| DEBUG | com.jogamp.opengl.DebugGL4bc | static |
| DebugGL3bc(final GL3bc downstream) | com.jogamp.opengl.DebugGL3bc | |
| DebugGL4bc(GL4bc downstreamGL4bc) | com.jogamp.opengl.DebugGL4bc | |
| getBoundBuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| getBoundFramebuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| getBufferStorage(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| getContext() | com.jogamp.opengl.DebugGL4bc | |
| getDefaultDrawBuffer() | com.jogamp.opengl.DebugGL4bc | |
| getDefaultDrawFramebuffer() | com.jogamp.opengl.DebugGL4bc | |
| getDefaultReadBuffer() | com.jogamp.opengl.DebugGL4bc | |
| getDefaultReadFramebuffer() | com.jogamp.opengl.DebugGL4bc | |
| getDownstreamGL() | com.jogamp.opengl.DebugGL4bc | |
| getExtension(java.lang.String arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.getExtension(String extensionName) | com.jogamp.opengl.GLBase | |
| getGL() | com.jogamp.opengl.DebugGL4bc | |
| getGL2() | com.jogamp.opengl.DebugGL4bc | |
| getGL2ES1() | com.jogamp.opengl.DebugGL4bc | |
| getGL2ES2() | com.jogamp.opengl.DebugGL4bc | |
| getGL2ES3() | com.jogamp.opengl.DebugGL4bc | |
| getGL2GL3() | com.jogamp.opengl.DebugGL4bc | |
| getGL3() | com.jogamp.opengl.DebugGL4bc | |
| getGL3bc() | com.jogamp.opengl.DebugGL4bc | |
| getGL3ES3() | com.jogamp.opengl.DebugGL4bc | |
| getGL4() | com.jogamp.opengl.DebugGL4bc | |
| getGL4bc() | com.jogamp.opengl.DebugGL4bc | |
| getGL4ES3() | com.jogamp.opengl.DebugGL4bc | |
| getGLES1() | com.jogamp.opengl.DebugGL4bc | |
| getGLES2() | com.jogamp.opengl.DebugGL4bc | |
| getGLES3() | com.jogamp.opengl.DebugGL4bc | |
| getGLProfile() | com.jogamp.opengl.DebugGL4bc | |
| getMaxRenderbufferSamples() | com.jogamp.opengl.DebugGL4bc | |
| getPlatformGLExtensions() | com.jogamp.opengl.DebugGL4bc | |
| getRootGL() | com.jogamp.opengl.DebugGL4bc | |
| getSwapInterval() | com.jogamp.opengl.DebugGL4bc | |
| GL_2_BYTES | com.jogamp.opengl.GL2 | static |
| GL_2D | com.jogamp.opengl.GL2 | static |
| GL_3_BYTES | com.jogamp.opengl.GL2 | static |
| GL_3D | com.jogamp.opengl.GL2 | static |
| GL_3D_COLOR | com.jogamp.opengl.GL2 | static |
| GL_3D_COLOR_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_422_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_REV_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_422_REV_EXT | com.jogamp.opengl.GL2 | static |
| GL_4_BYTES | com.jogamp.opengl.GL2 | static |
| GL_4D_COLOR_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_ABGR_EXT | com.jogamp.opengl.GL2 | static |
| GL_ACCUM | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_ALPHA_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_BLUE_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_BUFFER_BIT | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_CLEAR_VALUE | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_GREEN_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACCUM_RED_BITS | com.jogamp.opengl.GL2 | static |
| GL_ACTIVE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_ATTRIBUTES | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_STENCIL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_ACTIVE_SUBROUTINE_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORMS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_TEXTURE | com.jogamp.opengl.GL | static |
| GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_VERTEX_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_ADD | com.jogamp.opengl.GL2ES1 | static |
| GL_ADD_SIGNED | com.jogamp.opengl.GL2ES1 | static |
| GL_ALIASED_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_ALIASED_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_ALL_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_ALL_BARRIER_BITS | com.jogamp.opengl.GL2ES3 | static |
| GL_ALL_CLIENT_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_ALL_PIXELS_AMD | com.jogamp.opengl.GL2 | static |
| GL_ALL_SHADER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_ALPHA | com.jogamp.opengl.GL | static |
| GL_ALPHA12 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_ALPHA16I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA16UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_ALPHA32I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA32UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA4 | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_ALPHA8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8I | com.jogamp.opengl.GL2 | static |
| GL_ALPHA8UI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_BITS | com.jogamp.opengl.GL | static |
| GL_ALPHA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_REF_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TEST | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_FUNC | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TEST_REF | com.jogamp.opengl.GL2ES1 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_ALREADY_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_ALWAYS | com.jogamp.opengl.GL | static |
| GL_AMBIENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AMBIENT_AND_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_AND | com.jogamp.opengl.GL | static |
| GL_AND_INVERTED | com.jogamp.opengl.GL | static |
| GL_AND_REVERSE | com.jogamp.opengl.GL | static |
| GL_ANY_SAMPLES_PASSED | com.jogamp.opengl.GL2ES2 | static |
| GL_ANY_SAMPLES_PASSED_CONSERVATIVE | com.jogamp.opengl.GL2ES2 | static |
| GL_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ARRAY_ELEMENT_LOCK_COUNT_EXT | com.jogamp.opengl.GL2 | static |
| GL_ARRAY_ELEMENT_LOCK_FIRST_EXT | com.jogamp.opengl.GL2 | static |
| GL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL4 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_ATTACHED_MEMORY_OBJECT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATTACHED_MEMORY_OFFSET_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_ATTACHED_SHADERS | com.jogamp.opengl.GL2ES2 | static |
| GL_ATTENUATION_EXT | com.jogamp.opengl.GL2 | static |
| GL_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_ATTRIBUTE_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_AUTO_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_AUTO_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_AUX0 | com.jogamp.opengl.GL2 | static |
| GL_AUX1 | com.jogamp.opengl.GL2 | static |
| GL_AUX2 | com.jogamp.opengl.GL2 | static |
| GL_AUX3 | com.jogamp.opengl.GL2 | static |
| GL_AUX_BUFFERS | com.jogamp.opengl.GL2 | static |
| GL_AUX_DEPTH_STENCIL_APPLE | com.jogamp.opengl.GL2 | static |
| GL_AVERAGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_BACK | com.jogamp.opengl.GL | static |
| GL_BACK_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_BACK_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_BGR | com.jogamp.opengl.GL | static |
| GL_BGR_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BGRA | com.jogamp.opengl.GL | static |
| GL_BGRA8 | com.jogamp.opengl.GL | static |
| GL_BGRA_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BITMAP | com.jogamp.opengl.GL2 | static |
| GL_BITMAP_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_BLACKHOLE_RENDER_INTEL | com.jogamp.opengl.GL3ES3 | static |
| GL_BLEND | com.jogamp.opengl.GL | static |
| GL_BLEND_ADVANCED_COHERENT_KHR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_BLEND_DST | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_RGB | com.jogamp.opengl.GL | static |
| GL_BLOCK_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_BLUE | com.jogamp.opengl.GL2ES3 | static |
| GL_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_BLUE_BITS | com.jogamp.opengl.GL | static |
| GL_BLUE_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_BOOL | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_BOOL_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_BUFFER | com.jogamp.opengl.GL2ES2 | static |
| GL_BUFFER_ACCESS | com.jogamp.opengl.GL | static |
| GL_BUFFER_ACCESS_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_DATA_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_FLUSHING_UNMAP | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_BUFFER_IMMUTABLE_STORAGE | com.jogamp.opengl.GL4 | static |
| GL_BUFFER_MAP_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_POINTER | com.jogamp.opengl.GL | static |
| GL_BUFFER_MAPPED | com.jogamp.opengl.GL | static |
| GL_BUFFER_OBJECT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_SERIALIZED_MODIFY | com.jogamp.opengl.GL2 | static |
| GL_BUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_BUFFER_STORAGE_FLAGS | com.jogamp.opengl.GL4 | static |
| GL_BUFFER_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_USAGE | com.jogamp.opengl.GL | static |
| GL_BUFFER_VARIABLE | com.jogamp.opengl.GL3ES3 | static |
| GL_BYTE | com.jogamp.opengl.GL | static |
| GL_C3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_C4F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_C4UB_V2F | com.jogamp.opengl.GL2 | static |
| GL_C4UB_V3F | com.jogamp.opengl.GL2 | static |
| GL_CAVEAT_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_CCW | com.jogamp.opengl.GL | static |
| GL_CLAMP | com.jogamp.opengl.GL2 | static |
| GL_CLAMP_FRAGMENT_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CLAMP_READ_COLOR | com.jogamp.opengl.GL2GL3 | static |
| GL_CLAMP_TO_BORDER | com.jogamp.opengl.GL2ES2 | static |
| GL_CLAMP_TO_EDGE | com.jogamp.opengl.GL | static |
| GL_CLAMP_VERTEX_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CLEAR | com.jogamp.opengl.GL | static |
| GL_CLEAR_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_CLEAR_TEXTURE | com.jogamp.opengl.GL4 | static |
| GL_CLIENT_ACTIVE_TEXTURE | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIENT_ALL_ATTRIB_BITS | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL4 | static |
| GL_CLIENT_PIXEL_STORE_BIT | com.jogamp.opengl.GL2 | static |
| GL_CLIENT_STORAGE_BIT | com.jogamp.opengl.GL4 | static |
| GL_CLIENT_VERTEX_ARRAY_BIT | com.jogamp.opengl.GL2 | static |
| GL_CLIP_DEPTH_MODE | com.jogamp.opengl.GL4 | static |
| GL_CLIP_DISTANCE0 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE1 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE2 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE3 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE4 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE5 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE6 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE7 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_ORIGIN | com.jogamp.opengl.GL4 | static |
| GL_CLIP_PLANE0 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE1 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE2 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE3 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE4 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_PLANE5 | com.jogamp.opengl.GL2ES1 | static |
| GL_CLIP_VOLUME_CLIPPING_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_CLIPPING_INPUT_PRIMITIVES | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIPPING_OUTPUT_PRIMITIVES | com.jogamp.opengl.GL2GL3 | static |
| GL_CMYK_EXT | com.jogamp.opengl.GL2 | static |
| GL_CMYKA_EXT | com.jogamp.opengl.GL2 | static |
| GL_COEFF | com.jogamp.opengl.GL2 | static |
| GL_COLOR | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_COLOR_ATTACHMENT0 | com.jogamp.opengl.GL | static |
| GL_COLOR_ATTACHMENT1 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT10 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT11 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT12 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT13 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT14 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT15 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT16 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT17 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT18 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT19 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT20 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT21 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT22 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT23 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT24 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT25 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT26 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT27 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT28 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT29 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT30 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT31 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT5 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT6 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT7 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT8 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT9 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI | com.jogamp.opengl.GL2 | static |
| GL_COLOR_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_COLOR_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ENCODING | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_FLOAT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_INDEX | com.jogamp.opengl.GL2 | static |
| GL_COLOR_INDEXES | com.jogamp.opengl.GL2 | static |
| GL_COLOR_LOGIC_OP | com.jogamp.opengl.GL | static |
| GL_COLOR_MATERIAL | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_COLOR_MATERIAL_FACE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATERIAL_PARAMETER | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_COLOR_MATRIX_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_COLOR_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_SUM | com.jogamp.opengl.GL2 | static |
| GL_COLOR_SUM_ARB | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_ALPHA_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_BLUE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_GREEN_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_INTENSITY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_RED_SIZE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_COLOR_TABLE_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_COLOR_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_COLORBURN | com.jogamp.opengl.GL2ES2 | static |
| GL_COLORDODGE | com.jogamp.opengl.GL2ES2 | static |
| GL_COMBINE | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_COMBINE_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_COMMAND_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPARE_R_TO_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_COMPARE_REF_DEPTH_TO_TEXTURE | com.jogamp.opengl.GL2 | static |
| GL_COMPARE_REF_TO_TEXTURE | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_COMPILE | com.jogamp.opengl.GL2 | static |
| GL_COMPILE_AND_EXECUTE | com.jogamp.opengl.GL2 | static |
| GL_COMPILE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPLETION_STATUS_ARB | com.jogamp.opengl.GL4 | static |
| GL_COMPLETION_STATUS_KHR | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_INTENSITY | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_LUMINANCE_LATC1_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGBA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_BPTC_UNORM | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SIGNED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SIGNED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SLUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SLUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_COMPRESSED_SRGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM | com.jogamp.opengl.GL4 | static |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_S3TC_DXT1 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_COMPUTE_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_COMPUTE_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_COMPUTE_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_CONDITION_SATISFIED | com.jogamp.opengl.GL3ES3 | static |
| GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_DILATE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSERVATIVE_RASTER_MODE_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSERVATIVE_RASTERIZATION_INTEL | com.jogamp.opengl.GL3ES3 | static |
| GL_CONSERVATIVE_RASTERIZATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_CONST_EYE_NV | com.jogamp.opengl.GL2 | static |
| GL_CONSTANT | com.jogamp.opengl.GL2ES1 | static |
| GL_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSTANT_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_CONSTANT_BORDER | com.jogamp.opengl.GL2 | static |
| GL_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_COMPATIBILITY_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_CORE_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_FLAG_DEBUG_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_NO_ERROR_BIT | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_LOST | com.jogamp.opengl.GL3ES3 | static |
| GL_CONTEXT_PROFILE_MASK | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_RELEASE_BEHAVIOR | com.jogamp.opengl.GL4 | static |
| GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH | com.jogamp.opengl.GL4 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTINUOUS_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_CONVOLUTION_1D | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_2D | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_BORDER_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_BORDER_MODE | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FILTER_BIAS | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FILTER_SCALE | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_HEIGHT | com.jogamp.opengl.GL2 | static |
| GL_CONVOLUTION_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_COORD_REPLACE | com.jogamp.opengl.GL2ES1 | static |
| GL_COPY | com.jogamp.opengl.GL | static |
| GL_COPY_INVERTED | com.jogamp.opengl.GL | static |
| GL_COPY_PIXEL_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_COPY_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_READ_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COVERAGE_MODULATION_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COVERAGE_MODULATION_TABLE_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COVERAGE_MODULATION_TABLE_SIZE_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_CUBIC_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_FACE | com.jogamp.opengl.GL | static |
| GL_CULL_FACE_MODE | com.jogamp.opengl.GL | static |
| GL_CULL_FRAGMENT_NV | com.jogamp.opengl.GL2 | static |
| GL_CULL_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_EYE_POSITION_EXT | com.jogamp.opengl.GL2 | static |
| GL_CULL_VERTEX_OBJECT_POSITION_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_BIT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_FOG_COORD | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_FOG_COORDINATE | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_INDEX | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_INDEX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_MATRIX_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_OCCLUSION_QUERY_ID_NV | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_PALETTE_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_RASTER_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_DISTANCE | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_INDEX | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_POSITION | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_POSITION_VALID | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_SECONDARY_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_RASTER_TEXTURE_COORDS | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_SECONDARY_COLOR | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_TEXTURE_COORDS | com.jogamp.opengl.GL2ES1 | static |
| GL_CURRENT_VERTEX_ATTRIB | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_VERTEX_ATTRIB_ARB | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_VERTEX_WEIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_CURRENT_WEIGHT_ARB | com.jogamp.opengl.GL2 | static |
| GL_CW | com.jogamp.opengl.GL | static |
| GL_D3D12_FENCE_VALUE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_DARKEN | com.jogamp.opengl.GL2ES2 | static |
| GL_DATA_BUFFER_AMD | com.jogamp.opengl.GL2 | static |
| GL_DEBUG_CALLBACK_FUNCTION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CALLBACK_USER_PARAM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CATEGORY_API_ERROR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_APPLICATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_DEPRECATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_OTHER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_PERFORMANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT_SYNCHRONOUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_LOW | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_LOW_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_MEDIUM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_MEDIUM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_NOTIFICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_API | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_APPLICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_THIRD_PARTY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_WINDOW_SYSTEM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_ERROR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_MARKER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PERFORMANCE | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_POP_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PORTABILITY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PUSH_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DECAL | com.jogamp.opengl.GL2ES1 | static |
| GL_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_DECR | com.jogamp.opengl.GL | static |
| GL_DECR_WRAP | com.jogamp.opengl.GL | static |
| GL_DEDICATED_MEMORY_OBJECT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_DELETE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPENDENT_AR_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_GB_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_HILO_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_RGB_TEXTURE_3D_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH24_STENCIL8 | com.jogamp.opengl.GL | static |
| GL_DEPTH32F_STENCIL8 | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_DEPTH_BIAS | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BITS | com.jogamp.opengl.GL | static |
| GL_DEPTH_BOUNDS_EXT | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BOUNDS_TEST_EXT | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_DEPTH_CLAMP | com.jogamp.opengl.GL3 | static |
| GL_DEPTH_CLAMP_FAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NEAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPTH_COMPONENT16 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT24 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32F | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_FUNC | com.jogamp.opengl.GL | static |
| GL_DEPTH_RANGE | com.jogamp.opengl.GL | static |
| GL_DEPTH_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_SCALE | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_STENCIL | com.jogamp.opengl.GL | static |
| GL_DEPTH_STENCIL_ATTACHMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TEXTURE_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TO_BGRA_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_STENCIL_TO_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_TEST | com.jogamp.opengl.GL | static |
| GL_DEPTH_TEXTURE_MODE | com.jogamp.opengl.GL2 | static |
| GL_DEPTH_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_DETACHED_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_DETACHED_MEMORY_INCARNATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_DETACHED_TEXTURES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_DEVICE_LUID_EXT | com.jogamp.opengl.GL4bc | static |
| GL_DEVICE_NODE_MASK_EXT | com.jogamp.opengl.GL4bc | static |
| GL_DEVICE_UUID_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_DIFFERENCE | com.jogamp.opengl.GL2ES2 | static |
| GL_DIFFUSE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_DISCRETE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DISPATCH_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPATCH_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPLAY_LIST | com.jogamp.opengl.GL2 | static |
| GL_DITHER | com.jogamp.opengl.GL | static |
| GL_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_DONT_CARE | com.jogamp.opengl.GL | static |
| GL_DOT3_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT3_RGBA | com.jogamp.opengl.GL2ES1 | static |
| GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_DEPTH_REPLACE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_PASS_THROUGH_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_1D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_3D_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_DOUBLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DOUBLE_MAT2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLEBUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_ARRAYS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ARRAYS_STRIP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_BUFFER0 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER0_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER1 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER11 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER11_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER12 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER12_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER13 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER13_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER14 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER14_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER15 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER15_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER1_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER2 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER2_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER3 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER3_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER4 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER4_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER5 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER5_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER6 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER6_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER7 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER7_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER8 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER8_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_BUFFER9 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER9_ATI | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_ELEMENTS_STRIP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_DRAW_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_DRAW_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_DRAW_INDIRECT_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_PIXEL_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_DRIVER_UUID_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_DS_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_DS_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_MAG8_INTENSITY8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_MAG8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT8_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_INTENSITY_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_MAG_VIB_NV | com.jogamp.opengl.GL2 | static |
| GL_DSDT_NV | com.jogamp.opengl.GL2 | static |
| GL_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_DT_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_DT_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_DYNAMIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_DYNAMIC_DRAW | com.jogamp.opengl.GL | static |
| GL_DYNAMIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_DYNAMIC_STORAGE_BIT | com.jogamp.opengl.GL4 | static |
| GL_EDGE_FLAG | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_EDGE_FLAG_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_EFFECTIVE_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_ELEMENT_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ELEMENT_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EMBOSS_CONSTANT_NV | com.jogamp.opengl.GL2 | static |
| GL_EMBOSS_LIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_EMBOSS_MAP_NV | com.jogamp.opengl.GL2 | static |
| GL_EMISSION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_ENABLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_EQUAL | com.jogamp.opengl.GL | static |
| GL_EQUIV | com.jogamp.opengl.GL | static |
| GL_EVAL_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_BIT | com.jogamp.opengl.GL2 | static |
| GL_EVAL_FRACTIONAL_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_TRIANGULAR_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB0_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB10_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB11_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB12_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB13_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB14_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB15_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB1_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB2_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB3_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB4_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB5_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB6_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB7_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB8_NV | com.jogamp.opengl.GL2 | static |
| GL_EVAL_VERTEX_ATTRIB9_NV | com.jogamp.opengl.GL2 | static |
| GL_EXCLUSION | com.jogamp.opengl.GL2ES2 | static |
| GL_EXCLUSIVE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_EXP | com.jogamp.opengl.GL2ES1 | static |
| GL_EXP2 | com.jogamp.opengl.GL2ES1 | static |
| GL_EXTENSIONS | com.jogamp.opengl.GL | static |
| GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_EYE_LINEAR | com.jogamp.opengl.GL2 | static |
| GL_EYE_PLANE | com.jogamp.opengl.GL2 | static |
| GL_EYE_PLANE_ABSOLUTE_NV | com.jogamp.opengl.GL2 | static |
| GL_EYE_RADIAL_NV | com.jogamp.opengl.GL2 | static |
| GL_FACTOR_MAX_AMD | com.jogamp.opengl.GL2ES3 | static |
| GL_FACTOR_MIN_AMD | com.jogamp.opengl.GL2ES3 | static |
| GL_FAILURE_NV | com.jogamp.opengl.GL2 | static |
| GL_FALSE | com.jogamp.opengl.GL | static |
| GL_FASTEST | com.jogamp.opengl.GL | static |
| GL_FEEDBACK | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2 | static |
| GL_FEEDBACK_BUFFER_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FIELD_LOWER_NV | com.jogamp.opengl.GL2 | static |
| GL_FIELD_UPPER_NV | com.jogamp.opengl.GL2 | static |
| GL_FILL | com.jogamp.opengl.GL2GL3 | static |
| GL_FILL_RECTANGLE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FILTER | com.jogamp.opengl.GL2GL3 | static |
| GL_FIRST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_FIRST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FIXED | com.jogamp.opengl.GL | static |
| GL_FIXED_ONLY | com.jogamp.opengl.GL2GL3 | static |
| GL_FLAT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_FLOAT | com.jogamp.opengl.GL | static |
| GL_FLOAT16_MAT2_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT2x3_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT2x4_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT3_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT3x2_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT3x4_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT4_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT4x2_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_MAT4x3_AMD | com.jogamp.opengl.GL4bc | static |
| GL_FLOAT16_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT16_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT16_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT16_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_CLEAR_COLOR_VALUE_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT2_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT2x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT2x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT3_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT3x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT4_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_MAT4x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_R16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_R32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_R_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RG_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGB_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA16_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA32_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_FLOAT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_FOG | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_BIT | com.jogamp.opengl.GL2 | static |
| GL_FOG_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_COORD | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORD_SRC | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_FOG_COORDINATE_SOURCE | com.jogamp.opengl.GL2 | static |
| GL_FOG_DENSITY | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_DISTANCE_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_FOG_END | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_INDEX | com.jogamp.opengl.GL2 | static |
| GL_FOG_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_FOG_START | com.jogamp.opengl.GL2ES1 | static |
| GL_FORCE_BLUE_TO_ONE_NV | com.jogamp.opengl.GL2 | static |
| GL_FORMAT_SUBSAMPLE_244_244_OML | com.jogamp.opengl.GL2 | static |
| GL_FORMAT_SUBSAMPLE_24_24_OML | com.jogamp.opengl.GL2 | static |
| GL_FRACTIONAL_EVEN | com.jogamp.opengl.GL3ES3 | static |
| GL_FRACTIONAL_ODD | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_COLOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_COVERAGE_COLOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAGMENT_COVERAGE_TO_COLOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAGMENT_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_MATERIAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_NORMAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_ARB | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAGMENT_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_FRAGMENT_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_FRAGMENT_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_BLEND | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_COMPLETE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_DEFAULT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_FORMATS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB | com.jogamp.opengl.GL4 | static |
| GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAMEBUFFER_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_RENDERABLE_LAYERED | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB | com.jogamp.opengl.GL4 | static |
| GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_FRAMEBUFFER_SRGB | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_SRGB_CAPABLE | com.jogamp.opengl.GL2 | static |
| GL_FRAMEBUFFER_UNDEFINED | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_UNSUPPORTED | com.jogamp.opengl.GL | static |
| GL_FRONT | com.jogamp.opengl.GL | static |
| GL_FRONT_AND_BACK | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_FRONT_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_FRONT_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_FULL_RANGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_FULL_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_FUNC_ADD | com.jogamp.opengl.GL | static |
| GL_FUNC_REVERSE_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_FUNC_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_GENERATE_MIPMAP | com.jogamp.opengl.GL2ES1 | static |
| GL_GENERATE_MIPMAP_HINT | com.jogamp.opengl.GL | static |
| GL_GEOMETRY_INPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_INPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_INPUT_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_OUTPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_GEOMETRY_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_GEOMETRY_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_VERTICES_OUT | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_VERTICES_OUT_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_VERTICES_OUT_EXT | com.jogamp.opengl.GL2 | static |
| GL_GEQUAL | com.jogamp.opengl.GL | static |
| GL_GET_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_GET_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_DISJOINT | com.jogamp.opengl.GL2ES2 | static |
| GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX | com.jogamp.opengl.GL2 | static |
| GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX | com.jogamp.opengl.GL2 | static |
| GL_GREATER | com.jogamp.opengl.GL | static |
| GL_GREEN | com.jogamp.opengl.GL2ES3 | static |
| GL_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_GREEN_BITS | com.jogamp.opengl.GL | static |
| GL_GREEN_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_GUILTY_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_HALF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_HALF_FLOAT | com.jogamp.opengl.GL | static |
| GL_HANDLE_TYPE_D3D11_IMAGE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D12_FENCE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D12_RESOURCE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_OPAQUE_FD_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_HANDLE_TYPE_OPAQUE_WIN32_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT | com.jogamp.opengl.GL4bc | static |
| GL_HARDLIGHT | com.jogamp.opengl.GL2ES2 | static |
| GL_HI_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_HI_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_HIGH_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_HIGH_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_HILO16_NV | com.jogamp.opengl.GL2 | static |
| GL_HILO8_NV | com.jogamp.opengl.GL2 | static |
| GL_HILO_NV | com.jogamp.opengl.GL2 | static |
| GL_HINT_BIT | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_ALPHA_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_BLUE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_GREEN_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_RED_SIZE | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_SINK | com.jogamp.opengl.GL2 | static |
| GL_HISTOGRAM_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_HSL_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_HUE | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_LUMINOSITY | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_SATURATION | com.jogamp.opengl.GL2ES2 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_ACCESS | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYERED | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_NAME | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CLASS_10_10_10_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_11_11_10 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_PIXEL_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_PIXEL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_TEXEL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT | com.jogamp.opengl.GL | static |
| GL_IMPLEMENTATION_COLOR_READ_TYPE | com.jogamp.opengl.GL | static |
| GL_INCLUSIVE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_INCR | com.jogamp.opengl.GL | static |
| GL_INCR_WRAP | com.jogamp.opengl.GL | static |
| GL_INDEX | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_BITS | com.jogamp.opengl.GL2 | static |
| GL_INDEX_CLEAR_VALUE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_LOGIC_OP | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MATERIAL_PARAMETER_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_MODE | com.jogamp.opengl.GL2 | static |
| GL_INDEX_OFFSET | com.jogamp.opengl.GL2 | static |
| GL_INDEX_SHIFT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_FUNC_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_TEST_REF_EXT | com.jogamp.opengl.GL2 | static |
| GL_INDEX_WRITEMASK | com.jogamp.opengl.GL2 | static |
| GL_INFO_LOG_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_INNOCENT_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_INT16_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT16_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT16_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT16_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_VEC2_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_VEC3_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT64_VEC4_ARB | com.jogamp.opengl.GL4 | static |
| GL_INT64_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT8_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_2_10_10_10_REV | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC2_ARB | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC3_ARB | com.jogamp.opengl.GL2 | static |
| GL_INT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC4_ARB | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY12 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16F | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY16UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32F | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY32UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY4 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8 | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8I | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY8UI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_INTENSITY_SNORM | com.jogamp.opengl.GL2 | static |
| GL_INTERLACE_OML | com.jogamp.opengl.GL2 | static |
| GL_INTERLACE_READ_OML | com.jogamp.opengl.GL2 | static |
| GL_INTERLEAVED_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_INTERNALFORMAT_ALPHA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_ALPHA_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_PREFERRED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SHARED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SUPPORTED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERPOLATE | com.jogamp.opengl.GL2ES1 | static |
| GL_INVALID_ENUM | com.jogamp.opengl.GL | static |
| GL_INVALID_FRAMEBUFFER_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_INVALID_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_VALUE | com.jogamp.opengl.GL | static |
| GL_INVARIANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVARIANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVARIANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_INVERT | com.jogamp.opengl.GL | static |
| GL_INVERTED_SCREEN_W_REND | com.jogamp.opengl.GL2 | static |
| GL_IS_PER_PATCH | com.jogamp.opengl.GL3ES3 | static |
| GL_IS_ROW_MAJOR | com.jogamp.opengl.GL3ES3 | static |
| GL_ISOLINES | com.jogamp.opengl.GL3ES3 | static |
| GL_IUI_N3F_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_N3F_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_IUI_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_KEEP | com.jogamp.opengl.GL | static |
| GL_LAST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VIDEO_CAPTURE_STATUS_NV | com.jogamp.opengl.GL2 | static |
| GL_LAYER_PROVOKING_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_LAYOUT_COLOR_ATTACHMENT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEFAULT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_GENERAL_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_LINEAR_CPU_CACHED_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_LINEAR_INTEL | com.jogamp.opengl.GL2 | static |
| GL_LAYOUT_SHADER_READ_ONLY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_TRANSFER_DST_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYOUT_TRANSFER_SRC_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LEQUAL | com.jogamp.opengl.GL | static |
| GL_LESS | com.jogamp.opengl.GL | static |
| GL_LGPU_SEPARATE_STORAGE_BIT_NVX | com.jogamp.opengl.GL2 | static |
| GL_LIGHT0 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT1 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT2 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT3 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT4 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT5 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT6 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT7 | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHT_MODEL_AMBIENT | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHT_MODEL_COLOR_CONTROL | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_LOCAL_VIEWER | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LIGHT_MODEL_TWO_SIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_LIGHTEN | com.jogamp.opengl.GL2ES2 | static |
| GL_LIGHTING | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LIGHTING_BIT | com.jogamp.opengl.GL2 | static |
| GL_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_BIT | com.jogamp.opengl.GL2 | static |
| GL_LINE_LOOP | com.jogamp.opengl.GL | static |
| GL_LINE_RESET_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_LINE_SMOOTH | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH_HINT | com.jogamp.opengl.GL | static |
| GL_LINE_STIPPLE | com.jogamp.opengl.GL2 | static |
| GL_LINE_STIPPLE_PATTERN | com.jogamp.opengl.GL2 | static |
| GL_LINE_STIPPLE_REPEAT | com.jogamp.opengl.GL2 | static |
| GL_LINE_STRIP | com.jogamp.opengl.GL | static |
| GL_LINE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINE_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_LINE_WIDTH | com.jogamp.opengl.GL | static |
| GL_LINE_WIDTH_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_WIDTH_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_LINEAR_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_LINEAR_TILING_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINES | com.jogamp.opengl.GL | static |
| GL_LINES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINK_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_LIST_BASE | com.jogamp.opengl.GL2 | static |
| GL_LIST_BIT | com.jogamp.opengl.GL2 | static |
| GL_LIST_INDEX | com.jogamp.opengl.GL2 | static |
| GL_LIST_MODE | com.jogamp.opengl.GL2 | static |
| GL_LO_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_LO_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_LOAD | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_CONSTANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_LOCATION | com.jogamp.opengl.GL3ES3 | static |
| GL_LOCATION_COMPONENT | com.jogamp.opengl.GL4 | static |
| GL_LOCATION_INDEX | com.jogamp.opengl.GL4 | static |
| GL_LOGIC_OP | com.jogamp.opengl.GL2 | static |
| GL_LOGIC_OP_MODE | com.jogamp.opengl.GL | static |
| GL_LOSE_CONTEXT_ON_RESET | com.jogamp.opengl.GL | static |
| GL_LOW_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOW_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOWER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LUID_SIZE_EXT | com.jogamp.opengl.GL4bc | static |
| GL_LUMINANCE | com.jogamp.opengl.GL | static |
| GL_LUMINANCE12 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE12_ALPHA12 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE12_ALPHA4 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_ALPHA16 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_ALPHA16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE16I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE16UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE32I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE32UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE4 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE4_ALPHA4 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE6_ALPHA2 | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE8UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA16UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA32I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA32UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA8I | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA8UI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_ALPHA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_INTEGER | com.jogamp.opengl.GL2 | static |
| GL_LUMINANCE_SNORM | com.jogamp.opengl.GL2 | static |
| GL_MAGNITUDE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAGNITUDE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_MAJOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MANUAL_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MAP1_COLOR_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_GRID_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_MAP1_GRID_SEGMENTS | com.jogamp.opengl.GL2 | static |
| GL_MAP1_INDEX | com.jogamp.opengl.GL2 | static |
| GL_MAP1_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_1 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_2 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_TEXTURE_COORD_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_VERTEX_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP1_VERTEX_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_COLOR_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_GRID_DOMAIN | com.jogamp.opengl.GL2 | static |
| GL_MAP2_GRID_SEGMENTS | com.jogamp.opengl.GL2 | static |
| GL_MAP2_INDEX | com.jogamp.opengl.GL2 | static |
| GL_MAP2_NORMAL | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_1 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_2 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_TEXTURE_COORD_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_VERTEX_3 | com.jogamp.opengl.GL2 | static |
| GL_MAP2_VERTEX_4 | com.jogamp.opengl.GL2 | static |
| GL_MAP_ATTRIB_U_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_ATTRIB_V_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_COHERENT_BIT | com.jogamp.opengl.GL4 | static |
| GL_MAP_COLOR | com.jogamp.opengl.GL2 | static |
| GL_MAP_FLUSH_EXPLICIT_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_RANGE_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_PERSISTENT_BIT | com.jogamp.opengl.GL4 | static |
| GL_MAP_READ_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_STENCIL | com.jogamp.opengl.GL2 | static |
| GL_MAP_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MAP_UNSYNCHRONIZED_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_WRITE_BIT | com.jogamp.opengl.GL | static |
| GL_MATRIX0_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX10_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX11_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX12_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX13_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX14_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX15_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX16_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX17_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX18_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX19_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX1_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX20_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX21_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX22_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX23_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX24_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX25_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX26_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX27_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX28_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX29_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX2_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX30_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX31_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX3_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX4_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX5_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX6_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX7_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX8_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX9_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_INDEX_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_MODE | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MATRIX_PALETTE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MATRIX_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_3D_TEXTURE_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_BINDABLE_UNIFORM_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_CLIENT_ATTRIB_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_CLIP_DISTANCES | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_CLIP_PLANES | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_COARSE_FRAGMENT_SAMPLES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_COLOR_ATTACHMENTS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COLOR_MATRIX_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_COLOR_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_DIMENSIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_COMPUTE_WORK_GROUP_COUNT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_CONVOLUTION_HEIGHT | com.jogamp.opengl.GL2 | static |
| GL_MAX_CONVOLUTION_WIDTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_CULL_DISTANCES | com.jogamp.opengl.GL4 | static |
| GL_MAX_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEPTH_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DETACHED_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_DETACHED_TEXTURES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_DRAW_BUFFERS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DRAW_BUFFERS_ATI | com.jogamp.opengl.GL2 | static |
| GL_MAX_DRAW_MESH_TASKS_COUNT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | com.jogamp.opengl.GL3 | static |
| GL_MAX_ELEMENT_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_VERTICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_EVAL_ORDER | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_FRAMEBUFFER_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_GEOMETRY_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL3 | static |
| GL_MAX_IMAGE_UNITS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_INTEGER_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LABEL_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LAYERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_LGPU_GPUS_NVX | com.jogamp.opengl.GL2 | static |
| GL_MAX_LIGHTS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_LIST_NESTING | com.jogamp.opengl.GL2 | static |
| GL_MAX_MAP_TESSELLATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_ATOMIC_COUNTERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_IMAGE_UNIFORMS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_OUTPUT_PRIMITIVES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_OUTPUT_VERTICES_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_UNIFORM_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_VIEWS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MESH_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_NAME_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_MAX_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_NUM_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL4 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_PALETTE_MATRICES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PIXEL_MAP_TABLE | com.jogamp.opengl.GL2 | static |
| GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_ENV_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_GENERIC_RESULTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_MATRICES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_OUTPUT_VERTICES_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_PATCH_ATTRIBS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_RESULT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_SUBROUTINE_NUM_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_RATIONAL_EVAL_ORDER_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_RENDERBUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_SAMPLE_MASK_WORDS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_SAMPLE_MASK_WORDS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SAMPLES | com.jogamp.opengl.GL | static |
| GL_MAX_SERVER_WAIT_TIMEOUT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SHADER_COMPILER_THREADS_ARB | com.jogamp.opengl.GL4 | static |
| GL_MAX_SHADER_COMPILER_THREADS_KHR | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SHADER_STORAGE_BLOCK_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHININESS_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_AMD | com.jogamp.opengl.GL2 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPOT_EXPONENT_NV | com.jogamp.opengl.GL2 | static |
| GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_MAX_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_ATOMIC_COUNTERS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_IMAGE_UNIFORMS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_OUTPUT_COUNT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_UNIFORM_BLOCKS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_UNIFORM_COMPONENTS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TASK_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_GEN_LEVEL | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_PATCH_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_COORDS | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_COORDS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY | com.jogamp.opengl.GL4 | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TEXTURE_UNITS | com.jogamp.opengl.GL2ES1 | static |
| GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BLOCK_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VARYING_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VARYING_FLOATS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VARYING_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATTRIB_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIBS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_STREAMS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_MAX_VERTEX_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWPORT_DIMS | com.jogamp.opengl.GL | static |
| GL_MAX_VIEWPORTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWS_OVR | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_WINDOW_RECTANGLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_MEDIUM_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_MEDIUM_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_MEMORY_ATTACHABLE_ALIGNMENT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MEMORY_ATTACHABLE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MEMORY_ATTACHABLE_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_OUTPUT_TYPE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_PRIMITIVES_OUT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SHADER_BIT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SUBROUTINE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_SUBROUTINE_UNIFORM_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_VERTICES_OUT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MESH_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_MIN | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_LOD_WARNING_AMD | com.jogamp.opengl.GL2 | static |
| GL_MIN_MAP_BUFFER_ALIGNMENT | com.jogamp.opengl.GL2GL3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_MIN_SAMPLE_SHADING_VALUE | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_SPARSE_LEVEL_AMD | com.jogamp.opengl.GL2 | static |
| GL_MINMAX | com.jogamp.opengl.GL2 | static |
| GL_MINMAX_FORMAT | com.jogamp.opengl.GL2 | static |
| GL_MINMAX_SINK | com.jogamp.opengl.GL2 | static |
| GL_MINOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MIRROR_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRROR_CLAMP_TO_BORDER_EXT | com.jogamp.opengl.GL2 | static |
| GL_MIRROR_CLAMP_TO_EDGE | com.jogamp.opengl.GL4 | static |
| GL_MIRROR_CLAMP_TO_EDGE_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_MIRRORED_REPEAT | com.jogamp.opengl.GL | static |
| GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MODELVIEW | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW0_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW0_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW10_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW11_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW12_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW13_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW14_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW15_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW16_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW17_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW18_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW19_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW1_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW20_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW21_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW22_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW23_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW24_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW25_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW26_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW27_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW28_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW29_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW2_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW30_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW31_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW3_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW4_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW5_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW6_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW7_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW8_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW9_ARB | com.jogamp.opengl.GL2 | static |
| GL_MODELVIEW_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_MODELVIEW_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_MODULATE | com.jogamp.opengl.GL2ES1 | static |
| GL_MULT | com.jogamp.opengl.GL2 | static |
| GL_MULTICAST_GPUS_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTIPLY | com.jogamp.opengl.GL2ES2 | static |
| GL_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_MULTISAMPLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_COVERAGE_MODES_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_FILTER_HINT_NV | com.jogamp.opengl.GL2 | static |
| GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_LINE_WIDTH_RANGE | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_MVP_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_NAME_STACK_DEPTH | com.jogamp.opengl.GL2 | static |
| GL_NAMED_STRING_LENGTH_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAMED_STRING_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAND | com.jogamp.opengl.GL | static |
| GL_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEGATIVE_ONE_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_ONE_TO_ONE | com.jogamp.opengl.GL4 | static |
| GL_NEGATIVE_W_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_X_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_Y_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEGATIVE_Z_EXT | com.jogamp.opengl.GL2 | static |
| GL_NEVER | com.jogamp.opengl.GL | static |
| GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV | com.jogamp.opengl.GL2 | static |
| GL_NICEST | com.jogamp.opengl.GL | static |
| GL_NO_ERROR | com.jogamp.opengl.GL | static |
| GL_NO_RESET_NOTIFICATION | com.jogamp.opengl.GL | static |
| GL_NONE | com.jogamp.opengl.GL | static |
| GL_NOOP | com.jogamp.opengl.GL | static |
| GL_NOP_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_NOR | com.jogamp.opengl.GL | static |
| GL_NORMAL_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_NORMAL_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_NORMAL_MAP | com.jogamp.opengl.GL2 | static |
| GL_NORMALIZE | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_NORMALIZED_RANGE_EXT | com.jogamp.opengl.GL2 | static |
| GL_NOTEQUAL | com.jogamp.opengl.GL | static |
| GL_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_NUM_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_NUM_DEVICE_UUIDS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_EXTENSIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SAMPLE_COUNTS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SHADING_LANGUAGE_VERSIONS | com.jogamp.opengl.GL4 | static |
| GL_NUM_SPARSE_LEVELS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_SPIR_V_EXTENSIONS | com.jogamp.opengl.GL4 | static |
| GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_TILING_TYPES_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_VIDEO_CAPTURE_STREAMS_NV | com.jogamp.opengl.GL2 | static |
| GL_NUM_VIRTUAL_PAGE_SIZES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_WINDOW_RECTANGLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_ACTIVE_UNIFORMS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_ATTACHED_OBJECTS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_COMPILE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_DELETE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_INFO_LOG_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_LINEAR | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_LINK_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_PLANE | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_SHADER_SOURCE_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_SUBTYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_OBJECT_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_OBJECT_VALIDATE_STATUS_ARB | com.jogamp.opengl.GL2 | static |
| GL_OCCLUSION_QUERY_EVENT_MASK_AMD | com.jogamp.opengl.GL2 | static |
| GL_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_2D_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_RECTANGLE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_OFFSET_TEXTURE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_ONE | com.jogamp.opengl.GL | static |
| GL_ONE_EXT | com.jogamp.opengl.GL2 | static |
| GL_ONE_MINUS_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC1_ALPHA | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_OP_ADD_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_CLAMP_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_CROSS_PRODUCT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_DOT3_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_DOT4_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_EXP_BASE_2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_FLOOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_FRAC_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_INDEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_LOG_BASE_2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MADD_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MAX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MIN_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MOV_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MUL_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_MULTIPLY_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_NEGATE_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_POWER_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_RECIP_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_RECIP_SQRT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_ROUND_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SET_GE_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SET_LT_EXT | com.jogamp.opengl.GL2 | static |
| GL_OP_SUB_EXT | com.jogamp.opengl.GL2 | static |
| GL_OPERAND0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND0_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_OPERAND2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_OPTIMAL_TILING_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_OR | com.jogamp.opengl.GL | static |
| GL_OR_INVERTED | com.jogamp.opengl.GL | static |
| GL_OR_REVERSE | com.jogamp.opengl.GL | static |
| GL_ORDER | com.jogamp.opengl.GL2 | static |
| GL_OUT_OF_MEMORY | com.jogamp.opengl.GL | static |
| GL_OUTPUT_COLOR0_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_COLOR1_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_FOG_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD0_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD10_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD11_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD12_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD13_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD14_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD15_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD16_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD17_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD18_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD19_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD1_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD20_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD21_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD22_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD23_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD24_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD25_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD26_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD27_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD28_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD29_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD2_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD30_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD31_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD3_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD4_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD5_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD6_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD7_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD8_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_TEXTURE_COORD9_EXT | com.jogamp.opengl.GL2 | static |
| GL_OUTPUT_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_OVERLAY | com.jogamp.opengl.GL2ES2 | static |
| GL_PACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_PACK_CMYK_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_PACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_RESAMPLE_OML | com.jogamp.opengl.GL2 | static |
| GL_PACK_ROW_BYTES_APPLE | com.jogamp.opengl.GL2 | static |
| GL_PACK_ROW_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_IMAGES | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_ROWS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_PARAMETER_BUFFER | com.jogamp.opengl.GL4 | static |
| GL_PARAMETER_BUFFER_BINDING | com.jogamp.opengl.GL4 | static |
| GL_PARTIAL_SUCCESS_NV | com.jogamp.opengl.GL2 | static |
| GL_PASS_THROUGH_NV | com.jogamp.opengl.GL2 | static |
| GL_PASS_THROUGH_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_PATCH_DEFAULT_INNER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_DEFAULT_OUTER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_PATCHES | com.jogamp.opengl.GL3ES3 | static |
| GL_PER_GPU_STORAGE_BIT_NV | com.jogamp.opengl.GL2 | static |
| GL_PER_GPU_STORAGE_NV | com.jogamp.opengl.GL2 | static |
| GL_PERFORMANCE_MONITOR_AMD | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_EVENT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_RAW_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_DONOT_FLUSH_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_FLUSH_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_GLOBAL_CONTEXT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_SINGLE_CONTEXT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERFQUERY_WAIT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_PERSPECTIVE_CORRECTION_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_PERTURB_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_COUNT_AVAILABLE_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_COUNT_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_COUNTER_BITS_NV | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_CUBIC_WEIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAG_FILTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_A_TO_A | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_A_TO_A_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_B_TO_B | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_B_TO_B_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_G_TO_G | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_G_TO_G_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_A | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_A_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_B | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_B_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_G | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_G_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_I | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_I_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_R | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_I_TO_R_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_R_TO_R | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_R_TO_R_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_S_TO_S | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MAP_S_TO_S_SIZE | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MIN_FILTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_MODE_BIT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_PACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_PACK_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_MATRIX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_UNPACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXEL_UNPACK_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD | com.jogamp.opengl.GL2 | static |
| GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI | com.jogamp.opengl.GL2 | static |
| GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI | com.jogamp.opengl.GL2 | static |
| GL_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_BIT | com.jogamp.opengl.GL2 | static |
| GL_POINT_DISTANCE_ATTENUATION | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_FADE_THRESHOLD_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SIZE_MAX | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_MIN | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SIZE_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SMOOTH | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SMOOTH_HINT | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE | com.jogamp.opengl.GL2ES1 | static |
| GL_POINT_SPRITE_COORD_ORIGIN | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_POINTS | com.jogamp.opengl.GL | static |
| GL_POLYGON | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_BIT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_MODE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_CLAMP | com.jogamp.opengl.GL4 | static |
| GL_POLYGON_OFFSET_CLAMP_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_OFFSET_FACTOR | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_FILL | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_UNITS | com.jogamp.opengl.GL | static |
| GL_POLYGON_SMOOTH | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_SMOOTH_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_STIPPLE | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_STIPPLE_BIT | com.jogamp.opengl.GL2 | static |
| GL_POLYGON_TOKEN | com.jogamp.opengl.GL2 | static |
| GL_POSITION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_POST_COLOR_MATRIX_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_ALPHA_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_COLOR_MATRIX_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_ALPHA_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_ALPHA_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_BLUE_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_BLUE_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_GREEN_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_GREEN_SCALE | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_POST_CONVOLUTION_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_PREVIOUS | com.jogamp.opengl.GL2ES1 | static |
| GL_PREVIOUS_TEXTURE_INPUT_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMARY_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_PRIMITIVE_BOUNDING_BOX | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_FIXED_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_INDEX_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMITIVE_RESTART_NV | com.jogamp.opengl.GL2 | static |
| GL_PRIMITIVES_GENERATED | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVES_SUBMITTED | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ATTRIB_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_RETRIEVABLE_HINT | com.jogamp.opengl.GL2ES3 | static |
| GL_PROGRAM_BINDING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ERROR_POSITION_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_ERROR_STRING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_FORMAT_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_FORMAT_ASCII_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_INPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_LENGTH_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_MATRIX_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM_MATRIX_STACK_DEPTH_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_ATTRIBS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_OBJECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_OUTPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_PARAMETERS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_PIPELINE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_PIPELINE_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_RESULT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_SEPARABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_STRING_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEMPORARIES_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEX_INDIRECTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_TEX_INSTRUCTIONS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB | com.jogamp.opengl.GL2 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB | com.jogamp.opengl.GL4 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB | com.jogamp.opengl.GL4 | static |
| GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_PROJECTION | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_PROJECTION_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_PROTECTED_MEMORY_OBJECT_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_PROVOKING_VERTEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PROVOKING_VERTEX_EXT | com.jogamp.opengl.GL2 | static |
| GL_PROXY_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_HISTOGRAM | com.jogamp.opengl.GL2 | static |
| GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_POST_CONVOLUTION_COLOR_TABLE | com.jogamp.opengl.GL2 | static |
| GL_PROXY_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_3D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_PURGEABLE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_PURGED_CONTEXT_RESET_NV | com.jogamp.opengl.GL2 | static |
| GL_Q | com.jogamp.opengl.GL2 | static |
| GL_QUAD_STRIP | com.jogamp.opengl.GL2 | static |
| GL_QUADRATIC_ATTENUATION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_QUADS | com.jogamp.opengl.GL2ES3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | com.jogamp.opengl.GL2GL3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2 | static |
| GL_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_ALL_EVENT_BITS_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BUFFER | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BUFFER_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BUFFER_BINDING | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BUFFER_BINDING_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_BY_REGION_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_BY_REGION_NO_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_QUERY_BY_REGION_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_BY_REGION_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_QUERY_COUNTER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_NO_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_QUERY_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_BUFFEROBJECT_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_SYS_RESERVED_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_TEXTURE_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV | com.jogamp.opengl.GL2 | static |
| GL_QUERY_RESULT | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_AVAILABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_NO_WAIT | com.jogamp.opengl.GL4 | static |
| GL_QUERY_RESULT_NO_WAIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_QUERY_TARGET | com.jogamp.opengl.GL4 | static |
| GL_QUERY_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_WAIT_INVERTED | com.jogamp.opengl.GL4 | static |
| GL_R | com.jogamp.opengl.GL2 | static |
| GL_R11F_G11F_B10F | com.jogamp.opengl.GL2ES3 | static |
| GL_R16 | com.jogamp.opengl.GL2GL3 | static |
| GL_R16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_R16F | com.jogamp.opengl.GL | static |
| GL_R16I | com.jogamp.opengl.GL2ES3 | static |
| GL_R16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R32F | com.jogamp.opengl.GL | static |
| GL_R32I | com.jogamp.opengl.GL2ES3 | static |
| GL_R32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R3_G3_B2 | com.jogamp.opengl.GL2GL3 | static |
| GL_R8 | com.jogamp.opengl.GL | static |
| GL_R8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_R8I | com.jogamp.opengl.GL2ES3 | static |
| GL_R8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_RASTER_MULTISAMPLE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_RASTER_SAMPLES_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_RASTERIZER_DISCARD | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_READ_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_READ_ONLY | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_PIXEL_DATA_RANGE_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXEL_DATA_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXEL_DATA_RANGE_POINTER_NV | com.jogamp.opengl.GL2 | static |
| GL_READ_PIXELS | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_WRITE | com.jogamp.opengl.GL2ES3 | static |
| GL_RED | com.jogamp.opengl.GL2ES2 | static |
| GL_RED_BIAS | com.jogamp.opengl.GL2 | static |
| GL_RED_BITS | com.jogamp.opengl.GL | static |
| GL_RED_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RED_SCALE | com.jogamp.opengl.GL2 | static |
| GL_RED_SNORM | com.jogamp.opengl.GL2 | static |
| GL_REDUCE | com.jogamp.opengl.GL2 | static |
| GL_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_REFERENCED_BY_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFLECTION_MAP | com.jogamp.opengl.GL2 | static |
| GL_RELEASED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RENDER | com.jogamp.opengl.GL2 | static |
| GL_RENDER_GPU_MASK_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDER_MODE | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_ALPHA_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BLUE_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_DEPTH_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_RENDERBUFFER_GREEN_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_HEIGHT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_INTERNAL_FORMAT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_RED_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_SAMPLES | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STENCIL_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STORAGE_SAMPLES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_RENDERBUFFER_WIDTH | com.jogamp.opengl.GL | static |
| GL_RENDERER | com.jogamp.opengl.GL | static |
| GL_REPEAT | com.jogamp.opengl.GL | static |
| GL_REPLACE | com.jogamp.opengl.GL | static |
| GL_REPLACE_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_REPLICATE_BORDER | com.jogamp.opengl.GL2 | static |
| GL_REPRESENTATIVE_FRAGMENT_TEST_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_RESAMPLE_AVERAGE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_DECIMATE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_REPLICATE_OML | com.jogamp.opengl.GL2 | static |
| GL_RESAMPLE_ZERO_FILL_OML | com.jogamp.opengl.GL2 | static |
| GL_RESCALE_NORMAL | com.jogamp.opengl.GL2ES1 | static |
| GL_RESET_NOTIFICATION_STRATEGY | com.jogamp.opengl.GL | static |
| GL_RETAINED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RETURN | com.jogamp.opengl.GL2 | static |
| GL_RG | com.jogamp.opengl.GL2ES2 | static |
| GL_RG16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16F | com.jogamp.opengl.GL | static |
| GL_RG16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32F | com.jogamp.opengl.GL | static |
| GL_RG32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8 | com.jogamp.opengl.GL | static |
| GL_RG8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGB | com.jogamp.opengl.GL | static |
| GL_RGB10 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16F | com.jogamp.opengl.GL | static |
| GL_RGB16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32F | com.jogamp.opengl.GL | static |
| GL_RGB32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB4 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB4_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGB5 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB565 | com.jogamp.opengl.GL | static |
| GL_RGB5_A1 | com.jogamp.opengl.GL | static |
| GL_RGB8 | com.jogamp.opengl.GL | static |
| GL_RGB8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB9_E5 | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGB_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGB_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGB_SCALE | com.jogamp.opengl.GL2ES1 | static |
| GL_RGB_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGBA | com.jogamp.opengl.GL | static |
| GL_RGBA12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16F | com.jogamp.opengl.GL | static |
| GL_RGBA16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA2 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA32F | com.jogamp.opengl.GL | static |
| GL_RGBA32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA4 | com.jogamp.opengl.GL | static |
| GL_RGBA4_DXT5_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA4_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA8 | com.jogamp.opengl.GL | static |
| GL_RGBA8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_DXT5_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT16_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT16_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT32_APPLE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT32_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_FLOAT_MODE_ATI | com.jogamp.opengl.GL2 | static |
| GL_RGBA_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_INTEGER_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_MODE | com.jogamp.opengl.GL2 | static |
| GL_RGBA_S3TC | com.jogamp.opengl.GL2 | static |
| GL_RGBA_SIGNED_COMPONENTS | com.jogamp.opengl.GL2 | static |
| GL_RGBA_SNORM | com.jogamp.opengl.GL2 | static |
| GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV | com.jogamp.opengl.GL2 | static |
| GL_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_S | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_ALPHA_TO_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_ALPHA_TO_ONE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_BUFFERS | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_INVERT | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_VALUE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_LOCATION_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB | com.jogamp.opengl.GL4 | static |
| GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SAMPLE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_MASK_VALUE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_VALUE_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_POSITION | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_POSITION_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLE_SHADING | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARRAY_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_RECT_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_2D_SHADOW | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_SHADOW_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_3D_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_CUBE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_CUBE_ARB | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_SAMPLES | com.jogamp.opengl.GL | static |
| GL_SAMPLES_PASSED | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALAR_EXT | com.jogamp.opengl.GL2 | static |
| GL_SCALED_RESOLVE_FASTEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALED_RESOLVE_NICEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCISSOR_BIT | com.jogamp.opengl.GL2 | static |
| GL_SCISSOR_BOX | com.jogamp.opengl.GL | static |
| GL_SCISSOR_BOX_EXCLUSIVE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SCISSOR_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_SCISSOR_TEST | com.jogamp.opengl.GL | static |
| GL_SCISSOR_TEST_EXCLUSIVE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SCREEN | com.jogamp.opengl.GL2ES2 | static |
| GL_SCREEN_COORDINATES_REND | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_POINTER | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_STRIDE | com.jogamp.opengl.GL2 | static |
| GL_SECONDARY_COLOR_ARRAY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_SELECT | com.jogamp.opengl.GL2 | static |
| GL_SELECTION_BUFFER_POINTER | com.jogamp.opengl.GL2 | static |
| GL_SELECTION_BUFFER_SIZE | com.jogamp.opengl.GL2 | static |
| GL_SEMAPHORE_TYPE_BINARY_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SEMAPHORE_TYPE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SEMAPHORE_TYPE_TIMELINE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SEPARABLE_2D | com.jogamp.opengl.GL2 | static |
| GL_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_SEPARATE_SPECULAR_COLOR | com.jogamp.opengl.GL2 | static |
| GL_SET | com.jogamp.opengl.GL | static |
| GL_SET_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADE_MODEL | com.jogamp.opengl.GL2ES1 | static |
| GL_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_DMP | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_FORMAT_SPIR_V | com.jogamp.opengl.GL3 | static |
| GL_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_CONSISTENT_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_SHADER_IMAGE_ATOMIC | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_LOAD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_STORE | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_INCLUDE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SHADER_OBJECT_ARB | com.jogamp.opengl.GL2 | static |
| GL_SHADER_OPERATION_NV | com.jogamp.opengl.GL2 | static |
| GL_SHADER_SOURCE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_STORAGE_BARRIER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_START | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION_ARB | com.jogamp.opengl.GL2 | static |
| GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_BINDING_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_NO_INVOCATIONS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SHADOW_ATTENUATION_EXT | com.jogamp.opengl.GL2 | static |
| GL_SHARED_TEXTURE_PALETTE_EXT | com.jogamp.opengl.GL2 | static |
| GL_SHININESS | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SHORT | com.jogamp.opengl.GL | static |
| GL_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_SIGNED_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO16_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_HILO_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_INTENSITY8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_INTENSITY_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE8_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_LUMINANCE_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_NORMALIZED | com.jogamp.opengl.GL2ES3 | static |
| GL_SIGNED_RGB8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGB_UNSIGNED_ALPHA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGBA8_NV | com.jogamp.opengl.GL2 | static |
| GL_SIGNED_RGBA_NV | com.jogamp.opengl.GL2 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SINGLE_COLOR | com.jogamp.opengl.GL2 | static |
| GL_SKIP_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SLUMINANCE | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE8 | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE8_ALPHA8 | com.jogamp.opengl.GL2 | static |
| GL_SLUMINANCE_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SM_COUNT_NV | com.jogamp.opengl.GL2 | static |
| GL_SMOOTH | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SMOOTH_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_SMOOTH_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_SOFTLIGHT | com.jogamp.opengl.GL2ES2 | static |
| GL_SOURCE0_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE0_RGB | com.jogamp.opengl.GL2 | static |
| GL_SOURCE1_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE1_RGB | com.jogamp.opengl.GL2 | static |
| GL_SOURCE2_ALPHA | com.jogamp.opengl.GL2 | static |
| GL_SOURCE2_RGB | com.jogamp.opengl.GL2 | static |
| GL_SPARSE_BUFFER_PAGE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_STORAGE_BIT_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPECULAR | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPHERE_MAP | com.jogamp.opengl.GL2 | static |
| GL_SPIR_V_BINARY | com.jogamp.opengl.GL3 | static |
| GL_SPIR_V_EXTENSIONS | com.jogamp.opengl.GL4 | static |
| GL_SPOT_CUTOFF | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_DIRECTION | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SPOT_EXPONENT | com.jogamp.opengl.fixedfunc.GLLightingFunc | static |
| GL_SR8_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC0_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC0_RGB | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_SRC1_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_SRC1_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_SRC1_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_ALPHA | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC2_RGB | com.jogamp.opengl.GL2ES1 | static |
| GL_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRC_ALPHA_SATURATE | com.jogamp.opengl.GL | static |
| GL_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_SRG8_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB | com.jogamp.opengl.GL | static |
| GL_SRGB8 | com.jogamp.opengl.GL2ES3 | static |
| GL_SRGB8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_SRGB_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRGB_DECODE | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_READ | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_WRITE | com.jogamp.opengl.GL2GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES2 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.com::jogamp::opengl::GL2ES1.GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES1 | static |
| com::jogamp::opengl::GL2GL3.GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES2 | static |
| GL_STATIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STATIC_DRAW | com.jogamp.opengl.GL | static |
| GL_STATIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_STENCIL_BACK_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_PASS_DEPTH_PASS | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_REF | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_VALUE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_WRITEMASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BITS | com.jogamp.opengl.GL | static |
| GL_STENCIL_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_STENCIL_CLEAR_TAG_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_STENCIL_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_FUNC | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_INDEX1 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX16 | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_INDEX4 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX8 | com.jogamp.opengl.GL | static |
| GL_STENCIL_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_PASS_DEPTH_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_PASS_DEPTH_PASS | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_TAG_BITS_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_TEST | com.jogamp.opengl.GL | static |
| GL_STENCIL_TEST_TWO_SIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_STENCIL_VALUE_MASK | com.jogamp.opengl.GL | static |
| GL_STENCIL_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_STEREO | com.jogamp.opengl.GL2GL3 | static |
| GL_STORAGE_CACHED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_CLIENT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_PRIVATE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STORAGE_SHARED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_STREAM_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STREAM_DRAW | com.jogamp.opengl.GL2ES2 | static |
| GL_STREAM_RASTERIZATION_AMD | com.jogamp.opengl.GL2 | static |
| GL_STREAM_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_BASIC_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SUBGROUP_FEATURE_QUAD_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_FEATURE_VOTE_BIT_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_QUAD_ALL_STAGES_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_SIZE_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_SUPPORTED_FEATURES_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBGROUP_SUPPORTED_STAGES_KHR | com.jogamp.opengl.GL4 | static |
| GL_SUBPIXEL_BITS | com.jogamp.opengl.GL | static |
| GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_SUBSAMPLE_DISTANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SUBTRACT | com.jogamp.opengl.GL2ES1 | static |
| GL_SUCCESS_NV | com.jogamp.opengl.GL2 | static |
| GL_SUPPORTED_MULTISAMPLE_MODES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SURFACE_MAPPED_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_REGISTERED_NV | com.jogamp.opengl.GL2 | static |
| GL_SURFACE_STATE_NV | com.jogamp.opengl.GL2 | static |
| GL_SYNC_CL_EVENT_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CL_EVENT_COMPLETE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CONDITION | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FENCE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLAGS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLUSH_COMMANDS_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_GPU_COMMANDS_COMPLETE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_STATUS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_X11_FENCE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_T | com.jogamp.opengl.GL2 | static |
| GL_T2F_C3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_C4F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_C4UB_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_N3F_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_N3F_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_V2F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_IUI_V3F_EXT | com.jogamp.opengl.GL2 | static |
| GL_T2F_N3F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T2F_V3F | com.jogamp.opengl.GL2 | static |
| GL_T4F_C4F_N3F_V4F | com.jogamp.opengl.GL2 | static |
| GL_T4F_V4F | com.jogamp.opengl.GL2 | static |
| GL_TABLE_TOO_LARGE | com.jogamp.opengl.GL2 | static |
| GL_TASK_SHADER_BIT_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_SUBROUTINE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_SUBROUTINE_UNIFORM_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TASK_WORK_GROUP_SIZE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TERMINATE_SEQUENCE_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_CONTROL_SHADER_PATCHES | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_CONTROL_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_TESS_CONTROL_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_TESS_CONTROL_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_PROGRAM_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_EVALUATION_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_EVALUATION_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_TESS_EVALUATION_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_TESS_EVALUATION_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_GEN_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_POINT_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_SPACING | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_VERTEX_ORDER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESSELLATION_FACTOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TESSELLATION_MODE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE | com.jogamp.opengl.GL | static |
| GL_TEXTURE0 | com.jogamp.opengl.GL | static |
| GL_TEXTURE1 | com.jogamp.opengl.GL | static |
| GL_TEXTURE10 | com.jogamp.opengl.GL | static |
| GL_TEXTURE11 | com.jogamp.opengl.GL | static |
| GL_TEXTURE12 | com.jogamp.opengl.GL | static |
| GL_TEXTURE13 | com.jogamp.opengl.GL | static |
| GL_TEXTURE14 | com.jogamp.opengl.GL | static |
| GL_TEXTURE15 | com.jogamp.opengl.GL | static |
| GL_TEXTURE16 | com.jogamp.opengl.GL | static |
| GL_TEXTURE17 | com.jogamp.opengl.GL | static |
| GL_TEXTURE18 | com.jogamp.opengl.GL | static |
| GL_TEXTURE19 | com.jogamp.opengl.GL | static |
| GL_TEXTURE2 | com.jogamp.opengl.GL | static |
| GL_TEXTURE20 | com.jogamp.opengl.GL | static |
| GL_TEXTURE21 | com.jogamp.opengl.GL | static |
| GL_TEXTURE22 | com.jogamp.opengl.GL | static |
| GL_TEXTURE23 | com.jogamp.opengl.GL | static |
| GL_TEXTURE24 | com.jogamp.opengl.GL | static |
| GL_TEXTURE25 | com.jogamp.opengl.GL | static |
| GL_TEXTURE26 | com.jogamp.opengl.GL | static |
| GL_TEXTURE27 | com.jogamp.opengl.GL | static |
| GL_TEXTURE28 | com.jogamp.opengl.GL | static |
| GL_TEXTURE29 | com.jogamp.opengl.GL | static |
| GL_TEXTURE3 | com.jogamp.opengl.GL | static |
| GL_TEXTURE30 | com.jogamp.opengl.GL | static |
| GL_TEXTURE31 | com.jogamp.opengl.GL | static |
| GL_TEXTURE4 | com.jogamp.opengl.GL | static |
| GL_TEXTURE5 | com.jogamp.opengl.GL | static |
| GL_TEXTURE6 | com.jogamp.opengl.GL | static |
| GL_TEXTURE7 | com.jogamp.opengl.GL | static |
| GL_TEXTURE8 | com.jogamp.opengl.GL | static |
| GL_TEXTURE9 | com.jogamp.opengl.GL | static |
| GL_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_ALPHA_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_APPLICATION_MODE_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BASE_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BINDING_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BIT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BLUE_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BORDER | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BORDER_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BORDER_VALUES_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BUFFER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPARE_FAIL_VALUE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COMPARE_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPARE_MODE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPONENTS | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COMPRESSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_IMAGE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSION_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CONSTANT_DATA_SUNX | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_COORD_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_TEXTURE_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COORD_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_SEAMLESS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DS_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_DT_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_ENV | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_COLOR | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_ENV_MODE | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_FETCH_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_FILTER_CONTROL | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_FLOAT_COMPONENTS_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GATHER | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GATHER_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GEN_MODE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_Q | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_R | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_S | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GEN_T | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_GREEN_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HI_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMMUTABLE_FORMAT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_IMMUTABLE_LEVELS | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_INTENSITY_SIZE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_INTENSITY_TYPE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_INTERNAL_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_LIGHT_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LO_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_LUMINANCE_SIZE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_LUMINANCE_TYPE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MAG_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAG_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATERIAL_FACE_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATERIAL_PARAMETER_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MATRIX | com.jogamp.opengl.fixedfunc.GLMatrixFunc | static |
| GL_TEXTURE_MAX_ANISOTROPY | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAX_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MAX_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MEMORY_LAYOUT_INTEL | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_MIN_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MIN_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_NORMAL_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_PRIORITY | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RANGE_LENGTH_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RANGE_POINTER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_RECTANGLE_ARB | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_RED_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_REDUCTION_MODE_ARB | com.jogamp.opengl.GL3 | static |
| GL_TEXTURE_REDUCTION_MODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_RESIDENT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_SHADER_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SHARED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SPARSE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SRGB_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_STACK_DEPTH | com.jogamp.opengl.GL2ES1 | static |
| GL_TEXTURE_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_STORAGE_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_STORAGE_SPARSE_BIT_AMD | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_A | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_A_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_B | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_B_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_G | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_G_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_R | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_R_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_SWIZZLE_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SWIZZLE_RGBA_EXT | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_TARGET | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_TILING_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_UNSIGNED_REMAP_MODE_NV | com.jogamp.opengl.GL2 | static |
| GL_TEXTURE_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_VIEW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_VIEW_MIN_LAYER | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_VIEW_MIN_LEVEL | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_VIEW_NUM_LAYERS | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_VIEW_NUM_LEVELS | com.jogamp.opengl.GL4 | static |
| GL_TEXTURE_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_WRAP_R | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_WRAP_S | com.jogamp.opengl.GL | static |
| GL_TEXTURE_WRAP_T | com.jogamp.opengl.GL | static |
| GL_TILING_TYPES_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TIME_ELAPSED | com.jogamp.opengl.GL2ES2 | static |
| GL_TIME_ELAPSED_EXT | com.jogamp.opengl.GL2 | static |
| GL_TIMELINE_SEMAPHORE_VALUE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_TIMEOUT_EXPIRED | com.jogamp.opengl.GL3ES3 | static |
| GL_TIMEOUT_IGNORED | com.jogamp.opengl.GL2ES3 | static |
| GL_TIMESTAMP | com.jogamp.opengl.GL2ES2 | static |
| GL_TOP_LEVEL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TOP_LEVEL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_BIT | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_ACTIVE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_INDEX | com.jogamp.opengl.GL4 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE | com.jogamp.opengl.GL4 | static |
| GL_TRANSFORM_FEEDBACK_NV | com.jogamp.opengl.GL2 | static |
| GL_TRANSFORM_FEEDBACK_OVERFLOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_PAUSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_COLOR_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_CURRENT_MATRIX_ARB | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_MODELVIEW_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_PROGRAM_MATRIX_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSPOSE_PROJECTION_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRANSPOSE_TEXTURE_MATRIX | com.jogamp.opengl.GL2 | static |
| GL_TRIANGLE_FAN | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRIANGLES | com.jogamp.opengl.GL | static |
| GL_TRIANGLES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRUE | com.jogamp.opengl.GL | static |
| GL_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_UNDEFINED_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNDEFINED_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_ADDRESS_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_ARRAY_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_DATA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL4 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_UNIFIED_NV | com.jogamp.opengl.GL2 | static |
| GL_UNIFORM_IS_ROW_MAJOR | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_MATRIX_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNKNOWN_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_UNPACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_UNPACK_CLIENT_STORAGE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_CMYK_HINT_EXT | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_CONSTANT_DATA_SUNX | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_RESAMPLE_OML | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_ROW_BYTES_APPLE | com.jogamp.opengl.GL2 | static |
| GL_UNPACK_ROW_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_IMAGES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_ROWS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_BYTE | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_BYTE_2_3_3_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_BYTE_3_3_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT16_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT16_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT16_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT16_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_VEC2_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_VEC3_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT64_VEC4_ARB | com.jogamp.opengl.GL4 | static |
| GL_UNSIGNED_INT64_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_VEC2_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_VEC3_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT8_VEC4_NV | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_10F_11F_11F_REV | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_24_8 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_2_10_10_10_REV | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_5_9_9_9_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_8_8_8_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_8_8_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_S8_S8_REV_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_ATOMIC_COUNTER | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| com::jogamp::opengl::GL3bc.com::jogamp::opengl::GL2.GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL2 | static |
| com::jogamp::opengl::GL3.GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_S8_S8_8_8_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_UNSIGNED_INT_VEC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC3 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC4 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_SHORT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_5_5_1 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_8_8_APPLE | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_8_8_REV_APPLE | com.jogamp.opengl.GL2GL3 | static |
| GL_UPLOAD_GPU_MASK_NVX | com.jogamp.opengl.GL2 | static |
| GL_UPPER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_UUID_SIZE_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_V2F | com.jogamp.opengl.GL2 | static |
| GL_V3F | com.jogamp.opengl.GL2 | static |
| GL_VALIDATE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_VARIANT_ARRAY_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_POINTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_STRIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_ARRAY_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_DATATYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_EXT | com.jogamp.opengl.GL2 | static |
| GL_VARIANT_VALUE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VBO_FREE_MEMORY_ATI | com.jogamp.opengl.GL2 | static |
| GL_VECTOR_EXT | com.jogamp.opengl.GL2 | static |
| GL_VENDOR | com.jogamp.opengl.GL | static |
| GL_VERSION | com.jogamp.opengl.GL | static |
| GL_VERTEX_ARRAY | com.jogamp.opengl.fixedfunc.GLPointerFunc | static |
| GL_VERTEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_OBJECT_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_POINTER | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_RANGE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_RANGE_POINTER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_SIZE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_STORAGE_HINT_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ARRAY_STRIDE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ARRAY_TYPE | com.jogamp.opengl.GL2ES1 | static |
| GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_LONG | com.jogamp.opengl.GL4 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_ATTRIB_MAP1_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_DIVISOR | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BLEND_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ELEMENT_SWIZZLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_ID_SWIZZLE_AMD | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_TWO_SIDE | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_PROGRAM_TWO_SIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_BINDING_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INSTRUCTIONS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INVARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_INVOCATIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_LOCALS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_OPTIMIZED_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SHADER_VARIANTS_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_SUBROUTINE | com.jogamp.opengl.GL4 | static |
| GL_VERTEX_SUBROUTINE_UNIFORM | com.jogamp.opengl.GL4 | static |
| GL_VERTEX_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_WEIGHT_ARRAY_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTEX_WEIGHTING_EXT | com.jogamp.opengl.GL2 | static |
| GL_VERTICES_SUBMITTED | com.jogamp.opengl.GL2GL3 | static |
| GL_VIBRANCE_BIAS_NV | com.jogamp.opengl.GL2 | static |
| GL_VIBRANCE_SCALE_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_BINDING_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_BUFFER_PITCH_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_FRAME_WIDTH_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MATRIX_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MAX_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_MIN_NV | com.jogamp.opengl.GL2 | static |
| GL_VIDEO_COLOR_CONVERSION_OFFSET_NV | com.jogamp.opengl.GL2 | static |
| GL_VIEW_CLASS_128_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_16_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_24_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_32_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_48_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_64_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_8_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_96_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x10_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x6_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_10x8_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_12x10_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_12x12_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_4x4_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_5x4_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_5x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_6x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_6x6_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_8x5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_8x6_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ASTC_8x8_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_FLOAT | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_UNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_EAC_R11 | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_EAC_RG11 | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ETC2_EAC_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ETC2_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_ETC2_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC1_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC2_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT3_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEWPORT | com.jogamp.opengl.GL | static |
| GL_VIEWPORT_BIT | com.jogamp.opengl.GL2 | static |
| GL_VIEWPORT_BOUNDS_RANGE | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_COMMAND_NV | com.jogamp.opengl.GL2 | static |
| GL_VIEWPORT_INDEX_PROVOKING_VERTEX | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_POSITION_W_SCALE_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SUBPIXEL_BITS | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_W_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_X_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_Y_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIEWPORT_SWIZZLE_Z_NV | com.jogamp.opengl.GL4ES3 | static |
| GL_VIRTUAL_PAGE_SIZE_INDEX_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_X_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_X_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_AMD | com.jogamp.opengl.GL2 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VOLATILE_APPLE | com.jogamp.opengl.GL2 | static |
| GL_W_EXT | com.jogamp.opengl.GL2 | static |
| GL_WAIT_FAILED | com.jogamp.opengl.GL3ES3 | static |
| GL_WARP_SIZE_NV | com.jogamp.opengl.GL2 | static |
| GL_WARPS_PER_SM_NV | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_POINTER_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_SIZE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_STRIDE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_ARRAY_TYPE_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHT_SUM_UNITY_ARB | com.jogamp.opengl.GL2 | static |
| GL_WEIGHTED_AVERAGE_ARB | com.jogamp.opengl.GL3 | static |
| GL_WEIGHTED_AVERAGE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_WINDOW_RECTANGLE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_WINDOW_RECTANGLE_MODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_WRITE_DISCARD_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_ONLY | com.jogamp.opengl.GL | static |
| GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_PIXEL_DATA_RANGE_NV | com.jogamp.opengl.GL2 | static |
| GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV | com.jogamp.opengl.GL2 | static |
| GL_X_EXT | com.jogamp.opengl.GL2 | static |
| GL_XOR | com.jogamp.opengl.GL | static |
| GL_Y_EXT | com.jogamp.opengl.GL2 | static |
| GL_YCBAYCR8A_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_YCBCR_422_APPLE | com.jogamp.opengl.GL2 | static |
| GL_YCBYCR8_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4CR12_444_NV | com.jogamp.opengl.GL2 | static |
| GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV | com.jogamp.opengl.GL2 | static |
| GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV | com.jogamp.opengl.GL2 | static |
| GL_Z_EXT | com.jogamp.opengl.GL2 | static |
| GL_ZERO | com.jogamp.opengl.GL | static |
| GL_ZERO_EXT | com.jogamp.opengl.GL2 | static |
| GL_ZERO_TO_ONE | com.jogamp.opengl.GL4 | static |
| GL_ZOOM_X | com.jogamp.opengl.GL2 | static |
| GL_ZOOM_Y | com.jogamp.opengl.GL2 | static |
| glAccum(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glAcquireKeyedMutexWin32EXT(int arg0, long arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glActiveShaderProgram(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glActiveStencilFaceEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glActiveTexture(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glAlphaFunc(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glAlphaToCoverageDitherControlNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glApplyFramebufferAttachmentCMAAINTEL() | com.jogamp.opengl.DebugGL4bc | |
| glApplyTextureEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glAreTexturesResident(int arg0, java.nio.IntBuffer arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences) | com.jogamp.opengl.GL2 | |
| glArrayElement(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glAsyncCopyBufferSubDataNVX(int arg0, int[] arg1, int arg2, long[] arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9, long arg10, long arg11, int arg12, int[] arg13, int arg14, long[] arg15, int arg16) | com.jogamp.opengl.DebugGL4bc | |
| glAsyncCopyBufferSubDataNVX(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2, int arg3, int arg4, int arg5, int arg6, long arg7, long arg8, long arg9, int arg10, java.nio.IntBuffer arg11, java.nio.LongBuffer arg12) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glAsyncCopyBufferSubDataNVX(int waitSemaphoreCount, IntBuffer waitSemaphoreArray, LongBuffer fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, IntBuffer signalSemaphoreArray, LongBuffer signalValueArray) | com.jogamp.opengl.GL2 | |
| glAsyncCopyImageSubDataNVX(int arg0, int[] arg1, int arg2, long[] arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16, int arg17, int arg18, int arg19, int arg20, int arg21, int arg22, int[] arg23, int arg24, long[] arg25, int arg26) | com.jogamp.opengl.DebugGL4bc | |
| glAsyncCopyImageSubDataNVX(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16, int arg17, int arg18, int arg19, int arg20, java.nio.IntBuffer arg21, java.nio.LongBuffer arg22) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glAsyncCopyImageSubDataNVX(int waitSemaphoreCount, IntBuffer waitSemaphoreArray, LongBuffer waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, IntBuffer signalSemaphoreArray, LongBuffer signalValueArray) | com.jogamp.opengl.GL2 | |
| glAttachObjectARB(long arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glAttachShader(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBegin(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBeginConditionalRender(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBeginConditionalRenderNVX(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBeginOcclusionQueryNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBeginPerfQueryINTEL(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBeginQuery(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBeginQueryIndexed(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBeginTransformFeedback(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBeginVertexShaderEXT() | com.jogamp.opengl.DebugGL4bc | |
| glBeginVideoCaptureNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBindAttribLocation(int arg0, int arg1, java.lang.String arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindAttribLocation(int program, int index, String name) | com.jogamp.opengl.GL2ES2 | |
| glBindBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindBufferBase(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glBindBuffersBase(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glBindBuffersBase(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindBuffersBase(int target, int first, int count, IntBuffer buffers) | com.jogamp.opengl.GL4 | |
| glBindBuffersRange(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, com.jogamp.common.nio.PointerBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glBindBuffersRange(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, com.jogamp.common.nio.PointerBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindBuffersRange(int target, int first, int count, IntBuffer buffers, PointerBuffer offsets, PointerBuffer sizes) | com.jogamp.opengl.GL4 | |
| com::jogamp::opengl::GL4bc.glBindBuffersRange(int target, int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, PointerBuffer sizes) | com.jogamp.opengl.GL4 | |
| glBindFragDataLocation(int arg0, int arg1, java.lang.String arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindFragDataLocation(int program, int color, String name) | com.jogamp.opengl.GL2GL3 | |
| glBindFragDataLocationIndexed(int arg0, int arg1, int arg2, java.lang.String arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name) | com.jogamp.opengl.GL3 | |
| glBindFramebuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindImageTexture(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glBindImageTextures(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBindImageTextures(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindImageTextures(int first, int count, IntBuffer textures) | com.jogamp.opengl.GL4 | |
| glBindLightParameterEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindMaterialParameterEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindMultiTextureEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBindParameterEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBindProgramARB(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindProgramPipeline(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBindRenderbuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindSampler(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindSamplers(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBindSamplers(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindSamplers(int first, int count, IntBuffer samplers) | com.jogamp.opengl.GL4 | |
| glBindShadingRateImageNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBindTexGenParameterEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBindTexture(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindTextures(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBindTextures(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindTextures(int first, int count, IntBuffer textures) | com.jogamp.opengl.GL4 | |
| glBindTextureUnit(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindTextureUnitParameterEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindTransformFeedback(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindTransformFeedbackNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBindVertexArray(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBindVertexBuffer(int arg0, int arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBindVertexBuffers(int arg0, int arg1, int[] arg2, int arg3, com.jogamp.common.nio.PointerBuffer arg4, int[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glBindVertexBuffers(int arg0, int arg1, java.nio.IntBuffer arg2, com.jogamp.common.nio.PointerBuffer arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBindVertexBuffers(int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides) | com.jogamp.opengl.GL4 | |
| com::jogamp::opengl::GL4bc.glBindVertexBuffers(int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, int[] strides, int strides_offset) | com.jogamp.opengl.GL4 | |
| glBindVertexShaderEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBindVideoCaptureStreamBufferNV(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBindVideoCaptureStreamTextureNV(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, java.nio.ByteBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) | com.jogamp.opengl.GL2 | |
| glBlendBarrier() | com.jogamp.opengl.DebugGL4bc | |
| glBlendColor(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBlendEquation(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glBlendEquationi(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBlendEquationIndexedAMD(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBlendEquationSeparate(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBlendEquationSeparatei(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBlendEquationSeparateIndexedAMD(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBlendFunc(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glBlendFunci(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBlendFuncIndexedAMD(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glBlendFuncSeparateIndexedAMD(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | com.jogamp.opengl.DebugGL4bc | |
| glBlitFramebufferLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| glBlitFramebufferLayersEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | com.jogamp.opengl.DebugGL4bc | |
| glBlitNamedFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| glBufferAddressRangeNV(int arg0, int arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBufferAttachMemoryNV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBufferData(int target, long size, Buffer data, int usage) | com.jogamp.opengl.GL | |
| glBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBufferPageCommitmentMemNV(int arg0, long arg1, long arg2, int arg3, long arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glBufferParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBufferStorage(int target, long size, Buffer data, int flags) | com.jogamp.opengl.GL4 | |
| glBufferStorageExternalEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBufferStorageExternalEXT(int target, long offset, long size, Buffer clientBuffer, int flags) | com.jogamp.opengl.GL2 | |
| glBufferStorageMemEXT(int arg0, long arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL | |
| glCallCommandListNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCallList(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCallLists(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCallLists(int n, int type, Buffer lists) | com.jogamp.opengl.GL2 | |
| glCheckFramebufferStatus(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCheckNamedFramebufferStatus(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCheckNamedFramebufferStatusEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glClampColor(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glClear(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClearAccum(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearBufferData(int target, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferfi(int arg0, int arg1, float arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearBufferfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearBufferuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearColor(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearColorIi(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearColorIui(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glClearDepth(double arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClearDepthf(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClearIndex(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClearNamedBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearNamedFramebufferfi(int arg0, int arg1, int arg2, float arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glClearNamedFramebufferfv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glClearNamedFramebufferfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glClearNamedFramebufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL4 | |
| glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL4 | |
| glClearStencil(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClearTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearTexImage(int texture, int level, int format, int type, Buffer data) | com.jogamp.opengl.GL4 | |
| glClearTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) | com.jogamp.opengl.GL4 | |
| glClientActiveTexture(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClientAttribDefaultEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glClientWaitSemaphoreui64NVX(int arg0, int[] arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glClientWaitSemaphoreui64NVX(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClientWaitSemaphoreui64NVX(int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray) | com.jogamp.opengl.GL2 | |
| glClientWaitSync(long arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glClipControl(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glClipPlane(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glClipPlane(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClipPlane(int plane, DoubleBuffer equation) | com.jogamp.opengl.GL2 | |
| glClipPlanef(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glClipPlanef(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glClipPlanef(int plane, FloatBuffer equation) | com.jogamp.opengl.GL2 | |
| glColor3b(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3bv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor3bv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3h(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor3hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3ub(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3ubv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor3ubv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3uiv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor3uiv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor3us(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColor3usv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor3usv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor3usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4b(byte arg0, byte arg1, byte arg2, byte arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4bv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor4bv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4d(double arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor4dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4f(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor4fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4h(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor4hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor4iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4s(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor4sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4ubv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColor4ubv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4ui(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4uiv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor4uiv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glColor4us(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColor4usv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColor4usv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColor4usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glColorFormatNV(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4) | com.jogamp.opengl.DebugGL4bc | |
| glColorMaskIndexed(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4) | com.jogamp.opengl.DebugGL4bc | |
| glColorMaterial(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColorP3ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColorP3uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColorP3uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorP3uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glColorP4ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glColorP4uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColorP4uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorP4uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColorPointer(com.jogamp.opengl.GLArrayData arg0) | com.jogamp.opengl.DebugGL4bc | |
| glColorPointer(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorSubTable(int target, int start, int count, int format, int type, Buffer data) | com.jogamp.opengl.GL2 | |
| glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) | com.jogamp.opengl.GL2 | |
| glColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorTableParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glColorTableParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glCommandListSegmentsNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCompileCommandListNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCompileShader(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCompileShaderARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length) | com.jogamp.opengl.GL3 | |
| com::jogamp::opengl::GL4bc.glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset) | com.jogamp.opengl.GL3 | |
| glCompressedMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL4 | |
| glCompressedTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL4 | |
| glCompressedTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL4 | |
| glCompressedTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits) | com.jogamp.opengl.GL2GL3 | |
| glConservativeRasterParameterfNV(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glConservativeRasterParameteriNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glConvolutionParameterf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glConvolutionParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glConvolutionParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glConvolutionParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14) | com.jogamp.opengl.DebugGL4bc | |
| glCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14) | com.jogamp.opengl.DebugGL4bc | |
| glCopyMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glCopyMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCopyMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glCopyMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCopyMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | com.jogamp.opengl.DebugGL4bc | |
| glCopyNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glCopyTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) | com.jogamp.opengl.DebugGL4bc | |
| glCoverageModulationNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCoverageModulationTableNV(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCoverageModulationTableNV(int n, FloatBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glCreateBuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateBuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL4 | |
| glCreateCommandListsNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCreateCommandListsNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateCommandListsNV(int n, IntBuffer lists) | com.jogamp.opengl.GL2 | |
| glCreateFramebuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCreateFramebuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL4 | |
| glCreateMemoryObjectsEXT(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateMemoryObjectsEXT(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateMemoryObjectsEXT(int n, IntBuffer memoryObjects) | com.jogamp.opengl.GL2ES3 | |
| glCreatePerfQueryINTEL(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreatePerfQueryINTEL(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle) | com.jogamp.opengl.GL2 | |
| glCreateProgram() | com.jogamp.opengl.DebugGL4bc | |
| glCreateProgramObjectARB() | com.jogamp.opengl.DebugGL4bc | |
| glCreateProgramPipelines(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateProgramPipelines(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL4 | |
| glCreateProgressFenceNVX() | com.jogamp.opengl.DebugGL4bc | |
| glCreateQueries(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateQueries(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateQueries(int target, int n, IntBuffer ids) | com.jogamp.opengl.GL4 | |
| glCreateRenderbuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateRenderbuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL4 | |
| glCreateSamplers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateSamplers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateSamplers(int n, IntBuffer samplers) | com.jogamp.opengl.GL4 | |
| glCreateSemaphoresNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCreateSemaphoresNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateSemaphoresNV(int n, IntBuffer semaphores) | com.jogamp.opengl.GL4ES3 | |
| glCreateShader(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCreateShaderObjectARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCreateShaderProgramv(int arg0, int arg1, java.lang.String[] arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateShaderProgramv(int type, int count, String[] strings) | com.jogamp.opengl.GL2ES2 | |
| glCreateStatesNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCreateStatesNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateStatesNV(int n, IntBuffer states) | com.jogamp.opengl.GL2 | |
| glCreateSyncFromCLeventARB(long arg0, long arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateTextures(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateTextures(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateTextures(int target, int n, IntBuffer textures) | com.jogamp.opengl.GL4 | |
| glCreateTransformFeedbacks(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCreateTransformFeedbacks(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL4 | |
| glCreateVertexArrays(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCreateVertexArrays(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCreateVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL4 | |
| glCullFace(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glCullParameterdvEXT(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glCullParameterdvEXT(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCullParameterdvEXT(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glCullParameterfvEXT(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glCullParameterfvEXT(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glCullParameterfvEXT(int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glCurrentPaletteMatrixARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageEnableAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDebugMessageEnableAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, java.lang.String arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageInsertAMD(int arg0, int arg1, int arg2, int arg3, java.lang.String arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf) | com.jogamp.opengl.GL2GL3 | |
| glDeleteBuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteBuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glDeleteCommandListsNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteCommandListsNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteCommandListsNV(int n, IntBuffer lists) | com.jogamp.opengl.GL2 | |
| glDeleteFramebuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteFramebuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glDeleteLists(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteMemoryObjectsEXT(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteMemoryObjectsEXT(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteMemoryObjectsEXT(int n, IntBuffer memoryObjects) | com.jogamp.opengl.GL2ES3 | |
| glDeleteNamedStringARB(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glDeleteNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteNamesAMD(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteNamesAMD(int identifier, int num, IntBuffer names) | com.jogamp.opengl.GL2 | |
| glDeleteObjectARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteOcclusionQueriesNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glDeletePerfQueryINTEL(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteProgram(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteProgramPipelines(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteProgramPipelines(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramsARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteProgramsARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteProgramsARB(int n, IntBuffer programs) | com.jogamp.opengl.GL2 | |
| glDeleteQueries(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteQueries(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glDeleteQueryResourceTagNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteQueryResourceTagNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteQueryResourceTagNV(int n, IntBuffer tagIds) | com.jogamp.opengl.GL2 | |
| glDeleteRenderbuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteRenderbuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glDeleteSamplers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteSamplers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glDeleteSemaphoresEXT(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteSemaphoresEXT(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteSemaphoresEXT(int n, IntBuffer semaphores) | com.jogamp.opengl.GL2ES3 | |
| glDeleteShader(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteStatesNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteStatesNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteStatesNV(int n, IntBuffer states) | com.jogamp.opengl.GL2 | |
| glDeleteSync(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteTextures(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteTextures(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteTransformFeedbacks(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glDeleteTransformFeedbacksNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteTransformFeedbacksNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glDeleteVertexArrays(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDeleteVertexArrays(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDeleteVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexShaderEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDepthBoundsEXT(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDepthFunc(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDepthMask(boolean arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDepthRange(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDepthRangeArraydv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glDepthRangeArraydv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDepthRangeArraydv(int first, int count, DoubleBuffer v) | com.jogamp.opengl.GL3 | |
| glDepthRangeArrayv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDepthRangeArrayv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDepthRangeArrayv(int first, int count, DoubleBuffer v) | com.jogamp.opengl.GL3 | |
| glDepthRangef(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDepthRangeIndexed(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDepthRangeIndexedd(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDetachObjectARB(long arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDetachShader(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisable(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDisableClientState(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDisableClientStateiEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableClientStateIndexedEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisablei(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableIndexed(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVariantClientStateEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVertexArrayAttrib(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVertexArrayAttribEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVertexArrayEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVertexAttribAPPLE(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVertexAttribArray(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDisableVertexAttribArrayARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDispatchCompute(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDispatchComputeGroupSizeARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glDispatchComputeIndirect(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDrawArrays(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDrawArraysIndirect(int arg0, java.nio.Buffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDrawArraysIndirect(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawArraysIndirect(int mode, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glDrawArraysInstancedBaseInstance(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDrawBuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDrawBuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDrawBuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawBuffers(int n, IntBuffer bufs) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffersATI(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDrawBuffersATI(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawBuffersATI(int n, IntBuffer bufs) | com.jogamp.opengl.GL2 | |
| glDrawCommandsAddressNV(int arg0, long[] arg1, int arg2, int[] arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glDrawCommandsAddressNV(int arg0, java.nio.LongBuffer arg1, java.nio.IntBuffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesAddressNV(java.nio.LongBuffer arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDrawCommandsStatesAddressNV(long[] arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glDrawElements(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElements(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElements(int mode, int count, int type, Buffer indices) | com.jogamp.opengl.GL2ES1 | |
| glDrawElementsBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElementsBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3bc | |
| glDrawElementsIndirect(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElementsIndirect(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElementsIndirect(int mode, int type, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElementsInstanced(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) | com.jogamp.opengl.GL2 | |
| glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) | com.jogamp.opengl.GL4bc | |
| glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) | com.jogamp.opengl.GL3bc | |
| glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) | com.jogamp.opengl.GL4bc | |
| glDrawMeshTasksIndirectNV(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glDrawMeshTasksNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDrawPixels(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawPixels(int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2 | |
| glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) | com.jogamp.opengl.GL2 | |
| glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3bc | |
| glDrawTextureNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) | com.jogamp.opengl.DebugGL4bc | |
| glDrawTransformFeedback(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDrawTransformFeedbackInstanced(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDrawTransformFeedbackNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glDrawTransformFeedbackStream(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glDrawTransformFeedbackStreamInstanced(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glDrawVkImageNV(long arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10) | com.jogamp.opengl.DebugGL4bc | |
| glEdgeFlag(boolean arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEdgeFlagFormatNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEdgeFlagPointer(int arg0, java.nio.Buffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEdgeFlagPointer(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glEdgeFlagPointer(int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| glEdgeFlagv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEdgeFlagv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glEdgeFlagv(ByteBuffer flag) | com.jogamp.opengl.GL2 | |
| glEnable(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEnableClientState(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEnableClientStateiEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableClientStateIndexedEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnablei(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableIndexed(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVariantClientStateEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVertexArrayAttrib(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVertexArrayAttribEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVertexArrayEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVertexAttribAPPLE(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVertexAttribArray(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEnableVertexAttribArrayARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEnd() | com.jogamp.opengl.DebugGL4bc | |
| glEndConditionalRender() | com.jogamp.opengl.DebugGL4bc | |
| glEndConditionalRenderNVX() | com.jogamp.opengl.DebugGL4bc | |
| glEndList() | com.jogamp.opengl.DebugGL4bc | |
| glEndOcclusionQueryNV() | com.jogamp.opengl.DebugGL4bc | |
| glEndPerfQueryINTEL(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEndQuery(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEndQueryIndexed(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEndTransformFeedback() | com.jogamp.opengl.DebugGL4bc | |
| glEndVertexShaderEXT() | com.jogamp.opengl.DebugGL4bc | |
| glEndVideoCaptureNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord1d(double arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord1dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord1dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glEvalCoord1dv(DoubleBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord1f(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord1fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord1fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glEvalCoord1fv(FloatBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord2d(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord2dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord2dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glEvalCoord2dv(DoubleBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalCoord2f(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord2fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEvalCoord2fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glEvalCoord2fv(FloatBuffer u) | com.jogamp.opengl.GL2 | |
| glEvalMapsNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEvalMesh1(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glEvalPoint1(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glEvalPoint2(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glEvaluateDepthValuesARB() | com.jogamp.opengl.DebugGL4bc | |
| glExtractComponentEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFeedbackBuffer(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFeedbackBuffer(int size, int type, FloatBuffer buffer) | com.jogamp.opengl.GL2 | |
| glFenceSync(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFinish() | com.jogamp.opengl.DebugGL4bc | |
| glFinishTextureSUNX() | com.jogamp.opengl.DebugGL4bc | |
| glFlush() | com.jogamp.opengl.DebugGL4bc | |
| glFlushMappedBufferRange(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFlushMappedNamedBufferRange(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFlushMappedNamedBufferRangeEXT(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFlushPixelDataRangeNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFlushVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFlushVertexArrayRangeAPPLE(int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glFogCoordd(double arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoorddv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoorddv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFogCoorddv(DoubleBuffer coord) | com.jogamp.opengl.GL2 | |
| glFogCoordf(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoordFormatNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoordfv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoordfv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFogCoordfv(FloatBuffer coord) | com.jogamp.opengl.GL2 | |
| glFogCoordh(short arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoordhv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoordhv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFogCoordhv(ShortBuffer fog) | com.jogamp.opengl.GL2 | |
| glFogCoordPointer(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFogCoordPointer(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFogCoordPointer(int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glFogf(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFogfv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFogfv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFogfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glFogi(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFogiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFogiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFogiv(int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glFragmentCoverageColorNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferDrawBufferEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferDrawBuffersEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferDrawBuffersEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferFetchBarrierEXT() | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferReadBufferEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFramebufferSampleLocationsfvARB(int target, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4 | |
| glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4ES3 | |
| glFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glFramebufferSamplePositionsfvAMD(int target, int numsamples, int pixelindex, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glFramebufferTexture(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureARB(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureFaceARB(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureLayerARB(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glFramebufferTextureMultiviewOVR(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glFrameTerminatorGREMEDY() | com.jogamp.opengl.DebugGL4bc | |
| glFrontFace(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGenBuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenBuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glGenerateMipmap(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGenerateMultiTexMipmapEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenerateTextureMipmap(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGenerateTextureMipmapEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenFramebuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenFramebuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glGenLists(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGenNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenNamesAMD(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenNamesAMD(int identifier, int num, IntBuffer names) | com.jogamp.opengl.GL2 | |
| glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenOcclusionQueriesNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glGenProgramPipelines(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenProgramPipelines(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glGenProgramsARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenProgramsARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenProgramsARB(int n, IntBuffer programs) | com.jogamp.opengl.GL2 | |
| glGenQueries(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenQueries(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glGenQueryResourceTagNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenQueryResourceTagNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenQueryResourceTagNV(int n, IntBuffer tagIds) | com.jogamp.opengl.GL2 | |
| glGenRenderbuffers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenRenderbuffers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glGenSamplers(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenSamplers(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glGenSemaphoresEXT(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenSemaphoresEXT(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenSemaphoresEXT(int n, IntBuffer semaphores) | com.jogamp.opengl.GL2ES3 | |
| glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGenTextures(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenTextures(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glGenTransformFeedbacks(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenTransformFeedbacks(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glGenTransformFeedbacksNV(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGenTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenTransformFeedbacksNV(int n, IntBuffer ids) | com.jogamp.opengl.GL2 | |
| glGenVertexArrays(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGenVertexArrays(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGenVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexShadersEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveAttrib(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveSubroutineName(int program, int shadertype, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveUniform(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniformARB(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveUniformARB(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2 | |
| glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetActiveUniformsiv(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetAttachedObjectsARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetAttachedObjectsARB(long arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj) | com.jogamp.opengl.GL2 | |
| glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetAttachedShaders(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) | com.jogamp.opengl.GL2ES2 | |
| glGetAttribLocation(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetAttribLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetBooleani_v(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBooleani_v(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleanIndexedv(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetBooleanIndexedv(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBooleanIndexedv(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetBooleanv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetBooleanv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBooleanv(int pname, ByteBuffer data) | com.jogamp.opengl.GL | |
| glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBufferParameteri64v(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBufferParameterui64vNV(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetClipPlane(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetClipPlane(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetClipPlane(int plane, DoubleBuffer equation) | com.jogamp.opengl.GL2 | |
| glGetClipPlanef(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetClipPlanef(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetClipPlanef(int plane, FloatBuffer equation) | com.jogamp.opengl.GL2 | |
| glGetColorTable(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetColorTable(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetColorTable(int target, int format, int type, Buffer table) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetColorTableParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetColorTableParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetCommandHeaderNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetCompressedMultiTexImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTexImage(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetCompressedTexImage(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetCompressedTexImage(int target, int level, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTextureImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetCompressedTextureImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetConvolutionFilter(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetConvolutionFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetConvolutionFilter(int target, int format, int type, Buffer image) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetConvolutionParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetCoverageModulationTableNV(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetCoverageModulationTableNV(int bufSize, FloatBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glGetDebugMessageLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, java.nio.ByteBuffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLogAMD(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, byte[] arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| glGetDebugMessageLogAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetDebugMessageLogAMD(int count, int bufSize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublei_v(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetDoublei_v(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetDoublei_v(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL3 | |
| glGetDoublei_vEXT(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetDoublei_vEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetDoublei_vEXT(int pname, int index, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetDoubleIndexedvEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetDoubleIndexedvEXT(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublev(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetDoublev(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetDoublev(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetError() | com.jogamp.opengl.DebugGL4bc | |
| glGetFirstPerfQueryIdINTEL(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetFirstPerfQueryIdINTEL(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFirstPerfQueryIdINTEL(IntBuffer queryId) | com.jogamp.opengl.GL2 | |
| glGetFloati_v(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetFloati_v(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFloati_v(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL3 | |
| glGetFloati_vEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetFloati_vEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFloati_vEXT(int pname, int index, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetFloatIndexedvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetFloatIndexedvEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFloatIndexedvEXT(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetFloatv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetFloatv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFloatv(int pname, FloatBuffer data) | com.jogamp.opengl.GL | |
| glGetFragDataIndex(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFragDataIndex(int program, String name) | com.jogamp.opengl.GL3 | |
| glGetFragDataLocation(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFragDataLocation(int program, String name) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.FloatBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFramebufferParameterfvAMD(int target, int pname, int numsamples, int pixelindex, int size, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFramebufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetGraphicsResetStatus() | com.jogamp.opengl.DebugGL4bc | |
| glGetHandleARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetHistogram(int target, boolean reset, int format, int type, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetHistogramParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetHistogramParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetHistogramParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetHistogramParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetHistogramParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetImageHandleARB(int arg0, int arg1, boolean arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetInfoLogARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetInfoLogARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2 | |
| glGetInteger64i_v(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInteger64i_v(int target, int index, LongBuffer data) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64v(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetInteger64v(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInteger64v(int pname, LongBuffer data) | com.jogamp.opengl.GL2ES2 | |
| glGetIntegeri_v(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetIntegeri_v(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegerIndexedv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetIntegerIndexedv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetIntegerIndexedv(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetIntegerui64i_vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetIntegerui64i_vNV(int value, int index, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetIntegerui64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetIntegerui64vNV(int value, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetIntegerv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetIntegerv(int pname, IntBuffer data) | com.jogamp.opengl.GL | |
| com::jogamp::opengl::GL4bc.glGetIntegerv(int pname, IntBuffer params) | com.jogamp.opengl.fixedfunc.GLMatrixFunc | |
| glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, java.nio.LongBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, long[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInternalformati64v(int target, int internalformat, int pname, int count, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInternalformativ(int target, int internalformat, int pname, int count, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetInvariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetInvariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetInvariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInvariantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetInvariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetInvariantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetLightfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetLightfv(int light, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetLightiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetLightiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetLightiv(int light, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetLocalConstantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetLocalConstantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetLocalConstantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points) | com.jogamp.opengl.GL2 | |
| glGetMapdv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapdv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapdv(int target, int query, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapfv(int target, int query, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapiv(int target, int query, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glGetMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapParameterfvNV(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMapParameterivNV(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMaterialfv(int face, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetMaterialiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMaterialiv(int face, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMemoryObjectDetachedResourcesuivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMemoryObjectDetachedResourcesuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, IntBuffer params) | com.jogamp.opengl.GL4ES3 | |
| glGetMemoryObjectParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMemoryObjectParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMemoryObjectParameterivEXT(int memoryObject, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMinmax(int target, boolean reset, int format, int type, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMinmaxParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMinmaxParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMinmaxParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMinmaxParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMinmaxParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultisamplefv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultisamplefv(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2ES2 | |
| glGetMultisamplefvNV(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultisamplefvNV(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultisamplefvNV(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2 | |
| glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedBufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferPointerv(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL4 | |
| glGetNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedFramebufferParameterfvAMD(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.FloatBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedFramebufferParameterfvAMD(int framebuffer, int pname, int numsamples, int pixelindex, int size, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetNamedFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedProgramivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedProgramStringEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string) | com.jogamp.opengl.GL3 | |
| com::jogamp::opengl::GL4bc.glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params) | com.jogamp.opengl.GL3 | |
| com::jogamp::opengl::GL4bc.glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetnColorTable(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnColorTable(int target, int format, int type, int bufSize, Buffer table) | com.jogamp.opengl.GL2 | |
| glGetnCompressedTexImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnConvolutionFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image) | com.jogamp.opengl.GL2 | |
| glGetNextPerfQueryIdINTEL(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetNextPerfQueryIdINTEL(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId) | com.jogamp.opengl.GL2 | |
| glGetnHistogram(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetnMapdv(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetnMapdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapfv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetnMapfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnMapfv(int target, int query, int bufSize, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMapiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetnMapiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnMapiv(int target, int query, int bufSize, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glGetnMinmax(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetnPixelMapfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnPixelMapfv(int map, int bufSize, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetnPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnPixelMapuiv(int map, int bufSize, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPixelMapusv(int arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetnPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnPixelMapusv(int map, int bufSize, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glGetnPolygonStipple(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetnPolygonStipple(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnPolygonStipple(int bufSize, ByteBuffer pattern) | com.jogamp.opengl.GL2 | |
| glGetnSeparableFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span) | com.jogamp.opengl.GL2 | |
| glGetnTexImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetnUniformdv(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetnUniformfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformi64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetnUniformi64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnUniformi64vARB(int program, int location, int bufSize, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetnUniformiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetnUniformui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnUniformui64vARB(int program, int location, int bufSize, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetnUniformuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetObjectLabel(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectParameterfvARB(long arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetObjectParameterfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectParameterivARB(long arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetObjectParameterivARB(long arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetObjectParameterivARB(long obj, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL4bc.glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetOcclusionQueryivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetOcclusionQueryivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetOcclusionQueryivNV(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetOcclusionQueryuivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetOcclusionQueryuivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3, int arg4, java.nio.ByteBuffer arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7, java.nio.IntBuffer arg8, java.nio.IntBuffer arg9, java.nio.LongBuffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, byte[] arg3, int arg4, int arg5, byte[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, int[] arg12, int arg13, int[] arg14, int arg15, long[] arg16, int arg17) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, int[] bytesWritten, int bytesWritten_offset) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryIdByNameINTEL(java.nio.ByteBuffer arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetPerfQueryIdByNameINTEL(byte[] arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId) | com.jogamp.opengl.GL2 | |
| glGetPerfQueryInfoINTEL(int arg0, int arg1, java.nio.ByteBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetPerfQueryInfoINTEL(int arg0, int arg1, byte[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask) | com.jogamp.opengl.GL2 | |
| glGetPixelMapfv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelMapfv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelMapfv(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPixelMapfv(int map, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapuiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelMapuiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelMapuiv(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPixelMapuiv(int map, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelMapusv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelMapusv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelMapusv(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPixelMapusv(int map, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetPointeri_vEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPointeri_vEXT(int pname, int index, PointerBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetPolygonStipple(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetPolygonStipple(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetPolygonStipple(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetPolygonStipple(ByteBuffer mask) | com.jogamp.opengl.GL2 | |
| glGetProgramBinary(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL4bc.glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramEnvParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramEnvParameterdvARB(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramEnvParameterfvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramEnvParameterIivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramEnvParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramEnvParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramInterfaceiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramiv(int program, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramivARB(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramivARB(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramivARB(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramLocalParameterdvARB(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramLocalParameterfvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramLocalParameterIivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramLocalParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramLocalParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetProgramPipelineInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramPipelineInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramResourceIndex(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramResourceIndex(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, int arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramResourceLocation(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocationIndex(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramResourceLocationIndex(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramResourceLocationIndex(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL4 | |
| glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramStageiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramStageiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetProgramStringARB(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramStringARB(int target, int pname, Buffer string) | com.jogamp.opengl.GL2 | |
| glGetProgramSubroutineParameteruivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetProgramSubroutineParameteruivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param) | com.jogamp.opengl.GL2 | |
| glGetQueryBufferObjecti64v(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryBufferObjectiv(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryBufferObjectui64v(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryBufferObjectuiv(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryObjecti64v(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryObjecti64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryObjecti64vEXT(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryObjectiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryObjectui64v(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryObjectui64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryObjectui64vEXT(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetQueryObjectuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetQueryObjectuiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSemaphoreParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetSemaphoreParameterivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params) | com.jogamp.opengl.GL4ES3 | |
| glGetSemaphoreParameterui64vEXT(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetSemaphoreParameterui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSemaphoreParameterui64vEXT(int semaphore, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetSeparableFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.Buffer arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetSeparableFilter(int arg0, int arg1, int arg2, long arg3, long arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) | com.jogamp.opengl.GL2 | |
| glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetShaderInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetShaderiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShaderiv(int shader, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSourceARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetShaderSourceARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2 | |
| glGetShadingRateImagePaletteNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetShadingRateImagePaletteNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShadingRateImagePaletteNV(int viewport, int entry, IntBuffer rate) | com.jogamp.opengl.GL4ES3 | |
| glGetShadingRateSampleLocationivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetShadingRateSampleLocationivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetShadingRateSampleLocationivNV(int rate, int samples, int index, IntBuffer location) | com.jogamp.opengl.GL4ES3 | |
| glGetStageIndexNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetString(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetStringi(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetSubroutineIndex(int arg0, int arg1, java.lang.String arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSubroutineIndex(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSubroutineUniformLocation(int arg0, int arg1, java.lang.String arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSubroutineUniformLocation(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetSynciv(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL3ES3 | |
| glGetTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexEnvfv(int tenv, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexEnviv(int tenv, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glGetTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexGendv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexGendv(int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexGenfv(int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexGeniv(int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexImage(int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetTextureHandleARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetTextureImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterfv(int texture, int pname, FloatBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterIiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterIuiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameteriv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glGetTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetTextureSamplerHandleARB(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbackiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetTransformFeedbackiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBlockIndex(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformBlockIndex(int program, String uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBufferSizeEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformdv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformdv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformdv(int program, int location, DoubleBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformfv(int program, int location, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformfvARB(long arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformfvARB(long programObj, int location, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformi64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformi64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformi64vARB(int program, int location, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetUniformi64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformi64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices) | com.jogamp.opengl.GL2ES3 | |
| com::jogamp::opengl::GL4bc.glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformivARB(long arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformivARB(long arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformivARB(long programObj, int location, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetUniformLocation(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformLocationARB(long arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformLocationARB(long programObj, String name) | com.jogamp.opengl.GL2 | |
| glGetUniformOffsetEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformSubroutineuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformSubroutineuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformui64vARB(int program, int location, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformui64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetUniformuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUniformuiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetUnsignedBytei_vEXT(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetUnsignedBytei_vEXT(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUnsignedBytei_vEXT(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetUnsignedBytevEXT(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetUnsignedBytevEXT(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetUnsignedBytevEXT(int pname, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetVariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVariantBooleanvEXT(int id, int value, ByteBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVariantFloatvEXT(int id, int value, FloatBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVariantIntegervEXT(int id, int value, IntBuffer data) | com.jogamp.opengl.GL2 | |
| glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexArrayIntegervEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexArrayiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayiv(int vaobj, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glGetVertexArrayPointeri_vEXT(int arg0, int arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexArrayPointervEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdvARB(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribfv(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribfvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribfvARB(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribIiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribIuiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribivARB(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribivARB(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribivARB(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLdv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribLdv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribLdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribLi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribLi64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVertexAttribLui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribLui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribLui64vARB(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL4 | |
| glGetVertexAttribLui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glGetVertexAttribLui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVideoCaptureivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glGetVkProcAddrNV(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glGetVkProcAddrNV(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glGetVkProcAddrNV(ByteBuffer name) | com.jogamp.opengl.GL4ES3 | |
| glHint(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glHistogram(int arg0, int arg1, int arg2, boolean arg3) | com.jogamp.opengl.DebugGL4bc | |
| glImportMemoryFdEXT(int arg0, long arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glImportMemoryWin32HandleEXT(int arg0, long arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glImportMemoryWin32HandleEXT(int memory, long size, int handleType, Buffer handle) | com.jogamp.opengl.GL4bc | |
| glImportMemoryWin32NameEXT(int arg0, long arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glImportMemoryWin32NameEXT(int memory, long size, int handleType, Buffer name) | com.jogamp.opengl.GL4bc | |
| glImportSemaphoreFdEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glImportSemaphoreWin32HandleEXT(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glImportSemaphoreWin32HandleEXT(int semaphore, int handleType, Buffer handle) | com.jogamp.opengl.GL4bc | |
| glImportSemaphoreWin32NameEXT(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glImportSemaphoreWin32NameEXT(int semaphore, int handleType, Buffer name) | com.jogamp.opengl.GL4bc | |
| glImportSyncEXT(int arg0, long arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glIndexd(double arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexdv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexdv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIndexdv(DoubleBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexf(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexFormatNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIndexFuncEXT(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIndexfv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexfv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIndexfv(FloatBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexi(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexiv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIndexiv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIndexiv(IntBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexMask(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexMaterialEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIndexPointer(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIndexPointer(int type, int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| glIndexs(short arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexsv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIndexsv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIndexsv(ShortBuffer c) | com.jogamp.opengl.GL2 | |
| glIndexub(byte arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIndexubv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIndexubv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIndexubv(ByteBuffer c) | com.jogamp.opengl.GL2 | |
| glInitNames() | com.jogamp.opengl.DebugGL4bc | |
| glInsertComponentEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glInterleavedArrays(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glInterleavedArrays(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glInterleavedArrays(int format, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glInvalidateBufferData(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateBufferSubData(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateNamedFramebufferData(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateNamedFramebufferData(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments) | com.jogamp.opengl.GL4 | |
| glInvalidateNamedFramebufferSubData(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateNamedFramebufferSubData(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) | com.jogamp.opengl.GL4 | |
| glInvalidateSubFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateTexImage(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glInvalidateTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glIsBuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsBufferResidentNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsCommandListNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsEnabled(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsEnabledi(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIsEnabledIndexed(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIsFramebuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsImageHandleResidentARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsList(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsMemoryObjectEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsNameAMD(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIsNamedBufferResidentNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsNamedStringARB(int arg0, java.lang.String arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glIsNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glIsOcclusionQueryNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsProgram(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsProgramARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsProgramPipeline(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsQuery(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsRenderbuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsSampler(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsSemaphoreEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsShader(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsStateNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsSync(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsTexture(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsTextureHandleResidentARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsTransformFeedback(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsTransformFeedbackNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsVariantEnabledEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glIsVertexArray(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glIsVertexAttribEnabledAPPLE(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLGPUCopyImageSubDataNVX(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16) | com.jogamp.opengl.DebugGL4bc | |
| glLGPUInterlockNVX() | com.jogamp.opengl.DebugGL4bc | |
| glLGPUNamedBufferSubDataNVX(int arg0, int arg1, long arg2, long arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLGPUNamedBufferSubDataNVX(int gpuMask, int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2 | |
| glLightf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glLightfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glLighti(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glLightiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glLightiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLightiv(int light, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glLightModelf(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLightModelfv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glLightModelfv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLightModelfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glLightModeli(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLightModeliv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glLightModeliv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLightModeliv(int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glLineStipple(int arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLineWidth(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glLinkProgram(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glLinkProgramARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glListBase(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, int arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count) | com.jogamp.opengl.GL2 | |
| glLoadIdentity() | com.jogamp.opengl.DebugGL4bc | |
| glLoadMatrixd(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLoadMatrixd(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLoadMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadMatrixf(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLoadMatrixf(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glLoadName(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glLoadTransposeMatrixd(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLoadTransposeMatrixd(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLoadTransposeMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glLoadTransposeMatrixf(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLoadTransposeMatrixf(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glLoadTransposeMatrixf(FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glLockArraysEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glLogicOp(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMakeBufferNonResidentNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMakeBufferResidentNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMakeImageHandleNonResidentARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMakeImageHandleResidentARB(long arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMakeNamedBufferNonResidentNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMakeNamedBufferResidentNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMakeTextureHandleNonResidentARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMakeTextureHandleResidentARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, java.nio.DoubleBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, double[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, java.nio.FloatBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, float[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, java.nio.DoubleBuffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, java.nio.FloatBuffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float[] arg9, int arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMapBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMapBufferRange(int arg0, long arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points) | com.jogamp.opengl.GL2 | |
| glMapGrid1d(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMapGrid1f(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMapGrid2d(int arg0, double arg1, double arg2, int arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glMapGrid2f(int arg0, float arg1, float arg2, int arg3, float arg4, float arg5) | com.jogamp.opengl.DebugGL4bc | |
| glMapNamedBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMapNamedBufferEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMapNamedBufferRange(int arg0, long arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapParameterfvNV(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapParameterivNV(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMapTexture2DINTEL(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glMapTexture2DINTEL(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, java.nio.DoubleBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, java.nio.FloatBuffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, java.nio.DoubleBuffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) | com.jogamp.opengl.GL2 | |
| glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, java.nio.FloatBuffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) | com.jogamp.opengl.GL2 | |
| glMaterialf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMaterialfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMateriali(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMaterialiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMaterialiv(int face, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMatrixFrustumEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixIndexPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glMatrixIndexubvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixIndexubvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixIndexubvARB(int size, ByteBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexuivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixIndexuivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixIndexuivARB(int size, IntBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixIndexusvARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixIndexusvARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixIndexusvARB(int size, ShortBuffer indices) | com.jogamp.opengl.GL2 | |
| glMatrixLoaddEXT(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixLoaddEXT(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixLoaddEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadfEXT(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixLoadfEXT(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixLoadfEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadIdentityEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixLoadTransposedEXT(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixLoadTransposedEXT(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixLoadTransposedEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixLoadTransposefEXT(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixLoadTransposefEXT(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixLoadTransposefEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMode(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixMultdEXT(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixMultdEXT(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixMultdEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultfEXT(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixMultfEXT(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixMultfEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultTransposedEXT(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixMultTransposedEXT(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixMultTransposedEXT(int mode, DoubleBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixMultTransposefEXT(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixMultTransposefEXT(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMatrixMultTransposefEXT(int mode, FloatBuffer m) | com.jogamp.opengl.GL2GL3 | |
| glMatrixOrthoEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixPopEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixPushEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixRotatedEXT(int arg0, double arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixRotatefEXT(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixScaledEXT(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixScalefEXT(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixTranslatedEXT(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMatrixTranslatefEXT(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMaxShaderCompilerThreadsARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMaxShaderCompilerThreadsKHR(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMemoryBarrier(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMemoryBarrierByRegion(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMemoryObjectParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMemoryObjectParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMemoryObjectParameterivEXT(int memoryObject, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glMinmax(int arg0, int arg1, boolean arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMinSampleShading(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastBarrierNV() | com.jogamp.opengl.DebugGL4bc | |
| glMulticastBlitFramebufferNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastBufferSubDataNV(int arg0, int arg1, long arg2, long arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2 | |
| glMulticastCopyBufferSubDataNV(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14, int arg15, int arg16) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjecti64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastGetQueryObjecti64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastGetQueryObjecti64vNV(int gpu, int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastGetQueryObjectivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastGetQueryObjectivNV(int gpu, int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastGetQueryObjectui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastGetQueryObjectui64vNV(int gpu, int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastGetQueryObjectuivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastGetQueryObjectuivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastGetQueryObjectuivNV(int gpu, int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glMulticastScissorArrayvNVX(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastScissorArrayvNVX(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastScissorArrayvNVX(int gpu, int first, int count, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMulticastViewportArrayvNVX(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastViewportArrayvNVX(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMulticastViewportArrayvNVX(int gpu, int first, int count, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMulticastViewportPositionWScaleNVX(int arg0, int arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMulticastWaitSyncNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiDrawArrays(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirect(int arg0, long arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiDrawArraysIndirect(int arg0, java.nio.Buffer arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawArraysIndirectAMD(int arg0, java.nio.Buffer arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirectBindlessCountNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawArraysIndirectBindlessNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawArraysIndirectCount(int arg0, java.nio.Buffer arg1, long arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawArraysIndirectCount(int mode, Buffer indirect, long drawcount, int maxdrawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawElements(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsBaseVertex(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4, java.nio.IntBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex) | com.jogamp.opengl.GL3 | |
| glMultiDrawElementsIndirect(int arg0, int arg1, long arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiDrawElementsIndirectAMD(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsIndirectBindlessCountNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawElementsIndirectBindlessNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount) | com.jogamp.opengl.GL2 | |
| glMultiDrawElementsIndirectCount(int arg0, int arg1, java.nio.Buffer arg2, long arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiDrawElementsIndirectCount(int mode, int type, Buffer indirect, long drawcount, int maxdrawcount, int stride) | com.jogamp.opengl.GL4 | |
| glMultiDrawMeshTasksIndirectCountNV(long arg0, long arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiDrawMeshTasksIndirectNV(long arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexBufferEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1bOES(int arg0, byte arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1bvOES(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1bvOES(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord1bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1d(int arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord1dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1f(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord1fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1h(int arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord1hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord1iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord1s(int arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord1sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord1sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2bOES(int arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2bvOES(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2bvOES(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord2bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2d(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord2dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2f(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord2fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2h(int arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord2hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord2iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord2s(int arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord2sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord2sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3bOES(int arg0, byte arg1, byte arg2, byte arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3bvOES(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3bvOES(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord3bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3d(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord3dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3f(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord3fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3h(int arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord3hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord3iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord3s(int arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord3sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord3sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4bOES(int arg0, byte arg1, byte arg2, byte arg3, byte arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4bvOES(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4bvOES(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord4bvOES(int texture, ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4d(int arg0, double arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord4dv(int target, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord4fv(int target, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4h(int arg0, short arg1, short arg2, short arg3, short arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord4hv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4i(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord4iv(int target, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoord4s(int arg0, short arg1, short arg2, short arg3, short arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoord4sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoord4sv(int target, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glMultiTexCoordP1ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP1uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP1uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP2ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP2uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP2uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP3ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP3uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP3uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordP4ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP4uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexCoordP4uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glMultiTexCoordPointerEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnvfEXT(int arg0, int arg1, int arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexEnviEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGendEXT(int arg0, int arg1, int arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGenfEXT(int arg0, int arg1, int arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexGeniEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterfEXT(int arg0, int arg1, int arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameteriEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexRenderbufferEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glMultMatrixd(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultMatrixd(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMultMatrixf(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMultMatrixf(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glMultTransposeMatrixd(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMultTransposeMatrixd(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultTransposeMatrixd(DoubleBuffer m) | com.jogamp.opengl.GL2 | |
| glMultTransposeMatrixf(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glMultTransposeMatrixf(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glMultTransposeMatrixf(FloatBuffer m) | com.jogamp.opengl.GL2 | |
| glNamedBufferAttachMemoryNV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNamedBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferData(int buffer, long size, Buffer data, int usage) | com.jogamp.opengl.GL4 | |
| glNamedBufferDataEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedBufferPageCommitmentEXT(int arg0, long arg1, long arg2, boolean arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedBufferPageCommitmentMemNV(int arg0, long arg1, long arg2, int arg3, long arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glNamedBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferStorage(int buffer, long size, Buffer data, int flags) | com.jogamp.opengl.GL4 | |
| glNamedBufferStorageEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferStorageExternalEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferStorageExternalEXT(int buffer, long offset, long size, Buffer clientBuffer, int flags) | com.jogamp.opengl.GL2 | |
| glNamedBufferStorageMemEXT(int arg0, long arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferSubData(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL4 | |
| glNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glNamedCopyBufferSubDataEXT(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferDrawBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferDrawBuffers(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferDrawBuffers(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferReadBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4 | |
| glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v) | com.jogamp.opengl.GL4ES3 | |
| glNamedFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferSamplePositionsfvAMD(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedFramebufferSamplePositionsfvAMD(int framebuffer, int numsamples, int pixelindex, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glNamedFramebufferTexture(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTextureLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedFramebufferTextureMultiviewOVR(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameter4dEXT(int arg0, int arg1, int arg2, double arg3, double arg4, double arg5, double arg6) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameter4fEXT(int arg0, int arg1, int arg2, float arg3, float arg4, float arg5, float arg6) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameterI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glNamedProgramStringEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string) | com.jogamp.opengl.GL2GL3 | |
| glNamedRenderbufferStorage(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedRenderbufferStorageEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glNamedRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedRenderbufferStorageMultisampleAdvancedAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glNamedRenderbufferStorageMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glNamedStringARB(int arg0, int arg1, java.lang.String arg2, int arg3, java.lang.String arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNamedStringARB(int type, int namelen, String name, int stringlen, String string) | com.jogamp.opengl.GL3 | |
| glNewList(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3b(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3bv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3bv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormal3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormal3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormal3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3h(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormal3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormal3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glNormal3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glNormal3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormal3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glNormalFormatNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormalP3ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormalP3uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glNormalP3uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormalP3uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glNormalPointer(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glNormalPointer(com.jogamp.opengl.GLArrayData arg0) | com.jogamp.opengl.DebugGL4bc | |
| glNormalPointer(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glNormalPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glObjectLabel(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glObjectLabel(int identifier, int name, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(java.nio.Buffer arg0, int arg1, byte[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.ByteBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL4bc.glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glObjectPurgeableAPPLE(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glObjectUnpurgeableAPPLE(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5) | com.jogamp.opengl.DebugGL4bc | |
| glPassThrough(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPatchParameterfv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPatchParameterfv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPatchParameterfv(int pname, FloatBuffer values) | com.jogamp.opengl.GL3 | |
| glPatchParameteri(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPauseTransformFeedback() | com.jogamp.opengl.DebugGL4bc | |
| glPauseTransformFeedbackNV() | com.jogamp.opengl.DebugGL4bc | |
| glPixelDataRangeNV(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPixelDataRangeNV(int target, int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glPixelMapfv(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPixelMapfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPixelMapfv(int map, int mapsize, FloatBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glPixelMapuiv(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPixelMapuiv(int map, int mapsize, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelMapusv(int arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glPixelMapusv(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPixelMapusv(int map, int mapsize, ShortBuffer values) | com.jogamp.opengl.GL2 | |
| glPixelStoref(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPixelStorei(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransferf(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransferi(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransformParameterfEXT(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glPixelTransformParameteriEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPixelTransformParameterivEXT(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glPixelZoom(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPNTrianglesfATI(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPNTrianglesiATI(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPointParameterf(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPointParameterfv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPointParameterfv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| com::jogamp::opengl::GL4bc.glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteri(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPointParameteriv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPointParameteriv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPointParameteriv(int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glPointSize(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonMode(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonOffset(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonOffsetClamp(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonOffsetClampEXT(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonStipple(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonStipple(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPolygonStipple(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPolygonStipple(ByteBuffer mask) | com.jogamp.opengl.GL2 | |
| glPopAttrib() | com.jogamp.opengl.DebugGL4bc | |
| glPopClientAttrib() | com.jogamp.opengl.DebugGL4bc | |
| glPopDebugGroup() | com.jogamp.opengl.DebugGL4bc | |
| glPopMatrix() | com.jogamp.opengl.DebugGL4bc | |
| glPopName() | com.jogamp.opengl.DebugGL4bc | |
| glPrimitiveBoundingBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | com.jogamp.opengl.DebugGL4bc | |
| glPrimitiveRestartIndex(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPrimitiveRestartIndexNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPrimitiveRestartNV() | com.jogamp.opengl.DebugGL4bc | |
| glPrioritizeTextures(int arg0, int[] arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glPrioritizeTextures(int arg0, java.nio.IntBuffer arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) | com.jogamp.opengl.GL2 | |
| glProgramBinary(int arg0, int arg1, java.nio.Buffer arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramBinary(int program, int binaryFormat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramParameteriARB(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramStringARB(int arg0, int arg1, int arg2, java.lang.String arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramStringARB(int target, int format, int len, String string) | com.jogamp.opengl.GL2 | |
| glProgramSubroutineParametersuivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramSubroutineParametersuivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glProgramUniform1d(int arg0, int arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1dEXT(int arg0, int arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1dv(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1f(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1i64ARB(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1i64NV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform1i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1ui64ARB(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1ui64NV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform1uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform1uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2d(int arg0, int arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2dEXT(int arg0, int arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2dv(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2f(int arg0, int arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2i64ARB(int arg0, int arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2i64NV(int arg0, int arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform2i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2ui(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2ui64ARB(int arg0, int arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2ui64NV(int arg0, int arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform2uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform2uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3d(int arg0, int arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3dEXT(int arg0, int arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3dv(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3i64NV(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform3i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform3uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform3uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4d(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4dEXT(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4dv(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4i64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4i64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform4i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4ui64vARB(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glProgramUniform4uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniform4uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformHandleui64ARB(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformHandleui64vARB(int program, int location, int count, LongBuffer values) | com.jogamp.opengl.GL4 | |
| glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformui64NV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glProgramUniformui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glProgramUniformui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramVertexLimitNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glProvokingVertex(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glProvokingVertexEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPushAttrib(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPushClientAttrib(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPushClientAttribDefaultEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glPushDebugGroup(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glPushDebugGroup(int source, int id, int length, ByteBuffer message) | com.jogamp.opengl.GL2ES2 | |
| glPushMatrix() | com.jogamp.opengl.DebugGL4bc | |
| glPushName(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glQueryCounter(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glQueryMatrixxOES(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) | com.jogamp.opengl.GL2 | |
| glQueryObjectParameteruiAMD(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glQueryResourceNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glQueryResourceNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glQueryResourceNV(int queryType, int tagId, int count, IntBuffer buffer) | com.jogamp.opengl.GL2 | |
| glQueryResourceTagNV(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glQueryResourceTagNV(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glQueryResourceTagNV(int tagId, ByteBuffer tagString) | com.jogamp.opengl.GL2 | |
| glRasterPos2d(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2f(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos2s(short arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos2sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4d(double arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4f(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterPos4s(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glRasterPos4sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRasterPos4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glRasterSamplesEXT(int arg0, boolean arg1) | com.jogamp.opengl.DebugGL4bc | |
| glReadBuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) | com.jogamp.opengl.GL | |
| glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glRectd(double arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectdv(double[] arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectdv(java.nio.DoubleBuffer arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRectdv(DoubleBuffer v1, DoubleBuffer v2) | com.jogamp.opengl.GL2 | |
| glRectf(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectfv(float[] arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectfv(java.nio.FloatBuffer arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRectfv(FloatBuffer v1, FloatBuffer v2) | com.jogamp.opengl.GL2 | |
| glRecti(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectiv(int[] arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectiv(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRectiv(IntBuffer v1, IntBuffer v2) | com.jogamp.opengl.GL2 | |
| glRects(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectsv(short[] arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRectsv(java.nio.ShortBuffer arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glRectsv(ShortBuffer v1, ShortBuffer v2) | com.jogamp.opengl.GL2 | |
| glReleaseKeyedMutexWin32EXT(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glReleaseShaderCompiler() | com.jogamp.opengl.DebugGL4bc | |
| glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glRenderbufferStorageMultisampleAdvancedAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glRenderbufferStorageMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glRenderGpuMaskNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glRenderMode(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glResetHistogram(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glResetMemoryObjectParameterNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glResetMinmax(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glResolveDepthValuesNV() | com.jogamp.opengl.DebugGL4bc | |
| glResumeTransformFeedback() | com.jogamp.opengl.DebugGL4bc | |
| glResumeTransformFeedbackNV() | com.jogamp.opengl.DebugGL4bc | |
| glRotated(double arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glRotatef(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSampleCoverage(float arg0, boolean arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSampleMaski(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSampleMaskIndexedNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameterf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSamplerParameterfv(int sampler, int pname, FloatBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSamplerParameterIiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSamplerParameterIuiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSamplerParameteriv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glScaled(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glScalef(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glScissor(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glScissorArrayv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glScissorArrayv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glScissorArrayv(int first, int count, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorExclusiveArrayvNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glScissorExclusiveArrayvNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glScissorExclusiveArrayvNV(int first, int count, IntBuffer v) | com.jogamp.opengl.GL4ES3 | |
| glScissorExclusiveNV(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glScissorIndexed(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glScissorIndexedv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glScissorIndexedv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glScissorIndexedv(int index, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glSecondaryColor3b(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3bv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3bv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3bv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3h(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ub(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3ubv(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3ubv(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3ubv(ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3uiv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3uiv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3uiv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColor3us(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3usv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColor3usv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColor3usv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glSecondaryColorFormatNV(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColorP3ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColorP3uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColorP3uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColorP3uiv(int type, IntBuffer color) | com.jogamp.opengl.GL3bc | |
| glSecondaryColorPointer(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSecondaryColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glSelectBuffer(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSelectBuffer(int size, IntBuffer buffer) | com.jogamp.opengl.GL2 | |
| glSemaphoreParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glSemaphoreParameterivNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSemaphoreParameterivNV(int semaphore, int pname, IntBuffer params) | com.jogamp.opengl.GL4ES3 | |
| glSemaphoreParameterui64vEXT(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSemaphoreParameterui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSemaphoreParameterui64vEXT(int semaphore, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) | com.jogamp.opengl.GL2 | |
| glSetInvariantEXT(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSetInvariantEXT(int id, int type, Buffer addr) | com.jogamp.opengl.GL2 | |
| glSetLocalConstantEXT(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSetLocalConstantEXT(int id, int type, Buffer addr) | com.jogamp.opengl.GL2 | |
| glSetMultisamplefvAMD(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSetMultisamplefvAMD(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSetMultisamplefvAMD(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2GL3 | |
| glShadeModel(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glShaderBinary(int arg0, java.nio.IntBuffer arg1, int arg2, java.nio.Buffer arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL4bc.glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderOp1EXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glShaderSource(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glShaderSource(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glShaderSource(int shader, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2ES2 | |
| com::jogamp::opengl::GL4bc.glShaderSource(int shader, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2ES2 | |
| glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glShaderSourceARB(long shaderObj, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2 | |
| glShaderStorageBlockBinding(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glShadingRateImageBarrierNV(boolean arg0) | com.jogamp.opengl.DebugGL4bc | |
| glShadingRateImagePaletteNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glShadingRateImagePaletteNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glShadingRateImagePaletteNV(int viewport, int first, int count, IntBuffer rates) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateSampleOrderCustomNV(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glShadingRateSampleOrderCustomNV(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glShadingRateSampleOrderCustomNV(int rate, int samples, IntBuffer locations) | com.jogamp.opengl.GL4ES3 | |
| glShadingRateSampleOrderNV(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glSignalSemaphoreEXT(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glSignalSemaphoreEXT(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSignalSemaphoreEXT(int semaphore, int numBufferBarriers, IntBuffer buffers, int numTextureBarriers, IntBuffer textures, IntBuffer dstLayouts) | com.jogamp.opengl.GL2ES3 | |
| glSignalSemaphoreui64NVX(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glSignalSemaphoreui64NVX(int arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray) | com.jogamp.opengl.GL2 | |
| glSignalVkFenceNV(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glSignalVkSemaphoreNV(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glSpecializeShader(int arg0, byte[] arg1, int arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glSpecializeShader(int arg0, java.nio.ByteBuffer arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glSpecializeShader(int shader, ByteBuffer pEntryPoint, int numSpecializationConstants, IntBuffer pConstantIndex, IntBuffer pConstantValue) | com.jogamp.opengl.GL3 | |
| glStateCaptureNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glStencilClearTagEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glStencilFunc(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glStencilMask(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glStencilMaskSeparate(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glStencilOp(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glStencilOpValueAMD(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glStringMarkerGREMEDY(int arg0, java.nio.Buffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glStringMarkerGREMEDY(int len, Buffer string) | com.jogamp.opengl.GL2 | |
| glSubpixelPrecisionBiasNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glSyncTextureINTEL(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTessellationFactorAMD(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTessellationModeAMD(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexAttachMemoryNV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexBuffer(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1bOES(byte arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord1bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord1d(double arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord1dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1f(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord1fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1h(short arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord1hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1i(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord1iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord1s(short arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord1sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord1sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2bOES(byte arg0, byte arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord2bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord2d(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2f(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2h(short arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord2hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord2s(short arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord2sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3bOES(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord3bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3h(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4bOES(byte arg0, byte arg1, byte arg2, byte arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord4bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glTexCoord4d(double arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4f(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4h(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoord4s(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoord4sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoord4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glTexCoordFormatNV(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP1ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP1uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP1uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoordP1uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP2ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP2uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP2uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoordP2uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP3ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP3uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP3uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoordP3uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordP4ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP4uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordP4uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoordP4uiv(int type, IntBuffer coords) | com.jogamp.opengl.GL3bc | |
| glTexCoordPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordPointer(com.jogamp.opengl.GLArrayData arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexCoordPointer(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexCoordPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glTexEnvf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexEnvfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexEnvi(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexEnviv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexEnviv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES1 | |
| glTexGend(int arg0, int arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexGendv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexGendv(int coord, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGenf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexGenfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexGenfv(int coord, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glTexGeni(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexGeniv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexGeniv(int coord, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexImage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTexImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) | com.jogamp.opengl.DebugGL4bc | |
| glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTexImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTexPageCommitmentARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTexPageCommitmentMemNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10, boolean arg11) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameterf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glTexParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glTexRenderbufferNV(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorage1D(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorageMem1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorageMem2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorageMem2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorageMem3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorageMem3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTexStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTextureAttachMemoryNV(int arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTextureBarrier() | com.jogamp.opengl.DebugGL4bc | |
| glTextureBarrierNV() | com.jogamp.opengl.DebugGL4bc | |
| glTextureBuffer(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTextureBufferEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTextureBufferRangeEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage2DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTextureImage3DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureLightEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTextureMaterialEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glTextureNormalEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glTexturePageCommitmentEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTexturePageCommitmentMemNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10, boolean arg11) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterf(int arg0, int arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterfEXT(int arg0, int arg1, int arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterfv(int texture, int pname, FloatBuffer param) | com.jogamp.opengl.GL4 | |
| glTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameteri(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameteriEXT(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterIiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterIuiv(int texture, int pname, IntBuffer params) | com.jogamp.opengl.GL4 | |
| glTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameteriv(int texture, int pname, IntBuffer param) | com.jogamp.opengl.GL4 | |
| glTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glTextureRangeAPPLE(int arg0, int arg1, java.nio.Buffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureRangeAPPLE(int target, int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glTextureRenderbufferEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage1D(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorage3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorageMem1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorageMem2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorageMem2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorageMem3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorageMem3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTextureStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL4 | |
| glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, long arg11) | com.jogamp.opengl.DebugGL4bc | |
| glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTextureView(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glTransformFeedbackBufferBase(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTransformFeedbackBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glTransformFeedbackVaryings(int arg0, int arg1, java.lang.String[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode) | com.jogamp.opengl.GL2ES3 | |
| glTranslated(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glTranslatef(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform(com.jogamp.opengl.GLUniformData arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform(GLUniformData data) | com.jogamp.opengl.GL2ES2 | |
| glUniform1d(int arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1dv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1dv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform1f(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1fARB(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1fv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1fv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1i64ARB(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1i64NV(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1i64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform1i64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform1iARB(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1iv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1iv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1ivARB(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1ivARB(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform1ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1ui64ARB(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1ui64NV(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1ui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform1ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1ui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform1uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform1uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform2d(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2dv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2dv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform2f(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2fARB(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2fv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2fv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2i64ARB(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2i64NV(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2i64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform2i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2i64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform2iARB(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2iv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2iv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2ivARB(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2ivARB(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform2ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2ui64ARB(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2ui64NV(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2ui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform2ui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform2uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform2uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform3d(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3dv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3dv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform3f(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3fARB(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3fv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3fv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3i64ARB(int arg0, long arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3i64NV(int arg0, long arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3i64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform3i64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform3iARB(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3iv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3iv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3ivARB(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3ivARB(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform3ui(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3ui64ARB(int arg0, long arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3ui64NV(int arg0, long arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3ui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform3ui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform3uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform3uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform4d(int arg0, double arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4dv(int arg0, int arg1, double[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4dv(int arg0, int arg1, java.nio.DoubleBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4fARB(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4fv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4fv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4fvARB(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4fvARB(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4i64ARB(int arg0, long arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4i64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4i64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform4i64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4i64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform4iARB(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4iv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4iv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4ivARB(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4ivARB(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4ivARB(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2 | |
| glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4ui64ARB(int arg0, long arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4ui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4ui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniform4ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4ui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4ui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL3ES3 | |
| glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniform4uiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniform4uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformBlockBinding(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniformBufferEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniformHandleui64ARB(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniformHandleui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniformHandleui64vARB(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformHandleui64vARB(int location, int count, LongBuffer value) | com.jogamp.opengl.GL4 | |
| glUniformMatrix2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2 | |
| glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformSubroutinesuiv(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glUniformSubroutinesuiv(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) | com.jogamp.opengl.GL3 | |
| glUniformui64NV(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glUniformui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glUnlockArraysEXT() | com.jogamp.opengl.DebugGL4bc | |
| glUnmapBuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glUnmapNamedBuffer(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glUnmapNamedBufferEXT(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glUnmapTexture2DINTEL(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glUploadGpuMaskNVX(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glUseProgram(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glUseProgramObjectARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glUseProgramStages(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glValidateProgram(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glValidateProgramARB(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glValidateProgramPipeline(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVariantbvEXT(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVariantbvEXT(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantbvEXT(int id, ByteBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantdvEXT(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVariantdvEXT(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantdvEXT(int id, DoubleBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantfvEXT(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVariantfvEXT(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantfvEXT(int id, FloatBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantivEXT(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVariantivEXT(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantivEXT(int id, IntBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVariantPointerEXT(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantPointerEXT(int id, int type, int stride, Buffer addr) | com.jogamp.opengl.GL2 | |
| glVariantsvEXT(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVariantsvEXT(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantsvEXT(int id, ShortBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantubvEXT(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVariantubvEXT(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantubvEXT(int id, ByteBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantuivEXT(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVariantuivEXT(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantuivEXT(int id, IntBuffer addr) | com.jogamp.opengl.GL2 | |
| glVariantusvEXT(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVariantusvEXT(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVariantusvEXT(int id, ShortBuffer addr) | com.jogamp.opengl.GL2 | |
| glVDPAUFiniNV() | com.jogamp.opengl.DebugGL4bc | |
| glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6) | com.jogamp.opengl.DebugGL4bc | |
| glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAUGetSurfaceivNV(long surface, int pname, int count, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL2 | |
| glVDPAUInitNV(java.nio.Buffer arg0, java.nio.Buffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress) | com.jogamp.opengl.GL2 | |
| glVDPAUIsSurfaceNV(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVDPAUMapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset) | com.jogamp.opengl.GL2 | |
| glVDPAURegisterVideoSurfaceWithPictureStructureNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVDPAURegisterVideoSurfaceWithPictureStructureNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAURegisterVideoSurfaceWithPictureStructureNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames, boolean isFrameStructure) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL4bc.glVDPAURegisterVideoSurfaceWithPictureStructureNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset, boolean isFrameStructure) | com.jogamp.opengl.GL2 | |
| glVDPAUSurfaceAccessNV(long arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVDPAUUnmapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces) | com.jogamp.opengl.GL2 | |
| glVDPAUUnregisterSurfaceNV(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2bOES(byte arg0, byte arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex2bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex2d(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2f(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2h(short arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex2hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex2s(short arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex2sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3bOES(byte arg0, byte arg1, byte arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex3bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3h(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex3hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4bOES(byte arg0, byte arg1, byte arg2, byte arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4bvOES(byte[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4bvOES(java.nio.ByteBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex4bvOES(ByteBuffer coords) | com.jogamp.opengl.GL2 | |
| glVertex4d(double arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex4dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4f(float arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex4fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4h(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4hv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4hv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex4hv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex4iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertex4s(short arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertex4sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertex4sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexArrayAttribBinding(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayAttribFormat(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayAttribIFormat(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayAttribLFormat(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayBindingDivisor(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayBindVertexBufferEXT(int arg0, int arg1, int arg2, long arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayEdgeFlagOffsetEXT(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayElementBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayFogCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayIndexOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayMultiTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayNormalOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayParameteriAPPLE(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexArrayRangeAPPLE(int length, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexArraySecondaryColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribBindingEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribDivisorEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribFormatEXT(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribIFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribIOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribLFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribLOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexAttribOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexBindingDivisorEXT(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexBuffer(int arg0, int arg1, int arg2, long arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, int[] arg6, int arg7) | com.jogamp.opengl.DebugGL4bc | |
| glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, java.nio.IntBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides) | com.jogamp.opengl.GL4 | |
| com::jogamp::opengl::GL4bc.glVertexArrayVertexBuffers(int vaobj, int first, int count, int[] buffers, int buffers_offset, PointerBuffer offsets, int[] strides, int strides_offset) | com.jogamp.opengl.GL4 | |
| glVertexArrayVertexOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1d(int arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1dARB(int arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dvARB(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1dvARB(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1f(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1fARB(int arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fvARB(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1fvARB(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1h(int arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib1s(int arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1sARB(int arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1svARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib1svARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib1svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2d(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2dARB(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dvARB(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2dvARB(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2f(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2fARB(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fvARB(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2fvARB(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2h(int arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib2s(int arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2sARB(int arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2svARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib2svARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib2svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3dARB(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dvARB(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3dvARB(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3fARB(int arg0, float arg1, float arg2, float arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fvARB(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3fvARB(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3h(int arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3sARB(int arg0, short arg1, short arg2, short arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3svARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib3svARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib3svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4bv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4bv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4bvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4bvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4dARB(int arg0, double arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dvARB(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4dvARB(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4dvARB(int index, DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4fARB(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4fv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4fv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fvARB(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4fvARB(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4fvARB(int index, FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4h(int arg0, short arg1, short arg2, short arg3, short arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4hv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4hv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4hv(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4ivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4ivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nbv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4Nbv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NbvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NbvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4NbvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Niv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Niv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4Niv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4NivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Nsv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4Nsv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NsvARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NsvARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4NsvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NubARB(int arg0, byte arg1, byte arg2, byte arg3, byte arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Nubv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4Nubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NubvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NubvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4NubvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nuiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4Nuiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NuivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NuivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4NuivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4Nusv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4Nusv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4NusvARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4NusvARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4NusvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4sARB(int arg0, short arg1, short arg2, short arg3, short arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4svARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4svARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4svARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4ubv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4ubvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4ubvARB(int index, ByteBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4uivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4uivARB(int index, IntBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttrib4usv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4usv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usvARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttrib4usvARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttrib4usvARB(int index, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribBinding(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribDivisor(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribFormat(int arg0, int arg1, int arg2, boolean arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI1i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI1iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI1iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI1iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI1uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI1uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI1uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI2iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI2iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI2iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2ui(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI2uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI2uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI2uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3i(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI3iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI3iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI3iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3ui(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI3uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI3uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI3uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4bv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4iv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4iv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4sv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4sv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubv(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4ubv(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4usv(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribI4usv(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribI4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1d(int arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1i64NV(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1i64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1i64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL1i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL1ui64ARB(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1ui64NV(int arg0, long arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1ui64vARB(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1ui64vARB(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL1ui64vARB(int index, LongBuffer v) | com.jogamp.opengl.GL4 | |
| glVertexAttribL1ui64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL1ui64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL1ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2d(int arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL2dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL2dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2i64NV(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL2i64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL2i64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL2i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL2ui64NV(int arg0, long arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL2ui64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL2ui64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL2ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3d(int arg0, double arg1, double arg2, double arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL3dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL3dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3i64NV(int arg0, long arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL3i64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL3i64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL3i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL3ui64NV(int arg0, long arg1, long arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL3ui64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL3ui64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL3ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4d(int arg0, double arg1, double arg2, double arg3, double arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL4dv(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL4dv(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL4i64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL4i64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL4i64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribL4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL4ui64vNV(int arg0, java.nio.LongBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribL4ui64vNV(int arg0, long[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribL4ui64vNV(int index, LongBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribLFormat(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribLFormatNV(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, long arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL4bc | |
| glVertexAttribP1ui(int arg0, int arg1, boolean arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2ui(int arg0, int arg1, boolean arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3ui(int arg0, int arg1, boolean arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4ui(int arg0, int arg1, boolean arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribParameteriAMD(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) | com.jogamp.opengl.GL2 | |
| com::jogamp::opengl::GL2GL3.glVertexAttribPointer(GLArrayData array) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVertexAttribs1hv(int arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribs1hv(int arg0, int arg1, java.nio.ShortBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribs1hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs2hv(int arg0, int arg1, java.nio.ShortBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribs2hv(int arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribs2hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs3hv(int arg0, int arg1, java.nio.ShortBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribs3hv(int arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribs3hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexAttribs4hv(int arg0, int arg1, short[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexAttribs4hv(int arg0, int arg1, java.nio.ShortBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexAttribs4hv(int index, int n, ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glVertexBindingDivisor(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexBlendARB(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertexFormatNV(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP2ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP2uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP2uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexP2uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP3ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP3uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP3uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexP3uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexP4ui(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP4uiv(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexP4uiv(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexP4uiv(int type, IntBuffer value) | com.jogamp.opengl.GL3bc | |
| glVertexPointer(com.jogamp.opengl.GLArrayData arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertexPointer(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexPointer(GLArrayData array) | com.jogamp.opengl.fixedfunc.GLPointerFunc | |
| glVertexWeightfEXT(float arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertexWeightfvEXT(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexWeightfvEXT(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexWeightfvEXT(FloatBuffer weight) | com.jogamp.opengl.GL2 | |
| glVertexWeighth(short arg0) | com.jogamp.opengl.DebugGL4bc | |
| glVertexWeighthv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glVertexWeighthv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexWeighthv(ShortBuffer weight) | com.jogamp.opengl.GL2 | |
| glVertexWeightPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glVideoCaptureNV(int arg0, int[] arg1, int arg2, long[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVideoCaptureNV(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params) | com.jogamp.opengl.GL2 | |
| glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params) | com.jogamp.opengl.GL2 | |
| glViewport(int arg0, int arg1, int arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glViewportArrayv(int arg0, int arg1, float[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| glViewportArrayv(int arg0, int arg1, java.nio.FloatBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glViewportArrayv(int first, int count, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportIndexedf(int arg0, float arg1, float arg2, float arg3, float arg4) | com.jogamp.opengl.DebugGL4bc | |
| glViewportIndexedfv(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glViewportIndexedfv(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glViewportIndexedfv(int index, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportPositionWScaleNV(int arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glViewportSwizzleNV(int arg0, int arg1, int arg2, int arg3, int arg4) | com.jogamp.opengl.DebugGL4bc | |
| glWaitSemaphoreEXT(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5) | com.jogamp.opengl.DebugGL4bc | |
| glWaitSemaphoreEXT(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWaitSemaphoreEXT(int semaphore, int numBufferBarriers, IntBuffer buffers, int numTextureBarriers, IntBuffer textures, IntBuffer srcLayouts) | com.jogamp.opengl.GL2ES3 | |
| glWaitSemaphoreui64NVX(int arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| glWaitSemaphoreui64NVX(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, IntBuffer semaphoreArray, LongBuffer fenceValueArray) | com.jogamp.opengl.GL2 | |
| glWaitSync(long arg0, int arg1, long arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWaitVkSemaphoreNV(long arg0) | com.jogamp.opengl.DebugGL4bc | |
| glWeightbvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWeightbvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightbvARB(int size, ByteBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightdvARB(int arg0, double[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWeightdvARB(int arg0, java.nio.DoubleBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightdvARB(int size, DoubleBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightfvARB(int arg0, float[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWeightfvARB(int arg0, java.nio.FloatBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightfvARB(int size, FloatBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWeightivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightivARB(int size, IntBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightPointerARB(int arg0, int arg1, int arg2, long arg3) | com.jogamp.opengl.DebugGL4bc | |
| glWeightPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightPointerARB(int size, int type, int stride, Buffer pointer) | com.jogamp.opengl.GL2 | |
| glWeightsvARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWeightsvARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightsvARB(int size, ShortBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightubvARB(int arg0, byte[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWeightubvARB(int arg0, java.nio.ByteBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightubvARB(int size, ByteBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightuivARB(int arg0, int[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWeightuivARB(int arg0, java.nio.IntBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightuivARB(int size, IntBuffer weights) | com.jogamp.opengl.GL2 | |
| glWeightusvARB(int arg0, java.nio.ShortBuffer arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWeightusvARB(int arg0, short[] arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWeightusvARB(int size, ShortBuffer weights) | com.jogamp.opengl.GL2 | |
| glWindowPos2d(double arg0, double arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos2dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2f(float arg0, float arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos2fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2i(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos2iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos2s(short arg0, short arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos2sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos2sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3d(double arg0, double arg1, double arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3dv(java.nio.DoubleBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3dv(double[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos3dv(DoubleBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3f(float arg0, float arg1, float arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3fv(float[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3fv(java.nio.FloatBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos3fv(FloatBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3i(int arg0, int arg1, int arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3iv(java.nio.IntBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3iv(int[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos3iv(IntBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowPos3s(short arg0, short arg1, short arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3sv(java.nio.ShortBuffer arg0) | com.jogamp.opengl.DebugGL4bc | |
| glWindowPos3sv(short[] arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowPos3sv(ShortBuffer v) | com.jogamp.opengl.GL2 | |
| glWindowRectanglesEXT(int arg0, int arg1, java.nio.IntBuffer arg2) | com.jogamp.opengl.DebugGL4bc | |
| glWindowRectanglesEXT(int arg0, int arg1, int[] arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.glWindowRectanglesEXT(int mode, int count, IntBuffer box) | com.jogamp.opengl.GL2GL3 | |
| glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) | com.jogamp.opengl.DebugGL4bc | |
| hasBasicFBOSupport() | com.jogamp.opengl.DebugGL4bc | |
| hasFullFBOSupport() | com.jogamp.opengl.DebugGL4bc | |
| hasGLSL() | com.jogamp.opengl.DebugGL4bc | |
| isExtensionAvailable(java.lang.String arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.isExtensionAvailable(String glExtensionName) | com.jogamp.opengl.GLBase | |
| isFunctionAvailable(java.lang.String arg0) | com.jogamp.opengl.DebugGL4bc | |
| com::jogamp::opengl::GL4bc.isFunctionAvailable(String glFunctionName) | com.jogamp.opengl.GLBase | |
| isGL() | com.jogamp.opengl.DebugGL4bc | |
| isGL2() | com.jogamp.opengl.DebugGL4bc | |
| isGL2ES1() | com.jogamp.opengl.DebugGL4bc | |
| isGL2ES2() | com.jogamp.opengl.DebugGL4bc | |
| isGL2ES3() | com.jogamp.opengl.DebugGL4bc | |
| isGL2GL3() | com.jogamp.opengl.DebugGL4bc | |
| isGL3() | com.jogamp.opengl.DebugGL4bc | |
| isGL3bc() | com.jogamp.opengl.DebugGL4bc | |
| isGL3core() | com.jogamp.opengl.DebugGL4bc | |
| isGL3ES3() | com.jogamp.opengl.DebugGL4bc | |
| isGL4() | com.jogamp.opengl.DebugGL4bc | |
| isGL4bc() | com.jogamp.opengl.DebugGL4bc | |
| isGL4core() | com.jogamp.opengl.DebugGL4bc | |
| isGL4ES3() | com.jogamp.opengl.DebugGL4bc | |
| isGLcore() | com.jogamp.opengl.DebugGL4bc | |
| isGLES() | com.jogamp.opengl.DebugGL4bc | |
| isGLES1() | com.jogamp.opengl.DebugGL4bc | |
| isGLES2() | com.jogamp.opengl.DebugGL4bc | |
| isGLES2Compatible() | com.jogamp.opengl.DebugGL4bc | |
| isGLES3() | com.jogamp.opengl.DebugGL4bc | |
| isGLES31Compatible() | com.jogamp.opengl.DebugGL4bc | |
| isGLES32Compatible() | com.jogamp.opengl.DebugGL4bc | |
| isGLES3Compatible() | com.jogamp.opengl.DebugGL4bc | |
| isNPOTTextureAvailable() | com.jogamp.opengl.DebugGL4bc | |
| isPBOPackBound() | com.jogamp.opengl.DebugGL4bc | |
| isPBOUnpackBound() | com.jogamp.opengl.DebugGL4bc | |
| isTextureFormatBGRA8888Available() | com.jogamp.opengl.DebugGL4bc | |
| isVBOArrayBound() | com.jogamp.opengl.DebugGL4bc | |
| isVBOElementArrayBound() | com.jogamp.opengl.DebugGL4bc | |
| mapBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| mapBufferRange(int arg0, long arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| mapNamedBuffer(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| mapNamedBufferEXT(int arg0, int arg1) | com.jogamp.opengl.DebugGL4bc | |
| mapNamedBufferRange(int arg0, long arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| mapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3) | com.jogamp.opengl.DebugGL4bc | |
| setSwapInterval(int arg0) | com.jogamp.opengl.DebugGL4bc | |
| toString() | com.jogamp.opengl.DebugGL4bc | |