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<testsuite errors="0" failures="0" hostname="jogamp-desktop" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="11" time="5.443" timestamp="2014-08-06T22:36:01">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01a_GL2ES2_Demo1_SingleBuffer_Normal" time="1.35" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01b_GL2ES2_Demo1_SingleBuffer_NoTex" time="0.326" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth" time="0.31" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test02a_GL2ES2_Demo1_DoubleBuffer_Normal" time="0.326" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03a_GL2ES2_Demo2MSAA4_Normal" time="0.312" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03b_GL2ES2_Demo2MSAA4_NoTex" time="0.314" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth" time="0.303" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="test04_GL2ES2_FBODemoMSAA4_Normal" time="0.357" />
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  <system-out><![CDATA[Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa9319790
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9319790, owner true, ResourceToolkitLock[obj 0x2562f2, isOwner false, <8320d1, dfb412>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <a74ad1, 120e7e1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8],
	Surface   WrappedSurface[ displayHandle 0xffffffffa9319790
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9319790, owner true, ResourceToolkitLock[obj 0x2562f2, isOwner false, <8320d1, dfb412>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <a74ad1, 120e7e1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x1579177, handle 0xffffffffadad02dc, isShared false, jogamp.opengl.gl4.GL4bcImpl@1b4d125,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8],
	Surface   WrappedSurface[ displayHandle 0xffffffffa9319790
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9319790, owner true, ResourceToolkitLock[obj 0x2562f2, isOwner false, <8320d1, dfb412>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <a74ad1, 120e7e1>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5e1377], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xde727a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x500db8]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0xefbfe isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@17a8551[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa8249400
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa8249400, owner true, ResourceToolkitLock[obj 0x1a2a094, isOwner false, <1dc8ed4, 125379e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <6695d8, f7b3cf>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e],
	Surface   WrappedSurface[ displayHandle 0xffffffffa8249400
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa8249400, owner true, ResourceToolkitLock[obj 0x1a2a094, isOwner false, <1dc8ed4, 125379e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <6695d8, f7b3cf>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x3ddfa2, handle 0xffffffffa80f884c, isShared false, jogamp.opengl.gl4.GL4bcImpl@b85b52,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e],
	Surface   WrappedSurface[ displayHandle 0xffffffffa8249400
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa8249400, owner true, ResourceToolkitLock[obj 0x1a2a094, isOwner false, <1dc8ed4, 125379e>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <6695d8, f7b3cf>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x862391], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x25249a], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x89208e]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x17369fd isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3388c4[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa8249400
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa8249400, owner true, ResourceToolkitLock[obj 0x1e700f6, isOwner false, <f02bf7, 1d6a535>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <f87a17, 117a16e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964],
	Surface   WrappedSurface[ displayHandle 0xffffffffa8249400
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa8249400, owner true, ResourceToolkitLock[obj 0x1e700f6, isOwner false, <f02bf7, 1d6a535>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <f87a17, 117a16e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x6755f0, handle 0xffffffffa6bd56ec, isShared false, jogamp.opengl.gl4.GL4bcImpl@bbc946,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964],
	Surface   WrappedSurface[ displayHandle 0xffffffffa8249400
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa8249400, owner true, ResourceToolkitLock[obj 0x1e700f6, isOwner false, <f02bf7, 1d6a535>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <f87a17, 117a16e>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 400x300, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 200x150, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8051, samples 0, 800x600, name 0x1, obj 0x3b02d8], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x37e964]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x9b3b0c isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1419644[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x136dac0, isOwner false, <537b0d, b3c0cf>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <13765c8, 1fb43a2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x136dac0, isOwner false, <537b0d, b3c0cf>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <13765c8, 1fb43a2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x1156285, handle 0xffffffffa80f884c, isShared false, jogamp.opengl.gl4.GL4bcImpl@162aeda,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x136dac0, isOwner false, <537b0d, b3c0cf>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <13765c8, 1fb43a2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x2349e9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x1a42fa], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xc9914e]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x164d60], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xf7366d], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x31decc]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x1c59e36 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@11604c1[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x1d4bef8, isOwner false, <459c1b, bd5ae>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <f9bc97, 1cc6114>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x1d4bef8, isOwner false, <459c1b, bd5ae>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <f9bc97, 1cc6114>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0xf9a477, handle 0xffffffffa80f884c, isShared false, jogamp.opengl.gl4.GL4bcImpl@10e1fe9,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x1d4bef8, isOwner false, <459c1b, bd5ae>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <f9bc97, 1cc6114>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x1c60c08], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1401778]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x99e3c9], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xc4ecda], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x19c9fe7], hasSink true, dirty false], state OK, obj 0x139b2de]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@5132f5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@e87717[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0xb51252, isOwner false, <1c60260, c622e0>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1bc46c, fccd15>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0xb51252, isOwner false, <1c60260, c622e0>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1bc46c, fccd15>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0xfc38e0, handle 0xffffffffa80f884c, isShared false, jogamp.opengl.gl4.GL4bcImpl@be0cc7,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0xb51252, isOwner false, <1c60260, c622e0>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <1bc46c, fccd15>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x4, obj 0x13d20e2], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x209597], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x3a095b]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0xf5d656], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x3c3daf], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x3, obj 0x209597], hasSink true, dirty false], state OK, obj 0x1cae20a]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@138efa9[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@fe5d98[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa9325910
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9325910, owner true, ResourceToolkitLock[obj 0xe084b7, isOwner false, <2933dc, 10bd379>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <168e4dd, 1897b54>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629],
	Surface   WrappedSurface[ displayHandle 0xffffffffa9325910
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9325910, owner true, ResourceToolkitLock[obj 0xe084b7, isOwner false, <2933dc, 10bd379>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <168e4dd, 1897b54>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0xffe655, handle 0xffffffffa8069f84, isShared false, jogamp.opengl.gl4.GL4bcImpl@16f24cf,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629],
	Surface   WrappedSurface[ displayHandle 0xffffffffa9325910
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9325910, owner true, ResourceToolkitLock[obj 0xe084b7, isOwner false, <2933dc, 10bd379>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <168e4dd, 1897b54>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 400x300, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 200x150, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x6af6c3], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x6e85a7]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth null, stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x8adbb], null, null, null, null, null, null, null], msaa[ColorAttachment[type COLOR, format 0x8058, samples 0, 800x600, name 0x2, obj 0x6af6c3], hasSink true, dirty false], state OK, obj 0x1c5d629]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@1d9ae77[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4d38d1[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa9325910
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9325910, owner true, ResourceToolkitLock[obj 0x51576a, isOwner false, <422ddc, d0d91c>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <15df92e, 925975>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1],
	Surface   WrappedSurface[ displayHandle 0xffffffffa9325910
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9325910, owner true, ResourceToolkitLock[obj 0x51576a, isOwner false, <422ddc, d0d91c>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <15df92e, 925975>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x2f1be6, handle 0xffffffffa8069f84, isShared false, jogamp.opengl.gl4.GL4bcImpl@15596c7,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1],
	Surface   WrappedSurface[ displayHandle 0xffffffffa9325910
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa9325910, owner true, ResourceToolkitLock[obj 0x51576a, isOwner false, <422ddc, d0d91c>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <15df92e, 925975>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x1d996fb], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x4766d2]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x32be6a], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x1af9452], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xd0cb66], hasSink true, dirty false], state OK, obj 0x17337d1]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@1e1ae5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@77b7a0[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1f15b67,
	Handle    0xffffffffb9437022,
	Caps      GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0xffffffffb9437022
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xa801a2, isOwner false, <34160, 1b933cb>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf331, eglConfigID 0x9,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1f75a70, 52859c>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1f15b67,
	Handle    0xffffffffb9437022,
	Caps      GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0xffffffffb9437022
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xa801a2, isOwner false, <34160, 1b933cb>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf331, eglConfigID 0x9,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1f75a70, 52859c>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 331.38 [GL 3.0.0, vendor 331.38.0 (331.38)], options 0x1c08, this 0x1c20488, handle 0xffffffffaa239c84, isShared false, jogamp.opengl.es3.GLES3Impl@184f3e5,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1f15b67,
	Handle    0xffffffffb9437022,
	Caps      GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0xffffffffb9437022
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xa801a2, isOwner false, <34160, 1b933cb>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf331, eglConfigID 0x9,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <1f75a70, 52859c>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x11fef77], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x827e06], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1a287d9]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x2c5b4e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0xb783c6], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x1e78a4]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x1a8402a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@10ca60c[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1f15b67,
	Handle    0xfffffffff52c4280,
	Caps      GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0xfffffffff52c4280
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xada993, isOwner false, <157f865, 74dec3>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf331, eglConfigID 0x9,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <ccf230, 13055ba>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1f15b67,
	Handle    0xfffffffff52c4280,
	Caps      GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0xfffffffff52c4280
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xada993, isOwner false, <157f865, 74dec3>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf331, eglConfigID 0x9,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <ccf230, 13055ba>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: EGLContext [Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 331.38 [GL 3.0.0, vendor 331.38.0 (331.38)], options 0x1c08, this 0x4c6064, handle 0x42b5e788, isShared false, jogamp.opengl.es3.GLES3Impl@1319b74,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.egl.EGLDrawableFactory@1f15b67,
	Handle    0xfffffffff52c4280,
	Caps      GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]],
	fboI back 0, front 0, num 1,
	FBO front read 3, FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877],
	FBO back  write 2, FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28],
	Surface   WrappedSurface[ displayHandle 0x1
, surfaceHandle 0xfffffffff52c4280
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, EGLGraphicsConfiguration[DefaultGraphicsScreen[EGLGraphicsDevice[type .egl, connection decon, unitID 0, handle 0x1, owner true, ResourceToolkitLock[obj 0xada993, isOwner false, <157f865, 74dec3>[count 0, qsz 0, owner <NULL>]]], idx 0],
	eglConfigHandle 0xcaf331, eglConfigID 0x9,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo]],
	chosen    GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]]
, surfaceLock <ccf230, 13055ba>[count 0, qsz 0, owner <NULL>]
, EGLDummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]]] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
Init front FBO: FBO[name r/w 3/3, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877]
Init back  FBO: FBO[name r/w 2/3, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28]
Resize1.oldFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877]
Resize1.nowFront: FBO[name r/w 3/3, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877]
Resize1.oldBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28]
Resize1.nowBack : FBO[name r/w 2/3, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28]
Resize2.oldFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877]
Resize2.nowFront: FBO[name r/w 3/3, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x10e4ee9], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0x5ec877]
Resize2.oldBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28]
Resize2.nowBack : FBO[name r/w 2/3, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x1e7ffcc], stencil null, colorbuffer attachments: 1/8, with 0 textures: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xbb22c6], null, null, null, null, null, null, null], msaa[TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x1908, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4c53bf], hasSink true, dirty false], state OK, obj 0x4aaf28]
Resize3.sampleCount: 4 -> 0
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x1d51ad5 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1d4aa61[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x10b02da, isOwner false, <1e85fc7, e8174f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <152701c, 13e4e54>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x10b02da, isOwner false, <1e85fc7, e8174f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <152701c, 13e4e54>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x1889c9f, handle 0xffffffffa8069f84, isShared false, jogamp.opengl.gl4.GL4bcImpl@10360b8,
	 quirks: [SingletonEGLDisplayOnly],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@19d0e89,
	Handle    0x4c00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709],
	Surface   WrappedSurface[ displayHandle 0xffffffffa824cb58
, surfaceHandle 0x4c00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffa824cb58, owner true, ResourceToolkitLock[obj 0x10b02da, isOwner false, <1e85fc7, e8174f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <152701c, 13e4e54>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[pixel 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x1c3590e], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x16323cc], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xba709]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0xf15cf1], stencil null, colorbuffer attachments: 1/8, with 1 textures: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x1e29df9], null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state OK, obj 0xce83d]
Resize3.sampleCount: 0 -> 4
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0xc2ef53 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1ee470d[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407364561756 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407364562759 ms +++ localhost/127.0.0.1:59999 - Locked within 1007 ms, 2 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0xefbfe: tileRendererInUse null, GearsES2[obj 0xefbfe isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0xefbfe on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0xefbfe created: GearsObj[0xd2e2a4, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0xefbfe created: GearsObj[0x11dafac, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0xefbfe created: GearsObj[0x11dafac, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0xefbfe FIN GearsES2[obj 0xefbfe isInit true, usesShared false, 1 GearsObj[0xd2e2a4, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x11dafac, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x1f846cd, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xefbfe 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0xefbfe, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 400x300, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 400x300, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xefbfe 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0xefbfe, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 200x150, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 200x150, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 200x150, swapInterval 0, drawable 0x4c00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5e1377]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5e1377]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xefbfe 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0xefbfe, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xefbfe 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0xefbfe, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 600x450, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xefbfe 600x450, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01a_GL2ES2_Demo1_SingleBuffer_Normal______-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xefbfe: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xefbfe FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01a_GL2ES2_Demo1_SingleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x17369fd: tileRendererInUse null, GearsES2[obj 0x17369fd isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x17369fd on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x17369fd created: GearsObj[0x14fa4a2, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x17369fd created: GearsObj[0x1c18960, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x17369fd created: GearsObj[0x1c18960, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x17369fd FIN GearsES2[obj 0x17369fd isInit true, usesShared false, 1 GearsObj[0x14fa4a2, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x1c18960, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x1222fc3, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x17369fd 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x17369fd, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 400x300, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 400x300, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x17369fd 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x17369fd, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 200x150, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 200x150, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 200x150, swapInterval 0, drawable 0x4c00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x862391]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x862391]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x17369fd 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x17369fd, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x17369fd 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0x17369fd, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 600x450, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x17369fd 600x450, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01b_GL2ES2_Demo1_SingleBuffer_NoTex_______-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x17369fd: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x17369fd FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01b_GL2ES2_Demo1_SingleBuffer_NoTex
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x9b3b0c: tileRendererInUse null, GearsES2[obj 0x9b3b0c isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x9b3b0c on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x9b3b0c created: GearsObj[0x28dfb2, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x9b3b0c created: GearsObj[0x17636ca, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x9b3b0c created: GearsObj[0x17636ca, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x9b3b0c FIN GearsES2[obj 0x9b3b0c isInit true, usesShared false, 1 GearsObj[0x28dfb2, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x17636ca, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x7481f, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9b3b0c 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x9b3b0c, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 400x300, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 400x300, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9b3b0c 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x9b3b0c, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 200x150, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 200x150, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 200x150, swapInterval 0, drawable 0x4c00002
Resize1.oldDepth null
Resize1.newDepth null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9b3b0c 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x9b3b0c, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D00-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x9b3b0c 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0x9b3b0c, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 600x450, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x9b3b0c 600x450, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D00-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x9b3b0c: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x9b3b0c FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test01c_GL2ES2_Demo1_SingleBuffer_NoTexNoDepth
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x1c59e36: tileRendererInUse null, GearsES2[obj 0x1c59e36 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1c59e36 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x1c59e36 created: GearsObj[0x1477b21, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1c59e36 created: GearsObj[0x1e4de3d, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1c59e36 created: GearsObj[0x1e4de3d, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x1c59e36 FIN GearsES2[obj 0x1c59e36 isInit true, usesShared false, 1 GearsObj[0x1477b21, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x1e4de3d, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0xbab550, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1c59e36 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x1c59e36, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 400x300, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 400x300, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1c59e36 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x1c59e36, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 200x150, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 200x150, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 200x150, swapInterval 0, drawable 0x4c00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x164d60]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x164d60]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1c59e36 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x1c59e36, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1c59e36 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0x1c59e36, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 600x450, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1c59e36 600x450, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test02a_GL2ES2_Demo1_DoubleBuffer_Normal______-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1c59e36: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1c59e36 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test02a_GL2ES2_Demo1_DoubleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1c60c08]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1c60c08]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03a_GL2ES2_Demo2MSAA4_Normal______________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03a_GL2ES2_Demo2MSAA4_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x13d20e2]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x4, obj 0x13d20e2]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03b_GL2ES2_Demo2MSAA4_NoTex_______________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03b_GL2ES2_Demo2MSAA4_NoTex
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
	null
	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
   ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0200x0150.png
Resize1.oldDepth null
Resize1.newDepth null
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D00-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test03c_GL2ES2_Demo2MSAA4_NoTexNoDepth
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x1b897c6: tileRendererInUse null, GearsES2[obj 0x1b897c6 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1b897c6 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x1b897c6 created: GearsObj[0x174bd69, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1b897c6 created: GearsObj[0x13f393e, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1b897c6 created: GearsObj[0x13f393e, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x1b897c6 FIN GearsES2[obj 0x1b897c6 isInit true, usesShared false, 1 GearsObj[0x174bd69, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x13f393e, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x1c7215e, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
	null
	ShaderProgram[id=9, linked=false, inUse=false, program: 4,
   ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1b897c6 0/0 400x300 of 400x300, swapInterval -1, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0x1b897c6, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x4c00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 400x300, swapInterval -1, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 400x300, swapInterval -1, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1b897c6 0/0 200x150 of 200x150, swapInterval -1, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0x1b897c6, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x4c00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 200x150, swapInterval -1, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 200x150, swapInterval -1, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 200x150, swapInterval -1, drawable 0x4c00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1d996fb]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x1d996fb]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1b897c6 0/0 800x600 of 800x600, swapInterval -1, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0x1b897c6, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x4c00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 800x600, swapInterval -1, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 800x600, swapInterval -1, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 800x600, swapInterval -1, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 800x600, swapInterval -1, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 800x600, swapInterval -1, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1b897c6 0/0 600x450 of 600x450, swapInterval -1, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0x1b897c6, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x4c00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 600x450, swapInterval -1, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1b897c6 600x450, swapInterval -1, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test04_GL2ES2_FBODemoMSAA4_Normal_____________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1b897c6: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1b897c6 FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test04_GL2ES2_FBODemoMSAA4_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x1a8402a: tileRendererInUse null, GearsES2[obj 0x1a8402a isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1a8402a on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  1
GL Profile     GLProfile[GLES2/GLES3.hw]
GL Version     3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 331.38 [GL 3.0.0, vendor 331.38.0 (331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     OpenGL ES 3.0 331.38
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.00 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  70
GLX_EXTENSIONS 18
-----------------------------------------------------------------------------------------------------
gear1 0x1a8402a created: GearsObj[0x1ec7d05, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1a8402a created: GearsObj[0x103f1ff, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1a8402a created: GearsObj[0x103f1ff, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x1a8402a FIN GearsES2[obj 0x1a8402a isInit true, usesShared false, 1 GearsObj[0x1ec7d05, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x103f1ff, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4ae4e, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1a8402a 0/0 400x300 of 400x300, swapInterval 0, drawable 0xffffffffb9437022, msaa false, tileRendererInUse null
>> GearsES2 0x1a8402a, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 400x300, swapInterval 0, drawable 0xffffffffb9437022
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 400x300, swapInterval 0, drawable 0xffffffffb9437022
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1a8402a 0/0 200x150 of 200x150, swapInterval 0, drawable 0xffffffffb9437022, msaa false, tileRendererInUse null
>> GearsES2 0x1a8402a, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 200x150, swapInterval 0, drawable 0xffffffffb9437022
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 200x150, swapInterval 0, drawable 0xffffffffb9437022
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 200x150, swapInterval 0, drawable 0xffffffffb9437022
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2c5b4e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2c5b4e]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1a8402a 0/0 800x600 of 800x600, swapInterval 0, drawable 0xffffffffb9437022, msaa false, tileRendererInUse null
>> GearsES2 0x1a8402a, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 800x600, swapInterval 0, drawable 0xffffffffb9437022
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 800x600, swapInterval 0, drawable 0xffffffffb9437022
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 800x600, swapInterval 0, drawable 0xffffffffb9437022
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 800x600, swapInterval 0, drawable 0xffffffffb9437022
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 800x600, swapInterval 0, drawable 0xffffffffb9437022
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1a8402a 0/0 600x450 of 600x450, swapInterval 0, drawable 0xffffffffb9437022, msaa true, tileRendererInUse null
>> GearsES2 0x1a8402a, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 600x450, swapInterval 0, drawable 0xffffffffb9437022
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1a8402a 600x450, swapInterval 0, drawable 0xffffffffb9437022
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test11_EGLES2_Demo0Normal_____________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1a8402a: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1a8402a FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test11_EGLES2_Demo0Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x1d51ad5: tileRendererInUse null, GearsES2[obj 0x1d51ad5 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1d51ad5 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[egl cfg 0x9, vid 0x27: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GLES2/GLES3.hw], offscr[fbo], [0x45: GLES1, GLES2, GLES3, VG]]
INIT GL IS: jogamp.opengl.es3.GLES3Impl
Swap Interval  1
GL Profile     GLProfile[GLES2/GLES3.hw]
GL Version     3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 331.38 [GL 3.0.0, vendor 331.38.0 (331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     OpenGL ES 3.0 331.38
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.00 / 3.0.0
GL FBO: basic true, full true
GL_EXTENSIONS  70
GLX_EXTENSIONS 18
-----------------------------------------------------------------------------------------------------
gear1 0x1d51ad5 created: GearsObj[0x10d1859, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1d51ad5 created: GearsObj[0xb981c0, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1d51ad5 created: GearsObj[0xb981c0, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x1d51ad5 FIN GearsES2[obj 0x1d51ad5 isInit true, usesShared false, 1 GearsObj[0x10d1859, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0xb981c0, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0xf590bb, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1d51ad5 0/0 400x300 of 400x300, swapInterval 0, drawable 0xfffffffff52c4280, msaa true, tileRendererInUse null
>> GearsES2 0x1d51ad5, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 400x300, swapInterval 0, drawable 0xfffffffff52c4280
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 400x300, swapInterval 0, drawable 0xfffffffff52c4280
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0001-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
GLReadBufferUtil.readPixels: readPixels error 0x502 400x300, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 400x300x1, pack true, disposed false, valid true, buffer[bytes 360000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=360000 cap=360000]]], sz 360000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1d51ad5 0/0 200x150 of 200x150, swapInterval 0, drawable 0xfffffffff52c4280, msaa true, tileRendererInUse null
>> GearsES2 0x1d51ad5, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 200x150, swapInterval 0, drawable 0xfffffffff52c4280
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 200x150, swapInterval 0, drawable 0xfffffffff52c4280
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0003-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
GLReadBufferUtil.readPixels: readPixels error 0x502 200x150, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 200x150x1, pack true, disposed false, valid true, buffer[bytes 90000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=90000 cap=90000]]], sz 90000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 200x150, swapInterval 0, drawable 0xfffffffff52c4280
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10e4ee9]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x10e4ee9]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1d51ad5 0/0 800x600 of 800x600, swapInterval 0, drawable 0xfffffffff52c4280, msaa true, tileRendererInUse null
>> GearsES2 0x1d51ad5, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 800x600, swapInterval 0, drawable 0xfffffffff52c4280
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 800x600, swapInterval 0, drawable 0xfffffffff52c4280
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0006-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 800x600, swapInterval 0, drawable 0xfffffffff52c4280
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 800x600, swapInterval 0, drawable 0xfffffffff52c4280
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 800x600, swapInterval 0, drawable 0xfffffffff52c4280
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0009-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
GLReadBufferUtil.readPixels: readPixels error 0x502 800x600, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 800x600x1, pack true, disposed false, valid true, buffer[bytes 1440000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=1440000 cap=1440000]]], sz 1440000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x1d51ad5 0/0 600x450 of 600x450, swapInterval 0, drawable 0xfffffffff52c4280, msaa false, tileRendererInUse null
>> GearsES2 0x1d51ad5, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 600x450, swapInterval 0, drawable 0xfffffffff52c4280
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x1d51ad5 600x450, swapInterval 0, drawable 0xfffffffff52c4280
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test13_EGLES2_Demo0MSAA4______________________-n0011-GLES2_-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
GLReadBufferUtil.readPixels: readPixels error 0x502 600x450, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], GLPixelBuffer[PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], dim 600x450x1, pack true, disposed false, valid true, buffer[bytes 810000, elemSize 1, java.nio.DirectByteBuffer[pos=0 lim=810000 cap=810000]]], sz 810000
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1d51ad5: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x1d51ad5 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test13_EGLES2_Demo0MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0xc2ef53: tileRendererInUse null, GearsES2[obj 0xc2ef53 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0xc2ef53 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         [SingletonEGLDisplayOnly]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0xc2ef53 created: GearsObj[0xf67a01, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0xc2ef53 created: GearsObj[0x1c3e05a, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0xc2ef53 created: GearsObj[0x1c3e05a, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0xc2ef53 FIN GearsES2[obj 0xc2ef53 isInit true, usesShared false, 1 GearsObj[0xf67a01, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x1c3e05a, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0xbe4814, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xc2ef53 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0xc2ef53, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 400x300, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 400x300, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xc2ef53 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0xc2ef53, angle 1.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 200x150, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 200x150, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 200x150, swapInterval 0, drawable 0x4c00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xf15cf1]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0xf15cf1]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xc2ef53 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4c00002, msaa false, tileRendererInUse null
>> GearsES2 0xc2ef53, angle 2.5, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 800x600, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 800x600, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0xc2ef53 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4c00002, msaa true, tileRendererInUse null
>> GearsES2 0xc2ef53, angle 5.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 600x450, swapInterval 0, drawable 0x4c00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0xc2ef53 600x450, swapInterval 0, drawable 0x4c00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.test21_GL3_Demo0Normal________________________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xc2ef53: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0xc2ef53 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - test21_GL3_Demo0Normal
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407364567138 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
