<map id="com.jogamp.graph.curve.opengl.RegionRenderer.useShaderProgram" name="com.jogamp.graph.curve.opengl.RegionRenderer.useShaderProgram">
<area shape="rect" id="node1" title="Generate, selects and caches the desired Curve&#45;Graph ShaderProgram according to the given parameters." alt="" coords="5,247,259,288"/>
<area shape="rect" id="node2" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1opengl_1_1RegionRenderer.html#a20b44ecdfc7e2699527adf9ed5c7a7c2" title="Returns pass2 AA&#45;quality rendering value for Graph Region AA render&#45;modes: Region#VBAA_RENDERING_BIT." alt="" coords="362,5,598,47"/>
<area shape="rect" id="node4" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1opengl_1_1RegionRenderer.html#adf870318b24c975b04872de2c01334c3" title="Returns the optional Mv&#45;premultiplied clipping Frustum or null if unused." alt="" coords="362,71,598,112"/>
<area shape="rect" id="node6" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1opengl_1_1RegionRenderer.html#aacb6823795b33924b0de7de9049c66f1" title="Returns pass2 AA sample count for Graph Region AA render&#45;modes: VBAA_RENDERING_BIT or Region#MSAA_REN..." alt="" coords="361,136,599,177"/>
<area shape="rect" id="node8" href="$interfacecom_1_1jogamp_1_1opengl_1_1util_1_1texture_1_1TextureSequence.html#a7e61db5b620f8546f0384c59f086a16b" title="Returns the hash code of the string getTextureFragmentShaderHashID()." alt="" coords="346,202,614,258"/>
<area shape="rect" id="node9" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1Region.html#acbd55bf66a484eca200859868cdfef0a" title="Returns true if render mode has a color channel, i.e." alt="" coords="350,283,610,324"/>
<area shape="rect" id="node10" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1Region.html#af85e2bb1dbae5e90d4fd6e5751e7a5bb" title="Returns true if render mode has a color texture, i.e." alt="" coords="350,348,610,389"/>
<area shape="rect" id="node11" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1Region.html#a065d134a7de99c051841dfde48b5d425" title="Returns true if given renderModes has any of Region#AA_RENDERING_MASK set." alt="" coords="356,413,604,455"/>
<area shape="rect" id="node12" href="$interfacecom_1_1jogamp_1_1opengl_1_1util_1_1texture_1_1TextureSequence.html#a7fae97ce1eb4445d1e349317f4cfba4b" title="Set the desired shader code&#39;s texture lookup function name." alt="" coords="307,479,653,520"/>
<area shape="rect" id="node3" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1opengl_1_1RenderState.html#ac6c8fda63437e731be6a83e846889ba6" title="Returns pass2 AA&#45;quality rendering value for Graph Region AA render&#45;modes: Region#VBAA_RENDERING_BIT." alt="" coords="701,5,937,47"/>
<area shape="rect" id="node5" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1opengl_1_1RenderState.html#a27f9addd56f7fb697d98a8c3ff4506a8" title="Returns the optional Mv&#45;premultiplied clipping Frustum or null if unused." alt="" coords="701,71,937,112"/>
<area shape="rect" id="node7" href="$classcom_1_1jogamp_1_1graph_1_1curve_1_1opengl_1_1RenderState.html#a6416dcd9b7d61887fa23928ee83311f1" title="Returns pass2 AA sample count for Graph Region AA render&#45;modes: VBAA_RENDERING_BIT or Region#MSAA_REN..." alt="" coords="701,136,937,177"/>
</map>
