4package com.jogamp.opengl;
7import com.jogamp.opengl.*;
8import com.jogamp.opengl.fixedfunc.*;
10import com.jogamp.opengl.GLES1;
11import com.jogamp.opengl.GLES2;
12import com.jogamp.opengl.GL2ES1;
13import com.jogamp.opengl.GL2ES2;
14import com.jogamp.opengl.GL2ES3;
15import com.jogamp.opengl.GL3ES3;
16import com.jogamp.opengl.GL4ES3;
17import com.jogamp.opengl.GL2GL3;
18import com.jogamp.opengl.GL2;
19import com.jogamp.opengl.GL3;
20import com.jogamp.opengl.GL3bc;
21import com.jogamp.opengl.GL4;
22import com.jogamp.common.nio.Buffers;
23import com.jogamp.opengl.util.GLBuffers;
24import java.io.PrintStream;
25import com.jogamp.gluegen.runtime.*;
26import com.jogamp.common.os.*;
27import com.jogamp.common.nio.*;
29import com.jogamp.common.util.*;
32import java.util.HashMap;
33import java.nio.charset.Charset;
34import java.nio.charset.StandardCharsets;
85 public void glTexStorageMem1DEXT(
int target,
int levels,
int internalFormat,
int width,
int memory,
long offset);
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
Entry point to C language function: void {@native glDrawElementsInstancedBaseInstance}(GLenum mode,...
static final int GL_D3D12_FENCE_VALUE_EXT
GL_EXT_semaphore_win32 Define "GL_D3D12_FENCE_VALUE_EXT" with expression '0x9595',...
void glImportSemaphoreWin32NameEXT(int semaphore, int handleType, Buffer name)
Entry point to C language function: void {@native glImportSemaphoreWin32NameEXT}(GLuint semaphore,...
static final int GL_FLOAT16_MAT4x3_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT4x3_AMD" with expression '0x91CD',...
static final int GL_FLOAT16_MAT4_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT4_AMD" with expression '0x91C7',...
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLe...
static final int GL_FLOAT16_MAT3x4_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT3x4_AMD" with expression '0x91CB',...
static final int GL_FLOAT16_MAT2x4_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT2x4_AMD" with expression '0x91C9',...
static final int GL_HANDLE_TYPE_D3D12_RESOURCE_EXT
GL_EXT_memory_object_win32 Define "GL_HANDLE_TYPE_D3D12_RESOURCE_EXT" with expression '0x958A',...
void glTextureStorageMem1DEXT(int texture, int levels, int internalFormat, int width, int memory, long offset)
Entry point to C language function: void {@native glTextureStorageMem1DEXT}(GLuint texture,...
void glTexStorageMem1DEXT(int target, int levels, int internalFormat, int width, int memory, long offset)
Entry point to C language function: void {@native glTexStorageMem1DEXT}(GLenum target,...
static final int GL_FLOAT16_MAT2_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT2_AMD" with expression '0x91C5',...
static final int GL_FLOAT16_MAT3_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT3_AMD" with expression '0x91C6',...
static final int GL_DEVICE_NODE_MASK_EXT
GL_EXT_memory_object_win32 Define "GL_DEVICE_NODE_MASK_EXT" with expression '0x959A',...
static final int GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT
GL_EXT_memory_object_win32 Define "GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT" with expression '0x9588',...
static final int GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT
GL_EXT_memory_object_win32 Define "GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT" with expression '0x958C',...
static final int GL_HANDLE_TYPE_D3D12_FENCE_EXT
GL_EXT_semaphore_win32 Define "GL_HANDLE_TYPE_D3D12_FENCE_EXT" with expression '0x9594',...
static final int GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT
GL_EXT_memory_object_win32 Define "GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT" with expression '0x9589',...
static final int GL_DEVICE_LUID_EXT
GL_EXT_memory_object_win32 Define "GL_DEVICE_LUID_EXT" with expression '0x9599', CType: int
void glImportSemaphoreWin32HandleEXT(int semaphore, int handleType, Buffer handle)
Entry point to C language function: void {@native glImportSemaphoreWin32HandleEXT}(GLuint semaphore,...
void glImportMemoryWin32NameEXT(int memory, long size, int handleType, Buffer name)
Entry point to C language function: void {@native glImportMemoryWin32NameEXT}(GLuint memory,...
static final int GL_HANDLE_TYPE_D3D11_IMAGE_EXT
GL_EXT_memory_object_win32 Define "GL_HANDLE_TYPE_D3D11_IMAGE_EXT" with expression '0x958B',...
static final int GL_LUID_SIZE_EXT
GL_EXT_memory_object_win32 Define "GL_LUID_SIZE_EXT" with expression '8', CType: int
static final int GL_FLOAT16_MAT4x2_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT4x2_AMD" with expression '0x91CC',...
void glImportMemoryWin32HandleEXT(int memory, long size, int handleType, Buffer handle)
Entry point to C language function: void {@native glImportMemoryWin32HandleEXT}(GLuint memory,...
static final int GL_FLOAT16_MAT2x3_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT2x3_AMD" with expression '0x91C8',...
void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index,...
static final int GL_HANDLE_TYPE_OPAQUE_WIN32_EXT
GL_EXT_memory_object_win32 Define "GL_HANDLE_TYPE_OPAQUE_WIN32_EXT" with expression '0x9587',...
static final int GL_FLOAT16_MAT3x2_AMD
GL_AMD_gpu_shader_half_float Define "GL_FLOAT16_MAT3x2_AMD" with expression '0x91CA',...