JOGL v2.6.0-rc-20250722
JOGL, High-Performance Graphics Binding for Java™ (public API).
DebugGL4bc.java
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1package com.jogamp.opengl;
2
3import java.io.*;
4import com.jogamp.opengl.*;
5import com.jogamp.gluegen.runtime.*;
6import java.nio.*;
7import com.jogamp.opengl.GL4;
8import com.jogamp.opengl.GL4bc;
9import com.jogamp.opengl.GL3bc;
10
11/**
12 * <p>
13 * Composable pipeline which wraps an underlying {@link GL} implementation,
14 * providing error checking after each OpenGL method call. If an error occurs,
15 * causes a {@link GLException} to be thrown at exactly the point of failure.
16 * </p>
17 * <p>
18 * Sample code which installs this pipeline:
19 * <pre>
20 * gl = drawable.setGL(new DebugGL(drawable.getGL()));
21 * </pre>
22 * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}
23 * </p>
24 */
25public class DebugGL4bc implements com.jogamp.opengl.GL4bc{
26 public static final boolean DEBUG = jogamp.opengl.Debug.debug("DebugGL4bc");
27 public DebugGL4bc(GL4bc downstreamGL4bc)
28 {
29 if (downstreamGL4bc == null) {
30 throw new IllegalArgumentException("null downstreamGL4bc");
31 }
32 this.downstreamGL4bc = downstreamGL4bc;
33 // Fetch GLContext object for better error checking (if possible)
34 _context = downstreamGL4bc.getContext();
35 }
36
37 @Override
38 public final GL getDownstreamGL() throws GLException {
39 return downstreamGL4bc;
40 }
41 @Override
42 public int getBoundBuffer(int arg0)
43 {
44 return downstreamGL4bc.getBoundBuffer(arg0);
45 }
46 @Override
47 public int getBoundFramebuffer(int arg0)
48 {
49 return downstreamGL4bc.getBoundFramebuffer(arg0);
50 }
51 @Override
53 {
54 return downstreamGL4bc.getBufferStorage(arg0);
55 }
56 @Override
58 {
59 return downstreamGL4bc.getContext();
60 }
61 @Override
63 {
64 return downstreamGL4bc.getDefaultDrawBuffer();
65 }
66 @Override
68 {
69 return downstreamGL4bc.getDefaultDrawFramebuffer();
70 }
71 @Override
73 {
74 return downstreamGL4bc.getDefaultReadBuffer();
75 }
76 @Override
78 {
79 return downstreamGL4bc.getDefaultReadFramebuffer();
80 }
81 @Override
82 public java.lang.Object getExtension(java.lang.String arg0)
83 {
84 return downstreamGL4bc.getExtension(arg0);
85 }
86 @Override
88 {
89 return this;
90 }
91 @Override
93 {
94 if( isGL2() ) { return this; }
95 throw new GLException("Not a GL2 implementation");
96 }
97 @Override
99 {
100 if( isGL2ES1() ) { return this; }
101 throw new GLException("Not a GL2ES1 implementation");
102 }
103 @Override
105 {
106 if( isGL2ES2() ) { return this; }
107 throw new GLException("Not a GL2ES2 implementation");
108 }
109 @Override
111 {
112 if( isGL2ES3() ) { return this; }
113 throw new GLException("Not a GL2ES3 implementation");
114 }
115 @Override
117 {
118 if( isGL2GL3() ) { return this; }
119 throw new GLException("Not a GL2GL3 implementation");
120 }
121 @Override
123 {
124 if( isGL3() ) { return this; }
125 throw new GLException("Not a GL3 implementation");
126 }
127 @Override
129 {
130 if( isGL3ES3() ) { return this; }
131 throw new GLException("Not a GL3ES3 implementation");
132 }
133 @Override
135 {
136 if( isGL3bc() ) { return this; }
137 throw new GLException("Not a GL3bc implementation");
138 }
139 @Override
141 {
142 if( isGL4() ) { return this; }
143 throw new GLException("Not a GL4 implementation");
144 }
145 @Override
147 {
148 if( isGL4ES3() ) { return this; }
149 throw new GLException("Not a GL4ES3 implementation");
150 }
151 @Override
153 {
154 if( isGL4bc() ) { return this; }
155 throw new GLException("Not a GL4bc implementation");
156 }
157 @Override
159 {
160 throw new GLException("Not a GLES1 implementation");
161 }
162 @Override
164 {
165 throw new GLException("Not a GLES2 implementation");
166 }
167 @Override
169 {
170 throw new GLException("Not a GLES3 implementation");
171 }
172 @Override
174 {
175 return downstreamGL4bc.getGLProfile();
176 }
177 @Override
179 {
180 return downstreamGL4bc.getMaxRenderbufferSamples();
181 }
182 @Override
183 public java.lang.Object getPlatformGLExtensions()
184 {
185 return downstreamGL4bc.getPlatformGLExtensions();
186 }
187 @Override
189 {
190 return downstreamGL4bc.getRootGL();
191 }
192 @Override
193 public int getSwapInterval()
194 {
195 return downstreamGL4bc.getSwapInterval();
196 }
197 @Override
198 public void glAccum(int arg0,float arg1)
199 {
200 checkContext();
201 downstreamGL4bc.glAccum(arg0,arg1);
202 final int err = checkGLError();
203 if (err != GL_NO_ERROR) {
204 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
205 "glAccum", arg0, arg1);
206 }
207 }
208 @Override
209 public void glActiveShaderProgram(int arg0,int arg1)
210 {
211 checkContext();
212 downstreamGL4bc.glActiveShaderProgram(arg0,arg1);
213 final int err = checkGLError();
214 if (err != GL_NO_ERROR) {
215 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
216 "glActiveShaderProgram", arg0, arg1);
217 }
218 }
219 @Override
220 public void glActiveStencilFaceEXT(int arg0)
221 {
222 checkContext();
223 downstreamGL4bc.glActiveStencilFaceEXT(arg0);
224 final int err = checkGLError();
225 if (err != GL_NO_ERROR) {
226 writeGLError(err, "%s(<int> 0x%X)",
227 "glActiveStencilFaceEXT", arg0);
228 }
229 }
230 @Override
231 public void glActiveTexture(int arg0)
232 {
233 checkContext();
234 downstreamGL4bc.glActiveTexture(arg0);
235 final int err = checkGLError();
236 if (err != GL_NO_ERROR) {
237 writeGLError(err, "%s(<int> 0x%X)",
238 "glActiveTexture", arg0);
239 }
240 }
241 @Override
242 public void glAlphaFunc(int arg0,float arg1)
243 {
244 checkContext();
245 downstreamGL4bc.glAlphaFunc(arg0,arg1);
246 final int err = checkGLError();
247 if (err != GL_NO_ERROR) {
248 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
249 "glAlphaFunc", arg0, arg1);
250 }
251 }
252 @Override
254 {
255 checkContext();
257 final int err = checkGLError();
258 if (err != GL_NO_ERROR) {
259 writeGLError(err, "%s()",
260 "glApplyFramebufferAttachmentCMAAINTEL");
261 }
262 }
263 @Override
264 public void glApplyTextureEXT(int arg0)
265 {
266 checkContext();
267 downstreamGL4bc.glApplyTextureEXT(arg0);
268 final int err = checkGLError();
269 if (err != GL_NO_ERROR) {
270 writeGLError(err, "%s(<int> 0x%X)",
271 "glApplyTextureEXT", arg0);
272 }
273 }
274 @Override
275 public boolean glAreTexturesResident(int arg0,int[] arg1,int arg2,byte[] arg3,int arg4)
276 {
277 checkContext();
278 boolean _res = downstreamGL4bc.glAreTexturesResident(arg0,arg1,arg2,arg3,arg4);
279 final int err = checkGLError();
280 if (err != GL_NO_ERROR) {
281 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
282 "glAreTexturesResident", arg0, arg2, arg4);
283 }
284 return _res;
285 }
286 @Override
287 public boolean glAreTexturesResident(int arg0,java.nio.IntBuffer arg1,java.nio.ByteBuffer arg2)
288 {
289 checkContext();
290 boolean _res = downstreamGL4bc.glAreTexturesResident(arg0,arg1,arg2);
291 final int err = checkGLError();
292 if (err != GL_NO_ERROR) {
293 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
294 "glAreTexturesResident", arg0, arg1, arg2);
295 }
296 return _res;
297 }
298 @Override
299 public void glArrayElement(int arg0)
300 {
301 checkContext();
302 downstreamGL4bc.glArrayElement(arg0);
303 final int err = checkGLError();
304 if (err != GL_NO_ERROR) {
305 writeGLError(err, "%s(<int> 0x%X)",
306 "glArrayElement", arg0);
307 }
308 }
309 @Override
310 public void glAttachObjectARB(long arg0,long arg1)
311 {
312 checkContext();
313 downstreamGL4bc.glAttachObjectARB(arg0,arg1);
314 final int err = checkGLError();
315 if (err != GL_NO_ERROR) {
316 writeGLError(err, "%s(<long> %s, <long> %s)",
317 "glAttachObjectARB", arg0, arg1);
318 }
319 }
320 @Override
321 public void glAttachShader(int arg0,int arg1)
322 {
323 checkContext();
324 downstreamGL4bc.glAttachShader(arg0,arg1);
325 final int err = checkGLError();
326 if (err != GL_NO_ERROR) {
327 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
328 "glAttachShader", arg0, arg1);
329 }
330 }
331 @Override
332 public void glBegin(int arg0)
333 {
334 checkContext();
335 downstreamGL4bc.glBegin(arg0);
336 insideBeginEndPair = true;
337 // NOTE: can't check glGetError(); it's not allowed inside glBegin/glEnd pair
338 }
339 @Override
340 public void glBeginConditionalRender(int arg0,int arg1)
341 {
342 checkContext();
343 downstreamGL4bc.glBeginConditionalRender(arg0,arg1);
344 final int err = checkGLError();
345 if (err != GL_NO_ERROR) {
346 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
347 "glBeginConditionalRender", arg0, arg1);
348 }
349 }
350 @Override
351 public void glBeginConditionalRenderNVX(int arg0)
352 {
353 checkContext();
354 downstreamGL4bc.glBeginConditionalRenderNVX(arg0);
355 final int err = checkGLError();
356 if (err != GL_NO_ERROR) {
357 writeGLError(err, "%s(<int> 0x%X)",
358 "glBeginConditionalRenderNVX", arg0);
359 }
360 }
361 @Override
362 public void glBeginOcclusionQueryNV(int arg0)
363 {
364 checkContext();
365 downstreamGL4bc.glBeginOcclusionQueryNV(arg0);
366 final int err = checkGLError();
367 if (err != GL_NO_ERROR) {
368 writeGLError(err, "%s(<int> 0x%X)",
369 "glBeginOcclusionQueryNV", arg0);
370 }
371 }
372 @Override
373 public void glBeginPerfMonitorAMD(int arg0)
374 {
375 checkContext();
376 downstreamGL4bc.glBeginPerfMonitorAMD(arg0);
377 final int err = checkGLError();
378 if (err != GL_NO_ERROR) {
379 writeGLError(err, "%s(<int> 0x%X)",
380 "glBeginPerfMonitorAMD", arg0);
381 }
382 }
383 @Override
384 public void glBeginPerfQueryINTEL(int arg0)
385 {
386 checkContext();
387 downstreamGL4bc.glBeginPerfQueryINTEL(arg0);
388 final int err = checkGLError();
389 if (err != GL_NO_ERROR) {
390 writeGLError(err, "%s(<int> 0x%X)",
391 "glBeginPerfQueryINTEL", arg0);
392 }
393 }
394 @Override
395 public void glBeginQuery(int arg0,int arg1)
396 {
397 checkContext();
398 downstreamGL4bc.glBeginQuery(arg0,arg1);
399 final int err = checkGLError();
400 if (err != GL_NO_ERROR) {
401 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
402 "glBeginQuery", arg0, arg1);
403 }
404 }
405 @Override
406 public void glBeginQueryIndexed(int arg0,int arg1,int arg2)
407 {
408 checkContext();
409 downstreamGL4bc.glBeginQueryIndexed(arg0,arg1,arg2);
410 final int err = checkGLError();
411 if (err != GL_NO_ERROR) {
412 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
413 "glBeginQueryIndexed", arg0, arg1, arg2);
414 }
415 }
416 @Override
417 public void glBeginTransformFeedback(int arg0)
418 {
419 checkContext();
420 downstreamGL4bc.glBeginTransformFeedback(arg0);
421 final int err = checkGLError();
422 if (err != GL_NO_ERROR) {
423 writeGLError(err, "%s(<int> 0x%X)",
424 "glBeginTransformFeedback", arg0);
425 }
426 }
427 @Override
429 {
430 checkContext();
431 downstreamGL4bc.glBeginVertexShaderEXT();
432 final int err = checkGLError();
433 if (err != GL_NO_ERROR) {
434 writeGLError(err, "%s()",
435 "glBeginVertexShaderEXT");
436 }
437 }
438 @Override
439 public void glBeginVideoCaptureNV(int arg0)
440 {
441 checkContext();
442 downstreamGL4bc.glBeginVideoCaptureNV(arg0);
443 final int err = checkGLError();
444 if (err != GL_NO_ERROR) {
445 writeGLError(err, "%s(<int> 0x%X)",
446 "glBeginVideoCaptureNV", arg0);
447 }
448 }
449 @Override
450 public void glBindAttribLocation(int arg0,int arg1,java.lang.String arg2)
451 {
452 checkContext();
453 downstreamGL4bc.glBindAttribLocation(arg0,arg1,arg2);
454 final int err = checkGLError();
455 if (err != GL_NO_ERROR) {
456 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
457 "glBindAttribLocation", arg0, arg1, arg2);
458 }
459 }
460 @Override
461 public void glBindBuffer(int arg0,int arg1)
462 {
463 checkContext();
464 downstreamGL4bc.glBindBuffer(arg0,arg1);
465 final int err = checkGLError();
466 if (err != GL_NO_ERROR) {
467 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
468 "glBindBuffer", arg0, arg1);
469 }
470 }
471 @Override
472 public void glBindBufferBase(int arg0,int arg1,int arg2)
473 {
474 checkContext();
475 downstreamGL4bc.glBindBufferBase(arg0,arg1,arg2);
476 final int err = checkGLError();
477 if (err != GL_NO_ERROR) {
478 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
479 "glBindBufferBase", arg0, arg1, arg2);
480 }
481 }
482 @Override
483 public void glBindBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
484 {
485 checkContext();
486 downstreamGL4bc.glBindBufferRange(arg0,arg1,arg2,arg3,arg4);
487 final int err = checkGLError();
488 if (err != GL_NO_ERROR) {
489 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
490 "glBindBufferRange", arg0, arg1, arg2, arg3, arg4);
491 }
492 }
493 @Override
494 public void glBindBuffersBase(int arg0,int arg1,int arg2,int[] arg3,int arg4)
495 {
496 checkContext();
497 downstreamGL4bc.glBindBuffersBase(arg0,arg1,arg2,arg3,arg4);
498 final int err = checkGLError();
499 if (err != GL_NO_ERROR) {
500 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
501 "glBindBuffersBase", arg0, arg1, arg2, arg4);
502 }
503 }
504 @Override
505 public void glBindBuffersBase(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
506 {
507 checkContext();
508 downstreamGL4bc.glBindBuffersBase(arg0,arg1,arg2,arg3);
509 final int err = checkGLError();
510 if (err != GL_NO_ERROR) {
511 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
512 "glBindBuffersBase", arg0, arg1, arg2, arg3);
513 }
514 }
515 @Override
516 public void glBindBuffersRange(int arg0,int arg1,int arg2,int[] arg3,int arg4,com.jogamp.common.nio.PointerBuffer arg5,com.jogamp.common.nio.PointerBuffer arg6)
517 {
518 checkContext();
519 downstreamGL4bc.glBindBuffersRange(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
520 final int err = checkGLError();
521 if (err != GL_NO_ERROR) {
522 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s)",
523 "glBindBuffersRange", arg0, arg1, arg2, arg4, arg5, arg6);
524 }
525 }
526 @Override
527 public void glBindBuffersRange(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,com.jogamp.common.nio.PointerBuffer arg4,com.jogamp.common.nio.PointerBuffer arg5)
528 {
529 checkContext();
530 downstreamGL4bc.glBindBuffersRange(arg0,arg1,arg2,arg3,arg4,arg5);
531 final int err = checkGLError();
532 if (err != GL_NO_ERROR) {
533 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s)",
534 "glBindBuffersRange", arg0, arg1, arg2, arg3, arg4, arg5);
535 }
536 }
537 @Override
538 public void glBindFragDataLocation(int arg0,int arg1,java.lang.String arg2)
539 {
540 checkContext();
541 downstreamGL4bc.glBindFragDataLocation(arg0,arg1,arg2);
542 final int err = checkGLError();
543 if (err != GL_NO_ERROR) {
544 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
545 "glBindFragDataLocation", arg0, arg1, arg2);
546 }
547 }
548 @Override
549 public void glBindFragDataLocationIndexed(int arg0,int arg1,int arg2,java.lang.String arg3)
550 {
551 checkContext();
552 downstreamGL4bc.glBindFragDataLocationIndexed(arg0,arg1,arg2,arg3);
553 final int err = checkGLError();
554 if (err != GL_NO_ERROR) {
555 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
556 "glBindFragDataLocationIndexed", arg0, arg1, arg2, arg3);
557 }
558 }
559 @Override
560 public void glBindFramebuffer(int arg0,int arg1)
561 {
562 checkContext();
563 downstreamGL4bc.glBindFramebuffer(arg0,arg1);
564 final int err = checkGLError();
565 if (err != GL_NO_ERROR) {
566 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
567 "glBindFramebuffer", arg0, arg1);
568 }
569 }
570 @Override
571 public void glBindImageTexture(int arg0,int arg1,int arg2,boolean arg3,int arg4,int arg5,int arg6)
572 {
573 checkContext();
574 downstreamGL4bc.glBindImageTexture(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
575 final int err = checkGLError();
576 if (err != GL_NO_ERROR) {
577 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
578 "glBindImageTexture", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
579 }
580 }
581 @Override
582 public void glBindImageTextures(int arg0,int arg1,int[] arg2,int arg3)
583 {
584 checkContext();
585 downstreamGL4bc.glBindImageTextures(arg0,arg1,arg2,arg3);
586 final int err = checkGLError();
587 if (err != GL_NO_ERROR) {
588 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
589 "glBindImageTextures", arg0, arg1, arg3);
590 }
591 }
592 @Override
593 public void glBindImageTextures(int arg0,int arg1,java.nio.IntBuffer arg2)
594 {
595 checkContext();
596 downstreamGL4bc.glBindImageTextures(arg0,arg1,arg2);
597 final int err = checkGLError();
598 if (err != GL_NO_ERROR) {
599 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
600 "glBindImageTextures", arg0, arg1, arg2);
601 }
602 }
603 @Override
604 public int glBindLightParameterEXT(int arg0,int arg1)
605 {
606 checkContext();
607 int _res = downstreamGL4bc.glBindLightParameterEXT(arg0,arg1);
608 final int err = checkGLError();
609 if (err != GL_NO_ERROR) {
610 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
611 "glBindLightParameterEXT", arg0, arg1);
612 }
613 return _res;
614 }
615 @Override
616 public int glBindMaterialParameterEXT(int arg0,int arg1)
617 {
618 checkContext();
619 int _res = downstreamGL4bc.glBindMaterialParameterEXT(arg0,arg1);
620 final int err = checkGLError();
621 if (err != GL_NO_ERROR) {
622 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
623 "glBindMaterialParameterEXT", arg0, arg1);
624 }
625 return _res;
626 }
627 @Override
628 public void glBindMultiTextureEXT(int arg0,int arg1,int arg2)
629 {
630 checkContext();
631 downstreamGL4bc.glBindMultiTextureEXT(arg0,arg1,arg2);
632 final int err = checkGLError();
633 if (err != GL_NO_ERROR) {
634 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
635 "glBindMultiTextureEXT", arg0, arg1, arg2);
636 }
637 }
638 @Override
639 public int glBindParameterEXT(int arg0)
640 {
641 checkContext();
642 int _res = downstreamGL4bc.glBindParameterEXT(arg0);
643 final int err = checkGLError();
644 if (err != GL_NO_ERROR) {
645 writeGLError(err, "%s(<int> 0x%X)",
646 "glBindParameterEXT", arg0);
647 }
648 return _res;
649 }
650 @Override
651 public void glBindProgramARB(int arg0,int arg1)
652 {
653 checkContext();
654 downstreamGL4bc.glBindProgramARB(arg0,arg1);
655 final int err = checkGLError();
656 if (err != GL_NO_ERROR) {
657 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
658 "glBindProgramARB", arg0, arg1);
659 }
660 }
661 @Override
662 public void glBindProgramPipeline(int arg0)
663 {
664 checkContext();
665 downstreamGL4bc.glBindProgramPipeline(arg0);
666 final int err = checkGLError();
667 if (err != GL_NO_ERROR) {
668 writeGLError(err, "%s(<int> 0x%X)",
669 "glBindProgramPipeline", arg0);
670 }
671 }
672 @Override
673 public void glBindRenderbuffer(int arg0,int arg1)
674 {
675 checkContext();
676 downstreamGL4bc.glBindRenderbuffer(arg0,arg1);
677 final int err = checkGLError();
678 if (err != GL_NO_ERROR) {
679 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
680 "glBindRenderbuffer", arg0, arg1);
681 }
682 }
683 @Override
684 public void glBindSampler(int arg0,int arg1)
685 {
686 checkContext();
687 downstreamGL4bc.glBindSampler(arg0,arg1);
688 final int err = checkGLError();
689 if (err != GL_NO_ERROR) {
690 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
691 "glBindSampler", arg0, arg1);
692 }
693 }
694 @Override
695 public void glBindSamplers(int arg0,int arg1,java.nio.IntBuffer arg2)
696 {
697 checkContext();
698 downstreamGL4bc.glBindSamplers(arg0,arg1,arg2);
699 final int err = checkGLError();
700 if (err != GL_NO_ERROR) {
701 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
702 "glBindSamplers", arg0, arg1, arg2);
703 }
704 }
705 @Override
706 public void glBindSamplers(int arg0,int arg1,int[] arg2,int arg3)
707 {
708 checkContext();
709 downstreamGL4bc.glBindSamplers(arg0,arg1,arg2,arg3);
710 final int err = checkGLError();
711 if (err != GL_NO_ERROR) {
712 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
713 "glBindSamplers", arg0, arg1, arg3);
714 }
715 }
716 @Override
717 public int glBindTexGenParameterEXT(int arg0,int arg1,int arg2)
718 {
719 checkContext();
720 int _res = downstreamGL4bc.glBindTexGenParameterEXT(arg0,arg1,arg2);
721 final int err = checkGLError();
722 if (err != GL_NO_ERROR) {
723 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
724 "glBindTexGenParameterEXT", arg0, arg1, arg2);
725 }
726 return _res;
727 }
728 @Override
729 public void glBindTexture(int arg0,int arg1)
730 {
731 checkContext();
732 downstreamGL4bc.glBindTexture(arg0,arg1);
733 final int err = checkGLError();
734 if (err != GL_NO_ERROR) {
735 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
736 "glBindTexture", arg0, arg1);
737 }
738 }
739 @Override
740 public void glBindTextureUnit(int arg0,int arg1)
741 {
742 checkContext();
743 downstreamGL4bc.glBindTextureUnit(arg0,arg1);
744 final int err = checkGLError();
745 if (err != GL_NO_ERROR) {
746 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
747 "glBindTextureUnit", arg0, arg1);
748 }
749 }
750 @Override
751 public int glBindTextureUnitParameterEXT(int arg0,int arg1)
752 {
753 checkContext();
754 int _res = downstreamGL4bc.glBindTextureUnitParameterEXT(arg0,arg1);
755 final int err = checkGLError();
756 if (err != GL_NO_ERROR) {
757 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
758 "glBindTextureUnitParameterEXT", arg0, arg1);
759 }
760 return _res;
761 }
762 @Override
763 public void glBindTextures(int arg0,int arg1,java.nio.IntBuffer arg2)
764 {
765 checkContext();
766 downstreamGL4bc.glBindTextures(arg0,arg1,arg2);
767 final int err = checkGLError();
768 if (err != GL_NO_ERROR) {
769 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
770 "glBindTextures", arg0, arg1, arg2);
771 }
772 }
773 @Override
774 public void glBindTextures(int arg0,int arg1,int[] arg2,int arg3)
775 {
776 checkContext();
777 downstreamGL4bc.glBindTextures(arg0,arg1,arg2,arg3);
778 final int err = checkGLError();
779 if (err != GL_NO_ERROR) {
780 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
781 "glBindTextures", arg0, arg1, arg3);
782 }
783 }
784 @Override
785 public void glBindTransformFeedback(int arg0,int arg1)
786 {
787 checkContext();
788 downstreamGL4bc.glBindTransformFeedback(arg0,arg1);
789 final int err = checkGLError();
790 if (err != GL_NO_ERROR) {
791 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
792 "glBindTransformFeedback", arg0, arg1);
793 }
794 }
795 @Override
796 public void glBindTransformFeedbackNV(int arg0,int arg1)
797 {
798 checkContext();
799 downstreamGL4bc.glBindTransformFeedbackNV(arg0,arg1);
800 final int err = checkGLError();
801 if (err != GL_NO_ERROR) {
802 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
803 "glBindTransformFeedbackNV", arg0, arg1);
804 }
805 }
806 @Override
807 public void glBindVertexArray(int arg0)
808 {
809 checkContext();
810 downstreamGL4bc.glBindVertexArray(arg0);
811 final int err = checkGLError();
812 if (err != GL_NO_ERROR) {
813 writeGLError(err, "%s(<int> 0x%X)",
814 "glBindVertexArray", arg0);
815 }
816 }
817 @Override
818 public void glBindVertexBuffer(int arg0,int arg1,long arg2,int arg3)
819 {
820 checkContext();
821 downstreamGL4bc.glBindVertexBuffer(arg0,arg1,arg2,arg3);
822 final int err = checkGLError();
823 if (err != GL_NO_ERROR) {
824 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
825 "glBindVertexBuffer", arg0, arg1, arg2, arg3);
826 }
827 }
828 @Override
829 public void glBindVertexBuffers(int arg0,int arg1,java.nio.IntBuffer arg2,com.jogamp.common.nio.PointerBuffer arg3,java.nio.IntBuffer arg4)
830 {
831 checkContext();
832 downstreamGL4bc.glBindVertexBuffers(arg0,arg1,arg2,arg3,arg4);
833 final int err = checkGLError();
834 if (err != GL_NO_ERROR) {
835 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s)",
836 "glBindVertexBuffers", arg0, arg1, arg2, arg3, arg4);
837 }
838 }
839 @Override
840 public void glBindVertexBuffers(int arg0,int arg1,int[] arg2,int arg3,com.jogamp.common.nio.PointerBuffer arg4,int[] arg5,int arg6)
841 {
842 checkContext();
843 downstreamGL4bc.glBindVertexBuffers(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
844 final int err = checkGLError();
845 if (err != GL_NO_ERROR) {
846 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X)",
847 "glBindVertexBuffers", arg0, arg1, arg3, arg4, arg6);
848 }
849 }
850 @Override
851 public void glBindVertexShaderEXT(int arg0)
852 {
853 checkContext();
854 downstreamGL4bc.glBindVertexShaderEXT(arg0);
855 final int err = checkGLError();
856 if (err != GL_NO_ERROR) {
857 writeGLError(err, "%s(<int> 0x%X)",
858 "glBindVertexShaderEXT", arg0);
859 }
860 }
861 @Override
862 public void glBindVideoCaptureStreamBufferNV(int arg0,int arg1,int arg2,long arg3)
863 {
864 checkContext();
865 downstreamGL4bc.glBindVideoCaptureStreamBufferNV(arg0,arg1,arg2,arg3);
866 final int err = checkGLError();
867 if (err != GL_NO_ERROR) {
868 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
869 "glBindVideoCaptureStreamBufferNV", arg0, arg1, arg2, arg3);
870 }
871 }
872 @Override
873 public void glBindVideoCaptureStreamTextureNV(int arg0,int arg1,int arg2,int arg3,int arg4)
874 {
875 checkContext();
876 downstreamGL4bc.glBindVideoCaptureStreamTextureNV(arg0,arg1,arg2,arg3,arg4);
877 final int err = checkGLError();
878 if (err != GL_NO_ERROR) {
879 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
880 "glBindVideoCaptureStreamTextureNV", arg0, arg1, arg2, arg3, arg4);
881 }
882 }
883 @Override
884 public void glBitmap(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,byte[] arg6,int arg7)
885 {
886 checkContext();
887 downstreamGL4bc.glBitmap(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
888 final int err = checkGLError();
889 if (err != GL_NO_ERROR) {
890 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <[B>, <int> 0x%X)",
891 "glBitmap", arg0, arg1, arg2, arg3, arg4, arg5, arg7);
892 }
893 }
894 @Override
895 public void glBitmap(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,java.nio.ByteBuffer arg6)
896 {
897 checkContext();
898 downstreamGL4bc.glBitmap(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
899 final int err = checkGLError();
900 if (err != GL_NO_ERROR) {
901 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <java.nio.ByteBuffer> %s)",
902 "glBitmap", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
903 }
904 }
905 @Override
906 public void glBitmap(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,long arg6)
907 {
908 checkContext();
909 downstreamGL4bc.glBitmap(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
910 final int err = checkGLError();
911 if (err != GL_NO_ERROR) {
912 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <long> %s)",
913 "glBitmap", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
914 }
915 }
916 @Override
917 public void glBlendBarrier()
918 {
919 checkContext();
920 downstreamGL4bc.glBlendBarrier();
921 final int err = checkGLError();
922 if (err != GL_NO_ERROR) {
923 writeGLError(err, "%s()",
924 "glBlendBarrier");
925 }
926 }
927 @Override
928 public void glBlendColor(float arg0,float arg1,float arg2,float arg3)
929 {
930 checkContext();
931 downstreamGL4bc.glBlendColor(arg0,arg1,arg2,arg3);
932 final int err = checkGLError();
933 if (err != GL_NO_ERROR) {
934 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
935 "glBlendColor", arg0, arg1, arg2, arg3);
936 }
937 }
938 @Override
939 public void glBlendEquation(int arg0)
940 {
941 checkContext();
942 downstreamGL4bc.glBlendEquation(arg0);
943 final int err = checkGLError();
944 if (err != GL_NO_ERROR) {
945 writeGLError(err, "%s(<int> 0x%X)",
946 "glBlendEquation", arg0);
947 }
948 }
949 @Override
950 public void glBlendEquationIndexedAMD(int arg0,int arg1)
951 {
952 checkContext();
953 downstreamGL4bc.glBlendEquationIndexedAMD(arg0,arg1);
954 final int err = checkGLError();
955 if (err != GL_NO_ERROR) {
956 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
957 "glBlendEquationIndexedAMD", arg0, arg1);
958 }
959 }
960 @Override
961 public void glBlendEquationSeparate(int arg0,int arg1)
962 {
963 checkContext();
964 downstreamGL4bc.glBlendEquationSeparate(arg0,arg1);
965 final int err = checkGLError();
966 if (err != GL_NO_ERROR) {
967 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
968 "glBlendEquationSeparate", arg0, arg1);
969 }
970 }
971 @Override
972 public void glBlendEquationSeparateIndexedAMD(int arg0,int arg1,int arg2)
973 {
974 checkContext();
975 downstreamGL4bc.glBlendEquationSeparateIndexedAMD(arg0,arg1,arg2);
976 final int err = checkGLError();
977 if (err != GL_NO_ERROR) {
978 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
979 "glBlendEquationSeparateIndexedAMD", arg0, arg1, arg2);
980 }
981 }
982 @Override
983 public void glBlendEquationSeparatei(int arg0,int arg1,int arg2)
984 {
985 checkContext();
986 downstreamGL4bc.glBlendEquationSeparatei(arg0,arg1,arg2);
987 final int err = checkGLError();
988 if (err != GL_NO_ERROR) {
989 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
990 "glBlendEquationSeparatei", arg0, arg1, arg2);
991 }
992 }
993 @Override
994 public void glBlendEquationi(int arg0,int arg1)
995 {
996 checkContext();
997 downstreamGL4bc.glBlendEquationi(arg0,arg1);
998 final int err = checkGLError();
999 if (err != GL_NO_ERROR) {
1000 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1001 "glBlendEquationi", arg0, arg1);
1002 }
1003 }
1004 @Override
1005 public void glBlendFunc(int arg0,int arg1)
1006 {
1007 checkContext();
1008 downstreamGL4bc.glBlendFunc(arg0,arg1);
1009 final int err = checkGLError();
1010 if (err != GL_NO_ERROR) {
1011 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1012 "glBlendFunc", arg0, arg1);
1013 }
1014 }
1015 @Override
1016 public void glBlendFuncIndexedAMD(int arg0,int arg1,int arg2)
1017 {
1018 checkContext();
1019 downstreamGL4bc.glBlendFuncIndexedAMD(arg0,arg1,arg2);
1020 final int err = checkGLError();
1021 if (err != GL_NO_ERROR) {
1022 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1023 "glBlendFuncIndexedAMD", arg0, arg1, arg2);
1024 }
1025 }
1026 @Override
1027 public void glBlendFuncSeparate(int arg0,int arg1,int arg2,int arg3)
1028 {
1029 checkContext();
1030 downstreamGL4bc.glBlendFuncSeparate(arg0,arg1,arg2,arg3);
1031 final int err = checkGLError();
1032 if (err != GL_NO_ERROR) {
1033 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1034 "glBlendFuncSeparate", arg0, arg1, arg2, arg3);
1035 }
1036 }
1037 @Override
1038 public void glBlendFuncSeparateIndexedAMD(int arg0,int arg1,int arg2,int arg3,int arg4)
1039 {
1040 checkContext();
1041 downstreamGL4bc.glBlendFuncSeparateIndexedAMD(arg0,arg1,arg2,arg3,arg4);
1042 final int err = checkGLError();
1043 if (err != GL_NO_ERROR) {
1044 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1045 "glBlendFuncSeparateIndexedAMD", arg0, arg1, arg2, arg3, arg4);
1046 }
1047 }
1048 @Override
1049 public void glBlendFuncSeparatei(int arg0,int arg1,int arg2,int arg3,int arg4)
1050 {
1051 checkContext();
1052 downstreamGL4bc.glBlendFuncSeparatei(arg0,arg1,arg2,arg3,arg4);
1053 final int err = checkGLError();
1054 if (err != GL_NO_ERROR) {
1055 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1056 "glBlendFuncSeparatei", arg0, arg1, arg2, arg3, arg4);
1057 }
1058 }
1059 @Override
1060 public void glBlendFunci(int arg0,int arg1,int arg2)
1061 {
1062 checkContext();
1063 downstreamGL4bc.glBlendFunci(arg0,arg1,arg2);
1064 final int err = checkGLError();
1065 if (err != GL_NO_ERROR) {
1066 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1067 "glBlendFunci", arg0, arg1, arg2);
1068 }
1069 }
1070 @Override
1071 public void glBlitFramebuffer(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
1072 {
1073 checkContext();
1074 downstreamGL4bc.glBlitFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
1075 final int err = checkGLError();
1076 if (err != GL_NO_ERROR) {
1077 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1078 "glBlitFramebuffer", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
1079 }
1080 }
1081 @Override
1082 public void glBlitNamedFramebuffer(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11)
1083 {
1084 checkContext();
1085 downstreamGL4bc.glBlitNamedFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
1086 final int err = checkGLError();
1087 if (err != GL_NO_ERROR) {
1088 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1089 "glBlitNamedFramebuffer", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
1090 }
1091 }
1092 @Override
1093 public void glBufferAddressRangeNV(int arg0,int arg1,long arg2,long arg3)
1094 {
1095 checkContext();
1096 downstreamGL4bc.glBufferAddressRangeNV(arg0,arg1,arg2,arg3);
1097 final int err = checkGLError();
1098 if (err != GL_NO_ERROR) {
1099 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
1100 "glBufferAddressRangeNV", arg0, arg1, arg2, arg3);
1101 }
1102 }
1103 @Override
1104 public void glBufferData(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
1105 {
1106 checkContext();
1107 downstreamGL4bc.glBufferData(arg0,arg1,arg2,arg3);
1108 final int err = checkGLError();
1109 if (err != GL_NO_ERROR) {
1110 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
1111 "glBufferData", arg0, arg1, arg2, arg3);
1112 }
1113 }
1114 @Override
1115 public void glBufferPageCommitmentARB(int arg0,long arg1,long arg2,boolean arg3)
1116 {
1117 checkContext();
1118 downstreamGL4bc.glBufferPageCommitmentARB(arg0,arg1,arg2,arg3);
1119 final int err = checkGLError();
1120 if (err != GL_NO_ERROR) {
1121 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <boolean> %s)",
1122 "glBufferPageCommitmentARB", arg0, arg1, arg2, arg3);
1123 }
1124 }
1125 @Override
1126 public void glBufferParameteri(int arg0,int arg1,int arg2)
1127 {
1128 checkContext();
1129 downstreamGL4bc.glBufferParameteri(arg0,arg1,arg2);
1130 final int err = checkGLError();
1131 if (err != GL_NO_ERROR) {
1132 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1133 "glBufferParameteri", arg0, arg1, arg2);
1134 }
1135 }
1136 @Override
1137 public void glBufferStorage(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
1138 {
1139 checkContext();
1140 downstreamGL4bc.glBufferStorage(arg0,arg1,arg2,arg3);
1141 final int err = checkGLError();
1142 if (err != GL_NO_ERROR) {
1143 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
1144 "glBufferStorage", arg0, arg1, arg2, arg3);
1145 }
1146 }
1147 @Override
1148 public void glBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
1149 {
1150 checkContext();
1151 downstreamGL4bc.glBufferSubData(arg0,arg1,arg2,arg3);
1152 final int err = checkGLError();
1153 if (err != GL_NO_ERROR) {
1154 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
1155 "glBufferSubData", arg0, arg1, arg2, arg3);
1156 }
1157 }
1158 @Override
1159 public void glCallCommandListNV(int arg0)
1160 {
1161 checkContext();
1162 downstreamGL4bc.glCallCommandListNV(arg0);
1163 final int err = checkGLError();
1164 if (err != GL_NO_ERROR) {
1165 writeGLError(err, "%s(<int> 0x%X)",
1166 "glCallCommandListNV", arg0);
1167 }
1168 }
1169 @Override
1170 public void glCallList(int arg0)
1171 {
1172 checkContext();
1173 downstreamGL4bc.glCallList(arg0);
1174 final int err = checkGLError();
1175 if (err != GL_NO_ERROR) {
1176 writeGLError(err, "%s(<int> 0x%X)",
1177 "glCallList", arg0);
1178 }
1179 }
1180 @Override
1181 public void glCallLists(int arg0,int arg1,java.nio.Buffer arg2)
1182 {
1183 checkContext();
1184 downstreamGL4bc.glCallLists(arg0,arg1,arg2);
1185 final int err = checkGLError();
1186 if (err != GL_NO_ERROR) {
1187 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1188 "glCallLists", arg0, arg1, arg2);
1189 }
1190 }
1191 @Override
1192 public int glCheckFramebufferStatus(int arg0)
1193 {
1194 checkContext();
1195 int _res = downstreamGL4bc.glCheckFramebufferStatus(arg0);
1196 final int err = checkGLError();
1197 if (err != GL_NO_ERROR) {
1198 writeGLError(err, "%s(<int> 0x%X)",
1199 "glCheckFramebufferStatus", arg0);
1200 }
1201 return _res;
1202 }
1203 @Override
1204 public int glCheckNamedFramebufferStatus(int arg0,int arg1)
1205 {
1206 checkContext();
1207 int _res = downstreamGL4bc.glCheckNamedFramebufferStatus(arg0,arg1);
1208 final int err = checkGLError();
1209 if (err != GL_NO_ERROR) {
1210 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1211 "glCheckNamedFramebufferStatus", arg0, arg1);
1212 }
1213 return _res;
1214 }
1215 @Override
1216 public int glCheckNamedFramebufferStatusEXT(int arg0,int arg1)
1217 {
1218 checkContext();
1219 int _res = downstreamGL4bc.glCheckNamedFramebufferStatusEXT(arg0,arg1);
1220 final int err = checkGLError();
1221 if (err != GL_NO_ERROR) {
1222 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1223 "glCheckNamedFramebufferStatusEXT", arg0, arg1);
1224 }
1225 return _res;
1226 }
1227 @Override
1228 public void glClampColor(int arg0,int arg1)
1229 {
1230 checkContext();
1231 downstreamGL4bc.glClampColor(arg0,arg1);
1232 final int err = checkGLError();
1233 if (err != GL_NO_ERROR) {
1234 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1235 "glClampColor", arg0, arg1);
1236 }
1237 }
1238 @Override
1239 public void glClear(int arg0)
1240 {
1241 checkContext();
1242 downstreamGL4bc.glClear(arg0);
1243 final int err = checkGLError();
1244 if (err != GL_NO_ERROR) {
1245 writeGLError(err, "%s(<int> 0x%X)",
1246 "glClear", arg0);
1247 }
1248 }
1249 @Override
1250 public void glClearAccum(float arg0,float arg1,float arg2,float arg3)
1251 {
1252 checkContext();
1253 downstreamGL4bc.glClearAccum(arg0,arg1,arg2,arg3);
1254 final int err = checkGLError();
1255 if (err != GL_NO_ERROR) {
1256 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
1257 "glClearAccum", arg0, arg1, arg2, arg3);
1258 }
1259 }
1260 @Override
1261 public void glClearBufferData(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
1262 {
1263 checkContext();
1264 downstreamGL4bc.glClearBufferData(arg0,arg1,arg2,arg3,arg4);
1265 final int err = checkGLError();
1266 if (err != GL_NO_ERROR) {
1267 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1268 "glClearBufferData", arg0, arg1, arg2, arg3, arg4);
1269 }
1270 }
1271 @Override
1272 public void glClearBufferSubData(int arg0,int arg1,long arg2,long arg3,int arg4,int arg5,java.nio.Buffer arg6)
1273 {
1274 checkContext();
1275 downstreamGL4bc.glClearBufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
1276 final int err = checkGLError();
1277 if (err != GL_NO_ERROR) {
1278 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1279 "glClearBufferSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1280 }
1281 }
1282 @Override
1283 public void glClearBufferfi(int arg0,int arg1,float arg2,int arg3)
1284 {
1285 checkContext();
1286 downstreamGL4bc.glClearBufferfi(arg0,arg1,arg2,arg3);
1287 final int err = checkGLError();
1288 if (err != GL_NO_ERROR) {
1289 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <int> 0x%X)",
1290 "glClearBufferfi", arg0, arg1, arg2, arg3);
1291 }
1292 }
1293 @Override
1294 public void glClearBufferfv(int arg0,int arg1,float[] arg2,int arg3)
1295 {
1296 checkContext();
1297 downstreamGL4bc.glClearBufferfv(arg0,arg1,arg2,arg3);
1298 final int err = checkGLError();
1299 if (err != GL_NO_ERROR) {
1300 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
1301 "glClearBufferfv", arg0, arg1, arg3);
1302 }
1303 }
1304 @Override
1305 public void glClearBufferfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
1306 {
1307 checkContext();
1308 downstreamGL4bc.glClearBufferfv(arg0,arg1,arg2);
1309 final int err = checkGLError();
1310 if (err != GL_NO_ERROR) {
1311 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
1312 "glClearBufferfv", arg0, arg1, arg2);
1313 }
1314 }
1315 @Override
1316 public void glClearBufferiv(int arg0,int arg1,java.nio.IntBuffer arg2)
1317 {
1318 checkContext();
1319 downstreamGL4bc.glClearBufferiv(arg0,arg1,arg2);
1320 final int err = checkGLError();
1321 if (err != GL_NO_ERROR) {
1322 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1323 "glClearBufferiv", arg0, arg1, arg2);
1324 }
1325 }
1326 @Override
1327 public void glClearBufferiv(int arg0,int arg1,int[] arg2,int arg3)
1328 {
1329 checkContext();
1330 downstreamGL4bc.glClearBufferiv(arg0,arg1,arg2,arg3);
1331 final int err = checkGLError();
1332 if (err != GL_NO_ERROR) {
1333 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1334 "glClearBufferiv", arg0, arg1, arg3);
1335 }
1336 }
1337 @Override
1338 public void glClearBufferuiv(int arg0,int arg1,int[] arg2,int arg3)
1339 {
1340 checkContext();
1341 downstreamGL4bc.glClearBufferuiv(arg0,arg1,arg2,arg3);
1342 final int err = checkGLError();
1343 if (err != GL_NO_ERROR) {
1344 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1345 "glClearBufferuiv", arg0, arg1, arg3);
1346 }
1347 }
1348 @Override
1349 public void glClearBufferuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
1350 {
1351 checkContext();
1352 downstreamGL4bc.glClearBufferuiv(arg0,arg1,arg2);
1353 final int err = checkGLError();
1354 if (err != GL_NO_ERROR) {
1355 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1356 "glClearBufferuiv", arg0, arg1, arg2);
1357 }
1358 }
1359 @Override
1360 public void glClearColor(float arg0,float arg1,float arg2,float arg3)
1361 {
1362 checkContext();
1363 downstreamGL4bc.glClearColor(arg0,arg1,arg2,arg3);
1364 final int err = checkGLError();
1365 if (err != GL_NO_ERROR) {
1366 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
1367 "glClearColor", arg0, arg1, arg2, arg3);
1368 }
1369 }
1370 @Override
1371 public void glClearColorIi(int arg0,int arg1,int arg2,int arg3)
1372 {
1373 checkContext();
1374 downstreamGL4bc.glClearColorIi(arg0,arg1,arg2,arg3);
1375 final int err = checkGLError();
1376 if (err != GL_NO_ERROR) {
1377 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1378 "glClearColorIi", arg0, arg1, arg2, arg3);
1379 }
1380 }
1381 @Override
1382 public void glClearColorIui(int arg0,int arg1,int arg2,int arg3)
1383 {
1384 checkContext();
1385 downstreamGL4bc.glClearColorIui(arg0,arg1,arg2,arg3);
1386 final int err = checkGLError();
1387 if (err != GL_NO_ERROR) {
1388 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
1389 "glClearColorIui", arg0, arg1, arg2, arg3);
1390 }
1391 }
1392 @Override
1393 public void glClearDepth(double arg0)
1394 {
1395 checkContext();
1396 downstreamGL4bc.glClearDepth(arg0);
1397 final int err = checkGLError();
1398 if (err != GL_NO_ERROR) {
1399 writeGLError(err, "%s(<double> %s)",
1400 "glClearDepth", arg0);
1401 }
1402 }
1403 @Override
1404 public void glClearDepthf(float arg0)
1405 {
1406 checkContext();
1407 downstreamGL4bc.glClearDepthf(arg0);
1408 final int err = checkGLError();
1409 if (err != GL_NO_ERROR) {
1410 writeGLError(err, "%s(<float> %s)",
1411 "glClearDepthf", arg0);
1412 }
1413 }
1414 @Override
1415 public void glClearIndex(float arg0)
1416 {
1417 checkContext();
1418 downstreamGL4bc.glClearIndex(arg0);
1419 final int err = checkGLError();
1420 if (err != GL_NO_ERROR) {
1421 writeGLError(err, "%s(<float> %s)",
1422 "glClearIndex", arg0);
1423 }
1424 }
1425 @Override
1426 public void glClearNamedBufferData(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
1427 {
1428 checkContext();
1429 downstreamGL4bc.glClearNamedBufferData(arg0,arg1,arg2,arg3,arg4);
1430 final int err = checkGLError();
1431 if (err != GL_NO_ERROR) {
1432 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1433 "glClearNamedBufferData", arg0, arg1, arg2, arg3, arg4);
1434 }
1435 }
1436 @Override
1437 public void glClearNamedBufferSubData(int arg0,int arg1,long arg2,long arg3,int arg4,int arg5,java.nio.Buffer arg6)
1438 {
1439 checkContext();
1440 downstreamGL4bc.glClearNamedBufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
1441 final int err = checkGLError();
1442 if (err != GL_NO_ERROR) {
1443 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1444 "glClearNamedBufferSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1445 }
1446 }
1447 @Override
1448 public void glClearNamedFramebufferfi(int arg0,int arg1,float arg2,int arg3)
1449 {
1450 checkContext();
1451 downstreamGL4bc.glClearNamedFramebufferfi(arg0,arg1,arg2,arg3);
1452 final int err = checkGLError();
1453 if (err != GL_NO_ERROR) {
1454 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <int> 0x%X)",
1455 "glClearNamedFramebufferfi", arg0, arg1, arg2, arg3);
1456 }
1457 }
1458 @Override
1459 public void glClearNamedFramebufferfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
1460 {
1461 checkContext();
1462 downstreamGL4bc.glClearNamedFramebufferfv(arg0,arg1,arg2,arg3,arg4);
1463 final int err = checkGLError();
1464 if (err != GL_NO_ERROR) {
1465 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
1466 "glClearNamedFramebufferfv", arg0, arg1, arg2, arg4);
1467 }
1468 }
1469 @Override
1470 public void glClearNamedFramebufferfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
1471 {
1472 checkContext();
1473 downstreamGL4bc.glClearNamedFramebufferfv(arg0,arg1,arg2,arg3);
1474 final int err = checkGLError();
1475 if (err != GL_NO_ERROR) {
1476 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
1477 "glClearNamedFramebufferfv", arg0, arg1, arg2, arg3);
1478 }
1479 }
1480 @Override
1481 public void glClearNamedFramebufferiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
1482 {
1483 checkContext();
1484 downstreamGL4bc.glClearNamedFramebufferiv(arg0,arg1,arg2,arg3,arg4);
1485 final int err = checkGLError();
1486 if (err != GL_NO_ERROR) {
1487 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1488 "glClearNamedFramebufferiv", arg0, arg1, arg2, arg4);
1489 }
1490 }
1491 @Override
1492 public void glClearNamedFramebufferiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
1493 {
1494 checkContext();
1495 downstreamGL4bc.glClearNamedFramebufferiv(arg0,arg1,arg2,arg3);
1496 final int err = checkGLError();
1497 if (err != GL_NO_ERROR) {
1498 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1499 "glClearNamedFramebufferiv", arg0, arg1, arg2, arg3);
1500 }
1501 }
1502 @Override
1503 public void glClearNamedFramebufferuiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
1504 {
1505 checkContext();
1506 downstreamGL4bc.glClearNamedFramebufferuiv(arg0,arg1,arg2,arg3,arg4);
1507 final int err = checkGLError();
1508 if (err != GL_NO_ERROR) {
1509 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
1510 "glClearNamedFramebufferuiv", arg0, arg1, arg2, arg4);
1511 }
1512 }
1513 @Override
1514 public void glClearNamedFramebufferuiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
1515 {
1516 checkContext();
1517 downstreamGL4bc.glClearNamedFramebufferuiv(arg0,arg1,arg2,arg3);
1518 final int err = checkGLError();
1519 if (err != GL_NO_ERROR) {
1520 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
1521 "glClearNamedFramebufferuiv", arg0, arg1, arg2, arg3);
1522 }
1523 }
1524 @Override
1525 public void glClearStencil(int arg0)
1526 {
1527 checkContext();
1528 downstreamGL4bc.glClearStencil(arg0);
1529 final int err = checkGLError();
1530 if (err != GL_NO_ERROR) {
1531 writeGLError(err, "%s(<int> 0x%X)",
1532 "glClearStencil", arg0);
1533 }
1534 }
1535 @Override
1536 public void glClearTexImage(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
1537 {
1538 checkContext();
1539 downstreamGL4bc.glClearTexImage(arg0,arg1,arg2,arg3,arg4);
1540 final int err = checkGLError();
1541 if (err != GL_NO_ERROR) {
1542 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1543 "glClearTexImage", arg0, arg1, arg2, arg3, arg4);
1544 }
1545 }
1546 @Override
1547 public void glClearTexSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
1548 {
1549 checkContext();
1550 downstreamGL4bc.glClearTexSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
1551 final int err = checkGLError();
1552 if (err != GL_NO_ERROR) {
1553 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
1554 "glClearTexSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
1555 }
1556 }
1557 @Override
1558 public void glClientActiveTexture(int arg0)
1559 {
1560 checkContext();
1561 downstreamGL4bc.glClientActiveTexture(arg0);
1562 final int err = checkGLError();
1563 if (err != GL_NO_ERROR) {
1564 writeGLError(err, "%s(<int> 0x%X)",
1565 "glClientActiveTexture", arg0);
1566 }
1567 }
1568 @Override
1569 public void glClientAttribDefaultEXT(int arg0)
1570 {
1571 checkContext();
1572 downstreamGL4bc.glClientAttribDefaultEXT(arg0);
1573 final int err = checkGLError();
1574 if (err != GL_NO_ERROR) {
1575 writeGLError(err, "%s(<int> 0x%X)",
1576 "glClientAttribDefaultEXT", arg0);
1577 }
1578 }
1579 @Override
1580 public int glClientWaitSync(long arg0,int arg1,long arg2)
1581 {
1582 checkContext();
1583 int _res = downstreamGL4bc.glClientWaitSync(arg0,arg1,arg2);
1584 final int err = checkGLError();
1585 if (err != GL_NO_ERROR) {
1586 writeGLError(err, "%s(<long> %s, <int> 0x%X, <long> %s)",
1587 "glClientWaitSync", arg0, arg1, arg2);
1588 }
1589 return _res;
1590 }
1591 @Override
1592 public void glClipControl(int arg0,int arg1)
1593 {
1594 checkContext();
1595 downstreamGL4bc.glClipControl(arg0,arg1);
1596 final int err = checkGLError();
1597 if (err != GL_NO_ERROR) {
1598 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
1599 "glClipControl", arg0, arg1);
1600 }
1601 }
1602 @Override
1603 public void glClipPlane(int arg0,java.nio.DoubleBuffer arg1)
1604 {
1605 checkContext();
1606 downstreamGL4bc.glClipPlane(arg0,arg1);
1607 final int err = checkGLError();
1608 if (err != GL_NO_ERROR) {
1609 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
1610 "glClipPlane", arg0, arg1);
1611 }
1612 }
1613 @Override
1614 public void glClipPlane(int arg0,double[] arg1,int arg2)
1615 {
1616 checkContext();
1617 downstreamGL4bc.glClipPlane(arg0,arg1,arg2);
1618 final int err = checkGLError();
1619 if (err != GL_NO_ERROR) {
1620 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
1621 "glClipPlane", arg0, arg2);
1622 }
1623 }
1624 @Override
1625 public void glClipPlanef(int arg0,java.nio.FloatBuffer arg1)
1626 {
1627 checkContext();
1628 downstreamGL4bc.glClipPlanef(arg0,arg1);
1629 final int err = checkGLError();
1630 if (err != GL_NO_ERROR) {
1631 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
1632 "glClipPlanef", arg0, arg1);
1633 }
1634 }
1635 @Override
1636 public void glClipPlanef(int arg0,float[] arg1,int arg2)
1637 {
1638 checkContext();
1639 downstreamGL4bc.glClipPlanef(arg0,arg1,arg2);
1640 final int err = checkGLError();
1641 if (err != GL_NO_ERROR) {
1642 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
1643 "glClipPlanef", arg0, arg2);
1644 }
1645 }
1646 @Override
1647 public void glColor3b(byte arg0,byte arg1,byte arg2)
1648 {
1649 checkContext();
1650 downstreamGL4bc.glColor3b(arg0,arg1,arg2);
1651 final int err = checkGLError();
1652 if (err != GL_NO_ERROR) {
1653 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
1654 "glColor3b", arg0, arg1, arg2);
1655 }
1656 }
1657 @Override
1658 public void glColor3bv(byte[] arg0,int arg1)
1659 {
1660 checkContext();
1661 downstreamGL4bc.glColor3bv(arg0,arg1);
1662 final int err = checkGLError();
1663 if (err != GL_NO_ERROR) {
1664 writeGLError(err, "%s(<[B>, <int> 0x%X)",
1665 "glColor3bv", arg1);
1666 }
1667 }
1668 @Override
1669 public void glColor3bv(java.nio.ByteBuffer arg0)
1670 {
1671 checkContext();
1672 downstreamGL4bc.glColor3bv(arg0);
1673 final int err = checkGLError();
1674 if (err != GL_NO_ERROR) {
1675 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
1676 "glColor3bv", arg0);
1677 }
1678 }
1679 @Override
1680 public void glColor3d(double arg0,double arg1,double arg2)
1681 {
1682 checkContext();
1683 downstreamGL4bc.glColor3d(arg0,arg1,arg2);
1684 final int err = checkGLError();
1685 if (err != GL_NO_ERROR) {
1686 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
1687 "glColor3d", arg0, arg1, arg2);
1688 }
1689 }
1690 @Override
1691 public void glColor3dv(java.nio.DoubleBuffer arg0)
1692 {
1693 checkContext();
1694 downstreamGL4bc.glColor3dv(arg0);
1695 final int err = checkGLError();
1696 if (err != GL_NO_ERROR) {
1697 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
1698 "glColor3dv", arg0);
1699 }
1700 }
1701 @Override
1702 public void glColor3dv(double[] arg0,int arg1)
1703 {
1704 checkContext();
1705 downstreamGL4bc.glColor3dv(arg0,arg1);
1706 final int err = checkGLError();
1707 if (err != GL_NO_ERROR) {
1708 writeGLError(err, "%s(<[D>, <int> 0x%X)",
1709 "glColor3dv", arg1);
1710 }
1711 }
1712 @Override
1713 public void glColor3f(float arg0,float arg1,float arg2)
1714 {
1715 checkContext();
1716 downstreamGL4bc.glColor3f(arg0,arg1,arg2);
1717 final int err = checkGLError();
1718 if (err != GL_NO_ERROR) {
1719 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
1720 "glColor3f", arg0, arg1, arg2);
1721 }
1722 }
1723 @Override
1724 public void glColor3fv(java.nio.FloatBuffer arg0)
1725 {
1726 checkContext();
1727 downstreamGL4bc.glColor3fv(arg0);
1728 final int err = checkGLError();
1729 if (err != GL_NO_ERROR) {
1730 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
1731 "glColor3fv", arg0);
1732 }
1733 }
1734 @Override
1735 public void glColor3fv(float[] arg0,int arg1)
1736 {
1737 checkContext();
1738 downstreamGL4bc.glColor3fv(arg0,arg1);
1739 final int err = checkGLError();
1740 if (err != GL_NO_ERROR) {
1741 writeGLError(err, "%s(<[F>, <int> 0x%X)",
1742 "glColor3fv", arg1);
1743 }
1744 }
1745 @Override
1746 public void glColor3h(short arg0,short arg1,short arg2)
1747 {
1748 checkContext();
1749 downstreamGL4bc.glColor3h(arg0,arg1,arg2);
1750 final int err = checkGLError();
1751 if (err != GL_NO_ERROR) {
1752 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
1753 "glColor3h", arg0, arg1, arg2);
1754 }
1755 }
1756 @Override
1757 public void glColor3hv(java.nio.ShortBuffer arg0)
1758 {
1759 checkContext();
1760 downstreamGL4bc.glColor3hv(arg0);
1761 final int err = checkGLError();
1762 if (err != GL_NO_ERROR) {
1763 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
1764 "glColor3hv", arg0);
1765 }
1766 }
1767 @Override
1768 public void glColor3hv(short[] arg0,int arg1)
1769 {
1770 checkContext();
1771 downstreamGL4bc.glColor3hv(arg0,arg1);
1772 final int err = checkGLError();
1773 if (err != GL_NO_ERROR) {
1774 writeGLError(err, "%s(<[S>, <int> 0x%X)",
1775 "glColor3hv", arg1);
1776 }
1777 }
1778 @Override
1779 public void glColor3i(int arg0,int arg1,int arg2)
1780 {
1781 checkContext();
1782 downstreamGL4bc.glColor3i(arg0,arg1,arg2);
1783 final int err = checkGLError();
1784 if (err != GL_NO_ERROR) {
1785 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1786 "glColor3i", arg0, arg1, arg2);
1787 }
1788 }
1789 @Override
1790 public void glColor3iv(java.nio.IntBuffer arg0)
1791 {
1792 checkContext();
1793 downstreamGL4bc.glColor3iv(arg0);
1794 final int err = checkGLError();
1795 if (err != GL_NO_ERROR) {
1796 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
1797 "glColor3iv", arg0);
1798 }
1799 }
1800 @Override
1801 public void glColor3iv(int[] arg0,int arg1)
1802 {
1803 checkContext();
1804 downstreamGL4bc.glColor3iv(arg0,arg1);
1805 final int err = checkGLError();
1806 if (err != GL_NO_ERROR) {
1807 writeGLError(err, "%s(<[I>, <int> 0x%X)",
1808 "glColor3iv", arg1);
1809 }
1810 }
1811 @Override
1812 public void glColor3s(short arg0,short arg1,short arg2)
1813 {
1814 checkContext();
1815 downstreamGL4bc.glColor3s(arg0,arg1,arg2);
1816 final int err = checkGLError();
1817 if (err != GL_NO_ERROR) {
1818 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
1819 "glColor3s", arg0, arg1, arg2);
1820 }
1821 }
1822 @Override
1823 public void glColor3sv(java.nio.ShortBuffer arg0)
1824 {
1825 checkContext();
1826 downstreamGL4bc.glColor3sv(arg0);
1827 final int err = checkGLError();
1828 if (err != GL_NO_ERROR) {
1829 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
1830 "glColor3sv", arg0);
1831 }
1832 }
1833 @Override
1834 public void glColor3sv(short[] arg0,int arg1)
1835 {
1836 checkContext();
1837 downstreamGL4bc.glColor3sv(arg0,arg1);
1838 final int err = checkGLError();
1839 if (err != GL_NO_ERROR) {
1840 writeGLError(err, "%s(<[S>, <int> 0x%X)",
1841 "glColor3sv", arg1);
1842 }
1843 }
1844 @Override
1845 public void glColor3ub(byte arg0,byte arg1,byte arg2)
1846 {
1847 checkContext();
1848 downstreamGL4bc.glColor3ub(arg0,arg1,arg2);
1849 final int err = checkGLError();
1850 if (err != GL_NO_ERROR) {
1851 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
1852 "glColor3ub", arg0, arg1, arg2);
1853 }
1854 }
1855 @Override
1856 public void glColor3ubv(java.nio.ByteBuffer arg0)
1857 {
1858 checkContext();
1859 downstreamGL4bc.glColor3ubv(arg0);
1860 final int err = checkGLError();
1861 if (err != GL_NO_ERROR) {
1862 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
1863 "glColor3ubv", arg0);
1864 }
1865 }
1866 @Override
1867 public void glColor3ubv(byte[] arg0,int arg1)
1868 {
1869 checkContext();
1870 downstreamGL4bc.glColor3ubv(arg0,arg1);
1871 final int err = checkGLError();
1872 if (err != GL_NO_ERROR) {
1873 writeGLError(err, "%s(<[B>, <int> 0x%X)",
1874 "glColor3ubv", arg1);
1875 }
1876 }
1877 @Override
1878 public void glColor3ui(int arg0,int arg1,int arg2)
1879 {
1880 checkContext();
1881 downstreamGL4bc.glColor3ui(arg0,arg1,arg2);
1882 final int err = checkGLError();
1883 if (err != GL_NO_ERROR) {
1884 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
1885 "glColor3ui", arg0, arg1, arg2);
1886 }
1887 }
1888 @Override
1889 public void glColor3uiv(int[] arg0,int arg1)
1890 {
1891 checkContext();
1892 downstreamGL4bc.glColor3uiv(arg0,arg1);
1893 final int err = checkGLError();
1894 if (err != GL_NO_ERROR) {
1895 writeGLError(err, "%s(<[I>, <int> 0x%X)",
1896 "glColor3uiv", arg1);
1897 }
1898 }
1899 @Override
1900 public void glColor3uiv(java.nio.IntBuffer arg0)
1901 {
1902 checkContext();
1903 downstreamGL4bc.glColor3uiv(arg0);
1904 final int err = checkGLError();
1905 if (err != GL_NO_ERROR) {
1906 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
1907 "glColor3uiv", arg0);
1908 }
1909 }
1910 @Override
1911 public void glColor3us(short arg0,short arg1,short arg2)
1912 {
1913 checkContext();
1914 downstreamGL4bc.glColor3us(arg0,arg1,arg2);
1915 final int err = checkGLError();
1916 if (err != GL_NO_ERROR) {
1917 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
1918 "glColor3us", arg0, arg1, arg2);
1919 }
1920 }
1921 @Override
1922 public void glColor3usv(short[] arg0,int arg1)
1923 {
1924 checkContext();
1925 downstreamGL4bc.glColor3usv(arg0,arg1);
1926 final int err = checkGLError();
1927 if (err != GL_NO_ERROR) {
1928 writeGLError(err, "%s(<[S>, <int> 0x%X)",
1929 "glColor3usv", arg1);
1930 }
1931 }
1932 @Override
1933 public void glColor3usv(java.nio.ShortBuffer arg0)
1934 {
1935 checkContext();
1936 downstreamGL4bc.glColor3usv(arg0);
1937 final int err = checkGLError();
1938 if (err != GL_NO_ERROR) {
1939 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
1940 "glColor3usv", arg0);
1941 }
1942 }
1943 @Override
1944 public void glColor4b(byte arg0,byte arg1,byte arg2,byte arg3)
1945 {
1946 checkContext();
1947 downstreamGL4bc.glColor4b(arg0,arg1,arg2,arg3);
1948 final int err = checkGLError();
1949 if (err != GL_NO_ERROR) {
1950 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
1951 "glColor4b", arg0, arg1, arg2, arg3);
1952 }
1953 }
1954 @Override
1955 public void glColor4bv(byte[] arg0,int arg1)
1956 {
1957 checkContext();
1958 downstreamGL4bc.glColor4bv(arg0,arg1);
1959 final int err = checkGLError();
1960 if (err != GL_NO_ERROR) {
1961 writeGLError(err, "%s(<[B>, <int> 0x%X)",
1962 "glColor4bv", arg1);
1963 }
1964 }
1965 @Override
1966 public void glColor4bv(java.nio.ByteBuffer arg0)
1967 {
1968 checkContext();
1969 downstreamGL4bc.glColor4bv(arg0);
1970 final int err = checkGLError();
1971 if (err != GL_NO_ERROR) {
1972 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
1973 "glColor4bv", arg0);
1974 }
1975 }
1976 @Override
1977 public void glColor4d(double arg0,double arg1,double arg2,double arg3)
1978 {
1979 checkContext();
1980 downstreamGL4bc.glColor4d(arg0,arg1,arg2,arg3);
1981 final int err = checkGLError();
1982 if (err != GL_NO_ERROR) {
1983 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
1984 "glColor4d", arg0, arg1, arg2, arg3);
1985 }
1986 }
1987 @Override
1988 public void glColor4dv(java.nio.DoubleBuffer arg0)
1989 {
1990 checkContext();
1991 downstreamGL4bc.glColor4dv(arg0);
1992 final int err = checkGLError();
1993 if (err != GL_NO_ERROR) {
1994 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
1995 "glColor4dv", arg0);
1996 }
1997 }
1998 @Override
1999 public void glColor4dv(double[] arg0,int arg1)
2000 {
2001 checkContext();
2002 downstreamGL4bc.glColor4dv(arg0,arg1);
2003 final int err = checkGLError();
2004 if (err != GL_NO_ERROR) {
2005 writeGLError(err, "%s(<[D>, <int> 0x%X)",
2006 "glColor4dv", arg1);
2007 }
2008 }
2009 @Override
2010 public void glColor4f(float arg0,float arg1,float arg2,float arg3)
2011 {
2012 checkContext();
2013 downstreamGL4bc.glColor4f(arg0,arg1,arg2,arg3);
2014 final int err = checkGLError();
2015 if (err != GL_NO_ERROR) {
2016 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
2017 "glColor4f", arg0, arg1, arg2, arg3);
2018 }
2019 }
2020 @Override
2021 public void glColor4fv(float[] arg0,int arg1)
2022 {
2023 checkContext();
2024 downstreamGL4bc.glColor4fv(arg0,arg1);
2025 final int err = checkGLError();
2026 if (err != GL_NO_ERROR) {
2027 writeGLError(err, "%s(<[F>, <int> 0x%X)",
2028 "glColor4fv", arg1);
2029 }
2030 }
2031 @Override
2032 public void glColor4fv(java.nio.FloatBuffer arg0)
2033 {
2034 checkContext();
2035 downstreamGL4bc.glColor4fv(arg0);
2036 final int err = checkGLError();
2037 if (err != GL_NO_ERROR) {
2038 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
2039 "glColor4fv", arg0);
2040 }
2041 }
2042 @Override
2043 public void glColor4h(short arg0,short arg1,short arg2,short arg3)
2044 {
2045 checkContext();
2046 downstreamGL4bc.glColor4h(arg0,arg1,arg2,arg3);
2047 final int err = checkGLError();
2048 if (err != GL_NO_ERROR) {
2049 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
2050 "glColor4h", arg0, arg1, arg2, arg3);
2051 }
2052 }
2053 @Override
2054 public void glColor4hv(short[] arg0,int arg1)
2055 {
2056 checkContext();
2057 downstreamGL4bc.glColor4hv(arg0,arg1);
2058 final int err = checkGLError();
2059 if (err != GL_NO_ERROR) {
2060 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2061 "glColor4hv", arg1);
2062 }
2063 }
2064 @Override
2065 public void glColor4hv(java.nio.ShortBuffer arg0)
2066 {
2067 checkContext();
2068 downstreamGL4bc.glColor4hv(arg0);
2069 final int err = checkGLError();
2070 if (err != GL_NO_ERROR) {
2071 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2072 "glColor4hv", arg0);
2073 }
2074 }
2075 @Override
2076 public void glColor4i(int arg0,int arg1,int arg2,int arg3)
2077 {
2078 checkContext();
2079 downstreamGL4bc.glColor4i(arg0,arg1,arg2,arg3);
2080 final int err = checkGLError();
2081 if (err != GL_NO_ERROR) {
2082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
2083 "glColor4i", arg0, arg1, arg2, arg3);
2084 }
2085 }
2086 @Override
2087 public void glColor4iv(int[] arg0,int arg1)
2088 {
2089 checkContext();
2090 downstreamGL4bc.glColor4iv(arg0,arg1);
2091 final int err = checkGLError();
2092 if (err != GL_NO_ERROR) {
2093 writeGLError(err, "%s(<[I>, <int> 0x%X)",
2094 "glColor4iv", arg1);
2095 }
2096 }
2097 @Override
2098 public void glColor4iv(java.nio.IntBuffer arg0)
2099 {
2100 checkContext();
2101 downstreamGL4bc.glColor4iv(arg0);
2102 final int err = checkGLError();
2103 if (err != GL_NO_ERROR) {
2104 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
2105 "glColor4iv", arg0);
2106 }
2107 }
2108 @Override
2109 public void glColor4s(short arg0,short arg1,short arg2,short arg3)
2110 {
2111 checkContext();
2112 downstreamGL4bc.glColor4s(arg0,arg1,arg2,arg3);
2113 final int err = checkGLError();
2114 if (err != GL_NO_ERROR) {
2115 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
2116 "glColor4s", arg0, arg1, arg2, arg3);
2117 }
2118 }
2119 @Override
2120 public void glColor4sv(short[] arg0,int arg1)
2121 {
2122 checkContext();
2123 downstreamGL4bc.glColor4sv(arg0,arg1);
2124 final int err = checkGLError();
2125 if (err != GL_NO_ERROR) {
2126 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2127 "glColor4sv", arg1);
2128 }
2129 }
2130 @Override
2131 public void glColor4sv(java.nio.ShortBuffer arg0)
2132 {
2133 checkContext();
2134 downstreamGL4bc.glColor4sv(arg0);
2135 final int err = checkGLError();
2136 if (err != GL_NO_ERROR) {
2137 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2138 "glColor4sv", arg0);
2139 }
2140 }
2141 @Override
2142 public void glColor4ub(byte arg0,byte arg1,byte arg2,byte arg3)
2143 {
2144 checkContext();
2145 downstreamGL4bc.glColor4ub(arg0,arg1,arg2,arg3);
2146 final int err = checkGLError();
2147 if (err != GL_NO_ERROR) {
2148 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
2149 "glColor4ub", arg0, arg1, arg2, arg3);
2150 }
2151 }
2152 @Override
2153 public void glColor4ubv(byte[] arg0,int arg1)
2154 {
2155 checkContext();
2156 downstreamGL4bc.glColor4ubv(arg0,arg1);
2157 final int err = checkGLError();
2158 if (err != GL_NO_ERROR) {
2159 writeGLError(err, "%s(<[B>, <int> 0x%X)",
2160 "glColor4ubv", arg1);
2161 }
2162 }
2163 @Override
2164 public void glColor4ubv(java.nio.ByteBuffer arg0)
2165 {
2166 checkContext();
2167 downstreamGL4bc.glColor4ubv(arg0);
2168 final int err = checkGLError();
2169 if (err != GL_NO_ERROR) {
2170 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
2171 "glColor4ubv", arg0);
2172 }
2173 }
2174 @Override
2175 public void glColor4ui(int arg0,int arg1,int arg2,int arg3)
2176 {
2177 checkContext();
2178 downstreamGL4bc.glColor4ui(arg0,arg1,arg2,arg3);
2179 final int err = checkGLError();
2180 if (err != GL_NO_ERROR) {
2181 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
2182 "glColor4ui", arg0, arg1, arg2, arg3);
2183 }
2184 }
2185 @Override
2186 public void glColor4uiv(java.nio.IntBuffer arg0)
2187 {
2188 checkContext();
2189 downstreamGL4bc.glColor4uiv(arg0);
2190 final int err = checkGLError();
2191 if (err != GL_NO_ERROR) {
2192 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
2193 "glColor4uiv", arg0);
2194 }
2195 }
2196 @Override
2197 public void glColor4uiv(int[] arg0,int arg1)
2198 {
2199 checkContext();
2200 downstreamGL4bc.glColor4uiv(arg0,arg1);
2201 final int err = checkGLError();
2202 if (err != GL_NO_ERROR) {
2203 writeGLError(err, "%s(<[I>, <int> 0x%X)",
2204 "glColor4uiv", arg1);
2205 }
2206 }
2207 @Override
2208 public void glColor4us(short arg0,short arg1,short arg2,short arg3)
2209 {
2210 checkContext();
2211 downstreamGL4bc.glColor4us(arg0,arg1,arg2,arg3);
2212 final int err = checkGLError();
2213 if (err != GL_NO_ERROR) {
2214 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
2215 "glColor4us", arg0, arg1, arg2, arg3);
2216 }
2217 }
2218 @Override
2219 public void glColor4usv(java.nio.ShortBuffer arg0)
2220 {
2221 checkContext();
2222 downstreamGL4bc.glColor4usv(arg0);
2223 final int err = checkGLError();
2224 if (err != GL_NO_ERROR) {
2225 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
2226 "glColor4usv", arg0);
2227 }
2228 }
2229 @Override
2230 public void glColor4usv(short[] arg0,int arg1)
2231 {
2232 checkContext();
2233 downstreamGL4bc.glColor4usv(arg0,arg1);
2234 final int err = checkGLError();
2235 if (err != GL_NO_ERROR) {
2236 writeGLError(err, "%s(<[S>, <int> 0x%X)",
2237 "glColor4usv", arg1);
2238 }
2239 }
2240 @Override
2241 public void glColorFormatNV(int arg0,int arg1,int arg2)
2242 {
2243 checkContext();
2244 downstreamGL4bc.glColorFormatNV(arg0,arg1,arg2);
2245 final int err = checkGLError();
2246 if (err != GL_NO_ERROR) {
2247 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
2248 "glColorFormatNV", arg0, arg1, arg2);
2249 }
2250 }
2251 @Override
2252 public void glColorMask(boolean arg0,boolean arg1,boolean arg2,boolean arg3)
2253 {
2254 checkContext();
2255 downstreamGL4bc.glColorMask(arg0,arg1,arg2,arg3);
2256 final int err = checkGLError();
2257 if (err != GL_NO_ERROR) {
2258 writeGLError(err, "%s(<boolean> %s, <boolean> %s, <boolean> %s, <boolean> %s)",
2259 "glColorMask", arg0, arg1, arg2, arg3);
2260 }
2261 }
2262 @Override
2263 public void glColorMaskIndexed(int arg0,boolean arg1,boolean arg2,boolean arg3,boolean arg4)
2264 {
2265 checkContext();
2266 downstreamGL4bc.glColorMaskIndexed(arg0,arg1,arg2,arg3,arg4);
2267 final int err = checkGLError();
2268 if (err != GL_NO_ERROR) {
2269 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <boolean> %s, <boolean> %s, <boolean> %s)",
2270 "glColorMaskIndexed", arg0, arg1, arg2, arg3, arg4);
2271 }
2272 }
2273 @Override
2274 public void glColorMaski(int arg0,boolean arg1,boolean arg2,boolean arg3,boolean arg4)
2275 {
2276 checkContext();
2277 downstreamGL4bc.glColorMaski(arg0,arg1,arg2,arg3,arg4);
2278 final int err = checkGLError();
2279 if (err != GL_NO_ERROR) {
2280 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <boolean> %s, <boolean> %s, <boolean> %s)",
2281 "glColorMaski", arg0, arg1, arg2, arg3, arg4);
2282 }
2283 }
2284 @Override
2285 public void glColorMaterial(int arg0,int arg1)
2286 {
2287 checkContext();
2288 downstreamGL4bc.glColorMaterial(arg0,arg1);
2289 final int err = checkGLError();
2290 if (err != GL_NO_ERROR) {
2291 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2292 "glColorMaterial", arg0, arg1);
2293 }
2294 }
2295 @Override
2296 public void glColorP3ui(int arg0,int arg1)
2297 {
2298 checkContext();
2299 downstreamGL4bc.glColorP3ui(arg0,arg1);
2300 final int err = checkGLError();
2301 if (err != GL_NO_ERROR) {
2302 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2303 "glColorP3ui", arg0, arg1);
2304 }
2305 }
2306 @Override
2307 public void glColorP3uiv(int arg0,java.nio.IntBuffer arg1)
2308 {
2309 checkContext();
2310 downstreamGL4bc.glColorP3uiv(arg0,arg1);
2311 final int err = checkGLError();
2312 if (err != GL_NO_ERROR) {
2313 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
2314 "glColorP3uiv", arg0, arg1);
2315 }
2316 }
2317 @Override
2318 public void glColorP3uiv(int arg0,int[] arg1,int arg2)
2319 {
2320 checkContext();
2321 downstreamGL4bc.glColorP3uiv(arg0,arg1,arg2);
2322 final int err = checkGLError();
2323 if (err != GL_NO_ERROR) {
2324 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
2325 "glColorP3uiv", arg0, arg2);
2326 }
2327 }
2328 @Override
2329 public void glColorP4ui(int arg0,int arg1)
2330 {
2331 checkContext();
2332 downstreamGL4bc.glColorP4ui(arg0,arg1);
2333 final int err = checkGLError();
2334 if (err != GL_NO_ERROR) {
2335 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2336 "glColorP4ui", arg0, arg1);
2337 }
2338 }
2339 @Override
2340 public void glColorP4uiv(int arg0,int[] arg1,int arg2)
2341 {
2342 checkContext();
2343 downstreamGL4bc.glColorP4uiv(arg0,arg1,arg2);
2344 final int err = checkGLError();
2345 if (err != GL_NO_ERROR) {
2346 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
2347 "glColorP4uiv", arg0, arg2);
2348 }
2349 }
2350 @Override
2351 public void glColorP4uiv(int arg0,java.nio.IntBuffer arg1)
2352 {
2353 checkContext();
2354 downstreamGL4bc.glColorP4uiv(arg0,arg1);
2355 final int err = checkGLError();
2356 if (err != GL_NO_ERROR) {
2357 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
2358 "glColorP4uiv", arg0, arg1);
2359 }
2360 }
2361 @Override
2362 public void glColorPointer(com.jogamp.opengl.GLArrayData arg0)
2363 {
2364 checkContext();
2365 downstreamGL4bc.glColorPointer(arg0);
2366 final int err = checkGLError();
2367 if (err != GL_NO_ERROR) {
2368 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
2369 "glColorPointer", arg0);
2370 }
2371 }
2372 @Override
2373 public void glColorPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
2374 {
2375 checkContext();
2376 downstreamGL4bc.glColorPointer(arg0,arg1,arg2,arg3);
2377 final int err = checkGLError();
2378 if (err != GL_NO_ERROR) {
2379 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2380 "glColorPointer", arg0, arg1, arg2, arg3);
2381 }
2382 }
2383 @Override
2384 public void glColorPointer(int arg0,int arg1,int arg2,long arg3)
2385 {
2386 checkContext();
2387 downstreamGL4bc.glColorPointer(arg0,arg1,arg2,arg3);
2388 final int err = checkGLError();
2389 if (err != GL_NO_ERROR) {
2390 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2391 "glColorPointer", arg0, arg1, arg2, arg3);
2392 }
2393 }
2394 @Override
2395 public void glColorSubTable(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
2396 {
2397 checkContext();
2398 downstreamGL4bc.glColorSubTable(arg0,arg1,arg2,arg3,arg4,arg5);
2399 final int err = checkGLError();
2400 if (err != GL_NO_ERROR) {
2401 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2402 "glColorSubTable", arg0, arg1, arg2, arg3, arg4, arg5);
2403 }
2404 }
2405 @Override
2406 public void glColorSubTable(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
2407 {
2408 checkContext();
2409 downstreamGL4bc.glColorSubTable(arg0,arg1,arg2,arg3,arg4,arg5);
2410 final int err = checkGLError();
2411 if (err != GL_NO_ERROR) {
2412 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2413 "glColorSubTable", arg0, arg1, arg2, arg3, arg4, arg5);
2414 }
2415 }
2416 @Override
2417 public void glColorTable(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
2418 {
2419 checkContext();
2420 downstreamGL4bc.glColorTable(arg0,arg1,arg2,arg3,arg4,arg5);
2421 final int err = checkGLError();
2422 if (err != GL_NO_ERROR) {
2423 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2424 "glColorTable", arg0, arg1, arg2, arg3, arg4, arg5);
2425 }
2426 }
2427 @Override
2428 public void glColorTable(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
2429 {
2430 checkContext();
2431 downstreamGL4bc.glColorTable(arg0,arg1,arg2,arg3,arg4,arg5);
2432 final int err = checkGLError();
2433 if (err != GL_NO_ERROR) {
2434 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2435 "glColorTable", arg0, arg1, arg2, arg3, arg4, arg5);
2436 }
2437 }
2438 @Override
2439 public void glColorTableParameterfv(int arg0,int arg1,float[] arg2,int arg3)
2440 {
2441 checkContext();
2442 downstreamGL4bc.glColorTableParameterfv(arg0,arg1,arg2,arg3);
2443 final int err = checkGLError();
2444 if (err != GL_NO_ERROR) {
2445 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
2446 "glColorTableParameterfv", arg0, arg1, arg3);
2447 }
2448 }
2449 @Override
2450 public void glColorTableParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
2451 {
2452 checkContext();
2453 downstreamGL4bc.glColorTableParameterfv(arg0,arg1,arg2);
2454 final int err = checkGLError();
2455 if (err != GL_NO_ERROR) {
2456 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
2457 "glColorTableParameterfv", arg0, arg1, arg2);
2458 }
2459 }
2460 @Override
2461 public void glColorTableParameteriv(int arg0,int arg1,int[] arg2,int arg3)
2462 {
2463 checkContext();
2464 downstreamGL4bc.glColorTableParameteriv(arg0,arg1,arg2,arg3);
2465 final int err = checkGLError();
2466 if (err != GL_NO_ERROR) {
2467 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
2468 "glColorTableParameteriv", arg0, arg1, arg3);
2469 }
2470 }
2471 @Override
2472 public void glColorTableParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
2473 {
2474 checkContext();
2475 downstreamGL4bc.glColorTableParameteriv(arg0,arg1,arg2);
2476 final int err = checkGLError();
2477 if (err != GL_NO_ERROR) {
2478 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
2479 "glColorTableParameteriv", arg0, arg1, arg2);
2480 }
2481 }
2482 @Override
2483 public void glCommandListSegmentsNV(int arg0,int arg1)
2484 {
2485 checkContext();
2486 downstreamGL4bc.glCommandListSegmentsNV(arg0,arg1);
2487 final int err = checkGLError();
2488 if (err != GL_NO_ERROR) {
2489 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
2490 "glCommandListSegmentsNV", arg0, arg1);
2491 }
2492 }
2493 @Override
2494 public void glCompileCommandListNV(int arg0)
2495 {
2496 checkContext();
2497 downstreamGL4bc.glCompileCommandListNV(arg0);
2498 final int err = checkGLError();
2499 if (err != GL_NO_ERROR) {
2500 writeGLError(err, "%s(<int> 0x%X)",
2501 "glCompileCommandListNV", arg0);
2502 }
2503 }
2504 @Override
2505 public void glCompileShader(int arg0)
2506 {
2507 checkContext();
2508 downstreamGL4bc.glCompileShader(arg0);
2509 final int err = checkGLError();
2510 if (err != GL_NO_ERROR) {
2511 writeGLError(err, "%s(<int> 0x%X)",
2512 "glCompileShader", arg0);
2513 }
2514 }
2515 @Override
2516 public void glCompileShaderARB(long arg0)
2517 {
2518 checkContext();
2519 downstreamGL4bc.glCompileShaderARB(arg0);
2520 final int err = checkGLError();
2521 if (err != GL_NO_ERROR) {
2522 writeGLError(err, "%s(<long> %s)",
2523 "glCompileShaderARB", arg0);
2524 }
2525 }
2526 @Override
2527 public void glCompileShaderIncludeARB(int arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
2528 {
2529 checkContext();
2530 downstreamGL4bc.glCompileShaderIncludeARB(arg0,arg1,arg2,arg3,arg4);
2531 final int err = checkGLError();
2532 if (err != GL_NO_ERROR) {
2533 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
2534 "glCompileShaderIncludeARB", arg0, arg1, arg4);
2535 }
2536 }
2537 @Override
2538 public void glCompileShaderIncludeARB(int arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
2539 {
2540 checkContext();
2541 downstreamGL4bc.glCompileShaderIncludeARB(arg0,arg1,arg2,arg3);
2542 final int err = checkGLError();
2543 if (err != GL_NO_ERROR) {
2544 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
2545 "glCompileShaderIncludeARB", arg0, arg1, arg3);
2546 }
2547 }
2548 @Override
2549 public void glCompressedMultiTexImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2550 {
2551 checkContext();
2552 downstreamGL4bc.glCompressedMultiTexImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2553 final int err = checkGLError();
2554 if (err != GL_NO_ERROR) {
2555 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2556 "glCompressedMultiTexImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2557 }
2558 }
2559 @Override
2560 public void glCompressedMultiTexImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2561 {
2562 checkContext();
2563 downstreamGL4bc.glCompressedMultiTexImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2564 final int err = checkGLError();
2565 if (err != GL_NO_ERROR) {
2566 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2567 "glCompressedMultiTexImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2568 }
2569 }
2570 @Override
2571 public void glCompressedMultiTexImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2572 {
2573 checkContext();
2574 downstreamGL4bc.glCompressedMultiTexImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2575 final int err = checkGLError();
2576 if (err != GL_NO_ERROR) {
2577 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2578 "glCompressedMultiTexImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2579 }
2580 }
2581 @Override
2582 public void glCompressedMultiTexSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2583 {
2584 checkContext();
2585 downstreamGL4bc.glCompressedMultiTexSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2586 final int err = checkGLError();
2587 if (err != GL_NO_ERROR) {
2588 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2589 "glCompressedMultiTexSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2590 }
2591 }
2592 @Override
2593 public void glCompressedMultiTexSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2594 {
2595 checkContext();
2596 downstreamGL4bc.glCompressedMultiTexSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2597 final int err = checkGLError();
2598 if (err != GL_NO_ERROR) {
2599 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2600 "glCompressedMultiTexSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2601 }
2602 }
2603 @Override
2604 public void glCompressedMultiTexSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
2605 {
2606 checkContext();
2607 downstreamGL4bc.glCompressedMultiTexSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
2608 final int err = checkGLError();
2609 if (err != GL_NO_ERROR) {
2610 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2611 "glCompressedMultiTexSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
2612 }
2613 }
2614 @Override
2615 public void glCompressedTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2616 {
2617 checkContext();
2618 downstreamGL4bc.glCompressedTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2619 final int err = checkGLError();
2620 if (err != GL_NO_ERROR) {
2621 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2622 "glCompressedTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2623 }
2624 }
2625 @Override
2626 public void glCompressedTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
2627 {
2628 checkContext();
2629 downstreamGL4bc.glCompressedTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2630 final int err = checkGLError();
2631 if (err != GL_NO_ERROR) {
2632 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2633 "glCompressedTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2634 }
2635 }
2636 @Override
2637 public void glCompressedTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
2638 {
2639 checkContext();
2640 downstreamGL4bc.glCompressedTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2641 final int err = checkGLError();
2642 if (err != GL_NO_ERROR) {
2643 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2644 "glCompressedTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2645 }
2646 }
2647 @Override
2648 public void glCompressedTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2649 {
2650 checkContext();
2651 downstreamGL4bc.glCompressedTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2652 final int err = checkGLError();
2653 if (err != GL_NO_ERROR) {
2654 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2655 "glCompressedTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2656 }
2657 }
2658 @Override
2659 public void glCompressedTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2660 {
2661 checkContext();
2662 downstreamGL4bc.glCompressedTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2663 final int err = checkGLError();
2664 if (err != GL_NO_ERROR) {
2665 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2666 "glCompressedTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2667 }
2668 }
2669 @Override
2670 public void glCompressedTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
2671 {
2672 checkContext();
2673 downstreamGL4bc.glCompressedTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2674 final int err = checkGLError();
2675 if (err != GL_NO_ERROR) {
2676 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2677 "glCompressedTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2678 }
2679 }
2680 @Override
2681 public void glCompressedTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2682 {
2683 checkContext();
2684 downstreamGL4bc.glCompressedTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2685 final int err = checkGLError();
2686 if (err != GL_NO_ERROR) {
2687 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2688 "glCompressedTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2689 }
2690 }
2691 @Override
2692 public void glCompressedTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
2693 {
2694 checkContext();
2695 downstreamGL4bc.glCompressedTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2696 final int err = checkGLError();
2697 if (err != GL_NO_ERROR) {
2698 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2699 "glCompressedTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2700 }
2701 }
2702 @Override
2703 public void glCompressedTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2704 {
2705 checkContext();
2706 downstreamGL4bc.glCompressedTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2707 final int err = checkGLError();
2708 if (err != GL_NO_ERROR) {
2709 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2710 "glCompressedTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2711 }
2712 }
2713 @Override
2714 public void glCompressedTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
2715 {
2716 checkContext();
2717 downstreamGL4bc.glCompressedTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2718 final int err = checkGLError();
2719 if (err != GL_NO_ERROR) {
2720 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2721 "glCompressedTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2722 }
2723 }
2724 @Override
2725 public void glCompressedTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
2726 {
2727 checkContext();
2728 downstreamGL4bc.glCompressedTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
2729 final int err = checkGLError();
2730 if (err != GL_NO_ERROR) {
2731 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2732 "glCompressedTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
2733 }
2734 }
2735 @Override
2736 public void glCompressedTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
2737 {
2738 checkContext();
2739 downstreamGL4bc.glCompressedTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
2740 final int err = checkGLError();
2741 if (err != GL_NO_ERROR) {
2742 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2743 "glCompressedTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
2744 }
2745 }
2746 @Override
2747 public void glCompressedTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2748 {
2749 checkContext();
2750 downstreamGL4bc.glCompressedTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2751 final int err = checkGLError();
2752 if (err != GL_NO_ERROR) {
2753 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2754 "glCompressedTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2755 }
2756 }
2757 @Override
2758 public void glCompressedTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2759 {
2760 checkContext();
2761 downstreamGL4bc.glCompressedTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2762 final int err = checkGLError();
2763 if (err != GL_NO_ERROR) {
2764 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2765 "glCompressedTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2766 }
2767 }
2768 @Override
2769 public void glCompressedTextureImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2770 {
2771 checkContext();
2772 downstreamGL4bc.glCompressedTextureImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2773 final int err = checkGLError();
2774 if (err != GL_NO_ERROR) {
2775 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2776 "glCompressedTextureImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2777 }
2778 }
2779 @Override
2780 public void glCompressedTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2781 {
2782 checkContext();
2783 downstreamGL4bc.glCompressedTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2784 final int err = checkGLError();
2785 if (err != GL_NO_ERROR) {
2786 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2787 "glCompressedTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2788 }
2789 }
2790 @Override
2791 public void glCompressedTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
2792 {
2793 checkContext();
2794 downstreamGL4bc.glCompressedTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
2795 final int err = checkGLError();
2796 if (err != GL_NO_ERROR) {
2797 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2798 "glCompressedTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
2799 }
2800 }
2801 @Override
2802 public void glCompressedTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
2803 {
2804 checkContext();
2805 downstreamGL4bc.glCompressedTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
2806 final int err = checkGLError();
2807 if (err != GL_NO_ERROR) {
2808 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2809 "glCompressedTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
2810 }
2811 }
2812 @Override
2813 public void glCompressedTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
2814 {
2815 checkContext();
2816 downstreamGL4bc.glCompressedTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
2817 final int err = checkGLError();
2818 if (err != GL_NO_ERROR) {
2819 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2820 "glCompressedTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
2821 }
2822 }
2823 @Override
2824 public void glCompressedTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
2825 {
2826 checkContext();
2827 downstreamGL4bc.glCompressedTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
2828 final int err = checkGLError();
2829 if (err != GL_NO_ERROR) {
2830 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2831 "glCompressedTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
2832 }
2833 }
2834 @Override
2835 public void glCompressedTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
2836 {
2837 checkContext();
2838 downstreamGL4bc.glCompressedTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
2839 final int err = checkGLError();
2840 if (err != GL_NO_ERROR) {
2841 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2842 "glCompressedTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
2843 }
2844 }
2845 @Override
2846 public void glConservativeRasterParameterfNV(int arg0,float arg1)
2847 {
2848 checkContext();
2849 downstreamGL4bc.glConservativeRasterParameterfNV(arg0,arg1);
2850 final int err = checkGLError();
2851 if (err != GL_NO_ERROR) {
2852 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
2853 "glConservativeRasterParameterfNV", arg0, arg1);
2854 }
2855 }
2856 @Override
2857 public void glConvolutionFilter1D(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
2858 {
2859 checkContext();
2860 downstreamGL4bc.glConvolutionFilter1D(arg0,arg1,arg2,arg3,arg4,arg5);
2861 final int err = checkGLError();
2862 if (err != GL_NO_ERROR) {
2863 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2864 "glConvolutionFilter1D", arg0, arg1, arg2, arg3, arg4, arg5);
2865 }
2866 }
2867 @Override
2868 public void glConvolutionFilter1D(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
2869 {
2870 checkContext();
2871 downstreamGL4bc.glConvolutionFilter1D(arg0,arg1,arg2,arg3,arg4,arg5);
2872 final int err = checkGLError();
2873 if (err != GL_NO_ERROR) {
2874 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2875 "glConvolutionFilter1D", arg0, arg1, arg2, arg3, arg4, arg5);
2876 }
2877 }
2878 @Override
2879 public void glConvolutionFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
2880 {
2881 checkContext();
2882 downstreamGL4bc.glConvolutionFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2883 final int err = checkGLError();
2884 if (err != GL_NO_ERROR) {
2885 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
2886 "glConvolutionFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2887 }
2888 }
2889 @Override
2890 public void glConvolutionFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
2891 {
2892 checkContext();
2893 downstreamGL4bc.glConvolutionFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
2894 final int err = checkGLError();
2895 if (err != GL_NO_ERROR) {
2896 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
2897 "glConvolutionFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
2898 }
2899 }
2900 @Override
2901 public void glConvolutionParameterf(int arg0,int arg1,float arg2)
2902 {
2903 checkContext();
2904 downstreamGL4bc.glConvolutionParameterf(arg0,arg1,arg2);
2905 final int err = checkGLError();
2906 if (err != GL_NO_ERROR) {
2907 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
2908 "glConvolutionParameterf", arg0, arg1, arg2);
2909 }
2910 }
2911 @Override
2912 public void glConvolutionParameterfv(int arg0,int arg1,float[] arg2,int arg3)
2913 {
2914 checkContext();
2915 downstreamGL4bc.glConvolutionParameterfv(arg0,arg1,arg2,arg3);
2916 final int err = checkGLError();
2917 if (err != GL_NO_ERROR) {
2918 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
2919 "glConvolutionParameterfv", arg0, arg1, arg3);
2920 }
2921 }
2922 @Override
2923 public void glConvolutionParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
2924 {
2925 checkContext();
2926 downstreamGL4bc.glConvolutionParameterfv(arg0,arg1,arg2);
2927 final int err = checkGLError();
2928 if (err != GL_NO_ERROR) {
2929 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
2930 "glConvolutionParameterfv", arg0, arg1, arg2);
2931 }
2932 }
2933 @Override
2934 public void glConvolutionParameteri(int arg0,int arg1,int arg2)
2935 {
2936 checkContext();
2937 downstreamGL4bc.glConvolutionParameteri(arg0,arg1,arg2);
2938 final int err = checkGLError();
2939 if (err != GL_NO_ERROR) {
2940 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
2941 "glConvolutionParameteri", arg0, arg1, arg2);
2942 }
2943 }
2944 @Override
2945 public void glConvolutionParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
2946 {
2947 checkContext();
2948 downstreamGL4bc.glConvolutionParameteriv(arg0,arg1,arg2);
2949 final int err = checkGLError();
2950 if (err != GL_NO_ERROR) {
2951 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
2952 "glConvolutionParameteriv", arg0, arg1, arg2);
2953 }
2954 }
2955 @Override
2956 public void glConvolutionParameteriv(int arg0,int arg1,int[] arg2,int arg3)
2957 {
2958 checkContext();
2959 downstreamGL4bc.glConvolutionParameteriv(arg0,arg1,arg2,arg3);
2960 final int err = checkGLError();
2961 if (err != GL_NO_ERROR) {
2962 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
2963 "glConvolutionParameteriv", arg0, arg1, arg3);
2964 }
2965 }
2966 @Override
2967 public void glCopyBufferSubData(int arg0,int arg1,long arg2,long arg3,long arg4)
2968 {
2969 checkContext();
2970 downstreamGL4bc.glCopyBufferSubData(arg0,arg1,arg2,arg3,arg4);
2971 final int err = checkGLError();
2972 if (err != GL_NO_ERROR) {
2973 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
2974 "glCopyBufferSubData", arg0, arg1, arg2, arg3, arg4);
2975 }
2976 }
2977 @Override
2978 public void glCopyColorSubTable(int arg0,int arg1,int arg2,int arg3,int arg4)
2979 {
2980 checkContext();
2981 downstreamGL4bc.glCopyColorSubTable(arg0,arg1,arg2,arg3,arg4);
2982 final int err = checkGLError();
2983 if (err != GL_NO_ERROR) {
2984 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
2985 "glCopyColorSubTable", arg0, arg1, arg2, arg3, arg4);
2986 }
2987 }
2988 @Override
2989 public void glCopyColorTable(int arg0,int arg1,int arg2,int arg3,int arg4)
2990 {
2991 checkContext();
2992 downstreamGL4bc.glCopyColorTable(arg0,arg1,arg2,arg3,arg4);
2993 final int err = checkGLError();
2994 if (err != GL_NO_ERROR) {
2995 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
2996 "glCopyColorTable", arg0, arg1, arg2, arg3, arg4);
2997 }
2998 }
2999 @Override
3000 public void glCopyConvolutionFilter1D(int arg0,int arg1,int arg2,int arg3,int arg4)
3001 {
3002 checkContext();
3003 downstreamGL4bc.glCopyConvolutionFilter1D(arg0,arg1,arg2,arg3,arg4);
3004 final int err = checkGLError();
3005 if (err != GL_NO_ERROR) {
3006 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3007 "glCopyConvolutionFilter1D", arg0, arg1, arg2, arg3, arg4);
3008 }
3009 }
3010 @Override
3011 public void glCopyConvolutionFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
3012 {
3013 checkContext();
3014 downstreamGL4bc.glCopyConvolutionFilter2D(arg0,arg1,arg2,arg3,arg4,arg5);
3015 final int err = checkGLError();
3016 if (err != GL_NO_ERROR) {
3017 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3018 "glCopyConvolutionFilter2D", arg0, arg1, arg2, arg3, arg4, arg5);
3019 }
3020 }
3021 @Override
3022 public void glCopyImageSubData(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14)
3023 {
3024 checkContext();
3025 downstreamGL4bc.glCopyImageSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14);
3026 final int err = checkGLError();
3027 if (err != GL_NO_ERROR) {
3028 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3029 "glCopyImageSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
3030 }
3031 }
3032 @Override
3033 public void glCopyImageSubDataNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,int arg11,int arg12,int arg13,int arg14)
3034 {
3035 checkContext();
3036 downstreamGL4bc.glCopyImageSubDataNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14);
3037 final int err = checkGLError();
3038 if (err != GL_NO_ERROR) {
3039 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3040 "glCopyImageSubDataNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
3041 }
3042 }
3043 @Override
3044 public void glCopyMultiTexImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3045 {
3046 checkContext();
3047 downstreamGL4bc.glCopyMultiTexImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3048 final int err = checkGLError();
3049 if (err != GL_NO_ERROR) {
3050 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3051 "glCopyMultiTexImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3052 }
3053 }
3054 @Override
3055 public void glCopyMultiTexImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3056 {
3057 checkContext();
3058 downstreamGL4bc.glCopyMultiTexImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3059 final int err = checkGLError();
3060 if (err != GL_NO_ERROR) {
3061 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3062 "glCopyMultiTexImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3063 }
3064 }
3065 @Override
3066 public void glCopyMultiTexSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
3067 {
3068 checkContext();
3069 downstreamGL4bc.glCopyMultiTexSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3070 final int err = checkGLError();
3071 if (err != GL_NO_ERROR) {
3072 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3073 "glCopyMultiTexSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3074 }
3075 }
3076 @Override
3077 public void glCopyMultiTexSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3078 {
3079 checkContext();
3080 downstreamGL4bc.glCopyMultiTexSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3081 final int err = checkGLError();
3082 if (err != GL_NO_ERROR) {
3083 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3084 "glCopyMultiTexSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3085 }
3086 }
3087 @Override
3088 public void glCopyMultiTexSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
3089 {
3090 checkContext();
3091 downstreamGL4bc.glCopyMultiTexSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
3092 final int err = checkGLError();
3093 if (err != GL_NO_ERROR) {
3094 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3095 "glCopyMultiTexSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
3096 }
3097 }
3098 @Override
3099 public void glCopyNamedBufferSubData(int arg0,int arg1,long arg2,long arg3,long arg4)
3100 {
3101 checkContext();
3102 downstreamGL4bc.glCopyNamedBufferSubData(arg0,arg1,arg2,arg3,arg4);
3103 final int err = checkGLError();
3104 if (err != GL_NO_ERROR) {
3105 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
3106 "glCopyNamedBufferSubData", arg0, arg1, arg2, arg3, arg4);
3107 }
3108 }
3109 @Override
3110 public void glCopyPixels(int arg0,int arg1,int arg2,int arg3,int arg4)
3111 {
3112 checkContext();
3113 downstreamGL4bc.glCopyPixels(arg0,arg1,arg2,arg3,arg4);
3114 final int err = checkGLError();
3115 if (err != GL_NO_ERROR) {
3116 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3117 "glCopyPixels", arg0, arg1, arg2, arg3, arg4);
3118 }
3119 }
3120 @Override
3121 public void glCopyTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
3122 {
3123 checkContext();
3124 downstreamGL4bc.glCopyTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3125 final int err = checkGLError();
3126 if (err != GL_NO_ERROR) {
3127 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3128 "glCopyTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3129 }
3130 }
3131 @Override
3132 public void glCopyTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3133 {
3134 checkContext();
3135 downstreamGL4bc.glCopyTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3136 final int err = checkGLError();
3137 if (err != GL_NO_ERROR) {
3138 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3139 "glCopyTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3140 }
3141 }
3142 @Override
3143 public void glCopyTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
3144 {
3145 checkContext();
3146 downstreamGL4bc.glCopyTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5);
3147 final int err = checkGLError();
3148 if (err != GL_NO_ERROR) {
3149 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3150 "glCopyTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5);
3151 }
3152 }
3153 @Override
3154 public void glCopyTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3155 {
3156 checkContext();
3157 downstreamGL4bc.glCopyTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3158 final int err = checkGLError();
3159 if (err != GL_NO_ERROR) {
3160 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3161 "glCopyTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3162 }
3163 }
3164 @Override
3165 public void glCopyTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3166 {
3167 checkContext();
3168 downstreamGL4bc.glCopyTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3169 final int err = checkGLError();
3170 if (err != GL_NO_ERROR) {
3171 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3172 "glCopyTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3173 }
3174 }
3175 @Override
3176 public void glCopyTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3177 {
3178 checkContext();
3179 downstreamGL4bc.glCopyTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3180 final int err = checkGLError();
3181 if (err != GL_NO_ERROR) {
3182 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3183 "glCopyTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3184 }
3185 }
3186 @Override
3187 public void glCopyTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3188 {
3189 checkContext();
3190 downstreamGL4bc.glCopyTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3191 final int err = checkGLError();
3192 if (err != GL_NO_ERROR) {
3193 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3194 "glCopyTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3195 }
3196 }
3197 @Override
3198 public void glCopyTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
3199 {
3200 checkContext();
3201 downstreamGL4bc.glCopyTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5);
3202 final int err = checkGLError();
3203 if (err != GL_NO_ERROR) {
3204 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3205 "glCopyTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5);
3206 }
3207 }
3208 @Override
3209 public void glCopyTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
3210 {
3211 checkContext();
3212 downstreamGL4bc.glCopyTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3213 final int err = checkGLError();
3214 if (err != GL_NO_ERROR) {
3215 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3216 "glCopyTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
3217 }
3218 }
3219 @Override
3220 public void glCopyTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
3221 {
3222 checkContext();
3223 downstreamGL4bc.glCopyTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
3224 final int err = checkGLError();
3225 if (err != GL_NO_ERROR) {
3226 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3227 "glCopyTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
3228 }
3229 }
3230 @Override
3231 public void glCopyTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3232 {
3233 checkContext();
3234 downstreamGL4bc.glCopyTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3235 final int err = checkGLError();
3236 if (err != GL_NO_ERROR) {
3237 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3238 "glCopyTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3239 }
3240 }
3241 @Override
3242 public void glCopyTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8)
3243 {
3244 checkContext();
3245 downstreamGL4bc.glCopyTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
3246 final int err = checkGLError();
3247 if (err != GL_NO_ERROR) {
3248 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3249 "glCopyTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
3250 }
3251 }
3252 @Override
3253 public void glCopyTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9)
3254 {
3255 checkContext();
3256 downstreamGL4bc.glCopyTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
3257 final int err = checkGLError();
3258 if (err != GL_NO_ERROR) {
3259 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
3260 "glCopyTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
3261 }
3262 }
3263 @Override
3264 public void glCoverageModulationNV(int arg0)
3265 {
3266 checkContext();
3267 downstreamGL4bc.glCoverageModulationNV(arg0);
3268 final int err = checkGLError();
3269 if (err != GL_NO_ERROR) {
3270 writeGLError(err, "%s(<int> 0x%X)",
3271 "glCoverageModulationNV", arg0);
3272 }
3273 }
3274 @Override
3275 public void glCoverageModulationTableNV(int arg0,java.nio.FloatBuffer arg1)
3276 {
3277 checkContext();
3278 downstreamGL4bc.glCoverageModulationTableNV(arg0,arg1);
3279 final int err = checkGLError();
3280 if (err != GL_NO_ERROR) {
3281 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
3282 "glCoverageModulationTableNV", arg0, arg1);
3283 }
3284 }
3285 @Override
3286 public void glCoverageModulationTableNV(int arg0,float[] arg1,int arg2)
3287 {
3288 checkContext();
3289 downstreamGL4bc.glCoverageModulationTableNV(arg0,arg1,arg2);
3290 final int err = checkGLError();
3291 if (err != GL_NO_ERROR) {
3292 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
3293 "glCoverageModulationTableNV", arg0, arg2);
3294 }
3295 }
3296 @Override
3297 public void glCreateBuffers(int arg0,int[] arg1,int arg2)
3298 {
3299 checkContext();
3300 downstreamGL4bc.glCreateBuffers(arg0,arg1,arg2);
3301 final int err = checkGLError();
3302 if (err != GL_NO_ERROR) {
3303 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3304 "glCreateBuffers", arg0, arg2);
3305 }
3306 }
3307 @Override
3308 public void glCreateBuffers(int arg0,java.nio.IntBuffer arg1)
3309 {
3310 checkContext();
3311 downstreamGL4bc.glCreateBuffers(arg0,arg1);
3312 final int err = checkGLError();
3313 if (err != GL_NO_ERROR) {
3314 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3315 "glCreateBuffers", arg0, arg1);
3316 }
3317 }
3318 @Override
3319 public void glCreateCommandListsNV(int arg0,java.nio.IntBuffer arg1)
3320 {
3321 checkContext();
3322 downstreamGL4bc.glCreateCommandListsNV(arg0,arg1);
3323 final int err = checkGLError();
3324 if (err != GL_NO_ERROR) {
3325 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3326 "glCreateCommandListsNV", arg0, arg1);
3327 }
3328 }
3329 @Override
3330 public void glCreateCommandListsNV(int arg0,int[] arg1,int arg2)
3331 {
3332 checkContext();
3333 downstreamGL4bc.glCreateCommandListsNV(arg0,arg1,arg2);
3334 final int err = checkGLError();
3335 if (err != GL_NO_ERROR) {
3336 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3337 "glCreateCommandListsNV", arg0, arg2);
3338 }
3339 }
3340 @Override
3341 public void glCreateFramebuffers(int arg0,java.nio.IntBuffer arg1)
3342 {
3343 checkContext();
3344 downstreamGL4bc.glCreateFramebuffers(arg0,arg1);
3345 final int err = checkGLError();
3346 if (err != GL_NO_ERROR) {
3347 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3348 "glCreateFramebuffers", arg0, arg1);
3349 }
3350 }
3351 @Override
3352 public void glCreateFramebuffers(int arg0,int[] arg1,int arg2)
3353 {
3354 checkContext();
3355 downstreamGL4bc.glCreateFramebuffers(arg0,arg1,arg2);
3356 final int err = checkGLError();
3357 if (err != GL_NO_ERROR) {
3358 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3359 "glCreateFramebuffers", arg0, arg2);
3360 }
3361 }
3362 @Override
3363 public void glCreatePerfQueryINTEL(int arg0,int[] arg1,int arg2)
3364 {
3365 checkContext();
3366 downstreamGL4bc.glCreatePerfQueryINTEL(arg0,arg1,arg2);
3367 final int err = checkGLError();
3368 if (err != GL_NO_ERROR) {
3369 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3370 "glCreatePerfQueryINTEL", arg0, arg2);
3371 }
3372 }
3373 @Override
3374 public void glCreatePerfQueryINTEL(int arg0,java.nio.IntBuffer arg1)
3375 {
3376 checkContext();
3377 downstreamGL4bc.glCreatePerfQueryINTEL(arg0,arg1);
3378 final int err = checkGLError();
3379 if (err != GL_NO_ERROR) {
3380 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3381 "glCreatePerfQueryINTEL", arg0, arg1);
3382 }
3383 }
3384 @Override
3385 public int glCreateProgram()
3386 {
3387 checkContext();
3388 int _res = downstreamGL4bc.glCreateProgram();
3389 final int err = checkGLError();
3390 if (err != GL_NO_ERROR) {
3391 writeGLError(err, "%s()",
3392 "glCreateProgram");
3393 }
3394 return _res;
3395 }
3396 @Override
3398 {
3399 checkContext();
3400 long _res = downstreamGL4bc.glCreateProgramObjectARB();
3401 final int err = checkGLError();
3402 if (err != GL_NO_ERROR) {
3403 writeGLError(err, "%s()",
3404 "glCreateProgramObjectARB");
3405 }
3406 return _res;
3407 }
3408 @Override
3409 public void glCreateProgramPipelines(int arg0,int[] arg1,int arg2)
3410 {
3411 checkContext();
3412 downstreamGL4bc.glCreateProgramPipelines(arg0,arg1,arg2);
3413 final int err = checkGLError();
3414 if (err != GL_NO_ERROR) {
3415 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3416 "glCreateProgramPipelines", arg0, arg2);
3417 }
3418 }
3419 @Override
3420 public void glCreateProgramPipelines(int arg0,java.nio.IntBuffer arg1)
3421 {
3422 checkContext();
3423 downstreamGL4bc.glCreateProgramPipelines(arg0,arg1);
3424 final int err = checkGLError();
3425 if (err != GL_NO_ERROR) {
3426 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3427 "glCreateProgramPipelines", arg0, arg1);
3428 }
3429 }
3430 @Override
3431 public void glCreateQueries(int arg0,int arg1,java.nio.IntBuffer arg2)
3432 {
3433 checkContext();
3434 downstreamGL4bc.glCreateQueries(arg0,arg1,arg2);
3435 final int err = checkGLError();
3436 if (err != GL_NO_ERROR) {
3437 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
3438 "glCreateQueries", arg0, arg1, arg2);
3439 }
3440 }
3441 @Override
3442 public void glCreateQueries(int arg0,int arg1,int[] arg2,int arg3)
3443 {
3444 checkContext();
3445 downstreamGL4bc.glCreateQueries(arg0,arg1,arg2,arg3);
3446 final int err = checkGLError();
3447 if (err != GL_NO_ERROR) {
3448 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
3449 "glCreateQueries", arg0, arg1, arg3);
3450 }
3451 }
3452 @Override
3453 public void glCreateRenderbuffers(int arg0,int[] arg1,int arg2)
3454 {
3455 checkContext();
3456 downstreamGL4bc.glCreateRenderbuffers(arg0,arg1,arg2);
3457 final int err = checkGLError();
3458 if (err != GL_NO_ERROR) {
3459 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3460 "glCreateRenderbuffers", arg0, arg2);
3461 }
3462 }
3463 @Override
3464 public void glCreateRenderbuffers(int arg0,java.nio.IntBuffer arg1)
3465 {
3466 checkContext();
3467 downstreamGL4bc.glCreateRenderbuffers(arg0,arg1);
3468 final int err = checkGLError();
3469 if (err != GL_NO_ERROR) {
3470 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3471 "glCreateRenderbuffers", arg0, arg1);
3472 }
3473 }
3474 @Override
3475 public void glCreateSamplers(int arg0,int[] arg1,int arg2)
3476 {
3477 checkContext();
3478 downstreamGL4bc.glCreateSamplers(arg0,arg1,arg2);
3479 final int err = checkGLError();
3480 if (err != GL_NO_ERROR) {
3481 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3482 "glCreateSamplers", arg0, arg2);
3483 }
3484 }
3485 @Override
3486 public void glCreateSamplers(int arg0,java.nio.IntBuffer arg1)
3487 {
3488 checkContext();
3489 downstreamGL4bc.glCreateSamplers(arg0,arg1);
3490 final int err = checkGLError();
3491 if (err != GL_NO_ERROR) {
3492 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3493 "glCreateSamplers", arg0, arg1);
3494 }
3495 }
3496 @Override
3497 public int glCreateShader(int arg0)
3498 {
3499 checkContext();
3500 int _res = downstreamGL4bc.glCreateShader(arg0);
3501 final int err = checkGLError();
3502 if (err != GL_NO_ERROR) {
3503 writeGLError(err, "%s(<int> 0x%X)",
3504 "glCreateShader", arg0);
3505 }
3506 return _res;
3507 }
3508 @Override
3509 public long glCreateShaderObjectARB(int arg0)
3510 {
3511 checkContext();
3512 long _res = downstreamGL4bc.glCreateShaderObjectARB(arg0);
3513 final int err = checkGLError();
3514 if (err != GL_NO_ERROR) {
3515 writeGLError(err, "%s(<int> 0x%X)",
3516 "glCreateShaderObjectARB", arg0);
3517 }
3518 return _res;
3519 }
3520 @Override
3521 public int glCreateShaderProgramv(int arg0,int arg1,java.lang.String[] arg2)
3522 {
3523 checkContext();
3524 int _res = downstreamGL4bc.glCreateShaderProgramv(arg0,arg1,arg2);
3525 final int err = checkGLError();
3526 if (err != GL_NO_ERROR) {
3527 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>)",
3528 "glCreateShaderProgramv", arg0, arg1);
3529 }
3530 return _res;
3531 }
3532 @Override
3533 public void glCreateStatesNV(int arg0,java.nio.IntBuffer arg1)
3534 {
3535 checkContext();
3536 downstreamGL4bc.glCreateStatesNV(arg0,arg1);
3537 final int err = checkGLError();
3538 if (err != GL_NO_ERROR) {
3539 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3540 "glCreateStatesNV", arg0, arg1);
3541 }
3542 }
3543 @Override
3544 public void glCreateStatesNV(int arg0,int[] arg1,int arg2)
3545 {
3546 checkContext();
3547 downstreamGL4bc.glCreateStatesNV(arg0,arg1,arg2);
3548 final int err = checkGLError();
3549 if (err != GL_NO_ERROR) {
3550 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3551 "glCreateStatesNV", arg0, arg2);
3552 }
3553 }
3554 @Override
3555 public long glCreateSyncFromCLeventARB(long arg0,long arg1,int arg2)
3556 {
3557 checkContext();
3558 long _res = downstreamGL4bc.glCreateSyncFromCLeventARB(arg0,arg1,arg2);
3559 final int err = checkGLError();
3560 if (err != GL_NO_ERROR) {
3561 writeGLError(err, "%s(<long> %s, <long> %s, <int> 0x%X)",
3562 "glCreateSyncFromCLeventARB", arg0, arg1, arg2);
3563 }
3564 return _res;
3565 }
3566 @Override
3567 public void glCreateTextures(int arg0,int arg1,java.nio.IntBuffer arg2)
3568 {
3569 checkContext();
3570 downstreamGL4bc.glCreateTextures(arg0,arg1,arg2);
3571 final int err = checkGLError();
3572 if (err != GL_NO_ERROR) {
3573 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
3574 "glCreateTextures", arg0, arg1, arg2);
3575 }
3576 }
3577 @Override
3578 public void glCreateTextures(int arg0,int arg1,int[] arg2,int arg3)
3579 {
3580 checkContext();
3581 downstreamGL4bc.glCreateTextures(arg0,arg1,arg2,arg3);
3582 final int err = checkGLError();
3583 if (err != GL_NO_ERROR) {
3584 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
3585 "glCreateTextures", arg0, arg1, arg3);
3586 }
3587 }
3588 @Override
3589 public void glCreateTransformFeedbacks(int arg0,int[] arg1,int arg2)
3590 {
3591 checkContext();
3592 downstreamGL4bc.glCreateTransformFeedbacks(arg0,arg1,arg2);
3593 final int err = checkGLError();
3594 if (err != GL_NO_ERROR) {
3595 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3596 "glCreateTransformFeedbacks", arg0, arg2);
3597 }
3598 }
3599 @Override
3600 public void glCreateTransformFeedbacks(int arg0,java.nio.IntBuffer arg1)
3601 {
3602 checkContext();
3603 downstreamGL4bc.glCreateTransformFeedbacks(arg0,arg1);
3604 final int err = checkGLError();
3605 if (err != GL_NO_ERROR) {
3606 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3607 "glCreateTransformFeedbacks", arg0, arg1);
3608 }
3609 }
3610 @Override
3611 public void glCreateVertexArrays(int arg0,java.nio.IntBuffer arg1)
3612 {
3613 checkContext();
3614 downstreamGL4bc.glCreateVertexArrays(arg0,arg1);
3615 final int err = checkGLError();
3616 if (err != GL_NO_ERROR) {
3617 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3618 "glCreateVertexArrays", arg0, arg1);
3619 }
3620 }
3621 @Override
3622 public void glCreateVertexArrays(int arg0,int[] arg1,int arg2)
3623 {
3624 checkContext();
3625 downstreamGL4bc.glCreateVertexArrays(arg0,arg1,arg2);
3626 final int err = checkGLError();
3627 if (err != GL_NO_ERROR) {
3628 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3629 "glCreateVertexArrays", arg0, arg2);
3630 }
3631 }
3632 @Override
3633 public void glCullFace(int arg0)
3634 {
3635 checkContext();
3636 downstreamGL4bc.glCullFace(arg0);
3637 final int err = checkGLError();
3638 if (err != GL_NO_ERROR) {
3639 writeGLError(err, "%s(<int> 0x%X)",
3640 "glCullFace", arg0);
3641 }
3642 }
3643 @Override
3644 public void glCullParameterdvEXT(int arg0,java.nio.DoubleBuffer arg1)
3645 {
3646 checkContext();
3647 downstreamGL4bc.glCullParameterdvEXT(arg0,arg1);
3648 final int err = checkGLError();
3649 if (err != GL_NO_ERROR) {
3650 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
3651 "glCullParameterdvEXT", arg0, arg1);
3652 }
3653 }
3654 @Override
3655 public void glCullParameterdvEXT(int arg0,double[] arg1,int arg2)
3656 {
3657 checkContext();
3658 downstreamGL4bc.glCullParameterdvEXT(arg0,arg1,arg2);
3659 final int err = checkGLError();
3660 if (err != GL_NO_ERROR) {
3661 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
3662 "glCullParameterdvEXT", arg0, arg2);
3663 }
3664 }
3665 @Override
3666 public void glCullParameterfvEXT(int arg0,java.nio.FloatBuffer arg1)
3667 {
3668 checkContext();
3669 downstreamGL4bc.glCullParameterfvEXT(arg0,arg1);
3670 final int err = checkGLError();
3671 if (err != GL_NO_ERROR) {
3672 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
3673 "glCullParameterfvEXT", arg0, arg1);
3674 }
3675 }
3676 @Override
3677 public void glCullParameterfvEXT(int arg0,float[] arg1,int arg2)
3678 {
3679 checkContext();
3680 downstreamGL4bc.glCullParameterfvEXT(arg0,arg1,arg2);
3681 final int err = checkGLError();
3682 if (err != GL_NO_ERROR) {
3683 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
3684 "glCullParameterfvEXT", arg0, arg2);
3685 }
3686 }
3687 @Override
3688 public void glCurrentPaletteMatrixARB(int arg0)
3689 {
3690 checkContext();
3691 downstreamGL4bc.glCurrentPaletteMatrixARB(arg0);
3692 final int err = checkGLError();
3693 if (err != GL_NO_ERROR) {
3694 writeGLError(err, "%s(<int> 0x%X)",
3695 "glCurrentPaletteMatrixARB", arg0);
3696 }
3697 }
3698 @Override
3699 public void glDebugMessageControl(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,boolean arg5)
3700 {
3701 checkContext();
3702 downstreamGL4bc.glDebugMessageControl(arg0,arg1,arg2,arg3,arg4,arg5);
3703 final int err = checkGLError();
3704 if (err != GL_NO_ERROR) {
3705 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <boolean> %s)",
3706 "glDebugMessageControl", arg0, arg1, arg2, arg3, arg4, arg5);
3707 }
3708 }
3709 @Override
3710 public void glDebugMessageControl(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,boolean arg6)
3711 {
3712 checkContext();
3713 downstreamGL4bc.glDebugMessageControl(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
3714 final int err = checkGLError();
3715 if (err != GL_NO_ERROR) {
3716 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <boolean> %s)",
3717 "glDebugMessageControl", arg0, arg1, arg2, arg3, arg5, arg6);
3718 }
3719 }
3720 @Override
3721 public void glDebugMessageEnableAMD(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,boolean arg4)
3722 {
3723 checkContext();
3724 downstreamGL4bc.glDebugMessageEnableAMD(arg0,arg1,arg2,arg3,arg4);
3725 final int err = checkGLError();
3726 if (err != GL_NO_ERROR) {
3727 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <boolean> %s)",
3728 "glDebugMessageEnableAMD", arg0, arg1, arg2, arg3, arg4);
3729 }
3730 }
3731 @Override
3732 public void glDebugMessageEnableAMD(int arg0,int arg1,int arg2,int[] arg3,int arg4,boolean arg5)
3733 {
3734 checkContext();
3735 downstreamGL4bc.glDebugMessageEnableAMD(arg0,arg1,arg2,arg3,arg4,arg5);
3736 final int err = checkGLError();
3737 if (err != GL_NO_ERROR) {
3738 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <boolean> %s)",
3739 "glDebugMessageEnableAMD", arg0, arg1, arg2, arg4, arg5);
3740 }
3741 }
3742 @Override
3743 public void glDebugMessageInsert(int arg0,int arg1,int arg2,int arg3,int arg4,java.lang.String arg5)
3744 {
3745 checkContext();
3746 downstreamGL4bc.glDebugMessageInsert(arg0,arg1,arg2,arg3,arg4,arg5);
3747 final int err = checkGLError();
3748 if (err != GL_NO_ERROR) {
3749 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
3750 "glDebugMessageInsert", arg0, arg1, arg2, arg3, arg4, arg5);
3751 }
3752 }
3753 @Override
3754 public void glDebugMessageInsertAMD(int arg0,int arg1,int arg2,int arg3,java.lang.String arg4)
3755 {
3756 checkContext();
3757 downstreamGL4bc.glDebugMessageInsertAMD(arg0,arg1,arg2,arg3,arg4);
3758 final int err = checkGLError();
3759 if (err != GL_NO_ERROR) {
3760 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
3761 "glDebugMessageInsertAMD", arg0, arg1, arg2, arg3, arg4);
3762 }
3763 }
3764 @Override
3765 public void glDeleteBuffers(int arg0,int[] arg1,int arg2)
3766 {
3767 checkContext();
3768 downstreamGL4bc.glDeleteBuffers(arg0,arg1,arg2);
3769 final int err = checkGLError();
3770 if (err != GL_NO_ERROR) {
3771 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3772 "glDeleteBuffers", arg0, arg2);
3773 }
3774 }
3775 @Override
3776 public void glDeleteBuffers(int arg0,java.nio.IntBuffer arg1)
3777 {
3778 checkContext();
3779 downstreamGL4bc.glDeleteBuffers(arg0,arg1);
3780 final int err = checkGLError();
3781 if (err != GL_NO_ERROR) {
3782 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3783 "glDeleteBuffers", arg0, arg1);
3784 }
3785 }
3786 @Override
3787 public void glDeleteCommandListsNV(int arg0,java.nio.IntBuffer arg1)
3788 {
3789 checkContext();
3790 downstreamGL4bc.glDeleteCommandListsNV(arg0,arg1);
3791 final int err = checkGLError();
3792 if (err != GL_NO_ERROR) {
3793 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3794 "glDeleteCommandListsNV", arg0, arg1);
3795 }
3796 }
3797 @Override
3798 public void glDeleteCommandListsNV(int arg0,int[] arg1,int arg2)
3799 {
3800 checkContext();
3801 downstreamGL4bc.glDeleteCommandListsNV(arg0,arg1,arg2);
3802 final int err = checkGLError();
3803 if (err != GL_NO_ERROR) {
3804 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3805 "glDeleteCommandListsNV", arg0, arg2);
3806 }
3807 }
3808 @Override
3809 public void glDeleteFramebuffers(int arg0,java.nio.IntBuffer arg1)
3810 {
3811 checkContext();
3812 downstreamGL4bc.glDeleteFramebuffers(arg0,arg1);
3813 final int err = checkGLError();
3814 if (err != GL_NO_ERROR) {
3815 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3816 "glDeleteFramebuffers", arg0, arg1);
3817 }
3818 }
3819 @Override
3820 public void glDeleteFramebuffers(int arg0,int[] arg1,int arg2)
3821 {
3822 checkContext();
3823 downstreamGL4bc.glDeleteFramebuffers(arg0,arg1,arg2);
3824 final int err = checkGLError();
3825 if (err != GL_NO_ERROR) {
3826 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3827 "glDeleteFramebuffers", arg0, arg2);
3828 }
3829 }
3830 @Override
3831 public void glDeleteLists(int arg0,int arg1)
3832 {
3833 checkContext();
3834 downstreamGL4bc.glDeleteLists(arg0,arg1);
3835 final int err = checkGLError();
3836 if (err != GL_NO_ERROR) {
3837 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
3838 "glDeleteLists", arg0, arg1);
3839 }
3840 }
3841 @Override
3842 public void glDeleteNamedStringARB(int arg0,java.lang.String arg1)
3843 {
3844 checkContext();
3845 downstreamGL4bc.glDeleteNamedStringARB(arg0,arg1);
3846 final int err = checkGLError();
3847 if (err != GL_NO_ERROR) {
3848 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
3849 "glDeleteNamedStringARB", arg0, arg1);
3850 }
3851 }
3852 @Override
3853 public void glDeleteNamesAMD(int arg0,int arg1,java.nio.IntBuffer arg2)
3854 {
3855 checkContext();
3856 downstreamGL4bc.glDeleteNamesAMD(arg0,arg1,arg2);
3857 final int err = checkGLError();
3858 if (err != GL_NO_ERROR) {
3859 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
3860 "glDeleteNamesAMD", arg0, arg1, arg2);
3861 }
3862 }
3863 @Override
3864 public void glDeleteNamesAMD(int arg0,int arg1,int[] arg2,int arg3)
3865 {
3866 checkContext();
3867 downstreamGL4bc.glDeleteNamesAMD(arg0,arg1,arg2,arg3);
3868 final int err = checkGLError();
3869 if (err != GL_NO_ERROR) {
3870 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
3871 "glDeleteNamesAMD", arg0, arg1, arg3);
3872 }
3873 }
3874 @Override
3875 public void glDeleteObjectARB(long arg0)
3876 {
3877 checkContext();
3878 downstreamGL4bc.glDeleteObjectARB(arg0);
3879 final int err = checkGLError();
3880 if (err != GL_NO_ERROR) {
3881 writeGLError(err, "%s(<long> %s)",
3882 "glDeleteObjectARB", arg0);
3883 }
3884 }
3885 @Override
3886 public void glDeleteOcclusionQueriesNV(int arg0,int[] arg1,int arg2)
3887 {
3888 checkContext();
3889 downstreamGL4bc.glDeleteOcclusionQueriesNV(arg0,arg1,arg2);
3890 final int err = checkGLError();
3891 if (err != GL_NO_ERROR) {
3892 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3893 "glDeleteOcclusionQueriesNV", arg0, arg2);
3894 }
3895 }
3896 @Override
3897 public void glDeleteOcclusionQueriesNV(int arg0,java.nio.IntBuffer arg1)
3898 {
3899 checkContext();
3900 downstreamGL4bc.glDeleteOcclusionQueriesNV(arg0,arg1);
3901 final int err = checkGLError();
3902 if (err != GL_NO_ERROR) {
3903 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3904 "glDeleteOcclusionQueriesNV", arg0, arg1);
3905 }
3906 }
3907 @Override
3908 public void glDeletePerfMonitorsAMD(int arg0,int[] arg1,int arg2)
3909 {
3910 checkContext();
3911 downstreamGL4bc.glDeletePerfMonitorsAMD(arg0,arg1,arg2);
3912 final int err = checkGLError();
3913 if (err != GL_NO_ERROR) {
3914 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3915 "glDeletePerfMonitorsAMD", arg0, arg2);
3916 }
3917 }
3918 @Override
3919 public void glDeletePerfMonitorsAMD(int arg0,java.nio.IntBuffer arg1)
3920 {
3921 checkContext();
3922 downstreamGL4bc.glDeletePerfMonitorsAMD(arg0,arg1);
3923 final int err = checkGLError();
3924 if (err != GL_NO_ERROR) {
3925 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3926 "glDeletePerfMonitorsAMD", arg0, arg1);
3927 }
3928 }
3929 @Override
3930 public void glDeletePerfQueryINTEL(int arg0)
3931 {
3932 checkContext();
3933 downstreamGL4bc.glDeletePerfQueryINTEL(arg0);
3934 final int err = checkGLError();
3935 if (err != GL_NO_ERROR) {
3936 writeGLError(err, "%s(<int> 0x%X)",
3937 "glDeletePerfQueryINTEL", arg0);
3938 }
3939 }
3940 @Override
3941 public void glDeleteProgram(int arg0)
3942 {
3943 checkContext();
3944 downstreamGL4bc.glDeleteProgram(arg0);
3945 final int err = checkGLError();
3946 if (err != GL_NO_ERROR) {
3947 writeGLError(err, "%s(<int> 0x%X)",
3948 "glDeleteProgram", arg0);
3949 }
3950 }
3951 @Override
3952 public void glDeleteProgramPipelines(int arg0,java.nio.IntBuffer arg1)
3953 {
3954 checkContext();
3955 downstreamGL4bc.glDeleteProgramPipelines(arg0,arg1);
3956 final int err = checkGLError();
3957 if (err != GL_NO_ERROR) {
3958 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3959 "glDeleteProgramPipelines", arg0, arg1);
3960 }
3961 }
3962 @Override
3963 public void glDeleteProgramPipelines(int arg0,int[] arg1,int arg2)
3964 {
3965 checkContext();
3966 downstreamGL4bc.glDeleteProgramPipelines(arg0,arg1,arg2);
3967 final int err = checkGLError();
3968 if (err != GL_NO_ERROR) {
3969 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3970 "glDeleteProgramPipelines", arg0, arg2);
3971 }
3972 }
3973 @Override
3974 public void glDeleteProgramsARB(int arg0,int[] arg1,int arg2)
3975 {
3976 checkContext();
3977 downstreamGL4bc.glDeleteProgramsARB(arg0,arg1,arg2);
3978 final int err = checkGLError();
3979 if (err != GL_NO_ERROR) {
3980 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
3981 "glDeleteProgramsARB", arg0, arg2);
3982 }
3983 }
3984 @Override
3985 public void glDeleteProgramsARB(int arg0,java.nio.IntBuffer arg1)
3986 {
3987 checkContext();
3988 downstreamGL4bc.glDeleteProgramsARB(arg0,arg1);
3989 final int err = checkGLError();
3990 if (err != GL_NO_ERROR) {
3991 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
3992 "glDeleteProgramsARB", arg0, arg1);
3993 }
3994 }
3995 @Override
3996 public void glDeleteQueries(int arg0,java.nio.IntBuffer arg1)
3997 {
3998 checkContext();
3999 downstreamGL4bc.glDeleteQueries(arg0,arg1);
4000 final int err = checkGLError();
4001 if (err != GL_NO_ERROR) {
4002 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4003 "glDeleteQueries", arg0, arg1);
4004 }
4005 }
4006 @Override
4007 public void glDeleteQueries(int arg0,int[] arg1,int arg2)
4008 {
4009 checkContext();
4010 downstreamGL4bc.glDeleteQueries(arg0,arg1,arg2);
4011 final int err = checkGLError();
4012 if (err != GL_NO_ERROR) {
4013 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4014 "glDeleteQueries", arg0, arg2);
4015 }
4016 }
4017 @Override
4018 public void glDeleteRenderbuffers(int arg0,java.nio.IntBuffer arg1)
4019 {
4020 checkContext();
4021 downstreamGL4bc.glDeleteRenderbuffers(arg0,arg1);
4022 final int err = checkGLError();
4023 if (err != GL_NO_ERROR) {
4024 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4025 "glDeleteRenderbuffers", arg0, arg1);
4026 }
4027 }
4028 @Override
4029 public void glDeleteRenderbuffers(int arg0,int[] arg1,int arg2)
4030 {
4031 checkContext();
4032 downstreamGL4bc.glDeleteRenderbuffers(arg0,arg1,arg2);
4033 final int err = checkGLError();
4034 if (err != GL_NO_ERROR) {
4035 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4036 "glDeleteRenderbuffers", arg0, arg2);
4037 }
4038 }
4039 @Override
4040 public void glDeleteSamplers(int arg0,int[] arg1,int arg2)
4041 {
4042 checkContext();
4043 downstreamGL4bc.glDeleteSamplers(arg0,arg1,arg2);
4044 final int err = checkGLError();
4045 if (err != GL_NO_ERROR) {
4046 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4047 "glDeleteSamplers", arg0, arg2);
4048 }
4049 }
4050 @Override
4051 public void glDeleteSamplers(int arg0,java.nio.IntBuffer arg1)
4052 {
4053 checkContext();
4054 downstreamGL4bc.glDeleteSamplers(arg0,arg1);
4055 final int err = checkGLError();
4056 if (err != GL_NO_ERROR) {
4057 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4058 "glDeleteSamplers", arg0, arg1);
4059 }
4060 }
4061 @Override
4062 public void glDeleteShader(int arg0)
4063 {
4064 checkContext();
4065 downstreamGL4bc.glDeleteShader(arg0);
4066 final int err = checkGLError();
4067 if (err != GL_NO_ERROR) {
4068 writeGLError(err, "%s(<int> 0x%X)",
4069 "glDeleteShader", arg0);
4070 }
4071 }
4072 @Override
4073 public void glDeleteStatesNV(int arg0,java.nio.IntBuffer arg1)
4074 {
4075 checkContext();
4076 downstreamGL4bc.glDeleteStatesNV(arg0,arg1);
4077 final int err = checkGLError();
4078 if (err != GL_NO_ERROR) {
4079 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4080 "glDeleteStatesNV", arg0, arg1);
4081 }
4082 }
4083 @Override
4084 public void glDeleteStatesNV(int arg0,int[] arg1,int arg2)
4085 {
4086 checkContext();
4087 downstreamGL4bc.glDeleteStatesNV(arg0,arg1,arg2);
4088 final int err = checkGLError();
4089 if (err != GL_NO_ERROR) {
4090 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4091 "glDeleteStatesNV", arg0, arg2);
4092 }
4093 }
4094 @Override
4095 public void glDeleteSync(long arg0)
4096 {
4097 checkContext();
4098 downstreamGL4bc.glDeleteSync(arg0);
4099 final int err = checkGLError();
4100 if (err != GL_NO_ERROR) {
4101 writeGLError(err, "%s(<long> %s)",
4102 "glDeleteSync", arg0);
4103 }
4104 }
4105 @Override
4106 public void glDeleteTextures(int arg0,java.nio.IntBuffer arg1)
4107 {
4108 checkContext();
4109 downstreamGL4bc.glDeleteTextures(arg0,arg1);
4110 final int err = checkGLError();
4111 if (err != GL_NO_ERROR) {
4112 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4113 "glDeleteTextures", arg0, arg1);
4114 }
4115 }
4116 @Override
4117 public void glDeleteTextures(int arg0,int[] arg1,int arg2)
4118 {
4119 checkContext();
4120 downstreamGL4bc.glDeleteTextures(arg0,arg1,arg2);
4121 final int err = checkGLError();
4122 if (err != GL_NO_ERROR) {
4123 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4124 "glDeleteTextures", arg0, arg2);
4125 }
4126 }
4127 @Override
4128 public void glDeleteTransformFeedbacks(int arg0,int[] arg1,int arg2)
4129 {
4130 checkContext();
4131 downstreamGL4bc.glDeleteTransformFeedbacks(arg0,arg1,arg2);
4132 final int err = checkGLError();
4133 if (err != GL_NO_ERROR) {
4134 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4135 "glDeleteTransformFeedbacks", arg0, arg2);
4136 }
4137 }
4138 @Override
4139 public void glDeleteTransformFeedbacks(int arg0,java.nio.IntBuffer arg1)
4140 {
4141 checkContext();
4142 downstreamGL4bc.glDeleteTransformFeedbacks(arg0,arg1);
4143 final int err = checkGLError();
4144 if (err != GL_NO_ERROR) {
4145 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4146 "glDeleteTransformFeedbacks", arg0, arg1);
4147 }
4148 }
4149 @Override
4150 public void glDeleteTransformFeedbacksNV(int arg0,int[] arg1,int arg2)
4151 {
4152 checkContext();
4153 downstreamGL4bc.glDeleteTransformFeedbacksNV(arg0,arg1,arg2);
4154 final int err = checkGLError();
4155 if (err != GL_NO_ERROR) {
4156 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4157 "glDeleteTransformFeedbacksNV", arg0, arg2);
4158 }
4159 }
4160 @Override
4161 public void glDeleteTransformFeedbacksNV(int arg0,java.nio.IntBuffer arg1)
4162 {
4163 checkContext();
4164 downstreamGL4bc.glDeleteTransformFeedbacksNV(arg0,arg1);
4165 final int err = checkGLError();
4166 if (err != GL_NO_ERROR) {
4167 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4168 "glDeleteTransformFeedbacksNV", arg0, arg1);
4169 }
4170 }
4171 @Override
4172 public void glDeleteVertexArrays(int arg0,java.nio.IntBuffer arg1)
4173 {
4174 checkContext();
4175 downstreamGL4bc.glDeleteVertexArrays(arg0,arg1);
4176 final int err = checkGLError();
4177 if (err != GL_NO_ERROR) {
4178 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4179 "glDeleteVertexArrays", arg0, arg1);
4180 }
4181 }
4182 @Override
4183 public void glDeleteVertexArrays(int arg0,int[] arg1,int arg2)
4184 {
4185 checkContext();
4186 downstreamGL4bc.glDeleteVertexArrays(arg0,arg1,arg2);
4187 final int err = checkGLError();
4188 if (err != GL_NO_ERROR) {
4189 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4190 "glDeleteVertexArrays", arg0, arg2);
4191 }
4192 }
4193 @Override
4194 public void glDeleteVertexShaderEXT(int arg0)
4195 {
4196 checkContext();
4197 downstreamGL4bc.glDeleteVertexShaderEXT(arg0);
4198 final int err = checkGLError();
4199 if (err != GL_NO_ERROR) {
4200 writeGLError(err, "%s(<int> 0x%X)",
4201 "glDeleteVertexShaderEXT", arg0);
4202 }
4203 }
4204 @Override
4205 public void glDepthBoundsEXT(double arg0,double arg1)
4206 {
4207 checkContext();
4208 downstreamGL4bc.glDepthBoundsEXT(arg0,arg1);
4209 final int err = checkGLError();
4210 if (err != GL_NO_ERROR) {
4211 writeGLError(err, "%s(<double> %s, <double> %s)",
4212 "glDepthBoundsEXT", arg0, arg1);
4213 }
4214 }
4215 @Override
4216 public void glDepthFunc(int arg0)
4217 {
4218 checkContext();
4219 downstreamGL4bc.glDepthFunc(arg0);
4220 final int err = checkGLError();
4221 if (err != GL_NO_ERROR) {
4222 writeGLError(err, "%s(<int> 0x%X)",
4223 "glDepthFunc", arg0);
4224 }
4225 }
4226 @Override
4227 public void glDepthMask(boolean arg0)
4228 {
4229 checkContext();
4230 downstreamGL4bc.glDepthMask(arg0);
4231 final int err = checkGLError();
4232 if (err != GL_NO_ERROR) {
4233 writeGLError(err, "%s(<boolean> %s)",
4234 "glDepthMask", arg0);
4235 }
4236 }
4237 @Override
4238 public void glDepthRange(double arg0,double arg1)
4239 {
4240 checkContext();
4241 downstreamGL4bc.glDepthRange(arg0,arg1);
4242 final int err = checkGLError();
4243 if (err != GL_NO_ERROR) {
4244 writeGLError(err, "%s(<double> %s, <double> %s)",
4245 "glDepthRange", arg0, arg1);
4246 }
4247 }
4248 @Override
4249 public void glDepthRangeArrayv(int arg0,int arg1,double[] arg2,int arg3)
4250 {
4251 checkContext();
4252 downstreamGL4bc.glDepthRangeArrayv(arg0,arg1,arg2,arg3);
4253 final int err = checkGLError();
4254 if (err != GL_NO_ERROR) {
4255 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
4256 "glDepthRangeArrayv", arg0, arg1, arg3);
4257 }
4258 }
4259 @Override
4260 public void glDepthRangeArrayv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
4261 {
4262 checkContext();
4263 downstreamGL4bc.glDepthRangeArrayv(arg0,arg1,arg2);
4264 final int err = checkGLError();
4265 if (err != GL_NO_ERROR) {
4266 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
4267 "glDepthRangeArrayv", arg0, arg1, arg2);
4268 }
4269 }
4270 @Override
4271 public void glDepthRangeIndexed(int arg0,double arg1,double arg2)
4272 {
4273 checkContext();
4274 downstreamGL4bc.glDepthRangeIndexed(arg0,arg1,arg2);
4275 final int err = checkGLError();
4276 if (err != GL_NO_ERROR) {
4277 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
4278 "glDepthRangeIndexed", arg0, arg1, arg2);
4279 }
4280 }
4281 @Override
4282 public void glDepthRangef(float arg0,float arg1)
4283 {
4284 checkContext();
4285 downstreamGL4bc.glDepthRangef(arg0,arg1);
4286 final int err = checkGLError();
4287 if (err != GL_NO_ERROR) {
4288 writeGLError(err, "%s(<float> %s, <float> %s)",
4289 "glDepthRangef", arg0, arg1);
4290 }
4291 }
4292 @Override
4293 public void glDetachObjectARB(long arg0,long arg1)
4294 {
4295 checkContext();
4296 downstreamGL4bc.glDetachObjectARB(arg0,arg1);
4297 final int err = checkGLError();
4298 if (err != GL_NO_ERROR) {
4299 writeGLError(err, "%s(<long> %s, <long> %s)",
4300 "glDetachObjectARB", arg0, arg1);
4301 }
4302 }
4303 @Override
4304 public void glDetachShader(int arg0,int arg1)
4305 {
4306 checkContext();
4307 downstreamGL4bc.glDetachShader(arg0,arg1);
4308 final int err = checkGLError();
4309 if (err != GL_NO_ERROR) {
4310 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4311 "glDetachShader", arg0, arg1);
4312 }
4313 }
4314 @Override
4315 public void glDisable(int arg0)
4316 {
4317 checkContext();
4318 downstreamGL4bc.glDisable(arg0);
4319 final int err = checkGLError();
4320 if (err != GL_NO_ERROR) {
4321 writeGLError(err, "%s(<int> 0x%X)",
4322 "glDisable", arg0);
4323 }
4324 }
4325 @Override
4326 public void glDisableClientState(int arg0)
4327 {
4328 checkContext();
4329 downstreamGL4bc.glDisableClientState(arg0);
4330 final int err = checkGLError();
4331 if (err != GL_NO_ERROR) {
4332 writeGLError(err, "%s(<int> 0x%X)",
4333 "glDisableClientState", arg0);
4334 }
4335 }
4336 @Override
4337 public void glDisableClientStateIndexedEXT(int arg0,int arg1)
4338 {
4339 checkContext();
4340 downstreamGL4bc.glDisableClientStateIndexedEXT(arg0,arg1);
4341 final int err = checkGLError();
4342 if (err != GL_NO_ERROR) {
4343 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4344 "glDisableClientStateIndexedEXT", arg0, arg1);
4345 }
4346 }
4347 @Override
4348 public void glDisableClientStateiEXT(int arg0,int arg1)
4349 {
4350 checkContext();
4351 downstreamGL4bc.glDisableClientStateiEXT(arg0,arg1);
4352 final int err = checkGLError();
4353 if (err != GL_NO_ERROR) {
4354 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4355 "glDisableClientStateiEXT", arg0, arg1);
4356 }
4357 }
4358 @Override
4359 public void glDisableIndexed(int arg0,int arg1)
4360 {
4361 checkContext();
4362 downstreamGL4bc.glDisableIndexed(arg0,arg1);
4363 final int err = checkGLError();
4364 if (err != GL_NO_ERROR) {
4365 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4366 "glDisableIndexed", arg0, arg1);
4367 }
4368 }
4369 @Override
4371 {
4372 checkContext();
4373 downstreamGL4bc.glDisableVariantClientStateEXT(arg0);
4374 final int err = checkGLError();
4375 if (err != GL_NO_ERROR) {
4376 writeGLError(err, "%s(<int> 0x%X)",
4377 "glDisableVariantClientStateEXT", arg0);
4378 }
4379 }
4380 @Override
4381 public void glDisableVertexArrayAttrib(int arg0,int arg1)
4382 {
4383 checkContext();
4384 downstreamGL4bc.glDisableVertexArrayAttrib(arg0,arg1);
4385 final int err = checkGLError();
4386 if (err != GL_NO_ERROR) {
4387 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4388 "glDisableVertexArrayAttrib", arg0, arg1);
4389 }
4390 }
4391 @Override
4392 public void glDisableVertexArrayAttribEXT(int arg0,int arg1)
4393 {
4394 checkContext();
4395 downstreamGL4bc.glDisableVertexArrayAttribEXT(arg0,arg1);
4396 final int err = checkGLError();
4397 if (err != GL_NO_ERROR) {
4398 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4399 "glDisableVertexArrayAttribEXT", arg0, arg1);
4400 }
4401 }
4402 @Override
4403 public void glDisableVertexArrayEXT(int arg0,int arg1)
4404 {
4405 checkContext();
4406 downstreamGL4bc.glDisableVertexArrayEXT(arg0,arg1);
4407 final int err = checkGLError();
4408 if (err != GL_NO_ERROR) {
4409 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4410 "glDisableVertexArrayEXT", arg0, arg1);
4411 }
4412 }
4413 @Override
4414 public void glDisableVertexAttribAPPLE(int arg0,int arg1)
4415 {
4416 checkContext();
4417 downstreamGL4bc.glDisableVertexAttribAPPLE(arg0,arg1);
4418 final int err = checkGLError();
4419 if (err != GL_NO_ERROR) {
4420 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4421 "glDisableVertexAttribAPPLE", arg0, arg1);
4422 }
4423 }
4424 @Override
4425 public void glDisableVertexAttribArray(int arg0)
4426 {
4427 checkContext();
4428 downstreamGL4bc.glDisableVertexAttribArray(arg0);
4429 final int err = checkGLError();
4430 if (err != GL_NO_ERROR) {
4431 writeGLError(err, "%s(<int> 0x%X)",
4432 "glDisableVertexAttribArray", arg0);
4433 }
4434 }
4435 @Override
4436 public void glDisableVertexAttribArrayARB(int arg0)
4437 {
4438 checkContext();
4439 downstreamGL4bc.glDisableVertexAttribArrayARB(arg0);
4440 final int err = checkGLError();
4441 if (err != GL_NO_ERROR) {
4442 writeGLError(err, "%s(<int> 0x%X)",
4443 "glDisableVertexAttribArrayARB", arg0);
4444 }
4445 }
4446 @Override
4447 public void glDisablei(int arg0,int arg1)
4448 {
4449 checkContext();
4450 downstreamGL4bc.glDisablei(arg0,arg1);
4451 final int err = checkGLError();
4452 if (err != GL_NO_ERROR) {
4453 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4454 "glDisablei", arg0, arg1);
4455 }
4456 }
4457 @Override
4458 public void glDispatchCompute(int arg0,int arg1,int arg2)
4459 {
4460 checkContext();
4461 downstreamGL4bc.glDispatchCompute(arg0,arg1,arg2);
4462 final int err = checkGLError();
4463 if (err != GL_NO_ERROR) {
4464 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
4465 "glDispatchCompute", arg0, arg1, arg2);
4466 }
4467 }
4468 @Override
4469 public void glDispatchComputeGroupSizeARB(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
4470 {
4471 checkContext();
4472 downstreamGL4bc.glDispatchComputeGroupSizeARB(arg0,arg1,arg2,arg3,arg4,arg5);
4473 final int err = checkGLError();
4474 if (err != GL_NO_ERROR) {
4475 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4476 "glDispatchComputeGroupSizeARB", arg0, arg1, arg2, arg3, arg4, arg5);
4477 }
4478 }
4479 @Override
4480 public void glDispatchComputeIndirect(long arg0)
4481 {
4482 checkContext();
4483 downstreamGL4bc.glDispatchComputeIndirect(arg0);
4484 final int err = checkGLError();
4485 if (err != GL_NO_ERROR) {
4486 writeGLError(err, "%s(<long> %s)",
4487 "glDispatchComputeIndirect", arg0);
4488 }
4489 }
4490 @Override
4491 public void glDrawArrays(int arg0,int arg1,int arg2)
4492 {
4493 checkContext();
4494 downstreamGL4bc.glDrawArrays(arg0,arg1,arg2);
4495 final int err = checkGLError();
4496 if (err != GL_NO_ERROR) {
4497 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
4498 "glDrawArrays", arg0, arg1, arg2);
4499 }
4500 }
4501 @Override
4502 public void glDrawArraysIndirect(int arg0,java.nio.Buffer arg1)
4503 {
4504 checkContext();
4505 downstreamGL4bc.glDrawArraysIndirect(arg0,arg1);
4506 final int err = checkGLError();
4507 if (err != GL_NO_ERROR) {
4508 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
4509 "glDrawArraysIndirect", arg0, arg1);
4510 }
4511 }
4512 @Override
4513 public void glDrawArraysIndirect(int arg0,long arg1)
4514 {
4515 checkContext();
4516 downstreamGL4bc.glDrawArraysIndirect(arg0,arg1);
4517 final int err = checkGLError();
4518 if (err != GL_NO_ERROR) {
4519 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
4520 "glDrawArraysIndirect", arg0, arg1);
4521 }
4522 }
4523 @Override
4524 public void glDrawArraysInstanced(int arg0,int arg1,int arg2,int arg3)
4525 {
4526 checkContext();
4527 downstreamGL4bc.glDrawArraysInstanced(arg0,arg1,arg2,arg3);
4528 final int err = checkGLError();
4529 if (err != GL_NO_ERROR) {
4530 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4531 "glDrawArraysInstanced", arg0, arg1, arg2, arg3);
4532 }
4533 }
4534 @Override
4535 public void glDrawArraysInstancedBaseInstance(int arg0,int arg1,int arg2,int arg3,int arg4)
4536 {
4537 checkContext();
4538 downstreamGL4bc.glDrawArraysInstancedBaseInstance(arg0,arg1,arg2,arg3,arg4);
4539 final int err = checkGLError();
4540 if (err != GL_NO_ERROR) {
4541 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4542 "glDrawArraysInstancedBaseInstance", arg0, arg1, arg2, arg3, arg4);
4543 }
4544 }
4545 @Override
4546 public void glDrawBuffer(int arg0)
4547 {
4548 checkContext();
4549 downstreamGL4bc.glDrawBuffer(arg0);
4550 final int err = checkGLError();
4551 if (err != GL_NO_ERROR) {
4552 writeGLError(err, "%s(<int> 0x%X)",
4553 "glDrawBuffer", arg0);
4554 }
4555 }
4556 @Override
4557 public void glDrawBuffers(int arg0,int[] arg1,int arg2)
4558 {
4559 checkContext();
4560 downstreamGL4bc.glDrawBuffers(arg0,arg1,arg2);
4561 final int err = checkGLError();
4562 if (err != GL_NO_ERROR) {
4563 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4564 "glDrawBuffers", arg0, arg2);
4565 }
4566 }
4567 @Override
4568 public void glDrawBuffers(int arg0,java.nio.IntBuffer arg1)
4569 {
4570 checkContext();
4571 downstreamGL4bc.glDrawBuffers(arg0,arg1);
4572 final int err = checkGLError();
4573 if (err != GL_NO_ERROR) {
4574 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4575 "glDrawBuffers", arg0, arg1);
4576 }
4577 }
4578 @Override
4579 public void glDrawBuffersATI(int arg0,java.nio.IntBuffer arg1)
4580 {
4581 checkContext();
4582 downstreamGL4bc.glDrawBuffersATI(arg0,arg1);
4583 final int err = checkGLError();
4584 if (err != GL_NO_ERROR) {
4585 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
4586 "glDrawBuffersATI", arg0, arg1);
4587 }
4588 }
4589 @Override
4590 public void glDrawBuffersATI(int arg0,int[] arg1,int arg2)
4591 {
4592 checkContext();
4593 downstreamGL4bc.glDrawBuffersATI(arg0,arg1,arg2);
4594 final int err = checkGLError();
4595 if (err != GL_NO_ERROR) {
4596 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
4597 "glDrawBuffersATI", arg0, arg2);
4598 }
4599 }
4600 @Override
4601 public void glDrawCommandsAddressNV(int arg0,long[] arg1,int arg2,int[] arg3,int arg4,int arg5)
4602 {
4603 checkContext();
4604 downstreamGL4bc.glDrawCommandsAddressNV(arg0,arg1,arg2,arg3,arg4,arg5);
4605 final int err = checkGLError();
4606 if (err != GL_NO_ERROR) {
4607 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
4608 "glDrawCommandsAddressNV", arg0, arg2, arg4, arg5);
4609 }
4610 }
4611 @Override
4612 public void glDrawCommandsAddressNV(int arg0,java.nio.LongBuffer arg1,java.nio.IntBuffer arg2,int arg3)
4613 {
4614 checkContext();
4615 downstreamGL4bc.glDrawCommandsAddressNV(arg0,arg1,arg2,arg3);
4616 final int err = checkGLError();
4617 if (err != GL_NO_ERROR) {
4618 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4619 "glDrawCommandsAddressNV", arg0, arg1, arg2, arg3);
4620 }
4621 }
4622 @Override
4623 public void glDrawCommandsNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,java.nio.IntBuffer arg3,int arg4)
4624 {
4625 checkContext();
4626 downstreamGL4bc.glDrawCommandsNV(arg0,arg1,arg2,arg3,arg4);
4627 final int err = checkGLError();
4628 if (err != GL_NO_ERROR) {
4629 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4630 "glDrawCommandsNV", arg0, arg1, arg2, arg3, arg4);
4631 }
4632 }
4633 @Override
4634 public void glDrawCommandsNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,int[] arg3,int arg4,int arg5)
4635 {
4636 checkContext();
4637 downstreamGL4bc.glDrawCommandsNV(arg0,arg1,arg2,arg3,arg4,arg5);
4638 final int err = checkGLError();
4639 if (err != GL_NO_ERROR) {
4640 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X, <int> 0x%X)",
4641 "glDrawCommandsNV", arg0, arg1, arg2, arg4, arg5);
4642 }
4643 }
4644 @Override
4645 public void glDrawCommandsStatesAddressNV(java.nio.LongBuffer arg0,java.nio.IntBuffer arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,int arg4)
4646 {
4647 checkContext();
4648 downstreamGL4bc.glDrawCommandsStatesAddressNV(arg0,arg1,arg2,arg3,arg4);
4649 final int err = checkGLError();
4650 if (err != GL_NO_ERROR) {
4651 writeGLError(err, "%s(<java.nio.LongBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4652 "glDrawCommandsStatesAddressNV", arg0, arg1, arg2, arg3, arg4);
4653 }
4654 }
4655 @Override
4656 public void glDrawCommandsStatesAddressNV(long[] arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int arg8)
4657 {
4658 checkContext();
4659 downstreamGL4bc.glDrawCommandsStatesAddressNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
4660 final int err = checkGLError();
4661 if (err != GL_NO_ERROR) {
4662 writeGLError(err, "%s(<[J>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
4663 "glDrawCommandsStatesAddressNV", arg1, arg3, arg5, arg7, arg8);
4664 }
4665 }
4666 @Override
4667 public void glDrawCommandsStatesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int arg8)
4668 {
4669 checkContext();
4670 downstreamGL4bc.glDrawCommandsStatesNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
4671 final int err = checkGLError();
4672 if (err != GL_NO_ERROR) {
4673 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
4674 "glDrawCommandsStatesNV", arg0, arg1, arg3, arg5, arg7, arg8);
4675 }
4676 }
4677 @Override
4678 public void glDrawCommandsStatesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,int arg5)
4679 {
4680 checkContext();
4681 downstreamGL4bc.glDrawCommandsStatesNV(arg0,arg1,arg2,arg3,arg4,arg5);
4682 final int err = checkGLError();
4683 if (err != GL_NO_ERROR) {
4684 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
4685 "glDrawCommandsStatesNV", arg0, arg1, arg2, arg3, arg4, arg5);
4686 }
4687 }
4688 @Override
4689 public void glDrawElements(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
4690 {
4691 checkContext();
4692 downstreamGL4bc.glDrawElements(arg0,arg1,arg2,arg3);
4693 final int err = checkGLError();
4694 if (err != GL_NO_ERROR) {
4695 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
4696 "glDrawElements", arg0, arg1, arg2, arg3);
4697 }
4698 }
4699 @Override
4700 public void glDrawElements(int arg0,int arg1,int arg2,long arg3)
4701 {
4702 checkContext();
4703 downstreamGL4bc.glDrawElements(arg0,arg1,arg2,arg3);
4704 final int err = checkGLError();
4705 if (err != GL_NO_ERROR) {
4706 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
4707 "glDrawElements", arg0, arg1, arg2, arg3);
4708 }
4709 }
4710 @Override
4711 public void glDrawElementsBaseVertex(int arg0,int arg1,int arg2,long arg3,int arg4)
4712 {
4713 checkContext();
4714 downstreamGL4bc.glDrawElementsBaseVertex(arg0,arg1,arg2,arg3,arg4);
4715 final int err = checkGLError();
4716 if (err != GL_NO_ERROR) {
4717 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
4718 "glDrawElementsBaseVertex", arg0, arg1, arg2, arg3, arg4);
4719 }
4720 }
4721 @Override
4722 public void glDrawElementsBaseVertex(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4)
4723 {
4724 checkContext();
4725 downstreamGL4bc.glDrawElementsBaseVertex(arg0,arg1,arg2,arg3,arg4);
4726 final int err = checkGLError();
4727 if (err != GL_NO_ERROR) {
4728 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
4729 "glDrawElementsBaseVertex", arg0, arg1, arg2, arg3, arg4);
4730 }
4731 }
4732 @Override
4733 public void glDrawElementsIndirect(int arg0,int arg1,java.nio.Buffer arg2)
4734 {
4735 checkContext();
4736 downstreamGL4bc.glDrawElementsIndirect(arg0,arg1,arg2);
4737 final int err = checkGLError();
4738 if (err != GL_NO_ERROR) {
4739 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
4740 "glDrawElementsIndirect", arg0, arg1, arg2);
4741 }
4742 }
4743 @Override
4744 public void glDrawElementsIndirect(int arg0,int arg1,long arg2)
4745 {
4746 checkContext();
4747 downstreamGL4bc.glDrawElementsIndirect(arg0,arg1,arg2);
4748 final int err = checkGLError();
4749 if (err != GL_NO_ERROR) {
4750 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
4751 "glDrawElementsIndirect", arg0, arg1, arg2);
4752 }
4753 }
4754 @Override
4755 public void glDrawElementsInstanced(int arg0,int arg1,int arg2,long arg3,int arg4)
4756 {
4757 checkContext();
4758 downstreamGL4bc.glDrawElementsInstanced(arg0,arg1,arg2,arg3,arg4);
4759 final int err = checkGLError();
4760 if (err != GL_NO_ERROR) {
4761 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
4762 "glDrawElementsInstanced", arg0, arg1, arg2, arg3, arg4);
4763 }
4764 }
4765 @Override
4766 public void glDrawElementsInstanced(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4)
4767 {
4768 checkContext();
4769 downstreamGL4bc.glDrawElementsInstanced(arg0,arg1,arg2,arg3,arg4);
4770 final int err = checkGLError();
4771 if (err != GL_NO_ERROR) {
4772 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
4773 "glDrawElementsInstanced", arg0, arg1, arg2, arg3, arg4);
4774 }
4775 }
4776 @Override
4777 public void glDrawElementsInstancedBaseInstance(int arg0,int arg1,int arg2,long arg3,int arg4,int arg5)
4778 {
4779 checkContext();
4780 downstreamGL4bc.glDrawElementsInstancedBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5);
4781 final int err = checkGLError();
4782 if (err != GL_NO_ERROR) {
4783 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
4784 "glDrawElementsInstancedBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5);
4785 }
4786 }
4787 @Override
4788 public void glDrawElementsInstancedBaseInstance(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4,int arg5)
4789 {
4790 checkContext();
4791 downstreamGL4bc.glDrawElementsInstancedBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5);
4792 final int err = checkGLError();
4793 if (err != GL_NO_ERROR) {
4794 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
4795 "glDrawElementsInstancedBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5);
4796 }
4797 }
4798 @Override
4799 public void glDrawElementsInstancedBaseVertex(int arg0,int arg1,int arg2,long arg3,int arg4,int arg5)
4800 {
4801 checkContext();
4802 downstreamGL4bc.glDrawElementsInstancedBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5);
4803 final int err = checkGLError();
4804 if (err != GL_NO_ERROR) {
4805 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
4806 "glDrawElementsInstancedBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5);
4807 }
4808 }
4809 @Override
4810 public void glDrawElementsInstancedBaseVertex(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4,int arg5)
4811 {
4812 checkContext();
4813 downstreamGL4bc.glDrawElementsInstancedBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5);
4814 final int err = checkGLError();
4815 if (err != GL_NO_ERROR) {
4816 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
4817 "glDrawElementsInstancedBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5);
4818 }
4819 }
4820 @Override
4821 public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int arg4,int arg5,int arg6)
4822 {
4823 checkContext();
4824 downstreamGL4bc.glDrawElementsInstancedBaseVertexBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
4825 final int err = checkGLError();
4826 if (err != GL_NO_ERROR) {
4827 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4828 "glDrawElementsInstancedBaseVertexBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
4829 }
4830 }
4831 @Override
4832 public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,int arg1,int arg2,long arg3,int arg4,int arg5,int arg6)
4833 {
4834 checkContext();
4835 downstreamGL4bc.glDrawElementsInstancedBaseVertexBaseInstance(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
4836 final int err = checkGLError();
4837 if (err != GL_NO_ERROR) {
4838 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4839 "glDrawElementsInstancedBaseVertexBaseInstance", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
4840 }
4841 }
4842 @Override
4843 public void glDrawPixels(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
4844 {
4845 checkContext();
4846 downstreamGL4bc.glDrawPixels(arg0,arg1,arg2,arg3,arg4);
4847 final int err = checkGLError();
4848 if (err != GL_NO_ERROR) {
4849 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
4850 "glDrawPixels", arg0, arg1, arg2, arg3, arg4);
4851 }
4852 }
4853 @Override
4854 public void glDrawPixels(int arg0,int arg1,int arg2,int arg3,long arg4)
4855 {
4856 checkContext();
4857 downstreamGL4bc.glDrawPixels(arg0,arg1,arg2,arg3,arg4);
4858 final int err = checkGLError();
4859 if (err != GL_NO_ERROR) {
4860 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
4861 "glDrawPixels", arg0, arg1, arg2, arg3, arg4);
4862 }
4863 }
4864 @Override
4865 public void glDrawRangeElements(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
4866 {
4867 checkContext();
4868 downstreamGL4bc.glDrawRangeElements(arg0,arg1,arg2,arg3,arg4,arg5);
4869 final int err = checkGLError();
4870 if (err != GL_NO_ERROR) {
4871 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
4872 "glDrawRangeElements", arg0, arg1, arg2, arg3, arg4, arg5);
4873 }
4874 }
4875 @Override
4876 public void glDrawRangeElements(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
4877 {
4878 checkContext();
4879 downstreamGL4bc.glDrawRangeElements(arg0,arg1,arg2,arg3,arg4,arg5);
4880 final int err = checkGLError();
4881 if (err != GL_NO_ERROR) {
4882 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
4883 "glDrawRangeElements", arg0, arg1, arg2, arg3, arg4, arg5);
4884 }
4885 }
4886 @Override
4887 public void glDrawRangeElementsBaseVertex(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5,int arg6)
4888 {
4889 checkContext();
4890 downstreamGL4bc.glDrawRangeElementsBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
4891 final int err = checkGLError();
4892 if (err != GL_NO_ERROR) {
4893 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
4894 "glDrawRangeElementsBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
4895 }
4896 }
4897 @Override
4898 public void glDrawRangeElementsBaseVertex(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5,int arg6)
4899 {
4900 checkContext();
4901 downstreamGL4bc.glDrawRangeElementsBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
4902 final int err = checkGLError();
4903 if (err != GL_NO_ERROR) {
4904 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
4905 "glDrawRangeElementsBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
4906 }
4907 }
4908 @Override
4909 public void glDrawTextureNV(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5,float arg6,float arg7,float arg8,float arg9,float arg10)
4910 {
4911 checkContext();
4912 downstreamGL4bc.glDrawTextureNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
4913 final int err = checkGLError();
4914 if (err != GL_NO_ERROR) {
4915 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
4916 "glDrawTextureNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
4917 }
4918 }
4919 @Override
4920 public void glDrawTransformFeedback(int arg0,int arg1)
4921 {
4922 checkContext();
4923 downstreamGL4bc.glDrawTransformFeedback(arg0,arg1);
4924 final int err = checkGLError();
4925 if (err != GL_NO_ERROR) {
4926 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4927 "glDrawTransformFeedback", arg0, arg1);
4928 }
4929 }
4930 @Override
4931 public void glDrawTransformFeedbackInstanced(int arg0,int arg1,int arg2)
4932 {
4933 checkContext();
4934 downstreamGL4bc.glDrawTransformFeedbackInstanced(arg0,arg1,arg2);
4935 final int err = checkGLError();
4936 if (err != GL_NO_ERROR) {
4937 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
4938 "glDrawTransformFeedbackInstanced", arg0, arg1, arg2);
4939 }
4940 }
4941 @Override
4942 public void glDrawTransformFeedbackNV(int arg0,int arg1)
4943 {
4944 checkContext();
4945 downstreamGL4bc.glDrawTransformFeedbackNV(arg0,arg1);
4946 final int err = checkGLError();
4947 if (err != GL_NO_ERROR) {
4948 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
4949 "glDrawTransformFeedbackNV", arg0, arg1);
4950 }
4951 }
4952 @Override
4953 public void glDrawTransformFeedbackStream(int arg0,int arg1,int arg2)
4954 {
4955 checkContext();
4956 downstreamGL4bc.glDrawTransformFeedbackStream(arg0,arg1,arg2);
4957 final int err = checkGLError();
4958 if (err != GL_NO_ERROR) {
4959 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
4960 "glDrawTransformFeedbackStream", arg0, arg1, arg2);
4961 }
4962 }
4963 @Override
4964 public void glDrawTransformFeedbackStreamInstanced(int arg0,int arg1,int arg2,int arg3)
4965 {
4966 checkContext();
4967 downstreamGL4bc.glDrawTransformFeedbackStreamInstanced(arg0,arg1,arg2,arg3);
4968 final int err = checkGLError();
4969 if (err != GL_NO_ERROR) {
4970 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
4971 "glDrawTransformFeedbackStreamInstanced", arg0, arg1, arg2, arg3);
4972 }
4973 }
4974 @Override
4975 public void glEdgeFlag(boolean arg0)
4976 {
4977 checkContext();
4978 downstreamGL4bc.glEdgeFlag(arg0);
4979 final int err = checkGLError();
4980 if (err != GL_NO_ERROR) {
4981 writeGLError(err, "%s(<boolean> %s)",
4982 "glEdgeFlag", arg0);
4983 }
4984 }
4985 @Override
4986 public void glEdgeFlagFormatNV(int arg0)
4987 {
4988 checkContext();
4989 downstreamGL4bc.glEdgeFlagFormatNV(arg0);
4990 final int err = checkGLError();
4991 if (err != GL_NO_ERROR) {
4992 writeGLError(err, "%s(<int> 0x%X)",
4993 "glEdgeFlagFormatNV", arg0);
4994 }
4995 }
4996 @Override
4997 public void glEdgeFlagPointer(int arg0,java.nio.Buffer arg1)
4998 {
4999 checkContext();
5000 downstreamGL4bc.glEdgeFlagPointer(arg0,arg1);
5001 final int err = checkGLError();
5002 if (err != GL_NO_ERROR) {
5003 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
5004 "glEdgeFlagPointer", arg0, arg1);
5005 }
5006 }
5007 @Override
5008 public void glEdgeFlagPointer(int arg0,long arg1)
5009 {
5010 checkContext();
5011 downstreamGL4bc.glEdgeFlagPointer(arg0,arg1);
5012 final int err = checkGLError();
5013 if (err != GL_NO_ERROR) {
5014 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
5015 "glEdgeFlagPointer", arg0, arg1);
5016 }
5017 }
5018 @Override
5019 public void glEdgeFlagv(byte[] arg0,int arg1)
5020 {
5021 checkContext();
5022 downstreamGL4bc.glEdgeFlagv(arg0,arg1);
5023 final int err = checkGLError();
5024 if (err != GL_NO_ERROR) {
5025 writeGLError(err, "%s(<[B>, <int> 0x%X)",
5026 "glEdgeFlagv", arg1);
5027 }
5028 }
5029 @Override
5030 public void glEdgeFlagv(java.nio.ByteBuffer arg0)
5031 {
5032 checkContext();
5033 downstreamGL4bc.glEdgeFlagv(arg0);
5034 final int err = checkGLError();
5035 if (err != GL_NO_ERROR) {
5036 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
5037 "glEdgeFlagv", arg0);
5038 }
5039 }
5040 @Override
5041 public void glEnable(int arg0)
5042 {
5043 checkContext();
5044 downstreamGL4bc.glEnable(arg0);
5045 final int err = checkGLError();
5046 if (err != GL_NO_ERROR) {
5047 writeGLError(err, "%s(<int> 0x%X)",
5048 "glEnable", arg0);
5049 }
5050 }
5051 @Override
5052 public void glEnableClientState(int arg0)
5053 {
5054 checkContext();
5055 downstreamGL4bc.glEnableClientState(arg0);
5056 final int err = checkGLError();
5057 if (err != GL_NO_ERROR) {
5058 writeGLError(err, "%s(<int> 0x%X)",
5059 "glEnableClientState", arg0);
5060 }
5061 }
5062 @Override
5063 public void glEnableClientStateIndexedEXT(int arg0,int arg1)
5064 {
5065 checkContext();
5066 downstreamGL4bc.glEnableClientStateIndexedEXT(arg0,arg1);
5067 final int err = checkGLError();
5068 if (err != GL_NO_ERROR) {
5069 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5070 "glEnableClientStateIndexedEXT", arg0, arg1);
5071 }
5072 }
5073 @Override
5074 public void glEnableClientStateiEXT(int arg0,int arg1)
5075 {
5076 checkContext();
5077 downstreamGL4bc.glEnableClientStateiEXT(arg0,arg1);
5078 final int err = checkGLError();
5079 if (err != GL_NO_ERROR) {
5080 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5081 "glEnableClientStateiEXT", arg0, arg1);
5082 }
5083 }
5084 @Override
5085 public void glEnableIndexed(int arg0,int arg1)
5086 {
5087 checkContext();
5088 downstreamGL4bc.glEnableIndexed(arg0,arg1);
5089 final int err = checkGLError();
5090 if (err != GL_NO_ERROR) {
5091 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5092 "glEnableIndexed", arg0, arg1);
5093 }
5094 }
5095 @Override
5096 public void glEnableVariantClientStateEXT(int arg0)
5097 {
5098 checkContext();
5099 downstreamGL4bc.glEnableVariantClientStateEXT(arg0);
5100 final int err = checkGLError();
5101 if (err != GL_NO_ERROR) {
5102 writeGLError(err, "%s(<int> 0x%X)",
5103 "glEnableVariantClientStateEXT", arg0);
5104 }
5105 }
5106 @Override
5107 public void glEnableVertexArrayAttrib(int arg0,int arg1)
5108 {
5109 checkContext();
5110 downstreamGL4bc.glEnableVertexArrayAttrib(arg0,arg1);
5111 final int err = checkGLError();
5112 if (err != GL_NO_ERROR) {
5113 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5114 "glEnableVertexArrayAttrib", arg0, arg1);
5115 }
5116 }
5117 @Override
5118 public void glEnableVertexArrayAttribEXT(int arg0,int arg1)
5119 {
5120 checkContext();
5121 downstreamGL4bc.glEnableVertexArrayAttribEXT(arg0,arg1);
5122 final int err = checkGLError();
5123 if (err != GL_NO_ERROR) {
5124 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5125 "glEnableVertexArrayAttribEXT", arg0, arg1);
5126 }
5127 }
5128 @Override
5129 public void glEnableVertexArrayEXT(int arg0,int arg1)
5130 {
5131 checkContext();
5132 downstreamGL4bc.glEnableVertexArrayEXT(arg0,arg1);
5133 final int err = checkGLError();
5134 if (err != GL_NO_ERROR) {
5135 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5136 "glEnableVertexArrayEXT", arg0, arg1);
5137 }
5138 }
5139 @Override
5140 public void glEnableVertexAttribAPPLE(int arg0,int arg1)
5141 {
5142 checkContext();
5143 downstreamGL4bc.glEnableVertexAttribAPPLE(arg0,arg1);
5144 final int err = checkGLError();
5145 if (err != GL_NO_ERROR) {
5146 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5147 "glEnableVertexAttribAPPLE", arg0, arg1);
5148 }
5149 }
5150 @Override
5151 public void glEnableVertexAttribArray(int arg0)
5152 {
5153 checkContext();
5154 downstreamGL4bc.glEnableVertexAttribArray(arg0);
5155 final int err = checkGLError();
5156 if (err != GL_NO_ERROR) {
5157 writeGLError(err, "%s(<int> 0x%X)",
5158 "glEnableVertexAttribArray", arg0);
5159 }
5160 }
5161 @Override
5162 public void glEnableVertexAttribArrayARB(int arg0)
5163 {
5164 checkContext();
5165 downstreamGL4bc.glEnableVertexAttribArrayARB(arg0);
5166 final int err = checkGLError();
5167 if (err != GL_NO_ERROR) {
5168 writeGLError(err, "%s(<int> 0x%X)",
5169 "glEnableVertexAttribArrayARB", arg0);
5170 }
5171 }
5172 @Override
5173 public void glEnablei(int arg0,int arg1)
5174 {
5175 checkContext();
5176 downstreamGL4bc.glEnablei(arg0,arg1);
5177 final int err = checkGLError();
5178 if (err != GL_NO_ERROR) {
5179 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5180 "glEnablei", arg0, arg1);
5181 }
5182 }
5183 @Override
5184 public void glEnd()
5185 {
5186 checkContext();
5187 downstreamGL4bc.glEnd();
5188 insideBeginEndPair = false;
5189 final int err = checkGLError();
5190 if (err != GL_NO_ERROR) {
5191 writeGLError(err, "%s()",
5192 "glEnd");
5193 }
5194 }
5195 @Override
5197 {
5198 checkContext();
5199 downstreamGL4bc.glEndConditionalRender();
5200 final int err = checkGLError();
5201 if (err != GL_NO_ERROR) {
5202 writeGLError(err, "%s()",
5203 "glEndConditionalRender");
5204 }
5205 }
5206 @Override
5208 {
5209 checkContext();
5210 downstreamGL4bc.glEndConditionalRenderNVX();
5211 final int err = checkGLError();
5212 if (err != GL_NO_ERROR) {
5213 writeGLError(err, "%s()",
5214 "glEndConditionalRenderNVX");
5215 }
5216 }
5217 @Override
5218 public void glEndList()
5219 {
5220 checkContext();
5221 downstreamGL4bc.glEndList();
5222 final int err = checkGLError();
5223 if (err != GL_NO_ERROR) {
5224 writeGLError(err, "%s()",
5225 "glEndList");
5226 }
5227 }
5228 @Override
5230 {
5231 checkContext();
5232 downstreamGL4bc.glEndOcclusionQueryNV();
5233 final int err = checkGLError();
5234 if (err != GL_NO_ERROR) {
5235 writeGLError(err, "%s()",
5236 "glEndOcclusionQueryNV");
5237 }
5238 }
5239 @Override
5240 public void glEndPerfMonitorAMD(int arg0)
5241 {
5242 checkContext();
5243 downstreamGL4bc.glEndPerfMonitorAMD(arg0);
5244 final int err = checkGLError();
5245 if (err != GL_NO_ERROR) {
5246 writeGLError(err, "%s(<int> 0x%X)",
5247 "glEndPerfMonitorAMD", arg0);
5248 }
5249 }
5250 @Override
5251 public void glEndPerfQueryINTEL(int arg0)
5252 {
5253 checkContext();
5254 downstreamGL4bc.glEndPerfQueryINTEL(arg0);
5255 final int err = checkGLError();
5256 if (err != GL_NO_ERROR) {
5257 writeGLError(err, "%s(<int> 0x%X)",
5258 "glEndPerfQueryINTEL", arg0);
5259 }
5260 }
5261 @Override
5262 public void glEndQuery(int arg0)
5263 {
5264 checkContext();
5265 downstreamGL4bc.glEndQuery(arg0);
5266 final int err = checkGLError();
5267 if (err != GL_NO_ERROR) {
5268 writeGLError(err, "%s(<int> 0x%X)",
5269 "glEndQuery", arg0);
5270 }
5271 }
5272 @Override
5273 public void glEndQueryIndexed(int arg0,int arg1)
5274 {
5275 checkContext();
5276 downstreamGL4bc.glEndQueryIndexed(arg0,arg1);
5277 final int err = checkGLError();
5278 if (err != GL_NO_ERROR) {
5279 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5280 "glEndQueryIndexed", arg0, arg1);
5281 }
5282 }
5283 @Override
5285 {
5286 checkContext();
5287 downstreamGL4bc.glEndTransformFeedback();
5288 final int err = checkGLError();
5289 if (err != GL_NO_ERROR) {
5290 writeGLError(err, "%s()",
5291 "glEndTransformFeedback");
5292 }
5293 }
5294 @Override
5296 {
5297 checkContext();
5298 downstreamGL4bc.glEndVertexShaderEXT();
5299 final int err = checkGLError();
5300 if (err != GL_NO_ERROR) {
5301 writeGLError(err, "%s()",
5302 "glEndVertexShaderEXT");
5303 }
5304 }
5305 @Override
5306 public void glEndVideoCaptureNV(int arg0)
5307 {
5308 checkContext();
5309 downstreamGL4bc.glEndVideoCaptureNV(arg0);
5310 final int err = checkGLError();
5311 if (err != GL_NO_ERROR) {
5312 writeGLError(err, "%s(<int> 0x%X)",
5313 "glEndVideoCaptureNV", arg0);
5314 }
5315 }
5316 @Override
5317 public void glEvalCoord1d(double arg0)
5318 {
5319 checkContext();
5320 downstreamGL4bc.glEvalCoord1d(arg0);
5321 final int err = checkGLError();
5322 if (err != GL_NO_ERROR) {
5323 writeGLError(err, "%s(<double> %s)",
5324 "glEvalCoord1d", arg0);
5325 }
5326 }
5327 @Override
5328 public void glEvalCoord1dv(double[] arg0,int arg1)
5329 {
5330 checkContext();
5331 downstreamGL4bc.glEvalCoord1dv(arg0,arg1);
5332 final int err = checkGLError();
5333 if (err != GL_NO_ERROR) {
5334 writeGLError(err, "%s(<[D>, <int> 0x%X)",
5335 "glEvalCoord1dv", arg1);
5336 }
5337 }
5338 @Override
5339 public void glEvalCoord1dv(java.nio.DoubleBuffer arg0)
5340 {
5341 checkContext();
5342 downstreamGL4bc.glEvalCoord1dv(arg0);
5343 final int err = checkGLError();
5344 if (err != GL_NO_ERROR) {
5345 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
5346 "glEvalCoord1dv", arg0);
5347 }
5348 }
5349 @Override
5350 public void glEvalCoord1f(float arg0)
5351 {
5352 checkContext();
5353 downstreamGL4bc.glEvalCoord1f(arg0);
5354 final int err = checkGLError();
5355 if (err != GL_NO_ERROR) {
5356 writeGLError(err, "%s(<float> %s)",
5357 "glEvalCoord1f", arg0);
5358 }
5359 }
5360 @Override
5361 public void glEvalCoord1fv(java.nio.FloatBuffer arg0)
5362 {
5363 checkContext();
5364 downstreamGL4bc.glEvalCoord1fv(arg0);
5365 final int err = checkGLError();
5366 if (err != GL_NO_ERROR) {
5367 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
5368 "glEvalCoord1fv", arg0);
5369 }
5370 }
5371 @Override
5372 public void glEvalCoord1fv(float[] arg0,int arg1)
5373 {
5374 checkContext();
5375 downstreamGL4bc.glEvalCoord1fv(arg0,arg1);
5376 final int err = checkGLError();
5377 if (err != GL_NO_ERROR) {
5378 writeGLError(err, "%s(<[F>, <int> 0x%X)",
5379 "glEvalCoord1fv", arg1);
5380 }
5381 }
5382 @Override
5383 public void glEvalCoord2d(double arg0,double arg1)
5384 {
5385 checkContext();
5386 downstreamGL4bc.glEvalCoord2d(arg0,arg1);
5387 final int err = checkGLError();
5388 if (err != GL_NO_ERROR) {
5389 writeGLError(err, "%s(<double> %s, <double> %s)",
5390 "glEvalCoord2d", arg0, arg1);
5391 }
5392 }
5393 @Override
5394 public void glEvalCoord2dv(java.nio.DoubleBuffer arg0)
5395 {
5396 checkContext();
5397 downstreamGL4bc.glEvalCoord2dv(arg0);
5398 final int err = checkGLError();
5399 if (err != GL_NO_ERROR) {
5400 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
5401 "glEvalCoord2dv", arg0);
5402 }
5403 }
5404 @Override
5405 public void glEvalCoord2dv(double[] arg0,int arg1)
5406 {
5407 checkContext();
5408 downstreamGL4bc.glEvalCoord2dv(arg0,arg1);
5409 final int err = checkGLError();
5410 if (err != GL_NO_ERROR) {
5411 writeGLError(err, "%s(<[D>, <int> 0x%X)",
5412 "glEvalCoord2dv", arg1);
5413 }
5414 }
5415 @Override
5416 public void glEvalCoord2f(float arg0,float arg1)
5417 {
5418 checkContext();
5419 downstreamGL4bc.glEvalCoord2f(arg0,arg1);
5420 final int err = checkGLError();
5421 if (err != GL_NO_ERROR) {
5422 writeGLError(err, "%s(<float> %s, <float> %s)",
5423 "glEvalCoord2f", arg0, arg1);
5424 }
5425 }
5426 @Override
5427 public void glEvalCoord2fv(java.nio.FloatBuffer arg0)
5428 {
5429 checkContext();
5430 downstreamGL4bc.glEvalCoord2fv(arg0);
5431 final int err = checkGLError();
5432 if (err != GL_NO_ERROR) {
5433 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
5434 "glEvalCoord2fv", arg0);
5435 }
5436 }
5437 @Override
5438 public void glEvalCoord2fv(float[] arg0,int arg1)
5439 {
5440 checkContext();
5441 downstreamGL4bc.glEvalCoord2fv(arg0,arg1);
5442 final int err = checkGLError();
5443 if (err != GL_NO_ERROR) {
5444 writeGLError(err, "%s(<[F>, <int> 0x%X)",
5445 "glEvalCoord2fv", arg1);
5446 }
5447 }
5448 @Override
5449 public void glEvalMapsNV(int arg0,int arg1)
5450 {
5451 checkContext();
5452 downstreamGL4bc.glEvalMapsNV(arg0,arg1);
5453 final int err = checkGLError();
5454 if (err != GL_NO_ERROR) {
5455 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5456 "glEvalMapsNV", arg0, arg1);
5457 }
5458 }
5459 @Override
5460 public void glEvalMesh1(int arg0,int arg1,int arg2)
5461 {
5462 checkContext();
5463 downstreamGL4bc.glEvalMesh1(arg0,arg1,arg2);
5464 final int err = checkGLError();
5465 if (err != GL_NO_ERROR) {
5466 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5467 "glEvalMesh1", arg0, arg1, arg2);
5468 }
5469 }
5470 @Override
5471 public void glEvalMesh2(int arg0,int arg1,int arg2,int arg3,int arg4)
5472 {
5473 checkContext();
5474 downstreamGL4bc.glEvalMesh2(arg0,arg1,arg2,arg3,arg4);
5475 final int err = checkGLError();
5476 if (err != GL_NO_ERROR) {
5477 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5478 "glEvalMesh2", arg0, arg1, arg2, arg3, arg4);
5479 }
5480 }
5481 @Override
5482 public void glEvalPoint1(int arg0)
5483 {
5484 checkContext();
5485 downstreamGL4bc.glEvalPoint1(arg0);
5486 final int err = checkGLError();
5487 if (err != GL_NO_ERROR) {
5488 writeGLError(err, "%s(<int> 0x%X)",
5489 "glEvalPoint1", arg0);
5490 }
5491 }
5492 @Override
5493 public void glEvalPoint2(int arg0,int arg1)
5494 {
5495 checkContext();
5496 downstreamGL4bc.glEvalPoint2(arg0,arg1);
5497 final int err = checkGLError();
5498 if (err != GL_NO_ERROR) {
5499 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5500 "glEvalPoint2", arg0, arg1);
5501 }
5502 }
5503 @Override
5505 {
5506 checkContext();
5507 downstreamGL4bc.glEvaluateDepthValuesARB();
5508 final int err = checkGLError();
5509 if (err != GL_NO_ERROR) {
5510 writeGLError(err, "%s()",
5511 "glEvaluateDepthValuesARB");
5512 }
5513 }
5514 @Override
5515 public void glExtractComponentEXT(int arg0,int arg1,int arg2)
5516 {
5517 checkContext();
5518 downstreamGL4bc.glExtractComponentEXT(arg0,arg1,arg2);
5519 final int err = checkGLError();
5520 if (err != GL_NO_ERROR) {
5521 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5522 "glExtractComponentEXT", arg0, arg1, arg2);
5523 }
5524 }
5525 @Override
5526 public void glFeedbackBuffer(int arg0,int arg1,java.nio.FloatBuffer arg2)
5527 {
5528 checkContext();
5529 downstreamGL4bc.glFeedbackBuffer(arg0,arg1,arg2);
5530 final int err = checkGLError();
5531 if (err != GL_NO_ERROR) {
5532 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
5533 "glFeedbackBuffer", arg0, arg1, arg2);
5534 }
5535 }
5536 @Override
5537 public long glFenceSync(int arg0,int arg1)
5538 {
5539 checkContext();
5540 long _res = downstreamGL4bc.glFenceSync(arg0,arg1);
5541 final int err = checkGLError();
5542 if (err != GL_NO_ERROR) {
5543 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5544 "glFenceSync", arg0, arg1);
5545 }
5546 return _res;
5547 }
5548 @Override
5549 public void glFinish()
5550 {
5551 checkContext();
5552 downstreamGL4bc.glFinish();
5553 final int err = checkGLError();
5554 if (err != GL_NO_ERROR) {
5555 writeGLError(err, "%s()",
5556 "glFinish");
5557 }
5558 }
5559 @Override
5561 {
5562 checkContext();
5563 downstreamGL4bc.glFinishTextureSUNX();
5564 final int err = checkGLError();
5565 if (err != GL_NO_ERROR) {
5566 writeGLError(err, "%s()",
5567 "glFinishTextureSUNX");
5568 }
5569 }
5570 @Override
5571 public void glFlush()
5572 {
5573 checkContext();
5574 downstreamGL4bc.glFlush();
5575 final int err = checkGLError();
5576 if (err != GL_NO_ERROR) {
5577 writeGLError(err, "%s()",
5578 "glFlush");
5579 }
5580 }
5581 @Override
5582 public void glFlushMappedBufferRange(int arg0,long arg1,long arg2)
5583 {
5584 checkContext();
5585 downstreamGL4bc.glFlushMappedBufferRange(arg0,arg1,arg2);
5586 final int err = checkGLError();
5587 if (err != GL_NO_ERROR) {
5588 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
5589 "glFlushMappedBufferRange", arg0, arg1, arg2);
5590 }
5591 }
5592 @Override
5593 public void glFlushMappedNamedBufferRange(int arg0,long arg1,long arg2)
5594 {
5595 checkContext();
5596 downstreamGL4bc.glFlushMappedNamedBufferRange(arg0,arg1,arg2);
5597 final int err = checkGLError();
5598 if (err != GL_NO_ERROR) {
5599 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
5600 "glFlushMappedNamedBufferRange", arg0, arg1, arg2);
5601 }
5602 }
5603 @Override
5604 public void glFlushMappedNamedBufferRangeEXT(int arg0,long arg1,long arg2)
5605 {
5606 checkContext();
5607 downstreamGL4bc.glFlushMappedNamedBufferRangeEXT(arg0,arg1,arg2);
5608 final int err = checkGLError();
5609 if (err != GL_NO_ERROR) {
5610 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
5611 "glFlushMappedNamedBufferRangeEXT", arg0, arg1, arg2);
5612 }
5613 }
5614 @Override
5615 public void glFlushPixelDataRangeNV(int arg0)
5616 {
5617 checkContext();
5618 downstreamGL4bc.glFlushPixelDataRangeNV(arg0);
5619 final int err = checkGLError();
5620 if (err != GL_NO_ERROR) {
5621 writeGLError(err, "%s(<int> 0x%X)",
5622 "glFlushPixelDataRangeNV", arg0);
5623 }
5624 }
5625 @Override
5626 public void glFlushVertexArrayRangeAPPLE(int arg0,java.nio.Buffer arg1)
5627 {
5628 checkContext();
5629 downstreamGL4bc.glFlushVertexArrayRangeAPPLE(arg0,arg1);
5630 final int err = checkGLError();
5631 if (err != GL_NO_ERROR) {
5632 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
5633 "glFlushVertexArrayRangeAPPLE", arg0, arg1);
5634 }
5635 }
5636 @Override
5637 public void glFogCoordFormatNV(int arg0,int arg1)
5638 {
5639 checkContext();
5640 downstreamGL4bc.glFogCoordFormatNV(arg0,arg1);
5641 final int err = checkGLError();
5642 if (err != GL_NO_ERROR) {
5643 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5644 "glFogCoordFormatNV", arg0, arg1);
5645 }
5646 }
5647 @Override
5648 public void glFogCoordPointer(int arg0,int arg1,java.nio.Buffer arg2)
5649 {
5650 checkContext();
5651 downstreamGL4bc.glFogCoordPointer(arg0,arg1,arg2);
5652 final int err = checkGLError();
5653 if (err != GL_NO_ERROR) {
5654 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
5655 "glFogCoordPointer", arg0, arg1, arg2);
5656 }
5657 }
5658 @Override
5659 public void glFogCoordPointer(int arg0,int arg1,long arg2)
5660 {
5661 checkContext();
5662 downstreamGL4bc.glFogCoordPointer(arg0,arg1,arg2);
5663 final int err = checkGLError();
5664 if (err != GL_NO_ERROR) {
5665 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
5666 "glFogCoordPointer", arg0, arg1, arg2);
5667 }
5668 }
5669 @Override
5670 public void glFogCoordd(double arg0)
5671 {
5672 checkContext();
5673 downstreamGL4bc.glFogCoordd(arg0);
5674 final int err = checkGLError();
5675 if (err != GL_NO_ERROR) {
5676 writeGLError(err, "%s(<double> %s)",
5677 "glFogCoordd", arg0);
5678 }
5679 }
5680 @Override
5681 public void glFogCoorddv(java.nio.DoubleBuffer arg0)
5682 {
5683 checkContext();
5684 downstreamGL4bc.glFogCoorddv(arg0);
5685 final int err = checkGLError();
5686 if (err != GL_NO_ERROR) {
5687 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
5688 "glFogCoorddv", arg0);
5689 }
5690 }
5691 @Override
5692 public void glFogCoorddv(double[] arg0,int arg1)
5693 {
5694 checkContext();
5695 downstreamGL4bc.glFogCoorddv(arg0,arg1);
5696 final int err = checkGLError();
5697 if (err != GL_NO_ERROR) {
5698 writeGLError(err, "%s(<[D>, <int> 0x%X)",
5699 "glFogCoorddv", arg1);
5700 }
5701 }
5702 @Override
5703 public void glFogCoordf(float arg0)
5704 {
5705 checkContext();
5706 downstreamGL4bc.glFogCoordf(arg0);
5707 final int err = checkGLError();
5708 if (err != GL_NO_ERROR) {
5709 writeGLError(err, "%s(<float> %s)",
5710 "glFogCoordf", arg0);
5711 }
5712 }
5713 @Override
5714 public void glFogCoordfv(float[] arg0,int arg1)
5715 {
5716 checkContext();
5717 downstreamGL4bc.glFogCoordfv(arg0,arg1);
5718 final int err = checkGLError();
5719 if (err != GL_NO_ERROR) {
5720 writeGLError(err, "%s(<[F>, <int> 0x%X)",
5721 "glFogCoordfv", arg1);
5722 }
5723 }
5724 @Override
5725 public void glFogCoordfv(java.nio.FloatBuffer arg0)
5726 {
5727 checkContext();
5728 downstreamGL4bc.glFogCoordfv(arg0);
5729 final int err = checkGLError();
5730 if (err != GL_NO_ERROR) {
5731 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
5732 "glFogCoordfv", arg0);
5733 }
5734 }
5735 @Override
5736 public void glFogCoordh(short arg0)
5737 {
5738 checkContext();
5739 downstreamGL4bc.glFogCoordh(arg0);
5740 final int err = checkGLError();
5741 if (err != GL_NO_ERROR) {
5742 writeGLError(err, "%s(<short> %s)",
5743 "glFogCoordh", arg0);
5744 }
5745 }
5746 @Override
5747 public void glFogCoordhv(short[] arg0,int arg1)
5748 {
5749 checkContext();
5750 downstreamGL4bc.glFogCoordhv(arg0,arg1);
5751 final int err = checkGLError();
5752 if (err != GL_NO_ERROR) {
5753 writeGLError(err, "%s(<[S>, <int> 0x%X)",
5754 "glFogCoordhv", arg1);
5755 }
5756 }
5757 @Override
5758 public void glFogCoordhv(java.nio.ShortBuffer arg0)
5759 {
5760 checkContext();
5761 downstreamGL4bc.glFogCoordhv(arg0);
5762 final int err = checkGLError();
5763 if (err != GL_NO_ERROR) {
5764 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
5765 "glFogCoordhv", arg0);
5766 }
5767 }
5768 @Override
5769 public void glFogf(int arg0,float arg1)
5770 {
5771 checkContext();
5772 downstreamGL4bc.glFogf(arg0,arg1);
5773 final int err = checkGLError();
5774 if (err != GL_NO_ERROR) {
5775 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
5776 "glFogf", arg0, arg1);
5777 }
5778 }
5779 @Override
5780 public void glFogfv(int arg0,java.nio.FloatBuffer arg1)
5781 {
5782 checkContext();
5783 downstreamGL4bc.glFogfv(arg0,arg1);
5784 final int err = checkGLError();
5785 if (err != GL_NO_ERROR) {
5786 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
5787 "glFogfv", arg0, arg1);
5788 }
5789 }
5790 @Override
5791 public void glFogfv(int arg0,float[] arg1,int arg2)
5792 {
5793 checkContext();
5794 downstreamGL4bc.glFogfv(arg0,arg1,arg2);
5795 final int err = checkGLError();
5796 if (err != GL_NO_ERROR) {
5797 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
5798 "glFogfv", arg0, arg2);
5799 }
5800 }
5801 @Override
5802 public void glFogi(int arg0,int arg1)
5803 {
5804 checkContext();
5805 downstreamGL4bc.glFogi(arg0,arg1);
5806 final int err = checkGLError();
5807 if (err != GL_NO_ERROR) {
5808 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5809 "glFogi", arg0, arg1);
5810 }
5811 }
5812 @Override
5813 public void glFogiv(int arg0,java.nio.IntBuffer arg1)
5814 {
5815 checkContext();
5816 downstreamGL4bc.glFogiv(arg0,arg1);
5817 final int err = checkGLError();
5818 if (err != GL_NO_ERROR) {
5819 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
5820 "glFogiv", arg0, arg1);
5821 }
5822 }
5823 @Override
5824 public void glFogiv(int arg0,int[] arg1,int arg2)
5825 {
5826 checkContext();
5827 downstreamGL4bc.glFogiv(arg0,arg1,arg2);
5828 final int err = checkGLError();
5829 if (err != GL_NO_ERROR) {
5830 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
5831 "glFogiv", arg0, arg2);
5832 }
5833 }
5834 @Override
5835 public void glFragmentCoverageColorNV(int arg0)
5836 {
5837 checkContext();
5838 downstreamGL4bc.glFragmentCoverageColorNV(arg0);
5839 final int err = checkGLError();
5840 if (err != GL_NO_ERROR) {
5841 writeGLError(err, "%s(<int> 0x%X)",
5842 "glFragmentCoverageColorNV", arg0);
5843 }
5844 }
5845 @Override
5847 {
5848 checkContext();
5849 downstreamGL4bc.glFrameTerminatorGREMEDY();
5850 final int err = checkGLError();
5851 if (err != GL_NO_ERROR) {
5852 writeGLError(err, "%s()",
5853 "glFrameTerminatorGREMEDY");
5854 }
5855 }
5856 @Override
5857 public void glFramebufferDrawBufferEXT(int arg0,int arg1)
5858 {
5859 checkContext();
5860 downstreamGL4bc.glFramebufferDrawBufferEXT(arg0,arg1);
5861 final int err = checkGLError();
5862 if (err != GL_NO_ERROR) {
5863 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5864 "glFramebufferDrawBufferEXT", arg0, arg1);
5865 }
5866 }
5867 @Override
5868 public void glFramebufferDrawBuffersEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
5869 {
5870 checkContext();
5871 downstreamGL4bc.glFramebufferDrawBuffersEXT(arg0,arg1,arg2);
5872 final int err = checkGLError();
5873 if (err != GL_NO_ERROR) {
5874 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
5875 "glFramebufferDrawBuffersEXT", arg0, arg1, arg2);
5876 }
5877 }
5878 @Override
5879 public void glFramebufferDrawBuffersEXT(int arg0,int arg1,int[] arg2,int arg3)
5880 {
5881 checkContext();
5882 downstreamGL4bc.glFramebufferDrawBuffersEXT(arg0,arg1,arg2,arg3);
5883 final int err = checkGLError();
5884 if (err != GL_NO_ERROR) {
5885 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
5886 "glFramebufferDrawBuffersEXT", arg0, arg1, arg3);
5887 }
5888 }
5889 @Override
5890 public void glFramebufferParameteri(int arg0,int arg1,int arg2)
5891 {
5892 checkContext();
5893 downstreamGL4bc.glFramebufferParameteri(arg0,arg1,arg2);
5894 final int err = checkGLError();
5895 if (err != GL_NO_ERROR) {
5896 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
5897 "glFramebufferParameteri", arg0, arg1, arg2);
5898 }
5899 }
5900 @Override
5901 public void glFramebufferReadBufferEXT(int arg0,int arg1)
5902 {
5903 checkContext();
5904 downstreamGL4bc.glFramebufferReadBufferEXT(arg0,arg1);
5905 final int err = checkGLError();
5906 if (err != GL_NO_ERROR) {
5907 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
5908 "glFramebufferReadBufferEXT", arg0, arg1);
5909 }
5910 }
5911 @Override
5912 public void glFramebufferRenderbuffer(int arg0,int arg1,int arg2,int arg3)
5913 {
5914 checkContext();
5915 downstreamGL4bc.glFramebufferRenderbuffer(arg0,arg1,arg2,arg3);
5916 final int err = checkGLError();
5917 if (err != GL_NO_ERROR) {
5918 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5919 "glFramebufferRenderbuffer", arg0, arg1, arg2, arg3);
5920 }
5921 }
5922 @Override
5923 public void glFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
5924 {
5925 checkContext();
5926 downstreamGL4bc.glFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3);
5927 final int err = checkGLError();
5928 if (err != GL_NO_ERROR) {
5929 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
5930 "glFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg3);
5931 }
5932 }
5933 @Override
5934 public void glFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,float[] arg3,int arg4)
5935 {
5936 checkContext();
5937 downstreamGL4bc.glFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3,arg4);
5938 final int err = checkGLError();
5939 if (err != GL_NO_ERROR) {
5940 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
5941 "glFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg4);
5942 }
5943 }
5944 @Override
5945 public void glFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
5946 {
5947 checkContext();
5948 downstreamGL4bc.glFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3);
5949 final int err = checkGLError();
5950 if (err != GL_NO_ERROR) {
5951 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
5952 "glFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg3);
5953 }
5954 }
5955 @Override
5956 public void glFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
5957 {
5958 checkContext();
5959 downstreamGL4bc.glFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3,arg4);
5960 final int err = checkGLError();
5961 if (err != GL_NO_ERROR) {
5962 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
5963 "glFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg4);
5964 }
5965 }
5966 @Override
5967 public void glFramebufferTexture(int arg0,int arg1,int arg2,int arg3)
5968 {
5969 checkContext();
5970 downstreamGL4bc.glFramebufferTexture(arg0,arg1,arg2,arg3);
5971 final int err = checkGLError();
5972 if (err != GL_NO_ERROR) {
5973 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5974 "glFramebufferTexture", arg0, arg1, arg2, arg3);
5975 }
5976 }
5977 @Override
5978 public void glFramebufferTexture1D(int arg0,int arg1,int arg2,int arg3,int arg4)
5979 {
5980 checkContext();
5981 downstreamGL4bc.glFramebufferTexture1D(arg0,arg1,arg2,arg3,arg4);
5982 final int err = checkGLError();
5983 if (err != GL_NO_ERROR) {
5984 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5985 "glFramebufferTexture1D", arg0, arg1, arg2, arg3, arg4);
5986 }
5987 }
5988 @Override
5989 public void glFramebufferTexture2D(int arg0,int arg1,int arg2,int arg3,int arg4)
5990 {
5991 checkContext();
5992 downstreamGL4bc.glFramebufferTexture2D(arg0,arg1,arg2,arg3,arg4);
5993 final int err = checkGLError();
5994 if (err != GL_NO_ERROR) {
5995 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
5996 "glFramebufferTexture2D", arg0, arg1, arg2, arg3, arg4);
5997 }
5998 }
5999 @Override
6000 public void glFramebufferTexture3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
6001 {
6002 checkContext();
6003 downstreamGL4bc.glFramebufferTexture3D(arg0,arg1,arg2,arg3,arg4,arg5);
6004 final int err = checkGLError();
6005 if (err != GL_NO_ERROR) {
6006 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6007 "glFramebufferTexture3D", arg0, arg1, arg2, arg3, arg4, arg5);
6008 }
6009 }
6010 @Override
6011 public void glFramebufferTextureARB(int arg0,int arg1,int arg2,int arg3)
6012 {
6013 checkContext();
6014 downstreamGL4bc.glFramebufferTextureARB(arg0,arg1,arg2,arg3);
6015 final int err = checkGLError();
6016 if (err != GL_NO_ERROR) {
6017 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6018 "glFramebufferTextureARB", arg0, arg1, arg2, arg3);
6019 }
6020 }
6021 @Override
6022 public void glFramebufferTextureEXT(int arg0,int arg1,int arg2,int arg3)
6023 {
6024 checkContext();
6025 downstreamGL4bc.glFramebufferTextureEXT(arg0,arg1,arg2,arg3);
6026 final int err = checkGLError();
6027 if (err != GL_NO_ERROR) {
6028 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6029 "glFramebufferTextureEXT", arg0, arg1, arg2, arg3);
6030 }
6031 }
6032 @Override
6033 public void glFramebufferTextureFaceARB(int arg0,int arg1,int arg2,int arg3,int arg4)
6034 {
6035 checkContext();
6036 downstreamGL4bc.glFramebufferTextureFaceARB(arg0,arg1,arg2,arg3,arg4);
6037 final int err = checkGLError();
6038 if (err != GL_NO_ERROR) {
6039 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6040 "glFramebufferTextureFaceARB", arg0, arg1, arg2, arg3, arg4);
6041 }
6042 }
6043 @Override
6044 public void glFramebufferTextureFaceEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
6045 {
6046 checkContext();
6047 downstreamGL4bc.glFramebufferTextureFaceEXT(arg0,arg1,arg2,arg3,arg4);
6048 final int err = checkGLError();
6049 if (err != GL_NO_ERROR) {
6050 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6051 "glFramebufferTextureFaceEXT", arg0, arg1, arg2, arg3, arg4);
6052 }
6053 }
6054 @Override
6055 public void glFramebufferTextureLayer(int arg0,int arg1,int arg2,int arg3,int arg4)
6056 {
6057 checkContext();
6058 downstreamGL4bc.glFramebufferTextureLayer(arg0,arg1,arg2,arg3,arg4);
6059 final int err = checkGLError();
6060 if (err != GL_NO_ERROR) {
6061 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6062 "glFramebufferTextureLayer", arg0, arg1, arg2, arg3, arg4);
6063 }
6064 }
6065 @Override
6066 public void glFramebufferTextureLayerARB(int arg0,int arg1,int arg2,int arg3,int arg4)
6067 {
6068 checkContext();
6069 downstreamGL4bc.glFramebufferTextureLayerARB(arg0,arg1,arg2,arg3,arg4);
6070 final int err = checkGLError();
6071 if (err != GL_NO_ERROR) {
6072 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6073 "glFramebufferTextureLayerARB", arg0, arg1, arg2, arg3, arg4);
6074 }
6075 }
6076 @Override
6077 public void glFramebufferTextureMultiviewOVR(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
6078 {
6079 checkContext();
6080 downstreamGL4bc.glFramebufferTextureMultiviewOVR(arg0,arg1,arg2,arg3,arg4,arg5);
6081 final int err = checkGLError();
6082 if (err != GL_NO_ERROR) {
6083 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6084 "glFramebufferTextureMultiviewOVR", arg0, arg1, arg2, arg3, arg4, arg5);
6085 }
6086 }
6087 @Override
6088 public void glFrontFace(int arg0)
6089 {
6090 checkContext();
6091 downstreamGL4bc.glFrontFace(arg0);
6092 final int err = checkGLError();
6093 if (err != GL_NO_ERROR) {
6094 writeGLError(err, "%s(<int> 0x%X)",
6095 "glFrontFace", arg0);
6096 }
6097 }
6098 @Override
6099 public void glFrustum(double arg0,double arg1,double arg2,double arg3,double arg4,double arg5)
6100 {
6101 checkContext();
6102 downstreamGL4bc.glFrustum(arg0,arg1,arg2,arg3,arg4,arg5);
6103 final int err = checkGLError();
6104 if (err != GL_NO_ERROR) {
6105 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
6106 "glFrustum", arg0, arg1, arg2, arg3, arg4, arg5);
6107 }
6108 }
6109 @Override
6110 public void glFrustumf(float arg0,float arg1,float arg2,float arg3,float arg4,float arg5)
6111 {
6112 checkContext();
6113 downstreamGL4bc.glFrustumf(arg0,arg1,arg2,arg3,arg4,arg5);
6114 final int err = checkGLError();
6115 if (err != GL_NO_ERROR) {
6116 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
6117 "glFrustumf", arg0, arg1, arg2, arg3, arg4, arg5);
6118 }
6119 }
6120 @Override
6121 public void glGenBuffers(int arg0,java.nio.IntBuffer arg1)
6122 {
6123 checkContext();
6124 downstreamGL4bc.glGenBuffers(arg0,arg1);
6125 final int err = checkGLError();
6126 if (err != GL_NO_ERROR) {
6127 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6128 "glGenBuffers", arg0, arg1);
6129 }
6130 }
6131 @Override
6132 public void glGenBuffers(int arg0,int[] arg1,int arg2)
6133 {
6134 checkContext();
6135 downstreamGL4bc.glGenBuffers(arg0,arg1,arg2);
6136 final int err = checkGLError();
6137 if (err != GL_NO_ERROR) {
6138 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6139 "glGenBuffers", arg0, arg2);
6140 }
6141 }
6142 @Override
6143 public void glGenFramebuffers(int arg0,java.nio.IntBuffer arg1)
6144 {
6145 checkContext();
6146 downstreamGL4bc.glGenFramebuffers(arg0,arg1);
6147 final int err = checkGLError();
6148 if (err != GL_NO_ERROR) {
6149 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6150 "glGenFramebuffers", arg0, arg1);
6151 }
6152 }
6153 @Override
6154 public void glGenFramebuffers(int arg0,int[] arg1,int arg2)
6155 {
6156 checkContext();
6157 downstreamGL4bc.glGenFramebuffers(arg0,arg1,arg2);
6158 final int err = checkGLError();
6159 if (err != GL_NO_ERROR) {
6160 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6161 "glGenFramebuffers", arg0, arg2);
6162 }
6163 }
6164 @Override
6165 public int glGenLists(int arg0)
6166 {
6167 checkContext();
6168 int _res = downstreamGL4bc.glGenLists(arg0);
6169 final int err = checkGLError();
6170 if (err != GL_NO_ERROR) {
6171 writeGLError(err, "%s(<int> 0x%X)",
6172 "glGenLists", arg0);
6173 }
6174 return _res;
6175 }
6176 @Override
6177 public void glGenNamesAMD(int arg0,int arg1,java.nio.IntBuffer arg2)
6178 {
6179 checkContext();
6180 downstreamGL4bc.glGenNamesAMD(arg0,arg1,arg2);
6181 final int err = checkGLError();
6182 if (err != GL_NO_ERROR) {
6183 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6184 "glGenNamesAMD", arg0, arg1, arg2);
6185 }
6186 }
6187 @Override
6188 public void glGenNamesAMD(int arg0,int arg1,int[] arg2,int arg3)
6189 {
6190 checkContext();
6191 downstreamGL4bc.glGenNamesAMD(arg0,arg1,arg2,arg3);
6192 final int err = checkGLError();
6193 if (err != GL_NO_ERROR) {
6194 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6195 "glGenNamesAMD", arg0, arg1, arg3);
6196 }
6197 }
6198 @Override
6199 public void glGenOcclusionQueriesNV(int arg0,int[] arg1,int arg2)
6200 {
6201 checkContext();
6202 downstreamGL4bc.glGenOcclusionQueriesNV(arg0,arg1,arg2);
6203 final int err = checkGLError();
6204 if (err != GL_NO_ERROR) {
6205 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6206 "glGenOcclusionQueriesNV", arg0, arg2);
6207 }
6208 }
6209 @Override
6210 public void glGenOcclusionQueriesNV(int arg0,java.nio.IntBuffer arg1)
6211 {
6212 checkContext();
6213 downstreamGL4bc.glGenOcclusionQueriesNV(arg0,arg1);
6214 final int err = checkGLError();
6215 if (err != GL_NO_ERROR) {
6216 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6217 "glGenOcclusionQueriesNV", arg0, arg1);
6218 }
6219 }
6220 @Override
6221 public void glGenPerfMonitorsAMD(int arg0,int[] arg1,int arg2)
6222 {
6223 checkContext();
6224 downstreamGL4bc.glGenPerfMonitorsAMD(arg0,arg1,arg2);
6225 final int err = checkGLError();
6226 if (err != GL_NO_ERROR) {
6227 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6228 "glGenPerfMonitorsAMD", arg0, arg2);
6229 }
6230 }
6231 @Override
6232 public void glGenPerfMonitorsAMD(int arg0,java.nio.IntBuffer arg1)
6233 {
6234 checkContext();
6235 downstreamGL4bc.glGenPerfMonitorsAMD(arg0,arg1);
6236 final int err = checkGLError();
6237 if (err != GL_NO_ERROR) {
6238 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6239 "glGenPerfMonitorsAMD", arg0, arg1);
6240 }
6241 }
6242 @Override
6243 public void glGenProgramPipelines(int arg0,int[] arg1,int arg2)
6244 {
6245 checkContext();
6246 downstreamGL4bc.glGenProgramPipelines(arg0,arg1,arg2);
6247 final int err = checkGLError();
6248 if (err != GL_NO_ERROR) {
6249 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6250 "glGenProgramPipelines", arg0, arg2);
6251 }
6252 }
6253 @Override
6254 public void glGenProgramPipelines(int arg0,java.nio.IntBuffer arg1)
6255 {
6256 checkContext();
6257 downstreamGL4bc.glGenProgramPipelines(arg0,arg1);
6258 final int err = checkGLError();
6259 if (err != GL_NO_ERROR) {
6260 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6261 "glGenProgramPipelines", arg0, arg1);
6262 }
6263 }
6264 @Override
6265 public void glGenProgramsARB(int arg0,java.nio.IntBuffer arg1)
6266 {
6267 checkContext();
6268 downstreamGL4bc.glGenProgramsARB(arg0,arg1);
6269 final int err = checkGLError();
6270 if (err != GL_NO_ERROR) {
6271 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6272 "glGenProgramsARB", arg0, arg1);
6273 }
6274 }
6275 @Override
6276 public void glGenProgramsARB(int arg0,int[] arg1,int arg2)
6277 {
6278 checkContext();
6279 downstreamGL4bc.glGenProgramsARB(arg0,arg1,arg2);
6280 final int err = checkGLError();
6281 if (err != GL_NO_ERROR) {
6282 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6283 "glGenProgramsARB", arg0, arg2);
6284 }
6285 }
6286 @Override
6287 public void glGenQueries(int arg0,java.nio.IntBuffer arg1)
6288 {
6289 checkContext();
6290 downstreamGL4bc.glGenQueries(arg0,arg1);
6291 final int err = checkGLError();
6292 if (err != GL_NO_ERROR) {
6293 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6294 "glGenQueries", arg0, arg1);
6295 }
6296 }
6297 @Override
6298 public void glGenQueries(int arg0,int[] arg1,int arg2)
6299 {
6300 checkContext();
6301 downstreamGL4bc.glGenQueries(arg0,arg1,arg2);
6302 final int err = checkGLError();
6303 if (err != GL_NO_ERROR) {
6304 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6305 "glGenQueries", arg0, arg2);
6306 }
6307 }
6308 @Override
6309 public void glGenRenderbuffers(int arg0,int[] arg1,int arg2)
6310 {
6311 checkContext();
6312 downstreamGL4bc.glGenRenderbuffers(arg0,arg1,arg2);
6313 final int err = checkGLError();
6314 if (err != GL_NO_ERROR) {
6315 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6316 "glGenRenderbuffers", arg0, arg2);
6317 }
6318 }
6319 @Override
6320 public void glGenRenderbuffers(int arg0,java.nio.IntBuffer arg1)
6321 {
6322 checkContext();
6323 downstreamGL4bc.glGenRenderbuffers(arg0,arg1);
6324 final int err = checkGLError();
6325 if (err != GL_NO_ERROR) {
6326 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6327 "glGenRenderbuffers", arg0, arg1);
6328 }
6329 }
6330 @Override
6331 public void glGenSamplers(int arg0,int[] arg1,int arg2)
6332 {
6333 checkContext();
6334 downstreamGL4bc.glGenSamplers(arg0,arg1,arg2);
6335 final int err = checkGLError();
6336 if (err != GL_NO_ERROR) {
6337 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6338 "glGenSamplers", arg0, arg2);
6339 }
6340 }
6341 @Override
6342 public void glGenSamplers(int arg0,java.nio.IntBuffer arg1)
6343 {
6344 checkContext();
6345 downstreamGL4bc.glGenSamplers(arg0,arg1);
6346 final int err = checkGLError();
6347 if (err != GL_NO_ERROR) {
6348 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6349 "glGenSamplers", arg0, arg1);
6350 }
6351 }
6352 @Override
6353 public int glGenSymbolsEXT(int arg0,int arg1,int arg2,int arg3)
6354 {
6355 checkContext();
6356 int _res = downstreamGL4bc.glGenSymbolsEXT(arg0,arg1,arg2,arg3);
6357 final int err = checkGLError();
6358 if (err != GL_NO_ERROR) {
6359 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
6360 "glGenSymbolsEXT", arg0, arg1, arg2, arg3);
6361 }
6362 return _res;
6363 }
6364 @Override
6365 public void glGenTextures(int arg0,java.nio.IntBuffer arg1)
6366 {
6367 checkContext();
6368 downstreamGL4bc.glGenTextures(arg0,arg1);
6369 final int err = checkGLError();
6370 if (err != GL_NO_ERROR) {
6371 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6372 "glGenTextures", arg0, arg1);
6373 }
6374 }
6375 @Override
6376 public void glGenTextures(int arg0,int[] arg1,int arg2)
6377 {
6378 checkContext();
6379 downstreamGL4bc.glGenTextures(arg0,arg1,arg2);
6380 final int err = checkGLError();
6381 if (err != GL_NO_ERROR) {
6382 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6383 "glGenTextures", arg0, arg2);
6384 }
6385 }
6386 @Override
6387 public void glGenTransformFeedbacks(int arg0,java.nio.IntBuffer arg1)
6388 {
6389 checkContext();
6390 downstreamGL4bc.glGenTransformFeedbacks(arg0,arg1);
6391 final int err = checkGLError();
6392 if (err != GL_NO_ERROR) {
6393 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6394 "glGenTransformFeedbacks", arg0, arg1);
6395 }
6396 }
6397 @Override
6398 public void glGenTransformFeedbacks(int arg0,int[] arg1,int arg2)
6399 {
6400 checkContext();
6401 downstreamGL4bc.glGenTransformFeedbacks(arg0,arg1,arg2);
6402 final int err = checkGLError();
6403 if (err != GL_NO_ERROR) {
6404 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6405 "glGenTransformFeedbacks", arg0, arg2);
6406 }
6407 }
6408 @Override
6409 public void glGenTransformFeedbacksNV(int arg0,int[] arg1,int arg2)
6410 {
6411 checkContext();
6412 downstreamGL4bc.glGenTransformFeedbacksNV(arg0,arg1,arg2);
6413 final int err = checkGLError();
6414 if (err != GL_NO_ERROR) {
6415 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6416 "glGenTransformFeedbacksNV", arg0, arg2);
6417 }
6418 }
6419 @Override
6420 public void glGenTransformFeedbacksNV(int arg0,java.nio.IntBuffer arg1)
6421 {
6422 checkContext();
6423 downstreamGL4bc.glGenTransformFeedbacksNV(arg0,arg1);
6424 final int err = checkGLError();
6425 if (err != GL_NO_ERROR) {
6426 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6427 "glGenTransformFeedbacksNV", arg0, arg1);
6428 }
6429 }
6430 @Override
6431 public void glGenVertexArrays(int arg0,java.nio.IntBuffer arg1)
6432 {
6433 checkContext();
6434 downstreamGL4bc.glGenVertexArrays(arg0,arg1);
6435 final int err = checkGLError();
6436 if (err != GL_NO_ERROR) {
6437 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
6438 "glGenVertexArrays", arg0, arg1);
6439 }
6440 }
6441 @Override
6442 public void glGenVertexArrays(int arg0,int[] arg1,int arg2)
6443 {
6444 checkContext();
6445 downstreamGL4bc.glGenVertexArrays(arg0,arg1,arg2);
6446 final int err = checkGLError();
6447 if (err != GL_NO_ERROR) {
6448 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
6449 "glGenVertexArrays", arg0, arg2);
6450 }
6451 }
6452 @Override
6453 public int glGenVertexShadersEXT(int arg0)
6454 {
6455 checkContext();
6456 int _res = downstreamGL4bc.glGenVertexShadersEXT(arg0);
6457 final int err = checkGLError();
6458 if (err != GL_NO_ERROR) {
6459 writeGLError(err, "%s(<int> 0x%X)",
6460 "glGenVertexShadersEXT", arg0);
6461 }
6462 return _res;
6463 }
6464 @Override
6465 public void glGenerateMipmap(int arg0)
6466 {
6467 checkContext();
6468 downstreamGL4bc.glGenerateMipmap(arg0);
6469 final int err = checkGLError();
6470 if (err != GL_NO_ERROR) {
6471 writeGLError(err, "%s(<int> 0x%X)",
6472 "glGenerateMipmap", arg0);
6473 }
6474 }
6475 @Override
6476 public void glGenerateMultiTexMipmapEXT(int arg0,int arg1)
6477 {
6478 checkContext();
6479 downstreamGL4bc.glGenerateMultiTexMipmapEXT(arg0,arg1);
6480 final int err = checkGLError();
6481 if (err != GL_NO_ERROR) {
6482 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6483 "glGenerateMultiTexMipmapEXT", arg0, arg1);
6484 }
6485 }
6486 @Override
6487 public void glGenerateTextureMipmap(int arg0)
6488 {
6489 checkContext();
6490 downstreamGL4bc.glGenerateTextureMipmap(arg0);
6491 final int err = checkGLError();
6492 if (err != GL_NO_ERROR) {
6493 writeGLError(err, "%s(<int> 0x%X)",
6494 "glGenerateTextureMipmap", arg0);
6495 }
6496 }
6497 @Override
6498 public void glGenerateTextureMipmapEXT(int arg0,int arg1)
6499 {
6500 checkContext();
6501 downstreamGL4bc.glGenerateTextureMipmapEXT(arg0,arg1);
6502 final int err = checkGLError();
6503 if (err != GL_NO_ERROR) {
6504 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
6505 "glGenerateTextureMipmapEXT", arg0, arg1);
6506 }
6507 }
6508 @Override
6509 public void glGetActiveAtomicCounterBufferiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
6510 {
6511 checkContext();
6512 downstreamGL4bc.glGetActiveAtomicCounterBufferiv(arg0,arg1,arg2,arg3);
6513 final int err = checkGLError();
6514 if (err != GL_NO_ERROR) {
6515 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6516 "glGetActiveAtomicCounterBufferiv", arg0, arg1, arg2, arg3);
6517 }
6518 }
6519 @Override
6520 public void glGetActiveAtomicCounterBufferiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
6521 {
6522 checkContext();
6523 downstreamGL4bc.glGetActiveAtomicCounterBufferiv(arg0,arg1,arg2,arg3,arg4);
6524 final int err = checkGLError();
6525 if (err != GL_NO_ERROR) {
6526 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6527 "glGetActiveAtomicCounterBufferiv", arg0, arg1, arg2, arg4);
6528 }
6529 }
6530 @Override
6531 public void glGetActiveAttrib(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
6532 {
6533 checkContext();
6534 downstreamGL4bc.glGetActiveAttrib(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
6535 final int err = checkGLError();
6536 if (err != GL_NO_ERROR) {
6537 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6538 "glGetActiveAttrib", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
6539 }
6540 }
6541 @Override
6542 public void glGetActiveAttrib(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
6543 {
6544 checkContext();
6545 downstreamGL4bc.glGetActiveAttrib(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6546 final int err = checkGLError();
6547 if (err != GL_NO_ERROR) {
6548 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6549 "glGetActiveAttrib", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
6550 }
6551 }
6552 @Override
6553 public void glGetActiveSubroutineName(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,java.nio.ByteBuffer arg5)
6554 {
6555 checkContext();
6556 downstreamGL4bc.glGetActiveSubroutineName(arg0,arg1,arg2,arg3,arg4,arg5);
6557 final int err = checkGLError();
6558 if (err != GL_NO_ERROR) {
6559 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6560 "glGetActiveSubroutineName", arg0, arg1, arg2, arg3, arg4, arg5);
6561 }
6562 }
6563 @Override
6564 public void glGetActiveSubroutineName(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,byte[] arg6,int arg7)
6565 {
6566 checkContext();
6567 downstreamGL4bc.glGetActiveSubroutineName(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
6568 final int err = checkGLError();
6569 if (err != GL_NO_ERROR) {
6570 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6571 "glGetActiveSubroutineName", arg0, arg1, arg2, arg3, arg5, arg7);
6572 }
6573 }
6574 @Override
6575 public void glGetActiveSubroutineUniformName(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,java.nio.ByteBuffer arg5)
6576 {
6577 checkContext();
6578 downstreamGL4bc.glGetActiveSubroutineUniformName(arg0,arg1,arg2,arg3,arg4,arg5);
6579 final int err = checkGLError();
6580 if (err != GL_NO_ERROR) {
6581 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6582 "glGetActiveSubroutineUniformName", arg0, arg1, arg2, arg3, arg4, arg5);
6583 }
6584 }
6585 @Override
6586 public void glGetActiveSubroutineUniformName(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,byte[] arg6,int arg7)
6587 {
6588 checkContext();
6589 downstreamGL4bc.glGetActiveSubroutineUniformName(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
6590 final int err = checkGLError();
6591 if (err != GL_NO_ERROR) {
6592 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6593 "glGetActiveSubroutineUniformName", arg0, arg1, arg2, arg3, arg5, arg7);
6594 }
6595 }
6596 @Override
6597 public void glGetActiveSubroutineUniformiv(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
6598 {
6599 checkContext();
6600 downstreamGL4bc.glGetActiveSubroutineUniformiv(arg0,arg1,arg2,arg3,arg4,arg5);
6601 final int err = checkGLError();
6602 if (err != GL_NO_ERROR) {
6603 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6604 "glGetActiveSubroutineUniformiv", arg0, arg1, arg2, arg3, arg5);
6605 }
6606 }
6607 @Override
6608 public void glGetActiveSubroutineUniformiv(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
6609 {
6610 checkContext();
6611 downstreamGL4bc.glGetActiveSubroutineUniformiv(arg0,arg1,arg2,arg3,arg4);
6612 final int err = checkGLError();
6613 if (err != GL_NO_ERROR) {
6614 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6615 "glGetActiveSubroutineUniformiv", arg0, arg1, arg2, arg3, arg4);
6616 }
6617 }
6618 @Override
6619 public void glGetActiveUniform(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
6620 {
6621 checkContext();
6622 downstreamGL4bc.glGetActiveUniform(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6623 final int err = checkGLError();
6624 if (err != GL_NO_ERROR) {
6625 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6626 "glGetActiveUniform", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
6627 }
6628 }
6629 @Override
6630 public void glGetActiveUniform(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
6631 {
6632 checkContext();
6633 downstreamGL4bc.glGetActiveUniform(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
6634 final int err = checkGLError();
6635 if (err != GL_NO_ERROR) {
6636 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6637 "glGetActiveUniform", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
6638 }
6639 }
6640 @Override
6641 public void glGetActiveUniformARB(long arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
6642 {
6643 checkContext();
6644 downstreamGL4bc.glGetActiveUniformARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
6645 final int err = checkGLError();
6646 if (err != GL_NO_ERROR) {
6647 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6648 "glGetActiveUniformARB", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
6649 }
6650 }
6651 @Override
6652 public void glGetActiveUniformARB(long arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
6653 {
6654 checkContext();
6655 downstreamGL4bc.glGetActiveUniformARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6656 final int err = checkGLError();
6657 if (err != GL_NO_ERROR) {
6658 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6659 "glGetActiveUniformARB", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
6660 }
6661 }
6662 @Override
6663 public void glGetActiveUniformBlockName(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
6664 {
6665 checkContext();
6666 downstreamGL4bc.glGetActiveUniformBlockName(arg0,arg1,arg2,arg3,arg4);
6667 final int err = checkGLError();
6668 if (err != GL_NO_ERROR) {
6669 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6670 "glGetActiveUniformBlockName", arg0, arg1, arg2, arg3, arg4);
6671 }
6672 }
6673 @Override
6674 public void glGetActiveUniformBlockName(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
6675 {
6676 checkContext();
6677 downstreamGL4bc.glGetActiveUniformBlockName(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6678 final int err = checkGLError();
6679 if (err != GL_NO_ERROR) {
6680 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6681 "glGetActiveUniformBlockName", arg0, arg1, arg2, arg4, arg6);
6682 }
6683 }
6684 @Override
6685 public void glGetActiveUniformBlockiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
6686 {
6687 checkContext();
6688 downstreamGL4bc.glGetActiveUniformBlockiv(arg0,arg1,arg2,arg3);
6689 final int err = checkGLError();
6690 if (err != GL_NO_ERROR) {
6691 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6692 "glGetActiveUniformBlockiv", arg0, arg1, arg2, arg3);
6693 }
6694 }
6695 @Override
6696 public void glGetActiveUniformBlockiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
6697 {
6698 checkContext();
6699 downstreamGL4bc.glGetActiveUniformBlockiv(arg0,arg1,arg2,arg3,arg4);
6700 final int err = checkGLError();
6701 if (err != GL_NO_ERROR) {
6702 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6703 "glGetActiveUniformBlockiv", arg0, arg1, arg2, arg4);
6704 }
6705 }
6706 @Override
6707 public void glGetActiveUniformName(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
6708 {
6709 checkContext();
6710 downstreamGL4bc.glGetActiveUniformName(arg0,arg1,arg2,arg3,arg4);
6711 final int err = checkGLError();
6712 if (err != GL_NO_ERROR) {
6713 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
6714 "glGetActiveUniformName", arg0, arg1, arg2, arg3, arg4);
6715 }
6716 }
6717 @Override
6718 public void glGetActiveUniformName(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
6719 {
6720 checkContext();
6721 downstreamGL4bc.glGetActiveUniformName(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6722 final int err = checkGLError();
6723 if (err != GL_NO_ERROR) {
6724 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
6725 "glGetActiveUniformName", arg0, arg1, arg2, arg4, arg6);
6726 }
6727 }
6728 @Override
6729 public void glGetActiveUniformsiv(int arg0,int arg1,int[] arg2,int arg3,int arg4,int[] arg5,int arg6)
6730 {
6731 checkContext();
6732 downstreamGL4bc.glGetActiveUniformsiv(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
6733 final int err = checkGLError();
6734 if (err != GL_NO_ERROR) {
6735 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6736 "glGetActiveUniformsiv", arg0, arg1, arg3, arg4, arg6);
6737 }
6738 }
6739 @Override
6740 public void glGetActiveUniformsiv(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,java.nio.IntBuffer arg4)
6741 {
6742 checkContext();
6743 downstreamGL4bc.glGetActiveUniformsiv(arg0,arg1,arg2,arg3,arg4);
6744 final int err = checkGLError();
6745 if (err != GL_NO_ERROR) {
6746 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
6747 "glGetActiveUniformsiv", arg0, arg1, arg2, arg3, arg4);
6748 }
6749 }
6750 @Override
6751 public void glGetAttachedObjectsARB(long arg0,int arg1,java.nio.IntBuffer arg2,java.nio.LongBuffer arg3)
6752 {
6753 checkContext();
6754 downstreamGL4bc.glGetAttachedObjectsARB(arg0,arg1,arg2,arg3);
6755 final int err = checkGLError();
6756 if (err != GL_NO_ERROR) {
6757 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
6758 "glGetAttachedObjectsARB", arg0, arg1, arg2, arg3);
6759 }
6760 }
6761 @Override
6762 public void glGetAttachedObjectsARB(long arg0,int arg1,int[] arg2,int arg3,long[] arg4,int arg5)
6763 {
6764 checkContext();
6765 downstreamGL4bc.glGetAttachedObjectsARB(arg0,arg1,arg2,arg3,arg4,arg5);
6766 final int err = checkGLError();
6767 if (err != GL_NO_ERROR) {
6768 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
6769 "glGetAttachedObjectsARB", arg0, arg1, arg3, arg5);
6770 }
6771 }
6772 @Override
6773 public void glGetAttachedShaders(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5)
6774 {
6775 checkContext();
6776 downstreamGL4bc.glGetAttachedShaders(arg0,arg1,arg2,arg3,arg4,arg5);
6777 final int err = checkGLError();
6778 if (err != GL_NO_ERROR) {
6779 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
6780 "glGetAttachedShaders", arg0, arg1, arg3, arg5);
6781 }
6782 }
6783 @Override
6784 public void glGetAttachedShaders(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3)
6785 {
6786 checkContext();
6787 downstreamGL4bc.glGetAttachedShaders(arg0,arg1,arg2,arg3);
6788 final int err = checkGLError();
6789 if (err != GL_NO_ERROR) {
6790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
6791 "glGetAttachedShaders", arg0, arg1, arg2, arg3);
6792 }
6793 }
6794 @Override
6795 public int glGetAttribLocation(int arg0,java.lang.String arg1)
6796 {
6797 checkContext();
6798 int _res = downstreamGL4bc.glGetAttribLocation(arg0,arg1);
6799 final int err = checkGLError();
6800 if (err != GL_NO_ERROR) {
6801 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
6802 "glGetAttribLocation", arg0, arg1);
6803 }
6804 return _res;
6805 }
6806 @Override
6807 public void glGetBooleanIndexedv(int arg0,int arg1,java.nio.ByteBuffer arg2)
6808 {
6809 checkContext();
6810 downstreamGL4bc.glGetBooleanIndexedv(arg0,arg1,arg2);
6811 final int err = checkGLError();
6812 if (err != GL_NO_ERROR) {
6813 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
6814 "glGetBooleanIndexedv", arg0, arg1, arg2);
6815 }
6816 }
6817 @Override
6818 public void glGetBooleanIndexedv(int arg0,int arg1,byte[] arg2,int arg3)
6819 {
6820 checkContext();
6821 downstreamGL4bc.glGetBooleanIndexedv(arg0,arg1,arg2,arg3);
6822 final int err = checkGLError();
6823 if (err != GL_NO_ERROR) {
6824 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
6825 "glGetBooleanIndexedv", arg0, arg1, arg3);
6826 }
6827 }
6828 @Override
6829 public void glGetBooleani_v(int arg0,int arg1,java.nio.ByteBuffer arg2)
6830 {
6831 checkContext();
6832 downstreamGL4bc.glGetBooleani_v(arg0,arg1,arg2);
6833 final int err = checkGLError();
6834 if (err != GL_NO_ERROR) {
6835 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
6836 "glGetBooleani_v", arg0, arg1, arg2);
6837 }
6838 }
6839 @Override
6840 public void glGetBooleani_v(int arg0,int arg1,byte[] arg2,int arg3)
6841 {
6842 checkContext();
6843 downstreamGL4bc.glGetBooleani_v(arg0,arg1,arg2,arg3);
6844 final int err = checkGLError();
6845 if (err != GL_NO_ERROR) {
6846 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
6847 "glGetBooleani_v", arg0, arg1, arg3);
6848 }
6849 }
6850 @Override
6851 public void glGetBooleanv(int arg0,java.nio.ByteBuffer arg1)
6852 {
6853 checkContext();
6854 downstreamGL4bc.glGetBooleanv(arg0,arg1);
6855 final int err = checkGLError();
6856 if (err != GL_NO_ERROR) {
6857 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
6858 "glGetBooleanv", arg0, arg1);
6859 }
6860 }
6861 @Override
6862 public void glGetBooleanv(int arg0,byte[] arg1,int arg2)
6863 {
6864 checkContext();
6865 downstreamGL4bc.glGetBooleanv(arg0,arg1,arg2);
6866 final int err = checkGLError();
6867 if (err != GL_NO_ERROR) {
6868 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
6869 "glGetBooleanv", arg0, arg2);
6870 }
6871 }
6872 @Override
6873 public void glGetBufferParameteri64v(int arg0,int arg1,long[] arg2,int arg3)
6874 {
6875 checkContext();
6876 downstreamGL4bc.glGetBufferParameteri64v(arg0,arg1,arg2,arg3);
6877 final int err = checkGLError();
6878 if (err != GL_NO_ERROR) {
6879 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
6880 "glGetBufferParameteri64v", arg0, arg1, arg3);
6881 }
6882 }
6883 @Override
6884 public void glGetBufferParameteri64v(int arg0,int arg1,java.nio.LongBuffer arg2)
6885 {
6886 checkContext();
6887 downstreamGL4bc.glGetBufferParameteri64v(arg0,arg1,arg2);
6888 final int err = checkGLError();
6889 if (err != GL_NO_ERROR) {
6890 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
6891 "glGetBufferParameteri64v", arg0, arg1, arg2);
6892 }
6893 }
6894 @Override
6895 public void glGetBufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
6896 {
6897 checkContext();
6898 downstreamGL4bc.glGetBufferParameteriv(arg0,arg1,arg2);
6899 final int err = checkGLError();
6900 if (err != GL_NO_ERROR) {
6901 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
6902 "glGetBufferParameteriv", arg0, arg1, arg2);
6903 }
6904 }
6905 @Override
6906 public void glGetBufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
6907 {
6908 checkContext();
6909 downstreamGL4bc.glGetBufferParameteriv(arg0,arg1,arg2,arg3);
6910 final int err = checkGLError();
6911 if (err != GL_NO_ERROR) {
6912 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
6913 "glGetBufferParameteriv", arg0, arg1, arg3);
6914 }
6915 }
6916 @Override
6917 public void glGetBufferParameterui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
6918 {
6919 checkContext();
6920 downstreamGL4bc.glGetBufferParameterui64vNV(arg0,arg1,arg2);
6921 final int err = checkGLError();
6922 if (err != GL_NO_ERROR) {
6923 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
6924 "glGetBufferParameterui64vNV", arg0, arg1, arg2);
6925 }
6926 }
6927 @Override
6928 public void glGetBufferParameterui64vNV(int arg0,int arg1,long[] arg2,int arg3)
6929 {
6930 checkContext();
6931 downstreamGL4bc.glGetBufferParameterui64vNV(arg0,arg1,arg2,arg3);
6932 final int err = checkGLError();
6933 if (err != GL_NO_ERROR) {
6934 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
6935 "glGetBufferParameterui64vNV", arg0, arg1, arg3);
6936 }
6937 }
6938 @Override
6939 public void glGetBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
6940 {
6941 checkContext();
6942 downstreamGL4bc.glGetBufferSubData(arg0,arg1,arg2,arg3);
6943 final int err = checkGLError();
6944 if (err != GL_NO_ERROR) {
6945 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
6946 "glGetBufferSubData", arg0, arg1, arg2, arg3);
6947 }
6948 }
6949 @Override
6950 public void glGetClipPlane(int arg0,java.nio.DoubleBuffer arg1)
6951 {
6952 checkContext();
6953 downstreamGL4bc.glGetClipPlane(arg0,arg1);
6954 final int err = checkGLError();
6955 if (err != GL_NO_ERROR) {
6956 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
6957 "glGetClipPlane", arg0, arg1);
6958 }
6959 }
6960 @Override
6961 public void glGetClipPlane(int arg0,double[] arg1,int arg2)
6962 {
6963 checkContext();
6964 downstreamGL4bc.glGetClipPlane(arg0,arg1,arg2);
6965 final int err = checkGLError();
6966 if (err != GL_NO_ERROR) {
6967 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
6968 "glGetClipPlane", arg0, arg2);
6969 }
6970 }
6971 @Override
6972 public void glGetClipPlanef(int arg0,float[] arg1,int arg2)
6973 {
6974 checkContext();
6975 downstreamGL4bc.glGetClipPlanef(arg0,arg1,arg2);
6976 final int err = checkGLError();
6977 if (err != GL_NO_ERROR) {
6978 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
6979 "glGetClipPlanef", arg0, arg2);
6980 }
6981 }
6982 @Override
6983 public void glGetClipPlanef(int arg0,java.nio.FloatBuffer arg1)
6984 {
6985 checkContext();
6986 downstreamGL4bc.glGetClipPlanef(arg0,arg1);
6987 final int err = checkGLError();
6988 if (err != GL_NO_ERROR) {
6989 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
6990 "glGetClipPlanef", arg0, arg1);
6991 }
6992 }
6993 @Override
6994 public void glGetColorTable(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
6995 {
6996 checkContext();
6997 downstreamGL4bc.glGetColorTable(arg0,arg1,arg2,arg3);
6998 final int err = checkGLError();
6999 if (err != GL_NO_ERROR) {
7000 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7001 "glGetColorTable", arg0, arg1, arg2, arg3);
7002 }
7003 }
7004 @Override
7005 public void glGetColorTable(int arg0,int arg1,int arg2,long arg3)
7006 {
7007 checkContext();
7008 downstreamGL4bc.glGetColorTable(arg0,arg1,arg2,arg3);
7009 final int err = checkGLError();
7010 if (err != GL_NO_ERROR) {
7011 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
7012 "glGetColorTable", arg0, arg1, arg2, arg3);
7013 }
7014 }
7015 @Override
7016 public void glGetColorTableParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
7017 {
7018 checkContext();
7019 downstreamGL4bc.glGetColorTableParameterfv(arg0,arg1,arg2);
7020 final int err = checkGLError();
7021 if (err != GL_NO_ERROR) {
7022 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7023 "glGetColorTableParameterfv", arg0, arg1, arg2);
7024 }
7025 }
7026 @Override
7027 public void glGetColorTableParameterfv(int arg0,int arg1,float[] arg2,int arg3)
7028 {
7029 checkContext();
7030 downstreamGL4bc.glGetColorTableParameterfv(arg0,arg1,arg2,arg3);
7031 final int err = checkGLError();
7032 if (err != GL_NO_ERROR) {
7033 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7034 "glGetColorTableParameterfv", arg0, arg1, arg3);
7035 }
7036 }
7037 @Override
7038 public void glGetColorTableParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7039 {
7040 checkContext();
7041 downstreamGL4bc.glGetColorTableParameteriv(arg0,arg1,arg2,arg3);
7042 final int err = checkGLError();
7043 if (err != GL_NO_ERROR) {
7044 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7045 "glGetColorTableParameteriv", arg0, arg1, arg3);
7046 }
7047 }
7048 @Override
7049 public void glGetColorTableParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7050 {
7051 checkContext();
7052 downstreamGL4bc.glGetColorTableParameteriv(arg0,arg1,arg2);
7053 final int err = checkGLError();
7054 if (err != GL_NO_ERROR) {
7055 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7056 "glGetColorTableParameteriv", arg0, arg1, arg2);
7057 }
7058 }
7059 @Override
7060 public int glGetCommandHeaderNV(int arg0,int arg1)
7061 {
7062 checkContext();
7063 int _res = downstreamGL4bc.glGetCommandHeaderNV(arg0,arg1);
7064 final int err = checkGLError();
7065 if (err != GL_NO_ERROR) {
7066 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
7067 "glGetCommandHeaderNV", arg0, arg1);
7068 }
7069 return _res;
7070 }
7071 @Override
7072 public void glGetCompressedMultiTexImageEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7073 {
7074 checkContext();
7075 downstreamGL4bc.glGetCompressedMultiTexImageEXT(arg0,arg1,arg2,arg3);
7076 final int err = checkGLError();
7077 if (err != GL_NO_ERROR) {
7078 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7079 "glGetCompressedMultiTexImageEXT", arg0, arg1, arg2, arg3);
7080 }
7081 }
7082 @Override
7083 public void glGetCompressedTexImage(int arg0,int arg1,long arg2)
7084 {
7085 checkContext();
7086 downstreamGL4bc.glGetCompressedTexImage(arg0,arg1,arg2);
7087 final int err = checkGLError();
7088 if (err != GL_NO_ERROR) {
7089 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
7090 "glGetCompressedTexImage", arg0, arg1, arg2);
7091 }
7092 }
7093 @Override
7094 public void glGetCompressedTexImage(int arg0,int arg1,java.nio.Buffer arg2)
7095 {
7096 checkContext();
7097 downstreamGL4bc.glGetCompressedTexImage(arg0,arg1,arg2);
7098 final int err = checkGLError();
7099 if (err != GL_NO_ERROR) {
7100 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7101 "glGetCompressedTexImage", arg0, arg1, arg2);
7102 }
7103 }
7104 @Override
7105 public void glGetCompressedTextureImage(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7106 {
7107 checkContext();
7108 downstreamGL4bc.glGetCompressedTextureImage(arg0,arg1,arg2,arg3);
7109 final int err = checkGLError();
7110 if (err != GL_NO_ERROR) {
7111 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7112 "glGetCompressedTextureImage", arg0, arg1, arg2, arg3);
7113 }
7114 }
7115 @Override
7116 public void glGetCompressedTextureImageEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7117 {
7118 checkContext();
7119 downstreamGL4bc.glGetCompressedTextureImageEXT(arg0,arg1,arg2,arg3);
7120 final int err = checkGLError();
7121 if (err != GL_NO_ERROR) {
7122 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7123 "glGetCompressedTextureImageEXT", arg0, arg1, arg2, arg3);
7124 }
7125 }
7126 @Override
7127 public void glGetCompressedTextureSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
7128 {
7129 checkContext();
7130 downstreamGL4bc.glGetCompressedTextureSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
7131 final int err = checkGLError();
7132 if (err != GL_NO_ERROR) {
7133 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7134 "glGetCompressedTextureSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
7135 }
7136 }
7137 @Override
7138 public void glGetConvolutionFilter(int arg0,int arg1,int arg2,long arg3)
7139 {
7140 checkContext();
7141 downstreamGL4bc.glGetConvolutionFilter(arg0,arg1,arg2,arg3);
7142 final int err = checkGLError();
7143 if (err != GL_NO_ERROR) {
7144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
7145 "glGetConvolutionFilter", arg0, arg1, arg2, arg3);
7146 }
7147 }
7148 @Override
7149 public void glGetConvolutionFilter(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
7150 {
7151 checkContext();
7152 downstreamGL4bc.glGetConvolutionFilter(arg0,arg1,arg2,arg3);
7153 final int err = checkGLError();
7154 if (err != GL_NO_ERROR) {
7155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7156 "glGetConvolutionFilter", arg0, arg1, arg2, arg3);
7157 }
7158 }
7159 @Override
7160 public void glGetConvolutionParameterfv(int arg0,int arg1,float[] arg2,int arg3)
7161 {
7162 checkContext();
7163 downstreamGL4bc.glGetConvolutionParameterfv(arg0,arg1,arg2,arg3);
7164 final int err = checkGLError();
7165 if (err != GL_NO_ERROR) {
7166 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7167 "glGetConvolutionParameterfv", arg0, arg1, arg3);
7168 }
7169 }
7170 @Override
7171 public void glGetConvolutionParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
7172 {
7173 checkContext();
7174 downstreamGL4bc.glGetConvolutionParameterfv(arg0,arg1,arg2);
7175 final int err = checkGLError();
7176 if (err != GL_NO_ERROR) {
7177 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7178 "glGetConvolutionParameterfv", arg0, arg1, arg2);
7179 }
7180 }
7181 @Override
7182 public void glGetConvolutionParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7183 {
7184 checkContext();
7185 downstreamGL4bc.glGetConvolutionParameteriv(arg0,arg1,arg2,arg3);
7186 final int err = checkGLError();
7187 if (err != GL_NO_ERROR) {
7188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7189 "glGetConvolutionParameteriv", arg0, arg1, arg3);
7190 }
7191 }
7192 @Override
7193 public void glGetConvolutionParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7194 {
7195 checkContext();
7196 downstreamGL4bc.glGetConvolutionParameteriv(arg0,arg1,arg2);
7197 final int err = checkGLError();
7198 if (err != GL_NO_ERROR) {
7199 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7200 "glGetConvolutionParameteriv", arg0, arg1, arg2);
7201 }
7202 }
7203 @Override
7204 public void glGetCoverageModulationTableNV(int arg0,java.nio.FloatBuffer arg1)
7205 {
7206 checkContext();
7207 downstreamGL4bc.glGetCoverageModulationTableNV(arg0,arg1);
7208 final int err = checkGLError();
7209 if (err != GL_NO_ERROR) {
7210 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
7211 "glGetCoverageModulationTableNV", arg0, arg1);
7212 }
7213 }
7214 @Override
7215 public void glGetCoverageModulationTableNV(int arg0,float[] arg1,int arg2)
7216 {
7217 checkContext();
7218 downstreamGL4bc.glGetCoverageModulationTableNV(arg0,arg1,arg2);
7219 final int err = checkGLError();
7220 if (err != GL_NO_ERROR) {
7221 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
7222 "glGetCoverageModulationTableNV", arg0, arg2);
7223 }
7224 }
7225 @Override
7226 public int glGetDebugMessageLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.IntBuffer arg6,java.nio.ByteBuffer arg7)
7227 {
7228 checkContext();
7229 int _res = downstreamGL4bc.glGetDebugMessageLog(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
7230 final int err = checkGLError();
7231 if (err != GL_NO_ERROR) {
7232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7233 "glGetDebugMessageLog", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
7234 }
7235 return _res;
7236 }
7237 @Override
7238 public int glGetDebugMessageLog(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int[] arg8,int arg9,int[] arg10,int arg11,byte[] arg12,int arg13)
7239 {
7240 checkContext();
7241 int _res = downstreamGL4bc.glGetDebugMessageLog(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13);
7242 final int err = checkGLError();
7243 if (err != GL_NO_ERROR) {
7244 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7245 "glGetDebugMessageLog", arg0, arg1, arg3, arg5, arg7, arg9, arg11, arg13);
7246 }
7247 return _res;
7248 }
7249 @Override
7250 public int glGetDebugMessageLogAMD(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int[] arg8,int arg9,byte[] arg10,int arg11)
7251 {
7252 checkContext();
7253 int _res = downstreamGL4bc.glGetDebugMessageLogAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
7254 final int err = checkGLError();
7255 if (err != GL_NO_ERROR) {
7256 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7257 "glGetDebugMessageLogAMD", arg0, arg1, arg3, arg5, arg7, arg9, arg11);
7258 }
7259 return _res;
7260 }
7261 @Override
7262 public int glGetDebugMessageLogAMD(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
7263 {
7264 checkContext();
7265 int _res = downstreamGL4bc.glGetDebugMessageLogAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
7266 final int err = checkGLError();
7267 if (err != GL_NO_ERROR) {
7268 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7269 "glGetDebugMessageLogAMD", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
7270 }
7271 return _res;
7272 }
7273 @Override
7274 public void glGetDoubleIndexedvEXT(int arg0,int arg1,double[] arg2,int arg3)
7275 {
7276 checkContext();
7277 downstreamGL4bc.glGetDoubleIndexedvEXT(arg0,arg1,arg2,arg3);
7278 final int err = checkGLError();
7279 if (err != GL_NO_ERROR) {
7280 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
7281 "glGetDoubleIndexedvEXT", arg0, arg1, arg3);
7282 }
7283 }
7284 @Override
7285 public void glGetDoubleIndexedvEXT(int arg0,int arg1,java.nio.DoubleBuffer arg2)
7286 {
7287 checkContext();
7288 downstreamGL4bc.glGetDoubleIndexedvEXT(arg0,arg1,arg2);
7289 final int err = checkGLError();
7290 if (err != GL_NO_ERROR) {
7291 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
7292 "glGetDoubleIndexedvEXT", arg0, arg1, arg2);
7293 }
7294 }
7295 @Override
7296 public void glGetDoublei_v(int arg0,int arg1,double[] arg2,int arg3)
7297 {
7298 checkContext();
7299 downstreamGL4bc.glGetDoublei_v(arg0,arg1,arg2,arg3);
7300 final int err = checkGLError();
7301 if (err != GL_NO_ERROR) {
7302 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
7303 "glGetDoublei_v", arg0, arg1, arg3);
7304 }
7305 }
7306 @Override
7307 public void glGetDoublei_v(int arg0,int arg1,java.nio.DoubleBuffer arg2)
7308 {
7309 checkContext();
7310 downstreamGL4bc.glGetDoublei_v(arg0,arg1,arg2);
7311 final int err = checkGLError();
7312 if (err != GL_NO_ERROR) {
7313 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
7314 "glGetDoublei_v", arg0, arg1, arg2);
7315 }
7316 }
7317 @Override
7318 public void glGetDoublei_vEXT(int arg0,int arg1,double[] arg2,int arg3)
7319 {
7320 checkContext();
7321 downstreamGL4bc.glGetDoublei_vEXT(arg0,arg1,arg2,arg3);
7322 final int err = checkGLError();
7323 if (err != GL_NO_ERROR) {
7324 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
7325 "glGetDoublei_vEXT", arg0, arg1, arg3);
7326 }
7327 }
7328 @Override
7329 public void glGetDoublei_vEXT(int arg0,int arg1,java.nio.DoubleBuffer arg2)
7330 {
7331 checkContext();
7332 downstreamGL4bc.glGetDoublei_vEXT(arg0,arg1,arg2);
7333 final int err = checkGLError();
7334 if (err != GL_NO_ERROR) {
7335 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
7336 "glGetDoublei_vEXT", arg0, arg1, arg2);
7337 }
7338 }
7339 @Override
7340 public void glGetDoublev(int arg0,java.nio.DoubleBuffer arg1)
7341 {
7342 checkContext();
7343 downstreamGL4bc.glGetDoublev(arg0,arg1);
7344 final int err = checkGLError();
7345 if (err != GL_NO_ERROR) {
7346 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
7347 "glGetDoublev", arg0, arg1);
7348 }
7349 }
7350 @Override
7351 public void glGetDoublev(int arg0,double[] arg1,int arg2)
7352 {
7353 checkContext();
7354 downstreamGL4bc.glGetDoublev(arg0,arg1,arg2);
7355 final int err = checkGLError();
7356 if (err != GL_NO_ERROR) {
7357 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
7358 "glGetDoublev", arg0, arg2);
7359 }
7360 }
7361 @Override
7362 public int glGetError()
7363 {
7364 checkContext();
7365 int _res = downstreamGL4bc.glGetError();
7366 final int err = checkGLError();
7367 if (err != GL_NO_ERROR) {
7368 writeGLError(err, "%s()",
7369 "glGetError");
7370 }
7371 return _res;
7372 }
7373 @Override
7374 public void glGetFirstPerfQueryIdINTEL(java.nio.IntBuffer arg0)
7375 {
7376 checkContext();
7377 downstreamGL4bc.glGetFirstPerfQueryIdINTEL(arg0);
7378 final int err = checkGLError();
7379 if (err != GL_NO_ERROR) {
7380 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
7381 "glGetFirstPerfQueryIdINTEL", arg0);
7382 }
7383 }
7384 @Override
7385 public void glGetFirstPerfQueryIdINTEL(int[] arg0,int arg1)
7386 {
7387 checkContext();
7388 downstreamGL4bc.glGetFirstPerfQueryIdINTEL(arg0,arg1);
7389 final int err = checkGLError();
7390 if (err != GL_NO_ERROR) {
7391 writeGLError(err, "%s(<[I>, <int> 0x%X)",
7392 "glGetFirstPerfQueryIdINTEL", arg1);
7393 }
7394 }
7395 @Override
7396 public void glGetFloatIndexedvEXT(int arg0,int arg1,float[] arg2,int arg3)
7397 {
7398 checkContext();
7399 downstreamGL4bc.glGetFloatIndexedvEXT(arg0,arg1,arg2,arg3);
7400 final int err = checkGLError();
7401 if (err != GL_NO_ERROR) {
7402 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7403 "glGetFloatIndexedvEXT", arg0, arg1, arg3);
7404 }
7405 }
7406 @Override
7407 public void glGetFloatIndexedvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
7408 {
7409 checkContext();
7410 downstreamGL4bc.glGetFloatIndexedvEXT(arg0,arg1,arg2);
7411 final int err = checkGLError();
7412 if (err != GL_NO_ERROR) {
7413 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7414 "glGetFloatIndexedvEXT", arg0, arg1, arg2);
7415 }
7416 }
7417 @Override
7418 public void glGetFloati_v(int arg0,int arg1,float[] arg2,int arg3)
7419 {
7420 checkContext();
7421 downstreamGL4bc.glGetFloati_v(arg0,arg1,arg2,arg3);
7422 final int err = checkGLError();
7423 if (err != GL_NO_ERROR) {
7424 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7425 "glGetFloati_v", arg0, arg1, arg3);
7426 }
7427 }
7428 @Override
7429 public void glGetFloati_v(int arg0,int arg1,java.nio.FloatBuffer arg2)
7430 {
7431 checkContext();
7432 downstreamGL4bc.glGetFloati_v(arg0,arg1,arg2);
7433 final int err = checkGLError();
7434 if (err != GL_NO_ERROR) {
7435 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7436 "glGetFloati_v", arg0, arg1, arg2);
7437 }
7438 }
7439 @Override
7440 public void glGetFloati_vEXT(int arg0,int arg1,float[] arg2,int arg3)
7441 {
7442 checkContext();
7443 downstreamGL4bc.glGetFloati_vEXT(arg0,arg1,arg2,arg3);
7444 final int err = checkGLError();
7445 if (err != GL_NO_ERROR) {
7446 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7447 "glGetFloati_vEXT", arg0, arg1, arg3);
7448 }
7449 }
7450 @Override
7451 public void glGetFloati_vEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
7452 {
7453 checkContext();
7454 downstreamGL4bc.glGetFloati_vEXT(arg0,arg1,arg2);
7455 final int err = checkGLError();
7456 if (err != GL_NO_ERROR) {
7457 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7458 "glGetFloati_vEXT", arg0, arg1, arg2);
7459 }
7460 }
7461 @Override
7462 public void glGetFloatv(int arg0,float[] arg1,int arg2)
7463 {
7464 checkContext();
7465 downstreamGL4bc.glGetFloatv(arg0,arg1,arg2);
7466 final int err = checkGLError();
7467 if (err != GL_NO_ERROR) {
7468 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
7469 "glGetFloatv", arg0, arg2);
7470 }
7471 }
7472 @Override
7473 public void glGetFloatv(int arg0,java.nio.FloatBuffer arg1)
7474 {
7475 checkContext();
7476 downstreamGL4bc.glGetFloatv(arg0,arg1);
7477 final int err = checkGLError();
7478 if (err != GL_NO_ERROR) {
7479 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
7480 "glGetFloatv", arg0, arg1);
7481 }
7482 }
7483 @Override
7484 public int glGetFragDataIndex(int arg0,java.lang.String arg1)
7485 {
7486 checkContext();
7487 int _res = downstreamGL4bc.glGetFragDataIndex(arg0,arg1);
7488 final int err = checkGLError();
7489 if (err != GL_NO_ERROR) {
7490 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
7491 "glGetFragDataIndex", arg0, arg1);
7492 }
7493 return _res;
7494 }
7495 @Override
7496 public int glGetFragDataLocation(int arg0,java.lang.String arg1)
7497 {
7498 checkContext();
7499 int _res = downstreamGL4bc.glGetFragDataLocation(arg0,arg1);
7500 final int err = checkGLError();
7501 if (err != GL_NO_ERROR) {
7502 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
7503 "glGetFragDataLocation", arg0, arg1);
7504 }
7505 return _res;
7506 }
7507 @Override
7508 public void glGetFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
7509 {
7510 checkContext();
7511 downstreamGL4bc.glGetFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3,arg4);
7512 final int err = checkGLError();
7513 if (err != GL_NO_ERROR) {
7514 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7515 "glGetFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg4);
7516 }
7517 }
7518 @Override
7519 public void glGetFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
7520 {
7521 checkContext();
7522 downstreamGL4bc.glGetFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3);
7523 final int err = checkGLError();
7524 if (err != GL_NO_ERROR) {
7525 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7526 "glGetFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg3);
7527 }
7528 }
7529 @Override
7530 public void glGetFramebufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7531 {
7532 checkContext();
7533 downstreamGL4bc.glGetFramebufferParameteriv(arg0,arg1,arg2,arg3);
7534 final int err = checkGLError();
7535 if (err != GL_NO_ERROR) {
7536 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7537 "glGetFramebufferParameteriv", arg0, arg1, arg3);
7538 }
7539 }
7540 @Override
7541 public void glGetFramebufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7542 {
7543 checkContext();
7544 downstreamGL4bc.glGetFramebufferParameteriv(arg0,arg1,arg2);
7545 final int err = checkGLError();
7546 if (err != GL_NO_ERROR) {
7547 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7548 "glGetFramebufferParameteriv", arg0, arg1, arg2);
7549 }
7550 }
7551 @Override
7552 public void glGetFramebufferParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
7553 {
7554 checkContext();
7555 downstreamGL4bc.glGetFramebufferParameterivEXT(arg0,arg1,arg2);
7556 final int err = checkGLError();
7557 if (err != GL_NO_ERROR) {
7558 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7559 "glGetFramebufferParameterivEXT", arg0, arg1, arg2);
7560 }
7561 }
7562 @Override
7563 public void glGetFramebufferParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
7564 {
7565 checkContext();
7566 downstreamGL4bc.glGetFramebufferParameterivEXT(arg0,arg1,arg2,arg3);
7567 final int err = checkGLError();
7568 if (err != GL_NO_ERROR) {
7569 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7570 "glGetFramebufferParameterivEXT", arg0, arg1, arg3);
7571 }
7572 }
7573 @Override
7575 {
7576 checkContext();
7577 int _res = downstreamGL4bc.glGetGraphicsResetStatus();
7578 final int err = checkGLError();
7579 if (err != GL_NO_ERROR) {
7580 writeGLError(err, "%s()",
7581 "glGetGraphicsResetStatus");
7582 }
7583 return _res;
7584 }
7585 @Override
7586 public long glGetHandleARB(int arg0)
7587 {
7588 checkContext();
7589 long _res = downstreamGL4bc.glGetHandleARB(arg0);
7590 final int err = checkGLError();
7591 if (err != GL_NO_ERROR) {
7592 writeGLError(err, "%s(<int> 0x%X)",
7593 "glGetHandleARB", arg0);
7594 }
7595 return _res;
7596 }
7597 @Override
7598 public void glGetHistogram(int arg0,boolean arg1,int arg2,int arg3,long arg4)
7599 {
7600 checkContext();
7601 downstreamGL4bc.glGetHistogram(arg0,arg1,arg2,arg3,arg4);
7602 final int err = checkGLError();
7603 if (err != GL_NO_ERROR) {
7604 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <long> %s)",
7605 "glGetHistogram", arg0, arg1, arg2, arg3, arg4);
7606 }
7607 }
7608 @Override
7609 public void glGetHistogram(int arg0,boolean arg1,int arg2,int arg3,java.nio.Buffer arg4)
7610 {
7611 checkContext();
7612 downstreamGL4bc.glGetHistogram(arg0,arg1,arg2,arg3,arg4);
7613 final int err = checkGLError();
7614 if (err != GL_NO_ERROR) {
7615 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
7616 "glGetHistogram", arg0, arg1, arg2, arg3, arg4);
7617 }
7618 }
7619 @Override
7620 public void glGetHistogramParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
7621 {
7622 checkContext();
7623 downstreamGL4bc.glGetHistogramParameterfv(arg0,arg1,arg2);
7624 final int err = checkGLError();
7625 if (err != GL_NO_ERROR) {
7626 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7627 "glGetHistogramParameterfv", arg0, arg1, arg2);
7628 }
7629 }
7630 @Override
7631 public void glGetHistogramParameterfv(int arg0,int arg1,float[] arg2,int arg3)
7632 {
7633 checkContext();
7634 downstreamGL4bc.glGetHistogramParameterfv(arg0,arg1,arg2,arg3);
7635 final int err = checkGLError();
7636 if (err != GL_NO_ERROR) {
7637 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7638 "glGetHistogramParameterfv", arg0, arg1, arg3);
7639 }
7640 }
7641 @Override
7642 public void glGetHistogramParameteriv(int arg0,int arg1,int[] arg2,int arg3)
7643 {
7644 checkContext();
7645 downstreamGL4bc.glGetHistogramParameteriv(arg0,arg1,arg2,arg3);
7646 final int err = checkGLError();
7647 if (err != GL_NO_ERROR) {
7648 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7649 "glGetHistogramParameteriv", arg0, arg1, arg3);
7650 }
7651 }
7652 @Override
7653 public void glGetHistogramParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
7654 {
7655 checkContext();
7656 downstreamGL4bc.glGetHistogramParameteriv(arg0,arg1,arg2);
7657 final int err = checkGLError();
7658 if (err != GL_NO_ERROR) {
7659 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7660 "glGetHistogramParameteriv", arg0, arg1, arg2);
7661 }
7662 }
7663 @Override
7664 public long glGetImageHandleARB(int arg0,int arg1,boolean arg2,int arg3,int arg4)
7665 {
7666 checkContext();
7667 long _res = downstreamGL4bc.glGetImageHandleARB(arg0,arg1,arg2,arg3,arg4);
7668 final int err = checkGLError();
7669 if (err != GL_NO_ERROR) {
7670 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X)",
7671 "glGetImageHandleARB", arg0, arg1, arg2, arg3, arg4);
7672 }
7673 return _res;
7674 }
7675 @Override
7676 public void glGetInfoLogARB(long arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
7677 {
7678 checkContext();
7679 downstreamGL4bc.glGetInfoLogARB(arg0,arg1,arg2,arg3,arg4,arg5);
7680 final int err = checkGLError();
7681 if (err != GL_NO_ERROR) {
7682 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
7683 "glGetInfoLogARB", arg0, arg1, arg3, arg5);
7684 }
7685 }
7686 @Override
7687 public void glGetInfoLogARB(long arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
7688 {
7689 checkContext();
7690 downstreamGL4bc.glGetInfoLogARB(arg0,arg1,arg2,arg3);
7691 final int err = checkGLError();
7692 if (err != GL_NO_ERROR) {
7693 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
7694 "glGetInfoLogARB", arg0, arg1, arg2, arg3);
7695 }
7696 }
7697 @Override
7698 public void glGetInteger64i_v(int arg0,int arg1,java.nio.LongBuffer arg2)
7699 {
7700 checkContext();
7701 downstreamGL4bc.glGetInteger64i_v(arg0,arg1,arg2);
7702 final int err = checkGLError();
7703 if (err != GL_NO_ERROR) {
7704 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
7705 "glGetInteger64i_v", arg0, arg1, arg2);
7706 }
7707 }
7708 @Override
7709 public void glGetInteger64i_v(int arg0,int arg1,long[] arg2,int arg3)
7710 {
7711 checkContext();
7712 downstreamGL4bc.glGetInteger64i_v(arg0,arg1,arg2,arg3);
7713 final int err = checkGLError();
7714 if (err != GL_NO_ERROR) {
7715 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
7716 "glGetInteger64i_v", arg0, arg1, arg3);
7717 }
7718 }
7719 @Override
7720 public void glGetInteger64v(int arg0,java.nio.LongBuffer arg1)
7721 {
7722 checkContext();
7723 downstreamGL4bc.glGetInteger64v(arg0,arg1);
7724 final int err = checkGLError();
7725 if (err != GL_NO_ERROR) {
7726 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
7727 "glGetInteger64v", arg0, arg1);
7728 }
7729 }
7730 @Override
7731 public void glGetInteger64v(int arg0,long[] arg1,int arg2)
7732 {
7733 checkContext();
7734 downstreamGL4bc.glGetInteger64v(arg0,arg1,arg2);
7735 final int err = checkGLError();
7736 if (err != GL_NO_ERROR) {
7737 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
7738 "glGetInteger64v", arg0, arg2);
7739 }
7740 }
7741 @Override
7742 public void glGetIntegerIndexedv(int arg0,int arg1,java.nio.IntBuffer arg2)
7743 {
7744 checkContext();
7745 downstreamGL4bc.glGetIntegerIndexedv(arg0,arg1,arg2);
7746 final int err = checkGLError();
7747 if (err != GL_NO_ERROR) {
7748 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7749 "glGetIntegerIndexedv", arg0, arg1, arg2);
7750 }
7751 }
7752 @Override
7753 public void glGetIntegerIndexedv(int arg0,int arg1,int[] arg2,int arg3)
7754 {
7755 checkContext();
7756 downstreamGL4bc.glGetIntegerIndexedv(arg0,arg1,arg2,arg3);
7757 final int err = checkGLError();
7758 if (err != GL_NO_ERROR) {
7759 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7760 "glGetIntegerIndexedv", arg0, arg1, arg3);
7761 }
7762 }
7763 @Override
7764 public void glGetIntegeri_v(int arg0,int arg1,java.nio.IntBuffer arg2)
7765 {
7766 checkContext();
7767 downstreamGL4bc.glGetIntegeri_v(arg0,arg1,arg2);
7768 final int err = checkGLError();
7769 if (err != GL_NO_ERROR) {
7770 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7771 "glGetIntegeri_v", arg0, arg1, arg2);
7772 }
7773 }
7774 @Override
7775 public void glGetIntegeri_v(int arg0,int arg1,int[] arg2,int arg3)
7776 {
7777 checkContext();
7778 downstreamGL4bc.glGetIntegeri_v(arg0,arg1,arg2,arg3);
7779 final int err = checkGLError();
7780 if (err != GL_NO_ERROR) {
7781 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7782 "glGetIntegeri_v", arg0, arg1, arg3);
7783 }
7784 }
7785 @Override
7786 public void glGetIntegerui64i_vNV(int arg0,int arg1,long[] arg2,int arg3)
7787 {
7788 checkContext();
7789 downstreamGL4bc.glGetIntegerui64i_vNV(arg0,arg1,arg2,arg3);
7790 final int err = checkGLError();
7791 if (err != GL_NO_ERROR) {
7792 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
7793 "glGetIntegerui64i_vNV", arg0, arg1, arg3);
7794 }
7795 }
7796 @Override
7797 public void glGetIntegerui64i_vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
7798 {
7799 checkContext();
7800 downstreamGL4bc.glGetIntegerui64i_vNV(arg0,arg1,arg2);
7801 final int err = checkGLError();
7802 if (err != GL_NO_ERROR) {
7803 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
7804 "glGetIntegerui64i_vNV", arg0, arg1, arg2);
7805 }
7806 }
7807 @Override
7808 public void glGetIntegerui64vNV(int arg0,long[] arg1,int arg2)
7809 {
7810 checkContext();
7811 downstreamGL4bc.glGetIntegerui64vNV(arg0,arg1,arg2);
7812 final int err = checkGLError();
7813 if (err != GL_NO_ERROR) {
7814 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
7815 "glGetIntegerui64vNV", arg0, arg2);
7816 }
7817 }
7818 @Override
7819 public void glGetIntegerui64vNV(int arg0,java.nio.LongBuffer arg1)
7820 {
7821 checkContext();
7822 downstreamGL4bc.glGetIntegerui64vNV(arg0,arg1);
7823 final int err = checkGLError();
7824 if (err != GL_NO_ERROR) {
7825 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
7826 "glGetIntegerui64vNV", arg0, arg1);
7827 }
7828 }
7829 @Override
7830 public void glGetIntegerv(int arg0,java.nio.IntBuffer arg1)
7831 {
7832 checkContext();
7833 downstreamGL4bc.glGetIntegerv(arg0,arg1);
7834 final int err = checkGLError();
7835 if (err != GL_NO_ERROR) {
7836 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
7837 "glGetIntegerv", arg0, arg1);
7838 }
7839 }
7840 @Override
7841 public void glGetIntegerv(int arg0,int[] arg1,int arg2)
7842 {
7843 checkContext();
7844 downstreamGL4bc.glGetIntegerv(arg0,arg1,arg2);
7845 final int err = checkGLError();
7846 if (err != GL_NO_ERROR) {
7847 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
7848 "glGetIntegerv", arg0, arg2);
7849 }
7850 }
7851 @Override
7852 public void glGetInternalformati64v(int arg0,int arg1,int arg2,int arg3,java.nio.LongBuffer arg4)
7853 {
7854 checkContext();
7855 downstreamGL4bc.glGetInternalformati64v(arg0,arg1,arg2,arg3,arg4);
7856 final int err = checkGLError();
7857 if (err != GL_NO_ERROR) {
7858 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
7859 "glGetInternalformati64v", arg0, arg1, arg2, arg3, arg4);
7860 }
7861 }
7862 @Override
7863 public void glGetInternalformati64v(int arg0,int arg1,int arg2,int arg3,long[] arg4,int arg5)
7864 {
7865 checkContext();
7866 downstreamGL4bc.glGetInternalformati64v(arg0,arg1,arg2,arg3,arg4,arg5);
7867 final int err = checkGLError();
7868 if (err != GL_NO_ERROR) {
7869 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
7870 "glGetInternalformati64v", arg0, arg1, arg2, arg3, arg5);
7871 }
7872 }
7873 @Override
7874 public void glGetInternalformativ(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
7875 {
7876 checkContext();
7877 downstreamGL4bc.glGetInternalformativ(arg0,arg1,arg2,arg3,arg4);
7878 final int err = checkGLError();
7879 if (err != GL_NO_ERROR) {
7880 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7881 "glGetInternalformativ", arg0, arg1, arg2, arg3, arg4);
7882 }
7883 }
7884 @Override
7885 public void glGetInternalformativ(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
7886 {
7887 checkContext();
7888 downstreamGL4bc.glGetInternalformativ(arg0,arg1,arg2,arg3,arg4,arg5);
7889 final int err = checkGLError();
7890 if (err != GL_NO_ERROR) {
7891 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7892 "glGetInternalformativ", arg0, arg1, arg2, arg3, arg5);
7893 }
7894 }
7895 @Override
7896 public void glGetInvariantBooleanvEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
7897 {
7898 checkContext();
7899 downstreamGL4bc.glGetInvariantBooleanvEXT(arg0,arg1,arg2);
7900 final int err = checkGLError();
7901 if (err != GL_NO_ERROR) {
7902 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
7903 "glGetInvariantBooleanvEXT", arg0, arg1, arg2);
7904 }
7905 }
7906 @Override
7907 public void glGetInvariantBooleanvEXT(int arg0,int arg1,byte[] arg2,int arg3)
7908 {
7909 checkContext();
7910 downstreamGL4bc.glGetInvariantBooleanvEXT(arg0,arg1,arg2,arg3);
7911 final int err = checkGLError();
7912 if (err != GL_NO_ERROR) {
7913 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
7914 "glGetInvariantBooleanvEXT", arg0, arg1, arg3);
7915 }
7916 }
7917 @Override
7918 public void glGetInvariantFloatvEXT(int arg0,int arg1,float[] arg2,int arg3)
7919 {
7920 checkContext();
7921 downstreamGL4bc.glGetInvariantFloatvEXT(arg0,arg1,arg2,arg3);
7922 final int err = checkGLError();
7923 if (err != GL_NO_ERROR) {
7924 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7925 "glGetInvariantFloatvEXT", arg0, arg1, arg3);
7926 }
7927 }
7928 @Override
7929 public void glGetInvariantFloatvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
7930 {
7931 checkContext();
7932 downstreamGL4bc.glGetInvariantFloatvEXT(arg0,arg1,arg2);
7933 final int err = checkGLError();
7934 if (err != GL_NO_ERROR) {
7935 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7936 "glGetInvariantFloatvEXT", arg0, arg1, arg2);
7937 }
7938 }
7939 @Override
7940 public void glGetInvariantIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
7941 {
7942 checkContext();
7943 downstreamGL4bc.glGetInvariantIntegervEXT(arg0,arg1,arg2,arg3);
7944 final int err = checkGLError();
7945 if (err != GL_NO_ERROR) {
7946 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7947 "glGetInvariantIntegervEXT", arg0, arg1, arg3);
7948 }
7949 }
7950 @Override
7951 public void glGetInvariantIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
7952 {
7953 checkContext();
7954 downstreamGL4bc.glGetInvariantIntegervEXT(arg0,arg1,arg2);
7955 final int err = checkGLError();
7956 if (err != GL_NO_ERROR) {
7957 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
7958 "glGetInvariantIntegervEXT", arg0, arg1, arg2);
7959 }
7960 }
7961 @Override
7962 public void glGetLightfv(int arg0,int arg1,float[] arg2,int arg3)
7963 {
7964 checkContext();
7965 downstreamGL4bc.glGetLightfv(arg0,arg1,arg2,arg3);
7966 final int err = checkGLError();
7967 if (err != GL_NO_ERROR) {
7968 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
7969 "glGetLightfv", arg0, arg1, arg3);
7970 }
7971 }
7972 @Override
7973 public void glGetLightfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
7974 {
7975 checkContext();
7976 downstreamGL4bc.glGetLightfv(arg0,arg1,arg2);
7977 final int err = checkGLError();
7978 if (err != GL_NO_ERROR) {
7979 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
7980 "glGetLightfv", arg0, arg1, arg2);
7981 }
7982 }
7983 @Override
7984 public void glGetLightiv(int arg0,int arg1,int[] arg2,int arg3)
7985 {
7986 checkContext();
7987 downstreamGL4bc.glGetLightiv(arg0,arg1,arg2,arg3);
7988 final int err = checkGLError();
7989 if (err != GL_NO_ERROR) {
7990 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
7991 "glGetLightiv", arg0, arg1, arg3);
7992 }
7993 }
7994 @Override
7995 public void glGetLightiv(int arg0,int arg1,java.nio.IntBuffer arg2)
7996 {
7997 checkContext();
7998 downstreamGL4bc.glGetLightiv(arg0,arg1,arg2);
7999 final int err = checkGLError();
8000 if (err != GL_NO_ERROR) {
8001 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8002 "glGetLightiv", arg0, arg1, arg2);
8003 }
8004 }
8005 @Override
8006 public void glGetLocalConstantBooleanvEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
8007 {
8008 checkContext();
8009 downstreamGL4bc.glGetLocalConstantBooleanvEXT(arg0,arg1,arg2);
8010 final int err = checkGLError();
8011 if (err != GL_NO_ERROR) {
8012 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
8013 "glGetLocalConstantBooleanvEXT", arg0, arg1, arg2);
8014 }
8015 }
8016 @Override
8017 public void glGetLocalConstantBooleanvEXT(int arg0,int arg1,byte[] arg2,int arg3)
8018 {
8019 checkContext();
8020 downstreamGL4bc.glGetLocalConstantBooleanvEXT(arg0,arg1,arg2,arg3);
8021 final int err = checkGLError();
8022 if (err != GL_NO_ERROR) {
8023 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
8024 "glGetLocalConstantBooleanvEXT", arg0, arg1, arg3);
8025 }
8026 }
8027 @Override
8028 public void glGetLocalConstantFloatvEXT(int arg0,int arg1,float[] arg2,int arg3)
8029 {
8030 checkContext();
8031 downstreamGL4bc.glGetLocalConstantFloatvEXT(arg0,arg1,arg2,arg3);
8032 final int err = checkGLError();
8033 if (err != GL_NO_ERROR) {
8034 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8035 "glGetLocalConstantFloatvEXT", arg0, arg1, arg3);
8036 }
8037 }
8038 @Override
8039 public void glGetLocalConstantFloatvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
8040 {
8041 checkContext();
8042 downstreamGL4bc.glGetLocalConstantFloatvEXT(arg0,arg1,arg2);
8043 final int err = checkGLError();
8044 if (err != GL_NO_ERROR) {
8045 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8046 "glGetLocalConstantFloatvEXT", arg0, arg1, arg2);
8047 }
8048 }
8049 @Override
8050 public void glGetLocalConstantIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
8051 {
8052 checkContext();
8053 downstreamGL4bc.glGetLocalConstantIntegervEXT(arg0,arg1,arg2,arg3);
8054 final int err = checkGLError();
8055 if (err != GL_NO_ERROR) {
8056 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8057 "glGetLocalConstantIntegervEXT", arg0, arg1, arg3);
8058 }
8059 }
8060 @Override
8061 public void glGetLocalConstantIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
8062 {
8063 checkContext();
8064 downstreamGL4bc.glGetLocalConstantIntegervEXT(arg0,arg1,arg2);
8065 final int err = checkGLError();
8066 if (err != GL_NO_ERROR) {
8067 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8068 "glGetLocalConstantIntegervEXT", arg0, arg1, arg2);
8069 }
8070 }
8071 @Override
8072 public void glGetMapAttribParameterfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8073 {
8074 checkContext();
8075 downstreamGL4bc.glGetMapAttribParameterfvNV(arg0,arg1,arg2,arg3,arg4);
8076 final int err = checkGLError();
8077 if (err != GL_NO_ERROR) {
8078 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8079 "glGetMapAttribParameterfvNV", arg0, arg1, arg2, arg4);
8080 }
8081 }
8082 @Override
8083 public void glGetMapAttribParameterfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8084 {
8085 checkContext();
8086 downstreamGL4bc.glGetMapAttribParameterfvNV(arg0,arg1,arg2,arg3);
8087 final int err = checkGLError();
8088 if (err != GL_NO_ERROR) {
8089 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8090 "glGetMapAttribParameterfvNV", arg0, arg1, arg2, arg3);
8091 }
8092 }
8093 @Override
8094 public void glGetMapAttribParameterivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8095 {
8096 checkContext();
8097 downstreamGL4bc.glGetMapAttribParameterivNV(arg0,arg1,arg2,arg3,arg4);
8098 final int err = checkGLError();
8099 if (err != GL_NO_ERROR) {
8100 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8101 "glGetMapAttribParameterivNV", arg0, arg1, arg2, arg4);
8102 }
8103 }
8104 @Override
8105 public void glGetMapAttribParameterivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8106 {
8107 checkContext();
8108 downstreamGL4bc.glGetMapAttribParameterivNV(arg0,arg1,arg2,arg3);
8109 final int err = checkGLError();
8110 if (err != GL_NO_ERROR) {
8111 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8112 "glGetMapAttribParameterivNV", arg0, arg1, arg2, arg3);
8113 }
8114 }
8115 @Override
8116 public void glGetMapControlPointsNV(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5,java.nio.Buffer arg6)
8117 {
8118 checkContext();
8119 downstreamGL4bc.glGetMapControlPointsNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
8120 final int err = checkGLError();
8121 if (err != GL_NO_ERROR) {
8122 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.Buffer> %s)",
8123 "glGetMapControlPointsNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
8124 }
8125 }
8126 @Override
8127 public void glGetMapParameterfvNV(int arg0,int arg1,float[] arg2,int arg3)
8128 {
8129 checkContext();
8130 downstreamGL4bc.glGetMapParameterfvNV(arg0,arg1,arg2,arg3);
8131 final int err = checkGLError();
8132 if (err != GL_NO_ERROR) {
8133 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8134 "glGetMapParameterfvNV", arg0, arg1, arg3);
8135 }
8136 }
8137 @Override
8138 public void glGetMapParameterfvNV(int arg0,int arg1,java.nio.FloatBuffer arg2)
8139 {
8140 checkContext();
8141 downstreamGL4bc.glGetMapParameterfvNV(arg0,arg1,arg2);
8142 final int err = checkGLError();
8143 if (err != GL_NO_ERROR) {
8144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8145 "glGetMapParameterfvNV", arg0, arg1, arg2);
8146 }
8147 }
8148 @Override
8149 public void glGetMapParameterivNV(int arg0,int arg1,int[] arg2,int arg3)
8150 {
8151 checkContext();
8152 downstreamGL4bc.glGetMapParameterivNV(arg0,arg1,arg2,arg3);
8153 final int err = checkGLError();
8154 if (err != GL_NO_ERROR) {
8155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8156 "glGetMapParameterivNV", arg0, arg1, arg3);
8157 }
8158 }
8159 @Override
8160 public void glGetMapParameterivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
8161 {
8162 checkContext();
8163 downstreamGL4bc.glGetMapParameterivNV(arg0,arg1,arg2);
8164 final int err = checkGLError();
8165 if (err != GL_NO_ERROR) {
8166 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8167 "glGetMapParameterivNV", arg0, arg1, arg2);
8168 }
8169 }
8170 @Override
8171 public void glGetMapdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
8172 {
8173 checkContext();
8174 downstreamGL4bc.glGetMapdv(arg0,arg1,arg2);
8175 final int err = checkGLError();
8176 if (err != GL_NO_ERROR) {
8177 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
8178 "glGetMapdv", arg0, arg1, arg2);
8179 }
8180 }
8181 @Override
8182 public void glGetMapdv(int arg0,int arg1,double[] arg2,int arg3)
8183 {
8184 checkContext();
8185 downstreamGL4bc.glGetMapdv(arg0,arg1,arg2,arg3);
8186 final int err = checkGLError();
8187 if (err != GL_NO_ERROR) {
8188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
8189 "glGetMapdv", arg0, arg1, arg3);
8190 }
8191 }
8192 @Override
8193 public void glGetMapfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8194 {
8195 checkContext();
8196 downstreamGL4bc.glGetMapfv(arg0,arg1,arg2);
8197 final int err = checkGLError();
8198 if (err != GL_NO_ERROR) {
8199 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8200 "glGetMapfv", arg0, arg1, arg2);
8201 }
8202 }
8203 @Override
8204 public void glGetMapfv(int arg0,int arg1,float[] arg2,int arg3)
8205 {
8206 checkContext();
8207 downstreamGL4bc.glGetMapfv(arg0,arg1,arg2,arg3);
8208 final int err = checkGLError();
8209 if (err != GL_NO_ERROR) {
8210 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8211 "glGetMapfv", arg0, arg1, arg3);
8212 }
8213 }
8214 @Override
8215 public void glGetMapiv(int arg0,int arg1,int[] arg2,int arg3)
8216 {
8217 checkContext();
8218 downstreamGL4bc.glGetMapiv(arg0,arg1,arg2,arg3);
8219 final int err = checkGLError();
8220 if (err != GL_NO_ERROR) {
8221 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8222 "glGetMapiv", arg0, arg1, arg3);
8223 }
8224 }
8225 @Override
8226 public void glGetMapiv(int arg0,int arg1,java.nio.IntBuffer arg2)
8227 {
8228 checkContext();
8229 downstreamGL4bc.glGetMapiv(arg0,arg1,arg2);
8230 final int err = checkGLError();
8231 if (err != GL_NO_ERROR) {
8232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8233 "glGetMapiv", arg0, arg1, arg2);
8234 }
8235 }
8236 @Override
8237 public void glGetMaterialfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8238 {
8239 checkContext();
8240 downstreamGL4bc.glGetMaterialfv(arg0,arg1,arg2);
8241 final int err = checkGLError();
8242 if (err != GL_NO_ERROR) {
8243 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8244 "glGetMaterialfv", arg0, arg1, arg2);
8245 }
8246 }
8247 @Override
8248 public void glGetMaterialfv(int arg0,int arg1,float[] arg2,int arg3)
8249 {
8250 checkContext();
8251 downstreamGL4bc.glGetMaterialfv(arg0,arg1,arg2,arg3);
8252 final int err = checkGLError();
8253 if (err != GL_NO_ERROR) {
8254 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8255 "glGetMaterialfv", arg0, arg1, arg3);
8256 }
8257 }
8258 @Override
8259 public void glGetMaterialiv(int arg0,int arg1,int[] arg2,int arg3)
8260 {
8261 checkContext();
8262 downstreamGL4bc.glGetMaterialiv(arg0,arg1,arg2,arg3);
8263 final int err = checkGLError();
8264 if (err != GL_NO_ERROR) {
8265 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8266 "glGetMaterialiv", arg0, arg1, arg3);
8267 }
8268 }
8269 @Override
8270 public void glGetMaterialiv(int arg0,int arg1,java.nio.IntBuffer arg2)
8271 {
8272 checkContext();
8273 downstreamGL4bc.glGetMaterialiv(arg0,arg1,arg2);
8274 final int err = checkGLError();
8275 if (err != GL_NO_ERROR) {
8276 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8277 "glGetMaterialiv", arg0, arg1, arg2);
8278 }
8279 }
8280 @Override
8281 public void glGetMinmax(int arg0,boolean arg1,int arg2,int arg3,java.nio.Buffer arg4)
8282 {
8283 checkContext();
8284 downstreamGL4bc.glGetMinmax(arg0,arg1,arg2,arg3,arg4);
8285 final int err = checkGLError();
8286 if (err != GL_NO_ERROR) {
8287 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
8288 "glGetMinmax", arg0, arg1, arg2, arg3, arg4);
8289 }
8290 }
8291 @Override
8292 public void glGetMinmax(int arg0,boolean arg1,int arg2,int arg3,long arg4)
8293 {
8294 checkContext();
8295 downstreamGL4bc.glGetMinmax(arg0,arg1,arg2,arg3,arg4);
8296 final int err = checkGLError();
8297 if (err != GL_NO_ERROR) {
8298 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <long> %s)",
8299 "glGetMinmax", arg0, arg1, arg2, arg3, arg4);
8300 }
8301 }
8302 @Override
8303 public void glGetMinmaxParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8304 {
8305 checkContext();
8306 downstreamGL4bc.glGetMinmaxParameterfv(arg0,arg1,arg2);
8307 final int err = checkGLError();
8308 if (err != GL_NO_ERROR) {
8309 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8310 "glGetMinmaxParameterfv", arg0, arg1, arg2);
8311 }
8312 }
8313 @Override
8314 public void glGetMinmaxParameterfv(int arg0,int arg1,float[] arg2,int arg3)
8315 {
8316 checkContext();
8317 downstreamGL4bc.glGetMinmaxParameterfv(arg0,arg1,arg2,arg3);
8318 final int err = checkGLError();
8319 if (err != GL_NO_ERROR) {
8320 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8321 "glGetMinmaxParameterfv", arg0, arg1, arg3);
8322 }
8323 }
8324 @Override
8325 public void glGetMinmaxParameteriv(int arg0,int arg1,int[] arg2,int arg3)
8326 {
8327 checkContext();
8328 downstreamGL4bc.glGetMinmaxParameteriv(arg0,arg1,arg2,arg3);
8329 final int err = checkGLError();
8330 if (err != GL_NO_ERROR) {
8331 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8332 "glGetMinmaxParameteriv", arg0, arg1, arg3);
8333 }
8334 }
8335 @Override
8336 public void glGetMinmaxParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
8337 {
8338 checkContext();
8339 downstreamGL4bc.glGetMinmaxParameteriv(arg0,arg1,arg2);
8340 final int err = checkGLError();
8341 if (err != GL_NO_ERROR) {
8342 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8343 "glGetMinmaxParameteriv", arg0, arg1, arg2);
8344 }
8345 }
8346 @Override
8347 public void glGetMultiTexEnvfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8348 {
8349 checkContext();
8350 downstreamGL4bc.glGetMultiTexEnvfvEXT(arg0,arg1,arg2,arg3);
8351 final int err = checkGLError();
8352 if (err != GL_NO_ERROR) {
8353 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8354 "glGetMultiTexEnvfvEXT", arg0, arg1, arg2, arg3);
8355 }
8356 }
8357 @Override
8358 public void glGetMultiTexEnvfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8359 {
8360 checkContext();
8361 downstreamGL4bc.glGetMultiTexEnvfvEXT(arg0,arg1,arg2,arg3,arg4);
8362 final int err = checkGLError();
8363 if (err != GL_NO_ERROR) {
8364 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8365 "glGetMultiTexEnvfvEXT", arg0, arg1, arg2, arg4);
8366 }
8367 }
8368 @Override
8369 public void glGetMultiTexEnvivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8370 {
8371 checkContext();
8372 downstreamGL4bc.glGetMultiTexEnvivEXT(arg0,arg1,arg2,arg3);
8373 final int err = checkGLError();
8374 if (err != GL_NO_ERROR) {
8375 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8376 "glGetMultiTexEnvivEXT", arg0, arg1, arg2, arg3);
8377 }
8378 }
8379 @Override
8380 public void glGetMultiTexEnvivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8381 {
8382 checkContext();
8383 downstreamGL4bc.glGetMultiTexEnvivEXT(arg0,arg1,arg2,arg3,arg4);
8384 final int err = checkGLError();
8385 if (err != GL_NO_ERROR) {
8386 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8387 "glGetMultiTexEnvivEXT", arg0, arg1, arg2, arg4);
8388 }
8389 }
8390 @Override
8391 public void glGetMultiTexGendvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
8392 {
8393 checkContext();
8394 downstreamGL4bc.glGetMultiTexGendvEXT(arg0,arg1,arg2,arg3,arg4);
8395 final int err = checkGLError();
8396 if (err != GL_NO_ERROR) {
8397 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
8398 "glGetMultiTexGendvEXT", arg0, arg1, arg2, arg4);
8399 }
8400 }
8401 @Override
8402 public void glGetMultiTexGendvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
8403 {
8404 checkContext();
8405 downstreamGL4bc.glGetMultiTexGendvEXT(arg0,arg1,arg2,arg3);
8406 final int err = checkGLError();
8407 if (err != GL_NO_ERROR) {
8408 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
8409 "glGetMultiTexGendvEXT", arg0, arg1, arg2, arg3);
8410 }
8411 }
8412 @Override
8413 public void glGetMultiTexGenfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8414 {
8415 checkContext();
8416 downstreamGL4bc.glGetMultiTexGenfvEXT(arg0,arg1,arg2,arg3,arg4);
8417 final int err = checkGLError();
8418 if (err != GL_NO_ERROR) {
8419 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8420 "glGetMultiTexGenfvEXT", arg0, arg1, arg2, arg4);
8421 }
8422 }
8423 @Override
8424 public void glGetMultiTexGenfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8425 {
8426 checkContext();
8427 downstreamGL4bc.glGetMultiTexGenfvEXT(arg0,arg1,arg2,arg3);
8428 final int err = checkGLError();
8429 if (err != GL_NO_ERROR) {
8430 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8431 "glGetMultiTexGenfvEXT", arg0, arg1, arg2, arg3);
8432 }
8433 }
8434 @Override
8435 public void glGetMultiTexGenivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8436 {
8437 checkContext();
8438 downstreamGL4bc.glGetMultiTexGenivEXT(arg0,arg1,arg2,arg3);
8439 final int err = checkGLError();
8440 if (err != GL_NO_ERROR) {
8441 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8442 "glGetMultiTexGenivEXT", arg0, arg1, arg2, arg3);
8443 }
8444 }
8445 @Override
8446 public void glGetMultiTexGenivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8447 {
8448 checkContext();
8449 downstreamGL4bc.glGetMultiTexGenivEXT(arg0,arg1,arg2,arg3,arg4);
8450 final int err = checkGLError();
8451 if (err != GL_NO_ERROR) {
8452 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8453 "glGetMultiTexGenivEXT", arg0, arg1, arg2, arg4);
8454 }
8455 }
8456 @Override
8457 public void glGetMultiTexImageEXT(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
8458 {
8459 checkContext();
8460 downstreamGL4bc.glGetMultiTexImageEXT(arg0,arg1,arg2,arg3,arg4,arg5);
8461 final int err = checkGLError();
8462 if (err != GL_NO_ERROR) {
8463 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
8464 "glGetMultiTexImageEXT", arg0, arg1, arg2, arg3, arg4, arg5);
8465 }
8466 }
8467 @Override
8468 public void glGetMultiTexLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
8469 {
8470 checkContext();
8471 downstreamGL4bc.glGetMultiTexLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
8472 final int err = checkGLError();
8473 if (err != GL_NO_ERROR) {
8474 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8475 "glGetMultiTexLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg5);
8476 }
8477 }
8478 @Override
8479 public void glGetMultiTexLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
8480 {
8481 checkContext();
8482 downstreamGL4bc.glGetMultiTexLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
8483 final int err = checkGLError();
8484 if (err != GL_NO_ERROR) {
8485 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8486 "glGetMultiTexLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg4);
8487 }
8488 }
8489 @Override
8490 public void glGetMultiTexLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
8491 {
8492 checkContext();
8493 downstreamGL4bc.glGetMultiTexLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
8494 final int err = checkGLError();
8495 if (err != GL_NO_ERROR) {
8496 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8497 "glGetMultiTexLevelParameterivEXT", arg0, arg1, arg2, arg3, arg5);
8498 }
8499 }
8500 @Override
8501 public void glGetMultiTexLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
8502 {
8503 checkContext();
8504 downstreamGL4bc.glGetMultiTexLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4);
8505 final int err = checkGLError();
8506 if (err != GL_NO_ERROR) {
8507 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8508 "glGetMultiTexLevelParameterivEXT", arg0, arg1, arg2, arg3, arg4);
8509 }
8510 }
8511 @Override
8512 public void glGetMultiTexParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8513 {
8514 checkContext();
8515 downstreamGL4bc.glGetMultiTexParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
8516 final int err = checkGLError();
8517 if (err != GL_NO_ERROR) {
8518 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8519 "glGetMultiTexParameterIivEXT", arg0, arg1, arg2, arg4);
8520 }
8521 }
8522 @Override
8523 public void glGetMultiTexParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8524 {
8525 checkContext();
8526 downstreamGL4bc.glGetMultiTexParameterIivEXT(arg0,arg1,arg2,arg3);
8527 final int err = checkGLError();
8528 if (err != GL_NO_ERROR) {
8529 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8530 "glGetMultiTexParameterIivEXT", arg0, arg1, arg2, arg3);
8531 }
8532 }
8533 @Override
8534 public void glGetMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8535 {
8536 checkContext();
8537 downstreamGL4bc.glGetMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3);
8538 final int err = checkGLError();
8539 if (err != GL_NO_ERROR) {
8540 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8541 "glGetMultiTexParameterIuivEXT", arg0, arg1, arg2, arg3);
8542 }
8543 }
8544 @Override
8545 public void glGetMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8546 {
8547 checkContext();
8548 downstreamGL4bc.glGetMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
8549 final int err = checkGLError();
8550 if (err != GL_NO_ERROR) {
8551 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8552 "glGetMultiTexParameterIuivEXT", arg0, arg1, arg2, arg4);
8553 }
8554 }
8555 @Override
8556 public void glGetMultiTexParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8557 {
8558 checkContext();
8559 downstreamGL4bc.glGetMultiTexParameterfvEXT(arg0,arg1,arg2,arg3);
8560 final int err = checkGLError();
8561 if (err != GL_NO_ERROR) {
8562 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8563 "glGetMultiTexParameterfvEXT", arg0, arg1, arg2, arg3);
8564 }
8565 }
8566 @Override
8567 public void glGetMultiTexParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8568 {
8569 checkContext();
8570 downstreamGL4bc.glGetMultiTexParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
8571 final int err = checkGLError();
8572 if (err != GL_NO_ERROR) {
8573 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8574 "glGetMultiTexParameterfvEXT", arg0, arg1, arg2, arg4);
8575 }
8576 }
8577 @Override
8578 public void glGetMultiTexParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8579 {
8580 checkContext();
8581 downstreamGL4bc.glGetMultiTexParameterivEXT(arg0,arg1,arg2,arg3);
8582 final int err = checkGLError();
8583 if (err != GL_NO_ERROR) {
8584 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8585 "glGetMultiTexParameterivEXT", arg0, arg1, arg2, arg3);
8586 }
8587 }
8588 @Override
8589 public void glGetMultiTexParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8590 {
8591 checkContext();
8592 downstreamGL4bc.glGetMultiTexParameterivEXT(arg0,arg1,arg2,arg3,arg4);
8593 final int err = checkGLError();
8594 if (err != GL_NO_ERROR) {
8595 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8596 "glGetMultiTexParameterivEXT", arg0, arg1, arg2, arg4);
8597 }
8598 }
8599 @Override
8600 public void glGetMultisamplefv(int arg0,int arg1,float[] arg2,int arg3)
8601 {
8602 checkContext();
8603 downstreamGL4bc.glGetMultisamplefv(arg0,arg1,arg2,arg3);
8604 final int err = checkGLError();
8605 if (err != GL_NO_ERROR) {
8606 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8607 "glGetMultisamplefv", arg0, arg1, arg3);
8608 }
8609 }
8610 @Override
8611 public void glGetMultisamplefv(int arg0,int arg1,java.nio.FloatBuffer arg2)
8612 {
8613 checkContext();
8614 downstreamGL4bc.glGetMultisamplefv(arg0,arg1,arg2);
8615 final int err = checkGLError();
8616 if (err != GL_NO_ERROR) {
8617 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8618 "glGetMultisamplefv", arg0, arg1, arg2);
8619 }
8620 }
8621 @Override
8622 public void glGetMultisamplefvNV(int arg0,int arg1,java.nio.FloatBuffer arg2)
8623 {
8624 checkContext();
8625 downstreamGL4bc.glGetMultisamplefvNV(arg0,arg1,arg2);
8626 final int err = checkGLError();
8627 if (err != GL_NO_ERROR) {
8628 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8629 "glGetMultisamplefvNV", arg0, arg1, arg2);
8630 }
8631 }
8632 @Override
8633 public void glGetMultisamplefvNV(int arg0,int arg1,float[] arg2,int arg3)
8634 {
8635 checkContext();
8636 downstreamGL4bc.glGetMultisamplefvNV(arg0,arg1,arg2,arg3);
8637 final int err = checkGLError();
8638 if (err != GL_NO_ERROR) {
8639 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8640 "glGetMultisamplefvNV", arg0, arg1, arg3);
8641 }
8642 }
8643 @Override
8644 public void glGetNamedBufferParameteri64v(int arg0,int arg1,long[] arg2,int arg3)
8645 {
8646 checkContext();
8647 downstreamGL4bc.glGetNamedBufferParameteri64v(arg0,arg1,arg2,arg3);
8648 final int err = checkGLError();
8649 if (err != GL_NO_ERROR) {
8650 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
8651 "glGetNamedBufferParameteri64v", arg0, arg1, arg3);
8652 }
8653 }
8654 @Override
8655 public void glGetNamedBufferParameteri64v(int arg0,int arg1,java.nio.LongBuffer arg2)
8656 {
8657 checkContext();
8658 downstreamGL4bc.glGetNamedBufferParameteri64v(arg0,arg1,arg2);
8659 final int err = checkGLError();
8660 if (err != GL_NO_ERROR) {
8661 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
8662 "glGetNamedBufferParameteri64v", arg0, arg1, arg2);
8663 }
8664 }
8665 @Override
8666 public void glGetNamedBufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
8667 {
8668 checkContext();
8669 downstreamGL4bc.glGetNamedBufferParameteriv(arg0,arg1,arg2,arg3);
8670 final int err = checkGLError();
8671 if (err != GL_NO_ERROR) {
8672 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8673 "glGetNamedBufferParameteriv", arg0, arg1, arg3);
8674 }
8675 }
8676 @Override
8677 public void glGetNamedBufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
8678 {
8679 checkContext();
8680 downstreamGL4bc.glGetNamedBufferParameteriv(arg0,arg1,arg2);
8681 final int err = checkGLError();
8682 if (err != GL_NO_ERROR) {
8683 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8684 "glGetNamedBufferParameteriv", arg0, arg1, arg2);
8685 }
8686 }
8687 @Override
8688 public void glGetNamedBufferParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
8689 {
8690 checkContext();
8691 downstreamGL4bc.glGetNamedBufferParameterivEXT(arg0,arg1,arg2);
8692 final int err = checkGLError();
8693 if (err != GL_NO_ERROR) {
8694 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8695 "glGetNamedBufferParameterivEXT", arg0, arg1, arg2);
8696 }
8697 }
8698 @Override
8699 public void glGetNamedBufferParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
8700 {
8701 checkContext();
8702 downstreamGL4bc.glGetNamedBufferParameterivEXT(arg0,arg1,arg2,arg3);
8703 final int err = checkGLError();
8704 if (err != GL_NO_ERROR) {
8705 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8706 "glGetNamedBufferParameterivEXT", arg0, arg1, arg3);
8707 }
8708 }
8709 @Override
8710 public void glGetNamedBufferParameterui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
8711 {
8712 checkContext();
8713 downstreamGL4bc.glGetNamedBufferParameterui64vNV(arg0,arg1,arg2);
8714 final int err = checkGLError();
8715 if (err != GL_NO_ERROR) {
8716 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
8717 "glGetNamedBufferParameterui64vNV", arg0, arg1, arg2);
8718 }
8719 }
8720 @Override
8721 public void glGetNamedBufferParameterui64vNV(int arg0,int arg1,long[] arg2,int arg3)
8722 {
8723 checkContext();
8724 downstreamGL4bc.glGetNamedBufferParameterui64vNV(arg0,arg1,arg2,arg3);
8725 final int err = checkGLError();
8726 if (err != GL_NO_ERROR) {
8727 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
8728 "glGetNamedBufferParameterui64vNV", arg0, arg1, arg3);
8729 }
8730 }
8731 @Override
8732 public void glGetNamedBufferPointerv(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2)
8733 {
8734 checkContext();
8735 downstreamGL4bc.glGetNamedBufferPointerv(arg0,arg1,arg2);
8736 final int err = checkGLError();
8737 if (err != GL_NO_ERROR) {
8738 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
8739 "glGetNamedBufferPointerv", arg0, arg1, arg2);
8740 }
8741 }
8742 @Override
8743 public void glGetNamedBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
8744 {
8745 checkContext();
8746 downstreamGL4bc.glGetNamedBufferSubData(arg0,arg1,arg2,arg3);
8747 final int err = checkGLError();
8748 if (err != GL_NO_ERROR) {
8749 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
8750 "glGetNamedBufferSubData", arg0, arg1, arg2, arg3);
8751 }
8752 }
8753 @Override
8754 public void glGetNamedBufferSubDataEXT(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
8755 {
8756 checkContext();
8757 downstreamGL4bc.glGetNamedBufferSubDataEXT(arg0,arg1,arg2,arg3);
8758 final int err = checkGLError();
8759 if (err != GL_NO_ERROR) {
8760 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
8761 "glGetNamedBufferSubDataEXT", arg0, arg1, arg2, arg3);
8762 }
8763 }
8764 @Override
8765 public void glGetNamedFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8766 {
8767 checkContext();
8768 downstreamGL4bc.glGetNamedFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3,arg4);
8769 final int err = checkGLError();
8770 if (err != GL_NO_ERROR) {
8771 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8772 "glGetNamedFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg4);
8773 }
8774 }
8775 @Override
8776 public void glGetNamedFramebufferAttachmentParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8777 {
8778 checkContext();
8779 downstreamGL4bc.glGetNamedFramebufferAttachmentParameteriv(arg0,arg1,arg2,arg3);
8780 final int err = checkGLError();
8781 if (err != GL_NO_ERROR) {
8782 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8783 "glGetNamedFramebufferAttachmentParameteriv", arg0, arg1, arg2, arg3);
8784 }
8785 }
8786 @Override
8787 public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8788 {
8789 checkContext();
8790 downstreamGL4bc.glGetNamedFramebufferAttachmentParameterivEXT(arg0,arg1,arg2,arg3,arg4);
8791 final int err = checkGLError();
8792 if (err != GL_NO_ERROR) {
8793 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8794 "glGetNamedFramebufferAttachmentParameterivEXT", arg0, arg1, arg2, arg4);
8795 }
8796 }
8797 @Override
8798 public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8799 {
8800 checkContext();
8801 downstreamGL4bc.glGetNamedFramebufferAttachmentParameterivEXT(arg0,arg1,arg2,arg3);
8802 final int err = checkGLError();
8803 if (err != GL_NO_ERROR) {
8804 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8805 "glGetNamedFramebufferAttachmentParameterivEXT", arg0, arg1, arg2, arg3);
8806 }
8807 }
8808 @Override
8809 public void glGetNamedFramebufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
8810 {
8811 checkContext();
8812 downstreamGL4bc.glGetNamedFramebufferParameteriv(arg0,arg1,arg2);
8813 final int err = checkGLError();
8814 if (err != GL_NO_ERROR) {
8815 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8816 "glGetNamedFramebufferParameteriv", arg0, arg1, arg2);
8817 }
8818 }
8819 @Override
8820 public void glGetNamedFramebufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
8821 {
8822 checkContext();
8823 downstreamGL4bc.glGetNamedFramebufferParameteriv(arg0,arg1,arg2,arg3);
8824 final int err = checkGLError();
8825 if (err != GL_NO_ERROR) {
8826 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8827 "glGetNamedFramebufferParameteriv", arg0, arg1, arg3);
8828 }
8829 }
8830 @Override
8831 public void glGetNamedProgramLocalParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8832 {
8833 checkContext();
8834 downstreamGL4bc.glGetNamedProgramLocalParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
8835 final int err = checkGLError();
8836 if (err != GL_NO_ERROR) {
8837 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8838 "glGetNamedProgramLocalParameterIivEXT", arg0, arg1, arg2, arg4);
8839 }
8840 }
8841 @Override
8842 public void glGetNamedProgramLocalParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8843 {
8844 checkContext();
8845 downstreamGL4bc.glGetNamedProgramLocalParameterIivEXT(arg0,arg1,arg2,arg3);
8846 final int err = checkGLError();
8847 if (err != GL_NO_ERROR) {
8848 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8849 "glGetNamedProgramLocalParameterIivEXT", arg0, arg1, arg2, arg3);
8850 }
8851 }
8852 @Override
8853 public void glGetNamedProgramLocalParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8854 {
8855 checkContext();
8856 downstreamGL4bc.glGetNamedProgramLocalParameterIuivEXT(arg0,arg1,arg2,arg3);
8857 final int err = checkGLError();
8858 if (err != GL_NO_ERROR) {
8859 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8860 "glGetNamedProgramLocalParameterIuivEXT", arg0, arg1, arg2, arg3);
8861 }
8862 }
8863 @Override
8864 public void glGetNamedProgramLocalParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8865 {
8866 checkContext();
8867 downstreamGL4bc.glGetNamedProgramLocalParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
8868 final int err = checkGLError();
8869 if (err != GL_NO_ERROR) {
8870 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8871 "glGetNamedProgramLocalParameterIuivEXT", arg0, arg1, arg2, arg4);
8872 }
8873 }
8874 @Override
8875 public void glGetNamedProgramLocalParameterdvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
8876 {
8877 checkContext();
8878 downstreamGL4bc.glGetNamedProgramLocalParameterdvEXT(arg0,arg1,arg2,arg3);
8879 final int err = checkGLError();
8880 if (err != GL_NO_ERROR) {
8881 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
8882 "glGetNamedProgramLocalParameterdvEXT", arg0, arg1, arg2, arg3);
8883 }
8884 }
8885 @Override
8886 public void glGetNamedProgramLocalParameterdvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
8887 {
8888 checkContext();
8889 downstreamGL4bc.glGetNamedProgramLocalParameterdvEXT(arg0,arg1,arg2,arg3,arg4);
8890 final int err = checkGLError();
8891 if (err != GL_NO_ERROR) {
8892 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
8893 "glGetNamedProgramLocalParameterdvEXT", arg0, arg1, arg2, arg4);
8894 }
8895 }
8896 @Override
8897 public void glGetNamedProgramLocalParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
8898 {
8899 checkContext();
8900 downstreamGL4bc.glGetNamedProgramLocalParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
8901 final int err = checkGLError();
8902 if (err != GL_NO_ERROR) {
8903 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
8904 "glGetNamedProgramLocalParameterfvEXT", arg0, arg1, arg2, arg4);
8905 }
8906 }
8907 @Override
8908 public void glGetNamedProgramLocalParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
8909 {
8910 checkContext();
8911 downstreamGL4bc.glGetNamedProgramLocalParameterfvEXT(arg0,arg1,arg2,arg3);
8912 final int err = checkGLError();
8913 if (err != GL_NO_ERROR) {
8914 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
8915 "glGetNamedProgramLocalParameterfvEXT", arg0, arg1, arg2, arg3);
8916 }
8917 }
8918 @Override
8919 public void glGetNamedProgramStringEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
8920 {
8921 checkContext();
8922 downstreamGL4bc.glGetNamedProgramStringEXT(arg0,arg1,arg2,arg3);
8923 final int err = checkGLError();
8924 if (err != GL_NO_ERROR) {
8925 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
8926 "glGetNamedProgramStringEXT", arg0, arg1, arg2, arg3);
8927 }
8928 }
8929 @Override
8930 public void glGetNamedProgramivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
8931 {
8932 checkContext();
8933 downstreamGL4bc.glGetNamedProgramivEXT(arg0,arg1,arg2,arg3);
8934 final int err = checkGLError();
8935 if (err != GL_NO_ERROR) {
8936 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8937 "glGetNamedProgramivEXT", arg0, arg1, arg2, arg3);
8938 }
8939 }
8940 @Override
8941 public void glGetNamedProgramivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
8942 {
8943 checkContext();
8944 downstreamGL4bc.glGetNamedProgramivEXT(arg0,arg1,arg2,arg3,arg4);
8945 final int err = checkGLError();
8946 if (err != GL_NO_ERROR) {
8947 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8948 "glGetNamedProgramivEXT", arg0, arg1, arg2, arg4);
8949 }
8950 }
8951 @Override
8952 public void glGetNamedRenderbufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
8953 {
8954 checkContext();
8955 downstreamGL4bc.glGetNamedRenderbufferParameteriv(arg0,arg1,arg2);
8956 final int err = checkGLError();
8957 if (err != GL_NO_ERROR) {
8958 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8959 "glGetNamedRenderbufferParameteriv", arg0, arg1, arg2);
8960 }
8961 }
8962 @Override
8963 public void glGetNamedRenderbufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
8964 {
8965 checkContext();
8966 downstreamGL4bc.glGetNamedRenderbufferParameteriv(arg0,arg1,arg2,arg3);
8967 final int err = checkGLError();
8968 if (err != GL_NO_ERROR) {
8969 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8970 "glGetNamedRenderbufferParameteriv", arg0, arg1, arg3);
8971 }
8972 }
8973 @Override
8974 public void glGetNamedRenderbufferParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
8975 {
8976 checkContext();
8977 downstreamGL4bc.glGetNamedRenderbufferParameterivEXT(arg0,arg1,arg2,arg3);
8978 final int err = checkGLError();
8979 if (err != GL_NO_ERROR) {
8980 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
8981 "glGetNamedRenderbufferParameterivEXT", arg0, arg1, arg3);
8982 }
8983 }
8984 @Override
8985 public void glGetNamedRenderbufferParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
8986 {
8987 checkContext();
8988 downstreamGL4bc.glGetNamedRenderbufferParameterivEXT(arg0,arg1,arg2);
8989 final int err = checkGLError();
8990 if (err != GL_NO_ERROR) {
8991 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
8992 "glGetNamedRenderbufferParameterivEXT", arg0, arg1, arg2);
8993 }
8994 }
8995 @Override
8996 public void glGetNamedStringARB(int arg0,java.lang.String arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
8997 {
8998 checkContext();
8999 downstreamGL4bc.glGetNamedStringARB(arg0,arg1,arg2,arg3,arg4);
9000 final int err = checkGLError();
9001 if (err != GL_NO_ERROR) {
9002 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9003 "glGetNamedStringARB", arg0, arg1, arg2, arg3, arg4);
9004 }
9005 }
9006 @Override
9007 public void glGetNamedStringARB(int arg0,java.lang.String arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
9008 {
9009 checkContext();
9010 downstreamGL4bc.glGetNamedStringARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9011 final int err = checkGLError();
9012 if (err != GL_NO_ERROR) {
9013 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9014 "glGetNamedStringARB", arg0, arg1, arg2, arg4, arg6);
9015 }
9016 }
9017 @Override
9018 public void glGetNamedStringivARB(int arg0,java.lang.String arg1,int arg2,java.nio.IntBuffer arg3)
9019 {
9020 checkContext();
9021 downstreamGL4bc.glGetNamedStringivARB(arg0,arg1,arg2,arg3);
9022 final int err = checkGLError();
9023 if (err != GL_NO_ERROR) {
9024 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
9025 "glGetNamedStringivARB", arg0, arg1, arg2, arg3);
9026 }
9027 }
9028 @Override
9029 public void glGetNamedStringivARB(int arg0,java.lang.String arg1,int arg2,int[] arg3,int arg4)
9030 {
9031 checkContext();
9032 downstreamGL4bc.glGetNamedStringivARB(arg0,arg1,arg2,arg3,arg4);
9033 final int err = checkGLError();
9034 if (err != GL_NO_ERROR) {
9035 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s, <int> 0x%X, <[I>, <int> 0x%X)",
9036 "glGetNamedStringivARB", arg0, arg1, arg2, arg4);
9037 }
9038 }
9039 @Override
9040 public void glGetNextPerfQueryIdINTEL(int arg0,int[] arg1,int arg2)
9041 {
9042 checkContext();
9043 downstreamGL4bc.glGetNextPerfQueryIdINTEL(arg0,arg1,arg2);
9044 final int err = checkGLError();
9045 if (err != GL_NO_ERROR) {
9046 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
9047 "glGetNextPerfQueryIdINTEL", arg0, arg2);
9048 }
9049 }
9050 @Override
9051 public void glGetNextPerfQueryIdINTEL(int arg0,java.nio.IntBuffer arg1)
9052 {
9053 checkContext();
9054 downstreamGL4bc.glGetNextPerfQueryIdINTEL(arg0,arg1);
9055 final int err = checkGLError();
9056 if (err != GL_NO_ERROR) {
9057 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
9058 "glGetNextPerfQueryIdINTEL", arg0, arg1);
9059 }
9060 }
9061 @Override
9062 public void glGetObjectLabel(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
9063 {
9064 checkContext();
9065 downstreamGL4bc.glGetObjectLabel(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9066 final int err = checkGLError();
9067 if (err != GL_NO_ERROR) {
9068 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9069 "glGetObjectLabel", arg0, arg1, arg2, arg4, arg6);
9070 }
9071 }
9072 @Override
9073 public void glGetObjectLabel(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
9074 {
9075 checkContext();
9076 downstreamGL4bc.glGetObjectLabel(arg0,arg1,arg2,arg3,arg4);
9077 final int err = checkGLError();
9078 if (err != GL_NO_ERROR) {
9079 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9080 "glGetObjectLabel", arg0, arg1, arg2, arg3, arg4);
9081 }
9082 }
9083 @Override
9084 public void glGetObjectParameterfvARB(long arg0,int arg1,float[] arg2,int arg3)
9085 {
9086 checkContext();
9087 downstreamGL4bc.glGetObjectParameterfvARB(arg0,arg1,arg2,arg3);
9088 final int err = checkGLError();
9089 if (err != GL_NO_ERROR) {
9090 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[F>, <int> 0x%X)",
9091 "glGetObjectParameterfvARB", arg0, arg1, arg3);
9092 }
9093 }
9094 @Override
9095 public void glGetObjectParameterfvARB(long arg0,int arg1,java.nio.FloatBuffer arg2)
9096 {
9097 checkContext();
9098 downstreamGL4bc.glGetObjectParameterfvARB(arg0,arg1,arg2);
9099 final int err = checkGLError();
9100 if (err != GL_NO_ERROR) {
9101 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9102 "glGetObjectParameterfvARB", arg0, arg1, arg2);
9103 }
9104 }
9105 @Override
9106 public void glGetObjectParameterivAPPLE(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9107 {
9108 checkContext();
9109 downstreamGL4bc.glGetObjectParameterivAPPLE(arg0,arg1,arg2,arg3);
9110 final int err = checkGLError();
9111 if (err != GL_NO_ERROR) {
9112 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9113 "glGetObjectParameterivAPPLE", arg0, arg1, arg2, arg3);
9114 }
9115 }
9116 @Override
9117 public void glGetObjectParameterivAPPLE(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9118 {
9119 checkContext();
9120 downstreamGL4bc.glGetObjectParameterivAPPLE(arg0,arg1,arg2,arg3,arg4);
9121 final int err = checkGLError();
9122 if (err != GL_NO_ERROR) {
9123 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9124 "glGetObjectParameterivAPPLE", arg0, arg1, arg2, arg4);
9125 }
9126 }
9127 @Override
9128 public void glGetObjectParameterivARB(long arg0,int arg1,int[] arg2,int arg3)
9129 {
9130 checkContext();
9131 downstreamGL4bc.glGetObjectParameterivARB(arg0,arg1,arg2,arg3);
9132 final int err = checkGLError();
9133 if (err != GL_NO_ERROR) {
9134 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X)",
9135 "glGetObjectParameterivARB", arg0, arg1, arg3);
9136 }
9137 }
9138 @Override
9139 public void glGetObjectParameterivARB(long arg0,int arg1,java.nio.IntBuffer arg2)
9140 {
9141 checkContext();
9142 downstreamGL4bc.glGetObjectParameterivARB(arg0,arg1,arg2);
9143 final int err = checkGLError();
9144 if (err != GL_NO_ERROR) {
9145 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
9146 "glGetObjectParameterivARB", arg0, arg1, arg2);
9147 }
9148 }
9149 @Override
9150 public void glGetObjectPtrLabel(java.nio.Buffer arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
9151 {
9152 checkContext();
9153 downstreamGL4bc.glGetObjectPtrLabel(arg0,arg1,arg2,arg3);
9154 final int err = checkGLError();
9155 if (err != GL_NO_ERROR) {
9156 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9157 "glGetObjectPtrLabel", arg0, arg1, arg2, arg3);
9158 }
9159 }
9160 @Override
9161 public void glGetObjectPtrLabel(java.nio.Buffer arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
9162 {
9163 checkContext();
9164 downstreamGL4bc.glGetObjectPtrLabel(arg0,arg1,arg2,arg3,arg4,arg5);
9165 final int err = checkGLError();
9166 if (err != GL_NO_ERROR) {
9167 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9168 "glGetObjectPtrLabel", arg0, arg1, arg3, arg5);
9169 }
9170 }
9171 @Override
9172 public void glGetOcclusionQueryivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9173 {
9174 checkContext();
9175 downstreamGL4bc.glGetOcclusionQueryivNV(arg0,arg1,arg2);
9176 final int err = checkGLError();
9177 if (err != GL_NO_ERROR) {
9178 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9179 "glGetOcclusionQueryivNV", arg0, arg1, arg2);
9180 }
9181 }
9182 @Override
9183 public void glGetOcclusionQueryivNV(int arg0,int arg1,int[] arg2,int arg3)
9184 {
9185 checkContext();
9186 downstreamGL4bc.glGetOcclusionQueryivNV(arg0,arg1,arg2,arg3);
9187 final int err = checkGLError();
9188 if (err != GL_NO_ERROR) {
9189 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9190 "glGetOcclusionQueryivNV", arg0, arg1, arg3);
9191 }
9192 }
9193 @Override
9194 public void glGetOcclusionQueryuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9195 {
9196 checkContext();
9197 downstreamGL4bc.glGetOcclusionQueryuivNV(arg0,arg1,arg2);
9198 final int err = checkGLError();
9199 if (err != GL_NO_ERROR) {
9200 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9201 "glGetOcclusionQueryuivNV", arg0, arg1, arg2);
9202 }
9203 }
9204 @Override
9205 public void glGetOcclusionQueryuivNV(int arg0,int arg1,int[] arg2,int arg3)
9206 {
9207 checkContext();
9208 downstreamGL4bc.glGetOcclusionQueryuivNV(arg0,arg1,arg2,arg3);
9209 final int err = checkGLError();
9210 if (err != GL_NO_ERROR) {
9211 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9212 "glGetOcclusionQueryuivNV", arg0, arg1, arg3);
9213 }
9214 }
9215 @Override
9216 public void glGetPerfCounterInfoINTEL(int arg0,int arg1,int arg2,java.nio.ByteBuffer arg3,int arg4,java.nio.ByteBuffer arg5,java.nio.IntBuffer arg6,java.nio.IntBuffer arg7,java.nio.IntBuffer arg8,java.nio.IntBuffer arg9,java.nio.LongBuffer arg10)
9217 {
9218 checkContext();
9219 downstreamGL4bc.glGetPerfCounterInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
9220 final int err = checkGLError();
9221 if (err != GL_NO_ERROR) {
9222 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s, <int> 0x%X, <java.nio.ByteBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
9223 "glGetPerfCounterInfoINTEL", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
9224 }
9225 }
9226 @Override
9227 public void glGetPerfCounterInfoINTEL(int arg0,int arg1,int arg2,byte[] arg3,int arg4,int arg5,byte[] arg6,int arg7,int[] arg8,int arg9,int[] arg10,int arg11,int[] arg12,int arg13,int[] arg14,int arg15,long[] arg16,int arg17)
9228 {
9229 checkContext();
9230 downstreamGL4bc.glGetPerfCounterInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11,arg12,arg13,arg14,arg15,arg16,arg17);
9231 final int err = checkGLError();
9232 if (err != GL_NO_ERROR) {
9233 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
9234 "glGetPerfCounterInfoINTEL", arg0, arg1, arg2, arg4, arg5, arg7, arg9, arg11, arg13, arg15, arg17);
9235 }
9236 }
9237 @Override
9238 public void glGetPerfMonitorCounterDataAMD(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
9239 {
9240 checkContext();
9241 downstreamGL4bc.glGetPerfMonitorCounterDataAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9242 final int err = checkGLError();
9243 if (err != GL_NO_ERROR) {
9244 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
9245 "glGetPerfMonitorCounterDataAMD", arg0, arg1, arg2, arg4, arg6);
9246 }
9247 }
9248 @Override
9249 public void glGetPerfMonitorCounterDataAMD(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
9250 {
9251 checkContext();
9252 downstreamGL4bc.glGetPerfMonitorCounterDataAMD(arg0,arg1,arg2,arg3,arg4);
9253 final int err = checkGLError();
9254 if (err != GL_NO_ERROR) {
9255 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
9256 "glGetPerfMonitorCounterDataAMD", arg0, arg1, arg2, arg3, arg4);
9257 }
9258 }
9259 @Override
9260 public void glGetPerfMonitorCounterInfoAMD(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
9261 {
9262 checkContext();
9263 downstreamGL4bc.glGetPerfMonitorCounterInfoAMD(arg0,arg1,arg2,arg3);
9264 final int err = checkGLError();
9265 if (err != GL_NO_ERROR) {
9266 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
9267 "glGetPerfMonitorCounterInfoAMD", arg0, arg1, arg2, arg3);
9268 }
9269 }
9270 @Override
9271 public void glGetPerfMonitorCounterStringAMD(int arg0,int arg1,int arg2,int[] arg3,int arg4,byte[] arg5,int arg6)
9272 {
9273 checkContext();
9274 downstreamGL4bc.glGetPerfMonitorCounterStringAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9275 final int err = checkGLError();
9276 if (err != GL_NO_ERROR) {
9277 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9278 "glGetPerfMonitorCounterStringAMD", arg0, arg1, arg2, arg4, arg6);
9279 }
9280 }
9281 @Override
9282 public void glGetPerfMonitorCounterStringAMD(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.ByteBuffer arg4)
9283 {
9284 checkContext();
9285 downstreamGL4bc.glGetPerfMonitorCounterStringAMD(arg0,arg1,arg2,arg3,arg4);
9286 final int err = checkGLError();
9287 if (err != GL_NO_ERROR) {
9288 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9289 "glGetPerfMonitorCounterStringAMD", arg0, arg1, arg2, arg3, arg4);
9290 }
9291 }
9292 @Override
9293 public void glGetPerfMonitorCountersAMD(int arg0,int[] arg1,int arg2,int[] arg3,int arg4,int arg5,int[] arg6,int arg7)
9294 {
9295 checkContext();
9296 downstreamGL4bc.glGetPerfMonitorCountersAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
9297 final int err = checkGLError();
9298 if (err != GL_NO_ERROR) {
9299 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9300 "glGetPerfMonitorCountersAMD", arg0, arg2, arg4, arg5, arg7);
9301 }
9302 }
9303 @Override
9304 public void glGetPerfMonitorCountersAMD(int arg0,java.nio.IntBuffer arg1,java.nio.IntBuffer arg2,int arg3,java.nio.IntBuffer arg4)
9305 {
9306 checkContext();
9307 downstreamGL4bc.glGetPerfMonitorCountersAMD(arg0,arg1,arg2,arg3,arg4);
9308 final int err = checkGLError();
9309 if (err != GL_NO_ERROR) {
9310 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
9311 "glGetPerfMonitorCountersAMD", arg0, arg1, arg2, arg3, arg4);
9312 }
9313 }
9314 @Override
9315 public void glGetPerfMonitorGroupStringAMD(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
9316 {
9317 checkContext();
9318 downstreamGL4bc.glGetPerfMonitorGroupStringAMD(arg0,arg1,arg2,arg3,arg4,arg5);
9319 final int err = checkGLError();
9320 if (err != GL_NO_ERROR) {
9321 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9322 "glGetPerfMonitorGroupStringAMD", arg0, arg1, arg3, arg5);
9323 }
9324 }
9325 @Override
9326 public void glGetPerfMonitorGroupStringAMD(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
9327 {
9328 checkContext();
9329 downstreamGL4bc.glGetPerfMonitorGroupStringAMD(arg0,arg1,arg2,arg3);
9330 final int err = checkGLError();
9331 if (err != GL_NO_ERROR) {
9332 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9333 "glGetPerfMonitorGroupStringAMD", arg0, arg1, arg2, arg3);
9334 }
9335 }
9336 @Override
9337 public void glGetPerfMonitorGroupsAMD(java.nio.IntBuffer arg0,int arg1,java.nio.IntBuffer arg2)
9338 {
9339 checkContext();
9340 downstreamGL4bc.glGetPerfMonitorGroupsAMD(arg0,arg1,arg2);
9341 final int err = checkGLError();
9342 if (err != GL_NO_ERROR) {
9343 writeGLError(err, "%s(<java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
9344 "glGetPerfMonitorGroupsAMD", arg0, arg1, arg2);
9345 }
9346 }
9347 @Override
9348 public void glGetPerfMonitorGroupsAMD(int[] arg0,int arg1,int arg2,int[] arg3,int arg4)
9349 {
9350 checkContext();
9351 downstreamGL4bc.glGetPerfMonitorGroupsAMD(arg0,arg1,arg2,arg3,arg4);
9352 final int err = checkGLError();
9353 if (err != GL_NO_ERROR) {
9354 writeGLError(err, "%s(<[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9355 "glGetPerfMonitorGroupsAMD", arg1, arg2, arg4);
9356 }
9357 }
9358 @Override
9359 public void glGetPerfQueryDataINTEL(int arg0,int arg1,int arg2,java.nio.Buffer arg3,int[] arg4,int arg5)
9360 {
9361 checkContext();
9362 downstreamGL4bc.glGetPerfQueryDataINTEL(arg0,arg1,arg2,arg3,arg4,arg5);
9363 final int err = checkGLError();
9364 if (err != GL_NO_ERROR) {
9365 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <[I>, <int> 0x%X)",
9366 "glGetPerfQueryDataINTEL", arg0, arg1, arg2, arg3, arg5);
9367 }
9368 }
9369 @Override
9370 public void glGetPerfQueryDataINTEL(int arg0,int arg1,int arg2,java.nio.Buffer arg3,java.nio.IntBuffer arg4)
9371 {
9372 checkContext();
9373 downstreamGL4bc.glGetPerfQueryDataINTEL(arg0,arg1,arg2,arg3,arg4);
9374 final int err = checkGLError();
9375 if (err != GL_NO_ERROR) {
9376 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.IntBuffer> %s)",
9377 "glGetPerfQueryDataINTEL", arg0, arg1, arg2, arg3, arg4);
9378 }
9379 }
9380 @Override
9381 public void glGetPerfQueryIdByNameINTEL(java.nio.ByteBuffer arg0,java.nio.IntBuffer arg1)
9382 {
9383 checkContext();
9384 downstreamGL4bc.glGetPerfQueryIdByNameINTEL(arg0,arg1);
9385 final int err = checkGLError();
9386 if (err != GL_NO_ERROR) {
9387 writeGLError(err, "%s(<java.nio.ByteBuffer> %s, <java.nio.IntBuffer> %s)",
9388 "glGetPerfQueryIdByNameINTEL", arg0, arg1);
9389 }
9390 }
9391 @Override
9392 public void glGetPerfQueryIdByNameINTEL(byte[] arg0,int arg1,int[] arg2,int arg3)
9393 {
9394 checkContext();
9395 downstreamGL4bc.glGetPerfQueryIdByNameINTEL(arg0,arg1,arg2,arg3);
9396 final int err = checkGLError();
9397 if (err != GL_NO_ERROR) {
9398 writeGLError(err, "%s(<[B>, <int> 0x%X, <[I>, <int> 0x%X)",
9399 "glGetPerfQueryIdByNameINTEL", arg1, arg3);
9400 }
9401 }
9402 @Override
9403 public void glGetPerfQueryInfoINTEL(int arg0,int arg1,java.nio.ByteBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.IntBuffer arg6)
9404 {
9405 checkContext();
9406 downstreamGL4bc.glGetPerfQueryInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9407 final int err = checkGLError();
9408 if (err != GL_NO_ERROR) {
9409 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
9410 "glGetPerfQueryInfoINTEL", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
9411 }
9412 }
9413 @Override
9414 public void glGetPerfQueryInfoINTEL(int arg0,int arg1,byte[] arg2,int arg3,int[] arg4,int arg5,int[] arg6,int arg7,int[] arg8,int arg9,int[] arg10,int arg11)
9415 {
9416 checkContext();
9417 downstreamGL4bc.glGetPerfQueryInfoINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
9418 final int err = checkGLError();
9419 if (err != GL_NO_ERROR) {
9420 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
9421 "glGetPerfQueryInfoINTEL", arg0, arg1, arg3, arg5, arg7, arg9, arg11);
9422 }
9423 }
9424 @Override
9425 public void glGetPixelMapfv(int arg0,float[] arg1,int arg2)
9426 {
9427 checkContext();
9428 downstreamGL4bc.glGetPixelMapfv(arg0,arg1,arg2);
9429 final int err = checkGLError();
9430 if (err != GL_NO_ERROR) {
9431 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
9432 "glGetPixelMapfv", arg0, arg2);
9433 }
9434 }
9435 @Override
9436 public void glGetPixelMapfv(int arg0,java.nio.FloatBuffer arg1)
9437 {
9438 checkContext();
9439 downstreamGL4bc.glGetPixelMapfv(arg0,arg1);
9440 final int err = checkGLError();
9441 if (err != GL_NO_ERROR) {
9442 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
9443 "glGetPixelMapfv", arg0, arg1);
9444 }
9445 }
9446 @Override
9447 public void glGetPixelMapfv(int arg0,long arg1)
9448 {
9449 checkContext();
9450 downstreamGL4bc.glGetPixelMapfv(arg0,arg1);
9451 final int err = checkGLError();
9452 if (err != GL_NO_ERROR) {
9453 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
9454 "glGetPixelMapfv", arg0, arg1);
9455 }
9456 }
9457 @Override
9458 public void glGetPixelMapuiv(int arg0,java.nio.IntBuffer arg1)
9459 {
9460 checkContext();
9461 downstreamGL4bc.glGetPixelMapuiv(arg0,arg1);
9462 final int err = checkGLError();
9463 if (err != GL_NO_ERROR) {
9464 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
9465 "glGetPixelMapuiv", arg0, arg1);
9466 }
9467 }
9468 @Override
9469 public void glGetPixelMapuiv(int arg0,int[] arg1,int arg2)
9470 {
9471 checkContext();
9472 downstreamGL4bc.glGetPixelMapuiv(arg0,arg1,arg2);
9473 final int err = checkGLError();
9474 if (err != GL_NO_ERROR) {
9475 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
9476 "glGetPixelMapuiv", arg0, arg2);
9477 }
9478 }
9479 @Override
9480 public void glGetPixelMapuiv(int arg0,long arg1)
9481 {
9482 checkContext();
9483 downstreamGL4bc.glGetPixelMapuiv(arg0,arg1);
9484 final int err = checkGLError();
9485 if (err != GL_NO_ERROR) {
9486 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
9487 "glGetPixelMapuiv", arg0, arg1);
9488 }
9489 }
9490 @Override
9491 public void glGetPixelMapusv(int arg0,java.nio.ShortBuffer arg1)
9492 {
9493 checkContext();
9494 downstreamGL4bc.glGetPixelMapusv(arg0,arg1);
9495 final int err = checkGLError();
9496 if (err != GL_NO_ERROR) {
9497 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
9498 "glGetPixelMapusv", arg0, arg1);
9499 }
9500 }
9501 @Override
9502 public void glGetPixelMapusv(int arg0,short[] arg1,int arg2)
9503 {
9504 checkContext();
9505 downstreamGL4bc.glGetPixelMapusv(arg0,arg1,arg2);
9506 final int err = checkGLError();
9507 if (err != GL_NO_ERROR) {
9508 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
9509 "glGetPixelMapusv", arg0, arg2);
9510 }
9511 }
9512 @Override
9513 public void glGetPixelMapusv(int arg0,long arg1)
9514 {
9515 checkContext();
9516 downstreamGL4bc.glGetPixelMapusv(arg0,arg1);
9517 final int err = checkGLError();
9518 if (err != GL_NO_ERROR) {
9519 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
9520 "glGetPixelMapusv", arg0, arg1);
9521 }
9522 }
9523 @Override
9524 public void glGetPixelTransformParameterfvEXT(int arg0,int arg1,float[] arg2,int arg3)
9525 {
9526 checkContext();
9527 downstreamGL4bc.glGetPixelTransformParameterfvEXT(arg0,arg1,arg2,arg3);
9528 final int err = checkGLError();
9529 if (err != GL_NO_ERROR) {
9530 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9531 "glGetPixelTransformParameterfvEXT", arg0, arg1, arg3);
9532 }
9533 }
9534 @Override
9535 public void glGetPixelTransformParameterfvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
9536 {
9537 checkContext();
9538 downstreamGL4bc.glGetPixelTransformParameterfvEXT(arg0,arg1,arg2);
9539 final int err = checkGLError();
9540 if (err != GL_NO_ERROR) {
9541 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9542 "glGetPixelTransformParameterfvEXT", arg0, arg1, arg2);
9543 }
9544 }
9545 @Override
9546 public void glGetPixelTransformParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
9547 {
9548 checkContext();
9549 downstreamGL4bc.glGetPixelTransformParameterivEXT(arg0,arg1,arg2,arg3);
9550 final int err = checkGLError();
9551 if (err != GL_NO_ERROR) {
9552 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9553 "glGetPixelTransformParameterivEXT", arg0, arg1, arg3);
9554 }
9555 }
9556 @Override
9557 public void glGetPixelTransformParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
9558 {
9559 checkContext();
9560 downstreamGL4bc.glGetPixelTransformParameterivEXT(arg0,arg1,arg2);
9561 final int err = checkGLError();
9562 if (err != GL_NO_ERROR) {
9563 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9564 "glGetPixelTransformParameterivEXT", arg0, arg1, arg2);
9565 }
9566 }
9567 @Override
9568 public void glGetPointeri_vEXT(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2)
9569 {
9570 checkContext();
9571 downstreamGL4bc.glGetPointeri_vEXT(arg0,arg1,arg2);
9572 final int err = checkGLError();
9573 if (err != GL_NO_ERROR) {
9574 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
9575 "glGetPointeri_vEXT", arg0, arg1, arg2);
9576 }
9577 }
9578 @Override
9579 public void glGetPolygonStipple(long arg0)
9580 {
9581 checkContext();
9582 downstreamGL4bc.glGetPolygonStipple(arg0);
9583 final int err = checkGLError();
9584 if (err != GL_NO_ERROR) {
9585 writeGLError(err, "%s(<long> %s)",
9586 "glGetPolygonStipple", arg0);
9587 }
9588 }
9589 @Override
9590 public void glGetPolygonStipple(java.nio.ByteBuffer arg0)
9591 {
9592 checkContext();
9593 downstreamGL4bc.glGetPolygonStipple(arg0);
9594 final int err = checkGLError();
9595 if (err != GL_NO_ERROR) {
9596 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
9597 "glGetPolygonStipple", arg0);
9598 }
9599 }
9600 @Override
9601 public void glGetPolygonStipple(byte[] arg0,int arg1)
9602 {
9603 checkContext();
9604 downstreamGL4bc.glGetPolygonStipple(arg0,arg1);
9605 final int err = checkGLError();
9606 if (err != GL_NO_ERROR) {
9607 writeGLError(err, "%s(<[B>, <int> 0x%X)",
9608 "glGetPolygonStipple", arg1);
9609 }
9610 }
9611 @Override
9612 public void glGetProgramBinary(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3,java.nio.Buffer arg4)
9613 {
9614 checkContext();
9615 downstreamGL4bc.glGetProgramBinary(arg0,arg1,arg2,arg3,arg4);
9616 final int err = checkGLError();
9617 if (err != GL_NO_ERROR) {
9618 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.Buffer> %s)",
9619 "glGetProgramBinary", arg0, arg1, arg2, arg3, arg4);
9620 }
9621 }
9622 @Override
9623 public void glGetProgramBinary(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5,java.nio.Buffer arg6)
9624 {
9625 checkContext();
9626 downstreamGL4bc.glGetProgramBinary(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
9627 final int err = checkGLError();
9628 if (err != GL_NO_ERROR) {
9629 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <java.nio.Buffer> %s)",
9630 "glGetProgramBinary", arg0, arg1, arg3, arg5, arg6);
9631 }
9632 }
9633 @Override
9634 public void glGetProgramEnvParameterIivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9635 {
9636 checkContext();
9637 downstreamGL4bc.glGetProgramEnvParameterIivNV(arg0,arg1,arg2);
9638 final int err = checkGLError();
9639 if (err != GL_NO_ERROR) {
9640 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9641 "glGetProgramEnvParameterIivNV", arg0, arg1, arg2);
9642 }
9643 }
9644 @Override
9645 public void glGetProgramEnvParameterIivNV(int arg0,int arg1,int[] arg2,int arg3)
9646 {
9647 checkContext();
9648 downstreamGL4bc.glGetProgramEnvParameterIivNV(arg0,arg1,arg2,arg3);
9649 final int err = checkGLError();
9650 if (err != GL_NO_ERROR) {
9651 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9652 "glGetProgramEnvParameterIivNV", arg0, arg1, arg3);
9653 }
9654 }
9655 @Override
9656 public void glGetProgramEnvParameterIuivNV(int arg0,int arg1,int[] arg2,int arg3)
9657 {
9658 checkContext();
9659 downstreamGL4bc.glGetProgramEnvParameterIuivNV(arg0,arg1,arg2,arg3);
9660 final int err = checkGLError();
9661 if (err != GL_NO_ERROR) {
9662 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9663 "glGetProgramEnvParameterIuivNV", arg0, arg1, arg3);
9664 }
9665 }
9666 @Override
9667 public void glGetProgramEnvParameterIuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9668 {
9669 checkContext();
9670 downstreamGL4bc.glGetProgramEnvParameterIuivNV(arg0,arg1,arg2);
9671 final int err = checkGLError();
9672 if (err != GL_NO_ERROR) {
9673 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9674 "glGetProgramEnvParameterIuivNV", arg0, arg1, arg2);
9675 }
9676 }
9677 @Override
9678 public void glGetProgramEnvParameterdvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
9679 {
9680 checkContext();
9681 downstreamGL4bc.glGetProgramEnvParameterdvARB(arg0,arg1,arg2);
9682 final int err = checkGLError();
9683 if (err != GL_NO_ERROR) {
9684 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
9685 "glGetProgramEnvParameterdvARB", arg0, arg1, arg2);
9686 }
9687 }
9688 @Override
9689 public void glGetProgramEnvParameterdvARB(int arg0,int arg1,double[] arg2,int arg3)
9690 {
9691 checkContext();
9692 downstreamGL4bc.glGetProgramEnvParameterdvARB(arg0,arg1,arg2,arg3);
9693 final int err = checkGLError();
9694 if (err != GL_NO_ERROR) {
9695 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
9696 "glGetProgramEnvParameterdvARB", arg0, arg1, arg3);
9697 }
9698 }
9699 @Override
9700 public void glGetProgramEnvParameterfvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
9701 {
9702 checkContext();
9703 downstreamGL4bc.glGetProgramEnvParameterfvARB(arg0,arg1,arg2);
9704 final int err = checkGLError();
9705 if (err != GL_NO_ERROR) {
9706 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9707 "glGetProgramEnvParameterfvARB", arg0, arg1, arg2);
9708 }
9709 }
9710 @Override
9711 public void glGetProgramEnvParameterfvARB(int arg0,int arg1,float[] arg2,int arg3)
9712 {
9713 checkContext();
9714 downstreamGL4bc.glGetProgramEnvParameterfvARB(arg0,arg1,arg2,arg3);
9715 final int err = checkGLError();
9716 if (err != GL_NO_ERROR) {
9717 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9718 "glGetProgramEnvParameterfvARB", arg0, arg1, arg3);
9719 }
9720 }
9721 @Override
9722 public void glGetProgramInfoLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
9723 {
9724 checkContext();
9725 downstreamGL4bc.glGetProgramInfoLog(arg0,arg1,arg2,arg3);
9726 final int err = checkGLError();
9727 if (err != GL_NO_ERROR) {
9728 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9729 "glGetProgramInfoLog", arg0, arg1, arg2, arg3);
9730 }
9731 }
9732 @Override
9733 public void glGetProgramInfoLog(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
9734 {
9735 checkContext();
9736 downstreamGL4bc.glGetProgramInfoLog(arg0,arg1,arg2,arg3,arg4,arg5);
9737 final int err = checkGLError();
9738 if (err != GL_NO_ERROR) {
9739 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9740 "glGetProgramInfoLog", arg0, arg1, arg3, arg5);
9741 }
9742 }
9743 @Override
9744 public void glGetProgramInterfaceiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
9745 {
9746 checkContext();
9747 downstreamGL4bc.glGetProgramInterfaceiv(arg0,arg1,arg2,arg3,arg4);
9748 final int err = checkGLError();
9749 if (err != GL_NO_ERROR) {
9750 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9751 "glGetProgramInterfaceiv", arg0, arg1, arg2, arg4);
9752 }
9753 }
9754 @Override
9755 public void glGetProgramInterfaceiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
9756 {
9757 checkContext();
9758 downstreamGL4bc.glGetProgramInterfaceiv(arg0,arg1,arg2,arg3);
9759 final int err = checkGLError();
9760 if (err != GL_NO_ERROR) {
9761 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9762 "glGetProgramInterfaceiv", arg0, arg1, arg2, arg3);
9763 }
9764 }
9765 @Override
9766 public void glGetProgramLocalParameterIivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9767 {
9768 checkContext();
9769 downstreamGL4bc.glGetProgramLocalParameterIivNV(arg0,arg1,arg2);
9770 final int err = checkGLError();
9771 if (err != GL_NO_ERROR) {
9772 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9773 "glGetProgramLocalParameterIivNV", arg0, arg1, arg2);
9774 }
9775 }
9776 @Override
9777 public void glGetProgramLocalParameterIivNV(int arg0,int arg1,int[] arg2,int arg3)
9778 {
9779 checkContext();
9780 downstreamGL4bc.glGetProgramLocalParameterIivNV(arg0,arg1,arg2,arg3);
9781 final int err = checkGLError();
9782 if (err != GL_NO_ERROR) {
9783 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9784 "glGetProgramLocalParameterIivNV", arg0, arg1, arg3);
9785 }
9786 }
9787 @Override
9788 public void glGetProgramLocalParameterIuivNV(int arg0,int arg1,int[] arg2,int arg3)
9789 {
9790 checkContext();
9791 downstreamGL4bc.glGetProgramLocalParameterIuivNV(arg0,arg1,arg2,arg3);
9792 final int err = checkGLError();
9793 if (err != GL_NO_ERROR) {
9794 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9795 "glGetProgramLocalParameterIuivNV", arg0, arg1, arg3);
9796 }
9797 }
9798 @Override
9799 public void glGetProgramLocalParameterIuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
9800 {
9801 checkContext();
9802 downstreamGL4bc.glGetProgramLocalParameterIuivNV(arg0,arg1,arg2);
9803 final int err = checkGLError();
9804 if (err != GL_NO_ERROR) {
9805 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9806 "glGetProgramLocalParameterIuivNV", arg0, arg1, arg2);
9807 }
9808 }
9809 @Override
9810 public void glGetProgramLocalParameterdvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
9811 {
9812 checkContext();
9813 downstreamGL4bc.glGetProgramLocalParameterdvARB(arg0,arg1,arg2);
9814 final int err = checkGLError();
9815 if (err != GL_NO_ERROR) {
9816 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
9817 "glGetProgramLocalParameterdvARB", arg0, arg1, arg2);
9818 }
9819 }
9820 @Override
9821 public void glGetProgramLocalParameterdvARB(int arg0,int arg1,double[] arg2,int arg3)
9822 {
9823 checkContext();
9824 downstreamGL4bc.glGetProgramLocalParameterdvARB(arg0,arg1,arg2,arg3);
9825 final int err = checkGLError();
9826 if (err != GL_NO_ERROR) {
9827 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
9828 "glGetProgramLocalParameterdvARB", arg0, arg1, arg3);
9829 }
9830 }
9831 @Override
9832 public void glGetProgramLocalParameterfvARB(int arg0,int arg1,float[] arg2,int arg3)
9833 {
9834 checkContext();
9835 downstreamGL4bc.glGetProgramLocalParameterfvARB(arg0,arg1,arg2,arg3);
9836 final int err = checkGLError();
9837 if (err != GL_NO_ERROR) {
9838 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
9839 "glGetProgramLocalParameterfvARB", arg0, arg1, arg3);
9840 }
9841 }
9842 @Override
9843 public void glGetProgramLocalParameterfvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
9844 {
9845 checkContext();
9846 downstreamGL4bc.glGetProgramLocalParameterfvARB(arg0,arg1,arg2);
9847 final int err = checkGLError();
9848 if (err != GL_NO_ERROR) {
9849 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
9850 "glGetProgramLocalParameterfvARB", arg0, arg1, arg2);
9851 }
9852 }
9853 @Override
9854 public void glGetProgramPipelineInfoLog(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
9855 {
9856 checkContext();
9857 downstreamGL4bc.glGetProgramPipelineInfoLog(arg0,arg1,arg2,arg3,arg4,arg5);
9858 final int err = checkGLError();
9859 if (err != GL_NO_ERROR) {
9860 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9861 "glGetProgramPipelineInfoLog", arg0, arg1, arg3, arg5);
9862 }
9863 }
9864 @Override
9865 public void glGetProgramPipelineInfoLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
9866 {
9867 checkContext();
9868 downstreamGL4bc.glGetProgramPipelineInfoLog(arg0,arg1,arg2,arg3);
9869 final int err = checkGLError();
9870 if (err != GL_NO_ERROR) {
9871 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9872 "glGetProgramPipelineInfoLog", arg0, arg1, arg2, arg3);
9873 }
9874 }
9875 @Override
9876 public void glGetProgramPipelineiv(int arg0,int arg1,java.nio.IntBuffer arg2)
9877 {
9878 checkContext();
9879 downstreamGL4bc.glGetProgramPipelineiv(arg0,arg1,arg2);
9880 final int err = checkGLError();
9881 if (err != GL_NO_ERROR) {
9882 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
9883 "glGetProgramPipelineiv", arg0, arg1, arg2);
9884 }
9885 }
9886 @Override
9887 public void glGetProgramPipelineiv(int arg0,int arg1,int[] arg2,int arg3)
9888 {
9889 checkContext();
9890 downstreamGL4bc.glGetProgramPipelineiv(arg0,arg1,arg2,arg3);
9891 final int err = checkGLError();
9892 if (err != GL_NO_ERROR) {
9893 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
9894 "glGetProgramPipelineiv", arg0, arg1, arg3);
9895 }
9896 }
9897 @Override
9898 public int glGetProgramResourceIndex(int arg0,int arg1,java.nio.ByteBuffer arg2)
9899 {
9900 checkContext();
9901 int _res = downstreamGL4bc.glGetProgramResourceIndex(arg0,arg1,arg2);
9902 final int err = checkGLError();
9903 if (err != GL_NO_ERROR) {
9904 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
9905 "glGetProgramResourceIndex", arg0, arg1, arg2);
9906 }
9907 return _res;
9908 }
9909 @Override
9910 public int glGetProgramResourceIndex(int arg0,int arg1,byte[] arg2,int arg3)
9911 {
9912 checkContext();
9913 int _res = downstreamGL4bc.glGetProgramResourceIndex(arg0,arg1,arg2,arg3);
9914 final int err = checkGLError();
9915 if (err != GL_NO_ERROR) {
9916 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
9917 "glGetProgramResourceIndex", arg0, arg1, arg3);
9918 }
9919 return _res;
9920 }
9921 @Override
9922 public int glGetProgramResourceLocation(int arg0,int arg1,byte[] arg2,int arg3)
9923 {
9924 checkContext();
9925 int _res = downstreamGL4bc.glGetProgramResourceLocation(arg0,arg1,arg2,arg3);
9926 final int err = checkGLError();
9927 if (err != GL_NO_ERROR) {
9928 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
9929 "glGetProgramResourceLocation", arg0, arg1, arg3);
9930 }
9931 return _res;
9932 }
9933 @Override
9934 public int glGetProgramResourceLocation(int arg0,int arg1,java.nio.ByteBuffer arg2)
9935 {
9936 checkContext();
9937 int _res = downstreamGL4bc.glGetProgramResourceLocation(arg0,arg1,arg2);
9938 final int err = checkGLError();
9939 if (err != GL_NO_ERROR) {
9940 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
9941 "glGetProgramResourceLocation", arg0, arg1, arg2);
9942 }
9943 return _res;
9944 }
9945 @Override
9946 public int glGetProgramResourceLocationIndex(int arg0,int arg1,byte[] arg2,int arg3)
9947 {
9948 checkContext();
9949 int _res = downstreamGL4bc.glGetProgramResourceLocationIndex(arg0,arg1,arg2,arg3);
9950 final int err = checkGLError();
9951 if (err != GL_NO_ERROR) {
9952 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
9953 "glGetProgramResourceLocationIndex", arg0, arg1, arg3);
9954 }
9955 return _res;
9956 }
9957 @Override
9958 public int glGetProgramResourceLocationIndex(int arg0,int arg1,java.nio.ByteBuffer arg2)
9959 {
9960 checkContext();
9961 int _res = downstreamGL4bc.glGetProgramResourceLocationIndex(arg0,arg1,arg2);
9962 final int err = checkGLError();
9963 if (err != GL_NO_ERROR) {
9964 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
9965 "glGetProgramResourceLocationIndex", arg0, arg1, arg2);
9966 }
9967 return _res;
9968 }
9969 @Override
9970 public void glGetProgramResourceName(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,java.nio.ByteBuffer arg5)
9971 {
9972 checkContext();
9973 downstreamGL4bc.glGetProgramResourceName(arg0,arg1,arg2,arg3,arg4,arg5);
9974 final int err = checkGLError();
9975 if (err != GL_NO_ERROR) {
9976 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
9977 "glGetProgramResourceName", arg0, arg1, arg2, arg3, arg4, arg5);
9978 }
9979 }
9980 @Override
9981 public void glGetProgramResourceName(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,byte[] arg6,int arg7)
9982 {
9983 checkContext();
9984 downstreamGL4bc.glGetProgramResourceName(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
9985 final int err = checkGLError();
9986 if (err != GL_NO_ERROR) {
9987 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
9988 "glGetProgramResourceName", arg0, arg1, arg2, arg3, arg5, arg7);
9989 }
9990 }
9991 @Override
9992 public void glGetProgramResourceiv(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4,int arg5,java.nio.IntBuffer arg6,java.nio.IntBuffer arg7)
9993 {
9994 checkContext();
9995 downstreamGL4bc.glGetProgramResourceiv(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
9996 final int err = checkGLError();
9997 if (err != GL_NO_ERROR) {
9998 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
9999 "glGetProgramResourceiv", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
10000 }
10001 }
10002 @Override
10003 public void glGetProgramResourceiv(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5,int arg6,int[] arg7,int arg8,int[] arg9,int arg10)
10004 {
10005 checkContext();
10006 downstreamGL4bc.glGetProgramResourceiv(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
10007 final int err = checkGLError();
10008 if (err != GL_NO_ERROR) {
10009 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
10010 "glGetProgramResourceiv", arg0, arg1, arg2, arg3, arg5, arg6, arg8, arg10);
10011 }
10012 }
10013 @Override
10014 public void glGetProgramStageiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
10015 {
10016 checkContext();
10017 downstreamGL4bc.glGetProgramStageiv(arg0,arg1,arg2,arg3);
10018 final int err = checkGLError();
10019 if (err != GL_NO_ERROR) {
10020 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10021 "glGetProgramStageiv", arg0, arg1, arg2, arg3);
10022 }
10023 }
10024 @Override
10025 public void glGetProgramStageiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10026 {
10027 checkContext();
10028 downstreamGL4bc.glGetProgramStageiv(arg0,arg1,arg2,arg3,arg4);
10029 final int err = checkGLError();
10030 if (err != GL_NO_ERROR) {
10031 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10032 "glGetProgramStageiv", arg0, arg1, arg2, arg4);
10033 }
10034 }
10035 @Override
10036 public void glGetProgramStringARB(int arg0,int arg1,java.nio.Buffer arg2)
10037 {
10038 checkContext();
10039 downstreamGL4bc.glGetProgramStringARB(arg0,arg1,arg2);
10040 final int err = checkGLError();
10041 if (err != GL_NO_ERROR) {
10042 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
10043 "glGetProgramStringARB", arg0, arg1, arg2);
10044 }
10045 }
10046 @Override
10047 public void glGetProgramSubroutineParameteruivNV(int arg0,int arg1,int[] arg2,int arg3)
10048 {
10049 checkContext();
10050 downstreamGL4bc.glGetProgramSubroutineParameteruivNV(arg0,arg1,arg2,arg3);
10051 final int err = checkGLError();
10052 if (err != GL_NO_ERROR) {
10053 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10054 "glGetProgramSubroutineParameteruivNV", arg0, arg1, arg3);
10055 }
10056 }
10057 @Override
10058 public void glGetProgramSubroutineParameteruivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
10059 {
10060 checkContext();
10061 downstreamGL4bc.glGetProgramSubroutineParameteruivNV(arg0,arg1,arg2);
10062 final int err = checkGLError();
10063 if (err != GL_NO_ERROR) {
10064 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10065 "glGetProgramSubroutineParameteruivNV", arg0, arg1, arg2);
10066 }
10067 }
10068 @Override
10069 public void glGetProgramiv(int arg0,int arg1,int[] arg2,int arg3)
10070 {
10071 checkContext();
10072 downstreamGL4bc.glGetProgramiv(arg0,arg1,arg2,arg3);
10073 final int err = checkGLError();
10074 if (err != GL_NO_ERROR) {
10075 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10076 "glGetProgramiv", arg0, arg1, arg3);
10077 }
10078 }
10079 @Override
10080 public void glGetProgramiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10081 {
10082 checkContext();
10083 downstreamGL4bc.glGetProgramiv(arg0,arg1,arg2);
10084 final int err = checkGLError();
10085 if (err != GL_NO_ERROR) {
10086 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10087 "glGetProgramiv", arg0, arg1, arg2);
10088 }
10089 }
10090 @Override
10091 public void glGetProgramivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
10092 {
10093 checkContext();
10094 downstreamGL4bc.glGetProgramivARB(arg0,arg1,arg2);
10095 final int err = checkGLError();
10096 if (err != GL_NO_ERROR) {
10097 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10098 "glGetProgramivARB", arg0, arg1, arg2);
10099 }
10100 }
10101 @Override
10102 public void glGetProgramivARB(int arg0,int arg1,int[] arg2,int arg3)
10103 {
10104 checkContext();
10105 downstreamGL4bc.glGetProgramivARB(arg0,arg1,arg2,arg3);
10106 final int err = checkGLError();
10107 if (err != GL_NO_ERROR) {
10108 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10109 "glGetProgramivARB", arg0, arg1, arg3);
10110 }
10111 }
10112 @Override
10113 public void glGetQueryBufferObjecti64v(int arg0,int arg1,int arg2,long arg3)
10114 {
10115 checkContext();
10116 downstreamGL4bc.glGetQueryBufferObjecti64v(arg0,arg1,arg2,arg3);
10117 final int err = checkGLError();
10118 if (err != GL_NO_ERROR) {
10119 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10120 "glGetQueryBufferObjecti64v", arg0, arg1, arg2, arg3);
10121 }
10122 }
10123 @Override
10124 public void glGetQueryBufferObjectiv(int arg0,int arg1,int arg2,long arg3)
10125 {
10126 checkContext();
10127 downstreamGL4bc.glGetQueryBufferObjectiv(arg0,arg1,arg2,arg3);
10128 final int err = checkGLError();
10129 if (err != GL_NO_ERROR) {
10130 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10131 "glGetQueryBufferObjectiv", arg0, arg1, arg2, arg3);
10132 }
10133 }
10134 @Override
10135 public void glGetQueryBufferObjectui64v(int arg0,int arg1,int arg2,long arg3)
10136 {
10137 checkContext();
10138 downstreamGL4bc.glGetQueryBufferObjectui64v(arg0,arg1,arg2,arg3);
10139 final int err = checkGLError();
10140 if (err != GL_NO_ERROR) {
10141 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10142 "glGetQueryBufferObjectui64v", arg0, arg1, arg2, arg3);
10143 }
10144 }
10145 @Override
10146 public void glGetQueryBufferObjectuiv(int arg0,int arg1,int arg2,long arg3)
10147 {
10148 checkContext();
10149 downstreamGL4bc.glGetQueryBufferObjectuiv(arg0,arg1,arg2,arg3);
10150 final int err = checkGLError();
10151 if (err != GL_NO_ERROR) {
10152 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10153 "glGetQueryBufferObjectuiv", arg0, arg1, arg2, arg3);
10154 }
10155 }
10156 @Override
10157 public void glGetQueryIndexediv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10158 {
10159 checkContext();
10160 downstreamGL4bc.glGetQueryIndexediv(arg0,arg1,arg2,arg3,arg4);
10161 final int err = checkGLError();
10162 if (err != GL_NO_ERROR) {
10163 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10164 "glGetQueryIndexediv", arg0, arg1, arg2, arg4);
10165 }
10166 }
10167 @Override
10168 public void glGetQueryIndexediv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
10169 {
10170 checkContext();
10171 downstreamGL4bc.glGetQueryIndexediv(arg0,arg1,arg2,arg3);
10172 final int err = checkGLError();
10173 if (err != GL_NO_ERROR) {
10174 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10175 "glGetQueryIndexediv", arg0, arg1, arg2, arg3);
10176 }
10177 }
10178 @Override
10179 public void glGetQueryObjecti64v(int arg0,int arg1,long[] arg2,int arg3)
10180 {
10181 checkContext();
10182 downstreamGL4bc.glGetQueryObjecti64v(arg0,arg1,arg2,arg3);
10183 final int err = checkGLError();
10184 if (err != GL_NO_ERROR) {
10185 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10186 "glGetQueryObjecti64v", arg0, arg1, arg3);
10187 }
10188 }
10189 @Override
10190 public void glGetQueryObjecti64v(int arg0,int arg1,java.nio.LongBuffer arg2)
10191 {
10192 checkContext();
10193 downstreamGL4bc.glGetQueryObjecti64v(arg0,arg1,arg2);
10194 final int err = checkGLError();
10195 if (err != GL_NO_ERROR) {
10196 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10197 "glGetQueryObjecti64v", arg0, arg1, arg2);
10198 }
10199 }
10200 @Override
10201 public void glGetQueryObjecti64vEXT(int arg0,int arg1,java.nio.LongBuffer arg2)
10202 {
10203 checkContext();
10204 downstreamGL4bc.glGetQueryObjecti64vEXT(arg0,arg1,arg2);
10205 final int err = checkGLError();
10206 if (err != GL_NO_ERROR) {
10207 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10208 "glGetQueryObjecti64vEXT", arg0, arg1, arg2);
10209 }
10210 }
10211 @Override
10212 public void glGetQueryObjecti64vEXT(int arg0,int arg1,long[] arg2,int arg3)
10213 {
10214 checkContext();
10215 downstreamGL4bc.glGetQueryObjecti64vEXT(arg0,arg1,arg2,arg3);
10216 final int err = checkGLError();
10217 if (err != GL_NO_ERROR) {
10218 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10219 "glGetQueryObjecti64vEXT", arg0, arg1, arg3);
10220 }
10221 }
10222 @Override
10223 public void glGetQueryObjectiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10224 {
10225 checkContext();
10226 downstreamGL4bc.glGetQueryObjectiv(arg0,arg1,arg2);
10227 final int err = checkGLError();
10228 if (err != GL_NO_ERROR) {
10229 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10230 "glGetQueryObjectiv", arg0, arg1, arg2);
10231 }
10232 }
10233 @Override
10234 public void glGetQueryObjectiv(int arg0,int arg1,int[] arg2,int arg3)
10235 {
10236 checkContext();
10237 downstreamGL4bc.glGetQueryObjectiv(arg0,arg1,arg2,arg3);
10238 final int err = checkGLError();
10239 if (err != GL_NO_ERROR) {
10240 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10241 "glGetQueryObjectiv", arg0, arg1, arg3);
10242 }
10243 }
10244 @Override
10245 public void glGetQueryObjectui64v(int arg0,int arg1,long[] arg2,int arg3)
10246 {
10247 checkContext();
10248 downstreamGL4bc.glGetQueryObjectui64v(arg0,arg1,arg2,arg3);
10249 final int err = checkGLError();
10250 if (err != GL_NO_ERROR) {
10251 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10252 "glGetQueryObjectui64v", arg0, arg1, arg3);
10253 }
10254 }
10255 @Override
10256 public void glGetQueryObjectui64v(int arg0,int arg1,java.nio.LongBuffer arg2)
10257 {
10258 checkContext();
10259 downstreamGL4bc.glGetQueryObjectui64v(arg0,arg1,arg2);
10260 final int err = checkGLError();
10261 if (err != GL_NO_ERROR) {
10262 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10263 "glGetQueryObjectui64v", arg0, arg1, arg2);
10264 }
10265 }
10266 @Override
10267 public void glGetQueryObjectui64vEXT(int arg0,int arg1,java.nio.LongBuffer arg2)
10268 {
10269 checkContext();
10270 downstreamGL4bc.glGetQueryObjectui64vEXT(arg0,arg1,arg2);
10271 final int err = checkGLError();
10272 if (err != GL_NO_ERROR) {
10273 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
10274 "glGetQueryObjectui64vEXT", arg0, arg1, arg2);
10275 }
10276 }
10277 @Override
10278 public void glGetQueryObjectui64vEXT(int arg0,int arg1,long[] arg2,int arg3)
10279 {
10280 checkContext();
10281 downstreamGL4bc.glGetQueryObjectui64vEXT(arg0,arg1,arg2,arg3);
10282 final int err = checkGLError();
10283 if (err != GL_NO_ERROR) {
10284 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
10285 "glGetQueryObjectui64vEXT", arg0, arg1, arg3);
10286 }
10287 }
10288 @Override
10289 public void glGetQueryObjectuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10290 {
10291 checkContext();
10292 downstreamGL4bc.glGetQueryObjectuiv(arg0,arg1,arg2);
10293 final int err = checkGLError();
10294 if (err != GL_NO_ERROR) {
10295 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10296 "glGetQueryObjectuiv", arg0, arg1, arg2);
10297 }
10298 }
10299 @Override
10300 public void glGetQueryObjectuiv(int arg0,int arg1,int[] arg2,int arg3)
10301 {
10302 checkContext();
10303 downstreamGL4bc.glGetQueryObjectuiv(arg0,arg1,arg2,arg3);
10304 final int err = checkGLError();
10305 if (err != GL_NO_ERROR) {
10306 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10307 "glGetQueryObjectuiv", arg0, arg1, arg3);
10308 }
10309 }
10310 @Override
10311 public void glGetQueryiv(int arg0,int arg1,int[] arg2,int arg3)
10312 {
10313 checkContext();
10314 downstreamGL4bc.glGetQueryiv(arg0,arg1,arg2,arg3);
10315 final int err = checkGLError();
10316 if (err != GL_NO_ERROR) {
10317 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10318 "glGetQueryiv", arg0, arg1, arg3);
10319 }
10320 }
10321 @Override
10322 public void glGetQueryiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10323 {
10324 checkContext();
10325 downstreamGL4bc.glGetQueryiv(arg0,arg1,arg2);
10326 final int err = checkGLError();
10327 if (err != GL_NO_ERROR) {
10328 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10329 "glGetQueryiv", arg0, arg1, arg2);
10330 }
10331 }
10332 @Override
10333 public void glGetRenderbufferParameteriv(int arg0,int arg1,int[] arg2,int arg3)
10334 {
10335 checkContext();
10336 downstreamGL4bc.glGetRenderbufferParameteriv(arg0,arg1,arg2,arg3);
10337 final int err = checkGLError();
10338 if (err != GL_NO_ERROR) {
10339 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10340 "glGetRenderbufferParameteriv", arg0, arg1, arg3);
10341 }
10342 }
10343 @Override
10344 public void glGetRenderbufferParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
10345 {
10346 checkContext();
10347 downstreamGL4bc.glGetRenderbufferParameteriv(arg0,arg1,arg2);
10348 final int err = checkGLError();
10349 if (err != GL_NO_ERROR) {
10350 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10351 "glGetRenderbufferParameteriv", arg0, arg1, arg2);
10352 }
10353 }
10354 @Override
10355 public void glGetSamplerParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
10356 {
10357 checkContext();
10358 downstreamGL4bc.glGetSamplerParameterIiv(arg0,arg1,arg2,arg3);
10359 final int err = checkGLError();
10360 if (err != GL_NO_ERROR) {
10361 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10362 "glGetSamplerParameterIiv", arg0, arg1, arg3);
10363 }
10364 }
10365 @Override
10366 public void glGetSamplerParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10367 {
10368 checkContext();
10369 downstreamGL4bc.glGetSamplerParameterIiv(arg0,arg1,arg2);
10370 final int err = checkGLError();
10371 if (err != GL_NO_ERROR) {
10372 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10373 "glGetSamplerParameterIiv", arg0, arg1, arg2);
10374 }
10375 }
10376 @Override
10377 public void glGetSamplerParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10378 {
10379 checkContext();
10380 downstreamGL4bc.glGetSamplerParameterIuiv(arg0,arg1,arg2);
10381 final int err = checkGLError();
10382 if (err != GL_NO_ERROR) {
10383 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10384 "glGetSamplerParameterIuiv", arg0, arg1, arg2);
10385 }
10386 }
10387 @Override
10388 public void glGetSamplerParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
10389 {
10390 checkContext();
10391 downstreamGL4bc.glGetSamplerParameterIuiv(arg0,arg1,arg2,arg3);
10392 final int err = checkGLError();
10393 if (err != GL_NO_ERROR) {
10394 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10395 "glGetSamplerParameterIuiv", arg0, arg1, arg3);
10396 }
10397 }
10398 @Override
10399 public void glGetSamplerParameterfv(int arg0,int arg1,float[] arg2,int arg3)
10400 {
10401 checkContext();
10402 downstreamGL4bc.glGetSamplerParameterfv(arg0,arg1,arg2,arg3);
10403 final int err = checkGLError();
10404 if (err != GL_NO_ERROR) {
10405 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10406 "glGetSamplerParameterfv", arg0, arg1, arg3);
10407 }
10408 }
10409 @Override
10410 public void glGetSamplerParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
10411 {
10412 checkContext();
10413 downstreamGL4bc.glGetSamplerParameterfv(arg0,arg1,arg2);
10414 final int err = checkGLError();
10415 if (err != GL_NO_ERROR) {
10416 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10417 "glGetSamplerParameterfv", arg0, arg1, arg2);
10418 }
10419 }
10420 @Override
10421 public void glGetSamplerParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
10422 {
10423 checkContext();
10424 downstreamGL4bc.glGetSamplerParameteriv(arg0,arg1,arg2);
10425 final int err = checkGLError();
10426 if (err != GL_NO_ERROR) {
10427 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10428 "glGetSamplerParameteriv", arg0, arg1, arg2);
10429 }
10430 }
10431 @Override
10432 public void glGetSamplerParameteriv(int arg0,int arg1,int[] arg2,int arg3)
10433 {
10434 checkContext();
10435 downstreamGL4bc.glGetSamplerParameteriv(arg0,arg1,arg2,arg3);
10436 final int err = checkGLError();
10437 if (err != GL_NO_ERROR) {
10438 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10439 "glGetSamplerParameteriv", arg0, arg1, arg3);
10440 }
10441 }
10442 @Override
10443 public void glGetSeparableFilter(int arg0,int arg1,int arg2,java.nio.Buffer arg3,java.nio.Buffer arg4,java.nio.Buffer arg5)
10444 {
10445 checkContext();
10446 downstreamGL4bc.glGetSeparableFilter(arg0,arg1,arg2,arg3,arg4,arg5);
10447 final int err = checkGLError();
10448 if (err != GL_NO_ERROR) {
10449 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.Buffer> %s, <java.nio.Buffer> %s)",
10450 "glGetSeparableFilter", arg0, arg1, arg2, arg3, arg4, arg5);
10451 }
10452 }
10453 @Override
10454 public void glGetSeparableFilter(int arg0,int arg1,int arg2,long arg3,long arg4,long arg5)
10455 {
10456 checkContext();
10457 downstreamGL4bc.glGetSeparableFilter(arg0,arg1,arg2,arg3,arg4,arg5);
10458 final int err = checkGLError();
10459 if (err != GL_NO_ERROR) {
10460 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
10461 "glGetSeparableFilter", arg0, arg1, arg2, arg3, arg4, arg5);
10462 }
10463 }
10464 @Override
10465 public void glGetShaderInfoLog(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10466 {
10467 checkContext();
10468 downstreamGL4bc.glGetShaderInfoLog(arg0,arg1,arg2,arg3,arg4,arg5);
10469 final int err = checkGLError();
10470 if (err != GL_NO_ERROR) {
10471 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10472 "glGetShaderInfoLog", arg0, arg1, arg3, arg5);
10473 }
10474 }
10475 @Override
10476 public void glGetShaderInfoLog(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10477 {
10478 checkContext();
10479 downstreamGL4bc.glGetShaderInfoLog(arg0,arg1,arg2,arg3);
10480 final int err = checkGLError();
10481 if (err != GL_NO_ERROR) {
10482 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10483 "glGetShaderInfoLog", arg0, arg1, arg2, arg3);
10484 }
10485 }
10486 @Override
10487 public void glGetShaderPrecisionFormat(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.IntBuffer arg3)
10488 {
10489 checkContext();
10490 downstreamGL4bc.glGetShaderPrecisionFormat(arg0,arg1,arg2,arg3);
10491 final int err = checkGLError();
10492 if (err != GL_NO_ERROR) {
10493 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
10494 "glGetShaderPrecisionFormat", arg0, arg1, arg2, arg3);
10495 }
10496 }
10497 @Override
10498 public void glGetShaderPrecisionFormat(int arg0,int arg1,int[] arg2,int arg3,int[] arg4,int arg5)
10499 {
10500 checkContext();
10501 downstreamGL4bc.glGetShaderPrecisionFormat(arg0,arg1,arg2,arg3,arg4,arg5);
10502 final int err = checkGLError();
10503 if (err != GL_NO_ERROR) {
10504 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
10505 "glGetShaderPrecisionFormat", arg0, arg1, arg3, arg5);
10506 }
10507 }
10508 @Override
10509 public void glGetShaderSource(int arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10510 {
10511 checkContext();
10512 downstreamGL4bc.glGetShaderSource(arg0,arg1,arg2,arg3);
10513 final int err = checkGLError();
10514 if (err != GL_NO_ERROR) {
10515 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10516 "glGetShaderSource", arg0, arg1, arg2, arg3);
10517 }
10518 }
10519 @Override
10520 public void glGetShaderSource(int arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10521 {
10522 checkContext();
10523 downstreamGL4bc.glGetShaderSource(arg0,arg1,arg2,arg3,arg4,arg5);
10524 final int err = checkGLError();
10525 if (err != GL_NO_ERROR) {
10526 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10527 "glGetShaderSource", arg0, arg1, arg3, arg5);
10528 }
10529 }
10530 @Override
10531 public void glGetShaderSourceARB(long arg0,int arg1,int[] arg2,int arg3,byte[] arg4,int arg5)
10532 {
10533 checkContext();
10534 downstreamGL4bc.glGetShaderSourceARB(arg0,arg1,arg2,arg3,arg4,arg5);
10535 final int err = checkGLError();
10536 if (err != GL_NO_ERROR) {
10537 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
10538 "glGetShaderSourceARB", arg0, arg1, arg3, arg5);
10539 }
10540 }
10541 @Override
10542 public void glGetShaderSourceARB(long arg0,int arg1,java.nio.IntBuffer arg2,java.nio.ByteBuffer arg3)
10543 {
10544 checkContext();
10545 downstreamGL4bc.glGetShaderSourceARB(arg0,arg1,arg2,arg3);
10546 final int err = checkGLError();
10547 if (err != GL_NO_ERROR) {
10548 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
10549 "glGetShaderSourceARB", arg0, arg1, arg2, arg3);
10550 }
10551 }
10552 @Override
10553 public void glGetShaderiv(int arg0,int arg1,int[] arg2,int arg3)
10554 {
10555 checkContext();
10556 downstreamGL4bc.glGetShaderiv(arg0,arg1,arg2,arg3);
10557 final int err = checkGLError();
10558 if (err != GL_NO_ERROR) {
10559 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10560 "glGetShaderiv", arg0, arg1, arg3);
10561 }
10562 }
10563 @Override
10564 public void glGetShaderiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10565 {
10566 checkContext();
10567 downstreamGL4bc.glGetShaderiv(arg0,arg1,arg2);
10568 final int err = checkGLError();
10569 if (err != GL_NO_ERROR) {
10570 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10571 "glGetShaderiv", arg0, arg1, arg2);
10572 }
10573 }
10574 @Override
10575 public short glGetStageIndexNV(int arg0)
10576 {
10577 checkContext();
10578 short _res = downstreamGL4bc.glGetStageIndexNV(arg0);
10579 final int err = checkGLError();
10580 if (err != GL_NO_ERROR) {
10581 writeGLError(err, "%s(<int> 0x%X)",
10582 "glGetStageIndexNV", arg0);
10583 }
10584 return _res;
10585 }
10586 @Override
10587 public java.lang.String glGetString(int arg0)
10588 {
10589 checkContext();
10590 java.lang.String _res = downstreamGL4bc.glGetString(arg0);
10591 final int err = checkGLError();
10592 if (err != GL_NO_ERROR) {
10593 writeGLError(err, "%s(<int> 0x%X)",
10594 "glGetString", arg0);
10595 }
10596 return _res;
10597 }
10598 @Override
10599 public java.lang.String glGetStringi(int arg0,int arg1)
10600 {
10601 checkContext();
10602 java.lang.String _res = downstreamGL4bc.glGetStringi(arg0,arg1);
10603 final int err = checkGLError();
10604 if (err != GL_NO_ERROR) {
10605 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
10606 "glGetStringi", arg0, arg1);
10607 }
10608 return _res;
10609 }
10610 @Override
10611 public int glGetSubroutineIndex(int arg0,int arg1,java.lang.String arg2)
10612 {
10613 checkContext();
10614 int _res = downstreamGL4bc.glGetSubroutineIndex(arg0,arg1,arg2);
10615 final int err = checkGLError();
10616 if (err != GL_NO_ERROR) {
10617 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
10618 "glGetSubroutineIndex", arg0, arg1, arg2);
10619 }
10620 return _res;
10621 }
10622 @Override
10623 public int glGetSubroutineUniformLocation(int arg0,int arg1,java.lang.String arg2)
10624 {
10625 checkContext();
10626 int _res = downstreamGL4bc.glGetSubroutineUniformLocation(arg0,arg1,arg2);
10627 final int err = checkGLError();
10628 if (err != GL_NO_ERROR) {
10629 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
10630 "glGetSubroutineUniformLocation", arg0, arg1, arg2);
10631 }
10632 return _res;
10633 }
10634 @Override
10635 public void glGetSynciv(long arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
10636 {
10637 checkContext();
10638 downstreamGL4bc.glGetSynciv(arg0,arg1,arg2,arg3,arg4);
10639 final int err = checkGLError();
10640 if (err != GL_NO_ERROR) {
10641 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
10642 "glGetSynciv", arg0, arg1, arg2, arg3, arg4);
10643 }
10644 }
10645 @Override
10646 public void glGetSynciv(long arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
10647 {
10648 checkContext();
10649 downstreamGL4bc.glGetSynciv(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
10650 final int err = checkGLError();
10651 if (err != GL_NO_ERROR) {
10652 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
10653 "glGetSynciv", arg0, arg1, arg2, arg4, arg6);
10654 }
10655 }
10656 @Override
10657 public void glGetTexEnvfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
10658 {
10659 checkContext();
10660 downstreamGL4bc.glGetTexEnvfv(arg0,arg1,arg2);
10661 final int err = checkGLError();
10662 if (err != GL_NO_ERROR) {
10663 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10664 "glGetTexEnvfv", arg0, arg1, arg2);
10665 }
10666 }
10667 @Override
10668 public void glGetTexEnvfv(int arg0,int arg1,float[] arg2,int arg3)
10669 {
10670 checkContext();
10671 downstreamGL4bc.glGetTexEnvfv(arg0,arg1,arg2,arg3);
10672 final int err = checkGLError();
10673 if (err != GL_NO_ERROR) {
10674 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10675 "glGetTexEnvfv", arg0, arg1, arg3);
10676 }
10677 }
10678 @Override
10679 public void glGetTexEnviv(int arg0,int arg1,int[] arg2,int arg3)
10680 {
10681 checkContext();
10682 downstreamGL4bc.glGetTexEnviv(arg0,arg1,arg2,arg3);
10683 final int err = checkGLError();
10684 if (err != GL_NO_ERROR) {
10685 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10686 "glGetTexEnviv", arg0, arg1, arg3);
10687 }
10688 }
10689 @Override
10690 public void glGetTexEnviv(int arg0,int arg1,java.nio.IntBuffer arg2)
10691 {
10692 checkContext();
10693 downstreamGL4bc.glGetTexEnviv(arg0,arg1,arg2);
10694 final int err = checkGLError();
10695 if (err != GL_NO_ERROR) {
10696 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10697 "glGetTexEnviv", arg0, arg1, arg2);
10698 }
10699 }
10700 @Override
10701 public void glGetTexGendv(int arg0,int arg1,double[] arg2,int arg3)
10702 {
10703 checkContext();
10704 downstreamGL4bc.glGetTexGendv(arg0,arg1,arg2,arg3);
10705 final int err = checkGLError();
10706 if (err != GL_NO_ERROR) {
10707 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
10708 "glGetTexGendv", arg0, arg1, arg3);
10709 }
10710 }
10711 @Override
10712 public void glGetTexGendv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
10713 {
10714 checkContext();
10715 downstreamGL4bc.glGetTexGendv(arg0,arg1,arg2);
10716 final int err = checkGLError();
10717 if (err != GL_NO_ERROR) {
10718 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
10719 "glGetTexGendv", arg0, arg1, arg2);
10720 }
10721 }
10722 @Override
10723 public void glGetTexGenfv(int arg0,int arg1,float[] arg2,int arg3)
10724 {
10725 checkContext();
10726 downstreamGL4bc.glGetTexGenfv(arg0,arg1,arg2,arg3);
10727 final int err = checkGLError();
10728 if (err != GL_NO_ERROR) {
10729 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10730 "glGetTexGenfv", arg0, arg1, arg3);
10731 }
10732 }
10733 @Override
10734 public void glGetTexGenfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
10735 {
10736 checkContext();
10737 downstreamGL4bc.glGetTexGenfv(arg0,arg1,arg2);
10738 final int err = checkGLError();
10739 if (err != GL_NO_ERROR) {
10740 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10741 "glGetTexGenfv", arg0, arg1, arg2);
10742 }
10743 }
10744 @Override
10745 public void glGetTexGeniv(int arg0,int arg1,int[] arg2,int arg3)
10746 {
10747 checkContext();
10748 downstreamGL4bc.glGetTexGeniv(arg0,arg1,arg2,arg3);
10749 final int err = checkGLError();
10750 if (err != GL_NO_ERROR) {
10751 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10752 "glGetTexGeniv", arg0, arg1, arg3);
10753 }
10754 }
10755 @Override
10756 public void glGetTexGeniv(int arg0,int arg1,java.nio.IntBuffer arg2)
10757 {
10758 checkContext();
10759 downstreamGL4bc.glGetTexGeniv(arg0,arg1,arg2);
10760 final int err = checkGLError();
10761 if (err != GL_NO_ERROR) {
10762 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10763 "glGetTexGeniv", arg0, arg1, arg2);
10764 }
10765 }
10766 @Override
10767 public void glGetTexImage(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
10768 {
10769 checkContext();
10770 downstreamGL4bc.glGetTexImage(arg0,arg1,arg2,arg3,arg4);
10771 final int err = checkGLError();
10772 if (err != GL_NO_ERROR) {
10773 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
10774 "glGetTexImage", arg0, arg1, arg2, arg3, arg4);
10775 }
10776 }
10777 @Override
10778 public void glGetTexImage(int arg0,int arg1,int arg2,int arg3,long arg4)
10779 {
10780 checkContext();
10781 downstreamGL4bc.glGetTexImage(arg0,arg1,arg2,arg3,arg4);
10782 final int err = checkGLError();
10783 if (err != GL_NO_ERROR) {
10784 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
10785 "glGetTexImage", arg0, arg1, arg2, arg3, arg4);
10786 }
10787 }
10788 @Override
10789 public void glGetTexLevelParameterfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
10790 {
10791 checkContext();
10792 downstreamGL4bc.glGetTexLevelParameterfv(arg0,arg1,arg2,arg3);
10793 final int err = checkGLError();
10794 if (err != GL_NO_ERROR) {
10795 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10796 "glGetTexLevelParameterfv", arg0, arg1, arg2, arg3);
10797 }
10798 }
10799 @Override
10800 public void glGetTexLevelParameterfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
10801 {
10802 checkContext();
10803 downstreamGL4bc.glGetTexLevelParameterfv(arg0,arg1,arg2,arg3,arg4);
10804 final int err = checkGLError();
10805 if (err != GL_NO_ERROR) {
10806 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10807 "glGetTexLevelParameterfv", arg0, arg1, arg2, arg4);
10808 }
10809 }
10810 @Override
10811 public void glGetTexLevelParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
10812 {
10813 checkContext();
10814 downstreamGL4bc.glGetTexLevelParameteriv(arg0,arg1,arg2,arg3,arg4);
10815 final int err = checkGLError();
10816 if (err != GL_NO_ERROR) {
10817 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10818 "glGetTexLevelParameteriv", arg0, arg1, arg2, arg4);
10819 }
10820 }
10821 @Override
10822 public void glGetTexLevelParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
10823 {
10824 checkContext();
10825 downstreamGL4bc.glGetTexLevelParameteriv(arg0,arg1,arg2,arg3);
10826 final int err = checkGLError();
10827 if (err != GL_NO_ERROR) {
10828 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10829 "glGetTexLevelParameteriv", arg0, arg1, arg2, arg3);
10830 }
10831 }
10832 @Override
10833 public void glGetTexParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
10834 {
10835 checkContext();
10836 downstreamGL4bc.glGetTexParameterIiv(arg0,arg1,arg2,arg3);
10837 final int err = checkGLError();
10838 if (err != GL_NO_ERROR) {
10839 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10840 "glGetTexParameterIiv", arg0, arg1, arg3);
10841 }
10842 }
10843 @Override
10844 public void glGetTexParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10845 {
10846 checkContext();
10847 downstreamGL4bc.glGetTexParameterIiv(arg0,arg1,arg2);
10848 final int err = checkGLError();
10849 if (err != GL_NO_ERROR) {
10850 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10851 "glGetTexParameterIiv", arg0, arg1, arg2);
10852 }
10853 }
10854 @Override
10855 public void glGetTexParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
10856 {
10857 checkContext();
10858 downstreamGL4bc.glGetTexParameterIuiv(arg0,arg1,arg2);
10859 final int err = checkGLError();
10860 if (err != GL_NO_ERROR) {
10861 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10862 "glGetTexParameterIuiv", arg0, arg1, arg2);
10863 }
10864 }
10865 @Override
10866 public void glGetTexParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
10867 {
10868 checkContext();
10869 downstreamGL4bc.glGetTexParameterIuiv(arg0,arg1,arg2,arg3);
10870 final int err = checkGLError();
10871 if (err != GL_NO_ERROR) {
10872 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10873 "glGetTexParameterIuiv", arg0, arg1, arg3);
10874 }
10875 }
10876 @Override
10877 public void glGetTexParameterfv(int arg0,int arg1,float[] arg2,int arg3)
10878 {
10879 checkContext();
10880 downstreamGL4bc.glGetTexParameterfv(arg0,arg1,arg2,arg3);
10881 final int err = checkGLError();
10882 if (err != GL_NO_ERROR) {
10883 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10884 "glGetTexParameterfv", arg0, arg1, arg3);
10885 }
10886 }
10887 @Override
10888 public void glGetTexParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
10889 {
10890 checkContext();
10891 downstreamGL4bc.glGetTexParameterfv(arg0,arg1,arg2);
10892 final int err = checkGLError();
10893 if (err != GL_NO_ERROR) {
10894 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10895 "glGetTexParameterfv", arg0, arg1, arg2);
10896 }
10897 }
10898 @Override
10899 public void glGetTexParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
10900 {
10901 checkContext();
10902 downstreamGL4bc.glGetTexParameteriv(arg0,arg1,arg2);
10903 final int err = checkGLError();
10904 if (err != GL_NO_ERROR) {
10905 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
10906 "glGetTexParameteriv", arg0, arg1, arg2);
10907 }
10908 }
10909 @Override
10910 public void glGetTexParameteriv(int arg0,int arg1,int[] arg2,int arg3)
10911 {
10912 checkContext();
10913 downstreamGL4bc.glGetTexParameteriv(arg0,arg1,arg2,arg3);
10914 final int err = checkGLError();
10915 if (err != GL_NO_ERROR) {
10916 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
10917 "glGetTexParameteriv", arg0, arg1, arg3);
10918 }
10919 }
10920 @Override
10921 public long glGetTextureHandleARB(int arg0)
10922 {
10923 checkContext();
10924 long _res = downstreamGL4bc.glGetTextureHandleARB(arg0);
10925 final int err = checkGLError();
10926 if (err != GL_NO_ERROR) {
10927 writeGLError(err, "%s(<int> 0x%X)",
10928 "glGetTextureHandleARB", arg0);
10929 }
10930 return _res;
10931 }
10932 @Override
10933 public void glGetTextureImage(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
10934 {
10935 checkContext();
10936 downstreamGL4bc.glGetTextureImage(arg0,arg1,arg2,arg3,arg4,arg5);
10937 final int err = checkGLError();
10938 if (err != GL_NO_ERROR) {
10939 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
10940 "glGetTextureImage", arg0, arg1, arg2, arg3, arg4, arg5);
10941 }
10942 }
10943 @Override
10944 public void glGetTextureImageEXT(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
10945 {
10946 checkContext();
10947 downstreamGL4bc.glGetTextureImageEXT(arg0,arg1,arg2,arg3,arg4,arg5);
10948 final int err = checkGLError();
10949 if (err != GL_NO_ERROR) {
10950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
10951 "glGetTextureImageEXT", arg0, arg1, arg2, arg3, arg4, arg5);
10952 }
10953 }
10954 @Override
10955 public void glGetTextureLevelParameterfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
10956 {
10957 checkContext();
10958 downstreamGL4bc.glGetTextureLevelParameterfv(arg0,arg1,arg2,arg3);
10959 final int err = checkGLError();
10960 if (err != GL_NO_ERROR) {
10961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10962 "glGetTextureLevelParameterfv", arg0, arg1, arg2, arg3);
10963 }
10964 }
10965 @Override
10966 public void glGetTextureLevelParameterfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
10967 {
10968 checkContext();
10969 downstreamGL4bc.glGetTextureLevelParameterfv(arg0,arg1,arg2,arg3,arg4);
10970 final int err = checkGLError();
10971 if (err != GL_NO_ERROR) {
10972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10973 "glGetTextureLevelParameterfv", arg0, arg1, arg2, arg4);
10974 }
10975 }
10976 @Override
10977 public void glGetTextureLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
10978 {
10979 checkContext();
10980 downstreamGL4bc.glGetTextureLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
10981 final int err = checkGLError();
10982 if (err != GL_NO_ERROR) {
10983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
10984 "glGetTextureLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg5);
10985 }
10986 }
10987 @Override
10988 public void glGetTextureLevelParameterfvEXT(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
10989 {
10990 checkContext();
10991 downstreamGL4bc.glGetTextureLevelParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
10992 final int err = checkGLError();
10993 if (err != GL_NO_ERROR) {
10994 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
10995 "glGetTextureLevelParameterfvEXT", arg0, arg1, arg2, arg3, arg4);
10996 }
10997 }
10998 @Override
10999 public void glGetTextureLevelParameteriv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11000 {
11001 checkContext();
11002 downstreamGL4bc.glGetTextureLevelParameteriv(arg0,arg1,arg2,arg3,arg4);
11003 final int err = checkGLError();
11004 if (err != GL_NO_ERROR) {
11005 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11006 "glGetTextureLevelParameteriv", arg0, arg1, arg2, arg4);
11007 }
11008 }
11009 @Override
11010 public void glGetTextureLevelParameteriv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11011 {
11012 checkContext();
11013 downstreamGL4bc.glGetTextureLevelParameteriv(arg0,arg1,arg2,arg3);
11014 final int err = checkGLError();
11015 if (err != GL_NO_ERROR) {
11016 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11017 "glGetTextureLevelParameteriv", arg0, arg1, arg2, arg3);
11018 }
11019 }
11020 @Override
11021 public void glGetTextureLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
11022 {
11023 checkContext();
11024 downstreamGL4bc.glGetTextureLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
11025 final int err = checkGLError();
11026 if (err != GL_NO_ERROR) {
11027 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11028 "glGetTextureLevelParameterivEXT", arg0, arg1, arg2, arg3, arg5);
11029 }
11030 }
11031 @Override
11032 public void glGetTextureLevelParameterivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
11033 {
11034 checkContext();
11035 downstreamGL4bc.glGetTextureLevelParameterivEXT(arg0,arg1,arg2,arg3,arg4);
11036 final int err = checkGLError();
11037 if (err != GL_NO_ERROR) {
11038 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11039 "glGetTextureLevelParameterivEXT", arg0, arg1, arg2, arg3, arg4);
11040 }
11041 }
11042 @Override
11043 public void glGetTextureParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
11044 {
11045 checkContext();
11046 downstreamGL4bc.glGetTextureParameterIiv(arg0,arg1,arg2,arg3);
11047 final int err = checkGLError();
11048 if (err != GL_NO_ERROR) {
11049 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11050 "glGetTextureParameterIiv", arg0, arg1, arg3);
11051 }
11052 }
11053 @Override
11054 public void glGetTextureParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11055 {
11056 checkContext();
11057 downstreamGL4bc.glGetTextureParameterIiv(arg0,arg1,arg2);
11058 final int err = checkGLError();
11059 if (err != GL_NO_ERROR) {
11060 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11061 "glGetTextureParameterIiv", arg0, arg1, arg2);
11062 }
11063 }
11064 @Override
11065 public void glGetTextureParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11066 {
11067 checkContext();
11068 downstreamGL4bc.glGetTextureParameterIivEXT(arg0,arg1,arg2,arg3);
11069 final int err = checkGLError();
11070 if (err != GL_NO_ERROR) {
11071 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11072 "glGetTextureParameterIivEXT", arg0, arg1, arg2, arg3);
11073 }
11074 }
11075 @Override
11076 public void glGetTextureParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11077 {
11078 checkContext();
11079 downstreamGL4bc.glGetTextureParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
11080 final int err = checkGLError();
11081 if (err != GL_NO_ERROR) {
11082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11083 "glGetTextureParameterIivEXT", arg0, arg1, arg2, arg4);
11084 }
11085 }
11086 @Override
11087 public void glGetTextureParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11088 {
11089 checkContext();
11090 downstreamGL4bc.glGetTextureParameterIuiv(arg0,arg1,arg2);
11091 final int err = checkGLError();
11092 if (err != GL_NO_ERROR) {
11093 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11094 "glGetTextureParameterIuiv", arg0, arg1, arg2);
11095 }
11096 }
11097 @Override
11098 public void glGetTextureParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
11099 {
11100 checkContext();
11101 downstreamGL4bc.glGetTextureParameterIuiv(arg0,arg1,arg2,arg3);
11102 final int err = checkGLError();
11103 if (err != GL_NO_ERROR) {
11104 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11105 "glGetTextureParameterIuiv", arg0, arg1, arg3);
11106 }
11107 }
11108 @Override
11109 public void glGetTextureParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11110 {
11111 checkContext();
11112 downstreamGL4bc.glGetTextureParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
11113 final int err = checkGLError();
11114 if (err != GL_NO_ERROR) {
11115 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11116 "glGetTextureParameterIuivEXT", arg0, arg1, arg2, arg4);
11117 }
11118 }
11119 @Override
11120 public void glGetTextureParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11121 {
11122 checkContext();
11123 downstreamGL4bc.glGetTextureParameterIuivEXT(arg0,arg1,arg2,arg3);
11124 final int err = checkGLError();
11125 if (err != GL_NO_ERROR) {
11126 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11127 "glGetTextureParameterIuivEXT", arg0, arg1, arg2, arg3);
11128 }
11129 }
11130 @Override
11131 public void glGetTextureParameterfv(int arg0,int arg1,float[] arg2,int arg3)
11132 {
11133 checkContext();
11134 downstreamGL4bc.glGetTextureParameterfv(arg0,arg1,arg2,arg3);
11135 final int err = checkGLError();
11136 if (err != GL_NO_ERROR) {
11137 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11138 "glGetTextureParameterfv", arg0, arg1, arg3);
11139 }
11140 }
11141 @Override
11142 public void glGetTextureParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11143 {
11144 checkContext();
11145 downstreamGL4bc.glGetTextureParameterfv(arg0,arg1,arg2);
11146 final int err = checkGLError();
11147 if (err != GL_NO_ERROR) {
11148 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11149 "glGetTextureParameterfv", arg0, arg1, arg2);
11150 }
11151 }
11152 @Override
11153 public void glGetTextureParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
11154 {
11155 checkContext();
11156 downstreamGL4bc.glGetTextureParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
11157 final int err = checkGLError();
11158 if (err != GL_NO_ERROR) {
11159 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11160 "glGetTextureParameterfvEXT", arg0, arg1, arg2, arg4);
11161 }
11162 }
11163 @Override
11164 public void glGetTextureParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
11165 {
11166 checkContext();
11167 downstreamGL4bc.glGetTextureParameterfvEXT(arg0,arg1,arg2,arg3);
11168 final int err = checkGLError();
11169 if (err != GL_NO_ERROR) {
11170 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11171 "glGetTextureParameterfvEXT", arg0, arg1, arg2, arg3);
11172 }
11173 }
11174 @Override
11175 public void glGetTextureParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
11176 {
11177 checkContext();
11178 downstreamGL4bc.glGetTextureParameteriv(arg0,arg1,arg2);
11179 final int err = checkGLError();
11180 if (err != GL_NO_ERROR) {
11181 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11182 "glGetTextureParameteriv", arg0, arg1, arg2);
11183 }
11184 }
11185 @Override
11186 public void glGetTextureParameteriv(int arg0,int arg1,int[] arg2,int arg3)
11187 {
11188 checkContext();
11189 downstreamGL4bc.glGetTextureParameteriv(arg0,arg1,arg2,arg3);
11190 final int err = checkGLError();
11191 if (err != GL_NO_ERROR) {
11192 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11193 "glGetTextureParameteriv", arg0, arg1, arg3);
11194 }
11195 }
11196 @Override
11197 public void glGetTextureParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11198 {
11199 checkContext();
11200 downstreamGL4bc.glGetTextureParameterivEXT(arg0,arg1,arg2,arg3);
11201 final int err = checkGLError();
11202 if (err != GL_NO_ERROR) {
11203 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11204 "glGetTextureParameterivEXT", arg0, arg1, arg2, arg3);
11205 }
11206 }
11207 @Override
11208 public void glGetTextureParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11209 {
11210 checkContext();
11211 downstreamGL4bc.glGetTextureParameterivEXT(arg0,arg1,arg2,arg3,arg4);
11212 final int err = checkGLError();
11213 if (err != GL_NO_ERROR) {
11214 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11215 "glGetTextureParameterivEXT", arg0, arg1, arg2, arg4);
11216 }
11217 }
11218 @Override
11219 public long glGetTextureSamplerHandleARB(int arg0,int arg1)
11220 {
11221 checkContext();
11222 long _res = downstreamGL4bc.glGetTextureSamplerHandleARB(arg0,arg1);
11223 final int err = checkGLError();
11224 if (err != GL_NO_ERROR) {
11225 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11226 "glGetTextureSamplerHandleARB", arg0, arg1);
11227 }
11228 return _res;
11229 }
11230 @Override
11231 public void glGetTextureSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
11232 {
11233 checkContext();
11234 downstreamGL4bc.glGetTextureSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
11235 final int err = checkGLError();
11236 if (err != GL_NO_ERROR) {
11237 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
11238 "glGetTextureSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
11239 }
11240 }
11241 @Override
11242 public void glGetTransformFeedbackVarying(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,java.nio.ByteBuffer arg6)
11243 {
11244 checkContext();
11245 downstreamGL4bc.glGetTransformFeedbackVarying(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
11246 final int err = checkGLError();
11247 if (err != GL_NO_ERROR) {
11248 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.ByteBuffer> %s)",
11249 "glGetTransformFeedbackVarying", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
11250 }
11251 }
11252 @Override
11253 public void glGetTransformFeedbackVarying(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,byte[] arg9,int arg10)
11254 {
11255 checkContext();
11256 downstreamGL4bc.glGetTransformFeedbackVarying(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
11257 final int err = checkGLError();
11258 if (err != GL_NO_ERROR) {
11259 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[B>, <int> 0x%X)",
11260 "glGetTransformFeedbackVarying", arg0, arg1, arg2, arg4, arg6, arg8, arg10);
11261 }
11262 }
11263 @Override
11264 public void glGetTransformFeedbacki64_v(int arg0,int arg1,int arg2,long[] arg3,int arg4)
11265 {
11266 checkContext();
11267 downstreamGL4bc.glGetTransformFeedbacki64_v(arg0,arg1,arg2,arg3,arg4);
11268 final int err = checkGLError();
11269 if (err != GL_NO_ERROR) {
11270 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11271 "glGetTransformFeedbacki64_v", arg0, arg1, arg2, arg4);
11272 }
11273 }
11274 @Override
11275 public void glGetTransformFeedbacki64_v(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
11276 {
11277 checkContext();
11278 downstreamGL4bc.glGetTransformFeedbacki64_v(arg0,arg1,arg2,arg3);
11279 final int err = checkGLError();
11280 if (err != GL_NO_ERROR) {
11281 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11282 "glGetTransformFeedbacki64_v", arg0, arg1, arg2, arg3);
11283 }
11284 }
11285 @Override
11286 public void glGetTransformFeedbacki_v(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11287 {
11288 checkContext();
11289 downstreamGL4bc.glGetTransformFeedbacki_v(arg0,arg1,arg2,arg3,arg4);
11290 final int err = checkGLError();
11291 if (err != GL_NO_ERROR) {
11292 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11293 "glGetTransformFeedbacki_v", arg0, arg1, arg2, arg4);
11294 }
11295 }
11296 @Override
11297 public void glGetTransformFeedbacki_v(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11298 {
11299 checkContext();
11300 downstreamGL4bc.glGetTransformFeedbacki_v(arg0,arg1,arg2,arg3);
11301 final int err = checkGLError();
11302 if (err != GL_NO_ERROR) {
11303 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11304 "glGetTransformFeedbacki_v", arg0, arg1, arg2, arg3);
11305 }
11306 }
11307 @Override
11308 public void glGetTransformFeedbackiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11309 {
11310 checkContext();
11311 downstreamGL4bc.glGetTransformFeedbackiv(arg0,arg1,arg2);
11312 final int err = checkGLError();
11313 if (err != GL_NO_ERROR) {
11314 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11315 "glGetTransformFeedbackiv", arg0, arg1, arg2);
11316 }
11317 }
11318 @Override
11319 public void glGetTransformFeedbackiv(int arg0,int arg1,int[] arg2,int arg3)
11320 {
11321 checkContext();
11322 downstreamGL4bc.glGetTransformFeedbackiv(arg0,arg1,arg2,arg3);
11323 final int err = checkGLError();
11324 if (err != GL_NO_ERROR) {
11325 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11326 "glGetTransformFeedbackiv", arg0, arg1, arg3);
11327 }
11328 }
11329 @Override
11330 public int glGetUniformBlockIndex(int arg0,java.lang.String arg1)
11331 {
11332 checkContext();
11333 int _res = downstreamGL4bc.glGetUniformBlockIndex(arg0,arg1);
11334 final int err = checkGLError();
11335 if (err != GL_NO_ERROR) {
11336 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
11337 "glGetUniformBlockIndex", arg0, arg1);
11338 }
11339 return _res;
11340 }
11341 @Override
11342 public int glGetUniformBufferSizeEXT(int arg0,int arg1)
11343 {
11344 checkContext();
11345 int _res = downstreamGL4bc.glGetUniformBufferSizeEXT(arg0,arg1);
11346 final int err = checkGLError();
11347 if (err != GL_NO_ERROR) {
11348 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11349 "glGetUniformBufferSizeEXT", arg0, arg1);
11350 }
11351 return _res;
11352 }
11353 @Override
11354 public void glGetUniformIndices(int arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
11355 {
11356 checkContext();
11357 downstreamGL4bc.glGetUniformIndices(arg0,arg1,arg2,arg3,arg4);
11358 final int err = checkGLError();
11359 if (err != GL_NO_ERROR) {
11360 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
11361 "glGetUniformIndices", arg0, arg1, arg4);
11362 }
11363 }
11364 @Override
11365 public void glGetUniformIndices(int arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
11366 {
11367 checkContext();
11368 downstreamGL4bc.glGetUniformIndices(arg0,arg1,arg2,arg3);
11369 final int err = checkGLError();
11370 if (err != GL_NO_ERROR) {
11371 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
11372 "glGetUniformIndices", arg0, arg1, arg3);
11373 }
11374 }
11375 @Override
11376 public int glGetUniformLocation(int arg0,java.lang.String arg1)
11377 {
11378 checkContext();
11379 int _res = downstreamGL4bc.glGetUniformLocation(arg0,arg1);
11380 final int err = checkGLError();
11381 if (err != GL_NO_ERROR) {
11382 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
11383 "glGetUniformLocation", arg0, arg1);
11384 }
11385 return _res;
11386 }
11387 @Override
11388 public int glGetUniformLocationARB(long arg0,java.lang.String arg1)
11389 {
11390 checkContext();
11391 int _res = downstreamGL4bc.glGetUniformLocationARB(arg0,arg1);
11392 final int err = checkGLError();
11393 if (err != GL_NO_ERROR) {
11394 writeGLError(err, "%s(<long> %s, <java.lang.String> %s)",
11395 "glGetUniformLocationARB", arg0, arg1);
11396 }
11397 return _res;
11398 }
11399 @Override
11400 public long glGetUniformOffsetEXT(int arg0,int arg1)
11401 {
11402 checkContext();
11403 long _res = downstreamGL4bc.glGetUniformOffsetEXT(arg0,arg1);
11404 final int err = checkGLError();
11405 if (err != GL_NO_ERROR) {
11406 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
11407 "glGetUniformOffsetEXT", arg0, arg1);
11408 }
11409 return _res;
11410 }
11411 @Override
11412 public void glGetUniformSubroutineuiv(int arg0,int arg1,int[] arg2,int arg3)
11413 {
11414 checkContext();
11415 downstreamGL4bc.glGetUniformSubroutineuiv(arg0,arg1,arg2,arg3);
11416 final int err = checkGLError();
11417 if (err != GL_NO_ERROR) {
11418 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11419 "glGetUniformSubroutineuiv", arg0, arg1, arg3);
11420 }
11421 }
11422 @Override
11423 public void glGetUniformSubroutineuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11424 {
11425 checkContext();
11426 downstreamGL4bc.glGetUniformSubroutineuiv(arg0,arg1,arg2);
11427 final int err = checkGLError();
11428 if (err != GL_NO_ERROR) {
11429 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11430 "glGetUniformSubroutineuiv", arg0, arg1, arg2);
11431 }
11432 }
11433 @Override
11434 public void glGetUniformdv(int arg0,int arg1,double[] arg2,int arg3)
11435 {
11436 checkContext();
11437 downstreamGL4bc.glGetUniformdv(arg0,arg1,arg2,arg3);
11438 final int err = checkGLError();
11439 if (err != GL_NO_ERROR) {
11440 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
11441 "glGetUniformdv", arg0, arg1, arg3);
11442 }
11443 }
11444 @Override
11445 public void glGetUniformdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
11446 {
11447 checkContext();
11448 downstreamGL4bc.glGetUniformdv(arg0,arg1,arg2);
11449 final int err = checkGLError();
11450 if (err != GL_NO_ERROR) {
11451 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
11452 "glGetUniformdv", arg0, arg1, arg2);
11453 }
11454 }
11455 @Override
11456 public void glGetUniformfv(int arg0,int arg1,float[] arg2,int arg3)
11457 {
11458 checkContext();
11459 downstreamGL4bc.glGetUniformfv(arg0,arg1,arg2,arg3);
11460 final int err = checkGLError();
11461 if (err != GL_NO_ERROR) {
11462 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11463 "glGetUniformfv", arg0, arg1, arg3);
11464 }
11465 }
11466 @Override
11467 public void glGetUniformfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
11468 {
11469 checkContext();
11470 downstreamGL4bc.glGetUniformfv(arg0,arg1,arg2);
11471 final int err = checkGLError();
11472 if (err != GL_NO_ERROR) {
11473 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11474 "glGetUniformfv", arg0, arg1, arg2);
11475 }
11476 }
11477 @Override
11478 public void glGetUniformfvARB(long arg0,int arg1,float[] arg2,int arg3)
11479 {
11480 checkContext();
11481 downstreamGL4bc.glGetUniformfvARB(arg0,arg1,arg2,arg3);
11482 final int err = checkGLError();
11483 if (err != GL_NO_ERROR) {
11484 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[F>, <int> 0x%X)",
11485 "glGetUniformfvARB", arg0, arg1, arg3);
11486 }
11487 }
11488 @Override
11489 public void glGetUniformfvARB(long arg0,int arg1,java.nio.FloatBuffer arg2)
11490 {
11491 checkContext();
11492 downstreamGL4bc.glGetUniformfvARB(arg0,arg1,arg2);
11493 final int err = checkGLError();
11494 if (err != GL_NO_ERROR) {
11495 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11496 "glGetUniformfvARB", arg0, arg1, arg2);
11497 }
11498 }
11499 @Override
11500 public void glGetUniformi64vARB(int arg0,int arg1,long[] arg2,int arg3)
11501 {
11502 checkContext();
11503 downstreamGL4bc.glGetUniformi64vARB(arg0,arg1,arg2,arg3);
11504 final int err = checkGLError();
11505 if (err != GL_NO_ERROR) {
11506 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11507 "glGetUniformi64vARB", arg0, arg1, arg3);
11508 }
11509 }
11510 @Override
11511 public void glGetUniformi64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
11512 {
11513 checkContext();
11514 downstreamGL4bc.glGetUniformi64vARB(arg0,arg1,arg2);
11515 final int err = checkGLError();
11516 if (err != GL_NO_ERROR) {
11517 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11518 "glGetUniformi64vARB", arg0, arg1, arg2);
11519 }
11520 }
11521 @Override
11522 public void glGetUniformi64vNV(int arg0,int arg1,long[] arg2,int arg3)
11523 {
11524 checkContext();
11525 downstreamGL4bc.glGetUniformi64vNV(arg0,arg1,arg2,arg3);
11526 final int err = checkGLError();
11527 if (err != GL_NO_ERROR) {
11528 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11529 "glGetUniformi64vNV", arg0, arg1, arg3);
11530 }
11531 }
11532 @Override
11533 public void glGetUniformi64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
11534 {
11535 checkContext();
11536 downstreamGL4bc.glGetUniformi64vNV(arg0,arg1,arg2);
11537 final int err = checkGLError();
11538 if (err != GL_NO_ERROR) {
11539 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11540 "glGetUniformi64vNV", arg0, arg1, arg2);
11541 }
11542 }
11543 @Override
11544 public void glGetUniformiv(int arg0,int arg1,int[] arg2,int arg3)
11545 {
11546 checkContext();
11547 downstreamGL4bc.glGetUniformiv(arg0,arg1,arg2,arg3);
11548 final int err = checkGLError();
11549 if (err != GL_NO_ERROR) {
11550 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11551 "glGetUniformiv", arg0, arg1, arg3);
11552 }
11553 }
11554 @Override
11555 public void glGetUniformiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11556 {
11557 checkContext();
11558 downstreamGL4bc.glGetUniformiv(arg0,arg1,arg2);
11559 final int err = checkGLError();
11560 if (err != GL_NO_ERROR) {
11561 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11562 "glGetUniformiv", arg0, arg1, arg2);
11563 }
11564 }
11565 @Override
11566 public void glGetUniformivARB(long arg0,int arg1,int[] arg2,int arg3)
11567 {
11568 checkContext();
11569 downstreamGL4bc.glGetUniformivARB(arg0,arg1,arg2,arg3);
11570 final int err = checkGLError();
11571 if (err != GL_NO_ERROR) {
11572 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[I>, <int> 0x%X)",
11573 "glGetUniformivARB", arg0, arg1, arg3);
11574 }
11575 }
11576 @Override
11577 public void glGetUniformivARB(long arg0,int arg1,java.nio.IntBuffer arg2)
11578 {
11579 checkContext();
11580 downstreamGL4bc.glGetUniformivARB(arg0,arg1,arg2);
11581 final int err = checkGLError();
11582 if (err != GL_NO_ERROR) {
11583 writeGLError(err, "%s(<long> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
11584 "glGetUniformivARB", arg0, arg1, arg2);
11585 }
11586 }
11587 @Override
11588 public void glGetUniformui64vARB(int arg0,int arg1,long[] arg2,int arg3)
11589 {
11590 checkContext();
11591 downstreamGL4bc.glGetUniformui64vARB(arg0,arg1,arg2,arg3);
11592 final int err = checkGLError();
11593 if (err != GL_NO_ERROR) {
11594 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11595 "glGetUniformui64vARB", arg0, arg1, arg3);
11596 }
11597 }
11598 @Override
11599 public void glGetUniformui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
11600 {
11601 checkContext();
11602 downstreamGL4bc.glGetUniformui64vARB(arg0,arg1,arg2);
11603 final int err = checkGLError();
11604 if (err != GL_NO_ERROR) {
11605 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11606 "glGetUniformui64vARB", arg0, arg1, arg2);
11607 }
11608 }
11609 @Override
11610 public void glGetUniformui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
11611 {
11612 checkContext();
11613 downstreamGL4bc.glGetUniformui64vNV(arg0,arg1,arg2);
11614 final int err = checkGLError();
11615 if (err != GL_NO_ERROR) {
11616 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11617 "glGetUniformui64vNV", arg0, arg1, arg2);
11618 }
11619 }
11620 @Override
11621 public void glGetUniformui64vNV(int arg0,int arg1,long[] arg2,int arg3)
11622 {
11623 checkContext();
11624 downstreamGL4bc.glGetUniformui64vNV(arg0,arg1,arg2,arg3);
11625 final int err = checkGLError();
11626 if (err != GL_NO_ERROR) {
11627 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11628 "glGetUniformui64vNV", arg0, arg1, arg3);
11629 }
11630 }
11631 @Override
11632 public void glGetUniformuiv(int arg0,int arg1,int[] arg2,int arg3)
11633 {
11634 checkContext();
11635 downstreamGL4bc.glGetUniformuiv(arg0,arg1,arg2,arg3);
11636 final int err = checkGLError();
11637 if (err != GL_NO_ERROR) {
11638 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11639 "glGetUniformuiv", arg0, arg1, arg3);
11640 }
11641 }
11642 @Override
11643 public void glGetUniformuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11644 {
11645 checkContext();
11646 downstreamGL4bc.glGetUniformuiv(arg0,arg1,arg2);
11647 final int err = checkGLError();
11648 if (err != GL_NO_ERROR) {
11649 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11650 "glGetUniformuiv", arg0, arg1, arg2);
11651 }
11652 }
11653 @Override
11654 public void glGetVariantBooleanvEXT(int arg0,int arg1,java.nio.ByteBuffer arg2)
11655 {
11656 checkContext();
11657 downstreamGL4bc.glGetVariantBooleanvEXT(arg0,arg1,arg2);
11658 final int err = checkGLError();
11659 if (err != GL_NO_ERROR) {
11660 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
11661 "glGetVariantBooleanvEXT", arg0, arg1, arg2);
11662 }
11663 }
11664 @Override
11665 public void glGetVariantBooleanvEXT(int arg0,int arg1,byte[] arg2,int arg3)
11666 {
11667 checkContext();
11668 downstreamGL4bc.glGetVariantBooleanvEXT(arg0,arg1,arg2,arg3);
11669 final int err = checkGLError();
11670 if (err != GL_NO_ERROR) {
11671 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
11672 "glGetVariantBooleanvEXT", arg0, arg1, arg3);
11673 }
11674 }
11675 @Override
11676 public void glGetVariantFloatvEXT(int arg0,int arg1,float[] arg2,int arg3)
11677 {
11678 checkContext();
11679 downstreamGL4bc.glGetVariantFloatvEXT(arg0,arg1,arg2,arg3);
11680 final int err = checkGLError();
11681 if (err != GL_NO_ERROR) {
11682 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
11683 "glGetVariantFloatvEXT", arg0, arg1, arg3);
11684 }
11685 }
11686 @Override
11687 public void glGetVariantFloatvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
11688 {
11689 checkContext();
11690 downstreamGL4bc.glGetVariantFloatvEXT(arg0,arg1,arg2);
11691 final int err = checkGLError();
11692 if (err != GL_NO_ERROR) {
11693 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
11694 "glGetVariantFloatvEXT", arg0, arg1, arg2);
11695 }
11696 }
11697 @Override
11698 public void glGetVariantIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
11699 {
11700 checkContext();
11701 downstreamGL4bc.glGetVariantIntegervEXT(arg0,arg1,arg2,arg3);
11702 final int err = checkGLError();
11703 if (err != GL_NO_ERROR) {
11704 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11705 "glGetVariantIntegervEXT", arg0, arg1, arg3);
11706 }
11707 }
11708 @Override
11709 public void glGetVariantIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
11710 {
11711 checkContext();
11712 downstreamGL4bc.glGetVariantIntegervEXT(arg0,arg1,arg2);
11713 final int err = checkGLError();
11714 if (err != GL_NO_ERROR) {
11715 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11716 "glGetVariantIntegervEXT", arg0, arg1, arg2);
11717 }
11718 }
11719 @Override
11720 public void glGetVertexArrayIndexed64iv(int arg0,int arg1,int arg2,long[] arg3,int arg4)
11721 {
11722 checkContext();
11723 downstreamGL4bc.glGetVertexArrayIndexed64iv(arg0,arg1,arg2,arg3,arg4);
11724 final int err = checkGLError();
11725 if (err != GL_NO_ERROR) {
11726 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11727 "glGetVertexArrayIndexed64iv", arg0, arg1, arg2, arg4);
11728 }
11729 }
11730 @Override
11731 public void glGetVertexArrayIndexed64iv(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
11732 {
11733 checkContext();
11734 downstreamGL4bc.glGetVertexArrayIndexed64iv(arg0,arg1,arg2,arg3);
11735 final int err = checkGLError();
11736 if (err != GL_NO_ERROR) {
11737 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11738 "glGetVertexArrayIndexed64iv", arg0, arg1, arg2, arg3);
11739 }
11740 }
11741 @Override
11742 public void glGetVertexArrayIndexediv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11743 {
11744 checkContext();
11745 downstreamGL4bc.glGetVertexArrayIndexediv(arg0,arg1,arg2,arg3,arg4);
11746 final int err = checkGLError();
11747 if (err != GL_NO_ERROR) {
11748 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11749 "glGetVertexArrayIndexediv", arg0, arg1, arg2, arg4);
11750 }
11751 }
11752 @Override
11753 public void glGetVertexArrayIndexediv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11754 {
11755 checkContext();
11756 downstreamGL4bc.glGetVertexArrayIndexediv(arg0,arg1,arg2,arg3);
11757 final int err = checkGLError();
11758 if (err != GL_NO_ERROR) {
11759 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11760 "glGetVertexArrayIndexediv", arg0, arg1, arg2, arg3);
11761 }
11762 }
11763 @Override
11764 public void glGetVertexArrayIntegeri_vEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
11765 {
11766 checkContext();
11767 downstreamGL4bc.glGetVertexArrayIntegeri_vEXT(arg0,arg1,arg2,arg3);
11768 final int err = checkGLError();
11769 if (err != GL_NO_ERROR) {
11770 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11771 "glGetVertexArrayIntegeri_vEXT", arg0, arg1, arg2, arg3);
11772 }
11773 }
11774 @Override
11775 public void glGetVertexArrayIntegeri_vEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
11776 {
11777 checkContext();
11778 downstreamGL4bc.glGetVertexArrayIntegeri_vEXT(arg0,arg1,arg2,arg3,arg4);
11779 final int err = checkGLError();
11780 if (err != GL_NO_ERROR) {
11781 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11782 "glGetVertexArrayIntegeri_vEXT", arg0, arg1, arg2, arg4);
11783 }
11784 }
11785 @Override
11786 public void glGetVertexArrayIntegervEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
11787 {
11788 checkContext();
11789 downstreamGL4bc.glGetVertexArrayIntegervEXT(arg0,arg1,arg2);
11790 final int err = checkGLError();
11791 if (err != GL_NO_ERROR) {
11792 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11793 "glGetVertexArrayIntegervEXT", arg0, arg1, arg2);
11794 }
11795 }
11796 @Override
11797 public void glGetVertexArrayIntegervEXT(int arg0,int arg1,int[] arg2,int arg3)
11798 {
11799 checkContext();
11800 downstreamGL4bc.glGetVertexArrayIntegervEXT(arg0,arg1,arg2,arg3);
11801 final int err = checkGLError();
11802 if (err != GL_NO_ERROR) {
11803 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11804 "glGetVertexArrayIntegervEXT", arg0, arg1, arg3);
11805 }
11806 }
11807 @Override
11808 public void glGetVertexArrayPointeri_vEXT(int arg0,int arg1,int arg2,com.jogamp.common.nio.PointerBuffer arg3)
11809 {
11810 checkContext();
11811 downstreamGL4bc.glGetVertexArrayPointeri_vEXT(arg0,arg1,arg2,arg3);
11812 final int err = checkGLError();
11813 if (err != GL_NO_ERROR) {
11814 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
11815 "glGetVertexArrayPointeri_vEXT", arg0, arg1, arg2, arg3);
11816 }
11817 }
11818 @Override
11819 public void glGetVertexArrayPointervEXT(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2)
11820 {
11821 checkContext();
11822 downstreamGL4bc.glGetVertexArrayPointervEXT(arg0,arg1,arg2);
11823 final int err = checkGLError();
11824 if (err != GL_NO_ERROR) {
11825 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
11826 "glGetVertexArrayPointervEXT", arg0, arg1, arg2);
11827 }
11828 }
11829 @Override
11830 public void glGetVertexArrayiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11831 {
11832 checkContext();
11833 downstreamGL4bc.glGetVertexArrayiv(arg0,arg1,arg2);
11834 final int err = checkGLError();
11835 if (err != GL_NO_ERROR) {
11836 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11837 "glGetVertexArrayiv", arg0, arg1, arg2);
11838 }
11839 }
11840 @Override
11841 public void glGetVertexArrayiv(int arg0,int arg1,int[] arg2,int arg3)
11842 {
11843 checkContext();
11844 downstreamGL4bc.glGetVertexArrayiv(arg0,arg1,arg2,arg3);
11845 final int err = checkGLError();
11846 if (err != GL_NO_ERROR) {
11847 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11848 "glGetVertexArrayiv", arg0, arg1, arg3);
11849 }
11850 }
11851 @Override
11852 public void glGetVertexAttribIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11853 {
11854 checkContext();
11855 downstreamGL4bc.glGetVertexAttribIiv(arg0,arg1,arg2);
11856 final int err = checkGLError();
11857 if (err != GL_NO_ERROR) {
11858 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11859 "glGetVertexAttribIiv", arg0, arg1, arg2);
11860 }
11861 }
11862 @Override
11863 public void glGetVertexAttribIiv(int arg0,int arg1,int[] arg2,int arg3)
11864 {
11865 checkContext();
11866 downstreamGL4bc.glGetVertexAttribIiv(arg0,arg1,arg2,arg3);
11867 final int err = checkGLError();
11868 if (err != GL_NO_ERROR) {
11869 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11870 "glGetVertexAttribIiv", arg0, arg1, arg3);
11871 }
11872 }
11873 @Override
11874 public void glGetVertexAttribIivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
11875 {
11876 checkContext();
11877 downstreamGL4bc.glGetVertexAttribIivEXT(arg0,arg1,arg2);
11878 final int err = checkGLError();
11879 if (err != GL_NO_ERROR) {
11880 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11881 "glGetVertexAttribIivEXT", arg0, arg1, arg2);
11882 }
11883 }
11884 @Override
11885 public void glGetVertexAttribIivEXT(int arg0,int arg1,int[] arg2,int arg3)
11886 {
11887 checkContext();
11888 downstreamGL4bc.glGetVertexAttribIivEXT(arg0,arg1,arg2,arg3);
11889 final int err = checkGLError();
11890 if (err != GL_NO_ERROR) {
11891 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11892 "glGetVertexAttribIivEXT", arg0, arg1, arg3);
11893 }
11894 }
11895 @Override
11896 public void glGetVertexAttribIuiv(int arg0,int arg1,int[] arg2,int arg3)
11897 {
11898 checkContext();
11899 downstreamGL4bc.glGetVertexAttribIuiv(arg0,arg1,arg2,arg3);
11900 final int err = checkGLError();
11901 if (err != GL_NO_ERROR) {
11902 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11903 "glGetVertexAttribIuiv", arg0, arg1, arg3);
11904 }
11905 }
11906 @Override
11907 public void glGetVertexAttribIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
11908 {
11909 checkContext();
11910 downstreamGL4bc.glGetVertexAttribIuiv(arg0,arg1,arg2);
11911 final int err = checkGLError();
11912 if (err != GL_NO_ERROR) {
11913 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11914 "glGetVertexAttribIuiv", arg0, arg1, arg2);
11915 }
11916 }
11917 @Override
11918 public void glGetVertexAttribIuivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
11919 {
11920 checkContext();
11921 downstreamGL4bc.glGetVertexAttribIuivEXT(arg0,arg1,arg2);
11922 final int err = checkGLError();
11923 if (err != GL_NO_ERROR) {
11924 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
11925 "glGetVertexAttribIuivEXT", arg0, arg1, arg2);
11926 }
11927 }
11928 @Override
11929 public void glGetVertexAttribIuivEXT(int arg0,int arg1,int[] arg2,int arg3)
11930 {
11931 checkContext();
11932 downstreamGL4bc.glGetVertexAttribIuivEXT(arg0,arg1,arg2,arg3);
11933 final int err = checkGLError();
11934 if (err != GL_NO_ERROR) {
11935 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
11936 "glGetVertexAttribIuivEXT", arg0, arg1, arg3);
11937 }
11938 }
11939 @Override
11940 public void glGetVertexAttribLdv(int arg0,int arg1,double[] arg2,int arg3)
11941 {
11942 checkContext();
11943 downstreamGL4bc.glGetVertexAttribLdv(arg0,arg1,arg2,arg3);
11944 final int err = checkGLError();
11945 if (err != GL_NO_ERROR) {
11946 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
11947 "glGetVertexAttribLdv", arg0, arg1, arg3);
11948 }
11949 }
11950 @Override
11951 public void glGetVertexAttribLdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
11952 {
11953 checkContext();
11954 downstreamGL4bc.glGetVertexAttribLdv(arg0,arg1,arg2);
11955 final int err = checkGLError();
11956 if (err != GL_NO_ERROR) {
11957 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
11958 "glGetVertexAttribLdv", arg0, arg1, arg2);
11959 }
11960 }
11961 @Override
11962 public void glGetVertexAttribLi64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
11963 {
11964 checkContext();
11965 downstreamGL4bc.glGetVertexAttribLi64vNV(arg0,arg1,arg2);
11966 final int err = checkGLError();
11967 if (err != GL_NO_ERROR) {
11968 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
11969 "glGetVertexAttribLi64vNV", arg0, arg1, arg2);
11970 }
11971 }
11972 @Override
11973 public void glGetVertexAttribLi64vNV(int arg0,int arg1,long[] arg2,int arg3)
11974 {
11975 checkContext();
11976 downstreamGL4bc.glGetVertexAttribLi64vNV(arg0,arg1,arg2,arg3);
11977 final int err = checkGLError();
11978 if (err != GL_NO_ERROR) {
11979 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11980 "glGetVertexAttribLi64vNV", arg0, arg1, arg3);
11981 }
11982 }
11983 @Override
11984 public void glGetVertexAttribLui64vARB(int arg0,int arg1,long[] arg2,int arg3)
11985 {
11986 checkContext();
11987 downstreamGL4bc.glGetVertexAttribLui64vARB(arg0,arg1,arg2,arg3);
11988 final int err = checkGLError();
11989 if (err != GL_NO_ERROR) {
11990 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
11991 "glGetVertexAttribLui64vARB", arg0, arg1, arg3);
11992 }
11993 }
11994 @Override
11995 public void glGetVertexAttribLui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
11996 {
11997 checkContext();
11998 downstreamGL4bc.glGetVertexAttribLui64vARB(arg0,arg1,arg2);
11999 final int err = checkGLError();
12000 if (err != GL_NO_ERROR) {
12001 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12002 "glGetVertexAttribLui64vARB", arg0, arg1, arg2);
12003 }
12004 }
12005 @Override
12006 public void glGetVertexAttribLui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
12007 {
12008 checkContext();
12009 downstreamGL4bc.glGetVertexAttribLui64vNV(arg0,arg1,arg2);
12010 final int err = checkGLError();
12011 if (err != GL_NO_ERROR) {
12012 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12013 "glGetVertexAttribLui64vNV", arg0, arg1, arg2);
12014 }
12015 }
12016 @Override
12017 public void glGetVertexAttribLui64vNV(int arg0,int arg1,long[] arg2,int arg3)
12018 {
12019 checkContext();
12020 downstreamGL4bc.glGetVertexAttribLui64vNV(arg0,arg1,arg2,arg3);
12021 final int err = checkGLError();
12022 if (err != GL_NO_ERROR) {
12023 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12024 "glGetVertexAttribLui64vNV", arg0, arg1, arg3);
12025 }
12026 }
12027 @Override
12028 public void glGetVertexAttribdv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
12029 {
12030 checkContext();
12031 downstreamGL4bc.glGetVertexAttribdv(arg0,arg1,arg2);
12032 final int err = checkGLError();
12033 if (err != GL_NO_ERROR) {
12034 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12035 "glGetVertexAttribdv", arg0, arg1, arg2);
12036 }
12037 }
12038 @Override
12039 public void glGetVertexAttribdv(int arg0,int arg1,double[] arg2,int arg3)
12040 {
12041 checkContext();
12042 downstreamGL4bc.glGetVertexAttribdv(arg0,arg1,arg2,arg3);
12043 final int err = checkGLError();
12044 if (err != GL_NO_ERROR) {
12045 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12046 "glGetVertexAttribdv", arg0, arg1, arg3);
12047 }
12048 }
12049 @Override
12050 public void glGetVertexAttribdvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
12051 {
12052 checkContext();
12053 downstreamGL4bc.glGetVertexAttribdvARB(arg0,arg1,arg2);
12054 final int err = checkGLError();
12055 if (err != GL_NO_ERROR) {
12056 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12057 "glGetVertexAttribdvARB", arg0, arg1, arg2);
12058 }
12059 }
12060 @Override
12061 public void glGetVertexAttribdvARB(int arg0,int arg1,double[] arg2,int arg3)
12062 {
12063 checkContext();
12064 downstreamGL4bc.glGetVertexAttribdvARB(arg0,arg1,arg2,arg3);
12065 final int err = checkGLError();
12066 if (err != GL_NO_ERROR) {
12067 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12068 "glGetVertexAttribdvARB", arg0, arg1, arg3);
12069 }
12070 }
12071 @Override
12072 public void glGetVertexAttribfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
12073 {
12074 checkContext();
12075 downstreamGL4bc.glGetVertexAttribfv(arg0,arg1,arg2);
12076 final int err = checkGLError();
12077 if (err != GL_NO_ERROR) {
12078 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12079 "glGetVertexAttribfv", arg0, arg1, arg2);
12080 }
12081 }
12082 @Override
12083 public void glGetVertexAttribfv(int arg0,int arg1,float[] arg2,int arg3)
12084 {
12085 checkContext();
12086 downstreamGL4bc.glGetVertexAttribfv(arg0,arg1,arg2,arg3);
12087 final int err = checkGLError();
12088 if (err != GL_NO_ERROR) {
12089 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12090 "glGetVertexAttribfv", arg0, arg1, arg3);
12091 }
12092 }
12093 @Override
12094 public void glGetVertexAttribfvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
12095 {
12096 checkContext();
12097 downstreamGL4bc.glGetVertexAttribfvARB(arg0,arg1,arg2);
12098 final int err = checkGLError();
12099 if (err != GL_NO_ERROR) {
12100 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12101 "glGetVertexAttribfvARB", arg0, arg1, arg2);
12102 }
12103 }
12104 @Override
12105 public void glGetVertexAttribfvARB(int arg0,int arg1,float[] arg2,int arg3)
12106 {
12107 checkContext();
12108 downstreamGL4bc.glGetVertexAttribfvARB(arg0,arg1,arg2,arg3);
12109 final int err = checkGLError();
12110 if (err != GL_NO_ERROR) {
12111 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12112 "glGetVertexAttribfvARB", arg0, arg1, arg3);
12113 }
12114 }
12115 @Override
12116 public void glGetVertexAttribiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12117 {
12118 checkContext();
12119 downstreamGL4bc.glGetVertexAttribiv(arg0,arg1,arg2);
12120 final int err = checkGLError();
12121 if (err != GL_NO_ERROR) {
12122 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12123 "glGetVertexAttribiv", arg0, arg1, arg2);
12124 }
12125 }
12126 @Override
12127 public void glGetVertexAttribiv(int arg0,int arg1,int[] arg2,int arg3)
12128 {
12129 checkContext();
12130 downstreamGL4bc.glGetVertexAttribiv(arg0,arg1,arg2,arg3);
12131 final int err = checkGLError();
12132 if (err != GL_NO_ERROR) {
12133 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12134 "glGetVertexAttribiv", arg0, arg1, arg3);
12135 }
12136 }
12137 @Override
12138 public void glGetVertexAttribivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
12139 {
12140 checkContext();
12141 downstreamGL4bc.glGetVertexAttribivARB(arg0,arg1,arg2);
12142 final int err = checkGLError();
12143 if (err != GL_NO_ERROR) {
12144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12145 "glGetVertexAttribivARB", arg0, arg1, arg2);
12146 }
12147 }
12148 @Override
12149 public void glGetVertexAttribivARB(int arg0,int arg1,int[] arg2,int arg3)
12150 {
12151 checkContext();
12152 downstreamGL4bc.glGetVertexAttribivARB(arg0,arg1,arg2,arg3);
12153 final int err = checkGLError();
12154 if (err != GL_NO_ERROR) {
12155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12156 "glGetVertexAttribivARB", arg0, arg1, arg3);
12157 }
12158 }
12159 @Override
12160 public void glGetVideoCaptureStreamdvNV(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
12161 {
12162 checkContext();
12163 downstreamGL4bc.glGetVideoCaptureStreamdvNV(arg0,arg1,arg2,arg3);
12164 final int err = checkGLError();
12165 if (err != GL_NO_ERROR) {
12166 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12167 "glGetVideoCaptureStreamdvNV", arg0, arg1, arg2, arg3);
12168 }
12169 }
12170 @Override
12171 public void glGetVideoCaptureStreamdvNV(int arg0,int arg1,int arg2,double[] arg3,int arg4)
12172 {
12173 checkContext();
12174 downstreamGL4bc.glGetVideoCaptureStreamdvNV(arg0,arg1,arg2,arg3,arg4);
12175 final int err = checkGLError();
12176 if (err != GL_NO_ERROR) {
12177 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12178 "glGetVideoCaptureStreamdvNV", arg0, arg1, arg2, arg4);
12179 }
12180 }
12181 @Override
12182 public void glGetVideoCaptureStreamfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
12183 {
12184 checkContext();
12185 downstreamGL4bc.glGetVideoCaptureStreamfvNV(arg0,arg1,arg2,arg3);
12186 final int err = checkGLError();
12187 if (err != GL_NO_ERROR) {
12188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12189 "glGetVideoCaptureStreamfvNV", arg0, arg1, arg2, arg3);
12190 }
12191 }
12192 @Override
12193 public void glGetVideoCaptureStreamfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
12194 {
12195 checkContext();
12196 downstreamGL4bc.glGetVideoCaptureStreamfvNV(arg0,arg1,arg2,arg3,arg4);
12197 final int err = checkGLError();
12198 if (err != GL_NO_ERROR) {
12199 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12200 "glGetVideoCaptureStreamfvNV", arg0, arg1, arg2, arg4);
12201 }
12202 }
12203 @Override
12204 public void glGetVideoCaptureStreamivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12205 {
12206 checkContext();
12207 downstreamGL4bc.glGetVideoCaptureStreamivNV(arg0,arg1,arg2,arg3,arg4);
12208 final int err = checkGLError();
12209 if (err != GL_NO_ERROR) {
12210 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12211 "glGetVideoCaptureStreamivNV", arg0, arg1, arg2, arg4);
12212 }
12213 }
12214 @Override
12215 public void glGetVideoCaptureStreamivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12216 {
12217 checkContext();
12218 downstreamGL4bc.glGetVideoCaptureStreamivNV(arg0,arg1,arg2,arg3);
12219 final int err = checkGLError();
12220 if (err != GL_NO_ERROR) {
12221 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12222 "glGetVideoCaptureStreamivNV", arg0, arg1, arg2, arg3);
12223 }
12224 }
12225 @Override
12226 public void glGetVideoCaptureivNV(int arg0,int arg1,int[] arg2,int arg3)
12227 {
12228 checkContext();
12229 downstreamGL4bc.glGetVideoCaptureivNV(arg0,arg1,arg2,arg3);
12230 final int err = checkGLError();
12231 if (err != GL_NO_ERROR) {
12232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12233 "glGetVideoCaptureivNV", arg0, arg1, arg3);
12234 }
12235 }
12236 @Override
12237 public void glGetVideoCaptureivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
12238 {
12239 checkContext();
12240 downstreamGL4bc.glGetVideoCaptureivNV(arg0,arg1,arg2);
12241 final int err = checkGLError();
12242 if (err != GL_NO_ERROR) {
12243 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12244 "glGetVideoCaptureivNV", arg0, arg1, arg2);
12245 }
12246 }
12247 @Override
12248 public void glGetnColorTable(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
12249 {
12250 checkContext();
12251 downstreamGL4bc.glGetnColorTable(arg0,arg1,arg2,arg3,arg4);
12252 final int err = checkGLError();
12253 if (err != GL_NO_ERROR) {
12254 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12255 "glGetnColorTable", arg0, arg1, arg2, arg3, arg4);
12256 }
12257 }
12258 @Override
12259 public void glGetnCompressedTexImage(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
12260 {
12261 checkContext();
12262 downstreamGL4bc.glGetnCompressedTexImage(arg0,arg1,arg2,arg3);
12263 final int err = checkGLError();
12264 if (err != GL_NO_ERROR) {
12265 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12266 "glGetnCompressedTexImage", arg0, arg1, arg2, arg3);
12267 }
12268 }
12269 @Override
12270 public void glGetnConvolutionFilter(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
12271 {
12272 checkContext();
12273 downstreamGL4bc.glGetnConvolutionFilter(arg0,arg1,arg2,arg3,arg4);
12274 final int err = checkGLError();
12275 if (err != GL_NO_ERROR) {
12276 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12277 "glGetnConvolutionFilter", arg0, arg1, arg2, arg3, arg4);
12278 }
12279 }
12280 @Override
12281 public void glGetnHistogram(int arg0,boolean arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
12282 {
12283 checkContext();
12284 downstreamGL4bc.glGetnHistogram(arg0,arg1,arg2,arg3,arg4,arg5);
12285 final int err = checkGLError();
12286 if (err != GL_NO_ERROR) {
12287 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12288 "glGetnHistogram", arg0, arg1, arg2, arg3, arg4, arg5);
12289 }
12290 }
12291 @Override
12292 public void glGetnMapdv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
12293 {
12294 checkContext();
12295 downstreamGL4bc.glGetnMapdv(arg0,arg1,arg2,arg3);
12296 final int err = checkGLError();
12297 if (err != GL_NO_ERROR) {
12298 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12299 "glGetnMapdv", arg0, arg1, arg2, arg3);
12300 }
12301 }
12302 @Override
12303 public void glGetnMapdv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
12304 {
12305 checkContext();
12306 downstreamGL4bc.glGetnMapdv(arg0,arg1,arg2,arg3,arg4);
12307 final int err = checkGLError();
12308 if (err != GL_NO_ERROR) {
12309 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12310 "glGetnMapdv", arg0, arg1, arg2, arg4);
12311 }
12312 }
12313 @Override
12314 public void glGetnMapfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
12315 {
12316 checkContext();
12317 downstreamGL4bc.glGetnMapfv(arg0,arg1,arg2,arg3);
12318 final int err = checkGLError();
12319 if (err != GL_NO_ERROR) {
12320 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12321 "glGetnMapfv", arg0, arg1, arg2, arg3);
12322 }
12323 }
12324 @Override
12325 public void glGetnMapfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
12326 {
12327 checkContext();
12328 downstreamGL4bc.glGetnMapfv(arg0,arg1,arg2,arg3,arg4);
12329 final int err = checkGLError();
12330 if (err != GL_NO_ERROR) {
12331 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12332 "glGetnMapfv", arg0, arg1, arg2, arg4);
12333 }
12334 }
12335 @Override
12336 public void glGetnMapiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12337 {
12338 checkContext();
12339 downstreamGL4bc.glGetnMapiv(arg0,arg1,arg2,arg3);
12340 final int err = checkGLError();
12341 if (err != GL_NO_ERROR) {
12342 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12343 "glGetnMapiv", arg0, arg1, arg2, arg3);
12344 }
12345 }
12346 @Override
12347 public void glGetnMapiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12348 {
12349 checkContext();
12350 downstreamGL4bc.glGetnMapiv(arg0,arg1,arg2,arg3,arg4);
12351 final int err = checkGLError();
12352 if (err != GL_NO_ERROR) {
12353 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12354 "glGetnMapiv", arg0, arg1, arg2, arg4);
12355 }
12356 }
12357 @Override
12358 public void glGetnMinmax(int arg0,boolean arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
12359 {
12360 checkContext();
12361 downstreamGL4bc.glGetnMinmax(arg0,arg1,arg2,arg3,arg4,arg5);
12362 final int err = checkGLError();
12363 if (err != GL_NO_ERROR) {
12364 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12365 "glGetnMinmax", arg0, arg1, arg2, arg3, arg4, arg5);
12366 }
12367 }
12368 @Override
12369 public void glGetnPixelMapfv(int arg0,int arg1,float[] arg2,int arg3)
12370 {
12371 checkContext();
12372 downstreamGL4bc.glGetnPixelMapfv(arg0,arg1,arg2,arg3);
12373 final int err = checkGLError();
12374 if (err != GL_NO_ERROR) {
12375 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12376 "glGetnPixelMapfv", arg0, arg1, arg3);
12377 }
12378 }
12379 @Override
12380 public void glGetnPixelMapfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
12381 {
12382 checkContext();
12383 downstreamGL4bc.glGetnPixelMapfv(arg0,arg1,arg2);
12384 final int err = checkGLError();
12385 if (err != GL_NO_ERROR) {
12386 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12387 "glGetnPixelMapfv", arg0, arg1, arg2);
12388 }
12389 }
12390 @Override
12391 public void glGetnPixelMapuiv(int arg0,int arg1,int[] arg2,int arg3)
12392 {
12393 checkContext();
12394 downstreamGL4bc.glGetnPixelMapuiv(arg0,arg1,arg2,arg3);
12395 final int err = checkGLError();
12396 if (err != GL_NO_ERROR) {
12397 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12398 "glGetnPixelMapuiv", arg0, arg1, arg3);
12399 }
12400 }
12401 @Override
12402 public void glGetnPixelMapuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
12403 {
12404 checkContext();
12405 downstreamGL4bc.glGetnPixelMapuiv(arg0,arg1,arg2);
12406 final int err = checkGLError();
12407 if (err != GL_NO_ERROR) {
12408 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12409 "glGetnPixelMapuiv", arg0, arg1, arg2);
12410 }
12411 }
12412 @Override
12413 public void glGetnPixelMapusv(int arg0,int arg1,short[] arg2,int arg3)
12414 {
12415 checkContext();
12416 downstreamGL4bc.glGetnPixelMapusv(arg0,arg1,arg2,arg3);
12417 final int err = checkGLError();
12418 if (err != GL_NO_ERROR) {
12419 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
12420 "glGetnPixelMapusv", arg0, arg1, arg3);
12421 }
12422 }
12423 @Override
12424 public void glGetnPixelMapusv(int arg0,int arg1,java.nio.ShortBuffer arg2)
12425 {
12426 checkContext();
12427 downstreamGL4bc.glGetnPixelMapusv(arg0,arg1,arg2);
12428 final int err = checkGLError();
12429 if (err != GL_NO_ERROR) {
12430 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
12431 "glGetnPixelMapusv", arg0, arg1, arg2);
12432 }
12433 }
12434 @Override
12435 public void glGetnPolygonStipple(int arg0,byte[] arg1,int arg2)
12436 {
12437 checkContext();
12438 downstreamGL4bc.glGetnPolygonStipple(arg0,arg1,arg2);
12439 final int err = checkGLError();
12440 if (err != GL_NO_ERROR) {
12441 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
12442 "glGetnPolygonStipple", arg0, arg2);
12443 }
12444 }
12445 @Override
12446 public void glGetnPolygonStipple(int arg0,java.nio.ByteBuffer arg1)
12447 {
12448 checkContext();
12449 downstreamGL4bc.glGetnPolygonStipple(arg0,arg1);
12450 final int err = checkGLError();
12451 if (err != GL_NO_ERROR) {
12452 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
12453 "glGetnPolygonStipple", arg0, arg1);
12454 }
12455 }
12456 @Override
12457 public void glGetnSeparableFilter(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4,int arg5,java.nio.Buffer arg6,java.nio.Buffer arg7)
12458 {
12459 checkContext();
12460 downstreamGL4bc.glGetnSeparableFilter(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
12461 final int err = checkGLError();
12462 if (err != GL_NO_ERROR) {
12463 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.Buffer> %s)",
12464 "glGetnSeparableFilter", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
12465 }
12466 }
12467 @Override
12468 public void glGetnTexImage(int arg0,int arg1,int arg2,int arg3,int arg4,java.nio.Buffer arg5)
12469 {
12470 checkContext();
12471 downstreamGL4bc.glGetnTexImage(arg0,arg1,arg2,arg3,arg4,arg5);
12472 final int err = checkGLError();
12473 if (err != GL_NO_ERROR) {
12474 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12475 "glGetnTexImage", arg0, arg1, arg2, arg3, arg4, arg5);
12476 }
12477 }
12478 @Override
12479 public void glGetnUniformdv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
12480 {
12481 checkContext();
12482 downstreamGL4bc.glGetnUniformdv(arg0,arg1,arg2,arg3);
12483 final int err = checkGLError();
12484 if (err != GL_NO_ERROR) {
12485 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
12486 "glGetnUniformdv", arg0, arg1, arg2, arg3);
12487 }
12488 }
12489 @Override
12490 public void glGetnUniformdv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
12491 {
12492 checkContext();
12493 downstreamGL4bc.glGetnUniformdv(arg0,arg1,arg2,arg3,arg4);
12494 final int err = checkGLError();
12495 if (err != GL_NO_ERROR) {
12496 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
12497 "glGetnUniformdv", arg0, arg1, arg2, arg4);
12498 }
12499 }
12500 @Override
12501 public void glGetnUniformfv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
12502 {
12503 checkContext();
12504 downstreamGL4bc.glGetnUniformfv(arg0,arg1,arg2,arg3);
12505 final int err = checkGLError();
12506 if (err != GL_NO_ERROR) {
12507 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
12508 "glGetnUniformfv", arg0, arg1, arg2, arg3);
12509 }
12510 }
12511 @Override
12512 public void glGetnUniformfv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
12513 {
12514 checkContext();
12515 downstreamGL4bc.glGetnUniformfv(arg0,arg1,arg2,arg3,arg4);
12516 final int err = checkGLError();
12517 if (err != GL_NO_ERROR) {
12518 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
12519 "glGetnUniformfv", arg0, arg1, arg2, arg4);
12520 }
12521 }
12522 @Override
12523 public void glGetnUniformi64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
12524 {
12525 checkContext();
12526 downstreamGL4bc.glGetnUniformi64vARB(arg0,arg1,arg2,arg3,arg4);
12527 final int err = checkGLError();
12528 if (err != GL_NO_ERROR) {
12529 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12530 "glGetnUniformi64vARB", arg0, arg1, arg2, arg4);
12531 }
12532 }
12533 @Override
12534 public void glGetnUniformi64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
12535 {
12536 checkContext();
12537 downstreamGL4bc.glGetnUniformi64vARB(arg0,arg1,arg2,arg3);
12538 final int err = checkGLError();
12539 if (err != GL_NO_ERROR) {
12540 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12541 "glGetnUniformi64vARB", arg0, arg1, arg2, arg3);
12542 }
12543 }
12544 @Override
12545 public void glGetnUniformiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12546 {
12547 checkContext();
12548 downstreamGL4bc.glGetnUniformiv(arg0,arg1,arg2,arg3);
12549 final int err = checkGLError();
12550 if (err != GL_NO_ERROR) {
12551 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12552 "glGetnUniformiv", arg0, arg1, arg2, arg3);
12553 }
12554 }
12555 @Override
12556 public void glGetnUniformiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12557 {
12558 checkContext();
12559 downstreamGL4bc.glGetnUniformiv(arg0,arg1,arg2,arg3,arg4);
12560 final int err = checkGLError();
12561 if (err != GL_NO_ERROR) {
12562 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12563 "glGetnUniformiv", arg0, arg1, arg2, arg4);
12564 }
12565 }
12566 @Override
12567 public void glGetnUniformui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
12568 {
12569 checkContext();
12570 downstreamGL4bc.glGetnUniformui64vARB(arg0,arg1,arg2,arg3);
12571 final int err = checkGLError();
12572 if (err != GL_NO_ERROR) {
12573 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
12574 "glGetnUniformui64vARB", arg0, arg1, arg2, arg3);
12575 }
12576 }
12577 @Override
12578 public void glGetnUniformui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
12579 {
12580 checkContext();
12581 downstreamGL4bc.glGetnUniformui64vARB(arg0,arg1,arg2,arg3,arg4);
12582 final int err = checkGLError();
12583 if (err != GL_NO_ERROR) {
12584 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
12585 "glGetnUniformui64vARB", arg0, arg1, arg2, arg4);
12586 }
12587 }
12588 @Override
12589 public void glGetnUniformuiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
12590 {
12591 checkContext();
12592 downstreamGL4bc.glGetnUniformuiv(arg0,arg1,arg2,arg3,arg4);
12593 final int err = checkGLError();
12594 if (err != GL_NO_ERROR) {
12595 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12596 "glGetnUniformuiv", arg0, arg1, arg2, arg4);
12597 }
12598 }
12599 @Override
12600 public void glGetnUniformuiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
12601 {
12602 checkContext();
12603 downstreamGL4bc.glGetnUniformuiv(arg0,arg1,arg2,arg3);
12604 final int err = checkGLError();
12605 if (err != GL_NO_ERROR) {
12606 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12607 "glGetnUniformuiv", arg0, arg1, arg2, arg3);
12608 }
12609 }
12610 @Override
12611 public void glHint(int arg0,int arg1)
12612 {
12613 checkContext();
12614 downstreamGL4bc.glHint(arg0,arg1);
12615 final int err = checkGLError();
12616 if (err != GL_NO_ERROR) {
12617 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
12618 "glHint", arg0, arg1);
12619 }
12620 }
12621 @Override
12622 public void glHistogram(int arg0,int arg1,int arg2,boolean arg3)
12623 {
12624 checkContext();
12625 downstreamGL4bc.glHistogram(arg0,arg1,arg2,arg3);
12626 final int err = checkGLError();
12627 if (err != GL_NO_ERROR) {
12628 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
12629 "glHistogram", arg0, arg1, arg2, arg3);
12630 }
12631 }
12632 @Override
12633 public long glImportSyncEXT(int arg0,long arg1,int arg2)
12634 {
12635 checkContext();
12636 long _res = downstreamGL4bc.glImportSyncEXT(arg0,arg1,arg2);
12637 final int err = checkGLError();
12638 if (err != GL_NO_ERROR) {
12639 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X)",
12640 "glImportSyncEXT", arg0, arg1, arg2);
12641 }
12642 return _res;
12643 }
12644 @Override
12645 public void glIndexFormatNV(int arg0,int arg1)
12646 {
12647 checkContext();
12648 downstreamGL4bc.glIndexFormatNV(arg0,arg1);
12649 final int err = checkGLError();
12650 if (err != GL_NO_ERROR) {
12651 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
12652 "glIndexFormatNV", arg0, arg1);
12653 }
12654 }
12655 @Override
12656 public void glIndexFuncEXT(int arg0,float arg1)
12657 {
12658 checkContext();
12659 downstreamGL4bc.glIndexFuncEXT(arg0,arg1);
12660 final int err = checkGLError();
12661 if (err != GL_NO_ERROR) {
12662 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
12663 "glIndexFuncEXT", arg0, arg1);
12664 }
12665 }
12666 @Override
12667 public void glIndexMask(int arg0)
12668 {
12669 checkContext();
12670 downstreamGL4bc.glIndexMask(arg0);
12671 final int err = checkGLError();
12672 if (err != GL_NO_ERROR) {
12673 writeGLError(err, "%s(<int> 0x%X)",
12674 "glIndexMask", arg0);
12675 }
12676 }
12677 @Override
12678 public void glIndexMaterialEXT(int arg0,int arg1)
12679 {
12680 checkContext();
12681 downstreamGL4bc.glIndexMaterialEXT(arg0,arg1);
12682 final int err = checkGLError();
12683 if (err != GL_NO_ERROR) {
12684 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
12685 "glIndexMaterialEXT", arg0, arg1);
12686 }
12687 }
12688 @Override
12689 public void glIndexPointer(int arg0,int arg1,java.nio.Buffer arg2)
12690 {
12691 checkContext();
12692 downstreamGL4bc.glIndexPointer(arg0,arg1,arg2);
12693 final int err = checkGLError();
12694 if (err != GL_NO_ERROR) {
12695 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12696 "glIndexPointer", arg0, arg1, arg2);
12697 }
12698 }
12699 @Override
12700 public void glIndexd(double arg0)
12701 {
12702 checkContext();
12703 downstreamGL4bc.glIndexd(arg0);
12704 final int err = checkGLError();
12705 if (err != GL_NO_ERROR) {
12706 writeGLError(err, "%s(<double> %s)",
12707 "glIndexd", arg0);
12708 }
12709 }
12710 @Override
12711 public void glIndexdv(double[] arg0,int arg1)
12712 {
12713 checkContext();
12714 downstreamGL4bc.glIndexdv(arg0,arg1);
12715 final int err = checkGLError();
12716 if (err != GL_NO_ERROR) {
12717 writeGLError(err, "%s(<[D>, <int> 0x%X)",
12718 "glIndexdv", arg1);
12719 }
12720 }
12721 @Override
12722 public void glIndexdv(java.nio.DoubleBuffer arg0)
12723 {
12724 checkContext();
12725 downstreamGL4bc.glIndexdv(arg0);
12726 final int err = checkGLError();
12727 if (err != GL_NO_ERROR) {
12728 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
12729 "glIndexdv", arg0);
12730 }
12731 }
12732 @Override
12733 public void glIndexf(float arg0)
12734 {
12735 checkContext();
12736 downstreamGL4bc.glIndexf(arg0);
12737 final int err = checkGLError();
12738 if (err != GL_NO_ERROR) {
12739 writeGLError(err, "%s(<float> %s)",
12740 "glIndexf", arg0);
12741 }
12742 }
12743 @Override
12744 public void glIndexfv(float[] arg0,int arg1)
12745 {
12746 checkContext();
12747 downstreamGL4bc.glIndexfv(arg0,arg1);
12748 final int err = checkGLError();
12749 if (err != GL_NO_ERROR) {
12750 writeGLError(err, "%s(<[F>, <int> 0x%X)",
12751 "glIndexfv", arg1);
12752 }
12753 }
12754 @Override
12755 public void glIndexfv(java.nio.FloatBuffer arg0)
12756 {
12757 checkContext();
12758 downstreamGL4bc.glIndexfv(arg0);
12759 final int err = checkGLError();
12760 if (err != GL_NO_ERROR) {
12761 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
12762 "glIndexfv", arg0);
12763 }
12764 }
12765 @Override
12766 public void glIndexi(int arg0)
12767 {
12768 checkContext();
12769 downstreamGL4bc.glIndexi(arg0);
12770 final int err = checkGLError();
12771 if (err != GL_NO_ERROR) {
12772 writeGLError(err, "%s(<int> 0x%X)",
12773 "glIndexi", arg0);
12774 }
12775 }
12776 @Override
12777 public void glIndexiv(int[] arg0,int arg1)
12778 {
12779 checkContext();
12780 downstreamGL4bc.glIndexiv(arg0,arg1);
12781 final int err = checkGLError();
12782 if (err != GL_NO_ERROR) {
12783 writeGLError(err, "%s(<[I>, <int> 0x%X)",
12784 "glIndexiv", arg1);
12785 }
12786 }
12787 @Override
12788 public void glIndexiv(java.nio.IntBuffer arg0)
12789 {
12790 checkContext();
12791 downstreamGL4bc.glIndexiv(arg0);
12792 final int err = checkGLError();
12793 if (err != GL_NO_ERROR) {
12794 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
12795 "glIndexiv", arg0);
12796 }
12797 }
12798 @Override
12799 public void glIndexs(short arg0)
12800 {
12801 checkContext();
12802 downstreamGL4bc.glIndexs(arg0);
12803 final int err = checkGLError();
12804 if (err != GL_NO_ERROR) {
12805 writeGLError(err, "%s(<short> %s)",
12806 "glIndexs", arg0);
12807 }
12808 }
12809 @Override
12810 public void glIndexsv(short[] arg0,int arg1)
12811 {
12812 checkContext();
12813 downstreamGL4bc.glIndexsv(arg0,arg1);
12814 final int err = checkGLError();
12815 if (err != GL_NO_ERROR) {
12816 writeGLError(err, "%s(<[S>, <int> 0x%X)",
12817 "glIndexsv", arg1);
12818 }
12819 }
12820 @Override
12821 public void glIndexsv(java.nio.ShortBuffer arg0)
12822 {
12823 checkContext();
12824 downstreamGL4bc.glIndexsv(arg0);
12825 final int err = checkGLError();
12826 if (err != GL_NO_ERROR) {
12827 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
12828 "glIndexsv", arg0);
12829 }
12830 }
12831 @Override
12832 public void glIndexub(byte arg0)
12833 {
12834 checkContext();
12835 downstreamGL4bc.glIndexub(arg0);
12836 final int err = checkGLError();
12837 if (err != GL_NO_ERROR) {
12838 writeGLError(err, "%s(<byte> %s)",
12839 "glIndexub", arg0);
12840 }
12841 }
12842 @Override
12843 public void glIndexubv(byte[] arg0,int arg1)
12844 {
12845 checkContext();
12846 downstreamGL4bc.glIndexubv(arg0,arg1);
12847 final int err = checkGLError();
12848 if (err != GL_NO_ERROR) {
12849 writeGLError(err, "%s(<[B>, <int> 0x%X)",
12850 "glIndexubv", arg1);
12851 }
12852 }
12853 @Override
12854 public void glIndexubv(java.nio.ByteBuffer arg0)
12855 {
12856 checkContext();
12857 downstreamGL4bc.glIndexubv(arg0);
12858 final int err = checkGLError();
12859 if (err != GL_NO_ERROR) {
12860 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
12861 "glIndexubv", arg0);
12862 }
12863 }
12864 @Override
12865 public void glInitNames()
12866 {
12867 checkContext();
12868 downstreamGL4bc.glInitNames();
12869 final int err = checkGLError();
12870 if (err != GL_NO_ERROR) {
12871 writeGLError(err, "%s()",
12872 "glInitNames");
12873 }
12874 }
12875 @Override
12876 public void glInsertComponentEXT(int arg0,int arg1,int arg2)
12877 {
12878 checkContext();
12879 downstreamGL4bc.glInsertComponentEXT(arg0,arg1,arg2);
12880 final int err = checkGLError();
12881 if (err != GL_NO_ERROR) {
12882 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
12883 "glInsertComponentEXT", arg0, arg1, arg2);
12884 }
12885 }
12886 @Override
12887 public void glInterleavedArrays(int arg0,int arg1,long arg2)
12888 {
12889 checkContext();
12890 downstreamGL4bc.glInterleavedArrays(arg0,arg1,arg2);
12891 final int err = checkGLError();
12892 if (err != GL_NO_ERROR) {
12893 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
12894 "glInterleavedArrays", arg0, arg1, arg2);
12895 }
12896 }
12897 @Override
12898 public void glInterleavedArrays(int arg0,int arg1,java.nio.Buffer arg2)
12899 {
12900 checkContext();
12901 downstreamGL4bc.glInterleavedArrays(arg0,arg1,arg2);
12902 final int err = checkGLError();
12903 if (err != GL_NO_ERROR) {
12904 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
12905 "glInterleavedArrays", arg0, arg1, arg2);
12906 }
12907 }
12908 @Override
12909 public void glInvalidateBufferData(int arg0)
12910 {
12911 checkContext();
12912 downstreamGL4bc.glInvalidateBufferData(arg0);
12913 final int err = checkGLError();
12914 if (err != GL_NO_ERROR) {
12915 writeGLError(err, "%s(<int> 0x%X)",
12916 "glInvalidateBufferData", arg0);
12917 }
12918 }
12919 @Override
12920 public void glInvalidateBufferSubData(int arg0,long arg1,long arg2)
12921 {
12922 checkContext();
12923 downstreamGL4bc.glInvalidateBufferSubData(arg0,arg1,arg2);
12924 final int err = checkGLError();
12925 if (err != GL_NO_ERROR) {
12926 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
12927 "glInvalidateBufferSubData", arg0, arg1, arg2);
12928 }
12929 }
12930 @Override
12931 public void glInvalidateFramebuffer(int arg0,int arg1,int[] arg2,int arg3)
12932 {
12933 checkContext();
12934 downstreamGL4bc.glInvalidateFramebuffer(arg0,arg1,arg2,arg3);
12935 final int err = checkGLError();
12936 if (err != GL_NO_ERROR) {
12937 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12938 "glInvalidateFramebuffer", arg0, arg1, arg3);
12939 }
12940 }
12941 @Override
12942 public void glInvalidateFramebuffer(int arg0,int arg1,java.nio.IntBuffer arg2)
12943 {
12944 checkContext();
12945 downstreamGL4bc.glInvalidateFramebuffer(arg0,arg1,arg2);
12946 final int err = checkGLError();
12947 if (err != GL_NO_ERROR) {
12948 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12949 "glInvalidateFramebuffer", arg0, arg1, arg2);
12950 }
12951 }
12952 @Override
12953 public void glInvalidateNamedFramebufferData(int arg0,int arg1,int[] arg2,int arg3)
12954 {
12955 checkContext();
12956 downstreamGL4bc.glInvalidateNamedFramebufferData(arg0,arg1,arg2,arg3);
12957 final int err = checkGLError();
12958 if (err != GL_NO_ERROR) {
12959 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
12960 "glInvalidateNamedFramebufferData", arg0, arg1, arg3);
12961 }
12962 }
12963 @Override
12964 public void glInvalidateNamedFramebufferData(int arg0,int arg1,java.nio.IntBuffer arg2)
12965 {
12966 checkContext();
12967 downstreamGL4bc.glInvalidateNamedFramebufferData(arg0,arg1,arg2);
12968 final int err = checkGLError();
12969 if (err != GL_NO_ERROR) {
12970 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
12971 "glInvalidateNamedFramebufferData", arg0, arg1, arg2);
12972 }
12973 }
12974 @Override
12975 public void glInvalidateNamedFramebufferSubData(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,int arg4,int arg5,int arg6)
12976 {
12977 checkContext();
12978 downstreamGL4bc.glInvalidateNamedFramebufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
12979 final int err = checkGLError();
12980 if (err != GL_NO_ERROR) {
12981 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
12982 "glInvalidateNamedFramebufferSubData", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
12983 }
12984 }
12985 @Override
12986 public void glInvalidateNamedFramebufferSubData(int arg0,int arg1,int[] arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
12987 {
12988 checkContext();
12989 downstreamGL4bc.glInvalidateNamedFramebufferSubData(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
12990 final int err = checkGLError();
12991 if (err != GL_NO_ERROR) {
12992 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
12993 "glInvalidateNamedFramebufferSubData", arg0, arg1, arg3, arg4, arg5, arg6, arg7);
12994 }
12995 }
12996 @Override
12997 public void glInvalidateSubFramebuffer(int arg0,int arg1,java.nio.IntBuffer arg2,int arg3,int arg4,int arg5,int arg6)
12998 {
12999 checkContext();
13000 downstreamGL4bc.glInvalidateSubFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
13001 final int err = checkGLError();
13002 if (err != GL_NO_ERROR) {
13003 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13004 "glInvalidateSubFramebuffer", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
13005 }
13006 }
13007 @Override
13008 public void glInvalidateSubFramebuffer(int arg0,int arg1,int[] arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
13009 {
13010 checkContext();
13011 downstreamGL4bc.glInvalidateSubFramebuffer(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
13012 final int err = checkGLError();
13013 if (err != GL_NO_ERROR) {
13014 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13015 "glInvalidateSubFramebuffer", arg0, arg1, arg3, arg4, arg5, arg6, arg7);
13016 }
13017 }
13018 @Override
13019 public void glInvalidateTexImage(int arg0,int arg1)
13020 {
13021 checkContext();
13022 downstreamGL4bc.glInvalidateTexImage(arg0,arg1);
13023 final int err = checkGLError();
13024 if (err != GL_NO_ERROR) {
13025 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13026 "glInvalidateTexImage", arg0, arg1);
13027 }
13028 }
13029 @Override
13030 public void glInvalidateTexSubImage(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
13031 {
13032 checkContext();
13033 downstreamGL4bc.glInvalidateTexSubImage(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
13034 final int err = checkGLError();
13035 if (err != GL_NO_ERROR) {
13036 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
13037 "glInvalidateTexSubImage", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
13038 }
13039 }
13040 @Override
13041 public boolean glIsBuffer(int arg0)
13042 {
13043 checkContext();
13044 boolean _res = downstreamGL4bc.glIsBuffer(arg0);
13045 final int err = checkGLError();
13046 if (err != GL_NO_ERROR) {
13047 writeGLError(err, "%s(<int> 0x%X)",
13048 "glIsBuffer", arg0);
13049 }
13050 return _res;
13051 }
13052 @Override
13053 public boolean glIsBufferResidentNV(int arg0)
13054 {
13055 checkContext();
13056 boolean _res = downstreamGL4bc.glIsBufferResidentNV(arg0);
13057 final int err = checkGLError();
13058 if (err != GL_NO_ERROR) {
13059 writeGLError(err, "%s(<int> 0x%X)",
13060 "glIsBufferResidentNV", arg0);
13061 }
13062 return _res;
13063 }
13064 @Override
13065 public boolean glIsCommandListNV(int arg0)
13066 {
13067 checkContext();
13068 boolean _res = downstreamGL4bc.glIsCommandListNV(arg0);
13069 final int err = checkGLError();
13070 if (err != GL_NO_ERROR) {
13071 writeGLError(err, "%s(<int> 0x%X)",
13072 "glIsCommandListNV", arg0);
13073 }
13074 return _res;
13075 }
13076 @Override
13077 public boolean glIsEnabled(int arg0)
13078 {
13079 checkContext();
13080 boolean _res = downstreamGL4bc.glIsEnabled(arg0);
13081 final int err = checkGLError();
13082 if (err != GL_NO_ERROR) {
13083 writeGLError(err, "%s(<int> 0x%X)",
13084 "glIsEnabled", arg0);
13085 }
13086 return _res;
13087 }
13088 @Override
13089 public boolean glIsEnabledIndexed(int arg0,int arg1)
13090 {
13091 checkContext();
13092 boolean _res = downstreamGL4bc.glIsEnabledIndexed(arg0,arg1);
13093 final int err = checkGLError();
13094 if (err != GL_NO_ERROR) {
13095 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13096 "glIsEnabledIndexed", arg0, arg1);
13097 }
13098 return _res;
13099 }
13100 @Override
13101 public boolean glIsEnabledi(int arg0,int arg1)
13102 {
13103 checkContext();
13104 boolean _res = downstreamGL4bc.glIsEnabledi(arg0,arg1);
13105 final int err = checkGLError();
13106 if (err != GL_NO_ERROR) {
13107 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13108 "glIsEnabledi", arg0, arg1);
13109 }
13110 return _res;
13111 }
13112 @Override
13113 public boolean glIsFramebuffer(int arg0)
13114 {
13115 checkContext();
13116 boolean _res = downstreamGL4bc.glIsFramebuffer(arg0);
13117 final int err = checkGLError();
13118 if (err != GL_NO_ERROR) {
13119 writeGLError(err, "%s(<int> 0x%X)",
13120 "glIsFramebuffer", arg0);
13121 }
13122 return _res;
13123 }
13124 @Override
13125 public boolean glIsImageHandleResidentARB(long arg0)
13126 {
13127 checkContext();
13128 boolean _res = downstreamGL4bc.glIsImageHandleResidentARB(arg0);
13129 final int err = checkGLError();
13130 if (err != GL_NO_ERROR) {
13131 writeGLError(err, "%s(<long> %s)",
13132 "glIsImageHandleResidentARB", arg0);
13133 }
13134 return _res;
13135 }
13136 @Override
13137 public boolean glIsList(int arg0)
13138 {
13139 checkContext();
13140 boolean _res = downstreamGL4bc.glIsList(arg0);
13141 final int err = checkGLError();
13142 if (err != GL_NO_ERROR) {
13143 writeGLError(err, "%s(<int> 0x%X)",
13144 "glIsList", arg0);
13145 }
13146 return _res;
13147 }
13148 @Override
13149 public boolean glIsNameAMD(int arg0,int arg1)
13150 {
13151 checkContext();
13152 boolean _res = downstreamGL4bc.glIsNameAMD(arg0,arg1);
13153 final int err = checkGLError();
13154 if (err != GL_NO_ERROR) {
13155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13156 "glIsNameAMD", arg0, arg1);
13157 }
13158 return _res;
13159 }
13160 @Override
13161 public boolean glIsNamedBufferResidentNV(int arg0)
13162 {
13163 checkContext();
13164 boolean _res = downstreamGL4bc.glIsNamedBufferResidentNV(arg0);
13165 final int err = checkGLError();
13166 if (err != GL_NO_ERROR) {
13167 writeGLError(err, "%s(<int> 0x%X)",
13168 "glIsNamedBufferResidentNV", arg0);
13169 }
13170 return _res;
13171 }
13172 @Override
13173 public boolean glIsNamedStringARB(int arg0,java.lang.String arg1)
13174 {
13175 checkContext();
13176 boolean _res = downstreamGL4bc.glIsNamedStringARB(arg0,arg1);
13177 final int err = checkGLError();
13178 if (err != GL_NO_ERROR) {
13179 writeGLError(err, "%s(<int> 0x%X, <java.lang.String> %s)",
13180 "glIsNamedStringARB", arg0, arg1);
13181 }
13182 return _res;
13183 }
13184 @Override
13185 public boolean glIsOcclusionQueryNV(int arg0)
13186 {
13187 checkContext();
13188 boolean _res = downstreamGL4bc.glIsOcclusionQueryNV(arg0);
13189 final int err = checkGLError();
13190 if (err != GL_NO_ERROR) {
13191 writeGLError(err, "%s(<int> 0x%X)",
13192 "glIsOcclusionQueryNV", arg0);
13193 }
13194 return _res;
13195 }
13196 @Override
13197 public boolean glIsProgram(int arg0)
13198 {
13199 checkContext();
13200 boolean _res = downstreamGL4bc.glIsProgram(arg0);
13201 final int err = checkGLError();
13202 if (err != GL_NO_ERROR) {
13203 writeGLError(err, "%s(<int> 0x%X)",
13204 "glIsProgram", arg0);
13205 }
13206 return _res;
13207 }
13208 @Override
13209 public boolean glIsProgramARB(int arg0)
13210 {
13211 checkContext();
13212 boolean _res = downstreamGL4bc.glIsProgramARB(arg0);
13213 final int err = checkGLError();
13214 if (err != GL_NO_ERROR) {
13215 writeGLError(err, "%s(<int> 0x%X)",
13216 "glIsProgramARB", arg0);
13217 }
13218 return _res;
13219 }
13220 @Override
13221 public boolean glIsProgramPipeline(int arg0)
13222 {
13223 checkContext();
13224 boolean _res = downstreamGL4bc.glIsProgramPipeline(arg0);
13225 final int err = checkGLError();
13226 if (err != GL_NO_ERROR) {
13227 writeGLError(err, "%s(<int> 0x%X)",
13228 "glIsProgramPipeline", arg0);
13229 }
13230 return _res;
13231 }
13232 @Override
13233 public boolean glIsQuery(int arg0)
13234 {
13235 checkContext();
13236 boolean _res = downstreamGL4bc.glIsQuery(arg0);
13237 final int err = checkGLError();
13238 if (err != GL_NO_ERROR) {
13239 writeGLError(err, "%s(<int> 0x%X)",
13240 "glIsQuery", arg0);
13241 }
13242 return _res;
13243 }
13244 @Override
13245 public boolean glIsRenderbuffer(int arg0)
13246 {
13247 checkContext();
13248 boolean _res = downstreamGL4bc.glIsRenderbuffer(arg0);
13249 final int err = checkGLError();
13250 if (err != GL_NO_ERROR) {
13251 writeGLError(err, "%s(<int> 0x%X)",
13252 "glIsRenderbuffer", arg0);
13253 }
13254 return _res;
13255 }
13256 @Override
13257 public boolean glIsSampler(int arg0)
13258 {
13259 checkContext();
13260 boolean _res = downstreamGL4bc.glIsSampler(arg0);
13261 final int err = checkGLError();
13262 if (err != GL_NO_ERROR) {
13263 writeGLError(err, "%s(<int> 0x%X)",
13264 "glIsSampler", arg0);
13265 }
13266 return _res;
13267 }
13268 @Override
13269 public boolean glIsShader(int arg0)
13270 {
13271 checkContext();
13272 boolean _res = downstreamGL4bc.glIsShader(arg0);
13273 final int err = checkGLError();
13274 if (err != GL_NO_ERROR) {
13275 writeGLError(err, "%s(<int> 0x%X)",
13276 "glIsShader", arg0);
13277 }
13278 return _res;
13279 }
13280 @Override
13281 public boolean glIsStateNV(int arg0)
13282 {
13283 checkContext();
13284 boolean _res = downstreamGL4bc.glIsStateNV(arg0);
13285 final int err = checkGLError();
13286 if (err != GL_NO_ERROR) {
13287 writeGLError(err, "%s(<int> 0x%X)",
13288 "glIsStateNV", arg0);
13289 }
13290 return _res;
13291 }
13292 @Override
13293 public boolean glIsSync(long arg0)
13294 {
13295 checkContext();
13296 boolean _res = downstreamGL4bc.glIsSync(arg0);
13297 final int err = checkGLError();
13298 if (err != GL_NO_ERROR) {
13299 writeGLError(err, "%s(<long> %s)",
13300 "glIsSync", arg0);
13301 }
13302 return _res;
13303 }
13304 @Override
13305 public boolean glIsTexture(int arg0)
13306 {
13307 checkContext();
13308 boolean _res = downstreamGL4bc.glIsTexture(arg0);
13309 final int err = checkGLError();
13310 if (err != GL_NO_ERROR) {
13311 writeGLError(err, "%s(<int> 0x%X)",
13312 "glIsTexture", arg0);
13313 }
13314 return _res;
13315 }
13316 @Override
13317 public boolean glIsTextureHandleResidentARB(long arg0)
13318 {
13319 checkContext();
13320 boolean _res = downstreamGL4bc.glIsTextureHandleResidentARB(arg0);
13321 final int err = checkGLError();
13322 if (err != GL_NO_ERROR) {
13323 writeGLError(err, "%s(<long> %s)",
13324 "glIsTextureHandleResidentARB", arg0);
13325 }
13326 return _res;
13327 }
13328 @Override
13329 public boolean glIsTransformFeedback(int arg0)
13330 {
13331 checkContext();
13332 boolean _res = downstreamGL4bc.glIsTransformFeedback(arg0);
13333 final int err = checkGLError();
13334 if (err != GL_NO_ERROR) {
13335 writeGLError(err, "%s(<int> 0x%X)",
13336 "glIsTransformFeedback", arg0);
13337 }
13338 return _res;
13339 }
13340 @Override
13341 public boolean glIsTransformFeedbackNV(int arg0)
13342 {
13343 checkContext();
13344 boolean _res = downstreamGL4bc.glIsTransformFeedbackNV(arg0);
13345 final int err = checkGLError();
13346 if (err != GL_NO_ERROR) {
13347 writeGLError(err, "%s(<int> 0x%X)",
13348 "glIsTransformFeedbackNV", arg0);
13349 }
13350 return _res;
13351 }
13352 @Override
13353 public boolean glIsVariantEnabledEXT(int arg0,int arg1)
13354 {
13355 checkContext();
13356 boolean _res = downstreamGL4bc.glIsVariantEnabledEXT(arg0,arg1);
13357 final int err = checkGLError();
13358 if (err != GL_NO_ERROR) {
13359 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13360 "glIsVariantEnabledEXT", arg0, arg1);
13361 }
13362 return _res;
13363 }
13364 @Override
13365 public boolean glIsVertexArray(int arg0)
13366 {
13367 checkContext();
13368 boolean _res = downstreamGL4bc.glIsVertexArray(arg0);
13369 final int err = checkGLError();
13370 if (err != GL_NO_ERROR) {
13371 writeGLError(err, "%s(<int> 0x%X)",
13372 "glIsVertexArray", arg0);
13373 }
13374 return _res;
13375 }
13376 @Override
13377 public boolean glIsVertexAttribEnabledAPPLE(int arg0,int arg1)
13378 {
13379 checkContext();
13380 boolean _res = downstreamGL4bc.glIsVertexAttribEnabledAPPLE(arg0,arg1);
13381 final int err = checkGLError();
13382 if (err != GL_NO_ERROR) {
13383 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13384 "glIsVertexAttribEnabledAPPLE", arg0, arg1);
13385 }
13386 return _res;
13387 }
13388 @Override
13389 public void glLightModelf(int arg0,float arg1)
13390 {
13391 checkContext();
13392 downstreamGL4bc.glLightModelf(arg0,arg1);
13393 final int err = checkGLError();
13394 if (err != GL_NO_ERROR) {
13395 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
13396 "glLightModelf", arg0, arg1);
13397 }
13398 }
13399 @Override
13400 public void glLightModelfv(int arg0,java.nio.FloatBuffer arg1)
13401 {
13402 checkContext();
13403 downstreamGL4bc.glLightModelfv(arg0,arg1);
13404 final int err = checkGLError();
13405 if (err != GL_NO_ERROR) {
13406 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
13407 "glLightModelfv", arg0, arg1);
13408 }
13409 }
13410 @Override
13411 public void glLightModelfv(int arg0,float[] arg1,int arg2)
13412 {
13413 checkContext();
13414 downstreamGL4bc.glLightModelfv(arg0,arg1,arg2);
13415 final int err = checkGLError();
13416 if (err != GL_NO_ERROR) {
13417 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
13418 "glLightModelfv", arg0, arg2);
13419 }
13420 }
13421 @Override
13422 public void glLightModeli(int arg0,int arg1)
13423 {
13424 checkContext();
13425 downstreamGL4bc.glLightModeli(arg0,arg1);
13426 final int err = checkGLError();
13427 if (err != GL_NO_ERROR) {
13428 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13429 "glLightModeli", arg0, arg1);
13430 }
13431 }
13432 @Override
13433 public void glLightModeliv(int arg0,int[] arg1,int arg2)
13434 {
13435 checkContext();
13436 downstreamGL4bc.glLightModeliv(arg0,arg1,arg2);
13437 final int err = checkGLError();
13438 if (err != GL_NO_ERROR) {
13439 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
13440 "glLightModeliv", arg0, arg2);
13441 }
13442 }
13443 @Override
13444 public void glLightModeliv(int arg0,java.nio.IntBuffer arg1)
13445 {
13446 checkContext();
13447 downstreamGL4bc.glLightModeliv(arg0,arg1);
13448 final int err = checkGLError();
13449 if (err != GL_NO_ERROR) {
13450 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
13451 "glLightModeliv", arg0, arg1);
13452 }
13453 }
13454 @Override
13455 public void glLightf(int arg0,int arg1,float arg2)
13456 {
13457 checkContext();
13458 downstreamGL4bc.glLightf(arg0,arg1,arg2);
13459 final int err = checkGLError();
13460 if (err != GL_NO_ERROR) {
13461 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
13462 "glLightf", arg0, arg1, arg2);
13463 }
13464 }
13465 @Override
13466 public void glLightfv(int arg0,int arg1,float[] arg2,int arg3)
13467 {
13468 checkContext();
13469 downstreamGL4bc.glLightfv(arg0,arg1,arg2,arg3);
13470 final int err = checkGLError();
13471 if (err != GL_NO_ERROR) {
13472 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
13473 "glLightfv", arg0, arg1, arg3);
13474 }
13475 }
13476 @Override
13477 public void glLightfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
13478 {
13479 checkContext();
13480 downstreamGL4bc.glLightfv(arg0,arg1,arg2);
13481 final int err = checkGLError();
13482 if (err != GL_NO_ERROR) {
13483 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
13484 "glLightfv", arg0, arg1, arg2);
13485 }
13486 }
13487 @Override
13488 public void glLighti(int arg0,int arg1,int arg2)
13489 {
13490 checkContext();
13491 downstreamGL4bc.glLighti(arg0,arg1,arg2);
13492 final int err = checkGLError();
13493 if (err != GL_NO_ERROR) {
13494 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
13495 "glLighti", arg0, arg1, arg2);
13496 }
13497 }
13498 @Override
13499 public void glLightiv(int arg0,int arg1,int[] arg2,int arg3)
13500 {
13501 checkContext();
13502 downstreamGL4bc.glLightiv(arg0,arg1,arg2,arg3);
13503 final int err = checkGLError();
13504 if (err != GL_NO_ERROR) {
13505 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
13506 "glLightiv", arg0, arg1, arg3);
13507 }
13508 }
13509 @Override
13510 public void glLightiv(int arg0,int arg1,java.nio.IntBuffer arg2)
13511 {
13512 checkContext();
13513 downstreamGL4bc.glLightiv(arg0,arg1,arg2);
13514 final int err = checkGLError();
13515 if (err != GL_NO_ERROR) {
13516 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
13517 "glLightiv", arg0, arg1, arg2);
13518 }
13519 }
13520 @Override
13521 public void glLineStipple(int arg0,short arg1)
13522 {
13523 checkContext();
13524 downstreamGL4bc.glLineStipple(arg0,arg1);
13525 final int err = checkGLError();
13526 if (err != GL_NO_ERROR) {
13527 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
13528 "glLineStipple", arg0, arg1);
13529 }
13530 }
13531 @Override
13532 public void glLineWidth(float arg0)
13533 {
13534 checkContext();
13535 downstreamGL4bc.glLineWidth(arg0);
13536 final int err = checkGLError();
13537 if (err != GL_NO_ERROR) {
13538 writeGLError(err, "%s(<float> %s)",
13539 "glLineWidth", arg0);
13540 }
13541 }
13542 @Override
13543 public void glLinkProgram(int arg0)
13544 {
13545 checkContext();
13546 downstreamGL4bc.glLinkProgram(arg0);
13547 final int err = checkGLError();
13548 if (err != GL_NO_ERROR) {
13549 writeGLError(err, "%s(<int> 0x%X)",
13550 "glLinkProgram", arg0);
13551 }
13552 }
13553 @Override
13554 public void glLinkProgramARB(long arg0)
13555 {
13556 checkContext();
13557 downstreamGL4bc.glLinkProgramARB(arg0);
13558 final int err = checkGLError();
13559 if (err != GL_NO_ERROR) {
13560 writeGLError(err, "%s(<long> %s)",
13561 "glLinkProgramARB", arg0);
13562 }
13563 }
13564 @Override
13565 public void glListBase(int arg0)
13566 {
13567 checkContext();
13568 downstreamGL4bc.glListBase(arg0);
13569 final int err = checkGLError();
13570 if (err != GL_NO_ERROR) {
13571 writeGLError(err, "%s(<int> 0x%X)",
13572 "glListBase", arg0);
13573 }
13574 }
13575 @Override
13576 public void glListDrawCommandsStatesClientNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4,java.nio.IntBuffer arg5,int arg6)
13577 {
13578 checkContext();
13579 downstreamGL4bc.glListDrawCommandsStatesClientNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
13580 final int err = checkGLError();
13581 if (err != GL_NO_ERROR) {
13582 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
13583 "glListDrawCommandsStatesClientNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
13584 }
13585 }
13586 @Override
13587 public void glListDrawCommandsStatesClientNV(int arg0,int arg1,com.jogamp.common.nio.PointerBuffer arg2,int[] arg3,int arg4,int[] arg5,int arg6,int[] arg7,int arg8,int arg9)
13588 {
13589 checkContext();
13590 downstreamGL4bc.glListDrawCommandsStatesClientNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
13591 final int err = checkGLError();
13592 if (err != GL_NO_ERROR) {
13593 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
13594 "glListDrawCommandsStatesClientNV", arg0, arg1, arg2, arg4, arg6, arg8, arg9);
13595 }
13596 }
13597 @Override
13598 public void glLoadIdentity()
13599 {
13600 checkContext();
13601 downstreamGL4bc.glLoadIdentity();
13602 final int err = checkGLError();
13603 if (err != GL_NO_ERROR) {
13604 writeGLError(err, "%s()",
13605 "glLoadIdentity");
13606 }
13607 }
13608 @Override
13609 public void glLoadMatrixd(java.nio.DoubleBuffer arg0)
13610 {
13611 checkContext();
13612 downstreamGL4bc.glLoadMatrixd(arg0);
13613 final int err = checkGLError();
13614 if (err != GL_NO_ERROR) {
13615 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
13616 "glLoadMatrixd", arg0);
13617 }
13618 }
13619 @Override
13620 public void glLoadMatrixd(double[] arg0,int arg1)
13621 {
13622 checkContext();
13623 downstreamGL4bc.glLoadMatrixd(arg0,arg1);
13624 final int err = checkGLError();
13625 if (err != GL_NO_ERROR) {
13626 writeGLError(err, "%s(<[D>, <int> 0x%X)",
13627 "glLoadMatrixd", arg1);
13628 }
13629 }
13630 @Override
13631 public void glLoadMatrixf(java.nio.FloatBuffer arg0)
13632 {
13633 checkContext();
13634 downstreamGL4bc.glLoadMatrixf(arg0);
13635 final int err = checkGLError();
13636 if (err != GL_NO_ERROR) {
13637 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
13638 "glLoadMatrixf", arg0);
13639 }
13640 }
13641 @Override
13642 public void glLoadMatrixf(float[] arg0,int arg1)
13643 {
13644 checkContext();
13645 downstreamGL4bc.glLoadMatrixf(arg0,arg1);
13646 final int err = checkGLError();
13647 if (err != GL_NO_ERROR) {
13648 writeGLError(err, "%s(<[F>, <int> 0x%X)",
13649 "glLoadMatrixf", arg1);
13650 }
13651 }
13652 @Override
13653 public void glLoadName(int arg0)
13654 {
13655 checkContext();
13656 downstreamGL4bc.glLoadName(arg0);
13657 final int err = checkGLError();
13658 if (err != GL_NO_ERROR) {
13659 writeGLError(err, "%s(<int> 0x%X)",
13660 "glLoadName", arg0);
13661 }
13662 }
13663 @Override
13664 public void glLoadTransposeMatrixd(double[] arg0,int arg1)
13665 {
13666 checkContext();
13667 downstreamGL4bc.glLoadTransposeMatrixd(arg0,arg1);
13668 final int err = checkGLError();
13669 if (err != GL_NO_ERROR) {
13670 writeGLError(err, "%s(<[D>, <int> 0x%X)",
13671 "glLoadTransposeMatrixd", arg1);
13672 }
13673 }
13674 @Override
13675 public void glLoadTransposeMatrixd(java.nio.DoubleBuffer arg0)
13676 {
13677 checkContext();
13678 downstreamGL4bc.glLoadTransposeMatrixd(arg0);
13679 final int err = checkGLError();
13680 if (err != GL_NO_ERROR) {
13681 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
13682 "glLoadTransposeMatrixd", arg0);
13683 }
13684 }
13685 @Override
13686 public void glLoadTransposeMatrixf(float[] arg0,int arg1)
13687 {
13688 checkContext();
13689 downstreamGL4bc.glLoadTransposeMatrixf(arg0,arg1);
13690 final int err = checkGLError();
13691 if (err != GL_NO_ERROR) {
13692 writeGLError(err, "%s(<[F>, <int> 0x%X)",
13693 "glLoadTransposeMatrixf", arg1);
13694 }
13695 }
13696 @Override
13697 public void glLoadTransposeMatrixf(java.nio.FloatBuffer arg0)
13698 {
13699 checkContext();
13700 downstreamGL4bc.glLoadTransposeMatrixf(arg0);
13701 final int err = checkGLError();
13702 if (err != GL_NO_ERROR) {
13703 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
13704 "glLoadTransposeMatrixf", arg0);
13705 }
13706 }
13707 @Override
13708 public void glLockArraysEXT(int arg0,int arg1)
13709 {
13710 checkContext();
13711 downstreamGL4bc.glLockArraysEXT(arg0,arg1);
13712 final int err = checkGLError();
13713 if (err != GL_NO_ERROR) {
13714 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13715 "glLockArraysEXT", arg0, arg1);
13716 }
13717 }
13718 @Override
13719 public void glLogicOp(int arg0)
13720 {
13721 checkContext();
13722 downstreamGL4bc.glLogicOp(arg0);
13723 final int err = checkGLError();
13724 if (err != GL_NO_ERROR) {
13725 writeGLError(err, "%s(<int> 0x%X)",
13726 "glLogicOp", arg0);
13727 }
13728 }
13729 @Override
13730 public void glMakeBufferNonResidentNV(int arg0)
13731 {
13732 checkContext();
13733 downstreamGL4bc.glMakeBufferNonResidentNV(arg0);
13734 final int err = checkGLError();
13735 if (err != GL_NO_ERROR) {
13736 writeGLError(err, "%s(<int> 0x%X)",
13737 "glMakeBufferNonResidentNV", arg0);
13738 }
13739 }
13740 @Override
13741 public void glMakeBufferResidentNV(int arg0,int arg1)
13742 {
13743 checkContext();
13744 downstreamGL4bc.glMakeBufferResidentNV(arg0,arg1);
13745 final int err = checkGLError();
13746 if (err != GL_NO_ERROR) {
13747 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13748 "glMakeBufferResidentNV", arg0, arg1);
13749 }
13750 }
13751 @Override
13752 public void glMakeImageHandleNonResidentARB(long arg0)
13753 {
13754 checkContext();
13755 downstreamGL4bc.glMakeImageHandleNonResidentARB(arg0);
13756 final int err = checkGLError();
13757 if (err != GL_NO_ERROR) {
13758 writeGLError(err, "%s(<long> %s)",
13759 "glMakeImageHandleNonResidentARB", arg0);
13760 }
13761 }
13762 @Override
13763 public void glMakeImageHandleResidentARB(long arg0,int arg1)
13764 {
13765 checkContext();
13766 downstreamGL4bc.glMakeImageHandleResidentARB(arg0,arg1);
13767 final int err = checkGLError();
13768 if (err != GL_NO_ERROR) {
13769 writeGLError(err, "%s(<long> %s, <int> 0x%X)",
13770 "glMakeImageHandleResidentARB", arg0, arg1);
13771 }
13772 }
13773 @Override
13775 {
13776 checkContext();
13777 downstreamGL4bc.glMakeNamedBufferNonResidentNV(arg0);
13778 final int err = checkGLError();
13779 if (err != GL_NO_ERROR) {
13780 writeGLError(err, "%s(<int> 0x%X)",
13781 "glMakeNamedBufferNonResidentNV", arg0);
13782 }
13783 }
13784 @Override
13785 public void glMakeNamedBufferResidentNV(int arg0,int arg1)
13786 {
13787 checkContext();
13788 downstreamGL4bc.glMakeNamedBufferResidentNV(arg0,arg1);
13789 final int err = checkGLError();
13790 if (err != GL_NO_ERROR) {
13791 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13792 "glMakeNamedBufferResidentNV", arg0, arg1);
13793 }
13794 }
13795 @Override
13797 {
13798 checkContext();
13799 downstreamGL4bc.glMakeTextureHandleNonResidentARB(arg0);
13800 final int err = checkGLError();
13801 if (err != GL_NO_ERROR) {
13802 writeGLError(err, "%s(<long> %s)",
13803 "glMakeTextureHandleNonResidentARB", arg0);
13804 }
13805 }
13806 @Override
13807 public void glMakeTextureHandleResidentARB(long arg0)
13808 {
13809 checkContext();
13810 downstreamGL4bc.glMakeTextureHandleResidentARB(arg0);
13811 final int err = checkGLError();
13812 if (err != GL_NO_ERROR) {
13813 writeGLError(err, "%s(<long> %s)",
13814 "glMakeTextureHandleResidentARB", arg0);
13815 }
13816 }
13817 @Override
13818 public void glMap1d(int arg0,double arg1,double arg2,int arg3,int arg4,java.nio.DoubleBuffer arg5)
13819 {
13820 checkContext();
13821 downstreamGL4bc.glMap1d(arg0,arg1,arg2,arg3,arg4,arg5);
13822 final int err = checkGLError();
13823 if (err != GL_NO_ERROR) {
13824 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
13825 "glMap1d", arg0, arg1, arg2, arg3, arg4, arg5);
13826 }
13827 }
13828 @Override
13829 public void glMap1d(int arg0,double arg1,double arg2,int arg3,int arg4,double[] arg5,int arg6)
13830 {
13831 checkContext();
13832 downstreamGL4bc.glMap1d(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
13833 final int err = checkGLError();
13834 if (err != GL_NO_ERROR) {
13835 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
13836 "glMap1d", arg0, arg1, arg2, arg3, arg4, arg6);
13837 }
13838 }
13839 @Override
13840 public void glMap1f(int arg0,float arg1,float arg2,int arg3,int arg4,float[] arg5,int arg6)
13841 {
13842 checkContext();
13843 downstreamGL4bc.glMap1f(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
13844 final int err = checkGLError();
13845 if (err != GL_NO_ERROR) {
13846 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
13847 "glMap1f", arg0, arg1, arg2, arg3, arg4, arg6);
13848 }
13849 }
13850 @Override
13851 public void glMap1f(int arg0,float arg1,float arg2,int arg3,int arg4,java.nio.FloatBuffer arg5)
13852 {
13853 checkContext();
13854 downstreamGL4bc.glMap1f(arg0,arg1,arg2,arg3,arg4,arg5);
13855 final int err = checkGLError();
13856 if (err != GL_NO_ERROR) {
13857 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
13858 "glMap1f", arg0, arg1, arg2, arg3, arg4, arg5);
13859 }
13860 }
13861 @Override
13862 public void glMap2d(int arg0,double arg1,double arg2,int arg3,int arg4,double arg5,double arg6,int arg7,int arg8,java.nio.DoubleBuffer arg9)
13863 {
13864 checkContext();
13865 downstreamGL4bc.glMap2d(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
13866 final int err = checkGLError();
13867 if (err != GL_NO_ERROR) {
13868 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
13869 "glMap2d", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
13870 }
13871 }
13872 @Override
13873 public void glMap2d(int arg0,double arg1,double arg2,int arg3,int arg4,double arg5,double arg6,int arg7,int arg8,double[] arg9,int arg10)
13874 {
13875 checkContext();
13876 downstreamGL4bc.glMap2d(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
13877 final int err = checkGLError();
13878 if (err != GL_NO_ERROR) {
13879 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
13880 "glMap2d", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg10);
13881 }
13882 }
13883 @Override
13884 public void glMap2f(int arg0,float arg1,float arg2,int arg3,int arg4,float arg5,float arg6,int arg7,int arg8,float[] arg9,int arg10)
13885 {
13886 checkContext();
13887 downstreamGL4bc.glMap2f(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
13888 final int err = checkGLError();
13889 if (err != GL_NO_ERROR) {
13890 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
13891 "glMap2f", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg10);
13892 }
13893 }
13894 @Override
13895 public void glMap2f(int arg0,float arg1,float arg2,int arg3,int arg4,float arg5,float arg6,int arg7,int arg8,java.nio.FloatBuffer arg9)
13896 {
13897 checkContext();
13898 downstreamGL4bc.glMap2f(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
13899 final int err = checkGLError();
13900 if (err != GL_NO_ERROR) {
13901 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
13902 "glMap2f", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
13903 }
13904 }
13905 @Override
13906 public java.nio.ByteBuffer glMapBuffer(int arg0,int arg1)
13907 {
13908 checkContext();
13909 java.nio.ByteBuffer _res = downstreamGL4bc.glMapBuffer(arg0,arg1);
13910 final int err = checkGLError();
13911 if (err != GL_NO_ERROR) {
13912 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13913 "glMapBuffer", arg0, arg1);
13914 }
13915 return _res;
13916 }
13917 @Override
13918 public java.nio.ByteBuffer glMapBufferRange(int arg0,long arg1,long arg2,int arg3)
13919 {
13920 checkContext();
13921 java.nio.ByteBuffer _res = downstreamGL4bc.glMapBufferRange(arg0,arg1,arg2,arg3);
13922 final int err = checkGLError();
13923 if (err != GL_NO_ERROR) {
13924 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
13925 "glMapBufferRange", arg0, arg1, arg2, arg3);
13926 }
13927 return _res;
13928 }
13929 @Override
13930 public void glMapControlPointsNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7,java.nio.Buffer arg8)
13931 {
13932 checkContext();
13933 downstreamGL4bc.glMapControlPointsNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
13934 final int err = checkGLError();
13935 if (err != GL_NO_ERROR) {
13936 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.Buffer> %s)",
13937 "glMapControlPointsNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
13938 }
13939 }
13940 @Override
13941 public void glMapGrid1d(int arg0,double arg1,double arg2)
13942 {
13943 checkContext();
13944 downstreamGL4bc.glMapGrid1d(arg0,arg1,arg2);
13945 final int err = checkGLError();
13946 if (err != GL_NO_ERROR) {
13947 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
13948 "glMapGrid1d", arg0, arg1, arg2);
13949 }
13950 }
13951 @Override
13952 public void glMapGrid1f(int arg0,float arg1,float arg2)
13953 {
13954 checkContext();
13955 downstreamGL4bc.glMapGrid1f(arg0,arg1,arg2);
13956 final int err = checkGLError();
13957 if (err != GL_NO_ERROR) {
13958 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
13959 "glMapGrid1f", arg0, arg1, arg2);
13960 }
13961 }
13962 @Override
13963 public void glMapGrid2d(int arg0,double arg1,double arg2,int arg3,double arg4,double arg5)
13964 {
13965 checkContext();
13966 downstreamGL4bc.glMapGrid2d(arg0,arg1,arg2,arg3,arg4,arg5);
13967 final int err = checkGLError();
13968 if (err != GL_NO_ERROR) {
13969 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <double> %s, <double> %s)",
13970 "glMapGrid2d", arg0, arg1, arg2, arg3, arg4, arg5);
13971 }
13972 }
13973 @Override
13974 public void glMapGrid2f(int arg0,float arg1,float arg2,int arg3,float arg4,float arg5)
13975 {
13976 checkContext();
13977 downstreamGL4bc.glMapGrid2f(arg0,arg1,arg2,arg3,arg4,arg5);
13978 final int err = checkGLError();
13979 if (err != GL_NO_ERROR) {
13980 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <float> %s, <float> %s)",
13981 "glMapGrid2f", arg0, arg1, arg2, arg3, arg4, arg5);
13982 }
13983 }
13984 @Override
13985 public java.nio.ByteBuffer glMapNamedBuffer(int arg0,int arg1)
13986 {
13987 checkContext();
13988 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBuffer(arg0,arg1);
13989 final int err = checkGLError();
13990 if (err != GL_NO_ERROR) {
13991 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
13992 "glMapNamedBuffer", arg0, arg1);
13993 }
13994 return _res;
13995 }
13996 @Override
13997 public java.nio.ByteBuffer glMapNamedBufferEXT(int arg0,int arg1)
13998 {
13999 checkContext();
14000 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBufferEXT(arg0,arg1);
14001 final int err = checkGLError();
14002 if (err != GL_NO_ERROR) {
14003 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
14004 "glMapNamedBufferEXT", arg0, arg1);
14005 }
14006 return _res;
14007 }
14008 @Override
14009 public java.nio.ByteBuffer glMapNamedBufferRange(int arg0,long arg1,long arg2,int arg3)
14010 {
14011 checkContext();
14012 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBufferRange(arg0,arg1,arg2,arg3);
14013 final int err = checkGLError();
14014 if (err != GL_NO_ERROR) {
14015 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
14016 "glMapNamedBufferRange", arg0, arg1, arg2, arg3);
14017 }
14018 return _res;
14019 }
14020 @Override
14021 public java.nio.ByteBuffer glMapNamedBufferRangeEXT(int arg0,long arg1,long arg2,int arg3)
14022 {
14023 checkContext();
14024 java.nio.ByteBuffer _res = downstreamGL4bc.glMapNamedBufferRangeEXT(arg0,arg1,arg2,arg3);
14025 final int err = checkGLError();
14026 if (err != GL_NO_ERROR) {
14027 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
14028 "glMapNamedBufferRangeEXT", arg0, arg1, arg2, arg3);
14029 }
14030 return _res;
14031 }
14032 @Override
14033 public void glMapParameterfvNV(int arg0,int arg1,float[] arg2,int arg3)
14034 {
14035 checkContext();
14036 downstreamGL4bc.glMapParameterfvNV(arg0,arg1,arg2,arg3);
14037 final int err = checkGLError();
14038 if (err != GL_NO_ERROR) {
14039 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14040 "glMapParameterfvNV", arg0, arg1, arg3);
14041 }
14042 }
14043 @Override
14044 public void glMapParameterfvNV(int arg0,int arg1,java.nio.FloatBuffer arg2)
14045 {
14046 checkContext();
14047 downstreamGL4bc.glMapParameterfvNV(arg0,arg1,arg2);
14048 final int err = checkGLError();
14049 if (err != GL_NO_ERROR) {
14050 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14051 "glMapParameterfvNV", arg0, arg1, arg2);
14052 }
14053 }
14054 @Override
14055 public void glMapParameterivNV(int arg0,int arg1,int[] arg2,int arg3)
14056 {
14057 checkContext();
14058 downstreamGL4bc.glMapParameterivNV(arg0,arg1,arg2,arg3);
14059 final int err = checkGLError();
14060 if (err != GL_NO_ERROR) {
14061 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
14062 "glMapParameterivNV", arg0, arg1, arg3);
14063 }
14064 }
14065 @Override
14066 public void glMapParameterivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
14067 {
14068 checkContext();
14069 downstreamGL4bc.glMapParameterivNV(arg0,arg1,arg2);
14070 final int err = checkGLError();
14071 if (err != GL_NO_ERROR) {
14072 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
14073 "glMapParameterivNV", arg0, arg1, arg2);
14074 }
14075 }
14076 @Override
14077 public java.nio.ByteBuffer glMapTexture2DINTEL(int arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
14078 {
14079 checkContext();
14080 java.nio.ByteBuffer _res = downstreamGL4bc.glMapTexture2DINTEL(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14081 final int err = checkGLError();
14082 if (err != GL_NO_ERROR) {
14083 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
14084 "glMapTexture2DINTEL", arg0, arg1, arg2, arg4, arg6);
14085 }
14086 return _res;
14087 }
14088 @Override
14089 public java.nio.ByteBuffer glMapTexture2DINTEL(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
14090 {
14091 checkContext();
14092 java.nio.ByteBuffer _res = downstreamGL4bc.glMapTexture2DINTEL(arg0,arg1,arg2,arg3,arg4);
14093 final int err = checkGLError();
14094 if (err != GL_NO_ERROR) {
14095 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
14096 "glMapTexture2DINTEL", arg0, arg1, arg2, arg3, arg4);
14097 }
14098 return _res;
14099 }
14100 @Override
14101 public void glMapVertexAttrib1dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,double[] arg6,int arg7)
14102 {
14103 checkContext();
14104 downstreamGL4bc.glMapVertexAttrib1dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
14105 final int err = checkGLError();
14106 if (err != GL_NO_ERROR) {
14107 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
14108 "glMapVertexAttrib1dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg7);
14109 }
14110 }
14111 @Override
14112 public void glMapVertexAttrib1dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,java.nio.DoubleBuffer arg6)
14113 {
14114 checkContext();
14115 downstreamGL4bc.glMapVertexAttrib1dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14116 final int err = checkGLError();
14117 if (err != GL_NO_ERROR) {
14118 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
14119 "glMapVertexAttrib1dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14120 }
14121 }
14122 @Override
14123 public void glMapVertexAttrib1fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,float[] arg6,int arg7)
14124 {
14125 checkContext();
14126 downstreamGL4bc.glMapVertexAttrib1fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
14127 final int err = checkGLError();
14128 if (err != GL_NO_ERROR) {
14129 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14130 "glMapVertexAttrib1fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg7);
14131 }
14132 }
14133 @Override
14134 public void glMapVertexAttrib1fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,java.nio.FloatBuffer arg6)
14135 {
14136 checkContext();
14137 downstreamGL4bc.glMapVertexAttrib1fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14138 final int err = checkGLError();
14139 if (err != GL_NO_ERROR) {
14140 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14141 "glMapVertexAttrib1fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14142 }
14143 }
14144 @Override
14145 public void glMapVertexAttrib2dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,double arg6,double arg7,int arg8,int arg9,java.nio.DoubleBuffer arg10)
14146 {
14147 checkContext();
14148 downstreamGL4bc.glMapVertexAttrib2dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
14149 final int err = checkGLError();
14150 if (err != GL_NO_ERROR) {
14151 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
14152 "glMapVertexAttrib2dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
14153 }
14154 }
14155 @Override
14156 public void glMapVertexAttrib2dAPPLE(int arg0,int arg1,double arg2,double arg3,int arg4,int arg5,double arg6,double arg7,int arg8,int arg9,double[] arg10,int arg11)
14157 {
14158 checkContext();
14159 downstreamGL4bc.glMapVertexAttrib2dAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
14160 final int err = checkGLError();
14161 if (err != GL_NO_ERROR) {
14162 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
14163 "glMapVertexAttrib2dAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg11);
14164 }
14165 }
14166 @Override
14167 public void glMapVertexAttrib2fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,float arg6,float arg7,int arg8,int arg9,float[] arg10,int arg11)
14168 {
14169 checkContext();
14170 downstreamGL4bc.glMapVertexAttrib2fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
14171 final int err = checkGLError();
14172 if (err != GL_NO_ERROR) {
14173 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14174 "glMapVertexAttrib2fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg11);
14175 }
14176 }
14177 @Override
14178 public void glMapVertexAttrib2fAPPLE(int arg0,int arg1,float arg2,float arg3,int arg4,int arg5,float arg6,float arg7,int arg8,int arg9,java.nio.FloatBuffer arg10)
14179 {
14180 checkContext();
14181 downstreamGL4bc.glMapVertexAttrib2fAPPLE(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
14182 final int err = checkGLError();
14183 if (err != GL_NO_ERROR) {
14184 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14185 "glMapVertexAttrib2fAPPLE", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
14186 }
14187 }
14188 @Override
14189 public void glMaterialf(int arg0,int arg1,float arg2)
14190 {
14191 checkContext();
14192 downstreamGL4bc.glMaterialf(arg0,arg1,arg2);
14193 final int err = checkGLError();
14194 if (err != GL_NO_ERROR) {
14195 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
14196 "glMaterialf", arg0, arg1, arg2);
14197 }
14198 }
14199 @Override
14200 public void glMaterialfv(int arg0,int arg1,float[] arg2,int arg3)
14201 {
14202 checkContext();
14203 downstreamGL4bc.glMaterialfv(arg0,arg1,arg2,arg3);
14204 final int err = checkGLError();
14205 if (err != GL_NO_ERROR) {
14206 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
14207 "glMaterialfv", arg0, arg1, arg3);
14208 }
14209 }
14210 @Override
14211 public void glMaterialfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
14212 {
14213 checkContext();
14214 downstreamGL4bc.glMaterialfv(arg0,arg1,arg2);
14215 final int err = checkGLError();
14216 if (err != GL_NO_ERROR) {
14217 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
14218 "glMaterialfv", arg0, arg1, arg2);
14219 }
14220 }
14221 @Override
14222 public void glMateriali(int arg0,int arg1,int arg2)
14223 {
14224 checkContext();
14225 downstreamGL4bc.glMateriali(arg0,arg1,arg2);
14226 final int err = checkGLError();
14227 if (err != GL_NO_ERROR) {
14228 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
14229 "glMateriali", arg0, arg1, arg2);
14230 }
14231 }
14232 @Override
14233 public void glMaterialiv(int arg0,int arg1,int[] arg2,int arg3)
14234 {
14235 checkContext();
14236 downstreamGL4bc.glMaterialiv(arg0,arg1,arg2,arg3);
14237 final int err = checkGLError();
14238 if (err != GL_NO_ERROR) {
14239 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
14240 "glMaterialiv", arg0, arg1, arg3);
14241 }
14242 }
14243 @Override
14244 public void glMaterialiv(int arg0,int arg1,java.nio.IntBuffer arg2)
14245 {
14246 checkContext();
14247 downstreamGL4bc.glMaterialiv(arg0,arg1,arg2);
14248 final int err = checkGLError();
14249 if (err != GL_NO_ERROR) {
14250 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
14251 "glMaterialiv", arg0, arg1, arg2);
14252 }
14253 }
14254 @Override
14255 public void glMatrixFrustumEXT(int arg0,double arg1,double arg2,double arg3,double arg4,double arg5,double arg6)
14256 {
14257 checkContext();
14258 downstreamGL4bc.glMatrixFrustumEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14259 final int err = checkGLError();
14260 if (err != GL_NO_ERROR) {
14261 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
14262 "glMatrixFrustumEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14263 }
14264 }
14265 @Override
14266 public void glMatrixIndexPointerARB(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
14267 {
14268 checkContext();
14269 downstreamGL4bc.glMatrixIndexPointerARB(arg0,arg1,arg2,arg3);
14270 final int err = checkGLError();
14271 if (err != GL_NO_ERROR) {
14272 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
14273 "glMatrixIndexPointerARB", arg0, arg1, arg2, arg3);
14274 }
14275 }
14276 @Override
14277 public void glMatrixIndexPointerARB(int arg0,int arg1,int arg2,long arg3)
14278 {
14279 checkContext();
14280 downstreamGL4bc.glMatrixIndexPointerARB(arg0,arg1,arg2,arg3);
14281 final int err = checkGLError();
14282 if (err != GL_NO_ERROR) {
14283 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
14284 "glMatrixIndexPointerARB", arg0, arg1, arg2, arg3);
14285 }
14286 }
14287 @Override
14288 public void glMatrixIndexubvARB(int arg0,java.nio.ByteBuffer arg1)
14289 {
14290 checkContext();
14291 downstreamGL4bc.glMatrixIndexubvARB(arg0,arg1);
14292 final int err = checkGLError();
14293 if (err != GL_NO_ERROR) {
14294 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
14295 "glMatrixIndexubvARB", arg0, arg1);
14296 }
14297 }
14298 @Override
14299 public void glMatrixIndexubvARB(int arg0,byte[] arg1,int arg2)
14300 {
14301 checkContext();
14302 downstreamGL4bc.glMatrixIndexubvARB(arg0,arg1,arg2);
14303 final int err = checkGLError();
14304 if (err != GL_NO_ERROR) {
14305 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
14306 "glMatrixIndexubvARB", arg0, arg2);
14307 }
14308 }
14309 @Override
14310 public void glMatrixIndexuivARB(int arg0,java.nio.IntBuffer arg1)
14311 {
14312 checkContext();
14313 downstreamGL4bc.glMatrixIndexuivARB(arg0,arg1);
14314 final int err = checkGLError();
14315 if (err != GL_NO_ERROR) {
14316 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
14317 "glMatrixIndexuivARB", arg0, arg1);
14318 }
14319 }
14320 @Override
14321 public void glMatrixIndexuivARB(int arg0,int[] arg1,int arg2)
14322 {
14323 checkContext();
14324 downstreamGL4bc.glMatrixIndexuivARB(arg0,arg1,arg2);
14325 final int err = checkGLError();
14326 if (err != GL_NO_ERROR) {
14327 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
14328 "glMatrixIndexuivARB", arg0, arg2);
14329 }
14330 }
14331 @Override
14332 public void glMatrixIndexusvARB(int arg0,short[] arg1,int arg2)
14333 {
14334 checkContext();
14335 downstreamGL4bc.glMatrixIndexusvARB(arg0,arg1,arg2);
14336 final int err = checkGLError();
14337 if (err != GL_NO_ERROR) {
14338 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
14339 "glMatrixIndexusvARB", arg0, arg2);
14340 }
14341 }
14342 @Override
14343 public void glMatrixIndexusvARB(int arg0,java.nio.ShortBuffer arg1)
14344 {
14345 checkContext();
14346 downstreamGL4bc.glMatrixIndexusvARB(arg0,arg1);
14347 final int err = checkGLError();
14348 if (err != GL_NO_ERROR) {
14349 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
14350 "glMatrixIndexusvARB", arg0, arg1);
14351 }
14352 }
14353 @Override
14354 public void glMatrixLoadIdentityEXT(int arg0)
14355 {
14356 checkContext();
14357 downstreamGL4bc.glMatrixLoadIdentityEXT(arg0);
14358 final int err = checkGLError();
14359 if (err != GL_NO_ERROR) {
14360 writeGLError(err, "%s(<int> 0x%X)",
14361 "glMatrixLoadIdentityEXT", arg0);
14362 }
14363 }
14364 @Override
14365 public void glMatrixLoadTransposedEXT(int arg0,double[] arg1,int arg2)
14366 {
14367 checkContext();
14368 downstreamGL4bc.glMatrixLoadTransposedEXT(arg0,arg1,arg2);
14369 final int err = checkGLError();
14370 if (err != GL_NO_ERROR) {
14371 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
14372 "glMatrixLoadTransposedEXT", arg0, arg2);
14373 }
14374 }
14375 @Override
14376 public void glMatrixLoadTransposedEXT(int arg0,java.nio.DoubleBuffer arg1)
14377 {
14378 checkContext();
14379 downstreamGL4bc.glMatrixLoadTransposedEXT(arg0,arg1);
14380 final int err = checkGLError();
14381 if (err != GL_NO_ERROR) {
14382 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
14383 "glMatrixLoadTransposedEXT", arg0, arg1);
14384 }
14385 }
14386 @Override
14387 public void glMatrixLoadTransposefEXT(int arg0,float[] arg1,int arg2)
14388 {
14389 checkContext();
14390 downstreamGL4bc.glMatrixLoadTransposefEXT(arg0,arg1,arg2);
14391 final int err = checkGLError();
14392 if (err != GL_NO_ERROR) {
14393 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
14394 "glMatrixLoadTransposefEXT", arg0, arg2);
14395 }
14396 }
14397 @Override
14398 public void glMatrixLoadTransposefEXT(int arg0,java.nio.FloatBuffer arg1)
14399 {
14400 checkContext();
14401 downstreamGL4bc.glMatrixLoadTransposefEXT(arg0,arg1);
14402 final int err = checkGLError();
14403 if (err != GL_NO_ERROR) {
14404 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
14405 "glMatrixLoadTransposefEXT", arg0, arg1);
14406 }
14407 }
14408 @Override
14409 public void glMatrixLoaddEXT(int arg0,double[] arg1,int arg2)
14410 {
14411 checkContext();
14412 downstreamGL4bc.glMatrixLoaddEXT(arg0,arg1,arg2);
14413 final int err = checkGLError();
14414 if (err != GL_NO_ERROR) {
14415 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
14416 "glMatrixLoaddEXT", arg0, arg2);
14417 }
14418 }
14419 @Override
14420 public void glMatrixLoaddEXT(int arg0,java.nio.DoubleBuffer arg1)
14421 {
14422 checkContext();
14423 downstreamGL4bc.glMatrixLoaddEXT(arg0,arg1);
14424 final int err = checkGLError();
14425 if (err != GL_NO_ERROR) {
14426 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
14427 "glMatrixLoaddEXT", arg0, arg1);
14428 }
14429 }
14430 @Override
14431 public void glMatrixLoadfEXT(int arg0,java.nio.FloatBuffer arg1)
14432 {
14433 checkContext();
14434 downstreamGL4bc.glMatrixLoadfEXT(arg0,arg1);
14435 final int err = checkGLError();
14436 if (err != GL_NO_ERROR) {
14437 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
14438 "glMatrixLoadfEXT", arg0, arg1);
14439 }
14440 }
14441 @Override
14442 public void glMatrixLoadfEXT(int arg0,float[] arg1,int arg2)
14443 {
14444 checkContext();
14445 downstreamGL4bc.glMatrixLoadfEXT(arg0,arg1,arg2);
14446 final int err = checkGLError();
14447 if (err != GL_NO_ERROR) {
14448 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
14449 "glMatrixLoadfEXT", arg0, arg2);
14450 }
14451 }
14452 @Override
14453 public void glMatrixMode(int arg0)
14454 {
14455 checkContext();
14456 downstreamGL4bc.glMatrixMode(arg0);
14457 final int err = checkGLError();
14458 if (err != GL_NO_ERROR) {
14459 writeGLError(err, "%s(<int> 0x%X)",
14460 "glMatrixMode", arg0);
14461 }
14462 }
14463 @Override
14464 public void glMatrixMultTransposedEXT(int arg0,java.nio.DoubleBuffer arg1)
14465 {
14466 checkContext();
14467 downstreamGL4bc.glMatrixMultTransposedEXT(arg0,arg1);
14468 final int err = checkGLError();
14469 if (err != GL_NO_ERROR) {
14470 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
14471 "glMatrixMultTransposedEXT", arg0, arg1);
14472 }
14473 }
14474 @Override
14475 public void glMatrixMultTransposedEXT(int arg0,double[] arg1,int arg2)
14476 {
14477 checkContext();
14478 downstreamGL4bc.glMatrixMultTransposedEXT(arg0,arg1,arg2);
14479 final int err = checkGLError();
14480 if (err != GL_NO_ERROR) {
14481 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
14482 "glMatrixMultTransposedEXT", arg0, arg2);
14483 }
14484 }
14485 @Override
14486 public void glMatrixMultTransposefEXT(int arg0,float[] arg1,int arg2)
14487 {
14488 checkContext();
14489 downstreamGL4bc.glMatrixMultTransposefEXT(arg0,arg1,arg2);
14490 final int err = checkGLError();
14491 if (err != GL_NO_ERROR) {
14492 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
14493 "glMatrixMultTransposefEXT", arg0, arg2);
14494 }
14495 }
14496 @Override
14497 public void glMatrixMultTransposefEXT(int arg0,java.nio.FloatBuffer arg1)
14498 {
14499 checkContext();
14500 downstreamGL4bc.glMatrixMultTransposefEXT(arg0,arg1);
14501 final int err = checkGLError();
14502 if (err != GL_NO_ERROR) {
14503 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
14504 "glMatrixMultTransposefEXT", arg0, arg1);
14505 }
14506 }
14507 @Override
14508 public void glMatrixMultdEXT(int arg0,java.nio.DoubleBuffer arg1)
14509 {
14510 checkContext();
14511 downstreamGL4bc.glMatrixMultdEXT(arg0,arg1);
14512 final int err = checkGLError();
14513 if (err != GL_NO_ERROR) {
14514 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
14515 "glMatrixMultdEXT", arg0, arg1);
14516 }
14517 }
14518 @Override
14519 public void glMatrixMultdEXT(int arg0,double[] arg1,int arg2)
14520 {
14521 checkContext();
14522 downstreamGL4bc.glMatrixMultdEXT(arg0,arg1,arg2);
14523 final int err = checkGLError();
14524 if (err != GL_NO_ERROR) {
14525 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
14526 "glMatrixMultdEXT", arg0, arg2);
14527 }
14528 }
14529 @Override
14530 public void glMatrixMultfEXT(int arg0,java.nio.FloatBuffer arg1)
14531 {
14532 checkContext();
14533 downstreamGL4bc.glMatrixMultfEXT(arg0,arg1);
14534 final int err = checkGLError();
14535 if (err != GL_NO_ERROR) {
14536 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
14537 "glMatrixMultfEXT", arg0, arg1);
14538 }
14539 }
14540 @Override
14541 public void glMatrixMultfEXT(int arg0,float[] arg1,int arg2)
14542 {
14543 checkContext();
14544 downstreamGL4bc.glMatrixMultfEXT(arg0,arg1,arg2);
14545 final int err = checkGLError();
14546 if (err != GL_NO_ERROR) {
14547 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
14548 "glMatrixMultfEXT", arg0, arg2);
14549 }
14550 }
14551 @Override
14552 public void glMatrixOrthoEXT(int arg0,double arg1,double arg2,double arg3,double arg4,double arg5,double arg6)
14553 {
14554 checkContext();
14555 downstreamGL4bc.glMatrixOrthoEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14556 final int err = checkGLError();
14557 if (err != GL_NO_ERROR) {
14558 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
14559 "glMatrixOrthoEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14560 }
14561 }
14562 @Override
14563 public void glMatrixPopEXT(int arg0)
14564 {
14565 checkContext();
14566 downstreamGL4bc.glMatrixPopEXT(arg0);
14567 final int err = checkGLError();
14568 if (err != GL_NO_ERROR) {
14569 writeGLError(err, "%s(<int> 0x%X)",
14570 "glMatrixPopEXT", arg0);
14571 }
14572 }
14573 @Override
14574 public void glMatrixPushEXT(int arg0)
14575 {
14576 checkContext();
14577 downstreamGL4bc.glMatrixPushEXT(arg0);
14578 final int err = checkGLError();
14579 if (err != GL_NO_ERROR) {
14580 writeGLError(err, "%s(<int> 0x%X)",
14581 "glMatrixPushEXT", arg0);
14582 }
14583 }
14584 @Override
14585 public void glMatrixRotatedEXT(int arg0,double arg1,double arg2,double arg3,double arg4)
14586 {
14587 checkContext();
14588 downstreamGL4bc.glMatrixRotatedEXT(arg0,arg1,arg2,arg3,arg4);
14589 final int err = checkGLError();
14590 if (err != GL_NO_ERROR) {
14591 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
14592 "glMatrixRotatedEXT", arg0, arg1, arg2, arg3, arg4);
14593 }
14594 }
14595 @Override
14596 public void glMatrixRotatefEXT(int arg0,float arg1,float arg2,float arg3,float arg4)
14597 {
14598 checkContext();
14599 downstreamGL4bc.glMatrixRotatefEXT(arg0,arg1,arg2,arg3,arg4);
14600 final int err = checkGLError();
14601 if (err != GL_NO_ERROR) {
14602 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
14603 "glMatrixRotatefEXT", arg0, arg1, arg2, arg3, arg4);
14604 }
14605 }
14606 @Override
14607 public void glMatrixScaledEXT(int arg0,double arg1,double arg2,double arg3)
14608 {
14609 checkContext();
14610 downstreamGL4bc.glMatrixScaledEXT(arg0,arg1,arg2,arg3);
14611 final int err = checkGLError();
14612 if (err != GL_NO_ERROR) {
14613 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
14614 "glMatrixScaledEXT", arg0, arg1, arg2, arg3);
14615 }
14616 }
14617 @Override
14618 public void glMatrixScalefEXT(int arg0,float arg1,float arg2,float arg3)
14619 {
14620 checkContext();
14621 downstreamGL4bc.glMatrixScalefEXT(arg0,arg1,arg2,arg3);
14622 final int err = checkGLError();
14623 if (err != GL_NO_ERROR) {
14624 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
14625 "glMatrixScalefEXT", arg0, arg1, arg2, arg3);
14626 }
14627 }
14628 @Override
14629 public void glMatrixTranslatedEXT(int arg0,double arg1,double arg2,double arg3)
14630 {
14631 checkContext();
14632 downstreamGL4bc.glMatrixTranslatedEXT(arg0,arg1,arg2,arg3);
14633 final int err = checkGLError();
14634 if (err != GL_NO_ERROR) {
14635 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
14636 "glMatrixTranslatedEXT", arg0, arg1, arg2, arg3);
14637 }
14638 }
14639 @Override
14640 public void glMatrixTranslatefEXT(int arg0,float arg1,float arg2,float arg3)
14641 {
14642 checkContext();
14643 downstreamGL4bc.glMatrixTranslatefEXT(arg0,arg1,arg2,arg3);
14644 final int err = checkGLError();
14645 if (err != GL_NO_ERROR) {
14646 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
14647 "glMatrixTranslatefEXT", arg0, arg1, arg2, arg3);
14648 }
14649 }
14650 @Override
14651 public void glMaxShaderCompilerThreadsARB(int arg0)
14652 {
14653 checkContext();
14654 downstreamGL4bc.glMaxShaderCompilerThreadsARB(arg0);
14655 final int err = checkGLError();
14656 if (err != GL_NO_ERROR) {
14657 writeGLError(err, "%s(<int> 0x%X)",
14658 "glMaxShaderCompilerThreadsARB", arg0);
14659 }
14660 }
14661 @Override
14662 public void glMemoryBarrier(int arg0)
14663 {
14664 checkContext();
14665 downstreamGL4bc.glMemoryBarrier(arg0);
14666 final int err = checkGLError();
14667 if (err != GL_NO_ERROR) {
14668 writeGLError(err, "%s(<int> 0x%X)",
14669 "glMemoryBarrier", arg0);
14670 }
14671 }
14672 @Override
14673 public void glMemoryBarrierByRegion(int arg0)
14674 {
14675 checkContext();
14676 downstreamGL4bc.glMemoryBarrierByRegion(arg0);
14677 final int err = checkGLError();
14678 if (err != GL_NO_ERROR) {
14679 writeGLError(err, "%s(<int> 0x%X)",
14680 "glMemoryBarrierByRegion", arg0);
14681 }
14682 }
14683 @Override
14684 public void glMinSampleShading(float arg0)
14685 {
14686 checkContext();
14687 downstreamGL4bc.glMinSampleShading(arg0);
14688 final int err = checkGLError();
14689 if (err != GL_NO_ERROR) {
14690 writeGLError(err, "%s(<float> %s)",
14691 "glMinSampleShading", arg0);
14692 }
14693 }
14694 @Override
14695 public void glMinmax(int arg0,int arg1,boolean arg2)
14696 {
14697 checkContext();
14698 downstreamGL4bc.glMinmax(arg0,arg1,arg2);
14699 final int err = checkGLError();
14700 if (err != GL_NO_ERROR) {
14701 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s)",
14702 "glMinmax", arg0, arg1, arg2);
14703 }
14704 }
14705 @Override
14706 public void glMultMatrixd(java.nio.DoubleBuffer arg0)
14707 {
14708 checkContext();
14709 downstreamGL4bc.glMultMatrixd(arg0);
14710 final int err = checkGLError();
14711 if (err != GL_NO_ERROR) {
14712 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
14713 "glMultMatrixd", arg0);
14714 }
14715 }
14716 @Override
14717 public void glMultMatrixd(double[] arg0,int arg1)
14718 {
14719 checkContext();
14720 downstreamGL4bc.glMultMatrixd(arg0,arg1);
14721 final int err = checkGLError();
14722 if (err != GL_NO_ERROR) {
14723 writeGLError(err, "%s(<[D>, <int> 0x%X)",
14724 "glMultMatrixd", arg1);
14725 }
14726 }
14727 @Override
14728 public void glMultMatrixf(java.nio.FloatBuffer arg0)
14729 {
14730 checkContext();
14731 downstreamGL4bc.glMultMatrixf(arg0);
14732 final int err = checkGLError();
14733 if (err != GL_NO_ERROR) {
14734 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
14735 "glMultMatrixf", arg0);
14736 }
14737 }
14738 @Override
14739 public void glMultMatrixf(float[] arg0,int arg1)
14740 {
14741 checkContext();
14742 downstreamGL4bc.glMultMatrixf(arg0,arg1);
14743 final int err = checkGLError();
14744 if (err != GL_NO_ERROR) {
14745 writeGLError(err, "%s(<[F>, <int> 0x%X)",
14746 "glMultMatrixf", arg1);
14747 }
14748 }
14749 @Override
14750 public void glMultTransposeMatrixd(double[] arg0,int arg1)
14751 {
14752 checkContext();
14753 downstreamGL4bc.glMultTransposeMatrixd(arg0,arg1);
14754 final int err = checkGLError();
14755 if (err != GL_NO_ERROR) {
14756 writeGLError(err, "%s(<[D>, <int> 0x%X)",
14757 "glMultTransposeMatrixd", arg1);
14758 }
14759 }
14760 @Override
14761 public void glMultTransposeMatrixd(java.nio.DoubleBuffer arg0)
14762 {
14763 checkContext();
14764 downstreamGL4bc.glMultTransposeMatrixd(arg0);
14765 final int err = checkGLError();
14766 if (err != GL_NO_ERROR) {
14767 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
14768 "glMultTransposeMatrixd", arg0);
14769 }
14770 }
14771 @Override
14772 public void glMultTransposeMatrixf(java.nio.FloatBuffer arg0)
14773 {
14774 checkContext();
14775 downstreamGL4bc.glMultTransposeMatrixf(arg0);
14776 final int err = checkGLError();
14777 if (err != GL_NO_ERROR) {
14778 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
14779 "glMultTransposeMatrixf", arg0);
14780 }
14781 }
14782 @Override
14783 public void glMultTransposeMatrixf(float[] arg0,int arg1)
14784 {
14785 checkContext();
14786 downstreamGL4bc.glMultTransposeMatrixf(arg0,arg1);
14787 final int err = checkGLError();
14788 if (err != GL_NO_ERROR) {
14789 writeGLError(err, "%s(<[F>, <int> 0x%X)",
14790 "glMultTransposeMatrixf", arg1);
14791 }
14792 }
14793 @Override
14794 public void glMultiDrawArrays(int arg0,int[] arg1,int arg2,int[] arg3,int arg4,int arg5)
14795 {
14796 checkContext();
14797 downstreamGL4bc.glMultiDrawArrays(arg0,arg1,arg2,arg3,arg4,arg5);
14798 final int err = checkGLError();
14799 if (err != GL_NO_ERROR) {
14800 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X)",
14801 "glMultiDrawArrays", arg0, arg2, arg4, arg5);
14802 }
14803 }
14804 @Override
14805 public void glMultiDrawArrays(int arg0,java.nio.IntBuffer arg1,java.nio.IntBuffer arg2,int arg3)
14806 {
14807 checkContext();
14808 downstreamGL4bc.glMultiDrawArrays(arg0,arg1,arg2,arg3);
14809 final int err = checkGLError();
14810 if (err != GL_NO_ERROR) {
14811 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s, <int> 0x%X)",
14812 "glMultiDrawArrays", arg0, arg1, arg2, arg3);
14813 }
14814 }
14815 @Override
14816 public void glMultiDrawArraysIndirect(int arg0,long arg1,int arg2,int arg3)
14817 {
14818 checkContext();
14819 downstreamGL4bc.glMultiDrawArraysIndirect(arg0,arg1,arg2,arg3);
14820 final int err = checkGLError();
14821 if (err != GL_NO_ERROR) {
14822 writeGLError(err, "%s(<int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
14823 "glMultiDrawArraysIndirect", arg0, arg1, arg2, arg3);
14824 }
14825 }
14826 @Override
14827 public void glMultiDrawArraysIndirect(int arg0,java.nio.Buffer arg1,int arg2,int arg3)
14828 {
14829 checkContext();
14830 downstreamGL4bc.glMultiDrawArraysIndirect(arg0,arg1,arg2,arg3);
14831 final int err = checkGLError();
14832 if (err != GL_NO_ERROR) {
14833 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
14834 "glMultiDrawArraysIndirect", arg0, arg1, arg2, arg3);
14835 }
14836 }
14837 @Override
14838 public void glMultiDrawArraysIndirectAMD(int arg0,java.nio.Buffer arg1,int arg2,int arg3)
14839 {
14840 checkContext();
14841 downstreamGL4bc.glMultiDrawArraysIndirectAMD(arg0,arg1,arg2,arg3);
14842 final int err = checkGLError();
14843 if (err != GL_NO_ERROR) {
14844 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
14845 "glMultiDrawArraysIndirectAMD", arg0, arg1, arg2, arg3);
14846 }
14847 }
14848 @Override
14849 public void glMultiDrawArraysIndirectBindlessCountNV(int arg0,java.nio.Buffer arg1,int arg2,int arg3,int arg4,int arg5)
14850 {
14851 checkContext();
14852 downstreamGL4bc.glMultiDrawArraysIndirectBindlessCountNV(arg0,arg1,arg2,arg3,arg4,arg5);
14853 final int err = checkGLError();
14854 if (err != GL_NO_ERROR) {
14855 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
14856 "glMultiDrawArraysIndirectBindlessCountNV", arg0, arg1, arg2, arg3, arg4, arg5);
14857 }
14858 }
14859 @Override
14860 public void glMultiDrawArraysIndirectBindlessNV(int arg0,java.nio.Buffer arg1,int arg2,int arg3,int arg4)
14861 {
14862 checkContext();
14863 downstreamGL4bc.glMultiDrawArraysIndirectBindlessNV(arg0,arg1,arg2,arg3,arg4);
14864 final int err = checkGLError();
14865 if (err != GL_NO_ERROR) {
14866 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
14867 "glMultiDrawArraysIndirectBindlessNV", arg0, arg1, arg2, arg3, arg4);
14868 }
14869 }
14870 @Override
14871 public void glMultiDrawArraysIndirectCountARB(int arg0,long arg1,long arg2,int arg3,int arg4)
14872 {
14873 checkContext();
14874 downstreamGL4bc.glMultiDrawArraysIndirectCountARB(arg0,arg1,arg2,arg3,arg4);
14875 final int err = checkGLError();
14876 if (err != GL_NO_ERROR) {
14877 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <int> 0x%X)",
14878 "glMultiDrawArraysIndirectCountARB", arg0, arg1, arg2, arg3, arg4);
14879 }
14880 }
14881 @Override
14882 public void glMultiDrawElements(int arg0,java.nio.IntBuffer arg1,int arg2,com.jogamp.common.nio.PointerBuffer arg3,int arg4)
14883 {
14884 checkContext();
14885 downstreamGL4bc.glMultiDrawElements(arg0,arg1,arg2,arg3,arg4);
14886 final int err = checkGLError();
14887 if (err != GL_NO_ERROR) {
14888 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <int> 0x%X)",
14889 "glMultiDrawElements", arg0, arg1, arg2, arg3, arg4);
14890 }
14891 }
14892 @Override
14893 public void glMultiDrawElementsBaseVertex(int arg0,java.nio.IntBuffer arg1,int arg2,com.jogamp.common.nio.PointerBuffer arg3,int arg4,java.nio.IntBuffer arg5)
14894 {
14895 checkContext();
14896 downstreamGL4bc.glMultiDrawElementsBaseVertex(arg0,arg1,arg2,arg3,arg4,arg5);
14897 final int err = checkGLError();
14898 if (err != GL_NO_ERROR) {
14899 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <int> 0x%X, <java.nio.IntBuffer> %s)",
14900 "glMultiDrawElementsBaseVertex", arg0, arg1, arg2, arg3, arg4, arg5);
14901 }
14902 }
14903 @Override
14904 public void glMultiDrawElementsIndirect(int arg0,int arg1,long arg2,int arg3,int arg4)
14905 {
14906 checkContext();
14907 downstreamGL4bc.glMultiDrawElementsIndirect(arg0,arg1,arg2,arg3,arg4);
14908 final int err = checkGLError();
14909 if (err != GL_NO_ERROR) {
14910 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X, <int> 0x%X)",
14911 "glMultiDrawElementsIndirect", arg0, arg1, arg2, arg3, arg4);
14912 }
14913 }
14914 @Override
14915 public void glMultiDrawElementsIndirectAMD(int arg0,int arg1,java.nio.Buffer arg2,int arg3,int arg4)
14916 {
14917 checkContext();
14918 downstreamGL4bc.glMultiDrawElementsIndirectAMD(arg0,arg1,arg2,arg3,arg4);
14919 final int err = checkGLError();
14920 if (err != GL_NO_ERROR) {
14921 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X)",
14922 "glMultiDrawElementsIndirectAMD", arg0, arg1, arg2, arg3, arg4);
14923 }
14924 }
14925 @Override
14926 public void glMultiDrawElementsIndirectBindlessCountNV(int arg0,int arg1,java.nio.Buffer arg2,int arg3,int arg4,int arg5,int arg6)
14927 {
14928 checkContext();
14929 downstreamGL4bc.glMultiDrawElementsIndirectBindlessCountNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
14930 final int err = checkGLError();
14931 if (err != GL_NO_ERROR) {
14932 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
14933 "glMultiDrawElementsIndirectBindlessCountNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
14934 }
14935 }
14936 @Override
14937 public void glMultiDrawElementsIndirectBindlessNV(int arg0,int arg1,java.nio.Buffer arg2,int arg3,int arg4,int arg5)
14938 {
14939 checkContext();
14940 downstreamGL4bc.glMultiDrawElementsIndirectBindlessNV(arg0,arg1,arg2,arg3,arg4,arg5);
14941 final int err = checkGLError();
14942 if (err != GL_NO_ERROR) {
14943 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
14944 "glMultiDrawElementsIndirectBindlessNV", arg0, arg1, arg2, arg3, arg4, arg5);
14945 }
14946 }
14947 @Override
14948 public void glMultiDrawElementsIndirectCountARB(int arg0,int arg1,long arg2,long arg3,int arg4,int arg5)
14949 {
14950 checkContext();
14951 downstreamGL4bc.glMultiDrawElementsIndirectCountARB(arg0,arg1,arg2,arg3,arg4,arg5);
14952 final int err = checkGLError();
14953 if (err != GL_NO_ERROR) {
14954 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <int> 0x%X, <int> 0x%X)",
14955 "glMultiDrawElementsIndirectCountARB", arg0, arg1, arg2, arg3, arg4, arg5);
14956 }
14957 }
14958 @Override
14959 public void glMultiTexBufferEXT(int arg0,int arg1,int arg2,int arg3)
14960 {
14961 checkContext();
14962 downstreamGL4bc.glMultiTexBufferEXT(arg0,arg1,arg2,arg3);
14963 final int err = checkGLError();
14964 if (err != GL_NO_ERROR) {
14965 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
14966 "glMultiTexBufferEXT", arg0, arg1, arg2, arg3);
14967 }
14968 }
14969 @Override
14970 public void glMultiTexCoord1bOES(int arg0,byte arg1)
14971 {
14972 checkContext();
14973 downstreamGL4bc.glMultiTexCoord1bOES(arg0,arg1);
14974 final int err = checkGLError();
14975 if (err != GL_NO_ERROR) {
14976 writeGLError(err, "%s(<int> 0x%X, <byte> %s)",
14977 "glMultiTexCoord1bOES", arg0, arg1);
14978 }
14979 }
14980 @Override
14981 public void glMultiTexCoord1bvOES(int arg0,byte[] arg1,int arg2)
14982 {
14983 checkContext();
14984 downstreamGL4bc.glMultiTexCoord1bvOES(arg0,arg1,arg2);
14985 final int err = checkGLError();
14986 if (err != GL_NO_ERROR) {
14987 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
14988 "glMultiTexCoord1bvOES", arg0, arg2);
14989 }
14990 }
14991 @Override
14992 public void glMultiTexCoord1bvOES(int arg0,java.nio.ByteBuffer arg1)
14993 {
14994 checkContext();
14995 downstreamGL4bc.glMultiTexCoord1bvOES(arg0,arg1);
14996 final int err = checkGLError();
14997 if (err != GL_NO_ERROR) {
14998 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
14999 "glMultiTexCoord1bvOES", arg0, arg1);
15000 }
15001 }
15002 @Override
15003 public void glMultiTexCoord1d(int arg0,double arg1)
15004 {
15005 checkContext();
15006 downstreamGL4bc.glMultiTexCoord1d(arg0,arg1);
15007 final int err = checkGLError();
15008 if (err != GL_NO_ERROR) {
15009 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
15010 "glMultiTexCoord1d", arg0, arg1);
15011 }
15012 }
15013 @Override
15014 public void glMultiTexCoord1dv(int arg0,java.nio.DoubleBuffer arg1)
15015 {
15016 checkContext();
15017 downstreamGL4bc.glMultiTexCoord1dv(arg0,arg1);
15018 final int err = checkGLError();
15019 if (err != GL_NO_ERROR) {
15020 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15021 "glMultiTexCoord1dv", arg0, arg1);
15022 }
15023 }
15024 @Override
15025 public void glMultiTexCoord1dv(int arg0,double[] arg1,int arg2)
15026 {
15027 checkContext();
15028 downstreamGL4bc.glMultiTexCoord1dv(arg0,arg1,arg2);
15029 final int err = checkGLError();
15030 if (err != GL_NO_ERROR) {
15031 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15032 "glMultiTexCoord1dv", arg0, arg2);
15033 }
15034 }
15035 @Override
15036 public void glMultiTexCoord1f(int arg0,float arg1)
15037 {
15038 checkContext();
15039 downstreamGL4bc.glMultiTexCoord1f(arg0,arg1);
15040 final int err = checkGLError();
15041 if (err != GL_NO_ERROR) {
15042 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
15043 "glMultiTexCoord1f", arg0, arg1);
15044 }
15045 }
15046 @Override
15047 public void glMultiTexCoord1fv(int arg0,float[] arg1,int arg2)
15048 {
15049 checkContext();
15050 downstreamGL4bc.glMultiTexCoord1fv(arg0,arg1,arg2);
15051 final int err = checkGLError();
15052 if (err != GL_NO_ERROR) {
15053 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15054 "glMultiTexCoord1fv", arg0, arg2);
15055 }
15056 }
15057 @Override
15058 public void glMultiTexCoord1fv(int arg0,java.nio.FloatBuffer arg1)
15059 {
15060 checkContext();
15061 downstreamGL4bc.glMultiTexCoord1fv(arg0,arg1);
15062 final int err = checkGLError();
15063 if (err != GL_NO_ERROR) {
15064 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15065 "glMultiTexCoord1fv", arg0, arg1);
15066 }
15067 }
15068 @Override
15069 public void glMultiTexCoord1h(int arg0,short arg1)
15070 {
15071 checkContext();
15072 downstreamGL4bc.glMultiTexCoord1h(arg0,arg1);
15073 final int err = checkGLError();
15074 if (err != GL_NO_ERROR) {
15075 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
15076 "glMultiTexCoord1h", arg0, arg1);
15077 }
15078 }
15079 @Override
15080 public void glMultiTexCoord1hv(int arg0,short[] arg1,int arg2)
15081 {
15082 checkContext();
15083 downstreamGL4bc.glMultiTexCoord1hv(arg0,arg1,arg2);
15084 final int err = checkGLError();
15085 if (err != GL_NO_ERROR) {
15086 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15087 "glMultiTexCoord1hv", arg0, arg2);
15088 }
15089 }
15090 @Override
15091 public void glMultiTexCoord1hv(int arg0,java.nio.ShortBuffer arg1)
15092 {
15093 checkContext();
15094 downstreamGL4bc.glMultiTexCoord1hv(arg0,arg1);
15095 final int err = checkGLError();
15096 if (err != GL_NO_ERROR) {
15097 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15098 "glMultiTexCoord1hv", arg0, arg1);
15099 }
15100 }
15101 @Override
15102 public void glMultiTexCoord1i(int arg0,int arg1)
15103 {
15104 checkContext();
15105 downstreamGL4bc.glMultiTexCoord1i(arg0,arg1);
15106 final int err = checkGLError();
15107 if (err != GL_NO_ERROR) {
15108 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
15109 "glMultiTexCoord1i", arg0, arg1);
15110 }
15111 }
15112 @Override
15113 public void glMultiTexCoord1iv(int arg0,int[] arg1,int arg2)
15114 {
15115 checkContext();
15116 downstreamGL4bc.glMultiTexCoord1iv(arg0,arg1,arg2);
15117 final int err = checkGLError();
15118 if (err != GL_NO_ERROR) {
15119 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
15120 "glMultiTexCoord1iv", arg0, arg2);
15121 }
15122 }
15123 @Override
15124 public void glMultiTexCoord1iv(int arg0,java.nio.IntBuffer arg1)
15125 {
15126 checkContext();
15127 downstreamGL4bc.glMultiTexCoord1iv(arg0,arg1);
15128 final int err = checkGLError();
15129 if (err != GL_NO_ERROR) {
15130 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
15131 "glMultiTexCoord1iv", arg0, arg1);
15132 }
15133 }
15134 @Override
15135 public void glMultiTexCoord1s(int arg0,short arg1)
15136 {
15137 checkContext();
15138 downstreamGL4bc.glMultiTexCoord1s(arg0,arg1);
15139 final int err = checkGLError();
15140 if (err != GL_NO_ERROR) {
15141 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
15142 "glMultiTexCoord1s", arg0, arg1);
15143 }
15144 }
15145 @Override
15146 public void glMultiTexCoord1sv(int arg0,java.nio.ShortBuffer arg1)
15147 {
15148 checkContext();
15149 downstreamGL4bc.glMultiTexCoord1sv(arg0,arg1);
15150 final int err = checkGLError();
15151 if (err != GL_NO_ERROR) {
15152 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15153 "glMultiTexCoord1sv", arg0, arg1);
15154 }
15155 }
15156 @Override
15157 public void glMultiTexCoord1sv(int arg0,short[] arg1,int arg2)
15158 {
15159 checkContext();
15160 downstreamGL4bc.glMultiTexCoord1sv(arg0,arg1,arg2);
15161 final int err = checkGLError();
15162 if (err != GL_NO_ERROR) {
15163 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15164 "glMultiTexCoord1sv", arg0, arg2);
15165 }
15166 }
15167 @Override
15168 public void glMultiTexCoord2bOES(int arg0,byte arg1,byte arg2)
15169 {
15170 checkContext();
15171 downstreamGL4bc.glMultiTexCoord2bOES(arg0,arg1,arg2);
15172 final int err = checkGLError();
15173 if (err != GL_NO_ERROR) {
15174 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s)",
15175 "glMultiTexCoord2bOES", arg0, arg1, arg2);
15176 }
15177 }
15178 @Override
15179 public void glMultiTexCoord2bvOES(int arg0,byte[] arg1,int arg2)
15180 {
15181 checkContext();
15182 downstreamGL4bc.glMultiTexCoord2bvOES(arg0,arg1,arg2);
15183 final int err = checkGLError();
15184 if (err != GL_NO_ERROR) {
15185 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
15186 "glMultiTexCoord2bvOES", arg0, arg2);
15187 }
15188 }
15189 @Override
15190 public void glMultiTexCoord2bvOES(int arg0,java.nio.ByteBuffer arg1)
15191 {
15192 checkContext();
15193 downstreamGL4bc.glMultiTexCoord2bvOES(arg0,arg1);
15194 final int err = checkGLError();
15195 if (err != GL_NO_ERROR) {
15196 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
15197 "glMultiTexCoord2bvOES", arg0, arg1);
15198 }
15199 }
15200 @Override
15201 public void glMultiTexCoord2d(int arg0,double arg1,double arg2)
15202 {
15203 checkContext();
15204 downstreamGL4bc.glMultiTexCoord2d(arg0,arg1,arg2);
15205 final int err = checkGLError();
15206 if (err != GL_NO_ERROR) {
15207 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
15208 "glMultiTexCoord2d", arg0, arg1, arg2);
15209 }
15210 }
15211 @Override
15212 public void glMultiTexCoord2dv(int arg0,java.nio.DoubleBuffer arg1)
15213 {
15214 checkContext();
15215 downstreamGL4bc.glMultiTexCoord2dv(arg0,arg1);
15216 final int err = checkGLError();
15217 if (err != GL_NO_ERROR) {
15218 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15219 "glMultiTexCoord2dv", arg0, arg1);
15220 }
15221 }
15222 @Override
15223 public void glMultiTexCoord2dv(int arg0,double[] arg1,int arg2)
15224 {
15225 checkContext();
15226 downstreamGL4bc.glMultiTexCoord2dv(arg0,arg1,arg2);
15227 final int err = checkGLError();
15228 if (err != GL_NO_ERROR) {
15229 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15230 "glMultiTexCoord2dv", arg0, arg2);
15231 }
15232 }
15233 @Override
15234 public void glMultiTexCoord2f(int arg0,float arg1,float arg2)
15235 {
15236 checkContext();
15237 downstreamGL4bc.glMultiTexCoord2f(arg0,arg1,arg2);
15238 final int err = checkGLError();
15239 if (err != GL_NO_ERROR) {
15240 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
15241 "glMultiTexCoord2f", arg0, arg1, arg2);
15242 }
15243 }
15244 @Override
15245 public void glMultiTexCoord2fv(int arg0,float[] arg1,int arg2)
15246 {
15247 checkContext();
15248 downstreamGL4bc.glMultiTexCoord2fv(arg0,arg1,arg2);
15249 final int err = checkGLError();
15250 if (err != GL_NO_ERROR) {
15251 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15252 "glMultiTexCoord2fv", arg0, arg2);
15253 }
15254 }
15255 @Override
15256 public void glMultiTexCoord2fv(int arg0,java.nio.FloatBuffer arg1)
15257 {
15258 checkContext();
15259 downstreamGL4bc.glMultiTexCoord2fv(arg0,arg1);
15260 final int err = checkGLError();
15261 if (err != GL_NO_ERROR) {
15262 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15263 "glMultiTexCoord2fv", arg0, arg1);
15264 }
15265 }
15266 @Override
15267 public void glMultiTexCoord2h(int arg0,short arg1,short arg2)
15268 {
15269 checkContext();
15270 downstreamGL4bc.glMultiTexCoord2h(arg0,arg1,arg2);
15271 final int err = checkGLError();
15272 if (err != GL_NO_ERROR) {
15273 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
15274 "glMultiTexCoord2h", arg0, arg1, arg2);
15275 }
15276 }
15277 @Override
15278 public void glMultiTexCoord2hv(int arg0,java.nio.ShortBuffer arg1)
15279 {
15280 checkContext();
15281 downstreamGL4bc.glMultiTexCoord2hv(arg0,arg1);
15282 final int err = checkGLError();
15283 if (err != GL_NO_ERROR) {
15284 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15285 "glMultiTexCoord2hv", arg0, arg1);
15286 }
15287 }
15288 @Override
15289 public void glMultiTexCoord2hv(int arg0,short[] arg1,int arg2)
15290 {
15291 checkContext();
15292 downstreamGL4bc.glMultiTexCoord2hv(arg0,arg1,arg2);
15293 final int err = checkGLError();
15294 if (err != GL_NO_ERROR) {
15295 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15296 "glMultiTexCoord2hv", arg0, arg2);
15297 }
15298 }
15299 @Override
15300 public void glMultiTexCoord2i(int arg0,int arg1,int arg2)
15301 {
15302 checkContext();
15303 downstreamGL4bc.glMultiTexCoord2i(arg0,arg1,arg2);
15304 final int err = checkGLError();
15305 if (err != GL_NO_ERROR) {
15306 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
15307 "glMultiTexCoord2i", arg0, arg1, arg2);
15308 }
15309 }
15310 @Override
15311 public void glMultiTexCoord2iv(int arg0,java.nio.IntBuffer arg1)
15312 {
15313 checkContext();
15314 downstreamGL4bc.glMultiTexCoord2iv(arg0,arg1);
15315 final int err = checkGLError();
15316 if (err != GL_NO_ERROR) {
15317 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
15318 "glMultiTexCoord2iv", arg0, arg1);
15319 }
15320 }
15321 @Override
15322 public void glMultiTexCoord2iv(int arg0,int[] arg1,int arg2)
15323 {
15324 checkContext();
15325 downstreamGL4bc.glMultiTexCoord2iv(arg0,arg1,arg2);
15326 final int err = checkGLError();
15327 if (err != GL_NO_ERROR) {
15328 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
15329 "glMultiTexCoord2iv", arg0, arg2);
15330 }
15331 }
15332 @Override
15333 public void glMultiTexCoord2s(int arg0,short arg1,short arg2)
15334 {
15335 checkContext();
15336 downstreamGL4bc.glMultiTexCoord2s(arg0,arg1,arg2);
15337 final int err = checkGLError();
15338 if (err != GL_NO_ERROR) {
15339 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
15340 "glMultiTexCoord2s", arg0, arg1, arg2);
15341 }
15342 }
15343 @Override
15344 public void glMultiTexCoord2sv(int arg0,short[] arg1,int arg2)
15345 {
15346 checkContext();
15347 downstreamGL4bc.glMultiTexCoord2sv(arg0,arg1,arg2);
15348 final int err = checkGLError();
15349 if (err != GL_NO_ERROR) {
15350 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15351 "glMultiTexCoord2sv", arg0, arg2);
15352 }
15353 }
15354 @Override
15355 public void glMultiTexCoord2sv(int arg0,java.nio.ShortBuffer arg1)
15356 {
15357 checkContext();
15358 downstreamGL4bc.glMultiTexCoord2sv(arg0,arg1);
15359 final int err = checkGLError();
15360 if (err != GL_NO_ERROR) {
15361 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15362 "glMultiTexCoord2sv", arg0, arg1);
15363 }
15364 }
15365 @Override
15366 public void glMultiTexCoord3bOES(int arg0,byte arg1,byte arg2,byte arg3)
15367 {
15368 checkContext();
15369 downstreamGL4bc.glMultiTexCoord3bOES(arg0,arg1,arg2,arg3);
15370 final int err = checkGLError();
15371 if (err != GL_NO_ERROR) {
15372 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s)",
15373 "glMultiTexCoord3bOES", arg0, arg1, arg2, arg3);
15374 }
15375 }
15376 @Override
15377 public void glMultiTexCoord3bvOES(int arg0,java.nio.ByteBuffer arg1)
15378 {
15379 checkContext();
15380 downstreamGL4bc.glMultiTexCoord3bvOES(arg0,arg1);
15381 final int err = checkGLError();
15382 if (err != GL_NO_ERROR) {
15383 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
15384 "glMultiTexCoord3bvOES", arg0, arg1);
15385 }
15386 }
15387 @Override
15388 public void glMultiTexCoord3bvOES(int arg0,byte[] arg1,int arg2)
15389 {
15390 checkContext();
15391 downstreamGL4bc.glMultiTexCoord3bvOES(arg0,arg1,arg2);
15392 final int err = checkGLError();
15393 if (err != GL_NO_ERROR) {
15394 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
15395 "glMultiTexCoord3bvOES", arg0, arg2);
15396 }
15397 }
15398 @Override
15399 public void glMultiTexCoord3d(int arg0,double arg1,double arg2,double arg3)
15400 {
15401 checkContext();
15402 downstreamGL4bc.glMultiTexCoord3d(arg0,arg1,arg2,arg3);
15403 final int err = checkGLError();
15404 if (err != GL_NO_ERROR) {
15405 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
15406 "glMultiTexCoord3d", arg0, arg1, arg2, arg3);
15407 }
15408 }
15409 @Override
15410 public void glMultiTexCoord3dv(int arg0,double[] arg1,int arg2)
15411 {
15412 checkContext();
15413 downstreamGL4bc.glMultiTexCoord3dv(arg0,arg1,arg2);
15414 final int err = checkGLError();
15415 if (err != GL_NO_ERROR) {
15416 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15417 "glMultiTexCoord3dv", arg0, arg2);
15418 }
15419 }
15420 @Override
15421 public void glMultiTexCoord3dv(int arg0,java.nio.DoubleBuffer arg1)
15422 {
15423 checkContext();
15424 downstreamGL4bc.glMultiTexCoord3dv(arg0,arg1);
15425 final int err = checkGLError();
15426 if (err != GL_NO_ERROR) {
15427 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15428 "glMultiTexCoord3dv", arg0, arg1);
15429 }
15430 }
15431 @Override
15432 public void glMultiTexCoord3f(int arg0,float arg1,float arg2,float arg3)
15433 {
15434 checkContext();
15435 downstreamGL4bc.glMultiTexCoord3f(arg0,arg1,arg2,arg3);
15436 final int err = checkGLError();
15437 if (err != GL_NO_ERROR) {
15438 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
15439 "glMultiTexCoord3f", arg0, arg1, arg2, arg3);
15440 }
15441 }
15442 @Override
15443 public void glMultiTexCoord3fv(int arg0,float[] arg1,int arg2)
15444 {
15445 checkContext();
15446 downstreamGL4bc.glMultiTexCoord3fv(arg0,arg1,arg2);
15447 final int err = checkGLError();
15448 if (err != GL_NO_ERROR) {
15449 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15450 "glMultiTexCoord3fv", arg0, arg2);
15451 }
15452 }
15453 @Override
15454 public void glMultiTexCoord3fv(int arg0,java.nio.FloatBuffer arg1)
15455 {
15456 checkContext();
15457 downstreamGL4bc.glMultiTexCoord3fv(arg0,arg1);
15458 final int err = checkGLError();
15459 if (err != GL_NO_ERROR) {
15460 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15461 "glMultiTexCoord3fv", arg0, arg1);
15462 }
15463 }
15464 @Override
15465 public void glMultiTexCoord3h(int arg0,short arg1,short arg2,short arg3)
15466 {
15467 checkContext();
15468 downstreamGL4bc.glMultiTexCoord3h(arg0,arg1,arg2,arg3);
15469 final int err = checkGLError();
15470 if (err != GL_NO_ERROR) {
15471 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
15472 "glMultiTexCoord3h", arg0, arg1, arg2, arg3);
15473 }
15474 }
15475 @Override
15476 public void glMultiTexCoord3hv(int arg0,short[] arg1,int arg2)
15477 {
15478 checkContext();
15479 downstreamGL4bc.glMultiTexCoord3hv(arg0,arg1,arg2);
15480 final int err = checkGLError();
15481 if (err != GL_NO_ERROR) {
15482 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15483 "glMultiTexCoord3hv", arg0, arg2);
15484 }
15485 }
15486 @Override
15487 public void glMultiTexCoord3hv(int arg0,java.nio.ShortBuffer arg1)
15488 {
15489 checkContext();
15490 downstreamGL4bc.glMultiTexCoord3hv(arg0,arg1);
15491 final int err = checkGLError();
15492 if (err != GL_NO_ERROR) {
15493 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15494 "glMultiTexCoord3hv", arg0, arg1);
15495 }
15496 }
15497 @Override
15498 public void glMultiTexCoord3i(int arg0,int arg1,int arg2,int arg3)
15499 {
15500 checkContext();
15501 downstreamGL4bc.glMultiTexCoord3i(arg0,arg1,arg2,arg3);
15502 final int err = checkGLError();
15503 if (err != GL_NO_ERROR) {
15504 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15505 "glMultiTexCoord3i", arg0, arg1, arg2, arg3);
15506 }
15507 }
15508 @Override
15509 public void glMultiTexCoord3iv(int arg0,int[] arg1,int arg2)
15510 {
15511 checkContext();
15512 downstreamGL4bc.glMultiTexCoord3iv(arg0,arg1,arg2);
15513 final int err = checkGLError();
15514 if (err != GL_NO_ERROR) {
15515 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
15516 "glMultiTexCoord3iv", arg0, arg2);
15517 }
15518 }
15519 @Override
15520 public void glMultiTexCoord3iv(int arg0,java.nio.IntBuffer arg1)
15521 {
15522 checkContext();
15523 downstreamGL4bc.glMultiTexCoord3iv(arg0,arg1);
15524 final int err = checkGLError();
15525 if (err != GL_NO_ERROR) {
15526 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
15527 "glMultiTexCoord3iv", arg0, arg1);
15528 }
15529 }
15530 @Override
15531 public void glMultiTexCoord3s(int arg0,short arg1,short arg2,short arg3)
15532 {
15533 checkContext();
15534 downstreamGL4bc.glMultiTexCoord3s(arg0,arg1,arg2,arg3);
15535 final int err = checkGLError();
15536 if (err != GL_NO_ERROR) {
15537 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
15538 "glMultiTexCoord3s", arg0, arg1, arg2, arg3);
15539 }
15540 }
15541 @Override
15542 public void glMultiTexCoord3sv(int arg0,java.nio.ShortBuffer arg1)
15543 {
15544 checkContext();
15545 downstreamGL4bc.glMultiTexCoord3sv(arg0,arg1);
15546 final int err = checkGLError();
15547 if (err != GL_NO_ERROR) {
15548 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15549 "glMultiTexCoord3sv", arg0, arg1);
15550 }
15551 }
15552 @Override
15553 public void glMultiTexCoord3sv(int arg0,short[] arg1,int arg2)
15554 {
15555 checkContext();
15556 downstreamGL4bc.glMultiTexCoord3sv(arg0,arg1,arg2);
15557 final int err = checkGLError();
15558 if (err != GL_NO_ERROR) {
15559 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15560 "glMultiTexCoord3sv", arg0, arg2);
15561 }
15562 }
15563 @Override
15564 public void glMultiTexCoord4bOES(int arg0,byte arg1,byte arg2,byte arg3,byte arg4)
15565 {
15566 checkContext();
15567 downstreamGL4bc.glMultiTexCoord4bOES(arg0,arg1,arg2,arg3,arg4);
15568 final int err = checkGLError();
15569 if (err != GL_NO_ERROR) {
15570 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s, <byte> %s)",
15571 "glMultiTexCoord4bOES", arg0, arg1, arg2, arg3, arg4);
15572 }
15573 }
15574 @Override
15575 public void glMultiTexCoord4bvOES(int arg0,java.nio.ByteBuffer arg1)
15576 {
15577 checkContext();
15578 downstreamGL4bc.glMultiTexCoord4bvOES(arg0,arg1);
15579 final int err = checkGLError();
15580 if (err != GL_NO_ERROR) {
15581 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
15582 "glMultiTexCoord4bvOES", arg0, arg1);
15583 }
15584 }
15585 @Override
15586 public void glMultiTexCoord4bvOES(int arg0,byte[] arg1,int arg2)
15587 {
15588 checkContext();
15589 downstreamGL4bc.glMultiTexCoord4bvOES(arg0,arg1,arg2);
15590 final int err = checkGLError();
15591 if (err != GL_NO_ERROR) {
15592 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
15593 "glMultiTexCoord4bvOES", arg0, arg2);
15594 }
15595 }
15596 @Override
15597 public void glMultiTexCoord4d(int arg0,double arg1,double arg2,double arg3,double arg4)
15598 {
15599 checkContext();
15600 downstreamGL4bc.glMultiTexCoord4d(arg0,arg1,arg2,arg3,arg4);
15601 final int err = checkGLError();
15602 if (err != GL_NO_ERROR) {
15603 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
15604 "glMultiTexCoord4d", arg0, arg1, arg2, arg3, arg4);
15605 }
15606 }
15607 @Override
15608 public void glMultiTexCoord4dv(int arg0,double[] arg1,int arg2)
15609 {
15610 checkContext();
15611 downstreamGL4bc.glMultiTexCoord4dv(arg0,arg1,arg2);
15612 final int err = checkGLError();
15613 if (err != GL_NO_ERROR) {
15614 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
15615 "glMultiTexCoord4dv", arg0, arg2);
15616 }
15617 }
15618 @Override
15619 public void glMultiTexCoord4dv(int arg0,java.nio.DoubleBuffer arg1)
15620 {
15621 checkContext();
15622 downstreamGL4bc.glMultiTexCoord4dv(arg0,arg1);
15623 final int err = checkGLError();
15624 if (err != GL_NO_ERROR) {
15625 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
15626 "glMultiTexCoord4dv", arg0, arg1);
15627 }
15628 }
15629 @Override
15630 public void glMultiTexCoord4f(int arg0,float arg1,float arg2,float arg3,float arg4)
15631 {
15632 checkContext();
15633 downstreamGL4bc.glMultiTexCoord4f(arg0,arg1,arg2,arg3,arg4);
15634 final int err = checkGLError();
15635 if (err != GL_NO_ERROR) {
15636 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
15637 "glMultiTexCoord4f", arg0, arg1, arg2, arg3, arg4);
15638 }
15639 }
15640 @Override
15641 public void glMultiTexCoord4fv(int arg0,float[] arg1,int arg2)
15642 {
15643 checkContext();
15644 downstreamGL4bc.glMultiTexCoord4fv(arg0,arg1,arg2);
15645 final int err = checkGLError();
15646 if (err != GL_NO_ERROR) {
15647 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
15648 "glMultiTexCoord4fv", arg0, arg2);
15649 }
15650 }
15651 @Override
15652 public void glMultiTexCoord4fv(int arg0,java.nio.FloatBuffer arg1)
15653 {
15654 checkContext();
15655 downstreamGL4bc.glMultiTexCoord4fv(arg0,arg1);
15656 final int err = checkGLError();
15657 if (err != GL_NO_ERROR) {
15658 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
15659 "glMultiTexCoord4fv", arg0, arg1);
15660 }
15661 }
15662 @Override
15663 public void glMultiTexCoord4h(int arg0,short arg1,short arg2,short arg3,short arg4)
15664 {
15665 checkContext();
15666 downstreamGL4bc.glMultiTexCoord4h(arg0,arg1,arg2,arg3,arg4);
15667 final int err = checkGLError();
15668 if (err != GL_NO_ERROR) {
15669 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
15670 "glMultiTexCoord4h", arg0, arg1, arg2, arg3, arg4);
15671 }
15672 }
15673 @Override
15674 public void glMultiTexCoord4hv(int arg0,java.nio.ShortBuffer arg1)
15675 {
15676 checkContext();
15677 downstreamGL4bc.glMultiTexCoord4hv(arg0,arg1);
15678 final int err = checkGLError();
15679 if (err != GL_NO_ERROR) {
15680 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15681 "glMultiTexCoord4hv", arg0, arg1);
15682 }
15683 }
15684 @Override
15685 public void glMultiTexCoord4hv(int arg0,short[] arg1,int arg2)
15686 {
15687 checkContext();
15688 downstreamGL4bc.glMultiTexCoord4hv(arg0,arg1,arg2);
15689 final int err = checkGLError();
15690 if (err != GL_NO_ERROR) {
15691 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15692 "glMultiTexCoord4hv", arg0, arg2);
15693 }
15694 }
15695 @Override
15696 public void glMultiTexCoord4i(int arg0,int arg1,int arg2,int arg3,int arg4)
15697 {
15698 checkContext();
15699 downstreamGL4bc.glMultiTexCoord4i(arg0,arg1,arg2,arg3,arg4);
15700 final int err = checkGLError();
15701 if (err != GL_NO_ERROR) {
15702 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15703 "glMultiTexCoord4i", arg0, arg1, arg2, arg3, arg4);
15704 }
15705 }
15706 @Override
15707 public void glMultiTexCoord4iv(int arg0,java.nio.IntBuffer arg1)
15708 {
15709 checkContext();
15710 downstreamGL4bc.glMultiTexCoord4iv(arg0,arg1);
15711 final int err = checkGLError();
15712 if (err != GL_NO_ERROR) {
15713 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
15714 "glMultiTexCoord4iv", arg0, arg1);
15715 }
15716 }
15717 @Override
15718 public void glMultiTexCoord4iv(int arg0,int[] arg1,int arg2)
15719 {
15720 checkContext();
15721 downstreamGL4bc.glMultiTexCoord4iv(arg0,arg1,arg2);
15722 final int err = checkGLError();
15723 if (err != GL_NO_ERROR) {
15724 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
15725 "glMultiTexCoord4iv", arg0, arg2);
15726 }
15727 }
15728 @Override
15729 public void glMultiTexCoord4s(int arg0,short arg1,short arg2,short arg3,short arg4)
15730 {
15731 checkContext();
15732 downstreamGL4bc.glMultiTexCoord4s(arg0,arg1,arg2,arg3,arg4);
15733 final int err = checkGLError();
15734 if (err != GL_NO_ERROR) {
15735 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
15736 "glMultiTexCoord4s", arg0, arg1, arg2, arg3, arg4);
15737 }
15738 }
15739 @Override
15740 public void glMultiTexCoord4sv(int arg0,java.nio.ShortBuffer arg1)
15741 {
15742 checkContext();
15743 downstreamGL4bc.glMultiTexCoord4sv(arg0,arg1);
15744 final int err = checkGLError();
15745 if (err != GL_NO_ERROR) {
15746 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
15747 "glMultiTexCoord4sv", arg0, arg1);
15748 }
15749 }
15750 @Override
15751 public void glMultiTexCoord4sv(int arg0,short[] arg1,int arg2)
15752 {
15753 checkContext();
15754 downstreamGL4bc.glMultiTexCoord4sv(arg0,arg1,arg2);
15755 final int err = checkGLError();
15756 if (err != GL_NO_ERROR) {
15757 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
15758 "glMultiTexCoord4sv", arg0, arg2);
15759 }
15760 }
15761 @Override
15762 public void glMultiTexCoordP1ui(int arg0,int arg1,int arg2)
15763 {
15764 checkContext();
15765 downstreamGL4bc.glMultiTexCoordP1ui(arg0,arg1,arg2);
15766 final int err = checkGLError();
15767 if (err != GL_NO_ERROR) {
15768 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
15769 "glMultiTexCoordP1ui", arg0, arg1, arg2);
15770 }
15771 }
15772 @Override
15773 public void glMultiTexCoordP1uiv(int arg0,int arg1,int[] arg2,int arg3)
15774 {
15775 checkContext();
15776 downstreamGL4bc.glMultiTexCoordP1uiv(arg0,arg1,arg2,arg3);
15777 final int err = checkGLError();
15778 if (err != GL_NO_ERROR) {
15779 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
15780 "glMultiTexCoordP1uiv", arg0, arg1, arg3);
15781 }
15782 }
15783 @Override
15784 public void glMultiTexCoordP1uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
15785 {
15786 checkContext();
15787 downstreamGL4bc.glMultiTexCoordP1uiv(arg0,arg1,arg2);
15788 final int err = checkGLError();
15789 if (err != GL_NO_ERROR) {
15790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
15791 "glMultiTexCoordP1uiv", arg0, arg1, arg2);
15792 }
15793 }
15794 @Override
15795 public void glMultiTexCoordP2ui(int arg0,int arg1,int arg2)
15796 {
15797 checkContext();
15798 downstreamGL4bc.glMultiTexCoordP2ui(arg0,arg1,arg2);
15799 final int err = checkGLError();
15800 if (err != GL_NO_ERROR) {
15801 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
15802 "glMultiTexCoordP2ui", arg0, arg1, arg2);
15803 }
15804 }
15805 @Override
15806 public void glMultiTexCoordP2uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
15807 {
15808 checkContext();
15809 downstreamGL4bc.glMultiTexCoordP2uiv(arg0,arg1,arg2);
15810 final int err = checkGLError();
15811 if (err != GL_NO_ERROR) {
15812 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
15813 "glMultiTexCoordP2uiv", arg0, arg1, arg2);
15814 }
15815 }
15816 @Override
15817 public void glMultiTexCoordP2uiv(int arg0,int arg1,int[] arg2,int arg3)
15818 {
15819 checkContext();
15820 downstreamGL4bc.glMultiTexCoordP2uiv(arg0,arg1,arg2,arg3);
15821 final int err = checkGLError();
15822 if (err != GL_NO_ERROR) {
15823 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
15824 "glMultiTexCoordP2uiv", arg0, arg1, arg3);
15825 }
15826 }
15827 @Override
15828 public void glMultiTexCoordP3ui(int arg0,int arg1,int arg2)
15829 {
15830 checkContext();
15831 downstreamGL4bc.glMultiTexCoordP3ui(arg0,arg1,arg2);
15832 final int err = checkGLError();
15833 if (err != GL_NO_ERROR) {
15834 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
15835 "glMultiTexCoordP3ui", arg0, arg1, arg2);
15836 }
15837 }
15838 @Override
15839 public void glMultiTexCoordP3uiv(int arg0,int arg1,int[] arg2,int arg3)
15840 {
15841 checkContext();
15842 downstreamGL4bc.glMultiTexCoordP3uiv(arg0,arg1,arg2,arg3);
15843 final int err = checkGLError();
15844 if (err != GL_NO_ERROR) {
15845 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
15846 "glMultiTexCoordP3uiv", arg0, arg1, arg3);
15847 }
15848 }
15849 @Override
15850 public void glMultiTexCoordP3uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
15851 {
15852 checkContext();
15853 downstreamGL4bc.glMultiTexCoordP3uiv(arg0,arg1,arg2);
15854 final int err = checkGLError();
15855 if (err != GL_NO_ERROR) {
15856 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
15857 "glMultiTexCoordP3uiv", arg0, arg1, arg2);
15858 }
15859 }
15860 @Override
15861 public void glMultiTexCoordP4ui(int arg0,int arg1,int arg2)
15862 {
15863 checkContext();
15864 downstreamGL4bc.glMultiTexCoordP4ui(arg0,arg1,arg2);
15865 final int err = checkGLError();
15866 if (err != GL_NO_ERROR) {
15867 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
15868 "glMultiTexCoordP4ui", arg0, arg1, arg2);
15869 }
15870 }
15871 @Override
15872 public void glMultiTexCoordP4uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
15873 {
15874 checkContext();
15875 downstreamGL4bc.glMultiTexCoordP4uiv(arg0,arg1,arg2);
15876 final int err = checkGLError();
15877 if (err != GL_NO_ERROR) {
15878 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
15879 "glMultiTexCoordP4uiv", arg0, arg1, arg2);
15880 }
15881 }
15882 @Override
15883 public void glMultiTexCoordP4uiv(int arg0,int arg1,int[] arg2,int arg3)
15884 {
15885 checkContext();
15886 downstreamGL4bc.glMultiTexCoordP4uiv(arg0,arg1,arg2,arg3);
15887 final int err = checkGLError();
15888 if (err != GL_NO_ERROR) {
15889 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
15890 "glMultiTexCoordP4uiv", arg0, arg1, arg3);
15891 }
15892 }
15893 @Override
15894 public void glMultiTexCoordPointerEXT(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
15895 {
15896 checkContext();
15897 downstreamGL4bc.glMultiTexCoordPointerEXT(arg0,arg1,arg2,arg3,arg4);
15898 final int err = checkGLError();
15899 if (err != GL_NO_ERROR) {
15900 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
15901 "glMultiTexCoordPointerEXT", arg0, arg1, arg2, arg3, arg4);
15902 }
15903 }
15904 @Override
15905 public void glMultiTexEnvfEXT(int arg0,int arg1,int arg2,float arg3)
15906 {
15907 checkContext();
15908 downstreamGL4bc.glMultiTexEnvfEXT(arg0,arg1,arg2,arg3);
15909 final int err = checkGLError();
15910 if (err != GL_NO_ERROR) {
15911 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
15912 "glMultiTexEnvfEXT", arg0, arg1, arg2, arg3);
15913 }
15914 }
15915 @Override
15916 public void glMultiTexEnvfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
15917 {
15918 checkContext();
15919 downstreamGL4bc.glMultiTexEnvfvEXT(arg0,arg1,arg2,arg3);
15920 final int err = checkGLError();
15921 if (err != GL_NO_ERROR) {
15922 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
15923 "glMultiTexEnvfvEXT", arg0, arg1, arg2, arg3);
15924 }
15925 }
15926 @Override
15927 public void glMultiTexEnvfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
15928 {
15929 checkContext();
15930 downstreamGL4bc.glMultiTexEnvfvEXT(arg0,arg1,arg2,arg3,arg4);
15931 final int err = checkGLError();
15932 if (err != GL_NO_ERROR) {
15933 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
15934 "glMultiTexEnvfvEXT", arg0, arg1, arg2, arg4);
15935 }
15936 }
15937 @Override
15938 public void glMultiTexEnviEXT(int arg0,int arg1,int arg2,int arg3)
15939 {
15940 checkContext();
15941 downstreamGL4bc.glMultiTexEnviEXT(arg0,arg1,arg2,arg3);
15942 final int err = checkGLError();
15943 if (err != GL_NO_ERROR) {
15944 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
15945 "glMultiTexEnviEXT", arg0, arg1, arg2, arg3);
15946 }
15947 }
15948 @Override
15949 public void glMultiTexEnvivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
15950 {
15951 checkContext();
15952 downstreamGL4bc.glMultiTexEnvivEXT(arg0,arg1,arg2,arg3);
15953 final int err = checkGLError();
15954 if (err != GL_NO_ERROR) {
15955 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
15956 "glMultiTexEnvivEXT", arg0, arg1, arg2, arg3);
15957 }
15958 }
15959 @Override
15960 public void glMultiTexEnvivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
15961 {
15962 checkContext();
15963 downstreamGL4bc.glMultiTexEnvivEXT(arg0,arg1,arg2,arg3,arg4);
15964 final int err = checkGLError();
15965 if (err != GL_NO_ERROR) {
15966 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
15967 "glMultiTexEnvivEXT", arg0, arg1, arg2, arg4);
15968 }
15969 }
15970 @Override
15971 public void glMultiTexGendEXT(int arg0,int arg1,int arg2,double arg3)
15972 {
15973 checkContext();
15974 downstreamGL4bc.glMultiTexGendEXT(arg0,arg1,arg2,arg3);
15975 final int err = checkGLError();
15976 if (err != GL_NO_ERROR) {
15977 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <double> %s)",
15978 "glMultiTexGendEXT", arg0, arg1, arg2, arg3);
15979 }
15980 }
15981 @Override
15982 public void glMultiTexGendvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
15983 {
15984 checkContext();
15985 downstreamGL4bc.glMultiTexGendvEXT(arg0,arg1,arg2,arg3,arg4);
15986 final int err = checkGLError();
15987 if (err != GL_NO_ERROR) {
15988 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
15989 "glMultiTexGendvEXT", arg0, arg1, arg2, arg4);
15990 }
15991 }
15992 @Override
15993 public void glMultiTexGendvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
15994 {
15995 checkContext();
15996 downstreamGL4bc.glMultiTexGendvEXT(arg0,arg1,arg2,arg3);
15997 final int err = checkGLError();
15998 if (err != GL_NO_ERROR) {
15999 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
16000 "glMultiTexGendvEXT", arg0, arg1, arg2, arg3);
16001 }
16002 }
16003 @Override
16004 public void glMultiTexGenfEXT(int arg0,int arg1,int arg2,float arg3)
16005 {
16006 checkContext();
16007 downstreamGL4bc.glMultiTexGenfEXT(arg0,arg1,arg2,arg3);
16008 final int err = checkGLError();
16009 if (err != GL_NO_ERROR) {
16010 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
16011 "glMultiTexGenfEXT", arg0, arg1, arg2, arg3);
16012 }
16013 }
16014 @Override
16015 public void glMultiTexGenfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16016 {
16017 checkContext();
16018 downstreamGL4bc.glMultiTexGenfvEXT(arg0,arg1,arg2,arg3,arg4);
16019 final int err = checkGLError();
16020 if (err != GL_NO_ERROR) {
16021 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16022 "glMultiTexGenfvEXT", arg0, arg1, arg2, arg4);
16023 }
16024 }
16025 @Override
16026 public void glMultiTexGenfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16027 {
16028 checkContext();
16029 downstreamGL4bc.glMultiTexGenfvEXT(arg0,arg1,arg2,arg3);
16030 final int err = checkGLError();
16031 if (err != GL_NO_ERROR) {
16032 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16033 "glMultiTexGenfvEXT", arg0, arg1, arg2, arg3);
16034 }
16035 }
16036 @Override
16037 public void glMultiTexGeniEXT(int arg0,int arg1,int arg2,int arg3)
16038 {
16039 checkContext();
16040 downstreamGL4bc.glMultiTexGeniEXT(arg0,arg1,arg2,arg3);
16041 final int err = checkGLError();
16042 if (err != GL_NO_ERROR) {
16043 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16044 "glMultiTexGeniEXT", arg0, arg1, arg2, arg3);
16045 }
16046 }
16047 @Override
16048 public void glMultiTexGenivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16049 {
16050 checkContext();
16051 downstreamGL4bc.glMultiTexGenivEXT(arg0,arg1,arg2,arg3);
16052 final int err = checkGLError();
16053 if (err != GL_NO_ERROR) {
16054 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16055 "glMultiTexGenivEXT", arg0, arg1, arg2, arg3);
16056 }
16057 }
16058 @Override
16059 public void glMultiTexGenivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16060 {
16061 checkContext();
16062 downstreamGL4bc.glMultiTexGenivEXT(arg0,arg1,arg2,arg3,arg4);
16063 final int err = checkGLError();
16064 if (err != GL_NO_ERROR) {
16065 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16066 "glMultiTexGenivEXT", arg0, arg1, arg2, arg4);
16067 }
16068 }
16069 @Override
16070 public void glMultiTexImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
16071 {
16072 checkContext();
16073 downstreamGL4bc.glMultiTexImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
16074 final int err = checkGLError();
16075 if (err != GL_NO_ERROR) {
16076 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16077 "glMultiTexImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
16078 }
16079 }
16080 @Override
16081 public void glMultiTexImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
16082 {
16083 checkContext();
16084 downstreamGL4bc.glMultiTexImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
16085 final int err = checkGLError();
16086 if (err != GL_NO_ERROR) {
16087 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16088 "glMultiTexImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
16089 }
16090 }
16091 @Override
16092 public void glMultiTexImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
16093 {
16094 checkContext();
16095 downstreamGL4bc.glMultiTexImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
16096 final int err = checkGLError();
16097 if (err != GL_NO_ERROR) {
16098 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16099 "glMultiTexImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
16100 }
16101 }
16102 @Override
16103 public void glMultiTexParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16104 {
16105 checkContext();
16106 downstreamGL4bc.glMultiTexParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
16107 final int err = checkGLError();
16108 if (err != GL_NO_ERROR) {
16109 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16110 "glMultiTexParameterIivEXT", arg0, arg1, arg2, arg4);
16111 }
16112 }
16113 @Override
16114 public void glMultiTexParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16115 {
16116 checkContext();
16117 downstreamGL4bc.glMultiTexParameterIivEXT(arg0,arg1,arg2,arg3);
16118 final int err = checkGLError();
16119 if (err != GL_NO_ERROR) {
16120 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16121 "glMultiTexParameterIivEXT", arg0, arg1, arg2, arg3);
16122 }
16123 }
16124 @Override
16125 public void glMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16126 {
16127 checkContext();
16128 downstreamGL4bc.glMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
16129 final int err = checkGLError();
16130 if (err != GL_NO_ERROR) {
16131 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16132 "glMultiTexParameterIuivEXT", arg0, arg1, arg2, arg4);
16133 }
16134 }
16135 @Override
16136 public void glMultiTexParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16137 {
16138 checkContext();
16139 downstreamGL4bc.glMultiTexParameterIuivEXT(arg0,arg1,arg2,arg3);
16140 final int err = checkGLError();
16141 if (err != GL_NO_ERROR) {
16142 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16143 "glMultiTexParameterIuivEXT", arg0, arg1, arg2, arg3);
16144 }
16145 }
16146 @Override
16147 public void glMultiTexParameterfEXT(int arg0,int arg1,int arg2,float arg3)
16148 {
16149 checkContext();
16150 downstreamGL4bc.glMultiTexParameterfEXT(arg0,arg1,arg2,arg3);
16151 final int err = checkGLError();
16152 if (err != GL_NO_ERROR) {
16153 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
16154 "glMultiTexParameterfEXT", arg0, arg1, arg2, arg3);
16155 }
16156 }
16157 @Override
16158 public void glMultiTexParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16159 {
16160 checkContext();
16161 downstreamGL4bc.glMultiTexParameterfvEXT(arg0,arg1,arg2,arg3);
16162 final int err = checkGLError();
16163 if (err != GL_NO_ERROR) {
16164 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16165 "glMultiTexParameterfvEXT", arg0, arg1, arg2, arg3);
16166 }
16167 }
16168 @Override
16169 public void glMultiTexParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16170 {
16171 checkContext();
16172 downstreamGL4bc.glMultiTexParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
16173 final int err = checkGLError();
16174 if (err != GL_NO_ERROR) {
16175 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16176 "glMultiTexParameterfvEXT", arg0, arg1, arg2, arg4);
16177 }
16178 }
16179 @Override
16180 public void glMultiTexParameteriEXT(int arg0,int arg1,int arg2,int arg3)
16181 {
16182 checkContext();
16183 downstreamGL4bc.glMultiTexParameteriEXT(arg0,arg1,arg2,arg3);
16184 final int err = checkGLError();
16185 if (err != GL_NO_ERROR) {
16186 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16187 "glMultiTexParameteriEXT", arg0, arg1, arg2, arg3);
16188 }
16189 }
16190 @Override
16191 public void glMultiTexParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16192 {
16193 checkContext();
16194 downstreamGL4bc.glMultiTexParameterivEXT(arg0,arg1,arg2,arg3);
16195 final int err = checkGLError();
16196 if (err != GL_NO_ERROR) {
16197 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16198 "glMultiTexParameterivEXT", arg0, arg1, arg2, arg3);
16199 }
16200 }
16201 @Override
16202 public void glMultiTexParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16203 {
16204 checkContext();
16205 downstreamGL4bc.glMultiTexParameterivEXT(arg0,arg1,arg2,arg3,arg4);
16206 final int err = checkGLError();
16207 if (err != GL_NO_ERROR) {
16208 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16209 "glMultiTexParameterivEXT", arg0, arg1, arg2, arg4);
16210 }
16211 }
16212 @Override
16213 public void glMultiTexRenderbufferEXT(int arg0,int arg1,int arg2)
16214 {
16215 checkContext();
16216 downstreamGL4bc.glMultiTexRenderbufferEXT(arg0,arg1,arg2);
16217 final int err = checkGLError();
16218 if (err != GL_NO_ERROR) {
16219 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16220 "glMultiTexRenderbufferEXT", arg0, arg1, arg2);
16221 }
16222 }
16223 @Override
16224 public void glMultiTexSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
16225 {
16226 checkContext();
16227 downstreamGL4bc.glMultiTexSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
16228 final int err = checkGLError();
16229 if (err != GL_NO_ERROR) {
16230 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16231 "glMultiTexSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
16232 }
16233 }
16234 @Override
16235 public void glMultiTexSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
16236 {
16237 checkContext();
16238 downstreamGL4bc.glMultiTexSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
16239 final int err = checkGLError();
16240 if (err != GL_NO_ERROR) {
16241 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16242 "glMultiTexSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
16243 }
16244 }
16245 @Override
16246 public void glMultiTexSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
16247 {
16248 checkContext();
16249 downstreamGL4bc.glMultiTexSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
16250 final int err = checkGLError();
16251 if (err != GL_NO_ERROR) {
16252 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16253 "glMultiTexSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
16254 }
16255 }
16256 @Override
16257 public void glNamedBufferData(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
16258 {
16259 checkContext();
16260 downstreamGL4bc.glNamedBufferData(arg0,arg1,arg2,arg3);
16261 final int err = checkGLError();
16262 if (err != GL_NO_ERROR) {
16263 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
16264 "glNamedBufferData", arg0, arg1, arg2, arg3);
16265 }
16266 }
16267 @Override
16268 public void glNamedBufferDataEXT(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
16269 {
16270 checkContext();
16271 downstreamGL4bc.glNamedBufferDataEXT(arg0,arg1,arg2,arg3);
16272 final int err = checkGLError();
16273 if (err != GL_NO_ERROR) {
16274 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
16275 "glNamedBufferDataEXT", arg0, arg1, arg2, arg3);
16276 }
16277 }
16278 @Override
16279 public void glNamedBufferPageCommitmentARB(int arg0,long arg1,long arg2,boolean arg3)
16280 {
16281 checkContext();
16282 downstreamGL4bc.glNamedBufferPageCommitmentARB(arg0,arg1,arg2,arg3);
16283 final int err = checkGLError();
16284 if (err != GL_NO_ERROR) {
16285 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <boolean> %s)",
16286 "glNamedBufferPageCommitmentARB", arg0, arg1, arg2, arg3);
16287 }
16288 }
16289 @Override
16290 public void glNamedBufferPageCommitmentEXT(int arg0,long arg1,long arg2,boolean arg3)
16291 {
16292 checkContext();
16293 downstreamGL4bc.glNamedBufferPageCommitmentEXT(arg0,arg1,arg2,arg3);
16294 final int err = checkGLError();
16295 if (err != GL_NO_ERROR) {
16296 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <boolean> %s)",
16297 "glNamedBufferPageCommitmentEXT", arg0, arg1, arg2, arg3);
16298 }
16299 }
16300 @Override
16301 public void glNamedBufferStorage(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
16302 {
16303 checkContext();
16304 downstreamGL4bc.glNamedBufferStorage(arg0,arg1,arg2,arg3);
16305 final int err = checkGLError();
16306 if (err != GL_NO_ERROR) {
16307 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
16308 "glNamedBufferStorage", arg0, arg1, arg2, arg3);
16309 }
16310 }
16311 @Override
16312 public void glNamedBufferStorageEXT(int arg0,long arg1,java.nio.Buffer arg2,int arg3)
16313 {
16314 checkContext();
16315 downstreamGL4bc.glNamedBufferStorageEXT(arg0,arg1,arg2,arg3);
16316 final int err = checkGLError();
16317 if (err != GL_NO_ERROR) {
16318 writeGLError(err, "%s(<int> 0x%X, <long> %s, <java.nio.Buffer> %s, <int> 0x%X)",
16319 "glNamedBufferStorageEXT", arg0, arg1, arg2, arg3);
16320 }
16321 }
16322 @Override
16323 public void glNamedBufferSubData(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
16324 {
16325 checkContext();
16326 downstreamGL4bc.glNamedBufferSubData(arg0,arg1,arg2,arg3);
16327 final int err = checkGLError();
16328 if (err != GL_NO_ERROR) {
16329 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
16330 "glNamedBufferSubData", arg0, arg1, arg2, arg3);
16331 }
16332 }
16333 @Override
16334 public void glNamedBufferSubDataEXT(int arg0,long arg1,long arg2,java.nio.Buffer arg3)
16335 {
16336 checkContext();
16337 downstreamGL4bc.glNamedBufferSubDataEXT(arg0,arg1,arg2,arg3);
16338 final int err = checkGLError();
16339 if (err != GL_NO_ERROR) {
16340 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <java.nio.Buffer> %s)",
16341 "glNamedBufferSubDataEXT", arg0, arg1, arg2, arg3);
16342 }
16343 }
16344 @Override
16345 public void glNamedCopyBufferSubDataEXT(int arg0,int arg1,long arg2,long arg3,long arg4)
16346 {
16347 checkContext();
16348 downstreamGL4bc.glNamedCopyBufferSubDataEXT(arg0,arg1,arg2,arg3,arg4);
16349 final int err = checkGLError();
16350 if (err != GL_NO_ERROR) {
16351 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
16352 "glNamedCopyBufferSubDataEXT", arg0, arg1, arg2, arg3, arg4);
16353 }
16354 }
16355 @Override
16356 public void glNamedFramebufferDrawBuffer(int arg0,int arg1)
16357 {
16358 checkContext();
16359 downstreamGL4bc.glNamedFramebufferDrawBuffer(arg0,arg1);
16360 final int err = checkGLError();
16361 if (err != GL_NO_ERROR) {
16362 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
16363 "glNamedFramebufferDrawBuffer", arg0, arg1);
16364 }
16365 }
16366 @Override
16367 public void glNamedFramebufferDrawBuffers(int arg0,int arg1,int[] arg2,int arg3)
16368 {
16369 checkContext();
16370 downstreamGL4bc.glNamedFramebufferDrawBuffers(arg0,arg1,arg2,arg3);
16371 final int err = checkGLError();
16372 if (err != GL_NO_ERROR) {
16373 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16374 "glNamedFramebufferDrawBuffers", arg0, arg1, arg3);
16375 }
16376 }
16377 @Override
16378 public void glNamedFramebufferDrawBuffers(int arg0,int arg1,java.nio.IntBuffer arg2)
16379 {
16380 checkContext();
16381 downstreamGL4bc.glNamedFramebufferDrawBuffers(arg0,arg1,arg2);
16382 final int err = checkGLError();
16383 if (err != GL_NO_ERROR) {
16384 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16385 "glNamedFramebufferDrawBuffers", arg0, arg1, arg2);
16386 }
16387 }
16388 @Override
16389 public void glNamedFramebufferParameteri(int arg0,int arg1,int arg2)
16390 {
16391 checkContext();
16392 downstreamGL4bc.glNamedFramebufferParameteri(arg0,arg1,arg2);
16393 final int err = checkGLError();
16394 if (err != GL_NO_ERROR) {
16395 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16396 "glNamedFramebufferParameteri", arg0, arg1, arg2);
16397 }
16398 }
16399 @Override
16400 public void glNamedFramebufferReadBuffer(int arg0,int arg1)
16401 {
16402 checkContext();
16403 downstreamGL4bc.glNamedFramebufferReadBuffer(arg0,arg1);
16404 final int err = checkGLError();
16405 if (err != GL_NO_ERROR) {
16406 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
16407 "glNamedFramebufferReadBuffer", arg0, arg1);
16408 }
16409 }
16410 @Override
16411 public void glNamedFramebufferRenderbuffer(int arg0,int arg1,int arg2,int arg3)
16412 {
16413 checkContext();
16414 downstreamGL4bc.glNamedFramebufferRenderbuffer(arg0,arg1,arg2,arg3);
16415 final int err = checkGLError();
16416 if (err != GL_NO_ERROR) {
16417 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16418 "glNamedFramebufferRenderbuffer", arg0, arg1, arg2, arg3);
16419 }
16420 }
16421 @Override
16422 public void glNamedFramebufferRenderbufferEXT(int arg0,int arg1,int arg2,int arg3)
16423 {
16424 checkContext();
16425 downstreamGL4bc.glNamedFramebufferRenderbufferEXT(arg0,arg1,arg2,arg3);
16426 final int err = checkGLError();
16427 if (err != GL_NO_ERROR) {
16428 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16429 "glNamedFramebufferRenderbufferEXT", arg0, arg1, arg2, arg3);
16430 }
16431 }
16432 @Override
16433 public void glNamedFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16434 {
16435 checkContext();
16436 downstreamGL4bc.glNamedFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3,arg4);
16437 final int err = checkGLError();
16438 if (err != GL_NO_ERROR) {
16439 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16440 "glNamedFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg4);
16441 }
16442 }
16443 @Override
16444 public void glNamedFramebufferSampleLocationsfvARB(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16445 {
16446 checkContext();
16447 downstreamGL4bc.glNamedFramebufferSampleLocationsfvARB(arg0,arg1,arg2,arg3);
16448 final int err = checkGLError();
16449 if (err != GL_NO_ERROR) {
16450 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16451 "glNamedFramebufferSampleLocationsfvARB", arg0, arg1, arg2, arg3);
16452 }
16453 }
16454 @Override
16455 public void glNamedFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16456 {
16457 checkContext();
16458 downstreamGL4bc.glNamedFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3);
16459 final int err = checkGLError();
16460 if (err != GL_NO_ERROR) {
16461 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16462 "glNamedFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg3);
16463 }
16464 }
16465 @Override
16466 public void glNamedFramebufferSampleLocationsfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16467 {
16468 checkContext();
16469 downstreamGL4bc.glNamedFramebufferSampleLocationsfvNV(arg0,arg1,arg2,arg3,arg4);
16470 final int err = checkGLError();
16471 if (err != GL_NO_ERROR) {
16472 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16473 "glNamedFramebufferSampleLocationsfvNV", arg0, arg1, arg2, arg4);
16474 }
16475 }
16476 @Override
16477 public void glNamedFramebufferTexture(int arg0,int arg1,int arg2,int arg3)
16478 {
16479 checkContext();
16480 downstreamGL4bc.glNamedFramebufferTexture(arg0,arg1,arg2,arg3);
16481 final int err = checkGLError();
16482 if (err != GL_NO_ERROR) {
16483 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16484 "glNamedFramebufferTexture", arg0, arg1, arg2, arg3);
16485 }
16486 }
16487 @Override
16488 public void glNamedFramebufferTexture1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
16489 {
16490 checkContext();
16491 downstreamGL4bc.glNamedFramebufferTexture1DEXT(arg0,arg1,arg2,arg3,arg4);
16492 final int err = checkGLError();
16493 if (err != GL_NO_ERROR) {
16494 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16495 "glNamedFramebufferTexture1DEXT", arg0, arg1, arg2, arg3, arg4);
16496 }
16497 }
16498 @Override
16499 public void glNamedFramebufferTexture2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
16500 {
16501 checkContext();
16502 downstreamGL4bc.glNamedFramebufferTexture2DEXT(arg0,arg1,arg2,arg3,arg4);
16503 final int err = checkGLError();
16504 if (err != GL_NO_ERROR) {
16505 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16506 "glNamedFramebufferTexture2DEXT", arg0, arg1, arg2, arg3, arg4);
16507 }
16508 }
16509 @Override
16510 public void glNamedFramebufferTexture3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
16511 {
16512 checkContext();
16513 downstreamGL4bc.glNamedFramebufferTexture3DEXT(arg0,arg1,arg2,arg3,arg4,arg5);
16514 final int err = checkGLError();
16515 if (err != GL_NO_ERROR) {
16516 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16517 "glNamedFramebufferTexture3DEXT", arg0, arg1, arg2, arg3, arg4, arg5);
16518 }
16519 }
16520 @Override
16521 public void glNamedFramebufferTextureEXT(int arg0,int arg1,int arg2,int arg3)
16522 {
16523 checkContext();
16524 downstreamGL4bc.glNamedFramebufferTextureEXT(arg0,arg1,arg2,arg3);
16525 final int err = checkGLError();
16526 if (err != GL_NO_ERROR) {
16527 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16528 "glNamedFramebufferTextureEXT", arg0, arg1, arg2, arg3);
16529 }
16530 }
16531 @Override
16532 public void glNamedFramebufferTextureFaceEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
16533 {
16534 checkContext();
16535 downstreamGL4bc.glNamedFramebufferTextureFaceEXT(arg0,arg1,arg2,arg3,arg4);
16536 final int err = checkGLError();
16537 if (err != GL_NO_ERROR) {
16538 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16539 "glNamedFramebufferTextureFaceEXT", arg0, arg1, arg2, arg3, arg4);
16540 }
16541 }
16542 @Override
16543 public void glNamedFramebufferTextureLayer(int arg0,int arg1,int arg2,int arg3,int arg4)
16544 {
16545 checkContext();
16546 downstreamGL4bc.glNamedFramebufferTextureLayer(arg0,arg1,arg2,arg3,arg4);
16547 final int err = checkGLError();
16548 if (err != GL_NO_ERROR) {
16549 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16550 "glNamedFramebufferTextureLayer", arg0, arg1, arg2, arg3, arg4);
16551 }
16552 }
16553 @Override
16554 public void glNamedFramebufferTextureLayerEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
16555 {
16556 checkContext();
16557 downstreamGL4bc.glNamedFramebufferTextureLayerEXT(arg0,arg1,arg2,arg3,arg4);
16558 final int err = checkGLError();
16559 if (err != GL_NO_ERROR) {
16560 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16561 "glNamedFramebufferTextureLayerEXT", arg0, arg1, arg2, arg3, arg4);
16562 }
16563 }
16564 @Override
16565 public void glNamedProgramLocalParameter4dEXT(int arg0,int arg1,int arg2,double arg3,double arg4,double arg5,double arg6)
16566 {
16567 checkContext();
16568 downstreamGL4bc.glNamedProgramLocalParameter4dEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
16569 final int err = checkGLError();
16570 if (err != GL_NO_ERROR) {
16571 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
16572 "glNamedProgramLocalParameter4dEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
16573 }
16574 }
16575 @Override
16576 public void glNamedProgramLocalParameter4dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
16577 {
16578 checkContext();
16579 downstreamGL4bc.glNamedProgramLocalParameter4dvEXT(arg0,arg1,arg2,arg3);
16580 final int err = checkGLError();
16581 if (err != GL_NO_ERROR) {
16582 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
16583 "glNamedProgramLocalParameter4dvEXT", arg0, arg1, arg2, arg3);
16584 }
16585 }
16586 @Override
16587 public void glNamedProgramLocalParameter4dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
16588 {
16589 checkContext();
16590 downstreamGL4bc.glNamedProgramLocalParameter4dvEXT(arg0,arg1,arg2,arg3,arg4);
16591 final int err = checkGLError();
16592 if (err != GL_NO_ERROR) {
16593 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
16594 "glNamedProgramLocalParameter4dvEXT", arg0, arg1, arg2, arg4);
16595 }
16596 }
16597 @Override
16598 public void glNamedProgramLocalParameter4fEXT(int arg0,int arg1,int arg2,float arg3,float arg4,float arg5,float arg6)
16599 {
16600 checkContext();
16601 downstreamGL4bc.glNamedProgramLocalParameter4fEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
16602 final int err = checkGLError();
16603 if (err != GL_NO_ERROR) {
16604 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
16605 "glNamedProgramLocalParameter4fEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
16606 }
16607 }
16608 @Override
16609 public void glNamedProgramLocalParameter4fvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
16610 {
16611 checkContext();
16612 downstreamGL4bc.glNamedProgramLocalParameter4fvEXT(arg0,arg1,arg2,arg3,arg4);
16613 final int err = checkGLError();
16614 if (err != GL_NO_ERROR) {
16615 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16616 "glNamedProgramLocalParameter4fvEXT", arg0, arg1, arg2, arg4);
16617 }
16618 }
16619 @Override
16620 public void glNamedProgramLocalParameter4fvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
16621 {
16622 checkContext();
16623 downstreamGL4bc.glNamedProgramLocalParameter4fvEXT(arg0,arg1,arg2,arg3);
16624 final int err = checkGLError();
16625 if (err != GL_NO_ERROR) {
16626 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16627 "glNamedProgramLocalParameter4fvEXT", arg0, arg1, arg2, arg3);
16628 }
16629 }
16630 @Override
16631 public void glNamedProgramLocalParameterI4iEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
16632 {
16633 checkContext();
16634 downstreamGL4bc.glNamedProgramLocalParameterI4iEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
16635 final int err = checkGLError();
16636 if (err != GL_NO_ERROR) {
16637 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16638 "glNamedProgramLocalParameterI4iEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
16639 }
16640 }
16641 @Override
16642 public void glNamedProgramLocalParameterI4ivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16643 {
16644 checkContext();
16645 downstreamGL4bc.glNamedProgramLocalParameterI4ivEXT(arg0,arg1,arg2,arg3,arg4);
16646 final int err = checkGLError();
16647 if (err != GL_NO_ERROR) {
16648 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16649 "glNamedProgramLocalParameterI4ivEXT", arg0, arg1, arg2, arg4);
16650 }
16651 }
16652 @Override
16653 public void glNamedProgramLocalParameterI4ivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16654 {
16655 checkContext();
16656 downstreamGL4bc.glNamedProgramLocalParameterI4ivEXT(arg0,arg1,arg2,arg3);
16657 final int err = checkGLError();
16658 if (err != GL_NO_ERROR) {
16659 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16660 "glNamedProgramLocalParameterI4ivEXT", arg0, arg1, arg2, arg3);
16661 }
16662 }
16663 @Override
16664 public void glNamedProgramLocalParameterI4uiEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
16665 {
16666 checkContext();
16667 downstreamGL4bc.glNamedProgramLocalParameterI4uiEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
16668 final int err = checkGLError();
16669 if (err != GL_NO_ERROR) {
16670 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16671 "glNamedProgramLocalParameterI4uiEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
16672 }
16673 }
16674 @Override
16675 public void glNamedProgramLocalParameterI4uivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
16676 {
16677 checkContext();
16678 downstreamGL4bc.glNamedProgramLocalParameterI4uivEXT(arg0,arg1,arg2,arg3);
16679 final int err = checkGLError();
16680 if (err != GL_NO_ERROR) {
16681 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16682 "glNamedProgramLocalParameterI4uivEXT", arg0, arg1, arg2, arg3);
16683 }
16684 }
16685 @Override
16686 public void glNamedProgramLocalParameterI4uivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
16687 {
16688 checkContext();
16689 downstreamGL4bc.glNamedProgramLocalParameterI4uivEXT(arg0,arg1,arg2,arg3,arg4);
16690 final int err = checkGLError();
16691 if (err != GL_NO_ERROR) {
16692 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16693 "glNamedProgramLocalParameterI4uivEXT", arg0, arg1, arg2, arg4);
16694 }
16695 }
16696 @Override
16697 public void glNamedProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
16698 {
16699 checkContext();
16700 downstreamGL4bc.glNamedProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
16701 final int err = checkGLError();
16702 if (err != GL_NO_ERROR) {
16703 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
16704 "glNamedProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg3, arg5);
16705 }
16706 }
16707 @Override
16708 public void glNamedProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
16709 {
16710 checkContext();
16711 downstreamGL4bc.glNamedProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3,arg4);
16712 final int err = checkGLError();
16713 if (err != GL_NO_ERROR) {
16714 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
16715 "glNamedProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg3, arg4);
16716 }
16717 }
16718 @Override
16719 public void glNamedProgramLocalParametersI4ivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
16720 {
16721 checkContext();
16722 downstreamGL4bc.glNamedProgramLocalParametersI4ivEXT(arg0,arg1,arg2,arg3,arg4);
16723 final int err = checkGLError();
16724 if (err != GL_NO_ERROR) {
16725 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16726 "glNamedProgramLocalParametersI4ivEXT", arg0, arg1, arg2, arg3, arg4);
16727 }
16728 }
16729 @Override
16730 public void glNamedProgramLocalParametersI4ivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
16731 {
16732 checkContext();
16733 downstreamGL4bc.glNamedProgramLocalParametersI4ivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
16734 final int err = checkGLError();
16735 if (err != GL_NO_ERROR) {
16736 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16737 "glNamedProgramLocalParametersI4ivEXT", arg0, arg1, arg2, arg3, arg5);
16738 }
16739 }
16740 @Override
16741 public void glNamedProgramLocalParametersI4uivEXT(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
16742 {
16743 checkContext();
16744 downstreamGL4bc.glNamedProgramLocalParametersI4uivEXT(arg0,arg1,arg2,arg3,arg4);
16745 final int err = checkGLError();
16746 if (err != GL_NO_ERROR) {
16747 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
16748 "glNamedProgramLocalParametersI4uivEXT", arg0, arg1, arg2, arg3, arg4);
16749 }
16750 }
16751 @Override
16752 public void glNamedProgramLocalParametersI4uivEXT(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
16753 {
16754 checkContext();
16755 downstreamGL4bc.glNamedProgramLocalParametersI4uivEXT(arg0,arg1,arg2,arg3,arg4,arg5);
16756 final int err = checkGLError();
16757 if (err != GL_NO_ERROR) {
16758 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
16759 "glNamedProgramLocalParametersI4uivEXT", arg0, arg1, arg2, arg3, arg5);
16760 }
16761 }
16762 @Override
16763 public void glNamedProgramStringEXT(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
16764 {
16765 checkContext();
16766 downstreamGL4bc.glNamedProgramStringEXT(arg0,arg1,arg2,arg3,arg4);
16767 final int err = checkGLError();
16768 if (err != GL_NO_ERROR) {
16769 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
16770 "glNamedProgramStringEXT", arg0, arg1, arg2, arg3, arg4);
16771 }
16772 }
16773 @Override
16774 public void glNamedRenderbufferStorage(int arg0,int arg1,int arg2,int arg3)
16775 {
16776 checkContext();
16777 downstreamGL4bc.glNamedRenderbufferStorage(arg0,arg1,arg2,arg3);
16778 final int err = checkGLError();
16779 if (err != GL_NO_ERROR) {
16780 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16781 "glNamedRenderbufferStorage", arg0, arg1, arg2, arg3);
16782 }
16783 }
16784 @Override
16785 public void glNamedRenderbufferStorageEXT(int arg0,int arg1,int arg2,int arg3)
16786 {
16787 checkContext();
16788 downstreamGL4bc.glNamedRenderbufferStorageEXT(arg0,arg1,arg2,arg3);
16789 final int err = checkGLError();
16790 if (err != GL_NO_ERROR) {
16791 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16792 "glNamedRenderbufferStorageEXT", arg0, arg1, arg2, arg3);
16793 }
16794 }
16795 @Override
16796 public void glNamedRenderbufferStorageMultisample(int arg0,int arg1,int arg2,int arg3,int arg4)
16797 {
16798 checkContext();
16799 downstreamGL4bc.glNamedRenderbufferStorageMultisample(arg0,arg1,arg2,arg3,arg4);
16800 final int err = checkGLError();
16801 if (err != GL_NO_ERROR) {
16802 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16803 "glNamedRenderbufferStorageMultisample", arg0, arg1, arg2, arg3, arg4);
16804 }
16805 }
16806 @Override
16807 public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
16808 {
16809 checkContext();
16810 downstreamGL4bc.glNamedRenderbufferStorageMultisampleCoverageEXT(arg0,arg1,arg2,arg3,arg4,arg5);
16811 final int err = checkGLError();
16812 if (err != GL_NO_ERROR) {
16813 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16814 "glNamedRenderbufferStorageMultisampleCoverageEXT", arg0, arg1, arg2, arg3, arg4, arg5);
16815 }
16816 }
16817 @Override
16818 public void glNamedRenderbufferStorageMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
16819 {
16820 checkContext();
16821 downstreamGL4bc.glNamedRenderbufferStorageMultisampleEXT(arg0,arg1,arg2,arg3,arg4);
16822 final int err = checkGLError();
16823 if (err != GL_NO_ERROR) {
16824 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
16825 "glNamedRenderbufferStorageMultisampleEXT", arg0, arg1, arg2, arg3, arg4);
16826 }
16827 }
16828 @Override
16829 public void glNamedStringARB(int arg0,int arg1,java.lang.String arg2,int arg3,java.lang.String arg4)
16830 {
16831 checkContext();
16832 downstreamGL4bc.glNamedStringARB(arg0,arg1,arg2,arg3,arg4);
16833 final int err = checkGLError();
16834 if (err != GL_NO_ERROR) {
16835 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.lang.String> %s, <int> 0x%X, <java.lang.String> %s)",
16836 "glNamedStringARB", arg0, arg1, arg2, arg3, arg4);
16837 }
16838 }
16839 @Override
16840 public void glNewList(int arg0,int arg1)
16841 {
16842 checkContext();
16843 downstreamGL4bc.glNewList(arg0,arg1);
16844 final int err = checkGLError();
16845 if (err != GL_NO_ERROR) {
16846 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
16847 "glNewList", arg0, arg1);
16848 }
16849 }
16850 @Override
16851 public void glNormal3b(byte arg0,byte arg1,byte arg2)
16852 {
16853 checkContext();
16854 downstreamGL4bc.glNormal3b(arg0,arg1,arg2);
16855 final int err = checkGLError();
16856 if (err != GL_NO_ERROR) {
16857 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
16858 "glNormal3b", arg0, arg1, arg2);
16859 }
16860 }
16861 @Override
16862 public void glNormal3bv(java.nio.ByteBuffer arg0)
16863 {
16864 checkContext();
16865 downstreamGL4bc.glNormal3bv(arg0);
16866 final int err = checkGLError();
16867 if (err != GL_NO_ERROR) {
16868 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
16869 "glNormal3bv", arg0);
16870 }
16871 }
16872 @Override
16873 public void glNormal3bv(byte[] arg0,int arg1)
16874 {
16875 checkContext();
16876 downstreamGL4bc.glNormal3bv(arg0,arg1);
16877 final int err = checkGLError();
16878 if (err != GL_NO_ERROR) {
16879 writeGLError(err, "%s(<[B>, <int> 0x%X)",
16880 "glNormal3bv", arg1);
16881 }
16882 }
16883 @Override
16884 public void glNormal3d(double arg0,double arg1,double arg2)
16885 {
16886 checkContext();
16887 downstreamGL4bc.glNormal3d(arg0,arg1,arg2);
16888 final int err = checkGLError();
16889 if (err != GL_NO_ERROR) {
16890 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
16891 "glNormal3d", arg0, arg1, arg2);
16892 }
16893 }
16894 @Override
16895 public void glNormal3dv(double[] arg0,int arg1)
16896 {
16897 checkContext();
16898 downstreamGL4bc.glNormal3dv(arg0,arg1);
16899 final int err = checkGLError();
16900 if (err != GL_NO_ERROR) {
16901 writeGLError(err, "%s(<[D>, <int> 0x%X)",
16902 "glNormal3dv", arg1);
16903 }
16904 }
16905 @Override
16906 public void glNormal3dv(java.nio.DoubleBuffer arg0)
16907 {
16908 checkContext();
16909 downstreamGL4bc.glNormal3dv(arg0);
16910 final int err = checkGLError();
16911 if (err != GL_NO_ERROR) {
16912 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
16913 "glNormal3dv", arg0);
16914 }
16915 }
16916 @Override
16917 public void glNormal3f(float arg0,float arg1,float arg2)
16918 {
16919 checkContext();
16920 downstreamGL4bc.glNormal3f(arg0,arg1,arg2);
16921 final int err = checkGLError();
16922 if (err != GL_NO_ERROR) {
16923 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
16924 "glNormal3f", arg0, arg1, arg2);
16925 }
16926 }
16927 @Override
16928 public void glNormal3fv(java.nio.FloatBuffer arg0)
16929 {
16930 checkContext();
16931 downstreamGL4bc.glNormal3fv(arg0);
16932 final int err = checkGLError();
16933 if (err != GL_NO_ERROR) {
16934 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
16935 "glNormal3fv", arg0);
16936 }
16937 }
16938 @Override
16939 public void glNormal3fv(float[] arg0,int arg1)
16940 {
16941 checkContext();
16942 downstreamGL4bc.glNormal3fv(arg0,arg1);
16943 final int err = checkGLError();
16944 if (err != GL_NO_ERROR) {
16945 writeGLError(err, "%s(<[F>, <int> 0x%X)",
16946 "glNormal3fv", arg1);
16947 }
16948 }
16949 @Override
16950 public void glNormal3h(short arg0,short arg1,short arg2)
16951 {
16952 checkContext();
16953 downstreamGL4bc.glNormal3h(arg0,arg1,arg2);
16954 final int err = checkGLError();
16955 if (err != GL_NO_ERROR) {
16956 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
16957 "glNormal3h", arg0, arg1, arg2);
16958 }
16959 }
16960 @Override
16961 public void glNormal3hv(short[] arg0,int arg1)
16962 {
16963 checkContext();
16964 downstreamGL4bc.glNormal3hv(arg0,arg1);
16965 final int err = checkGLError();
16966 if (err != GL_NO_ERROR) {
16967 writeGLError(err, "%s(<[S>, <int> 0x%X)",
16968 "glNormal3hv", arg1);
16969 }
16970 }
16971 @Override
16972 public void glNormal3hv(java.nio.ShortBuffer arg0)
16973 {
16974 checkContext();
16975 downstreamGL4bc.glNormal3hv(arg0);
16976 final int err = checkGLError();
16977 if (err != GL_NO_ERROR) {
16978 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
16979 "glNormal3hv", arg0);
16980 }
16981 }
16982 @Override
16983 public void glNormal3i(int arg0,int arg1,int arg2)
16984 {
16985 checkContext();
16986 downstreamGL4bc.glNormal3i(arg0,arg1,arg2);
16987 final int err = checkGLError();
16988 if (err != GL_NO_ERROR) {
16989 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
16990 "glNormal3i", arg0, arg1, arg2);
16991 }
16992 }
16993 @Override
16994 public void glNormal3iv(int[] arg0,int arg1)
16995 {
16996 checkContext();
16997 downstreamGL4bc.glNormal3iv(arg0,arg1);
16998 final int err = checkGLError();
16999 if (err != GL_NO_ERROR) {
17000 writeGLError(err, "%s(<[I>, <int> 0x%X)",
17001 "glNormal3iv", arg1);
17002 }
17003 }
17004 @Override
17005 public void glNormal3iv(java.nio.IntBuffer arg0)
17006 {
17007 checkContext();
17008 downstreamGL4bc.glNormal3iv(arg0);
17009 final int err = checkGLError();
17010 if (err != GL_NO_ERROR) {
17011 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
17012 "glNormal3iv", arg0);
17013 }
17014 }
17015 @Override
17016 public void glNormal3s(short arg0,short arg1,short arg2)
17017 {
17018 checkContext();
17019 downstreamGL4bc.glNormal3s(arg0,arg1,arg2);
17020 final int err = checkGLError();
17021 if (err != GL_NO_ERROR) {
17022 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
17023 "glNormal3s", arg0, arg1, arg2);
17024 }
17025 }
17026 @Override
17027 public void glNormal3sv(java.nio.ShortBuffer arg0)
17028 {
17029 checkContext();
17030 downstreamGL4bc.glNormal3sv(arg0);
17031 final int err = checkGLError();
17032 if (err != GL_NO_ERROR) {
17033 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
17034 "glNormal3sv", arg0);
17035 }
17036 }
17037 @Override
17038 public void glNormal3sv(short[] arg0,int arg1)
17039 {
17040 checkContext();
17041 downstreamGL4bc.glNormal3sv(arg0,arg1);
17042 final int err = checkGLError();
17043 if (err != GL_NO_ERROR) {
17044 writeGLError(err, "%s(<[S>, <int> 0x%X)",
17045 "glNormal3sv", arg1);
17046 }
17047 }
17048 @Override
17049 public void glNormalFormatNV(int arg0,int arg1)
17050 {
17051 checkContext();
17052 downstreamGL4bc.glNormalFormatNV(arg0,arg1);
17053 final int err = checkGLError();
17054 if (err != GL_NO_ERROR) {
17055 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17056 "glNormalFormatNV", arg0, arg1);
17057 }
17058 }
17059 @Override
17060 public void glNormalP3ui(int arg0,int arg1)
17061 {
17062 checkContext();
17063 downstreamGL4bc.glNormalP3ui(arg0,arg1);
17064 final int err = checkGLError();
17065 if (err != GL_NO_ERROR) {
17066 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17067 "glNormalP3ui", arg0, arg1);
17068 }
17069 }
17070 @Override
17071 public void glNormalP3uiv(int arg0,java.nio.IntBuffer arg1)
17072 {
17073 checkContext();
17074 downstreamGL4bc.glNormalP3uiv(arg0,arg1);
17075 final int err = checkGLError();
17076 if (err != GL_NO_ERROR) {
17077 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
17078 "glNormalP3uiv", arg0, arg1);
17079 }
17080 }
17081 @Override
17082 public void glNormalP3uiv(int arg0,int[] arg1,int arg2)
17083 {
17084 checkContext();
17085 downstreamGL4bc.glNormalP3uiv(arg0,arg1,arg2);
17086 final int err = checkGLError();
17087 if (err != GL_NO_ERROR) {
17088 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
17089 "glNormalP3uiv", arg0, arg2);
17090 }
17091 }
17092 @Override
17093 public void glNormalPointer(int arg0,int arg1,java.nio.Buffer arg2)
17094 {
17095 checkContext();
17096 downstreamGL4bc.glNormalPointer(arg0,arg1,arg2);
17097 final int err = checkGLError();
17098 if (err != GL_NO_ERROR) {
17099 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
17100 "glNormalPointer", arg0, arg1, arg2);
17101 }
17102 }
17103 @Override
17104 public void glNormalPointer(int arg0,int arg1,long arg2)
17105 {
17106 checkContext();
17107 downstreamGL4bc.glNormalPointer(arg0,arg1,arg2);
17108 final int err = checkGLError();
17109 if (err != GL_NO_ERROR) {
17110 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
17111 "glNormalPointer", arg0, arg1, arg2);
17112 }
17113 }
17114 @Override
17115 public void glNormalPointer(com.jogamp.opengl.GLArrayData arg0)
17116 {
17117 checkContext();
17118 downstreamGL4bc.glNormalPointer(arg0);
17119 final int err = checkGLError();
17120 if (err != GL_NO_ERROR) {
17121 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
17122 "glNormalPointer", arg0);
17123 }
17124 }
17125 @Override
17126 public void glObjectLabel(int arg0,int arg1,int arg2,byte[] arg3,int arg4)
17127 {
17128 checkContext();
17129 downstreamGL4bc.glObjectLabel(arg0,arg1,arg2,arg3,arg4);
17130 final int err = checkGLError();
17131 if (err != GL_NO_ERROR) {
17132 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
17133 "glObjectLabel", arg0, arg1, arg2, arg4);
17134 }
17135 }
17136 @Override
17137 public void glObjectLabel(int arg0,int arg1,int arg2,java.nio.ByteBuffer arg3)
17138 {
17139 checkContext();
17140 downstreamGL4bc.glObjectLabel(arg0,arg1,arg2,arg3);
17141 final int err = checkGLError();
17142 if (err != GL_NO_ERROR) {
17143 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
17144 "glObjectLabel", arg0, arg1, arg2, arg3);
17145 }
17146 }
17147 @Override
17148 public void glObjectPtrLabel(java.nio.Buffer arg0,int arg1,byte[] arg2,int arg3)
17149 {
17150 checkContext();
17151 downstreamGL4bc.glObjectPtrLabel(arg0,arg1,arg2,arg3);
17152 final int err = checkGLError();
17153 if (err != GL_NO_ERROR) {
17154 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <[B>, <int> 0x%X)",
17155 "glObjectPtrLabel", arg0, arg1, arg3);
17156 }
17157 }
17158 @Override
17159 public void glObjectPtrLabel(java.nio.Buffer arg0,int arg1,java.nio.ByteBuffer arg2)
17160 {
17161 checkContext();
17162 downstreamGL4bc.glObjectPtrLabel(arg0,arg1,arg2);
17163 final int err = checkGLError();
17164 if (err != GL_NO_ERROR) {
17165 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <java.nio.ByteBuffer> %s)",
17166 "glObjectPtrLabel", arg0, arg1, arg2);
17167 }
17168 }
17169 @Override
17170 public int glObjectPurgeableAPPLE(int arg0,int arg1,int arg2)
17171 {
17172 checkContext();
17173 int _res = downstreamGL4bc.glObjectPurgeableAPPLE(arg0,arg1,arg2);
17174 final int err = checkGLError();
17175 if (err != GL_NO_ERROR) {
17176 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
17177 "glObjectPurgeableAPPLE", arg0, arg1, arg2);
17178 }
17179 return _res;
17180 }
17181 @Override
17182 public int glObjectUnpurgeableAPPLE(int arg0,int arg1,int arg2)
17183 {
17184 checkContext();
17185 int _res = downstreamGL4bc.glObjectUnpurgeableAPPLE(arg0,arg1,arg2);
17186 final int err = checkGLError();
17187 if (err != GL_NO_ERROR) {
17188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
17189 "glObjectUnpurgeableAPPLE", arg0, arg1, arg2);
17190 }
17191 return _res;
17192 }
17193 @Override
17194 public void glOrtho(double arg0,double arg1,double arg2,double arg3,double arg4,double arg5)
17195 {
17196 checkContext();
17197 downstreamGL4bc.glOrtho(arg0,arg1,arg2,arg3,arg4,arg5);
17198 final int err = checkGLError();
17199 if (err != GL_NO_ERROR) {
17200 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s, <double> %s, <double> %s)",
17201 "glOrtho", arg0, arg1, arg2, arg3, arg4, arg5);
17202 }
17203 }
17204 @Override
17205 public void glOrthof(float arg0,float arg1,float arg2,float arg3,float arg4,float arg5)
17206 {
17207 checkContext();
17208 downstreamGL4bc.glOrthof(arg0,arg1,arg2,arg3,arg4,arg5);
17209 final int err = checkGLError();
17210 if (err != GL_NO_ERROR) {
17211 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
17212 "glOrthof", arg0, arg1, arg2, arg3, arg4, arg5);
17213 }
17214 }
17215 @Override
17216 public void glPNTrianglesfATI(int arg0,float arg1)
17217 {
17218 checkContext();
17219 downstreamGL4bc.glPNTrianglesfATI(arg0,arg1);
17220 final int err = checkGLError();
17221 if (err != GL_NO_ERROR) {
17222 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
17223 "glPNTrianglesfATI", arg0, arg1);
17224 }
17225 }
17226 @Override
17227 public void glPNTrianglesiATI(int arg0,int arg1)
17228 {
17229 checkContext();
17230 downstreamGL4bc.glPNTrianglesiATI(arg0,arg1);
17231 final int err = checkGLError();
17232 if (err != GL_NO_ERROR) {
17233 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17234 "glPNTrianglesiATI", arg0, arg1);
17235 }
17236 }
17237 @Override
17238 public void glPassThrough(float arg0)
17239 {
17240 checkContext();
17241 downstreamGL4bc.glPassThrough(arg0);
17242 final int err = checkGLError();
17243 if (err != GL_NO_ERROR) {
17244 writeGLError(err, "%s(<float> %s)",
17245 "glPassThrough", arg0);
17246 }
17247 }
17248 @Override
17249 public void glPatchParameterfv(int arg0,float[] arg1,int arg2)
17250 {
17251 checkContext();
17252 downstreamGL4bc.glPatchParameterfv(arg0,arg1,arg2);
17253 final int err = checkGLError();
17254 if (err != GL_NO_ERROR) {
17255 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
17256 "glPatchParameterfv", arg0, arg2);
17257 }
17258 }
17259 @Override
17260 public void glPatchParameterfv(int arg0,java.nio.FloatBuffer arg1)
17261 {
17262 checkContext();
17263 downstreamGL4bc.glPatchParameterfv(arg0,arg1);
17264 final int err = checkGLError();
17265 if (err != GL_NO_ERROR) {
17266 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
17267 "glPatchParameterfv", arg0, arg1);
17268 }
17269 }
17270 @Override
17271 public void glPatchParameteri(int arg0,int arg1)
17272 {
17273 checkContext();
17274 downstreamGL4bc.glPatchParameteri(arg0,arg1);
17275 final int err = checkGLError();
17276 if (err != GL_NO_ERROR) {
17277 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17278 "glPatchParameteri", arg0, arg1);
17279 }
17280 }
17281 @Override
17283 {
17284 checkContext();
17285 downstreamGL4bc.glPauseTransformFeedback();
17286 final int err = checkGLError();
17287 if (err != GL_NO_ERROR) {
17288 writeGLError(err, "%s()",
17289 "glPauseTransformFeedback");
17290 }
17291 }
17292 @Override
17294 {
17295 checkContext();
17296 downstreamGL4bc.glPauseTransformFeedbackNV();
17297 final int err = checkGLError();
17298 if (err != GL_NO_ERROR) {
17299 writeGLError(err, "%s()",
17300 "glPauseTransformFeedbackNV");
17301 }
17302 }
17303 @Override
17304 public void glPixelDataRangeNV(int arg0,int arg1,java.nio.Buffer arg2)
17305 {
17306 checkContext();
17307 downstreamGL4bc.glPixelDataRangeNV(arg0,arg1,arg2);
17308 final int err = checkGLError();
17309 if (err != GL_NO_ERROR) {
17310 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
17311 "glPixelDataRangeNV", arg0, arg1, arg2);
17312 }
17313 }
17314 @Override
17315 public void glPixelMapfv(int arg0,int arg1,long arg2)
17316 {
17317 checkContext();
17318 downstreamGL4bc.glPixelMapfv(arg0,arg1,arg2);
17319 final int err = checkGLError();
17320 if (err != GL_NO_ERROR) {
17321 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
17322 "glPixelMapfv", arg0, arg1, arg2);
17323 }
17324 }
17325 @Override
17326 public void glPixelMapfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
17327 {
17328 checkContext();
17329 downstreamGL4bc.glPixelMapfv(arg0,arg1,arg2);
17330 final int err = checkGLError();
17331 if (err != GL_NO_ERROR) {
17332 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17333 "glPixelMapfv", arg0, arg1, arg2);
17334 }
17335 }
17336 @Override
17337 public void glPixelMapfv(int arg0,int arg1,float[] arg2,int arg3)
17338 {
17339 checkContext();
17340 downstreamGL4bc.glPixelMapfv(arg0,arg1,arg2,arg3);
17341 final int err = checkGLError();
17342 if (err != GL_NO_ERROR) {
17343 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17344 "glPixelMapfv", arg0, arg1, arg3);
17345 }
17346 }
17347 @Override
17348 public void glPixelMapuiv(int arg0,int arg1,int[] arg2,int arg3)
17349 {
17350 checkContext();
17351 downstreamGL4bc.glPixelMapuiv(arg0,arg1,arg2,arg3);
17352 final int err = checkGLError();
17353 if (err != GL_NO_ERROR) {
17354 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17355 "glPixelMapuiv", arg0, arg1, arg3);
17356 }
17357 }
17358 @Override
17359 public void glPixelMapuiv(int arg0,int arg1,long arg2)
17360 {
17361 checkContext();
17362 downstreamGL4bc.glPixelMapuiv(arg0,arg1,arg2);
17363 final int err = checkGLError();
17364 if (err != GL_NO_ERROR) {
17365 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
17366 "glPixelMapuiv", arg0, arg1, arg2);
17367 }
17368 }
17369 @Override
17370 public void glPixelMapuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
17371 {
17372 checkContext();
17373 downstreamGL4bc.glPixelMapuiv(arg0,arg1,arg2);
17374 final int err = checkGLError();
17375 if (err != GL_NO_ERROR) {
17376 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17377 "glPixelMapuiv", arg0, arg1, arg2);
17378 }
17379 }
17380 @Override
17381 public void glPixelMapusv(int arg0,int arg1,short[] arg2,int arg3)
17382 {
17383 checkContext();
17384 downstreamGL4bc.glPixelMapusv(arg0,arg1,arg2,arg3);
17385 final int err = checkGLError();
17386 if (err != GL_NO_ERROR) {
17387 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
17388 "glPixelMapusv", arg0, arg1, arg3);
17389 }
17390 }
17391 @Override
17392 public void glPixelMapusv(int arg0,int arg1,java.nio.ShortBuffer arg2)
17393 {
17394 checkContext();
17395 downstreamGL4bc.glPixelMapusv(arg0,arg1,arg2);
17396 final int err = checkGLError();
17397 if (err != GL_NO_ERROR) {
17398 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
17399 "glPixelMapusv", arg0, arg1, arg2);
17400 }
17401 }
17402 @Override
17403 public void glPixelMapusv(int arg0,int arg1,long arg2)
17404 {
17405 checkContext();
17406 downstreamGL4bc.glPixelMapusv(arg0,arg1,arg2);
17407 final int err = checkGLError();
17408 if (err != GL_NO_ERROR) {
17409 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
17410 "glPixelMapusv", arg0, arg1, arg2);
17411 }
17412 }
17413 @Override
17414 public void glPixelStoref(int arg0,float arg1)
17415 {
17416 checkContext();
17417 downstreamGL4bc.glPixelStoref(arg0,arg1);
17418 final int err = checkGLError();
17419 if (err != GL_NO_ERROR) {
17420 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
17421 "glPixelStoref", arg0, arg1);
17422 }
17423 }
17424 @Override
17425 public void glPixelStorei(int arg0,int arg1)
17426 {
17427 checkContext();
17428 downstreamGL4bc.glPixelStorei(arg0,arg1);
17429 final int err = checkGLError();
17430 if (err != GL_NO_ERROR) {
17431 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17432 "glPixelStorei", arg0, arg1);
17433 }
17434 }
17435 @Override
17436 public void glPixelTransferf(int arg0,float arg1)
17437 {
17438 checkContext();
17439 downstreamGL4bc.glPixelTransferf(arg0,arg1);
17440 final int err = checkGLError();
17441 if (err != GL_NO_ERROR) {
17442 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
17443 "glPixelTransferf", arg0, arg1);
17444 }
17445 }
17446 @Override
17447 public void glPixelTransferi(int arg0,int arg1)
17448 {
17449 checkContext();
17450 downstreamGL4bc.glPixelTransferi(arg0,arg1);
17451 final int err = checkGLError();
17452 if (err != GL_NO_ERROR) {
17453 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17454 "glPixelTransferi", arg0, arg1);
17455 }
17456 }
17457 @Override
17458 public void glPixelTransformParameterfEXT(int arg0,int arg1,float arg2)
17459 {
17460 checkContext();
17461 downstreamGL4bc.glPixelTransformParameterfEXT(arg0,arg1,arg2);
17462 final int err = checkGLError();
17463 if (err != GL_NO_ERROR) {
17464 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
17465 "glPixelTransformParameterfEXT", arg0, arg1, arg2);
17466 }
17467 }
17468 @Override
17469 public void glPixelTransformParameterfvEXT(int arg0,int arg1,java.nio.FloatBuffer arg2)
17470 {
17471 checkContext();
17472 downstreamGL4bc.glPixelTransformParameterfvEXT(arg0,arg1,arg2);
17473 final int err = checkGLError();
17474 if (err != GL_NO_ERROR) {
17475 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17476 "glPixelTransformParameterfvEXT", arg0, arg1, arg2);
17477 }
17478 }
17479 @Override
17480 public void glPixelTransformParameterfvEXT(int arg0,int arg1,float[] arg2,int arg3)
17481 {
17482 checkContext();
17483 downstreamGL4bc.glPixelTransformParameterfvEXT(arg0,arg1,arg2,arg3);
17484 final int err = checkGLError();
17485 if (err != GL_NO_ERROR) {
17486 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17487 "glPixelTransformParameterfvEXT", arg0, arg1, arg3);
17488 }
17489 }
17490 @Override
17491 public void glPixelTransformParameteriEXT(int arg0,int arg1,int arg2)
17492 {
17493 checkContext();
17494 downstreamGL4bc.glPixelTransformParameteriEXT(arg0,arg1,arg2);
17495 final int err = checkGLError();
17496 if (err != GL_NO_ERROR) {
17497 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
17498 "glPixelTransformParameteriEXT", arg0, arg1, arg2);
17499 }
17500 }
17501 @Override
17502 public void glPixelTransformParameterivEXT(int arg0,int arg1,int[] arg2,int arg3)
17503 {
17504 checkContext();
17505 downstreamGL4bc.glPixelTransformParameterivEXT(arg0,arg1,arg2,arg3);
17506 final int err = checkGLError();
17507 if (err != GL_NO_ERROR) {
17508 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17509 "glPixelTransformParameterivEXT", arg0, arg1, arg3);
17510 }
17511 }
17512 @Override
17513 public void glPixelTransformParameterivEXT(int arg0,int arg1,java.nio.IntBuffer arg2)
17514 {
17515 checkContext();
17516 downstreamGL4bc.glPixelTransformParameterivEXT(arg0,arg1,arg2);
17517 final int err = checkGLError();
17518 if (err != GL_NO_ERROR) {
17519 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17520 "glPixelTransformParameterivEXT", arg0, arg1, arg2);
17521 }
17522 }
17523 @Override
17524 public void glPixelZoom(float arg0,float arg1)
17525 {
17526 checkContext();
17527 downstreamGL4bc.glPixelZoom(arg0,arg1);
17528 final int err = checkGLError();
17529 if (err != GL_NO_ERROR) {
17530 writeGLError(err, "%s(<float> %s, <float> %s)",
17531 "glPixelZoom", arg0, arg1);
17532 }
17533 }
17534 @Override
17535 public void glPointParameterf(int arg0,float arg1)
17536 {
17537 checkContext();
17538 downstreamGL4bc.glPointParameterf(arg0,arg1);
17539 final int err = checkGLError();
17540 if (err != GL_NO_ERROR) {
17541 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
17542 "glPointParameterf", arg0, arg1);
17543 }
17544 }
17545 @Override
17546 public void glPointParameterfv(int arg0,java.nio.FloatBuffer arg1)
17547 {
17548 checkContext();
17549 downstreamGL4bc.glPointParameterfv(arg0,arg1);
17550 final int err = checkGLError();
17551 if (err != GL_NO_ERROR) {
17552 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
17553 "glPointParameterfv", arg0, arg1);
17554 }
17555 }
17556 @Override
17557 public void glPointParameterfv(int arg0,float[] arg1,int arg2)
17558 {
17559 checkContext();
17560 downstreamGL4bc.glPointParameterfv(arg0,arg1,arg2);
17561 final int err = checkGLError();
17562 if (err != GL_NO_ERROR) {
17563 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
17564 "glPointParameterfv", arg0, arg2);
17565 }
17566 }
17567 @Override
17568 public void glPointParameteri(int arg0,int arg1)
17569 {
17570 checkContext();
17571 downstreamGL4bc.glPointParameteri(arg0,arg1);
17572 final int err = checkGLError();
17573 if (err != GL_NO_ERROR) {
17574 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17575 "glPointParameteri", arg0, arg1);
17576 }
17577 }
17578 @Override
17579 public void glPointParameteriv(int arg0,java.nio.IntBuffer arg1)
17580 {
17581 checkContext();
17582 downstreamGL4bc.glPointParameteriv(arg0,arg1);
17583 final int err = checkGLError();
17584 if (err != GL_NO_ERROR) {
17585 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
17586 "glPointParameteriv", arg0, arg1);
17587 }
17588 }
17589 @Override
17590 public void glPointParameteriv(int arg0,int[] arg1,int arg2)
17591 {
17592 checkContext();
17593 downstreamGL4bc.glPointParameteriv(arg0,arg1,arg2);
17594 final int err = checkGLError();
17595 if (err != GL_NO_ERROR) {
17596 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
17597 "glPointParameteriv", arg0, arg2);
17598 }
17599 }
17600 @Override
17601 public void glPointSize(float arg0)
17602 {
17603 checkContext();
17604 downstreamGL4bc.glPointSize(arg0);
17605 final int err = checkGLError();
17606 if (err != GL_NO_ERROR) {
17607 writeGLError(err, "%s(<float> %s)",
17608 "glPointSize", arg0);
17609 }
17610 }
17611 @Override
17612 public void glPolygonMode(int arg0,int arg1)
17613 {
17614 checkContext();
17615 downstreamGL4bc.glPolygonMode(arg0,arg1);
17616 final int err = checkGLError();
17617 if (err != GL_NO_ERROR) {
17618 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
17619 "glPolygonMode", arg0, arg1);
17620 }
17621 }
17622 @Override
17623 public void glPolygonOffset(float arg0,float arg1)
17624 {
17625 checkContext();
17626 downstreamGL4bc.glPolygonOffset(arg0,arg1);
17627 final int err = checkGLError();
17628 if (err != GL_NO_ERROR) {
17629 writeGLError(err, "%s(<float> %s, <float> %s)",
17630 "glPolygonOffset", arg0, arg1);
17631 }
17632 }
17633 @Override
17634 public void glPolygonOffsetClampEXT(float arg0,float arg1,float arg2)
17635 {
17636 checkContext();
17637 downstreamGL4bc.glPolygonOffsetClampEXT(arg0,arg1,arg2);
17638 final int err = checkGLError();
17639 if (err != GL_NO_ERROR) {
17640 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
17641 "glPolygonOffsetClampEXT", arg0, arg1, arg2);
17642 }
17643 }
17644 @Override
17645 public void glPolygonStipple(long arg0)
17646 {
17647 checkContext();
17648 downstreamGL4bc.glPolygonStipple(arg0);
17649 final int err = checkGLError();
17650 if (err != GL_NO_ERROR) {
17651 writeGLError(err, "%s(<long> %s)",
17652 "glPolygonStipple", arg0);
17653 }
17654 }
17655 @Override
17656 public void glPolygonStipple(java.nio.ByteBuffer arg0)
17657 {
17658 checkContext();
17659 downstreamGL4bc.glPolygonStipple(arg0);
17660 final int err = checkGLError();
17661 if (err != GL_NO_ERROR) {
17662 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
17663 "glPolygonStipple", arg0);
17664 }
17665 }
17666 @Override
17667 public void glPolygonStipple(byte[] arg0,int arg1)
17668 {
17669 checkContext();
17670 downstreamGL4bc.glPolygonStipple(arg0,arg1);
17671 final int err = checkGLError();
17672 if (err != GL_NO_ERROR) {
17673 writeGLError(err, "%s(<[B>, <int> 0x%X)",
17674 "glPolygonStipple", arg1);
17675 }
17676 }
17677 @Override
17678 public void glPopAttrib()
17679 {
17680 checkContext();
17681 downstreamGL4bc.glPopAttrib();
17682 final int err = checkGLError();
17683 if (err != GL_NO_ERROR) {
17684 writeGLError(err, "%s()",
17685 "glPopAttrib");
17686 }
17687 }
17688 @Override
17689 public void glPopClientAttrib()
17690 {
17691 checkContext();
17692 downstreamGL4bc.glPopClientAttrib();
17693 final int err = checkGLError();
17694 if (err != GL_NO_ERROR) {
17695 writeGLError(err, "%s()",
17696 "glPopClientAttrib");
17697 }
17698 }
17699 @Override
17700 public void glPopDebugGroup()
17701 {
17702 checkContext();
17703 downstreamGL4bc.glPopDebugGroup();
17704 final int err = checkGLError();
17705 if (err != GL_NO_ERROR) {
17706 writeGLError(err, "%s()",
17707 "glPopDebugGroup");
17708 }
17709 }
17710 @Override
17711 public void glPopMatrix()
17712 {
17713 checkContext();
17714 downstreamGL4bc.glPopMatrix();
17715 final int err = checkGLError();
17716 if (err != GL_NO_ERROR) {
17717 writeGLError(err, "%s()",
17718 "glPopMatrix");
17719 }
17720 }
17721 @Override
17722 public void glPopName()
17723 {
17724 checkContext();
17725 downstreamGL4bc.glPopName();
17726 final int err = checkGLError();
17727 if (err != GL_NO_ERROR) {
17728 writeGLError(err, "%s()",
17729 "glPopName");
17730 }
17731 }
17732 @Override
17733 public void glPrimitiveBoundingBox(float arg0,float arg1,float arg2,float arg3,float arg4,float arg5,float arg6,float arg7)
17734 {
17735 checkContext();
17736 downstreamGL4bc.glPrimitiveBoundingBox(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
17737 final int err = checkGLError();
17738 if (err != GL_NO_ERROR) {
17739 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s, <float> %s)",
17740 "glPrimitiveBoundingBox", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
17741 }
17742 }
17743 @Override
17744 public void glPrimitiveRestartIndex(int arg0)
17745 {
17746 checkContext();
17747 downstreamGL4bc.glPrimitiveRestartIndex(arg0);
17748 final int err = checkGLError();
17749 if (err != GL_NO_ERROR) {
17750 writeGLError(err, "%s(<int> 0x%X)",
17751 "glPrimitiveRestartIndex", arg0);
17752 }
17753 }
17754 @Override
17755 public void glPrimitiveRestartIndexNV(int arg0)
17756 {
17757 checkContext();
17758 downstreamGL4bc.glPrimitiveRestartIndexNV(arg0);
17759 final int err = checkGLError();
17760 if (err != GL_NO_ERROR) {
17761 writeGLError(err, "%s(<int> 0x%X)",
17762 "glPrimitiveRestartIndexNV", arg0);
17763 }
17764 }
17765 @Override
17767 {
17768 checkContext();
17769 downstreamGL4bc.glPrimitiveRestartNV();
17770 final int err = checkGLError();
17771 if (err != GL_NO_ERROR) {
17772 writeGLError(err, "%s()",
17773 "glPrimitiveRestartNV");
17774 }
17775 }
17776 @Override
17777 public void glPrioritizeTextures(int arg0,int[] arg1,int arg2,float[] arg3,int arg4)
17778 {
17779 checkContext();
17780 downstreamGL4bc.glPrioritizeTextures(arg0,arg1,arg2,arg3,arg4);
17781 final int err = checkGLError();
17782 if (err != GL_NO_ERROR) {
17783 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[F>, <int> 0x%X)",
17784 "glPrioritizeTextures", arg0, arg2, arg4);
17785 }
17786 }
17787 @Override
17788 public void glPrioritizeTextures(int arg0,java.nio.IntBuffer arg1,java.nio.FloatBuffer arg2)
17789 {
17790 checkContext();
17791 downstreamGL4bc.glPrioritizeTextures(arg0,arg1,arg2);
17792 final int err = checkGLError();
17793 if (err != GL_NO_ERROR) {
17794 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.FloatBuffer> %s)",
17795 "glPrioritizeTextures", arg0, arg1, arg2);
17796 }
17797 }
17798 @Override
17799 public void glProgramBinary(int arg0,int arg1,java.nio.Buffer arg2,int arg3)
17800 {
17801 checkContext();
17802 downstreamGL4bc.glProgramBinary(arg0,arg1,arg2,arg3);
17803 final int err = checkGLError();
17804 if (err != GL_NO_ERROR) {
17805 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
17806 "glProgramBinary", arg0, arg1, arg2, arg3);
17807 }
17808 }
17809 @Override
17810 public void glProgramBufferParametersIivNV(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
17811 {
17812 checkContext();
17813 downstreamGL4bc.glProgramBufferParametersIivNV(arg0,arg1,arg2,arg3,arg4);
17814 final int err = checkGLError();
17815 if (err != GL_NO_ERROR) {
17816 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17817 "glProgramBufferParametersIivNV", arg0, arg1, arg2, arg3, arg4);
17818 }
17819 }
17820 @Override
17821 public void glProgramBufferParametersIivNV(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
17822 {
17823 checkContext();
17824 downstreamGL4bc.glProgramBufferParametersIivNV(arg0,arg1,arg2,arg3,arg4,arg5);
17825 final int err = checkGLError();
17826 if (err != GL_NO_ERROR) {
17827 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17828 "glProgramBufferParametersIivNV", arg0, arg1, arg2, arg3, arg5);
17829 }
17830 }
17831 @Override
17832 public void glProgramBufferParametersIuivNV(int arg0,int arg1,int arg2,int arg3,int[] arg4,int arg5)
17833 {
17834 checkContext();
17835 downstreamGL4bc.glProgramBufferParametersIuivNV(arg0,arg1,arg2,arg3,arg4,arg5);
17836 final int err = checkGLError();
17837 if (err != GL_NO_ERROR) {
17838 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17839 "glProgramBufferParametersIuivNV", arg0, arg1, arg2, arg3, arg5);
17840 }
17841 }
17842 @Override
17843 public void glProgramBufferParametersIuivNV(int arg0,int arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
17844 {
17845 checkContext();
17846 downstreamGL4bc.glProgramBufferParametersIuivNV(arg0,arg1,arg2,arg3,arg4);
17847 final int err = checkGLError();
17848 if (err != GL_NO_ERROR) {
17849 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17850 "glProgramBufferParametersIuivNV", arg0, arg1, arg2, arg3, arg4);
17851 }
17852 }
17853 @Override
17854 public void glProgramBufferParametersfvNV(int arg0,int arg1,int arg2,int arg3,float[] arg4,int arg5)
17855 {
17856 checkContext();
17857 downstreamGL4bc.glProgramBufferParametersfvNV(arg0,arg1,arg2,arg3,arg4,arg5);
17858 final int err = checkGLError();
17859 if (err != GL_NO_ERROR) {
17860 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17861 "glProgramBufferParametersfvNV", arg0, arg1, arg2, arg3, arg5);
17862 }
17863 }
17864 @Override
17865 public void glProgramBufferParametersfvNV(int arg0,int arg1,int arg2,int arg3,java.nio.FloatBuffer arg4)
17866 {
17867 checkContext();
17868 downstreamGL4bc.glProgramBufferParametersfvNV(arg0,arg1,arg2,arg3,arg4);
17869 final int err = checkGLError();
17870 if (err != GL_NO_ERROR) {
17871 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17872 "glProgramBufferParametersfvNV", arg0, arg1, arg2, arg3, arg4);
17873 }
17874 }
17875 @Override
17876 public void glProgramEnvParameter4dARB(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
17877 {
17878 checkContext();
17879 downstreamGL4bc.glProgramEnvParameter4dARB(arg0,arg1,arg2,arg3,arg4,arg5);
17880 final int err = checkGLError();
17881 if (err != GL_NO_ERROR) {
17882 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
17883 "glProgramEnvParameter4dARB", arg0, arg1, arg2, arg3, arg4, arg5);
17884 }
17885 }
17886 @Override
17887 public void glProgramEnvParameter4dvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
17888 {
17889 checkContext();
17890 downstreamGL4bc.glProgramEnvParameter4dvARB(arg0,arg1,arg2);
17891 final int err = checkGLError();
17892 if (err != GL_NO_ERROR) {
17893 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
17894 "glProgramEnvParameter4dvARB", arg0, arg1, arg2);
17895 }
17896 }
17897 @Override
17898 public void glProgramEnvParameter4dvARB(int arg0,int arg1,double[] arg2,int arg3)
17899 {
17900 checkContext();
17901 downstreamGL4bc.glProgramEnvParameter4dvARB(arg0,arg1,arg2,arg3);
17902 final int err = checkGLError();
17903 if (err != GL_NO_ERROR) {
17904 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
17905 "glProgramEnvParameter4dvARB", arg0, arg1, arg3);
17906 }
17907 }
17908 @Override
17909 public void glProgramEnvParameter4fARB(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5)
17910 {
17911 checkContext();
17912 downstreamGL4bc.glProgramEnvParameter4fARB(arg0,arg1,arg2,arg3,arg4,arg5);
17913 final int err = checkGLError();
17914 if (err != GL_NO_ERROR) {
17915 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
17916 "glProgramEnvParameter4fARB", arg0, arg1, arg2, arg3, arg4, arg5);
17917 }
17918 }
17919 @Override
17920 public void glProgramEnvParameter4fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
17921 {
17922 checkContext();
17923 downstreamGL4bc.glProgramEnvParameter4fvARB(arg0,arg1,arg2);
17924 final int err = checkGLError();
17925 if (err != GL_NO_ERROR) {
17926 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
17927 "glProgramEnvParameter4fvARB", arg0, arg1, arg2);
17928 }
17929 }
17930 @Override
17931 public void glProgramEnvParameter4fvARB(int arg0,int arg1,float[] arg2,int arg3)
17932 {
17933 checkContext();
17934 downstreamGL4bc.glProgramEnvParameter4fvARB(arg0,arg1,arg2,arg3);
17935 final int err = checkGLError();
17936 if (err != GL_NO_ERROR) {
17937 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
17938 "glProgramEnvParameter4fvARB", arg0, arg1, arg3);
17939 }
17940 }
17941 @Override
17942 public void glProgramEnvParameterI4iNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
17943 {
17944 checkContext();
17945 downstreamGL4bc.glProgramEnvParameterI4iNV(arg0,arg1,arg2,arg3,arg4,arg5);
17946 final int err = checkGLError();
17947 if (err != GL_NO_ERROR) {
17948 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17949 "glProgramEnvParameterI4iNV", arg0, arg1, arg2, arg3, arg4, arg5);
17950 }
17951 }
17952 @Override
17953 public void glProgramEnvParameterI4ivNV(int arg0,int arg1,int[] arg2,int arg3)
17954 {
17955 checkContext();
17956 downstreamGL4bc.glProgramEnvParameterI4ivNV(arg0,arg1,arg2,arg3);
17957 final int err = checkGLError();
17958 if (err != GL_NO_ERROR) {
17959 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
17960 "glProgramEnvParameterI4ivNV", arg0, arg1, arg3);
17961 }
17962 }
17963 @Override
17964 public void glProgramEnvParameterI4ivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
17965 {
17966 checkContext();
17967 downstreamGL4bc.glProgramEnvParameterI4ivNV(arg0,arg1,arg2);
17968 final int err = checkGLError();
17969 if (err != GL_NO_ERROR) {
17970 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17971 "glProgramEnvParameterI4ivNV", arg0, arg1, arg2);
17972 }
17973 }
17974 @Override
17975 public void glProgramEnvParameterI4uiNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
17976 {
17977 checkContext();
17978 downstreamGL4bc.glProgramEnvParameterI4uiNV(arg0,arg1,arg2,arg3,arg4,arg5);
17979 final int err = checkGLError();
17980 if (err != GL_NO_ERROR) {
17981 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
17982 "glProgramEnvParameterI4uiNV", arg0, arg1, arg2, arg3, arg4, arg5);
17983 }
17984 }
17985 @Override
17986 public void glProgramEnvParameterI4uivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
17987 {
17988 checkContext();
17989 downstreamGL4bc.glProgramEnvParameterI4uivNV(arg0,arg1,arg2);
17990 final int err = checkGLError();
17991 if (err != GL_NO_ERROR) {
17992 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
17993 "glProgramEnvParameterI4uivNV", arg0, arg1, arg2);
17994 }
17995 }
17996 @Override
17997 public void glProgramEnvParameterI4uivNV(int arg0,int arg1,int[] arg2,int arg3)
17998 {
17999 checkContext();
18000 downstreamGL4bc.glProgramEnvParameterI4uivNV(arg0,arg1,arg2,arg3);
18001 final int err = checkGLError();
18002 if (err != GL_NO_ERROR) {
18003 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18004 "glProgramEnvParameterI4uivNV", arg0, arg1, arg3);
18005 }
18006 }
18007 @Override
18008 public void glProgramEnvParameters4fvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
18009 {
18010 checkContext();
18011 downstreamGL4bc.glProgramEnvParameters4fvEXT(arg0,arg1,arg2,arg3,arg4);
18012 final int err = checkGLError();
18013 if (err != GL_NO_ERROR) {
18014 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18015 "glProgramEnvParameters4fvEXT", arg0, arg1, arg2, arg4);
18016 }
18017 }
18018 @Override
18019 public void glProgramEnvParameters4fvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
18020 {
18021 checkContext();
18022 downstreamGL4bc.glProgramEnvParameters4fvEXT(arg0,arg1,arg2,arg3);
18023 final int err = checkGLError();
18024 if (err != GL_NO_ERROR) {
18025 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18026 "glProgramEnvParameters4fvEXT", arg0, arg1, arg2, arg3);
18027 }
18028 }
18029 @Override
18030 public void glProgramEnvParametersI4ivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18031 {
18032 checkContext();
18033 downstreamGL4bc.glProgramEnvParametersI4ivNV(arg0,arg1,arg2,arg3,arg4);
18034 final int err = checkGLError();
18035 if (err != GL_NO_ERROR) {
18036 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18037 "glProgramEnvParametersI4ivNV", arg0, arg1, arg2, arg4);
18038 }
18039 }
18040 @Override
18041 public void glProgramEnvParametersI4ivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18042 {
18043 checkContext();
18044 downstreamGL4bc.glProgramEnvParametersI4ivNV(arg0,arg1,arg2,arg3);
18045 final int err = checkGLError();
18046 if (err != GL_NO_ERROR) {
18047 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18048 "glProgramEnvParametersI4ivNV", arg0, arg1, arg2, arg3);
18049 }
18050 }
18051 @Override
18052 public void glProgramEnvParametersI4uivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18053 {
18054 checkContext();
18055 downstreamGL4bc.glProgramEnvParametersI4uivNV(arg0,arg1,arg2,arg3,arg4);
18056 final int err = checkGLError();
18057 if (err != GL_NO_ERROR) {
18058 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18059 "glProgramEnvParametersI4uivNV", arg0, arg1, arg2, arg4);
18060 }
18061 }
18062 @Override
18063 public void glProgramEnvParametersI4uivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18064 {
18065 checkContext();
18066 downstreamGL4bc.glProgramEnvParametersI4uivNV(arg0,arg1,arg2,arg3);
18067 final int err = checkGLError();
18068 if (err != GL_NO_ERROR) {
18069 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18070 "glProgramEnvParametersI4uivNV", arg0, arg1, arg2, arg3);
18071 }
18072 }
18073 @Override
18074 public void glProgramLocalParameter4dARB(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
18075 {
18076 checkContext();
18077 downstreamGL4bc.glProgramLocalParameter4dARB(arg0,arg1,arg2,arg3,arg4,arg5);
18078 final int err = checkGLError();
18079 if (err != GL_NO_ERROR) {
18080 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
18081 "glProgramLocalParameter4dARB", arg0, arg1, arg2, arg3, arg4, arg5);
18082 }
18083 }
18084 @Override
18085 public void glProgramLocalParameter4dvARB(int arg0,int arg1,double[] arg2,int arg3)
18086 {
18087 checkContext();
18088 downstreamGL4bc.glProgramLocalParameter4dvARB(arg0,arg1,arg2,arg3);
18089 final int err = checkGLError();
18090 if (err != GL_NO_ERROR) {
18091 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18092 "glProgramLocalParameter4dvARB", arg0, arg1, arg3);
18093 }
18094 }
18095 @Override
18096 public void glProgramLocalParameter4dvARB(int arg0,int arg1,java.nio.DoubleBuffer arg2)
18097 {
18098 checkContext();
18099 downstreamGL4bc.glProgramLocalParameter4dvARB(arg0,arg1,arg2);
18100 final int err = checkGLError();
18101 if (err != GL_NO_ERROR) {
18102 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18103 "glProgramLocalParameter4dvARB", arg0, arg1, arg2);
18104 }
18105 }
18106 @Override
18107 public void glProgramLocalParameter4fARB(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5)
18108 {
18109 checkContext();
18110 downstreamGL4bc.glProgramLocalParameter4fARB(arg0,arg1,arg2,arg3,arg4,arg5);
18111 final int err = checkGLError();
18112 if (err != GL_NO_ERROR) {
18113 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
18114 "glProgramLocalParameter4fARB", arg0, arg1, arg2, arg3, arg4, arg5);
18115 }
18116 }
18117 @Override
18118 public void glProgramLocalParameter4fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
18119 {
18120 checkContext();
18121 downstreamGL4bc.glProgramLocalParameter4fvARB(arg0,arg1,arg2);
18122 final int err = checkGLError();
18123 if (err != GL_NO_ERROR) {
18124 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18125 "glProgramLocalParameter4fvARB", arg0, arg1, arg2);
18126 }
18127 }
18128 @Override
18129 public void glProgramLocalParameter4fvARB(int arg0,int arg1,float[] arg2,int arg3)
18130 {
18131 checkContext();
18132 downstreamGL4bc.glProgramLocalParameter4fvARB(arg0,arg1,arg2,arg3);
18133 final int err = checkGLError();
18134 if (err != GL_NO_ERROR) {
18135 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18136 "glProgramLocalParameter4fvARB", arg0, arg1, arg3);
18137 }
18138 }
18139 @Override
18140 public void glProgramLocalParameterI4iNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
18141 {
18142 checkContext();
18143 downstreamGL4bc.glProgramLocalParameterI4iNV(arg0,arg1,arg2,arg3,arg4,arg5);
18144 final int err = checkGLError();
18145 if (err != GL_NO_ERROR) {
18146 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
18147 "glProgramLocalParameterI4iNV", arg0, arg1, arg2, arg3, arg4, arg5);
18148 }
18149 }
18150 @Override
18151 public void glProgramLocalParameterI4ivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
18152 {
18153 checkContext();
18154 downstreamGL4bc.glProgramLocalParameterI4ivNV(arg0,arg1,arg2);
18155 final int err = checkGLError();
18156 if (err != GL_NO_ERROR) {
18157 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18158 "glProgramLocalParameterI4ivNV", arg0, arg1, arg2);
18159 }
18160 }
18161 @Override
18162 public void glProgramLocalParameterI4ivNV(int arg0,int arg1,int[] arg2,int arg3)
18163 {
18164 checkContext();
18165 downstreamGL4bc.glProgramLocalParameterI4ivNV(arg0,arg1,arg2,arg3);
18166 final int err = checkGLError();
18167 if (err != GL_NO_ERROR) {
18168 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18169 "glProgramLocalParameterI4ivNV", arg0, arg1, arg3);
18170 }
18171 }
18172 @Override
18173 public void glProgramLocalParameterI4uiNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
18174 {
18175 checkContext();
18176 downstreamGL4bc.glProgramLocalParameterI4uiNV(arg0,arg1,arg2,arg3,arg4,arg5);
18177 final int err = checkGLError();
18178 if (err != GL_NO_ERROR) {
18179 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
18180 "glProgramLocalParameterI4uiNV", arg0, arg1, arg2, arg3, arg4, arg5);
18181 }
18182 }
18183 @Override
18184 public void glProgramLocalParameterI4uivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
18185 {
18186 checkContext();
18187 downstreamGL4bc.glProgramLocalParameterI4uivNV(arg0,arg1,arg2);
18188 final int err = checkGLError();
18189 if (err != GL_NO_ERROR) {
18190 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18191 "glProgramLocalParameterI4uivNV", arg0, arg1, arg2);
18192 }
18193 }
18194 @Override
18195 public void glProgramLocalParameterI4uivNV(int arg0,int arg1,int[] arg2,int arg3)
18196 {
18197 checkContext();
18198 downstreamGL4bc.glProgramLocalParameterI4uivNV(arg0,arg1,arg2,arg3);
18199 final int err = checkGLError();
18200 if (err != GL_NO_ERROR) {
18201 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18202 "glProgramLocalParameterI4uivNV", arg0, arg1, arg3);
18203 }
18204 }
18205 @Override
18206 public void glProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
18207 {
18208 checkContext();
18209 downstreamGL4bc.glProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3);
18210 final int err = checkGLError();
18211 if (err != GL_NO_ERROR) {
18212 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18213 "glProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg3);
18214 }
18215 }
18216 @Override
18217 public void glProgramLocalParameters4fvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
18218 {
18219 checkContext();
18220 downstreamGL4bc.glProgramLocalParameters4fvEXT(arg0,arg1,arg2,arg3,arg4);
18221 final int err = checkGLError();
18222 if (err != GL_NO_ERROR) {
18223 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18224 "glProgramLocalParameters4fvEXT", arg0, arg1, arg2, arg4);
18225 }
18226 }
18227 @Override
18228 public void glProgramLocalParametersI4ivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18229 {
18230 checkContext();
18231 downstreamGL4bc.glProgramLocalParametersI4ivNV(arg0,arg1,arg2,arg3);
18232 final int err = checkGLError();
18233 if (err != GL_NO_ERROR) {
18234 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18235 "glProgramLocalParametersI4ivNV", arg0, arg1, arg2, arg3);
18236 }
18237 }
18238 @Override
18239 public void glProgramLocalParametersI4ivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18240 {
18241 checkContext();
18242 downstreamGL4bc.glProgramLocalParametersI4ivNV(arg0,arg1,arg2,arg3,arg4);
18243 final int err = checkGLError();
18244 if (err != GL_NO_ERROR) {
18245 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18246 "glProgramLocalParametersI4ivNV", arg0, arg1, arg2, arg4);
18247 }
18248 }
18249 @Override
18250 public void glProgramLocalParametersI4uivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18251 {
18252 checkContext();
18253 downstreamGL4bc.glProgramLocalParametersI4uivNV(arg0,arg1,arg2,arg3);
18254 final int err = checkGLError();
18255 if (err != GL_NO_ERROR) {
18256 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18257 "glProgramLocalParametersI4uivNV", arg0, arg1, arg2, arg3);
18258 }
18259 }
18260 @Override
18261 public void glProgramLocalParametersI4uivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18262 {
18263 checkContext();
18264 downstreamGL4bc.glProgramLocalParametersI4uivNV(arg0,arg1,arg2,arg3,arg4);
18265 final int err = checkGLError();
18266 if (err != GL_NO_ERROR) {
18267 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18268 "glProgramLocalParametersI4uivNV", arg0, arg1, arg2, arg4);
18269 }
18270 }
18271 @Override
18272 public void glProgramParameteri(int arg0,int arg1,int arg2)
18273 {
18274 checkContext();
18275 downstreamGL4bc.glProgramParameteri(arg0,arg1,arg2);
18276 final int err = checkGLError();
18277 if (err != GL_NO_ERROR) {
18278 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18279 "glProgramParameteri", arg0, arg1, arg2);
18280 }
18281 }
18282 @Override
18283 public void glProgramParameteriARB(int arg0,int arg1,int arg2)
18284 {
18285 checkContext();
18286 downstreamGL4bc.glProgramParameteriARB(arg0,arg1,arg2);
18287 final int err = checkGLError();
18288 if (err != GL_NO_ERROR) {
18289 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18290 "glProgramParameteriARB", arg0, arg1, arg2);
18291 }
18292 }
18293 @Override
18294 public void glProgramStringARB(int arg0,int arg1,int arg2,java.lang.String arg3)
18295 {
18296 checkContext();
18297 downstreamGL4bc.glProgramStringARB(arg0,arg1,arg2,arg3);
18298 final int err = checkGLError();
18299 if (err != GL_NO_ERROR) {
18300 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.lang.String> %s)",
18301 "glProgramStringARB", arg0, arg1, arg2, arg3);
18302 }
18303 }
18304 @Override
18305 public void glProgramSubroutineParametersuivNV(int arg0,int arg1,int[] arg2,int arg3)
18306 {
18307 checkContext();
18308 downstreamGL4bc.glProgramSubroutineParametersuivNV(arg0,arg1,arg2,arg3);
18309 final int err = checkGLError();
18310 if (err != GL_NO_ERROR) {
18311 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18312 "glProgramSubroutineParametersuivNV", arg0, arg1, arg3);
18313 }
18314 }
18315 @Override
18316 public void glProgramSubroutineParametersuivNV(int arg0,int arg1,java.nio.IntBuffer arg2)
18317 {
18318 checkContext();
18319 downstreamGL4bc.glProgramSubroutineParametersuivNV(arg0,arg1,arg2);
18320 final int err = checkGLError();
18321 if (err != GL_NO_ERROR) {
18322 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18323 "glProgramSubroutineParametersuivNV", arg0, arg1, arg2);
18324 }
18325 }
18326 @Override
18327 public void glProgramUniform1d(int arg0,int arg1,double arg2)
18328 {
18329 checkContext();
18330 downstreamGL4bc.glProgramUniform1d(arg0,arg1,arg2);
18331 final int err = checkGLError();
18332 if (err != GL_NO_ERROR) {
18333 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s)",
18334 "glProgramUniform1d", arg0, arg1, arg2);
18335 }
18336 }
18337 @Override
18338 public void glProgramUniform1dEXT(int arg0,int arg1,double arg2)
18339 {
18340 checkContext();
18341 downstreamGL4bc.glProgramUniform1dEXT(arg0,arg1,arg2);
18342 final int err = checkGLError();
18343 if (err != GL_NO_ERROR) {
18344 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s)",
18345 "glProgramUniform1dEXT", arg0, arg1, arg2);
18346 }
18347 }
18348 @Override
18349 public void glProgramUniform1dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
18350 {
18351 checkContext();
18352 downstreamGL4bc.glProgramUniform1dv(arg0,arg1,arg2,arg3);
18353 final int err = checkGLError();
18354 if (err != GL_NO_ERROR) {
18355 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18356 "glProgramUniform1dv", arg0, arg1, arg2, arg3);
18357 }
18358 }
18359 @Override
18360 public void glProgramUniform1dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
18361 {
18362 checkContext();
18363 downstreamGL4bc.glProgramUniform1dv(arg0,arg1,arg2,arg3,arg4);
18364 final int err = checkGLError();
18365 if (err != GL_NO_ERROR) {
18366 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18367 "glProgramUniform1dv", arg0, arg1, arg2, arg4);
18368 }
18369 }
18370 @Override
18371 public void glProgramUniform1dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
18372 {
18373 checkContext();
18374 downstreamGL4bc.glProgramUniform1dvEXT(arg0,arg1,arg2,arg3);
18375 final int err = checkGLError();
18376 if (err != GL_NO_ERROR) {
18377 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18378 "glProgramUniform1dvEXT", arg0, arg1, arg2, arg3);
18379 }
18380 }
18381 @Override
18382 public void glProgramUniform1dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
18383 {
18384 checkContext();
18385 downstreamGL4bc.glProgramUniform1dvEXT(arg0,arg1,arg2,arg3,arg4);
18386 final int err = checkGLError();
18387 if (err != GL_NO_ERROR) {
18388 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18389 "glProgramUniform1dvEXT", arg0, arg1, arg2, arg4);
18390 }
18391 }
18392 @Override
18393 public void glProgramUniform1f(int arg0,int arg1,float arg2)
18394 {
18395 checkContext();
18396 downstreamGL4bc.glProgramUniform1f(arg0,arg1,arg2);
18397 final int err = checkGLError();
18398 if (err != GL_NO_ERROR) {
18399 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
18400 "glProgramUniform1f", arg0, arg1, arg2);
18401 }
18402 }
18403 @Override
18404 public void glProgramUniform1fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
18405 {
18406 checkContext();
18407 downstreamGL4bc.glProgramUniform1fv(arg0,arg1,arg2,arg3,arg4);
18408 final int err = checkGLError();
18409 if (err != GL_NO_ERROR) {
18410 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18411 "glProgramUniform1fv", arg0, arg1, arg2, arg4);
18412 }
18413 }
18414 @Override
18415 public void glProgramUniform1fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
18416 {
18417 checkContext();
18418 downstreamGL4bc.glProgramUniform1fv(arg0,arg1,arg2,arg3);
18419 final int err = checkGLError();
18420 if (err != GL_NO_ERROR) {
18421 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18422 "glProgramUniform1fv", arg0, arg1, arg2, arg3);
18423 }
18424 }
18425 @Override
18426 public void glProgramUniform1i(int arg0,int arg1,int arg2)
18427 {
18428 checkContext();
18429 downstreamGL4bc.glProgramUniform1i(arg0,arg1,arg2);
18430 final int err = checkGLError();
18431 if (err != GL_NO_ERROR) {
18432 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18433 "glProgramUniform1i", arg0, arg1, arg2);
18434 }
18435 }
18436 @Override
18437 public void glProgramUniform1i64ARB(int arg0,int arg1,long arg2)
18438 {
18439 checkContext();
18440 downstreamGL4bc.glProgramUniform1i64ARB(arg0,arg1,arg2);
18441 final int err = checkGLError();
18442 if (err != GL_NO_ERROR) {
18443 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18444 "glProgramUniform1i64ARB", arg0, arg1, arg2);
18445 }
18446 }
18447 @Override
18448 public void glProgramUniform1i64NV(int arg0,int arg1,long arg2)
18449 {
18450 checkContext();
18451 downstreamGL4bc.glProgramUniform1i64NV(arg0,arg1,arg2);
18452 final int err = checkGLError();
18453 if (err != GL_NO_ERROR) {
18454 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18455 "glProgramUniform1i64NV", arg0, arg1, arg2);
18456 }
18457 }
18458 @Override
18459 public void glProgramUniform1i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18460 {
18461 checkContext();
18462 downstreamGL4bc.glProgramUniform1i64vARB(arg0,arg1,arg2,arg3);
18463 final int err = checkGLError();
18464 if (err != GL_NO_ERROR) {
18465 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18466 "glProgramUniform1i64vARB", arg0, arg1, arg2, arg3);
18467 }
18468 }
18469 @Override
18470 public void glProgramUniform1i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18471 {
18472 checkContext();
18473 downstreamGL4bc.glProgramUniform1i64vARB(arg0,arg1,arg2,arg3,arg4);
18474 final int err = checkGLError();
18475 if (err != GL_NO_ERROR) {
18476 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18477 "glProgramUniform1i64vARB", arg0, arg1, arg2, arg4);
18478 }
18479 }
18480 @Override
18481 public void glProgramUniform1i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18482 {
18483 checkContext();
18484 downstreamGL4bc.glProgramUniform1i64vNV(arg0,arg1,arg2,arg3);
18485 final int err = checkGLError();
18486 if (err != GL_NO_ERROR) {
18487 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18488 "glProgramUniform1i64vNV", arg0, arg1, arg2, arg3);
18489 }
18490 }
18491 @Override
18492 public void glProgramUniform1i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18493 {
18494 checkContext();
18495 downstreamGL4bc.glProgramUniform1i64vNV(arg0,arg1,arg2,arg3,arg4);
18496 final int err = checkGLError();
18497 if (err != GL_NO_ERROR) {
18498 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18499 "glProgramUniform1i64vNV", arg0, arg1, arg2, arg4);
18500 }
18501 }
18502 @Override
18503 public void glProgramUniform1iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18504 {
18505 checkContext();
18506 downstreamGL4bc.glProgramUniform1iv(arg0,arg1,arg2,arg3);
18507 final int err = checkGLError();
18508 if (err != GL_NO_ERROR) {
18509 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18510 "glProgramUniform1iv", arg0, arg1, arg2, arg3);
18511 }
18512 }
18513 @Override
18514 public void glProgramUniform1iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18515 {
18516 checkContext();
18517 downstreamGL4bc.glProgramUniform1iv(arg0,arg1,arg2,arg3,arg4);
18518 final int err = checkGLError();
18519 if (err != GL_NO_ERROR) {
18520 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18521 "glProgramUniform1iv", arg0, arg1, arg2, arg4);
18522 }
18523 }
18524 @Override
18525 public void glProgramUniform1ui(int arg0,int arg1,int arg2)
18526 {
18527 checkContext();
18528 downstreamGL4bc.glProgramUniform1ui(arg0,arg1,arg2);
18529 final int err = checkGLError();
18530 if (err != GL_NO_ERROR) {
18531 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
18532 "glProgramUniform1ui", arg0, arg1, arg2);
18533 }
18534 }
18535 @Override
18536 public void glProgramUniform1ui64ARB(int arg0,int arg1,long arg2)
18537 {
18538 checkContext();
18539 downstreamGL4bc.glProgramUniform1ui64ARB(arg0,arg1,arg2);
18540 final int err = checkGLError();
18541 if (err != GL_NO_ERROR) {
18542 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18543 "glProgramUniform1ui64ARB", arg0, arg1, arg2);
18544 }
18545 }
18546 @Override
18547 public void glProgramUniform1ui64NV(int arg0,int arg1,long arg2)
18548 {
18549 checkContext();
18550 downstreamGL4bc.glProgramUniform1ui64NV(arg0,arg1,arg2);
18551 final int err = checkGLError();
18552 if (err != GL_NO_ERROR) {
18553 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
18554 "glProgramUniform1ui64NV", arg0, arg1, arg2);
18555 }
18556 }
18557 @Override
18558 public void glProgramUniform1ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18559 {
18560 checkContext();
18561 downstreamGL4bc.glProgramUniform1ui64vARB(arg0,arg1,arg2,arg3,arg4);
18562 final int err = checkGLError();
18563 if (err != GL_NO_ERROR) {
18564 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18565 "glProgramUniform1ui64vARB", arg0, arg1, arg2, arg4);
18566 }
18567 }
18568 @Override
18569 public void glProgramUniform1ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18570 {
18571 checkContext();
18572 downstreamGL4bc.glProgramUniform1ui64vARB(arg0,arg1,arg2,arg3);
18573 final int err = checkGLError();
18574 if (err != GL_NO_ERROR) {
18575 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18576 "glProgramUniform1ui64vARB", arg0, arg1, arg2, arg3);
18577 }
18578 }
18579 @Override
18580 public void glProgramUniform1ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18581 {
18582 checkContext();
18583 downstreamGL4bc.glProgramUniform1ui64vNV(arg0,arg1,arg2,arg3,arg4);
18584 final int err = checkGLError();
18585 if (err != GL_NO_ERROR) {
18586 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18587 "glProgramUniform1ui64vNV", arg0, arg1, arg2, arg4);
18588 }
18589 }
18590 @Override
18591 public void glProgramUniform1ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18592 {
18593 checkContext();
18594 downstreamGL4bc.glProgramUniform1ui64vNV(arg0,arg1,arg2,arg3);
18595 final int err = checkGLError();
18596 if (err != GL_NO_ERROR) {
18597 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18598 "glProgramUniform1ui64vNV", arg0, arg1, arg2, arg3);
18599 }
18600 }
18601 @Override
18602 public void glProgramUniform1uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18603 {
18604 checkContext();
18605 downstreamGL4bc.glProgramUniform1uiv(arg0,arg1,arg2,arg3);
18606 final int err = checkGLError();
18607 if (err != GL_NO_ERROR) {
18608 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18609 "glProgramUniform1uiv", arg0, arg1, arg2, arg3);
18610 }
18611 }
18612 @Override
18613 public void glProgramUniform1uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18614 {
18615 checkContext();
18616 downstreamGL4bc.glProgramUniform1uiv(arg0,arg1,arg2,arg3,arg4);
18617 final int err = checkGLError();
18618 if (err != GL_NO_ERROR) {
18619 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18620 "glProgramUniform1uiv", arg0, arg1, arg2, arg4);
18621 }
18622 }
18623 @Override
18624 public void glProgramUniform2d(int arg0,int arg1,double arg2,double arg3)
18625 {
18626 checkContext();
18627 downstreamGL4bc.glProgramUniform2d(arg0,arg1,arg2,arg3);
18628 final int err = checkGLError();
18629 if (err != GL_NO_ERROR) {
18630 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s)",
18631 "glProgramUniform2d", arg0, arg1, arg2, arg3);
18632 }
18633 }
18634 @Override
18635 public void glProgramUniform2dEXT(int arg0,int arg1,double arg2,double arg3)
18636 {
18637 checkContext();
18638 downstreamGL4bc.glProgramUniform2dEXT(arg0,arg1,arg2,arg3);
18639 final int err = checkGLError();
18640 if (err != GL_NO_ERROR) {
18641 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s)",
18642 "glProgramUniform2dEXT", arg0, arg1, arg2, arg3);
18643 }
18644 }
18645 @Override
18646 public void glProgramUniform2dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
18647 {
18648 checkContext();
18649 downstreamGL4bc.glProgramUniform2dv(arg0,arg1,arg2,arg3,arg4);
18650 final int err = checkGLError();
18651 if (err != GL_NO_ERROR) {
18652 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18653 "glProgramUniform2dv", arg0, arg1, arg2, arg4);
18654 }
18655 }
18656 @Override
18657 public void glProgramUniform2dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
18658 {
18659 checkContext();
18660 downstreamGL4bc.glProgramUniform2dv(arg0,arg1,arg2,arg3);
18661 final int err = checkGLError();
18662 if (err != GL_NO_ERROR) {
18663 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18664 "glProgramUniform2dv", arg0, arg1, arg2, arg3);
18665 }
18666 }
18667 @Override
18668 public void glProgramUniform2dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
18669 {
18670 checkContext();
18671 downstreamGL4bc.glProgramUniform2dvEXT(arg0,arg1,arg2,arg3);
18672 final int err = checkGLError();
18673 if (err != GL_NO_ERROR) {
18674 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18675 "glProgramUniform2dvEXT", arg0, arg1, arg2, arg3);
18676 }
18677 }
18678 @Override
18679 public void glProgramUniform2dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
18680 {
18681 checkContext();
18682 downstreamGL4bc.glProgramUniform2dvEXT(arg0,arg1,arg2,arg3,arg4);
18683 final int err = checkGLError();
18684 if (err != GL_NO_ERROR) {
18685 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18686 "glProgramUniform2dvEXT", arg0, arg1, arg2, arg4);
18687 }
18688 }
18689 @Override
18690 public void glProgramUniform2f(int arg0,int arg1,float arg2,float arg3)
18691 {
18692 checkContext();
18693 downstreamGL4bc.glProgramUniform2f(arg0,arg1,arg2,arg3);
18694 final int err = checkGLError();
18695 if (err != GL_NO_ERROR) {
18696 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s)",
18697 "glProgramUniform2f", arg0, arg1, arg2, arg3);
18698 }
18699 }
18700 @Override
18701 public void glProgramUniform2fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
18702 {
18703 checkContext();
18704 downstreamGL4bc.glProgramUniform2fv(arg0,arg1,arg2,arg3,arg4);
18705 final int err = checkGLError();
18706 if (err != GL_NO_ERROR) {
18707 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
18708 "glProgramUniform2fv", arg0, arg1, arg2, arg4);
18709 }
18710 }
18711 @Override
18712 public void glProgramUniform2fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
18713 {
18714 checkContext();
18715 downstreamGL4bc.glProgramUniform2fv(arg0,arg1,arg2,arg3);
18716 final int err = checkGLError();
18717 if (err != GL_NO_ERROR) {
18718 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
18719 "glProgramUniform2fv", arg0, arg1, arg2, arg3);
18720 }
18721 }
18722 @Override
18723 public void glProgramUniform2i(int arg0,int arg1,int arg2,int arg3)
18724 {
18725 checkContext();
18726 downstreamGL4bc.glProgramUniform2i(arg0,arg1,arg2,arg3);
18727 final int err = checkGLError();
18728 if (err != GL_NO_ERROR) {
18729 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
18730 "glProgramUniform2i", arg0, arg1, arg2, arg3);
18731 }
18732 }
18733 @Override
18734 public void glProgramUniform2i64ARB(int arg0,int arg1,long arg2,long arg3)
18735 {
18736 checkContext();
18737 downstreamGL4bc.glProgramUniform2i64ARB(arg0,arg1,arg2,arg3);
18738 final int err = checkGLError();
18739 if (err != GL_NO_ERROR) {
18740 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
18741 "glProgramUniform2i64ARB", arg0, arg1, arg2, arg3);
18742 }
18743 }
18744 @Override
18745 public void glProgramUniform2i64NV(int arg0,int arg1,long arg2,long arg3)
18746 {
18747 checkContext();
18748 downstreamGL4bc.glProgramUniform2i64NV(arg0,arg1,arg2,arg3);
18749 final int err = checkGLError();
18750 if (err != GL_NO_ERROR) {
18751 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
18752 "glProgramUniform2i64NV", arg0, arg1, arg2, arg3);
18753 }
18754 }
18755 @Override
18756 public void glProgramUniform2i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18757 {
18758 checkContext();
18759 downstreamGL4bc.glProgramUniform2i64vARB(arg0,arg1,arg2,arg3,arg4);
18760 final int err = checkGLError();
18761 if (err != GL_NO_ERROR) {
18762 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18763 "glProgramUniform2i64vARB", arg0, arg1, arg2, arg4);
18764 }
18765 }
18766 @Override
18767 public void glProgramUniform2i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18768 {
18769 checkContext();
18770 downstreamGL4bc.glProgramUniform2i64vARB(arg0,arg1,arg2,arg3);
18771 final int err = checkGLError();
18772 if (err != GL_NO_ERROR) {
18773 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18774 "glProgramUniform2i64vARB", arg0, arg1, arg2, arg3);
18775 }
18776 }
18777 @Override
18778 public void glProgramUniform2i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18779 {
18780 checkContext();
18781 downstreamGL4bc.glProgramUniform2i64vNV(arg0,arg1,arg2,arg3);
18782 final int err = checkGLError();
18783 if (err != GL_NO_ERROR) {
18784 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18785 "glProgramUniform2i64vNV", arg0, arg1, arg2, arg3);
18786 }
18787 }
18788 @Override
18789 public void glProgramUniform2i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18790 {
18791 checkContext();
18792 downstreamGL4bc.glProgramUniform2i64vNV(arg0,arg1,arg2,arg3,arg4);
18793 final int err = checkGLError();
18794 if (err != GL_NO_ERROR) {
18795 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18796 "glProgramUniform2i64vNV", arg0, arg1, arg2, arg4);
18797 }
18798 }
18799 @Override
18800 public void glProgramUniform2iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18801 {
18802 checkContext();
18803 downstreamGL4bc.glProgramUniform2iv(arg0,arg1,arg2,arg3,arg4);
18804 final int err = checkGLError();
18805 if (err != GL_NO_ERROR) {
18806 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18807 "glProgramUniform2iv", arg0, arg1, arg2, arg4);
18808 }
18809 }
18810 @Override
18811 public void glProgramUniform2iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18812 {
18813 checkContext();
18814 downstreamGL4bc.glProgramUniform2iv(arg0,arg1,arg2,arg3);
18815 final int err = checkGLError();
18816 if (err != GL_NO_ERROR) {
18817 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18818 "glProgramUniform2iv", arg0, arg1, arg2, arg3);
18819 }
18820 }
18821 @Override
18822 public void glProgramUniform2ui(int arg0,int arg1,int arg2,int arg3)
18823 {
18824 checkContext();
18825 downstreamGL4bc.glProgramUniform2ui(arg0,arg1,arg2,arg3);
18826 final int err = checkGLError();
18827 if (err != GL_NO_ERROR) {
18828 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
18829 "glProgramUniform2ui", arg0, arg1, arg2, arg3);
18830 }
18831 }
18832 @Override
18833 public void glProgramUniform2ui64ARB(int arg0,int arg1,long arg2,long arg3)
18834 {
18835 checkContext();
18836 downstreamGL4bc.glProgramUniform2ui64ARB(arg0,arg1,arg2,arg3);
18837 final int err = checkGLError();
18838 if (err != GL_NO_ERROR) {
18839 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
18840 "glProgramUniform2ui64ARB", arg0, arg1, arg2, arg3);
18841 }
18842 }
18843 @Override
18844 public void glProgramUniform2ui64NV(int arg0,int arg1,long arg2,long arg3)
18845 {
18846 checkContext();
18847 downstreamGL4bc.glProgramUniform2ui64NV(arg0,arg1,arg2,arg3);
18848 final int err = checkGLError();
18849 if (err != GL_NO_ERROR) {
18850 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
18851 "glProgramUniform2ui64NV", arg0, arg1, arg2, arg3);
18852 }
18853 }
18854 @Override
18855 public void glProgramUniform2ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18856 {
18857 checkContext();
18858 downstreamGL4bc.glProgramUniform2ui64vARB(arg0,arg1,arg2,arg3,arg4);
18859 final int err = checkGLError();
18860 if (err != GL_NO_ERROR) {
18861 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18862 "glProgramUniform2ui64vARB", arg0, arg1, arg2, arg4);
18863 }
18864 }
18865 @Override
18866 public void glProgramUniform2ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18867 {
18868 checkContext();
18869 downstreamGL4bc.glProgramUniform2ui64vARB(arg0,arg1,arg2,arg3);
18870 final int err = checkGLError();
18871 if (err != GL_NO_ERROR) {
18872 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18873 "glProgramUniform2ui64vARB", arg0, arg1, arg2, arg3);
18874 }
18875 }
18876 @Override
18877 public void glProgramUniform2ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
18878 {
18879 checkContext();
18880 downstreamGL4bc.glProgramUniform2ui64vNV(arg0,arg1,arg2,arg3);
18881 final int err = checkGLError();
18882 if (err != GL_NO_ERROR) {
18883 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
18884 "glProgramUniform2ui64vNV", arg0, arg1, arg2, arg3);
18885 }
18886 }
18887 @Override
18888 public void glProgramUniform2ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
18889 {
18890 checkContext();
18891 downstreamGL4bc.glProgramUniform2ui64vNV(arg0,arg1,arg2,arg3,arg4);
18892 final int err = checkGLError();
18893 if (err != GL_NO_ERROR) {
18894 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
18895 "glProgramUniform2ui64vNV", arg0, arg1, arg2, arg4);
18896 }
18897 }
18898 @Override
18899 public void glProgramUniform2uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
18900 {
18901 checkContext();
18902 downstreamGL4bc.glProgramUniform2uiv(arg0,arg1,arg2,arg3,arg4);
18903 final int err = checkGLError();
18904 if (err != GL_NO_ERROR) {
18905 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
18906 "glProgramUniform2uiv", arg0, arg1, arg2, arg4);
18907 }
18908 }
18909 @Override
18910 public void glProgramUniform2uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
18911 {
18912 checkContext();
18913 downstreamGL4bc.glProgramUniform2uiv(arg0,arg1,arg2,arg3);
18914 final int err = checkGLError();
18915 if (err != GL_NO_ERROR) {
18916 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
18917 "glProgramUniform2uiv", arg0, arg1, arg2, arg3);
18918 }
18919 }
18920 @Override
18921 public void glProgramUniform3d(int arg0,int arg1,double arg2,double arg3,double arg4)
18922 {
18923 checkContext();
18924 downstreamGL4bc.glProgramUniform3d(arg0,arg1,arg2,arg3,arg4);
18925 final int err = checkGLError();
18926 if (err != GL_NO_ERROR) {
18927 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s)",
18928 "glProgramUniform3d", arg0, arg1, arg2, arg3, arg4);
18929 }
18930 }
18931 @Override
18932 public void glProgramUniform3dEXT(int arg0,int arg1,double arg2,double arg3,double arg4)
18933 {
18934 checkContext();
18935 downstreamGL4bc.glProgramUniform3dEXT(arg0,arg1,arg2,arg3,arg4);
18936 final int err = checkGLError();
18937 if (err != GL_NO_ERROR) {
18938 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s)",
18939 "glProgramUniform3dEXT", arg0, arg1, arg2, arg3, arg4);
18940 }
18941 }
18942 @Override
18943 public void glProgramUniform3dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
18944 {
18945 checkContext();
18946 downstreamGL4bc.glProgramUniform3dv(arg0,arg1,arg2,arg3,arg4);
18947 final int err = checkGLError();
18948 if (err != GL_NO_ERROR) {
18949 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18950 "glProgramUniform3dv", arg0, arg1, arg2, arg4);
18951 }
18952 }
18953 @Override
18954 public void glProgramUniform3dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
18955 {
18956 checkContext();
18957 downstreamGL4bc.glProgramUniform3dv(arg0,arg1,arg2,arg3);
18958 final int err = checkGLError();
18959 if (err != GL_NO_ERROR) {
18960 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18961 "glProgramUniform3dv", arg0, arg1, arg2, arg3);
18962 }
18963 }
18964 @Override
18965 public void glProgramUniform3dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
18966 {
18967 checkContext();
18968 downstreamGL4bc.glProgramUniform3dvEXT(arg0,arg1,arg2,arg3,arg4);
18969 final int err = checkGLError();
18970 if (err != GL_NO_ERROR) {
18971 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
18972 "glProgramUniform3dvEXT", arg0, arg1, arg2, arg4);
18973 }
18974 }
18975 @Override
18976 public void glProgramUniform3dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
18977 {
18978 checkContext();
18979 downstreamGL4bc.glProgramUniform3dvEXT(arg0,arg1,arg2,arg3);
18980 final int err = checkGLError();
18981 if (err != GL_NO_ERROR) {
18982 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
18983 "glProgramUniform3dvEXT", arg0, arg1, arg2, arg3);
18984 }
18985 }
18986 @Override
18987 public void glProgramUniform3f(int arg0,int arg1,float arg2,float arg3,float arg4)
18988 {
18989 checkContext();
18990 downstreamGL4bc.glProgramUniform3f(arg0,arg1,arg2,arg3,arg4);
18991 final int err = checkGLError();
18992 if (err != GL_NO_ERROR) {
18993 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s)",
18994 "glProgramUniform3f", arg0, arg1, arg2, arg3, arg4);
18995 }
18996 }
18997 @Override
18998 public void glProgramUniform3fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
18999 {
19000 checkContext();
19001 downstreamGL4bc.glProgramUniform3fv(arg0,arg1,arg2,arg3,arg4);
19002 final int err = checkGLError();
19003 if (err != GL_NO_ERROR) {
19004 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19005 "glProgramUniform3fv", arg0, arg1, arg2, arg4);
19006 }
19007 }
19008 @Override
19009 public void glProgramUniform3fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
19010 {
19011 checkContext();
19012 downstreamGL4bc.glProgramUniform3fv(arg0,arg1,arg2,arg3);
19013 final int err = checkGLError();
19014 if (err != GL_NO_ERROR) {
19015 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19016 "glProgramUniform3fv", arg0, arg1, arg2, arg3);
19017 }
19018 }
19019 @Override
19020 public void glProgramUniform3i(int arg0,int arg1,int arg2,int arg3,int arg4)
19021 {
19022 checkContext();
19023 downstreamGL4bc.glProgramUniform3i(arg0,arg1,arg2,arg3,arg4);
19024 final int err = checkGLError();
19025 if (err != GL_NO_ERROR) {
19026 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19027 "glProgramUniform3i", arg0, arg1, arg2, arg3, arg4);
19028 }
19029 }
19030 @Override
19031 public void glProgramUniform3i64ARB(int arg0,int arg1,long arg2,long arg3,long arg4)
19032 {
19033 checkContext();
19034 downstreamGL4bc.glProgramUniform3i64ARB(arg0,arg1,arg2,arg3,arg4);
19035 final int err = checkGLError();
19036 if (err != GL_NO_ERROR) {
19037 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
19038 "glProgramUniform3i64ARB", arg0, arg1, arg2, arg3, arg4);
19039 }
19040 }
19041 @Override
19042 public void glProgramUniform3i64NV(int arg0,int arg1,long arg2,long arg3,long arg4)
19043 {
19044 checkContext();
19045 downstreamGL4bc.glProgramUniform3i64NV(arg0,arg1,arg2,arg3,arg4);
19046 final int err = checkGLError();
19047 if (err != GL_NO_ERROR) {
19048 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
19049 "glProgramUniform3i64NV", arg0, arg1, arg2, arg3, arg4);
19050 }
19051 }
19052 @Override
19053 public void glProgramUniform3i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19054 {
19055 checkContext();
19056 downstreamGL4bc.glProgramUniform3i64vARB(arg0,arg1,arg2,arg3,arg4);
19057 final int err = checkGLError();
19058 if (err != GL_NO_ERROR) {
19059 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19060 "glProgramUniform3i64vARB", arg0, arg1, arg2, arg4);
19061 }
19062 }
19063 @Override
19064 public void glProgramUniform3i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19065 {
19066 checkContext();
19067 downstreamGL4bc.glProgramUniform3i64vARB(arg0,arg1,arg2,arg3);
19068 final int err = checkGLError();
19069 if (err != GL_NO_ERROR) {
19070 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19071 "glProgramUniform3i64vARB", arg0, arg1, arg2, arg3);
19072 }
19073 }
19074 @Override
19075 public void glProgramUniform3i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19076 {
19077 checkContext();
19078 downstreamGL4bc.glProgramUniform3i64vNV(arg0,arg1,arg2,arg3,arg4);
19079 final int err = checkGLError();
19080 if (err != GL_NO_ERROR) {
19081 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19082 "glProgramUniform3i64vNV", arg0, arg1, arg2, arg4);
19083 }
19084 }
19085 @Override
19086 public void glProgramUniform3i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19087 {
19088 checkContext();
19089 downstreamGL4bc.glProgramUniform3i64vNV(arg0,arg1,arg2,arg3);
19090 final int err = checkGLError();
19091 if (err != GL_NO_ERROR) {
19092 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19093 "glProgramUniform3i64vNV", arg0, arg1, arg2, arg3);
19094 }
19095 }
19096 @Override
19097 public void glProgramUniform3iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19098 {
19099 checkContext();
19100 downstreamGL4bc.glProgramUniform3iv(arg0,arg1,arg2,arg3);
19101 final int err = checkGLError();
19102 if (err != GL_NO_ERROR) {
19103 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19104 "glProgramUniform3iv", arg0, arg1, arg2, arg3);
19105 }
19106 }
19107 @Override
19108 public void glProgramUniform3iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19109 {
19110 checkContext();
19111 downstreamGL4bc.glProgramUniform3iv(arg0,arg1,arg2,arg3,arg4);
19112 final int err = checkGLError();
19113 if (err != GL_NO_ERROR) {
19114 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19115 "glProgramUniform3iv", arg0, arg1, arg2, arg4);
19116 }
19117 }
19118 @Override
19119 public void glProgramUniform3ui(int arg0,int arg1,int arg2,int arg3,int arg4)
19120 {
19121 checkContext();
19122 downstreamGL4bc.glProgramUniform3ui(arg0,arg1,arg2,arg3,arg4);
19123 final int err = checkGLError();
19124 if (err != GL_NO_ERROR) {
19125 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19126 "glProgramUniform3ui", arg0, arg1, arg2, arg3, arg4);
19127 }
19128 }
19129 @Override
19130 public void glProgramUniform3ui64ARB(int arg0,int arg1,long arg2,long arg3,long arg4)
19131 {
19132 checkContext();
19133 downstreamGL4bc.glProgramUniform3ui64ARB(arg0,arg1,arg2,arg3,arg4);
19134 final int err = checkGLError();
19135 if (err != GL_NO_ERROR) {
19136 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
19137 "glProgramUniform3ui64ARB", arg0, arg1, arg2, arg3, arg4);
19138 }
19139 }
19140 @Override
19141 public void glProgramUniform3ui64NV(int arg0,int arg1,long arg2,long arg3,long arg4)
19142 {
19143 checkContext();
19144 downstreamGL4bc.glProgramUniform3ui64NV(arg0,arg1,arg2,arg3,arg4);
19145 final int err = checkGLError();
19146 if (err != GL_NO_ERROR) {
19147 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s)",
19148 "glProgramUniform3ui64NV", arg0, arg1, arg2, arg3, arg4);
19149 }
19150 }
19151 @Override
19152 public void glProgramUniform3ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19153 {
19154 checkContext();
19155 downstreamGL4bc.glProgramUniform3ui64vARB(arg0,arg1,arg2,arg3);
19156 final int err = checkGLError();
19157 if (err != GL_NO_ERROR) {
19158 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19159 "glProgramUniform3ui64vARB", arg0, arg1, arg2, arg3);
19160 }
19161 }
19162 @Override
19163 public void glProgramUniform3ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19164 {
19165 checkContext();
19166 downstreamGL4bc.glProgramUniform3ui64vARB(arg0,arg1,arg2,arg3,arg4);
19167 final int err = checkGLError();
19168 if (err != GL_NO_ERROR) {
19169 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19170 "glProgramUniform3ui64vARB", arg0, arg1, arg2, arg4);
19171 }
19172 }
19173 @Override
19174 public void glProgramUniform3ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19175 {
19176 checkContext();
19177 downstreamGL4bc.glProgramUniform3ui64vNV(arg0,arg1,arg2,arg3,arg4);
19178 final int err = checkGLError();
19179 if (err != GL_NO_ERROR) {
19180 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19181 "glProgramUniform3ui64vNV", arg0, arg1, arg2, arg4);
19182 }
19183 }
19184 @Override
19185 public void glProgramUniform3ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19186 {
19187 checkContext();
19188 downstreamGL4bc.glProgramUniform3ui64vNV(arg0,arg1,arg2,arg3);
19189 final int err = checkGLError();
19190 if (err != GL_NO_ERROR) {
19191 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19192 "glProgramUniform3ui64vNV", arg0, arg1, arg2, arg3);
19193 }
19194 }
19195 @Override
19196 public void glProgramUniform3uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19197 {
19198 checkContext();
19199 downstreamGL4bc.glProgramUniform3uiv(arg0,arg1,arg2,arg3);
19200 final int err = checkGLError();
19201 if (err != GL_NO_ERROR) {
19202 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19203 "glProgramUniform3uiv", arg0, arg1, arg2, arg3);
19204 }
19205 }
19206 @Override
19207 public void glProgramUniform3uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19208 {
19209 checkContext();
19210 downstreamGL4bc.glProgramUniform3uiv(arg0,arg1,arg2,arg3,arg4);
19211 final int err = checkGLError();
19212 if (err != GL_NO_ERROR) {
19213 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19214 "glProgramUniform3uiv", arg0, arg1, arg2, arg4);
19215 }
19216 }
19217 @Override
19218 public void glProgramUniform4d(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
19219 {
19220 checkContext();
19221 downstreamGL4bc.glProgramUniform4d(arg0,arg1,arg2,arg3,arg4,arg5);
19222 final int err = checkGLError();
19223 if (err != GL_NO_ERROR) {
19224 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
19225 "glProgramUniform4d", arg0, arg1, arg2, arg3, arg4, arg5);
19226 }
19227 }
19228 @Override
19229 public void glProgramUniform4dEXT(int arg0,int arg1,double arg2,double arg3,double arg4,double arg5)
19230 {
19231 checkContext();
19232 downstreamGL4bc.glProgramUniform4dEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19233 final int err = checkGLError();
19234 if (err != GL_NO_ERROR) {
19235 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
19236 "glProgramUniform4dEXT", arg0, arg1, arg2, arg3, arg4, arg5);
19237 }
19238 }
19239 @Override
19240 public void glProgramUniform4dv(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19241 {
19242 checkContext();
19243 downstreamGL4bc.glProgramUniform4dv(arg0,arg1,arg2,arg3);
19244 final int err = checkGLError();
19245 if (err != GL_NO_ERROR) {
19246 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19247 "glProgramUniform4dv", arg0, arg1, arg2, arg3);
19248 }
19249 }
19250 @Override
19251 public void glProgramUniform4dv(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19252 {
19253 checkContext();
19254 downstreamGL4bc.glProgramUniform4dv(arg0,arg1,arg2,arg3,arg4);
19255 final int err = checkGLError();
19256 if (err != GL_NO_ERROR) {
19257 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19258 "glProgramUniform4dv", arg0, arg1, arg2, arg4);
19259 }
19260 }
19261 @Override
19262 public void glProgramUniform4dvEXT(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
19263 {
19264 checkContext();
19265 downstreamGL4bc.glProgramUniform4dvEXT(arg0,arg1,arg2,arg3);
19266 final int err = checkGLError();
19267 if (err != GL_NO_ERROR) {
19268 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
19269 "glProgramUniform4dvEXT", arg0, arg1, arg2, arg3);
19270 }
19271 }
19272 @Override
19273 public void glProgramUniform4dvEXT(int arg0,int arg1,int arg2,double[] arg3,int arg4)
19274 {
19275 checkContext();
19276 downstreamGL4bc.glProgramUniform4dvEXT(arg0,arg1,arg2,arg3,arg4);
19277 final int err = checkGLError();
19278 if (err != GL_NO_ERROR) {
19279 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
19280 "glProgramUniform4dvEXT", arg0, arg1, arg2, arg4);
19281 }
19282 }
19283 @Override
19284 public void glProgramUniform4f(int arg0,int arg1,float arg2,float arg3,float arg4,float arg5)
19285 {
19286 checkContext();
19287 downstreamGL4bc.glProgramUniform4f(arg0,arg1,arg2,arg3,arg4,arg5);
19288 final int err = checkGLError();
19289 if (err != GL_NO_ERROR) {
19290 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
19291 "glProgramUniform4f", arg0, arg1, arg2, arg3, arg4, arg5);
19292 }
19293 }
19294 @Override
19295 public void glProgramUniform4fv(int arg0,int arg1,int arg2,float[] arg3,int arg4)
19296 {
19297 checkContext();
19298 downstreamGL4bc.glProgramUniform4fv(arg0,arg1,arg2,arg3,arg4);
19299 final int err = checkGLError();
19300 if (err != GL_NO_ERROR) {
19301 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
19302 "glProgramUniform4fv", arg0, arg1, arg2, arg4);
19303 }
19304 }
19305 @Override
19306 public void glProgramUniform4fv(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
19307 {
19308 checkContext();
19309 downstreamGL4bc.glProgramUniform4fv(arg0,arg1,arg2,arg3);
19310 final int err = checkGLError();
19311 if (err != GL_NO_ERROR) {
19312 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
19313 "glProgramUniform4fv", arg0, arg1, arg2, arg3);
19314 }
19315 }
19316 @Override
19317 public void glProgramUniform4i(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
19318 {
19319 checkContext();
19320 downstreamGL4bc.glProgramUniform4i(arg0,arg1,arg2,arg3,arg4,arg5);
19321 final int err = checkGLError();
19322 if (err != GL_NO_ERROR) {
19323 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19324 "glProgramUniform4i", arg0, arg1, arg2, arg3, arg4, arg5);
19325 }
19326 }
19327 @Override
19328 public void glProgramUniform4i64ARB(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
19329 {
19330 checkContext();
19331 downstreamGL4bc.glProgramUniform4i64ARB(arg0,arg1,arg2,arg3,arg4,arg5);
19332 final int err = checkGLError();
19333 if (err != GL_NO_ERROR) {
19334 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
19335 "glProgramUniform4i64ARB", arg0, arg1, arg2, arg3, arg4, arg5);
19336 }
19337 }
19338 @Override
19339 public void glProgramUniform4i64NV(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
19340 {
19341 checkContext();
19342 downstreamGL4bc.glProgramUniform4i64NV(arg0,arg1,arg2,arg3,arg4,arg5);
19343 final int err = checkGLError();
19344 if (err != GL_NO_ERROR) {
19345 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
19346 "glProgramUniform4i64NV", arg0, arg1, arg2, arg3, arg4, arg5);
19347 }
19348 }
19349 @Override
19350 public void glProgramUniform4i64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19351 {
19352 checkContext();
19353 downstreamGL4bc.glProgramUniform4i64vARB(arg0,arg1,arg2,arg3);
19354 final int err = checkGLError();
19355 if (err != GL_NO_ERROR) {
19356 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19357 "glProgramUniform4i64vARB", arg0, arg1, arg2, arg3);
19358 }
19359 }
19360 @Override
19361 public void glProgramUniform4i64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19362 {
19363 checkContext();
19364 downstreamGL4bc.glProgramUniform4i64vARB(arg0,arg1,arg2,arg3,arg4);
19365 final int err = checkGLError();
19366 if (err != GL_NO_ERROR) {
19367 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19368 "glProgramUniform4i64vARB", arg0, arg1, arg2, arg4);
19369 }
19370 }
19371 @Override
19372 public void glProgramUniform4i64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19373 {
19374 checkContext();
19375 downstreamGL4bc.glProgramUniform4i64vNV(arg0,arg1,arg2,arg3);
19376 final int err = checkGLError();
19377 if (err != GL_NO_ERROR) {
19378 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19379 "glProgramUniform4i64vNV", arg0, arg1, arg2, arg3);
19380 }
19381 }
19382 @Override
19383 public void glProgramUniform4i64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19384 {
19385 checkContext();
19386 downstreamGL4bc.glProgramUniform4i64vNV(arg0,arg1,arg2,arg3,arg4);
19387 final int err = checkGLError();
19388 if (err != GL_NO_ERROR) {
19389 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19390 "glProgramUniform4i64vNV", arg0, arg1, arg2, arg4);
19391 }
19392 }
19393 @Override
19394 public void glProgramUniform4iv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19395 {
19396 checkContext();
19397 downstreamGL4bc.glProgramUniform4iv(arg0,arg1,arg2,arg3,arg4);
19398 final int err = checkGLError();
19399 if (err != GL_NO_ERROR) {
19400 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19401 "glProgramUniform4iv", arg0, arg1, arg2, arg4);
19402 }
19403 }
19404 @Override
19405 public void glProgramUniform4iv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19406 {
19407 checkContext();
19408 downstreamGL4bc.glProgramUniform4iv(arg0,arg1,arg2,arg3);
19409 final int err = checkGLError();
19410 if (err != GL_NO_ERROR) {
19411 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19412 "glProgramUniform4iv", arg0, arg1, arg2, arg3);
19413 }
19414 }
19415 @Override
19416 public void glProgramUniform4ui(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
19417 {
19418 checkContext();
19419 downstreamGL4bc.glProgramUniform4ui(arg0,arg1,arg2,arg3,arg4,arg5);
19420 final int err = checkGLError();
19421 if (err != GL_NO_ERROR) {
19422 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
19423 "glProgramUniform4ui", arg0, arg1, arg2, arg3, arg4, arg5);
19424 }
19425 }
19426 @Override
19427 public void glProgramUniform4ui64ARB(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
19428 {
19429 checkContext();
19430 downstreamGL4bc.glProgramUniform4ui64ARB(arg0,arg1,arg2,arg3,arg4,arg5);
19431 final int err = checkGLError();
19432 if (err != GL_NO_ERROR) {
19433 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
19434 "glProgramUniform4ui64ARB", arg0, arg1, arg2, arg3, arg4, arg5);
19435 }
19436 }
19437 @Override
19438 public void glProgramUniform4ui64NV(int arg0,int arg1,long arg2,long arg3,long arg4,long arg5)
19439 {
19440 checkContext();
19441 downstreamGL4bc.glProgramUniform4ui64NV(arg0,arg1,arg2,arg3,arg4,arg5);
19442 final int err = checkGLError();
19443 if (err != GL_NO_ERROR) {
19444 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
19445 "glProgramUniform4ui64NV", arg0, arg1, arg2, arg3, arg4, arg5);
19446 }
19447 }
19448 @Override
19449 public void glProgramUniform4ui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19450 {
19451 checkContext();
19452 downstreamGL4bc.glProgramUniform4ui64vARB(arg0,arg1,arg2,arg3);
19453 final int err = checkGLError();
19454 if (err != GL_NO_ERROR) {
19455 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19456 "glProgramUniform4ui64vARB", arg0, arg1, arg2, arg3);
19457 }
19458 }
19459 @Override
19460 public void glProgramUniform4ui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19461 {
19462 checkContext();
19463 downstreamGL4bc.glProgramUniform4ui64vARB(arg0,arg1,arg2,arg3,arg4);
19464 final int err = checkGLError();
19465 if (err != GL_NO_ERROR) {
19466 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19467 "glProgramUniform4ui64vARB", arg0, arg1, arg2, arg4);
19468 }
19469 }
19470 @Override
19471 public void glProgramUniform4ui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19472 {
19473 checkContext();
19474 downstreamGL4bc.glProgramUniform4ui64vNV(arg0,arg1,arg2,arg3,arg4);
19475 final int err = checkGLError();
19476 if (err != GL_NO_ERROR) {
19477 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19478 "glProgramUniform4ui64vNV", arg0, arg1, arg2, arg4);
19479 }
19480 }
19481 @Override
19482 public void glProgramUniform4ui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19483 {
19484 checkContext();
19485 downstreamGL4bc.glProgramUniform4ui64vNV(arg0,arg1,arg2,arg3);
19486 final int err = checkGLError();
19487 if (err != GL_NO_ERROR) {
19488 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19489 "glProgramUniform4ui64vNV", arg0, arg1, arg2, arg3);
19490 }
19491 }
19492 @Override
19493 public void glProgramUniform4uiv(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
19494 {
19495 checkContext();
19496 downstreamGL4bc.glProgramUniform4uiv(arg0,arg1,arg2,arg3);
19497 final int err = checkGLError();
19498 if (err != GL_NO_ERROR) {
19499 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
19500 "glProgramUniform4uiv", arg0, arg1, arg2, arg3);
19501 }
19502 }
19503 @Override
19504 public void glProgramUniform4uiv(int arg0,int arg1,int arg2,int[] arg3,int arg4)
19505 {
19506 checkContext();
19507 downstreamGL4bc.glProgramUniform4uiv(arg0,arg1,arg2,arg3,arg4);
19508 final int err = checkGLError();
19509 if (err != GL_NO_ERROR) {
19510 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
19511 "glProgramUniform4uiv", arg0, arg1, arg2, arg4);
19512 }
19513 }
19514 @Override
19515 public void glProgramUniformHandleui64ARB(int arg0,int arg1,long arg2)
19516 {
19517 checkContext();
19518 downstreamGL4bc.glProgramUniformHandleui64ARB(arg0,arg1,arg2);
19519 final int err = checkGLError();
19520 if (err != GL_NO_ERROR) {
19521 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
19522 "glProgramUniformHandleui64ARB", arg0, arg1, arg2);
19523 }
19524 }
19525 @Override
19526 public void glProgramUniformHandleui64vARB(int arg0,int arg1,int arg2,long[] arg3,int arg4)
19527 {
19528 checkContext();
19529 downstreamGL4bc.glProgramUniformHandleui64vARB(arg0,arg1,arg2,arg3,arg4);
19530 final int err = checkGLError();
19531 if (err != GL_NO_ERROR) {
19532 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
19533 "glProgramUniformHandleui64vARB", arg0, arg1, arg2, arg4);
19534 }
19535 }
19536 @Override
19537 public void glProgramUniformHandleui64vARB(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
19538 {
19539 checkContext();
19540 downstreamGL4bc.glProgramUniformHandleui64vARB(arg0,arg1,arg2,arg3);
19541 final int err = checkGLError();
19542 if (err != GL_NO_ERROR) {
19543 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
19544 "glProgramUniformHandleui64vARB", arg0, arg1, arg2, arg3);
19545 }
19546 }
19547 @Override
19548 public void glProgramUniformMatrix2dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19549 {
19550 checkContext();
19551 downstreamGL4bc.glProgramUniformMatrix2dv(arg0,arg1,arg2,arg3,arg4,arg5);
19552 final int err = checkGLError();
19553 if (err != GL_NO_ERROR) {
19554 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19555 "glProgramUniformMatrix2dv", arg0, arg1, arg2, arg3, arg5);
19556 }
19557 }
19558 @Override
19559 public void glProgramUniformMatrix2dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19560 {
19561 checkContext();
19562 downstreamGL4bc.glProgramUniformMatrix2dv(arg0,arg1,arg2,arg3,arg4);
19563 final int err = checkGLError();
19564 if (err != GL_NO_ERROR) {
19565 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19566 "glProgramUniformMatrix2dv", arg0, arg1, arg2, arg3, arg4);
19567 }
19568 }
19569 @Override
19570 public void glProgramUniformMatrix2dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19571 {
19572 checkContext();
19573 downstreamGL4bc.glProgramUniformMatrix2dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19574 final int err = checkGLError();
19575 if (err != GL_NO_ERROR) {
19576 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19577 "glProgramUniformMatrix2dvEXT", arg0, arg1, arg2, arg3, arg5);
19578 }
19579 }
19580 @Override
19581 public void glProgramUniformMatrix2dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19582 {
19583 checkContext();
19584 downstreamGL4bc.glProgramUniformMatrix2dvEXT(arg0,arg1,arg2,arg3,arg4);
19585 final int err = checkGLError();
19586 if (err != GL_NO_ERROR) {
19587 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19588 "glProgramUniformMatrix2dvEXT", arg0, arg1, arg2, arg3, arg4);
19589 }
19590 }
19591 @Override
19592 public void glProgramUniformMatrix2fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19593 {
19594 checkContext();
19595 downstreamGL4bc.glProgramUniformMatrix2fv(arg0,arg1,arg2,arg3,arg4);
19596 final int err = checkGLError();
19597 if (err != GL_NO_ERROR) {
19598 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19599 "glProgramUniformMatrix2fv", arg0, arg1, arg2, arg3, arg4);
19600 }
19601 }
19602 @Override
19603 public void glProgramUniformMatrix2fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
19604 {
19605 checkContext();
19606 downstreamGL4bc.glProgramUniformMatrix2fv(arg0,arg1,arg2,arg3,arg4,arg5);
19607 final int err = checkGLError();
19608 if (err != GL_NO_ERROR) {
19609 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
19610 "glProgramUniformMatrix2fv", arg0, arg1, arg2, arg3, arg5);
19611 }
19612 }
19613 @Override
19614 public void glProgramUniformMatrix2x3dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19615 {
19616 checkContext();
19617 downstreamGL4bc.glProgramUniformMatrix2x3dv(arg0,arg1,arg2,arg3,arg4);
19618 final int err = checkGLError();
19619 if (err != GL_NO_ERROR) {
19620 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19621 "glProgramUniformMatrix2x3dv", arg0, arg1, arg2, arg3, arg4);
19622 }
19623 }
19624 @Override
19625 public void glProgramUniformMatrix2x3dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19626 {
19627 checkContext();
19628 downstreamGL4bc.glProgramUniformMatrix2x3dv(arg0,arg1,arg2,arg3,arg4,arg5);
19629 final int err = checkGLError();
19630 if (err != GL_NO_ERROR) {
19631 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19632 "glProgramUniformMatrix2x3dv", arg0, arg1, arg2, arg3, arg5);
19633 }
19634 }
19635 @Override
19636 public void glProgramUniformMatrix2x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19637 {
19638 checkContext();
19639 downstreamGL4bc.glProgramUniformMatrix2x3dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19640 final int err = checkGLError();
19641 if (err != GL_NO_ERROR) {
19642 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19643 "glProgramUniformMatrix2x3dvEXT", arg0, arg1, arg2, arg3, arg5);
19644 }
19645 }
19646 @Override
19647 public void glProgramUniformMatrix2x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19648 {
19649 checkContext();
19650 downstreamGL4bc.glProgramUniformMatrix2x3dvEXT(arg0,arg1,arg2,arg3,arg4);
19651 final int err = checkGLError();
19652 if (err != GL_NO_ERROR) {
19653 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19654 "glProgramUniformMatrix2x3dvEXT", arg0, arg1, arg2, arg3, arg4);
19655 }
19656 }
19657 @Override
19658 public void glProgramUniformMatrix2x3fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19659 {
19660 checkContext();
19661 downstreamGL4bc.glProgramUniformMatrix2x3fv(arg0,arg1,arg2,arg3,arg4);
19662 final int err = checkGLError();
19663 if (err != GL_NO_ERROR) {
19664 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19665 "glProgramUniformMatrix2x3fv", arg0, arg1, arg2, arg3, arg4);
19666 }
19667 }
19668 @Override
19669 public void glProgramUniformMatrix2x3fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
19670 {
19671 checkContext();
19672 downstreamGL4bc.glProgramUniformMatrix2x3fv(arg0,arg1,arg2,arg3,arg4,arg5);
19673 final int err = checkGLError();
19674 if (err != GL_NO_ERROR) {
19675 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
19676 "glProgramUniformMatrix2x3fv", arg0, arg1, arg2, arg3, arg5);
19677 }
19678 }
19679 @Override
19680 public void glProgramUniformMatrix2x4dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19681 {
19682 checkContext();
19683 downstreamGL4bc.glProgramUniformMatrix2x4dv(arg0,arg1,arg2,arg3,arg4,arg5);
19684 final int err = checkGLError();
19685 if (err != GL_NO_ERROR) {
19686 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19687 "glProgramUniformMatrix2x4dv", arg0, arg1, arg2, arg3, arg5);
19688 }
19689 }
19690 @Override
19691 public void glProgramUniformMatrix2x4dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19692 {
19693 checkContext();
19694 downstreamGL4bc.glProgramUniformMatrix2x4dv(arg0,arg1,arg2,arg3,arg4);
19695 final int err = checkGLError();
19696 if (err != GL_NO_ERROR) {
19697 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19698 "glProgramUniformMatrix2x4dv", arg0, arg1, arg2, arg3, arg4);
19699 }
19700 }
19701 @Override
19702 public void glProgramUniformMatrix2x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19703 {
19704 checkContext();
19705 downstreamGL4bc.glProgramUniformMatrix2x4dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19706 final int err = checkGLError();
19707 if (err != GL_NO_ERROR) {
19708 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19709 "glProgramUniformMatrix2x4dvEXT", arg0, arg1, arg2, arg3, arg5);
19710 }
19711 }
19712 @Override
19713 public void glProgramUniformMatrix2x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19714 {
19715 checkContext();
19716 downstreamGL4bc.glProgramUniformMatrix2x4dvEXT(arg0,arg1,arg2,arg3,arg4);
19717 final int err = checkGLError();
19718 if (err != GL_NO_ERROR) {
19719 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19720 "glProgramUniformMatrix2x4dvEXT", arg0, arg1, arg2, arg3, arg4);
19721 }
19722 }
19723 @Override
19724 public void glProgramUniformMatrix2x4fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19725 {
19726 checkContext();
19727 downstreamGL4bc.glProgramUniformMatrix2x4fv(arg0,arg1,arg2,arg3,arg4);
19728 final int err = checkGLError();
19729 if (err != GL_NO_ERROR) {
19730 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19731 "glProgramUniformMatrix2x4fv", arg0, arg1, arg2, arg3, arg4);
19732 }
19733 }
19734 @Override
19735 public void glProgramUniformMatrix2x4fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
19736 {
19737 checkContext();
19738 downstreamGL4bc.glProgramUniformMatrix2x4fv(arg0,arg1,arg2,arg3,arg4,arg5);
19739 final int err = checkGLError();
19740 if (err != GL_NO_ERROR) {
19741 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
19742 "glProgramUniformMatrix2x4fv", arg0, arg1, arg2, arg3, arg5);
19743 }
19744 }
19745 @Override
19746 public void glProgramUniformMatrix3dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19747 {
19748 checkContext();
19749 downstreamGL4bc.glProgramUniformMatrix3dv(arg0,arg1,arg2,arg3,arg4);
19750 final int err = checkGLError();
19751 if (err != GL_NO_ERROR) {
19752 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19753 "glProgramUniformMatrix3dv", arg0, arg1, arg2, arg3, arg4);
19754 }
19755 }
19756 @Override
19757 public void glProgramUniformMatrix3dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19758 {
19759 checkContext();
19760 downstreamGL4bc.glProgramUniformMatrix3dv(arg0,arg1,arg2,arg3,arg4,arg5);
19761 final int err = checkGLError();
19762 if (err != GL_NO_ERROR) {
19763 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19764 "glProgramUniformMatrix3dv", arg0, arg1, arg2, arg3, arg5);
19765 }
19766 }
19767 @Override
19768 public void glProgramUniformMatrix3dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19769 {
19770 checkContext();
19771 downstreamGL4bc.glProgramUniformMatrix3dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19772 final int err = checkGLError();
19773 if (err != GL_NO_ERROR) {
19774 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19775 "glProgramUniformMatrix3dvEXT", arg0, arg1, arg2, arg3, arg5);
19776 }
19777 }
19778 @Override
19779 public void glProgramUniformMatrix3dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19780 {
19781 checkContext();
19782 downstreamGL4bc.glProgramUniformMatrix3dvEXT(arg0,arg1,arg2,arg3,arg4);
19783 final int err = checkGLError();
19784 if (err != GL_NO_ERROR) {
19785 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19786 "glProgramUniformMatrix3dvEXT", arg0, arg1, arg2, arg3, arg4);
19787 }
19788 }
19789 @Override
19790 public void glProgramUniformMatrix3fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19791 {
19792 checkContext();
19793 downstreamGL4bc.glProgramUniformMatrix3fv(arg0,arg1,arg2,arg3,arg4);
19794 final int err = checkGLError();
19795 if (err != GL_NO_ERROR) {
19796 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19797 "glProgramUniformMatrix3fv", arg0, arg1, arg2, arg3, arg4);
19798 }
19799 }
19800 @Override
19801 public void glProgramUniformMatrix3fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
19802 {
19803 checkContext();
19804 downstreamGL4bc.glProgramUniformMatrix3fv(arg0,arg1,arg2,arg3,arg4,arg5);
19805 final int err = checkGLError();
19806 if (err != GL_NO_ERROR) {
19807 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
19808 "glProgramUniformMatrix3fv", arg0, arg1, arg2, arg3, arg5);
19809 }
19810 }
19811 @Override
19812 public void glProgramUniformMatrix3x2dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19813 {
19814 checkContext();
19815 downstreamGL4bc.glProgramUniformMatrix3x2dv(arg0,arg1,arg2,arg3,arg4,arg5);
19816 final int err = checkGLError();
19817 if (err != GL_NO_ERROR) {
19818 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19819 "glProgramUniformMatrix3x2dv", arg0, arg1, arg2, arg3, arg5);
19820 }
19821 }
19822 @Override
19823 public void glProgramUniformMatrix3x2dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19824 {
19825 checkContext();
19826 downstreamGL4bc.glProgramUniformMatrix3x2dv(arg0,arg1,arg2,arg3,arg4);
19827 final int err = checkGLError();
19828 if (err != GL_NO_ERROR) {
19829 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19830 "glProgramUniformMatrix3x2dv", arg0, arg1, arg2, arg3, arg4);
19831 }
19832 }
19833 @Override
19834 public void glProgramUniformMatrix3x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19835 {
19836 checkContext();
19837 downstreamGL4bc.glProgramUniformMatrix3x2dvEXT(arg0,arg1,arg2,arg3,arg4);
19838 final int err = checkGLError();
19839 if (err != GL_NO_ERROR) {
19840 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19841 "glProgramUniformMatrix3x2dvEXT", arg0, arg1, arg2, arg3, arg4);
19842 }
19843 }
19844 @Override
19845 public void glProgramUniformMatrix3x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19846 {
19847 checkContext();
19848 downstreamGL4bc.glProgramUniformMatrix3x2dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19849 final int err = checkGLError();
19850 if (err != GL_NO_ERROR) {
19851 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19852 "glProgramUniformMatrix3x2dvEXT", arg0, arg1, arg2, arg3, arg5);
19853 }
19854 }
19855 @Override
19856 public void glProgramUniformMatrix3x2fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19857 {
19858 checkContext();
19859 downstreamGL4bc.glProgramUniformMatrix3x2fv(arg0,arg1,arg2,arg3,arg4);
19860 final int err = checkGLError();
19861 if (err != GL_NO_ERROR) {
19862 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19863 "glProgramUniformMatrix3x2fv", arg0, arg1, arg2, arg3, arg4);
19864 }
19865 }
19866 @Override
19867 public void glProgramUniformMatrix3x2fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
19868 {
19869 checkContext();
19870 downstreamGL4bc.glProgramUniformMatrix3x2fv(arg0,arg1,arg2,arg3,arg4,arg5);
19871 final int err = checkGLError();
19872 if (err != GL_NO_ERROR) {
19873 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
19874 "glProgramUniformMatrix3x2fv", arg0, arg1, arg2, arg3, arg5);
19875 }
19876 }
19877 @Override
19878 public void glProgramUniformMatrix3x4dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19879 {
19880 checkContext();
19881 downstreamGL4bc.glProgramUniformMatrix3x4dv(arg0,arg1,arg2,arg3,arg4);
19882 final int err = checkGLError();
19883 if (err != GL_NO_ERROR) {
19884 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19885 "glProgramUniformMatrix3x4dv", arg0, arg1, arg2, arg3, arg4);
19886 }
19887 }
19888 @Override
19889 public void glProgramUniformMatrix3x4dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19890 {
19891 checkContext();
19892 downstreamGL4bc.glProgramUniformMatrix3x4dv(arg0,arg1,arg2,arg3,arg4,arg5);
19893 final int err = checkGLError();
19894 if (err != GL_NO_ERROR) {
19895 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19896 "glProgramUniformMatrix3x4dv", arg0, arg1, arg2, arg3, arg5);
19897 }
19898 }
19899 @Override
19900 public void glProgramUniformMatrix3x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19901 {
19902 checkContext();
19903 downstreamGL4bc.glProgramUniformMatrix3x4dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19904 final int err = checkGLError();
19905 if (err != GL_NO_ERROR) {
19906 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19907 "glProgramUniformMatrix3x4dvEXT", arg0, arg1, arg2, arg3, arg5);
19908 }
19909 }
19910 @Override
19911 public void glProgramUniformMatrix3x4dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19912 {
19913 checkContext();
19914 downstreamGL4bc.glProgramUniformMatrix3x4dvEXT(arg0,arg1,arg2,arg3,arg4);
19915 final int err = checkGLError();
19916 if (err != GL_NO_ERROR) {
19917 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19918 "glProgramUniformMatrix3x4dvEXT", arg0, arg1, arg2, arg3, arg4);
19919 }
19920 }
19921 @Override
19922 public void glProgramUniformMatrix3x4fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19923 {
19924 checkContext();
19925 downstreamGL4bc.glProgramUniformMatrix3x4fv(arg0,arg1,arg2,arg3,arg4);
19926 final int err = checkGLError();
19927 if (err != GL_NO_ERROR) {
19928 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19929 "glProgramUniformMatrix3x4fv", arg0, arg1, arg2, arg3, arg4);
19930 }
19931 }
19932 @Override
19933 public void glProgramUniformMatrix3x4fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
19934 {
19935 checkContext();
19936 downstreamGL4bc.glProgramUniformMatrix3x4fv(arg0,arg1,arg2,arg3,arg4,arg5);
19937 final int err = checkGLError();
19938 if (err != GL_NO_ERROR) {
19939 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
19940 "glProgramUniformMatrix3x4fv", arg0, arg1, arg2, arg3, arg5);
19941 }
19942 }
19943 @Override
19944 public void glProgramUniformMatrix4dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19945 {
19946 checkContext();
19947 downstreamGL4bc.glProgramUniformMatrix4dv(arg0,arg1,arg2,arg3,arg4);
19948 final int err = checkGLError();
19949 if (err != GL_NO_ERROR) {
19950 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19951 "glProgramUniformMatrix4dv", arg0, arg1, arg2, arg3, arg4);
19952 }
19953 }
19954 @Override
19955 public void glProgramUniformMatrix4dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19956 {
19957 checkContext();
19958 downstreamGL4bc.glProgramUniformMatrix4dv(arg0,arg1,arg2,arg3,arg4,arg5);
19959 final int err = checkGLError();
19960 if (err != GL_NO_ERROR) {
19961 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19962 "glProgramUniformMatrix4dv", arg0, arg1, arg2, arg3, arg5);
19963 }
19964 }
19965 @Override
19966 public void glProgramUniformMatrix4dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
19967 {
19968 checkContext();
19969 downstreamGL4bc.glProgramUniformMatrix4dvEXT(arg0,arg1,arg2,arg3,arg4);
19970 final int err = checkGLError();
19971 if (err != GL_NO_ERROR) {
19972 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
19973 "glProgramUniformMatrix4dvEXT", arg0, arg1, arg2, arg3, arg4);
19974 }
19975 }
19976 @Override
19977 public void glProgramUniformMatrix4dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
19978 {
19979 checkContext();
19980 downstreamGL4bc.glProgramUniformMatrix4dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
19981 final int err = checkGLError();
19982 if (err != GL_NO_ERROR) {
19983 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
19984 "glProgramUniformMatrix4dvEXT", arg0, arg1, arg2, arg3, arg5);
19985 }
19986 }
19987 @Override
19988 public void glProgramUniformMatrix4fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
19989 {
19990 checkContext();
19991 downstreamGL4bc.glProgramUniformMatrix4fv(arg0,arg1,arg2,arg3,arg4);
19992 final int err = checkGLError();
19993 if (err != GL_NO_ERROR) {
19994 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
19995 "glProgramUniformMatrix4fv", arg0, arg1, arg2, arg3, arg4);
19996 }
19997 }
19998 @Override
19999 public void glProgramUniformMatrix4fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20000 {
20001 checkContext();
20002 downstreamGL4bc.glProgramUniformMatrix4fv(arg0,arg1,arg2,arg3,arg4,arg5);
20003 final int err = checkGLError();
20004 if (err != GL_NO_ERROR) {
20005 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20006 "glProgramUniformMatrix4fv", arg0, arg1, arg2, arg3, arg5);
20007 }
20008 }
20009 @Override
20010 public void glProgramUniformMatrix4x2dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20011 {
20012 checkContext();
20013 downstreamGL4bc.glProgramUniformMatrix4x2dv(arg0,arg1,arg2,arg3,arg4);
20014 final int err = checkGLError();
20015 if (err != GL_NO_ERROR) {
20016 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20017 "glProgramUniformMatrix4x2dv", arg0, arg1, arg2, arg3, arg4);
20018 }
20019 }
20020 @Override
20021 public void glProgramUniformMatrix4x2dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20022 {
20023 checkContext();
20024 downstreamGL4bc.glProgramUniformMatrix4x2dv(arg0,arg1,arg2,arg3,arg4,arg5);
20025 final int err = checkGLError();
20026 if (err != GL_NO_ERROR) {
20027 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20028 "glProgramUniformMatrix4x2dv", arg0, arg1, arg2, arg3, arg5);
20029 }
20030 }
20031 @Override
20032 public void glProgramUniformMatrix4x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20033 {
20034 checkContext();
20035 downstreamGL4bc.glProgramUniformMatrix4x2dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20036 final int err = checkGLError();
20037 if (err != GL_NO_ERROR) {
20038 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20039 "glProgramUniformMatrix4x2dvEXT", arg0, arg1, arg2, arg3, arg5);
20040 }
20041 }
20042 @Override
20043 public void glProgramUniformMatrix4x2dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20044 {
20045 checkContext();
20046 downstreamGL4bc.glProgramUniformMatrix4x2dvEXT(arg0,arg1,arg2,arg3,arg4);
20047 final int err = checkGLError();
20048 if (err != GL_NO_ERROR) {
20049 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20050 "glProgramUniformMatrix4x2dvEXT", arg0, arg1, arg2, arg3, arg4);
20051 }
20052 }
20053 @Override
20054 public void glProgramUniformMatrix4x2fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20055 {
20056 checkContext();
20057 downstreamGL4bc.glProgramUniformMatrix4x2fv(arg0,arg1,arg2,arg3,arg4);
20058 final int err = checkGLError();
20059 if (err != GL_NO_ERROR) {
20060 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20061 "glProgramUniformMatrix4x2fv", arg0, arg1, arg2, arg3, arg4);
20062 }
20063 }
20064 @Override
20065 public void glProgramUniformMatrix4x2fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20066 {
20067 checkContext();
20068 downstreamGL4bc.glProgramUniformMatrix4x2fv(arg0,arg1,arg2,arg3,arg4,arg5);
20069 final int err = checkGLError();
20070 if (err != GL_NO_ERROR) {
20071 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20072 "glProgramUniformMatrix4x2fv", arg0, arg1, arg2, arg3, arg5);
20073 }
20074 }
20075 @Override
20076 public void glProgramUniformMatrix4x3dv(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20077 {
20078 checkContext();
20079 downstreamGL4bc.glProgramUniformMatrix4x3dv(arg0,arg1,arg2,arg3,arg4);
20080 final int err = checkGLError();
20081 if (err != GL_NO_ERROR) {
20082 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20083 "glProgramUniformMatrix4x3dv", arg0, arg1, arg2, arg3, arg4);
20084 }
20085 }
20086 @Override
20087 public void glProgramUniformMatrix4x3dv(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20088 {
20089 checkContext();
20090 downstreamGL4bc.glProgramUniformMatrix4x3dv(arg0,arg1,arg2,arg3,arg4,arg5);
20091 final int err = checkGLError();
20092 if (err != GL_NO_ERROR) {
20093 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20094 "glProgramUniformMatrix4x3dv", arg0, arg1, arg2, arg3, arg5);
20095 }
20096 }
20097 @Override
20098 public void glProgramUniformMatrix4x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,java.nio.DoubleBuffer arg4)
20099 {
20100 checkContext();
20101 downstreamGL4bc.glProgramUniformMatrix4x3dvEXT(arg0,arg1,arg2,arg3,arg4);
20102 final int err = checkGLError();
20103 if (err != GL_NO_ERROR) {
20104 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
20105 "glProgramUniformMatrix4x3dvEXT", arg0, arg1, arg2, arg3, arg4);
20106 }
20107 }
20108 @Override
20109 public void glProgramUniformMatrix4x3dvEXT(int arg0,int arg1,int arg2,boolean arg3,double[] arg4,int arg5)
20110 {
20111 checkContext();
20112 downstreamGL4bc.glProgramUniformMatrix4x3dvEXT(arg0,arg1,arg2,arg3,arg4,arg5);
20113 final int err = checkGLError();
20114 if (err != GL_NO_ERROR) {
20115 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
20116 "glProgramUniformMatrix4x3dvEXT", arg0, arg1, arg2, arg3, arg5);
20117 }
20118 }
20119 @Override
20120 public void glProgramUniformMatrix4x3fv(int arg0,int arg1,int arg2,boolean arg3,float[] arg4,int arg5)
20121 {
20122 checkContext();
20123 downstreamGL4bc.glProgramUniformMatrix4x3fv(arg0,arg1,arg2,arg3,arg4,arg5);
20124 final int err = checkGLError();
20125 if (err != GL_NO_ERROR) {
20126 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
20127 "glProgramUniformMatrix4x3fv", arg0, arg1, arg2, arg3, arg5);
20128 }
20129 }
20130 @Override
20131 public void glProgramUniformMatrix4x3fv(int arg0,int arg1,int arg2,boolean arg3,java.nio.FloatBuffer arg4)
20132 {
20133 checkContext();
20134 downstreamGL4bc.glProgramUniformMatrix4x3fv(arg0,arg1,arg2,arg3,arg4);
20135 final int err = checkGLError();
20136 if (err != GL_NO_ERROR) {
20137 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
20138 "glProgramUniformMatrix4x3fv", arg0, arg1, arg2, arg3, arg4);
20139 }
20140 }
20141 @Override
20142 public void glProgramUniformui64NV(int arg0,int arg1,long arg2)
20143 {
20144 checkContext();
20145 downstreamGL4bc.glProgramUniformui64NV(arg0,arg1,arg2);
20146 final int err = checkGLError();
20147 if (err != GL_NO_ERROR) {
20148 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <long> %s)",
20149 "glProgramUniformui64NV", arg0, arg1, arg2);
20150 }
20151 }
20152 @Override
20153 public void glProgramUniformui64vNV(int arg0,int arg1,int arg2,long[] arg3,int arg4)
20154 {
20155 checkContext();
20156 downstreamGL4bc.glProgramUniformui64vNV(arg0,arg1,arg2,arg3,arg4);
20157 final int err = checkGLError();
20158 if (err != GL_NO_ERROR) {
20159 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
20160 "glProgramUniformui64vNV", arg0, arg1, arg2, arg4);
20161 }
20162 }
20163 @Override
20164 public void glProgramUniformui64vNV(int arg0,int arg1,int arg2,java.nio.LongBuffer arg3)
20165 {
20166 checkContext();
20167 downstreamGL4bc.glProgramUniformui64vNV(arg0,arg1,arg2,arg3);
20168 final int err = checkGLError();
20169 if (err != GL_NO_ERROR) {
20170 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
20171 "glProgramUniformui64vNV", arg0, arg1, arg2, arg3);
20172 }
20173 }
20174 @Override
20175 public void glProgramVertexLimitNV(int arg0,int arg1)
20176 {
20177 checkContext();
20178 downstreamGL4bc.glProgramVertexLimitNV(arg0,arg1);
20179 final int err = checkGLError();
20180 if (err != GL_NO_ERROR) {
20181 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
20182 "glProgramVertexLimitNV", arg0, arg1);
20183 }
20184 }
20185 @Override
20186 public void glProvokingVertex(int arg0)
20187 {
20188 checkContext();
20189 downstreamGL4bc.glProvokingVertex(arg0);
20190 final int err = checkGLError();
20191 if (err != GL_NO_ERROR) {
20192 writeGLError(err, "%s(<int> 0x%X)",
20193 "glProvokingVertex", arg0);
20194 }
20195 }
20196 @Override
20197 public void glProvokingVertexEXT(int arg0)
20198 {
20199 checkContext();
20200 downstreamGL4bc.glProvokingVertexEXT(arg0);
20201 final int err = checkGLError();
20202 if (err != GL_NO_ERROR) {
20203 writeGLError(err, "%s(<int> 0x%X)",
20204 "glProvokingVertexEXT", arg0);
20205 }
20206 }
20207 @Override
20208 public void glPushAttrib(int arg0)
20209 {
20210 checkContext();
20211 downstreamGL4bc.glPushAttrib(arg0);
20212 final int err = checkGLError();
20213 if (err != GL_NO_ERROR) {
20214 writeGLError(err, "%s(<int> 0x%X)",
20215 "glPushAttrib", arg0);
20216 }
20217 }
20218 @Override
20219 public void glPushClientAttrib(int arg0)
20220 {
20221 checkContext();
20222 downstreamGL4bc.glPushClientAttrib(arg0);
20223 final int err = checkGLError();
20224 if (err != GL_NO_ERROR) {
20225 writeGLError(err, "%s(<int> 0x%X)",
20226 "glPushClientAttrib", arg0);
20227 }
20228 }
20229 @Override
20230 public void glPushClientAttribDefaultEXT(int arg0)
20231 {
20232 checkContext();
20233 downstreamGL4bc.glPushClientAttribDefaultEXT(arg0);
20234 final int err = checkGLError();
20235 if (err != GL_NO_ERROR) {
20236 writeGLError(err, "%s(<int> 0x%X)",
20237 "glPushClientAttribDefaultEXT", arg0);
20238 }
20239 }
20240 @Override
20241 public void glPushDebugGroup(int arg0,int arg1,int arg2,java.nio.ByteBuffer arg3)
20242 {
20243 checkContext();
20244 downstreamGL4bc.glPushDebugGroup(arg0,arg1,arg2,arg3);
20245 final int err = checkGLError();
20246 if (err != GL_NO_ERROR) {
20247 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.ByteBuffer> %s)",
20248 "glPushDebugGroup", arg0, arg1, arg2, arg3);
20249 }
20250 }
20251 @Override
20252 public void glPushDebugGroup(int arg0,int arg1,int arg2,byte[] arg3,int arg4)
20253 {
20254 checkContext();
20255 downstreamGL4bc.glPushDebugGroup(arg0,arg1,arg2,arg3,arg4);
20256 final int err = checkGLError();
20257 if (err != GL_NO_ERROR) {
20258 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[B>, <int> 0x%X)",
20259 "glPushDebugGroup", arg0, arg1, arg2, arg4);
20260 }
20261 }
20262 @Override
20263 public void glPushMatrix()
20264 {
20265 checkContext();
20266 downstreamGL4bc.glPushMatrix();
20267 final int err = checkGLError();
20268 if (err != GL_NO_ERROR) {
20269 writeGLError(err, "%s()",
20270 "glPushMatrix");
20271 }
20272 }
20273 @Override
20274 public void glPushName(int arg0)
20275 {
20276 checkContext();
20277 downstreamGL4bc.glPushName(arg0);
20278 final int err = checkGLError();
20279 if (err != GL_NO_ERROR) {
20280 writeGLError(err, "%s(<int> 0x%X)",
20281 "glPushName", arg0);
20282 }
20283 }
20284 @Override
20285 public void glQueryCounter(int arg0,int arg1)
20286 {
20287 checkContext();
20288 downstreamGL4bc.glQueryCounter(arg0,arg1);
20289 final int err = checkGLError();
20290 if (err != GL_NO_ERROR) {
20291 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
20292 "glQueryCounter", arg0, arg1);
20293 }
20294 }
20295 @Override
20296 public int glQueryMatrixxOES(int[] arg0,int arg1,int[] arg2,int arg3)
20297 {
20298 checkContext();
20299 int _res = downstreamGL4bc.glQueryMatrixxOES(arg0,arg1,arg2,arg3);
20300 final int err = checkGLError();
20301 if (err != GL_NO_ERROR) {
20302 writeGLError(err, "%s(<[I>, <int> 0x%X, <[I>, <int> 0x%X)",
20303 "glQueryMatrixxOES", arg1, arg3);
20304 }
20305 return _res;
20306 }
20307 @Override
20308 public int glQueryMatrixxOES(java.nio.IntBuffer arg0,java.nio.IntBuffer arg1)
20309 {
20310 checkContext();
20311 int _res = downstreamGL4bc.glQueryMatrixxOES(arg0,arg1);
20312 final int err = checkGLError();
20313 if (err != GL_NO_ERROR) {
20314 writeGLError(err, "%s(<java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
20315 "glQueryMatrixxOES", arg0, arg1);
20316 }
20317 return _res;
20318 }
20319 @Override
20320 public void glQueryObjectParameteruiAMD(int arg0,int arg1,int arg2,int arg3)
20321 {
20322 checkContext();
20323 downstreamGL4bc.glQueryObjectParameteruiAMD(arg0,arg1,arg2,arg3);
20324 final int err = checkGLError();
20325 if (err != GL_NO_ERROR) {
20326 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20327 "glQueryObjectParameteruiAMD", arg0, arg1, arg2, arg3);
20328 }
20329 }
20330 @Override
20331 public void glRasterPos2d(double arg0,double arg1)
20332 {
20333 checkContext();
20334 downstreamGL4bc.glRasterPos2d(arg0,arg1);
20335 final int err = checkGLError();
20336 if (err != GL_NO_ERROR) {
20337 writeGLError(err, "%s(<double> %s, <double> %s)",
20338 "glRasterPos2d", arg0, arg1);
20339 }
20340 }
20341 @Override
20342 public void glRasterPos2dv(double[] arg0,int arg1)
20343 {
20344 checkContext();
20345 downstreamGL4bc.glRasterPos2dv(arg0,arg1);
20346 final int err = checkGLError();
20347 if (err != GL_NO_ERROR) {
20348 writeGLError(err, "%s(<[D>, <int> 0x%X)",
20349 "glRasterPos2dv", arg1);
20350 }
20351 }
20352 @Override
20353 public void glRasterPos2dv(java.nio.DoubleBuffer arg0)
20354 {
20355 checkContext();
20356 downstreamGL4bc.glRasterPos2dv(arg0);
20357 final int err = checkGLError();
20358 if (err != GL_NO_ERROR) {
20359 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
20360 "glRasterPos2dv", arg0);
20361 }
20362 }
20363 @Override
20364 public void glRasterPos2f(float arg0,float arg1)
20365 {
20366 checkContext();
20367 downstreamGL4bc.glRasterPos2f(arg0,arg1);
20368 final int err = checkGLError();
20369 if (err != GL_NO_ERROR) {
20370 writeGLError(err, "%s(<float> %s, <float> %s)",
20371 "glRasterPos2f", arg0, arg1);
20372 }
20373 }
20374 @Override
20375 public void glRasterPos2fv(float[] arg0,int arg1)
20376 {
20377 checkContext();
20378 downstreamGL4bc.glRasterPos2fv(arg0,arg1);
20379 final int err = checkGLError();
20380 if (err != GL_NO_ERROR) {
20381 writeGLError(err, "%s(<[F>, <int> 0x%X)",
20382 "glRasterPos2fv", arg1);
20383 }
20384 }
20385 @Override
20386 public void glRasterPos2fv(java.nio.FloatBuffer arg0)
20387 {
20388 checkContext();
20389 downstreamGL4bc.glRasterPos2fv(arg0);
20390 final int err = checkGLError();
20391 if (err != GL_NO_ERROR) {
20392 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
20393 "glRasterPos2fv", arg0);
20394 }
20395 }
20396 @Override
20397 public void glRasterPos2i(int arg0,int arg1)
20398 {
20399 checkContext();
20400 downstreamGL4bc.glRasterPos2i(arg0,arg1);
20401 final int err = checkGLError();
20402 if (err != GL_NO_ERROR) {
20403 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
20404 "glRasterPos2i", arg0, arg1);
20405 }
20406 }
20407 @Override
20408 public void glRasterPos2iv(int[] arg0,int arg1)
20409 {
20410 checkContext();
20411 downstreamGL4bc.glRasterPos2iv(arg0,arg1);
20412 final int err = checkGLError();
20413 if (err != GL_NO_ERROR) {
20414 writeGLError(err, "%s(<[I>, <int> 0x%X)",
20415 "glRasterPos2iv", arg1);
20416 }
20417 }
20418 @Override
20419 public void glRasterPos2iv(java.nio.IntBuffer arg0)
20420 {
20421 checkContext();
20422 downstreamGL4bc.glRasterPos2iv(arg0);
20423 final int err = checkGLError();
20424 if (err != GL_NO_ERROR) {
20425 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
20426 "glRasterPos2iv", arg0);
20427 }
20428 }
20429 @Override
20430 public void glRasterPos2s(short arg0,short arg1)
20431 {
20432 checkContext();
20433 downstreamGL4bc.glRasterPos2s(arg0,arg1);
20434 final int err = checkGLError();
20435 if (err != GL_NO_ERROR) {
20436 writeGLError(err, "%s(<short> %s, <short> %s)",
20437 "glRasterPos2s", arg0, arg1);
20438 }
20439 }
20440 @Override
20441 public void glRasterPos2sv(java.nio.ShortBuffer arg0)
20442 {
20443 checkContext();
20444 downstreamGL4bc.glRasterPos2sv(arg0);
20445 final int err = checkGLError();
20446 if (err != GL_NO_ERROR) {
20447 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
20448 "glRasterPos2sv", arg0);
20449 }
20450 }
20451 @Override
20452 public void glRasterPos2sv(short[] arg0,int arg1)
20453 {
20454 checkContext();
20455 downstreamGL4bc.glRasterPos2sv(arg0,arg1);
20456 final int err = checkGLError();
20457 if (err != GL_NO_ERROR) {
20458 writeGLError(err, "%s(<[S>, <int> 0x%X)",
20459 "glRasterPos2sv", arg1);
20460 }
20461 }
20462 @Override
20463 public void glRasterPos3d(double arg0,double arg1,double arg2)
20464 {
20465 checkContext();
20466 downstreamGL4bc.glRasterPos3d(arg0,arg1,arg2);
20467 final int err = checkGLError();
20468 if (err != GL_NO_ERROR) {
20469 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
20470 "glRasterPos3d", arg0, arg1, arg2);
20471 }
20472 }
20473 @Override
20474 public void glRasterPos3dv(double[] arg0,int arg1)
20475 {
20476 checkContext();
20477 downstreamGL4bc.glRasterPos3dv(arg0,arg1);
20478 final int err = checkGLError();
20479 if (err != GL_NO_ERROR) {
20480 writeGLError(err, "%s(<[D>, <int> 0x%X)",
20481 "glRasterPos3dv", arg1);
20482 }
20483 }
20484 @Override
20485 public void glRasterPos3dv(java.nio.DoubleBuffer arg0)
20486 {
20487 checkContext();
20488 downstreamGL4bc.glRasterPos3dv(arg0);
20489 final int err = checkGLError();
20490 if (err != GL_NO_ERROR) {
20491 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
20492 "glRasterPos3dv", arg0);
20493 }
20494 }
20495 @Override
20496 public void glRasterPos3f(float arg0,float arg1,float arg2)
20497 {
20498 checkContext();
20499 downstreamGL4bc.glRasterPos3f(arg0,arg1,arg2);
20500 final int err = checkGLError();
20501 if (err != GL_NO_ERROR) {
20502 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
20503 "glRasterPos3f", arg0, arg1, arg2);
20504 }
20505 }
20506 @Override
20507 public void glRasterPos3fv(float[] arg0,int arg1)
20508 {
20509 checkContext();
20510 downstreamGL4bc.glRasterPos3fv(arg0,arg1);
20511 final int err = checkGLError();
20512 if (err != GL_NO_ERROR) {
20513 writeGLError(err, "%s(<[F>, <int> 0x%X)",
20514 "glRasterPos3fv", arg1);
20515 }
20516 }
20517 @Override
20518 public void glRasterPos3fv(java.nio.FloatBuffer arg0)
20519 {
20520 checkContext();
20521 downstreamGL4bc.glRasterPos3fv(arg0);
20522 final int err = checkGLError();
20523 if (err != GL_NO_ERROR) {
20524 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
20525 "glRasterPos3fv", arg0);
20526 }
20527 }
20528 @Override
20529 public void glRasterPos3i(int arg0,int arg1,int arg2)
20530 {
20531 checkContext();
20532 downstreamGL4bc.glRasterPos3i(arg0,arg1,arg2);
20533 final int err = checkGLError();
20534 if (err != GL_NO_ERROR) {
20535 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
20536 "glRasterPos3i", arg0, arg1, arg2);
20537 }
20538 }
20539 @Override
20540 public void glRasterPos3iv(java.nio.IntBuffer arg0)
20541 {
20542 checkContext();
20543 downstreamGL4bc.glRasterPos3iv(arg0);
20544 final int err = checkGLError();
20545 if (err != GL_NO_ERROR) {
20546 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
20547 "glRasterPos3iv", arg0);
20548 }
20549 }
20550 @Override
20551 public void glRasterPos3iv(int[] arg0,int arg1)
20552 {
20553 checkContext();
20554 downstreamGL4bc.glRasterPos3iv(arg0,arg1);
20555 final int err = checkGLError();
20556 if (err != GL_NO_ERROR) {
20557 writeGLError(err, "%s(<[I>, <int> 0x%X)",
20558 "glRasterPos3iv", arg1);
20559 }
20560 }
20561 @Override
20562 public void glRasterPos3s(short arg0,short arg1,short arg2)
20563 {
20564 checkContext();
20565 downstreamGL4bc.glRasterPos3s(arg0,arg1,arg2);
20566 final int err = checkGLError();
20567 if (err != GL_NO_ERROR) {
20568 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
20569 "glRasterPos3s", arg0, arg1, arg2);
20570 }
20571 }
20572 @Override
20573 public void glRasterPos3sv(short[] arg0,int arg1)
20574 {
20575 checkContext();
20576 downstreamGL4bc.glRasterPos3sv(arg0,arg1);
20577 final int err = checkGLError();
20578 if (err != GL_NO_ERROR) {
20579 writeGLError(err, "%s(<[S>, <int> 0x%X)",
20580 "glRasterPos3sv", arg1);
20581 }
20582 }
20583 @Override
20584 public void glRasterPos3sv(java.nio.ShortBuffer arg0)
20585 {
20586 checkContext();
20587 downstreamGL4bc.glRasterPos3sv(arg0);
20588 final int err = checkGLError();
20589 if (err != GL_NO_ERROR) {
20590 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
20591 "glRasterPos3sv", arg0);
20592 }
20593 }
20594 @Override
20595 public void glRasterPos4d(double arg0,double arg1,double arg2,double arg3)
20596 {
20597 checkContext();
20598 downstreamGL4bc.glRasterPos4d(arg0,arg1,arg2,arg3);
20599 final int err = checkGLError();
20600 if (err != GL_NO_ERROR) {
20601 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
20602 "glRasterPos4d", arg0, arg1, arg2, arg3);
20603 }
20604 }
20605 @Override
20606 public void glRasterPos4dv(java.nio.DoubleBuffer arg0)
20607 {
20608 checkContext();
20609 downstreamGL4bc.glRasterPos4dv(arg0);
20610 final int err = checkGLError();
20611 if (err != GL_NO_ERROR) {
20612 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
20613 "glRasterPos4dv", arg0);
20614 }
20615 }
20616 @Override
20617 public void glRasterPos4dv(double[] arg0,int arg1)
20618 {
20619 checkContext();
20620 downstreamGL4bc.glRasterPos4dv(arg0,arg1);
20621 final int err = checkGLError();
20622 if (err != GL_NO_ERROR) {
20623 writeGLError(err, "%s(<[D>, <int> 0x%X)",
20624 "glRasterPos4dv", arg1);
20625 }
20626 }
20627 @Override
20628 public void glRasterPos4f(float arg0,float arg1,float arg2,float arg3)
20629 {
20630 checkContext();
20631 downstreamGL4bc.glRasterPos4f(arg0,arg1,arg2,arg3);
20632 final int err = checkGLError();
20633 if (err != GL_NO_ERROR) {
20634 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
20635 "glRasterPos4f", arg0, arg1, arg2, arg3);
20636 }
20637 }
20638 @Override
20639 public void glRasterPos4fv(float[] arg0,int arg1)
20640 {
20641 checkContext();
20642 downstreamGL4bc.glRasterPos4fv(arg0,arg1);
20643 final int err = checkGLError();
20644 if (err != GL_NO_ERROR) {
20645 writeGLError(err, "%s(<[F>, <int> 0x%X)",
20646 "glRasterPos4fv", arg1);
20647 }
20648 }
20649 @Override
20650 public void glRasterPos4fv(java.nio.FloatBuffer arg0)
20651 {
20652 checkContext();
20653 downstreamGL4bc.glRasterPos4fv(arg0);
20654 final int err = checkGLError();
20655 if (err != GL_NO_ERROR) {
20656 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
20657 "glRasterPos4fv", arg0);
20658 }
20659 }
20660 @Override
20661 public void glRasterPos4i(int arg0,int arg1,int arg2,int arg3)
20662 {
20663 checkContext();
20664 downstreamGL4bc.glRasterPos4i(arg0,arg1,arg2,arg3);
20665 final int err = checkGLError();
20666 if (err != GL_NO_ERROR) {
20667 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20668 "glRasterPos4i", arg0, arg1, arg2, arg3);
20669 }
20670 }
20671 @Override
20672 public void glRasterPos4iv(int[] arg0,int arg1)
20673 {
20674 checkContext();
20675 downstreamGL4bc.glRasterPos4iv(arg0,arg1);
20676 final int err = checkGLError();
20677 if (err != GL_NO_ERROR) {
20678 writeGLError(err, "%s(<[I>, <int> 0x%X)",
20679 "glRasterPos4iv", arg1);
20680 }
20681 }
20682 @Override
20683 public void glRasterPos4iv(java.nio.IntBuffer arg0)
20684 {
20685 checkContext();
20686 downstreamGL4bc.glRasterPos4iv(arg0);
20687 final int err = checkGLError();
20688 if (err != GL_NO_ERROR) {
20689 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
20690 "glRasterPos4iv", arg0);
20691 }
20692 }
20693 @Override
20694 public void glRasterPos4s(short arg0,short arg1,short arg2,short arg3)
20695 {
20696 checkContext();
20697 downstreamGL4bc.glRasterPos4s(arg0,arg1,arg2,arg3);
20698 final int err = checkGLError();
20699 if (err != GL_NO_ERROR) {
20700 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
20701 "glRasterPos4s", arg0, arg1, arg2, arg3);
20702 }
20703 }
20704 @Override
20705 public void glRasterPos4sv(java.nio.ShortBuffer arg0)
20706 {
20707 checkContext();
20708 downstreamGL4bc.glRasterPos4sv(arg0);
20709 final int err = checkGLError();
20710 if (err != GL_NO_ERROR) {
20711 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
20712 "glRasterPos4sv", arg0);
20713 }
20714 }
20715 @Override
20716 public void glRasterPos4sv(short[] arg0,int arg1)
20717 {
20718 checkContext();
20719 downstreamGL4bc.glRasterPos4sv(arg0,arg1);
20720 final int err = checkGLError();
20721 if (err != GL_NO_ERROR) {
20722 writeGLError(err, "%s(<[S>, <int> 0x%X)",
20723 "glRasterPos4sv", arg1);
20724 }
20725 }
20726 @Override
20727 public void glRasterSamplesEXT(int arg0,boolean arg1)
20728 {
20729 checkContext();
20730 downstreamGL4bc.glRasterSamplesEXT(arg0,arg1);
20731 final int err = checkGLError();
20732 if (err != GL_NO_ERROR) {
20733 writeGLError(err, "%s(<int> 0x%X, <boolean> %s)",
20734 "glRasterSamplesEXT", arg0, arg1);
20735 }
20736 }
20737 @Override
20738 public void glReadBuffer(int arg0)
20739 {
20740 checkContext();
20741 downstreamGL4bc.glReadBuffer(arg0);
20742 final int err = checkGLError();
20743 if (err != GL_NO_ERROR) {
20744 writeGLError(err, "%s(<int> 0x%X)",
20745 "glReadBuffer", arg0);
20746 }
20747 }
20748 @Override
20749 public void glReadPixels(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
20750 {
20751 checkContext();
20752 downstreamGL4bc.glReadPixels(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
20753 final int err = checkGLError();
20754 if (err != GL_NO_ERROR) {
20755 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
20756 "glReadPixels", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
20757 }
20758 }
20759 @Override
20760 public void glReadPixels(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
20761 {
20762 checkContext();
20763 downstreamGL4bc.glReadPixels(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
20764 final int err = checkGLError();
20765 if (err != GL_NO_ERROR) {
20766 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
20767 "glReadPixels", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
20768 }
20769 }
20770 @Override
20771 public void glReadnPixels(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
20772 {
20773 checkContext();
20774 downstreamGL4bc.glReadnPixels(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
20775 final int err = checkGLError();
20776 if (err != GL_NO_ERROR) {
20777 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
20778 "glReadnPixels", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
20779 }
20780 }
20781 @Override
20782 public void glRectd(double arg0,double arg1,double arg2,double arg3)
20783 {
20784 checkContext();
20785 downstreamGL4bc.glRectd(arg0,arg1,arg2,arg3);
20786 final int err = checkGLError();
20787 if (err != GL_NO_ERROR) {
20788 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
20789 "glRectd", arg0, arg1, arg2, arg3);
20790 }
20791 }
20792 @Override
20793 public void glRectdv(double[] arg0,int arg1,double[] arg2,int arg3)
20794 {
20795 checkContext();
20796 downstreamGL4bc.glRectdv(arg0,arg1,arg2,arg3);
20797 final int err = checkGLError();
20798 if (err != GL_NO_ERROR) {
20799 writeGLError(err, "%s(<[D>, <int> 0x%X, <[D>, <int> 0x%X)",
20800 "glRectdv", arg1, arg3);
20801 }
20802 }
20803 @Override
20804 public void glRectdv(java.nio.DoubleBuffer arg0,java.nio.DoubleBuffer arg1)
20805 {
20806 checkContext();
20807 downstreamGL4bc.glRectdv(arg0,arg1);
20808 final int err = checkGLError();
20809 if (err != GL_NO_ERROR) {
20810 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s, <java.nio.DoubleBuffer> %s)",
20811 "glRectdv", arg0, arg1);
20812 }
20813 }
20814 @Override
20815 public void glRectf(float arg0,float arg1,float arg2,float arg3)
20816 {
20817 checkContext();
20818 downstreamGL4bc.glRectf(arg0,arg1,arg2,arg3);
20819 final int err = checkGLError();
20820 if (err != GL_NO_ERROR) {
20821 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
20822 "glRectf", arg0, arg1, arg2, arg3);
20823 }
20824 }
20825 @Override
20826 public void glRectfv(float[] arg0,int arg1,float[] arg2,int arg3)
20827 {
20828 checkContext();
20829 downstreamGL4bc.glRectfv(arg0,arg1,arg2,arg3);
20830 final int err = checkGLError();
20831 if (err != GL_NO_ERROR) {
20832 writeGLError(err, "%s(<[F>, <int> 0x%X, <[F>, <int> 0x%X)",
20833 "glRectfv", arg1, arg3);
20834 }
20835 }
20836 @Override
20837 public void glRectfv(java.nio.FloatBuffer arg0,java.nio.FloatBuffer arg1)
20838 {
20839 checkContext();
20840 downstreamGL4bc.glRectfv(arg0,arg1);
20841 final int err = checkGLError();
20842 if (err != GL_NO_ERROR) {
20843 writeGLError(err, "%s(<java.nio.FloatBuffer> %s, <java.nio.FloatBuffer> %s)",
20844 "glRectfv", arg0, arg1);
20845 }
20846 }
20847 @Override
20848 public void glRecti(int arg0,int arg1,int arg2,int arg3)
20849 {
20850 checkContext();
20851 downstreamGL4bc.glRecti(arg0,arg1,arg2,arg3);
20852 final int err = checkGLError();
20853 if (err != GL_NO_ERROR) {
20854 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20855 "glRecti", arg0, arg1, arg2, arg3);
20856 }
20857 }
20858 @Override
20859 public void glRectiv(int[] arg0,int arg1,int[] arg2,int arg3)
20860 {
20861 checkContext();
20862 downstreamGL4bc.glRectiv(arg0,arg1,arg2,arg3);
20863 final int err = checkGLError();
20864 if (err != GL_NO_ERROR) {
20865 writeGLError(err, "%s(<[I>, <int> 0x%X, <[I>, <int> 0x%X)",
20866 "glRectiv", arg1, arg3);
20867 }
20868 }
20869 @Override
20870 public void glRectiv(java.nio.IntBuffer arg0,java.nio.IntBuffer arg1)
20871 {
20872 checkContext();
20873 downstreamGL4bc.glRectiv(arg0,arg1);
20874 final int err = checkGLError();
20875 if (err != GL_NO_ERROR) {
20876 writeGLError(err, "%s(<java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
20877 "glRectiv", arg0, arg1);
20878 }
20879 }
20880 @Override
20881 public void glRects(short arg0,short arg1,short arg2,short arg3)
20882 {
20883 checkContext();
20884 downstreamGL4bc.glRects(arg0,arg1,arg2,arg3);
20885 final int err = checkGLError();
20886 if (err != GL_NO_ERROR) {
20887 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
20888 "glRects", arg0, arg1, arg2, arg3);
20889 }
20890 }
20891 @Override
20892 public void glRectsv(short[] arg0,int arg1,short[] arg2,int arg3)
20893 {
20894 checkContext();
20895 downstreamGL4bc.glRectsv(arg0,arg1,arg2,arg3);
20896 final int err = checkGLError();
20897 if (err != GL_NO_ERROR) {
20898 writeGLError(err, "%s(<[S>, <int> 0x%X, <[S>, <int> 0x%X)",
20899 "glRectsv", arg1, arg3);
20900 }
20901 }
20902 @Override
20903 public void glRectsv(java.nio.ShortBuffer arg0,java.nio.ShortBuffer arg1)
20904 {
20905 checkContext();
20906 downstreamGL4bc.glRectsv(arg0,arg1);
20907 final int err = checkGLError();
20908 if (err != GL_NO_ERROR) {
20909 writeGLError(err, "%s(<java.nio.ShortBuffer> %s, <java.nio.ShortBuffer> %s)",
20910 "glRectsv", arg0, arg1);
20911 }
20912 }
20913 @Override
20915 {
20916 checkContext();
20917 downstreamGL4bc.glReleaseShaderCompiler();
20918 final int err = checkGLError();
20919 if (err != GL_NO_ERROR) {
20920 writeGLError(err, "%s()",
20921 "glReleaseShaderCompiler");
20922 }
20923 }
20924 @Override
20925 public int glRenderMode(int arg0)
20926 {
20927 checkContext();
20928 int _res = downstreamGL4bc.glRenderMode(arg0);
20929 final int err = checkGLError();
20930 if (err != GL_NO_ERROR) {
20931 writeGLError(err, "%s(<int> 0x%X)",
20932 "glRenderMode", arg0);
20933 }
20934 return _res;
20935 }
20936 @Override
20937 public void glRenderbufferStorage(int arg0,int arg1,int arg2,int arg3)
20938 {
20939 checkContext();
20940 downstreamGL4bc.glRenderbufferStorage(arg0,arg1,arg2,arg3);
20941 final int err = checkGLError();
20942 if (err != GL_NO_ERROR) {
20943 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20944 "glRenderbufferStorage", arg0, arg1, arg2, arg3);
20945 }
20946 }
20947 @Override
20948 public void glRenderbufferStorageMultisample(int arg0,int arg1,int arg2,int arg3,int arg4)
20949 {
20950 checkContext();
20951 downstreamGL4bc.glRenderbufferStorageMultisample(arg0,arg1,arg2,arg3,arg4);
20952 final int err = checkGLError();
20953 if (err != GL_NO_ERROR) {
20954 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20955 "glRenderbufferStorageMultisample", arg0, arg1, arg2, arg3, arg4);
20956 }
20957 }
20958 @Override
20959 public void glRenderbufferStorageMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
20960 {
20961 checkContext();
20962 downstreamGL4bc.glRenderbufferStorageMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5);
20963 final int err = checkGLError();
20964 if (err != GL_NO_ERROR) {
20965 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
20966 "glRenderbufferStorageMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5);
20967 }
20968 }
20969 @Override
20970 public void glResetHistogram(int arg0)
20971 {
20972 checkContext();
20973 downstreamGL4bc.glResetHistogram(arg0);
20974 final int err = checkGLError();
20975 if (err != GL_NO_ERROR) {
20976 writeGLError(err, "%s(<int> 0x%X)",
20977 "glResetHistogram", arg0);
20978 }
20979 }
20980 @Override
20981 public void glResetMinmax(int arg0)
20982 {
20983 checkContext();
20984 downstreamGL4bc.glResetMinmax(arg0);
20985 final int err = checkGLError();
20986 if (err != GL_NO_ERROR) {
20987 writeGLError(err, "%s(<int> 0x%X)",
20988 "glResetMinmax", arg0);
20989 }
20990 }
20991 @Override
20993 {
20994 checkContext();
20995 downstreamGL4bc.glResolveDepthValuesNV();
20996 final int err = checkGLError();
20997 if (err != GL_NO_ERROR) {
20998 writeGLError(err, "%s()",
20999 "glResolveDepthValuesNV");
21000 }
21001 }
21002 @Override
21004 {
21005 checkContext();
21006 downstreamGL4bc.glResumeTransformFeedback();
21007 final int err = checkGLError();
21008 if (err != GL_NO_ERROR) {
21009 writeGLError(err, "%s()",
21010 "glResumeTransformFeedback");
21011 }
21012 }
21013 @Override
21015 {
21016 checkContext();
21017 downstreamGL4bc.glResumeTransformFeedbackNV();
21018 final int err = checkGLError();
21019 if (err != GL_NO_ERROR) {
21020 writeGLError(err, "%s()",
21021 "glResumeTransformFeedbackNV");
21022 }
21023 }
21024 @Override
21025 public void glRotated(double arg0,double arg1,double arg2,double arg3)
21026 {
21027 checkContext();
21028 downstreamGL4bc.glRotated(arg0,arg1,arg2,arg3);
21029 final int err = checkGLError();
21030 if (err != GL_NO_ERROR) {
21031 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
21032 "glRotated", arg0, arg1, arg2, arg3);
21033 }
21034 }
21035 @Override
21036 public void glRotatef(float arg0,float arg1,float arg2,float arg3)
21037 {
21038 checkContext();
21039 downstreamGL4bc.glRotatef(arg0,arg1,arg2,arg3);
21040 final int err = checkGLError();
21041 if (err != GL_NO_ERROR) {
21042 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
21043 "glRotatef", arg0, arg1, arg2, arg3);
21044 }
21045 }
21046 @Override
21047 public void glSampleCoverage(float arg0,boolean arg1)
21048 {
21049 checkContext();
21050 downstreamGL4bc.glSampleCoverage(arg0,arg1);
21051 final int err = checkGLError();
21052 if (err != GL_NO_ERROR) {
21053 writeGLError(err, "%s(<float> %s, <boolean> %s)",
21054 "glSampleCoverage", arg0, arg1);
21055 }
21056 }
21057 @Override
21058 public void glSampleMaskIndexedNV(int arg0,int arg1)
21059 {
21060 checkContext();
21061 downstreamGL4bc.glSampleMaskIndexedNV(arg0,arg1);
21062 final int err = checkGLError();
21063 if (err != GL_NO_ERROR) {
21064 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21065 "glSampleMaskIndexedNV", arg0, arg1);
21066 }
21067 }
21068 @Override
21069 public void glSampleMaski(int arg0,int arg1)
21070 {
21071 checkContext();
21072 downstreamGL4bc.glSampleMaski(arg0,arg1);
21073 final int err = checkGLError();
21074 if (err != GL_NO_ERROR) {
21075 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21076 "glSampleMaski", arg0, arg1);
21077 }
21078 }
21079 @Override
21080 public void glSamplerParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
21081 {
21082 checkContext();
21083 downstreamGL4bc.glSamplerParameterIiv(arg0,arg1,arg2,arg3);
21084 final int err = checkGLError();
21085 if (err != GL_NO_ERROR) {
21086 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
21087 "glSamplerParameterIiv", arg0, arg1, arg3);
21088 }
21089 }
21090 @Override
21091 public void glSamplerParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
21092 {
21093 checkContext();
21094 downstreamGL4bc.glSamplerParameterIiv(arg0,arg1,arg2);
21095 final int err = checkGLError();
21096 if (err != GL_NO_ERROR) {
21097 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
21098 "glSamplerParameterIiv", arg0, arg1, arg2);
21099 }
21100 }
21101 @Override
21102 public void glSamplerParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
21103 {
21104 checkContext();
21105 downstreamGL4bc.glSamplerParameterIuiv(arg0,arg1,arg2);
21106 final int err = checkGLError();
21107 if (err != GL_NO_ERROR) {
21108 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
21109 "glSamplerParameterIuiv", arg0, arg1, arg2);
21110 }
21111 }
21112 @Override
21113 public void glSamplerParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
21114 {
21115 checkContext();
21116 downstreamGL4bc.glSamplerParameterIuiv(arg0,arg1,arg2,arg3);
21117 final int err = checkGLError();
21118 if (err != GL_NO_ERROR) {
21119 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
21120 "glSamplerParameterIuiv", arg0, arg1, arg3);
21121 }
21122 }
21123 @Override
21124 public void glSamplerParameterf(int arg0,int arg1,float arg2)
21125 {
21126 checkContext();
21127 downstreamGL4bc.glSamplerParameterf(arg0,arg1,arg2);
21128 final int err = checkGLError();
21129 if (err != GL_NO_ERROR) {
21130 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
21131 "glSamplerParameterf", arg0, arg1, arg2);
21132 }
21133 }
21134 @Override
21135 public void glSamplerParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
21136 {
21137 checkContext();
21138 downstreamGL4bc.glSamplerParameterfv(arg0,arg1,arg2);
21139 final int err = checkGLError();
21140 if (err != GL_NO_ERROR) {
21141 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
21142 "glSamplerParameterfv", arg0, arg1, arg2);
21143 }
21144 }
21145 @Override
21146 public void glSamplerParameterfv(int arg0,int arg1,float[] arg2,int arg3)
21147 {
21148 checkContext();
21149 downstreamGL4bc.glSamplerParameterfv(arg0,arg1,arg2,arg3);
21150 final int err = checkGLError();
21151 if (err != GL_NO_ERROR) {
21152 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
21153 "glSamplerParameterfv", arg0, arg1, arg3);
21154 }
21155 }
21156 @Override
21157 public void glSamplerParameteri(int arg0,int arg1,int arg2)
21158 {
21159 checkContext();
21160 downstreamGL4bc.glSamplerParameteri(arg0,arg1,arg2);
21161 final int err = checkGLError();
21162 if (err != GL_NO_ERROR) {
21163 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21164 "glSamplerParameteri", arg0, arg1, arg2);
21165 }
21166 }
21167 @Override
21168 public void glSamplerParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
21169 {
21170 checkContext();
21171 downstreamGL4bc.glSamplerParameteriv(arg0,arg1,arg2);
21172 final int err = checkGLError();
21173 if (err != GL_NO_ERROR) {
21174 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
21175 "glSamplerParameteriv", arg0, arg1, arg2);
21176 }
21177 }
21178 @Override
21179 public void glSamplerParameteriv(int arg0,int arg1,int[] arg2,int arg3)
21180 {
21181 checkContext();
21182 downstreamGL4bc.glSamplerParameteriv(arg0,arg1,arg2,arg3);
21183 final int err = checkGLError();
21184 if (err != GL_NO_ERROR) {
21185 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
21186 "glSamplerParameteriv", arg0, arg1, arg3);
21187 }
21188 }
21189 @Override
21190 public void glScaled(double arg0,double arg1,double arg2)
21191 {
21192 checkContext();
21193 downstreamGL4bc.glScaled(arg0,arg1,arg2);
21194 final int err = checkGLError();
21195 if (err != GL_NO_ERROR) {
21196 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
21197 "glScaled", arg0, arg1, arg2);
21198 }
21199 }
21200 @Override
21201 public void glScalef(float arg0,float arg1,float arg2)
21202 {
21203 checkContext();
21204 downstreamGL4bc.glScalef(arg0,arg1,arg2);
21205 final int err = checkGLError();
21206 if (err != GL_NO_ERROR) {
21207 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
21208 "glScalef", arg0, arg1, arg2);
21209 }
21210 }
21211 @Override
21212 public void glScissor(int arg0,int arg1,int arg2,int arg3)
21213 {
21214 checkContext();
21215 downstreamGL4bc.glScissor(arg0,arg1,arg2,arg3);
21216 final int err = checkGLError();
21217 if (err != GL_NO_ERROR) {
21218 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21219 "glScissor", arg0, arg1, arg2, arg3);
21220 }
21221 }
21222 @Override
21223 public void glScissorArrayv(int arg0,int arg1,java.nio.IntBuffer arg2)
21224 {
21225 checkContext();
21226 downstreamGL4bc.glScissorArrayv(arg0,arg1,arg2);
21227 final int err = checkGLError();
21228 if (err != GL_NO_ERROR) {
21229 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
21230 "glScissorArrayv", arg0, arg1, arg2);
21231 }
21232 }
21233 @Override
21234 public void glScissorArrayv(int arg0,int arg1,int[] arg2,int arg3)
21235 {
21236 checkContext();
21237 downstreamGL4bc.glScissorArrayv(arg0,arg1,arg2,arg3);
21238 final int err = checkGLError();
21239 if (err != GL_NO_ERROR) {
21240 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
21241 "glScissorArrayv", arg0, arg1, arg3);
21242 }
21243 }
21244 @Override
21245 public void glScissorIndexed(int arg0,int arg1,int arg2,int arg3,int arg4)
21246 {
21247 checkContext();
21248 downstreamGL4bc.glScissorIndexed(arg0,arg1,arg2,arg3,arg4);
21249 final int err = checkGLError();
21250 if (err != GL_NO_ERROR) {
21251 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21252 "glScissorIndexed", arg0, arg1, arg2, arg3, arg4);
21253 }
21254 }
21255 @Override
21256 public void glScissorIndexedv(int arg0,int[] arg1,int arg2)
21257 {
21258 checkContext();
21259 downstreamGL4bc.glScissorIndexedv(arg0,arg1,arg2);
21260 final int err = checkGLError();
21261 if (err != GL_NO_ERROR) {
21262 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
21263 "glScissorIndexedv", arg0, arg2);
21264 }
21265 }
21266 @Override
21267 public void glScissorIndexedv(int arg0,java.nio.IntBuffer arg1)
21268 {
21269 checkContext();
21270 downstreamGL4bc.glScissorIndexedv(arg0,arg1);
21271 final int err = checkGLError();
21272 if (err != GL_NO_ERROR) {
21273 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
21274 "glScissorIndexedv", arg0, arg1);
21275 }
21276 }
21277 @Override
21278 public void glSecondaryColor3b(byte arg0,byte arg1,byte arg2)
21279 {
21280 checkContext();
21281 downstreamGL4bc.glSecondaryColor3b(arg0,arg1,arg2);
21282 final int err = checkGLError();
21283 if (err != GL_NO_ERROR) {
21284 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
21285 "glSecondaryColor3b", arg0, arg1, arg2);
21286 }
21287 }
21288 @Override
21289 public void glSecondaryColor3bv(byte[] arg0,int arg1)
21290 {
21291 checkContext();
21292 downstreamGL4bc.glSecondaryColor3bv(arg0,arg1);
21293 final int err = checkGLError();
21294 if (err != GL_NO_ERROR) {
21295 writeGLError(err, "%s(<[B>, <int> 0x%X)",
21296 "glSecondaryColor3bv", arg1);
21297 }
21298 }
21299 @Override
21300 public void glSecondaryColor3bv(java.nio.ByteBuffer arg0)
21301 {
21302 checkContext();
21303 downstreamGL4bc.glSecondaryColor3bv(arg0);
21304 final int err = checkGLError();
21305 if (err != GL_NO_ERROR) {
21306 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
21307 "glSecondaryColor3bv", arg0);
21308 }
21309 }
21310 @Override
21311 public void glSecondaryColor3d(double arg0,double arg1,double arg2)
21312 {
21313 checkContext();
21314 downstreamGL4bc.glSecondaryColor3d(arg0,arg1,arg2);
21315 final int err = checkGLError();
21316 if (err != GL_NO_ERROR) {
21317 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
21318 "glSecondaryColor3d", arg0, arg1, arg2);
21319 }
21320 }
21321 @Override
21322 public void glSecondaryColor3dv(java.nio.DoubleBuffer arg0)
21323 {
21324 checkContext();
21325 downstreamGL4bc.glSecondaryColor3dv(arg0);
21326 final int err = checkGLError();
21327 if (err != GL_NO_ERROR) {
21328 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
21329 "glSecondaryColor3dv", arg0);
21330 }
21331 }
21332 @Override
21333 public void glSecondaryColor3dv(double[] arg0,int arg1)
21334 {
21335 checkContext();
21336 downstreamGL4bc.glSecondaryColor3dv(arg0,arg1);
21337 final int err = checkGLError();
21338 if (err != GL_NO_ERROR) {
21339 writeGLError(err, "%s(<[D>, <int> 0x%X)",
21340 "glSecondaryColor3dv", arg1);
21341 }
21342 }
21343 @Override
21344 public void glSecondaryColor3f(float arg0,float arg1,float arg2)
21345 {
21346 checkContext();
21347 downstreamGL4bc.glSecondaryColor3f(arg0,arg1,arg2);
21348 final int err = checkGLError();
21349 if (err != GL_NO_ERROR) {
21350 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
21351 "glSecondaryColor3f", arg0, arg1, arg2);
21352 }
21353 }
21354 @Override
21355 public void glSecondaryColor3fv(float[] arg0,int arg1)
21356 {
21357 checkContext();
21358 downstreamGL4bc.glSecondaryColor3fv(arg0,arg1);
21359 final int err = checkGLError();
21360 if (err != GL_NO_ERROR) {
21361 writeGLError(err, "%s(<[F>, <int> 0x%X)",
21362 "glSecondaryColor3fv", arg1);
21363 }
21364 }
21365 @Override
21366 public void glSecondaryColor3fv(java.nio.FloatBuffer arg0)
21367 {
21368 checkContext();
21369 downstreamGL4bc.glSecondaryColor3fv(arg0);
21370 final int err = checkGLError();
21371 if (err != GL_NO_ERROR) {
21372 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
21373 "glSecondaryColor3fv", arg0);
21374 }
21375 }
21376 @Override
21377 public void glSecondaryColor3h(short arg0,short arg1,short arg2)
21378 {
21379 checkContext();
21380 downstreamGL4bc.glSecondaryColor3h(arg0,arg1,arg2);
21381 final int err = checkGLError();
21382 if (err != GL_NO_ERROR) {
21383 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
21384 "glSecondaryColor3h", arg0, arg1, arg2);
21385 }
21386 }
21387 @Override
21388 public void glSecondaryColor3hv(java.nio.ShortBuffer arg0)
21389 {
21390 checkContext();
21391 downstreamGL4bc.glSecondaryColor3hv(arg0);
21392 final int err = checkGLError();
21393 if (err != GL_NO_ERROR) {
21394 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
21395 "glSecondaryColor3hv", arg0);
21396 }
21397 }
21398 @Override
21399 public void glSecondaryColor3hv(short[] arg0,int arg1)
21400 {
21401 checkContext();
21402 downstreamGL4bc.glSecondaryColor3hv(arg0,arg1);
21403 final int err = checkGLError();
21404 if (err != GL_NO_ERROR) {
21405 writeGLError(err, "%s(<[S>, <int> 0x%X)",
21406 "glSecondaryColor3hv", arg1);
21407 }
21408 }
21409 @Override
21410 public void glSecondaryColor3i(int arg0,int arg1,int arg2)
21411 {
21412 checkContext();
21413 downstreamGL4bc.glSecondaryColor3i(arg0,arg1,arg2);
21414 final int err = checkGLError();
21415 if (err != GL_NO_ERROR) {
21416 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21417 "glSecondaryColor3i", arg0, arg1, arg2);
21418 }
21419 }
21420 @Override
21421 public void glSecondaryColor3iv(java.nio.IntBuffer arg0)
21422 {
21423 checkContext();
21424 downstreamGL4bc.glSecondaryColor3iv(arg0);
21425 final int err = checkGLError();
21426 if (err != GL_NO_ERROR) {
21427 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
21428 "glSecondaryColor3iv", arg0);
21429 }
21430 }
21431 @Override
21432 public void glSecondaryColor3iv(int[] arg0,int arg1)
21433 {
21434 checkContext();
21435 downstreamGL4bc.glSecondaryColor3iv(arg0,arg1);
21436 final int err = checkGLError();
21437 if (err != GL_NO_ERROR) {
21438 writeGLError(err, "%s(<[I>, <int> 0x%X)",
21439 "glSecondaryColor3iv", arg1);
21440 }
21441 }
21442 @Override
21443 public void glSecondaryColor3s(short arg0,short arg1,short arg2)
21444 {
21445 checkContext();
21446 downstreamGL4bc.glSecondaryColor3s(arg0,arg1,arg2);
21447 final int err = checkGLError();
21448 if (err != GL_NO_ERROR) {
21449 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
21450 "glSecondaryColor3s", arg0, arg1, arg2);
21451 }
21452 }
21453 @Override
21454 public void glSecondaryColor3sv(java.nio.ShortBuffer arg0)
21455 {
21456 checkContext();
21457 downstreamGL4bc.glSecondaryColor3sv(arg0);
21458 final int err = checkGLError();
21459 if (err != GL_NO_ERROR) {
21460 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
21461 "glSecondaryColor3sv", arg0);
21462 }
21463 }
21464 @Override
21465 public void glSecondaryColor3sv(short[] arg0,int arg1)
21466 {
21467 checkContext();
21468 downstreamGL4bc.glSecondaryColor3sv(arg0,arg1);
21469 final int err = checkGLError();
21470 if (err != GL_NO_ERROR) {
21471 writeGLError(err, "%s(<[S>, <int> 0x%X)",
21472 "glSecondaryColor3sv", arg1);
21473 }
21474 }
21475 @Override
21476 public void glSecondaryColor3ub(byte arg0,byte arg1,byte arg2)
21477 {
21478 checkContext();
21479 downstreamGL4bc.glSecondaryColor3ub(arg0,arg1,arg2);
21480 final int err = checkGLError();
21481 if (err != GL_NO_ERROR) {
21482 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
21483 "glSecondaryColor3ub", arg0, arg1, arg2);
21484 }
21485 }
21486 @Override
21487 public void glSecondaryColor3ubv(byte[] arg0,int arg1)
21488 {
21489 checkContext();
21490 downstreamGL4bc.glSecondaryColor3ubv(arg0,arg1);
21491 final int err = checkGLError();
21492 if (err != GL_NO_ERROR) {
21493 writeGLError(err, "%s(<[B>, <int> 0x%X)",
21494 "glSecondaryColor3ubv", arg1);
21495 }
21496 }
21497 @Override
21498 public void glSecondaryColor3ubv(java.nio.ByteBuffer arg0)
21499 {
21500 checkContext();
21501 downstreamGL4bc.glSecondaryColor3ubv(arg0);
21502 final int err = checkGLError();
21503 if (err != GL_NO_ERROR) {
21504 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
21505 "glSecondaryColor3ubv", arg0);
21506 }
21507 }
21508 @Override
21509 public void glSecondaryColor3ui(int arg0,int arg1,int arg2)
21510 {
21511 checkContext();
21512 downstreamGL4bc.glSecondaryColor3ui(arg0,arg1,arg2);
21513 final int err = checkGLError();
21514 if (err != GL_NO_ERROR) {
21515 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21516 "glSecondaryColor3ui", arg0, arg1, arg2);
21517 }
21518 }
21519 @Override
21520 public void glSecondaryColor3uiv(int[] arg0,int arg1)
21521 {
21522 checkContext();
21523 downstreamGL4bc.glSecondaryColor3uiv(arg0,arg1);
21524 final int err = checkGLError();
21525 if (err != GL_NO_ERROR) {
21526 writeGLError(err, "%s(<[I>, <int> 0x%X)",
21527 "glSecondaryColor3uiv", arg1);
21528 }
21529 }
21530 @Override
21531 public void glSecondaryColor3uiv(java.nio.IntBuffer arg0)
21532 {
21533 checkContext();
21534 downstreamGL4bc.glSecondaryColor3uiv(arg0);
21535 final int err = checkGLError();
21536 if (err != GL_NO_ERROR) {
21537 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
21538 "glSecondaryColor3uiv", arg0);
21539 }
21540 }
21541 @Override
21542 public void glSecondaryColor3us(short arg0,short arg1,short arg2)
21543 {
21544 checkContext();
21545 downstreamGL4bc.glSecondaryColor3us(arg0,arg1,arg2);
21546 final int err = checkGLError();
21547 if (err != GL_NO_ERROR) {
21548 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
21549 "glSecondaryColor3us", arg0, arg1, arg2);
21550 }
21551 }
21552 @Override
21553 public void glSecondaryColor3usv(java.nio.ShortBuffer arg0)
21554 {
21555 checkContext();
21556 downstreamGL4bc.glSecondaryColor3usv(arg0);
21557 final int err = checkGLError();
21558 if (err != GL_NO_ERROR) {
21559 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
21560 "glSecondaryColor3usv", arg0);
21561 }
21562 }
21563 @Override
21564 public void glSecondaryColor3usv(short[] arg0,int arg1)
21565 {
21566 checkContext();
21567 downstreamGL4bc.glSecondaryColor3usv(arg0,arg1);
21568 final int err = checkGLError();
21569 if (err != GL_NO_ERROR) {
21570 writeGLError(err, "%s(<[S>, <int> 0x%X)",
21571 "glSecondaryColor3usv", arg1);
21572 }
21573 }
21574 @Override
21575 public void glSecondaryColorFormatNV(int arg0,int arg1,int arg2)
21576 {
21577 checkContext();
21578 downstreamGL4bc.glSecondaryColorFormatNV(arg0,arg1,arg2);
21579 final int err = checkGLError();
21580 if (err != GL_NO_ERROR) {
21581 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21582 "glSecondaryColorFormatNV", arg0, arg1, arg2);
21583 }
21584 }
21585 @Override
21586 public void glSecondaryColorP3ui(int arg0,int arg1)
21587 {
21588 checkContext();
21589 downstreamGL4bc.glSecondaryColorP3ui(arg0,arg1);
21590 final int err = checkGLError();
21591 if (err != GL_NO_ERROR) {
21592 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21593 "glSecondaryColorP3ui", arg0, arg1);
21594 }
21595 }
21596 @Override
21597 public void glSecondaryColorP3uiv(int arg0,java.nio.IntBuffer arg1)
21598 {
21599 checkContext();
21600 downstreamGL4bc.glSecondaryColorP3uiv(arg0,arg1);
21601 final int err = checkGLError();
21602 if (err != GL_NO_ERROR) {
21603 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
21604 "glSecondaryColorP3uiv", arg0, arg1);
21605 }
21606 }
21607 @Override
21608 public void glSecondaryColorP3uiv(int arg0,int[] arg1,int arg2)
21609 {
21610 checkContext();
21611 downstreamGL4bc.glSecondaryColorP3uiv(arg0,arg1,arg2);
21612 final int err = checkGLError();
21613 if (err != GL_NO_ERROR) {
21614 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
21615 "glSecondaryColorP3uiv", arg0, arg2);
21616 }
21617 }
21618 @Override
21619 public void glSecondaryColorPointer(int arg0,int arg1,int arg2,long arg3)
21620 {
21621 checkContext();
21622 downstreamGL4bc.glSecondaryColorPointer(arg0,arg1,arg2,arg3);
21623 final int err = checkGLError();
21624 if (err != GL_NO_ERROR) {
21625 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
21626 "glSecondaryColorPointer", arg0, arg1, arg2, arg3);
21627 }
21628 }
21629 @Override
21630 public void glSecondaryColorPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
21631 {
21632 checkContext();
21633 downstreamGL4bc.glSecondaryColorPointer(arg0,arg1,arg2,arg3);
21634 final int err = checkGLError();
21635 if (err != GL_NO_ERROR) {
21636 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
21637 "glSecondaryColorPointer", arg0, arg1, arg2, arg3);
21638 }
21639 }
21640 @Override
21641 public void glSelectBuffer(int arg0,java.nio.IntBuffer arg1)
21642 {
21643 checkContext();
21644 downstreamGL4bc.glSelectBuffer(arg0,arg1);
21645 final int err = checkGLError();
21646 if (err != GL_NO_ERROR) {
21647 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
21648 "glSelectBuffer", arg0, arg1);
21649 }
21650 }
21651 @Override
21652 public void glSelectPerfMonitorCountersAMD(int arg0,boolean arg1,int arg2,int arg3,int[] arg4,int arg5)
21653 {
21654 checkContext();
21655 downstreamGL4bc.glSelectPerfMonitorCountersAMD(arg0,arg1,arg2,arg3,arg4,arg5);
21656 final int err = checkGLError();
21657 if (err != GL_NO_ERROR) {
21658 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
21659 "glSelectPerfMonitorCountersAMD", arg0, arg1, arg2, arg3, arg5);
21660 }
21661 }
21662 @Override
21663 public void glSelectPerfMonitorCountersAMD(int arg0,boolean arg1,int arg2,int arg3,java.nio.IntBuffer arg4)
21664 {
21665 checkContext();
21666 downstreamGL4bc.glSelectPerfMonitorCountersAMD(arg0,arg1,arg2,arg3,arg4);
21667 final int err = checkGLError();
21668 if (err != GL_NO_ERROR) {
21669 writeGLError(err, "%s(<int> 0x%X, <boolean> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
21670 "glSelectPerfMonitorCountersAMD", arg0, arg1, arg2, arg3, arg4);
21671 }
21672 }
21673 @Override
21674 public void glSeparableFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6,long arg7)
21675 {
21676 checkContext();
21677 downstreamGL4bc.glSeparableFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
21678 final int err = checkGLError();
21679 if (err != GL_NO_ERROR) {
21680 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
21681 "glSeparableFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
21682 }
21683 }
21684 @Override
21685 public void glSeparableFilter2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6,java.nio.Buffer arg7)
21686 {
21687 checkContext();
21688 downstreamGL4bc.glSeparableFilter2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
21689 final int err = checkGLError();
21690 if (err != GL_NO_ERROR) {
21691 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <java.nio.Buffer> %s)",
21692 "glSeparableFilter2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
21693 }
21694 }
21695 @Override
21696 public void glSetInvariantEXT(int arg0,int arg1,java.nio.Buffer arg2)
21697 {
21698 checkContext();
21699 downstreamGL4bc.glSetInvariantEXT(arg0,arg1,arg2);
21700 final int err = checkGLError();
21701 if (err != GL_NO_ERROR) {
21702 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
21703 "glSetInvariantEXT", arg0, arg1, arg2);
21704 }
21705 }
21706 @Override
21707 public void glSetLocalConstantEXT(int arg0,int arg1,java.nio.Buffer arg2)
21708 {
21709 checkContext();
21710 downstreamGL4bc.glSetLocalConstantEXT(arg0,arg1,arg2);
21711 final int err = checkGLError();
21712 if (err != GL_NO_ERROR) {
21713 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
21714 "glSetLocalConstantEXT", arg0, arg1, arg2);
21715 }
21716 }
21717 @Override
21718 public void glSetMultisamplefvAMD(int arg0,int arg1,float[] arg2,int arg3)
21719 {
21720 checkContext();
21721 downstreamGL4bc.glSetMultisamplefvAMD(arg0,arg1,arg2,arg3);
21722 final int err = checkGLError();
21723 if (err != GL_NO_ERROR) {
21724 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
21725 "glSetMultisamplefvAMD", arg0, arg1, arg3);
21726 }
21727 }
21728 @Override
21729 public void glSetMultisamplefvAMD(int arg0,int arg1,java.nio.FloatBuffer arg2)
21730 {
21731 checkContext();
21732 downstreamGL4bc.glSetMultisamplefvAMD(arg0,arg1,arg2);
21733 final int err = checkGLError();
21734 if (err != GL_NO_ERROR) {
21735 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
21736 "glSetMultisamplefvAMD", arg0, arg1, arg2);
21737 }
21738 }
21739 @Override
21740 public void glShadeModel(int arg0)
21741 {
21742 checkContext();
21743 downstreamGL4bc.glShadeModel(arg0);
21744 final int err = checkGLError();
21745 if (err != GL_NO_ERROR) {
21746 writeGLError(err, "%s(<int> 0x%X)",
21747 "glShadeModel", arg0);
21748 }
21749 }
21750 @Override
21751 public void glShaderBinary(int arg0,int[] arg1,int arg2,int arg3,java.nio.Buffer arg4,int arg5)
21752 {
21753 checkContext();
21754 downstreamGL4bc.glShaderBinary(arg0,arg1,arg2,arg3,arg4,arg5);
21755 final int err = checkGLError();
21756 if (err != GL_NO_ERROR) {
21757 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
21758 "glShaderBinary", arg0, arg2, arg3, arg4, arg5);
21759 }
21760 }
21761 @Override
21762 public void glShaderBinary(int arg0,java.nio.IntBuffer arg1,int arg2,java.nio.Buffer arg3,int arg4)
21763 {
21764 checkContext();
21765 downstreamGL4bc.glShaderBinary(arg0,arg1,arg2,arg3,arg4);
21766 final int err = checkGLError();
21767 if (err != GL_NO_ERROR) {
21768 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <int> 0x%X, <java.nio.Buffer> %s, <int> 0x%X)",
21769 "glShaderBinary", arg0, arg1, arg2, arg3, arg4);
21770 }
21771 }
21772 @Override
21773 public void glShaderOp1EXT(int arg0,int arg1,int arg2)
21774 {
21775 checkContext();
21776 downstreamGL4bc.glShaderOp1EXT(arg0,arg1,arg2);
21777 final int err = checkGLError();
21778 if (err != GL_NO_ERROR) {
21779 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21780 "glShaderOp1EXT", arg0, arg1, arg2);
21781 }
21782 }
21783 @Override
21784 public void glShaderOp2EXT(int arg0,int arg1,int arg2,int arg3)
21785 {
21786 checkContext();
21787 downstreamGL4bc.glShaderOp2EXT(arg0,arg1,arg2,arg3);
21788 final int err = checkGLError();
21789 if (err != GL_NO_ERROR) {
21790 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21791 "glShaderOp2EXT", arg0, arg1, arg2, arg3);
21792 }
21793 }
21794 @Override
21795 public void glShaderOp3EXT(int arg0,int arg1,int arg2,int arg3,int arg4)
21796 {
21797 checkContext();
21798 downstreamGL4bc.glShaderOp3EXT(arg0,arg1,arg2,arg3,arg4);
21799 final int err = checkGLError();
21800 if (err != GL_NO_ERROR) {
21801 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21802 "glShaderOp3EXT", arg0, arg1, arg2, arg3, arg4);
21803 }
21804 }
21805 @Override
21806 public void glShaderSource(int arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
21807 {
21808 checkContext();
21809 downstreamGL4bc.glShaderSource(arg0,arg1,arg2,arg3);
21810 final int err = checkGLError();
21811 if (err != GL_NO_ERROR) {
21812 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
21813 "glShaderSource", arg0, arg1, arg3);
21814 }
21815 }
21816 @Override
21817 public void glShaderSource(int arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
21818 {
21819 checkContext();
21820 downstreamGL4bc.glShaderSource(arg0,arg1,arg2,arg3,arg4);
21821 final int err = checkGLError();
21822 if (err != GL_NO_ERROR) {
21823 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
21824 "glShaderSource", arg0, arg1, arg4);
21825 }
21826 }
21827 @Override
21828 public void glShaderSourceARB(long arg0,int arg1,java.lang.String[] arg2,java.nio.IntBuffer arg3)
21829 {
21830 checkContext();
21831 downstreamGL4bc.glShaderSourceARB(arg0,arg1,arg2,arg3);
21832 final int err = checkGLError();
21833 if (err != GL_NO_ERROR) {
21834 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[Ljava.lang.String;>, <java.nio.IntBuffer> %s)",
21835 "glShaderSourceARB", arg0, arg1, arg3);
21836 }
21837 }
21838 @Override
21839 public void glShaderSourceARB(long arg0,int arg1,java.lang.String[] arg2,int[] arg3,int arg4)
21840 {
21841 checkContext();
21842 downstreamGL4bc.glShaderSourceARB(arg0,arg1,arg2,arg3,arg4);
21843 final int err = checkGLError();
21844 if (err != GL_NO_ERROR) {
21845 writeGLError(err, "%s(<long> %s, <int> 0x%X, <[Ljava.lang.String;>, <[I>, <int> 0x%X)",
21846 "glShaderSourceARB", arg0, arg1, arg4);
21847 }
21848 }
21849 @Override
21850 public void glShaderStorageBlockBinding(int arg0,int arg1,int arg2)
21851 {
21852 checkContext();
21853 downstreamGL4bc.glShaderStorageBlockBinding(arg0,arg1,arg2);
21854 final int err = checkGLError();
21855 if (err != GL_NO_ERROR) {
21856 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21857 "glShaderStorageBlockBinding", arg0, arg1, arg2);
21858 }
21859 }
21860 @Override
21861 public void glStateCaptureNV(int arg0,int arg1)
21862 {
21863 checkContext();
21864 downstreamGL4bc.glStateCaptureNV(arg0,arg1);
21865 final int err = checkGLError();
21866 if (err != GL_NO_ERROR) {
21867 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21868 "glStateCaptureNV", arg0, arg1);
21869 }
21870 }
21871 @Override
21872 public void glStencilClearTagEXT(int arg0,int arg1)
21873 {
21874 checkContext();
21875 downstreamGL4bc.glStencilClearTagEXT(arg0,arg1);
21876 final int err = checkGLError();
21877 if (err != GL_NO_ERROR) {
21878 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21879 "glStencilClearTagEXT", arg0, arg1);
21880 }
21881 }
21882 @Override
21883 public void glStencilFunc(int arg0,int arg1,int arg2)
21884 {
21885 checkContext();
21886 downstreamGL4bc.glStencilFunc(arg0,arg1,arg2);
21887 final int err = checkGLError();
21888 if (err != GL_NO_ERROR) {
21889 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21890 "glStencilFunc", arg0, arg1, arg2);
21891 }
21892 }
21893 @Override
21894 public void glStencilFuncSeparate(int arg0,int arg1,int arg2,int arg3)
21895 {
21896 checkContext();
21897 downstreamGL4bc.glStencilFuncSeparate(arg0,arg1,arg2,arg3);
21898 final int err = checkGLError();
21899 if (err != GL_NO_ERROR) {
21900 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21901 "glStencilFuncSeparate", arg0, arg1, arg2, arg3);
21902 }
21903 }
21904 @Override
21905 public void glStencilMask(int arg0)
21906 {
21907 checkContext();
21908 downstreamGL4bc.glStencilMask(arg0);
21909 final int err = checkGLError();
21910 if (err != GL_NO_ERROR) {
21911 writeGLError(err, "%s(<int> 0x%X)",
21912 "glStencilMask", arg0);
21913 }
21914 }
21915 @Override
21916 public void glStencilMaskSeparate(int arg0,int arg1)
21917 {
21918 checkContext();
21919 downstreamGL4bc.glStencilMaskSeparate(arg0,arg1);
21920 final int err = checkGLError();
21921 if (err != GL_NO_ERROR) {
21922 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21923 "glStencilMaskSeparate", arg0, arg1);
21924 }
21925 }
21926 @Override
21927 public void glStencilOp(int arg0,int arg1,int arg2)
21928 {
21929 checkContext();
21930 downstreamGL4bc.glStencilOp(arg0,arg1,arg2);
21931 final int err = checkGLError();
21932 if (err != GL_NO_ERROR) {
21933 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
21934 "glStencilOp", arg0, arg1, arg2);
21935 }
21936 }
21937 @Override
21938 public void glStencilOpSeparate(int arg0,int arg1,int arg2,int arg3)
21939 {
21940 checkContext();
21941 downstreamGL4bc.glStencilOpSeparate(arg0,arg1,arg2,arg3);
21942 final int err = checkGLError();
21943 if (err != GL_NO_ERROR) {
21944 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21945 "glStencilOpSeparate", arg0, arg1, arg2, arg3);
21946 }
21947 }
21948 @Override
21949 public void glStencilOpValueAMD(int arg0,int arg1)
21950 {
21951 checkContext();
21952 downstreamGL4bc.glStencilOpValueAMD(arg0,arg1);
21953 final int err = checkGLError();
21954 if (err != GL_NO_ERROR) {
21955 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21956 "glStencilOpValueAMD", arg0, arg1);
21957 }
21958 }
21959 @Override
21960 public void glStringMarkerGREMEDY(int arg0,java.nio.Buffer arg1)
21961 {
21962 checkContext();
21963 downstreamGL4bc.glStringMarkerGREMEDY(arg0,arg1);
21964 final int err = checkGLError();
21965 if (err != GL_NO_ERROR) {
21966 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
21967 "glStringMarkerGREMEDY", arg0, arg1);
21968 }
21969 }
21970 @Override
21971 public void glSubpixelPrecisionBiasNV(int arg0,int arg1)
21972 {
21973 checkContext();
21974 downstreamGL4bc.glSubpixelPrecisionBiasNV(arg0,arg1);
21975 final int err = checkGLError();
21976 if (err != GL_NO_ERROR) {
21977 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
21978 "glSubpixelPrecisionBiasNV", arg0, arg1);
21979 }
21980 }
21981 @Override
21982 public void glSwizzleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
21983 {
21984 checkContext();
21985 downstreamGL4bc.glSwizzleEXT(arg0,arg1,arg2,arg3,arg4,arg5);
21986 final int err = checkGLError();
21987 if (err != GL_NO_ERROR) {
21988 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
21989 "glSwizzleEXT", arg0, arg1, arg2, arg3, arg4, arg5);
21990 }
21991 }
21992 @Override
21993 public void glSyncTextureINTEL(int arg0)
21994 {
21995 checkContext();
21996 downstreamGL4bc.glSyncTextureINTEL(arg0);
21997 final int err = checkGLError();
21998 if (err != GL_NO_ERROR) {
21999 writeGLError(err, "%s(<int> 0x%X)",
22000 "glSyncTextureINTEL", arg0);
22001 }
22002 }
22003 @Override
22004 public void glTessellationFactorAMD(float arg0)
22005 {
22006 checkContext();
22007 downstreamGL4bc.glTessellationFactorAMD(arg0);
22008 final int err = checkGLError();
22009 if (err != GL_NO_ERROR) {
22010 writeGLError(err, "%s(<float> %s)",
22011 "glTessellationFactorAMD", arg0);
22012 }
22013 }
22014 @Override
22015 public void glTessellationModeAMD(int arg0)
22016 {
22017 checkContext();
22018 downstreamGL4bc.glTessellationModeAMD(arg0);
22019 final int err = checkGLError();
22020 if (err != GL_NO_ERROR) {
22021 writeGLError(err, "%s(<int> 0x%X)",
22022 "glTessellationModeAMD", arg0);
22023 }
22024 }
22025 @Override
22026 public void glTexBuffer(int arg0,int arg1,int arg2)
22027 {
22028 checkContext();
22029 downstreamGL4bc.glTexBuffer(arg0,arg1,arg2);
22030 final int err = checkGLError();
22031 if (err != GL_NO_ERROR) {
22032 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22033 "glTexBuffer", arg0, arg1, arg2);
22034 }
22035 }
22036 @Override
22037 public void glTexBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
22038 {
22039 checkContext();
22040 downstreamGL4bc.glTexBufferRange(arg0,arg1,arg2,arg3,arg4);
22041 final int err = checkGLError();
22042 if (err != GL_NO_ERROR) {
22043 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
22044 "glTexBufferRange", arg0, arg1, arg2, arg3, arg4);
22045 }
22046 }
22047 @Override
22048 public void glTexCoord1bOES(byte arg0)
22049 {
22050 checkContext();
22051 downstreamGL4bc.glTexCoord1bOES(arg0);
22052 final int err = checkGLError();
22053 if (err != GL_NO_ERROR) {
22054 writeGLError(err, "%s(<byte> %s)",
22055 "glTexCoord1bOES", arg0);
22056 }
22057 }
22058 @Override
22059 public void glTexCoord1bvOES(byte[] arg0,int arg1)
22060 {
22061 checkContext();
22062 downstreamGL4bc.glTexCoord1bvOES(arg0,arg1);
22063 final int err = checkGLError();
22064 if (err != GL_NO_ERROR) {
22065 writeGLError(err, "%s(<[B>, <int> 0x%X)",
22066 "glTexCoord1bvOES", arg1);
22067 }
22068 }
22069 @Override
22070 public void glTexCoord1bvOES(java.nio.ByteBuffer arg0)
22071 {
22072 checkContext();
22073 downstreamGL4bc.glTexCoord1bvOES(arg0);
22074 final int err = checkGLError();
22075 if (err != GL_NO_ERROR) {
22076 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
22077 "glTexCoord1bvOES", arg0);
22078 }
22079 }
22080 @Override
22081 public void glTexCoord1d(double arg0)
22082 {
22083 checkContext();
22084 downstreamGL4bc.glTexCoord1d(arg0);
22085 final int err = checkGLError();
22086 if (err != GL_NO_ERROR) {
22087 writeGLError(err, "%s(<double> %s)",
22088 "glTexCoord1d", arg0);
22089 }
22090 }
22091 @Override
22092 public void glTexCoord1dv(double[] arg0,int arg1)
22093 {
22094 checkContext();
22095 downstreamGL4bc.glTexCoord1dv(arg0,arg1);
22096 final int err = checkGLError();
22097 if (err != GL_NO_ERROR) {
22098 writeGLError(err, "%s(<[D>, <int> 0x%X)",
22099 "glTexCoord1dv", arg1);
22100 }
22101 }
22102 @Override
22103 public void glTexCoord1dv(java.nio.DoubleBuffer arg0)
22104 {
22105 checkContext();
22106 downstreamGL4bc.glTexCoord1dv(arg0);
22107 final int err = checkGLError();
22108 if (err != GL_NO_ERROR) {
22109 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
22110 "glTexCoord1dv", arg0);
22111 }
22112 }
22113 @Override
22114 public void glTexCoord1f(float arg0)
22115 {
22116 checkContext();
22117 downstreamGL4bc.glTexCoord1f(arg0);
22118 final int err = checkGLError();
22119 if (err != GL_NO_ERROR) {
22120 writeGLError(err, "%s(<float> %s)",
22121 "glTexCoord1f", arg0);
22122 }
22123 }
22124 @Override
22125 public void glTexCoord1fv(float[] arg0,int arg1)
22126 {
22127 checkContext();
22128 downstreamGL4bc.glTexCoord1fv(arg0,arg1);
22129 final int err = checkGLError();
22130 if (err != GL_NO_ERROR) {
22131 writeGLError(err, "%s(<[F>, <int> 0x%X)",
22132 "glTexCoord1fv", arg1);
22133 }
22134 }
22135 @Override
22136 public void glTexCoord1fv(java.nio.FloatBuffer arg0)
22137 {
22138 checkContext();
22139 downstreamGL4bc.glTexCoord1fv(arg0);
22140 final int err = checkGLError();
22141 if (err != GL_NO_ERROR) {
22142 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
22143 "glTexCoord1fv", arg0);
22144 }
22145 }
22146 @Override
22147 public void glTexCoord1h(short arg0)
22148 {
22149 checkContext();
22150 downstreamGL4bc.glTexCoord1h(arg0);
22151 final int err = checkGLError();
22152 if (err != GL_NO_ERROR) {
22153 writeGLError(err, "%s(<short> %s)",
22154 "glTexCoord1h", arg0);
22155 }
22156 }
22157 @Override
22158 public void glTexCoord1hv(java.nio.ShortBuffer arg0)
22159 {
22160 checkContext();
22161 downstreamGL4bc.glTexCoord1hv(arg0);
22162 final int err = checkGLError();
22163 if (err != GL_NO_ERROR) {
22164 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22165 "glTexCoord1hv", arg0);
22166 }
22167 }
22168 @Override
22169 public void glTexCoord1hv(short[] arg0,int arg1)
22170 {
22171 checkContext();
22172 downstreamGL4bc.glTexCoord1hv(arg0,arg1);
22173 final int err = checkGLError();
22174 if (err != GL_NO_ERROR) {
22175 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22176 "glTexCoord1hv", arg1);
22177 }
22178 }
22179 @Override
22180 public void glTexCoord1i(int arg0)
22181 {
22182 checkContext();
22183 downstreamGL4bc.glTexCoord1i(arg0);
22184 final int err = checkGLError();
22185 if (err != GL_NO_ERROR) {
22186 writeGLError(err, "%s(<int> 0x%X)",
22187 "glTexCoord1i", arg0);
22188 }
22189 }
22190 @Override
22191 public void glTexCoord1iv(java.nio.IntBuffer arg0)
22192 {
22193 checkContext();
22194 downstreamGL4bc.glTexCoord1iv(arg0);
22195 final int err = checkGLError();
22196 if (err != GL_NO_ERROR) {
22197 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
22198 "glTexCoord1iv", arg0);
22199 }
22200 }
22201 @Override
22202 public void glTexCoord1iv(int[] arg0,int arg1)
22203 {
22204 checkContext();
22205 downstreamGL4bc.glTexCoord1iv(arg0,arg1);
22206 final int err = checkGLError();
22207 if (err != GL_NO_ERROR) {
22208 writeGLError(err, "%s(<[I>, <int> 0x%X)",
22209 "glTexCoord1iv", arg1);
22210 }
22211 }
22212 @Override
22213 public void glTexCoord1s(short arg0)
22214 {
22215 checkContext();
22216 downstreamGL4bc.glTexCoord1s(arg0);
22217 final int err = checkGLError();
22218 if (err != GL_NO_ERROR) {
22219 writeGLError(err, "%s(<short> %s)",
22220 "glTexCoord1s", arg0);
22221 }
22222 }
22223 @Override
22224 public void glTexCoord1sv(java.nio.ShortBuffer arg0)
22225 {
22226 checkContext();
22227 downstreamGL4bc.glTexCoord1sv(arg0);
22228 final int err = checkGLError();
22229 if (err != GL_NO_ERROR) {
22230 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22231 "glTexCoord1sv", arg0);
22232 }
22233 }
22234 @Override
22235 public void glTexCoord1sv(short[] arg0,int arg1)
22236 {
22237 checkContext();
22238 downstreamGL4bc.glTexCoord1sv(arg0,arg1);
22239 final int err = checkGLError();
22240 if (err != GL_NO_ERROR) {
22241 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22242 "glTexCoord1sv", arg1);
22243 }
22244 }
22245 @Override
22246 public void glTexCoord2bOES(byte arg0,byte arg1)
22247 {
22248 checkContext();
22249 downstreamGL4bc.glTexCoord2bOES(arg0,arg1);
22250 final int err = checkGLError();
22251 if (err != GL_NO_ERROR) {
22252 writeGLError(err, "%s(<byte> %s, <byte> %s)",
22253 "glTexCoord2bOES", arg0, arg1);
22254 }
22255 }
22256 @Override
22257 public void glTexCoord2bvOES(java.nio.ByteBuffer arg0)
22258 {
22259 checkContext();
22260 downstreamGL4bc.glTexCoord2bvOES(arg0);
22261 final int err = checkGLError();
22262 if (err != GL_NO_ERROR) {
22263 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
22264 "glTexCoord2bvOES", arg0);
22265 }
22266 }
22267 @Override
22268 public void glTexCoord2bvOES(byte[] arg0,int arg1)
22269 {
22270 checkContext();
22271 downstreamGL4bc.glTexCoord2bvOES(arg0,arg1);
22272 final int err = checkGLError();
22273 if (err != GL_NO_ERROR) {
22274 writeGLError(err, "%s(<[B>, <int> 0x%X)",
22275 "glTexCoord2bvOES", arg1);
22276 }
22277 }
22278 @Override
22279 public void glTexCoord2d(double arg0,double arg1)
22280 {
22281 checkContext();
22282 downstreamGL4bc.glTexCoord2d(arg0,arg1);
22283 final int err = checkGLError();
22284 if (err != GL_NO_ERROR) {
22285 writeGLError(err, "%s(<double> %s, <double> %s)",
22286 "glTexCoord2d", arg0, arg1);
22287 }
22288 }
22289 @Override
22290 public void glTexCoord2dv(java.nio.DoubleBuffer arg0)
22291 {
22292 checkContext();
22293 downstreamGL4bc.glTexCoord2dv(arg0);
22294 final int err = checkGLError();
22295 if (err != GL_NO_ERROR) {
22296 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
22297 "glTexCoord2dv", arg0);
22298 }
22299 }
22300 @Override
22301 public void glTexCoord2dv(double[] arg0,int arg1)
22302 {
22303 checkContext();
22304 downstreamGL4bc.glTexCoord2dv(arg0,arg1);
22305 final int err = checkGLError();
22306 if (err != GL_NO_ERROR) {
22307 writeGLError(err, "%s(<[D>, <int> 0x%X)",
22308 "glTexCoord2dv", arg1);
22309 }
22310 }
22311 @Override
22312 public void glTexCoord2f(float arg0,float arg1)
22313 {
22314 checkContext();
22315 downstreamGL4bc.glTexCoord2f(arg0,arg1);
22316 final int err = checkGLError();
22317 if (err != GL_NO_ERROR) {
22318 writeGLError(err, "%s(<float> %s, <float> %s)",
22319 "glTexCoord2f", arg0, arg1);
22320 }
22321 }
22322 @Override
22323 public void glTexCoord2fv(float[] arg0,int arg1)
22324 {
22325 checkContext();
22326 downstreamGL4bc.glTexCoord2fv(arg0,arg1);
22327 final int err = checkGLError();
22328 if (err != GL_NO_ERROR) {
22329 writeGLError(err, "%s(<[F>, <int> 0x%X)",
22330 "glTexCoord2fv", arg1);
22331 }
22332 }
22333 @Override
22334 public void glTexCoord2fv(java.nio.FloatBuffer arg0)
22335 {
22336 checkContext();
22337 downstreamGL4bc.glTexCoord2fv(arg0);
22338 final int err = checkGLError();
22339 if (err != GL_NO_ERROR) {
22340 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
22341 "glTexCoord2fv", arg0);
22342 }
22343 }
22344 @Override
22345 public void glTexCoord2h(short arg0,short arg1)
22346 {
22347 checkContext();
22348 downstreamGL4bc.glTexCoord2h(arg0,arg1);
22349 final int err = checkGLError();
22350 if (err != GL_NO_ERROR) {
22351 writeGLError(err, "%s(<short> %s, <short> %s)",
22352 "glTexCoord2h", arg0, arg1);
22353 }
22354 }
22355 @Override
22356 public void glTexCoord2hv(short[] arg0,int arg1)
22357 {
22358 checkContext();
22359 downstreamGL4bc.glTexCoord2hv(arg0,arg1);
22360 final int err = checkGLError();
22361 if (err != GL_NO_ERROR) {
22362 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22363 "glTexCoord2hv", arg1);
22364 }
22365 }
22366 @Override
22367 public void glTexCoord2hv(java.nio.ShortBuffer arg0)
22368 {
22369 checkContext();
22370 downstreamGL4bc.glTexCoord2hv(arg0);
22371 final int err = checkGLError();
22372 if (err != GL_NO_ERROR) {
22373 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22374 "glTexCoord2hv", arg0);
22375 }
22376 }
22377 @Override
22378 public void glTexCoord2i(int arg0,int arg1)
22379 {
22380 checkContext();
22381 downstreamGL4bc.glTexCoord2i(arg0,arg1);
22382 final int err = checkGLError();
22383 if (err != GL_NO_ERROR) {
22384 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22385 "glTexCoord2i", arg0, arg1);
22386 }
22387 }
22388 @Override
22389 public void glTexCoord2iv(int[] arg0,int arg1)
22390 {
22391 checkContext();
22392 downstreamGL4bc.glTexCoord2iv(arg0,arg1);
22393 final int err = checkGLError();
22394 if (err != GL_NO_ERROR) {
22395 writeGLError(err, "%s(<[I>, <int> 0x%X)",
22396 "glTexCoord2iv", arg1);
22397 }
22398 }
22399 @Override
22400 public void glTexCoord2iv(java.nio.IntBuffer arg0)
22401 {
22402 checkContext();
22403 downstreamGL4bc.glTexCoord2iv(arg0);
22404 final int err = checkGLError();
22405 if (err != GL_NO_ERROR) {
22406 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
22407 "glTexCoord2iv", arg0);
22408 }
22409 }
22410 @Override
22411 public void glTexCoord2s(short arg0,short arg1)
22412 {
22413 checkContext();
22414 downstreamGL4bc.glTexCoord2s(arg0,arg1);
22415 final int err = checkGLError();
22416 if (err != GL_NO_ERROR) {
22417 writeGLError(err, "%s(<short> %s, <short> %s)",
22418 "glTexCoord2s", arg0, arg1);
22419 }
22420 }
22421 @Override
22422 public void glTexCoord2sv(short[] arg0,int arg1)
22423 {
22424 checkContext();
22425 downstreamGL4bc.glTexCoord2sv(arg0,arg1);
22426 final int err = checkGLError();
22427 if (err != GL_NO_ERROR) {
22428 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22429 "glTexCoord2sv", arg1);
22430 }
22431 }
22432 @Override
22433 public void glTexCoord2sv(java.nio.ShortBuffer arg0)
22434 {
22435 checkContext();
22436 downstreamGL4bc.glTexCoord2sv(arg0);
22437 final int err = checkGLError();
22438 if (err != GL_NO_ERROR) {
22439 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22440 "glTexCoord2sv", arg0);
22441 }
22442 }
22443 @Override
22444 public void glTexCoord3bOES(byte arg0,byte arg1,byte arg2)
22445 {
22446 checkContext();
22447 downstreamGL4bc.glTexCoord3bOES(arg0,arg1,arg2);
22448 final int err = checkGLError();
22449 if (err != GL_NO_ERROR) {
22450 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
22451 "glTexCoord3bOES", arg0, arg1, arg2);
22452 }
22453 }
22454 @Override
22455 public void glTexCoord3bvOES(java.nio.ByteBuffer arg0)
22456 {
22457 checkContext();
22458 downstreamGL4bc.glTexCoord3bvOES(arg0);
22459 final int err = checkGLError();
22460 if (err != GL_NO_ERROR) {
22461 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
22462 "glTexCoord3bvOES", arg0);
22463 }
22464 }
22465 @Override
22466 public void glTexCoord3bvOES(byte[] arg0,int arg1)
22467 {
22468 checkContext();
22469 downstreamGL4bc.glTexCoord3bvOES(arg0,arg1);
22470 final int err = checkGLError();
22471 if (err != GL_NO_ERROR) {
22472 writeGLError(err, "%s(<[B>, <int> 0x%X)",
22473 "glTexCoord3bvOES", arg1);
22474 }
22475 }
22476 @Override
22477 public void glTexCoord3d(double arg0,double arg1,double arg2)
22478 {
22479 checkContext();
22480 downstreamGL4bc.glTexCoord3d(arg0,arg1,arg2);
22481 final int err = checkGLError();
22482 if (err != GL_NO_ERROR) {
22483 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
22484 "glTexCoord3d", arg0, arg1, arg2);
22485 }
22486 }
22487 @Override
22488 public void glTexCoord3dv(java.nio.DoubleBuffer arg0)
22489 {
22490 checkContext();
22491 downstreamGL4bc.glTexCoord3dv(arg0);
22492 final int err = checkGLError();
22493 if (err != GL_NO_ERROR) {
22494 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
22495 "glTexCoord3dv", arg0);
22496 }
22497 }
22498 @Override
22499 public void glTexCoord3dv(double[] arg0,int arg1)
22500 {
22501 checkContext();
22502 downstreamGL4bc.glTexCoord3dv(arg0,arg1);
22503 final int err = checkGLError();
22504 if (err != GL_NO_ERROR) {
22505 writeGLError(err, "%s(<[D>, <int> 0x%X)",
22506 "glTexCoord3dv", arg1);
22507 }
22508 }
22509 @Override
22510 public void glTexCoord3f(float arg0,float arg1,float arg2)
22511 {
22512 checkContext();
22513 downstreamGL4bc.glTexCoord3f(arg0,arg1,arg2);
22514 final int err = checkGLError();
22515 if (err != GL_NO_ERROR) {
22516 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
22517 "glTexCoord3f", arg0, arg1, arg2);
22518 }
22519 }
22520 @Override
22521 public void glTexCoord3fv(float[] arg0,int arg1)
22522 {
22523 checkContext();
22524 downstreamGL4bc.glTexCoord3fv(arg0,arg1);
22525 final int err = checkGLError();
22526 if (err != GL_NO_ERROR) {
22527 writeGLError(err, "%s(<[F>, <int> 0x%X)",
22528 "glTexCoord3fv", arg1);
22529 }
22530 }
22531 @Override
22532 public void glTexCoord3fv(java.nio.FloatBuffer arg0)
22533 {
22534 checkContext();
22535 downstreamGL4bc.glTexCoord3fv(arg0);
22536 final int err = checkGLError();
22537 if (err != GL_NO_ERROR) {
22538 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
22539 "glTexCoord3fv", arg0);
22540 }
22541 }
22542 @Override
22543 public void glTexCoord3h(short arg0,short arg1,short arg2)
22544 {
22545 checkContext();
22546 downstreamGL4bc.glTexCoord3h(arg0,arg1,arg2);
22547 final int err = checkGLError();
22548 if (err != GL_NO_ERROR) {
22549 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
22550 "glTexCoord3h", arg0, arg1, arg2);
22551 }
22552 }
22553 @Override
22554 public void glTexCoord3hv(java.nio.ShortBuffer arg0)
22555 {
22556 checkContext();
22557 downstreamGL4bc.glTexCoord3hv(arg0);
22558 final int err = checkGLError();
22559 if (err != GL_NO_ERROR) {
22560 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22561 "glTexCoord3hv", arg0);
22562 }
22563 }
22564 @Override
22565 public void glTexCoord3hv(short[] arg0,int arg1)
22566 {
22567 checkContext();
22568 downstreamGL4bc.glTexCoord3hv(arg0,arg1);
22569 final int err = checkGLError();
22570 if (err != GL_NO_ERROR) {
22571 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22572 "glTexCoord3hv", arg1);
22573 }
22574 }
22575 @Override
22576 public void glTexCoord3i(int arg0,int arg1,int arg2)
22577 {
22578 checkContext();
22579 downstreamGL4bc.glTexCoord3i(arg0,arg1,arg2);
22580 final int err = checkGLError();
22581 if (err != GL_NO_ERROR) {
22582 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22583 "glTexCoord3i", arg0, arg1, arg2);
22584 }
22585 }
22586 @Override
22587 public void glTexCoord3iv(java.nio.IntBuffer arg0)
22588 {
22589 checkContext();
22590 downstreamGL4bc.glTexCoord3iv(arg0);
22591 final int err = checkGLError();
22592 if (err != GL_NO_ERROR) {
22593 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
22594 "glTexCoord3iv", arg0);
22595 }
22596 }
22597 @Override
22598 public void glTexCoord3iv(int[] arg0,int arg1)
22599 {
22600 checkContext();
22601 downstreamGL4bc.glTexCoord3iv(arg0,arg1);
22602 final int err = checkGLError();
22603 if (err != GL_NO_ERROR) {
22604 writeGLError(err, "%s(<[I>, <int> 0x%X)",
22605 "glTexCoord3iv", arg1);
22606 }
22607 }
22608 @Override
22609 public void glTexCoord3s(short arg0,short arg1,short arg2)
22610 {
22611 checkContext();
22612 downstreamGL4bc.glTexCoord3s(arg0,arg1,arg2);
22613 final int err = checkGLError();
22614 if (err != GL_NO_ERROR) {
22615 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
22616 "glTexCoord3s", arg0, arg1, arg2);
22617 }
22618 }
22619 @Override
22620 public void glTexCoord3sv(java.nio.ShortBuffer arg0)
22621 {
22622 checkContext();
22623 downstreamGL4bc.glTexCoord3sv(arg0);
22624 final int err = checkGLError();
22625 if (err != GL_NO_ERROR) {
22626 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22627 "glTexCoord3sv", arg0);
22628 }
22629 }
22630 @Override
22631 public void glTexCoord3sv(short[] arg0,int arg1)
22632 {
22633 checkContext();
22634 downstreamGL4bc.glTexCoord3sv(arg0,arg1);
22635 final int err = checkGLError();
22636 if (err != GL_NO_ERROR) {
22637 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22638 "glTexCoord3sv", arg1);
22639 }
22640 }
22641 @Override
22642 public void glTexCoord4bOES(byte arg0,byte arg1,byte arg2,byte arg3)
22643 {
22644 checkContext();
22645 downstreamGL4bc.glTexCoord4bOES(arg0,arg1,arg2,arg3);
22646 final int err = checkGLError();
22647 if (err != GL_NO_ERROR) {
22648 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
22649 "glTexCoord4bOES", arg0, arg1, arg2, arg3);
22650 }
22651 }
22652 @Override
22653 public void glTexCoord4bvOES(java.nio.ByteBuffer arg0)
22654 {
22655 checkContext();
22656 downstreamGL4bc.glTexCoord4bvOES(arg0);
22657 final int err = checkGLError();
22658 if (err != GL_NO_ERROR) {
22659 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
22660 "glTexCoord4bvOES", arg0);
22661 }
22662 }
22663 @Override
22664 public void glTexCoord4bvOES(byte[] arg0,int arg1)
22665 {
22666 checkContext();
22667 downstreamGL4bc.glTexCoord4bvOES(arg0,arg1);
22668 final int err = checkGLError();
22669 if (err != GL_NO_ERROR) {
22670 writeGLError(err, "%s(<[B>, <int> 0x%X)",
22671 "glTexCoord4bvOES", arg1);
22672 }
22673 }
22674 @Override
22675 public void glTexCoord4d(double arg0,double arg1,double arg2,double arg3)
22676 {
22677 checkContext();
22678 downstreamGL4bc.glTexCoord4d(arg0,arg1,arg2,arg3);
22679 final int err = checkGLError();
22680 if (err != GL_NO_ERROR) {
22681 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
22682 "glTexCoord4d", arg0, arg1, arg2, arg3);
22683 }
22684 }
22685 @Override
22686 public void glTexCoord4dv(double[] arg0,int arg1)
22687 {
22688 checkContext();
22689 downstreamGL4bc.glTexCoord4dv(arg0,arg1);
22690 final int err = checkGLError();
22691 if (err != GL_NO_ERROR) {
22692 writeGLError(err, "%s(<[D>, <int> 0x%X)",
22693 "glTexCoord4dv", arg1);
22694 }
22695 }
22696 @Override
22697 public void glTexCoord4dv(java.nio.DoubleBuffer arg0)
22698 {
22699 checkContext();
22700 downstreamGL4bc.glTexCoord4dv(arg0);
22701 final int err = checkGLError();
22702 if (err != GL_NO_ERROR) {
22703 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
22704 "glTexCoord4dv", arg0);
22705 }
22706 }
22707 @Override
22708 public void glTexCoord4f(float arg0,float arg1,float arg2,float arg3)
22709 {
22710 checkContext();
22711 downstreamGL4bc.glTexCoord4f(arg0,arg1,arg2,arg3);
22712 final int err = checkGLError();
22713 if (err != GL_NO_ERROR) {
22714 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
22715 "glTexCoord4f", arg0, arg1, arg2, arg3);
22716 }
22717 }
22718 @Override
22719 public void glTexCoord4fv(float[] arg0,int arg1)
22720 {
22721 checkContext();
22722 downstreamGL4bc.glTexCoord4fv(arg0,arg1);
22723 final int err = checkGLError();
22724 if (err != GL_NO_ERROR) {
22725 writeGLError(err, "%s(<[F>, <int> 0x%X)",
22726 "glTexCoord4fv", arg1);
22727 }
22728 }
22729 @Override
22730 public void glTexCoord4fv(java.nio.FloatBuffer arg0)
22731 {
22732 checkContext();
22733 downstreamGL4bc.glTexCoord4fv(arg0);
22734 final int err = checkGLError();
22735 if (err != GL_NO_ERROR) {
22736 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
22737 "glTexCoord4fv", arg0);
22738 }
22739 }
22740 @Override
22741 public void glTexCoord4h(short arg0,short arg1,short arg2,short arg3)
22742 {
22743 checkContext();
22744 downstreamGL4bc.glTexCoord4h(arg0,arg1,arg2,arg3);
22745 final int err = checkGLError();
22746 if (err != GL_NO_ERROR) {
22747 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
22748 "glTexCoord4h", arg0, arg1, arg2, arg3);
22749 }
22750 }
22751 @Override
22752 public void glTexCoord4hv(short[] arg0,int arg1)
22753 {
22754 checkContext();
22755 downstreamGL4bc.glTexCoord4hv(arg0,arg1);
22756 final int err = checkGLError();
22757 if (err != GL_NO_ERROR) {
22758 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22759 "glTexCoord4hv", arg1);
22760 }
22761 }
22762 @Override
22763 public void glTexCoord4hv(java.nio.ShortBuffer arg0)
22764 {
22765 checkContext();
22766 downstreamGL4bc.glTexCoord4hv(arg0);
22767 final int err = checkGLError();
22768 if (err != GL_NO_ERROR) {
22769 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22770 "glTexCoord4hv", arg0);
22771 }
22772 }
22773 @Override
22774 public void glTexCoord4i(int arg0,int arg1,int arg2,int arg3)
22775 {
22776 checkContext();
22777 downstreamGL4bc.glTexCoord4i(arg0,arg1,arg2,arg3);
22778 final int err = checkGLError();
22779 if (err != GL_NO_ERROR) {
22780 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
22781 "glTexCoord4i", arg0, arg1, arg2, arg3);
22782 }
22783 }
22784 @Override
22785 public void glTexCoord4iv(int[] arg0,int arg1)
22786 {
22787 checkContext();
22788 downstreamGL4bc.glTexCoord4iv(arg0,arg1);
22789 final int err = checkGLError();
22790 if (err != GL_NO_ERROR) {
22791 writeGLError(err, "%s(<[I>, <int> 0x%X)",
22792 "glTexCoord4iv", arg1);
22793 }
22794 }
22795 @Override
22796 public void glTexCoord4iv(java.nio.IntBuffer arg0)
22797 {
22798 checkContext();
22799 downstreamGL4bc.glTexCoord4iv(arg0);
22800 final int err = checkGLError();
22801 if (err != GL_NO_ERROR) {
22802 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
22803 "glTexCoord4iv", arg0);
22804 }
22805 }
22806 @Override
22807 public void glTexCoord4s(short arg0,short arg1,short arg2,short arg3)
22808 {
22809 checkContext();
22810 downstreamGL4bc.glTexCoord4s(arg0,arg1,arg2,arg3);
22811 final int err = checkGLError();
22812 if (err != GL_NO_ERROR) {
22813 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
22814 "glTexCoord4s", arg0, arg1, arg2, arg3);
22815 }
22816 }
22817 @Override
22818 public void glTexCoord4sv(short[] arg0,int arg1)
22819 {
22820 checkContext();
22821 downstreamGL4bc.glTexCoord4sv(arg0,arg1);
22822 final int err = checkGLError();
22823 if (err != GL_NO_ERROR) {
22824 writeGLError(err, "%s(<[S>, <int> 0x%X)",
22825 "glTexCoord4sv", arg1);
22826 }
22827 }
22828 @Override
22829 public void glTexCoord4sv(java.nio.ShortBuffer arg0)
22830 {
22831 checkContext();
22832 downstreamGL4bc.glTexCoord4sv(arg0);
22833 final int err = checkGLError();
22834 if (err != GL_NO_ERROR) {
22835 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
22836 "glTexCoord4sv", arg0);
22837 }
22838 }
22839 @Override
22840 public void glTexCoordFormatNV(int arg0,int arg1,int arg2)
22841 {
22842 checkContext();
22843 downstreamGL4bc.glTexCoordFormatNV(arg0,arg1,arg2);
22844 final int err = checkGLError();
22845 if (err != GL_NO_ERROR) {
22846 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
22847 "glTexCoordFormatNV", arg0, arg1, arg2);
22848 }
22849 }
22850 @Override
22851 public void glTexCoordP1ui(int arg0,int arg1)
22852 {
22853 checkContext();
22854 downstreamGL4bc.glTexCoordP1ui(arg0,arg1);
22855 final int err = checkGLError();
22856 if (err != GL_NO_ERROR) {
22857 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22858 "glTexCoordP1ui", arg0, arg1);
22859 }
22860 }
22861 @Override
22862 public void glTexCoordP1uiv(int arg0,int[] arg1,int arg2)
22863 {
22864 checkContext();
22865 downstreamGL4bc.glTexCoordP1uiv(arg0,arg1,arg2);
22866 final int err = checkGLError();
22867 if (err != GL_NO_ERROR) {
22868 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
22869 "glTexCoordP1uiv", arg0, arg2);
22870 }
22871 }
22872 @Override
22873 public void glTexCoordP1uiv(int arg0,java.nio.IntBuffer arg1)
22874 {
22875 checkContext();
22876 downstreamGL4bc.glTexCoordP1uiv(arg0,arg1);
22877 final int err = checkGLError();
22878 if (err != GL_NO_ERROR) {
22879 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22880 "glTexCoordP1uiv", arg0, arg1);
22881 }
22882 }
22883 @Override
22884 public void glTexCoordP2ui(int arg0,int arg1)
22885 {
22886 checkContext();
22887 downstreamGL4bc.glTexCoordP2ui(arg0,arg1);
22888 final int err = checkGLError();
22889 if (err != GL_NO_ERROR) {
22890 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22891 "glTexCoordP2ui", arg0, arg1);
22892 }
22893 }
22894 @Override
22895 public void glTexCoordP2uiv(int arg0,int[] arg1,int arg2)
22896 {
22897 checkContext();
22898 downstreamGL4bc.glTexCoordP2uiv(arg0,arg1,arg2);
22899 final int err = checkGLError();
22900 if (err != GL_NO_ERROR) {
22901 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
22902 "glTexCoordP2uiv", arg0, arg2);
22903 }
22904 }
22905 @Override
22906 public void glTexCoordP2uiv(int arg0,java.nio.IntBuffer arg1)
22907 {
22908 checkContext();
22909 downstreamGL4bc.glTexCoordP2uiv(arg0,arg1);
22910 final int err = checkGLError();
22911 if (err != GL_NO_ERROR) {
22912 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22913 "glTexCoordP2uiv", arg0, arg1);
22914 }
22915 }
22916 @Override
22917 public void glTexCoordP3ui(int arg0,int arg1)
22918 {
22919 checkContext();
22920 downstreamGL4bc.glTexCoordP3ui(arg0,arg1);
22921 final int err = checkGLError();
22922 if (err != GL_NO_ERROR) {
22923 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22924 "glTexCoordP3ui", arg0, arg1);
22925 }
22926 }
22927 @Override
22928 public void glTexCoordP3uiv(int arg0,java.nio.IntBuffer arg1)
22929 {
22930 checkContext();
22931 downstreamGL4bc.glTexCoordP3uiv(arg0,arg1);
22932 final int err = checkGLError();
22933 if (err != GL_NO_ERROR) {
22934 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22935 "glTexCoordP3uiv", arg0, arg1);
22936 }
22937 }
22938 @Override
22939 public void glTexCoordP3uiv(int arg0,int[] arg1,int arg2)
22940 {
22941 checkContext();
22942 downstreamGL4bc.glTexCoordP3uiv(arg0,arg1,arg2);
22943 final int err = checkGLError();
22944 if (err != GL_NO_ERROR) {
22945 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
22946 "glTexCoordP3uiv", arg0, arg2);
22947 }
22948 }
22949 @Override
22950 public void glTexCoordP4ui(int arg0,int arg1)
22951 {
22952 checkContext();
22953 downstreamGL4bc.glTexCoordP4ui(arg0,arg1);
22954 final int err = checkGLError();
22955 if (err != GL_NO_ERROR) {
22956 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
22957 "glTexCoordP4ui", arg0, arg1);
22958 }
22959 }
22960 @Override
22961 public void glTexCoordP4uiv(int arg0,int[] arg1,int arg2)
22962 {
22963 checkContext();
22964 downstreamGL4bc.glTexCoordP4uiv(arg0,arg1,arg2);
22965 final int err = checkGLError();
22966 if (err != GL_NO_ERROR) {
22967 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
22968 "glTexCoordP4uiv", arg0, arg2);
22969 }
22970 }
22971 @Override
22972 public void glTexCoordP4uiv(int arg0,java.nio.IntBuffer arg1)
22973 {
22974 checkContext();
22975 downstreamGL4bc.glTexCoordP4uiv(arg0,arg1);
22976 final int err = checkGLError();
22977 if (err != GL_NO_ERROR) {
22978 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
22979 "glTexCoordP4uiv", arg0, arg1);
22980 }
22981 }
22982 @Override
22983 public void glTexCoordPointer(com.jogamp.opengl.GLArrayData arg0)
22984 {
22985 checkContext();
22986 downstreamGL4bc.glTexCoordPointer(arg0);
22987 final int err = checkGLError();
22988 if (err != GL_NO_ERROR) {
22989 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
22990 "glTexCoordPointer", arg0);
22991 }
22992 }
22993 @Override
22994 public void glTexCoordPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
22995 {
22996 checkContext();
22997 downstreamGL4bc.glTexCoordPointer(arg0,arg1,arg2,arg3);
22998 final int err = checkGLError();
22999 if (err != GL_NO_ERROR) {
23000 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23001 "glTexCoordPointer", arg0, arg1, arg2, arg3);
23002 }
23003 }
23004 @Override
23005 public void glTexCoordPointer(int arg0,int arg1,int arg2,long arg3)
23006 {
23007 checkContext();
23008 downstreamGL4bc.glTexCoordPointer(arg0,arg1,arg2,arg3);
23009 final int err = checkGLError();
23010 if (err != GL_NO_ERROR) {
23011 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23012 "glTexCoordPointer", arg0, arg1, arg2, arg3);
23013 }
23014 }
23015 @Override
23016 public void glTexEnvf(int arg0,int arg1,float arg2)
23017 {
23018 checkContext();
23019 downstreamGL4bc.glTexEnvf(arg0,arg1,arg2);
23020 final int err = checkGLError();
23021 if (err != GL_NO_ERROR) {
23022 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
23023 "glTexEnvf", arg0, arg1, arg2);
23024 }
23025 }
23026 @Override
23027 public void glTexEnvfv(int arg0,int arg1,float[] arg2,int arg3)
23028 {
23029 checkContext();
23030 downstreamGL4bc.glTexEnvfv(arg0,arg1,arg2,arg3);
23031 final int err = checkGLError();
23032 if (err != GL_NO_ERROR) {
23033 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
23034 "glTexEnvfv", arg0, arg1, arg3);
23035 }
23036 }
23037 @Override
23038 public void glTexEnvfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
23039 {
23040 checkContext();
23041 downstreamGL4bc.glTexEnvfv(arg0,arg1,arg2);
23042 final int err = checkGLError();
23043 if (err != GL_NO_ERROR) {
23044 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
23045 "glTexEnvfv", arg0, arg1, arg2);
23046 }
23047 }
23048 @Override
23049 public void glTexEnvi(int arg0,int arg1,int arg2)
23050 {
23051 checkContext();
23052 downstreamGL4bc.glTexEnvi(arg0,arg1,arg2);
23053 final int err = checkGLError();
23054 if (err != GL_NO_ERROR) {
23055 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23056 "glTexEnvi", arg0, arg1, arg2);
23057 }
23058 }
23059 @Override
23060 public void glTexEnviv(int arg0,int arg1,int[] arg2,int arg3)
23061 {
23062 checkContext();
23063 downstreamGL4bc.glTexEnviv(arg0,arg1,arg2,arg3);
23064 final int err = checkGLError();
23065 if (err != GL_NO_ERROR) {
23066 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23067 "glTexEnviv", arg0, arg1, arg3);
23068 }
23069 }
23070 @Override
23071 public void glTexEnviv(int arg0,int arg1,java.nio.IntBuffer arg2)
23072 {
23073 checkContext();
23074 downstreamGL4bc.glTexEnviv(arg0,arg1,arg2);
23075 final int err = checkGLError();
23076 if (err != GL_NO_ERROR) {
23077 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23078 "glTexEnviv", arg0, arg1, arg2);
23079 }
23080 }
23081 @Override
23082 public void glTexGend(int arg0,int arg1,double arg2)
23083 {
23084 checkContext();
23085 downstreamGL4bc.glTexGend(arg0,arg1,arg2);
23086 final int err = checkGLError();
23087 if (err != GL_NO_ERROR) {
23088 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <double> %s)",
23089 "glTexGend", arg0, arg1, arg2);
23090 }
23091 }
23092 @Override
23093 public void glTexGendv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
23094 {
23095 checkContext();
23096 downstreamGL4bc.glTexGendv(arg0,arg1,arg2);
23097 final int err = checkGLError();
23098 if (err != GL_NO_ERROR) {
23099 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
23100 "glTexGendv", arg0, arg1, arg2);
23101 }
23102 }
23103 @Override
23104 public void glTexGendv(int arg0,int arg1,double[] arg2,int arg3)
23105 {
23106 checkContext();
23107 downstreamGL4bc.glTexGendv(arg0,arg1,arg2,arg3);
23108 final int err = checkGLError();
23109 if (err != GL_NO_ERROR) {
23110 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
23111 "glTexGendv", arg0, arg1, arg3);
23112 }
23113 }
23114 @Override
23115 public void glTexGenf(int arg0,int arg1,float arg2)
23116 {
23117 checkContext();
23118 downstreamGL4bc.glTexGenf(arg0,arg1,arg2);
23119 final int err = checkGLError();
23120 if (err != GL_NO_ERROR) {
23121 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
23122 "glTexGenf", arg0, arg1, arg2);
23123 }
23124 }
23125 @Override
23126 public void glTexGenfv(int arg0,int arg1,float[] arg2,int arg3)
23127 {
23128 checkContext();
23129 downstreamGL4bc.glTexGenfv(arg0,arg1,arg2,arg3);
23130 final int err = checkGLError();
23131 if (err != GL_NO_ERROR) {
23132 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
23133 "glTexGenfv", arg0, arg1, arg3);
23134 }
23135 }
23136 @Override
23137 public void glTexGenfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
23138 {
23139 checkContext();
23140 downstreamGL4bc.glTexGenfv(arg0,arg1,arg2);
23141 final int err = checkGLError();
23142 if (err != GL_NO_ERROR) {
23143 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
23144 "glTexGenfv", arg0, arg1, arg2);
23145 }
23146 }
23147 @Override
23148 public void glTexGeni(int arg0,int arg1,int arg2)
23149 {
23150 checkContext();
23151 downstreamGL4bc.glTexGeni(arg0,arg1,arg2);
23152 final int err = checkGLError();
23153 if (err != GL_NO_ERROR) {
23154 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23155 "glTexGeni", arg0, arg1, arg2);
23156 }
23157 }
23158 @Override
23159 public void glTexGeniv(int arg0,int arg1,int[] arg2,int arg3)
23160 {
23161 checkContext();
23162 downstreamGL4bc.glTexGeniv(arg0,arg1,arg2,arg3);
23163 final int err = checkGLError();
23164 if (err != GL_NO_ERROR) {
23165 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23166 "glTexGeniv", arg0, arg1, arg3);
23167 }
23168 }
23169 @Override
23170 public void glTexGeniv(int arg0,int arg1,java.nio.IntBuffer arg2)
23171 {
23172 checkContext();
23173 downstreamGL4bc.glTexGeniv(arg0,arg1,arg2);
23174 final int err = checkGLError();
23175 if (err != GL_NO_ERROR) {
23176 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23177 "glTexGeniv", arg0, arg1, arg2);
23178 }
23179 }
23180 @Override
23181 public void glTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
23182 {
23183 checkContext();
23184 downstreamGL4bc.glTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
23185 final int err = checkGLError();
23186 if (err != GL_NO_ERROR) {
23187 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23188 "glTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
23189 }
23190 }
23191 @Override
23192 public void glTexImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
23193 {
23194 checkContext();
23195 downstreamGL4bc.glTexImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
23196 final int err = checkGLError();
23197 if (err != GL_NO_ERROR) {
23198 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23199 "glTexImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
23200 }
23201 }
23202 @Override
23203 public void glTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
23204 {
23205 checkContext();
23206 downstreamGL4bc.glTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23207 final int err = checkGLError();
23208 if (err != GL_NO_ERROR) {
23209 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23210 "glTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23211 }
23212 }
23213 @Override
23214 public void glTexImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
23215 {
23216 checkContext();
23217 downstreamGL4bc.glTexImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23218 final int err = checkGLError();
23219 if (err != GL_NO_ERROR) {
23220 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23221 "glTexImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23222 }
23223 }
23224 @Override
23225 public void glTexImage2DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5)
23226 {
23227 checkContext();
23228 downstreamGL4bc.glTexImage2DMultisample(arg0,arg1,arg2,arg3,arg4,arg5);
23229 final int err = checkGLError();
23230 if (err != GL_NO_ERROR) {
23231 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23232 "glTexImage2DMultisample", arg0, arg1, arg2, arg3, arg4, arg5);
23233 }
23234 }
23235 @Override
23236 public void glTexImage2DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
23237 {
23238 checkContext();
23239 downstreamGL4bc.glTexImage2DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23240 final int err = checkGLError();
23241 if (err != GL_NO_ERROR) {
23242 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23243 "glTexImage2DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23244 }
23245 }
23246 @Override
23247 public void glTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9)
23248 {
23249 checkContext();
23250 downstreamGL4bc.glTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
23251 final int err = checkGLError();
23252 if (err != GL_NO_ERROR) {
23253 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23254 "glTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
23255 }
23256 }
23257 @Override
23258 public void glTexImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
23259 {
23260 checkContext();
23261 downstreamGL4bc.glTexImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
23262 final int err = checkGLError();
23263 if (err != GL_NO_ERROR) {
23264 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23265 "glTexImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
23266 }
23267 }
23268 @Override
23269 public void glTexImage3DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
23270 {
23271 checkContext();
23272 downstreamGL4bc.glTexImage3DMultisample(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23273 final int err = checkGLError();
23274 if (err != GL_NO_ERROR) {
23275 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23276 "glTexImage3DMultisample", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23277 }
23278 }
23279 @Override
23280 public void glTexImage3DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
23281 {
23282 checkContext();
23283 downstreamGL4bc.glTexImage3DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
23284 final int err = checkGLError();
23285 if (err != GL_NO_ERROR) {
23286 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23287 "glTexImage3DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
23288 }
23289 }
23290 @Override
23291 public void glTexPageCommitmentARB(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,boolean arg8)
23292 {
23293 checkContext();
23294 downstreamGL4bc.glTexPageCommitmentARB(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23295 final int err = checkGLError();
23296 if (err != GL_NO_ERROR) {
23297 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23298 "glTexPageCommitmentARB", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23299 }
23300 }
23301 @Override
23302 public void glTexParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
23303 {
23304 checkContext();
23305 downstreamGL4bc.glTexParameterIiv(arg0,arg1,arg2);
23306 final int err = checkGLError();
23307 if (err != GL_NO_ERROR) {
23308 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23309 "glTexParameterIiv", arg0, arg1, arg2);
23310 }
23311 }
23312 @Override
23313 public void glTexParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
23314 {
23315 checkContext();
23316 downstreamGL4bc.glTexParameterIiv(arg0,arg1,arg2,arg3);
23317 final int err = checkGLError();
23318 if (err != GL_NO_ERROR) {
23319 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23320 "glTexParameterIiv", arg0, arg1, arg3);
23321 }
23322 }
23323 @Override
23324 public void glTexParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
23325 {
23326 checkContext();
23327 downstreamGL4bc.glTexParameterIuiv(arg0,arg1,arg2);
23328 final int err = checkGLError();
23329 if (err != GL_NO_ERROR) {
23330 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23331 "glTexParameterIuiv", arg0, arg1, arg2);
23332 }
23333 }
23334 @Override
23335 public void glTexParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
23336 {
23337 checkContext();
23338 downstreamGL4bc.glTexParameterIuiv(arg0,arg1,arg2,arg3);
23339 final int err = checkGLError();
23340 if (err != GL_NO_ERROR) {
23341 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23342 "glTexParameterIuiv", arg0, arg1, arg3);
23343 }
23344 }
23345 @Override
23346 public void glTexParameterf(int arg0,int arg1,float arg2)
23347 {
23348 checkContext();
23349 downstreamGL4bc.glTexParameterf(arg0,arg1,arg2);
23350 final int err = checkGLError();
23351 if (err != GL_NO_ERROR) {
23352 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
23353 "glTexParameterf", arg0, arg1, arg2);
23354 }
23355 }
23356 @Override
23357 public void glTexParameterfv(int arg0,int arg1,float[] arg2,int arg3)
23358 {
23359 checkContext();
23360 downstreamGL4bc.glTexParameterfv(arg0,arg1,arg2,arg3);
23361 final int err = checkGLError();
23362 if (err != GL_NO_ERROR) {
23363 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
23364 "glTexParameterfv", arg0, arg1, arg3);
23365 }
23366 }
23367 @Override
23368 public void glTexParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
23369 {
23370 checkContext();
23371 downstreamGL4bc.glTexParameterfv(arg0,arg1,arg2);
23372 final int err = checkGLError();
23373 if (err != GL_NO_ERROR) {
23374 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
23375 "glTexParameterfv", arg0, arg1, arg2);
23376 }
23377 }
23378 @Override
23379 public void glTexParameteri(int arg0,int arg1,int arg2)
23380 {
23381 checkContext();
23382 downstreamGL4bc.glTexParameteri(arg0,arg1,arg2);
23383 final int err = checkGLError();
23384 if (err != GL_NO_ERROR) {
23385 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23386 "glTexParameteri", arg0, arg1, arg2);
23387 }
23388 }
23389 @Override
23390 public void glTexParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
23391 {
23392 checkContext();
23393 downstreamGL4bc.glTexParameteriv(arg0,arg1,arg2);
23394 final int err = checkGLError();
23395 if (err != GL_NO_ERROR) {
23396 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23397 "glTexParameteriv", arg0, arg1, arg2);
23398 }
23399 }
23400 @Override
23401 public void glTexParameteriv(int arg0,int arg1,int[] arg2,int arg3)
23402 {
23403 checkContext();
23404 downstreamGL4bc.glTexParameteriv(arg0,arg1,arg2,arg3);
23405 final int err = checkGLError();
23406 if (err != GL_NO_ERROR) {
23407 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23408 "glTexParameteriv", arg0, arg1, arg3);
23409 }
23410 }
23411 @Override
23412 public void glTexRenderbufferNV(int arg0,int arg1)
23413 {
23414 checkContext();
23415 downstreamGL4bc.glTexRenderbufferNV(arg0,arg1);
23416 final int err = checkGLError();
23417 if (err != GL_NO_ERROR) {
23418 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23419 "glTexRenderbufferNV", arg0, arg1);
23420 }
23421 }
23422 @Override
23423 public void glTexStorage1D(int arg0,int arg1,int arg2,int arg3)
23424 {
23425 checkContext();
23426 downstreamGL4bc.glTexStorage1D(arg0,arg1,arg2,arg3);
23427 final int err = checkGLError();
23428 if (err != GL_NO_ERROR) {
23429 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23430 "glTexStorage1D", arg0, arg1, arg2, arg3);
23431 }
23432 }
23433 @Override
23434 public void glTexStorage2D(int arg0,int arg1,int arg2,int arg3,int arg4)
23435 {
23436 checkContext();
23437 downstreamGL4bc.glTexStorage2D(arg0,arg1,arg2,arg3,arg4);
23438 final int err = checkGLError();
23439 if (err != GL_NO_ERROR) {
23440 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23441 "glTexStorage2D", arg0, arg1, arg2, arg3, arg4);
23442 }
23443 }
23444 @Override
23445 public void glTexStorage2DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5)
23446 {
23447 checkContext();
23448 downstreamGL4bc.glTexStorage2DMultisample(arg0,arg1,arg2,arg3,arg4,arg5);
23449 final int err = checkGLError();
23450 if (err != GL_NO_ERROR) {
23451 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23452 "glTexStorage2DMultisample", arg0, arg1, arg2, arg3, arg4, arg5);
23453 }
23454 }
23455 @Override
23456 public void glTexStorage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
23457 {
23458 checkContext();
23459 downstreamGL4bc.glTexStorage3D(arg0,arg1,arg2,arg3,arg4,arg5);
23460 final int err = checkGLError();
23461 if (err != GL_NO_ERROR) {
23462 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23463 "glTexStorage3D", arg0, arg1, arg2, arg3, arg4, arg5);
23464 }
23465 }
23466 @Override
23467 public void glTexStorage3DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
23468 {
23469 checkContext();
23470 downstreamGL4bc.glTexStorage3DMultisample(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23471 final int err = checkGLError();
23472 if (err != GL_NO_ERROR) {
23473 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23474 "glTexStorage3DMultisample", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23475 }
23476 }
23477 @Override
23478 public void glTexStorageSparseAMD(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
23479 {
23480 checkContext();
23481 downstreamGL4bc.glTexStorageSparseAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23482 final int err = checkGLError();
23483 if (err != GL_NO_ERROR) {
23484 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23485 "glTexStorageSparseAMD", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23486 }
23487 }
23488 @Override
23489 public void glTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
23490 {
23491 checkContext();
23492 downstreamGL4bc.glTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23493 final int err = checkGLError();
23494 if (err != GL_NO_ERROR) {
23495 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23496 "glTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23497 }
23498 }
23499 @Override
23500 public void glTexSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
23501 {
23502 checkContext();
23503 downstreamGL4bc.glTexSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23504 final int err = checkGLError();
23505 if (err != GL_NO_ERROR) {
23506 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23507 "glTexSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23508 }
23509 }
23510 @Override
23511 public void glTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
23512 {
23513 checkContext();
23514 downstreamGL4bc.glTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23515 final int err = checkGLError();
23516 if (err != GL_NO_ERROR) {
23517 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23518 "glTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23519 }
23520 }
23521 @Override
23522 public void glTexSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
23523 {
23524 checkContext();
23525 downstreamGL4bc.glTexSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23526 final int err = checkGLError();
23527 if (err != GL_NO_ERROR) {
23528 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23529 "glTexSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23530 }
23531 }
23532 @Override
23533 public void glTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
23534 {
23535 checkContext();
23536 downstreamGL4bc.glTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
23537 final int err = checkGLError();
23538 if (err != GL_NO_ERROR) {
23539 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23540 "glTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
23541 }
23542 }
23543 @Override
23544 public void glTexSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
23545 {
23546 checkContext();
23547 downstreamGL4bc.glTexSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
23548 final int err = checkGLError();
23549 if (err != GL_NO_ERROR) {
23550 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23551 "glTexSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
23552 }
23553 }
23554 @Override
23555 public void glTextureBarrier()
23556 {
23557 checkContext();
23558 downstreamGL4bc.glTextureBarrier();
23559 final int err = checkGLError();
23560 if (err != GL_NO_ERROR) {
23561 writeGLError(err, "%s()",
23562 "glTextureBarrier");
23563 }
23564 }
23565 @Override
23567 {
23568 checkContext();
23569 downstreamGL4bc.glTextureBarrierNV();
23570 final int err = checkGLError();
23571 if (err != GL_NO_ERROR) {
23572 writeGLError(err, "%s()",
23573 "glTextureBarrierNV");
23574 }
23575 }
23576 @Override
23577 public void glTextureBuffer(int arg0,int arg1,int arg2)
23578 {
23579 checkContext();
23580 downstreamGL4bc.glTextureBuffer(arg0,arg1,arg2);
23581 final int err = checkGLError();
23582 if (err != GL_NO_ERROR) {
23583 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23584 "glTextureBuffer", arg0, arg1, arg2);
23585 }
23586 }
23587 @Override
23588 public void glTextureBufferEXT(int arg0,int arg1,int arg2,int arg3)
23589 {
23590 checkContext();
23591 downstreamGL4bc.glTextureBufferEXT(arg0,arg1,arg2,arg3);
23592 final int err = checkGLError();
23593 if (err != GL_NO_ERROR) {
23594 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23595 "glTextureBufferEXT", arg0, arg1, arg2, arg3);
23596 }
23597 }
23598 @Override
23599 public void glTextureBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
23600 {
23601 checkContext();
23602 downstreamGL4bc.glTextureBufferRange(arg0,arg1,arg2,arg3,arg4);
23603 final int err = checkGLError();
23604 if (err != GL_NO_ERROR) {
23605 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
23606 "glTextureBufferRange", arg0, arg1, arg2, arg3, arg4);
23607 }
23608 }
23609 @Override
23610 public void glTextureBufferRangeEXT(int arg0,int arg1,int arg2,int arg3,long arg4,long arg5)
23611 {
23612 checkContext();
23613 downstreamGL4bc.glTextureBufferRangeEXT(arg0,arg1,arg2,arg3,arg4,arg5);
23614 final int err = checkGLError();
23615 if (err != GL_NO_ERROR) {
23616 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
23617 "glTextureBufferRangeEXT", arg0, arg1, arg2, arg3, arg4, arg5);
23618 }
23619 }
23620 @Override
23621 public void glTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
23622 {
23623 checkContext();
23624 downstreamGL4bc.glTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23625 final int err = checkGLError();
23626 if (err != GL_NO_ERROR) {
23627 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23628 "glTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23629 }
23630 }
23631 @Override
23632 public void glTextureImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
23633 {
23634 checkContext();
23635 downstreamGL4bc.glTextureImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23636 final int err = checkGLError();
23637 if (err != GL_NO_ERROR) {
23638 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23639 "glTextureImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23640 }
23641 }
23642 @Override
23643 public void glTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9)
23644 {
23645 checkContext();
23646 downstreamGL4bc.glTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
23647 final int err = checkGLError();
23648 if (err != GL_NO_ERROR) {
23649 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23650 "glTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
23651 }
23652 }
23653 @Override
23654 public void glTextureImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
23655 {
23656 checkContext();
23657 downstreamGL4bc.glTextureImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
23658 final int err = checkGLError();
23659 if (err != GL_NO_ERROR) {
23660 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23661 "glTextureImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
23662 }
23663 }
23664 @Override
23665 public void glTextureImage2DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
23666 {
23667 checkContext();
23668 downstreamGL4bc.glTextureImage2DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
23669 final int err = checkGLError();
23670 if (err != GL_NO_ERROR) {
23671 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23672 "glTextureImage2DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
23673 }
23674 }
23675 @Override
23676 public void glTextureImage2DMultisampleNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
23677 {
23678 checkContext();
23679 downstreamGL4bc.glTextureImage2DMultisampleNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
23680 final int err = checkGLError();
23681 if (err != GL_NO_ERROR) {
23682 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23683 "glTextureImage2DMultisampleNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
23684 }
23685 }
23686 @Override
23687 public void glTextureImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
23688 {
23689 checkContext();
23690 downstreamGL4bc.glTextureImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
23691 final int err = checkGLError();
23692 if (err != GL_NO_ERROR) {
23693 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
23694 "glTextureImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
23695 }
23696 }
23697 @Override
23698 public void glTextureImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
23699 {
23700 checkContext();
23701 downstreamGL4bc.glTextureImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
23702 final int err = checkGLError();
23703 if (err != GL_NO_ERROR) {
23704 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
23705 "glTextureImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
23706 }
23707 }
23708 @Override
23709 public void glTextureImage3DMultisampleCoverageNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,boolean arg8)
23710 {
23711 checkContext();
23712 downstreamGL4bc.glTextureImage3DMultisampleCoverageNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23713 final int err = checkGLError();
23714 if (err != GL_NO_ERROR) {
23715 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23716 "glTextureImage3DMultisampleCoverageNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23717 }
23718 }
23719 @Override
23720 public void glTextureImage3DMultisampleNV(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
23721 {
23722 checkContext();
23723 downstreamGL4bc.glTextureImage3DMultisampleNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
23724 final int err = checkGLError();
23725 if (err != GL_NO_ERROR) {
23726 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23727 "glTextureImage3DMultisampleNV", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
23728 }
23729 }
23730 @Override
23731 public void glTextureLightEXT(int arg0)
23732 {
23733 checkContext();
23734 downstreamGL4bc.glTextureLightEXT(arg0);
23735 final int err = checkGLError();
23736 if (err != GL_NO_ERROR) {
23737 writeGLError(err, "%s(<int> 0x%X)",
23738 "glTextureLightEXT", arg0);
23739 }
23740 }
23741 @Override
23742 public void glTextureMaterialEXT(int arg0,int arg1)
23743 {
23744 checkContext();
23745 downstreamGL4bc.glTextureMaterialEXT(arg0,arg1);
23746 final int err = checkGLError();
23747 if (err != GL_NO_ERROR) {
23748 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
23749 "glTextureMaterialEXT", arg0, arg1);
23750 }
23751 }
23752 @Override
23753 public void glTextureNormalEXT(int arg0)
23754 {
23755 checkContext();
23756 downstreamGL4bc.glTextureNormalEXT(arg0);
23757 final int err = checkGLError();
23758 if (err != GL_NO_ERROR) {
23759 writeGLError(err, "%s(<int> 0x%X)",
23760 "glTextureNormalEXT", arg0);
23761 }
23762 }
23763 @Override
23764 public void glTexturePageCommitmentEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,boolean arg8)
23765 {
23766 checkContext();
23767 downstreamGL4bc.glTexturePageCommitmentEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
23768 final int err = checkGLError();
23769 if (err != GL_NO_ERROR) {
23770 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
23771 "glTexturePageCommitmentEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
23772 }
23773 }
23774 @Override
23775 public void glTextureParameterIiv(int arg0,int arg1,int[] arg2,int arg3)
23776 {
23777 checkContext();
23778 downstreamGL4bc.glTextureParameterIiv(arg0,arg1,arg2,arg3);
23779 final int err = checkGLError();
23780 if (err != GL_NO_ERROR) {
23781 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23782 "glTextureParameterIiv", arg0, arg1, arg3);
23783 }
23784 }
23785 @Override
23786 public void glTextureParameterIiv(int arg0,int arg1,java.nio.IntBuffer arg2)
23787 {
23788 checkContext();
23789 downstreamGL4bc.glTextureParameterIiv(arg0,arg1,arg2);
23790 final int err = checkGLError();
23791 if (err != GL_NO_ERROR) {
23792 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23793 "glTextureParameterIiv", arg0, arg1, arg2);
23794 }
23795 }
23796 @Override
23797 public void glTextureParameterIivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
23798 {
23799 checkContext();
23800 downstreamGL4bc.glTextureParameterIivEXT(arg0,arg1,arg2,arg3,arg4);
23801 final int err = checkGLError();
23802 if (err != GL_NO_ERROR) {
23803 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23804 "glTextureParameterIivEXT", arg0, arg1, arg2, arg4);
23805 }
23806 }
23807 @Override
23808 public void glTextureParameterIivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
23809 {
23810 checkContext();
23811 downstreamGL4bc.glTextureParameterIivEXT(arg0,arg1,arg2,arg3);
23812 final int err = checkGLError();
23813 if (err != GL_NO_ERROR) {
23814 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23815 "glTextureParameterIivEXT", arg0, arg1, arg2, arg3);
23816 }
23817 }
23818 @Override
23819 public void glTextureParameterIuiv(int arg0,int arg1,int[] arg2,int arg3)
23820 {
23821 checkContext();
23822 downstreamGL4bc.glTextureParameterIuiv(arg0,arg1,arg2,arg3);
23823 final int err = checkGLError();
23824 if (err != GL_NO_ERROR) {
23825 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23826 "glTextureParameterIuiv", arg0, arg1, arg3);
23827 }
23828 }
23829 @Override
23830 public void glTextureParameterIuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
23831 {
23832 checkContext();
23833 downstreamGL4bc.glTextureParameterIuiv(arg0,arg1,arg2);
23834 final int err = checkGLError();
23835 if (err != GL_NO_ERROR) {
23836 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23837 "glTextureParameterIuiv", arg0, arg1, arg2);
23838 }
23839 }
23840 @Override
23841 public void glTextureParameterIuivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
23842 {
23843 checkContext();
23844 downstreamGL4bc.glTextureParameterIuivEXT(arg0,arg1,arg2,arg3,arg4);
23845 final int err = checkGLError();
23846 if (err != GL_NO_ERROR) {
23847 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23848 "glTextureParameterIuivEXT", arg0, arg1, arg2, arg4);
23849 }
23850 }
23851 @Override
23852 public void glTextureParameterIuivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
23853 {
23854 checkContext();
23855 downstreamGL4bc.glTextureParameterIuivEXT(arg0,arg1,arg2,arg3);
23856 final int err = checkGLError();
23857 if (err != GL_NO_ERROR) {
23858 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23859 "glTextureParameterIuivEXT", arg0, arg1, arg2, arg3);
23860 }
23861 }
23862 @Override
23863 public void glTextureParameterf(int arg0,int arg1,float arg2)
23864 {
23865 checkContext();
23866 downstreamGL4bc.glTextureParameterf(arg0,arg1,arg2);
23867 final int err = checkGLError();
23868 if (err != GL_NO_ERROR) {
23869 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <float> %s)",
23870 "glTextureParameterf", arg0, arg1, arg2);
23871 }
23872 }
23873 @Override
23874 public void glTextureParameterfEXT(int arg0,int arg1,int arg2,float arg3)
23875 {
23876 checkContext();
23877 downstreamGL4bc.glTextureParameterfEXT(arg0,arg1,arg2,arg3);
23878 final int err = checkGLError();
23879 if (err != GL_NO_ERROR) {
23880 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <float> %s)",
23881 "glTextureParameterfEXT", arg0, arg1, arg2, arg3);
23882 }
23883 }
23884 @Override
23885 public void glTextureParameterfv(int arg0,int arg1,java.nio.FloatBuffer arg2)
23886 {
23887 checkContext();
23888 downstreamGL4bc.glTextureParameterfv(arg0,arg1,arg2);
23889 final int err = checkGLError();
23890 if (err != GL_NO_ERROR) {
23891 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
23892 "glTextureParameterfv", arg0, arg1, arg2);
23893 }
23894 }
23895 @Override
23896 public void glTextureParameterfv(int arg0,int arg1,float[] arg2,int arg3)
23897 {
23898 checkContext();
23899 downstreamGL4bc.glTextureParameterfv(arg0,arg1,arg2,arg3);
23900 final int err = checkGLError();
23901 if (err != GL_NO_ERROR) {
23902 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
23903 "glTextureParameterfv", arg0, arg1, arg3);
23904 }
23905 }
23906 @Override
23907 public void glTextureParameterfvEXT(int arg0,int arg1,int arg2,float[] arg3,int arg4)
23908 {
23909 checkContext();
23910 downstreamGL4bc.glTextureParameterfvEXT(arg0,arg1,arg2,arg3,arg4);
23911 final int err = checkGLError();
23912 if (err != GL_NO_ERROR) {
23913 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
23914 "glTextureParameterfvEXT", arg0, arg1, arg2, arg4);
23915 }
23916 }
23917 @Override
23918 public void glTextureParameterfvEXT(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
23919 {
23920 checkContext();
23921 downstreamGL4bc.glTextureParameterfvEXT(arg0,arg1,arg2,arg3);
23922 final int err = checkGLError();
23923 if (err != GL_NO_ERROR) {
23924 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
23925 "glTextureParameterfvEXT", arg0, arg1, arg2, arg3);
23926 }
23927 }
23928 @Override
23929 public void glTextureParameteri(int arg0,int arg1,int arg2)
23930 {
23931 checkContext();
23932 downstreamGL4bc.glTextureParameteri(arg0,arg1,arg2);
23933 final int err = checkGLError();
23934 if (err != GL_NO_ERROR) {
23935 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
23936 "glTextureParameteri", arg0, arg1, arg2);
23937 }
23938 }
23939 @Override
23940 public void glTextureParameteriEXT(int arg0,int arg1,int arg2,int arg3)
23941 {
23942 checkContext();
23943 downstreamGL4bc.glTextureParameteriEXT(arg0,arg1,arg2,arg3);
23944 final int err = checkGLError();
23945 if (err != GL_NO_ERROR) {
23946 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
23947 "glTextureParameteriEXT", arg0, arg1, arg2, arg3);
23948 }
23949 }
23950 @Override
23951 public void glTextureParameteriv(int arg0,int arg1,int[] arg2,int arg3)
23952 {
23953 checkContext();
23954 downstreamGL4bc.glTextureParameteriv(arg0,arg1,arg2,arg3);
23955 final int err = checkGLError();
23956 if (err != GL_NO_ERROR) {
23957 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23958 "glTextureParameteriv", arg0, arg1, arg3);
23959 }
23960 }
23961 @Override
23962 public void glTextureParameteriv(int arg0,int arg1,java.nio.IntBuffer arg2)
23963 {
23964 checkContext();
23965 downstreamGL4bc.glTextureParameteriv(arg0,arg1,arg2);
23966 final int err = checkGLError();
23967 if (err != GL_NO_ERROR) {
23968 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23969 "glTextureParameteriv", arg0, arg1, arg2);
23970 }
23971 }
23972 @Override
23973 public void glTextureParameterivEXT(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
23974 {
23975 checkContext();
23976 downstreamGL4bc.glTextureParameterivEXT(arg0,arg1,arg2,arg3);
23977 final int err = checkGLError();
23978 if (err != GL_NO_ERROR) {
23979 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
23980 "glTextureParameterivEXT", arg0, arg1, arg2, arg3);
23981 }
23982 }
23983 @Override
23984 public void glTextureParameterivEXT(int arg0,int arg1,int arg2,int[] arg3,int arg4)
23985 {
23986 checkContext();
23987 downstreamGL4bc.glTextureParameterivEXT(arg0,arg1,arg2,arg3,arg4);
23988 final int err = checkGLError();
23989 if (err != GL_NO_ERROR) {
23990 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
23991 "glTextureParameterivEXT", arg0, arg1, arg2, arg4);
23992 }
23993 }
23994 @Override
23995 public void glTextureRangeAPPLE(int arg0,int arg1,java.nio.Buffer arg2)
23996 {
23997 checkContext();
23998 downstreamGL4bc.glTextureRangeAPPLE(arg0,arg1,arg2);
23999 final int err = checkGLError();
24000 if (err != GL_NO_ERROR) {
24001 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24002 "glTextureRangeAPPLE", arg0, arg1, arg2);
24003 }
24004 }
24005 @Override
24006 public void glTextureRenderbufferEXT(int arg0,int arg1,int arg2)
24007 {
24008 checkContext();
24009 downstreamGL4bc.glTextureRenderbufferEXT(arg0,arg1,arg2);
24010 final int err = checkGLError();
24011 if (err != GL_NO_ERROR) {
24012 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24013 "glTextureRenderbufferEXT", arg0, arg1, arg2);
24014 }
24015 }
24016 @Override
24017 public void glTextureStorage1D(int arg0,int arg1,int arg2,int arg3)
24018 {
24019 checkContext();
24020 downstreamGL4bc.glTextureStorage1D(arg0,arg1,arg2,arg3);
24021 final int err = checkGLError();
24022 if (err != GL_NO_ERROR) {
24023 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24024 "glTextureStorage1D", arg0, arg1, arg2, arg3);
24025 }
24026 }
24027 @Override
24028 public void glTextureStorage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
24029 {
24030 checkContext();
24031 downstreamGL4bc.glTextureStorage1DEXT(arg0,arg1,arg2,arg3,arg4);
24032 final int err = checkGLError();
24033 if (err != GL_NO_ERROR) {
24034 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24035 "glTextureStorage1DEXT", arg0, arg1, arg2, arg3, arg4);
24036 }
24037 }
24038 @Override
24039 public void glTextureStorage2D(int arg0,int arg1,int arg2,int arg3,int arg4)
24040 {
24041 checkContext();
24042 downstreamGL4bc.glTextureStorage2D(arg0,arg1,arg2,arg3,arg4);
24043 final int err = checkGLError();
24044 if (err != GL_NO_ERROR) {
24045 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24046 "glTextureStorage2D", arg0, arg1, arg2, arg3, arg4);
24047 }
24048 }
24049 @Override
24050 public void glTextureStorage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
24051 {
24052 checkContext();
24053 downstreamGL4bc.glTextureStorage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5);
24054 final int err = checkGLError();
24055 if (err != GL_NO_ERROR) {
24056 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24057 "glTextureStorage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5);
24058 }
24059 }
24060 @Override
24061 public void glTextureStorage2DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5)
24062 {
24063 checkContext();
24064 downstreamGL4bc.glTextureStorage2DMultisample(arg0,arg1,arg2,arg3,arg4,arg5);
24065 final int err = checkGLError();
24066 if (err != GL_NO_ERROR) {
24067 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24068 "glTextureStorage2DMultisample", arg0, arg1, arg2, arg3, arg4, arg5);
24069 }
24070 }
24071 @Override
24072 public void glTextureStorage2DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
24073 {
24074 checkContext();
24075 downstreamGL4bc.glTextureStorage2DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24076 final int err = checkGLError();
24077 if (err != GL_NO_ERROR) {
24078 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24079 "glTextureStorage2DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24080 }
24081 }
24082 @Override
24083 public void glTextureStorage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
24084 {
24085 checkContext();
24086 downstreamGL4bc.glTextureStorage3D(arg0,arg1,arg2,arg3,arg4,arg5);
24087 final int err = checkGLError();
24088 if (err != GL_NO_ERROR) {
24089 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24090 "glTextureStorage3D", arg0, arg1, arg2, arg3, arg4, arg5);
24091 }
24092 }
24093 @Override
24094 public void glTextureStorage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6)
24095 {
24096 checkContext();
24097 downstreamGL4bc.glTextureStorage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24098 final int err = checkGLError();
24099 if (err != GL_NO_ERROR) {
24100 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24101 "glTextureStorage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24102 }
24103 }
24104 @Override
24105 public void glTextureStorage3DMultisample(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,boolean arg6)
24106 {
24107 checkContext();
24108 downstreamGL4bc.glTextureStorage3DMultisample(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24109 final int err = checkGLError();
24110 if (err != GL_NO_ERROR) {
24111 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24112 "glTextureStorage3DMultisample", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24113 }
24114 }
24115 @Override
24116 public void glTextureStorage3DMultisampleEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,boolean arg7)
24117 {
24118 checkContext();
24119 downstreamGL4bc.glTextureStorage3DMultisampleEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24120 final int err = checkGLError();
24121 if (err != GL_NO_ERROR) {
24122 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s)",
24123 "glTextureStorage3DMultisampleEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24124 }
24125 }
24126 @Override
24127 public void glTextureStorageSparseAMD(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
24128 {
24129 checkContext();
24130 downstreamGL4bc.glTextureStorageSparseAMD(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24131 final int err = checkGLError();
24132 if (err != GL_NO_ERROR) {
24133 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24134 "glTextureStorageSparseAMD", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24135 }
24136 }
24137 @Override
24138 public void glTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
24139 {
24140 checkContext();
24141 downstreamGL4bc.glTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24142 final int err = checkGLError();
24143 if (err != GL_NO_ERROR) {
24144 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24145 "glTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24146 }
24147 }
24148 @Override
24149 public void glTextureSubImage1D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,java.nio.Buffer arg6)
24150 {
24151 checkContext();
24152 downstreamGL4bc.glTextureSubImage1D(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
24153 final int err = checkGLError();
24154 if (err != GL_NO_ERROR) {
24155 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24156 "glTextureSubImage1D", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
24157 }
24158 }
24159 @Override
24160 public void glTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,long arg7)
24161 {
24162 checkContext();
24163 downstreamGL4bc.glTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24164 final int err = checkGLError();
24165 if (err != GL_NO_ERROR) {
24166 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24167 "glTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24168 }
24169 }
24170 @Override
24171 public void glTextureSubImage1DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,java.nio.Buffer arg7)
24172 {
24173 checkContext();
24174 downstreamGL4bc.glTextureSubImage1DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24175 final int err = checkGLError();
24176 if (err != GL_NO_ERROR) {
24177 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24178 "glTextureSubImage1DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24179 }
24180 }
24181 @Override
24182 public void glTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,long arg8)
24183 {
24184 checkContext();
24185 downstreamGL4bc.glTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24186 final int err = checkGLError();
24187 if (err != GL_NO_ERROR) {
24188 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24189 "glTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24190 }
24191 }
24192 @Override
24193 public void glTextureSubImage2D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,java.nio.Buffer arg8)
24194 {
24195 checkContext();
24196 downstreamGL4bc.glTextureSubImage2D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8);
24197 final int err = checkGLError();
24198 if (err != GL_NO_ERROR) {
24199 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24200 "glTextureSubImage2D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
24201 }
24202 }
24203 @Override
24204 public void glTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,long arg9)
24205 {
24206 checkContext();
24207 downstreamGL4bc.glTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
24208 final int err = checkGLError();
24209 if (err != GL_NO_ERROR) {
24210 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24211 "glTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
24212 }
24213 }
24214 @Override
24215 public void glTextureSubImage2DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,java.nio.Buffer arg9)
24216 {
24217 checkContext();
24218 downstreamGL4bc.glTextureSubImage2DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9);
24219 final int err = checkGLError();
24220 if (err != GL_NO_ERROR) {
24221 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24222 "glTextureSubImage2DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
24223 }
24224 }
24225 @Override
24226 public void glTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,long arg10)
24227 {
24228 checkContext();
24229 downstreamGL4bc.glTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
24230 final int err = checkGLError();
24231 if (err != GL_NO_ERROR) {
24232 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24233 "glTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
24234 }
24235 }
24236 @Override
24237 public void glTextureSubImage3D(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,java.nio.Buffer arg10)
24238 {
24239 checkContext();
24240 downstreamGL4bc.glTextureSubImage3D(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10);
24241 final int err = checkGLError();
24242 if (err != GL_NO_ERROR) {
24243 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24244 "glTextureSubImage3D", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
24245 }
24246 }
24247 @Override
24248 public void glTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,long arg11)
24249 {
24250 checkContext();
24251 downstreamGL4bc.glTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
24252 final int err = checkGLError();
24253 if (err != GL_NO_ERROR) {
24254 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
24255 "glTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
24256 }
24257 }
24258 @Override
24259 public void glTextureSubImage3DEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7,int arg8,int arg9,int arg10,java.nio.Buffer arg11)
24260 {
24261 checkContext();
24262 downstreamGL4bc.glTextureSubImage3DEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11);
24263 final int err = checkGLError();
24264 if (err != GL_NO_ERROR) {
24265 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
24266 "glTextureSubImage3DEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
24267 }
24268 }
24269 @Override
24270 public void glTextureView(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,int arg6,int arg7)
24271 {
24272 checkContext();
24273 downstreamGL4bc.glTextureView(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
24274 final int err = checkGLError();
24275 if (err != GL_NO_ERROR) {
24276 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
24277 "glTextureView", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
24278 }
24279 }
24280 @Override
24281 public void glTransformFeedbackBufferBase(int arg0,int arg1,int arg2)
24282 {
24283 checkContext();
24284 downstreamGL4bc.glTransformFeedbackBufferBase(arg0,arg1,arg2);
24285 final int err = checkGLError();
24286 if (err != GL_NO_ERROR) {
24287 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24288 "glTransformFeedbackBufferBase", arg0, arg1, arg2);
24289 }
24290 }
24291 @Override
24292 public void glTransformFeedbackBufferRange(int arg0,int arg1,int arg2,long arg3,long arg4)
24293 {
24294 checkContext();
24295 downstreamGL4bc.glTransformFeedbackBufferRange(arg0,arg1,arg2,arg3,arg4);
24296 final int err = checkGLError();
24297 if (err != GL_NO_ERROR) {
24298 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <long> %s)",
24299 "glTransformFeedbackBufferRange", arg0, arg1, arg2, arg3, arg4);
24300 }
24301 }
24302 @Override
24303 public void glTransformFeedbackVaryings(int arg0,int arg1,java.lang.String[] arg2,int arg3)
24304 {
24305 checkContext();
24306 downstreamGL4bc.glTransformFeedbackVaryings(arg0,arg1,arg2,arg3);
24307 final int err = checkGLError();
24308 if (err != GL_NO_ERROR) {
24309 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[Ljava.lang.String;>, <int> 0x%X)",
24310 "glTransformFeedbackVaryings", arg0, arg1, arg3);
24311 }
24312 }
24313 @Override
24314 public void glTranslated(double arg0,double arg1,double arg2)
24315 {
24316 checkContext();
24317 downstreamGL4bc.glTranslated(arg0,arg1,arg2);
24318 final int err = checkGLError();
24319 if (err != GL_NO_ERROR) {
24320 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
24321 "glTranslated", arg0, arg1, arg2);
24322 }
24323 }
24324 @Override
24325 public void glTranslatef(float arg0,float arg1,float arg2)
24326 {
24327 checkContext();
24328 downstreamGL4bc.glTranslatef(arg0,arg1,arg2);
24329 final int err = checkGLError();
24330 if (err != GL_NO_ERROR) {
24331 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
24332 "glTranslatef", arg0, arg1, arg2);
24333 }
24334 }
24335 @Override
24336 public void glUniform(com.jogamp.opengl.GLUniformData arg0)
24337 {
24338 checkContext();
24339 downstreamGL4bc.glUniform(arg0);
24340 final int err = checkGLError();
24341 if (err != GL_NO_ERROR) {
24342 writeGLError(err, "%s(<com.jogamp.opengl.GLUniformData> %s)",
24343 "glUniform", arg0);
24344 }
24345 }
24346 @Override
24347 public void glUniform1d(int arg0,double arg1)
24348 {
24349 checkContext();
24350 downstreamGL4bc.glUniform1d(arg0,arg1);
24351 final int err = checkGLError();
24352 if (err != GL_NO_ERROR) {
24353 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
24354 "glUniform1d", arg0, arg1);
24355 }
24356 }
24357 @Override
24358 public void glUniform1dv(int arg0,int arg1,double[] arg2,int arg3)
24359 {
24360 checkContext();
24361 downstreamGL4bc.glUniform1dv(arg0,arg1,arg2,arg3);
24362 final int err = checkGLError();
24363 if (err != GL_NO_ERROR) {
24364 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
24365 "glUniform1dv", arg0, arg1, arg3);
24366 }
24367 }
24368 @Override
24369 public void glUniform1dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
24370 {
24371 checkContext();
24372 downstreamGL4bc.glUniform1dv(arg0,arg1,arg2);
24373 final int err = checkGLError();
24374 if (err != GL_NO_ERROR) {
24375 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
24376 "glUniform1dv", arg0, arg1, arg2);
24377 }
24378 }
24379 @Override
24380 public void glUniform1f(int arg0,float arg1)
24381 {
24382 checkContext();
24383 downstreamGL4bc.glUniform1f(arg0,arg1);
24384 final int err = checkGLError();
24385 if (err != GL_NO_ERROR) {
24386 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
24387 "glUniform1f", arg0, arg1);
24388 }
24389 }
24390 @Override
24391 public void glUniform1fARB(int arg0,float arg1)
24392 {
24393 checkContext();
24394 downstreamGL4bc.glUniform1fARB(arg0,arg1);
24395 final int err = checkGLError();
24396 if (err != GL_NO_ERROR) {
24397 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
24398 "glUniform1fARB", arg0, arg1);
24399 }
24400 }
24401 @Override
24402 public void glUniform1fv(int arg0,int arg1,float[] arg2,int arg3)
24403 {
24404 checkContext();
24405 downstreamGL4bc.glUniform1fv(arg0,arg1,arg2,arg3);
24406 final int err = checkGLError();
24407 if (err != GL_NO_ERROR) {
24408 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24409 "glUniform1fv", arg0, arg1, arg3);
24410 }
24411 }
24412 @Override
24413 public void glUniform1fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
24414 {
24415 checkContext();
24416 downstreamGL4bc.glUniform1fv(arg0,arg1,arg2);
24417 final int err = checkGLError();
24418 if (err != GL_NO_ERROR) {
24419 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24420 "glUniform1fv", arg0, arg1, arg2);
24421 }
24422 }
24423 @Override
24424 public void glUniform1fvARB(int arg0,int arg1,float[] arg2,int arg3)
24425 {
24426 checkContext();
24427 downstreamGL4bc.glUniform1fvARB(arg0,arg1,arg2,arg3);
24428 final int err = checkGLError();
24429 if (err != GL_NO_ERROR) {
24430 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24431 "glUniform1fvARB", arg0, arg1, arg3);
24432 }
24433 }
24434 @Override
24435 public void glUniform1fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
24436 {
24437 checkContext();
24438 downstreamGL4bc.glUniform1fvARB(arg0,arg1,arg2);
24439 final int err = checkGLError();
24440 if (err != GL_NO_ERROR) {
24441 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24442 "glUniform1fvARB", arg0, arg1, arg2);
24443 }
24444 }
24445 @Override
24446 public void glUniform1i(int arg0,int arg1)
24447 {
24448 checkContext();
24449 downstreamGL4bc.glUniform1i(arg0,arg1);
24450 final int err = checkGLError();
24451 if (err != GL_NO_ERROR) {
24452 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24453 "glUniform1i", arg0, arg1);
24454 }
24455 }
24456 @Override
24457 public void glUniform1i64ARB(int arg0,long arg1)
24458 {
24459 checkContext();
24460 downstreamGL4bc.glUniform1i64ARB(arg0,arg1);
24461 final int err = checkGLError();
24462 if (err != GL_NO_ERROR) {
24463 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
24464 "glUniform1i64ARB", arg0, arg1);
24465 }
24466 }
24467 @Override
24468 public void glUniform1i64NV(int arg0,long arg1)
24469 {
24470 checkContext();
24471 downstreamGL4bc.glUniform1i64NV(arg0,arg1);
24472 final int err = checkGLError();
24473 if (err != GL_NO_ERROR) {
24474 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
24475 "glUniform1i64NV", arg0, arg1);
24476 }
24477 }
24478 @Override
24479 public void glUniform1i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
24480 {
24481 checkContext();
24482 downstreamGL4bc.glUniform1i64vARB(arg0,arg1,arg2);
24483 final int err = checkGLError();
24484 if (err != GL_NO_ERROR) {
24485 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24486 "glUniform1i64vARB", arg0, arg1, arg2);
24487 }
24488 }
24489 @Override
24490 public void glUniform1i64vARB(int arg0,int arg1,long[] arg2,int arg3)
24491 {
24492 checkContext();
24493 downstreamGL4bc.glUniform1i64vARB(arg0,arg1,arg2,arg3);
24494 final int err = checkGLError();
24495 if (err != GL_NO_ERROR) {
24496 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24497 "glUniform1i64vARB", arg0, arg1, arg3);
24498 }
24499 }
24500 @Override
24501 public void glUniform1i64vNV(int arg0,int arg1,long[] arg2,int arg3)
24502 {
24503 checkContext();
24504 downstreamGL4bc.glUniform1i64vNV(arg0,arg1,arg2,arg3);
24505 final int err = checkGLError();
24506 if (err != GL_NO_ERROR) {
24507 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24508 "glUniform1i64vNV", arg0, arg1, arg3);
24509 }
24510 }
24511 @Override
24512 public void glUniform1i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
24513 {
24514 checkContext();
24515 downstreamGL4bc.glUniform1i64vNV(arg0,arg1,arg2);
24516 final int err = checkGLError();
24517 if (err != GL_NO_ERROR) {
24518 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24519 "glUniform1i64vNV", arg0, arg1, arg2);
24520 }
24521 }
24522 @Override
24523 public void glUniform1iARB(int arg0,int arg1)
24524 {
24525 checkContext();
24526 downstreamGL4bc.glUniform1iARB(arg0,arg1);
24527 final int err = checkGLError();
24528 if (err != GL_NO_ERROR) {
24529 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24530 "glUniform1iARB", arg0, arg1);
24531 }
24532 }
24533 @Override
24534 public void glUniform1iv(int arg0,int arg1,int[] arg2,int arg3)
24535 {
24536 checkContext();
24537 downstreamGL4bc.glUniform1iv(arg0,arg1,arg2,arg3);
24538 final int err = checkGLError();
24539 if (err != GL_NO_ERROR) {
24540 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24541 "glUniform1iv", arg0, arg1, arg3);
24542 }
24543 }
24544 @Override
24545 public void glUniform1iv(int arg0,int arg1,java.nio.IntBuffer arg2)
24546 {
24547 checkContext();
24548 downstreamGL4bc.glUniform1iv(arg0,arg1,arg2);
24549 final int err = checkGLError();
24550 if (err != GL_NO_ERROR) {
24551 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24552 "glUniform1iv", arg0, arg1, arg2);
24553 }
24554 }
24555 @Override
24556 public void glUniform1ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
24557 {
24558 checkContext();
24559 downstreamGL4bc.glUniform1ivARB(arg0,arg1,arg2);
24560 final int err = checkGLError();
24561 if (err != GL_NO_ERROR) {
24562 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24563 "glUniform1ivARB", arg0, arg1, arg2);
24564 }
24565 }
24566 @Override
24567 public void glUniform1ivARB(int arg0,int arg1,int[] arg2,int arg3)
24568 {
24569 checkContext();
24570 downstreamGL4bc.glUniform1ivARB(arg0,arg1,arg2,arg3);
24571 final int err = checkGLError();
24572 if (err != GL_NO_ERROR) {
24573 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24574 "glUniform1ivARB", arg0, arg1, arg3);
24575 }
24576 }
24577 @Override
24578 public void glUniform1ui(int arg0,int arg1)
24579 {
24580 checkContext();
24581 downstreamGL4bc.glUniform1ui(arg0,arg1);
24582 final int err = checkGLError();
24583 if (err != GL_NO_ERROR) {
24584 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
24585 "glUniform1ui", arg0, arg1);
24586 }
24587 }
24588 @Override
24589 public void glUniform1ui64ARB(int arg0,long arg1)
24590 {
24591 checkContext();
24592 downstreamGL4bc.glUniform1ui64ARB(arg0,arg1);
24593 final int err = checkGLError();
24594 if (err != GL_NO_ERROR) {
24595 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
24596 "glUniform1ui64ARB", arg0, arg1);
24597 }
24598 }
24599 @Override
24600 public void glUniform1ui64NV(int arg0,long arg1)
24601 {
24602 checkContext();
24603 downstreamGL4bc.glUniform1ui64NV(arg0,arg1);
24604 final int err = checkGLError();
24605 if (err != GL_NO_ERROR) {
24606 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
24607 "glUniform1ui64NV", arg0, arg1);
24608 }
24609 }
24610 @Override
24611 public void glUniform1ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
24612 {
24613 checkContext();
24614 downstreamGL4bc.glUniform1ui64vARB(arg0,arg1,arg2,arg3);
24615 final int err = checkGLError();
24616 if (err != GL_NO_ERROR) {
24617 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24618 "glUniform1ui64vARB", arg0, arg1, arg3);
24619 }
24620 }
24621 @Override
24622 public void glUniform1ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
24623 {
24624 checkContext();
24625 downstreamGL4bc.glUniform1ui64vARB(arg0,arg1,arg2);
24626 final int err = checkGLError();
24627 if (err != GL_NO_ERROR) {
24628 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24629 "glUniform1ui64vARB", arg0, arg1, arg2);
24630 }
24631 }
24632 @Override
24633 public void glUniform1ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
24634 {
24635 checkContext();
24636 downstreamGL4bc.glUniform1ui64vNV(arg0,arg1,arg2);
24637 final int err = checkGLError();
24638 if (err != GL_NO_ERROR) {
24639 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24640 "glUniform1ui64vNV", arg0, arg1, arg2);
24641 }
24642 }
24643 @Override
24644 public void glUniform1ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
24645 {
24646 checkContext();
24647 downstreamGL4bc.glUniform1ui64vNV(arg0,arg1,arg2,arg3);
24648 final int err = checkGLError();
24649 if (err != GL_NO_ERROR) {
24650 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24651 "glUniform1ui64vNV", arg0, arg1, arg3);
24652 }
24653 }
24654 @Override
24655 public void glUniform1uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
24656 {
24657 checkContext();
24658 downstreamGL4bc.glUniform1uiv(arg0,arg1,arg2);
24659 final int err = checkGLError();
24660 if (err != GL_NO_ERROR) {
24661 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24662 "glUniform1uiv", arg0, arg1, arg2);
24663 }
24664 }
24665 @Override
24666 public void glUniform1uiv(int arg0,int arg1,int[] arg2,int arg3)
24667 {
24668 checkContext();
24669 downstreamGL4bc.glUniform1uiv(arg0,arg1,arg2,arg3);
24670 final int err = checkGLError();
24671 if (err != GL_NO_ERROR) {
24672 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24673 "glUniform1uiv", arg0, arg1, arg3);
24674 }
24675 }
24676 @Override
24677 public void glUniform2d(int arg0,double arg1,double arg2)
24678 {
24679 checkContext();
24680 downstreamGL4bc.glUniform2d(arg0,arg1,arg2);
24681 final int err = checkGLError();
24682 if (err != GL_NO_ERROR) {
24683 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
24684 "glUniform2d", arg0, arg1, arg2);
24685 }
24686 }
24687 @Override
24688 public void glUniform2dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
24689 {
24690 checkContext();
24691 downstreamGL4bc.glUniform2dv(arg0,arg1,arg2);
24692 final int err = checkGLError();
24693 if (err != GL_NO_ERROR) {
24694 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
24695 "glUniform2dv", arg0, arg1, arg2);
24696 }
24697 }
24698 @Override
24699 public void glUniform2dv(int arg0,int arg1,double[] arg2,int arg3)
24700 {
24701 checkContext();
24702 downstreamGL4bc.glUniform2dv(arg0,arg1,arg2,arg3);
24703 final int err = checkGLError();
24704 if (err != GL_NO_ERROR) {
24705 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
24706 "glUniform2dv", arg0, arg1, arg3);
24707 }
24708 }
24709 @Override
24710 public void glUniform2f(int arg0,float arg1,float arg2)
24711 {
24712 checkContext();
24713 downstreamGL4bc.glUniform2f(arg0,arg1,arg2);
24714 final int err = checkGLError();
24715 if (err != GL_NO_ERROR) {
24716 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
24717 "glUniform2f", arg0, arg1, arg2);
24718 }
24719 }
24720 @Override
24721 public void glUniform2fARB(int arg0,float arg1,float arg2)
24722 {
24723 checkContext();
24724 downstreamGL4bc.glUniform2fARB(arg0,arg1,arg2);
24725 final int err = checkGLError();
24726 if (err != GL_NO_ERROR) {
24727 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
24728 "glUniform2fARB", arg0, arg1, arg2);
24729 }
24730 }
24731 @Override
24732 public void glUniform2fv(int arg0,int arg1,float[] arg2,int arg3)
24733 {
24734 checkContext();
24735 downstreamGL4bc.glUniform2fv(arg0,arg1,arg2,arg3);
24736 final int err = checkGLError();
24737 if (err != GL_NO_ERROR) {
24738 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24739 "glUniform2fv", arg0, arg1, arg3);
24740 }
24741 }
24742 @Override
24743 public void glUniform2fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
24744 {
24745 checkContext();
24746 downstreamGL4bc.glUniform2fv(arg0,arg1,arg2);
24747 final int err = checkGLError();
24748 if (err != GL_NO_ERROR) {
24749 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24750 "glUniform2fv", arg0, arg1, arg2);
24751 }
24752 }
24753 @Override
24754 public void glUniform2fvARB(int arg0,int arg1,float[] arg2,int arg3)
24755 {
24756 checkContext();
24757 downstreamGL4bc.glUniform2fvARB(arg0,arg1,arg2,arg3);
24758 final int err = checkGLError();
24759 if (err != GL_NO_ERROR) {
24760 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
24761 "glUniform2fvARB", arg0, arg1, arg3);
24762 }
24763 }
24764 @Override
24765 public void glUniform2fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
24766 {
24767 checkContext();
24768 downstreamGL4bc.glUniform2fvARB(arg0,arg1,arg2);
24769 final int err = checkGLError();
24770 if (err != GL_NO_ERROR) {
24771 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
24772 "glUniform2fvARB", arg0, arg1, arg2);
24773 }
24774 }
24775 @Override
24776 public void glUniform2i(int arg0,int arg1,int arg2)
24777 {
24778 checkContext();
24779 downstreamGL4bc.glUniform2i(arg0,arg1,arg2);
24780 final int err = checkGLError();
24781 if (err != GL_NO_ERROR) {
24782 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24783 "glUniform2i", arg0, arg1, arg2);
24784 }
24785 }
24786 @Override
24787 public void glUniform2i64ARB(int arg0,long arg1,long arg2)
24788 {
24789 checkContext();
24790 downstreamGL4bc.glUniform2i64ARB(arg0,arg1,arg2);
24791 final int err = checkGLError();
24792 if (err != GL_NO_ERROR) {
24793 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
24794 "glUniform2i64ARB", arg0, arg1, arg2);
24795 }
24796 }
24797 @Override
24798 public void glUniform2i64NV(int arg0,long arg1,long arg2)
24799 {
24800 checkContext();
24801 downstreamGL4bc.glUniform2i64NV(arg0,arg1,arg2);
24802 final int err = checkGLError();
24803 if (err != GL_NO_ERROR) {
24804 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
24805 "glUniform2i64NV", arg0, arg1, arg2);
24806 }
24807 }
24808 @Override
24809 public void glUniform2i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
24810 {
24811 checkContext();
24812 downstreamGL4bc.glUniform2i64vARB(arg0,arg1,arg2);
24813 final int err = checkGLError();
24814 if (err != GL_NO_ERROR) {
24815 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24816 "glUniform2i64vARB", arg0, arg1, arg2);
24817 }
24818 }
24819 @Override
24820 public void glUniform2i64vARB(int arg0,int arg1,long[] arg2,int arg3)
24821 {
24822 checkContext();
24823 downstreamGL4bc.glUniform2i64vARB(arg0,arg1,arg2,arg3);
24824 final int err = checkGLError();
24825 if (err != GL_NO_ERROR) {
24826 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24827 "glUniform2i64vARB", arg0, arg1, arg3);
24828 }
24829 }
24830 @Override
24831 public void glUniform2i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
24832 {
24833 checkContext();
24834 downstreamGL4bc.glUniform2i64vNV(arg0,arg1,arg2);
24835 final int err = checkGLError();
24836 if (err != GL_NO_ERROR) {
24837 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24838 "glUniform2i64vNV", arg0, arg1, arg2);
24839 }
24840 }
24841 @Override
24842 public void glUniform2i64vNV(int arg0,int arg1,long[] arg2,int arg3)
24843 {
24844 checkContext();
24845 downstreamGL4bc.glUniform2i64vNV(arg0,arg1,arg2,arg3);
24846 final int err = checkGLError();
24847 if (err != GL_NO_ERROR) {
24848 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24849 "glUniform2i64vNV", arg0, arg1, arg3);
24850 }
24851 }
24852 @Override
24853 public void glUniform2iARB(int arg0,int arg1,int arg2)
24854 {
24855 checkContext();
24856 downstreamGL4bc.glUniform2iARB(arg0,arg1,arg2);
24857 final int err = checkGLError();
24858 if (err != GL_NO_ERROR) {
24859 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24860 "glUniform2iARB", arg0, arg1, arg2);
24861 }
24862 }
24863 @Override
24864 public void glUniform2iv(int arg0,int arg1,java.nio.IntBuffer arg2)
24865 {
24866 checkContext();
24867 downstreamGL4bc.glUniform2iv(arg0,arg1,arg2);
24868 final int err = checkGLError();
24869 if (err != GL_NO_ERROR) {
24870 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24871 "glUniform2iv", arg0, arg1, arg2);
24872 }
24873 }
24874 @Override
24875 public void glUniform2iv(int arg0,int arg1,int[] arg2,int arg3)
24876 {
24877 checkContext();
24878 downstreamGL4bc.glUniform2iv(arg0,arg1,arg2,arg3);
24879 final int err = checkGLError();
24880 if (err != GL_NO_ERROR) {
24881 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24882 "glUniform2iv", arg0, arg1, arg3);
24883 }
24884 }
24885 @Override
24886 public void glUniform2ivARB(int arg0,int arg1,int[] arg2,int arg3)
24887 {
24888 checkContext();
24889 downstreamGL4bc.glUniform2ivARB(arg0,arg1,arg2,arg3);
24890 final int err = checkGLError();
24891 if (err != GL_NO_ERROR) {
24892 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24893 "glUniform2ivARB", arg0, arg1, arg3);
24894 }
24895 }
24896 @Override
24897 public void glUniform2ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
24898 {
24899 checkContext();
24900 downstreamGL4bc.glUniform2ivARB(arg0,arg1,arg2);
24901 final int err = checkGLError();
24902 if (err != GL_NO_ERROR) {
24903 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
24904 "glUniform2ivARB", arg0, arg1, arg2);
24905 }
24906 }
24907 @Override
24908 public void glUniform2ui(int arg0,int arg1,int arg2)
24909 {
24910 checkContext();
24911 downstreamGL4bc.glUniform2ui(arg0,arg1,arg2);
24912 final int err = checkGLError();
24913 if (err != GL_NO_ERROR) {
24914 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
24915 "glUniform2ui", arg0, arg1, arg2);
24916 }
24917 }
24918 @Override
24919 public void glUniform2ui64ARB(int arg0,long arg1,long arg2)
24920 {
24921 checkContext();
24922 downstreamGL4bc.glUniform2ui64ARB(arg0,arg1,arg2);
24923 final int err = checkGLError();
24924 if (err != GL_NO_ERROR) {
24925 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
24926 "glUniform2ui64ARB", arg0, arg1, arg2);
24927 }
24928 }
24929 @Override
24930 public void glUniform2ui64NV(int arg0,long arg1,long arg2)
24931 {
24932 checkContext();
24933 downstreamGL4bc.glUniform2ui64NV(arg0,arg1,arg2);
24934 final int err = checkGLError();
24935 if (err != GL_NO_ERROR) {
24936 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
24937 "glUniform2ui64NV", arg0, arg1, arg2);
24938 }
24939 }
24940 @Override
24941 public void glUniform2ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
24942 {
24943 checkContext();
24944 downstreamGL4bc.glUniform2ui64vARB(arg0,arg1,arg2);
24945 final int err = checkGLError();
24946 if (err != GL_NO_ERROR) {
24947 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24948 "glUniform2ui64vARB", arg0, arg1, arg2);
24949 }
24950 }
24951 @Override
24952 public void glUniform2ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
24953 {
24954 checkContext();
24955 downstreamGL4bc.glUniform2ui64vARB(arg0,arg1,arg2,arg3);
24956 final int err = checkGLError();
24957 if (err != GL_NO_ERROR) {
24958 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24959 "glUniform2ui64vARB", arg0, arg1, arg3);
24960 }
24961 }
24962 @Override
24963 public void glUniform2ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
24964 {
24965 checkContext();
24966 downstreamGL4bc.glUniform2ui64vNV(arg0,arg1,arg2,arg3);
24967 final int err = checkGLError();
24968 if (err != GL_NO_ERROR) {
24969 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
24970 "glUniform2ui64vNV", arg0, arg1, arg3);
24971 }
24972 }
24973 @Override
24974 public void glUniform2ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
24975 {
24976 checkContext();
24977 downstreamGL4bc.glUniform2ui64vNV(arg0,arg1,arg2);
24978 final int err = checkGLError();
24979 if (err != GL_NO_ERROR) {
24980 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
24981 "glUniform2ui64vNV", arg0, arg1, arg2);
24982 }
24983 }
24984 @Override
24985 public void glUniform2uiv(int arg0,int arg1,int[] arg2,int arg3)
24986 {
24987 checkContext();
24988 downstreamGL4bc.glUniform2uiv(arg0,arg1,arg2,arg3);
24989 final int err = checkGLError();
24990 if (err != GL_NO_ERROR) {
24991 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
24992 "glUniform2uiv", arg0, arg1, arg3);
24993 }
24994 }
24995 @Override
24996 public void glUniform2uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
24997 {
24998 checkContext();
24999 downstreamGL4bc.glUniform2uiv(arg0,arg1,arg2);
25000 final int err = checkGLError();
25001 if (err != GL_NO_ERROR) {
25002 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25003 "glUniform2uiv", arg0, arg1, arg2);
25004 }
25005 }
25006 @Override
25007 public void glUniform3d(int arg0,double arg1,double arg2,double arg3)
25008 {
25009 checkContext();
25010 downstreamGL4bc.glUniform3d(arg0,arg1,arg2,arg3);
25011 final int err = checkGLError();
25012 if (err != GL_NO_ERROR) {
25013 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
25014 "glUniform3d", arg0, arg1, arg2, arg3);
25015 }
25016 }
25017 @Override
25018 public void glUniform3dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
25019 {
25020 checkContext();
25021 downstreamGL4bc.glUniform3dv(arg0,arg1,arg2);
25022 final int err = checkGLError();
25023 if (err != GL_NO_ERROR) {
25024 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
25025 "glUniform3dv", arg0, arg1, arg2);
25026 }
25027 }
25028 @Override
25029 public void glUniform3dv(int arg0,int arg1,double[] arg2,int arg3)
25030 {
25031 checkContext();
25032 downstreamGL4bc.glUniform3dv(arg0,arg1,arg2,arg3);
25033 final int err = checkGLError();
25034 if (err != GL_NO_ERROR) {
25035 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
25036 "glUniform3dv", arg0, arg1, arg3);
25037 }
25038 }
25039 @Override
25040 public void glUniform3f(int arg0,float arg1,float arg2,float arg3)
25041 {
25042 checkContext();
25043 downstreamGL4bc.glUniform3f(arg0,arg1,arg2,arg3);
25044 final int err = checkGLError();
25045 if (err != GL_NO_ERROR) {
25046 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
25047 "glUniform3f", arg0, arg1, arg2, arg3);
25048 }
25049 }
25050 @Override
25051 public void glUniform3fARB(int arg0,float arg1,float arg2,float arg3)
25052 {
25053 checkContext();
25054 downstreamGL4bc.glUniform3fARB(arg0,arg1,arg2,arg3);
25055 final int err = checkGLError();
25056 if (err != GL_NO_ERROR) {
25057 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
25058 "glUniform3fARB", arg0, arg1, arg2, arg3);
25059 }
25060 }
25061 @Override
25062 public void glUniform3fv(int arg0,int arg1,float[] arg2,int arg3)
25063 {
25064 checkContext();
25065 downstreamGL4bc.glUniform3fv(arg0,arg1,arg2,arg3);
25066 final int err = checkGLError();
25067 if (err != GL_NO_ERROR) {
25068 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25069 "glUniform3fv", arg0, arg1, arg3);
25070 }
25071 }
25072 @Override
25073 public void glUniform3fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
25074 {
25075 checkContext();
25076 downstreamGL4bc.glUniform3fv(arg0,arg1,arg2);
25077 final int err = checkGLError();
25078 if (err != GL_NO_ERROR) {
25079 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25080 "glUniform3fv", arg0, arg1, arg2);
25081 }
25082 }
25083 @Override
25084 public void glUniform3fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
25085 {
25086 checkContext();
25087 downstreamGL4bc.glUniform3fvARB(arg0,arg1,arg2);
25088 final int err = checkGLError();
25089 if (err != GL_NO_ERROR) {
25090 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25091 "glUniform3fvARB", arg0, arg1, arg2);
25092 }
25093 }
25094 @Override
25095 public void glUniform3fvARB(int arg0,int arg1,float[] arg2,int arg3)
25096 {
25097 checkContext();
25098 downstreamGL4bc.glUniform3fvARB(arg0,arg1,arg2,arg3);
25099 final int err = checkGLError();
25100 if (err != GL_NO_ERROR) {
25101 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25102 "glUniform3fvARB", arg0, arg1, arg3);
25103 }
25104 }
25105 @Override
25106 public void glUniform3i(int arg0,int arg1,int arg2,int arg3)
25107 {
25108 checkContext();
25109 downstreamGL4bc.glUniform3i(arg0,arg1,arg2,arg3);
25110 final int err = checkGLError();
25111 if (err != GL_NO_ERROR) {
25112 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25113 "glUniform3i", arg0, arg1, arg2, arg3);
25114 }
25115 }
25116 @Override
25117 public void glUniform3i64ARB(int arg0,long arg1,long arg2,long arg3)
25118 {
25119 checkContext();
25120 downstreamGL4bc.glUniform3i64ARB(arg0,arg1,arg2,arg3);
25121 final int err = checkGLError();
25122 if (err != GL_NO_ERROR) {
25123 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
25124 "glUniform3i64ARB", arg0, arg1, arg2, arg3);
25125 }
25126 }
25127 @Override
25128 public void glUniform3i64NV(int arg0,long arg1,long arg2,long arg3)
25129 {
25130 checkContext();
25131 downstreamGL4bc.glUniform3i64NV(arg0,arg1,arg2,arg3);
25132 final int err = checkGLError();
25133 if (err != GL_NO_ERROR) {
25134 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
25135 "glUniform3i64NV", arg0, arg1, arg2, arg3);
25136 }
25137 }
25138 @Override
25139 public void glUniform3i64vARB(int arg0,int arg1,long[] arg2,int arg3)
25140 {
25141 checkContext();
25142 downstreamGL4bc.glUniform3i64vARB(arg0,arg1,arg2,arg3);
25143 final int err = checkGLError();
25144 if (err != GL_NO_ERROR) {
25145 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25146 "glUniform3i64vARB", arg0, arg1, arg3);
25147 }
25148 }
25149 @Override
25150 public void glUniform3i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
25151 {
25152 checkContext();
25153 downstreamGL4bc.glUniform3i64vARB(arg0,arg1,arg2);
25154 final int err = checkGLError();
25155 if (err != GL_NO_ERROR) {
25156 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25157 "glUniform3i64vARB", arg0, arg1, arg2);
25158 }
25159 }
25160 @Override
25161 public void glUniform3i64vNV(int arg0,int arg1,long[] arg2,int arg3)
25162 {
25163 checkContext();
25164 downstreamGL4bc.glUniform3i64vNV(arg0,arg1,arg2,arg3);
25165 final int err = checkGLError();
25166 if (err != GL_NO_ERROR) {
25167 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25168 "glUniform3i64vNV", arg0, arg1, arg3);
25169 }
25170 }
25171 @Override
25172 public void glUniform3i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
25173 {
25174 checkContext();
25175 downstreamGL4bc.glUniform3i64vNV(arg0,arg1,arg2);
25176 final int err = checkGLError();
25177 if (err != GL_NO_ERROR) {
25178 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25179 "glUniform3i64vNV", arg0, arg1, arg2);
25180 }
25181 }
25182 @Override
25183 public void glUniform3iARB(int arg0,int arg1,int arg2,int arg3)
25184 {
25185 checkContext();
25186 downstreamGL4bc.glUniform3iARB(arg0,arg1,arg2,arg3);
25187 final int err = checkGLError();
25188 if (err != GL_NO_ERROR) {
25189 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25190 "glUniform3iARB", arg0, arg1, arg2, arg3);
25191 }
25192 }
25193 @Override
25194 public void glUniform3iv(int arg0,int arg1,int[] arg2,int arg3)
25195 {
25196 checkContext();
25197 downstreamGL4bc.glUniform3iv(arg0,arg1,arg2,arg3);
25198 final int err = checkGLError();
25199 if (err != GL_NO_ERROR) {
25200 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25201 "glUniform3iv", arg0, arg1, arg3);
25202 }
25203 }
25204 @Override
25205 public void glUniform3iv(int arg0,int arg1,java.nio.IntBuffer arg2)
25206 {
25207 checkContext();
25208 downstreamGL4bc.glUniform3iv(arg0,arg1,arg2);
25209 final int err = checkGLError();
25210 if (err != GL_NO_ERROR) {
25211 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25212 "glUniform3iv", arg0, arg1, arg2);
25213 }
25214 }
25215 @Override
25216 public void glUniform3ivARB(int arg0,int arg1,int[] arg2,int arg3)
25217 {
25218 checkContext();
25219 downstreamGL4bc.glUniform3ivARB(arg0,arg1,arg2,arg3);
25220 final int err = checkGLError();
25221 if (err != GL_NO_ERROR) {
25222 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25223 "glUniform3ivARB", arg0, arg1, arg3);
25224 }
25225 }
25226 @Override
25227 public void glUniform3ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
25228 {
25229 checkContext();
25230 downstreamGL4bc.glUniform3ivARB(arg0,arg1,arg2);
25231 final int err = checkGLError();
25232 if (err != GL_NO_ERROR) {
25233 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25234 "glUniform3ivARB", arg0, arg1, arg2);
25235 }
25236 }
25237 @Override
25238 public void glUniform3ui(int arg0,int arg1,int arg2,int arg3)
25239 {
25240 checkContext();
25241 downstreamGL4bc.glUniform3ui(arg0,arg1,arg2,arg3);
25242 final int err = checkGLError();
25243 if (err != GL_NO_ERROR) {
25244 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25245 "glUniform3ui", arg0, arg1, arg2, arg3);
25246 }
25247 }
25248 @Override
25249 public void glUniform3ui64ARB(int arg0,long arg1,long arg2,long arg3)
25250 {
25251 checkContext();
25252 downstreamGL4bc.glUniform3ui64ARB(arg0,arg1,arg2,arg3);
25253 final int err = checkGLError();
25254 if (err != GL_NO_ERROR) {
25255 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
25256 "glUniform3ui64ARB", arg0, arg1, arg2, arg3);
25257 }
25258 }
25259 @Override
25260 public void glUniform3ui64NV(int arg0,long arg1,long arg2,long arg3)
25261 {
25262 checkContext();
25263 downstreamGL4bc.glUniform3ui64NV(arg0,arg1,arg2,arg3);
25264 final int err = checkGLError();
25265 if (err != GL_NO_ERROR) {
25266 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
25267 "glUniform3ui64NV", arg0, arg1, arg2, arg3);
25268 }
25269 }
25270 @Override
25271 public void glUniform3ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
25272 {
25273 checkContext();
25274 downstreamGL4bc.glUniform3ui64vARB(arg0,arg1,arg2,arg3);
25275 final int err = checkGLError();
25276 if (err != GL_NO_ERROR) {
25277 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25278 "glUniform3ui64vARB", arg0, arg1, arg3);
25279 }
25280 }
25281 @Override
25282 public void glUniform3ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
25283 {
25284 checkContext();
25285 downstreamGL4bc.glUniform3ui64vARB(arg0,arg1,arg2);
25286 final int err = checkGLError();
25287 if (err != GL_NO_ERROR) {
25288 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25289 "glUniform3ui64vARB", arg0, arg1, arg2);
25290 }
25291 }
25292 @Override
25293 public void glUniform3ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
25294 {
25295 checkContext();
25296 downstreamGL4bc.glUniform3ui64vNV(arg0,arg1,arg2,arg3);
25297 final int err = checkGLError();
25298 if (err != GL_NO_ERROR) {
25299 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25300 "glUniform3ui64vNV", arg0, arg1, arg3);
25301 }
25302 }
25303 @Override
25304 public void glUniform3ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
25305 {
25306 checkContext();
25307 downstreamGL4bc.glUniform3ui64vNV(arg0,arg1,arg2);
25308 final int err = checkGLError();
25309 if (err != GL_NO_ERROR) {
25310 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25311 "glUniform3ui64vNV", arg0, arg1, arg2);
25312 }
25313 }
25314 @Override
25315 public void glUniform3uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
25316 {
25317 checkContext();
25318 downstreamGL4bc.glUniform3uiv(arg0,arg1,arg2);
25319 final int err = checkGLError();
25320 if (err != GL_NO_ERROR) {
25321 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25322 "glUniform3uiv", arg0, arg1, arg2);
25323 }
25324 }
25325 @Override
25326 public void glUniform3uiv(int arg0,int arg1,int[] arg2,int arg3)
25327 {
25328 checkContext();
25329 downstreamGL4bc.glUniform3uiv(arg0,arg1,arg2,arg3);
25330 final int err = checkGLError();
25331 if (err != GL_NO_ERROR) {
25332 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25333 "glUniform3uiv", arg0, arg1, arg3);
25334 }
25335 }
25336 @Override
25337 public void glUniform4d(int arg0,double arg1,double arg2,double arg3,double arg4)
25338 {
25339 checkContext();
25340 downstreamGL4bc.glUniform4d(arg0,arg1,arg2,arg3,arg4);
25341 final int err = checkGLError();
25342 if (err != GL_NO_ERROR) {
25343 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
25344 "glUniform4d", arg0, arg1, arg2, arg3, arg4);
25345 }
25346 }
25347 @Override
25348 public void glUniform4dv(int arg0,int arg1,double[] arg2,int arg3)
25349 {
25350 checkContext();
25351 downstreamGL4bc.glUniform4dv(arg0,arg1,arg2,arg3);
25352 final int err = checkGLError();
25353 if (err != GL_NO_ERROR) {
25354 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
25355 "glUniform4dv", arg0, arg1, arg3);
25356 }
25357 }
25358 @Override
25359 public void glUniform4dv(int arg0,int arg1,java.nio.DoubleBuffer arg2)
25360 {
25361 checkContext();
25362 downstreamGL4bc.glUniform4dv(arg0,arg1,arg2);
25363 final int err = checkGLError();
25364 if (err != GL_NO_ERROR) {
25365 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
25366 "glUniform4dv", arg0, arg1, arg2);
25367 }
25368 }
25369 @Override
25370 public void glUniform4f(int arg0,float arg1,float arg2,float arg3,float arg4)
25371 {
25372 checkContext();
25373 downstreamGL4bc.glUniform4f(arg0,arg1,arg2,arg3,arg4);
25374 final int err = checkGLError();
25375 if (err != GL_NO_ERROR) {
25376 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
25377 "glUniform4f", arg0, arg1, arg2, arg3, arg4);
25378 }
25379 }
25380 @Override
25381 public void glUniform4fARB(int arg0,float arg1,float arg2,float arg3,float arg4)
25382 {
25383 checkContext();
25384 downstreamGL4bc.glUniform4fARB(arg0,arg1,arg2,arg3,arg4);
25385 final int err = checkGLError();
25386 if (err != GL_NO_ERROR) {
25387 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
25388 "glUniform4fARB", arg0, arg1, arg2, arg3, arg4);
25389 }
25390 }
25391 @Override
25392 public void glUniform4fv(int arg0,int arg1,float[] arg2,int arg3)
25393 {
25394 checkContext();
25395 downstreamGL4bc.glUniform4fv(arg0,arg1,arg2,arg3);
25396 final int err = checkGLError();
25397 if (err != GL_NO_ERROR) {
25398 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25399 "glUniform4fv", arg0, arg1, arg3);
25400 }
25401 }
25402 @Override
25403 public void glUniform4fv(int arg0,int arg1,java.nio.FloatBuffer arg2)
25404 {
25405 checkContext();
25406 downstreamGL4bc.glUniform4fv(arg0,arg1,arg2);
25407 final int err = checkGLError();
25408 if (err != GL_NO_ERROR) {
25409 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25410 "glUniform4fv", arg0, arg1, arg2);
25411 }
25412 }
25413 @Override
25414 public void glUniform4fvARB(int arg0,int arg1,float[] arg2,int arg3)
25415 {
25416 checkContext();
25417 downstreamGL4bc.glUniform4fvARB(arg0,arg1,arg2,arg3);
25418 final int err = checkGLError();
25419 if (err != GL_NO_ERROR) {
25420 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
25421 "glUniform4fvARB", arg0, arg1, arg3);
25422 }
25423 }
25424 @Override
25425 public void glUniform4fvARB(int arg0,int arg1,java.nio.FloatBuffer arg2)
25426 {
25427 checkContext();
25428 downstreamGL4bc.glUniform4fvARB(arg0,arg1,arg2);
25429 final int err = checkGLError();
25430 if (err != GL_NO_ERROR) {
25431 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
25432 "glUniform4fvARB", arg0, arg1, arg2);
25433 }
25434 }
25435 @Override
25436 public void glUniform4i(int arg0,int arg1,int arg2,int arg3,int arg4)
25437 {
25438 checkContext();
25439 downstreamGL4bc.glUniform4i(arg0,arg1,arg2,arg3,arg4);
25440 final int err = checkGLError();
25441 if (err != GL_NO_ERROR) {
25442 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25443 "glUniform4i", arg0, arg1, arg2, arg3, arg4);
25444 }
25445 }
25446 @Override
25447 public void glUniform4i64ARB(int arg0,long arg1,long arg2,long arg3,long arg4)
25448 {
25449 checkContext();
25450 downstreamGL4bc.glUniform4i64ARB(arg0,arg1,arg2,arg3,arg4);
25451 final int err = checkGLError();
25452 if (err != GL_NO_ERROR) {
25453 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
25454 "glUniform4i64ARB", arg0, arg1, arg2, arg3, arg4);
25455 }
25456 }
25457 @Override
25458 public void glUniform4i64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
25459 {
25460 checkContext();
25461 downstreamGL4bc.glUniform4i64NV(arg0,arg1,arg2,arg3,arg4);
25462 final int err = checkGLError();
25463 if (err != GL_NO_ERROR) {
25464 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
25465 "glUniform4i64NV", arg0, arg1, arg2, arg3, arg4);
25466 }
25467 }
25468 @Override
25469 public void glUniform4i64vARB(int arg0,int arg1,long[] arg2,int arg3)
25470 {
25471 checkContext();
25472 downstreamGL4bc.glUniform4i64vARB(arg0,arg1,arg2,arg3);
25473 final int err = checkGLError();
25474 if (err != GL_NO_ERROR) {
25475 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25476 "glUniform4i64vARB", arg0, arg1, arg3);
25477 }
25478 }
25479 @Override
25480 public void glUniform4i64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
25481 {
25482 checkContext();
25483 downstreamGL4bc.glUniform4i64vARB(arg0,arg1,arg2);
25484 final int err = checkGLError();
25485 if (err != GL_NO_ERROR) {
25486 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25487 "glUniform4i64vARB", arg0, arg1, arg2);
25488 }
25489 }
25490 @Override
25491 public void glUniform4i64vNV(int arg0,int arg1,long[] arg2,int arg3)
25492 {
25493 checkContext();
25494 downstreamGL4bc.glUniform4i64vNV(arg0,arg1,arg2,arg3);
25495 final int err = checkGLError();
25496 if (err != GL_NO_ERROR) {
25497 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25498 "glUniform4i64vNV", arg0, arg1, arg3);
25499 }
25500 }
25501 @Override
25502 public void glUniform4i64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
25503 {
25504 checkContext();
25505 downstreamGL4bc.glUniform4i64vNV(arg0,arg1,arg2);
25506 final int err = checkGLError();
25507 if (err != GL_NO_ERROR) {
25508 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25509 "glUniform4i64vNV", arg0, arg1, arg2);
25510 }
25511 }
25512 @Override
25513 public void glUniform4iARB(int arg0,int arg1,int arg2,int arg3,int arg4)
25514 {
25515 checkContext();
25516 downstreamGL4bc.glUniform4iARB(arg0,arg1,arg2,arg3,arg4);
25517 final int err = checkGLError();
25518 if (err != GL_NO_ERROR) {
25519 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25520 "glUniform4iARB", arg0, arg1, arg2, arg3, arg4);
25521 }
25522 }
25523 @Override
25524 public void glUniform4iv(int arg0,int arg1,java.nio.IntBuffer arg2)
25525 {
25526 checkContext();
25527 downstreamGL4bc.glUniform4iv(arg0,arg1,arg2);
25528 final int err = checkGLError();
25529 if (err != GL_NO_ERROR) {
25530 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25531 "glUniform4iv", arg0, arg1, arg2);
25532 }
25533 }
25534 @Override
25535 public void glUniform4iv(int arg0,int arg1,int[] arg2,int arg3)
25536 {
25537 checkContext();
25538 downstreamGL4bc.glUniform4iv(arg0,arg1,arg2,arg3);
25539 final int err = checkGLError();
25540 if (err != GL_NO_ERROR) {
25541 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25542 "glUniform4iv", arg0, arg1, arg3);
25543 }
25544 }
25545 @Override
25546 public void glUniform4ivARB(int arg0,int arg1,java.nio.IntBuffer arg2)
25547 {
25548 checkContext();
25549 downstreamGL4bc.glUniform4ivARB(arg0,arg1,arg2);
25550 final int err = checkGLError();
25551 if (err != GL_NO_ERROR) {
25552 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25553 "glUniform4ivARB", arg0, arg1, arg2);
25554 }
25555 }
25556 @Override
25557 public void glUniform4ivARB(int arg0,int arg1,int[] arg2,int arg3)
25558 {
25559 checkContext();
25560 downstreamGL4bc.glUniform4ivARB(arg0,arg1,arg2,arg3);
25561 final int err = checkGLError();
25562 if (err != GL_NO_ERROR) {
25563 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25564 "glUniform4ivARB", arg0, arg1, arg3);
25565 }
25566 }
25567 @Override
25568 public void glUniform4ui(int arg0,int arg1,int arg2,int arg3,int arg4)
25569 {
25570 checkContext();
25571 downstreamGL4bc.glUniform4ui(arg0,arg1,arg2,arg3,arg4);
25572 final int err = checkGLError();
25573 if (err != GL_NO_ERROR) {
25574 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
25575 "glUniform4ui", arg0, arg1, arg2, arg3, arg4);
25576 }
25577 }
25578 @Override
25579 public void glUniform4ui64ARB(int arg0,long arg1,long arg2,long arg3,long arg4)
25580 {
25581 checkContext();
25582 downstreamGL4bc.glUniform4ui64ARB(arg0,arg1,arg2,arg3,arg4);
25583 final int err = checkGLError();
25584 if (err != GL_NO_ERROR) {
25585 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
25586 "glUniform4ui64ARB", arg0, arg1, arg2, arg3, arg4);
25587 }
25588 }
25589 @Override
25590 public void glUniform4ui64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
25591 {
25592 checkContext();
25593 downstreamGL4bc.glUniform4ui64NV(arg0,arg1,arg2,arg3,arg4);
25594 final int err = checkGLError();
25595 if (err != GL_NO_ERROR) {
25596 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
25597 "glUniform4ui64NV", arg0, arg1, arg2, arg3, arg4);
25598 }
25599 }
25600 @Override
25601 public void glUniform4ui64vARB(int arg0,int arg1,long[] arg2,int arg3)
25602 {
25603 checkContext();
25604 downstreamGL4bc.glUniform4ui64vARB(arg0,arg1,arg2,arg3);
25605 final int err = checkGLError();
25606 if (err != GL_NO_ERROR) {
25607 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25608 "glUniform4ui64vARB", arg0, arg1, arg3);
25609 }
25610 }
25611 @Override
25612 public void glUniform4ui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
25613 {
25614 checkContext();
25615 downstreamGL4bc.glUniform4ui64vARB(arg0,arg1,arg2);
25616 final int err = checkGLError();
25617 if (err != GL_NO_ERROR) {
25618 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25619 "glUniform4ui64vARB", arg0, arg1, arg2);
25620 }
25621 }
25622 @Override
25623 public void glUniform4ui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
25624 {
25625 checkContext();
25626 downstreamGL4bc.glUniform4ui64vNV(arg0,arg1,arg2);
25627 final int err = checkGLError();
25628 if (err != GL_NO_ERROR) {
25629 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25630 "glUniform4ui64vNV", arg0, arg1, arg2);
25631 }
25632 }
25633 @Override
25634 public void glUniform4ui64vNV(int arg0,int arg1,long[] arg2,int arg3)
25635 {
25636 checkContext();
25637 downstreamGL4bc.glUniform4ui64vNV(arg0,arg1,arg2,arg3);
25638 final int err = checkGLError();
25639 if (err != GL_NO_ERROR) {
25640 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25641 "glUniform4ui64vNV", arg0, arg1, arg3);
25642 }
25643 }
25644 @Override
25645 public void glUniform4uiv(int arg0,int arg1,int[] arg2,int arg3)
25646 {
25647 checkContext();
25648 downstreamGL4bc.glUniform4uiv(arg0,arg1,arg2,arg3);
25649 final int err = checkGLError();
25650 if (err != GL_NO_ERROR) {
25651 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
25652 "glUniform4uiv", arg0, arg1, arg3);
25653 }
25654 }
25655 @Override
25656 public void glUniform4uiv(int arg0,int arg1,java.nio.IntBuffer arg2)
25657 {
25658 checkContext();
25659 downstreamGL4bc.glUniform4uiv(arg0,arg1,arg2);
25660 final int err = checkGLError();
25661 if (err != GL_NO_ERROR) {
25662 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
25663 "glUniform4uiv", arg0, arg1, arg2);
25664 }
25665 }
25666 @Override
25667 public void glUniformBlockBinding(int arg0,int arg1,int arg2)
25668 {
25669 checkContext();
25670 downstreamGL4bc.glUniformBlockBinding(arg0,arg1,arg2);
25671 final int err = checkGLError();
25672 if (err != GL_NO_ERROR) {
25673 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
25674 "glUniformBlockBinding", arg0, arg1, arg2);
25675 }
25676 }
25677 @Override
25678 public void glUniformBufferEXT(int arg0,int arg1,int arg2)
25679 {
25680 checkContext();
25681 downstreamGL4bc.glUniformBufferEXT(arg0,arg1,arg2);
25682 final int err = checkGLError();
25683 if (err != GL_NO_ERROR) {
25684 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
25685 "glUniformBufferEXT", arg0, arg1, arg2);
25686 }
25687 }
25688 @Override
25689 public void glUniformHandleui64ARB(int arg0,long arg1)
25690 {
25691 checkContext();
25692 downstreamGL4bc.glUniformHandleui64ARB(arg0,arg1);
25693 final int err = checkGLError();
25694 if (err != GL_NO_ERROR) {
25695 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
25696 "glUniformHandleui64ARB", arg0, arg1);
25697 }
25698 }
25699 @Override
25700 public void glUniformHandleui64vARB(int arg0,int arg1,java.nio.LongBuffer arg2)
25701 {
25702 checkContext();
25703 downstreamGL4bc.glUniformHandleui64vARB(arg0,arg1,arg2);
25704 final int err = checkGLError();
25705 if (err != GL_NO_ERROR) {
25706 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
25707 "glUniformHandleui64vARB", arg0, arg1, arg2);
25708 }
25709 }
25710 @Override
25711 public void glUniformHandleui64vARB(int arg0,int arg1,long[] arg2,int arg3)
25712 {
25713 checkContext();
25714 downstreamGL4bc.glUniformHandleui64vARB(arg0,arg1,arg2,arg3);
25715 final int err = checkGLError();
25716 if (err != GL_NO_ERROR) {
25717 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
25718 "glUniformHandleui64vARB", arg0, arg1, arg3);
25719 }
25720 }
25721 @Override
25722 public void glUniformMatrix2dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
25723 {
25724 checkContext();
25725 downstreamGL4bc.glUniformMatrix2dv(arg0,arg1,arg2,arg3,arg4);
25726 final int err = checkGLError();
25727 if (err != GL_NO_ERROR) {
25728 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
25729 "glUniformMatrix2dv", arg0, arg1, arg2, arg4);
25730 }
25731 }
25732 @Override
25733 public void glUniformMatrix2dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
25734 {
25735 checkContext();
25736 downstreamGL4bc.glUniformMatrix2dv(arg0,arg1,arg2,arg3);
25737 final int err = checkGLError();
25738 if (err != GL_NO_ERROR) {
25739 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
25740 "glUniformMatrix2dv", arg0, arg1, arg2, arg3);
25741 }
25742 }
25743 @Override
25744 public void glUniformMatrix2fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25745 {
25746 checkContext();
25747 downstreamGL4bc.glUniformMatrix2fv(arg0,arg1,arg2,arg3);
25748 final int err = checkGLError();
25749 if (err != GL_NO_ERROR) {
25750 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25751 "glUniformMatrix2fv", arg0, arg1, arg2, arg3);
25752 }
25753 }
25754 @Override
25755 public void glUniformMatrix2fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25756 {
25757 checkContext();
25758 downstreamGL4bc.glUniformMatrix2fv(arg0,arg1,arg2,arg3,arg4);
25759 final int err = checkGLError();
25760 if (err != GL_NO_ERROR) {
25761 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25762 "glUniformMatrix2fv", arg0, arg1, arg2, arg4);
25763 }
25764 }
25765 @Override
25766 public void glUniformMatrix2fvARB(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25767 {
25768 checkContext();
25769 downstreamGL4bc.glUniformMatrix2fvARB(arg0,arg1,arg2,arg3);
25770 final int err = checkGLError();
25771 if (err != GL_NO_ERROR) {
25772 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25773 "glUniformMatrix2fvARB", arg0, arg1, arg2, arg3);
25774 }
25775 }
25776 @Override
25777 public void glUniformMatrix2fvARB(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25778 {
25779 checkContext();
25780 downstreamGL4bc.glUniformMatrix2fvARB(arg0,arg1,arg2,arg3,arg4);
25781 final int err = checkGLError();
25782 if (err != GL_NO_ERROR) {
25783 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25784 "glUniformMatrix2fvARB", arg0, arg1, arg2, arg4);
25785 }
25786 }
25787 @Override
25788 public void glUniformMatrix2x3dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
25789 {
25790 checkContext();
25791 downstreamGL4bc.glUniformMatrix2x3dv(arg0,arg1,arg2,arg3,arg4);
25792 final int err = checkGLError();
25793 if (err != GL_NO_ERROR) {
25794 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
25795 "glUniformMatrix2x3dv", arg0, arg1, arg2, arg4);
25796 }
25797 }
25798 @Override
25799 public void glUniformMatrix2x3dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
25800 {
25801 checkContext();
25802 downstreamGL4bc.glUniformMatrix2x3dv(arg0,arg1,arg2,arg3);
25803 final int err = checkGLError();
25804 if (err != GL_NO_ERROR) {
25805 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
25806 "glUniformMatrix2x3dv", arg0, arg1, arg2, arg3);
25807 }
25808 }
25809 @Override
25810 public void glUniformMatrix2x3fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25811 {
25812 checkContext();
25813 downstreamGL4bc.glUniformMatrix2x3fv(arg0,arg1,arg2,arg3);
25814 final int err = checkGLError();
25815 if (err != GL_NO_ERROR) {
25816 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25817 "glUniformMatrix2x3fv", arg0, arg1, arg2, arg3);
25818 }
25819 }
25820 @Override
25821 public void glUniformMatrix2x3fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25822 {
25823 checkContext();
25824 downstreamGL4bc.glUniformMatrix2x3fv(arg0,arg1,arg2,arg3,arg4);
25825 final int err = checkGLError();
25826 if (err != GL_NO_ERROR) {
25827 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25828 "glUniformMatrix2x3fv", arg0, arg1, arg2, arg4);
25829 }
25830 }
25831 @Override
25832 public void glUniformMatrix2x4dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
25833 {
25834 checkContext();
25835 downstreamGL4bc.glUniformMatrix2x4dv(arg0,arg1,arg2,arg3);
25836 final int err = checkGLError();
25837 if (err != GL_NO_ERROR) {
25838 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
25839 "glUniformMatrix2x4dv", arg0, arg1, arg2, arg3);
25840 }
25841 }
25842 @Override
25843 public void glUniformMatrix2x4dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
25844 {
25845 checkContext();
25846 downstreamGL4bc.glUniformMatrix2x4dv(arg0,arg1,arg2,arg3,arg4);
25847 final int err = checkGLError();
25848 if (err != GL_NO_ERROR) {
25849 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
25850 "glUniformMatrix2x4dv", arg0, arg1, arg2, arg4);
25851 }
25852 }
25853 @Override
25854 public void glUniformMatrix2x4fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25855 {
25856 checkContext();
25857 downstreamGL4bc.glUniformMatrix2x4fv(arg0,arg1,arg2,arg3);
25858 final int err = checkGLError();
25859 if (err != GL_NO_ERROR) {
25860 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25861 "glUniformMatrix2x4fv", arg0, arg1, arg2, arg3);
25862 }
25863 }
25864 @Override
25865 public void glUniformMatrix2x4fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25866 {
25867 checkContext();
25868 downstreamGL4bc.glUniformMatrix2x4fv(arg0,arg1,arg2,arg3,arg4);
25869 final int err = checkGLError();
25870 if (err != GL_NO_ERROR) {
25871 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25872 "glUniformMatrix2x4fv", arg0, arg1, arg2, arg4);
25873 }
25874 }
25875 @Override
25876 public void glUniformMatrix3dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
25877 {
25878 checkContext();
25879 downstreamGL4bc.glUniformMatrix3dv(arg0,arg1,arg2,arg3);
25880 final int err = checkGLError();
25881 if (err != GL_NO_ERROR) {
25882 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
25883 "glUniformMatrix3dv", arg0, arg1, arg2, arg3);
25884 }
25885 }
25886 @Override
25887 public void glUniformMatrix3dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
25888 {
25889 checkContext();
25890 downstreamGL4bc.glUniformMatrix3dv(arg0,arg1,arg2,arg3,arg4);
25891 final int err = checkGLError();
25892 if (err != GL_NO_ERROR) {
25893 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
25894 "glUniformMatrix3dv", arg0, arg1, arg2, arg4);
25895 }
25896 }
25897 @Override
25898 public void glUniformMatrix3fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25899 {
25900 checkContext();
25901 downstreamGL4bc.glUniformMatrix3fv(arg0,arg1,arg2,arg3);
25902 final int err = checkGLError();
25903 if (err != GL_NO_ERROR) {
25904 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25905 "glUniformMatrix3fv", arg0, arg1, arg2, arg3);
25906 }
25907 }
25908 @Override
25909 public void glUniformMatrix3fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25910 {
25911 checkContext();
25912 downstreamGL4bc.glUniformMatrix3fv(arg0,arg1,arg2,arg3,arg4);
25913 final int err = checkGLError();
25914 if (err != GL_NO_ERROR) {
25915 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25916 "glUniformMatrix3fv", arg0, arg1, arg2, arg4);
25917 }
25918 }
25919 @Override
25920 public void glUniformMatrix3fvARB(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25921 {
25922 checkContext();
25923 downstreamGL4bc.glUniformMatrix3fvARB(arg0,arg1,arg2,arg3,arg4);
25924 final int err = checkGLError();
25925 if (err != GL_NO_ERROR) {
25926 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25927 "glUniformMatrix3fvARB", arg0, arg1, arg2, arg4);
25928 }
25929 }
25930 @Override
25931 public void glUniformMatrix3fvARB(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25932 {
25933 checkContext();
25934 downstreamGL4bc.glUniformMatrix3fvARB(arg0,arg1,arg2,arg3);
25935 final int err = checkGLError();
25936 if (err != GL_NO_ERROR) {
25937 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25938 "glUniformMatrix3fvARB", arg0, arg1, arg2, arg3);
25939 }
25940 }
25941 @Override
25942 public void glUniformMatrix3x2dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
25943 {
25944 checkContext();
25945 downstreamGL4bc.glUniformMatrix3x2dv(arg0,arg1,arg2,arg3);
25946 final int err = checkGLError();
25947 if (err != GL_NO_ERROR) {
25948 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
25949 "glUniformMatrix3x2dv", arg0, arg1, arg2, arg3);
25950 }
25951 }
25952 @Override
25953 public void glUniformMatrix3x2dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
25954 {
25955 checkContext();
25956 downstreamGL4bc.glUniformMatrix3x2dv(arg0,arg1,arg2,arg3,arg4);
25957 final int err = checkGLError();
25958 if (err != GL_NO_ERROR) {
25959 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
25960 "glUniformMatrix3x2dv", arg0, arg1, arg2, arg4);
25961 }
25962 }
25963 @Override
25964 public void glUniformMatrix3x2fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
25965 {
25966 checkContext();
25967 downstreamGL4bc.glUniformMatrix3x2fv(arg0,arg1,arg2,arg3);
25968 final int err = checkGLError();
25969 if (err != GL_NO_ERROR) {
25970 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
25971 "glUniformMatrix3x2fv", arg0, arg1, arg2, arg3);
25972 }
25973 }
25974 @Override
25975 public void glUniformMatrix3x2fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
25976 {
25977 checkContext();
25978 downstreamGL4bc.glUniformMatrix3x2fv(arg0,arg1,arg2,arg3,arg4);
25979 final int err = checkGLError();
25980 if (err != GL_NO_ERROR) {
25981 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
25982 "glUniformMatrix3x2fv", arg0, arg1, arg2, arg4);
25983 }
25984 }
25985 @Override
25986 public void glUniformMatrix3x4dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
25987 {
25988 checkContext();
25989 downstreamGL4bc.glUniformMatrix3x4dv(arg0,arg1,arg2,arg3,arg4);
25990 final int err = checkGLError();
25991 if (err != GL_NO_ERROR) {
25992 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
25993 "glUniformMatrix3x4dv", arg0, arg1, arg2, arg4);
25994 }
25995 }
25996 @Override
25997 public void glUniformMatrix3x4dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
25998 {
25999 checkContext();
26000 downstreamGL4bc.glUniformMatrix3x4dv(arg0,arg1,arg2,arg3);
26001 final int err = checkGLError();
26002 if (err != GL_NO_ERROR) {
26003 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
26004 "glUniformMatrix3x4dv", arg0, arg1, arg2, arg3);
26005 }
26006 }
26007 @Override
26008 public void glUniformMatrix3x4fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
26009 {
26010 checkContext();
26011 downstreamGL4bc.glUniformMatrix3x4fv(arg0,arg1,arg2,arg3,arg4);
26012 final int err = checkGLError();
26013 if (err != GL_NO_ERROR) {
26014 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
26015 "glUniformMatrix3x4fv", arg0, arg1, arg2, arg4);
26016 }
26017 }
26018 @Override
26019 public void glUniformMatrix3x4fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
26020 {
26021 checkContext();
26022 downstreamGL4bc.glUniformMatrix3x4fv(arg0,arg1,arg2,arg3);
26023 final int err = checkGLError();
26024 if (err != GL_NO_ERROR) {
26025 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
26026 "glUniformMatrix3x4fv", arg0, arg1, arg2, arg3);
26027 }
26028 }
26029 @Override
26030 public void glUniformMatrix4dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
26031 {
26032 checkContext();
26033 downstreamGL4bc.glUniformMatrix4dv(arg0,arg1,arg2,arg3);
26034 final int err = checkGLError();
26035 if (err != GL_NO_ERROR) {
26036 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
26037 "glUniformMatrix4dv", arg0, arg1, arg2, arg3);
26038 }
26039 }
26040 @Override
26041 public void glUniformMatrix4dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
26042 {
26043 checkContext();
26044 downstreamGL4bc.glUniformMatrix4dv(arg0,arg1,arg2,arg3,arg4);
26045 final int err = checkGLError();
26046 if (err != GL_NO_ERROR) {
26047 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
26048 "glUniformMatrix4dv", arg0, arg1, arg2, arg4);
26049 }
26050 }
26051 @Override
26052 public void glUniformMatrix4fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
26053 {
26054 checkContext();
26055 downstreamGL4bc.glUniformMatrix4fv(arg0,arg1,arg2,arg3);
26056 final int err = checkGLError();
26057 if (err != GL_NO_ERROR) {
26058 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
26059 "glUniformMatrix4fv", arg0, arg1, arg2, arg3);
26060 }
26061 }
26062 @Override
26063 public void glUniformMatrix4fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
26064 {
26065 checkContext();
26066 downstreamGL4bc.glUniformMatrix4fv(arg0,arg1,arg2,arg3,arg4);
26067 final int err = checkGLError();
26068 if (err != GL_NO_ERROR) {
26069 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
26070 "glUniformMatrix4fv", arg0, arg1, arg2, arg4);
26071 }
26072 }
26073 @Override
26074 public void glUniformMatrix4fvARB(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
26075 {
26076 checkContext();
26077 downstreamGL4bc.glUniformMatrix4fvARB(arg0,arg1,arg2,arg3);
26078 final int err = checkGLError();
26079 if (err != GL_NO_ERROR) {
26080 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
26081 "glUniformMatrix4fvARB", arg0, arg1, arg2, arg3);
26082 }
26083 }
26084 @Override
26085 public void glUniformMatrix4fvARB(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
26086 {
26087 checkContext();
26088 downstreamGL4bc.glUniformMatrix4fvARB(arg0,arg1,arg2,arg3,arg4);
26089 final int err = checkGLError();
26090 if (err != GL_NO_ERROR) {
26091 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
26092 "glUniformMatrix4fvARB", arg0, arg1, arg2, arg4);
26093 }
26094 }
26095 @Override
26096 public void glUniformMatrix4x2dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
26097 {
26098 checkContext();
26099 downstreamGL4bc.glUniformMatrix4x2dv(arg0,arg1,arg2,arg3);
26100 final int err = checkGLError();
26101 if (err != GL_NO_ERROR) {
26102 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
26103 "glUniformMatrix4x2dv", arg0, arg1, arg2, arg3);
26104 }
26105 }
26106 @Override
26107 public void glUniformMatrix4x2dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
26108 {
26109 checkContext();
26110 downstreamGL4bc.glUniformMatrix4x2dv(arg0,arg1,arg2,arg3,arg4);
26111 final int err = checkGLError();
26112 if (err != GL_NO_ERROR) {
26113 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
26114 "glUniformMatrix4x2dv", arg0, arg1, arg2, arg4);
26115 }
26116 }
26117 @Override
26118 public void glUniformMatrix4x2fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
26119 {
26120 checkContext();
26121 downstreamGL4bc.glUniformMatrix4x2fv(arg0,arg1,arg2,arg3);
26122 final int err = checkGLError();
26123 if (err != GL_NO_ERROR) {
26124 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
26125 "glUniformMatrix4x2fv", arg0, arg1, arg2, arg3);
26126 }
26127 }
26128 @Override
26129 public void glUniformMatrix4x2fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
26130 {
26131 checkContext();
26132 downstreamGL4bc.glUniformMatrix4x2fv(arg0,arg1,arg2,arg3,arg4);
26133 final int err = checkGLError();
26134 if (err != GL_NO_ERROR) {
26135 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
26136 "glUniformMatrix4x2fv", arg0, arg1, arg2, arg4);
26137 }
26138 }
26139 @Override
26140 public void glUniformMatrix4x3dv(int arg0,int arg1,boolean arg2,java.nio.DoubleBuffer arg3)
26141 {
26142 checkContext();
26143 downstreamGL4bc.glUniformMatrix4x3dv(arg0,arg1,arg2,arg3);
26144 final int err = checkGLError();
26145 if (err != GL_NO_ERROR) {
26146 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.DoubleBuffer> %s)",
26147 "glUniformMatrix4x3dv", arg0, arg1, arg2, arg3);
26148 }
26149 }
26150 @Override
26151 public void glUniformMatrix4x3dv(int arg0,int arg1,boolean arg2,double[] arg3,int arg4)
26152 {
26153 checkContext();
26154 downstreamGL4bc.glUniformMatrix4x3dv(arg0,arg1,arg2,arg3,arg4);
26155 final int err = checkGLError();
26156 if (err != GL_NO_ERROR) {
26157 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[D>, <int> 0x%X)",
26158 "glUniformMatrix4x3dv", arg0, arg1, arg2, arg4);
26159 }
26160 }
26161 @Override
26162 public void glUniformMatrix4x3fv(int arg0,int arg1,boolean arg2,java.nio.FloatBuffer arg3)
26163 {
26164 checkContext();
26165 downstreamGL4bc.glUniformMatrix4x3fv(arg0,arg1,arg2,arg3);
26166 final int err = checkGLError();
26167 if (err != GL_NO_ERROR) {
26168 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.FloatBuffer> %s)",
26169 "glUniformMatrix4x3fv", arg0, arg1, arg2, arg3);
26170 }
26171 }
26172 @Override
26173 public void glUniformMatrix4x3fv(int arg0,int arg1,boolean arg2,float[] arg3,int arg4)
26174 {
26175 checkContext();
26176 downstreamGL4bc.glUniformMatrix4x3fv(arg0,arg1,arg2,arg3,arg4);
26177 final int err = checkGLError();
26178 if (err != GL_NO_ERROR) {
26179 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[F>, <int> 0x%X)",
26180 "glUniformMatrix4x3fv", arg0, arg1, arg2, arg4);
26181 }
26182 }
26183 @Override
26184 public void glUniformSubroutinesuiv(int arg0,int arg1,java.nio.IntBuffer arg2)
26185 {
26186 checkContext();
26187 downstreamGL4bc.glUniformSubroutinesuiv(arg0,arg1,arg2);
26188 final int err = checkGLError();
26189 if (err != GL_NO_ERROR) {
26190 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26191 "glUniformSubroutinesuiv", arg0, arg1, arg2);
26192 }
26193 }
26194 @Override
26195 public void glUniformSubroutinesuiv(int arg0,int arg1,int[] arg2,int arg3)
26196 {
26197 checkContext();
26198 downstreamGL4bc.glUniformSubroutinesuiv(arg0,arg1,arg2,arg3);
26199 final int err = checkGLError();
26200 if (err != GL_NO_ERROR) {
26201 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26202 "glUniformSubroutinesuiv", arg0, arg1, arg3);
26203 }
26204 }
26205 @Override
26206 public void glUniformui64NV(int arg0,long arg1)
26207 {
26208 checkContext();
26209 downstreamGL4bc.glUniformui64NV(arg0,arg1);
26210 final int err = checkGLError();
26211 if (err != GL_NO_ERROR) {
26212 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
26213 "glUniformui64NV", arg0, arg1);
26214 }
26215 }
26216 @Override
26217 public void glUniformui64vNV(int arg0,int arg1,long[] arg2,int arg3)
26218 {
26219 checkContext();
26220 downstreamGL4bc.glUniformui64vNV(arg0,arg1,arg2,arg3);
26221 final int err = checkGLError();
26222 if (err != GL_NO_ERROR) {
26223 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[J>, <int> 0x%X)",
26224 "glUniformui64vNV", arg0, arg1, arg3);
26225 }
26226 }
26227 @Override
26228 public void glUniformui64vNV(int arg0,int arg1,java.nio.LongBuffer arg2)
26229 {
26230 checkContext();
26231 downstreamGL4bc.glUniformui64vNV(arg0,arg1,arg2);
26232 final int err = checkGLError();
26233 if (err != GL_NO_ERROR) {
26234 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.LongBuffer> %s)",
26235 "glUniformui64vNV", arg0, arg1, arg2);
26236 }
26237 }
26238 @Override
26239 public void glUnlockArraysEXT()
26240 {
26241 checkContext();
26242 downstreamGL4bc.glUnlockArraysEXT();
26243 final int err = checkGLError();
26244 if (err != GL_NO_ERROR) {
26245 writeGLError(err, "%s()",
26246 "glUnlockArraysEXT");
26247 }
26248 }
26249 @Override
26250 public boolean glUnmapBuffer(int arg0)
26251 {
26252 checkContext();
26253 boolean _res = downstreamGL4bc.glUnmapBuffer(arg0);
26254 final int err = checkGLError();
26255 if (err != GL_NO_ERROR) {
26256 writeGLError(err, "%s(<int> 0x%X)",
26257 "glUnmapBuffer", arg0);
26258 }
26259 return _res;
26260 }
26261 @Override
26262 public boolean glUnmapNamedBuffer(int arg0)
26263 {
26264 checkContext();
26265 boolean _res = downstreamGL4bc.glUnmapNamedBuffer(arg0);
26266 final int err = checkGLError();
26267 if (err != GL_NO_ERROR) {
26268 writeGLError(err, "%s(<int> 0x%X)",
26269 "glUnmapNamedBuffer", arg0);
26270 }
26271 return _res;
26272 }
26273 @Override
26274 public boolean glUnmapNamedBufferEXT(int arg0)
26275 {
26276 checkContext();
26277 boolean _res = downstreamGL4bc.glUnmapNamedBufferEXT(arg0);
26278 final int err = checkGLError();
26279 if (err != GL_NO_ERROR) {
26280 writeGLError(err, "%s(<int> 0x%X)",
26281 "glUnmapNamedBufferEXT", arg0);
26282 }
26283 return _res;
26284 }
26285 @Override
26286 public void glUnmapTexture2DINTEL(int arg0,int arg1)
26287 {
26288 checkContext();
26289 downstreamGL4bc.glUnmapTexture2DINTEL(arg0,arg1);
26290 final int err = checkGLError();
26291 if (err != GL_NO_ERROR) {
26292 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
26293 "glUnmapTexture2DINTEL", arg0, arg1);
26294 }
26295 }
26296 @Override
26297 public void glUseProgram(int arg0)
26298 {
26299 checkContext();
26300 downstreamGL4bc.glUseProgram(arg0);
26301 final int err = checkGLError();
26302 if (err != GL_NO_ERROR) {
26303 writeGLError(err, "%s(<int> 0x%X)",
26304 "glUseProgram", arg0);
26305 }
26306 }
26307 @Override
26308 public void glUseProgramObjectARB(long arg0)
26309 {
26310 checkContext();
26311 downstreamGL4bc.glUseProgramObjectARB(arg0);
26312 final int err = checkGLError();
26313 if (err != GL_NO_ERROR) {
26314 writeGLError(err, "%s(<long> %s)",
26315 "glUseProgramObjectARB", arg0);
26316 }
26317 }
26318 @Override
26319 public void glUseProgramStages(int arg0,int arg1,int arg2)
26320 {
26321 checkContext();
26322 downstreamGL4bc.glUseProgramStages(arg0,arg1,arg2);
26323 final int err = checkGLError();
26324 if (err != GL_NO_ERROR) {
26325 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
26326 "glUseProgramStages", arg0, arg1, arg2);
26327 }
26328 }
26329 @Override
26330 public void glVDPAUFiniNV()
26331 {
26332 checkContext();
26333 downstreamGL4bc.glVDPAUFiniNV();
26334 final int err = checkGLError();
26335 if (err != GL_NO_ERROR) {
26336 writeGLError(err, "%s()",
26337 "glVDPAUFiniNV");
26338 }
26339 }
26340 @Override
26341 public void glVDPAUGetSurfaceivNV(long arg0,int arg1,int arg2,java.nio.IntBuffer arg3,java.nio.IntBuffer arg4)
26342 {
26343 checkContext();
26344 downstreamGL4bc.glVDPAUGetSurfaceivNV(arg0,arg1,arg2,arg3,arg4);
26345 final int err = checkGLError();
26346 if (err != GL_NO_ERROR) {
26347 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.IntBuffer> %s)",
26348 "glVDPAUGetSurfaceivNV", arg0, arg1, arg2, arg3, arg4);
26349 }
26350 }
26351 @Override
26352 public void glVDPAUGetSurfaceivNV(long arg0,int arg1,int arg2,int[] arg3,int arg4,int[] arg5,int arg6)
26353 {
26354 checkContext();
26355 downstreamGL4bc.glVDPAUGetSurfaceivNV(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
26356 final int err = checkGLError();
26357 if (err != GL_NO_ERROR) {
26358 writeGLError(err, "%s(<long> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <[I>, <int> 0x%X)",
26359 "glVDPAUGetSurfaceivNV", arg0, arg1, arg2, arg4, arg6);
26360 }
26361 }
26362 @Override
26363 public void glVDPAUInitNV(java.nio.Buffer arg0,java.nio.Buffer arg1)
26364 {
26365 checkContext();
26366 downstreamGL4bc.glVDPAUInitNV(arg0,arg1);
26367 final int err = checkGLError();
26368 if (err != GL_NO_ERROR) {
26369 writeGLError(err, "%s(<java.nio.Buffer> %s, <java.nio.Buffer> %s)",
26370 "glVDPAUInitNV", arg0, arg1);
26371 }
26372 }
26373 @Override
26374 public boolean glVDPAUIsSurfaceNV(long arg0)
26375 {
26376 checkContext();
26377 boolean _res = downstreamGL4bc.glVDPAUIsSurfaceNV(arg0);
26378 final int err = checkGLError();
26379 if (err != GL_NO_ERROR) {
26380 writeGLError(err, "%s(<long> %s)",
26381 "glVDPAUIsSurfaceNV", arg0);
26382 }
26383 return _res;
26384 }
26385 @Override
26386 public void glVDPAUMapSurfacesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1)
26387 {
26388 checkContext();
26389 downstreamGL4bc.glVDPAUMapSurfacesNV(arg0,arg1);
26390 final int err = checkGLError();
26391 if (err != GL_NO_ERROR) {
26392 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
26393 "glVDPAUMapSurfacesNV", arg0, arg1);
26394 }
26395 }
26396 @Override
26397 public long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,int[] arg3,int arg4)
26398 {
26399 checkContext();
26400 long _res = downstreamGL4bc.glVDPAURegisterOutputSurfaceNV(arg0,arg1,arg2,arg3,arg4);
26401 final int err = checkGLError();
26402 if (err != GL_NO_ERROR) {
26403 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26404 "glVDPAURegisterOutputSurfaceNV", arg0, arg1, arg2, arg4);
26405 }
26406 return _res;
26407 }
26408 @Override
26409 public long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
26410 {
26411 checkContext();
26412 long _res = downstreamGL4bc.glVDPAURegisterOutputSurfaceNV(arg0,arg1,arg2,arg3);
26413 final int err = checkGLError();
26414 if (err != GL_NO_ERROR) {
26415 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26416 "glVDPAURegisterOutputSurfaceNV", arg0, arg1, arg2, arg3);
26417 }
26418 return _res;
26419 }
26420 @Override
26421 public long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,int[] arg3,int arg4)
26422 {
26423 checkContext();
26424 long _res = downstreamGL4bc.glVDPAURegisterVideoSurfaceNV(arg0,arg1,arg2,arg3,arg4);
26425 final int err = checkGLError();
26426 if (err != GL_NO_ERROR) {
26427 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
26428 "glVDPAURegisterVideoSurfaceNV", arg0, arg1, arg2, arg4);
26429 }
26430 return _res;
26431 }
26432 @Override
26433 public long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
26434 {
26435 checkContext();
26436 long _res = downstreamGL4bc.glVDPAURegisterVideoSurfaceNV(arg0,arg1,arg2,arg3);
26437 final int err = checkGLError();
26438 if (err != GL_NO_ERROR) {
26439 writeGLError(err, "%s(<java.nio.Buffer> %s, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
26440 "glVDPAURegisterVideoSurfaceNV", arg0, arg1, arg2, arg3);
26441 }
26442 return _res;
26443 }
26444 @Override
26445 public void glVDPAUSurfaceAccessNV(long arg0,int arg1)
26446 {
26447 checkContext();
26448 downstreamGL4bc.glVDPAUSurfaceAccessNV(arg0,arg1);
26449 final int err = checkGLError();
26450 if (err != GL_NO_ERROR) {
26451 writeGLError(err, "%s(<long> %s, <int> 0x%X)",
26452 "glVDPAUSurfaceAccessNV", arg0, arg1);
26453 }
26454 }
26455 @Override
26456 public void glVDPAUUnmapSurfacesNV(int arg0,com.jogamp.common.nio.PointerBuffer arg1)
26457 {
26458 checkContext();
26459 downstreamGL4bc.glVDPAUUnmapSurfacesNV(arg0,arg1);
26460 final int err = checkGLError();
26461 if (err != GL_NO_ERROR) {
26462 writeGLError(err, "%s(<int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s)",
26463 "glVDPAUUnmapSurfacesNV", arg0, arg1);
26464 }
26465 }
26466 @Override
26467 public void glVDPAUUnregisterSurfaceNV(long arg0)
26468 {
26469 checkContext();
26470 downstreamGL4bc.glVDPAUUnregisterSurfaceNV(arg0);
26471 final int err = checkGLError();
26472 if (err != GL_NO_ERROR) {
26473 writeGLError(err, "%s(<long> %s)",
26474 "glVDPAUUnregisterSurfaceNV", arg0);
26475 }
26476 }
26477 @Override
26478 public void glValidateProgram(int arg0)
26479 {
26480 checkContext();
26481 downstreamGL4bc.glValidateProgram(arg0);
26482 final int err = checkGLError();
26483 if (err != GL_NO_ERROR) {
26484 writeGLError(err, "%s(<int> 0x%X)",
26485 "glValidateProgram", arg0);
26486 }
26487 }
26488 @Override
26489 public void glValidateProgramARB(long arg0)
26490 {
26491 checkContext();
26492 downstreamGL4bc.glValidateProgramARB(arg0);
26493 final int err = checkGLError();
26494 if (err != GL_NO_ERROR) {
26495 writeGLError(err, "%s(<long> %s)",
26496 "glValidateProgramARB", arg0);
26497 }
26498 }
26499 @Override
26500 public void glValidateProgramPipeline(int arg0)
26501 {
26502 checkContext();
26503 downstreamGL4bc.glValidateProgramPipeline(arg0);
26504 final int err = checkGLError();
26505 if (err != GL_NO_ERROR) {
26506 writeGLError(err, "%s(<int> 0x%X)",
26507 "glValidateProgramPipeline", arg0);
26508 }
26509 }
26510 @Override
26511 public void glVariantPointerEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
26512 {
26513 checkContext();
26514 downstreamGL4bc.glVariantPointerEXT(arg0,arg1,arg2,arg3);
26515 final int err = checkGLError();
26516 if (err != GL_NO_ERROR) {
26517 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
26518 "glVariantPointerEXT", arg0, arg1, arg2, arg3);
26519 }
26520 }
26521 @Override
26522 public void glVariantPointerEXT(int arg0,int arg1,int arg2,long arg3)
26523 {
26524 checkContext();
26525 downstreamGL4bc.glVariantPointerEXT(arg0,arg1,arg2,arg3);
26526 final int err = checkGLError();
26527 if (err != GL_NO_ERROR) {
26528 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
26529 "glVariantPointerEXT", arg0, arg1, arg2, arg3);
26530 }
26531 }
26532 @Override
26533 public void glVariantbvEXT(int arg0,java.nio.ByteBuffer arg1)
26534 {
26535 checkContext();
26536 downstreamGL4bc.glVariantbvEXT(arg0,arg1);
26537 final int err = checkGLError();
26538 if (err != GL_NO_ERROR) {
26539 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
26540 "glVariantbvEXT", arg0, arg1);
26541 }
26542 }
26543 @Override
26544 public void glVariantbvEXT(int arg0,byte[] arg1,int arg2)
26545 {
26546 checkContext();
26547 downstreamGL4bc.glVariantbvEXT(arg0,arg1,arg2);
26548 final int err = checkGLError();
26549 if (err != GL_NO_ERROR) {
26550 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
26551 "glVariantbvEXT", arg0, arg2);
26552 }
26553 }
26554 @Override
26555 public void glVariantdvEXT(int arg0,java.nio.DoubleBuffer arg1)
26556 {
26557 checkContext();
26558 downstreamGL4bc.glVariantdvEXT(arg0,arg1);
26559 final int err = checkGLError();
26560 if (err != GL_NO_ERROR) {
26561 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
26562 "glVariantdvEXT", arg0, arg1);
26563 }
26564 }
26565 @Override
26566 public void glVariantdvEXT(int arg0,double[] arg1,int arg2)
26567 {
26568 checkContext();
26569 downstreamGL4bc.glVariantdvEXT(arg0,arg1,arg2);
26570 final int err = checkGLError();
26571 if (err != GL_NO_ERROR) {
26572 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
26573 "glVariantdvEXT", arg0, arg2);
26574 }
26575 }
26576 @Override
26577 public void glVariantfvEXT(int arg0,java.nio.FloatBuffer arg1)
26578 {
26579 checkContext();
26580 downstreamGL4bc.glVariantfvEXT(arg0,arg1);
26581 final int err = checkGLError();
26582 if (err != GL_NO_ERROR) {
26583 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
26584 "glVariantfvEXT", arg0, arg1);
26585 }
26586 }
26587 @Override
26588 public void glVariantfvEXT(int arg0,float[] arg1,int arg2)
26589 {
26590 checkContext();
26591 downstreamGL4bc.glVariantfvEXT(arg0,arg1,arg2);
26592 final int err = checkGLError();
26593 if (err != GL_NO_ERROR) {
26594 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
26595 "glVariantfvEXT", arg0, arg2);
26596 }
26597 }
26598 @Override
26599 public void glVariantivEXT(int arg0,java.nio.IntBuffer arg1)
26600 {
26601 checkContext();
26602 downstreamGL4bc.glVariantivEXT(arg0,arg1);
26603 final int err = checkGLError();
26604 if (err != GL_NO_ERROR) {
26605 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
26606 "glVariantivEXT", arg0, arg1);
26607 }
26608 }
26609 @Override
26610 public void glVariantivEXT(int arg0,int[] arg1,int arg2)
26611 {
26612 checkContext();
26613 downstreamGL4bc.glVariantivEXT(arg0,arg1,arg2);
26614 final int err = checkGLError();
26615 if (err != GL_NO_ERROR) {
26616 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
26617 "glVariantivEXT", arg0, arg2);
26618 }
26619 }
26620 @Override
26621 public void glVariantsvEXT(int arg0,java.nio.ShortBuffer arg1)
26622 {
26623 checkContext();
26624 downstreamGL4bc.glVariantsvEXT(arg0,arg1);
26625 final int err = checkGLError();
26626 if (err != GL_NO_ERROR) {
26627 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
26628 "glVariantsvEXT", arg0, arg1);
26629 }
26630 }
26631 @Override
26632 public void glVariantsvEXT(int arg0,short[] arg1,int arg2)
26633 {
26634 checkContext();
26635 downstreamGL4bc.glVariantsvEXT(arg0,arg1,arg2);
26636 final int err = checkGLError();
26637 if (err != GL_NO_ERROR) {
26638 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
26639 "glVariantsvEXT", arg0, arg2);
26640 }
26641 }
26642 @Override
26643 public void glVariantubvEXT(int arg0,java.nio.ByteBuffer arg1)
26644 {
26645 checkContext();
26646 downstreamGL4bc.glVariantubvEXT(arg0,arg1);
26647 final int err = checkGLError();
26648 if (err != GL_NO_ERROR) {
26649 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
26650 "glVariantubvEXT", arg0, arg1);
26651 }
26652 }
26653 @Override
26654 public void glVariantubvEXT(int arg0,byte[] arg1,int arg2)
26655 {
26656 checkContext();
26657 downstreamGL4bc.glVariantubvEXT(arg0,arg1,arg2);
26658 final int err = checkGLError();
26659 if (err != GL_NO_ERROR) {
26660 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
26661 "glVariantubvEXT", arg0, arg2);
26662 }
26663 }
26664 @Override
26665 public void glVariantuivEXT(int arg0,int[] arg1,int arg2)
26666 {
26667 checkContext();
26668 downstreamGL4bc.glVariantuivEXT(arg0,arg1,arg2);
26669 final int err = checkGLError();
26670 if (err != GL_NO_ERROR) {
26671 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
26672 "glVariantuivEXT", arg0, arg2);
26673 }
26674 }
26675 @Override
26676 public void glVariantuivEXT(int arg0,java.nio.IntBuffer arg1)
26677 {
26678 checkContext();
26679 downstreamGL4bc.glVariantuivEXT(arg0,arg1);
26680 final int err = checkGLError();
26681 if (err != GL_NO_ERROR) {
26682 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
26683 "glVariantuivEXT", arg0, arg1);
26684 }
26685 }
26686 @Override
26687 public void glVariantusvEXT(int arg0,java.nio.ShortBuffer arg1)
26688 {
26689 checkContext();
26690 downstreamGL4bc.glVariantusvEXT(arg0,arg1);
26691 final int err = checkGLError();
26692 if (err != GL_NO_ERROR) {
26693 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
26694 "glVariantusvEXT", arg0, arg1);
26695 }
26696 }
26697 @Override
26698 public void glVariantusvEXT(int arg0,short[] arg1,int arg2)
26699 {
26700 checkContext();
26701 downstreamGL4bc.glVariantusvEXT(arg0,arg1,arg2);
26702 final int err = checkGLError();
26703 if (err != GL_NO_ERROR) {
26704 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
26705 "glVariantusvEXT", arg0, arg2);
26706 }
26707 }
26708 @Override
26709 public void glVertex2bOES(byte arg0,byte arg1)
26710 {
26711 checkContext();
26712 downstreamGL4bc.glVertex2bOES(arg0,arg1);
26713 final int err = checkGLError();
26714 if (err != GL_NO_ERROR) {
26715 writeGLError(err, "%s(<byte> %s, <byte> %s)",
26716 "glVertex2bOES", arg0, arg1);
26717 }
26718 }
26719 @Override
26720 public void glVertex2bvOES(java.nio.ByteBuffer arg0)
26721 {
26722 checkContext();
26723 downstreamGL4bc.glVertex2bvOES(arg0);
26724 final int err = checkGLError();
26725 if (err != GL_NO_ERROR) {
26726 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
26727 "glVertex2bvOES", arg0);
26728 }
26729 }
26730 @Override
26731 public void glVertex2bvOES(byte[] arg0,int arg1)
26732 {
26733 checkContext();
26734 downstreamGL4bc.glVertex2bvOES(arg0,arg1);
26735 final int err = checkGLError();
26736 if (err != GL_NO_ERROR) {
26737 writeGLError(err, "%s(<[B>, <int> 0x%X)",
26738 "glVertex2bvOES", arg1);
26739 }
26740 }
26741 @Override
26742 public void glVertex2d(double arg0,double arg1)
26743 {
26744 checkContext();
26745 downstreamGL4bc.glVertex2d(arg0,arg1);
26746 final int err = checkGLError();
26747 if (err != GL_NO_ERROR) {
26748 writeGLError(err, "%s(<double> %s, <double> %s)",
26749 "glVertex2d", arg0, arg1);
26750 }
26751 }
26752 @Override
26753 public void glVertex2dv(double[] arg0,int arg1)
26754 {
26755 checkContext();
26756 downstreamGL4bc.glVertex2dv(arg0,arg1);
26757 final int err = checkGLError();
26758 if (err != GL_NO_ERROR) {
26759 writeGLError(err, "%s(<[D>, <int> 0x%X)",
26760 "glVertex2dv", arg1);
26761 }
26762 }
26763 @Override
26764 public void glVertex2dv(java.nio.DoubleBuffer arg0)
26765 {
26766 checkContext();
26767 downstreamGL4bc.glVertex2dv(arg0);
26768 final int err = checkGLError();
26769 if (err != GL_NO_ERROR) {
26770 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
26771 "glVertex2dv", arg0);
26772 }
26773 }
26774 @Override
26775 public void glVertex2f(float arg0,float arg1)
26776 {
26777 checkContext();
26778 downstreamGL4bc.glVertex2f(arg0,arg1);
26779 final int err = checkGLError();
26780 if (err != GL_NO_ERROR) {
26781 writeGLError(err, "%s(<float> %s, <float> %s)",
26782 "glVertex2f", arg0, arg1);
26783 }
26784 }
26785 @Override
26786 public void glVertex2fv(float[] arg0,int arg1)
26787 {
26788 checkContext();
26789 downstreamGL4bc.glVertex2fv(arg0,arg1);
26790 final int err = checkGLError();
26791 if (err != GL_NO_ERROR) {
26792 writeGLError(err, "%s(<[F>, <int> 0x%X)",
26793 "glVertex2fv", arg1);
26794 }
26795 }
26796 @Override
26797 public void glVertex2fv(java.nio.FloatBuffer arg0)
26798 {
26799 checkContext();
26800 downstreamGL4bc.glVertex2fv(arg0);
26801 final int err = checkGLError();
26802 if (err != GL_NO_ERROR) {
26803 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
26804 "glVertex2fv", arg0);
26805 }
26806 }
26807 @Override
26808 public void glVertex2h(short arg0,short arg1)
26809 {
26810 checkContext();
26811 downstreamGL4bc.glVertex2h(arg0,arg1);
26812 final int err = checkGLError();
26813 if (err != GL_NO_ERROR) {
26814 writeGLError(err, "%s(<short> %s, <short> %s)",
26815 "glVertex2h", arg0, arg1);
26816 }
26817 }
26818 @Override
26819 public void glVertex2hv(java.nio.ShortBuffer arg0)
26820 {
26821 checkContext();
26822 downstreamGL4bc.glVertex2hv(arg0);
26823 final int err = checkGLError();
26824 if (err != GL_NO_ERROR) {
26825 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
26826 "glVertex2hv", arg0);
26827 }
26828 }
26829 @Override
26830 public void glVertex2hv(short[] arg0,int arg1)
26831 {
26832 checkContext();
26833 downstreamGL4bc.glVertex2hv(arg0,arg1);
26834 final int err = checkGLError();
26835 if (err != GL_NO_ERROR) {
26836 writeGLError(err, "%s(<[S>, <int> 0x%X)",
26837 "glVertex2hv", arg1);
26838 }
26839 }
26840 @Override
26841 public void glVertex2i(int arg0,int arg1)
26842 {
26843 checkContext();
26844 downstreamGL4bc.glVertex2i(arg0,arg1);
26845 final int err = checkGLError();
26846 if (err != GL_NO_ERROR) {
26847 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
26848 "glVertex2i", arg0, arg1);
26849 }
26850 }
26851 @Override
26852 public void glVertex2iv(java.nio.IntBuffer arg0)
26853 {
26854 checkContext();
26855 downstreamGL4bc.glVertex2iv(arg0);
26856 final int err = checkGLError();
26857 if (err != GL_NO_ERROR) {
26858 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
26859 "glVertex2iv", arg0);
26860 }
26861 }
26862 @Override
26863 public void glVertex2iv(int[] arg0,int arg1)
26864 {
26865 checkContext();
26866 downstreamGL4bc.glVertex2iv(arg0,arg1);
26867 final int err = checkGLError();
26868 if (err != GL_NO_ERROR) {
26869 writeGLError(err, "%s(<[I>, <int> 0x%X)",
26870 "glVertex2iv", arg1);
26871 }
26872 }
26873 @Override
26874 public void glVertex2s(short arg0,short arg1)
26875 {
26876 checkContext();
26877 downstreamGL4bc.glVertex2s(arg0,arg1);
26878 final int err = checkGLError();
26879 if (err != GL_NO_ERROR) {
26880 writeGLError(err, "%s(<short> %s, <short> %s)",
26881 "glVertex2s", arg0, arg1);
26882 }
26883 }
26884 @Override
26885 public void glVertex2sv(java.nio.ShortBuffer arg0)
26886 {
26887 checkContext();
26888 downstreamGL4bc.glVertex2sv(arg0);
26889 final int err = checkGLError();
26890 if (err != GL_NO_ERROR) {
26891 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
26892 "glVertex2sv", arg0);
26893 }
26894 }
26895 @Override
26896 public void glVertex2sv(short[] arg0,int arg1)
26897 {
26898 checkContext();
26899 downstreamGL4bc.glVertex2sv(arg0,arg1);
26900 final int err = checkGLError();
26901 if (err != GL_NO_ERROR) {
26902 writeGLError(err, "%s(<[S>, <int> 0x%X)",
26903 "glVertex2sv", arg1);
26904 }
26905 }
26906 @Override
26907 public void glVertex3bOES(byte arg0,byte arg1,byte arg2)
26908 {
26909 checkContext();
26910 downstreamGL4bc.glVertex3bOES(arg0,arg1,arg2);
26911 final int err = checkGLError();
26912 if (err != GL_NO_ERROR) {
26913 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s)",
26914 "glVertex3bOES", arg0, arg1, arg2);
26915 }
26916 }
26917 @Override
26918 public void glVertex3bvOES(byte[] arg0,int arg1)
26919 {
26920 checkContext();
26921 downstreamGL4bc.glVertex3bvOES(arg0,arg1);
26922 final int err = checkGLError();
26923 if (err != GL_NO_ERROR) {
26924 writeGLError(err, "%s(<[B>, <int> 0x%X)",
26925 "glVertex3bvOES", arg1);
26926 }
26927 }
26928 @Override
26929 public void glVertex3bvOES(java.nio.ByteBuffer arg0)
26930 {
26931 checkContext();
26932 downstreamGL4bc.glVertex3bvOES(arg0);
26933 final int err = checkGLError();
26934 if (err != GL_NO_ERROR) {
26935 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
26936 "glVertex3bvOES", arg0);
26937 }
26938 }
26939 @Override
26940 public void glVertex3d(double arg0,double arg1,double arg2)
26941 {
26942 checkContext();
26943 downstreamGL4bc.glVertex3d(arg0,arg1,arg2);
26944 final int err = checkGLError();
26945 if (err != GL_NO_ERROR) {
26946 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
26947 "glVertex3d", arg0, arg1, arg2);
26948 }
26949 }
26950 @Override
26951 public void glVertex3dv(java.nio.DoubleBuffer arg0)
26952 {
26953 checkContext();
26954 downstreamGL4bc.glVertex3dv(arg0);
26955 final int err = checkGLError();
26956 if (err != GL_NO_ERROR) {
26957 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
26958 "glVertex3dv", arg0);
26959 }
26960 }
26961 @Override
26962 public void glVertex3dv(double[] arg0,int arg1)
26963 {
26964 checkContext();
26965 downstreamGL4bc.glVertex3dv(arg0,arg1);
26966 final int err = checkGLError();
26967 if (err != GL_NO_ERROR) {
26968 writeGLError(err, "%s(<[D>, <int> 0x%X)",
26969 "glVertex3dv", arg1);
26970 }
26971 }
26972 @Override
26973 public void glVertex3f(float arg0,float arg1,float arg2)
26974 {
26975 checkContext();
26976 downstreamGL4bc.glVertex3f(arg0,arg1,arg2);
26977 final int err = checkGLError();
26978 if (err != GL_NO_ERROR) {
26979 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
26980 "glVertex3f", arg0, arg1, arg2);
26981 }
26982 }
26983 @Override
26984 public void glVertex3fv(float[] arg0,int arg1)
26985 {
26986 checkContext();
26987 downstreamGL4bc.glVertex3fv(arg0,arg1);
26988 final int err = checkGLError();
26989 if (err != GL_NO_ERROR) {
26990 writeGLError(err, "%s(<[F>, <int> 0x%X)",
26991 "glVertex3fv", arg1);
26992 }
26993 }
26994 @Override
26995 public void glVertex3fv(java.nio.FloatBuffer arg0)
26996 {
26997 checkContext();
26998 downstreamGL4bc.glVertex3fv(arg0);
26999 final int err = checkGLError();
27000 if (err != GL_NO_ERROR) {
27001 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
27002 "glVertex3fv", arg0);
27003 }
27004 }
27005 @Override
27006 public void glVertex3h(short arg0,short arg1,short arg2)
27007 {
27008 checkContext();
27009 downstreamGL4bc.glVertex3h(arg0,arg1,arg2);
27010 final int err = checkGLError();
27011 if (err != GL_NO_ERROR) {
27012 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
27013 "glVertex3h", arg0, arg1, arg2);
27014 }
27015 }
27016 @Override
27017 public void glVertex3hv(short[] arg0,int arg1)
27018 {
27019 checkContext();
27020 downstreamGL4bc.glVertex3hv(arg0,arg1);
27021 final int err = checkGLError();
27022 if (err != GL_NO_ERROR) {
27023 writeGLError(err, "%s(<[S>, <int> 0x%X)",
27024 "glVertex3hv", arg1);
27025 }
27026 }
27027 @Override
27028 public void glVertex3hv(java.nio.ShortBuffer arg0)
27029 {
27030 checkContext();
27031 downstreamGL4bc.glVertex3hv(arg0);
27032 final int err = checkGLError();
27033 if (err != GL_NO_ERROR) {
27034 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
27035 "glVertex3hv", arg0);
27036 }
27037 }
27038 @Override
27039 public void glVertex3i(int arg0,int arg1,int arg2)
27040 {
27041 checkContext();
27042 downstreamGL4bc.glVertex3i(arg0,arg1,arg2);
27043 final int err = checkGLError();
27044 if (err != GL_NO_ERROR) {
27045 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27046 "glVertex3i", arg0, arg1, arg2);
27047 }
27048 }
27049 @Override
27050 public void glVertex3iv(int[] arg0,int arg1)
27051 {
27052 checkContext();
27053 downstreamGL4bc.glVertex3iv(arg0,arg1);
27054 final int err = checkGLError();
27055 if (err != GL_NO_ERROR) {
27056 writeGLError(err, "%s(<[I>, <int> 0x%X)",
27057 "glVertex3iv", arg1);
27058 }
27059 }
27060 @Override
27061 public void glVertex3iv(java.nio.IntBuffer arg0)
27062 {
27063 checkContext();
27064 downstreamGL4bc.glVertex3iv(arg0);
27065 final int err = checkGLError();
27066 if (err != GL_NO_ERROR) {
27067 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
27068 "glVertex3iv", arg0);
27069 }
27070 }
27071 @Override
27072 public void glVertex3s(short arg0,short arg1,short arg2)
27073 {
27074 checkContext();
27075 downstreamGL4bc.glVertex3s(arg0,arg1,arg2);
27076 final int err = checkGLError();
27077 if (err != GL_NO_ERROR) {
27078 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
27079 "glVertex3s", arg0, arg1, arg2);
27080 }
27081 }
27082 @Override
27083 public void glVertex3sv(short[] arg0,int arg1)
27084 {
27085 checkContext();
27086 downstreamGL4bc.glVertex3sv(arg0,arg1);
27087 final int err = checkGLError();
27088 if (err != GL_NO_ERROR) {
27089 writeGLError(err, "%s(<[S>, <int> 0x%X)",
27090 "glVertex3sv", arg1);
27091 }
27092 }
27093 @Override
27094 public void glVertex3sv(java.nio.ShortBuffer arg0)
27095 {
27096 checkContext();
27097 downstreamGL4bc.glVertex3sv(arg0);
27098 final int err = checkGLError();
27099 if (err != GL_NO_ERROR) {
27100 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
27101 "glVertex3sv", arg0);
27102 }
27103 }
27104 @Override
27105 public void glVertex4bOES(byte arg0,byte arg1,byte arg2,byte arg3)
27106 {
27107 checkContext();
27108 downstreamGL4bc.glVertex4bOES(arg0,arg1,arg2,arg3);
27109 final int err = checkGLError();
27110 if (err != GL_NO_ERROR) {
27111 writeGLError(err, "%s(<byte> %s, <byte> %s, <byte> %s, <byte> %s)",
27112 "glVertex4bOES", arg0, arg1, arg2, arg3);
27113 }
27114 }
27115 @Override
27116 public void glVertex4bvOES(byte[] arg0,int arg1)
27117 {
27118 checkContext();
27119 downstreamGL4bc.glVertex4bvOES(arg0,arg1);
27120 final int err = checkGLError();
27121 if (err != GL_NO_ERROR) {
27122 writeGLError(err, "%s(<[B>, <int> 0x%X)",
27123 "glVertex4bvOES", arg1);
27124 }
27125 }
27126 @Override
27127 public void glVertex4bvOES(java.nio.ByteBuffer arg0)
27128 {
27129 checkContext();
27130 downstreamGL4bc.glVertex4bvOES(arg0);
27131 final int err = checkGLError();
27132 if (err != GL_NO_ERROR) {
27133 writeGLError(err, "%s(<java.nio.ByteBuffer> %s)",
27134 "glVertex4bvOES", arg0);
27135 }
27136 }
27137 @Override
27138 public void glVertex4d(double arg0,double arg1,double arg2,double arg3)
27139 {
27140 checkContext();
27141 downstreamGL4bc.glVertex4d(arg0,arg1,arg2,arg3);
27142 final int err = checkGLError();
27143 if (err != GL_NO_ERROR) {
27144 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s, <double> %s)",
27145 "glVertex4d", arg0, arg1, arg2, arg3);
27146 }
27147 }
27148 @Override
27149 public void glVertex4dv(java.nio.DoubleBuffer arg0)
27150 {
27151 checkContext();
27152 downstreamGL4bc.glVertex4dv(arg0);
27153 final int err = checkGLError();
27154 if (err != GL_NO_ERROR) {
27155 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
27156 "glVertex4dv", arg0);
27157 }
27158 }
27159 @Override
27160 public void glVertex4dv(double[] arg0,int arg1)
27161 {
27162 checkContext();
27163 downstreamGL4bc.glVertex4dv(arg0,arg1);
27164 final int err = checkGLError();
27165 if (err != GL_NO_ERROR) {
27166 writeGLError(err, "%s(<[D>, <int> 0x%X)",
27167 "glVertex4dv", arg1);
27168 }
27169 }
27170 @Override
27171 public void glVertex4f(float arg0,float arg1,float arg2,float arg3)
27172 {
27173 checkContext();
27174 downstreamGL4bc.glVertex4f(arg0,arg1,arg2,arg3);
27175 final int err = checkGLError();
27176 if (err != GL_NO_ERROR) {
27177 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s, <float> %s)",
27178 "glVertex4f", arg0, arg1, arg2, arg3);
27179 }
27180 }
27181 @Override
27182 public void glVertex4fv(float[] arg0,int arg1)
27183 {
27184 checkContext();
27185 downstreamGL4bc.glVertex4fv(arg0,arg1);
27186 final int err = checkGLError();
27187 if (err != GL_NO_ERROR) {
27188 writeGLError(err, "%s(<[F>, <int> 0x%X)",
27189 "glVertex4fv", arg1);
27190 }
27191 }
27192 @Override
27193 public void glVertex4fv(java.nio.FloatBuffer arg0)
27194 {
27195 checkContext();
27196 downstreamGL4bc.glVertex4fv(arg0);
27197 final int err = checkGLError();
27198 if (err != GL_NO_ERROR) {
27199 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
27200 "glVertex4fv", arg0);
27201 }
27202 }
27203 @Override
27204 public void glVertex4h(short arg0,short arg1,short arg2,short arg3)
27205 {
27206 checkContext();
27207 downstreamGL4bc.glVertex4h(arg0,arg1,arg2,arg3);
27208 final int err = checkGLError();
27209 if (err != GL_NO_ERROR) {
27210 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
27211 "glVertex4h", arg0, arg1, arg2, arg3);
27212 }
27213 }
27214 @Override
27215 public void glVertex4hv(java.nio.ShortBuffer arg0)
27216 {
27217 checkContext();
27218 downstreamGL4bc.glVertex4hv(arg0);
27219 final int err = checkGLError();
27220 if (err != GL_NO_ERROR) {
27221 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
27222 "glVertex4hv", arg0);
27223 }
27224 }
27225 @Override
27226 public void glVertex4hv(short[] arg0,int arg1)
27227 {
27228 checkContext();
27229 downstreamGL4bc.glVertex4hv(arg0,arg1);
27230 final int err = checkGLError();
27231 if (err != GL_NO_ERROR) {
27232 writeGLError(err, "%s(<[S>, <int> 0x%X)",
27233 "glVertex4hv", arg1);
27234 }
27235 }
27236 @Override
27237 public void glVertex4i(int arg0,int arg1,int arg2,int arg3)
27238 {
27239 checkContext();
27240 downstreamGL4bc.glVertex4i(arg0,arg1,arg2,arg3);
27241 final int err = checkGLError();
27242 if (err != GL_NO_ERROR) {
27243 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
27244 "glVertex4i", arg0, arg1, arg2, arg3);
27245 }
27246 }
27247 @Override
27248 public void glVertex4iv(java.nio.IntBuffer arg0)
27249 {
27250 checkContext();
27251 downstreamGL4bc.glVertex4iv(arg0);
27252 final int err = checkGLError();
27253 if (err != GL_NO_ERROR) {
27254 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
27255 "glVertex4iv", arg0);
27256 }
27257 }
27258 @Override
27259 public void glVertex4iv(int[] arg0,int arg1)
27260 {
27261 checkContext();
27262 downstreamGL4bc.glVertex4iv(arg0,arg1);
27263 final int err = checkGLError();
27264 if (err != GL_NO_ERROR) {
27265 writeGLError(err, "%s(<[I>, <int> 0x%X)",
27266 "glVertex4iv", arg1);
27267 }
27268 }
27269 @Override
27270 public void glVertex4s(short arg0,short arg1,short arg2,short arg3)
27271 {
27272 checkContext();
27273 downstreamGL4bc.glVertex4s(arg0,arg1,arg2,arg3);
27274 final int err = checkGLError();
27275 if (err != GL_NO_ERROR) {
27276 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s, <short> %s)",
27277 "glVertex4s", arg0, arg1, arg2, arg3);
27278 }
27279 }
27280 @Override
27281 public void glVertex4sv(java.nio.ShortBuffer arg0)
27282 {
27283 checkContext();
27284 downstreamGL4bc.glVertex4sv(arg0);
27285 final int err = checkGLError();
27286 if (err != GL_NO_ERROR) {
27287 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
27288 "glVertex4sv", arg0);
27289 }
27290 }
27291 @Override
27292 public void glVertex4sv(short[] arg0,int arg1)
27293 {
27294 checkContext();
27295 downstreamGL4bc.glVertex4sv(arg0,arg1);
27296 final int err = checkGLError();
27297 if (err != GL_NO_ERROR) {
27298 writeGLError(err, "%s(<[S>, <int> 0x%X)",
27299 "glVertex4sv", arg1);
27300 }
27301 }
27302 @Override
27303 public void glVertexArrayAttribBinding(int arg0,int arg1,int arg2)
27304 {
27305 checkContext();
27306 downstreamGL4bc.glVertexArrayAttribBinding(arg0,arg1,arg2);
27307 final int err = checkGLError();
27308 if (err != GL_NO_ERROR) {
27309 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27310 "glVertexArrayAttribBinding", arg0, arg1, arg2);
27311 }
27312 }
27313 @Override
27314 public void glVertexArrayAttribFormat(int arg0,int arg1,int arg2,int arg3,boolean arg4,int arg5)
27315 {
27316 checkContext();
27317 downstreamGL4bc.glVertexArrayAttribFormat(arg0,arg1,arg2,arg3,arg4,arg5);
27318 final int err = checkGLError();
27319 if (err != GL_NO_ERROR) {
27320 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
27321 "glVertexArrayAttribFormat", arg0, arg1, arg2, arg3, arg4, arg5);
27322 }
27323 }
27324 @Override
27325 public void glVertexArrayAttribIFormat(int arg0,int arg1,int arg2,int arg3,int arg4)
27326 {
27327 checkContext();
27328 downstreamGL4bc.glVertexArrayAttribIFormat(arg0,arg1,arg2,arg3,arg4);
27329 final int err = checkGLError();
27330 if (err != GL_NO_ERROR) {
27331 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
27332 "glVertexArrayAttribIFormat", arg0, arg1, arg2, arg3, arg4);
27333 }
27334 }
27335 @Override
27336 public void glVertexArrayAttribLFormat(int arg0,int arg1,int arg2,int arg3,int arg4)
27337 {
27338 checkContext();
27339 downstreamGL4bc.glVertexArrayAttribLFormat(arg0,arg1,arg2,arg3,arg4);
27340 final int err = checkGLError();
27341 if (err != GL_NO_ERROR) {
27342 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
27343 "glVertexArrayAttribLFormat", arg0, arg1, arg2, arg3, arg4);
27344 }
27345 }
27346 @Override
27347 public void glVertexArrayBindVertexBufferEXT(int arg0,int arg1,int arg2,long arg3,int arg4)
27348 {
27349 checkContext();
27350 downstreamGL4bc.glVertexArrayBindVertexBufferEXT(arg0,arg1,arg2,arg3,arg4);
27351 final int err = checkGLError();
27352 if (err != GL_NO_ERROR) {
27353 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
27354 "glVertexArrayBindVertexBufferEXT", arg0, arg1, arg2, arg3, arg4);
27355 }
27356 }
27357 @Override
27358 public void glVertexArrayBindingDivisor(int arg0,int arg1,int arg2)
27359 {
27360 checkContext();
27361 downstreamGL4bc.glVertexArrayBindingDivisor(arg0,arg1,arg2);
27362 final int err = checkGLError();
27363 if (err != GL_NO_ERROR) {
27364 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27365 "glVertexArrayBindingDivisor", arg0, arg1, arg2);
27366 }
27367 }
27368 @Override
27369 public void glVertexArrayColorOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
27370 {
27371 checkContext();
27372 downstreamGL4bc.glVertexArrayColorOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
27373 final int err = checkGLError();
27374 if (err != GL_NO_ERROR) {
27375 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27376 "glVertexArrayColorOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
27377 }
27378 }
27379 @Override
27380 public void glVertexArrayEdgeFlagOffsetEXT(int arg0,int arg1,int arg2,long arg3)
27381 {
27382 checkContext();
27383 downstreamGL4bc.glVertexArrayEdgeFlagOffsetEXT(arg0,arg1,arg2,arg3);
27384 final int err = checkGLError();
27385 if (err != GL_NO_ERROR) {
27386 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27387 "glVertexArrayEdgeFlagOffsetEXT", arg0, arg1, arg2, arg3);
27388 }
27389 }
27390 @Override
27391 public void glVertexArrayElementBuffer(int arg0,int arg1)
27392 {
27393 checkContext();
27394 downstreamGL4bc.glVertexArrayElementBuffer(arg0,arg1);
27395 final int err = checkGLError();
27396 if (err != GL_NO_ERROR) {
27397 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
27398 "glVertexArrayElementBuffer", arg0, arg1);
27399 }
27400 }
27401 @Override
27402 public void glVertexArrayFogCoordOffsetEXT(int arg0,int arg1,int arg2,int arg3,long arg4)
27403 {
27404 checkContext();
27405 downstreamGL4bc.glVertexArrayFogCoordOffsetEXT(arg0,arg1,arg2,arg3,arg4);
27406 final int err = checkGLError();
27407 if (err != GL_NO_ERROR) {
27408 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27409 "glVertexArrayFogCoordOffsetEXT", arg0, arg1, arg2, arg3, arg4);
27410 }
27411 }
27412 @Override
27413 public void glVertexArrayIndexOffsetEXT(int arg0,int arg1,int arg2,int arg3,long arg4)
27414 {
27415 checkContext();
27416 downstreamGL4bc.glVertexArrayIndexOffsetEXT(arg0,arg1,arg2,arg3,arg4);
27417 final int err = checkGLError();
27418 if (err != GL_NO_ERROR) {
27419 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27420 "glVertexArrayIndexOffsetEXT", arg0, arg1, arg2, arg3, arg4);
27421 }
27422 }
27423 @Override
27424 public void glVertexArrayMultiTexCoordOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
27425 {
27426 checkContext();
27427 downstreamGL4bc.glVertexArrayMultiTexCoordOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
27428 final int err = checkGLError();
27429 if (err != GL_NO_ERROR) {
27430 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27431 "glVertexArrayMultiTexCoordOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
27432 }
27433 }
27434 @Override
27435 public void glVertexArrayNormalOffsetEXT(int arg0,int arg1,int arg2,int arg3,long arg4)
27436 {
27437 checkContext();
27438 downstreamGL4bc.glVertexArrayNormalOffsetEXT(arg0,arg1,arg2,arg3,arg4);
27439 final int err = checkGLError();
27440 if (err != GL_NO_ERROR) {
27441 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27442 "glVertexArrayNormalOffsetEXT", arg0, arg1, arg2, arg3, arg4);
27443 }
27444 }
27445 @Override
27446 public void glVertexArrayParameteriAPPLE(int arg0,int arg1)
27447 {
27448 checkContext();
27449 downstreamGL4bc.glVertexArrayParameteriAPPLE(arg0,arg1);
27450 final int err = checkGLError();
27451 if (err != GL_NO_ERROR) {
27452 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
27453 "glVertexArrayParameteriAPPLE", arg0, arg1);
27454 }
27455 }
27456 @Override
27457 public void glVertexArrayRangeAPPLE(int arg0,java.nio.Buffer arg1)
27458 {
27459 checkContext();
27460 downstreamGL4bc.glVertexArrayRangeAPPLE(arg0,arg1);
27461 final int err = checkGLError();
27462 if (err != GL_NO_ERROR) {
27463 writeGLError(err, "%s(<int> 0x%X, <java.nio.Buffer> %s)",
27464 "glVertexArrayRangeAPPLE", arg0, arg1);
27465 }
27466 }
27467 @Override
27468 public void glVertexArraySecondaryColorOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
27469 {
27470 checkContext();
27471 downstreamGL4bc.glVertexArraySecondaryColorOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
27472 final int err = checkGLError();
27473 if (err != GL_NO_ERROR) {
27474 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27475 "glVertexArraySecondaryColorOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
27476 }
27477 }
27478 @Override
27479 public void glVertexArrayTexCoordOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
27480 {
27481 checkContext();
27482 downstreamGL4bc.glVertexArrayTexCoordOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
27483 final int err = checkGLError();
27484 if (err != GL_NO_ERROR) {
27485 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27486 "glVertexArrayTexCoordOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
27487 }
27488 }
27489 @Override
27490 public void glVertexArrayVertexAttribBindingEXT(int arg0,int arg1,int arg2)
27491 {
27492 checkContext();
27493 downstreamGL4bc.glVertexArrayVertexAttribBindingEXT(arg0,arg1,arg2);
27494 final int err = checkGLError();
27495 if (err != GL_NO_ERROR) {
27496 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27497 "glVertexArrayVertexAttribBindingEXT", arg0, arg1, arg2);
27498 }
27499 }
27500 @Override
27501 public void glVertexArrayVertexAttribDivisorEXT(int arg0,int arg1,int arg2)
27502 {
27503 checkContext();
27504 downstreamGL4bc.glVertexArrayVertexAttribDivisorEXT(arg0,arg1,arg2);
27505 final int err = checkGLError();
27506 if (err != GL_NO_ERROR) {
27507 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27508 "glVertexArrayVertexAttribDivisorEXT", arg0, arg1, arg2);
27509 }
27510 }
27511 @Override
27512 public void glVertexArrayVertexAttribFormatEXT(int arg0,int arg1,int arg2,int arg3,boolean arg4,int arg5)
27513 {
27514 checkContext();
27515 downstreamGL4bc.glVertexArrayVertexAttribFormatEXT(arg0,arg1,arg2,arg3,arg4,arg5);
27516 final int err = checkGLError();
27517 if (err != GL_NO_ERROR) {
27518 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
27519 "glVertexArrayVertexAttribFormatEXT", arg0, arg1, arg2, arg3, arg4, arg5);
27520 }
27521 }
27522 @Override
27523 public void glVertexArrayVertexAttribIFormatEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
27524 {
27525 checkContext();
27526 downstreamGL4bc.glVertexArrayVertexAttribIFormatEXT(arg0,arg1,arg2,arg3,arg4);
27527 final int err = checkGLError();
27528 if (err != GL_NO_ERROR) {
27529 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
27530 "glVertexArrayVertexAttribIFormatEXT", arg0, arg1, arg2, arg3, arg4);
27531 }
27532 }
27533 @Override
27534 public void glVertexArrayVertexAttribIOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
27535 {
27536 checkContext();
27537 downstreamGL4bc.glVertexArrayVertexAttribIOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
27538 final int err = checkGLError();
27539 if (err != GL_NO_ERROR) {
27540 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27541 "glVertexArrayVertexAttribIOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
27542 }
27543 }
27544 @Override
27545 public void glVertexArrayVertexAttribLFormatEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
27546 {
27547 checkContext();
27548 downstreamGL4bc.glVertexArrayVertexAttribLFormatEXT(arg0,arg1,arg2,arg3,arg4);
27549 final int err = checkGLError();
27550 if (err != GL_NO_ERROR) {
27551 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
27552 "glVertexArrayVertexAttribLFormatEXT", arg0, arg1, arg2, arg3, arg4);
27553 }
27554 }
27555 @Override
27556 public void glVertexArrayVertexAttribLOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5,long arg6)
27557 {
27558 checkContext();
27559 downstreamGL4bc.glVertexArrayVertexAttribLOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6);
27560 final int err = checkGLError();
27561 if (err != GL_NO_ERROR) {
27562 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27563 "glVertexArrayVertexAttribLOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6);
27564 }
27565 }
27566 @Override
27567 public void glVertexArrayVertexAttribOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,boolean arg5,int arg6,long arg7)
27568 {
27569 checkContext();
27570 downstreamGL4bc.glVertexArrayVertexAttribOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
27571 final int err = checkGLError();
27572 if (err != GL_NO_ERROR) {
27573 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
27574 "glVertexArrayVertexAttribOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
27575 }
27576 }
27577 @Override
27578 public void glVertexArrayVertexBindingDivisorEXT(int arg0,int arg1,int arg2)
27579 {
27580 checkContext();
27581 downstreamGL4bc.glVertexArrayVertexBindingDivisorEXT(arg0,arg1,arg2);
27582 final int err = checkGLError();
27583 if (err != GL_NO_ERROR) {
27584 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
27585 "glVertexArrayVertexBindingDivisorEXT", arg0, arg1, arg2);
27586 }
27587 }
27588 @Override
27589 public void glVertexArrayVertexBuffer(int arg0,int arg1,int arg2,long arg3,int arg4)
27590 {
27591 checkContext();
27592 downstreamGL4bc.glVertexArrayVertexBuffer(arg0,arg1,arg2,arg3,arg4);
27593 final int err = checkGLError();
27594 if (err != GL_NO_ERROR) {
27595 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s, <int> 0x%X)",
27596 "glVertexArrayVertexBuffer", arg0, arg1, arg2, arg3, arg4);
27597 }
27598 }
27599 @Override
27600 public void glVertexArrayVertexBuffers(int arg0,int arg1,int arg2,int[] arg3,int arg4,com.jogamp.common.nio.PointerBuffer arg5,int[] arg6,int arg7)
27601 {
27602 checkContext();
27603 downstreamGL4bc.glVertexArrayVertexBuffers(arg0,arg1,arg2,arg3,arg4,arg5,arg6,arg7);
27604 final int err = checkGLError();
27605 if (err != GL_NO_ERROR) {
27606 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X, <com.jogamp.common.nio.PointerBuffer> %s, <[I>, <int> 0x%X)",
27607 "glVertexArrayVertexBuffers", arg0, arg1, arg2, arg4, arg5, arg7);
27608 }
27609 }
27610 @Override
27611 public void glVertexArrayVertexBuffers(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3,com.jogamp.common.nio.PointerBuffer arg4,java.nio.IntBuffer arg5)
27612 {
27613 checkContext();
27614 downstreamGL4bc.glVertexArrayVertexBuffers(arg0,arg1,arg2,arg3,arg4,arg5);
27615 final int err = checkGLError();
27616 if (err != GL_NO_ERROR) {
27617 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s, <com.jogamp.common.nio.PointerBuffer> %s, <java.nio.IntBuffer> %s)",
27618 "glVertexArrayVertexBuffers", arg0, arg1, arg2, arg3, arg4, arg5);
27619 }
27620 }
27621 @Override
27622 public void glVertexArrayVertexOffsetEXT(int arg0,int arg1,int arg2,int arg3,int arg4,long arg5)
27623 {
27624 checkContext();
27625 downstreamGL4bc.glVertexArrayVertexOffsetEXT(arg0,arg1,arg2,arg3,arg4,arg5);
27626 final int err = checkGLError();
27627 if (err != GL_NO_ERROR) {
27628 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
27629 "glVertexArrayVertexOffsetEXT", arg0, arg1, arg2, arg3, arg4, arg5);
27630 }
27631 }
27632 @Override
27633 public void glVertexAttrib1d(int arg0,double arg1)
27634 {
27635 checkContext();
27636 downstreamGL4bc.glVertexAttrib1d(arg0,arg1);
27637 final int err = checkGLError();
27638 if (err != GL_NO_ERROR) {
27639 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
27640 "glVertexAttrib1d", arg0, arg1);
27641 }
27642 }
27643 @Override
27644 public void glVertexAttrib1dARB(int arg0,double arg1)
27645 {
27646 checkContext();
27647 downstreamGL4bc.glVertexAttrib1dARB(arg0,arg1);
27648 final int err = checkGLError();
27649 if (err != GL_NO_ERROR) {
27650 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
27651 "glVertexAttrib1dARB", arg0, arg1);
27652 }
27653 }
27654 @Override
27655 public void glVertexAttrib1dv(int arg0,double[] arg1,int arg2)
27656 {
27657 checkContext();
27658 downstreamGL4bc.glVertexAttrib1dv(arg0,arg1,arg2);
27659 final int err = checkGLError();
27660 if (err != GL_NO_ERROR) {
27661 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
27662 "glVertexAttrib1dv", arg0, arg2);
27663 }
27664 }
27665 @Override
27666 public void glVertexAttrib1dv(int arg0,java.nio.DoubleBuffer arg1)
27667 {
27668 checkContext();
27669 downstreamGL4bc.glVertexAttrib1dv(arg0,arg1);
27670 final int err = checkGLError();
27671 if (err != GL_NO_ERROR) {
27672 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
27673 "glVertexAttrib1dv", arg0, arg1);
27674 }
27675 }
27676 @Override
27677 public void glVertexAttrib1dvARB(int arg0,double[] arg1,int arg2)
27678 {
27679 checkContext();
27680 downstreamGL4bc.glVertexAttrib1dvARB(arg0,arg1,arg2);
27681 final int err = checkGLError();
27682 if (err != GL_NO_ERROR) {
27683 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
27684 "glVertexAttrib1dvARB", arg0, arg2);
27685 }
27686 }
27687 @Override
27688 public void glVertexAttrib1dvARB(int arg0,java.nio.DoubleBuffer arg1)
27689 {
27690 checkContext();
27691 downstreamGL4bc.glVertexAttrib1dvARB(arg0,arg1);
27692 final int err = checkGLError();
27693 if (err != GL_NO_ERROR) {
27694 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
27695 "glVertexAttrib1dvARB", arg0, arg1);
27696 }
27697 }
27698 @Override
27699 public void glVertexAttrib1f(int arg0,float arg1)
27700 {
27701 checkContext();
27702 downstreamGL4bc.glVertexAttrib1f(arg0,arg1);
27703 final int err = checkGLError();
27704 if (err != GL_NO_ERROR) {
27705 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
27706 "glVertexAttrib1f", arg0, arg1);
27707 }
27708 }
27709 @Override
27710 public void glVertexAttrib1fARB(int arg0,float arg1)
27711 {
27712 checkContext();
27713 downstreamGL4bc.glVertexAttrib1fARB(arg0,arg1);
27714 final int err = checkGLError();
27715 if (err != GL_NO_ERROR) {
27716 writeGLError(err, "%s(<int> 0x%X, <float> %s)",
27717 "glVertexAttrib1fARB", arg0, arg1);
27718 }
27719 }
27720 @Override
27721 public void glVertexAttrib1fv(int arg0,java.nio.FloatBuffer arg1)
27722 {
27723 checkContext();
27724 downstreamGL4bc.glVertexAttrib1fv(arg0,arg1);
27725 final int err = checkGLError();
27726 if (err != GL_NO_ERROR) {
27727 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
27728 "glVertexAttrib1fv", arg0, arg1);
27729 }
27730 }
27731 @Override
27732 public void glVertexAttrib1fv(int arg0,float[] arg1,int arg2)
27733 {
27734 checkContext();
27735 downstreamGL4bc.glVertexAttrib1fv(arg0,arg1,arg2);
27736 final int err = checkGLError();
27737 if (err != GL_NO_ERROR) {
27738 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
27739 "glVertexAttrib1fv", arg0, arg2);
27740 }
27741 }
27742 @Override
27743 public void glVertexAttrib1fvARB(int arg0,java.nio.FloatBuffer arg1)
27744 {
27745 checkContext();
27746 downstreamGL4bc.glVertexAttrib1fvARB(arg0,arg1);
27747 final int err = checkGLError();
27748 if (err != GL_NO_ERROR) {
27749 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
27750 "glVertexAttrib1fvARB", arg0, arg1);
27751 }
27752 }
27753 @Override
27754 public void glVertexAttrib1fvARB(int arg0,float[] arg1,int arg2)
27755 {
27756 checkContext();
27757 downstreamGL4bc.glVertexAttrib1fvARB(arg0,arg1,arg2);
27758 final int err = checkGLError();
27759 if (err != GL_NO_ERROR) {
27760 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
27761 "glVertexAttrib1fvARB", arg0, arg2);
27762 }
27763 }
27764 @Override
27765 public void glVertexAttrib1h(int arg0,short arg1)
27766 {
27767 checkContext();
27768 downstreamGL4bc.glVertexAttrib1h(arg0,arg1);
27769 final int err = checkGLError();
27770 if (err != GL_NO_ERROR) {
27771 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
27772 "glVertexAttrib1h", arg0, arg1);
27773 }
27774 }
27775 @Override
27776 public void glVertexAttrib1hv(int arg0,java.nio.ShortBuffer arg1)
27777 {
27778 checkContext();
27779 downstreamGL4bc.glVertexAttrib1hv(arg0,arg1);
27780 final int err = checkGLError();
27781 if (err != GL_NO_ERROR) {
27782 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
27783 "glVertexAttrib1hv", arg0, arg1);
27784 }
27785 }
27786 @Override
27787 public void glVertexAttrib1hv(int arg0,short[] arg1,int arg2)
27788 {
27789 checkContext();
27790 downstreamGL4bc.glVertexAttrib1hv(arg0,arg1,arg2);
27791 final int err = checkGLError();
27792 if (err != GL_NO_ERROR) {
27793 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
27794 "glVertexAttrib1hv", arg0, arg2);
27795 }
27796 }
27797 @Override
27798 public void glVertexAttrib1s(int arg0,short arg1)
27799 {
27800 checkContext();
27801 downstreamGL4bc.glVertexAttrib1s(arg0,arg1);
27802 final int err = checkGLError();
27803 if (err != GL_NO_ERROR) {
27804 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
27805 "glVertexAttrib1s", arg0, arg1);
27806 }
27807 }
27808 @Override
27809 public void glVertexAttrib1sARB(int arg0,short arg1)
27810 {
27811 checkContext();
27812 downstreamGL4bc.glVertexAttrib1sARB(arg0,arg1);
27813 final int err = checkGLError();
27814 if (err != GL_NO_ERROR) {
27815 writeGLError(err, "%s(<int> 0x%X, <short> %s)",
27816 "glVertexAttrib1sARB", arg0, arg1);
27817 }
27818 }
27819 @Override
27820 public void glVertexAttrib1sv(int arg0,java.nio.ShortBuffer arg1)
27821 {
27822 checkContext();
27823 downstreamGL4bc.glVertexAttrib1sv(arg0,arg1);
27824 final int err = checkGLError();
27825 if (err != GL_NO_ERROR) {
27826 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
27827 "glVertexAttrib1sv", arg0, arg1);
27828 }
27829 }
27830 @Override
27831 public void glVertexAttrib1sv(int arg0,short[] arg1,int arg2)
27832 {
27833 checkContext();
27834 downstreamGL4bc.glVertexAttrib1sv(arg0,arg1,arg2);
27835 final int err = checkGLError();
27836 if (err != GL_NO_ERROR) {
27837 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
27838 "glVertexAttrib1sv", arg0, arg2);
27839 }
27840 }
27841 @Override
27842 public void glVertexAttrib1svARB(int arg0,short[] arg1,int arg2)
27843 {
27844 checkContext();
27845 downstreamGL4bc.glVertexAttrib1svARB(arg0,arg1,arg2);
27846 final int err = checkGLError();
27847 if (err != GL_NO_ERROR) {
27848 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
27849 "glVertexAttrib1svARB", arg0, arg2);
27850 }
27851 }
27852 @Override
27853 public void glVertexAttrib1svARB(int arg0,java.nio.ShortBuffer arg1)
27854 {
27855 checkContext();
27856 downstreamGL4bc.glVertexAttrib1svARB(arg0,arg1);
27857 final int err = checkGLError();
27858 if (err != GL_NO_ERROR) {
27859 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
27860 "glVertexAttrib1svARB", arg0, arg1);
27861 }
27862 }
27863 @Override
27864 public void glVertexAttrib2d(int arg0,double arg1,double arg2)
27865 {
27866 checkContext();
27867 downstreamGL4bc.glVertexAttrib2d(arg0,arg1,arg2);
27868 final int err = checkGLError();
27869 if (err != GL_NO_ERROR) {
27870 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
27871 "glVertexAttrib2d", arg0, arg1, arg2);
27872 }
27873 }
27874 @Override
27875 public void glVertexAttrib2dARB(int arg0,double arg1,double arg2)
27876 {
27877 checkContext();
27878 downstreamGL4bc.glVertexAttrib2dARB(arg0,arg1,arg2);
27879 final int err = checkGLError();
27880 if (err != GL_NO_ERROR) {
27881 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
27882 "glVertexAttrib2dARB", arg0, arg1, arg2);
27883 }
27884 }
27885 @Override
27886 public void glVertexAttrib2dv(int arg0,java.nio.DoubleBuffer arg1)
27887 {
27888 checkContext();
27889 downstreamGL4bc.glVertexAttrib2dv(arg0,arg1);
27890 final int err = checkGLError();
27891 if (err != GL_NO_ERROR) {
27892 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
27893 "glVertexAttrib2dv", arg0, arg1);
27894 }
27895 }
27896 @Override
27897 public void glVertexAttrib2dv(int arg0,double[] arg1,int arg2)
27898 {
27899 checkContext();
27900 downstreamGL4bc.glVertexAttrib2dv(arg0,arg1,arg2);
27901 final int err = checkGLError();
27902 if (err != GL_NO_ERROR) {
27903 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
27904 "glVertexAttrib2dv", arg0, arg2);
27905 }
27906 }
27907 @Override
27908 public void glVertexAttrib2dvARB(int arg0,double[] arg1,int arg2)
27909 {
27910 checkContext();
27911 downstreamGL4bc.glVertexAttrib2dvARB(arg0,arg1,arg2);
27912 final int err = checkGLError();
27913 if (err != GL_NO_ERROR) {
27914 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
27915 "glVertexAttrib2dvARB", arg0, arg2);
27916 }
27917 }
27918 @Override
27919 public void glVertexAttrib2dvARB(int arg0,java.nio.DoubleBuffer arg1)
27920 {
27921 checkContext();
27922 downstreamGL4bc.glVertexAttrib2dvARB(arg0,arg1);
27923 final int err = checkGLError();
27924 if (err != GL_NO_ERROR) {
27925 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
27926 "glVertexAttrib2dvARB", arg0, arg1);
27927 }
27928 }
27929 @Override
27930 public void glVertexAttrib2f(int arg0,float arg1,float arg2)
27931 {
27932 checkContext();
27933 downstreamGL4bc.glVertexAttrib2f(arg0,arg1,arg2);
27934 final int err = checkGLError();
27935 if (err != GL_NO_ERROR) {
27936 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
27937 "glVertexAttrib2f", arg0, arg1, arg2);
27938 }
27939 }
27940 @Override
27941 public void glVertexAttrib2fARB(int arg0,float arg1,float arg2)
27942 {
27943 checkContext();
27944 downstreamGL4bc.glVertexAttrib2fARB(arg0,arg1,arg2);
27945 final int err = checkGLError();
27946 if (err != GL_NO_ERROR) {
27947 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s)",
27948 "glVertexAttrib2fARB", arg0, arg1, arg2);
27949 }
27950 }
27951 @Override
27952 public void glVertexAttrib2fv(int arg0,java.nio.FloatBuffer arg1)
27953 {
27954 checkContext();
27955 downstreamGL4bc.glVertexAttrib2fv(arg0,arg1);
27956 final int err = checkGLError();
27957 if (err != GL_NO_ERROR) {
27958 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
27959 "glVertexAttrib2fv", arg0, arg1);
27960 }
27961 }
27962 @Override
27963 public void glVertexAttrib2fv(int arg0,float[] arg1,int arg2)
27964 {
27965 checkContext();
27966 downstreamGL4bc.glVertexAttrib2fv(arg0,arg1,arg2);
27967 final int err = checkGLError();
27968 if (err != GL_NO_ERROR) {
27969 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
27970 "glVertexAttrib2fv", arg0, arg2);
27971 }
27972 }
27973 @Override
27974 public void glVertexAttrib2fvARB(int arg0,float[] arg1,int arg2)
27975 {
27976 checkContext();
27977 downstreamGL4bc.glVertexAttrib2fvARB(arg0,arg1,arg2);
27978 final int err = checkGLError();
27979 if (err != GL_NO_ERROR) {
27980 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
27981 "glVertexAttrib2fvARB", arg0, arg2);
27982 }
27983 }
27984 @Override
27985 public void glVertexAttrib2fvARB(int arg0,java.nio.FloatBuffer arg1)
27986 {
27987 checkContext();
27988 downstreamGL4bc.glVertexAttrib2fvARB(arg0,arg1);
27989 final int err = checkGLError();
27990 if (err != GL_NO_ERROR) {
27991 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
27992 "glVertexAttrib2fvARB", arg0, arg1);
27993 }
27994 }
27995 @Override
27996 public void glVertexAttrib2h(int arg0,short arg1,short arg2)
27997 {
27998 checkContext();
27999 downstreamGL4bc.glVertexAttrib2h(arg0,arg1,arg2);
28000 final int err = checkGLError();
28001 if (err != GL_NO_ERROR) {
28002 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
28003 "glVertexAttrib2h", arg0, arg1, arg2);
28004 }
28005 }
28006 @Override
28007 public void glVertexAttrib2hv(int arg0,short[] arg1,int arg2)
28008 {
28009 checkContext();
28010 downstreamGL4bc.glVertexAttrib2hv(arg0,arg1,arg2);
28011 final int err = checkGLError();
28012 if (err != GL_NO_ERROR) {
28013 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28014 "glVertexAttrib2hv", arg0, arg2);
28015 }
28016 }
28017 @Override
28018 public void glVertexAttrib2hv(int arg0,java.nio.ShortBuffer arg1)
28019 {
28020 checkContext();
28021 downstreamGL4bc.glVertexAttrib2hv(arg0,arg1);
28022 final int err = checkGLError();
28023 if (err != GL_NO_ERROR) {
28024 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28025 "glVertexAttrib2hv", arg0, arg1);
28026 }
28027 }
28028 @Override
28029 public void glVertexAttrib2s(int arg0,short arg1,short arg2)
28030 {
28031 checkContext();
28032 downstreamGL4bc.glVertexAttrib2s(arg0,arg1,arg2);
28033 final int err = checkGLError();
28034 if (err != GL_NO_ERROR) {
28035 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
28036 "glVertexAttrib2s", arg0, arg1, arg2);
28037 }
28038 }
28039 @Override
28040 public void glVertexAttrib2sARB(int arg0,short arg1,short arg2)
28041 {
28042 checkContext();
28043 downstreamGL4bc.glVertexAttrib2sARB(arg0,arg1,arg2);
28044 final int err = checkGLError();
28045 if (err != GL_NO_ERROR) {
28046 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s)",
28047 "glVertexAttrib2sARB", arg0, arg1, arg2);
28048 }
28049 }
28050 @Override
28051 public void glVertexAttrib2sv(int arg0,short[] arg1,int arg2)
28052 {
28053 checkContext();
28054 downstreamGL4bc.glVertexAttrib2sv(arg0,arg1,arg2);
28055 final int err = checkGLError();
28056 if (err != GL_NO_ERROR) {
28057 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28058 "glVertexAttrib2sv", arg0, arg2);
28059 }
28060 }
28061 @Override
28062 public void glVertexAttrib2sv(int arg0,java.nio.ShortBuffer arg1)
28063 {
28064 checkContext();
28065 downstreamGL4bc.glVertexAttrib2sv(arg0,arg1);
28066 final int err = checkGLError();
28067 if (err != GL_NO_ERROR) {
28068 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28069 "glVertexAttrib2sv", arg0, arg1);
28070 }
28071 }
28072 @Override
28073 public void glVertexAttrib2svARB(int arg0,java.nio.ShortBuffer arg1)
28074 {
28075 checkContext();
28076 downstreamGL4bc.glVertexAttrib2svARB(arg0,arg1);
28077 final int err = checkGLError();
28078 if (err != GL_NO_ERROR) {
28079 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28080 "glVertexAttrib2svARB", arg0, arg1);
28081 }
28082 }
28083 @Override
28084 public void glVertexAttrib2svARB(int arg0,short[] arg1,int arg2)
28085 {
28086 checkContext();
28087 downstreamGL4bc.glVertexAttrib2svARB(arg0,arg1,arg2);
28088 final int err = checkGLError();
28089 if (err != GL_NO_ERROR) {
28090 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28091 "glVertexAttrib2svARB", arg0, arg2);
28092 }
28093 }
28094 @Override
28095 public void glVertexAttrib3d(int arg0,double arg1,double arg2,double arg3)
28096 {
28097 checkContext();
28098 downstreamGL4bc.glVertexAttrib3d(arg0,arg1,arg2,arg3);
28099 final int err = checkGLError();
28100 if (err != GL_NO_ERROR) {
28101 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
28102 "glVertexAttrib3d", arg0, arg1, arg2, arg3);
28103 }
28104 }
28105 @Override
28106 public void glVertexAttrib3dARB(int arg0,double arg1,double arg2,double arg3)
28107 {
28108 checkContext();
28109 downstreamGL4bc.glVertexAttrib3dARB(arg0,arg1,arg2,arg3);
28110 final int err = checkGLError();
28111 if (err != GL_NO_ERROR) {
28112 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
28113 "glVertexAttrib3dARB", arg0, arg1, arg2, arg3);
28114 }
28115 }
28116 @Override
28117 public void glVertexAttrib3dv(int arg0,java.nio.DoubleBuffer arg1)
28118 {
28119 checkContext();
28120 downstreamGL4bc.glVertexAttrib3dv(arg0,arg1);
28121 final int err = checkGLError();
28122 if (err != GL_NO_ERROR) {
28123 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
28124 "glVertexAttrib3dv", arg0, arg1);
28125 }
28126 }
28127 @Override
28128 public void glVertexAttrib3dv(int arg0,double[] arg1,int arg2)
28129 {
28130 checkContext();
28131 downstreamGL4bc.glVertexAttrib3dv(arg0,arg1,arg2);
28132 final int err = checkGLError();
28133 if (err != GL_NO_ERROR) {
28134 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
28135 "glVertexAttrib3dv", arg0, arg2);
28136 }
28137 }
28138 @Override
28139 public void glVertexAttrib3dvARB(int arg0,java.nio.DoubleBuffer arg1)
28140 {
28141 checkContext();
28142 downstreamGL4bc.glVertexAttrib3dvARB(arg0,arg1);
28143 final int err = checkGLError();
28144 if (err != GL_NO_ERROR) {
28145 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
28146 "glVertexAttrib3dvARB", arg0, arg1);
28147 }
28148 }
28149 @Override
28150 public void glVertexAttrib3dvARB(int arg0,double[] arg1,int arg2)
28151 {
28152 checkContext();
28153 downstreamGL4bc.glVertexAttrib3dvARB(arg0,arg1,arg2);
28154 final int err = checkGLError();
28155 if (err != GL_NO_ERROR) {
28156 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
28157 "glVertexAttrib3dvARB", arg0, arg2);
28158 }
28159 }
28160 @Override
28161 public void glVertexAttrib3f(int arg0,float arg1,float arg2,float arg3)
28162 {
28163 checkContext();
28164 downstreamGL4bc.glVertexAttrib3f(arg0,arg1,arg2,arg3);
28165 final int err = checkGLError();
28166 if (err != GL_NO_ERROR) {
28167 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
28168 "glVertexAttrib3f", arg0, arg1, arg2, arg3);
28169 }
28170 }
28171 @Override
28172 public void glVertexAttrib3fARB(int arg0,float arg1,float arg2,float arg3)
28173 {
28174 checkContext();
28175 downstreamGL4bc.glVertexAttrib3fARB(arg0,arg1,arg2,arg3);
28176 final int err = checkGLError();
28177 if (err != GL_NO_ERROR) {
28178 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s)",
28179 "glVertexAttrib3fARB", arg0, arg1, arg2, arg3);
28180 }
28181 }
28182 @Override
28183 public void glVertexAttrib3fv(int arg0,java.nio.FloatBuffer arg1)
28184 {
28185 checkContext();
28186 downstreamGL4bc.glVertexAttrib3fv(arg0,arg1);
28187 final int err = checkGLError();
28188 if (err != GL_NO_ERROR) {
28189 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
28190 "glVertexAttrib3fv", arg0, arg1);
28191 }
28192 }
28193 @Override
28194 public void glVertexAttrib3fv(int arg0,float[] arg1,int arg2)
28195 {
28196 checkContext();
28197 downstreamGL4bc.glVertexAttrib3fv(arg0,arg1,arg2);
28198 final int err = checkGLError();
28199 if (err != GL_NO_ERROR) {
28200 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
28201 "glVertexAttrib3fv", arg0, arg2);
28202 }
28203 }
28204 @Override
28205 public void glVertexAttrib3fvARB(int arg0,java.nio.FloatBuffer arg1)
28206 {
28207 checkContext();
28208 downstreamGL4bc.glVertexAttrib3fvARB(arg0,arg1);
28209 final int err = checkGLError();
28210 if (err != GL_NO_ERROR) {
28211 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
28212 "glVertexAttrib3fvARB", arg0, arg1);
28213 }
28214 }
28215 @Override
28216 public void glVertexAttrib3fvARB(int arg0,float[] arg1,int arg2)
28217 {
28218 checkContext();
28219 downstreamGL4bc.glVertexAttrib3fvARB(arg0,arg1,arg2);
28220 final int err = checkGLError();
28221 if (err != GL_NO_ERROR) {
28222 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
28223 "glVertexAttrib3fvARB", arg0, arg2);
28224 }
28225 }
28226 @Override
28227 public void glVertexAttrib3h(int arg0,short arg1,short arg2,short arg3)
28228 {
28229 checkContext();
28230 downstreamGL4bc.glVertexAttrib3h(arg0,arg1,arg2,arg3);
28231 final int err = checkGLError();
28232 if (err != GL_NO_ERROR) {
28233 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
28234 "glVertexAttrib3h", arg0, arg1, arg2, arg3);
28235 }
28236 }
28237 @Override
28238 public void glVertexAttrib3hv(int arg0,java.nio.ShortBuffer arg1)
28239 {
28240 checkContext();
28241 downstreamGL4bc.glVertexAttrib3hv(arg0,arg1);
28242 final int err = checkGLError();
28243 if (err != GL_NO_ERROR) {
28244 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28245 "glVertexAttrib3hv", arg0, arg1);
28246 }
28247 }
28248 @Override
28249 public void glVertexAttrib3hv(int arg0,short[] arg1,int arg2)
28250 {
28251 checkContext();
28252 downstreamGL4bc.glVertexAttrib3hv(arg0,arg1,arg2);
28253 final int err = checkGLError();
28254 if (err != GL_NO_ERROR) {
28255 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28256 "glVertexAttrib3hv", arg0, arg2);
28257 }
28258 }
28259 @Override
28260 public void glVertexAttrib3s(int arg0,short arg1,short arg2,short arg3)
28261 {
28262 checkContext();
28263 downstreamGL4bc.glVertexAttrib3s(arg0,arg1,arg2,arg3);
28264 final int err = checkGLError();
28265 if (err != GL_NO_ERROR) {
28266 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
28267 "glVertexAttrib3s", arg0, arg1, arg2, arg3);
28268 }
28269 }
28270 @Override
28271 public void glVertexAttrib3sARB(int arg0,short arg1,short arg2,short arg3)
28272 {
28273 checkContext();
28274 downstreamGL4bc.glVertexAttrib3sARB(arg0,arg1,arg2,arg3);
28275 final int err = checkGLError();
28276 if (err != GL_NO_ERROR) {
28277 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s)",
28278 "glVertexAttrib3sARB", arg0, arg1, arg2, arg3);
28279 }
28280 }
28281 @Override
28282 public void glVertexAttrib3sv(int arg0,java.nio.ShortBuffer arg1)
28283 {
28284 checkContext();
28285 downstreamGL4bc.glVertexAttrib3sv(arg0,arg1);
28286 final int err = checkGLError();
28287 if (err != GL_NO_ERROR) {
28288 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28289 "glVertexAttrib3sv", arg0, arg1);
28290 }
28291 }
28292 @Override
28293 public void glVertexAttrib3sv(int arg0,short[] arg1,int arg2)
28294 {
28295 checkContext();
28296 downstreamGL4bc.glVertexAttrib3sv(arg0,arg1,arg2);
28297 final int err = checkGLError();
28298 if (err != GL_NO_ERROR) {
28299 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28300 "glVertexAttrib3sv", arg0, arg2);
28301 }
28302 }
28303 @Override
28304 public void glVertexAttrib3svARB(int arg0,java.nio.ShortBuffer arg1)
28305 {
28306 checkContext();
28307 downstreamGL4bc.glVertexAttrib3svARB(arg0,arg1);
28308 final int err = checkGLError();
28309 if (err != GL_NO_ERROR) {
28310 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28311 "glVertexAttrib3svARB", arg0, arg1);
28312 }
28313 }
28314 @Override
28315 public void glVertexAttrib3svARB(int arg0,short[] arg1,int arg2)
28316 {
28317 checkContext();
28318 downstreamGL4bc.glVertexAttrib3svARB(arg0,arg1,arg2);
28319 final int err = checkGLError();
28320 if (err != GL_NO_ERROR) {
28321 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28322 "glVertexAttrib3svARB", arg0, arg2);
28323 }
28324 }
28325 @Override
28326 public void glVertexAttrib4Nbv(int arg0,java.nio.ByteBuffer arg1)
28327 {
28328 checkContext();
28329 downstreamGL4bc.glVertexAttrib4Nbv(arg0,arg1);
28330 final int err = checkGLError();
28331 if (err != GL_NO_ERROR) {
28332 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28333 "glVertexAttrib4Nbv", arg0, arg1);
28334 }
28335 }
28336 @Override
28337 public void glVertexAttrib4Nbv(int arg0,byte[] arg1,int arg2)
28338 {
28339 checkContext();
28340 downstreamGL4bc.glVertexAttrib4Nbv(arg0,arg1,arg2);
28341 final int err = checkGLError();
28342 if (err != GL_NO_ERROR) {
28343 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28344 "glVertexAttrib4Nbv", arg0, arg2);
28345 }
28346 }
28347 @Override
28348 public void glVertexAttrib4NbvARB(int arg0,byte[] arg1,int arg2)
28349 {
28350 checkContext();
28351 downstreamGL4bc.glVertexAttrib4NbvARB(arg0,arg1,arg2);
28352 final int err = checkGLError();
28353 if (err != GL_NO_ERROR) {
28354 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28355 "glVertexAttrib4NbvARB", arg0, arg2);
28356 }
28357 }
28358 @Override
28359 public void glVertexAttrib4NbvARB(int arg0,java.nio.ByteBuffer arg1)
28360 {
28361 checkContext();
28362 downstreamGL4bc.glVertexAttrib4NbvARB(arg0,arg1);
28363 final int err = checkGLError();
28364 if (err != GL_NO_ERROR) {
28365 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28366 "glVertexAttrib4NbvARB", arg0, arg1);
28367 }
28368 }
28369 @Override
28370 public void glVertexAttrib4Niv(int arg0,java.nio.IntBuffer arg1)
28371 {
28372 checkContext();
28373 downstreamGL4bc.glVertexAttrib4Niv(arg0,arg1);
28374 final int err = checkGLError();
28375 if (err != GL_NO_ERROR) {
28376 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28377 "glVertexAttrib4Niv", arg0, arg1);
28378 }
28379 }
28380 @Override
28381 public void glVertexAttrib4Niv(int arg0,int[] arg1,int arg2)
28382 {
28383 checkContext();
28384 downstreamGL4bc.glVertexAttrib4Niv(arg0,arg1,arg2);
28385 final int err = checkGLError();
28386 if (err != GL_NO_ERROR) {
28387 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28388 "glVertexAttrib4Niv", arg0, arg2);
28389 }
28390 }
28391 @Override
28392 public void glVertexAttrib4NivARB(int arg0,int[] arg1,int arg2)
28393 {
28394 checkContext();
28395 downstreamGL4bc.glVertexAttrib4NivARB(arg0,arg1,arg2);
28396 final int err = checkGLError();
28397 if (err != GL_NO_ERROR) {
28398 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28399 "glVertexAttrib4NivARB", arg0, arg2);
28400 }
28401 }
28402 @Override
28403 public void glVertexAttrib4NivARB(int arg0,java.nio.IntBuffer arg1)
28404 {
28405 checkContext();
28406 downstreamGL4bc.glVertexAttrib4NivARB(arg0,arg1);
28407 final int err = checkGLError();
28408 if (err != GL_NO_ERROR) {
28409 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28410 "glVertexAttrib4NivARB", arg0, arg1);
28411 }
28412 }
28413 @Override
28414 public void glVertexAttrib4Nsv(int arg0,short[] arg1,int arg2)
28415 {
28416 checkContext();
28417 downstreamGL4bc.glVertexAttrib4Nsv(arg0,arg1,arg2);
28418 final int err = checkGLError();
28419 if (err != GL_NO_ERROR) {
28420 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28421 "glVertexAttrib4Nsv", arg0, arg2);
28422 }
28423 }
28424 @Override
28425 public void glVertexAttrib4Nsv(int arg0,java.nio.ShortBuffer arg1)
28426 {
28427 checkContext();
28428 downstreamGL4bc.glVertexAttrib4Nsv(arg0,arg1);
28429 final int err = checkGLError();
28430 if (err != GL_NO_ERROR) {
28431 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28432 "glVertexAttrib4Nsv", arg0, arg1);
28433 }
28434 }
28435 @Override
28436 public void glVertexAttrib4NsvARB(int arg0,java.nio.ShortBuffer arg1)
28437 {
28438 checkContext();
28439 downstreamGL4bc.glVertexAttrib4NsvARB(arg0,arg1);
28440 final int err = checkGLError();
28441 if (err != GL_NO_ERROR) {
28442 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28443 "glVertexAttrib4NsvARB", arg0, arg1);
28444 }
28445 }
28446 @Override
28447 public void glVertexAttrib4NsvARB(int arg0,short[] arg1,int arg2)
28448 {
28449 checkContext();
28450 downstreamGL4bc.glVertexAttrib4NsvARB(arg0,arg1,arg2);
28451 final int err = checkGLError();
28452 if (err != GL_NO_ERROR) {
28453 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28454 "glVertexAttrib4NsvARB", arg0, arg2);
28455 }
28456 }
28457 @Override
28458 public void glVertexAttrib4Nub(int arg0,byte arg1,byte arg2,byte arg3,byte arg4)
28459 {
28460 checkContext();
28461 downstreamGL4bc.glVertexAttrib4Nub(arg0,arg1,arg2,arg3,arg4);
28462 final int err = checkGLError();
28463 if (err != GL_NO_ERROR) {
28464 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s, <byte> %s)",
28465 "glVertexAttrib4Nub", arg0, arg1, arg2, arg3, arg4);
28466 }
28467 }
28468 @Override
28469 public void glVertexAttrib4NubARB(int arg0,byte arg1,byte arg2,byte arg3,byte arg4)
28470 {
28471 checkContext();
28472 downstreamGL4bc.glVertexAttrib4NubARB(arg0,arg1,arg2,arg3,arg4);
28473 final int err = checkGLError();
28474 if (err != GL_NO_ERROR) {
28475 writeGLError(err, "%s(<int> 0x%X, <byte> %s, <byte> %s, <byte> %s, <byte> %s)",
28476 "glVertexAttrib4NubARB", arg0, arg1, arg2, arg3, arg4);
28477 }
28478 }
28479 @Override
28480 public void glVertexAttrib4Nubv(int arg0,java.nio.ByteBuffer arg1)
28481 {
28482 checkContext();
28483 downstreamGL4bc.glVertexAttrib4Nubv(arg0,arg1);
28484 final int err = checkGLError();
28485 if (err != GL_NO_ERROR) {
28486 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28487 "glVertexAttrib4Nubv", arg0, arg1);
28488 }
28489 }
28490 @Override
28491 public void glVertexAttrib4Nubv(int arg0,byte[] arg1,int arg2)
28492 {
28493 checkContext();
28494 downstreamGL4bc.glVertexAttrib4Nubv(arg0,arg1,arg2);
28495 final int err = checkGLError();
28496 if (err != GL_NO_ERROR) {
28497 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28498 "glVertexAttrib4Nubv", arg0, arg2);
28499 }
28500 }
28501 @Override
28502 public void glVertexAttrib4NubvARB(int arg0,byte[] arg1,int arg2)
28503 {
28504 checkContext();
28505 downstreamGL4bc.glVertexAttrib4NubvARB(arg0,arg1,arg2);
28506 final int err = checkGLError();
28507 if (err != GL_NO_ERROR) {
28508 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28509 "glVertexAttrib4NubvARB", arg0, arg2);
28510 }
28511 }
28512 @Override
28513 public void glVertexAttrib4NubvARB(int arg0,java.nio.ByteBuffer arg1)
28514 {
28515 checkContext();
28516 downstreamGL4bc.glVertexAttrib4NubvARB(arg0,arg1);
28517 final int err = checkGLError();
28518 if (err != GL_NO_ERROR) {
28519 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28520 "glVertexAttrib4NubvARB", arg0, arg1);
28521 }
28522 }
28523 @Override
28524 public void glVertexAttrib4Nuiv(int arg0,java.nio.IntBuffer arg1)
28525 {
28526 checkContext();
28527 downstreamGL4bc.glVertexAttrib4Nuiv(arg0,arg1);
28528 final int err = checkGLError();
28529 if (err != GL_NO_ERROR) {
28530 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28531 "glVertexAttrib4Nuiv", arg0, arg1);
28532 }
28533 }
28534 @Override
28535 public void glVertexAttrib4Nuiv(int arg0,int[] arg1,int arg2)
28536 {
28537 checkContext();
28538 downstreamGL4bc.glVertexAttrib4Nuiv(arg0,arg1,arg2);
28539 final int err = checkGLError();
28540 if (err != GL_NO_ERROR) {
28541 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28542 "glVertexAttrib4Nuiv", arg0, arg2);
28543 }
28544 }
28545 @Override
28546 public void glVertexAttrib4NuivARB(int arg0,java.nio.IntBuffer arg1)
28547 {
28548 checkContext();
28549 downstreamGL4bc.glVertexAttrib4NuivARB(arg0,arg1);
28550 final int err = checkGLError();
28551 if (err != GL_NO_ERROR) {
28552 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28553 "glVertexAttrib4NuivARB", arg0, arg1);
28554 }
28555 }
28556 @Override
28557 public void glVertexAttrib4NuivARB(int arg0,int[] arg1,int arg2)
28558 {
28559 checkContext();
28560 downstreamGL4bc.glVertexAttrib4NuivARB(arg0,arg1,arg2);
28561 final int err = checkGLError();
28562 if (err != GL_NO_ERROR) {
28563 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28564 "glVertexAttrib4NuivARB", arg0, arg2);
28565 }
28566 }
28567 @Override
28568 public void glVertexAttrib4Nusv(int arg0,java.nio.ShortBuffer arg1)
28569 {
28570 checkContext();
28571 downstreamGL4bc.glVertexAttrib4Nusv(arg0,arg1);
28572 final int err = checkGLError();
28573 if (err != GL_NO_ERROR) {
28574 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28575 "glVertexAttrib4Nusv", arg0, arg1);
28576 }
28577 }
28578 @Override
28579 public void glVertexAttrib4Nusv(int arg0,short[] arg1,int arg2)
28580 {
28581 checkContext();
28582 downstreamGL4bc.glVertexAttrib4Nusv(arg0,arg1,arg2);
28583 final int err = checkGLError();
28584 if (err != GL_NO_ERROR) {
28585 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28586 "glVertexAttrib4Nusv", arg0, arg2);
28587 }
28588 }
28589 @Override
28590 public void glVertexAttrib4NusvARB(int arg0,short[] arg1,int arg2)
28591 {
28592 checkContext();
28593 downstreamGL4bc.glVertexAttrib4NusvARB(arg0,arg1,arg2);
28594 final int err = checkGLError();
28595 if (err != GL_NO_ERROR) {
28596 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28597 "glVertexAttrib4NusvARB", arg0, arg2);
28598 }
28599 }
28600 @Override
28601 public void glVertexAttrib4NusvARB(int arg0,java.nio.ShortBuffer arg1)
28602 {
28603 checkContext();
28604 downstreamGL4bc.glVertexAttrib4NusvARB(arg0,arg1);
28605 final int err = checkGLError();
28606 if (err != GL_NO_ERROR) {
28607 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28608 "glVertexAttrib4NusvARB", arg0, arg1);
28609 }
28610 }
28611 @Override
28612 public void glVertexAttrib4bv(int arg0,java.nio.ByteBuffer arg1)
28613 {
28614 checkContext();
28615 downstreamGL4bc.glVertexAttrib4bv(arg0,arg1);
28616 final int err = checkGLError();
28617 if (err != GL_NO_ERROR) {
28618 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28619 "glVertexAttrib4bv", arg0, arg1);
28620 }
28621 }
28622 @Override
28623 public void glVertexAttrib4bv(int arg0,byte[] arg1,int arg2)
28624 {
28625 checkContext();
28626 downstreamGL4bc.glVertexAttrib4bv(arg0,arg1,arg2);
28627 final int err = checkGLError();
28628 if (err != GL_NO_ERROR) {
28629 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28630 "glVertexAttrib4bv", arg0, arg2);
28631 }
28632 }
28633 @Override
28634 public void glVertexAttrib4bvARB(int arg0,byte[] arg1,int arg2)
28635 {
28636 checkContext();
28637 downstreamGL4bc.glVertexAttrib4bvARB(arg0,arg1,arg2);
28638 final int err = checkGLError();
28639 if (err != GL_NO_ERROR) {
28640 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28641 "glVertexAttrib4bvARB", arg0, arg2);
28642 }
28643 }
28644 @Override
28645 public void glVertexAttrib4bvARB(int arg0,java.nio.ByteBuffer arg1)
28646 {
28647 checkContext();
28648 downstreamGL4bc.glVertexAttrib4bvARB(arg0,arg1);
28649 final int err = checkGLError();
28650 if (err != GL_NO_ERROR) {
28651 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28652 "glVertexAttrib4bvARB", arg0, arg1);
28653 }
28654 }
28655 @Override
28656 public void glVertexAttrib4d(int arg0,double arg1,double arg2,double arg3,double arg4)
28657 {
28658 checkContext();
28659 downstreamGL4bc.glVertexAttrib4d(arg0,arg1,arg2,arg3,arg4);
28660 final int err = checkGLError();
28661 if (err != GL_NO_ERROR) {
28662 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
28663 "glVertexAttrib4d", arg0, arg1, arg2, arg3, arg4);
28664 }
28665 }
28666 @Override
28667 public void glVertexAttrib4dARB(int arg0,double arg1,double arg2,double arg3,double arg4)
28668 {
28669 checkContext();
28670 downstreamGL4bc.glVertexAttrib4dARB(arg0,arg1,arg2,arg3,arg4);
28671 final int err = checkGLError();
28672 if (err != GL_NO_ERROR) {
28673 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
28674 "glVertexAttrib4dARB", arg0, arg1, arg2, arg3, arg4);
28675 }
28676 }
28677 @Override
28678 public void glVertexAttrib4dv(int arg0,double[] arg1,int arg2)
28679 {
28680 checkContext();
28681 downstreamGL4bc.glVertexAttrib4dv(arg0,arg1,arg2);
28682 final int err = checkGLError();
28683 if (err != GL_NO_ERROR) {
28684 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
28685 "glVertexAttrib4dv", arg0, arg2);
28686 }
28687 }
28688 @Override
28689 public void glVertexAttrib4dv(int arg0,java.nio.DoubleBuffer arg1)
28690 {
28691 checkContext();
28692 downstreamGL4bc.glVertexAttrib4dv(arg0,arg1);
28693 final int err = checkGLError();
28694 if (err != GL_NO_ERROR) {
28695 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
28696 "glVertexAttrib4dv", arg0, arg1);
28697 }
28698 }
28699 @Override
28700 public void glVertexAttrib4dvARB(int arg0,java.nio.DoubleBuffer arg1)
28701 {
28702 checkContext();
28703 downstreamGL4bc.glVertexAttrib4dvARB(arg0,arg1);
28704 final int err = checkGLError();
28705 if (err != GL_NO_ERROR) {
28706 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
28707 "glVertexAttrib4dvARB", arg0, arg1);
28708 }
28709 }
28710 @Override
28711 public void glVertexAttrib4dvARB(int arg0,double[] arg1,int arg2)
28712 {
28713 checkContext();
28714 downstreamGL4bc.glVertexAttrib4dvARB(arg0,arg1,arg2);
28715 final int err = checkGLError();
28716 if (err != GL_NO_ERROR) {
28717 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
28718 "glVertexAttrib4dvARB", arg0, arg2);
28719 }
28720 }
28721 @Override
28722 public void glVertexAttrib4f(int arg0,float arg1,float arg2,float arg3,float arg4)
28723 {
28724 checkContext();
28725 downstreamGL4bc.glVertexAttrib4f(arg0,arg1,arg2,arg3,arg4);
28726 final int err = checkGLError();
28727 if (err != GL_NO_ERROR) {
28728 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
28729 "glVertexAttrib4f", arg0, arg1, arg2, arg3, arg4);
28730 }
28731 }
28732 @Override
28733 public void glVertexAttrib4fARB(int arg0,float arg1,float arg2,float arg3,float arg4)
28734 {
28735 checkContext();
28736 downstreamGL4bc.glVertexAttrib4fARB(arg0,arg1,arg2,arg3,arg4);
28737 final int err = checkGLError();
28738 if (err != GL_NO_ERROR) {
28739 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
28740 "glVertexAttrib4fARB", arg0, arg1, arg2, arg3, arg4);
28741 }
28742 }
28743 @Override
28744 public void glVertexAttrib4fv(int arg0,java.nio.FloatBuffer arg1)
28745 {
28746 checkContext();
28747 downstreamGL4bc.glVertexAttrib4fv(arg0,arg1);
28748 final int err = checkGLError();
28749 if (err != GL_NO_ERROR) {
28750 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
28751 "glVertexAttrib4fv", arg0, arg1);
28752 }
28753 }
28754 @Override
28755 public void glVertexAttrib4fv(int arg0,float[] arg1,int arg2)
28756 {
28757 checkContext();
28758 downstreamGL4bc.glVertexAttrib4fv(arg0,arg1,arg2);
28759 final int err = checkGLError();
28760 if (err != GL_NO_ERROR) {
28761 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
28762 "glVertexAttrib4fv", arg0, arg2);
28763 }
28764 }
28765 @Override
28766 public void glVertexAttrib4fvARB(int arg0,float[] arg1,int arg2)
28767 {
28768 checkContext();
28769 downstreamGL4bc.glVertexAttrib4fvARB(arg0,arg1,arg2);
28770 final int err = checkGLError();
28771 if (err != GL_NO_ERROR) {
28772 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
28773 "glVertexAttrib4fvARB", arg0, arg2);
28774 }
28775 }
28776 @Override
28777 public void glVertexAttrib4fvARB(int arg0,java.nio.FloatBuffer arg1)
28778 {
28779 checkContext();
28780 downstreamGL4bc.glVertexAttrib4fvARB(arg0,arg1);
28781 final int err = checkGLError();
28782 if (err != GL_NO_ERROR) {
28783 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
28784 "glVertexAttrib4fvARB", arg0, arg1);
28785 }
28786 }
28787 @Override
28788 public void glVertexAttrib4h(int arg0,short arg1,short arg2,short arg3,short arg4)
28789 {
28790 checkContext();
28791 downstreamGL4bc.glVertexAttrib4h(arg0,arg1,arg2,arg3,arg4);
28792 final int err = checkGLError();
28793 if (err != GL_NO_ERROR) {
28794 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
28795 "glVertexAttrib4h", arg0, arg1, arg2, arg3, arg4);
28796 }
28797 }
28798 @Override
28799 public void glVertexAttrib4hv(int arg0,short[] arg1,int arg2)
28800 {
28801 checkContext();
28802 downstreamGL4bc.glVertexAttrib4hv(arg0,arg1,arg2);
28803 final int err = checkGLError();
28804 if (err != GL_NO_ERROR) {
28805 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28806 "glVertexAttrib4hv", arg0, arg2);
28807 }
28808 }
28809 @Override
28810 public void glVertexAttrib4hv(int arg0,java.nio.ShortBuffer arg1)
28811 {
28812 checkContext();
28813 downstreamGL4bc.glVertexAttrib4hv(arg0,arg1);
28814 final int err = checkGLError();
28815 if (err != GL_NO_ERROR) {
28816 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28817 "glVertexAttrib4hv", arg0, arg1);
28818 }
28819 }
28820 @Override
28821 public void glVertexAttrib4iv(int arg0,int[] arg1,int arg2)
28822 {
28823 checkContext();
28824 downstreamGL4bc.glVertexAttrib4iv(arg0,arg1,arg2);
28825 final int err = checkGLError();
28826 if (err != GL_NO_ERROR) {
28827 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28828 "glVertexAttrib4iv", arg0, arg2);
28829 }
28830 }
28831 @Override
28832 public void glVertexAttrib4iv(int arg0,java.nio.IntBuffer arg1)
28833 {
28834 checkContext();
28835 downstreamGL4bc.glVertexAttrib4iv(arg0,arg1);
28836 final int err = checkGLError();
28837 if (err != GL_NO_ERROR) {
28838 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28839 "glVertexAttrib4iv", arg0, arg1);
28840 }
28841 }
28842 @Override
28843 public void glVertexAttrib4ivARB(int arg0,java.nio.IntBuffer arg1)
28844 {
28845 checkContext();
28846 downstreamGL4bc.glVertexAttrib4ivARB(arg0,arg1);
28847 final int err = checkGLError();
28848 if (err != GL_NO_ERROR) {
28849 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28850 "glVertexAttrib4ivARB", arg0, arg1);
28851 }
28852 }
28853 @Override
28854 public void glVertexAttrib4ivARB(int arg0,int[] arg1,int arg2)
28855 {
28856 checkContext();
28857 downstreamGL4bc.glVertexAttrib4ivARB(arg0,arg1,arg2);
28858 final int err = checkGLError();
28859 if (err != GL_NO_ERROR) {
28860 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28861 "glVertexAttrib4ivARB", arg0, arg2);
28862 }
28863 }
28864 @Override
28865 public void glVertexAttrib4s(int arg0,short arg1,short arg2,short arg3,short arg4)
28866 {
28867 checkContext();
28868 downstreamGL4bc.glVertexAttrib4s(arg0,arg1,arg2,arg3,arg4);
28869 final int err = checkGLError();
28870 if (err != GL_NO_ERROR) {
28871 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
28872 "glVertexAttrib4s", arg0, arg1, arg2, arg3, arg4);
28873 }
28874 }
28875 @Override
28876 public void glVertexAttrib4sARB(int arg0,short arg1,short arg2,short arg3,short arg4)
28877 {
28878 checkContext();
28879 downstreamGL4bc.glVertexAttrib4sARB(arg0,arg1,arg2,arg3,arg4);
28880 final int err = checkGLError();
28881 if (err != GL_NO_ERROR) {
28882 writeGLError(err, "%s(<int> 0x%X, <short> %s, <short> %s, <short> %s, <short> %s)",
28883 "glVertexAttrib4sARB", arg0, arg1, arg2, arg3, arg4);
28884 }
28885 }
28886 @Override
28887 public void glVertexAttrib4sv(int arg0,short[] arg1,int arg2)
28888 {
28889 checkContext();
28890 downstreamGL4bc.glVertexAttrib4sv(arg0,arg1,arg2);
28891 final int err = checkGLError();
28892 if (err != GL_NO_ERROR) {
28893 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28894 "glVertexAttrib4sv", arg0, arg2);
28895 }
28896 }
28897 @Override
28898 public void glVertexAttrib4sv(int arg0,java.nio.ShortBuffer arg1)
28899 {
28900 checkContext();
28901 downstreamGL4bc.glVertexAttrib4sv(arg0,arg1);
28902 final int err = checkGLError();
28903 if (err != GL_NO_ERROR) {
28904 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28905 "glVertexAttrib4sv", arg0, arg1);
28906 }
28907 }
28908 @Override
28909 public void glVertexAttrib4svARB(int arg0,short[] arg1,int arg2)
28910 {
28911 checkContext();
28912 downstreamGL4bc.glVertexAttrib4svARB(arg0,arg1,arg2);
28913 final int err = checkGLError();
28914 if (err != GL_NO_ERROR) {
28915 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
28916 "glVertexAttrib4svARB", arg0, arg2);
28917 }
28918 }
28919 @Override
28920 public void glVertexAttrib4svARB(int arg0,java.nio.ShortBuffer arg1)
28921 {
28922 checkContext();
28923 downstreamGL4bc.glVertexAttrib4svARB(arg0,arg1);
28924 final int err = checkGLError();
28925 if (err != GL_NO_ERROR) {
28926 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
28927 "glVertexAttrib4svARB", arg0, arg1);
28928 }
28929 }
28930 @Override
28931 public void glVertexAttrib4ubv(int arg0,java.nio.ByteBuffer arg1)
28932 {
28933 checkContext();
28934 downstreamGL4bc.glVertexAttrib4ubv(arg0,arg1);
28935 final int err = checkGLError();
28936 if (err != GL_NO_ERROR) {
28937 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28938 "glVertexAttrib4ubv", arg0, arg1);
28939 }
28940 }
28941 @Override
28942 public void glVertexAttrib4ubv(int arg0,byte[] arg1,int arg2)
28943 {
28944 checkContext();
28945 downstreamGL4bc.glVertexAttrib4ubv(arg0,arg1,arg2);
28946 final int err = checkGLError();
28947 if (err != GL_NO_ERROR) {
28948 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28949 "glVertexAttrib4ubv", arg0, arg2);
28950 }
28951 }
28952 @Override
28953 public void glVertexAttrib4ubvARB(int arg0,java.nio.ByteBuffer arg1)
28954 {
28955 checkContext();
28956 downstreamGL4bc.glVertexAttrib4ubvARB(arg0,arg1);
28957 final int err = checkGLError();
28958 if (err != GL_NO_ERROR) {
28959 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
28960 "glVertexAttrib4ubvARB", arg0, arg1);
28961 }
28962 }
28963 @Override
28964 public void glVertexAttrib4ubvARB(int arg0,byte[] arg1,int arg2)
28965 {
28966 checkContext();
28967 downstreamGL4bc.glVertexAttrib4ubvARB(arg0,arg1,arg2);
28968 final int err = checkGLError();
28969 if (err != GL_NO_ERROR) {
28970 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
28971 "glVertexAttrib4ubvARB", arg0, arg2);
28972 }
28973 }
28974 @Override
28975 public void glVertexAttrib4uiv(int arg0,int[] arg1,int arg2)
28976 {
28977 checkContext();
28978 downstreamGL4bc.glVertexAttrib4uiv(arg0,arg1,arg2);
28979 final int err = checkGLError();
28980 if (err != GL_NO_ERROR) {
28981 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
28982 "glVertexAttrib4uiv", arg0, arg2);
28983 }
28984 }
28985 @Override
28986 public void glVertexAttrib4uiv(int arg0,java.nio.IntBuffer arg1)
28987 {
28988 checkContext();
28989 downstreamGL4bc.glVertexAttrib4uiv(arg0,arg1);
28990 final int err = checkGLError();
28991 if (err != GL_NO_ERROR) {
28992 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
28993 "glVertexAttrib4uiv", arg0, arg1);
28994 }
28995 }
28996 @Override
28997 public void glVertexAttrib4uivARB(int arg0,java.nio.IntBuffer arg1)
28998 {
28999 checkContext();
29000 downstreamGL4bc.glVertexAttrib4uivARB(arg0,arg1);
29001 final int err = checkGLError();
29002 if (err != GL_NO_ERROR) {
29003 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29004 "glVertexAttrib4uivARB", arg0, arg1);
29005 }
29006 }
29007 @Override
29008 public void glVertexAttrib4uivARB(int arg0,int[] arg1,int arg2)
29009 {
29010 checkContext();
29011 downstreamGL4bc.glVertexAttrib4uivARB(arg0,arg1,arg2);
29012 final int err = checkGLError();
29013 if (err != GL_NO_ERROR) {
29014 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29015 "glVertexAttrib4uivARB", arg0, arg2);
29016 }
29017 }
29018 @Override
29019 public void glVertexAttrib4usv(int arg0,short[] arg1,int arg2)
29020 {
29021 checkContext();
29022 downstreamGL4bc.glVertexAttrib4usv(arg0,arg1,arg2);
29023 final int err = checkGLError();
29024 if (err != GL_NO_ERROR) {
29025 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29026 "glVertexAttrib4usv", arg0, arg2);
29027 }
29028 }
29029 @Override
29030 public void glVertexAttrib4usv(int arg0,java.nio.ShortBuffer arg1)
29031 {
29032 checkContext();
29033 downstreamGL4bc.glVertexAttrib4usv(arg0,arg1);
29034 final int err = checkGLError();
29035 if (err != GL_NO_ERROR) {
29036 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29037 "glVertexAttrib4usv", arg0, arg1);
29038 }
29039 }
29040 @Override
29041 public void glVertexAttrib4usvARB(int arg0,short[] arg1,int arg2)
29042 {
29043 checkContext();
29044 downstreamGL4bc.glVertexAttrib4usvARB(arg0,arg1,arg2);
29045 final int err = checkGLError();
29046 if (err != GL_NO_ERROR) {
29047 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29048 "glVertexAttrib4usvARB", arg0, arg2);
29049 }
29050 }
29051 @Override
29052 public void glVertexAttrib4usvARB(int arg0,java.nio.ShortBuffer arg1)
29053 {
29054 checkContext();
29055 downstreamGL4bc.glVertexAttrib4usvARB(arg0,arg1);
29056 final int err = checkGLError();
29057 if (err != GL_NO_ERROR) {
29058 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29059 "glVertexAttrib4usvARB", arg0, arg1);
29060 }
29061 }
29062 @Override
29063 public void glVertexAttribBinding(int arg0,int arg1)
29064 {
29065 checkContext();
29066 downstreamGL4bc.glVertexAttribBinding(arg0,arg1);
29067 final int err = checkGLError();
29068 if (err != GL_NO_ERROR) {
29069 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
29070 "glVertexAttribBinding", arg0, arg1);
29071 }
29072 }
29073 @Override
29074 public void glVertexAttribDivisor(int arg0,int arg1)
29075 {
29076 checkContext();
29077 downstreamGL4bc.glVertexAttribDivisor(arg0,arg1);
29078 final int err = checkGLError();
29079 if (err != GL_NO_ERROR) {
29080 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
29081 "glVertexAttribDivisor", arg0, arg1);
29082 }
29083 }
29084 @Override
29085 public void glVertexAttribFormat(int arg0,int arg1,int arg2,boolean arg3,int arg4)
29086 {
29087 checkContext();
29088 downstreamGL4bc.glVertexAttribFormat(arg0,arg1,arg2,arg3,arg4);
29089 final int err = checkGLError();
29090 if (err != GL_NO_ERROR) {
29091 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
29092 "glVertexAttribFormat", arg0, arg1, arg2, arg3, arg4);
29093 }
29094 }
29095 @Override
29096 public void glVertexAttribFormatNV(int arg0,int arg1,int arg2,boolean arg3,int arg4)
29097 {
29098 checkContext();
29099 downstreamGL4bc.glVertexAttribFormatNV(arg0,arg1,arg2,arg3,arg4);
29100 final int err = checkGLError();
29101 if (err != GL_NO_ERROR) {
29102 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
29103 "glVertexAttribFormatNV", arg0, arg1, arg2, arg3, arg4);
29104 }
29105 }
29106 @Override
29107 public void glVertexAttribI1i(int arg0,int arg1)
29108 {
29109 checkContext();
29110 downstreamGL4bc.glVertexAttribI1i(arg0,arg1);
29111 final int err = checkGLError();
29112 if (err != GL_NO_ERROR) {
29113 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
29114 "glVertexAttribI1i", arg0, arg1);
29115 }
29116 }
29117 @Override
29118 public void glVertexAttribI1iEXT(int arg0,int arg1)
29119 {
29120 checkContext();
29121 downstreamGL4bc.glVertexAttribI1iEXT(arg0,arg1);
29122 final int err = checkGLError();
29123 if (err != GL_NO_ERROR) {
29124 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
29125 "glVertexAttribI1iEXT", arg0, arg1);
29126 }
29127 }
29128 @Override
29129 public void glVertexAttribI1iv(int arg0,java.nio.IntBuffer arg1)
29130 {
29131 checkContext();
29132 downstreamGL4bc.glVertexAttribI1iv(arg0,arg1);
29133 final int err = checkGLError();
29134 if (err != GL_NO_ERROR) {
29135 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29136 "glVertexAttribI1iv", arg0, arg1);
29137 }
29138 }
29139 @Override
29140 public void glVertexAttribI1iv(int arg0,int[] arg1,int arg2)
29141 {
29142 checkContext();
29143 downstreamGL4bc.glVertexAttribI1iv(arg0,arg1,arg2);
29144 final int err = checkGLError();
29145 if (err != GL_NO_ERROR) {
29146 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29147 "glVertexAttribI1iv", arg0, arg2);
29148 }
29149 }
29150 @Override
29151 public void glVertexAttribI1ivEXT(int arg0,java.nio.IntBuffer arg1)
29152 {
29153 checkContext();
29154 downstreamGL4bc.glVertexAttribI1ivEXT(arg0,arg1);
29155 final int err = checkGLError();
29156 if (err != GL_NO_ERROR) {
29157 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29158 "glVertexAttribI1ivEXT", arg0, arg1);
29159 }
29160 }
29161 @Override
29162 public void glVertexAttribI1ivEXT(int arg0,int[] arg1,int arg2)
29163 {
29164 checkContext();
29165 downstreamGL4bc.glVertexAttribI1ivEXT(arg0,arg1,arg2);
29166 final int err = checkGLError();
29167 if (err != GL_NO_ERROR) {
29168 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29169 "glVertexAttribI1ivEXT", arg0, arg2);
29170 }
29171 }
29172 @Override
29173 public void glVertexAttribI1ui(int arg0,int arg1)
29174 {
29175 checkContext();
29176 downstreamGL4bc.glVertexAttribI1ui(arg0,arg1);
29177 final int err = checkGLError();
29178 if (err != GL_NO_ERROR) {
29179 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
29180 "glVertexAttribI1ui", arg0, arg1);
29181 }
29182 }
29183 @Override
29184 public void glVertexAttribI1uiEXT(int arg0,int arg1)
29185 {
29186 checkContext();
29187 downstreamGL4bc.glVertexAttribI1uiEXT(arg0,arg1);
29188 final int err = checkGLError();
29189 if (err != GL_NO_ERROR) {
29190 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
29191 "glVertexAttribI1uiEXT", arg0, arg1);
29192 }
29193 }
29194 @Override
29195 public void glVertexAttribI1uiv(int arg0,java.nio.IntBuffer arg1)
29196 {
29197 checkContext();
29198 downstreamGL4bc.glVertexAttribI1uiv(arg0,arg1);
29199 final int err = checkGLError();
29200 if (err != GL_NO_ERROR) {
29201 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29202 "glVertexAttribI1uiv", arg0, arg1);
29203 }
29204 }
29205 @Override
29206 public void glVertexAttribI1uiv(int arg0,int[] arg1,int arg2)
29207 {
29208 checkContext();
29209 downstreamGL4bc.glVertexAttribI1uiv(arg0,arg1,arg2);
29210 final int err = checkGLError();
29211 if (err != GL_NO_ERROR) {
29212 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29213 "glVertexAttribI1uiv", arg0, arg2);
29214 }
29215 }
29216 @Override
29217 public void glVertexAttribI1uivEXT(int arg0,java.nio.IntBuffer arg1)
29218 {
29219 checkContext();
29220 downstreamGL4bc.glVertexAttribI1uivEXT(arg0,arg1);
29221 final int err = checkGLError();
29222 if (err != GL_NO_ERROR) {
29223 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29224 "glVertexAttribI1uivEXT", arg0, arg1);
29225 }
29226 }
29227 @Override
29228 public void glVertexAttribI1uivEXT(int arg0,int[] arg1,int arg2)
29229 {
29230 checkContext();
29231 downstreamGL4bc.glVertexAttribI1uivEXT(arg0,arg1,arg2);
29232 final int err = checkGLError();
29233 if (err != GL_NO_ERROR) {
29234 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29235 "glVertexAttribI1uivEXT", arg0, arg2);
29236 }
29237 }
29238 @Override
29239 public void glVertexAttribI2i(int arg0,int arg1,int arg2)
29240 {
29241 checkContext();
29242 downstreamGL4bc.glVertexAttribI2i(arg0,arg1,arg2);
29243 final int err = checkGLError();
29244 if (err != GL_NO_ERROR) {
29245 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
29246 "glVertexAttribI2i", arg0, arg1, arg2);
29247 }
29248 }
29249 @Override
29250 public void glVertexAttribI2iEXT(int arg0,int arg1,int arg2)
29251 {
29252 checkContext();
29253 downstreamGL4bc.glVertexAttribI2iEXT(arg0,arg1,arg2);
29254 final int err = checkGLError();
29255 if (err != GL_NO_ERROR) {
29256 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
29257 "glVertexAttribI2iEXT", arg0, arg1, arg2);
29258 }
29259 }
29260 @Override
29261 public void glVertexAttribI2iv(int arg0,int[] arg1,int arg2)
29262 {
29263 checkContext();
29264 downstreamGL4bc.glVertexAttribI2iv(arg0,arg1,arg2);
29265 final int err = checkGLError();
29266 if (err != GL_NO_ERROR) {
29267 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29268 "glVertexAttribI2iv", arg0, arg2);
29269 }
29270 }
29271 @Override
29272 public void glVertexAttribI2iv(int arg0,java.nio.IntBuffer arg1)
29273 {
29274 checkContext();
29275 downstreamGL4bc.glVertexAttribI2iv(arg0,arg1);
29276 final int err = checkGLError();
29277 if (err != GL_NO_ERROR) {
29278 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29279 "glVertexAttribI2iv", arg0, arg1);
29280 }
29281 }
29282 @Override
29283 public void glVertexAttribI2ivEXT(int arg0,int[] arg1,int arg2)
29284 {
29285 checkContext();
29286 downstreamGL4bc.glVertexAttribI2ivEXT(arg0,arg1,arg2);
29287 final int err = checkGLError();
29288 if (err != GL_NO_ERROR) {
29289 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29290 "glVertexAttribI2ivEXT", arg0, arg2);
29291 }
29292 }
29293 @Override
29294 public void glVertexAttribI2ivEXT(int arg0,java.nio.IntBuffer arg1)
29295 {
29296 checkContext();
29297 downstreamGL4bc.glVertexAttribI2ivEXT(arg0,arg1);
29298 final int err = checkGLError();
29299 if (err != GL_NO_ERROR) {
29300 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29301 "glVertexAttribI2ivEXT", arg0, arg1);
29302 }
29303 }
29304 @Override
29305 public void glVertexAttribI2ui(int arg0,int arg1,int arg2)
29306 {
29307 checkContext();
29308 downstreamGL4bc.glVertexAttribI2ui(arg0,arg1,arg2);
29309 final int err = checkGLError();
29310 if (err != GL_NO_ERROR) {
29311 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
29312 "glVertexAttribI2ui", arg0, arg1, arg2);
29313 }
29314 }
29315 @Override
29316 public void glVertexAttribI2uiEXT(int arg0,int arg1,int arg2)
29317 {
29318 checkContext();
29319 downstreamGL4bc.glVertexAttribI2uiEXT(arg0,arg1,arg2);
29320 final int err = checkGLError();
29321 if (err != GL_NO_ERROR) {
29322 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
29323 "glVertexAttribI2uiEXT", arg0, arg1, arg2);
29324 }
29325 }
29326 @Override
29327 public void glVertexAttribI2uiv(int arg0,int[] arg1,int arg2)
29328 {
29329 checkContext();
29330 downstreamGL4bc.glVertexAttribI2uiv(arg0,arg1,arg2);
29331 final int err = checkGLError();
29332 if (err != GL_NO_ERROR) {
29333 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29334 "glVertexAttribI2uiv", arg0, arg2);
29335 }
29336 }
29337 @Override
29338 public void glVertexAttribI2uiv(int arg0,java.nio.IntBuffer arg1)
29339 {
29340 checkContext();
29341 downstreamGL4bc.glVertexAttribI2uiv(arg0,arg1);
29342 final int err = checkGLError();
29343 if (err != GL_NO_ERROR) {
29344 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29345 "glVertexAttribI2uiv", arg0, arg1);
29346 }
29347 }
29348 @Override
29349 public void glVertexAttribI2uivEXT(int arg0,java.nio.IntBuffer arg1)
29350 {
29351 checkContext();
29352 downstreamGL4bc.glVertexAttribI2uivEXT(arg0,arg1);
29353 final int err = checkGLError();
29354 if (err != GL_NO_ERROR) {
29355 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29356 "glVertexAttribI2uivEXT", arg0, arg1);
29357 }
29358 }
29359 @Override
29360 public void glVertexAttribI2uivEXT(int arg0,int[] arg1,int arg2)
29361 {
29362 checkContext();
29363 downstreamGL4bc.glVertexAttribI2uivEXT(arg0,arg1,arg2);
29364 final int err = checkGLError();
29365 if (err != GL_NO_ERROR) {
29366 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29367 "glVertexAttribI2uivEXT", arg0, arg2);
29368 }
29369 }
29370 @Override
29371 public void glVertexAttribI3i(int arg0,int arg1,int arg2,int arg3)
29372 {
29373 checkContext();
29374 downstreamGL4bc.glVertexAttribI3i(arg0,arg1,arg2,arg3);
29375 final int err = checkGLError();
29376 if (err != GL_NO_ERROR) {
29377 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29378 "glVertexAttribI3i", arg0, arg1, arg2, arg3);
29379 }
29380 }
29381 @Override
29382 public void glVertexAttribI3iEXT(int arg0,int arg1,int arg2,int arg3)
29383 {
29384 checkContext();
29385 downstreamGL4bc.glVertexAttribI3iEXT(arg0,arg1,arg2,arg3);
29386 final int err = checkGLError();
29387 if (err != GL_NO_ERROR) {
29388 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29389 "glVertexAttribI3iEXT", arg0, arg1, arg2, arg3);
29390 }
29391 }
29392 @Override
29393 public void glVertexAttribI3iv(int arg0,java.nio.IntBuffer arg1)
29394 {
29395 checkContext();
29396 downstreamGL4bc.glVertexAttribI3iv(arg0,arg1);
29397 final int err = checkGLError();
29398 if (err != GL_NO_ERROR) {
29399 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29400 "glVertexAttribI3iv", arg0, arg1);
29401 }
29402 }
29403 @Override
29404 public void glVertexAttribI3iv(int arg0,int[] arg1,int arg2)
29405 {
29406 checkContext();
29407 downstreamGL4bc.glVertexAttribI3iv(arg0,arg1,arg2);
29408 final int err = checkGLError();
29409 if (err != GL_NO_ERROR) {
29410 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29411 "glVertexAttribI3iv", arg0, arg2);
29412 }
29413 }
29414 @Override
29415 public void glVertexAttribI3ivEXT(int arg0,java.nio.IntBuffer arg1)
29416 {
29417 checkContext();
29418 downstreamGL4bc.glVertexAttribI3ivEXT(arg0,arg1);
29419 final int err = checkGLError();
29420 if (err != GL_NO_ERROR) {
29421 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29422 "glVertexAttribI3ivEXT", arg0, arg1);
29423 }
29424 }
29425 @Override
29426 public void glVertexAttribI3ivEXT(int arg0,int[] arg1,int arg2)
29427 {
29428 checkContext();
29429 downstreamGL4bc.glVertexAttribI3ivEXT(arg0,arg1,arg2);
29430 final int err = checkGLError();
29431 if (err != GL_NO_ERROR) {
29432 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29433 "glVertexAttribI3ivEXT", arg0, arg2);
29434 }
29435 }
29436 @Override
29437 public void glVertexAttribI3ui(int arg0,int arg1,int arg2,int arg3)
29438 {
29439 checkContext();
29440 downstreamGL4bc.glVertexAttribI3ui(arg0,arg1,arg2,arg3);
29441 final int err = checkGLError();
29442 if (err != GL_NO_ERROR) {
29443 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29444 "glVertexAttribI3ui", arg0, arg1, arg2, arg3);
29445 }
29446 }
29447 @Override
29448 public void glVertexAttribI3uiEXT(int arg0,int arg1,int arg2,int arg3)
29449 {
29450 checkContext();
29451 downstreamGL4bc.glVertexAttribI3uiEXT(arg0,arg1,arg2,arg3);
29452 final int err = checkGLError();
29453 if (err != GL_NO_ERROR) {
29454 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29455 "glVertexAttribI3uiEXT", arg0, arg1, arg2, arg3);
29456 }
29457 }
29458 @Override
29459 public void glVertexAttribI3uiv(int arg0,java.nio.IntBuffer arg1)
29460 {
29461 checkContext();
29462 downstreamGL4bc.glVertexAttribI3uiv(arg0,arg1);
29463 final int err = checkGLError();
29464 if (err != GL_NO_ERROR) {
29465 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29466 "glVertexAttribI3uiv", arg0, arg1);
29467 }
29468 }
29469 @Override
29470 public void glVertexAttribI3uiv(int arg0,int[] arg1,int arg2)
29471 {
29472 checkContext();
29473 downstreamGL4bc.glVertexAttribI3uiv(arg0,arg1,arg2);
29474 final int err = checkGLError();
29475 if (err != GL_NO_ERROR) {
29476 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29477 "glVertexAttribI3uiv", arg0, arg2);
29478 }
29479 }
29480 @Override
29481 public void glVertexAttribI3uivEXT(int arg0,int[] arg1,int arg2)
29482 {
29483 checkContext();
29484 downstreamGL4bc.glVertexAttribI3uivEXT(arg0,arg1,arg2);
29485 final int err = checkGLError();
29486 if (err != GL_NO_ERROR) {
29487 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29488 "glVertexAttribI3uivEXT", arg0, arg2);
29489 }
29490 }
29491 @Override
29492 public void glVertexAttribI3uivEXT(int arg0,java.nio.IntBuffer arg1)
29493 {
29494 checkContext();
29495 downstreamGL4bc.glVertexAttribI3uivEXT(arg0,arg1);
29496 final int err = checkGLError();
29497 if (err != GL_NO_ERROR) {
29498 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29499 "glVertexAttribI3uivEXT", arg0, arg1);
29500 }
29501 }
29502 @Override
29503 public void glVertexAttribI4bv(int arg0,java.nio.ByteBuffer arg1)
29504 {
29505 checkContext();
29506 downstreamGL4bc.glVertexAttribI4bv(arg0,arg1);
29507 final int err = checkGLError();
29508 if (err != GL_NO_ERROR) {
29509 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29510 "glVertexAttribI4bv", arg0, arg1);
29511 }
29512 }
29513 @Override
29514 public void glVertexAttribI4bv(int arg0,byte[] arg1,int arg2)
29515 {
29516 checkContext();
29517 downstreamGL4bc.glVertexAttribI4bv(arg0,arg1,arg2);
29518 final int err = checkGLError();
29519 if (err != GL_NO_ERROR) {
29520 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29521 "glVertexAttribI4bv", arg0, arg2);
29522 }
29523 }
29524 @Override
29525 public void glVertexAttribI4bvEXT(int arg0,java.nio.ByteBuffer arg1)
29526 {
29527 checkContext();
29528 downstreamGL4bc.glVertexAttribI4bvEXT(arg0,arg1);
29529 final int err = checkGLError();
29530 if (err != GL_NO_ERROR) {
29531 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29532 "glVertexAttribI4bvEXT", arg0, arg1);
29533 }
29534 }
29535 @Override
29536 public void glVertexAttribI4bvEXT(int arg0,byte[] arg1,int arg2)
29537 {
29538 checkContext();
29539 downstreamGL4bc.glVertexAttribI4bvEXT(arg0,arg1,arg2);
29540 final int err = checkGLError();
29541 if (err != GL_NO_ERROR) {
29542 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29543 "glVertexAttribI4bvEXT", arg0, arg2);
29544 }
29545 }
29546 @Override
29547 public void glVertexAttribI4i(int arg0,int arg1,int arg2,int arg3,int arg4)
29548 {
29549 checkContext();
29550 downstreamGL4bc.glVertexAttribI4i(arg0,arg1,arg2,arg3,arg4);
29551 final int err = checkGLError();
29552 if (err != GL_NO_ERROR) {
29553 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29554 "glVertexAttribI4i", arg0, arg1, arg2, arg3, arg4);
29555 }
29556 }
29557 @Override
29558 public void glVertexAttribI4iEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
29559 {
29560 checkContext();
29561 downstreamGL4bc.glVertexAttribI4iEXT(arg0,arg1,arg2,arg3,arg4);
29562 final int err = checkGLError();
29563 if (err != GL_NO_ERROR) {
29564 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29565 "glVertexAttribI4iEXT", arg0, arg1, arg2, arg3, arg4);
29566 }
29567 }
29568 @Override
29569 public void glVertexAttribI4iv(int arg0,int[] arg1,int arg2)
29570 {
29571 checkContext();
29572 downstreamGL4bc.glVertexAttribI4iv(arg0,arg1,arg2);
29573 final int err = checkGLError();
29574 if (err != GL_NO_ERROR) {
29575 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29576 "glVertexAttribI4iv", arg0, arg2);
29577 }
29578 }
29579 @Override
29580 public void glVertexAttribI4iv(int arg0,java.nio.IntBuffer arg1)
29581 {
29582 checkContext();
29583 downstreamGL4bc.glVertexAttribI4iv(arg0,arg1);
29584 final int err = checkGLError();
29585 if (err != GL_NO_ERROR) {
29586 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29587 "glVertexAttribI4iv", arg0, arg1);
29588 }
29589 }
29590 @Override
29591 public void glVertexAttribI4ivEXT(int arg0,int[] arg1,int arg2)
29592 {
29593 checkContext();
29594 downstreamGL4bc.glVertexAttribI4ivEXT(arg0,arg1,arg2);
29595 final int err = checkGLError();
29596 if (err != GL_NO_ERROR) {
29597 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29598 "glVertexAttribI4ivEXT", arg0, arg2);
29599 }
29600 }
29601 @Override
29602 public void glVertexAttribI4ivEXT(int arg0,java.nio.IntBuffer arg1)
29603 {
29604 checkContext();
29605 downstreamGL4bc.glVertexAttribI4ivEXT(arg0,arg1);
29606 final int err = checkGLError();
29607 if (err != GL_NO_ERROR) {
29608 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29609 "glVertexAttribI4ivEXT", arg0, arg1);
29610 }
29611 }
29612 @Override
29613 public void glVertexAttribI4sv(int arg0,short[] arg1,int arg2)
29614 {
29615 checkContext();
29616 downstreamGL4bc.glVertexAttribI4sv(arg0,arg1,arg2);
29617 final int err = checkGLError();
29618 if (err != GL_NO_ERROR) {
29619 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29620 "glVertexAttribI4sv", arg0, arg2);
29621 }
29622 }
29623 @Override
29624 public void glVertexAttribI4sv(int arg0,java.nio.ShortBuffer arg1)
29625 {
29626 checkContext();
29627 downstreamGL4bc.glVertexAttribI4sv(arg0,arg1);
29628 final int err = checkGLError();
29629 if (err != GL_NO_ERROR) {
29630 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29631 "glVertexAttribI4sv", arg0, arg1);
29632 }
29633 }
29634 @Override
29635 public void glVertexAttribI4svEXT(int arg0,java.nio.ShortBuffer arg1)
29636 {
29637 checkContext();
29638 downstreamGL4bc.glVertexAttribI4svEXT(arg0,arg1);
29639 final int err = checkGLError();
29640 if (err != GL_NO_ERROR) {
29641 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29642 "glVertexAttribI4svEXT", arg0, arg1);
29643 }
29644 }
29645 @Override
29646 public void glVertexAttribI4svEXT(int arg0,short[] arg1,int arg2)
29647 {
29648 checkContext();
29649 downstreamGL4bc.glVertexAttribI4svEXT(arg0,arg1,arg2);
29650 final int err = checkGLError();
29651 if (err != GL_NO_ERROR) {
29652 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29653 "glVertexAttribI4svEXT", arg0, arg2);
29654 }
29655 }
29656 @Override
29657 public void glVertexAttribI4ubv(int arg0,byte[] arg1,int arg2)
29658 {
29659 checkContext();
29660 downstreamGL4bc.glVertexAttribI4ubv(arg0,arg1,arg2);
29661 final int err = checkGLError();
29662 if (err != GL_NO_ERROR) {
29663 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29664 "glVertexAttribI4ubv", arg0, arg2);
29665 }
29666 }
29667 @Override
29668 public void glVertexAttribI4ubv(int arg0,java.nio.ByteBuffer arg1)
29669 {
29670 checkContext();
29671 downstreamGL4bc.glVertexAttribI4ubv(arg0,arg1);
29672 final int err = checkGLError();
29673 if (err != GL_NO_ERROR) {
29674 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29675 "glVertexAttribI4ubv", arg0, arg1);
29676 }
29677 }
29678 @Override
29679 public void glVertexAttribI4ubvEXT(int arg0,java.nio.ByteBuffer arg1)
29680 {
29681 checkContext();
29682 downstreamGL4bc.glVertexAttribI4ubvEXT(arg0,arg1);
29683 final int err = checkGLError();
29684 if (err != GL_NO_ERROR) {
29685 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
29686 "glVertexAttribI4ubvEXT", arg0, arg1);
29687 }
29688 }
29689 @Override
29690 public void glVertexAttribI4ubvEXT(int arg0,byte[] arg1,int arg2)
29691 {
29692 checkContext();
29693 downstreamGL4bc.glVertexAttribI4ubvEXT(arg0,arg1,arg2);
29694 final int err = checkGLError();
29695 if (err != GL_NO_ERROR) {
29696 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
29697 "glVertexAttribI4ubvEXT", arg0, arg2);
29698 }
29699 }
29700 @Override
29701 public void glVertexAttribI4ui(int arg0,int arg1,int arg2,int arg3,int arg4)
29702 {
29703 checkContext();
29704 downstreamGL4bc.glVertexAttribI4ui(arg0,arg1,arg2,arg3,arg4);
29705 final int err = checkGLError();
29706 if (err != GL_NO_ERROR) {
29707 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29708 "glVertexAttribI4ui", arg0, arg1, arg2, arg3, arg4);
29709 }
29710 }
29711 @Override
29712 public void glVertexAttribI4uiEXT(int arg0,int arg1,int arg2,int arg3,int arg4)
29713 {
29714 checkContext();
29715 downstreamGL4bc.glVertexAttribI4uiEXT(arg0,arg1,arg2,arg3,arg4);
29716 final int err = checkGLError();
29717 if (err != GL_NO_ERROR) {
29718 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29719 "glVertexAttribI4uiEXT", arg0, arg1, arg2, arg3, arg4);
29720 }
29721 }
29722 @Override
29723 public void glVertexAttribI4uiv(int arg0,java.nio.IntBuffer arg1)
29724 {
29725 checkContext();
29726 downstreamGL4bc.glVertexAttribI4uiv(arg0,arg1);
29727 final int err = checkGLError();
29728 if (err != GL_NO_ERROR) {
29729 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29730 "glVertexAttribI4uiv", arg0, arg1);
29731 }
29732 }
29733 @Override
29734 public void glVertexAttribI4uiv(int arg0,int[] arg1,int arg2)
29735 {
29736 checkContext();
29737 downstreamGL4bc.glVertexAttribI4uiv(arg0,arg1,arg2);
29738 final int err = checkGLError();
29739 if (err != GL_NO_ERROR) {
29740 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29741 "glVertexAttribI4uiv", arg0, arg2);
29742 }
29743 }
29744 @Override
29745 public void glVertexAttribI4uivEXT(int arg0,int[] arg1,int arg2)
29746 {
29747 checkContext();
29748 downstreamGL4bc.glVertexAttribI4uivEXT(arg0,arg1,arg2);
29749 final int err = checkGLError();
29750 if (err != GL_NO_ERROR) {
29751 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
29752 "glVertexAttribI4uivEXT", arg0, arg2);
29753 }
29754 }
29755 @Override
29756 public void glVertexAttribI4uivEXT(int arg0,java.nio.IntBuffer arg1)
29757 {
29758 checkContext();
29759 downstreamGL4bc.glVertexAttribI4uivEXT(arg0,arg1);
29760 final int err = checkGLError();
29761 if (err != GL_NO_ERROR) {
29762 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
29763 "glVertexAttribI4uivEXT", arg0, arg1);
29764 }
29765 }
29766 @Override
29767 public void glVertexAttribI4usv(int arg0,java.nio.ShortBuffer arg1)
29768 {
29769 checkContext();
29770 downstreamGL4bc.glVertexAttribI4usv(arg0,arg1);
29771 final int err = checkGLError();
29772 if (err != GL_NO_ERROR) {
29773 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29774 "glVertexAttribI4usv", arg0, arg1);
29775 }
29776 }
29777 @Override
29778 public void glVertexAttribI4usv(int arg0,short[] arg1,int arg2)
29779 {
29780 checkContext();
29781 downstreamGL4bc.glVertexAttribI4usv(arg0,arg1,arg2);
29782 final int err = checkGLError();
29783 if (err != GL_NO_ERROR) {
29784 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29785 "glVertexAttribI4usv", arg0, arg2);
29786 }
29787 }
29788 @Override
29789 public void glVertexAttribI4usvEXT(int arg0,java.nio.ShortBuffer arg1)
29790 {
29791 checkContext();
29792 downstreamGL4bc.glVertexAttribI4usvEXT(arg0,arg1);
29793 final int err = checkGLError();
29794 if (err != GL_NO_ERROR) {
29795 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
29796 "glVertexAttribI4usvEXT", arg0, arg1);
29797 }
29798 }
29799 @Override
29800 public void glVertexAttribI4usvEXT(int arg0,short[] arg1,int arg2)
29801 {
29802 checkContext();
29803 downstreamGL4bc.glVertexAttribI4usvEXT(arg0,arg1,arg2);
29804 final int err = checkGLError();
29805 if (err != GL_NO_ERROR) {
29806 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
29807 "glVertexAttribI4usvEXT", arg0, arg2);
29808 }
29809 }
29810 @Override
29811 public void glVertexAttribIFormat(int arg0,int arg1,int arg2,int arg3)
29812 {
29813 checkContext();
29814 downstreamGL4bc.glVertexAttribIFormat(arg0,arg1,arg2,arg3);
29815 final int err = checkGLError();
29816 if (err != GL_NO_ERROR) {
29817 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29818 "glVertexAttribIFormat", arg0, arg1, arg2, arg3);
29819 }
29820 }
29821 @Override
29822 public void glVertexAttribIFormatNV(int arg0,int arg1,int arg2,int arg3)
29823 {
29824 checkContext();
29825 downstreamGL4bc.glVertexAttribIFormatNV(arg0,arg1,arg2,arg3);
29826 final int err = checkGLError();
29827 if (err != GL_NO_ERROR) {
29828 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
29829 "glVertexAttribIFormatNV", arg0, arg1, arg2, arg3);
29830 }
29831 }
29832 @Override
29833 public void glVertexAttribIPointer(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
29834 {
29835 checkContext();
29836 downstreamGL4bc.glVertexAttribIPointer(arg0,arg1,arg2,arg3,arg4);
29837 final int err = checkGLError();
29838 if (err != GL_NO_ERROR) {
29839 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
29840 "glVertexAttribIPointer", arg0, arg1, arg2, arg3, arg4);
29841 }
29842 }
29843 @Override
29844 public void glVertexAttribIPointer(int arg0,int arg1,int arg2,int arg3,long arg4)
29845 {
29846 checkContext();
29847 downstreamGL4bc.glVertexAttribIPointer(arg0,arg1,arg2,arg3,arg4);
29848 final int err = checkGLError();
29849 if (err != GL_NO_ERROR) {
29850 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
29851 "glVertexAttribIPointer", arg0, arg1, arg2, arg3, arg4);
29852 }
29853 }
29854 @Override
29855 public void glVertexAttribIPointerEXT(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
29856 {
29857 checkContext();
29858 downstreamGL4bc.glVertexAttribIPointerEXT(arg0,arg1,arg2,arg3,arg4);
29859 final int err = checkGLError();
29860 if (err != GL_NO_ERROR) {
29861 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
29862 "glVertexAttribIPointerEXT", arg0, arg1, arg2, arg3, arg4);
29863 }
29864 }
29865 @Override
29866 public void glVertexAttribL1d(int arg0,double arg1)
29867 {
29868 checkContext();
29869 downstreamGL4bc.glVertexAttribL1d(arg0,arg1);
29870 final int err = checkGLError();
29871 if (err != GL_NO_ERROR) {
29872 writeGLError(err, "%s(<int> 0x%X, <double> %s)",
29873 "glVertexAttribL1d", arg0, arg1);
29874 }
29875 }
29876 @Override
29877 public void glVertexAttribL1dv(int arg0,double[] arg1,int arg2)
29878 {
29879 checkContext();
29880 downstreamGL4bc.glVertexAttribL1dv(arg0,arg1,arg2);
29881 final int err = checkGLError();
29882 if (err != GL_NO_ERROR) {
29883 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
29884 "glVertexAttribL1dv", arg0, arg2);
29885 }
29886 }
29887 @Override
29888 public void glVertexAttribL1dv(int arg0,java.nio.DoubleBuffer arg1)
29889 {
29890 checkContext();
29891 downstreamGL4bc.glVertexAttribL1dv(arg0,arg1);
29892 final int err = checkGLError();
29893 if (err != GL_NO_ERROR) {
29894 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
29895 "glVertexAttribL1dv", arg0, arg1);
29896 }
29897 }
29898 @Override
29899 public void glVertexAttribL1i64NV(int arg0,long arg1)
29900 {
29901 checkContext();
29902 downstreamGL4bc.glVertexAttribL1i64NV(arg0,arg1);
29903 final int err = checkGLError();
29904 if (err != GL_NO_ERROR) {
29905 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
29906 "glVertexAttribL1i64NV", arg0, arg1);
29907 }
29908 }
29909 @Override
29910 public void glVertexAttribL1i64vNV(int arg0,long[] arg1,int arg2)
29911 {
29912 checkContext();
29913 downstreamGL4bc.glVertexAttribL1i64vNV(arg0,arg1,arg2);
29914 final int err = checkGLError();
29915 if (err != GL_NO_ERROR) {
29916 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
29917 "glVertexAttribL1i64vNV", arg0, arg2);
29918 }
29919 }
29920 @Override
29921 public void glVertexAttribL1i64vNV(int arg0,java.nio.LongBuffer arg1)
29922 {
29923 checkContext();
29924 downstreamGL4bc.glVertexAttribL1i64vNV(arg0,arg1);
29925 final int err = checkGLError();
29926 if (err != GL_NO_ERROR) {
29927 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
29928 "glVertexAttribL1i64vNV", arg0, arg1);
29929 }
29930 }
29931 @Override
29932 public void glVertexAttribL1ui64ARB(int arg0,long arg1)
29933 {
29934 checkContext();
29935 downstreamGL4bc.glVertexAttribL1ui64ARB(arg0,arg1);
29936 final int err = checkGLError();
29937 if (err != GL_NO_ERROR) {
29938 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
29939 "glVertexAttribL1ui64ARB", arg0, arg1);
29940 }
29941 }
29942 @Override
29943 public void glVertexAttribL1ui64NV(int arg0,long arg1)
29944 {
29945 checkContext();
29946 downstreamGL4bc.glVertexAttribL1ui64NV(arg0,arg1);
29947 final int err = checkGLError();
29948 if (err != GL_NO_ERROR) {
29949 writeGLError(err, "%s(<int> 0x%X, <long> %s)",
29950 "glVertexAttribL1ui64NV", arg0, arg1);
29951 }
29952 }
29953 @Override
29954 public void glVertexAttribL1ui64vARB(int arg0,long[] arg1,int arg2)
29955 {
29956 checkContext();
29957 downstreamGL4bc.glVertexAttribL1ui64vARB(arg0,arg1,arg2);
29958 final int err = checkGLError();
29959 if (err != GL_NO_ERROR) {
29960 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
29961 "glVertexAttribL1ui64vARB", arg0, arg2);
29962 }
29963 }
29964 @Override
29965 public void glVertexAttribL1ui64vARB(int arg0,java.nio.LongBuffer arg1)
29966 {
29967 checkContext();
29968 downstreamGL4bc.glVertexAttribL1ui64vARB(arg0,arg1);
29969 final int err = checkGLError();
29970 if (err != GL_NO_ERROR) {
29971 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
29972 "glVertexAttribL1ui64vARB", arg0, arg1);
29973 }
29974 }
29975 @Override
29976 public void glVertexAttribL1ui64vNV(int arg0,long[] arg1,int arg2)
29977 {
29978 checkContext();
29979 downstreamGL4bc.glVertexAttribL1ui64vNV(arg0,arg1,arg2);
29980 final int err = checkGLError();
29981 if (err != GL_NO_ERROR) {
29982 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
29983 "glVertexAttribL1ui64vNV", arg0, arg2);
29984 }
29985 }
29986 @Override
29987 public void glVertexAttribL1ui64vNV(int arg0,java.nio.LongBuffer arg1)
29988 {
29989 checkContext();
29990 downstreamGL4bc.glVertexAttribL1ui64vNV(arg0,arg1);
29991 final int err = checkGLError();
29992 if (err != GL_NO_ERROR) {
29993 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
29994 "glVertexAttribL1ui64vNV", arg0, arg1);
29995 }
29996 }
29997 @Override
29998 public void glVertexAttribL2d(int arg0,double arg1,double arg2)
29999 {
30000 checkContext();
30001 downstreamGL4bc.glVertexAttribL2d(arg0,arg1,arg2);
30002 final int err = checkGLError();
30003 if (err != GL_NO_ERROR) {
30004 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s)",
30005 "glVertexAttribL2d", arg0, arg1, arg2);
30006 }
30007 }
30008 @Override
30009 public void glVertexAttribL2dv(int arg0,double[] arg1,int arg2)
30010 {
30011 checkContext();
30012 downstreamGL4bc.glVertexAttribL2dv(arg0,arg1,arg2);
30013 final int err = checkGLError();
30014 if (err != GL_NO_ERROR) {
30015 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
30016 "glVertexAttribL2dv", arg0, arg2);
30017 }
30018 }
30019 @Override
30020 public void glVertexAttribL2dv(int arg0,java.nio.DoubleBuffer arg1)
30021 {
30022 checkContext();
30023 downstreamGL4bc.glVertexAttribL2dv(arg0,arg1);
30024 final int err = checkGLError();
30025 if (err != GL_NO_ERROR) {
30026 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
30027 "glVertexAttribL2dv", arg0, arg1);
30028 }
30029 }
30030 @Override
30031 public void glVertexAttribL2i64NV(int arg0,long arg1,long arg2)
30032 {
30033 checkContext();
30034 downstreamGL4bc.glVertexAttribL2i64NV(arg0,arg1,arg2);
30035 final int err = checkGLError();
30036 if (err != GL_NO_ERROR) {
30037 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
30038 "glVertexAttribL2i64NV", arg0, arg1, arg2);
30039 }
30040 }
30041 @Override
30042 public void glVertexAttribL2i64vNV(int arg0,java.nio.LongBuffer arg1)
30043 {
30044 checkContext();
30045 downstreamGL4bc.glVertexAttribL2i64vNV(arg0,arg1);
30046 final int err = checkGLError();
30047 if (err != GL_NO_ERROR) {
30048 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
30049 "glVertexAttribL2i64vNV", arg0, arg1);
30050 }
30051 }
30052 @Override
30053 public void glVertexAttribL2i64vNV(int arg0,long[] arg1,int arg2)
30054 {
30055 checkContext();
30056 downstreamGL4bc.glVertexAttribL2i64vNV(arg0,arg1,arg2);
30057 final int err = checkGLError();
30058 if (err != GL_NO_ERROR) {
30059 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
30060 "glVertexAttribL2i64vNV", arg0, arg2);
30061 }
30062 }
30063 @Override
30064 public void glVertexAttribL2ui64NV(int arg0,long arg1,long arg2)
30065 {
30066 checkContext();
30067 downstreamGL4bc.glVertexAttribL2ui64NV(arg0,arg1,arg2);
30068 final int err = checkGLError();
30069 if (err != GL_NO_ERROR) {
30070 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s)",
30071 "glVertexAttribL2ui64NV", arg0, arg1, arg2);
30072 }
30073 }
30074 @Override
30075 public void glVertexAttribL2ui64vNV(int arg0,long[] arg1,int arg2)
30076 {
30077 checkContext();
30078 downstreamGL4bc.glVertexAttribL2ui64vNV(arg0,arg1,arg2);
30079 final int err = checkGLError();
30080 if (err != GL_NO_ERROR) {
30081 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
30082 "glVertexAttribL2ui64vNV", arg0, arg2);
30083 }
30084 }
30085 @Override
30086 public void glVertexAttribL2ui64vNV(int arg0,java.nio.LongBuffer arg1)
30087 {
30088 checkContext();
30089 downstreamGL4bc.glVertexAttribL2ui64vNV(arg0,arg1);
30090 final int err = checkGLError();
30091 if (err != GL_NO_ERROR) {
30092 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
30093 "glVertexAttribL2ui64vNV", arg0, arg1);
30094 }
30095 }
30096 @Override
30097 public void glVertexAttribL3d(int arg0,double arg1,double arg2,double arg3)
30098 {
30099 checkContext();
30100 downstreamGL4bc.glVertexAttribL3d(arg0,arg1,arg2,arg3);
30101 final int err = checkGLError();
30102 if (err != GL_NO_ERROR) {
30103 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s)",
30104 "glVertexAttribL3d", arg0, arg1, arg2, arg3);
30105 }
30106 }
30107 @Override
30108 public void glVertexAttribL3dv(int arg0,java.nio.DoubleBuffer arg1)
30109 {
30110 checkContext();
30111 downstreamGL4bc.glVertexAttribL3dv(arg0,arg1);
30112 final int err = checkGLError();
30113 if (err != GL_NO_ERROR) {
30114 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
30115 "glVertexAttribL3dv", arg0, arg1);
30116 }
30117 }
30118 @Override
30119 public void glVertexAttribL3dv(int arg0,double[] arg1,int arg2)
30120 {
30121 checkContext();
30122 downstreamGL4bc.glVertexAttribL3dv(arg0,arg1,arg2);
30123 final int err = checkGLError();
30124 if (err != GL_NO_ERROR) {
30125 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
30126 "glVertexAttribL3dv", arg0, arg2);
30127 }
30128 }
30129 @Override
30130 public void glVertexAttribL3i64NV(int arg0,long arg1,long arg2,long arg3)
30131 {
30132 checkContext();
30133 downstreamGL4bc.glVertexAttribL3i64NV(arg0,arg1,arg2,arg3);
30134 final int err = checkGLError();
30135 if (err != GL_NO_ERROR) {
30136 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
30137 "glVertexAttribL3i64NV", arg0, arg1, arg2, arg3);
30138 }
30139 }
30140 @Override
30141 public void glVertexAttribL3i64vNV(int arg0,java.nio.LongBuffer arg1)
30142 {
30143 checkContext();
30144 downstreamGL4bc.glVertexAttribL3i64vNV(arg0,arg1);
30145 final int err = checkGLError();
30146 if (err != GL_NO_ERROR) {
30147 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
30148 "glVertexAttribL3i64vNV", arg0, arg1);
30149 }
30150 }
30151 @Override
30152 public void glVertexAttribL3i64vNV(int arg0,long[] arg1,int arg2)
30153 {
30154 checkContext();
30155 downstreamGL4bc.glVertexAttribL3i64vNV(arg0,arg1,arg2);
30156 final int err = checkGLError();
30157 if (err != GL_NO_ERROR) {
30158 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
30159 "glVertexAttribL3i64vNV", arg0, arg2);
30160 }
30161 }
30162 @Override
30163 public void glVertexAttribL3ui64NV(int arg0,long arg1,long arg2,long arg3)
30164 {
30165 checkContext();
30166 downstreamGL4bc.glVertexAttribL3ui64NV(arg0,arg1,arg2,arg3);
30167 final int err = checkGLError();
30168 if (err != GL_NO_ERROR) {
30169 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s)",
30170 "glVertexAttribL3ui64NV", arg0, arg1, arg2, arg3);
30171 }
30172 }
30173 @Override
30174 public void glVertexAttribL3ui64vNV(int arg0,java.nio.LongBuffer arg1)
30175 {
30176 checkContext();
30177 downstreamGL4bc.glVertexAttribL3ui64vNV(arg0,arg1);
30178 final int err = checkGLError();
30179 if (err != GL_NO_ERROR) {
30180 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
30181 "glVertexAttribL3ui64vNV", arg0, arg1);
30182 }
30183 }
30184 @Override
30185 public void glVertexAttribL3ui64vNV(int arg0,long[] arg1,int arg2)
30186 {
30187 checkContext();
30188 downstreamGL4bc.glVertexAttribL3ui64vNV(arg0,arg1,arg2);
30189 final int err = checkGLError();
30190 if (err != GL_NO_ERROR) {
30191 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
30192 "glVertexAttribL3ui64vNV", arg0, arg2);
30193 }
30194 }
30195 @Override
30196 public void glVertexAttribL4d(int arg0,double arg1,double arg2,double arg3,double arg4)
30197 {
30198 checkContext();
30199 downstreamGL4bc.glVertexAttribL4d(arg0,arg1,arg2,arg3,arg4);
30200 final int err = checkGLError();
30201 if (err != GL_NO_ERROR) {
30202 writeGLError(err, "%s(<int> 0x%X, <double> %s, <double> %s, <double> %s, <double> %s)",
30203 "glVertexAttribL4d", arg0, arg1, arg2, arg3, arg4);
30204 }
30205 }
30206 @Override
30207 public void glVertexAttribL4dv(int arg0,java.nio.DoubleBuffer arg1)
30208 {
30209 checkContext();
30210 downstreamGL4bc.glVertexAttribL4dv(arg0,arg1);
30211 final int err = checkGLError();
30212 if (err != GL_NO_ERROR) {
30213 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
30214 "glVertexAttribL4dv", arg0, arg1);
30215 }
30216 }
30217 @Override
30218 public void glVertexAttribL4dv(int arg0,double[] arg1,int arg2)
30219 {
30220 checkContext();
30221 downstreamGL4bc.glVertexAttribL4dv(arg0,arg1,arg2);
30222 final int err = checkGLError();
30223 if (err != GL_NO_ERROR) {
30224 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
30225 "glVertexAttribL4dv", arg0, arg2);
30226 }
30227 }
30228 @Override
30229 public void glVertexAttribL4i64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
30230 {
30231 checkContext();
30232 downstreamGL4bc.glVertexAttribL4i64NV(arg0,arg1,arg2,arg3,arg4);
30233 final int err = checkGLError();
30234 if (err != GL_NO_ERROR) {
30235 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
30236 "glVertexAttribL4i64NV", arg0, arg1, arg2, arg3, arg4);
30237 }
30238 }
30239 @Override
30240 public void glVertexAttribL4i64vNV(int arg0,java.nio.LongBuffer arg1)
30241 {
30242 checkContext();
30243 downstreamGL4bc.glVertexAttribL4i64vNV(arg0,arg1);
30244 final int err = checkGLError();
30245 if (err != GL_NO_ERROR) {
30246 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
30247 "glVertexAttribL4i64vNV", arg0, arg1);
30248 }
30249 }
30250 @Override
30251 public void glVertexAttribL4i64vNV(int arg0,long[] arg1,int arg2)
30252 {
30253 checkContext();
30254 downstreamGL4bc.glVertexAttribL4i64vNV(arg0,arg1,arg2);
30255 final int err = checkGLError();
30256 if (err != GL_NO_ERROR) {
30257 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
30258 "glVertexAttribL4i64vNV", arg0, arg2);
30259 }
30260 }
30261 @Override
30262 public void glVertexAttribL4ui64NV(int arg0,long arg1,long arg2,long arg3,long arg4)
30263 {
30264 checkContext();
30265 downstreamGL4bc.glVertexAttribL4ui64NV(arg0,arg1,arg2,arg3,arg4);
30266 final int err = checkGLError();
30267 if (err != GL_NO_ERROR) {
30268 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <long> %s, <long> %s)",
30269 "glVertexAttribL4ui64NV", arg0, arg1, arg2, arg3, arg4);
30270 }
30271 }
30272 @Override
30273 public void glVertexAttribL4ui64vNV(int arg0,java.nio.LongBuffer arg1)
30274 {
30275 checkContext();
30276 downstreamGL4bc.glVertexAttribL4ui64vNV(arg0,arg1);
30277 final int err = checkGLError();
30278 if (err != GL_NO_ERROR) {
30279 writeGLError(err, "%s(<int> 0x%X, <java.nio.LongBuffer> %s)",
30280 "glVertexAttribL4ui64vNV", arg0, arg1);
30281 }
30282 }
30283 @Override
30284 public void glVertexAttribL4ui64vNV(int arg0,long[] arg1,int arg2)
30285 {
30286 checkContext();
30287 downstreamGL4bc.glVertexAttribL4ui64vNV(arg0,arg1,arg2);
30288 final int err = checkGLError();
30289 if (err != GL_NO_ERROR) {
30290 writeGLError(err, "%s(<int> 0x%X, <[J>, <int> 0x%X)",
30291 "glVertexAttribL4ui64vNV", arg0, arg2);
30292 }
30293 }
30294 @Override
30295 public void glVertexAttribLFormat(int arg0,int arg1,int arg2,int arg3)
30296 {
30297 checkContext();
30298 downstreamGL4bc.glVertexAttribLFormat(arg0,arg1,arg2,arg3);
30299 final int err = checkGLError();
30300 if (err != GL_NO_ERROR) {
30301 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30302 "glVertexAttribLFormat", arg0, arg1, arg2, arg3);
30303 }
30304 }
30305 @Override
30306 public void glVertexAttribLFormatNV(int arg0,int arg1,int arg2,int arg3)
30307 {
30308 checkContext();
30309 downstreamGL4bc.glVertexAttribLFormatNV(arg0,arg1,arg2,arg3);
30310 final int err = checkGLError();
30311 if (err != GL_NO_ERROR) {
30312 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30313 "glVertexAttribLFormatNV", arg0, arg1, arg2, arg3);
30314 }
30315 }
30316 @Override
30317 public void glVertexAttribLPointer(int arg0,int arg1,int arg2,int arg3,java.nio.Buffer arg4)
30318 {
30319 checkContext();
30320 downstreamGL4bc.glVertexAttribLPointer(arg0,arg1,arg2,arg3,arg4);
30321 final int err = checkGLError();
30322 if (err != GL_NO_ERROR) {
30323 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
30324 "glVertexAttribLPointer", arg0, arg1, arg2, arg3, arg4);
30325 }
30326 }
30327 @Override
30328 public void glVertexAttribLPointer(int arg0,int arg1,int arg2,int arg3,long arg4)
30329 {
30330 checkContext();
30331 downstreamGL4bc.glVertexAttribLPointer(arg0,arg1,arg2,arg3,arg4);
30332 final int err = checkGLError();
30333 if (err != GL_NO_ERROR) {
30334 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
30335 "glVertexAttribLPointer", arg0, arg1, arg2, arg3, arg4);
30336 }
30337 }
30338 @Override
30339 public void glVertexAttribP1ui(int arg0,int arg1,boolean arg2,int arg3)
30340 {
30341 checkContext();
30342 downstreamGL4bc.glVertexAttribP1ui(arg0,arg1,arg2,arg3);
30343 final int err = checkGLError();
30344 if (err != GL_NO_ERROR) {
30345 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
30346 "glVertexAttribP1ui", arg0, arg1, arg2, arg3);
30347 }
30348 }
30349 @Override
30350 public void glVertexAttribP1uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
30351 {
30352 checkContext();
30353 downstreamGL4bc.glVertexAttribP1uiv(arg0,arg1,arg2,arg3,arg4);
30354 final int err = checkGLError();
30355 if (err != GL_NO_ERROR) {
30356 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
30357 "glVertexAttribP1uiv", arg0, arg1, arg2, arg4);
30358 }
30359 }
30360 @Override
30361 public void glVertexAttribP1uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
30362 {
30363 checkContext();
30364 downstreamGL4bc.glVertexAttribP1uiv(arg0,arg1,arg2,arg3);
30365 final int err = checkGLError();
30366 if (err != GL_NO_ERROR) {
30367 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
30368 "glVertexAttribP1uiv", arg0, arg1, arg2, arg3);
30369 }
30370 }
30371 @Override
30372 public void glVertexAttribP2ui(int arg0,int arg1,boolean arg2,int arg3)
30373 {
30374 checkContext();
30375 downstreamGL4bc.glVertexAttribP2ui(arg0,arg1,arg2,arg3);
30376 final int err = checkGLError();
30377 if (err != GL_NO_ERROR) {
30378 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
30379 "glVertexAttribP2ui", arg0, arg1, arg2, arg3);
30380 }
30381 }
30382 @Override
30383 public void glVertexAttribP2uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
30384 {
30385 checkContext();
30386 downstreamGL4bc.glVertexAttribP2uiv(arg0,arg1,arg2,arg3,arg4);
30387 final int err = checkGLError();
30388 if (err != GL_NO_ERROR) {
30389 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
30390 "glVertexAttribP2uiv", arg0, arg1, arg2, arg4);
30391 }
30392 }
30393 @Override
30394 public void glVertexAttribP2uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
30395 {
30396 checkContext();
30397 downstreamGL4bc.glVertexAttribP2uiv(arg0,arg1,arg2,arg3);
30398 final int err = checkGLError();
30399 if (err != GL_NO_ERROR) {
30400 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
30401 "glVertexAttribP2uiv", arg0, arg1, arg2, arg3);
30402 }
30403 }
30404 @Override
30405 public void glVertexAttribP3ui(int arg0,int arg1,boolean arg2,int arg3)
30406 {
30407 checkContext();
30408 downstreamGL4bc.glVertexAttribP3ui(arg0,arg1,arg2,arg3);
30409 final int err = checkGLError();
30410 if (err != GL_NO_ERROR) {
30411 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
30412 "glVertexAttribP3ui", arg0, arg1, arg2, arg3);
30413 }
30414 }
30415 @Override
30416 public void glVertexAttribP3uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
30417 {
30418 checkContext();
30419 downstreamGL4bc.glVertexAttribP3uiv(arg0,arg1,arg2,arg3);
30420 final int err = checkGLError();
30421 if (err != GL_NO_ERROR) {
30422 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
30423 "glVertexAttribP3uiv", arg0, arg1, arg2, arg3);
30424 }
30425 }
30426 @Override
30427 public void glVertexAttribP3uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
30428 {
30429 checkContext();
30430 downstreamGL4bc.glVertexAttribP3uiv(arg0,arg1,arg2,arg3,arg4);
30431 final int err = checkGLError();
30432 if (err != GL_NO_ERROR) {
30433 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
30434 "glVertexAttribP3uiv", arg0, arg1, arg2, arg4);
30435 }
30436 }
30437 @Override
30438 public void glVertexAttribP4ui(int arg0,int arg1,boolean arg2,int arg3)
30439 {
30440 checkContext();
30441 downstreamGL4bc.glVertexAttribP4ui(arg0,arg1,arg2,arg3);
30442 final int err = checkGLError();
30443 if (err != GL_NO_ERROR) {
30444 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X)",
30445 "glVertexAttribP4ui", arg0, arg1, arg2, arg3);
30446 }
30447 }
30448 @Override
30449 public void glVertexAttribP4uiv(int arg0,int arg1,boolean arg2,int[] arg3,int arg4)
30450 {
30451 checkContext();
30452 downstreamGL4bc.glVertexAttribP4uiv(arg0,arg1,arg2,arg3,arg4);
30453 final int err = checkGLError();
30454 if (err != GL_NO_ERROR) {
30455 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <[I>, <int> 0x%X)",
30456 "glVertexAttribP4uiv", arg0, arg1, arg2, arg4);
30457 }
30458 }
30459 @Override
30460 public void glVertexAttribP4uiv(int arg0,int arg1,boolean arg2,java.nio.IntBuffer arg3)
30461 {
30462 checkContext();
30463 downstreamGL4bc.glVertexAttribP4uiv(arg0,arg1,arg2,arg3);
30464 final int err = checkGLError();
30465 if (err != GL_NO_ERROR) {
30466 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <boolean> %s, <java.nio.IntBuffer> %s)",
30467 "glVertexAttribP4uiv", arg0, arg1, arg2, arg3);
30468 }
30469 }
30470 @Override
30471 public void glVertexAttribParameteriAMD(int arg0,int arg1,int arg2)
30472 {
30473 checkContext();
30474 downstreamGL4bc.glVertexAttribParameteriAMD(arg0,arg1,arg2);
30475 final int err = checkGLError();
30476 if (err != GL_NO_ERROR) {
30477 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
30478 "glVertexAttribParameteriAMD", arg0, arg1, arg2);
30479 }
30480 }
30481 @Override
30482 public void glVertexAttribPointer(int arg0,int arg1,int arg2,boolean arg3,int arg4,java.nio.Buffer arg5)
30483 {
30484 checkContext();
30485 downstreamGL4bc.glVertexAttribPointer(arg0,arg1,arg2,arg3,arg4,arg5);
30486 final int err = checkGLError();
30487 if (err != GL_NO_ERROR) {
30488 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <java.nio.Buffer> %s)",
30489 "glVertexAttribPointer", arg0, arg1, arg2, arg3, arg4, arg5);
30490 }
30491 }
30492 @Override
30493 public void glVertexAttribPointer(int arg0,int arg1,int arg2,boolean arg3,int arg4,long arg5)
30494 {
30495 checkContext();
30496 downstreamGL4bc.glVertexAttribPointer(arg0,arg1,arg2,arg3,arg4,arg5);
30497 final int err = checkGLError();
30498 if (err != GL_NO_ERROR) {
30499 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
30500 "glVertexAttribPointer", arg0, arg1, arg2, arg3, arg4, arg5);
30501 }
30502 }
30503 @Override
30504 public void glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)
30505 {
30506 checkContext();
30507 downstreamGL4bc.glVertexAttribPointer(arg0);
30508 final int err = checkGLError();
30509 if (err != GL_NO_ERROR) {
30510 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
30511 "glVertexAttribPointer", arg0);
30512 }
30513 }
30514 @Override
30515 public void glVertexAttribPointerARB(int arg0,int arg1,int arg2,boolean arg3,int arg4,java.nio.Buffer arg5)
30516 {
30517 checkContext();
30518 downstreamGL4bc.glVertexAttribPointerARB(arg0,arg1,arg2,arg3,arg4,arg5);
30519 final int err = checkGLError();
30520 if (err != GL_NO_ERROR) {
30521 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <java.nio.Buffer> %s)",
30522 "glVertexAttribPointerARB", arg0, arg1, arg2, arg3, arg4, arg5);
30523 }
30524 }
30525 @Override
30526 public void glVertexAttribPointerARB(int arg0,int arg1,int arg2,boolean arg3,int arg4,long arg5)
30527 {
30528 checkContext();
30529 downstreamGL4bc.glVertexAttribPointerARB(arg0,arg1,arg2,arg3,arg4,arg5);
30530 final int err = checkGLError();
30531 if (err != GL_NO_ERROR) {
30532 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <boolean> %s, <int> 0x%X, <long> %s)",
30533 "glVertexAttribPointerARB", arg0, arg1, arg2, arg3, arg4, arg5);
30534 }
30535 }
30536 @Override
30537 public void glVertexAttribs1hv(int arg0,int arg1,short[] arg2,int arg3)
30538 {
30539 checkContext();
30540 downstreamGL4bc.glVertexAttribs1hv(arg0,arg1,arg2,arg3);
30541 final int err = checkGLError();
30542 if (err != GL_NO_ERROR) {
30543 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
30544 "glVertexAttribs1hv", arg0, arg1, arg3);
30545 }
30546 }
30547 @Override
30548 public void glVertexAttribs1hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
30549 {
30550 checkContext();
30551 downstreamGL4bc.glVertexAttribs1hv(arg0,arg1,arg2);
30552 final int err = checkGLError();
30553 if (err != GL_NO_ERROR) {
30554 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
30555 "glVertexAttribs1hv", arg0, arg1, arg2);
30556 }
30557 }
30558 @Override
30559 public void glVertexAttribs2hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
30560 {
30561 checkContext();
30562 downstreamGL4bc.glVertexAttribs2hv(arg0,arg1,arg2);
30563 final int err = checkGLError();
30564 if (err != GL_NO_ERROR) {
30565 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
30566 "glVertexAttribs2hv", arg0, arg1, arg2);
30567 }
30568 }
30569 @Override
30570 public void glVertexAttribs2hv(int arg0,int arg1,short[] arg2,int arg3)
30571 {
30572 checkContext();
30573 downstreamGL4bc.glVertexAttribs2hv(arg0,arg1,arg2,arg3);
30574 final int err = checkGLError();
30575 if (err != GL_NO_ERROR) {
30576 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
30577 "glVertexAttribs2hv", arg0, arg1, arg3);
30578 }
30579 }
30580 @Override
30581 public void glVertexAttribs3hv(int arg0,int arg1,short[] arg2,int arg3)
30582 {
30583 checkContext();
30584 downstreamGL4bc.glVertexAttribs3hv(arg0,arg1,arg2,arg3);
30585 final int err = checkGLError();
30586 if (err != GL_NO_ERROR) {
30587 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
30588 "glVertexAttribs3hv", arg0, arg1, arg3);
30589 }
30590 }
30591 @Override
30592 public void glVertexAttribs3hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
30593 {
30594 checkContext();
30595 downstreamGL4bc.glVertexAttribs3hv(arg0,arg1,arg2);
30596 final int err = checkGLError();
30597 if (err != GL_NO_ERROR) {
30598 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
30599 "glVertexAttribs3hv", arg0, arg1, arg2);
30600 }
30601 }
30602 @Override
30603 public void glVertexAttribs4hv(int arg0,int arg1,java.nio.ShortBuffer arg2)
30604 {
30605 checkContext();
30606 downstreamGL4bc.glVertexAttribs4hv(arg0,arg1,arg2);
30607 final int err = checkGLError();
30608 if (err != GL_NO_ERROR) {
30609 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.ShortBuffer> %s)",
30610 "glVertexAttribs4hv", arg0, arg1, arg2);
30611 }
30612 }
30613 @Override
30614 public void glVertexAttribs4hv(int arg0,int arg1,short[] arg2,int arg3)
30615 {
30616 checkContext();
30617 downstreamGL4bc.glVertexAttribs4hv(arg0,arg1,arg2,arg3);
30618 final int err = checkGLError();
30619 if (err != GL_NO_ERROR) {
30620 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[S>, <int> 0x%X)",
30621 "glVertexAttribs4hv", arg0, arg1, arg3);
30622 }
30623 }
30624 @Override
30625 public void glVertexBindingDivisor(int arg0,int arg1)
30626 {
30627 checkContext();
30628 downstreamGL4bc.glVertexBindingDivisor(arg0,arg1);
30629 final int err = checkGLError();
30630 if (err != GL_NO_ERROR) {
30631 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30632 "glVertexBindingDivisor", arg0, arg1);
30633 }
30634 }
30635 @Override
30636 public void glVertexBlendARB(int arg0)
30637 {
30638 checkContext();
30639 downstreamGL4bc.glVertexBlendARB(arg0);
30640 final int err = checkGLError();
30641 if (err != GL_NO_ERROR) {
30642 writeGLError(err, "%s(<int> 0x%X)",
30643 "glVertexBlendARB", arg0);
30644 }
30645 }
30646 @Override
30647 public void glVertexFormatNV(int arg0,int arg1,int arg2)
30648 {
30649 checkContext();
30650 downstreamGL4bc.glVertexFormatNV(arg0,arg1,arg2);
30651 final int err = checkGLError();
30652 if (err != GL_NO_ERROR) {
30653 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
30654 "glVertexFormatNV", arg0, arg1, arg2);
30655 }
30656 }
30657 @Override
30658 public void glVertexP2ui(int arg0,int arg1)
30659 {
30660 checkContext();
30661 downstreamGL4bc.glVertexP2ui(arg0,arg1);
30662 final int err = checkGLError();
30663 if (err != GL_NO_ERROR) {
30664 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30665 "glVertexP2ui", arg0, arg1);
30666 }
30667 }
30668 @Override
30669 public void glVertexP2uiv(int arg0,java.nio.IntBuffer arg1)
30670 {
30671 checkContext();
30672 downstreamGL4bc.glVertexP2uiv(arg0,arg1);
30673 final int err = checkGLError();
30674 if (err != GL_NO_ERROR) {
30675 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30676 "glVertexP2uiv", arg0, arg1);
30677 }
30678 }
30679 @Override
30680 public void glVertexP2uiv(int arg0,int[] arg1,int arg2)
30681 {
30682 checkContext();
30683 downstreamGL4bc.glVertexP2uiv(arg0,arg1,arg2);
30684 final int err = checkGLError();
30685 if (err != GL_NO_ERROR) {
30686 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30687 "glVertexP2uiv", arg0, arg2);
30688 }
30689 }
30690 @Override
30691 public void glVertexP3ui(int arg0,int arg1)
30692 {
30693 checkContext();
30694 downstreamGL4bc.glVertexP3ui(arg0,arg1);
30695 final int err = checkGLError();
30696 if (err != GL_NO_ERROR) {
30697 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30698 "glVertexP3ui", arg0, arg1);
30699 }
30700 }
30701 @Override
30702 public void glVertexP3uiv(int arg0,int[] arg1,int arg2)
30703 {
30704 checkContext();
30705 downstreamGL4bc.glVertexP3uiv(arg0,arg1,arg2);
30706 final int err = checkGLError();
30707 if (err != GL_NO_ERROR) {
30708 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30709 "glVertexP3uiv", arg0, arg2);
30710 }
30711 }
30712 @Override
30713 public void glVertexP3uiv(int arg0,java.nio.IntBuffer arg1)
30714 {
30715 checkContext();
30716 downstreamGL4bc.glVertexP3uiv(arg0,arg1);
30717 final int err = checkGLError();
30718 if (err != GL_NO_ERROR) {
30719 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30720 "glVertexP3uiv", arg0, arg1);
30721 }
30722 }
30723 @Override
30724 public void glVertexP4ui(int arg0,int arg1)
30725 {
30726 checkContext();
30727 downstreamGL4bc.glVertexP4ui(arg0,arg1);
30728 final int err = checkGLError();
30729 if (err != GL_NO_ERROR) {
30730 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
30731 "glVertexP4ui", arg0, arg1);
30732 }
30733 }
30734 @Override
30735 public void glVertexP4uiv(int arg0,java.nio.IntBuffer arg1)
30736 {
30737 checkContext();
30738 downstreamGL4bc.glVertexP4uiv(arg0,arg1);
30739 final int err = checkGLError();
30740 if (err != GL_NO_ERROR) {
30741 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
30742 "glVertexP4uiv", arg0, arg1);
30743 }
30744 }
30745 @Override
30746 public void glVertexP4uiv(int arg0,int[] arg1,int arg2)
30747 {
30748 checkContext();
30749 downstreamGL4bc.glVertexP4uiv(arg0,arg1,arg2);
30750 final int err = checkGLError();
30751 if (err != GL_NO_ERROR) {
30752 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
30753 "glVertexP4uiv", arg0, arg2);
30754 }
30755 }
30756 @Override
30757 public void glVertexPointer(int arg0,int arg1,int arg2,long arg3)
30758 {
30759 checkContext();
30760 downstreamGL4bc.glVertexPointer(arg0,arg1,arg2,arg3);
30761 final int err = checkGLError();
30762 if (err != GL_NO_ERROR) {
30763 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
30764 "glVertexPointer", arg0, arg1, arg2, arg3);
30765 }
30766 }
30767 @Override
30768 public void glVertexPointer(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
30769 {
30770 checkContext();
30771 downstreamGL4bc.glVertexPointer(arg0,arg1,arg2,arg3);
30772 final int err = checkGLError();
30773 if (err != GL_NO_ERROR) {
30774 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
30775 "glVertexPointer", arg0, arg1, arg2, arg3);
30776 }
30777 }
30778 @Override
30779 public void glVertexPointer(com.jogamp.opengl.GLArrayData arg0)
30780 {
30781 checkContext();
30782 downstreamGL4bc.glVertexPointer(arg0);
30783 final int err = checkGLError();
30784 if (err != GL_NO_ERROR) {
30785 writeGLError(err, "%s(<com.jogamp.opengl.GLArrayData> %s)",
30786 "glVertexPointer", arg0);
30787 }
30788 }
30789 @Override
30790 public void glVertexWeightPointerEXT(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
30791 {
30792 checkContext();
30793 downstreamGL4bc.glVertexWeightPointerEXT(arg0,arg1,arg2,arg3);
30794 final int err = checkGLError();
30795 if (err != GL_NO_ERROR) {
30796 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
30797 "glVertexWeightPointerEXT", arg0, arg1, arg2, arg3);
30798 }
30799 }
30800 @Override
30801 public void glVertexWeightPointerEXT(int arg0,int arg1,int arg2,long arg3)
30802 {
30803 checkContext();
30804 downstreamGL4bc.glVertexWeightPointerEXT(arg0,arg1,arg2,arg3);
30805 final int err = checkGLError();
30806 if (err != GL_NO_ERROR) {
30807 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
30808 "glVertexWeightPointerEXT", arg0, arg1, arg2, arg3);
30809 }
30810 }
30811 @Override
30812 public void glVertexWeightfEXT(float arg0)
30813 {
30814 checkContext();
30815 downstreamGL4bc.glVertexWeightfEXT(arg0);
30816 final int err = checkGLError();
30817 if (err != GL_NO_ERROR) {
30818 writeGLError(err, "%s(<float> %s)",
30819 "glVertexWeightfEXT", arg0);
30820 }
30821 }
30822 @Override
30823 public void glVertexWeightfvEXT(float[] arg0,int arg1)
30824 {
30825 checkContext();
30826 downstreamGL4bc.glVertexWeightfvEXT(arg0,arg1);
30827 final int err = checkGLError();
30828 if (err != GL_NO_ERROR) {
30829 writeGLError(err, "%s(<[F>, <int> 0x%X)",
30830 "glVertexWeightfvEXT", arg1);
30831 }
30832 }
30833 @Override
30834 public void glVertexWeightfvEXT(java.nio.FloatBuffer arg0)
30835 {
30836 checkContext();
30837 downstreamGL4bc.glVertexWeightfvEXT(arg0);
30838 final int err = checkGLError();
30839 if (err != GL_NO_ERROR) {
30840 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
30841 "glVertexWeightfvEXT", arg0);
30842 }
30843 }
30844 @Override
30845 public void glVertexWeighth(short arg0)
30846 {
30847 checkContext();
30848 downstreamGL4bc.glVertexWeighth(arg0);
30849 final int err = checkGLError();
30850 if (err != GL_NO_ERROR) {
30851 writeGLError(err, "%s(<short> %s)",
30852 "glVertexWeighth", arg0);
30853 }
30854 }
30855 @Override
30856 public void glVertexWeighthv(short[] arg0,int arg1)
30857 {
30858 checkContext();
30859 downstreamGL4bc.glVertexWeighthv(arg0,arg1);
30860 final int err = checkGLError();
30861 if (err != GL_NO_ERROR) {
30862 writeGLError(err, "%s(<[S>, <int> 0x%X)",
30863 "glVertexWeighthv", arg1);
30864 }
30865 }
30866 @Override
30867 public void glVertexWeighthv(java.nio.ShortBuffer arg0)
30868 {
30869 checkContext();
30870 downstreamGL4bc.glVertexWeighthv(arg0);
30871 final int err = checkGLError();
30872 if (err != GL_NO_ERROR) {
30873 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
30874 "glVertexWeighthv", arg0);
30875 }
30876 }
30877 @Override
30878 public int glVideoCaptureNV(int arg0,int[] arg1,int arg2,long[] arg3,int arg4)
30879 {
30880 checkContext();
30881 int _res = downstreamGL4bc.glVideoCaptureNV(arg0,arg1,arg2,arg3,arg4);
30882 final int err = checkGLError();
30883 if (err != GL_NO_ERROR) {
30884 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X, <[J>, <int> 0x%X)",
30885 "glVideoCaptureNV", arg0, arg2, arg4);
30886 }
30887 return _res;
30888 }
30889 @Override
30890 public int glVideoCaptureNV(int arg0,java.nio.IntBuffer arg1,java.nio.LongBuffer arg2)
30891 {
30892 checkContext();
30893 int _res = downstreamGL4bc.glVideoCaptureNV(arg0,arg1,arg2);
30894 final int err = checkGLError();
30895 if (err != GL_NO_ERROR) {
30896 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s, <java.nio.LongBuffer> %s)",
30897 "glVideoCaptureNV", arg0, arg1, arg2);
30898 }
30899 return _res;
30900 }
30901 @Override
30902 public void glVideoCaptureStreamParameterdvNV(int arg0,int arg1,int arg2,java.nio.DoubleBuffer arg3)
30903 {
30904 checkContext();
30905 downstreamGL4bc.glVideoCaptureStreamParameterdvNV(arg0,arg1,arg2,arg3);
30906 final int err = checkGLError();
30907 if (err != GL_NO_ERROR) {
30908 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.DoubleBuffer> %s)",
30909 "glVideoCaptureStreamParameterdvNV", arg0, arg1, arg2, arg3);
30910 }
30911 }
30912 @Override
30913 public void glVideoCaptureStreamParameterdvNV(int arg0,int arg1,int arg2,double[] arg3,int arg4)
30914 {
30915 checkContext();
30916 downstreamGL4bc.glVideoCaptureStreamParameterdvNV(arg0,arg1,arg2,arg3,arg4);
30917 final int err = checkGLError();
30918 if (err != GL_NO_ERROR) {
30919 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[D>, <int> 0x%X)",
30920 "glVideoCaptureStreamParameterdvNV", arg0, arg1, arg2, arg4);
30921 }
30922 }
30923 @Override
30924 public void glVideoCaptureStreamParameterfvNV(int arg0,int arg1,int arg2,java.nio.FloatBuffer arg3)
30925 {
30926 checkContext();
30927 downstreamGL4bc.glVideoCaptureStreamParameterfvNV(arg0,arg1,arg2,arg3);
30928 final int err = checkGLError();
30929 if (err != GL_NO_ERROR) {
30930 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
30931 "glVideoCaptureStreamParameterfvNV", arg0, arg1, arg2, arg3);
30932 }
30933 }
30934 @Override
30935 public void glVideoCaptureStreamParameterfvNV(int arg0,int arg1,int arg2,float[] arg3,int arg4)
30936 {
30937 checkContext();
30938 downstreamGL4bc.glVideoCaptureStreamParameterfvNV(arg0,arg1,arg2,arg3,arg4);
30939 final int err = checkGLError();
30940 if (err != GL_NO_ERROR) {
30941 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
30942 "glVideoCaptureStreamParameterfvNV", arg0, arg1, arg2, arg4);
30943 }
30944 }
30945 @Override
30946 public void glVideoCaptureStreamParameterivNV(int arg0,int arg1,int arg2,java.nio.IntBuffer arg3)
30947 {
30948 checkContext();
30949 downstreamGL4bc.glVideoCaptureStreamParameterivNV(arg0,arg1,arg2,arg3);
30950 final int err = checkGLError();
30951 if (err != GL_NO_ERROR) {
30952 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.IntBuffer> %s)",
30953 "glVideoCaptureStreamParameterivNV", arg0, arg1, arg2, arg3);
30954 }
30955 }
30956 @Override
30957 public void glVideoCaptureStreamParameterivNV(int arg0,int arg1,int arg2,int[] arg3,int arg4)
30958 {
30959 checkContext();
30960 downstreamGL4bc.glVideoCaptureStreamParameterivNV(arg0,arg1,arg2,arg3,arg4);
30961 final int err = checkGLError();
30962 if (err != GL_NO_ERROR) {
30963 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <[I>, <int> 0x%X)",
30964 "glVideoCaptureStreamParameterivNV", arg0, arg1, arg2, arg4);
30965 }
30966 }
30967 @Override
30968 public void glViewport(int arg0,int arg1,int arg2,int arg3)
30969 {
30970 checkContext();
30971 downstreamGL4bc.glViewport(arg0,arg1,arg2,arg3);
30972 final int err = checkGLError();
30973 if (err != GL_NO_ERROR) {
30974 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
30975 "glViewport", arg0, arg1, arg2, arg3);
30976 }
30977 }
30978 @Override
30979 public void glViewportArrayv(int arg0,int arg1,java.nio.FloatBuffer arg2)
30980 {
30981 checkContext();
30982 downstreamGL4bc.glViewportArrayv(arg0,arg1,arg2);
30983 final int err = checkGLError();
30984 if (err != GL_NO_ERROR) {
30985 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <java.nio.FloatBuffer> %s)",
30986 "glViewportArrayv", arg0, arg1, arg2);
30987 }
30988 }
30989 @Override
30990 public void glViewportArrayv(int arg0,int arg1,float[] arg2,int arg3)
30991 {
30992 checkContext();
30993 downstreamGL4bc.glViewportArrayv(arg0,arg1,arg2,arg3);
30994 final int err = checkGLError();
30995 if (err != GL_NO_ERROR) {
30996 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <[F>, <int> 0x%X)",
30997 "glViewportArrayv", arg0, arg1, arg3);
30998 }
30999 }
31000 @Override
31001 public void glViewportIndexedf(int arg0,float arg1,float arg2,float arg3,float arg4)
31002 {
31003 checkContext();
31004 downstreamGL4bc.glViewportIndexedf(arg0,arg1,arg2,arg3,arg4);
31005 final int err = checkGLError();
31006 if (err != GL_NO_ERROR) {
31007 writeGLError(err, "%s(<int> 0x%X, <float> %s, <float> %s, <float> %s, <float> %s)",
31008 "glViewportIndexedf", arg0, arg1, arg2, arg3, arg4);
31009 }
31010 }
31011 @Override
31012 public void glViewportIndexedfv(int arg0,float[] arg1,int arg2)
31013 {
31014 checkContext();
31015 downstreamGL4bc.glViewportIndexedfv(arg0,arg1,arg2);
31016 final int err = checkGLError();
31017 if (err != GL_NO_ERROR) {
31018 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
31019 "glViewportIndexedfv", arg0, arg2);
31020 }
31021 }
31022 @Override
31023 public void glViewportIndexedfv(int arg0,java.nio.FloatBuffer arg1)
31024 {
31025 checkContext();
31026 downstreamGL4bc.glViewportIndexedfv(arg0,arg1);
31027 final int err = checkGLError();
31028 if (err != GL_NO_ERROR) {
31029 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
31030 "glViewportIndexedfv", arg0, arg1);
31031 }
31032 }
31033 @Override
31034 public void glWaitSync(long arg0,int arg1,long arg2)
31035 {
31036 checkContext();
31037 downstreamGL4bc.glWaitSync(arg0,arg1,arg2);
31038 final int err = checkGLError();
31039 if (err != GL_NO_ERROR) {
31040 writeGLError(err, "%s(<long> %s, <int> 0x%X, <long> %s)",
31041 "glWaitSync", arg0, arg1, arg2);
31042 }
31043 }
31044 @Override
31045 public void glWeightPointerARB(int arg0,int arg1,int arg2,long arg3)
31046 {
31047 checkContext();
31048 downstreamGL4bc.glWeightPointerARB(arg0,arg1,arg2,arg3);
31049 final int err = checkGLError();
31050 if (err != GL_NO_ERROR) {
31051 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <long> %s)",
31052 "glWeightPointerARB", arg0, arg1, arg2, arg3);
31053 }
31054 }
31055 @Override
31056 public void glWeightPointerARB(int arg0,int arg1,int arg2,java.nio.Buffer arg3)
31057 {
31058 checkContext();
31059 downstreamGL4bc.glWeightPointerARB(arg0,arg1,arg2,arg3);
31060 final int err = checkGLError();
31061 if (err != GL_NO_ERROR) {
31062 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <java.nio.Buffer> %s)",
31063 "glWeightPointerARB", arg0, arg1, arg2, arg3);
31064 }
31065 }
31066 @Override
31067 public void glWeightbvARB(int arg0,java.nio.ByteBuffer arg1)
31068 {
31069 checkContext();
31070 downstreamGL4bc.glWeightbvARB(arg0,arg1);
31071 final int err = checkGLError();
31072 if (err != GL_NO_ERROR) {
31073 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
31074 "glWeightbvARB", arg0, arg1);
31075 }
31076 }
31077 @Override
31078 public void glWeightbvARB(int arg0,byte[] arg1,int arg2)
31079 {
31080 checkContext();
31081 downstreamGL4bc.glWeightbvARB(arg0,arg1,arg2);
31082 final int err = checkGLError();
31083 if (err != GL_NO_ERROR) {
31084 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
31085 "glWeightbvARB", arg0, arg2);
31086 }
31087 }
31088 @Override
31089 public void glWeightdvARB(int arg0,java.nio.DoubleBuffer arg1)
31090 {
31091 checkContext();
31092 downstreamGL4bc.glWeightdvARB(arg0,arg1);
31093 final int err = checkGLError();
31094 if (err != GL_NO_ERROR) {
31095 writeGLError(err, "%s(<int> 0x%X, <java.nio.DoubleBuffer> %s)",
31096 "glWeightdvARB", arg0, arg1);
31097 }
31098 }
31099 @Override
31100 public void glWeightdvARB(int arg0,double[] arg1,int arg2)
31101 {
31102 checkContext();
31103 downstreamGL4bc.glWeightdvARB(arg0,arg1,arg2);
31104 final int err = checkGLError();
31105 if (err != GL_NO_ERROR) {
31106 writeGLError(err, "%s(<int> 0x%X, <[D>, <int> 0x%X)",
31107 "glWeightdvARB", arg0, arg2);
31108 }
31109 }
31110 @Override
31111 public void glWeightfvARB(int arg0,java.nio.FloatBuffer arg1)
31112 {
31113 checkContext();
31114 downstreamGL4bc.glWeightfvARB(arg0,arg1);
31115 final int err = checkGLError();
31116 if (err != GL_NO_ERROR) {
31117 writeGLError(err, "%s(<int> 0x%X, <java.nio.FloatBuffer> %s)",
31118 "glWeightfvARB", arg0, arg1);
31119 }
31120 }
31121 @Override
31122 public void glWeightfvARB(int arg0,float[] arg1,int arg2)
31123 {
31124 checkContext();
31125 downstreamGL4bc.glWeightfvARB(arg0,arg1,arg2);
31126 final int err = checkGLError();
31127 if (err != GL_NO_ERROR) {
31128 writeGLError(err, "%s(<int> 0x%X, <[F>, <int> 0x%X)",
31129 "glWeightfvARB", arg0, arg2);
31130 }
31131 }
31132 @Override
31133 public void glWeightivARB(int arg0,int[] arg1,int arg2)
31134 {
31135 checkContext();
31136 downstreamGL4bc.glWeightivARB(arg0,arg1,arg2);
31137 final int err = checkGLError();
31138 if (err != GL_NO_ERROR) {
31139 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
31140 "glWeightivARB", arg0, arg2);
31141 }
31142 }
31143 @Override
31144 public void glWeightivARB(int arg0,java.nio.IntBuffer arg1)
31145 {
31146 checkContext();
31147 downstreamGL4bc.glWeightivARB(arg0,arg1);
31148 final int err = checkGLError();
31149 if (err != GL_NO_ERROR) {
31150 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
31151 "glWeightivARB", arg0, arg1);
31152 }
31153 }
31154 @Override
31155 public void glWeightsvARB(int arg0,short[] arg1,int arg2)
31156 {
31157 checkContext();
31158 downstreamGL4bc.glWeightsvARB(arg0,arg1,arg2);
31159 final int err = checkGLError();
31160 if (err != GL_NO_ERROR) {
31161 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
31162 "glWeightsvARB", arg0, arg2);
31163 }
31164 }
31165 @Override
31166 public void glWeightsvARB(int arg0,java.nio.ShortBuffer arg1)
31167 {
31168 checkContext();
31169 downstreamGL4bc.glWeightsvARB(arg0,arg1);
31170 final int err = checkGLError();
31171 if (err != GL_NO_ERROR) {
31172 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
31173 "glWeightsvARB", arg0, arg1);
31174 }
31175 }
31176 @Override
31177 public void glWeightubvARB(int arg0,byte[] arg1,int arg2)
31178 {
31179 checkContext();
31180 downstreamGL4bc.glWeightubvARB(arg0,arg1,arg2);
31181 final int err = checkGLError();
31182 if (err != GL_NO_ERROR) {
31183 writeGLError(err, "%s(<int> 0x%X, <[B>, <int> 0x%X)",
31184 "glWeightubvARB", arg0, arg2);
31185 }
31186 }
31187 @Override
31188 public void glWeightubvARB(int arg0,java.nio.ByteBuffer arg1)
31189 {
31190 checkContext();
31191 downstreamGL4bc.glWeightubvARB(arg0,arg1);
31192 final int err = checkGLError();
31193 if (err != GL_NO_ERROR) {
31194 writeGLError(err, "%s(<int> 0x%X, <java.nio.ByteBuffer> %s)",
31195 "glWeightubvARB", arg0, arg1);
31196 }
31197 }
31198 @Override
31199 public void glWeightuivARB(int arg0,int[] arg1,int arg2)
31200 {
31201 checkContext();
31202 downstreamGL4bc.glWeightuivARB(arg0,arg1,arg2);
31203 final int err = checkGLError();
31204 if (err != GL_NO_ERROR) {
31205 writeGLError(err, "%s(<int> 0x%X, <[I>, <int> 0x%X)",
31206 "glWeightuivARB", arg0, arg2);
31207 }
31208 }
31209 @Override
31210 public void glWeightuivARB(int arg0,java.nio.IntBuffer arg1)
31211 {
31212 checkContext();
31213 downstreamGL4bc.glWeightuivARB(arg0,arg1);
31214 final int err = checkGLError();
31215 if (err != GL_NO_ERROR) {
31216 writeGLError(err, "%s(<int> 0x%X, <java.nio.IntBuffer> %s)",
31217 "glWeightuivARB", arg0, arg1);
31218 }
31219 }
31220 @Override
31221 public void glWeightusvARB(int arg0,short[] arg1,int arg2)
31222 {
31223 checkContext();
31224 downstreamGL4bc.glWeightusvARB(arg0,arg1,arg2);
31225 final int err = checkGLError();
31226 if (err != GL_NO_ERROR) {
31227 writeGLError(err, "%s(<int> 0x%X, <[S>, <int> 0x%X)",
31228 "glWeightusvARB", arg0, arg2);
31229 }
31230 }
31231 @Override
31232 public void glWeightusvARB(int arg0,java.nio.ShortBuffer arg1)
31233 {
31234 checkContext();
31235 downstreamGL4bc.glWeightusvARB(arg0,arg1);
31236 final int err = checkGLError();
31237 if (err != GL_NO_ERROR) {
31238 writeGLError(err, "%s(<int> 0x%X, <java.nio.ShortBuffer> %s)",
31239 "glWeightusvARB", arg0, arg1);
31240 }
31241 }
31242 @Override
31243 public void glWindowPos2d(double arg0,double arg1)
31244 {
31245 checkContext();
31246 downstreamGL4bc.glWindowPos2d(arg0,arg1);
31247 final int err = checkGLError();
31248 if (err != GL_NO_ERROR) {
31249 writeGLError(err, "%s(<double> %s, <double> %s)",
31250 "glWindowPos2d", arg0, arg1);
31251 }
31252 }
31253 @Override
31254 public void glWindowPos2dv(java.nio.DoubleBuffer arg0)
31255 {
31256 checkContext();
31257 downstreamGL4bc.glWindowPos2dv(arg0);
31258 final int err = checkGLError();
31259 if (err != GL_NO_ERROR) {
31260 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
31261 "glWindowPos2dv", arg0);
31262 }
31263 }
31264 @Override
31265 public void glWindowPos2dv(double[] arg0,int arg1)
31266 {
31267 checkContext();
31268 downstreamGL4bc.glWindowPos2dv(arg0,arg1);
31269 final int err = checkGLError();
31270 if (err != GL_NO_ERROR) {
31271 writeGLError(err, "%s(<[D>, <int> 0x%X)",
31272 "glWindowPos2dv", arg1);
31273 }
31274 }
31275 @Override
31276 public void glWindowPos2f(float arg0,float arg1)
31277 {
31278 checkContext();
31279 downstreamGL4bc.glWindowPos2f(arg0,arg1);
31280 final int err = checkGLError();
31281 if (err != GL_NO_ERROR) {
31282 writeGLError(err, "%s(<float> %s, <float> %s)",
31283 "glWindowPos2f", arg0, arg1);
31284 }
31285 }
31286 @Override
31287 public void glWindowPos2fv(java.nio.FloatBuffer arg0)
31288 {
31289 checkContext();
31290 downstreamGL4bc.glWindowPos2fv(arg0);
31291 final int err = checkGLError();
31292 if (err != GL_NO_ERROR) {
31293 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
31294 "glWindowPos2fv", arg0);
31295 }
31296 }
31297 @Override
31298 public void glWindowPos2fv(float[] arg0,int arg1)
31299 {
31300 checkContext();
31301 downstreamGL4bc.glWindowPos2fv(arg0,arg1);
31302 final int err = checkGLError();
31303 if (err != GL_NO_ERROR) {
31304 writeGLError(err, "%s(<[F>, <int> 0x%X)",
31305 "glWindowPos2fv", arg1);
31306 }
31307 }
31308 @Override
31309 public void glWindowPos2i(int arg0,int arg1)
31310 {
31311 checkContext();
31312 downstreamGL4bc.glWindowPos2i(arg0,arg1);
31313 final int err = checkGLError();
31314 if (err != GL_NO_ERROR) {
31315 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31316 "glWindowPos2i", arg0, arg1);
31317 }
31318 }
31319 @Override
31320 public void glWindowPos2iv(int[] arg0,int arg1)
31321 {
31322 checkContext();
31323 downstreamGL4bc.glWindowPos2iv(arg0,arg1);
31324 final int err = checkGLError();
31325 if (err != GL_NO_ERROR) {
31326 writeGLError(err, "%s(<[I>, <int> 0x%X)",
31327 "glWindowPos2iv", arg1);
31328 }
31329 }
31330 @Override
31331 public void glWindowPos2iv(java.nio.IntBuffer arg0)
31332 {
31333 checkContext();
31334 downstreamGL4bc.glWindowPos2iv(arg0);
31335 final int err = checkGLError();
31336 if (err != GL_NO_ERROR) {
31337 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
31338 "glWindowPos2iv", arg0);
31339 }
31340 }
31341 @Override
31342 public void glWindowPos2s(short arg0,short arg1)
31343 {
31344 checkContext();
31345 downstreamGL4bc.glWindowPos2s(arg0,arg1);
31346 final int err = checkGLError();
31347 if (err != GL_NO_ERROR) {
31348 writeGLError(err, "%s(<short> %s, <short> %s)",
31349 "glWindowPos2s", arg0, arg1);
31350 }
31351 }
31352 @Override
31353 public void glWindowPos2sv(java.nio.ShortBuffer arg0)
31354 {
31355 checkContext();
31356 downstreamGL4bc.glWindowPos2sv(arg0);
31357 final int err = checkGLError();
31358 if (err != GL_NO_ERROR) {
31359 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
31360 "glWindowPos2sv", arg0);
31361 }
31362 }
31363 @Override
31364 public void glWindowPos2sv(short[] arg0,int arg1)
31365 {
31366 checkContext();
31367 downstreamGL4bc.glWindowPos2sv(arg0,arg1);
31368 final int err = checkGLError();
31369 if (err != GL_NO_ERROR) {
31370 writeGLError(err, "%s(<[S>, <int> 0x%X)",
31371 "glWindowPos2sv", arg1);
31372 }
31373 }
31374 @Override
31375 public void glWindowPos3d(double arg0,double arg1,double arg2)
31376 {
31377 checkContext();
31378 downstreamGL4bc.glWindowPos3d(arg0,arg1,arg2);
31379 final int err = checkGLError();
31380 if (err != GL_NO_ERROR) {
31381 writeGLError(err, "%s(<double> %s, <double> %s, <double> %s)",
31382 "glWindowPos3d", arg0, arg1, arg2);
31383 }
31384 }
31385 @Override
31386 public void glWindowPos3dv(double[] arg0,int arg1)
31387 {
31388 checkContext();
31389 downstreamGL4bc.glWindowPos3dv(arg0,arg1);
31390 final int err = checkGLError();
31391 if (err != GL_NO_ERROR) {
31392 writeGLError(err, "%s(<[D>, <int> 0x%X)",
31393 "glWindowPos3dv", arg1);
31394 }
31395 }
31396 @Override
31397 public void glWindowPos3dv(java.nio.DoubleBuffer arg0)
31398 {
31399 checkContext();
31400 downstreamGL4bc.glWindowPos3dv(arg0);
31401 final int err = checkGLError();
31402 if (err != GL_NO_ERROR) {
31403 writeGLError(err, "%s(<java.nio.DoubleBuffer> %s)",
31404 "glWindowPos3dv", arg0);
31405 }
31406 }
31407 @Override
31408 public void glWindowPos3f(float arg0,float arg1,float arg2)
31409 {
31410 checkContext();
31411 downstreamGL4bc.glWindowPos3f(arg0,arg1,arg2);
31412 final int err = checkGLError();
31413 if (err != GL_NO_ERROR) {
31414 writeGLError(err, "%s(<float> %s, <float> %s, <float> %s)",
31415 "glWindowPos3f", arg0, arg1, arg2);
31416 }
31417 }
31418 @Override
31419 public void glWindowPos3fv(java.nio.FloatBuffer arg0)
31420 {
31421 checkContext();
31422 downstreamGL4bc.glWindowPos3fv(arg0);
31423 final int err = checkGLError();
31424 if (err != GL_NO_ERROR) {
31425 writeGLError(err, "%s(<java.nio.FloatBuffer> %s)",
31426 "glWindowPos3fv", arg0);
31427 }
31428 }
31429 @Override
31430 public void glWindowPos3fv(float[] arg0,int arg1)
31431 {
31432 checkContext();
31433 downstreamGL4bc.glWindowPos3fv(arg0,arg1);
31434 final int err = checkGLError();
31435 if (err != GL_NO_ERROR) {
31436 writeGLError(err, "%s(<[F>, <int> 0x%X)",
31437 "glWindowPos3fv", arg1);
31438 }
31439 }
31440 @Override
31441 public void glWindowPos3i(int arg0,int arg1,int arg2)
31442 {
31443 checkContext();
31444 downstreamGL4bc.glWindowPos3i(arg0,arg1,arg2);
31445 final int err = checkGLError();
31446 if (err != GL_NO_ERROR) {
31447 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X)",
31448 "glWindowPos3i", arg0, arg1, arg2);
31449 }
31450 }
31451 @Override
31452 public void glWindowPos3iv(java.nio.IntBuffer arg0)
31453 {
31454 checkContext();
31455 downstreamGL4bc.glWindowPos3iv(arg0);
31456 final int err = checkGLError();
31457 if (err != GL_NO_ERROR) {
31458 writeGLError(err, "%s(<java.nio.IntBuffer> %s)",
31459 "glWindowPos3iv", arg0);
31460 }
31461 }
31462 @Override
31463 public void glWindowPos3iv(int[] arg0,int arg1)
31464 {
31465 checkContext();
31466 downstreamGL4bc.glWindowPos3iv(arg0,arg1);
31467 final int err = checkGLError();
31468 if (err != GL_NO_ERROR) {
31469 writeGLError(err, "%s(<[I>, <int> 0x%X)",
31470 "glWindowPos3iv", arg1);
31471 }
31472 }
31473 @Override
31474 public void glWindowPos3s(short arg0,short arg1,short arg2)
31475 {
31476 checkContext();
31477 downstreamGL4bc.glWindowPos3s(arg0,arg1,arg2);
31478 final int err = checkGLError();
31479 if (err != GL_NO_ERROR) {
31480 writeGLError(err, "%s(<short> %s, <short> %s, <short> %s)",
31481 "glWindowPos3s", arg0, arg1, arg2);
31482 }
31483 }
31484 @Override
31485 public void glWindowPos3sv(short[] arg0,int arg1)
31486 {
31487 checkContext();
31488 downstreamGL4bc.glWindowPos3sv(arg0,arg1);
31489 final int err = checkGLError();
31490 if (err != GL_NO_ERROR) {
31491 writeGLError(err, "%s(<[S>, <int> 0x%X)",
31492 "glWindowPos3sv", arg1);
31493 }
31494 }
31495 @Override
31496 public void glWindowPos3sv(java.nio.ShortBuffer arg0)
31497 {
31498 checkContext();
31499 downstreamGL4bc.glWindowPos3sv(arg0);
31500 final int err = checkGLError();
31501 if (err != GL_NO_ERROR) {
31502 writeGLError(err, "%s(<java.nio.ShortBuffer> %s)",
31503 "glWindowPos3sv", arg0);
31504 }
31505 }
31506 @Override
31507 public void glWriteMaskEXT(int arg0,int arg1,int arg2,int arg3,int arg4,int arg5)
31508 {
31509 checkContext();
31510 downstreamGL4bc.glWriteMaskEXT(arg0,arg1,arg2,arg3,arg4,arg5);
31511 final int err = checkGLError();
31512 if (err != GL_NO_ERROR) {
31513 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X, <int> 0x%X)",
31514 "glWriteMaskEXT", arg0, arg1, arg2, arg3, arg4, arg5);
31515 }
31516 }
31517 @Override
31518 public boolean hasBasicFBOSupport()
31519 {
31520 return downstreamGL4bc.hasBasicFBOSupport();
31521 }
31522 @Override
31523 public boolean hasFullFBOSupport()
31524 {
31525 return downstreamGL4bc.hasFullFBOSupport();
31526 }
31527 @Override
31528 public boolean hasGLSL()
31529 {
31530 return downstreamGL4bc.hasGLSL();
31531 }
31532 @Override
31533 public boolean isExtensionAvailable(java.lang.String arg0)
31534 {
31535 return downstreamGL4bc.isExtensionAvailable(arg0);
31536 }
31537 @Override
31538 public boolean isFunctionAvailable(java.lang.String arg0)
31539 {
31540 return downstreamGL4bc.isFunctionAvailable(arg0);
31541 }
31542 @Override
31543 public boolean isGL()
31544 {
31545 return true;
31546 }
31547 @Override
31548 public boolean isGL2()
31549 {
31550 return downstreamGL4bc.isGL2();
31551 }
31552 @Override
31553 public boolean isGL2ES1()
31554 {
31555 return downstreamGL4bc.isGL2ES1();
31556 }
31557 @Override
31558 public boolean isGL2ES2()
31559 {
31560 return downstreamGL4bc.isGL2ES2();
31561 }
31562 @Override
31563 public boolean isGL2ES3()
31564 {
31565 return downstreamGL4bc.isGL2ES3();
31566 }
31567 @Override
31568 public boolean isGL2GL3()
31569 {
31570 return downstreamGL4bc.isGL2GL3();
31571 }
31572 @Override
31573 public boolean isGL3()
31574 {
31575 return downstreamGL4bc.isGL3();
31576 }
31577 @Override
31578 public boolean isGL3ES3()
31579 {
31580 return downstreamGL4bc.isGL3ES3();
31581 }
31582 @Override
31583 public boolean isGL3bc()
31584 {
31585 return downstreamGL4bc.isGL3bc();
31586 }
31587 @Override
31588 public boolean isGL3core()
31589 {
31590 return downstreamGL4bc.isGL3core();
31591 }
31592 @Override
31593 public boolean isGL4()
31594 {
31595 return downstreamGL4bc.isGL4();
31596 }
31597 @Override
31598 public boolean isGL4ES3()
31599 {
31600 return downstreamGL4bc.isGL4ES3();
31601 }
31602 @Override
31603 public boolean isGL4bc()
31604 {
31605 return downstreamGL4bc.isGL4bc();
31606 }
31607 @Override
31608 public boolean isGL4core()
31609 {
31610 return downstreamGL4bc.isGL4core();
31611 }
31612 @Override
31613 public boolean isGLES()
31614 {
31615 return downstreamGL4bc.isGLES();
31616 }
31617 @Override
31618 public boolean isGLES1()
31619 {
31620 return downstreamGL4bc.isGLES1();
31621 }
31622 @Override
31623 public boolean isGLES2()
31624 {
31625 return downstreamGL4bc.isGLES2();
31626 }
31627 @Override
31628 public boolean isGLES2Compatible()
31629 {
31630 return downstreamGL4bc.isGLES2Compatible();
31631 }
31632 @Override
31633 public boolean isGLES3()
31634 {
31635 return downstreamGL4bc.isGLES3();
31636 }
31637 @Override
31638 public boolean isGLES31Compatible()
31639 {
31640 return downstreamGL4bc.isGLES31Compatible();
31641 }
31642 @Override
31643 public boolean isGLES32Compatible()
31644 {
31645 return downstreamGL4bc.isGLES32Compatible();
31646 }
31647 @Override
31648 public boolean isGLES3Compatible()
31649 {
31650 return downstreamGL4bc.isGLES3Compatible();
31651 }
31652 @Override
31653 public boolean isGLcore()
31654 {
31655 return downstreamGL4bc.isGLcore();
31656 }
31657 @Override
31658 public boolean isNPOTTextureAvailable()
31659 {
31660 return downstreamGL4bc.isNPOTTextureAvailable();
31661 }
31662 @Override
31663 public boolean isPBOPackBound()
31664 {
31665 return downstreamGL4bc.isPBOPackBound();
31666 }
31667 @Override
31668 public boolean isPBOUnpackBound()
31669 {
31670 return downstreamGL4bc.isPBOUnpackBound();
31671 }
31672 @Override
31674 {
31675 return downstreamGL4bc.isTextureFormatBGRA8888Available();
31676 }
31677 @Override
31678 public boolean isVBOArrayBound()
31679 {
31680 return downstreamGL4bc.isVBOArrayBound();
31681 }
31682 @Override
31683 public boolean isVBOElementArrayBound()
31684 {
31685 return downstreamGL4bc.isVBOElementArrayBound();
31686 }
31687 @Override
31689 {
31690 checkContext();
31691 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapBuffer(arg0,arg1);
31692 final int err = checkGLError();
31693 if (err != GL_NO_ERROR) {
31694 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31695 "mapBuffer", arg0, arg1);
31696 }
31697 return _res;
31698 }
31699 @Override
31700 public com.jogamp.opengl.GLBufferStorage mapBufferRange(int arg0,long arg1,long arg2,int arg3)
31701 {
31702 checkContext();
31703 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapBufferRange(arg0,arg1,arg2,arg3);
31704 final int err = checkGLError();
31705 if (err != GL_NO_ERROR) {
31706 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
31707 "mapBufferRange", arg0, arg1, arg2, arg3);
31708 }
31709 return _res;
31710 }
31711 @Override
31713 {
31714 checkContext();
31715 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapNamedBuffer(arg0,arg1);
31716 final int err = checkGLError();
31717 if (err != GL_NO_ERROR) {
31718 writeGLError(err, "%s(<int> 0x%X, <int> 0x%X)",
31719 "mapNamedBuffer", arg0, arg1);
31720 }
31721 return _res;
31722 }
31723 @Override
31725 {
31726 return downstreamGL4bc.mapNamedBufferEXT(arg0,arg1);
31727 }
31728 @Override
31729 public com.jogamp.opengl.GLBufferStorage mapNamedBufferRange(int arg0,long arg1,long arg2,int arg3)
31730 {
31731 checkContext();
31732 com.jogamp.opengl.GLBufferStorage _res = downstreamGL4bc.mapNamedBufferRange(arg0,arg1,arg2,arg3);
31733 final int err = checkGLError();
31734 if (err != GL_NO_ERROR) {
31735 writeGLError(err, "%s(<int> 0x%X, <long> %s, <long> %s, <int> 0x%X)",
31736 "mapNamedBufferRange", arg0, arg1, arg2, arg3);
31737 }
31738 return _res;
31739 }
31740 @Override
31741 public com.jogamp.opengl.GLBufferStorage mapNamedBufferRangeEXT(int arg0,long arg1,long arg2,int arg3)
31742 {
31743 return downstreamGL4bc.mapNamedBufferRangeEXT(arg0,arg1,arg2,arg3);
31744 }
31745 @Override
31746 public void setSwapInterval(int arg0)
31747 {
31748 downstreamGL4bc.setSwapInterval(arg0);
31749 }
31750 @Override
31751 public String toString() {
31752 StringBuilder sb = new StringBuilder();
31753 sb.append("DebugGL4bc [this 0x"+Integer.toHexString(hashCode())+" implementing com.jogamp.opengl.GL4bc,\n\t");
31754 sb.append(" downstream: "+downstreamGL4bc.toString()+"\n\t]");
31755 return sb.toString();
31756 }
31757 private int checkGLError() {
31758 if (insideBeginEndPair) return GL_NO_ERROR;
31759
31760 return downstreamGL4bc.glGetError();
31761 }
31762 private void writeGLError(int err, String fmt, Object... args)
31763 {
31764 StringBuilder buf = new StringBuilder();
31765 buf.append(Thread.currentThread().toString());
31766 buf.append(" glGetError() returned the following error codes after a call to ");
31767 buf.append(String.format(fmt, args));
31768 buf.append(": ");
31769
31770 // Loop repeatedly to allow for distributed GL implementations,
31771 // as detailed in the glGetError() specification
31772 int recursionDepth = 10;
31773 do {
31774 switch (err) {
31775 case GL_INVALID_ENUM: buf.append("GL_INVALID_ENUM "); break;
31776 case GL_INVALID_VALUE: buf.append("GL_INVALID_VALUE "); break;
31777 case GL_INVALID_OPERATION: buf.append("GL_INVALID_OPERATION "); break;
31778 case GL2ES1.GL_STACK_OVERFLOW: buf.append("GL_STACK_OVERFLOW "); break;
31779 case GL2ES1.GL_STACK_UNDERFLOW: buf.append("GL_STACK_UNDERFLOW "); break;
31780 case GL_OUT_OF_MEMORY: buf.append("GL_OUT_OF_MEMORY "); break;
31781 case GL_NO_ERROR: throw new InternalError("Should not be treating GL_NO_ERROR as error");
31782 default: buf.append("Unknown glGetError() return value: ");
31783 }
31784 buf.append("( " + err + " 0x"+Integer.toHexString(err).toUpperCase() + "), ");
31785 } while ((--recursionDepth >= 0) && (err = downstreamGL4bc.glGetError()) != GL_NO_ERROR);
31786 throw new GLException(buf.toString());
31787 }
31788 /** True if the pipeline is inside a glBegin/glEnd pair.*/
31789 private boolean insideBeginEndPair = false;
31790
31791 private void checkContext() {
31792 GLContext currentContext = GLContext.getCurrent();
31793 if (currentContext == null) {
31794 throw new GLException("No OpenGL context is current on this thread");
31795 }
31796 if ((_context != null) && (_context != currentContext)) {
31797 throw new GLException("This GL object is being incorrectly used with a different GLContext than that which created it");
31798 }
31799 }
31800 private GLContext _context;
31801
31802 private GL4bc downstreamGL4bc;
31803} // end class DebugGL4bc
com.jogamp.opengl.GLBufferStorage mapBuffer(int arg0, int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
void glVertexAttrib3dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3dvARB}(GLuint index,...
void glTexCoordP2uiv(int arg0, java.nio.IntBuffer arg1)
void glSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glEndList()
Entry point to C language function: void {@native glEndList}() Part of GL_VERSION_1_0
void glNormal3fv(java.nio.FloatBuffer arg0)
void glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glGetMultiTexLevelParameterfvEXT}(GLenum texunit,...
void glTexCoord3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glTexCoord3h}(GLhalfNV s, GLhalfNV t,...
void glVertexAttribL1ui64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glVertexAttribL1ui64ARB}(GLuint index,...
void glMatrixMultTransposedEXT(int arg0, java.nio.DoubleBuffer arg1)
int glClientWaitSync(long arg0, int arg1, long arg2)
Entry point to C language function: GLenum {@native glClientWaitSync}(GLsync sync,...
void glBlendEquationSeparatei(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf,...
void glMultTransposeMatrixf(java.nio.FloatBuffer arg0)
void glVertexAttribL2dv(int arg0, java.nio.DoubleBuffer arg1)
void glIndexubv(java.nio.ByteBuffer arg0)
void glBufferAddressRangeNV(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname,...
void glBindTextures(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glBindTextures}(GLuint first, GLsizei count,...
void glMultiDrawElementsIndirectBindlessNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5)
void glMultiTexCoord1dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1dv}(GLenum target,...
void glTexCoord1bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1bvOES}(const GLbyte * coords) Part of...
void glVertexP2uiv(int arg0, java.nio.IntBuffer arg1)
void glNamedFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTexture2DEXT}(GLuint framebuffer...
boolean glIsProgram(int arg0)
Entry point to C language function: GLboolean {@native glIsProgram}(GLuint program) Part of GL_ES_...
void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, java.nio.Buffer arg6)
void glVertexAttrib3fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3fvARB}(GLuint index,...
void glMultiTexCoord4hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4hv}(GLenum target,...
void glGetQueryObjectui64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectui64v}(GLuint id,...
void glGetColorTable(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x3fv}(GLuint program,...
void glRectfv(float[] arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glRectfv}(const GLfloat * v1, const GLfloat * v2) ...
void glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glVideoCaptureStreamParameterfvNV}(GLuint video_ca...
void glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexGenfvEXT}(GLenum texunit,...
void glProgramUniform3ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3ui64NV}(GLuint program,...
void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTexGenfv}(GLenum coord, GLenum pname,...
void glVertexAttrib1sARB(int arg0, short arg1)
Entry point to C language function: void {@native glVertexAttrib1sARB}(GLuint index,...
void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glVertexAttribI1ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index,...
com.jogamp.opengl.GL2GL3 getGL2GL3()
Casts this object to the GL2GL3 interface.
com.jogamp.opengl.GLES3 getGLES3()
Casts this object to the GLES3 interface.
void glLoadTransposeMatrixf(java.nio.FloatBuffer arg0)
void glDeleteBuffers(int arg0, java.nio.IntBuffer arg1)
void glDeleteTextures(int arg0, java.nio.IntBuffer arg1)
void glNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glMakeImageHandleResidentARB(long arg0, int arg1)
Entry point to C language function: void {@native glMakeImageHandleResidentARB}(GLuint64 handle,...
void glGetPerfMonitorCountersAMD(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5, int[] arg6, int arg7)
Entry point to C language function: void {@native glGetPerfMonitorCountersAMD}(GLuint group,...
void glInvalidateSubFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
void glIndexiv(java.nio.IntBuffer arg0)
void glGetCompressedMultiTexImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glVertexAttrib4h(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glVertexAttrib4h}(GLuint index,...
void glVertex4h(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertex4h}(GLhalfNV x, GLhalfNV y,...
void glVertex3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3fv}(const GLfloat * v) Part of GL_VERSI...
void glColor3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glColor3d}(GLdouble red, GLdouble green,...
void glVertex2sv(java.nio.ShortBuffer arg0)
void glEnablei(int arg0, int arg1)
Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index) Part of ...
int glGetDebugMessageLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, java.nio.ByteBuffer arg7)
void glCreateFramebuffers(int arg0, java.nio.IntBuffer arg1)
void glActiveStencilFaceEXT(int arg0)
Entry point to C language function: void {@native glActiveStencilFaceEXT}(GLenum face) Part of GL_...
void glColor3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glColor3f}(GLfloat red, GLfloat green,...
void glTextureBuffer(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTextureBuffer}(GLuint texture,...
void glBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glCreateRenderbuffers(int arg0, java.nio.IntBuffer arg1)
void glVertexAttribI3ivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI3ivEXT}(GLuint index,...
void glTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterfvEXT}(GLuint texture,...
void glGenProgramsARB(int arg0, java.nio.IntBuffer arg1)
void glDeletePerfQueryINTEL(int arg0)
Entry point to C language function: void {@native glDeletePerfQueryINTEL}(GLuint queryHandle) Part...
void glNormalP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glDrawArrays(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first,...
void glPushDebugGroup(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)
void glVertexAttribI4bv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index,...
void glDrawBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs) P...
void glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uivEXT}(GLuint progr...
void glTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameterIiv}(GLuint sampler,...
void glVertexPointer(com.jogamp.opengl.GLArrayData arg0)
boolean isGLcore()
Indicates whether this GL object uses a GL core profile.
void glProgramUniform1f(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glProgramUniform1f}(GLuint program,...
void glRasterPos3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glRasterPos3f}(GLfloat x, GLfloat y,...
void glDeleteLists(int arg0, int arg1)
Entry point to C language function: void {@native glDeleteLists}(GLuint list, GLsizei range) Part ...
java.nio.ByteBuffer glMapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)
Entry point to C language function: void * {@native glMapNamedBufferRangeEXT}(GLuint buffer,...
void glVertexAttribI1iEXT(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribI1iEXT}(GLuint index,...
void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glShaderOp2EXT}(GLenum op, GLuint res,...
void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
void glGetMinmaxParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMinmaxParameterfv}(GLenum target,...
void glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMaterialfv}(GLenum face, GLenum pname,...
void glMultiTexCoord1hv(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttrib2svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2svARB}(GLuint index,...
void glGetColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib2dv(int arg0, java.nio.DoubleBuffer arg1)
void glFogfv(int arg0, java.nio.FloatBuffer arg1)
void glWindowPos3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glWindowPos3d}(GLdouble x, GLdouble y,...
void glGetMultisamplefv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGenPerfMonitorsAMD(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenPerfMonitorsAMD}(GLsizei n,...
void glCopyTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glCopyTextureSubImage3DEXT}(GLuint texture,...
void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetFramebufferAttachmentParameteriv}(GLenum targ...
void glWindowPos2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2iv}(const GLint * v) Part of GL_VERS...
boolean glIsEnabled(int arg0)
Entry point to C language function: GLboolean {@native glIsEnabled}(GLenum cap) Part of GL_NV_vert...
boolean glIsTexture(int arg0)
Entry point to C language function: GLboolean {@native glIsTexture}(GLuint texture) Part of GL_ES_...
void glColorPointer(int arg0, int arg1, int arg2, long arg3)
void glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glPixelTransformParameterfEXT}(GLenum target,...
void glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glBindBuffersRange(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, com.jogamp.common.nio.PointerBuffer arg6)
void glPopAttrib()
Entry point to C language function: void {@native glPopAttrib}() Part of GL_VERSION_1_0
void glWeightusvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glWeightusvARB}(GLint size, const GLushort * weigh...
void glGetInteger64i_v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTexCoord4bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4bvOES}(const GLbyte * coords) Part of...
void glGenQueries(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenQueries}(GLsizei n, GLuint * ids) Part of G...
void glUniform3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetQueryObjecti64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMultiTexBufferEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexBufferEXT}(GLenum texunit,...
void glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttrib1h(int arg0, short arg1)
Entry point to C language function: void {@native glVertexAttrib1h}(GLuint index,...
void glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniformHandleui64vARB}(GLuint program,...
void glCopyMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyMultiTexSubImage2DEXT}(GLenum texunit,...
void glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location,...
void glClearNamedFramebufferfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferfv}(GLuint framebuffer,...
com.jogamp.opengl.GLBufferStorage mapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(....
void glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyColorTable}(GLenum target,...
void glSecondaryColorFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size,...
void glBeginVideoCaptureNV(int arg0)
Entry point to C language function: void {@native glBeginVideoCaptureNV}(GLuint video_capture_slot) ...
void glColor3uiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor3uiv}(const GLuint * v) Part of GL_VERSIO...
void glResetHistogram(int arg0)
Entry point to C language function: void {@native glResetHistogram}(GLenum target) Part of GL_ARB_...
void glGetTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4NuivARB(int arg0, java.nio.IntBuffer arg1)
void glVariantbvEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVariantbvEXT}(GLuint id, const GLbyte * addr) ...
void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program,...
void glVertexAttrib4Niv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index,...
void glPushAttrib(int arg0)
Entry point to C language function: void {@native glPushAttrib}(GLbitfield mask) Part of GL_VERSIO...
void glMultiDrawElementsIndirect(int arg0, int arg1, long arg2, int arg3, int arg4)
Entry point to C language function: void {@native glMultiDrawElementsIndirect}(GLenum mode,...
void glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramLocalParametersI4uivNV}(GLenum target,...
void glGetnUniformdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformdv}(GLuint program,...
boolean glIsVariantEnabledEXT(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsVariantEnabledEXT}(GLuint id,...
void glVertexAttribL3ui64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glVertexAttribL3ui64NV}(GLuint index,...
void glMatrixPopEXT(int arg0)
Entry point to C language function: void {@native glMatrixPopEXT}(GLenum mode) Part of GL_EXT_dire...
void glGetMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glSetMultisamplefvAMD(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMatrixTranslatefEXT(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMatrixTranslatefEXT}(GLenum mode,...
void glVertexAttrib2s(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index,...
void glProgramUniform3dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3dvEXT}(GLuint program,...
void glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
Multiply the current matrix with the orthogonal matrix.
void glGetNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glViewportArrayv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glViewportArrayv}(GLuint first,...
void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, boolean arg5)
void glVertexAttribL1ui64vARB(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1ui64vARB}(GLuint index,...
void glUniform2i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glDrawTextureNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
Entry point to C language function: void {@native glDrawTextureNV}(GLuint texture,...
void glTexCoord1hv(java.nio.ShortBuffer arg0)
void glTextureMaterialEXT(int arg0, int arg1)
Entry point to C language function: void {@native glTextureMaterialEXT}(GLenum face,...
void glFramebufferParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target,...
void glVertex4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4iv}(const GLint * v) Part of GL_VERSION...
void glUniform3ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3ui64vARB}(GLint location,...
void glGetnUniformui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexGenivEXT}(GLenum texunit,...
void glNormal3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glSecondaryColor3bv(java.nio.ByteBuffer arg0)
void glTranslated(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glTranslated}(GLdouble x, GLdouble y,...
void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program,...
void glCompressedTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetVariantFloatvEXT}(GLuint id,...
void glListBase(int arg0)
Entry point to C language function: void {@native glListBase}(GLuint base) Part of GL_VERSION_1_0
void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDrawElementsInstancedBaseInstance}(GLenum mode,...
void glProgramUniform3ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3ui64ARB}(GLuint program,...
void glTextureImage2DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture,...
void glBlendEquation(int arg0)
Entry point to C language function: void {@native glBlendEquation}(GLenum mode) Part of GL_ES_VERS...
void glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetVideoCaptureStreamfvNV}(GLuint video_capture_...
void glNamedFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferTextureEXT}(GLuint framebuffer,...
void glWindowPos2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2fv}(const GLfloat * v) Part of GL_VE...
void glCreateTextures(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCompressedTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
int glQueryMatrixxOES(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1)
void glFlush()
Entry point to C language function: void {@native glFlush}() Part of GL_ES_VERSION_2_0,...
void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3fv}(GLint location, GLsizei count,...
void glDispatchComputeGroupSizeARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDispatchComputeGroupSizeARB}(GLuint num_groups_x...
void glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname,...
void glTexCoord1d(double arg0)
Entry point to C language function: void {@native glTexCoord1d}(GLdouble s) Part of GL_VERSION_1_0
void glVertexArrayIndexOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexArrayIndexOffsetEXT}(GLuint vaobj,...
void glTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCullParameterdvEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glCullParameterdvEXT}(GLenum pname,...
void glUniform1ui64NV(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1ui64NV}(GLint location,...
void glUniform4iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glInvalidateFramebuffer(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDebugMessageInsertAMD(int arg0, int arg1, int arg2, int arg3, java.lang.String arg4)
void glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
void glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetVideoCaptureStreamdvNV}(GLuint video_capture_...
void glGetMultiTexImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glVertexAttrib2sARB(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertexAttrib2sARB}(GLuint index,...
void glVertexP2uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glLightfv(int arg0, int arg1, float[] arg2, int arg3)
void glCreateFramebuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateFramebuffers}(GLsizei n,...
void glCreateTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
void glGetDoubleIndexedvEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, java.nio.FloatBuffer arg5)
void glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramEnvParametersI4uivNV}(GLenum target,...
void glScissorIndexed(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glScissorIndexed}(GLuint index,...
boolean glUnmapNamedBufferEXT(int arg0)
Entry point to C language function: GLboolean {@native glUnmapNamedBufferEXT}(GLuint buffer) Part ...
boolean glIsNamedBufferResidentNV(int arg0)
Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer) P...
void glSecondaryColorP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glRenderbufferStorage}(GLenum target,...
com.jogamp.opengl.GLES2 getGLES2()
Casts this object to the GLES2 interface.
void glBindRenderbuffer(int arg0, int arg1)
Entry point to C language function: void {@native glBindRenderbuffer}(GLenum target,...
void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glGetProgramStringARB(int arg0, int arg1, java.nio.Buffer arg2)
void glProgramUniform4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4dvEXT}(GLuint program,...
void glGetColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform3i64NV(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3i64NV}(GLuint program,...
void glMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterivEXT}(GLenum texunit,...
void glTexCoord1h(short arg0)
Entry point to C language function: void {@native glTexCoord1h}(GLhalfNV s) Part of GL_NV_half_flo...
void glCullParameterfvEXT(int arg0, java.nio.FloatBuffer arg1)
void glPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramEnvParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameter4fvARB}(GLenum target,...
void glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexEnvivEXT}(GLenum texunit,...
int glGetProgramResourceIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
boolean glIsEnabledIndexed(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsEnabledIndexed}(GLenum target,...
void glVertexAttribI4iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index,...
void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiDrawArraysIndirect(int arg0, java.nio.Buffer arg1, int arg2, int arg3)
java.nio.ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glMultiTexCoordP2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib1sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index,...
void glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexGendvEXT}(GLenum texunit,...
void glCompressedMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glVertexAttribL2i64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glVertexAttribL2i64NV}(GLuint index,...
void glVariantPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetQueryBufferObjectiv(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjectiv}(GLuint id,...
void glSubpixelPrecisionBiasNV(int arg0, int arg1)
Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits,...
void glPopClientAttrib()
Entry point to C language function: void {@native glPopClientAttrib}() Part of GL_VERSION_1_1
void glUniform2uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawBuffers(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord4bOES(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
Entry point to C language function: void {@native glMultiTexCoord4bOES}(GLenum texture,...
void glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target,...
void glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, double[] arg5, int arg6)
Entry point to C language function: void {@native glMap1d}(GLenum target, GLdouble u1,...
void glSecondaryColor3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3iv}(const GLint * v) Part of GL...
void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, boolean arg4)
void glGetClipPlanef(int arg0, java.nio.FloatBuffer arg1)
void glCreateSamplers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateSamplers}(GLsizei n, GLuint * samplers) ...
void glUniform3ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target,...
void glTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameterIuiv}(GLuint texture,...
void glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index,...
void glProgramLocalParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glColor4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor4sv}(const GLshort * v) Part of GL_VERSIO...
void glVertexAttribL1ui64vNV(int arg0, java.nio.LongBuffer arg1)
void glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4uivEXT}(GLuint prog...
void glGetVertexAttribfvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribfvARB}(GLuint index,...
void glCompressedTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
java.lang.String glGetStringi(int arg0, int arg1)
Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name,...
int glGetUniformBufferSizeEXT(int arg0, int arg1)
Entry point to C language function: GLint {@native glGetUniformBufferSizeEXT}(GLuint program,...
void glProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4fv}(GLuint program,...
void glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2ui64vARB}(GLuint program,...
void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glUniform3ui64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3ui64NV}(GLint location,...
void glVertexAttrib4NbvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NbvARB}(GLuint index,...
void glTexCoord2hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2hv}(const GLhalfNV * v) Part of GL_NV...
void glVertex3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3dv}(const GLdouble * v) Part of GL_VERS...
void glMultiTexCoord3bOES(int arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glMultiTexCoord3bOES}(GLenum texture,...
void glGetObjectParameterivARB(long arg0, int arg1, java.nio.IntBuffer arg2)
void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, java.nio.Buffer arg6)
void glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10)
Entry point to C language function: void {@native glGetProgramResourceiv}(GLuint program,...
void glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glProgramEnvParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameterI4ivNV}(GLenum target,...
void glVariantusvEXT(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVariantusvEXT}(GLuint id, const GLushort * addr)...
void glGetMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3dv}(GLint location,...
void glProgramEnvParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramEnvParameter4dARB}(GLenum target,...
void glProgramUniform1ui64ARB(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1ui64ARB}(GLuint program,...
void glLighti(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glLighti}(GLenum light, GLenum pname,...
void glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTextureSubImage1DEXT}(GLuint texture,...
void glVertexArrayVertexAttribIOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glVertexArrayVertexAttribIOffsetEXT}(GLuint vaobj,...
void glGetActiveUniformsiv(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4)
void glGenBuffers(int arg0, java.nio.IntBuffer arg1)
void glGetProgramEnvParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterdvARB}(GLenum target,...
void glSecondaryColor3bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3bv}(const GLbyte * v) Part of G...
void glVertexAttrib4NsvARB(int arg0, java.nio.ShortBuffer arg1)
void glGetIntegerui64i_vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMultiTexCoord4sv(int arg0, java.nio.ShortBuffer arg1)
void glMatrixMultTransposefEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultTransposefEXT}(GLenum mode,...
void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameteriv}(GLenum target,...
void glProgramVertexLimitNV(int arg0, int arg1)
Entry point to C language function: void {@native glProgramVertexLimitNV}(GLenum target,...
void glRasterPos3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3dv}(const GLdouble * v) Part of GL_V...
void glDrawTransformFeedbackStreamInstanced(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glDrawTransformFeedbackStreamInstanced}(GLenum mod...
void glTextureStorage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glTextureStorage3DEXT}(GLuint texture,...
void glFogCoordd(double arg0)
Entry point to C language function: void {@native glFogCoordd}(GLdouble coord) Part of GL_VERSION_...
void glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterIuivEXT}(GLenum texunit,...
void glFramebufferTextureFaceARB(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target,...
void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderInfoLog}(GLuint shader,...
void glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index) Part of G...
void glEvalCoord1dv(java.nio.DoubleBuffer arg0)
boolean isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
void glTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCompressedMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glClipPlanef(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glClipPlanef}(GLenum plane, const GLfloat * equati...
void glProgramUniform2d(int arg0, int arg1, double arg2, double arg3)
Entry point to C language function: void {@native glProgramUniform2d}(GLuint program,...
void glDrawBuffersATI(int arg0, java.nio.IntBuffer arg1)
void glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetObjectLabel}(GLenum identifier,...
void glProgramUniform1i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1i64vNV}(GLuint program,...
void glGetBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glTextureStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTextureStorage3DMultisample}(GLuint texture,...
void glGetOcclusionQueryuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetOcclusionQueryuivNV}(GLuint id,...
void glEdgeFlagFormatNV(int arg0)
Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride) Part of GL_N...
void glDeleteRenderbuffers(int arg0, java.nio.IntBuffer arg1)
void glGetQueryBufferObjectuiv(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjectuiv}(GLuint id,...
void glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glTexCoord4fv(java.nio.FloatBuffer arg0)
void glTexCoordP4uiv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function: void {@native glPushClientAttribDefaultEXT}(GLbitfield mask) P...
void glMatrixLoadTransposefEXT(int arg0, java.nio.FloatBuffer arg1)
void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, int arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7)
void glGetActiveUniformARB(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
boolean isGLES32Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.2 functionality.
void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glColorTable}(GLenum target, GLenum internalformat...
void glGetMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribL1i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1i64vNV}(GLuint index,...
void glGenTransformFeedbacksNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenTransformFeedbacksNV}(GLsizei n,...
void glVertex2bvOES(java.nio.ByteBuffer arg0)
void glTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTexCoordP4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glGetProgramLocalParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexGendv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glTexGendv}(GLenum coord, GLenum pname,...
void glBlendFunc(int arg0, int arg1)
Entry point to C language function: void {@native glBlendFunc}(GLenum sfactor, GLenum dfactor) Par...
int glCreateShader(int arg0)
Entry point to C language function: GLuint {@native glCreateShader}(GLenum type) Part of GL_ES_VER...
void glGetnUniformfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glMultiTexCoord2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glMultiTexCoord2d}(GLenum target,...
void glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexGenfv}(GLenum coord, GLenum pname,...
void glSecondaryColor3uiv(java.nio.IntBuffer arg0)
void glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6, int arg7)
Entry point to C language function: void {@native glMapVertexAttrib1dAPPLE}(GLuint index,...
void glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameterfv}(GLuint sampler,...
int glGetCommandHeaderNV(int arg0, int arg1)
Entry point to C language function: GLuint {@native glGetCommandHeaderNV}(GLenum tokenID,...
void glGetOcclusionQueryuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glObjectPtrLabel(java.nio.Buffer arg0, int arg1, byte[] arg2, int arg3)
void glLinkProgram(int arg0)
Entry point to C language function: void {@native glLinkProgram}(GLuint program) Part of GL_ES_VER...
void glPixelMapuiv(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glPixelMapuiv}(GLenum map, GLint mapsize,...
void glClipPlanef(int arg0, java.nio.FloatBuffer arg1)
void glVertexAttribI4bvEXT(int arg0, java.nio.ByteBuffer arg1)
void glUniform4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glUniform4fARB}(GLint location,...
void glProgramUniform1i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1i64vARB}(GLuint program,...
void glGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramPipelineiv}(GLuint pipeline,...
void glSetMultisamplefvAMD(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname,...
void glConvolutionParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glConvolutionParameterf}(GLenum target,...
void glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glWriteMaskEXT}(GLuint res, GLuint in,...
void glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetTransformFeedbacki64_v}(GLuint xfb,...
void glProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2uiv}(GLuint program,...
void glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderPrecisionFormat}(GLenum shadertype,...
void glClampColor(int arg0, int arg1)
Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp) Part ...
void glGetIntegerIndexedv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetIntegerIndexedv}(GLenum target,...
void glUniform3ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint text...
int glGetUniformLocation(int arg0, java.lang.String arg1)
void glAccum(int arg0, float arg1)
Entry point to C language function: void {@native glAccum}(GLenum op, GLfloat value) Part of GL_VE...
void glViewportIndexedfv(int arg0, java.nio.FloatBuffer arg1)
void glTexCoord2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2fv}(const GLfloat * v) Part of GL_VER...
void glRasterPos4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4sv}(const GLshort * v) Part of GL_VE...
void glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyPixels}(GLint x, GLint y,...
void glGetVertexAttribiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetTexGeniv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3dvEXT}(GLuint program,...
boolean isGLES31Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.1 functionality.
boolean hasFullFBOSupport()
Returns true if full FBO support is available, otherwise false.
void glFogCoordPointer(int arg0, int arg1, java.nio.Buffer arg2)
void glGetBooleanv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glGetBooleanv}(GLenum pname, GLboolean * data) P...
void glProgramUniform1i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetIntegerIndexedv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTextureBufferRangeEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5)
Entry point to C language function: void {@native glTextureBufferRangeEXT}(GLuint texture,...
void glVertexAttrib4Niv(int arg0, java.nio.IntBuffer arg1)
void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTexSubImage2D}(GLenum target,...
void glGetLightfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetLightfv}(GLenum light, GLenum pname,...
void glGetNamedFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4ui64vARB}(GLuint program,...
void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glProgramUniform2dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glGetTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetLightiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetLightiv}(GLenum light, GLenum pname,...
void glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glVertexAttribI2ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index,...
void glRasterPos4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glRasterPos4i}(GLint x, GLint y,...
void glProgramUniform1dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertex2hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2hv}(const GLhalfNV * v) Part of GL_NV_h...
void glTextureStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glTextureStorageSparseAMD}(GLuint texture,...
void glGetFloati_v(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index,...
void glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glGetPerfMonitorCountersAMD(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3, java.nio.IntBuffer arg4)
void glObjectLabel(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3)
void glColorP4ui(int arg0, int arg1)
Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color) Part of ...
void glLoadMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glLoadMatrixd}(const GLdouble * m) Part of GL_VE...
void glClearNamedFramebufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetNamedBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameteriv}(GLuint buffer,...
void glDepthRangeArrayv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glVertexAttribL1i64NV(int arg0, long arg1)
Entry point to C language function: void {@native glVertexAttribL1i64NV}(GLuint index,...
void glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterivEXT}(GLenum texunit,...
void glMultiDrawElementsIndirectAMD(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4)
void glVertex4fv(java.nio.FloatBuffer arg0)
void glEvalPoint1(int arg0)
Entry point to C language function: void {@native glEvalPoint1}(GLint i) Part of GL_VERSION_1_0
void glVertexAttribPointer(com.jogamp.opengl.GLArrayData arg0)
void glGetQueryObjectiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program,...
void glNamedStringARB(int arg0, int arg1, java.lang.String arg2, int arg3, java.lang.String arg4)
void glColorTableParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glIndexd(double arg0)
Entry point to C language function: void {@native glIndexd}(GLdouble c) Part of GL_VERSION_1_0
void glTexCoord1bvOES(java.nio.ByteBuffer arg0)
void glVertexAttribL3dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index,...
void glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glGetMinmax}(GLenum target, GLboolean reset,...
void glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVideoCaptureStreamParameterivNV}(GLuint video_ca...
void glUniform4fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4fvARB}(GLint location,...
void glVertexAttribI4ubv(int arg0, java.nio.ByteBuffer arg1)
void glVariantbvEXT(int arg0, java.nio.ByteBuffer arg1)
void glVertex2d(double arg0, double arg1)
Entry point to C language function: void {@native glVertex2d}(GLdouble x, GLdouble y) Part of GL_V...
void glGetActiveAttrib(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
java.nio.ByteBuffer glMapBuffer(int arg0, int arg1)
Entry point to C language function: void * {@native glMapBuffer}(GLenum target, GLenum access) Par...
void glEndConditionalRender()
Entry point to C language function: void {@native glEndConditionalRender}() Part of GL_VERSION_3_0...
void glTexCoord4bOES(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glTexCoord4bOES}(GLbyte s, GLbyte t,...
void glVertexAttribI2iEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2iEXT}(GLuint index,...
void glMatrixIndexuivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixIndexuivARB}(GLint size,...
void glColor4hv(java.nio.ShortBuffer arg0)
void glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glCompressedMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glProgramStringARB(int arg0, int arg1, int arg2, java.lang.String arg3)
void glUniform2fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2fvARB}(GLint location,...
void glGetMinmaxParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCompileShaderARB(long arg0)
Entry point to C language function: void {@native glCompileShaderARB}(GLhandleARB shaderObj) Part ...
void glUniform3ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertexAttrib1dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index,...
void glVertexP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value) Part of...
void glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetVertexAttribfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformiv}(GLuint program,...
void glTexCoord1fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1fv}(const GLfloat * v) Part of GL_VER...
void glPixelStorei(int arg0, int arg1)
Entry point to C language function: void {@native glPixelStorei}(GLenum pname, GLint param) Part o...
com.jogamp.opengl.GLContext getContext()
Returns the GLContext associated which this GL object.
Definition: DebugGL4bc.java:57
void glGetVertexAttribIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index,...
void glTextureNormalEXT(int arg0)
Entry point to C language function: void {@native glTextureNormalEXT}(GLenum mode) Part of GL_EXT_...
void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteRenderbuffers}(GLsizei n,...
void glRectdv(java.nio.DoubleBuffer arg0, java.nio.DoubleBuffer arg1)
void glGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameterIuiv}(GLuint sampler,...
void glRasterPos2iv(java.nio.IntBuffer arg0)
void glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, java.nio.DoubleBuffer arg10)
void glMultiTexCoord4s(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glMultiTexCoord4s}(GLenum target,...
void glVertex3sv(java.nio.ShortBuffer arg0)
void glPixelStoref(int arg0, float arg1)
Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param) Part...
void glNewList(int arg0, int arg1)
Entry point to C language function: void {@native glNewList}(GLuint list, GLenum mode) Part of GL_...
void glGetShaderSourceARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderSourceARB}(GLhandleARB obj,...
int getDefaultReadBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
Definition: DebugGL4bc.java:72
void glUniform1ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1ui64vARB}(GLint location,...
void glUniform4i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4i64vARB}(GLint location,...
void glGetPixelMapusv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glGetPixelMapusv}(GLenum map, GLushort * values) ...
long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glPrioritizeTextures(int arg0, java.nio.IntBuffer arg1, java.nio.FloatBuffer arg2)
void glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glVertexAttrib3f}(GLuint index,...
void glNormal3bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3bv}(const GLbyte * v) Part of GL_VERSIO...
void glGetQueryObjecti64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjecti64v}(GLuint id,...
void glProgramUniform3uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glPixelTransformParameterivEXT}(GLenum target,...
void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos4fv(java.nio.FloatBuffer arg0)
void glProgramUniform1dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glSecondaryColor3us(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glSecondaryColor3us}(GLushort red,...
void glDeleteObjectARB(long arg0)
Entry point to C language function: void {@native glDeleteObjectARB}(GLhandleARB obj) Part of GL_A...
void glInvalidateBufferSubData(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glInvalidateBufferSubData}(GLuint buffer,...
void glIndexfv(java.nio.FloatBuffer arg0)
void glMultiTexCoord1fv(int arg0, java.nio.FloatBuffer arg1)
void glGetInteger64v(int arg0, java.nio.LongBuffer arg1)
void glProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2iv}(GLuint program,...
void glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glVertexAttrib4sv(int arg0, java.nio.ShortBuffer arg1)
void glColor4uiv(java.nio.IntBuffer arg0)
void glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2fvARB}(GLint location,...
void glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode,...
void glColor3ub(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glColor3ub}(GLubyte red, GLubyte green,...
void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glGetShaderiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexGenf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTexGenf}(GLenum coord, GLenum pname,...
void glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
Entry point to C language function: void {@native glTextureImage2DEXT}(GLuint texture,...
void glPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformHandleui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glProgramLocalParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameterI4ivNV}(GLenum target,...
void glGetRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayMultiTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glVertexArrayMultiTexCoordOffsetEXT}(GLuint vaobj,...
void glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4fvARB}(GLint location,...
void glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameterivEXT}(GLu...
void glUniform4fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
void glFeedbackBuffer(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type,...
void glVertexArrayTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArrayTexCoordOffsetEXT}(GLuint vaobj,...
void glVertexAttribI3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index,...
void glSecondaryColorPointer(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glSecondaryColorPointer}(GLint size,...
void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glVertexWeightPointerEXT}(GLint size,...
void glClearBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glWindowPos3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3sv}(const GLshort * v) Part of GL_VE...
void glVertexAttribs4hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs4hv}(GLuint index,...
void glGetVertexArrayIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexArrayIntegervEXT}(GLuint vaobj,...
void glVertexAttribL2ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL2ui64vNV}(GLuint index,...
void glSecondaryColor3uiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3uiv}(const GLuint * v) Part of ...
void glVertexAttrib4Nbv(int arg0, java.nio.ByteBuffer arg1)
void glVertexAttribI3uiv(int arg0, java.nio.IntBuffer arg1)
void glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glTextureStorage2D}(GLuint texture,...
void glBlendFuncIndexedAMD(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendFuncIndexedAMD}(GLuint buf,...
void glVertexArrayVertexAttribFormatEXT(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)
Entry point to C language function: void {@native glVertexArrayVertexAttribFormatEXT}(GLuint vaobj,...
void glActiveTexture(int arg0)
Entry point to C language function: void {@native glActiveTexture}(GLenum texture) Part of GL_ES_V...
void glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index,...
void glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIivEXT}(GLuint prog...
void glVertexP4uiv(int arg0, java.nio.IntBuffer arg1)
void glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMultiTexCoord3bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3bvOES}(GLenum texture,...
void glGetPerfMonitorGroupsAMD(java.nio.IntBuffer arg0, int arg1, java.nio.IntBuffer arg2)
void glTextureParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTextureParameterf}(GLuint texture,...
void glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget,...
void glProgramEnvParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
Entry point to C language function: void {@native glProgramEnvParameter4fARB}(GLenum target,...
void glEnableVariantClientStateEXT(int arg0)
Entry point to C language function: void {@native glEnableVariantClientStateEXT}(GLuint id) Part o...
void glGenRenderbuffers(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetSeparableFilter(int arg0, int arg1, int arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glGetSeparableFilter}(GLenum target,...
void glUniform3fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3fvARB}(GLint location,...
void glMultiTexCoord3fv(int arg0, java.nio.FloatBuffer arg1)
void glGetNamedProgramivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glIndexFuncEXT(int arg0, float arg1)
Entry point to C language function: void {@native glIndexFuncEXT}(GLenum func, GLclampf ref) Part ...
void glFinishTextureSUNX()
Entry point to C language function: void {@native glFinishTextureSUNX}() Part of GL_SUNX_constant_...
void glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glMultiTexCoord4f}(GLenum target,...
void glUniform1i64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1i64ARB}(GLint location,...
void glVertexAttribP2ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP2ui}(GLuint index,...
void glMultiTexCoord2sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2sv}(GLenum target,...
void glVertexAttrib4usvARB(int arg0, java.nio.ShortBuffer arg1)
void glGetMapfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapfv}(GLenum target, GLenum query,...
void glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glTexStorage2D}(GLenum target, GLsizei levels,...
boolean isFunctionAvailable(java.lang.String arg0)
void glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fvEXT}(GLuint program...
void glMakeTextureHandleResidentARB(long arg0)
Entry point to C language function: void {@native glMakeTextureHandleResidentARB}(GLuint64 handle) ...
void glMultiTexCoordP1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
Entry point to C language function: void {@native glTextureSubImage2DEXT}(GLuint texture,...
void glVariantdvEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVariantdvEXT}(GLuint id, const GLdouble * addr) ...
void glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index,...
void glLightModeliv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glLightModeliv}(GLenum pname, const GLint * params...
void glProgramUniform3i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glUniform2ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glDeleteSamplers(int arg0, java.nio.IntBuffer arg1)
void glWindowPos2dv(java.nio.DoubleBuffer arg0)
void glMultiTexCoord2dv(int arg0, java.nio.DoubleBuffer arg1)
void glTextureImage3DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture,...
void glMultiDrawElementsIndirectBindlessCountNV(int arg0, int arg1, java.nio.Buffer arg2, int arg3, int arg4, int arg5, int arg6)
void glMultiTexCoord2iv(int arg0, java.nio.IntBuffer arg1)
void glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
com.jogamp.opengl.GL getGL()
Casts this object to the GL interface.
Definition: DebugGL4bc.java:87
void glNamedProgramLocalParameterI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4iEXT}(GLuint program...
void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glSampleMaski(int arg0, int arg1)
Entry point to C language function: void {@native glSampleMaski}(GLuint index, GLbitfield mask) Pa...
void glDrawPixels(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glNamedProgramLocalParameter4fEXT(int arg0, int arg1, int arg2, float arg3, float arg4, float arg5, float arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fEXT}(GLuint program,...
void glAlphaFunc(int arg0, float arg1)
Entry point to C language function: void {@native glAlphaFunc}(GLenum func, GLclampf ref) Part of ...
void glGetPerfQueryIdByNameINTEL(java.nio.ByteBuffer arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4fv}(GLuint program,...
void glBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glTransformFeedbackVaryings(int arg0, int arg1, java.lang.String[] arg2, int arg3)
void glNormal3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3sv}(const GLshort * v) Part of GL_VERSI...
void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program,...
void glGetPerfMonitorCounterInfoAMD(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetShaderPrecisionFormat(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)
void glIndexdv(double[] arg0, int arg1)
Entry point to C language function: void {@native glIndexdv}(const GLdouble * c) Part of GL_VERSIO...
void glPopDebugGroup()
Entry point to C language function: void {@native glPopDebugGroup}() Part of GL_KHR_debug,...
void glFrontFace(int arg0)
Entry point to C language function: void {@native glFrontFace}(GLenum mode) Part of GL_ES_VERSION_...
void glVertexAttrib4fvARB(int arg0, java.nio.FloatBuffer arg1)
void glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glFramebufferReadBufferEXT(int arg0, int arg1)
Entry point to C language function: void {@native glFramebufferReadBufferEXT}(GLuint framebuffer,...
void glProgramLocalParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramLocalParameterI4iNV}(GLenum target,...
void glNormal3bv(java.nio.ByteBuffer arg0)
void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glVertexAttrib2hv(int arg0, java.nio.ShortBuffer arg1)
void glVertexWeightfEXT(float arg0)
Entry point to C language function: void {@native glVertexWeightfEXT}(GLfloat weight) Part of GL_E...
void glGetnUniformui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformui64vARB}(GLuint program,...
void glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetBooleani_v}(GLenum target,...
void glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformuiv}(GLuint program,...
void glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target,...
void glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetNamedBufferPointerv(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)
void glMultTransposeMatrixf(float[] arg0, int arg1)
Entry point to C language function: void {@native glMultTransposeMatrixf}(const GLfloat * m) Part ...
void glUniformui64NV(int arg0, long arg1)
Entry point to C language function: void {@native glUniformui64NV}(GLint location,...
void glDisable(int arg0)
Entry point to C language function: void {@native glDisable}(GLenum cap) Part of GL_ES_VERSION_2_0...
void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glMultiTexCoord2fv(int arg0, java.nio.FloatBuffer arg1)
void glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterfvEXT}(GLuint progr...
void glSecondaryColor3usv(java.nio.ShortBuffer arg0)
void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glVertexArrayVertexAttribIFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayVertexAttribIFormatEXT}(GLuint vaobj,...
void glTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexGeniv}(GLenum coord, GLenum pname,...
void glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index,...
long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
void glGetVertexAttribIuivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribIuivEXT}(GLuint index,...
void glRasterPos3sv(java.nio.ShortBuffer arg0)
void glMultiTexCoord1d(int arg0, double arg1)
Entry point to C language function: void {@native glMultiTexCoord1d}(GLenum target,...
void glProgramUniform2fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glLoadName(int arg0)
Entry point to C language function: void {@native glLoadName}(GLuint name) Part of GL_VERSION_1_0
void glTexCoord4bvOES(java.nio.ByteBuffer arg0)
void glClearColorIi(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glClearColorIi}(GLint red, GLint green,...
void glGetNamedBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glColorMaterial(int arg0, int arg1)
Entry point to C language function: void {@native glColorMaterial}(GLenum face, GLenum mode) Part ...
void glConservativeRasterParameterfNV(int arg0, float arg1)
Entry point to C language function: void {@native glConservativeRasterParameterfNV}(GLenum pname,...
void glGetFirstPerfQueryIdINTEL(int[] arg0, int arg1)
Entry point to C language function: void {@native glGetFirstPerfQueryIdINTEL}(GLuint * queryId) Pa...
boolean isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false.
void glIndexdv(java.nio.DoubleBuffer arg0)
void glUniform1i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1i64vNV}(GLint location,...
void glGetDoublei_vEXT(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5)
Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode,...
void glIndexMaterialEXT(int arg0, int arg1)
Entry point to C language function: void {@native glIndexMaterialEXT}(GLenum face,...
void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTexSubImage3D}(GLenum target,...
com.jogamp.opengl.GL2ES3 getGL2ES3()
Casts this object to the GL2ES3 interface.
void glBindImageTexture(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glBindImageTexture}(GLuint unit,...
void glVertexAttribI4ubv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index,...
void glVertexAttrib4Nusv(int arg0, java.nio.ShortBuffer arg1)
void glWindowPos3dv(java.nio.DoubleBuffer arg0)
void glBindProgramPipeline(int arg0)
Entry point to C language function: void {@native glBindProgramPipeline}(GLuint pipeline) Part of ...
void glTexCoord2hv(java.nio.ShortBuffer arg0)
void glSamplerParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSamplerParameteri}(GLuint sampler,...
void glGetConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetConvolutionParameteriv}(GLenum target,...
void glPushName(int arg0)
Entry point to C language function: void {@native glPushName}(GLuint name) Part of GL_VERSION_1_0
void glVertex3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertex3h}(GLhalfNV x, GLhalfNV y,...
void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program,...
void glVertexAttribI1ivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI1ivEXT}(GLuint index,...
void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glVariantusvEXT(int arg0, java.nio.ShortBuffer arg1)
void glGetnPolygonStipple(int arg0, java.nio.ByteBuffer arg1)
void glSetLocalConstantEXT(int arg0, int arg1, java.nio.Buffer arg2)
void glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glFogCoordfv(float[] arg0, int arg1)
Entry point to C language function: void {@native glFogCoordfv}(const GLfloat * coord) Part of GL_...
void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x4fv}(GLuint program,...
void glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetProgramEnvParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
int glGetProgramResourceLocation(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glProgramUniform4i64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4i64NV}(GLuint program,...
void glVDPAUUnregisterSurfaceNV(long arg0)
Entry point to C language function: void {@native glVDPAUUnregisterSurfaceNV}(GLvdpauSurfaceNV surfa...
boolean glIsShader(int arg0)
Entry point to C language function: GLboolean {@native glIsShader}(GLuint shader) Part of GL_ES_VE...
void glTexCoord2f(float arg0, float arg1)
Entry point to C language function: void {@native glTexCoord2f}(GLfloat s, GLfloat t) Part of GL_V...
void glColorP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glCopyConvolutionFilter2D}(GLenum target,...
void glUniformSubroutinesuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexCoord2dv(java.nio.DoubleBuffer arg0)
void glRasterPos2f(float arg0, float arg1)
Entry point to C language function: void {@native glRasterPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glInvalidateBufferData(int arg0)
Entry point to C language function: void {@native glInvalidateBufferData}(GLuint buffer) Part of G...
void glClearBufferiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glScissorArrayv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count,...
void glIndexsv(java.nio.ShortBuffer arg0)
int glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: GLbitfield {@native glQueryMatrixxOES}(GLfixed * mantissa,...
void glSecondaryColor3ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColor3ui}(GLuint red,...
void glViewportIndexedf(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glViewportIndexedf}(GLuint index,...
void glProgramUniform1i64ARB(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1i64ARB}(GLuint program,...
void glClipPlane(int arg0, java.nio.DoubleBuffer arg1)
void glFogiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib1hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1hv}(GLuint index,...
void glVertexArrayElementBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glVertexArrayElementBuffer}(GLuint vaobj,...
void glDeleteTransformFeedbacksNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteTransformFeedbacksNV}(GLsizei n,...
void glPNTrianglesiATI(int arg0, int arg1)
Entry point to C language function: void {@native glPNTrianglesiATI}(GLenum pname,...
void glGetFramebufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayEdgeFlagOffsetEXT(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glVertexArrayEdgeFlagOffsetEXT}(GLuint vaobj,...
void glGetPerfMonitorGroupsAMD(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetPerfMonitorGroupsAMD}(GLint * numGroups,...
void glGetMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4usv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index,...
void glPrimitiveBoundingBox(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
Entry point to C language function: void {@native glPrimitiveBoundingBox}(GLfloat minX,...
void glVertexAttribL1dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index,...
void glBlendBarrier()
Entry point to C language function: void {@native glBlendBarrier}() Part of GL_ES_VERSION_3_2,...
void glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedRenderbufferParameterivEXT}(GLuint rende...
void glMultiTexCoord3bvOES(int arg0, java.nio.ByteBuffer arg1)
void glTextureLightEXT(int arg0)
Entry point to C language function: void {@native glTextureLightEXT}(GLenum pname) Part of GL_EXT_...
void glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPolygonStipple(byte[] arg0, int arg1)
Entry point to C language function: void {@native glPolygonStipple}(const GLubyte * mask) Part of ...
void glDeleteProgramsARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteProgramsARB}(GLsizei n,...
void glMultMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glMultMatrixd}(const GLdouble * m) Part of GL_VE...
void glGetnPixelMapuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glUniform3dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glRenderbufferStorageMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glRenderbufferStorageMultisampleCoverageNV}(GLenum...
void glWeightsvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glWeightsvARB}(GLint size, const GLshort * weights...
void glDisableClientStateiEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableClientStateiEXT}(GLenum array,...
void glUniformHandleui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniformHandleui64vARB}(GLint location,...
void glVertexAttrib1dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1dvARB}(GLuint index,...
void glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glDisableClientState(int arg0)
Entry point to C language function: void {@native glDisableClientState}(GLenum cap) Part of GL_NV_...
void glSecondaryColor3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glSecondaryColor3f}(GLfloat red,...
void glColor3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor3iv}(const GLint * v) Part of GL_VERSION_...
void glVertexAttribL1d(int arg0, double arg1)
Entry point to C language function: void {@native glVertexAttribL1d}(GLuint index,...
void glVertexAttrib4dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4dvARB}(GLuint index,...
void glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4ui64vNV}(GLuint program,...
void glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glBindSamplers(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target,...
void glVertexAttribI2uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index,...
void glProgramUniform3dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glInitNames()
Entry point to C language function: void {@native glInitNames}() Part of GL_VERSION_1_0
void glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetTextureLevelParameterivEXT}(GLuint texture,...
void glUniform4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glUniform4d}(GLint location, GLdouble x,...
void glIndexubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glIndexubv}(const GLubyte * c) Part of GL_VERSIO...
void glWeightPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
boolean glIsCommandListNV(int arg0)
Entry point to C language function: GLboolean {@native glIsCommandListNV}(GLuint list) Part of GL_...
int glGetUniformBlockIndex(int arg0, java.lang.String arg1)
void glEvalCoord1dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord1dv}(const GLdouble * u) Part of GL_V...
void glWindowPos3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glWindowPos3f}(GLfloat x, GLfloat y,...
void glTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glTexImage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTexImage3DMultisample}(GLenum target,...
void glWeightubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glWeightubvARB}(GLint size, const GLubyte * weight...
void glVertexP3uiv(int arg0, java.nio.IntBuffer arg1)
void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program,...
void glTexCoordPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glGetTextureLevelParameterfvEXT}(GLuint texture,...
void glUniform3ui64ARB(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3ui64ARB}(GLint location,...
void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMapAttribParameterfvNV}(GLenum target,...
void glPopMatrix()
Pop the current matrix from it's stack.
void glGetVertexAttribLui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLui64vARB}(GLuint index,...
void glPolygonOffset(float arg0, float arg1)
Entry point to C language function: void {@native glPolygonOffset}(GLfloat factor,...
void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program,...
void glUniform2i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, java.nio.Buffer arg8)
void glVertexAttribI4usv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index,...
void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x4fv}(GLuint program,...
void glGetNamedFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedFramebufferParameteriv}(GLuint framebuff...
void glMultiTexCoord4bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4bvOES}(GLenum texture,...
void glVertexP4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glProgramUniform1fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glGetnPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetnPixelMapfv}(GLenum map, GLsizei bufSize,...
void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location,...
void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glStencilOpSeparate}(GLenum face,...
void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x4dv}(GLint location,...
void glCreateQueries(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glCreateQueries}(GLenum target,...
void glMultiTexCoord2bvOES(int arg0, java.nio.ByteBuffer arg1)
void glSecondaryColor3iv(java.nio.IntBuffer arg0)
void glIndexf(float arg0)
Entry point to C language function: void {@native glIndexf}(GLfloat c) Part of GL_VERSION_1_0
void glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2ui64vNV}(GLuint program,...
void glDepthBoundsEXT(double arg0, double arg1)
Entry point to C language function: void {@native glDepthBoundsEXT}(GLclampd zmin,...
void glGenNamesAMD(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGenNamesAMD}(GLenum identifier,...
void glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glVDPAUGetSurfaceivNV}(GLvdpauSurfaceNV surface,...
void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location,...
void glProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
Entry point to C language function: void {@native glProgramUniform4f}(GLuint program,...
void glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameteriv}(GLuint texture,...
void glVertexAttrib3h(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertexAttrib3h}(GLuint index,...
void glVertex4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4dv}(const GLdouble * v) Part of GL_VERS...
void glGenSamplers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenSamplers}(GLsizei count, GLuint * samplers) ...
void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTexImage2D}(GLenum target, GLint level,...
void glTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5, int arg6)
void glWindowPos2fv(java.nio.FloatBuffer arg0)
void glUniform2ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2ui64vNV}(GLint location,...
void glGenerateMipmap(int arg0)
Entry point to C language function: void {@native glGenerateMipmap}(GLenum target) Part of GL_ES_V...
void glDisableClientStateIndexedEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableClientStateIndexedEXT}(GLenum array,...
boolean isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
void glMultiTexCoord4bvOES(int arg0, java.nio.ByteBuffer arg1)
void glQueryCounter(int arg0, int arg1)
Entry point to C language function: void {@native glQueryCounter}(GLuint id, GLenum target) Part o...
void glProgramUniform1i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glLineWidth(float arg0)
Entry point to C language function: void {@native glLineWidth}(GLfloat width) Part of GL_VERSION_E...
void glMultiTexCoord4h(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glMultiTexCoord4h}(GLenum target,...
boolean isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
void glUniform1fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
Entry point to C language function: GLuint {@native glBindTexGenParameterEXT}(GLenum unit,...
void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index,...
void glColor4dv(java.nio.DoubleBuffer arg0)
void glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function: void {@native glEnableVertexAttribArrayARB}(GLuint index) Part...
void glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index,...
void glVertexAttrib4Nsv(int arg0, java.nio.ShortBuffer arg1)
void glColor4ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glColor4ui}(GLuint red, GLuint green,...
void glMultiDrawArrays(int arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, int arg3)
void glVertexAttribI4uivEXT(int arg0, java.nio.IntBuffer arg1)
void glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint fram...
void glTextureParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTextureParameteri}(GLuint texture,...
void glRasterPos3iv(java.nio.IntBuffer arg0)
void glGetProgramLocalParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord4fv(int arg0, java.nio.FloatBuffer arg1)
void glVertexAttribParameteriAMD(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribParameteriAMD}(GLuint index,...
void glGetFloati_vEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetFloati_vEXT}(GLenum pname,...
void glMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glDrawElementsIndirect(int arg0, int arg1, java.nio.Buffer arg2)
void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttrib4NivARB(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord1iv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1uiv}(GLuint program,...
void glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetInteger64i_v}(GLenum target,...
void glGetVariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glVertexAttribL1ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL1ui64vNV}(GLuint index,...
void glMultiTexCoord2h(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glMultiTexCoord2h}(GLenum target,...
void glGetInfoLogARB(long arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetInfoLogARB}(GLhandleARB obj,...
void glGenerateMultiTexMipmapEXT(int arg0, int arg1)
Entry point to C language function: void {@native glGenerateMultiTexMipmapEXT}(GLenum texunit,...
void glEnable(int arg0)
Entry point to C language function: void {@native glEnable}(GLenum cap) Part of GL_ES_VERSION_2_0,...
void glVertexArrayVertexAttribLFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayVertexAttribLFormatEXT}(GLuint vaobj,...
boolean glIsFramebuffer(int arg0)
Entry point to C language function: GLboolean {@native glIsFramebuffer}(GLuint framebuffer) Part o...
void glNamedBufferSubDataEXT(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
void glVertexAttrib4NubARB(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
Entry point to C language function: void {@native glVertexAttrib4NubARB}(GLuint index,...
void glBeginQuery(int arg0, int arg1)
Entry point to C language function: void {@native glBeginQuery}(GLenum target, GLuint id) Part of ...
void glGetQueryObjecti64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertexAttribI1uiEXT(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribI1uiEXT}(GLuint index,...
void glGetnUniformiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3uiv}(GLuint program,...
void glUniform3ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0,...
void glTexturePageCommitmentEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
Entry point to C language function: void {@native glTexturePageCommitmentEXT}(GLuint texture,...
void glPauseTransformFeedbackNV()
Entry point to C language function: void {@native glPauseTransformFeedbackNV}() Part of GL_NV_tran...
void glVertex3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3iv}(const GLint * v) Part of GL_VERSION...
void glProgramUniform3d(int arg0, int arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glProgramUniform3d}(GLuint program,...
void glTexCoord3bOES(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glTexCoord3bOES}(GLbyte s, GLbyte t,...
com.jogamp.opengl.GL2ES1 getGL2ES1()
Casts this object to the GL2ES1 interface.
Definition: DebugGL4bc.java:98
void glIndexFormatNV(int arg0, int arg1)
Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride) Pa...
void glVertexAttribBinding(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribBinding}(GLuint attribindex,...
void glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glConvolutionParameterfv}(GLenum target,...
void glProgramUniform1ui64NV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1ui64NV}(GLuint program,...
void glGetNextPerfQueryIdINTEL(int arg0, java.nio.IntBuffer arg1)
void glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, java.nio.FloatBuffer arg6)
void glProgramLocalParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameterIiv}(GLuint sampler,...
void glVertexArrayColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArrayColorOffsetEXT}(GLuint vaobj,...
void glPointParameterfv(int arg0, java.nio.FloatBuffer arg1)
boolean glVDPAUIsSurfaceNV(long arg0)
Entry point to C language function: GLboolean {@native glVDPAUIsSurfaceNV}(GLvdpauSurfaceNV surface)...
void glGetShaderSourceARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glRasterPos4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glRasterPos4d}(GLdouble x, GLdouble y,...
void glRasterPos4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4dv}(const GLdouble * v) Part of GL_V...
void glColor4us(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glColor4us}(GLushort red, GLushort green,...
void glFlushMappedNamedBufferRangeEXT(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glFlushMappedNamedBufferRangeEXT}(GLuint buffer,...
void glInvalidateNamedFramebufferSubData(int arg0, int arg1, java.nio.IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
void glRotated(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glRotated}(GLdouble angle, GLdouble x,...
void glGetTexGendv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexGendv}(GLenum coord, GLenum pname,...
void glTexCoord3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glTexCoord3d}(GLdouble s, GLdouble t,...
void glTexStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glTexStorageSparseAMD}(GLenum target,...
void glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glWaitSync(long arg0, int arg1, long arg2)
Entry point to C language function: void {@native glWaitSync}(GLsync sync, GLbitfield flags,...
void glCallLists(int arg0, int arg1, java.nio.Buffer arg2)
void glGenTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
void glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glEvalMesh2}(GLenum mode, GLint i1,...
void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexAttribPointer}(GLuint index,...
void glBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glLoadTransposeMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glLoadTransposeMatrixd}(const GLdouble * m) Part...
void glBeginConditionalRenderNVX(int arg0)
Entry point to C language function: void {@native glBeginConditionalRenderNVX}(GLuint id) Part of ...
void glGetVertexAttribLdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glVertexAttrib4uivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4uivARB}(GLuint index,...
void glMultiTexParameterfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glMultiTexParameterfEXT}(GLenum texunit,...
void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode,...
void glWeightdvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glWeightdvARB}(GLint size, const GLdouble * weight...
void glCreateStatesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateStatesNV}(GLsizei n, GLuint * states) Pa...
void glVertexAttribL2i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL2i64vNV}(GLuint index,...
void glColorPointer(com.jogamp.opengl.GLArrayData arg0)
void glGetTextureParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib2fvARB(int arg0, java.nio.FloatBuffer arg1)
void glUniform2ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2ui64vARB}(GLint location,...
void glMapParameterivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetLocalConstantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glCoverageModulationNV(int arg0)
Entry point to C language function: void {@native glCoverageModulationNV}(GLenum components) Part ...
boolean isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
void glTexCoord4dv(java.nio.DoubleBuffer arg0)
void glFogCoordPointer(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glFogCoordPointer}(GLenum type,...
void glProgramEnvParameter4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glColor4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glColor4s}(GLshort red, GLshort green,...
void glUniform3ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3ui64vNV}(GLint location,...
void glVertex3fv(java.nio.FloatBuffer arg0)
boolean glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4)
Entry point to C language function: GLboolean {@native glAreTexturesResident}(GLsizei n,...
boolean glIsNamedStringARB(int arg0, java.lang.String arg1)
void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glMatrixIndexPointerARB}(GLint size,...
void glVDPAUMapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1)
void glGetClipPlane(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glGetClipPlane}(GLenum plane, GLdouble * equation)...
void glNamedFramebufferTextureLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTextureLayerEXT}(GLuint framebuf...
void glGenQueries(int arg0, java.nio.IntBuffer arg1)
void glGetIntegerui64vNV(int arg0, java.nio.LongBuffer arg1)
void glBindFragDataLocationIndexed(int arg0, int arg1, int arg2, java.lang.String arg3)
void glVertexAttribL3i64vNV(int arg0, java.nio.LongBuffer arg1)
void glDrawBuffer(int arg0)
Entry point to C language function: void {@native glDrawBuffer}(GLenum mode) Part of GL_VERSION_1_...
void glSecondaryColor3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glSecondaryColor3h}(GLhalfNV red,...
void glDepthRange(double arg0, double arg1)
Aliased entrypoint of void {@native glDepthRange}(GLclampd depth); and void {@native glDepthRangef...
void glGetVertexArrayiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayFogCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexArrayFogCoordOffsetEXT}(GLuint vaobj,...
void glMultiTexCoordP1uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glCreateSamplers(int arg0, java.nio.IntBuffer arg1)
void glTexImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target,...
void glMultiTexGenfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glMultiTexGenfEXT}(GLenum texunit,...
void glVertexAttribI4svEXT(int arg0, java.nio.ShortBuffer arg1)
void glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glGetSynciv}(GLsync sync, GLenum pname,...
boolean isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
void glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, java.nio.FloatBuffer arg9)
void glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.IntBuffer arg4)
void glNamedFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTextureFaceEXT}(GLuint framebuff...
void glMatrixRotatefEXT(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glMatrixRotatefEXT}(GLenum mode,...
void glColor4ubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor4ubv}(const GLubyte * v) Part of GL_VERSI...
boolean glUnmapNamedBuffer(int arg0)
Entry point to C language function: GLboolean {@native glUnmapNamedBuffer}(GLuint buffer) Part of ...
void glWindowPos2d(double arg0, double arg1)
Entry point to C language function: void {@native glWindowPos2d}(GLdouble x, GLdouble y) Part of G...
void glVertexAttribI2i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index,...
void glGetnSeparableFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7)
void glProgramUniform4iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glNamedBufferPageCommitmentEXT(int arg0, long arg1, long arg2, boolean arg3)
Entry point to C language function: void {@native glNamedBufferPageCommitmentEXT}(GLuint buffer,...
void glGetPixelMapusv(int arg0, long arg1)
Entry point to C language function: void {@native glGetPixelMapusv}(GLenum map, GLushort * values) ...
void glPassThrough(float arg0)
Entry point to C language function: void {@native glPassThrough}(GLfloat token) Part of GL_VERSION...
void glFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureFaceEXT}(GLenum target,...
void glTexCoord1hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1hv}(const GLhalfNV * v) Part of GL_NV...
void glWindowPos2i(int arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2i}(GLint x, GLint y) Part of GL_VERS...
boolean hasGLSL()
Indicates whether this GL object supports GLSL.
void glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIuivEXT}(GLuint pro...
void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index,...
void glUniform2i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniform2i}(GLint location, GLint v0,...
void glGetClipPlane(int arg0, java.nio.DoubleBuffer arg1)
long glImportSyncEXT(int arg0, long arg1, int arg2)
Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type,...
void glFogCoordhv(java.nio.ShortBuffer arg0)
void glDetachShader(int arg0, int arg1)
Entry point to C language function: void {@native glDetachShader}(GLuint program,...
void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glVertexAttribs2hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glMatrixOrthoEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
Entry point to C language function: void {@native glMatrixOrthoEXT}(GLenum mode, GLdouble left,...
void glVertexAttribI1ivEXT(int arg0, java.nio.IntBuffer arg1)
void glCreateTransformFeedbacks(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateTransformFeedbacks}(GLsizei n,...
void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetProgramInfoLog}(GLuint program,...
void glVariantuivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVariantuivEXT}(GLuint id, const GLuint * addr) ...
void glWindowPos3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glWindowPos3i}(GLint x, GLint y,...
void glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterIivEXT}(GLuint texture,...
void glVertexArrayAttribFormat(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)
Entry point to C language function: void {@native glVertexArrayAttribFormat}(GLuint vaobj,...
void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformfv}(GLuint program,...
void glGetMapdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapdv}(GLenum target, GLenum query,...
void glColor4f(float arg0, float arg1, float arg2, float arg3)
void glNamedBufferStorageEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glMatrixIndexubvARB(int arg0, java.nio.ByteBuffer arg1)
void glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glTextureStorage3D}(GLuint texture,...
void glVertex4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertex4s}(GLshort x, GLshort y,...
void glSecondaryColor3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glSecondaryColor3i}(GLint red, GLint green,...
void glTexCoord4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTexCoord4i}(GLint s, GLint t,...
boolean glAreTexturesResident(int arg0, java.nio.IntBuffer arg1, java.nio.ByteBuffer arg2)
void glProgramUniform2ui64ARB(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2ui64ARB}(GLuint program,...
void glMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glMapParameterfvNV}(GLenum target,...
void glRectd(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glRectd}(GLdouble x1, GLdouble y1,...
void glIndexfv(float[] arg0, int arg1)
Entry point to C language function: void {@native glIndexfv}(const GLfloat * c) Part of GL_VERSION...
void glProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4iv}(GLuint program,...
int glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)
Entry point to C language function: GLuint {@native glGetDebugMessageLog}(GLuint count,...
void glBeginPerfMonitorAMD(int arg0)
Entry point to C language function: void {@native glBeginPerfMonitorAMD}(GLuint monitor) Part of G...
void glVertexAttrib2dARB(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertexAttrib2dARB}(GLuint index,...
void glVertexAttribL2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertexAttribL2d}(GLuint index,...
void glCopyMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyMultiTexImage2DEXT}(GLenum texunit,...
void glCallList(int arg0)
Entry point to C language function: void {@native glCallList}(GLuint list) Part of GL_VERSION_1_0
void glMemoryBarrier(int arg0)
Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers) Part of GL...
void glVariantfvEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVariantfvEXT}(GLuint id, const GLfloat * addr) ...
void glProgramUniformMatrix2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2dvEXT}(GLuint program,...
void glUniformui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glTexCoordPointer(int arg0, int arg1, int arg2, long arg3)
void glTextureBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glTextureBufferRange}(GLuint texture,...
void glSecondaryColorP3uiv(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord2hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2hv}(GLenum target,...
void glVertexAttrib3dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glGetProgramStageiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glNormal3sv(java.nio.ShortBuffer arg0)
void glVertexAttrib3fv(int arg0, java.nio.FloatBuffer arg1)
void glPointParameterfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glPointParameterfv}(GLenum pname,...
void glEnd()
Entry point to C language function: void {@native glEnd}() Part of GL_VERSION_1_0
void glMultiTexCoord3hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3hv}(GLenum target,...
void glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenOcclusionQueriesNV}(GLsizei n,...
void glGetnUniformuiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexCoord3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3sv}(const GLshort * v) Part of GL_VER...
void glGenerateTextureMipmap(int arg0)
Entry point to C language function: void {@native glGenerateTextureMipmap}(GLuint texture) Part of...
void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target,...
void glGetVertexAttribIuivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTextureStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glTextureStorage2DMultisample}(GLuint texture,...
void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramiv}(GLuint program,...
void glBegin(int arg0)
Entry point to C language function: void {@native glBegin}(GLenum mode) Part of GL_VERSION_1_0
void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glGetNamedBufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameterivEXT}(GLuint buffer,...
void glNamedFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferTexture}(GLuint framebuffer,...
void glVertexAttrib1fvARB(int arg0, java.nio.FloatBuffer arg1)
boolean glIsTransformFeedback(int arg0)
Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id) Part of G...
void glRasterPos3fv(java.nio.FloatBuffer arg0)
void glQueryObjectParameteruiAMD(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glQueryObjectParameteruiAMD}(GLenum target,...
void glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexEnviv}(GLenum tenv, GLenum pname,...
void glClearNamedFramebufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferiv}(GLuint framebuffer,...
void glGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMultisamplefv}(GLenum pname,...
void glTexCoord4h(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glTexCoord4h}(GLhalfNV s, GLhalfNV t,...
void glGetTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDeletePerfMonitorsAMD(int arg0, java.nio.IntBuffer arg1)
void glUniform3fARB(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glUniform3fARB}(GLint location,...
void glVertexAttrib4hv(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttribIPointerEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glMinSampleShading(float arg0)
Entry point to C language function: void {@native glMinSampleShading}(GLfloat value) Part of GL_ES...
void glVertexAttribI2iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index,...
java.nio.ByteBuffer glMapNamedBufferEXT(int arg0, int arg1)
Entry point to C language function: void * {@native glMapNamedBufferEXT}(GLuint buffer,...
void glNamedBufferData(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glGetUniformSubroutineuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCopyMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyMultiTexImage1DEXT}(GLenum texunit,...
void glProvokingVertex(int arg0)
Entry point to C language function: void {@native glProvokingVertex}(GLenum mode) Part of GL_ARB_p...
void glMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRectsv(java.nio.ShortBuffer arg0, java.nio.ShortBuffer arg1)
void glPixelDataRangeNV(int arg0, int arg1, java.nio.Buffer arg2)
void glGetInvariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVariantivEXT(int arg0, java.nio.IntBuffer arg1)
void glFogCoordfv(java.nio.FloatBuffer arg0)
void glBlendFuncSeparateIndexedAMD(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glBlendFuncSeparateIndexedAMD}(GLuint buf,...
void glUniform1iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer) P...
void glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertex3bOES(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glVertex3bOES}(GLbyte x, GLbyte y,...
void glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetnTexImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glVertexAttrib4dv(int arg0, java.nio.DoubleBuffer arg1)
void glGetSynciv(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glMultiTexCoord1i(int arg0, int arg1)
Entry point to C language function: void {@native glMultiTexCoord1i}(GLenum target,...
void glVertexArraySecondaryColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArraySecondaryColorOffsetEXT}(GLuint vaobj...
void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2fv}(GLint location,...
void glEnableVertexAttribArray(int arg0)
Entry point to C language function: void {@native glEnableVertexAttribArray}(GLuint index) Part of...
void glArrayElement(int arg0)
Entry point to C language function: void {@native glArrayElement}(GLint i) Part of GL_VERSION_1_1,...
void glPrimitiveRestartNV()
Entry point to C language function: void {@native glPrimitiveRestartNV}() Part of GL_NV_primitive_...
void glTexPageCommitmentARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
Entry point to C language function: void {@native glTexPageCommitmentARB}(GLenum target,...
void glColor3ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glColor3ui}(GLuint red, GLuint green,...
void glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target,...
void glPixelMapusv(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glPixelMapusv}(GLenum map, GLint mapsize,...
void glTexCoord1sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1sv}(const GLshort * v) Part of GL_VER...
void glCreateBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateBuffers}(GLsizei n, GLuint * buffers) Pa...
void glConvolutionParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glConvolutionParameteri}(GLenum target,...
com.jogamp.opengl.GL3ES3 getGL3ES3()
Casts this object to the GL3ES3 interface.
void glGetMapdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
void glUseProgramObjectARB(long arg0)
Entry point to C language function: void {@native glUseProgramObjectARB}(GLhandleARB programObj) P...
void glVertexAttribs3hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs3hv}(GLuint index,...
void glSecondaryColor3fv(java.nio.FloatBuffer arg0)
void glVertex3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glGetVertexAttribIivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord1fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1fv}(GLenum target,...
void glTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target,...
void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1fv}(GLint location, GLsizei count,...
void glGetVertexAttribLi64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLi64vNV}(GLuint index,...
void glBeginVertexShaderEXT()
Entry point to C language function: void {@native glBeginVertexShaderEXT}() Part of GL_EXT_vertex_...
void glColor3ubv(java.nio.ByteBuffer arg0)
void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program,...
void glMultiTexCoord1iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1iv}(GLenum target,...
void glMatrixIndexuivARB(int arg0, java.nio.IntBuffer arg1)
void glFogCoordFormatNV(int arg0, int arg1)
Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type,...
void glFogCoordh(short arg0)
Entry point to C language function: void {@native glFogCoordh}(GLhalfNV fog) Part of GL_NV_half_fl...
void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program,...
void glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3ui64vNV}(GLuint program,...
void glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glDrawPixels}(GLsizei width, GLsizei height,...
void glMultiTexCoordP2uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
boolean isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
void glSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glReadPixels}(GLint x, GLint y,...
void glPointParameterf(int arg0, float arg1)
Entry point to C language function: void {@native glPointParameterf}(GLenum pname,...
void glUniform1ui(int arg0, int arg1)
Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0) Part of...
void glCompressedTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMultiTexCoord2iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2iv}(GLenum target,...
void glFrameTerminatorGREMEDY()
Entry point to C language function: void {@native glFrameTerminatorGREMEDY}() Part of GL_GREMEDY_f...
void glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer,...
void glGetVertexArrayPointervEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)
void glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glTextureSubImage1D}(GLuint texture,...
void glCompileCommandListNV(int arg0)
Entry point to C language function: void {@native glCompileCommandListNV}(GLuint list) Part of GL_...
void glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer,...
void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glGetnPolygonStipple(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glGetnPolygonStipple}(GLsizei bufSize,...
void glVertexAttrib4Nubv(int arg0, java.nio.ByteBuffer arg1)
void glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count,...
void glClearDepth(double arg0)
Aliased entrypoint of void {@native glClearDepth}(GLclampd depth); and void {@native glClearDepthf...
void glGetPerfQueryDataINTEL(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int[] arg4, int arg5)
void glShaderOp1EXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glShaderOp1EXT}(GLenum op, GLuint res,...
void glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target,...
void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glEdgeFlagv(java.nio.ByteBuffer arg0)
void glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glProgramBufferParametersIuivNV}(GLenum target,...
void glTexBuffer(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat,...
void glTextureStorage3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTextureStorage3DMultisampleEXT}(GLuint texture,...
void glScissorIndexedv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glScissorIndexedv}(GLuint index,...
void glMultiTexCoord4dv(int arg0, java.nio.DoubleBuffer arg1)
void glGenBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenBuffers}(GLsizei n, GLuint * buffers) Part ...
void glEvalCoord2d(double arg0, double arg1)
Entry point to C language function: void {@native glEvalCoord2d}(GLdouble u, GLdouble v) Part of G...
void glProgramUniform2dEXT(int arg0, int arg1, double arg2, double arg3)
Entry point to C language function: void {@native glProgramUniform2dEXT}(GLuint program,...
void glMatrixLoaddEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoaddEXT}(GLenum mode, const GLdouble * m)...
void glNamedRenderbufferStorageEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedRenderbufferStorageEXT}(GLuint renderbuffer...
void glNamedCopyBufferSubDataEXT(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glNamedCopyBufferSubDataEXT}(GLuint readBuffer,...
void glGetNamedProgramStringEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glTextureBarrier()
Entry point to C language function: void {@native glTextureBarrier}() Part of GL_VERSION_4_5,...
void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, java.nio.ByteBuffer arg6)
void glNamedFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glNamedFramebufferParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glNamedFramebufferParameteri}(GLuint framebuffer,...
void glClipControl(int arg0, int arg1)
Entry point to C language function: void {@native glClipControl}(GLenum origin, GLenum depth) Part...
com.jogamp.opengl.GLES1 getGLES1()
Casts this object to the GLES1 interface.
void glVertexAttrib1sv(int arg0, java.nio.ShortBuffer arg1)
void glDrawTransformFeedback(int arg0, int arg1)
Entry point to C language function: void {@native glDrawTransformFeedback}(GLenum mode,...
void glVertexAttribI3iv(int arg0, java.nio.IntBuffer arg1)
void glVertex2bOES(byte arg0, byte arg1)
Entry point to C language function: void {@native glVertex2bOES}(GLbyte x, GLbyte y) Part of GL_OE...
void glBlendEquationi(int arg0, int arg1)
Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode) Part ...
void glTexParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexParameteri}(GLenum target,...
int getDefaultDrawBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
Definition: DebugGL4bc.java:62
int glGetUniformLocationARB(long arg0, java.lang.String arg1)
void glVertexAttribL1ui64NV(int arg0, long arg1)
Entry point to C language function: void {@native glVertexAttribL1ui64NV}(GLuint index,...
int getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
Definition: DebugGL4bc.java:67
void glTexGend(int arg0, int arg1, double arg2)
Entry point to C language function: void {@native glTexGend}(GLenum coord, GLenum pname,...
void glAttachObjectARB(long arg0, long arg1)
Entry point to C language function: void {@native glAttachObjectARB}(GLhandleARB containerObj,...
void glTexCoord2h(short arg0, short arg1)
Entry point to C language function: void {@native glTexCoord2h}(GLhalfNV s, GLhalfNV t) Part of GL...
void glPointParameteriv(int arg0, java.nio.IntBuffer arg1)
void glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyColorSubTable}(GLenum target,...
void glGetMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapParameterfvNV}(GLenum target,...
int glGetProgramResourceLocation(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: GLint {@native glGetProgramResourceLocation}(GLuint program,...
void glGetNamedBufferSubData(int arg0, long arg1, long arg2, java.nio.Buffer arg3)
boolean isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
void glEndTransformFeedback()
Entry point to C language function: void {@native glEndTransformFeedback}() Part of GL_ES_VERSION_...
void glTexCoord2bOES(byte arg0, byte arg1)
Entry point to C language function: void {@native glTexCoord2bOES}(GLbyte s, GLbyte t) Part of GL_...
boolean hasBasicFBOSupport()
Returns true if basic FBO support is available, otherwise false.
void glWindowPos2f(float arg0, float arg1)
Entry point to C language function: void {@native glWindowPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glVertexAttrib3hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3hv}(GLuint index,...
void glClearNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterIivEXT}(GLenum texunit,...
void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.ByteBuffer arg5)
void glTexCoord3dv(java.nio.DoubleBuffer arg0)
void glVariantubvEXT(int arg0, java.nio.ByteBuffer arg1)
void glLightModeliv(int arg0, java.nio.IntBuffer arg1)
void glFlushVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1)
void glStencilOp(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glStencilOp}(GLenum fail, GLenum zfail,...
void glGetBooleanIndexedv(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glInsertComponentEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glInsertComponentEXT}(GLuint res,...
void glDeleteVertexArrays(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n,...
void glUniform3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glUniform3d}(GLint location, GLdouble x,...
void glGetSamplerParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLogicOp(int arg0)
Entry point to C language function: void {@native glLogicOp}(GLenum opcode) Part of GL_VERSION_ES_...
void glColor3sv(java.nio.ShortBuffer arg0)
void glDisableVertexAttribArray(int arg0)
Entry point to C language function: void {@native glDisableVertexAttribArray}(GLuint index) Part o...
void glDeleteCommandListsNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteCommandListsNV}(GLsizei n,...
void glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dvEXT}(GLuint program,...
void glGetUniformfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetVertexArrayIntegeri_vEXT}(GLuint vaobj,...
void glColor4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor4iv}(const GLint * v) Part of GL_VERSION_...
com.jogamp.opengl.GLBufferStorage mapBufferRange(int arg0, long arg1, long arg2, int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(....
void glGetnMapiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetnMapiv}(GLenum target, GLenum query,...
void glVertexAttribL1dv(int arg0, java.nio.DoubleBuffer arg1)
void glEnableClientStateiEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableClientStateiEXT}(GLenum array,...
void glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexGenfvEXT}(GLenum texunit,...
void glGetnCompressedTexImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, java.nio.DoubleBuffer arg5)
void glGetConvolutionFilter(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetConvolutionFilter}(GLenum target,...
void glTexCoord2bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2bvOES}(const GLbyte * coords) Part of...
void glBindBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glBindBuffer}(GLenum target, GLuint buffer) Part...
void glVertexAttrib4fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4fvARB}(GLuint index,...
void glSecondaryColor3ub(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glSecondaryColor3ub}(GLubyte red,...
com.jogamp.opengl.GL getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy,...
void glGetActiveUniform(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program,...
void glTexCoord3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3fv}(const GLfloat * v) Part of GL_VER...
void glMapGrid1d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glMapGrid1d}(GLint un, GLdouble u1,...
void glTextureParameteriEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTextureParameteriEXT}(GLuint texture,...
void glMateriali(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMateriali}(GLenum face, GLenum pname,...
void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glSelectPerfMonitorCountersAMD}(GLuint monitor,...
void glGetProgramLocalParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterfvARB}(GLenum target,...
void glUniform4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4i64NV}(GLint location,...
void glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glRasterPos3i}(GLint x, GLint y,...
void glGetAttachedObjectsARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.LongBuffer arg3)
void glGetQueryIndexediv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMatrixMultTransposefEXT(int arg0, java.nio.FloatBuffer arg1)
void glGenerateTextureMipmapEXT(int arg0, int arg1)
Entry point to C language function: void {@native glGenerateTextureMipmapEXT}(GLuint texture,...
void glBlendEquationSeparate(int arg0, int arg1)
Entry point to C language function: void {@native glBlendEquationSeparate}(GLenum modeRGB,...
void glGetVertexAttribIivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribIivEXT}(GLuint index,...
void glSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glSecondaryColor3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3hv}(const GLhalfNV * v) Part of...
void glGetVertexAttribLui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLui64vNV}(GLuint index,...
void glProgramEnvParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameter4dvARB}(GLenum target,...
void glVertexAttrib4NusvARB(int arg0, java.nio.ShortBuffer arg1)
void glMultiTexCoordP1ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture,...
boolean isExtensionAvailable(java.lang.String arg0)
void glGetProgramEnvParameterIuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetProgramSubroutineParameteruivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
int glGetSubroutineIndex(int arg0, int arg1, java.lang.String arg2)
void glClearAccum(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glClearAccum}(GLfloat red, GLfloat green,...
void glColor4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glColor4d}(GLdouble red, GLdouble green,...
void glUniform4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4ui64NV}(GLint location,...
void glGetInvariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetInvariantBooleanvEXT}(GLuint id,...
void glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glWindowPos3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3iv}(const GLint * v) Part of GL_VERS...
void glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformfv}(GLuint program,...
void glColorP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color) Part of ...
void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetAttachedShaders}(GLuint program,...
void glGetVertexAttribivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribivARB}(GLuint index,...
void glFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvARB}(GLenum target,...
void glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glMultiTexCoordP4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteQueries(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteQueries}(GLsizei n, const GLuint * ids) ...
void glMultiTexCoord2sv(int arg0, java.nio.ShortBuffer arg1)
void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glUniform4i}(GLint location, GLint v0,...
void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)
void glDeleteFramebuffers(int arg0, java.nio.IntBuffer arg1)
void glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glVertexAttribs2hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs2hv}(GLuint index,...
void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glRectiv(int[] arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glRectiv}(const GLint * v1, const GLint * v2) Pa...
void glTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexEnviv}(GLenum target, GLenum pname,...
void glGetTextureParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform3dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program,...
void glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index,...
void glGetTextureImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGenSamplers(int arg0, java.nio.IntBuffer arg1)
void glEnableIndexed(int arg0, int arg1)
Entry point to C language function: void {@native glEnableIndexed}(GLenum target,...
void glBlendEquationSeparateIndexedAMD(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendEquationSeparateIndexedAMD}(GLuint buf,...
void glTexCoord1dv(java.nio.DoubleBuffer arg0)
void glUniform3fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform4i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glBeginTransformFeedback(int arg0)
Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode) ...
void glSecondaryColor3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3fv}(const GLfloat * v) Part of ...
void glTexCoord4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4iv}(const GLint * v) Part of GL_VERSI...
void glUniform3i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex3iv(java.nio.IntBuffer arg0)
void glGetUniformivARB(long arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformivARB}(GLhandleARB programObj,...
com.jogamp.opengl.GLBufferStorage mapNamedBuffer(int arg0, int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBuffer(....
void glUniform4ui64ARB(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4ui64ARB}(GLint location,...
void glGetLocalConstantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetLocalConstantBooleanvEXT}(GLuint id,...
void glBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf,...
void glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexGenivEXT}(GLenum texunit,...
void glMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target) Part o...
void glUniform4dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4dv}(GLint location, GLsizei count,...
void glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glRenderbufferStorageMultisample}(GLenum target,...
void glGenTextures(int arg0, java.nio.IntBuffer arg1)
void glCopyTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTextureImage2DEXT}(GLuint texture,...
void glClearColor(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glClearColor}(GLfloat red, GLfloat green,...
void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glUniform4ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4ui64vNV}(GLint location,...
void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribiv}(GLuint index,...
void glCopyTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTextureSubImage3D}(GLuint texture,...
void glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, int arg9)
void glCopyTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTextureImage1DEXT}(GLuint texture,...
int glGetFragDataLocation(int arg0, java.lang.String arg1)
void glUniform2fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDeleteOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1)
void glRasterPos2d(double arg0, double arg1)
Entry point to C language function: void {@native glRasterPos2d}(GLdouble x, GLdouble y) Part of G...
void glEnableClientState(int arg0)
Entry point to C language function: void {@native glEnableClientState}(GLenum cap) Part of GL_NV_v...
void glGetUniformfvARB(long arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformfvARB}(GLhandleARB programObj,...
void glDrawElementsInstanced(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)
void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5, int arg6)
Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode,...
void glUniform4i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glNormal3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glNormal3i}(GLint nx, GLint ny,...
void glMaterialiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dvEXT}(GLuint program...
void glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, int[] arg3, int arg4, com.jogamp.common.nio.PointerBuffer arg5, int[] arg6, int arg7)
void glValidateProgramPipeline(int arg0)
Entry point to C language function: void {@native glValidateProgramPipeline}(GLuint pipeline) Part...
void glVertexAttrib4ubv(int arg0, java.nio.ByteBuffer arg1)
void glConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glCopyTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
Entry point to C language function: void {@native glCopyTextureSubImage2DEXT}(GLuint texture,...
void glVertexAttrib4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index,...
void glDeleteSync(long arg0)
Entry point to C language function: void {@native glDeleteSync}(GLsync sync) Part of GL_ES_VERSION...
void glClearBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glProgramUniform1uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glIndexsv(short[] arg0, int arg1)
Entry point to C language function: void {@native glIndexsv}(const GLshort * c) Part of GL_VERSION...
void glResumeTransformFeedbackNV()
Entry point to C language function: void {@native glResumeTransformFeedbackNV}() Part of GL_NV_tra...
void glGetQueryObjecti64vEXT(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjecti64vEXT}(GLuint id,...
void glGetColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetColorTableParameteriv}(GLenum target,...
void glNamedProgramLocalParameter4dEXT(int arg0, int arg1, int arg2, double arg3, double arg4, double arg5, double arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dEXT}(GLuint program,...
void glCompressedMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
com.jogamp.opengl.GLBufferStorage getBufferStorage(int arg0)
Definition: DebugGL4bc.java:52
void glCreateTextures(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glCreateTextures}(GLenum target,...
void glGetVertexAttribdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetSamplerParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glVertexArrayVertexAttribBindingEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayVertexAttribBindingEXT}(GLuint vaobj,...
void glVertexAttrib4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glVertexAttrib4fARB}(GLuint index,...
int getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context, see GL#glBindFramebuffer(int, int).
Definition: DebugGL4bc.java:47
boolean glIsTextureHandleResidentARB(long arg0)
Entry point to C language function: GLboolean {@native glIsTextureHandleResidentARB}(GLuint64 handle...
boolean glIsImageHandleResidentARB(long arg0)
Entry point to C language function: GLboolean {@native glIsImageHandleResidentARB}(GLuint64 handle) ...
void glGetUniformi64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glPatchParameteri(int arg0, int arg1)
Entry point to C language function: void {@native glPatchParameteri}(GLenum pname,...
int glGetAttribLocation(int arg0, java.lang.String arg1)
com.jogamp.opengl.GL4ES3 getGL4ES3()
Casts this object to the GL4ES3 interface.
void glLoadTransposeMatrixf(float[] arg0, int arg1)
Entry point to C language function: void {@native glLoadTransposeMatrixf}(const GLfloat * m) Part ...
void glProgramUniform2i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2i64vNV}(GLuint program,...
void glVDPAUInitNV(java.nio.Buffer arg0, java.nio.Buffer arg1)
void glGetUniformi64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformi64vNV}(GLuint program,...
boolean glIsStateNV(int arg0)
Entry point to C language function: GLboolean {@native glIsStateNV}(GLuint state) Part of GL_NV_co...
void glUniform4ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetnUniformdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glMatrixPushEXT(int arg0)
Entry point to C language function: void {@native glMatrixPushEXT}(GLenum mode) Part of GL_EXT_dir...
void glDisableVertexArrayEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexArrayEXT}(GLuint vaobj,...
void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glCompressedTexSubImage3D}(GLenum target,...
void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index,...
void glProgramUniform1dEXT(int arg0, int arg1, double arg2)
Entry point to C language function: void {@native glProgramUniform1dEXT}(GLuint program,...
void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1iv}(GLint location, GLsizei count,...
int glBindLightParameterEXT(int arg0, int arg1)
Entry point to C language function: GLuint {@native glBindLightParameterEXT}(GLenum light,...
void glGetnUniformi64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformi64vARB}(GLuint program,...
void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
int glVideoCaptureNV(int arg0, int[] arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: GLenum {@native glVideoCaptureNV}(GLuint video_capture_slot,...
void glMultiTexCoord3h(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glMultiTexCoord3h}(GLenum target,...
void glUniform2i64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2i64NV}(GLint location,...
void glVertexAttrib1f(int arg0, float arg1)
Entry point to C language function: void {@native glVertexAttrib1f}(GLuint index,...
void glEvalCoord1fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord1fv}(const GLfloat * u) Part of GL_VE...
void glGetNamedProgramivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramivEXT}(GLuint program,...
void glTexCoord1iv(java.nio.IntBuffer arg0)
void glHint(int arg0, int arg1)
Entry point to C language function: void {@native glHint}(GLenum target, GLenum mode) Part of GL_E...
void glGetnMapfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glEvalCoord2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord2fv}(const GLfloat * u) Part of GL_VE...
boolean glIsTransformFeedbackNV(int arg0)
Entry point to C language function: GLboolean {@native glIsTransformFeedbackNV}(GLuint id) Part of...
void glEdgeFlag(boolean arg0)
Entry point to C language function: void {@native glEdgeFlag}(GLboolean flag) Part of GL_VERSION_1...
void glRasterPos2s(short arg0, short arg1)
Entry point to C language function: void {@native glRasterPos2s}(GLshort x, GLshort y) Part of GL_...
void glGetTransformFeedbackiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI4bv(int arg0, java.nio.ByteBuffer arg1)
void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glRasterPos2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2dv}(const GLdouble * v) Part of GL_V...
void glNamedFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glNamedFramebufferTexture3DEXT}(GLuint framebuffer...
void glVertexAttribL2ui64vNV(int arg0, java.nio.LongBuffer arg1)
void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTexImage2D}(GLenum target,...
void glUniform1ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib1svARB(int arg0, java.nio.ShortBuffer arg1)
void glDispatchCompute(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDispatchCompute}(GLuint num_groups_x,...
void glColor4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glColor4i}(GLint red, GLint green,...
DebugGL4bc(GL4bc downstreamGL4bc)
Definition: DebugGL4bc.java:27
void glRasterPos4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4fv}(const GLfloat * v) Part of GL_VE...
void glRectsv(short[] arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glRectsv}(const GLshort * v1, const GLshort * v2) ...
void glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count,...
void glUniform4uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
Entry point to C language function: void {@native glPushDebugGroup}(GLenum source,...
void glWindowPos3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glWindowPos3s}(GLshort x, GLshort y,...
void glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexWeightfvEXT(java.nio.FloatBuffer arg0)
void glMakeBufferResidentNV(int arg0, int arg1)
Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target,...
void glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
int glGetError()
Entry point to C language function: GLenum {@native glGetError}() Part of GL_ES_VERSION_2_0,...
void glTexCoord1iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1iv}(const GLint * v) Part of GL_VERSI...
void glSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameterIuiv}(GLuint sampler,...
void glLightiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glLightiv}(GLenum light, GLenum pname,...
void glVertexAttrib4uivARB(int arg0, java.nio.IntBuffer arg1)
void glDisablei(int arg0, int arg1)
Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index) Part of...
void glProgramEnvParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform4i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4i64ARB}(GLuint program,...
void glPushClientAttrib(int arg0)
Entry point to C language function: void {@native glPushClientAttrib}(GLbitfield mask) Part of GL_...
void glVertex2fv(java.nio.FloatBuffer arg0)
void glLightModelf(int arg0, float arg1)
Entry point to C language function: void {@native glLightModelf}(GLenum pname, GLfloat param) Part...
void glProgramUniformui64NV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program,...
void glUniform1i64NV(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1i64NV}(GLint location,...
void glGetCompressedTexImage(int arg0, int arg1, java.nio.Buffer arg2)
void glGetMapParameterfvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glClearStencil(int arg0)
Entry point to C language function: void {@native glClearStencil}(GLint s) Part of GL_ES_VERSION_2...
void glTexStorage1D(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTexStorage1D}(GLenum target, GLsizei levels,...
void glProgramUniform4dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertexP4ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value) Part of...
void glTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameterIiv}(GLuint texture,...
void glGetVariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform1iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glSelectBuffer(int arg0, java.nio.IntBuffer arg1)
void glVertex4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4sv}(const GLshort * v) Part of GL_VERSI...
void glRasterPos3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3sv}(const GLshort * v) Part of GL_VE...
void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glMultiTexRenderbufferEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexRenderbufferEXT}(GLenum texunit,...
void glVertexAttribL1i64vNV(int arg0, java.nio.LongBuffer arg1)
void glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glBindTexture(int arg0, int arg1)
Entry point to C language function: void {@native glBindTexture}(GLenum target, GLuint texture) Pa...
int glGetProgramResourceLocationIndex(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: GLint {@native glGetProgramResourceLocationIndex}(GLuint program...
void glColor4ubv(java.nio.ByteBuffer arg0)
void glTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterivEXT}(GLuint texture,...
void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program,...
void glGetProgramPipelineInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glColor3uiv(java.nio.IntBuffer arg0)
void glGetOcclusionQueryivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
int glCheckNamedFramebufferStatus(int arg0, int arg1)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatus}(GLuint framebuffe...
void glWeightbvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glWeightbvARB}(GLint size, const GLbyte * weights)...
void glCullParameterfvEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glCullParameterfvEXT}(GLenum pname,...
void glVertexAttrib2fARB(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glVertexAttrib2fARB}(GLuint index,...
void glFogfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glFogfv}(GLenum pname, const GLfloat * params) P...
void glMatrixLoadTransposedEXT(int arg0, java.nio.DoubleBuffer arg1)
void glPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glPixelMapuiv}(GLenum map, GLint mapsize,...
void glWindowPos2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2dv}(const GLdouble * v) Part of GL_V...
void glVertexAttrib4iv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteOcclusionQueriesNV}(GLsizei n,...
com.jogamp.opengl.GL2ES2 getGL2ES2()
Casts this object to the GL2ES2 interface.
void glSecondaryColorP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type,...
void glGetProgramiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTexture2D}(GLenum target,...
void glClipPlane(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glClipPlane}(GLenum plane, const GLdouble * equati...
void glVertexAttribI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribI4uiEXT}(GLuint index,...
void glTexCoord1fv(java.nio.FloatBuffer arg0)
void glDrawCommandsAddressNV(int arg0, long[] arg1, int arg2, int[] arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDrawCommandsAddressNV}(GLenum primitiveMode,...
void glGetSeparableFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3, java.nio.Buffer arg4, java.nio.Buffer arg5)
void glProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3fv}(GLuint program,...
void glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target,...
void glValidateProgram(int arg0)
Entry point to C language function: void {@native glValidateProgram}(GLuint program) Part of GL_ES...
void glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryiv}(GLenum target, GLenum pname,...
void glGetHistogramParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
boolean glIsProgramPipeline(int arg0)
Entry point to C language function: GLboolean {@native glIsProgramPipeline}(GLuint pipeline) Part ...
void glTexParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTexParameterf}(GLenum target,...
void glGetMultisamplefvNV(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index,...
void glMultiDrawArraysIndirect(int arg0, long arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiDrawArraysIndirect}(GLenum mode,...
void glWindowPos2s(short arg0, short arg1)
Entry point to C language function: void {@native glWindowPos2s}(GLshort x, GLshort y) Part of GL_...
void glGetObjectParameterivARB(long arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetObjectParameterivARB}(GLhandleARB obj,...
void glEnableVertexArrayAttrib(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexArrayAttrib}(GLuint vaobj,...
void glColor3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor3hv}(const GLhalfNV * v) Part of GL_NV_ha...
int glRenderMode(int arg0)
Entry point to C language function: GLint {@native glRenderMode}(GLenum mode) Part of GL_VERSION_1...
void glPixelMapfv(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glPixelMapfv}(GLenum map, GLint mapsize,...
void glProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4uiv}(GLuint program,...
void glNormal3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3dv}(const GLdouble * v) Part of GL_VERS...
void glGetDoubleIndexedvEXT(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetDoubleIndexedvEXT}(GLenum target,...
void glCreateQueries(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformHandleui64ARB(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniformHandleui64ARB}(GLuint program,...
void glGetPolygonStipple(java.nio.ByteBuffer arg0)
void glDepthRangef(float arg0, float arg1)
Entry point to C language function: void {@native glDepthRangef}(GLfloat n, GLfloat f) Part of GL_...
void glApplyTextureEXT(int arg0)
Entry point to C language function: void {@native glApplyTextureEXT}(GLenum mode) Part of GL_EXT_l...
void glUseProgram(int arg0)
Entry point to C language function: void {@native glUseProgram}(GLuint program) Part of GL_ES_VERS...
void glTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLightiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1)
void glVertex3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glVertex3f}(GLfloat x, GLfloat y,...
void glStencilOpValueAMD(int arg0, int arg1)
Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face,...
void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glDebugMessageControl}(GLenum source,...
void glWeightsvARB(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttrib3sv(int arg0, java.nio.ShortBuffer arg1)
void glBindVideoCaptureStreamTextureNV(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glBindVideoCaptureStreamTextureNV}(GLuint video_ca...
void glPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glGetFloatIndexedvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program,...
void glInvalidateNamedFramebufferData(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glInvalidateNamedFramebufferData}(GLuint framebuff...
void glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniformui64vNV}(GLint location,...
void glViewportIndexedfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index,...
void glGetNamedRenderbufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayVertexBindingDivisorEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayVertexBindingDivisorEXT}(GLuint vaobj...
void glBindBufferBase(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBindBufferBase}(GLenum target,...
void glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetSamplerParameteriv}(GLuint sampler,...
void glCompressedTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glTexEnvf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glTexEnvf}(GLenum target, GLenum pname,...
void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location,...
void glLoadMatrixf(float[] arg0, int arg1)
Load the current matrix w/ the provided one.
void glClearIndex(float arg0)
Entry point to C language function: void {@native glClearIndex}(GLfloat c) Part of GL_VERSION_1_0
void glMatrixLoadTransposefEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoadTransposefEXT}(GLenum mode,...
void glGetUniformdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformdv}(GLuint program,...
void glVertexAttrib4usv(int arg0, java.nio.ShortBuffer arg1)
void glGetProgramSubroutineParameteruivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramSubroutineParameteruivNV}(GLenum targe...
void glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glUniform2ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2ivARB}(GLint location,...
void glGetUniformSubroutineuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype,...
void glDeleteNamesAMD(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glDeleteNamesAMD}(GLenum identifier,...
long glGetTextureSamplerHandleARB(int arg0, int arg1)
Entry point to C language function: GLuint64 {@native glGetTextureSamplerHandleARB}(GLuint texture,...
void glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glGetTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterivEXT}(GLuint texture,...
void glRasterPos3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3iv}(const GLint * v) Part of GL_VERS...
void glMatrixMultdEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultdEXT}(GLenum mode, const GLdouble * m)...
void glUniform(com.jogamp.opengl.GLUniformData arg0)
void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteFramebuffers}(GLsizei n,...
void glGetNamedBufferParameterui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1)
void glGetBooleani_v(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glTextureImage3DEXT}(GLuint texture,...
void glBufferParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBufferParameteri}(GLenum target,...
void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetInternalformativ}(GLenum target,...
void glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glTexCoordP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoord1f(int arg0, float arg1)
Entry point to C language function: void {@native glMultiTexCoord1f}(GLenum target,...
void glFogi(int arg0, int arg1)
Entry point to C language function: void {@native glFogi}(GLenum pname, GLint param) Part of GL_VE...
void glProgramEnvParameterI4ivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPixelTransferi(int arg0, int arg1)
Entry point to C language function: void {@native glPixelTransferi}(GLenum pname,...
void glColor3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glColor3h}(GLhalfNV red, GLhalfNV green,...
void glProgramSubroutineParametersuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramSubroutineParametersuivNV}(GLenum target,...
void glUniform1ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glNormal3b(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glNormal3b}(GLbyte nx, GLbyte ny,...
void glPrioritizeTextures(int arg0, int[] arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glPrioritizeTextures}(GLsizei n,...
void glLineStipple(int arg0, short arg1)
Entry point to C language function: void {@native glLineStipple}(GLint factor, GLushort pattern) P...
void glProgramLocalParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameter4fvARB}(GLenum target,...
void glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glMultiTexParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glDeleteStatesNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteStatesNV}(GLsizei n, const GLuint * states...
void glVertexAttrib1d(int arg0, double arg1)
Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index,...
void glMultiTexCoord3fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3fv}(GLenum target,...
void glMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glVertexAttrib4f}(GLuint index,...
void glFogCoorddv(java.nio.DoubleBuffer arg0)
void glVertex2dv(java.nio.DoubleBuffer arg0)
void glMultiTexCoord2s(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glMultiTexCoord2s}(GLenum target,...
void glVertexAttribI3iEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribI3iEXT}(GLuint index,...
void glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glSwizzleEXT}(GLuint res, GLuint in,...
void glVertexAttrib2fv(int arg0, java.nio.FloatBuffer arg1)
void glTexCoord3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glTexCoord3s}(GLshort s, GLshort t,...
void glTexCoordP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords) Part...
void glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexCoordFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size,...
void glDetachObjectARB(long arg0, long arg1)
Entry point to C language function: void {@native glDetachObjectARB}(GLhandleARB containerObj,...
void glVertexAttribI4usv(int arg0, java.nio.ShortBuffer arg1)
void glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6, int arg7)
Entry point to C language function: void {@native glMapVertexAttrib1fAPPLE}(GLuint index,...
void glMakeNamedBufferResidentNV(int arg0, int arg1)
Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer,...
void glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5)
void glDeleteProgram(int arg0)
Entry point to C language function: void {@native glDeleteProgram}(GLuint program) Part of GL_ES_V...
void glDeleteStatesNV(int arg0, java.nio.IntBuffer arg1)
void glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterIuivEXT}(GLenum texunit,...
void glVertexAttribI1uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index,...
void glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6, long arg7)
Entry point to C language function: void {@native glSeparableFilter2D}(GLenum target,...
void glCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
Entry point to C language function: void {@native glCopyImageSubData}(GLuint srcName,...
void glVertexAttribI2uivEXT(int arg0, java.nio.IntBuffer arg1)
void glColor4bv(java.nio.ByteBuffer arg0)
long glGetTextureHandleARB(int arg0)
Entry point to C language function: GLuint64 {@native glGetTextureHandleARB}(GLuint texture) Part ...
void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, java.nio.IntBuffer arg3)
void glVertexAttribL3ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL3ui64vNV}(GLuint index,...
void glWeightbvARB(int arg0, java.nio.ByteBuffer arg1)
void glProgramUniform3fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glCopyConvolutionFilter1D}(GLenum target,...
void glLoadIdentity()
Load the current matrix with the identity matrix.
void glVertexAttribDivisor(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index,...
void glPolygonStipple(java.nio.ByteBuffer arg0)
void glVertexAttribL4ui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL4ui64vNV}(GLuint index,...
void glCompressedMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glPrimitiveRestartIndexNV(int arg0)
Entry point to C language function: void {@native glPrimitiveRestartIndexNV}(GLuint index) Part of...
void glVertexAttribL4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribL4i64NV}(GLuint index,...
void glMatrixMultdEXT(int arg0, java.nio.DoubleBuffer arg1)
void glProgramUniformMatrix3x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dvEXT}(GLuint program,...
void glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glTexStorage3D}(GLenum target, GLsizei levels,...
void glGetMaterialiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMaterialiv}(GLenum face, GLenum pname,...
void glTexCoord3bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3bvOES}(const GLbyte * coords) Part of...
void glVertexAttrib4ubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4ubvARB}(GLuint index,...
void glSecondaryColor3b(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glSecondaryColor3b}(GLbyte red,...
void glGenVertexArrays(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays) P...
void glGetProgramEnvParameterIivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI4uivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4uivEXT}(GLuint index,...
void glGenPerfMonitorsAMD(int arg0, java.nio.IntBuffer arg1)
void glGetBooleanv(int arg0, java.nio.ByteBuffer arg1)
void glVertexArrayVertexBuffer(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayVertexBuffer}(GLuint vaobj,...
void glCompressedTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glBindBuffersBase(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glBindBuffersBase}(GLenum target,...
void glGetConvolutionFilter(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
void glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
Entry point to C language function: void {@native glObjectLabel}(GLenum identifier,...
void glVertexAttrib4NuivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NuivARB}(GLuint index,...
void glGetTextureImage(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glBeginOcclusionQueryNV(int arg0)
Entry point to C language function: void {@native glBeginOcclusionQueryNV}(GLuint id) Part of GL_N...
void glGenTransformFeedbacksNV(int arg0, java.nio.IntBuffer arg1)
void glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformiv}(GLuint program,...
void glProgramUniform2i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, java.nio.Buffer arg5)
void glTextureStorage1D(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTextureStorage1D}(GLuint texture,...
void glTexCoord1sv(java.nio.ShortBuffer arg0)
void glRasterPos4f(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glRasterPos4f}(GLfloat x, GLfloat y,...
void glTexCoord2s(short arg0, short arg1)
Entry point to C language function: void {@native glTexCoord2s}(GLshort s, GLshort t) Part of GL_V...
void glCompressedTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glDisableVertexAttribAPPLE(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexAttribAPPLE}(GLuint index,...
void glGetTransformFeedbacki_v(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTransformFeedbacki_v}(GLuint xfb,...
void glMapGrid2d(int arg0, double arg1, double arg2, int arg3, double arg4, double arg5)
Entry point to C language function: void {@native glMapGrid2d}(GLint un, GLdouble u1,...
void glVertex3bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3bvOES}(const GLbyte * coords) Part of G...
void glIndexs(short arg0)
Entry point to C language function: void {@native glIndexs}(GLshort c) Part of GL_VERSION_1_0
void glTexCoord3iv(java.nio.IntBuffer arg0)
java.nio.ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
Entry point to C language function: void * {@native glMapBufferRange}(GLenum target,...
void glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glColorTableParameterfv}(GLenum target,...
void glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetLocalConstantIntegervEXT}(GLuint id,...
void glMatrixMultfEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultfEXT}(GLenum mode, const GLfloat * m) ...
void glGetQueryObjectuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetUniformdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glTexImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target,...
void glCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
Entry point to C language function: void {@native glCopyImageSubDataNV}(GLuint srcName,...
void glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glGetHistogram}(GLenum target, GLboolean reset,...
void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenRenderbuffers}(GLsizei n, GLuint * renderbuff...
void glVertexAttrib4ubvARB(int arg0, java.nio.ByteBuffer arg1)
void glGenFramebuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenFramebuffers}(GLsizei n, GLuint * framebuffer...
void glIndexiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glIndexiv}(const GLint * c) Part of GL_VERSION_1...
void glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glVertexAttrib1fARB(int arg0, float arg1)
Entry point to C language function: void {@native glVertexAttrib1fARB}(GLuint index,...
void glMultiTexCoord2fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2fv}(GLenum target,...
void glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetMinmaxParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMinmaxParameteriv}(GLenum target,...
void glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glVideoCaptureStreamParameterdvNV}(GLuint video_ca...
void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4iv}(GLint location, GLsizei count,...
com.jogamp.opengl.GL3 getGL3()
Casts this object to the GL3 interface.
void glProgramUniform2dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glIndexi(int arg0)
Entry point to C language function: void {@native glIndexi}(GLint c) Part of GL_VERSION_1_0
void glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexGeniv}(GLenum coord, GLenum pname,...
void glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glTexCoordP2ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords) Part...
void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3fv}(GLint location,...
void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetMapAttribParameterivNV}(GLenum target,...
void glColor4usv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor4usv}(const GLushort * v) Part of GL_VERS...
void glSecondaryColorPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetShaderInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramUniform4i}(GLuint program,...
void glEnableVertexArrayEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexArrayEXT}(GLuint vaobj,...
void glVertexAttrib4bv(int arg0, java.nio.ByteBuffer arg1)
void glUniform4i64ARB(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glUniform4i64ARB}(GLint location,...
void glVertexAttribI4ivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4ivEXT}(GLuint index,...
void glSecondaryColor3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3sv}(const GLshort * v) Part of ...
void glTexCoord2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2dv}(const GLdouble * v) Part of GL_VE...
void glUseProgramStages(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUseProgramStages}(GLuint pipeline,...
void setSwapInterval(int arg0)
Set the swap interval of the current context and attached onscreen GLDrawable.
void glExtractComponentEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glExtractComponentEXT}(GLuint res,...
void glVertexAttrib4dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index,...
void glGetUniformIndices(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glMultiTexCoord2hv(int arg0, java.nio.ShortBuffer arg1)
java.nio.ByteBuffer glMapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)
Entry point to C language function: void * {@native glMapNamedBufferRange}(GLuint buffer,...
void glGetnConvolutionFilter(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glCopyNamedBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glCopyNamedBufferSubData}(GLuint readBuffer,...
void glGetProgramLocalParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glEndVertexShaderEXT()
Entry point to C language function: void {@native glEndVertexShaderEXT}() Part of GL_EXT_vertex_sh...
void glInvalidateTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glInvalidateTexSubImage}(GLuint texture,...
void glTextureView(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glTextureView}(GLuint texture, GLenum target,...
void glFramebufferDrawBuffersEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index,...
void glPatchParameterfv(int arg0, java.nio.FloatBuffer arg1)
void glRasterPos3dv(java.nio.DoubleBuffer arg0)
void glBindTextures(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index,...
int glCreateProgram()
Entry point to C language function: GLuint {@native glCreateProgram}() Part of GL_ES_VERSION_2_0,...
void glTextureImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint text...
void glTexCoord3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3iv}(const GLint * v) Part of GL_VERSI...
void glProgramUniform2ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetQueryiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4NsvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NsvARB}(GLuint index,...
void glVertexBindingDivisor(int arg0, int arg1)
Entry point to C language function: void {@native glVertexBindingDivisor}(GLuint bindingindex,...
void glTextureParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glProgramLocalParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramLocalParameter4dARB}(GLenum target,...
void glEdgeFlagPointer(int arg0, long arg1)
Entry point to C language function: void {@native glEdgeFlagPointer}(GLsizei stride,...
void glGetTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexAttribI2ivEXT(int arg0, java.nio.IntBuffer arg1)
void glScissorIndexedv(int arg0, java.nio.IntBuffer arg1)
void glTexCoord1s(short arg0)
Entry point to C language function: void {@native glTexCoord1s}(GLshort s) Part of GL_VERSION_1_0
void glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8)
void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glUniform1i64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTextureSubImage2D}(GLuint texture,...
void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glClearTexImage(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glVertexAttrib2sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index,...
void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glUniform3i64ARB(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3i64ARB}(GLint location,...
void glColor3fv(java.nio.FloatBuffer arg0)
boolean isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
void glProgramUniform3i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3i64vARB}(GLuint program,...
void glSecondaryColor3ubv(java.nio.ByteBuffer arg0)
void glVariantPointerEXT(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glVariantPointerEXT}(GLuint id,...
void glPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glPixelMapusv}(GLenum map, GLint mapsize,...
void glStateCaptureNV(int arg0, int arg1)
Entry point to C language function: void {@native glStateCaptureNV}(GLuint state,...
void glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, java.nio.DoubleBuffer arg6)
void glWindowPos2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos2sv}(const GLshort * v) Part of GL_VE...
void glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glTexCoord2fv(java.nio.FloatBuffer arg0)
void glDeleteNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniform4ui64ARB(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4ui64ARB}(GLuint program,...
void glVertexAttrib3dv(int arg0, java.nio.DoubleBuffer arg1)
void glDrawBuffersATI(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDrawBuffersATI}(GLsizei n, const GLenum * bufs) ...
void glTexCoord1dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord1dv}(const GLdouble * v) Part of GL_VE...
boolean isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
void glGetFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetFramebufferParameterivEXT}(GLuint framebuffer...
void glTexCoord3fv(java.nio.FloatBuffer arg0)
int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: GLuint {@native glGenSymbolsEXT}(GLenum datatype,...
void glProgramUniformui64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
Multiply the current matrix with the frustum matrix.
void glDrawTransformFeedbackStream(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDrawTransformFeedbackStream}(GLenum mode,...
void glMatrixScalefEXT(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMatrixScalefEXT}(GLenum mode,...
void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glConvolutionFilter1D}(GLenum target,...
long glGetUniformOffsetEXT(int arg0, int arg1)
Entry point to C language function: GLintptr {@native glGetUniformOffsetEXT}(GLuint program,...
void glGetnUniformi64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glProgramUniform2i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2i64vARB}(GLuint program,...
void glUniform4ui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4ui64vARB}(GLint location,...
void glProgramUniform4i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4i64vNV}(GLuint program,...
void glVertexAttribI1uiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttribL3dv(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttrib1dARB(int arg0, double arg1)
Entry point to C language function: void {@native glVertexAttrib1dARB}(GLuint index,...
void glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glBitmap}(GLsizei width, GLsizei height,...
void glTexCoord2iv(java.nio.IntBuffer arg0)
void glTexCoord2i(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2i}(GLint s, GLint t) Part of GL_VERSI...
void glNormal3dv(java.nio.DoubleBuffer arg0)
void glVertexAttribFormat(int arg0, int arg1, int arg2, boolean arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribFormat}(GLuint attribindex,...
void glMultiTexCoord3sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3sv}(GLenum target,...
void glProgramLocalParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameterI4uivNV}(GLenum target,...
void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTexSubImage2D}(GLenum target,...
boolean isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
void glVariantfvEXT(int arg0, java.nio.FloatBuffer arg1)
void glVertexAttribI4usvEXT(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4usvEXT}(GLuint index,...
void glBindProgramARB(int arg0, int arg1)
Entry point to C language function: void {@native glBindProgramARB}(GLenum target,...
void glBindFragDataLocation(int arg0, int arg1, java.lang.String arg2)
void glNamedFramebufferSampleLocationsfvARB(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvARB}(GLuint fra...
void glVertexArrayAttribIFormat(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayAttribIFormat}(GLuint vaobj,...
void glGetnPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glGetnPixelMapusv}(GLenum map, GLsizei bufSize,...
void glVertex4hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4hv}(const GLhalfNV * v) Part of GL_NV_h...
void glGetNamedRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedRenderbufferParameteriv}(GLuint renderbu...
void glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetBufferParameteri64v}(GLenum target,...
void glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function: void {@native glDisableVertexAttribArrayARB}(GLuint index) Par...
void glGetCompressedTextureImage(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glMultiTexCoord3sv(int arg0, java.nio.ShortBuffer arg1)
void glDeleteShader(int arg0)
Entry point to C language function: void {@native glDeleteShader}(GLuint shader) Part of GL_ES_VER...
void glWindowPos3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3fv}(const GLfloat * v) Part of GL_VE...
void glColor4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glColor4fv}(const GLfloat * v) Part of GL_VERSIO...
void glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer,...
void glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10, int arg11)
Entry point to C language function: void {@native glMapVertexAttrib2dAPPLE}(GLuint index,...
void glDeleteProgramsARB(int arg0, java.nio.IntBuffer arg1)
void glGenProgramPipelines(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenProgramPipelines}(GLsizei n,...
void glUniform1ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1ui64vNV}(GLint location,...
void glMaxShaderCompilerThreadsARB(int arg0)
Entry point to C language function: void {@native glMaxShaderCompilerThreadsARB}(GLuint count) Par...
void glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameterfv}(GLenum target,...
void glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, byte[] arg3, int arg4, int arg5, byte[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, int[] arg12, int arg13, int[] arg14, int arg15, long[] arg16, int arg17)
Entry point to C language function: void {@native glGetPerfCounterInfoINTEL}(GLuint queryId,...
void glTranslatef(float arg0, float arg1, float arg2)
Translate the current matrix.
void glMapGrid2f(int arg0, float arg1, float arg2, int arg3, float arg4, float arg5)
Entry point to C language function: void {@native glMapGrid2f}(GLint un, GLfloat u1,...
void glBindMultiTextureEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBindMultiTextureEXT}(GLenum texunit,...
void glVertexAttrib4svARB(int arg0, java.nio.ShortBuffer arg1)
void glUniform3iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLightModelfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glLightModelfv}(GLenum pname, const GLfloat * para...
void glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer,...
boolean isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
void glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0,...
void glNormalPointer(com.jogamp.opengl.GLArrayData arg0)
void glVertexAttrib3dARB(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertexAttrib3dARB}(GLuint index,...
void glGetBufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
boolean glIsOcclusionQueryNV(int arg0)
Entry point to C language function: GLboolean {@native glIsOcclusionQueryNV}(GLuint id) Part of GL...
void glGetPixelMapuiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGetPixelMapuiv}(GLenum map, GLuint * values) P...
void glVertexAttribL4dv(int arg0, java.nio.DoubleBuffer arg1)
void glEndQuery(int arg0)
Entry point to C language function: void {@native glEndQuery}(GLenum target) Part of GL_VERSION_1_...
void glGenTextures(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenTextures}(GLsizei n, GLuint * textures) Par...
void glReleaseShaderCompiler()
Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well.
void glTextureStorage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glTextureStorage2DEXT}(GLuint texture,...
void glUniform2ui64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2ui64NV}(GLint location,...
void glVertexAttribI2ivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2ivEXT}(GLuint index,...
void glVertexAttribI1i(int arg0, int arg1)
Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index,...
void glCreateProgramPipelines(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateProgramPipelines}(GLsizei n,...
void glVertexAttribI1iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index,...
void glMultiTexCoord1hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1hv}(GLenum target,...
void glGenVertexArrays(int arg0, java.nio.IntBuffer arg1)
void glWindowPos3sv(java.nio.ShortBuffer arg0)
void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glRecti(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glRecti}(GLint x1, GLint y1, GLint x2,...
void glNormalFormatNV(int arg0, int arg1)
Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride) P...
void glCreateVertexArrays(int arg0, java.nio.IntBuffer arg1)
void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, java.nio.LongBuffer arg4)
void glCreateCommandListsNV(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateCommandListsNV}(GLsizei n,...
void glDeleteVertexArrays(int arg0, java.nio.IntBuffer arg1)
void glGetTextureParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameterIiv}(GLuint texture,...
void glUniform3dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3dv}(GLint location, GLsizei count,...
void glProgramUniform4uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramEnvParameters4fvEXT}(GLenum target,...
void glBeginPerfQueryINTEL(int arg0)
Entry point to C language function: void {@native glBeginPerfQueryINTEL}(GLuint queryHandle) Part ...
void glGetFloatIndexedvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetFloatIndexedvEXT}(GLenum target,...
void glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glBlendFunci(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src,...
void glLightModelfv(int arg0, java.nio.FloatBuffer arg1)
void glTexImage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glTexImage2DMultisample}(GLenum target,...
void glProgramEnvParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glVertexAttrib4iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index,...
void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glCompressedTexSubImage2D}(GLenum target,...
void glVertexAttrib4bvARB(int arg0, java.nio.ByteBuffer arg1)
void glVertexAttrib3svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3svARB}(GLuint index,...
void glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetInvariantIntegervEXT}(GLuint id,...
void glVertexArrayVertexAttribDivisorEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayVertexAttribDivisorEXT}(GLuint vaobj,...
void glMultiTexCoord4dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4dv}(GLenum target,...
void glGenFramebuffers(int arg0, java.nio.IntBuffer arg1)
java.lang.Object getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL,...
void glMultMatrixd(java.nio.DoubleBuffer arg0)
void glGetAttachedShaders(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3)
void glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterfvEXT}(GLuint texture,...
void glColor4iv(java.nio.IntBuffer arg0)
void glTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTextureParameterfv}(GLuint texture,...
void glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, float[] arg5, int arg6)
Entry point to C language function: void {@native glMap1f}(GLenum target, GLfloat u1,...
void glTexCoord4f(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glTexCoord4f}(GLfloat s, GLfloat t,...
void glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count,...
void glProgramUniformMatrix2x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dvEXT}(GLuint program,...
void glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glVertex4iv(java.nio.IntBuffer arg0)
boolean glIsList(int arg0)
Entry point to C language function: GLboolean {@native glIsList}(GLuint list) Part of GL_VERSION_1...
void glVertex2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2sv}(const GLshort * v) Part of GL_VERSI...
void glProgramUniform3dv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glUniform1ui64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glUniform1ui64ARB}(GLint location,...
void glPNTrianglesfATI(int arg0, float arg1)
Entry point to C language function: void {@native glPNTrianglesfATI}(GLenum pname,...
void glMultMatrixf(java.nio.FloatBuffer arg0)
Multiply the current matrix: [c] = [c] x [m].
int glGetFragDataIndex(int arg0, java.lang.String arg1)
void glCallCommandListNV(int arg0)
Entry point to C language function: void {@native glCallCommandListNV}(GLuint list) Part of GL_NV_...
void glGetLocalConstantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertex3bvOES(java.nio.ByteBuffer arg0)
void glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetLocalConstantFloatvEXT}(GLuint id,...
int glBindMaterialParameterEXT(int arg0, int arg1)
Entry point to C language function: GLuint {@native glBindMaterialParameterEXT}(GLenum face,...
void glGetMapiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMatrixLoaddEXT(int arg0, java.nio.DoubleBuffer arg1)
void glMultiTexCoord4hv(int arg0, java.nio.ShortBuffer arg1)
void glColor3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glColor3fv}(const GLfloat * v) Part of GL_VERSIO...
void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, java.nio.FloatBuffer arg3)
void glProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1fv}(GLuint program,...
void glTexCoord4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glTexCoord4s}(GLshort s, GLshort t,...
void glGetProgramLocalParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterIuivNV}(GLenum target,...
void glProgramLocalParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glProgramLocalParameter4dvARB}(GLenum target,...
void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glShaderSource(int arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glUniform1dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetProgramLocalParameterfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetUniformivARB(long arg0, int arg1, java.nio.IntBuffer arg2)
void glTexCoord4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4dv}(const GLdouble * v) Part of GL_VE...
void glGetTextureParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
int glGetDebugMessageLogAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.ByteBuffer arg6)
void glVertexAttrib3dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index,...
void glMatrixTranslatedEXT(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glMatrixTranslatedEXT}(GLenum mode,...
void glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glSampleMaskIndexedNV(int arg0, int arg1)
Entry point to C language function: void {@native glSampleMaskIndexedNV}(GLuint index,...
void glUniform3f(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glUniform3f}(GLint location, GLfloat v0,...
void glTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target,...
void glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index,...
void glEvalCoord2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glEvalCoord2dv}(const GLdouble * u) Part of GL_V...
void glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level,...
void glClientAttribDefaultEXT(int arg0)
Entry point to C language function: void {@native glClientAttribDefaultEXT}(GLbitfield mask) Part ...
void glDrawCommandsStatesAddressNV(java.nio.LongBuffer arg0, java.nio.IntBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, int arg4)
void glNormal3iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3iv}(const GLint * v) Part of GL_VERSION...
void glVertexArrayVertexAttribOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7)
Entry point to C language function: void {@native glVertexArrayVertexAttribOffsetEXT}(GLuint vaobj,...
void glDrawArraysIndirect(int arg0, long arg1)
Entry point to C language function: void {@native glDrawArraysIndirect}(GLenum mode,...
void glUniform1fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTexCoord1f(float arg0)
Entry point to C language function: void {@native glTexCoord1f}(GLfloat s) Part of GL_VERSION_1_0
void glVertexArrayRangeAPPLE(int arg0, java.nio.Buffer arg1)
void glFinish()
Entry point to C language function: void {@native glFinish}() Part of GL_ES_VERSION_2_0,...
void glGetTextureParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameterIuiv}(GLuint texture,...
void glVertexAttrib3fARB(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glVertexAttrib3fARB}(GLuint index,...
void glGetIntegerui64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value,...
void glGetVertexArrayIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index,...
void glUniform1dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1dv}(GLint location, GLsizei count,...
void glGetMapiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapiv}(GLenum target, GLenum query,...
void glDrawCommandsStatesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, int arg5)
void glVertexAttribL3i64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glVertexAttribL3i64NV}(GLuint index,...
void glVertexAttrib2f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glVertexAttrib2f}(GLuint index,...
void glGetVertexAttribLui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetFloati_v(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertexArrayParameteriAPPLE(int arg0, int arg1)
Entry point to C language function: void {@native glVertexArrayParameteriAPPLE}(GLenum pname,...
void glUniform4ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4ivARB}(GLint location,...
void glNormal3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glNormal3f}(GLfloat nx, GLfloat ny,...
void glMatrixIndexusvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixIndexusvARB}(GLint size,...
void glGetUniformiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI4svEXT(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4svEXT}(GLuint index,...
void glVertex2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2fv}(const GLfloat * v) Part of GL_VERSI...
void glGetTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetSamplerParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
java.nio.ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void * {@native glMapTexture2DINTEL}(GLuint texture,...
void glVertex4bvOES(java.nio.ByteBuffer arg0)
int glVideoCaptureNV(int arg0, java.nio.IntBuffer arg1, java.nio.LongBuffer arg2)
void glMultiTexCoordP4uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glEndQueryIndexed(int arg0, int arg1)
Entry point to C language function: void {@native glEndQueryIndexed}(GLenum target,...
void glVertexAttribI3ivEXT(int arg0, java.nio.IntBuffer arg1)
void glBeginQueryIndexed(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glBeginQueryIndexed}(GLenum target,...
void glColor3bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor3bv}(const GLbyte * v) Part of GL_VERSION...
void glVertexAttribL3i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL3i64vNV}(GLuint index,...
void glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, int[] arg3, int arg4)
void glVertexAttrib4bv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index,...
void glVertexAttrib4ivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4ivARB}(GLuint index,...
void glGetHistogramParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetHistogramParameteriv}(GLenum target,...
void glVDPAUFiniNV()
Entry point to C language function: void {@native glVDPAUFiniNV}() Part of GL_NV_vdpau_interop
boolean isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
void glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glPixelTransformParameteriEXT}(GLenum target,...
void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetQueryObjectui64vEXT(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectui64vEXT}(GLuint id,...
void glGetProgramPipelineiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetVertexAttribLui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex3hv(java.nio.ShortBuffer arg0)
void glClearNamedFramebufferfi(int arg0, int arg1, float arg2, int arg3)
Entry point to C language function: void {@native glClearNamedFramebufferfi}(GLuint framebuffer,...
void glGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program,...
void glUniform1fvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1fvARB}(GLint location,...
void glDrawCommandsStatesAddressNV(long[] arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int arg8)
Entry point to C language function: void {@native glDrawCommandsStatesAddressNV}(const GLuint64 * in...
void glDepthFunc(int arg0)
Entry point to C language function: void {@native glDepthFunc}(GLenum func) Part of GL_ES_VERSION_...
void glMultiTexCoord3s(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glMultiTexCoord3s}(GLenum target,...
void glGetNamedBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glCopyMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glCopyMultiTexSubImage1DEXT}(GLenum texunit,...
void glGetProgramEnvParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterIuivNV}(GLenum target,...
com.jogamp.opengl.GLProfile getGLProfile()
Returns the GLProfile associated with this GL object.
void glTexCoordP1uiv(int arg0, java.nio.IntBuffer arg1)
void glBindBuffersBase(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetIntegerv(int arg0, int[] arg1, int arg2)
void glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glGetMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetMapParameterivNV}(GLenum target,...
void glNamedBufferStorage(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glVertex2iv(java.nio.IntBuffer arg0)
void glTexGenfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexParameterfvEXT}(GLenum texunit,...
void glGetPerfMonitorGroupStringAMD(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetPerfMonitorGroupStringAMD}(GLuint group,...
void glRasterPos2fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2fv}(const GLfloat * v) Part of GL_VE...
void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x3dv}(GLint location,...
void glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glNamedProgramLocalParameters4fvEXT}(GLuint progra...
void glSamplerParameterf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glSamplerParameterf}(GLuint sampler,...
long glCreateShaderObjectARB(int arg0)
Entry point to C language function: GLhandleARB {@native glCreateShaderObjectARB}(GLenum shaderType)...
void glFogCoordhv(short[] arg0, int arg1)
Entry point to C language function: void {@native glFogCoordhv}(const GLhalfNV * fog) Part of GL_N...
void glColor3ubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor3ubv}(const GLubyte * v) Part of GL_VERSI...
void glGetUniformfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetnColorTable(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glGetObjectLabel(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glProgramUniform4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glStencilClearTagEXT(int arg0, int arg1)
Entry point to C language function: void {@native glStencilClearTagEXT}(GLsizei stencilTagBits,...
void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode,...
void glProgramUniform2uiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program,...
void glUniform1fARB(int arg0, float arg1)
Entry point to C language function: void {@native glUniform1fARB}(GLint location,...
void glVertexArrayVertexBuffers(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, java.nio.IntBuffer arg5)
void glNormal3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glNormal3s}(GLshort nx, GLshort ny,...
void glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glTexEnvfv}(GLenum target, GLenum pname,...
void glTexBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glTexBufferRange}(GLenum target,...
void glTextureParameterfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glTextureParameterfEXT}(GLuint texture,...
void glVertexAttribL4i64vNV(int arg0, java.nio.LongBuffer arg1)
void glBindSamplers(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glBindSamplers}(GLuint first, GLsizei count,...
void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glFramebufferTexture3D}(GLenum target,...
void glProgramUniform1dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program,...
void glVertexAttrib4NubvARB(int arg0, java.nio.ByteBuffer arg1)
void glVertexAttrib3sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index,...
void glUniform2ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glGetColorTable(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetColorTable}(GLenum target,...
void glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, java.nio.FloatBuffer arg10)
void glVertexWeighth(short arg0)
Entry point to C language function: void {@native glVertexWeighth}(GLhalfNV weight) Part of GL_NV_...
void glGetDoublei_vEXT(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetDoublei_vEXT}(GLenum pname,...
void glMultiTexCoord1bOES(int arg0, byte arg1)
Entry point to C language function: void {@native glMultiTexCoord1bOES}(GLenum texture,...
void glNamedRenderbufferStorageMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleEXT}(GLuint r...
boolean glIsNameAMD(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsNameAMD}(GLenum identifier,...
void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program,...
final GL getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise null.
Definition: DebugGL4bc.java:38
void glVertexAttribL3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertexAttribL3d}(GLuint index,...
void glGetVariantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexEnvivEXT}(GLenum texunit,...
void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib3fv}(GLuint index,...
void glMatrixMultfEXT(int arg0, java.nio.FloatBuffer arg1)
void glColor3dv(java.nio.DoubleBuffer arg0)
void glFramebufferDrawBufferEXT(int arg0, int arg1)
Entry point to C language function: void {@native glFramebufferDrawBufferEXT}(GLuint framebuffer,...
void glBindTextureUnit(int arg0, int arg1)
Entry point to C language function: void {@native glBindTextureUnit}(GLuint unit,...
void glTextureBufferEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glTextureBufferEXT}(GLuint texture,...
void glVertexAttribLFormatNV(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribLFormatNV}(GLuint index,...
void glFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferTexture}(GLenum target,...
void glPolygonMode(int arg0, int arg1)
Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode) Part of...
void glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, int[] arg3, int arg4, int arg5)
void glGetBooleanIndexedv(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetBooleanIndexedv}(GLenum target,...
void glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glNamedFramebufferDrawBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffer}(GLuint framebuffer,...
int glCreateShaderProgramv(int arg0, int arg1, java.lang.String[] arg2)
void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode,...
void glVertex2bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2bvOES}(const GLbyte * coords) Part of G...
void glMultiTexCoord4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glMultiTexCoord4d}(GLenum target,...
void glVertexWeighthv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertexWeighthv}(const GLhalfNV * weight) Part ...
void glMultiTexCoordP3uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double[] arg9, int arg10)
Entry point to C language function: void {@native glMap2d}(GLenum target, GLdouble u1,...
void glVertexAttrib3fvARB(int arg0, java.nio.FloatBuffer arg1)
void glResetMinmax(int arg0)
Entry point to C language function: void {@native glResetMinmax}(GLenum target) Part of GL_ARB_ima...
void glMultiTexCoord3dv(int arg0, java.nio.DoubleBuffer arg1)
void glScissor(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glScissor}(GLint x, GLint y, GLsizei width,...
void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program,...
void glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
boolean glIsEnabledi(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target,...
void glVertexAttribLFormat(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribLFormat}(GLuint attribindex,...
void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glColor3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glColor3s}(GLshort red, GLshort green,...
void glColor3iv(java.nio.IntBuffer arg0)
void glUnmapTexture2DINTEL(int arg0, int arg1)
Entry point to C language function: void {@native glUnmapTexture2DINTEL}(GLuint texture,...
void glMaterialiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMaterialiv}(GLenum face, GLenum pname,...
void glVertexAttribL4i64vNV(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL4i64vNV}(GLuint index,...
void glProgramEnvParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramEnvParameterI4uiNV}(GLenum target,...
void glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramBufferParametersfvNV}(GLenum target,...
void glFlushMappedBufferRange(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glFlushMappedBufferRange}(GLenum target,...
void glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glGetDoublei_v(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetDoublei_v(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index,...
void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target,...
void glFragmentCoverageColorNV(int arg0)
Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color) Part of...
void glTexCoord2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2iv}(const GLint * v) Part of GL_VERSI...
void glLightf(int arg0, int arg1, float arg2)
Entry point to C language function: void {@native glLightf}(GLenum light, GLenum pname,...
void glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dvEXT}(GLuint program,...
void glVertexAttrib2dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index,...
void glNamedBufferDataEXT(int arg0, long arg1, java.nio.Buffer arg2, int arg3)
void glColor4dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glColor4dv}(const GLdouble * v) Part of GL_VERSI...
void glColor4b(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glColor4b}(GLbyte red, GLbyte green,...
void glConvolutionParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glVertexAttrib3svARB(int arg0, java.nio.ShortBuffer arg1)
void glGetProgramEnvParameterdvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glVertexAttrib4dARB(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glVertexAttrib4dARB}(GLuint index,...
void glUniform2dv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2dv}(GLint location, GLsizei count,...
void glVertexAttribI2uivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2uivEXT}(GLuint index,...
void glProgramEnvParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glProgramEnvParameterI4uivNV}(GLenum target,...
void glLoadMatrixd(java.nio.DoubleBuffer arg0)
void glVertexAttrib4NubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NubvARB}(GLuint index,...
void glGetInvariantBooleanvEXT(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glPixelZoom(float arg0, float arg1)
Entry point to C language function: void {@native glPixelZoom}(GLfloat xfactor, GLfloat yfactor) P...
void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glCompressedTexImage3D}(GLenum target,...
void glBindVertexArray(int arg0)
Entry point to C language function: void {@native glBindVertexArray}(GLuint array) Part of GL_ARB_...
void glBindTransformFeedbackNV(int arg0, int arg1)
Entry point to C language function: void {@native glBindTransformFeedbackNV}(GLenum target,...
void glSecondaryColor3ubv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3ubv}(const GLubyte * v) Part of...
void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5)
Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category,...
void glVertexAttribI4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index,...
void glGetFirstPerfQueryIdINTEL(java.nio.IntBuffer arg0)
void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glWindowPos3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glWindowPos3dv}(const GLdouble * v) Part of GL_V...
void glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetProgramivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
int glGetProgramResourceIndex(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: GLuint {@native glGetProgramResourceIndex}(GLuint program,...
void glTexCoord3bvOES(java.nio.ByteBuffer arg0)
void glVertexAttrib2dvARB(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2dvARB}(GLuint index,...
void glMultiTexParameteriEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexParameteriEXT}(GLenum texunit,...
void glMatrixIndexusvARB(int arg0, java.nio.ShortBuffer arg1)
void glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, java.lang.String arg5)
void glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function: void {@native glMatrixLoadIdentityEXT}(GLenum mode) Part of GL...
void glWeightPointerARB(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glWeightPointerARB}(GLint size,...
void glFogiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glFogiv}(GLenum pname, const GLint * params) Par...
void glTexCoord4hv(java.nio.ShortBuffer arg0)
void glVertexAttribP4ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP4ui}(GLuint index,...
void glVertexArrayVertexAttribLOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glVertexArrayVertexAttribLOffsetEXT}(GLuint vaobj,...
void glInvalidateNamedFramebufferData(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribI3uivEXT(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
boolean isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
void glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target,...
void glTexParameterIiv(int arg0, int arg1, java.nio.IntBuffer arg2)
int glGenVertexShadersEXT(int arg0)
Entry point to C language function: GLuint {@native glGenVertexShadersEXT}(GLuint range) Part of G...
void glResumeTransformFeedback()
Entry point to C language function: void {@native glResumeTransformFeedback}() Part of GL_ARB_tran...
void glDispatchComputeIndirect(long arg0)
Entry point to C language function: void {@native glDispatchComputeIndirect}(GLintptr indirect) Pa...
void glCreatePerfQueryINTEL(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x3fv}(GLuint program,...
void glCreatePerfQueryINTEL(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreatePerfQueryINTEL}(GLuint queryId,...
void glGetInfoLogARB(long arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glTessellationModeAMD(int arg0)
Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode) Part of GL_A...
void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glVertexAttrib2hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2hv}(GLuint index,...
void glVertexAttribL3ui64vNV(int arg0, java.nio.LongBuffer arg1)
boolean glIsSync(long arg0)
Entry point to C language function: GLboolean {@native glIsSync}(GLsync sync) Part of GL_ES_VERSIO...
void glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVariantIntegervEXT}(GLuint id,...
void glVertexPointer(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glCreateProgramPipelines(int arg0, java.nio.IntBuffer arg1)
void glTexEnvi(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexEnvi}(GLenum target, GLenum pname,...
void glColor3bv(java.nio.ByteBuffer arg0)
void glTessellationFactorAMD(float arg0)
Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor) Part of...
void glProgramUniform4dEXT(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramUniform4dEXT}(GLuint program,...
void glVertex2h(short arg0, short arg1)
Entry point to C language function: void {@native glVertex2h}(GLhalfNV x, GLhalfNV y) Part of GL_N...
void glRasterPos2sv(java.nio.ShortBuffer arg0)
void glVertexP2ui(int arg0, int arg1)
Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value) Part of...
void glDeletePerfMonitorsAMD(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeletePerfMonitorsAMD}(GLsizei n,...
void glTexCoordP1ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords) Part...
void glWeightuivARB(int arg0, java.nio.IntBuffer arg1)
void glGenTransformFeedbacks(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n,...
void glGetVertexAttribLdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index,...
void glProgramUniform1i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramUniform1i}(GLuint program,...
void glUniformBufferEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniformBufferEXT}(GLuint program,...
void glNamedFramebufferDrawBuffers(int arg0, int arg1, java.nio.IntBuffer arg2)
void glNormalPointer(int arg0, int arg1, long arg2)
void glGetObjectParameterfvARB(long arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetObjectParameterfvARB}(GLhandleARB obj,...
void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index,...
void glScaled(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glScaled}(GLdouble x, GLdouble y,...
void glDrawCommandsAddressNV(int arg0, java.nio.LongBuffer arg1, java.nio.IntBuffer arg2, int arg3)
void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glMultiTexCoord2i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2i}(GLenum target,...
void glProgramUniform3ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3ui64vARB}(GLuint program,...
void glProgramUniform1ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramUniform1ui}(GLuint program,...
void glGetnMinmax(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glGetInvariantFloatvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
int glObjectPurgeableAPPLE(int arg0, int arg1, int arg2)
Entry point to C language function: GLenum {@native glObjectPurgeableAPPLE}(GLenum objectType,...
java.lang.String glGetString(int arg0)
Entry point to C language function: const GLubyte * {@native glGetString}(GLenum name) Part of GL_...
void glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index,...
void glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glConvolutionParameteriv}(GLenum target,...
void glUniform2i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2i64vNV}(GLint location,...
void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetBufferParameteriv}(GLenum target,...
void glDrawElements(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetUniformi64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformi64vARB}(GLuint program,...
void glTexCoord2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord2sv}(const GLshort * v) Part of GL_VER...
void glGetFloatv(int arg0, java.nio.FloatBuffer arg1)
Copy the named matrix into the given storage.
short glGetStageIndexNV(int arg0)
Entry point to C language function: GLushort {@native glGetStageIndexNV}(GLenum shadertype) Part o...
void glGetProgramEnvParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterfvARB}(GLenum target,...
void glMakeTextureHandleNonResidentARB(long arg0)
Entry point to C language function: void {@native glMakeTextureHandleNonResidentARB}(GLuint64 handle...
void glMultiTexCoordPointerEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glUnlockArraysEXT()
Entry point to C language function: void {@native glUnlockArraysEXT}() Part of GL_EXT_compiled_ver...
void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index,...
void glUniform3fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMultiTexGeniEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexGeniEXT}(GLenum texunit,...
void glVertexAttrib4fv(int arg0, java.nio.FloatBuffer arg1)
void glDisableVertexArrayAttrib(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexArrayAttrib}(GLuint vaobj,...
void glFogCoordf(float arg0)
Entry point to C language function: void {@native glFogCoordf}(GLfloat coord) Part of GL_VERSION_1...
void glMultiTexCoordP3uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetnMapfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetnMapfv}(GLenum target, GLenum query,...
void glProvokingVertexEXT(int arg0)
Entry point to C language function: void {@native glProvokingVertexEXT}(GLenum mode) Part of GL_EX...
void glEvalCoord2dv(java.nio.DoubleBuffer arg0)
int glGetProgramResourceLocationIndex(int arg0, int arg1, java.nio.ByteBuffer arg2)
void glTextureStorage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glTextureStorage1DEXT}(GLuint texture,...
void glUniform2iv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertex4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertex4d}(GLdouble x, GLdouble y,...
void glCompileShader(int arg0)
Entry point to C language function: void {@native glCompileShader}(GLuint shader) Part of GL_ES_VE...
void glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramEnvParametersI4ivNV}(GLenum target,...
void glVertexAttrib1fv(int arg0, java.nio.FloatBuffer arg1)
void glMatrixLoadTransposedEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoadTransposedEXT}(GLenum mode,...
void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level,...
void glUniform3i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3i64vARB}(GLint location,...
void glViewport(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glViewport}(GLint x, GLint y, GLsizei width,...
void glMatrixLoadfEXT(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixLoadfEXT}(GLenum mode, const GLfloat * m) ...
void glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glBindBufferRange}(GLenum target,...
void glColor3b(byte arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glColor3b}(GLbyte red, GLbyte green,...
void glColor3usv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor3usv}(const GLushort * v) Part of GL_VERS...
void glUniform1f(int arg0, float arg1)
Entry point to C language function: void {@native glUniform1f}(GLint location, GLfloat v0) Part of...
void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3fv}(GLuint program,...
void glGetLightiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glBindVertexShaderEXT(int arg0)
Entry point to C language function: void {@native glBindVertexShaderEXT}(GLuint id) Part of GL_EXT...
void glGetPixelMapfv(int arg0, long arg1)
Entry point to C language function: void {@native glGetPixelMapfv}(GLenum map, GLfloat * values) P...
void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix3x2fv}(GLuint program,...
void glVertexAttrib1svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1svARB}(GLuint index,...
void glColor3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glColor3i}(GLint red, GLint green,...
void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameterfv}(GLenum target,...
void glUniform1i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1i64vARB}(GLint location,...
void glStencilMask(int arg0)
Entry point to C language function: void {@native glStencilMask}(GLuint mask) Part of GL_ES_VERSIO...
void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
boolean isGL3core()
Indicates whether this GL object uses a GL3 core profile.
void glSecondaryColor3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glSecondaryColor3s}(GLshort red,...
void glWeightdvARB(int arg0, java.nio.DoubleBuffer arg1)
void glWeightfvARB(int arg0, java.nio.FloatBuffer arg1)
int glGenLists(int arg0)
Entry point to C language function: GLuint {@native glGenLists}(GLsizei range) Part of GL_VERSION_...
void glProgramUniform2i64ARB(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2i64ARB}(GLuint program,...
void glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glGetVertexAttribLi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glColorTableParameteriv}(GLenum target,...
void glVertexAttrib4NivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NivARB}(GLuint index,...
void glGetnMapdv(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glCommandListSegmentsNV(int arg0, int arg1)
Entry point to C language function: void {@native glCommandListSegmentsNV}(GLuint list,...
void glNamedProgramLocalParameterI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uiEXT}(GLuint progra...
void glMultiTexCoord1bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1bvOES}(GLenum texture,...
void glVertexAttrib2dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttribI3uiEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribI3uiEXT}(GLuint index,...
int glBindParameterEXT(int arg0)
Entry point to C language function: GLuint {@native glBindParameterEXT}(GLenum value) Part of GL_E...
void glDeleteSamplers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteSamplers}(GLsizei count,...
void glLoadMatrixf(java.nio.FloatBuffer arg0)
Load the current matrix w/ the provided one.
void glVertexAttribI1iv(int arg0, java.nio.IntBuffer arg1)
void glDrawElementsIndirect(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glDrawElementsIndirect}(GLenum mode,...
void glFramebufferDrawBuffersEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glFramebufferDrawBuffersEXT}(GLuint framebuffer,...
void glMultiTexCoordP2ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture,...
void glGetVariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
Entry point to C language function: void {@native glGetVariantBooleanvEXT}(GLuint id,...
void glProgramUniform1ui64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1ui64vARB}(GLuint program,...
void glColorTableParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glTexRenderbufferNV(int arg0, int arg1)
Entry point to C language function: void {@native glTexRenderbufferNV}(GLenum target,...
void glObjectPtrLabel(java.nio.Buffer arg0, int arg1, java.nio.ByteBuffer arg2)
void glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, java.nio.IntBuffer arg4)
void glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetInvariantFloatvEXT}(GLuint id,...
void glMakeImageHandleNonResidentARB(long arg0)
Entry point to C language function: void {@native glMakeImageHandleNonResidentARB}(GLuint64 handle) ...
void glCompressedTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location,...
void glVertexAttrib1hv(int arg0, java.nio.ShortBuffer arg1)
void glMemoryBarrierByRegion(int arg0)
Entry point to C language function: void {@native glMemoryBarrierByRegion}(GLbitfield barriers) Pa...
void glStencilMaskSeparate(int arg0, int arg1)
Entry point to C language function: void {@native glStencilMaskSeparate}(GLenum face,...
void glWindowPos2sv(java.nio.ShortBuffer arg0)
void glBindAttribLocation(int arg0, int arg1, java.lang.String arg2)
void glVertexAttrib4bvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4bvARB}(GLuint index,...
void glTexCoord4d(double arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glTexCoord4d}(GLdouble s, GLdouble t,...
void glColorFormatNV(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type,...
void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
Entry point to C language function: void {@native glCompressedTexImage2D}(GLenum target,...
void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetProgramInterfaceiv}(GLuint program,...
com.jogamp.opengl.GL3bc getGL3bc()
Casts this object to the GL3bc interface.
void glTexCoord2sv(java.nio.ShortBuffer arg0)
void glVertexAttribs1hv(int arg0, int arg1, short[] arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribs1hv}(GLuint index,...
void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4fv}(GLuint index,...
void glTexGeni(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexGeni}(GLenum coord, GLenum pname,...
void glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index,...
void glGetNamedFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameteriv}(GLuint...
void glProgramUniform1i64NV(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glProgramUniform1i64NV}(GLuint program,...
void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetShaderiv}(GLuint shader, GLenum pname,...
void glNormal3h(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glNormal3h}(GLhalfNV nx, GLhalfNV ny,...
void glVariantsvEXT(int arg0, java.nio.ShortBuffer arg1)
void glProgramUniform4ui64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glDeleteNamedStringARB(int arg0, java.lang.String arg1)
void glFogf(int arg0, float arg1)
Entry point to C language function: void {@native glFogf}(GLenum pname, GLfloat param) Part of GL_...
void glNamedBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)
Entry point to C language function: void {@native glNamedBufferPageCommitmentARB}(GLuint buffer,...
void glTexCoordP4ui(int arg0, int arg1)
Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords) Part...
void glVertexAttrib4svARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4svARB}(GLuint index,...
void glVertexArrayBindVertexBufferEXT(int arg0, int arg1, int arg2, long arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayBindVertexBufferEXT}(GLuint vaobj,...
void glGetFloati_vEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRasterPos2i(int arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2i}(GLint x, GLint y) Part of GL_VERS...
void glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glGetMultiTexLevelParameterivEXT}(GLenum texunit,...
void glGenOcclusionQueriesNV(int arg0, java.nio.IntBuffer arg1)
void glDeleteTransformFeedbacks(int arg0, java.nio.IntBuffer arg1)
void glDeleteVertexShaderEXT(int arg0)
Entry point to C language function: void {@native glDeleteVertexShaderEXT}(GLuint id) Part of GL_E...
void glMultiTexCoord4iv(int arg0, java.nio.IntBuffer arg1)
void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4x2dv}(GLint location,...
void glFlushPixelDataRangeNV(int arg0)
Entry point to C language function: void {@native glFlushPixelDataRangeNV}(GLenum target) Part of ...
void glTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glMultiTexCoord1s(int arg0, short arg1)
Entry point to C language function: void {@native glMultiTexCoord1s}(GLenum target,...
void glGetPixelTransformParameterfvEXT(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMatrixMode(int arg0)
Sets the current matrix mode.
void glApplyFramebufferAttachmentCMAAINTEL()
Entry point to C language function: void {@native glApplyFramebufferAttachmentCMAAINTEL}() Part of...
void glUniform3i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glUniform3i}(GLint location, GLint v0,...
void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program,...
void glTexCoordP1uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glColorP4uiv(int arg0, java.nio.IntBuffer arg1)
void glVertex3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glVertex3d}(GLdouble x, GLdouble y,...
void glLightModeli(int arg0, int arg1)
Entry point to C language function: void {@native glLightModeli}(GLenum pname, GLint param) Part o...
void glVertexAttribI1uivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI1uivEXT}(GLuint index,...
void glCreateCommandListsNV(int arg0, java.nio.IntBuffer arg1)
void glGetQueryBufferObjecti64v(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjecti64v}(GLuint id,...
void glGetShaderSource(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glClearTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glVertexArrayVertexOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexArrayVertexOffsetEXT}(GLuint vaobj,...
void glVertexAttribL1ui64vARB(int arg0, java.nio.LongBuffer arg1)
void glVertexAttrib1dv(int arg0, java.nio.DoubleBuffer arg1)
void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2iv}(GLint location, GLsizei count,...
void glMultiTexCoord3iv(int arg0, java.nio.IntBuffer arg1)
void glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4ivEXT}(GLuint progr...
void glTexCoord1bOES(byte arg0)
Entry point to C language function: void {@native glTexCoord1bOES}(GLbyte s) Part of GL_OES_byte_c...
void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetActiveUniform}(GLuint program,...
void glViewportArrayv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glMultiTexCoord3f(int arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glMultiTexCoord3f}(GLenum target,...
int getDefaultReadFramebuffer()
Return the default read framebuffer name.
Definition: DebugGL4bc.java:77
void glEvaluateDepthValuesARB()
Entry point to C language function: void {@native glEvaluateDepthValuesARB}() Part of GL_ARB_sampl...
void glUniform3i64NV(int arg0, long arg1, long arg2, long arg3)
Entry point to C language function: void {@native glUniform3i64NV}(GLint location,...
void glPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexWeightfvEXT(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertexWeightfvEXT}(const GLfloat * weight) Par...
void glVertexAttribs3hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glEvalCoord1d(double arg0)
Entry point to C language function: void {@native glEvalCoord1d}(GLdouble u) Part of GL_VERSION_1_...
void glVariantsvEXT(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVariantsvEXT}(GLuint id, const GLshort * addr) ...
void glProgramUniform2dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2dvEXT}(GLuint program,...
void glProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2fv}(GLuint program,...
void glProgramUniform2f(int arg0, int arg1, float arg2, float arg3)
Entry point to C language function: void {@native glProgramUniform2f}(GLuint program,...
void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target,...
void glMultiDrawArraysIndirectBindlessNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4)
void glGetTexEnviv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glLightfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glDrawTransformFeedbackInstanced(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glDrawTransformFeedbackInstanced}(GLenum mode,...
void glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterIivEXT}(GLenum texunit,...
void glGetVertexArrayPointeri_vEXT(int arg0, int arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3)
void glProgramUniform3dEXT(int arg0, int arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glProgramUniform3dEXT}(GLuint program,...
void glVertex2f(float arg0, float arg1)
Entry point to C language function: void {@native glVertex2f}(GLfloat x, GLfloat y) Part of GL_VER...
void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glTexSubImage1D}(GLenum target,...
void glVertexP3uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glStencilFunc(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glStencilFunc}(GLenum func, GLint ref,...
void glGetDoublev(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params) P...
void glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glGetVertexArrayiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexArrayiv}(GLuint vaobj,...
void glAttachShader(int arg0, int arg1)
Entry point to C language function: void {@native glAttachShader}(GLuint program,...
void glVertexAttribI3uivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI3uivEXT}(GLuint index,...
void glGetVideoCaptureivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetVideoCaptureivNV}(GLuint video_capture_slot,...
void glWindowPos2iv(java.nio.IntBuffer arg0)
void glProgramUniform3iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetnMapdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetnMapdv}(GLenum target, GLenum query,...
void glGetPerfQueryInfoINTEL(int arg0, int arg1, byte[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11)
Entry point to C language function: void {@native glGetPerfQueryInfoINTEL}(GLuint queryId,...
void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glConvolutionFilter2D}(GLenum target,...
void glUniform3iARB(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glUniform3iARB}(GLint location,...
void glVertexArrayBindingDivisor(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayBindingDivisor}(GLuint vaobj,...
void glTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterIivEXT}(GLuint texture,...
void glGetVertexAttribivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glTexCoord3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTexCoord3i}(GLint s, GLint t,...
void glUniform1iARB(int arg0, int arg1)
Entry point to C language function: void {@native glUniform1iARB}(GLint location,...
void glTexParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glNamedFramebufferReadBuffer(int arg0, int arg1)
Entry point to C language function: void {@native glNamedFramebufferReadBuffer}(GLuint framebuffer,...
void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glUniform4f}(GLint location, GLfloat v0,...
void glListDrawCommandsStatesClientNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, int arg6)
void glVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribIFormat}(GLuint attribindex,...
void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2x3dv}(GLint location,...
void glSecondaryColor3sv(java.nio.ShortBuffer arg0)
void glShaderSourceARB(long arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glColor4h(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glColor4h}(GLhalfNV red, GLhalfNV green,...
void glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetMultiTexEnvfvEXT}(GLenum texunit,...
void glNormalPointer(int arg0, int arg1, java.nio.Buffer arg2)
void glTexCoord2d(double arg0, double arg1)
Entry point to C language function: void {@native glTexCoord2d}(GLdouble s, GLdouble t) Part of GL...
void glBindImageTextures(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDisableIndexed(int arg0, int arg1)
Entry point to C language function: void {@native glDisableIndexed}(GLenum target,...
void glColor4bv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glColor4bv}(const GLbyte * v) Part of GL_VERSION...
void glClear(int arg0)
Entry point to C language function: void {@native glClear}(GLbitfield mask) Part of GL_ES_VERSION_...
void glProgramUniformMatrix2x4dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glBlendEquationIndexedAMD(int arg0, int arg1)
Entry point to C language function: void {@native glBlendEquationIndexedAMD}(GLuint buf,...
void glProgramLocalParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
Entry point to C language function: void {@native glProgramLocalParameter4fARB}(GLenum target,...
void glMatrixScaledEXT(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glMatrixScaledEXT}(GLenum mode,...
void glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameterfv}(GLuint sampler,...
void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4, int arg5)
void glScissorArrayv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDeleteProgramPipelines(int arg0, java.nio.IntBuffer arg1)
void glGetTextureParameterivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameterIiv}(GLenum target,...
void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program,...
void glGetProgramEnvParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramEnvParameterIivNV}(GLenum target,...
void glGetQueryBufferObjectui64v(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glGetQueryBufferObjectui64v}(GLuint id,...
boolean glIsVertexArray(int arg0)
Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array) Part of GL_A...
void glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetQueryObjectuiv}(GLuint id,...
void glVertexAttribI4usvEXT(int arg0, java.nio.ShortBuffer arg1)
void glVertex4dv(java.nio.DoubleBuffer arg0)
void glTexCoord1i(int arg0)
Entry point to C language function: void {@native glTexCoord1i}(GLint s) Part of GL_VERSION_1_0
void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2fv}(GLuint program,...
void glMatrixLoadfEXT(int arg0, java.nio.FloatBuffer arg1)
void glProgramUniform4d(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
Entry point to C language function: void {@native glProgramUniform4d}(GLuint program,...
void glMatrixMultTransposedEXT(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixMultTransposedEXT}(GLenum mode,...
void glRasterPos3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glRasterPos3d}(GLdouble x, GLdouble y,...
void glVertexAttrib2fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2fvARB}(GLuint index,...
void glUniformHandleui64ARB(int arg0, long arg1)
Entry point to C language function: void {@native glUniformHandleui64ARB}(GLint location,...
boolean isGL4core()
Indicates whether this GL object uses a GL4 core profile.
void glUniform2d(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glUniform2d}(GLint location, GLdouble x,...
void glVertexAttribs4hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
Entry point to C language function: void {@native glProgramBufferParametersIivNV}(GLenum target,...
void glGetPixelMapuiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index,...
void glActiveShaderProgram(int arg0, int arg1)
Entry point to C language function: void {@native glActiveShaderProgram}(GLuint pipeline,...
void glRasterPos2fv(java.nio.FloatBuffer arg0)
void glBindVertexBuffer(int arg0, int arg1, long arg2, int arg3)
Entry point to C language function: void {@native glBindVertexBuffer}(GLuint bindingindex,...
void glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count,...
void glUniform2ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0,...
void glGetVertexAttribdv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glRasterPos3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos3fv}(const GLfloat * v) Part of GL_VE...
void glClientActiveTexture(int arg0)
Entry point to C language function: void {@native glClientActiveTexture}(GLenum texture) Part of G...
void glRectiv(java.nio.IntBuffer arg0, java.nio.IntBuffer arg1)
void glGetTextureLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureLevelParameteriv}(GLuint texture,...
void glProgramUniform1dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1dvEXT}(GLuint program,...
void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetTextureParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameteriv}(GLuint texture,...
void glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, java.nio.Buffer arg11)
void glCopyTextureSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glCopyTextureSubImage2D}(GLuint texture,...
void glRectf(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glRectf}(GLfloat x1, GLfloat y1,...
void glCullFace(int arg0)
Entry point to C language function: void {@native glCullFace}(GLenum mode) Part of GL_ES_VERSION_2...
void glMultMatrixf(float[] arg0, int arg1)
Multiply the current matrix: [c] = [c] x [m].
void glVertex4bvOES(byte[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4bvOES}(const GLbyte * coords) Part of G...
void glNamedRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisample}(GLuint rend...
void glGetPixelMapfv(int arg0, java.nio.FloatBuffer arg1)
void glClearColorIui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glClearColorIui}(GLuint red, GLuint green,...
boolean glIsQuery(int arg0)
Entry point to C language function: GLboolean {@native glIsQuery}(GLuint id) Part of GL_VERSION_1_...
void glBindFramebuffer(int arg0, int arg1)
Entry point to C language function: void {@native glBindFramebuffer}(GLenum target,...
void glDisableVariantClientStateEXT(int arg0)
Entry point to C language function: void {@native glDisableVariantClientStateEXT}(GLuint id) Part ...
void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target,...
void glMultiTexGendEXT(int arg0, int arg1, int arg2, double arg3)
Entry point to C language function: void {@native glMultiTexGendEXT}(GLenum texunit,...
void glVertexAttrib1dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glBindVertexBuffers(int arg0, int arg1, int[] arg2, int arg3, com.jogamp.common.nio.PointerBuffer arg4, int[] arg5, int arg6)
void glMatrixIndexubvARB(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMatrixIndexubvARB}(GLint size,...
void glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glGetPerfMonitorCounterDataAMD}(GLuint monitor,...
void glDrawTransformFeedbackNV(int arg0, int arg1)
Entry point to C language function: void {@native glDrawTransformFeedbackNV}(GLenum mode,...
void glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, java.nio.DoubleBuffer arg9)
void glNamedFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTexture1DEXT}(GLuint framebuffer...
void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, java.nio.Buffer arg3, int arg4)
void glNormal3fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glNormal3fv}(const GLfloat * v) Part of GL_VERSI...
void glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target,...
void glGetPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetPixelTransformParameterivEXT}(GLenum target,...
void glPointParameteriv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glPointParameteriv}(GLenum pname,...
void glUniform1uiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetVertexAttribIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGenProgramPipelines(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord1dv(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttribI2iv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode,...
void glLockArraysEXT(int arg0, int arg1)
Entry point to C language function: void {@native glLockArraysEXT}(GLint first, GLsizei count) Par...
long glGetHandleARB(int arg0)
Entry point to C language function: GLhandleARB {@native glGetHandleARB}(GLenum pname) Part of GL_...
void glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3fvARB}(GLint location,...
void glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1ui64vNV}(GLuint program,...
void glPointSize(float arg0)
Entry point to C language function: void {@native glPointSize}(GLfloat size) Part of GL_VERSION_ES...
void glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, java.nio.FloatBuffer arg4)
void glGetPerfQueryInfoINTEL(int arg0, int arg1, java.nio.ByteBuffer arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6)
void glTexParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glVertex2hv(java.nio.ShortBuffer arg0)
void glCopyTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glCopyTextureSubImage1D}(GLuint texture,...
void glBlitNamedFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
Entry point to C language function: void {@native glBlitNamedFramebuffer}(GLuint readFramebuffer,...
boolean glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean {@native glUnmapBuffer}(GLenum target) Part of GL_VE...
void glDeleteCommandListsNV(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glMultiDrawElementsBaseVertex(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4, java.nio.IntBuffer arg5)
void glDepthMask(boolean arg0)
Entry point to C language function: void {@native glDepthMask}(GLboolean flag) Part of GL_ES_VERSI...
void glGetnMapiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glEdgeFlagPointer(int arg0, java.nio.Buffer arg1)
void glMultiDrawArraysIndirectAMD(int arg0, java.nio.Buffer arg1, int arg2, int arg3)
void glTexParameterIuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glFramebufferTextureLayerARB(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target,...
void glVertex2s(short arg0, short arg1)
Entry point to C language function: void {@native glVertex2s}(GLshort x, GLshort y) Part of GL_VER...
void glGetSamplerParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord1sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord1sv}(GLenum target,...
void glMultiTexEnvfEXT(int arg0, int arg1, int arg2, float arg3)
Entry point to C language function: void {@native glMultiTexEnvfEXT}(GLenum texunit,...
void glNamedFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferRenderbufferEXT}(GLuint framebuf...
void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribfv}(GLuint index,...
void glUniformHandleui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3ui}(GLuint program,...
void glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureParameterIuivEXT}(GLuint texture,...
void glGetUniformi64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glSecondaryColor3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glSecondaryColor3d}(GLdouble red,...
void glRasterPos2dv(java.nio.DoubleBuffer arg0)
void glMultiDrawElements(int arg0, java.nio.IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4)
void glTexCoordPointer(com.jogamp.opengl.GLArrayData arg0)
void glVertex2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2iv}(const GLint * v) Part of GL_VERSION...
void glGetMultisamplefvNV(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetMultisamplefvNV}(GLenum pname,...
void glGetNamedBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetNamedBufferParameteri64v}(GLuint buffer,...
void glClearNamedFramebufferfv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glCurrentPaletteMatrixARB(int arg0)
Entry point to C language function: void {@native glCurrentPaletteMatrixARB}(GLint index) Part of ...
void glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glTextureParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord3i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexCoord3i}(GLenum target,...
void glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glColor3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor3sv}(const GLshort * v) Part of GL_VERSIO...
void glVariantdvEXT(int arg0, java.nio.DoubleBuffer arg1)
void glVertexAttrib4Nuiv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniformMatrix4x3dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dvEXT}(GLuint program,...
void glGetnPixelMapfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glCompressedMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
void glGetProgramPipelineInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetProgramPipelineInfoLog}(GLuint pipeline,...
void glBindVertexBuffers(int arg0, int arg1, java.nio.IntBuffer arg2, com.jogamp.common.nio.PointerBuffer arg3, java.nio.IntBuffer arg4)
void glGetMinmaxParameterfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRasterPos2sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2sv}(const GLshort * v) Part of GL_VE...
void glVertexAttribI2uiv(int arg0, java.nio.IntBuffer arg1)
void glSecondaryColor3usv(short[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3usv}(const GLushort * v) Part o...
void glProgramUniform4dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program,...
void glGetVideoCaptureivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glUniform1d(int arg0, double arg1)
Entry point to C language function: void {@native glUniform1d}(GLint location, GLdouble x) Part of...
void glNormalP3ui(int arg0, int arg1)
Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords) Part o...
void glGetPolygonStipple(byte[] arg0, int arg1)
Entry point to C language function: void {@native glGetPolygonStipple}(GLubyte * mask) Part of GL_...
void glVertex4hv(java.nio.ShortBuffer arg0)
void glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glColor4hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glColor4hv}(const GLhalfNV * v) Part of GL_NV_ha...
void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib2fv}(GLuint index,...
void glIndexub(byte arg0)
Entry point to C language function: void {@native glIndexub}(GLubyte c) Part of GL_VERSION_1_1
java.lang.Object getExtension(java.lang.String arg0)
Definition: DebugGL4bc.java:82
void glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, java.nio.DoubleBuffer arg3)
void glProgramUniform2ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glProgramUniform2ui}(GLuint program,...
void glUniformSubroutinesuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype,...
void glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramLocalParametersI4ivNV}(GLenum target,...
void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetActiveAttrib}(GLuint program,...
void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glUniform1i(int arg0, int arg1)
Entry point to C language function: void {@native glUniform1i}(GLint location, GLint v0) Part of G...
void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3iv}(GLint location, GLsizei count,...
void glUniform2i64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2i64vARB}(GLint location,...
void glCreateBuffers(int arg0, java.nio.IntBuffer arg1)
void glGetVertexArrayIndexed64iv(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glGetVertexArrayIndexed64iv}(GLuint vaobj,...
void glColorP3uiv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform2i64NV(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2i64NV}(GLuint program,...
void glUniform2ivARB(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetUniformui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glClearBufferfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glSecondaryColor3dv(java.nio.DoubleBuffer arg0)
void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
Entry point to C language function: void {@native glTexImage3D}(GLenum target, GLint level,...
void glBindVideoCaptureStreamBufferNV(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glBindVideoCaptureStreamBufferNV}(GLuint video_cap...
void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLe...
void glMultiTexCoord1sv(int arg0, java.nio.ShortBuffer arg1)
void glBindImageTextures(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glBindImageTextures}(GLuint first,...
void glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetVideoCaptureStreamivNV}(GLuint video_capture_...
void glVertexAttrib4uiv(int arg0, java.nio.IntBuffer arg1)
void glGetCompressedTextureSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9)
void glVertexAttrib2h(int arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertexAttrib2h}(GLuint index,...
void glEnableClientStateIndexedEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableClientStateIndexedEXT}(GLenum array,...
void glShaderBinary(int arg0, java.nio.IntBuffer arg1, int arg2, java.nio.Buffer arg3, int arg4)
void glGetPixelMapuiv(int arg0, long arg1)
Entry point to C language function: void {@native glGetPixelMapuiv}(GLenum map, GLuint * values) P...
void glTexCoord2bvOES(java.nio.ByteBuffer arg0)
void glVertexAttribI4bvEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4bvEXT}(GLuint index,...
void glDrawArraysInstancedBaseInstance(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glDrawArraysInstancedBaseInstance}(GLenum mode,...
void glColor3usv(java.nio.ShortBuffer arg0)
void glVertex4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glVertex4fv}(const GLfloat * v) Part of GL_VERSI...
void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glBlendFuncSeparate}(GLenum sfactorRGB,...
void glWeightuivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glWeightuivARB}(GLint size, const GLuint * weights...
void glProgramLocalParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramLocalParameterI4uiNV}(GLenum target,...
void glUniform2dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMapGrid1f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glMapGrid1f}(GLint un, GLfloat u1,...
void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
int glGetDebugMessageLogAMD(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, byte[] arg10, int arg11)
Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count,...
void glTexCoord3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3dv}(const GLdouble * v) Part of GL_VE...
void glMultTransposeMatrixd(double[] arg0, int arg1)
Entry point to C language function: void {@native glMultTransposeMatrixd}(const GLdouble * m) Part...
int glBindTextureUnitParameterEXT(int arg0, int arg1)
Entry point to C language function: GLuint {@native glBindTextureUnitParameterEXT}(GLenum unit,...
void glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
Entry point to C language function: void {@native glTextureImage1DEXT}(GLuint texture,...
void glGetPerfCounterInfoINTEL(int arg0, int arg1, int arg2, java.nio.ByteBuffer arg3, int arg4, java.nio.ByteBuffer arg5, java.nio.IntBuffer arg6, java.nio.IntBuffer arg7, java.nio.IntBuffer arg8, java.nio.IntBuffer arg9, java.nio.LongBuffer arg10)
void glRasterPos3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glRasterPos3s}(GLshort x, GLshort y,...
static final boolean DEBUG
Definition: DebugGL4bc.java:26
void glVertexAttribI3iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index,...
void glMultiTexCoord4i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glMultiTexCoord4i}(GLenum target,...
void glTexCoord4hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4hv}(const GLhalfNV * v) Part of GL_NV...
void glEvalMesh1(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glEvalMesh1}(GLenum mode, GLint i1,...
void glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glNormalP3uiv(int arg0, java.nio.IntBuffer arg1)
void glGetFloatv(int arg0, float[] arg1, int arg2)
Copy the named matrix to the given storage at offset.
void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
Entry point to C language function: void {@native glColorMask}(GLboolean red, GLboolean green,...
void glProgramUniform4fv(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glVDPAUUnmapSurfacesNV(int arg0, com.jogamp.common.nio.PointerBuffer arg1)
void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
Entry point to C language function: void {@native glGetShaderSource}(GLuint shader,...
void glGetHistogramParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetHistogramParameterfv}(GLenum target,...
void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetnPixelMapusv(int arg0, int arg1, java.nio.ShortBuffer arg2)
void glVertex3sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glVertex3sv}(const GLshort * v) Part of GL_VERSI...
void glUniform1ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform1ivARB}(GLint location,...
void glVertexAttribI4sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index,...
void glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7)
long glCreateSyncFromCLeventARB(long arg0, long arg1, int arg2)
Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(struct _cl_context *...
void glVertexAttribI4uiv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib3hv(int arg0, java.nio.ShortBuffer arg1)
void glNormal3iv(java.nio.IntBuffer arg0)
int glObjectUnpurgeableAPPLE(int arg0, int arg1, int arg2)
Entry point to C language function: GLenum {@native glObjectUnpurgeableAPPLE}(GLenum objectType,...
void glGetTexGendv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glNamedFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferRenderbuffer}(GLuint framebuffer...
void glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, int[] arg3, int arg4)
void glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4ivEXT}(GLuint progra...
void glGetCompressedTexImage(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target,...
void glMultiDrawArraysIndirectBindlessCountNV(int arg0, java.nio.Buffer arg1, int arg2, int arg3, int arg4, int arg5)
void glEndVideoCaptureNV(int arg0)
Entry point to C language function: void {@native glEndVideoCaptureNV}(GLuint video_capture_slot) ...
void glVertexAttribL4d(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glVertexAttribL4d}(GLuint index,...
void glProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramUniform4ui}(GLuint program,...
void glValidateProgramARB(long arg0)
Entry point to C language function: void {@native glValidateProgramARB}(GLhandleARB programObj) Pa...
void glMultiTexCoord3iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3iv}(GLenum target,...
void glGetNamedBufferParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6)
Entry point to C language function: void {@native glBitmap}(GLsizei width, GLsizei height,...
void glEvalMapsNV(int arg0, int arg1)
Entry point to C language function: void {@native glEvalMapsNV}(GLenum target, GLenum mode) Part o...
void glVertexAttrib4usvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4usvARB}(GLuint index,...
void glUniform2fARB(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glUniform2fARB}(GLint location,...
void glSyncTextureINTEL(int arg0)
Entry point to C language function: void {@native glSyncTextureINTEL}(GLuint texture) Part of GL_I...
void glClearNamedFramebufferuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glClearNamedFramebufferuiv}(GLuint framebuffer,...
void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4)
void glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index,...
void glGetAttachedObjectsARB(long arg0, int arg1, int[] arg2, int arg3, long[] arg4, int arg5)
Entry point to C language function: void {@native glGetAttachedObjectsARB}(GLhandleARB containerObj,...
void glGetPixelMapusv(int arg0, java.nio.ShortBuffer arg1)
void glPixelTransferf(int arg0, float arg1)
Entry point to C language function: void {@native glPixelTransferf}(GLenum pname,...
boolean glIsSampler(int arg0)
Entry point to C language function: GLboolean {@native glIsSampler}(GLuint sampler) Part of GL_ARB...
void glShaderStorageBlockBinding(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glShaderStorageBlockBinding}(GLuint program,...
void glTexCoord4fv(float[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4fv}(const GLfloat * v) Part of GL_VER...
void glGetQueryObjectui64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex4sv(java.nio.ShortBuffer arg0)
void glVertexArrayAttribLFormat(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexArrayAttribLFormat}(GLuint vaobj,...
void glVDPAUSurfaceAccessNV(long arg0, int arg1)
Entry point to C language function: void {@native glVDPAUSurfaceAccessNV}(GLvdpauSurfaceNV surface,...
void glPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glPixelMapfv}(GLenum map, GLint mapsize,...
com.jogamp.opengl.GLBufferStorage mapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRange(....
void glFramebufferSampleLocationsfvNV(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glTransformFeedbackBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
Entry point to C language function: void {@native glTransformFeedbackBufferRange}(GLuint xfb,...
void glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexEnvfv}(GLenum tenv, GLenum pname,...
void glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10, int arg11)
Entry point to C language function: void {@native glMapVertexAttrib2fAPPLE}(GLuint index,...
void glRasterPos4s(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glRasterPos4s}(GLshort x, GLshort y,...
void glDeleteTextures(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteTextures}(GLsizei n, const GLuint * textur...
void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glMapParameterivNV}(GLenum target,...
void glVertexAttribL4dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index,...
void glRectdv(double[] arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glRectdv}(const GLdouble * v1, const GLdouble * v2...
com.jogamp.opengl.GL2 getGL2()
Casts this object to the GL2 interface.
Definition: DebugGL4bc.java:92
void glEvalCoord2f(float arg0, float arg1)
Entry point to C language function: void {@native glEvalCoord2f}(GLfloat u, GLfloat v) Part of GL_...
void glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index,...
void glGetUniformuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexAttribL2i64vNV(int arg0, java.nio.LongBuffer arg1)
void glMaterialf(int arg0, int arg1, float arg2)
void glStringMarkerGREMEDY(int arg0, java.nio.Buffer arg1)
void glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexParameterfvEXT}(GLenum texunit,...
void glMultiTexCoordP4ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture,...
void glSetInvariantEXT(int arg0, int arg1, java.nio.Buffer arg2)
void glGetNamedStringARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glVertexWeighthv(java.nio.ShortBuffer arg0)
void glMultiTexCoordP3ui(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture,...
void glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos2iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos2iv}(const GLint * v) Part of GL_VERS...
void glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value,...
void glFlushMappedNamedBufferRange(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glFlushMappedNamedBufferRange}(GLuint buffer,...
void glUniform2f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glUniform2f}(GLint location, GLfloat v0,...
void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5, int arg6)
boolean glIsRenderbuffer(int arg0)
Entry point to C language function: GLboolean {@native glIsRenderbuffer}(GLuint renderbuffer) Part...
void glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glRasterPos4sv(java.nio.ShortBuffer arg0)
void glMultiTexCoord4fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4fv}(GLenum target,...
void glVertexAttribI1uivEXT(int arg0, java.nio.IntBuffer arg1)
void glGetnHistogram(int arg0, boolean arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glVertexBlendARB(int arg0)
Entry point to C language function: void {@native glVertexBlendARB}(GLint count) Part of GL_ARB_ve...
void glVertexAttribL2dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index,...
void glTexCoord3sv(java.nio.ShortBuffer arg0)
void glMultiTexCoord2f(int arg0, float arg1, float arg2)
Entry point to C language function: void {@native glMultiTexCoord2f}(GLenum target,...
void glUniformBlockBinding(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program,...
void glGetClipPlanef(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glGetClipPlanef}(GLenum plane, GLfloat * equation)...
void glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
Entry point to C language function: void {@native glVertexAttribPointerARB}(GLuint index,...
void glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glPixelTransformParameterfvEXT}(GLenum target,...
void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x2fv}(GLuint program,...
void glEvalPoint2(int arg0, int arg1)
Entry point to C language function: void {@native glEvalPoint2}(GLint i, GLint j) Part of GL_VERSI...
void glUniform1ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertexAttribI4ubvEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI4ubvEXT}(GLuint index,...
void glTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glTextureSubImage3D}(GLuint texture,...
void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleCoverageEXT}(...
void glProgramUniform4i64vNV(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glUniform4i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glSamplerParameteriv}(GLuint sampler,...
int glGetGraphicsResetStatus()
Entry point to C language function: GLenum {@native glGetGraphicsResetStatus}() Part of GL_VERSION...
void glVertex3i(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertex3i}(GLint x, GLint y, GLint z) Part of G...
void glCoverageModulationTableNV(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n,...
boolean isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
void glDeleteBuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteBuffers}(GLsizei n, const GLuint * buffers...
void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glStencilFuncSeparate}(GLenum face,...
void glDepthRangeIndexed(int arg0, double arg1, double arg2)
Entry point to C language function: void {@native glDepthRangeIndexed}(GLuint index,...
void glProgramUniformMatrix3x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, java.nio.DoubleBuffer arg4)
void glGetFramebufferParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexEnviEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glMultiTexEnviEXT}(GLenum texunit,...
void glPointParameteri(int arg0, int arg1)
Entry point to C language function: void {@native glPointParameteri}(GLenum pname,...
void glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6, java.nio.Buffer arg7)
void glUniform2i64ARB(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2i64ARB}(GLint location,...
long glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB {@native glCreateProgramObjectARB}() Part of GL_AR...
void glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
Entry point to C language function: void {@native glGetPerfMonitorCounterStringAMD}(GLuint group,...
void glRasterPos4iv(int[] arg0, int arg1)
Entry point to C language function: void {@native glRasterPos4iv}(const GLint * v) Part of GL_VERS...
void glColor3hv(java.nio.ShortBuffer arg0)
int glCheckFramebufferStatus(int arg0)
Entry point to C language function: GLenum {@native glCheckFramebufferStatus}(GLenum target) Part ...
void glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexEnvfvEXT}(GLenum texunit,...
void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glColor4ub}(GLubyte red, GLubyte green,...
long glVDPAURegisterVideoSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
void glGetTexEnvfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniformMatrix4x2dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dvEXT}(GLuint program,...
void glReadBuffer(int arg0)
Entry point to C language function: void {@native glReadBuffer}(GLenum mode) Part of GL_ES_VERSION...
void glClearBufferfi(int arg0, int arg1, float arg2, int arg3)
Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer,...
void glTexCoord4sv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord4sv}(const GLshort * v) Part of GL_VER...
void glBindSampler(int arg0, int arg1)
Entry point to C language function: void {@native glBindSampler}(GLuint unit, GLuint sampler) Part...
com.jogamp.opengl.GLBufferStorage mapNamedBufferEXT(int arg0, int arg1)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(....
void glUniform4ui64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glVertexAttribI4iv(int arg0, java.nio.IntBuffer arg1)
void glVertexAttrib1fvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1fvARB}(GLuint index,...
void glNamedProgramStringEXT(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glTexCoord4iv(java.nio.IntBuffer arg0)
void glTexCoord3hv(short[] arg0, int arg1)
Entry point to C language function: void {@native glTexCoord3hv}(const GLhalfNV * v) Part of GL_NV...
void glProgramUniform4i64vARB(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform4i64vARB}(GLuint program,...
void glFramebufferTextureMultiviewOVR(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glFramebufferTextureMultiviewOVR}(GLenum target,...
void glSecondaryColor3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glSecondaryColor3dv}(const GLdouble * v) Part of...
void glTransformFeedbackBufferBase(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTransformFeedbackBufferBase}(GLuint xfb,...
void glGetProgramInfoLog(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glVertexAttribI2uiEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexAttribI2uiEXT}(GLuint index,...
void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib1fv}(GLuint index,...
void glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n,...
void glGetPixelMapfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glGetPixelMapfv}(GLenum map, GLfloat * values) P...
void glProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3iv}(GLuint program,...
void glClearDepthf(float arg0)
Entry point to C language function: void {@native glClearDepthf}(GLfloat d) Part of GL_ARB_ES2_com...
void glGetnPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetnPixelMapuiv}(GLenum map, GLsizei bufSize,...
void glGetProgramivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramivARB}(GLenum target,...
void glGetIntegeri_v(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawElements(int arg0, int arg1, int arg2, long arg3)
Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count,...
void glCompressedTextureSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glUniform3i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3i64vNV}(GLint location,...
void glVertexAttribI4ubvEXT(int arg0, java.nio.ByteBuffer arg1)
void glEndOcclusionQueryNV()
Entry point to C language function: void {@native glEndOcclusionQueryNV}() Part of GL_NV_occlusion...
void glVertexAttribP1ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP1ui}(GLuint index,...
void glMatrixRotatedEXT(int arg0, double arg1, double arg2, double arg3, double arg4)
Entry point to C language function: void {@native glMatrixRotatedEXT}(GLenum mode,...
boolean glIsProgramARB(int arg0)
Entry point to C language function: GLboolean {@native glIsProgramARB}(GLuint program) Part of GL_...
void glProgramUniform3i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
com.jogamp.opengl.GL4 getGL4()
Casts this object to the GL4 interface.
void glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target,...
void glVertexAttrib2sv(int arg0, java.nio.ShortBuffer arg1)
void glWeightivARB(int arg0, java.nio.IntBuffer arg1)
void glProgramParameteri(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramParameteri}(GLuint program,...
void glCullParameterdvEXT(int arg0, java.nio.DoubleBuffer arg1)
void glMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, java.nio.Buffer arg10)
void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glTexParameteriv}(GLenum target,...
void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x2dv}(GLint location,...
void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glGetVertexAttribfvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4)
Entry point to C language function: void {@native glProgramUniform3f}(GLuint program,...
void glVertexAttribs1hv(int arg0, int arg1, java.nio.ShortBuffer arg2)
boolean glIsBuffer(int arg0)
Entry point to C language function: GLboolean {@native glIsBuffer}(GLuint buffer) Part of GL_VERSI...
void glGetPolygonStipple(long arg0)
Entry point to C language function: void {@native glGetPolygonStipple}(GLubyte * mask) Part of GL_...
void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)
Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program,...
void glMultiDrawElementsIndirectCountARB(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5)
Entry point to C language function: void {@native glMultiDrawElementsIndirectCountARB}(GLenum mode,...
void glGetIntegerv(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform1d(int arg0, int arg1, double arg2)
Entry point to C language function: void {@native glProgramUniform1d}(GLuint program,...
void glResolveDepthValuesNV()
Entry point to C language function: void {@native glResolveDepthValuesNV}() Part of GL_NV_sample_l...
void glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferRenderbuffer}(GLenum target,...
void glGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target,...
void glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glProgramLocalParameters4fvEXT}(GLenum target,...
void glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glDisableVertexArrayAttribEXT(int arg0, int arg1)
Entry point to C language function: void {@native glDisableVertexArrayAttribEXT}(GLuint vaobj,...
void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, long[] arg4, int arg5)
Entry point to C language function: void {@native glGetInternalformati64v}(GLenum target,...
void glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r,...
void glFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target,...
void glVertexAttribL4ui64vNV(int arg0, java.nio.LongBuffer arg1)
void glRasterSamplesEXT(int arg0, boolean arg1)
Entry point to C language function: void {@native glRasterSamplesEXT}(GLuint samples,...
void glProgramUniform2dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program,...
void glClearNamedBufferData(int arg0, int arg1, int arg2, int arg3, java.nio.Buffer arg4)
void glMultiTexCoord3d(int arg0, double arg1, double arg2, double arg3)
Entry point to C language function: void {@native glMultiTexCoord3d}(GLenum target,...
void glMultiTexCoord1bvOES(int arg0, java.nio.ByteBuffer arg1)
void glGetProgramLocalParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterdvARB}(GLenum target,...
void glPolygonStipple(long arg0)
Entry point to C language function: void {@native glPolygonStipple}(const GLubyte * mask) Part of ...
void glUniform2iARB(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glUniform2iARB}(GLint location,...
void glTextureBarrierNV()
Entry point to C language function: void {@native glTextureBarrierNV}() Part of GL_NV_texture_barr...
void glGetProgramBinary(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.IntBuffer arg3, java.nio.Buffer arg4)
void glRasterPos4dv(java.nio.DoubleBuffer arg0)
void glColor4uiv(int[] arg0, int arg1)
Entry point to C language function: void {@native glColor4uiv}(const GLuint * v) Part of GL_VERSIO...
void glInterleavedArrays(int arg0, int arg1, java.nio.Buffer arg2)
void glColor4fv(java.nio.FloatBuffer arg0)
void glBindTransformFeedback(int arg0, int arg1)
Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target,...
void glPopName()
Entry point to C language function: void {@native glPopName}() Part of GL_VERSION_1_0
void glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glEvalCoord2fv(java.nio.FloatBuffer arg0)
void glTextureRenderbufferEXT(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glTextureRenderbufferEXT}(GLuint texture,...
void glVertexAttribI3ui(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index,...
void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, java.nio.Buffer arg5)
void glRotatef(float arg0, float arg1, float arg2, float arg3)
Rotate the current matrix.
void glBlendColor(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glBlendColor}(GLfloat red, GLfloat green,...
void glClearBufferuiv(int arg0, int arg1, java.nio.IntBuffer arg2)
boolean isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
void glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index,...
void glVertexAttribI4sv(int arg0, java.nio.ShortBuffer arg1)
void glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index,...
void glBindBuffersRange(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, com.jogamp.common.nio.PointerBuffer arg4, com.jogamp.common.nio.PointerBuffer arg5)
void glHistogram(int arg0, int arg1, int arg2, boolean arg3)
Entry point to C language function: void {@native glHistogram}(GLenum target, GLsizei width,...
void glWeightivARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glWeightivARB}(GLint size, const GLint * weights) ...
void glGetBufferParameteri64v(int arg0, int arg1, java.nio.LongBuffer arg2)
void glProgramUniformMatrix4dvEXT(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix4dvEXT}(GLuint program,...
void glGetVertexArrayIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetVertexArrayIndexediv}(GLuint vaobj,...
void glVariantivEXT(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glVariantivEXT}(GLuint id, const GLint * addr) P...
void glProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform1iv}(GLuint program,...
void glRects(short arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glRects}(GLshort x1, GLshort y1,...
void glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glGetQueryIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target,...
void glShaderSource(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glProgramUniform2i64vARB(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
Entry point to C language function: void {@native glGetProgramResourceName}(GLuint program,...
void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4fv}(GLint location,...
void glUniform4iARB(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glUniform4iARB}(GLint location,...
void glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, long arg11)
Entry point to C language function: void {@native glTextureSubImage3DEXT}(GLuint texture,...
void glVertexAttrib4ivARB(int arg0, java.nio.IntBuffer arg1)
void glMultiTexCoord4sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4sv}(GLenum target,...
boolean glIsVertexAttribEnabledAPPLE(int arg0, int arg1)
Entry point to C language function: GLboolean {@native glIsVertexAttribEnabledAPPLE}(GLuint index,...
void glMinmax(int arg0, int arg1, boolean arg2)
Entry point to C language function: void {@native glMinmax}(GLenum target, GLenum internalformat,...
void glProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3i}(GLuint program,...
void glScalef(float arg0, float arg1, float arg2)
Scale the current matrix.
void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform2fv}(GLint location, GLsizei count,...
boolean glIsBufferResidentNV(int arg0)
Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target) Part o...
void glUniform1i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glBufferPageCommitmentARB(int arg0, long arg1, long arg2, boolean arg3)
Entry point to C language function: void {@native glBufferPageCommitmentARB}(GLenum target,...
void glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program,...
long glVDPAURegisterOutputSurfaceNV(java.nio.Buffer arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glGetActiveUniformARB(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
Entry point to C language function: void {@native glGetActiveUniformARB}(GLhandleARB programObj,...
void glVertexAttrib4NusvARB(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4NusvARB}(GLuint index,...
java.nio.ByteBuffer glMapNamedBuffer(int arg0, int arg1)
Entry point to C language function: void * {@native glMapNamedBuffer}(GLuint buffer,...
int getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false.
void glEnableVertexAttribAPPLE(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexAttribAPPLE}(GLuint index,...
void glTextureRangeAPPLE(int arg0, int arg1, java.nio.Buffer arg2)
void glSampleCoverage(float arg0, boolean arg1)
Entry point to C language function: void {@native glSampleCoverage}(GLfloat value,...
void glVertexAttribI4ivEXT(int arg0, java.nio.IntBuffer arg1)
void glGenNamesAMD(int arg0, int arg1, java.nio.IntBuffer arg2)
void glUniform2ui64ARB(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glUniform2ui64ARB}(GLint location,...
long glFenceSync(int arg0, int arg1)
Entry point to C language function: GLsync {@native glFenceSync}(GLenum condition,...
void glMaterialfv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glUniform4i64vNV(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4i64vNV}(GLint location,...
void glVertexPointer(int arg0, int arg1, int arg2, long arg3)
void glGenProgramsARB(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGenProgramsARB}(GLsizei n, GLuint * programs) ...
void glUniform4ui64vARB(int arg0, int arg1, java.nio.LongBuffer arg2)
void glTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glTextureParameterIuivEXT}(GLuint texture,...
void glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glShaderOp3EXT}(GLenum op, GLuint res,...
void glTexCoord4sv(java.nio.ShortBuffer arg0)
void glVertexAttrib4dvARB(int arg0, java.nio.DoubleBuffer arg1)
void glFogCoorddv(double[] arg0, int arg1)
Entry point to C language function: void {@native glFogCoorddv}(const GLdouble * coord) Part of GL...
void glVertexAttribI3i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index,...
void glMultiTexCoord2bvOES(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2bvOES}(GLenum texture,...
void glVariantuivEXT(int arg0, java.nio.IntBuffer arg1)
void glIndexMask(int arg0)
Entry point to C language function: void {@native glIndexMask}(GLuint mask) Part of GL_VERSION_1_0
void glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
void glNormal3hv(java.nio.ShortBuffer arg0)
void glGetActiveUniformName(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glGetTextureLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glGetTextureLevelParameterfv}(GLuint texture,...
void glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index,...
void glTexCoord3hv(java.nio.ShortBuffer arg0)
void glMultiDrawArraysIndirectCountARB(int arg0, long arg1, long arg2, int arg3, int arg4)
Entry point to C language function: void {@native glMultiDrawArraysIndirectCountARB}(GLenum mode,...
void glProgramUniform2i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glProgramUniform2i}(GLuint program,...
void glGetProgramStageiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program,...
void glVertex4i(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glVertex4i}(GLint x, GLint y, GLint z,...
void glBeginConditionalRender(int arg0, int arg1)
Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id,...
long glGetImageHandleARB(int arg0, int arg1, boolean arg2, int arg3, int arg4)
Entry point to C language function: GLuint64 {@native glGetImageHandleARB}(GLuint texture,...
void glGetQueryObjectui64vEXT(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertexAttrib1s(int arg0, short arg1)
Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index,...
void glCompileShaderIncludeARB(int arg0, int arg1, java.lang.String[] arg2, java.nio.IntBuffer arg3)
void glEvalCoord1fv(java.nio.FloatBuffer arg0)
void glVertexAttrib4hv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4hv}(GLuint index,...
void glVertexAttrib4sARB(int arg0, short arg1, short arg2, short arg3, short arg4)
Entry point to C language function: void {@native glVertexAttrib4sARB}(GLuint index,...
void glColorMaskIndexed(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
Entry point to C language function: void {@native glColorMaskIndexed}(GLuint index,...
void glProgramEnvParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
Entry point to C language function: void {@native glProgramEnvParameterI4iNV}(GLenum target,...
void glProgramUniform4ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
Entry point to C language function: void {@native glProgramUniform4ui64NV}(GLuint program,...
void glNamedFramebufferDrawBuffers(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffers}(GLuint framebuffer,...
void glEnableVertexArrayAttribEXT(int arg0, int arg1)
Entry point to C language function: void {@native glEnableVertexArrayAttribEXT}(GLuint vaobj,...
void glProgramLocalParameter4dvARB(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location,...
void glMultiTexCoord2dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord2dv}(GLenum target,...
int glCheckNamedFramebufferStatusEXT(int arg0, int arg1)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatusEXT}(GLuint framebu...
void glVertexAttrib4sv(int arg0, short[] arg1, int arg2)
Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index,...
void glUniform2fv(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glRasterPos4iv(java.nio.IntBuffer arg0)
void glVertexAttribI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glVertexAttribI4iEXT}(GLuint index,...
void glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0,...
void glColor4sv(java.nio.ShortBuffer arg0)
void glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
Entry point to C language function: void {@native glTexSubImage3D}(GLenum target,...
void glProgramUniform2ui64NV(int arg0, int arg1, long arg2, long arg3)
Entry point to C language function: void {@native glProgramUniform2ui64NV}(GLuint program,...
void glEndConditionalRenderNVX()
Entry point to C language function: void {@native glEndConditionalRenderNVX}() Part of GL_NVX_cond...
void glColor4usv(java.nio.ShortBuffer arg0)
void glGetPerfMonitorGroupStringAMD(int arg0, int arg1, java.nio.IntBuffer arg2, java.nio.ByteBuffer arg3)
void glMultiTexGenivEXT(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program,...
void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glUniform4fv}(GLint location, GLsizei count,...
void glGetCoverageModulationTableNV(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufsize,...
void glMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8)
void glIndexPointer(int arg0, int arg1, java.nio.Buffer arg2)
void glVertex3s(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glVertex3s}(GLshort x, GLshort y,...
void glDepthRangeArrayv(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first,...
void glWeightusvARB(int arg0, java.nio.ShortBuffer arg1)
void glSecondaryColor3hv(java.nio.ShortBuffer arg0)
void glNamedRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glNamedRenderbufferStorage}(GLuint renderbuffer,...
void glProgramLocalParameterI4uivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord2bOES(int arg0, byte arg1, byte arg2)
Entry point to C language function: void {@native glMultiTexCoord2bOES}(GLenum texture,...
void glVertexAttrib3sARB(int arg0, short arg1, short arg2, short arg3)
Entry point to C language function: void {@native glVertexAttrib3sARB}(GLuint index,...
void glGetCompressedTextureImageEXT(int arg0, int arg1, int arg2, java.nio.Buffer arg3)
void glVertex2i(int arg0, int arg1)
Entry point to C language function: void {@native glVertex2i}(GLint x, GLint y) Part of GL_VERSION...
void glCreateStatesNV(int arg0, java.nio.IntBuffer arg1)
void glProgramUniform3i64ARB(int arg0, int arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glProgramUniform3i64ARB}(GLuint program,...
void glVertex2dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glVertex2dv}(const GLdouble * v) Part of GL_VERS...
void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix2dv}(GLint location,...
void glTextureSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, java.nio.Buffer arg6)
void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, java.nio.DoubleBuffer arg3)
void glCreateRenderbuffers(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateRenderbuffers}(GLsizei n,...
void glTexCoordP2uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...
void glVertex3dv(java.nio.DoubleBuffer arg0)
void glUniform3i64vNV(int arg0, int arg1, java.nio.LongBuffer arg2)
void glVertex4f(float arg0, float arg1, float arg2, float arg3)
Entry point to C language function: void {@native glVertex4f}(GLfloat x, GLfloat y,...
void glGetInteger64v(int arg0, long[] arg1, int arg2)
Entry point to C language function: void {@native glGetInteger64v}(GLenum pname, GLint64 * data) P...
boolean isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
void glGetNextPerfQueryIdINTEL(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glGetNextPerfQueryIdINTEL}(GLuint queryId,...
void glMultTransposeMatrixd(java.nio.DoubleBuffer arg0)
void glProgramUniform3i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
Entry point to C language function: void {@native glProgramUniform3i64vNV}(GLuint program,...
void glVertexArrayNormalOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
Entry point to C language function: void {@native glVertexArrayNormalOffsetEXT}(GLuint vaobj,...
void glEndPerfQueryINTEL(int arg0)
Entry point to C language function: void {@native glEndPerfQueryINTEL}(GLuint queryHandle) Part of...
void glGetPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetPixelTransformParameterfvEXT}(GLenum target,...
com.jogamp.opengl.GL4bc getGL4bc()
Casts this object to the GL4bc interface.
void glPatchParameterfv(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glPatchParameterfv}(GLenum pname,...
void glInterleavedArrays(int arg0, int arg1, long arg2)
Entry point to C language function: void {@native glInterleavedArrays}(GLenum format,...
void glEvalCoord1f(float arg0)
Entry point to C language function: void {@native glEvalCoord1f}(GLfloat u) Part of GL_VERSION_1_0
void glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target,...
void glInvalidateTexImage(int arg0, int arg1)
Entry point to C language function: void {@native glInvalidateTexImage}(GLuint texture,...
void glUniform3ivARB(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glUniform3ivARB}(GLint location,...
int getSwapInterval()
Return the current swap interval.
void glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, int[] arg3, int arg4)
Entry point to C language function: void {@native glGetObjectParameterivAPPLE}(GLenum objectType,...
void glDeleteQueries(int arg0, java.nio.IntBuffer arg1)
void glGetConvolutionParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glGetVertexAttribdvARB(int arg0, int arg1, double[] arg2, int arg3)
Entry point to C language function: void {@native glGetVertexAttribdvARB}(GLuint index,...
void glGetPixelTransformParameterivEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glPolygonOffsetClampEXT(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glPolygonOffsetClampEXT}(GLfloat factor,...
void glGetTransformFeedbacki64_v(int arg0, int arg1, int arg2, java.nio.LongBuffer arg3)
void glMultiTexGenfvEXT(int arg0, int arg1, int arg2, java.nio.FloatBuffer arg3)
void glGetProgramLocalParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetProgramLocalParameterIivNV}(GLenum target,...
void glMultiTexCoord1h(int arg0, short arg1)
Entry point to C language function: void {@native glMultiTexCoord1h}(GLenum target,...
void glProgramSubroutineParametersuivNV(int arg0, int arg1, java.nio.IntBuffer arg2)
void glDrawCommandsNV(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2, java.nio.IntBuffer arg3, int arg4)
void glMultiTexCoord4iv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord4iv}(GLenum target,...
void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix4dv}(GLint location,...
void glLinkProgramARB(long arg0)
Entry point to C language function: void {@native glLinkProgramARB}(GLhandleARB programObj) Part o...
void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetRenderbufferParameteriv}(GLenum target,...
void glVertexAttribL4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
Entry point to C language function: void {@native glVertexAttribL4ui64NV}(GLuint index,...
void glGetUniformui64vARB(int arg0, int arg1, long[] arg2, int arg3)
Entry point to C language function: void {@native glGetUniformui64vARB}(GLuint program,...
void glProgramParameteriARB(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program,...
void glGetObjectParameterfvARB(long arg0, int arg1, java.nio.FloatBuffer arg2)
void glUniform4fvARB(int arg0, int arg1, java.nio.FloatBuffer arg2)
void glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.ByteBuffer arg4)
void glDrawArraysIndirect(int arg0, java.nio.Buffer arg1)
void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
Entry point to C language function: void {@native glColorSubTable}(GLenum target,...
void glVertex4bOES(byte arg0, byte arg1, byte arg2, byte arg3)
Entry point to C language function: void {@native glVertex4bOES}(GLbyte x, GLbyte y,...
boolean isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles, see isGLES1(),...
void glGetHistogramParameteriv(int arg0, int arg1, java.nio.IntBuffer arg2)
void glVertexArrayAttribBinding(int arg0, int arg1, int arg2)
Entry point to C language function: void {@native glVertexArrayAttribBinding}(GLuint vaobj,...
void glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterdvEXT}(GLuint progr...
void glMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glMultiTexGendvEXT}(GLenum texunit,...
void glGetCoverageModulationTableNV(int arg0, java.nio.FloatBuffer arg1)
void glVertexAttrib4NbvARB(int arg0, java.nio.ByteBuffer arg1)
void glNormal3d(double arg0, double arg1, double arg2)
Entry point to C language function: void {@native glNormal3d}(GLdouble nx, GLdouble ny,...
void glVertexAttribL2ui64NV(int arg0, long arg1, long arg2)
Entry point to C language function: void {@native glVertexAttribL2ui64NV}(GLuint index,...
void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, java.nio.Buffer arg4, int arg5)
void glProgramBinary(int arg0, int arg1, java.nio.Buffer arg2, int arg3)
void glUniform4dv(int arg0, int arg1, java.nio.DoubleBuffer arg2)
void glGetObjectPtrLabel(java.nio.Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
void glGetLocalConstantIntegervEXT(int arg0, int arg1, java.nio.IntBuffer arg2)
void glMultiTexCoord3dv(int arg0, double[] arg1, int arg2)
Entry point to C language function: void {@native glMultiTexCoord3dv}(GLenum target,...
void glWeightfvARB(int arg0, float[] arg1, int arg2)
Entry point to C language function: void {@native glWeightfvARB}(GLint size, const GLfloat * weights...
void glVertexAttrib2svARB(int arg0, java.nio.ShortBuffer arg1)
void glTexCoordP3uiv(int arg0, java.nio.IntBuffer arg1)
void glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target,...
void glMultiTexCoord3hv(int arg0, java.nio.ShortBuffer arg1)
boolean isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
void glGetPerfQueryIdByNameINTEL(byte[] arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetPerfQueryIdByNameINTEL}(GLchar * queryName,...
void glDeleteProgramPipelines(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glDeleteProgramPipelines}(GLsizei n,...
void glInvalidateNamedFramebufferSubData(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
Entry point to C language function: void {@native glInvalidateNamedFramebufferSubData}(GLuint frameb...
void glVertexAttribP3ui(int arg0, int arg1, boolean arg2, int arg3)
Entry point to C language function: void {@native glVertexAttribP3ui}(GLuint index,...
void glCopyMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
Entry point to C language function: void {@native glCopyMultiTexSubImage3DEXT}(GLenum texunit,...
void glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4)
void glGetColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetColorTableParameterfv}(GLenum target,...
void glRectfv(java.nio.FloatBuffer arg0, java.nio.FloatBuffer arg1)
void glColor3us(short arg0, short arg1, short arg2)
Entry point to C language function: void {@native glColor3us}(GLushort red, GLushort green,...
void glGetNamedStringivARB(int arg0, java.lang.String arg1, int arg2, java.nio.IntBuffer arg3)
void glGetTextureParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetTextureParameterfv}(GLuint texture,...
void glMatrixFrustumEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
Entry point to C language function: void {@native glMatrixFrustumEXT}(GLenum mode,...
int glGetSubroutineUniformLocation(int arg0, int arg1, java.lang.String arg2)
void glGetOcclusionQueryivNV(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetOcclusionQueryivNV}(GLuint id,...
void glEdgeFlagv(byte[] arg0, int arg1)
Entry point to C language function: void {@native glEdgeFlagv}(const GLboolean * flag) Part of GL_...
void glFramebufferTextureARB(int arg0, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target,...
void glWeightubvARB(int arg0, java.nio.ByteBuffer arg1)
void glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float[] arg9, int arg10)
Entry point to C language function: void {@native glMap2f}(GLenum target, GLfloat u1,...
void glTextureStorage2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
Entry point to C language function: void {@native glTextureStorage2DMultisampleEXT}(GLuint texture,...
void glPauseTransformFeedback()
Entry point to C language function: void {@native glPauseTransformFeedback}() Part of GL_ARB_trans...
void glGetConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
Entry point to C language function: void {@native glGetConvolutionParameterfv}(GLenum target,...
void glVariantubvEXT(int arg0, byte[] arg1, int arg2)
Entry point to C language function: void {@native glVariantubvEXT}(GLuint id, const GLubyte * addr) ...
void glGetTransformFeedbackiv(int arg0, int arg1, int[] arg2, int arg3)
Entry point to C language function: void {@native glGetTransformFeedbackiv}(GLuint xfb,...
void glProgramUniform2iv(int arg0, int arg1, int arg2, java.nio.IntBuffer arg3)
void glWindowPos3fv(java.nio.FloatBuffer arg0)
void glTexCoord3f(float arg0, float arg1, float arg2)
Entry point to C language function: void {@native glTexCoord3f}(GLfloat s, GLfloat t,...
void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
Entry point to C language function: void {@native glUniformMatrix3x4dv}(GLint location,...
void glLoadTransposeMatrixd(java.nio.DoubleBuffer arg0)
void glNamedFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
Entry point to C language function: void {@native glNamedFramebufferTextureLayer}(GLuint framebuffer...
void glWindowPos3iv(java.nio.IntBuffer arg0)
void glGetPointeri_vEXT(int arg0, int arg1, com.jogamp.common.nio.PointerBuffer arg2)
void glGetDoublev(int arg0, java.nio.DoubleBuffer arg1)
void glCopyTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
Entry point to C language function: void {@native glCopyTextureSubImage1DEXT}(GLuint texture,...
void glEndPerfMonitorAMD(int arg0)
Entry point to C language function: void {@native glEndPerfMonitorAMD}(GLuint monitor) Part of GL_...
void glColor3dv(double[] arg0, int arg1)
Entry point to C language function: void {@native glColor3dv}(const GLdouble * v) Part of GL_VERSI...
void glCreateVertexArrays(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glCreateVertexArrays}(GLsizei n,...
void glColorP4uiv(int arg0, int[] arg1, int arg2)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
OpenGL buffer storage object reflecting it's.
Abstraction for an OpenGL rendering context.
Definition: GLContext.java:74
static GLContext getCurrent()
Returns this thread current context.
Definition: GLContext.java:519
A generic exception for OpenGL errors used throughout the binding as a substitute for RuntimeExceptio...
Specifies the the OpenGL profile.
Definition: GLProfile.java:77
void glGetMaterialfv(int face, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMaterialfv}(GLenum face, GLenum pname,...
void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glLightModelfv(int pname, FloatBuffer params)
Entry point to C language function: void {@native glLightModelfv}(GLenum pname, const GLfloat * para...
void glTexEnviv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexEnviv}(GLenum target, GLenum pname,...
void glFogfv(int pname, FloatBuffer params)
Entry point to C language function: void {@native glFogfv}(GLenum pname, const GLfloat * params) P...
static final int GL_STACK_OVERFLOW
GL_ES_VERSION_3_2, GL_VERSION_1_1, GL_VERSION_ES_1_0, GL_VERSION_1_0, GL_KHR_debug Alias for: GL_STAC...
Definition: GL2ES1.java:235
void glPointParameterf(int pname, float param)
Entry point to C language function: void {@native glPointParameterf}(GLenum pname,...
void glAlphaFunc(int func, float ref)
Entry point to C language function: void {@native glAlphaFunc}(GLenum func, GLclampf ref) Part of ...
void glLightModelf(int pname, float param)
Entry point to C language function: void {@native glLightModelf}(GLenum pname, GLfloat param) Part...
void glGetTexEnviv(int tenv, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexEnviv}(GLenum tenv, GLenum pname,...
void glPointSize(float size)
Entry point to C language function: void {@native glPointSize}(GLfloat size) Part of GL_VERSION_ES...
void glNormal3f(float nx, float ny, float nz)
Entry point to C language function: void {@native glNormal3f}(GLfloat nx, GLfloat ny,...
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void glPointParameterfv(int pname, FloatBuffer params)
Entry point to C language function: void {@native glPointParameterfv}(GLenum pname,...
void glGetTexEnvfv(int tenv, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexEnvfv}(GLenum tenv, GLenum pname,...
void glTexEnvf(int target, int pname, float param)
Entry point to C language function: void {@native glTexEnvf}(GLenum target, GLenum pname,...
void glColor4ub(byte red, byte green, byte blue, byte alpha)
Entry point to C language function: void {@native glColor4ub}(GLubyte red, GLubyte green,...
void glMultiTexCoord4f(int target, float s, float t, float r, float q)
Entry point to C language function: void {@native glMultiTexCoord4f}(GLenum target,...
void glDrawElements(int mode, int count, int type, Buffer indices)
Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count,...
void glLightf(int light, int pname, float param)
Entry point to C language function: void {@native glLightf}(GLenum light, GLenum pname,...
static final int GL_STACK_UNDERFLOW
GL_ES_VERSION_3_2, GL_VERSION_1_1, GL_VERSION_ES_1_0, GL_VERSION_1_0, GL_KHR_debug Alias for: GL_STAC...
Definition: GL2ES1.java:263
void glTexEnvfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTexEnvfv}(GLenum target, GLenum pname,...
void glClientActiveTexture(int texture)
Entry point to C language function: void {@native glClientActiveTexture}(GLenum texture) Part of G...
void glLogicOp(int opcode)
Entry point to C language function: void {@native glLogicOp}(GLenum opcode) Part of GL_VERSION_ES_...
void glGetLightfv(int light, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetLightfv}(GLenum light, GLenum pname,...
void glTexEnvi(int target, int pname, int param)
Entry point to C language function: void {@native glTexEnvi}(GLenum target, GLenum pname,...
void glFogf(int pname, float param)
Entry point to C language function: void {@native glFogf}(GLenum pname, GLfloat param) Part of GL_...
void glUniform1iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform1iv}(GLint location, GLsizei count,...
void glGenQueries(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenQueries}(GLsizei n, GLuint * ids) Part of G...
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexImage3D}(GLenum target,...
void glProgramUniform1ui(int program, int location, int v0)
Entry point to C language function: void {@native glProgramUniform1ui}(GLuint program,...
void glUniform2f(int location, float v0, float v1)
Entry point to C language function: void {@native glUniform2f}(GLint location, GLfloat v0,...
void glPushDebugGroup(int source, int id, int length, ByteBuffer message)
Entry point to C language function: void {@native glPushDebugGroup}(GLenum source,...
void glGetVertexAttribiv(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribiv}(GLuint index,...
void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetVertexAttribfv}(GLuint index,...
void glProgramUniform3iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform3iv}(GLuint program,...
int glCreateShaderProgramv(int type, int count, String[] strings)
Entry point to C language function: GLuint {@native glCreateShaderProgramv}(GLenum type,...
void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
Entry point to C language function: void {@native glProgramUniform3f}(GLuint program,...
void glBindAttribLocation(int program, int index, String name)
Entry point to C language function: void {@native glBindAttribLocation}(GLuint program,...
void glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)
Entry point to C language function: void {@native glGetShaderSource}(GLuint shader,...
void glUniform2fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform2fv}(GLint location, GLsizei count,...
void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveAttrib}(GLuint program,...
void glGetProgramiv(int program, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramiv}(GLuint program,...
void glEnableVertexAttribArray(int index)
Entry point to C language function: void {@native glEnableVertexAttribArray}(GLuint index) Part of...
void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveUniform}(GLuint program,...
void glStencilMaskSeparate(int face, int mask)
Entry point to C language function: void {@native glStencilMaskSeparate}(GLenum face,...
void glCompileShader(int shader)
Entry point to C language function: void {@native glCompileShader}(GLuint shader) Part of GL_ES_VE...
void glBindProgramPipeline(int pipeline)
Entry point to C language function: void {@native glBindProgramPipeline}(GLuint pipeline) Part of ...
void glProgramUniform1f(int program, int location, float v0)
Entry point to C language function: void {@native glProgramUniform1f}(GLuint program,...
void glGetUniformiv(int program, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformiv}(GLuint program,...
void glProgramUniform2uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform2uiv}(GLuint program,...
void glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)
Entry point to C language function: void {@native glDebugMessageInsert}(GLenum source,...
void glGetMultisamplefv(int pname, int index, FloatBuffer val)
Entry point to C language function: void {@native glGetMultisamplefv}(GLenum pname,...
void glProgramUniform2ui(int program, int location, int v0, int v1)
Entry point to C language function: void {@native glProgramUniform2ui}(GLuint program,...
void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjectui64v}(GLuint id,...
void glDeleteShader(int shader)
Entry point to C language function: void {@native glDeleteShader}(GLuint shader) Part of GL_ES_VER...
void glObjectLabel(int identifier, int name, int length, ByteBuffer label)
Entry point to C language function: void {@native glObjectLabel}(GLenum identifier,...
void glUniform1f(int location, float v0)
Entry point to C language function: void {@native glUniform1f}(GLint location, GLfloat v0) Part of...
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glProgramUniform3i}(GLuint program,...
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexSubImage3D}(GLenum target,...
void glVertexAttrib1f(int index, float x)
Entry point to C language function: void {@native glVertexAttrib1f}(GLuint index,...
void glValidateProgram(int program)
Entry point to C language function: void {@native glValidateProgram}(GLuint program) Part of GL_ES...
void glProgramUniform2iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform2iv}(GLuint program,...
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexImage3DMultisample}(GLenum target,...
void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetProgramInfoLog}(GLuint program,...
void glProgramUniform4iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform4iv}(GLuint program,...
void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target,...
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
Entry point to C language function: void {@native glProgramUniform4f}(GLuint program,...
void glDetachShader(int program, int shader)
Entry point to C language function: void {@native glDetachShader}(GLuint program,...
boolean glIsProgramPipeline(int pipeline)
Entry point to C language function: GLboolean {@native glIsProgramPipeline}(GLuint pipeline) Part ...
void glUniform1fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform1fv}(GLint location, GLsizei count,...
void glVertexAttrib2fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib2fv}(GLuint index,...
void glActiveShaderProgram(int pipeline, int program)
Entry point to C language function: void {@native glActiveShaderProgram}(GLuint pipeline,...
void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4fv}(GLuint program,...
void glUniform4i(int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glUniform4i}(GLint location, GLint v0,...
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexSubImage3D}(GLenum target,...
void glGetUniformfv(int program, int location, FloatBuffer params)
Entry point to C language function: void {@native glGetUniformfv}(GLuint program,...
void glTexParameterIuiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target,...
void glProgramParameteri(int program, int pname, int value)
Entry point to C language function: void {@native glProgramParameteri}(GLuint program,...
void glUniform3iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform3iv}(GLint location, GLsizei count,...
void glProgramUniform4uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform4uiv}(GLuint program,...
void glGetQueryiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryiv}(GLenum target, GLenum pname,...
int glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)
Entry point to C language function: GLuint {@native glGetDebugMessageLog}(GLuint count,...
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glProgramUniform4i}(GLuint program,...
void glUniform2i(int location, int v0, int v1)
Entry point to C language function: void {@native glUniform2i}(GLint location, GLint v0,...
void glDrawBuffers(int n, IntBuffer bufs)
Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs) P...
boolean glIsShader(int shader)
Entry point to C language function: GLboolean {@native glIsShader}(GLuint shader) Part of GL_ES_VE...
void glProgramUniform2fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform2fv}(GLuint program,...
void glUniform3i(int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glUniform3i}(GLint location, GLint v0,...
void glApplyFramebufferAttachmentCMAAINTEL()
Entry point to C language function: void {@native glApplyFramebufferAttachmentCMAAINTEL}() Part of...
void glUniform1i(int location, int v0)
Entry point to C language function: void {@native glUniform1i}(GLint location, GLint v0) Part of G...
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
Entry point to C language function: void {@native glCopyImageSubData}(GLuint srcName,...
void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x2fv}(GLuint program,...
void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
Entry point to C language function: void {@native glShaderBinary}(GLint n, const GLuint * shaders,...
void glProgramUniform4fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform4fv}(GLuint program,...
void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)
Entry point to C language function: void {@native glGetProgramBinary}(GLuint program,...
void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
Entry point to C language function: void {@native glSamplerParameterIiv}(GLuint sampler,...
int glGetAttribLocation(int program, String name)
Entry point to C language function: GLint {@native glGetAttribLocation}(GLuint program,...
void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSamplerParameterIuiv}(GLuint sampler,...
void glDeleteProgramPipelines(int n, IntBuffer pipelines)
Entry point to C language function: void {@native glDeleteProgramPipelines}(GLsizei n,...
void glUniform4f(int location, float v0, float v1, float v2, float v3)
Entry point to C language function: void {@native glUniform4f}(GLint location, GLfloat v0,...
void glVertexAttrib1fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib1fv}(GLuint index,...
void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramPipelineiv}(GLuint pipeline,...
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
Entry point to C language function: void {@native glFramebufferTexture3D}(GLenum target,...
boolean glIsQuery(int id)
Entry point to C language function: GLboolean {@native glIsQuery}(GLuint id) Part of GL_VERSION_1_...
int glCreateProgram()
Entry point to C language function: GLuint {@native glCreateProgram}() Part of GL_ES_VERSION_2_0,...
void glUniform2iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform2iv}(GLint location, GLsizei count,...
void glGetQueryObjectiv(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname,...
void glPopDebugGroup()
Entry point to C language function: void {@native glPopDebugGroup}() Part of GL_KHR_debug,...
void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x2fv}(GLuint program,...
void glProgramUniform2i(int program, int location, int v0, int v1)
Entry point to C language function: void {@native glProgramUniform2i}(GLuint program,...
void glBeginQuery(int target, int id)
Entry point to C language function: void {@native glBeginQuery}(GLenum target, GLuint id) Part of ...
void glVertexAttrib3fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib3fv}(GLuint index,...
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTexSubImage3D}(GLenum target,...
void glStencilFuncSeparate(int face, int func, int ref, int mask)
Entry point to C language function: void {@native glStencilFuncSeparate}(GLenum face,...
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetProgramPipelineInfoLog}(GLuint pipeline,...
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexImage2DMultisample}(GLenum target,...
void glUniform(GLUniformData data)
boolean glIsProgram(int program)
Entry point to C language function: GLboolean {@native glIsProgram}(GLuint program) Part of GL_ES_...
void glUniform4iv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform4iv}(GLint location, GLsizei count,...
void glProgramBinary(int program, int binaryFormat, Buffer binary, int length)
Entry point to C language function: void {@native glProgramBinary}(GLuint program,...
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glProgramUniform4ui}(GLuint program,...
void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x3fv}(GLuint program,...
void glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)
Entry point to C language function: void {@native glGetObjectLabel}(GLenum identifier,...
void glVertexAttrib4fv(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib4fv}(GLuint index,...
void glUseProgramStages(int pipeline, int stages, int program)
Entry point to C language function: void {@native glUseProgramStages}(GLuint pipeline,...
void glUseProgram(int program)
Entry point to C language function: void {@native glUseProgram}(GLuint program) Part of GL_ES_VERS...
void glGetShaderiv(int shader, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetShaderiv}(GLuint shader, GLenum pname,...
void glVertexAttrib4f(int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glVertexAttrib4f}(GLuint index,...
int glGetUniformLocation(int program, String name)
Entry point to C language function: GLint {@native glGetUniformLocation}(GLuint program,...
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
Entry point to C language function: void {@native glStencilOpSeparate}(GLenum face,...
void glReleaseShaderCompiler()
Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well.
void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x4fv}(GLuint program,...
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryObjectuiv}(GLuint id,...
void glDisableVertexAttribArray(int index)
Entry point to C language function: void {@native glDisableVertexAttribArray}(GLuint index) Part o...
void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x3fv}(GLuint program,...
void glGetTexParameterIiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target,...
void glTexParameterIiv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexParameterIiv}(GLenum target,...
void glUniform3fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform3fv}(GLint location, GLsizei count,...
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
Entry point to C language function: void {@native glDrawArraysInstancedBaseInstance}(GLenum mode,...
void glVertexAttrib2f(int index, float x, float y)
Entry point to C language function: void {@native glVertexAttrib2f}(GLuint index,...
void glValidateProgramPipeline(int pipeline)
Entry point to C language function: void {@native glValidateProgramPipeline}(GLuint pipeline) Part...
void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2fv}(GLuint program,...
void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3fv}(GLuint program,...
void glProgramUniform3fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform3fv}(GLuint program,...
void glShaderSource(int shader, int count, String[] string, IntBuffer length)
Entry point to C language function: void {@native glShaderSource}(GLuint shader, GLsizei count,...
void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x4fv}(GLuint program,...
void glProgramUniform1fv(int program, int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glProgramUniform1fv}(GLuint program,...
void glUniform4fv(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform4fv}(GLint location, GLsizei count,...
void glProgramUniform3uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform3uiv}(GLuint program,...
void glAttachShader(int program, int shader)
Entry point to C language function: void {@native glAttachShader}(GLuint program,...
void glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label)
Entry point to C language function: void {@native glObjectPtrLabel}(const void * ptr,...
void glBlendColor(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glBlendColor}(GLfloat red, GLfloat green,...
void glUniform3f(int location, float v0, float v1, float v2)
Entry point to C language function: void {@native glUniform3f}(GLint location, GLfloat v0,...
void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
Entry point to C language function: void {@native glSamplerParameterIuiv}(GLuint sampler,...
void glSampleMaski(int index, int mask)
Entry point to C language function: void {@native glSampleMaski}(GLuint index, GLbitfield mask) Pa...
void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4fv}(GLint location,...
void glDeleteProgram(int program)
Entry point to C language function: void {@native glDeleteProgram}(GLuint program) Part of GL_ES_V...
void glProgramUniform1i(int program, int location, int v0)
Entry point to C language function: void {@native glProgramUniform1i}(GLuint program,...
void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSamplerParameterIiv}(GLuint sampler,...
void glQueryCounter(int id, int target)
Entry point to C language function: void {@native glQueryCounter}(GLuint id, GLenum target) Part o...
void glDeleteQueries(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteQueries}(GLsizei n, const GLuint * ids) ...
void glProgramUniform1uiv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform1uiv}(GLuint program,...
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
Entry point to C language function: void {@native glGetShaderPrecisionFormat}(GLenum shadertype,...
void glGenProgramPipelines(int n, IntBuffer pipelines)
Entry point to C language function: void {@native glGenProgramPipelines}(GLsizei n,...
void glProgramUniform2f(int program, int location, float v0, float v1)
Entry point to C language function: void {@native glProgramUniform2f}(GLuint program,...
void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3fv}(GLint location,...
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexImage3D}(GLenum target, GLint level,...
int glCreateShader(int type)
Entry point to C language function: GLuint {@native glCreateShader}(GLenum type) Part of GL_ES_VER...
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glProgramUniform3ui}(GLuint program,...
void glEndQuery(int target)
Entry point to C language function: void {@native glEndQuery}(GLenum target) Part of GL_VERSION_1_...
void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)
Entry point to C language function: void {@native glGetAttachedShaders}(GLuint program,...
void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetShaderInfoLog}(GLuint shader,...
void glVertexAttrib3f(int index, float x, float y, float z)
Entry point to C language function: void {@native glVertexAttrib3f}(GLuint index,...
void glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)
Entry point to C language function: void {@native glGetObjectPtrLabel}(const void * ptr,...
void glProgramUniform1iv(int program, int location, int count, IntBuffer value)
Entry point to C language function: void {@native glProgramUniform1iv}(GLuint program,...
void glLinkProgram(int program)
Entry point to C language function: void {@native glLinkProgram}(GLuint program) Part of GL_ES_VER...
void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)
Entry point to C language function: void {@native glDebugMessageControl}(GLenum source,...
void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjecti64v}(GLuint id,...
void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2fv}(GLint location,...
void glBlendEquationi(int buf, int mode)
Entry point to C language function: void {@native glBlendEquationi}(GLuint buf, GLenum mode) Part ...
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer,...
void glTexBuffer(int target, int internalformat, int buffer)
Entry point to C language function: void {@native glTexBuffer}(GLenum target, GLenum internalformat,...
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program,...
void glReadBuffer(int mode)
Entry point to C language function: void {@native glReadBuffer}(GLenum mode) Part of GL_ES_VERSION...
void glGenVertexArrays(int n, IntBuffer arrays)
Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays) P...
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
Entry point to C language function: void {@native glBlendEquationSeparatei}(GLuint buf,...
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer,...
void glVertexAttribI4uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index,...
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target,...
boolean glIsVertexArray(int array)
Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array) Part of GL_A...
void glBeginConditionalRender(int id, int mode)
Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id,...
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location,...
void glBeginTransformFeedback(int primitiveMode)
Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode) ...
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index,...
void glPauseTransformFeedback()
Entry point to C language function: void {@native glPauseTransformFeedback}() Part of GL_ARB_trans...
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexStorage3DMultisample}(GLenum target,...
void glDisablei(int target, int index)
Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index) Part of...
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location,...
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index,...
void glMinSampleShading(float value)
Entry point to C language function: void {@native glMinSampleShading}(GLfloat value) Part of GL_ES...
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
Entry point to C language function: void {@native glInvalidateSubFramebuffer}(GLenum target,...
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program,...
void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
Entry point to C language function: void {@native glInvalidateFramebuffer}(GLenum target,...
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget,...
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index,...
void glMemoryBarrier(int barriers)
Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers) Part of GL...
void glBindTransformFeedback(int target, int id)
Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target,...
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target,...
void glUniform1uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count,...
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program,...
void glGetUniformuiv(int program, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformuiv}(GLuint program,...
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
Entry point to C language function: void {@native glGetUniformIndices}(GLuint program,...
void glEndConditionalRender()
Entry point to C language function: void {@native glEndConditionalRender}() Part of GL_VERSION_3_0...
void glResumeTransformFeedback()
Entry point to C language function: void {@native glResumeTransformFeedback}() Part of GL_ARB_tran...
void glBindVertexArray(int array)
Entry point to C language function: void {@native glBindVertexArray}(GLuint array) Part of GL_ARB_...
void glUniform2uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count,...
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location,...
void glEnablei(int target, int index)
Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index) Part of ...
void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
Entry point to C language function: void {@native glGetnUniformuiv}(GLuint program,...
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location,...
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
Entry point to C language function: void {@native glGetInternalformativ}(GLenum target,...
void glUniform3ui(int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0,...
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r,...
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0,...
void glUniform1ui(int location, int v0)
Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0) Part of...
void glEndTransformFeedback()
Entry point to C language function: void {@native glEndTransformFeedback}() Part of GL_ES_VERSION_...
void glFramebufferParameteri(int target, int pname, int param)
Entry point to C language function: void {@native glFramebufferParameteri}(GLenum target,...
void glGetFramebufferParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetFramebufferParameteriv}(GLenum target,...
void glUniform4uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count,...
boolean glIsTransformFeedback(int id)
Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id) Part of G...
void glGenTransformFeedbacks(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n,...
String glGetStringi(int name, int index)
Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name,...
void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program,...
void glGetBooleani_v(int target, int index, ByteBuffer data)
Entry point to C language function: void {@native glGetBooleani_v}(GLenum target,...
void glDeleteTransformFeedbacks(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n,...
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
Entry point to C language function: void {@native glBlendFuncSeparatei}(GLuint buf,...
void glBindBufferRange(int target, int index, int buffer, long offset, long size)
Entry point to C language function: void {@native glBindBufferRange}(GLenum target,...
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location,...
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location,...
int glGetFragDataLocation(int program, String name)
Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program,...
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
Entry point to C language function: void {@native glDrawArraysInstanced}(GLenum mode,...
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target,...
int glGetUniformBlockIndex(int program, String uniformBlockName)
Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program,...
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer,...
void glBlendFunci(int buf, int src, int dst)
Entry point to C language function: void {@native glBlendFunci}(GLuint buf, GLenum src,...
void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
Entry point to C language function: void {@native glBindImageTexture}(GLuint unit,...
void glDeleteVertexArrays(int n, IntBuffer arrays)
Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n,...
void glVertexAttribI4i(int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index,...
void glUniform2ui(int location, int v0, int v1)
Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0,...
void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
Entry point to C language function: void {@native glFramebufferTextureEXT}(GLenum target,...
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program,...
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0,...
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program,...
void glGetIntegeri_v(int target, int index, IntBuffer data)
Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target,...
boolean glIsEnabledi(int target, int index)
Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target,...
void glBindBufferBase(int target, int index, int buffer)
Entry point to C language function: void {@native glBindBufferBase}(GLenum target,...
void glUniform3uiv(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count,...
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer,...
void glVertexAttribI4iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index,...
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTexStorage2DMultisample}(GLenum target,...
void glVertexAttribDivisor(int index, int divisor)
Entry point to C language function: void {@native glVertexAttribDivisor}(GLuint index,...
void glVertexAttrib3dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index,...
void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearBufferSubData}(GLenum target,...
void glBindFragDataLocation(int program, int color, String name)
Entry point to C language function: void {@native glBindFragDataLocation}(GLuint program,...
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program,...
void glVertexAttrib2s(int index, short x, short y)
Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index,...
void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target,...
void glVertexAttribL4dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index,...
void glVertexAttrib4s(int index, short x, short y, short z, short w)
Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index,...
void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer,...
void glVertexAttribL1dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index,...
void glVertexAttrib4Niv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index,...
void glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit)
Entry point to C language function: void {@native glNamedBufferPageCommitmentEXT}(GLuint buffer,...
void glProgramUniformui64NV(int program, int location, long value)
Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program,...
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target,...
void glMakeBufferNonResidentNV(int target)
Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target) Part o...
void glVertexAttribL1d(int index, double x)
Entry point to C language function: void {@native glVertexAttribL1d}(GLuint index,...
void glEdgeFlagFormatNV(int stride)
Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride) Part of GL_N...
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program,...
void glVertexAttrib3d(int index, double x, double y, double z)
Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index,...
void glClearBufferData(int target, int internalformat, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearBufferData}(GLenum target,...
void glVertexAttrib3s(int index, short x, short y, short z)
Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index,...
void glVertexAttrib4sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index,...
void glColorFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type,...
void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program,...
void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)
Entry point to C language function: void {@native glProgramUniform4d}(GLuint program,...
void glTessellationFactorAMD(float factor)
Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor) Part of...
void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)
Entry point to C language function: void {@native glMultiDrawArraysIndirectAMD}(GLenum mode,...
void glVertexAttrib4Nuiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index,...
void glEnableClientState(int cap)
Entry point to C language function: void {@native glEnableClientState}(GLenum cap) Part of GL_NV_v...
void glClampColor(int target, int clamp)
Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp) Part ...
void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index,...
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
Entry point to C language function: void {@native glInvalidateTexSubImage}(GLuint texture,...
void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)
Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname,...
void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
Entry point to C language function: void {@native glGetnUniformdv}(GLuint program,...
void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program,...
void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program,...
boolean glIsBufferResidentNV(int target)
Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target) Part o...
void glGetBufferSubData(int target, long offset, long size, Buffer data)
Entry point to C language function: void {@native glGetBufferSubData}(GLenum target,...
void glBufferPageCommitmentARB(int target, long offset, long size, boolean commit)
Entry point to C language function: void {@native glBufferPageCommitmentARB}(GLenum target,...
void glVertexAttrib1s(int index, short x)
Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index,...
void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)
Entry point to C language function: void {@native glMultiDrawElements}(GLenum mode,...
void glVertexAttribI3iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index,...
void glInvalidateTexImage(int texture, int level)
Entry point to C language function: void {@native glInvalidateTexImage}(GLuint texture,...
void glMakeBufferResidentNV(int target, int access)
Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target,...
void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program,...
void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value,...
void glIndexFormatNV(int type, int stride)
Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride) Pa...
void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program,...
void glPixelStoref(int pname, float param)
Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param) Part...
void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program,...
boolean glIsNamedBufferResidentNV(int buffer)
Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer) P...
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target,...
void glVertexAttrib1dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index,...
void glVertexAttrib4Nsv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index,...
void glTexCoordFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size,...
void glVertexAttrib4iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index,...
void glPointParameteriv(int pname, IntBuffer params)
Entry point to C language function: void {@native glPointParameteriv}(GLenum pname,...
void glDrawBuffer(int mode)
Entry point to C language function: void {@native glDrawBuffer}(GLenum mode) Part of GL_VERSION_1_...
void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target,...
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index,...
void glStencilOpValueAMD(int face, int value)
Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face,...
void glVertexAttribI1iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index,...
void glTessellationModeAMD(int mode)
Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode) Part of GL_A...
void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetnTexImage}(GLenum target, GLint level,...
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target,...
void glVertexAttrib4bv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index,...
void glVertexAttrib2dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index,...
void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target,...
void glVertexAttribL4d(int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glVertexAttribL4d}(GLuint index,...
void glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit)
Entry point to C language function: void {@native glNamedBufferPageCommitmentARB}(GLuint buffer,...
void glProvokingVertex(int mode)
Entry point to C language function: void {@native glProvokingVertex}(GLenum mode) Part of GL_ARB_p...
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level,...
void glVertexAttribI4bv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index,...
void glVertexAttrib4dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index,...
void glProgramUniform3d(int program, int location, double v0, double v1, double v2)
Entry point to C language function: void {@native glProgramUniform3d}(GLuint program,...
void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program,...
void glVertexAttrib3sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index,...
void glVertexAttribL2d(int index, double x, double y)
Entry point to C language function: void {@native glVertexAttribL2d}(GLuint index,...
void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint text...
void glInvalidateBufferData(int buffer)
Entry point to C language function: void {@native glInvalidateBufferData}(GLuint buffer) Part of G...
void glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer) P...
void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target,...
void glBeginQueryIndexed(int target, int index, int id)
Entry point to C language function: void {@native glBeginQueryIndexed}(GLenum target,...
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index,...
void glProgramUniform1d(int program, int location, double v0)
Entry point to C language function: void {@native glProgramUniform1d}(GLuint program,...
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target,...
void glSecondaryColorFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size,...
void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program,...
void glEndQueryIndexed(int target, int index)
Entry point to C language function: void {@native glEndQueryIndexed}(GLenum target,...
void glProgramUniform2d(int program, int location, double v0, double v1)
Entry point to C language function: void {@native glProgramUniform2d}(GLuint program,...
void glVertexFormatNV(int size, int type, int stride)
Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type,...
void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program,...
void glVertexAttrib2sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index,...
void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program,...
void glPolygonMode(int face, int mode)
Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode) Part of...
void glVertexAttribI4ubv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index,...
void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
Entry point to C language function: void {@native glDebugMessageInsertAMD}(GLenum category,...
void glDisableClientState(int cap)
Entry point to C language function: void {@native glDisableClientState}(GLenum cap) Part of GL_NV_...
void glVertexAttribI2uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index,...
void glNormalFormatNV(int type, int stride)
Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride) P...
void glVertexAttrib4Nubv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index,...
void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program,...
void glUniformui64NV(int location, long value)
Entry point to C language function: void {@native glUniformui64NV}(GLint location,...
void glVertexAttribIFormatNV(int index, int size, int type, int stride)
Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index,...
void glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)
Entry point to C language function: void {@native glTexPageCommitmentARB}(GLenum target,...
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode,...
void glVertexAttrib1sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index,...
void glVertexAttribI4usv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index,...
void glVertexAttribI3uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index,...
void glDrawTransformFeedback(int mode, int id)
Entry point to C language function: void {@native glDrawTransformFeedback}(GLenum mode,...
void glDrawTransformFeedbackStream(int mode, int id, int stream)
Entry point to C language function: void {@native glDrawTransformFeedbackStream}(GLenum mode,...
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level,...
void glVertexAttrib4d(int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index,...
void glVertexAttrib4usv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index,...
void glVertexAttrib1d(int index, double x)
Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index,...
void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program,...
void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category,...
void glVertexAttribI1i(int index, int x)
Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index,...
void glVertexAttribI4sv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index,...
void glVertexAttrib4ubv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index,...
void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index,...
void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetnCompressedTexImage}(GLenum target,...
void glVertexAttrib4Nusv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index,...
void glGetIntegerui64vNV(int value, LongBuffer result)
Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value,...
void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program,...
int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count,...
void glVertexAttribI1ui(int index, int x)
Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index,...
void glVertexAttribL3dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index,...
void glGetUniformui64vNV(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program,...
void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture,...
void glVertexAttribL3d(int index, double x, double y, double z)
Entry point to C language function: void {@native glVertexAttribL3d}(GLuint index,...
void glUniformui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniformui64vNV}(GLint location,...
void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture,...
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)
Entry point to C language function: void {@native glGetInternalformati64v}(GLenum target,...
void glPrimitiveRestartIndex(int index)
Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index) Part of G...
void glInvalidateBufferSubData(int buffer, long offset, long length)
Entry point to C language function: void {@native glInvalidateBufferSubData}(GLuint buffer,...
void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program,...
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexSubImage1D}(GLenum target,...
void glVertexAttrib4Nbv(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index,...
void glVertexAttrib2d(int index, double x, double y)
Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index,...
void glVertexAttribI2i(int index, int x, int y)
Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index,...
void glBufferAddressRangeNV(int pname, int index, long address, long length)
Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname,...
void glGetCompressedTexImage(int target, int level, Buffer img)
Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target,...
void glMakeNamedBufferResidentNV(int buffer, int access)
Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer,...
void glVertexAttribI1uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index,...
void glVertexAttribI3i(int index, int x, int y, int z)
Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index,...
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target,...
void glVertexAttribI2iv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index,...
void glVertexAttribI2ui(int index, int x, int y)
Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index,...
void glGetDoublev(int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params) P...
void glVertexAttrib4uiv(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index,...
void glPointParameteri(int pname, int param)
Entry point to C language function: void {@native glPointParameteri}(GLenum pname,...
void glVertexAttribL2dv(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index,...
void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)
Entry point to C language function: void {@native glMultiDrawElementsIndirectAMD}(GLenum mode,...
void glFogCoordFormatNV(int type, int stride)
Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type,...
long glImportSyncEXT(int external_sync_type, long external_sync, int flags)
Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type,...
void glVertexAttribI3ui(int index, int x, int y, int z)
Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index,...
void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint text...
void glRects(short x1, short y1, short x2, short y2)
Entry point to C language function: void {@native glRects}(GLshort x1, GLshort y1,...
void glSecondaryColor3ub(byte red, byte green, byte blue)
Entry point to C language function: void {@native glSecondaryColor3ub}(GLubyte red,...
void glColorMaterial(int face, int mode)
Entry point to C language function: void {@native glColorMaterial}(GLenum face, GLenum mode) Part ...
void glEndConditionalRenderNVX()
Entry point to C language function: void {@native glEndConditionalRenderNVX}() Part of GL_NVX_cond...
void glRasterPos2i(int x, int y)
Entry point to C language function: void {@native glRasterPos2i}(GLint x, GLint y) Part of GL_VERS...
void glVertexAttribI2iEXT(int index, int x, int y)
Entry point to C language function: void {@native glVertexAttribI2iEXT}(GLuint index,...
GLBufferStorage mapNamedBufferRangeEXT(final int bufferName, final long offset, final long length, final int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(....
void glGenOcclusionQueriesNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenOcclusionQueriesNV}(GLsizei n,...
void glVertexAttribL3ui64NV(int index, long x, long y, long z)
Entry point to C language function: void {@native glVertexAttribL3ui64NV}(GLuint index,...
void glColor3bv(ByteBuffer v)
Entry point to C language function: void {@native glColor3bv}(const GLbyte * v) Part of GL_VERSION...
void glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glGetTextureImageEXT}(GLuint texture,...
void glTextureRangeAPPLE(int target, int length, Buffer pointer)
Entry point to C language function: void {@native glTextureRangeAPPLE}(GLenum target,...
void glVertexWeightfEXT(float weight)
Entry point to C language function: void {@native glVertexWeightfEXT}(GLfloat weight) Part of GL_E...
void glLighti(int light, int pname, int param)
Entry point to C language function: void {@native glLighti}(GLenum light, GLenum pname,...
void glLoadName(int name)
Entry point to C language function: void {@native glLoadName}(GLuint name) Part of GL_VERSION_1_0
void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer counterList)
Entry point to C language function: void {@native glSelectPerfMonitorCountersAMD}(GLuint monitor,...
void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib2fAPPLE}(GLuint index,...
int glGenLists(int range)
Entry point to C language function: GLuint {@native glGenLists}(GLsizei range) Part of GL_VERSION_...
void glCoverageModulationNV(int components)
Entry point to C language function: void {@native glCoverageModulationNV}(GLenum components) Part ...
int glObjectPurgeableAPPLE(int objectType, int name, int option)
Entry point to C language function: GLenum {@native glObjectPurgeableAPPLE}(GLenum objectType,...
void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayVertexAttribFormatEXT}(GLuint vaobj,...
void glColor3fv(FloatBuffer v)
Entry point to C language function: void {@native glColor3fv}(const GLfloat * v) Part of GL_VERSIO...
void glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyTextureSubImage1DEXT}(GLuint texture,...
void glTexCoord2f(float s, float t)
Entry point to C language function: void {@native glTexCoord2f}(GLfloat s, GLfloat t) Part of GL_V...
void glColor3i(int red, int green, int blue)
Entry point to C language function: void {@native glColor3i}(GLint red, GLint green,...
void glCallList(int list)
Entry point to C language function: void {@native glCallList}(GLuint list) Part of GL_VERSION_1_0
void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)
Entry point to C language function: void {@native glGetnMinmax}(GLenum target, GLboolean reset,...
void glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexGenivEXT}(GLenum texunit,...
void glTexCoord4dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord4dv}(const GLdouble * v) Part of GL_VE...
void glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjectui64vEXT}(GLuint id,...
void glEnableClientStateiEXT(int array, int index)
Entry point to C language function: void {@native glEnableClientStateiEXT}(GLenum array,...
void glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glMatrixIndexPointerARB}(GLint size,...
void glVertex4iv(IntBuffer v)
Entry point to C language function: void {@native glVertex4iv}(const GLint * v) Part of GL_VERSION...
void glVertexAttribL2i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL2i64vNV}(GLuint index,...
void glSecondaryColor3ubv(ByteBuffer v)
Entry point to C language function: void {@native glSecondaryColor3ubv}(const GLubyte * v) Part of...
void glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMinmaxParameterfv}(GLenum target,...
void glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureivNV}(GLuint video_capture_slot,...
void glVertexAttrib2svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib2svARB}(GLuint index,...
void glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param)
Entry point to C language function: void {@native glGetVertexArrayPointeri_vEXT}(GLuint vaobj,...
void glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform1dvEXT}(GLuint program,...
void glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
Entry point to C language function: void {@native glMatrixFrustumEXT}(GLenum mode,...
void glTextureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags)
Entry point to C language function: void {@native glTextureStorageSparseAMD}(GLuint texture,...
void glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4i64vNV}(GLuint program,...
void glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)
Entry point to C language function: void {@native glDrawCommandsStatesAddressNV}(const GLuint64 * in...
void glDeleteNamesAMD(int identifier, int num, IntBuffer names)
Entry point to C language function: void {@native glDeleteNamesAMD}(GLenum identifier,...
void glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1ui64vNV}(GLuint program,...
void glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)
Entry point to C language function: void {@native glColorMaskIndexed}(GLuint index,...
void glWindowPos3d(double x, double y, double z)
Entry point to C language function: void {@native glWindowPos3d}(GLdouble x, GLdouble y,...
void glRasterPos4i(int x, int y, int z, int w)
Entry point to C language function: void {@native glRasterPos4i}(GLint x, GLint y,...
void glProgramUniform2dEXT(int program, int location, double x, double y)
Entry point to C language function: void {@native glProgramUniform2dEXT}(GLuint program,...
void glCommandListSegmentsNV(int list, int segments)
Entry point to C language function: void {@native glCommandListSegmentsNV}(GLuint list,...
void glMultiTexBufferEXT(int texunit, int target, int internalformat, int buffer)
Entry point to C language function: void {@native glMultiTexBufferEXT}(GLenum texunit,...
void glMateriali(int face, int pname, int param)
Entry point to C language function: void {@native glMateriali}(GLenum face, GLenum pname,...
void glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLui64vNV}(GLuint index,...
void glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayMultiTexCoordOffsetEXT}(GLuint vaobj,...
void glVertex3d(double x, double y, double z)
Entry point to C language function: void {@native glVertex3d}(GLdouble x, GLdouble y,...
void glMatrixMultdEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixMultdEXT}(GLenum mode, const GLdouble * m)...
int glGenVertexShadersEXT(int range)
Entry point to C language function: GLuint {@native glGenVertexShadersEXT}(GLuint range) Part of G...
void glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterivEXT}(GLuint texture,...
void glDisableVertexAttribArrayARB(int index)
Entry point to C language function: void {@native glDisableVertexAttribArrayARB}(GLuint index) Par...
void glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArraySecondaryColorOffsetEXT}(GLuint vaobj...
void glNormal3sv(ShortBuffer v)
Entry point to C language function: void {@native glNormal3sv}(const GLshort * v) Part of GL_VERSI...
void glVertexAttrib4NbvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NbvARB}(GLuint index,...
void glValidateProgramARB(long programObj)
Entry point to C language function: void {@native glValidateProgramARB}(GLhandleARB programObj) Pa...
void glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)
Entry point to C language function: void {@native glGetnPixelMapusv}(GLenum map, GLsizei bufSize,...
void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
Entry point to C language function: void {@native glUniform4iARB}(GLint location,...
void glGetIntegerIndexedv(int target, int index, IntBuffer data)
Entry point to C language function: void {@native glGetIntegerIndexedv}(GLenum target,...
void glVertex2fv(FloatBuffer v)
Entry point to C language function: void {@native glVertex2fv}(const GLfloat * v) Part of GL_VERSI...
void glMultiTexCoord3fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3fv}(GLenum target,...
void glColor4bv(ByteBuffer v)
Entry point to C language function: void {@native glColor4bv}(const GLbyte * v) Part of GL_VERSION...
void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib1fAPPLE}(GLuint index,...
void glVertexAttribI4ubvEXT(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttribI4ubvEXT}(GLuint index,...
void glMultiTexCoord4d(int target, double s, double t, double r, double q)
Entry point to C language function: void {@native glMultiTexCoord4d}(GLenum target,...
void glPixelTransformParameteriEXT(int target, int pname, int param)
Entry point to C language function: void {@native glPixelTransformParameteriEXT}(GLenum target,...
void glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMultiTexParameterfvEXT}(GLenum texunit,...
GLBufferStorage mapNamedBufferEXT(int bufferName, int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(....
void glEvalPoint1(int i)
Entry point to C language function: void {@native glEvalPoint1}(GLint i) Part of GL_VERSION_1_0
void glTexCoord2sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord2sv}(const GLshort * v) Part of GL_VER...
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyConvolutionFilter2D}(GLenum target,...
void glVertex2d(double x, double y)
Entry point to C language function: void {@native glVertex2d}(GLdouble x, GLdouble y) Part of GL_V...
void glTexCoord1bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord1bvOES}(const GLbyte * coords) Part of...
void glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags)
Entry point to C language function: void {@native glNamedBufferStorageEXT}(GLuint buffer,...
void glVertexAttribI3uivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI3uivEXT}(GLuint index,...
void glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIntegervEXT}(GLuint vaobj,...
void glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvNV}(GLuint fram...
void glTexCoord3bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord3bvOES}(const GLbyte * coords) Part of...
void glVertex2iv(IntBuffer v)
Entry point to C language function: void {@native glVertex2iv}(const GLint * v) Part of GL_VERSION...
void glVertex2dv(DoubleBuffer v)
Entry point to C language function: void {@native glVertex2dv}(const GLdouble * v) Part of GL_VERS...
void glSecondaryColor3dv(DoubleBuffer v)
Entry point to C language function: void {@native glSecondaryColor3dv}(const GLdouble * v) Part of...
void glMultiTexCoord2sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2sv}(GLenum target,...
void glMatrixLoadTransposedEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixLoadTransposedEXT}(GLenum mode,...
void glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glGetNamedBufferSubDataEXT}(GLuint buffer,...
void glVertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayNormalOffsetEXT}(GLuint vaobj,...
void glTexCoord3i(int s, int t, int r)
Entry point to C language function: void {@native glTexCoord3i}(GLint s, GLint t,...
void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
Entry point to C language function: void {@native glPrioritizeTextures}(GLsizei n,...
void glUnmapTexture2DINTEL(int texture, int level)
Entry point to C language function: void {@native glUnmapTexture2DINTEL}(GLuint texture,...
void glSetLocalConstantEXT(int id, int type, Buffer addr)
Entry point to C language function: void {@native glSetLocalConstantEXT}(GLuint id,...
void glCopyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyMultiTexSubImage3DEXT}(GLenum texunit,...
void glTexGend(int coord, int pname, double param)
Entry point to C language function: void {@native glTexGend}(GLenum coord, GLenum pname,...
void glBeginConditionalRenderNVX(int id)
Entry point to C language function: void {@native glBeginConditionalRenderNVX}(GLuint id) Part of ...
void glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
Entry point to C language function: void {@native glMatrixOrthoEXT}(GLenum mode, GLdouble left,...
void glTexCoord3f(float s, float t, float r)
Entry point to C language function: void {@native glTexCoord3f}(GLfloat s, GLfloat t,...
void glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawArraysIndirectBindlessCountNV}(GLenum m...
void glListBase(int base)
Entry point to C language function: void {@native glListBase}(GLuint base) Part of GL_VERSION_1_0
void glVertexAttribI2uiEXT(int index, int x, int y)
Entry point to C language function: void {@native glVertexAttribI2uiEXT}(GLuint index,...
void glVertex3hv(ShortBuffer v)
Entry point to C language function: void {@native glVertex3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib1dAPPLE}(GLuint index,...
void glNamedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTextureEXT}(GLuint framebuffer,...
void glTexGenf(int coord, int pname, float param)
Entry point to C language function: void {@native glTexGenf}(GLenum coord, GLenum pname,...
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)
Entry point to C language function: void {@native glConvolutionFilter1D}(GLenum target,...
void glVertexAttrib4NusvARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NusvARB}(GLuint index,...
void glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor)
Entry point to C language function: void {@native glVertexArrayVertexAttribDivisorEXT}(GLuint vaobj,...
void glGetMapdv(int target, int query, DoubleBuffer v)
Entry point to C language function: void {@native glGetMapdv}(GLenum target, GLenum query,...
void glGetFloatIndexedvEXT(int target, int index, FloatBuffer data)
Entry point to C language function: void {@native glGetFloatIndexedvEXT}(GLenum target,...
void glVertex2bOES(byte x, byte y)
Entry point to C language function: void {@native glVertex2bOES}(GLbyte x, GLbyte y) Part of GL_OE...
void glPNTrianglesiATI(int pname, int param)
Entry point to C language function: void {@native glPNTrianglesiATI}(GLenum pname,...
void glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count)
Entry point to C language function: void {@native glDrawCommandsAddressNV}(GLenum primitiveMode,...
void glMultiTexCoord4h(int target, short s, short t, short r, short q)
Entry point to C language function: void {@native glMultiTexCoord4h}(GLenum target,...
void glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage3DEXT}(GLuint texture,...
void glDisableVertexArrayAttribEXT(int vaobj, int index)
Entry point to C language function: void {@native glDisableVertexArrayAttribEXT}(GLuint vaobj,...
void glConvolutionParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glConvolutionParameterfv}(GLenum target,...
void glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIuivEXT}(GLuint texture,...
void glBindTransformFeedbackNV(int target, int id)
Entry point to C language function: void {@native glBindTransformFeedbackNV}(GLenum target,...
void glMatrixMultfEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixMultfEXT}(GLenum mode, const GLfloat * m) ...
void glVDPAUFiniNV()
Entry point to C language function: void {@native glVDPAUFiniNV}() Part of GL_NV_vdpau_interop
void glVariantsvEXT(int id, ShortBuffer addr)
Entry point to C language function: void {@native glVariantsvEXT}(GLuint id, const GLshort * addr) ...
void glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribIuivEXT}(GLuint index,...
void glGetMapParameterfvNV(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMapParameterfvNV}(GLenum target,...
void glGetProgramStringARB(int target, int pname, Buffer string)
Entry point to C language function: void {@native glGetProgramStringARB}(GLenum target,...
void glMultiTexCoord1s(int target, short s)
Entry point to C language function: void {@native glMultiTexCoord1s}(GLenum target,...
void glMultiTexCoord2bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord2bvOES}(GLenum texture,...
void glGenNamesAMD(int identifier, int num, IntBuffer names)
Entry point to C language function: void {@native glGenNamesAMD}(GLenum identifier,...
void glMatrixLoadTransposefEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixLoadTransposefEXT}(GLenum mode,...
void glMultiTexCoord1bOES(int texture, byte s)
Entry point to C language function: void {@native glMultiTexCoord1bOES}(GLenum texture,...
void glUniform2i64NV(int location, long x, long y)
Entry point to C language function: void {@native glUniform2i64NV}(GLint location,...
ByteBuffer glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access)
Entry point to C language function: void * {@native glMapNamedBufferRangeEXT}(GLuint buffer,...
void glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexAttribIOffsetEXT}(GLuint vaobj,...
void glIndexubv(ByteBuffer c)
Entry point to C language function: void {@native glIndexubv}(const GLubyte * c) Part of GL_VERSIO...
void glTexCoord3fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord3fv}(const GLfloat * v) Part of GL_VER...
void glFragmentCoverageColorNV(int color)
Entry point to C language function: void {@native glFragmentCoverageColorNV}(GLuint color) Part of...
void glCopyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyMultiTexSubImage1DEXT}(GLenum texunit,...
void glVertexAttrib3dARB(int index, double x, double y, double z)
Entry point to C language function: void {@native glVertexAttrib3dARB}(GLuint index,...
void glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten)
Entry point to C language function: void {@native glGetPerfQueryDataINTEL}(GLuint queryHandle,...
void glMultiTexCoord2bOES(int texture, byte s, byte t)
Entry point to C language function: void {@native glMultiTexCoord2bOES}(GLenum texture,...
void glDisableClientStateiEXT(int array, int index)
Entry point to C language function: void {@native glDisableClientStateiEXT}(GLenum array,...
void glWindowPos2sv(ShortBuffer v)
Entry point to C language function: void {@native glWindowPos2sv}(const GLshort * v) Part of GL_VE...
void glColorSubTable(int target, int start, int count, int format, int type, Buffer data)
Entry point to C language function: void {@native glColorSubTable}(GLenum target,...
void glVertexAttrib1dARB(int index, double x)
Entry point to C language function: void {@native glVertexAttrib1dARB}(GLuint index,...
void glCoverageModulationTableNV(int n, FloatBuffer v)
Entry point to C language function: void {@native glCoverageModulationTableNV}(GLsizei n,...
void glSecondaryColor3usv(ShortBuffer v)
Entry point to C language function: void {@native glSecondaryColor3usv}(const GLushort * v) Part o...
void glMultiTexCoord4i(int target, int s, int t, int r, int q)
Entry point to C language function: void {@native glMultiTexCoord4i}(GLenum target,...
void glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterIivNV}(GLenum target,...
void glTexCoord1sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord1sv}(const GLshort * v) Part of GL_VER...
void glVDPAUSurfaceAccessNV(long surface, int access)
Entry point to C language function: void {@native glVDPAUSurfaceAccessNV}(GLvdpauSurfaceNV surface,...
void glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
Entry point to C language function: void {@native glCopyTextureImage1DEXT}(GLuint texture,...
void glTexGeni(int coord, int pname, int param)
Entry point to C language function: void {@native glTexGeni}(GLenum coord, GLenum pname,...
void glFogCoordhv(ShortBuffer fog)
Entry point to C language function: void {@native glFogCoordhv}(const GLhalfNV * fog) Part of GL_N...
void glFinishTextureSUNX()
Entry point to C language function: void {@native glFinishTextureSUNX}() Part of GL_SUNX_constant_...
void glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexImage1DEXT}(GLenum texunit,...
void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)
Entry point to C language function: void {@native glDrawElementsInstanced}(GLenum mode,...
long glGetUniformOffsetEXT(int program, int location)
Entry point to C language function: GLintptr {@native glGetUniformOffsetEXT}(GLuint program,...
void glVertexAttrib3dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib3dvARB}(GLuint index,...
void glProgramVertexLimitNV(int target, int limit)
Entry point to C language function: void {@native glProgramVertexLimitNV}(GLenum target,...
void glIndexMask(int mask)
Entry point to C language function: void {@native glIndexMask}(GLuint mask) Part of GL_VERSION_1_0
void glProgramStringARB(int target, int format, int len, String string)
Entry point to C language function: void {@native glProgramStringARB}(GLenum target,...
void glPopAttrib()
Entry point to C language function: void {@native glPopAttrib}() Part of GL_VERSION_1_0
void glRasterPos3f(float x, float y, float z)
Entry point to C language function: void {@native glRasterPos3f}(GLfloat x, GLfloat y,...
void glMultiTexGeniEXT(int texunit, int coord, int pname, int param)
Entry point to C language function: void {@native glMultiTexGeniEXT}(GLenum texunit,...
void glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
Entry point to C language function: void {@native glCopyTextureImage2DEXT}(GLuint texture,...
void glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4ivEXT}(GLuint progr...
void glNamedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
Entry point to C language function: void {@native glNamedFramebufferTexture3DEXT}(GLuint framebuffer...
void glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterfvARB}(GLenum target,...
int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent)
Entry point to C language function: GLbitfield {@native glQueryMatrixxOES}(GLfixed * mantissa,...
void glPopName()
Entry point to C language function: void {@native glPopName}() Part of GL_VERSION_1_0
void glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterfvEXT}(GLuint progr...
void glWeightusvARB(int size, ShortBuffer weights)
Entry point to C language function: void {@native glWeightusvARB}(GLint size, const GLushort * weigh...
void glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexGenfvEXT}(GLenum texunit,...
void glVertexAttribI4svEXT(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribI4svEXT}(GLuint index,...
void glColor3us(short red, short green, short blue)
Entry point to C language function: void {@native glColor3us}(GLushort red, GLushort green,...
void glVertexAttribI4ivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI4ivEXT}(GLuint index,...
void glRasterPos4iv(IntBuffer v)
Entry point to C language function: void {@native glRasterPos4iv}(const GLint * v) Part of GL_VERS...
void glDeleteLists(int list, int range)
Entry point to C language function: void {@native glDeleteLists}(GLuint list, GLsizei range) Part ...
void glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)
Entry point to C language function: void {@native glNamedProgramStringEXT}(GLuint program,...
int glCheckNamedFramebufferStatusEXT(int framebuffer, int target)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatusEXT}(GLuint framebu...
void glDisableClientStateIndexedEXT(int array, int index)
Entry point to C language function: void {@native glDisableClientStateIndexedEXT}(GLenum array,...
void glVertexAttribI2ivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI2ivEXT}(GLuint index,...
void glVertex2sv(ShortBuffer v)
Entry point to C language function: void {@native glVertex2sv}(const GLshort * v) Part of GL_VERSI...
void glVertexAttrib1hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib1hv}(GLuint index,...
void glVertexAttribL1i64NV(int index, long x)
Entry point to C language function: void {@native glVertexAttribL1i64NV}(GLuint index,...
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)
Entry point to C language function: void {@native glSeparableFilter2D}(GLenum target,...
short glGetStageIndexNV(int shadertype)
Entry point to C language function: GLushort {@native glGetStageIndexNV}(GLenum shadertype) Part o...
void glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4ui64vNV}(GLuint program,...
void glIndexi(int c)
Entry point to C language function: void {@native glIndexi}(GLint c) Part of GL_VERSION_1_0
void glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetOcclusionQueryuivNV}(GLuint id,...
void glMultiTexCoord4bOES(int texture, byte s, byte t, byte r, byte q)
Entry point to C language function: void {@native glMultiTexCoord4bOES}(GLenum texture,...
void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
Entry point to C language function: void {@native glMapVertexAttrib2dAPPLE}(GLuint index,...
void glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)
Entry point to C language function: void {@native glGetCompressedTextureImageEXT}(GLuint texture,...
void glDisableVertexAttribAPPLE(int index, int pname)
Entry point to C language function: void {@native glDisableVertexAttribAPPLE}(GLuint index,...
void glMatrixRotatedEXT(int mode, double angle, double x, double y, double z)
Entry point to C language function: void {@native glMatrixRotatedEXT}(GLenum mode,...
void glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)
Entry point to C language function: void {@native glTexturePageCommitmentEXT}(GLuint texture,...
void glVertex4hv(ShortBuffer v)
Entry point to C language function: void {@native glVertex4hv}(const GLhalfNV * v) Part of GL_NV_h...
void glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params)
Entry point to C language function: void {@native glVideoCaptureStreamParameterivNV}(GLuint video_ca...
void glVertexAttrib4NuivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NuivARB}(GLuint index,...
void glTexCoord4bOES(byte s, byte t, byte r, byte q)
Entry point to C language function: void {@native glTexCoord4bOES}(GLbyte s, GLbyte t,...
void glVertex3iv(IntBuffer v)
Entry point to C language function: void {@native glVertex3iv}(const GLint * v) Part of GL_VERSION...
void glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask)
Entry point to C language function: void {@native glGetPerfQueryInfoINTEL}(GLuint queryId,...
void glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4dvEXT}(GLuint program,...
void glWindowPos2i(int x, int y)
Entry point to C language function: void {@native glWindowPos2i}(GLint x, GLint y) Part of GL_VERS...
void glColor4i(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glColor4i}(GLint red, GLint green,...
void glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureStreamivNV}(GLuint video_capture_...
void glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureImage2DEXT}(GLuint texture,...
void glColor4ubv(ByteBuffer v)
Entry point to C language function: void {@native glColor4ubv}(const GLubyte * v) Part of GL_VERSI...
void glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dEXT}(GLuint program,...
void glVertexAttribI4iEXT(int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glVertexAttribI4iEXT}(GLuint index,...
void glApplyTextureEXT(int mode)
Entry point to C language function: void {@native glApplyTextureEXT}(GLenum mode) Part of GL_EXT_l...
void glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glPixelTransformParameterivEXT}(GLenum target,...
void glVertexAttribL2ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL2ui64vNV}(GLuint index,...
void glGetVertexAttribivARB(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribivARB}(GLuint index,...
void glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs)
Entry point to C language function: void {@native glFramebufferDrawBuffersEXT}(GLuint framebuffer,...
void glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)
Entry point to C language function: void {@native glGetPerfMonitorGroupsAMD}(GLint * numGroups,...
void glRasterPos3fv(FloatBuffer v)
Entry point to C language function: void {@native glRasterPos3fv}(const GLfloat * v) Part of GL_VE...
void glVertex3fv(FloatBuffer v)
Entry point to C language function: void {@native glVertex3fv}(const GLfloat * v) Part of GL_VERSI...
int glRenderMode(int mode)
Entry point to C language function: GLint {@native glRenderMode}(GLenum mode) Part of GL_VERSION_1...
void glVertex3h(short x, short y, short z)
Entry point to C language function: void {@native glVertex3h}(GLhalfNV x, GLhalfNV y,...
void glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIntegeri_vEXT}(GLuint vaobj,...
long glCreateShaderObjectARB(int shaderType)
Entry point to C language function: GLhandleARB {@native glCreateShaderObjectARB}(GLenum shaderType)...
void glVertexAttribs1hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs1hv}(GLuint index,...
void glDeleteObjectARB(long obj)
Entry point to C language function: void {@native glDeleteObjectARB}(GLhandleARB obj) Part of GL_A...
void glDisableVariantClientStateEXT(int id)
Entry point to C language function: void {@native glDisableVariantClientStateEXT}(GLuint id) Part ...
void glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3i64vNV}(GLuint program,...
void glSetInvariantEXT(int id, int type, Buffer addr)
Entry point to C language function: void {@native glSetInvariantEXT}(GLuint id, GLenum type,...
void glMultiTexCoord4fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4fv}(GLenum target,...
void glEnableVertexAttribArrayARB(int index)
Entry point to C language function: void {@native glEnableVertexAttribArrayARB}(GLuint index) Part...
void glGetProgramivARB(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramivARB}(GLenum target,...
void glRasterSamplesEXT(int samples, boolean fixedsamplelocations)
Entry point to C language function: void {@native glRasterSamplesEXT}(GLuint samples,...
void glVertexAttrib2fARB(int index, float x, float y)
Entry point to C language function: void {@native glVertexAttrib2fARB}(GLuint index,...
void glConvolutionParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glConvolutionParameteriv}(GLenum target,...
void glVertex4bOES(byte x, byte y, byte z, byte w)
Entry point to C language function: void {@native glVertex4bOES}(GLbyte x, GLbyte y,...
void glVertexAttribParameteriAMD(int index, int pname, int param)
Entry point to C language function: void {@native glVertexAttribParameteriAMD}(GLuint index,...
void glTexCoord3dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord3dv}(const GLdouble * v) Part of GL_VE...
void glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform2dvEXT}(GLuint program,...
void glMultiTexCoord1f(int target, float s)
Entry point to C language function: void {@native glMultiTexCoord1f}(GLenum target,...
void glWindowPos3sv(ShortBuffer v)
Entry point to C language function: void {@native glWindowPos3sv}(const GLshort * v) Part of GL_VE...
void glGetPolygonStipple(ByteBuffer mask)
Entry point to C language function: void {@native glGetPolygonStipple}(GLubyte * mask) Part of GL_...
void glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, boolean normalized, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexAttribOffsetEXT}(GLuint vaobj,...
void glMatrixLoaddEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixLoaddEXT}(GLenum mode, const GLdouble * m)...
void glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexGenivEXT}(GLenum texunit,...
void glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2dvEXT}(GLuint program,...
void glGetObjectParameterivARB(long obj, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetObjectParameterivARB}(GLhandleARB obj,...
void glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data)
Entry point to C language function: void {@native glGetLocalConstantIntegervEXT}(GLuint id,...
void glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvNV}(GLenum target,...
void glVertexAttrib2hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib2hv}(GLuint index,...
void glPNTrianglesfATI(int pname, float param)
Entry point to C language function: void {@native glPNTrianglesfATI}(GLenum pname,...
void glTexCoord2s(short s, short t)
Entry point to C language function: void {@native glTexCoord2s}(GLshort s, GLshort t) Part of GL_V...
void glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameterivEXT}(GLuint texture,...
void glVertexAttribL1i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL1i64vNV}(GLuint index,...
void glSyncTextureINTEL(int texture)
Entry point to C language function: void {@native glSyncTextureINTEL}(GLuint texture) Part of GL_I...
void glWindowPos3dv(DoubleBuffer v)
Entry point to C language function: void {@native glWindowPos3dv}(const GLdouble * v) Part of GL_V...
void glClientAttribDefaultEXT(int mask)
Entry point to C language function: void {@native glClientAttribDefaultEXT}(GLbitfield mask) Part ...
void glBlendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
Entry point to C language function: void {@native glBlendFuncSeparateIndexedAMD}(GLuint buf,...
void glRasterPos4dv(DoubleBuffer v)
Entry point to C language function: void {@native glRasterPos4dv}(const GLdouble * v) Part of GL_V...
void glInterleavedArrays(int format, int stride, Buffer pointer)
Entry point to C language function: void {@native glInterleavedArrays}(GLenum format,...
void glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawElementsIndirectBindlessNV}(GLenum mode...
void glEvalCoord1fv(FloatBuffer u)
Entry point to C language function: void {@native glEvalCoord1fv}(const GLfloat * u) Part of GL_VE...
void glWeightubvARB(int size, ByteBuffer weights)
Entry point to C language function: void {@native glWeightubvARB}(GLint size, const GLubyte * weight...
void glVariantuivEXT(int id, IntBuffer addr)
Entry point to C language function: void {@native glVariantuivEXT}(GLuint id, const GLuint * addr) ...
void glConvolutionParameterf(int target, int pname, float params)
Entry point to C language function: void {@native glConvolutionParameterf}(GLenum target,...
void glSecondaryColor3i(int red, int green, int blue)
Entry point to C language function: void {@native glSecondaryColor3i}(GLint red, GLint green,...
void glMaterialiv(int face, int pname, IntBuffer params)
Entry point to C language function: void {@native glMaterialiv}(GLenum face, GLenum pname,...
void glTexRenderbufferNV(int target, int renderbuffer)
Entry point to C language function: void {@native glTexRenderbufferNV}(GLenum target,...
void glRasterPos4fv(FloatBuffer v)
Entry point to C language function: void {@native glRasterPos4fv}(const GLfloat * v) Part of GL_VE...
void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetConvolutionParameterfv}(GLenum target,...
void glGenerateTextureMipmapEXT(int texture, int target)
Entry point to C language function: void {@native glGenerateTextureMipmapEXT}(GLuint texture,...
void glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexSubImage3DEXT}(GLenum texunit,...
void glCurrentPaletteMatrixARB(int index)
Entry point to C language function: void {@native glCurrentPaletteMatrixARB}(GLint index) Part of ...
void glUniform3i64NV(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3i64NV}(GLint location,...
void glNormal3b(byte nx, byte ny, byte nz)
Entry point to C language function: void {@native glNormal3b}(GLbyte nx, GLbyte ny,...
void glMapGrid1f(int un, float u1, float u2)
Entry point to C language function: void {@native glMapGrid1f}(GLint un, GLfloat u1,...
void glVertexAttrib4NivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NivARB}(GLuint index,...
void glPopClientAttrib()
Entry point to C language function: void {@native glPopClientAttrib}() Part of GL_VERSION_1_1
void glQueryObjectParameteruiAMD(int target, int id, int pname, int param)
Entry point to C language function: void {@native glQueryObjectParameteruiAMD}(GLenum target,...
void glMatrixScaledEXT(int mode, double x, double y, double z)
Entry point to C language function: void {@native glMatrixScaledEXT}(GLenum mode,...
void glFogCoorddv(DoubleBuffer coord)
Entry point to C language function: void {@native glFogCoorddv}(const GLdouble * coord) Part of GL...
void glMultiTexCoord2f(int target, float s, float t)
Entry point to C language function: void {@native glMultiTexCoord2f}(GLenum target,...
void glMultiTexRenderbufferEXT(int texunit, int target, int renderbuffer)
Entry point to C language function: void {@native glMultiTexRenderbufferEXT}(GLenum texunit,...
void glEdgeFlagPointer(int stride, Buffer ptr)
Entry point to C language function: void {@native glEdgeFlagPointer}(GLsizei stride,...
void glWindowPos2f(float x, float y)
Entry point to C language function: void {@native glWindowPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glTexCoord4f(float s, float t, float r, float q)
Entry point to C language function: void {@native glTexCoord4f}(GLfloat s, GLfloat t,...
void glMultiTexEnviEXT(int texunit, int target, int pname, int param)
Entry point to C language function: void {@native glMultiTexEnviEXT}(GLenum texunit,...
void glVertexAttrib4svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4svARB}(GLuint index,...
void glMultiTexCoord2hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2hv}(GLenum target,...
void glCopyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
Entry point to C language function: void {@native glCopyMultiTexImage1DEXT}(GLenum texunit,...
void glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x3dvEXT}(GLuint program,...
void glColor3ub(byte red, byte green, byte blue)
Entry point to C language function: void {@native glColor3ub}(GLubyte red, GLubyte green,...
void glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexSubImage1DEXT}(GLenum texunit,...
void glVertexAttrib1svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib1svARB}(GLuint index,...
void glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x4dvEXT}(GLuint program,...
void glEndOcclusionQueryNV()
Entry point to C language function: void {@native glEndOcclusionQueryNV}() Part of GL_NV_occlusion...
void glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayEdgeFlagOffsetEXT}(GLuint vaobj,...
void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)
Entry point to C language function: void {@native glGetMapControlPointsNV}(GLenum target,...
void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
Entry point to C language function: void {@native glFramebufferTextureFaceEXT}(GLenum target,...
void glVertexBlendARB(int count)
Entry point to C language function: void {@native glVertexBlendARB}(GLint count) Part of GL_ARB_ve...
void glVertexAttrib4dARB(int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glVertexAttrib4dARB}(GLuint index,...
void glDepthBoundsEXT(double zmin, double zmax)
Entry point to C language function: void {@native glDepthBoundsEXT}(GLclampd zmin,...
void glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParametersI4ivNV}(GLenum target,...
void glCompileCommandListNV(int list)
Entry point to C language function: void {@native glCompileCommandListNV}(GLuint list) Part of GL_...
void glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glNamedCopyBufferSubDataEXT}(GLuint readBuffer,...
void glUnlockArraysEXT()
Entry point to C language function: void {@native glUnlockArraysEXT}() Part of GL_EXT_compiled_ver...
void glEvalMapsNV(int target, int mode)
Entry point to C language function: void {@native glEvalMapsNV}(GLenum target, GLenum mode) Part o...
void glMultiTexCoord3i(int target, int s, int t, int r)
Entry point to C language function: void {@native glMultiTexCoord3i}(GLenum target,...
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)
Entry point to C language function: void {@native glBitmap}(GLsizei width, GLsizei height,...
int glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time)
Entry point to C language function: GLenum {@native glVideoCaptureNV}(GLuint video_capture_slot,...
void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)
Entry point to C language function: void {@native glMap1f}(GLenum target, GLfloat u1,...
void glVertex3sv(ShortBuffer v)
Entry point to C language function: void {@native glVertex3sv}(const GLshort * v) Part of GL_VERSI...
void glSecondaryColor3f(float red, float green, float blue)
Entry point to C language function: void {@native glSecondaryColor3f}(GLfloat red,...
void glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIuivEXT}(GLuint texture,...
void glRasterPos3s(short x, short y, short z)
Entry point to C language function: void {@native glRasterPos3s}(GLshort x, GLshort y,...
void glLineStipple(int factor, short pattern)
Entry point to C language function: void {@native glLineStipple}(GLint factor, GLushort pattern) P...
void glMatrixPopEXT(int mode)
Entry point to C language function: void {@native glMatrixPopEXT}(GLenum mode) Part of GL_EXT_dire...
void glGetColorTableParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetColorTableParameteriv}(GLenum target,...
void glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterIivNV}(GLenum target,...
void glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParameterI4ivNV}(GLenum target,...
void glWeightsvARB(int size, ShortBuffer weights)
Entry point to C language function: void {@native glWeightsvARB}(GLint size, const GLshort * weights...
void glVertexAttrib4ivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4ivARB}(GLuint index,...
void glColor4uiv(IntBuffer v)
Entry point to C language function: void {@native glColor4uiv}(const GLuint * v) Part of GL_VERSIO...
void glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMultiTexEnvfvEXT}(GLenum texunit,...
void glRectd(double x1, double y1, double x2, double y2)
Entry point to C language function: void {@native glRectd}(GLdouble x1, GLdouble y1,...
void glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glMultiTexCoordPointerEXT}(GLenum texunit,...
void glMatrixIndexubvARB(int size, ByteBuffer indices)
Entry point to C language function: void {@native glMatrixIndexubvARB}(GLint size,...
void glNormal3iv(IntBuffer v)
Entry point to C language function: void {@native glNormal3iv}(const GLint * v) Part of GL_VERSION...
void glFogCoordfv(FloatBuffer coord)
Entry point to C language function: void {@native glFogCoordfv}(const GLfloat * coord) Part of GL_...
void glWeightfvARB(int size, FloatBuffer weights)
Entry point to C language function: void {@native glWeightfvARB}(GLint size, const GLfloat * weights...
void glVertex3dv(DoubleBuffer v)
Entry point to C language function: void {@native glVertex3dv}(const GLdouble * v) Part of GL_VERS...
void glBeginVideoCaptureNV(int video_capture_slot)
Entry point to C language function: void {@native glBeginVideoCaptureNV}(GLuint video_capture_slot) ...
void glTexCoord2h(short s, short t)
Entry point to C language function: void {@native glTexCoord2h}(GLhalfNV s, GLhalfNV t) Part of GL...
void glSelectBuffer(int size, IntBuffer buffer)
Entry point to C language function: void {@native glSelectBuffer}(GLsizei size, GLuint * buffer) P...
void glNamedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uiEXT}(GLuint progra...
void glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data)
Entry point to C language function: void {@native glGetLocalConstantFloatvEXT}(GLuint id,...
void glUseProgramObjectARB(long programObj)
Entry point to C language function: void {@native glUseProgramObjectARB}(GLhandleARB programObj) P...
void glEvalPoint2(int i, int j)
Entry point to C language function: void {@native glEvalPoint2}(GLint i, GLint j) Part of GL_VERSI...
void glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramBufferParametersIuivNV}(GLenum target,...
void glVertexAttribI3uiEXT(int index, int x, int y, int z)
Entry point to C language function: void {@native glVertexAttribI3uiEXT}(GLuint index,...
void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex)
Entry point to C language function: void {@native glVertexArrayVertexAttribBindingEXT}(GLuint vaobj,...
void glVertex2h(short x, short y)
Entry point to C language function: void {@native glVertex2h}(GLhalfNV x, GLhalfNV y) Part of GL_N...
void glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterIuivNV}(GLenum target,...
void glTexCoord2bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord2bvOES}(const GLbyte * coords) Part of...
void glVertexAttrib2h(int index, short x, short y)
Entry point to C language function: void {@native glVertexAttrib2h}(GLuint index,...
void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramEnvParameterI4iNV}(GLenum target,...
void glTexCoord3sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord3sv}(const GLshort * v) Part of GL_VER...
void glUniform1ui64NV(int location, long x)
Entry point to C language function: void {@native glUniform1ui64NV}(GLint location,...
void glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramSubroutineParametersuivNV}(GLenum target,...
void glTextureParameteriEXT(int texture, int target, int pname, int param)
Entry point to C language function: void {@native glTextureParameteriEXT}(GLuint texture,...
void glMultiTexCoord4s(int target, short s, short t, short r, short q)
Entry point to C language function: void {@native glMultiTexCoord4s}(GLenum target,...
void glGetBooleanIndexedv(int target, int index, ByteBuffer data)
Entry point to C language function: void {@native glGetBooleanIndexedv}(GLenum target,...
void glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x4dvEXT}(GLuint program,...
void glColorTableParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glColorTableParameterfv}(GLenum target,...
void glVertexAttrib4fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib4fvARB}(GLuint index,...
void glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)
Entry point to C language function: void {@native glGetnPixelMapuiv}(GLenum map, GLsizei bufSize,...
void glEvalCoord2fv(FloatBuffer u)
Entry point to C language function: void {@native glEvalCoord2fv}(const GLfloat * u) Part of GL_VE...
void glVertexWeighth(short weight)
Entry point to C language function: void {@native glVertexWeighth}(GLhalfNV weight) Part of GL_NV_...
void glTextureBufferEXT(int texture, int target, int internalformat, int buffer)
Entry point to C language function: void {@native glTextureBufferEXT}(GLuint texture,...
void glMinmax(int target, int internalformat, boolean sink)
Entry point to C language function: void {@native glMinmax}(GLenum target, GLenum internalformat,...
void glIndexFuncEXT(int func, float ref)
Entry point to C language function: void {@native glIndexFuncEXT}(GLenum func, GLclampf ref) Part ...
void glColor3s(short red, short green, short blue)
Entry point to C language function: void {@native glColor3s}(GLshort red, GLshort green,...
void glUniform2fARB(int location, float v0, float v1)
Entry point to C language function: void {@native glUniform2fARB}(GLint location,...
void glDisableVertexArrayEXT(int vaobj, int array)
Entry point to C language function: void {@native glDisableVertexArrayEXT}(GLuint vaobj,...
void glMultiTexCoord1dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1dv}(GLenum target,...
void glEdgeFlagv(ByteBuffer flag)
Entry point to C language function: void {@native glEdgeFlagv}(const GLboolean * flag) Part of GL_...
void glEndVertexShaderEXT()
Entry point to C language function: void {@native glEndVertexShaderEXT}() Part of GL_EXT_vertex_sh...
void glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glProgramEnvParameter4dvARB}(GLenum target,...
void glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexSubImage2DEXT}(GLenum texunit,...
void glTexCoord1s(short s)
Entry point to C language function: void {@native glTexCoord1s}(GLshort s) Part of GL_VERSION_1_0
void glEndVideoCaptureNV(int video_capture_slot)
Entry point to C language function: void {@native glEndVideoCaptureNV}(GLuint video_capture_slot) ...
void glVertexAttrib1fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib1fvARB}(GLuint index,...
void glUniform1i64NV(int location, long x)
Entry point to C language function: void {@native glUniform1i64NV}(GLint location,...
void glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix4fvARB}(GLint location,...
void glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length)
Entry point to C language function: void {@native glShaderSourceARB}(GLhandleARB shaderObj,...
boolean glIsList(int list)
Entry point to C language function: GLboolean {@native glIsList}(GLuint list) Part of GL_VERSION_1...
void glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexEnvfvEXT}(GLenum texunit,...
void glPauseTransformFeedbackNV()
Entry point to C language function: void {@native glPauseTransformFeedbackNV}() Part of GL_NV_tran...
void glGetInvariantFloatvEXT(int id, int value, FloatBuffer data)
Entry point to C language function: void {@native glGetInvariantFloatvEXT}(GLuint id,...
void glVertexAttribI4usvEXT(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribI4usvEXT}(GLuint index,...
void glTexCoord2bOES(byte s, byte t)
Entry point to C language function: void {@native glTexCoord2bOES}(GLbyte s, GLbyte t) Part of GL_...
void glMultiTexCoord4bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord4bvOES}(GLenum texture,...
void glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleCoverageEXT}(...
void glRasterPos3iv(IntBuffer v)
Entry point to C language function: void {@native glRasterPos3iv}(const GLint * v) Part of GL_VERS...
void glResumeTransformFeedbackNV()
Entry point to C language function: void {@native glResumeTransformFeedbackNV}() Part of GL_NV_tra...
void glTextureParameterfEXT(int texture, int target, int pname, float param)
Entry point to C language function: void {@native glTextureParameterfEXT}(GLuint texture,...
void glBeginOcclusionQueryNV(int id)
Entry point to C language function: void {@native glBeginOcclusionQueryNV}(GLuint id) Part of GL_N...
void glVertexAttrib4h(int index, short x, short y, short z, short w)
Entry point to C language function: void {@native glVertexAttrib4h}(GLuint index,...
void glSecondaryColor3bv(ByteBuffer v)
Entry point to C language function: void {@native glSecondaryColor3bv}(const GLbyte * v) Part of G...
void glShaderOp1EXT(int op, int res, int arg1)
Entry point to C language function: void {@native glShaderOp1EXT}(GLenum op, GLuint res,...
void glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
Entry point to C language function: void {@native glCopyImageSubDataNV}(GLuint srcName,...
void glDrawPixels(int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glDrawPixels}(GLsizei width, GLsizei height,...
void glColor3b(byte red, byte green, byte blue)
Entry point to C language function: void {@native glColor3b}(GLbyte red, GLbyte green,...
void glGetHistogramParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetHistogramParameteriv}(GLenum target,...
void glSecondaryColor3h(short red, short green, short blue)
Entry point to C language function: void {@native glSecondaryColor3h}(GLhalfNV red,...
void glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)
Entry point to C language function: void {@native glListDrawCommandsStatesClientNV}(GLuint list,...
void glMultiTexCoord2s(int target, short s, short t)
Entry point to C language function: void {@native glMultiTexCoord2s}(GLenum target,...
void glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size)
Entry point to C language function: void {@native glTextureBufferRangeEXT}(GLuint texture,...
void glNamedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageEXT}(GLuint renderbuffer...
void glTranslated(double x, double y, double z)
Entry point to C language function: void {@native glTranslated}(GLdouble x, GLdouble y,...
void glWeightbvARB(int size, ByteBuffer weights)
Entry point to C language function: void {@native glWeightbvARB}(GLint size, const GLbyte * weights)...
void glVertexAttribI4uivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI4uivEXT}(GLuint index,...
void glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params)
Entry point to C language function: void {@native glProgramBufferParametersfvNV}(GLenum target,...
void glBlendBarrier()
Entry point to C language function: void {@native glBlendBarrier}() Part of GL_ES_VERSION_3_2,...
void glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3ui64vNV}(GLuint program,...
void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten)
Entry point to C language function: void {@native glGetPerfMonitorCounterDataAMD}(GLuint monitor,...
int glBindTexGenParameterEXT(int unit, int coord, int value)
Entry point to C language function: GLuint {@native glBindTexGenParameterEXT}(GLenum unit,...
void glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParameterI4ivNV}(GLenum target,...
void glEvalCoord2f(float u, float v)
Entry point to C language function: void {@native glEvalCoord2f}(GLfloat u, GLfloat v) Part of GL_...
void glPixelTransferi(int pname, int param)
Entry point to C language function: void {@native glPixelTransferi}(GLenum pname,...
void glVertexAttribL2ui64NV(int index, long x, long y)
Entry point to C language function: void {@native glVertexAttribL2ui64NV}(GLuint index,...
void glVertexAttrib4ubvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4ubvARB}(GLuint index,...
void glIndexfv(FloatBuffer c)
Entry point to C language function: void {@native glIndexfv}(const GLfloat * c) Part of GL_VERSION...
void glPolygonStipple(ByteBuffer mask)
Entry point to C language function: void {@native glPolygonStipple}(const GLubyte * mask) Part of ...
void glSecondaryColor3ui(int red, int green, int blue)
Entry point to C language function: void {@native glSecondaryColor3ui}(GLuint red,...
void glLoadTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void {@native glLoadTransposeMatrixf}(const GLfloat * m) Part ...
void glGetDoublei_vEXT(int pname, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetDoublei_vEXT}(GLenum pname,...
void glVertexAttrib1h(int index, short x)
Entry point to C language function: void {@native glVertexAttrib1h}(GLuint index,...
int glBindMaterialParameterEXT(int face, int value)
Entry point to C language function: GLuint {@native glBindMaterialParameterEXT}(GLenum face,...
void glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform4dvEXT}(GLuint program,...
void glTexCoord4h(short s, short t, short r, short q)
Entry point to C language function: void {@native glTexCoord4h}(GLhalfNV s, GLhalfNV t,...
void glMapParameterivNV(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMapParameterivNV}(GLenum target,...
void glTexCoord3s(short s, short t, short r)
Entry point to C language function: void {@native glTexCoord3s}(GLshort s, GLshort t,...
void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)
Entry point to C language function: void {@native glGetnHistogram}(GLenum target,...
void glSubpixelPrecisionBiasNV(int xbits, int ybits)
Entry point to C language function: void {@native glSubpixelPrecisionBiasNV}(GLuint xbits,...
void glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawArraysIndirectBindlessNV}(GLenum mode,...
void glIndexPointer(int type, int stride, Buffer ptr)
Entry point to C language function: void {@native glIndexPointer}(GLenum type, GLsizei stride,...
void glRasterPos4d(double x, double y, double z, double w)
Entry point to C language function: void {@native glRasterPos4d}(GLdouble x, GLdouble y,...
void glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexSubImage2DEXT}(GLenum texunit,...
void glGetConvolutionFilter(int target, int format, int type, Buffer image)
Entry point to C language function: void {@native glGetConvolutionFilter}(GLenum target,...
void glMultiTexCoord3dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3dv}(GLenum target,...
void glUniform4i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4i64vNV}(GLint location,...
void glClipPlanef(int plane, FloatBuffer equation)
Entry point to C language function: void {@native glClipPlanef}(GLenum plane, const GLfloat * equati...
boolean glIsVariantEnabledEXT(int id, int cap)
Entry point to C language function: GLboolean {@native glIsVariantEnabledEXT}(GLuint id,...
void glMultiTexCoord1h(int target, short s)
Entry point to C language function: void {@native glMultiTexCoord1h}(GLenum target,...
void glTexCoord4iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord4iv}(const GLint * v) Part of GL_VERSI...
void glGetMaterialiv(int face, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMaterialiv}(GLenum face, GLenum pname,...
void glSecondaryColor3uiv(IntBuffer v)
Entry point to C language function: void {@native glSecondaryColor3uiv}(const GLuint * v) Part of ...
void glColor4fv(FloatBuffer v)
Entry point to C language function: void {@native glColor4fv}(const GLfloat * v) Part of GL_VERSIO...
void glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1i64vNV}(GLuint program,...
void glInsertComponentEXT(int res, int src, int num)
Entry point to C language function: void {@native glInsertComponentEXT}(GLuint res,...
void glPixelTransferf(int pname, float param)
Entry point to C language function: void {@native glPixelTransferf}(GLenum pname,...
void glWeightivARB(int size, IntBuffer weights)
Entry point to C language function: void {@native glWeightivARB}(GLint size, const GLint * weights) ...
boolean glIsTransformFeedbackNV(int id)
Entry point to C language function: GLboolean {@native glIsTransformFeedbackNV}(GLuint id) Part of...
void glProgramUniform3ui64NV(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3ui64NV}(GLuint program,...
void glPassThrough(float token)
Entry point to C language function: void {@native glPassThrough}(GLfloat token) Part of GL_VERSION...
void glMultTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glMultTransposeMatrixd}(const GLdouble * m) Part...
void glTexCoord3bOES(byte s, byte t, byte r)
Entry point to C language function: void {@native glTexCoord3bOES}(GLbyte s, GLbyte t,...
void glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterdvARB}(GLenum target,...
void glGetClipPlane(int plane, DoubleBuffer equation)
Entry point to C language function: void {@native glGetClipPlane}(GLenum plane, GLdouble * equation)...
void glTextureLightEXT(int pname)
Entry point to C language function: void {@native glTextureLightEXT}(GLenum pname) Part of GL_EXT_...
void glTexCoord3d(double s, double t, double r)
Entry point to C language function: void {@native glTexCoord3d}(GLdouble s, GLdouble t,...
void glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayColorOffsetEXT}(GLuint vaobj,...
void glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, int frame_region, long offset)
Entry point to C language function: void {@native glBindVideoCaptureStreamBufferNV}(GLuint video_cap...
void glBegin(int mode)
Entry point to C language function: void {@native glBegin}(GLenum mode) Part of GL_VERSION_1_0
void glMultiTexCoord2d(int target, double s, double t)
Entry point to C language function: void {@native glMultiTexCoord2d}(GLenum target,...
void glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix2fvARB}(GLint location,...
void glWindowPos3iv(IntBuffer v)
Entry point to C language function: void {@native glWindowPos3iv}(const GLint * v) Part of GL_VERS...
void glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data)
Entry point to C language function: void {@native glGetPerfMonitorCounterInfoAMD}(GLuint group,...
void glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureParameterfvEXT}(GLuint texture,...
void glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img)
Entry point to C language function: void {@native glGetCompressedMultiTexImageEXT}(GLenum texunit,...
void glDeleteOcclusionQueriesNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteOcclusionQueriesNV}(GLsizei n,...
void glVertex4fv(FloatBuffer v)
Entry point to C language function: void {@native glVertex4fv}(const GLfloat * v) Part of GL_VERSI...
void glTexCoord1bOES(byte s)
Entry point to C language function: void {@native glTexCoord1bOES}(GLbyte s) Part of GL_OES_byte_c...
void glGetFloati_vEXT(int pname, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetFloati_vEXT}(GLenum pname,...
void glFogCoordf(float coord)
Entry point to C language function: void {@native glFogCoordf}(GLfloat coord) Part of GL_VERSION_1...
void glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexOffsetEXT}(GLuint vaobj,...
void glProgramUniform1ui64NV(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1ui64NV}(GLuint program,...
void glMultiTexCoord2i(int target, int s, int t)
Entry point to C language function: void {@native glMultiTexCoord2i}(GLenum target,...
void glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexParameterivEXT}(GLenum texunit,...
void glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexParameterIivEXT}(GLenum texunit,...
void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
Entry point to C language function: void {@native glShaderOp3EXT}(GLenum op, GLuint res,...
void glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)
Entry point to C language function: void {@native glDrawCommandsStatesNV}(GLuint buffer,...
void glEnableIndexed(int target, int index)
Entry point to C language function: void {@native glEnableIndexed}(GLenum target,...
void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorageMultisampleCoverageNV}(GLenum...
void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayVertexAttribIFormatEXT}(GLuint vaobj,...
void glUniform1iARB(int location, int v0)
Entry point to C language function: void {@native glUniform1iARB}(GLint location,...
void glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureStreamdvNV}(GLuint video_capture_...
void glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
Entry point to C language function: void {@native glMultiDrawElementsIndirectBindlessCountNV}(GLenum...
void glTexCoord2fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord2fv}(const GLfloat * v) Part of GL_VER...
void glBeginPerfMonitorAMD(int monitor)
Entry point to C language function: void {@native glBeginPerfMonitorAMD}(GLuint monitor) Part of G...
void glFlushPixelDataRangeNV(int target)
Entry point to C language function: void {@native glFlushPixelDataRangeNV}(GLenum target) Part of ...
void glColor4s(short red, short green, short blue, short alpha)
Entry point to C language function: void {@native glColor4s}(GLshort red, GLshort green,...
void glUniform1fARB(int location, float v0)
Entry point to C language function: void {@native glUniform1fARB}(GLint location,...
void glCreateCommandListsNV(int n, IntBuffer lists)
Entry point to C language function: void {@native glCreateCommandListsNV}(GLsizei n,...
void glTexGendv(int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glTexGendv}(GLenum coord, GLenum pname,...
void glUniform2fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform2fvARB}(GLint location,...
void glMultiTexCoord3hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3hv}(GLenum target,...
void glRasterPos3dv(DoubleBuffer v)
Entry point to C language function: void {@native glRasterPos3dv}(const GLdouble * v) Part of GL_V...
void glGetTexGendv(int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetTexGendv}(GLenum coord, GLenum pname,...
void glStringMarkerGREMEDY(int len, Buffer string)
Entry point to C language function: void {@native glStringMarkerGREMEDY}(GLsizei len,...
void glMatrixLoadIdentityEXT(int mode)
Entry point to C language function: void {@native glMatrixLoadIdentityEXT}(GLenum mode) Part of GL...
void glFogiv(int pname, IntBuffer params)
Entry point to C language function: void {@native glFogiv}(GLenum pname, const GLint * params) Par...
void glProvokingVertexEXT(int mode)
Entry point to C language function: void {@native glProvokingVertexEXT}(GLenum mode) Part of GL_EX...
void glGetnPolygonStipple(int bufSize, ByteBuffer pattern)
Entry point to C language function: void {@native glGetnPolygonStipple}(GLsizei bufSize,...
boolean glIsStateNV(int state)
Entry point to C language function: GLboolean {@native glIsStateNV}(GLuint state) Part of GL_NV_co...
void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor)
Entry point to C language function: void {@native glVertexArrayVertexBindingDivisorEXT}(GLuint vaobj...
void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramEnvParameterI4uiNV}(GLenum target,...
void glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedProgramivEXT}(GLuint program,...
void glVertex3bOES(byte x, byte y, byte z)
Entry point to C language function: void {@native glVertex3bOES}(GLbyte x, GLbyte y,...
void glTexCoord3h(short s, short t, short r)
Entry point to C language function: void {@native glTexCoord3h}(GLhalfNV s, GLhalfNV t,...
void glMultiTexCoord3iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3iv}(GLenum target,...
void glTexGenfv(int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTexGenfv}(GLenum coord, GLenum pname,...
void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glProgramLocalParameter4fARB}(GLenum target,...
int glBindTextureUnitParameterEXT(int unit, int value)
Entry point to C language function: GLuint {@native glBindTextureUnitParameterEXT}(GLenum unit,...
boolean glIsNameAMD(int identifier, int name)
Entry point to C language function: GLboolean {@native glIsNameAMD}(GLenum identifier,...
void glMultiTexCoord4iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4iv}(GLenum target,...
void glClearAccum(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glClearAccum}(GLfloat red, GLfloat green,...
void glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data)
Entry point to C language function: void {@native glGetDoubleIndexedvEXT}(GLenum target,...
void glFeedbackBuffer(int size, int type, FloatBuffer buffer)
Entry point to C language function: void {@native glFeedbackBuffer}(GLsizei size,...
void glSecondaryColor3sv(ShortBuffer v)
Entry point to C language function: void {@native glSecondaryColor3sv}(const GLshort * v) Part of ...
void glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIivEXT}(GLuint prog...
void glVertexAttrib4NubvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NubvARB}(GLuint index,...
void glWindowPos3fv(FloatBuffer v)
Entry point to C language function: void {@native glWindowPos3fv}(const GLfloat * v) Part of GL_VE...
void glShaderOp2EXT(int op, int res, int arg1, int arg2)
Entry point to C language function: void {@native glShaderOp2EXT}(GLenum op, GLuint res,...
void glCallCommandListNV(int list)
Entry point to C language function: void {@native glCallCommandListNV}(GLuint list) Part of GL_NV_...
void glColor4ui(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glColor4ui}(GLuint red, GLuint green,...
void glSecondaryColor3iv(IntBuffer v)
Entry point to C language function: void {@native glSecondaryColor3iv}(const GLint * v) Part of GL...
void glVertex4f(float x, float y, float z, float w)
Entry point to C language function: void {@native glVertex4f}(GLfloat x, GLfloat y,...
void glColor3sv(ShortBuffer v)
Entry point to C language function: void {@native glColor3sv}(const GLshort * v) Part of GL_VERSIO...
void glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog)
Entry point to C language function: void {@native glGetInfoLogARB}(GLhandleARB obj,...
void glVertexAttribL3ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL3ui64vNV}(GLuint index,...
void glVertexAttribL4ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL4ui64vNV}(GLuint index,...
void glBindProgramARB(int target, int program)
Entry point to C language function: void {@native glBindProgramARB}(GLenum target,...
void glGetUniformfvARB(long programObj, int location, FloatBuffer params)
Entry point to C language function: void {@native glGetUniformfvARB}(GLhandleARB programObj,...
void glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count)
Entry point to C language function: void {@native glDrawCommandsNV}(GLenum primitiveMode,...
long glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)
Entry point to C language function: GLvdpauSurfaceNV {@native glVDPAURegisterVideoSurfaceNV}(const v...
void glTexCoord2hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord2hv}(const GLhalfNV * v) Part of GL_NV...
void glVariantPointerEXT(int id, int type, int stride, Buffer addr)
Entry point to C language function: void {@native glVariantPointerEXT}(GLuint id,...
void glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexImage2DEXT}(GLenum texunit,...
void glColor3usv(ShortBuffer v)
Entry point to C language function: void {@native glColor3usv}(const GLushort * v) Part of GL_VERS...
void glPolygonOffsetClampEXT(float factor, float units, float clamp)
Entry point to C language function: void {@native glPolygonOffsetClampEXT}(GLfloat factor,...
void glResetHistogram(int target)
Entry point to C language function: void {@native glResetHistogram}(GLenum target) Part of GL_ARB_...
void glUniform4fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform4fvARB}(GLint location,...
void glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glProgramEnvParameter4fvARB}(GLenum target,...
void glMultiTexCoord3h(int target, short s, short t, short r)
Entry point to C language function: void {@native glMultiTexCoord3h}(GLenum target,...
void glEndList()
Entry point to C language function: void {@native glEndList}() Part of GL_VERSION_1_0
void glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fEXT}(GLuint program,...
void glCallLists(int n, int type, Buffer lists)
Entry point to C language function: void {@native glCallLists}(GLsizei n, GLenum type,...
void glVariantfvEXT(int id, FloatBuffer addr)
Entry point to C language function: void {@native glVariantfvEXT}(GLuint id, const GLfloat * addr) ...
void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)
Entry point to C language function: void {@native glGetnConvolutionFilter}(GLenum target,...
int glObjectUnpurgeableAPPLE(int objectType, int name, int option)
Entry point to C language function: GLenum {@native glObjectUnpurgeableAPPLE}(GLenum objectType,...
void glVertexAttrib1sARB(int index, short x)
Entry point to C language function: void {@native glVertexAttrib1sARB}(GLuint index,...
void glLinkProgramARB(long programObj)
Entry point to C language function: void {@native glLinkProgramARB}(GLhandleARB programObj) Part o...
void glMatrixRotatefEXT(int mode, float angle, float x, float y, float z)
Entry point to C language function: void {@native glMatrixRotatefEXT}(GLenum mode,...
void glConservativeRasterParameterfNV(int pname, float value)
Entry point to C language function: void {@native glConservativeRasterParameterfNV}(GLenum pname,...
void glDrawTransformFeedbackNV(int mode, int id)
Entry point to C language function: void {@native glDrawTransformFeedbackNV}(GLenum mode,...
void glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string)
Entry point to C language function: void {@native glGetNamedProgramStringEXT}(GLuint program,...
void glWindowPos2fv(FloatBuffer v)
Entry point to C language function: void {@native glWindowPos2fv}(const GLfloat * v) Part of GL_VE...
void glIndexiv(IntBuffer c)
Entry point to C language function: void {@native glIndexiv}(const GLint * c) Part of GL_VERSION_1...
void glNormal3h(short nx, short ny, short nz)
Entry point to C language function: void {@native glNormal3h}(GLhalfNV nx, GLhalfNV ny,...
void glUniform3fARB(int location, float v0, float v1, float v2)
Entry point to C language function: void {@native glUniform3fARB}(GLint location,...
void glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMapAttribParameterivNV}(GLenum target,...
void glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, IntBuffer length, IntBuffer values)
Entry point to C language function: void {@native glVDPAUGetSurfaceivNV}(GLvdpauSurfaceNV surface,...
void glColor3h(short red, short green, short blue)
Entry point to C language function: void {@native glColor3h}(GLhalfNV red, GLhalfNV green,...
void glTexCoord1i(int s)
Entry point to C language function: void {@native glTexCoord1i}(GLint s) Part of GL_VERSION_1_0
void glVertexAttrib1dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib1dvARB}(GLuint index,...
void glVertex3f(float x, float y, float z)
Entry point to C language function: void {@native glVertex3f}(GLfloat x, GLfloat y,...
void glCopyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
Entry point to C language function: void {@native glCopyMultiTexImage2DEXT}(GLenum texunit,...
void glVertexAttrib4bvARB(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttrib4bvARB}(GLuint index,...
void glPixelTransformParameterfEXT(int target, int pname, float param)
Entry point to C language function: void {@native glPixelTransformParameterfEXT}(GLenum target,...
void glResetMinmax(int target)
Entry point to C language function: void {@native glResetMinmax}(GLenum target) Part of GL_ARB_ima...
void glGetTexGenfv(int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexGenfv}(GLenum coord, GLenum pname,...
void glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramBufferParametersIivNV}(GLenum target,...
void glProgramUniform1i64NV(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1i64NV}(GLuint program,...
void glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces)
Entry point to C language function: void {@native glVDPAUUnmapSurfacesNV}(GLsizei numSurface,...
void glEvalCoord1dv(DoubleBuffer u)
Entry point to C language function: void {@native glEvalCoord1dv}(const GLdouble * u) Part of GL_V...
void glWindowPos3s(short x, short y, short z)
Entry point to C language function: void {@native glWindowPos3s}(GLshort x, GLshort y,...
void glTexCoord4sv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord4sv}(const GLshort * v) Part of GL_VER...
void glEvalCoord2d(double u, double v)
Entry point to C language function: void {@native glEvalCoord2d}(GLdouble u, GLdouble v) Part of G...
void glVertexAttribI3ivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI3ivEXT}(GLuint index,...
void glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameter4dvEXT}(GLuint program...
void glHistogram(int target, int width, int internalformat, boolean sink)
Entry point to C language function: void {@native glHistogram}(GLenum target, GLsizei width,...
void glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetMultiTexGendvEXT}(GLenum texunit,...
void glBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, int frame_region, int target, int texture)
Entry point to C language function: void {@native glBindVideoCaptureStreamTextureNV}(GLuint video_ca...
void glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)
Entry point to C language function: void {@native glGetnPixelMapfv}(GLenum map, GLsizei bufSize,...
void glWeightuivARB(int size, IntBuffer weights)
Entry point to C language function: void {@native glWeightuivARB}(GLint size, const GLuint * weights...
void glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj)
Entry point to C language function: void {@native glGetAttachedObjectsARB}(GLhandleARB containerObj,...
void glDrawBuffersATI(int n, IntBuffer bufs)
Entry point to C language function: void {@native glDrawBuffersATI}(GLsizei n, const GLenum * bufs) ...
void glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param)
Entry point to C language function: void {@native glGetProgramSubroutineParameteruivNV}(GLenum targe...
int glGetUniformBufferSizeEXT(int program, int location)
Entry point to C language function: GLint {@native glGetUniformBufferSizeEXT}(GLuint program,...
void glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterIuivNV}(GLenum target,...
void glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId)
Entry point to C language function: void {@native glGetPerfQueryIdByNameINTEL}(GLchar * queryName,...
void glCopyPixels(int x, int y, int width, int height, int type)
Entry point to C language function: void {@native glCopyPixels}(GLint x, GLint y,...
void glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param)
Entry point to C language function: void {@native glGetVertexArrayPointervEXT}(GLuint vaobj,...
void glRasterPos2iv(IntBuffer v)
Entry point to C language function: void {@native glRasterPos2iv}(const GLint * v) Part of GL_VERS...
void glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameter4fvEXT}(GLuint program...
void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)
Entry point to C language function: void {@native glGetnColorTable}(GLenum target,...
void glTextureMaterialEXT(int face, int mode)
Entry point to C language function: void {@native glTextureMaterialEXT}(GLenum face,...
void glNormal3i(int nx, int ny, int nz)
Entry point to C language function: void {@native glNormal3i}(GLint nx, GLint ny,...
void glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParametersI4uivNV}(GLenum target,...
void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
Entry point to C language function: void {@native glUniform4fARB}(GLint location,...
void glColor4h(short red, short green, short blue, short alpha)
Entry point to C language function: void {@native glColor4h}(GLhalfNV red, GLhalfNV green,...
void glTexCoord4d(double s, double t, double r, double q)
Entry point to C language function: void {@native glTexCoord4d}(GLdouble s, GLdouble t,...
void glVertexAttribs4hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs4hv}(GLuint index,...
void glTextureNormalEXT(int mode)
Entry point to C language function: void {@native glTextureNormalEXT}(GLenum mode) Part of GL_EXT_...
void glWindowPos2dv(DoubleBuffer v)
Entry point to C language function: void {@native glWindowPos2dv}(const GLdouble * v) Part of GL_V...
void glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetVideoCaptureStreamfvNV}(GLuint video_capture_...
void glLightiv(int light, int pname, IntBuffer params)
Entry point to C language function: void {@native glLightiv}(GLenum light, GLenum pname,...
void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
Entry point to C language function: void {@native glVertexAttribPointer}(GLuint indx,...
void glGetMapiv(int target, int query, IntBuffer v)
Entry point to C language function: void {@native glGetMapiv}(GLenum target, GLenum query,...
void glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMultiTexGenfvEXT}(GLenum texunit,...
void glVertex2f(float x, float y)
Entry point to C language function: void {@native glVertex2f}(GLfloat x, GLfloat y) Part of GL_VER...
void glCopyColorTable(int target, int internalformat, int x, int y, int width)
Entry point to C language function: void {@native glCopyColorTable}(GLenum target,...
void glNamedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glNamedFramebufferTextureLayerEXT}(GLuint framebuf...
void glMultiTexCoord1d(int target, double s)
Entry point to C language function: void {@native glMultiTexCoord1d}(GLenum target,...
void glNormal3fv(FloatBuffer v)
Entry point to C language function: void {@native glNormal3fv}(const GLfloat * v) Part of GL_VERSI...
void glGetClipPlanef(int plane, FloatBuffer equation)
Entry point to C language function: void {@native glGetClipPlanef}(GLenum plane, GLfloat * equation)...
void glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glProgramLocalParameter4fvARB}(GLenum target,...
void glTexCoord4s(short s, short t, short r, short q)
Entry point to C language function: void {@native glTexCoord4s}(GLshort s, GLshort t,...
void glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMapAttribParameterfvNV}(GLenum target,...
void glTextureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage3DMultisampleEXT}(GLuint texture,...
void glVertexAttrib4uivARB(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttrib4uivARB}(GLuint index,...
void glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage3DEXT}(GLuint texture,...
void glColor4us(short red, short green, short blue, short alpha)
Entry point to C language function: void {@native glColor4us}(GLushort red, GLushort green,...
void glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTextureParameterfvEXT}(GLuint texture,...
void glVertexAttrib2dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib2dvARB}(GLuint index,...
void glVertexAttribL4i64NV(int index, long x, long y, long z, long w)
Entry point to C language function: void {@native glVertexAttribL4i64NV}(GLuint index,...
void glVertexAttrib4usvARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4usvARB}(GLuint index,...
void glMultiTexCoord2h(int target, short s, short t)
Entry point to C language function: void {@native glMultiTexCoord2h}(GLenum target,...
void glGenerateMultiTexMipmapEXT(int texunit, int target)
Entry point to C language function: void {@native glGenerateMultiTexMipmapEXT}(GLenum texunit,...
void glVertexAttrib4NsvARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4NsvARB}(GLuint index,...
void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayVertexAttribLFormatEXT}(GLuint vaobj,...
void glVertex2hv(ShortBuffer v)
Entry point to C language function: void {@native glVertex2hv}(const GLhalfNV * v) Part of GL_NV_h...
void glVertexAttrib3h(int index, short x, short y, short z)
Entry point to C language function: void {@native glVertexAttrib3h}(GLuint index,...
void glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4ivEXT}(GLuint progra...
void glFogCoordPointer(int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glFogCoordPointer}(GLenum type,...
void glWindowPos2iv(IntBuffer v)
Entry point to C language function: void {@native glWindowPos2iv}(const GLint * v) Part of GL_VERS...
void glMultiTexCoord1sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1sv}(GLenum target,...
void glVertexAttribI1ivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI1ivEXT}(GLuint index,...
void glWeightdvARB(int size, DoubleBuffer weights)
Entry point to C language function: void {@native glWeightdvARB}(GLint size, const GLdouble * weight...
void glVertexAttrib2dARB(int index, double x, double y)
Entry point to C language function: void {@native glVertexAttrib2dARB}(GLuint index,...
void glPushName(int name)
Entry point to C language function: void {@native glPushName}(GLuint name) Part of GL_VERSION_1_0
void glGetPixelMapfv(int map, FloatBuffer values)
Entry point to C language function: void {@native glGetPixelMapfv}(GLenum map, GLfloat * values) P...
void glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params)
Entry point to C language function: void {@native glProgramLocalParameters4fvEXT}(GLenum target,...
void glNamedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTexture2DEXT}(GLuint framebuffer...
void glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces)
Entry point to C language function: void {@native glVDPAUMapSurfacesNV}(GLsizei numSurfaces,...
void glRasterPos3sv(ShortBuffer v)
Entry point to C language function: void {@native glRasterPos3sv}(const GLshort * v) Part of GL_VE...
void glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterIivEXT}(GLenum texunit,...
void glGetMapfv(int target, int query, FloatBuffer v)
Entry point to C language function: void {@native glGetMapfv}(GLenum target, GLenum query,...
void glStateCaptureNV(int state, int mode)
Entry point to C language function: void {@native glStateCaptureNV}(GLuint state,...
void glColor3dv(DoubleBuffer v)
Entry point to C language function: void {@native glColor3dv}(const GLdouble * v) Part of GL_VERSI...
void glVertexAttribL3i64NV(int index, long x, long y, long z)
Entry point to C language function: void {@native glVertexAttribL3i64NV}(GLuint index,...
boolean glIsOcclusionQueryNV(int id)
Entry point to C language function: GLboolean {@native glIsOcclusionQueryNV}(GLuint id) Part of GL...
void glMultiTexGenfEXT(int texunit, int coord, int pname, float param)
Entry point to C language function: void {@native glMultiTexGenfEXT}(GLenum texunit,...
void glExtractComponentEXT(int res, int src, int num)
Entry point to C language function: void {@native glExtractComponentEXT}(GLuint res,...
void glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress)
Entry point to C language function: void {@native glVDPAUInitNV}(const void * vdpDevice,...
void glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)
Entry point to C language function: void {@native glUniformMatrix3fvARB}(GLint location,...
void glSecondaryColor3fv(FloatBuffer v)
Entry point to C language function: void {@native glSecondaryColor3fv}(const GLfloat * v) Part of ...
void glAccum(int op, float value)
Entry point to C language function: void {@native glAccum}(GLenum op, GLfloat value) Part of GL_VE...
void glVertexAttrib2fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib2fvARB}(GLuint index,...
void glEnableVertexArrayEXT(int vaobj, int array)
Entry point to C language function: void {@native glEnableVertexArrayEXT}(GLuint vaobj,...
void glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage2DEXT}(GLuint texture,...
void glPushClientAttrib(int mask)
Entry point to C language function: void {@native glPushClientAttrib}(GLbitfield mask) Part of GL_...
void glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniform3dvEXT}(GLuint program,...
void glPixelDataRangeNV(int target, int length, Buffer pointer)
Entry point to C language function: void {@native glPixelDataRangeNV}(GLenum target,...
void glProgramUniform3i64NV(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3i64NV}(GLuint program,...
void glVertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayIndexOffsetEXT}(GLuint vaobj,...
void glEnableClientStateIndexedEXT(int array, int index)
Entry point to C language function: void {@native glEnableClientStateIndexedEXT}(GLenum array,...
void glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedRenderbufferParameterivEXT}(GLuint rende...
void glVDPAUUnregisterSurfaceNV(long surface)
Entry point to C language function: void {@native glVDPAUUnregisterSurfaceNV}(GLvdpauSurfaceNV surfa...
void glClearColorIi(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glClearColorIi}(GLint red, GLint green,...
void glTexGeniv(int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexGeniv}(GLenum coord, GLenum pname,...
void glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3dvEXT}(GLuint program,...
void glVertexAttribI2uivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI2uivEXT}(GLuint index,...
void glGetMinmaxParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMinmaxParameteriv}(GLenum target,...
void glEnableVertexArrayAttribEXT(int vaobj, int index)
Entry point to C language function: void {@native glEnableVertexArrayAttribEXT}(GLuint vaobj,...
void glVertexWeightfvEXT(FloatBuffer weight)
Entry point to C language function: void {@native glVertexWeightfvEXT}(const GLfloat * weight) Par...
void glRectiv(IntBuffer v1, IntBuffer v2)
Entry point to C language function: void {@native glRectiv}(const GLint * v1, const GLint * v2) Pa...
void glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2ui64vNV}(GLuint program,...
void glMatrixMultTransposedEXT(int mode, DoubleBuffer m)
Entry point to C language function: void {@native glMatrixMultTransposedEXT}(GLenum mode,...
void glIndexf(float c)
Entry point to C language function: void {@native glIndexf}(GLfloat c) Part of GL_VERSION_1_0
void glMatrixMultTransposefEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixMultTransposefEXT}(GLenum mode,...
void glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexParameterIuivEXT}(GLenum texunit,...
void glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureImage1DEXT}(GLuint texture,...
void glEnableVertexAttribAPPLE(int index, int pname)
Entry point to C language function: void {@native glEnableVertexAttribAPPLE}(GLuint index,...
void glVertex4d(double x, double y, double z, double w)
Entry point to C language function: void {@native glVertex4d}(GLdouble x, GLdouble y,...
void glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage1DEXT}(GLuint texture,...
void glMultiTexCoord2fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2fv}(GLenum target,...
void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glSecondaryColorPointer}(GLint size,...
void glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterfvEXT}(GLenum texunit,...
void glEvalCoord1d(double u)
Entry point to C language function: void {@native glEvalCoord1d}(GLdouble u) Part of GL_VERSION_1_...
void glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW)
Entry point to C language function: void {@native glSwizzleEXT}(GLuint res, GLuint in,...
void glFogCoordd(double coord)
Entry point to C language function: void {@native glFogCoordd}(GLdouble coord) Part of GL_VERSION_...
void glRasterPos2s(short x, short y)
Entry point to C language function: void {@native glRasterPos2s}(GLshort x, GLshort y) Part of GL_...
void glBlendFuncIndexedAMD(int buf, int src, int dst)
Entry point to C language function: void {@native glBlendFuncIndexedAMD}(GLuint buf,...
void glIndexMaterialEXT(int face, int mode)
Entry point to C language function: void {@native glIndexMaterialEXT}(GLenum face,...
void glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glVideoCaptureStreamParameterdvNV}(GLuint video_ca...
void glFrameTerminatorGREMEDY()
Entry point to C language function: void {@native glFrameTerminatorGREMEDY}() Part of GL_GREMEDY_f...
void glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glProgramLocalParameter4dvARB}(GLenum target,...
ByteBuffer glMapNamedBufferEXT(int buffer, int access)
Entry point to C language function: void * {@native glMapNamedBufferEXT}(GLuint buffer,...
void glVertexAttribI4bvEXT(int index, ByteBuffer v)
Entry point to C language function: void {@native glVertexAttribI4bvEXT}(GLuint index,...
void glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4iEXT}(GLuint program...
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)
Entry point to C language function: void {@native glConvolutionFilter2D}(GLenum target,...
void glUniformBufferEXT(int program, int location, int buffer)
Entry point to C language function: void {@native glUniformBufferEXT}(GLuint program,...
void glGetConvolutionParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetConvolutionParameteriv}(GLenum target,...
void glGetPixelMapusv(int map, ShortBuffer values)
Entry point to C language function: void {@native glGetPixelMapusv}(GLenum map, GLushort * values) ...
void glUniform1ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1ui64vNV}(GLint location,...
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
Entry point to C language function: void {@native glEvalMesh2}(GLenum mode, GLint i1,...
void glEnd()
Entry point to C language function: void {@native glEnd}() Part of GL_VERSION_1_0
void glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)
Entry point to C language function: void {@native glGetnMapdv}(GLenum target, GLenum query,...
void glMatrixLoadfEXT(int mode, FloatBuffer m)
Entry point to C language function: void {@native glMatrixLoadfEXT}(GLenum mode, const GLfloat * m) ...
void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)
Entry point to C language function: void {@native glMapControlPointsNV}(GLenum target,...
void glTexCoord1iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord1iv}(const GLint * v) Part of GL_VERSI...
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
Entry point to C language function: void {@native glMap2d}(GLenum target, GLdouble u1,...
void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)
Entry point to C language function: void {@native glStencilClearTagEXT}(GLsizei stencilTagBits,...
void glTextureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage2DMultisampleEXT}(GLuint texture,...
void glVariantusvEXT(int id, ShortBuffer addr)
Entry point to C language function: void {@native glVariantusvEXT}(GLuint id, const GLushort * addr)...
void glClearColorIui(int red, int green, int blue, int alpha)
Entry point to C language function: void {@native glClearColorIui}(GLuint red, GLuint green,...
void glGetMapParameterivNV(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMapParameterivNV}(GLenum target,...
void glMapGrid1d(int un, double u1, double u2)
Entry point to C language function: void {@native glMapGrid1d}(GLint un, GLdouble u1,...
void glFramebufferReadBufferEXT(int framebuffer, int mode)
Entry point to C language function: void {@native glFramebufferReadBufferEXT}(GLuint framebuffer,...
void glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameterivEXT}(GLu...
void glBlendEquationIndexedAMD(int buf, int mode)
Entry point to C language function: void {@native glBlendEquationIndexedAMD}(GLuint buf,...
void glEdgeFlag(boolean flag)
Entry point to C language function: void {@native glEdgeFlag}(GLboolean flag) Part of GL_VERSION_1...
void glGetVariantIntegervEXT(int id, int value, IntBuffer data)
Entry point to C language function: void {@native glGetVariantIntegervEXT}(GLuint id,...
void glMultiTexCoord3sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord3sv}(GLenum target,...
void glGetColorTableParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetColorTableParameterfv}(GLenum target,...
void glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureImage3DEXT}(GLuint texture,...
void glWindowPos2s(short x, short y)
Entry point to C language function: void {@native glWindowPos2s}(GLshort x, GLshort y) Part of GL_...
void glVertexAttrib4hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib4hv}(GLuint index,...
void glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glMultiTexEnvivEXT}(GLenum texunit,...
void glGetVertexAttribfvARB(int index, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetVertexAttribfvARB}(GLuint index,...
void glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params)
Entry point to C language function: void {@native glGetProgramEnvParameterfvARB}(GLenum target,...
void glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexWeightPointerEXT}(GLint size,...
void glRasterPos4sv(ShortBuffer v)
Entry point to C language function: void {@native glRasterPos4sv}(const GLshort * v) Part of GL_VE...
void glMatrixIndexuivARB(int size, IntBuffer indices)
Entry point to C language function: void {@native glMatrixIndexuivARB}(GLint size,...
void glUniform2ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2ui64vNV}(GLint location,...
void glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetProgramLocalParameterdvARB}(GLenum target,...
void glDeleteCommandListsNV(int n, IntBuffer lists)
Entry point to C language function: void {@native glDeleteCommandListsNV}(GLsizei n,...
void glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterIuivEXT}(GLenum texunit,...
void glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParametersI4ivNV}(GLenum target,...
void glVertexAttribL1ui64NV(int index, long x)
Entry point to C language function: void {@native glVertexAttribL1ui64NV}(GLuint index,...
void glConvolutionParameteri(int target, int pname, int params)
Entry point to C language function: void {@native glConvolutionParameteri}(GLenum target,...
void glDeletePerfQueryINTEL(int queryHandle)
Entry point to C language function: void {@native glDeletePerfQueryINTEL}(GLuint queryHandle) Part...
void glFogi(int pname, int param)
Entry point to C language function: void {@native glFogi}(GLenum pname, GLint param) Part of GL_VE...
void glUniform3fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform3fvARB}(GLint location,...
void glVertex4sv(ShortBuffer v)
Entry point to C language function: void {@native glVertex4sv}(const GLshort * v) Part of GL_VERSI...
void glGetLightiv(int light, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetLightiv}(GLenum light, GLenum pname,...
void glVertexAttribL4ui64NV(int index, long x, long y, long z, long w)
Entry point to C language function: void {@native glVertexAttribL4ui64NV}(GLuint index,...
void glGenTransformFeedbacksNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glGenTransformFeedbacksNV}(GLsizei n,...
void glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix2x3dvEXT}(GLuint program,...
void glVariantbvEXT(int id, ByteBuffer addr)
Entry point to C language function: void {@native glVariantbvEXT}(GLuint id, const GLbyte * addr) ...
void glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureSubImage2DEXT}(GLuint texture,...
void glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIivEXT}(GLuint texture,...
void glUniform1i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1i64vNV}(GLint location,...
void glLightModeliv(int pname, IntBuffer params)
Entry point to C language function: void {@native glLightModeliv}(GLenum pname, const GLint * params...
void glCompileShaderARB(long shaderObj)
Entry point to C language function: void {@native glCompileShaderARB}(GLhandleARB shaderObj) Part ...
void glPrimitiveRestartIndexNV(int index)
Entry point to C language function: void {@native glPrimitiveRestartIndexNV}(GLuint index) Part of...
void glTexCoord1hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord1hv}(const GLhalfNV * v) Part of GL_NV...
void glWindowPos3f(float x, float y, float z)
Entry point to C language function: void {@native glWindowPos3f}(GLfloat x, GLfloat y,...
long glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB {@native glCreateProgramObjectARB}() Part of GL_AR...
void glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetFramebufferParameterivEXT}(GLuint framebuffer...
void glVertex2bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glVertex2bvOES}(const GLbyte * coords) Part of G...
void glBindMultiTextureEXT(int texunit, int target, int texture)
Entry point to C language function: void {@native glBindMultiTextureEXT}(GLenum texunit,...
void glSampleMaskIndexedNV(int index, int mask)
Entry point to C language function: void {@native glSampleMaskIndexedNV}(GLuint index,...
void glMultiTexCoord3s(int target, short s, short t, short r)
Entry point to C language function: void {@native glMultiTexCoord3s}(GLenum target,...
void glVertex4s(short x, short y, short z, short w)
Entry point to C language function: void {@native glVertex4s}(GLshort x, GLshort y,...
void glMultiTexCoord1hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1hv}(GLenum target,...
void glRasterPos2fv(FloatBuffer v)
Entry point to C language function: void {@native glRasterPos2fv}(const GLfloat * v) Part of GL_VE...
void glIndexsv(ShortBuffer c)
Entry point to C language function: void {@native glIndexsv}(const GLshort * c) Part of GL_VERSION...
void glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexSubImage1DEXT}(GLenum texunit,...
void glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data)
Entry point to C language function: void {@native glGetLocalConstantBooleanvEXT}(GLuint id,...
void glNormal3bv(ByteBuffer v)
Entry point to C language function: void {@native glNormal3bv}(const GLbyte * v) Part of GL_VERSIO...
void glColor3d(double red, double green, double blue)
Entry point to C language function: void {@native glColor3d}(GLdouble red, GLdouble green,...
long glGetHandleARB(int pname)
Entry point to C language function: GLhandleARB {@native glGetHandleARB}(GLenum pname) Part of GL_...
void glUniform3iARB(int location, int v0, int v1, int v2)
Entry point to C language function: void {@native glUniform3iARB}(GLint location,...
void glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexEnvivEXT}(GLenum texunit,...
void glMultMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glMultMatrixd}(const GLdouble * m) Part of GL_VE...
void glLightModeli(int pname, int param)
Entry point to C language function: void {@native glLightModeli}(GLenum pname, GLint param) Part o...
void glVertex4dv(DoubleBuffer v)
Entry point to C language function: void {@native glVertex4dv}(const GLdouble * v) Part of GL_VERS...
void glVertex2s(short x, short y)
Entry point to C language function: void {@native glVertex2s}(GLshort x, GLshort y) Part of GL_VER...
void glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix3x2dvEXT}(GLuint program,...
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
Entry point to C language function: void {@native glMapGrid2f}(GLint un, GLfloat u1,...
void glIndexdv(DoubleBuffer c)
Entry point to C language function: void {@native glIndexdv}(const GLdouble * c) Part of GL_VERSIO...
void glNormal3dv(DoubleBuffer v)
Entry point to C language function: void {@native glNormal3dv}(const GLdouble * v) Part of GL_VERS...
boolean glIsEnabledIndexed(int target, int index)
Entry point to C language function: GLboolean {@native glIsEnabledIndexed}(GLenum target,...
void glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexImage3DEXT}(GLenum texunit,...
void glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params)
Entry point to C language function: void {@native glProgramEnvParameters4fvEXT}(GLenum target,...
void glColor3hv(ShortBuffer v)
Entry point to C language function: void {@native glColor3hv}(const GLhalfNV * v) Part of GL_NV_ha...
void glCopyColorSubTable(int target, int start, int x, int y, int width)
Entry point to C language function: void {@native glCopyColorSubTable}(GLenum target,...
void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribPointerARB}(GLuint index,...
void glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetVertexAttribIivEXT}(GLuint index,...
void glUniform1ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform1ivARB}(GLint location,...
void glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameterivEXT}(GLuint buffer,...
void glColor3f(float red, float green, float blue)
Entry point to C language function: void {@native glColor3f}(GLfloat red, GLfloat green,...
void glVertexAttrib2sARB(int index, short x, short y)
Entry point to C language function: void {@native glVertexAttrib2sARB}(GLuint index,...
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode,...
void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index,...
void glMultiTexGendEXT(int texunit, int coord, int pname, double param)
Entry point to C language function: void {@native glMultiTexGendEXT}(GLenum texunit,...
void glSecondaryColor3us(short red, short green, short blue)
Entry point to C language function: void {@native glSecondaryColor3us}(GLushort red,...
void glEvalCoord2dv(DoubleBuffer u)
Entry point to C language function: void {@native glEvalCoord2dv}(const GLdouble * u) Part of GL_V...
void glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisampleEXT}(GLuint r...
void glDeletePerfMonitorsAMD(int n, IntBuffer monitors)
Entry point to C language function: void {@native glDeletePerfMonitorsAMD}(GLsizei n,...
ByteBuffer glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout)
Entry point to C language function: void * {@native glMapTexture2DINTEL}(GLuint texture,...
void glPushClientAttribDefaultEXT(int mask)
Entry point to C language function: void {@native glPushClientAttribDefaultEXT}(GLbitfield mask) P...
void glVariantivEXT(int id, IntBuffer addr)
Entry point to C language function: void {@native glVariantivEXT}(GLuint id, const GLint * addr) P...
void glVertexAttrib3fARB(int index, float x, float y, float z)
Entry point to C language function: void {@native glVertexAttrib3fARB}(GLuint index,...
void glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)
Entry point to C language function: void {@native glFlushVertexArrayRangeAPPLE}(GLsizei length,...
void glInitNames()
Entry point to C language function: void {@native glInitNames}() Part of GL_VERSION_1_0
void glDeleteTransformFeedbacksNV(int n, IntBuffer ids)
Entry point to C language function: void {@native glDeleteTransformFeedbacksNV}(GLsizei n,...
void glVertexAttribI1uiEXT(int index, int x)
Entry point to C language function: void {@native glVertexAttribI1uiEXT}(GLuint index,...
void glEndPerfMonitorAMD(int monitor)
Entry point to C language function: void {@native glEndPerfMonitorAMD}(GLuint monitor) Part of GL_...
void glFogCoordh(short fog)
Entry point to C language function: void {@native glFogCoordh}(GLhalfNV fog) Part of GL_NV_half_fl...
void glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayFogCoordOffsetEXT}(GLuint vaobj,...
void glNormal3s(short nx, short ny, short nz)
Entry point to C language function: void {@native glNormal3s}(GLshort nx, GLshort ny,...
void glDeleteVertexShaderEXT(int id)
Entry point to C language function: void {@native glDeleteVertexShaderEXT}(GLuint id) Part of GL_E...
void glAttachObjectARB(long containerObj, long obj)
Entry point to C language function: void {@native glAttachObjectARB}(GLhandleARB containerObj,...
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
Entry point to C language function: void {@native glMapGrid2d}(GLint un, GLdouble u1,...
void glColor3ubv(ByteBuffer v)
Entry point to C language function: void {@native glColor3ubv}(const GLubyte * v) Part of GL_VERSI...
void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
Entry point to C language function: void {@native glRectdv}(const GLdouble * v1, const GLdouble * v2...
void glCullParameterfvEXT(int pname, FloatBuffer params)
Entry point to C language function: void {@native glCullParameterfvEXT}(GLenum pname,...
void glLockArraysEXT(int first, int count)
Entry point to C language function: void {@native glLockArraysEXT}(GLint first, GLsizei count) Par...
void glActiveStencilFaceEXT(int face)
Entry point to C language function: void {@native glActiveStencilFaceEXT}(GLenum face) Part of GL_...
void glMatrixScalefEXT(int mode, float x, float y, float z)
Entry point to C language function: void {@native glMatrixScalefEXT}(GLenum mode,...
void glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexImage3DEXT}(GLenum texunit,...
void glMultiTexParameteriEXT(int texunit, int target, int pname, int param)
Entry point to C language function: void {@native glMultiTexParameteriEXT}(GLenum texunit,...
void glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetMultiTexLevelParameterfvEXT}(GLenum texunit,...
void glVertex4i(int x, int y, int z, int w)
Entry point to C language function: void {@native glVertex4i}(GLint x, GLint y, GLint z,...
void glBindVertexShaderEXT(int id)
Entry point to C language function: void {@native glBindVertexShaderEXT}(GLuint id) Part of GL_EXT...
void glRectf(float x1, float y1, float x2, float y2)
Entry point to C language function: void {@native glRectf}(GLfloat x1, GLfloat y1,...
void glMultiTexCoord1i(int target, int s)
Entry point to C language function: void {@native glMultiTexCoord1i}(GLenum target,...
void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glProgramEnvParameter4dARB}(GLenum target,...
void glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureSubImage1DEXT}(GLuint texture,...
void glClipPlane(int plane, DoubleBuffer equation)
Entry point to C language function: void {@native glClipPlane}(GLenum plane, const GLdouble * equati...
void glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIivEXT}(GLuint texture,...
void glGetInvariantIntegervEXT(int id, int value, IntBuffer data)
Entry point to C language function: void {@native glGetInvariantIntegervEXT}(GLuint id,...
void glColor4hv(ShortBuffer v)
Entry point to C language function: void {@native glColor4hv}(const GLhalfNV * v) Part of GL_NV_ha...
void glTexCoord1d(double s)
Entry point to C language function: void {@native glTexCoord1d}(GLdouble s) Part of GL_VERSION_1_0
void glProgramUniform1dEXT(int program, int location, double x)
Entry point to C language function: void {@native glProgramUniform1dEXT}(GLuint program,...
void glIndexd(double c)
Entry point to C language function: void {@native glIndexd}(GLdouble c) Part of GL_VERSION_1_0
void glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue)
Entry point to C language function: void {@native glGetPerfCounterInfoINTEL}(GLuint queryId,...
void glColor4usv(ShortBuffer v)
Entry point to C language function: void {@native glColor4usv}(const GLushort * v) Part of GL_VERS...
void glTexCoord3iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord3iv}(const GLint * v) Part of GL_VERSI...
void glMatrixTranslatefEXT(int mode, float x, float y, float z)
Entry point to C language function: void {@native glMatrixTranslatefEXT}(GLenum mode,...
void glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId)
Entry point to C language function: void {@native glGetNextPerfQueryIdINTEL}(GLuint queryId,...
void glVertex4h(short x, short y, short z, short w)
Entry point to C language function: void {@native glVertex4h}(GLhalfNV x, GLhalfNV y,...
void glGetOcclusionQueryivNV(int id, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetOcclusionQueryivNV}(GLuint id,...
void glNormal3hv(ShortBuffer v)
Entry point to C language function: void {@native glNormal3hv}(const GLhalfNV * v) Part of GL_NV_h...
void glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetPixelTransformParameterivEXT}(GLenum target,...
void glMultiTexCoord3f(int target, float s, float t, float r)
Entry point to C language function: void {@native glMultiTexCoord3f}(GLenum target,...
void glTextureRenderbufferEXT(int texture, int target, int renderbuffer)
Entry point to C language function: void {@native glTextureRenderbufferEXT}(GLuint texture,...
void glUniform4i64NV(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4i64NV}(GLint location,...
boolean glVDPAUIsSurfaceNV(long surface)
Entry point to C language function: GLboolean {@native glVDPAUIsSurfaceNV}(GLvdpauSurfaceNV surface)...
void glUniform2ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform2ivARB}(GLint location,...
void glVertex3i(int x, int y, int z)
Entry point to C language function: void {@native glVertex3i}(GLint x, GLint y, GLint z) Part of G...
void glRasterPos4s(short x, short y, short z, short w)
Entry point to C language function: void {@native glRasterPos4s}(GLshort x, GLshort y,...
void glVertexAttrib3fvARB(int index, FloatBuffer v)
Entry point to C language function: void {@native glVertexAttrib3fvARB}(GLuint index,...
void glGetMinmax(int target, boolean reset, int format, int type, Buffer values)
Entry point to C language function: void {@native glGetMinmax}(GLenum target, GLboolean reset,...
void glVertexAttrib3hv(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib3hv}(GLuint index,...
void glRasterPos3d(double x, double y, double z)
Entry point to C language function: void {@native glRasterPos3d}(GLdouble x, GLdouble y,...
void glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterdvEXT}(GLuint progr...
void glUniform3ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3ui64vNV}(GLint location,...
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
Entry point to C language function: void {@native glMap2f}(GLenum target, GLfloat u1,...
void glTexCoord2i(int s, int t)
Entry point to C language function: void {@native glTexCoord2i}(GLint s, GLint t) Part of GL_VERSI...
void glColor4dv(DoubleBuffer v)
Entry point to C language function: void {@native glColor4dv}(const GLdouble * v) Part of GL_VERSI...
void glVertexAttribI1uivEXT(int index, IntBuffer v)
Entry point to C language function: void {@native glVertexAttribI1uivEXT}(GLuint index,...
void glGetPixelMapuiv(int map, IntBuffer values)
Entry point to C language function: void {@native glGetPixelMapuiv}(GLenum map, GLuint * values) P...
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
Entry point to C language function: void {@native glCopyConvolutionFilter1D}(GLenum target,...
void glMultiTexCoord1bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord1bvOES}(GLenum texture,...
void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)
Entry point to C language function: void {@native glMap1d}(GLenum target, GLdouble u1,...
void glDeleteProgramsARB(int n, IntBuffer programs)
Entry point to C language function: void {@native glDeleteProgramsARB}(GLsizei n,...
void glLoadMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glLoadMatrixd}(const GLdouble * m) Part of GL_VE...
void glVertexAttrib3svARB(int index, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttrib3svARB}(GLuint index,...
void glColor3uiv(IntBuffer v)
Entry point to C language function: void {@native glColor3uiv}(const GLuint * v) Part of GL_VERSIO...
void glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w)
Entry point to C language function: void {@native glProgramUniform4dEXT}(GLuint program,...
void glBeginVertexShaderEXT()
Entry point to C language function: void {@native glBeginVertexShaderEXT}() Part of GL_EXT_vertex_...
void glRasterPos3i(int x, int y, int z)
Entry point to C language function: void {@native glRasterPos3i}(GLint x, GLint y,...
void glMultiTexCoord1fv(int target, FloatBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1fv}(GLenum target,...
void glVertexAttribL1ui64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL1ui64vNV}(GLuint index,...
void glGetPointeri_vEXT(int pname, int index, PointerBuffer params)
Entry point to C language function: void {@native glGetPointeri_vEXT}(GLenum pname,...
void glDeleteStatesNV(int n, IntBuffer states)
Entry point to C language function: void {@native glDeleteStatesNV}(GLsizei n, const GLuint * states...
void glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetObjectParameterfvARB}(GLhandleARB obj,...
void glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameterI4uivEXT}(GLuint progr...
void glVertex3s(short x, short y, short z)
Entry point to C language function: void {@native glVertex3s}(GLshort x, GLshort y,...
void glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glProgramUniformMatrix4x2dvEXT}(GLuint program,...
void glVertexAttrib4sARB(int index, short x, short y, short z, short w)
Entry point to C language function: void {@native glVertexAttrib4sARB}(GLuint index,...
void glNormal3d(double nx, double ny, double nz)
Entry point to C language function: void {@native glNormal3d}(GLdouble nx, GLdouble ny,...
void glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterivEXT}(GLuint texture,...
boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
Entry point to C language function: GLboolean {@native glIsVertexAttribEnabledAPPLE}(GLuint index,...
void glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)
Entry point to C language function: void {@native glVideoCaptureStreamParameterfvNV}(GLuint video_ca...
void glMultiTexCoord3bvOES(int texture, ByteBuffer coords)
Entry point to C language function: void {@native glMultiTexCoord3bvOES}(GLenum texture,...
void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramLocalParameterI4iNV}(GLenum target,...
void glEnableVariantClientStateEXT(int id)
Entry point to C language function: void {@native glEnableVariantClientStateEXT}(GLuint id) Part o...
void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)
Entry point to C language function: void {@native glGetSeparableFilter}(GLenum target,...
void glVertex4bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glVertex4bvOES}(const GLbyte * coords) Part of G...
void glVertexAttribs2hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs2hv}(GLuint index,...
void glTexCoord1f(float s)
Entry point to C language function: void {@native glTexCoord1f}(GLfloat s) Part of GL_VERSION_1_0
void glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLi64vNV}(GLuint index,...
void glMultiTexParameterfEXT(int texunit, int target, int pname, float param)
Entry point to C language function: void {@native glMultiTexParameterfEXT}(GLenum texunit,...
long glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)
Entry point to C language function: GLvdpauSurfaceNV {@native glVDPAURegisterOutputSurfaceNV}(const ...
void glCopyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyMultiTexSubImage2DEXT}(GLenum texunit,...
void glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetObjectParameterivAPPLE}(GLenum objectType,...
void glDisableIndexed(int target, int index)
Entry point to C language function: void {@native glDisableIndexed}(GLenum target,...
void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride)
Entry point to C language function: void {@native glVertexArrayBindVertexBufferEXT}(GLuint vaobj,...
void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
Entry point to C language function: void {@native glVertexAttrib4NubARB}(GLuint index,...
void glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters)
Entry point to C language function: void {@native glGetPerfMonitorCountersAMD}(GLuint group,...
void glMultiTexCoord4sv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4sv}(GLenum target,...
void glTexCoord2d(double s, double t)
Entry point to C language function: void {@native glTexCoord2d}(GLdouble s, GLdouble t) Part of GL...
void glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)
Entry point to C language function: void {@native glGetNamedProgramLocalParameterIuivEXT}(GLuint pro...
void glUniform4ui64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4ui64vNV}(GLint location,...
void glRasterPos2sv(ShortBuffer v)
Entry point to C language function: void {@native glRasterPos2sv}(const GLshort * v) Part of GL_VE...
int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
Entry point to C language function: GLuint {@native glGenSymbolsEXT}(GLenum datatype,...
void glGetCoverageModulationTableNV(int bufsize, FloatBuffer v)
Entry point to C language function: void {@native glGetCoverageModulationTableNV}(GLsizei bufsize,...
void glUniform4ui64NV(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4ui64NV}(GLint location,...
void glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParameters4fvEXT}(GLuint progra...
void glScaled(double x, double y, double z)
Entry point to C language function: void {@native glScaled}(GLdouble x, GLdouble y,...
void glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4i64NV}(GLuint program,...
void glTexCoord1h(short s)
Entry point to C language function: void {@native glTexCoord1h}(GLhalfNV s) Part of GL_NV_half_flo...
void glProgramUniform2ui64NV(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2ui64NV}(GLuint program,...
void glVertexAttrib1fARB(int index, float x)
Entry point to C language function: void {@native glVertexAttrib1fARB}(GLuint index,...
void glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureImage3DEXT}(GLuint texture,...
void glGetHistogramParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetHistogramParameterfv}(GLenum target,...
boolean glIsCommandListNV(int list)
Entry point to C language function: GLboolean {@native glIsCommandListNV}(GLuint list) Part of GL_...
void glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data)
Entry point to C language function: void {@native glGetInvariantBooleanvEXT}(GLuint id,...
void glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glNamedProgramLocalParametersI4uivEXT}(GLuint prog...
void glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)
Entry point to C language function: void {@native glFramebufferTextureMultiviewOVR}(GLenum target,...
void glGetMultisamplefvNV(int pname, int index, FloatBuffer val)
Entry point to C language function: void {@native glGetMultisamplefvNV}(GLenum pname,...
void glResolveDepthValuesNV()
Entry point to C language function: void {@native glResolveDepthValuesNV}() Part of GL_NV_sample_l...
void glRasterPos2dv(DoubleBuffer v)
Entry point to C language function: void {@native glRasterPos2dv}(const GLdouble * v) Part of GL_V...
void glIndexs(short c)
Entry point to C language function: void {@native glIndexs}(GLshort c) Part of GL_VERSION_1_0
void glEvalMesh1(int mode, int i1, int i2)
Entry point to C language function: void {@native glEvalMesh1}(GLenum mode, GLint i1,...
void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glProgramEnvParameter4fARB}(GLenum target,...
void glWindowPos3i(int x, int y, int z)
Entry point to C language function: void {@native glWindowPos3i}(GLint x, GLint y,...
int glBindLightParameterEXT(int light, int value)
Entry point to C language function: GLuint {@native glBindLightParameterEXT}(GLenum light,...
void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)
Entry point to C language function: void {@native glColorTable}(GLenum target, GLenum internalformat...
void glVertexAttrib3sARB(int index, short x, short y, short z)
Entry point to C language function: void {@native glVertexAttrib3sARB}(GLuint index,...
boolean glIsProgramARB(int program)
Entry point to C language function: GLboolean {@native glIsProgramARB}(GLuint program) Part of GL_...
void glVertexAttribL3i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL3i64vNV}(GLuint index,...
void glUniform3ui64NV(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3ui64NV}(GLint location,...
void glMultiTexCoord2iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2iv}(GLenum target,...
void glSecondaryColor3d(double red, double green, double blue)
Entry point to C language function: void {@native glSecondaryColor3d}(GLdouble red,...
void glGetTexGeniv(int coord, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexGeniv}(GLenum coord, GLenum pname,...
void glProgramUniform3dEXT(int program, int location, double x, double y, double z)
Entry point to C language function: void {@native glProgramUniform3dEXT}(GLuint program,...
void glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source)
Entry point to C language function: void {@native glGetShaderSourceARB}(GLhandleARB obj,...
void glArrayElement(int i)
Entry point to C language function: void {@native glArrayElement}(GLint i) Part of GL_VERSION_1_1,...
void glUniform3ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform3ivARB}(GLint location,...
void glMultiTexEnvfEXT(int texunit, int target, int pname, float param)
Entry point to C language function: void {@native glMultiTexEnvfEXT}(GLenum texunit,...
void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glProgramLocalParameterI4uiNV}(GLenum target,...
void glRectsv(ShortBuffer v1, ShortBuffer v2)
Entry point to C language function: void {@native glRectsv}(const GLshort * v1, const GLshort * v2) ...
void glVertex2i(int x, int y)
Entry point to C language function: void {@native glVertex2i}(GLint x, GLint y) Part of GL_VERSION...
void glMatrixTranslatedEXT(int mode, double x, double y, double z)
Entry point to C language function: void {@native glMatrixTranslatedEXT}(GLenum mode,...
void glPixelMapfv(int map, int mapsize, FloatBuffer values)
Entry point to C language function: void {@native glPixelMapfv}(GLenum map, GLint mapsize,...
void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)
Entry point to C language function: void {@native glGetnSeparableFilter}(GLenum target,...
void glNamedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTexture1DEXT}(GLuint framebuffer...
void glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString)
Entry point to C language function: void {@native glGetPerfMonitorGroupStringAMD}(GLuint group,...
void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayVertexAttribLOffsetEXT}(GLuint vaobj,...
int glBindParameterEXT(int value)
Entry point to C language function: GLuint {@native glBindParameterEXT}(GLenum value) Part of GL_E...
void glEvalCoord1f(float u)
Entry point to C language function: void {@native glEvalCoord1f}(GLfloat u) Part of GL_VERSION_1_0
void glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1)
Entry point to C language function: void {@native glDrawTextureNV}(GLuint texture,...
void glGenProgramsARB(int n, IntBuffer programs)
Entry point to C language function: void {@native glGenProgramsARB}(GLsizei n, GLuint * programs) ...
void glColor3iv(IntBuffer v)
Entry point to C language function: void {@native glColor3iv}(const GLint * v) Part of GL_VERSION_...
void glNamedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face)
Entry point to C language function: void {@native glNamedFramebufferTextureFaceEXT}(GLuint framebuff...
boolean glUnmapNamedBufferEXT(int buffer)
Entry point to C language function: GLboolean {@native glUnmapNamedBufferEXT}(GLuint buffer) Part ...
void glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureImage2DEXT}(GLuint texture,...
void glUniform1fvARB(int location, int count, FloatBuffer value)
Entry point to C language function: void {@native glUniform1fvARB}(GLint location,...
void glMultiTexCoord2dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord2dv}(GLenum target,...
void glVertexArrayRangeAPPLE(int length, Buffer pointer)
Entry point to C language function: void {@native glVertexArrayRangeAPPLE}(GLsizei length,...
void glColor4iv(IntBuffer v)
Entry point to C language function: void {@native glColor4iv}(const GLint * v) Part of GL_VERSION_...
void glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle)
Entry point to C language function: void {@native glCreatePerfQueryINTEL}(GLuint queryId,...
void glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glGetVertexAttribdvARB}(GLuint index,...
void glEndPerfQueryINTEL(int queryHandle)
Entry point to C language function: void {@native glEndPerfQueryINTEL}(GLuint queryHandle) Part of...
void glPixelZoom(float xfactor, float yfactor)
Entry point to C language function: void {@native glPixelZoom}(GLfloat xfactor, GLfloat yfactor) P...
void glTexCoord1dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord1dv}(const GLdouble * v) Part of GL_VE...
void glNamedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
Entry point to C language function: void {@native glNamedFramebufferRenderbufferEXT}(GLuint framebuf...
void glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2i64vNV}(GLuint program,...
void glColorTableParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glColorTableParameteriv}(GLenum target,...
void glClearIndex(float c)
Entry point to C language function: void {@native glClearIndex}(GLfloat c) Part of GL_VERSION_1_0
void glVariantubvEXT(int id, ByteBuffer addr)
Entry point to C language function: void {@native glVariantubvEXT}(GLuint id, const GLubyte * addr) ...
void glBeginPerfQueryINTEL(int queryHandle)
Entry point to C language function: void {@native glBeginPerfQueryINTEL}(GLuint queryHandle) Part ...
void glGetVariantBooleanvEXT(int id, int value, ByteBuffer data)
Entry point to C language function: void {@native glGetVariantBooleanvEXT}(GLuint id,...
void glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)
Entry point to C language function: void {@native glGetnMapfv}(GLenum target, GLenum query,...
void glTexCoord3hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord3hv}(const GLhalfNV * v) Part of GL_NV...
void glUniform4ivARB(int location, int count, IntBuffer value)
Entry point to C language function: void {@native glUniform4ivARB}(GLint location,...
void glMultiTexCoord4dv(int target, DoubleBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4dv}(GLenum target,...
void glVertexAttribs3hv(int index, int n, ShortBuffer v)
Entry point to C language function: void {@native glVertexAttribs3hv}(GLuint index,...
void glColor4d(double red, double green, double blue, double alpha)
Entry point to C language function: void {@native glColor4d}(GLdouble red, GLdouble green,...
void glBufferParameteri(int target, int pname, int param)
Entry point to C language function: void {@native glBufferParameteri}(GLenum target,...
void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
Entry point to C language function: void {@native glProgramLocalParameter4dARB}(GLenum target,...
void glGetUniformi64vNV(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformi64vNV}(GLuint program,...
void glTexCoord4fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord4fv}(const GLfloat * v) Part of GL_VER...
void glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexLevelParameterivEXT}(GLenum texunit,...
void glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameterfvEXT}(GLuint texture,...
void glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetMultiTexParameterivEXT}(GLenum texunit,...
void glIndexub(byte c)
Entry point to C language function: void {@native glIndexub}(GLubyte c) Part of GL_VERSION_1_1
void glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexImage1DEXT}(GLenum texunit,...
void glTexStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags)
Entry point to C language function: void {@native glTexStorageSparseAMD}(GLenum target,...
void glMapParameterfvNV(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glMapParameterfvNV}(GLenum target,...
void glVertex3bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glVertex3bvOES}(const GLbyte * coords) Part of G...
int glGetCommandHeaderNV(int tokenID, int size)
Entry point to C language function: GLuint {@native glGetCommandHeaderNV}(GLenum tokenID,...
void glRectfv(FloatBuffer v1, FloatBuffer v2)
Entry point to C language function: void {@native glRectfv}(const GLfloat * v1, const GLfloat * v2) ...
void glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribIPointerEXT}(GLuint index,...
void glTexCoord4hv(ShortBuffer v)
Entry point to C language function: void {@native glTexCoord4hv}(const GLhalfNV * v) Part of GL_NV...
void glUniform2iARB(int location, int v0, int v1)
Entry point to C language function: void {@native glUniform2iARB}(GLint location,...
void glVertexWeighthv(ShortBuffer weight)
Entry point to C language function: void {@native glVertexWeighthv}(const GLhalfNV * weight) Part ...
void glWeightPointerARB(int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glWeightPointerARB}(GLint size,...
void glVertexAttrib4dvARB(int index, DoubleBuffer v)
Entry point to C language function: void {@native glVertexAttrib4dvARB}(GLuint index,...
void glVertexAttribL2i64NV(int index, long x, long y)
Entry point to C language function: void {@native glVertexAttribL2i64NV}(GLuint index,...
void glRecti(int x1, int y1, int x2, int y2)
Entry point to C language function: void {@native glRecti}(GLint x1, GLint y1, GLint x2,...
void glFramebufferDrawBufferEXT(int framebuffer, int mode)
Entry point to C language function: void {@native glFramebufferDrawBufferEXT}(GLuint framebuffer,...
void glPushAttrib(int mask)
Entry point to C language function: void {@native glPushAttrib}(GLbitfield mask) Part of GL_VERSIO...
void glPixelMapuiv(int map, int mapsize, IntBuffer values)
Entry point to C language function: void {@native glPixelMapuiv}(GLenum map, GLint mapsize,...
void glGenPerfMonitorsAMD(int n, IntBuffer monitors)
Entry point to C language function: void {@native glGenPerfMonitorsAMD}(GLsizei n,...
void glSecondaryColor3b(byte red, byte green, byte blue)
Entry point to C language function: void {@native glSecondaryColor3b}(GLbyte red,...
void glRasterPos4f(float x, float y, float z, float w)
Entry point to C language function: void {@native glRasterPos4f}(GLfloat x, GLfloat y,...
void glRasterPos2f(float x, float y)
Entry point to C language function: void {@native glRasterPos2f}(GLfloat x, GLfloat y) Part of GL_...
void glVertexArrayParameteriAPPLE(int pname, int param)
Entry point to C language function: void {@native glVertexArrayParameteriAPPLE}(GLenum pname,...
boolean glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)
Entry point to C language function: GLboolean {@native glAreTexturesResident}(GLsizei n,...
void glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedTextureSubImage3DEXT}(GLuint texture,...
void glVertexAttribLFormatNV(int index, int size, int type, int stride)
Entry point to C language function: void {@native glVertexAttribLFormatNV}(GLuint index,...
void glUniform3i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3i64vNV}(GLint location,...
void glCreateStatesNV(int n, IntBuffer states)
Entry point to C language function: void {@native glCreateStatesNV}(GLsizei n, GLuint * states) Pa...
void glMultiTexCoord3d(int target, double s, double t, double r)
Entry point to C language function: void {@native glMultiTexCoord3d}(GLenum target,...
void glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glPixelTransformParameterfvEXT}(GLenum target,...
void glSecondaryColor3hv(ShortBuffer v)
Entry point to C language function: void {@native glSecondaryColor3hv}(const GLhalfNV * v) Part of...
void glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glMultiTexImage2DEXT}(GLenum texunit,...
void glCullParameterdvEXT(int pname, DoubleBuffer params)
Entry point to C language function: void {@native glCullParameterdvEXT}(GLenum pname,...
void glTexCoord4i(int s, int t, int r, int q)
Entry point to C language function: void {@native glTexCoord4i}(GLint s, GLint t,...
void glGetFirstPerfQueryIdINTEL(IntBuffer queryId)
Entry point to C language function: void {@native glGetFirstPerfQueryIdINTEL}(GLuint * queryId) Pa...
void glGetUniformivARB(long programObj, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformivARB}(GLhandleARB programObj,...
void glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)
Entry point to C language function: void {@native glVertexArrayTexCoordOffsetEXT}(GLuint vaobj,...
void glMultiTexCoord1iv(int target, IntBuffer v)
Entry point to C language function: void {@native glMultiTexCoord1iv}(GLenum target,...
void glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage)
Entry point to C language function: void {@native glNamedBufferDataEXT}(GLuint buffer,...
void glPixelMapusv(int map, int mapsize, ShortBuffer values)
Entry point to C language function: void {@native glPixelMapusv}(GLenum map, GLint mapsize,...
void glUniform2ui64NV(int location, long x, long y)
Entry point to C language function: void {@native glUniform2ui64NV}(GLint location,...
void glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4ui64NV}(GLuint program,...
void glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW)
Entry point to C language function: void {@native glWriteMaskEXT}(GLuint res, GLuint in,...
void glVertexAttribI1iEXT(int index, int x)
Entry point to C language function: void {@native glVertexAttribI1iEXT}(GLuint index,...
void glProgramUniform2i64NV(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2i64NV}(GLuint program,...
void glUniform2i64vNV(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2i64vNV}(GLint location,...
void glMultiTexCoord4hv(int target, ShortBuffer v)
Entry point to C language function: void {@native glMultiTexCoord4hv}(GLenum target,...
void glTexCoord4bvOES(ByteBuffer coords)
Entry point to C language function: void {@native glTexCoord4bvOES}(const GLbyte * coords) Part of...
void glVertexAttribI3iEXT(int index, int x, int y, int z)
Entry point to C language function: void {@native glVertexAttribI3iEXT}(GLuint index,...
void glGetHistogram(int target, boolean reset, int format, int type, Buffer values)
Entry point to C language function: void {@native glGetHistogram}(GLenum target, GLboolean reset,...
void glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glNamedBufferSubDataEXT}(GLuint buffer,...
void glPrimitiveRestartNV()
Entry point to C language function: void {@native glPrimitiveRestartNV}() Part of GL_NV_primitive_...
void glMatrixIndexusvARB(int size, ShortBuffer indices)
Entry point to C language function: void {@native glMatrixIndexusvARB}(GLint size,...
void glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParameterI4uivNV}(GLenum target,...
void glTexCoord2dv(DoubleBuffer v)
Entry point to C language function: void {@native glTexCoord2dv}(const GLdouble * v) Part of GL_VE...
void glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glGetMultiTexImageEXT}(GLenum texunit,...
void glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetPixelTransformParameterfvEXT}(GLenum target,...
void glVertexAttrib4fARB(int index, float x, float y, float z, float w)
Entry point to C language function: void {@native glVertexAttrib4fARB}(GLuint index,...
void glGetColorTable(int target, int format, int type, Buffer table)
Entry point to C language function: void {@native glGetColorTable}(GLenum target,...
void glNewList(int list, int mode)
Entry point to C language function: void {@native glNewList}(GLuint list, GLenum mode) Part of GL_...
void glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)
Entry point to C language function: void {@native glProgramEnvParameterI4uivNV}(GLenum target,...
void glBlendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha)
Entry point to C language function: void {@native glBlendEquationSeparateIndexedAMD}(GLuint buf,...
void glRasterPos2d(double x, double y)
Entry point to C language function: void {@native glRasterPos2d}(GLdouble x, GLdouble y) Part of G...
void glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length)
Entry point to C language function: void {@native glFlushMappedNamedBufferRangeEXT}(GLuint buffer,...
void glWindowPos2d(double x, double y)
Entry point to C language function: void {@native glWindowPos2d}(GLdouble x, GLdouble y) Part of G...
void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)
Entry point to C language function: void {@native glVertexAttribI4uiEXT}(GLuint index,...
void glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureImage1DEXT}(GLuint texture,...
void glGetnMapiv(int target, int query, int bufSize, IntBuffer v)
Entry point to C language function: void {@native glGetnMapiv}(GLenum target, GLenum query,...
void glLoadTransposeMatrixd(DoubleBuffer m)
Entry point to C language function: void {@native glLoadTransposeMatrixd}(const GLdouble * m) Part...
void glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)
Entry point to C language function: void {@native glMultiTexGendvEXT}(GLenum texunit,...
void glMultTransposeMatrixf(FloatBuffer m)
Entry point to C language function: void {@native glMultTransposeMatrixf}(const GLfloat * m) Part ...
void glColor3ui(int red, int green, int blue)
Entry point to C language function: void {@native glColor3ui}(GLuint red, GLuint green,...
void glVertexAttribL4i64vNV(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL4i64vNV}(GLuint index,...
void glMatrixPushEXT(int mode)
Entry point to C language function: void {@native glMatrixPushEXT}(GLenum mode) Part of GL_EXT_dir...
void glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage2DEXT}(GLuint texture,...
void glMultiTexCoord3bOES(int texture, byte s, byte t, byte r)
Entry point to C language function: void {@native glMultiTexCoord3bOES}(GLenum texture,...
int glGetUniformLocationARB(long programObj, String name)
Entry point to C language function: GLint {@native glGetUniformLocationARB}(GLhandleARB programObj,...
void glTexCoord2iv(IntBuffer v)
Entry point to C language function: void {@native glTexCoord2iv}(const GLint * v) Part of GL_VERSI...
void glTextureBarrierNV()
Entry point to C language function: void {@native glTextureBarrierNV}() Part of GL_NV_texture_barr...
void glTexCoord1fv(FloatBuffer v)
Entry point to C language function: void {@native glTexCoord1fv}(const GLfloat * v) Part of GL_VER...
void glColor4sv(ShortBuffer v)
Entry point to C language function: void {@native glColor4sv}(const GLshort * v) Part of GL_VERSIO...
void glDetachObjectARB(long containerObj, long attachedObj)
Entry point to C language function: void {@native glDetachObjectARB}(GLhandleARB containerObj,...
void glRotated(double angle, double x, double y, double z)
Entry point to C language function: void {@native glRotated}(GLdouble angle, GLdouble x,...
void glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)
Entry point to C language function: void {@native glProgramLocalParametersI4uivNV}(GLenum target,...
void glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)
Entry point to C language function: void {@native glCompressedMultiTexSubImage3DEXT}(GLenum texunit,...
void glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveUniformARB}(GLhandleARB programObj,...
void glGetVariantFloatvEXT(int id, int value, FloatBuffer data)
Entry point to C language function: void {@native glGetVariantFloatvEXT}(GLuint id,...
void glSecondaryColor3s(short red, short green, short blue)
Entry point to C language function: void {@native glSecondaryColor3s}(GLshort red,...
void glColor4b(byte red, byte green, byte blue, byte alpha)
Entry point to C language function: void {@native glColor4b}(GLbyte red, GLbyte green,...
void glVariantdvEXT(int id, DoubleBuffer addr)
Entry point to C language function: void {@native glVariantdvEXT}(GLuint id, const GLdouble * addr) ...
void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString)
Entry point to C language function: void {@native glGetPerfMonitorCounterStringAMD}(GLuint group,...
void glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetQueryObjecti64vEXT}(GLuint id,...
void glPatchParameteri(int pname, int value)
Entry point to C language function: void {@native glPatchParameteri}(GLenum pname,...
void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
Entry point to C language function: void {@native glVertexAttribFormat}(GLuint attribindex,...
void glMemoryBarrierByRegion(int barriers)
Entry point to C language function: void {@native glMemoryBarrierByRegion}(GLbitfield barriers) Pa...
void glGetInteger64i_v(int target, int index, LongBuffer data)
Entry point to C language function: void {@native glGetInteger64i_v}(GLenum target,...
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexAttribIFormat}(GLuint attribindex,...
void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetProgramInterfaceiv}(GLuint program,...
void glVertexBindingDivisor(int bindingindex, int divisor)
Entry point to C language function: void {@native glVertexBindingDivisor}(GLuint bindingindex,...
void glSamplerParameterf(int sampler, int pname, float param)
Entry point to C language function: void {@native glSamplerParameterf}(GLuint sampler,...
void glWaitSync(long sync, int flags, long timeout)
Entry point to C language function: void {@native glWaitSync}(GLsync sync, GLbitfield flags,...
void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetSamplerParameterfv}(GLuint sampler,...
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
Entry point to C language function: void {@native glBindVertexBuffer}(GLuint bindingindex,...
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name)
Entry point to C language function: void {@native glGetProgramResourceName}(GLuint program,...
void glSamplerParameteri(int sampler, int pname, int param)
Entry point to C language function: void {@native glSamplerParameteri}(GLuint sampler,...
boolean glIsSync(long sync)
Entry point to C language function: GLboolean {@native glIsSync}(GLsync sync) Part of GL_ES_VERSIO...
void glVertexAttribBinding(int attribindex, int bindingindex)
Entry point to C language function: void {@native glVertexAttribBinding}(GLuint attribindex,...
void glDrawElementsIndirect(int mode, int type, Buffer indirect)
Entry point to C language function: void {@native glDrawElementsIndirect}(GLenum mode,...
int glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name)
Entry point to C language function: GLint {@native glGetProgramResourceLocation}(GLuint program,...
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params)
Entry point to C language function: void {@native glGetProgramResourceiv}(GLuint program,...
long glFenceSync(int condition, int flags)
Entry point to C language function: GLsync {@native glFenceSync}(GLenum condition,...
void glFramebufferTexture(int target, int attachment, int texture, int level)
Entry point to C language function: void {@native glFramebufferTexture}(GLenum target,...
boolean glIsSampler(int sampler)
Entry point to C language function: GLboolean {@native glIsSampler}(GLuint sampler) Part of GL_ARB...
int glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name)
Entry point to C language function: GLuint {@native glGetProgramResourceIndex}(GLuint program,...
void glDeleteSync(long sync)
Entry point to C language function: void {@native glDeleteSync}(GLsync sync) Part of GL_ES_VERSION...
void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
Entry point to C language function: void {@native glSamplerParameteriv}(GLuint sampler,...
void glDispatchComputeIndirect(long indirect)
Entry point to C language function: void {@native glDispatchComputeIndirect}(GLintptr indirect) Pa...
void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetBufferParameteri64v}(GLenum target,...
void glGetInteger64v(int pname, LongBuffer data)
Entry point to C language function: void {@native glGetInteger64v}(GLenum pname, GLint64 * data) P...
void glDeleteSamplers(int count, IntBuffer samplers)
Entry point to C language function: void {@native glDeleteSamplers}(GLsizei count,...
void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetSamplerParameteriv}(GLuint sampler,...
void glDrawArraysIndirect(int mode, Buffer indirect)
Entry point to C language function: void {@native glDrawArraysIndirect}(GLenum mode,...
void glBindSampler(int unit, int sampler)
Entry point to C language function: void {@native glBindSampler}(GLuint unit, GLuint sampler) Part...
void glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values)
Entry point to C language function: void {@native glGetSynciv}(GLsync sync, GLenum pname,...
void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
Entry point to C language function: void {@native glTexBufferRange}(GLenum target,...
void glGenSamplers(int count, IntBuffer samplers)
Entry point to C language function: void {@native glGenSamplers}(GLsizei count, GLuint * samplers) ...
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
Entry point to C language function: void {@native glDispatchCompute}(GLuint num_groups_x,...
void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
Entry point to C language function: void {@native glSamplerParameterfv}(GLuint sampler,...
int glClientWaitSync(long sync, int flags, long timeout)
Entry point to C language function: GLenum {@native glClientWaitSync}(GLsync sync,...
void glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
Entry point to C language function: void {@native glPrimitiveBoundingBox}(GLfloat minX,...
void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x2dv}(GLint location,...
void glPatchParameterfv(int pname, FloatBuffer values)
Entry point to C language function: void {@native glPatchParameterfv}(GLenum pname,...
void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x3dv}(GLint location,...
long glCreateSyncFromCLeventARB(long context, long event, int flags)
Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(struct _cl_context *...
int glGetSubroutineUniformLocation(int program, int shadertype, String name)
Entry point to C language function: GLint {@native glGetSubroutineUniformLocation}(GLuint program,...
void glDepthRangeArrayv(int first, int count, DoubleBuffer v)
Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first,...
int glGetFragDataIndex(int program, String name)
Entry point to C language function: GLint {@native glGetFragDataIndex}(GLuint program,...
void glUniform2dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform2dv}(GLint location, GLsizei count,...
int glGetSubroutineIndex(int program, int shadertype, String name)
Entry point to C language function: GLuint {@native glGetSubroutineIndex}(GLuint program,...
void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index,...
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
Entry point to C language function: void {@native glDrawTransformFeedbackInstanced}(GLenum mode,...
void glGetFloati_v(int target, int index, FloatBuffer data)
Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index,...
void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP3ui}(GLuint index,...
void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index,...
void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
Entry point to C language function: void {@native glNamedStringARB}(GLenum type, GLint namelen,...
void glViewportIndexedfv(int index, FloatBuffer v)
Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index,...
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program,...
void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values)
Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program,...
void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex)
Entry point to C language function: void {@native glMultiDrawElementsBaseVertex}(GLenum mode,...
void glDepthRangeIndexed(int index, double n, double f)
Entry point to C language function: void {@native glDepthRangeIndexed}(GLuint index,...
void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader,...
void glUniform1d(int location, double x)
Entry point to C language function: void {@native glUniform1d}(GLint location, GLdouble x) Part of...
void glViewportIndexedf(int index, float x, float y, float w, float h)
Entry point to C language function: void {@native glViewportIndexedf}(GLuint index,...
void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix3dv}(GLint location,...
void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen,...
void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix4dv}(GLint location,...
void glGetUniformdv(int program, int location, DoubleBuffer params)
Entry point to C language function: void {@native glGetUniformdv}(GLuint program,...
void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices)
Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype,...
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name)
Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program,...
void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP1ui}(GLuint index,...
void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x2dv}(GLint location,...
void glUniform3d(int location, double x, double y, double z)
Entry point to C language function: void {@native glUniform3d}(GLint location, GLdouble x,...
void glGetDoublei_v(int target, int index, DoubleBuffer data)
Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index,...
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values)
Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program,...
void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index,...
void glProgramParameteriARB(int program, int pname, int value)
Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program,...
void glFramebufferTextureARB(int target, int attachment, int texture, int level)
Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target,...
void glUniform4dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform4dv}(GLint location, GLsizei count,...
void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target,...
void glScissorIndexedv(int index, IntBuffer v)
Entry point to C language function: void {@native glScissorIndexedv}(GLuint index,...
void glUniform3dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform3dv}(GLint location, GLsizei count,...
void glScissorArrayv(int first, int count, IntBuffer v)
Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count,...
void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix2dv}(GLint location,...
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
Entry point to C language function: void {@native glBindFragDataLocationIndexed}(GLuint program,...
void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen,...
void glUniform1dv(int location, int count, DoubleBuffer value)
Entry point to C language function: void {@native glUniform1dv}(GLint location, GLsizei count,...
void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix4x3dv}(GLint location,...
void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix2x4dv}(GLint location,...
void glDeleteNamedStringARB(int namelen, String name)
Entry point to C language function: void {@native glDeleteNamedStringARB}(GLint namelen,...
void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP4ui}(GLuint index,...
void glUniform4d(int location, double x, double y, double z, double w)
Entry point to C language function: void {@native glUniform4d}(GLint location, GLdouble x,...
void glViewportArrayv(int first, int count, FloatBuffer v)
Entry point to C language function: void {@native glViewportArrayv}(GLuint first,...
void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value)
Entry point to C language function: void {@native glUniformMatrix3x4dv}(GLint location,...
void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params)
Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype,...
boolean glIsNamedStringARB(int namelen, String name)
Entry point to C language function: GLboolean {@native glIsNamedStringARB}(GLint namelen,...
void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
Entry point to C language function: void {@native glVertexAttribP2ui}(GLuint index,...
void glUniform2d(int location, double x, double y)
Entry point to C language function: void {@native glUniform2d}(GLint location, GLdouble x,...
void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target,...
void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index,...
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
Entry point to C language function: void {@native glDrawTransformFeedbackStreamInstanced}(GLenum mod...
void glScissorIndexed(int index, int left, int bottom, int width, int height)
Entry point to C language function: void {@native glScissorIndexed}(GLuint index,...
void glVertexP3ui(int type, int value)
Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value) Part of...
void glVertexP4uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value) ...
void glTexCoordP4ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords) Part...
void glTexCoordP1uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coord...
void glColorP4uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color) ...
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode,...
void glColorP3ui(int type, int color)
Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color) Part of ...
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode,...
void glTexCoordP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coord...
void glNormalP3ui(int type, int coords)
Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords) Part o...
void glNormalP3uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords)...
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture,...
void glColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color) ...
void glMultiTexCoordP2ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture,...
void glVertexP4ui(int type, int value)
Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value) Part of...
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture,...
void glSecondaryColorP3ui(int type, int color)
Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type,...
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture,...
void glVertexP3uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value) ...
void glSecondaryColorP3uiv(int type, IntBuffer color)
Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type,...
void glVertexP2ui(int type, int value)
Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value) Part of...
void glTexCoordP1ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords) Part...
void glTexCoordP2ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords) Part...
void glVertexP2uiv(int type, IntBuffer value)
Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value) ...
void glMultiTexCoordP1ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture,...
void glTexCoordP4uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coord...
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture,...
void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex)
Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode,...
void glColorP4ui(int type, int color)
Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color) Part of ...
void glMultiTexCoordP4ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture,...
void glTexCoordP3ui(int type, int coords)
Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords) Part...
void glMultiTexCoordP3ui(int texture, int type, int coords)
Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture,...
void glTexCoordP2uiv(int type, IntBuffer coords)
Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coord...
void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, PointerBuffer offsets, PointerBuffer sizes)
Entry point to C language function: void {@native glBindBuffersRange}(GLenum target,...
void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorage}(GLuint renderbuffer,...
void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride)
Entry point to C language function: void {@native glMultiDrawArraysIndirect}(GLenum mode,...
void glCreateQueries(int target, int n, IntBuffer ids)
Entry point to C language function: void {@native glCreateQueries}(GLenum target,...
void glTextureParameterIuiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIuiv}(GLuint texture,...
void glTextureParameterf(int texture, int pname, float param)
Entry point to C language function: void {@native glTextureParameterf}(GLuint texture,...
void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameterfv}(GLuint texture,...
void glBindVertexBuffers(int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides)
Entry point to C language function: void {@native glBindVertexBuffers}(GLuint first,...
void glVertexArrayElementBuffer(int vaobj, int buffer)
Entry point to C language function: void {@native glVertexArrayElementBuffer}(GLuint vaobj,...
void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param)
Entry point to C language function: void {@native glGetTransformFeedbacki64_v}(GLuint xfb,...
GLBufferStorage mapNamedBuffer(int bufferName, int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBuffer(....
void glCreateTextures(int target, int n, IntBuffer textures)
Entry point to C language function: void {@native glCreateTextures}(GLenum target,...
void glTextureBarrier()
Entry point to C language function: void {@native glTextureBarrier}() Part of GL_VERSION_4_5,...
void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage3DMultisample}(GLuint texture,...
void glNamedBufferSubData(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glNamedBufferSubData}(GLuint buffer,...
void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size)
Entry point to C language function: void {@native glTransformFeedbackBufferRange}(GLuint xfb,...
void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffers}(GLuint framebuffer,...
void glNamedFramebufferDrawBuffer(int framebuffer, int buf)
Entry point to C language function: void {@native glNamedFramebufferDrawBuffer}(GLuint framebuffer,...
int glGetProgramResourceLocationIndex(int program, int programInterface, ByteBuffer name)
Entry point to C language function: GLint {@native glGetProgramResourceLocationIndex}(GLuint program...
void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetNamedFramebufferParameteriv}(GLuint framebuff...
void glCreateTransformFeedbacks(int n, IntBuffer ids)
Entry point to C language function: void {@native glCreateTransformFeedbacks}(GLsizei n,...
void glGetQueryBufferObjectui64v(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjectui64v}(GLuint id,...
void glMakeTextureHandleNonResidentARB(long handle)
Entry point to C language function: void {@native glMakeTextureHandleNonResidentARB}(GLuint64 handle...
void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTextureSubImage2D}(GLuint texture,...
void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage1D}(GLuint texture,...
void glMakeImageHandleNonResidentARB(long handle)
Entry point to C language function: void {@native glMakeImageHandleNonResidentARB}(GLuint64 handle) ...
void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameteri64v}(GLuint buffer,...
long glGetTextureSamplerHandleARB(int texture, int sampler)
Entry point to C language function: GLuint64 {@native glGetTextureSamplerHandleARB}(GLuint texture,...
void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetCompressedTextureSubImage}(GLuint texture,...
void glMultiDrawElementsIndirect(int mode, int type, long indirect_buffer_offset, int drawcount, int stride)
Entry point to C language function: void {@native glMultiDrawElementsIndirect}(GLenum mode,...
void glProgramUniformHandleui64vARB(int program, int location, int count, LongBuffer values)
Entry point to C language function: void {@native glProgramUniformHandleui64vARB}(GLuint program,...
void glClearTexImage(int texture, int level, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearTexImage}(GLuint texture,...
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexAttribLFormat}(GLuint attribindex,...
void glCreateSamplers(int n, IntBuffer samplers)
Entry point to C language function: void {@native glCreateSamplers}(GLsizei n, GLuint * samplers) ...
void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTextureSubImage1D}(GLuint texture,...
void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedRenderbufferParameteriv}(GLuint renderbu...
void glTextureParameterIiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glTextureParameterIiv}(GLuint texture,...
void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetCompressedTextureImage}(GLuint texture,...
void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height)
Entry point to C language function: void {@native glTextureStorage2D}(GLuint texture,...
void glDisableVertexArrayAttrib(int vaobj, int index)
Entry point to C language function: void {@native glDisableVertexArrayAttrib}(GLuint vaobj,...
void glCreateFramebuffers(int n, IntBuffer framebuffers)
Entry point to C language function: void {@native glCreateFramebuffers}(GLsizei n,...
void glGenerateTextureMipmap(int texture)
Entry point to C language function: void {@native glGenerateTextureMipmap}(GLuint texture) Part of...
void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayAttribLFormat}(GLuint vaobj,...
void glGetTextureParameteriv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameteriv}(GLuint texture,...
int glCheckNamedFramebufferStatus(int framebuffer, int target)
Entry point to C language function: GLenum {@native glCheckNamedFramebufferStatus}(GLuint framebuffe...
void glGetNamedBufferSubData(int buffer, long offset, long size, Buffer data)
Entry point to C language function: void {@native glGetNamedBufferSubData}(GLuint buffer,...
void glGetTextureParameterfv(int texture, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTextureParameterfv}(GLuint texture,...
void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex)
Entry point to C language function: void {@native glVertexArrayAttribBinding}(GLuint vaobj,...
void glGetNamedBufferPointerv(int buffer, int pname, PointerBuffer params)
Entry point to C language function: void {@native glGetNamedBufferPointerv}(GLuint buffer,...
void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayAttribFormat}(GLuint vaobj,...
void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearNamedFramebufferiv}(GLuint framebuffer,...
void glClipControl(int origin, int depth)
Entry point to C language function: void {@native glClipControl}(GLenum origin, GLenum depth) Part...
void glGetVertexArrayiv(int vaobj, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayiv}(GLuint vaobj,...
void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value)
Entry point to C language function: void {@native glClearNamedFramebufferfv}(GLuint framebuffer,...
GLBufferStorage mapNamedBufferRange(final int bufferName, final long offset, final long length, final int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRange(....
void glCreateBuffers(int n, IntBuffer buffers)
Entry point to C language function: void {@native glCreateBuffers}(GLsizei n, GLuint * buffers) Pa...
void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearTexSubImage}(GLuint texture,...
void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)
Entry point to C language function: void {@native glCopyNamedBufferSubData}(GLuint readBuffer,...
boolean glIsImageHandleResidentARB(long handle)
Entry point to C language function: GLboolean {@native glIsImageHandleResidentARB}(GLuint64 handle) ...
void glCreateProgramPipelines(int n, IntBuffer pipelines)
Entry point to C language function: void {@native glCreateProgramPipelines}(GLsizei n,...
void glBindBuffersBase(int target, int first, int count, IntBuffer buffers)
Entry point to C language function: void {@native glBindBuffersBase}(GLenum target,...
void glGetTextureParameterIiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIiv}(GLuint texture,...
void glNamedFramebufferParameteri(int framebuffer, int pname, int param)
Entry point to C language function: void {@native glNamedFramebufferParameteri}(GLuint framebuffer,...
ByteBuffer glMapNamedBuffer(int buffer, int access)
Entry point to C language function: void * {@native glMapNamedBuffer}(GLuint buffer,...
void glMakeImageHandleResidentARB(long handle, int access)
Entry point to C language function: void {@native glMakeImageHandleResidentARB}(GLuint64 handle,...
long glGetTextureHandleARB(int texture)
Entry point to C language function: GLuint64 {@native glGetTextureHandleARB}(GLuint texture) Part ...
ByteBuffer glMapNamedBufferRange(int buffer, long offset, long length, int access)
Entry point to C language function: void * {@native glMapNamedBufferRange}(GLuint buffer,...
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
Entry point to C language function: void {@native glTextureView}(GLuint texture, GLenum target,...
void glNamedBufferStorage(int buffer, long size, Buffer data, int flags)
Entry point to C language function: void {@native glNamedBufferStorage}(GLuint buffer,...
void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureParameterIuiv}(GLuint texture,...
void glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearNamedBufferSubData}(GLuint buffer,...
void glUniformHandleui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniformHandleui64vARB}(GLint location,...
void glTextureStorage1D(int texture, int levels, int internalformat, int width)
Entry point to C language function: void {@native glTextureStorage1D}(GLuint texture,...
void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetTextureSubImage}(GLuint texture,...
long glGetImageHandleARB(int texture, int level, boolean layered, int layer, int format)
Entry point to C language function: GLuint64 {@native glGetImageHandleARB}(GLuint texture,...
void glBindTextures(int first, int count, IntBuffer textures)
Entry point to C language function: void {@native glBindTextures}(GLuint first, GLsizei count,...
void glVertexAttribL1ui64ARB(int index, long x)
Entry point to C language function: void {@native glVertexAttribL1ui64ARB}(GLuint index,...
void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width)
Entry point to C language function: void {@native glCopyTextureSubImage1D}(GLuint texture,...
void glTransformFeedbackBufferBase(int xfb, int index, int buffer)
Entry point to C language function: void {@native glTransformFeedbackBufferBase}(GLuint xfb,...
void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor)
Entry point to C language function: void {@native glVertexArrayBindingDivisor}(GLuint vaobj,...
void glNamedBufferData(int buffer, long size, Buffer data, int usage)
Entry point to C language function: void {@native glNamedBufferData}(GLuint buffer,...
void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
Entry point to C language function: void {@native glNamedFramebufferRenderbuffer}(GLuint framebuffer...
void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level)
Entry point to C language function: void {@native glNamedFramebufferTexture}(GLuint framebuffer,...
void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset)
Entry point to C language function: void {@native glVertexArrayAttribIFormat}(GLuint vaobj,...
void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIndexediv}(GLuint vaobj,...
void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage2D}(GLuint texture,...
void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage2D}(GLuint texture,...
void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param)
Entry point to C language function: void {@native glGetTransformFeedbacki_v}(GLuint xfb,...
void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
Entry point to C language function: void {@native glTextureStorage2DMultisample}(GLuint texture,...
void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTextureLevelParameteriv}(GLuint texture,...
void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTextureSubImage3D}(GLuint texture,...
void glCreateVertexArrays(int n, IntBuffer arrays)
Entry point to C language function: void {@native glCreateVertexArrays}(GLsizei n,...
void glClearNamedFramebufferfi(int framebuffer, int buffer, float depth, int stencil)
Entry point to C language function: void {@native glClearNamedFramebufferfi}(GLuint framebuffer,...
void glMultiDrawElementsIndirectCountARB(int mode, int type, long indirect, long drawcount, int maxdrawcount, int stride)
Entry point to C language function: void {@native glMultiDrawElementsIndirectCountARB}(GLenum mode,...
void glTextureParameteriv(int texture, int pname, IntBuffer param)
Entry point to C language function: void {@native glTextureParameteriv}(GLuint texture,...
void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTextureSubImage3D}(GLuint texture,...
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
Entry point to C language function: void {@native glShaderStorageBlockBinding}(GLuint program,...
void glTextureParameteri(int texture, int pname, int param)
Entry point to C language function: void {@native glTextureParameteri}(GLuint texture,...
void glBufferStorage(int target, long size, Buffer data, int flags)
Entry point to C language function: void {@native glBufferStorage}(GLenum target,...
void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value)
Entry point to C language function: void {@native glClearNamedFramebufferuiv}(GLuint framebuffer,...
void glGetQueryBufferObjectuiv(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjectuiv}(GLuint id,...
void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedBufferParameteriv}(GLuint buffer,...
void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param)
Entry point to C language function: void {@native glGetVertexArrayIndexed64iv}(GLuint vaobj,...
void glBindSamplers(int first, int count, IntBuffer samplers)
Entry point to C language function: void {@native glBindSamplers}(GLuint first, GLsizei count,...
void glNamedFramebufferReadBuffer(int framebuffer, int src)
Entry point to C language function: void {@native glNamedFramebufferReadBuffer}(GLuint framebuffer,...
void glVertexAttribL1ui64vARB(int index, LongBuffer v)
Entry point to C language function: void {@native glVertexAttribL1ui64vARB}(GLuint index,...
void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth)
Entry point to C language function: void {@native glTextureStorage3D}(GLuint texture,...
boolean glIsTextureHandleResidentARB(long handle)
Entry point to C language function: GLboolean {@native glIsTextureHandleResidentARB}(GLuint64 handle...
void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments)
Entry point to C language function: void {@native glInvalidateNamedFramebufferData}(GLuint framebuff...
void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height)
Entry point to C language function: void {@native glNamedRenderbufferStorageMultisample}(GLuint rend...
boolean glUnmapNamedBuffer(int buffer)
Entry point to C language function: GLboolean {@native glUnmapNamedBuffer}(GLuint buffer) Part of ...
void glBindTextureUnit(int unit, int texture)
Entry point to C language function: void {@native glBindTextureUnit}(GLuint unit,...
void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, PointerBuffer offsets, IntBuffer strides)
Entry point to C language function: void {@native glVertexArrayVertexBuffers}(GLuint vaobj,...
void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
Entry point to C language function: void {@native glInvalidateNamedFramebufferSubData}(GLuint frameb...
void glBindImageTextures(int first, int count, IntBuffer textures)
Entry point to C language function: void {@native glBindImageTextures}(GLuint first,...
void glProgramUniformHandleui64ARB(int program, int location, long value)
Entry point to C language function: void {@native glProgramUniformHandleui64ARB}(GLuint program,...
void glFlushMappedNamedBufferRange(int buffer, long offset, long length)
Entry point to C language function: void {@native glFlushMappedNamedBufferRange}(GLuint buffer,...
void glGetQueryBufferObjectiv(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjectiv}(GLuint id,...
void glGetVertexAttribLui64vARB(int index, int pname, LongBuffer params)
Entry point to C language function: void {@native glGetVertexAttribLui64vARB}(GLuint index,...
void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels)
Entry point to C language function: void {@native glGetTextureImage}(GLuint texture,...
void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, long size)
Entry point to C language function: void {@native glTextureBufferRange}(GLuint texture,...
void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride)
Entry point to C language function: void {@native glVertexArrayVertexBuffer}(GLuint vaobj,...
void glTextureBuffer(int texture, int internalformat, int buffer)
Entry point to C language function: void {@native glTextureBuffer}(GLuint texture,...
void glCreateRenderbuffers(int n, IntBuffer renderbuffers)
Entry point to C language function: void {@native glCreateRenderbuffers}(GLsizei n,...
void glUniformHandleui64ARB(int location, long value)
Entry point to C language function: void {@native glUniformHandleui64ARB}(GLint location,...
void glEnableVertexArrayAttrib(int vaobj, int index)
Entry point to C language function: void {@native glEnableVertexArrayAttrib}(GLuint vaobj,...
void glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z)
Entry point to C language function: void {@native glDispatchComputeGroupSizeARB}(GLuint num_groups_x...
void glGetQueryBufferObjecti64v(int id, int buffer, int pname, long offset)
Entry point to C language function: void {@native glGetQueryBufferObjecti64v}(GLuint id,...
void glTextureParameterfv(int texture, int pname, FloatBuffer param)
Entry point to C language function: void {@native glTextureParameterfv}(GLuint texture,...
void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)
Entry point to C language function: void {@native glClearNamedBufferData}(GLuint buffer,...
void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Entry point to C language function: void {@native glBlitNamedFramebuffer}(GLuint readFramebuffer,...
void glGetTransformFeedbackiv(int xfb, int pname, IntBuffer param)
Entry point to C language function: void {@native glGetTransformFeedbackiv}(GLuint xfb,...
void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer)
Entry point to C language function: void {@native glNamedFramebufferTextureLayer}(GLuint framebuffer...
void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetNamedFramebufferAttachmentParameteriv}(GLuint...
void glMakeTextureHandleResidentARB(long handle)
Entry point to C language function: void {@native glMakeTextureHandleResidentARB}(GLuint64 handle) ...
void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTextureSubImage3D}(GLuint texture,...
void glMultiDrawArraysIndirectCountARB(int mode, long indirect, long drawcount, int maxdrawcount, int stride)
Entry point to C language function: void {@native glMultiDrawArraysIndirectCountARB}(GLenum mode,...
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance)
Entry point to C language function: void {@native glDrawElementsInstancedBaseInstance}(GLenum mode,...
void glProgramUniform2i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2i64vARB}(GLuint program,...
void glProgramUniform3ui64ARB(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3ui64ARB}(GLuint program,...
void glGetnUniformui64vARB(int program, int location, int bufSize, LongBuffer params)
Entry point to C language function: void {@native glGetnUniformui64vARB}(GLuint program,...
void glProgramUniform4ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4ui64vARB}(GLuint program,...
void glMaxShaderCompilerThreadsARB(int count)
Entry point to C language function: void {@native glMaxShaderCompilerThreadsARB}(GLuint count) Par...
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance)
Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLe...
void glProgramUniform1i64ARB(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1i64ARB}(GLuint program,...
void glProgramUniform2ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform2ui64vARB}(GLuint program,...
void glProgramUniform3i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3i64vARB}(GLuint program,...
void glUniform2ui64ARB(int location, long x, long y)
Entry point to C language function: void {@native glUniform2ui64ARB}(GLint location,...
void glUniform3i64ARB(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3i64ARB}(GLint location,...
void glProgramUniform2i64ARB(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2i64ARB}(GLuint program,...
void glUniform3i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3i64vARB}(GLint location,...
void glProgramUniform1ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1ui64vARB}(GLuint program,...
void glGetnUniformi64vARB(int program, int location, int bufSize, LongBuffer params)
Entry point to C language function: void {@native glGetnUniformi64vARB}(GLuint program,...
void glUniform1i64ARB(int location, long x)
Entry point to C language function: void {@native glUniform1i64ARB}(GLint location,...
void glUniform2ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2ui64vARB}(GLint location,...
void glEvaluateDepthValuesARB()
Entry point to C language function: void {@native glEvaluateDepthValuesARB}() Part of GL_ARB_sampl...
void glUniform4ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4ui64vARB}(GLint location,...
void glUniform1i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1i64vARB}(GLint location,...
void glProgramUniform1ui64ARB(int program, int location, long x)
Entry point to C language function: void {@native glProgramUniform1ui64ARB}(GLuint program,...
void glUniform3ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform3ui64vARB}(GLint location,...
void glUniform3ui64ARB(int location, long x, long y, long z)
Entry point to C language function: void {@native glUniform3ui64ARB}(GLint location,...
void glFramebufferSampleLocationsfvARB(int target, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glFramebufferSampleLocationsfvARB}(GLenum target,...
void glUniform1ui64ARB(int location, long x)
Entry point to C language function: void {@native glUniform1ui64ARB}(GLint location,...
void glUniform4i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform4i64vARB}(GLint location,...
void glProgramUniform4i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform4i64vARB}(GLuint program,...
void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, FloatBuffer v)
Entry point to C language function: void {@native glNamedFramebufferSampleLocationsfvARB}(GLuint fra...
void glProgramUniform2ui64ARB(int program, int location, long x, long y)
Entry point to C language function: void {@native glProgramUniform2ui64ARB}(GLuint program,...
void glGetUniformui64vARB(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformui64vARB}(GLuint program,...
void glProgramUniform4ui64ARB(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4ui64ARB}(GLuint program,...
void glUniform4ui64ARB(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4ui64ARB}(GLint location,...
void glProgramUniform1i64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform1i64vARB}(GLuint program,...
void glUniform1ui64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform1ui64vARB}(GLint location,...
void glProgramUniform3ui64vARB(int program, int location, int count, LongBuffer value)
Entry point to C language function: void {@native glProgramUniform3ui64vARB}(GLuint program,...
void glUniform2i64vARB(int location, int count, LongBuffer value)
Entry point to C language function: void {@native glUniform2i64vARB}(GLint location,...
void glUniform4i64ARB(int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glUniform4i64ARB}(GLint location,...
void glProgramUniform3i64ARB(int program, int location, long x, long y, long z)
Entry point to C language function: void {@native glProgramUniform3i64ARB}(GLuint program,...
void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer)
Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index,...
void glUniform2i64ARB(int location, long x, long y)
Entry point to C language function: void {@native glUniform2i64ARB}(GLint location,...
void glProgramUniform4i64ARB(int program, int location, long x, long y, long z, long w)
Entry point to C language function: void {@native glProgramUniform4i64ARB}(GLuint program,...
void glGetUniformi64vARB(int program, int location, LongBuffer params)
Entry point to C language function: void {@native glGetUniformi64vARB}(GLuint program,...
boolean isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
boolean isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
boolean isVBOElementArrayBound()
boolean isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
boolean hasGLSL()
Indicates whether this GL object supports GLSL.
boolean hasBasicFBOSupport()
Returns true if basic FBO support is available, otherwise false.
boolean isTextureFormatBGRA8888Available()
boolean isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles, see isGLES1(),...
boolean isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
boolean isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
int getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples if full FBO is supported, otherwise false.
int getBoundFramebuffer(int target)
Return the framebuffer name bound to this context, see GL#glBindFramebuffer(int, int).
int getBoundBuffer(int target)
int getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
boolean isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
boolean isGLES32Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.2 functionality.
boolean isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false.
GLProfile getGLProfile()
Returns the GLProfile associated with this GL object.
void setSwapInterval(int interval)
Set the swap interval of the current context and attached onscreen GLDrawable.
boolean isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
void glDepthRange(double zNear, double zFar)
Aliased entrypoint of void {@native glDepthRange}(GLclampd depth); and void {@native glDepthRangef...
boolean isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
boolean isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(....
boolean isExtensionAvailable(String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance give...
boolean isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
GLContext getContext()
Returns the GLContext associated which this GL object.
GLBufferStorage getBufferStorage(int bufferName)
boolean isFunctionAvailable(String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through thi...
boolean isGLcore()
Indicates whether this GL object uses a GL core profile.
boolean isGL4core()
Indicates whether this GL object uses a GL4 core profile.
void glClearDepth(double depth)
Aliased entrypoint of void {@native glClearDepth}(GLclampd depth); and void {@native glClearDepthf...
boolean isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
boolean isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
boolean isGL3core()
Indicates whether this GL object uses a GL3 core profile.
int getDefaultDrawBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
int getDefaultReadBuffer()
Returns the default color buffer within the current bound getDefaultReadFramebuffer(),...
GL getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy,...
GLBufferStorage mapBuffer(int target, int access)
Returns the GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation.
Object getExtension(String extensionName)
Returns an object providing access to the specified OpenGL extension.
int getSwapInterval()
Return the current swap interval.
boolean isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
boolean isGLES31Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3.1 functionality.
boolean isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
boolean isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
boolean hasFullFBOSupport()
Returns true if full FBO support is available, otherwise false.
Object getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL,...
int getDefaultReadFramebuffer()
Return the default read framebuffer name.
boolean isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
Entry point to C language function: void {@native glFramebufferTexture2D}(GLenum target,...
void glGetFloatv(int pname, FloatBuffer data)
Entry point to C language function: void {@native glGetFloatv}(GLenum pname, GLfloat * data) Part ...
void glGenBuffers(int n, IntBuffer buffers)
Entry point to C language function: void {@native glGenBuffers}(GLsizei n, GLuint * buffers) Part ...
void glPixelStorei(int pname, int param)
Entry point to C language function: void {@native glPixelStorei}(GLenum pname, GLint param) Part o...
ByteBuffer glMapBuffer(int target, int access)
Entry point to C language function: void * {@native glMapBuffer}(GLenum target, GLenum access) Par...
void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetRenderbufferParameteriv}(GLenum target,...
void glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth)
Entry point to C language function: void {@native glTextureStorage3DEXT}(GLuint texture,...
void glGetIntegerv(int pname, IntBuffer data)
Entry point to C language function: void {@native glGetIntegerv}(GLenum pname, GLint * data) Part ...
boolean glIsTexture(int texture)
Entry point to C language function: GLboolean {@native glIsTexture}(GLuint texture) Part of GL_ES_...
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexSubImage2D}(GLenum target,...
void glBlendEquation(int mode)
Entry point to C language function: void {@native glBlendEquation}(GLenum mode) Part of GL_ES_VERS...
void glFlushMappedBufferRange(int target, long offset, long length)
Entry point to C language function: void {@native glFlushMappedBufferRange}(GLenum target,...
void glDrawArrays(int mode, int first, int count)
Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first,...
void glGetBooleanv(int pname, ByteBuffer data)
Entry point to C language function: void {@native glGetBooleanv}(GLenum pname, GLboolean * data) P...
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glGetTexParameterfv}(GLenum target,...
void glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width)
Entry point to C language function: void {@native glTextureStorage1DEXT}(GLuint texture,...
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Entry point to C language function: void {@native glCopyTexSubImage2D}(GLenum target,...
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glReadPixels}(GLint x, GLint y,...
static final int GL_INVALID_VALUE
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_INVALID_VALUE" with e...
Definition: GL.java:794
boolean glIsEnabled(int cap)
Entry point to C language function: GLboolean {@native glIsEnabled}(GLenum cap) Part of GL_NV_vert...
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
Entry point to C language function: void {@native glTexStorage3D}(GLenum target, GLsizei levels,...
static final int GL_INVALID_ENUM
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_INVALID_ENUM" with ex...
Definition: GL.java:204
void glDeleteTextures(int n, IntBuffer textures)
Entry point to C language function: void {@native glDeleteTextures}(GLsizei n, const GLuint * textur...
void glBindTexture(int target, int texture)
Entry point to C language function: void {@native glBindTexture}(GLenum target, GLuint texture) Pa...
void glSampleCoverage(float value, boolean invert)
Entry point to C language function: void {@native glSampleCoverage}(GLfloat value,...
void glDisable(int cap)
Entry point to C language function: void {@native glDisable}(GLenum cap) Part of GL_ES_VERSION_2_0...
static final int GL_INVALID_OPERATION
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_INVALID_OPERATION" wi...
Definition: GL.java:45
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetBufferParameteriv}(GLenum target,...
void glPolygonOffset(float factor, float units)
Entry point to C language function: void {@native glPolygonOffset}(GLfloat factor,...
void glBufferSubData(int target, long offset, long size, Buffer data)
Entry point to C language function: void {@native glBufferSubData}(GLenum target,...
void glGenTextures(int n, IntBuffer textures)
Entry point to C language function: void {@native glGenTextures}(GLsizei n, GLuint * textures) Par...
void glStencilOp(int fail, int zfail, int zpass)
Entry point to C language function: void {@native glStencilOp}(GLenum fail, GLenum zfail,...
void glTexParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glTexParameteriv}(GLenum target,...
int glCheckFramebufferStatus(int target)
Entry point to C language function: GLenum {@native glCheckFramebufferStatus}(GLenum target) Part ...
void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
Entry point to C language function: void {@native glTexStorage2D}(GLenum target, GLsizei levels,...
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
Entry point to C language function: void {@native glBlendFuncSeparate}(GLenum sfactorRGB,...
void glGenerateMipmap(int target)
Entry point to C language function: void {@native glGenerateMipmap}(GLenum target) Part of GL_ES_V...
void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
Entry point to C language function: void {@native glDeleteRenderbuffers}(GLsizei n,...
void glRenderbufferStorage(int target, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorage}(GLenum target,...
boolean glIsBuffer(int buffer)
Entry point to C language function: GLboolean {@native glIsBuffer}(GLuint buffer) Part of GL_VERSI...
static final int GL_NO_ERROR
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_NO_ERROR" with expres...
Definition: GL.java:481
int glGetError()
Entry point to C language function: GLenum {@native glGetError}() Part of GL_ES_VERSION_2_0,...
void glGenFramebuffers(int n, IntBuffer framebuffers)
Entry point to C language function: void {@native glGenFramebuffers}(GLsizei n, GLuint * framebuffer...
void glDeleteFramebuffers(int n, IntBuffer framebuffers)
Entry point to C language function: void {@native glDeleteFramebuffers}(GLsizei n,...
void glBindRenderbuffer(int target, int renderbuffer)
Entry point to C language function: void {@native glBindRenderbuffer}(GLenum target,...
static final int GL_OUT_OF_MEMORY
GL_ES_VERSION_2_0, GL_VERSION_1_1, GL_VERSION_1_0, GL_VERSION_ES_1_0 Define "GL_OUT_OF_MEMORY" with e...
Definition: GL.java:638
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
Entry point to C language function: void {@native glBlendEquationSeparate}(GLenum modeRGB,...
boolean glIsFramebuffer(int framebuffer)
Entry point to C language function: GLboolean {@native glIsFramebuffer}(GLuint framebuffer) Part o...
void glGetTexParameteriv(int target, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetTexParameteriv}(GLenum target,...
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
Entry point to C language function: void {@native glFramebufferRenderbuffer}(GLenum target,...
void glClearColor(float red, float green, float blue, float alpha)
Entry point to C language function: void {@native glClearColor}(GLfloat red, GLfloat green,...
boolean glIsRenderbuffer(int renderbuffer)
Entry point to C language function: GLboolean {@native glIsRenderbuffer}(GLuint renderbuffer) Part...
void glTexParameterfv(int target, int pname, FloatBuffer params)
Entry point to C language function: void {@native glTexParameterfv}(GLenum target,...
void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)
Entry point to C language function: void {@native glGetnUniformfv}(GLuint program,...
void glEnable(int cap)
Entry point to C language function: void {@native glEnable}(GLenum cap) Part of GL_ES_VERSION_2_0,...
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexSubImage2D}(GLenum target,...
boolean glUnmapBuffer(int target)
Entry point to C language function: GLboolean {@native glUnmapBuffer}(GLenum target) Part of GL_VE...
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
Entry point to C language function: void {@native glColorMask}(GLboolean red, GLboolean green,...
int glGetGraphicsResetStatus()
Entry point to C language function: GLenum {@native glGetGraphicsResetStatus}() Part of GL_VERSION...
String glGetString(int name)
Entry point to C language function: const GLubyte * {@native glGetString}(GLenum name) Part of GL_...
void glBlendFunc(int sfactor, int dfactor)
Entry point to C language function: void {@native glBlendFunc}(GLenum sfactor, GLenum dfactor) Par...
void glStencilFunc(int func, int ref, int mask)
Entry point to C language function: void {@native glStencilFunc}(GLenum func, GLint ref,...
void glActiveTexture(int texture)
Entry point to C language function: void {@native glActiveTexture}(GLenum texture) Part of GL_ES_V...
void glClear(int mask)
Entry point to C language function: void {@native glClear}(GLbitfield mask) Part of GL_ES_VERSION_...
void glTexParameteri(int target, int pname, int param)
Entry point to C language function: void {@native glTexParameteri}(GLenum target,...
ByteBuffer glMapBufferRange(int target, long offset, long length, int access)
Entry point to C language function: void * {@native glMapBufferRange}(GLenum target,...
void glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height)
Entry point to C language function: void {@native glTextureStorage2DEXT}(GLuint texture,...
void glStencilMask(int mask)
Entry point to C language function: void {@native glStencilMask}(GLuint mask) Part of GL_ES_VERSIO...
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
Entry point to C language function: void {@native glGetFramebufferAttachmentParameteriv}(GLenum targ...
void glLineWidth(float width)
Entry point to C language function: void {@native glLineWidth}(GLfloat width) Part of GL_VERSION_E...
void glBindFramebuffer(int target, int framebuffer)
Entry point to C language function: void {@native glBindFramebuffer}(GLenum target,...
void glClearStencil(int s)
Entry point to C language function: void {@native glClearStencil}(GLint s) Part of GL_ES_VERSION_2...
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
Entry point to C language function: void {@native glCompressedTexImage2D}(GLenum target,...
void glTexStorage1D(int target, int levels, int internalformat, int width)
Entry point to C language function: void {@native glTexStorage1D}(GLenum target, GLsizei levels,...
void glFinish()
Entry point to C language function: void {@native glFinish}() Part of GL_ES_VERSION_2_0,...
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
Entry point to C language function: void {@native glCopyTexImage2D}(GLenum target,...
void glViewport(int x, int y, int width, int height)
Entry point to C language function: void {@native glViewport}(GLint x, GLint y, GLsizei width,...
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)
Entry point to C language function: void {@native glReadnPixels}(GLint x, GLint y,...
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
Entry point to C language function: void {@native glRenderbufferStorageMultisample}(GLenum target,...
void glFrontFace(int mode)
Entry point to C language function: void {@native glFrontFace}(GLenum mode) Part of GL_ES_VERSION_...
void glHint(int target, int mode)
Entry point to C language function: void {@native glHint}(GLenum target, GLenum mode) Part of GL_E...
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Entry point to C language function: void {@native glTexImage2D}(GLenum target, GLint level,...
void glClearDepthf(float d)
Entry point to C language function: void {@native glClearDepthf}(GLfloat d) Part of GL_ARB_ES2_com...
void glTexParameterf(int target, int pname, float param)
Entry point to C language function: void {@native glTexParameterf}(GLenum target,...
void glDepthMask(boolean flag)
Entry point to C language function: void {@native glDepthMask}(GLboolean flag) Part of GL_ES_VERSI...
void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)
Entry point to C language function: void {@native glGetnUniformiv}(GLuint program,...
void glDepthRangef(float n, float f)
Entry point to C language function: void {@native glDepthRangef}(GLfloat n, GLfloat f) Part of GL_...
void glDeleteBuffers(int n, IntBuffer buffers)
Entry point to C language function: void {@native glDeleteBuffers}(GLsizei n, const GLuint * buffers...
void glScissor(int x, int y, int width, int height)
Entry point to C language function: void {@native glScissor}(GLint x, GLint y, GLsizei width,...
void glFlush()
Entry point to C language function: void {@native glFlush}() Part of GL_ES_VERSION_2_0,...
void glCullFace(int mode)
Entry point to C language function: void {@native glCullFace}(GLenum mode) Part of GL_ES_VERSION_2...
void glDepthFunc(int func)
Entry point to C language function: void {@native glDepthFunc}(GLenum func) Part of GL_ES_VERSION_...
void glBindBuffer(int target, int buffer)
Entry point to C language function: void {@native glBindBuffer}(GLenum target, GLuint buffer) Part...
void glGenRenderbuffers(int n, IntBuffer renderbuffers)
Entry point to C language function: void {@native glGenRenderbuffers}(GLsizei n, GLuint * renderbuff...
void glBufferData(int target, long size, Buffer data, int usage)
Entry point to C language function: void {@native glBufferData}(GLenum target, GLsizeiptr size,...
void glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
void glMaterialf(int face, int pname, float param)
void glLightfv(int light, int pname, java.nio.FloatBuffer params)
void glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
void glPopMatrix()
Pop the current matrix from it's stack.
void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply the current matrix with the frustum matrix.
void glTranslatef(float x, float y, float z)
Translate the current matrix.
void glRotatef(float angle, float x, float y, float z)
Rotate the current matrix.
void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
Multiply the current matrix with the orthogonal matrix.
void glMultMatrixf(java.nio.FloatBuffer m)
Multiply the current matrix: [c] = [c] x [m].
void glScalef(float x, float y, float z)
Scale the current matrix.
void glLoadIdentity()
Load the current matrix with the identity matrix.
void glLoadMatrixf(java.nio.FloatBuffer m)
Load the current matrix w/ the provided one.
void glMatrixMode(int mode)
Sets the current matrix mode.
void glNormalPointer(GLArrayData array)
void glTexCoordPointer(GLArrayData array)
void glColor4f(float red, float green, float blue, float alpha)
void glColorPointer(GLArrayData array)
void glVertexPointer(GLArrayData array)