public class Texture3DState extends TextureState
| Constructor and Description |
|---|
Texture3DState(SymbolTableData symbol,
Controller control) |
| Modifier and Type | Method and Description |
|---|---|
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
void |
readConstructorParams(java.io.DataInput in)
Read the parameters required for the constructor of the Java3D object
|
void |
readObject(java.io.DataInput in) |
void |
writeConstructorParams(java.io.DataOutput out)
Write the parameters required for the constructor of the Java3D object
|
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReference, buildGraphcleanup, getNode, getNodeID, getSymbolpublic Texture3DState(SymbolTableData symbol, Controller control)
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectStatewriteObject in class TextureStatejava.io.IOExceptionpublic void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class TextureStatejava.io.IOExceptionpublic void writeConstructorParams(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectStatewriteConstructorParams in class TextureStatejava.io.IOExceptionpublic void readConstructorParams(java.io.DataInput in)
throws java.io.IOException
SceneGraphObjectStatereadConstructorParams in class TextureStatejava.io.IOExceptionpublic SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState