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<testsuite errors="0" failures="0" hostname="jogamp04" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="11" time="5.289" timestamp="2015-03-27T15:43:16">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.302" />
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.331" />
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  <system-out><![CDATA[Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2263330
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2263330, owner true, ResourceToolkitLock[obj 0x38d1b194, isOwner false, <4ee188b0, 38d50345>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <28c9c429, 566d74aa>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38],
	Surface   WrappedSurface[ displayHandle 0x2263330
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2263330, owner true, ResourceToolkitLock[obj 0x38d1b194, isOwner false, <4ee188b0, 38d50345>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <28c9c429, 566d74aa>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x2c06713a, handle 0x20f31b8, isShared false, jogamp.opengl.gl4.GL4bcImpl@3f7b3304,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38],
	Surface   WrappedSurface[ displayHandle 0x2263330
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2263330, owner true, ResourceToolkitLock[obj 0x38d1b194, isOwner false, <4ee188b0, 38d50345>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <28c9c429, 566d74aa>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x327556d1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4bf20c84], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3596cd38]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x31526c2b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7f28abd9[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x4e7ab839, isOwner false, <5ad4ce6f, 493d07ff>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <45d81be9, 6f1081d1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02],
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x4e7ab839, isOwner false, <5ad4ce6f, 493d07ff>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <45d81be9, 6f1081d1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x24baf94e, handle 0x27b5d88, isShared false, jogamp.opengl.gl4.GL4bcImpl@4b5b3ba5,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02],
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x4e7ab839, isOwner false, <5ad4ce6f, 493d07ff>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <45d81be9, 6f1081d1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x3c89371a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x6f4582b8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5480ab02]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x52a8f449 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@523e0f04[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x3ba99c51, isOwner false, <7c55a870, 5ba590d5>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <52c7bef4, 37c9afa1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0],
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x3ba99c51, isOwner false, <7c55a870, 5ba590d5>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <52c7bef4, 37c9afa1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x1a298fa4, handle 0x289ac18, isShared false, jogamp.opengl.gl4.GL4bcImpl@5bbda87e,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0],
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x3ba99c51, isOwner false, <7c55a870, 5ba590d5>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <52c7bef4, 37c9afa1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x1e956567], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x62345ce0]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x811740 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1b1d6b02[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x50a9a747, isOwner false, <32254fb0, 2f92c588>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <4ce67c1e, 2fdebd03>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983],
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x50a9a747, isOwner false, <32254fb0, 2f92c588>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <4ce67c1e, 2fdebd03>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x484b2882, handle 0x24a7bb8, isShared false, jogamp.opengl.gl4.GL4bcImpl@9d2f333,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983],
	Surface   WrappedSurface[ displayHandle 0x2471b80
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2471b80, owner true, ResourceToolkitLock[obj 0x50a9a747, isOwner false, <32254fb0, 2f92c588>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <4ce67c1e, 2fdebd03>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x5f8581f3], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1b4d0cd5], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3616a983]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x1c1cfa64], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3e5093e2], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x327ac9a7]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x785c9e4e isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@89d509e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x620ab90f, isOwner false, <2dfbba12, 69750b53>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <33aac3c, 10198cc>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x620ab90f, isOwner false, <2dfbba12, 69750b53>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <33aac3c, 10198cc>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0xfd67998, handle 0x2267da8, isShared false, jogamp.opengl.gl4.GL4bcImpl@451fa600,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x620ab90f, isOwner false, <2dfbba12, 69750b53>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <33aac3c, 10198cc>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x279a3929], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x7e1ec70e]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0xa5d7e98], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x169ea8d2], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x49c8f247], hasSink true, dirty false], state OK, obj 0x223279]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@20cb6d74[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@b7eeb7e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x885a6fa, isOwner false, <7e956b74, 3c1cd99>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <28a0f9bc, 606bba7a>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x885a6fa, isOwner false, <7e956b74, 3c1cd99>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <28a0f9bc, 606bba7a>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x409fd10a, handle 0x2267da8, isShared false, jogamp.opengl.gl4.GL4bcImpl@1083899,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x885a6fa, isOwner false, <7e956b74, 3c1cd99>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <28a0f9bc, 606bba7a>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x4, obj 0x72ac317e], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x3c5508ab], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e58203]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x5cee4df5], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x45ba967e], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x3c5508ab], hasSink true, dirty false], state OK, obj 0x21403f7d]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@42bbc556[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3598b354[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x57b5e79e, isOwner false, <6779630e, 52566134>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <2507c727, 21a3e46f>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp false, req false, has false
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x57b5e79e, isOwner false, <6779630e, 52566134>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <2507c727, 21a3e46f>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0xeea44aa, handle 0x2267da8, isShared false, jogamp.opengl.gl4.GL4bcImpl@5e88a3de,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x57b5e79e, isOwner false, <6779630e, 52566134>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <2507c727, 21a3e46f>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1]
Texture: exp false, hasFront false
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x3641fc8c], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x262b6728]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x6b8186ab], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x3641fc8c], hasSink true, dirty false], state OK, obj 0x4b07bb1]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@5cbe744e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5bc5dc73[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x51133980, isOwner false, <45242c15, 49ca3a29>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <7bb07f97, 88d1f2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x51133980, isOwner false, <45242c15, 49ca3a29>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <7bb07f97, 88d1f2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x168f6724, handle 0x2267da8, isShared false, jogamp.opengl.gl4.GL4bcImpl@70f8b1fc,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8],
	Surface   WrappedSurface[ displayHandle 0x2282000
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2282000, owner true, ResourceToolkitLock[obj 0x51133980, isOwner false, <45242c15, 49ca3a29>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <7bb07f97, 88d1f2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x356defec], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x44a28a5b]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x51760e50], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xb297f91], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x20bc780e], hasSink true, dirty false], state OK, obj 0x1da5cff8]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@576d5155[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@49f6d04a[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@5ef2109a,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x66201f28, isOwner false, <46ddaf79, 42b5548>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <38ebec1b, 8d9fdcf>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@5ef2109a,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x66201f28, isOwner false, <46ddaf79, 42b5548>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <38ebec1b, 8d9fdcf>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.1 (ES profile, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)], options 0x3c08, this 0x1fa62593, handle 0x27b0e7c5af052f56, isShared false, jogamp.opengl.es3.GLES3Impl@c63679a,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@5ef2109a,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x66201f28, isOwner false, <46ddaf79, 42b5548>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <38ebec1b, 8d9fdcf>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x253ab896], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x68781b17], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x322c92f2]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0xcf86a6f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x54ece620], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x913a410]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x5226b5d0 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6b6a94d2[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@5ef2109a,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x34e2d008, isOwner false, <16c7d858, 1a4c8517>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <15b5b67e, 4ce01554>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@5ef2109a,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x34e2d008, isOwner false, <16c7d858, 1a4c8517>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <15b5b67e, 4ce01554>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.1 (ES profile, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)], options 0x3c08, this 0xb98653a, handle 0x27b0e7c5af052f56, isShared false, jogamp.opengl.es3.GLES3Impl@27693a93,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@5ef2109a,
	Handle    0x0,
	Caps      GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e],
	FBO back  write 1, FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b],
	Surface   EGLSurface[ displayHandle 0x1
, surfaceHandle 0x0
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE | SURFACELESS ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, v1.4.0, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0x34e2d008, isOwner false, <16c7d858, 1a4c8517>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf371, eglConfigID 0x49,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <15b5b67e, 4ce01554>[count 0, qsz 0, owner <NULL>]
, GenericUpstreamSurfacelessHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e]
Init back  FBO: FBO[name r/w 1/2, init true, bound false, size 400x300, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 400x300, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e]
Resize1.nowFront: FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e]
Resize1.oldBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b]
Resize1.nowBack : FBO[name r/w 1/2, init true, bound false, size 200x150, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 200x150, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b]
Resize2.oldFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x3, obj 0x3168e461], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5d69b59e]
Resize2.oldBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b]
Resize2.nowBack : FBO[name r/w 1/2, init true, bound false, size 800x600, samples 4/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 4, 800x600, name 0x2, obj 0x22075431], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x4712c7fb], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x421dc8c8], hasSink true, dirty false], state OK, obj 0xf286e6b]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x6d849d1b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1d668fc9[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Requested:     GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x2899400
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2899400, owner true, ResourceToolkitLock[obj 0x19576987, isOwner false, <39d12b10, 53624517>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <58a613c5, 7f5c17fa>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Depth: exp true, req true, has true
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9],
	Surface   WrappedSurface[ displayHandle 0x2899400
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2899400, owner true, ResourceToolkitLock[obj 0x19576987, isOwner false, <39d12b10, 53624517>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <58a613c5, 7f5c17fa>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)], options 0x2c05, this 0x772a5f68, handle 0x269ddf8, isShared false, jogamp.opengl.gl4.GL4bcImpl@5f4f58dc,
	 quirks: [NoSurfacelessCtx],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7ac9d6d3,
	Handle    0x2e00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9],
	Surface   WrappedSurface[ displayHandle 0x2899400
, surfaceHandle 0x2e00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x2899400, owner true, ResourceToolkitLock[obj 0x19576987, isOwner false, <39d12b10, 53624517>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]]
, surfaceLock <58a613c5, 7f5c17fa>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636]
Init back  FBO: FBO[name r/w 2/2, init true, bound false, size 400x300, samples 0/64, modified true/true, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 400x300, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9]
Texture: exp true, hasFront true
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x2, obj 0x701c968f], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x449c4789], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x64e0bfc9]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, modified false/false, depth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 800x600, name 0x1, obj 0x191e1e8c], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7edde1f6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x8678636]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x52530466 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4845eec3[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1427470996925 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x31526c2b: tileRendererInUse null, GearsES2[obj 0x31526c2b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x31526c2b on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x31526c2b created: GearsObj[0x38442e5d, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x31526c2b created: GearsObj[0x43ff887, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x31526c2b created: GearsObj[0x43ff887, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x31526c2b FIN GearsES2[obj 0x31526c2b isInit true, usesShared false, 1 GearsObj[0x38442e5d, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x43ff887, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3d5693f, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x31526c2b 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x31526c2b, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x31526c2b 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x31526c2b, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x327556d1]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x327556d1]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x31526c2b 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x31526c2b, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x31526c2b 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x31526c2b, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x31526c2b 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x31526c2b: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x31526c2b FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x52a8f449: tileRendererInUse null, GearsES2[obj 0x52a8f449 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x52a8f449 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x52a8f449 created: GearsObj[0x3bd465ac, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x52a8f449 created: GearsObj[0x755f1de3, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x52a8f449 created: GearsObj[0x755f1de3, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x52a8f449 FIN GearsES2[obj 0x52a8f449 isInit true, usesShared false, 1 GearsObj[0x3bd465ac, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x755f1de3, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x37a35e48, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52a8f449 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x52a8f449, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52a8f449 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x52a8f449, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3c89371a]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x2, obj 0x3c89371a]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52a8f449 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x52a8f449, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52a8f449 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x52a8f449, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52a8f449 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x52a8f449: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x52a8f449 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x811740: tileRendererInUse null, GearsES2[obj 0x811740 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x811740 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x811740 created: GearsObj[0x5e42edff, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x811740 created: GearsObj[0x7c1730b1, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x811740 created: GearsObj[0x7c1730b1, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x811740 FIN GearsES2[obj 0x811740 isInit true, usesShared false, 1 GearsObj[0x5e42edff, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7c1730b1, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x567df41c, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x811740 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x811740, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x811740 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x811740, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth null
Resize1.newDepth null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x811740 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x811740, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x811740 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x811740, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x811740 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x811740: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x811740 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x785c9e4e: tileRendererInUse null, GearsES2[obj 0x785c9e4e isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x785c9e4e on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x785c9e4e created: GearsObj[0x42cd2b59, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x785c9e4e created: GearsObj[0x2bd90252, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x785c9e4e created: GearsObj[0x2bd90252, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x785c9e4e FIN GearsES2[obj 0x785c9e4e isInit true, usesShared false, 1 GearsObj[0x42cd2b59, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2bd90252, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x34276bfb, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x785c9e4e 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x785c9e4e, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x785c9e4e 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x785c9e4e, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1c1cfa64]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x1c1cfa64]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x785c9e4e 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x785c9e4e, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x785c9e4e 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x785c9e4e, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x785c9e4e 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x785c9e4e: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x785c9e4e FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x279a3929]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x279a3929]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x72ac317e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x4, obj 0x72ac317e]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x6ae4d035: tileRendererInUse null, GearsES2[obj 0x6ae4d035 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6ae4d035 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x6ae4d035 created: GearsObj[0x1fb15e, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6ae4d035 created: GearsObj[0x20b59262, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6ae4d035 created: GearsObj[0x20b59262, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x6ae4d035 FIN GearsES2[obj 0x6ae4d035 isInit true, usesShared false, 1 GearsObj[0x1fb15e, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x20b59262, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x709d70b4, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6ae4d035 0/0 400x300 of 400x300, swapInterval -1, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x6ae4d035, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 400x300, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 400x300, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6ae4d035 0/0 200x150 of 200x150, swapInterval -1, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x6ae4d035, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 200x150, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 200x150, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 200x150, swapInterval -1, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x356defec]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x356defec]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6ae4d035 0/0 800x600 of 800x600, swapInterval -1, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x6ae4d035, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 800x600, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 800x600, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 800x600, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 800x600, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 800x600, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6ae4d035 0/0 600x450 of 600x450, swapInterval -1, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x6ae4d035, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x2e00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 600x450, swapInterval -1, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6ae4d035 600x450, swapInterval -1, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6ae4d035: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6ae4d035 FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x5226b5d0: tileRendererInUse null, GearsES2[obj 0x5226b5d0 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x5226b5d0 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  1
GL Profile     GLProfile[GLES2/GLES3.hw]
GL Version     3.1 (ES profile, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     OpenGL ES 3.1 340.24
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.10 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  97
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x5226b5d0 created: GearsObj[0x19a1b633, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x5226b5d0 created: GearsObj[0x47c0db6a, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x5226b5d0 created: GearsObj[0x47c0db6a, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x5226b5d0 FIN GearsES2[obj 0x5226b5d0 isInit true, usesShared false, 1 GearsObj[0x19a1b633, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x47c0db6a, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x468530f3, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5226b5d0 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x5226b5d0, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 400x300, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 400x300, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5226b5d0 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x5226b5d0, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 200x150, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 200x150, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xcf86a6f]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0xcf86a6f]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5226b5d0 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x5226b5d0, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x5226b5d0 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x5226b5d0, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 600x450, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x5226b5d0 600x450, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x5226b5d0: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x5226b5d0 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x6d849d1b: tileRendererInUse null, GearsES2[obj 0x6d849d1b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x6d849d1b on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x49, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  1
GL Profile     GLProfile[GLES2/GLES3.hw]
GL Version     3.1 (ES profile, compat[ES2, ES3, ES31], FBO, hardware) - OpenGL ES 3.1 340.24 [GL 3.1.0, vendor 340.24.0 (340.24)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     OpenGL ES 3.1 340.24
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.10 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  97
GLX_EXTENSIONS 23
-----------------------------------------------------------------------------------------------------
gear1 0x6d849d1b created: GearsObj[0x38009ade, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x6d849d1b created: GearsObj[0x2fb7818b, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x6d849d1b created: GearsObj[0x2fb7818b, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x6d849d1b FIN GearsES2[obj 0x6d849d1b isInit true, usesShared false, 1 GearsObj[0x38009ade, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2fb7818b, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3899e526, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6d849d1b 0/0 400x300 of 400x300, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6d849d1b, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 400x300, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 400x300, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6d849d1b 0/0 200x150 of 200x150, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6d849d1b, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 200x150, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 200x150, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 200x150, swapInterval 0, drawable 0x0
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x3168e461]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x3, obj 0x3168e461]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6d849d1b 0/0 800x600 of 800x600, swapInterval 0, drawable 0x0, msaa true, tileRendererInUse null
>> GearsES2 0x6d849d1b, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 800x600, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 800x600, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x6d849d1b 0/0 600x450 of 600x450, swapInterval 0, drawable 0x0, msaa false, tileRendererInUse null
>> GearsES2 0x6d849d1b, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 600x450, swapInterval 0, drawable 0x0
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x6d849d1b 600x450, swapInterval 0, drawable 0x0
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6d849d1b: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x6d849d1b FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x52530466: tileRendererInUse null, GearsES2[obj 0x52530466 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x52530466 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL4.hw]
GL Version     4.4 (Core profile, arb, compat[ES2, ES3], FBO, hardware) - 4.4.0 NVIDIA 340.24 [GL 4.4.0, vendor 340.24.0 (NVIDIA 340.24)]
Quirks         [NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.4.0 NVIDIA 340.24
GLSL           true, has-compiler-func: true, version: 4.40 NVIDIA via Cg compiler / 4.40.0
GL FBO: basic true, full true
GL_EXTENSIONS  291
GLX_EXTENSIONS 30
-----------------------------------------------------------------------------------------------------
gear1 0x52530466 created: GearsObj[0x5704dd40, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x52530466 created: GearsObj[0x59c162, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x52530466 created: GearsObj[0x59c162, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x52530466 FIN GearsES2[obj 0x52530466 isInit true, usesShared false, 1 GearsObj[0x5704dd40, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x59c162, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4a7091c, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52530466 0/0 400x300 of 400x300, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x52530466, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 400x300, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 400x300, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52530466 0/0 200x150 of 200x150, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x52530466, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 200x150, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 200x150, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 200x150, swapInterval 0, drawable 0x2e00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x191e1e8c]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a5, samples 0, 200x150, name 0x1, obj 0x191e1e8c]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52530466 0/0 800x600 of 800x600, swapInterval 0, drawable 0x2e00002, msaa false, tileRendererInUse null
>> GearsES2 0x52530466, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 800x600, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 800x600, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x52530466 0/0 600x450 of 600x450, swapInterval 0, drawable 0x2e00002, msaa true, tileRendererInUse null
>> GearsES2 0x52530466, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 600x450, swapInterval 0, drawable 0x2e00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x52530466 600x450, swapInterval 0, drawable 0x2e00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D16-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x52530466: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x52530466 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1427471001634 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
