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++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
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colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
X11GLXContext [Version 3.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08 [GL 3.3.0, vendor 325.8.0 (NVIDIA 325.08)], options 0x1c25, this 0xa4d52b, handle 0xffffffffab8fd2e8, isShared false, jogamp.opengl.gl4.GL4bcImpl@1a706b0,
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++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
X11GLXContext [Version 3.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 3.3.0 NVIDIA 325.08 [GL 3.3.0, vendor 325.8.0 (NVIDIA 325.08)], options 0x1c05, this 0x17515f7, handle 0x8cbe428, isShared false, jogamp.opengl.gl4.GL4bcImpl@1f54031,
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screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.1s: 600f, 6000.0 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
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screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.092s: 600f, 6521.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
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	Factory   jogamp.opengl.x11.glx.X11GLXDrawableFactory@db7df3,
	Handle    0x4000002,
	Surface   jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x8d56540, owner true, ResourceToolkitLock[obj 0x152aa10, isOwner true, <1b2f47, bce693>[count 1, qsz 0, owner <Thread-8>]]], idx 0], visualID 0x27, fbConfigID 0x10d,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x27, fbc 0x10d: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]]
, NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ], X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x8f5c920, owner true, ResourceToolkitLock[obj 0x1c5f29d, isOwner false, <bb4741, 1432f0a>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x8f5c920, owner true, ResourceToolkitLock[obj 0x1c5f29d, isOwner false, <bb4741, 1432f0a>[count 0, qsz 0, owner <NULL>]]]], monitors: [Monitor[Id 0x0, 531 x 298 mm, viewport [ 0 / 0  1920 x 1080 ], orig [Id 0x27a, [ 1920 x 1080 x 32 bpp ] @ 59.93 Hz, flags [], 0 degr], curr [Id 0x27a, [ 1920 x 1080 x 32 bpp ] @ 59.93 Hz, flags [], 0 degr], modeChanged false, modeCount 44]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x4000002
, SurfaceHandle 0x4000002 (lockedExt window false, surface false)
, Pos 1361/23 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1c575ab, b0349d>[count 1, qsz 0, owner <Thread-8>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.092s: 600f, 6521.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1386830705009 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
