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  GLUniformData[name gcu_Weight, location 5, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
 ], managedUniforms [
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
 ]
]
]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
*** 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38
*** GLDebugMessage false
Matrix: -20.0/0.0 x-300.0 @0.0
Reshape: RenderState[ShaderState[ 
 ShaderProgram[id=3, linked=true, inUse=true, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
 enabledAttributes [
 ], activeAttributes [
 ], managedAttributes [
 ], activeUniforms [
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
 ], managedUniforms [
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
 ]
]
]
*** 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38
*** GLDebugMessage false
Matrix: -20.0/0.0 x-300.0 @0.0
Reshape: RenderState[ShaderState[ 
 ShaderProgram[id=3, linked=true, inUse=true, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
 enabledAttributes [
  gca_Vertices: false
  gca_TexCoords: false
 ], activeAttributes [
  GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
  GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
 ], managedAttributes [
  GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
  GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
  GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
  GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
 ], activeUniforms [
  GLUniformData[name gcu_TextureSize, location 5, size 1x2, count 1, data DirectFloatBufferU[pos 0, lim 2, cap 2, remaining 2; array false, direct true, r/w true: 400.0, 213.0]]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    0.04255    0.00000    0.00000   -1.00000 ]
0: [    0.00000    0.08000    0.00000   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
0: [    0.00000    0.00000    0.00000    1.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_TextureUnit, location 6, size 1x1, count 1, data 0]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
 ], managedUniforms [
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
 ]
]
]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391177883229 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
