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<testsuite errors="0" failures="0" hostname="jogamp01" name="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" tests="5" time="8.048" timestamp="2013-12-12T06:47:20">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test00NoShaderState_Validation" time="1.57" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.198" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test02ShaderState_PerformanceSingleKeepEnabled" time="0.245" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test03ShaderState_PerformanceSingleToggleEnable" time="0.225" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test04ShaderState_PerformanceDouble" time="0.229" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1386830841253 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1386830846255 ms +++ localhost/127.0.0.1:59999 - Locked within 5505 ms, 5 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)], options 0x1c25, this 0x1fca918, handle 0x20000, isShared false, jogamp.opengl.gl4.GL4bcImpl@11964cd,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@28d98d,
	Handle    0x7d010722,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x3ca02b8
, SurfaceHandle 0x7d010722 (lockedExt window false, surface false)
, Pos 158/180 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1e2d3c2, bc802a>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
WindowsWGLContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)], options 0x1c25, this 0x198f6dd, handle 0x30000, isShared false, jogamp.opengl.gl4.GL4bcImpl@1775d54,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@28d98d,
	Handle    0x7d010722,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x3cb02b8
, SurfaceHandle 0x7d010722 (lockedExt window false, surface false)
, Pos 183/205 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1905345, 4afdc4>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
WindowsWGLContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)], options 0x1c05, this 0x36f0e0, handle 0x40000, isShared false, jogamp.opengl.gl4.GL4bcImpl@1002623,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@28d98d,
	Handle    0x1f010c1f,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x3cc02b8
, SurfaceHandle 0x1f010c1f (lockedExt window false, surface false)
, Pos 208/230 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <c7e52b, 196a3e5>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.085s: 600f, 7058.8 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
WindowsWGLContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)], options 0x1c05, this 0x7859c3, handle 0x50000, isShared false, jogamp.opengl.gl4.GL4bcImpl@14d49de,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@28d98d,
	Handle    0xffffffff9f010cd7,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x3cd02b8
, SurfaceHandle 0xffffffff9f010cd7 (lockedExt window false, surface false)
, Pos 233/255 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <12c9de0, 30e2db>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.093s: 600f, 6451.6 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
WindowsWGLContext [Version 4.4 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)], options 0x1c05, this 0x154e586, handle 0x60000, isShared false, jogamp.opengl.gl4.GL4bcImpl@a8d289,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@28d98d,
	Handle    0xffffffffd6010d0d,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x3ce02b8
, SurfaceHandle 0xffffffffd6010d0d (lockedExt window false, surface false)
, Pos 258/280 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1962e0b, a8f5d0>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.086s: 600f, 6976.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1386830848766 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
