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<testsuite errors="0" failures="0" hostname="jogamp01" name="com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT" skipped="0" tests="5" time="23.881" timestamp="2025-07-12T17:54:19">
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  <testcase classname="com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT" name="test01CreateVisibleDestroy" time="1.804" />
  <testcase classname="com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT" name="test02aReparentTop2WinReparentRecreate" time="4.695" />
  <testcase classname="com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT" name="test02bReparentTop2WinReparentNative" time="4.798" />
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  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1752342859526 ms III - Start
SLOCK [T main @ 1752342859534 ms +++ localhost/127.0.0.1:59999 - Locked within 24 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test01CreateVisibleDestroy
XXX VISIBLE.1 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init.0 0x4f83df68: tileRendererInUse null, GearsES2[obj 0x4f83df68 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x4f83df68 on Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x4f83df68 created: GearsObj[0x16002f66, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x4f83df68 created: GearsObj[0x4e8512f3, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x4f83df68 created: GearsObj[0x4e8512f3, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init.X 0x4f83df68 FIN GearsES2[obj 0x4f83df68 isInit true, usesShared false, 1 GearsObj[0x16002f66, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x4e8512f3, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x23740110, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x43010a8e
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffef010c1e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.1 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
XXX VISIBLE.2 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x3a010ae3, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x3a010ae3
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffa3010b57, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.2 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x6f010a11
XXX VISIBLE.3 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 2.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffa3010b57
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x3a010ae3, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.3 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x43010a8e
XXX VISIBLE.4 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x3a010ae3, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 3.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x3a010ae3
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x43010a8e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.4 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x6f010a11
XXX VISIBLE.5 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x43010a8e
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffef010c1e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.5 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x6f010a11
XXX VISIBLE.6 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffa3010b57
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffef010c1e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.6 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x6f010a11
XXX VISIBLE.7 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x3a010ae3, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 6.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x3a010ae3
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x43010a8e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.7 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffef010c1e
XXX VISIBLE.8 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 7.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x43010a8e
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffef010c1e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.8 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffa3010b57
XXX VISIBLE.9 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0x6f010a11, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 8.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x6f010a11
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffef010c1e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.9 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x3a010ae3
XXX VISIBLE.10 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 9.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffef010c1e
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x43010a8e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
XXX VISIBLE.10 -> FALSE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0x3a010ae3
XXX VISIBLE.3 -> TRUE
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffa3010b57
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x43010a8e, tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A2: 1, B2: 1
Frames for animator.start(): A3: 40, B3: 40
Frames for animator.resume(): A4: 2, B4: 1
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose 0x4f83df68: tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose 0x4f83df68 FIN
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#31,main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
XXX VISIBLE.4 -> TRUE
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init.0 0x4f83df68: tileRendererInUse null, GearsES2[obj 0x4f83df68 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x4f83df68 on Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x4f83df68 created: GearsObj[0x40d02000, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x4f83df68 created: GearsObj[0x3ea96287, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x4f83df68 created: GearsObj[0x3ea96287, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init.X 0x4f83df68 FIN GearsES2[obj 0x4f83df68 isInit true, usesShared false, 1 GearsObj[0x40d02000, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3ea96287, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x11c42a76, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0x4f83df68 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x4f83df68, angle 33.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.display 0x4f83df68 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
	null
	ShaderProgram[id=4, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=7, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.init FIN
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffa3010b57, tileRendererInUse null
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true) recreate: A5: 1, B5: 1
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose 0x4f83df68: tileRendererInUse null
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose 0x4f83df68 FIN
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#34,main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test01CreateVisibleDestroy
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test02aReparentTop2WinReparentRecreate
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] RedSquareES2.init FIN
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x6f010a11, tileRendererInUse null
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: -1
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.init.0 0x397fbdb: tileRendererInUse null, GearsES2[obj 0x397fbdb isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x397fbdb on Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x397fbdb created: GearsObj[0x1bff5224, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x397fbdb created: GearsObj[0x65bdf4bc, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x397fbdb created: GearsObj[0x65bdf4bc, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.init.X 0x397fbdb FIN GearsES2[obj 0x397fbdb isInit true, usesShared false, 1 GearsObj[0x1bff5224, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x65bdf4bc, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x16dae4e6, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.display 0x397fbdb 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Frames for window2.setVisible(true): A2: 1, B2: 1
Thread[#38,main-Animator#03,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 19.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames(1) 38
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 38.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames(2) 0
Thread[#38,main-Animator#03,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 38.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames for reparentWindow.child(parent, true), ACTION_NATIVE_CREATION: A10: 119, B10: 2
Thread[#38,main-Animator#03,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0x3a010ae3, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 57.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 76.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#38,main-Animator#03,5,main] GearsES2.reshape 0x397fbdb 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x397fbdb, angle 76.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames for reparentWindow.top(parent, true), ACTION_NATIVE_CREATION: A11: 235, B11: 2
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.dispose 0x397fbdb: tileRendererInUse null
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] GearsES2.dispose 0x397fbdb FIN
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#36,main-Display-.windows_nil-1-EDT-4,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test02aReparentTop2WinReparentRecreate
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test02bReparentTop2WinReparentNative
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] RedSquareES2.init FIN
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x43010a8e, tileRendererInUse null
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: -1
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.init.0 0x2d3379b4: tileRendererInUse null, GearsES2[obj 0x2d3379b4 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x2d3379b4 on Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x2d3379b4 created: GearsObj[0x7ae9fa7, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x2d3379b4 created: GearsObj[0x7cbe7f34, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x2d3379b4 created: GearsObj[0x7cbe7f34, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.init.X 0x2d3379b4 FIN GearsES2[obj 0x2d3379b4 isInit true, usesShared false, 1 GearsObj[0x7ae9fa7, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7cbe7f34, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x454d7d7d, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.reshape 0x2d3379b4 0/0 320x240 of 320x240, swapInterval 1, drawable 0x3a010ae3, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0x3a010ae3
Frames for window2.setVisible(true): A2: 1, B2: 1
Thread[#41,main-Animator#05,5,main] GearsES2.reshape 0x2d3379b4 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 19.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames(1) 38
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.reshape 0x2d3379b4 0/0 336x279 of 336x279, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 39.5, [l -1.2043011, r 1.2043011, b -1.0, t 1.0] 2.4086022x2.0 -> [l -1.2043011, r 1.2043011, b -1.0, t 1.0] 2.4086022x2.0, v-flip false
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 336x279, swapInterval 1, drawable 0x43010a8e
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 336x279, swapInterval 1, drawable 0xffffffffef010c1e
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 336x279, swapInterval 1, drawable 0xffffffffa3010b57
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.reshape 0x2d3379b4 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 41.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0xffffffffa3010b57
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.reshape 0x2d3379b4 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 42.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0xffffffffef010c1e
Frames(2) 1
Frames for reparentWindow.child(parent, false), ACTION_NATIVE_REPARENTING: A10: 119, B10: 2
Thread[#41,main-Animator#05,5,main] GearsES2.reshape 0x2d3379b4 0/0 320x240 of 320x240, swapInterval 1, drawable 0x6f010a11, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 63.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.reshape 0x2d3379b4 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x2d3379b4, angle 82.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.display 0x2d3379b4 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Frames for reparentWindow.top(parent, false), ACTION_NATIVE_REPARENTING: A11: 235, B11: 3
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.dispose 0x2d3379b4: tileRendererInUse null
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] GearsES2.dispose 0x2d3379b4 FIN
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#39,main-Display-.windows_nil-1-EDT-5,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test02bReparentTop2WinReparentNative
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test03aReparentWin2TopReparentRecreate
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.init.0 0x6771beb3: tileRendererInUse null, GearsES2[obj 0x6771beb3 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6771beb3 on Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x6771beb3 created: GearsObj[0xbbd0ca0, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6771beb3 created: GearsObj[0xcde3cf8, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6771beb3 created: GearsObj[0xcde3cf8, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.init.X 0x6771beb3 FIN GearsES2[obj 0x6771beb3 isInit true, usesShared false, 1 GearsObj[0xbbd0ca0, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0xcde3cf8, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5ae26bb8, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.display 0x6771beb3 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
	null
	ShaderProgram[id=10, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=19, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] RedSquareES2.init FIN
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0x6f010a11, tileRendererInUse null
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
Thread[#44,main-Animator#07,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 19.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 38.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#44,main-Animator#07,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 38.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames for reparentWindow.top(parent, true), ACTION_NATIVE_CREATION: A10: 117, B10: 2
Thread[#44,main-Animator#07,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 58.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 77.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#44,main-Animator#07,5,main] GearsES2.reshape 0x6771beb3 0/0 320x240 of 320x240, swapInterval 1, drawable 0x6f010a11, msaa false, tileRendererInUse null
>> GearsES2 0x6771beb3, angle 77.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Frames for reparentWindow.child(parent, true), ACTION_NATIVE_CREATION: A11: 234, B11: 2
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.dispose 0x6771beb3: tileRendererInUse null
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] GearsES2.dispose 0x6771beb3 FIN
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#42,main-Display-.windows_nil-1-EDT-6,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test03aReparentWin2TopReparentRecreate
++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test03bReparentWin2TopReparentNative
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.init.0 0x411f53a0: tileRendererInUse null, GearsES2[obj 0x411f53a0 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x411f53a0 on Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x411f53a0 created: GearsObj[0x68d73fb3, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x411f53a0 created: GearsObj[0x46f9ca15, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x411f53a0 created: GearsObj[0x46f9ca15, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.init.X 0x411f53a0 FIN GearsES2[obj 0x411f53a0 isInit true, usesShared false, 1 GearsObj[0x68d73fb3, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x46f9ca15, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x396b3a67, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.reshape 0x411f53a0 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0xffffffffef010c1e
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.6 (Compat profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendor 391.35.0 (NVIDIA 391.35)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    GeForce GTX 460/PCIe/SSE2
GL_VERSION     4.6.0 NVIDIA 391.35
GLSL           true, has-compiler-func: true, version: 4.60 NVIDIA / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  325
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 12 (enable: true)
	null
	ShaderProgram[id=12, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=23, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=24, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] RedSquareES2.init FIN
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] RedSquareES2.reshape 0/0 640x480 of 640x480, swapInterval 1, drawable 0xffffffffa3010b57, tileRendererInUse null
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] RedSquareES2.reshape FIN
Frames for window1.setVisible(true): A1: 1, B1: 1
Thread[#49,main-Animator#09,5,main] GearsES2.reshape 0x411f53a0 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 19.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.reshape 0x411f53a0 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 39.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0xffffffffa3010b57
Frames for reparentWindow.top(parent, false), ACTION_NATIVE_REPARENTING: A10: 115, B10: 3
Thread[#49,main-Animator#09,5,main] GearsES2.reshape 0x411f53a0 0/0 320x240 of 320x240, swapInterval 1, drawable 0x43010a8e, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 59.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0x43010a8e
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.reshape 0x411f53a0 0/0 336x279 of 336x279, swapInterval 1, drawable 0xffffffffef010c1e, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 79.0, [l -1.2043011, r 1.2043011, b -1.0, t 1.0] 2.4086022x2.0 -> [l -1.2043011, r 1.2043011, b -1.0, t 1.0] 2.4086022x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 336x279, swapInterval 1, drawable 0xffffffffef010c1e
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 336x279, swapInterval 1, drawable 0xffffffffa3010b57
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 336x279, swapInterval 1, drawable 0x3a010ae3
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.reshape 0x411f53a0 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffd8010c2b, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 80.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0x3a010ae3
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0xffffffffd8010c2b
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.reshape 0x411f53a0 0/0 320x240 of 320x240, swapInterval 1, drawable 0xffffffffa3010b57, msaa false, tileRendererInUse null
>> GearsES2 0x411f53a0, angle 82.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.display 0x411f53a0 320x240, swapInterval 1, drawable 0xffffffffa3010b57
Frames for reparentWindow.child(parent, false), ACTION_NATIVE_REPARENTING: A11: 232, B11: 2
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.dispose 0x411f53a0: tileRendererInUse null
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] GearsES2.dispose 0x411f53a0 FIN
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#47,main-Display-.windows_nil-1-EDT-9,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - test03bReparentWin2TopReparentNative
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1752342882714 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1752342882718 ms --- localhost/127.0.0.1:59999 - Unlock ok within 6 ms
]]></system-err>
</testsuite>
