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java.lang.Objectjavax.media.opengl.TraceGL3bc
public class TraceGL3bc
Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. Sample code which installs this pipeline:
GL gl = drawable.setGL(new TraceGL(drawable.getGL(), System.err));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
|---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
|---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
|---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
| Constructor Summary | |
|---|---|
TraceGL3bc(GL3bc downstreamGL3bc,
PrintStream stream)
|
|
| Method Summary | |
|---|---|
GLContext |
getContext()
Returns the GLContext associated which this GL object. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glAccum(int arg0,
float arg1)
Entry point to C language function: void glAccum(GLenum op, GLfloat value); Part of GL_VERSION_1_0 |
void |
glActiveShaderProgram(int arg0,
int arg1)
Entry point to C language function: void glActiveShaderProgram(GLuint pipeline, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glActiveStencilFaceEXT(int arg0)
Entry point to C language function: void glActiveStencilFaceEXT(GLenum face); Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int arg0)
Entry point to C language function: void glActiveTexture(GLenum texture); Part of GL_VERSION_1_3, GL_ES_VERSION_2_0 |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAlphaFunc(int arg0,
float arg1)
Entry point to C language function: void glAlphaFunc(GLenum func, GLclampf ref); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glApplyTextureEXT(int arg0)
Entry point to C language function: void glApplyTextureEXT(GLenum mode); Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Entry point to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); Part of GL_VERSION_1_1 |
void |
glArrayElement(int arg0)
Entry point to C language function: void glArrayElement(GLint i); Part of GL_VERSION_1_1 |
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point to C language function: void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glAttachShader(int arg0,
int arg1)
Entry point to C language function: void glAttachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glBegin(int arg0)
Entry point to C language function: void glBegin(GLenum mode); Part of GL_VERSION_1_0 |
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function: void glBeginConditionalRender(GLuint id, GLenum mode); Part of GL_VERSION_3_0; GL_NV_conditional_render |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point to C language function: void glBeginOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
void |
glBeginPerfMonitorAMD(int arg0)
Entry point to C language function: void glBeginPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function: void glBeginQueryEXT(GLenum target, GLuint id); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); Part of GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function: void glBeginTransformFeedback(GLenum primitiveMode); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
void |
glBeginVertexShaderEXT()
Entry point to C language function: void glBeginVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glBeginVideoCaptureNV(int arg0)
Entry point to C language function: void glBeginVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function: void glBindBuffer(GLenum target, GLuint buffer); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
void |
glBindBufferOffset(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); Part of GL_EXT_transform_feedback |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function: void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); Part of GL_ARB_blend_func_extended |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); Part of GL_ARB_shader_image_load_store |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int arg0)
Entry point to C language function: GLuint glBindParameterEXT(GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point to C language function: void glBindProgramARB(GLenum target, GLuint program); Part of GL_ARB_vertex_program |
void |
glBindProgramPipeline(int arg0)
Entry point to C language function: void glBindProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glBindSampler(int arg0,
int arg1)
Entry point to C language function: void glBindSampler(GLuint unit, GLuint sampler); Part of GL_ARB_sampler_objects |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function: void glBindTexture(GLenum target, GLuint texture); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point to C language function: GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); Part of GL_EXT_vertex_shader |
void |
glBindTransformFeedback(int arg0,
int arg1)
Entry point to C language function: void glBindTransformFeedback(GLenum target, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glBindTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function: void glBindTransformFeedbackNV(GLenum target, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glBindVertexArray(int arg0)
Entry point to C language function: void glBindVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
void |
glBindVertexShaderEXT(int arg0)
Entry point to C language function: void glBindVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); Part of GL_NV_video_capture |
void |
glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); Part of GL_NV_video_capture |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Entry point to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); Part of GL_VERSION_1_0 |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0 |
void |
glBlendEquation(int arg0)
Entry point to C language function: void glBlendEquation(GLenum mode); Part of GL_VERSION_1_2, GL_ES_VERSION_2_0 |
void |
glBlendEquationi(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationiARB(GLuint buf, GLenum mode); Part of GL_ARB_draw_buffers_blend |
void |
glBlendEquationIndexedAMD(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); Part of GL_AMD_draw_buffers_blend |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glBlendFunci(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_VERSION_1_4, GL_ES_VERSION_2_0 |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glBufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); Part of GL_APPLE_flush_buffer_range |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glCallList(int arg0)
Entry point to C language function: void glCallList(GLuint list); Part of GL_VERSION_1_0 |
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); Part of GL_VERSION_1_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function: GLenum glCheckFramebufferStatus(GLenum target); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
int |
glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
Entry point to C language function: GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); Part of GL_EXT_direct_state_access |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function: void glClampColor(GLenum target, GLenum clamp); Part of GL_VERSION_3_0; GL_ARB_color_buffer_float |
void |
glClear(int arg0)
Entry point to C language function: void glClear(GLbitfield mask); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Part of GL_VERSION_1_0 |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_EXT_texture_integer |
void |
glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_EXT_texture_integer |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Entry point to C language function: void glClearDepthf(GLclampf depth); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0 |
void |
glClearIndex(float arg0)
Entry point to C language function: void glClearIndex(GLfloat c); Part of GL_VERSION_1_0 |
void |
glClearStencil(int arg0)
Entry point to C language function: void glClearStencil(GLint s); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glClientActiveTexture(int arg0)
Entry point to C language function: void glClientActiveTexture(GLenum texture); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_3_DEPRECATED |
void |
glClientAttribDefaultEXT(int arg0)
Entry point to C language function: void glClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function: GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3bv(ByteBuffer arg0)
Entry point to C language function: void glColor3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] arg0,
int arg1)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3dv(DoubleBuffer arg0)
Entry point to C language function: void glColor3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] arg0,
int arg1)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3fv(FloatBuffer arg0)
Entry point to C language function: void glColor3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glColor3hv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer arg0)
Entry point to C language function: void glColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] arg0,
int arg1)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3iv(IntBuffer arg0)
Entry point to C language function: void glColor3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3sv(ShortBuffer arg0)
Entry point to C language function: void glColor3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ubv(ByteBuffer arg0)
Entry point to C language function: void glColor3ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] arg0,
int arg1)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3uiv(IntBuffer arg0)
Entry point to C language function: void glColor3uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] arg0,
int arg1)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor3usv(ShortBuffer arg0)
Entry point to C language function: void glColor3usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4bv(ByteBuffer arg0)
Entry point to C language function: void glColor4bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] arg0,
int arg1)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4dv(DoubleBuffer arg0)
Entry point to C language function: void glColor4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glColor4fv(float[] arg0,
int arg1)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4fv(FloatBuffer arg0)
Entry point to C language function: void glColor4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); Part of GL_NV_half_float |
void |
glColor4hv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer arg0)
Entry point to C language function: void glColor4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] arg0,
int arg1)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4iv(IntBuffer arg0)
Entry point to C language function: void glColor4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4sv(ShortBuffer arg0)
Entry point to C language function: void glColor4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glColor4ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ubv(ByteBuffer arg0)
Entry point to C language function: void glColor4ubv(const GLubyte * v); Part of GL_VERSION_1_0 |
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] arg0,
int arg1)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4uiv(IntBuffer arg0)
Entry point to C language function: void glColor4uiv(const GLuint * v); Part of GL_VERSION_1_0 |
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] arg0,
int arg1)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColor4usv(ShortBuffer arg0)
Entry point to C language function: void glColor4usv(const GLushort * v); Part of GL_VERSION_1_0 |
void |
glColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int arg0,
int arg1)
Entry point to C language function: void glColorMaterial(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glColorP3ui(int arg0,
int arg1)
Entry point to C language function: void glColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4ui(int arg0,
int arg1)
Entry point to C language function: void glColorP4ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glColorP4uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glColorPointer(GLArrayData arg0)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCompileShader(int arg0)
Entry point to C language function: void glCompileShader(GLuint shader); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glCompileShaderARB(int arg0)
Entry point to C language function: void glCompileShaderARB(GLhandleARB shaderObj); Part of GL_ARB_shader_objects |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); Part of GL_ARB_shading_language_include |
void |
glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3; GL_OES_texture_3D |
void |
glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_ARB_copy_buffer |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2_DEPRECATED |
void |
glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function: void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); Part of GL_NV_copy_image |
void |
glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); Part of GL_VERSION_1_0 |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2; GL_OES_texture_3D |
void |
glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function: void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
int |
glCreateProgram()
Entry point to C language function: GLuint glCreateProgram(void); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
int |
glCreateProgramObjectARB()
Entry point to C language function: GLhandleARB glCreateProgramObjectARB(void); Part of GL_ARB_shader_objects |
int |
glCreateShader(int arg0)
Entry point to C language function: GLuint glCreateShader(GLenum type); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
int |
glCreateShaderObjectARB(int arg0)
Entry point to C language function: GLhandleARB glCreateShaderObjectARB(GLenum shaderType); Part of GL_ARB_shader_objects |
int |
glCreateShaderProgramv(int arg0,
int arg1,
PointerBuffer arg2)
Entry point to C language function: GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings); Part of GL_ARB_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(Buffer arg0,
Buffer arg1,
int arg2)
Entry point to C language function: GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags); Part of GL_ARB_cl_event |
void |
glCullFace(int arg0)
Entry point to C language function: void glCullFace(GLenum mode); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_ARB_matrix_palette; GL_OES_matrix_palette |
void |
glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
Entry point to C language function: void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_ARB_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
Entry point to C language function: void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
Entry point to C language function: void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); Part of GL_AMD_debug_output |
void |
glDebugMessageInsertARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
Entry point to C language function: void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); Part of GL_ARB_debug_output |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * fences); Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glDeleteLists(int arg0,
int arg1)
Entry point to C language function: void glDeleteLists(GLuint list, GLsizei range); Part of GL_VERSION_1_0 |
void |
glDeleteNamedStringARB(int arg0,
String arg1)
Entry point to C language function: void glDeleteNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
void |
glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glDeleteObjectARB(int arg0)
Entry point to C language function: void glDeleteObjectARB(GLhandleARB obj); Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); Part of GL_NV_occlusion_query |
void |
glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int arg0)
Entry point to C language function: void glDeleteProgram(GLuint program); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * programs); Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteQueriesEXT(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteQueriesEXT(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteSamplers(GLsizei count, const GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glDeleteShader(int arg0)
Entry point to C language function: void glDeleteShader(GLuint shader); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glDeleteSync(long arg0)
Entry point to C language function: void glDeleteSync(GLsync sync); Part of GL_ARB_sync |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point to C language function: void glDeleteVertexShaderEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point to C language function: void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int arg0)
Entry point to C language function: void glDepthFunc(GLenum func); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function: void glDepthMask(GLboolean flag); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); Part of GL_ARB_viewport_array |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); Part of GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0 |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); Part of GL_ARB_viewport_array |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point to C language function: void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); Part of GL_ARB_shader_objects |
void |
glDetachShader(int arg0,
int arg1)
Entry point to C language function: void glDetachShader(GLuint program, GLuint shader); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glDisable(int arg0)
Entry point to C language function: void glDisable(GLenum cap); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glDisableClientState(int arg0)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glDisableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function: void glDisableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function: void glDisablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int arg0,
int arg1)
Entry point to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point to C language function: void glDisableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int arg0)
Entry point to C language function: void glDisableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function: void glDisableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawArraysIndirect(int arg0,
Buffer arg1)
Entry point to C language function: void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_ARB_draw_indirect |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); Part of GL_ARB_base_instance |
void |
glDrawBuffer(int arg0)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * bufs); Part of GL_VERSION_2_0 |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * bufs); Part of GL_ATI_draw_buffers |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_ARB_draw_indirect |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLuint baseinstance); Part of GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function: void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); Part of GL_ARB_base_instance |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
Entry point to C language function: void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex |
void |
glDrawTransformFeedback(int arg0,
int arg1)
Entry point to C language function: void glDrawTransformFeedback(GLenum mode, GLuint id); Part of GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount); Part of GL_ARB_transform_feedback_instanced |
void |
glDrawTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function: void glDrawTransformFeedbackNV(GLenum mode, GLuint id); Part of GL_NV_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); Part of GL_ARB_transform_feedback3 |
void |
glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); Part of GL_ARB_transform_feedback_instanced |
void |
glEdgeFlag(boolean arg0)
Entry point to C language function: void glEdgeFlag(GLboolean flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagFormatNV(int arg0)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Entry point to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer arg0)
Entry point to C language function: void glEdgeFlagv(const GLboolean * flag); Part of GL_VERSION_1_0 |
void |
glEnable(int arg0)
Entry point to C language function: void glEnable(GLenum cap); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glEnableClientState(int arg0)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glEnableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function: void glEnableClientStateIndexedEXT(GLenum array, GLuint index); Part of GL_EXT_direct_state_access |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function: void glEnablei(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int arg0,
int arg1)
Entry point to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point to C language function: void glEnableVariantClientStateEXT(GLuint id); Part of GL_EXT_vertex_shader |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int arg0)
Entry point to C language function: void glEnableVertexAttribArray(GLuint index); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function: void glEnableVertexAttribArrayARB(GLuint index); Part of GL_ARB_vertex_program |
void |
glEnd()
Entry point to C language function: void glEnd(void); Part of GL_VERSION_1_0 |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0; GL_NV_conditional_render |
void |
glEndList()
Entry point to C language function: void glEndList(void); Part of GL_VERSION_1_0 |
void |
glEndOcclusionQueryNV()
Entry point to C language function: void glEndOcclusionQueryNV(void); Part of GL_NV_occlusion_query |
void |
glEndPerfMonitorAMD(int arg0)
Entry point to C language function: void glEndPerfMonitorAMD(GLuint monitor); Part of GL_AMD_performance_monitor |
void |
glEndQuery(int arg0)
Entry point to C language function: void glEndQueryEXT(GLenum target); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glEndQueryIndexed(int arg0,
int arg1)
Entry point to C language function: void glEndQueryIndexed(GLenum target, GLuint index); Part of GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
void |
glEndVertexShaderEXT()
Entry point to C language function: void glEndVertexShaderEXT(void); Part of GL_EXT_vertex_shader |
void |
glEndVideoCaptureNV(int arg0)
Entry point to C language function: void glEndVideoCaptureNV(GLuint video_capture_slot); Part of GL_NV_video_capture |
void |
glEvalCoord1d(double arg0)
Entry point to C language function: void glEvalCoord1d(GLdouble u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(double[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1dv(DoubleBuffer arg0)
Entry point to C language function: void glEvalCoord1dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1f(float arg0)
Entry point to C language function: void glEvalCoord1f(GLfloat u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(float[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord1fv(FloatBuffer arg0)
Entry point to C language function: void glEvalCoord1fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2d(double arg0,
double arg1)
Entry point to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(DoubleBuffer arg0)
Entry point to C language function: void glEvalCoord2dv(const GLdouble * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2f(float arg0,
float arg1)
Entry point to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(float[] arg0,
int arg1)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalCoord2fv(FloatBuffer arg0)
Entry point to C language function: void glEvalCoord2fv(const GLfloat * u); Part of GL_VERSION_1_0 |
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point to C language function: void glEvalMapsNV(GLenum target, GLenum mode); Part of GL_NV_evaluators |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int arg0)
Entry point to C language function: void glEvalPoint1(GLint i); Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int arg0,
int arg1)
Entry point to C language function: void glEvalPoint2(GLint i, GLint j); Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); Part of GL_VERSION_1_0 |
long |
glFenceSync(int arg0,
int arg1)
Entry point to C language function: GLsync glFenceSync(GLenum condition, GLbitfield flags); Part of GL_ARB_sync |
void |
glFinish()
Entry point to C language function: void glFinish(void); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFinishFenceAPPLE(int arg0)
Entry point to C language function: void glFinishFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glFinishFenceNV(int arg0)
Entry point to C language function: void glFinishFenceNV(GLuint fence); Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point to C language function: void glFinishObjectAPPLE(GLenum object, GLint name); Part of GL_APPLE_fence |
void |
glFinishRenderAPPLE()
Entry point to C language function: void glFinishRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFinishTextureSUNX()
Entry point to C language function: void glFinishTextureSUNX(void); Part of GL_SUNX_constant_data |
void |
glFlush()
Entry point to C language function: void glFlush(void); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); Part of GL_ARB_map_buffer_range; GL_APPLE_flush_buffer_range |
void |
glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); Part of GL_EXT_direct_state_access |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point to C language function: void glFlushPixelDataRangeNV(GLenum target); Part of GL_NV_pixel_data_range |
void |
glFlushRenderAPPLE()
Entry point to C language function: void glFlushRenderAPPLE(void); Part of GL_APPLE_flush_render |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function: void glFlushVertexArrayRangeNV(void); Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double arg0)
Entry point to C language function: void glFogCoordd(GLdouble coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point to C language function: void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point to C language function: void glFogCoorddv(const GLdouble * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordf(float arg0)
Entry point to C language function: void glFogCoordf(GLfloat coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordFormatNV(int arg0,
int arg1)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFogCoordfv(float[] arg0,
int arg1)
Entry point to C language function: void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordfv(FloatBuffer arg0)
Entry point to C language function: void glFogCoordfv(const GLfloat * coord); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordh(short arg0)
Entry point to C language function: void glFogCoordhNV(GLhalfNV fog); Part of GL_NV_half_float |
void |
glFogCoordhv(short[] arg0,
int arg1)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer arg0)
Entry point to C language function: void glFogCoordhvNV(const GLhalfNV * fog); Part of GL_NV_half_float |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glFogf(int arg0,
float arg1)
Entry point to C language function: void glFogf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glFogfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glFogi(int arg0,
int arg1)
Entry point to C language function: void glFogi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFogiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glFogiv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int arg0,
int arg1)
Entry point to C language function: void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); Part of GL_EXT_direct_state_access |
void |
glFramebufferReadBufferEXT(int arg0,
int arg1)
Entry point to C language function: void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_VERSION_3_2 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object; GL_OES_texture_3D |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_NV_geometry_program4 |
void |
glFrameTerminatorGREMEDY()
Entry point to C language function: void glFrameTerminatorGREMEDY(void); Part of GL_GREMEDY_frame_terminator |
void |
glFrontFace(int arg0)
Entry point to C language function: void glFrontFace(GLenum mode); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function: void glGenerateMipmap(GLenum target); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
Entry point to C language function: void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int arg0,
int arg1)
Entry point to C language function: void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * fences); Part of GL_APPLE_fence |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFencesNV(GLsizei n, GLuint * fences); Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
int |
glGenLists(int arg0)
Entry point to C language function: GLuint glGenLists(GLsizei range); Part of GL_VERSION_1_0 |
void |
glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); Part of GL_AMD_name_gen_delete |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); Part of GL_NV_occlusion_query |
void |
glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); Part of GL_AMD_performance_monitor |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenProgramPipelines(GLsizei n, GLuint * pipelines); Part of GL_ARB_separate_shader_objects |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenProgramsARB(GLsizei n, GLuint * programs); Part of GL_ARB_vertex_program |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenQueriesEXT(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenQueriesEXT(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
void |
glGenSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenSamplers(GLsizei count, GLuint * samplers); Part of GL_ARB_sampler_objects |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); Part of GL_EXT_vertex_shader |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTextures(GLsizei n, GLuint * textures); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTransformFeedbacks(GLsizei n, GLuint * ids); Part of GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); Part of GL_NV_transform_feedback2 |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * arrays); Part of GL_ARB_vertex_array_object |
int |
glGenVertexShadersEXT(int arg0)
Entry point to C language function: GLuint glGenVertexShadersEXT(GLuint range); Part of GL_EXT_vertex_shader |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); Part of GL_ARB_shader_atomic_counters |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); Part of GL_ARB_shader_atomic_counters |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function: void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); Part of GL_ARB_shader_objects |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); Part of GL_ARB_uniform_buffer_object |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point to C language function: int glGetAttribLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); Part of GL_EXT_draw_buffers2 |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); Part of GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
long |
glGetBufferSize(int arg0)
|
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); Part of GL_VERSION_1_0 |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
int |
glGetDebugMessageLogARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
Entry point to C language function: GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); Part of GL_ARB_debug_output |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); Part of GL_ARB_viewport_array |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Entry point to C language function: GLenum glGetError(void); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); Part of GL_NV_fence |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); Part of GL_ARB_viewport_array |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetFloatv(GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
int |
glGetFragDataIndex(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataIndex(GLuint program, const GLchar * name); Part of GL_ARB_blend_func_extended |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
int |
glGetGraphicsResetStatus()
Entry point to C language function: GLenum glGetGraphicsResetStatusEXT(void); Part of GL_ARB_robustness; GL_EXT_robustness |
int |
glGetHandleARB(int arg0)
Entry point to C language function: GLhandleARB glGetHandleARB(GLenum pname); Part of GL_ARB_shader_objects |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); Part of GL_ARB_shader_objects |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_VERSION_3_2 |
void |
glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); Part of GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync |
void |
glGetInteger64v(int arg0,
LongBuffer arg1)
Entry point to C language function: void glGetInteger64v(GLenum pname, GLint64 * params); Part of GL_ARB_sync |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); Part of GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); Part of GL_EXT_draw_buffers2 |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetIntegerv(GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); Part of GL_ARB_internalformat_query |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); Part of GL_ARB_internalformat_query |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
Entry point to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); Part of GL_NV_evaluators |
void |
glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); Part of GL_NV_evaluators |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); Part of GL_ARB_texture_multisample |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); Part of GL_NV_explicit_multisample |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); Part of GL_ARB_shading_language_include |
void |
glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); Part of GL_ARB_robustness |
void |
glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); Part of GL_ARB_robustness |
void |
glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); Part of GL_ARB_robustness |
void |
glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); Part of GL_ARB_robustness |
void |
glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function: void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); Part of GL_ARB_robustness |
void |
glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); Part of GL_ARB_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); Part of GL_ARB_robustness |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); Part of GL_NV_occlusion_query |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function: void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); Part of GL_AMD_performance_monitor |
void |
glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
long arg1)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(ByteBuffer arg0)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetPolygonStipple(long arg0)
Entry point to C language function: void glGetPolygonStipple(GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function: void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); Part of GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); Part of GL_NV_gpu_program4 |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); Part of GL_ARB_separate_shader_objects |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); Part of GL_ARB_shader_subroutine |
void |
glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); Part of GL_ARB_vertex_program |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); Part of GL_NV_gpu_program5 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); Part of GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryivEXT(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); Part of GL_ARB_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); Part of GL_EXT_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); Part of GL_ARB_sampler_objects |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); Part of GL_VERSION_1_2_DEPRECATED |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function: void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function: void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); Part of GL_ARB_shader_objects |
String |
glGetString(int arg0)
Entry point to C language function: const GLubyte * glGetString(GLenum name); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
Entry point to C language function: GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); Part of GL_ARB_shader_subroutine |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_ARB_sync |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); Part of GL_EXT_direct_state_access |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function: GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); Part of GL_ARB_uniform_buffer_object |
int |
glGetUniformBufferSizeEXT(int arg0,
int arg1)
Entry point to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_ARB_gpu_shader_fp64 |
void |
glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetUniformdv(GLuint program, GLint location, GLdouble * params); Part of GL_ARB_gpu_shader_fp64 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); Part of GL_ARB_shader_objects |
void |
glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); Part of GL_NV_gpu_shader5 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); Part of GL_ARB_uniform_buffer_object |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int arg0,
String arg1)
Entry point to C language function: int glGetUniformLocation(GLuint program, const GLchar * name); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
int |
glGetUniformLocationARB(int arg0,
String arg1)
Entry point to C language function: GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); Part of GL_ARB_shader_objects |
long |
glGetUniformOffsetEXT(int arg0,
int arg1)
Entry point to C language function: GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); Part of GL_EXT_bindable_uniform |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); Part of GL_ARB_shader_subroutine |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); Part of GL_EXT_vertex_shader |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); Part of GL_ARB_vertex_program |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); Part of GL_NV_video_capture |
void |
glHint(int arg0,
int arg1)
Entry point to C language function: void glHint(GLenum target, GLenum mode); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glHintPGI(int arg0,
int arg1)
Entry point to C language function: void glHintPGI(GLenum target, GLint mode); Part of GL_PGI_misc_hints |
void |
glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
Entry point to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2_DEPRECATED |
long |
glImportSyncEXT(int arg0,
long arg1,
int arg2)
Entry point to C language function: GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); Part of GL_EXT_x11_sync_object |
void |
glIndexd(double arg0)
Entry point to C language function: void glIndexd(GLdouble c); Part of GL_VERSION_1_0 |
void |
glIndexdv(double[] arg0,
int arg1)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexdv(DoubleBuffer arg0)
Entry point to C language function: void glIndexdv(const GLdouble * c); Part of GL_VERSION_1_0 |
void |
glIndexf(float arg0)
Entry point to C language function: void glIndexf(GLfloat c); Part of GL_VERSION_1_0 |
void |
glIndexFormatNV(int arg0,
int arg1)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glIndexFuncEXT(int arg0,
float arg1)
Entry point to C language function: void glIndexFuncEXT(GLenum func, GLclampf ref); Part of GL_EXT_index_func |
void |
glIndexfv(float[] arg0,
int arg1)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexfv(FloatBuffer arg0)
Entry point to C language function: void glIndexfv(const GLfloat * c); Part of GL_VERSION_1_0 |
void |
glIndexi(int arg0)
Entry point to C language function: void glIndexi(GLint c); Part of GL_VERSION_1_0 |
void |
glIndexiv(int[] arg0,
int arg1)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexiv(IntBuffer arg0)
Entry point to C language function: void glIndexiv(const GLint * c); Part of GL_VERSION_1_0 |
void |
glIndexMask(int arg0)
Entry point to C language function: void glIndexMask(GLuint mask); Part of GL_VERSION_1_0 |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Entry point to C language function: void glIndexMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_index_material |
void |
glIndexPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_1_1 |
void |
glIndexs(short arg0)
Entry point to C language function: void glIndexs(GLshort c); Part of GL_VERSION_1_0 |
void |
glIndexsv(short[] arg0,
int arg1)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexsv(ShortBuffer arg0)
Entry point to C language function: void glIndexsv(const GLshort * c); Part of GL_VERSION_1_0 |
void |
glIndexub(byte arg0)
Entry point to C language function: void glIndexub(GLubyte c); Part of GL_VERSION_1_1 |
void |
glIndexubv(byte[] arg0,
int arg1)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glIndexubv(ByteBuffer arg0)
Entry point to C language function: void glIndexubv(const GLubyte * c); Part of GL_VERSION_1_1 |
void |
glInitNames()
Entry point to C language function: void glInitNames(void); Part of GL_VERSION_1_0 |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_1 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function: GLboolean glIsBuffer(GLuint buffer); Part of GL_VERSION_1_5, GL_ES_VERSION_2_0 |
boolean |
glIsBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int arg0)
Entry point to C language function: GLboolean glIsEnabled(GLenum cap); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); Part of GL_EXT_draw_buffers2 |
boolean |
glIsFenceAPPLE(int arg0)
Entry point to C language function: GLboolean glIsFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function: GLboolean glIsFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
boolean |
glIsList(int arg0)
Entry point to C language function: GLboolean glIsList(GLuint list); Part of GL_VERSION_1_0 |
boolean |
glIsNameAMD(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsNameAMD(GLenum identifier, GLuint name); Part of GL_AMD_name_gen_delete |
boolean |
glIsNamedBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int arg0,
String arg1)
Entry point to C language function: GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); Part of GL_ARB_shading_language_include |
boolean |
glIsOcclusionQueryNV(int arg0)
Entry point to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); Part of GL_NV_occlusion_query |
boolean |
glIsPBOPackEnabled()
|
boolean |
glIsPBOUnpackEnabled()
|
boolean |
glIsProgram(int arg0)
Entry point to C language function: GLboolean glIsProgram(GLuint program); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
boolean |
glIsProgramARB(int arg0)
Entry point to C language function: GLboolean glIsProgramARB(GLuint program); Part of GL_ARB_vertex_program |
boolean |
glIsProgramPipeline(int arg0)
Entry point to C language function: GLboolean glIsProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
boolean |
glIsQuery(int arg0)
Entry point to C language function: GLboolean glIsQueryEXT(GLuint id); Part of GL_VERSION_1_5; GL_EXT_occlusion_query_boolean |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
boolean |
glIsSampler(int arg0)
Entry point to C language function: GLboolean glIsSampler(GLuint sampler); Part of GL_ARB_sampler_objects |
boolean |
glIsShader(int arg0)
Entry point to C language function: GLboolean glIsShader(GLuint shader); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
boolean |
glIsSync(long arg0)
Entry point to C language function: GLboolean glIsSync(GLsync sync); Part of GL_ARB_sync |
boolean |
glIsTexture(int arg0)
Entry point to C language function: GLboolean glIsTexture(GLuint texture); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
boolean |
glIsTransformFeedback(int arg0)
Entry point to C language function: GLboolean glIsTransformFeedback(GLuint id); Part of GL_ARB_transform_feedback2 |
boolean |
glIsTransformFeedbackNV(int arg0)
Entry point to C language function: GLboolean glIsTransformFeedbackNV(GLuint id); Part of GL_NV_transform_feedback2 |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); Part of GL_EXT_vertex_shader |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementArrayEnabled()
|
boolean |
glIsVertexArray(int arg0)
Entry point to C language function: GLboolean glIsVertexArray(GLuint array); Part of GL_ARB_vertex_array_object |
boolean |
glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glLighti(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glLighti(GLenum light, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModelf(int arg0,
float arg1)
Entry point to C language function: void glLightModelf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glLightModeli(int arg0,
int arg1)
Entry point to C language function: void glLightModeli(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glLightModeliv(GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glLineStipple(int arg0,
short arg1)
Entry point to C language function: void glLineStipple(GLint factor, GLushort pattern); Part of GL_VERSION_1_0 |
void |
glLineWidth(float arg0)
Entry point to C language function: void glLineWidth(GLfloat width); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glLinkProgram(int arg0)
Entry point to C language function: void glLinkProgram(GLuint program); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glLinkProgramARB(int arg0)
Entry point to C language function: void glLinkProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glListBase(int arg0)
Entry point to C language function: void glListBase(GLuint base); Part of GL_VERSION_1_0 |
void |
glLoadIdentity()
|
void |
glLoadMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glLoadMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glLoadMatrixf(float[] arg0,
int arg1)
|
void |
glLoadMatrixf(FloatBuffer arg0)
glLoadMatrixf |
void |
glLoadName(int arg0)
Entry point to C language function: void glLoadName(GLuint name); Part of GL_VERSION_1_0 |
void |
glLoadTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLoadTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glLoadTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLoadTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLoadTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function: void glLoadTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glLockArraysEXT(int arg0,
int arg1)
Entry point to C language function: void glLockArraysEXT(GLint first, GLsizei count); Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int arg0)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeNamedBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
Entry point to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
Entry point to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
Entry point to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
Entry point to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function: void * glMapBufferOES(GLenum target, GLenum access); Part of GL_VERSION_1_5; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
Entry point to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); Part of GL_NV_evaluators |
void |
glMapGrid1d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
Entry point to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
Entry point to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int arg0,
int arg1)
Entry point to C language function: GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access); Part of GL_EXT_direct_state_access |
ByteBuffer |
glMapNamedBufferRangeEXT(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function: GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); Part of GL_NV_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
Entry point to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
Entry point to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
Entry point to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
|
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glMateriali(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_matrix_palette; GL_OES_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMatrixIndexuivARB(GLint size, const GLuint * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * indices); Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function: void glMatrixLoadIdentityEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int arg0)
sets the current matrix |
void |
glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixMultdEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixMultfEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int arg0)
Entry point to C language function: void glMatrixPopEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int arg0)
Entry point to C language function: void glMatrixPushEXT(GLenum mode); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); Part of GL_EXT_direct_state_access |
void |
glMemoryBarrier(int arg0)
Entry point to C language function: void glMemoryBarrier(GLbitfield barriers); Part of GL_ARB_shader_image_load_store |
void |
glMinmax(int arg0,
int arg1,
boolean arg2)
Entry point to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); Part of GL_VERSION_1_2_DEPRECATED |
void |
glMinSampleShading(float arg0)
Entry point to C language function: void glMinSampleShadingARB(GLclampf value); Part of GL_ARB_sample_shading |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); Part of GL_AMD_multi_draw_indirect |
void |
glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
PointerBuffer arg4,
int arg5)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); Part of GL_AMD_multi_draw_indirect |
void |
glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1d(int arg0,
double arg1)
Entry point to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1f(int arg0,
float arg1)
Entry point to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1h(int arg0,
short arg1)
Entry point to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int arg0,
int arg1)
Entry point to C language function: void glMultiTexCoord1i(GLenum target, GLint s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1s(int arg0,
short arg1)
Entry point to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_3_DEPRECATED, GL_VERSION_ES_CM |
void |
glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
Entry point to C language function: void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glMultMatrixd(const GLdouble * m); Part of GL_VERSION_1_0 |
void |
glMultMatrixf(float[] arg0,
int arg1)
|
void |
glMultMatrixf(FloatBuffer arg0)
glMultMatrixf |
void |
glMultTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function: void glMultTransposeMatrixd(const GLdouble * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glMultTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function: void glMultTransposeMatrixf(const GLfloat * m); Part of GL_VERSION_1_3_DEPRECATED |
void |
glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function: void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); Part of GL_EXT_direct_state_access |
void |
glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function: void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point to C language function: void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_direct_state_access |
void |
glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
Entry point to C language function: void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); Part of GL_ARB_shading_language_include |
void |
glNewList(int arg0,
int arg1)
Entry point to C language function: void glNewList(GLuint list, GLenum mode); Part of GL_VERSION_1_0 |
void |
glNormal3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); Part of GL_VERSION_1_0 |
void |
glNormal3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3bv(ByteBuffer arg0)
Entry point to C language function: void glNormal3bv(const GLbyte * v); Part of GL_VERSION_1_0 |
void |
glNormal3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); Part of GL_VERSION_1_0 |
void |
glNormal3dv(double[] arg0,
int arg1)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3dv(DoubleBuffer arg0)
Entry point to C language function: void glNormal3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glNormal3fv(float[] arg0,
int arg1)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3fv(FloatBuffer arg0)
Entry point to C language function: void glNormal3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glNormal3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); Part of GL_NV_half_float |
void |
glNormal3hv(short[] arg0,
int arg1)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer arg0)
Entry point to C language function: void glNormal3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glNormal3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); Part of GL_VERSION_1_0 |
void |
glNormal3iv(int[] arg0,
int arg1)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3iv(IntBuffer arg0)
Entry point to C language function: void glNormal3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glNormal3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); Part of GL_VERSION_1_0 |
void |
glNormal3sv(short[] arg0,
int arg1)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormal3sv(ShortBuffer arg0)
Entry point to C language function: void glNormal3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glNormalFormatNV(int arg0,
int arg1)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int arg0,
int arg1)
Entry point to C language function: void glNormalP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glNormalP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glNormalPointer(GLArrayData arg0)
|
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
|
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
|
int |
glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
int |
glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function: GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); Part of GL_APPLE_object_purgeable |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glPassThrough(float arg0)
Entry point to C language function: void glPassThrough(GLfloat token); Part of GL_VERSION_1_0 |
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_ARB_tessellation_shader |
void |
glPatchParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPatchParameterfv(GLenum pname, const GLfloat * values); Part of GL_ARB_tessellation_shader |
void |
glPatchParameteri(int arg0,
int arg1)
Entry point to C language function: void glPatchParameteri(GLenum pname, GLint value); Part of GL_ARB_tessellation_shader |
void |
glPauseTransformFeedback()
Entry point to C language function: void glPauseTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glPauseTransformFeedbackNV()
Entry point to C language function: void glPauseTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer); Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); Part of GL_VERSION_1_0 |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function: void glPixelStorei(GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glPixelTransferf(int arg0,
float arg1)
Entry point to C language function: void glPixelTransferf(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelTransferi(int arg0,
int arg1)
Entry point to C language function: void glPixelTransferi(GLenum pname, GLint param); Part of GL_VERSION_1_0 |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float arg0,
float arg1)
Entry point to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); Part of GL_VERSION_1_0 |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Entry point to C language function: void glPNTrianglesfATI(GLenum pname, GLfloat param); Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Entry point to C language function: void glPNTrianglesiATI(GLenum pname, GLint param); Part of GL_ATI_pn_triangles |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function: void glPointParameterf(GLenum pname, GLfloat param); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); Part of GL_VERSION_1_4, GL_VERSION_ES_CM |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function: void glPointParameteri(GLenum pname, GLint param); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glPointParameteriv(GLenum pname, const GLint * params); Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer arg0)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long arg0)
Entry point to C language function: void glPolygonStipple(const GLubyte * mask); Part of GL_VERSION_1_0 |
void |
glPopAttrib()
Entry point to C language function: void glPopAttrib(void); Part of GL_VERSION_1_0 |
void |
glPopClientAttrib()
Entry point to C language function: void glPopClientAttrib(void); Part of GL_VERSION_1_1 |
void |
glPopMatrix()
|
void |
glPopName()
Entry point to C language function: void glPopName(void); Part of GL_VERSION_1_0 |
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndex(GLuint index); Part of GL_VERSION_3_1 |
void |
glPrimitiveRestartIndexNV(int arg0)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint index); Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartNV()
Entry point to C language function: void glPrimitiveRestartNV(void); Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
Entry point to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); Part of GL_VERSION_1_1 |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function: void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); Part of GL_ARB_get_program_binary; GL_OES_get_program_binary |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteri(GLuint program, GLenum pname, GLint value); Part of GL_ARB_get_program_binary |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); Part of GL_ARB_vertex_program |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); Part of GL_NV_gpu_program5 |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2)
Entry point to C language function: void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dEXT(int arg0,
int arg1,
double arg2)
Entry point to C language function: void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1i(GLuint program, GLint location, GLint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1iEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
Entry point to C language function: void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dEXT(int arg0,
int arg1,
double arg2,
double arg3)
Entry point to C language function: void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function: void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fEXT(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function: void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function: void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dEXT(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dEXT(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function: void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function: void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function: void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function: void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_EXT_direct_state_access |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glProgramVertexLimitNV(int arg0,
int arg1)
Entry point to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); Part of GL_NV_geometry_program4 |
void |
glProvokingVertex(int arg0)
Entry point to C language function: void glProvokingVertex(GLenum mode); Part of GL_ARB_provoking_vertex |
void |
glProvokingVertexEXT(int arg0)
Entry point to C language function: void glProvokingVertexEXT(GLenum mode); Part of GL_EXT_provoking_vertex |
void |
glPushAttrib(int arg0)
Entry point to C language function: void glPushAttrib(GLbitfield mask); Part of GL_VERSION_1_0 |
void |
glPushClientAttrib(int arg0)
Entry point to C language function: void glPushClientAttrib(GLbitfield mask); Part of GL_VERSION_1_1 |
void |
glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function: void glPushClientAttribDefaultEXT(GLbitfield mask); Part of GL_EXT_direct_state_access |
void |
glPushMatrix()
|
void |
glPushName(int arg0)
Entry point to C language function: void glPushName(GLuint name); Part of GL_VERSION_1_0 |
void |
glQueryCounter(int arg0,
int arg1)
Entry point to C language function: void glQueryCounter(GLuint id, GLenum target); Part of GL_ARB_timer_query |
void |
glRasterPos2d(double arg0,
double arg1)
Entry point to C language function: void glRasterPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(double[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(DoubleBuffer arg0)
Entry point to C language function: void glRasterPos2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2f(float arg0,
float arg1)
Entry point to C language function: void glRasterPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(float[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2fv(FloatBuffer arg0)
Entry point to C language function: void glRasterPos2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2i(int arg0,
int arg1)
Entry point to C language function: void glRasterPos2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(int[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2iv(IntBuffer arg0)
Entry point to C language function: void glRasterPos2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2s(short arg0,
short arg1)
Entry point to C language function: void glRasterPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(short[] arg0,
int arg1)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos2sv(ShortBuffer arg0)
Entry point to C language function: void glRasterPos2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(double[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(DoubleBuffer arg0)
Entry point to C language function: void glRasterPos3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(float[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(FloatBuffer arg0)
Entry point to C language function: void glRasterPos3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(int[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(IntBuffer arg0)
Entry point to C language function: void glRasterPos3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(short[] arg0,
int arg1)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(ShortBuffer arg0)
Entry point to C language function: void glRasterPos3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(double[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(DoubleBuffer arg0)
Entry point to C language function: void glRasterPos4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(float[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(FloatBuffer arg0)
Entry point to C language function: void glRasterPos4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(int[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(IntBuffer arg0)
Entry point to C language function: void glRasterPos4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(short[] arg0,
int arg1)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(ShortBuffer arg0)
Entry point to C language function: void glRasterPos4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glReadBuffer(int arg0)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); Part of GL_ARB_robustness; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glRectd(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); Part of GL_VERSION_1_0 |
void |
glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
Entry point to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); Part of GL_VERSION_1_0 |
void |
glRectf(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); Part of GL_VERSION_1_0 |
void |
glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
Entry point to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); Part of GL_VERSION_1_0 |
void |
glRecti(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); Part of GL_VERSION_1_0 |
void |
glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRectiv(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function: void glRectiv(const GLint * v1, const GLint * v2); Part of GL_VERSION_1_0 |
void |
glRects(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); Part of GL_VERSION_1_0 |
void |
glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
Entry point to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function: void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object, GL_ES_VERSION_2_0 |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int arg0)
Entry point to C language function: GLint glRenderMode(GLenum mode); Part of GL_VERSION_1_0 |
void |
glResetHistogram(int arg0)
Entry point to C language function: void glResetHistogram(GLenum target); Part of GL_VERSION_1_2_DEPRECATED |
void |
glResetMinmax(int arg0)
Entry point to C language function: void glResetMinmax(GLenum target); Part of GL_VERSION_1_2_DEPRECATED |
void |
glResumeTransformFeedback()
Entry point to C language function: void glResumeTransformFeedback(void); Part of GL_ARB_transform_feedback2 |
void |
glResumeTransformFeedbackNV()
Entry point to C language function: void glResumeTransformFeedbackNV(void); Part of GL_NV_transform_feedback2 |
void |
glRotated(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); Part of GL_VERSION_1_3, GL_ES_VERSION_2_0 |
void |
glSampleMaski(int arg0,
int arg1)
Entry point to C language function: void glSampleMaski(GLuint index, GLbitfield mask); Part of GL_ARB_texture_multisample |
void |
glSampleMaskIndexedNV(int arg0,
int arg1)
Entry point to C language function: void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); Part of GL_NV_explicit_multisample |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); Part of GL_ARB_sampler_objects |
void |
glScaled(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glScalef(float arg0,
float arg1,
float arg2)
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glScissorIndexedv(GLuint index, const GLint * v); Part of GL_ARB_viewport_array |
void |
glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3bv(byte[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3bv(ByteBuffer arg0)
Entry point to C language function: void glSecondaryColor3bv(const GLbyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3dv(double[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3dv(DoubleBuffer arg0)
Entry point to C language function: void glSecondaryColor3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3fv(float[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3fv(FloatBuffer arg0)
Entry point to C language function: void glSecondaryColor3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glSecondaryColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3iv(int[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3iv(IntBuffer arg0)
Entry point to C language function: void glSecondaryColor3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3sv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3sv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ubv(ByteBuffer arg0)
Entry point to C language function: void glSecondaryColor3ubv(const GLubyte * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3uiv(int[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3uiv(IntBuffer arg0)
Entry point to C language function: void glSecondaryColor3uiv(const GLuint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3usv(short[] arg0,
int arg1)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColor3usv(ShortBuffer arg0)
Entry point to C language function: void glSecondaryColor3usv(const GLushort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int arg0,
int arg1)
Entry point to C language function: void glSecondaryColorP3ui(GLenum type, GLuint color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glSecondaryColorP3uiv(GLenum type, const GLuint * color); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_1_4_DEPRECATED |
void |
glSelectBuffer(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); Part of GL_VERSION_1_0 |
void |
glSelectBuffer(int arg0,
IntBuffer arg1)
Entry point to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); Part of GL_VERSION_1_0 |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function: void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); Part of GL_AMD_performance_monitor |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2_DEPRECATED |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
Entry point to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); Part of GL_VERSION_1_2_DEPRECATED |
void |
glSetFenceAPPLE(int arg0)
Entry point to C language function: void glSetFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function: void glSetFenceNV(GLuint fence, GLenum condition); Part of GL_NV_fence |
void |
glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); Part of GL_AMD_sample_positions |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); Part of GL_AMD_sample_positions |
void |
glShadeModel(int arg0)
|
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); Part of GL_EXT_vertex_shader |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function: void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); Part of GL_ARB_shader_objects |
void |
glStencilClearTagEXT(int arg0,
int arg1)
Entry point to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); Part of GL_EXT_stencil_clear_tag |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function: void glStencilMask(GLuint mask); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Entry point to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glStencilOpValueAMD(int arg0,
int arg1)
Entry point to C language function: void glStencilOpValueAMD(GLenum face, GLuint value); Part of GL_AMD_stencil_operation_extended |
void |
glStringMarkerGREMEDY(int arg0,
Buffer arg1)
Entry point to C language function: void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); Part of GL_GREMEDY_string_marker |
void |
glSwapAPPLE()
Entry point to C language function: void glSwapAPPLE(void); Part of GL_APPLE_flush_render |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tesselator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tesselator |
boolean |
glTestFenceAPPLE(int arg0)
Entry point to C language function: GLboolean glTestFenceAPPLE(GLuint fence); Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function: GLboolean glTestFenceNV(GLuint fence); Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int arg0,
int arg1)
Entry point to C language function: GLboolean glTestObjectAPPLE(GLenum object, GLuint name); Part of GL_APPLE_fence |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); Part of GL_ARB_texture_buffer_object |
void |
glTexCoord1d(double arg0)
Entry point to C language function: void glTexCoord1d(GLdouble s); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord1dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1f(float arg0)
Entry point to C language function: void glTexCoord1f(GLfloat s); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord1fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1h(short arg0)
Entry point to C language function: void glTexCoord1hNV(GLhalfNV s); Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord1hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord1i(int arg0)
Entry point to C language function: void glTexCoord1i(GLint s); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord1iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1s(short arg0)
Entry point to C language function: void glTexCoord1s(GLshort s); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord1sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord1sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2d(double arg0,
double arg1)
Entry point to C language function: void glTexCoord2d(GLdouble s, GLdouble t); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2f(float arg0,
float arg1)
Entry point to C language function: void glTexCoord2f(GLfloat s, GLfloat t); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2h(short arg0,
short arg1)
Entry point to C language function: void glTexCoord2hNV(GLhalfNV s, GLhalfNV t); Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord2i(int arg0,
int arg1)
Entry point to C language function: void glTexCoord2i(GLint s, GLint t); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2s(short arg0,
short arg1)
Entry point to C language function: void glTexCoord2s(GLshort s, GLshort t); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord2sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(double[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(DoubleBuffer arg0)
Entry point to C language function: void glTexCoord4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(float[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(FloatBuffer arg0)
Entry point to C language function: void glTexCoord4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(int[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(IntBuffer arg0)
Entry point to C language function: void glTexCoord4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(short[] arg0,
int arg1)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(ShortBuffer arg0)
Entry point to C language function: void glTexCoord4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP1ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP1uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP2ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP2uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP3ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP3uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4ui(int arg0,
int arg1)
Entry point to C language function: void glTexCoordP4ui(GLenum type, GLuint coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glTexCoordP4uiv(GLenum type, const GLuint * coords); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glTexCoordPointer(GLArrayData arg0)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_VERSION_ES_CM |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_ES_CL_CM, GL_VERSION_1_0 |
void |
glTexGend(int arg0,
int arg1,
double arg2)
Entry point to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); Part of GL_VERSION_1_0 |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0; GL_OES_texture_cube_map |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function: void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2; GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function: void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2; GL_OES_texture_3D |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); Part of GL_ARB_texture_multisample |
void |
glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0; GL_EXT_texture_integer |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glTexRenderbufferNV(int arg0,
int arg1)
Entry point to C language function: void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); Part of GL_NV_explicit_multisample |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_ARB_texture_storage; GL_EXT_texture_storage |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1, GL_ES_VERSION_2_0 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2; GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2; GL_OES_texture_3D |
void |
glTextureBarrierNV()
Entry point to C language function: void glTextureBarrierNV(void); Part of GL_NV_texture_barrier |
void |
glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function: void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
Entry point to C language function: void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function: void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); Part of GL_NV_texture_multisample |
void |
glTextureLightEXT(int arg0)
Entry point to C language function: void glTextureLightEXT(GLenum pname); Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Entry point to C language function: void glTextureMaterialEXT(GLenum face, GLenum mode); Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int arg0)
Entry point to C language function: void glTextureNormalEXT(GLenum mode); Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function: void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); Part of GL_EXT_direct_state_access |
void |
glTextureStorage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureStorage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); Part of GL_EXT_texture_storage, GL_ARB_texture_storage |
void |
glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function: void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_EXT_direct_state_access |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); Part of GL_VERSION_3_0; GL_EXT_transform_feedback |
void |
glTranslated(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
|
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1d(int arg0,
double arg1)
Entry point to C language function: void glUniform1d(GLint location, GLdouble x); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform1f(int arg0,
float arg1)
Entry point to C language function: void glUniform1f(GLint location, GLfloat x); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform1fARB(int arg0,
float arg1)
Entry point to C language function: void glUniform1fARB(GLint location, GLfloat v0); Part of GL_ARB_shader_objects |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform1i(int arg0,
int arg1)
Entry point to C language function: void glUniform1i(GLint location, GLint x); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform1i64NV(int arg0,
long arg1)
Entry point to C language function: void glUniform1i64NV(GLint location, GLint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1iARB(int arg0,
int arg1)
Entry point to C language function: void glUniform1iARB(GLint location, GLint v0); Part of GL_ARB_shader_objects |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform1ui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniform1ui64NV(GLint location, GLuint64EXT x); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glUniform2d(GLint location, GLdouble x, GLdouble y); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); Part of GL_ARB_shader_objects |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2i(GLint location, GLint x, GLint y); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2iARB(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2iARB(GLint location, GLint v0, GLint v1); Part of GL_ARB_shader_objects |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); Part of GL_ARB_shader_objects |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); Part of GL_ARB_shader_objects |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); Part of GL_ARB_shader_objects |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); Part of GL_ARB_shader_objects |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); Part of GL_ARB_shader_objects |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_gpu_shader5 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); Part of GL_ARB_uniform_buffer_object |
void |
glUniformBufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); Part of GL_EXT_bindable_uniform |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); Part of GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); Part of GL_ARB_shader_subroutine |
void |
glUniformui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniformui64NV(GLint location, GLuint64EXT value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); Part of GL_NV_shader_buffer_load |
void |
glUnlockArraysEXT()
Entry point to C language function: void glUnlockArraysEXT(void); Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5; GL_OES_mapbuffer |
boolean |
glUnmapNamedBufferEXT(int arg0)
Entry point to C language function: GLboolean glUnmapNamedBufferEXT(GLuint buffer); Part of GL_EXT_direct_state_access |
void |
glUseProgram(int arg0)
Entry point to C language function: void glUseProgram(GLuint program); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glUseProgramObjectARB(int arg0)
Entry point to C language function: void glUseProgramObjectARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); Part of GL_ARB_separate_shader_objects |
void |
glValidateProgram(int arg0)
Entry point to C language function: void glValidateProgram(GLuint program); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glValidateProgramARB(int arg0)
Entry point to C language function: void glValidateProgramARB(GLhandleARB programObj); Part of GL_ARB_shader_objects |
void |
glValidateProgramPipeline(int arg0)
Entry point to C language function: void glValidateProgramPipeline(GLuint pipeline); Part of GL_ARB_separate_shader_objects |
void |
glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVariantbvEXT(GLuint id, const GLbyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVariantdvEXT(GLuint id, const GLdouble * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVariantfvEXT(GLuint id, const GLfloat * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVariantivEXT(GLuint id, const GLint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVariantsvEXT(GLuint id, const GLshort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVariantubvEXT(GLuint id, const GLubyte * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVariantuivEXT(GLuint id, const GLuint * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVariantusvEXT(GLuint id, const GLushort * addr); Part of GL_EXT_vertex_shader |
void |
glVDPAUFiniNV()
Entry point to C language function: void glVDPAUFiniNV(void); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function: void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function: void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); Part of GL_NV_vdpau_interop |
void |
glVDPAUInitNV(Buffer arg0,
Buffer arg1)
Entry point to C language function: void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); Part of GL_NV_vdpau_interop |
void |
glVDPAUIsSurfaceNV(long arg0)
Entry point to C language function: void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); Part of GL_NV_vdpau_interop |
void |
glVDPAUSurfaceAccessNV(long arg0,
int arg1)
Entry point to C language function: void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); Part of GL_NV_vdpau_interop |
void |
glVDPAUUnregisterSurfaceNV(long arg0)
Entry point to C language function: void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); Part of GL_NV_vdpau_interop |
void |
glVertex2d(double arg0,
double arg1)
Entry point to C language function: void glVertex2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_0 |
void |
glVertex2dv(double[] arg0,
int arg1)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2dv(DoubleBuffer arg0)
Entry point to C language function: void glVertex2dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex2f(float arg0,
float arg1)
Entry point to C language function: void glVertex2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_0 |
void |
glVertex2fv(float[] arg0,
int arg1)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2fv(FloatBuffer arg0)
Entry point to C language function: void glVertex2fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex2h(short arg0,
short arg1)
Entry point to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertex2hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer arg0)
Entry point to C language function: void glVertex2hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex2i(int arg0,
int arg1)
Entry point to C language function: void glVertex2i(GLint x, GLint y); Part of GL_VERSION_1_0 |
void |
glVertex2iv(int[] arg0,
int arg1)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2iv(IntBuffer arg0)
Entry point to C language function: void glVertex2iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex2s(short arg0,
short arg1)
Entry point to C language function: void glVertex2s(GLshort x, GLshort y); Part of GL_VERSION_1_0 |
void |
glVertex2sv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex2sv(ShortBuffer arg0)
Entry point to C language function: void glVertex2sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_0 |
void |
glVertex3dv(double[] arg0,
int arg1)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3dv(DoubleBuffer arg0)
Entry point to C language function: void glVertex3dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_0 |
void |
glVertex3fv(float[] arg0,
int arg1)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3fv(FloatBuffer arg0)
Entry point to C language function: void glVertex3fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex3h(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertex3hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer arg0)
Entry point to C language function: void glVertex3hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertex3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_0 |
void |
glVertex3iv(int[] arg0,
int arg1)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3iv(IntBuffer arg0)
Entry point to C language function: void glVertex3iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_0 |
void |
glVertex3sv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex3sv(ShortBuffer arg0)
Entry point to C language function: void glVertex3sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_1_0 |
void |
glVertex4dv(double[] arg0,
int arg1)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4dv(DoubleBuffer arg0)
Entry point to C language function: void glVertex4dv(const GLdouble * v); Part of GL_VERSION_1_0 |
void |
glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_1_0 |
void |
glVertex4fv(float[] arg0,
int arg1)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4fv(FloatBuffer arg0)
Entry point to C language function: void glVertex4fv(const GLfloat * v); Part of GL_VERSION_1_0 |
void |
glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertex4hv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer arg0)
Entry point to C language function: void glVertex4hvNV(const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_1_0 |
void |
glVertex4iv(int[] arg0,
int arg1)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4iv(IntBuffer arg0)
Entry point to C language function: void glVertex4iv(const GLint * v); Part of GL_VERSION_1_0 |
void |
glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_1_0 |
void |
glVertex4sv(short[] arg0,
int arg1)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertex4sv(ShortBuffer arg0)
Entry point to C language function: void glVertex4sv(const GLshort * v); Part of GL_VERSION_1_0 |
void |
glVertexArrayParameteriAPPLE(int arg0,
int arg1)
Entry point to C language function: void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int arg0,
Buffer arg1)
Entry point to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); Part of GL_NV_vertex_array_range |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1d(GLuint index, GLdouble x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1dARB(GLuint index, GLdouble x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int arg0,
float arg1)
Entry point to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib1fARB(int arg0,
float arg1)
Entry point to C language function: void glVertexAttrib1fARB(GLuint index, GLfloat x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1hNV(GLuint index, GLhalfNV x); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1s(GLuint index, GLshort x); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1sARB(GLuint index, GLshort x); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function: void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function: void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dv(GLuint index, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4iv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4ivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Niv(GLuint index, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4NivARB(GLuint index, const GLint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4sv(GLuint index, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4svARB(GLuint index, const GLshort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); Part of GL_ARB_vertex_program |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribDivisor(GLuint index, GLuint divisor); Part of GL_VERSION_3_3 |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1i(GLuint index, GLint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iEXT(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ui(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1ui(GLuint index, GLuint x); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiEXT(int arg0,
int arg1)
Entry point to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2i(GLuint index, GLint x, GLint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4iv(GLuint index, const GLint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4sv(GLuint index, const GLshort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4usv(GLuint index, const GLushort * v); Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); Part of GL_NV_vertex_program4 |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_NV_vertex_program4 |
void |
glVertexAttribL1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttribL1d(GLuint index, GLdouble x); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL1dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1i64NV(int arg0,
long arg1)
Entry point to C language function: void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64NV(int arg0,
long arg1)
Entry point to C language function: void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL2dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function: void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL3dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function: void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttribL4dv(GLuint index, const GLdouble * v); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function: void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function: void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function: void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function: void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexAttribPointer(GLArrayData arg0)
End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_VERSION_2_0, GL_ES_VERSION_2_0 |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); Part of GL_NV_half_float |
void |
glVertexBlendARB(int arg0)
Entry point to C language function: void glVertexBlendARB(GLint count); Part of GL_ARB_vertex_blend |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP2ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP2uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP3ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP3uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4ui(int arg0,
int arg1)
Entry point to C language function: void glVertexP4ui(GLenum type, GLuint value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexP4uiv(GLenum type, const GLuint * value); Part of GL_ARB_vertex_type_2_10_10_10_rev |
void |
glVertexPointer(GLArrayData arg0)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glVertexWeightfEXT(float arg0)
Entry point to C language function: void glVertexWeightfEXT(GLfloat weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] arg0,
int arg1)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer arg0)
Entry point to C language function: void glVertexWeightfvEXT(const GLfloat * weight); Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short arg0)
Entry point to C language function: void glVertexWeighthNV(GLhalfNV weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] arg0,
int arg1)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer arg0)
Entry point to C language function: void glVertexWeighthvNV(const GLhalfNV * weight); Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_EXT_vertex_weighting |
int |
glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
int |
glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
Entry point to C language function: GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function: void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function: void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); Part of GL_NV_video_capture |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_0, GL_ES_VERSION_2_0 |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function: void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glViewportIndexedfv(GLuint index, const GLfloat * v); Part of GL_ARB_viewport_array |
void |
glWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function: void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); Part of GL_ARB_sync |
void |
glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glWeightivARB(GLint size, const GLint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ARB_vertex_blend; GL_OES_matrix_palette |
void |
glWeightsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glWeightsvARB(GLint size, const GLshort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function: void glWeightuivARB(GLint size, const GLuint * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glWeightusvARB(GLint size, const GLushort * weights); Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double arg0,
double arg1)
Entry point to C language function: void glWindowPos2d(GLdouble x, GLdouble y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2dv(double[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2dv(DoubleBuffer arg0)
Entry point to C language function: void glWindowPos2dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2f(float arg0,
float arg1)
Entry point to C language function: void glWindowPos2f(GLfloat x, GLfloat y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2fv(float[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2fv(FloatBuffer arg0)
Entry point to C language function: void glWindowPos2fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2i(int arg0,
int arg1)
Entry point to C language function: void glWindowPos2i(GLint x, GLint y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2iv(int[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2iv(IntBuffer arg0)
Entry point to C language function: void glWindowPos2iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2s(short arg0,
short arg1)
Entry point to C language function: void glWindowPos2s(GLshort x, GLshort y); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2sv(short[] arg0,
int arg1)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos2sv(ShortBuffer arg0)
Entry point to C language function: void glWindowPos2sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function: void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3dv(double[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3dv(DoubleBuffer arg0)
Entry point to C language function: void glWindowPos3dv(const GLdouble * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function: void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3fv(float[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3fv(FloatBuffer arg0)
Entry point to C language function: void glWindowPos3fv(const GLfloat * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glWindowPos3i(GLint x, GLint y, GLint z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3iv(int[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3iv(IntBuffer arg0)
Entry point to C language function: void glWindowPos3iv(const GLint * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function: void glWindowPos3s(GLshort x, GLshort y, GLshort z); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3sv(short[] arg0,
int arg1)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWindowPos3sv(ShortBuffer arg0)
Entry point to C language function: void glWindowPos3sv(const GLshort * v); Part of GL_VERSION_1_4_DEPRECATED |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); Part of GL_EXT_vertex_shader |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles, see GLBase.isGLES1() and GLBase.isGLES2(). |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES1 ≥ 1.0 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES2 ≥ 2.0 profile. |
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality. |
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures, otherwise false. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public TraceGL3bc(GL3bc downstreamGL3bc,
PrintStream stream)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL4bc()
GLBase
isGL4bc in interface GLBasepublic boolean isGL4()
GLBase
isGL4 in interface GLBasepublic boolean isGL3bc()
GLBase
isGL3bc in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible().
isGLES2 in interface GLBaseGLBase.isGLES2Compatible()public boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBaseGLBase.isGLES1() and GLBase.isGLES2().
isGLES in interface GLBasepublic boolean isGLES2Compatible()
GLBase
isGLES2Compatible in interface GLBaseGL_ARB_ES2_compatibility, otherwise falsepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL4bc getGL4bc()
GLBase
getGL4bc in interface GLBasepublic GL4 getGL4()
GLBase
getGL4 in interface GLBasepublic GL3bc getGL3bc()
GLBase
getGL3bc in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2public void glRasterPos4iv(IntBuffer arg0)
GL2 void glRasterPos4iv(const GLint * v); GL_VERSION_1_0
glRasterPos4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glUniform1d(int arg0,
double arg1)
GL3 void glUniform1d(GLint location, GLdouble x); GL_ARB_gpu_shader_fp64
glUniform1d in interface GL3public boolean glIsSync(long arg0)
GL3 GLboolean glIsSync(GLsync sync); GL_ARB_sync
glIsSync in interface GL3
public void glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetQueryivEXT(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glGetQueryiv in interface GL2ES2
public void glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glSecondaryColor3iv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3iv in interface GL2
public void glVertex3dv(double[] arg0,
int arg1)
GL2 void glVertex3dv(const GLdouble * v); GL_VERSION_1_0
glVertex3dv in interface GL2
public void glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib3dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform1uivEXT in interface GL2
public void glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); GL_VERSION_1_1
glPrioritizeTextures in interface GL2
public void glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public int glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); GL_EXT_vertex_shader
glGenSymbolsEXT in interface GL2
public void glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV in interface GL2public void glMultMatrixd(DoubleBuffer arg0)
GL2 void glMultMatrixd(const GLdouble * m); GL_VERSION_1_0
glMultMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform3iv in interface GL2GL3public void glMatrixLoadIdentityEXT(int arg0)
GL2 void glMatrixLoadIdentityEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixLoadIdentityEXT in interface GL2
public void glProgramUniformMatrix4x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2dvEXT in interface GL2public void glUseProgram(int arg0)
GL2ES2 void glUseProgram(GLuint program); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUseProgram in interface GL2ES2public void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGenerateMipmap in interface GL
public void glNormal3fv(float[] arg0,
int arg1)
GL2 void glNormal3fv(const GLfloat * v); GL_VERSION_1_0
glNormal3fv in interface GL2
public void glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4NivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_VERSION_3_0
glClearBufferuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glEnableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glEnableClientStateIndexedEXT(GLenum array, GLuint index); GL_EXT_direct_state_access
glEnableClientStateIndexedEXT in interface GL2
public void glEnableIndexed(int arg0,
int arg1)
GL2 void glEnableIndexedEXT(GLenum target, GLuint index); GL_EXT_draw_buffers2
glEnableIndexed in interface GL2
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units); GL_VERSION_1_0, GL_ES_VERSION_2_0
glPolygonOffset in interface GL
public void glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform1ivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glTexRenderbufferNV(int arg0,
int arg1)
GL2 void glTexRenderbufferNV(GLenum target, GLuint renderbuffer); GL_NV_explicit_multisample
glTexRenderbufferNV in interface GL2
public void glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTexture2DEXT in interface GL2
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3
public void glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_ARB_separate_shader_objects
glDeleteProgramPipelines in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glStencilClearTagEXT(int arg0,
int arg1)
GL2 void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); GL_EXT_stencil_clear_tag
glStencilClearTagEXT in interface GL2public void glValidateProgram(int arg0)
GL2ES2 void glValidateProgram(GLuint program); GL_VERSION_2_0, GL_ES_VERSION_2_0
glValidateProgram in interface GL2ES2
public void glWindowPos2sv(short[] arg0,
int arg1)
GL2 void glWindowPos2sv(const GLshort * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2sv in interface GL2
public void glLineStipple(int arg0,
short arg1)
GL2 void glLineStipple(GLint factor, GLushort pattern); GL_VERSION_1_0
glLineStipple in interface GL2public void glPopMatrix()
glPopMatrix in interface GLMatrixFuncpublic void glIndexubv(ByteBuffer arg0)
GL2 void glIndexubv(const GLubyte * c); GL_VERSION_1_1
glIndexubv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public boolean glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
GL2 GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glIsVertexAttribEnabledAPPLE in interface GL2
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); GL_EXT_timer_query
glGetQueryObjectui64vEXT in interface GL2
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL2ES2 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2
public void glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform3iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glTexCoord3iv(int[] arg0,
int arg1)
GL2 void glTexCoord3iv(const GLint * v); GL_VERSION_1_0
glTexCoord3iv in interface GL2
public void glRasterPos4dv(double[] arg0,
int arg1)
GL2 void glRasterPos4dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos4dv in interface GL2
public void glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ui in interface GL2
public void glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib4dvARB in interface GL2
public void glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI4ivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
GL3 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); GL_ARB_gpu_shader_fp64
glUniform3d in interface GL3
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2
public void glProgramUniform3iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GL_EXT_direct_state_access
glProgramUniform3iEXT in interface GL2
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_1, GL_ES_VERSION_2_0
glCopyTexSubImage2D in interface GL
public void glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_access
glTextureParameteriEXT in interface GL2
public void glWindowPos3d(double arg0,
double arg1,
double arg2)
GL2 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_4_DEPRECATED
glWindowPos3d in interface GL2public void glTexCoord4sv(ShortBuffer arg0)
GL2 void glTexCoord4sv(const GLshort * v); GL_VERSION_1_0
glTexCoord4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttribI1i(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1i(GLuint index, GLint x); GL_VERSION_3_0
glVertexAttribI1i in interface GL2GL3
public void glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
GL2 void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); GL_ARB_vertex_program
glVertexAttrib2dARB in interface GL2
public void glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4ubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_access
glMatrixRotatefEXT in interface GL2
public void glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1dv in interface GL2
public void glWindowPos2fv(float[] arg0,
int arg1)
GL2 void glWindowPos2fv(const GLfloat * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2fv in interface GL2
public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); GL_EXT_direct_state_access
glGetMultiTexGendvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glProgramEnvParameter4fARB in interface GL2public void glUniform(GLUniformData arg0)
glUniform in interface GL2ES2
public void glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV in interface GL2
public void glTexCoord2fv(float[] arg0,
int arg1)
GL2 void glTexCoord2fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord2fv in interface GL2
public void glVertexAttribI1uiEXT(int arg0,
int arg1)
GL2 void glVertexAttribI1uiEXT(GLuint index, GLuint x); GL_NV_vertex_program4
glVertexAttribI1uiEXT in interface GL2public void glResumeTransformFeedback()
GL2GL3 void glResumeTransformFeedback(void); GL_ARB_transform_feedback2
glResumeTransformFeedback in interface GL2GL3
public void glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_VERSION_1_1
glCopyTexSubImage1D in interface GL2GL3
public void glPixelMapuiv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2
public void glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_load
glGetIntegerui64vNV in interface GL2GL3arg1 - a direct or array-backed LongBufferpublic void glFinishTextureSUNX()
GL2 void glFinishTextureSUNX(void); GL_SUNX_constant_data
glFinishTextureSUNX in interface GL2
public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glGetTexEnviv in interface GL2ES1
public void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glVariantdvEXT(GLuint id, const GLdouble * addr); GL_EXT_vertex_shader
glVariantdvEXT in interface GL2
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3
public void glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertex
glCullParameterdvEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic boolean glIsQuery(int arg0)
GL2ES2 GLboolean glIsQueryEXT(GLuint id); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glIsQuery in interface GL2ES2
public void glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_query
glDeleteOcclusionQueriesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glNormal3bv(ByteBuffer arg0)
GL2 void glNormal3bv(const GLbyte * v); GL_VERSION_1_0
glNormal3bv in interface GL2arg0 - a direct or array-backed ByteBuffer
public int glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
GL2GL3 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine
glGetSubroutineUniformLocation in interface GL2GL3
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0, GL_ES_VERSION_2_0
glReadPixels in interface GLarg6 - a direct or array-backed Buffer
public void glPixelTransferf(int arg0,
float arg1)
GL2 void glPixelTransferf(GLenum pname, GLfloat param); GL_VERSION_1_0
glPixelTransferf in interface GL2
public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv in interface GL3arg3 - a direct or array-backed DoubleBufferpublic boolean glIsTransformFeedback(int arg0)
GL2GL3 GLboolean glIsTransformFeedback(GLuint id); GL_ARB_transform_feedback2
glIsTransformFeedback in interface GL2GL3public void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf in interface GLMatrixFuncarg0 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl
public void glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetInfoLogARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform1i64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glTexEnvi in interface GL2ES1
public void glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); GL_EXT_direct_state_access
glTextureBufferEXT in interface GL2
public void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFunc
public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3dv in interface GL2GL3
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param); GL_VERSION_1_0, GL_ES_VERSION_2_0
glPixelStorei in interface GL
public void glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GL_ARB_texture_multisample
glTexImage3DMultisample in interface GL2GL3public int glRenderMode(int arg0)
GL2 GLint glRenderMode(GLenum mode); GL_VERSION_1_0
glRenderMode in interface GL2
public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); GL_NV_vertex_program4
glVertexAttribI3iEXT in interface GL2
public void glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustness
glGetnMapdv in interface GL2GL3
public void glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); GL_VERSION_3_0
glVertexAttribI3i in interface GL2GL3
public void glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2GL3 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_ARB_copy_buffer
glCopyBufferSubData in interface GL2GL3
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBuffer
public void glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetVertexAttribivARB in interface GL2
public int glGetUniformLocation(int arg0,
String arg1)
GL2ES2 int glGetUniformLocation(GLuint program, const GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetUniformLocation in interface GL2ES2
public void glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetVariantIntegervEXT in interface GL2
public void glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3arg2 - a direct or array-backed ByteBuffer
public void glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord2hv in interface GL2
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramEnvParameterdvARB in interface GL2
public int glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
GL2 GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); GL_NV_video_capture
glVideoCaptureNV in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed LongBuffer
public void glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2ui in interface GL2GL3
public void glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2GL3 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_2_0
glVertexAttrib4s in interface GL2GL3
public void glGenQueries(int arg0,
int[] arg1,
int arg2)
GL2ES2 void glGenQueriesEXT(GLsizei n, GLuint * ids); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glGenQueries in interface GL2ES2
public void glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
GL2GL3 void glDepthRangeIndexed(GLuint index, GLclampd n, GLclampd f); GL_ARB_viewport_array
glDepthRangeIndexed in interface GL2GL3
public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform2uivEXT in interface GL2
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2uiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glFlushRenderAPPLE()
GL2 void glFlushRenderAPPLE(void); GL_APPLE_flush_render
glFlushRenderAPPLE in interface GL2
public void glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib4f in interface GL2ES2
public void glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glVertexAttrib4h in interface GL2
public void glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_2_0
glVertexAttrib4d in interface GL2GL3
public void glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GL_EXT_vertex_shader
glSwizzleEXT in interface GL2
public void glTexCoordP4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); GL_ARB_uniform_buffer_object
glGetUniformIndices in interface GL2GL3
public void glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI1ivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic boolean glIsVBOElementArrayEnabled()
glIsVBOElementArrayEnabled in interface GLGL.GL_ELEMENT_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2GL3 void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); GL_ARB_robustness
glGetnSeparableFilter in interface GL2GL3arg4 - a direct or array-backed Bufferarg6 - a direct or array-backed Bufferarg7 - a direct or array-backed Buffer
public void glClampColor(int arg0,
int arg1)
GL2GL3 void glClampColor(GLenum target, GLenum clamp); GL_VERSION_3_0; GL_ARB_color_buffer_float
glClampColor in interface GL2GL3
public void glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
GL2GL3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ARB_transform_feedback2
glGenTransformFeedbacks in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeniOES(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGeni in interface GL2ES1
public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform4fv in interface GL2GL3
public void glBindSampler(int arg0,
int arg1)
GL2GL3 void glBindSampler(GLuint unit, GLuint sampler); GL_ARB_sampler_objects
glBindSampler in interface GL2GL3public void glEvalCoord1d(double arg0)
GL2 void glEvalCoord1d(GLdouble u); GL_VERSION_1_0
glEvalCoord1d in interface GL2
public void glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); GL_ARB_viewport_array
glDepthRangeArrayv in interface GL2GL3arg2 - a direct or array-backed DoubleBuffer
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3uiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform2dv in interface GL3arg2 - a direct or array-backed DoubleBuffer
public void glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects
glSamplerParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * indices); GL_ARB_matrix_palette
glMatrixIndexubvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glTextureLightEXT(int arg0)
GL2 void glTextureLightEXT(GLenum pname); GL_EXT_light_texture
glTextureLightEXT in interface GL2
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2_DEPRECATED
glConvolutionFilter2D in interface GL2arg6 - a direct or array-backed Buffer
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glDeleteFramebuffers in interface GL
public void glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2 void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD in interface GL2
public void glTexCoord2h(short arg0,
short arg1)
GL2 void glTexCoord2hNV(GLhalfNV s, GLhalfNV t); GL_NV_half_float
glTexCoord2h in interface GL2public void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture); GL_VERSION_1_3, GL_ES_VERSION_2_0
glActiveTexture in interface GL
public void glTexCoord2i(int arg0,
int arg1)
GL2 void glTexCoord2i(GLint s, GLint t); GL_VERSION_1_0
glTexCoord2i in interface GL2
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
GL2ES2 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2; GL_OES_texture_3D
glTexImage3D in interface GL2ES2public void glFlushVertexArrayRangeNV()
GL2 void glFlushVertexArrayRangeNV(void); GL_NV_vertex_array_range
glFlushVertexArrayRangeNV in interface GL2
public void glTexCoord2d(double arg0,
double arg1)
GL2 void glTexCoord2d(GLdouble s, GLdouble t); GL_VERSION_1_0
glTexCoord2d in interface GL2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniformMatrix3fv in interface GL2ES2
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_1_5, GL_ES_VERSION_2_0
glGenBuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glTexCoord2f(float arg0,
float arg1)
GL2 void glTexCoord2f(GLfloat s, GLfloat t); GL_VERSION_1_0
glTexCoord2f in interface GL2
public void glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform3ivEXT in interface GL2
public void glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2sv in interface GL2arg1 - a direct or array-backed ShortBufferpublic boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer); GL_VERSION_1_5, GL_ES_VERSION_2_0
glIsBuffer in interface GL
public void glTexCoord2s(short arg0,
short arg1)
GL2 void glTexCoord2s(GLshort s, GLshort t); GL_VERSION_1_0
glTexCoord2s in interface GL2
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform1dv in interface GL2GL3
public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); GL_ARB_shader_objects
glGetInfoLogARB in interface GL2
public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glFogfv in interface GL2ES1
public void glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform3dv in interface GL3
public void glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetShaderInfoLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4s in interface GL2
public void glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_gpu_shader5
glUniform4i64NV in interface GL3bc
public void glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); GL_VERSION_1_0
glTexCoord4s in interface GL2
public void glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameterfv in interface GL2
public void glColor3f(float arg0,
float arg1,
float arg2)
GL2 void glColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_0
glColor3f in interface GL2
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramEnvParameter4dvARB in interface GL2public void glTessellationModeAMD(int arg0)
GL2GL3 void glTessellationModeAMD(GLenum mode); GL_AMD_vertex_shader_tesselator
glTessellationModeAMD in interface GL2GL3
public void glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
GL3bc void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); GL_NV_gpu_shader5
glProgramUniform2i64NV in interface GL3bc
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2_DEPRECATED
glColorSubTable in interface GL2
public void glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_0
glTexCoord4d in interface GL2
public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightModelfv in interface GL2ES1
public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexGenfvEXT in interface GL2
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT in interface GL2
public void glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_float
glTexCoord4h in interface GL2
public boolean glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GL_VERSION_1_1
glAreTexturesResident in interface GL2
public void glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_0
glTexCoord4f in interface GL2
public void glColorP4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP4uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glWaitSync(long arg0,
int arg1,
long arg2)
GL3 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync
glWaitSync in interface GL3public void glShadeModel(int arg0)
glShadeModel in interface GLLightingFunc
public void glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); GL_VERSION_1_0
glTexCoord4i in interface GL2
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramLocalParametersI4ivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGenProgramPipelines(int arg0,
IntBuffer arg1)
GL2GL3 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_ARB_separate_shader_objects
glGenProgramPipelines in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT in interface GL2
public void glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform1ui64vNV in interface GL3bcpublic void glValidateProgramPipeline(int arg0)
GL2GL3 void glValidateProgramPipeline(GLuint pipeline); GL_ARB_separate_shader_objects
glValidateProgramPipeline in interface GL2GL3
public void glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public boolean glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
GL2 GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); GL_VERSION_1_1
glAreTexturesResident in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed ByteBufferpublic void glVertex2dv(DoubleBuffer arg0)
GL2 void glVertex2dv(const GLdouble * v); GL_VERSION_1_0
glVertex2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexParameterfvEXT in interface GL2
public void glGetPolygonStipple(byte[] arg0,
int arg1)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2
public void glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs1hv in interface GL2
public void glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform4ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects
glDeleteSamplers in interface GL2GL3
public void glEvalCoord2fv(float[] arg0,
int arg1)
GL2 void glEvalCoord2fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord2fv in interface GL2
public void glVertexAttribI3iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2s in interface GL2
public void glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform4fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glWeightsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blend
glWeightsvARB in interface GL2
public void glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4
glProgramLocalParameterI4uiNV in interface GL2
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer); GL_VERSION_1_5, GL_ES_VERSION_2_0
glBindBuffer in interface GLpublic void glRasterPos3dv(DoubleBuffer arg0)
GL2 void glRasterPos3dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2GL3 void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustness
glGetnPixelMapusv in interface GL2GL3arg2 - a direct or array-backed ShortBufferpublic void glInitNames()
GL2 void glInitNames(void); GL_VERSION_1_0
glInitNames in interface GL2
public void glVertexAttrib2h(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y); GL_NV_half_float
glVertexAttrib2h in interface GL2
public int glGetUniformLocationARB(int arg0,
String arg1)
GL2 GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name); GL_ARB_shader_objects
glGetUniformLocationARB in interface GL2
public void glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_ARB_viewport_array
glViewportArrayv in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT in interface GL2
public void glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4d in interface GL2
public void glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetShaderInfoLog in interface GL2ES2
public void glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4i in interface GL2
public void glVertexAttrib2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib2f in interface GL2ES2
public void glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); GL_NV_half_float
glMultiTexCoord4h in interface GL2
public void glProgramUniformMatrix3x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glVertexAttrib2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); GL_VERSION_2_0
glVertexAttrib2d in interface GL2GL3
public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GL_VERSION_1_3_DEPRECATED, GL_VERSION_ES_CM
glMultiTexCoord4f in interface GL2ES1
public void glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v); GL_VERSION_1_0
glGetMapdv in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform1uiv in interface GL2GL3
public void glCallLists(int arg0,
int arg1,
Buffer arg2)
GL2 void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); GL_VERSION_1_0
glCallLists in interface GL2arg2 - a direct or array-backed Bufferpublic void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0
glClearDepthf in interface GLglClearDepthf in interface GL2ES2
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); GL_VERSION_2_0, GL_ES_VERSION_2_0
glBlendEquationSeparate in interface GL
public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertexAttrib2s(int arg0,
short arg1,
short arg2)
GL2GL3 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); GL_VERSION_2_0
glVertexAttrib2s in interface GL2GL3
public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetFramebufferParameterivEXT in interface GL2
public void glTexCoord1sv(short[] arg0,
int arg1)
GL2 void glTexCoord1sv(const GLshort * v); GL_VERSION_1_0
glTexCoord1sv in interface GL2
public void glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); GL_ARB_shader_objects
glGetObjectParameterivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramLocalParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); GL_ARB_robustness
glGetnTexImage in interface GL2GL3arg5 - a direct or array-backed Buffer
public void glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params); GL_VERSION_1_0
glGetLightiv in interface GL2
public void glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform2fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2dv in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glValidateProgramARB(int arg0)
GL2 void glValidateProgramARB(GLhandleARB programObj); GL_ARB_shader_objects
glValidateProgramARB in interface GL2
public void glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); GL_NV_video_capture
glVideoCaptureStreamParameterfvNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertex2hv(short[] arg0,
int arg1)
GL2 void glVertex2hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex2hv in interface GL2
public void glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetHistogramParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_access
glCopyMultiTexImage2DEXT in interface GL2public void glVertex2fv(FloatBuffer arg0)
GL2 void glVertex2fv(const GLfloat * v); GL_VERSION_1_0
glVertex2fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glEndPerfMonitorAMD(int arg0)
GL2 void glEndPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitor
glEndPerfMonitorAMD in interface GL2
public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4fv in interface GL2GL3
public void glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
GL2 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2f in interface GL2
public void glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
GL2 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2d in interface GL2public void glTexCoord4hv(ShortBuffer arg0)
GL2 void glTexCoord4hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord4hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); GL_VERSION_1_2_DEPRECATED
glGetConvolutionFilter in interface GL2
public void glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_query
glGenOcclusionQueriesNV in interface GL2arg1 - a direct or array-backed IntBufferpublic void glRasterPos3fv(FloatBuffer arg0)
GL2 void glRasterPos3fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameterfv in interface GL
public void glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
GL2 void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); GL_NV_half_float
glMultiTexCoord2h in interface GL2
public void glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexCoord2i(GLenum target, GLint s, GLint t); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2i in interface GL2
public void glNormal3i(int arg0,
int arg1,
int arg2)
GL2 void glNormal3i(GLint nx, GLint ny, GLint nz); GL_VERSION_1_0
glNormal3i in interface GL2
public void glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustness
glGetnMapiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); GL_ARB_vertex_program
glGetVertexAttribfvARB in interface GL2
public void glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2_DEPRECATED
glCopyConvolutionFilter1D in interface GL2
public void glWeightivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blend
glWeightivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib3fvARB in interface GL2public int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glCheckFramebufferStatus in interface GL
public void glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v); GL_VERSION_1_0
glGetMapfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glFramebufferReadBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode); GL_EXT_direct_state_access
glFramebufferReadBufferEXT in interface GL2
public void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD in interface GL2arg4 - a direct or array-backed IntBuffer
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GL2
public void glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameteriv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetBooleanv in interface GLarg1 - a direct or array-backed ByteBuffer
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT in interface GL2
public void glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4
glProgramEnvParameterI4iNV in interface GL2
public void glProgramUniformMatrix2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix2dvEXT in interface GL2public void glDisableVertexAttribArray(int arg0)
GL2ES2 void glDisableVertexAttribArray(GLuint index); GL_VERSION_2_0, GL_ES_VERSION_2_0
glDisableVertexAttribArray in interface GL2ES2
public void glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetUniformui64vNV in interface GL2GL3
public boolean glTestObjectAPPLE(int arg0,
int arg1)
GL2 GLboolean glTestObjectAPPLE(GLenum object, GLuint name); GL_APPLE_fence
glTestObjectAPPLE in interface GL2public void glLinkProgram(int arg0)
GL2ES2 void glLinkProgram(GLuint program); GL_VERSION_2_0, GL_ES_VERSION_2_0
glLinkProgram in interface GL2ES2public void glBindVertexShaderEXT(int arg0)
GL2 void glBindVertexShaderEXT(GLuint id); GL_EXT_vertex_shader
glBindVertexShaderEXT in interface GL2
public void glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_AMD_draw_buffers_blend
glBlendFuncSeparateIndexedAMD in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
GL2GL3 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_ARB_viewport_array
glViewportIndexedfv in interface GL2GL3
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1uiv in interface GL2GL3
public void glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_VERSION_3_0
glVertexAttribI4ui in interface GL2GL3public int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)
public void glUniform2ui64NV(int arg0,
long arg1,
long arg2)
GL3bc void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y); GL_NV_gpu_shader5
glUniform2ui64NV in interface GL3bc
public int glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
GL2 GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); GL_APPLE_object_purgeable
glObjectUnpurgeableAPPLE in interface GL2
public void glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV in interface GL2GL3
public void glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3public void glVertexBlendARB(int arg0)
GL2 void glVertexBlendARB(GLint count); GL_ARB_vertex_blend
glVertexBlendARB in interface GL2
public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glBindTransformFeedback(int arg0,
int arg1)
GL2GL3 void glBindTransformFeedback(GLenum target, GLuint id); GL_ARB_transform_feedback2
glBindTransformFeedback in interface GL2GL3
public void glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2public int glCreateProgram()
GL2ES2 GLuint glCreateProgram(void); GL_VERSION_2_0, GL_ES_VERSION_2_0
glCreateProgram in interface GL2ES2
public void glVertexAttribL1ui64NV(int arg0,
long arg1)
GL2 void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64NV in interface GL2
public void glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2GL3
public void glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
GL2GL3 void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); GL_AMD_debug_output
glDebugMessageInsertAMD in interface GL2GL3
public void glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib2fv in interface GL2ES2public void glVertex3iv(IntBuffer arg0)
GL2 void glVertex3iv(const GLint * v); GL_VERSION_1_0
glVertex3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2GL3 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_VERSION_2_0
glVertexAttrib4Nub in interface GL2GL3
public void glColor4uiv(int[] arg0,
int arg1)
GL2 void glColor4uiv(const GLuint * v); GL_VERSION_1_0
glColor4uiv in interface GL2
public void glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects
glGetSamplerParameterfv in interface GL2GL3
public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureParameterfvEXT in interface GL2
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameteriv in interface GL
public void glDebugMessageInsertARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
GL2GL3 void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); GL_ARB_debug_output
glDebugMessageInsertARB in interface GL2GL3
public void glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glProgramUniform1dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform1dvEXT in interface GL2
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glDrawPixels in interface GL2arg4 - a direct or array-backed Buffer
public void glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_VERSION_3_2
glGetInteger64i_v in interface GL3public void glTextureNormalEXT(int arg0)
GL2 void glTextureNormalEXT(GLenum mode); GL_EXT_texture_perturb_normal
glTextureNormalEXT in interface GL2
public void glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform4iv in interface GL2ES2
public void glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glVertex2sv(short[] arg0,
int arg1)
GL2 void glVertex2sv(const GLshort * v); GL_VERSION_1_0
glVertex2sv in interface GL2public void glWindowPos3fv(FloatBuffer arg0)
GL2 void glWindowPos3fv(const GLfloat * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2_DEPRECATED
glConvolutionParameteriv in interface GL2
public void glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4NubvARB in interface GL2
public void glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV in interface GL2
public void glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object
glRenderbufferStorageMultisample in interface GL2GL3
public void glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); GL_NV_vertex_attrib_integer_64bit
glVertexAttribLFormatNV in interface GL2
public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform4dv in interface GL2GL3
public int glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
GL2 GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); GL_APPLE_object_purgeable
glObjectPurgeableAPPLE in interface GL2
public void glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); GL_NV_vertex_program4
glVertexAttribI3uiEXT in interface GL2
public void glRasterPos2sv(short[] arg0,
int arg1)
GL2 void glRasterPos2sv(const GLshort * v); GL_VERSION_1_0
glRasterPos2sv in interface GL2
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT in interface GL2
public void glTexCoord1hv(short[] arg0,
int arg1)
GL2 void glTexCoord1hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord1hv in interface GL2
public void glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_VERSION_1_0
glColor4ui in interface GL2
public void glSecondaryColor3bv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3bv in interface GL2public void glTexCoord1fv(FloatBuffer arg0)
GL2 void glTexCoord1fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord1fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glVertexWeightfvEXT(FloatBuffer arg0)
GL2 void glVertexWeightfvEXT(const GLfloat * weight); GL_EXT_vertex_weighting
glVertexWeightfvEXT in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIiv in interface GL2GL3
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniformMatrix4fv in interface GL2ES2arg3 - a direct or array-backed FloatBuffer
public void glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_VERSION_3_0; GL_EXT_gpu_shader4
glGetUniformuiv in interface GL2GL3public void glPushAttrib(int arg0)
GL2 void glPushAttrib(GLbitfield mask); GL_VERSION_1_0
glPushAttrib in interface GL2
public void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glColor4ub in interface GL2ES1public void glIndexsv(ShortBuffer arg0)
GL2 void glIndexsv(const GLshort * c); GL_VERSION_1_0
glIndexsv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
GL3bc void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x); GL_NV_gpu_shader5
glProgramUniform1ui64NV in interface GL3bc
public void glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_ARB_vertex_attrib_64bit
glVertexAttribL3d in interface GL2GL3
public void glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage3DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib3hv in interface GL2
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexImage2D in interface GL
public void glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantsvEXT(GLuint id, const GLshort * addr); GL_EXT_vertex_shader
glVariantsvEXT in interface GL2
public void glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord3hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform3ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glVertexAttrib4fARB in interface GL2
public void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexGenfvEXT in interface GL2public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width); GL_VERSION_1_0, GL_ES_VERSION_2_0
glLineWidth in interface GLpublic void glColor3sv(ShortBuffer arg0)
GL2 void glColor3sv(const GLshort * v); GL_VERSION_1_0
glColor3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glFogiv(int arg0,
IntBuffer arg1)
GL2 void glFogiv(GLenum pname, const GLint * params); GL_VERSION_1_0
glFogiv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glProgramUniform1dEXT(int arg0,
int arg1,
double arg2)
GL2 void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x); GL_EXT_direct_state_access
glProgramUniform1dEXT in interface GL2
public void glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); GL_VERSION_1_0
glColor4us in interface GL2
public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE in interface GL2
public void glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3
public void glPolygonMode(int arg0,
int arg1)
GL2GL3 void glPolygonMode(GLenum face, GLenum mode); GL_VERSION_1_0
glPolygonMode in interface GL2GL3
public void glEdgeFlagPointer(int arg0,
Buffer arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glEdgeFlagPointer in interface GL2arg1 - a direct or array-backed Buffer
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetVariantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
GL2GL3 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode); GL_VERSION_3_0; GL_EXT_transform_feedback
glTransformFeedbackVaryings in interface GL2GL3
public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT in interface GL2
public void glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); GL_NV_video_capture
glVideoCaptureStreamParameterdvNV in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform2fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glLightModeliv(int arg0,
IntBuffer arg1)
GL2 void glLightModeliv(GLenum pname, const GLint * params); GL_VERSION_1_0
glLightModeliv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramEnvParameterfvARB in interface GL2
public void glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyTextureSubImage2DEXT in interface GL2
public void glColor4ubv(byte[] arg0,
int arg1)
GL2 void glColor4ubv(const GLubyte * v); GL_VERSION_1_0
glColor4ubv in interface GL2
public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2ES2 void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2; GL_OES_texture_3D
glCopyTexSubImage3D in interface GL2ES2
public void glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustness
glGetnMinmax in interface GL2GL3arg5 - a direct or array-backed Buffer
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramEnvParameterI4ivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadfEXT in interface GL2
public void glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); GL_EXT_direct_state_access
glGetFloatIndexedvEXT in interface GL2
public void glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureStreamivNV in interface GL2
public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT in interface GL2
public void glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine
glGetUniformSubroutineuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform3fv in interface GL2ES2
public void glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_ARB_viewport_array
glGetFloati_v in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2GL3 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_VERSION_3_0
glColorMaski in interface GL2GL3
public void glQueryCounter(int arg0,
int arg1)
GL2GL3 void glQueryCounter(GLuint id, GLenum target); GL_ARB_timer_query
glQueryCounter in interface GL2GL3
public void glVertexAttribL1d(int arg0,
double arg1)
GL2GL3 void glVertexAttribL1d(GLuint index, GLdouble x); GL_ARB_vertex_attrib_64bit
glVertexAttribL1d in interface GL2GL3public void glMinSampleShading(float arg0)
GL2GL3 void glMinSampleShadingARB(GLclampf value); GL_ARB_sample_shading
glMinSampleShading in interface GL2GL3public void glDeleteSync(long arg0)
GL3 void glDeleteSync(GLsync sync); GL_ARB_sync
glDeleteSync in interface GL3
public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glProgramUniformui64vNV in interface GL2GL3
public void glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib2dvARB in interface GL2
public void glPolygonStipple(byte[] arg0,
int arg1)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2
public void glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_gpu_program4
glProgramEnvParameterI4uiNV in interface GL2
public void glVariantivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantivEXT(GLuint id, const GLint * addr); GL_EXT_vertex_shader
glVariantivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param); GL_EXT_direct_state_access
glMultiTexGeniEXT in interface GL2
public void glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_VERSION_3_0
glVertexAttribI4i in interface GL2GL3
public void glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4uivARB in interface GL2
public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD in interface GL2
public void glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV in interface GL2
public void glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
GL3bc void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_gpu_shader5
glProgramUniform4ui64NV in interface GL3bc
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ARB_matrix_palette; GL_OES_matrix_palette
glMatrixIndexPointer in interface GL2ES1arg3 - a direct or array-backed Buffer
public void glFogCoordPointer(int arg0,
int arg1,
long arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4_DEPRECATED
glFogCoordPointer in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT in interface GL2
public void glStencilOpValueAMD(int arg0,
int arg1)
GL2GL3 void glStencilOpValueAMD(GLenum face, GLuint value); GL_AMD_stencil_operation_extended
glStencilOpValueAMD in interface GL2GL3
public void glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
GL3bc void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_gpu_shader5
glProgramUniform4i64NV in interface GL3bcpublic boolean glIsProgramPipeline(int arg0)
GL2GL3 GLboolean glIsProgramPipeline(GLuint pipeline); GL_ARB_separate_shader_objects
glIsProgramPipeline in interface GL2GL3public void glEndVideoCaptureNV(int arg0)
GL2 void glEndVideoCaptureNV(GLuint video_capture_slot); GL_NV_video_capture
glEndVideoCaptureNV in interface GL2
public void glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoadTransposedEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetBufferParameterui64vNV in interface GL2GL3
public void glEvalCoord2dv(double[] arg0,
int arg1)
GL2 void glEvalCoord2dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord2dv in interface GL2public void glSetFenceAPPLE(int arg0)
GL2 void glSetFenceAPPLE(GLuint fence); GL_APPLE_fence
glSetFenceAPPLE in interface GL2
public void glLightModeli(int arg0,
int arg1)
GL2 void glLightModeli(GLenum pname, GLint param); GL_VERSION_1_0
glLightModeli in interface GL2
public void glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); GL_APPLE_fence
glDeleteFencesAPPLE in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexWeighthv(ShortBuffer arg0)
GL2 void glVertexWeighthvNV(const GLhalfNV * weight); GL_NV_half_float
glVertexWeighthv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3ui in interface GL2GL3
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameterf in interface GL
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2_DEPRECATED
glGetMinmax in interface GL2arg4 - a direct or array-backed Buffer
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2_DEPRECATED
glColorTable in interface GL2arg5 - a direct or array-backed Buffer
public void glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform4i64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL2GL3 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); GL_ARB_draw_elements_base_vertex
glDrawElementsInstancedBaseVertex in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4svEXT(GLuint index, const GLshort * v); GL_NV_vertex_program4
glVertexAttribI4svEXT in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexImage2D in interface GL
public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexGenivEXT in interface GL2
public void glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glGenProgramsARB(GLsizei n, GLuint * programs); GL_ARB_vertex_program
glGenProgramsARB in interface GL2
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix4fvARB in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1
glInterleavedArrays in interface GL2arg2 - a direct or array-backed Buffer
public void glColor4bv(byte[] arg0,
int arg1)
GL2 void glColor4bv(const GLbyte * v); GL_VERSION_1_0
glColor4bv in interface GL2
public int glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_output
glGetDebugMessageLogAMD in interface GL2GL3
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2GL3
public void glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
GL3bc void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); GL_NV_gpu_shader5
glProgramUniform2ui64NV in interface GL3bc
public void glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetProgramiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT in interface GL2
public void glTexCoord3i(int arg0,
int arg1,
int arg2)
GL2 void glTexCoord3i(GLint s, GLint t, GLint r); GL_VERSION_1_0
glTexCoord3i in interface GL2
public void glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2_DEPRECATED
glConvolutionFilter1D in interface GL2arg5 - a direct or array-backed Buffer
public void glVertexAttribI2i(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2i(GLuint index, GLint x, GLint y); GL_VERSION_3_0
glVertexAttribI2i in interface GL2GL3
public void glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query
glGetQueryObjectui64v in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2GL3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2
glDrawRangeElements in interface GL2GL3
public void glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4dv in interface GL2GL3
public void glColor3us(short arg0,
short arg1,
short arg2)
GL2 void glColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_0
glColor3us in interface GL2
public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetTextureParameterIuivEXT in interface GL2
public void glVertexP3ui(int arg0,
int arg1)
GL2GL3 void glVertexP3ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3ui in interface GL2GL3
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV in interface GL2arg4 - a direct or array-backed IntBuffer
public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public void glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); GL_VERSION_1_0
glGetMaterialiv in interface GL2
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); GL_NV_occlusion_query
glGetOcclusionQueryivNV in interface GL2
public void glVertex4iv(int[] arg0,
int arg1)
GL2 void glVertex4iv(const GLint * v); GL_VERSION_1_0
glVertex4iv in interface GL2
public void glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV in interface GL2
public void glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2GL3
public void glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL2 void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_EXT_direct_state_access
glNamedBufferDataEXT in interface GL2arg2 - a direct or array-backed Buffer
public void glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1sv in interface GL2
public void glColor4iv(int[] arg0,
int arg1)
GL2 void glColor4iv(const GLint * v); GL_VERSION_1_0
glColor4iv in interface GL2
public void glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glTexCoord1dv(DoubleBuffer arg0)
GL2 void glTexCoord1dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord1dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI2uivEXT in interface GL2
public void glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT in interface GL2
public void glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_access
glMultiTexEnviEXT in interface GL2
public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glUniform1i64NV(int arg0,
long arg1)
GL3bc void glUniform1i64NV(GLint location, GLint64EXT x); GL_NV_gpu_shader5
glUniform1i64NV in interface GL3bcpublic void glTexCoord1i(int arg0)
GL2 void glTexCoord1i(GLint s); GL_VERSION_1_0
glTexCoord1i in interface GL2
public void glTexCoordP1ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP1ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1ui in interface GL2GL3
public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexEnvfvEXT in interface GL2
public void glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2
public void glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
GL2 void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fEXT in interface GL2
public void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV in interface GL2GL3public void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode); GL_VERSION_1_0, GL_ES_VERSION_2_0
glFrontFace in interface GL
public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glMultiTexParameterIuivEXT in interface GL2
public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_include
glCompileShaderIncludeARB in interface GL2GL3
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix2fvARB in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXarg1 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glWindowPos2dv(double[] arg0,
int arg1)
GL2 void glWindowPos2dv(const GLdouble * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2dv in interface GL2public void glUseProgramObjectARB(int arg0)
GL2 void glUseProgramObjectARB(GLhandleARB programObj); GL_ARB_shader_objects
glUseProgramObjectARB in interface GL2
public void glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform3fvARB in interface GL2
public void glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage2DEXT in interface GL2arg9 - a direct or array-backed Bufferpublic void glEvalCoord1fv(FloatBuffer arg0)
GL2 void glEvalCoord1fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord1fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIuiv in interface GL2GL3
public void glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultfEXT in interface GL2
public void glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2public void glPassThrough(float arg0)
GL2 void glPassThrough(GLfloat token); GL_VERSION_1_0
glPassThrough in interface GL2
public void glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI1uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertex
glCullParameterfvEXT in interface GL2
public void glScaled(double arg0,
double arg1,
double arg2)
GL2 void glScaled(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glScaled in interface GL2
public void glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib3fv in interface GL2ES2arg1 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2dv in interface GL2GL3
public void glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); GL_NV_vertex_program4
glVertexAttribI4bvEXT in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); GL_NV_video_capture
glVideoCaptureStreamParameterivNV in interface GL2
public void glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT in interface GL2public void glWindowPos2iv(IntBuffer arg0)
GL2 void glWindowPos2iv(const GLint * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public int glGetDebugMessageLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
GL2GL3 GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_ARB_debug_output
glGetDebugMessageLogARB in interface GL2GL3
public void glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); GL_EXT_direct_state_access
glGetDoubleIndexedvEXT in interface GL2
public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3dv in interface GL3
public void glProgramUniform1f(int arg0,
int arg1,
float arg2)
GL2GL3 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); GL_ARB_separate_shader_objects
glProgramUniform1f in interface GL2GL3
public void glWeightusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blend
glWeightusvARB in interface GL2
public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform4iv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE in interface GL2arg10 - a direct or array-backed DoubleBuffer
public void glRasterPos3f(float arg0,
float arg1,
float arg2)
GL2 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_0
glRasterPos3f in interface GL2
public void glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3i in interface GL2public void glFogCoordf(float arg0)
GL2 void glFogCoordf(GLfloat coord); GL_VERSION_1_4_DEPRECATED
glFogCoordf in interface GL2
public void glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4bvARB in interface GL2
public void glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); GL_NV_vertex_program4
glVertexAttribI2iEXT in interface GL2public void glEnd()
GL2 void glEnd(void); GL_VERSION_1_0
glEnd in interface GL2
public void glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3uiv in interface GL2GL3
public void glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform4ui64vNV in interface GL3bc
public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT in interface GL2
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV in interface GL2public void glWindowPos3dv(DoubleBuffer arg0)
GL2 void glWindowPos3dv(const GLdouble * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetTexGendv in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glVDPAUMapSurfacesNV(int arg0,
LongBuffer arg1)
GL2 void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interop
glVDPAUMapSurfacesNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_program
glGetVertexAttribdvARB in interface GL2
public void glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetInvariantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMakeBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeBufferResidentNV(GLenum target, GLenum access); GL_NV_shader_buffer_load
glMakeBufferResidentNV in interface GL2GL3public void glBeginPerfMonitorAMD(int arg0)
GL2 void glBeginPerfMonitorAMD(GLuint monitor); GL_AMD_performance_monitor
glBeginPerfMonitorAMD in interface GL2
public void glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib4hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultTransposefEXT in interface GL2public void glEndOcclusionQueryNV()
GL2 void glEndOcclusionQueryNV(void); GL_NV_occlusion_query
glEndOcclusionQueryNV in interface GL2
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4_DEPRECATED
glSecondaryColorPointer in interface GL2
public void glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); GL_NV_vertex_program4
glVertexAttribI2uiEXT in interface GL2
public void glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_access
glGetTextureImageEXT in interface GL2arg5 - a direct or array-backed Buffer
public void glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3
public int glGetDebugMessageLogARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
GL2GL3 GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); GL_ARB_debug_output
glGetDebugMessageLogARB in interface GL2GL3arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed IntBufferarg7 - a direct or array-backed ByteBuffer
public void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref); GL_VERSION_1_0, GL_VERSION_ES_CM
glAlphaFunc in interface GL2ES1public int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLarg0 - a GL buffer (VBO) target as used in GL.glBindBuffer(int, int), ie GL.GL_ELEMENT_ARRAY_BUFFER, GL.GL_ARRAY_BUFFER, ..
GL.glBindBuffer(int, int) or 0 if unbound.
public void glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs2hv in interface GL2
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_VERSION_1_0
glMap2f in interface GL2arg9 - a direct or array-backed FloatBuffer
public long glCreateSyncFromCLeventARB(Buffer arg0,
Buffer arg1,
int arg2)
GL2GL3 GLsync glCreateSyncFromCLeventARB(void * context, void * event, GLbitfield flags); GL_ARB_cl_event
glCreateSyncFromCLeventARB in interface GL2GL3arg0 - a direct or array-backed Bufferarg1 - a direct or array-backed Buffer
public void glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2GL3
public ByteBuffer glMapNamedBufferEXT(int arg0,
int arg1)
GL2 GLvoid * glMapNamedBufferEXT(GLuint buffer, GLenum access); GL_EXT_direct_state_access
glMapNamedBufferEXT in interface GL2
public void glPixelMapusv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2
public void glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4iv in interface GL2
public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIiv in interface GL2GL3
public void glSecondaryColor3f(float arg0,
float arg1,
float arg2)
GL2 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3f in interface GL2
public void glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetColorTableParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CM
glPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3arg1 - a direct or array-backed FloatBuffer
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4uiv in interface GL2GL3
public void glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv in interface GL2GL3
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramLocalParameter4fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weighting
glVertexWeightPointerEXT in interface GL2
public void glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1fv in interface GL2
public void glGetInteger64v(int arg0,
LongBuffer arg1)
GL3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync
glGetInteger64v in interface GL3arg1 - a direct or array-backed LongBuffer
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_VERSION_1_0
glMap1f in interface GL2arg5 - a direct or array-backed FloatBuffer
public void glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL2 void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL2 void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV in interface GL2
public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); GL_EXT_direct_state_access
glMultiTexGendvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glBindFramebuffer in interface GL
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2 void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objects
glShaderSourceARB in interface GL2
public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage2DMultisampleCoverageNV in interface GL2GL3
public void glDeleteQueries(int arg0,
IntBuffer arg1)
GL2ES2 void glDeleteQueriesEXT(GLsizei n, const GLuint * ids); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glDeleteQueries in interface GL2ES2arg1 - a direct or array-backed IntBuffer
public void glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); GL_NV_video_capture
glBindVideoCaptureStreamTextureNV in interface GL2
public void glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * fences); GL_NV_fence
glDeleteFencesNV in interface GL2
public void glProgramUniformMatrix3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix3dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2uiv in interface GL2GL3
public void glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2GL3public void glBeginVertexShaderEXT()
GL2 void glBeginVertexShaderEXT(void); GL_EXT_vertex_shader
glBeginVertexShaderEXT in interface GL2
public void glVDPAUUnmapSurfacesNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interop
glVDPAUUnmapSurfacesNV in interface GL2public void glIndexf(float arg0)
GL2 void glIndexf(GLfloat c); GL_VERSION_1_0
glIndexf in interface GL2
public void glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform4ui in interface GL2GL3
public void glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3public void glWindowPos3sv(ShortBuffer arg0)
GL2 void glWindowPos3sv(const GLshort * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glTexCoord2iv(IntBuffer arg0)
GL2 void glTexCoord2iv(const GLint * v); GL_VERSION_1_0
glTexCoord2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramLocalParameter4dvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib1fvARB in interface GL2
public void glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); GL_AMD_sample_positions
glSetMultisamplefvAMD in interface GL2GL3
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE in interface GL2arg6 - a direct or array-backed FloatBuffer
public void glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2_DEPRECATED
glColorTableParameteriv in interface GL2
public void glVertex3d(double arg0,
double arg1,
double arg2)
GL2 void glVertex3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glVertex3d in interface GL2public void glDisableClientState(int arg0)
GL2GL3 void glDisableClientState(GLenum cap); GL_VERSION_1_1
glDisableClientState in interface GLPointerFuncglDisableClientState in interface GL2GL3
public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramivEXT in interface GL2
public void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glTexEnviv in interface GL2ES1
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); GL_EXT_timer_query
glGetQueryObjecti64vEXT in interface GL2arg2 - a direct or array-backed LongBuffer
public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightf in interface GL2ES1
public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); GL_ARB_shader_objects
glGetShaderSourceARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glTexCoord2dv(double[] arg0,
int arg1)
GL2 void glTexCoord2dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord2dv in interface GL2
public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform1fv in interface GL2GL3
public void glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public boolean glIsNamedStringARB(int arg0,
String arg1)
GL2GL3 GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_include
glIsNamedStringARB in interface GL2GL3
public void glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_access
glMatrixScalefEXT in interface GL2
public void glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2
glGetBooleanIndexedv in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustness
glGetnUniformdv in interface GL2GL3arg3 - a direct or array-backed DoubleBufferpublic Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBase
public void glNormal3dv(double[] arg0,
int arg1)
GL2 void glNormal3dv(const GLdouble * v); GL_VERSION_1_0
glNormal3dv in interface GL2
public void glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv in interface GL2GL3
public void glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GL_ARB_viewport_array
glScissorIndexed in interface GL2GL3
public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv in interface GL2GL3public boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glIsFramebuffer in interface GL
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_VERSION_1_0
glMap2d in interface GL2arg9 - a direct or array-backed DoubleBuffer
public void glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); GL_ARB_shader_objects
glGetShaderSourceARB in interface GL2
public void glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustness
glGetnMapfv in interface GL2GL3
public void glEnablei(int arg0,
int arg1)
GL2GL3 void glEnablei(GLenum target, GLuint index); GL_VERSION_3_0
glEnablei in interface GL2GL3
public void glVertexAttrib1fARB(int arg0,
float arg1)
GL2 void glVertexAttrib1fARB(GLuint index, GLfloat x); GL_ARB_vertex_program
glVertexAttrib1fARB in interface GL2
public void glColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP3uiv in interface GL2GL3public void glColor3usv(ShortBuffer arg0)
GL2 void glColor3usv(const GLushort * v); GL_VERSION_1_0
glColor3usv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glRasterPos4sv(ShortBuffer arg0)
GL2 void glRasterPos4sv(const GLshort * v); GL_VERSION_1_0
glRasterPos4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public void glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI4iv in interface GL2GL3
public void glVertex3fv(float[] arg0,
int arg1)
GL2 void glVertex3fv(const GLfloat * v); GL_VERSION_1_0
glVertex3fv in interface GL2
public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glOrtho in interface GL2ES1public void glEvalCoord1dv(DoubleBuffer arg0)
GL2 void glEvalCoord1dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord1dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glNormal3iv(IntBuffer arg0)
GL2 void glNormal3iv(const GLint * v); GL_VERSION_1_0
glNormal3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); GL_VERSION_1_0
glFeedbackBuffer in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glPointParameteri(int arg0,
int arg1)
GL2GL3 void glPointParameteri(GLenum pname, GLint param); GL_VERSION_1_4
glPointParameteri in interface GL2GL3
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture); GL_VERSION_1_1, GL_ES_VERSION_2_0
glBindTexture in interface GL
public void glRasterPos4fv(float[] arg0,
int arg1)
GL2 void glRasterPos4fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos4fv in interface GL2
public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); GL_NV_explicit_multisample
glGetMultisamplefvNV in interface GL2
public void glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_2_DEPRECATED
glCopyConvolutionFilter2D in interface GL2
public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform1iv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_VERSION_1_0
glMap1d in interface GL2arg5 - a direct or array-backed DoubleBuffer
public void glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformfv in interface GLarg3 - a direct or array-backed FloatBuffer
public void glMultiTexCoord1i(int arg0,
int arg1)
GL2 void glMultiTexCoord1i(GLenum target, GLint s); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1i in interface GL2
public void glDeleteLists(int arg0,
int arg1)
GL2 void glDeleteLists(GLuint list, GLsizei range); GL_VERSION_1_0
glDeleteLists in interface GL2
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramEnvParameter4fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glIndexFormatNV(int arg0,
int arg1)
GL2GL3 void glIndexFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glIndexFormatNV in interface GL2GL3
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFunc
public void glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); GL_NV_gpu_program5
glProgramSubroutineParametersuivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glUniformui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT in interface GL2
public void glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_ARB_separate_shader_objects
glProgramUniform3ui in interface GL2GL3
public void glTextureStorage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_EXT_texture_storage, GL_ARB_texture_storage
glTextureStorage1DEXT in interface GL
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramEnvParametersI4ivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetPixelMapusv(int arg0,
ShortBuffer arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glColor3hv(ShortBuffer arg0)
GL2 void glColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glColor3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexEnvivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2 void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_EXT_direct_state_access
glGetNamedBufferSubDataEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2_DEPRECATED
glGetSeparableFilter in interface GL2arg3 - a direct or array-backed Bufferarg4 - a direct or array-backed Bufferarg5 - a direct or array-backed Buffer
public void glBindBufferOffset(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset); GL_EXT_transform_feedback
glBindBufferOffset in interface GL2
public void glColor3uiv(int[] arg0,
int arg1)
GL2 void glColor3uiv(const GLuint * v); GL_VERSION_1_0
glColor3uiv in interface GL2
public void glProgramUniform2fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform2fvEXT in interface GL2
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3
public void glVertex3hv(short[] arg0,
int arg1)
GL2 void glVertex3hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex3hv in interface GL2
public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform4uivEXT in interface GL2
public void glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramEnvParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glColorP3ui(int arg0,
int arg1)
GL2GL3 void glColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP3ui in interface GL2GL3
public void glProgramUniformMatrix2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix2dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
GL2GL3 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GL_VERSION_3_0; GL_EXT_transform_feedback
glBindBufferRange in interface GL2GL3
public boolean glIsNameAMD(int arg0,
int arg1)
GL2 GLboolean glIsNameAMD(GLenum identifier, GLuint name); GL_AMD_name_gen_delete
glIsNameAMD in interface GL2
public void glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data); GL_EXT_direct_state_access
glGetFloatIndexedvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadfEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform2iv in interface GL2GL3
public void glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag); GL_VERSION_1_0, GL_ES_VERSION_2_0
glDepthMask in interface GL
public void glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform3fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetFloati_v(GLenum target, GLuint index, GLfloat * data); GL_ARB_viewport_array
glGetFloati_v in interface GL2GL3
public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFunc
public void glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetHistogramParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glTexCoord3h(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_float
glTexCoord3h in interface GL2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexSubImage2D in interface GL
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramLocalParameterI4ivNV in interface GL2public void glEvalCoord1f(float arg0)
GL2 void glEvalCoord1f(GLfloat u); GL_VERSION_1_0
glEvalCoord1f in interface GL2
public void glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform2iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_1_5, GL_ES_VERSION_2_0
glDeleteBuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetUniformui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glTexCoord3s(short arg0,
short arg1,
short arg2)
GL2 void glTexCoord3s(GLshort s, GLshort t, GLshort r); GL_VERSION_1_0
glTexCoord3s in interface GL2
public void glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); GL_ARB_sampler_objects
glGetSamplerParameterfv in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBufferpublic int glCreateProgramObjectARB()
GL2 GLhandleARB glCreateProgramObjectARB(void); GL_ARB_shader_objects
glCreateProgramObjectARB in interface GL2
public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_output
glDebugMessageEnableAMD in interface GL2GL3
public void glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_EXT_direct_state_access
glProgramUniform4uiEXT in interface GL2
public void glRectf(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GL_VERSION_1_0
glRectf in interface GL2
public void glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord2dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2dv in interface GL2
public void glWindowPos3fv(float[] arg0,
int arg1)
GL2 void glWindowPos3fv(const GLfloat * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3fv in interface GL2
public void glRectd(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GL_VERSION_1_0
glRectd in interface GL2
public void glColor3ui(int arg0,
int arg1,
int arg2)
GL2 void glColor3ui(GLuint red, GLuint green, GLuint blue); GL_VERSION_1_0
glColor3ui in interface GL2
public void glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI4uivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glTexCoord3sv(ShortBuffer arg0)
GL2 void glTexCoord3sv(const GLshort * v); GL_VERSION_1_0
glTexCoord3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glSamplerParameteri(int arg0,
int arg1,
int arg2)
GL2GL3 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); GL_ARB_sampler_objects
glSamplerParameteri in interface GL2GL3
public void glMinmax(int arg0,
int arg1,
boolean arg2)
GL2 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); GL_VERSION_1_2_DEPRECATED
glMinmax in interface GL2
public void glUniform1iARB(int arg0,
int arg1)
GL2 void glUniform1iARB(GLint location, GLint v0); GL_ARB_shader_objects
glUniform1iARB in interface GL2public void glLinkProgramARB(int arg0)
GL2 void glLinkProgramARB(GLhandleARB programObj); GL_ARB_shader_objects
glLinkProgramARB in interface GL2
public void glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs4hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glWeightbvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blend
glWeightbvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glTexCoord1h(short arg0)
GL2 void glTexCoord1hNV(GLhalfNV s); GL_NV_half_float
glTexCoord1h in interface GL2
public void glRects(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); GL_VERSION_1_0
glRects in interface GL2
public void glTexCoord1fv(float[] arg0,
int arg1)
GL2 void glTexCoord1fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord1fv in interface GL2
public void glVertexWeightfvEXT(float[] arg0,
int arg1)
GL2 void glVertexWeightfvEXT(const GLfloat * weight); GL_EXT_vertex_weighting
glVertexWeightfvEXT in interface GL2
public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv in interface GL2GL3public void glResetHistogram(int arg0)
GL2 void glResetHistogram(GLenum target); GL_VERSION_1_2_DEPRECATED
glResetHistogram in interface GL2
public void glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); GL_AMD_name_gen_delete
glDeleteNamesAMD in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniformMatrix4fv in interface GL2ES2
public void glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTextureEXT in interface GL2
public void glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform4uiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glRecti(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); GL_VERSION_1_0
glRecti in interface GL2
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParametersI4uivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexGenfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexGenfEXT in interface GL2public void glEnableVertexAttribArrayARB(int arg0)
GL2 void glEnableVertexAttribArrayARB(GLuint index); GL_ARB_vertex_program
glEnableVertexAttribArrayARB in interface GL2public void glSecondaryColor3uiv(IntBuffer arg0)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3uiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGetRenderbufferParameteriv in interface GL
public void glPatchParameteri(int arg0,
int arg1)
GL3 void glPatchParameteri(GLenum pname, GLint value); GL_ARB_tessellation_shader
glPatchParameteri in interface GL3
public void glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform4ivEXT in interface GL2
public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2GL3 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); GL_ARB_internalformat_query
glGetInternalformativ in interface GL2GL3arg4 - a direct or array-backed IntBufferpublic void glTexCoord1s(short arg0)
GL2 void glTexCoord1s(GLshort s); GL_VERSION_1_0
glTexCoord1s in interface GL2public void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture); GL_VERSION_ES_CL_CM, GL_VERSION_1_3_DEPRECATED
glClientActiveTexture in interface GL2ES1
public void glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv in interface GL2GL3
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2_DEPRECATED
glGetHistogram in interface GL2arg4 - a direct or array-backed Buffer
public void glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib1svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public ByteBuffer glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
GL2GL3wglAllocateMemoryNV /
glXAllocateMemoryNV extension.
glAllocateMemoryNV in interface GL2GL3
public void glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); GL_ARB_shader_objects
glGetUniformivARB in interface GL2
public void glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
GL2 void glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer); GL_NV_pixel_data_range
glPixelDataRangeNV in interface GL2arg2 - a direct only Bufferpublic void glCullFace(int arg0)
GL void glCullFace(GLenum mode); GL_VERSION_1_0, GL_ES_VERSION_2_0
glCullFace in interface GLpublic void glPauseTransformFeedbackNV()
GL2 void glPauseTransformFeedbackNV(void); GL_NV_transform_feedback2
glPauseTransformFeedbackNV in interface GL2
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParametersI4uivNV in interface GL2
public void glBeginConditionalRender(int arg0,
int arg1)
GL2GL3 void glBeginConditionalRender(GLuint id, GLenum mode); GL_VERSION_3_0; GL_NV_conditional_render
glBeginConditionalRender in interface GL2GL3
public void glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
GL2 void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_AMD_draw_buffers_blend
glBlendEquationSeparateIndexedAMD in interface GL2
public void glVertex2dv(double[] arg0,
int arg1)
GL2 void glVertex2dv(const GLdouble * v); GL_VERSION_1_0
glVertex2dv in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT in interface GL2
public void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterIivEXT in interface GL2
public void glDetachObjectARB(int arg0,
int arg1)
GL2 void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); GL_ARB_shader_objects
glDetachObjectARB in interface GL2
public void glDrawBuffersATI(int arg0,
IntBuffer arg1)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * bufs); GL_ATI_draw_buffers
glDrawBuffersATI in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttribI1iEXT(int arg0,
int arg1)
GL2 void glVertexAttribI1iEXT(GLuint index, GLint x); GL_NV_vertex_program4
glVertexAttribI1iEXT in interface GL2
public void glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_EXT_direct_state_access
glNamedFramebufferTextureFaceEXT in interface GL2
public void glVDPAUInitNV(Buffer arg0,
Buffer arg1)
GL2 void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress); GL_NV_vdpau_interop
glVDPAUInitNV in interface GL2arg0 - a direct or array-backed Bufferarg1 - a direct or array-backed Buffer
public void glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2
public void glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4ivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4ivARB in interface GL2
public void glWindowPos3f(float arg0,
float arg1,
float arg2)
GL2 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_4_DEPRECATED
glWindowPos3f in interface GL2
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_1_1, GL_ES_VERSION_2_0
glGenTextures in interface GLarg1 - a direct or array-backed IntBuffer
public void glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3ui in interface GL2GL3
public void glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_ARB_viewport_array
glScissorArrayv in interface GL2GL3
public void glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform1ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetMapdv(GLenum target, GLenum query, GLdouble * v); GL_VERSION_1_0
glGetMapdv in interface GL2
public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); GL_NV_vertex_program4
glGetVertexAttribIuivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix3x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4dvEXT in interface GL2
public void glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform3f in interface GL2ES2
public void glProgramUniformMatrix4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4fvEXT in interface GL2
public void glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic void glIndexMask(int arg0)
GL2 void glIndexMask(GLuint mask); GL_VERSION_1_0
glIndexMask in interface GL2
public void glConvolutionParameterf(int arg0,
int arg1,
float arg2)
GL2 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); GL_VERSION_1_2_DEPRECATED
glConvolutionParameterf in interface GL2
public void glProgramUniformMatrix3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glFogi(int arg0,
int arg1)
GL2 void glFogi(GLenum pname, GLint param); GL_VERSION_1_0
glFogi in interface GL2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetActiveAttrib in interface GL2ES2
public void glTexCoord4iv(int[] arg0,
int arg1)
GL2 void glTexCoord4iv(const GLint * v); GL_VERSION_1_0
glTexCoord4iv in interface GL2
public void glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param); GL_EXT_direct_state_access
glMultiTexParameteriEXT in interface GL2
public void glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexEnvfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glRasterPos3dv(double[] arg0,
int arg1)
GL2 void glRasterPos3dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos3dv in interface GL2
public void glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetActiveAttrib in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic boolean glIsPBOUnpackEnabled()
glIsPBOUnpackEnabled in interface GL2public void glEnableVertexAttribArray(int arg0)
GL2ES2 void glEnableVertexAttribArray(GLuint index); GL_VERSION_2_0, GL_ES_VERSION_2_0
glEnableVertexAttribArray in interface GL2ES2
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2
public void glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v); GL_VERSION_1_0
glGetMapiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform2ivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3uiv in interface GL2GL3
public void glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2 void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_EXT_direct_state_access
glNamedBufferSubDataEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform3dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform3dv in interface GL3arg2 - a direct or array-backed DoubleBufferpublic void glResumeTransformFeedbackNV()
GL2 void glResumeTransformFeedbackNV(void); GL_NV_transform_feedback2
glResumeTransformFeedbackNV in interface GL2
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
GL2 void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); GL_NV_evaluators
glMapControlPointsNV in interface GL2arg8 - a direct or array-backed Buffer
public void glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
GL2 void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_ARB_vertex_program
glProgramStringARB in interface GL2
public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFunc
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetInvariantBooleanvEXT in interface GL2
public void glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_gpu_shader5
glUniform4ui64NV in interface GL3bc
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapAttribParameterivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public int glBindTextureUnitParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value); GL_EXT_vertex_shader
glBindTextureUnitParameterEXT in interface GL2
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGenRenderbuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glWeightuivARB(int arg0,
IntBuffer arg1)
GL2 void glWeightuivARB(GLint size, const GLuint * weights); GL_ARB_vertex_blend
glWeightuivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3
public void glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_ARB_separate_shader_objects
glGetProgramPipelineiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glVariantuivEXT(int arg0,
IntBuffer arg1)
GL2 void glVariantuivEXT(GLuint id, const GLuint * addr); GL_EXT_vertex_shader
glVariantuivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glBindBufferBase(int arg0,
int arg1,
int arg2)
GL2GL3 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); GL_VERSION_3_0; GL_EXT_transform_feedback
glBindBufferBase in interface GL2GL3
public void glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_EXT_direct_state_access
glNamedFramebufferTextureLayerEXT in interface GL2public boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glIsRenderbuffer in interface GL
public void glUniform1f(int arg0,
float arg1)
GL2ES2 void glUniform1f(GLint location, GLfloat x); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform1f in interface GL2ES2
public void glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix4fvARB in interface GL2
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5, GL_ES_VERSION_2_0
glGetBufferParameteriv in interface GL
public void glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x4fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGetFramebufferAttachmentParameteriv in interface GL
public void glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramEnvParameter4dvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2
glGetIntegerIndexedv in interface GL2
public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexEnvivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
GL3bc void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x); GL_NV_gpu_shader5
glProgramUniform1i64NV in interface GL3bc
public void glIndexPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glIndexPointer in interface GL2arg2 - a direct or array-backed Buffer
public void glUniform1fARB(int arg0,
float arg1)
GL2 void glUniform1fARB(GLint location, GLfloat v0); GL_ARB_shader_objects
glUniform1fARB in interface GL2public void glPushClientAttrib(int arg0)
GL2 void glPushClientAttrib(GLbitfield mask); GL_VERSION_1_1
glPushClientAttrib in interface GL2
public void glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform2dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform2dv in interface GL3
public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform3uiv in interface GL2GL3
public void glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v); GL_ARB_viewport_array
glDepthRangeArrayv in interface GL2GL3
public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); GL_AMD_name_gen_delete
glGenNamesAMD in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetInvariantFloatvEXT in interface GL2
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2_DEPRECATED
glSeparableFilter2D in interface GL2arg6 - a direct or array-backed Bufferarg7 - a direct or array-backed Buffer
public void glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
GL2 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); GL_VERSION_1_2_DEPRECATED
glSeparableFilter2D in interface GL2
public void glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultTransposefEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI3ivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
GL2 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_VERSION_1_0
glMap2f in interface GL2
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glFramebufferRenderbuffer in interface GL
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3public void glTexCoord3hv(ShortBuffer arg0)
GL2 void glTexCoord3hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTexImage3DMultisampleCoverageNV in interface GL2GL3
public void glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
GL2GL3 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); GL_ARB_separate_shader_objects
glProgramUniform2d in interface GL2GL3public void glVertex4sv(ShortBuffer arg0)
GL2 void glVertex4sv(const GLshort * v); GL_VERSION_1_0
glVertex4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params); GL_VERSION_1_4, GL_VERSION_ES_CM
glPointParameterfv in interface GL2ES1glPointParameterfv in interface GL2GL3
public void glSampleMaski(int arg0,
int arg1)
GL2GL3 void glSampleMaski(GLuint index, GLbitfield mask); GL_ARB_texture_multisample
glSampleMaski in interface GL2GL3
public void glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform1dv in interface GL2GL3arg3 - a direct or array-backed DoubleBuffer
public void glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
GL2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD in interface GL2
public void glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_EXT_direct_state_access
glGetMultiTexImageEXT in interface GL2arg5 - a direct or array-backed Buffer
public void glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetColorTableParameterfv in interface GL2
public void glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); GL_ARB_separate_shader_objects
glProgramUniform2i in interface GL2GL3
public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_ARB_transform_feedback3
glGetQueryIndexediv in interface GL2GL3
public void glTextureMaterialEXT(int arg0,
int arg1)
GL2 void glTextureMaterialEXT(GLenum face, GLenum mode); GL_EXT_light_texture
glTextureMaterialEXT in interface GL2
public void glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
GL2GL3 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_ARB_separate_shader_objects
glProgramUniform2f in interface GL2GL3
public void glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib1hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramLocalParameter4fvARB in interface GL2
public void glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL2 void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64NV in interface GL2
public void glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * indices); GL_ARB_matrix_palette
glMatrixIndexusvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIuiv in interface GL2GL3
public void glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI3uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord1fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetTexParameteriv in interface GL
public void glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL2ES2 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); GL_ARB_get_program_binary; GL_OES_get_program_binary
glProgramBinary in interface GL2ES2arg2 - a direct or array-backed Buffer
public void glProgramUniform2fEXT(int arg0,
int arg1,
float arg2,
float arg3)
GL2 void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1); GL_EXT_direct_state_access
glProgramUniform2fEXT in interface GL2public void glEdgeFlagFormatNV(int arg0)
GL2GL3 void glEdgeFlagFormatNV(GLsizei stride); GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV in interface GL2GL3
public void glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord1hv in interface GL2
public void glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformiv in interface GL
public void glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
GL2 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_VERSION_1_0
glMap1f in interface GL2
public void glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string); GL_EXT_direct_state_access
glNamedProgramStringEXT in interface GL2arg4 - a direct or array-backed Buffer
public void glGenSamplers(int arg0,
IntBuffer arg1)
GL2GL3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects
glGenSamplers in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glGetQueryObjectuiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage2DMultisampleNV in interface GL2GL3public boolean glIsBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsBufferResidentNV(GLenum target); GL_NV_shader_buffer_load
glIsBufferResidentNV in interface GL2GL3
public void glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform2ivARB in interface GL2
public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); GL_VERSION_2_0, GL_ES_VERSION_2_0
glShaderSource in interface GL2ES2
public void glDisablei(int arg0,
int arg1)
GL2GL3 void glDisablei(GLenum target, GLuint index); GL_VERSION_3_0
glDisablei in interface GL2GL3
public void glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV in interface GL2
public void glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); GL_ARB_robustness
glGetnMapdv in interface GL2GL3arg3 - a direct or array-backed DoubleBuffer
public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT in interface GL2
public void glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_access
glCopyMultiTexSubImage1DEXT in interface GL2
public void glProgramUniform2iEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1); GL_EXT_direct_state_access
glProgramUniform2iEXT in interface GL2
public void glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2ES2 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform4i in interface GL2ES2
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GL
public void glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix2fvARB in interface GL2
public void glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES2 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform4f in interface GL2ES2
public void glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4NsvARB in interface GL2
public void glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord1s(int arg0,
short arg1)
GL2 void glMultiTexCoord1s(GLenum target, GLshort s); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1s in interface GL2
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV in interface GL2
public void glEvalCoord1fv(float[] arg0,
int arg1)
GL2 void glEvalCoord1fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord1fv in interface GL2
public void glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform3fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyMultiTexSubImage3DEXT in interface GL2public void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFunc
public void glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); GL_EXT_texture_integer
glClearColorIi in interface GL2
public void glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixMultfEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixMultfEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetPixelMapfv(int arg0,
FloatBuffer arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2arg1 - a direct or array-backed FloatBuffer
public int glBindMaterialParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindMaterialParameterEXT(GLenum face, GLenum value); GL_EXT_vertex_shader
glBindMaterialParameterEXT in interface GL2
public void glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); GL_VERSION_1_2_DEPRECATED
glCopyColorSubTable in interface GL2
public void glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2GL3 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GL_ARB_separate_shader_objects
glProgramUniform4d in interface GL2GL3
public void glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib3fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib3fv in interface GL2ES2
public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform2uiv in interface GL2GL3
public void glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform1i64vNV in interface GL3bc
public void glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2GL3 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_ARB_separate_shader_objects
glProgramUniform4f in interface GL2GL3
public void glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ARB_vertex_array_object
glDeleteVertexArrays in interface GL2GL3
public void glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glCullParameterfvEXT(GLenum pname, GLfloat * params); GL_EXT_cull_vertex
glCullParameterfvEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public long glFenceSync(int arg0,
int arg1)
GL3 GLsync glFenceSync(GLenum condition, GLbitfield flags); GL_ARB_sync
glFenceSync in interface GL3
public void glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_ARB_separate_shader_objects
glProgramUniform4i in interface GL2GL3
public long glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferarg3 - a direct or array-backed IntBuffer
public void glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects
glGetSamplerParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glVertexP4ui(int arg0,
int arg1)
GL2GL3 void glVertexP4ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4ui in interface GL2GL3
public void glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2GL3 void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); GL_ARB_draw_instanced
glDrawElementsInstanced in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_VERSION_1_4, GL_ES_VERSION_2_0
glBlendFuncSeparate in interface GL
public void glMultiTexCoord1h(int arg0,
short arg1)
GL2 void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); GL_NV_half_float
glMultiTexCoord1h in interface GL2
public void glTexCoord2sv(short[] arg0,
int arg1)
GL2 void glTexCoord2sv(const GLshort * v); GL_VERSION_1_0
glTexCoord2sv in interface GL2
public void glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3arg1 - a direct or array-backed IntBufferarg3 - a direct or array-backed PointerBuffer
public void glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_VERSION_3_0
glGetIntegeri_v in interface GL2GL3
public void glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramEnvParameterdvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string); GL_EXT_direct_state_access
glGetNamedProgramStringEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target); GL_EXT_direct_state_access
glGenerateMultiTexMipmapEXT in interface GL2
public void glProgramVertexLimitNV(int arg0,
int arg1)
GL2 void glProgramVertexLimitNV(GLenum target, GLint limit); GL_NV_geometry_program4
glProgramVertexLimitNV in interface GL2
public void glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
GL2GL3 void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result); GL_NV_shader_buffer_load
glGetIntegerui64vNV in interface GL2GL3
public void glDeleteNamedStringARB(int arg0,
String arg1)
GL2GL3 void glDeleteNamedStringARB(GLint namelen, const GLchar * name); GL_ARB_shading_language_include
glDeleteNamedStringARB in interface GL2GL3
public void glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); GL_EXT_direct_state_access
glGetMultiTexGendvEXT in interface GL2
public void glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord1dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1dv in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib2svARB in interface GL2
public void glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetProgramivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glDeleteRenderbuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV in interface GL2arg2 - a direct or array-backed LongBuffer
public void glUniformBlockBinding(int arg0,
int arg1,
int arg2)
GL2GL3 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); GL_ARB_uniform_buffer_object
glUniformBlockBinding in interface GL2GL3
public void glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); GL_ARB_separate_shader_objects
glProgramUniform2ui in interface GL2GL3
public void glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); GL_ARB_robustness
glGetnMapfv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_query
glGetOcclusionQueryuivNV in interface GL2
public void glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dEXT in interface GL2
public void glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL2 void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GL_EXT_direct_state_access
glNamedCopyBufferSubDataEXT in interface GL2public void glVertex3fv(FloatBuffer arg0)
GL2 void glVertex3fv(const GLfloat * v); GL_VERSION_1_0
glVertex3fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glRasterPos3iv(IntBuffer arg0)
GL2 void glRasterPos3iv(const GLint * v); GL_VERSION_1_0
glRasterPos3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3s in interface GL2
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1, GL_ES_VERSION_2_0
glDrawElements in interface GLarg3 - a direct or array-backed Buffer
public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT in interface GL2
public void glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib4dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib4dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_framebuffer_object
glFramebufferTextureLayer in interface GL2GL3
public void glVertexP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv in interface GL3
public void glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3b in interface GL2
public void glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); GL_NV_half_float
glVertexAttrib3h in interface GL2
public void glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ARB_vertex_array_object
glGenVertexArrays in interface GL2GL3public void glRasterPos4fv(FloatBuffer arg0)
GL2 void glRasterPos4fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); GL_ARB_robustness
glGetnColorTable in interface GL2GL3arg4 - a direct or array-backed Buffer
public void glFeedbackBuffer(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); GL_VERSION_1_0
glFeedbackBuffer in interface GL2
public void glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv in interface GL2GL3
public void glVariantdvEXT(int arg0,
DoubleBuffer arg1)
GL2 void glVariantdvEXT(GLuint id, const GLdouble * addr); GL_EXT_vertex_shader
glVariantdvEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glCullParameterdvEXT(GLenum pname, GLdouble * params); GL_EXT_cull_vertex
glCullParameterdvEXT in interface GL2
public void glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); GL_NV_half_float
glMultiTexCoord3h in interface GL2public void glEndVertexShaderEXT()
GL2 void glEndVertexShaderEXT(void); GL_EXT_vertex_shader
glEndVertexShaderEXT in interface GL2
public void glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val); GL_NV_explicit_multisample
glGetMultisamplefvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glEvalPoint2(int arg0,
int arg1)
GL2 void glEvalPoint2(GLint i, GLint j); GL_VERSION_1_0
glEvalPoint2 in interface GL2
public void glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformfv in interface GL
public void glProgramUniform3dEXT(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
GL2 void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glProgramUniform3dEXT in interface GL2
public void glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4NuivARB in interface GL2
public void glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
GL2GL3 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); GL_VERSION_2_0
glVertexAttrib3s in interface GL2GL3
public void glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2GL3
public void glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); GL_ARB_vertex_program
glProgramEnvParameter4fvARB in interface GL2
public void glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
GL2GL3 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei primcount); GL_ARB_transform_feedback_instanced
glDrawTransformFeedbackInstanced in interface GL2GL3
public void glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); GL_ARB_vertex_program
glVertexAttrib3sARB in interface GL2public void glBeginTransformFeedback(int arg0)
GL2GL3 void glBeginTransformFeedback(GLenum primitiveMode); GL_VERSION_3_0; GL_EXT_transform_feedback
glBeginTransformFeedback in interface GL2GL3
public void glColor3d(double arg0,
double arg1,
double arg2)
GL2 void glColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_0
glColor3d in interface GL2
public void glUniform1ui(int arg0,
int arg1)
GL2GL3 void glUniform1ui(GLint location, GLuint v0); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform1ui in interface GL2GL3
public void glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4usvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetShaderiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glMultMatrixd(double[] arg0,
int arg1)
GL2 void glMultMatrixd(const GLdouble * m); GL_VERSION_1_0
glMultMatrixd in interface GL2
public void glProgramUniformMatrix4x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib4dv in interface GL2GL3
public void glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib3dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib3dvARB in interface GL2public void glVertex3dv(DoubleBuffer arg0)
GL2 void glVertex3dv(const GLdouble * v); GL_VERSION_1_0
glVertex3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustness
glGetnPolygonStipple in interface GL2GL3
public void glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformsiv in interface GL2GL3
public void glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2GL3 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformsiv in interface GL2GL3arg2 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val); GL_AMD_sample_positions
glSetMultisamplefvAMD in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT in interface GL2arg4 - a direct or array-backed IntBuffer
public void glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib1fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib1fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public int glCreateShaderProgramv(int arg0,
int arg1,
PointerBuffer arg2)
GL2GL3 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * * strings); GL_ARB_separate_shader_objects
glCreateShaderProgramv in interface GL2GL3arg2 - a direct or array-backed PointerBuffer
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIivNV in interface GL2arg2 - a direct or array-backed IntBufferpublic void glSecondaryColor3hv(ShortBuffer arg0)
GL2 void glSecondaryColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glSecondaryColor3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
GL2 void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE in interface GL2
public void glVertexAttribI2iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3uiv in interface GL2GL3
public void glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params); GL_EXT_timer_query
glGetQueryObjectui64vEXT in interface GL2arg2 - a direct or array-backed LongBuffer
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLpublic void glRasterPos4dv(DoubleBuffer arg0)
GL2 void glRasterPos4dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3i64vNV in interface GL3bc
public void glVertexAttrib1h(int arg0,
short arg1)
GL2 void glVertexAttrib1hNV(GLuint index, GLhalfNV x); GL_NV_half_float
glVertexAttrib1h in interface GL2
public void glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV in interface GL2public void glPrimitiveRestartNV()
GL2 void glPrimitiveRestartNV(void); GL_NV_primitive_restart
glPrimitiveRestartNV in interface GL2
public void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform3uivEXT in interface GL2public boolean glIsProgram(int arg0)
GL2ES2 GLboolean glIsProgram(GLuint program); GL_VERSION_2_0, GL_ES_VERSION_2_0
glIsProgram in interface GL2ES2
public void glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform1fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv in interface GL3public void glVertex2iv(IntBuffer arg0)
GL2 void glVertex2iv(const GLint * v); GL_VERSION_1_0
glVertex2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_NV_vertex_program4
glVertexAttribI4uiEXT in interface GL2
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_1_1, GL_ES_VERSION_2_0
glDeleteTextures in interface GL
public void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glTextureParameterIuivEXT in interface GL2
public ByteBuffer glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
GL2GL3 GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_ARB_map_buffer_range
glMapBufferRange in interface GL2GL3public void glResetMinmax(int arg0)
GL2 void glResetMinmax(GLenum target); GL_VERSION_1_2_DEPRECATED
glResetMinmax in interface GL2
public void glWeightubvARB(int arg0,
ByteBuffer arg1)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blend
glWeightubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glIndexiv(int[] arg0,
int arg1)
GL2 void glIndexiv(const GLint * c); GL_VERSION_1_0
glIndexiv in interface GL2
public void glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_EXT_direct_state_access
glNamedFramebufferTexture1DEXT in interface GL2
public void glVertexAttrib1s(int arg0,
short arg1)
GL2GL3 void glVertexAttrib1s(GLuint index, GLshort x); GL_VERSION_2_0
glVertexAttrib1s in interface GL2GL3public void glDisable(int arg0)
GL void glDisable(GLenum cap); GL_VERSION_1_0, GL_ES_VERSION_2_0
glDisable in interface GL
public void glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); GL_VERSION_1_5, GL_ES_VERSION_2_0
glBufferSubData in interface GLarg3 - a direct or array-backed Buffer
public void glEvalCoord1dv(double[] arg0,
int arg1)
GL2 void glEvalCoord1dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord1dv in interface GL2
public void glPixelMapfv(int arg0,
int arg1,
long arg2)
GL2 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); GL_VERSION_1_0
glPixelMapfv in interface GL2
public void glNewList(int arg0,
int arg1)
GL2 void glNewList(GLuint list, GLenum mode); GL_VERSION_1_0
glNewList in interface GL2
public void glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
GL2 void glMatrixIndexuivARB(GLint size, const GLuint * indices); GL_ARB_matrix_palette
glMatrixIndexuivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1i64vNV in interface GL3bcpublic void glTexCoord1iv(IntBuffer arg0)
GL2 void glTexCoord1iv(const GLint * v); GL_VERSION_1_0
glTexCoord1iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2_DEPRECATED
glGetColorTable in interface GL2arg3 - a direct or array-backed Buffer
public void glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv in interface GL3
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_0, GL_ES_VERSION_2_0
glViewport in interface GLpublic void glVertexAttribPointer(GLArrayData arg0)
GL2ES2
glVertexAttribPointer in interface GL2ES2
public void glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_ARB_vertex_program
glVertexAttrib3dARB in interface GL2
public void glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
GL2 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_VERSION_1_0
glMap2d in interface GL2public void glFogCoordhv(ShortBuffer arg0)
GL2 void glFogCoordhvNV(const GLhalfNV * fog); GL_NV_half_float
glFogCoordhv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
GL2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glGenPerfMonitorsAMD in interface GL2arg1 - a direct or array-backed IntBuffer
public void glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
GL2 void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); GL_EXT_direct_state_access
glMultiTexGendEXT in interface GL2
public void glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glUniformui64vNV in interface GL2GL3public void glNormal3dv(DoubleBuffer arg0)
GL2 void glNormal3dv(const GLdouble * v); GL_VERSION_1_0
glNormal3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glRotated(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glRotated in interface GL2
public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
glRotatef in interface GLMatrixFunc
public void glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params); GL_VERSION_1_0
glMaterialiv in interface GL2
public void glGetPixelMapfv(int arg0,
long arg1)
GL2 void glGetPixelMapfv(GLenum map, GLfloat * values); GL_VERSION_1_0
glGetPixelMapfv in interface GL2public void glWindowPos2fv(FloatBuffer arg0)
GL2 void glWindowPos2fv(const GLfloat * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4NbvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glDrawArraysIndirect(int arg0,
Buffer arg1)
GL3 void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); GL_ARB_draw_indirect
glDrawArraysIndirect in interface GL3arg1 - a direct or array-backed Buffer
public void glColor3ubv(byte[] arg0,
int arg1)
GL2 void glColor3ubv(const GLubyte * v); GL_VERSION_1_0
glColor3ubv in interface GL2
public void glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib2hv in interface GL2
public void glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glEdgeFlagv(ByteBuffer arg0)
GL2 void glEdgeFlagv(const GLboolean * flag); GL_VERSION_1_0
glEdgeFlagv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glTexCoord2fv(FloatBuffer arg0)
GL2 void glTexCoord2fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2ui in interface GL2GL3
public void glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform1iv in interface GL2ES2
public void glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
GL2 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_VERSION_1_0
glMap1d in interface GL2
public void glBufferParameteri(int arg0,
int arg1,
int arg2)
GL2 void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); GL_APPLE_flush_buffer_range
glBufferParameteri in interface GL2
public void glGenFencesNV(int arg0,
IntBuffer arg1)
GL2 void glGenFencesNV(GLsizei n, GLuint * fences); GL_NV_fence
glGenFencesNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib3dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib3dv in interface GL2GL3public void glMakeNamedBufferNonResidentNV(int arg0)
GL2GL3 void glMakeNamedBufferNonResidentNV(GLuint buffer); GL_NV_shader_buffer_load
glMakeNamedBufferNonResidentNV in interface GL2GL3
public void glColor3bv(byte[] arg0,
int arg1)
GL2 void glColor3bv(const GLbyte * v); GL_VERSION_1_0
glColor3bv in interface GL2
public void glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
GL2 void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); GL_NV_transform_feedback2
glGenTransformFeedbacksNV in interface GL2arg1 - a direct or array-backed IntBufferpublic GLContext getContext()
GLBase
getContext in interface GLBase
public void glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_VERSION_3_0
glClearBufferiv in interface GL2GL3
public void glRasterPos2iv(int[] arg0,
int arg1)
GL2 void glRasterPos2iv(const GLint * v); GL_VERSION_1_0
glRasterPos2iv in interface GL2
public void glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage2DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord4hv in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glMatrixPushEXT(int arg0)
GL2 void glMatrixPushEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixPushEXT in interface GL2
public void glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); GL_ARB_vertex_program
glProgramLocalParameter4dvARB in interface GL2public void glDeleteProgram(int arg0)
GL2ES2 void glDeleteProgram(GLuint program); GL_VERSION_2_0, GL_ES_VERSION_2_0
glDeleteProgram in interface GL2ES2
public void glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
GL2GL3 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GL_ARB_texture_multisample
glTexImage2DMultisample in interface GL2GL3public void glSecondaryColor3sv(ShortBuffer arg0)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3
public void glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2 void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params); GL_EXT_timer_query
glGetQueryObjecti64vEXT in interface GL2
public void glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetColorTableParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glAccum(int arg0,
float arg1)
GL2 void glAccum(GLenum op, GLfloat value); GL_VERSION_1_0
glAccum in interface GL2
public void glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ARB_transform_feedback2
glDeleteTransformFeedbacks in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glNormal3fv(FloatBuffer arg0)
GL2 void glNormal3fv(const GLfloat * v); GL_VERSION_1_0
glNormal3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix3dvEXT in interface GL2
public void glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform1ivARB in interface GL2
public void glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); GL_ARB_robustness
glGetnUniformdv in interface GL2GL3
public void glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x4fv in interface GL2GL3
public void glVDPAUUnmapSurfacesNV(int arg0,
LongBuffer arg1)
GL2 void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interop
glVDPAUUnmapSurfacesNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glColor4usv(ShortBuffer arg0)
GL2 void glColor4usv(const GLushort * v); GL_VERSION_1_0
glColor4usv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glBeginOcclusionQueryNV(int arg0)
GL2 void glBeginOcclusionQueryNV(GLuint id); GL_NV_occlusion_query
glBeginOcclusionQueryNV in interface GL2
public void glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
GL2 void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GL_ARB_vertex_program
glVertexAttrib4NubARB in interface GL2
public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetProgramStageiv in interface GL2GL3
public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFunc
public void glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluators
glMapParameterivNV in interface GL2
public void glVariantusvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantusvEXT(GLuint id, const GLushort * addr); GL_EXT_vertex_shader
glVariantusvEXT in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2GL3
public void glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform3uiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glTexCoord2dv(DoubleBuffer arg0)
GL2 void glTexCoord2dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public boolean glIsVariantEnabledEXT(int arg0,
int arg1)
GL2 GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); GL_EXT_vertex_shader
glIsVariantEnabledEXT in interface GL2
public void glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_ARB_vertex_program
glProgramLocalParameter4fARB in interface GL2
public void glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_access
glGetCompressedTextureImageEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2dv in interface GL2GL3
public void glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_gpu_shader5
glProgramUniform3ui64NV in interface GL3bc
public void glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
GL2GL3 void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_ARB_debug_output
glDebugMessageControlARB in interface GL2GL3arg4 - a direct or array-backed IntBuffer
public void glInsertComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glInsertComponentEXT(GLuint res, GLuint src, GLuint num); GL_EXT_vertex_shader
glInsertComponentEXT in interface GL2
public void glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_ARB_geometry_shader4
glFramebufferTextureLayerARB in interface GL2GL3
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParameterI4uivNV in interface GL2
public void glScissorIndexedv(int arg0,
IntBuffer arg1)
GL2GL3 void glScissorIndexedv(GLuint index, const GLint * v); GL_ARB_viewport_array
glScissorIndexedv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform4fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_program
glGetVertexAttribdvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public int glBindLightParameterEXT(int arg0,
int arg1)
GL2 GLuint glBindLightParameterEXT(GLenum light, GLenum value); GL_EXT_vertex_shader
glBindLightParameterEXT in interface GL2
public void glVertex3sv(short[] arg0,
int arg1)
GL2 void glVertex3sv(const GLshort * v); GL_VERSION_1_0
glVertex3sv in interface GL2
public void glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameteriv in interface GL2GL3
public void glUseProgramStages(int arg0,
int arg1,
int arg2)
GL2GL3 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); GL_ARB_separate_shader_objects
glUseProgramStages in interface GL2GL3
public void glGetInteger64v(int arg0,
long[] arg1,
int arg2)
GL3 void glGetInteger64v(GLenum pname, GLint64 * params); GL_ARB_sync
glGetInteger64v in interface GL3
public void glWindowPos3dv(double[] arg0,
int arg1)
GL2 void glWindowPos3dv(const GLdouble * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3dv in interface GL2
public void glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetTexGendv in interface GL2
public void glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glTextureParameterfEXT in interface GL2
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GL_VERSION_1_0, GL_ES_VERSION_2_0
glScissor in interface GLpublic int glCreateShaderObjectARB(int arg0)
GL2 GLhandleARB glCreateShaderObjectARB(GLenum shaderType); GL_ARB_shader_objects
glCreateShaderObjectARB in interface GL2
public void glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); GL_EXT_direct_state_access
glMultiTexGendvEXT in interface GL2
public void glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glProgramEnvParameter4dARB in interface GL2
public void glRasterPos3sv(short[] arg0,
int arg1)
GL2 void glRasterPos3sv(const GLshort * v); GL_VERSION_1_0
glRasterPos3sv in interface GL2
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetInvariantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib3svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); GL_NV_vertex_program4
glGetVertexAttribIivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVDPAUMapSurfacesNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); GL_NV_vdpau_interop
glVDPAUMapSurfacesNV in interface GL2
public void glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniformMatrix3fv in interface GL2ES2arg3 - a direct or array-backed FloatBufferpublic void glListBase(int arg0)
GL2 void glListBase(GLuint base); GL_VERSION_1_0
glListBase in interface GL2
public void glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform4ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic boolean glIsPBOPackEnabled()
glIsPBOPackEnabled in interface GL2
public void glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL2dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glPrimitiveRestartIndex(int arg0)
GL2GL3 void glPrimitiveRestartIndex(GLuint index); GL_VERSION_3_1
glPrimitiveRestartIndex in interface GL2GL3public void glActiveStencilFaceEXT(int arg0)
GL2 void glActiveStencilFaceEXT(GLenum face); GL_EXT_stencil_two_side
glActiveStencilFaceEXT in interface GL2
public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix2x3fv in interface GL2GL3
public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glColor4sv(ShortBuffer arg0)
GL2 void glColor4sv(const GLshort * v); GL_VERSION_1_0
glColor4sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGenFramebuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterivEXT in interface GL2
public void glMultMatrixf(float[] arg0,
int arg1)
glMultMatrixf in interface GLMatrixFunc
public void glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_vertex_program4
glVertexAttribI4iEXT in interface GL2
public void glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs3hv in interface GL2
public void glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE in interface GL2arg1 - a direct or array-backed Buffer
public void glSetFenceNV(int arg0,
int arg1)
GL2 void glSetFenceNV(GLuint fence, GLenum condition); GL_NV_fence
glSetFenceNV in interface GL2
public void glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
GL3 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_VERSION_3_2
glFramebufferTexture in interface GL3
public void glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexEnvfEXT in interface GL2public void glWindowPos2dv(DoubleBuffer arg0)
GL2 void glWindowPos2dv(const GLdouble * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic void glPauseTransformFeedback()
GL2GL3 void glPauseTransformFeedback(void); GL_ARB_transform_feedback2
glPauseTransformFeedback in interface GL2GL3
public void glProgramUniform3fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
GL2 void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_EXT_direct_state_access
glProgramUniform3fEXT in interface GL2public void glFinishFenceAPPLE(int arg0)
GL2 void glFinishFenceAPPLE(GLuint fence); GL_APPLE_fence
glFinishFenceAPPLE in interface GL2
public void glProgramUniformMatrix4x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x3dvEXT in interface GL2
public void glSecondaryColor3us(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3us in interface GL2
public void glPointParameteriv(int arg0,
IntBuffer arg1)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2); GL_VERSION_1_0
glRectsv in interface GL2arg0 - a direct or array-backed ShortBufferarg1 - a direct or array-backed ShortBuffer
public void glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glRectsv(const GLshort * v1, const GLshort * v2); GL_VERSION_1_0
glRectsv in interface GL2
public void glColor3iv(int[] arg0,
int arg1)
GL2 void glColor3iv(const GLint * v); GL_VERSION_1_0
glColor3iv in interface GL2
public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glFrustum in interface GL2ES1
public void glVertexP4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
GL2 void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE in interface GL2
public void glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_NV_framebuffer_multisample_coverage
glRenderbufferStorageMultisampleCoverageNV in interface GL2
public void glSecondaryColor3usv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3usv in interface GL2
public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public void glTexCoordP2ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP2ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2ui in interface GL2GL3
public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustness
glGetnUniformuiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data); GL_EXT_direct_state_access
glGetDoubleIndexedvEXT in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); GL_NV_vertex_program4
glVertexAttribI4ubvEXT in interface GL2
public void glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD in interface GL2
public void glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups); GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD in interface GL2arg0 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
GL2GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage1DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2; GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2arg10 - a direct or array-backed Buffer
public void glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord2fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2fv in interface GL2
public void glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
GL2 void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GL_EXT_draw_buffers2
glColorMaskIndexed in interface GL2
public void glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameteriv in interface GL2
public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform4uiv in interface GL2GL3
public void glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shader
glVariantPointerEXT in interface GL2arg3 - a direct or array-backed Bufferpublic void glVDPAUFiniNV()
GL2 void glVDPAUFiniNV(void); GL_NV_vdpau_interop
glVDPAUFiniNV in interface GL2
public void glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glMultiTexParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4NusvARB in interface GL2
public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2GL3 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformiv in interface GL2GL3
public void glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shader
glSetInvariantEXT in interface GL2arg2 - a direct or array-backed Buffer
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_VERSION_3_0; GL_EXT_transform_feedback
glGetTransformFeedbackVarying in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glProgramUniform4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform4fvEXT in interface GL2
public void glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE in interface GL2arg3 - a direct or array-backed IntBufferpublic void glEvalCoord2fv(FloatBuffer arg0)
GL2 void glEvalCoord2fv(const GLfloat * u); GL_VERSION_1_0
glEvalCoord2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3
public void glUniform2fARB(int arg0,
float arg1,
float arg2)
GL2 void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); GL_ARB_shader_objects
glUniform2fARB in interface GL2public boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5; GL_OES_mapbuffer
glUnmapBuffer in interface GL
public void glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v); GL_ARB_viewport_array
glViewportArrayv in interface GL2GL3
public void glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustness
glGetnPixelMapuiv in interface GL2GL3
public void glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3dv in interface GL2GL3
public void glTexCoordP2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); GL_ARB_timer_query
glGetQueryObjectui64v in interface GL2GL3
public void glTexCoord1dv(double[] arg0,
int arg1)
GL2 void glTexCoord1dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord1dv in interface GL2
public void glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2 void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objects
glGetAttachedObjectsARB in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBuffer
public void glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); GL_ARB_shader_objects
glGetAttachedObjectsARB in interface GL2public int glGenVertexShadersEXT(int arg0)
GL2 GLuint glGenVertexShadersEXT(GLuint range); GL_EXT_vertex_shader
glGenVertexShadersEXT in interface GL2
public void glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * programs); GL_ARB_vertex_program
glDeleteProgramsARB in interface GL2
public void glNormal3h(short arg0,
short arg1,
short arg2)
GL2 void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); GL_NV_half_float
glNormal3h in interface GL2
public void glNormal3s(short arg0,
short arg1,
short arg2)
GL2 void glNormal3s(GLshort nx, GLshort ny, GLshort nz); GL_VERSION_1_0
glNormal3s in interface GL2
public void glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4dv in interface GL3
public void glTexCoordP1uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform1ui64vNV in interface GL3bc
public void glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform4i64vNV in interface GL3bc
public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glFogfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glEvalCoord2dv(DoubleBuffer arg0)
GL2 void glEvalCoord2dv(const GLdouble * u); GL_VERSION_1_0
glEvalCoord2dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_EXT_direct_state_access
glNamedFramebufferTexture3DEXT in interface GL2
public void glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV in interface GL2GL3
public void glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantbvEXT(GLuint id, const GLbyte * addr); GL_EXT_vertex_shader
glVariantbvEXT in interface GL2
public void glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine
glUniformSubroutinesuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoadTransposedEXT in interface GL2public void glFlush()
GL void glFlush(void); GL_VERSION_1_0, GL_ES_VERSION_2_0
glFlush in interface GL
public void glDrawBuffers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_VERSION_2_0
glDrawBuffers in interface GL2GL3
public void glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * fences); GL_APPLE_fence
glGenFencesAPPLE in interface GL2
public void glUniform1ui64NV(int arg0,
long arg1)
GL3bc void glUniform1ui64NV(GLint location, GLuint64EXT x); GL_NV_gpu_shader5
glUniform1ui64NV in interface GL3bc
public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterIivEXT in interface GL2
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3arg6 - a direct or array-backed Buffer
public void glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage3DEXT in interface GL2arg11 - a direct or array-backed Buffer
public void glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2GL3 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); GL_VERSION_3_0; GL_EXT_transform_feedback
glGetTransformFeedbackVarying in interface GL2GL3
public void glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL1dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv in interface GL2GL3
public void glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3
public void glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
GL2GL3 void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); GL_VERSION_1_4
glMultiDrawArrays in interface GL2GL3arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBuffer
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1, GL_ES_VERSION_2_0
glTexSubImage2D in interface GLarg8 - a direct or array-backed Buffer
public void glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_NV_vertex_program4
glVertexAttribIPointerEXT in interface GL2arg4 - a direct or array-backed Buffer
public void glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetUniformiv in interface GL2ES2public void glPushClientAttribDefaultEXT(int arg0)
GL2 void glPushClientAttribDefaultEXT(GLbitfield mask); GL_EXT_direct_state_access
glPushClientAttribDefaultEXT in interface GL2
public void glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2 void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params); GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV in interface GL2arg2 - a direct or array-backed LongBuffer
public void glVertex3f(float arg0,
float arg1,
float arg2)
GL2 void glVertex3f(GLfloat x, GLfloat y, GLfloat z); GL_VERSION_1_0
glVertex3f in interface GL2
public void glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3iv in interface GL2
public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightModelfv in interface GL2ES1arg1 - a direct or array-backed FloatBufferpublic void glIndexd(double arg0)
GL2 void glIndexd(GLdouble c); GL_VERSION_1_0
glIndexd in interface GL2
public void glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GL_ARB_separate_shader_objects
glProgramUniform3i in interface GL2GL3
public void glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexGenfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params); GL_NV_shader_buffer_load
glGetBufferParameterui64vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transform
glPixelTransformParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexGenivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetActiveUniform in interface GL2ES2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
GL2GL3 void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); GL_AMD_multi_draw_indirect
glMultiDrawElementsIndirectAMD in interface GL2GL3arg2 - a direct or array-backed Buffer
public void glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetVertexAttribiv in interface GL2ES2
public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform1uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameterIiv in interface GL2GL3
public void glSecondaryColor3d(double arg0,
double arg1,
double arg2)
GL2 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3d in interface GL2
public void glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
GL2 void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); GL_ARB_vertex_program
glVertexAttrib2sARB in interface GL2
public void glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
GL2 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); GL_VERSION_1_2_DEPRECATED
glHistogram in interface GL2
public void glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); GL_NV_video_capture
glVideoCaptureStreamParameterdvNV in interface GL2
public void glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_include
glGetNamedStringivARB in interface GL2GL3
public void glVertexAttribL1i64NV(int arg0,
long arg1)
GL2 void glVertexAttribL1i64NV(GLuint index, GLint64EXT x); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64NV in interface GL2
public void glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params); GL_VERSION_1_0
glLightiv in interface GL2
public void glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL2GL3 void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_shader_buffer_load
glProgramUniformui64vNV in interface GL2GL3arg3 - a direct or array-backed LongBuffer
public void glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV in interface GL2
public void glViewportIndexedfv(int arg0,
FloatBuffer arg1)
GL2GL3 void glViewportIndexedfv(GLuint index, const GLfloat * v); GL_ARB_viewport_array
glViewportIndexedfv in interface GL2GL3arg1 - a direct or array-backed FloatBuffer
public void glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2public Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glVariantubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantubvEXT(GLuint id, const GLubyte * addr); GL_EXT_vertex_shader
glVariantubvEXT in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glWindowPos3iv(IntBuffer arg0)
GL2 void glWindowPos3iv(const GLint * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glTextureBarrierNV()
GL2 void glTextureBarrierNV(void); GL_NV_texture_barrier
glTextureBarrierNV in interface GL2
public void glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib2dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib2dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL2 void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64NV in interface GL2
public void glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
GL2GL3 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); GL_ARB_transform_feedback3
glBeginQueryIndexed in interface GL2GL3
public void glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
GL2 void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); GL_EXT_vertex_shader
glSetLocalConstantEXT in interface GL2arg2 - a direct or array-backed Buffer
public void glTexCoord2hv(short[] arg0,
int arg1)
GL2 void glTexCoord2hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord2hv in interface GL2
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_program
glVertexAttribPointerARB in interface GL2
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttribPointer in interface GL2ES2arg5 - a direct or array-backed Bufferpublic int glBindParameterEXT(int arg0)
GL2 GLuint glBindParameterEXT(GLenum value); GL_EXT_vertex_shader
glBindParameterEXT in interface GL2
public void glVertexAttribI1ui(int arg0,
int arg1)
GL2GL3 void glVertexAttribI1ui(GLuint index, GLuint x); GL_VERSION_3_0
glVertexAttribI1ui in interface GL2GL3public void glVertex4hv(ShortBuffer arg0)
GL2 void glVertex4hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex4hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib2fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib2fv in interface GL2ES2arg1 - a direct or array-backed FloatBufferpublic void glNormal3sv(ShortBuffer arg0)
GL2 void glNormal3sv(const GLshort * v); GL_VERSION_1_0
glNormal3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform4dv in interface GL2GL3arg3 - a direct or array-backed DoubleBuffer
public void glProgramUniform1d(int arg0,
int arg1,
double arg2)
GL2GL3 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); GL_ARB_separate_shader_objects
glProgramUniform1d in interface GL2GL3
public void glNormal3hv(short[] arg0,
int arg1)
GL2 void glNormal3hvNV(const GLhalfNV * v); GL_NV_half_float
glNormal3hv in interface GL2
public void glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform2uiv in interface GL2GL3
public void glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); GL_ARB_vertex_program
glGetProgramLocalParameterfvARB in interface GL2
public void glRasterPos3d(double arg0,
double arg1,
double arg2)
GL2 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glRasterPos3d in interface GL2public void glFogCoordd(double arg0)
GL2 void glFogCoordd(GLdouble coord); GL_VERSION_1_4_DEPRECATED
glFogCoordd in interface GL2
public void glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform2fv in interface GL2ES2
public void glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockName in interface GL2GL3
public void glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleEXT in interface GL2
public void glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); GL_NV_video_capture
glVideoCaptureStreamParameterfvNV in interface GL2public void glEvalPoint1(int arg0)
GL2 void glEvalPoint1(GLint i); GL_VERSION_1_0
glEvalPoint1 in interface GL2
public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); GL_ARB_shader_atomic_counters
glGetActiveAtomicCounterBufferiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
GL2 void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); GL_NV_evaluators
glGetMapControlPointsNV in interface GL2arg6 - a direct or array-backed Buffer
public void glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2GL3
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar); GL_ARB_ES2_compatibility, GL_ES_VERSION_2_0
glDepthRangef in interface GLglDepthRangef in interface GL2ES2
public void glProgramUniform1dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform1dvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glVertex2fv(float[] arg0,
int arg1)
GL2 void glVertex2fv(const GLfloat * v); GL_VERSION_1_0
glVertex2fv in interface GL2
public void glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetHistogramParameterfv in interface GL2
public void glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3
public void glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
GL2 void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64NV in interface GL2
public void glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix4fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GL2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glDeletePerfMonitorsAMD in interface GL2
public void glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib2dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib2dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glColorMaterial(int arg0,
int arg1)
GL2 void glColorMaterial(GLenum face, GLenum mode); GL_VERSION_1_0
glColorMaterial in interface GL2
public void glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GL_INGR_blend_func_separate
glBlendFuncSeparateINGR in interface GL2
public void glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
GL2 void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE in interface GL2arg6 - a direct or array-backed DoubleBuffer
public void glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data); GL_VERSION_3_2
glGetInteger64i_v in interface GL3arg2 - a direct or array-backed LongBuffer
public void glProgramParameteriARB(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteriARB(GLuint program, GLenum pname, GLint value); GL_ARB_geometry_shader4
glProgramParameteriARB in interface GL2GL3public void glSecondaryColor3ubv(ByteBuffer arg0)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ubv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glRasterPos3fv(float[] arg0,
int arg1)
GL2 void glRasterPos3fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos3fv in interface GL2
public void glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI2ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI2ivEXT in interface GL2
public void glScalef(float arg0,
float arg1,
float arg2)
glScalef in interface GLMatrixFunc
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameterfv in interface GLarg2 - a direct or array-backed FloatBuffer
public long glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV in interface GL2arg0 - a direct or array-backed Buffer
public void glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2ES2 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetActiveUniform in interface GL2ES2
public void glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); GL_ARB_vertex_program
glGetVertexAttribfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); GL_NV_vertex_program4
glVertexAttribI4usvEXT in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glColor4hv(ShortBuffer arg0)
GL2 void glColor4hvNV(const GLhalfNV * v); GL_NV_half_float
glColor4hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glSelectBuffer(int arg0,
int[] arg1,
int arg2)
GL2 void glSelectBuffer(GLsizei size, GLuint * buffer); GL_VERSION_1_0
glSelectBuffer in interface GL2
public void glColor3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3b(GLbyte red, GLbyte green, GLbyte blue); GL_VERSION_1_0
glColor3b in interface GL2
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParameterI4uivNV in interface GL2
public void glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib3fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib3fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapParameterivNV in interface GL2
public void glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapfv(GLenum target, GLenum query, GLfloat * v); GL_VERSION_1_0
glGetMapfv in interface GL2public void glEndConditionalRender()
GL2GL3 void glEndConditionalRender(void); GL_VERSION_3_0; GL_NV_conditional_render
glEndConditionalRender in interface GL2GL3
public void glVariantbvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVariantbvEXT(GLuint id, const GLbyte * addr); GL_EXT_vertex_shader
glVariantbvEXT in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
GL2 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4_DEPRECATED
glFogCoordPointer in interface GL2arg2 - a direct or array-backed Buffer
public void glFogCoordhv(short[] arg0,
int arg1)
GL2 void glFogCoordhvNV(const GLhalfNV * fog); GL_NV_half_float
glFogCoordhv in interface GL2
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glBindRenderbuffer in interface GL
public void glVertexAttribL2d(int arg0,
double arg1,
double arg2)
GL2GL3 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); GL_ARB_vertex_attrib_64bit
glVertexAttribL2d in interface GL2GL3
public void glDeleteProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glDeleteProgramsARB(GLsizei n, const GLuint * programs); GL_ARB_vertex_program
glDeleteProgramsARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapParameterfvNV in interface GL2
public void glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP1uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP1uiv in interface GL2GL3public void glEnable(int arg0)
GL void glEnable(GLenum cap); GL_VERSION_1_0, GL_ES_VERSION_2_0
glEnable in interface GL
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
GL2 void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objects
glGetActiveUniformARB in interface GL2public void glDeleteShader(int arg0)
GL2ES2 void glDeleteShader(GLuint shader); GL_VERSION_2_0, GL_ES_VERSION_2_0
glDeleteShader in interface GL2ES2
public void glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2); GL_VERSION_1_0
glRectdv in interface GL2arg0 - a direct or array-backed DoubleBufferarg1 - a direct or array-backed DoubleBuffer
public void glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glRectdv(const GLdouble * v1, const GLdouble * v2); GL_VERSION_1_0
glRectdv in interface GL2
public void glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values); GL_ARB_robustness
glGetnPixelMapuiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glDisableVariantClientStateEXT(int arg0)
GL2 void glDisableVariantClientStateEXT(GLuint id); GL_EXT_vertex_shader
glDisableVariantClientStateEXT in interface GL2
public void glIndexMaterialEXT(int arg0,
int arg1)
GL2 void glIndexMaterialEXT(GLenum face, GLenum mode); GL_EXT_index_material
glIndexMaterialEXT in interface GL2
public void glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2i64vNV in interface GL3bc
public void glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP2uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP2uiv in interface GL2GL3public int glGetError()
GL GLenum glGetError(void); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetError in interface GL
public void glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2GL3 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformiv in interface GL2GL3arg4 - a direct or array-backed IntBuffer
public void glRasterPos2dv(double[] arg0,
int arg1)
GL2 void glRasterPos2dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos2dv in interface GL2
public void glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2_DEPRECATED
glGetMinmax in interface GL2
public void glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); GL_VERSION_1_2_DEPRECATED
glColorTable in interface GL2
public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glFogf in interface GL2ES1
public void glWindowPos3i(int arg0,
int arg1,
int arg2)
GL2 void glWindowPos3i(GLint x, GLint y, GLint z); GL_VERSION_1_4_DEPRECATED
glWindowPos3i in interface GL2
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2GL3
public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL2GL3 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformName in interface GL2GL3
public void glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params); GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE in interface GL2
public void glUniformBufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); GL_EXT_bindable_uniform
glUniformBufferEXT in interface GL2
public void glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib2hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); GL_VERSION_1_0
glGetTexLevelParameteriv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform3fvEXT in interface GL2
public void glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glUniform3i(GLint location, GLint x, GLint y, GLint z); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform3i in interface GL2ES2
public void glConvolutionParameteri(int arg0,
int arg1,
int arg2)
GL2 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); GL_VERSION_1_2_DEPRECATED
glConvolutionParameteri in interface GL2
public void glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
GL2 void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib1dvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramLocalParameterdvARB in interface GL2
public void glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform4uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4svARB in interface GL2
public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
GL2GL3 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); GL_ARB_transform_feedback3
glDrawTransformFeedbackStream in interface GL2GL3
public void glInterleavedArrays(int arg0,
int arg1,
long arg2)
GL2 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_1
glInterleavedArrays in interface GL2
public void glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexImage2D in interface GLarg8 - a direct or array-backed Buffer
public void glSecondaryColor3sv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3sv(const GLshort * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3sv in interface GL2
public void glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv in interface GL2GL3
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); GL_EXT_pixel_transform
glPixelTransformParameterivEXT in interface GL2
public void glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3dv in interface GL2
public void glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib2fvARB in interface GL2public void glReadBuffer(int arg0)
GL2GL3 void glReadBuffer(GLenum mode); GL_VERSION_1_0
glReadBuffer in interface GL2GL3
public void glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord4hv in interface GL2
public void glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
GL2 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2_DEPRECATED
glConvolutionFilter1D in interface GL2
public void glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL2GL3 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineUniformName in interface GL2GL3arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBuffer
public void glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img); GL_EXT_direct_state_access
glGetCompressedMultiTexImageEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glProgramUniform4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform4dvEXT in interface GL2
public void glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2); GL_VERSION_1_0
glRectfv in interface GL2arg0 - a direct or array-backed FloatBufferarg1 - a direct or array-backed FloatBuffer
public void glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glRectfv(const GLfloat * v1, const GLfloat * v2); GL_VERSION_1_0
glRectfv in interface GL2
public void glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetUniformiv(GLuint program, GLint location, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetUniformiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glBeginVideoCaptureNV(int arg0)
GL2 void glBeginVideoCaptureNV(GLuint video_capture_slot); GL_NV_video_capture
glBeginVideoCaptureNV in interface GL2
public void glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord3iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_2
glDrawRangeElements in interface GL2GL3arg5 - a direct or array-backed Buffer
public void glDrawBuffers(int arg0,
IntBuffer arg1)
GL2GL3 void glDrawBuffers(GLsizei n, const GLenum * bufs); GL_VERSION_2_0
glDrawBuffers in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public boolean glIsEnabledi(int arg0,
int arg1)
GL2GL3 GLboolean glIsEnabledi(GLenum target, GLuint index); GL_VERSION_3_0
glIsEnabledi in interface GL2GL3public void glEndList()
GL2 void glEndList(void); GL_VERSION_1_0
glEndList in interface GL2public boolean glIsFenceAPPLE(int arg0)
GL2 GLboolean glIsFenceAPPLE(GLuint fence); GL_APPLE_fence
glIsFenceAPPLE in interface GL2
public void glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVariantusvEXT(GLuint id, const GLushort * addr); GL_EXT_vertex_shader
glVariantusvEXT in interface GL2
public void glGenFencesAPPLE(int arg0,
IntBuffer arg1)
GL2 void glGenFencesAPPLE(GLsizei n, GLuint * fences); GL_APPLE_fence
glGenFencesAPPLE in interface GL2arg1 - a direct or array-backed IntBuffer
public void glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4i64vNV in interface GL3bc
public void glColor4usv(short[] arg0,
int arg1)
GL2 void glColor4usv(const GLushort * v); GL_VERSION_1_0
glColor4usv in interface GL2
public void glTexCoord4fv(float[] arg0,
int arg1)
GL2 void glTexCoord4fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord4fv in interface GL2
public void glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertex4dv(DoubleBuffer arg0)
GL2 void glVertex4dv(const GLdouble * v); GL_VERSION_1_0
glVertex4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glUniform1i(int arg0,
int arg1)
GL2ES2 void glUniform1i(GLint location, GLint x); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform1i in interface GL2ES2public void glLoadMatrixd(DoubleBuffer arg0)
GL2 void glLoadMatrixd(const GLdouble * m); GL_VERSION_1_0
glLoadMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL void * glMapBufferOES(GLenum target, GLenum access); GL_VERSION_1_5; GL_OES_mapbuffer
glMapBuffer in interface GL
public void glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2 void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); GL_ARB_shader_objects
glGetActiveUniformARB in interface GL2arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBuffer
public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_ARB_gpu_shader_fp64
glGetUniformdv in interface GL3
public void glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib1sv in interface GL2GL3public void glCurrentPaletteMatrix(int arg0)
GL2ES1 void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); GL_ARB_matrix_palette; GL_OES_matrix_palette
glCurrentPaletteMatrix in interface GL2ES1
public void glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices); GL_ARB_shader_subroutine
glUniformSubroutinesuiv in interface GL2GL3
public void glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); GL_NV_video_capture
glGetVideoCaptureStreamfvNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform4fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform2i64vNV in interface GL3bc
public void glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
GL2 void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst); GL_AMD_draw_buffers_blend
glBlendFuncIndexedAMD in interface GL2
public void glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
GL2 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glDrawPixels in interface GL2
public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
GL2 void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage3DEXT in interface GL2arg11 - a direct or array-backed Bufferpublic void glVertexWeighth(short arg0)
GL2 void glVertexWeighthNV(GLhalfNV weight); GL_NV_half_float
glVertexWeighth in interface GL2
public void glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4ubv(GLuint index, const GLubyte * v); GL_VERSION_3_0
glVertexAttribI4ubv in interface GL2GL3arg1 - a direct or array-backed ByteBufferpublic void glVDPAUIsSurfaceNV(long arg0)
GL2 void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface); GL_NV_vdpau_interop
glVDPAUIsSurfaceNV in interface GL2
public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_include
glGetNamedStringARB in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic boolean glIsTransformFeedbackNV(int arg0)
GL2 GLboolean glIsTransformFeedbackNV(GLuint id); GL_NV_transform_feedback2
glIsTransformFeedbackNV in interface GL2
public void glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample
glGetMultisamplefv in interface GL2GL3arg2 - a direct or array-backed FloatBufferpublic void glVertex3sv(ShortBuffer arg0)
GL2 void glVertex3sv(const GLshort * v); GL_VERSION_1_0
glVertex3sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glWindowPos3iv(int[] arg0,
int arg1)
GL2 void glWindowPos3iv(const GLint * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3iv in interface GL2
public void glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); GL_ARB_transform_feedback_instanced
glDrawTransformFeedbackStreamInstanced in interface GL2GL3
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexImage2D in interface GLarg7 - a direct or array-backed Bufferpublic void glVertex4fv(FloatBuffer arg0)
GL2 void glVertex4fv(const GLfloat * v); GL_VERSION_1_0
glVertex4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glSecondaryColor3ubv(byte[] arg0,
int arg1)
GL2 void glSecondaryColor3ubv(const GLubyte * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ubv in interface GL2
public void glMateriali(int arg0,
int arg1,
int arg2)
GL2 void glMateriali(GLenum face, GLenum pname, GLint param); GL_VERSION_1_0
glMateriali in interface GL2
public int glGetFragDataLocation(int arg0,
String arg1)
GL2GL3 GLint glGetFragDataLocation(GLuint program, const GLchar * name); GL_VERSION_3_0; GL_EXT_gpu_shader4
glGetFragDataLocation in interface GL2GL3
public void glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params); GL_ARB_shading_language_include
glGetNamedStringivARB in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glRasterPos3sv(ShortBuffer arg0)
GL2 void glRasterPos3sv(const GLshort * v); GL_VERSION_1_0
glRasterPos3sv in interface GL2arg0 - a direct or array-backed ShortBufferpublic void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode); GL_VERSION_1_2, GL_ES_VERSION_2_0
glBlendEquation in interface GL
public void glGetPixelMapuiv(int arg0,
IntBuffer arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
GL2GL3 void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTexImage2DMultisampleCoverageNV in interface GL2GL3
public void glLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glLightiv(GLenum light, GLenum pname, const GLint * params); GL_VERSION_1_0
glLightiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); GL_ARB_shader_objects
glGetObjectParameterfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids); GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib3svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib3svARB in interface GL2
public void glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexGenivEXT in interface GL2
public void glColor4sv(short[] arg0,
int arg1)
GL2 void glColor4sv(const GLshort * v); GL_VERSION_1_0
glColor4sv in interface GL2
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix3fvARB in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glTexGend(int arg0,
int arg1,
double arg2)
GL2 void glTexGend(GLenum coord, GLenum pname, GLdouble param); GL_VERSION_1_0
glTexGend in interface GL2public void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()
public void glProgramUniformMatrix3x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2dvEXT in interface GL2
public void glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform1uiv in interface GL2GL3
public void glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetVertexAttribiv in interface GL2ES2arg2 - a direct or array-backed IntBufferpublic void glFinishFenceNV(int arg0)
GL2 void glFinishFenceNV(GLuint fence); GL_NV_fence
glFinishFenceNV in interface GL2public boolean glIsSampler(int arg0)
GL2GL3 GLboolean glIsSampler(GLuint sampler); GL_ARB_sampler_objects
glIsSampler in interface GL2GL3
public void glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glVertexAttrib4dARB in interface GL2
public void glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs3hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform4dv in interface GL3arg2 - a direct or array-backed DoubleBuffer
public void glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetAttachedShaders in interface GL2ES2
public void glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetAttachedShaders in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBuffer
public void glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3
public void glSelectBuffer(int arg0,
IntBuffer arg1)
GL2 void glSelectBuffer(GLsizei size, GLuint * buffer); GL_VERSION_1_0
glSelectBuffer in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapParameterivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glEdgeFlagPointer(int arg0,
long arg1)
GL2 void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); GL_VERSION_1_1
glEdgeFlagPointer in interface GL2
public void glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParameterI4uivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
GL2GL3 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); GL_ARB_map_buffer_range; GL_APPLE_flush_buffer_range
glFlushMappedBufferRange in interface GL2GL3
public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform2fv in interface GL2GL3
public void glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glMatrixTranslatedEXT in interface GL2
public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1
public void glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); GL_VERSION_3_0
glVertexAttribI2ui in interface GL2GL3public void glPolygonStipple(long arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2
public long glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV in interface GL2arg0 - a direct or array-backed Bufferarg3 - a direct or array-backed IntBuffer
public void glVertexAttrib1dARB(int arg0,
double arg1)
GL2 void glVertexAttrib1dARB(GLuint index, GLdouble x); GL_ARB_vertex_program
glVertexAttrib1dARB in interface GL2
public void glSamplerParameterf(int arg0,
int arg1,
float arg2)
GL2GL3 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); GL_ARB_sampler_objects
glSamplerParameterf in interface GL2GL3
public void glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI2ivEXT in interface GL2arg1 - a direct or array-backed IntBufferpublic void glSecondaryColor3usv(ShortBuffer arg0)
GL2 void glSecondaryColor3usv(const GLushort * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3usv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameterIiv in interface GL2GL3
public void glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVariantubvEXT(GLuint id, const GLubyte * addr); GL_EXT_vertex_shader
glVariantubvEXT in interface GL2
public void glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
GL2 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GL_VERSION_1_0
glMapGrid2d in interface GL2
public void glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); GL_ARB_shader_atomic_counters
glGetActiveAtomicCounterBufferiv in interface GL2GL3
public void glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4Nuiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
GL2 void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); GL_NV_copy_image
glCopyImageSubDataNV in interface GL2
public void glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); GL_ARB_shading_language_include
glGetNamedStringARB in interface GL2GL3
public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetMaterialfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
GL2 void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glDeletePerfMonitorsAMD in interface GL2arg1 - a direct or array-backed IntBufferpublic void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFunc
public void glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform2uiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public long glImportSyncEXT(int arg0,
long arg1,
int arg2)
GL2GL3 GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); GL_EXT_x11_sync_object
glImportSyncEXT in interface GL2GL3public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf in interface GLMatrixFunc
public void glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
GL2 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GL_VERSION_1_0
glMapGrid2f in interface GL2
public void glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2_DEPRECATED
glConvolutionParameterfv in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glDisableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE in interface GL2
public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_NV_gpu_program4
glProgramLocalParameterI4iNV in interface GL2
public void glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids); GL_NV_transform_feedback2
glGenTransformFeedbacksNV in interface GL2
public void glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3ui64vNV in interface GL3bcpublic void glRasterPos2iv(IntBuffer arg0)
GL2 void glRasterPos2iv(const GLint * v); GL_VERSION_1_0
glRasterPos2iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord4sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4sv in interface GL2
public void glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); GL_VERSION_3_0
glClearBufferiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic void glTexCoord4dv(DoubleBuffer arg0)
GL2 void glTexCoord4dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord4dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2GL3
public void glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_access
glMatrixOrthoEXT in interface GL2
public void glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT in interface GL2
public void glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4NusvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic boolean isNPOTTextureAvailable()
GLBaseNPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable in interface GLBase
public void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT in interface GL2
public void glGenFencesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenFencesNV(GLsizei n, GLuint * fences); GL_NV_fence
glGenFencesNV in interface GL2
public void glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform1iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform1iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
GL2GL3 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); GL_VERSION_1_3
glGetCompressedTexImage in interface GL2GL3arg2 - a direct or array-backed Buffer
public void glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform1dv in interface GL3
public void glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
GL2 void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors); GL_AMD_performance_monitor
glGenPerfMonitorsAMD in interface GL2public void glFogCoordh(short arg0)
GL2 void glFogCoordhNV(GLhalfNV fog); GL_NV_half_float
glFogCoordh in interface GL2
public void glWeightfvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blend
glWeightfvARB in interface GL2
public void glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMaterialiv(GLenum face, GLenum pname, const GLint * params); GL_VERSION_1_0
glMaterialiv in interface GL2arg2 - a direct or array-backed IntBufferpublic void glTessellationFactorAMD(float arg0)
GL2GL3 void glTessellationFactorAMD(GLfloat factor); GL_AMD_vertex_shader_tesselator
glTessellationFactorAMD in interface GL2GL3
public void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glTexEnvfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_ARB_geometry_shader4
glFramebufferTextureFaceARB in interface GL2GL3
public void glRasterPos3s(short arg0,
short arg1,
short arg2)
GL2 void glRasterPos3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_0
glRasterPos3s in interface GL2
public void glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glMatrixIndexuivARB(GLint size, const GLuint * indices); GL_ARB_matrix_palette
glMatrixIndexuivARB in interface GL2
public void glTexCoord1iv(int[] arg0,
int arg1)
GL2 void glTexCoord1iv(const GLint * v); GL_VERSION_1_0
glTexCoord1iv in interface GL2
public void glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4bv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4bv in interface GL2GL3
public void glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage3DEXT in interface GL2arg10 - a direct or array-backed Buffer
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetTexParameterfv in interface GL
public void glVDPAUSurfaceAccessNV(long arg0,
int arg1)
GL2 void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access); GL_NV_vdpau_interop
glVDPAUSurfaceAccessNV in interface GL2
public void glWeightdvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blend
glWeightdvARB in interface GL2
public void glVertexAttribI1iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI1iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI1iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform3uiv in interface GL2GL3
public void glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoaddEXT in interface GL2
public void glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); GL_NV_gpu_shader5
glGetUniformi64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4NbvARB in interface GL2public void glPrimitiveRestartIndexNV(int arg0)
GL2 void glPrimitiveRestartIndexNV(GLuint index); GL_NV_primitive_restart
glPrimitiveRestartIndexNV in interface GL2
public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public void glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values); GL_ARB_shader_subroutine
glGetProgramStageiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); GL_NV_evaluators
glMapParameterivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGenerateTextureMipmapEXT(int arg0,
int arg1)
GL2 void glGenerateTextureMipmapEXT(GLuint texture, GLenum target); GL_EXT_direct_state_access
glGenerateTextureMipmapEXT in interface GL2
public void glProgramUniform3dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform3dvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic int glGetHandleARB(int arg0)
GL2 GLhandleARB glGetHandleARB(GLenum pname); GL_ARB_shader_objects
glGetHandleARB in interface GL2
public void glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetColorTableParameteriv in interface GL2
public void glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
GL2 void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); GL_VERSION_1_1
glPrioritizeTextures in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed FloatBuffer
public void glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids); GL_ARB_transform_feedback2
glDeleteTransformFeedbacks in interface GL2GL3
public void glSecondaryColor3s(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3s in interface GL2
public void glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform1ivARB in interface GL2arg2 - a direct or array-backed IntBufferpublic void glColor3ubv(ByteBuffer arg0)
GL2 void glColor3ubv(const GLubyte * v); GL_VERSION_1_0
glColor3ubv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glEdgeFlagv(byte[] arg0,
int arg1)
GL2 void glEdgeFlagv(const GLboolean * flag); GL_VERSION_1_0
glEdgeFlagv in interface GL2
public boolean glIsEnabledIndexed(int arg0,
int arg1)
GL2 GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); GL_EXT_draw_buffers2
glIsEnabledIndexed in interface GL2
public void glStringMarkerGREMEDY(int arg0,
Buffer arg1)
GL2 void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string); GL_GREMEDY_string_marker
glStringMarkerGREMEDY in interface GL2arg1 - a direct or array-backed Buffer
public void glSecondaryColor3h(short arg0,
short arg1,
short arg2)
GL2 void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glSecondaryColor3h in interface GL2
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFunc
public void glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
GL3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_VERSION_3_2
glGetBufferParameteri64v in interface GL3arg2 - a direct or array-backed LongBufferpublic void glColor3bv(ByteBuffer arg0)
GL2 void glColor3bv(const GLbyte * v); GL_VERSION_1_0
glColor3bv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glClearIndex(float arg0)
GL2 void glClearIndex(GLfloat c); GL_VERSION_1_0
glClearIndex in interface GL2
public void glVertexAttrib4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttrib4iv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer in interface GL2GL3arg4 - a direct or array-backed Buffer
public void glVertex2s(short arg0,
short arg1)
GL2 void glVertex2s(GLshort x, GLshort y); GL_VERSION_1_0
glVertex2s in interface GL2
public void glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI1uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI1uiv in interface GL2GL3
public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2fv in interface GL2GL3
public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform1fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); GL_ARB_robustness
glGetnConvolutionFilter in interface GL2GL3arg4 - a direct or array-backed Buffer
public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glVertex2i(int arg0,
int arg1)
GL2 void glVertex2i(GLint x, GLint y); GL_VERSION_1_0
glVertex2i in interface GL2
public void glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT in interface GL2
public void glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2GL3 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GL_ARB_viewport_array
glViewportIndexedf in interface GL2GL3
public void glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4usv(GLuint index, const GLushort * v); GL_VERSION_3_0
glVertexAttribI4usv in interface GL2GL3
public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2GL3 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_ARB_separate_shader_objects
glGetProgramPipelineInfoLog in interface GL2GL3
public void glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4dv in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glShaderOp1EXT(int arg0,
int arg1,
int arg2)
GL2 void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1); GL_EXT_vertex_shader
glShaderOp1EXT in interface GL2
public void glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetInvariantIntegervEXT in interface GL2public void glPopAttrib()
GL2 void glPopAttrib(void); GL_VERSION_1_0
glPopAttrib in interface GL2
public void glVertexAttribDivisor(int arg0,
int arg1)
GL3 void glVertexAttribDivisor(GLuint index, GLuint divisor); GL_VERSION_3_3
glVertexAttribDivisor in interface GL3
public void glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
GL2GL3 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex
glDrawElementsBaseVertex in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor); GL_VERSION_1_0, GL_ES_VERSION_2_0
glBlendFunc in interface GL
public void glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); GL_NV_vertex_program4
glGetVertexAttribIivEXT in interface GL2
public void glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureImage2DEXT in interface GL2arg8 - a direct or array-backed Bufferpublic void glFogCoordfv(FloatBuffer arg0)
GL2 void glFogCoordfv(const GLfloat * coord); GL_VERSION_1_4_DEPRECATED
glFogCoordfv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); GL_ARB_shader_objects
glUniform3iARB in interface GL2
public void glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param); GL_ARB_sampler_objects
glSamplerParameteriv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glNormal3d(double arg0,
double arg1,
double arg2)
GL2 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); GL_VERSION_1_0
glNormal3d in interface GL2public void glDrawBuffer(int arg0)
GL2GL3 void glDrawBuffer(GLenum mode); GL_VERSION_1_0
glDrawBuffer in interface GL2GL3
public void glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4ui in interface GL2GL3public void glIndexs(short arg0)
GL2 void glIndexs(GLshort c); GL_VERSION_1_0
glIndexs in interface GL2
public void glVertex2d(double arg0,
double arg1)
GL2 void glVertex2d(GLdouble x, GLdouble y); GL_VERSION_1_0
glVertex2d in interface GL2
public void glVertex2f(float arg0,
float arg1)
GL2 void glVertex2f(GLfloat x, GLfloat y); GL_VERSION_1_0
glVertex2f in interface GL2
public void glVertex2h(short arg0,
short arg1)
GL2 void glVertex2hNV(GLhalfNV x, GLhalfNV y); GL_NV_half_float
glVertex2h in interface GL2
public void glDebugMessageControlARB(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
GL2GL3 void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_ARB_debug_output
glDebugMessageControlARB in interface GL2GL3
public void glVertex4hv(short[] arg0,
int arg1)
GL2 void glVertex4hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex4hv in interface GL2
public void glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureivNV in interface GL2
public void glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParameterI4uivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glScissorIndexedv(GLuint index, const GLint * v); GL_ARB_viewport_array
glScissorIndexedv in interface GL2GL3public void glTexCoord2hv(ShortBuffer arg0)
GL2 void glTexCoord2hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord2hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); GL_NV_vertex_program4
glVertexAttribI4ubvEXT in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); GL_VERSION_1_0
glPixelMapuiv in interface GL2
public void glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params); GL_ARB_robustness
glGetnUniformuiv in interface GL2GL3
public void glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_1_0
glVertex4s in interface GL2
public void glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4uiv(GLuint index, const GLuint * v); GL_VERSION_2_0
glVertexAttrib4uiv in interface GL2GL3
public void glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
GL2 void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); GL_ARB_vertex_program
glGetProgramStringARB in interface GL2arg2 - a direct only Buffer
public void glProgramUniformMatrix2x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glNormal3sv(short[] arg0,
int arg1)
GL2 void glNormal3sv(const GLshort * v); GL_VERSION_1_0
glNormal3sv in interface GL2
public void glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4uiv in interface GL2GL3public void glNormal3hv(ShortBuffer arg0)
GL2 void glNormal3hvNV(const GLhalfNV * v); GL_NV_half_float
glNormal3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexP4uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP4uiv in interface GL2GL3
public void glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2_DEPRECATED
glColorTableParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glColor3iv(IntBuffer arg0)
GL2 void glColor3iv(const GLint * v); GL_VERSION_1_0
glColor3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GL_VERSION_1_0
glEvalMesh2 in interface GL2
public void glEvalMesh1(int arg0,
int arg1,
int arg2)
GL2 void glEvalMesh1(GLenum mode, GLint i1, GLint i2); GL_VERSION_1_0
glEvalMesh1 in interface GL2
public void glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glTextureParameterivEXT in interface GL2
public void glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_1_4_DEPRECATED
glSecondaryColorPointer in interface GL2arg3 - a direct or array-backed Bufferpublic void glFogCoorddv(DoubleBuffer arg0)
GL2 void glFogCoorddv(const GLdouble * coord); GL_VERSION_1_4_DEPRECATED
glFogCoorddv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glBlendEquationi(int arg0,
int arg1)
GL2GL3 void glBlendEquationiARB(GLuint buf, GLenum mode); GL_ARB_draw_buffers_blend
glBlendEquationi in interface GL2GL3
public void glRectiv(IntBuffer arg0,
IntBuffer arg1)
GL2 void glRectiv(const GLint * v1, const GLint * v2); GL_VERSION_1_0
glRectiv in interface GL2arg0 - a direct or array-backed IntBufferarg1 - a direct or array-backed IntBuffer
public void glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glRectiv(const GLint * v1, const GLint * v2); GL_VERSION_1_0
glRectiv in interface GL2public void glEdgeFlag(boolean arg0)
GL2 void glEdgeFlag(GLboolean flag); GL_VERSION_1_0
glEdgeFlag in interface GL2
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_vertex_weighting
glVertexWeightPointerEXT in interface GL2arg3 - a direct or array-backed Buffer
public void glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2GL3 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); GL_ARB_separate_shader_objects
glGetProgramPipelineInfoLog in interface GL2GL3arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glPointParameteriv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glPointParameteriv(GLenum pname, const GLint * params); GL_VERSION_1_4
glPointParameteriv in interface GL2GL3
public void glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluators
glMapParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGenFramebuffers in interface GL
public void glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); GL_NV_half_float
glVertex4h in interface GL2
public void glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glVertex4i(GLint x, GLint y, GLint z, GLint w); GL_VERSION_1_0
glVertex4i in interface GL2
public void glIndexfv(float[] arg0,
int arg1)
GL2 void glIndexfv(const GLfloat * c); GL_VERSION_1_0
glIndexfv in interface GL2
public void glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_1_0
glVertex4d in interface GL2
public void glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_ARB_viewport_array
glGetDoublei_v in interface GL2GL3
public void glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform3ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_1_0
glVertex4f in interface GL2
public void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
GL2ES2 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ARB_get_program_binary; GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2arg6 - a direct or array-backed Buffer
public void glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
GL2ES2 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); GL_ARB_get_program_binary; GL_OES_get_program_binary
glGetProgramBinary in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed Buffer
public void glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); GL_NV_vertex_program4
glVertexAttribI4usvEXT in interface GL2
public void glColor4hv(short[] arg0,
int arg1)
GL2 void glColor4hvNV(const GLhalfNV * v); GL_NV_half_float
glColor4hv in interface GL2
public void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFunc
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetTexParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glVertex3hv(ShortBuffer arg0)
GL2 void glVertex3hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex3hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
GL2 void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); GL_ARB_vertex_program
glVertexAttrib2fARB in interface GL2
public void glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI3uivEXT in interface GL2
public void glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint * params); GL_ARB_robustness; GL_EXT_robustness
glGetnUniformiv in interface GLarg3 - a direct or array-backed IntBuffer
public void glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint * params); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glGetQueryObjectuiv in interface GL2ES2
public void glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); GL_NV_video_capture
glGetVideoCaptureStreamdvNV in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glGenSamplers(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenSamplers(GLsizei count, GLuint * samplers); GL_ARB_sampler_objects
glGenSamplers in interface GL2GL3
public void glIndexFuncEXT(int arg0,
float arg1)
GL2 void glIndexFuncEXT(GLenum func, GLclampf ref); GL_EXT_index_func
glIndexFuncEXT in interface GL2
public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform3fv in interface GL2GL3arg3 - a direct or array-backed FloatBufferpublic void glBegin(int arg0)
GL2 void glBegin(GLenum mode); GL_VERSION_1_0
glBegin in interface GL2
public void glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
GL2 void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadTransposefEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD in interface GL2arg1 - a direct or array-backed IntBufferarg2 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params); GL_ARB_transform_feedback3
glGetQueryIndexediv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3ub in interface GL2
public void glDisableClientStateIndexedEXT(int arg0,
int arg1)
GL2 void glDisableClientStateIndexedEXT(GLenum array, GLuint index); GL_EXT_direct_state_access
glDisableClientStateIndexedEXT in interface GL2
public void glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query
glGetQueryObjecti64v in interface GL2GL3public void glTexCoord3fv(FloatBuffer arg0)
GL2 void glTexCoord3fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names); GL_AMD_name_gen_delete
glGenNamesAMD in interface GL2public void glArrayElement(int arg0)
GL2 void glArrayElement(GLint i); GL_VERSION_1_1
glArrayElement in interface GL2
public void glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2 void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glMatrixRotatedEXT in interface GL2
public void glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI3ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI3ivEXT in interface GL2
public void glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV in interface GL2arg1 - a direct or array-backed LongBufferpublic void glMultTransposeMatrixd(DoubleBuffer arg0)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glColor3fv(float[] arg0,
int arg1)
GL2 void glColor3fv(const GLfloat * v); GL_VERSION_1_0
glColor3fv in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glDeleteVertexShaderEXT(int arg0)
GL2 void glDeleteVertexShaderEXT(GLuint id); GL_EXT_vertex_shader
glDeleteVertexShaderEXT in interface GL2
public void glAttachShader(int arg0,
int arg1)
GL2ES2 void glAttachShader(GLuint program, GLuint shader); GL_VERSION_2_0, GL_ES_VERSION_2_0
glAttachShader in interface GL2ES2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniformMatrix2fv in interface GL2ES2arg3 - a direct or array-backed FloatBuffer
public void glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z); GL_EXT_direct_state_access
glMatrixScaledEXT in interface GL2
public void glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform3uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetShaderSource in interface GL2ES2
public void glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT in interface GL2
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT in interface GL2
public void glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
PointerBuffer arg4,
int arg5)
GL2GL3 void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); GL_VERSION_1_4
glMultiDrawElements in interface GL2GL3arg4 - a direct or array-backed PointerBuffer
public void glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetIntegeri_v(GLenum target, GLuint index, GLint * data); GL_VERSION_3_0
glGetIntegeri_v in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetShaderSource in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBufferpublic void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFunc
public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glWindowPos2s(short arg0,
short arg1)
GL2 void glWindowPos2s(GLshort x, GLshort y); GL_VERSION_1_4_DEPRECATED
glWindowPos2s in interface GL2public void glSecondaryColor3fv(FloatBuffer arg0)
GL2 void glSecondaryColor3fv(const GLfloat * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); GL_VERSION_1_2_DEPRECATED
glConvolutionFilter2D in interface GL2
public void glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL3 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_gpu_shader_fp64
glUniform4d in interface GL3
public void glTexCoord3sv(short[] arg0,
int arg1)
GL2 void glTexCoord3sv(const GLshort * v); GL_VERSION_1_0
glTexCoord3sv in interface GL2
public void glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultdEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultdEXT in interface GL2
public void glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_ARB_separate_shader_objects
glProgramUniform2uiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2 void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs4hv in interface GL2
public void glDeleteVertexArrays(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteVertexArrays(GLsizei n, const GLuint * arrays); GL_ARB_vertex_array_object
glDeleteVertexArrays in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public long glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV in interface GL2arg0 - a direct or array-backed Buffer
public void glActiveShaderProgram(int arg0,
int arg1)
GL2GL3 void glActiveShaderProgram(GLuint pipeline, GLuint program); GL_ARB_separate_shader_objects
glActiveShaderProgram in interface GL2GL3
public void glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameterfv in interface GL2
public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv in interface GL3
public void glTranslated(double arg0,
double arg1,
double arg2)
GL2 void glTranslated(GLdouble x, GLdouble y, GLdouble z); GL_VERSION_1_0
glTranslated in interface GL2
public void glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); GL_ARB_sampler_objects
glGetSamplerParameterIuiv in interface GL2GL3
public void glEnableVertexAttribAPPLE(int arg0,
int arg1)
GL2 void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); GL_APPLE_vertex_program_evaluators
glEnableVertexAttribAPPLE in interface GL2
public void glVertexArrayParameteriAPPLE(int arg0,
int arg1)
GL2 void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); GL_APPLE_vertex_array_range
glVertexArrayParameteriAPPLE in interface GL2
public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2ES2 void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2; GL_OES_texture_3D
glTexImage3D in interface GL2ES2arg9 - a direct or array-backed Buffer
public void glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV in interface GL2arg4 - a direct or array-backed IntBuffer
public void glUniform2i(int arg0,
int arg1,
int arg2)
GL2ES2 void glUniform2i(GLint location, GLint x, GLint y); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform2i in interface GL2ES2
public void glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord2iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2iv in interface GL2
public void glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2 void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_ARB_shader_objects
glUniform4fARB in interface GL2
public void glUniform2f(int arg0,
float arg1,
float arg2)
GL2ES2 void glUniform2f(GLint location, GLfloat x, GLfloat y); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform2f in interface GL2ES2
public void glUniform2d(int arg0,
double arg1,
double arg2)
GL3 void glUniform2d(GLint location, GLdouble x, GLdouble y); GL_ARB_gpu_shader_fp64
glUniform2d in interface GL3
public void glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform4fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform1fv in interface GL2ES2public void glLoadName(int arg0)
GL2 void glLoadName(GLuint name); GL_VERSION_1_0
glLoadName in interface GL2
public void glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform2ivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform2dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform2dvEXT in interface GL2
public void glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2ES2 void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); GL_VERSION_2_0, GL_ES_VERSION_2_0
glShaderSource in interface GL2ES2arg3 - a direct or array-backed IntBufferpublic void glLoadTransposeMatrixf(FloatBuffer arg0)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixf in interface GL2arg0 - a direct or array-backed FloatBuffer
public int glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
GL2 GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); GL_NV_video_capture
glVideoCaptureNV in interface GL2
public void glWindowPos2d(double arg0,
double arg1)
GL2 void glWindowPos2d(GLdouble x, GLdouble y); GL_VERSION_1_4_DEPRECATED
glWindowPos2d in interface GL2
public void glWindowPos2f(float arg0,
float arg1)
GL2 void glWindowPos2f(GLfloat x, GLfloat y); GL_VERSION_1_4_DEPRECATED
glWindowPos2f in interface GL2
public void glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform2ui64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glWindowPos2i(int arg0,
int arg1)
GL2 void glWindowPos2i(GLint x, GLint y); GL_VERSION_1_4_DEPRECATED
glWindowPos2i in interface GL2public void glTexCoord1d(double arg0)
GL2 void glTexCoord1d(GLdouble s); GL_VERSION_1_0
glTexCoord1d in interface GL2
public void glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4NuivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params); GL_VERSION_3_0
glGetVertexAttribIiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib1svARB in interface GL2
public void glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GL_NV_geometry_program4
glFramebufferTextureLayerEXT in interface GL2
public int glGetFragDataIndex(int arg0,
String arg1)
GL2GL3 GLint glGetFragDataIndex(GLuint program, const GLchar * name); GL_ARB_blend_func_extended
glGetFragDataIndex in interface GL2GL3
public void glGenVertexArrays(int arg0,
IntBuffer arg1)
GL2GL3 void glGenVertexArrays(GLsizei n, GLuint * arrays); GL_ARB_vertex_array_object
glGenVertexArrays in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexP3uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP3uiv in interface GL2GL3public boolean glIsNamedBufferResidentNV(int arg0)
GL2GL3 GLboolean glIsNamedBufferResidentNV(GLuint buffer); GL_NV_shader_buffer_load
glIsNamedBufferResidentNV in interface GL2GL3
public void glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform1fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glProgramUniform4fEXT(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
GL2 void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GL_EXT_direct_state_access
glProgramUniform4fEXT in interface GL2public boolean glTestFenceAPPLE(int arg0)
GL2 GLboolean glTestFenceAPPLE(GLuint fence); GL_APPLE_fence
glTestFenceAPPLE in interface GL2
public void glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib4fv in interface GL2ES2
public void glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetVariantFloatvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
GL2GL3 void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern); GL_ARB_robustness
glGetnPolygonStipple in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_ARB_draw_buffers_blend
glBlendFuncSeparatei in interface GL2GL3public void glMultTransposeMatrixf(FloatBuffer arg0)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixf in interface GL2arg0 - a direct or array-backed FloatBufferpublic boolean glIsShader(int arg0)
GL2ES2 GLboolean glIsShader(GLuint shader); GL_VERSION_2_0, GL_ES_VERSION_2_0
glIsShader in interface GL2ES2
public void glPNTrianglesiATI(int arg0,
int arg1)
GL2 void glPNTrianglesiATI(GLenum pname, GLint param); GL_ATI_pn_triangles
glPNTrianglesiATI in interface GL2
public void glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); GL_NV_occlusion_query
glGetOcclusionQueryuivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glEvalCoord2d(double arg0,
double arg1)
GL2 void glEvalCoord2d(GLdouble u, GLdouble v); GL_VERSION_1_0
glEvalCoord2d in interface GL2
public void glIndexdv(double[] arg0,
int arg1)
GL2 void glIndexdv(const GLdouble * c); GL_VERSION_1_0
glIndexdv in interface GL2
public int glGetUniformBufferSizeEXT(int arg0,
int arg1)
GL2 GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); GL_EXT_bindable_uniform
glGetUniformBufferSizeEXT in interface GL2
public void glRasterPos3iv(int[] arg0,
int arg1)
GL2 void glRasterPos3iv(const GLint * v); GL_VERSION_1_0
glRasterPos3iv in interface GL2
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2
public void glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2GL3 void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_0
glTexImage1D in interface GL2GL3arg7 - a direct or array-backed Buffer
public void glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT in interface GL2arg4 - a direct or array-backed IntBuffer
public void glEvalCoord2f(float arg0,
float arg1)
GL2 void glEvalCoord2f(GLfloat u, GLfloat v); GL_VERSION_1_0
glEvalCoord2f in interface GL2
public void glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1ui in interface GL2GL3
public void glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
GL3 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_ARB_tessellation_shader
glPatchParameterfv in interface GL3
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glDeleteRenderbuffers in interface GL
public void glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetProgramivARB in interface GL2
public void glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightubvARB(GLint size, const GLubyte * weights); GL_ARB_vertex_blend
glWeightubvARB in interface GL2
public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2ES2 void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexImage3D in interface GL2ES2arg8 - a direct or array-backed Buffer
public void glDrawTransformFeedback(int arg0,
int arg1)
GL2GL3 void glDrawTransformFeedback(GLenum mode, GLuint id); GL_ARB_transform_feedback2
glDrawTransformFeedback in interface GL2GL3
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); GL_VERSION_1_0, GL_ES_VERSION_2_0
glStencilOp in interface GL
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures); GL_VERSION_1_1, GL_ES_VERSION_2_0
glDeleteTextures in interface GLarg1 - a direct or array-backed IntBuffer
public void glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glTextureParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glDetachShader(int arg0,
int arg1)
GL2ES2 void glDetachShader(GLuint program, GLuint shader); GL_VERSION_2_0, GL_ES_VERSION_2_0
glDetachShader in interface GL2ES2
public void glVertex2iv(int[] arg0,
int arg1)
GL2 void glVertex2iv(const GLint * v); GL_VERSION_1_0
glVertex2iv in interface GL2public int glGetGraphicsResetStatus()
GL GLenum glGetGraphicsResetStatusEXT(void); GL_ARB_robustness; GL_EXT_robustness
glGetGraphicsResetStatus in interface GL
public void glTexCoord3d(double arg0,
double arg1,
double arg2)
GL2 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_0
glTexCoord3d in interface GL2
public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform3dv in interface GL2GL3arg3 - a direct or array-backed DoubleBuffer
public void glColor3dv(double[] arg0,
int arg1)
GL2 void glColor3dv(const GLdouble * v); GL_VERSION_1_0
glColor3dv in interface GL2
public void glEvalMapsNV(int arg0,
int arg1)
GL2 void glEvalMapsNV(GLenum target, GLenum mode); GL_NV_evaluators
glEvalMapsNV in interface GL2public void glIndexiv(IntBuffer arg0)
GL2 void glIndexiv(const GLint * c); GL_VERSION_1_0
glIndexiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glBindProgramARB(int arg0,
int arg1)
GL2 void glBindProgramARB(GLenum target, GLuint program); GL_ARB_vertex_program
glBindProgramARB in interface GL2
public void glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
GL2 void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64NV in interface GL2
public void glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib4fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); GL_VERSION_1_2_DEPRECATED
glCopyColorTable in interface GL2
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transform
glPixelTransformParameterfvEXT in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glFinish()
GL void glFinish(void); GL_VERSION_1_0, GL_ES_VERSION_2_0
glFinish in interface GL
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GL_MATRIX_MODEarg1 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2dv in interface GL2GL3
public void glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform3uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetLightfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFunc
public void glMapGrid1d(int arg0,
double arg1,
double arg2)
GL2 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); GL_VERSION_1_0
glMapGrid1d in interface GL2
public void glMapGrid1f(int arg0,
float arg1,
float arg2)
GL2 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); GL_VERSION_1_0
glMapGrid1f in interface GL2
public void glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); GL_ARB_shader_objects
glGetUniformfvARB in interface GL2
public void glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIivNV in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT in interface GL2
public void glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV in interface GL2GL3
public void glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultTransposedEXT in interface GL2arg1 - a direct or array-backed DoubleBufferpublic void glTexCoord3dv(DoubleBuffer arg0)
GL2 void glTexCoord3dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glRasterPos2fv(float[] arg0,
int arg1)
GL2 void glRasterPos2fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos2fv in interface GL2
public void glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI2iv in interface GL2GL3public int glGenLists(int arg0)
GL2 GLuint glGenLists(GLsizei range); GL_VERSION_1_0
glGenLists in interface GL2
public void glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib2sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib2sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glNormalP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glNormalP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0, GL_ES_VERSION_2_0
glReadPixels in interface GL
public void glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3sv in interface GL2
public void glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetShaderiv in interface GL2ES2
public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2dv in interface GL3arg3 - a direct or array-backed DoubleBufferpublic void glLoadTransposeMatrixd(DoubleBuffer arg0)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixd in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexImage1D in interface GL2GL3arg6 - a direct or array-backed Buffer
public int glGetAttribLocation(int arg0,
String arg1)
GL2ES2 int glGetAttribLocation(GLuint program, const GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetAttribLocation in interface GL2ES2
public void glBindTransformFeedbackNV(int arg0,
int arg1)
GL2 void glBindTransformFeedbackNV(GLenum target, GLuint id); GL_NV_transform_feedback2
glBindTransformFeedbackNV in interface GL2
public void glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustness
glGetnPixelMapfv in interface GL2GL3
public void glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_VERSION_3_0
glClearBufferfv in interface GL2GL3
public void glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
GL2GL3 void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value); GL_NV_shader_buffer_load
glProgramUniformui64NV in interface GL2GL3public void glSecondaryColor3dv(DoubleBuffer arg0)
GL2 void glSecondaryColor3dv(const GLdouble * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glVertexAttrib1d(int arg0,
double arg1)
GL2GL3 void glVertexAttrib1d(GLuint index, GLdouble x); GL_VERSION_2_0
glVertexAttrib1d in interface GL2GL3
public void glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageEXT in interface GL2
public void glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform2iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform2iv in interface GL2ES2
public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform2dv in interface GL2GL3
public void glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterIivEXT in interface GL2
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers); GL_VERSION_1_5, GL_ES_VERSION_2_0
glDeleteBuffers in interface GL
public void glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params); GL_VERSION_1_5
glGetQueryObjectiv in interface GL2GL3
public void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFunc
public void glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs); GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT in interface GL2
public void glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_ARB_draw_instanced
glDrawArraysInstanced in interface GL2GL3
public void glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetHistogramParameteriv in interface GL2
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3public void glColor4dv(DoubleBuffer arg0)
GL2 void glColor4dv(const GLdouble * v); GL_VERSION_1_0
glColor4dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic boolean glIsProgramARB(int arg0)
GL2 GLboolean glIsProgramARB(GLuint program); GL_ARB_vertex_program
glIsProgramARB in interface GL2
public void glTextureStorage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_EXT_texture_storage, GL_ARB_texture_storage
glTextureStorage3DEXT in interface GL
public void glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramLocalParameterI4ivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib1fv in interface GL2ES2arg1 - a direct or array-backed FloatBuffer
public void glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib1hv in interface GL2
public void glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetUniformfv in interface GL2ES2
public void glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform2iv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); GL_VERSION_1_2_DEPRECATED
glGetConvolutionFilter in interface GL2arg3 - a direct or array-backed Buffer
public void glTexCoord3hv(short[] arg0,
int arg1)
GL2 void glTexCoord3hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord3hv in interface GL2
public void glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glWeightbvARB(GLint size, const GLbyte * weights); GL_ARB_vertex_blend
glWeightbvARB in interface GL2
public void glVertex4sv(short[] arg0,
int arg1)
GL2 void glVertex4sv(const GLshort * v); GL_VERSION_1_0
glVertex4sv in interface GL2
public void glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); GL_VERSION_2_0, GL_ES_VERSION_2_0
glStencilFuncSeparate in interface GL2ES2
public void glColorP4ui(int arg0,
int arg1)
GL2GL3 void glColorP4ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP4ui in interface GL2GL3
public void glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexEnvivEXT in interface GL2
public void glProgramUniform4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_EXT_direct_state_access
glProgramUniform4iEXT in interface GL2
public void glColor3h(short arg0,
short arg1,
short arg2)
GL2 void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); GL_NV_half_float
glColor3h in interface GL2
public void glColor3s(short arg0,
short arg1,
short arg2)
GL2 void glColor3s(GLshort red, GLshort green, GLshort blue); GL_VERSION_1_0
glColor3s in interface GL2
public void glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glMatrixIndexusvARB(GLint size, const GLushort * indices); GL_ARB_matrix_palette
glMatrixIndexusvARB in interface GL2public void glColor3uiv(IntBuffer arg0)
GL2 void glColor3uiv(const GLuint * v); GL_VERSION_1_0
glColor3uiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT in interface GL2
public void glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord1hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform4uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glVertexWeightfEXT(float arg0)
GL2 void glVertexWeightfEXT(GLfloat weight); GL_EXT_vertex_weighting
glVertexWeightfEXT in interface GL2
public void glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3d in interface GL2
public void glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramLocalParametersI4uivNV in interface GL2
public void glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
GL2GL3 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); GL_VERSION_2_0
glVertexAttrib3d in interface GL2GL3
public void glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib4NsvARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib4NsvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation); GL_VERSION_1_0
glClipPlane in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glSecondaryColor3uiv(int[] arg0,
int arg1)
GL2 void glSecondaryColor3uiv(const GLuint * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3uiv in interface GL2
public void glVariantfvEXT(int arg0,
FloatBuffer arg1)
GL2 void glVariantfvEXT(GLuint id, const GLfloat * addr); GL_EXT_vertex_shader
glVariantfvEXT in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGetRenderbufferParameteriv in interface GLarg2 - a direct or array-backed IntBuffer
public void glProgramUniform4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform4ivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2GL3 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); GL_ARB_internalformat_query
glGetInternalformativ in interface GL2GL3
public void glProgramUniformMatrix4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix4dvEXT in interface GL2
public void glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); GL_ARB_uniform_buffer_object
glGetActiveUniformBlockiv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public int glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
GL2 GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target); GL_EXT_direct_state_access
glCheckNamedFramebufferStatusEXT in interface GL2
public void glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names); GL_AMD_name_gen_delete
glDeleteNamesAMD in interface GL2
public void glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform4uiv in interface GL2GL3
public void glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
GL2 void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GL_EXT_direct_state_access
glMatrixFrustumEXT in interface GL2
public void glGetClipPlane(int arg0,
DoubleBuffer arg1)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation); GL_VERSION_1_0
glGetClipPlane in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform2fvARB in interface GL2
public void glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI4uivEXT in interface GL2
public void glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_blend; GL_OES_matrix_palette
glWeightPointer in interface GL2ES1arg3 - a direct or array-backed Buffer
public void glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); GL_ARB_vertex_program
glVertexAttrib3fARB in interface GL2
public void glGetDoublev(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3
public void glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer); GL_EXT_direct_state_access
glMultiTexRenderbufferEXT in interface GL2
public void glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
GL2GL3 void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); GL_AMD_debug_output
glDebugMessageEnableAMD in interface GL2GL3arg3 - a direct or array-backed IntBufferpublic void glTexCoord2sv(ShortBuffer arg0)
GL2 void glTexCoord2sv(const GLshort * v); GL_VERSION_1_0
glTexCoord2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glTextureParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert); GL_VERSION_1_3, GL_ES_VERSION_2_0
glSampleCoverage in interface GL
public void glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2GL3 void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); GL_ARB_robustness
glGetnCompressedTexImage in interface GL2GL3arg3 - a direct or array-backed Buffer
public ByteBuffer glMapNamedBufferRangeEXT(int arg0,
long arg1,
long arg2,
int arg3)
GL2 GLvoid * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_EXT_direct_state_access
glMapNamedBufferRangeEXT in interface GL2
public void glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); GL_NV_vertex_program4
glGetVertexAttribIuivEXT in interface GL2
public void glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); GL_NV_geometry_program4
glFramebufferTextureFaceEXT in interface GL2
public void glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uiEXT in interface GL2
public void glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetVertexAttribfv in interface GL2ES2public void glTexCoord4iv(IntBuffer arg0)
GL2 void glTexCoord4iv(const GLint * v); GL_VERSION_1_0
glTexCoord4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3dv in interface GL2GL3arg4 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord1d(int arg0,
double arg1)
GL2 void glMultiTexCoord1d(GLenum target, GLdouble s); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1d in interface GL2
public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public void glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib2svARB(GLuint index, const GLshort * v); GL_ARB_vertex_program
glVertexAttrib2svARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
GL2 void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetInvariantBooleanvEXT in interface GL2arg2 - a direct or array-backed ByteBuffer
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures); GL_VERSION_1_1, GL_ES_VERSION_2_0
glGenTextures in interface GL
public void glNormal3b(byte arg0,
byte arg1,
byte arg2)
GL2 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); GL_VERSION_1_0
glNormal3b in interface GL2
public void glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4ivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4ivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glUniform2ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glUniform2ui(GLint location, GLuint v0, GLuint v1); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform2ui in interface GL2GL3
public void glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3fv in interface GL2
public void glFogCoordFormatNV(int arg0,
int arg1)
GL2GL3 void glFogCoordFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV in interface GL2GL3
public void glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttribI4sv(GLuint index, const GLshort * v); GL_VERSION_3_0
glVertexAttribI4sv in interface GL2GL3
public void glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nsv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4Nsv in interface GL2GL3
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glScissorArrayv(GLuint first, GLsizei count, const GLint * v); GL_ARB_viewport_array
glScissorArrayv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glProgramUniformMatrix2x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
GL2 void glDrawBuffersATI(GLsizei n, const GLenum * bufs); GL_ATI_draw_buffers
glDrawBuffersATI in interface GL2
public void glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv in interface GL2GL3arg2 - a direct or array-backed DoubleBuffer
public void glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_access
glCopyTextureImage1DEXT in interface GL2
public void glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
GL2ES2 void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glShaderBinary in interface GL2ES2public void glUnlockArraysEXT()
GL2 void glUnlockArraysEXT(void); GL_EXT_compiled_vertex_array
glUnlockArraysEXT in interface GL2
public void glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param); GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV in interface GL2public void glCompileShaderARB(int arg0)
GL2 void glCompileShaderARB(GLhandleARB shaderObj); GL_ARB_shader_objects
glCompileShaderARB in interface GL2
public void glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params); GL_ARB_shader_objects
glGetUniformivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z); GL_EXT_direct_state_access
glMatrixTranslatefEXT in interface GL2
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE in interface GL2
public void glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); GL_NV_gpu_program4
glProgramEnvParametersI4uivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
GL2GL3 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GL_VERSION_3_0
glClearBufferfi in interface GL2GL3
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count); GL_VERSION_1_1, GL_ES_VERSION_2_0
glDrawArrays in interface GL
public void glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); GL_VERSION_1_2_DEPRECATED
glColorSubTable in interface GL2arg5 - a direct or array-backed Buffer
public void glDepthBoundsEXT(double arg0,
double arg1)
GL2 void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax); GL_EXT_depth_bounds_test
glDepthBoundsEXT in interface GL2
public void glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2 void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_EXT_direct_state_access
glMultiTexCoordPointerEXT in interface GL2arg4 - a direct or array-backed Buffer
public void glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects
glSamplerParameterfv in interface GL2GL3
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5, GL_ES_VERSION_2_0
glGetBufferParameteriv in interface GLarg2 - a direct or array-backed IntBuffer
public void glTexCoordP3ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3ui in interface GL2GL3
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGetFramebufferAttachmentParameteriv in interface GLarg3 - a direct or array-backed IntBuffer
public void glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); GL_EXT_draw_buffers2
glGetIntegerIndexedv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexEnvivEXT in interface GL2public void glSwapAPPLE()
GL2 void glSwapAPPLE(void); GL_APPLE_flush_render
glSwapAPPLE in interface GL2
public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT in interface GL2
public void glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4usvARB(GLuint index, const GLushort * v); GL_ARB_vertex_program
glVertexAttrib4usvARB in interface GL2
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glGenRenderbuffers in interface GL
public void glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_ARB_shader_objects
glUniform3fARB in interface GL2
public void glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
GL2 void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV in interface GL2arg1 - a direct or array-backed LongBuffer
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT in interface GL2
public void glSecondaryColor3hv(short[] arg0,
int arg1)
GL2 void glSecondaryColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glSecondaryColor3hv in interface GL2
public void glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_EXT_direct_state_access
glCopyTextureImage2DEXT in interface GL2
public void glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantuivEXT(GLuint id, const GLuint * addr); GL_EXT_vertex_shader
glVariantuivEXT in interface GL2
public void glWeightuivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightuivARB(GLint size, const GLuint * weights); GL_ARB_vertex_blend
glWeightuivARB in interface GL2
public void glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params); GL_ARB_separate_shader_objects
glGetProgramPipelineiv in interface GL2GL3
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapAttribParameterfvNV in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glBindFragDataLocation(int arg0,
int arg1,
String arg2)
GL2GL3 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name); GL_VERSION_3_0; GL_EXT_gpu_shader4
glBindFragDataLocation in interface GL2GL3public void glColor4fv(FloatBuffer arg0)
GL2 void glColor4fv(const GLfloat * v); GL_VERSION_1_0
glColor4fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_VERSION_3_0
glVertexAttribIPointer in interface GL2GL3arg4 - a direct or array-backed Buffer
public void glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glSecondaryColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform3i64vNV in interface GL3bcarg2 - a direct or array-backed LongBuffer
public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params); GL_NV_evaluators
glGetMapAttribParameterivNV in interface GL2public void glProvokingVertexEXT(int arg0)
GL2 void glProvokingVertexEXT(GLenum mode); GL_EXT_provoking_vertex
glProvokingVertexEXT in interface GL2
public void glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GL_VERSION_1_0
glCopyPixels in interface GL2
public void glVertex3i(int arg0,
int arg1,
int arg2)
GL2 void glVertex3i(GLint x, GLint y, GLint z); GL_VERSION_1_0
glVertex3i in interface GL2
public void glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
GL2GL3 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GL_ARB_separate_shader_objects
glProgramUniform3f in interface GL2GL3
public void glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3arg1 - a direct or array-backed DoubleBufferpublic void glGetPolygonStipple(long arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2
public void glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetMapiv(GLenum target, GLenum query, GLint * v); GL_VERSION_1_0
glGetMapiv in interface GL2
public void glProgramUniform2ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform2ivEXT in interface GL2
public void glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); GL_VERSION_1_0
glTexGendv in interface GL2
public void glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
GL2GL3 void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); GL_AMD_multi_draw_indirect
glMultiDrawArraysIndirectAMD in interface GL2GL3arg1 - a direct or array-backed Buffer
public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4ubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4ubv in interface GL2GL3
public void glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params); GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glProgramUniform1ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); GL_ARB_separate_shader_objects
glProgramUniform1ui in interface GL2GL3
public void glFogCoorddv(double[] arg0,
int arg1)
GL2 void glFogCoorddv(const GLdouble * coord); GL_VERSION_1_4_DEPRECATED
glFogCoorddv in interface GL2
public void glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform4iv in interface GL2GL3
public void glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4ui64vNV in interface GL3bc
public void glExtractComponentEXT(int arg0,
int arg1,
int arg2)
GL2 void glExtractComponentEXT(GLuint res, GLuint src, GLuint num); GL_EXT_vertex_shader
glExtractComponentEXT in interface GL2
public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glTexEnvf in interface GL2ES1
public void glSecondaryColor3fv(float[] arg0,
int arg1)
GL2 void glSecondaryColor3fv(const GLfloat * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3fv in interface GL2
public void glBlendEquationIndexedAMD(int arg0,
int arg1)
GL2 void glBlendEquationIndexedAMD(GLuint buf, GLenum mode); GL_AMD_draw_buffers_blend
glBlendEquationIndexedAMD in interface GL2
public void glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); GL_NV_video_capture
glVideoCaptureStreamParameterivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
GL2 void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64NV in interface GL2
public void glProgramUniformMatrix2x3dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x3dvEXT in interface GL2public void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode in interface GLMatrixFunc
public void glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform3ui64vNV in interface GL3bc
public void glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
GL2GL3 void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage3DMultisampleCoverageNV in interface GL2GL3public void glPushMatrix()
glPushMatrix in interface GLMatrixFunc
public void glPixelStoref(int arg0,
float arg1)
GL2GL3 void glPixelStoref(GLenum pname, GLfloat param); GL_VERSION_1_0
glPixelStoref in interface GL2GL3
public void glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); GL_ARB_base_instance
glDrawArraysInstancedBaseInstance in interface GL2GL3
public void glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_2_DEPRECATED
glGetMinmaxParameterfv in interface GL2arg2 - a direct or array-backed FloatBufferpublic void glVertex2sv(ShortBuffer arg0)
GL2 void glVertex2sv(const GLshort * v); GL_VERSION_1_0
glVertex2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glWindowPos2iv(int[] arg0,
int arg1)
GL2 void glWindowPos2iv(const GLint * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2iv in interface GL2
public void glIndexsv(short[] arg0,
int arg1)
GL2 void glIndexsv(const GLshort * c); GL_VERSION_1_0
glIndexsv in interface GL2
public void glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
GL2 void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib3hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glVariantsvEXT(int arg0,
ShortBuffer arg1)
GL2 void glVariantsvEXT(GLuint id, const GLshort * addr); GL_EXT_vertex_shader
glVariantsvEXT in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glTexCoord1hv(ShortBuffer arg0)
GL2 void glTexCoord1hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord1hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data); GL_ARB_viewport_array
glGetDoublei_v in interface GL2GL3arg2 - a direct or array-backed DoubleBufferpublic void glRasterPos2sv(ShortBuffer arg0)
GL2 void glRasterPos2sv(const GLshort * v); GL_VERSION_1_0
glRasterPos2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform4fvARB in interface GL2
public void glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI1uivEXT in interface GL2
public void glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); GL_EXT_direct_state_access
glMultiTexParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glColor3sv(short[] arg0,
int arg1)
GL2 void glColor3sv(const GLshort * v); GL_VERSION_1_0
glColor3sv in interface GL2
public void glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform1fv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glLoadTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixf in interface GL2
public void glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
GL2 void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param); GL_EXT_pixel_transform
glPixelTransformParameterfEXT in interface GL2
public void glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2GL3 void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length); GL_ARB_shading_language_include
glCompileShaderIncludeARB in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord3hv in interface GL2
public void glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttribL3dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv in interface GL2GL3
public void glAttachObjectARB(int arg0,
int arg1)
GL2 void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); GL_ARB_shader_objects
glAttachObjectARB in interface GL2
public void glVertexAttrib1sARB(int arg0,
short arg1)
GL2 void glVertexAttrib1sARB(GLuint index, GLshort x); GL_ARB_vertex_program
glVertexAttrib1sARB in interface GL2
public void glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
GL2 void glMultiTexCoord4dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4dv in interface GL2
public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGenf in interface GL2ES1
public void glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params); GL_VERSION_3_0
glGetVertexAttribIuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2GL3 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform3fv in interface GL2GL3
public void glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
GL2 void glMultiTexCoord4iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4iv in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT in interface GL2public String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetString in interface GL
public void glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m); GL_EXT_direct_state_access
glMatrixLoadTransposefEXT in interface GL2
public void glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glGetTexParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP4uiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); GL_EXT_direct_state_access
glMultiTexBufferEXT in interface GL2public void glEndQuery(int arg0)
GL2ES2 void glEndQueryEXT(GLenum target); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glEndQuery in interface GL2ES2
public void glTexCoord3fv(float[] arg0,
int arg1)
GL2 void glTexCoord3fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord3fv in interface GL2public void glColor3fv(FloatBuffer arg0)
GL2 void glColor3fv(const GLfloat * v); GL_VERSION_1_0
glColor3fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL2ES2 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); GL_VERSION_2_0, GL_ES_VERSION_2_0
glStencilOpSeparate in interface GL2ES2
public void glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); GL_NV_vertex_program4
glVertexAttribI4bvEXT in interface GL2
public void glTexCoordP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glTexCoordP3uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP3uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); GL_ARB_base_instance
glDrawElementsInstancedBaseVertexBaseInstance in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT in interface GL2
public void glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2ES2 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniformMatrix2fv in interface GL2ES2
public void glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); GL_ARB_vertex_program
glVertexAttrib4bvARB in interface GL2arg1 - a direct or array-backed ByteBufferpublic void glBindProgramPipeline(int arg0)
GL2GL3 void glBindProgramPipeline(GLuint pipeline); GL_ARB_separate_shader_objects
glBindProgramPipeline in interface GL2GL3
public void glPixelZoom(float arg0,
float arg1)
GL2 void glPixelZoom(GLfloat xfactor, GLfloat yfactor); GL_VERSION_1_0
glPixelZoom in interface GL2
public void glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2GL3 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GL_ARB_separate_shader_objects
glProgramUniform4ui in interface GL2GL3
public void glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv in interface GL3
public void glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); GL_VERSION_1_2_DEPRECATED
glGetColorTable in interface GL2
public void glProgramUniform3dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform3dvEXT in interface GL2
public void glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
GL2 void glVertexAttrib4fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib4fvARB in interface GL2
public void glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL2 void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_EXT_direct_state_access
glCopyMultiTexImage1DEXT in interface GL2
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); GL_EXT_pixel_transform
glPixelTransformParameterfvEXT in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT in interface GL2
public void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glFrustumf in interface GLMatrixFunc
public void glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
GL2 void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GL_ARB_vertex_program
glVertexAttrib4sARB in interface GL2
public void glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
GL2GL3 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); GL_VERSION_1_5
glGetBufferSubData in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixLoaddEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixLoaddEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params); GL_VERSION_3_2
glGetBufferParameteri64v in interface GL3
public void glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2GL3 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object
glFramebufferTexture1D in interface GL2GL3
public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFunc
public void glWeightdvARB(int arg0,
DoubleBuffer arg1)
GL2 void glWeightdvARB(GLint size, const GLdouble * weights); GL_ARB_vertex_blend
glWeightdvARB in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetLightfv in interface GL2ES1
public void glTexCoord2iv(int[] arg0,
int arg1)
GL2 void glTexCoord2iv(const GLint * v); GL_VERSION_1_0
glTexCoord2iv in interface GL2
public void glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttribI4svEXT(GLuint index, const GLshort * v); GL_NV_vertex_program4
glVertexAttribI4svEXT in interface GL2
public void glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
GL3 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); GL_ARB_draw_indirect
glDrawElementsIndirect in interface GL3arg2 - a direct or array-backed Buffer
public void glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params); GL_ARB_shader_objects
glGetUniformfvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public int glGetUniformBlockIndex(int arg0,
String arg1)
GL2GL3 GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName); GL_ARB_uniform_buffer_object
glGetUniformBlockIndex in interface GL2GL3
public void glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2_DEPRECATED
glColorTableParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); GL_VERSION_1_5, GL_ES_VERSION_2_0
glBufferData in interface GLarg2 - a direct or array-backed Buffer
public void glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedTextureSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glVertexWeighthv(short[] arg0,
int arg1)
GL2 void glVertexWeighthvNV(const GLhalfNV * weight); GL_NV_half_float
glVertexWeighthv in interface GL2
public void glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib4sv in interface GL2GL3public void glRasterPos2fv(FloatBuffer arg0)
GL2 void glRasterPos2fv(const GLfloat * v); GL_VERSION_1_0
glRasterPos2fv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP3uiv in interface GL2GL3
public void glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2 void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length); GL_ARB_shader_objects
glShaderSourceARB in interface GL2arg3 - a direct or array-backed IntBuffer
public void glDeleteFencesNV(int arg0,
IntBuffer arg1)
GL2 void glDeleteFencesNV(GLsizei n, const GLuint * fences); GL_NV_fence
glDeleteFencesNV in interface GL2arg1 - a direct or array-backed IntBuffer
public void glDeleteQueries(int arg0,
int[] arg1,
int arg2)
GL2ES2 void glDeleteQueriesEXT(GLsizei n, const GLuint * ids); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glDeleteQueries in interface GL2ES2
public void glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI4uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI4uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glVertexP2uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexP2uiv(GLenum type, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleCoverageEXT in interface GL2
public void glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values); GL_ARB_robustness
glGetnPixelMapfv in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); GL_VERSION_3_0
glClearBufferfv in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
GL void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_ARB_texture_storage; GL_EXT_texture_storage
glTexStorage1D in interface GL
public void glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params); GL_NV_gpu_shader5
glGetUniformi64vNV in interface GL3bc
public void glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); GL_NV_video_capture
glBindVideoCaptureStreamBufferNV in interface GL2
public void glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2); GL_EXT_vertex_shader
glShaderOp2EXT in interface GL2public void glClearStencil(int arg0)
GL void glClearStencil(GLint s); GL_VERSION_1_0, GL_ES_VERSION_2_0
glClearStencil in interface GL
public void glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
GL2 void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture); GL_EXT_direct_state_access
glBindMultiTextureEXT in interface GL2
public void glDrawTransformFeedbackNV(int arg0,
int arg1)
GL2 void glDrawTransformFeedbackNV(GLenum mode, GLuint id); GL_NV_transform_feedback2
glDrawTransformFeedbackNV in interface GL2
public void glDisableIndexed(int arg0,
int arg1)
GL2 void glDisableIndexedEXT(GLenum target, GLuint index); GL_EXT_draw_buffers2
glDisableIndexed in interface GL2
public void glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params); GL_NV_gpu_program5
glProgramSubroutineParametersuivNV in interface GL2
public void glHintPGI(int arg0,
int arg1)
GL2 void glHintPGI(GLenum target, GLint mode); GL_PGI_misc_hints
glHintPGI in interface GL2
public void glEndQueryIndexed(int arg0,
int arg1)
GL2GL3 void glEndQueryIndexed(GLenum target, GLuint index); GL_ARB_transform_feedback3
glEndQueryIndexed in interface GL2GL3
public void glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramEnvParametersI4ivNV in interface GL2
public void glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2 void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyTextureSubImage3DEXT in interface GL2
public void glTexCoord4dv(double[] arg0,
int arg1)
GL2 void glTexCoord4dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord4dv in interface GL2
public void glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform1fvARB in interface GL2
public void glNormal3iv(int[] arg0,
int arg1)
GL2 void glNormal3iv(const GLint * v); GL_VERSION_1_0
glNormal3iv in interface GL2
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glRenderbufferStorage in interface GL
public void glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
GL2ES2 void glVertexAttrib4fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib4fv in interface GL2ES2arg1 - a direct or array-backed FloatBuffer
public void glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data); GL_EXT_vertex_shader
glGetVariantFloatvEXT in interface GL2
public void glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform1iv in interface GL2GL3public void glEnableClientState(int arg0)
GL2GL3 void glEnableClientState(GLenum cap); GL_VERSION_1_1
glEnableClientState in interface GLPointerFuncglEnableClientState in interface GL2GL3
public void glMultTransposeMatrixf(float[] arg0,
int arg1)
GL2 void glMultTransposeMatrixf(const GLfloat * m); GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixf in interface GL2
public void glColorP3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glColorP3uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP3uiv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFunc
public void glVertexAttribI4iv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI4iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI4iv in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord1sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1sv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform3ui64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GL_EXT_direct_state_access
glProgramUniform3uiEXT in interface GL2
public void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glOrthof in interface GLMatrixFunc
public void glMakeNamedBufferResidentNV(int arg0,
int arg1)
GL2GL3 void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access); GL_NV_shader_buffer_load
glMakeNamedBufferResidentNV in interface GL2GL3
public void glPatchParameterfv(int arg0,
FloatBuffer arg1)
GL3 void glPatchParameterfv(GLenum pname, const GLfloat * values); GL_ARB_tessellation_shader
glPatchParameterfv in interface GL3arg1 - a direct or array-backed FloatBuffer
public void glVertexFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexFormatNV in interface GL2GL3
public void glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); GL_EXT_draw_buffers2
glGetBooleanIndexedv in interface GL2public void glPushName(int arg0)
GL2 void glPushName(GLuint name); GL_VERSION_1_0
glPushName in interface GL2
public void glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI2uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI2uiv in interface GL2GL3
public void glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); GL_VERSION_2_0
glVertexAttrib4Nubv in interface GL2GL3
public void glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_ARB_texture_storage; GL_EXT_texture_storage
glTexStorage3D in interface GL
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode); GL_VERSION_1_0, GL_ES_VERSION_2_0
glHint in interface GL
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glFramebufferTexture2D in interface GL
public void glPixelTransferi(int arg0,
int arg1)
GL2 void glPixelTransferi(GLenum pname, GLint param); GL_VERSION_1_0
glPixelTransferi in interface GL2
public void glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glUniform1dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform1dv in interface GL3arg2 - a direct or array-backed DoubleBufferpublic void glColor4ubv(ByteBuffer arg0)
GL2 void glColor4ubv(const GLubyte * v); GL_VERSION_1_0
glColor4ubv in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
GL2 void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer); GL_EXT_direct_state_access
glTextureRenderbufferEXT in interface GL2
public void glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
GL2 void glVariantfvEXT(GLuint id, const GLfloat * addr); GL_EXT_vertex_shader
glVariantfvEXT in interface GL2
public void glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform3ivARB in interface GL2
public void glVertex3s(short arg0,
short arg1,
short arg2)
GL2 void glVertex3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_0
glVertex3s in interface GL2
public void glFogiv(int arg0,
int[] arg1,
int arg2)
GL2 void glFogiv(GLenum pname, const GLint * params); GL_VERSION_1_0
glFogiv in interface GL2public boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int) is available).
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetVariantBooleanvEXT in interface GL2
public void glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_program
glProgramLocalParameter4dARB in interface GL2
public void glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GL_VERSION_1_0
glClearAccum in interface GL2
public void glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_3_0; GL_EXT_texture_integer
glTexParameterIiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic boolean glIsList(int arg0)
GL2 GLboolean glIsList(GLuint list); GL_VERSION_1_0
glIsList in interface GL2
public void glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glGetUniformuiv(GLuint program, GLint location, GLuint * params); GL_VERSION_3_0; GL_EXT_gpu_shader4
glGetUniformuiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL3 void glUniform4dv(GLint location, GLsizei count, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniform4dv in interface GL3public void glFlushPixelDataRangeNV(int arg0)
GL2 void glFlushPixelDataRangeNV(GLenum target); GL_NV_pixel_data_range
glFlushPixelDataRangeNV in interface GL2
public void glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2GL3 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); GL_VERSION_2_0
glGetVertexAttribdv in interface GL2GL3arg2 - a direct or array-backed DoubleBufferpublic void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glLogicOp in interface GL2ES1glLogicOp in interface GL2GL3
public void glUniformui64NV(int arg0,
long arg1)
GL2GL3 void glUniformui64NV(GLint location, GLuint64EXT value); GL_NV_shader_buffer_load
glUniformui64NV in interface GL2GL3public void glLoadIdentity()
glLoadIdentity in interface GLMatrixFunc
public void glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_2_DEPRECATED
glConvolutionParameteriv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); GL_ARB_shader_objects
glUniform2fvARB in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nusv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4Nusv in interface GL2GL3
public void glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_2, GL_ES_VERSION_2_0
glBlendColor in interface GL2ES2
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameteriv in interface GLarg2 - a direct or array-backed IntBufferpublic void glMemoryBarrier(int arg0)
GL2GL3 void glMemoryBarrier(GLbitfield barriers); GL_ARB_shader_image_load_store
glMemoryBarrier in interface GL2GL3public void glColor4uiv(IntBuffer arg0)
GL2 void glColor4uiv(const GLuint * v); GL_VERSION_1_0
glColor4uiv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
GL2ES2 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttribPointer in interface GL2ES2
public void glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); GL_EXT_direct_state_access
glTextureParameterfvEXT in interface GL2
public void glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
GL2 void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); GL_ARB_vertex_program
glVertexAttribPointerARB in interface GL2arg5 - a direct or array-backed Buffer
public void glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
GL2 void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param); GL_EXT_pixel_transform
glPixelTransformParameteriEXT in interface GL2
public void glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glUniform4iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform4iv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glWeightusvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightusvARB(GLint size, const GLushort * weights); GL_ARB_vertex_blend
glWeightusvARB in interface GL2arg1 - a direct or array-backed ShortBufferpublic void glClearDepth(double arg0)
glClearDepth in interface GLglClearDepth in interface GL2ES2public void glPolygonStipple(ByteBuffer arg0)
GL2 void glPolygonStipple(const GLubyte * mask); GL_VERSION_1_0
glPolygonStipple in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); GL_VERSION_2_0
glVertexAttrib4Nbv in interface GL2GL3
public void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFunc
public void glVariantivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVariantivEXT(GLuint id, const GLint * addr); GL_EXT_vertex_shader
glVariantivEXT in interface GL2public void glPopClientAttrib()
GL2 void glPopClientAttrib(void); GL_VERSION_1_1
glPopClientAttrib in interface GL2
public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); GL_VERSION_1_0, GL_VERSION_ES_CM
glNormal3f in interface GL2ES1
public void glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
GL2GL3 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP4ui in interface GL2GL3public void glCompileShader(int arg0)
GL2ES2 void glCompileShader(GLuint shader); GL_VERSION_2_0, GL_ES_VERSION_2_0
glCompileShader in interface GL2ES2
public void glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4dv in interface GL2GL3
public void glUniform2iARB(int arg0,
int arg1,
int arg2)
GL2 void glUniform2iARB(GLint location, GLint v0, GLint v1); GL_ARB_shader_objects
glUniform2iARB in interface GL2
public void glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs2hv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
GL2 void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); GL_NV_half_float
glVertexAttrib4hv in interface GL2
public void glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); GL_VERSION_1_0
glGetTexLevelParameterfv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib3sv(GLuint index, const GLshort * v); GL_VERSION_2_0
glVertexAttrib3sv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
GL2 void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4NubvARB in interface GL2arg1 - a direct or array-backed ByteBuffer
public void glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
GL2ES2 void glVertexAttrib1fv(GLuint indx, const GLfloat * values); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib1fv in interface GL2ES2
public void glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL3bc void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); GL_NV_gpu_shader5
glUniform3ui64NV in interface GL3bc
public void glProgramUniformMatrix3x2dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x2dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); GL_NV_gpu_program4
glProgramEnvParameterI4ivNV in interface GL2
public void glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params); GL_ARB_shader_subroutine
glGetUniformSubroutineuiv in interface GL2GL3
public void glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetUniformfv(GLuint program, GLint location, GLfloat * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetUniformfv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); GL_NV_video_capture
glGetVideoCaptureStreamivNV in interface GL2arg3 - a direct or array-backed IntBuffer
public void glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
GL3bc void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform2i64vNV in interface GL3bcarg2 - a direct or array-backed LongBufferpublic void glSecondaryColor3bv(ByteBuffer arg0)
GL2 void glSecondaryColor3bv(const GLbyte * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3bv in interface GL2arg0 - a direct or array-backed ByteBufferpublic void glFinishRenderAPPLE()
GL2 void glFinishRenderAPPLE(void); GL_APPLE_flush_render
glFinishRenderAPPLE in interface GL2
public void glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_NV_geometry_program4
glFramebufferTextureEXT in interface GL2
public void glVertex3h(short arg0,
short arg1,
short arg2)
GL2 void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z); GL_NV_half_float
glVertex3h in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
GL2 void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glBlendFunci(int arg0,
int arg1,
int arg2)
GL2GL3 void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst); GL_ARB_draw_buffers_blend
glBlendFunci in interface GL2GL3
public void glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
GL2 void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT in interface GL2arg4 - a direct or array-backed IntBufferpublic void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func); GL_VERSION_1_0, GL_ES_VERSION_2_0
glDepthFunc in interface GL
public void glLightModeliv(int arg0,
int[] arg1,
int arg2)
GL2 void glLightModeliv(GLenum pname, const GLint * params); GL_VERSION_1_0
glLightModeliv in interface GL2
public void glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
GL2 void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_EXT_direct_state_access
glCopyMultiTexSubImage2DEXT in interface GL2
public void glGenProgramsARB(int arg0,
IntBuffer arg1)
GL2 void glGenProgramsARB(GLsizei n, GLuint * programs); GL_ARB_vertex_program
glGenProgramsARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
GL2 void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); GL_EXT_vertex_shader
glVariantPointerEXT in interface GL2
public void glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetMultiTexGenivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform4i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2GL3 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param); GL_ARB_sampler_objects
glSamplerParameterfv in interface GL2GL3arg2 - a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3fv in interface GL2GL3
public void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
GL2ES2 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_2; GL_OES_texture_3D
glTexSubImage3D in interface GL2ES2
public void glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glGetProgramiv(GLuint program, GLenum pname, GLint * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetProgramiv in interface GL2ES2
public void glProgramUniform4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform4dvEXT in interface GL2arg3 - a direct or array-backed DoubleBufferpublic void glReleaseShaderCompiler()
GL2ES2 void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glReleaseShaderCompiler in interface GL2ES2
public void glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glTextureStorage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_EXT_texture_storage, GL_ARB_texture_storage
glTextureStorage2DEXT in interface GL
public void glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2GL3 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x2fv in interface GL2GL3
public void glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT in interface GL2arg4 - a direct or array-backed FloatBufferpublic void glApplyTextureEXT(int arg0)
GL2 void glApplyTextureEXT(GLenum mode); GL_EXT_light_texture
glApplyTextureEXT in interface GL2
public void glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences); GL_APPLE_fence
glDeleteFencesAPPLE in interface GL2
public void glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
GL2 void glMultiTexCoord3dv(GLenum target, const GLdouble * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3dv in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
GL2GL3 void glVertexAttribL4dv(GLuint index, const GLdouble * v); GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapAttribParameterfvNV in interface GL2
public void glWindowPos3sv(short[] arg0,
int arg1)
GL2 void glWindowPos3sv(const GLshort * v); GL_VERSION_1_4_DEPRECATED
glWindowPos3sv in interface GL2
public void glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glColor4fv(float[] arg0,
int arg1)
GL2 void glColor4fv(const GLfloat * v); GL_VERSION_1_0
glColor4fv in interface GL2
public void glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); GL_EXT_vertex_shader
glShaderOp3EXT in interface GL2
public void glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
GL2GL3 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1ui in interface GL2GL3
public void glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2 void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage3DEXT in interface GL2arg10 - a direct or array-backed Buffer
public void glRasterPos2f(float arg0,
float arg1)
GL2 void glRasterPos2f(GLfloat x, GLfloat y); GL_VERSION_1_0
glRasterPos2f in interface GL2public void glBindVertexArray(int arg0)
GL2GL3 void glBindVertexArray(GLuint array); GL_ARB_vertex_array_object
glBindVertexArray in interface GL2GL3
public void glRasterPos2d(double arg0,
double arg1)
GL2 void glRasterPos2d(GLdouble x, GLdouble y); GL_VERSION_1_0
glRasterPos2d in interface GL2
public void glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
GL3 void glGetUniformdv(GLuint program, GLint location, GLdouble * params); GL_ARB_gpu_shader_fp64
glGetUniformdv in interface GL3arg2 - a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4dv in interface GL2GL3
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_VERSION_1_1, GL_ES_VERSION_2_0
glCopyTexImage2D in interface GL
public void glColor3i(int arg0,
int arg1,
int arg2)
GL2 void glColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_0
glColor3i in interface GL2
public void glLoadMatrixd(double[] arg0,
int arg1)
GL2 void glLoadMatrixd(const GLdouble * m); GL_VERSION_1_0
glLoadMatrixd in interface GL2
public void glRasterPos2i(int arg0,
int arg1)
GL2 void glRasterPos2i(GLint x, GLint y); GL_VERSION_1_0
glRasterPos2i in interface GL2
public void glVertex4dv(double[] arg0,
int arg1)
GL2 void glVertex4dv(const GLdouble * v); GL_VERSION_1_0
glVertex4dv in interface GL2public boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture); GL_VERSION_1_1, GL_ES_VERSION_2_0
glIsTexture in interface GL
public void glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
GL2 void glVertexAttrib4uivARB(GLuint index, const GLuint * v); GL_ARB_vertex_program
glVertexAttrib4uivARB in interface GL2arg1 - a direct or array-backed IntBuffer
public void glFramebufferDrawBufferEXT(int arg0,
int arg1)
GL2 void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode); GL_EXT_direct_state_access
glFramebufferDrawBufferEXT in interface GL2public long glGetBufferSize(int arg0)
glGetBufferSize in interface GLarg0 - a GL buffer name, generated with GL.glGenBuffers(int, int[], int) and used in GL.glBindBuffer(int, int), GL.glBufferData(int, long, java.nio.Buffer, int) or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int) for example.
public void glRasterPos2s(short arg0,
short arg1)
GL2 void glRasterPos2s(GLshort x, GLshort y); GL_VERSION_1_0
glRasterPos2s in interface GL2
public void glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv in interface GL2GL3
public void glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
GL2 void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); GL_NV_vertex_program4
glVertexAttribI2uivEXT in interface GL2arg1 - a direct or array-backed IntBuffer
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2 void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data); GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT in interface GL2
public void glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES2 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetVertexAttribfv in interface GL2ES2arg2 - a direct or array-backed FloatBuffer
public void glProgramParameteri(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramParameteri(GLuint program, GLenum pname, GLint value); GL_ARB_get_program_binary
glProgramParameteri in interface GL2GL3
public void glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL2GL3 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1
glTexSubImage1D in interface GL2GL3
public void glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); GL_VERSION_1_0
glGetMaterialiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1); GL_EXT_direct_state_access
glProgramUniform2uiEXT in interface GL2public void glVertex4iv(IntBuffer arg0)
GL2 void glVertex4iv(const GLint * v); GL_VERSION_1_0
glVertex4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params); GL_NV_occlusion_query
glGetOcclusionQueryivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glFinishObjectAPPLE(int arg0,
int arg1)
GL2 void glFinishObjectAPPLE(GLenum object, GLint name); GL_APPLE_fence
glFinishObjectAPPLE in interface GL2
public void glColor3usv(short[] arg0,
int arg1)
GL2 void glColor3usv(const GLushort * v); GL_VERSION_1_0
glColor3usv in interface GL2
public void glRasterPos4sv(short[] arg0,
int arg1)
GL2 void glRasterPos4sv(const GLshort * v); GL_VERSION_1_0
glRasterPos4sv in interface GL2
public void glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
GL2 void glMultiTexCoord3fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3fv in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glUniform2i64NV(int arg0,
long arg1,
long arg2)
GL3bc void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y); GL_NV_gpu_shader5
glUniform2i64NV in interface GL3bc
public void glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
GL2 void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV in interface GL2
public void glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
GL2GL3 void glVertexAttribI3uiv(GLuint index, const GLuint * v); GL_VERSION_3_0
glVertexAttribI3uiv in interface GL2GL3arg1 - a direct or array-backed IntBufferpublic void glColor4iv(IntBuffer arg0)
GL2 void glColor4iv(const GLint * v); GL_VERSION_1_0
glColor4iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform3ui in interface GL2GL3
public void glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_VERSION_1_0
glRasterPos4d in interface GL2
public void glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); GL_VERSION_1_0
glRasterPos4i in interface GL2
public void glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV in interface GL2
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_VERSION_1_0, GL_ES_VERSION_2_0
glColorMask in interface GL
public void glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
GL2 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_VERSION_1_0
glRasterPos4f in interface GL2
public void glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetTextureParameterIuivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); GL_ARB_vertex_program
glGetProgramLocalParameterdvARB in interface GL2arg2 - a direct or array-backed DoubleBuffer
public void glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); GL_ARB_robustness; GL_EXT_robustness
glReadnPixels in interface GLarg7 - a direct or array-backed Buffer
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_VERSION_1_1, GL_ES_VERSION_2_0
glTexSubImage2D in interface GL
public void glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
GL3bc void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2ui64vNV in interface GL3bc
public void glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV in interface GL2
public void glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
GL2 void glVertexAttrib1dvARB(GLuint index, const GLdouble * v); GL_ARB_vertex_program
glVertexAttrib1dvARB in interface GL2
public long glGetUniformOffsetEXT(int arg0,
int arg1)
GL2 GLintptr glGetUniformOffsetEXT(GLuint program, GLint location); GL_EXT_bindable_uniform
glGetUniformOffsetEXT in interface GL2
public void glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); GL_VERSION_1_0
glRasterPos4s in interface GL2
public void glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
GL3bc void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glProgramUniform2i64vNV in interface GL3bcarg3 - a direct or array-backed LongBuffer
public void glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
GL2 void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE in interface GL2arg10 - a direct or array-backed FloatBuffer
public void glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glColor3hv(short[] arg0,
int arg1)
GL2 void glColor3hvNV(const GLhalfNV * v); GL_NV_half_float
glColor3hv in interface GL2
public void glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_2_DEPRECATED
glGetConvolutionParameteriv in interface GL2
public void glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL2 void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureSubImage1DEXT in interface GL2arg7 - a direct or array-backed Buffer
public void glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV in interface GL2public void glColor4bv(ByteBuffer arg0)
GL2 void glColor4bv(const GLbyte * v); GL_VERSION_1_0
glColor4bv in interface GL2arg0 - a direct or array-backed ByteBuffer
public int glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
GL2GL3 GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message); GL_AMD_debug_output
glGetDebugMessageLogAMD in interface GL2GL3arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed IntBufferarg6 - a direct or array-backed ByteBufferpublic void glRasterPos2dv(DoubleBuffer arg0)
GL2 void glRasterPos2dv(const GLdouble * v); GL_VERSION_1_0
glRasterPos2dv in interface GL2arg0 - a direct or array-backed DoubleBufferpublic boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glFrameTerminatorGREMEDY()
GL2 void glFrameTerminatorGREMEDY(void); GL_GREMEDY_frame_terminator
glFrameTerminatorGREMEDY in interface GL2
public void glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
GL2 void glVertexAttrib2fvARB(GLuint index, const GLfloat * v); GL_ARB_vertex_program
glVertexAttrib2fvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public int glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
GL2GL3 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name); GL_ARB_shader_subroutine
glGetSubroutineIndex in interface GL2GL3
public void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param); GL_VERSION_1_0, GL_VERSION_ES_CM
glLightModelf in interface GL2ES1
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glColorP4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glColorP4uiv(GLenum type, const GLuint * color); GL_ARB_vertex_type_2_10_10_10_rev
glColorP4uiv in interface GL2GL3
public void glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value); GL_NV_gpu_shader5
glUniform3i64vNV in interface GL3bc
public void glProgramUniformMatrix2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix2fvEXT in interface GL2
public void glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); GL_NV_gpu_program4
glProgramLocalParametersI4ivNV in interface GL2
public void glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenProgramPipelines(GLsizei n, GLuint * pipelines); GL_ARB_separate_shader_objects
glGenProgramPipelines in interface GL2GL3
public void glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
GL3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync
glGetSynciv in interface GL3
public void glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
GL3 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); GL_ARB_sync
glGetSynciv in interface GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed IntBuffer
public void glColor3ub(byte arg0,
byte arg1,
byte arg2)
GL2 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); GL_VERSION_1_0
glColor3ub in interface GL2
public void glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetProgramInfoLog in interface GL2ES2public void glGetPolygonStipple(ByteBuffer arg0)
GL2 void glGetPolygonStipple(GLubyte * mask); GL_VERSION_1_0
glGetPolygonStipple in interface GL2arg0 - a direct or array-backed ByteBuffer
public void glPNTrianglesfATI(int arg0,
float arg1)
GL2 void glPNTrianglesfATI(GLenum pname, GLfloat param); GL_ATI_pn_triangles
glPNTrianglesfATI in interface GL2public boolean glIsOcclusionQueryNV(int arg0)
GL2 GLboolean glIsOcclusionQueryNV(GLuint id); GL_NV_occlusion_query
glIsOcclusionQueryNV in interface GL2
public void glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
GL2 void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); GL_VERSION_1_0
glTexGendv in interface GL2arg2 - a direct or array-backed DoubleBufferpublic int glCreateShader(int arg0)
GL2ES2 GLuint glCreateShader(GLenum type); GL_VERSION_2_0, GL_ES_VERSION_2_0
glCreateShader in interface GL2ES2
public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
GL2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD in interface GL2
public void glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
GL2GL3 void glVertexAttrib1dv(GLuint index, const GLdouble * v); GL_VERSION_2_0
glVertexAttrib1dv in interface GL2GL3
public void glNormalFormatNV(int arg0,
int arg1)
GL2GL3 void glNormalFormatNV(GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glNormalFormatNV in interface GL2GL3public void glTexCoord4fv(FloatBuffer arg0)
GL2 void glTexCoord4fv(const GLfloat * v); GL_VERSION_1_0
glTexCoord4fv in interface GL2arg0 - a direct or array-backed FloatBufferpublic void glWindowPos2sv(ShortBuffer arg0)
GL2 void glWindowPos2sv(const GLshort * v); GL_VERSION_1_4_DEPRECATED
glWindowPos2sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetPixelMapuiv(int arg0,
long arg1)
GL2 void glGetPixelMapuiv(GLenum map, GLuint * values); GL_VERSION_1_0
glGetPixelMapuiv in interface GL2public boolean glIsFenceNV(int arg0)
GL2 GLboolean glIsFenceNV(GLuint fence); GL_NV_fence
glIsFenceNV in interface GL2
public void glTexCoord3f(float arg0,
float arg1,
float arg2)
GL2 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_0
glTexCoord3f in interface GL2
public void glTexBuffer(int arg0,
int arg1,
int arg2)
GL2GL3 void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer); GL_ARB_texture_buffer_object
glTexBuffer in interface GL2GL3
public void glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
GL2GL3 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); GL_ARB_blend_func_extended
glBindFragDataLocationIndexed in interface GL2GL3
public void glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); GL_NV_video_capture
glGetVideoCaptureStreamfvNV in interface GL2
public void glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV in interface GL2
public void glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); GL_VERSION_3_0; GL_EXT_gpu_shader4
glUniform1uiv in interface GL2GL3arg2 - a direct or array-backed IntBufferpublic boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GLGL.GL_ARRAY_BUFFER via GL.glBindBuffer(int, int), otherwise false
public void glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
GL2 void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); GL_NV_evaluators
glGetMapParameterfvNV in interface GL2arg2 - a direct or array-backed FloatBuffer
public void glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GL_EXT_direct_state_access
glCopyTextureSubImage1DEXT in interface GL2
public void glSampleMaskIndexedNV(int arg0,
int arg1)
GL2 void glSampleMaskIndexedNV(GLuint index, GLbitfield mask); GL_NV_explicit_multisample
glSampleMaskIndexedNV in interface GL2
public void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
GL2ES2 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3; GL_OES_texture_3D
glCompressedTexSubImage3D in interface GL2ES2arg10 - a direct or array-backed Buffer
public void glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params); GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT in interface GL2
public void glStencilMaskSeparate(int arg0,
int arg1)
GL2ES2 void glStencilMaskSeparate(GLenum face, GLuint mask); GL_VERSION_2_0, GL_ES_VERSION_2_0
glStencilMaskSeparate in interface GL2ES2
public void glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetFramebufferParameterivEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2 void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD in interface GL2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv in interface GL3
public void glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix3dv in interface GL2GL3
public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFunc
public void glTexCoord4sv(short[] arg0,
int arg1)
GL2 void glTexCoord4sv(const GLshort * v); GL_VERSION_1_0
glTexCoord4sv in interface GL2
public void glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2 void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); GL_EXT_vertex_shader
glWriteMaskEXT in interface GL2
public void glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_EXT_direct_state_access
glNamedFramebufferRenderbufferEXT in interface GL2
public void glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix3x2fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
GL2ES2 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog); GL_VERSION_2_0, GL_ES_VERSION_2_0
glGetProgramInfoLog in interface GL2ES2arg2 - a direct or array-backed IntBufferarg3 - a direct or array-backed ByteBuffer
public void glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); GL_ARB_shader_objects
glUniform4ivARB in interface GL2public boolean glUnmapNamedBufferEXT(int arg0)
GL2 GLboolean glUnmapNamedBufferEXT(GLuint buffer); GL_EXT_direct_state_access
glUnmapNamedBufferEXT in interface GL2
public void glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
GL2 void glMultiTexCoord1iv(GLenum target, const GLint * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1iv in interface GL2
public void glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttribI3iv(GLuint index, const GLint * v); GL_VERSION_3_0
glVertexAttribI3iv in interface GL2GL3
public void glDeleteSamplers(int arg0,
IntBuffer arg1)
GL2GL3 void glDeleteSamplers(GLsizei count, const GLuint * samplers); GL_ARB_sampler_objects
glDeleteSamplers in interface GL2GL3arg1 - a direct or array-backed IntBuffer
public void glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
GL2GL3 void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); GL_NV_texture_multisample
glTextureImage3DMultisampleNV in interface GL2GL3
public void glProgramUniform3fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2 void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform3fvEXT in interface GL2arg3 - a direct or array-backed FloatBuffer
public void glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2 void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); GL_EXT_direct_state_access
glNamedProgramLocalParameterI4iEXT in interface GL2
public void glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
GL2GL3 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); GL_ARB_draw_elements_base_vertex
glDrawRangeElementsBaseVertex in interface GL2GL3arg5 - a direct or array-backed Buffer
public void glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
GL2GL3 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params); GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv in interface GL2GL3
public void glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
GL2GL3 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv in interface GL2GL3
public void glVertexP2ui(int arg0,
int arg1)
GL2GL3 void glVertexP2ui(GLenum type, GLuint value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexP2ui in interface GL2GL3
public void glProgramUniformMatrix2x4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
GL2 void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix2x4dvEXT in interface GL2
public String glGetStringi(int arg0,
int arg1)
GL2GL3 const GLubyte * glGetStringi(GLenum name, GLuint index); GL_VERSION_3_0
glGetStringi in interface GL2GL3public void glIndexub(byte arg0)
GL2 void glIndexub(GLubyte c); GL_VERSION_1_1
glIndexub in interface GL2public void glTexCoord1f(float arg0)
GL2 void glTexCoord1f(GLfloat s); GL_VERSION_1_0
glTexCoord1f in interface GL2
public void glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2GL3 void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v); GL_ARB_robustness
glGetnMapiv in interface GL2GL3
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetBooleanv in interface GLpublic void glEnableVariantClientStateEXT(int arg0)
GL2 void glEnableVariantClientStateEXT(GLuint id); GL_EXT_vertex_shader
glEnableVariantClientStateEXT in interface GL2
public void glWeightivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glWeightivARB(GLint size, const GLint * weights); GL_ARB_vertex_blend
glWeightivARB in interface GL2
public void glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL2GL3 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3
glCompressedTexSubImage1D in interface GL2GL3arg6 - a direct or array-backed Buffer
public void glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
GL2 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); GL_VERSION_1_2_DEPRECATED
glGetSeparableFilter in interface GL2
public void glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL2GL3 void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result); GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV in interface GL2GL3public boolean hasGLSL()
GLBase
hasGLSL in interface GLBase
public void glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
GL2 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD in interface GL2
public void glProgramUniformMatrix4dvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2 void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniformMatrix4dvEXT in interface GL2arg4 - a direct or array-backed DoubleBuffer
public void glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glVertexAttrib4Niv(GLuint index, const GLint * v); GL_VERSION_2_0
glVertexAttrib4Niv in interface GL2GL3
public void glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
GL2GL3 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniform2fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0; GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1arg2 - a direct or array-backed FloatBuffer
public void glBindAttribLocation(int arg0,
int arg1,
String arg2)
GL2ES2 void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); GL_VERSION_2_0, GL_ES_VERSION_2_0
glBindAttribLocation in interface GL2ES2
public void glClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glClipPlane(GLenum plane, const GLdouble * equation); GL_VERSION_1_0
glClipPlane in interface GL2
public void glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); GL_NV_occlusion_query
glGenOcclusionQueriesNV in interface GL2
public void glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
GL2ES2 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_ARB_framebuffer_object; GL_OES_texture_3D
glFramebufferTexture3D in interface GL2ES2
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); GL_VERSION_1_3, GL_ES_VERSION_2_0
glCompressedTexSubImage2D in interface GLarg8 - a direct or array-backed Buffer
public void glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
GL2 void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v); GL_NV_half_float
glMultiTexCoord2hv in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glTranslatef(float arg0,
float arg1,
float arg2)
glTranslatef in interface GLMatrixFunc
public void glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2 void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data); GL_AMD_performance_monitor
glGetPerfMonitorCounterInfoAMD in interface GL2arg3 - a direct or array-backed Buffer
public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetMaterialfv in interface GL2ES1
public void glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); GL_VERSION_3_0
glVertexAttribI3ui in interface GL2GL3
public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object
glGetActiveUniformName in interface GL2GL3arg3 - a direct or array-backed IntBufferarg4 - a direct or array-backed ByteBufferpublic void glDisableVertexAttribArrayARB(int arg0)
GL2 void glDisableVertexAttribArrayARB(GLuint index); GL_ARB_vertex_program
glDisableVertexAttribArrayARB in interface GL2
public void glGetDoublev(int arg0,
DoubleBuffer arg1)
GL2GL3 void glGetDoublev(GLenum pname, GLdouble * params); GL_VERSION_1_0
glGetDoublev in interface GL2GL3arg1 - a direct or array-backed DoubleBuffer
public void glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params); GL_ARB_shader_objects
glGetObjectParameterivARB in interface GL2
public void glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
GL2GL3 void glVertexAttribI4bv(GLuint index, const GLbyte * v); GL_VERSION_3_0
glVertexAttribI4bv in interface GL2GL3arg1 - a direct or array-backed ByteBuffer
public void glWindowPos3s(short arg0,
short arg1,
short arg2)
GL2 void glWindowPos3s(GLshort x, GLshort y, GLshort z); GL_VERSION_1_4_DEPRECATED
glWindowPos3s in interface GL2
public void glLoadMatrixf(float[] arg0,
int arg1)
glLoadMatrixf in interface GLMatrixFunc
public void glGetClipPlane(int arg0,
double[] arg1,
int arg2)
GL2 void glGetClipPlane(GLenum plane, GLdouble * equation); GL_VERSION_1_0
glGetClipPlane in interface GL2
public void glColorFormatNV(int arg0,
int arg1,
int arg2)
GL2GL3 void glColorFormatNV(GLint size, GLenum type, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glColorFormatNV in interface GL2GL3
public void glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetLightiv(GLenum light, GLenum pname, GLint * params); GL_VERSION_1_0
glGetLightiv in interface GL2arg2 - a direct or array-backed IntBuffer
public void glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
GL2GL3 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLuint baseinstance); GL_ARB_base_instance
glDrawElementsInstancedBaseInstance in interface GL2GL3arg3 - a direct or array-backed Buffer
public void glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP2uiv in interface GL2GL3
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
GL2ES2 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility.
glGetShaderPrecisionFormat in interface GL2ES2
public void glVertexArrayRangeNV(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); GL_NV_vertex_array_range
glVertexArrayRangeNV in interface GL2arg1 - a direct only Buffer
public void glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES2 void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform4fv in interface GL2ES2
public void glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL2 void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GL_ARB_shader_objects
glUniform4iARB in interface GL2
public void glColor4dv(double[] arg0,
int arg1)
GL2 void glColor4dv(const GLdouble * v); GL_VERSION_1_0
glColor4dv in interface GL2
public void glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
GL2GL3 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); GL_ARB_uniform_buffer_object
glGetActiveUniformName in interface GL2GL3
public void glProgramUniform1fEXT(int arg0,
int arg1,
float arg2)
GL2 void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0); GL_EXT_direct_state_access
glProgramUniform1fEXT in interface GL2
public void glVertex3iv(int[] arg0,
int arg1)
GL2 void glVertex3iv(const GLint * v); GL_VERSION_1_0
glVertex3iv in interface GL2
public void glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
GL2 void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length); GL_EXT_direct_state_access
glFlushMappedNamedBufferRangeEXT in interface GL2
public void glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); GL_EXT_texture_integer
glClearColorIui in interface GL2
public void glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2GL3 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform2dv in interface GL2GL3arg3 - a direct or array-backed DoubleBuffer
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param); GL_VERSION_1_0, GL_ES_VERSION_2_0
glTexParameteri in interface GL
public void glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2GL3 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val); GL_ARB_texture_multisample
glGetMultisamplefv in interface GL2GL3public void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFunc
public void glSecondaryColor3dv(double[] arg0,
int arg1)
GL2 void glSecondaryColor3dv(const GLdouble * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3dv in interface GL2
public void glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL2 void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64NV in interface GL2
public void glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_ARB_texture_storage; GL_EXT_texture_storage
glTexStorage2D in interface GL
public void glBeginQuery(int arg0,
int arg1)
GL2ES2 void glBeginQueryEXT(GLenum target, GLuint id); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glBeginQuery in interface GL2ES2
public void glVertex4fv(float[] arg0,
int arg1)
GL2 void glVertex4fv(const GLfloat * v); GL_VERSION_1_0
glVertex4fv in interface GL2public void glDeleteObjectARB(int arg0)
GL2 void glDeleteObjectARB(GLhandleARB obj); GL_ARB_shader_objects
glDeleteObjectARB in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT in interface GL2
public void glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
GL2GL3 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP1uiv in interface GL2GL3arg2 - a direct or array-backed IntBuffer
public void glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params); GL_ARB_shader_objects
glGetObjectParameterfvARB in interface GL2
public void glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GL_ARB_shader_image_load_store
glBindImageTexture in interface GL2GL3public void glMatrixPopEXT(int arg0)
GL2 void glMatrixPopEXT(GLenum mode); GL_EXT_direct_state_access
glMatrixPopEXT in interface GL2
public int glClientWaitSync(long arg0,
int arg1,
long arg2)
GL3 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GL_ARB_sync
glClientWaitSync in interface GL3
public void glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
GL2 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); GL_VERSION_1_2_DEPRECATED
glGetHistogram in interface GL2
public void glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params); GL_NV_fence
glGetFenceivNV in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params); GL_ARB_sampler_objects
glGetSamplerParameteriv in interface GL2GL3
public void glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
GL2 void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_shader_objects
glUniformMatrix3fvARB in interface GL2
public void glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
GL2 void glMultiTexCoord2sv(GLenum target, const GLshort * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord2sv in interface GL2
public void glProgramUniform1iEXT(int arg0,
int arg1,
int arg2)
GL2 void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0); GL_EXT_direct_state_access
glProgramUniform1iEXT in interface GL2
public void glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2 void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); GL_NV_gpu_program4
glGetProgramEnvParameterIivNV in interface GL2public boolean glTestFenceNV(int arg0)
GL2 GLboolean glTestFenceNV(GLuint fence); GL_NV_fence
glTestFenceNV in interface GL2
public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
GL2GL3 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineName in interface GL2GL3arg4 - a direct or array-backed IntBufferarg5 - a direct or array-backed ByteBuffer
public void glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GL_ARB_separate_shader_objects
glProgramUniform3d in interface GL2GL3public void glMakeBufferNonResidentNV(int arg0)
GL2GL3 void glMakeBufferNonResidentNV(GLenum target); GL_NV_shader_buffer_load
glMakeBufferNonResidentNV in interface GL2GL3public boolean glIsVertexArray(int arg0)
GL2GL3 GLboolean glIsVertexArray(GLuint array); GL_ARB_vertex_array_object
glIsVertexArray in interface GL2GL3
public void glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
GL2GL3 void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha); GL_ARB_draw_buffers_blend
glBlendEquationSeparatei in interface GL2GL3
public void glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES2 void glUniform3iv(GLint location, GLsizei count, const GLint * v); GL_VERSION_2_0, GL_ES_VERSION_2_0
glUniform3iv in interface GL2ES2public void glIndexi(int arg0)
GL2 void glIndexi(GLint c); GL_VERSION_1_0
glIndexi in interface GL2
public void glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
GL2GL3 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2dv in interface GL2GL3arg4 - a direct or array-backed DoubleBufferpublic void glTexCoord3iv(IntBuffer arg0)
GL2 void glTexCoord3iv(const GLint * v); GL_VERSION_1_0
glTexCoord3iv in interface GL2arg0 - a direct or array-backed IntBufferpublic void glClientAttribDefaultEXT(int arg0)
GL2 void glClientAttribDefaultEXT(GLbitfield mask); GL_EXT_direct_state_access
glClientAttribDefaultEXT in interface GL2
public void glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); GL_ARB_vertex_program
glVertexAttrib4ubvARB in interface GL2
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); GL_VERSION_1_1, GL_ES_VERSION_2_0
glDrawElements in interface GL
public void glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines); GL_ARB_separate_shader_objects
glDeleteProgramPipelines in interface GL2GL3
public void glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL2 void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexImage1DEXT in interface GL2arg8 - a direct or array-backed Buffer
public void glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2GL3 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_ARB_separate_shader_objects
glProgramUniform3dv in interface GL2GL3public void glColor3dv(DoubleBuffer arg0)
GL2 void glColor3dv(const GLdouble * v); GL_VERSION_1_0
glColor3dv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
GL2 void glMultiTexCoord4fv(GLenum target, const GLfloat * v); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord4fv in interface GL2public void glEndTransformFeedback()
GL2GL3 void glEndTransformFeedback(void); GL_VERSION_3_0; GL_EXT_transform_feedback
glEndTransformFeedback in interface GL2GL3
public void glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform1uivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2GL3 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value); GL_ARB_separate_shader_objects
glProgramUniform3iv in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
GL3 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix2dv in interface GL3
public void glLoadTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glLoadTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3_DEPRECATED
glLoadTransposeMatrixd in interface GL2
public void glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
GL3bc void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_gpu_shader5
glUniform3i64NV in interface GL3bc
public void glLighti(int arg0,
int arg1,
int arg2)
GL2 void glLighti(GLenum light, GLenum pname, GLint param); GL_VERSION_1_0
glLighti in interface GL2
public void glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttrib4NivARB(GLuint index, const GLint * v); GL_ARB_vertex_program
glVertexAttrib4NivARB in interface GL2
public void glProgramUniform1ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform1ivEXT in interface GL2
public void glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); GL_VERSION_3_0
glClearBufferuiv in interface GL2GL3
public void glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES2 void glGetQueryivEXT(GLenum target, GLenum pname, GLint * params); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glGetQueryiv in interface GL2ES2arg2 - a direct or array-backed IntBuffer
public void glNormal3bv(byte[] arg0,
int arg1)
GL2 void glNormal3bv(const GLbyte * v); GL_VERSION_1_0
glNormal3bv in interface GL2
public void glRasterPos4iv(int[] arg0,
int arg1)
GL2 void glRasterPos4iv(const GLint * v); GL_VERSION_1_0
glRasterPos4iv in interface GL2
public int glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
GL2 GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); GL_EXT_vertex_shader
glBindTexGenParameterEXT in interface GL2
public void glTexCoord3dv(double[] arg0,
int arg1)
GL2 void glTexCoord3dv(const GLdouble * v); GL_VERSION_1_0
glTexCoord3dv in interface GL2
public void glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
GL2 void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultTransposedEXT in interface GL2
public void glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
GL2GL3 void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); GL_ARB_shading_language_include
glNamedStringARB in interface GL2GL3public void glSecondaryColor3iv(IntBuffer arg0)
GL2 void glSecondaryColor3iv(const GLint * v); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3iv in interface GL2arg0 - a direct or array-backed IntBuffer
public void glLockArraysEXT(int arg0,
int arg1)
GL2 void glLockArraysEXT(GLint first, GLsizei count); GL_EXT_compiled_vertex_array
glLockArraysEXT in interface GL2
public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glGetTexEnvfv in interface GL2ES1
public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); GL_VERSION_ES_CL_CM, GL_VERSION_1_0
glGetTexEnviv in interface GL2ES1arg2 - a direct or array-backed IntBuffer
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask); GL_VERSION_1_0, GL_ES_VERSION_2_0
glStencilFunc in interface GL
public void glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2_DEPRECATED
glConvolutionParameterfv in interface GL2
public void glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params); GL_EXT_direct_state_access
glMultiTexParameterivEXT in interface GL2
public void glProgramUniform2dEXT(int arg0,
int arg1,
double arg2,
double arg3)
GL2 void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y); GL_EXT_direct_state_access
glProgramUniform2dEXT in interface GL2
public void glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
GL2 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); GL_VERSION_1_0
glBitmap in interface GL2arg6 - a direct or array-backed ByteBuffer
public void glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
GL2 void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); GL_NV_occlusion_query
glDeleteOcclusionQueriesNV in interface GL2public void glVDPAUUnregisterSurfaceNV(long arg0)
GL2 void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface); GL_NV_vdpau_interop
glVDPAUUnregisterSurfaceNV in interface GL2
public void glProgramUniform4dEXT(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
GL2 void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_EXT_direct_state_access
glProgramUniform4dEXT in interface GL2
public void glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
GL2GL3 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_VERSION_2_1
glUniformMatrix4x3fv in interface GL2GL3arg3 - a direct or array-backed FloatBuffer
public void glWeightsvARB(int arg0,
ShortBuffer arg1)
GL2 void glWeightsvARB(GLint size, const GLshort * weights); GL_ARB_vertex_blend
glWeightsvARB in interface GL2arg1 - a direct or array-backed ShortBuffer
public void glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2 void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT in interface GL2arg4 - a direct or array-backed FloatBuffer
public void glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); GL_NV_half_float
glVertexAttribs1hv in interface GL2arg2 - a direct or array-backed ShortBufferpublic void glProvokingVertex(int arg0)
GL2GL3 void glProvokingVertex(GLenum mode); GL_ARB_provoking_vertex
glProvokingVertex in interface GL2GL3
public void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param); GL_VERSION_1_4, GL_VERSION_ES_CM
glPointParameterf in interface GL2ES1glPointParameterf in interface GL2GL3
public void glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
GL2GL3 void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values); GL_ARB_robustness
glGetnPixelMapusv in interface GL2GL3
public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_VERSION_ES_CM
glTexEnvfv in interface GL2ES1
public void glWeightfvARB(int arg0,
FloatBuffer arg1)
GL2 void glWeightfvARB(GLint size, const GLfloat * weights); GL_ARB_vertex_blend
glWeightfvARB in interface GL2arg1 - a direct or array-backed FloatBuffer
public void glGetPixelMapusv(int arg0,
long arg1)
GL2 void glGetPixelMapusv(GLenum map, GLushort * values); GL_VERSION_1_0
glGetPixelMapusv in interface GL2
public void glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI4ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI4ivEXT in interface GL2
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_ES_VERSION_2_0
glGetTexParameterfv in interface GLarg2 - a direct or array-backed FloatBufferpublic void glTexCoord1sv(ShortBuffer arg0)
GL2 void glTexCoord1sv(const GLshort * v); GL_VERSION_1_0
glTexCoord1sv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glIndexubv(byte[] arg0,
int arg1)
GL2 void glIndexubv(const GLubyte * c); GL_VERSION_1_1
glIndexubv in interface GL2
public void glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
GL2GL3 void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV in interface GL2GL3public void glIndexdv(DoubleBuffer arg0)
GL2 void glIndexdv(const GLdouble * c); GL_VERSION_1_0
glIndexdv in interface GL2arg0 - a direct or array-backed DoubleBuffer
public void glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
GL2GL3 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name); GL_ARB_shader_subroutine
glGetActiveSubroutineName in interface GL2GL3
public void glMultiTexCoord1f(int arg0,
float arg1)
GL2 void glMultiTexCoord1f(GLenum target, GLfloat s); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord1f in interface GL2
public void glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
GL3bc void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); GL_NV_gpu_shader5
glProgramUniform3i64NV in interface GL3bc
public void glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
GL3 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv in interface GL3arg3 - a direct or array-backed DoubleBuffer
public void glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
GL2 void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param); GL_EXT_direct_state_access
glMultiTexParameterfEXT in interface GL2
public void glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
GL2 void glMatrixMultdEXT(GLenum mode, const GLdouble * m); GL_EXT_direct_state_access
glMatrixMultdEXT in interface GL2arg1 - a direct or array-backed DoubleBuffer
public void glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
GL2 void glVertexAttribI1ivEXT(GLuint index, const GLint * v); GL_NV_vertex_program4
glVertexAttribI1ivEXT in interface GL2
public void glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glTexCoordP4uiv(GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4uiv in interface GL2GL3
public void glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
GL2GL3 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices); GL_ARB_uniform_buffer_object
glGetUniformIndices in interface GL2GL3arg3 - a direct or array-backed IntBuffer
public void glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
GL2 void glMatrixIndexubvARB(GLint size, const GLubyte * indices); GL_ARB_matrix_palette
glMatrixIndexubvARB in interface GL2
public void glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); GL_VERSION_1_2_DEPRECATED
glColorTableParameterfv in interface GL2
public void glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data); GL_EXT_vertex_shader
glGetVariantIntegervEXT in interface GL2arg2 - a direct or array-backed IntBuffer
public void glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
GL3bc void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value); GL_NV_gpu_shader5
glUniform2ui64vNV in interface GL3bc
public void glGenQueries(int arg0,
IntBuffer arg1)
GL2ES2 void glGenQueriesEXT(GLsizei n, GLuint * ids); GL_VERSION_1_5; GL_EXT_occlusion_query_boolean
glGenQueries in interface GL2ES2arg1 - a direct or array-backed IntBuffer
public void glNormalP3ui(int arg0,
int arg1)
GL2GL3 void glNormalP3ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glNormalP3ui in interface GL2GL3
public void glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value); GL_EXT_direct_state_access
glProgramUniform2uivEXT in interface GL2arg3 - a direct or array-backed IntBufferpublic void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size); GL_VERSION_1_0, GL_VERSION_ES_CM
glPointSize in interface GL2ES1glPointSize in interface GL2GL3public void glClear(int arg0)
GL void glClear(GLbitfield mask); GL_VERSION_1_0, GL_ES_VERSION_2_0
glClear in interface GLpublic void glVertex2hv(ShortBuffer arg0)
GL2 void glVertex2hvNV(const GLhalfNV * v); GL_NV_half_float
glVertex2hv in interface GL2arg0 - a direct or array-backed ShortBuffer
public void glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP2uiv in interface GL2GL3
public void glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params); GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT in interface GL2public void glPopName()
GL2 void glPopName(void); GL_VERSION_1_0
glPopName in interface GL2
public void glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
GL2GL3 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); GL_ARB_vertex_type_2_10_10_10_rev
glVertexAttribP1uiv in interface GL2GL3
public void glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
GL2GL3 void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV in interface GL2GL3
public void glProgramUniform2dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
GL2 void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value); GL_EXT_direct_state_access
glProgramUniform2dvEXT in interface GL2arg3 - a direct or array-backed DoubleBuffer
public void glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2 void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); GL_NV_evaluators
glMapParameterfvNV in interface GL2public void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask); GL_VERSION_1_0, GL_ES_VERSION_2_0
glStencilMask in interface GL
public void glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
GL2 void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); GL_ARB_vertex_program
glGetVertexAttribivARB in interface GL2arg2 - a direct or array-backed IntBuffer
public void glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
GL2GL3 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); GL_VERSION_1_0
glGetTexImage in interface GL2GL3arg4 - a direct or array-backed Buffer
public void glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits); GL_EXT_direct_state_access
glCompressedMultiTexImage3DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glTexCoord4hv(short[] arg0,
int arg1)
GL2 void glTexCoord4hvNV(const GLhalfNV * v); GL_NV_half_float
glTexCoord4hv in interface GL2
public void glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); GL_VERSION_1_3_DEPRECATED
glMultiTexCoord3f in interface GL2public void glCallList(int arg0)
GL2 void glCallList(GLuint list); GL_VERSION_1_0
glCallList in interface GL2
public void glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
GL2ES2 void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib3f in interface GL2ES2
public void glRasterPos3i(int arg0,
int arg1,
int arg2)
GL2 void glRasterPos3i(GLint x, GLint y, GLint z); GL_VERSION_1_0
glRasterPos3i in interface GL2
public void glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glTextureImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glProgramUniform1i(int arg0,
int arg1,
int arg2)
GL2GL3 void glProgramUniform1i(GLuint program, GLint location, GLint v0); GL_ARB_separate_shader_objects
glProgramUniform1i in interface GL2GL3
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GLglDepthRange in interface GL2ES2
public void glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
GL2 void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); GL_EXT_direct_state_access
glMultiTexSubImage2DEXT in interface GL2arg9 - a direct or array-backed Buffer
public void glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
GL2GL3 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GL_ARB_vertex_attrib_64bit
glVertexAttribL4d in interface GL2GL3public boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap); GL_VERSION_1_0, GL_ES_VERSION_2_0
glIsEnabled in interface GLpublic void glIndexfv(FloatBuffer arg0)
GL2 void glIndexfv(const GLfloat * c); GL_VERSION_1_0
glIndexfv in interface GL2arg0 - a direct or array-backed FloatBuffer
public void glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
GL2 void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); GL_APPLE_vertex_array_range
glVertexArrayRangeAPPLE in interface GL2arg1 - a direct or array-backed Buffer
public void glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params); GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT in interface GL2
public void glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
GL2 void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); GL_APPLE_texture_range
glTextureRangeAPPLE in interface GL2arg2 - a direct or array-backed Buffer
public void glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
GL2 void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v); GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV in interface GL2
public void glProgramUniform1fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
GL2 void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value); GL_EXT_direct_state_access
glProgramUniform1fvEXT in interface GL2
public void glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
GL2GL3 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); GL_ARB_separate_shader_objects
glProgramUniformMatrix2fv in interface GL2GL3arg4 - a direct or array-backed FloatBuffer
public void glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL2 void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params); GL_EXT_direct_state_access
glGetTextureParameterivEXT in interface GL2
public void glTexCoordP4ui(int arg0,
int arg1)
GL2GL3 void glTexCoordP4ui(GLenum type, GLuint coords); GL_ARB_vertex_type_2_10_10_10_rev
glTexCoordP4ui in interface GL2GL3
public void glSecondaryColorP3ui(int arg0,
int arg1)
GL2GL3 void glSecondaryColorP3ui(GLenum type, GLuint color); GL_ARB_vertex_type_2_10_10_10_rev
glSecondaryColorP3ui in interface GL2GL3
public void glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
GL2 void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0); GL_EXT_direct_state_access
glProgramUniform1uiEXT in interface GL2
public void glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
GL2 void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); GL_NV_video_capture
glGetVideoCaptureStreamdvNV in interface GL2
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); GL_ARB_framebuffer_object, GL_ES_VERSION_2_0
glDeleteFramebuffers in interface GLarg1 - a direct or array-backed IntBuffer
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_VERSION_1_0, GL_ES_VERSION_2_0
glClearColor in interface GL
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers); GL_VERSION_1_5, GL_ES_VERSION_2_0
glGenBuffers in interface GL
public void glProgramUniform3ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL2 void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value); GL_EXT_direct_state_access
glProgramUniform3ivEXT in interface GL2arg3 - a direct or array-backed IntBuffer
public void glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
GL2GL3 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit
glBlitFramebuffer in interface GL2GL3
public void glFogCoordfv(float[] arg0,
int arg1)
GL2 void glFogCoordfv(const GLfloat * coord); GL_VERSION_1_4_DEPRECATED
glFogCoordfv in interface GL2
public void glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords); GL_ARB_vertex_type_2_10_10_10_rev
glMultiTexCoordP3uiv in interface GL2GL3
public void glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
GL2GL3 void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); GL_VERSION_3_0
glGetBooleani_v in interface GL2GL3
public void glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
GL2 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GL_VERSION_1_0
glColor4d in interface GL2
public void glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GL_VERSION_1_0
glColor4b in interface GL2
public void glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2GL3 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param); GL_ARB_sampler_objects
glSamplerParameterIuiv in interface GL2GL3
public void glSecondaryColor3i(int arg0,
int arg1,
int arg2)
GL2 void glSecondaryColor3i(GLint red, GLint green, GLint blue); GL_VERSION_1_4_DEPRECATED
glSecondaryColor3i in interface GL2
public void glMultTransposeMatrixd(double[] arg0,
int arg1)
GL2 void glMultTransposeMatrixd(const GLdouble * m); GL_VERSION_1_3_DEPRECATED
glMultTransposeMatrixd in interface GL2
public void glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
GL2GL3 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); GL_ARB_timer_query
glGetQueryObjecti64v in interface GL2GL3arg2 - a direct or array-backed LongBuffer
public void glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
GL2 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); GL_VERSION_1_0
glPixelMapusv in interface GL2arg2 - a direct or array-backed ShortBuffer
public void glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
GL2 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); GL_VERSION_1_0
glColor4i in interface GL2
public void glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); GL_NV_half_float
glColor4h in interface GL2
public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFunc
public void glVertexAttrib1f(int arg0,
float arg1)
GL2ES2 void glVertexAttrib1f(GLuint indx, GLfloat x); GL_VERSION_2_0, GL_ES_VERSION_2_0
glVertexAttrib1f in interface GL2ES2
public void glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
GL2GL3 void glVertexAttrib4usv(GLuint index, const GLushort * v); GL_VERSION_2_0
glVertexAttrib4usv in interface GL2GL3arg1 - a direct or array-backed ShortBuffer
public void glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
GL2GL3 void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); GL_ARB_geometry_shader4
glFramebufferTextureARB in interface GL2GL3
public void glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
GL2GL3 void glGenTransformFeedbacks(GLsizei n, GLuint * ids); GL_ARB_transform_feedback2
glGenTransformFeedbacks in interface GL2GL3
public void glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
GL2 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); GL_VERSION_1_0
glColor4s in interface GL2
public void glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
GL2GL3 void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); GL_ARB_robustness
glGetnHistogram in interface GL2GL3arg5 - a direct or array-backed Buffer
public void glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
GL2GL3 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GL_VERSION_1_1
glCopyTexImage1D in interface GL2GL3public String toString()
toString in class Object
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