public class AudioEngineThread
extends java.lang.Thread
NOTE: this class is probably not needed for those Audio Device implementations that handle all dynamic parameters in the low-level audio library.
| Constructor and Description |
|---|
AudioEngineThread(java.lang.ThreadGroup t,
java.lang.String threadName)
This constructor simply assigns the given id.
|
| Modifier and Type | Method and Description |
|---|---|
void |
cleanup() |
void |
doWork()
This method is defined by all slave threads to implement
one iteration of work.
|
void |
finish()
This causes the threads run method to exit.
|
void |
initialize()
This initializes this thread.
|
void |
run() |
void |
runMonitor(int action,
long referenceTime,
java.lang.Object[] args) |
void |
shutdown() |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yieldpublic AudioEngineThread(java.lang.ThreadGroup t,
java.lang.String threadName)
public void doWork()
public void initialize()
public void finish()
public void run()
run in interface java.lang.Runnablerun in class java.lang.Threadpublic void runMonitor(int action,
long referenceTime,
java.lang.Object[] args)
public void shutdown()
public void cleanup()