public class TriangleArrayState extends GeometryArrayState
| Constructor and Description |
|---|
TriangleArrayState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
void |
readObject(java.io.DataInput in) |
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReferencebuildGraph, cleanup, getNode, getNodeID, getSymbolpublic TriangleArrayState(SymbolTableData symbol, Controller control)
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectStatewriteObject in class GeometryArrayStatejava.io.IOExceptionpublic void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class GeometryArrayStatejava.io.IOExceptionpublic SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState