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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01b_GL2ES2_Demo1_SingleBuffer_NoTex" time="0.168" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.167" />
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  <system-out><![CDATA[Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a850b9a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a850b9a0, owner true, ResourceToolkitLock[obj 0x47d90b9e, isOwner false, <1184ab05, 3aefe5e5>[count 0, qsz 0, owner <NULL>]], obj 0x48e4374], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <13e39c73, 64cd705f>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40],
	Surface   WrappedSurface[ displayHandle 0x7f49a850b9a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a850b9a0, owner true, ResourceToolkitLock[obj 0x47d90b9e, isOwner false, <1184ab05, 3aefe5e5>[count 0, qsz 0, owner <NULL>]], obj 0x48e4374], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <13e39c73, 64cd705f>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x31c88ec8, handle 0x7f49a85fba60, isShared false, jogamp.opengl.gl4.GL4bcImpl@79924b,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40],
	Surface   WrappedSurface[ displayHandle 0x7f49a850b9a0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a850b9a0, owner true, ResourceToolkitLock[obj 0x47d90b9e, isOwner false, <1184ab05, 3aefe5e5>[count 0, qsz 0, owner <NULL>]], obj 0x48e4374], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <13e39c73, 64cd705f>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x59fd97a8], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x5f058f00], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5fdcaa40]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x7b9a4292 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@52bf72b5[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a92ae800
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a92ae800, owner true, ResourceToolkitLock[obj 0x3c947bc5, isOwner false, <609db43b, 55f616cf>[count 0, qsz 0, owner <NULL>]], obj 0x1356d4d4], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <c03cf28, 1329eff>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39],
	Surface   WrappedSurface[ displayHandle 0x7f49a92ae800
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a92ae800, owner true, ResourceToolkitLock[obj 0x3c947bc5, isOwner false, <609db43b, 55f616cf>[count 0, qsz 0, owner <NULL>]], obj 0x1356d4d4], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <c03cf28, 1329eff>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x6497b078, handle 0x7f49a92f7240, isShared false, jogamp.opengl.gl4.GL4bcImpl@1fb700ee,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39],
	Surface   WrappedSurface[ displayHandle 0x7f49a92ae800
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a92ae800, owner true, ResourceToolkitLock[obj 0x3c947bc5, isOwner false, <609db43b, 55f616cf>[count 0, qsz 0, owner <NULL>]], obj 0x1356d4d4], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <c03cf28, 1329eff>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x3, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x53aad5d5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x5, obj 0x41c2284a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x46fa7c39]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x4f67eb2a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4a668b6e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a8ffe950
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8ffe950, owner true, ResourceToolkitLock[obj 0x2cdd0d4b, isOwner false, <7e9131d5, 2e1d27ba>[count 0, qsz 0, owner <NULL>]], obj 0x61d6015a], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <2525ff7e, 524d6d96>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659],
	Surface   WrappedSurface[ displayHandle 0x7f49a8ffe950
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8ffe950, owner true, ResourceToolkitLock[obj 0x2cdd0d4b, isOwner false, <7e9131d5, 2e1d27ba>[count 0, qsz 0, owner <NULL>]], obj 0x61d6015a], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <2525ff7e, 524d6d96>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x152aa092, handle 0x7f49a97dd5e0, isShared false, jogamp.opengl.gl4.GL4bcImpl@776b83cc,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659],
	Surface   WrappedSurface[ displayHandle 0x7f49a8ffe950
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8ffe950, owner true, ResourceToolkitLock[obj 0x2cdd0d4b, isOwner false, <7e9131d5, 2e1d27ba>[count 0, qsz 0, owner <NULL>]], obj 0x61d6015a], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <2525ff7e, 524d6d96>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x2, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x3, obj 0x44a7bfbc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4ef37659]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x37858383 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4e268090[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a8562980
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8562980, owner true, ResourceToolkitLock[obj 0x2177849e, isOwner false, <40cb8df7, 13b13b5d>[count 0, qsz 0, owner <NULL>]], obj 0x2892dae4], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <355ce81c, 29647f75>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2],
	Surface   WrappedSurface[ displayHandle 0x7f49a8562980
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8562980, owner true, ResourceToolkitLock[obj 0x2177849e, isOwner false, <40cb8df7, 13b13b5d>[count 0, qsz 0, owner <NULL>]], obj 0x2892dae4], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <355ce81c, 29647f75>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x3315d2d7, handle 0x7f49a9369270, isShared false, jogamp.opengl.gl4.GL4bcImpl@1649b0e6,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2],
	Surface   WrappedSurface[ displayHandle 0x7f49a8562980
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8562980, owner true, ResourceToolkitLock[obj 0x2177849e, isOwner false, <40cb8df7, 13b13b5d>[count 0, qsz 0, owner <NULL>]], obj 0x2892dae4], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <355ce81c, 29647f75>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x366647c2], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x482bce4f], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a6afff2]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x5fa07e12], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0xd6e7bab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x55b53d44]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x865dd6 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4da4253[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a8eaa000
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8eaa000, owner true, ResourceToolkitLock[obj 0x4d910fd6, isOwner false, <26275bef, 7690781>[count 0, qsz 0, owner <NULL>]], obj 0x77eca502], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <3246fb96, 2e222612>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece],
	Surface   WrappedSurface[ displayHandle 0x7f49a8eaa000
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8eaa000, owner true, ResourceToolkitLock[obj 0x4d910fd6, isOwner false, <26275bef, 7690781>[count 0, qsz 0, owner <NULL>]], obj 0x77eca502], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <3246fb96, 2e222612>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x61386958, handle 0x7f49a9ed5840, isShared false, jogamp.opengl.gl4.GL4bcImpl@3a6bb9bf,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece],
	Surface   WrappedSurface[ displayHandle 0x7f49a8eaa000
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a8eaa000, owner true, ResourceToolkitLock[obj 0x4d910fd6, isOwner false, <26275bef, 7690781>[count 0, qsz 0, owner <NULL>]], obj 0x77eca502], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <3246fb96, 2e222612>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x7671cb68], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x73ee04c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x49dc7102]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x68c72235], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x6b8ca3c8], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x73ee04c8], hasSink true, dirty false], state OK, obj 0x10959ece]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@34f7cfd9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@65f095f8[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49aa2535c0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49aa2535c0, owner true, ResourceToolkitLock[obj 0x66498326, isOwner false, <cad498c, 1e6454ec>[count 0, qsz 0, owner <NULL>]], obj 0x2accdbb5], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <b62d79, 6631f5ca>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e],
	Surface   WrappedSurface[ displayHandle 0x7f49aa2535c0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49aa2535c0, owner true, ResourceToolkitLock[obj 0x66498326, isOwner false, <cad498c, 1e6454ec>[count 0, qsz 0, owner <NULL>]], obj 0x2accdbb5], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <b62d79, 6631f5ca>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x5ace1ed4, handle 0x7f49a9368ed0, isShared false, jogamp.opengl.gl4.GL4bcImpl@31e5415e,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e],
	Surface   WrappedSurface[ displayHandle 0x7f49aa2535c0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49aa2535c0, owner true, ResourceToolkitLock[obj 0x66498326, isOwner false, <cad498c, 1e6454ec>[count 0, qsz 0, owner <NULL>]], obj 0x2accdbb5], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <b62d79, 6631f5ca>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x6, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x5, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x6, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x5, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x7, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xc, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xc, obj 0x27ff5d15], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x1613674b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4e096385]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xa, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x9, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xa, obj 0x693fe6c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x9, obj 0x649bec2e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0xb, obj 0x1613674b], hasSink true, dirty false], state OK, obj 0x34f5090e]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@a2431d0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1cbb87f3[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a9f1f8e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a9f1f8e0, owner true, ResourceToolkitLock[obj 0x49912c99, isOwner false, <10163d6, 2dde1bff>[count 0, qsz 0, owner <NULL>]], obj 0x15bbf42f], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <550ee7e5, 5f9b2141>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1],
	Surface   WrappedSurface[ displayHandle 0x7f49a9f1f8e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a9f1f8e0, owner true, ResourceToolkitLock[obj 0x49912c99, isOwner false, <10163d6, 2dde1bff>[count 0, qsz 0, owner <NULL>]], obj 0x15bbf42f], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <550ee7e5, 5f9b2141>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x247d8ae, handle 0x7f49ab80b6f0, isShared false, jogamp.opengl.gl4.GL4bcImpl@223aa2f7,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1],
	Surface   WrappedSurface[ displayHandle 0x7f49a9f1f8e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a9f1f8e0, owner true, ResourceToolkitLock[obj 0x49912c99, isOwner false, <10163d6, 2dde1bff>[count 0, qsz 0, owner <NULL>]], obj 0x15bbf42f], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <550ee7e5, 5f9b2141>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x3, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x3, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x4, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x48974e45], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6a84a97d]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x5, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x5, obj 0x6c130c45], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x6, obj 0x48974e45], hasSink true, dirty false], state OK, obj 0x50ad3bc1]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6d3a388c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@193f604a[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49a9f1f8e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a9f1f8e0, owner true, ResourceToolkitLock[obj 0x793be5ca, isOwner false, <2df9b86, 37654521>[count 0, qsz 0, owner <NULL>]], obj 0x15aab8c6], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <33990a0c, 4de4b452>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44],
	Surface   WrappedSurface[ displayHandle 0x7f49a9f1f8e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a9f1f8e0, owner true, ResourceToolkitLock[obj 0x793be5ca, isOwner false, <2df9b86, 37654521>[count 0, qsz 0, owner <NULL>]], obj 0x15aab8c6], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <33990a0c, 4de4b452>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x50b5ac82, handle 0x7f49a95ed2f0, isShared false, jogamp.opengl.gl4.GL4bcImpl@3fb1549b,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44],
	Surface   WrappedSurface[ displayHandle 0x7f49a9f1f8e0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49a9f1f8e0, owner true, ResourceToolkitLock[obj 0x793be5ca, isOwner false, <2df9b86, 37654521>[count 0, qsz 0, owner <NULL>]], obj 0x15aab8c6], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]]
, surfaceLock <33990a0c, 4de4b452>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x7, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x6, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x7, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x6, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xd, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0xd, obj 0x6babf3bf], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x101952da], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3059cbc]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xc, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0xb, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0xc, obj 0x24fcf36f], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0xb, obj 0x7ea9e1e2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x7, obj 0x101952da], hasSink true, dirty false], state OK, obj 0x10feca44]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@ea6147e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4d02f94e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@662b4c69,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x7f48f0001720
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f48f0001720, owner true, ResourceToolkitLock[obj 0xfa49800, isOwner false, <71238fc2, 2a54a73f>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f48f00a4490, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <4229bb3f, 56cdfb3b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@662b4c69,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356],
	Surface   EGLSurface[ displayHandle 0x7f48f0001720
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f48f0001720, owner true, ResourceToolkitLock[obj 0xfa49800, isOwner false, <71238fc2, 2a54a73f>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f48f00a4490, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <4229bb3f, 56cdfb3b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2.0, vendor 22.3.6 (Mesa 22.3.6)], options 0x7c48, this 0x2b91004a, handle 0x7f49a87cbd90, isShared false, jogamp.opengl.es3.GLES3Impl@22ef9844,
	 quirks: [GLES3ViaEGLES2Config, No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@662b4c69,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356],
	Surface   EGLSurface[ displayHandle 0x7f48f0001720
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f48f0001720, owner true, ResourceToolkitLock[obj 0xfa49800, isOwner false, <71238fc2, 2a54a73f>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f48f00a4490, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <4229bb3f, 56cdfb3b>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x7205765b], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0x35aea049], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x47987356]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x2fb3536e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0x20ccf40b], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x169e6180]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x6283d8b8 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b6ddd1d[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@662b4c69,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x7f48f0001720
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f48f0001720, owner true, ResourceToolkitLock[obj 0x4738a206, isOwner false, <66d3eec0, 1e04fa0a>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f48f00a4490, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1af2d44a, 18d87d80>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@662b4c69,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912],
	Surface   EGLSurface[ displayHandle 0x7f48f0001720
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f48f0001720, owner true, ResourceToolkitLock[obj 0x4738a206, isOwner false, <66d3eec0, 1e04fa0a>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f48f00a4490, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1af2d44a, 18d87d80>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2.0, vendor 22.3.6 (Mesa 22.3.6)], options 0x7c48, this 0x618425b5, handle 0x7f49aa2058b0, isShared false, jogamp.opengl.es3.GLES3Impl@7c24b813,
	 quirks: [GLES3ViaEGLES2Config, No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@662b4c69,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912],
	Surface   EGLSurface[ displayHandle 0x7f48f0001720
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.5.0, nativeDisplayID 0x0, connection :0, unitID 0, handle 0x7f48f0001720, owner true, ResourceToolkitLock[obj 0x4738a206, isOwner false, <66d3eec0, 1e04fa0a>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0x7f48f00a4490, eglConfigID 0xc,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1af2d44a, 18d87d80>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x5, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x4, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x9, obj 0x543588e6], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x58695725], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xf5acb9d]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x8, obj 0x5d7148e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x7, obj 0x4fb3ee4e], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x58695725], hasSink true, dirty false], state OK, obj 0x25fb8912]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x2c35e847 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7bd4937b[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7f49ab757df0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49ab757df0, owner true, ResourceToolkitLock[obj 0x4f2b503c, isOwner false, <bae7dc0, 209da20d>[count 0, qsz 0, owner <NULL>]], obj 0xe15b7e8], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <1b2abca6, 6392827e>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc],
	Surface   WrappedSurface[ displayHandle 0x7f49ab757df0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49ab757df0, owner true, ResourceToolkitLock[obj 0x4f2b503c, isOwner false, <bae7dc0, 209da20d>[count 0, qsz 0, owner <NULL>]], obj 0xe15b7e8], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <1b2abca6, 6392827e>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)], options 0x7c45, this 0x2ed2d9cb, handle 0x7f49a9964cc0, isShared false, jogamp.opengl.gl4.GL4bcImpl@1de76cc7,
	 quirks: [No10BitColorCompOffscreen],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1534f01b,
	Handle    0x0,
	Caps      GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc],
	Surface   WrappedSurface[ displayHandle 0x7f49ab757df0
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f49ab757df0, owner true, ResourceToolkitLock[obj 0x4f2b503c, isOwner false, <bae7dc0, 209da20d>[count 0, qsz 0, owner <NULL>]], obj 0xe15b7e8], idx 0], visualID 0x55c, fbConfigID 0x19d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]]
, surfaceLock <1b2abca6, 6392827e>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/4, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x5, obj 0x5d0a1059], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x5, obj 0xc88a337], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x485966cc]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/4, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x6, obj 0x43dac38f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x6, obj 0xd5b810e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x342c38f8]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x54bff557 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@593aaf41[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751818027541 ms III - Start
SLOCK [T main @ 1751818027546 ms +++ localhost/127.0.0.1:59999 - Locked within 13 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[#1,main,5,main] GearsES2.init.0 0x7b9a4292: tileRendererInUse null, GearsES2[obj 0x7b9a4292 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x7b9a4292 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x7b9a4292 created: GearsObj[0x175c2241, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x7b9a4292 created: GearsObj[0x3c46e67a, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x7b9a4292 created: GearsObj[0x3c46e67a, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x7b9a4292 FIN GearsES2[obj 0x7b9a4292 isInit true, usesShared false, 1 GearsObj[0x175c2241, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3c46e67a, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0xc730b35, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x7b9a4292 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x7b9a4292, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x7b9a4292 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x7b9a4292, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x59fd97a8]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x59fd97a8]
Thread[#1,main,5,main] GearsES2.reshape 0x7b9a4292 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x7b9a4292, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x7b9a4292 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x7b9a4292, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x7b9a4292 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x7b9a4292: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x7b9a4292 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[#1,main,5,main] GearsES2.init.0 0x4f67eb2a: tileRendererInUse null, GearsES2[obj 0x4f67eb2a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x4f67eb2a on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x4f67eb2a created: GearsObj[0x68e965f5, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x4f67eb2a created: GearsObj[0x6f27a732, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x4f67eb2a created: GearsObj[0x6f27a732, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x4f67eb2a FIN GearsES2[obj 0x4f67eb2a isInit true, usesShared false, 1 GearsObj[0x68e965f5, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x6f27a732, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x6c779568, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x4f67eb2a 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x4f67eb2a, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x4f67eb2a 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x4f67eb2a, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x53aad5d5]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x53aad5d5]
Thread[#1,main,5,main] GearsES2.reshape 0x4f67eb2a 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x4f67eb2a, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x4f67eb2a 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x4f67eb2a, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x4f67eb2a 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x4f67eb2a: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x4f67eb2a FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[#1,main,5,main] GearsES2.init.0 0x37858383: tileRendererInUse null, GearsES2[obj 0x37858383 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x37858383 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x37858383 created: GearsObj[0x5939a379, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x37858383 created: GearsObj[0xe1de817, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x37858383 created: GearsObj[0xe1de817, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x37858383 FIN GearsES2[obj 0x37858383 isInit true, usesShared false, 1 GearsObj[0x5939a379, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0xe1de817, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x52102734, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x37858383 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x37858383, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x37858383 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x37858383 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x37858383 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x37858383, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x37858383 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x37858383 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x37858383 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth null
Resize1.newDepth null
Thread[#1,main,5,main] GearsES2.reshape 0x37858383 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x37858383, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x37858383 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x37858383 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x37858383 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x37858383 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x37858383 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x37858383 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x37858383, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x37858383 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x37858383 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x37858383: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x37858383 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[#1,main,5,main] GearsES2.init.0 0x865dd6: tileRendererInUse null, GearsES2[obj 0x865dd6 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x865dd6 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x865dd6 created: GearsObj[0x2abf4075, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x865dd6 created: GearsObj[0x770d3326, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x865dd6 created: GearsObj[0x770d3326, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x865dd6 FIN GearsES2[obj 0x865dd6 isInit true, usesShared false, 1 GearsObj[0x2abf4075, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x770d3326, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4cc8eb05, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x865dd6 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x865dd6, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x865dd6 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x865dd6 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x865dd6 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x865dd6, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x865dd6 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x865dd6 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x865dd6 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x5fa07e12]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x5fa07e12]
Thread[#1,main,5,main] GearsES2.reshape 0x865dd6 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x865dd6, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x865dd6 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x865dd6 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x865dd6 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x865dd6 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x865dd6 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x865dd6 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x865dd6, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x865dd6 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x865dd6 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x865dd6: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x865dd6 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x7671cb68]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x7671cb68]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x27ff5d15]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x27ff5d15]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1, 2 code: 
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, 1/1 shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  3, source]]
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[#1,main,5,main] GearsES2.init.0 0x2b48a640: tileRendererInUse null, GearsES2[obj 0x2b48a640 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x2b48a640 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x2b48a640 created: GearsObj[0x4bb33f74, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x2b48a640 created: GearsObj[0x759d26fb, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x2b48a640 created: GearsObj[0x759d26fb, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x2b48a640 FIN GearsES2[obj 0x2b48a640 isInit true, usesShared false, 1 GearsObj[0x4bb33f74, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x759d26fb, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3c73951, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4, 2 code: 
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, 1/1 shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, 1/1 shader:  6, source]]
Thread[#1,main,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[#1,main,5,main] GearsES2.reshape 0x2b48a640 0/0 400x300 of 400x300, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x2b48a640, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 400x300, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 400x300, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[#1,main,5,main] GearsES2.reshape 0x2b48a640 0/0 200x150 of 200x150, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x2b48a640, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 200x150, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 200x150, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 200x150, swapInterval -1, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x6babf3bf]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x8, obj 0x6babf3bf]
**** Reshape: 800x600
Thread[#1,main,5,main] GearsES2.reshape 0x2b48a640 0/0 800x600 of 800x600, swapInterval -1, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x2b48a640, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 800x600, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 800x600, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 800x600, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 800x600, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 800x600, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[#1,main,5,main] GearsES2.reshape 0x2b48a640 0/0 600x450 of 600x450, swapInterval -1, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x2b48a640, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x0, tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.reshape FIN
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 600x450, swapInterval -1, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2b48a640 600x450, swapInterval -1, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x2b48a640: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x2b48a640 FIN
Thread[#1,main,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[#1,main,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[#1,main,5,main] GearsES2.init.0 0x6283d8b8: tileRendererInUse null, GearsES2[obj 0x6283d8b8 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6283d8b8 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.sw]
GL Version     3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2.0, vendor 22.3.6 (Mesa 22.3.6)]
Quirks         [GLES3ViaEGLES2Config, No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     OpenGL ES 3.2 Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.20 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  144
GLX_EXTENSIONS 39
-----------------------------------------------------------------------------------------------------
gear1 0x6283d8b8 created: GearsObj[0x5acf93bb, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6283d8b8 created: GearsObj[0x7e7be63f, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6283d8b8 created: GearsObj[0x7e7be63f, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x6283d8b8 FIN GearsES2[obj 0x6283d8b8 isInit true, usesShared false, 1 GearsObj[0x5acf93bb, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7e7be63f, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x6cd28fa7, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x6283d8b8 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6283d8b8, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x6283d8b8 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6283d8b8, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2fb3536e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x2fb3536e]
Thread[#1,main,5,main] GearsES2.reshape 0x6283d8b8 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6283d8b8, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x6283d8b8 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6283d8b8, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x6283d8b8 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x6283d8b8: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x6283d8b8 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[#1,main,5,main] GearsES2.init.0 0x2c35e847: tileRendererInUse null, GearsES2[obj 0x2c35e847 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x2c35e847 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0xc, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.sw], offscr[fbo], [0x4d: GL, GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  0
GL Profile     GLProfile[GLES3/GLES3.sw]
GL Version     3.2 (ES profile, compat[ES2, ES3, ES31, ES32], FBO, software) - OpenGL ES 3.2 Mesa 22.3.6 [GL 3.2.0, vendor 22.3.6 (Mesa 22.3.6)]
Quirks         [GLES3ViaEGLES2Config, No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     OpenGL ES 3.2 Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.20 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  144
GLX_EXTENSIONS 39
-----------------------------------------------------------------------------------------------------
gear1 0x2c35e847 created: GearsObj[0x741a8937, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x2c35e847 created: GearsObj[0x306e95ec, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x2c35e847 created: GearsObj[0x306e95ec, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x2c35e847 FIN GearsES2[obj 0x2c35e847 isInit true, usesShared false, 1 GearsObj[0x741a8937, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x306e95ec, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x52af26ee, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x2c35e847 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x2c35e847, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x2c35e847 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x2c35e847, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x543588e6]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x6, obj 0x543588e6]
Thread[#1,main,5,main] GearsES2.reshape 0x2c35e847 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x2c35e847, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x2c35e847 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x2c35e847, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x2c35e847 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x2c35e847: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x2c35e847 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[#1,main,5,main] GearsES2.init.0 0x54bff557: tileRendererInUse null, GearsES2[obj 0x54bff557 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x54bff557 on Thread[#1,main,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x55c, fbc 0x19d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.sw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  0
GL Profile     GLProfile[GL4/GL4.sw]
GL Version     4.5 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 22.3.6 [GL 4.5.0, vendor 22.3.6 ((Core Profile) Mesa 22.3.6)]
Quirks         [No10BitColorCompOffscreen]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Mesa/X.org
GL_RENDERER    llvmpipe (LLVM 15.0.6, 256 bits)
GL_VERSION     4.5 (Core Profile) Mesa 22.3.6
GLSL           true, has-compiler-func: true, version: 4.50 / 4.50.0
GL FBO: basic true, full true
GL_EXTENSIONS  220
GLX_EXTENSIONS 25
-----------------------------------------------------------------------------------------------------
gear1 0x54bff557 created: GearsObj[0x6e0f5f7f, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x54bff557 created: GearsObj[0x2805d709, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x54bff557 created: GearsObj[0x2805d709, vbo ff 7, fs 8, bf 9, bs 10]
Thread[#1,main,5,main] GearsES2.init.X 0x54bff557 FIN GearsES2[obj 0x54bff557 isInit true, usesShared false, 1 GearsObj[0x6e0f5f7f, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2805d709, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3ee37e5a, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[#1,main,5,main] GearsES2.reshape 0x54bff557 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x54bff557, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x54bff557 400x300, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x54bff557 400x300, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[#1,main,5,main] GearsES2.reshape 0x54bff557 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x54bff557, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x54bff557 200x150, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x54bff557 200x150, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[#1,main,5,main] GearsES2.display 0x54bff557 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x43dac38f]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x43dac38f]
Thread[#1,main,5,main] GearsES2.reshape 0x54bff557 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x54bff557, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x54bff557 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x54bff557 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.display 0x54bff557 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x54bff557 800x600, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x54bff557 800x600, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[#1,main,5,main] GearsES2.reshape 0x54bff557 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x54bff557, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[#1,main,5,main] GearsES2.display 0x54bff557 600x450, swapInterval 0, drawable 0x0
Thread[#1,main,5,main] GearsES2.display 0x54bff557 600x450, swapInterval 0, drawable 0x0
main: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[#1,main,5,main] GearsES2.dispose 0x54bff557: tileRendererInUse null
Thread[#1,main,5,main] GearsES2.dispose 0x54bff557 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751818030052 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1751818030054 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
]]></system-err>
</testsuite>
