<?xml version="1.0" encoding="UTF-8" ?>
<testsuite errors="0" failures="0" hostname="jogamp04" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="6" time="2.585" timestamp="2014-01-31T14:00:15">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testEGLES2_Demo0MSAA4" time="0.469" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testEGLES2_Demo0Normal" time="0.0" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testGL2ES2_Demo1_DoubleBuffer_Normal" time="0.355" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testGL2ES2_Demo1_SingleBuffer_Normal" time="0.21" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testGL2ES2_Demo2MSAA4" time="0.209" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testGL2ES2_FBODemoMSAA4" time="0.228" />
  <system-out><![CDATA[Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x22fc110
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x22fc110, owner true, ResourceToolkitLock[obj 0x62b243a2, isOwner false, <2576734d, 38bd772>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <51ed7f2f, 3f3910ae>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b],
	Surface   WrappedSurface[ displayHandle 0x22fc110
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x22fc110, owner true, ResourceToolkitLock[obj 0x62b243a2, isOwner false, <2576734d, 38bd772>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <51ed7f2f, 3f3910ae>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c05, this 0x3b762fef, handle 0x1b53ec8, isShared false, jogamp.opengl.gl4.GL4bcImpl@249cda3,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b],
	Surface   WrappedSurface[ displayHandle 0x22fc110
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x22fc110, owner true, ResourceToolkitLock[obj 0x62b243a2, isOwner false, <2576734d, 38bd772>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <51ed7f2f, 3f3910ae>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0xab3fcc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x28170a64], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ae96a6b]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6bd33f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7e9a57a0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6f9ee23c]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x3b5b8981 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@18607df6[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1c543a0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1c543a0, owner true, ResourceToolkitLock[obj 0x193ff426, isOwner false, <35b5f7bd, 3d9bb4d7>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <397daeda, 6a6287b2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21],
	Surface   WrappedSurface[ displayHandle 0x1c543a0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1c543a0, owner true, ResourceToolkitLock[obj 0x193ff426, isOwner false, <35b5f7bd, 3d9bb4d7>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <397daeda, 6a6287b2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c05, this 0x6abaedae, handle 0x2586a68, isShared false, jogamp.opengl.gl4.GL4bcImpl@6ec8d0b7,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21],
	Surface   WrappedSurface[ displayHandle 0x1c543a0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1c543a0, owner true, ResourceToolkitLock[obj 0x193ff426, isOwner false, <35b5f7bd, 3d9bb4d7>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <397daeda, 6a6287b2>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x71512c2e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x164a7140], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x82bba21]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x41fed733 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@41e2771e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1c543a0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1c543a0, owner true, ResourceToolkitLock[obj 0x21d306ef, isOwner false, <256c4642, 6778aa3f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <22f1432b, d70cdf9>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727],
	Surface   WrappedSurface[ displayHandle 0x1c543a0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1c543a0, owner true, ResourceToolkitLock[obj 0x21d306ef, isOwner false, <256c4642, 6778aa3f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <22f1432b, d70cdf9>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c05, this 0x68e29d53, handle 0x2861488, isShared false, jogamp.opengl.gl4.GL4bcImpl@3c06f54e,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727],
	Surface   WrappedSurface[ displayHandle 0x1c543a0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1c543a0, owner true, ResourceToolkitLock[obj 0x21d306ef, isOwner false, <256c4642, 6778aa3f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <22f1432b, d70cdf9>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9]
Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9]
Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727]
Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x5628c7f8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0xf6096f9]
Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727]
Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x224e59d9], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0xe57bd52], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x75c6e9f0], hasSamplesSink true, state OK, obj 0x45ecc727]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@6cd2f2ab[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@d39f05e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x1b5e3f0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b5e3f0, owner true, ResourceToolkitLock[obj 0xf539f96, isOwner false, <3b1238b6, 29495306>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <ce9c417, 4748c8a0>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc],
	Surface   WrappedSurface[ displayHandle 0x1b5e3f0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b5e3f0, owner true, ResourceToolkitLock[obj 0xf539f96, isOwner false, <3b1238b6, 29495306>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <ce9c417, 4748c8a0>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)], options 0x1c05, this 0x7b6ba4ef, handle 0x28b2b58, isShared false, jogamp.opengl.gl4.GL4bcImpl@30c92353,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@7221373f,
	Handle    0x3000002,
	Caps      GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc],
	Surface   WrappedSurface[ displayHandle 0x1b5e3f0
, surfaceHandle 0x3000002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x1b5e3f0, owner true, ResourceToolkitLock[obj 0xf539f96, isOwner false, <3b1238b6, 29495306>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x13d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]]
, surfaceLock <ce9c417, 4748c8a0>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da]
Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da]
Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc]
Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x73ba7069], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x552a38da]
Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc]
Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/64, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x6f10ba23], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x46fa9be4], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58198636], hasSamplesSink true, state OK, obj 0x332c88cc]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@652e372a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3d27da4b[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391176815547 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391176816548 ms +++ localhost/127.0.0.1:59999 - Locked within 1005 ms, 2 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
EGL ES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
EGL ES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x3b5b8981: tileRendererInUse null, GearsES2[obj 0x3b5b8981 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x3b5b8981 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x3b5b8981 created: GearsObj[0x5a483073, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x3b5b8981 created: GearsObj[0x3964fc53, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x3b5b8981 created: GearsObj[0x3964fc53, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x3b5b8981 FIN GearsES2[obj 0x3b5b8981 isInit true, usesShared false, 1 GearsObj[0x5a483073, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3964fc53, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x14f1ca95, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3b5b8981 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x3b5b8981, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 400x300, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 400x300, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3b5b8981 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x3b5b8981, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 200x150, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 200x150, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 200x150, swapInterval 0, drawable 0x3000002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6bd33f8]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6bd33f8]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3b5b8981 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x3b5b8981, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 800x600, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 800x600, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 800x600, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 800x600, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 800x600, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3b5b8981 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3000002, msaa true, tileRendererInUse null
>> GearsES2 0x3b5b8981, angle 20.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 600x450, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3b5b8981 600x450, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3b5b8981: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3b5b8981 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x41fed733: tileRendererInUse null, GearsES2[obj 0x41fed733 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x41fed733 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x41fed733 created: GearsObj[0x3ffed5aa, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x41fed733 created: GearsObj[0x737dacb8, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x41fed733 created: GearsObj[0x737dacb8, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x41fed733 FIN GearsES2[obj 0x41fed733 isInit true, usesShared false, 1 GearsObj[0x3ffed5aa, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x737dacb8, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x3fd69f44, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x41fed733 0/0 400x300 of 400x300, swapInterval 0, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x41fed733, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 400x300, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 400x300, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x41fed733 0/0 200x150 of 200x150, swapInterval 0, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x41fed733, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 200x150, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 200x150, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 200x150, swapInterval 0, drawable 0x3000002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x71512c2e]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x71512c2e]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x41fed733 0/0 800x600 of 800x600, swapInterval 0, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x41fed733, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 800x600, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 800x600, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL4___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 800x600, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 800x600, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 800x600, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x41fed733 0/0 600x450 of 600x450, swapInterval 0, drawable 0x3000002, msaa true, tileRendererInUse null
>> GearsES2 0x41fed733, angle 20.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 600x450, swapInterval 0, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x41fed733 600x450, swapInterval 0, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x41fed733: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x41fed733 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
	null
	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x5628c7f8]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x5628c7f8]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x36c914b: tileRendererInUse null, GearsES2[obj 0x36c914b isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x36c914b on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x36c914b created: GearsObj[0x162c66be, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x36c914b created: GearsObj[0x3d0d4f51, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x36c914b created: GearsObj[0x3d0d4f51, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x36c914b FIN GearsES2[obj 0x36c914b isInit true, usesShared false, 1 GearsObj[0x162c66be, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3d0d4f51, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x34d26e27, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x13d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 NVIDIA 319.49 [GL 4.3.0, vendor 319.49.0 (NVIDIA 319.49)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro 2000/PCIe/SSE2
GL_VERSION     4.3.0 NVIDIA 319.49
GLSL           true, has-compiler-func: true, version: 4.30 NVIDIA via Cg compiler / 4.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  271
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 4,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x36c914b 0/0 400x300 of 400x300, swapInterval -1, drawable 0x3000002, msaa true, tileRendererInUse null
>> GearsES2 0x36c914b, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x3000002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 400x300, swapInterval -1, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 400x300, swapInterval -1, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x36c914b 0/0 200x150 of 200x150, swapInterval -1, drawable 0x3000002, msaa true, tileRendererInUse null
>> GearsES2 0x36c914b, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x3000002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 200x150, swapInterval -1, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 200x150, swapInterval -1, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 200x150, swapInterval -1, drawable 0x3000002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x73ba7069]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x73ba7069]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x36c914b 0/0 800x600 of 800x600, swapInterval -1, drawable 0x3000002, msaa true, tileRendererInUse null
>> GearsES2 0x36c914b, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x3000002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 800x600, swapInterval -1, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 800x600, swapInterval -1, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 800x600, swapInterval -1, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 800x600, swapInterval -1, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 800x600, swapInterval -1, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x36c914b 0/0 600x450 of 600x450, swapInterval -1, drawable 0x3000002, msaa false, tileRendererInUse null
>> GearsES2 0x36c914b, angle 20.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x3000002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 600x450, swapInterval -1, drawable 0x3000002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x36c914b 600x450, swapInterval -1, drawable 0x3000002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL4___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x36c914b: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x36c914b FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391176818081 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
]]></system-err>
</testsuite>
