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  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1753154408156 ms III - Start
SLOCK [T main @ 1753154408158 ms +++ localhost/127.0.0.1:59999 - Locked within 12 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
Init - START - useGeomShader 0 -> passthrough01_xxx
GL_VENDOR: Intel Inc.
GL_RENDERER: Intel Iris OpenGL Engine
GL_VERSION: 4.1 INTEL-18.8.6
GL GLSL: true, has-compiler-func: true, version 4.10
GL Profile: GLProfile[GL4/GL4.hw]
GL Renderer Quirks:[NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync]
GL:jogamp.opengl.gl4.GL4bcImpl@2bf45e45, 4.1 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.1 INTEL-18.8.6
main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
0 s: 60 f / 950 ms, 63.1 fps, 15 ms/f; total: 60 f, 63.1 fps, 15 ms/f
QUIT Window Thread[#28,main-Display-.macosx_nil-1-EDT-1,5,main]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
Init - START - useGeomShader 1 -> flipXYZ01_xxx
GL_VENDOR: Intel Inc.
GL_RENDERER: Intel Iris OpenGL Engine
GL_VERSION: 4.1 INTEL-18.8.6
GL GLSL: true, has-compiler-func: true, version 4.10
GL Profile: GLProfile[GL4/GL4.hw]
GL Renderer Quirks:[NoOffscreenBitmap, GL4NeedsGL3Request, NeedSharedObjectSync]
GL:jogamp.opengl.gl4.GL4bcImpl@1f6df024, 4.1 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.1 INTEL-18.8.6
main-Animator#01: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
1 s: 60 f / 1044 ms, 57.4 fps, 17 ms/f; total: 60 f, 57.4 fps, 17 ms/f
QUIT Window Thread[#31,main-Display-.macosx_nil-1-EDT-2,5,main]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
Profile GL3bc n/a
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
Profile GL3bc n/a
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1753154416669 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1753154416669 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
]]></system-err>
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