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Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412951200000 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
X11GLXContext [Version 3.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c25, this 0xc6d50a, handle 0xffffffffa9347e7c, isShared false, jogamp.opengl.gl4.GL4bcImpl@10bbe47,
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
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screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
X11GLXContext [Version 3.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c25, this 0x1d1711b, handle 0xffffffffa858a634, isShared false, jogamp.opengl.gl4.GL4bcImpl@158adc7,
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x1348b49, handle 0xffffffffae9df6b4, isShared false, jogamp.opengl.gl4.GL4bcImpl@a49259,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: X11OnscreenGLXDrawable[Realized true,
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	Handle    0x4c00002,
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
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 WrappedSurface null,
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.139s: 600f, 4316.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x6adf2f, handle 0xffffffffb1372b7c, isShared false, jogamp.opengl.gl4.GL4bcImpl@62a49f,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f92e01,
	Handle    0x4c00002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffae9daf40, owner true, ResourceToolkitLock[obj 0x25e2b8, isOwner true, <147bde8, 104df84>[count 1, qsz 0, owner <Thread-6>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
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 ParentWindow null,
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 WrappedSurface null,
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.146s: 600f, 4109.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0xaf4065, handle 0xffffffffae9dafc4, isShared false, jogamp.opengl.gl4.GL4bcImpl@1acdea1,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@1f92e01,
	Handle    0x4c00002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7c59188, owner true, ResourceToolkitLock[obj 0x4c502d, isOwner true, <23d73b, 1076fe5>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]],
 NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7c86340, owner true, ResourceToolkitLock[obj 0x1433767, isOwner false, <1ea78f9, ac4a5f>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa7c86340, owner true, ResourceToolkitLock[obj 0x1433767, isOwner false, <1ea78f9, ac4a5f>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 531 x 298 mm, viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x27a, [ 1920 x 1080 pixels x 32 bpp ] @ 59.93 Hz, flags [], 0 degr], curr [Id 0x27a, [ 1920 x 1080 pixels x 32 bpp ] @ 59.93 Hz, flags [], 0 degr], modeChanged false, modeCount 44]]],
 ParentWindow null,
 ParentWindowHandle 0x0 (false),
 WindowHandle 0x4c00002,
 SurfaceHandle 0x4c00002 (lockedExt window false, surface false),
 window[3/23 (auto false) 480x480], pixel[480x480],
 Visible true, focus true,
 Undecorated false (false),
 AlwaysOnTop false, Fullscreen false,
 WrappedSurface null,
 ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <146aa7f, 63a188>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.143s: 600f, 4195.8 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412951202151 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
