final int err = checkGLError();
31250 if (err != GL_NO_ERROR) {
31251 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31252 "glVertexAttribL3i64vNV", arg0, arg2);
31253 }
31254 }
31255 @Override
31256 public void glVertexAttribL3ui64NV(int arg0,long arg1,long arg2,long arg3)
31257 {
31258 checkContext();
31259 downstreamGL4bc.glVertexAttribL3ui64NV(arg0,arg1,arg2,arg3);
31260 final int err = checkGLError();
31261 if (err != GL_NO_ERROR) {
31262 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
31263 "glVertexAttribL3ui64NV", arg0, arg1, arg2, arg3);
31264 }
31265 }
31266 @Override
31267 public void glVertexAttribL3ui64vNV(int arg0,java.nio.LongBuffer arg1)
31268 {
31269 checkContext();
31270 downstreamGL4bc.glVertexAttribL3ui64vNV(arg0,arg1);
31271 final int err = checkGLError();
31272 if (err != GL_NO_ERROR) {
31273 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31274 "glVertexAttribL3ui64vNV", arg0, arg1);
31275 }
31276 }
31277 @Override
31278 public void glVertexAttribL3ui64vNV(int arg0,long[] arg1,int arg2)
31279 {
31280 checkContext();
31281 downstreamGL4bc.glVertexAttribL3ui64vNV(arg0,arg1,arg2);
31282 final int err = checkGLError();
31283 if (err != GL_NO_ERROR) {
31284 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31285 "glVertexAttribL3ui64vNV", arg0, arg2);
31286 }
31287 }
31288 @Override
31289 public void glVertexAttribL4d(int arg0,double arg1,double arg2,double arg3,double arg4)
31290 {
31291 checkContext();
31292 downstreamGL4bc.glVertexAttribL4d(arg0,arg1,arg2,arg3,arg4);
31293 final int err = checkGLError();
31294 if (err != GL_NO_ERROR) {
31295 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
31296 "glVertexAttribL4d", arg0, arg1, arg2, arg3, arg4);
31297 }
31298 }
31299 @Override
31300 public void glVertexAttribL4dv(int arg0,java.nio.DoubleBuffer arg1)
31301 {
31302 checkContext();
31303 downstreamGL4bc.glVertexAttribL4dv(arg0,arg1);
31304 final int err = checkGLError();
31305 if (err != GL_NO_ERROR) {
31306 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
31307 "glVertexAttribL4dv", arg0, arg1);
31308 }
31309 }
31310 @Override
31311 public void glVertexAttribL4dv(int arg0,double[] arg1,int arg2)
31312 {
31313 checkContext();
31314 downstreamGL4bc.glVertexAttribL4dv(arg0,arg1,arg2);
31315 final int err = checkGLError();
31316 if (err != GL_NO_ERROR) {
31317 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
31318 "glVertexAttribL4dv", arg0, arg2);
31319 }
31320 }
31321 @Override
31322 public void glVertexAttribL4i64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
31323 {
31324 checkContext();
31325 downstreamGL4bc.glVertexAttribL4i64NV(arg0,arg1,arg2,arg3,arg4);
31326 final int err = checkGLError();
31327 if (err != GL_NO_ERROR) {
31328 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
31329 "glVertexAttribL4i64NV", arg0, arg1, arg2, arg3, arg4);
31330 }
31331 }
31332 @Override
31333 public void glVertexAttribL4i64vNV(int arg0,java.nio.LongBuffer arg1)
31334 {
31335 checkContext();
31336 downstreamGL4bc.glVertexAttribL4i64vNV(arg0,arg1);
31337 final int err = checkGLError();
31338 if (err != GL_NO_ERROR) {
31339 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31340 "glVertexAttribL4i64vNV", arg0, arg1);
31341 }
31342 }
31343 @Override
31344 public void glVertexAttribL4i64vNV(int arg0,long[] arg1,int arg2)
31345 {
31346 checkContext();
31347 downstreamGL4bc.glVertexAttribL4i64vNV(arg0,arg1,arg2);
31348 final int err = checkGLError();
31349 if (err != GL_NO_ERROR) {
31350 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31351 "glVertexAttribL4i64vNV", arg0, arg2);
31352 }
31353 }
31354 @Override
31355 public void glVertexAttribL4ui64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
31356 {
31357 checkContext();
31358 downstreamGL4bc.glVertexAttribL4ui64NV(arg0,arg1,arg2,arg3,arg4);
31359 final int err = checkGLError();
31360 if (err != GL_NO_ERROR) {
31361 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
31362 "glVertexAttribL4ui64NV", arg0, arg1, arg2, arg3, arg4);
31363 }
31364 }
31365 @Override
31366 public void glVertexAttribL4ui64vNV(int arg0,java.nio.LongBuffer arg1)
31367 {
31368 checkContext();
31369 downstreamGL4bc.glVertexAttribL4ui64vNV(arg0,arg1);
31370 final int err = checkGLError();
31371 if (err != GL_NO_ERROR) {
31372 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
31373 "glVertexAttribL4ui64vNV", arg0, arg1);
31374 }
31375 }
31376 @Override
31377 public void glVertexAttribL4ui64vNV(int arg0,long[] arg1,int arg2)
31378 {
31379 checkContext();
31380 downstreamGL4bc.glVertexAttribL4ui64vNV(arg0,arg1,arg2);
31381 final int err = checkGLError();
31382 if (err != GL_NO_ERROR) {
31383 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
31384 "glVertexAttribL4ui64vNV", arg0, arg2);
31385 }
31386 }
31387 @Override
31388 public void glVertexAttribLFormat(int arg0,int arg1,int arg2,int arg3)
31389 {
31390 checkContext();
31391 downstreamGL4bc.glVertexAttribLFormat(arg0,arg1,arg2,arg3);
31392 final int err = checkGLError();
31393 if (err != GL_NO_ERROR) {
31394 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
31395 "glVertexAttribLFormat", arg0, arg1, arg2, arg3);
31396 }
31397 }
31398 @Override
31399 public void glVertexAttribLFormatNV(int arg0,int arg1,int arg2,int arg3)
31400 {
31401 checkContext();
31402 downstreamGL4bc.glVertexAttribLFormatNV(arg0,arg1,arg2,arg3);
31403 final int err = checkGLError();
31404 if (err != GL_NO_ERROR) {
31405 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
31406 "glVertexAttribLFormatNV", arg0, arg1, arg2, arg3);
31407 }
31408 }
31409 @Override
31410 public void glVertexAttribLPointer(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
31411 {
31412 checkContext();
31413 downstreamGL4bc.glVertexAttribLPointer(arg0,arg1,arg2,arg3,arg4);
31414 final int err = checkGLError();
31415 if (err != GL_NO_ERROR) {
31416 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
31417 "glVertexAttribLPointer", arg0, arg1, arg2, arg3, arg4);
31418 }
31419 }
31420 @Override
31421 public void glVertexAttribLPointer(int arg0,int arg1,int arg2,int arg3,long arg4)
31422 {
31423 checkContext();
31424 downstreamGL4bc.glVertexAttribLPointer(arg0,arg1,arg2,arg3,arg4);
31425 final int err = checkGLError();
31426 if (err != GL_NO_ERROR) {
31427 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
31428 "glVertexAttribLPointer", arg0, arg1, arg2, arg3, arg4);
31429 }
31430 }
31431 @Override
31432 public void glVertexAttribP1ui(int arg0,int arg1,boolean arg2,int arg3)
31433 {
31434 checkContext();
31435 downstreamGL4bc.glVertexAttribP1ui(arg0,arg1,arg2,arg3);
31436 final int err = checkGLError();
31437 if (err != GL_NO_ERROR) {
31438 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
31439 "glVertexAttribP1ui", arg0, arg1, arg2, arg3);
31440 }
31441 }
31442 @Override
31443 public void glVertexAttribP1uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
31444 {
31445 checkContext();
31446 downstreamGL4bc.glVertexAttribP1uiv(arg0,arg1,arg2,arg3,arg4);
31447 final int err = checkGLError();
31448 if (err != GL_NO_ERROR) {
31449 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
31450 "glVertexAttribP1uiv", arg0, arg1, arg2, arg4);
31451 }
31452 }
31453 @Override
31454 public void glVertexAttribP1uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
31455 {
31456 checkContext();
31457 downstreamGL4bc.glVertexAttribP1uiv(arg0,arg1,arg2,arg3);
31458 final int err = checkGLError();
31459 if (err != GL_NO_ERROR) {
31460 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
31461 "glVertexAttribP1uiv", arg0, arg1, arg2, arg3);
31462 }
31463 }
31464 @Override
31465 public void glVertexAttribP2ui(int arg0,int arg1,boolean arg2,int arg3)
31466 {
31467 checkContext();
31468 downstreamGL4bc.glVertexAttribP2ui(arg0,arg1,arg2,arg3);
31469 final int err = checkGLError();
31470 if (err != GL_NO_ERROR) {
31471 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
31472 "glVertexAttribP2ui", arg0, arg1, arg2, arg3);
31473 }
31474 }
31475 @Override
31476 public void glVertexAttribP2uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
31477 {
31478 checkContext();
31479 downstreamGL4bc.glVertexAttribP2uiv(arg0,arg1,arg2,arg3,arg4);
31480 final int err = checkGLError();
31481 if (err != GL_NO_ERROR) {
31482 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
31483 "glVertexAttribP2uiv", arg0, arg1, arg2, arg4);
31484 }
31485 }
31486 @Override
31487 public void glVertexAttribP2uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
31488 {
31489 checkContext();
31490 downstreamGL4bc.glVertexAttribP2uiv(arg0,arg1,arg2,arg3);
31491 final int err = checkGLError();
31492 if (err != GL_NO_ERROR) {
31493 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
31494 "glVertexAttribP2uiv", arg0, arg1, arg2, arg3);
31495 }
31496 }
31497 @Override
31498 public void glVertexAttribP3ui(int arg0,int arg1,boolean arg2,int arg3)
31499 {
31500 checkContext();
31501 downstreamGL4bc.glVertexAttribP3ui(arg0,arg1,arg2,arg3);
31502 final int err = checkGLError();
31503 if (err != GL_NO_ERROR) {
31504 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
31505 "glVertexAttribP3ui", arg0, arg1, arg2, arg3);
31506 }
31507 }
31508 @Override
31509 public void glVertexAttribP3uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
31510 {
31511 checkContext();
31512 downstreamGL4bc.glVertexAttribP3uiv(arg0,arg1,arg2,arg3);
31513 final int err = checkGLError();
31514 if (err != GL_NO_ERROR) {
31515 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
31516 "glVertexAttribP3uiv", arg0, arg1, arg2, arg3);
31517 }
31518 }
31519 @Override
31520 public void glVertexAttribP3uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
31521 {
31522 checkContext();
31523 downstreamGL4bc.glVertexAttribP3uiv(arg0,arg1,arg2,arg3,arg4);
31524 final int err = checkGLError();
31525 if (err != GL_NO_ERROR) {
31526 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
31527 "glVertexAttribP3uiv", arg0, arg1, arg2, arg4);
31528 }
31529 }
31530 @Override
31531 public void glVertexAttribP4ui(int arg0,int arg1,boolean arg2,int arg3)
31532 {
31533 checkContext();
31534 downstreamGL4bc.glVertexAttribP4ui(arg0,arg1,arg2,arg3);
31535 final int err = checkGLError();
31536 if (err != GL_NO_ERROR) {
31537 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
31538 "glVertexAttribP4ui", arg0, arg1, arg2, arg3);
31539 }
31540 }
31541 @Override
31542 public void glVertexAttribP4uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
31543 {
31544 checkContext();
31545 downstreamGL4bc.glVertexAttribP4uiv(arg0,arg1,arg2,arg3,arg4);
31546 final int err = checkGLError();
31547 if (err != GL_NO_ERROR) {
31548 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
31549 "glVertexAttribP4uiv", arg0, arg1, arg2, arg4);
31550 }
31551 }
31552 @Override
31553 public void glVertexAttribP4uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
31554 {
31555 checkContext();
31556 downstreamGL4bc.glVertexAttribP4uiv(arg0,arg1,arg2,arg3);
31557 final int err = checkGLError();
31558 if (err != GL_NO_ERROR) {
31559 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
31560 "glVertexAttribP4uiv", arg0, arg1, arg2, arg3);
31561 }
31562 }
31563 @Override
31564 public void glVertexAttribParameteriAMD(int arg0,int arg1,int arg2)
31565 {
31566 checkContext();
31567 downstreamGL4bc.glVertexAttribParameteriAMD(arg0,arg1,arg2);
31568 final int err = checkGLError();
31569 if (err != GL_NO_ERROR) {
31570 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
31571 "glVertexAttribParameteriAMD", arg0, arg1, arg2);
31572 }
31573 }
31574 @Override
31575 public void glVertexAttribPointer(int arg0,int arg1,int arg2,boolean arg3,int arg4,java.nio.Buffer arg5)
31576 {
31577 checkContext();
31578 downstreamGL4bc.glVertexAttribPointer(arg0,arg1,arg2,arg3,arg4,arg5);
31579 final int err = checkGLError();
31580 if (err != GL_NO_ERROR) {
31581 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <java.nio.Buffer> %s)",
31582 "glVertexAttribPointer", arg0, arg1, arg2, arg3, arg4, arg5);
31583 }
31584 }
31585 @Override
31586 public void glVertexAttribPointer(int arg0,int arg1,int arg2,boolean arg3,int arg4,long arg5)
31587 {
31588 checkContext();
31589 downstreamGL4bc.glVertexAttribPointer(arg0,arg1,arg2,arg3,arg4,arg5);
31590 final int err = checkGLError();
31591 if (err != GL_NO_ERROR) {
31592 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
31593 "glVertexAttribPointer", arg0, arg1, arg2, arg3, arg4, arg5);
31594 }
31595 }
31596 @Override
31597 public void glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)
31598 {
31599 checkContext();
31600 downstreamGL4bc.glVertexAttribPointer(arg0);
31601 final int err = checkGLError();
31602 if (err != GL_NO_ERROR) {
31603 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
31604 "glVertexAttribPointer", arg0);
31605 }
31606 }
31607 @Override
31608 public void glVertexAttribPointerARB(int arg0,int arg1,int arg2,boolean arg3,int arg4,java.nio.Buffer arg5)
31609 {
31610 checkContext();
31611 downstreamGL4bc.glVertexAttribPointerARB(arg0,arg1,arg2,arg3,arg4,arg5);
31612 final int err = checkGLError();
31613 if (err != GL_NO_ERROR) {
31614 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <java.nio.Buffer> %s)",
31615 "glVertexAttribPointerARB", arg0, arg1, arg2, arg3, arg4, arg5);
31616 }
31617 }
31618 @Override
31619 public void glVertexAttribPointerARB(int arg0,int arg1,int arg2,boolean arg3,int arg4,long arg5)
31620 {
31621 checkContext();
31622 downstreamGL4bc.glVertexAttribPointerARB(arg0,arg1,arg2,arg3,arg4,arg5);
31623 final int err = checkGLError();
31624 if (err != GL_NO_ERROR) {
31625 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
31626 "glVertexAttribPointerARB", arg0, arg1, arg2, arg3, arg4, arg5);
31627 }
31628 }
31629 @Override
31630 public void glVertexAttribs1hv(int arg0,int arg1,short[] arg2,int arg3)
31631 {
31632 checkContext();
31633 downstreamGL4bc.glVertexAttribs1hv(arg0,arg1,arg2,arg3);
31634 final int err = checkGLError();
31635 if (err != GL_NO_ERROR) {
31636 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
31637 "glVertexAttribs1hv", arg0, arg1, arg3);
31638 }
31639 }
31640 @Override
31641 public void glVertexAttribs1hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
31642 {
31643 checkContext();
31644 downstreamGL4bc.glVertexAttribs1hv(arg0,arg1,arg2);
31645 final int err = checkGLError();
31646 if (err != GL_NO_ERROR) {
31647 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
31648 "glVertexAttribs1hv", arg0, arg1, arg2);
31649 }
31650 }
31651 @Override
31652 public void glVertexAttribs2hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
31653 {
31654 checkContext();
31655 downstreamGL4bc.glVertexAttribs2hv(arg0,arg1,arg2);
31656 final int err = checkGLError();
31657 if (err != GL_NO_ERROR) {
31658 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
31659 "glVertexAttribs2hv", arg0, arg1, arg2);
31660 }
31661 }
31662 @Override
31663 public void glVertexAttribs2hv(int arg0,int arg1,short[] arg2,int arg3)
31664 {
31665 checkContext();
31666 downstreamGL4bc.glVertexAttribs2hv(arg0,arg1,arg2,arg3);
31667 final int err = checkGLError();
31668 if (err != GL_NO_ERROR) {
31669 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
31670 "glVertexAttribs2hv", arg0, arg1, arg3);
31671 }
31672 }
31673 @Override
31674 public void glVertexAttribs3hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
31675 {
31676 checkContext();
31677 downstreamGL4bc.glVertexAttribs3hv(arg0,arg1,arg2);
31678 final int err = checkGLError();
31679 if (err != GL_NO_ERROR) {
31680 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
31681 "glVertexAttribs3hv", arg0, arg1, arg2);
31682 }
31683 }
31684 @Override
31685 public void glVertexAttribs3hv(int arg0,int arg1,short[] arg2,int arg3)
31686 {
31687 checkContext();
31688 downstreamGL4bc.glVertexAttribs3hv(arg0,arg1,arg2,arg3);
31689 final int err = checkGLError();
31690 if (err != GL_NO_ERROR) {
31691 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
31692 "glVertexAttribs3hv", arg0, arg1, arg3);
31693 }
31694 }
31695 @Override
31696 public void glVertexAttribs4hv(int arg0,int arg1,short[] arg2,int arg3)
31697 {
31698 checkContext();
31699 downstreamGL4bc.glVertexAttribs4hv(arg0,arg1,arg2,arg3);
31700 final int err = checkGLError();
31701 if (err != GL_NO_ERROR) {
31702 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
31703 "glVertexAttribs4hv", arg0, arg1, arg3);
31704 }
31705 }
31706 @Override
31707 public void glVertexAttribs4hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
31708 {
31709 checkContext();
31710 downstreamGL4bc.glVertexAttribs4hv(arg0,arg1,arg2);
31711 final int err = checkGLError();
31712 if (err != GL_NO_ERROR) {
31713 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
31714 "glVertexAttribs4hv", arg0, arg1, arg2);
31715 }
31716 }
31717 @Override
31718 public void glVertexBindingDivisor(int arg0,int arg1)
31719 {
31720 checkContext();
31721 downstreamGL4bc.glVertexBindingDivisor(arg0,arg1);
31722 final int err = checkGLError();
31723 if (err != GL_NO_ERROR) {
31724 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31725 "glVertexBindingDivisor", arg0, arg1);
31726 }
31727 }
31728 @Override
31729 public void glVertexBlendARB(int arg0)
31730 {
31731 checkContext();
31732 downstreamGL4bc.glVertexBlendARB(arg0);
31733 final int err = checkGLError();
31734 if (err != GL_NO_ERROR) {
31735 writeGLError(err, "%s(<int> 0x%X)",
31736 "glVertexBlendARB", arg0);
31737 }
31738 }
31739 @Override
31740 public void glVertexFormatNV(int arg0,int arg1,int arg2)
31741 {
31742 checkContext();
31743 downstreamGL4bc.glVertexFormatNV(arg0,arg1,arg2);
31744 final int err = checkGLError();
31745 if (err != GL_NO_ERROR) {
31746 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
31747 "glVertexFormatNV", arg0, arg1, arg2);
31748 }
31749 }
31750 @Override
31751 public void glVertexP2ui(int arg0,int arg1)
31752 {
31753 checkContext();
31754 downstreamGL4bc.glVertexP2ui(arg0,arg1);
31755 final int err = checkGLError();
31756 if (err != GL_NO_ERROR) {
31757 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31758 "glVertexP2ui", arg0, arg1);
31759 }
31760 }
31761 @Override
31762 public void glVertexP2uiv(int arg0,java.nio.IntBuffer arg1)
31763 {
31764 checkContext();
31765 downstreamGL4bc.glVertexP2uiv(arg0,arg1);
31766 final int err = checkGLError();
31767 if (err != GL_NO_ERROR) {
31768 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
31769 "glVertexP2uiv", arg0, arg1);
31770 }
31771 }
31772 @Override
31773 public void glVertexP2uiv(int arg0,int[] arg1,int arg2)
31774 {
31775 checkContext();
31776 downstreamGL4bc.glVertexP2uiv(arg0,arg1,arg2);
31777 final int err = checkGLError();
31778 if (err != GL_NO_ERROR) {
31779 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
31780 "glVertexP2uiv", arg0, arg2);
31781 }
31782 }
31783 @Override
31784 public void glVertexP3ui(int arg0,int arg1)
31785 {
31786 checkContext();
31787 downstreamGL4bc.glVertexP3ui(arg0,arg1);
31788 final int err = checkGLError();
31789 if (err != GL_NO_ERROR) {
31790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31791 "glVertexP3ui", arg0, arg1);
31792 }
31793 }
31794 @Override
31795 public void glVertexP3uiv(int arg0,int[] arg1,int arg2)
31796 {
31797 checkContext();
31798 downstreamGL4bc.glVertexP3uiv(arg0,arg1,arg2);
31799 final int err = checkGLError();
31800 if (err != GL_NO_ERROR) {
31801 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
31802 "glVertexP3uiv", arg0, arg2);
31803 }
31804 }
31805 @Override
31806 public void glVertexP3uiv(int arg0,java.nio.IntBuffer arg1)
31807 {
31808 checkContext();
31809 downstreamGL4bc.glVertexP3uiv(arg0,arg1);
31810 final int err = checkGLError();
31811 if (err != GL_NO_ERROR) {
31812 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
31813 "glVertexP3uiv", arg0, arg1);
31814 }
31815 }
31816 @Override
31817 public void glVertexP4ui(int arg0,int arg1)
31818 {
31819 checkContext();
31820 downstreamGL4bc.glVertexP4ui(arg0,arg1);
31821 final int err = checkGLError();
31822 if (err != GL_NO_ERROR) {
31823 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31824 "glVertexP4ui", arg0, arg1);
31825 }
31826 }
31827 @Override
31828 public void glVertexP4uiv(int arg0,java.nio.IntBuffer arg1)
31829 {
31830 checkContext();
31831 downstreamGL4bc.glVertexP4uiv(arg0,arg1);
31832 final int err = checkGLError();
31833 if (err != GL_NO_ERROR) {
31834 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
31835 "glVertexP4uiv", arg0, arg1);
31836 }
31837 }
31838 @Override
31839 public void glVertexP4uiv(int arg0,int[] arg1,int arg2)
31840 {
31841 checkContext();
31842 downstreamGL4bc.glVertexP4uiv(arg0,arg1,arg2);
31843 final int err = checkGLError();
31844 if (err != GL_NO_ERROR) {
31845 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
31846 "glVertexP4uiv", arg0, arg2);
31847 }
31848 }
31849 @Override
31850 public void glVertexPointer(com.jogamp.opengl.GLArrayData arg0)
31851 {
31852 checkContext();
31853 downstreamGL4bc.glVertexPointer(arg0);
31854 final int err = checkGLError();
31855 if (err != GL_NO_ERROR) {
31856 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
31857 "glVertexPointer", arg0);
31858 }
31859 }
31860 @Override
31861 public void glVertexPointer(int arg0,int arg1,int arg2,long arg3)
31862 {
31863 checkContext();
31864 downstreamGL4bc.glVertexPointer(arg0,arg1,arg2,arg3);
31865 final int err = checkGLError();
31866 if (err != GL_NO_ERROR) {
31867 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
31868 "glVertexPointer", arg0, arg1, arg2, arg3);
31869 }
31870 }
31871 @Override
31872 public void glVertexPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
31873 {
31874 checkContext();
31875 downstreamGL4bc.glVertexPointer(arg0,arg1,arg2,arg3);
31876 final int err = checkGLError();
31877 if (err != GL_NO_ERROR) {
31878 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
31879 "glVertexPointer", arg0, arg1, arg2, arg3);
31880 }
31881 }
31882 @Override
31883 public void glVertexWeightPointerEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
31884 {
31885 checkContext();
31886 downstreamGL4bc.glVertexWeightPointerEXT(arg0,arg1,arg2,arg3);
31887 final int err = checkGLError();
31888 if (err != GL_NO_ERROR) {
31889 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
31890 "glVertexWeightPointerEXT", arg0, arg1, arg2, arg3);
31891 }
31892 }
31893 @Override
31894 public void glVertexWeightPointerEXT(int arg0,int arg1,int arg2,long arg3)
31895 {
31896 checkContext();
31897 downstreamGL4bc.glVertexWeightPointerEXT(arg0,arg1,arg2,arg3);
31898 final int err = checkGLError();
31899 if (err != GL_NO_ERROR) {
31900 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
31901 "glVertexWeightPointerEXT", arg0, arg1, arg2, arg3);
31902 }
31903 }
31904 @Override
31905 public void glVertexWeightfEXT(float arg0)
31906 {
31907 checkContext();
31908 downstreamGL4bc.glVertexWeightfEXT(arg0);
31909 final int err = checkGLError();
31910 if (err != GL_NO_ERROR) {
31911 writeGLError(err, "%s(<float> %s)",
31912 "glVertexWeightfEXT", arg0);
31913 }
31914 }
31915 @Override
31916 public void glVertexWeightfvEXT(float[] arg0,int arg1)
31917 {
31918 checkContext();
31919 downstreamGL4bc.glVertexWeightfvEXT(arg0,arg1);
31920 final int err = checkGLError();
31921 if (err != GL_NO_ERROR) {
31922 writeGLError(err, "%s(<[F>, <int> 0x%X)",
31923 "glVertexWeightfvEXT", arg1);
31924 }
31925 }
31926 @Override
31927 public void glVertexWeightfvEXT(java.nio.FloatBuffer arg0)
31928 {
31929 checkContext();
31930 downstreamGL4bc.glVertexWeightfvEXT(arg0);
31931 final int err = checkGLError();
31932 if (err != GL_NO_ERROR) {
31933 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
31934 "glVertexWeightfvEXT", arg0);
31935 }
31936 }
31937 @Override
31938 public void glVertexWeighth(short arg0)
31939 {
31940 checkContext();
31941 downstreamGL4bc.glVertexWeighth(arg0);
31942 final int err = checkGLError();
31943 if (err != GL_NO_ERROR) {
31944 writeGLError(err, "%s(<short> %s)",
31945 "glVertexWeighth", arg0);
31946 }
31947 }
31948 @Override
31949 public void glVertexWeighthv(short[] arg0,int arg1)
31950 {
31951 checkContext();
31952 downstreamGL4bc.glVertexWeighthv(arg0,arg1);
31953 final int err = checkGLError();
31954 if (err != GL_NO_ERROR) {
31955 writeGLError(err, "%s(<[S>, <int> 0x%X)",
31956 "glVertexWeighthv", arg1);
31957 }
31958 }
31959 @Override
31960 public void glVertexWeighthv(java.nio.ShortBuffer arg0)
31961 {
31962 checkContext();
31963 downstreamGL4bc.glVertexWeighthv(arg0);
31964 final int err = checkGLError();
31965 if (err != GL_NO_ERROR) {
31966 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
31967 "glVertexWeighthv", arg0);
31968 }
31969 }
31970 @Override
31971 public int glVideoCaptureNV(int arg0,int[] arg1,int arg2,long[] arg3,int arg4)
31972 {
31973 checkContext();
31974 int _res = downstreamGL4bc.glVideoCaptureNV(arg0,arg1,arg2,arg3,arg4);
31975 final int err = checkGLError();
31976 if (err != GL_NO_ERROR) {
31977 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
31978 "glVideoCaptureNV", arg0, arg2, arg4);
31979 }
31980 return _res;
31981 }
31982 @Override
31983 public int glVideoCaptureNV(int arg0,java.nio.IntBuffer arg1,java.nio.LongBuffer arg2)
31984 {
31985 checkContext();
31986 int _res = downstreamGL4bc.glVideoCaptureNV(arg0,arg1,arg2);
31987 final int err = checkGLError();
31988 if (err != GL_NO_ERROR) {
31989 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
31990 "glVideoCaptureNV", arg0, arg1, arg2);
31991 }
31992 return _res;
31993 }
31994 @Override
31995 public void glVideoCaptureStreamParameterdvNV(int arg0,int arg1,int arg2,double[] arg3,int arg4)
31996 {
31997 checkContext();
31998 downstreamGL4bc.glVideoCaptureStreamParameterdvNV(arg0,arg1,arg2,arg3,arg4);
31999 final int err = checkGLError();
32000 if (err != GL_NO_ERROR) {
32001 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
32002 "glVideoCaptureStreamParameterdvNV", arg0, arg1, arg2, arg4);
32003 }
32004 }
32005 @Override
32006 public void glVideoCaptureStreamParameterdvNV(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
32007 {
32008 checkContext();
32009 downstreamGL4bc.glVideoCaptureStreamParameterdvNV(arg0,arg1,arg2,arg3);
32010 final int err = checkGLError();
32011 if (err != GL_NO_ERROR) {
32012 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
32013 "glVideoCaptureStreamParameterdvNV", arg0, arg1, arg2, arg3);
32014 }
32015 }
32016 @Override
32017 public void glVideoCaptureStreamParameterfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
32018 {
32019 checkContext();
32020 downstreamGL4bc.glVideoCaptureStreamParameterfvNV(arg0,arg1,arg2,arg3);
32021 final int err = checkGLError();
32022 if (err != GL_NO_ERROR) {
32023 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
32024 "glVideoCaptureStreamParameterfvNV", arg0, arg1, arg2, arg3);
32025 }
32026 }
32027 @Override
32028 public void glVideoCaptureStreamParameterfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
32029 {
32030 checkContext();
32031 downstreamGL4bc.glVideoCaptureStreamParameterfvNV(arg0,arg1,arg2,arg3,arg4);
32032 final int err = checkGLError();
32033 if (err != GL_NO_ERROR) {
32034 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
32035 "glVideoCaptureStreamParameterfvNV", arg0, arg1, arg2, arg4);
32036 }
32037 }
32038 @Override
32039 public void glVideoCaptureStreamParameterivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
32040 {
32041 checkContext();
32042 downstreamGL4bc.glVideoCaptureStreamParameterivNV(arg0,arg1,arg2,arg3);
32043 final int err = checkGLError();
32044 if (err != GL_NO_ERROR) {
32045 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
32046 "glVideoCaptureStreamParameterivNV", arg0, arg1, arg2, arg3);
32047 }
32048 }
32049 @Override
32050 public void glVideoCaptureStreamParameterivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
32051 {
32052 checkContext();
32053 downstreamGL4bc.glVideoCaptureStreamParameterivNV(arg0,arg1,arg2,arg3,arg4);
32054 final int err = checkGLError();
32055 if (err != GL_NO_ERROR) {
32056 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
32057 "glVideoCaptureStreamParameterivNV", arg0, arg1, arg2, arg4);
32058 }
32059 }
32060 @Override
32061 public void glViewport(int arg0,int arg1,int arg2,int arg3)
32062 {
32063 checkContext();
32064 downstreamGL4bc.glViewport(arg0,arg1,arg2,arg3);
32065 final int err = checkGLError();
32066 if (err != GL_NO_ERROR) {
32067 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
32068 "glViewport", arg0, arg1, arg2, arg3);
32069 }
32070 }
32071 @Override
32072 public void glViewportArrayv(int arg0,int arg1,float[] arg2,int arg3)
32073 {
32074 checkContext();
32075 downstreamGL4bc.glViewportArrayv(arg0,arg1,arg2,arg3);
32076 final int err = checkGLError();
32077 if (err != GL_NO_ERROR) {
32078 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
32079 "glViewportArrayv", arg0, arg1, arg3);
32080 }
32081 }
32082 @Override
32083 public void glViewportArrayv(int arg0,int arg1,java.nio.FloatBuffer arg2)
32084 {
32085 checkContext();
32086 downstreamGL4bc.glViewportArrayv(arg0,arg1,arg2);
32087 final int err = checkGLError();
32088 if (err != GL_NO_ERROR) {
32089 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
32090 "glViewportArrayv", arg0, arg1, arg2);
32091 }
32092 }
32093 @Override
32094 public void glViewportIndexedf(int arg0,float arg1,float arg2,float arg3,float arg4)
32095 {
32096 checkContext();
32097 downstreamGL4bc.glViewportIndexedf(arg0,arg1,arg2,arg3,arg4);
32098 final int err = checkGLError();
32099 if (err != GL_NO_ERROR) {
32100 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
32101 "glViewportIndexedf", arg0, arg1, arg2, arg3, arg4);
32102 }
32103 }
32104 @Override
32105 public void glViewportIndexedfv(int arg0,java.nio.FloatBuffer arg1)
32106 {
32107 checkContext();
32108 downstreamGL4bc.glViewportIndexedfv(arg0,arg1);
32109 final int err = checkGLError();
32110 if (err != GL_NO_ERROR) {
32111 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
32112 "glViewportIndexedfv", arg0, arg1);
32113 }
32114 }
32115 @Override
32116 public void glViewportIndexedfv(int arg0,float[] arg1,int arg2)
32117 {
32118 checkContext();
32119 downstreamGL4bc.glViewportIndexedfv(arg0,arg1,arg2);
32120 final int err = checkGLError();
32121 if (err != GL_NO_ERROR) {
32122 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
32123 "glViewportIndexedfv", arg0, arg2);
32124 }
32125 }
32126 @Override
32127 public void glViewportPositionWScaleNV(int arg0,float arg1,float arg2)
32128 {
32129 checkContext();
32130 downstreamGL4bc.glViewportPositionWScaleNV(arg0,arg1,arg2);
32131 final int err = checkGLError();
32132 if (err != GL_NO_ERROR) {
32133 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
32134 "glViewportPositionWScaleNV", arg0, arg1, arg2);
32135 }
32136 }
32137 @Override
32138 public void glViewportSwizzleNV(int arg0,int arg1,int arg2,int arg3,int arg4)
32139 {
32140 checkContext();
32141 downstreamGL4bc.glViewportSwizzleNV(arg0,arg1,arg2,arg3,arg4);
32142 final int err = checkGLError();
32143 if (err != GL_NO_ERROR) {
32144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
32145 "glViewportSwizzleNV", arg0, arg1, arg2, arg3, arg4);
32146 }
32147 }
32148 @Override
32149 public void glWaitSemaphoreEXT(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5)
32150 {
32151 checkContext();
32152 downstreamGL4bc.glWaitSemaphoreEXT(arg0,arg1,arg2,arg3,arg4,arg5);
32153 final int err = checkGLError();
32154 if (err != GL_NO_ERROR) {
32155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
32156 "glWaitSemaphoreEXT", arg0, arg1, arg2, arg3, arg4, arg5);
32157 }
32158 }
32159 @Override
32160 public void glWaitSemaphoreEXT(int arg0,int arg1,int[] arg2,int arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8)
32161 {
32162 checkContext();
32163 downstreamGL4bc.glWaitSemaphoreEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
32164 final int err = checkGLError();
32165 if (err != GL_NO_ERROR) {
32166 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
32167 "glWaitSemaphoreEXT", arg0, arg1, arg3, arg4, arg6, arg8);
32168 }
32169 }
32170 @Override
32171 public void glWaitSemaphoreui64NVX(int arg0,int arg1,int[] arg2,int arg3,long[] arg4,int arg5)
32172 {
32173 checkContext();
32174 downstreamGL4bc.glWaitSemaphoreui64NVX(arg0,arg1,arg2,arg3,arg4,arg5);
32175 final int err = checkGLError();
32176 if (err != GL_NO_ERROR) {
32177 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
32178 "glWaitSemaphoreui64NVX", arg0, arg1, arg3, arg5);
32179 }
32180 }
32181 @Override
32182 public void glWaitSemaphoreui64NVX(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.LongBuffer arg3)
32183 {
32184 checkContext();
32185 downstreamGL4bc.glWaitSemaphoreui64NVX(arg0,arg1,arg2,arg3);
32186 final int err = checkGLError();
32187 if (err != GL_NO_ERROR) {
32188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
32189 "glWaitSemaphoreui64NVX", arg0, arg1, arg2, arg3);
32190 }
32191 }
32192 @Override
32193 public void glWaitSync(long arg0,int arg1,long arg2)
32194 {
32195 checkContext();
32196 downstreamGL4bc.glWaitSync(arg0,arg1,arg2);
32197 final int err = checkGLError();
32198 if (err != GL_NO_ERROR) {
32199 writeGLError(err, "%s(<long> %s, <int> 0x%X, <long> %s)",
32200 "glWaitSync", arg0, arg1, arg2);
32201 }
32202 }
32203 @Override
32204 public void glWaitVkSemaphoreNV(long arg0)
32205 {
32206 checkContext();
32207 downstreamGL4bc.glWaitVkSemaphoreNV(arg0);
32208 final int err = checkGLError();
32209 if (err != GL_NO_ERROR) {
32210 writeGLError(err, "%s(<long> %s)",
32211 "glWaitVkSemaphoreNV", arg0);
32212 }
32213 }
32214 @Override
32215 public void glWeightPointerARB(int arg0,int arg1,int arg2,long arg3)
32216 {
32217 checkContext();
32218 downstreamGL4bc.glWeightPointerARB(arg0,arg1,arg2,arg3);
32219 final int err = checkGLError();
32220 if (err != GL_NO_ERROR) {
32221 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
32222 "glWeightPointerARB", arg0, arg1, arg2, arg3);
32223 }
32224 }
32225 @Override
32226 public void glWeightPointerARB(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
32227 {
32228 checkContext();
32229 downstreamGL4bc.glWeightPointerARB(arg0,arg1,arg2,arg3);
32230 final int err = checkGLError();
32231 if (err != GL_NO_ERROR) {
32232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
32233 "glWeightPointerARB", arg0, arg1, arg2, arg3);
32234 }
32235 }
32236 @Override
32237 public void glWeightbvARB(int arg0,java.nio.ByteBuffer arg1)
32238 {
32239 checkContext();
32240 downstreamGL4bc.glWeightbvARB(arg0,arg1);
32241 final int err = checkGLError();
32242 if (err != GL_NO_ERROR) {
32243 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
32244 "glWeightbvARB", arg0, arg1);
32245 }
32246 }
32247 @Override
32248 public void glWeightbvARB(int arg0,byte[] arg1,int arg2)
32249 {
32250 checkContext();
32251 downstreamGL4bc.glWeightbvARB(arg0,arg1,arg2);
32252 final int err = checkGLError();
32253 if (err != GL_NO_ERROR) {
32254 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
32255 "glWeightbvARB", arg0, arg2);
32256 }
32257 }
32258 @Override
32259 public void glWeightdvARB(int arg0,double[] arg1,int arg2)
32260 {
32261 checkContext();
32262 downstreamGL4bc.glWeightdvARB(arg0,arg1,arg2);
32263 final int err = checkGLError();
32264 if (err != GL_NO_ERROR) {
32265 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
32266 "glWeightdvARB", arg0, arg2);
32267 }
32268 }
32269 @Override
32270 public void glWeightdvARB(int arg0,java.nio.DoubleBuffer arg1)
32271 {
32272 checkContext();
32273 downstreamGL4bc.glWeightdvARB(arg0,arg1);
32274 final int err = checkGLError();
32275 if (err != GL_NO_ERROR) {
32276 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
32277 "glWeightdvARB", arg0, arg1);
32278 }
32279 }
32280 @Override
32281 public void glWeightfvARB(int arg0,float[] arg1,int arg2)
32282 {
32283 checkContext();
32284 downstreamGL4bc.glWeightfvARB(arg0,arg1,arg2);
32285 final int err = checkGLError();
32286 if (err != GL_NO_ERROR) {
32287 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
32288 "glWeightfvARB", arg0, arg2);
32289 }
32290 }
32291 @Override
32292 public void glWeightfvARB(int arg0,java.nio.FloatBuffer arg1)
32293 {
32294 checkContext();
32295 downstreamGL4bc.glWeightfvARB(arg0,arg1);
32296 final int err = checkGLError();
32297 if (err != GL_NO_ERROR) {
32298 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
32299 "glWeightfvARB", arg0, arg1);
32300 }
32301 }
32302 @Override
32303 public void glWeightivARB(int arg0,int[] arg1,int arg2)
32304 {
32305 checkContext();
32306 downstreamGL4bc.glWeightivARB(arg0,arg1,arg2);
32307 final int err = checkGLError();
32308 if (err != GL_NO_ERROR) {
32309 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
32310 "glWeightivARB", arg0, arg2);
32311 }
32312 }
32313 @Override
32314 public void glWeightivARB(int arg0,java.nio.IntBuffer arg1)
32315 {
32316 checkContext();
32317 downstreamGL4bc.glWeightivARB(arg0,arg1);
32318 final int err = checkGLError();
32319 if (err != GL_NO_ERROR) {
32320 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
32321 "glWeightivARB", arg0, arg1);
32322 }
32323 }
32324 @Override
32325 public void glWeightsvARB(int arg0,java.nio.ShortBuffer arg1)
32326 {
32327 checkContext();
32328 downstreamGL4bc.glWeightsvARB(arg0,arg1);
32329 final int err = checkGLError();
32330 if (err != GL_NO_ERROR) {
32331 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
32332 "glWeightsvARB", arg0, arg1);
32333 }
32334 }
32335 @Override
32336 public void glWeightsvARB(int arg0,short[] arg1,int arg2)
32337 {
32338 checkContext();
32339 downstreamGL4bc.glWeightsvARB(arg0,arg1,arg2);
32340 final int err = checkGLError();
32341 if (err != GL_NO_ERROR) {
32342 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
32343 "glWeightsvARB", arg0, arg2);
32344 }
32345 }
32346 @Override
32347 public void glWeightubvARB(int arg0,byte[] arg1,int arg2)
32348 {
32349 checkContext();
32350 downstreamGL4bc.glWeightubvARB(arg0,arg1,arg2);
32351 final int err = checkGLError();
32352 if (err != GL_NO_ERROR) {
32353 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
32354 "glWeightubvARB", arg0, arg2);
32355 }
32356 }
32357 @Override
32358 public void glWeightubvARB(int arg0,java.nio.ByteBuffer arg1)
32359 {
32360 checkContext();
32361 downstreamGL4bc.glWeightubvARB(arg0,arg1);
32362 final int err = checkGLError();
32363 if (err != GL_NO_ERROR) {
32364 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
32365 "glWeightubvARB", arg0, arg1);
32366 }
32367 }
32368 @Override
32369 public void glWeightuivARB(int arg0,int[] arg1,int arg2)
32370 {
32371 checkContext();
32372 downstreamGL4bc.glWeightuivARB(arg0,arg1,arg2);
32373 final int err = checkGLError();
32374 if (err != GL_NO_ERROR) {
32375 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
32376 "glWeightuivARB", arg0, arg2);
32377 }
32378 }
32379 @Override
32380 public void glWeightuivARB(int arg0,java.nio.IntBuffer arg1)
32381 {
32382 checkContext();
32383 downstreamGL4bc.glWeightuivARB(arg0,arg1);
32384 final int err = checkGLError();
32385 if (err != GL_NO_ERROR) {
32386 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
32387 "glWeightuivARB", arg0, arg1);
32388 }
32389 }
32390 @Override
32391 public void glWeightusvARB(int arg0,java.nio.ShortBuffer arg1)
32392 {
32393 checkContext();
32394 downstreamGL4bc.glWeightusvARB(arg0,arg1);
32395 final int err = checkGLError();
32396 if (err != GL_NO_ERROR) {
32397 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
32398 "glWeightusvARB", arg0, arg1);
32399 }
32400 }
32401 @Override
32402 public void glWeightusvARB(int arg0,short[] arg1,int arg2)
32403 {
32404 checkContext();
32405 downstreamGL4bc.glWeightusvARB(arg0,arg1,arg2);
32406 final int err = checkGLError();
32407 if (err != GL_NO_ERROR) {
32408 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
32409 "glWeightusvARB", arg0, arg2);
32410 }
32411 }
32412 @Override
32413 public void glWindowPos2d(double arg0,double arg1)
32414 {
32415 checkContext();
32416 downstreamGL4bc.glWindowPos2d(arg0,arg1);
32417 final int err = checkGLError();
32418 if (err != GL_NO_ERROR) {
32419 writeGLError(err, "%s(<double> %s, <double> %s)",
32420 "glWindowPos2d", arg0, arg1);
32421 }
32422 }
32423 @Override
32424 public void glWindowPos2dv(java.nio.DoubleBuffer arg0)
32425 {
32426 checkContext();
32427 downstreamGL4bc.glWindowPos2dv(arg0);
32428 final int err = checkGLError();
32429 if (err != GL_NO_ERROR) {
32430 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
32431 "glWindowPos2dv", arg0);
32432 }
32433 }
32434 @Override
32435 public void glWindowPos2dv(double[] arg0,int arg1)
32436 {
32437 checkContext();
32438 downstreamGL4bc.glWindowPos2dv(arg0,arg1);
32439 final int err = checkGLError();
32440 if (err != GL_NO_ERROR) {
32441 writeGLError(err, "%s(<[D>, <int> 0x%X)",
32442 "glWindowPos2dv", arg1);
32443 }
32444 }
32445 @Override
32446 public void glWindowPos2f(float arg0,float arg1)
32447 {
32448 checkContext();
32449 downstreamGL4bc.glWindowPos2f(arg0,arg1);
32450 final int err = checkGLError();
32451 if (err != GL_NO_ERROR) {
32452 writeGLError(err, "%s(<float> %s, <float> %s)",
32453 "glWindowPos2f", arg0, arg1);
32454 }
32455 }
32456 @Override
32457 public void glWindowPos2fv(float[] arg0,int arg1)
32458 {
32459 checkContext();
32460 downstreamGL4bc.glWindowPos2fv(arg0,arg1);
32461 final int err = checkGLError();
32462 if (err != GL_NO_ERROR) {
32463 writeGLError(err, "%s(<[F>, <int> 0x%X)",
32464 "glWindowPos2fv", arg1);
32465 }
32466 }
32467 @Override
32468 public void glWindowPos2fv(java.nio.FloatBuffer arg0)
32469 {
32470 checkContext();
32471 downstreamGL4bc.glWindowPos2fv(arg0);
32472 final int err = checkGLError();
32473 if (err != GL_NO_ERROR) {
32474 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
32475 "glWindowPos2fv", arg0);
32476 }
32477 }
32478 @Override
32479 public void glWindowPos2i(int arg0,int arg1)
32480 {
32481 checkContext();
32482 downstreamGL4bc.glWindowPos2i(arg0,arg1);
32483 final int err = checkGLError();
32484 if (err != GL_NO_ERROR) {
32485 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
32486 "glWindowPos2i", arg0, arg1);
32487 }
32488 }
32489 @Override
32490 public void glWindowPos2iv(int[] arg0,int arg1)
32491 {
32492 checkContext();
32493 downstreamGL4bc.glWindowPos2iv(arg0,arg1);
32494 final int err = checkGLError();
32495 if (err != GL_NO_ERROR) {
32496 writeGLError(err, "%s(<[I>, <int> 0x%X)",
32497 "glWindowPos2iv", arg1);
32498 }
32499 }
32500 @Override
32501 public void glWindowPos2iv(java.nio.IntBuffer arg0)
32502 {
32503 checkContext();
32504 downstreamGL4bc.glWindowPos2iv(arg0);
32505 final int err = checkGLError();
32506 if (err != GL_NO_ERROR) {
32507 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
32508 "glWindowPos2iv", arg0);
32509 }
32510 }
32511 @Override
32512 public void glWindowPos2s(short arg0,short arg1)
32513 {
32514 checkContext();
32515 downstreamGL4bc.glWindowPos2s(arg0,arg1);
32516 final int err = checkGLError();
32517 if (err != GL_NO_ERROR) {
32518 writeGLError(err, "%s(<short> %s, <short> %s)",
32519 "glWindowPos2s", arg0, arg1);
32520 }
32521 }
32522 @Override
32523 public void glWindowPos2sv(short[] arg0,int arg1)
32524 {
32525 checkContext();
32526 downstreamGL4bc.glWindowPos2sv(arg0,arg1);
32527 final int err = checkGLError();
32528 if (err != GL_NO_ERROR) {
32529 writeGLError(err, "%s(<[S>, <int> 0x%X)",
32530 "glWindowPos2sv", arg1);
32531 }
32532 }
32533 @Override
32534 public void glWindowPos2sv(java.nio.ShortBuffer arg0)
32535 {
32536 checkContext();
32537 downstreamGL4bc.glWindowPos2sv(arg0);
32538 final int err = checkGLError();
32539 if (err != GL_NO_ERROR) {
32540 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
32541 "glWindowPos2sv", arg0);
32542 }
32543 }
32544 @Override
32545 public void glWindowPos3d(double arg0,double arg1,double arg2)
32546 {
32547 checkContext();
32548 downstreamGL4bc.glWindowPos3d(arg0,arg1,arg2);
32549 final int err = checkGLError();
32550 if (err != GL_NO_ERROR) {
32551 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
32552 "glWindowPos3d", arg0, arg1, arg2);
32553 }
32554 }
32555 @Override
32556 public void glWindowPos3dv(java.nio.DoubleBuffer arg0)
32557 {
32558 checkContext();
32559 downstreamGL4bc.glWindowPos3dv(arg0);
32560 final int err = checkGLError();
32561 if (err != GL_NO_ERROR) {
32562 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
32563 "glWindowPos3dv", arg0);
32564 }
32565 }
32566 @Override
32567 public void glWindowPos3dv(double[] arg0,int arg1)
32568 {
32569 checkContext();
32570 downstreamGL4bc.glWindowPos3dv(arg0,arg1);
32571 final int err = checkGLError();
32572 if (err != GL_NO_ERROR) {
32573 writeGLError(err, "%s(<[D>, <int> 0x%X)",
32574 "glWindowPos3dv", arg1);
32575 }
32576 }
32577 @Override
32578 public void glWindowPos3f(float arg0,float arg1,float arg2)
32579 {
32580 checkContext();
32581 downstreamGL4bc.glWindowPos3f(arg0,arg1,arg2);
32582 final int err = checkGLError();
32583 if (err != GL_NO_ERROR) {
32584 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
32585 "glWindowPos3f", arg0, arg1, arg2);
32586 }
32587 }
32588 @Override
32589 public void glWindowPos3fv(float[] arg0,int arg1)
32590 {
32591 checkContext();
32592 downstreamGL4bc.glWindowPos3fv(arg0,arg1);
32593 final int err = checkGLError();
32594 if (err != GL_NO_ERROR) {
32595 writeGLError(err, "%s(<[F>, <int> 0x%X)",
32596 "glWindowPos3fv", arg1);
32597 }
32598 }
32599 @Override
32600 public void glWindowPos3fv(java.nio.FloatBuffer arg0)
32601 {
32602 checkContext();
32603 downstreamGL4bc.glWindowPos3fv(arg0);
32604 final int err = checkGLError();
32605 if (err != GL_NO_ERROR) {
32606 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
32607 "glWindowPos3fv", arg0);
32608 }
32609 }
32610 @Override
32611 public void glWindowPos3i(int arg0,int arg1,int arg2)
32612 {
32613 checkContext();
32614 downstreamGL4bc.glWindowPos3i(arg0,arg1,arg2);
32615 final int err = checkGLError();
32616 if (err != GL_NO_ERROR) {
32617 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
32618 "glWindowPos3i", arg0, arg1, arg2);
32619 }
32620 }
32621 @Override
32622 public void glWindowPos3iv(java.nio.IntBuffer arg0)
32623 {
32624 checkContext();
32625 downstreamGL4bc.glWindowPos3iv(arg0);
32626 final int err = checkGLError();
32627 if (err != GL_NO_ERROR) {
32628 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
32629 "glWindowPos3iv", arg0);
32630 }
32631 }
32632 @Override
32633 public void glWindowPos3iv(int[] arg0,int arg1)
32634 {
32635 checkContext();
32636 downstreamGL4bc.glWindowPos3iv(arg0,arg1);
32637 final int err = checkGLError();
32638 if (err != GL_NO_ERROR) {
32639 writeGLError(err, "%s(<[I>, <int> 0x%X)",
32640 "glWindowPos3iv", arg1);
32641 }
32642 }
32643 @Override
32644 public void glWindowPos3s(short arg0,short arg1,short arg2)
32645 {
32646 checkContext();
32647 downstreamGL4bc.glWindowPos3s(arg0,arg1,arg2);
32648 final int err = checkGLError();
32649 if (err != GL_NO_ERROR) {
32650 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
32651 "glWindowPos3s", arg0, arg1, arg2);
32652 }
32653 }
32654 @Override
32655 public void glWindowPos3sv(java.nio.ShortBuffer arg0)
32656 {
32657 checkContext();
32658 downstreamGL4bc.glWindowPos3sv(arg0);
32659 final int err = checkGLError();
32660 if (err != GL_NO_ERROR) {
32661 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
32662 "glWindowPos3sv", arg0);
32663 }
32664 }
32665 @Override
32666 public void glWindowPos3sv(short[] arg0,int arg1)
32667 {
32668 checkContext();
32669 downstreamGL4bc.glWindowPos3sv(arg0,arg1);
32670 final int err = checkGLError();
32671 if (err != GL_NO_ERROR) {
32672 writeGLError(err, "%s(<[S>, <int> 0x%X)",
32673 "glWindowPos3sv", arg1);
32674 }
32675 }
32676 @Override
32677 public void glWindowRectanglesEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
32678 {
32679 checkContext();
32680 downstreamGL4bc.glWindowRectanglesEXT(arg0,arg1,arg2);
32681 final int err = checkGLError();
32682 if (err != GL_NO_ERROR) {
32683 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
32684 "glWindowRectanglesEXT", arg0, arg1, arg2);
32685 }
32686 }
32687 @Override
32688 public void glWindowRectanglesEXT(int arg0,int arg1,int[] arg2,int arg3)
32689 {
32690 checkContext();
32691 downstreamGL4bc.glWindowRectanglesEXT(arg0,arg1,arg2,arg3);
32692 final int err = checkGLError();
32693 if (err != GL_NO_ERROR) {
32694 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
32695 "glWindowRectanglesEXT", arg0, arg1, arg3);
32696 }
32697 }
32698 @Override
32699 public void glWriteMaskEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
32700 {
32701 checkContext();
32702 downstreamGL4bc.glWriteMaskEXT(arg0,arg1,arg2,arg3,arg4,arg5);
32703 final int err = checkGLError();
32704 if (err != GL_NO_ERROR) {
32705 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
32706 "glWriteMaskEXT", arg0, arg1, arg2, arg3, arg4, arg5);
32707 }
32708 }
32709 @Override
32710 public boolean hasBasicFBOSupport()
32711 {
32712 return downstreamGL4bc.hasBasicFBOSupport();
32713 }
32714 @Override
32715 public boolean hasFullFBOSupport()
32716 {
32717 return downstreamGL4bc.hasFullFBOSupport();
32718 }
32719 @Override
32720 public boolean hasGLSL()
32721 {
32722 return downstreamGL4bc.hasGLSL();
32723 }
32724 @Override
32725 public boolean isExtensionAvailable(java.lang.String arg0)
32726 {
32727 return downstreamGL4bc.isExtensionAvailable(arg0);
32728 }
32729 @Override
32730 public boolean isFunctionAvailable(java.lang.String arg0)
32731 {
32732 return downstreamGL4bc.isFunctionAvailable(arg0);
32733 }
32734 @Override
32735 public boolean isGL()
32736 {
32737 return true;
32738 }
32739 @Override
32740 public boolean isGL2()
32741 {
32742 return downstreamGL4bc.isGL2();
32743 }
32744 @Override
32745 public boolean isGL2ES1()
32746 {
32747 return downstreamGL4bc.isGL2ES1();
32748 }
32749 @Override
32750 public boolean isGL2ES2()
32751 {
32752 return downstreamGL4bc.isGL2ES2();
32753 }
32754 @Override
32755 public boolean isGL2ES3()
32756 {
32757 return downstreamGL4bc.isGL2ES3();
32758 }
32759 @Override
32760 public boolean isGL2GL3()
32761 {
32762 return downstreamGL4bc.isGL2GL3();
32763 }
32764 @Override
32765 public boolean isGL3()
32766 {
32767 return downstreamGL4bc.isGL3();
32768 }
32769 @Override
32770 public boolean isGL3ES3()
32771 {
32772 return downstreamGL4bc.isGL3ES3();
32773 }
32774 @Override
32775 public boolean isGL3bc()
32776 {
32777 return downstreamGL4bc.isGL3bc();
32778 }
32779 @Override
32780 public boolean isGL3core()
32781 {
32782 return downstreamGL4bc.isGL3core();
32783 }
32784 @Override
32785 public boolean isGL4()
32786 {
32787 return downstreamGL4bc.isGL4();
32788 }
32789 @Override
32790 public boolean isGL4ES3()
32791 {
32792 return downstreamGL4bc.isGL4ES3();
32793 }
32794 @Override
32795 public boolean isGL4bc()
32796 {
32797 return downstreamGL4bc.isGL4bc();
32798 }
32799 @Override
32800 public boolean isGL4core()
32801 {
32802 return downstreamGL4bc.isGL4core();
32803 }
32804 @Override
32805 public boolean isGLES()
32806 {
32807 return downstreamGL4bc.isGLES();
32808 }
32809 @Override
32810 public boolean isGLES1()
32811 {
32812 return downstreamGL4bc.isGLES1();
32813 }
32814 @Override
32815 public boolean isGLES2()
32816 {
32817 return downstreamGL4bc.isGLES2();
32818 }
32819 @Override
32820 public boolean isGLES2Compatible()
32821 {
32822 return downstreamGL4bc.isGLES2Compatible();
32823 }
32824 @Override
32825 public boolean isGLES3()
32826 {
32827 return downstreamGL4bc.isGLES3();
32828 }
32829 @Override
32830 public boolean isGLES31Compatible()
32831 {
32832 return downstreamGL4bc.isGLES31Compatible();
32833 }
32834 @Override
32835 public boolean isGLES32Compatible()
32836 {
32837 return downstreamGL4bc.isGLES32Compatible();
32838 }
32839 @Override
32840 public boolean isGLES3Compatible()
32841 {
32842 return downstreamGL4bc.isGLES3Compatible();
32843 }
32844 @Override
32845 public boolean isGLcore()
32846 {
32847 return downstreamGL4bc.isGLcore();
32848 }
32849 @Override
32850 public boolean isNPOTTextureAvailable()
32851 {
32852 return downstreamGL4bc.isNPOTTextureAvailable();
32853 }
32854 @Override
32855 public boolean isPBOPackBound()
32856 {
32857 return downstreamGL4bc.isPBOPackBound();
32858 }
32859 @Override
32860 public boolean isPBOUnpackBound()
32861 {
32862 return downstreamGL4bc.isPBOUnpackBound();
32863 }
32864 @Override
32866 {
32867 return downstreamGL4bc.isTextureFormatBGRA8888Available();
32868 }
32869 @Override
32870 public boolean isVBOArrayBound()
32871 {
32872 return downstreamGL4bc.isVBOArrayBound();
32873 }
32874 @Override
32875 public boolean isVBOElementArrayBound()
32876 {
32877 return downstreamGL4bc.isVBOElementArrayBound();
32878 }
32879 @Override
32881 {
32882 checkContext();
32883 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapBuffer(arg0,arg1);
32884 final int err = checkGLError();
32885 if (err != GL_NO_ERROR) {
32886 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
32887 "mapBuffer", arg0, arg1);
32888 }
32889 return _res;
32890 }
32891 @Override
32892 public com.jogamp.opengl.GLBufferStorage mapBufferRange(int arg0,long arg1,long arg2,int arg3)
32893 {
32894 checkContext();
32895 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapBufferRange(arg0,arg1,arg2,arg3);
32896 final int err = checkGLError();
32897 if (err != GL_NO_ERROR) {
32898 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
32899 "mapBufferRange", arg0, arg1, arg2, arg3);
32900 }
32901 return _res;
32902 }
32903 @Override
32905 {
32906 checkContext();
32907 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapNamedBuffer(arg0,arg1);
32908 final int err = checkGLError();
32909 if (err != GL_NO_ERROR) {
32910 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
32911 "mapNamedBuffer", arg0, arg1);
32912 }
32913 return _res;
32914 }
32915 @Override
32917 {
32918 return downstreamGL4bc.mapNamedBufferEXT(arg0,arg1);
32919 }
32920 @Override
32921 public com.jogamp.opengl.GLBufferStorage mapNamedBufferRange(int arg0,long arg1,long arg2,int arg3)
32922 {
32923 checkContext();
32924 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapNamedBufferRange(arg0,arg1,arg2,arg3);
32925 final int err = checkGLError();
32926 if (err != GL_NO_ERROR) {
32927 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
32928 "mapNamedBufferRange", arg0, arg1, arg2, arg3);
32929 }
32930 return _res;
32931 }
32932 @Override
32933 public com.jogamp.opengl.GLBufferStorage mapNamedBufferRangeEXT(int arg0,long arg1,long arg2,int arg3)
32934 {
32935 return downstreamGL4bc.mapNamedBufferRangeEXT(arg0,arg1,arg2,arg3);
32936 }
32937 @Override
32938 public void setSwapInterval(int arg0)
32939 {
32940 downstreamGL4bc.setSwapInterval(arg0);
32941 }
32942 @Override
32943 public String toString() {
32944 StringBuilder sb = new StringBuilder();
32945 sb.append("DebugGL4bc [this 0x"+Integer.toHexString(hashCode())+" implementing com.jogamp.opengl.GL4bc,\n\t");
32946 sb.append(" downstream: "+downstreamGL4bc.toString()+"\n\t]");
32947 return sb.toString();
32948 }
32949 private int checkGLError() {
32950 if (insideBeginEndPair) return GL_NO_ERROR;
32951
32952 return downstreamGL4bc.glGetError();
32953 }
32954 private void writeGLError(int err, String fmt, Object... args)
32955 {
32956 StringBuilder buf = new StringBuilder();
32957 buf.append(Thread.currentThread().toString());
32958 buf.append(" glGetError() returned the following error codes after a call to ");
32959 buf.append(String.format(fmt, args));
32960 buf.append(": ");
32961
32962 // Loop repeatedly to allow for distributed GL implementations,
32963 // as detailed in the glGetError() specification
32964 int recursionDepth = 10;
32965 do {
32966 switch (err) {
32967 case GL_INVALID_ENUM: buf.append("GL_INVALID_ENUM "); break;
32968 case GL_INVALID_VALUE: buf.append("GL_INVALID_VALUE "); break;
32969 case GL_INVALID_OPERATION: buf.append("GL_INVALID_OPERATION "); break;
32970 case GL2ES1.GL_STACK_OVERFLOW: buf.append("GL_STACK_OVERFLOW "); break;
32971 case GL2ES1.GL_STACK_UNDERFLOW: buf.append("GL_STACK_UNDERFLOW "); break;
32972 case GL_OUT_OF_MEMORY: buf.append("GL_OUT_OF_MEMORY "); break;
32973 case GL_NO_ERROR: throw new InternalError("Should not be treating GL_NO_ERROR as error");
32974 default: buf.append("Unknown glGetError() return value: ");
32975 }
32976 buf.append("( " + err + " 0x"+Integer.toHexString(err).toUpperCase() + "), ");
32977 } while ((--recursionDepth >= 0) && (err = downstreamGL4bc.glGetError()) != GL_NO_ERROR);
32978 throw new GLException(buf.toString());
32979 }
32980 /** True if the pipeline is inside a glBegin/glEnd pair.*/
32981 private boolean insideBeginEndPair = false;
32982
32983 private void checkContext() {
32984 GLContext currentContext = GLContext.getCurrent();
32985 if (currentContext == null) {
32986 throw new GLException("No OpenGL context is current on this thread");
32987 }
32988 if ((_context != null) && (_context != currentContext)) {
32989 throw new GLException("This GL object is being incorrectly used with a different GLContext than that which created it");
32990 }
32991 }
32992 private GLContext _context;
32993
32994 private GL4bc downstreamGL4bc;
32995} // end class DebugGL4bc
com.jogamp.opengl.GLBufferStorage mapBuffer(int arg0, int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
void glVertexAttrib3dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3dvARB}(GLuint index,...
void glTexCoordP2uiv(int arg0, java.nio.IntBuffer arg1)
void glSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glEndList()
Entry point to C language function: void {@native glEndList}() Part of GL_VERSION_1_0
void glNormal3fv(java.nio.FloatBuffer arg0)
void glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glGetMultiTexLevelParameterfvEXT}(GLenum texunit,...
void glTexCoord3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glTexCoord3h}(GLhalfNV s, GLhalfNV t,...
void glVertexAttribL1ui64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glVertexAttribL1ui64ARB}(GLuint index,...
void glMatrixMultTransposedEXT(int arg0, java.nio.DoubleBuffer arg1)
int glClientWaitSync(long arg0, int arg1, long arg2)
Entry point to C language function: GLenum {@native glClientWaitSync}(GLsync sync,...
void glBlendEquationSeparatei(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf,...
void glMultTransposeMatrixf(java.nio.FloatBuffer arg0)
void glVertexAttribL2dv(int arg0, java.nio.DoubleBuffer arg1)
void glIndexubv(java.nio.ByteBuffer arg0)
void glBufferAddressRangeNV(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname,...
void glBindTextures(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glBindTextures}(GLuint first, GLsizei count,...
void glMultiDrawElementsIndirectBindlessNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5)
void glMultiTexCoord1dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1dv}(GLenum target,...
void glTexCoord1bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1bvOES}(const GLbyte * coords) Part of...
void glVertexP2uiv(int arg0, java.nio.IntBuffer arg1)
void glNamedFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTexture2DEXT}(GLuint framebuffer...
boolean glIsProgram(int arg0)
Entry point to C language function: GLboolean {@native glIsProgram}(GLuint program) Part of GL_ES_...
void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, java.nio.Buffer arg6)
void glVertexAttrib3fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3fvARB}(GLuint index,...
void glMultiTexCoord4hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4hv}(GLenum target,...
void glGetQueryObjectui64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectui64v}(GLuint id,...
void glGetColorTable(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x3fv}(GLuint program,...
void glRectfv(float[] arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glRectfv}(const GLfloat * v1, const GLfloat * v2) ...
void glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glVideoCaptureStreamParameterfvNV}(GLuint video_ca...
void glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexGenfvEXT}(GLenum texunit,...
void glProgramUniform3ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3ui64NV}(GLuint program,...
void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTexGenfv}(GLenum coord, GLenum pname,...
void glVertexAttrib1sARB(int arg0, short arg1)
Entry point to C language function: void {@native glVertexAttrib1sARB}(GLuint index,...
void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glVertexAttribI1ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index,...
com.jogamp.opengl.GL2GL3 getGL2GL3()
Casts this object to the GL2GL3 interface.
com.jogamp.opengl.GLES3 getGLES3()
Casts this object to the GLES3 interface.
void glLoadTransposeMatrixf(java.nio.FloatBuffer arg0)
void glDeleteBuffers(int arg0, java.nio.IntBuffer arg1)
void glDeleteTextures(int arg0, java.nio.IntBuffer arg1)
void glNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glMakeImageHandleResidentARB(long arg0, int arg1)
Entry point to C language function: void {@native glMakeImageHandleResidentARB}(GLuint64 handle,...
void glInvalidateSubFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
void glIndexiv(java.nio.IntBuffer arg0)
void glGetCompressedMultiTexImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glVertexAttrib4h(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glVertexAttrib4h}(GLuint index,...
void glVertex4h(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertex4h}(GLhalfNV x, GLhalfNV y,...
void glVertex3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3fv}(const GLfloat * v) Part of GL_VERSI...
void glColor3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glColor3d}(GLdouble red, GLdouble green,...
void glVertex2sv(java.nio.ShortBuffer arg0)
void glEnablei(int arg0, int arg1)
Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index) Part of ...
int glGetDebugMessageLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, java.nio.ByteBuffer arg7)
void glCreateFramebuffers(int arg0, java.nio.IntBuffer arg1)
void glActiveStencilFaceEXT(int arg0)
Entry point to C language function: void {@native glActiveStencilFaceEXT}(GLenum face) Part of GL_...
void glColor3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glColor3f}(GLfloat red, GLfloat green,...
void glSignalVkFenceNV(long arg0)
Entry point to C language function: void {@native glSignalVkFenceNV}(GLuint64 vkFence) Part of GL_...
void glTextureBuffer(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTextureBuffer}(GLuint texture,...
void glBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glCreateRenderbuffers(int arg0, java.nio.IntBuffer arg1)
void glTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterfvEXT}(GLuint texture,...
void glGenProgramsARB(int arg0, java.nio.IntBuffer arg1)
void glDeletePerfQueryINTEL(int arg0)
Entry point to C language function: void {@native glDeletePerfQueryINTEL}(GLuint queryHandle) Part...
void glNormalP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glDrawArrays(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first,...
void glPushDebugGroup(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)
void glVertexAttribI4bv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index,...
void glDrawBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs) P...
void glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uivEXT}(GLuint progr...
void glTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameterIiv}(GLuint sampler,...
void glVertexPointer(com.jogamp.opengl.GLArrayData arg0)
boolean isGLcore()
Indicates whether this GL object uses a GL core profile.
void glProgramUniform1f(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glProgramUniform1f}(GLuint program,...
void glRasterPos3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glRasterPos3f}(GLfloat x, GLfloat y,...
void glDeleteLists(int arg0, int arg1)
Entry point to C language function: void {@native glDeleteLists}(GLuint list, GLsizei range) Part ...
java.nio.ByteBuffer glMapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)
Entry point to C language function: void * {@native glMapNamedBufferRangeEXT}(GLuint buffer,...
void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glShaderOp2EXT}(GLenum op, GLuint res,...
void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
void glGetMinmaxParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMinmaxParameterfv}(GLenum target,...
void glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMaterialfv}(GLenum face, GLenum pname,...
void glMultiTexCoord1hv(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttrib2svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2svARB}(GLuint index,...
void glGetColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib2dv(int arg0, java.nio.DoubleBuffer arg1)
void glFogfv(int arg0, java.nio.FloatBuffer arg1)
void glWindowPos3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glWindowPos3d}(GLdouble x, GLdouble y,...
void glGetMultisamplefv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glCopyTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glCopyTextureSubImage3DEXT}(GLuint texture,...
void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetFramebufferAttachmentParameteriv}(GLenum targ...
void glWindowPos2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2iv}(const GLint * v) Part of GL_VERS...
boolean glIsEnabled(int arg0)
Entry point to C language function: GLboolean {@native glIsEnabled}(GLenum cap) Part of GL_ES_VERS...
boolean glIsTexture(int arg0)
Entry point to C language function: GLboolean {@native glIsTexture}(GLuint texture) Part of GL_ES_...
void glColorPointer(int arg0, int arg1, int arg2, long arg3)
void glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glPixelTransformParameterfEXT}(GLenum target,...
void glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glBindBuffersRange(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, com.jogamp.common.nio.PointerBuffer arg6)
void glPopAttrib()
Entry point to C language function: void {@native glPopAttrib}() Part of GL_VERSION_1_0
void glWeightusvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glWeightusvARB}(GLint size, const GLushort * weigh...
void glGetInteger64i_v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTexCoord4bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4bvOES}(const GLbyte * coords) Part of...
void glGenQueries(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenQueries}(GLsizei n, GLuint * ids) Part of G...
void glUniform3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetQueryObjecti64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMultiTexBufferEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexBufferEXT}(GLenum texunit,...
void glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttrib1h(int arg0, short arg1)
Entry point to C language function: void {@native glVertexAttrib1h}(GLuint index,...
void glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniformHandleui64vARB}(GLuint program,...
void glCopyMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyMultiTexSubImage2DEXT}(GLenum texunit,...
void glNamedBufferStorageExternalEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3, int arg4)
void glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location,...
void glClearNamedFramebufferfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferfv}(GLuint framebuffer,...
com.jogamp.opengl.GLBufferStorage mapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(....
void glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyColorTable}(GLenum target,...
void glSecondaryColorFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size,...
void glImportSemaphoreWin32HandleEXT(int arg0, int arg1, java.nio.Buffer arg2)
void glBeginVideoCaptureNV(int arg0)
Entry point to C language function: void {@native glBeginVideoCaptureNV}(GLuint video_capture_slot) ...
void glColor3uiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor3uiv}(const GLuint * v) Part of GL_VERSIO...
void glResetHistogram(int arg0)
Entry point to C language function: void {@native glResetHistogram}(GLenum target) Part of GL_ARB_...
void glGetTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4NuivARB(int arg0, java.nio.IntBuffer arg1)
void glVariantbvEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVariantbvEXT}(GLuint id, const GLbyte * addr) ...
void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program,...
void glVertexAttrib4Niv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index,...
void glPushAttrib(int arg0)
Entry point to C language function: void {@native glPushAttrib}(GLbitfield mask) Part of GL_VERSIO...
void glMultiDrawElementsIndirect(int arg0, int arg1, long arg2, int arg3, int arg4)
Entry point to C language function: void {@native glMultiDrawElementsIndirect}(GLenum mode,...
void glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramLocalParametersI4uivNV}(GLenum target,...
void glGetnUniformdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformdv}(GLuint program,...
boolean glIsVariantEnabledEXT(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsVariantEnabledEXT}(GLuint id,...
void glVertexAttribL3ui64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glVertexAttribL3ui64NV}(GLuint index,...
void glMatrixPopEXT(int arg0)
Entry point to C language function: void {@native glMatrixPopEXT}(GLenum mode) Part of GL_EXT_dire...
void glGetMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glSetMultisamplefvAMD(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMatrixTranslatefEXT(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMatrixTranslatefEXT}(GLenum mode,...
void glVertexAttrib2s(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index,...
void glProgramUniform3dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3dvEXT}(GLuint program,...
void glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
Multiply the current matrix with the orthogonal matrix.
void glGetNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glViewportArrayv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glViewportArrayv}(GLuint first,...
void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, boolean arg5)
void glVertexAttribL1ui64vARB(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1ui64vARB}(GLuint index,...
void glTexStorageMem2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glTexStorageMem2DEXT}(GLenum target,...
void glUniform2i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMulticastGetQueryObjectui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glDrawTextureNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
Entry point to C language function: void {@native glDrawTextureNV}(GLuint texture,...
void glTexCoord1hv(java.nio.ShortBuffer arg0)
void glTextureMaterialEXT(int arg0, int arg1)
Entry point to C language function: void {@native glTextureMaterialEXT}(GLenum face,...
void glFramebufferParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target,...
void glVertex4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4iv}(const GLint * v) Part of GL_VERSION...
void glUniform3ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3ui64vARB}(GLint location,...
void glGetnUniformui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexGenivEXT}(GLenum texunit,...
void glNormal3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glSecondaryColor3bv(java.nio.ByteBuffer arg0)
void glTranslated(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glTranslated}(GLdouble x, GLdouble y,...
void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program,...
void glCompressedTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetVariantFloatvEXT}(GLuint id,...
void glListBase(int arg0)
Entry point to C language function: void {@native glListBase}(GLuint base) Part of GL_VERSION_1_0
void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDrawElementsInstancedBaseInstance}(GLenum mode,...
void glProgramUniform3ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3ui64ARB}(GLuint program,...
void glTextureImage2DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture,...
void glBlendEquation(int arg0)
Entry point to C language function: void {@native glBlendEquation}(GLenum mode) Part of GL_ES_VERS...
void glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetVideoCaptureStreamfvNV}(GLuint video_capture_...
void glNamedFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferTextureEXT}(GLuint framebuffer,...
void glWindowPos2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2fv}(const GLfloat * v) Part of GL_VE...
void glMulticastGetQueryObjectui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glMulticastGetQueryObjectui64vNV}(GLuint gpu,...
void glMulticastBarrierNV()
Entry point to C language function: void {@native glMulticastBarrierNV}() Part of GL_NV_gpu_multic...
void glCreateTextures(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCompressedTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
int glQueryMatrixxOES(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1)
void glFlush()
Entry point to C language function: void {@native glFlush}() Part of GL_ES_VERSION_2_0,...
void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3fv}(GLint location, GLsizei count,...
void glDispatchComputeGroupSizeARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDispatchComputeGroupSizeARB}(GLuint num_groups_x...
void glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname,...
void glBindShadingRateImageNV(int arg0)
Entry point to C language function: void {@native glBindShadingRateImageNV}(GLuint texture) Part o...
void glTexCoord1d(double arg0)
Entry point to C language function: void {@native glTexCoord1d}(GLdouble s) Part of GL_VERSION_1_0
void glVertexArrayIndexOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexArrayIndexOffsetEXT}(GLuint vaobj,...
void glTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCullParameterdvEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glCullParameterdvEXT}(GLenum pname,...
void glUniform1ui64NV(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1ui64NV}(GLint location,...
void glUniform4iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glInvalidateFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDebugMessageInsertAMD(int arg0, int arg1, int arg2, int arg3, java.lang.String arg4)
void glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
void glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetVideoCaptureStreamdvNV}(GLuint video_capture_...
void glGetMultiTexImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glVertexAttrib2sARB(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertexAttrib2sARB}(GLuint index,...
void glVertexP2uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glLightfv(int arg0, int arg1, float[] arg2, int arg3)
void glCreateFramebuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateFramebuffers}(GLsizei n,...
void glCreateTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
void glShadingRateImagePaletteNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetDoubleIndexedvEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, java.nio.FloatBuffer arg5)
void glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramEnvParametersI4uivNV}(GLenum target,...
void glScissorIndexed(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glScissorIndexed}(GLuint index,...
boolean glUnmapNamedBufferEXT(int arg0)
Entry point to C language function: GLboolean {@native glUnmapNamedBufferEXT}(GLuint buffer) Part ...
boolean glIsNamedBufferResidentNV(int arg0)
Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer) P...
void glMulticastBlitFramebufferNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
Entry point to C language function: void {@native glMulticastBlitFramebufferNV}(GLuint srcGpu,...
void glSecondaryColorP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glRenderbufferStorage}(GLenum target,...
com.jogamp.opengl.GLES2 getGLES2()
Casts this object to the GLES2 interface.
void glBindRenderbuffer(int arg0, int arg1)
Entry point to C language function: void {@native glBindRenderbuffer}(GLenum target,...
void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glGetProgramStringARB(int arg0, int arg1, java.nio.Buffer arg2)
void glProgramUniform4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4dvEXT}(GLuint program,...
void glGetColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform3i64NV(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3i64NV}(GLuint program,...
void glMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterivEXT}(GLenum texunit,...
void glTexCoord1h(short arg0)
Entry point to C language function: void {@native glTexCoord1h}(GLhalfNV s) Part of GL_NV_half_flo...
void glCullParameterfvEXT(int arg0, java.nio.FloatBuffer arg1)
void glSignalVkSemaphoreNV(long arg0)
Entry point to C language function: void {@native glSignalVkSemaphoreNV}(GLuint64 vkSemaphore) Par...
void glGetNamedFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.FloatBuffer arg5)
void glPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramEnvParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameter4fvARB}(GLenum target,...
void glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexEnvivEXT}(GLenum texunit,...
int glGetProgramResourceIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
boolean glIsEnabledIndexed(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsEnabledIndexed}(GLenum target,...
void glVertexAttribI4iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index,...
void glMemoryObjectParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiDrawArraysIndirect(int arg0, java.nio.Buffer arg1, int arg2, int arg3)
java.nio.ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glMultiTexCoordP2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib1sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index,...
void glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexGendvEXT}(GLenum texunit,...
void glCompressedMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glVertexAttribL2i64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glVertexAttribL2i64NV}(GLuint index,...
void glVariantPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetQueryBufferObjectiv(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjectiv}(GLuint id,...
void glSubpixelPrecisionBiasNV(int arg0, int arg1)
Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits,...
void glPopClientAttrib()
Entry point to C language function: void {@native glPopClientAttrib}() Part of GL_VERSION_1_1
void glUniform2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawBuffers(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord4bOES(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
Entry point to C language function: void {@native glMultiTexCoord4bOES}(GLenum texture,...
void glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target,...
void glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, double[] arg5, int arg6)
Entry point to C language function: void {@native glMap1d}(GLenum target, GLdouble u1,...
void glSecondaryColor3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3iv}(const GLint * v) Part of GL...
void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4)
void glGetClipPlanef(int arg0, java.nio.FloatBuffer arg1)
void glCreateSamplers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateSamplers}(GLsizei n, GLuint * samplers) ...
boolean glIsSemaphoreEXT(int arg0)
Entry point to C language function: GLboolean {@native glIsSemaphoreEXT}(GLuint semaphore) Part of...
void glUniform3ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target,...
void glTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameterIuiv}(GLuint texture,...
void glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index,...
void glProgramLocalParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTextureStorageMem2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glTextureStorageMem2DEXT}(GLuint texture,...
void glColor4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor4sv}(const GLshort * v) Part of GL_VERSIO...
void glVertexAttribL1ui64vNV(int arg0, java.nio.LongBuffer arg1)
void glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4uivEXT}(GLuint prog...
void glGetVertexAttribfvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribfvARB}(GLuint index,...
void glCompressedTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
java.lang.String glGetStringi(int arg0, int arg1)
Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name,...
int glGetUniformBufferSizeEXT(int arg0, int arg1)
Entry point to C language function: GLint {@native glGetUniformBufferSizeEXT}(GLuint program,...
void glProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4fv}(GLuint program,...
void glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2ui64vARB}(GLuint program,...
void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glUniform3ui64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3ui64NV}(GLint location,...
void glVertexAttrib4NbvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NbvARB}(GLuint index,...
void glTexCoord2hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2hv}(const GLhalfNV * v) Part of GL_NV...
void glVertex3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3dv}(const GLdouble * v) Part of GL_VERS...
void glMultiTexCoord3bOES(int arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glMultiTexCoord3bOES}(GLenum texture,...
void glGetObjectParameterivARB(long arg0, int arg1, java.nio.IntBuffer arg2)
void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, java.nio.Buffer arg6)
void glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10)
Entry point to C language function: void {@native glGetProgramResourceiv}(GLuint program,...
void glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glProgramEnvParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameterI4ivNV}(GLenum target,...
void glVariantusvEXT(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVariantusvEXT}(GLuint id, const GLushort * addr)...
void glTexPageCommitmentMemNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10, boolean arg11)
Entry point to C language function: void {@native glTexPageCommitmentMemNV}(GLenum target,...
void glGetMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3dv}(GLint location,...
void glProgramEnvParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramEnvParameter4dARB}(GLenum target,...
void glProgramUniform1ui64ARB(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1ui64ARB}(GLuint program,...
void glLighti(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glLighti}(GLenum light, GLenum pname,...
void glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTextureSubImage1DEXT}(GLuint texture,...
void glVertexArrayVertexAttribIOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glVertexArrayVertexAttribIOffsetEXT}(GLuint vaobj,...
void glGetActiveUniformsiv(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4)
void glGenBuffers(int arg0, java.nio.IntBuffer arg1)
void glGetProgramEnvParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterdvARB}(GLenum target,...
void glSecondaryColor3bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3bv}(const GLbyte * v) Part of G...
void glVertexAttrib4NsvARB(int arg0, java.nio.ShortBuffer arg1)
void glGetIntegerui64i_vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMultiTexCoord4sv(int arg0, java.nio.ShortBuffer arg1)
void glMatrixMultTransposefEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultTransposefEXT}(GLenum mode,...
void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameteriv}(GLenum target,...
void glProgramVertexLimitNV(int arg0, int arg1)
Entry point to C language function: void {@native glProgramVertexLimitNV}(GLenum target,...
void glRasterPos3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3dv}(const GLdouble * v) Part of GL_V...
void glDrawTransformFeedbackStreamInstanced(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glDrawTransformFeedbackStreamInstanced}(GLenum mod...
void glTextureStorage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glTextureStorage3DEXT}(GLuint texture,...
void glFogCoordd(double arg0)
Entry point to C language function: void {@native glFogCoordd}(GLdouble coord) Part of GL_VERSION_...
void glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterIuivEXT}(GLenum texunit,...
void glFramebufferTextureFaceARB(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target,...
void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderInfoLog}(GLuint shader,...
void glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index) Part of G...
void glDrawVkImageNV(long arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
Entry point to C language function: void {@native glDrawVkImageNV}(GLuint64 vkImage,...
void glEvalCoord1dv(java.nio.DoubleBuffer arg0)
boolean isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
void glTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
boolean glIsMemoryObjectEXT(int arg0)
Entry point to C language function: GLboolean {@native glIsMemoryObjectEXT}(GLuint memoryObject) P...
void glCompressedMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glClipPlanef(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glClipPlanef}(GLenum plane, const GLfloat * equati...
void glProgramUniform2d(int arg0, int arg1, double arg2, double arg3)
Entry point to C language function: void {@native glProgramUniform2d}(GLuint program,...
void glDrawBuffersATI(int arg0, java.nio.IntBuffer arg1)
void glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetObjectLabel}(GLenum identifier,...
void glProgramUniform1i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1i64vNV}(GLuint program,...
void glGetBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glTextureStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTextureStorage3DMultisample}(GLuint texture,...
void glGetOcclusionQueryuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetOcclusionQueryuivNV}(GLuint id,...
void glEdgeFlagFormatNV(int arg0)
Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride) Part of GL_N...
void glDeleteRenderbuffers(int arg0, java.nio.IntBuffer arg1)
void glGetQueryBufferObjectuiv(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjectuiv}(GLuint id,...
void glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glTexCoord4fv(java.nio.FloatBuffer arg0)
void glTexCoordP4uiv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function: void {@native glPushClientAttribDefaultEXT}(GLbitfield mask) P...
void glMatrixLoadTransposefEXT(int arg0, java.nio.FloatBuffer arg1)
void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, int arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7)
void glGetActiveUniformARB(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
boolean isGLES32Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.2 functionality.
void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glColorTable}(GLenum target, GLenum internalformat...
void glGetMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribL1i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1i64vNV}(GLuint index,...
void glGenTransformFeedbacksNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenTransformFeedbacksNV}(GLsizei n,...
void glVertex2bvOES(java.nio.ByteBuffer arg0)
void glTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTexCoordP4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glGetProgramLocalParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexGendv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glTexGendv}(GLenum coord, GLenum pname,...
void glBlendFunc(int arg0, int arg1)
Entry point to C language function: void {@native glBlendFunc}(GLenum sfactor, GLenum dfactor) Par...
int glCreateShader(int arg0)
Entry point to C language function: GLuint {@native glCreateShader}(GLenum type) Part of GL_ES_VER...
void glGetnUniformfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glMultiTexCoord2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glMultiTexCoord2d}(GLenum target,...
void glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexGenfv}(GLenum coord, GLenum pname,...
void glSecondaryColor3uiv(java.nio.IntBuffer arg0)
void glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6, int arg7)
Entry point to C language function: void {@native glMapVertexAttrib1dAPPLE}(GLuint index,...
void glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameterfv}(GLuint sampler,...
int glGetCommandHeaderNV(int arg0, int arg1)
Entry point to C language function: GLuint {@native glGetCommandHeaderNV}(GLenum tokenID,...
void glGetOcclusionQueryuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glObjectPtrLabel(java.nio.Buffer arg0, int arg1, byte[] arg2, int arg3)
void glLinkProgram(int arg0)
Entry point to C language function: void {@native glLinkProgram}(GLuint program) Part of GL_ES_VER...
void glPixelMapuiv(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glPixelMapuiv}(GLenum map, GLint mapsize,...
void glClipPlanef(int arg0, java.nio.FloatBuffer arg1)
void glUniform4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glUniform4fARB}(GLint location,...
void glProgramUniform1i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1i64vARB}(GLuint program,...
void glGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramPipelineiv}(GLuint pipeline,...
void glGenQueryResourceTagNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenQueryResourceTagNV}(GLsizei n,...
long glGetVkProcAddrNV(byte[] arg0, int arg1)
Entry point to C language function: GLVULKANPROCNV {@native glGetVkProcAddrNV}(const GLchar * name) ...
void glSetMultisamplefvAMD(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname,...
void glConvolutionParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glConvolutionParameterf}(GLenum target,...
void glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glWriteMaskEXT}(GLuint res, GLuint in,...
void glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetTransformFeedbacki64_v}(GLuint xfb,...
void glBlitFramebufferLayersEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glBlitFramebufferLayersEXT}(GLint srcX0,...
void glProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2uiv}(GLuint program,...
void glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderPrecisionFormat}(GLenum shadertype,...
void glClampColor(int arg0, int arg1)
Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp) Part ...
void glGetIntegerIndexedv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetIntegerIndexedv}(GLenum target,...
void glUniform3ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint text...
int glGetUniformLocation(int arg0, java.lang.String arg1)
void glAccum(int arg0, float arg1)
Entry point to C language function: void {@native glAccum}(GLenum op, GLfloat value) Part of GL_VE...
void glViewportIndexedfv(int arg0, java.nio.FloatBuffer arg1)
void glTexCoord2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2fv}(const GLfloat * v) Part of GL_VER...
void glRasterPos4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4sv}(const GLshort * v) Part of GL_VE...
void glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyPixels}(GLint x, GLint y,...
void glGetVertexAttribiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3dvEXT}(GLuint program,...
boolean isGLES31Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.1 functionality.
boolean hasFullFBOSupport()
Returns true if full FBO support is available, otherwise false.
void glFogCoordPointer(int arg0, int arg1, java.nio.Buffer arg2)
void glGetBooleanv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glGetBooleanv}(GLenum pname, GLboolean * data) P...
void glProgramUniform1i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetIntegerIndexedv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTextureBufferRangeEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5)
Entry point to C language function: void {@native glTextureBufferRangeEXT}(GLuint texture,...
void glVertexAttrib4Niv(int arg0, java.nio.IntBuffer arg1)
void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTexSubImage2D}(GLenum target,...
void glGetLightfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetLightfv}(GLenum light, GLenum pname,...
void glGetNamedFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4ui64vARB}(GLuint program,...
void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glProgramUniform2dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glGetTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetLightiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetLightiv}(GLenum light, GLenum pname,...
void glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glVertexAttribI2ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index,...
void glRasterPos4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glRasterPos4i}(GLint x, GLint y,...
void glProgramUniform1dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertex2hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2hv}(const GLhalfNV * v) Part of GL_NV_h...
void glTextureStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glTextureStorageSparseAMD}(GLuint texture,...
void glGetFloati_v(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index,...
void glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glObjectLabel(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)
void glColorP4ui(int arg0, int arg1)
Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color) Part of ...
void glLoadMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glLoadMatrixd}(const GLdouble * m) Part of GL_VE...
void glClearNamedFramebufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetNamedBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameteriv}(GLuint buffer,...
void glDepthRangeArrayv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glVertexAttribL1i64NV(int arg0, long arg1)
Entry point to C language function: void {@native glVertexAttribL1i64NV}(GLuint index,...
void glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterivEXT}(GLenum texunit,...
void glMultiDrawElementsIndirectAMD(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4)
void glVertex4fv(java.nio.FloatBuffer arg0)
void glEvalPoint1(int arg0)
Entry point to C language function: void {@native glEvalPoint1}(GLint i) Part of GL_VERSION_1_0
void glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)
void glGetQueryObjectiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program,...
void glNamedStringARB(int arg0, int arg1, java.lang.String arg2, int arg3, java.lang.String arg4)
void glColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glIndexd(double arg0)
Entry point to C language function: void {@native glIndexd}(GLdouble c) Part of GL_VERSION_1_0
void glTexCoord1bvOES(java.nio.ByteBuffer arg0)
void glVertexAttribL3dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index,...
void glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glGetMinmax}(GLenum target, GLboolean reset,...
void glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVideoCaptureStreamParameterivNV}(GLuint video_ca...
void glUniform4fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4fvARB}(GLint location,...
void glVertexAttribI4ubv(int arg0, java.nio.ByteBuffer arg1)
void glVariantbvEXT(int arg0, java.nio.ByteBuffer arg1)
void glVertex2d(double arg0, double arg1)
Entry point to C language function: void {@native glVertex2d}(GLdouble x, GLdouble y) Part of GL_V...
void glGetActiveAttrib(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glGenSemaphoresEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenSemaphoresEXT}(GLsizei n, GLuint * semaphores...
java.nio.ByteBuffer glMapBuffer(int arg0, int arg1)
Entry point to C language function: void * {@native glMapBuffer}(GLenum target, GLenum access) Par...
void glEndConditionalRender()
Entry point to C language function: void {@native glEndConditionalRender}() Part of GL_VERSION_3_0...
void glMulticastViewportPositionWScaleNVX(int arg0, int arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMulticastViewportPositionWScaleNVX}(GLuint gpu,...
void glTexCoord4bOES(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glTexCoord4bOES}(GLbyte s, GLbyte t,...
void glCreateMemoryObjectsEXT(int arg0, java.nio.IntBuffer arg1)
void glMatrixIndexuivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixIndexuivARB}(GLint size,...
void glColor4hv(java.nio.ShortBuffer arg0)
void glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glCompressedMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glGenQueryResourceTagNV(int arg0, java.nio.IntBuffer arg1)
void glProgramStringARB(int arg0, int arg1, int arg2, java.lang.String arg3)
void glUniform2fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2fvARB}(GLint location,...
void glGetMinmaxParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCompileShaderARB(long arg0)
Entry point to C language function: void {@native glCompileShaderARB}(GLhandleARB shaderObj) Part ...
void glViewportSwizzleNV(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glViewportSwizzleNV}(GLuint index,...
void glUniform3ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertexAttrib1dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index,...
void glVertexP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value) Part of...
void glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetVertexAttribfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformiv}(GLuint program,...
void glTexCoord1fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1fv}(const GLfloat * v) Part of GL_VER...
void glPixelStorei(int arg0, int arg1)
Entry point to C language function: void {@native glPixelStorei}(GLenum pname, GLint param) Part o...
com.jogamp.opengl.GLContext getContext()
Returns the GLContext associated which this GL object.
Definition: DebugGL4bc.java:57
void glGetVertexAttribIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glWindowRectanglesEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index,...
void glTextureNormalEXT(int arg0)
Entry point to C language function: void {@native glTextureNormalEXT}(GLenum mode) Part of GL_EXT_...
void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteRenderbuffers}(GLsizei n,...
void glRectdv(java.nio.DoubleBuffer arg0, java.nio.DoubleBuffer arg1)
void glGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameterIuiv}(GLuint sampler,...
void glRasterPos2iv(java.nio.IntBuffer arg0)
void glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, java.nio.DoubleBuffer arg10)
void glMultiTexCoord4s(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glMultiTexCoord4s}(GLenum target,...
void glVertex3sv(java.nio.ShortBuffer arg0)
void glPixelStoref(int arg0, float arg1)
Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param) Part...
void glNewList(int arg0, int arg1)
Entry point to C language function: void {@native glNewList}(GLuint list, GLenum mode) Part of GL_...
void glGetShaderSourceARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderSourceARB}(GLhandleARB obj,...
int getDefaultReadBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
Definition: DebugGL4bc.java:72
void glUniform1ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1ui64vARB}(GLint location,...
void glUniform4i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4i64vARB}(GLint location,...
void glGetPixelMapusv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glGetPixelMapusv}(GLenum map, GLushort * values) ...
long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glPrioritizeTextures(int arg0, java.nio.IntBuffer arg1, java.nio.FloatBuffer arg2)
void glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glVertexAttrib3f}(GLuint index,...
void glImportSemaphoreWin32NameEXT(int arg0, int arg1, java.nio.Buffer arg2)
void glNormal3bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3bv}(const GLbyte * v) Part of GL_VERSIO...
void glGetQueryObjecti64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjecti64v}(GLuint id,...
void glProgramUniform3uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glPixelTransformParameterivEXT}(GLenum target,...
void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos4fv(java.nio.FloatBuffer arg0)
void glProgramUniform1dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glSecondaryColor3us(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glSecondaryColor3us}(GLushort red,...
void glMulticastGetQueryObjectivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glDeleteObjectARB(long arg0)
Entry point to C language function: void {@native glDeleteObjectARB}(GLhandleARB obj) Part of GL_A...
void glInvalidateBufferSubData(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glInvalidateBufferSubData}(GLuint buffer,...
void glIndexfv(java.nio.FloatBuffer arg0)
void glMulticastCopyBufferSubDataNV(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5, long arg6)
Entry point to C language function: void {@native glMulticastCopyBufferSubDataNV}(GLuint readGpu,...
void glMultiTexCoord1fv(int arg0, java.nio.FloatBuffer arg1)
void glGetInteger64v(int arg0, java.nio.LongBuffer arg1)
void glProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2iv}(GLuint program,...
void glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glVertexAttrib4sv(int arg0, java.nio.ShortBuffer arg1)
void glColor4uiv(java.nio.IntBuffer arg0)
void glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2fvARB}(GLint location,...
void glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode,...
void glColor3ub(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glColor3ub}(GLubyte red, GLubyte green,...
void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glGetShaderiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexGenf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTexGenf}(GLenum coord, GLenum pname,...
void glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
Entry point to C language function: void {@native glTextureImage2DEXT}(GLuint texture,...
void glPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glProgramLocalParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameterI4ivNV}(GLenum target,...
void glGetRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayMultiTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glVertexArrayMultiTexCoordOffsetEXT}(GLuint vaobj,...
void glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4fvARB}(GLint location,...
void glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameterivEXT}(GLu...
void glUniform4fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
void glFeedbackBuffer(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type,...
void glVertexArrayTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArrayTexCoordOffsetEXT}(GLuint vaobj,...
void glVertexAttribI3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index,...
void glSecondaryColorPointer(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glSecondaryColorPointer}(GLint size,...
int glCreateProgressFenceNVX()
Entry point to C language function: GLuint {@native glCreateProgressFenceNVX}() Part of GL_NVX_pro...
void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glVertexWeightPointerEXT}(GLint size,...
void glMulticastGetQueryObjectuivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMulticastGetQueryObjectuivNV}(GLuint gpu,...
void glClearBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glWindowPos3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3sv}(const GLshort * v) Part of GL_VE...
void glVertexAttribs4hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs4hv}(GLuint index,...
void glGetVertexArrayIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexArrayIntegervEXT}(GLuint vaobj,...
void glVertexAttribL2ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL2ui64vNV}(GLuint index,...
void glSecondaryColor3uiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3uiv}(const GLuint * v) Part of ...
void glVertexAttrib4Nbv(int arg0, java.nio.ByteBuffer arg1)
void glVertexAttribI3uiv(int arg0, java.nio.IntBuffer arg1)
void glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glTextureStorage2D}(GLuint texture,...
void glBlendFuncIndexedAMD(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendFuncIndexedAMD}(GLuint buf,...
void glDepthRangeArraydv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glDepthRangeArraydv}(GLuint first,...
void glVertexArrayVertexAttribFormatEXT(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)
Entry point to C language function: void {@native glVertexArrayVertexAttribFormatEXT}(GLuint vaobj,...
void glActiveTexture(int arg0)
Entry point to C language function: void {@native glActiveTexture}(GLenum texture) Part of GL_ES_V...
void glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index,...
void glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIivEXT}(GLuint prog...
void glVertexP4uiv(int arg0, java.nio.IntBuffer arg1)
void glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMultiTexCoord3bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3bvOES}(GLenum texture,...
void glTextureParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTextureParameterf}(GLuint texture,...
void glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget,...
void glProgramEnvParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
Entry point to C language function: void {@native glProgramEnvParameter4fARB}(GLenum target,...
void glEnableVariantClientStateEXT(int arg0)
Entry point to C language function: void {@native glEnableVariantClientStateEXT}(GLuint id) Part o...
void glGenRenderbuffers(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetSeparableFilter(int arg0, int arg1, int arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glGetSeparableFilter}(GLenum target,...
void glUniform3fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3fvARB}(GLint location,...
void glMultiTexCoord3fv(int arg0, java.nio.FloatBuffer arg1)
void glGetNamedProgramivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glIndexFuncEXT(int arg0, float arg1)
Entry point to C language function: void {@native glIndexFuncEXT}(GLenum func, GLclampf ref) Part ...
void glFinishTextureSUNX()
Entry point to C language function: void {@native glFinishTextureSUNX}() Part of GL_SUNX_constant_...
void glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glMultiTexCoord4f}(GLenum target,...
void glUniform1i64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1i64ARB}(GLint location,...
void glVertexAttribP2ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP2ui}(GLuint index,...
void glMultiTexCoord2sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2sv}(GLenum target,...
void glVertexAttrib4usvARB(int arg0, java.nio.ShortBuffer arg1)
void glGetMapfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapfv}(GLenum target, GLenum query,...
void glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glTexStorage2D}(GLenum target, GLsizei levels,...
boolean isFunctionAvailable(java.lang.String arg0)
void glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fvEXT}(GLuint program...
void glMakeTextureHandleResidentARB(long arg0)
Entry point to C language function: void {@native glMakeTextureHandleResidentARB}(GLuint64 handle) ...
void glMultiTexCoordP1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
Entry point to C language function: void {@native glTextureSubImage2DEXT}(GLuint texture,...
void glVariantdvEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVariantdvEXT}(GLuint id, const GLdouble * addr) ...
void glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index,...
void glLightModeliv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glLightModeliv}(GLenum pname, const GLint * params...
void glProgramUniform3i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glUniform2ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glDeleteSamplers(int arg0, java.nio.IntBuffer arg1)
void glWindowPos2dv(java.nio.DoubleBuffer arg0)
void glMultiTexCoord2dv(int arg0, java.nio.DoubleBuffer arg1)
void glTextureImage3DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture,...
void glMultiDrawElementsIndirectBindlessCountNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5, int arg6)
void glMultiTexCoord2iv(int arg0, java.nio.IntBuffer arg1)
void glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glMulticastBufferSubDataNV(int arg0, int arg1, long arg2, long arg3, java.nio.Buffer arg4)
com.jogamp.opengl.GL getGL()
Casts this object to the GL interface.
Definition: DebugGL4bc.java:87
void glNamedProgramLocalParameterI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4iEXT}(GLuint program...
void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glSampleMaski(int arg0, int arg1)
Entry point to C language function: void {@native glSampleMaski}(GLuint index, GLbitfield mask) Pa...
void glDrawPixels(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glNamedProgramLocalParameter4fEXT(int arg0, int arg1, int arg2, float arg3, float arg4, float arg5, float arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fEXT}(GLuint program,...
void glAlphaFunc(int arg0, float arg1)
Entry point to C language function: void {@native glAlphaFunc}(GLenum func, GLclampf ref) Part of ...
void glGetPerfQueryIdByNameINTEL(java.nio.ByteBuffer arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4fv}(GLuint program,...
void glBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glTransformFeedbackVaryings(int arg0, int arg1, java.lang.String[] arg2, int arg3)
void glNormal3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3sv}(const GLshort * v) Part of GL_VERSI...
void glTexStorageMem1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glTexStorageMem1DEXT}(GLenum target,...
void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program,...
void glGetShaderPrecisionFormat(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)
void glIndexdv(double[] arg0, int arg1)
Entry point to C language function: void {@native glIndexdv}(const GLdouble * c) Part of GL_VERSIO...
void glPopDebugGroup()
Entry point to C language function: void {@native glPopDebugGroup}() Part of GL_KHR_debug,...
void glTexStorageMem3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTexStorageMem3DMultisampleEXT}(GLenum target,...
void glClearNamedFramebufferfi(int arg0, int arg1, int arg2, float arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferfi}(GLuint framebuffer,...
void glFrontFace(int arg0)
Entry point to C language function: void {@native glFrontFace}(GLenum mode) Part of GL_ES_VERSION_...
void glVertexAttrib4fvARB(int arg0, java.nio.FloatBuffer arg1)
void glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glMultiDrawElementsIndirectCount(int arg0, int arg1, java.nio.Buffer arg2, long arg3, int arg4, int arg5)
void glFramebufferReadBufferEXT(int arg0, int arg1)
Entry point to C language function: void {@native glFramebufferReadBufferEXT}(GLuint framebuffer,...
void glProgramLocalParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramLocalParameterI4iNV}(GLenum target,...
void glNormal3bv(java.nio.ByteBuffer arg0)
void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glVertexAttrib2hv(int arg0, java.nio.ShortBuffer arg1)
void glVertexWeightfEXT(float arg0)
Entry point to C language function: void {@native glVertexWeightfEXT}(GLfloat weight) Part of GL_E...
void glGetnUniformui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformui64vARB}(GLuint program,...
void glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetBooleani_v}(GLenum target,...
void glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformuiv}(GLuint program,...
void glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target,...
void glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetNamedBufferPointerv(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)
void glMultTransposeMatrixf(float[] arg0, int arg1)
Entry point to C language function: void {@native glMultTransposeMatrixf}(const GLfloat * m) Part ...
void glUniformui64NV(int arg0, long arg1)
Entry point to C language function: void {@native glUniformui64NV}(GLint location,...
void glDisable(int arg0)
Entry point to C language function: void {@native glDisable}(GLenum cap) Part of GL_ES_VERSION_2_0...
void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glMultiTexCoord2fv(int arg0, java.nio.FloatBuffer arg1)
void glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterfvEXT}(GLuint progr...
void glSecondaryColor3usv(java.nio.ShortBuffer arg0)
void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glVertexArrayVertexAttribIFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayVertexAttribIFormatEXT}(GLuint vaobj,...
void glTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexGeniv}(GLenum coord, GLenum pname,...
void glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index,...
long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
void glRenderbufferStorageMultisampleAdvancedAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glRenderbufferStorageMultisampleAdvancedAMD}(GLenu...
void glRasterPos3sv(java.nio.ShortBuffer arg0)
void glMultiTexCoord1d(int arg0, double arg1)
Entry point to C language function: void {@native glMultiTexCoord1d}(GLenum target,...
void glProgramUniform2fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glLoadName(int arg0)
Entry point to C language function: void {@native glLoadName}(GLuint name) Part of GL_VERSION_1_0
void glTexCoord4bvOES(java.nio.ByteBuffer arg0)
void glClearColorIi(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glClearColorIi}(GLint red, GLint green,...
void glGetNamedBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glClientWaitSemaphoreui64NVX(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2)
void glColorMaterial(int arg0, int arg1)
Entry point to C language function: void {@native glColorMaterial}(GLenum face, GLenum mode) Part ...
void glConservativeRasterParameterfNV(int arg0, float arg1)
Entry point to C language function: void {@native glConservativeRasterParameterfNV}(GLenum pname,...
void glGetFirstPerfQueryIdINTEL(int[] arg0, int arg1)
Entry point to C language function: void {@native glGetFirstPerfQueryIdINTEL}(GLuint * queryId) Pa...
boolean isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false.
void glIndexdv(java.nio.DoubleBuffer arg0)
void glUniform1i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1i64vNV}(GLint location,...
void glGetDoublei_vEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5)
Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode,...
void glIndexMaterialEXT(int arg0, int arg1)
Entry point to C language function: void {@native glIndexMaterialEXT}(GLenum face,...
void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTexSubImage3D}(GLenum target,...
com.jogamp.opengl.GL2ES3 getGL2ES3()
Casts this object to the GL2ES3 interface.
void glBindImageTexture(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glBindImageTexture}(GLuint unit,...
void glVertexAttribI4ubv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index,...
void glVertexAttrib4Nusv(int arg0, java.nio.ShortBuffer arg1)
void glWindowPos3dv(java.nio.DoubleBuffer arg0)
void glBindProgramPipeline(int arg0)
Entry point to C language function: void {@native glBindProgramPipeline}(GLuint pipeline) Part of ...
void glTexCoord2hv(java.nio.ShortBuffer arg0)
void glSamplerParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSamplerParameteri}(GLuint sampler,...
void glGetConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetConvolutionParameteriv}(GLenum target,...
void glPushName(int arg0)
Entry point to C language function: void {@native glPushName}(GLuint name) Part of GL_VERSION_1_0
void glVertex3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertex3h}(GLhalfNV x, GLhalfNV y,...
void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program,...
void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glVariantusvEXT(int arg0, java.nio.ShortBuffer arg1)
void glGetnPolygonStipple(int arg0, java.nio.ByteBuffer arg1)
void glSetLocalConstantEXT(int arg0, int arg1, java.nio.Buffer arg2)
void glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glFogCoordfv(float[] arg0, int arg1)
Entry point to C language function: void {@native glFogCoordfv}(const GLfloat * coord) Part of GL_...
void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x4fv}(GLuint program,...
void glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetProgramEnvParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
int glGetProgramResourceLocation(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glProgramUniform4i64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4i64NV}(GLuint program,...
void glVDPAUUnregisterSurfaceNV(long arg0)
Entry point to C language function: void {@native glVDPAUUnregisterSurfaceNV}(GLvdpauSurfaceNV surfa...
boolean glIsShader(int arg0)
Entry point to C language function: GLboolean {@native glIsShader}(GLuint shader) Part of GL_ES_VE...
void glTexCoord2f(float arg0, float arg1)
Entry point to C language function: void {@native glTexCoord2f}(GLfloat s, GLfloat t) Part of GL_V...
void glColorP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glCopyConvolutionFilter2D}(GLenum target,...
void glUniformSubroutinesuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexCoord2dv(java.nio.DoubleBuffer arg0)
void glRasterPos2f(float arg0, float arg1)
Entry point to C language function: void {@native glRasterPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glInvalidateBufferData(int arg0)
Entry point to C language function: void {@native glInvalidateBufferData}(GLuint buffer) Part of G...
void glClearBufferiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGenSemaphoresEXT(int arg0, java.nio.IntBuffer arg1)
void glScissorArrayv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count,...
void glIndexsv(java.nio.ShortBuffer arg0)
int glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: GLbitfield {@native glQueryMatrixxOES}(GLfixed * mantissa,...
void glSecondaryColor3ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColor3ui}(GLuint red,...
void glViewportIndexedf(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glViewportIndexedf}(GLuint index,...
void glProgramUniform1i64ARB(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1i64ARB}(GLuint program,...
void glClipPlane(int arg0, java.nio.DoubleBuffer arg1)
void glFogiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib1hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1hv}(GLuint index,...
void glVertexArrayElementBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glVertexArrayElementBuffer}(GLuint vaobj,...
void glDeleteTransformFeedbacksNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteTransformFeedbacksNV}(GLsizei n,...
void glPNTrianglesiATI(int arg0, int arg1)
Entry point to C language function: void {@native glPNTrianglesiATI}(GLenum pname,...
void glGetFramebufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayEdgeFlagOffsetEXT(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glVertexArrayEdgeFlagOffsetEXT}(GLuint vaobj,...
void glGetMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4usv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index,...
void glPrimitiveBoundingBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
Entry point to C language function: void {@native glPrimitiveBoundingBox}(GLfloat minX,...
void glVertexAttribL1dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index,...
void glBlendBarrier()
Entry point to C language function: void {@native glBlendBarrier}() Part of GL_ES_VERSION_3_2,...
void glImportMemoryFdEXT(int arg0, long arg1, int arg2, int arg3)
Entry point to C language function: void {@native glImportMemoryFdEXT}(GLuint memory,...
void glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedRenderbufferParameterivEXT}(GLuint rende...
void glMultiTexCoord3bvOES(int arg0, java.nio.ByteBuffer arg1)
void glTextureLightEXT(int arg0)
Entry point to C language function: void {@native glTextureLightEXT}(GLenum pname) Part of GL_EXT_...
void glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPolygonStipple(byte[] arg0, int arg1)
Entry point to C language function: void {@native glPolygonStipple}(const GLubyte * mask) Part of ...
void glDeleteProgramsARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteProgramsARB}(GLsizei n,...
void glMultMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glMultMatrixd}(const GLdouble * m) Part of GL_VE...
void glGetnPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glUniform3dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glRenderbufferStorageMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glRenderbufferStorageMultisampleCoverageNV}(GLenum...
void glWeightsvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glWeightsvARB}(GLint size, const GLshort * weights...
void glDisableClientStateiEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableClientStateiEXT}(GLenum array,...
void glUniformHandleui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniformHandleui64vARB}(GLint location,...
void glVertexAttrib1dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1dvARB}(GLuint index,...
void glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glDisableClientState(int arg0)
void glSecondaryColor3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glSecondaryColor3f}(GLfloat red,...
void glColor3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor3iv}(const GLint * v) Part of GL_VERSION_...
void glQueryResourceTagNV(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glQueryResourceTagNV}(GLint tagId,...
void glVertexAttribL1d(int arg0, double arg1)
Entry point to C language function: void {@native glVertexAttribL1d}(GLuint index,...
void glVertexAttrib4dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4dvARB}(GLuint index,...
void glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4ui64vNV}(GLuint program,...
void glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glBindSamplers(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target,...
void glVertexAttribI2uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index,...
void glProgramUniform3dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glInitNames()
Entry point to C language function: void {@native glInitNames}() Part of GL_VERSION_1_0
void glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetTextureLevelParameterivEXT}(GLuint texture,...
void glUniform4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glUniform4d}(GLint location, GLdouble x,...
void glIndexubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glIndexubv}(const GLubyte * c) Part of GL_VERSIO...
void glWeightPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
boolean glIsCommandListNV(int arg0)
Entry point to C language function: GLboolean {@native glIsCommandListNV}(GLuint list) Part of GL_...
int glGetUniformBlockIndex(int arg0, java.lang.String arg1)
void glEvalCoord1dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord1dv}(const GLdouble * u) Part of GL_V...
void glWindowPos3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glWindowPos3f}(GLfloat x, GLfloat y,...
void glTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glTexImage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTexImage3DMultisample}(GLenum target,...
void glWeightubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glWeightubvARB}(GLint size, const GLubyte * weight...
void glVertexP3uiv(int arg0, java.nio.IntBuffer arg1)
void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program,...
void glTexCoordPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glGetTextureLevelParameterfvEXT}(GLuint texture,...
void glGetUnsignedBytevEXT(int arg0, java.nio.ByteBuffer arg1)
void glUniform3ui64ARB(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3ui64ARB}(GLint location,...
void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMapAttribParameterfvNV}(GLenum target,...
void glPopMatrix()
Pop the current matrix from it's stack.
void glGetVertexAttribLui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLui64vARB}(GLuint index,...
void glPolygonOffset(float arg0, float arg1)
Entry point to C language function: void {@native glPolygonOffset}(GLfloat factor,...
void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program,...
void glUniform2i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, java.nio.Buffer arg8)
void glVertexAttribI4usv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index,...
void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x4fv}(GLuint program,...
void glGetNamedFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedFramebufferParameteriv}(GLuint framebuff...
void glMultiTexCoord4bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4bvOES}(GLenum texture,...
void glVertexP4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glProgramUniform1fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glGetnPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetnPixelMapfv}(GLenum map, GLsizei bufSize,...
void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location,...
void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glStencilOpSeparate}(GLenum face,...
void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x4dv}(GLint location,...
void glCreateQueries(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glCreateQueries}(GLenum target,...
void glMultiTexCoord2bvOES(int arg0, java.nio.ByteBuffer arg1)
void glSecondaryColor3iv(java.nio.IntBuffer arg0)
void glGetShadingRateImagePaletteNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetShadingRateImagePaletteNV}(GLuint viewport,...
void glIndexf(float arg0)
Entry point to C language function: void {@native glIndexf}(GLfloat c) Part of GL_VERSION_1_0
void glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2ui64vNV}(GLuint program,...
void glDepthBoundsEXT(double arg0, double arg1)
Entry point to C language function: void {@native glDepthBoundsEXT}(GLclampd zmin,...
void glGenNamesAMD(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGenNamesAMD}(GLenum identifier,...
void glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glVDPAUGetSurfaceivNV}(GLvdpauSurfaceNV surface,...
void glDeleteSemaphoresEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteSemaphoresEXT}(GLsizei n,...
void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location,...
void glProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
Entry point to C language function: void {@native glProgramUniform4f}(GLuint program,...
void glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameteriv}(GLuint texture,...
void glVertexAttrib3h(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertexAttrib3h}(GLuint index,...
void glSpecializeShader(int arg0, java.nio.ByteBuffer arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glVertex4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4dv}(const GLdouble * v) Part of GL_VERS...
void glGenSamplers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenSamplers}(GLsizei count, GLuint * samplers) ...
void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTexImage2D}(GLenum target, GLint level,...
void glTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5, int arg6)
void glWindowPos2fv(java.nio.FloatBuffer arg0)
void glUniform2ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2ui64vNV}(GLint location,...
void glGenerateMipmap(int arg0)
Entry point to C language function: void {@native glGenerateMipmap}(GLenum target) Part of GL_ES_V...
void glDisableClientStateIndexedEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableClientStateIndexedEXT}(GLenum array,...
boolean isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
void glMultiTexCoord4bvOES(int arg0, java.nio.ByteBuffer arg1)
void glQueryCounter(int arg0, int arg1)
Entry point to C language function: void {@native glQueryCounter}(GLuint id, GLenum target) Part o...
void glProgramUniform1i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glLineWidth(float arg0)
Entry point to C language function: void {@native glLineWidth}(GLfloat width) Part of GL_VERSION_E...
void glMultiTexCoord4h(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glMultiTexCoord4h}(GLenum target,...
boolean isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
void glUniform1fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
Entry point to C language function: GLuint {@native glBindTexGenParameterEXT}(GLenum unit,...
void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index,...
void glLGPUNamedBufferSubDataNVX(int arg0, int arg1, long arg2, long arg3, java.nio.Buffer arg4)
void glColor4dv(java.nio.DoubleBuffer arg0)
void glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function: void {@native glEnableVertexAttribArrayARB}(GLuint index) Part...
void glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index,...
void glVertexAttrib4Nsv(int arg0, java.nio.ShortBuffer arg1)
void glColor4ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glColor4ui}(GLuint red, GLuint green,...
void glMultiDrawArrays(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3)
void glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint fram...
void glTextureParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTextureParameteri}(GLuint texture,...
void glShadingRateSampleOrderCustomNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glShadingRateSampleOrderCustomNV}(GLenum rate,...
void glRasterPos3iv(java.nio.IntBuffer arg0)
void glGetProgramLocalParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord4fv(int arg0, java.nio.FloatBuffer arg1)
void glVertexAttribParameteriAMD(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribParameteriAMD}(GLuint index,...
void glGetFloati_vEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetFloati_vEXT}(GLenum pname,...
void glMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glDrawElementsIndirect(int arg0, int arg1, java.nio.Buffer arg2)
void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttrib4NivARB(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord1iv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1uiv}(GLuint program,...
void glRenderGpuMaskNV(int arg0)
Entry point to C language function: void {@native glRenderGpuMaskNV}(GLbitfield mask) Part of GL_N...
void glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetInteger64i_v}(GLenum target,...
void glGetVariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glVertexAttribL1ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1ui64vNV}(GLuint index,...
void glMultiTexCoord2h(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glMultiTexCoord2h}(GLenum target,...
void glGetInfoLogARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetInfoLogARB}(GLhandleARB obj,...
void glGenerateMultiTexMipmapEXT(int arg0, int arg1)
Entry point to C language function: void {@native glGenerateMultiTexMipmapEXT}(GLenum texunit,...
void glEnable(int arg0)
Entry point to C language function: void {@native glEnable}(GLenum cap) Part of GL_ES_VERSION_2_0,...
void glVertexArrayVertexAttribLFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayVertexAttribLFormatEXT}(GLuint vaobj,...
boolean glIsFramebuffer(int arg0)
Entry point to C language function: GLboolean {@native glIsFramebuffer}(GLuint framebuffer) Part o...
void glNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glVertexAttrib4NubARB(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
Entry point to C language function: void {@native glVertexAttrib4NubARB}(GLuint index,...
void glBeginQuery(int arg0, int arg1)
Entry point to C language function: void {@native glBeginQuery}(GLenum target, GLuint id) Part of ...
void glGetQueryObjecti64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetnUniformiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3uiv}(GLuint program,...
void glUniform3ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0,...
void glTexturePageCommitmentEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
Entry point to C language function: void {@native glTexturePageCommitmentEXT}(GLuint texture,...
void glPauseTransformFeedbackNV()
Entry point to C language function: void {@native glPauseTransformFeedbackNV}() Part of GL_NV_tran...
void glVertex3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3iv}(const GLint * v) Part of GL_VERSION...
void glProgramUniform3d(int arg0, int arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glProgramUniform3d}(GLuint program,...
void glTexCoord3bOES(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glTexCoord3bOES}(GLbyte s, GLbyte t,...
com.jogamp.opengl.GL2ES1 getGL2ES1()
Casts this object to the GL2ES1 interface.
Definition: DebugGL4bc.java:98
void glIndexFormatNV(int arg0, int arg1)
Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride) Pa...
void glVertexAttribBinding(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribBinding}(GLuint attribindex,...
void glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glConvolutionParameterfv}(GLenum target,...
void glProgramUniform1ui64NV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1ui64NV}(GLuint program,...
void glGetNextPerfQueryIdINTEL(int arg0, java.nio.IntBuffer arg1)
void glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, java.nio.FloatBuffer arg6)
void glProgramLocalParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameterIiv}(GLuint sampler,...
void glVertexArrayColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArrayColorOffsetEXT}(GLuint vaobj,...
void glPointParameterfv(int arg0, java.nio.FloatBuffer arg1)
boolean glVDPAUIsSurfaceNV(long arg0)
Entry point to C language function: GLboolean {@native glVDPAUIsSurfaceNV}(GLvdpauSurfaceNV surface)...
void glGetShaderSourceARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glRasterPos4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glRasterPos4d}(GLdouble x, GLdouble y,...
void glRasterPos4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4dv}(const GLdouble * v) Part of GL_V...
void glColor4us(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glColor4us}(GLushort red, GLushort green,...
void glFlushMappedNamedBufferRangeEXT(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glFlushMappedNamedBufferRangeEXT}(GLuint buffer,...
void glInvalidateNamedFramebufferSubData(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
void glRotated(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glRotated}(GLdouble angle, GLdouble x,...
void glGetTexGendv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexGendv}(GLenum coord, GLenum pname,...
void glCreateSemaphoresNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateSemaphoresNV}(GLsizei n,...
void glTexCoord3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glTexCoord3d}(GLdouble s, GLdouble t,...
void glTexStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glTexStorageSparseAMD}(GLenum target,...
void glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glWaitSync(long arg0, int arg1, long arg2)
Entry point to C language function: void {@native glWaitSync}(GLsync sync, GLbitfield flags,...
void glCallLists(int arg0, int arg1, java.nio.Buffer arg2)
void glGenTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
void glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glEvalMesh2}(GLenum mode, GLint i1,...
void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexAttribPointer}(GLuint index,...
void glBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glUploadGpuMaskNVX(int arg0)
Entry point to C language function: void {@native glUploadGpuMaskNVX}(GLbitfield mask) Part of GL_...
void glLoadTransposeMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glLoadTransposeMatrixd}(const GLdouble * m) Part...
void glBeginConditionalRenderNVX(int arg0)
Entry point to C language function: void {@native glBeginConditionalRenderNVX}(GLuint id) Part of ...
void glGetVertexAttribLdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glVertexAttrib4uivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4uivARB}(GLuint index,...
void glMultiTexParameterfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glMultiTexParameterfEXT}(GLenum texunit,...
void glNamedBufferPageCommitmentMemNV(int arg0, long arg1, long arg2, int arg3, long arg4, boolean arg5)
Entry point to C language function: void {@native glNamedBufferPageCommitmentMemNV}(GLuint buffer,...
void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode,...
void glWeightdvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glWeightdvARB}(GLint size, const GLdouble * weight...
void glCreateStatesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateStatesNV}(GLsizei n, GLuint * states) Pa...
void glVertexAttribL2i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL2i64vNV}(GLuint index,...
void glColorPointer(com.jogamp.opengl.GLArrayData arg0)
void glGetTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib2fvARB(int arg0, java.nio.FloatBuffer arg1)
void glUniform2ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2ui64vARB}(GLint location,...
void glMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetLocalConstantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glCoverageModulationNV(int arg0)
Entry point to C language function: void {@native glCoverageModulationNV}(GLenum components) Part ...
boolean isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
void glTexCoord4dv(java.nio.DoubleBuffer arg0)
void glFogCoordPointer(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glFogCoordPointer}(GLenum type,...
void glProgramEnvParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glColor4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glColor4s}(GLshort red, GLshort green,...
void glUniform3ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3ui64vNV}(GLint location,...
void glVertex3fv(java.nio.FloatBuffer arg0)
int glAsyncCopyImageSubDataNVX(int arg0, int[] arg1, int arg2, long[] arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16, int arg17, int arg18, int arg19, int arg20, int arg21, int arg22, int[] arg23, int arg24, long[] arg25, int arg26)
Entry point to C language function: GLuint {@native glAsyncCopyImageSubDataNVX}(GLsizei waitSemaphor...
boolean glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4)
Entry point to C language function: GLboolean {@native glAreTexturesResident}(GLsizei n,...
boolean glIsNamedStringARB(int arg0, java.lang.String arg1)
void glMulticastViewportArrayvNVX(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMulticastViewportArrayvNVX}(GLuint gpu,...
void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glMatrixIndexPointerARB}(GLint size,...
void glVDPAUMapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1)
void glGetClipPlane(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glGetClipPlane}(GLenum plane, GLdouble * equation)...
void glNamedFramebufferTextureLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTextureLayerEXT}(GLuint framebuf...
void glGenQueries(int arg0, java.nio.IntBuffer arg1)
void glGetIntegerui64vNV(int arg0, java.nio.LongBuffer arg1)
void glBindFragDataLocationIndexed(int arg0, int arg1, int arg2, java.lang.String arg3)
void glVertexAttribL3i64vNV(int arg0, java.nio.LongBuffer arg1)
void glDrawBuffer(int arg0)
Entry point to C language function: void {@native glDrawBuffer}(GLenum mode) Part of GL_VERSION_1_...
void glSecondaryColor3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glSecondaryColor3h}(GLhalfNV red,...
void glDepthRange(double arg0, double arg1)
Aliased entrypoint of void {@native glDepthRange}(GLclampd depth); and void {@native glDepthRangef...
void glGetVertexArrayiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPolygonOffsetClamp(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glPolygonOffsetClamp}(GLfloat factor,...
void glVertexArrayFogCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexArrayFogCoordOffsetEXT}(GLuint vaobj,...
void glMultiTexCoordP1uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glCreateSamplers(int arg0, java.nio.IntBuffer arg1)
void glTexImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target,...
void glMultiTexGenfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glMultiTexGenfEXT}(GLenum texunit,...
void glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glGetSynciv}(GLsync sync, GLenum pname,...
boolean isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
void glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, java.nio.FloatBuffer arg9)
void glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.IntBuffer arg4)
void glNamedFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTextureFaceEXT}(GLuint framebuff...
void glMatrixRotatefEXT(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glMatrixRotatefEXT}(GLenum mode,...
void glColor4ubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor4ubv}(const GLubyte * v) Part of GL_VERSI...
boolean glUnmapNamedBuffer(int arg0)
Entry point to C language function: GLboolean {@native glUnmapNamedBuffer}(GLuint buffer) Part of ...
void glWindowPos2d(double arg0, double arg1)
Entry point to C language function: void {@native glWindowPos2d}(GLdouble x, GLdouble y) Part of G...
void glVertexAttribI2i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index,...
void glGetnSeparableFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7)
void glProgramUniform4iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glNamedBufferPageCommitmentEXT(int arg0, long arg1, long arg2, boolean arg3)
Entry point to C language function: void {@native glNamedBufferPageCommitmentEXT}(GLuint buffer,...
void glGetPixelMapusv(int arg0, long arg1)
Entry point to C language function: void {@native glGetPixelMapusv}(GLenum map, GLushort * values) ...
void glPassThrough(float arg0)
Entry point to C language function: void {@native glPassThrough}(GLfloat token) Part of GL_VERSION...
void glFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureFaceEXT}(GLenum target,...
void glTexCoord1hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1hv}(const GLhalfNV * v) Part of GL_NV...
void glWindowPos2i(int arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2i}(GLint x, GLint y) Part of GL_VERS...
boolean hasGLSL()
Indicates whether this GL object supports GLSL.
void glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIuivEXT}(GLuint pro...
void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index,...
void glUniform2i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniform2i}(GLint location, GLint v0,...
void glGetClipPlane(int arg0, java.nio.DoubleBuffer arg1)
long glImportSyncEXT(int arg0, long arg1, int arg2)
Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type,...
void glNamedFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferSamplePositionsfvAMD}(GLuint fra...
void glFogCoordhv(java.nio.ShortBuffer arg0)
void glDetachShader(int arg0, int arg1)
Entry point to C language function: void {@native glDetachShader}(GLuint program,...
void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glVertexAttribs2hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glMatrixOrthoEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
Entry point to C language function: void {@native glMatrixOrthoEXT}(GLenum mode, GLdouble left,...
void glCreateTransformFeedbacks(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateTransformFeedbacks}(GLsizei n,...
void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetProgramInfoLog}(GLuint program,...
void glVariantuivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVariantuivEXT}(GLuint id, const GLuint * addr) ...
void glWindowPos3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glWindowPos3i}(GLint x, GLint y,...
void glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterIivEXT}(GLuint texture,...
void glVertexArrayAttribFormat(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)
Entry point to C language function: void {@native glVertexArrayAttribFormat}(GLuint vaobj,...
void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformfv}(GLuint program,...
void glGetMapdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapdv}(GLenum target, GLenum query,...
void glColor4f(float arg0, float arg1, float arg2, float arg3)
void glNamedBufferStorageEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glMatrixIndexubvARB(int arg0, java.nio.ByteBuffer arg1)
void glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glTextureStorage3D}(GLuint texture,...
void glVertex4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertex4s}(GLshort x, GLshort y,...
void glSecondaryColor3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColor3i}(GLint red, GLint green,...
void glTexCoord4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTexCoord4i}(GLint s, GLint t,...
boolean glAreTexturesResident(int arg0, java.nio.IntBuffer arg1, java.nio.ByteBuffer arg2)
void glProgramUniform2ui64ARB(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2ui64ARB}(GLuint program,...
void glMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glMapParameterfvNV}(GLenum target,...
void glRectd(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glRectd}(GLdouble x1, GLdouble y1,...
void glIndexfv(float[] arg0, int arg1)
Entry point to C language function: void {@native glIndexfv}(const GLfloat * c) Part of GL_VERSION...
void glProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4iv}(GLuint program,...
int glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)
Entry point to C language function: GLuint {@native glGetDebugMessageLog}(GLuint count,...
void glVertexAttrib2dARB(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertexAttrib2dARB}(GLuint index,...
void glVertexAttribL2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertexAttribL2d}(GLuint index,...
void glCopyMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyMultiTexImage2DEXT}(GLenum texunit,...
void glCallList(int arg0)
Entry point to C language function: void {@native glCallList}(GLuint list) Part of GL_VERSION_1_0
void glMemoryBarrier(int arg0)
Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers) Part of GL...
void glVariantfvEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVariantfvEXT}(GLuint id, const GLfloat * addr) ...
void glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2dvEXT}(GLuint program,...
void glUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glTexCoordPointer(int arg0, int arg1, int arg2, long arg3)
void glTextureBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glTextureBufferRange}(GLuint texture,...
void glSecondaryColorP3uiv(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord2hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2hv}(GLenum target,...
void glVertexAttrib3dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glGetProgramStageiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
boolean glAcquireKeyedMutexWin32EXT(int arg0, long arg1, int arg2)
Entry point to C language function: GLboolean {@native glAcquireKeyedMutexWin32EXT}(GLuint memory,...
void glNormal3sv(java.nio.ShortBuffer arg0)
void glVertexAttrib3fv(int arg0, java.nio.FloatBuffer arg1)
void glPointParameterfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glPointParameterfv}(GLenum pname,...
void glEnd()
Entry point to C language function: void {@native glEnd}() Part of GL_VERSION_1_0
void glMultiTexCoord3hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3hv}(GLenum target,...
void glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenOcclusionQueriesNV}(GLsizei n,...
void glGetnUniformuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexCoord3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3sv}(const GLshort * v) Part of GL_VER...
void glGenerateTextureMipmap(int arg0)
Entry point to C language function: void {@native glGenerateTextureMipmap}(GLuint texture) Part of...
void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target,...
void glTextureStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glTextureStorage2DMultisample}(GLuint texture,...
void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramiv}(GLuint program,...
void glBegin(int arg0)
Entry point to C language function: void {@native glBegin}(GLenum mode) Part of GL_VERSION_1_0
void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glGetNamedBufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameterivEXT}(GLuint buffer,...
void glNamedFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferTexture}(GLuint framebuffer,...
void glVertexAttrib1fvARB(int arg0, java.nio.FloatBuffer arg1)
boolean glIsTransformFeedback(int arg0)
Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id) Part of G...
void glRasterPos3fv(java.nio.FloatBuffer arg0)
void glQueryObjectParameteruiAMD(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glQueryObjectParameteruiAMD}(GLenum target,...
void glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexEnviv}(GLenum tenv, GLenum pname,...
void glClearNamedFramebufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferiv}(GLuint framebuffer,...
void glGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMultisamplefv}(GLenum pname,...
void glTexCoord4h(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glTexCoord4h}(GLhalfNV s, GLhalfNV t,...
void glGetTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMulticastScissorArrayvNVX(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMulticastScissorArrayvNVX}(GLuint gpu,...
void glUniform3fARB(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glUniform3fARB}(GLint location,...
void glVertexAttrib4hv(int arg0, java.nio.ShortBuffer arg1)
void glMinSampleShading(float arg0)
Entry point to C language function: void {@native glMinSampleShading}(GLfloat value) Part of GL_ES...
void glVertexAttribI2iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index,...
java.nio.ByteBuffer glMapNamedBufferEXT(int arg0, int arg1)
Entry point to C language function: void * {@native glMapNamedBufferEXT}(GLuint buffer,...
void glNamedBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glGetUniformSubroutineuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCopyMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyMultiTexImage1DEXT}(GLenum texunit,...
void glProvokingVertex(int arg0)
Entry point to C language function: void {@native glProvokingVertex}(GLenum mode) Part of GL_ARB_p...
void glMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRectsv(java.nio.ShortBuffer arg0, java.nio.ShortBuffer arg1)
void glPixelDataRangeNV(int arg0, int arg1, java.nio.Buffer arg2)
void glGetInvariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVariantivEXT(int arg0, java.nio.IntBuffer arg1)
void glFogCoordfv(java.nio.FloatBuffer arg0)
void glBlendFuncSeparateIndexedAMD(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glBlendFuncSeparateIndexedAMD}(GLuint buf,...
void glUniform1iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer) P...
void glMulticastGetQueryObjectuivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertex3bOES(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glVertex3bOES}(GLbyte x, GLbyte y,...
void glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetnTexImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glVertexAttrib4dv(int arg0, java.nio.DoubleBuffer arg1)
void glGetSynciv(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glMultiTexCoord1i(int arg0, int arg1)
Entry point to C language function: void {@native glMultiTexCoord1i}(GLenum target,...
void glVertexArraySecondaryColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArraySecondaryColorOffsetEXT}(GLuint vaobj...
void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2fv}(GLint location,...
void glEnableVertexAttribArray(int arg0)
Entry point to C language function: void {@native glEnableVertexAttribArray}(GLuint index) Part of...
void glArrayElement(int arg0)
Entry point to C language function: void {@native glArrayElement}(GLint i) Part of GL_VERSION_1_1,...
void glPrimitiveRestartNV()
Entry point to C language function: void {@native glPrimitiveRestartNV}() Part of GL_NV_primitive_...
void glTexPageCommitmentARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
Entry point to C language function: void {@native glTexPageCommitmentARB}(GLenum target,...
void glColor3ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glColor3ui}(GLuint red, GLuint green,...
void glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target,...
void glPixelMapusv(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glPixelMapusv}(GLenum map, GLint mapsize,...
void glTexCoord1sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1sv}(const GLshort * v) Part of GL_VER...
void glCreateBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateBuffers}(GLsizei n, GLuint * buffers) Pa...
void glConservativeRasterParameteriNV(int arg0, int arg1)
Entry point to C language function: void {@native glConservativeRasterParameteriNV}(GLenum pname,...
void glConvolutionParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glConvolutionParameteri}(GLenum target,...
com.jogamp.opengl.GL3ES3 getGL3ES3()
Casts this object to the GL3ES3 interface.
void glGetMapdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
void glUseProgramObjectARB(long arg0)
Entry point to C language function: void {@native glUseProgramObjectARB}(GLhandleARB programObj) P...
void glVertexAttribs3hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs3hv}(GLuint index,...
void glSecondaryColor3fv(java.nio.FloatBuffer arg0)
void glVertex3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glMultiTexCoord1fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1fv}(GLenum target,...
void glTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target,...
void glBufferStorageMemEXT(int arg0, long arg1, int arg2, long arg3)
Entry point to C language function: void {@native glBufferStorageMemEXT}(GLenum target,...
void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1fv}(GLint location, GLsizei count,...
void glGetVertexAttribLi64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLi64vNV}(GLuint index,...
void glGetMemoryObjectDetachedResourcesuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetMemoryObjectDetachedResourcesuivNV}(GLuint me...
void glBeginVertexShaderEXT()
Entry point to C language function: void {@native glBeginVertexShaderEXT}() Part of GL_EXT_vertex_...
void glColor3ubv(java.nio.ByteBuffer arg0)
void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program,...
void glMultiTexCoord1iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1iv}(GLenum target,...
void glMatrixIndexuivARB(int arg0, java.nio.IntBuffer arg1)
void glFogCoordFormatNV(int arg0, int arg1)
Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type,...
void glFogCoordh(short arg0)
Entry point to C language function: void {@native glFogCoordh}(GLhalfNV fog) Part of GL_NV_half_fl...
void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program,...
void glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3ui64vNV}(GLuint program,...
void glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glDrawPixels}(GLsizei width, GLsizei height,...
void glMultiTexCoordP2uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
boolean isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
void glSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glReadPixels}(GLint x, GLint y,...
void glPointParameterf(int arg0, float arg1)
Entry point to C language function: void {@native glPointParameterf}(GLenum pname,...
void glUniform1ui(int arg0, int arg1)
Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0) Part of...
void glCompressedTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMultiTexCoord2iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2iv}(GLenum target,...
void glFrameTerminatorGREMEDY()
Entry point to C language function: void {@native glFrameTerminatorGREMEDY}() Part of GL_GREMEDY_f...
void glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer,...
void glGetVertexArrayPointervEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)
void glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glTextureSubImage1D}(GLuint texture,...
void glCompileCommandListNV(int arg0)
Entry point to C language function: void {@native glCompileCommandListNV}(GLuint list) Part of GL_...
void glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer,...
void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glGetnPolygonStipple(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glGetnPolygonStipple}(GLsizei bufSize,...
void glVertexAttrib4Nubv(int arg0, java.nio.ByteBuffer arg1)
void glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count,...
void glClearDepth(double arg0)
Aliased entrypoint of void {@native glClearDepth}(GLclampd depth); and void {@native glClearDepthf...
void glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int[] arg4, int arg5)
void glShaderOp1EXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glShaderOp1EXT}(GLenum op, GLuint res,...
void glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target,...
void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glEdgeFlagv(java.nio.ByteBuffer arg0)
void glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glProgramBufferParametersIuivNV}(GLenum target,...
void glTexBuffer(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat,...
void glTextureStorage3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTextureStorage3DMultisampleEXT}(GLuint texture,...
void glScissorIndexedv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glScissorIndexedv}(GLuint index,...
void glMultiTexCoord4dv(int arg0, java.nio.DoubleBuffer arg1)
void glGenBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenBuffers}(GLsizei n, GLuint * buffers) Part ...
void glEvalCoord2d(double arg0, double arg1)
Entry point to C language function: void {@native glEvalCoord2d}(GLdouble u, GLdouble v) Part of G...
void glProgramUniform2dEXT(int arg0, int arg1, double arg2, double arg3)
Entry point to C language function: void {@native glProgramUniform2dEXT}(GLuint program,...
void glMatrixLoaddEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoaddEXT}(GLenum mode, const GLdouble * m)...
void glNamedRenderbufferStorageEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedRenderbufferStorageEXT}(GLuint renderbuffer...
void glNamedCopyBufferSubDataEXT(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glNamedCopyBufferSubDataEXT}(GLuint readBuffer,...
void glGetNamedProgramStringEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glTextureBarrier()
Entry point to C language function: void {@native glTextureBarrier}() Part of GL_VERSION_4_5,...
void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, java.nio.ByteBuffer arg6)
void glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glNamedFramebufferParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glNamedFramebufferParameteri}(GLuint framebuffer,...
void glClipControl(int arg0, int arg1)
Entry point to C language function: void {@native glClipControl}(GLenum origin, GLenum depth) Part...
com.jogamp.opengl.GLES1 getGLES1()
Casts this object to the GLES1 interface.
void glVertexAttrib1sv(int arg0, java.nio.ShortBuffer arg1)
void glDrawTransformFeedback(int arg0, int arg1)
Entry point to C language function: void {@native glDrawTransformFeedback}(GLenum mode,...
void glVertexAttribI3iv(int arg0, java.nio.IntBuffer arg1)
void glVertex2bOES(byte arg0, byte arg1)
Entry point to C language function: void {@native glVertex2bOES}(GLbyte x, GLbyte y) Part of GL_OE...
void glBlendEquationi(int arg0, int arg1)
Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode) Part ...
void glTexParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexParameteri}(GLenum target,...
int getDefaultDrawBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
Definition: DebugGL4bc.java:62
int glGetUniformLocationARB(long arg0, java.lang.String arg1)
void glVertexAttribL1ui64NV(int arg0, long arg1)
Entry point to C language function: void {@native glVertexAttribL1ui64NV}(GLuint index,...
int getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
Definition: DebugGL4bc.java:67
void glTexGend(int arg0, int arg1, double arg2)
Entry point to C language function: void {@native glTexGend}(GLenum coord, GLenum pname,...
void glAttachObjectARB(long arg0, long arg1)
Entry point to C language function: void {@native glAttachObjectARB}(GLhandleARB containerObj,...
void glTexCoord2h(short arg0, short arg1)
Entry point to C language function: void {@native glTexCoord2h}(GLhalfNV s, GLhalfNV t) Part of GL...
void glPointParameteriv(int arg0, java.nio.IntBuffer arg1)
void glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyColorSubTable}(GLenum target,...
void glGetMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapParameterfvNV}(GLenum target,...
int glGetProgramResourceLocation(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: GLint {@native glGetProgramResourceLocation}(GLuint program,...
void glGetNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
boolean isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
void glEndTransformFeedback()
Entry point to C language function: void {@native glEndTransformFeedback}() Part of GL_ES_VERSION_...
void glTexCoord2bOES(byte arg0, byte arg1)
Entry point to C language function: void {@native glTexCoord2bOES}(GLbyte s, GLbyte t) Part of GL_...
boolean hasBasicFBOSupport()
Returns true if basic FBO support is available, otherwise false.
void glWindowPos2f(float arg0, float arg1)
Entry point to C language function: void {@native glWindowPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glVertexAttrib3hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3hv}(GLuint index,...
void glClearNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterIivEXT}(GLenum texunit,...
void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
void glTexCoord3dv(java.nio.DoubleBuffer arg0)
void glVariantubvEXT(int arg0, java.nio.ByteBuffer arg1)
void glLightModeliv(int arg0, java.nio.IntBuffer arg1)
void glFlushVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1)
void glStencilOp(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glStencilOp}(GLenum fail, GLenum zfail,...
void glGetBooleanIndexedv(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glInsertComponentEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glInsertComponentEXT}(GLuint res,...
void glDeleteVertexArrays(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n,...
void glUniform3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glUniform3d}(GLint location, GLdouble x,...
void glGetSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLogicOp(int arg0)
Entry point to C language function: void {@native glLogicOp}(GLenum opcode) Part of GL_VERSION_ES_...
void glGetShadingRateSampleLocationivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glColor3sv(java.nio.ShortBuffer arg0)
void glDisableVertexAttribArray(int arg0)
Entry point to C language function: void {@native glDisableVertexAttribArray}(GLuint index) Part o...
void glDeleteCommandListsNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteCommandListsNV}(GLsizei n,...
void glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dvEXT}(GLuint program,...
void glGetUniformfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetVertexArrayIntegeri_vEXT}(GLuint vaobj,...
void glColor4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor4iv}(const GLint * v) Part of GL_VERSION_...
com.jogamp.opengl.GLBufferStorage mapBufferRange(int arg0, long arg1, long arg2, int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(....
void glGetnMapiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetnMapiv}(GLenum target, GLenum query,...
void glVertexAttribL1dv(int arg0, java.nio.DoubleBuffer arg1)
void glEnableClientStateiEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableClientStateiEXT}(GLenum array,...
void glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexGenfvEXT}(GLenum texunit,...
void glGetnCompressedTexImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, java.nio.DoubleBuffer arg5)
void glGetConvolutionFilter(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetConvolutionFilter}(GLenum target,...
void glTexCoord2bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2bvOES}(const GLbyte * coords) Part of...
void glBindBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glBindBuffer}(GLenum target, GLuint buffer) Part...
void glVertexAttrib4fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4fvARB}(GLuint index,...
void glSecondaryColor3ub(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glSecondaryColor3ub}(GLubyte red,...
com.jogamp.opengl.GL getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy,...
void glGetActiveUniform(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program,...
void glTexCoord3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3fv}(const GLfloat * v) Part of GL_VER...
void glMapGrid1d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glMapGrid1d}(GLint un, GLdouble u1,...
void glTextureParameteriEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTextureParameteriEXT}(GLuint texture,...
void glMateriali(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMateriali}(GLenum face, GLenum pname,...
void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetProgramLocalParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterfvARB}(GLenum target,...
void glUniform4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4i64NV}(GLint location,...
void glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glRasterPos3i}(GLint x, GLint y,...
void glGetAttachedObjectsARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3)
void glSemaphoreParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSemaphoreParameterivNV}(GLuint semaphore,...
void glGetQueryIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMatrixMultTransposefEXT(int arg0, java.nio.FloatBuffer arg1)
void glGenerateTextureMipmapEXT(int arg0, int arg1)
Entry point to C language function: void {@native glGenerateTextureMipmapEXT}(GLuint texture,...
void glBlendEquationSeparate(int arg0, int arg1)
Entry point to C language function: void {@native glBlendEquationSeparate}(GLenum modeRGB,...
void glMultiDrawMeshTasksIndirectNV(long arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiDrawMeshTasksIndirectNV}(GLintptr indirect,...
void glSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glSecondaryColor3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3hv}(const GLhalfNV * v) Part of...
void glGetVertexAttribLui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLui64vNV}(GLuint index,...
void glProgramEnvParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameter4dvARB}(GLenum target,...
void glVertexAttrib4NusvARB(int arg0, java.nio.ShortBuffer arg1)
void glMultiTexCoordP1ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture,...
boolean isExtensionAvailable(java.lang.String arg0)
void glGetProgramEnvParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetProgramSubroutineParameteruivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
int glGetSubroutineIndex(int arg0, int arg1, java.lang.String arg2)
void glClearAccum(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glClearAccum}(GLfloat red, GLfloat green,...
void glColor4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glColor4d}(GLdouble red, GLdouble green,...
void glUniform4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4ui64NV}(GLint location,...
void glGetInvariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetInvariantBooleanvEXT}(GLuint id,...
void glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glWindowPos3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3iv}(const GLint * v) Part of GL_VERS...
void glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformfv}(GLuint program,...
void glColorP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color) Part of ...
void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetAttachedShaders}(GLuint program,...
void glGetVertexAttribivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribivARB}(GLuint index,...
void glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvARB}(GLenum target,...
void glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glMultiTexCoordP4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteQueries(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteQueries}(GLsizei n, const GLuint * ids) ...
void glMultiTexCoord2sv(int arg0, java.nio.ShortBuffer arg1)
void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glUniform4i}(GLint location, GLint v0,...
void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)
void glDeleteFramebuffers(int arg0, java.nio.IntBuffer arg1)
void glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glShadingRateImagePaletteNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glShadingRateImagePaletteNV}(GLuint viewport,...
void glVertexAttribs2hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs2hv}(GLuint index,...
void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glRectiv(int[] arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glRectiv}(const GLint * v1, const GLint * v2) Pa...
void glTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexEnviv}(GLenum target, GLenum pname,...
void glGetTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLGPUCopyImageSubDataNVX(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16)
Entry point to C language function: void {@native glLGPUCopyImageSubDataNVX}(GLuint sourceGpu,...
void glProgramUniform3dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program,...
void glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index,...
void glGetTextureImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGenSamplers(int arg0, java.nio.IntBuffer arg1)
void glNamedBufferAttachMemoryNV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glNamedBufferAttachMemoryNV}(GLuint buffer,...
void glEnableIndexed(int arg0, int arg1)
Entry point to C language function: void {@native glEnableIndexed}(GLenum target,...
void glBlendEquationSeparateIndexedAMD(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendEquationSeparateIndexedAMD}(GLuint buf,...
void glTexCoord1dv(java.nio.DoubleBuffer arg0)
void glUniform3fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform4i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glBeginTransformFeedback(int arg0)
Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode) ...
void glSecondaryColor3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3fv}(const GLfloat * v) Part of ...
void glTexCoord4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4iv}(const GLint * v) Part of GL_VERSI...
void glUniform3i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex3iv(java.nio.IntBuffer arg0)
void glGetUniformivARB(long arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformivARB}(GLhandleARB programObj,...
com.jogamp.opengl.GLBufferStorage mapNamedBuffer(int arg0, int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBuffer(....
void glUniform4ui64ARB(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4ui64ARB}(GLint location,...
void glGetLocalConstantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetLocalConstantBooleanvEXT}(GLuint id,...
void glBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf,...
void glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexGenivEXT}(GLenum texunit,...
void glMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target) Part o...
void glUniform4dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4dv}(GLint location, GLsizei count,...
void glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glRenderbufferStorageMultisample}(GLenum target,...
void glGenTextures(int arg0, java.nio.IntBuffer arg1)
void glCopyTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTextureImage2DEXT}(GLuint texture,...
void glClearColor(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glClearColor}(GLfloat red, GLfloat green,...
void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glUniform4ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4ui64vNV}(GLint location,...
void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribiv}(GLuint index,...
void glCopyTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTextureSubImage3D}(GLuint texture,...
void glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, int arg9)
void glCopyTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTextureImage1DEXT}(GLuint texture,...
int glGetFragDataLocation(int arg0, java.lang.String arg1)
void glUniform2fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDeleteOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1)
void glRasterPos2d(double arg0, double arg1)
Entry point to C language function: void {@native glRasterPos2d}(GLdouble x, GLdouble y) Part of G...
void glEnableClientState(int arg0)
void glGetUniformfvARB(long arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformfvARB}(GLhandleARB programObj,...
void glDrawElementsInstanced(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)
void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5, int arg6)
Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode,...
void glUniform4i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glNormal3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glNormal3i}(GLint nx, GLint ny,...
void glMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dvEXT}(GLuint program...
void glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, int[] arg6, int arg7)
void glValidateProgramPipeline(int arg0)
Entry point to C language function: void {@native glValidateProgramPipeline}(GLuint pipeline) Part...
void glVertexAttrib4ubv(int arg0, java.nio.ByteBuffer arg1)
void glConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCopyTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTextureSubImage2DEXT}(GLuint texture,...
void glImportMemoryWin32NameEXT(int arg0, long arg1, int arg2, java.nio.Buffer arg3)
void glVertexAttrib4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index,...
void glDeleteSync(long arg0)
Entry point to C language function: void {@native glDeleteSync}(GLsync sync) Part of GL_ES_VERSION...
void glClearBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glProgramUniform1uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glViewportPositionWScaleNV(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glViewportPositionWScaleNV}(GLuint index,...
void glIndexsv(short[] arg0, int arg1)
Entry point to C language function: void {@native glIndexsv}(const GLshort * c) Part of GL_VERSION...
void glResumeTransformFeedbackNV()
Entry point to C language function: void {@native glResumeTransformFeedbackNV}() Part of GL_NV_tra...
void glGetQueryObjecti64vEXT(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjecti64vEXT}(GLuint id,...
void glGetColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetColorTableParameteriv}(GLenum target,...
void glNamedProgramLocalParameter4dEXT(int arg0, int arg1, int arg2, double arg3, double arg4, double arg5, double arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dEXT}(GLuint program,...
void glCompressedMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
com.jogamp.opengl.GLBufferStorage getBufferStorage(int arg0)
Definition: DebugGL4bc.java:52
void glCreateTextures(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glCreateTextures}(GLenum target,...
void glGetVertexAttribdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glSignalSemaphoreEXT(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8)
Entry point to C language function: void {@native glSignalSemaphoreEXT}(GLuint semaphore,...
void glGetSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glVertexArrayVertexAttribBindingEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayVertexAttribBindingEXT}(GLuint vaobj,...
void glVertexAttrib4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glVertexAttrib4fARB}(GLuint index,...
int getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context, see GL#glBindFramebuffer(int, int).
Definition: DebugGL4bc.java:47
boolean glIsTextureHandleResidentARB(long arg0)
Entry point to C language function: GLboolean {@native glIsTextureHandleResidentARB}(GLuint64 handle...
boolean glIsImageHandleResidentARB(long arg0)
Entry point to C language function: GLboolean {@native glIsImageHandleResidentARB}(GLuint64 handle) ...
void glGetUniformi64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glPatchParameteri(int arg0, int arg1)
Entry point to C language function: void {@native glPatchParameteri}(GLenum pname,...
int glGetAttribLocation(int arg0, java.lang.String arg1)
com.jogamp.opengl.GL4ES3 getGL4ES3()
Casts this object to the GL4ES3 interface.
void glLoadTransposeMatrixf(float[] arg0, int arg1)
Entry point to C language function: void {@native glLoadTransposeMatrixf}(const GLfloat * m) Part ...
void glWaitSemaphoreEXT(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8)
Entry point to C language function: void {@native glWaitSemaphoreEXT}(GLuint semaphore,...
void glProgramUniform2i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2i64vNV}(GLuint program,...
void glVDPAUInitNV(java.nio.Buffer arg0, java.nio.Buffer arg1)
void glDepthRangeIndexedd(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glDepthRangeIndexedd}(GLuint index,...
void glGetUniformi64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformi64vNV}(GLuint program,...
boolean glIsStateNV(int arg0)
Entry point to C language function: GLboolean {@native glIsStateNV}(GLuint state) Part of GL_NV_co...
void glUniform4ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetnUniformdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glMatrixPushEXT(int arg0)
Entry point to C language function: void {@native glMatrixPushEXT}(GLenum mode) Part of GL_EXT_dir...
void glDisableVertexArrayEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexArrayEXT}(GLuint vaobj,...
void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glCompressedTexSubImage3D}(GLenum target,...
void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index,...
void glProgramUniform1dEXT(int arg0, int arg1, double arg2)
Entry point to C language function: void {@native glProgramUniform1dEXT}(GLuint program,...
void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1iv}(GLint location, GLsizei count,...
int glBindLightParameterEXT(int arg0, int arg1)
Entry point to C language function: GLuint {@native glBindLightParameterEXT}(GLenum light,...
void glGetnUniformi64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformi64vARB}(GLuint program,...
void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
int glVideoCaptureNV(int arg0, int[] arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: GLenum {@native glVideoCaptureNV}(GLuint video_capture_slot,...
void glMultiTexCoord3h(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glMultiTexCoord3h}(GLenum target,...
void glUniform2i64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2i64NV}(GLint location,...
void glVertexAttrib1f(int arg0, float arg1)
Entry point to C language function: void {@native glVertexAttrib1f}(GLuint index,...
void glEvalCoord1fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord1fv}(const GLfloat * u) Part of GL_VE...
void glGetNamedProgramivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramivEXT}(GLuint program,...
void glTexCoord1iv(java.nio.IntBuffer arg0)
void glHint(int arg0, int arg1)
Entry point to C language function: void {@native glHint}(GLenum target, GLenum mode) Part of GL_E...
void glGetnMapfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glEvalCoord2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord2fv}(const GLfloat * u) Part of GL_VE...
boolean glIsTransformFeedbackNV(int arg0)
Entry point to C language function: GLboolean {@native glIsTransformFeedbackNV}(GLuint id) Part of...
void glEdgeFlag(boolean arg0)
Entry point to C language function: void {@native glEdgeFlag}(GLboolean flag) Part of GL_VERSION_1...
void glRasterPos2s(short arg0, short arg1)
Entry point to C language function: void {@native glRasterPos2s}(GLshort x, GLshort y) Part of GL_...
void glGetTransformFeedbackiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI4bv(int arg0, java.nio.ByteBuffer arg1)
void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glRasterPos2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2dv}(const GLdouble * v) Part of GL_V...
void glNamedFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glNamedFramebufferTexture3DEXT}(GLuint framebuffer...
void glVertexAttribL2ui64vNV(int arg0, java.nio.LongBuffer arg1)
void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTexImage2D}(GLenum target,...
void glUniform1ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib1svARB(int arg0, java.nio.ShortBuffer arg1)
void glDispatchCompute(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDispatchCompute}(GLuint num_groups_x,...
void glColor4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glColor4i}(GLint red, GLint green,...
DebugGL4bc(GL4bc downstreamGL4bc)
Definition: DebugGL4bc.java:27
void glRasterPos4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4fv}(const GLfloat * v) Part of GL_VE...
void glRectsv(short[] arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glRectsv}(const GLshort * v1, const GLshort * v2) ...
void glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count,...
void glUniform4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
Entry point to C language function: void {@native glPushDebugGroup}(GLenum source,...
void glWindowPos3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glWindowPos3s}(GLshort x, GLshort y,...
void glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glSignalSemaphoreEXT(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5)
void glVertexWeightfvEXT(java.nio.FloatBuffer arg0)
void glMakeBufferResidentNV(int arg0, int arg1)
Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target,...
void glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
int glGetError()
Entry point to C language function: GLenum {@native glGetError}() Part of GL_ES_VERSION_2_0,...
void glTexCoord1iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1iv}(const GLint * v) Part of GL_VERSI...
void glSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameterIuiv}(GLuint sampler,...
void glLightiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glLightiv}(GLenum light, GLenum pname,...
void glVertexAttrib4uivARB(int arg0, java.nio.IntBuffer arg1)
void glDisablei(int arg0, int arg1)
Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index) Part of...
void glProgramEnvParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform4i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4i64ARB}(GLuint program,...
void glPushClientAttrib(int arg0)
Entry point to C language function: void {@native glPushClientAttrib}(GLbitfield mask) Part of GL_...
void glVertex2fv(java.nio.FloatBuffer arg0)
void glShadingRateSampleOrderNV(int arg0)
Entry point to C language function: void {@native glShadingRateSampleOrderNV}(GLenum order) Part o...
void glLightModelf(int arg0, float arg1)
Entry point to C language function: void {@native glLightModelf}(GLenum pname, GLfloat param) Part...
void glProgramUniformui64NV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program,...
void glUniform1i64NV(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1i64NV}(GLint location,...
void glGetCompressedTexImage(int arg0, int arg1, java.nio.Buffer arg2)
void glGetMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glClearStencil(int arg0)
Entry point to C language function: void {@native glClearStencil}(GLint s) Part of GL_ES_VERSION_2...
void glTexStorage1D(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTexStorage1D}(GLenum target, GLsizei levels,...
void glProgramUniform4dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertexP4ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value) Part of...
void glTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameterIiv}(GLuint texture,...
void glGetVariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform1iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glSelectBuffer(int arg0, java.nio.IntBuffer arg1)
void glVertex4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4sv}(const GLshort * v) Part of GL_VERSI...
void glRasterPos3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3sv}(const GLshort * v) Part of GL_VE...
void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetSemaphoreParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSemaphoreParameterivNV}(GLuint semaphore,...
void glMultiTexRenderbufferEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexRenderbufferEXT}(GLenum texunit,...
void glVertexAttribL1i64vNV(int arg0, java.nio.LongBuffer arg1)
void glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glBindTexture(int arg0, int arg1)
Entry point to C language function: void {@native glBindTexture}(GLenum target, GLuint texture) Pa...
int glGetProgramResourceLocationIndex(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: GLint {@native glGetProgramResourceLocationIndex}(GLuint program...
void glColor4ubv(java.nio.ByteBuffer arg0)
void glTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterivEXT}(GLuint texture,...
void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program,...
void glGetProgramPipelineInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glColor3uiv(java.nio.IntBuffer arg0)
void glGetOcclusionQueryivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
int glCheckNamedFramebufferStatus(int arg0, int arg1)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatus}(GLuint framebuffe...
void glWeightbvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glWeightbvARB}(GLint size, const GLbyte * weights)...
void glCullParameterfvEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glCullParameterfvEXT}(GLenum pname,...
void glWaitSemaphoreEXT(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5)
void glVertexAttrib2fARB(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glVertexAttrib2fARB}(GLuint index,...
void glFogfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glFogfv}(GLenum pname, const GLfloat * params) P...
void glMatrixLoadTransposedEXT(int arg0, java.nio.DoubleBuffer arg1)
void glPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glPixelMapuiv}(GLenum map, GLint mapsize,...
void glWindowPos2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2dv}(const GLdouble * v) Part of GL_V...
void glVertexAttrib4iv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteOcclusionQueriesNV}(GLsizei n,...
com.jogamp.opengl.GL2ES2 getGL2ES2()
Casts this object to the GL2ES2 interface.
void glSecondaryColorP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type,...
void glMultiDrawArraysIndirectCount(int arg0, java.nio.Buffer arg1, long arg2, int arg3, int arg4)
void glGetProgramiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTexture2D}(GLenum target,...
void glClipPlane(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glClipPlane}(GLenum plane, const GLdouble * equati...
void glTexCoord1fv(java.nio.FloatBuffer arg0)
void glDrawCommandsAddressNV(int arg0, long[] arg1, int arg2, int[] arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDrawCommandsAddressNV}(GLenum primitiveMode,...
void glGetSeparableFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.Buffer arg4, java.nio.Buffer arg5)
void glProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3fv}(GLuint program,...
void glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target,...
void glValidateProgram(int arg0)
Entry point to C language function: void {@native glValidateProgram}(GLuint program) Part of GL_ES...
void glGetUnsignedBytei_vEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryiv}(GLenum target, GLenum pname,...
void glGetHistogramParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
boolean glIsProgramPipeline(int arg0)
Entry point to C language function: GLboolean {@native glIsProgramPipeline}(GLuint pipeline) Part ...
void glTexParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTexParameterf}(GLenum target,...
void glGetMultisamplefvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index,...
void glMultiDrawArraysIndirect(int arg0, long arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiDrawArraysIndirect}(GLenum mode,...
void glWindowPos2s(short arg0, short arg1)
Entry point to C language function: void {@native glWindowPos2s}(GLshort x, GLshort y) Part of GL_...
void glGetObjectParameterivARB(long arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetObjectParameterivARB}(GLhandleARB obj,...
void glEnableVertexArrayAttrib(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexArrayAttrib}(GLuint vaobj,...
void glSemaphoreParameterui64vEXT(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glSemaphoreParameterui64vEXT}(GLuint semaphore,...
void glColor3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor3hv}(const GLhalfNV * v) Part of GL_NV_ha...
int glRenderMode(int arg0)
Entry point to C language function: GLint {@native glRenderMode}(GLenum mode) Part of GL_VERSION_1...
void glPixelMapfv(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glPixelMapfv}(GLenum map, GLint mapsize,...
void glProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4uiv}(GLuint program,...
void glNormal3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3dv}(const GLdouble * v) Part of GL_VERS...
void glGetDoubleIndexedvEXT(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetDoubleIndexedvEXT}(GLenum target,...
void glCreateQueries(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformHandleui64ARB(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniformHandleui64ARB}(GLuint program,...
void glGetPolygonStipple(java.nio.ByteBuffer arg0)
void glDepthRangef(float arg0, float arg1)
Entry point to C language function: void {@native glDepthRangef}(GLfloat n, GLfloat f) Part of GL_...
void glApplyTextureEXT(int arg0)
Entry point to C language function: void {@native glApplyTextureEXT}(GLenum mode) Part of GL_EXT_l...
void glUseProgram(int arg0)
Entry point to C language function: void {@native glUseProgram}(GLuint program) Part of GL_ES_VERS...
void glTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLightiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1)
void glVertex3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glVertex3f}(GLfloat x, GLfloat y,...
void glStencilOpValueAMD(int arg0, int arg1)
Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face,...
void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glDebugMessageControl}(GLenum source,...
void glWeightsvARB(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttrib3sv(int arg0, java.nio.ShortBuffer arg1)
void glBindVideoCaptureStreamTextureNV(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glBindVideoCaptureStreamTextureNV}(GLuint video_ca...
void glPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glGetFloatIndexedvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program,...
void glInvalidateNamedFramebufferData(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glInvalidateNamedFramebufferData}(GLuint framebuff...
void glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniformui64vNV}(GLint location,...
void glMemoryObjectParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMemoryObjectParameterivEXT}(GLuint memoryObject,...
void glViewportIndexedfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index,...
void glGetNamedRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayVertexBindingDivisorEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayVertexBindingDivisorEXT}(GLuint vaobj...
void glTexturePageCommitmentMemNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10, boolean arg11)
Entry point to C language function: void {@native glTexturePageCommitmentMemNV}(GLuint texture,...
void glBindBufferBase(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBindBufferBase}(GLenum target,...
void glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameteriv}(GLuint sampler,...
void glCompressedTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glTexEnvf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTexEnvf}(GLenum target, GLenum pname,...
void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location,...
void glLoadMatrixf(float[] arg0, int arg1)
Load the current matrix w/ the provided one.
void glClearIndex(float arg0)
Entry point to C language function: void {@native glClearIndex}(GLfloat c) Part of GL_VERSION_1_0
void glMatrixLoadTransposefEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoadTransposefEXT}(GLenum mode,...
void glGetUniformdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformdv}(GLuint program,...
void glVertexAttrib4usv(int arg0, java.nio.ShortBuffer arg1)
void glGetProgramSubroutineParameteruivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramSubroutineParameteruivNV}(GLenum targe...
void glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glUniform2ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2ivARB}(GLint location,...
void glGetUniformSubroutineuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype,...
void glDeleteNamesAMD(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glDeleteNamesAMD}(GLenum identifier,...
long glGetTextureSamplerHandleARB(int arg0, int arg1)
Entry point to C language function: GLuint64 {@native glGetTextureSamplerHandleARB}(GLuint texture,...
void glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glGetTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterivEXT}(GLuint texture,...
void glRasterPos3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3iv}(const GLint * v) Part of GL_VERS...
void glMatrixMultdEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultdEXT}(GLenum mode, const GLdouble * m)...
void glUniform(com.jogamp.opengl.GLUniformData arg0)
void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteFramebuffers}(GLsizei n,...
void glGetNamedBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1)
void glGetBooleani_v(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glTextureImage3DEXT}(GLuint texture,...
void glBufferParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBufferParameteri}(GLenum target,...
void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetInternalformativ}(GLenum target,...
void glResetMemoryObjectParameterNV(int arg0, int arg1)
Entry point to C language function: void {@native glResetMemoryObjectParameterNV}(GLuint memory,...
void glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glTexCoordP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoord1f(int arg0, float arg1)
Entry point to C language function: void {@native glMultiTexCoord1f}(GLenum target,...
void glFogi(int arg0, int arg1)
Entry point to C language function: void {@native glFogi}(GLenum pname, GLint param) Part of GL_VE...
void glProgramEnvParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPixelTransferi(int arg0, int arg1)
Entry point to C language function: void {@native glPixelTransferi}(GLenum pname,...
void glColor3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glColor3h}(GLhalfNV red, GLhalfNV green,...
void glProgramSubroutineParametersuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramSubroutineParametersuivNV}(GLenum target,...
void glUniform1ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glNormal3b(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glNormal3b}(GLbyte nx, GLbyte ny,...
void glPrioritizeTextures(int arg0, int[] arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glPrioritizeTextures}(GLsizei n,...
void glLineStipple(int arg0, short arg1)
Entry point to C language function: void {@native glLineStipple}(GLint factor, GLushort pattern) P...
void glProgramLocalParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameter4fvARB}(GLenum target,...
void glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glDeleteStatesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteStatesNV}(GLsizei n, const GLuint * states...
void glVertexAttrib1d(int arg0, double arg1)
Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index,...
void glMultiTexCoord3fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3fv}(GLenum target,...
void glMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glVertexAttrib4f}(GLuint index,...
void glFogCoorddv(java.nio.DoubleBuffer arg0)
void glVertex2dv(java.nio.DoubleBuffer arg0)
void glMultiTexCoord2s(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glMultiTexCoord2s}(GLenum target,...
void glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glWaitVkSemaphoreNV(long arg0)
Entry point to C language function: void {@native glWaitVkSemaphoreNV}(GLuint64 vkSemaphore) Part ...
void glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glSwizzleEXT}(GLuint res, GLuint in,...
void glVertexAttrib2fv(int arg0, java.nio.FloatBuffer arg1)
void glTexCoord3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glTexCoord3s}(GLshort s, GLshort t,...
void glTexCoordP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords) Part...
void glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexCoordFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size,...
void glDetachObjectARB(long arg0, long arg1)
Entry point to C language function: void {@native glDetachObjectARB}(GLhandleARB containerObj,...
void glVertexAttribI4usv(int arg0, java.nio.ShortBuffer arg1)
void glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6, int arg7)
Entry point to C language function: void {@native glMapVertexAttrib1fAPPLE}(GLuint index,...
void glMakeNamedBufferResidentNV(int arg0, int arg1)
Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer,...
void glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5)
void glDeleteProgram(int arg0)
Entry point to C language function: void {@native glDeleteProgram}(GLuint program) Part of GL_ES_V...
void glDeleteStatesNV(int arg0, java.nio.IntBuffer arg1)
void glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterIuivEXT}(GLenum texunit,...
void glVertexAttribI1uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index,...
void glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6, long arg7)
Entry point to C language function: void {@native glSeparableFilter2D}(GLenum target,...
void glCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
Entry point to C language function: void {@native glCopyImageSubData}(GLuint srcName,...
void glColor4bv(java.nio.ByteBuffer arg0)
void glTextureStorageMem3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTextureStorageMem3DMultisampleEXT}(GLuint textur...
long glGetTextureHandleARB(int arg0)
Entry point to C language function: GLuint64 {@native glGetTextureHandleARB}(GLuint texture) Part ...
void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glVertexAttribL3ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL3ui64vNV}(GLuint index,...
void glWeightbvARB(int arg0, java.nio.ByteBuffer arg1)
void glProgramUniform3fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyConvolutionFilter1D}(GLenum target,...
void glLoadIdentity()
Load the current matrix with the identity matrix.
void glVertexAttribDivisor(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index,...
void glPolygonStipple(java.nio.ByteBuffer arg0)
void glVertexAttribL4ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL4ui64vNV}(GLuint index,...
void glCompressedMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glPrimitiveRestartIndexNV(int arg0)
Entry point to C language function: void {@native glPrimitiveRestartIndexNV}(GLuint index) Part of...
void glVertexAttribL4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribL4i64NV}(GLuint index,...
void glMatrixMultdEXT(int arg0, java.nio.DoubleBuffer arg1)
void glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dvEXT}(GLuint program,...
void glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glTexStorage3D}(GLenum target, GLsizei levels,...
void glGetMaterialiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMaterialiv}(GLenum face, GLenum pname,...
void glTexCoord3bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3bvOES}(const GLbyte * coords) Part of...
void glVertexAttrib4ubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4ubvARB}(GLuint index,...
void glSecondaryColor3b(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glSecondaryColor3b}(GLbyte red,...
void glGenVertexArrays(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays) P...
void glGetProgramEnvParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetBooleanv(int arg0, java.nio.ByteBuffer arg1)
void glVertexArrayVertexBuffer(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayVertexBuffer}(GLuint vaobj,...
void glBufferAttachMemoryNV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glBufferAttachMemoryNV}(GLenum target,...
void glCompressedTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glBindBuffersBase(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glBindBuffersBase}(GLenum target,...
void glGetConvolutionFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
void glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
Entry point to C language function: void {@native glObjectLabel}(GLenum identifier,...
void glVertexAttrib4NuivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NuivARB}(GLuint index,...
void glGetTextureImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glBeginOcclusionQueryNV(int arg0)
Entry point to C language function: void {@native glBeginOcclusionQueryNV}(GLuint id) Part of GL_N...
void glGenTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1)
void glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformiv}(GLuint program,...
void glProgramUniform2i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5)
void glTextureStorage1D(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTextureStorage1D}(GLuint texture,...
void glTexCoord1sv(java.nio.ShortBuffer arg0)
void glCreateMemoryObjectsEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateMemoryObjectsEXT}(GLsizei n,...
void glRasterPos4f(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glRasterPos4f}(GLfloat x, GLfloat y,...
void glTexCoord2s(short arg0, short arg1)
Entry point to C language function: void {@native glTexCoord2s}(GLshort s, GLshort t) Part of GL_V...
void glCompressedTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glDisableVertexAttribAPPLE(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexAttribAPPLE}(GLuint index,...
void glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTransformFeedbacki_v}(GLuint xfb,...
void glMapGrid2d(int arg0, double arg1, double arg2, int arg3, double arg4, double arg5)
Entry point to C language function: void {@native glMapGrid2d}(GLint un, GLdouble u1,...
void glVertex3bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3bvOES}(const GLbyte * coords) Part of G...
void glIndexs(short arg0)
Entry point to C language function: void {@native glIndexs}(GLshort c) Part of GL_VERSION_1_0
void glTexCoord3iv(java.nio.IntBuffer arg0)
java.nio.ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
Entry point to C language function: void * {@native glMapBufferRange}(GLenum target,...
void glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glColorTableParameterfv}(GLenum target,...
void glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetLocalConstantIntegervEXT}(GLuint id,...
void glNamedFramebufferTextureMultiviewOVR(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glNamedFramebufferTextureMultiviewOVR}(GLuint fram...
void glMatrixMultfEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultfEXT}(GLenum mode, const GLfloat * m) ...
void glGetQueryObjectuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetUniformdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.FloatBuffer arg5)
void glTexImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target,...
void glCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
Entry point to C language function: void {@native glCopyImageSubDataNV}(GLuint srcName,...
void glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glGetHistogram}(GLenum target, GLboolean reset,...
void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenRenderbuffers}(GLsizei n, GLuint * renderbuff...
void glVertexAttrib4ubvARB(int arg0, java.nio.ByteBuffer arg1)
void glGenFramebuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenFramebuffers}(GLsizei n, GLuint * framebuffer...
void glIndexiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glIndexiv}(const GLint * c) Part of GL_VERSION_1...
long glVDPAURegisterVideoSurfaceWithPictureStructureNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5)
void glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glVertexAttrib1fARB(int arg0, float arg1)
Entry point to C language function: void {@native glVertexAttrib1fARB}(GLuint index,...
void glMultiTexCoord2fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2fv}(GLenum target,...
void glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetMinmaxParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMinmaxParameteriv}(GLenum target,...
void glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glVideoCaptureStreamParameterdvNV}(GLuint video_ca...
void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4iv}(GLint location, GLsizei count,...
com.jogamp.opengl.GL3 getGL3()
Casts this object to the GL3 interface.
void glProgramUniform2dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glIndexi(int arg0)
Entry point to C language function: void {@native glIndexi}(GLint c) Part of GL_VERSION_1_0
void glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexGeniv}(GLenum coord, GLenum pname,...
void glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glTexCoordP2ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords) Part...
void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3fv}(GLint location,...
void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMapAttribParameterivNV}(GLenum target,...
void glColor4usv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor4usv}(const GLushort * v) Part of GL_VERS...
void glSecondaryColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetShaderInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramUniform4i}(GLuint program,...
void glEnableVertexArrayEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexArrayEXT}(GLuint vaobj,...
void glVertexAttrib4bv(int arg0, java.nio.ByteBuffer arg1)
void glUniform4i64ARB(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4i64ARB}(GLint location,...
void glSecondaryColor3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3sv}(const GLshort * v) Part of ...
void glTexCoord2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2dv}(const GLdouble * v) Part of GL_VE...
void glTextureStorageMem2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTextureStorageMem2DMultisampleEXT}(GLuint textur...
void glUseProgramStages(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUseProgramStages}(GLuint pipeline,...
void setSwapInterval(int arg0)
Set the swap interval of the current context and attached onscreen GLDrawable.
void glExtractComponentEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glExtractComponentEXT}(GLuint res,...
void glVertexAttrib4dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index,...
void glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glMultiTexCoord2hv(int arg0, java.nio.ShortBuffer arg1)
java.nio.ByteBuffer glMapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)
Entry point to C language function: void * {@native glMapNamedBufferRange}(GLuint buffer,...
void glGetnConvolutionFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glCopyNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glCopyNamedBufferSubData}(GLuint readBuffer,...
void glGetProgramLocalParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glEndVertexShaderEXT()
Entry point to C language function: void {@native glEndVertexShaderEXT}() Part of GL_EXT_vertex_sh...
void glInvalidateTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glInvalidateTexSubImage}(GLuint texture,...
void glTextureView(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glTextureView}(GLuint texture, GLenum target,...
void glFramebufferDrawBuffersEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index,...
void glPatchParameterfv(int arg0, java.nio.FloatBuffer arg1)
void glRasterPos3dv(java.nio.DoubleBuffer arg0)
void glBindTextures(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index,...
int glCreateProgram()
Entry point to C language function: GLuint {@native glCreateProgram}() Part of GL_ES_VERSION_2_0,...
void glTextureImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint text...
void glTexCoord3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3iv}(const GLint * v) Part of GL_VERSI...
void glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetQueryiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4NsvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NsvARB}(GLuint index,...
void glVertexBindingDivisor(int arg0, int arg1)
Entry point to C language function: void {@native glVertexBindingDivisor}(GLuint bindingindex,...
void glTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glProgramLocalParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramLocalParameter4dARB}(GLenum target,...
void glEdgeFlagPointer(int arg0, long arg1)
Entry point to C language function: void {@native glEdgeFlagPointer}(GLsizei stride,...
void glGetTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glSignalSemaphoreui64NVX(int arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5)
Entry point to C language function: void {@native glSignalSemaphoreui64NVX}(GLuint signalGpu,...
void glScissorIndexedv(int arg0, java.nio.IntBuffer arg1)
void glTexCoord1s(short arg0)
Entry point to C language function: void {@native glTexCoord1s}(GLshort s) Part of GL_VERSION_1_0
void glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8)
void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glUniform1i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTextureSubImage2D}(GLuint texture,...
void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glClearTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glVertexAttrib2sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index,...
void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glUniform3i64ARB(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3i64ARB}(GLint location,...
void glColor3fv(java.nio.FloatBuffer arg0)
boolean isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
void glProgramUniform3i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3i64vARB}(GLuint program,...
void glSecondaryColor3ubv(java.nio.ByteBuffer arg0)
void glVariantPointerEXT(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glVariantPointerEXT}(GLuint id,...
void glPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glPixelMapusv}(GLenum map, GLint mapsize,...
void glStateCaptureNV(int arg0, int arg1)
Entry point to C language function: void {@native glStateCaptureNV}(GLuint state,...
void glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, java.nio.DoubleBuffer arg6)
void glWindowPos2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2sv}(const GLshort * v) Part of GL_VE...
void glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glTexCoord2fv(java.nio.FloatBuffer arg0)
void glDeleteNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform4ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4ui64ARB}(GLuint program,...
void glVertexAttrib3dv(int arg0, java.nio.DoubleBuffer arg1)
void glDrawBuffersATI(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDrawBuffersATI}(GLsizei n, const GLenum * bufs) ...
void glTexCoord1dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1dv}(const GLdouble * v) Part of GL_VE...
void glNamedFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
boolean isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
void glGetFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetFramebufferParameterivEXT}(GLuint framebuffer...
void glTexCoord3fv(java.nio.FloatBuffer arg0)
int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: GLuint {@native glGenSymbolsEXT}(GLenum datatype,...
void glProgramUniformui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
Multiply the current matrix with the frustum matrix.
void glDrawTransformFeedbackStream(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDrawTransformFeedbackStream}(GLenum mode,...
void glMatrixScalefEXT(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMatrixScalefEXT}(GLenum mode,...
void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glConvolutionFilter1D}(GLenum target,...
long glGetUniformOffsetEXT(int arg0, int arg1)
Entry point to C language function: GLintptr {@native glGetUniformOffsetEXT}(GLuint program,...
void glGetnUniformi64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glProgramUniform2i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2i64vARB}(GLuint program,...
void glUniform4ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4ui64vARB}(GLint location,...
void glFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glFramebufferSamplePositionsfvAMD}(GLenum target,...
void glProgramUniform4i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4i64vNV}(GLuint program,...
void glVertexAttribI1uiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttribL3dv(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttrib1dARB(int arg0, double arg1)
Entry point to C language function: void {@native glVertexAttrib1dARB}(GLuint index,...
void glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glBitmap}(GLsizei width, GLsizei height,...
void glTexCoord2iv(java.nio.IntBuffer arg0)
void glTexCoord2i(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2i}(GLint s, GLint t) Part of GL_VERSI...
void glNormal3dv(java.nio.DoubleBuffer arg0)
void glVertexAttribFormat(int arg0, int arg1, int arg2, boolean arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribFormat}(GLuint attribindex,...
void glMultiTexCoord3sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3sv}(GLenum target,...
void glProgramLocalParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameterI4uivNV}(GLenum target,...
void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTexSubImage2D}(GLenum target,...
boolean isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
void glVariantfvEXT(int arg0, java.nio.FloatBuffer arg1)
void glBindProgramARB(int arg0, int arg1)
Entry point to C language function: void {@native glBindProgramARB}(GLenum target,...
void glBindFragDataLocation(int arg0, int arg1, java.lang.String arg2)
void glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvARB}(GLuint fra...
void glVertexArrayAttribIFormat(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayAttribIFormat}(GLuint vaobj,...
void glGetnPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glGetnPixelMapusv}(GLenum map, GLsizei bufSize,...
void glVertex4hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4hv}(const GLhalfNV * v) Part of GL_NV_h...
void glGetNamedRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedRenderbufferParameteriv}(GLuint renderbu...
void glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetBufferParameteri64v}(GLenum target,...
void glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function: void {@native glDisableVertexAttribArrayARB}(GLuint index) Par...
void glGetCompressedTextureImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glMultiTexCoord3sv(int arg0, java.nio.ShortBuffer arg1)
void glTexAttachMemoryNV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glTexAttachMemoryNV}(GLenum target,...
void glDeleteShader(int arg0)
Entry point to C language function: void {@native glDeleteShader}(GLuint shader) Part of GL_ES_VER...
void glWindowPos3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3fv}(const GLfloat * v) Part of GL_VE...
void glColor4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glColor4fv}(const GLfloat * v) Part of GL_VERSIO...
void glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer,...
void glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10, int arg11)
Entry point to C language function: void {@native glMapVertexAttrib2dAPPLE}(GLuint index,...
void glDeleteProgramsARB(int arg0, java.nio.IntBuffer arg1)
void glDeleteMemoryObjectsEXT(int arg0, java.nio.IntBuffer arg1)
void glGenProgramPipelines(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenProgramPipelines}(GLsizei n,...
void glUniform1ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1ui64vNV}(GLint location,...
void glMaxShaderCompilerThreadsARB(int arg0)
Entry point to C language function: void {@native glMaxShaderCompilerThreadsARB}(GLuint count) Par...
void glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameterfv}(GLenum target,...
void glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, byte[] arg3, int arg4, int arg5, byte[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, int[] arg12, int arg13, int[] arg14, int arg15, long[] arg16, int arg17)
Entry point to C language function: void {@native glGetPerfCounterInfoINTEL}(GLuint queryId,...
void glTranslatef(float arg0, float arg1, float arg2)
Translate the current matrix.
void glMapGrid2f(int arg0, float arg1, float arg2, int arg3, float arg4, float arg5)
Entry point to C language function: void {@native glMapGrid2f}(GLint un, GLfloat u1,...
void glBindMultiTextureEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBindMultiTextureEXT}(GLenum texunit,...
void glVertexAttrib4svARB(int arg0, java.nio.ShortBuffer arg1)
void glUniform3iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMulticastGetQueryObjectivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMulticastGetQueryObjectivNV}(GLuint gpu,...
void glLightModelfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glLightModelfv}(GLenum pname, const GLfloat * para...
void glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer,...
boolean isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
void glSemaphoreParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0,...
void glNormalPointer(com.jogamp.opengl.GLArrayData arg0)
void glVertexAttrib3dARB(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertexAttrib3dARB}(GLuint index,...
void glGetBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
boolean glIsOcclusionQueryNV(int arg0)
Entry point to C language function: GLboolean {@native glIsOcclusionQueryNV}(GLuint id) Part of GL...
void glGetPixelMapuiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGetPixelMapuiv}(GLenum map, GLuint * values) P...
void glVertexAttribL4dv(int arg0, java.nio.DoubleBuffer arg1)
void glEndQuery(int arg0)
Entry point to C language function: void {@native glEndQuery}(GLenum target) Part of GL_VERSION_1_...
void glGenTextures(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenTextures}(GLsizei n, GLuint * textures) Par...
void glReleaseShaderCompiler()
Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well.
void glTextureStorage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glTextureStorage2DEXT}(GLuint texture,...
void glUniform2ui64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2ui64NV}(GLint location,...
void glVertexAttribI1i(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index,...
void glCreateProgramPipelines(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateProgramPipelines}(GLsizei n,...
void glVertexAttribI1iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index,...
void glMultiTexCoord1hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1hv}(GLenum target,...
void glGenVertexArrays(int arg0, java.nio.IntBuffer arg1)
void glMulticastCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16)
Entry point to C language function: void {@native glMulticastCopyImageSubDataNV}(GLuint srcGpu,...
void glWindowPos3sv(java.nio.ShortBuffer arg0)
void glImportSemaphoreFdEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glImportSemaphoreFdEXT}(GLuint semaphore,...
void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glRecti(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glRecti}(GLint x1, GLint y1, GLint x2,...
void glNormalFormatNV(int arg0, int arg1)
Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride) P...
void glCreateVertexArrays(int arg0, java.nio.IntBuffer arg1)
void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, java.nio.LongBuffer arg4)
void glCreateCommandListsNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateCommandListsNV}(GLsizei n,...
void glDeleteVertexArrays(int arg0, java.nio.IntBuffer arg1)
void glGetTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameterIiv}(GLuint texture,...
void glUniform3dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3dv}(GLint location, GLsizei count,...
void glProgramUniform4uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetUnsignedBytevEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glGetUnsignedBytevEXT}(GLenum pname,...
void glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramEnvParameters4fvEXT}(GLenum target,...
void glBeginPerfQueryINTEL(int arg0)
Entry point to C language function: void {@native glBeginPerfQueryINTEL}(GLuint queryHandle) Part ...
void glGetFloatIndexedvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetFloatIndexedvEXT}(GLenum target,...
void glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glBlendFunci(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src,...
void glLightModelfv(int arg0, java.nio.FloatBuffer arg1)
void glTexImage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glTexImage2DMultisample}(GLenum target,...
void glProgramEnvParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glVertexAttrib4iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index,...
void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glCompressedTexSubImage2D}(GLenum target,...
void glVertexAttrib4bvARB(int arg0, java.nio.ByteBuffer arg1)
void glVertexAttrib3svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3svARB}(GLuint index,...
void glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetInvariantIntegervEXT}(GLuint id,...
void glVertexArrayVertexAttribDivisorEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayVertexAttribDivisorEXT}(GLuint vaobj,...
void glMultiTexCoord4dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4dv}(GLenum target,...
void glGenFramebuffers(int arg0, java.nio.IntBuffer arg1)
java.lang.Object getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL,...
void glMultMatrixd(java.nio.DoubleBuffer arg0)
void glGetAttachedShaders(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)
void glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterfvEXT}(GLuint texture,...
void glColor4iv(java.nio.IntBuffer arg0)
void glTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameterfv}(GLuint texture,...
void glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, float[] arg5, int arg6)
Entry point to C language function: void {@native glMap1f}(GLenum target, GLfloat u1,...
void glTexCoord4f(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glTexCoord4f}(GLfloat s, GLfloat t,...
void glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count,...
void glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dvEXT}(GLuint program,...
int glQueryResourceNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: GLint {@native glQueryResourceNV}(GLenum queryType,...
void glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glVertex4iv(java.nio.IntBuffer arg0)
boolean glIsList(int arg0)
Entry point to C language function: GLboolean {@native glIsList}(GLuint list) Part of GL_VERSION_1...
void glVertex2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2sv}(const GLshort * v) Part of GL_VERSI...
void glProgramUniform3dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glUniform1ui64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1ui64ARB}(GLint location,...
void glPNTrianglesfATI(int arg0, float arg1)
Entry point to C language function: void {@native glPNTrianglesfATI}(GLenum pname,...
void glMultMatrixf(java.nio.FloatBuffer arg0)
Multiply the current matrix: [c] = [c] x [m].
int glGetFragDataIndex(int arg0, java.lang.String arg1)
void glCallCommandListNV(int arg0)
Entry point to C language function: void {@native glCallCommandListNV}(GLuint list) Part of GL_NV_...
void glGetLocalConstantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertex3bvOES(java.nio.ByteBuffer arg0)
void glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetLocalConstantFloatvEXT}(GLuint id,...
int glBindMaterialParameterEXT(int arg0, int arg1)
Entry point to C language function: GLuint {@native glBindMaterialParameterEXT}(GLenum face,...
void glGetMapiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMatrixLoaddEXT(int arg0, java.nio.DoubleBuffer arg1)
void glMultiTexCoord4hv(int arg0, java.nio.ShortBuffer arg1)
void glColor3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glColor3fv}(const GLfloat * v) Part of GL_VERSIO...
void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1fv}(GLuint program,...
void glTexCoord4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glTexCoord4s}(GLshort s, GLshort t,...
void glGetProgramLocalParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterIuivNV}(GLenum target,...
void glProgramLocalParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameter4dvARB}(GLenum target,...
void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glShaderSource(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glUniform1dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetProgramLocalParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetUniformivARB(long arg0, int arg1, java.nio.IntBuffer arg2)
void glTexCoord4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4dv}(const GLdouble * v) Part of GL_VE...
void glGetTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
int glGetDebugMessageLogAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glVertexAttrib3dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index,...
void glMatrixTranslatedEXT(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glMatrixTranslatedEXT}(GLenum mode,...
void glSampleMaskIndexedNV(int arg0, int arg1)
Entry point to C language function: void {@native glSampleMaskIndexedNV}(GLuint index,...
void glUniform3f(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glUniform3f}(GLint location, GLfloat v0,...
void glTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target,...
void glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index,...
void glEvalCoord2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord2dv}(const GLdouble * u) Part of GL_V...
void glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level,...
void glClientAttribDefaultEXT(int arg0)
Entry point to C language function: void {@native glClientAttribDefaultEXT}(GLbitfield mask) Part ...
void glDrawCommandsStatesAddressNV(java.nio.LongBuffer arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, int arg4)
void glNormal3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3iv}(const GLint * v) Part of GL_VERSION...
void glVertexArrayVertexAttribOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7)
Entry point to C language function: void {@native glVertexArrayVertexAttribOffsetEXT}(GLuint vaobj,...
void glDrawArraysIndirect(int arg0, long arg1)
Entry point to C language function: void {@native glDrawArraysIndirect}(GLenum mode,...
void glUniform1fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTexCoord1f(float arg0)
Entry point to C language function: void {@native glTexCoord1f}(GLfloat s) Part of GL_VERSION_1_0
void glVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1)
void glFinish()
Entry point to C language function: void {@native glFinish}() Part of GL_ES_VERSION_2_0,...
void glGetTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameterIuiv}(GLuint texture,...
void glVertexAttrib3fARB(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glVertexAttrib3fARB}(GLuint index,...
void glGetIntegerui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value,...
void glGetVertexArrayIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index,...
void glUniform1dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1dv}(GLint location, GLsizei count,...
void glGetMapiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapiv}(GLenum target, GLenum query,...
void glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, int arg5)
void glVertexAttribL3i64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glVertexAttribL3i64NV}(GLuint index,...
void glVertexAttrib2f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glVertexAttrib2f}(GLuint index,...
void glGetVertexAttribLui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetFloati_v(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexArrayParameteriAPPLE(int arg0, int arg1)
Entry point to C language function: void {@native glVertexArrayParameteriAPPLE}(GLenum pname,...
void glUniform4ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4ivARB}(GLint location,...
void glNormal3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glNormal3f}(GLfloat nx, GLfloat ny,...
void glMatrixIndexusvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixIndexusvARB}(GLint size,...
void glGetUniformiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertex2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2fv}(const GLfloat * v) Part of GL_VERSI...
void glGetTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
java.nio.ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void * {@native glMapTexture2DINTEL}(GLuint texture,...
void glVertex4bvOES(java.nio.ByteBuffer arg0)
int glVideoCaptureNV(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2)
void glMultiTexCoordP4uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glEndQueryIndexed(int arg0, int arg1)
Entry point to C language function: void {@native glEndQueryIndexed}(GLenum target,...
void glBeginQueryIndexed(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBeginQueryIndexed}(GLenum target,...
void glColor3bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor3bv}(const GLbyte * v) Part of GL_VERSION...
void glVertexAttribL3i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL3i64vNV}(GLuint index,...
void glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glVertexAttrib4bv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index,...
void glVertexAttrib4ivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4ivARB}(GLuint index,...
void glGetHistogramParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetHistogramParameteriv}(GLenum target,...
void glVDPAUFiniNV()
Entry point to C language function: void {@native glVDPAUFiniNV}() Part of GL_NV_vdpau_interop
boolean isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
void glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glPixelTransformParameteriEXT}(GLenum target,...
void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetQueryObjectui64vEXT(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectui64vEXT}(GLuint id,...
void glGetProgramPipelineiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetVertexAttribLui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex3hv(java.nio.ShortBuffer arg0)
void glGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program,...
void glUniform1fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1fvARB}(GLint location,...
void glDrawCommandsStatesAddressNV(long[] arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8)
Entry point to C language function: void {@native glDrawCommandsStatesAddressNV}(const GLuint64 * in...
void glDepthFunc(int arg0)
Entry point to C language function: void {@native glDepthFunc}(GLenum func) Part of GL_ES_VERSION_...
void glMultiTexCoord3s(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glMultiTexCoord3s}(GLenum target,...
void glGetNamedBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glCopyMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glCopyMultiTexSubImage1DEXT}(GLenum texunit,...
void glGetProgramEnvParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterIuivNV}(GLenum target,...
com.jogamp.opengl.GLProfile getGLProfile()
Returns the GLProfile associated with this GL object.
void glTexCoordP1uiv(int arg0, java.nio.IntBuffer arg1)
void glBindBuffersBase(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetIntegerv(int arg0, int[] arg1, int arg2)
void glAlphaToCoverageDitherControlNV(int arg0)
Entry point to C language function: void {@native glAlphaToCoverageDitherControlNV}(GLenum mode) P...
void glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapParameterivNV}(GLenum target,...
void glNamedBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glVertex2iv(java.nio.IntBuffer arg0)
void glTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterfvEXT}(GLenum texunit,...
void glRasterPos2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2fv}(const GLfloat * v) Part of GL_VE...
void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x3dv}(GLint location,...
void glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glNamedProgramLocalParameters4fvEXT}(GLuint progra...
void glSamplerParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glSamplerParameterf}(GLuint sampler,...
long glCreateShaderObjectARB(int arg0)
Entry point to C language function: GLhandleARB {@native glCreateShaderObjectARB}(GLenum shaderType)...
void glFogCoordhv(short[] arg0, int arg1)
Entry point to C language function: void {@native glFogCoordhv}(const GLhalfNV * fog) Part of GL_N...
void glColor3ubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor3ubv}(const GLubyte * v) Part of GL_VERSI...
void glGetUniformfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetnColorTable(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glGetObjectLabel(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glProgramUniform4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glStencilClearTagEXT(int arg0, int arg1)
Entry point to C language function: void {@native glStencilClearTagEXT}(GLsizei stencilTagBits,...
void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode,...
void glWaitSemaphoreui64NVX(int arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5)
Entry point to C language function: void {@native glWaitSemaphoreui64NVX}(GLuint waitGpu,...
void glProgramUniform2uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program,...
void glUniform1fARB(int arg0, float arg1)
Entry point to C language function: void {@native glUniform1fARB}(GLint location,...
void glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, java.nio.IntBuffer arg5)
void glNormal3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glNormal3s}(GLshort nx, GLshort ny,...
void glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTexEnvfv}(GLenum target, GLenum pname,...
void glTexBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glTexBufferRange}(GLenum target,...
void glTextureParameterfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glTextureParameterfEXT}(GLuint texture,...
void glVertexAttribL4i64vNV(int arg0, java.nio.LongBuffer arg1)
void glBindSamplers(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glBindSamplers}(GLuint first, GLsizei count,...
void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glFramebufferTexture3D}(GLenum target,...
void glProgramUniform1dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program,...
void glVertexAttrib4NubvARB(int arg0, java.nio.ByteBuffer arg1)
void glFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glVertexAttrib3sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index,...
void glUniform2ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glGetColorTable(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetColorTable}(GLenum target,...
void glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, java.nio.FloatBuffer arg10)
void glVertexWeighth(short arg0)
Entry point to C language function: void {@native glVertexWeighth}(GLhalfNV weight) Part of GL_NV_...
void glGetDoublei_vEXT(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetDoublei_vEXT}(GLenum pname,...
void glMultiTexCoord1bOES(int arg0, byte arg1)
Entry point to C language function: void {@native glMultiTexCoord1bOES}(GLenum texture,...
void glNamedRenderbufferStorageMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleEXT}(GLuint r...
boolean glIsNameAMD(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsNameAMD}(GLenum identifier,...
void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program,...
final GL getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise null.
Definition: DebugGL4bc.java:38
void glVertexAttribL3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertexAttribL3d}(GLuint index,...
void glGetVariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexEnvivEXT}(GLenum texunit,...
void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3fv}(GLuint index,...
void glMatrixMultfEXT(int arg0, java.nio.FloatBuffer arg1)
void glColor3dv(java.nio.DoubleBuffer arg0)
void glFramebufferDrawBufferEXT(int arg0, int arg1)
Entry point to C language function: void {@native glFramebufferDrawBufferEXT}(GLuint framebuffer,...
void glBindTextureUnit(int arg0, int arg1)
Entry point to C language function: void {@native glBindTextureUnit}(GLuint unit,...
void glTextureBufferEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTextureBufferEXT}(GLuint texture,...
void glVertexAttribLFormatNV(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribLFormatNV}(GLuint index,...
void glBufferStorageExternalEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3, int arg4)
void glFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferTexture}(GLenum target,...
void glPolygonMode(int arg0, int arg1)
Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode) Part of...
void glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int arg5)
void glGetBooleanIndexedv(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetBooleanIndexedv}(GLenum target,...
void glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glNamedFramebufferDrawBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffer}(GLuint framebuffer,...
int glCreateShaderProgramv(int arg0, int arg1, java.lang.String[] arg2)
void glScissorExclusiveArrayvNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode,...
void glVertex2bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2bvOES}(const GLbyte * coords) Part of G...
void glMultiTexCoord4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glMultiTexCoord4d}(GLenum target,...
void glVertexWeighthv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertexWeighthv}(const GLhalfNV * weight) Part ...
void glMultiTexCoordP3uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double[] arg9, int arg10)
Entry point to C language function: void {@native glMap2d}(GLenum target, GLdouble u1,...
void glVertexAttrib3fvARB(int arg0, java.nio.FloatBuffer arg1)
void glResetMinmax(int arg0)
Entry point to C language function: void {@native glResetMinmax}(GLenum target) Part of GL_ARB_ima...
void glMultiTexCoord3dv(int arg0, java.nio.DoubleBuffer arg1)
void glScissor(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glScissor}(GLint x, GLint y, GLsizei width,...
void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program,...
void glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
boolean glIsEnabledi(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target,...
void glVertexAttribLFormat(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribLFormat}(GLuint attribindex,...
void glTextureAttachMemoryNV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glTextureAttachMemoryNV}(GLuint texture,...
void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glColor3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glColor3s}(GLshort red, GLshort green,...
void glColor3iv(java.nio.IntBuffer arg0)
void glUnmapTexture2DINTEL(int arg0, int arg1)
Entry point to C language function: void {@native glUnmapTexture2DINTEL}(GLuint texture,...
void glMaterialiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMaterialiv}(GLenum face, GLenum pname,...
void glGetMemoryObjectDetachedResourcesuivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glVertexAttribL4i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL4i64vNV}(GLuint index,...
void glProgramEnvParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramEnvParameterI4uiNV}(GLenum target,...
void glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramBufferParametersfvNV}(GLenum target,...
void glFlushMappedBufferRange(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glFlushMappedBufferRange}(GLenum target,...
void glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glGetDoublei_v(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetDoublei_v(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index,...
void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target,...
void glFragmentCoverageColorNV(int arg0)
Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color) Part of...
void glTexCoord2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2iv}(const GLint * v) Part of GL_VERSI...
void glLightf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glLightf}(GLenum light, GLenum pname,...
void glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dvEXT}(GLuint program,...
void glVertexAttrib2dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index,...
void glNamedBufferDataEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glColor4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glColor4dv}(const GLdouble * v) Part of GL_VERSI...
void glColor4b(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glColor4b}(GLbyte red, GLbyte green,...
void glConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertexAttrib3svARB(int arg0, java.nio.ShortBuffer arg1)
void glNamedRenderbufferStorageMultisampleAdvancedAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleAdvancedAMD}(...
void glGetProgramEnvParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glVertexAttrib4dARB(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glVertexAttrib4dARB}(GLuint index,...
void glUniform2dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2dv}(GLint location, GLsizei count,...
void glProgramEnvParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameterI4uivNV}(GLenum target,...
void glLoadMatrixd(java.nio.DoubleBuffer arg0)
void glVertexAttrib4NubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NubvARB}(GLuint index,...
void glGetInvariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glPixelZoom(float arg0, float arg1)
Entry point to C language function: void {@native glPixelZoom}(GLfloat xfactor, GLfloat yfactor) P...
void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glCompressedTexImage3D}(GLenum target,...
void glBindVertexArray(int arg0)
Entry point to C language function: void {@native glBindVertexArray}(GLuint array) Part of GL_ARB_...
void glBindTransformFeedbackNV(int arg0, int arg1)
Entry point to C language function: void {@native glBindTransformFeedbackNV}(GLenum target,...
void glSecondaryColor3ubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3ubv}(const GLubyte * v) Part of...
void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category,...
void glVertexAttribI4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index,...
void glGetFirstPerfQueryIdINTEL(java.nio.IntBuffer arg0)
void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glMulticastFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glMulticastFramebufferSampleLocationsfvNV}(GLuint ...
void glWindowPos3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3dv}(const GLdouble * v) Part of GL_V...
void glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetProgramivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
int glGetProgramResourceIndex(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: GLuint {@native glGetProgramResourceIndex}(GLuint program,...
void glTexCoord3bvOES(java.nio.ByteBuffer arg0)
void glVertexAttrib2dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2dvARB}(GLuint index,...
void glMultiTexParameteriEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexParameteriEXT}(GLenum texunit,...
void glMatrixIndexusvARB(int arg0, java.nio.ShortBuffer arg1)
void glBlitFramebufferLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
Entry point to C language function: void {@native glBlitFramebufferLayerEXT}(GLint srcX0,...
void glTexStorageMem3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTexStorageMem3DEXT}(GLenum target,...
void glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, java.lang.String arg5)
void glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function: void {@native glMatrixLoadIdentityEXT}(GLenum mode) Part of GL...
void glSpecializeShader(int arg0, byte[] arg1, int arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7)
Entry point to C language function: void {@native glSpecializeShader}(GLuint shader,...
void glWeightPointerARB(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glWeightPointerARB}(GLint size,...
void glFogiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glFogiv}(GLenum pname, const GLint * params) Par...
void glTexCoord4hv(java.nio.ShortBuffer arg0)
void glVertexAttribP4ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP4ui}(GLuint index,...
void glDeleteQueryResourceTagNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteQueryResourceTagNV}(GLsizei n,...
void glVertexArrayVertexAttribLOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glVertexArrayVertexAttribLOffsetEXT}(GLuint vaobj,...
void glInvalidateNamedFramebufferData(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
boolean isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
void glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target,...
void glDrawMeshTasksIndirectNV(long arg0)
Entry point to C language function: void {@native glDrawMeshTasksIndirectNV}(GLintptr indirect) Pa...
void glTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
int glGenVertexShadersEXT(int arg0)
Entry point to C language function: GLuint {@native glGenVertexShadersEXT}(GLuint range) Part of G...
void glResumeTransformFeedback()
Entry point to C language function: void {@native glResumeTransformFeedback}() Part of GL_ARB_tran...
void glDispatchComputeIndirect(long arg0)
Entry point to C language function: void {@native glDispatchComputeIndirect}(GLintptr indirect) Pa...
void glCreatePerfQueryINTEL(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x3fv}(GLuint program,...
void glCreatePerfQueryINTEL(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreatePerfQueryINTEL}(GLuint queryId,...
void glGetInfoLogARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glTessellationModeAMD(int arg0)
Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode) Part of GL_A...
void glMultiDrawMeshTasksIndirectCountNV(long arg0, long arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiDrawMeshTasksIndirectCountNV}(GLintptr indi...
void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glVertexAttrib2hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2hv}(GLuint index,...
void glVertexAttribL3ui64vNV(int arg0, java.nio.LongBuffer arg1)
boolean glIsSync(long arg0)
Entry point to C language function: GLboolean {@native glIsSync}(GLsync sync) Part of GL_ES_VERSIO...
void glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVariantIntegervEXT}(GLuint id,...
void glLGPUInterlockNVX()
Entry point to C language function: void {@native glLGPUInterlockNVX}() Part of GL_NVX_linked_gpu_...
void glVertexPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glCreateProgramPipelines(int arg0, java.nio.IntBuffer arg1)
void glTexEnvi(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexEnvi}(GLenum target, GLenum pname,...
void glColor3bv(java.nio.ByteBuffer arg0)
void glTessellationFactorAMD(float arg0)
Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor) Part of...
void glProgramUniform4dEXT(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramUniform4dEXT}(GLuint program,...
void glVertex2h(short arg0, short arg1)
Entry point to C language function: void {@native glVertex2h}(GLhalfNV x, GLhalfNV y) Part of GL_N...
void glRasterPos2sv(java.nio.ShortBuffer arg0)
void glVertexP2ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value) Part of...
void glTexCoordP1ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords) Part...
void glWeightuivARB(int arg0, java.nio.IntBuffer arg1)
void glGenTransformFeedbacks(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n,...
void glGetVertexAttribLdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index,...
void glProgramUniform1i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramUniform1i}(GLuint program,...
void glUniformBufferEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniformBufferEXT}(GLuint program,...
void glNamedFramebufferDrawBuffers(int arg0, int arg1, java.nio.IntBuffer arg2)
void glNormalPointer(int arg0, int arg1, long arg2)
void glGetObjectParameterfvARB(long arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetObjectParameterfvARB}(GLhandleARB obj,...
void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index,...
void glScaled(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glScaled}(GLdouble x, GLdouble y,...
void glDrawCommandsAddressNV(int arg0, java.nio.LongBuffer arg1, java.nio.IntBuffer arg2, int arg3)
void glSemaphoreParameterui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)
void glQueryResourceTagNV(int arg0, java.nio.ByteBuffer arg1)
void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glMultiTexCoord2i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2i}(GLenum target,...
void glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3ui64vARB}(GLuint program,...
void glProgramUniform1ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramUniform1ui}(GLuint program,...
void glGetnMinmax(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetInvariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
int glObjectPurgeableAPPLE(int arg0, int arg1, int arg2)
Entry point to C language function: GLenum {@native glObjectPurgeableAPPLE}(GLenum objectType,...
java.lang.String glGetString(int arg0)
Entry point to C language function: const GLubyte * {@native glGetString}(GLenum name) Part of GL_...
void glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index,...
void glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glConvolutionParameteriv}(GLenum target,...
void glUniform2i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2i64vNV}(GLint location,...
void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetBufferParameteriv}(GLenum target,...
void glDrawElements(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetUniformi64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformi64vARB}(GLuint program,...
void glTexCoord2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2sv}(const GLshort * v) Part of GL_VER...
void glGetFloatv(int arg0, java.nio.FloatBuffer arg1)
Copy the named matrix into the given storage.
short glGetStageIndexNV(int arg0)
Entry point to C language function: GLushort {@native glGetStageIndexNV}(GLenum shadertype) Part o...
void glGetProgramEnvParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterfvARB}(GLenum target,...
void glMakeTextureHandleNonResidentARB(long arg0)
Entry point to C language function: void {@native glMakeTextureHandleNonResidentARB}(GLuint64 handle...
void glMultiTexCoordPointerEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glUnlockArraysEXT()
Entry point to C language function: void {@native glUnlockArraysEXT}() Part of GL_EXT_compiled_ver...
void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index,...
void glUniform3fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMultiTexGeniEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexGeniEXT}(GLenum texunit,...
void glVertexAttrib4fv(int arg0, java.nio.FloatBuffer arg1)
void glDisableVertexArrayAttrib(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexArrayAttrib}(GLuint vaobj,...
void glFogCoordf(float arg0)
Entry point to C language function: void {@native glFogCoordf}(GLfloat coord) Part of GL_VERSION_1...
void glMultiTexCoordP3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetnMapfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetnMapfv}(GLenum target, GLenum query,...
void glProvokingVertexEXT(int arg0)
Entry point to C language function: void {@native glProvokingVertexEXT}(GLenum mode) Part of GL_EX...
void glEvalCoord2dv(java.nio.DoubleBuffer arg0)
int glGetProgramResourceLocationIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glTextureStorage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glTextureStorage1DEXT}(GLuint texture,...
void glUniform2iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertex4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertex4d}(GLdouble x, GLdouble y,...
void glCompileShader(int arg0)
Entry point to C language function: void {@native glCompileShader}(GLuint shader) Part of GL_ES_VE...
void glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramEnvParametersI4ivNV}(GLenum target,...
void glVertexAttrib1fv(int arg0, java.nio.FloatBuffer arg1)
void glMatrixLoadTransposedEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoadTransposedEXT}(GLenum mode,...
void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level,...
void glUniform3i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3i64vARB}(GLint location,...
void glViewport(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glViewport}(GLint x, GLint y, GLsizei width,...
void glMatrixLoadfEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoadfEXT}(GLenum mode, const GLfloat * m) ...
void glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glBindBufferRange}(GLenum target,...
void glColor3b(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glColor3b}(GLbyte red, GLbyte green,...
void glColor3usv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor3usv}(const GLushort * v) Part of GL_VERS...
void glUniform1f(int arg0, float arg1)
Entry point to C language function: void {@native glUniform1f}(GLint location, GLfloat v0) Part of...
void glCreateSemaphoresNV(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3fv}(GLuint program,...
void glGetLightiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMulticastFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glBindVertexShaderEXT(int arg0)
Entry point to C language function: void {@native glBindVertexShaderEXT}(GLuint id) Part of GL_EXT...
void glGetPixelMapfv(int arg0, long arg1)
Entry point to C language function: void {@native glGetPixelMapfv}(GLenum map, GLfloat * values) P...
void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x2fv}(GLuint program,...
void glVertexAttrib1svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1svARB}(GLuint index,...
void glBufferPageCommitmentMemNV(int arg0, long arg1, long arg2, int arg3, long arg4, boolean arg5)
Entry point to C language function: void {@native glBufferPageCommitmentMemNV}(GLenum target,...
void glColor3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glColor3i}(GLint red, GLint green,...
void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameterfv}(GLenum target,...
void glUniform1i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1i64vARB}(GLint location,...
void glStencilMask(int arg0)
Entry point to C language function: void {@native glStencilMask}(GLuint mask) Part of GL_ES_VERSIO...
void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
boolean isGL3core()
Indicates whether this GL object uses a GL3 core profile.
void glSecondaryColor3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glSecondaryColor3s}(GLshort red,...
void glWeightdvARB(int arg0, java.nio.DoubleBuffer arg1)
void glWeightfvARB(int arg0, java.nio.FloatBuffer arg1)
int glGenLists(int arg0)
Entry point to C language function: GLuint {@native glGenLists}(GLsizei range) Part of GL_VERSION_...
void glProgramUniform2i64ARB(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2i64ARB}(GLuint program,...
void glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glGetVertexAttribLi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glColorTableParameteriv}(GLenum target,...
void glVertexAttrib4NivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NivARB}(GLuint index,...
void glGetnMapdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glCommandListSegmentsNV(int arg0, int arg1)
Entry point to C language function: void {@native glCommandListSegmentsNV}(GLuint list,...
void glNamedProgramLocalParameterI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uiEXT}(GLuint progra...
void glMultiTexCoord1bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1bvOES}(GLenum texture,...
void glVertexAttrib2dvARB(int arg0, java.nio.DoubleBuffer arg1)
int glBindParameterEXT(int arg0)
Entry point to C language function: GLuint {@native glBindParameterEXT}(GLenum value) Part of GL_E...
void glGetNamedFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5, int arg6)
Entry point to C language function: void {@native glGetNamedFramebufferParameterfvAMD}(GLuint frameb...
void glDeleteSamplers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteSamplers}(GLsizei count,...
void glLoadMatrixf(java.nio.FloatBuffer arg0)
Load the current matrix w/ the provided one.
void glVertexAttribI1iv(int arg0, java.nio.IntBuffer arg1)
void glDrawElementsIndirect(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glDrawElementsIndirect}(GLenum mode,...
void glFramebufferDrawBuffersEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glFramebufferDrawBuffersEXT}(GLuint framebuffer,...
void glMultiTexCoordP2ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture,...
void glGetVariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetVariantBooleanvEXT}(GLuint id,...
void glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1ui64vARB}(GLuint program,...
void glColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexRenderbufferNV(int arg0, int arg1)
Entry point to C language function: void {@native glTexRenderbufferNV}(GLenum target,...
void glObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.ByteBuffer arg2)
void glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetInvariantFloatvEXT}(GLuint id,...
void glGetMemoryObjectParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMemoryObjectParameterivEXT}(GLuint memoryObje...
void glDeleteQueryResourceTagNV(int arg0, java.nio.IntBuffer arg1)
void glMakeImageHandleNonResidentARB(long arg0)
Entry point to C language function: void {@native glMakeImageHandleNonResidentARB}(GLuint64 handle) ...
void glCompressedTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location,...
void glVertexAttrib1hv(int arg0, java.nio.ShortBuffer arg1)
void glMemoryBarrierByRegion(int arg0)
Entry point to C language function: void {@native glMemoryBarrierByRegion}(GLbitfield barriers) Pa...
void glTexStorageMem2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTexStorageMem2DMultisampleEXT}(GLenum target,...
void glStencilMaskSeparate(int arg0, int arg1)
Entry point to C language function: void {@native glStencilMaskSeparate}(GLenum face,...
void glWindowPos2sv(java.nio.ShortBuffer arg0)
void glBindAttribLocation(int arg0, int arg1, java.lang.String arg2)
void glVertexAttrib4bvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4bvARB}(GLuint index,...
void glTexCoord4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glTexCoord4d}(GLdouble s, GLdouble t,...
void glGetSemaphoreParameterui64vEXT(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetSemaphoreParameterui64vEXT}(GLuint semaphore,...
void glColorFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type,...
void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glCompressedTexImage2D}(GLenum target,...
void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetProgramInterfaceiv}(GLuint program,...
com.jogamp.opengl.GL3bc getGL3bc()
Casts this object to the GL3bc interface.
void glTexCoord2sv(java.nio.ShortBuffer arg0)
void glVertexAttribs1hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs1hv}(GLuint index,...
void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4fv}(GLuint index,...
void glTexGeni(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexGeni}(GLenum coord, GLenum pname,...
void glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index,...
void glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameteriv}(GLuint...
void glProgramUniform1i64NV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1i64NV}(GLuint program,...
void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetShaderiv}(GLuint shader, GLenum pname,...
void glNormal3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glNormal3h}(GLhalfNV nx, GLhalfNV ny,...
void glVariantsvEXT(int arg0, java.nio.ShortBuffer arg1)
void glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glDeleteNamedStringARB(int arg0, java.lang.String arg1)
void glFogf(int arg0, float arg1)
Entry point to C language function: void {@native glFogf}(GLenum pname, GLfloat param) Part of GL_...
void glNamedBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)
Entry point to C language function: void {@native glNamedBufferPageCommitmentARB}(GLuint buffer,...
void glTexCoordP4ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords) Part...
void glVertexAttrib4svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4svARB}(GLuint index,...
void glVertexArrayBindVertexBufferEXT(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayBindVertexBufferEXT}(GLuint vaobj,...
void glGetFloati_vEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRasterPos2i(int arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2i}(GLint x, GLint y) Part of GL_VERS...
void glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetMultiTexLevelParameterivEXT}(GLenum texunit,...
void glGenOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1)
void glDeleteTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
void glDeleteVertexShaderEXT(int arg0)
Entry point to C language function: void {@native glDeleteVertexShaderEXT}(GLuint id) Part of GL_E...
void glMultiTexCoord4iv(int arg0, java.nio.IntBuffer arg1)
void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x2dv}(GLint location,...
void glFlushPixelDataRangeNV(int arg0)
Entry point to C language function: void {@native glFlushPixelDataRangeNV}(GLenum target) Part of ...
void glTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glMultiTexCoord1s(int arg0, short arg1)
Entry point to C language function: void {@native glMultiTexCoord1s}(GLenum target,...
void glGetPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMatrixMode(int arg0)
Sets the current matrix mode.
void glImportMemoryWin32HandleEXT(int arg0, long arg1, int arg2, java.nio.Buffer arg3)
void glApplyFramebufferAttachmentCMAAINTEL()
Entry point to C language function: void {@native glApplyFramebufferAttachmentCMAAINTEL}() Part of...
void glUniform3i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glUniform3i}(GLint location, GLint v0,...
void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program,...
void glTexCoordP1uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glSignalSemaphoreui64NVX(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3)
void glColorP4uiv(int arg0, java.nio.IntBuffer arg1)
void glVertex3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertex3d}(GLdouble x, GLdouble y,...
void glLightModeli(int arg0, int arg1)
Entry point to C language function: void {@native glLightModeli}(GLenum pname, GLint param) Part o...
void glCreateCommandListsNV(int arg0, java.nio.IntBuffer arg1)
void glGetQueryBufferObjecti64v(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjecti64v}(GLuint id,...
void glGetShaderSource(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glClearTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glVertexArrayVertexOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArrayVertexOffsetEXT}(GLuint vaobj,...
void glVertexAttribL1ui64vARB(int arg0, java.nio.LongBuffer arg1)
void glVertexAttrib1dv(int arg0, java.nio.DoubleBuffer arg1)
void glGetMemoryObjectParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2iv}(GLint location, GLsizei count,...
void glMultiTexCoord3iv(int arg0, java.nio.IntBuffer arg1)
void glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4ivEXT}(GLuint progr...
void glTexCoord1bOES(byte arg0)
Entry point to C language function: void {@native glTexCoord1bOES}(GLbyte s) Part of GL_OES_byte_c...
void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetActiveUniform}(GLuint program,...
void glClientWaitSemaphoreui64NVX(int arg0, int[] arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glClientWaitSemaphoreui64NVX}(GLsizei fenceObjectC...
void glViewportArrayv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMultiTexCoord3f(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMultiTexCoord3f}(GLenum target,...
int getDefaultReadFramebuffer()
Return the default read framebuffer name.
Definition: DebugGL4bc.java:77
void glEvaluateDepthValuesARB()
Entry point to C language function: void {@native glEvaluateDepthValuesARB}() Part of GL_ARB_sampl...
void glUniform3i64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3i64NV}(GLint location,...
void glPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexWeightfvEXT(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertexWeightfvEXT}(const GLfloat * weight) Par...
void glVertexAttribs3hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glEvalCoord1d(double arg0)
Entry point to C language function: void {@native glEvalCoord1d}(GLdouble u) Part of GL_VERSION_1_...
void glVariantsvEXT(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVariantsvEXT}(GLuint id, const GLshort * addr) ...
void glProgramUniform2dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2dvEXT}(GLuint program,...
void glProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2fv}(GLuint program,...
void glProgramUniform2f(int arg0, int arg1, float arg2, float arg3)
Entry point to C language function: void {@native glProgramUniform2f}(GLuint program,...
void glMulticastWaitSyncNV(int arg0, int arg1)
Entry point to C language function: void {@native glMulticastWaitSyncNV}(GLuint signalGpu,...
void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target,...
void glMultiDrawArraysIndirectBindlessNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4)
void glGetTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDrawTransformFeedbackInstanced(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDrawTransformFeedbackInstanced}(GLenum mode,...
void glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterIivEXT}(GLenum texunit,...
void glGetVertexArrayPointeri_vEXT(int arg0, int arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3)
void glProgramUniform3dEXT(int arg0, int arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glProgramUniform3dEXT}(GLuint program,...
void glVertex2f(float arg0, float arg1)
Entry point to C language function: void {@native glVertex2f}(GLfloat x, GLfloat y) Part of GL_VER...
void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glTexSubImage1D}(GLenum target,...
void glVertexP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glStencilFunc(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glStencilFunc}(GLenum func, GLint ref,...
void glGetDoublev(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params) P...
void glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glGetVertexArrayiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexArrayiv}(GLuint vaobj,...
void glAttachShader(int arg0, int arg1)
Entry point to C language function: void {@native glAttachShader}(GLuint program,...
void glGetVideoCaptureivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVideoCaptureivNV}(GLuint video_capture_slot,...
void glWindowPos2iv(java.nio.IntBuffer arg0)
void glProgramUniform3iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetnMapdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetnMapdv}(GLenum target, GLenum query,...
void glGetPerfQueryInfoINTEL(int arg0, int arg1, byte[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11)
Entry point to C language function: void {@native glGetPerfQueryInfoINTEL}(GLuint queryId,...
void glScissorExclusiveArrayvNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glScissorExclusiveArrayvNV}(GLuint first,...
void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glConvolutionFilter2D}(GLenum target,...
void glUniform3iARB(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glUniform3iARB}(GLint location,...
void glVertexArrayBindingDivisor(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayBindingDivisor}(GLuint vaobj,...
void glTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterIivEXT}(GLuint texture,...
void glGetVertexAttribivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glTexCoord3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexCoord3i}(GLint s, GLint t,...
void glUniform1iARB(int arg0, int arg1)
Entry point to C language function: void {@native glUniform1iARB}(GLint location,...
void glTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glNamedFramebufferReadBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glNamedFramebufferReadBuffer}(GLuint framebuffer,...
void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glUniform4f}(GLint location, GLfloat v0,...
void glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, int arg6)
void glVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribIFormat}(GLuint attribindex,...
void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x3dv}(GLint location,...
void glSecondaryColor3sv(java.nio.ShortBuffer arg0)
void glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glColor4h(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glColor4h}(GLhalfNV red, GLhalfNV green,...
void glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexEnvfvEXT}(GLenum texunit,...
void glNormalPointer(int arg0, int arg1, java.nio.Buffer arg2)
void glTexCoord2d(double arg0, double arg1)
Entry point to C language function: void {@native glTexCoord2d}(GLdouble s, GLdouble t) Part of GL...
void glBindImageTextures(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDisableIndexed(int arg0, int arg1)
Entry point to C language function: void {@native glDisableIndexed}(GLenum target,...
void glColor4bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor4bv}(const GLbyte * v) Part of GL_VERSION...
void glClear(int arg0)
Entry point to C language function: void {@native glClear}(GLbitfield mask) Part of GL_ES_VERSION_...
void glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glBlendEquationIndexedAMD(int arg0, int arg1)
Entry point to C language function: void {@native glBlendEquationIndexedAMD}(GLuint buf,...
void glProgramLocalParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
Entry point to C language function: void {@native glProgramLocalParameter4fARB}(GLenum target,...
void glMatrixScaledEXT(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glMatrixScaledEXT}(GLenum mode,...
void glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameterfv}(GLuint sampler,...
void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)
void glScissorArrayv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteProgramPipelines(int arg0, java.nio.IntBuffer arg1)
void glGetTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameterIiv}(GLenum target,...
void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program,...
void glGetProgramEnvParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterIivNV}(GLenum target,...
void glGetQueryBufferObjectui64v(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjectui64v}(GLuint id,...
boolean glIsVertexArray(int arg0)
Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array) Part of GL_A...
void glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectuiv}(GLuint id,...
void glVertex4dv(java.nio.DoubleBuffer arg0)
void glTexCoord1i(int arg0)
Entry point to C language function: void {@native glTexCoord1i}(GLint s) Part of GL_VERSION_1_0
void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2fv}(GLuint program,...
void glMatrixLoadfEXT(int arg0, java.nio.FloatBuffer arg1)
void glProgramUniform4d(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramUniform4d}(GLuint program,...
void glMatrixMultTransposedEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultTransposedEXT}(GLenum mode,...
void glRasterPos3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glRasterPos3d}(GLdouble x, GLdouble y,...
void glVertexAttrib2fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2fvARB}(GLuint index,...
void glUniformHandleui64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glUniformHandleui64ARB}(GLint location,...
boolean isGL4core()
Indicates whether this GL object uses a GL4 core profile.
void glUniform2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glUniform2d}(GLint location, GLdouble x,...
void glVertexAttribs4hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glProgramBufferParametersIivNV}(GLenum target,...
void glGetPixelMapuiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index,...
void glActiveShaderProgram(int arg0, int arg1)
Entry point to C language function: void {@native glActiveShaderProgram}(GLuint pipeline,...
void glRasterPos2fv(java.nio.FloatBuffer arg0)
void glBindVertexBuffer(int arg0, int arg1, long arg2, int arg3)
Entry point to C language function: void {@native glBindVertexBuffer}(GLuint bindingindex,...
void glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count,...
void glUniform2ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0,...
void glGetVertexAttribdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glRasterPos3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3fv}(const GLfloat * v) Part of GL_VE...
void glClientActiveTexture(int arg0)
Entry point to C language function: void {@native glClientActiveTexture}(GLenum texture) Part of G...
void glRectiv(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1)
void glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureLevelParameteriv}(GLuint texture,...
void glProgramUniform1dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1dvEXT}(GLuint program,...
void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameteriv}(GLuint texture,...
void glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glCopyTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTextureSubImage2D}(GLuint texture,...
void glRectf(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glRectf}(GLfloat x1, GLfloat y1,...
void glCullFace(int arg0)
Entry point to C language function: void {@native glCullFace}(GLenum mode) Part of GL_ES_VERSION_2...
void glMultMatrixf(float[] arg0, int arg1)
Multiply the current matrix: [c] = [c] x [m].
int glQueryResourceNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertex4bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4bvOES}(const GLbyte * coords) Part of G...
void glNamedRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisample}(GLuint rend...
void glGetPixelMapfv(int arg0, java.nio.FloatBuffer arg1)
void glClearColorIui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glClearColorIui}(GLuint red, GLuint green,...
boolean glIsQuery(int arg0)
Entry point to C language function: GLboolean {@native glIsQuery}(GLuint id) Part of GL_VERSION_1_...
void glBindFramebuffer(int arg0, int arg1)
Entry point to C language function: void {@native glBindFramebuffer}(GLenum target,...
void glDisableVariantClientStateEXT(int arg0)
Entry point to C language function: void {@native glDisableVariantClientStateEXT}(GLuint id) Part ...
void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target,...
void glMultiTexGendEXT(int arg0, int arg1, int arg2, double arg3)
Entry point to C language function: void {@native glMultiTexGendEXT}(GLenum texunit,...
void glVertexAttrib1dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glBindVertexBuffers(int arg0, int arg1, int[] arg2, int arg3, com.jogamp.common.nio.PointerBuffer arg4, int[] arg5, int arg6)
void glMatrixIndexubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixIndexubvARB}(GLint size,...
void glDrawTransformFeedbackNV(int arg0, int arg1)
Entry point to C language function: void {@native glDrawTransformFeedbackNV}(GLenum mode,...
void glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, java.nio.DoubleBuffer arg9)
void glNamedFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTexture1DEXT}(GLuint framebuffer...
void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)
void glNormal3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3fv}(const GLfloat * v) Part of GL_VERSI...
void glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target,...
void glGetPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetPixelTransformParameterivEXT}(GLenum target,...
void glPointParameteriv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glPointParameteriv}(GLenum pname,...
void glUniform1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetVertexAttribIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGenProgramPipelines(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord1dv(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttribI2iv(int arg0, java.nio.IntBuffer arg1)
void glFramebufferFetchBarrierEXT()
Entry point to C language function: void {@native glFramebufferFetchBarrierEXT}() Part of GL_EXT_s...
void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode,...
void glLockArraysEXT(int arg0, int arg1)
Entry point to C language function: void {@native glLockArraysEXT}(GLint first, GLsizei count) Par...
long glGetHandleARB(int arg0)
Entry point to C language function: GLhandleARB {@native glGetHandleARB}(GLenum pname) Part of GL_...
void glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3fvARB}(GLint location,...
void glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1ui64vNV}(GLuint program,...
void glPointSize(float arg0)
Entry point to C language function: void {@native glPointSize}(GLfloat size) Part of GL_VERSION_ES...
void glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glGetPerfQueryInfoINTEL(int arg0, int arg1, java.nio.ByteBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6)
void glTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertex2hv(java.nio.ShortBuffer arg0)
void glCopyTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glCopyTextureSubImage1D}(GLuint texture,...
void glBlitNamedFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
Entry point to C language function: void {@native glBlitNamedFramebuffer}(GLuint readFramebuffer,...
boolean glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean {@native glUnmapBuffer}(GLenum target) Part of GL_VE...
void glDeleteCommandListsNV(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glMultiDrawElementsBaseVertex(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4, java.nio.IntBuffer arg5)
void glDepthMask(boolean arg0)
Entry point to C language function: void {@native glDepthMask}(GLboolean flag) Part of GL_ES_VERSI...
void glGetnMapiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glEdgeFlagPointer(int arg0, java.nio.Buffer arg1)
void glMultiDrawArraysIndirectAMD(int arg0, java.nio.Buffer arg1, int arg2, int arg3)
void glTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glFramebufferTextureLayerARB(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target,...
void glVertex2s(short arg0, short arg1)
Entry point to C language function: void {@native glVertex2s}(GLshort x, GLshort y) Part of GL_VER...
void glGetSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord1sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1sv}(GLenum target,...
void glMultiTexEnvfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glMultiTexEnvfEXT}(GLenum texunit,...
void glNamedFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferRenderbufferEXT}(GLuint framebuf...
void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribfv}(GLuint index,...
void glUniformHandleui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3ui}(GLuint program,...
void glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterIuivEXT}(GLuint texture,...
void glGetUniformi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glSecondaryColor3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glSecondaryColor3d}(GLdouble red,...
void glRasterPos2dv(java.nio.DoubleBuffer arg0)
void glMultiDrawElements(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4)
void glTexCoordPointer(com.jogamp.opengl.GLArrayData arg0)
void glVertex2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2iv}(const GLint * v) Part of GL_VERSION...
void glGetMultisamplefvNV(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMultisamplefvNV}(GLenum pname,...
void glGetNamedBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameteri64v}(GLuint buffer,...
void glClearNamedFramebufferfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glCurrentPaletteMatrixARB(int arg0)
Entry point to C language function: void {@native glCurrentPaletteMatrixARB}(GLint index) Part of ...
void glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord3i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoord3i}(GLenum target,...
void glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glColor3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor3sv}(const GLshort * v) Part of GL_VERSIO...
void glVariantdvEXT(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttrib4Nuiv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dvEXT}(GLuint program,...
void glGetnPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glCompressedMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glGetProgramPipelineInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetProgramPipelineInfoLog}(GLuint pipeline,...
void glBindVertexBuffers(int arg0, int arg1, java.nio.IntBuffer arg2, com.jogamp.common.nio.PointerBuffer arg3, java.nio.IntBuffer arg4)
void glGetMinmaxParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRasterPos2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2sv}(const GLshort * v) Part of GL_VE...
void glVertexAttribI2uiv(int arg0, java.nio.IntBuffer arg1)
void glSecondaryColor3usv(short[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3usv}(const GLushort * v) Part o...
void glProgramUniform4dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program,...
void glGetVideoCaptureivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glUniform1d(int arg0, double arg1)
Entry point to C language function: void {@native glUniform1d}(GLint location, GLdouble x) Part of...
void glNormalP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords) Part o...
void glGetPolygonStipple(byte[] arg0, int arg1)
Entry point to C language function: void {@native glGetPolygonStipple}(GLubyte * mask) Part of GL_...
void glVertex4hv(java.nio.ShortBuffer arg0)
void glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glColor4hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor4hv}(const GLhalfNV * v) Part of GL_NV_ha...
void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2fv}(GLuint index,...
void glIndexub(byte arg0)
Entry point to C language function: void {@native glIndexub}(GLubyte c) Part of GL_VERSION_1_1
java.lang.Object getExtension(java.lang.String arg0)
Definition: DebugGL4bc.java:82
void glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glProgramUniform2ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glProgramUniform2ui}(GLuint program,...
void glUniformSubroutinesuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype,...
void glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramLocalParametersI4ivNV}(GLenum target,...
void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetActiveAttrib}(GLuint program,...
void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glUniform1i(int arg0, int arg1)
Entry point to C language function: void {@native glUniform1i}(GLint location, GLint v0) Part of G...
void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3iv}(GLint location, GLsizei count,...
void glUniform2i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2i64vARB}(GLint location,...
void glCreateBuffers(int arg0, java.nio.IntBuffer arg1)
void glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetVertexArrayIndexed64iv}(GLuint vaobj,...
void glColorP3uiv(int arg0, java.nio.IntBuffer arg1)
void glScissorExclusiveNV(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glScissorExclusiveNV}(GLint x, GLint y,...
void glProgramUniform2i64NV(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2i64NV}(GLuint program,...
void glUniform2ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetUniformui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glClearBufferfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDrawMeshTasksNV(int arg0, int arg1)
Entry point to C language function: void {@native glDrawMeshTasksNV}(GLuint first,...
void glSecondaryColor3dv(java.nio.DoubleBuffer arg0)
void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
Entry point to C language function: void {@native glTexImage3D}(GLenum target, GLint level,...
void glBindVideoCaptureStreamBufferNV(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glBindVideoCaptureStreamBufferNV}(GLuint video_cap...
void glWindowRectanglesEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glWindowRectanglesEXT}(GLenum mode,...
void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLe...
void glMultiTexCoord1sv(int arg0, java.nio.ShortBuffer arg1)
void glBindImageTextures(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glBindImageTextures}(GLuint first,...
void glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetVideoCaptureStreamivNV}(GLuint video_capture_...
void glVertexAttrib4uiv(int arg0, java.nio.IntBuffer arg1)
void glGetCompressedTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glVertexAttrib2h(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertexAttrib2h}(GLuint index,...
void glEnableClientStateIndexedEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableClientStateIndexedEXT}(GLenum array,...
void glShaderBinary(int arg0, java.nio.IntBuffer arg1, int arg2, java.nio.Buffer arg3, int arg4)
void glGetPixelMapuiv(int arg0, long arg1)
Entry point to C language function: void {@native glGetPixelMapuiv}(GLenum map, GLuint * values) P...
void glTexCoord2bvOES(java.nio.ByteBuffer arg0)
void glDrawArraysInstancedBaseInstance(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glDrawArraysInstancedBaseInstance}(GLenum mode,...
void glShadingRateImageBarrierNV(boolean arg0)
Entry point to C language function: void {@native glShadingRateImageBarrierNV}(GLboolean synchronize...
void glColor3usv(java.nio.ShortBuffer arg0)
void glVertex4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4fv}(const GLfloat * v) Part of GL_VERSI...
void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glBlendFuncSeparate}(GLenum sfactorRGB,...
void glWeightuivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glWeightuivARB}(GLint size, const GLuint * weights...
void glProgramLocalParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramLocalParameterI4uiNV}(GLenum target,...
void glUniform2dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
int glAsyncCopyImageSubDataNVX(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16, int arg17, int arg18, int arg19, int arg20, java.nio.IntBuffer arg21, java.nio.LongBuffer arg22)
void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMapGrid1f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glMapGrid1f}(GLint un, GLfloat u1,...
void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
int glGetDebugMessageLogAMD(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, byte[] arg10, int arg11)
Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count,...
void glTexCoord3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3dv}(const GLdouble * v) Part of GL_VE...
void glMultTransposeMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glMultTransposeMatrixd}(const GLdouble * m) Part...
int glBindTextureUnitParameterEXT(int arg0, int arg1)
Entry point to C language function: GLuint {@native glBindTextureUnitParameterEXT}(GLenum unit,...
void glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTextureImage1DEXT}(GLuint texture,...
void glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3, int arg4, java.nio.ByteBuffer arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7, java.nio.IntBuffer arg8, java.nio.IntBuffer arg9, java.nio.LongBuffer arg10)
void glRasterPos3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glRasterPos3s}(GLshort x, GLshort y,...
static final boolean DEBUG
Definition: DebugGL4bc.java:26
void glMulticastGetQueryObjecti64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glMulticastGetQueryObjecti64vNV}(GLuint gpu,...
void glVertexAttribI3iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index,...
void glMultiTexCoord4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glMultiTexCoord4i}(GLenum target,...
void glTexCoord4hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4hv}(const GLhalfNV * v) Part of GL_NV...
int glAsyncCopyBufferSubDataNVX(int arg0, int[] arg1, int arg2, long[] arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9, long arg10, long arg11, int arg12, int[] arg13, int arg14, long[] arg15, int arg16)
Entry point to C language function: GLuint {@native glAsyncCopyBufferSubDataNVX}(GLsizei waitSemapho...
void glEvalMesh1(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glEvalMesh1}(GLenum mode, GLint i1,...
void glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glNormalP3uiv(int arg0, java.nio.IntBuffer arg1)
void glGetFloatv(int arg0, float[] arg1, int arg2)
Copy the named matrix to the given storage at offset.
void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
Entry point to C language function: void {@native glColorMask}(GLboolean red, GLboolean green,...
void glProgramUniform4fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glVDPAUUnmapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1)
void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderSource}(GLuint shader,...
void glNamedBufferStorageMemEXT(int arg0, long arg1, int arg2, long arg3)
Entry point to C language function: void {@native glNamedBufferStorageMemEXT}(GLuint buffer,...
void glGetHistogramParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetHistogramParameterfv}(GLenum target,...
void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetnPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glVertex3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3sv}(const GLshort * v) Part of GL_VERSI...
void glUniform1ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1ivARB}(GLint location,...
void glVertexAttribI4sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index,...
void glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
long glCreateSyncFromCLeventARB(long arg0, long arg1, int arg2)
Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(struct _cl_context *...
void glVertexAttribI4uiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib3hv(int arg0, java.nio.ShortBuffer arg1)
void glNormal3iv(java.nio.IntBuffer arg0)
int glObjectUnpurgeableAPPLE(int arg0, int arg1, int arg2)
Entry point to C language function: GLenum {@native glObjectUnpurgeableAPPLE}(GLenum objectType,...
void glGetTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glNamedFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferRenderbuffer}(GLuint framebuffer...
void glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4)
void glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4ivEXT}(GLuint progra...
void glGetCompressedTexImage(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target,...
void glMultiDrawArraysIndirectBindlessCountNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4, int arg5)
void glEndVideoCaptureNV(int arg0)
Entry point to C language function: void {@native glEndVideoCaptureNV}(GLuint video_capture_slot) ...
void glVertexAttribL4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glVertexAttribL4d}(GLuint index,...
void glProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramUniform4ui}(GLuint program,...
void glValidateProgramARB(long arg0)
Entry point to C language function: void {@native glValidateProgramARB}(GLhandleARB programObj) Pa...
void glMultiTexCoord3iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3iv}(GLenum target,...
void glGetNamedBufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6)
Entry point to C language function: void {@native glBitmap}(GLsizei width, GLsizei height,...
void glEvalMapsNV(int arg0, int arg1)
Entry point to C language function: void {@native glEvalMapsNV}(GLenum target, GLenum mode) Part o...
void glVertexAttrib4usvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4usvARB}(GLuint index,...
void glUniform2fARB(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glUniform2fARB}(GLint location,...
void glSyncTextureINTEL(int arg0)
Entry point to C language function: void {@native glSyncTextureINTEL}(GLuint texture) Part of GL_I...
void glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferuiv}(GLuint framebuffer,...
void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index,...
void glGetAttachedObjectsARB(long arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5)
Entry point to C language function: void {@native glGetAttachedObjectsARB}(GLhandleARB containerObj,...
void glGetPixelMapusv(int arg0, java.nio.ShortBuffer arg1)
void glPixelTransferf(int arg0, float arg1)
Entry point to C language function: void {@native glPixelTransferf}(GLenum pname,...
boolean glIsSampler(int arg0)
Entry point to C language function: GLboolean {@native glIsSampler}(GLuint sampler) Part of GL_MES...
void glShaderStorageBlockBinding(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glShaderStorageBlockBinding}(GLuint program,...
void glTexCoord4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4fv}(const GLfloat * v) Part of GL_VER...
void glGetQueryObjectui64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex4sv(java.nio.ShortBuffer arg0)
void glVertexArrayAttribLFormat(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayAttribLFormat}(GLuint vaobj,...
void glVDPAUSurfaceAccessNV(long arg0, int arg1)
Entry point to C language function: void {@native glVDPAUSurfaceAccessNV}(GLvdpauSurfaceNV surface,...
void glPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glPixelMapfv}(GLenum map, GLint mapsize,...
com.jogamp.opengl.GLBufferStorage mapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRange(....
void glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glTransformFeedbackBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glTransformFeedbackBufferRange}(GLuint xfb,...
void glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexEnvfv}(GLenum tenv, GLenum pname,...
void glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10, int arg11)
Entry point to C language function: void {@native glMapVertexAttrib2fAPPLE}(GLuint index,...
void glRasterPos4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glRasterPos4s}(GLshort x, GLshort y,...
void glDeleteTextures(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteTextures}(GLsizei n, const GLuint * textur...
void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMapParameterivNV}(GLenum target,...
void glVertexAttribL4dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index,...
void glRectdv(double[] arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glRectdv}(const GLdouble * v1, const GLdouble * v2...
com.jogamp.opengl.GL2 getGL2()
Casts this object to the GL2 interface.
Definition: DebugGL4bc.java:92
void glEvalCoord2f(float arg0, float arg1)
Entry point to C language function: void {@native glEvalCoord2f}(GLfloat u, GLfloat v) Part of GL_...
void glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index,...
void glGetUniformuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMulticastScissorArrayvNVX(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttribL2i64vNV(int arg0, java.nio.LongBuffer arg1)
void glMaterialf(int arg0, int arg1, float arg2)
void glTextureStorageMem3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTextureStorageMem3DEXT}(GLuint texture,...
void glStringMarkerGREMEDY(int arg0, java.nio.Buffer arg1)
void glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterfvEXT}(GLenum texunit,...
void glMultiTexCoordP4ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture,...
void glSetInvariantEXT(int arg0, int arg1, java.nio.Buffer arg2)
void glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glVertexWeighthv(java.nio.ShortBuffer arg0)
void glMultiTexCoordP3ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture,...
void glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2iv}(const GLint * v) Part of GL_VERS...
void glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value,...
void glFlushMappedNamedBufferRange(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glFlushMappedNamedBufferRange}(GLuint buffer,...
void glUniform2f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glUniform2f}(GLint location, GLfloat v0,...
void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5, int arg6)
boolean glIsRenderbuffer(int arg0)
Entry point to C language function: GLboolean {@native glIsRenderbuffer}(GLuint renderbuffer) Part...
void glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos4sv(java.nio.ShortBuffer arg0)
void glMultiTexCoord4fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4fv}(GLenum target,...
void glGetnHistogram(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glVertexBlendARB(int arg0)
Entry point to C language function: void {@native glVertexBlendARB}(GLint count) Part of GL_ARB_ve...
void glVertexAttribL2dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index,...
void glTexCoord3sv(java.nio.ShortBuffer arg0)
void glMultiTexCoord2f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glMultiTexCoord2f}(GLenum target,...
void glUniformBlockBinding(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program,...
void glGetClipPlanef(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glGetClipPlanef}(GLenum plane, GLfloat * equation)...
void glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexAttribPointerARB}(GLuint index,...
void glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glPixelTransformParameterfvEXT}(GLenum target,...
void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x2fv}(GLuint program,...
void glEvalPoint2(int arg0, int arg1)
Entry point to C language function: void {@native glEvalPoint2}(GLint i, GLint j) Part of GL_VERSI...
void glUniform1ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glTextureSubImage3D}(GLuint texture,...
void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleCoverageEXT}(...
void glProgramUniform4i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glUniform4i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameteriv}(GLuint sampler,...
int glGetGraphicsResetStatus()
Entry point to C language function: GLenum {@native glGetGraphicsResetStatus}() Part of GL_VERSION...
boolean glReleaseKeyedMutexWin32EXT(int arg0, long arg1)
Entry point to C language function: GLboolean {@native glReleaseKeyedMutexWin32EXT}(GLuint memory,...
void glVertex3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertex3i}(GLint x, GLint y, GLint z) Part of G...
void glCoverageModulationTableNV(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n,...
boolean isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
void glDeleteBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteBuffers}(GLsizei n, const GLuint * buffers...
void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glStencilFuncSeparate}(GLenum face,...
void glDepthRangeIndexed(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glDepthRangeIndexed}(GLuint index,...
void glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexEnviEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexEnviEXT}(GLenum texunit,...
void glPointParameteri(int arg0, int arg1)
Entry point to C language function: void {@native glPointParameteri}(GLenum pname,...
void glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7)
void glUniform2i64ARB(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2i64ARB}(GLint location,...
long glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB {@native glCreateProgramObjectARB}() Part of GL_AR...
void glDeleteSemaphoresEXT(int arg0, java.nio.IntBuffer arg1)
void glRasterPos4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4iv}(const GLint * v) Part of GL_VERS...
void glColor3hv(java.nio.ShortBuffer arg0)
int glCheckFramebufferStatus(int arg0)
Entry point to C language function: GLenum {@native glCheckFramebufferStatus}(GLenum target) Part ...
void glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexEnvfvEXT}(GLenum texunit,...
void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glColor4ub}(GLubyte red, GLubyte green,...
long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
void glGetTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dvEXT}(GLuint program,...
void glReadBuffer(int arg0)
Entry point to C language function: void {@native glReadBuffer}(GLenum mode) Part of GL_ES_VERSION...
void glClearBufferfi(int arg0, int arg1, float arg2, int arg3)
Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer,...
void glTexCoord4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4sv}(const GLshort * v) Part of GL_VER...
void glBindSampler(int arg0, int arg1)
Entry point to C language function: void {@native glBindSampler}(GLuint unit, GLuint sampler) Part...
com.jogamp.opengl.GLBufferStorage mapNamedBufferEXT(int arg0, int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(....
void glUniform4ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttribI4iv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib1fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1fvARB}(GLuint index,...
void glNamedProgramStringEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glTexCoord4iv(java.nio.IntBuffer arg0)
void glTexCoord3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3hv}(const GLhalfNV * v) Part of GL_NV...
void glProgramUniform4i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4i64vARB}(GLuint program,...
void glFramebufferTextureMultiviewOVR(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glFramebufferTextureMultiviewOVR}(GLenum target,...
void glSecondaryColor3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3dv}(const GLdouble * v) Part of...
void glTransformFeedbackBufferBase(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTransformFeedbackBufferBase}(GLuint xfb,...
void glGetProgramInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1fv}(GLuint index,...
void glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n,...
void glGetPixelMapfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glGetPixelMapfv}(GLenum map, GLfloat * values) P...
void glProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3iv}(GLuint program,...
void glClearDepthf(float arg0)
Entry point to C language function: void {@native glClearDepthf}(GLfloat d) Part of GL_ARB_ES2_com...
void glGetnPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetnPixelMapuiv}(GLenum map, GLsizei bufSize,...
void glGetProgramivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramivARB}(GLenum target,...
void glGetIntegeri_v(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawElements(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count,...
void glCompressedTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glUniform3i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3i64vNV}(GLint location,...
void glEndOcclusionQueryNV()
Entry point to C language function: void {@native glEndOcclusionQueryNV}() Part of GL_NV_occlusion...
void glVertexAttribP1ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP1ui}(GLuint index,...
void glMatrixRotatedEXT(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glMatrixRotatedEXT}(GLenum mode,...
boolean glIsProgramARB(int arg0)
Entry point to C language function: GLboolean {@native glIsProgramARB}(GLuint program) Part of GL_...
void glProgramUniform3i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
com.jogamp.opengl.GL4 getGL4()
Casts this object to the GL4 interface.
void glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target,...
void glVertexAttrib2sv(int arg0, java.nio.ShortBuffer arg1)
void glWeightivARB(int arg0, java.nio.IntBuffer arg1)
void glProgramParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramParameteri}(GLuint program,...
void glCullParameterdvEXT(int arg0, java.nio.DoubleBuffer arg1)
void glMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameteriv}(GLenum target,...
void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x2dv}(GLint location,...
void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetVertexAttribfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glProgramUniform3f}(GLuint program,...
void glVertexAttribs1hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
boolean glIsBuffer(int arg0)
Entry point to C language function: GLboolean {@native glIsBuffer}(GLuint buffer) Part of GL_VERSI...
void glGetPolygonStipple(long arg0)
Entry point to C language function: void {@native glGetPolygonStipple}(GLubyte * mask) Part of GL_...
void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program,...
long glGetVkProcAddrNV(java.nio.ByteBuffer arg0)
void glGetIntegerv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform1d(int arg0, int arg1, double arg2)
Entry point to C language function: void {@native glProgramUniform1d}(GLuint program,...
void glResolveDepthValuesNV()
Entry point to C language function: void {@native glResolveDepthValuesNV}() Part of GL_NV_sample_l...
void glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferRenderbuffer}(GLenum target,...
void glGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target,...
void glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramLocalParameters4fvEXT}(GLenum target,...
void glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glDisableVertexArrayAttribEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexArrayAttribEXT}(GLuint vaobj,...
void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, long[] arg4, int arg5)
Entry point to C language function: void {@native glGetInternalformati64v}(GLenum target,...
void glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r,...
void glFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target,...
void glVertexAttribL4ui64vNV(int arg0, java.nio.LongBuffer arg1)
void glRasterSamplesEXT(int arg0, boolean arg1)
Entry point to C language function: void {@native glRasterSamplesEXT}(GLuint samples,...
void glProgramUniform2dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program,...
void glClearNamedBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glMultiTexCoord3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glMultiTexCoord3d}(GLenum target,...
void glMultiTexCoord1bvOES(int arg0, java.nio.ByteBuffer arg1)
void glGetProgramLocalParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterdvARB}(GLenum target,...
void glPolygonStipple(long arg0)
Entry point to C language function: void {@native glPolygonStipple}(const GLubyte * mask) Part of ...
void glUniform2iARB(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniform2iARB}(GLint location,...
void glTextureBarrierNV()
Entry point to C language function: void {@native glTextureBarrierNV}() Part of GL_NV_texture_barr...
void glGetProgramBinary(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.Buffer arg4)
void glRasterPos4dv(java.nio.DoubleBuffer arg0)
void glColor4uiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor4uiv}(const GLuint * v) Part of GL_VERSIO...
void glInterleavedArrays(int arg0, int arg1, java.nio.Buffer arg2)
void glColor4fv(java.nio.FloatBuffer arg0)
void glBindTransformFeedback(int arg0, int arg1)
Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target,...
void glGetSemaphoreParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPopName()
Entry point to C language function: void {@native glPopName}() Part of GL_VERSION_1_0
void glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glEvalCoord2fv(java.nio.FloatBuffer arg0)
void glTextureRenderbufferEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTextureRenderbufferEXT}(GLuint texture,...
void glVertexAttribI3ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index,...
void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetShadingRateImagePaletteNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glRotatef(float arg0, float arg1, float arg2, float arg3)
Rotate the current matrix.
void glBlendColor(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glBlendColor}(GLfloat red, GLfloat green,...
void glClearBufferuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
boolean isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
void glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index,...
void glVertexAttribI4sv(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index,...
void glBindBuffersRange(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, com.jogamp.common.nio.PointerBuffer arg5)
void glHistogram(int arg0, int arg1, int arg2, boolean arg3)
Entry point to C language function: void {@native glHistogram}(GLenum target, GLsizei width,...
int glAsyncCopyBufferSubDataNVX(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2, int arg3, int arg4, int arg5, int arg6, long arg7, long arg8, long arg9, int arg10, java.nio.IntBuffer arg11, java.nio.LongBuffer arg12)
void glWeightivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glWeightivARB}(GLint size, const GLint * weights) ...
void glGetBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4dvEXT}(GLuint program,...
void glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetVertexArrayIndexediv}(GLuint vaobj,...
void glVariantivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVariantivEXT}(GLuint id, const GLint * addr) P...
void glProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1iv}(GLuint program,...
void glRects(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glRects}(GLshort x1, GLshort y1,...
void glGetQueryIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target,...
void glShaderSource(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glProgramUniform2i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glGetProgramResourceName}(GLuint program,...
void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4fv}(GLint location,...
void glUniform4iARB(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glUniform4iARB}(GLint location,...
void glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, long arg11)
Entry point to C language function: void {@native glTextureSubImage3DEXT}(GLuint texture,...
void glVertexAttrib4ivARB(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord4sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4sv}(GLenum target,...
boolean glIsVertexAttribEnabledAPPLE(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsVertexAttribEnabledAPPLE}(GLuint index,...
void glMinmax(int arg0, int arg1, boolean arg2)
Entry point to C language function: void {@native glMinmax}(GLenum target, GLenum internalformat,...
void glProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3i}(GLuint program,...
void glScalef(float arg0, float arg1, float arg2)
Scale the current matrix.
void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2fv}(GLint location, GLsizei count,...
boolean glIsBufferResidentNV(int arg0)
Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target) Part o...
void glUniform1i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)
Entry point to C language function: void {@native glBufferPageCommitmentARB}(GLenum target,...
void glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program,...
long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetActiveUniformARB(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetActiveUniformARB}(GLhandleARB programObj,...
void glMulticastGetQueryObjecti64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexAttrib4NusvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NusvARB}(GLuint index,...
java.nio.ByteBuffer glMapNamedBuffer(int arg0, int arg1)
Entry point to C language function: void * {@native glMapNamedBuffer}(GLuint buffer,...
int getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false.
void glGetSemaphoreParameterui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)
void glEnableVertexAttribAPPLE(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexAttribAPPLE}(GLuint index,...
void glTextureRangeAPPLE(int arg0, int arg1, java.nio.Buffer arg2)
void glSampleCoverage(float arg0, boolean arg1)
Entry point to C language function: void {@native glSampleCoverage}(GLfloat value,...
void glGenNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteMemoryObjectsEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteMemoryObjectsEXT}(GLsizei n,...
void glUniform2ui64ARB(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2ui64ARB}(GLint location,...
long glFenceSync(int arg0, int arg1)
Entry point to C language function: GLsync {@native glFenceSync}(GLenum condition,...
void glMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glUniform4i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4i64vNV}(GLint location,...
void glVertexPointer(int arg0, int arg1, int arg2, long arg3)
void glGenProgramsARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenProgramsARB}(GLsizei n, GLuint * programs) ...
void glUniform4ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterIuivEXT}(GLuint texture,...
void glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glShaderOp3EXT}(GLenum op, GLuint res,...
void glTexCoord4sv(java.nio.ShortBuffer arg0)
long glVDPAURegisterVideoSurfaceWithPictureStructureNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4)
void glVertexAttrib4dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glFogCoorddv(double[] arg0, int arg1)
Entry point to C language function: void {@native glFogCoorddv}(const GLdouble * coord) Part of GL...
void glVertexAttribI3i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index,...
void glMultiTexCoord2bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2bvOES}(GLenum texture,...
void glVariantuivEXT(int arg0, java.nio.IntBuffer arg1)
void glIndexMask(int arg0)
Entry point to C language function: void {@native glIndexMask}(GLuint mask) Part of GL_VERSION_1_0
void glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
void glNormal3hv(java.nio.ShortBuffer arg0)
void glGetActiveUniformName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureLevelParameterfv}(GLuint texture,...
void glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index,...
void glTexCoord3hv(java.nio.ShortBuffer arg0)
void glProgramUniform2i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glProgramUniform2i}(GLuint program,...
void glGetProgramStageiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program,...
void glGetFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5, int arg6)
Entry point to C language function: void {@native glGetFramebufferParameterfvAMD}(GLenum target,...
void glVertex4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertex4i}(GLint x, GLint y, GLint z,...
void glBeginConditionalRender(int arg0, int arg1)
Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id,...
long glGetImageHandleARB(int arg0, int arg1, boolean arg2, int arg3, int arg4)
Entry point to C language function: GLuint64 {@native glGetImageHandleARB}(GLuint texture,...
void glGetQueryObjectui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertexAttrib1s(int arg0, short arg1)
Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index,...
void glWaitSemaphoreui64NVX(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3)
void glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glEvalCoord1fv(java.nio.FloatBuffer arg0)
void glVertexAttrib4hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4hv}(GLuint index,...
void glVertexAttrib4sARB(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glVertexAttrib4sARB}(GLuint index,...
void glColorMaskIndexed(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
Entry point to C language function: void {@native glColorMaskIndexed}(GLuint index,...
void glProgramEnvParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramEnvParameterI4iNV}(GLenum target,...
void glProgramUniform4ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4ui64NV}(GLuint program,...
void glTextureStorageMem1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glTextureStorageMem1DEXT}(GLuint texture,...
void glNamedFramebufferDrawBuffers(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffers}(GLuint framebuffer,...
void glEnableVertexArrayAttribEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexArrayAttribEXT}(GLuint vaobj,...
void glProgramLocalParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location,...
void glMultiTexCoord2dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2dv}(GLenum target,...
int glCheckNamedFramebufferStatusEXT(int arg0, int arg1)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatusEXT}(GLuint framebu...
void glVertexAttrib4sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index,...
void glUniform2fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRasterPos4iv(java.nio.IntBuffer arg0)
void glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0,...
void glColor4sv(java.nio.ShortBuffer arg0)
void glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glTexSubImage3D}(GLenum target,...
void glProgramUniform2ui64NV(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2ui64NV}(GLuint program,...
void glEndConditionalRenderNVX()
Entry point to C language function: void {@native glEndConditionalRenderNVX}() Part of GL_NVX_cond...
void glColor4usv(java.nio.ShortBuffer arg0)
void glMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program,...
void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4fv}(GLint location, GLsizei count,...
void glGetCoverageModulationTableNV(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufSize,...
void glMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glIndexPointer(int arg0, int arg1, java.nio.Buffer arg2)
void glVertex3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertex3s}(GLshort x, GLshort y,...
void glDepthRangeArrayv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first,...
void glWeightusvARB(int arg0, java.nio.ShortBuffer arg1)
void glMulticastViewportArrayvNVX(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glSecondaryColor3hv(java.nio.ShortBuffer arg0)
void glNamedRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedRenderbufferStorage}(GLuint renderbuffer,...
void glProgramLocalParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord2bOES(int arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glMultiTexCoord2bOES}(GLenum texture,...
void glVertexAttrib3sARB(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertexAttrib3sARB}(GLuint index,...
void glGetCompressedTextureImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glVertex2i(int arg0, int arg1)
Entry point to C language function: void {@native glVertex2i}(GLint x, GLint y) Part of GL_VERSION...
void glCreateStatesNV(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform3i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3i64ARB}(GLuint program,...
void glVertex2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2dv}(const GLdouble * v) Part of GL_VERS...
void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2dv}(GLint location,...
void glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glCreateRenderbuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateRenderbuffers}(GLsizei n,...
void glTexCoordP2uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...
void glVertex3dv(java.nio.DoubleBuffer arg0)
void glUniform3i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex4f(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glVertex4f}(GLfloat x, GLfloat y,...
void glGetInteger64v(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glGetInteger64v}(GLenum pname, GLint64 * data) P...
boolean isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
void glGetNextPerfQueryIdINTEL(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGetNextPerfQueryIdINTEL}(GLuint queryId,...
void glMultTransposeMatrixd(java.nio.DoubleBuffer arg0)
void glProgramUniform3i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3i64vNV}(GLuint program,...
void glVertexArrayNormalOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexArrayNormalOffsetEXT}(GLuint vaobj,...
void glEndPerfQueryINTEL(int arg0)
Entry point to C language function: void {@native glEndPerfQueryINTEL}(GLuint queryHandle) Part of...
void glGetPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetPixelTransformParameterfvEXT}(GLenum target,...
com.jogamp.opengl.GL4bc getGL4bc()
Casts this object to the GL4bc interface.
void glPatchParameterfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glPatchParameterfv}(GLenum pname,...
void glInterleavedArrays(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glInterleavedArrays}(GLenum format,...
void glEvalCoord1f(float arg0)
Entry point to C language function: void {@native glEvalCoord1f}(GLfloat u) Part of GL_VERSION_1_0
void glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target,...
void glInvalidateTexImage(int arg0, int arg1)
Entry point to C language function: void {@native glInvalidateTexImage}(GLuint texture,...
void glGetUnsignedBytei_vEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetUnsignedBytei_vEXT}(GLenum target,...
void glUniform3ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3ivARB}(GLint location,...
int getSwapInterval()
Return the current swap interval.
void glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetObjectParameterivAPPLE}(GLenum objectType,...
void glDeleteQueries(int arg0, java.nio.IntBuffer arg1)
void glGetConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetVertexAttribdvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribdvARB}(GLuint index,...
void glGetPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPolygonOffsetClampEXT(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glPolygonOffsetClampEXT}(GLfloat factor,...
void glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetProgramLocalParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterIivNV}(GLenum target,...
void glMultiTexCoord1h(int arg0, short arg1)
Entry point to C language function: void {@native glMultiTexCoord1h}(GLenum target,...
void glProgramSubroutineParametersuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, int arg4)
void glMultiTexCoord4iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4iv}(GLenum target,...
void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4dv}(GLint location,...
void glLinkProgramARB(long arg0)
Entry point to C language function: void {@native glLinkProgramARB}(GLhandleARB programObj) Part o...
void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetRenderbufferParameteriv}(GLenum target,...
void glVertexAttribL4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribL4ui64NV}(GLuint index,...
void glGetUniformui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformui64vARB}(GLuint program,...
void glProgramParameteriARB(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program,...
void glShadingRateSampleOrderCustomNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetObjectParameterfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2)
void glUniform4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDrawArraysIndirect(int arg0, java.nio.Buffer arg1)
void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glColorSubTable}(GLenum target,...
void glVertex4bOES(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glVertex4bOES}(GLbyte x, GLbyte y,...
boolean isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles, see isGLES1(),...
void glGetHistogramParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayAttribBinding(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayAttribBinding}(GLuint vaobj,...
void glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterdvEXT}(GLuint progr...
void glMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexGendvEXT}(GLenum texunit,...
void glGetCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1)
void glVertexAttrib4NbvARB(int arg0, java.nio.ByteBuffer arg1)
void glNormal3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glNormal3d}(GLdouble nx, GLdouble ny,...
void glVertexAttribL2ui64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glVertexAttribL2ui64NV}(GLuint index,...
void glDepthRangeArraydv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5)
void glProgramBinary(int arg0, int arg1, java.nio.Buffer arg2, int arg3)
void glUniform4dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
void glGetLocalConstantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord3dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3dv}(GLenum target,...
void glWeightfvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glWeightfvARB}(GLint size, const GLfloat * weights...
void glVertexAttrib2svARB(int arg0, java.nio.ShortBuffer arg1)
void glTexCoordP3uiv(int arg0, java.nio.IntBuffer arg1)
void glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target,...
void glMultiTexCoord3hv(int arg0, java.nio.ShortBuffer arg1)
boolean isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
void glGetPerfQueryIdByNameINTEL(byte[] arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetPerfQueryIdByNameINTEL}(GLchar * queryName,...
void glDeleteProgramPipelines(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteProgramPipelines}(GLsizei n,...
void glInvalidateNamedFramebufferSubData(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glInvalidateNamedFramebufferSubData}(GLuint frameb...
void glVertexAttribP3ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP3ui}(GLuint index,...
void glCopyMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glCopyMultiTexSubImage3DEXT}(GLenum texunit,...
void glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glGetColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetColorTableParameterfv}(GLenum target,...
void glRectfv(java.nio.FloatBuffer arg0, java.nio.FloatBuffer arg1)
void glColor3us(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glColor3us}(GLushort red, GLushort green,...
void glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3)
void glGetTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameterfv}(GLuint texture,...
void glMatrixFrustumEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
Entry point to C language function: void {@native glMatrixFrustumEXT}(GLenum mode,...
int glGetSubroutineUniformLocation(int arg0, int arg1, java.lang.String arg2)
void glGetOcclusionQueryivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetOcclusionQueryivNV}(GLuint id,...
void glEdgeFlagv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glEdgeFlagv}(const GLboolean * flag) Part of GL_...
void glFramebufferTextureARB(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target,...
void glWeightubvARB(int arg0, java.nio.ByteBuffer arg1)
void glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float[] arg9, int arg10)
Entry point to C language function: void {@native glMap2f}(GLenum target, GLfloat u1,...
void glTextureStorage2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTextureStorage2DMultisampleEXT}(GLuint texture,...
void glGetShadingRateSampleLocationivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetShadingRateSampleLocationivNV}(GLenum rate,...
void glPauseTransformFeedback()
Entry point to C language function: void {@native glPauseTransformFeedback}() Part of GL_ARB_trans...
void glGetConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetConvolutionParameterfv}(GLenum target,...
void glVariantubvEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVariantubvEXT}(GLuint id, const GLubyte * addr) ...
void glGetTransformFeedbackiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTransformFeedbackiv}(GLuint xfb,...
void glProgramUniform2iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glWindowPos3fv(java.nio.FloatBuffer arg0)
void glTexCoord3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glTexCoord3f}(GLfloat s, GLfloat t,...
void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x4dv}(GLint location,...
void glLoadTransposeMatrixd(java.nio.DoubleBuffer arg0)
void glNamedFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTextureLayer}(GLuint framebuffer...
void glWindowPos3iv(java.nio.IntBuffer arg0)
void glGetPointeri_vEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)
void glGetDoublev(int arg0, java.nio.DoubleBuffer arg1)
void glCopyTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glCopyTextureSubImage1DEXT}(GLuint texture,...
void glMaxShaderCompilerThreadsKHR(int arg0)
Entry point to C language function: void {@native glMaxShaderCompilerThreadsKHR}(GLuint count) Par...
void glColor3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glColor3dv}(const GLdouble * v) Part of GL_VERSI...
void glCreateVertexArrays(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateVertexArrays}(GLsizei n,...
void glColorP4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
OpenGL buffer storage object reflecting it's.
Abstraction for an OpenGL rendering context.
Definition: GLContext.java:74
static GLContext getCurrent()
Returns this thread current context.
Definition: GLContext.java:519
A generic exception for OpenGL errors used throughout the binding as a substitute for RuntimeExceptio...
Specifies the the OpenGL profile.
Definition: GLProfile.java:77
void glGetMaterialfv(int face, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMaterialfv}(GLenum face, GLenum pname,...
void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glLightModelfv(int pname, FloatBuffer params)
Entry point to C language function: void {@native glLightModelfv}(GLenum pname, const GLfloat * para...
void glTexEnviv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexEnviv}(GLenum target, GLenum pname,...
void glFogfv(int pname, FloatBuffer params)
Entry point to C language function: void {@native glFogfv}(GLenum pname, const GLfloat * params) P...
static final int GL_STACK_OVERFLOW
GL_ES_VERSION_3_2, GL_VERSION_ES_1_0, GL_VERSION_1_0, GL_KHR_debug Alias for: GL_STACK_OVERFLOW_KHR ...
Definition: GL2ES1.java:235
void glPointParameterf(int pname, float param)
Entry point to C language function: void {@native glPointParameterf}(GLenum pname,...
void glAlphaFunc(int func, float ref)
Entry point to C language function: void {@native glAlphaFunc}(GLenum func, GLclampf ref) Part of ...
void glLightModelf(int pname, float param)
Entry point to C language function: void {@native glLightModelf}(GLenum pname, GLfloat param) Part...
void glGetTexEnviv(int tenv, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexEnviv}(GLenum tenv, GLenum pname,...
void glPointSize(float size)
Entry point to C language function: void {@native glPointSize}(GLfloat size) Part of GL_VERSION_ES...
void glNormal3f(float nx, float ny, float nz)
Entry point to C language function: void {@native glNormal3f}(GLfloat nx, GLfloat ny,...
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void glPointParameterfv(int pname, FloatBuffer params)
Entry point to C language function: void {@native glPointParameterfv}(GLenum pname,...
void glGetTexEnvfv(int tenv, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexEnvfv}(GLenum tenv, GLenum pname,...
void glTexEnvf(int target, int pname, float param)
Entry point to C language function: void {@native glTexEnvf}(GLenum target, GLenum pname,...
void glColor4ub(byte red, byte green, byte blue, byte alpha)
Entry point to C language function: void {@native glColor4ub}(GLubyte red, GLubyte green,...
void glMultiTexCoord4f(int target, float s, float t, float r, float q)
Entry point to C language function: void {@native glMultiTexCoord4f}(GLenum target,...
void glDrawElements(int mode, int count, int type, Buffer indices)
Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count,...
void glLightf(int light, int pname, float param)
Entry point to C language function: void {@native glLightf}(GLenum light, GLenum pname,...
static final int GL_STACK_UNDERFLOW
GL_ES_VERSION_3_2, GL_VERSION_ES_1_0, GL_VERSION_1_0, GL_KHR_debug Alias for: GL_STACK_UNDERFLOW_KHR ...
Definition: GL2ES1.java:263
void glTexEnvfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTexEnvfv}(GLenum target, GLenum pname,...
void glClientActiveTexture(int texture)
Entry point to C language function: void {@native glClientActiveTexture}(GLenum texture) Part of G...
void glLogicOp(int opcode)
Entry point to C language function: void {@native glLogicOp}(GLenum opcode) Part of GL_VERSION_ES_...
void glGetLightfv(int light, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetLightfv}(GLenum light, GLenum pname,...
void glTexEnvi(int target, int pname, int param)
Entry point to C language function: void {@native glTexEnvi}(GLenum target, GLenum pname,...
void glFogf(int pname, float param)
Entry point to C language function: void {@native glFogf}(GLenum pname, GLfloat param) Part of GL_...
void glUniform1iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform1iv}(GLint location, GLsizei count,...
void glGenQueries(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenQueries}(GLsizei n, GLuint * ids) Part of G...
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexImage3D}(GLenum target,...
void glProgramUniform1ui(int program, int location, int v0)
Entry point to C language function: void {@native glProgramUniform1ui}(GLuint program,...
void glUniform2f(int location, float v0, float v1)
Entry point to C language function: void {@native glUniform2f}(GLint location, GLfloat v0,...
void glPushDebugGroup(int source, int id, int length, ByteBuffer message)
Entry point to C language function: void {@native glPushDebugGroup}(GLenum source,...
void glGetVertexAttribiv(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribiv}(GLuint index,...
void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetVertexAttribfv}(GLuint index,...
void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform3iv}(GLuint program,...
int glCreateShaderProgramv(int type, int count, String[] strings)
Entry point to C language function: GLuint {@native glCreateShaderProgramv}(GLenum type,...
void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
Entry point to C language function: void {@native glProgramUniform3f}(GLuint program,...
void glBindAttribLocation(int program, int index, String name)
Entry point to C language function: void {@native glBindAttribLocation}(GLuint program,...
void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
Entry point to C language function: void {@native glGetShaderSource}(GLuint shader,...
void glUniform2fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform2fv}(GLint location, GLsizei count,...
void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveAttrib}(GLuint program,...
void glGetProgramiv(int program, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramiv}(GLuint program,...
void glEnableVertexAttribArray(int index)
Entry point to C language function: void {@native glEnableVertexAttribArray}(GLuint index) Part of...
void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveUniform}(GLuint program,...
void glStencilMaskSeparate(int face, int mask)
Entry point to C language function: void {@native glStencilMaskSeparate}(GLenum face,...
void glCompileShader(int shader)
Entry point to C language function: void {@native glCompileShader}(GLuint shader) Part of GL_ES_VE...
void glBindProgramPipeline(int pipeline)
Entry point to C language function: void {@native glBindProgramPipeline}(GLuint pipeline) Part of ...
void glProgramUniform1f(int program, int location, float v0)
Entry point to C language function: void {@native glProgramUniform1f}(GLuint program,...
void glGetUniformiv(int program, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformiv}(GLuint program,...
void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform2uiv}(GLuint program,...
void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)
Entry point to C language function: void {@native glDebugMessageInsert}(GLenum source,...
void glGetMultisamplefv(int pname, int index, FloatBuffer val)
Entry point to C language function: void {@native glGetMultisamplefv}(GLenum pname,...
void glProgramUniform2ui(int program, int location, int v0, int v1)
Entry point to C language function: void {@native glProgramUniform2ui}(GLuint program,...
void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjectui64v}(GLuint id,...
void glDeleteShader(int shader)
Entry point to C language function: void {@native glDeleteShader}(GLuint shader) Part of GL_ES_VER...
void glObjectLabel(int identifier, int name, int length, ByteBuffer label)
Entry point to C language function: void {@native glObjectLabel}(GLenum identifier,...
void glUniform1f(int location, float v0)
Entry point to C language function: void {@native glUniform1f}(GLint location, GLfloat v0) Part of...
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glProgramUniform3i}(GLuint program,...
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexSubImage3D}(GLenum target,...
void glVertexAttrib1f(int index, float x)
Entry point to C language function: void {@native glVertexAttrib1f}(GLuint index,...
void glValidateProgram(int program)
Entry point to C language function: void {@native glValidateProgram}(GLuint program) Part of GL_ES...
void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform2iv}(GLuint program,...
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexImage3DMultisample}(GLenum target,...
void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetProgramInfoLog}(GLuint program,...
void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform4iv}(GLuint program,...
void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target,...
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
Entry point to C language function: void {@native glProgramUniform4f}(GLuint program,...
void glBlendBarrier()
Entry point to C language function: void {@native glBlendBarrier}() Part of GL_ES_VERSION_3_2,...
void glDetachShader(int program, int shader)
Entry point to C language function: void {@native glDetachShader}(GLuint program,...
boolean glIsProgramPipeline(int pipeline)
Entry point to C language function: GLboolean {@native glIsProgramPipeline}(GLuint pipeline) Part ...
void glUniform1fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform1fv}(GLint location, GLsizei count,...
void glVertexAttrib2fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib2fv}(GLuint index,...
void glActiveShaderProgram(int pipeline, int program)
Entry point to C language function: void {@native glActiveShaderProgram}(GLuint pipeline,...
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4fv}(GLuint program,...
void glUniform4i(int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glUniform4i}(GLint location, GLint v0,...
void glConservativeRasterParameteriNV(int pname, int param)
Entry point to C language function: void {@native glConservativeRasterParameteriNV}(GLenum pname,...
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexSubImage3D}(GLenum target,...
void glGetUniformfv(int program, int location, FloatBuffer params)
Entry point to C language function: void {@native glGetUniformfv}(GLuint program,...
void glTexParameterIuiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target,...
void glProgramParameteri(int program, int pname, int value)
Entry point to C language function: void {@native glProgramParameteri}(GLuint program,...
void glUniform3iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform3iv}(GLint location, GLsizei count,...
void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform4uiv}(GLuint program,...
void glGetQueryiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryiv}(GLenum target, GLenum pname,...
int glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
Entry point to C language function: GLuint {@native glGetDebugMessageLog}(GLuint count,...
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glProgramUniform4i}(GLuint program,...
void glUniform2i(int location, int v0, int v1)
Entry point to C language function: void {@native glUniform2i}(GLint location, GLint v0,...
void glDrawBuffers(int n, IntBuffer bufs)
Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs) P...
void glGetInteger64v(int pname, LongBuffer data)
Entry point to C language function: void {@native glGetInteger64v}(GLenum pname, GLint64 * data) P...
boolean glIsShader(int shader)
Entry point to C language function: GLboolean {@native glIsShader}(GLuint shader) Part of GL_ES_VE...
void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform2fv}(GLuint program,...
void glUniform3i(int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glUniform3i}(GLint location, GLint v0,...
void glApplyFramebufferAttachmentCMAAINTEL()
Entry point to C language function: void {@native glApplyFramebufferAttachmentCMAAINTEL}() Part of...
void glUniform1i(int location, int v0)
Entry point to C language function: void {@native glUniform1i}(GLint location, GLint v0) Part of G...
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
Entry point to C language function: void {@native glCopyImageSubData}(GLuint srcName,...
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x2fv}(GLuint program,...
void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
Entry point to C language function: void {@native glShaderBinary}(GLint n, const GLuint * shaders,...
void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform4fv}(GLuint program,...
void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
Entry point to C language function: void {@native glGetProgramBinary}(GLuint program,...
void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
Entry point to C language function: void {@native glSamplerParameterIiv}(GLuint sampler,...
int glGetAttribLocation(int program, String name)
Entry point to C language function: GLint {@native glGetAttribLocation}(GLuint program,...
void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSamplerParameterIuiv}(GLuint sampler,...
void glDeleteProgramPipelines(int n, IntBuffer pipelines)
Entry point to C language function: void {@native glDeleteProgramPipelines}(GLsizei n,...
void glUniform4f(int location, float v0, float v1, float v2, float v3)
Entry point to C language function: void {@native glUniform4f}(GLint location, GLfloat v0,...
void glVertexAttrib1fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib1fv}(GLuint index,...
void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramPipelineiv}(GLuint pipeline,...
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
Entry point to C language function: void {@native glFramebufferTexture3D}(GLenum target,...
boolean glIsQuery(int id)
Entry point to C language function: GLboolean {@native glIsQuery}(GLuint id) Part of GL_VERSION_1_...
int glCreateProgram()
Entry point to C language function: GLuint {@native glCreateProgram}() Part of GL_ES_VERSION_2_0,...
void glUniform2iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform2iv}(GLint location, GLsizei count,...
void glGetQueryObjectiv(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname,...
void glPopDebugGroup()
Entry point to C language function: void {@native glPopDebugGroup}() Part of GL_KHR_debug,...
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x2fv}(GLuint program,...
void glProgramUniform2i(int program, int location, int v0, int v1)
Entry point to C language function: void {@native glProgramUniform2i}(GLuint program,...
void glBeginQuery(int target, int id)
Entry point to C language function: void {@native glBeginQuery}(GLenum target, GLuint id) Part of ...
void glVertexAttrib3fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib3fv}(GLuint index,...
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTexSubImage3D}(GLenum target,...
void glStencilFuncSeparate(int face, int func, int ref, int mask)
Entry point to C language function: void {@native glStencilFuncSeparate}(GLenum face,...
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetProgramPipelineInfoLog}(GLuint pipeline,...
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexImage2DMultisample}(GLenum target,...
void glUniform(GLUniformData data)
boolean glIsProgram(int program)
Entry point to C language function: GLboolean {@native glIsProgram}(GLuint program) Part of GL_ES_...
void glUniform4iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform4iv}(GLint location, GLsizei count,...
void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
Entry point to C language function: void {@native glProgramBinary}(GLuint program,...
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glProgramUniform4ui}(GLuint program,...
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x3fv}(GLuint program,...
void glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)
Entry point to C language function: void {@native glGetObjectLabel}(GLenum identifier,...
void glVertexAttrib4fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib4fv}(GLuint index,...
void glUseProgramStages(int pipeline, int stages, int program)
Entry point to C language function: void {@native glUseProgramStages}(GLuint pipeline,...
void glUseProgram(int program)
Entry point to C language function: void {@native glUseProgram}(GLuint program) Part of GL_ES_VERS...
void glGetShaderiv(int shader, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetShaderiv}(GLuint shader, GLenum pname,...
void glVertexAttrib4f(int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glVertexAttrib4f}(GLuint index,...
int glGetUniformLocation(int program, String name)
Entry point to C language function: GLint {@native glGetUniformLocation}(GLuint program,...
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
Entry point to C language function: void {@native glStencilOpSeparate}(GLenum face,...
void glReleaseShaderCompiler()
Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well.
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x4fv}(GLuint program,...
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryObjectuiv}(GLuint id,...
void glDisableVertexAttribArray(int index)
Entry point to C language function: void {@native glDisableVertexAttribArray}(GLuint index) Part o...
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x3fv}(GLuint program,...
void glGetTexParameterIiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target,...
void glTexParameterIiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexParameterIiv}(GLenum target,...
void glUniform3fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform3fv}(GLint location, GLsizei count,...
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
Entry point to C language function: void {@native glDrawArraysInstancedBaseInstance}(GLenum mode,...
void glVertexAttrib2f(int index, float x, float y)
Entry point to C language function: void {@native glVertexAttrib2f}(GLuint index,...
void glValidateProgramPipeline(int pipeline)
Entry point to C language function: void {@native glValidateProgramPipeline}(GLuint pipeline) Part...
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2fv}(GLuint program,...
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3fv}(GLuint program,...
void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform3fv}(GLuint program,...
void glShaderSource(int shader, int count, String[] string, IntBuffer length)
Entry point to C language function: void {@native glShaderSource}(GLuint shader, GLsizei count,...
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x4fv}(GLuint program,...
void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform1fv}(GLuint program,...
void glUniform4fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform4fv}(GLint location, GLsizei count,...
void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform3uiv}(GLuint program,...
void glAttachShader(int program, int shader)
Entry point to C language function: void {@native glAttachShader}(GLuint program,...
void glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label)
Entry point to C language function: void {@native glObjectPtrLabel}(const void * ptr,...
void glBlendColor(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glBlendColor}(GLfloat red, GLfloat green,...
void glUniform3f(int location, float v0, float v1, float v2)
Entry point to C language function: void {@native glUniform3f}(GLint location, GLfloat v0,...
void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
Entry point to C language function: void {@native glSamplerParameterIuiv}(GLuint sampler,...
void glSampleMaski(int index, int mask)
Entry point to C language function: void {@native glSampleMaski}(GLuint index, GLbitfield mask) Pa...
void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4fv}(GLint location,...
void glDeleteProgram(int program)
Entry point to C language function: void {@native glDeleteProgram}(GLuint program) Part of GL_ES_V...
void glProgramUniform1i(int program, int location, int v0)
Entry point to C language function: void {@native glProgramUniform1i}(GLuint program,...
void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSamplerParameterIiv}(GLuint sampler,...
void glQueryCounter(int id, int target)
Entry point to C language function: void {@native glQueryCounter}(GLuint id, GLenum target) Part o...
void glDeleteQueries(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteQueries}(GLsizei n, const GLuint * ids) ...
void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform1uiv}(GLuint program,...
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
Entry point to C language function: void {@native glGetShaderPrecisionFormat}(GLenum shadertype,...
void glGenProgramPipelines(int n, IntBuffer pipelines)
Entry point to C language function: void {@native glGenProgramPipelines}(GLsizei n,...
void glProgramUniform2f(int program, int location, float v0, float v1)
Entry point to C language function: void {@native glProgramUniform2f}(GLuint program,...
void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3fv}(GLint location,...
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexImage3D}(GLenum target, GLint level,...
int glCreateShader(int type)
Entry point to C language function: GLuint {@native glCreateShader}(GLenum type) Part of GL_ES_VER...
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glProgramUniform3ui}(GLuint program,...
void glEndQuery(int target)
Entry point to C language function: void {@native glEndQuery}(GLenum target) Part of GL_VERSION_1_...
void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
Entry point to C language function: void {@native glGetAttachedShaders}(GLuint program,...
void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetShaderInfoLog}(GLuint shader,...
void glVertexAttrib3f(int index, float x, float y, float z)
Entry point to C language function: void {@native glVertexAttrib3f}(GLuint index,...
void glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)
Entry point to C language function: void {@native glGetObjectPtrLabel}(const void * ptr,...
void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform1iv}(GLuint program,...
void glLinkProgram(int program)
Entry point to C language function: void {@native glLinkProgram}(GLuint program) Part of GL_ES_VER...
void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
Entry point to C language function: void {@native glDebugMessageControl}(GLenum source,...
void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjecti64v}(GLuint id,...
void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2fv}(GLint location,...
void glBlendEquationi(int buf, int mode)
Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode) Part ...
boolean glIsMemoryObjectEXT(int memoryObject)
Entry point to C language function: GLboolean {@native glIsMemoryObjectEXT}(GLuint memoryObject) P...
boolean glIsSemaphoreEXT(int semaphore)
Entry point to C language function: GLboolean {@native glIsSemaphoreEXT}(GLuint semaphore) Part of...
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer,...
void glTexBuffer(int target, int internalformat, int buffer)
Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat,...
void glTextureStorageMem2DMultisampleEXT(int texture, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset)
Entry point to C language function: void {@native glTextureStorageMem2DMultisampleEXT}(GLuint textur...
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program,...
void glReadBuffer(int mode)
Entry point to C language function: void {@native glReadBuffer}(GLenum mode) Part of GL_ES_VERSION...
void glGenVertexArrays(int n, IntBuffer arrays)
Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays) P...
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf,...
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer,...
void glVertexAttribI4uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index,...
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target,...
boolean glIsVertexArray(int array)
Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array) Part of GL_A...
void glBeginConditionalRender(int id, int mode)
Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id,...
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location,...
void glImportMemoryFdEXT(int memory, long size, int handleType, int fd)
Entry point to C language function: void {@native glImportMemoryFdEXT}(GLuint memory,...
void glTexStorageMem3DEXT(int target, int levels, int internalFormat, int width, int height, int depth, int memory, long offset)
Entry point to C language function: void {@native glTexStorageMem3DEXT}(GLenum target,...
void glBeginTransformFeedback(int primitiveMode)
Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode) ...
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index,...
void glPauseTransformFeedback()
Entry point to C language function: void {@native glPauseTransformFeedback}() Part of GL_ARB_trans...
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target,...
void glDisablei(int target, int index)
Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index) Part of...
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location,...
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index,...
void glGetSemaphoreParameterui64vEXT(int semaphore, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetSemaphoreParameterui64vEXT}(GLuint semaphore,...
void glMinSampleShading(float value)
Entry point to C language function: void {@native glMinSampleShading}(GLfloat value) Part of GL_ES...
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target,...
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program,...
void glTexStorageMem2DMultisampleEXT(int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations, int memory, long offset)
Entry point to C language function: void {@native glTexStorageMem2DMultisampleEXT}(GLenum target,...
void glNamedBufferStorageMemEXT(int buffer, long size, int memory, long offset)
Entry point to C language function: void {@native glNamedBufferStorageMemEXT}(GLuint buffer,...
void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target,...
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget,...
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index,...
void glMemoryBarrier(int barriers)
Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers) Part of GL...
void glBindTransformFeedback(int target, int id)
Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target,...
void glBufferStorageMemEXT(int target, long size, int memory, long offset)
Entry point to C language function: void {@native glBufferStorageMemEXT}(GLenum target,...
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target,...
void glUniform1uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count,...
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program,...
void glGetUniformuiv(int program, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformuiv}(GLuint program,...
void glImportSemaphoreFdEXT(int semaphore, int handleType, int fd)
Entry point to C language function: void {@native glImportSemaphoreFdEXT}(GLuint semaphore,...
void glGetUnsignedBytei_vEXT(int target, int index, ByteBuffer data)
Entry point to C language function: void {@native glGetUnsignedBytei_vEXT}(GLenum target,...
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
Entry point to C language function: void {@native glGetUniformIndices}(GLuint program,...
void glEndConditionalRender()
Entry point to C language function: void {@native glEndConditionalRender}() Part of GL_VERSION_3_0...
void glResumeTransformFeedback()
Entry point to C language function: void {@native glResumeTransformFeedback}() Part of GL_ARB_tran...
void glTextureStorageMem3DEXT(int texture, int levels, int internalFormat, int width, int height, int depth, int memory, long offset)
Entry point to C language function: void {@native glTextureStorageMem3DEXT}(GLuint texture,...
void glTexStorageMem2DEXT(int target, int levels, int internalFormat, int width, int height, int memory, long offset)
Entry point to C language function: void {@native glTexStorageMem2DEXT}(GLenum target,...
void glBindVertexArray(int array)
Entry point to C language function: void {@native glBindVertexArray}(GLuint array) Part of GL_ARB_...
void glUniform2uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count,...
void glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, IntBuffer buffers, int numTextureBarriers, IntBuffer textures, IntBuffer dstLayouts)
Entry point to C language function: void {@native glSignalSemaphoreEXT}(GLuint semaphore,...
void glDeleteMemoryObjectsEXT(int n, IntBuffer memoryObjects)
Entry point to C language function: void {@native glDeleteMemoryObjectsEXT}(GLsizei n,...
void glDeleteSemaphoresEXT(int n, IntBuffer semaphores)
Entry point to C language function: void {@native glDeleteSemaphoresEXT}(GLsizei n,...
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location,...
void glEnablei(int target, int index)
Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index) Part of ...
void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program,...
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location,...
void glUniform3ui(int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0,...
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r,...
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0,...
void glUniform1ui(int location, int v0)
Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0) Part of...
void glTexStorageMem3DMultisampleEXT(int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset)
Entry point to C language function: void {@native glTexStorageMem3DMultisampleEXT}(GLenum target,...
void glEndTransformFeedback()
Entry point to C language function: void {@native glEndTransformFeedback}() Part of GL_ES_VERSION_...
void glFramebufferParameteri(int target, int pname, int param)
Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target,...
void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target,...
void glMemoryObjectParameterivEXT(int memoryObject, int pname, IntBuffer params)
Entry point to C language function: void {@native glMemoryObjectParameterivEXT}(GLuint memoryObject,...
void glUniform4uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count,...
boolean glIsTransformFeedback(int id)
Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id) Part of G...
void glGenTransformFeedbacks(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n,...
String glGetStringi(int name, int index)
Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name,...
void glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, IntBuffer buffers, int numTextureBarriers, IntBuffer textures, IntBuffer srcLayouts)
Entry point to C language function: void {@native glWaitSemaphoreEXT}(GLuint semaphore,...
void glCreateMemoryObjectsEXT(int n, IntBuffer memoryObjects)
Entry point to C language function: void {@native glCreateMemoryObjectsEXT}(GLsizei n,...
void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program,...
void glGetBooleani_v(int target, int index, ByteBuffer data)
Entry point to C language function: void {@native glGetBooleani_v}(GLenum target,...
void glDeleteTransformFeedbacks(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n,...
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf,...
void glBindBufferRange(int target, int index, int buffer, long offset, long size)
Entry point to C language function: void {@native glBindBufferRange}(GLenum target,...
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location,...
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location,...
void glSemaphoreParameterui64vEXT(int semaphore, int pname, LongBuffer params)
Entry point to C language function: void {@native glSemaphoreParameterui64vEXT}(GLuint semaphore,...
int glGetFragDataLocation(int program, String name)
Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program,...
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode,...
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target,...
int glGetUniformBlockIndex(int program, String uniformBlockName)
Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program,...
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer,...
void glGetMemoryObjectParameterivEXT(int memoryObject, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMemoryObjectParameterivEXT}(GLuint memoryObje...
void glBlendFunci(int buf, int src, int dst)
Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src,...
void glTextureStorageMem2DEXT(int texture, int levels, int internalFormat, int width, int height, int memory, long offset)
Entry point to C language function: void {@native glTextureStorageMem2DEXT}(GLuint texture,...
void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
Entry point to C language function: void {@native glBindImageTexture}(GLuint unit,...
void glDeleteVertexArrays(int n, IntBuffer arrays)
Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n,...
void glVertexAttribI4i(int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index,...
void glUniform2ui(int location, int v0, int v1)
Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0,...
void glGetInternalformativ(int target, int internalformat, int pname, int count, IntBuffer params)
Entry point to C language function: void {@native glGetInternalformativ}(GLenum target,...
void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target,...
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program,...
void glTextureStorageMem3DMultisampleEXT(int texture, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations, int memory, long offset)
Entry point to C language function: void {@native glTextureStorageMem3DMultisampleEXT}(GLuint textur...
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0,...
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program,...
void glGetIntegeri_v(int target, int index, IntBuffer data)
Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target,...
void glGetUnsignedBytevEXT(int pname, ByteBuffer data)
Entry point to C language function: void {@native glGetUnsignedBytevEXT}(GLenum pname,...
boolean glIsEnabledi(int target, int index)
Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target,...
void glBindBufferBase(int target, int index, int buffer)
Entry point to C language function: void {@native glBindBufferBase}(GLenum target,...
void glGenSemaphoresEXT(int n, IntBuffer semaphores)
Entry point to C language function: void {@native glGenSemaphoresEXT}(GLsizei n, GLuint * semaphores...
void glUniform3uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count,...
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer,...
void glVertexAttribI4iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index,...
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target,...
void glVertexAttribDivisor(int index, int divisor)
Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index,...
void glVertexAttrib3dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index,...
void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearBufferSubData}(GLenum target,...
void glBindFragDataLocation(int program, int color, String name)
Entry point to C language function: void {@native glBindFragDataLocation}(GLuint program,...
void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor)
Entry point to C language function: void {@native glVertexArrayVertexBindingDivisorEXT}(GLuint vaobj...
void glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexImage1DEXT}(GLenum texunit,...
void glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterfvEXT}(GLuint progr...
boolean glUnmapNamedBufferEXT(int buffer)
Entry point to C language function: GLboolean {@native glUnmapNamedBufferEXT}(GLuint buffer) Part ...
void glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags)
Entry point to C language function: void {@native glNamedBufferStorageEXT}(GLuint buffer,...
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program,...
int glCheckNamedFramebufferStatusEXT(int framebuffer, int target)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatusEXT}(GLuint framebu...
void glVertexAttrib2s(int index, short x, short y)
Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index,...
void glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureParameterfvEXT}(GLuint texture,...
void glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
Entry point to C language function: void {@native glMatrixFrustumEXT}(GLenum mode,...
void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target,...
void glNamedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face)
Entry point to C language function: void {@native glNamedFramebufferTextureFaceEXT}(GLuint framebuff...
void glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexGenivEXT}(GLenum texunit,...
void glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedProgramivEXT}(GLuint program,...
void glVertexAttribL4dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index,...
void glVertexAttrib4s(int index, short x, short y, short z, short w)
Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index,...
void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer,...
void glVertexAttribL1dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index,...
void glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexImage1DEXT}(GLenum texunit,...
void glMatrixMultdEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixMultdEXT}(GLenum mode, const GLdouble * m)...
void glNamedFramebufferParameteri(int framebuffer, int pname, int param)
Entry point to C language function: void {@native glNamedFramebufferParameteri}(GLuint framebuffer,...
void glMatrixPopEXT(int mode)
Entry point to C language function: void {@native glMatrixPopEXT}(GLenum mode) Part of GL_EXT_dire...
void glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureSubImage2DEXT}(GLuint texture,...
void glVertexAttrib4Niv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index,...
void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit)
Entry point to C language function: void {@native glNamedBufferPageCommitmentEXT}(GLuint buffer,...
void glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexAttribIOffsetEXT}(GLuint vaobj,...
void glProgramUniformui64NV(int program, int location, long value)
Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program,...
void glCopyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
Entry point to C language function: void {@native glCopyMultiTexImage1DEXT}(GLenum texunit,...
void glRasterSamplesEXT(int samples, boolean fixedsamplelocations)
Entry point to C language function: void {@native glRasterSamplesEXT}(GLuint samples,...
void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexAttribLOffsetEXT}(GLuint vaobj,...
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target,...
void glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
Entry point to C language function: void {@native glCopyTextureImage2DEXT}(GLuint texture,...
void glEnableVertexArrayEXT(int vaobj, int array)
Entry point to C language function: void {@native glEnableVertexArrayEXT}(GLuint vaobj,...
void glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIivEXT}(GLuint texture,...
void glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexSubImage3DEXT}(GLenum texunit,...
void glCopyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyMultiTexSubImage3DEXT}(GLenum texunit,...
void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2dvEXT}(GLuint program,...
void glMatrixMultfEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixMultfEXT}(GLenum mode, const GLfloat * m) ...
void glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureImage1DEXT}(GLuint texture,...
void glMatrixTranslatefEXT(int mode, float x, float y, float z)
Entry point to C language function: void {@native glMatrixTranslatefEXT}(GLenum mode,...
void glMakeBufferNonResidentNV(int target)
Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target) Part o...
void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearNamedBufferSubData}(GLuint buffer,...
void glVertexAttribL1d(int index, double x)
Entry point to C language function: void {@native glVertexAttribL1d}(GLuint index,...
void glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexOffsetEXT}(GLuint vaobj,...
void glEdgeFlagFormatNV(int stride)
Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride) Part of GL_N...
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program,...
void glVertexAttrib3d(int index, double x, double y, double z)
Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index,...
void glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexGenivEXT}(GLenum texunit,...
void glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameterivEXT}(GLuint buffer,...
void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearBufferData}(GLenum target,...
void glVertexAttrib3s(int index, short x, short y, short z)
Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index,...
void glVertexAttrib4sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index,...
void glColorFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type,...
void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dvEXT}(GLuint program,...
void glMultiTexGendEXT(int texunit, int coord, int pname, double param)
Entry point to C language function: void {@native glMultiTexGendEXT}(GLenum texunit,...
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program,...
void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
Entry point to C language function: void {@native glProgramUniform4d}(GLuint program,...
void glTessellationFactorAMD(float factor)
Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor) Part of...
void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)
Entry point to C language function: void {@native glMultiDrawArraysIndirectAMD}(GLenum mode,...
void glVertexAttrib4Nuiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index,...
void glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fEXT}(GLuint program,...
void glClampColor(int target, int clamp)
Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp) Part ...
void glMaxShaderCompilerThreadsKHR(int count)
Entry point to C language function: void {@native glMaxShaderCompilerThreadsKHR}(GLuint count) Par...
void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index,...
void glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexSubImage2DEXT}(GLenum texunit,...
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
Entry point to C language function: void {@native glInvalidateTexSubImage}(GLuint texture,...
void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)
Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname,...
void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
Entry point to C language function: void {@native glGetnUniformdv}(GLuint program,...
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program,...
void glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArraySecondaryColorOffsetEXT}(GLuint vaobj...
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program,...
void glDisableVertexArrayAttribEXT(int vaobj, int index)
Entry point to C language function: void {@native glDisableVertexArrayAttribEXT}(GLuint vaobj,...
void glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIivEXT}(GLuint prog...
void glMultiTexEnvfEXT(int texunit, int target, int pname, float param)
Entry point to C language function: void {@native glMultiTexEnvfEXT}(GLenum texunit,...
boolean glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target) Part o...
void glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data)
Entry point to C language function: void {@native glGetDoubleIndexedvEXT}(GLenum target,...
void glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexEnvivEXT}(GLenum texunit,...
void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearNamedBufferData}(GLuint buffer,...
void glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterfvEXT}(GLenum texunit,...
void glGetBufferSubData(int target, long offset, long size, Buffer data)
Entry point to C language function: void {@native glGetBufferSubData}(GLenum target,...
void glTextureRenderbufferEXT(int texture, int target, int renderbuffer)
Entry point to C language function: void {@native glTextureRenderbufferEXT}(GLuint texture,...
void glBufferPageCommitmentARB(int target, long offset, long size, boolean commit)
Entry point to C language function: void {@native glBufferPageCommitmentARB}(GLenum target,...
void glVertexAttrib1s(int index, short x)
Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index,...
void glMatrixLoadTransposefEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixLoadTransposefEXT}(GLenum mode,...
void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)
Entry point to C language function: void {@native glMultiDrawElements}(GLenum mode,...
void glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param)
Entry point to C language function: void {@native glGetVertexArrayPointeri_vEXT}(GLuint vaobj,...
void glVertexAttribI3iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index,...
void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dvEXT}(GLuint program,...
void glInvalidateTexImage(int texture, int level)
Entry point to C language function: void {@native glInvalidateTexImage}(GLuint texture,...
void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uivEXT}(GLuint progr...
void glNamedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleAdvancedAMD}(...
void glMakeBufferResidentNV(int target, int access)
Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target,...
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program,...
void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value,...
void glWindowRectanglesEXT(int mode, int count, IntBuffer box)
Entry point to C language function: void {@native glWindowRectanglesEXT}(GLenum mode,...
void glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetMultiTexGendvEXT}(GLenum texunit,...
void glPushClientAttribDefaultEXT(int mask)
Entry point to C language function: void {@native glPushClientAttribDefaultEXT}(GLbitfield mask) P...
void glMatrixTranslatedEXT(int mode, double x, double y, double z)
Entry point to C language function: void {@native glMatrixTranslatedEXT}(GLenum mode,...
void glIndexFormatNV(int type, int stride)
Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride) Pa...
void glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterIivEXT}(GLenum texunit,...
void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program,...
void glPixelStoref(int pname, float param)
Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param) Part...
void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program,...
void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayVertexAttribFormatEXT}(GLuint vaobj,...
boolean glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer) P...
void glCoverageModulationNV(int components)
Entry point to C language function: void {@native glCoverageModulationNV}(GLenum components) Part ...
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target,...
void glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureImage3DEXT}(GLuint texture,...
void glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTextureParameterfvEXT}(GLuint texture,...
void glMatrixPushEXT(int mode)
Entry point to C language function: void {@native glMatrixPushEXT}(GLenum mode) Part of GL_EXT_dir...
void glVertexAttrib1dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index,...
void glMultiTexRenderbufferEXT(int texunit, int target, int renderbuffer)
Entry point to C language function: void {@native glMultiTexRenderbufferEXT}(GLenum texunit,...
void glVertexAttrib4Nsv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index,...
void glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs)
Entry point to C language function: void {@native glFramebufferDrawBuffersEXT}(GLuint framebuffer,...
void glTexCoordFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size,...
void glPolygonOffsetClampEXT(float factor, float units, float clamp)
Entry point to C language function: void {@native glPolygonOffsetClampEXT}(GLfloat factor,...
void glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glMultiTexGendvEXT}(GLenum texunit,...
void glMultiTexGeniEXT(int texunit, int coord, int pname, int param)
Entry point to C language function: void {@native glMultiTexGeniEXT}(GLenum texunit,...
ByteBuffer glMapNamedBufferEXT(int buffer, int access)
Entry point to C language function: void * {@native glMapNamedBufferEXT}(GLuint buffer,...
void glVertexAttrib4iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index,...
void glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform2dvEXT}(GLuint program,...
void glGetPointeri_vEXT(int pname, int index, PointerBuffer params)
Entry point to C language function: void {@native glGetPointeri_vEXT}(GLenum pname,...
void glTextureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage3DMultisampleEXT}(GLuint texture,...
void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dvEXT}(GLuint program,...
void glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexSubImage2DEXT}(GLenum texunit,...
void glPointParameteriv(int pname, IntBuffer params)
Entry point to C language function: void {@native glPointParameteriv}(GLenum pname,...
void glGenerateMultiTexMipmapEXT(int texunit, int target)
Entry point to C language function: void {@native glGenerateMultiTexMipmapEXT}(GLenum texunit,...
void glMatrixLoadfEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixLoadfEXT}(GLenum mode, const GLfloat * m) ...
void glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMultiTexGenfvEXT}(GLenum texunit,...
void glCoverageModulationTableNV(int n, FloatBuffer v)
Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n,...
void glMatrixScaledEXT(int mode, double x, double y, double z)
Entry point to C language function: void {@native glMatrixScaledEXT}(GLenum mode,...
void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w)
Entry point to C language function: void {@native glProgramUniform4dEXT}(GLuint program,...
void glNamedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTextureEXT}(GLuint framebuffer,...
void glMatrixMultTransposefEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixMultTransposefEXT}(GLenum mode,...
void glVertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayIndexOffsetEXT}(GLuint vaobj,...
void glDrawBuffer(int mode)
Entry point to C language function: void {@native glDrawBuffer}(GLenum mode) Part of GL_VERSION_1_...
void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target,...
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index,...
void glProgramUniform1dEXT(int program, int location, double x)
Entry point to C language function: void {@native glProgramUniform1dEXT}(GLuint program,...
void glStencilOpValueAMD(int face, int value)
Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face,...
void glVertexAttribI1iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index,...
void glTessellationModeAMD(int mode)
Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode) Part of GL_A...
void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetnTexImage}(GLenum target, GLint level,...
void glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetFramebufferParameterivEXT}(GLuint framebuffer...
void glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexLevelParameterivEXT}(GLenum texunit,...
int glGetDebugMessageLogAMD(int count, int bufSize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count,...
void glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureSubImage3DEXT}(GLuint texture,...
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target,...
void glVertexAttrib4bv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index,...
void glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyTextureSubImage1DEXT}(GLuint texture,...
void glVertexAttrib2dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index,...
ByteBuffer glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access)
Entry point to C language function: void * {@native glMapNamedBufferRangeEXT}(GLuint buffer,...
void glMultiTexParameterfEXT(int texunit, int target, int pname, float param)
Entry point to C language function: void {@native glMultiTexParameterfEXT}(GLenum texunit,...
void glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size)
Entry point to C language function: void {@native glTextureBufferRangeEXT}(GLuint texture,...
void glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fvEXT}(GLuint program...
void glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureSubImage1DEXT}(GLuint texture,...
void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target,...
void glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexImage3DEXT}(GLenum texunit,...
void glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureImage3DEXT}(GLuint texture,...
void glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMultiTexEnvfvEXT}(GLenum texunit,...
void glVertexAttribL4d(int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glVertexAttribL4d}(GLuint index,...
void glRenderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorageMultisampleAdvancedAMD}(GLenu...
void glProgramUniform3dEXT(int program, int location, double x, double y, double z)
Entry point to C language function: void {@native glProgramUniform3dEXT}(GLuint program,...
void glEnableIndexed(int target, int index)
Entry point to C language function: void {@native glEnableIndexed}(GLenum target,...
void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit)
Entry point to C language function: void {@native glNamedBufferPageCommitmentARB}(GLuint buffer,...
void glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIuivEXT}(GLuint texture,...
void glProvokingVertex(int mode)
Entry point to C language function: void {@native glProvokingVertex}(GLenum mode) Part of GL_ARB_p...
void glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
Entry point to C language function: void {@native glCopyTextureImage1DEXT}(GLuint texture,...
void glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void {@native glMatrixLoadIdentityEXT}(GLenum mode) Part of GL...
void glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexImage2DEXT}(GLenum texunit,...
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level,...
void glVertexAttribI4bv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index,...
void glVertexAttrib4dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index,...
void glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayMultiTexCoordOffsetEXT}(GLuint vaobj,...
void glFramebufferDrawBufferEXT(int framebuffer, int mode)
Entry point to C language function: void {@native glFramebufferDrawBufferEXT}(GLuint framebuffer,...
void glCopyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyMultiTexSubImage2DEXT}(GLenum texunit,...
void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameterivEXT}(GLuint texture,...
void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
Entry point to C language function: void {@native glProgramUniform3d}(GLuint program,...
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program,...
void glVertexAttrib3sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index,...
void glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMultiTexParameterfvEXT}(GLenum texunit,...
void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3dvEXT}(GLuint program,...
void glVertexAttribL2d(int index, double x, double y)
Entry point to C language function: void {@native glVertexAttribL2d}(GLuint index,...
void glGetIntegerIndexedv(int target, int index, IntBuffer data)
Entry point to C language function: void {@native glGetIntegerIndexedv}(GLenum target,...
void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint text...
void glInvalidateBufferData(int buffer)
Entry point to C language function: void {@native glInvalidateBufferData}(GLuint buffer) Part of G...
void glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor)
Entry point to C language function: void {@native glVertexArrayVertexAttribDivisorEXT}(GLuint vaobj,...
void glMatrixMultTransposedEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixMultTransposedEXT}(GLenum mode,...
void glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureImage2DEXT}(GLuint texture,...
void glMatrixLoadTransposedEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixLoadTransposedEXT}(GLenum mode,...
void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dvEXT}(GLuint program,...
void glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer) P...
void glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedRenderbufferParameterivEXT}(GLuint rende...
void glMultiTexParameteriEXT(int texunit, int target, int pname, int param)
Entry point to C language function: void {@native glMultiTexParameteriEXT}(GLenum texunit,...
void glEnableClientStateiEXT(int array, int index)
Entry point to C language function: void {@native glEnableClientStateiEXT}(GLenum array,...
void glNamedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews)
Entry point to C language function: void {@native glNamedFramebufferTextureMultiviewOVR}(GLuint fram...
void glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)
Entry point to C language function: void {@native glTexturePageCommitmentEXT}(GLuint texture,...
void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target,...
void glBeginQueryIndexed(int target, int index, int id)
Entry point to C language function: void {@native glBeginQueryIndexed}(GLenum target,...
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index,...
void glProgramUniform1d(int program, int location, double v0)
Entry point to C language function: void {@native glProgramUniform1d}(GLuint program,...
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target,...
void glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexParameterivEXT}(GLenum texunit,...
void glMultiTexGenfEXT(int texunit, int coord, int pname, float param)
Entry point to C language function: void {@native glMultiTexGenfEXT}(GLenum texunit,...
void glGetCoverageModulationTableNV(int bufSize, FloatBuffer v)
Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufSize,...
void glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)
Entry point to C language function: void {@native glNamedProgramStringEXT}(GLuint program,...
void glSecondaryColorFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size,...
void glCopyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyMultiTexSubImage1DEXT}(GLenum texunit,...
void glEnableClientStateIndexedEXT(int array, int index)
Entry point to C language function: void {@native glEnableClientStateIndexedEXT}(GLenum array,...
void glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterivEXT}(GLenum texunit,...
void glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayTexCoordOffsetEXT}(GLuint vaobj,...
void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program,...
void glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleEXT}(GLuint r...
void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIuivEXT}(GLuint pro...
void glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage1DEXT}(GLuint texture,...
void glEndQueryIndexed(int target, int index)
Entry point to C language function: void {@native glEndQueryIndexed}(GLenum target,...
void glProgramUniform2d(int program, int location, double v0, double v1)
Entry point to C language function: void {@native glProgramUniform2d}(GLuint program,...
void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayVertexAttribLFormatEXT}(GLuint vaobj,...
void glMatrixRotatedEXT(int mode, double angle, double x, double y, double z)
Entry point to C language function: void {@native glMatrixRotatedEXT}(GLenum mode,...
void glVertexFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type,...
void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program,...
void glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glMultiTexCoordPointerEXT}(GLenum texunit,...
void glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage2DEXT}(GLuint texture,...
void glVertexAttrib2sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index,...
void glMultiTexEnviEXT(int texunit, int target, int pname, int param)
Entry point to C language function: void {@native glMultiTexEnviEXT}(GLenum texunit,...
void glGetFloati_vEXT(int pname, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetFloati_vEXT}(GLenum pname,...
void glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4uivEXT}(GLuint prog...
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program,...
void glPolygonMode(int face, int mode)
Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode) Part of...
void glVertexAttribI4ubv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index,...
void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dvEXT}(GLuint program,...
void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride)
Entry point to C language function: void {@native glVertexArrayBindVertexBufferEXT}(GLuint vaobj,...
void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
Entry point to C language function: void {@native glDebugMessageInsertAMD}(GLenum category,...
void glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage2DEXT}(GLuint texture,...
void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetNamedFramebufferParameteriv}(GLuint framebuff...
void glVertexAttribI2uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index,...
void glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glNamedCopyBufferSubDataEXT}(GLuint readBuffer,...
void glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage3DEXT}(GLuint texture,...
void glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length)
Entry point to C language function: void {@native glFlushMappedNamedBufferRangeEXT}(GLuint buffer,...
void glNormalFormatNV(int type, int stride)
Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride) P...
void glGetInternalformati64v(int target, int internalformat, int pname, int count, LongBuffer params)
Entry point to C language function: void {@native glGetInternalformati64v}(GLenum target,...
void glVertexAttrib4Nubv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index,...
void glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4iEXT}(GLuint program...
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program,...
void glUniformui64NV(int location, long value)
Entry point to C language function: void {@native glUniformui64NV}(GLint location,...
void glVertexAttribIFormatNV(int index, int size, int type, int stride)
Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index,...
void glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)
Entry point to C language function: void {@native glTexPageCommitmentARB}(GLenum target,...
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode,...
void glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage3DEXT}(GLuint texture,...
void glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexParameterIuivEXT}(GLenum texunit,...
void glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameters4fvEXT}(GLuint progra...
void glVertexAttrib1sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index,...
void glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)
Entry point to C language function: void {@native glGetCompressedTextureImageEXT}(GLuint texture,...
void glDisableIndexed(int target, int index)
Entry point to C language function: void {@native glDisableIndexed}(GLenum target,...
void glVertexAttribI4usv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index,...
void glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexGenfvEXT}(GLenum texunit,...
void glVertexAttribI3uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index,...
void glDrawTransformFeedback(int mode, int id)
Entry point to C language function: void {@native glDrawTransformFeedback}(GLenum mode,...
void glDrawTransformFeedbackStream(int mode, int id, int stream)
Entry point to C language function: void {@native glDrawTransformFeedbackStream}(GLenum mode,...
void glTextureParameterfEXT(int texture, int target, int pname, float param)
Entry point to C language function: void {@native glTextureParameterfEXT}(GLuint texture,...
void glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexSubImage3DEXT}(GLenum texunit,...
void glMatrixScalefEXT(int mode, float x, float y, float z)
Entry point to C language function: void {@native glMatrixScalefEXT}(GLenum mode,...
void glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexEnvivEXT}(GLenum texunit,...
void glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string)
Entry point to C language function: void {@native glGetNamedProgramStringEXT}(GLuint program,...
void glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform4dvEXT}(GLuint program,...
void glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
Entry point to C language function: void {@native glMatrixOrthoEXT}(GLenum mode, GLdouble left,...
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level,...
void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayVertexAttribIFormatEXT}(GLuint vaobj,...
void glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexImage2DEXT}(GLenum texunit,...
void glVertexAttrib4d(int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index,...
void glNamedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageEXT}(GLuint renderbuffer...
void glVertexAttrib4usv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index,...
void glVertexAttrib1d(int index, double x)
Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index,...
void glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayColorOffsetEXT}(GLuint vaobj,...
void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program,...
void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category,...
void glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexSubImage1DEXT}(GLenum texunit,...
void glVertexAttribI1i(int index, int x)
Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index,...
void glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dEXT}(GLuint program,...
void glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexParameterIivEXT}(GLenum texunit,...
void glProgramUniform2dEXT(int program, int location, double x, double y)
Entry point to C language function: void {@native glProgramUniform2dEXT}(GLuint program,...
void glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform3dvEXT}(GLuint program,...
void glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayEdgeFlagOffsetEXT}(GLuint vaobj,...
void glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleCoverageEXT}(...
void glVertexAttribI4sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index,...
void glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexLevelParameterfvEXT}(GLenum texunit,...
void glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureImage1DEXT}(GLuint texture,...
void glTextureParameteriEXT(int texture, int target, int pname, int param)
Entry point to C language function: void {@native glTextureParameteriEXT}(GLuint texture,...
void glVertexAttrib4ubv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index,...
void glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)
Entry point to C language function: void {@native glFramebufferTextureMultiviewOVR}(GLenum target,...
void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index,...
void glEnableVertexArrayAttribEXT(int vaobj, int index)
Entry point to C language function: void {@native glEnableVertexArrayAttribEXT}(GLuint vaobj,...
void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dvEXT}(GLuint program,...
void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetnCompressedTexImage}(GLenum target,...
void glTextureBufferEXT(int texture, int target, int internalformat, int buffer)
Entry point to C language function: void {@native glTextureBufferEXT}(GLuint texture,...
void glBindMultiTextureEXT(int texunit, int target, int texture)
Entry point to C language function: void {@native glBindMultiTextureEXT}(GLenum texunit,...
void glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIntegervEXT}(GLuint vaobj,...
void glVertexAttrib4Nusv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index,...
void glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterdvEXT}(GLuint progr...
void glGetIntegerui64vNV(int value, LongBuffer result)
Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value,...
void glFramebufferFetchBarrierEXT()
Entry point to C language function: void {@native glFramebufferFetchBarrierEXT}() Part of GL_EXT_s...
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program,...
void glVertexAttribI1ui(int index, int x)
Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index,...
void glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glGetNamedBufferSubDataEXT}(GLuint buffer,...
void glNamedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glNamedFramebufferTextureLayerEXT}(GLuint framebuf...
void glNamedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTexture2DEXT}(GLuint framebuffer...
void glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIivEXT}(GLuint texture,...
void glVertexAttribL3dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index,...
void glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayFogCoordOffsetEXT}(GLuint vaobj,...
void glGetUniformui64vNV(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program,...
void glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureImage2DEXT}(GLuint texture,...
void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture,...
void glVertexAttribL3d(int index, double x, double y, double z)
Entry point to C language function: void {@native glVertexAttribL3d}(GLuint index,...
void glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexSubImage1DEXT}(GLenum texunit,...
void glVertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayNormalOffsetEXT}(GLuint vaobj,...
void glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glNamedBufferSubDataEXT}(GLuint buffer,...
void glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterivEXT}(GLuint texture,...
void glUniformui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniformui64vNV}(GLint location,...
void glCopyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
Entry point to C language function: void {@native glCopyMultiTexImage2DEXT}(GLenum texunit,...
void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture,...
void glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dvEXT}(GLuint program...
void glNamedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTexture1DEXT}(GLuint framebuffer...
void glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexEnvfvEXT}(GLenum texunit,...
void glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4ivEXT}(GLuint progra...
void glPrimitiveRestartIndex(int index)
Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index) Part of G...
void glDisableVertexArrayEXT(int vaobj, int array)
Entry point to C language function: void {@native glDisableVertexArrayEXT}(GLuint vaobj,...
void glTextureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage2DMultisampleEXT}(GLuint texture,...
void glInvalidateBufferSubData(int buffer, long offset, long length)
Entry point to C language function: void {@native glInvalidateBufferSubData}(GLuint buffer,...
void glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param)
Entry point to C language function: void {@native glGetVertexArrayPointervEXT}(GLuint vaobj,...
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program,...
void glNamedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uiEXT}(GLuint progra...
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexSubImage1D}(GLenum target,...
void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameterfvEXT}(GLuint texture,...
void glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIuivEXT}(GLuint texture,...
void glVertexAttrib4Nbv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index,...
void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex)
Entry point to C language function: void {@native glVertexArrayVertexAttribBindingEXT}(GLuint vaobj,...
void glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glGetMultiTexImageEXT}(GLenum texunit,...
void glVertexAttrib2d(int index, double x, double y)
Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index,...
void glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterivEXT}(GLuint texture,...
boolean glIsEnabledIndexed(int target, int index)
Entry point to C language function: GLboolean {@native glIsEnabledIndexed}(GLenum target,...
void glVertexAttribI2i(int index, int x, int y)
Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index,...
void glClientAttribDefaultEXT(int mask)
Entry point to C language function: void {@native glClientAttribDefaultEXT}(GLbitfield mask) Part ...
void glGetDoublei_vEXT(int pname, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetDoublei_vEXT}(GLenum pname,...
void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameterivEXT}(GLu...
void glBufferAddressRangeNV(int pname, int index, long address, long length)
Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname,...
void glNamedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
Entry point to C language function: void {@native glNamedFramebufferTexture3DEXT}(GLuint framebuffer...
void glMatrixLoaddEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixLoaddEXT}(GLenum mode, const GLdouble * m)...
void glGetCompressedTexImage(int target, int level, Buffer img)
Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target,...
void glNamedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
Entry point to C language function: void {@native glNamedFramebufferRenderbufferEXT}(GLuint framebuf...
void glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4ivEXT}(GLuint progr...
void glMakeNamedBufferResidentNV(int buffer, int access)
Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer,...
void glFramebufferReadBufferEXT(int framebuffer, int mode)
Entry point to C language function: void {@native glFramebufferReadBufferEXT}(GLuint framebuffer,...
void glDisableClientStateIndexedEXT(int array, int index)
Entry point to C language function: void {@native glDisableClientStateIndexedEXT}(GLenum array,...
void glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexImage3DEXT}(GLenum texunit,...
void glVertexAttribI1uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index,...
void glVertexAttribI3i(int index, int x, int y, int z)
Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index,...
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target,...
void glVertexAttribI2iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index,...
void glGetFloatIndexedvEXT(int target, int index, FloatBuffer data)
Entry point to C language function: void {@native glGetFloatIndexedvEXT}(GLenum target,...
void glGetBooleanIndexedv(int target, int index, ByteBuffer data)
Entry point to C language function: void {@native glGetBooleanIndexedv}(GLenum target,...
void glVertexAttribI2ui(int index, int x, int y)
Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index,...
void glMatrixRotatefEXT(int mode, float angle, float x, float y, float z)
Entry point to C language function: void {@native glMatrixRotatefEXT}(GLenum mode,...
void glGetDoublev(int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params) P...
void glGenerateTextureMipmapEXT(int texture, int target)
Entry point to C language function: void {@native glGenerateTextureMipmapEXT}(GLuint texture,...
void glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIntegeri_vEXT}(GLuint vaobj,...
void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4dvEXT}(GLuint program,...
void glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img)
Entry point to C language function: void {@native glGetCompressedMultiTexImageEXT}(GLenum texunit,...
void glMultiTexBufferEXT(int texunit, int target, int internalformat, int buffer)
Entry point to C language function: void {@native glMultiTexBufferEXT}(GLenum texunit,...
void glVertexAttrib4uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index,...
void glPointParameteri(int pname, int param)
Entry point to C language function: void {@native glPointParameteri}(GLenum pname,...
void glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform1dvEXT}(GLuint program,...
void glVertexAttribL2dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index,...
void glDisableClientStateiEXT(int array, int index)
Entry point to C language function: void {@native glDisableClientStateiEXT}(GLenum array,...
void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)
Entry point to C language function: void {@native glMultiDrawElementsIndirectAMD}(GLenum mode,...
void glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, boolean normalized, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexAttribOffsetEXT}(GLuint vaobj,...
void glFogCoordFormatNV(int type, int stride)
Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type,...
void glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glGetTextureImageEXT}(GLuint texture,...
long glImportSyncEXT(int external_sync_type, long external_sync, int flags)
Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type,...
void glVertexAttribI3ui(int index, int x, int y, int z)
Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index,...
void glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterIuivEXT}(GLenum texunit,...
void glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage)
Entry point to C language function: void {@native glNamedBufferDataEXT}(GLuint buffer,...
void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint text...
void glRects(short x1, short y1, short x2, short y2)
Entry point to C language function: void {@native glRects}(GLshort x1, GLshort y1,...
void glSecondaryColor3ub(byte red, byte green, byte blue)
Entry point to C language function: void {@native glSecondaryColor3ub}(GLubyte red,...
int glQueryResourceNV(int queryType, int tagId, int count, IntBuffer buffer)
Entry point to C language function: GLint {@native glQueryResourceNV}(GLenum queryType,...
void glColorMaterial(int face, int mode)
Entry point to C language function: void {@native glColorMaterial}(GLenum face, GLenum mode) Part ...
void glEndConditionalRenderNVX()
Entry point to C language function: void {@native glEndConditionalRenderNVX}() Part of GL_NVX_cond...
void glRasterPos2i(int x, int y)
Entry point to C language function: void {@native glRasterPos2i}(GLint x, GLint y) Part of GL_VERS...
GLBufferStorage mapNamedBufferRangeEXT(final int bufferName, final long offset, final long length, final int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(....
void glGenOcclusionQueriesNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenOcclusionQueriesNV}(GLsizei n,...
void glVertexAttribL3ui64NV(int index, long x, long y, long z)
Entry point to C language function: void {@native glVertexAttribL3ui64NV}(GLuint index,...
boolean glReleaseKeyedMutexWin32EXT(int memory, long key)
Entry point to C language function: GLboolean {@native glReleaseKeyedMutexWin32EXT}(GLuint memory,...
void glColor3bv(ByteBuffer v)
Entry point to C language function: void {@native glColor3bv}(const GLbyte * v) Part of GL_VERSION...
void glTextureRangeAPPLE(int target, int length, Buffer pointer)
Entry point to C language function: void {@native glTextureRangeAPPLE}(GLenum target,...
void glVertexWeightfEXT(float weight)
Entry point to C language function: void {@native glVertexWeightfEXT}(GLfloat weight) Part of GL_E...
void glLighti(int light, int pname, int param)
Entry point to C language function: void {@native glLighti}(GLenum light, GLenum pname,...
void glLoadName(int name)
Entry point to C language function: void {@native glLoadName}(GLuint name) Part of GL_VERSION_1_0
void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib2fAPPLE}(GLuint index,...
int glGenLists(int range)
Entry point to C language function: GLuint {@native glGenLists}(GLsizei range) Part of GL_VERSION_...
void glClientWaitSemaphoreui64NVX(int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
Entry point to C language function: void {@native glClientWaitSemaphoreui64NVX}(GLsizei fenceObjectC...
int glObjectPurgeableAPPLE(int objectType, int name, int option)
Entry point to C language function: GLenum {@native glObjectPurgeableAPPLE}(GLenum objectType,...
void glColor3fv(FloatBuffer v)
Entry point to C language function: void {@native glColor3fv}(const GLfloat * v) Part of GL_VERSIO...
void glTexCoord2f(float s, float t)
Entry point to C language function: void {@native glTexCoord2f}(GLfloat s, GLfloat t) Part of GL_V...
void glColor3i(int red, int green, int blue)
Entry point to C language function: void {@native glColor3i}(GLint red, GLint green,...
void glCallList(int list)
Entry point to C language function: void {@native glCallList}(GLuint list) Part of GL_VERSION_1_0
void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)
Entry point to C language function: void {@native glGetnMinmax}(GLenum target, GLboolean reset,...
void glTexCoord4dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord4dv}(const GLdouble * v) Part of GL_VE...
void glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjectui64vEXT}(GLuint id,...
void glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glMatrixIndexPointerARB}(GLint size,...
void glVertex4iv(IntBuffer v)
Entry point to C language function: void {@native glVertex4iv}(const GLint * v) Part of GL_VERSION...
void glVertexAttribL2i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL2i64vNV}(GLuint index,...
void glSecondaryColor3ubv(ByteBuffer v)
Entry point to C language function: void {@native glSecondaryColor3ubv}(const GLubyte * v) Part of...
void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMinmaxParameterfv}(GLenum target,...
void glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureivNV}(GLuint video_capture_slot,...
void glVertexAttrib2svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib2svARB}(GLuint index,...
void glTextureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags)
Entry point to C language function: void {@native glTextureStorageSparseAMD}(GLuint texture,...
void glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)
Entry point to C language function: void {@native glDrawCommandsStatesAddressNV}(const GLuint64 * in...
void glDeleteNamesAMD(int identifier, int num, IntBuffer names)
Entry point to C language function: void {@native glDeleteNamesAMD}(GLenum identifier,...
void glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)
Entry point to C language function: void {@native glColorMaskIndexed}(GLuint index,...
void glWindowPos3d(double x, double y, double z)
Entry point to C language function: void {@native glWindowPos3d}(GLdouble x, GLdouble y,...
void glRasterPos4i(int x, int y, int z, int w)
Entry point to C language function: void {@native glRasterPos4i}(GLint x, GLint y,...
void glCommandListSegmentsNV(int list, int segments)
Entry point to C language function: void {@native glCommandListSegmentsNV}(GLuint list,...
void glMateriali(int face, int pname, int param)
Entry point to C language function: void {@native glMateriali}(GLenum face, GLenum pname,...
void glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLui64vNV}(GLuint index,...
void glVertex3d(double x, double y, double z)
Entry point to C language function: void {@native glVertex3d}(GLdouble x, GLdouble y,...
int glGenVertexShadersEXT(int range)
Entry point to C language function: GLuint {@native glGenVertexShadersEXT}(GLuint range) Part of G...
void glBlitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Entry point to C language function: void {@native glBlitFramebufferLayersEXT}(GLint srcX0,...
void glDisableVertexAttribArrayARB(int index)
Entry point to C language function: void {@native glDisableVertexAttribArrayARB}(GLuint index) Par...
void glNormal3sv(ShortBuffer v)
Entry point to C language function: void {@native glNormal3sv}(const GLshort * v) Part of GL_VERSI...
void glVertexAttrib4NbvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NbvARB}(GLuint index,...
void glValidateProgramARB(long programObj)
Entry point to C language function: void {@native glValidateProgramARB}(GLhandleARB programObj) Pa...
void glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)
Entry point to C language function: void {@native glGetnPixelMapusv}(GLenum map, GLsizei bufSize,...
void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glUniform4iARB}(GLint location,...
void glVertex2fv(FloatBuffer v)
Entry point to C language function: void {@native glVertex2fv}(const GLfloat * v) Part of GL_VERSI...
void glMultiTexCoord3fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3fv}(GLenum target,...
void glColor4bv(ByteBuffer v)
Entry point to C language function: void {@native glColor4bv}(const GLbyte * v) Part of GL_VERSION...
void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib1fAPPLE}(GLuint index,...
void glMultiTexCoord4d(int target, double s, double t, double r, double q)
Entry point to C language function: void {@native glMultiTexCoord4d}(GLenum target,...
void glPixelTransformParameteriEXT(int target, int pname, int param)
Entry point to C language function: void {@native glPixelTransformParameteriEXT}(GLenum target,...
GLBufferStorage mapNamedBufferEXT(int bufferName, int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(....
void glEvalPoint1(int i)
Entry point to C language function: void {@native glEvalPoint1}(GLint i) Part of GL_VERSION_1_0
void glTexCoord2sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord2sv}(const GLshort * v) Part of GL_VER...
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyConvolutionFilter2D}(GLenum target,...
void glVertex2d(double x, double y)
Entry point to C language function: void {@native glVertex2d}(GLdouble x, GLdouble y) Part of GL_V...
void glTexCoord1bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord1bvOES}(const GLbyte * coords) Part of...
void glTexCoord3bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord3bvOES}(const GLbyte * coords) Part of...
void glVertex2iv(IntBuffer v)
Entry point to C language function: void {@native glVertex2iv}(const GLint * v) Part of GL_VERSION...
void glVDPAUGetSurfaceivNV(long surface, int pname, int count, IntBuffer length, IntBuffer values)
Entry point to C language function: void {@native glVDPAUGetSurfaceivNV}(GLvdpauSurfaceNV surface,...
void glVertex2dv(DoubleBuffer v)
Entry point to C language function: void {@native glVertex2dv}(const GLdouble * v) Part of GL_VERS...
void glSecondaryColor3dv(DoubleBuffer v)
Entry point to C language function: void {@native glSecondaryColor3dv}(const GLdouble * v) Part of...
void glMultiTexCoord2sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2sv}(GLenum target,...
void glTexCoord3i(int s, int t, int r)
Entry point to C language function: void {@native glTexCoord3i}(GLint s, GLint t,...
void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
Entry point to C language function: void {@native glPrioritizeTextures}(GLsizei n,...
void glUnmapTexture2DINTEL(int texture, int level)
Entry point to C language function: void {@native glUnmapTexture2DINTEL}(GLuint texture,...
void glSetLocalConstantEXT(int id, int type, Buffer addr)
Entry point to C language function: void {@native glSetLocalConstantEXT}(GLuint id,...
void glTexGend(int coord, int pname, double param)
Entry point to C language function: void {@native glTexGend}(GLenum coord, GLenum pname,...
void glBeginConditionalRenderNVX(int id)
Entry point to C language function: void {@native glBeginConditionalRenderNVX}(GLuint id) Part of ...
void glTexCoord3f(float s, float t, float r)
Entry point to C language function: void {@native glTexCoord3f}(GLfloat s, GLfloat t,...
void glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawArraysIndirectBindlessCountNV}(GLenum m...
void glListBase(int base)
Entry point to C language function: void {@native glListBase}(GLuint base) Part of GL_VERSION_1_0
void glVertex3hv(ShortBuffer v)
Entry point to C language function: void {@native glVertex3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib1dAPPLE}(GLuint index,...
void glTexGenf(int coord, int pname, float param)
Entry point to C language function: void {@native glTexGenf}(GLenum coord, GLenum pname,...
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
Entry point to C language function: void {@native glConvolutionFilter1D}(GLenum target,...
void glVertexAttrib4NusvARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NusvARB}(GLuint index,...
void glGetMapdv(int target, int query, DoubleBuffer v)
Entry point to C language function: void {@native glGetMapdv}(GLenum target, GLenum query,...
void glVertex2bOES(byte x, byte y)
Entry point to C language function: void {@native glVertex2bOES}(GLbyte x, GLbyte y) Part of GL_OE...
void glPNTrianglesiATI(int pname, int param)
Entry point to C language function: void {@native glPNTrianglesiATI}(GLenum pname,...
void glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count)
Entry point to C language function: void {@native glDrawCommandsAddressNV}(GLenum primitiveMode,...
void glMultiTexCoord4h(int target, short s, short t, short r, short q)
Entry point to C language function: void {@native glMultiTexCoord4h}(GLenum target,...
void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glConvolutionParameterfv}(GLenum target,...
void glBindTransformFeedbackNV(int target, int id)
Entry point to C language function: void {@native glBindTransformFeedbackNV}(GLenum target,...
void glVDPAUFiniNV()
Entry point to C language function: void {@native glVDPAUFiniNV}() Part of GL_NV_vdpau_interop
void glVariantsvEXT(int id, ShortBuffer addr)
Entry point to C language function: void {@native glVariantsvEXT}(GLuint id, const GLshort * addr) ...
void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMapParameterfvNV}(GLenum target,...
void glGetProgramStringARB(int target, int pname, Buffer string)
Entry point to C language function: void {@native glGetProgramStringARB}(GLenum target,...
void glMultiTexCoord1s(int target, short s)
Entry point to C language function: void {@native glMultiTexCoord1s}(GLenum target,...
void glMultiTexCoord2bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord2bvOES}(GLenum texture,...
void glGenNamesAMD(int identifier, int num, IntBuffer names)
Entry point to C language function: void {@native glGenNamesAMD}(GLenum identifier,...
void glMultiTexCoord1bOES(int texture, byte s)
Entry point to C language function: void {@native glMultiTexCoord1bOES}(GLenum texture,...
void glIndexubv(ByteBuffer c)
Entry point to C language function: void {@native glIndexubv}(const GLubyte * c) Part of GL_VERSIO...
void glTexCoord3fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord3fv}(const GLfloat * v) Part of GL_VER...
void glVertexAttrib3dARB(int index, double x, double y, double z)
Entry point to C language function: void {@native glVertexAttrib3dARB}(GLuint index,...
void glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten)
Entry point to C language function: void {@native glGetPerfQueryDataINTEL}(GLuint queryHandle,...
void glMultiTexCoord2bOES(int texture, byte s, byte t)
Entry point to C language function: void {@native glMultiTexCoord2bOES}(GLenum texture,...
void glWindowPos2sv(ShortBuffer v)
Entry point to C language function: void {@native glWindowPos2sv}(const GLshort * v) Part of GL_VE...
void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
Entry point to C language function: void {@native glColorSubTable}(GLenum target,...
void glVertexAttrib1dARB(int index, double x)
Entry point to C language function: void {@native glVertexAttrib1dARB}(GLuint index,...
void glSecondaryColor3usv(ShortBuffer v)
Entry point to C language function: void {@native glSecondaryColor3usv}(const GLushort * v) Part o...
void glMultiTexCoord4i(int target, int s, int t, int r, int q)
Entry point to C language function: void {@native glMultiTexCoord4i}(GLenum target,...
void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterIivNV}(GLenum target,...
void glTexCoord1sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord1sv}(const GLshort * v) Part of GL_VER...
void glVDPAUSurfaceAccessNV(long surface, int access)
Entry point to C language function: void {@native glVDPAUSurfaceAccessNV}(GLvdpauSurfaceNV surface,...
void glTexGeni(int coord, int pname, int param)
Entry point to C language function: void {@native glTexGeni}(GLenum coord, GLenum pname,...
void glFogCoordhv(ShortBuffer fog)
Entry point to C language function: void {@native glFogCoordhv}(const GLhalfNV * fog) Part of GL_N...
void glFinishTextureSUNX()
Entry point to C language function: void {@native glFinishTextureSUNX}() Part of GL_SUNX_constant_...
void glGetNamedFramebufferParameterfvAMD(int framebuffer, int pname, int numsamples, int pixelindex, int size, FloatBuffer values)
Entry point to C language function: void {@native glGetNamedFramebufferParameterfvAMD}(GLuint frameb...
void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode,...
long glGetUniformOffsetEXT(int program, int location)
Entry point to C language function: GLintptr {@native glGetUniformOffsetEXT}(GLuint program,...
void glVertexAttrib3dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib3dvARB}(GLuint index,...
void glProgramVertexLimitNV(int target, int limit)
Entry point to C language function: void {@native glProgramVertexLimitNV}(GLenum target,...
void glIndexMask(int mask)
Entry point to C language function: void {@native glIndexMask}(GLuint mask) Part of GL_VERSION_1_0
void glProgramStringARB(int target, int format, int len, String string)
Entry point to C language function: void {@native glProgramStringARB}(GLenum target,...
void glPopAttrib()
Entry point to C language function: void {@native glPopAttrib}() Part of GL_VERSION_1_0
void glRasterPos3f(float x, float y, float z)
Entry point to C language function: void {@native glRasterPos3f}(GLfloat x, GLfloat y,...
void glQueryResourceTagNV(int tagId, ByteBuffer tagString)
Entry point to C language function: void {@native glQueryResourceTagNV}(GLint tagId,...
void glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterfvARB}(GLenum target,...
int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent)
Entry point to C language function: GLbitfield {@native glQueryMatrixxOES}(GLfixed * mantissa,...
void glPopName()
Entry point to C language function: void {@native glPopName}() Part of GL_VERSION_1_0
void glWeightusvARB(int size, ShortBuffer weights)
Entry point to C language function: void {@native glWeightusvARB}(GLint size, const GLushort * weigh...
void glColor3us(short red, short green, short blue)
Entry point to C language function: void {@native glColor3us}(GLushort red, GLushort green,...
void glRasterPos4iv(IntBuffer v)
Entry point to C language function: void {@native glRasterPos4iv}(const GLint * v) Part of GL_VERS...
void glDeleteLists(int list, int range)
Entry point to C language function: void {@native glDeleteLists}(GLuint list, GLsizei range) Part ...
void glMulticastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
Entry point to C language function: void {@native glMulticastCopyImageSubDataNV}(GLuint srcGpu,...
void glVertex2sv(ShortBuffer v)
Entry point to C language function: void {@native glVertex2sv}(const GLshort * v) Part of GL_VERSI...
void glVertexAttrib1hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib1hv}(GLuint index,...
void glVertexAttribL1i64NV(int index, long x)
Entry point to C language function: void {@native glVertexAttribL1i64NV}(GLuint index,...
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
Entry point to C language function: void {@native glSeparableFilter2D}(GLenum target,...
short glGetStageIndexNV(int shadertype)
Entry point to C language function: GLushort {@native glGetStageIndexNV}(GLenum shadertype) Part o...
void glIndexi(int c)
Entry point to C language function: void {@native glIndexi}(GLint c) Part of GL_VERSION_1_0
void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetOcclusionQueryuivNV}(GLuint id,...
void glMultiTexCoord4bOES(int texture, byte s, byte t, byte r, byte q)
Entry point to C language function: void {@native glMultiTexCoord4bOES}(GLenum texture,...
void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib2dAPPLE}(GLuint index,...
void glDisableVertexAttribAPPLE(int index, int pname)
Entry point to C language function: void {@native glDisableVertexAttribAPPLE}(GLuint index,...
void glVertex4hv(ShortBuffer v)
Entry point to C language function: void {@native glVertex4hv}(const GLhalfNV * v) Part of GL_NV_h...
void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params)
Entry point to C language function: void {@native glVideoCaptureStreamParameterivNV}(GLuint video_ca...
void glVertexAttrib4NuivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NuivARB}(GLuint index,...
void glTexCoord4bOES(byte s, byte t, byte r, byte q)
Entry point to C language function: void {@native glTexCoord4bOES}(GLbyte s, GLbyte t,...
void glVertex3iv(IntBuffer v)
Entry point to C language function: void {@native glVertex3iv}(const GLint * v) Part of GL_VERSION...
void glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask)
Entry point to C language function: void {@native glGetPerfQueryInfoINTEL}(GLuint queryId,...
void glWindowPos2i(int x, int y)
Entry point to C language function: void {@native glWindowPos2i}(GLint x, GLint y) Part of GL_VERS...
void glColor4i(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glColor4i}(GLint red, GLint green,...
void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureStreamivNV}(GLuint video_capture_...
void glColor4ubv(ByteBuffer v)
Entry point to C language function: void {@native glColor4ubv}(const GLubyte * v) Part of GL_VERSI...
void glApplyTextureEXT(int mode)
Entry point to C language function: void {@native glApplyTextureEXT}(GLenum mode) Part of GL_EXT_l...
void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glPixelTransformParameterivEXT}(GLenum target,...
void glVertexAttribL2ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL2ui64vNV}(GLuint index,...
void glGetVertexAttribivARB(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribivARB}(GLuint index,...
void glRasterPos3fv(FloatBuffer v)
Entry point to C language function: void {@native glRasterPos3fv}(const GLfloat * v) Part of GL_VE...
void glVertex3fv(FloatBuffer v)
Entry point to C language function: void {@native glVertex3fv}(const GLfloat * v) Part of GL_VERSI...
void glRenderGpuMaskNV(int mask)
Entry point to C language function: void {@native glRenderGpuMaskNV}(GLbitfield mask) Part of GL_N...
int glRenderMode(int mode)
Entry point to C language function: GLint {@native glRenderMode}(GLenum mode) Part of GL_VERSION_1...
void glVertex3h(short x, short y, short z)
Entry point to C language function: void {@native glVertex3h}(GLhalfNV x, GLhalfNV y,...
long glCreateShaderObjectARB(int shaderType)
Entry point to C language function: GLhandleARB {@native glCreateShaderObjectARB}(GLenum shaderType)...
void glVertexAttribs1hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs1hv}(GLuint index,...
void glDeleteObjectARB(long obj)
Entry point to C language function: void {@native glDeleteObjectARB}(GLhandleARB obj) Part of GL_A...
void glUploadGpuMaskNVX(int mask)
Entry point to C language function: void {@native glUploadGpuMaskNVX}(GLbitfield mask) Part of GL_...
void glDisableVariantClientStateEXT(int id)
Entry point to C language function: void {@native glDisableVariantClientStateEXT}(GLuint id) Part ...
void glSetInvariantEXT(int id, int type, Buffer addr)
Entry point to C language function: void {@native glSetInvariantEXT}(GLuint id, GLenum type,...
void glMultiTexCoord4fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4fv}(GLenum target,...
void glEnableVertexAttribArrayARB(int index)
Entry point to C language function: void {@native glEnableVertexAttribArrayARB}(GLuint index) Part...
void glGetProgramivARB(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramivARB}(GLenum target,...
void glVertexAttrib2fARB(int index, float x, float y)
Entry point to C language function: void {@native glVertexAttrib2fARB}(GLuint index,...
void glConvolutionParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glConvolutionParameteriv}(GLenum target,...
void glVertex4bOES(byte x, byte y, byte z, byte w)
Entry point to C language function: void {@native glVertex4bOES}(GLbyte x, GLbyte y,...
void glVertexAttribParameteriAMD(int index, int pname, int param)
Entry point to C language function: void {@native glVertexAttribParameteriAMD}(GLuint index,...
void glTexCoord3dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord3dv}(const GLdouble * v) Part of GL_VE...
void glMultiTexCoord1f(int target, float s)
Entry point to C language function: void {@native glMultiTexCoord1f}(GLenum target,...
void glWindowPos3sv(ShortBuffer v)
Entry point to C language function: void {@native glWindowPos3sv}(const GLshort * v) Part of GL_VE...
void glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void {@native glGetPolygonStipple}(GLubyte * mask) Part of GL_...
void glGetObjectParameterivARB(long obj, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetObjectParameterivARB}(GLhandleARB obj,...
void glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data)
Entry point to C language function: void {@native glGetLocalConstantIntegervEXT}(GLuint id,...
int glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, IntBuffer waitSemaphoreArray, LongBuffer waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, IntBuffer signalSemaphoreArray, LongBuffer signalValueArray)
Entry point to C language function: GLuint {@native glAsyncCopyImageSubDataNVX}(GLsizei waitSemaphor...
void glVertexAttrib2hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib2hv}(GLuint index,...
void glPNTrianglesfATI(int pname, float param)
Entry point to C language function: void {@native glPNTrianglesfATI}(GLenum pname,...
void glTexCoord2s(short s, short t)
Entry point to C language function: void {@native glTexCoord2s}(GLshort s, GLshort t) Part of GL_V...
void glVertexAttribL1i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL1i64vNV}(GLuint index,...
void glSyncTextureINTEL(int texture)
Entry point to C language function: void {@native glSyncTextureINTEL}(GLuint texture) Part of GL_I...
void glWindowPos3dv(DoubleBuffer v)
Entry point to C language function: void {@native glWindowPos3dv}(const GLdouble * v) Part of GL_V...
void glBlendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
Entry point to C language function: void {@native glBlendFuncSeparateIndexedAMD}(GLuint buf,...
void glRasterPos4dv(DoubleBuffer v)
Entry point to C language function: void {@native glRasterPos4dv}(const GLdouble * v) Part of GL_V...
void glInterleavedArrays(int format, int stride, Buffer pointer)
Entry point to C language function: void {@native glInterleavedArrays}(GLenum format,...
void glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawElementsIndirectBindlessNV}(GLenum mode...
void glEvalCoord1fv(FloatBuffer u)
Entry point to C language function: void {@native glEvalCoord1fv}(const GLfloat * u) Part of GL_VE...
void glWeightubvARB(int size, ByteBuffer weights)
Entry point to C language function: void {@native glWeightubvARB}(GLint size, const GLubyte * weight...
void glVariantuivEXT(int id, IntBuffer addr)
Entry point to C language function: void {@native glVariantuivEXT}(GLuint id, const GLuint * addr) ...
void glConvolutionParameterf(int target, int pname, float params)
Entry point to C language function: void {@native glConvolutionParameterf}(GLenum target,...
void glSecondaryColor3i(int red, int green, int blue)
Entry point to C language function: void {@native glSecondaryColor3i}(GLint red, GLint green,...
void glMaterialiv(int face, int pname, IntBuffer params)
Entry point to C language function: void {@native glMaterialiv}(GLenum face, GLenum pname,...
void glTexRenderbufferNV(int target, int renderbuffer)
Entry point to C language function: void {@native glTexRenderbufferNV}(GLenum target,...
void glRasterPos4fv(FloatBuffer v)
Entry point to C language function: void {@native glRasterPos4fv}(const GLfloat * v) Part of GL_VE...
void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetConvolutionParameterfv}(GLenum target,...
void glCurrentPaletteMatrixARB(int index)
Entry point to C language function: void {@native glCurrentPaletteMatrixARB}(GLint index) Part of ...
void glNormal3b(byte nx, byte ny, byte nz)
Entry point to C language function: void {@native glNormal3b}(GLbyte nx, GLbyte ny,...
void glMapGrid1f(int un, float u1, float u2)
Entry point to C language function: void {@native glMapGrid1f}(GLint un, GLfloat u1,...
void glVertexAttrib4NivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NivARB}(GLuint index,...
void glPopClientAttrib()
Entry point to C language function: void {@native glPopClientAttrib}() Part of GL_VERSION_1_1
void glQueryObjectParameteruiAMD(int target, int id, int pname, int param)
Entry point to C language function: void {@native glQueryObjectParameteruiAMD}(GLenum target,...
void glFogCoorddv(DoubleBuffer coord)
Entry point to C language function: void {@native glFogCoorddv}(const GLdouble * coord) Part of GL...
void glMultiTexCoord2f(int target, float s, float t)
Entry point to C language function: void {@native glMultiTexCoord2f}(GLenum target,...
void glEdgeFlagPointer(int stride, Buffer ptr)
Entry point to C language function: void {@native glEdgeFlagPointer}(GLsizei stride,...
void glWindowPos2f(float x, float y)
Entry point to C language function: void {@native glWindowPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glTexCoord4f(float s, float t, float r, float q)
Entry point to C language function: void {@native glTexCoord4f}(GLfloat s, GLfloat t,...
void glVertexAttrib4svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4svARB}(GLuint index,...
void glMultiTexCoord2hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2hv}(GLenum target,...
void glMulticastGetQueryObjectui64vNV(int gpu, int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glMulticastGetQueryObjectui64vNV}(GLuint gpu,...
void glColor3ub(byte red, byte green, byte blue)
Entry point to C language function: void {@native glColor3ub}(GLubyte red, GLubyte green,...
void glVertexAttrib1svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib1svARB}(GLuint index,...
void glEndOcclusionQueryNV()
Entry point to C language function: void {@native glEndOcclusionQueryNV}() Part of GL_NV_occlusion...
void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
Entry point to C language function: void {@native glGetMapControlPointsNV}(GLenum target,...
void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
Entry point to C language function: void {@native glFramebufferTextureFaceEXT}(GLenum target,...
void glVertexBlendARB(int count)
Entry point to C language function: void {@native glVertexBlendARB}(GLint count) Part of GL_ARB_ve...
void glVertexAttrib4dARB(int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glVertexAttrib4dARB}(GLuint index,...
void glDepthBoundsEXT(double zmin, double zmax)
Entry point to C language function: void {@native glDepthBoundsEXT}(GLclampd zmin,...
void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParametersI4ivNV}(GLenum target,...
void glCompileCommandListNV(int list)
Entry point to C language function: void {@native glCompileCommandListNV}(GLuint list) Part of GL_...
void glUnlockArraysEXT()
Entry point to C language function: void {@native glUnlockArraysEXT}() Part of GL_EXT_compiled_ver...
void glEvalMapsNV(int target, int mode)
Entry point to C language function: void {@native glEvalMapsNV}(GLenum target, GLenum mode) Part o...
void glMultiTexCoord3i(int target, int s, int t, int r)
Entry point to C language function: void {@native glMultiTexCoord3i}(GLenum target,...
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
Entry point to C language function: void {@native glBitmap}(GLsizei width, GLsizei height,...
int glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time)
Entry point to C language function: GLenum {@native glVideoCaptureNV}(GLuint video_capture_slot,...
void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
Entry point to C language function: void {@native glMap1f}(GLenum target, GLfloat u1,...
void glVertex3sv(ShortBuffer v)
Entry point to C language function: void {@native glVertex3sv}(const GLshort * v) Part of GL_VERSI...
void glSecondaryColor3f(float red, float green, float blue)
Entry point to C language function: void {@native glSecondaryColor3f}(GLfloat red,...
void glRasterPos3s(short x, short y, short z)
Entry point to C language function: void {@native glRasterPos3s}(GLshort x, GLshort y,...
void glLineStipple(int factor, short pattern)
Entry point to C language function: void {@native glLineStipple}(GLint factor, GLushort pattern) P...
void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetColorTableParameteriv}(GLenum target,...
void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterIivNV}(GLenum target,...
void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParameterI4ivNV}(GLenum target,...
void glWeightsvARB(int size, ShortBuffer weights)
Entry point to C language function: void {@native glWeightsvARB}(GLint size, const GLshort * weights...
void glVertexAttrib4ivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4ivARB}(GLuint index,...
void glColor4uiv(IntBuffer v)
Entry point to C language function: void {@native glColor4uiv}(const GLuint * v) Part of GL_VERSIO...
void glRectd(double x1, double y1, double x2, double y2)
Entry point to C language function: void {@native glRectd}(GLdouble x1, GLdouble y1,...
void glMatrixIndexubvARB(int size, ByteBuffer indices)
Entry point to C language function: void {@native glMatrixIndexubvARB}(GLint size,...
void glNormal3iv(IntBuffer v)
Entry point to C language function: void {@native glNormal3iv}(const GLint * v) Part of GL_VERSION...
void glFogCoordfv(FloatBuffer coord)
Entry point to C language function: void {@native glFogCoordfv}(const GLfloat * coord) Part of GL_...
void glWeightfvARB(int size, FloatBuffer weights)
Entry point to C language function: void {@native glWeightfvARB}(GLint size, const GLfloat * weights...
void glVertex3dv(DoubleBuffer v)
Entry point to C language function: void {@native glVertex3dv}(const GLdouble * v) Part of GL_VERS...
void glBeginVideoCaptureNV(int video_capture_slot)
Entry point to C language function: void {@native glBeginVideoCaptureNV}(GLuint video_capture_slot) ...
void glTexCoord2h(short s, short t)
Entry point to C language function: void {@native glTexCoord2h}(GLhalfNV s, GLhalfNV t) Part of GL...
void glSelectBuffer(int size, IntBuffer buffer)
Entry point to C language function: void {@native glSelectBuffer}(GLsizei size, GLuint * buffer) P...
void glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data)
Entry point to C language function: void {@native glGetLocalConstantFloatvEXT}(GLuint id,...
void glUseProgramObjectARB(long programObj)
Entry point to C language function: void {@native glUseProgramObjectARB}(GLhandleARB programObj) P...
void glEvalPoint2(int i, int j)
Entry point to C language function: void {@native glEvalPoint2}(GLint i, GLint j) Part of GL_VERSI...
void glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramBufferParametersIuivNV}(GLenum target,...
void glVertex2h(short x, short y)
Entry point to C language function: void {@native glVertex2h}(GLhalfNV x, GLhalfNV y) Part of GL_N...
void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterIuivNV}(GLenum target,...
void glTexCoord2bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord2bvOES}(const GLbyte * coords) Part of...
void glVertexAttrib2h(int index, short x, short y)
Entry point to C language function: void {@native glVertexAttrib2h}(GLuint index,...
void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramEnvParameterI4iNV}(GLenum target,...
void glTexCoord3sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord3sv}(const GLshort * v) Part of GL_VER...
void glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramSubroutineParametersuivNV}(GLenum target,...
void glMultiTexCoord4s(int target, short s, short t, short r, short q)
Entry point to C language function: void {@native glMultiTexCoord4s}(GLenum target,...
void glGenQueryResourceTagNV(int n, IntBuffer tagIds)
Entry point to C language function: void {@native glGenQueryResourceTagNV}(GLsizei n,...
void glColorTableParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glColorTableParameterfv}(GLenum target,...
void glVertexAttrib4fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib4fvARB}(GLuint index,...
void glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)
Entry point to C language function: void {@native glGetnPixelMapuiv}(GLenum map, GLsizei bufSize,...
void glMulticastScissorArrayvNVX(int gpu, int first, int count, IntBuffer v)
Entry point to C language function: void {@native glMulticastScissorArrayvNVX}(GLuint gpu,...
void glEvalCoord2fv(FloatBuffer u)
Entry point to C language function: void {@native glEvalCoord2fv}(const GLfloat * u) Part of GL_VE...
void glVertexWeighth(short weight)
Entry point to C language function: void {@native glVertexWeighth}(GLhalfNV weight) Part of GL_NV_...
void glMinmax(int target, int internalformat, boolean sink)
Entry point to C language function: void {@native glMinmax}(GLenum target, GLenum internalformat,...
void glIndexFuncEXT(int func, float ref)
Entry point to C language function: void {@native glIndexFuncEXT}(GLenum func, GLclampf ref) Part ...
void glColor3s(short red, short green, short blue)
Entry point to C language function: void {@native glColor3s}(GLshort red, GLshort green,...
void glUniform2fARB(int location, float v0, float v1)
Entry point to C language function: void {@native glUniform2fARB}(GLint location,...
void glMultiTexCoord1dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1dv}(GLenum target,...
void glEdgeFlagv(ByteBuffer flag)
Entry point to C language function: void {@native glEdgeFlagv}(const GLboolean * flag) Part of GL_...
void glEndVertexShaderEXT()
Entry point to C language function: void {@native glEndVertexShaderEXT}() Part of GL_EXT_vertex_sh...
void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glProgramEnvParameter4dvARB}(GLenum target,...
void glTexCoord1s(short s)
Entry point to C language function: void {@native glTexCoord1s}(GLshort s) Part of GL_VERSION_1_0
void glEndVideoCaptureNV(int video_capture_slot)
Entry point to C language function: void {@native glEndVideoCaptureNV}(GLuint video_capture_slot) ...
void glVertexAttrib1fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib1fvARB}(GLuint index,...
void glGetFramebufferParameterfvAMD(int target, int pname, int numsamples, int pixelindex, int size, FloatBuffer values)
Entry point to C language function: void {@native glGetFramebufferParameterfvAMD}(GLenum target,...
void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4fvARB}(GLint location,...
void glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length)
Entry point to C language function: void {@native glShaderSourceARB}(GLhandleARB shaderObj,...
boolean glIsList(int list)
Entry point to C language function: GLboolean {@native glIsList}(GLuint list) Part of GL_VERSION_1...
void glPauseTransformFeedbackNV()
Entry point to C language function: void {@native glPauseTransformFeedbackNV}() Part of GL_NV_tran...
void glGetInvariantFloatvEXT(int id, int value, FloatBuffer data)
Entry point to C language function: void {@native glGetInvariantFloatvEXT}(GLuint id,...
void glTexCoord2bOES(byte s, byte t)
Entry point to C language function: void {@native glTexCoord2bOES}(GLbyte s, GLbyte t) Part of GL_...
void glMultiTexCoord4bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord4bvOES}(GLenum texture,...
void glRasterPos3iv(IntBuffer v)
Entry point to C language function: void {@native glRasterPos3iv}(const GLint * v) Part of GL_VERS...
void glResumeTransformFeedbackNV()
Entry point to C language function: void {@native glResumeTransformFeedbackNV}() Part of GL_NV_tra...
void glBeginOcclusionQueryNV(int id)
Entry point to C language function: void {@native glBeginOcclusionQueryNV}(GLuint id) Part of GL_N...
void glVertexAttrib4h(int index, short x, short y, short z, short w)
Entry point to C language function: void {@native glVertexAttrib4h}(GLuint index,...
void glMulticastGetQueryObjectuivNV(int gpu, int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glMulticastGetQueryObjectuivNV}(GLuint gpu,...
void glSecondaryColor3bv(ByteBuffer v)
Entry point to C language function: void {@native glSecondaryColor3bv}(const GLbyte * v) Part of G...
void glShaderOp1EXT(int op, int res, int arg1)
Entry point to C language function: void {@native glShaderOp1EXT}(GLenum op, GLuint res,...
void glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
Entry point to C language function: void {@native glCopyImageSubDataNV}(GLuint srcName,...
void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glDrawPixels}(GLsizei width, GLsizei height,...
void glColor3b(byte red, byte green, byte blue)
Entry point to C language function: void {@native glColor3b}(GLbyte red, GLbyte green,...
void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetHistogramParameteriv}(GLenum target,...
void glSecondaryColor3h(short red, short green, short blue)
Entry point to C language function: void {@native glSecondaryColor3h}(GLhalfNV red,...
void glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)
Entry point to C language function: void {@native glListDrawCommandsStatesClientNV}(GLuint list,...
void glMultiTexCoord2s(int target, short s, short t)
Entry point to C language function: void {@native glMultiTexCoord2s}(GLenum target,...
void glTranslated(double x, double y, double z)
Entry point to C language function: void {@native glTranslated}(GLdouble x, GLdouble y,...
void glWeightbvARB(int size, ByteBuffer weights)
Entry point to C language function: void {@native glWeightbvARB}(GLint size, const GLbyte * weights)...
void glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params)
Entry point to C language function: void {@native glProgramBufferParametersfvNV}(GLenum target,...
int glBindTexGenParameterEXT(int unit, int coord, int value)
Entry point to C language function: GLuint {@native glBindTexGenParameterEXT}(GLenum unit,...
void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParameterI4ivNV}(GLenum target,...
void glEvalCoord2f(float u, float v)
Entry point to C language function: void {@native glEvalCoord2f}(GLfloat u, GLfloat v) Part of GL_...
void glMulticastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glMulticastCopyBufferSubDataNV}(GLuint readGpu,...
void glPixelTransferi(int pname, int param)
Entry point to C language function: void {@native glPixelTransferi}(GLenum pname,...
void glVertexAttribL2ui64NV(int index, long x, long y)
Entry point to C language function: void {@native glVertexAttribL2ui64NV}(GLuint index,...
void glVertexAttrib4ubvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4ubvARB}(GLuint index,...
void glIndexfv(FloatBuffer c)
Entry point to C language function: void {@native glIndexfv}(const GLfloat * c) Part of GL_VERSION...
void glPolygonStipple(ByteBuffer mask)
Entry point to C language function: void {@native glPolygonStipple}(const GLubyte * mask) Part of ...
void glSecondaryColor3ui(int red, int green, int blue)
Entry point to C language function: void {@native glSecondaryColor3ui}(GLuint red,...
void glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void {@native glLoadTransposeMatrixf}(const GLfloat * m) Part ...
void glVertexAttrib1h(int index, short x)
Entry point to C language function: void {@native glVertexAttrib1h}(GLuint index,...
int glBindMaterialParameterEXT(int face, int value)
Entry point to C language function: GLuint {@native glBindMaterialParameterEXT}(GLenum face,...
void glTexCoord4h(short s, short t, short r, short q)
Entry point to C language function: void {@native glTexCoord4h}(GLhalfNV s, GLhalfNV t,...
void glAlphaToCoverageDitherControlNV(int mode)
Entry point to C language function: void {@native glAlphaToCoverageDitherControlNV}(GLenum mode) P...
void glMapParameterivNV(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMapParameterivNV}(GLenum target,...
void glTexCoord3s(short s, short t, short r)
Entry point to C language function: void {@native glTexCoord3s}(GLshort s, GLshort t,...
void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)
Entry point to C language function: void {@native glGetnHistogram}(GLenum target,...
void glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawArraysIndirectBindlessNV}(GLenum mode,...
void glIndexPointer(int type, int stride, Buffer ptr)
Entry point to C language function: void {@native glIndexPointer}(GLenum type, GLsizei stride,...
void glRasterPos4d(double x, double y, double z, double w)
Entry point to C language function: void {@native glRasterPos4d}(GLdouble x, GLdouble y,...
void glGetConvolutionFilter(int target, int format, int type, Buffer image)
Entry point to C language function: void {@native glGetConvolutionFilter}(GLenum target,...
void glMultiTexCoord3dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3dv}(GLenum target,...
void glClipPlanef(int plane, FloatBuffer equation)
Entry point to C language function: void {@native glClipPlanef}(GLenum plane, const GLfloat * equati...
boolean glIsVariantEnabledEXT(int id, int cap)
Entry point to C language function: GLboolean {@native glIsVariantEnabledEXT}(GLuint id,...
void glMultiTexCoord1h(int target, short s)
Entry point to C language function: void {@native glMultiTexCoord1h}(GLenum target,...
void glTexCoord4iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord4iv}(const GLint * v) Part of GL_VERSI...
void glGetMaterialiv(int face, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMaterialiv}(GLenum face, GLenum pname,...
void glSecondaryColor3uiv(IntBuffer v)
Entry point to C language function: void {@native glSecondaryColor3uiv}(const GLuint * v) Part of ...
void glColor4fv(FloatBuffer v)
Entry point to C language function: void {@native glColor4fv}(const GLfloat * v) Part of GL_VERSIO...
void glInsertComponentEXT(int res, int src, int num)
Entry point to C language function: void {@native glInsertComponentEXT}(GLuint res,...
void glPixelTransferf(int pname, float param)
Entry point to C language function: void {@native glPixelTransferf}(GLenum pname,...
void glWeightivARB(int size, IntBuffer weights)
Entry point to C language function: void {@native glWeightivARB}(GLint size, const GLint * weights) ...
boolean glIsTransformFeedbackNV(int id)
Entry point to C language function: GLboolean {@native glIsTransformFeedbackNV}(GLuint id) Part of...
void glPassThrough(float token)
Entry point to C language function: void {@native glPassThrough}(GLfloat token) Part of GL_VERSION...
void glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glMultTransposeMatrixd}(const GLdouble * m) Part...
void glTexCoord3bOES(byte s, byte t, byte r)
Entry point to C language function: void {@native glTexCoord3bOES}(GLbyte s, GLbyte t,...
void glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterdvARB}(GLenum target,...
void glGetClipPlane(int plane, DoubleBuffer equation)
Entry point to C language function: void {@native glGetClipPlane}(GLenum plane, GLdouble * equation)...
void glTextureLightEXT(int pname)
Entry point to C language function: void {@native glTextureLightEXT}(GLenum pname) Part of GL_EXT_...
int glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, IntBuffer waitSemaphoreArray, LongBuffer fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, IntBuffer signalSemaphoreArray, LongBuffer signalValueArray)
Entry point to C language function: GLuint {@native glAsyncCopyBufferSubDataNVX}(GLsizei waitSemapho...
void glTexCoord3d(double s, double t, double r)
Entry point to C language function: void {@native glTexCoord3d}(GLdouble s, GLdouble t,...
void glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, int frame_region, long offset)
Entry point to C language function: void {@native glBindVideoCaptureStreamBufferNV}(GLuint video_cap...
void glBegin(int mode)
Entry point to C language function: void {@native glBegin}(GLenum mode) Part of GL_VERSION_1_0
void glMultiTexCoord2d(int target, double s, double t)
Entry point to C language function: void {@native glMultiTexCoord2d}(GLenum target,...
void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2fvARB}(GLint location,...
void glWindowPos3iv(IntBuffer v)
Entry point to C language function: void {@native glWindowPos3iv}(const GLint * v) Part of GL_VERS...
void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteOcclusionQueriesNV}(GLsizei n,...
void glVertex4fv(FloatBuffer v)
Entry point to C language function: void {@native glVertex4fv}(const GLfloat * v) Part of GL_VERSI...
void glTexCoord1bOES(byte s)
Entry point to C language function: void {@native glTexCoord1bOES}(GLbyte s) Part of GL_OES_byte_c...
void glFogCoordf(float coord)
Entry point to C language function: void {@native glFogCoordf}(GLfloat coord) Part of GL_VERSION_1...
void glMulticastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff)
Entry point to C language function: void {@native glMulticastViewportPositionWScaleNVX}(GLuint gpu,...
void glMultiTexCoord2i(int target, int s, int t)
Entry point to C language function: void {@native glMultiTexCoord2i}(GLenum target,...
void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glShaderOp3EXT}(GLenum op, GLuint res,...
void glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)
Entry point to C language function: void {@native glDrawCommandsStatesNV}(GLuint buffer,...
void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorageMultisampleCoverageNV}(GLenum...
void glBufferStorageExternalEXT(int target, long offset, long size, Buffer clientBuffer, int flags)
Entry point to C language function: void {@native glBufferStorageExternalEXT}(GLenum target,...
void glUniform1iARB(int location, int v0)
Entry point to C language function: void {@native glUniform1iARB}(GLint location,...
void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureStreamdvNV}(GLuint video_capture_...
void glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawElementsIndirectBindlessCountNV}(GLenum...
void glMulticastGetQueryObjecti64vNV(int gpu, int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glMulticastGetQueryObjecti64vNV}(GLuint gpu,...
void glTexCoord2fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord2fv}(const GLfloat * v) Part of GL_VER...
void glFlushPixelDataRangeNV(int target)
Entry point to C language function: void {@native glFlushPixelDataRangeNV}(GLenum target) Part of ...
void glColor4s(short red, short green, short blue, short alpha)
Entry point to C language function: void {@native glColor4s}(GLshort red, GLshort green,...
void glUniform1fARB(int location, float v0)
Entry point to C language function: void {@native glUniform1fARB}(GLint location,...
void glCreateCommandListsNV(int n, IntBuffer lists)
Entry point to C language function: void {@native glCreateCommandListsNV}(GLsizei n,...
void glTexGendv(int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glTexGendv}(GLenum coord, GLenum pname,...
void glUniform2fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform2fvARB}(GLint location,...
void glMultiTexCoord3hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3hv}(GLenum target,...
void glRasterPos3dv(DoubleBuffer v)
Entry point to C language function: void {@native glRasterPos3dv}(const GLdouble * v) Part of GL_V...
void glGetTexGendv(int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetTexGendv}(GLenum coord, GLenum pname,...
void glStringMarkerGREMEDY(int len, Buffer string)
Entry point to C language function: void {@native glStringMarkerGREMEDY}(GLsizei len,...
void glFogiv(int pname, IntBuffer params)
Entry point to C language function: void {@native glFogiv}(GLenum pname, const GLint * params) Par...
void glProvokingVertexEXT(int mode)
Entry point to C language function: void {@native glProvokingVertexEXT}(GLenum mode) Part of GL_EX...
void glGetnPolygonStipple(int bufSize, ByteBuffer pattern)
Entry point to C language function: void {@native glGetnPolygonStipple}(GLsizei bufSize,...
boolean glIsStateNV(int state)
Entry point to C language function: GLboolean {@native glIsStateNV}(GLuint state) Part of GL_NV_co...
void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramEnvParameterI4uiNV}(GLenum target,...
void glVertex3bOES(byte x, byte y, byte z)
Entry point to C language function: void {@native glVertex3bOES}(GLbyte x, GLbyte y,...
void glTexCoord3h(short s, short t, short r)
Entry point to C language function: void {@native glTexCoord3h}(GLhalfNV s, GLhalfNV t,...
void glMultiTexCoord3iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3iv}(GLenum target,...
void glTexGenfv(int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTexGenfv}(GLenum coord, GLenum pname,...
void glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glMulticastFramebufferSampleLocationsfvNV}(GLuint ...
void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glProgramLocalParameter4fARB}(GLenum target,...
int glBindTextureUnitParameterEXT(int unit, int value)
Entry point to C language function: GLuint {@native glBindTextureUnitParameterEXT}(GLenum unit,...
boolean glIsNameAMD(int identifier, int name)
Entry point to C language function: GLboolean {@native glIsNameAMD}(GLenum identifier,...
void glMultiTexCoord4iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4iv}(GLenum target,...
void glClearAccum(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glClearAccum}(GLfloat red, GLfloat green,...
void glMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glMulticastBufferSubDataNV}(GLbitfield gpuMask,...
void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
Entry point to C language function: void {@native glFeedbackBuffer}(GLsizei size,...
void glSecondaryColor3sv(ShortBuffer v)
Entry point to C language function: void {@native glSecondaryColor3sv}(const GLshort * v) Part of ...
void glVertexAttrib4NubvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NubvARB}(GLuint index,...
void glWindowPos3fv(FloatBuffer v)
Entry point to C language function: void {@native glWindowPos3fv}(const GLfloat * v) Part of GL_VE...
void glShaderOp2EXT(int op, int res, int arg1, int arg2)
Entry point to C language function: void {@native glShaderOp2EXT}(GLenum op, GLuint res,...
void glCallCommandListNV(int list)
Entry point to C language function: void {@native glCallCommandListNV}(GLuint list) Part of GL_NV_...
void glColor4ui(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glColor4ui}(GLuint red, GLuint green,...
void glSecondaryColor3iv(IntBuffer v)
Entry point to C language function: void {@native glSecondaryColor3iv}(const GLint * v) Part of GL...
void glMulticastBarrierNV()
Entry point to C language function: void {@native glMulticastBarrierNV}() Part of GL_NV_gpu_multic...
void glVertex4f(float x, float y, float z, float w)
Entry point to C language function: void {@native glVertex4f}(GLfloat x, GLfloat y,...
void glColor3sv(ShortBuffer v)
Entry point to C language function: void {@native glColor3sv}(const GLshort * v) Part of GL_VERSIO...
void glMulticastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Entry point to C language function: void {@native glMulticastBlitFramebufferNV}(GLuint srcGpu,...
void glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetInfoLogARB}(GLhandleARB obj,...
void glVertexAttribL3ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL3ui64vNV}(GLuint index,...
void glVertexAttribL4ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL4ui64vNV}(GLuint index,...
void glBindProgramARB(int target, int program)
Entry point to C language function: void {@native glBindProgramARB}(GLenum target,...
void glGetUniformfvARB(long programObj, int location, FloatBuffer params)
Entry point to C language function: void {@native glGetUniformfvARB}(GLhandleARB programObj,...
void glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count)
Entry point to C language function: void {@native glDrawCommandsNV}(GLenum primitiveMode,...
long glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)
Entry point to C language function: GLvdpauSurfaceNV {@native glVDPAURegisterVideoSurfaceNV}(const v...
void glTexCoord2hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord2hv}(const GLhalfNV * v) Part of GL_NV...
void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
Entry point to C language function: void {@native glVariantPointerEXT}(GLuint id,...
void glColor3usv(ShortBuffer v)
Entry point to C language function: void {@native glColor3usv}(const GLushort * v) Part of GL_VERS...
void glResetHistogram(int target)
Entry point to C language function: void {@native glResetHistogram}(GLenum target) Part of GL_ARB_...
void glUniform4fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform4fvARB}(GLint location,...
void glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glProgramEnvParameter4fvARB}(GLenum target,...
void glMultiTexCoord3h(int target, short s, short t, short r)
Entry point to C language function: void {@native glMultiTexCoord3h}(GLenum target,...
void glEndList()
Entry point to C language function: void {@native glEndList}() Part of GL_VERSION_1_0
void glCallLists(int n, int type, Buffer lists)
Entry point to C language function: void {@native glCallLists}(GLsizei n, GLenum type,...
void glVariantfvEXT(int id, FloatBuffer addr)
Entry point to C language function: void {@native glVariantfvEXT}(GLuint id, const GLfloat * addr) ...
void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)
Entry point to C language function: void {@native glGetnConvolutionFilter}(GLenum target,...
int glObjectUnpurgeableAPPLE(int objectType, int name, int option)
Entry point to C language function: GLenum {@native glObjectUnpurgeableAPPLE}(GLenum objectType,...
void glVertexAttrib1sARB(int index, short x)
Entry point to C language function: void {@native glVertexAttrib1sARB}(GLuint index,...
void glLinkProgramARB(long programObj)
Entry point to C language function: void {@native glLinkProgramARB}(GLhandleARB programObj) Part o...
void glConservativeRasterParameterfNV(int pname, float value)
Entry point to C language function: void {@native glConservativeRasterParameterfNV}(GLenum pname,...
void glDrawTransformFeedbackNV(int mode, int id)
Entry point to C language function: void {@native glDrawTransformFeedbackNV}(GLenum mode,...
void glWindowPos2fv(FloatBuffer v)
Entry point to C language function: void {@native glWindowPos2fv}(const GLfloat * v) Part of GL_VE...
void glIndexiv(IntBuffer c)
Entry point to C language function: void {@native glIndexiv}(const GLint * c) Part of GL_VERSION_1...
void glNormal3h(short nx, short ny, short nz)
Entry point to C language function: void {@native glNormal3h}(GLhalfNV nx, GLhalfNV ny,...
void glUniform3fARB(int location, float v0, float v1, float v2)
Entry point to C language function: void {@native glUniform3fARB}(GLint location,...
void glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMapAttribParameterivNV}(GLenum target,...
void glColor3h(short red, short green, short blue)
Entry point to C language function: void {@native glColor3h}(GLhalfNV red, GLhalfNV green,...
void glTexCoord1i(int s)
Entry point to C language function: void {@native glTexCoord1i}(GLint s) Part of GL_VERSION_1_0
void glVertexAttrib1dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib1dvARB}(GLuint index,...
void glVertex3f(float x, float y, float z)
Entry point to C language function: void {@native glVertex3f}(GLfloat x, GLfloat y,...
void glVertexAttrib4bvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4bvARB}(GLuint index,...
void glPixelTransformParameterfEXT(int target, int pname, float param)
Entry point to C language function: void {@native glPixelTransformParameterfEXT}(GLenum target,...
void glResetMinmax(int target)
Entry point to C language function: void {@native glResetMinmax}(GLenum target) Part of GL_ARB_ima...
void glGetTexGenfv(int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexGenfv}(GLenum coord, GLenum pname,...
void glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramBufferParametersIivNV}(GLenum target,...
void glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces)
Entry point to C language function: void {@native glVDPAUUnmapSurfacesNV}(GLsizei numSurface,...
void glEvalCoord1dv(DoubleBuffer u)
Entry point to C language function: void {@native glEvalCoord1dv}(const GLdouble * u) Part of GL_V...
void glWindowPos3s(short x, short y, short z)
Entry point to C language function: void {@native glWindowPos3s}(GLshort x, GLshort y,...
void glTexCoord4sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord4sv}(const GLshort * v) Part of GL_VER...
void glEvalCoord2d(double u, double v)
Entry point to C language function: void {@native glEvalCoord2d}(GLdouble u, GLdouble v) Part of G...
void glHistogram(int target, int width, int internalformat, boolean sink)
Entry point to C language function: void {@native glHistogram}(GLenum target, GLsizei width,...
void glBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, int frame_region, int target, int texture)
Entry point to C language function: void {@native glBindVideoCaptureStreamTextureNV}(GLuint video_ca...
void glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)
Entry point to C language function: void {@native glGetnPixelMapfv}(GLenum map, GLsizei bufSize,...
void glWeightuivARB(int size, IntBuffer weights)
Entry point to C language function: void {@native glWeightuivARB}(GLint size, const GLuint * weights...
void glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj)
Entry point to C language function: void {@native glGetAttachedObjectsARB}(GLhandleARB containerObj,...
void glDrawBuffersATI(int n, IntBuffer bufs)
Entry point to C language function: void {@native glDrawBuffersATI}(GLsizei n, const GLenum * bufs) ...
void glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param)
Entry point to C language function: void {@native glGetProgramSubroutineParameteruivNV}(GLenum targe...
int glGetUniformBufferSizeEXT(int program, int location)
Entry point to C language function: GLint {@native glGetUniformBufferSizeEXT}(GLuint program,...
void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterIuivNV}(GLenum target,...
void glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId)
Entry point to C language function: void {@native glGetPerfQueryIdByNameINTEL}(GLchar * queryName,...
void glCopyPixels(int x, int y, int width, int height, int type)
Entry point to C language function: void {@native glCopyPixels}(GLint x, GLint y,...
void glRasterPos2iv(IntBuffer v)
Entry point to C language function: void {@native glRasterPos2iv}(const GLint * v) Part of GL_VERS...
void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)
Entry point to C language function: void {@native glGetnColorTable}(GLenum target,...
void glTextureMaterialEXT(int face, int mode)
Entry point to C language function: void {@native glTextureMaterialEXT}(GLenum face,...
void glNormal3i(int nx, int ny, int nz)
Entry point to C language function: void {@native glNormal3i}(GLint nx, GLint ny,...
void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParametersI4uivNV}(GLenum target,...
void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
Entry point to C language function: void {@native glUniform4fARB}(GLint location,...
void glColor4h(short red, short green, short blue, short alpha)
Entry point to C language function: void {@native glColor4h}(GLhalfNV red, GLhalfNV green,...
void glTexCoord4d(double s, double t, double r, double q)
Entry point to C language function: void {@native glTexCoord4d}(GLdouble s, GLdouble t,...
void glVertexAttribs4hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs4hv}(GLuint index,...
void glTextureNormalEXT(int mode)
Entry point to C language function: void {@native glTextureNormalEXT}(GLenum mode) Part of GL_EXT_...
void glWindowPos2dv(DoubleBuffer v)
Entry point to C language function: void {@native glWindowPos2dv}(const GLdouble * v) Part of GL_V...
void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureStreamfvNV}(GLuint video_capture_...
void glLightiv(int light, int pname, IntBuffer params)
Entry point to C language function: void {@native glLightiv}(GLenum light, GLenum pname,...
void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
Entry point to C language function: void {@native glVertexAttribPointer}(GLuint indx,...
void glGetMapiv(int target, int query, IntBuffer v)
Entry point to C language function: void {@native glGetMapiv}(GLenum target, GLenum query,...
void glVertex2f(float x, float y)
Entry point to C language function: void {@native glVertex2f}(GLfloat x, GLfloat y) Part of GL_VER...
void glCopyColorTable(int target, int internalformat, int x, int y, int width)
Entry point to C language function: void {@native glCopyColorTable}(GLenum target,...
void glMultiTexCoord1d(int target, double s)
Entry point to C language function: void {@native glMultiTexCoord1d}(GLenum target,...
void glNormal3fv(FloatBuffer v)
Entry point to C language function: void {@native glNormal3fv}(const GLfloat * v) Part of GL_VERSI...
void glGetClipPlanef(int plane, FloatBuffer equation)
Entry point to C language function: void {@native glGetClipPlanef}(GLenum plane, GLfloat * equation)...
void glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glProgramLocalParameter4fvARB}(GLenum target,...
void glTexCoord4s(short s, short t, short r, short q)
Entry point to C language function: void {@native glTexCoord4s}(GLshort s, GLshort t,...
void glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMapAttribParameterfvNV}(GLenum target,...
void glVertexAttrib4uivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4uivARB}(GLuint index,...
void glColor4us(short red, short green, short blue, short alpha)
Entry point to C language function: void {@native glColor4us}(GLushort red, GLushort green,...
void glVertexAttrib2dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib2dvARB}(GLuint index,...
void glVertexAttribL4i64NV(int index, long x, long y, long z, long w)
Entry point to C language function: void {@native glVertexAttribL4i64NV}(GLuint index,...
void glVertexAttrib4usvARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4usvARB}(GLuint index,...
void glMultiTexCoord2h(int target, short s, short t)
Entry point to C language function: void {@native glMultiTexCoord2h}(GLenum target,...
void glVertexAttrib4NsvARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NsvARB}(GLuint index,...
void glVertex2hv(ShortBuffer v)
Entry point to C language function: void {@native glVertex2hv}(const GLhalfNV * v) Part of GL_NV_h...
void glVertexAttrib3h(int index, short x, short y, short z)
Entry point to C language function: void {@native glVertexAttrib3h}(GLuint index,...
void glFogCoordPointer(int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glFogCoordPointer}(GLenum type,...
void glWindowPos2iv(IntBuffer v)
Entry point to C language function: void {@native glWindowPos2iv}(const GLint * v) Part of GL_VERS...
void glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, FloatBuffer values)
Entry point to C language function: void {@native glNamedFramebufferSamplePositionsfvAMD}(GLuint fra...
void glMultiTexCoord1sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1sv}(GLenum target,...
void glWeightdvARB(int size, DoubleBuffer weights)
Entry point to C language function: void {@native glWeightdvARB}(GLint size, const GLdouble * weight...
void glVertexAttrib2dARB(int index, double x, double y)
Entry point to C language function: void {@native glVertexAttrib2dARB}(GLuint index,...
void glPushName(int name)
Entry point to C language function: void {@native glPushName}(GLuint name) Part of GL_VERSION_1_0
void glGetPixelMapfv(int map, FloatBuffer values)
Entry point to C language function: void {@native glGetPixelMapfv}(GLenum map, GLfloat * values) P...
void glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params)
Entry point to C language function: void {@native glProgramLocalParameters4fvEXT}(GLenum target,...
void glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces)
Entry point to C language function: void {@native glVDPAUMapSurfacesNV}(GLsizei numSurfaces,...
void glRasterPos3sv(ShortBuffer v)
Entry point to C language function: void {@native glRasterPos3sv}(const GLshort * v) Part of GL_VE...
void glGetMapfv(int target, int query, FloatBuffer v)
Entry point to C language function: void {@native glGetMapfv}(GLenum target, GLenum query,...
void glStateCaptureNV(int state, int mode)
Entry point to C language function: void {@native glStateCaptureNV}(GLuint state,...
void glColor3dv(DoubleBuffer v)
Entry point to C language function: void {@native glColor3dv}(const GLdouble * v) Part of GL_VERSI...
void glVertexAttribL3i64NV(int index, long x, long y, long z)
Entry point to C language function: void {@native glVertexAttribL3i64NV}(GLuint index,...
boolean glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean {@native glIsOcclusionQueryNV}(GLuint id) Part of GL...
void glExtractComponentEXT(int res, int src, int num)
Entry point to C language function: void {@native glExtractComponentEXT}(GLuint res,...
void glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress)
Entry point to C language function: void {@native glVDPAUInitNV}(const void * vdpDevice,...
void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3fvARB}(GLint location,...
void glSecondaryColor3fv(FloatBuffer v)
Entry point to C language function: void {@native glSecondaryColor3fv}(const GLfloat * v) Part of ...
void glAccum(int op, float value)
Entry point to C language function: void {@native glAccum}(GLenum op, GLfloat value) Part of GL_VE...
void glVertexAttrib2fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib2fvARB}(GLuint index,...
void glPushClientAttrib(int mask)
Entry point to C language function: void {@native glPushClientAttrib}(GLbitfield mask) Part of GL_...
void glPixelDataRangeNV(int target, int length, Buffer pointer)
Entry point to C language function: void {@native glPixelDataRangeNV}(GLenum target,...
void glVDPAUUnregisterSurfaceNV(long surface)
Entry point to C language function: void {@native glVDPAUUnregisterSurfaceNV}(GLvdpauSurfaceNV surfa...
void glClearColorIi(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glClearColorIi}(GLint red, GLint green,...
void glTexGeniv(int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexGeniv}(GLenum coord, GLenum pname,...
void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMinmaxParameteriv}(GLenum target,...
void glVertexWeightfvEXT(FloatBuffer weight)
Entry point to C language function: void {@native glVertexWeightfvEXT}(const GLfloat * weight) Par...
void glRectiv(IntBuffer v1, IntBuffer v2)
Entry point to C language function: void {@native glRectiv}(const GLint * v1, const GLint * v2) Pa...
void glIndexf(float c)
Entry point to C language function: void {@native glIndexf}(GLfloat c) Part of GL_VERSION_1_0
void glEnableVertexAttribAPPLE(int index, int pname)
Entry point to C language function: void {@native glEnableVertexAttribAPPLE}(GLuint index,...
void glVertex4d(double x, double y, double z, double w)
Entry point to C language function: void {@native glVertex4d}(GLdouble x, GLdouble y,...
void glMultiTexCoord2fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2fv}(GLenum target,...
void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glSecondaryColorPointer}(GLint size,...
void glEvalCoord1d(double u)
Entry point to C language function: void {@native glEvalCoord1d}(GLdouble u) Part of GL_VERSION_1_...
void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW)
Entry point to C language function: void {@native glSwizzleEXT}(GLuint res, GLuint in,...
void glFogCoordd(double coord)
Entry point to C language function: void {@native glFogCoordd}(GLdouble coord) Part of GL_VERSION_...
void glRasterPos2s(short x, short y)
Entry point to C language function: void {@native glRasterPos2s}(GLshort x, GLshort y) Part of GL_...
void glBlendFuncIndexedAMD(int buf, int src, int dst)
Entry point to C language function: void {@native glBlendFuncIndexedAMD}(GLuint buf,...
void glIndexMaterialEXT(int face, int mode)
Entry point to C language function: void {@native glIndexMaterialEXT}(GLenum face,...
void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glVideoCaptureStreamParameterdvNV}(GLuint video_ca...
void glFrameTerminatorGREMEDY()
Entry point to C language function: void {@native glFrameTerminatorGREMEDY}() Part of GL_GREMEDY_f...
void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glProgramLocalParameter4dvARB}(GLenum target,...
int glCreateProgressFenceNVX()
Entry point to C language function: GLuint {@native glCreateProgressFenceNVX}() Part of GL_NVX_pro...
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
Entry point to C language function: void {@native glConvolutionFilter2D}(GLenum target,...
void glUniformBufferEXT(int program, int location, int buffer)
Entry point to C language function: void {@native glUniformBufferEXT}(GLuint program,...
void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetConvolutionParameteriv}(GLenum target,...
void glGetPixelMapusv(int map, ShortBuffer values)
Entry point to C language function: void {@native glGetPixelMapusv}(GLenum map, GLushort * values) ...
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
Entry point to C language function: void {@native glEvalMesh2}(GLenum mode, GLint i1,...
void glEnd()
Entry point to C language function: void {@native glEnd}() Part of GL_VERSION_1_0
void glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)
Entry point to C language function: void {@native glGetnMapdv}(GLenum target, GLenum query,...
void glLGPUCopyImageSubDataNVX(int sourceGpu, int destinationGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
Entry point to C language function: void {@native glLGPUCopyImageSubDataNVX}(GLuint sourceGpu,...
void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
Entry point to C language function: void {@native glMapControlPointsNV}(GLenum target,...
void glTexCoord1iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord1iv}(const GLint * v) Part of GL_VERSI...
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
Entry point to C language function: void {@native glMap2d}(GLenum target, GLdouble u1,...
void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)
Entry point to C language function: void {@native glStencilClearTagEXT}(GLsizei stencilTagBits,...
void glVariantusvEXT(int id, ShortBuffer addr)
Entry point to C language function: void {@native glVariantusvEXT}(GLuint id, const GLushort * addr)...
void glClearColorIui(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glClearColorIui}(GLuint red, GLuint green,...
void glGetMapParameterivNV(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMapParameterivNV}(GLenum target,...
void glMapGrid1d(int un, double u1, double u2)
Entry point to C language function: void {@native glMapGrid1d}(GLint un, GLdouble u1,...
void glBlendEquationIndexedAMD(int buf, int mode)
Entry point to C language function: void {@native glBlendEquationIndexedAMD}(GLuint buf,...
void glEdgeFlag(boolean flag)
Entry point to C language function: void {@native glEdgeFlag}(GLboolean flag) Part of GL_VERSION_1...
void glGetVariantIntegervEXT(int id, int value, IntBuffer data)
Entry point to C language function: void {@native glGetVariantIntegervEXT}(GLuint id,...
void glMulticastWaitSyncNV(int signalGpu, int waitGpuMask)
Entry point to C language function: void {@native glMulticastWaitSyncNV}(GLuint signalGpu,...
void glMultiTexCoord3sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3sv}(GLenum target,...
void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetColorTableParameterfv}(GLenum target,...
void glWindowPos2s(short x, short y)
Entry point to C language function: void {@native glWindowPos2s}(GLshort x, GLshort y) Part of GL_...
void glVertexAttrib4hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4hv}(GLuint index,...
void glGetVertexAttribfvARB(int index, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetVertexAttribfvARB}(GLuint index,...
void glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterfvARB}(GLenum target,...
void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexWeightPointerEXT}(GLint size,...
void glRasterPos4sv(ShortBuffer v)
Entry point to C language function: void {@native glRasterPos4sv}(const GLshort * v) Part of GL_VE...
void glMatrixIndexuivARB(int size, IntBuffer indices)
Entry point to C language function: void {@native glMatrixIndexuivARB}(GLint size,...
void glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterdvARB}(GLenum target,...
void glDeleteCommandListsNV(int n, IntBuffer lists)
Entry point to C language function: void {@native glDeleteCommandListsNV}(GLsizei n,...
void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParametersI4ivNV}(GLenum target,...
void glVertexAttribL1ui64NV(int index, long x)
Entry point to C language function: void {@native glVertexAttribL1ui64NV}(GLuint index,...
void glConvolutionParameteri(int target, int pname, int params)
Entry point to C language function: void {@native glConvolutionParameteri}(GLenum target,...
void glDeletePerfQueryINTEL(int queryHandle)
Entry point to C language function: void {@native glDeletePerfQueryINTEL}(GLuint queryHandle) Part...
void glFogi(int pname, int param)
Entry point to C language function: void {@native glFogi}(GLenum pname, GLint param) Part of GL_VE...
void glUniform3fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform3fvARB}(GLint location,...
void glVertex4sv(ShortBuffer v)
Entry point to C language function: void {@native glVertex4sv}(const GLshort * v) Part of GL_VERSI...
void glGetLightiv(int light, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetLightiv}(GLenum light, GLenum pname,...
void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w)
Entry point to C language function: void {@native glVertexAttribL4ui64NV}(GLuint index,...
void glGenTransformFeedbacksNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenTransformFeedbacksNV}(GLsizei n,...
void glVariantbvEXT(int id, ByteBuffer addr)
Entry point to C language function: void {@native glVariantbvEXT}(GLuint id, const GLbyte * addr) ...
void glLGPUInterlockNVX()
Entry point to C language function: void {@native glLGPUInterlockNVX}() Part of GL_NVX_linked_gpu_...
void glLightModeliv(int pname, IntBuffer params)
Entry point to C language function: void {@native glLightModeliv}(GLenum pname, const GLint * params...
void glBlitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter)
Entry point to C language function: void {@native glBlitFramebufferLayerEXT}(GLint srcX0,...
void glCompileShaderARB(long shaderObj)
Entry point to C language function: void {@native glCompileShaderARB}(GLhandleARB shaderObj) Part ...
void glPrimitiveRestartIndexNV(int index)
Entry point to C language function: void {@native glPrimitiveRestartIndexNV}(GLuint index) Part of...
void glTexCoord1hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord1hv}(const GLhalfNV * v) Part of GL_NV...
void glWindowPos3f(float x, float y, float z)
Entry point to C language function: void {@native glWindowPos3f}(GLfloat x, GLfloat y,...
long glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB {@native glCreateProgramObjectARB}() Part of GL_AR...
void glVertex2bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glVertex2bvOES}(const GLbyte * coords) Part of G...
void glSampleMaskIndexedNV(int index, int mask)
Entry point to C language function: void {@native glSampleMaskIndexedNV}(GLuint index,...
void glMultiTexCoord3s(int target, short s, short t, short r)
Entry point to C language function: void {@native glMultiTexCoord3s}(GLenum target,...
void glVertex4s(short x, short y, short z, short w)
Entry point to C language function: void {@native glVertex4s}(GLshort x, GLshort y,...
void glMultiTexCoord1hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1hv}(GLenum target,...
void glRasterPos2fv(FloatBuffer v)
Entry point to C language function: void {@native glRasterPos2fv}(const GLfloat * v) Part of GL_VE...
void glIndexsv(ShortBuffer c)
Entry point to C language function: void {@native glIndexsv}(const GLshort * c) Part of GL_VERSION...
void glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data)
Entry point to C language function: void {@native glGetLocalConstantBooleanvEXT}(GLuint id,...
void glNormal3bv(ByteBuffer v)
Entry point to C language function: void {@native glNormal3bv}(const GLbyte * v) Part of GL_VERSIO...
void glColor3d(double red, double green, double blue)
Entry point to C language function: void {@native glColor3d}(GLdouble red, GLdouble green,...
long glGetHandleARB(int pname)
Entry point to C language function: GLhandleARB {@native glGetHandleARB}(GLenum pname) Part of GL_...
void glUniform3iARB(int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glUniform3iARB}(GLint location,...
void glMultMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glMultMatrixd}(const GLdouble * m) Part of GL_VE...
void glLightModeli(int pname, int param)
Entry point to C language function: void {@native glLightModeli}(GLenum pname, GLint param) Part o...
void glVertex4dv(DoubleBuffer v)
Entry point to C language function: void {@native glVertex4dv}(const GLdouble * v) Part of GL_VERS...
void glVertex2s(short x, short y)
Entry point to C language function: void {@native glVertex2s}(GLshort x, GLshort y) Part of GL_VER...
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
Entry point to C language function: void {@native glMapGrid2f}(GLint un, GLfloat u1,...
void glIndexdv(DoubleBuffer c)
Entry point to C language function: void {@native glIndexdv}(const GLdouble * c) Part of GL_VERSIO...
void glNormal3dv(DoubleBuffer v)
Entry point to C language function: void {@native glNormal3dv}(const GLdouble * v) Part of GL_VERS...
void glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params)
Entry point to C language function: void {@native glProgramEnvParameters4fvEXT}(GLenum target,...
void glColor3hv(ShortBuffer v)
Entry point to C language function: void {@native glColor3hv}(const GLhalfNV * v) Part of GL_NV_ha...
void glCopyColorSubTable(int target, int start, int x, int y, int width)
Entry point to C language function: void {@native glCopyColorSubTable}(GLenum target,...
void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribPointerARB}(GLuint index,...
void glUniform1ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform1ivARB}(GLint location,...
void glColor3f(float red, float green, float blue)
Entry point to C language function: void {@native glColor3f}(GLfloat red, GLfloat green,...
void glVertexAttrib2sARB(int index, short x, short y)
Entry point to C language function: void {@native glVertexAttrib2sARB}(GLuint index,...
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode,...
void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index,...
void glSecondaryColor3us(short red, short green, short blue)
Entry point to C language function: void {@native glSecondaryColor3us}(GLushort red,...
void glEvalCoord2dv(DoubleBuffer u)
Entry point to C language function: void {@native glEvalCoord2dv}(const GLdouble * u) Part of GL_V...
ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout)
Entry point to C language function: void * {@native glMapTexture2DINTEL}(GLuint texture,...
void glVariantivEXT(int id, IntBuffer addr)
Entry point to C language function: void {@native glVariantivEXT}(GLuint id, const GLint * addr) P...
void glVertexAttrib3fARB(int index, float x, float y, float z)
Entry point to C language function: void {@native glVertexAttrib3fARB}(GLuint index,...
void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
Entry point to C language function: void {@native glFlushVertexArrayRangeAPPLE}(GLsizei length,...
void glInitNames()
Entry point to C language function: void {@native glInitNames}() Part of GL_VERSION_1_0
void glDeleteTransformFeedbacksNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteTransformFeedbacksNV}(GLsizei n,...
void glFogCoordh(short fog)
Entry point to C language function: void {@native glFogCoordh}(GLhalfNV fog) Part of GL_NV_half_fl...
void glNormal3s(short nx, short ny, short nz)
Entry point to C language function: void {@native glNormal3s}(GLshort nx, GLshort ny,...
void glDeleteVertexShaderEXT(int id)
Entry point to C language function: void {@native glDeleteVertexShaderEXT}(GLuint id) Part of GL_E...
void glAttachObjectARB(long containerObj, long obj)
Entry point to C language function: void {@native glAttachObjectARB}(GLhandleARB containerObj,...
void glDeleteQueryResourceTagNV(int n, IntBuffer tagIds)
Entry point to C language function: void {@native glDeleteQueryResourceTagNV}(GLsizei n,...
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
Entry point to C language function: void {@native glMapGrid2d}(GLint un, GLdouble u1,...
void glColor3ubv(ByteBuffer v)
Entry point to C language function: void {@native glColor3ubv}(const GLubyte * v) Part of GL_VERSI...
void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
Entry point to C language function: void {@native glRectdv}(const GLdouble * v1, const GLdouble * v2...
void glCullParameterfvEXT(int pname, FloatBuffer params)
Entry point to C language function: void {@native glCullParameterfvEXT}(GLenum pname,...
void glLockArraysEXT(int first, int count)
Entry point to C language function: void {@native glLockArraysEXT}(GLint first, GLsizei count) Par...
void glActiveStencilFaceEXT(int face)
Entry point to C language function: void {@native glActiveStencilFaceEXT}(GLenum face) Part of GL_...
void glVertex4i(int x, int y, int z, int w)
Entry point to C language function: void {@native glVertex4i}(GLint x, GLint y, GLint z,...
void glBindVertexShaderEXT(int id)
Entry point to C language function: void {@native glBindVertexShaderEXT}(GLuint id) Part of GL_EXT...
void glRectf(float x1, float y1, float x2, float y2)
Entry point to C language function: void {@native glRectf}(GLfloat x1, GLfloat y1,...
void glMultiTexCoord1i(int target, int s)
Entry point to C language function: void {@native glMultiTexCoord1i}(GLenum target,...
void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glProgramEnvParameter4dARB}(GLenum target,...
void glClipPlane(int plane, DoubleBuffer equation)
Entry point to C language function: void {@native glClipPlane}(GLenum plane, const GLdouble * equati...
void glGetInvariantIntegervEXT(int id, int value, IntBuffer data)
Entry point to C language function: void {@native glGetInvariantIntegervEXT}(GLuint id,...
void glColor4hv(ShortBuffer v)
Entry point to C language function: void {@native glColor4hv}(const GLhalfNV * v) Part of GL_NV_ha...
void glTexCoord1d(double s)
Entry point to C language function: void {@native glTexCoord1d}(GLdouble s) Part of GL_VERSION_1_0
void glIndexd(double c)
Entry point to C language function: void {@native glIndexd}(GLdouble c) Part of GL_VERSION_1_0
void glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue)
Entry point to C language function: void {@native glGetPerfCounterInfoINTEL}(GLuint queryId,...
void glColor4usv(ShortBuffer v)
Entry point to C language function: void {@native glColor4usv}(const GLushort * v) Part of GL_VERS...
void glTexCoord3iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord3iv}(const GLint * v) Part of GL_VERSI...
void glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId)
Entry point to C language function: void {@native glGetNextPerfQueryIdINTEL}(GLuint queryId,...
void glVertex4h(short x, short y, short z, short w)
Entry point to C language function: void {@native glVertex4h}(GLhalfNV x, GLhalfNV y,...
void glGetOcclusionQueryivNV(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetOcclusionQueryivNV}(GLuint id,...
void glNormal3hv(ShortBuffer v)
Entry point to C language function: void {@native glNormal3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetPixelTransformParameterivEXT}(GLenum target,...
void glMultiTexCoord3f(int target, float s, float t, float r)
Entry point to C language function: void {@native glMultiTexCoord3f}(GLenum target,...
boolean glVDPAUIsSurfaceNV(long surface)
Entry point to C language function: GLboolean {@native glVDPAUIsSurfaceNV}(GLvdpauSurfaceNV surface)...
void glUniform2ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform2ivARB}(GLint location,...
void glVertex3i(int x, int y, int z)
Entry point to C language function: void {@native glVertex3i}(GLint x, GLint y, GLint z) Part of G...
void glRasterPos4s(short x, short y, short z, short w)
Entry point to C language function: void {@native glRasterPos4s}(GLshort x, GLshort y,...
void glVertexAttrib3fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib3fvARB}(GLuint index,...
void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
Entry point to C language function: void {@native glGetMinmax}(GLenum target, GLboolean reset,...
void glVertexAttrib3hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib3hv}(GLuint index,...
void glRasterPos3d(double x, double y, double z)
Entry point to C language function: void {@native glRasterPos3d}(GLdouble x, GLdouble y,...
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Entry point to C language function: void {@native glMap2f}(GLenum target, GLfloat u1,...
void glTexCoord2i(int s, int t)
Entry point to C language function: void {@native glTexCoord2i}(GLint s, GLint t) Part of GL_VERSI...
void glMulticastViewportArrayvNVX(int gpu, int first, int count, FloatBuffer v)
Entry point to C language function: void {@native glMulticastViewportArrayvNVX}(GLuint gpu,...
void glColor4dv(DoubleBuffer v)
Entry point to C language function: void {@native glColor4dv}(const GLdouble * v) Part of GL_VERSI...
void glGetPixelMapuiv(int map, IntBuffer values)
Entry point to C language function: void {@native glGetPixelMapuiv}(GLenum map, GLuint * values) P...
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
Entry point to C language function: void {@native glCopyConvolutionFilter1D}(GLenum target,...
void glMultiTexCoord1bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord1bvOES}(GLenum texture,...
void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
Entry point to C language function: void {@native glMap1d}(GLenum target, GLdouble u1,...
void glDeleteProgramsARB(int n, IntBuffer programs)
Entry point to C language function: void {@native glDeleteProgramsARB}(GLsizei n,...
void glLoadMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glLoadMatrixd}(const GLdouble * m) Part of GL_VE...
void glVertexAttrib3svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib3svARB}(GLuint index,...
void glColor3uiv(IntBuffer v)
Entry point to C language function: void {@native glColor3uiv}(const GLuint * v) Part of GL_VERSIO...
void glBeginVertexShaderEXT()
Entry point to C language function: void {@native glBeginVertexShaderEXT}() Part of GL_EXT_vertex_...
void glRasterPos3i(int x, int y, int z)
Entry point to C language function: void {@native glRasterPos3i}(GLint x, GLint y,...
void glMultiTexCoord1fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1fv}(GLenum target,...
void glVertexAttribL1ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL1ui64vNV}(GLuint index,...
void glDeleteStatesNV(int n, IntBuffer states)
Entry point to C language function: void {@native glDeleteStatesNV}(GLsizei n, const GLuint * states...
void glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetObjectParameterfvARB}(GLhandleARB obj,...
void glVertex3s(short x, short y, short z)
Entry point to C language function: void {@native glVertex3s}(GLshort x, GLshort y,...
void glVertexAttrib4sARB(int index, short x, short y, short z, short w)
Entry point to C language function: void {@native glVertexAttrib4sARB}(GLuint index,...
void glNormal3d(double nx, double ny, double nz)
Entry point to C language function: void {@native glNormal3d}(GLdouble nx, GLdouble ny,...
boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
Entry point to C language function: GLboolean {@native glIsVertexAttribEnabledAPPLE}(GLuint index,...
void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)
Entry point to C language function: void {@native glVideoCaptureStreamParameterfvNV}(GLuint video_ca...
void glMultiTexCoord3bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord3bvOES}(GLenum texture,...
void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramLocalParameterI4iNV}(GLenum target,...
void glEnableVariantClientStateEXT(int id)
Entry point to C language function: void {@native glEnableVariantClientStateEXT}(GLuint id) Part o...
void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
Entry point to C language function: void {@native glGetSeparableFilter}(GLenum target,...
void glVertex4bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glVertex4bvOES}(const GLbyte * coords) Part of G...
void glVertexAttribs2hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs2hv}(GLuint index,...
void glTexCoord1f(float s)
Entry point to C language function: void {@native glTexCoord1f}(GLfloat s) Part of GL_VERSION_1_0
void glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLi64vNV}(GLuint index,...
long glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)
Entry point to C language function: GLvdpauSurfaceNV {@native glVDPAURegisterOutputSurfaceNV}(const ...
void glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetObjectParameterivAPPLE}(GLenum objectType,...
void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
Entry point to C language function: void {@native glVertexAttrib4NubARB}(GLuint index,...
void glMultiTexCoord4sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4sv}(GLenum target,...
void glTexCoord2d(double s, double t)
Entry point to C language function: void {@native glTexCoord2d}(GLdouble s, GLdouble t) Part of GL...
void glRasterPos2sv(ShortBuffer v)
Entry point to C language function: void {@native glRasterPos2sv}(const GLshort * v) Part of GL_VE...
int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
Entry point to C language function: GLuint {@native glGenSymbolsEXT}(GLenum datatype,...
void glScaled(double x, double y, double z)
Entry point to C language function: void {@native glScaled}(GLdouble x, GLdouble y,...
void glTexCoord1h(short s)
Entry point to C language function: void {@native glTexCoord1h}(GLhalfNV s) Part of GL_NV_half_flo...
void glVertexAttrib1fARB(int index, float x)
Entry point to C language function: void {@native glVertexAttrib1fARB}(GLuint index,...
void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetHistogramParameterfv}(GLenum target,...
boolean glIsCommandListNV(int list)
Entry point to C language function: GLboolean {@native glIsCommandListNV}(GLuint list) Part of GL_...
void glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data)
Entry point to C language function: void {@native glGetInvariantBooleanvEXT}(GLuint id,...
void glGetMultisamplefvNV(int pname, int index, FloatBuffer val)
Entry point to C language function: void {@native glGetMultisamplefvNV}(GLenum pname,...
void glRasterPos2dv(DoubleBuffer v)
Entry point to C language function: void {@native glRasterPos2dv}(const GLdouble * v) Part of GL_V...
void glIndexs(short c)
Entry point to C language function: void {@native glIndexs}(GLshort c) Part of GL_VERSION_1_0
void glEvalMesh1(int mode, int i1, int i2)
Entry point to C language function: void {@native glEvalMesh1}(GLenum mode, GLint i1,...
void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glProgramEnvParameter4fARB}(GLenum target,...
void glWindowPos3i(int x, int y, int z)
Entry point to C language function: void {@native glWindowPos3i}(GLint x, GLint y,...
int glBindLightParameterEXT(int light, int value)
Entry point to C language function: GLuint {@native glBindLightParameterEXT}(GLenum light,...
void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
Entry point to C language function: void {@native glColorTable}(GLenum target, GLenum internalformat...
void glVertexAttrib3sARB(int index, short x, short y, short z)
Entry point to C language function: void {@native glVertexAttrib3sARB}(GLuint index,...
boolean glIsProgramARB(int program)
Entry point to C language function: GLboolean {@native glIsProgramARB}(GLuint program) Part of GL_...
void glVertexAttribL3i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL3i64vNV}(GLuint index,...
void glMultiTexCoord2iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2iv}(GLenum target,...
void glSecondaryColor3d(double red, double green, double blue)
Entry point to C language function: void {@native glSecondaryColor3d}(GLdouble red,...
void glGetTexGeniv(int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexGeniv}(GLenum coord, GLenum pname,...
void glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source)
Entry point to C language function: void {@native glGetShaderSourceARB}(GLhandleARB obj,...
void glArrayElement(int i)
Entry point to C language function: void {@native glArrayElement}(GLint i) Part of GL_VERSION_1_1,...
void glUniform3ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform3ivARB}(GLint location,...
void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramLocalParameterI4uiNV}(GLenum target,...
void glRectsv(ShortBuffer v1, ShortBuffer v2)
Entry point to C language function: void {@native glRectsv}(const GLshort * v1, const GLshort * v2) ...
void glVertex2i(int x, int y)
Entry point to C language function: void {@native glVertex2i}(GLint x, GLint y) Part of GL_VERSION...
void glPixelMapfv(int map, int mapsize, FloatBuffer values)
Entry point to C language function: void {@native glPixelMapfv}(GLenum map, GLint mapsize,...
void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
Entry point to C language function: void {@native glGetnSeparableFilter}(GLenum target,...
int glBindParameterEXT(int value)
Entry point to C language function: GLuint {@native glBindParameterEXT}(GLenum value) Part of GL_E...
void glEvalCoord1f(float u)
Entry point to C language function: void {@native glEvalCoord1f}(GLfloat u) Part of GL_VERSION_1_0
void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1)
Entry point to C language function: void {@native glDrawTextureNV}(GLuint texture,...
void glGenProgramsARB(int n, IntBuffer programs)
Entry point to C language function: void {@native glGenProgramsARB}(GLsizei n, GLuint * programs) ...
void glColor3iv(IntBuffer v)
Entry point to C language function: void {@native glColor3iv}(const GLint * v) Part of GL_VERSION_...
void glNamedBufferStorageExternalEXT(int buffer, long offset, long size, Buffer clientBuffer, int flags)
Entry point to C language function: void {@native glNamedBufferStorageExternalEXT}(GLuint buffer,...
void glUniform1fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform1fvARB}(GLint location,...
void glMultiTexCoord2dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2dv}(GLenum target,...
void glVertexArrayRangeAPPLE(int length, Buffer pointer)
Entry point to C language function: void {@native glVertexArrayRangeAPPLE}(GLsizei length,...
void glColor4iv(IntBuffer v)
Entry point to C language function: void {@native glColor4iv}(const GLint * v) Part of GL_VERSION_...
void glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle)
Entry point to C language function: void {@native glCreatePerfQueryINTEL}(GLuint queryId,...
void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVertexAttribdvARB}(GLuint index,...
void glEndPerfQueryINTEL(int queryHandle)
Entry point to C language function: void {@native glEndPerfQueryINTEL}(GLuint queryHandle) Part of...
void glPixelZoom(float xfactor, float yfactor)
Entry point to C language function: void {@native glPixelZoom}(GLfloat xfactor, GLfloat yfactor) P...
void glTexCoord1dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord1dv}(const GLdouble * v) Part of GL_VE...
void glColorTableParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glColorTableParameteriv}(GLenum target,...
void glClearIndex(float c)
Entry point to C language function: void {@native glClearIndex}(GLfloat c) Part of GL_VERSION_1_0
void glVariantubvEXT(int id, ByteBuffer addr)
Entry point to C language function: void {@native glVariantubvEXT}(GLuint id, const GLubyte * addr) ...
void glBeginPerfQueryINTEL(int queryHandle)
Entry point to C language function: void {@native glBeginPerfQueryINTEL}(GLuint queryHandle) Part ...
void glGetVariantBooleanvEXT(int id, int value, ByteBuffer data)
Entry point to C language function: void {@native glGetVariantBooleanvEXT}(GLuint id,...
void glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)
Entry point to C language function: void {@native glGetnMapfv}(GLenum target, GLenum query,...
void glTexCoord3hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord3hv}(const GLhalfNV * v) Part of GL_NV...
void glUniform4ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform4ivARB}(GLint location,...
void glMultiTexCoord4dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4dv}(GLenum target,...
void glVertexAttribs3hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs3hv}(GLuint index,...
void glColor4d(double red, double green, double blue, double alpha)
Entry point to C language function: void {@native glColor4d}(GLdouble red, GLdouble green,...
void glBufferParameteri(int target, int pname, int param)
Entry point to C language function: void {@native glBufferParameteri}(GLenum target,...
void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glProgramLocalParameter4dARB}(GLenum target,...
void glTexCoord4fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord4fv}(const GLfloat * v) Part of GL_VER...
void glIndexub(byte c)
Entry point to C language function: void {@native glIndexub}(GLubyte c) Part of GL_VERSION_1_1
void glTexStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags)
Entry point to C language function: void {@native glTexStorageSparseAMD}(GLenum target,...
void glMapParameterfvNV(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMapParameterfvNV}(GLenum target,...
void glFramebufferSamplePositionsfvAMD(int target, int numsamples, int pixelindex, FloatBuffer values)
Entry point to C language function: void {@native glFramebufferSamplePositionsfvAMD}(GLenum target,...
void glMulticastGetQueryObjectivNV(int gpu, int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glMulticastGetQueryObjectivNV}(GLuint gpu,...
void glVertex3bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glVertex3bvOES}(const GLbyte * coords) Part of G...
int glGetCommandHeaderNV(int tokenID, int size)
Entry point to C language function: GLuint {@native glGetCommandHeaderNV}(GLenum tokenID,...
void glRectfv(FloatBuffer v1, FloatBuffer v2)
Entry point to C language function: void {@native glRectfv}(const GLfloat * v1, const GLfloat * v2) ...
void glTexCoord4hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord4hv}(const GLhalfNV * v) Part of GL_NV...
void glUniform2iARB(int location, int v0, int v1)
Entry point to C language function: void {@native glUniform2iARB}(GLint location,...
void glVertexWeighthv(ShortBuffer weight)
Entry point to C language function: void {@native glVertexWeighthv}(const GLhalfNV * weight) Part ...
void glWeightPointerARB(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glWeightPointerARB}(GLint size,...
void glVertexAttrib4dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib4dvARB}(GLuint index,...
void glVertexAttribL2i64NV(int index, long x, long y)
Entry point to C language function: void {@native glVertexAttribL2i64NV}(GLuint index,...
void glRecti(int x1, int y1, int x2, int y2)
Entry point to C language function: void {@native glRecti}(GLint x1, GLint y1, GLint x2,...
void glPushAttrib(int mask)
Entry point to C language function: void {@native glPushAttrib}(GLbitfield mask) Part of GL_VERSIO...
void glPixelMapuiv(int map, int mapsize, IntBuffer values)
Entry point to C language function: void {@native glPixelMapuiv}(GLenum map, GLint mapsize,...
void glSecondaryColor3b(byte red, byte green, byte blue)
Entry point to C language function: void {@native glSecondaryColor3b}(GLbyte red,...
void glRasterPos4f(float x, float y, float z, float w)
Entry point to C language function: void {@native glRasterPos4f}(GLfloat x, GLfloat y,...
void glRasterPos2f(float x, float y)
Entry point to C language function: void {@native glRasterPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glVertexArrayParameteriAPPLE(int pname, int param)
Entry point to C language function: void {@native glVertexArrayParameteriAPPLE}(GLenum pname,...
boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
Entry point to C language function: GLboolean {@native glAreTexturesResident}(GLsizei n,...
void glVertexAttribLFormatNV(int index, int size, int type, int stride)
Entry point to C language function: void {@native glVertexAttribLFormatNV}(GLuint index,...
void glCreateStatesNV(int n, IntBuffer states)
Entry point to C language function: void {@native glCreateStatesNV}(GLsizei n, GLuint * states) Pa...
void glMultiTexCoord3d(int target, double s, double t, double r)
Entry point to C language function: void {@native glMultiTexCoord3d}(GLenum target,...
void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glPixelTransformParameterfvEXT}(GLenum target,...
void glSecondaryColor3hv(ShortBuffer v)
Entry point to C language function: void {@native glSecondaryColor3hv}(const GLhalfNV * v) Part of...
void glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
Entry point to C language function: void {@native glSignalSemaphoreui64NVX}(GLuint signalGpu,...
void glCullParameterdvEXT(int pname, DoubleBuffer params)
Entry point to C language function: void {@native glCullParameterdvEXT}(GLenum pname,...
void glTexCoord4i(int s, int t, int r, int q)
Entry point to C language function: void {@native glTexCoord4i}(GLint s, GLint t,...
void glGetFirstPerfQueryIdINTEL(IntBuffer queryId)
Entry point to C language function: void {@native glGetFirstPerfQueryIdINTEL}(GLuint * queryId) Pa...
void glGetUniformivARB(long programObj, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformivARB}(GLhandleARB programObj,...
void glMultiTexCoord1iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1iv}(GLenum target,...
void glPixelMapusv(int map, int mapsize, ShortBuffer values)
Entry point to C language function: void {@native glPixelMapusv}(GLenum map, GLint mapsize,...
void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW)
Entry point to C language function: void {@native glWriteMaskEXT}(GLuint res, GLuint in,...
void glMultiTexCoord4hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4hv}(GLenum target,...
void glTexCoord4bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord4bvOES}(const GLbyte * coords) Part of...
void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
Entry point to C language function: void {@native glGetHistogram}(GLenum target, GLboolean reset,...
void glLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glLGPUNamedBufferSubDataNVX}(GLbitfield gpuMask,...
void glPrimitiveRestartNV()
Entry point to C language function: void {@native glPrimitiveRestartNV}() Part of GL_NV_primitive_...
void glMatrixIndexusvARB(int size, ShortBuffer indices)
Entry point to C language function: void {@native glMatrixIndexusvARB}(GLint size,...
void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParameterI4uivNV}(GLenum target,...
void glTexCoord2dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord2dv}(const GLdouble * v) Part of GL_VE...
void glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetPixelTransformParameterfvEXT}(GLenum target,...
void glVertexAttrib4fARB(int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glVertexAttrib4fARB}(GLuint index,...
void glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
Entry point to C language function: void {@native glWaitSemaphoreui64NVX}(GLuint waitGpu,...
void glGetColorTable(int target, int format, int type, Buffer table)
Entry point to C language function: void {@native glGetColorTable}(GLenum target,...
void glNewList(int list, int mode)
Entry point to C language function: void {@native glNewList}(GLuint list, GLenum mode) Part of GL_...
void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParameterI4uivNV}(GLenum target,...
void glBlendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha)
Entry point to C language function: void {@native glBlendEquationSeparateIndexedAMD}(GLuint buf,...
void glRasterPos2d(double x, double y)
Entry point to C language function: void {@native glRasterPos2d}(GLdouble x, GLdouble y) Part of G...
boolean glAcquireKeyedMutexWin32EXT(int memory, long key, int timeout)
Entry point to C language function: GLboolean {@native glAcquireKeyedMutexWin32EXT}(GLuint memory,...
void glWindowPos2d(double x, double y)
Entry point to C language function: void {@native glWindowPos2d}(GLdouble x, GLdouble y) Part of G...
void glGetnMapiv(int target, int query, int bufSize, IntBuffer v)
Entry point to C language function: void {@native glGetnMapiv}(GLenum target, GLenum query,...
void glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glLoadTransposeMatrixd}(const GLdouble * m) Part...
void glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void {@native glMultTransposeMatrixf}(const GLfloat * m) Part ...
void glColor3ui(int red, int green, int blue)
Entry point to C language function: void {@native glColor3ui}(GLuint red, GLuint green,...
void glVertexAttribL4i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL4i64vNV}(GLuint index,...
void glMultiTexCoord3bOES(int texture, byte s, byte t, byte r)
Entry point to C language function: void {@native glMultiTexCoord3bOES}(GLenum texture,...
int glGetUniformLocationARB(long programObj, String name)
Entry point to C language function: GLint {@native glGetUniformLocationARB}(GLhandleARB programObj,...
void glTexCoord2iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord2iv}(const GLint * v) Part of GL_VERSI...
void glTexCoord1fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord1fv}(const GLfloat * v) Part of GL_VER...
long glVDPAURegisterVideoSurfaceWithPictureStructureNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames, boolean isFrameStructure)
Entry point to C language function: GLvdpauSurfaceNV {@native glVDPAURegisterVideoSurfaceWithPicture...
void glColor4sv(ShortBuffer v)
Entry point to C language function: void {@native glColor4sv}(const GLshort * v) Part of GL_VERSIO...
void glDetachObjectARB(long containerObj, long attachedObj)
Entry point to C language function: void {@native glDetachObjectARB}(GLhandleARB containerObj,...
void glRotated(double angle, double x, double y, double z)
Entry point to C language function: void {@native glRotated}(GLdouble angle, GLdouble x,...
void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParametersI4uivNV}(GLenum target,...
void glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveUniformARB}(GLhandleARB programObj,...
void glGetVariantFloatvEXT(int id, int value, FloatBuffer data)
Entry point to C language function: void {@native glGetVariantFloatvEXT}(GLuint id,...
void glSecondaryColor3s(short red, short green, short blue)
Entry point to C language function: void {@native glSecondaryColor3s}(GLshort red,...
void glColor4b(byte red, byte green, byte blue, byte alpha)
Entry point to C language function: void {@native glColor4b}(GLbyte red, GLbyte green,...
void glVariantdvEXT(int id, DoubleBuffer addr)
Entry point to C language function: void {@native glVariantdvEXT}(GLuint id, const GLdouble * addr) ...
void glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjecti64vEXT}(GLuint id,...
void glUniform1i64NV(int location, long x)
Entry point to C language function: void {@native glUniform1i64NV}(GLint location,...
void glPatchParameteri(int pname, int value)
Entry point to C language function: void {@native glPatchParameteri}(GLenum pname,...
void glUniform2ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2ui64vNV}(GLint location,...
void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
Entry point to C language function: void {@native glVertexAttribFormat}(GLuint attribindex,...
void glGetUniformi64vNV(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformi64vNV}(GLuint program,...
void glMemoryBarrierByRegion(int barriers)
Entry point to C language function: void {@native glMemoryBarrierByRegion}(GLbitfield barriers) Pa...
void glTextureBarrierNV()
Entry point to C language function: void {@native glTextureBarrierNV}() Part of GL_NV_texture_barr...
void glUniform4i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4i64vNV}(GLint location,...
void glUniform4i64NV(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4i64NV}(GLint location,...
void glUniform4ui64NV(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4ui64NV}(GLint location,...
void glProgramUniform2ui64NV(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2ui64NV}(GLuint program,...
void glUniform3i64NV(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3i64NV}(GLint location,...
void glGetInteger64i_v(int target, int index, LongBuffer data)
Entry point to C language function: void {@native glGetInteger64i_v}(GLenum target,...
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexAttribIFormat}(GLuint attribindex,...
void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramInterfaceiv}(GLuint program,...
void glUniform4ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4ui64vNV}(GLint location,...
void glUniform3ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3ui64vNV}(GLint location,...
void glVertexBindingDivisor(int bindingindex, int divisor)
Entry point to C language function: void {@native glVertexBindingDivisor}(GLuint bindingindex,...
void glSamplerParameterf(int sampler, int pname, float param)
Entry point to C language function: void {@native glSamplerParameterf}(GLuint sampler,...
void glWaitSync(long sync, int flags, long timeout)
Entry point to C language function: void {@native glWaitSync}(GLsync sync, GLbitfield flags,...
void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetSamplerParameterfv}(GLuint sampler,...
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
Entry point to C language function: void {@native glBindVertexBuffer}(GLuint bindingindex,...
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name)
Entry point to C language function: void {@native glGetProgramResourceName}(GLuint program,...
void glUniform1i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1i64vNV}(GLint location,...
void glProgramUniform3ui64NV(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3ui64NV}(GLuint program,...
void glUniform3i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3i64vNV}(GLint location,...
void glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4ui64NV}(GLuint program,...
void glUniform3ui64NV(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3ui64NV}(GLint location,...
void glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3ui64vNV}(GLuint program,...
void glProgramUniform2i64NV(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2i64NV}(GLuint program,...
void glProgramUniform3i64NV(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3i64NV}(GLuint program,...
void glSamplerParameteri(int sampler, int pname, int param)
Entry point to C language function: void {@native glSamplerParameteri}(GLuint sampler,...
void glUniform1ui64NV(int location, long x)
Entry point to C language function: void {@native glUniform1ui64NV}(GLint location,...
boolean glIsSync(long sync)
Entry point to C language function: GLboolean {@native glIsSync}(GLsync sync) Part of GL_ES_VERSIO...
void glUniform2i64NV(int location, long x, long y)
Entry point to C language function: void {@native glUniform2i64NV}(GLint location,...
void glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2i64vNV}(GLuint program,...
void glVertexAttribBinding(int attribindex, int bindingindex)
Entry point to C language function: void {@native glVertexAttribBinding}(GLuint attribindex,...
void glDrawElementsIndirect(int mode, int type, Buffer indirect)
Entry point to C language function: void {@native glDrawElementsIndirect}(GLenum mode,...
int glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name)
Entry point to C language function: GLint {@native glGetProgramResourceLocation}(GLuint program,...
void glUniform1ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1ui64vNV}(GLint location,...
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
Entry point to C language function: void {@native glGetProgramResourceiv}(GLuint program,...
long glFenceSync(int condition, int flags)
Entry point to C language function: GLsync {@native glFenceSync}(GLenum condition,...
void glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1ui64vNV}(GLuint program,...
void glFramebufferTexture(int target, int attachment, int texture, int level)
Entry point to C language function: void {@native glFramebufferTexture}(GLenum target,...
void glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2ui64vNV}(GLuint program,...
boolean glIsSampler(int sampler)
Entry point to C language function: GLboolean {@native glIsSampler}(GLuint sampler) Part of GL_MES...
int glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name)
Entry point to C language function: GLuint {@native glGetProgramResourceIndex}(GLuint program,...
void glDeleteSync(long sync)
Entry point to C language function: void {@native glDeleteSync}(GLsync sync) Part of GL_ES_VERSION...
void glProgramUniform1ui64NV(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1ui64NV}(GLuint program,...
void glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4ui64vNV}(GLuint program,...
void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
Entry point to C language function: void {@native glSamplerParameteriv}(GLuint sampler,...
void glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1i64vNV}(GLuint program,...
void glDispatchComputeIndirect(long indirect)
Entry point to C language function: void {@native glDispatchComputeIndirect}(GLintptr indirect) Pa...
void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetBufferParameteri64v}(GLenum target,...
void glDeleteSamplers(int count, IntBuffer samplers)
Entry point to C language function: void {@native glDeleteSamplers}(GLsizei count,...
void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSamplerParameteriv}(GLuint sampler,...
void glDrawArraysIndirect(int mode, Buffer indirect)
Entry point to C language function: void {@native glDrawArraysIndirect}(GLenum mode,...
void glBindSampler(int unit, int sampler)
Entry point to C language function: void {@native glBindSampler}(GLuint unit, GLuint sampler) Part...
void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
Entry point to C language function: void {@native glGetSynciv}(GLsync sync, GLenum pname,...
void glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4i64vNV}(GLuint program,...
void glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3i64vNV}(GLuint program,...
void glUniform2ui64NV(int location, long x, long y)
Entry point to C language function: void {@native glUniform2ui64NV}(GLint location,...
void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
Entry point to C language function: void {@native glTexBufferRange}(GLenum target,...
void glUniform2i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2i64vNV}(GLint location,...
void glGenSamplers(int count, IntBuffer samplers)
Entry point to C language function: void {@native glGenSamplers}(GLsizei count, GLuint * samplers) ...
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
Entry point to C language function: void {@native glDispatchCompute}(GLuint num_groups_x,...
void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
Entry point to C language function: void {@native glSamplerParameterfv}(GLuint sampler,...
void glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4i64NV}(GLuint program,...
int glClientWaitSync(long sync, int flags, long timeout)
Entry point to C language function: GLenum {@native glClientWaitSync}(GLsync sync,...
void glProgramUniform1i64NV(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1i64NV}(GLuint program,...
void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
Entry point to C language function: void {@native glPrimitiveBoundingBox}(GLfloat minX,...
void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x2dv}(GLint location,...
void glPatchParameterfv(int pname, FloatBuffer values)
Entry point to C language function: void {@native glPatchParameterfv}(GLenum pname,...
void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x3dv}(GLint location,...
long glCreateSyncFromCLeventARB(long context, long event, int flags)
Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(struct _cl_context *...
int glGetSubroutineUniformLocation(int program, int shadertype, String name)
Entry point to C language function: GLint {@native glGetSubroutineUniformLocation}(GLuint program,...
void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first,...
int glGetFragDataIndex(int program, String name)
Entry point to C language function: GLint {@native glGetFragDataIndex}(GLuint program,...
void glUniform2dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform2dv}(GLint location, GLsizei count,...
int glGetSubroutineIndex(int program, int shadertype, String name)
Entry point to C language function: GLuint {@native glGetSubroutineIndex}(GLuint program,...
void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index,...
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
Entry point to C language function: void {@native glDrawTransformFeedbackInstanced}(GLenum mode,...
void glGetFloati_v(int target, int index, FloatBuffer data)
Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index,...
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufSize, IntBuffer length, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program,...
void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP3ui}(GLuint index,...
void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index,...
void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
Entry point to C language function: void {@native glNamedStringARB}(GLenum type, GLint namelen,...
void glViewportIndexedfv(int index, FloatBuffer v)
Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index,...
void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program,...
void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex)
Entry point to C language function: void {@native glMultiDrawElementsBaseVertex}(GLenum mode,...
void glDepthRangeIndexed(int index, double n, double f)
Entry point to C language function: void {@native glDepthRangeIndexed}(GLuint index,...
void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader,...
void glUniform1d(int location, double x)
Entry point to C language function: void {@native glUniform1d}(GLint location, GLdouble x) Part of...
void glViewportIndexedf(int index, float x, float y, float w, float h)
Entry point to C language function: void {@native glViewportIndexedf}(GLuint index,...
void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix3dv}(GLint location,...
void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen,...
void glSpecializeShader(int shader, ByteBuffer pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue)
Entry point to C language function: void {@native glSpecializeShader}(GLuint shader,...
void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix4dv}(GLint location,...
void glGetUniformdv(int program, int location, DoubleBuffer params)
Entry point to C language function: void {@native glGetUniformdv}(GLuint program,...
void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype,...
void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP1ui}(GLuint index,...
void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x2dv}(GLint location,...
void glUniform3d(int location, double x, double y, double z)
Entry point to C language function: void {@native glUniform3d}(GLint location, GLdouble x,...
void glGetDoublei_v(int target, int index, DoubleBuffer data)
Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index,...
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program,...
void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index,...
void glProgramParameteriARB(int program, int pname, int value)
Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program,...
void glFramebufferTextureARB(int target, int attachment, int texture, int level)
Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target,...
void glUniform4dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform4dv}(GLint location, GLsizei count,...
void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target,...
void glScissorIndexedv(int index, IntBuffer v)
Entry point to C language function: void {@native glScissorIndexedv}(GLuint index,...
void glUniform3dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform3dv}(GLint location, GLsizei count,...
void glScissorArrayv(int first, int count, IntBuffer v)
Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count,...
void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix2dv}(GLint location,...
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
Entry point to C language function: void {@native glBindFragDataLocationIndexed}(GLuint program,...
void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen,...
void glUniform1dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform1dv}(GLint location, GLsizei count,...
void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x3dv}(GLint location,...
void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x4dv}(GLint location,...
void glDeleteNamedStringARB(int namelen, String name)
Entry point to C language function: void {@native glDeleteNamedStringARB}(GLint namelen,...
void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP4ui}(GLuint index,...
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, IntBuffer length, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program,...
void glDepthRangeArraydv(int first, int count, DoubleBuffer v)
Entry point to C language function: void {@native glDepthRangeArraydv}(GLuint first,...
void glUniform4d(int location, double x, double y, double z, double w)
Entry point to C language function: void {@native glUniform4d}(GLint location, GLdouble x,...
void glViewportArrayv(int first, int count, FloatBuffer v)
Entry point to C language function: void {@native glViewportArrayv}(GLuint first,...
void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x4dv}(GLint location,...
void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype,...
boolean glIsNamedStringARB(int namelen, String name)
Entry point to C language function: GLboolean {@native glIsNamedStringARB}(GLint namelen,...
void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP2ui}(GLuint index,...
void glUniform2d(int location, double x, double y)
Entry point to C language function: void {@native glUniform2d}(GLint location, GLdouble x,...
void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target,...
void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index,...
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
Entry point to C language function: void {@native glDrawTransformFeedbackStreamInstanced}(GLenum mod...
void glScissorIndexed(int index, int left, int bottom, int width, int height)
Entry point to C language function: void {@native glScissorIndexed}(GLuint index,...
void glDepthRangeIndexedd(int index, double n, double f)
Entry point to C language function: void {@native glDepthRangeIndexedd}(GLuint index,...
void glVertexP3ui(int type, int value)
Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value) Part of...
void glVertexP4uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glTexCoordP4ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords) Part...
void glTexCoordP1uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glColorP4uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode,...
void glColorP3ui(int type, int color)
Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color) Part of ...
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode,...
void glTexCoordP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glNormalP3ui(int type, int coords)
Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords) Part o...
void glNormalP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
void glColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glMultiTexCoordP2ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture,...
void glVertexP4ui(int type, int value)
Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value) Part of...
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glSecondaryColorP3ui(int type, int color)
Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type,...
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glVertexP3uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glSecondaryColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glVertexP2ui(int type, int value)
Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value) Part of...
void glTexCoordP1ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords) Part...
void glTexCoordP2ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords) Part...
void glVertexP2uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glMultiTexCoordP1ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture,...
void glTexCoordP4uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode,...
void glColorP4ui(int type, int color)
Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color) Part of ...
void glMultiTexCoordP4ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture,...
void glTexCoordP3ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords) Part...
void glMultiTexCoordP3ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture,...
void glTexCoordP2uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...
void glSignalVkFenceNV(long vkFence)
Entry point to C language function: void {@native glSignalVkFenceNV}(GLuint64 vkFence) Part of GL_...
void glDrawMeshTasksNV(int first, int count)
Entry point to C language function: void {@native glDrawMeshTasksNV}(GLuint first,...
void glShadingRateSampleOrderNV(int order)
Entry point to C language function: void {@native glShadingRateSampleOrderNV}(GLenum order) Part o...
void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset)
Entry point to C language function: void {@native glNamedBufferAttachMemoryNV}(GLuint buffer,...
void glShadingRateImagePaletteNV(int viewport, int first, int count, IntBuffer rates)
Entry point to C language function: void {@native glShadingRateImagePaletteNV}(GLuint viewport,...
void glTexturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit)
Entry point to C language function: void {@native glTexturePageCommitmentMemNV}(GLuint texture,...
void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, IntBuffer params)
Entry point to C language function: void {@native glGetMemoryObjectDetachedResourcesuivNV}(GLuint me...
void glNamedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, boolean commit)
Entry point to C language function: void {@native glNamedBufferPageCommitmentMemNV}(GLuint buffer,...
void glSubpixelPrecisionBiasNV(int xbits, int ybits)
Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits,...
void glMultiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride)
Entry point to C language function: void {@native glMultiDrawMeshTasksIndirectCountNV}(GLintptr indi...
void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint fram...
void glShadingRateImageBarrierNV(boolean synchronize)
Entry point to C language function: void {@native glShadingRateImageBarrierNV}(GLboolean synchronize...
void glScissorExclusiveArrayvNV(int first, int count, IntBuffer v)
Entry point to C language function: void {@native glScissorExclusiveArrayvNV}(GLuint first,...
void glWaitVkSemaphoreNV(long vkSemaphore)
Entry point to C language function: void {@native glWaitVkSemaphoreNV}(GLuint64 vkSemaphore) Part ...
void glViewportPositionWScaleNV(int index, float xcoeff, float ycoeff)
Entry point to C language function: void {@native glViewportPositionWScaleNV}(GLuint index,...
void glBindShadingRateImageNV(int texture)
Entry point to C language function: void {@native glBindShadingRateImageNV}(GLuint texture) Part o...
void glCreateSemaphoresNV(int n, IntBuffer semaphores)
Entry point to C language function: void {@native glCreateSemaphoresNV}(GLsizei n,...
void glDrawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1)
Entry point to C language function: void {@native glDrawVkImageNV}(GLuint64 vkImage,...
void glSignalVkSemaphoreNV(long vkSemaphore)
Entry point to C language function: void {@native glSignalVkSemaphoreNV}(GLuint64 vkSemaphore) Par...
void glFragmentCoverageColorNV(int color)
Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color) Part of...
void glResolveDepthValuesNV()
Entry point to C language function: void {@native glResolveDepthValuesNV}() Part of GL_NV_sample_l...
void glBufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, boolean commit)
Entry point to C language function: void {@native glBufferPageCommitmentMemNV}(GLenum target,...
void glViewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew)
Entry point to C language function: void {@native glViewportSwizzleNV}(GLuint index,...
long glGetVkProcAddrNV(ByteBuffer name)
Entry point to C language function: GLVULKANPROCNV {@native glGetVkProcAddrNV}(const GLchar * name) ...
void glMultiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride)
Entry point to C language function: void {@native glMultiDrawMeshTasksIndirectNV}(GLintptr indirect,...
void glResetMemoryObjectParameterNV(int memory, int pname)
Entry point to C language function: void {@native glResetMemoryObjectParameterNV}(GLuint memory,...
void glSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params)
Entry point to C language function: void {@native glSemaphoreParameterivNV}(GLuint semaphore,...
void glTexAttachMemoryNV(int target, int memory, long offset)
Entry point to C language function: void {@native glTexAttachMemoryNV}(GLenum target,...
void glDrawMeshTasksIndirectNV(long indirect)
Entry point to C language function: void {@native glDrawMeshTasksIndirectNV}(GLintptr indirect) Pa...
void glTextureAttachMemoryNV(int texture, int memory, long offset)
Entry point to C language function: void {@native glTextureAttachMemoryNV}(GLuint texture,...
void glGetShadingRateSampleLocationivNV(int rate, int samples, int index, IntBuffer location)
Entry point to C language function: void {@native glGetShadingRateSampleLocationivNV}(GLenum rate,...
void glGetSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSemaphoreParameterivNV}(GLuint semaphore,...
void glScissorExclusiveNV(int x, int y, int width, int height)
Entry point to C language function: void {@native glScissorExclusiveNV}(GLint x, GLint y,...
void glGetShadingRateImagePaletteNV(int viewport, int entry, IntBuffer rate)
Entry point to C language function: void {@native glGetShadingRateImagePaletteNV}(GLuint viewport,...
void glShadingRateSampleOrderCustomNV(int rate, int samples, IntBuffer locations)
Entry point to C language function: void {@native glShadingRateSampleOrderCustomNV}(GLenum rate,...
void glTexPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, boolean commit)
Entry point to C language function: void {@native glTexPageCommitmentMemNV}(GLenum target,...
void glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target,...
void glBufferAttachMemoryNV(int target, int memory, long offset)
Entry point to C language function: void {@native glBufferAttachMemoryNV}(GLenum target,...
void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, PointerBuffer offsets, PointerBuffer sizes)
Entry point to C language function: void {@native glBindBuffersRange}(GLenum target,...
void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorage}(GLuint renderbuffer,...
void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
Entry point to C language function: void {@native glMultiDrawArraysIndirect}(GLenum mode,...
void glCreateQueries(int target, int n, IntBuffer ids)
Entry point to C language function: void {@native glCreateQueries}(GLenum target,...
void glTextureParameterIuiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIuiv}(GLuint texture,...
void glTextureParameterf(int texture, int pname, float param)
Entry point to C language function: void {@native glTextureParameterf}(GLuint texture,...
void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameterfv}(GLuint texture,...
void glBindVertexBuffers(int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides)
Entry point to C language function: void {@native glBindVertexBuffers}(GLuint first,...
void glVertexArrayElementBuffer(int vaobj, int buffer)
Entry point to C language function: void {@native glVertexArrayElementBuffer}(GLuint vaobj,...
void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
Entry point to C language function: void {@native glGetTransformFeedbacki64_v}(GLuint xfb,...
GLBufferStorage mapNamedBuffer(int bufferName, int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBuffer(....
void glCreateTextures(int target, int n, IntBuffer textures)
Entry point to C language function: void {@native glCreateTextures}(GLenum target,...
void glUniform1ui64ARB(int location, long x)
Entry point to C language function: void {@native glUniform1ui64ARB}(GLint location,...
void glGetnUniformui64vARB(int program, int location, int bufSize, LongBuffer params)
Entry point to C language function: void {@native glGetnUniformui64vARB}(GLuint program,...
void glTextureBarrier()
Entry point to C language function: void {@native glTextureBarrier}() Part of GL_VERSION_4_5,...
void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage3DMultisample}(GLuint texture,...
void glNamedBufferSubData(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glNamedBufferSubData}(GLuint buffer,...
void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size)
Entry point to C language function: void {@native glTransformFeedbackBufferRange}(GLuint xfb,...
void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffers}(GLuint framebuffer,...
void glNamedFramebufferDrawBuffer(int framebuffer, int buf)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffer}(GLuint framebuffer,...
int glGetProgramResourceLocationIndex(int program, int programInterface, ByteBuffer name)
Entry point to C language function: GLint {@native glGetProgramResourceLocationIndex}(GLuint program...
void glProgramUniform1i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1i64vARB}(GLuint program,...
void glCreateTransformFeedbacks(int n, IntBuffer ids)
Entry point to C language function: void {@native glCreateTransformFeedbacks}(GLsizei n,...
void glProgramUniform3i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3i64vARB}(GLuint program,...
void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjectui64v}(GLuint id,...
void glMakeTextureHandleNonResidentARB(long handle)
Entry point to C language function: void {@native glMakeTextureHandleNonResidentARB}(GLuint64 handle...
void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTextureSubImage2D}(GLuint texture,...
void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage1D}(GLuint texture,...
void glMakeImageHandleNonResidentARB(long handle)
Entry point to C language function: void {@native glMakeImageHandleNonResidentARB}(GLuint64 handle) ...
void glProgramUniform4ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4ui64vARB}(GLuint program,...
void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameteri64v}(GLuint buffer,...
long glGetTextureSamplerHandleARB(int texture, int sampler)
Entry point to C language function: GLuint64 {@native glGetTextureSamplerHandleARB}(GLuint texture,...
void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetCompressedTextureSubImage}(GLuint texture,...
void glMultiDrawElementsIndirect(int mode, int type, long indirect_buffer_offset, int drawcount, int stride)
Entry point to C language function: void {@native glMultiDrawElementsIndirect}(GLenum mode,...
void glProgramUniformHandleui64vARB(int program, int location, int count, LongBuffer values)
Entry point to C language function: void {@native glProgramUniformHandleui64vARB}(GLuint program,...
void glClearTexImage(int texture, int level, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearTexImage}(GLuint texture,...
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexAttribLFormat}(GLuint attribindex,...
void glCreateSamplers(int n, IntBuffer samplers)
Entry point to C language function: void {@native glCreateSamplers}(GLsizei n, GLuint * samplers) ...
void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTextureSubImage1D}(GLuint texture,...
void glGetUniformui64vARB(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformui64vARB}(GLuint program,...
void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedRenderbufferParameteriv}(GLuint renderbu...
void glTextureParameterIiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIiv}(GLuint texture,...
void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetCompressedTextureImage}(GLuint texture,...
void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
Entry point to C language function: void {@native glTextureStorage2D}(GLuint texture,...
void glDisableVertexArrayAttrib(int vaobj, int index)
Entry point to C language function: void {@native glDisableVertexArrayAttrib}(GLuint vaobj,...
void glProgramUniform2ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2ui64vARB}(GLuint program,...
void glUniform4i64ARB(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4i64ARB}(GLint location,...
void glCreateFramebuffers(int n, IntBuffer framebuffers)
Entry point to C language function: void {@native glCreateFramebuffers}(GLsizei n,...
void glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil)
Entry point to C language function: void {@native glClearNamedFramebufferfi}(GLuint framebuffer,...
void glUniform4ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4ui64vARB}(GLint location,...
void glGenerateTextureMipmap(int texture)
Entry point to C language function: void {@native glGenerateTextureMipmap}(GLuint texture) Part of...
void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayAttribLFormat}(GLuint vaobj,...
void glUniform2ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2ui64vARB}(GLint location,...
void glGetTextureParameteriv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameteriv}(GLuint texture,...
int glCheckNamedFramebufferStatus(int framebuffer, int target)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatus}(GLuint framebuffe...
void glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glGetNamedBufferSubData}(GLuint buffer,...
void glUniform1i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1i64vARB}(GLint location,...
void glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureParameterfv}(GLuint texture,...
void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
Entry point to C language function: void {@native glVertexArrayAttribBinding}(GLuint vaobj,...
void glGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params)
Entry point to C language function: void {@native glGetNamedBufferPointerv}(GLuint buffer,...
void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayAttribFormat}(GLuint vaobj,...
void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearNamedFramebufferiv}(GLuint framebuffer,...
void glClipControl(int origin, int depth)
Entry point to C language function: void {@native glClipControl}(GLenum origin, GLenum depth) Part...
void glUniform3ui64ARB(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3ui64ARB}(GLint location,...
void glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayiv}(GLuint vaobj,...
void glGetUniformi64vARB(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformi64vARB}(GLuint program,...
void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
Entry point to C language function: void {@native glClearNamedFramebufferfv}(GLuint framebuffer,...
GLBufferStorage mapNamedBufferRange(final int bufferName, final long offset, final long length, final int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRange(....
void glCreateBuffers(int n, IntBuffer buffers)
Entry point to C language function: void {@native glCreateBuffers}(GLsizei n, GLuint * buffers) Pa...
void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearTexSubImage}(GLuint texture,...
void glProgramUniform1i64ARB(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1i64ARB}(GLuint program,...
void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glCopyNamedBufferSubData}(GLuint readBuffer,...
boolean glIsImageHandleResidentARB(long handle)
Entry point to C language function: GLboolean {@native glIsImageHandleResidentARB}(GLuint64 handle) ...
void glProgramUniform4i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4i64vARB}(GLuint program,...
void glCreateProgramPipelines(int n, IntBuffer pipelines)
Entry point to C language function: void {@native glCreateProgramPipelines}(GLsizei n,...
void glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
Entry point to C language function: void {@native glBindBuffersBase}(GLenum target,...
void glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIiv}(GLuint texture,...
ByteBuffer glMapNamedBuffer(int buffer, int access)
Entry point to C language function: void * {@native glMapNamedBuffer}(GLuint buffer,...
void glMakeImageHandleResidentARB(long handle, int access)
Entry point to C language function: void {@native glMakeImageHandleResidentARB}(GLuint64 handle,...
void glProgramUniform2ui64ARB(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2ui64ARB}(GLuint program,...
void glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4i64ARB}(GLuint program,...
long glGetTextureHandleARB(int texture)
Entry point to C language function: GLuint64 {@native glGetTextureHandleARB}(GLuint texture) Part ...
void glProgramUniform3i64ARB(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3i64ARB}(GLuint program,...
void glUniform4ui64ARB(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4ui64ARB}(GLint location,...
ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access)
Entry point to C language function: void * {@native glMapNamedBufferRange}(GLuint buffer,...
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
Entry point to C language function: void {@native glTextureView}(GLuint texture, GLenum target,...
void glNamedBufferStorage(int buffer, long size, Buffer data, int flags)
Entry point to C language function: void {@native glNamedBufferStorage}(GLuint buffer,...
void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIuiv}(GLuint texture,...
void glUniform4i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4i64vARB}(GLint location,...
void glUniformHandleui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniformHandleui64vARB}(GLint location,...
void glTextureStorage1D(int texture, int levels, int internalformat, int width)
Entry point to C language function: void {@native glTextureStorage1D}(GLuint texture,...
void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetTextureSubImage}(GLuint texture,...
void glUniform3i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3i64vARB}(GLint location,...
long glGetImageHandleARB(int texture, int level, boolean layered, int layer, int format)
Entry point to C language function: GLuint64 {@native glGetImageHandleARB}(GLuint texture,...
void glBindTextures(int first, int count, IntBuffer textures)
Entry point to C language function: void {@native glBindTextures}(GLuint first, GLsizei count,...
void glVertexAttribL1ui64ARB(int index, long x)
Entry point to C language function: void {@native glVertexAttribL1ui64ARB}(GLuint index,...
void glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4ui64ARB}(GLuint program,...
void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyTextureSubImage1D}(GLuint texture,...
void glTransformFeedbackBufferBase(int xfb, int index, int buffer)
Entry point to C language function: void {@native glTransformFeedbackBufferBase}(GLuint xfb,...
void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
Entry point to C language function: void {@native glVertexArrayBindingDivisor}(GLuint vaobj,...
void glEvaluateDepthValuesARB()
Entry point to C language function: void {@native glEvaluateDepthValuesARB}() Part of GL_ARB_sampl...
void glNamedBufferData(int buffer, long size, Buffer data, int usage)
Entry point to C language function: void {@native glNamedBufferData}(GLuint buffer,...
void glMaxShaderCompilerThreadsARB(int count)
Entry point to C language function: void {@native glMaxShaderCompilerThreadsARB}(GLuint count) Par...
void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
Entry point to C language function: void {@native glNamedFramebufferRenderbuffer}(GLuint framebuffer...
void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTexture}(GLuint framebuffer,...
void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayAttribIFormat}(GLuint vaobj,...
void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIndexediv}(GLuint vaobj,...
void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage2D}(GLuint texture,...
void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage2D}(GLuint texture,...
void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
Entry point to C language function: void {@native glGetTransformFeedbacki_v}(GLuint xfb,...
void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage2DMultisample}(GLuint texture,...
void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameteriv}(GLuint texture,...
void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage3D}(GLuint texture,...
void glCreateVertexArrays(int n, IntBuffer arrays)
Entry point to C language function: void {@native glCreateVertexArrays}(GLsizei n,...
void glUniform1ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1ui64vARB}(GLint location,...
void glTextureParameteriv(int texture, int pname, IntBuffer param)
Entry point to C language function: void {@native glTextureParameteriv}(GLuint texture,...
void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage3D}(GLuint texture,...
void glProgramUniform2i64ARB(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2i64ARB}(GLuint program,...
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
Entry point to C language function: void {@native glShaderStorageBlockBinding}(GLuint program,...
void glProgramUniform3ui64ARB(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3ui64ARB}(GLuint program,...
void glTextureParameteri(int texture, int pname, int param)
Entry point to C language function: void {@native glTextureParameteri}(GLuint texture,...
void glUniform3ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3ui64vARB}(GLint location,...
void glBufferStorage(int target, long size, Buffer data, int flags)
Entry point to C language function: void {@native glBufferStorage}(GLenum target,...
void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearNamedFramebufferuiv}(GLuint framebuffer,...
void glProgramUniform3ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3ui64vARB}(GLuint program,...
void glProgramUniform1ui64ARB(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1ui64ARB}(GLuint program,...
void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjectuiv}(GLuint id,...
void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameteriv}(GLuint buffer,...
void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIndexed64iv}(GLuint vaobj,...
void glUniform2i64ARB(int location, long x, long y)
Entry point to C language function: void {@native glUniform2i64ARB}(GLint location,...
void glBindSamplers(int first, int count, IntBuffer samplers)
Entry point to C language function: void {@native glBindSamplers}(GLuint first, GLsizei count,...
void glNamedFramebufferReadBuffer(int framebuffer, int src)
Entry point to C language function: void {@native glNamedFramebufferReadBuffer}(GLuint framebuffer,...
void glVertexAttribL1ui64vARB(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL1ui64vARB}(GLuint index,...
void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
Entry point to C language function: void {@native glTextureStorage3D}(GLuint texture,...
boolean glIsTextureHandleResidentARB(long handle)
Entry point to C language function: GLboolean {@native glIsTextureHandleResidentARB}(GLuint64 handle...
void glUniform3i64ARB(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3i64ARB}(GLint location,...
void glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride)
Entry point to C language function: void {@native glMultiDrawElementsIndirectCount}(GLenum mode,...
void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)
Entry point to C language function: void {@native glInvalidateNamedFramebufferData}(GLuint framebuff...
void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisample}(GLuint rend...
void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvARB}(GLuint fra...
boolean glUnmapNamedBuffer(int buffer)
Entry point to C language function: GLboolean {@native glUnmapNamedBuffer}(GLuint buffer) Part of ...
void glBindTextureUnit(int unit, int texture)
Entry point to C language function: void {@native glBindTextureUnit}(GLuint unit,...
void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides)
Entry point to C language function: void {@native glVertexArrayVertexBuffers}(GLuint vaobj,...
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
Entry point to C language function: void {@native glInvalidateNamedFramebufferSubData}(GLuint frameb...
void glProgramUniform2i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2i64vARB}(GLuint program,...
void glBindImageTextures(int first, int count, IntBuffer textures)
Entry point to C language function: void {@native glBindImageTextures}(GLuint first,...
void glProgramUniformHandleui64ARB(int program, int location, long value)
Entry point to C language function: void {@native glProgramUniformHandleui64ARB}(GLuint program,...
void glFramebufferSampleLocationsfvARB(int target, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvARB}(GLenum target,...
void glFlushMappedNamedBufferRange(int buffer, long offset, long length)
Entry point to C language function: void {@native glFlushMappedNamedBufferRange}(GLuint buffer,...
void glUniform2ui64ARB(int location, long x, long y)
Entry point to C language function: void {@native glUniform2ui64ARB}(GLint location,...
void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjectiv}(GLuint id,...
void glGetVertexAttribLui64vARB(int index, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLui64vARB}(GLuint index,...
void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetTextureImage}(GLuint texture,...
void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size)
Entry point to C language function: void {@native glTextureBufferRange}(GLuint texture,...
void glGetnUniformi64vARB(int program, int location, int bufSize, LongBuffer params)
Entry point to C language function: void {@native glGetnUniformi64vARB}(GLuint program,...
void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
Entry point to C language function: void {@native glVertexArrayVertexBuffer}(GLuint vaobj,...
void glTextureBuffer(int texture, int internalformat, int buffer)
Entry point to C language function: void {@native glTextureBuffer}(GLuint texture,...
void glUniform2i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2i64vARB}(GLint location,...
void glCreateRenderbuffers(int n, IntBuffer renderbuffers)
Entry point to C language function: void {@native glCreateRenderbuffers}(GLsizei n,...
void glUniformHandleui64ARB(int location, long value)
Entry point to C language function: void {@native glUniformHandleui64ARB}(GLint location,...
void glEnableVertexArrayAttrib(int vaobj, int index)
Entry point to C language function: void {@native glEnableVertexArrayAttrib}(GLuint vaobj,...
void glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z)
Entry point to C language function: void {@native glDispatchComputeGroupSizeARB}(GLuint num_groups_x...
void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjecti64v}(GLuint id,...
void glTextureParameterfv(int texture, int pname, FloatBuffer param)
Entry point to C language function: void {@native glTextureParameterfv}(GLuint texture,...
void glProgramUniform1ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1ui64vARB}(GLuint program,...
void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Entry point to C language function: void {@native glBlitNamedFramebuffer}(GLuint readFramebuffer,...
void glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetTransformFeedbackiv}(GLuint xfb,...
void glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride)
Entry point to C language function: void {@native glMultiDrawArraysIndirectCount}(GLenum mode,...
void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glNamedFramebufferTextureLayer}(GLuint framebuffer...
void glPolygonOffsetClamp(float factor, float units, float clamp)
Entry point to C language function: void {@native glPolygonOffsetClamp}(GLfloat factor,...
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameteriv}(GLuint...
void glMakeTextureHandleResidentARB(long handle)
Entry point to C language function: void {@native glMakeTextureHandleResidentARB}(GLuint64 handle) ...
void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTextureSubImage3D}(GLuint texture,...
void glUniform1i64ARB(int location, long x)
Entry point to C language function: void {@native glUniform1i64ARB}(GLint location,...
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
Entry point to C language function: void {@native glDrawElementsInstancedBaseInstance}(GLenum mode,...
void glImportSemaphoreWin32NameEXT(int semaphore, int handleType, Buffer name)
Entry point to C language function: void {@native glImportSemaphoreWin32NameEXT}(GLuint semaphore,...
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLe...
void glTextureStorageMem1DEXT(int texture, int levels, int internalFormat, int width, int memory, long offset)
Entry point to C language function: void {@native glTextureStorageMem1DEXT}(GLuint texture,...
void glTexStorageMem1DEXT(int target, int levels, int internalFormat, int width, int memory, long offset)
Entry point to C language function: void {@native glTexStorageMem1DEXT}(GLenum target,...
void glImportSemaphoreWin32HandleEXT(int semaphore, int handleType, Buffer handle)
Entry point to C language function: void {@native glImportSemaphoreWin32HandleEXT}(GLuint semaphore,...
void glImportMemoryWin32NameEXT(int memory, long size, int handleType, Buffer name)
Entry point to C language function: void {@native glImportMemoryWin32NameEXT}(GLuint memory,...
void glImportMemoryWin32HandleEXT(int memory, long size, int handleType, Buffer handle)
Entry point to C language function: void {@native glImportMemoryWin32HandleEXT}(GLuint memory,...
void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index,...
boolean isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
boolean isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
boolean isVBOElementArrayBound()
boolean isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
boolean hasGLSL()
Indicates whether this GL object supports GLSL.
boolean hasBasicFBOSupport()
Returns true if basic FBO support is available, otherwise false.
boolean isTextureFormatBGRA8888Available()
boolean isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles, see isGLES1(),...
boolean isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
boolean isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
int getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false.
int getBoundFramebuffer(int target)
Return the framebuffer name bound to this context, see GL#glBindFramebuffer(int, int).
int getBoundBuffer(int target)
int getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
boolean isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
boolean isGLES32Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.2 functionality.
boolean isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false.
GLProfile getGLProfile()
Returns the GLProfile associated with this GL object.
void setSwapInterval(int interval)
Set the swap interval of the current context and attached onscreen GLDrawable.
boolean isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
void glDepthRange(double zNear, double zFar)
Aliased entrypoint of void {@native glDepthRange}(GLclampd depth); and void {@native glDepthRangef...
boolean isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
boolean isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(....
boolean isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance give...
boolean isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
GLContext getContext()
Returns the GLContext associated which this GL object.
GLBufferStorage getBufferStorage(int bufferName)
boolean isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through thi...
boolean isGLcore()
Indicates whether this GL object uses a GL core profile.
boolean isGL4core()
Indicates whether this GL object uses a GL4 core profile.
void glClearDepth(double depth)
Aliased entrypoint of void {@native glClearDepth}(GLclampd depth); and void {@native glClearDepthf...
boolean isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
boolean isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
boolean isGL3core()
Indicates whether this GL object uses a GL3 core profile.
int getDefaultDrawBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
int getDefaultReadBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
GL getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy,...
GLBufferStorage mapBuffer(int target, int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
Object getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension.
int getSwapInterval()
Return the current swap interval.
boolean isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
boolean isGLES31Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.1 functionality.
boolean isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
boolean isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
boolean hasFullFBOSupport()
Returns true if full FBO support is available, otherwise false.
Object getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL,...
int getDefaultReadFramebuffer()
Return the default read framebuffer name.
boolean isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glFramebufferTexture2D}(GLenum target,...
void glGetFloatv(int pname, FloatBuffer data)
Entry point to C language function: void {@native glGetFloatv}(GLenum pname, GLfloat * data) Part ...
void glGenBuffers(int n, IntBuffer buffers)
Entry point to C language function: void {@native glGenBuffers}(GLsizei n, GLuint * buffers) Part ...
void glPixelStorei(int pname, int param)
Entry point to C language function: void {@native glPixelStorei}(GLenum pname, GLint param) Part o...
ByteBuffer glMapBuffer(int target, int access)
Entry point to C language function: void * {@native glMapBuffer}(GLenum target, GLenum access) Par...
void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetRenderbufferParameteriv}(GLenum target,...
void glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth)
Entry point to C language function: void {@native glTextureStorage3DEXT}(GLuint texture,...
void glGetIntegerv(int pname, IntBuffer data)
Entry point to C language function: void {@native glGetIntegerv}(GLenum pname, GLint * data) Part ...
boolean glIsTexture(int texture)
Entry point to C language function: GLboolean {@native glIsTexture}(GLuint texture) Part of GL_ES_...
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexSubImage2D}(GLenum target,...
void glBlendEquation(int mode)
Entry point to C language function: void {@native glBlendEquation}(GLenum mode) Part of GL_ES_VERS...
void glFlushMappedBufferRange(int target, long offset, long length)
Entry point to C language function: void {@native glFlushMappedBufferRange}(GLenum target,...
void glDrawArrays(int mode, int first, int count)
Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first,...
void glGetBooleanv(int pname, ByteBuffer data)
Entry point to C language function: void {@native glGetBooleanv}(GLenum pname, GLboolean * data) P...
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexParameterfv}(GLenum target,...
void glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width)
Entry point to C language function: void {@native glTextureStorage1DEXT}(GLuint texture,...
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTexSubImage2D}(GLenum target,...
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glReadPixels}(GLint x, GLint y,...
static final int GL_INVALID_VALUE
GL_ES_VERSION_2_0, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_INVALID_VALUE" with expression '0x050...
Definition: GL.java:794
boolean glIsEnabled(int cap)
Entry point to C language function: GLboolean {@native glIsEnabled}(GLenum cap) Part of GL_ES_VERS...
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
Entry point to C language function: void {@native glTexStorage3D}(GLenum target, GLsizei levels,...
static final int GL_INVALID_ENUM
GL_ES_VERSION_2_0, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_INVALID_ENUM" with expression '0x0500...
Definition: GL.java:204
void glDeleteTextures(int n, IntBuffer textures)
Entry point to C language function: void {@native glDeleteTextures}(GLsizei n, const GLuint * textur...
void glBindTexture(int target, int texture)
Entry point to C language function: void {@native glBindTexture}(GLenum target, GLuint texture) Pa...
void glSampleCoverage(float value, boolean invert)
Entry point to C language function: void {@native glSampleCoverage}(GLfloat value,...
void glDisable(int cap)
Entry point to C language function: void {@native glDisable}(GLenum cap) Part of GL_ES_VERSION_2_0...
static final int GL_INVALID_OPERATION
GL_ES_VERSION_2_0, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_INVALID_OPERATION" with expression '0...
Definition: GL.java:45
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetBufferParameteriv}(GLenum target,...
void glPolygonOffset(float factor, float units)
Entry point to C language function: void {@native glPolygonOffset}(GLfloat factor,...
void glBufferSubData(int target, long offset, long size, Buffer data)
Entry point to C language function: void {@native glBufferSubData}(GLenum target,...
void glGenTextures(int n, IntBuffer textures)
Entry point to C language function: void {@native glGenTextures}(GLsizei n, GLuint * textures) Par...
void glStencilOp(int fail, int zfail, int zpass)
Entry point to C language function: void {@native glStencilOp}(GLenum fail, GLenum zfail,...
void glTexParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexParameteriv}(GLenum target,...
int glCheckFramebufferStatus(int target)
Entry point to C language function: GLenum {@native glCheckFramebufferStatus}(GLenum target) Part ...
void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
Entry point to C language function: void {@native glTexStorage2D}(GLenum target, GLsizei levels,...
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point to C language function: void {@native glBlendFuncSeparate}(GLenum sfactorRGB,...
void glGenerateMipmap(int target)
Entry point to C language function: void {@native glGenerateMipmap}(GLenum target) Part of GL_ES_V...
void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
Entry point to C language function: void {@native glDeleteRenderbuffers}(GLsizei n,...
void glRenderbufferStorage(int target, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorage}(GLenum target,...
boolean glIsBuffer(int buffer)
Entry point to C language function: GLboolean {@native glIsBuffer}(GLuint buffer) Part of GL_VERSI...
static final int GL_NO_ERROR
GL_ES_VERSION_2_0, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_NO_ERROR" with expression '0',...
Definition: GL.java:481
int glGetError()
Entry point to C language function: GLenum {@native glGetError}() Part of GL_ES_VERSION_2_0,...
void glGenFramebuffers(int n, IntBuffer framebuffers)
Entry point to C language function: void {@native glGenFramebuffers}(GLsizei n, GLuint * framebuffer...
void glDeleteFramebuffers(int n, IntBuffer framebuffers)
Entry point to C language function: void {@native glDeleteFramebuffers}(GLsizei n,...
void glBindRenderbuffer(int target, int renderbuffer)
Entry point to C language function: void {@native glBindRenderbuffer}(GLenum target,...
static final int GL_OUT_OF_MEMORY
GL_ES_VERSION_2_0, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_OUT_OF_MEMORY" with expression '0x050...
Definition: GL.java:638
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
Entry point to C language function: void {@native glBlendEquationSeparate}(GLenum modeRGB,...
boolean glIsFramebuffer(int framebuffer)
Entry point to C language function: GLboolean {@native glIsFramebuffer}(GLuint framebuffer) Part o...
void glGetTexParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexParameteriv}(GLenum target,...
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
Entry point to C language function: void {@native glFramebufferRenderbuffer}(GLenum target,...
void glClearColor(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glClearColor}(GLfloat red, GLfloat green,...
boolean glIsRenderbuffer(int renderbuffer)
Entry point to C language function: GLboolean {@native glIsRenderbuffer}(GLuint renderbuffer) Part...
void glTexParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTexParameterfv}(GLenum target,...
void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
Entry point to C language function: void {@native glGetnUniformfv}(GLuint program,...
void glEnable(int cap)
Entry point to C language function: void {@native glEnable}(GLenum cap) Part of GL_ES_VERSION_2_0,...
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexSubImage2D}(GLenum target,...
boolean glUnmapBuffer(int target)
Entry point to C language function: GLboolean {@native glUnmapBuffer}(GLenum target) Part of GL_VE...
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
Entry point to C language function: void {@native glColorMask}(GLboolean red, GLboolean green,...
int glGetGraphicsResetStatus()
Entry point to C language function: GLenum {@native glGetGraphicsResetStatus}() Part of GL_VERSION...
String glGetString(int name)
Entry point to C language function: const GLubyte * {@native glGetString}(GLenum name) Part of GL_...
void glBlendFunc(int sfactor, int dfactor)
Entry point to C language function: void {@native glBlendFunc}(GLenum sfactor, GLenum dfactor) Par...
void glStencilFunc(int func, int ref, int mask)
Entry point to C language function: void {@native glStencilFunc}(GLenum func, GLint ref,...
void glActiveTexture(int texture)
Entry point to C language function: void {@native glActiveTexture}(GLenum texture) Part of GL_ES_V...
void glClear(int mask)
Entry point to C language function: void {@native glClear}(GLbitfield mask) Part of GL_ES_VERSION_...
void glTexParameteri(int target, int pname, int param)
Entry point to C language function: void {@native glTexParameteri}(GLenum target,...
ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
Entry point to C language function: void * {@native glMapBufferRange}(GLenum target,...
void glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height)
Entry point to C language function: void {@native glTextureStorage2DEXT}(GLuint texture,...
void glStencilMask(int mask)
Entry point to C language function: void {@native glStencilMask}(GLuint mask) Part of GL_ES_VERSIO...
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetFramebufferAttachmentParameteriv}(GLenum targ...
void glLineWidth(float width)
Entry point to C language function: void {@native glLineWidth}(GLfloat width) Part of GL_VERSION_E...
void glBindFramebuffer(int target, int framebuffer)
Entry point to C language function: void {@native glBindFramebuffer}(GLenum target,...
void glClearStencil(int s)
Entry point to C language function: void {@native glClearStencil}(GLint s) Part of GL_ES_VERSION_2...
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexImage2D}(GLenum target,...
void glTexStorage1D(int target, int levels, int internalformat, int width)
Entry point to C language function: void {@native glTexStorage1D}(GLenum target, GLsizei levels,...
void glFinish()
Entry point to C language function: void {@native glFinish}() Part of GL_ES_VERSION_2_0,...
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
Entry point to C language function: void {@native glCopyTexImage2D}(GLenum target,...
void glViewport(int x, int y, int width, int height)
Entry point to C language function: void {@native glViewport}(GLint x, GLint y, GLsizei width,...
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
Entry point to C language function: void {@native glReadnPixels}(GLint x, GLint y,...
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorageMultisample}(GLenum target,...
void glFrontFace(int mode)
Entry point to C language function: void {@native glFrontFace}(GLenum mode) Part of GL_ES_VERSION_...
void glHint(int target, int mode)
Entry point to C language function: void {@native glHint}(GLenum target, GLenum mode) Part of GL_E...
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexImage2D}(GLenum target, GLint level,...
void glClearDepthf(float d)
Entry point to C language function: void {@native glClearDepthf}(GLfloat d) Part of GL_ARB_ES2_com...
void glTexParameterf(int target, int pname, float param)
Entry point to C language function: void {@native glTexParameterf}(GLenum target,...
void glDepthMask(boolean flag)
Entry point to C language function: void {@native glDepthMask}(GLboolean flag) Part of GL_ES_VERSI...
void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
Entry point to C language function: void {@native glGetnUniformiv}(GLuint program,...
void glDepthRangef(float n, float f)
Entry point to C language function: void {@native glDepthRangef}(GLfloat n, GLfloat f) Part of GL_...
void glDeleteBuffers(int n, IntBuffer buffers)
Entry point to C language function: void {@native glDeleteBuffers}(GLsizei n, const GLuint * buffers...
void glScissor(int x, int y, int width, int height)
Entry point to C language function: void {@native glScissor}(GLint x, GLint y, GLsizei width,...
void glFlush()
Entry point to C language function: void {@native glFlush}() Part of GL_ES_VERSION_2_0,...
void glCullFace(int mode)
Entry point to C language function: void {@native glCullFace}(GLenum mode) Part of GL_ES_VERSION_2...
void glDepthFunc(int func)
Entry point to C language function: void {@native glDepthFunc}(GLenum func) Part of GL_ES_VERSION_...
void glBindBuffer(int target, int buffer)
Entry point to C language function: void {@native glBindBuffer}(GLenum target, GLuint buffer) Part...
void glGenRenderbuffers(int n, IntBuffer renderbuffers)
Entry point to C language function: void {@native glGenRenderbuffers}(GLsizei n, GLuint * renderbuff...
void glBufferData(int target, long size, Buffer data, int usage)
Entry point to C language function: void {@native glBufferData}(GLenum target, GLsizeiptr size,...
void glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
void glMaterialf(int face, int pname, float param)
void glLightfv(int light, int pname, java.nio.FloatBuffer params)
void glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
void glPopMatrix()
Pop the current matrix from it's stack.
void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply the current matrix with the frustum matrix.
void glTranslatef(float x, float y, float z)
Translate the current matrix.
void glRotatef(float angle, float x, float y, float z)
Rotate the current matrix.
void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply the current matrix with the orthogonal matrix.
void glMultMatrixf(java.nio.FloatBuffer m)
Multiply the current matrix: [c] = [c] x [m].
void glScalef(float x, float y, float z)
Scale the current matrix.
void glLoadIdentity()
Load the current matrix with the identity matrix.
void glLoadMatrixf(java.nio.FloatBuffer m)
Load the current matrix w/ the provided one.
void glMatrixMode(int mode)
Sets the current matrix mode.
void glNormalPointer(GLArrayData array)
void glTexCoordPointer(GLArrayData array)
void glColor4f(float red, float green, float blue, float alpha)
void glColorPointer(GLArrayData array)
void glVertexPointer(GLArrayData array)