Package com.jogamp.graph.curve.opengl
Class RenderState
- java.lang.Object
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- com.jogamp.graph.curve.opengl.RenderState
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public class RenderState extends Object
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classRenderState.ProgramLocal
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Field Summary
Fields Modifier and Type Field Description static intBITHINT_BLENDING_ENABLEDBitfield hint,if setstating enabledGL.GL_BLEND, otherwise disabled.static intBITHINT_GLOBAL_DEPTH_TEST_ENABLEDBitfield hint,if setstating globally enabledGL.GL_DEPTH_TEST, otherwise disabled.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description RenderStateattachTo(GL2ES2 gl)voidclearHintMask(int mask)static RenderStatecreateRenderState(Vertex.Factory<? extends Vertex> pointFactory)static RenderStatecreateRenderState(Vertex.Factory<? extends Vertex> pointFactory, PMVMatrix pmvMatrix)voiddestroy(GL2ES2 gl)booleandetachFrom(GL2ES2 gl)float[]getColorStatic(float[] rgbaColor)PMVMatrixgetMatrix()static RenderStategetRenderState(GL2ES2 gl)ShaderProgramgetShaderProgram()Vertex.Factory<? extends Vertex>getVertexFactory()floatgetWeight()intid()booleanisHintMaskSet(int mask)booleanisShaderProgramInUse()static booleanisWeightValid(float v)voidsetColorStatic(float r, float g, float b, float a)voidsetHintMask(int mask)booleansetShaderProgram(GL2ES2 gl, ShaderProgram spNext)Set aShaderProgramand enable it.voidsetWeight(float v)StringtoString()booleanupdateAttributeLoc(GL2ES2 gl, boolean updateLocation, GLArrayDataServer data, boolean throwOnError)booleanupdateUniformDataLoc(GL2ES2 gl, boolean updateLocation, boolean updateData, GLUniformData data, boolean throwOnError)booleanupdateUniformLoc(GL2ES2 gl, boolean updateLocation, GLUniformData data, boolean throwOnError)
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Field Detail
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BITHINT_BLENDING_ENABLED
public static final int BITHINT_BLENDING_ENABLED
Bitfield hint,if setstating enabledGL.GL_BLEND, otherwise disabled.Shall be set via
setHintMask(int)and cleared viaclearHintMask(int).If set,
GLRegion's draw-methodwill set the properblend-functionand the clear-color to transparent-black in case ofmultipassFBO rendering.Shall be set by custom code, e.g. via
RegionRenderer's enable and disableRegionRenderer.GLCallbackas done inRegionRenderer.defaultBlendEnableandRegionRenderer.defaultBlendDisable.- See Also:
- Constant Field Values
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BITHINT_GLOBAL_DEPTH_TEST_ENABLED
public static final int BITHINT_GLOBAL_DEPTH_TEST_ENABLED
Bitfield hint,if setstating globally enabledGL.GL_DEPTH_TEST, otherwise disabled.Shall be set via
setHintMask(int)and cleared viaclearHintMask(int).GLRegion's draw-methodmay toggle depth test, and reset it's state according to this hint.Shall be set by custom code, e.g. after
RenderStateorRegionRendererconstruction.- See Also:
- Constant Field Values
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Method Detail
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createRenderState
public static RenderState createRenderState(Vertex.Factory<? extends Vertex> pointFactory)
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createRenderState
public static RenderState createRenderState(Vertex.Factory<? extends Vertex> pointFactory, PMVMatrix pmvMatrix)
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getRenderState
public static final RenderState getRenderState(GL2ES2 gl)
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id
public final int id()
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getShaderProgram
public final ShaderProgram getShaderProgram()
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isShaderProgramInUse
public final boolean isShaderProgramInUse()
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setShaderProgram
public final boolean setShaderProgram(GL2ES2 gl, ShaderProgram spNext)
Set aShaderProgramand enable it. If the givenShaderProgramis new, method returns true, otherwise false.- Parameters:
gl-spNext-- Returns:
- true if a new shader program is being used and hence external uniform-data and -location, as well as the attribute-location must be updated, otherwise false.
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getVertexFactory
public final Vertex.Factory<? extends Vertex> getVertexFactory()
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getMatrix
public final PMVMatrix getMatrix()
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isWeightValid
public static boolean isWeightValid(float v)
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getWeight
public final float getWeight()
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setWeight
public final void setWeight(float v)
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getColorStatic
public final float[] getColorStatic(float[] rgbaColor)
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setColorStatic
public final void setColorStatic(float r, float g, float b, float a)
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updateUniformLoc
public final boolean updateUniformLoc(GL2ES2 gl, boolean updateLocation, GLUniformData data, boolean throwOnError)
- Parameters:
gl-updateLocation-data-throwOnError- TODO- Returns:
- true if no error occured, i.e. all locations found, otherwise false.
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updateUniformDataLoc
public final boolean updateUniformDataLoc(GL2ES2 gl, boolean updateLocation, boolean updateData, GLUniformData data, boolean throwOnError)
- Parameters:
gl-updateLocation-updateData- TODOdata-throwOnError- TODO- Returns:
- true if no error occured, i.e. all locations found, otherwise false.
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updateAttributeLoc
public final boolean updateAttributeLoc(GL2ES2 gl, boolean updateLocation, GLArrayDataServer data, boolean throwOnError)
- Parameters:
gl-data-throwOnError- TODO- Returns:
- true if no error occured, i.e. all locations found, otherwise false.
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isHintMaskSet
public final boolean isHintMaskSet(int mask)
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setHintMask
public final void setHintMask(int mask)
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clearHintMask
public final void clearHintMask(int mask)
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destroy
public void destroy(GL2ES2 gl)
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attachTo
public final RenderState attachTo(GL2ES2 gl)
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detachFrom
public final boolean detachFrom(GL2ES2 gl)
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