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See:
Description
| Interface Summary | |
|---|---|
| AbstractGraphicsConfiguration | A marker interface describing a graphics configuration, visual, or pixel format in a toolkit-independent manner. |
| AbstractGraphicsDevice | A interface describing a graphics device in a toolkit-independent manner. |
| AbstractGraphicsScreen | A interface describing a graphics screen in a toolkit-independent manner. |
| CapabilitiesChooser | Provides a mechanism by which applications can customize the
window type selection for a given Capabilities. |
| CapabilitiesImmutable | Specifies an immutable set of capabilities that a window's rendering context must support, such as color depth per channel. |
| NativeSurface | Provides low-level information required for hardware-accelerated rendering using a surface in a platform-independent manner. |
| NativeWindow | Extend the NativeSurface interface with windowing
information such as window handle and position. |
| OffscreenLayerOption | Handling requests for using an OffscreenLayerSurface
within the implementation. |
| OffscreenLayerSurface | Interface specifying the offscreen layer surface protocol. |
| SurfaceChangeable | |
| SurfaceUpdatedListener | Clients may add their SurfaceUpdateListener implementation to a NativeSurface
allowing to get notified after the surface has been updated, eg. |
| ToolkitLock | Marker for a singleton global recursive blocking lock implementation, optionally locking a native windowing toolkit as well. |
| VisualIDHolder | Visual ID holder interface. |
| WindowClosingProtocol | Protocol for handling window closing events. |
| Class Summary | |
|---|---|
| Capabilities | Specifies a set of capabilities that a window's rendering context must support, such as color depth per channel. |
| DefaultCapabilitiesChooser | The default implementation of the CapabilitiesChooser interface, which provides consistent visual
selection behavior across platforms. |
| DefaultGraphicsConfiguration | |
| DefaultGraphicsDevice | |
| DefaultGraphicsScreen | |
| GraphicsConfigurationFactory | Provides the mechanism by which the graphics configuration for a window can be chosen before the window is created. |
| NativeWindowFactory | Provides a pluggable mechanism for arbitrary window toolkits to
adapt their components to the NativeWindow interface,
which provides a platform-independent mechanism of accessing the
information required to perform operations like
hardware-accelerated rendering using the OpenGL API. |
| ProxySurface | |
| VisualIDHolder.VIDComparator | Comparing VisualIDHolder.VIDType.NATIVE |
| Enum Summary | |
|---|---|
| VisualIDHolder.VIDType | |
| WindowClosingProtocol.WindowClosingMode | |
| Exception Summary | |
|---|---|
| NativeWindowException | A generic exception for OpenGL errors used throughout the binding
as a substitute for RuntimeException. |
AbstractGraphicsDevice,getType()AbstractGraphicsScreenAbstractGraphicsConfigurationNativeWindowFactoryNativeWindowFactory.registerFactory(..).GraphicsConfigurationFactoryGraphicsConfigurationFactory.registerFactory(..).NativeSurface.NativeWindow specializes the NativeSurface.com.jogamp.newt) may support the creation.NativeWindowFactory.
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