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Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391178712190 ms +++ localhost/127.0.0.1:59999 - Locked within 11013 ms, 12 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
X11GLXContext [Version 4.2 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12337 Core Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile/Debug Context 13.101)], options 0x1c25, this 0x72d54a, handle 0xffffffffaaa0c608, isShared false, jogamp.opengl.gl4.GL4bcImpl@5992c6,
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
X11GLXContext [Version 4.2 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12337 Core Profile/Debug Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile/Debug Context 13.101)], options 0x1c25, this 0x18f3dc, handle 0xffffffffaa2da948, isShared false, jogamp.opengl.gl4.GL4bcImpl@31feed,
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vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
X11GLXContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)], options 0x1c05, this 0x4752dd, handle 0x9cf7688, isShared false, jogamp.opengl.gl4.GL4bcImpl@915c8c,
	 quirks: [DontCloseX11Display],
	Drawable: X11OnscreenGLXDrawable[Realized true,
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.115s: 600f, 5217.3 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
X11GLXContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)], options 0x1c05, this 0x16bbdd7, handle 0x9cf7688, isShared false, jogamp.opengl.gl4.GL4bcImpl@7caf9b,
	 quirks: [DontCloseX11Display],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@b315c1,
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	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.143s: 600f, 4195.8 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
X11GLXContext [Version 4.2 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.2.12337 Core Profile Context 13.101 [GL 4.2.0, vendor 13.101.0 (Core Profile Context 13.101)], options 0x1c05, this 0x126c554, handle 0xa24b9f8, isShared false, jogamp.opengl.gl4.GL4bcImpl@651177,
	 quirks: [DontCloseX11Display],
	Drawable: X11OnscreenGLXDrawable[Realized true,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@b315c1,
	Handle    0x380000a,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x9bf7a08, owner true, ResourceToolkitLock[obj 0x15d9cdb, isOwner true, <e50b49, 147feb3>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x29, fbConfigID 0x29,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x29, fbc 0x29: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.x11_:0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffaa8a9c70, owner true, ResourceToolkitLock[obj 0x1a2a094, isOwner false, <1dc8ed4, 125379e>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0xffffffffaa8a9c70, owner true, ResourceToolkitLock[obj 0x1a2a094, isOwner false, <1dc8ed4, 125379e>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 518 x 324 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], curr [Id 0x9d, [ 1920 x 1200 x 32 bpp ] @ 59.95 Hz, flags [], 0 degr], modeChanged false, modeCount 108]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x380000a
, SurfaceHandle 0x380000a (lockedExt window false, surface false)
, Pos 3/23 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <6695d8, f7b3cf>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.126s: 600f, 4761.9 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391178714959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
