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<testsuite errors="0" failures="0" hostname="jogamp-desktop" name="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" tests="6" time="4.026" timestamp="2014-01-31T14:18:57">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT" name="testEGLES2_Demo0MSAA4" time="0.495" />
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  <system-out><![CDATA[Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7ff5ac1df5b0
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac1df5b0, owner true, ResourceToolkitLock[obj 0x702557dd, isOwner false, <23aba7b0, 5a8e261b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <2a67e50f, aef5189>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac1df5b0
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac1df5b0, owner true, ResourceToolkitLock[obj 0x702557dd, isOwner false, <23aba7b0, 5a8e261b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <2a67e50f, aef5189>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x65d1fefa, handle 0x7ff5ac1ed4e0, isShared false, jogamp.opengl.gl4.GL4bcImpl@78d64e42,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 1, front 0, num 2,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29],
	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac1df5b0
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac1df5b0, owner true, ResourceToolkitLock[obj 0x702557dd, isOwner false, <23aba7b0, 5a8e261b>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <2a67e50f, aef5189>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29]
Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29]
Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3]
Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29]
Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3]
Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x579613a1], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x19a3e70d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x3de2dbf3]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x5d6c65a9], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x58d5f50d], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x77866a29]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x3dac0d08 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7d1f4fe[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x460f7b18, isOwner false, <225a8897, 65bd831f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <7ceb9c67, 50696e43>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x460f7b18, isOwner false, <225a8897, 65bd831f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <7ceb9c67, 50696e43>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x39c619f3, handle 0x7ff5ac401570, isShared false, jogamp.opengl.gl4.GL4bcImpl@4506213e,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae],
	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x460f7b18, isOwner false, <225a8897, 65bd831f>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <7ceb9c67, 50696e43>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x2e1af0cf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7cd1be26], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x6ab7bdae]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [GearsES2[obj 0x157090d9 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null][init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1135a18e[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x25ae3e2d, isOwner false, <52740fae, 41b192cc>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <711cb0c5, 12998f87>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x25ae3e2d, isOwner false, <52740fae, 41b192cc>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <711cb0c5, 12998f87>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x1f9df19b, handle 0x7ff5ac401570, isShared false, jogamp.opengl.gl4.GL4bcImpl@24cb9b8f,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x25ae3e2d, isOwner false, <52740fae, 41b192cc>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <711cb0c5, 12998f87>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418]
Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418]
Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63]
Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x382839bd], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x58e6c418]
Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63]
Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x716dadda], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x16543141], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x3a610754], hasSamplesSink true, state OK, obj 0x57b0fd63]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@3351dc28[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@434ce06a[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 0,
	FBO front read 0, null,
	FBO back  write 0, null,
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x69ad7d8c, isOwner false, <7d0da887, bb37735>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <33573e93, 24cd3f3a>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: null, 
	UpstreamWidget: null]
Realized GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init GLAD: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x69ad7d8c, isOwner false, <7d0da887, bb37735>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <33573e93, 24cd3f3a>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], 
	Context: X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)], options 0x1c05, this 0x1ef20bb6, handle 0x7ff5ac401570, isShared false, jogamp.opengl.gl4.GL4bcImpl@5ebb8619,
	 quirks: [],
	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@648f1ea6,
	Handle    0x4a00002,
	Caps      GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	fboI back 0, front 0, num 1,
	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5],
	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd],
	Surface   WrappedSurface[ displayHandle 0x7ff5ac402980
, surfaceHandle 0x4a00002
, size 400x300
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7ff5ac402980, owner true, ResourceToolkitLock[obj 0x69ad7d8c, isOwner false, <7d0da887, bb37735>[count 0, qsz 0, owner <NULL>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]]
, surfaceLock <33573e93, 24cd3f3a>[count 0, qsz 0, owner <NULL>]
, X11DummyUpstreamSurfaceHook[ 400x300]
, upstreamSurface false ]], direct true] , 
	UpstreamWidget: null]
Init GLAD: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5]
Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd]
Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5]
Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5]
Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd]
Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd]
Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5]
Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x26ba4eb8], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x118625e5]
Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd]
Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/32, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x639ba7aa], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x7e21e65f], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x24dee999], hasSamplesSink true, state OK, obj 0x1cbcfd]
Fin: FBOImpl[ 
	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@696103e5[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6046e56f[init false], ], 
	Drawable: null, 
	Context: null, 
	UpstreamWidget: null]
]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391177937915 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391177939918 ms +++ localhost/127.0.0.1:59999 - Locked within 2007 ms, 3 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
EGL ES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
EGL ES2 n/a
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x3dac0d08: tileRendererInUse null, GearsES2[obj 0x3dac0d08 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x3dac0d08 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x3dac0d08 created: GearsObj[0x5d0fa836, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x3dac0d08 created: GearsObj[0x2eeca0f5, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x3dac0d08 created: GearsObj[0x2eeca0f5, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x3dac0d08 FIN GearsES2[obj 0x3dac0d08 isInit true, usesShared false, 1 GearsObj[0x5d0fa836, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x2eeca0f5, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x313b4ce4, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3dac0d08 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x3dac0d08, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 400x300, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 400x300, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3dac0d08 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x3dac0d08, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 200x150, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 200x150, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 200x150, swapInterval 0, drawable 0x4a00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5d6c65a9]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x5d6c65a9]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3dac0d08 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x3dac0d08, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 800x600, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 800x600, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x3dac0d08 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4a00002, msaa true, tileRendererInUse null
>> GearsES2 0x3dac0d08, angle 20.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 600x450, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x3dac0d08 600x450, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3dac0d08: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x3dac0d08 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x157090d9: tileRendererInUse null, GearsES2[obj 0x157090d9 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x157090d9 on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x157090d9 created: GearsObj[0x4111b923, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x157090d9 created: GearsObj[0x7291ca34, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x157090d9 created: GearsObj[0x7291ca34, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x157090d9 FIN GearsES2[obj 0x157090d9 isInit true, usesShared false, 1 GearsObj[0x4111b923, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x7291ca34, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x417256af, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x157090d9 0/0 400x300 of 400x300, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x157090d9, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 400x300, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 400x300, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x157090d9 0/0 200x150 of 200x150, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x157090d9, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 200x150, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 200x150, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 200x150, swapInterval 0, drawable 0x4a00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2e1af0cf]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x2e1af0cf]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x157090d9 0/0 800x600 of 800x600, swapInterval 0, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x157090d9, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 800x600, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 800x600, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 800x600, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x157090d9 0/0 600x450 of 600x450, swapInterval 0, drawable 0x4a00002, msaa true, tileRendererInUse null
>> GearsES2 0x157090d9, angle 20.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 600x450, swapInterval 0, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x157090d9 600x450, swapInterval 0, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x157090d9: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x157090d9 FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
Chosen   : GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
	null
	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x382839bd]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x382839bd]
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
reshape ..
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.0 0x4e810bca: tileRendererInUse null, GearsES2[obj 0x4e810bca isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x4e810bca on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
gear1 0x4e810bca created: GearsObj[0x30726eca, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x4e810bca created: GearsObj[0x28c7a89f, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x4e810bca created: GearsObj[0x28c7a89f, vbo ff 7, fs 8, bf 9, bs 10]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init.X 0x4e810bca FIN GearsES2[obj 0x4e810bca isInit true, usesShared false, 1 GearsObj[0x30726eca, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x28c7a89f, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x4c0f73a3, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
Chosen GLCapabilities: GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  -1
GL Profile     GLProfile[GL3/GL3.hw]
GL Version     3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 331.38 [GL 3.3.0, vendor 331.38.0 (NVIDIA 331.38)]
Quirks         []
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      NVIDIA Corporation
GL_RENDERER    Quadro FX 580/PCIe/SSE2
GL_VERSION     3.3.0 NVIDIA 331.38
GLSL           true, has-compiler-func: true, version: 3.30 NVIDIA via Cg compiler / 3.30.0
GL FBO: basic true, full true
GL_EXTENSIONS  236
GLX_EXTENSIONS 28
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 4,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 400x300
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x4e810bca 0/0 400x300 of 400x300, swapInterval -1, drawable 0x4a00002, msaa true, tileRendererInUse null
>> GearsES2 0x4e810bca, angle 0.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300 of 400x300, swapInterval -1, drawable 0x4a00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 400x300, swapInterval -1, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 400x300, swapInterval -1, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
**** Reshape: 200x150
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x4e810bca 0/0 200x150 of 200x150, swapInterval -1, drawable 0x4a00002, msaa true, tileRendererInUse null
>> GearsES2 0x4e810bca, angle 4.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150 of 200x150, swapInterval -1, drawable 0x4a00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 200x150, swapInterval -1, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 200x150, swapInterval -1, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 200x150, swapInterval -1, drawable 0x4a00002
Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x26ba4eb8]
Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x26ba4eb8]
**** Reshape: 800x600
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x4e810bca 0/0 800x600 of 800x600, swapInterval -1, drawable 0x4a00002, msaa true, tileRendererInUse null
>> GearsES2 0x4e810bca, angle 10.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333336, b -1.0, t 1.0] 2.666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600 of 800x600, swapInterval -1, drawable 0x4a00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 800x600, swapInterval -1, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 800x600, swapInterval -1, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 800x600, swapInterval -1, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 800x600, swapInterval -1, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 800x600, swapInterval -1, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
**** Reshape: 600x450
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0x4e810bca 0/0 600x450 of 600x450, swapInterval -1, drawable 0x4a00002, msaa false, tileRendererInUse null
>> GearsES2 0x4e810bca, angle 20.0, [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0 -> [l -1.3333334, r 1.3333334, b -1.0, t 1.0] 2.6666667x2.0, v-flip false
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450 of 600x450, swapInterval -1, drawable 0x4a00002, tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 600x450, swapInterval -1, drawable 0x4a00002
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 0x4e810bca 600x450, swapInterval -1, drawable 0x4a00002
Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x4e810bca: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose 0x4e810bca FIN
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1391177941877 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
