public class TextureCubeMapState extends TextureState
| Constructor and Description |
|---|
TextureCubeMapState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
readConstructorParams, readObject, writeConstructorParams, writeObjectcleanup, getNode, getNodeID, getSymbolpublic TextureCubeMapState(SymbolTableData symbol, Controller control)
public void addSubReference()
addSubReference in class TextureStatepublic void buildGraph()
SceneGraphObjectStatebuildGraph in class TextureStatepublic SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState