<?xml version="1.0" encoding="UTF-8" ?>
<testsuite errors="0" failures="0" hostname="jogamp04" name="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT" tests="2" time="12.88" timestamp="2014-08-06T22:25:59">
  <properties>
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    <property name="dummy" value="" />
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    <property name="user.dir" value="/export/home/jogamp/JogAmpSlavex32/workspace/jogl/label/solaris-x86_32-nv/make" />
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  </properties>
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT" name="test01GL2ES2" time="3.482" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT" name="test02GL3" time="2.3" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407363959735 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407363966738 ms +++ localhost/127.0.0.1:59999 - Locked within 7007 ms, 8 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
NW chosen: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
GL chosen: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
window pos/siz: 6/52 500x290, [ l 6, r 6 - t 24, b 6 - 12x30]
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro 2000/PCIe/SSE2
GL_VERSION: 4.4.0 NVIDIA 340.24
GL GLSL: true, has-compiler-func: true, version 4.40 NVIDIA via Cg compiler, 4.40.0
GL FBO: basic true, full true
GL Profile: GLProfile[GL4/GL4.hw]
GL Renderer Quirks:[SingletonEGLDisplayOnly]
GL:jogamp.opengl.gl4.GL4bcImpl@1fd3d92, 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL4___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0500x0290.png
2 s: 60 f / 2039 ms, 29.4 fps, 33 ms/f; total: 60 f, 29.4 fps, 33 ms/f
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-1,5,main]
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-1,5,main] LandscapeES2.dispose ... 
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-1,5,main] LandscapeES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
NW chosen: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
GL chosen: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
window pos/siz: 518/52 500x290, [ l 6, r 6 - t 24, b 6 - 12x30]
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: Quadro 2000/PCIe/SSE2
GL_VERSION: 4.4.0 NVIDIA 340.24
GL GLSL: true, has-compiler-func: true, version 4.40 NVIDIA via Cg compiler, 4.40.0
GL FBO: basic true, full true
GL Profile: GLProfile[GL3/GL4.hw]
GL Renderer Quirks:[SingletonEGLDisplayOnly]
GL:jogamp.opengl.gl4.GL4bcImpl@1eb9df0, 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 NVIDIA 340.24
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x3200002
Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0500x0290.png
2 s: 60 f / 2023 ms, 29.6 fps, 33 ms/f; total: 60 f, 29.6 fps, 33 ms/f
QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-2,5,main]
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-2,5,main] LandscapeES2.dispose ... 
Thread[Thread-2-UserApp-JUnitTestRunner-Display-.x11_:0.0-1-EDT-2,5,main] LandscapeES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407363972569 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
