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<testsuite errors="0" failures="0" hostname="jogamp07" name="com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT" skipped="0" tests="4" time="5.279" timestamp="2023-05-23T00:54:25">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT" name="testWriteRead01aMap" time="1.425" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT" name="testWriteRead01bMap" time="1.098" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT" name="testWriteRead02aMapRange" time="1.082" />
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  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1684803265334 ms III - Start
SLOCK [T main @ 1684803265334 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01aMap
Dropping GLCaps[glx vid 0x584, fbc 0x1c5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x588, fbc 0x1c9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x614, fbc 0x255: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x618, fbc 0x259: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a3, fbc 0x405: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a7, fbc 0x409: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x733, fbc 0x495: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x737, fbc 0x499: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x590, fbc 0x1d1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x594, fbc 0x1d5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x620, fbc 0x261: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x624, fbc 0x265: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6af, fbc 0x411: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6b3, fbc 0x415: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x73f, fbc 0x4a1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x743, fbc 0x4a5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x578, fbc 0x1b9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x57c, fbc 0x1bd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x608, fbc 0x249: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x60c, fbc 0x24d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x697, fbc 0x3f9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x69b, fbc 0x3fd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x727, fbc 0x489: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x72b, fbc 0x48d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x53c, fbc 0x17d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x540, fbc 0x181: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5cc, fbc 0x20d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d0, fbc 0x211: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65b, fbc 0x3bd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65f, fbc 0x3c1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6eb, fbc 0x44d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6ef, fbc 0x451: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x548, fbc 0x189: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x54c, fbc 0x18d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d8, fbc 0x219: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5dc, fbc 0x21d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x667, fbc 0x3c9: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x66b, fbc 0x3cd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6f7, fbc 0x459: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6fb, fbc 0x45d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x530, fbc 0x171: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x534, fbc 0x175: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c0, fbc 0x201: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c4, fbc 0x205: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x64f, fbc 0x3b1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x653, fbc 0x3b5: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6df, fbc 0x441: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6e3, fbc 0x445: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
gpu-01 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped null]
gpu-02 mapped GL_ARRAY_BUFFER, floatOffset 0, byteOffset 0, mapByteLength 36 -> java.nio.DirectByteBuffer[pos=0 lim=36 cap=36]
gpu-03 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped java.nio.DirectByteBuffer[pos=0 lim=36 cap=36]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01aMap
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01bMap
Dropping GLCaps[glx vid 0x584, fbc 0x1c5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x588, fbc 0x1c9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x614, fbc 0x255: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x618, fbc 0x259: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a3, fbc 0x405: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a7, fbc 0x409: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x733, fbc 0x495: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x737, fbc 0x499: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x590, fbc 0x1d1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x594, fbc 0x1d5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x620, fbc 0x261: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x624, fbc 0x265: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6af, fbc 0x411: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6b3, fbc 0x415: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x73f, fbc 0x4a1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x743, fbc 0x4a5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x578, fbc 0x1b9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x57c, fbc 0x1bd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x608, fbc 0x249: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x60c, fbc 0x24d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x697, fbc 0x3f9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x69b, fbc 0x3fd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x727, fbc 0x489: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x72b, fbc 0x48d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x53c, fbc 0x17d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x540, fbc 0x181: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5cc, fbc 0x20d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d0, fbc 0x211: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65b, fbc 0x3bd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65f, fbc 0x3c1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6eb, fbc 0x44d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6ef, fbc 0x451: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x548, fbc 0x189: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x54c, fbc 0x18d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d8, fbc 0x219: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5dc, fbc 0x21d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x667, fbc 0x3c9: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x66b, fbc 0x3cd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6f7, fbc 0x459: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6fb, fbc 0x45d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x530, fbc 0x171: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x534, fbc 0x175: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c0, fbc 0x201: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c4, fbc 0x205: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x64f, fbc 0x3b1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x653, fbc 0x3b5: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6df, fbc 0x441: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6e3, fbc 0x445: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
gpu-01 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped null]
gpu-02 mapped GL_ARRAY_BUFFER, floatOffset 0, byteOffset 0, mapByteLength 36 -> java.nio.DirectByteBuffer[pos=0 lim=36 cap=36]
gpu-03 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped java.nio.DirectByteBuffer[pos=0 lim=36 cap=36]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01bMap
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead02aMapRange
Dropping GLCaps[glx vid 0x584, fbc 0x1c5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x588, fbc 0x1c9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x614, fbc 0x255: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x618, fbc 0x259: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a3, fbc 0x405: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a7, fbc 0x409: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x733, fbc 0x495: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x737, fbc 0x499: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x590, fbc 0x1d1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x594, fbc 0x1d5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x620, fbc 0x261: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x624, fbc 0x265: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6af, fbc 0x411: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6b3, fbc 0x415: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x73f, fbc 0x4a1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x743, fbc 0x4a5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x578, fbc 0x1b9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x57c, fbc 0x1bd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x608, fbc 0x249: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x60c, fbc 0x24d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x697, fbc 0x3f9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x69b, fbc 0x3fd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x727, fbc 0x489: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x72b, fbc 0x48d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x53c, fbc 0x17d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x540, fbc 0x181: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5cc, fbc 0x20d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d0, fbc 0x211: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65b, fbc 0x3bd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65f, fbc 0x3c1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6eb, fbc 0x44d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6ef, fbc 0x451: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x548, fbc 0x189: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x54c, fbc 0x18d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d8, fbc 0x219: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5dc, fbc 0x21d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x667, fbc 0x3c9: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x66b, fbc 0x3cd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6f7, fbc 0x459: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6fb, fbc 0x45d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x530, fbc 0x171: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x534, fbc 0x175: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c0, fbc 0x201: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c4, fbc 0x205: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x64f, fbc 0x3b1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x653, fbc 0x3b5: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6df, fbc 0x441: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6e3, fbc 0x445: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
gpu-01 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped null]
gpu-02 mapped GL_ARRAY_BUFFER, floatOffset 3, byteOffset 12, mapByteLength 24 -> java.nio.DirectByteBuffer[pos=0 lim=24 cap=24]
gpu-03 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped java.nio.DirectByteBuffer[pos=0 lim=24 cap=24]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead02aMapRange
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead02bMapRange
Dropping GLCaps[glx vid 0x584, fbc 0x1c5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x588, fbc 0x1c9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x614, fbc 0x255: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x618, fbc 0x259: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a3, fbc 0x405: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6a7, fbc 0x409: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x733, fbc 0x495: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x737, fbc 0x499: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x590, fbc 0x1d1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x594, fbc 0x1d5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x620, fbc 0x261: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x624, fbc 0x265: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6af, fbc 0x411: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6b3, fbc 0x415: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x73f, fbc 0x4a1: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x743, fbc 0x4a5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x578, fbc 0x1b9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x57c, fbc 0x1bd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x608, fbc 0x249: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x60c, fbc 0x24d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x697, fbc 0x3f9: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x69b, fbc 0x3fd: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x727, fbc 0x489: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x72b, fbc 0x48d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x53c, fbc 0x17d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x540, fbc 0x181: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5cc, fbc 0x20d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d0, fbc 0x211: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65b, fbc 0x3bd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x65f, fbc 0x3c1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6eb, fbc 0x44d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6ef, fbc 0x451: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x548, fbc 0x189: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x54c, fbc 0x18d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5d8, fbc 0x219: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5dc, fbc 0x21d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x667, fbc 0x3c9: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x66b, fbc 0x3cd: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6f7, fbc 0x459: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6fb, fbc 0x45d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x530, fbc 0x171: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x534, fbc 0x175: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c0, fbc 0x201: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x5c4, fbc 0x205: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x64f, fbc 0x3b1: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x653, fbc 0x3b5: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6df, fbc 0x441: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
Dropping GLCaps[glx vid 0x6e3, fbc 0x445: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], offscr[fbo]] != recommended[0]
gpu-01 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped null]
gpu-02 mapped GL_ARRAY_BUFFER, floatOffset 3, byteOffset 12, mapByteLength 24 -> java.nio.DirectByteBuffer[pos=0 lim=24 cap=24]
gpu-03 GL_ARRAY_BUFFER -> bufferName 1 -> GLBufferStorage[name 1, size 36, mutable usage 0x88E5, mapped java.nio.DirectByteBuffer[pos=0 lim=24 cap=24]]
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead02bMapRange
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1684803270038 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1684803270038 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
