<?xml version="1.0" encoding="UTF-8" ?>
<testsuite errors="0" failures="0" hostname="fantong02" name="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT" skipped="0" tests="2" time="2.436" timestamp="2025-07-06T16:13:43">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT" name="test01GL2ES2" time="1.131" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT" name="test02GL3" time="0.681" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751818423854 ms III - Start
SLOCK [T main @ 1751818423859 ms +++ localhost/127.0.0.1:59999 - Locked within 13 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
Loop 1/1
requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], on-scr[.]]
NW chosen: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , sw, GLProfile[GL4/GL4.sw], on-scr[.]]
GL chosen: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , sw, GLProfile[GL4/GL4.sw], on-scr[.]]
window pos/siz: 704/275 512x512, [ l 0, r 0 - t 29, b 0 - 0x29]
Thread[#35,main-Animator#00,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#35,main-Animator#00,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , sw, GLProfile[GL4/GL4.sw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#35,main-Animator#00,5,main] RedSquareES2.init FIN
Thread[#35,main-Animator#00,5,main] RedSquareES2.reshape 0/0 512x512 of 512x512, swapInterval -1, drawable 0x3400002, tileRendererInUse null
Thread[#35,main-Animator#00,5,main] RedSquareES2.reshape FIN
main-Animator#00: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL4___-sw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
0 s: 60 f / 156 ms, 384.6 fps, 2 ms/f; total: 60 f, 384.6 fps, 2 ms/f
0 s: 60 f / 38 ms, 1578.9 fps, 0 ms/f; total: 120 f, 615.3 fps, 1 ms/f
0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 180 f, 814.4 fps, 1 ms/f
0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 240 f, 960.0 fps, 1 ms/f
0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 300 f, 1083.0 fps, 0 ms/f
0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 360 f, 1196.0 fps, 0 ms/f
0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 420 f, 1280.4 fps, 0 ms/f
0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 1367.5 fps, 0 ms/f
0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 540 f, 1428.5 fps, 0 ms/f
0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 600 f, 1500.0 fps, 0 ms/f
0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 660 f, 1538.4 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 720 f, 1600.0 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 780 f, 1652.5 fps, 0 ms/f
0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 840 f, 1693.5 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 900 f, 1740.8 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 960 f, 1781.0 fps, 0 ms/f
0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1020 f, 1814.9 fps, 0 ms/f
0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1080 f, 1843.0 fps, 0 ms/f
QUIT Window Thread[#34,main-Display-.x11_:0-1-EDT-1,5,main]
Thread[#34,main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#34,main-Display-.x11_:0-1-EDT-1,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], on-scr[.]]
NW chosen: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , sw, GLProfile[GL3/GL4.sw], on-scr[.]]
GL chosen: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , sw, GLProfile[GL3/GL4.sw], on-scr[.]]
window pos/siz: 704/275 512x512, [ l 0, r 0 - t 29, b 0 - 0x29]
Thread[#37,main-Animator#01,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#37,main-Animator#01,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , sw, GLProfile[GL3/GL4.sw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
Thread[#37,main-Animator#01,5,main] RedSquareES2.init FIN
Thread[#37,main-Animator#01,5,main] RedSquareES2.reshape 0/0 512x512 of 512x512, swapInterval -1, drawable 0x3400002, tileRendererInUse null
Thread[#37,main-Animator#01,5,main] RedSquareES2.reshape FIN
main-Animator#01: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-sw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
0 s: 60 f / 110 ms, 545.4 fps, 1 ms/f; total: 60 f, 545.4 fps, 1 ms/f
0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 120 f, 779.2 fps, 1 ms/f
0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 180 f, 1016.9 fps, 0 ms/f
0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 240 f, 1188.1 fps, 0 ms/f
0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 300 f, 1315.7 fps, 0 ms/f
0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 360 f, 1411.7 fps, 0 ms/f
0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 420 f, 1505.3 fps, 0 ms/f
0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 480 f, 1568.6 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 540 f, 1646.3 fps, 0 ms/f
0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 600 f, 1704.5 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 660 f, 1769.4 fps, 0 ms/f
0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 1818.1 fps, 0 ms/f
0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 780 f, 1866.0 fps, 0 ms/f
0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 840 f, 1913.4 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 900 f, 1952.2 fps, 0 ms/f
0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 960 f, 1987.5 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1020 f, 2019.8 fps, 0 ms/f
0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 1080 f, 2057.1 fps, 0 ms/f
0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1140 f, 2087.9 fps, 0 ms/f
0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1200 f, 2108.9 fps, 0 ms/f
0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 1260 f, 2139.2 fps, 0 ms/f
QUIT Window Thread[#36,main-Display-.x11_:0-1-EDT-2,5,main]
Thread[#36,main-Display-.x11_:0-1-EDT-2,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#36,main-Display-.x11_:0-1-EDT-2,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751818425693 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1751818425695 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
]]></system-err>
</testsuite>
