<?xml version="1.0" encoding="UTF-8" ?>
<testsuite errors="0" failures="0" hostname="jogamp04" name="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" tests="15" time="3.751" timestamp="2014-01-31T14:02:09">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test00Version" time="0.511" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test01GLProfileDefault" time="0.249" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test02GLProfileMaxProgrammable" time="0.177" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test03GLProfileMaxFixedFunc" time="0.185" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test04GLProfileGL2ES1" time="0.183" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test05GLProfileGL2ES2" time="0.218" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test06GLProfileGL4ES3" time="0.181" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test10_GL4bc" time="0.2" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test11_GL3bc" time="0.168" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test12_GL2" time="0.199" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test13_GL4" time="0.2" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test14_GL3" time="0.182" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test15_GLES1" time="0.0" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test16_GLES2" time="0.0" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT" name="test17_GLES3" time="0.0" />
  <system-out><![CDATA[GLProfile Natives[GL4bc true [4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware)], GL4 true [4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware)], GLES3 false, GL3bc true [4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware)], GL3 true [4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware)], GL2 true [4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware)], GLES2 false, GLES1 false, count 5 / 8], Common[, GL4ES3 true, GL2GL3 true, GL2ES2 true, GL2ES1 true], Mappings[GL2ES2 GLProfile[GL2ES2/GL4.hw], GL2ES1 GLProfile[GL2ES1/GL4bc.hw], GL2 GLProfile[GL2/GL4bc.hw], GL4 GLProfile[GL4/GL4.hw], GL3 GLProfile[GL3/GL4.hw], GL4bc GLProfile[GL4bc/GL4bc.hw], GL4ES3 GLProfile[GL4ES3/GL4.hw], GL2GL3 GLProfile[GL2GL3/GL4bc.hw], GL3bc GLProfile[GL3bc/GL4bc.hw], , default GLProfile[GL4bc/GL4bc.hw], count 9 / 12]
GLProfile.getDefaultDevice(): X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x9a1f91, isOwner false, <8e9e3d, 136e74a>[count 0, qsz 0, owner <NULL>]]]
GLProfile.getDefault(): GLProfile[GL4bc/GL4bc.hw]
GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc.hw]
GLProfile.getMaxFixedFunc(): GLProfile[GL4bc/GL4bc.hw]
GLProfile GL2ES1: GLProfile[GL4bc/GL4bc.hw]
GLProfile GL2ES2: GLProfile[GL4/GL4.hw]
GLProfile GL4ES3: GLProfile[GL4/GL4.hw]
]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391176929366 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391176930368 ms +++ localhost/127.0.0.1:59999 - Locked within 1005 ms, 2 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test00Version
-----------------------------------------------------------------------------------------------------
Platform: SUNOS / SunOS 5.11 (5.11.0), x86 (arch), GENERIC_ABI, 4 cores
MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
  int8    1 / 1, int16   2 / 2
  int     4 / 4, long    4 / 4
  int32   4 / 4, int64   8 / 4
  float   4 / 4, double  8 / 4, ldouble 12 / 4
  pointer 4 / 4, page    4096
Platform: Java Version: 1.7.0_25 (1.7.0u25), VM: Java HotSpot(TM) Server VM, Runtime: Java(TM) SE Runtime Environment
Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: com.jogamp.common
Extension Name: com.jogamp.common
Specification Title: GlueGen Java Bindings Generator
Specification Vendor: JogAmp Community
Specification Version: 2.1
Implementation Title: GlueGen Run-Time
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.1.4
Implementation Build: 2.1-b771-20140130
Implementation Branch: origin/master
Implementation Commit: 4a70b7d3346341070fd78fa04428262fb6260a01
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: javax.media.nativewindow
Extension Name: javax.media.opengl
Specification Title: Java Bindings for OpenGL API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.1
Implementation Title: Java Bindings for OpenGL Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.1.4
Implementation Build: 2.1-b1217-20140131
Implementation Branch: origin/master
Implementation Commit: c7ef2bf610ad3310aa9785820489f980c223cdb0
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: javax.media.opengl
Extension Name: javax.media.opengl
Specification Title: Java Bindings for OpenGL API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.1
Implementation Title: Java Bindings for OpenGL Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.1.4
Implementation Build: 2.1-b1217-20140131
Implementation Branch: origin/master
Implementation Commit: c7ef2bf610ad3310aa9785820489f980c223cdb0
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
Package: com.jogamp.newt
Extension Name: javax.media.opengl
Specification Title: Java Bindings for OpenGL API Specification
Specification Vendor: JogAmp Community
Specification Version: 2.1
Implementation Title: Java Bindings for OpenGL Runtime Environment
Implementation Vendor: JogAmp Community
Implementation Vendor ID: com.jogamp
Implementation URL: http://jogamp.org/
Implementation Version: 2.1.4
Implementation Build: 2.1-b1217-20140131
Implementation Branch: origin/master
Implementation Commit: c7ef2bf610ad3310aa9785820489f980c223cdb0
-----------------------------------------------------------------------------------------------------
GLProfiles on device X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x9a1f91, isOwner false, <8e9e3d, 136e74a>[count 0, qsz 0, owner <NULL>]]]
	Natives
		GL4bc 	true [4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware)]
		GL4 	true [4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware)]
		GLES3 	false
		GL3bc 	true [4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware)]
		GL3 	true [4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware)]
		GL2 	true [4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware)]
		GLES2 	false
		GLES1 	false
		Count	5 / 8
	Common
		GL4ES3 	true
		GL2GL3 	true
		GL2ES2 	true
		GL2ES1 	true
	Mappings
		GL2ES2 	GLProfile[GL2ES2/GL4.hw]
		GL2ES1 	GLProfile[GL2ES1/GL4bc.hw]
		GL2 	GLProfile[GL2/GL4bc.hw]
		GL4 	GLProfile[GL4/GL4.hw]
		GL3 	GLProfile[GL3/GL4.hw]
		GL4bc 	GLProfile[GL4bc/GL4bc.hw]
		GL4ES3 	GLProfile[GL4ES3/GL4.hw]
		GL2GL3 	GLProfile[GL2GL3/GL4bc.hw]
		GL3bc 	GLProfile[GL3bc/GL4bc.hw]
		default GLProfile[GL4bc/GL4bc.hw]
		Count	9 / 12


Desktop Capabilities: 
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	GLCaps[glx vid 0x22, fbc 0x136: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x23, fbc 0x1ed: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x24, fbc 0x137: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x25, fbc 0x139: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x26, fbc 0x13b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x28, fbc 0x13f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x29, fbc 0x141: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x2a, fbc 0x143: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x2b, fbc 0x145: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x2c, fbc 0x147: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x2d, fbc 0x149: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x2e, fbc 0x14b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x2f, fbc 0x14d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x30, fbc 0x14f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x31, fbc 0x151: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x32, fbc 0x153: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x33, fbc 0x155: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x34, fbc 0x157: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x35, fbc 0x159: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x36, fbc 0x15b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x37, fbc 0x15d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x38, fbc 0x15f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x39, fbc 0x161: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x3a, fbc 0x163: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x3b, fbc 0x165: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x3c, fbc 0x167: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x3d, fbc 0x169: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x3e, fbc 0x16b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x3f, fbc 0x16d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x40, fbc 0x16f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x41, fbc 0x171: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x42, fbc 0x173: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x43, fbc 0x175: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x44, fbc 0x177: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x45, fbc 0x179: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x46, fbc 0x17b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x47, fbc 0x17d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x48, fbc 0x17f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x49, fbc 0x181: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x4a, fbc 0x183: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x4b, fbc 0x185: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x4c, fbc 0x187: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x4d, fbc 0x189: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x4e, fbc 0x18b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x4f, fbc 0x18d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x50, fbc 0x18f: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x51, fbc 0x191: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x52, fbc 0x193: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x53, fbc 0x195: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x54, fbc 0x197: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x55, fbc 0x199: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x56, fbc 0x19b: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x6f, fbc 0x1cd: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x70, fbc 0x1cf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x71, fbc 0x1d1: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x72, fbc 0x1d3: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x73, fbc 0x1d5: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x74, fbc 0x1d7: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x75, fbc 0x1d9: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x76, fbc 0x1db: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x7f, fbc 0x138: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x80, fbc 0x13a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x81, fbc 0x13c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x82, fbc 0x13e: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x83, fbc 0x140: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x84, fbc 0x142: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x85, fbc 0x144: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x86, fbc 0x146: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x87, fbc 0x148: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x88, fbc 0x14a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x89, fbc 0x14c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0x8a, fbc 0x14e: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x8b, fbc 0x150: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x8c, fbc 0x152: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x8d, fbc 0x154: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x8e, fbc 0x156: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x8f, fbc 0x158: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x90, fbc 0x15a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x91, fbc 0x15c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x92, fbc 0x15e: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x93, fbc 0x160: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x94, fbc 0x162: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x95, fbc 0x164: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x96, fbc 0x166: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x97, fbc 0x168: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x98, fbc 0x16a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x99, fbc 0x16c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x9a, fbc 0x16e: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x9b, fbc 0x170: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x9c, fbc 0x172: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x9d, fbc 0x174: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x9e, fbc 0x176: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x9f, fbc 0x178: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa0, fbc 0x17a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa1, fbc 0x17c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa2, fbc 0x17e: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa3, fbc 0x180: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa4, fbc 0x182: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa5, fbc 0x184: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa6, fbc 0x186: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa7, fbc 0x188: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa8, fbc 0x18a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xa9, fbc 0x18c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xaa, fbc 0x18e: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xab, fbc 0x190: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xac, fbc 0x192: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xad, fbc 0x194: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xae, fbc 0x196: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xaf, fbc 0x198: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xb0, fbc 0x19a: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xb1, fbc 0x19c: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xca, fbc 0x1ce: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xcb, fbc 0x1d0: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xcc, fbc 0x1d2: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xcd, fbc 0x1d4: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xce, fbc 0x1d6: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xcf, fbc 0x1d8: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xd0, fbc 0x1da: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xd1, fbc 0x1dc: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xda, fbc 0x1ee: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xdb, fbc 0x1ef: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xdc, fbc 0x1f0: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xdd, fbc 0x1f1: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xde, fbc 0x1f2: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xdf, fbc 0x1f3: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xe0, fbc 0x1f4: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xe1, fbc 0x1f5: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xe2, fbc 0x1f6: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xe3, fbc 0x1f7: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xe4, fbc 0x1f8: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 0/0/0, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer, bitmap]]
	GLCaps[glx vid 0xe5, fbc 0x1f9: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xe6, fbc 0x1fa: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xe7, fbc 0x1fb: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xe8, fbc 0x1fc: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xe9, fbc 0x1fd: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xea, fbc 0x1fe: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xeb, fbc 0x1ff: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xec, fbc 0x200: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xed, fbc 0x201: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xee, fbc 0x202: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xef, fbc 0x203: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf0, fbc 0x204: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf1, fbc 0x205: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf2, fbc 0x206: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/2, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf3, fbc 0x207: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf4, fbc 0x208: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf5, fbc 0x209: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf6, fbc 0x20a: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf7, fbc 0x20b: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf8, fbc 0x20c: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xf9, fbc 0x20d: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xfa, fbc 0x20e: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xfb, fbc 0x20f: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xfc, fbc 0x210: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xfd, fbc 0x211: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xfe, fbc 0x212: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0xff, fbc 0x213: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x100, fbc 0x214: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x101, fbc 0x215: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x102, fbc 0x216: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/8, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x103, fbc 0x217: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x104, fbc 0x218: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/16, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x105, fbc 0x219: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x106, fbc 0x21a: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x107, fbc 0x21b: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x108, fbc 0x21c: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x109, fbc 0x21d: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x10a, fbc 0x21e: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x10b, fbc 0x21f: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x10c, fbc 0x220: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/32, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x125, fbc 0x239: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x126, fbc 0x23a: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x127, fbc 0x23b: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x128, fbc 0x23c: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/0/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x129, fbc 0x23d: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x12a, fbc 0x23e: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x12b, fbc 0x23f: rgba 8/8/8/0, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]
	GLCaps[glx vid 0x12c, fbc 0x240: rgba 8/8/8/8, trans-rgba 0xff/ff/ff/ff, accum-rgba 16/16/16/16, dp/st/ms 24/8/64, sample-ext default, one, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer]]

EGL Capabilities: 
	none


++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test00Version
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test01GLProfileDefault
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test01GLProfileDefault
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test02GLProfileMaxProgrammable
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test02GLProfileMaxProgrammable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test03GLProfileMaxFixedFunc
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test03GLProfileMaxFixedFunc
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test04GLProfileGL2ES1
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test04GLProfileGL2ES1
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test05GLProfileGL2ES2
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4/GL4.hw] -> GL4
GL Mapping GLProfile[GL4/GL4.hw] -> GL3
GL Mapping GLProfile[GL4/GL4.hw] -> GL4ES3
GL Mapping GLProfile[GL4/GL4.hw] -> GL2ES2
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test05GLProfileGL2ES2
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test06GLProfileGL4ES3
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
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GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4/GL4.hw] -> GL4
GL Mapping GLProfile[GL4/GL4.hw] -> GL3
GL Mapping GLProfile[GL4/GL4.hw] -> GL4ES3
GL Mapping GLProfile[GL4/GL4.hw] -> GL2ES2
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test06GLProfileGL4ES3
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test10_GL4bc
Swap Interval  -1
GL Profile     GLProfile[GL4bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL4bc/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test10_GL4bc
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test11_GL3bc
Swap Interval  -1
GL Profile     GLProfile[GL3bc/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
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GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL3bc/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test11_GL3bc
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test12_GL2
Swap Interval  -1
GL Profile     GLProfile[GL2/GL4bc.hw]
GL Version     4.3 (Compat profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  272
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL4
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL4bc
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL3
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL3bc
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL4ES3
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL2ES2
GL Mapping GLProfile[GL2/GL4bc.hw] -> GL2ES1
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test12_GL2
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test13_GL4
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL4/GL4.hw] -> GL4
GL Mapping GLProfile[GL4/GL4.hw] -> GL3
GL Mapping GLProfile[GL4/GL4.hw] -> GL4ES3
GL Mapping GLProfile[GL4/GL4.hw] -> GL2ES2
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test13_GL4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test14_GL3
Swap Interval  -1
GL Profile     GLProfile[GL3/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
               GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS 28
               GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_NV_swap_group GLX_NV_video_out GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_fbconfig_packed_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_present_video GLX_NV_copy_image GLX_NV_multisample_coverage GLX_NV_video_capture GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness
-----------------------------------------------------------------------------------------------------
GL impl. class jogamp.opengl.gl4.GL4bcImpl
GL Mapping GLProfile[GL3/GL4.hw] -> GL4
GL Mapping GLProfile[GL3/GL4.hw] -> GL3
GL Mapping GLProfile[GL3/GL4.hw] -> GL4ES3
GL Mapping GLProfile[GL3/GL4.hw] -> GL2ES2
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test14_GL3
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test15_GLES1
Profile GLES1 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test15_GLES1
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test16_GLES2
Profile GLES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test16_GLES2
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test17_GLES3
Profile GLES3 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - test17_GLES3
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391176933071 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
