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<testsuite errors="0" failures="0" hostname="jogamp01" name="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" tests="5" time="7.456" timestamp="2013-10-19T03:38:10">
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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test00NoShaderState_Validation" time="1.446" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.164" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test02ShaderState_PerformanceSingleKeepEnabled" time="0.23" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test03ShaderState_PerformanceSingleToggleEnable" time="0.252" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test04ShaderState_PerformanceDouble" time="0.257" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1382153891869 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1382153895872 ms +++ localhost/127.0.0.1:59999 - Locked within 5005 ms, 4 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)], options 0xe25, this 0x490cb02b, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@6001fc84,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@22696f5a,
	Handle    0xffffffffbf010dce,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0xd20360
, SurfaceHandle 0xffffffffbf010dce (lockedExt window false, surface false)
, Pos 233/255 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <380d8f5c, 23efdc4>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
WindowsWGLContext [Version 4.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)], options 0xe25, this 0x54f21f54, handle 0x30000, jogamp.opengl.gl4.GL4bcImpl@63e6ef5d,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@22696f5a,
	Handle    0xffffffffe7010aa0,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0xd30360
, SurfaceHandle 0xffffffffe7010aa0 (lockedExt window false, surface false)
, Pos 258/280 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <bdd6a16, 755fd06f>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
WindowsWGLContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)], options 0xe05, this 0x480ab210, handle 0x40000, jogamp.opengl.gl4.GL4bcImpl@36305d63,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@22696f5a,
	Handle    0x2c01018e,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0xd40360
, SurfaceHandle 0x2c01018e (lockedExt window false, surface false)
, Pos 283/305 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <21432a60, 409315af>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.087s: 600f, 6896.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
WindowsWGLContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)], options 0xe05, this 0x4ecb2156, handle 0x50000, jogamp.opengl.gl4.GL4bcImpl@79f9bd83,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@22696f5a,
	Handle    0xffffffffbf010dce,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0xd50360
, SurfaceHandle 0xffffffffbf010dce (lockedExt window false, surface false)
, Pos 33/55 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <7b092204, 149873b7>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.107s: 600f, 5607.4 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
WindowsWGLContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compat, FBO, hardware) - 4.3.0 [GL 4.3.0, vendor 0.0.0 (n/a)], options 0xe05, this 0x10983a61, handle 0x60000, jogamp.opengl.gl4.GL4bcImpl@7a20bec9,
	 quirks: [NoDoubleBufferedBitmap],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@22696f5a,
	Handle    0x2c01018e,
	Surface   jogamp.newt.driver.windows.WindowDriver[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 0x7 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
, NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1200 ], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 677 x 423 mm, viewport [ 0 / 0  1920 x 1200 ], orig [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1200 x 32 bpp ] @ 59.0 Hz, flags [], 0 degr], modeChanged false, modeCount 304]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0xd60360
, SurfaceHandle 0x2c01018e (lockedExt window false, surface false)
, Pos 33/55 (auto false), size 480x480
, Visible true, focus true
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedSurface null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <7bcdbcc2, 23a40e>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.113s: 600f, 5309.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1382153898288 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
